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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Normal_(type)&amp;diff=3611947</id>
		<title>Normal (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Normal_(type)&amp;diff=3611947"/>
		<updated>2022-11-25T01:18:10Z</updated>

		<summary type="html">&lt;p&gt;Frobotics: /* Pure Normal-type Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Normal|the glitch Normal type|List of glitch types (Generation II)#Normal|List of glitch types (Generation II) → Normal}}&lt;br /&gt;
{{Types}}&lt;br /&gt;
The &#039;&#039;&#039;Normal type&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ノーマルタイプ&#039;&#039;&#039; &#039;&#039;Normal type&#039;&#039;) is one of the eighteen [[type]]s. Normal-type [[move]]s are not super-effective against any Pokémon, but Normal-type {{OBP|Pokémon|species}} are weak to {{type|Fighting}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&amp;lt;!--as of generation 6--&amp;gt;&lt;br /&gt;
{{BaseStatNoCat&lt;br /&gt;
|type=normal&lt;br /&gt;
|HP=75.87&lt;br /&gt;
|Attack=73.76&lt;br /&gt;
|Defense=60.81&lt;br /&gt;
|SpAtk=58.50&lt;br /&gt;
|SpDef=64.70&lt;br /&gt;
|Speed=71.20&lt;br /&gt;
|Total=404.84 }}&lt;br /&gt;
&lt;br /&gt;
===Fully evolved===&amp;lt;!--as of generation 7--&amp;gt;&lt;br /&gt;
{{BaseStatNoCat&lt;br /&gt;
|type=normal&lt;br /&gt;
|HP=88.12&lt;br /&gt;
|Attack=88.96&lt;br /&gt;
|Defense=74.29&lt;br /&gt;
|SpAtk=71.64&lt;br /&gt;
|SpDef=79.13&lt;br /&gt;
|Speed=84.13&lt;br /&gt;
|Total=486.27 }}&lt;br /&gt;
&amp;lt;!--out of 69; includes Mega Evolutions as separate Pokémon; includes Alolan Forms as separate Pokémon--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Normal-type Pokémon cannot be [[Paralysis|paralyzed]] by {{m|Body Slam}}.&lt;br /&gt;
&lt;br /&gt;
Normal-type Pokémon are affected by {{m|Night Shade}} despite type immunity.&lt;br /&gt;
{{typebattle&lt;br /&gt;
|type=Normal&lt;br /&gt;
|weakto1=Fighting&lt;br /&gt;
|noeffect1=Ghost&lt;br /&gt;
|resisted1=Rock&lt;br /&gt;
|unaffected1=Ghost&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Generation II onwards===&lt;br /&gt;
Normal-type Pokémon are now immune to {{m|Night Shade}}.&lt;br /&gt;
{{typebattle&lt;br /&gt;
|type=Normal&lt;br /&gt;
|weakto1=Fighting&lt;br /&gt;
|noeffect1=Ghost&lt;br /&gt;
|resisted1=Rock&lt;br /&gt;
|resisted2=Steel&lt;br /&gt;
|unaffected1=Ghost&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
===Defense===&lt;br /&gt;
The Normal [[type]] is tied with the {{t|Electric}} type for the fewest defensive weaknesses and has one immunity, but it does not have any standard type resistances. Many Normal-type {{OBP|Pokémon|species}} with a secondary type mitigate their weakness with the secondary type (as with {{t|Flying}}, the type most commonly paired with Normal), leaving them with only the weaknesses of their secondary type.&lt;br /&gt;
&lt;br /&gt;
Normal-type Pokémon, on average, have the lowest {{stat|Defense}} and {{stat|Special Defense}} of all Pokémon and of fully [[evolution|evolved]] Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
The Normal type is the only type that is not super effective against any other type.&lt;br /&gt;
&lt;br /&gt;
The combination of Normal and {{type|Ghost}} [[moves]] provides good neutral coverage, with only three type combinations resisting both. Their inability to hit {{type|Ghost}} Pokémon can be nullified by using {{m|Foresight}}, {{m|Odor Sleuth}}, or by Pokémon with the [[Ability]] {{a|Scrappy}}. In these cases, it will provide unresisted coverage when paired with {{type|Fighting}} moves (excluding Pokémon with {{a|Wonder Guard}}).&lt;br /&gt;
&lt;br /&gt;
On average, fully evolved Pokémon with the Normal type have the lowest base {{stat|Special Attack}} of all types. &amp;lt;!--As of Gen VII--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Contest properties===&lt;br /&gt;
When used in contests, Normal-[[type]] [[move]]s do not favor a particular [[contest condition]]. However, the Normal type has the most moves that can [[Jamming|jam]].&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
As of [[Generation IX]], there are {{#expr: {{PAGESINCATEGORY:Normal-type Pokémon|pages}}-8}} {{cat|Normal-type Pokémon}} or {{#expr: (({{PAGESINCATEGORY:Normal-type Pokémon|pages}}-8)/{{numpkmn}}*100) round2}}% of all {{OBP|Pokémon|species}}, making it the second most common type after {{t|Water}} and before {{t|Grass}}. In [[Generation VI]], there are 8 Pokémon that changed their Normal-type into {{type|Fairy}}.&lt;br /&gt;
&lt;br /&gt;
The Pokémon below are listed by their current types. {{DL||Changed types|Some Pokémon}} have had their types changed, usually when a new type was introduced.&lt;br /&gt;
&lt;br /&gt;
===Pure Normal-type Pokémon===&lt;br /&gt;
{| {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color light}}; border:5px solid #{{normal color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{normal color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|019&lt;br /&gt;
!{{ArtP|019|Rattata}}&lt;br /&gt;
|{{p|Rattata}}&lt;br /&gt;
|-&lt;br /&gt;
|020&lt;br /&gt;
!{{ArtP|020|Raticate}}&lt;br /&gt;
|{{p|Raticate}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | 052&lt;br /&gt;
!{{ArtP|052|Meowth}}&lt;br /&gt;
|{{p|Meowth}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|052|Meowth|form=-Gigantamax}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Gigantamax]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Meowth}}&lt;br /&gt;
|-&lt;br /&gt;
|053&lt;br /&gt;
!{{ArtP|053|Persian}}&lt;br /&gt;
|{{p|Persian}}&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
!{{ArtP|108|Lickitung}}&lt;br /&gt;
|{{p|Lickitung}}&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
!{{ArtP|113|Chansey}}&lt;br /&gt;
|{{p|Chansey}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |115&lt;br /&gt;
!{{ArtP|115|Kangaskhan}}&lt;br /&gt;
|{{p|Kangaskhan}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|115|Kangaskhan|form=-Mega}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Mega Evolution|Mega]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Kangaskhan}}&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
!{{ArtP|128|Tauros}}&lt;br /&gt;
|{{p|Tauros}}&lt;br /&gt;
|-&lt;br /&gt;
|132&lt;br /&gt;
!{{ArtP|132|Ditto}}&lt;br /&gt;
|{{p|Ditto}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |133&lt;br /&gt;
!{{ArtP|133|Eevee}}&lt;br /&gt;
|{{p|Eevee}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|133|Eevee|form=_LG}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Partner Pokémon (game)|Partner]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Eevee}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|133|Eevee|form=-Gigantamax}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Gigantamax]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Eevee}}&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
!{{ArtP|137|Porygon}}&lt;br /&gt;
|{{p|Porygon}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|143&lt;br /&gt;
!{{ArtP|143|Snorlax}}&lt;br /&gt;
|{{p|Snorlax}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|143|Snorlax|form=-Gigantamax}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Gigantamax]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Snorlax}}&lt;br /&gt;
|-&lt;br /&gt;
|161&lt;br /&gt;
!{{ArtP|161|Sentret}}&lt;br /&gt;
|{{p|Sentret}}&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
!{{ArtP|162|Furret}}&lt;br /&gt;
|{{p|Furret}}&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
!{{ArtP|190|Aipom}}&lt;br /&gt;
|{{p|Aipom}}&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
!{{ArtP|206|Dunsparce}}&lt;br /&gt;
|{{p|Dunsparce}}&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
!{{ArtP|216|Teddiursa}}&lt;br /&gt;
|{{p|Teddiursa}}&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
!{{ArtP|217|Ursaring}}&lt;br /&gt;
|{{p|Ursaring}}&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
!{{ArtP|233|Porygon2}}&lt;br /&gt;
|{{p|Porygon2}}&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
!{{ArtP|234|Stantler}}&lt;br /&gt;
|{{p|Stantler}}&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
!{{ArtP|235|Smeargle}}&lt;br /&gt;
|{{p|Smeargle}}&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
!{{ArtP|241|Miltank}}&lt;br /&gt;
|{{p|Miltank}}&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
!{{ArtP|242|Blissey}}&lt;br /&gt;
|{{p|Blissey}}&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
!{{ArtP|263|Zigzagoon}}&lt;br /&gt;
|{{p|Zigzagoon}}&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
!{{ArtP|264|Linoone}}&lt;br /&gt;
|{{p|Linoone}}&lt;br /&gt;
|-&lt;br /&gt;
|287&lt;br /&gt;
!{{ArtP|287|Slakoth}}&lt;br /&gt;
|{{p|Slakoth}}&lt;br /&gt;
|-&lt;br /&gt;
|288&lt;br /&gt;
!{{ArtP|288|Vigoroth}}&lt;br /&gt;
|{{p|Vigoroth}}&lt;br /&gt;
|-&lt;br /&gt;
|289&lt;br /&gt;
!{{ArtP|289|Slaking}}&lt;br /&gt;
|{{p|Slaking}}&lt;br /&gt;
|-&lt;br /&gt;
|293&lt;br /&gt;
!{{ArtP|293|Whismur}}&lt;br /&gt;
|{{p|Whismur}}&lt;br /&gt;
|-&lt;br /&gt;
|294&lt;br /&gt;
!{{ArtP|294|Loudred}}&lt;br /&gt;
|{{p|Loudred}}&lt;br /&gt;
|-&lt;br /&gt;
|295&lt;br /&gt;
!{{ArtP|295|Exploud}}&lt;br /&gt;
|{{p|Exploud}}&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
!{{ArtP|300|Skitty}}&lt;br /&gt;
|{{p|Skitty}}&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
!{{ArtP|301|Delcatty}}&lt;br /&gt;
|{{p|Delcatty}}&lt;br /&gt;
|-&lt;br /&gt;
|327&lt;br /&gt;
!{{ArtP|327|Spinda}}&lt;br /&gt;
|{{p|Spinda}}&lt;br /&gt;
|-&lt;br /&gt;
|335&lt;br /&gt;
!{{ArtP|335|Zangoose}}&lt;br /&gt;
|{{p|Zangoose}}&lt;br /&gt;
|-&lt;br /&gt;
|351&lt;br /&gt;
!{{ArtP|351|Castform}}&lt;br /&gt;
|{{p|Castform}}&lt;br /&gt;
|-&lt;br /&gt;
|352&lt;br /&gt;
!{{ArtP|352|Kecleon}}&lt;br /&gt;
|{{p|Kecleon}}&lt;br /&gt;
|-&lt;br /&gt;
|399&lt;br /&gt;
!{{ArtP|399|Bidoof}}&lt;br /&gt;
|{{p|Bidoof}}&lt;br /&gt;
|-&lt;br /&gt;
|424&lt;br /&gt;
!{{ArtP|424|Ambipom}}&lt;br /&gt;
|{{p|Ambipom}}&lt;br /&gt;
|-&lt;br /&gt;
|427&lt;br /&gt;
!{{ArtP|427|Buneary}}&lt;br /&gt;
|{{p|Buneary}}&lt;br /&gt;
|-&lt;br /&gt;
|428&lt;br /&gt;
!{{ArtP|428|Lopunny}}&lt;br /&gt;
|{{p|Lopunny}}&lt;br /&gt;
|-&lt;br /&gt;
|431&lt;br /&gt;
!{{ArtP|431|Glameow}}&lt;br /&gt;
|{{p|Glameow}}&lt;br /&gt;
|-&lt;br /&gt;
|432&lt;br /&gt;
!{{ArtP|432|Purugly}}&lt;br /&gt;
|{{p|Purugly}}&lt;br /&gt;
|-&lt;br /&gt;
|440&lt;br /&gt;
!{{ArtP|440|Happiny}}&lt;br /&gt;
|{{p|Happiny}}&lt;br /&gt;
|-&lt;br /&gt;
|446&lt;br /&gt;
!{{ArtP|446|Munchlax}}&lt;br /&gt;
|{{p|Munchlax}}&lt;br /&gt;
|-&lt;br /&gt;
|463&lt;br /&gt;
!{{ArtP|463|Lickilicky}}&lt;br /&gt;
|{{p|Lickilicky}}&lt;br /&gt;
|-&lt;br /&gt;
|474&lt;br /&gt;
!{{ArtP|474|Porygon-Z}}&lt;br /&gt;
|{{p|Porygon-Z}}&lt;br /&gt;
|-&lt;br /&gt;
|486&lt;br /&gt;
!{{ArtP|486|Regigigas}}&lt;br /&gt;
|{{p|Regigigas}}&lt;br /&gt;
|-&lt;br /&gt;
|493&lt;br /&gt;
!{{ArtP|493|Arceus}}&lt;br /&gt;
|{{p|Arceus}}&lt;br /&gt;
|-&lt;br /&gt;
|504&lt;br /&gt;
!{{ArtP|504|Patrat}}&lt;br /&gt;
|{{p|Patrat}}&lt;br /&gt;
|-&lt;br /&gt;
|505&lt;br /&gt;
!{{ArtP|505|Watchog}}&lt;br /&gt;
|{{p|Watchog}}&lt;br /&gt;
|-&lt;br /&gt;
|506&lt;br /&gt;
!{{ArtP|506|Lillipup}}&lt;br /&gt;
|{{p|Lillipup}}&lt;br /&gt;
|-&lt;br /&gt;
|507&lt;br /&gt;
!{{ArtP|507|Herdier}}&lt;br /&gt;
|{{p|Herdier}}&lt;br /&gt;
|-&lt;br /&gt;
|508&lt;br /&gt;
!{{ArtP|508|Stoutland}}&lt;br /&gt;
|{{p|Stoutland}}&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
!{{ArtP|531|Audino}}&lt;br /&gt;
|{{p|Audino}}&lt;br /&gt;
|-&lt;br /&gt;
|572&lt;br /&gt;
!{{ArtP|572|Minccino}}&lt;br /&gt;
|{{p|Minccino}}&lt;br /&gt;
|-&lt;br /&gt;
|573&lt;br /&gt;
!{{ArtP|573|Cinccino}}&lt;br /&gt;
|{{p|Cinccino}}&lt;br /&gt;
|-&lt;br /&gt;
|626&lt;br /&gt;
!{{ArtP|626|Bouffalant}}&lt;br /&gt;
|{{p|Bouffalant}}&lt;br /&gt;
|-&lt;br /&gt;
|659&lt;br /&gt;
!{{ArtP|659|Bunnelby}}&lt;br /&gt;
|{{p|Bunnelby}}&lt;br /&gt;
|-&lt;br /&gt;
|676&lt;br /&gt;
!{{ArtP|676|Furfrou}}&lt;br /&gt;
|{{p|Furfrou}}&lt;br /&gt;
|-&lt;br /&gt;
|734&lt;br /&gt;
!{{ArtP|734|Yungoos}}&lt;br /&gt;
|{{p|Yungoos}}&lt;br /&gt;
|-&lt;br /&gt;
|735&lt;br /&gt;
!{{ArtP|735|Gumshoos}}&lt;br /&gt;
|{{p|Gumshoos}}&lt;br /&gt;
|-&lt;br /&gt;
|772&lt;br /&gt;
!{{ArtP|772|Type: Null}}&lt;br /&gt;
|{{p|Type: Null}}&lt;br /&gt;
|-&lt;br /&gt;
|773&lt;br /&gt;
!{{ArtP|773|Silvally}}&lt;br /&gt;
|{{p|Silvally}}&lt;br /&gt;
|-&lt;br /&gt;
|775&lt;br /&gt;
!{{ArtP|775|Komala}}&lt;br /&gt;
|{{p|Komala}}&lt;br /&gt;
|-&lt;br /&gt;
|819&lt;br /&gt;
!{{ArtP|819|Skwovet}}&lt;br /&gt;
|{{p|Skwovet}}&lt;br /&gt;
|-&lt;br /&gt;
|820&lt;br /&gt;
!{{ArtP|820|Greedent}}&lt;br /&gt;
|{{p|Greedent}}&lt;br /&gt;
|-&lt;br /&gt;
|831&lt;br /&gt;
!{{ArtP|831|Wooloo}}&lt;br /&gt;
|{{p|Wooloo}}&lt;br /&gt;
|-&lt;br /&gt;
|832&lt;br /&gt;
!{{ArtP|832|Dubwool}}&lt;br /&gt;
|{{p|Dubwool}}&lt;br /&gt;
|-&lt;br /&gt;
|915&lt;br /&gt;
!{{ArtP||Lechonk}}&lt;br /&gt;
|{{p|Lechonk}}&lt;br /&gt;
|-&lt;br /&gt;
|916&lt;br /&gt;
!{{ArtP||Oinkologne}}&lt;br /&gt;
|{{p|Oinkologne}}&lt;br /&gt;
|-&lt;br /&gt;
|917&lt;br /&gt;
!{{ArtP||Dudunsparce}}&lt;br /&gt;
|{{p|Dudunsparce}}&lt;br /&gt;
|-&lt;br /&gt;
|945&lt;br /&gt;
!{{ArtP||Tandemaus}}&lt;br /&gt;
|{{p|Tandemaus}}&lt;br /&gt;
|-&lt;br /&gt;
|946&lt;br /&gt;
!{{ArtP||Maushold}}&lt;br /&gt;
|{{p|Maushold}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Normal-type Pokémon===&lt;br /&gt;
====Primary Normal-type Pokémon====&lt;br /&gt;
{| {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color light}}; border:5px solid #{{normal color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{normal color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|016&lt;br /&gt;
!{{ArtP|016|Pidgey}}&lt;br /&gt;
|{{p|Pidgey}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|017&lt;br /&gt;
!{{ArtP|017|Pidgeotto}}&lt;br /&gt;
|{{p|Pidgeotto}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |018&lt;br /&gt;
!{{ArtP|018|Pidgeot}}&lt;br /&gt;
|{{p|Pidgeot}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|018|Pidgeot|form=-Mega}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Mega Evolution|Mega]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Pidgeot}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|021&lt;br /&gt;
!{{ArtP|021|Spearow}}&lt;br /&gt;
|{{p|Spearow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|022&lt;br /&gt;
!{{ArtP|022|Fearow}}&lt;br /&gt;
|{{p|Fearow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|039&lt;br /&gt;
!{{ArtP|039|Jigglypuff}}&lt;br /&gt;
|{{p|Jigglypuff}}&amp;lt;sup&amp;gt;{{DL||Changed types|(VI+)}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
|040&lt;br /&gt;
!{{ArtP|040|Wigglytuff}}&lt;br /&gt;
|{{p|Wigglytuff}}&amp;lt;sup&amp;gt;{{DL||Changed types|(VI+)}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
|083&lt;br /&gt;
!{{ArtP|083|Farfetch&#039;d}}&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|084&lt;br /&gt;
!{{ArtP|084|Doduo}}&lt;br /&gt;
|{{p|Doduo}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|085&lt;br /&gt;
!{{ArtP|085|Dodrio}}&lt;br /&gt;
|{{p|Dodrio}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
!{{ArtP|163|Hoothoot}}&lt;br /&gt;
|{{p|Hoothoot}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
!{{ArtP|164|Noctowl}}&lt;br /&gt;
|{{p|Noctowl}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
!{{ArtP|174|Igglybuff}}&lt;br /&gt;
|{{p|Igglybuff}}&amp;lt;sup&amp;gt;{{DL||Changed types|(VI+)}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
!{{ArtP|203|Girafarig}}&lt;br /&gt;
|{{p|Girafarig}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
!{{ArtP|276|Taillow}}&lt;br /&gt;
|{{p|Taillow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
!{{ArtP|277|Swellow}}&lt;br /&gt;
|{{p|Swellow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|298&lt;br /&gt;
!{{ArtP|298|Azurill}}&lt;br /&gt;
|{{p|Azurill}}&amp;lt;sup&amp;gt;{{DL||Changed types|(VI+)}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
!{{ArtP|333|Swablu}}&lt;br /&gt;
|{{p|Swablu}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
!{{ArtP|396|Starly}}&lt;br /&gt;
|{{p|Starly}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
!{{ArtP|397|Staravia}}&lt;br /&gt;
|{{p|Staravia}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
!{{ArtP|398|Staraptor}}&lt;br /&gt;
|{{p|Staraptor}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|400&lt;br /&gt;
!{{ArtP|400|Bibarel}}&lt;br /&gt;
|{{p|Bibarel}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|428&lt;br /&gt;
!{{ArtP|428|Lopunny|form=-Mega}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Mega Evolution|Mega]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Lopunny}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|441&lt;br /&gt;
!{{ArtP|441|Chatot}}&lt;br /&gt;
|{{p|Chatot}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
!{{ArtP|519|Pidove}}&lt;br /&gt;
|{{p|Pidove}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
!{{ArtP|520|Tranquill}}&lt;br /&gt;
|{{p|Tranquill}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| 521&lt;br /&gt;
!{{ArtP|521|Unfezant}}&lt;br /&gt;
| {{p|Unfezant}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
!{{ArtP|531|Audino|form=-Mega}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Mega Evolution|Mega]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Audino}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
|570&lt;br /&gt;
!{{ArtP|570|Zorua|form=-Hisui}}&lt;br /&gt;
|{{p|Zorua}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{rf|Hisuian|Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|571&lt;br /&gt;
!{{ArtP|571|Zoroark|form=-Hisui}}&lt;br /&gt;
|{{p|Zoroark}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{rf|Hisuian|Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | 585&lt;br /&gt;
!{{ArtP|585|Deerling}}&lt;br /&gt;
|{{p|Deerling}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Deerling|Spring Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|585|Deerling|form=-Summer}}&lt;br /&gt;
|{{p|Deerling}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Deerling|Summer Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|585|Deerling|form=-Autumn}}&lt;br /&gt;
|{{p|Deerling}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Deerling|Autumn Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|585|Deerling|form=-Winter}}&lt;br /&gt;
|{{p|Deerling}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Deerling|Winter Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | 586&lt;br /&gt;
!{{ArtP|586|Sawsbuck}}&lt;br /&gt;
|{{p|Sawsbuck}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Sawsbuck|Spring Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|586|Sawsbuck|form=-Summer}}&lt;br /&gt;
|{{p|Sawsbuck}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Sawsbuck|Summer Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|586|Sawsbuck|form=-Autumn}}&lt;br /&gt;
|{{p|Sawsbuck}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Sawsbuck|Autumn Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|586|Sawsbuck|form=-Winter}}&lt;br /&gt;
|{{p|Sawsbuck}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Sawsbuck|Winter Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|627&lt;br /&gt;
!{{ArtP|627|Rufflet}}&lt;br /&gt;
|{{p|Rufflet}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|628&lt;br /&gt;
!{{ArtP|628|Braviary}}&lt;br /&gt;
|{{p|Braviary}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | 648&lt;br /&gt;
!{{ArtP|648|Meloetta}}&lt;br /&gt;
|{{p|Meloetta}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Meloetta|Aria Forme}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|648|Meloetta|form=-Pirouette}}&lt;br /&gt;
|{{p|Meloetta}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Meloetta|Pirouette Forme}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|660&lt;br /&gt;
!{{ArtP|660|Diggersby}}&lt;br /&gt;
|{{p|Diggersby}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|661&lt;br /&gt;
!{{ArtP|661|Fletchling}}&lt;br /&gt;
|{{p|Fletchling}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|731&lt;br /&gt;
!{{ArtP|731|Pikipek}}&lt;br /&gt;
|{{p|Pikipek}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|732&lt;br /&gt;
!{{ArtP|732|Trumbeak}}&lt;br /&gt;
|{{p|Trumbeak}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|733&lt;br /&gt;
!{{ArtP|733|Toucannon}}&lt;br /&gt;
|{{p|Toucannon}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|759&lt;br /&gt;
!{{ArtP|759|Stufful}}&lt;br /&gt;
|{{p|Stufful}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|760&lt;br /&gt;
!{{ArtP|760|Bewear}}&lt;br /&gt;
|{{p|Bewear}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|765&lt;br /&gt;
!{{ArtP|765|Oranguru}}&lt;br /&gt;
|{{p|Oranguru}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|780&lt;br /&gt;
!{{ArtP|780|Drampa}}&lt;br /&gt;
|{{p|Drampa}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|899&lt;br /&gt;
!{{ArtP|899|Wyrdeer}}&lt;br /&gt;
|{{p|Wyrdeer}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
!{{ArtP||Farigiraf}}&lt;br /&gt;
|{{p|Farigiraf}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
!{{ArtP||Squawkabilly}}&lt;br /&gt;
|{{p|Squawkabilly}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Secondary Normal-type Pokémon====&lt;br /&gt;
{| {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color light}}; border:5px solid #{{normal color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{normal color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|019&lt;br /&gt;
!{{ArtP|019|Rattata|form=-Alola}}&lt;br /&gt;
|{{p|Rattata}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{rf|Alolan|Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|020&lt;br /&gt;
!{{ArtP|020|Raticate|form=-Alola}}&lt;br /&gt;
|{{p|Raticate}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{rf|Alolan|Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
!{{ArtP|263|Zigzagoon|form=-Galar}}&lt;br /&gt;
|{{p|Zigzagoon}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{rf|Galarian|Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
!{{ArtP|264|Linoone|form=-Galar}}&lt;br /&gt;
|{{p|Linoone}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{rf|Galarian|Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|667&lt;br /&gt;
!{{ArtP|667|Litleo}}&lt;br /&gt;
|{{p|Litleo}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| 668&lt;br /&gt;
!{{ArtP|668|Pyroar}}&lt;br /&gt;
|{{p|Pyroar}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|694&lt;br /&gt;
!{{ArtP|694|Helioptile}}&lt;br /&gt;
|{{p|Helioptile}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|695&lt;br /&gt;
!{{ArtP|695|Heliolisk}}&lt;br /&gt;
|{{p|Heliolisk}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|862&lt;br /&gt;
!{{ArtP|862|Obstagoon}}&lt;br /&gt;
|{{p|Obstagoon}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| 876&lt;br /&gt;
!{{ArtP|876|Indeedee}}&lt;br /&gt;
|{{p|Indeedee}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|901&lt;br /&gt;
!{{ArtP|901|Ursaluna}}&lt;br /&gt;
|{{p|Ursaluna}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
!{{ArtP||Smoliv}}&lt;br /&gt;
|{{p|Smoliv}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
!{{ArtP||Dolliv}}&lt;br /&gt;
|{{p|Dolliv}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
!{{ArtP||Arboliva}}&lt;br /&gt;
|{{p|Arboliva}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
!{{ArtP||Cyclizar}}&lt;br /&gt;
|{{p|Cyclizar}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
!{{ArtP||Shroodle}}&lt;br /&gt;
|{{p|Shroodle}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
!{{ArtP||Grafaiai}}&lt;br /&gt;
|{{p|Grafaiai}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Changed types===&lt;br /&gt;
These Normal-type Pokémon have had their types changed.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color light}}; border:5px solid #{{normal color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{normal color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Original types&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | New types&lt;br /&gt;
|-&lt;br /&gt;
|035&lt;br /&gt;
!{{ArtP|035|Clefairy}}&lt;br /&gt;
|{{p|Clefairy}}&lt;br /&gt;
|Gen I-V&lt;br /&gt;
{{typetable2|Normal}}&lt;br /&gt;
|Gen VI+&lt;br /&gt;
{{typetable2|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
|036&lt;br /&gt;
!{{ArtP|036|Clefable}}&lt;br /&gt;
|{{p|Clefable}}&lt;br /&gt;
|Gen I-V&lt;br /&gt;
{{typetable2|Normal}}&lt;br /&gt;
|Gen VI+&lt;br /&gt;
{{typetable2|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
|039&lt;br /&gt;
!{{ArtP|039|Jigglypuff}}&lt;br /&gt;
|{{p|Jigglypuff}}&lt;br /&gt;
|Gen I-V&lt;br /&gt;
{{typetable2|Normal}}&lt;br /&gt;
|Gen VI+&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
|040&lt;br /&gt;
!{{ArtP|040|Wigglytuff}}&lt;br /&gt;
|{{p|Wigglytuff}}&lt;br /&gt;
|Gen I-V&lt;br /&gt;
{{typetable2|Normal}}&lt;br /&gt;
|Gen VI+&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
!{{ArtP|173|Cleffa}}&lt;br /&gt;
|{{p|Cleffa}}&lt;br /&gt;
|Gen I-V&lt;br /&gt;
{{typetable2|Normal}}&lt;br /&gt;
|Gen VI+&lt;br /&gt;
{{typetable2|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
!{{ArtP|174|Igglybuff}}&lt;br /&gt;
|{{p|Igglybuff}}&lt;br /&gt;
|Gen I-V&lt;br /&gt;
{{typetable2|Normal}}&lt;br /&gt;
|Gen VI+&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
!{{ArtP|175|Togepi}}&lt;br /&gt;
|{{p|Togepi}}&lt;br /&gt;
|Gen I-V&lt;br /&gt;
{{typetable2|Normal}}&lt;br /&gt;
|Gen VI+&lt;br /&gt;
{{typetable2|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
!{{ArtP|176|Togetic}}&lt;br /&gt;
|{{p|Togetic}}&lt;br /&gt;
|Gen I-V&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|Gen VI+&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
!{{ArtP|209|Snubbull}}&lt;br /&gt;
|{{p|Snubbull}}&lt;br /&gt;
|Gen I-V&lt;br /&gt;
{{typetable2|Normal}}&lt;br /&gt;
|Gen VI+&lt;br /&gt;
{{typetable2|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
!{{ArtP|210|Granbull}}&lt;br /&gt;
|{{p|Granbull}}&lt;br /&gt;
|Gen I-V&lt;br /&gt;
{{typetable2|Normal}}&lt;br /&gt;
|Gen VI+&lt;br /&gt;
{{typetable2|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
|298&lt;br /&gt;
!{{ArtP|298|Azurill}}&lt;br /&gt;
|{{p|Azurill}}&lt;br /&gt;
|Gen I-V&lt;br /&gt;
{{typetable2|Normal}}&lt;br /&gt;
|Gen VI+&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
|468&lt;br /&gt;
!{{ArtP|468|Togekiss}}&lt;br /&gt;
|{{p|Togekiss}}&lt;br /&gt;
|Gen I-V&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|Gen VI+&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Pokéstar Studios]] opponents==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Compare|nickname={{color2|000|Pokéstar Studios opponents#F-00|F-00}}|type=Steel|type2=Normal|image=Spr 5b2 F-00|ab=Volt Absorb|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100|size=150}}&lt;br /&gt;
| ↔&lt;br /&gt;
| {{Compare|nickname={{color2|000|Pokéstar Studios opponents#F-00|F-00}}|type=Steel|type2=Normal|image=Spr 5b2 F-00 2|ab=Reckless|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100|size=150}}&lt;br /&gt;
| {{Compare|nickname={{color2|000|Pokéstar Studios opponents#Humanoid|Humanoid}}|type=Normal|image=Spr 5b2 Humanoid|ab=Insomnia|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100|size=150}}&lt;br /&gt;
| {{Compare|nickname={{color2|000|Pokéstar Studios opponents#Monica|Monica}}|type=Normal|image=Spr 5b2 Monica|width=&amp;quot;100%&amp;quot;|ab=Huge Power|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100|size=110}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
Prior to [[Generation IV#Advances in gameplay|changes in Generation IV]], all damaging Normal-type [[move]]s were [[physical move|physical]], but they may now also be [[special move|special]], depending on the move.&lt;br /&gt;
&lt;br /&gt;
{{DL||Changed types 2|Some moves}} have had their types changed.&lt;br /&gt;
&lt;br /&gt;
{{movelist/battle-head|Normal}}&lt;br /&gt;
{{movelist/battle|4|Acupressure|Status|Tough|—|—|30|selfadjacentally|The user applies pressure to stress points, sharply boosting one of its or its allies&#039; stats.}}&lt;br /&gt;
{{movelist/battle|5|After You|Status|Cute|—|—|15|anyadjacent|The user helps the target and makes it use its move right after the user.}}&lt;br /&gt;
{{movelist/battle|3|Assist|Status|Cute|—|—|20|self|The user hurriedly and randomly uses a move among those known by ally Pokémon.}}&lt;br /&gt;
{{movelist/battle|2|Attract|Status|Cute|—|100|15|anyadjacent|If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.}}&lt;br /&gt;
{{movelist/battle|1|Barrage|Physical|Cute|15|85|20|anyadjacent|Round objects are hurled at the target to strike two to five times in a row.}}&lt;br /&gt;
{{movelist/battle|2|Baton Pass|Status|Cute|—|—|40|self|The user switches places with a party Pokémon in waiting and passes along any stat changes.}}&lt;br /&gt;
{{movelist/battle|2|Belly Drum|Status|Cute|—|—|10|self|The user maximizes its Attack stat in exchange for HP equal to half its max HP.}}&lt;br /&gt;
{{movelist/battle|5|Bestow|Status|Cute|—|—|15|anyadjacent|The user passes its held item to the target when the target isn&#039;t holding an item.}}&lt;br /&gt;
{{movelist/battle|1|Bide|Physical|Tough|—|—|10|self|The user endures attacks for two turns, then strikes back to cause double the damage taken.}}&lt;br /&gt;
{{movelist/battle|1|Bind|Physical|Tough|15|85|20|anyadjacent|Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.}}&lt;br /&gt;
{{movelist/battle|3|Block|Status|Cute|—|—|5|anyadjacent|The user blocks the target&#039;s way with arms spread wide to prevent escape.}}&lt;br /&gt;
{{movelist/battle|1|Body Slam|Physical|Tough|85|100|15|anyadjacent|The user drops onto the target with its full body weight. This may also leave the target with paralysis.}}&lt;br /&gt;
{{movelist/battle|6|Boomburst|Special|Tough|140|100|10|alladjacent|The user attacks everything around it with the destructive power of a terrible, explosive sound.}}&lt;br /&gt;
{{movelist/battle|7|Breakneck Blitz|Physical||—|—|1|anyadjacent|The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.}}&lt;br /&gt;
{{movelist/battle|7|Breakneck Blitz|Special||—|—|1|anyadjacent|The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.}}&lt;br /&gt;
{{movelist/battle|3|Camouflage|Status|Clever|—|—|20|self|The user&#039;s type is changed depending on its environment, such as at water&#039;s edge, in grass, or in a cave.}}&lt;br /&gt;
{{movelist/battle|4|Captivate|Status|Cute|—|100|20|adjacentfoes|If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.}}&lt;br /&gt;
{{movelist/battle|6|Celebrate|Status|Cute|—|—|40|self|The Pokémon congratulates you on your special day!}}&lt;br /&gt;
{{movelist/battle|5|Chip Away|Physical|Tough|70|100|20|anyadjacent|Looking for an opening, the user strikes consistently. The target&#039;s stat changes don&#039;t affect this attack&#039;s damage.}}&lt;br /&gt;
{{movelist/battle|1|Comet Punch|Physical|Tough|18|85|15|anyadjacent|The target is hit with a flurry of punches that strike two to five times in a row.}}&lt;br /&gt;
{{movelist/battle|6|Confide|Status|Cute|—|—|20|anyadjacent|The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target&#039;s Sp. Atk stat.}}&lt;br /&gt;
{{movelist/battle|1|Constrict|Physical|Tough|10|100|35|anyadjacent|The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target&#039;s Speed stat.}}&lt;br /&gt;
{{movelist/battle|1|Conversion|Status|Beautiful|—|—|30|self|The user changes its type to become the same type as the move at the top of the list of moves it knows.}}&lt;br /&gt;
{{movelist/battle|2|Conversion 2|Status|Beautiful|—|—|30|anyadjacent|The user changes its type to make itself resistant to the type of the attack the opponent used last.}}&lt;br /&gt;
{{movelist/battle|4|Copycat|Status|Cute|—|—|20|self|The user mimics the move used immediately before it. The move fails if no other move has been used yet.}}&lt;br /&gt;
{{movelist/battle|8|Court Change|Status||—|100|10|all|With its mysterious power, the user swaps the effects on either side of the field. }}&lt;br /&gt;
{{movelist/battle|3|Covet|Physical|Cute|60|100|25|anyadjacent|The user endearingly approaches the target, then steals the target&#039;s held item.}}&lt;br /&gt;
{{movelist/battle|3|Crush Claw|Physical|Cool|75|95|10|anyadjacent|The user slashes the target with hard and sharp claws. This may also lower the target&#039;s Defense stat.}}&lt;br /&gt;
{{movelist/battle|4|Crush Grip|Physical|Tough|—|100|5|anyadjacent|The target is crushed with great force. The more HP the target has left, the greater this move&#039;s power.}}&lt;br /&gt;
{{movelist/battle|1|Cut|Physical|Cool|50|95|30|anyadjacent|The target is cut with a scythe or claw.}}&lt;br /&gt;
{{movelist/battle|1|Defense Curl|Status|Cute|—|—|40|self|The user curls up to conceal weak spots and raise its Defense stat.}}&lt;br /&gt;
{{movelist/battle|1|Disable|Status|Clever|—|100|20|anyadjacent|For four turns, this move prevents the target from using the move it last used.}}&lt;br /&gt;
{{movelist/battle|1|Dizzy Punch|Physical|Cute|70|100|10|anyadjacent|The target is hit with rhythmically launched punches. This may also leave the target confused.}}&lt;br /&gt;
{{movelist/battle|4|Double Hit|Physical|Cool|35|90|10|anyadjacent|The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.}}&lt;br /&gt;
{{movelist/battle|1|Double Slap|Physical|Cute|15|85|10|anyadjacent|The target is slapped repeatedly, back and forth, two to five times in a row.}}&lt;br /&gt;
{{movelist/battle|1|Double Team|Status|Cool|—|—|15|self|By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.}}&lt;br /&gt;
{{movelist/battle|1|Double-Edge|Physical|Tough|120|100|15|anyadjacent|A reckless, life-risking tackle. This also damages the user quite a lot.}}&lt;br /&gt;
{{movelist/battle|5|Echoed Voice|Special|Beautiful|40|100|15|anyadjacent|The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.}}&lt;br /&gt;
{{movelist/battle|1|Egg Bomb|Physical|Cute|100|75|10|anyadjacent|A large egg is hurled at the target with maximum force to inflict damage.}}&lt;br /&gt;
{{movelist/battle|2|Encore|Status|Cute|—|100|5|anyadjacent|The user compels the target to keep using the move it encored for three turns.}}&lt;br /&gt;
{{movelist/battle|3|Endeavor|Physical|Tough|—|100|5|anyadjacent|This attack move cuts down the target&#039;s HP to equal the user&#039;s HP.}}&lt;br /&gt;
{{movelist/battle|2|Endure|Status|Tough|—|—|10|self|The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.}}&lt;br /&gt;
{{movelist/battle|5|Entrainment|Status|Cute|—|100|15|anyadjacent|The user dances with an odd rhythm that compels the target to mimic it, making the target&#039;s Ability the same as the user&#039;s.}}&lt;br /&gt;
{{movelist/battle|1|Explosion|Physical|Beautiful|250|100|5|alladjacent|The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.}}&lt;br /&gt;
{{movelist/battle|7|Extreme Evoboost|Status||—|—|1|self|After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.}}&lt;br /&gt;
{{movelist/battle|2|Extreme Speed|Physical|Cool|80|100|5|anyadjacent|The user charges the target at blinding speed. This move always goes first.}}&lt;br /&gt;
{{movelist/battle|3|Facade|Physical|Cute|70|100|20|anyadjacent|This attack move doubles its power if the user is poisoned, burned, or paralyzed.}}&lt;br /&gt;
{{movelist/battle|3|Fake Out|Physical|Cute|40|100|10|anyadjacent|This attack hits first and makes the target flinch. It only works the first turn the user is in battle.}}&lt;br /&gt;
{{movelist/battle|2|False Swipe|Physical|Cool|40|100|40|anyadjacent|A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.}}&lt;br /&gt;
{{movelist/battle|4|Feint|Physical|Clever|30|100|10|anyadjacent|This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.}}&lt;br /&gt;
{{movelist/battle|2|Flail|Physical|Cute|—|100|15|anyadjacent|The user flails about aimlessly to attack. The less HP the user has, the greater the move&#039;s power.}}&lt;br /&gt;
{{movelist/battle|1|Flash|Status|Beautiful|—|100|20|anyadjacent|The user flashes a bright light that cuts the target&#039;s accuracy.}}&lt;br /&gt;
{{movelist/battle|1|Focus Energy|Status|Cool|—|—|30|self|The user takes a deep breath and focuses so that critical hits land more easily.}}&lt;br /&gt;
{{movelist/battle|3|Follow Me|Status|Cute|—|—|20|self|The user draws attention to itself, making all targets take aim only at the user.}}&lt;br /&gt;
{{movelist/battle|2|Foresight|Status|Clever|—|—|40|anyadjacent|Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.}}&lt;br /&gt;
{{movelist/battle|2|Frustration|Physical|Cute|—|100|20|anyadjacent|This full-power attack grows more powerful the less the user likes its Trainer.}}&lt;br /&gt;
{{movelist/battle|1|Fury Attack|Physical|Cool|15|85|20|anyadjacent|The target is jabbed repeatedly with a horn or beak two to five times in a row.}}&lt;br /&gt;
{{movelist/battle|1|Fury Swipes|Physical|Tough|18|80|15|anyadjacent|The target is raked with sharp claws or scythes quickly two to five times in a row.}}&lt;br /&gt;
{{movelist/battle|4|Giga Impact|Physical|Tough|150|90|5|anyadjacent|The user charges at the target using every bit of its power. The user can&#039;t move on the next turn.}}&lt;br /&gt;
{{movelist/battle|1|Glare|Status|Tough|—|100|30|anyadjacent|The user intimidates the target with the pattern on its belly to cause paralysis.}}&lt;br /&gt;
{{movelist/battle|1|Growl|Status|Cute|—|100|40|adjacentfoes|The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.}}&lt;br /&gt;
{{movelist/battle|8|G-Max Cuddle|Physical||—|—|3|adjacentfoes|A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents.}}&lt;br /&gt;
{{movelist/battle|8|G-Max Cuddle|Special||—|—|3|adjacentfoes|A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents.}}&lt;br /&gt;
{{movelist/battle|8|G-Max Gold Rush|Physical||—|—|3|adjacentfoes|A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money.}}&lt;br /&gt;
{{movelist/battle|8|G-Max Gold Rush|Special||—|—|3|adjacentfoes|A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money.}}&lt;br /&gt;
{{movelist/battle|8|G-Max Replenish|Physical||—|—|3|adjacentfoes|A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten.}}&lt;br /&gt;
{{movelist/battle|8|G-Max Replenish|Special||—|—|3|adjacentfoes|A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten.}}&lt;br /&gt;
{{movelist/battle|1|Growth|Status|Beautiful|—|—|20|self|The user&#039;s body grows all at once, raising the Attack and Sp. Atk stats.}}&lt;br /&gt;
{{movelist/battle|1|Guillotine|Physical|Cool|—|30|5|anyadjacent|A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.}}&lt;br /&gt;
{{movelist/battle|6|Happy Hour|Status|Cute|—|—|30|team|Using Happy Hour doubles the amount of prize money received after battle.}}&lt;br /&gt;
{{movelist/battle|1|Harden|Status|Tough|—|—|30|self|The user stiffens all the muscles in its body to raise its Defense stat.}}&lt;br /&gt;
{{movelist/battle|5|Head Charge|Physical|Tough|120|100|15|anyadjacent|The user charges its head into its target, using its powerful guard hair. This also damages the user a little.}}&lt;br /&gt;
{{movelist/battle|1|Headbutt|Physical|Tough|70|100|15|anyadjacent|The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.}}&lt;br /&gt;
{{movelist/battle|2|Heal Bell|Status|Beautiful|—|—|5|team|The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.}}&lt;br /&gt;
{{movelist/battle|3|Helping Hand|Status|Clever|—|—|20|adjacentally|The user assists an ally by boosting the power of that ally&#039;s attack.}}&lt;br /&gt;
{{movelist/battle|2|Hidden Power|Special|Clever|60|100|15|anyadjacent|A unique attack that varies in type depending on the Pokémon using it.}}&lt;br /&gt;
{{movelist/battle|6|Hold Back|Physical|Cool|40|100|40|anyadjacent|The user holds back when it attacks, and the target is left with at least 1 HP.}}&lt;br /&gt;
{{movelist/battle|6|Hold Hands|Status|Cute|—|—|40|adjacentally|The user and an ally hold hands. This makes them very happy.}}&lt;br /&gt;
{{movelist/battle|1|Horn Attack|Physical|Cool|65|100|25|anyadjacent|The target is jabbed with a sharply pointed horn to inflict damage.}}&lt;br /&gt;
{{movelist/battle|1|Horn Drill|Physical|Cool|—|30|5|anyadjacent|The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.}}&lt;br /&gt;
{{movelist/battle|3|Howl|Status|Cool|—|—|40|team|The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.}}&lt;br /&gt;
{{movelist/battle|1|Hyper Beam|Special|Cool|150|90|5|anyadjacent|The target is attacked with a powerful beam. The user can&#039;t move on the next turn.}}&lt;br /&gt;
{{movelist/battle|1|Hyper Fang|Physical|Cool|80|90|15|anyadjacent|The user bites hard on the target with its sharp front fangs. This may also make the target flinch.}}&lt;br /&gt;
{{movelist/battle|3|Hyper Voice|Special|Cool|90|100|10|adjacentfoes|The user lets loose a horribly echoing shout with the power to inflict damage.}}&lt;br /&gt;
{{movelist/battle|4|Judgment|Special|Beautiful|100|100|10|anyadjacent|The user releases countless shots of light at the target. This move&#039;s type varies depending on the kind of Plate the user is holding.}}&lt;br /&gt;
{{movelist/battle|7|Laser Focus|Status||—|—|30|self|The user concentrates intensely. The attack on the next turn always results in a critical hit.}}&lt;br /&gt;
{{movelist/battle|4|Last Resort|Physical|Cute|140|100|5|anyadjacent|This move can be used only after the user has used all the other moves it knows in the battle.}}&lt;br /&gt;
{{movelist/battle|1|Leer|Status|Cool|—|100|30|adjacentfoes|The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.}}&lt;br /&gt;
{{movelist/battle|2|Lock-On|Status|Clever|—|—|5|anyadjacent|The user takes sure aim at the target. This ensures the next attack does not miss the target.}}&lt;br /&gt;
{{movelist/battle|1|Lovely Kiss|Status|Beautiful|—|75|10|anyadjacent|With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.}}&lt;br /&gt;
{{movelist/battle|4|Lucky Chant|Status|Cute|—|—|30|team|The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.}}&lt;br /&gt;
{{movelist/battle|8|Max Guard|Status||—|—|3|self|This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.}}&lt;br /&gt;
{{movelist/battle|8|Max Strike|Physical||—|—|3|adjacentfoes|This is a Normal-type attack Dynamax Pokémon use. This lowers the target&#039;s Speed stat.}}&lt;br /&gt;
{{movelist/battle|8|Max Strike|Special||—|—|3|adjacentfoes|This is a Normal-type attack Dynamax Pokémon use. This lowers the target&#039;s Speed stat.}}&lt;br /&gt;
{{movelist/battle|4|Me First|Status|Clever|—|—|20|adjacentfoe|The user cuts ahead of the target to copy and use the target&#039;s intended move with greater power. This move fails if it isn&#039;t used first.}}&lt;br /&gt;
{{movelist/battle|2|Mean Look|Status|Beautiful|—|—|5|anyadjacent|The user pins the target with a dark, arresting look. The target becomes unable to flee.}}&lt;br /&gt;
{{movelist/battle|1|Mega Kick|Physical|Cool|120|75|5|anyadjacent|The target is attacked by a kick launched with muscle-packed power.}}&lt;br /&gt;
{{movelist/battle|1|Mega Punch|Physical|Tough|80|85|20|anyadjacent|The target is slugged by a punch thrown with muscle-packed power.}}&lt;br /&gt;
{{movelist/battle|1|Metronome|Status|Cute|—|—|10|self|The user waggles a finger and stimulates its brain into randomly using nearly any move.}}&lt;br /&gt;
{{movelist/battle|2|Milk Drink|Status|Cute|—|—|10|self|The user restores its own HP by up to half of its max HP.}}&lt;br /&gt;
{{movelist/battle|1|Mimic|Status|Cute|—|—|10|anyadjacent|The user copies the target&#039;s last move. The move can be used during battle until the Pokémon is switched out.}}&lt;br /&gt;
{{movelist/battle|2|Mind Reader|Status|Clever|—|—|5|anyadjacent|The user senses the target&#039;s movements with its mind to ensure its next attack does not miss the target.}}&lt;br /&gt;
{{movelist/battle|1|Minimize|Status|Cute|—|—|10|self|The user compresses its body to make itself look smaller, which sharply raises its evasiveness.}}&lt;br /&gt;
{{movelist/battle|2|Morning Sun|Status|Beautiful|—|—|5|self|The user restores its own HP. The amount of HP regained varies with the weather.}}&lt;br /&gt;
{{movelist/battle|7|Multi-Attack|Physical||120|100|10|anyadjacent|Cloaking itself in high energy, the user slams into the target. The memory held determines the move&#039;s type.}}&lt;br /&gt;
{{movelist/battle|4|Natural Gift|Physical|Clever|—|100|15|anyadjacent|The user draws power to attack by using its held Berry. The Berry determines the move&#039;s type and power.}}&lt;br /&gt;
{{movelist/battle|3|Nature Power|Status|Beautiful|—|—|20|anyadjacent|This attack makes use of nature&#039;s power. Its effects vary depending on the user&#039;s environment.}}&lt;br /&gt;
{{movelist/battle|6|Noble Roar|Status|Tough|—|100|30|anyadjacent|Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.}}&lt;br /&gt;
{{movelist/battle|3|Odor Sleuth|Status|Clever|—|—|40|anyadjacent|Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.}}&lt;br /&gt;
{{movelist/battle|2|Pain Split|Status|Clever|—|—|20|anyadjacent|The user adds its HP to the target&#039;s HP, then equally shares the combined HP with the target.}}&lt;br /&gt;
{{movelist/battle|1|Pay Day|Physical|Clever|40|100|20|anyadjacent|Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.}}&lt;br /&gt;
{{movelist/battle|2|Perish Song|Status|Beautiful|—|—|5|all|Any Pokémon that hears this song faints in three turns, unless it switches out of battle.}}&lt;br /&gt;
{{movelist/battle|6|Play Nice|Status|Cute|—|—|20|anyadjacent|The user and the target become friends, and the target loses its will to fight. This lowers the target&#039;s Attack stat.}}&lt;br /&gt;
{{movelist/battle|1|Pound|Physical|Tough|40|100|35|anyadjacent|The target is physically pounded with a long tail, a foreleg, or the like.}}&lt;br /&gt;
{{movelist/battle|8|Power Shift|Status||—|—|10|self|The user swaps its offensive and defensive stats.}}&lt;br /&gt;
{{movelist/battle|2|Present|Physical|Cute|—|90|15|anyadjacent|The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.}}&lt;br /&gt;
{{movelist/battle|2|Protect|Status|Cute|—|—|10|self|Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.}}&lt;br /&gt;
{{movelist/battle|2|Psych Up|Status|Clever|—|—|10|anyadjacent|The user hypnotizes itself into copying any stat change made by the target.}}&lt;br /&gt;
{{movelist/battle|7|Pulverizing Pancake|Physical||210|—|1|anyadjacent|Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.}}&lt;br /&gt;
{{movelist/battle|1|Quick Attack|Physical|Cool|40|100|30|anyadjacent|The user lunges at the target at a speed that makes it almost invisible. This move always goes first.}}&lt;br /&gt;
{{movelist/battle|1|Rage|Physical|Tough|20|100|20|anyadjacent|As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.}}&lt;br /&gt;
{{movelist/battle|2|Rapid Spin|Physical|Cool|20|100|40|anyadjacent|A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.}}&lt;br /&gt;
{{movelist/battle|1|Razor Wind|Special|Cool|80|100|10|adjacentfoes|In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.}}&lt;br /&gt;
{{movelist/battle|1|Recover|Status|Clever|—|—|10|self|Restoring its own cells, the user restores its own HP by half of its max HP.}}&lt;br /&gt;
{{movelist/battle|3|Recycle|Status|Clever|—|—|10|self|The user recycles a held item that has been used in battle so it can be used again.}}&lt;br /&gt;
{{movelist/battle|5|Reflect Type|Status|Clever|—|—|15|anyadjacent|The user reflects the target&#039;s type, making it the same type as the target.}}&lt;br /&gt;
{{movelist/battle|3|Refresh|Status|Cute|—|—|20|self|The user rests to cure itself of poisoning, a burn, or paralysis.}}&lt;br /&gt;
{{movelist/battle|5|Relic Song|Special|Beautiful|75|100|10|adjacentfoes|The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.}}&lt;br /&gt;
{{movelist/battle|5|Retaliate|Physical|Cool|70|100|5|anyadjacent|The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move&#039;s power is increased.}}&lt;br /&gt;
{{movelist/battle|2|Return|Physical|Cute|—|100|20|anyadjacent|This full-power attack grows more powerful the more the user likes its Trainer.}}&lt;br /&gt;
{{movelist/battle|7|Revelation Dance|Special||90|100|15|anyadjacent|The user attacks the target by dancing very hard. The user&#039;s type determines the type of this move.}}&lt;br /&gt;
{{movelist/battle|1|Roar|Status|Cool|—|—|20|anyadjacent|The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.}}&lt;br /&gt;
{{movelist/battle|4|Rock Climb|Physical|Tough|90|85|20|anyadjacent|The user attacks the target by smashing into it with incredible force. This may also confuse the target.}}&lt;br /&gt;
{{movelist/battle|5|Round|Special|Beautiful|60|100|15|anyadjacent|The user attacks the target with a song. Others can join in the Round to increase the power of the attack.}}&lt;br /&gt;
{{movelist/battle|2|Safeguard|Status|Beautiful|—|—|25|team|The user creates a protective field that prevents status conditions for five turns.}}&lt;br /&gt;
{{movelist/battle|2|Scary Face|Status|Tough|—|100|10|anyadjacent|The user frightens the target with a scary face to harshly lower its Speed stat.}}&lt;br /&gt;
{{movelist/battle|1|Scratch|Physical|Tough|40|100|35|anyadjacent|Hard, pointed, sharp claws rake the target to inflict damage.}}&lt;br /&gt;
{{movelist/battle|1|Screech|Status|Clever|—|85|40|anyadjacent|An earsplitting screech harshly lowers the target&#039;s Defense stat.}}&lt;br /&gt;
{{movelist/battle|3|Secret Power|Physical|Clever|70|100|20|anyadjacent|The additional effects of this attack depend upon where it was used.}}&lt;br /&gt;
{{movelist/battle|1|Self-Destruct|Physical|Beautiful|200|100|5|alladjacent|The user attacks everything around it by causing an explosion. The user faints upon using this move.}}&lt;br /&gt;
{{movelist/battle|1|Sharpen|Status|Cute|—|—|30|self|The user makes its edges more jagged, which raises its Attack stat.}}&lt;br /&gt;
{{movelist/battle|5|Shell Smash|Status|Tough|—|—|15|self|The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.}}&lt;br /&gt;
{{movelist/battle|5|Simple Beam|Status|Cute|—|100|15|anyadjacent|The user&#039;s mysterious psychic wave changes the target&#039;s Ability to Simple.}}&lt;br /&gt;
{{movelist/battle|1|Sing|Status|Cute|—|55|15|anyadjacent|A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.}}&lt;br /&gt;
{{movelist/battle|2|Sketch|Status|Clever|—|—|1|anyadjacent|It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.}}&lt;br /&gt;
{{movelist/battle|1|Skull Bash|Physical|Tough|130|100|10|anyadjacent|The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.}}&lt;br /&gt;
{{movelist/battle|3|Slack Off|Status|Cute|—|—|10|self|The user slacks off, restoring its own HP by up to half of its max HP.}}&lt;br /&gt;
{{movelist/battle|1|Slam|Physical|Tough|80|75|20|anyadjacent|The target is slammed with a long tail, vines, or the like to inflict damage.}}&lt;br /&gt;
{{movelist/battle|1|Slash|Physical|Cool|70|100|20|anyadjacent|The target is attacked with a slash of claws or blades. Critical hits land more easily.}}&lt;br /&gt;
{{movelist/battle|2|Sleep Talk|Status|Cute|—|—|10|self|While it is asleep, the user randomly uses one of the moves it knows.}}&lt;br /&gt;
{{movelist/battle|3|Smelling Salts|Physical|Tough|70|100|10|anyadjacent|This attack&#039;s power is doubled when used on a target with paralysis. This also cures the target&#039;s paralysis, however.}}&lt;br /&gt;
{{movelist/battle|1|Smokescreen|Status|Clever|—|100|20|anyadjacent|The user releases an obscuring cloud of smoke or ink. This lowers the target&#039;s accuracy.}}&lt;br /&gt;
{{movelist/battle|2|Snore|Special|Cute|50|100|15|anyadjacent|This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.}}&lt;br /&gt;
{{movelist/battle|1|Soft-Boiled|Status|Cute|—|—|10|self|The user restores its own HP by up to half of its max HP.}}&lt;br /&gt;
{{movelist/battle|1|Sonic Boom|Special|Cool|—|90|20|anyadjacent|The target is hit with a destructive shock wave that always inflicts 20 HP damage.}}&lt;br /&gt;
{{movelist/battle|1|Spike Cannon|Physical|Cool|20|100|15|anyadjacent|Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.}}&lt;br /&gt;
{{movelist/battle|3|Spit Up|Special|Tough|—|100|10|anyadjacent|The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move&#039;s power.}}&lt;br /&gt;
{{movelist/battle|1|Splash|Status|Cute|—|—|40|self|The user just flops and splashes around to no effect at all...}}&lt;br /&gt;
{{movelist/battle|7|Spotlight|Status||—|—|15|anyadjacent|The user shines a spotlight on the target so that only the target will be attacked during the turn.}}&lt;br /&gt;
{{movelist/battle|3|Stockpile|Status|Tough|—|—|20|self|The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.}}&lt;br /&gt;
{{movelist/battle|1|Stomp|Physical|Tough|65|100|20|anyadjacent|The target is stomped with a big foot. This may also make the target flinch.}}&lt;br /&gt;
{{movelist/battle|1|Strength|Physical|Tough|80|100|15|anyadjacent|The target is slugged with a punch thrown at maximum power.}}&lt;br /&gt;
{{movelist/battle|1|Struggle|Physical|Tough|50|—|1|adjacentfoe|This attack is used in desperation only if the user has no PP. It also damages the user a little.}}&lt;br /&gt;
{{movelist/battle|8|Stuff Cheeks|Status||—|—|10|self|The user eats its held Berry, then sharply raises its Defense stat.}}&lt;br /&gt;
{{movelist/battle|1|Substitute|Status|Cute|—|—|10|self|The user makes a copy of itself using some of its HP. The copy serves as the user&#039;s decoy.}}&lt;br /&gt;
{{movelist/battle|1|Super Fang|Physical|Tough|—|90|10|anyadjacent|The user chomps hard on the target with its sharp front fangs. This cuts the target&#039;s HP in half.}}&lt;br /&gt;
{{movelist/battle|1|Supersonic|Status|Clever|—|55|20|anyadjacent|The user generates odd sound waves from its body that confuse the target.}}&lt;br /&gt;
{{movelist/battle|2|Swagger|Status|Cute|—|85|15|anyadjacent|The user enrages and confuses the target. However, this also sharply raises the target&#039;s Attack stat.}}&lt;br /&gt;
{{movelist/battle|3|Swallow|Status|Tough|—|—|10|self|The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.}}&lt;br /&gt;
{{movelist/battle|2|Sweet Scent|Status|Cute|—|100|20|adjacentfoes|A sweet scent that harshly lowers opposing Pokémon&#039;s evasiveness.}}&lt;br /&gt;
{{movelist/battle|1|Swift|Special|Cool|60|—|20|adjacentfoes|Star-shaped rays are shot at the opposing Pokémon. This attack never misses.}}&lt;br /&gt;
{{movelist/battle|1|Swords Dance|Status|Beautiful|—|—|20|self|A frenetic dance to uplift the fighting spirit. This sharply raises the user&#039;s Attack stat.}}&lt;br /&gt;
{{movelist/battle|1|Tackle|Physical|Tough|40|100|35|anyadjacent|A physical attack in which the user charges and slams into the target with its whole body.}}&lt;br /&gt;
{{movelist/battle|5|Tail Slap|Physical|Cute|25|85|10|anyadjacent|The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.}}&lt;br /&gt;
{{movelist/battle|1|Tail Whip|Status|Cute|—|100|30|adjacentfoes|The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.}}&lt;br /&gt;
{{movelist/battle|1|Take Down|Physical|Tough|90|85|20|anyadjacent|A reckless, full-body charge attack for slamming into the target. This also damages the user a little.}}&lt;br /&gt;
{{movelist/battle|7|Tearful Look|Status||—|—|20|anyadjacent|The user gets teary eyed to make the target lose its combative spirit. This lowers the target&#039;s Attack and Sp. Atk stats.}}&lt;br /&gt;
{{movelist/battle|8|Teatime|Status||—|—|10|all|The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry.}}&lt;br /&gt;
{{movelist/battle|5|Techno Blast|Special|Cool|120|100|5|anyadjacent|The user fires a beam of light at its target. The move&#039;s type changes depending on the Drive the user holds.}}&lt;br /&gt;
{{movelist/battle|3|Teeter Dance|Status|Cute|—|100|20|alladjacent|The user performs a wobbly dance that confuses the Pokémon around it.}}&lt;br /&gt;
{{movelist/battle|8|Terrain Pulse|Special|—|50|100|10|anyadjacent|The user utilizes the power of the terrain to attack. This move&#039;s type and power changes depending on the terrain when it&#039;s used.}}&lt;br /&gt;
{{movelist/battle|1|Thrash|Physical|Tough|120|100|10|self|The user rampages and attacks for two to three turns. The user then becomes confused.}}&lt;br /&gt;
{{movelist/battle|3|Tickle|Status|Cute|—|100|20|anyadjacent|The user tickles the target into laughing, reducing its Attack and Defense stats.}}&lt;br /&gt;
{{movelist/battle|1|Transform|Status|Clever|—|—|10|anyadjacent|The user transforms into a copy of the target right down to having the same move set.}}&lt;br /&gt;
{{movelist/battle|1|Tri Attack|Special|Beautiful|80|100|10|anyadjacent|The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.}}&lt;br /&gt;
{{movelist/battle|4|Trump Card|Special|Cool|—|—|5|anyadjacent|The fewer PP this move has, the greater its power.}}&lt;br /&gt;
{{movelist/battle|3|Uproar|Special|Cute|90|100|10|self|The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.}}&lt;br /&gt;
{{movelist/battle|7|Veevee Volley|Physical||—|—|1|anyadjacent|The more Eevee loves its Trainer, the greater the move’s power. It never misses.}}&lt;br /&gt;
{{movelist/battle|1|Vise Grip|Physical|Tough|55|100|30|anyadjacent|The target is gripped and squeezed from both sides to inflict damage.}}&lt;br /&gt;
{{movelist/battle|3|Weather Ball|Special|Beautiful|50|100|10|anyadjacent|This attack move varies in power and type depending on the weather.}}&lt;br /&gt;
{{movelist/battle|1|Whirlwind|Status|Clever|—|—|20|anyadjacent|The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.}}&lt;br /&gt;
{{movelist/battle|3|Wish|Status|Cute|—|—|10|self|One turn after this move is used, the user&#039;s or its replacement&#039;s HP is restored by half the user&#039;s max HP.}}&lt;br /&gt;
{{movelist/battle|5|Work Up|Status|Tough|—|—|30|self|The user is roused, and its Attack and Sp. Atk stats increase.}}&lt;br /&gt;
{{movelist/battle|1|Wrap|Physical|Tough|15|90|20|anyadjacent|A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.}}&lt;br /&gt;
{{movelist/battle|4|Wring Out|Special|Tough|—|100|5|anyadjacent|The user powerfully wrings the target. The more HP the target has, the greater the move&#039;s power.}}&lt;br /&gt;
{{movelist/battle|3|Yawn|Status|Cute|—|—|10|anyadjacent|The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.}}&lt;br /&gt;
{{movelist/battle-foot|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Changed types===&lt;br /&gt;
The following Normal-type moves have had their types changed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color light}}; border:5px solid #{{normal color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{normal color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
! Move&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Original type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | New type&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bite}} || Gen I |{{typetable|Normal}} || Gen II+ |{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Charm}} || Gen II-V |{{typetable|Normal}} || Gen VI+ |{{typetable|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gust}} || Gen I |{{typetable|Normal}} || Gen II+ |{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Karate Chop}} || Gen I |{{typetable|Normal}} || Gen II+ |{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Moonlight}} || Gen II-V |{{typetable|Normal}} || Gen VI+ |{{typetable|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sand Attack}} || Gen I |{{typetable|Normal}} || Gen II+ |{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sweet Kiss}} || Gen II-V |{{typetable|Normal}} || Gen VI+ |{{typetable|Fairy}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Interacting with the Normal type===&lt;br /&gt;
A Pokémon with {{a|Protean}} or {{a|Libero}} will become a Normal-type Pokémon if it uses a Normal-type move. A {{OBP|Pokémon|species}} with {{a|Color Change}} or {{a|Imposter}} will become a Normal-[[type]] Pokémon if (respectively) it is hit with a Normal-type [[move]] or is sent out against a Normal-type opponent.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot; class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{normal color}}; border:2px solid #{{normal color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytl|8px}}&amp;quot; | Gen&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytr|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{kalos color}}; border:1px solid #{{kalos color dark}}&amp;quot; | VI&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Aerilate|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left&amp;quot; | Normal-type moves become Flying-type moves. The power of those moves is boosted a little.&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{alola color}}; border:1px solid #{{alola color dark}}&amp;quot; | VII&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Galvanize|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left;&amp;quot; | Normal-type moves become Electric-type moves. The power of those moves is boosted a little.&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{sinnoh color}}; border:1px solid #{{sinnoh color dark}}&amp;quot; | IV&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Normalize|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left&amp;quot; | All the Pokémon&#039;s moves become Normal type. The power of those moves is boosted a little.&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{kalos color}}; border:1px solid #{{kalos color dark}}&amp;quot; | VI&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Pixilate|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left&amp;quot; | Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{kalos color}}; border:1px solid #{{kalos color dark}}&amp;quot; | VI&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Refrigerate|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left&amp;quot; | Normal-type moves become Ice-type moves. The power of those moves is boosted a little.&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{sinnoh color}}; border:1px solid #{{sinnoh color dark}}&amp;quot; | IV&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Scrappy|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left&amp;quot; | The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.&lt;br /&gt;
|- class=&amp;quot;unsortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{normal color light}}; {{roundybottom|8px}}&amp;quot; |&amp;lt;small&amp;gt;All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual Ability&#039;s page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Exclusive Abilities===&lt;br /&gt;
Only Normal-type Pokémon have these Abilities. This does not include [[Signature Ability|signature Abilities]].&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot; class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{normal color}}; border:2px solid #{{normal color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytl|8px}}&amp;quot; | Gen&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytr|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{alola color}}; border:1px solid #{{alola color dark}}&amp;quot; | VII&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Fluffy|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left&amp;quot; | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.&lt;br /&gt;
|- class=&amp;quot;unsortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{normal color light}}; {{roundybottom|8px}}&amp;quot; |&amp;lt;small&amp;gt;All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual Ability&#039;s page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot; class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{normal color}}; border:2px solid #{{normal color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytl|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytr|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag3|Chilan Berry}}&lt;br /&gt;
| [[Chilan Berry]]&lt;br /&gt;
| If held by a Pokémon, this Berry will lessen the damage taken from one Normal-type attack.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag3|Normal Gem}}&lt;br /&gt;
| [[Normal Gem]]&lt;br /&gt;
| A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move one time.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag3|Normalium Z}}&lt;br /&gt;
| [[Normalium Z]]&lt;br /&gt;
| It converts Z-Power into crystals that upgrade Normal-type moves to Normal-type Z-Moves.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[Pink Bow]]&lt;br /&gt;
| Powers up Normal-type moves.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[Polkadot Bow]]&lt;br /&gt;
| Powers up Normal-type moves.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag3|Silk Scarf}}&lt;br /&gt;
| [[Silk Scarf]]&lt;br /&gt;
| An item to be held by a Pokémon. It&#039;s a sumptuous scarf that boosts the power of Normal-type moves.&lt;br /&gt;
|- class=&amp;quot;unsortable&amp;quot;&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#{{normal color light}}; {{roundybottom|8px}}&amp;quot; |&amp;lt;small&amp;gt;All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual item&#039;s page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Cram-o-matic]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{normal color}}; border:2px solid #{{normal color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytl|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytr|8px}}&amp;quot; | Name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Ability Capsule}}&lt;br /&gt;
| [[Ability Capsule]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Amulet Coin}}&lt;br /&gt;
| [[Amulet Coin]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Choice Scarf}}&lt;br /&gt;
| [[Choice Scarf]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Full Incense}}&lt;br /&gt;
| [[Full Incense]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Luck Incense}}&lt;br /&gt;
| [[Luck Incense]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Lucky Egg}}&lt;br /&gt;
| [[Lucky Egg]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|PP Max}}&lt;br /&gt;
| [[PP Max]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|PP Up}}&lt;br /&gt;
| [[PP Up]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Quick Claw}}&lt;br /&gt;
| [[Quick Claw]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Quick Powder}}&lt;br /&gt;
| [[Quick Powder]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Safety Goggles}}&lt;br /&gt;
| [[Safety Goggles]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Upgrade}}&lt;br /&gt;
| [[Upgrade]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|White Apricorn}}&lt;br /&gt;
| [[White Apricorn]]&lt;br /&gt;
|- class=&amp;quot;unsortable&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#{{normal color light}}; {{roundybottom|8px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable Normal-type Trainers==&lt;br /&gt;
{{main|:Category:Normal-type Trainers|Category:Normal-type Trainers}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Normal color}}; border:3px solid #{{Normal color dark}}&amp;quot; width=700px&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color light}}; {{roundytl|8px}}&amp;quot; | Gen&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color light}}&amp;quot; | Trainer&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color light}}&amp;quot; | Title&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color light}}; {{roundytr|8px}}&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Johto color}}; border:1px solid #{{Johto color dark}}&amp;quot; | [[Generation II|&amp;lt;font style=&amp;quot;color: black&amp;quot;&amp;gt;II]]&lt;br /&gt;
| [[File:VSWhitney.png|link=Whitney]]&amp;lt;br&amp;gt;[[Whitney]]&lt;br /&gt;
| [[Gym Leader]]&lt;br /&gt;
| [[Goldenrod Gym]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Hoenn color}}; border:1px solid #{{Hoenn color dark}}&amp;quot; | [[Generation III|&amp;lt;font style=&amp;quot;color: black&amp;quot;&amp;gt;III]]&lt;br /&gt;
| [[File:VSNorman.png|x64px|link=Norman]]&amp;lt;br&amp;gt;[[Norman]]&lt;br /&gt;
| [[Gym Leader]]&lt;br /&gt;
| [[Petalburg Gym]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Unova color}}; border:1px solid #{{Unova color dark}}&amp;quot; | [[Generation V|&amp;lt;font style=&amp;quot;color: black&amp;quot;&amp;gt;V]]&lt;br /&gt;
| [[File:VSLenora.png|link=Lenora]]&amp;lt;br&amp;gt;[[Lenora]]&lt;br /&gt;
| [[Gym Leader]]{{sup/5|BW}}&amp;lt;br&amp;gt;[[Pokémon Trainer]]{{sup/5|B2W2}}&lt;br /&gt;
| [[Nacrene Gym]]{{sup/5|BW}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Unova color}}; border:1px solid #{{Unova color dark}}&amp;quot; | [[Generation V|&amp;lt;font style=&amp;quot;color: black&amp;quot;&amp;gt;V]]&lt;br /&gt;
| [[File:VSCheren 2.png|link=Cheren]]&amp;lt;br&amp;gt;[[Cheren]]&lt;br /&gt;
| [[Gym Leader]]{{sup/5|B2W2}}&lt;br /&gt;
| [[Aspertia Gym]]{{sup/5|B2W2}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Alola color}}; border:1px solid #{{Alola color dark}}&amp;quot; | [[Generation VII|&amp;lt;font style=&amp;quot;color: black&amp;quot;&amp;gt;VII]]&lt;br /&gt;
| [[File:VSIlima USUM.png|x64px|link=Ilima]]&amp;lt;br&amp;gt;[[Ilima]]&lt;br /&gt;
| [[Trial Captain]]&lt;br /&gt;
| [[Verdant Cavern]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Paldea color}}; border:1px solid #{{Paldea color dark}}&amp;quot; | [[Generation IX|&amp;lt;font style=&amp;quot;color: black&amp;quot;&amp;gt;IX]]&lt;br /&gt;
| [[File:VSLarry.png|x64px|link=Larry]]&amp;lt;br&amp;gt;[[Larry]]{{tt|*|Also works as a Flying-type Elite Four member}}&lt;br /&gt;
| [[Gym Leader]]&lt;br /&gt;
| [[Medali Gym]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Icons==&lt;br /&gt;
===[[Core series]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#{{Normal color}}; font-size:80%&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC RSE.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC FRLG.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC Big.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC BW.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC XY.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC SM.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC PE.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Normal icon SwSh.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC BDSP.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC LA.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Normal icon LA.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Ruby and Sapphire|Pokémon Ruby, Sapphire}}, {{color2|000|Pokémon Emerald|Emerald}}, {{color2|000|Pokémon HeartGold and SoulSilver|HeartGold and SoulSilver}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon FireRed and LeafGreen}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Generation IV}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Generation V}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Sun and Moon|Pokémon Sun, Moon}}, {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun and Ultra Moon}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu!; Let&#039;s Go, Eevee!}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Sword and Shield}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu!; Let&#039;s Go, Eevee!}}; {{color2|000|Pokémon Sword and Shield|Sword, Shield}} and {{color2|000|Pokémon HOME|HOME}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Brilliant Diamond and Shining Pearl}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Legends: Arceus}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Brilliant Diamond and Shining Pearl|Pokémon Brilliant Diamond, Shining Pearl}}, {{color2|000|Pokémon Legends: Arceus|Legends: Arceus}}, {{color2|000|Pokémon Scarlet and Violet|Scarlet and Violet}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Side series]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#{{Normal color}}; font-size:80%&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC Stad.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC Stad2.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC Colo.png|48px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC XD.png|48px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC PBR.png|48px]]&lt;br /&gt;
|-&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Stadium}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Stadium 2}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Colosseum}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon XD: Gale of Darkness}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Battle Revolution}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Spin-off games]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#{{Normal color}}; font-size:80%&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Normal Assist.png|48px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Battrio Normal type.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Tretta Normal type.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GO Normal.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC RR.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC Masters.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:PMD DX Normal type.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Mezastar Normal type.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC NPSnap.png|48px]]&lt;br /&gt;
|-&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Ranger (game)|Pokémon Ranger}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Battrio}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Tretta}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon GO}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Rumble Rush}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Masters EX}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Mystery Dungeon: Rescue Team DX}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Mezastar}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|New Pokémon Snap}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[Generation I]] introduced the most Normal-type {{OBP|Pokémon|species}} of any [[generation]], with 22 (24 if {{p|Clefairy}} and {{p|Clefable}}, which had their type changed from Generation VI onward, are counted). [[Generation VI]] introduced the fewest Normal-type Pokémon, with eight.&lt;br /&gt;
* Generation I introduced the most Normal-type [[move]]s of any generation, with 78 (counting {{m|Gust}}, {{m|Karate Chop}}, {{m|Bite}}, and {{m|Sand-Attack}}, which had their type changed from Generation II onward). Generation VI introduced the fewest Normal-type moves, with eight.&lt;br /&gt;
* With {{#expr: {{PAGESINCATEGORY:Normal-type moves|pages}}-7}} {{cat|Normal-type moves}}, this type has the most moves available.&lt;br /&gt;
** Additionally, there are two unique Normal-type [[Max Move]]s (not including [[G-Max Move]]s), the most of any type.&lt;br /&gt;
** The Normal type is the only type that has more moves than Pokémon.&lt;br /&gt;
* The Normal type has the fewest non-neutral type relations, with only four.&lt;br /&gt;
* {{t|Ghost}} and Normal are the only case of two types being immune against each other.&lt;br /&gt;
* No Pokémon gains the Normal type upon evolving. It shares this distinction with the {{t|Bug}} type.&lt;br /&gt;
** Additionally, no Pokémon gains the Normal type upon changing forms, unless reverting to its base form.&lt;br /&gt;
* Pure Normal is the [[List of type combinations by abundance|most abundant]] type combination overall, while Normal/{{t|Flying}} is the most abundant dual-type combination.&lt;br /&gt;
** Prior to [[Generation IV]], all dual-typed Normal Pokémon were Normal/Flying, except for {{p|Girafarig}}.&lt;br /&gt;
** Normal has the most unused type combinations at four, as there are no Normal-type Pokémon that are also part {{t|Steel}}, {{t|Rock}}, {{t|Bug}}, and {{t|Ice}}.&lt;br /&gt;
** This makes Normal the only type that has not been paired up with {{t|Steel}}.&lt;br /&gt;
* [[Generation VI]] added the most new type combinations for Normal, the most dual-typed Normal Pokémon (if Pokémon retyped as Normal/Fairy are counted), the first dual-typed Pokémon with Normal as a secondary type, and the fewest Normal/Flying-type Pokémon (with only {{p|Fletchling|one}}) of any generation that introduced Pokémon with that type combination; [[Generation VIII]] did not introduce any.&lt;br /&gt;
** Prior to Generation VI, Normal was only present as a secondary type for Pokéstar Studio opponents, or on Glitch Pokémon (notably Red/Blue [[MissingNo.]]).&lt;br /&gt;
* Normal is the only type to have ever lost Pokémon, having lost Clefairy, Clefable, {{p|Cleffa}}, {{p|Togepi}}, {{p|Togetic}}, {{p|Snubbull}}, {{p|Granbull}}, and {{p|Togekiss}} when the Fairy type was introduced in [[Generation VI]].&lt;br /&gt;
** Additionally, it is the only type to have the same number of Pokémon in two consecutive Generations.&lt;br /&gt;
* For the purpose of the [[Purify Chamber]], Normal is considered strong against itself, even though in battle, it is not.&lt;br /&gt;
* The Normal-type is frequently associated with type changing:&lt;br /&gt;
** More Pokémon lose the Normal type upon evolving than any other type, with a total of five (twelve if all of {{p|Eevee}}&#039;s evolutions are counted separately).&lt;br /&gt;
** Eight Normal-type Pokémon have at least one [[signature move]] or a [[signature Ability]] which involves changing their type.&lt;br /&gt;
** Most moves which involve changing the user&#039;s type or with a varying damage type are Normal-type.&lt;br /&gt;
** Most abilities that change a move&#039;s type affect Normal-type moves.&lt;br /&gt;
* Normal-type attacks are completely unresisted during an [[Inverse Battle]].&lt;br /&gt;
* Normal is the only type with no [[Paradox Pokémon]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{normal color}}|bordercolor={{normal color light}}&lt;br /&gt;
|ja=ノーマル &#039;&#039;Normal&#039;&#039;&lt;br /&gt;
|zh_yue=一般 &#039;&#039;{{tt|Yātbūn|Normal}}&#039;&#039; {{tt|*|Games, Anime (Original series - BW series) &amp;amp; Manga}}&amp;lt;br&amp;gt;普通 &#039;&#039;{{tt|Póutūng|Normal}}&#039;&#039; {{tt|*|XY series}}&amp;lt;br&amp;gt;無屬性 &#039;&#039;{{tt|Mòuhsuhksing|Typeless}}&#039;&#039; {{tt|*|M17}}&lt;br /&gt;
|zh_cmn=一般 &#039;&#039;{{tt|Yībān|Normal}}&#039;&#039;&lt;br /&gt;
|cs=Normální&lt;br /&gt;
|da=Normal&lt;br /&gt;
|nl=Normaal&lt;br /&gt;
|fi=Normaali&amp;lt;br&amp;gt;Perus&lt;br /&gt;
|fr=Normal&lt;br /&gt;
|de=Normal&lt;br /&gt;
|el=Φυσιολογικός &#039;&#039;Fysiologikós&#039;&#039;&lt;br /&gt;
|he=רגיל &#039;&#039;Ragil&#039;&#039;&amp;lt;br&amp;gt;נורמאלי &#039;&#039;Normali&#039;&#039;&lt;br /&gt;
|hi=नॉर्मल &#039;&#039;Normal&#039;&#039;&amp;lt;br&amp;gt;साधारण &#039;&#039;Saadhaaran&#039;&#039;{{tt|*|Pokémon Smile (prior to version 2.0.0)}}&lt;br /&gt;
|hu=Normál&lt;br /&gt;
|id=Normal&lt;br /&gt;
|it=Normale&lt;br /&gt;
|ko=노말 &#039;&#039;Normal&#039;&#039;&lt;br /&gt;
|ms=Biasa&lt;br /&gt;
|no=Normal&lt;br /&gt;
|pl=Normalny&lt;br /&gt;
|pt=Normal&lt;br /&gt;
|ro=Normal&lt;br /&gt;
|ru=Обычный &#039;&#039;Obychnyy&#039;&#039;&amp;lt;br&amp;gt;Нормальный &#039;&#039;Normal&#039;nyy&#039;&#039;&lt;br /&gt;
|es=Normal&lt;br /&gt;
|sv=Normal&lt;br /&gt;
|th=ปกติ &#039;&#039;Pakati&#039;&#039;&amp;lt;br&amp;gt;ธรรมดา &#039;&#039;Thammada&#039;&#039;&lt;br /&gt;
|vi=Thường&lt;br /&gt;
|tr=Normal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[de:Normal]]&lt;br /&gt;
[[es:Tipo normal]]&lt;br /&gt;
[[fr:Normal]]&lt;br /&gt;
[[it:Normale]]&lt;br /&gt;
[[ja:ノーマル]]&lt;br /&gt;
[[zh:一般（属性）]]&lt;/div&gt;</summary>
		<author><name>Frobotics</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Flying_(type)&amp;diff=3611942</id>
		<title>Flying (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Flying_(type)&amp;diff=3611942"/>
		<updated>2022-11-25T01:15:48Z</updated>

		<summary type="html">&lt;p&gt;Frobotics: /* Secondary Flying-type Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Search|official type|the scrapped type in core Generation I games|List of glitch types (Generation I)#Bird|List of glitch types (Generation I) → Bird}}&lt;br /&gt;
{{Types}}&lt;br /&gt;
The &#039;&#039;&#039;Flying type&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ひこうタイプ&#039;&#039;&#039; &#039;&#039;Flying type&#039;&#039;) is one of the eighteen [[type]]s. Flying-type [[move]]s are super-effective against {{t|Bug}}-, {{t|Fighting}}-, and {{t|Grass}}-type {{OBP|Pokémon|species}}, while Flying-type Pokémon are weak to {{t|Electric}}-, {{t|Ice}}-, and {{t|Rock}}-type moves.&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&amp;lt;!--as of generation 8--&amp;gt;&lt;br /&gt;
{{BaseStatNoCat&lt;br /&gt;
|type=flying&lt;br /&gt;
|HP=71.59&lt;br /&gt;
|Attack=80.25&lt;br /&gt;
|Defense=68.32&lt;br /&gt;
|SpAtk=76.21&lt;br /&gt;
|SpDef=70.95&lt;br /&gt;
|Speed=85.15&lt;br /&gt;
|Total=452.47 }}&lt;br /&gt;
&lt;br /&gt;
===Fully evolved===&amp;lt;!--as of generation 8--&amp;gt;&lt;br /&gt;
{{BaseStatNoCat&lt;br /&gt;
|type=flying&lt;br /&gt;
|HP=80.90&lt;br /&gt;
|Attack=91.91&lt;br /&gt;
|Defense=78.35&lt;br /&gt;
|SpAtk=91.18&lt;br /&gt;
|SpDef=81.05&lt;br /&gt;
|Speed=94.56&lt;br /&gt;
|Total=517.95 }}&lt;br /&gt;
&amp;lt;!--out of 77; includes Mega Evolutions as separate Pokémon; includes Oricorio styles as different Pokémon; includes Minior meteor and core forms; does not include Arceus--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{typebattle&lt;br /&gt;
|type=Flying&lt;br /&gt;
|weakto1=Electric&lt;br /&gt;
|weakto2=Ice&lt;br /&gt;
|weakto3=Rock&lt;br /&gt;
|resist1=Bug&lt;br /&gt;
|resist2=Fighting&lt;br /&gt;
|resist3=Grass&lt;br /&gt;
|weaken1=Bug&lt;br /&gt;
|weaken2=Fighting&lt;br /&gt;
|weaken3=Grass&lt;br /&gt;
|resisted1=Electric&lt;br /&gt;
|resisted2=Rock&lt;br /&gt;
|unaffected1=Ground&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Generation II onwards===&lt;br /&gt;
Flying-type Pokémon are not considered [[grounded]] for effects that affect grounded Pokémon (e.g. [[entry hazards]]). If they lose their ungrounded status by methods like holding [[Iron Ball]] or being under the effect of moves {{m|Ingrain}} ([[Generation IV]] onward), {{m|Gravity}}, {{m|Smack Down}} or {{m|Thousand Arrows}} they also lose their immunity to Ground type moves. Holding [[Ring Target]] makes them lose their type immunity to {{t|Ground}} type moves, but keeps ungrounded status for other effects.&lt;br /&gt;
&lt;br /&gt;
{{typebattle&lt;br /&gt;
|type=Flying&lt;br /&gt;
|weakto1=Electric&lt;br /&gt;
|weakto2=Ice&lt;br /&gt;
|weakto3=Rock&lt;br /&gt;
|resist1=Bug&lt;br /&gt;
|resist2=Fighting&lt;br /&gt;
|resist3=Grass&lt;br /&gt;
|weaken1=Bug&lt;br /&gt;
|weaken2=Fighting&lt;br /&gt;
|weaken3=Grass&lt;br /&gt;
|resisted1=Electric&lt;br /&gt;
|resisted2=Rock&lt;br /&gt;
|resisted3=Steel&lt;br /&gt;
|unaffected1=Ground&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
===Defense===&lt;br /&gt;
In addition to being immune to {{type|Ground}} attacks and {{a|Arena Trap}}, Flying-type Pokémon are unaffected by {{m|Rototiller}} and all [[entry hazard]]s (except {{m|Stealth Rock}}). Flying-type Pokémon also cannot absorb {{m|Toxic Spikes}} simply by switching in and do not receive the benefits from [[terrain]]s (though they can still use Seeds). These immunities, as well as the immunity to Arena Trap, are removed when a Flying-type Pokémon is [[grounded]] by {{m|Ingrain}}, {{m|Gravity}}, {{m|Smack Down}}, {{m|Thousand Arrows}}, or [[Iron Ball]]. {{m|Sky Drop}} can pick up a Flying-type target and make it unable to move. On the next turn, Sky Drop will fail and free the target, even if the target is grounded.&lt;br /&gt;
&lt;br /&gt;
When a Flying-type uses {{m|Roost}}, it temporarily loses its Flying type for a turn. If a pure Flying-type Pokémon uses Roost, then it will become a {{t|???}} type in [[Generation IV]] and a {{t|Normal}} type in [[Generation V]] onward.&lt;br /&gt;
&lt;br /&gt;
Flying-type Pokémon, on average, have the highest {{stat|Speed}} of all Pokémon and of fully evolved Pokémon. &amp;lt;!--As of Generation 7--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
Flying-type attacks are very powerful combined with some other attacking types, most notably {{t|Ground}}. Ground is strong against every type that resists Flying, and vice versa, so this combination is resisted only by Flying-type Pokémon whose other type resists Flying (such as an {{t|Electric}}/Flying Pokémon).&lt;br /&gt;
&lt;br /&gt;
The effectiveness of the move {{m|Flying Press}} is calculated by multiplying the effectiveness of its move type (usually {{t|Fighting}}) and the Flying type.&lt;br /&gt;
&lt;br /&gt;
===Contest properties===&lt;br /&gt;
In {{pkmn|Contest}}s, Flying-type moves are typically {{OBP|Cool|condition}} moves.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
As of [[Generation IX]], there are {{PAGESINCATEGORY:Flying-type Pokémon|pages}} Flying-type Pokémon or {{#expr: ({{PAGESINCATEGORY:Flying-type Pokémon|pages}}/{{numpkmn}}*100) round2}}% of all Pokémon (counting those that are Flying-type in at least one of their [[List of Pokémon with form differences|forms]]), making it the 4th most common type after {{t|Grass}} and before {{t|Psychic}}. All other types have been paired up with Flying at least once — after the official release of {{p|Hawlucha}}, Flying became the first type to have this trait.&lt;br /&gt;
&lt;br /&gt;
The Pokémon below are listed by their current types. {{DL||Changed types|Some Pokémon}} have had their types changed, usually when a new type was introduced.&lt;br /&gt;
&lt;br /&gt;
===Pure Flying-type Pokémon===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{flying color light}}; border:5px solid #{{flying color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{flying color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |641&lt;br /&gt;
!{{ArtP|641|Tornadus}}&lt;br /&gt;
|{{p|Tornadus}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Forces of Nature|Incarnate Forme}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|641|Tornadus|form=-Therian}}&lt;br /&gt;
|{{p|Tornadus}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Forces of Nature|Therian Forme}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|821&lt;br /&gt;
!{{ArtP|821|Rookidee}}&lt;br /&gt;
|{{p|Rookidee}}&lt;br /&gt;
|-&lt;br /&gt;
|822&lt;br /&gt;
!{{ArtP|822|Corvisquire}}&lt;br /&gt;
|{{p|Corvisquire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Flying-type Pokémon===&lt;br /&gt;
====Primary Flying-type Pokémon====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{flying color light}}; border:5px solid #{{flying color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{flying color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|714&lt;br /&gt;
!{{ArtP|714|Noibat}}&lt;br /&gt;
|{{p|Noibat}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|715&lt;br /&gt;
!{{ArtP|715|Noivern}}&lt;br /&gt;
|{{p|Noivern}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | 823&lt;br /&gt;
!{{ArtP|823|Corviknight}}&lt;br /&gt;
|{{p|Corviknight}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|823|Corviknight|form=-Gigantamax}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Gigantamax]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Corviknight}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | 845&lt;br /&gt;
!{{ArtP|845|Cramorant}}&lt;br /&gt;
|{{p|Cramorant}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
!{{MSP/HOME|845Gu|Cramorant|size=70px}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[List of Pokémon with form differences#Cramorant|Gulping]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Cramorant}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
!{{MSP/HOME|845Go|Cramorant|size=70px}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[List_of Pokémon with form differences#Cramorant|Gorging]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Cramorant}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|959&lt;br /&gt;
!{{ArtP||Bombirdier}}&lt;br /&gt;
|{{p|Bombirdier}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|961&lt;br /&gt;
!{{ArtP||Flamigo}}&lt;br /&gt;
|{{p|Flamigo}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Secondary Flying-type Pokémon====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{flying color light}}; border:5px solid #{{flying color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{flying color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |006&lt;br /&gt;
!{{ArtP|006|Charizard}}&lt;br /&gt;
|{{p|Charizard}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|006|Charizard|form=-Mega Y}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Mega Evolution|Mega]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Charizard|Charizard Y}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|006|Charizard|form=-Gigantamax}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Gigantamax]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Charizard}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |012&lt;br /&gt;
!{{ArtP|012|Butterfree}}&lt;br /&gt;
|{{p|Butterfree}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|012|Butterfree|form=-Gigantamax}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Gigantamax]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Butterfree}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|016&lt;br /&gt;
!{{ArtP|016|Pidgey}}&lt;br /&gt;
|{{p|Pidgey}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|017&lt;br /&gt;
!{{ArtP|017|Pidgeotto}}&lt;br /&gt;
|{{p|Pidgeotto}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |018&lt;br /&gt;
!{{ArtP|018|Pidgeot}}&lt;br /&gt;
|{{p|Pidgeot}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|018|Pidgeot|form=-Mega}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Mega Evolution|Mega]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Pidgeot}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|021&lt;br /&gt;
!{{ArtP|021|Spearow}}&lt;br /&gt;
|{{p|Spearow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|022&lt;br /&gt;
!{{ArtP|022|Fearow}}&lt;br /&gt;
|{{p|Fearow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|041&lt;br /&gt;
!{{ArtP|041|Zubat}}&lt;br /&gt;
|{{p|Zubat}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|042&lt;br /&gt;
!{{ArtP|042|Golbat}}&lt;br /&gt;
|{{p|Golbat}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|083&lt;br /&gt;
!{{ArtP|083|Farfetch&#039;d}}&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|084&lt;br /&gt;
!{{ArtP|084|Doduo}}&lt;br /&gt;
|{{p|Doduo}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|085&lt;br /&gt;
!{{ArtP|085|Dodrio}}&lt;br /&gt;
|{{p|Dodrio}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|123&lt;br /&gt;
!{{ArtP|123|Scyther}}&lt;br /&gt;
|{{p|Scyther}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|127&lt;br /&gt;
!{{ArtP|127|Pinsir|form=-Mega}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Mega Evolution|Mega]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Pinsir}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
!{{ArtP|130|Gyarados}}&lt;br /&gt;
|{{p|Gyarados}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |142&lt;br /&gt;
!{{ArtP|142|Aerodactyl}}&lt;br /&gt;
|{{p|Aerodactyl}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|142|Aerodactyl|form=-Mega}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Mega Evolution|Mega]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Aerodactyl}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |144&lt;br /&gt;
!{{ArtP|144|Articuno}}&lt;br /&gt;
|{{p|Articuno}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|144|Articuno|form=-Galar}}&lt;br /&gt;
|{{p|Articuno}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{rf|Galarian|Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |145&lt;br /&gt;
!{{ArtP|145|Zapdos}}&lt;br /&gt;
|{{p|Zapdos}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|145|Zapdos|form=-Galar}}&lt;br /&gt;
|{{p|Zapdos}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{rf|Galarian|Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |146&lt;br /&gt;
!{{ArtP|146|Moltres}}&lt;br /&gt;
|{{p|Moltres}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|146|Moltres|form=-Galar}}&lt;br /&gt;
|{{p|Moltres}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{rf|Galarian|Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
!{{ArtP|149|Dragonite}}&lt;br /&gt;
|{{p|Dragonite}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
!{{ArtP|163|Hoothoot}}&lt;br /&gt;
|{{p|Hoothoot}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
!{{ArtP|164|Noctowl}}&lt;br /&gt;
|{{p|Noctowl}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|165&lt;br /&gt;
!{{ArtP|165|Ledyba}}&lt;br /&gt;
|{{p|Ledyba}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|166&lt;br /&gt;
!{{ArtP|166|Ledian}}&lt;br /&gt;
|{{p|Ledian}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
!{{ArtP|169|Crobat}}&lt;br /&gt;
|{{p|Crobat}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
!{{ArtP|176|Togetic}}&lt;br /&gt;
|{{p|Togetic}}&amp;lt;sup&amp;gt;{{DL||Changed types|(VI+)}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
!{{ArtP|177|Natu}}&lt;br /&gt;
|{{p|Natu}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
!{{ArtP|178|Xatu}}&lt;br /&gt;
|{{p|Xatu}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
!{{ArtP|187|Hoppip}}&lt;br /&gt;
|{{p|Hoppip}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
!{{ArtP|188|Skiploom}}&lt;br /&gt;
|{{p|Skiploom}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
!{{ArtP|189|Jumpluff}}&lt;br /&gt;
|{{p|Jumpluff}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
!{{ArtP|193|Yanma}}&lt;br /&gt;
|{{p|Yanma}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
!{{ArtP|198|Murkrow}}&lt;br /&gt;
|{{p|Murkrow}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
!{{ArtP|207|Gligar}}&lt;br /&gt;
|{{p|Gligar}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
!{{ArtP|225|Delibird}}&lt;br /&gt;
|{{p|Delibird}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
!{{ArtP|226|Mantine}}&lt;br /&gt;
|{{p|Mantine}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
!{{ArtP|227|Skarmory}}&lt;br /&gt;
|{{p|Skarmory}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
!{{ArtP|249|Lugia}}&lt;br /&gt;
|{{p|Lugia}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
!{{ArtP|250|Ho-Oh}}&lt;br /&gt;
|{{p|Ho-Oh}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
!{{ArtP|267|Beautifly}}&lt;br /&gt;
|{{p|Beautifly}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
!{{ArtP|276|Taillow}}&lt;br /&gt;
|{{p|Taillow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
!{{ArtP|277|Swellow}}&lt;br /&gt;
|{{p|Swellow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
!{{ArtP|278|Wingull}}&lt;br /&gt;
|{{p|Wingull}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
!{{ArtP|279|Pelipper}}&lt;br /&gt;
|{{p|Pelipper}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
!{{ArtP|284|Masquerain}}&lt;br /&gt;
|{{p|Masquerain}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
!{{ArtP|291|Ninjask}}&lt;br /&gt;
|{{p|Ninjask}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
!{{ArtP|333|Swablu}}&lt;br /&gt;
|{{p|Swablu}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
!{{ArtP|334|Altaria}}&lt;br /&gt;
|{{p|Altaria}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|357&lt;br /&gt;
!{{ArtP|357|Tropius}}&lt;br /&gt;
|{{p|Tropius}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |373&lt;br /&gt;
!{{ArtP|373|Salamence}}&lt;br /&gt;
|{{p|Salamence}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|373|Salamence|form=-Mega}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Mega Evolution|Mega]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Salamence}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |384&lt;br /&gt;
!{{ArtP|384|Rayquaza}}&lt;br /&gt;
|{{p|Rayquaza}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|384|Rayquaza|form=-Mega}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Mega Evolution|Mega]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Rayquaza}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
!{{ArtP|396|Starly}}&lt;br /&gt;
|{{p|Starly}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
!{{ArtP|397|Staravia}}&lt;br /&gt;
|{{p|Staravia}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
!{{ArtP|398|Staraptor}}&lt;br /&gt;
|{{p|Staraptor}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
!{{ArtP|414|Mothim}}&lt;br /&gt;
|{{p|Mothim}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|415&lt;br /&gt;
!{{ArtP|415|Combee}}&lt;br /&gt;
|{{p|Combee}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
!{{ArtP|416|Vespiquen}}&lt;br /&gt;
|{{p|Vespiquen}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|425&lt;br /&gt;
!{{ArtP|425|Drifloon}}&lt;br /&gt;
|{{p|Drifloon}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|426&lt;br /&gt;
!{{ArtP|426|Drifblim}}&lt;br /&gt;
|{{p|Drifblim}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|430&lt;br /&gt;
!{{ArtP|430|Honchkrow}}&lt;br /&gt;
|{{p|Honchkrow}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|441&lt;br /&gt;
!{{ArtP|441|Chatot}}&lt;br /&gt;
|{{p|Chatot}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|458&lt;br /&gt;
!{{ArtP|458|Mantyke}}&lt;br /&gt;
|{{p|Mantyke}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|468&lt;br /&gt;
!{{ArtP|468|Togekiss}}&lt;br /&gt;
|{{p|Togekiss}}&amp;lt;sup&amp;gt;{{DL||Changed types|(VI+)}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|469&lt;br /&gt;
!{{ArtP|469|Yanmega}}&lt;br /&gt;
|{{p|Yanmega}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|472&lt;br /&gt;
!{{ArtP|472|Gliscor}}&lt;br /&gt;
|{{p|Gliscor}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|479&lt;br /&gt;
!{{ArtP|479|Rotom|form=-Fan}}&lt;br /&gt;
|&amp;lt;small&amp;gt;{{form|Rotom|Fan}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Rotom}}&amp;lt;sup&amp;gt;{{DL||Changed types|(V+)}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|492&lt;br /&gt;
!{{ArtP|492|Shaymin|form=-Sky}}&lt;br /&gt;
|{{p|Shaymin}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Shaymin|Sky Forme}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
!{{ArtP|519|Pidove}}&lt;br /&gt;
|{{p|Pidove}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
!{{ArtP|520|Tranquill}}&lt;br /&gt;
|{{p|Tranquill}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
!{{ArtP|521|Unfezant}}&lt;br /&gt;
|{{p|Unfezant}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
!{{ArtP|527|Woobat}}&lt;br /&gt;
|{{p|Woobat}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
!{{ArtP|528|Swoobat}}&lt;br /&gt;
|{{p|Swoobat}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|561&lt;br /&gt;
!{{ArtP|561|Sigilyph}}&lt;br /&gt;
|{{p|Sigilyph}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|566&lt;br /&gt;
!{{ArtP|566|Archen}}&lt;br /&gt;
|{{p|Archen}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|567&lt;br /&gt;
!{{ArtP|567|Archeops}}&lt;br /&gt;
|{{p|Archeops}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|580&lt;br /&gt;
!{{ArtP|580|Ducklett}}&lt;br /&gt;
|{{p|Ducklett}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
!{{ArtP|581|Swanna}}&lt;br /&gt;
|{{p|Swanna}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|587&lt;br /&gt;
!{{ArtP|587|Emolga}}&lt;br /&gt;
|{{p|Emolga}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|627&lt;br /&gt;
!{{ArtP|627|Rufflet}}&lt;br /&gt;
|{{p|Rufflet}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |628&lt;br /&gt;
!{{ArtP|628|Braviary}}&lt;br /&gt;
|{{p|Braviary}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|628|Braviary|form=-Hisui}}&lt;br /&gt;
|{{p|Braviary}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{rf|Hisuian|Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|629&lt;br /&gt;
!{{ArtP|629|Vullaby}}&lt;br /&gt;
|{{p|Vullaby}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|630&lt;br /&gt;
!{{ArtP|630|Mandibuzz}}&lt;br /&gt;
|{{p|Mandibuzz}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |642&lt;br /&gt;
!{{ArtP|642|Thundurus}}&lt;br /&gt;
|{{p|Thundurus}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Forces of Nature|Incarnate Forme}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|642|Thundurus|form=-Therian}}&lt;br /&gt;
|{{p|Thundurus}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Forces of Nature|Therian Forme}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |645&lt;br /&gt;
!{{ArtP|645|Landorus}}&lt;br /&gt;
|{{p|Landorus}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Forces of Nature|Incarnate Forme}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|645|Landorus|form=-Therian}}&lt;br /&gt;
|{{p|Landorus}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Forces of Nature|Therian Forme}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|661&lt;br /&gt;
!{{ArtP|661|Fletchling}}&lt;br /&gt;
|{{p|Fletchling}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|662&lt;br /&gt;
!{{ArtP|662|Fletchinder}}&lt;br /&gt;
|{{p|Fletchinder}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|663&lt;br /&gt;
!{{ArtP|663|Talonflame}}&lt;br /&gt;
|{{p|Talonflame}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|666&lt;br /&gt;
!{{ArtP|666|Vivillon}}&lt;br /&gt;
|{{p|Vivillon}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|701&lt;br /&gt;
!{{ArtP|701|Hawlucha}}&lt;br /&gt;
|{{p|Hawlucha}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|717&lt;br /&gt;
!{{ArtP|717|Yveltal}}&lt;br /&gt;
|{{p|Yveltal}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|722&lt;br /&gt;
!{{ArtP|722|Rowlet}}&lt;br /&gt;
|{{p|Rowlet}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|723&lt;br /&gt;
!{{ArtP|723|Dartrix}}&lt;br /&gt;
|{{p|Dartrix}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|731&lt;br /&gt;
!{{ArtP|731|Pikipek}}&lt;br /&gt;
|{{p|Pikipek}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|732&lt;br /&gt;
!{{ArtP|732|Trumbeak}}&lt;br /&gt;
|{{p|Trumbeak}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|733&lt;br /&gt;
!{{ArtP|733|Toucannon}}&lt;br /&gt;
|{{p|Toucannon}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |741&lt;br /&gt;
!{{ArtP|741|Oricorio}}&lt;br /&gt;
|{{p|Oricorio}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Oricorio|Baile Style}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|741|Oricorio|form=-Pom-Pom}}&lt;br /&gt;
|{{p|Oricorio}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Oricorio|Pom-Pom Style}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|741|Oricorio|form=-Pa&#039;u}}&lt;br /&gt;
|{{p|Oricorio}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Oricorio|Pa&#039;u Style}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|741|Oricorio|form=-Sensu}}&lt;br /&gt;
|{{p|Oricorio}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Oricorio|Sensu Style}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | 774&lt;br /&gt;
!{{ArtP|774|Minior}}&lt;br /&gt;
|{{p|Minior}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[List of Pokémon with form differences|Meteor Form]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|774|Minior|form=-Core}}&lt;br /&gt;
|{{p|Minior}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[List of Pokémon with form differences|Core]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|797&lt;br /&gt;
!{{ArtP|797|Celesteela}}&lt;br /&gt;
|{{p|Celesteela}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |905&lt;br /&gt;
!{{ArtP|905|Enamorus}}&lt;br /&gt;
|{{p|Enamorus}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Forces of Nature|Incarnate Forme}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|905|Enamorus|form=-Therian}}&lt;br /&gt;
|{{p|Enamorus}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Forces of Nature|Therian Forme}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|957&lt;br /&gt;
!{{ArtP||Wattrel}}&lt;br /&gt;
|{{p|Wattrel}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|958&lt;br /&gt;
!{{ArtP||Kilowattrel}}&lt;br /&gt;
|{{p|Kilowattrel}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|960&lt;br /&gt;
!{{ArtP||Squawkabilly}}&lt;br /&gt;
|{{p|Squawkabilly}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|990&lt;br /&gt;
!{{ArtP||Iron Jugulis}}&lt;br /&gt;
|{{p|Iron Jugulis}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Changed types===&lt;br /&gt;
These Flying-type Pokémon have had their types changed.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{flying color light}}; border:5px solid #{{flying color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{flying color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Original types&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | New types&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
!{{ArtP|176|Togetic}}&lt;br /&gt;
|{{p|Togetic}}&lt;br /&gt;
|Gen I-V&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|Gen VI+&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|468&lt;br /&gt;
!{{ArtP|468|Togekiss}}&lt;br /&gt;
|{{p|Togekiss}}&lt;br /&gt;
|Gen I-V&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|Gen VI+&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|479&lt;br /&gt;
!{{ArtP|479|Rotom|form=-Fan}}&lt;br /&gt;
|&amp;lt;small&amp;gt;{{form|Rotom|Fan}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Rotom}}&lt;br /&gt;
|Gen IV&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Electric color}}&amp;quot;|[[Electric (type)|&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Electric&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Ghost color}}&amp;quot;|[[Ghost (type)|&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
|Gen V+&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Pokéstar Studios]] opponents==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Compare|nickname={{color2|000|Pokéstar Studios opponents#UFO|UFO}}|type=Flying|type2=Electric|image=Spr B2W2 UFO|ab=Levitate|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100|size=179}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
Prior to [[Generation IV#Advances in gameplay|changes in Generation IV]], all damaging Flying-type moves were [[physical move|physical]], but they may now also be [[special move|special]] depending on the attack.&lt;br /&gt;
&lt;br /&gt;
{{DL||Changed types 2|Some moves}} have had their types changed.&lt;br /&gt;
&lt;br /&gt;
{{movelist/battle-head|Flying}}&lt;br /&gt;
{{movelist/battle|5|Acrobatics|Physical|Cool|55|100|15|any|The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.}}&lt;br /&gt;
{{movelist/battle|3|Aerial Ace|Physical|Cool|60|—|20|any|The user confounds the target with speed, then slashes. This attack never misses.}}&lt;br /&gt;
{{movelist/battle|2|Aeroblast|Special|Cool|100|95|5|any|A vortex of air is shot at the target to inflict damage. Critical hits land more easily.}}&lt;br /&gt;
{{movelist/battle|3|Air Cutter|Special|Cool|60|95|25|adjacentfoes|The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.}}&lt;br /&gt;
{{movelist/battle|4|Air Slash|Special|Cool|75|95|15|any|The user attacks with a blade of air that slices even the sky. This may also make the target flinch.}}&lt;br /&gt;
{{movelist/battle|7|Beak Blast|Physical||100|100|15|anyadjacent|The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it&#039;s heating up its beak results in a burn.}}&lt;br /&gt;
{{movelist/battle|8|Bleakwind Storm|Special||95|80|5|anyadjacent|The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also leave the target with frostbite.}}&lt;br /&gt;
{{movelist/battle|3|Bounce|Physical|Cute|85|85|5|any|The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.}}&lt;br /&gt;
{{movelist/battle|4|Brave Bird|Physical|Cool|120|100|15|any|The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.}}&lt;br /&gt;
{{movelist/battle|4|Chatter|Special|Cute|65|100|20|any|The user attacks the target with sound waves of deafening chatter. This confuses the target.}}&lt;br /&gt;
{{movelist/battle|4|Defog|Status|Cool|—|—|15|anyadjacent|A strong wind blows away the target&#039;s barriers such as Reflect or Light Screen. This also lowers the target&#039;s evasiveness.}}&lt;br /&gt;
{{movelist/battle|6|Dragon Ascent|Physical|Beautiful|120|100|5|any|After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process.}}&lt;br /&gt;
{{movelist/battle|1|Drill Peck|Physical|Cool|80|100|20|any|A corkscrewing attack with a sharp beak acting as a drill.}}&lt;br /&gt;
{{movelist/battle|8|Dual Wingbeat|Physical|—|40|90|10|anyadjacent|The user slams the target with its wings. The target is hit twice in a row.}}&lt;br /&gt;
{{movelist/battle|3|Feather Dance|Status|Beautiful|—|100|15|anyadjacent|The user covers the target&#039;s body with a mass of down that harshly lowers its Attack stat.}}&lt;br /&gt;
{{movelist/battle|7|Floaty Fall|Physical||90|95|15|any|The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch.}}&lt;br /&gt;
{{movelist/battle|1|Fly|Physical|Clever|90|95|15|any|The user soars and then strikes its target on the next turn.}}&lt;br /&gt;
{{movelist/battle|8|G-Max Wind Rage|Physical||—|—|3|adjacentfoes|A Flying-type attack that Gigantamax Corviknight use. This move removes the effects of moves like Reflect and Light Screen.}}&lt;br /&gt;
{{movelist/battle|8|G-Max Wind Rage|Special||—|—|3|adjacentfoes|A Flying-type attack that Gigantamax Corviknight use. This move removes the effects of moves like Reflect and Light Screen.}}&lt;br /&gt;
{{movelist/battle|1|Gust|Special|Clever|40|100|35|any|A gust of wind is whipped up by wings and launched at the target to inflict damage.}}&lt;br /&gt;
{{movelist/battle|5|Hurricane|Special|Tough|110|70|10|any|The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.}}&lt;br /&gt;
{{movelist/battle|8|Max Airstream|Physical||—|—|3|adjacentfoes|This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon&#039;s Speed stats.}}&lt;br /&gt;
{{movelist/battle|8|Max Airstream|Special||—|—|3|adjacentfoes|This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon&#039;s Speed stats.}}&lt;br /&gt;
{{movelist/battle|1|Mirror Move|Status|Clever|—|—|20|anyadjacent|The user counters the target by mimicking the target&#039;s last move.}}&lt;br /&gt;
{{movelist/battle|6|Oblivion Wing|Special|Cool|80|100|10|any|The user absorbs its target&#039;s HP. The user&#039;s HP is restored by over half of the damage taken by the target.}}&lt;br /&gt;
{{movelist/battle|1|Peck|Physical|Cool|35|100|35|any|The target is jabbed with a sharply pointed beak or horn.}}&lt;br /&gt;
{{movelist/battle|4|Pluck|Physical|Cute|60|100|20|any|The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.}}&lt;br /&gt;
{{movelist/battle|4|Roost|Status|Clever|—|—|10|self|The user lands and rests its body. It restores the user&#039;s HP by up to half of its max HP.}}&lt;br /&gt;
{{movelist/battle|1|Sky Attack|Physical|Cool|140|90|5|any|A second-turn attack move where critical hits land more easily. This may also make the target flinch.}}&lt;br /&gt;
{{movelist/battle|5|Sky Drop|Physical|Tough|60|100|10|any|The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.}}&lt;br /&gt;
{{movelist/battle|7|Supersonic Skystrike|Physical||—|—|1|anyadjacent|The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.}}&lt;br /&gt;
{{movelist/battle|7|Supersonic Skystrike|Special||—|—|1|anyadjacent|The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.}}&lt;br /&gt;
{{movelist/battle|4|Tailwind|Status|Cool|—|—|15|team|The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.}}&lt;br /&gt;
{{movelist/battle|1|Wing Attack|Physical|Cool|60|100|35|any|The target is struck with large, imposing wings spread wide to inflict damage.}}&lt;br /&gt;
{{movelist/battle-foot|Flying}}&lt;br /&gt;
* {{m|Flying Press}} is a {{t|Fighting}}-type move that works like Fighting and Flying-type move, although all other effects like [[STAB]] treat it like Fighting-type move.&lt;br /&gt;
&lt;br /&gt;
===Changed types===&lt;br /&gt;
The following Flying-type moves have had their types changed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{flying color light}}; border:5px solid #{{flying color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{flying color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! Move&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Original type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | New type&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gust}} || Gen I |{{typetable|Normal}} || Gen II+ |{{typetable|Flying}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Interacting with the Flying type===&lt;br /&gt;
A Pokémon with {{a|Protean}} or {{a|Libero}} will become a Flying-type Pokémon if it uses a Flying-type move. A Pokémon with {{a|Color Change}}, {{a|Imposter}}, {{a|RKS System}}, or {{a|Multitype}} will become a Flying-type Pokémon if (respectively) it is hit with a Flying-type move, is sent out against a Flying-type opponent, is holding a [[Flying Memory]], or is holding a [[Sky Plate]] or [[Flyinium Z]].&lt;br /&gt;
&lt;br /&gt;
Flying-type Pokémon are immune to {{a|Arena Trap}}.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot; class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{flying color}}; border:2px solid #{{flying color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{flying color light}}; {{roundytl|8px}}&amp;quot; | Gen&lt;br /&gt;
! style=&amp;quot;background:#{{flying color light}}&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{flying color light}}; {{roundytr|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{kalos color}}; border:1px solid #{{kalos color dark}}&amp;quot; | VI&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Aerilate|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left&amp;quot; | Normal-type moves become Flying-type moves. The power of those moves is boosted a little.&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{kalos color}}; border:1px solid #{{kalos color dark}}&amp;quot; | VI&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Delta Stream|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left&amp;quot; | The Pokémon changes the weather to eliminate all of the Flying type&#039;s weaknesses.&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{kalos color}}; border:1px solid #{{kalos color dark}}&amp;quot; | VI&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Gale Wings|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left&amp;quot; | Gives priority to Flying-type moves when the Pokémon&#039;s HP is full.&lt;br /&gt;
|- class=&amp;quot;unsortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{flying color light}}; {{roundybottom|8px}}&amp;quot; |&amp;lt;small&amp;gt;All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual Ability&#039;s page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Exclusive Abilities===&lt;br /&gt;
Only Flying-type Pokémon have these Abilities. This does not include [[Signature Ability|signature Abilities]].&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot; class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{flying color}}; border:2px solid #{{flying color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{flying color light}}; {{roundytl|8px}}&amp;quot; | Gen&lt;br /&gt;
! style=&amp;quot;background:#{{flying color light}}&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{flying color light}}; {{roundytr|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{kalos color}}; border:1px solid #{{kalos color dark}}&amp;quot; | VI&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Aerilate|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left&amp;quot; | Normal-type moves become Flying-type moves. The power of those moves is boosted a little.&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{unova color}}; border:1px solid #{{unova color dark}}&amp;quot; | V&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Big Pecks|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left&amp;quot; | Protects the Pokémon from Defense-lowering effects.&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{unova color}}; border:1px solid #{{unova color dark}}&amp;quot; | V&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Multiscale|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left&amp;quot; | Reduces the amount of damage the Pokémon takes while its HP is full.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{flying color light}}; {{roundybottom|8px}}&amp;quot; |&amp;lt;small&amp;gt;All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual Ability&#039;s page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot; class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{flying color}}; border:2px solid #{{flying color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{flying color light}}; {{roundytl|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background:#{{flying color light}}&amp;quot; width=100px | Name&lt;br /&gt;
! style=&amp;quot;background:#{{flying color light}}; {{roundytr|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag3|Coba Berry}}&lt;br /&gt;
| [[Coba Berry]]&lt;br /&gt;
| If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Flying-type attack.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag3|Flying Gem}}&lt;br /&gt;
| [[Flying Gem]]&lt;br /&gt;
| A gem with an essence of air. When held, it strengthens the power of a Flying-type move one time.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag3|Flying Memory}}&lt;br /&gt;
| [[Flying Memory]]&lt;br /&gt;
| A memory disc that contains Flying-type data. It changes the type of the holder if held by a certain species of Pokémon.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag3|Flyinium Z}}&lt;br /&gt;
| [[Flyinium Z]]&lt;br /&gt;
| It converts Z-Power into crystals that upgrade Flying-type moves to Flying-type Z-Moves.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag3|Iron Ball}}&lt;br /&gt;
| [[Iron Ball]]&lt;br /&gt;
| An item to be held by a Pokémon. It lowers Speed and allows Ground-type moves to hit Flying-type and holders that are levitating.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag3|Sharp Beak}}&lt;br /&gt;
| [[Sharp Beak]]&lt;br /&gt;
| An item to be held by a Pokémon. It&#039;s a long, sharp beak that boosts the power of Flying-type moves.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag3|Sky Plate}}&lt;br /&gt;
| [[Sky Plate]]&lt;br /&gt;
| An item to be held by a Pokémon. It&#039;s a stone tablet that boosts the power of Flying-type moves.&lt;br /&gt;
|- class=&amp;quot;unsortable&amp;quot;&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#{{flying color light}}; {{roundybottom|8px}}&amp;quot; |&amp;lt;small&amp;gt;All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual item&#039;s page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Cram-o-matic]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{flying color}}; border:2px solid #{{flying color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{flying color light}}; {{roundytl|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background:#{{flying color light}}; {{roundytr|8px}}&amp;quot; | Name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Air Balloon}}&lt;br /&gt;
| [[Air Balloon]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Clever Feather}}&lt;br /&gt;
| [[Clever Feather]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Genius Feather}}&lt;br /&gt;
| [[Genius Feather]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Grepa Berry}}&lt;br /&gt;
| [[Grepa Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Health Feather}}&lt;br /&gt;
| [[Health Feather]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Lansat Berry}}&lt;br /&gt;
| [[Lansat Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Lum Berry}}&lt;br /&gt;
| [[Lum Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Muscle Feather}}&lt;br /&gt;
| [[Muscle Feather]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Pretty Feather}}&lt;br /&gt;
| [[Pretty Feather]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Resist Feather}}&lt;br /&gt;
| [[Resist Feather]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Swift Feather}}&lt;br /&gt;
| [[Swift Feather]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Utility Umbrella}}&lt;br /&gt;
| [[Utility Umbrella]]&lt;br /&gt;
|- class=&amp;quot;unsortable&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#{{flying color light}}; {{roundybottom|8px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable Flying-type Trainers==&lt;br /&gt;
{{main|:Category:Flying-type Trainers|Category:Flying-type Trainers}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Flying color}}; border:3px solid #{{Flying color dark}}&amp;quot; width=700px&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color light}}; {{roundytl|8px}}&amp;quot; | Gen&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color light}}&amp;quot; | Trainer&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color light}}&amp;quot; | Title&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color light}}; {{roundytr|8px}}&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Johto color}}; border:1px solid #{{Johto color dark}}&amp;quot; | [[Generation II|&amp;lt;font style=&amp;quot;color: black&amp;quot;&amp;gt;II]]&lt;br /&gt;
| [[File:VSFalkner.png|link=Falkner]]&amp;lt;br&amp;gt;[[Falkner]]&lt;br /&gt;
| [[Gym Leader]]&lt;br /&gt;
| [[Violet Gym]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Hoenn color}}; border:1px solid #{{Hoenn color dark}}&amp;quot; | [[Generation III|&amp;lt;font style=&amp;quot;color: black&amp;quot;&amp;gt;III]]&lt;br /&gt;
| [[File:VSWinona.png|x64px|link=Winona]]&amp;lt;br&amp;gt;[[Winona]]&lt;br /&gt;
| [[Gym Leader]]&lt;br /&gt;
| [[Fortree Gym]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Unova color}}; border:1px solid #{{Unova color dark}}&amp;quot; | [[Generation V|&amp;lt;font style=&amp;quot;color: black&amp;quot;&amp;gt;V]]&lt;br /&gt;
| [[File:VSSkyla.png|link=Skyla]]&amp;lt;br&amp;gt;[[Skyla]]&lt;br /&gt;
| [[Gym Leader]]&lt;br /&gt;
| [[Mistralton Gym]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Alola color}}; border:1px solid #{{Alola color dark}}&amp;quot; | [[Generation VII|&amp;lt;font style=&amp;quot;color: black&amp;quot;&amp;gt;VII]]&lt;br /&gt;
| [[File:VSKahili USUM.png|x64px|link=Kahili]]&amp;lt;br&amp;gt;[[Kahili]]&lt;br /&gt;
| [[Elite Four]]&lt;br /&gt;
| [[Pokémon League (Alola)|Alola Pokémon League]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Paldea color}}; border:1px solid #{{Paldea color dark}}&amp;quot; | [[Generation IX|&amp;lt;font style=&amp;quot;color: black&amp;quot;&amp;gt;IX]]&lt;br /&gt;
| [[File:VSLarry.png|x64px|link=Larry]]&amp;lt;br&amp;gt;[[Larry]]{{tt|*|Also works as a Normal-type Gym Leader}}&lt;br /&gt;
| [[Elite Four]]&lt;br /&gt;
| [[Pokémon League (Paldea)|Paldea Pokémon League]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Icons==&lt;br /&gt;
===[[Core series]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#{{Flying color}}; font-size:80%&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC RSE.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC FRLG.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC Big.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC BW.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC XY.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC SM.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC PE.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Flying icon SwSh.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC BDSP.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC LA.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Flying icon LA.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Ruby and Sapphire|Pokémon Ruby, Sapphire}}, {{color2|000|Pokémon Emerald|Emerald}}, {{color2|000|Pokémon HeartGold and SoulSilver|HeartGold and SoulSilver}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon FireRed and LeafGreen}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Generation IV}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Generation V}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Sun and Moon|Pokémon Sun, Moon}}, {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun and Ultra Moon}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu!; Let&#039;s Go, Eevee!}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Sword and Shield}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu!; Let&#039;s Go, Eevee!}}; {{color2|000|Pokémon Sword and Shield|Sword, Shield}} and {{color2|000|Pokémon HOME|HOME}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Brilliant Diamond and Shining Pearl}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Legends: Arceus}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Brilliant Diamond and Shining Pearl|Pokémon Brilliant Diamond, Shining Pearl}}, {{color2|000|Pokémon Legends: Arceus|Legends: Arceus}}, {{color2|000|Pokémon Scarlet and Violet|Scarlet and Violet}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Side series]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#{{Flying color}}; font-size:80%&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC Stad.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC Stad2.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC Colo.png|48px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC XD.png|48px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC PBR.png|48px]]&lt;br /&gt;
|-&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Stadium}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Stadium 2}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Colosseum}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon XD: Gale of Darkness}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Battle Revolution}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Spin-off games]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#{{Flying color}}; font-size:80%&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Flying Assist.png|48px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Battrio Flying type.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Tretta Flying type.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GO Flying.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC RR.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC Masters.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:PMD DX Flying type.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Mezastar Flying type.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC NPSnap.png|48px]]&lt;br /&gt;
|-&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Ranger (game)|Pokémon Ranger}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Battrio}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Tretta}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon GO}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Rumble Rush}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Masters EX}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Mystery Dungeon: Rescue Team DX}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Mezastar}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|New Pokémon Snap}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[Generation I|Generations I]], {{gen|II}}, and {{gen|V}} introduced more Flying-type Pokémon than any other generation, each with 19 (including {{p|Rotom}}&#039;s Fan form in Generation V). [[Generation VIII]] introduced the fewest Flying-type Pokémon, with five.&lt;br /&gt;
* [[Generation IV]] introduced more Flying-type moves than any other generation, with seven. Generation II introduced the fewest Flying-type moves, with only one, {{m|Aeroblast}}.&lt;br /&gt;
&amp;lt;!--Gust was Normal-type in Generation I.--&amp;gt;&lt;br /&gt;
* Flying was the last Pokémon type to receive:&lt;br /&gt;
** A single-typed Pokémon, receiving one with {{p|Tornadus}} in Generation V.&lt;br /&gt;
** A dual-typed Pokémon with its type as the primary type, receiving two with {{p|Noibat}} and {{p|Noivern}} in Generation VI.&lt;br /&gt;
* With the introduction of {{p|Hawlucha}}, Flying became the first type to be paired with every other type, being followed thereafter by six more (namely, {{t|Water}}, {{t|Psychic}}, {{t|Fighting}}, {{t|Grass}}, {{t|Electric}}, and {{t|Dark}}).&lt;br /&gt;
* Despite the name of the type suggesting that all Pokémon that can fly have that type, there are Pokémon who can fly who are not of the Flying type such as [[Vikavolt]]. Additionally there are Pokémon with this type who cannot fly at all such as [[Natu]].&lt;br /&gt;
* All Flying-type moves are eligible to be used in [[Sky Battle]]s.&lt;br /&gt;
* Flying and {{t|Ground}} are tied with having the fewest notable [[type expert]]s, with only four each.&lt;br /&gt;
* Flying and {{t|Poison}} are the only types to have at least one Pokémon in every [[Egg Group]] (not counting the {{egg3|Ditto}}).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{flying color}}|bordercolor={{flying color light}}&lt;br /&gt;
|ja=ひこう (飛行) &#039;&#039;Hikou&#039;&#039;&lt;br /&gt;
|zh_yue=飛行 &#039;&#039;Fēihàhng&#039;&#039;&lt;br /&gt;
|zh_cmn=飛行 / 飞行 &#039;&#039;Fēixíng&#039;&#039;&lt;br /&gt;
|cs=Létající&lt;br /&gt;
|da=Flyve&lt;br /&gt;
|nl=Vliegsoort&lt;br /&gt;
|fi=Lento&lt;br /&gt;
|fr=Vol&lt;br /&gt;
|de=Flug&lt;br /&gt;
|el=Ιπτάμενος &#039;&#039;Iptámenos&#039;&#039;&lt;br /&gt;
|he=מעופף &#039;&#039;Meofef&#039;&#039;&lt;br /&gt;
|hi=फ़्लाइंग &#039;&#039;Flying&#039;&#039;&amp;lt;br&amp;gt;उड़नेवाला &#039;&#039;Udanevaala&#039;&#039;{{tt|*|Pokémon Smile (prior to version 2.0.0)}}&lt;br /&gt;
|hu=Repülő&lt;br /&gt;
|id={{tt|Terbang|Flying}}{{tt|*|Pokémon Smile, official site (October 2020 - present)}}&amp;lt;br&amp;gt;{{tt|Melayang|Flying, Floating (in the air)}}{{tt|*|Official site (September 2018 - October 2020)}}&lt;br /&gt;
|it=Volante&lt;br /&gt;
|ko=비행 &#039;&#039;Bihaeng&#039;&#039;&lt;br /&gt;
|ms=Terbang&lt;br /&gt;
|no=Flyvende&amp;lt;br&amp;gt;Flyr&lt;br /&gt;
|pl=Latający&amp;lt;br&amp;gt;Fruwający{{tt|*|AG004, AG020}}&lt;br /&gt;
|pt=Voador&lt;br /&gt;
|ro=Zbor&lt;br /&gt;
|ru=Летающий &#039;&#039;Letayushchiy&#039;&#039;&lt;br /&gt;
|es=Volador&lt;br /&gt;
|sv=Flygande&amp;lt;br&amp;gt;Flyga&lt;br /&gt;
|th=บิน &#039;&#039;Bin&#039;&#039;&lt;br /&gt;
|vi=Bay&lt;br /&gt;
|tr=Uçan&amp;lt;br&amp;gt;Uçuş&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[de:Flug]]&lt;br /&gt;
[[es:Tipo volador]]&lt;br /&gt;
[[fr:Vol (type)]]&lt;br /&gt;
[[it:Volante]]&lt;br /&gt;
[[ja:ひこう]]&lt;br /&gt;
[[zh:飞行（属性）]]&lt;/div&gt;</summary>
		<author><name>Frobotics</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Flying_(type)&amp;diff=3611937</id>
		<title>Flying (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Flying_(type)&amp;diff=3611937"/>
		<updated>2022-11-25T01:13:33Z</updated>

		<summary type="html">&lt;p&gt;Frobotics: /* Primary Flying-type Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Search|official type|the scrapped type in core Generation I games|List of glitch types (Generation I)#Bird|List of glitch types (Generation I) → Bird}}&lt;br /&gt;
{{Types}}&lt;br /&gt;
The &#039;&#039;&#039;Flying type&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ひこうタイプ&#039;&#039;&#039; &#039;&#039;Flying type&#039;&#039;) is one of the eighteen [[type]]s. Flying-type [[move]]s are super-effective against {{t|Bug}}-, {{t|Fighting}}-, and {{t|Grass}}-type {{OBP|Pokémon|species}}, while Flying-type Pokémon are weak to {{t|Electric}}-, {{t|Ice}}-, and {{t|Rock}}-type moves.&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&amp;lt;!--as of generation 8--&amp;gt;&lt;br /&gt;
{{BaseStatNoCat&lt;br /&gt;
|type=flying&lt;br /&gt;
|HP=71.59&lt;br /&gt;
|Attack=80.25&lt;br /&gt;
|Defense=68.32&lt;br /&gt;
|SpAtk=76.21&lt;br /&gt;
|SpDef=70.95&lt;br /&gt;
|Speed=85.15&lt;br /&gt;
|Total=452.47 }}&lt;br /&gt;
&lt;br /&gt;
===Fully evolved===&amp;lt;!--as of generation 8--&amp;gt;&lt;br /&gt;
{{BaseStatNoCat&lt;br /&gt;
|type=flying&lt;br /&gt;
|HP=80.90&lt;br /&gt;
|Attack=91.91&lt;br /&gt;
|Defense=78.35&lt;br /&gt;
|SpAtk=91.18&lt;br /&gt;
|SpDef=81.05&lt;br /&gt;
|Speed=94.56&lt;br /&gt;
|Total=517.95 }}&lt;br /&gt;
&amp;lt;!--out of 77; includes Mega Evolutions as separate Pokémon; includes Oricorio styles as different Pokémon; includes Minior meteor and core forms; does not include Arceus--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{typebattle&lt;br /&gt;
|type=Flying&lt;br /&gt;
|weakto1=Electric&lt;br /&gt;
|weakto2=Ice&lt;br /&gt;
|weakto3=Rock&lt;br /&gt;
|resist1=Bug&lt;br /&gt;
|resist2=Fighting&lt;br /&gt;
|resist3=Grass&lt;br /&gt;
|weaken1=Bug&lt;br /&gt;
|weaken2=Fighting&lt;br /&gt;
|weaken3=Grass&lt;br /&gt;
|resisted1=Electric&lt;br /&gt;
|resisted2=Rock&lt;br /&gt;
|unaffected1=Ground&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Generation II onwards===&lt;br /&gt;
Flying-type Pokémon are not considered [[grounded]] for effects that affect grounded Pokémon (e.g. [[entry hazards]]). If they lose their ungrounded status by methods like holding [[Iron Ball]] or being under the effect of moves {{m|Ingrain}} ([[Generation IV]] onward), {{m|Gravity}}, {{m|Smack Down}} or {{m|Thousand Arrows}} they also lose their immunity to Ground type moves. Holding [[Ring Target]] makes them lose their type immunity to {{t|Ground}} type moves, but keeps ungrounded status for other effects.&lt;br /&gt;
&lt;br /&gt;
{{typebattle&lt;br /&gt;
|type=Flying&lt;br /&gt;
|weakto1=Electric&lt;br /&gt;
|weakto2=Ice&lt;br /&gt;
|weakto3=Rock&lt;br /&gt;
|resist1=Bug&lt;br /&gt;
|resist2=Fighting&lt;br /&gt;
|resist3=Grass&lt;br /&gt;
|weaken1=Bug&lt;br /&gt;
|weaken2=Fighting&lt;br /&gt;
|weaken3=Grass&lt;br /&gt;
|resisted1=Electric&lt;br /&gt;
|resisted2=Rock&lt;br /&gt;
|resisted3=Steel&lt;br /&gt;
|unaffected1=Ground&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
===Defense===&lt;br /&gt;
In addition to being immune to {{type|Ground}} attacks and {{a|Arena Trap}}, Flying-type Pokémon are unaffected by {{m|Rototiller}} and all [[entry hazard]]s (except {{m|Stealth Rock}}). Flying-type Pokémon also cannot absorb {{m|Toxic Spikes}} simply by switching in and do not receive the benefits from [[terrain]]s (though they can still use Seeds). These immunities, as well as the immunity to Arena Trap, are removed when a Flying-type Pokémon is [[grounded]] by {{m|Ingrain}}, {{m|Gravity}}, {{m|Smack Down}}, {{m|Thousand Arrows}}, or [[Iron Ball]]. {{m|Sky Drop}} can pick up a Flying-type target and make it unable to move. On the next turn, Sky Drop will fail and free the target, even if the target is grounded.&lt;br /&gt;
&lt;br /&gt;
When a Flying-type uses {{m|Roost}}, it temporarily loses its Flying type for a turn. If a pure Flying-type Pokémon uses Roost, then it will become a {{t|???}} type in [[Generation IV]] and a {{t|Normal}} type in [[Generation V]] onward.&lt;br /&gt;
&lt;br /&gt;
Flying-type Pokémon, on average, have the highest {{stat|Speed}} of all Pokémon and of fully evolved Pokémon. &amp;lt;!--As of Generation 7--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
Flying-type attacks are very powerful combined with some other attacking types, most notably {{t|Ground}}. Ground is strong against every type that resists Flying, and vice versa, so this combination is resisted only by Flying-type Pokémon whose other type resists Flying (such as an {{t|Electric}}/Flying Pokémon).&lt;br /&gt;
&lt;br /&gt;
The effectiveness of the move {{m|Flying Press}} is calculated by multiplying the effectiveness of its move type (usually {{t|Fighting}}) and the Flying type.&lt;br /&gt;
&lt;br /&gt;
===Contest properties===&lt;br /&gt;
In {{pkmn|Contest}}s, Flying-type moves are typically {{OBP|Cool|condition}} moves.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
As of [[Generation IX]], there are {{PAGESINCATEGORY:Flying-type Pokémon|pages}} Flying-type Pokémon or {{#expr: ({{PAGESINCATEGORY:Flying-type Pokémon|pages}}/{{numpkmn}}*100) round2}}% of all Pokémon (counting those that are Flying-type in at least one of their [[List of Pokémon with form differences|forms]]), making it the 4th most common type after {{t|Grass}} and before {{t|Psychic}}. All other types have been paired up with Flying at least once — after the official release of {{p|Hawlucha}}, Flying became the first type to have this trait.&lt;br /&gt;
&lt;br /&gt;
The Pokémon below are listed by their current types. {{DL||Changed types|Some Pokémon}} have had their types changed, usually when a new type was introduced.&lt;br /&gt;
&lt;br /&gt;
===Pure Flying-type Pokémon===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{flying color light}}; border:5px solid #{{flying color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{flying color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |641&lt;br /&gt;
!{{ArtP|641|Tornadus}}&lt;br /&gt;
|{{p|Tornadus}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Forces of Nature|Incarnate Forme}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|641|Tornadus|form=-Therian}}&lt;br /&gt;
|{{p|Tornadus}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Forces of Nature|Therian Forme}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|821&lt;br /&gt;
!{{ArtP|821|Rookidee}}&lt;br /&gt;
|{{p|Rookidee}}&lt;br /&gt;
|-&lt;br /&gt;
|822&lt;br /&gt;
!{{ArtP|822|Corvisquire}}&lt;br /&gt;
|{{p|Corvisquire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Flying-type Pokémon===&lt;br /&gt;
====Primary Flying-type Pokémon====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{flying color light}}; border:5px solid #{{flying color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{flying color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|714&lt;br /&gt;
!{{ArtP|714|Noibat}}&lt;br /&gt;
|{{p|Noibat}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|715&lt;br /&gt;
!{{ArtP|715|Noivern}}&lt;br /&gt;
|{{p|Noivern}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | 823&lt;br /&gt;
!{{ArtP|823|Corviknight}}&lt;br /&gt;
|{{p|Corviknight}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|823|Corviknight|form=-Gigantamax}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Gigantamax]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Corviknight}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | 845&lt;br /&gt;
!{{ArtP|845|Cramorant}}&lt;br /&gt;
|{{p|Cramorant}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
!{{MSP/HOME|845Gu|Cramorant|size=70px}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[List of Pokémon with form differences#Cramorant|Gulping]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Cramorant}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
!{{MSP/HOME|845Go|Cramorant|size=70px}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[List_of Pokémon with form differences#Cramorant|Gorging]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Cramorant}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|959&lt;br /&gt;
!{{ArtP||Bombirdier}}&lt;br /&gt;
|{{p|Bombirdier}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|961&lt;br /&gt;
!{{ArtP||Flamigo}}&lt;br /&gt;
|{{p|Flamigo}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Secondary Flying-type Pokémon====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{flying color light}}; border:5px solid #{{flying color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{flying color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |006&lt;br /&gt;
!{{ArtP|006|Charizard}}&lt;br /&gt;
|{{p|Charizard}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|006|Charizard|form=-Mega Y}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Mega Evolution|Mega]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Charizard|Charizard Y}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|006|Charizard|form=-Gigantamax}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Gigantamax]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Charizard}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |012&lt;br /&gt;
!{{ArtP|012|Butterfree}}&lt;br /&gt;
|{{p|Butterfree}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|012|Butterfree|form=-Gigantamax}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Gigantamax]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Butterfree}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|016&lt;br /&gt;
!{{ArtP|016|Pidgey}}&lt;br /&gt;
|{{p|Pidgey}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|017&lt;br /&gt;
!{{ArtP|017|Pidgeotto}}&lt;br /&gt;
|{{p|Pidgeotto}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |018&lt;br /&gt;
!{{ArtP|018|Pidgeot}}&lt;br /&gt;
|{{p|Pidgeot}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|018|Pidgeot|form=-Mega}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Mega Evolution|Mega]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Pidgeot}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|021&lt;br /&gt;
!{{ArtP|021|Spearow}}&lt;br /&gt;
|{{p|Spearow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|022&lt;br /&gt;
!{{ArtP|022|Fearow}}&lt;br /&gt;
|{{p|Fearow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|041&lt;br /&gt;
!{{ArtP|041|Zubat}}&lt;br /&gt;
|{{p|Zubat}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|042&lt;br /&gt;
!{{ArtP|042|Golbat}}&lt;br /&gt;
|{{p|Golbat}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|083&lt;br /&gt;
!{{ArtP|083|Farfetch&#039;d}}&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|084&lt;br /&gt;
!{{ArtP|084|Doduo}}&lt;br /&gt;
|{{p|Doduo}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|085&lt;br /&gt;
!{{ArtP|085|Dodrio}}&lt;br /&gt;
|{{p|Dodrio}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|123&lt;br /&gt;
!{{ArtP|123|Scyther}}&lt;br /&gt;
|{{p|Scyther}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|127&lt;br /&gt;
!{{ArtP|127|Pinsir|form=-Mega}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Mega Evolution|Mega]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Pinsir}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
!{{ArtP|130|Gyarados}}&lt;br /&gt;
|{{p|Gyarados}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |142&lt;br /&gt;
!{{ArtP|142|Aerodactyl}}&lt;br /&gt;
|{{p|Aerodactyl}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|142|Aerodactyl|form=-Mega}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Mega Evolution|Mega]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Aerodactyl}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |144&lt;br /&gt;
!{{ArtP|144|Articuno}}&lt;br /&gt;
|{{p|Articuno}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|144|Articuno|form=-Galar}}&lt;br /&gt;
|{{p|Articuno}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{rf|Galarian|Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |145&lt;br /&gt;
!{{ArtP|145|Zapdos}}&lt;br /&gt;
|{{p|Zapdos}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|145|Zapdos|form=-Galar}}&lt;br /&gt;
|{{p|Zapdos}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{rf|Galarian|Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |146&lt;br /&gt;
!{{ArtP|146|Moltres}}&lt;br /&gt;
|{{p|Moltres}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|146|Moltres|form=-Galar}}&lt;br /&gt;
|{{p|Moltres}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{rf|Galarian|Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
!{{ArtP|149|Dragonite}}&lt;br /&gt;
|{{p|Dragonite}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
!{{ArtP|163|Hoothoot}}&lt;br /&gt;
|{{p|Hoothoot}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
!{{ArtP|164|Noctowl}}&lt;br /&gt;
|{{p|Noctowl}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|165&lt;br /&gt;
!{{ArtP|165|Ledyba}}&lt;br /&gt;
|{{p|Ledyba}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|166&lt;br /&gt;
!{{ArtP|166|Ledian}}&lt;br /&gt;
|{{p|Ledian}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
!{{ArtP|169|Crobat}}&lt;br /&gt;
|{{p|Crobat}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
!{{ArtP|176|Togetic}}&lt;br /&gt;
|{{p|Togetic}}&amp;lt;sup&amp;gt;{{DL||Changed types|(VI+)}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
!{{ArtP|177|Natu}}&lt;br /&gt;
|{{p|Natu}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
!{{ArtP|178|Xatu}}&lt;br /&gt;
|{{p|Xatu}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
!{{ArtP|187|Hoppip}}&lt;br /&gt;
|{{p|Hoppip}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
!{{ArtP|188|Skiploom}}&lt;br /&gt;
|{{p|Skiploom}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
!{{ArtP|189|Jumpluff}}&lt;br /&gt;
|{{p|Jumpluff}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
!{{ArtP|193|Yanma}}&lt;br /&gt;
|{{p|Yanma}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
!{{ArtP|198|Murkrow}}&lt;br /&gt;
|{{p|Murkrow}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
!{{ArtP|207|Gligar}}&lt;br /&gt;
|{{p|Gligar}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
!{{ArtP|225|Delibird}}&lt;br /&gt;
|{{p|Delibird}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
!{{ArtP|226|Mantine}}&lt;br /&gt;
|{{p|Mantine}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
!{{ArtP|227|Skarmory}}&lt;br /&gt;
|{{p|Skarmory}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
!{{ArtP|249|Lugia}}&lt;br /&gt;
|{{p|Lugia}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
!{{ArtP|250|Ho-Oh}}&lt;br /&gt;
|{{p|Ho-Oh}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
!{{ArtP|267|Beautifly}}&lt;br /&gt;
|{{p|Beautifly}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
!{{ArtP|276|Taillow}}&lt;br /&gt;
|{{p|Taillow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
!{{ArtP|277|Swellow}}&lt;br /&gt;
|{{p|Swellow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
!{{ArtP|278|Wingull}}&lt;br /&gt;
|{{p|Wingull}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
!{{ArtP|279|Pelipper}}&lt;br /&gt;
|{{p|Pelipper}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
!{{ArtP|284|Masquerain}}&lt;br /&gt;
|{{p|Masquerain}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
!{{ArtP|291|Ninjask}}&lt;br /&gt;
|{{p|Ninjask}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
!{{ArtP|333|Swablu}}&lt;br /&gt;
|{{p|Swablu}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
!{{ArtP|334|Altaria}}&lt;br /&gt;
|{{p|Altaria}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|357&lt;br /&gt;
!{{ArtP|357|Tropius}}&lt;br /&gt;
|{{p|Tropius}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |373&lt;br /&gt;
!{{ArtP|373|Salamence}}&lt;br /&gt;
|{{p|Salamence}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|373|Salamence|form=-Mega}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Mega Evolution|Mega]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Salamence}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |384&lt;br /&gt;
!{{ArtP|384|Rayquaza}}&lt;br /&gt;
|{{p|Rayquaza}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|384|Rayquaza|form=-Mega}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Mega Evolution|Mega]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Rayquaza}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
!{{ArtP|396|Starly}}&lt;br /&gt;
|{{p|Starly}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
!{{ArtP|397|Staravia}}&lt;br /&gt;
|{{p|Staravia}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
!{{ArtP|398|Staraptor}}&lt;br /&gt;
|{{p|Staraptor}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
!{{ArtP|414|Mothim}}&lt;br /&gt;
|{{p|Mothim}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|415&lt;br /&gt;
!{{ArtP|415|Combee}}&lt;br /&gt;
|{{p|Combee}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
!{{ArtP|416|Vespiquen}}&lt;br /&gt;
|{{p|Vespiquen}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|425&lt;br /&gt;
!{{ArtP|425|Drifloon}}&lt;br /&gt;
|{{p|Drifloon}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|426&lt;br /&gt;
!{{ArtP|426|Drifblim}}&lt;br /&gt;
|{{p|Drifblim}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|430&lt;br /&gt;
!{{ArtP|430|Honchkrow}}&lt;br /&gt;
|{{p|Honchkrow}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|441&lt;br /&gt;
!{{ArtP|441|Chatot}}&lt;br /&gt;
|{{p|Chatot}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|458&lt;br /&gt;
!{{ArtP|458|Mantyke}}&lt;br /&gt;
|{{p|Mantyke}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|468&lt;br /&gt;
!{{ArtP|468|Togekiss}}&lt;br /&gt;
|{{p|Togekiss}}&amp;lt;sup&amp;gt;{{DL||Changed types|(VI+)}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|469&lt;br /&gt;
!{{ArtP|469|Yanmega}}&lt;br /&gt;
|{{p|Yanmega}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|472&lt;br /&gt;
!{{ArtP|472|Gliscor}}&lt;br /&gt;
|{{p|Gliscor}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|479&lt;br /&gt;
!{{ArtP|479|Rotom|form=-Fan}}&lt;br /&gt;
|&amp;lt;small&amp;gt;{{form|Rotom|Fan}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Rotom}}&amp;lt;sup&amp;gt;{{DL||Changed types|(V+)}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|492&lt;br /&gt;
!{{ArtP|492|Shaymin|form=-Sky}}&lt;br /&gt;
|{{p|Shaymin}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Shaymin|Sky Forme}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
!{{ArtP|519|Pidove}}&lt;br /&gt;
|{{p|Pidove}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
!{{ArtP|520|Tranquill}}&lt;br /&gt;
|{{p|Tranquill}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
!{{ArtP|521|Unfezant}}&lt;br /&gt;
|{{p|Unfezant}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
!{{ArtP|527|Woobat}}&lt;br /&gt;
|{{p|Woobat}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
!{{ArtP|528|Swoobat}}&lt;br /&gt;
|{{p|Swoobat}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|561&lt;br /&gt;
!{{ArtP|561|Sigilyph}}&lt;br /&gt;
|{{p|Sigilyph}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|566&lt;br /&gt;
!{{ArtP|566|Archen}}&lt;br /&gt;
|{{p|Archen}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|567&lt;br /&gt;
!{{ArtP|567|Archeops}}&lt;br /&gt;
|{{p|Archeops}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|580&lt;br /&gt;
!{{ArtP|580|Ducklett}}&lt;br /&gt;
|{{p|Ducklett}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
!{{ArtP|581|Swanna}}&lt;br /&gt;
|{{p|Swanna}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|587&lt;br /&gt;
!{{ArtP|587|Emolga}}&lt;br /&gt;
|{{p|Emolga}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|627&lt;br /&gt;
!{{ArtP|627|Rufflet}}&lt;br /&gt;
|{{p|Rufflet}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |628&lt;br /&gt;
!{{ArtP|628|Braviary}}&lt;br /&gt;
|{{p|Braviary}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|628|Braviary|form=-Hisui}}&lt;br /&gt;
|{{p|Braviary}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{rf|Hisuian|Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|629&lt;br /&gt;
!{{ArtP|629|Vullaby}}&lt;br /&gt;
|{{p|Vullaby}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|630&lt;br /&gt;
!{{ArtP|630|Mandibuzz}}&lt;br /&gt;
|{{p|Mandibuzz}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |642&lt;br /&gt;
!{{ArtP|642|Thundurus}}&lt;br /&gt;
|{{p|Thundurus}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Forces of Nature|Incarnate Forme}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|642|Thundurus|form=-Therian}}&lt;br /&gt;
|{{p|Thundurus}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Forces of Nature|Therian Forme}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |645&lt;br /&gt;
!{{ArtP|645|Landorus}}&lt;br /&gt;
|{{p|Landorus}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Forces of Nature|Incarnate Forme}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|645|Landorus|form=-Therian}}&lt;br /&gt;
|{{p|Landorus}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Forces of Nature|Therian Forme}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|661&lt;br /&gt;
!{{ArtP|661|Fletchling}}&lt;br /&gt;
|{{p|Fletchling}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|662&lt;br /&gt;
!{{ArtP|662|Fletchinder}}&lt;br /&gt;
|{{p|Fletchinder}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|663&lt;br /&gt;
!{{ArtP|663|Talonflame}}&lt;br /&gt;
|{{p|Talonflame}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|666&lt;br /&gt;
!{{ArtP|666|Vivillon}}&lt;br /&gt;
|{{p|Vivillon}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|701&lt;br /&gt;
!{{ArtP|701|Hawlucha}}&lt;br /&gt;
|{{p|Hawlucha}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|717&lt;br /&gt;
!{{ArtP|717|Yveltal}}&lt;br /&gt;
|{{p|Yveltal}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|722&lt;br /&gt;
!{{ArtP|722|Rowlet}}&lt;br /&gt;
|{{p|Rowlet}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|723&lt;br /&gt;
!{{ArtP|723|Dartrix}}&lt;br /&gt;
|{{p|Dartrix}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|731&lt;br /&gt;
!{{ArtP|731|Pikipek}}&lt;br /&gt;
|{{p|Pikipek}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|732&lt;br /&gt;
!{{ArtP|732|Trumbeak}}&lt;br /&gt;
|{{p|Trumbeak}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|733&lt;br /&gt;
!{{ArtP|733|Toucannon}}&lt;br /&gt;
|{{p|Toucannon}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |741&lt;br /&gt;
!{{ArtP|741|Oricorio}}&lt;br /&gt;
|{{p|Oricorio}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Oricorio|Baile Style}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|741|Oricorio|form=-Pom-Pom}}&lt;br /&gt;
|{{p|Oricorio}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Oricorio|Pom-Pom Style}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|741|Oricorio|form=-Pa&#039;u}}&lt;br /&gt;
|{{p|Oricorio}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Oricorio|Pa&#039;u Style}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|741|Oricorio|form=-Sensu}}&lt;br /&gt;
|{{p|Oricorio}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Oricorio|Sensu Style}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | 774&lt;br /&gt;
!{{ArtP|774|Minior}}&lt;br /&gt;
|{{p|Minior}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[List of Pokémon with form differences|Meteor Form]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|774|Minior|form=-Core}}&lt;br /&gt;
|{{p|Minior}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[List of Pokémon with form differences|Core]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|797&lt;br /&gt;
!{{ArtP|797|Celesteela}}&lt;br /&gt;
|{{p|Celesteela}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |905&lt;br /&gt;
!{{ArtP|905|Enamorus}}&lt;br /&gt;
|{{p|Enamorus}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Forces of Nature|Incarnate Forme}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|905|Enamorus|form=-Therian}}&lt;br /&gt;
|{{p|Enamorus}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Forces of Nature|Therian Forme}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
!{{ArtP||Wattrel}}&lt;br /&gt;
|{{p|Wattrel}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
!{{ArtP||Kilowattrel}}&lt;br /&gt;
|{{p|Kilowattrel}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
!{{ArtP||Iron Jugulis}}&lt;br /&gt;
|{{p|Iron Jugulis}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Changed types===&lt;br /&gt;
These Flying-type Pokémon have had their types changed.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{flying color light}}; border:5px solid #{{flying color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{flying color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Original types&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | New types&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
!{{ArtP|176|Togetic}}&lt;br /&gt;
|{{p|Togetic}}&lt;br /&gt;
|Gen I-V&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|Gen VI+&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|468&lt;br /&gt;
!{{ArtP|468|Togekiss}}&lt;br /&gt;
|{{p|Togekiss}}&lt;br /&gt;
|Gen I-V&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|Gen VI+&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|479&lt;br /&gt;
!{{ArtP|479|Rotom|form=-Fan}}&lt;br /&gt;
|&amp;lt;small&amp;gt;{{form|Rotom|Fan}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Rotom}}&lt;br /&gt;
|Gen IV&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Electric color}}&amp;quot;|[[Electric (type)|&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Electric&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Ghost color}}&amp;quot;|[[Ghost (type)|&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
|Gen V+&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Pokéstar Studios]] opponents==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Compare|nickname={{color2|000|Pokéstar Studios opponents#UFO|UFO}}|type=Flying|type2=Electric|image=Spr B2W2 UFO|ab=Levitate|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100|size=179}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
Prior to [[Generation IV#Advances in gameplay|changes in Generation IV]], all damaging Flying-type moves were [[physical move|physical]], but they may now also be [[special move|special]] depending on the attack.&lt;br /&gt;
&lt;br /&gt;
{{DL||Changed types 2|Some moves}} have had their types changed.&lt;br /&gt;
&lt;br /&gt;
{{movelist/battle-head|Flying}}&lt;br /&gt;
{{movelist/battle|5|Acrobatics|Physical|Cool|55|100|15|any|The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.}}&lt;br /&gt;
{{movelist/battle|3|Aerial Ace|Physical|Cool|60|—|20|any|The user confounds the target with speed, then slashes. This attack never misses.}}&lt;br /&gt;
{{movelist/battle|2|Aeroblast|Special|Cool|100|95|5|any|A vortex of air is shot at the target to inflict damage. Critical hits land more easily.}}&lt;br /&gt;
{{movelist/battle|3|Air Cutter|Special|Cool|60|95|25|adjacentfoes|The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.}}&lt;br /&gt;
{{movelist/battle|4|Air Slash|Special|Cool|75|95|15|any|The user attacks with a blade of air that slices even the sky. This may also make the target flinch.}}&lt;br /&gt;
{{movelist/battle|7|Beak Blast|Physical||100|100|15|anyadjacent|The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it&#039;s heating up its beak results in a burn.}}&lt;br /&gt;
{{movelist/battle|8|Bleakwind Storm|Special||95|80|5|anyadjacent|The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also leave the target with frostbite.}}&lt;br /&gt;
{{movelist/battle|3|Bounce|Physical|Cute|85|85|5|any|The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.}}&lt;br /&gt;
{{movelist/battle|4|Brave Bird|Physical|Cool|120|100|15|any|The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.}}&lt;br /&gt;
{{movelist/battle|4|Chatter|Special|Cute|65|100|20|any|The user attacks the target with sound waves of deafening chatter. This confuses the target.}}&lt;br /&gt;
{{movelist/battle|4|Defog|Status|Cool|—|—|15|anyadjacent|A strong wind blows away the target&#039;s barriers such as Reflect or Light Screen. This also lowers the target&#039;s evasiveness.}}&lt;br /&gt;
{{movelist/battle|6|Dragon Ascent|Physical|Beautiful|120|100|5|any|After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process.}}&lt;br /&gt;
{{movelist/battle|1|Drill Peck|Physical|Cool|80|100|20|any|A corkscrewing attack with a sharp beak acting as a drill.}}&lt;br /&gt;
{{movelist/battle|8|Dual Wingbeat|Physical|—|40|90|10|anyadjacent|The user slams the target with its wings. The target is hit twice in a row.}}&lt;br /&gt;
{{movelist/battle|3|Feather Dance|Status|Beautiful|—|100|15|anyadjacent|The user covers the target&#039;s body with a mass of down that harshly lowers its Attack stat.}}&lt;br /&gt;
{{movelist/battle|7|Floaty Fall|Physical||90|95|15|any|The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch.}}&lt;br /&gt;
{{movelist/battle|1|Fly|Physical|Clever|90|95|15|any|The user soars and then strikes its target on the next turn.}}&lt;br /&gt;
{{movelist/battle|8|G-Max Wind Rage|Physical||—|—|3|adjacentfoes|A Flying-type attack that Gigantamax Corviknight use. This move removes the effects of moves like Reflect and Light Screen.}}&lt;br /&gt;
{{movelist/battle|8|G-Max Wind Rage|Special||—|—|3|adjacentfoes|A Flying-type attack that Gigantamax Corviknight use. This move removes the effects of moves like Reflect and Light Screen.}}&lt;br /&gt;
{{movelist/battle|1|Gust|Special|Clever|40|100|35|any|A gust of wind is whipped up by wings and launched at the target to inflict damage.}}&lt;br /&gt;
{{movelist/battle|5|Hurricane|Special|Tough|110|70|10|any|The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.}}&lt;br /&gt;
{{movelist/battle|8|Max Airstream|Physical||—|—|3|adjacentfoes|This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon&#039;s Speed stats.}}&lt;br /&gt;
{{movelist/battle|8|Max Airstream|Special||—|—|3|adjacentfoes|This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon&#039;s Speed stats.}}&lt;br /&gt;
{{movelist/battle|1|Mirror Move|Status|Clever|—|—|20|anyadjacent|The user counters the target by mimicking the target&#039;s last move.}}&lt;br /&gt;
{{movelist/battle|6|Oblivion Wing|Special|Cool|80|100|10|any|The user absorbs its target&#039;s HP. The user&#039;s HP is restored by over half of the damage taken by the target.}}&lt;br /&gt;
{{movelist/battle|1|Peck|Physical|Cool|35|100|35|any|The target is jabbed with a sharply pointed beak or horn.}}&lt;br /&gt;
{{movelist/battle|4|Pluck|Physical|Cute|60|100|20|any|The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.}}&lt;br /&gt;
{{movelist/battle|4|Roost|Status|Clever|—|—|10|self|The user lands and rests its body. It restores the user&#039;s HP by up to half of its max HP.}}&lt;br /&gt;
{{movelist/battle|1|Sky Attack|Physical|Cool|140|90|5|any|A second-turn attack move where critical hits land more easily. This may also make the target flinch.}}&lt;br /&gt;
{{movelist/battle|5|Sky Drop|Physical|Tough|60|100|10|any|The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.}}&lt;br /&gt;
{{movelist/battle|7|Supersonic Skystrike|Physical||—|—|1|anyadjacent|The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.}}&lt;br /&gt;
{{movelist/battle|7|Supersonic Skystrike|Special||—|—|1|anyadjacent|The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.}}&lt;br /&gt;
{{movelist/battle|4|Tailwind|Status|Cool|—|—|15|team|The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.}}&lt;br /&gt;
{{movelist/battle|1|Wing Attack|Physical|Cool|60|100|35|any|The target is struck with large, imposing wings spread wide to inflict damage.}}&lt;br /&gt;
{{movelist/battle-foot|Flying}}&lt;br /&gt;
* {{m|Flying Press}} is a {{t|Fighting}}-type move that works like Fighting and Flying-type move, although all other effects like [[STAB]] treat it like Fighting-type move.&lt;br /&gt;
&lt;br /&gt;
===Changed types===&lt;br /&gt;
The following Flying-type moves have had their types changed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{flying color light}}; border:5px solid #{{flying color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{flying color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! Move&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Original type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | New type&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gust}} || Gen I |{{typetable|Normal}} || Gen II+ |{{typetable|Flying}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Interacting with the Flying type===&lt;br /&gt;
A Pokémon with {{a|Protean}} or {{a|Libero}} will become a Flying-type Pokémon if it uses a Flying-type move. A Pokémon with {{a|Color Change}}, {{a|Imposter}}, {{a|RKS System}}, or {{a|Multitype}} will become a Flying-type Pokémon if (respectively) it is hit with a Flying-type move, is sent out against a Flying-type opponent, is holding a [[Flying Memory]], or is holding a [[Sky Plate]] or [[Flyinium Z]].&lt;br /&gt;
&lt;br /&gt;
Flying-type Pokémon are immune to {{a|Arena Trap}}.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot; class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{flying color}}; border:2px solid #{{flying color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{flying color light}}; {{roundytl|8px}}&amp;quot; | Gen&lt;br /&gt;
! style=&amp;quot;background:#{{flying color light}}&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{flying color light}}; {{roundytr|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{kalos color}}; border:1px solid #{{kalos color dark}}&amp;quot; | VI&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Aerilate|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left&amp;quot; | Normal-type moves become Flying-type moves. The power of those moves is boosted a little.&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{kalos color}}; border:1px solid #{{kalos color dark}}&amp;quot; | VI&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Delta Stream|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left&amp;quot; | The Pokémon changes the weather to eliminate all of the Flying type&#039;s weaknesses.&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{kalos color}}; border:1px solid #{{kalos color dark}}&amp;quot; | VI&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Gale Wings|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left&amp;quot; | Gives priority to Flying-type moves when the Pokémon&#039;s HP is full.&lt;br /&gt;
|- class=&amp;quot;unsortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{flying color light}}; {{roundybottom|8px}}&amp;quot; |&amp;lt;small&amp;gt;All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual Ability&#039;s page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Exclusive Abilities===&lt;br /&gt;
Only Flying-type Pokémon have these Abilities. This does not include [[Signature Ability|signature Abilities]].&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot; class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{flying color}}; border:2px solid #{{flying color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{flying color light}}; {{roundytl|8px}}&amp;quot; | Gen&lt;br /&gt;
! style=&amp;quot;background:#{{flying color light}}&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{flying color light}}; {{roundytr|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{kalos color}}; border:1px solid #{{kalos color dark}}&amp;quot; | VI&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Aerilate|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left&amp;quot; | Normal-type moves become Flying-type moves. The power of those moves is boosted a little.&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{unova color}}; border:1px solid #{{unova color dark}}&amp;quot; | V&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Big Pecks|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left&amp;quot; | Protects the Pokémon from Defense-lowering effects.&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{unova color}}; border:1px solid #{{unova color dark}}&amp;quot; | V&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Multiscale|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left&amp;quot; | Reduces the amount of damage the Pokémon takes while its HP is full.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{flying color light}}; {{roundybottom|8px}}&amp;quot; |&amp;lt;small&amp;gt;All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual Ability&#039;s page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot; class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{flying color}}; border:2px solid #{{flying color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{flying color light}}; {{roundytl|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background:#{{flying color light}}&amp;quot; width=100px | Name&lt;br /&gt;
! style=&amp;quot;background:#{{flying color light}}; {{roundytr|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag3|Coba Berry}}&lt;br /&gt;
| [[Coba Berry]]&lt;br /&gt;
| If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Flying-type attack.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag3|Flying Gem}}&lt;br /&gt;
| [[Flying Gem]]&lt;br /&gt;
| A gem with an essence of air. When held, it strengthens the power of a Flying-type move one time.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag3|Flying Memory}}&lt;br /&gt;
| [[Flying Memory]]&lt;br /&gt;
| A memory disc that contains Flying-type data. It changes the type of the holder if held by a certain species of Pokémon.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag3|Flyinium Z}}&lt;br /&gt;
| [[Flyinium Z]]&lt;br /&gt;
| It converts Z-Power into crystals that upgrade Flying-type moves to Flying-type Z-Moves.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag3|Iron Ball}}&lt;br /&gt;
| [[Iron Ball]]&lt;br /&gt;
| An item to be held by a Pokémon. It lowers Speed and allows Ground-type moves to hit Flying-type and holders that are levitating.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag3|Sharp Beak}}&lt;br /&gt;
| [[Sharp Beak]]&lt;br /&gt;
| An item to be held by a Pokémon. It&#039;s a long, sharp beak that boosts the power of Flying-type moves.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag3|Sky Plate}}&lt;br /&gt;
| [[Sky Plate]]&lt;br /&gt;
| An item to be held by a Pokémon. It&#039;s a stone tablet that boosts the power of Flying-type moves.&lt;br /&gt;
|- class=&amp;quot;unsortable&amp;quot;&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#{{flying color light}}; {{roundybottom|8px}}&amp;quot; |&amp;lt;small&amp;gt;All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual item&#039;s page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Cram-o-matic]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{flying color}}; border:2px solid #{{flying color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{flying color light}}; {{roundytl|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background:#{{flying color light}}; {{roundytr|8px}}&amp;quot; | Name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Air Balloon}}&lt;br /&gt;
| [[Air Balloon]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Clever Feather}}&lt;br /&gt;
| [[Clever Feather]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Genius Feather}}&lt;br /&gt;
| [[Genius Feather]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Grepa Berry}}&lt;br /&gt;
| [[Grepa Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Health Feather}}&lt;br /&gt;
| [[Health Feather]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Lansat Berry}}&lt;br /&gt;
| [[Lansat Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Lum Berry}}&lt;br /&gt;
| [[Lum Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Muscle Feather}}&lt;br /&gt;
| [[Muscle Feather]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Pretty Feather}}&lt;br /&gt;
| [[Pretty Feather]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Resist Feather}}&lt;br /&gt;
| [[Resist Feather]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Swift Feather}}&lt;br /&gt;
| [[Swift Feather]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag3|Utility Umbrella}}&lt;br /&gt;
| [[Utility Umbrella]]&lt;br /&gt;
|- class=&amp;quot;unsortable&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#{{flying color light}}; {{roundybottom|8px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable Flying-type Trainers==&lt;br /&gt;
{{main|:Category:Flying-type Trainers|Category:Flying-type Trainers}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Flying color}}; border:3px solid #{{Flying color dark}}&amp;quot; width=700px&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color light}}; {{roundytl|8px}}&amp;quot; | Gen&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color light}}&amp;quot; | Trainer&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color light}}&amp;quot; | Title&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color light}}; {{roundytr|8px}}&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Johto color}}; border:1px solid #{{Johto color dark}}&amp;quot; | [[Generation II|&amp;lt;font style=&amp;quot;color: black&amp;quot;&amp;gt;II]]&lt;br /&gt;
| [[File:VSFalkner.png|link=Falkner]]&amp;lt;br&amp;gt;[[Falkner]]&lt;br /&gt;
| [[Gym Leader]]&lt;br /&gt;
| [[Violet Gym]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Hoenn color}}; border:1px solid #{{Hoenn color dark}}&amp;quot; | [[Generation III|&amp;lt;font style=&amp;quot;color: black&amp;quot;&amp;gt;III]]&lt;br /&gt;
| [[File:VSWinona.png|x64px|link=Winona]]&amp;lt;br&amp;gt;[[Winona]]&lt;br /&gt;
| [[Gym Leader]]&lt;br /&gt;
| [[Fortree Gym]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Unova color}}; border:1px solid #{{Unova color dark}}&amp;quot; | [[Generation V|&amp;lt;font style=&amp;quot;color: black&amp;quot;&amp;gt;V]]&lt;br /&gt;
| [[File:VSSkyla.png|link=Skyla]]&amp;lt;br&amp;gt;[[Skyla]]&lt;br /&gt;
| [[Gym Leader]]&lt;br /&gt;
| [[Mistralton Gym]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Alola color}}; border:1px solid #{{Alola color dark}}&amp;quot; | [[Generation VII|&amp;lt;font style=&amp;quot;color: black&amp;quot;&amp;gt;VII]]&lt;br /&gt;
| [[File:VSKahili USUM.png|x64px|link=Kahili]]&amp;lt;br&amp;gt;[[Kahili]]&lt;br /&gt;
| [[Elite Four]]&lt;br /&gt;
| [[Pokémon League (Alola)|Alola Pokémon League]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Paldea color}}; border:1px solid #{{Paldea color dark}}&amp;quot; | [[Generation IX|&amp;lt;font style=&amp;quot;color: black&amp;quot;&amp;gt;IX]]&lt;br /&gt;
| [[File:VSLarry.png|x64px|link=Larry]]&amp;lt;br&amp;gt;[[Larry]]{{tt|*|Also works as a Normal-type Gym Leader}}&lt;br /&gt;
| [[Elite Four]]&lt;br /&gt;
| [[Pokémon League (Paldea)|Paldea Pokémon League]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Icons==&lt;br /&gt;
===[[Core series]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#{{Flying color}}; font-size:80%&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC RSE.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC FRLG.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC Big.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC BW.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC XY.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC SM.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC PE.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Flying icon SwSh.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC BDSP.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC LA.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Flying icon LA.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Ruby and Sapphire|Pokémon Ruby, Sapphire}}, {{color2|000|Pokémon Emerald|Emerald}}, {{color2|000|Pokémon HeartGold and SoulSilver|HeartGold and SoulSilver}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon FireRed and LeafGreen}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Generation IV}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Generation V}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Sun and Moon|Pokémon Sun, Moon}}, {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun and Ultra Moon}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu!; Let&#039;s Go, Eevee!}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Sword and Shield}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu!; Let&#039;s Go, Eevee!}}; {{color2|000|Pokémon Sword and Shield|Sword, Shield}} and {{color2|000|Pokémon HOME|HOME}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Brilliant Diamond and Shining Pearl}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Legends: Arceus}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Brilliant Diamond and Shining Pearl|Pokémon Brilliant Diamond, Shining Pearl}}, {{color2|000|Pokémon Legends: Arceus|Legends: Arceus}}, {{color2|000|Pokémon Scarlet and Violet|Scarlet and Violet}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Side series]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#{{Flying color}}; font-size:80%&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC Stad.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC Stad2.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC Colo.png|48px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC XD.png|48px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC PBR.png|48px]]&lt;br /&gt;
|-&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Stadium}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Stadium 2}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Colosseum}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon XD: Gale of Darkness}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Battle Revolution}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Spin-off games]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#{{Flying color}}; font-size:80%&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Flying Assist.png|48px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Battrio Flying type.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Tretta Flying type.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GO Flying.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC RR.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC Masters.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:PMD DX Flying type.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Mezastar Flying type.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Flying color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:FlyingIC NPSnap.png|48px]]&lt;br /&gt;
|-&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Ranger (game)|Pokémon Ranger}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Battrio}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Tretta}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon GO}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Rumble Rush}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Masters EX}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Mystery Dungeon: Rescue Team DX}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Mezastar}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|New Pokémon Snap}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[Generation I|Generations I]], {{gen|II}}, and {{gen|V}} introduced more Flying-type Pokémon than any other generation, each with 19 (including {{p|Rotom}}&#039;s Fan form in Generation V). [[Generation VIII]] introduced the fewest Flying-type Pokémon, with five.&lt;br /&gt;
* [[Generation IV]] introduced more Flying-type moves than any other generation, with seven. Generation II introduced the fewest Flying-type moves, with only one, {{m|Aeroblast}}.&lt;br /&gt;
&amp;lt;!--Gust was Normal-type in Generation I.--&amp;gt;&lt;br /&gt;
* Flying was the last Pokémon type to receive:&lt;br /&gt;
** A single-typed Pokémon, receiving one with {{p|Tornadus}} in Generation V.&lt;br /&gt;
** A dual-typed Pokémon with its type as the primary type, receiving two with {{p|Noibat}} and {{p|Noivern}} in Generation VI.&lt;br /&gt;
* With the introduction of {{p|Hawlucha}}, Flying became the first type to be paired with every other type, being followed thereafter by six more (namely, {{t|Water}}, {{t|Psychic}}, {{t|Fighting}}, {{t|Grass}}, {{t|Electric}}, and {{t|Dark}}).&lt;br /&gt;
* Despite the name of the type suggesting that all Pokémon that can fly have that type, there are Pokémon who can fly who are not of the Flying type such as [[Vikavolt]]. Additionally there are Pokémon with this type who cannot fly at all such as [[Natu]].&lt;br /&gt;
* All Flying-type moves are eligible to be used in [[Sky Battle]]s.&lt;br /&gt;
* Flying and {{t|Ground}} are tied with having the fewest notable [[type expert]]s, with only four each.&lt;br /&gt;
* Flying and {{t|Poison}} are the only types to have at least one Pokémon in every [[Egg Group]] (not counting the {{egg3|Ditto}}).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{flying color}}|bordercolor={{flying color light}}&lt;br /&gt;
|ja=ひこう (飛行) &#039;&#039;Hikou&#039;&#039;&lt;br /&gt;
|zh_yue=飛行 &#039;&#039;Fēihàhng&#039;&#039;&lt;br /&gt;
|zh_cmn=飛行 / 飞行 &#039;&#039;Fēixíng&#039;&#039;&lt;br /&gt;
|cs=Létající&lt;br /&gt;
|da=Flyve&lt;br /&gt;
|nl=Vliegsoort&lt;br /&gt;
|fi=Lento&lt;br /&gt;
|fr=Vol&lt;br /&gt;
|de=Flug&lt;br /&gt;
|el=Ιπτάμενος &#039;&#039;Iptámenos&#039;&#039;&lt;br /&gt;
|he=מעופף &#039;&#039;Meofef&#039;&#039;&lt;br /&gt;
|hi=फ़्लाइंग &#039;&#039;Flying&#039;&#039;&amp;lt;br&amp;gt;उड़नेवाला &#039;&#039;Udanevaala&#039;&#039;{{tt|*|Pokémon Smile (prior to version 2.0.0)}}&lt;br /&gt;
|hu=Repülő&lt;br /&gt;
|id={{tt|Terbang|Flying}}{{tt|*|Pokémon Smile, official site (October 2020 - present)}}&amp;lt;br&amp;gt;{{tt|Melayang|Flying, Floating (in the air)}}{{tt|*|Official site (September 2018 - October 2020)}}&lt;br /&gt;
|it=Volante&lt;br /&gt;
|ko=비행 &#039;&#039;Bihaeng&#039;&#039;&lt;br /&gt;
|ms=Terbang&lt;br /&gt;
|no=Flyvende&amp;lt;br&amp;gt;Flyr&lt;br /&gt;
|pl=Latający&amp;lt;br&amp;gt;Fruwający{{tt|*|AG004, AG020}}&lt;br /&gt;
|pt=Voador&lt;br /&gt;
|ro=Zbor&lt;br /&gt;
|ru=Летающий &#039;&#039;Letayushchiy&#039;&#039;&lt;br /&gt;
|es=Volador&lt;br /&gt;
|sv=Flygande&amp;lt;br&amp;gt;Flyga&lt;br /&gt;
|th=บิน &#039;&#039;Bin&#039;&#039;&lt;br /&gt;
|vi=Bay&lt;br /&gt;
|tr=Uçan&amp;lt;br&amp;gt;Uçuş&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[de:Flug]]&lt;br /&gt;
[[es:Tipo volador]]&lt;br /&gt;
[[fr:Vol (type)]]&lt;br /&gt;
[[it:Volante]]&lt;br /&gt;
[[ja:ひこう]]&lt;br /&gt;
[[zh:飞行（属性）]]&lt;/div&gt;</summary>
		<author><name>Frobotics</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3384018</id>
		<title>Pokémon UNITE</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3384018"/>
		<updated>2021-08-06T16:42:26Z</updated>

		<summary type="html">&lt;p&gt;Frobotics: /* Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|colorscheme=orange&lt;br /&gt;
|bordercolorscheme=dragon&lt;br /&gt;
|name=Pokémon UNITE&lt;br /&gt;
|jname=Pokémon UNITE&lt;br /&gt;
|boxart=Pokémon UNITE logo.png&lt;br /&gt;
|caption=Logo of Pokémon UNITE&lt;br /&gt;
|platform=[[Nintendo Switch]], {{wp|iOS}}, {{wp|Android}}&lt;br /&gt;
|category={{wp|Multiplayer online battle arena|Multiplayer Online Battle Arena (MOBA)}}&lt;br /&gt;
|players=1‒10&lt;br /&gt;
|link_method=N/A&lt;br /&gt;
|gen_series=[[Generation VIII]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|publisher=[[The Pokémon Company]]&lt;br /&gt;
|developer=[[The Pokémon Company]], {{wp|TiMi Studios}}&lt;br /&gt;
|release_date_ja=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_na=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_au=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_eu=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_kr=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_cn=TBA&lt;br /&gt;
|release_date_hk=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_tw=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|grac=ALL&lt;br /&gt;
|gsrr=7+ &amp;lt;small&amp;gt;({{wp|International Age Rating Coalition|IARC}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|website_ja=[https://www.pokemonunite.jp/ja/ Official website]&lt;br /&gt;
|website_en=[https://unite.pokemon.com/en-us/ Official website]&amp;lt;br&amp;gt;[https://www.pokemon.com/us/pokemon-video-games/pokemon-unite/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon UNITE&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|Pokémon UNITE|ポケモンユナイト}}&#039;&#039;&#039;) is a {{wp|Freemium|free-to-start}} spin-off Pokémon game for the [[Nintendo Switch]], {{wp|iOS}}, and {{wp|Android}}. It is developed by {{wp|TiMi Studios}}, a subsidiary of {{wp|Tencent|Tencent Games}}. The game was released in July 21, 2021 on the [[Nintendo Switch]]&amp;lt;ref&amp;gt;[https://twitter.com/PokemonUnite/status/1415657439207198721 Pokémon UNITE on Twitter]&amp;lt;/ref&amp;gt; and scheduled to be released in September 2021 for mobile devices.&amp;lt;ref&amp;gt;[https://unite.pokemon.com/en-us/news/pokemon-unite-is-set-for-release-on-nintendo-switch-and-smartphones/ Pokémon UNITE | Pokémon UNITE is set for release on Nintendo Switch and mobile devices]&amp;lt;/ref&amp;gt; It is playable in nine languages, with Japanese, English, Korean, Simplified and Traditional Chinese to be available at launch and German, Spanish, French, and Italian to be available in the second half of 2021.&lt;br /&gt;
&lt;br /&gt;
It was announced during [[Pokémon Press Conference|Pokémon Presents]] on June 24, 2020. A closed beta test occurred in {{pmin|Greater China|mainland China}} beginning in January 2021, and a regional beta test on Android devices occurred in {{pmin|Canada}} in March 2021.&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/pokemon-unite-development-update-and-regional-beta-test-in-canada-for-android-users/ Pokémon UNITE Development Update and Regional Beta Test in Canada for Android Users | Pokemon.com]&amp;lt;/ref&amp;gt; A network test was held for the Nintendo Switch version in Japan from June 24 to June 26, 2021.&amp;lt;ref&amp;gt;[https://www.pokemonunite.jp/ja/news/2/ ネットワークテストに参加して、いち早くNintendo Switch版『ポケモンユナイト』を体験しよう！ | 『Pokémon UNITE』公式サイト]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;i&amp;gt;Experience a new kind of Pokémon battle in Pokémon UNITE. Team up and face off in 5-on-5 team battles to see who can score the most points within the allotted time. Work together with your fellow Trainers to catch wild Pokémon, level up and evolve your partner Pokémon, and defeat the opposing team’s Pokémon to prevent them from scoring points. Put your teamwork to the test, and take home the win!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Players compete in Unite Battles, where two teams attempt to score points in the opposing team&#039;s goals while guarding their own. To score, players collect Aeos energy by defeating wild Pokémon or members of the enemy team them bring it to an opposing goal. The team with the highest score after ten minutes wins; if there is a tie, the team that reached the tied score first wins.&lt;br /&gt;
&lt;br /&gt;
Pokémon begin a match at level one in their lowest form (discounting [[baby Pokémon]]) and gain [[experience]] gradually over time and by defeating [[wild Pokémon]]. Pokémon will evolve (except Pikachu) and learn new [[move]]s as they level up, much like the [[core series]]. Initially, a Pokémon has two moves and the player chooses which one to keep. The other move is then unlocked at level three. These moves are upgraded at proceeding levels with the player choosing one of two moves to replace the move with. At the Pokémon&#039;s final level it unlocks its Unite Move, a separate attack that must charge over time.&lt;br /&gt;
&lt;br /&gt;
Participating in Unite battles will earn the player Battle Points, Aeos coins, and (after reaching Trainer level six) Aeos energy.&lt;br /&gt;
&lt;br /&gt;
==Game modes==&lt;br /&gt;
===Standard Battle===&lt;br /&gt;
Standard Battle is the default game mode and has three types of matches within its umbrella: Random Match, CPU Match, and Friendly Match. They are all 10 minute 5-on-5 matches that take place in [[Remoat Stadium]]. Players may play solo or form in groups of any size.&lt;br /&gt;
&lt;br /&gt;
Random Matches will randomly match players of comparable skill into two teams. CPU Matches will randomly match one team of five against a team of CPUs. Friendly Matches allow up to 10 players to join two teams, with CPUs filling in any empty spots. Rewards such as Aeos coins and Battle Points are not awarded in Friendly Matches.&lt;br /&gt;
&lt;br /&gt;
===Ranked Battle===&lt;br /&gt;
Ranked Battles are unlocked at Trainer level six. They are 10 minute 5-on-5 matches that take place in Remoat Stadium. Players may play solo or form in groups of two, three, or five. Team members must be within similar ranks to each other.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Classes&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Rank&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Great Rank&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Master Rank&lt;br /&gt;
| Points - 0-99999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranked Points====&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
===Quick Battle===&lt;br /&gt;
Quick battles are unlocked at level 8. They are shorter than Standard Battles at 5 minutes with 4v4 or 3v3 teams. The Quick Battles maps rotate periodically allowing players to only chose from one available Quick Battle Map at a time. Each map has different rules.&lt;br /&gt;
&lt;br /&gt;
===Wild Pokémon===&lt;br /&gt;
Defeating wild Pokémon is the primary way of collecting Aeos energy. They will generally attack Trainers&#039; Pokémon that come near or attack them and chase after them a limited distance. As the Unite Battle progresses, some will despawn while other, more powerful Pokémon will spawn. Additionally, some wild Pokémon may evolve at later stages of the battle.&lt;br /&gt;
&lt;br /&gt;
A list of wild Pokémon can be seen here&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Pokemon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Appeared Stages&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Evolves into&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Point Value&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Aipom}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| {{p|Ambipom}}&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Corphish}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| {{p|Crawdaunt}}&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Crawdaunt}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 4-5&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Ambipom}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 3-7&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Audino}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 5-8&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Combee}}&lt;br /&gt;
| Remoat Island&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 2-3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Vespiquen}}&lt;br /&gt;
| Remoat Island&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 4-6&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Lillipup}}&lt;br /&gt;
| Remoat Island&lt;br /&gt;
| {{p|Herdier}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Herdier}}&lt;br /&gt;
| Remoat Island&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Abra}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 20-23&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Venomoth}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 5-8&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Ledyba}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| {{p|Ledian}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Ledian}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Sunkern}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| {{p|Sunflora}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Sunflora}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Dewpider}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 2-3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Araquanid}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 15-20&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Meowth|Alolan Meowth}}&lt;br /&gt;
| Shivre City&lt;br /&gt;
| {{p|Persian|Alolan Persian}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Persian|Alolan Persian}}&lt;br /&gt;
| Shivre City&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Electrode}}&lt;br /&gt;
| Shivre City&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 10-13&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Snom}}&lt;br /&gt;
| Shivre City&lt;br /&gt;
| {{p|Frosmoth}}&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Frosmoth}}&lt;br /&gt;
| Shivre City&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special wild Pokémon will give the Pokémon that knocked them out buffs. These buffs include damage shields, increased damage against wild Pokémon with low HP, and decreasing the movement speed of enemies hit by the buffed Pokémon. Other wild Pokémon will assist the Pokémon that knocked them out by lowering the opposing team&#039;s goal&#039;s defenses. This allows goals to be scored faster.&lt;br /&gt;
&lt;br /&gt;
A list of special Pokémon can be seen here&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Wild Pokemon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Appeared Stages&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Point Value&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Bonus&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Zapdos}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| 20-30&lt;br /&gt;
| Causes instant scoring of opposing goals for 30 seconds and unleashes damage to the opponents&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Ludicolo}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| 4-7&lt;br /&gt;
| Higher damage against enemy Pokémon with low health&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Bouffalant}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| 4-7&lt;br /&gt;
| Normal attack will slow down enemy Pokémon&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Rotom}}&lt;br /&gt;
| Remoat Island&lt;br /&gt;
| 20&lt;br /&gt;
| After defeating, it will move to the nearest enemy goal and give a quick boost to give instant scoring for 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Drednaw}}&lt;br /&gt;
| Remoat Island&lt;br /&gt;
| 20&lt;br /&gt;
| After defeating, you will receive a shield and everyone in your team gets an experience boost&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Regigigas}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| 50-55&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Avalugg}}&lt;br /&gt;
| Shivre City&lt;br /&gt;
| 20-30&lt;br /&gt;
| After defeating, gives players an ice aura that slows opponents and gives your goal a shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beginner bonuses===&lt;br /&gt;
New accounts receive bonuses for a time, such as additional Battle Points for completing matches and [[List of events in Pokémon UNITE#14-Day Welcome Gifts|gifts for logging in for the first two weeks]]. At Trainer level five, players also unlock the Beginner Challenge, a set of missions that are only available for 30 days.&lt;br /&gt;
&lt;br /&gt;
*Login Bonuses -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| Day 1&lt;br /&gt;
| 680 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Day 2&lt;br /&gt;
| Alolan {{p|Ninetales}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|-&lt;br /&gt;
| Day 3&lt;br /&gt;
| Beach Style: Venusaur&lt;br /&gt;
|-&lt;br /&gt;
| Day 4&lt;br /&gt;
| 600 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 5&lt;br /&gt;
| Sporty Set: Headwear&lt;br /&gt;
|-&lt;br /&gt;
| Day 6&lt;br /&gt;
| Sporty Set: Innerwear&lt;br /&gt;
|-&lt;br /&gt;
| Day 7&lt;br /&gt;
| 880 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Day 8&lt;br /&gt;
| {{p|Cinderace}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|-&lt;br /&gt;
| Day 9&lt;br /&gt;
| 700 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 10&lt;br /&gt;
| Sporty Set: Bottoms&lt;br /&gt;
|-&lt;br /&gt;
| Day 11&lt;br /&gt;
| 700 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 12&lt;br /&gt;
| Sporty Set: Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Day 13&lt;br /&gt;
| 800 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 14&lt;br /&gt;
| {{p|Greninja}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Beginner Challenge -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Challenge&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Challenge Reward&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Day Reward&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 1&lt;br /&gt;
| Complete the Tutorial&amp;lt;br&amp;gt;(Basics 1 and 2)&lt;br /&gt;
| Muscle Band&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Headwear&lt;br /&gt;
|-&lt;br /&gt;
| Complete the Advanced 1 tutorial&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Obtain 3 Unite licenses&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Participate in a Standard Battle four times&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 2&lt;br /&gt;
| Complete the Advanced 2 tutorial&lt;br /&gt;
| Wise Glasses&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Innerwear&lt;br /&gt;
|-&lt;br /&gt;
| Score a total of 50 points&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Rotom and defeat it once, with you or one of your teammates dealing the final blow&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Zapdos and defeat it once, with you or one of your teamates dealing the final blow&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 3&lt;br /&gt;
| Reach Trainer level 9&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Bottoms&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 ranked match&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Score three goals in a single battle&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Knockout a total of 10 opponent Pokémon&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 4&lt;br /&gt;
| Participate in 1 battle with a Held Item&lt;br /&gt;
| Exp. Share&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Back Item&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 battle with a Battle Item&amp;lt;br&amp;gt;(Except Potion)&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Score 50 or more points in a single battle&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Make a total of 10 assists&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 5&lt;br /&gt;
| Participate in 1 Ranked Match&lt;br /&gt;
| Shell Bell&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Accessory&lt;br /&gt;
|-&lt;br /&gt;
| Score a total of 150 points in Ranked Matches&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Obtain one Fashion Item&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Score a single goal worth 30 or more points in a battle&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 6&lt;br /&gt;
| Reach Trainer level 13&lt;br /&gt;
| Assault Vest&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 battle as: Attacker&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 3 Ranked Matches&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Drednaw and defeat it once, with you or one of your teammates dealing the final blow&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 7&lt;br /&gt;
| Block one goal&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Unite License&lt;br /&gt;
|-&lt;br /&gt;
| Reach Great rank&amp;lt;br&amp;gt;(Rank level)&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Complete all beginner challenges up through day 6&lt;br /&gt;
| 50 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Become the MVP one time&lt;br /&gt;
| 50 Item Enhancers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]&amp;lt;br&amp;gt;{{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| [[File:UNITE Bulbasaur.png|x50px]]&amp;lt;br&amp;gt;{{p|Bulbasaur}}&amp;lt;br&amp;gt;Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Ivysaur}}&amp;lt;br&amp;gt;Evolves at Lv. 9&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Overgrow.png|x40px]] &#039;&#039;&#039;Overgrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When HP is low, increases all damage dealt.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also pulls enemies inward between the vines.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seed Bomb.png|x40px]] &#039;&#039;&#039;Seed Bomb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a large seed at the designated area, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Seed Bomb Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Giga Drain.png|x40px]] &#039;&#039;&#039;Giga Drain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, dealing damage to enemies in the area of effect, leaving them poisoned and decreasing their movement speed and Sp. Defense for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drain HP from enemies in the area of effect, dealing damage to them and restoring HP when this hits. Also reduces damage received for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Razor Leaf.png|x40px]] &#039;&#039;&#039;Razor Leaf&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launch many sharp-edged leaves in a quick succession of attacks, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Razor Leaf Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Solar Beam.png|x40px]] &#039;&#039;&#039;Solar Beam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Petal Dance.png|x40px]] &#039;&#039;&#039;Petal Dance&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast a bundled beam of light, dealing damage to enemies in a line.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Scatter petals around the user, increasing movement speed for a short time and dealing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Verdant Anger.png|x40px]] &#039;&#039;&#039;Verdant Anger&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launches a giant seed toward the designated area. The seed then splits apart, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&amp;lt;br&amp;gt;{{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| All-Rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Charmander.png|x50px]]&amp;lt;br&amp;gt;{{p|Charmander}}&amp;lt;br&amp;gt;Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Charmeleon}}&amp;lt;br&amp;gt;Evolves at Lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blaze.png|x40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;While at half HP or less, critical-hit rate is increased.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals continual damage. Deals increased damage to enemies that are burned and increases in range when the user evolves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Flame Burst.png|x40px]] &#039;&#039;&#039;Flame Burst&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a bursting flame. When this move hits, it leaves enemies burned and increases the user&#039;s movement speed for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Flame Burst Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flamethrower.png|x40px]] &#039;&#039;&#039;Flamethrower&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Punch.png|x40px]] &#039;&#039;&#039;Fire Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with an intense blast of fire. When this move hits, it leaves enemies burned and increases the user&#039;s movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and the damage caused by burning.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Punch with a fiery fist, dealing damage and shoving enemies when it hits. Also leaves the enemies it shoves burned.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown every time a basic attack hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fire Spin.png|x40px]] &#039;&#039;&#039;Fire Spin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Encircles enemies in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of enemies for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fire Spin Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Blast.png|x40px]] &#039;&#039;&#039;Fire Blast&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flare Blitz.png|x40px]] &#039;&#039;&#039;Flare Blitz&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blasts intense, all-consuming fire, dealing damage over time to enemies while the flames continue to burn on the ground and decreasing the movement speed of enemies for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward cloaked in fire, granting the user a shield and throwing enemies hit.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases movement speed of enemies for a short time when they are thrown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seismic Slam.png|x40px]] &#039;&#039;&#039;Seismic Slam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly up into the air, allowing the user to move freely over obstacles. While this move is being used, basic attacks deal increased damage and leave enemies burned. In addition, when dealing damage to an enemy, recover HP. Using this move again on an enemy will grab it and slam it onto the ground.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&amp;lt;br&amp;gt;{{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Hip-Hop Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Static.png|x40px]] &#039;&#039;&#039;Static&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Paralyzes all enemies nearby for a short time when receiving damage. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also paralyzes enemies for a short time when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunder Shock.png|x40px]] &#039;&#039;&#039;Thunder Shock&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release electricity, dealing damage to enemies in the area of effect. Also paralyzes enemies for a short time.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Thunder Shock Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Electro Ball.png|x40px]] &#039;&#039;&#039;Electro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunder.png|x40px]] &#039;&#039;&#039;Thunder&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl an electric orb, dealing damage to enemies in the area of effect and leaving them paralyzed for a short time. This move&#039;s damage increases the lower the enemies remaining HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drop wicked thunderbolts, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of times this move attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Electro Web.png|x40px]] &#039;&#039;&#039;Electro Web&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks and captures enemies using an electric net, leaving them unable to move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Electro Web Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Tackle.png|x40px]] &#039;&#039;&#039;Volt Tackle&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunderbolt.png|x40px]] &#039;&#039;&#039;Thunderbolt&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user electrify itself and charge ahead, throwing opposing Pokémon.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a strong electric blast, dealing damage to enemies in the area of effect and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunderstorm.png|x40px]] &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks enemies near the user with tremendous bolts of lightning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&amp;lt;br&amp;gt;{{rf|Alolan}} {{p|Ninetales}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Coins/460 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{rf|Alolan}} {{p|Vulpix}}&amp;lt;br&amp;gt;Evolves at Lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Warning.png|x40px]] &#039;&#039;&#039;Snow Warning&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Causes snow to fall on an enemy, dealing damage to it and decreasing their movement speed for a short time. Boosted attacks and moves (except Aurora Veil) sling snow, and hitting the same target with snow multiple times will freeze it for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Powder Snow.png|x40px]] &#039;&#039;&#039;Powder Snow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly gust of powdery snow, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Powder Snow Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Avalanche.png|x40px]] &#039;&#039;&#039;Avalanche&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gush of chilly ice toward the designated area. The ice forms a wall that cannot be passed through on land. After a short time this wall melts and collapses, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a powerful cone of blinding light, leaving enemies unable to act when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt and stun duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Icy Wind.png|x40px]] &#039;&#039;&#039;Icy Wind&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gust of freezing air, dealing damage to enemies in the area of effect and decreases their movement speed for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Icy Wind Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blizzard.png|x40px]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aurora Veil.png|x40px]] &#039;&#039;&#039;Aurora Veil&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Summons a howling blizzard in two blasts in front of the user. The first blast deals damage to enemies in the area of effect and decreases their movement speed for a short time. The second blast deals damage to enemies in the area of effect and shoves them. If the second blast hits an obstacle, it also deals damage to enemies near the point of impact.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create an aurora around the user, reducing damage received by the user and nearby allies in the area of effet. While the user is inside the aurora, its movement speed is increased and its basic attacks become boosted attacks.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Further reduces damage allies receive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Globe.png|x40px]] &#039;&#039;&#039;Snow Globe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly snow and ice, dealing damage to enemies in the area of effect when it hits. Deals increased damage to enemies that are frozen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wigglytuff.png|x130px]]&amp;lt;br&amp;gt;{{p|Wigglytuff}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 4.5&lt;br /&gt;
| {{p|Jigglypuff}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cute Charm.png|x40px]] &#039;&#039;&#039;Cute Charm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When hit by an enemies attack at close range, make that enemy infatuated for a short time. Infatuated enemies become enthralled and approach Wigglytuff against their will. The effects of this ability have a cooldown and cannot trigger on the same enemy in quick succession.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing damage to enemies and spinning them around when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Pound.png|x40px]] &#039;&#039;&#039;Pound&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pound Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Double Slap.png|x40px]] &#039;&#039;&#039;Double Slap&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam 2.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased number of attacks.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Emit a powerful flash in the designated direction, dealing damage to enemies in the area of effect twice.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when the first hit of this move deals damage to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Defense Curl.png|x40px]] &#039;&#039;&#039;Defense Curl&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick roll, granting the user a shield and throwing any enemies hit by the roll. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Defense Curl Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Rollout.png|x40px]] &#039;&#039;&#039;Rollout&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sing.png|x40px]] &#039;&#039;&#039;Sing&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick roll, granting the user a shield. Also deals damage to enemies hit by the roll and throws them. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the length of time enemies are thrown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user sing, decreasing the movement speed of nearby enemies for a short time. Enemies that stay in the move&#039;s area of effect for a while are put to sleep for a short time, which also decreases their Defense and Sp. Defense.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased sleep duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Starlight Recital.png|x40px]] &#039;&#039;&#039;Starlight Recital&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Begin performing a recital, granting the user and nearby allies a shield as well as removing all status conditions from the affected allies and make them immune to hindrances for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Machamp.png|x130px]]&amp;lt;br&amp;gt;{{p|Machamp}}&lt;br /&gt;
&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| {{p|Machop}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Machoke}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| [[File:UNITE Machamp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Guts.png|x40px]] &#039;&#039;&#039;Guts&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases Attack when afflicted by a status condition.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage when it hits. This boosted attack also decreases the movement speed of enemies for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Karate Chop.png|x40px]] &#039;&#039;&#039;Karate Chop&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack opposing Pokémon with a sharp chop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Karate Chop Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Close Combat.png|x40px]] &#039;&#039;&#039;Close Combat&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cross Chop.png|x40px]] &#039;&#039;&#039;Cross Chop&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a series of punches in the designated direction, dealing increased damage with the last punch. The user can move while using this move and becomes immune to hindrances.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals increased damage to enemies that are afflicted by a status condition.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user deliver a double chop with forearms crossed while dashing forward. This increases the user&#039;s critical-hit rate.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Attack with each basic attack, up to a set max.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bulk Up.png|x40px]] &#039;&#039;&#039;Bulk Up&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Become immune to hindrances for a short time. Increases movement speed, basic attack speed, and Attack. The next basic attack also becomes a boosted attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulk Up Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dynamic Punch.png|x40px]] &#039;&#039;&#039;Dynamic Punch&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Submission.png|x40px]] &#039;&#039;&#039;Submission&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated location, dealing damage to enemies in the area of effect and leaving them unable to act when it hits. After using this move, the user becomes immune to hindrances, their movement speed and basic attack speed is increased. The next basic attack also becomes a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased Attack and movement speed.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases movement speed and become immune to hindrances. When the next basic attack hits, the attack deals increased damage and slams the enemy onto the ground, leaving it unable to act. Once this move ends, the user&#039;s critical-hit rate and basic attack speed are increased for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased critical-hit rate and basic attack speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Barrage Blow.png|x40px]] &#039;&#039;&#039;Barrage Blow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the user&#039;s movement speed, Attack, Defense, and Sp. Defense for a short time. If used again, unleash a combo attack, dealing damage to enemies in the area of effect and shoving them. The final blow deals an especially large amount of damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slowbro.png|x130px]]&amp;lt;br&amp;gt;{{p|Slowbro}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Slowpoke}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Oblivious.png|x40px]] &#039;&#039;&#039;Oblivious&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When Slowbro receives damage, the HP loss is gradual. When damaging an opponent with a move, restore some of the remaining gradual HP loss and decrease the target&#039;s Sp. Defense.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, deal damage to nearby opposing Pokémon and decrease their movement speed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Water Gun.png|x40px]] &#039;&#039;&#039;Water Gun&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slowbro channels a fierce stream of water which deals damage and lowers movement speed. Increase the area of effect and damage the longer this move is channeled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Water Gun Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Scald.png|x40px]] &#039;&#039;&#039;Scald&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf.png|x40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deal damage to opposing Pokémon and create steam when it hits. Opposing Pokémon inside the steam&#039;s area are left burned and have their movement speed decreased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward on a wave, dealing damage in an area and knock opponents back. This is followed by two more waves that deal damage and decrease enemy movement speed.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The second and third waves become larger and also knock enemies back like the firt wave.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slack Off.png|x40px]] &#039;&#039;&#039;Slack Off&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Lay down and take a rest, continuously regaining health. Damage taken will reduce the recovery effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slack Off Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Amnesia.png|x40px]] &#039;&#039;&#039;Amnesia&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Telekinesis.png|x40px]] &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Nullify some damage before it takes effect. For a short time after using this move, become immune to hindrances and gain increased defense. Also increase the damage dealt by the next use of Scald or Surf.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Sp. Attack.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Make opposing Pokémon float with psychic power. If used again, pull the opposing Pokémon toward the user.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased range and firing speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slowbeam.png|x40px]] &#039;&#039;&#039;Slowbeam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Stare at an enemy and attack continually, dealing damage and rooting them. Grants a shield and makes the user immune to hindrances while using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gengar.png|x130px]]&amp;lt;br&amp;gt;{{p|Gengar}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gastly}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Haunter}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Levitate.png|x40px]] &#039;&#039;&#039;Levitate&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases movement speed when out of combat. (8s after leaving combat)&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, lunging at an enemy and dealing damage.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Will-o-Wisp.png|x40px]] &#039;&#039;&#039;Will-o-Wisp&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot multiple sinister flames, dealing damage to enemies and leaving them burned when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Will-o-Wisp Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Shadow Ball.png|x40px]] &#039;&#039;&#039;Shadow Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb 2.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a shadowy blob at the target, decreasing the movement speed and Sp. Defense of enemies for a short time when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, leaving enemies poisoned when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased poison duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Lick.png|x40px]] &#039;&#039;&#039;Lick&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with the user&#039;s tongue and pulls enemies toward the user.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Lick Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dream Eater.png|x40px]] &#039;&#039;&#039;Dream Eater&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Hex.png|x40px]] &#039;&#039;&#039;Hex&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Puts enemies to sleep when it hits. If used again while a nearby enemy is asleep, the user appears behind the target and attacks, restoring HP and reducing the cooldown of Shadow Ball or Sludge Bomb.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and HP restored.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Disappear and move to the designated location, dealing damage to enemies in the area of effect when the user reappears. If this hits an enemy that is afflicted by a status condition, it deals increased damage and its cooldown is reduced.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Phantom Ambush.png|x40px]] &#039;&#039;&#039;Phantom Ambush&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated area and start sneaking with increased movement speed. If this move is used again, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Mr Mime.png|x130px]]&amp;lt;br&amp;gt;{{p|Mr. Mime}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Magician Style: 1,200 Gems/60 Holowear Tickets&lt;br /&gt;
| Supporter / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Mr Mime Outfit.png|x130px]]&amp;lt;br&amp;gt;Magician Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Filter.png|40px]] &#039;&#039;&#039;Filter&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Reduced damage received for a short time after using a move.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage and throwing enemies when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fake Out.png|40px]] &#039;&#039;&#039;Fake Out&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slap its hands together, shoving enemies in front of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fake Out Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Confusion.png|40px]] &#039;&#039;&#039;Confusion&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psychic.png|40px]] &#039;&#039;&#039;Psychic&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks straight in front of the user, dealing damage to enemies and shoving them. If an enemy shoved by this move hits an obstacle, it receives increased damage from this move and is left unable to act for a short time. If the enemy is currently guard-swapped, it is not shoved but receives increased damage from this move and is left unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Centers one telekinetic blast each on the user, any guard-swapped enemies, and any Light Screen or Barrier walls created by the user, damaging all enemies caught in the blasts and lowering their Sp. Defense for a short time. If an enemy is hit by multiple overlapping blasts, that enemy is also left unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Light Screen.png|40px]] &#039;&#039;&#039;Light Screen&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a wall of light in the designated area that prevents enemies from passing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Light Screen Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Barrier.png|40px]] &#039;&#039;&#039;Barrier&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Guard Swap.png|40px]] &#039;&#039;&#039;Guard Swap&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 2s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a translucent wall in the designated location that prevents enemies from passing. A maximum of two uses can be kept in reserve for this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the max number of uses that can be kept in reserve.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Swaps the user&#039;s Defense and Sp. Defense stats with those of another Pokémon for a short time when it hits. Swapping with an enemy deals damage over time and decreases their movement speed while increasing the user&#039;s movement speed for a short time. Swapping with an ally increases the movement speed of that ally and the user for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also continually restores the HP of the user and the ally while this move is in effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Showtime.png|40px]] &#039;&#039;&#039;Showtime&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated location and start a pantomime performance, dealing damage over time to enemies in the area of effect and leaving them unable to act for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Snorlax.png|x130px]]&amp;lt;br&amp;gt;{{p|Snorlax}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 2.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Snorlax Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gluttony.png|40px]] &#039;&#039;&#039;Gluttony&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases the effects gained from eating Berries.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Tackle.png|40px]] &#039;&#039;&#039;Tackle&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward belly first, dealing damage when it hits and shoving the first enemy it comes in contact with. After this move, the user&#039;s next basic attack becomes a boosted attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tackle Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Heavy Slam.png|40px]] &#039;&#039;&#039;Heavy Slam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flail.png|40px]] &#039;&#039;&#039;Flail&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user slam its heavy body down, dealing damage to enemies in the area of effect and throwing them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user flail about, increasing the user&#039;s basic attack damage the lower the user&#039;s HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage. If the user has low HP while using this move, its basic attacks that hit enemies will restore the user&#039;s HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rest.png|40px]] &#039;&#039;&#039;Rest&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user fall asleep on the spot and restores its HP. Blocks the movement of all enemies while this move is in effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rest Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Block.png|40px]] &#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Yawn.png|40px]] &#039;&#039;&#039;Yawn&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user spread its arms wide to create a wall and grants it a shield. Prevents enemies from passing through the wall and shoves them if they run into it.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces the damage the user receives while this move is in effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user let loose a huge yawn that lulls enemies into a sleepy haze, putting enemies hit by this move to sleep.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decrease the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Power Nap.png|40px]] &#039;&#039;&#039;Power Nap&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Go to sleep and begin snoring, dealing damage over time to enemies in the area of effect and throw them. While sleeping, become immune to hindrances and continually restore HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gardevoir.png|x130px]]&amp;lt;br&amp;gt;{{p|Gardevoir}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coind/460 Aeos Gems&amp;lt;br&amp;gt;Fashionable Style: 350 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| {{p|Ralts}}&amp;lt;br&amp;gt;Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Kirlia}}&amp;lt;br&amp;gt;Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Gardevoir Fashionable Style Holowear.png|x130px]]&amp;lt;br&amp;gt;Fashionable Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Synchronize.png|40px]] &#039;&#039;&#039;Synchronize&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When an enemy inflicts decreased movement speed or a damge-over-time condition on the Pokémon, the same is inflicted on that opponent. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to enemies in the area of effect and decreases their Sp. Defense for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Confusion 2.png|40px]] &#039;&#039;&#039;Confusion&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks straight in the designated direction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Confusion Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psychic 2.png|40px]] &#039;&#039;&#039;Psychic&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Moonblast.png|40px]] &#039;&#039;&#039;Moonblast&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After hitting an enemy or traveling its maximum distance, deals damage over time to enemies in the area of effect and decreases their movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user attack while moving back to create distance. When the move&#039;s blast hits, it deals damage to enemies in a cone and leaves the enemy closest to the user unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also grants a shield when this move is used.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Teleport.png|40px]] &#039;&#039;&#039;Teleport&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user warp to the designated area, increasing the damage dealt by one basic attack after warping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Teleport Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psyshock.png|40px]] &#039;&#039;&#039;Psyshock&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Future Sight.png|40px]] &#039;&#039;&#039;Future Sight&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks the designated location three times. This move&#039;s cooldown is reduced each time one of these attacks hits an enemy.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increase the damage this move deals each time one of its attacks hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Sets a delayed explosion. When the explosion hits an enemy, it reduces this move&#039;s cooldown.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reset this move&#039;s cooldown when the explosion hits an enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fairy Singularity.png|40px]] &#039;&#039;&#039;Fairy Singularity&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Warps Space in the designated area, drawing in enemies to the center. Shoves and deals damage to enemies the instant the warped space disappears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Absol.png|x130px]]&amp;lt;br&amp;gt;{{p|Absol}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Fashionable Style: 400 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Absol Fashionable Style Holowear.png|x130px]]&amp;lt;br&amp;gt;Fashionable Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Super Luck.png|40px]] &#039;&#039;&#039;Super Luck&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increased critical-hit rate.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing damage to enemies and lowering their Defense when it hits. If this boosted attack hits only a single target, it deals increased damage.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Feint.png|40px]] &#039;&#039;&#039;Feint&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash in an arc, attacking enemies that come in contact with Absol. This move ignores the defense stat and shield effects of enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Feint Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Night Slash.png|40px]] &#039;&#039;&#039;Night Slash&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pursuit.png|40px]] &#039;&#039;&#039;Pursuit&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash in an outward arc, dealing damage to enemies. If this first attack hits, a second attack can also be performed. The second attack has the user dash straight ahead, dealing damage to enemies and increasing the user&#039;s critical-hit rate. The lower the enemies HP, the more the user&#039;s critical-hit rate is increased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Using this move again will restore the user&#039;s HP.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash to the designated location and quickly charge an enemy with the next basic attack. If the basic attack lands from behind, its damage is increased and this move&#039;s cooldown is reduced.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased movement speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slash.png|40px]] &#039;&#039;&#039;Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slash with sharp claws in front of the user, increasing this move&#039;s critical-hit rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psycho Cut.png|40px]] &#039;&#039;&#039;Psycho Cut&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sucker Punch.png|40px]] &#039;&#039;&#039;Sucker Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with blades formed by psychic power that decrease the movement speed of enemies for a short time when this move hits. Also increases basic attack damage dealt to the affected enemy for up to 3 attacks after this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also increases movement speed for a short time when the user gets close to the enemy that this move hit.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Look for an opening to attack an enemy, decreasing the movement speed of the user and the target enemy for the duration. After a short time, charge forward to attack the enemy. However, if the user receives damage or gets attacked before it charges, attack immediately and shove the enemy.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases basic attack speed for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Midnight Slash.png|40px]] &#039;&#039;&#039;Midnight Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleashes a flurry of slashes in front of the user. This move ends by unleashing powerful blades of energy, dealing increased damage to enemies and shove them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Garchomp.png|x130px]]&amp;lt;br&amp;gt;{{p|Garchomp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gible}}&amp;lt;br&amp;gt;Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Gabite}}&amp;lt;br&amp;gt;Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Garchomp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rough Skin.png|40px]] &#039;&#039;&#039;Rough Skin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When struck by a melee attack, a portion of the damage received is reflected back at the attacker.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every fifth attack, dealing increased damage and restoring the user&#039;s HP. Every time a basic attack or move hits an enemy, basic attack speed is increased.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Sand Attack.png|40px]] &#039;&#039;&#039;Sand Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurls sand, narrowing the field of vision of enemies and decreases their movement speed for a short time. Also increases movement speed and basic attack speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sand Attack Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dig.png|40px]] &#039;&#039;&#039;Dig&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dragon Rush.png|40px]] &#039;&#039;&#039;Dragon Rush&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Burrow underground and move quickly in the designated direction, jumping out when coming in contact with an enemy or when traveling the maximum distance. This jump deals damage to enemies in the area of effect and throws them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Damage received is reduced for a short time after jumping out of the ground.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Back up to create distance before diving to attack in the designated direction, shoving enemies. The user can use Dragon Claw while creating distance at the start of this move to create a combo attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the movement speed of enemies for a short time when they are shoved the maximum distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bulldoze.png|40px]] &#039;&#039;&#039;Bulldoze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Stomp down on the ground, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulldoze Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Earthquake.png|40px]] &#039;&#039;&#039;Earthquake&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dragon Claw.png|40px]] &#039;&#039;&#039;Dragon Claw&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump high into the air and crash forcefully to the ground, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decrease the movement speed of enemies for a short time if they are in this move&#039;s area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack twice in front of itself using its claws. The first attack deals damage to enemies and throws them. The second attack deals increased damage. After the move ends, basic attack speed is increased for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increase damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Livid Outrage.png|40px]] &#039;&#039;&#039;Livid Outrage&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user unleash a powerful chain attack while dashing forward. The final attack throws enemies but also leaves the user unable to act for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Lucario.png|x130px]]&amp;lt;br&amp;gt;{{p|Lucario}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 3.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Steadfast.png|40px]] &#039;&#039;&#039;Steadfast&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While at low HP, gain a shield and increased movement speed.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, performing a combo attack with a bone. Deals damage to enemies in the area of effect and throws them.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Quick Attack.png|40px]] &#039;&#039;&#039;Quick Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user lunge forward at a speed that makes it almost invisible, dealing damage to enemies it comes in contact with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Quick Attack Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Extreme Speed.png|40px]] &#039;&#039;&#039;Extreme Speed&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Power-Up Punch.png|40px]] &#039;&#039;&#039;Power-Up Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward with breathtaking speed. If this move hits an enemy from point-blank range, its cooldown is reset and it restores the user&#039;s HP. However, the cooldown cannot be continually reset by using this move on the same enemy multiple times in succession.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Attack for a short time when this move is used.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charges power before unleashing a powerful attack. While the user is charging power, its movement speed is decreased but its Attack slowly increases and the damage it receives is reduced. The user then charges in the designated direction and releases this move, dealing more damage the lower the enemies remaining HP is. The next basic attack becomes a boosted attack if the move hits. This move&#039;s cooldown is reduced every time one of the user&#039;s moves hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Become immune to hindrances while charging power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Meteor Mash.png|40px]] &#039;&#039;&#039;Meteor Mash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast forward with a punch like a comet, dealing damage to enemies and shoving them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Meteor Mash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Bone Rush.png|40px]] &#039;&#039;&#039;Bone Rush&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Close Combat 2.png|40px]] &#039;&#039;&#039;Close Combat&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Performs a combo attack with a bone, dealing multiple damaging blows to enemies and shoving them. The final attack sends the bone flying. If used again while the bone is traveling, the user rushes to the location of the bone, dealing damage to nearby enemies.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Using this move again will reset the cooldown for Extreme Speed or Power-Up Punch.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a combo attack, dealing multiple blows to enemies and shoving them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Aura Cannon.png|40px]] &#039;&#039;&#039;Aura Cannon&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals damage to enemies in the area of effect. Increases the damage dealt by the user&#039;s next Power-Up Punch after using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Crustle.png|x130px]]&amp;lt;br&amp;gt;{{p|Crustle}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Dwebble}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Sturdy.png|40px]] &#039;&#039;&#039;Sturdy&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When losing a certain amount of HP, Defense and Sp. Defense are increased. (Stacks up to 10 times based on remaining HP).&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rock Slide.png|40px]] &#039;&#039;&#039;Rock Slide&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drops large rocks on the designated area. When this move hits, it deals damage to enemies in the area of effect and leaves them unable to act for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rock Slide Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Rock Tomb.png|40px]] &#039;&#039;&#039;Rock Tomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Shell Smash.png|40px]] &#039;&#039;&#039;Shell Smash&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Splits open the ground toward the designated area, dealing damage to enemies in the area of effect and creating a barricade of rock. Activating this move again removes the barricade.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Convert a set percentage of Defense and Sp. Defense into Attack and Sp. Attack and increase movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased conversion rate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fury Cutter.png|40px]] &#039;&#039;&#039;Fury Cutter&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 3.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slashes enemies with claws, dealing damage to them. Hitting the same enemy multiple times in succession with this move increases the damage dealt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fury Cutter Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Stealth Rock.png|40px]] &#039;&#039;&#039;Stealth Rock&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE X-Scissor.png|40px]] &#039;&#039;&#039;X-Scissor&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throws many small rocks. When a rock hits an enemy or when the rocks have flown their full distance, a zone of many levitating rocks is created dealing slowly-increasing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the duration of this move&#039;s effects and decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash forward with crossed claws, dealing damage to enemies multiple times and shoving them. Leaves enemies unable to act if they hit an object when shoved.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rubble Rouser.png|40px]] &#039;&#039;&#039;Rubble Rouser&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Gain a shield for a short time and leave nearby enemies unable to act, dealing damage over time to them. If the user receives damage while this move is in effect, the move deals additional hits to nearby enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Greninja.png|x130px]]&amp;lt;br&amp;gt;{{p|Greninja}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Hero Style: 1,050 Aeos Gems&amp;lt;br&amp;gt;Fashionable Style: 350 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Froakie}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Frogadier}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Greninja Outfit.png|x130px]]&amp;lt;br&amp;gt;Hero Style&amp;lt;br&amp;gt;[[File:UNITE Greninja Fashionable Style Holowear.png|x130px]]&amp;lt;br&amp;gt;Fashionable Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Torrent.png|40px]] &#039;&#039;&#039;Torrent&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While HP is at 50% or less, Attack and movement speed are increased.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack every third attack. At long range, a boosted attack deals increased damage to enemies and decreases their movement speed for a short time. At close range, a boosted attack deals more damage the lower the enemies remaining HP is.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bubble.png|40px]] &#039;&#039;&#039;Bubble&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a spray of bubbles, decreasing the movement speed of enemies when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bubble Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Water Shuriken.png|40px]] &#039;&#039;&#039;Water Shuriken&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf 2.png|40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throw shurikens made of water in quick succession. Decreases the movement speed of enemies for a short time and restores the user&#039;s HP when it hits. Also increases the user&#039;s movement speed while using this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of shurikens thrown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ride a wave, dealing damage to enemies and restoring the user&#039;s HP. If this move knocks out an enemy, its cooldown is reset. In addition, this move deals increased damage to enemies with low HP.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Substitute.png|40px]] &#039;&#039;&#039;Substitute&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Leaves behind a substitute doll for the user while it&#039;s moving forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Substitute Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Double Team.png|40px]] &#039;&#039;&#039;Double Team&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Smokescreen.png|40px]] &#039;&#039;&#039;Smokescreen&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Quickly moves the user away from the current position, creating illusory copies of it to aid in battle.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a smokescreen and has the user roll away from its current location. Immediately afterward, the user begins sneaking and has its movement speed increased for a short time. This also makes its next basic attack a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased attack for a short time when the user stops sneaking.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Waterburst Shuriken.png|40px]] &#039;&#039;&#039;Waterburst Shuriken&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throw a giant water shuriken toward the designated area, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time when this move hits. The water shuriken then immediately explodes, dealing damage to enemies in the area of effect and throws them. Once this move ends, the user may jump in a designated direction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Talonflame.png|x130px]]&amp;lt;br&amp;gt;{{p|Talonflame}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Pilot Style: 88 Holowear Tickets&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 5&amp;lt;br&amp;gt;Scoring: 3.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Fletchling}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Fletchinder}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Talonflame Outfit.png|x130px]]&amp;lt;br&amp;gt;Pilot Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gale Wings.png|40px]] &#039;&#039;&#039;Gale Wings&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While at high HP, movement speed is increased.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack every third attack, creating a fiery whirlwind that deals damage to enemies in the area of effect. This boosted attack remains readied even after leaving combat for a prolonged period of time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Peck.png|40px]] &#039;&#039;&#039;Peck&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly toward an enemy and attack 3 times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Peck Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flame Charge.png|40px]] &#039;&#039;&#039;Flame Charge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aerial Ace.png|40px]] &#039;&#039;&#039;Aerial Ace&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly in the designated direction while cloaked in flame, attacking enemies in the path. This also increases the movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After this move hits, moves and basic attacks partially ignore defense.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly at the designated enemy, dealing damage. Also makes the next basic attack a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Acrobatics.png|40px]] &#039;&#039;&#039;Acrobatics&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly toward the designated area and attack multiple times. Escape in a direction of your choice after using this move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Acrobatics Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fly.png|40px]] &#039;&#039;&#039;Fly&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Brave Bird.png|40px]] &#039;&#039;&#039;Brave Bird&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly up into the sky. Using this move again will cause you to dive to the designated area and attack, dealing damage to enemies in the area of effect. Your next basic attack becomes a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also throws enemies when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dive to the designated location while cloaked in flame, dealing damage to enemies in the area of effect. Also deals recoil damage to the user when it hits. Performing a boosted attack within a set amount of time after this move hits will reset the cooldown of Flame Charge or Aerial Ace.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced recoil damage taken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Flame Sweep.png|40px]] &#039;&#039;&#039;Flame Sweep&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform an aerial somersault before charging forawrd, dealing damage to enemies in this move&#039;s path and shoving them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Zeraora.png|x130px]]&amp;lt;br&amp;gt;{{p|Zeraora}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: Not Available for Purchase&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Volt Absorb.png|40px]] &#039;&#039;&#039;Volt Absorb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Gain an electric charge when receiving damage, converting a portion of that damage into additional Attack.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage and paralyzing the enemy while restoring some of Zeraora&#039;s HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Agility.png|40px]] &#039;&#039;&#039;Agility&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick dash and increase basic attack speed for a short time afterward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Agility Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Switch.png|40px]] &#039;&#039;&#039;Volt Switch&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Spark.png|40px]] &#039;&#039;&#039;Spark&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a high-speed dash, dealing damage to enemies hit and increase basic attack speed for a short time. Using this move again within a set period of time will allow the user to immediately dash back to the original position.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and basic attack speed buff duration.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Leap at an enemy dealing damage to them. If using your basic attack before reaching the targeted enemy, instead leap at the closest enemy and deal damage to it. This move can be used 3 times before going on cooldown.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also restore HP if performing a basic attack before reaching the targeted enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slash 2.png|40px]] &#039;&#039;&#039;Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Pounce at an enemy and attack with sharp claws. This move&#039;s final attack throws enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Discharge.png|40px]] &#039;&#039;&#039;Discharge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Wild Charge.png|40px]] &#039;&#039;&#039;Wild Charge&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release an electrical discharge, dealing damage to nearby enemies and grant the user a shield when it hits. If this move hits enemies that are paralyzed, it pulls them in toward the user once the move ends, dealing damage to them once again and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge in the designated direction. If this move hits an enemy, unleash a combo attack that also deals a set amount of damage to itself. If the user hit an enemy with Volt Switch, Spark, or a boosted attack before using this move, the number of attacks in the combo is increased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also deals damage to nearby enemies when this hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Plasma Gale.png|40px]] &#039;&#039;&#039;Plasma Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a blast of lightning, dealing damage to enemies in the area of effect and throw them. This also creates a zone of plasma that increases the user&#039;s basic attack range and damage dealt while inside this zone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cinderace.png|x130px]]&amp;lt;br&amp;gt;{{p|Cinderace}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Captain Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Scorbunny}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Raboot}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Cinderace Outfit.png|x130px]]&amp;lt;br&amp;gt;Captain Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blaze 2.png|40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When using a move, the next basic attack becomes a boosted attack. When hitting an enemy with a basic attack or move, a cinder is placed on that enemy. Attacking a cindered enemy a certain number of times will cause the cinder to flare, dealing damage to the enemy. When at half HP or less, critical-hit rate and basic attack speed are increased for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Ember.png|40px]] &#039;&#039;&#039;Ember&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot out a small flame, dealing damage to enemies, leaving them burned and decreasing their Attack for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ember Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pyro Ball.png|40px]] &#039;&#039;&#039;Pyro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blaze Kick.png|40px]] &#039;&#039;&#039;Blaze Kick&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Kick a ball of flame in the designated direction, dealing damage to enemies and leaving them burned for a short time when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces the cooldown of Flame Charge or Feint when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a fiery flying kick. This move is always a critical hit, and it shoves enemies and leaves them burned for a short time. In addition, become immune to hindrances while using this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases basic attack speed for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Low Sweep.png|40px]] &#039;&#039;&#039;Low Sweep&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Make a swift low sweep in the designated direction, dealing damage to any enemy it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Low Sweep Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flame Charge 2.png|40px]] &#039;&#039;&#039;Flame Charge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Feint 2.png|40px]] &#039;&#039;&#039;Feint&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward cloaked in flame, dealing damage to any enemy hit.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The next boosted attack after this move ends also decreases the movement speed of enemies hit for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases movement speed for a short time and become invincible.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After this move is used, basic attacks that hit enemies restore HP (up to 3 times).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blazing Bicycle Kick.png|40px]] &#039;&#039;&#039;Blazing Bicycle Kick&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a giant ball of flame and kick it toward the designated location. The ball releases a fierce shock wave that deals damage to enemies in the area of effect. Also increases movement speed for a short time when it hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eldegoss.png|x130px]]&amp;lt;br&amp;gt;{{p|Eldegoss}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Gossifleur}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cotton Down.png|40px]] &#039;&#039;&#039;Cotton Down&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Damages an enemy and decreases its movement speed for a short time after receiving a certain amount of damage. When that happens, also recover HP and gain increased movement speed for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, attaching a bit of cotton fluff to the enemy. The user&#039;s basic attacks against an enemy with cotton fluff on it deal increased damage and decreases the enemies movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Leafage.png|40px]] &#039;&#039;&#039;Leafage&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Pelt the target with leaves, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Leafage Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pollen Puff.png|40px]] &#039;&#039;&#039;Pollen Puff&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Leaf Tornado.png|40px]] &#039;&#039;&#039;Leaf Tornado&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throws a Pollen Puff, which attaches to an enemy. The Pollen Puff restores HP for allies and deals damage to enemies.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;If a Pollen Puff attaches to enemies, it also deals them damage over time. If a Pollen Puff attaches to an ally, it also reduces the damage they receive.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a tornado of sharp leaves, leaving a path in its wake that increases ally movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the accuracy of enemies for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Synthesis.png|40px]] &#039;&#039;&#039;Synthesis&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Restores the HP of the user and nearby allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Synthesis Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cotton Guard.png|40px]] &#039;&#039;&#039;Cotton Guard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cotton Spore.png|40px]] &#039;&#039;&#039;Cotton Spore&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Protects the user and nearby allies with cotton. The cotton absorbs damage and when the move ends, the cotton restores some HP.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also increases the user&#039;s movement speed while using this move.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Gathers spores around the user, increasing the user&#039;s movement speed while this move is in effect. The spores burst after a short time, dealing damage to enemies in the area of effect, throwing them, and decreasing their movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced damage taken while using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cotton Cloud Crash.png|40px]] &#039;&#039;&#039;Cotton Cloud Crash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Float into the air and become invincible. If used again, pound the ground, attacking and shoving enemies and restoring HP to allies in the area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cramorant.png|x130px]]&amp;lt;br&amp;gt;{{p|Cramorant}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gulp Missle.png|40px]] &#039;&#039;&#039;Gulp Missle&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When Cramorant uses a move, it catches some form of prey in its mouth. Afterward, when Cramorant receives damage, it spits the prey out as a counterattack at an enemy. The type of prey and effect differ based on the user&#039;s HP.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every fourth attack. This boosted attack spits Arrokuda or other Pokémon at the enemy and deals area damage near the target when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Whirlpool.png|40px]] &#039;&#039;&#039;Whirlpool&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a whirlpool that deals damage to enemies in the area of effect. The area of effect slowly shrinks, but the damage dealt slowly increases. Just before the whirlpool disappears, it decreases the movement speed of enemies in the area of effect for a short time. The user can also catch Arrokuda or other prey by entering the whirlpool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Whirlpool Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf 3.png|40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dive.png|40px]] &#039;&#039;&#039;Dive&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with a wave that deals damage to enemies. Once the wave has traveled its full distance, it returns the way it came, dealing damage to enemies once again and pulling them back with the wave. The user can also catch Arrokuda or other prey by entering the wave.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When the first wave hits enemies, it also decreases their movement speed for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 1.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Changes the designated area into a puddle and has the user dive to that area, dealing damage to enemies and shoving them when they&#039;re hit. The user also catches Arrokuda or other wild Pokémon as they emerge from the puddle. A maximum of 3 uses can be kept in reserve for this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Feather Dance.png|40px]] &#039;&#039;&#039;Feather Dance&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the Attack and movement speed of enemies for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Feather Dance Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Hurricane.png|40px]] &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Air Slash.png|40px]] &#039;&#039;&#039;Air Slash&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a fierce wind, dealing damage to enemies that get caught in it and throw them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the user&#039;s movement speed for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot out many blades of air while moving backward to create distance. Deals damage to enemies in the area of effect and reduces this move&#039;s cooldown when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Restores the user&#039;s HP every time a blade of air hits an enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gatling Gulp Missile.png|40px]] &#039;&#039;&#039;Gatling Gulp Missile&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a puddle at the user&#039;s current location. The user continuously uses its mouth to grab Arrokuda from the puddle and spits them out to attack the nearest enemy. The user cannot move or use other moves while this move is in effect.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Defender&lt;br /&gt;
| Offense: 2&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Squirtle}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Wartortle}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
{{incomplete|section|needs=Need Map images and Auroma Park team size}}&lt;br /&gt;
Unite Battles take place in various places on [[Aeos Island]] due to the Aeos energy that is found there. The Aeos Research Institute studies Aeos energy and is headed by [[Professor Phorus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Remoat Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Remoat Stadium]]&lt;br /&gt;
| 5-on-5&amp;lt;br&amp;gt;Five goals per team&amp;lt;br&amp;gt;Used in Standard Battle and Random Match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Auroma Park.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Auroma Park]]&lt;br /&gt;
| 3-on-3&amp;lt;br&amp;gt;Two shared goal zones&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Shivre City.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Shivre City]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;One goal zone each&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Mer Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Mer Stadium]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;Three goal zones per team&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Held Items===&lt;br /&gt;
{{incomplete|section|needs=Need Flat Stats level 1(X) and level 20(Y) numbers}}&lt;br /&gt;
Each trainer&#039;s Pokemon can hold up to 3 held items. These items can be upgraded through grades 1-20. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Held Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Upgrade Effects&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:180px;&amp;quot; | Flat Stats&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Aeos Cookie Sprite.png|45px]]&lt;br /&gt;
Aeos Cookie&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;When you score a goal, your maximum HP is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;100 / 150 / 200 Max HP&lt;br /&gt;
| HP +8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Attack Weight.png|45px]]&lt;br /&gt;
Attack Weight&lt;br /&gt;
| Attack +18&amp;lt;br&amp;gt;When you score a goal, your Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;6 / 9 / 12 Attack&lt;br /&gt;
| Attack +0.6&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Special Attack Specs.png|45px]]&lt;br /&gt;
Special Attack Specs&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;When you score a goal, your Sp. Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;8 / 12 / 16 Sp. Attack&lt;br /&gt;
| Sp. Atk +0.8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Shell Bell.png|45px]]&lt;br /&gt;
[[Shell Bell]]&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;Recover HP when successfully landing a move. The higher your Sp. Attack, the more HP recovered. (10s Cooldown)&amp;lt;br&amp;gt;45 / 60 / 75 HP&lt;br /&gt;
| Sp.Atk +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Cooldown -X%&amp;gt;-Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Float Stone.png|45px]]&lt;br /&gt;
[[Float Stone]]&lt;br /&gt;
| Attack +24&amp;lt;br&amp;gt;Speed +120&amp;lt;br&amp;gt;Increases movement speed while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;10% / 15% / 20% speed&lt;br /&gt;
| Attack +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +X&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Muscle Band.png|45px]]&lt;br /&gt;
[[Muscle Band]]&lt;br /&gt;
| Attack +15&amp;lt;br&amp;gt;Attack Speed +7.5%&amp;lt;br&amp;gt;Deal additional damage with basic attacks based on the target&#039;s remaining HP.&amp;lt;br&amp;gt;1% / 2% / 3% remaining HP&lt;br /&gt;
| Attack +1&amp;gt;+Y&amp;lt;br&amp;gt;Basic Attack Speed +0%&amp;gt;+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Scope Lens.png|45px]]&lt;br /&gt;
[[Scope Lens]]&lt;br /&gt;
| Critical-Hit Chance +6%&amp;lt;br&amp;gt;Critical-Hit Damage +12%&amp;lt;br&amp;gt;Increases the damage of basic attack critical hits. The higher your Attack, the more the damage is increased.&lt;br /&gt;
| Critical-Hit Rate +0.4%&amp;gt;+Y%&amp;lt;br&amp;gt;Critical-Hit Damage +0%+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wise Glasses.png|45px]]&lt;br /&gt;
[[Wise Glasses]]&lt;br /&gt;
| Sp. Attack +39&amp;lt;br&amp;gt;Further increase Sp. Attack damage.&amp;lt;br&amp;gt;3% / 5% / 7% Sp. Attack&lt;br /&gt;
| Sp. Atk +10&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Leftovers.png|45px]]&lt;br /&gt;
[[Leftovers]]&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;HP Recovery +9&amp;lt;br&amp;gt;Recovers health over time while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;1% / 1.50% / 2% max HP/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;HP Recovery +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Exp Share.png|45px]]&lt;br /&gt;
[[Exp. Share|Exp Share]]&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Speed +150&amp;lt;br&amp;gt;Bonus experience every second while you&#039;re the lowest-leveled Pokémon on your team. However, you will no longer receive shared EXP from allies defeating wild Pokémon.&amp;lt;br&amp;gt;2 / 3 / 4 exp/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Focus Band.png|45px]]&lt;br /&gt;
[[Focus Band]]&lt;br /&gt;
| Sp. Defense +30&amp;lt;br&amp;gt;Defense +30&amp;lt;br&amp;gt;When dropping to low HP, recover HP lost each second for 3s. (90s cooldown)&amp;lt;br&amp;gt;8% / 11% / 14% HP lost&lt;br /&gt;
| Defense +2&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Energy Amplifier.png|45px]]&lt;br /&gt;
Energy Amplifier&lt;br /&gt;
| Energy Gather Rate +6%&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;After using your Unite move, deal increased damage for a short time. (4s duration)&amp;lt;br&amp;gt;7% / 14% / 21% damage&lt;br /&gt;
| Unite Move Charge Rate +0.4%&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Buddy Barrier.png|45px]]&lt;br /&gt;
Buddy Barrier&lt;br /&gt;
| HP +600&amp;lt;br&amp;gt;Grant a shield to you and a nearby ally Pokémon with the lowest HP when using your Unite Move. (8s duration)&amp;lt;br&amp;gt;20% / 30% / 40% of HP&lt;br /&gt;
| HP +20&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Score Shield.png|45px]]&lt;br /&gt;
Score Shield&lt;br /&gt;
| HP +450&amp;lt;br&amp;gt;Shields you while you attempt to score a goal. Scoring cannot be interrupted while the shield remains active. (6s cooldown)&amp;lt;br&amp;gt;5% / 7.50% / 10% of HP&lt;br /&gt;
| HP +15&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Assault Vest.png|45px]]&lt;br /&gt;
[[Assault Vest]]&lt;br /&gt;
| HP +270&amp;lt;br&amp;gt;Sp. Defense +42&amp;lt;br&amp;gt;Gain a shield against Sp. Attack damage while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;9% / 12% / 15% of HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Rocky Helmet.png|45px]]&lt;br /&gt;
[[Rocky Helmet]]&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Defense +42&amp;lt;br&amp;gt;After absorbing enough damage, deal percent damage based on your max HP to nearby opponents.&amp;lt;br&amp;gt;3% / 4% / 5% max HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle Items===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Battle Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Cooldown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Potion.png|45px]]&lt;br /&gt;
[[Potion]]&lt;br /&gt;
| Restores some of your Pokémon&#039;s HP.&lt;br /&gt;
| 30s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Attack.png|45px]]&lt;br /&gt;
[[X Attack]]&lt;br /&gt;
| Raises your Pokémon&#039;s Attack and Sp. Atk for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Speed.png|45px]]&lt;br /&gt;
[[X Speed]]&lt;br /&gt;
| Raises your Pokémon&#039;s movement speed and become immune to move speed reduction for a short time.&lt;br /&gt;
| 50s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Fluffy Tail.png|45px]]&lt;br /&gt;
[[Fluffy Tail]]&lt;br /&gt;
| Incapacitate a wild Pokémon and increase damage dealt to it.&lt;br /&gt;
| 25s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eject Button.png|45px]]&lt;br /&gt;
[[Eject Button]]&lt;br /&gt;
| Quickly move in a designated direction.&lt;br /&gt;
| 55s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slow Smoke.png|45px]]&lt;br /&gt;
Slow Smoke&lt;br /&gt;
| Create a ring of smoke around your Pokémon, greatly slowing enemies within.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Full Heal.png|45px]]&lt;br /&gt;
[[Full Heal]]&lt;br /&gt;
| Remove all status conditions and become immune to hindrances for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Goal-Getter.png|45px]]&lt;br /&gt;
Goal-Getter&lt;br /&gt;
| Doubles goal scoring speed for a short time.&lt;br /&gt;
| 120s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainer==&lt;br /&gt;
===Level===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Exp Required&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 250&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 450&lt;br /&gt;
| Potion&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 700&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 950&lt;br /&gt;
| Unlocked Ranked Mode&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1,400&lt;br /&gt;
| X Attack&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 2,050&lt;br /&gt;
| X Speed&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 2,900&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 3,950&lt;br /&gt;
| Fluffy Tail&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5,200&lt;br /&gt;
| Eject Button&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6,650&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 8,300&lt;br /&gt;
| Slow Smoke&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 10,150&lt;br /&gt;
| Full Heal&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 12,200&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 14,400&lt;br /&gt;
| Goal Getter&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 16,750&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 19,250&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 21,900&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 24,700&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 28,050&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 31,950&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 36,400&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 41,400&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 46,950&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 52,550&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 58,200&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 63,900&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 69,650&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 75,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 81,350&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 87,350&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 93,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 99,650&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 105,950&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| 112,300&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 118,700&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 125,150&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 131,650&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 138,600&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Closet===&lt;br /&gt;
* Bags&lt;br /&gt;
* Bottoms&lt;br /&gt;
* Gloves&lt;br /&gt;
* Hats&lt;br /&gt;
* Innerwear&lt;br /&gt;
* Jackets&lt;br /&gt;
* Sets&lt;br /&gt;
* Shirts&lt;br /&gt;
* Shoes&lt;br /&gt;
* Socks&lt;br /&gt;
&lt;br /&gt;
==Badges==&lt;br /&gt;
After finishing the match players will receive Badges according to the following conditions:&lt;br /&gt;
* Assist - player had the most assists in the match.&lt;br /&gt;
* Best Score - player scored the most goals in the match.&lt;br /&gt;
* Healed - player healed the most damage in the match.&lt;br /&gt;
* Injured - player received the most damage in the match.&lt;br /&gt;
* KO - player inflicted the most KOs in the match.&lt;br /&gt;
* Goal Interrupt - player interrupted the most goals in the match.&lt;br /&gt;
* Silver All-Rounder - player earned MVP score of 70+ in the match.&lt;br /&gt;
* Silver Attack - player earned MVP score of 70+ in the match.&lt;br /&gt;
* Silver Defense - player earned MVP score of 70+ in the match.&lt;br /&gt;
* Silver Speedster - player earned MVP score of 70+ in the match.&lt;br /&gt;
* Silver Supporter - player earnerd MVP score of 70+ in the match.&lt;br /&gt;
&lt;br /&gt;
==Battle Pass==&lt;br /&gt;
Season 1 First Half&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: July 21, 2021 - September 21, 2021&lt;br /&gt;
&lt;br /&gt;
===Battle Pass Rewards===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Rewards&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Free?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Hip-Hop Style: Pikachu&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Vivid Set: Headwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Vivid Set: Shoes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Vivid Set: Bottoms&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Vivid Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Socks (Off-White)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Canvas High-Tops (Yellow)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Egg-Shaped Backpack (White)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Star Hoodie (Lime Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Sandals (Orange)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Knee-High Socks (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| High-Top Sneakers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Overalls (Indigo)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Skinny Pants (Gray)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| Design Socks (Black)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Turtleneck Sweater (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Gingham Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Energy Rewards==&lt;br /&gt;
Available when Level 5, can accumulate 1,400 Energy per week. This energy can be randomly added to get items listed below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Rewards&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Drop rate&lt;br /&gt;
|-&lt;br /&gt;
| Item Upgrade x 10&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| Aeos coins × 320&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Aeos tickets × 200&lt;br /&gt;
| 5%&lt;br /&gt;
|-&lt;br /&gt;
| Windbreaker (Orange)&lt;br /&gt;
| 3%&lt;br /&gt;
|-&lt;br /&gt;
| Windbreaker (Gray)&lt;br /&gt;
| 3%&lt;br /&gt;
|-&lt;br /&gt;
| Holowear tickets x 10&lt;br /&gt;
| 3%&lt;br /&gt;
|-&lt;br /&gt;
| Fashion Tickets x 20&lt;br /&gt;
| 3%&lt;br /&gt;
|-&lt;br /&gt;
| Three-Quarter-Sleeve Shirt&lt;br /&gt;
| 2.50%&lt;br /&gt;
|-&lt;br /&gt;
| Straw Hat&lt;br /&gt;
| 2.50%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Lace-Ups&lt;br /&gt;
| 2.50%&lt;br /&gt;
|-&lt;br /&gt;
| Sandals&lt;br /&gt;
| 2.50%&lt;br /&gt;
|-&lt;br /&gt;
| Striped Knee-High Socks&lt;br /&gt;
| 2.50%&lt;br /&gt;
|-&lt;br /&gt;
| Socks Sailor Set&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| Headwear Eldegoss Set&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| Socks Eldegoss Set&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| Shoes Eldegoss Set&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| Headwear Pit Crew Set&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| Gloves Pit Crew Set&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| Shoes Pit Crew Set&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| Star Hoodie&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| Short Socks&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| High-Top Sneakers&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| Hoodie&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| Denim Jacket&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| Gradient Board Shorts&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| Denim Pants&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| Shoes Sailor Set&lt;br /&gt;
| 1.80%&lt;br /&gt;
|-&lt;br /&gt;
| Bottoms Eldegoss Set&lt;br /&gt;
| 1.80%&lt;br /&gt;
|-&lt;br /&gt;
| Innerwear    Pit Crew Set&lt;br /&gt;
| 1.80%&lt;br /&gt;
|-&lt;br /&gt;
| Bottoms Pit Crew Set&lt;br /&gt;
| 1.80%&lt;br /&gt;
|-&lt;br /&gt;
| Clothing: Varsity Jacket&lt;br /&gt;
| 1.80%&lt;br /&gt;
|-&lt;br /&gt;
| Headwear Sailor Set&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| Tops and Bottoms Sailor Set&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| Innerwear Eldegoss Set&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| Talonflame   Pilot Style&lt;br /&gt;
| 0.50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
{{main|List of events in Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Items in Pokémon UNITE are bought with three currencies: Aeos coins, Aeos tickets, and Aeos gems. Aeos coins buy Pokémon licenses, battle items, and hold items. Aeos tickets buy fashion items, battle and hold items, and other items such as boost cards and item enhancers. Aeos gems can buy licenses, fashion items, boost and rename cards, energy tanks, and [[Holowear]]. They can also be used in place of Aeos tickets if the player does not have enough. In such cases, an Aeos gem is worth ten Aeos tickets. There are also specific tickets for fashion and Holowear that can only be used for specific items.&lt;br /&gt;
&lt;br /&gt;
Aeos coins are obtained through battles, though are restricted to 2,100 per week. Aeos tickets are obtained as ranked match season rewards. Both can also be given to players through [[List of events in Pokémon UNITE|events]]. Fashion and Holowear tickets can be found in battle pass prize boxes and as energy rewards.&lt;br /&gt;
&lt;br /&gt;
===Aeos gems===&lt;br /&gt;
Aeos gems are a premium currency that can only be obtained by buying them with real money.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | US&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Canada&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Eurozone&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | UK&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Australia&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Japan&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Hong Kong&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Taiwan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 60 gems&lt;br /&gt;
| $0.99 || $1.39 || 1.09 €|| £0.99 || $1.49|| || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 245 gems&lt;br /&gt;
| $3.99 || $5.49 || 4.49 € || £3.99 || $5.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 490 gems&lt;br /&gt;
| $7.99 || $10.99 || 8.99 € || £7.99 || $12.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1,220 gems&lt;br /&gt;
| $19.99 || $27.99 || 21.99 € || £19.99 || $30.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2,450 gems&lt;br /&gt;
| $39.99 || $54.99 || 43.99 € || £38.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3,050 gems&lt;br /&gt;
| $49.99 || $69.99 || 54.99 € || £48.99 || $79.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6,000 gems&lt;br /&gt;
| $99.99 || $139.99|| 109.99 € || £99.99 || $159.99 || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&amp;lt;!--===iOS===--&amp;gt;&lt;br /&gt;
===Android===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| N/A&lt;br /&gt;
| February 15, 2021&lt;br /&gt;
|&lt;br /&gt;
* Alpha test&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo Switch===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Other changes&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| July 21, 2021&lt;br /&gt;
|&lt;br /&gt;
* Initial release&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1.3&lt;br /&gt;
| July 28, 2021&lt;br /&gt;
|&lt;br /&gt;
* Gardevoir arrives to Aeos Island tonight at midnight PDT!&lt;br /&gt;
* Along with the release of Gardevoir, we&#039;ll be addressing a few bugs including an issue with the Muscle Band not acting as intended when equipped by Charizard.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top; background-color:#FFF;&amp;quot; | 1.1.4&lt;br /&gt;
| style=&amp;quot;vertical-align:top; background-color:#FFF;&amp;quot; | August 04, 2021&amp;lt;ref&amp;gt;[https://unite.pokemon.com/en-us/news/pokemon-unite-game-update/ Pokémon UNITE Game Update]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Bug Fixes&lt;br /&gt;
* Text Fixes&lt;br /&gt;
* Spectate Feature Test Release:&lt;br /&gt;
** A test release of the Spectate feature will be performed from 8-4-2021 at 12AM PDT/7:00 UTC until 8-6-2021 at 12AM PDT/7:00 UTC.&lt;br /&gt;
&lt;br /&gt;
Changes are being made to some Pokémon stats and moves to adjust the balance of Unite Battles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charizard&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Flamethrower:&lt;br /&gt;
* Cooldown reduced.&lt;br /&gt;
* Effects on opposing Pokémon strengthened.&lt;br /&gt;
Fire Punch:&lt;br /&gt;
* Effects on opposing Pokémon strengthened.&lt;br /&gt;
Fire Blast:&lt;br /&gt;
* Cooldown reduced.&lt;br /&gt;
* Effects on opposing Pokémon strengthened.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talonflame&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Acrobatics:&lt;br /&gt;
* Damage dealt to opposing Pokémon increased.&lt;br /&gt;
Aerial Ace:&lt;br /&gt;
* Damage dealt to opposing Pokémon increased.&lt;br /&gt;
Aerial Ace+:&lt;br /&gt;
* Damage dealt to opposing Pokémon increased.&lt;br /&gt;
Fly:&lt;br /&gt;
* Damage dealt to opposing Pokémon increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venusaur&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Sludge Bomb:&lt;br /&gt;
*Damage dealt to opposing Pokémon increased.&lt;br /&gt;
* Effects on opposing Pokémon strengthened.&lt;br /&gt;
Petal Dance:&lt;br /&gt;
* Move Upgrade&lt;br /&gt;
Solar Beam:&lt;br /&gt;
* Cooldown reduced.&lt;br /&gt;
Unite Move: Verdant Anger&lt;br /&gt;
* Damage dealt to opposing Pokémon increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Absol&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Basic Attack:&lt;br /&gt;
* Bug Fixes&lt;br /&gt;
Night Slash:&lt;br /&gt;
* Damage dealt to opposing Pokémon increased.&lt;br /&gt;
Sucker Punch:&lt;br /&gt;
* Damage dealt to opposing Pokémon increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wigglytuff&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;The following stats have been increased:&lt;br /&gt;
* Defense, Sp. Def, HP&lt;br /&gt;
Double Slap&lt;br /&gt;
*Damage dealt to opposing Pokémon increased.&lt;br /&gt;
*Effects on opposing Pokémon strengthened.&lt;br /&gt;
Sing&lt;br /&gt;
*Effects on opposing Pokémon strengthened.&lt;br /&gt;
Dazzling Gleam&lt;br /&gt;
*Bug Fixes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eldegoss&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Cotton Guard&lt;br /&gt;
* Cooldown lengthened.&lt;br /&gt;
* HP restoration decreased.&lt;br /&gt;
Cotton Spore&lt;br /&gt;
* Cooldown reduced.&lt;br /&gt;
* Effects on opposing Pokémon strengthened.&lt;br /&gt;
* This move’s Defense, Sp. Def increase has been strengthened.&lt;br /&gt;
Unite Move: Cotton Cloud Crash&lt;br /&gt;
* HP restoration decreased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cinderace&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;The following stats have been decreased:&lt;br /&gt;
* Attack&lt;br /&gt;
Blaze Kick&lt;br /&gt;
* Damage dealt to opposing Pokémon decreased.&lt;br /&gt;
Feint&lt;br /&gt;
* Move Downgrade&lt;br /&gt;
Pyro Ball&lt;br /&gt;
* Damage dealt to opposing Pokémon increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gengar&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;* Basic Attack&lt;br /&gt;
Bug Fixes&lt;br /&gt;
* Shadow Ball&lt;br /&gt;
* Damage dealt to opposing Pokémon increased.&lt;br /&gt;
Hex&lt;br /&gt;
*Move Downgrade&lt;br /&gt;
Dream Eater&lt;br /&gt;
*Move Upgrade&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zeraora&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Spark&lt;br /&gt;
* Bug Fixes&lt;br /&gt;
Wild Charge&lt;br /&gt;
* Damage dealt to opposing Pokémon increased.&lt;br /&gt;
* Cooldown reduced.&lt;br /&gt;
Unite Move: Plasma Gale&lt;br /&gt;
* Damage dealt to opposing Pokémon decreased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cramorant&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Whirlpool&lt;br /&gt;
* Damage dealt to opposing Pokémon decreased.&lt;br /&gt;
Dive&lt;br /&gt;
* Damage dealt to opposing Pokémon increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Machamp&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Basic Attack&lt;br /&gt;
* Bug Fixes&lt;br /&gt;
Cross Chop&lt;br /&gt;
* Damage dealt to opposing Pokémon decreased.&lt;br /&gt;
Close Combat&lt;br /&gt;
* Damage dealt to opposing Pokémon increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lucario&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Power-Up Punch&lt;br /&gt;
* Bug Fixes&lt;br /&gt;
Bone Rush&lt;br /&gt;
* Bug Fixes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greninja&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Basic Attack&lt;br /&gt;
* Bug Fixes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alolan Ninetales&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Snow Warning&lt;br /&gt;
*Bug Fixes&lt;br /&gt;
| style=&amp;quot;vertical-align:top; background-color:#FFF;&amp;quot; |&lt;br /&gt;
* Added Absol Fashionable Style&lt;br /&gt;
* Adds Spectator Mode&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1.5&lt;br /&gt;
| August 6, 2021&amp;lt;ref&amp;gt;[https://twitter.com/PokemonUnite/status/1423539341587013633 Pokémon UNITE Twitter about the 1.1.1.5 update]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Fixed a bug where Gengar&#039;s &amp;quot;Hex&amp;quot; did no damage under certain conditions.&lt;br /&gt;
* Adjusted the increase/decrease of rank after a match since Master Rank position was declining more than expected.&lt;br /&gt;
| style=&amp;quot;vertical-align:top; background-color:#FFF;&amp;quot; |&lt;br /&gt;
* Added Greninja Fashionable Style&lt;br /&gt;
* Spectator Mode has been removed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Pokémon UNITE will support cross-platform play.&lt;br /&gt;
&lt;br /&gt;
The beta test (March 2021) was played on:&lt;br /&gt;
* Android devices: 3 GB of RAM or more and {{wp|Android Lollipop|Android 5.0}} and up. Canada exclusive.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trailers==&lt;br /&gt;
===Teaser===&lt;br /&gt;
{{youtubevid|sPTK1dvr6lg|Pokemon|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
===Cinematic trailer===&lt;br /&gt;
{{youtubevid|MZ0LmFx-tRs|Pokemonunite|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon UNITE logo CN.png|Simplified Chinese logo&lt;br /&gt;
Pokémon UNITE icon.png|Home Menu icon&lt;br /&gt;
Pokémon UNITE beta icon.png|Beta test icon&lt;br /&gt;
Pokémon UNITE network test icon.png|Network test icon&lt;br /&gt;
Pokémon UNITE key art.png|Key art&lt;br /&gt;
UNITE Erbie.png|[[Erbie]]&lt;br /&gt;
UNITE Professor Phorus.png|[[Professor Phorus]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{orange color}}|bordercolor={{dragon color light}}&lt;br /&gt;
|zh_yue={{tt|Pokémon UNITE（寶可夢大集結）|Pokémon UNITE}}&lt;br /&gt;
|zh_cmn={{tt|Pokémon UNITE（寶可夢大集結）&amp;lt;br&amp;gt;宝可梦大集结|Pokémon UNITE}}&lt;br /&gt;
|fr=Pokémon UNITE&lt;br /&gt;
|de=Pokémon UNITE&lt;br /&gt;
|it=Pokémon UNITE&lt;br /&gt;
|ko={{tt|Pokémon UNITE|포켓몬 유나이트}}&lt;br /&gt;
|es=Pokémon UNITE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://unite.qq.com/ Official Mainland Chinese website]&lt;br /&gt;
* [https://play.google.com/store/apps/details?id=jp.pokemon.pokemonunite Pokémon UNITE on Google Play]&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon UNITE]]&lt;br /&gt;
[[es:Pokémon UNITE]]&lt;br /&gt;
[[fr:Pokémon UNITE]]&lt;br /&gt;
[[it:Pokémon UNITE]]&lt;br /&gt;
[[ja:Pokémon UNITE]]&lt;br /&gt;
[[zh:宝可梦大集结]]&lt;/div&gt;</summary>
		<author><name>Frobotics</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3384017</id>
		<title>Pokémon UNITE</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3384017"/>
		<updated>2021-08-06T16:39:43Z</updated>

		<summary type="html">&lt;p&gt;Frobotics: /* Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|colorscheme=orange&lt;br /&gt;
|bordercolorscheme=dragon&lt;br /&gt;
|name=Pokémon UNITE&lt;br /&gt;
|jname=Pokémon UNITE&lt;br /&gt;
|boxart=Pokémon UNITE logo.png&lt;br /&gt;
|caption=Logo of Pokémon UNITE&lt;br /&gt;
|platform=[[Nintendo Switch]], {{wp|iOS}}, {{wp|Android}}&lt;br /&gt;
|category={{wp|Multiplayer online battle arena|Multiplayer Online Battle Arena (MOBA)}}&lt;br /&gt;
|players=1‒10&lt;br /&gt;
|link_method=N/A&lt;br /&gt;
|gen_series=[[Generation VIII]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|publisher=[[The Pokémon Company]]&lt;br /&gt;
|developer=[[The Pokémon Company]], {{wp|TiMi Studios}}&lt;br /&gt;
|release_date_ja=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_na=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_au=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_eu=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_kr=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_cn=TBA&lt;br /&gt;
|release_date_hk=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_tw=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|grac=ALL&lt;br /&gt;
|gsrr=7+ &amp;lt;small&amp;gt;({{wp|International Age Rating Coalition|IARC}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|website_ja=[https://www.pokemonunite.jp/ja/ Official website]&lt;br /&gt;
|website_en=[https://unite.pokemon.com/en-us/ Official website]&amp;lt;br&amp;gt;[https://www.pokemon.com/us/pokemon-video-games/pokemon-unite/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon UNITE&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|Pokémon UNITE|ポケモンユナイト}}&#039;&#039;&#039;) is a {{wp|Freemium|free-to-start}} spin-off Pokémon game for the [[Nintendo Switch]], {{wp|iOS}}, and {{wp|Android}}. It is developed by {{wp|TiMi Studios}}, a subsidiary of {{wp|Tencent|Tencent Games}}. The game was released in July 21, 2021 on the [[Nintendo Switch]]&amp;lt;ref&amp;gt;[https://twitter.com/PokemonUnite/status/1415657439207198721 Pokémon UNITE on Twitter]&amp;lt;/ref&amp;gt; and scheduled to be released in September 2021 for mobile devices.&amp;lt;ref&amp;gt;[https://unite.pokemon.com/en-us/news/pokemon-unite-is-set-for-release-on-nintendo-switch-and-smartphones/ Pokémon UNITE | Pokémon UNITE is set for release on Nintendo Switch and mobile devices]&amp;lt;/ref&amp;gt; It is playable in nine languages, with Japanese, English, Korean, Simplified and Traditional Chinese to be available at launch and German, Spanish, French, and Italian to be available in the second half of 2021.&lt;br /&gt;
&lt;br /&gt;
It was announced during [[Pokémon Press Conference|Pokémon Presents]] on June 24, 2020. A closed beta test occurred in {{pmin|Greater China|mainland China}} beginning in January 2021, and a regional beta test on Android devices occurred in {{pmin|Canada}} in March 2021.&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/pokemon-unite-development-update-and-regional-beta-test-in-canada-for-android-users/ Pokémon UNITE Development Update and Regional Beta Test in Canada for Android Users | Pokemon.com]&amp;lt;/ref&amp;gt; A network test was held for the Nintendo Switch version in Japan from June 24 to June 26, 2021.&amp;lt;ref&amp;gt;[https://www.pokemonunite.jp/ja/news/2/ ネットワークテストに参加して、いち早くNintendo Switch版『ポケモンユナイト』を体験しよう！ | 『Pokémon UNITE』公式サイト]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;i&amp;gt;Experience a new kind of Pokémon battle in Pokémon UNITE. Team up and face off in 5-on-5 team battles to see who can score the most points within the allotted time. Work together with your fellow Trainers to catch wild Pokémon, level up and evolve your partner Pokémon, and defeat the opposing team’s Pokémon to prevent them from scoring points. Put your teamwork to the test, and take home the win!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Players compete in Unite Battles, where two teams attempt to score points in the opposing team&#039;s goals while guarding their own. To score, players collect Aeos energy by defeating wild Pokémon or members of the enemy team them bring it to an opposing goal. The team with the highest score after ten minutes wins; if there is a tie, the team that reached the tied score first wins.&lt;br /&gt;
&lt;br /&gt;
Pokémon begin a match at level one in their lowest form (discounting [[baby Pokémon]]) and gain [[experience]] gradually over time and by defeating [[wild Pokémon]]. Pokémon will evolve (except Pikachu) and learn new [[move]]s as they level up, much like the [[core series]]. Initially, a Pokémon has two moves and the player chooses which one to keep. The other move is then unlocked at level three. These moves are upgraded at proceeding levels with the player choosing one of two moves to replace the move with. At the Pokémon&#039;s final level it unlocks its Unite Move, a separate attack that must charge over time.&lt;br /&gt;
&lt;br /&gt;
Participating in Unite battles will earn the player Battle Points, Aeos coins, and (after reaching Trainer level six) Aeos energy.&lt;br /&gt;
&lt;br /&gt;
==Game modes==&lt;br /&gt;
===Standard Battle===&lt;br /&gt;
Standard Battle is the default game mode and has three types of matches within its umbrella: Random Match, CPU Match, and Friendly Match. They are all 10 minute 5-on-5 matches that take place in [[Remoat Stadium]]. Players may play solo or form in groups of any size.&lt;br /&gt;
&lt;br /&gt;
Random Matches will randomly match players of comparable skill into two teams. CPU Matches will randomly match one team of five against a team of CPUs. Friendly Matches allow up to 10 players to join two teams, with CPUs filling in any empty spots. Rewards such as Aeos coins and Battle Points are not awarded in Friendly Matches.&lt;br /&gt;
&lt;br /&gt;
===Ranked Battle===&lt;br /&gt;
Ranked Battles are unlocked at Trainer level six. They are 10 minute 5-on-5 matches that take place in Remoat Stadium. Players may play solo or form in groups of two, three, or five. Team members must be within similar ranks to each other.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Classes&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Rank&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Great Rank&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Master Rank&lt;br /&gt;
| Points - 0-99999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranked Points====&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
===Quick Battle===&lt;br /&gt;
Quick battles are unlocked at level 8. They are shorter than Standard Battles at 5 minutes with 4v4 or 3v3 teams. The Quick Battles maps rotate periodically allowing players to only chose from one available Quick Battle Map at a time. Each map has different rules.&lt;br /&gt;
&lt;br /&gt;
===Wild Pokémon===&lt;br /&gt;
Defeating wild Pokémon is the primary way of collecting Aeos energy. They will generally attack Trainers&#039; Pokémon that come near or attack them and chase after them a limited distance. As the Unite Battle progresses, some will despawn while other, more powerful Pokémon will spawn. Additionally, some wild Pokémon may evolve at later stages of the battle.&lt;br /&gt;
&lt;br /&gt;
A list of wild Pokémon can be seen here&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Pokemon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Appeared Stages&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Evolves into&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Point Value&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Aipom}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| {{p|Ambipom}}&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Corphish}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| {{p|Crawdaunt}}&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Crawdaunt}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 4-5&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Ambipom}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 3-7&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Audino}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 5-8&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Combee}}&lt;br /&gt;
| Remoat Island&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 2-3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Vespiquen}}&lt;br /&gt;
| Remoat Island&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 4-6&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Lillipup}}&lt;br /&gt;
| Remoat Island&lt;br /&gt;
| {{p|Herdier}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Herdier}}&lt;br /&gt;
| Remoat Island&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Abra}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 20-23&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Venomoth}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 5-8&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Ledyba}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| {{p|Ledian}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Ledian}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Sunkern}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| {{p|Sunflora}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Sunflora}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Dewpider}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 2-3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Araquanid}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 15-20&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Meowth|Alolan Meowth}}&lt;br /&gt;
| Shivre City&lt;br /&gt;
| {{p|Persian|Alolan Persian}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Persian|Alolan Persian}}&lt;br /&gt;
| Shivre City&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Electrode}}&lt;br /&gt;
| Shivre City&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 10-13&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Snom}}&lt;br /&gt;
| Shivre City&lt;br /&gt;
| {{p|Frosmoth}}&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Frosmoth}}&lt;br /&gt;
| Shivre City&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special wild Pokémon will give the Pokémon that knocked them out buffs. These buffs include damage shields, increased damage against wild Pokémon with low HP, and decreasing the movement speed of enemies hit by the buffed Pokémon. Other wild Pokémon will assist the Pokémon that knocked them out by lowering the opposing team&#039;s goal&#039;s defenses. This allows goals to be scored faster.&lt;br /&gt;
&lt;br /&gt;
A list of special Pokémon can be seen here&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Wild Pokemon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Appeared Stages&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Point Value&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Bonus&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Zapdos}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| 20-30&lt;br /&gt;
| Causes instant scoring of opposing goals for 30 seconds and unleashes damage to the opponents&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Ludicolo}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| 4-7&lt;br /&gt;
| Higher damage against enemy Pokémon with low health&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Bouffalant}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| 4-7&lt;br /&gt;
| Normal attack will slow down enemy Pokémon&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Rotom}}&lt;br /&gt;
| Remoat Island&lt;br /&gt;
| 20&lt;br /&gt;
| After defeating, it will move to the nearest enemy goal and give a quick boost to give instant scoring for 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Drednaw}}&lt;br /&gt;
| Remoat Island&lt;br /&gt;
| 20&lt;br /&gt;
| After defeating, you will receive a shield and everyone in your team gets an experience boost&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Regigigas}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| 50-55&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Avalugg}}&lt;br /&gt;
| Shivre City&lt;br /&gt;
| 20-30&lt;br /&gt;
| After defeating, gives players an ice aura that slows opponents and gives your goal a shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beginner bonuses===&lt;br /&gt;
New accounts receive bonuses for a time, such as additional Battle Points for completing matches and [[List of events in Pokémon UNITE#14-Day Welcome Gifts|gifts for logging in for the first two weeks]]. At Trainer level five, players also unlock the Beginner Challenge, a set of missions that are only available for 30 days.&lt;br /&gt;
&lt;br /&gt;
*Login Bonuses -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| Day 1&lt;br /&gt;
| 680 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Day 2&lt;br /&gt;
| Alolan {{p|Ninetales}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|-&lt;br /&gt;
| Day 3&lt;br /&gt;
| Beach Style: Venusaur&lt;br /&gt;
|-&lt;br /&gt;
| Day 4&lt;br /&gt;
| 600 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 5&lt;br /&gt;
| Sporty Set: Headwear&lt;br /&gt;
|-&lt;br /&gt;
| Day 6&lt;br /&gt;
| Sporty Set: Innerwear&lt;br /&gt;
|-&lt;br /&gt;
| Day 7&lt;br /&gt;
| 880 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Day 8&lt;br /&gt;
| {{p|Cinderace}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|-&lt;br /&gt;
| Day 9&lt;br /&gt;
| 700 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 10&lt;br /&gt;
| Sporty Set: Bottoms&lt;br /&gt;
|-&lt;br /&gt;
| Day 11&lt;br /&gt;
| 700 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 12&lt;br /&gt;
| Sporty Set: Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Day 13&lt;br /&gt;
| 800 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 14&lt;br /&gt;
| {{p|Greninja}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Beginner Challenge -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Challenge&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Challenge Reward&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Day Reward&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 1&lt;br /&gt;
| Complete the Tutorial&amp;lt;br&amp;gt;(Basics 1 and 2)&lt;br /&gt;
| Muscle Band&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Headwear&lt;br /&gt;
|-&lt;br /&gt;
| Complete the Advanced 1 tutorial&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Obtain 3 Unite licenses&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Participate in a Standard Battle four times&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 2&lt;br /&gt;
| Complete the Advanced 2 tutorial&lt;br /&gt;
| Wise Glasses&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Innerwear&lt;br /&gt;
|-&lt;br /&gt;
| Score a total of 50 points&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Rotom and defeat it once, with you or one of your teammates dealing the final blow&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Zapdos and defeat it once, with you or one of your teamates dealing the final blow&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 3&lt;br /&gt;
| Reach Trainer level 9&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Bottoms&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 ranked match&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Score three goals in a single battle&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Knockout a total of 10 opponent Pokémon&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 4&lt;br /&gt;
| Participate in 1 battle with a Held Item&lt;br /&gt;
| Exp. Share&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Back Item&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 battle with a Battle Item&amp;lt;br&amp;gt;(Except Potion)&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Score 50 or more points in a single battle&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Make a total of 10 assists&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 5&lt;br /&gt;
| Participate in 1 Ranked Match&lt;br /&gt;
| Shell Bell&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Accessory&lt;br /&gt;
|-&lt;br /&gt;
| Score a total of 150 points in Ranked Matches&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Obtain one Fashion Item&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Score a single goal worth 30 or more points in a battle&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 6&lt;br /&gt;
| Reach Trainer level 13&lt;br /&gt;
| Assault Vest&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 battle as: Attacker&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 3 Ranked Matches&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Drednaw and defeat it once, with you or one of your teammates dealing the final blow&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 7&lt;br /&gt;
| Block one goal&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Unite License&lt;br /&gt;
|-&lt;br /&gt;
| Reach Great rank&amp;lt;br&amp;gt;(Rank level)&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Complete all beginner challenges up through day 6&lt;br /&gt;
| 50 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Become the MVP one time&lt;br /&gt;
| 50 Item Enhancers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]&amp;lt;br&amp;gt;{{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| [[File:UNITE Bulbasaur.png|x50px]]&amp;lt;br&amp;gt;{{p|Bulbasaur}}&amp;lt;br&amp;gt;Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Ivysaur}}&amp;lt;br&amp;gt;Evolves at Lv. 9&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Overgrow.png|x40px]] &#039;&#039;&#039;Overgrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When HP is low, increases all damage dealt.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also pulls enemies inward between the vines.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seed Bomb.png|x40px]] &#039;&#039;&#039;Seed Bomb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a large seed at the designated area, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Seed Bomb Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Giga Drain.png|x40px]] &#039;&#039;&#039;Giga Drain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, dealing damage to enemies in the area of effect, leaving them poisoned and decreasing their movement speed and Sp. Defense for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drain HP from enemies in the area of effect, dealing damage to them and restoring HP when this hits. Also reduces damage received for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Razor Leaf.png|x40px]] &#039;&#039;&#039;Razor Leaf&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launch many sharp-edged leaves in a quick succession of attacks, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Razor Leaf Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Solar Beam.png|x40px]] &#039;&#039;&#039;Solar Beam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Petal Dance.png|x40px]] &#039;&#039;&#039;Petal Dance&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast a bundled beam of light, dealing damage to enemies in a line.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Scatter petals around the user, increasing movement speed for a short time and dealing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Verdant Anger.png|x40px]] &#039;&#039;&#039;Verdant Anger&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launches a giant seed toward the designated area. The seed then splits apart, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&amp;lt;br&amp;gt;{{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| All-Rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Charmander.png|x50px]]&amp;lt;br&amp;gt;{{p|Charmander}}&amp;lt;br&amp;gt;Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Charmeleon}}&amp;lt;br&amp;gt;Evolves at Lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blaze.png|x40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;While at half HP or less, critical-hit rate is increased.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals continual damage. Deals increased damage to enemies that are burned and increases in range when the user evolves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Flame Burst.png|x40px]] &#039;&#039;&#039;Flame Burst&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a bursting flame. When this move hits, it leaves enemies burned and increases the user&#039;s movement speed for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Flame Burst Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flamethrower.png|x40px]] &#039;&#039;&#039;Flamethrower&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Punch.png|x40px]] &#039;&#039;&#039;Fire Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with an intense blast of fire. When this move hits, it leaves enemies burned and increases the user&#039;s movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and the damage caused by burning.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Punch with a fiery fist, dealing damage and shoving enemies when it hits. Also leaves the enemies it shoves burned.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown every time a basic attack hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fire Spin.png|x40px]] &#039;&#039;&#039;Fire Spin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Encircles enemies in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of enemies for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fire Spin Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Blast.png|x40px]] &#039;&#039;&#039;Fire Blast&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flare Blitz.png|x40px]] &#039;&#039;&#039;Flare Blitz&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blasts intense, all-consuming fire, dealing damage over time to enemies while the flames continue to burn on the ground and decreasing the movement speed of enemies for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward cloaked in fire, granting the user a shield and throwing enemies hit.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases movement speed of enemies for a short time when they are thrown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seismic Slam.png|x40px]] &#039;&#039;&#039;Seismic Slam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly up into the air, allowing the user to move freely over obstacles. While this move is being used, basic attacks deal increased damage and leave enemies burned. In addition, when dealing damage to an enemy, recover HP. Using this move again on an enemy will grab it and slam it onto the ground.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&amp;lt;br&amp;gt;{{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Hip-Hop Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Static.png|x40px]] &#039;&#039;&#039;Static&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Paralyzes all enemies nearby for a short time when receiving damage. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also paralyzes enemies for a short time when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunder Shock.png|x40px]] &#039;&#039;&#039;Thunder Shock&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release electricity, dealing damage to enemies in the area of effect. Also paralyzes enemies for a short time.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Thunder Shock Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Electro Ball.png|x40px]] &#039;&#039;&#039;Electro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunder.png|x40px]] &#039;&#039;&#039;Thunder&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl an electric orb, dealing damage to enemies in the area of effect and leaving them paralyzed for a short time. This move&#039;s damage increases the lower the enemies remaining HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drop wicked thunderbolts, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of times this move attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Electro Web.png|x40px]] &#039;&#039;&#039;Electro Web&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks and captures enemies using an electric net, leaving them unable to move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Electro Web Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Tackle.png|x40px]] &#039;&#039;&#039;Volt Tackle&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunderbolt.png|x40px]] &#039;&#039;&#039;Thunderbolt&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user electrify itself and charge ahead, throwing opposing Pokémon.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a strong electric blast, dealing damage to enemies in the area of effect and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunderstorm.png|x40px]] &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks enemies near the user with tremendous bolts of lightning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&amp;lt;br&amp;gt;{{rf|Alolan}} {{p|Ninetales}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Coins/460 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{rf|Alolan}} {{p|Vulpix}}&amp;lt;br&amp;gt;Evolves at Lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Warning.png|x40px]] &#039;&#039;&#039;Snow Warning&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Causes snow to fall on an enemy, dealing damage to it and decreasing their movement speed for a short time. Boosted attacks and moves (except Aurora Veil) sling snow, and hitting the same target with snow multiple times will freeze it for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Powder Snow.png|x40px]] &#039;&#039;&#039;Powder Snow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly gust of powdery snow, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Powder Snow Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Avalanche.png|x40px]] &#039;&#039;&#039;Avalanche&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gush of chilly ice toward the designated area. The ice forms a wall that cannot be passed through on land. After a short time this wall melts and collapses, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a powerful cone of blinding light, leaving enemies unable to act when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt and stun duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Icy Wind.png|x40px]] &#039;&#039;&#039;Icy Wind&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gust of freezing air, dealing damage to enemies in the area of effect and decreases their movement speed for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Icy Wind Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blizzard.png|x40px]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aurora Veil.png|x40px]] &#039;&#039;&#039;Aurora Veil&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Summons a howling blizzard in two blasts in front of the user. The first blast deals damage to enemies in the area of effect and decreases their movement speed for a short time. The second blast deals damage to enemies in the area of effect and shoves them. If the second blast hits an obstacle, it also deals damage to enemies near the point of impact.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create an aurora around the user, reducing damage received by the user and nearby allies in the area of effet. While the user is inside the aurora, its movement speed is increased and its basic attacks become boosted attacks.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Further reduces damage allies receive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Globe.png|x40px]] &#039;&#039;&#039;Snow Globe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly snow and ice, dealing damage to enemies in the area of effect when it hits. Deals increased damage to enemies that are frozen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wigglytuff.png|x130px]]&amp;lt;br&amp;gt;{{p|Wigglytuff}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 4.5&lt;br /&gt;
| {{p|Jigglypuff}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cute Charm.png|x40px]] &#039;&#039;&#039;Cute Charm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When hit by an enemies attack at close range, make that enemy infatuated for a short time. Infatuated enemies become enthralled and approach Wigglytuff against their will. The effects of this ability have a cooldown and cannot trigger on the same enemy in quick succession.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing damage to enemies and spinning them around when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Pound.png|x40px]] &#039;&#039;&#039;Pound&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pound Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Double Slap.png|x40px]] &#039;&#039;&#039;Double Slap&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam 2.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased number of attacks.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Emit a powerful flash in the designated direction, dealing damage to enemies in the area of effect twice.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when the first hit of this move deals damage to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Defense Curl.png|x40px]] &#039;&#039;&#039;Defense Curl&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick roll, granting the user a shield and throwing any enemies hit by the roll. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Defense Curl Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Rollout.png|x40px]] &#039;&#039;&#039;Rollout&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sing.png|x40px]] &#039;&#039;&#039;Sing&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick roll, granting the user a shield. Also deals damage to enemies hit by the roll and throws them. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the length of time enemies are thrown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user sing, decreasing the movement speed of nearby enemies for a short time. Enemies that stay in the move&#039;s area of effect for a while are put to sleep for a short time, which also decreases their Defense and Sp. Defense.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased sleep duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Starlight Recital.png|x40px]] &#039;&#039;&#039;Starlight Recital&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Begin performing a recital, granting the user and nearby allies a shield as well as removing all status conditions from the affected allies and make them immune to hindrances for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Machamp.png|x130px]]&amp;lt;br&amp;gt;{{p|Machamp}}&lt;br /&gt;
&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| {{p|Machop}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Machoke}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| [[File:UNITE Machamp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Guts.png|x40px]] &#039;&#039;&#039;Guts&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases Attack when afflicted by a status condition.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage when it hits. This boosted attack also decreases the movement speed of enemies for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Karate Chop.png|x40px]] &#039;&#039;&#039;Karate Chop&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack opposing Pokémon with a sharp chop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Karate Chop Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Close Combat.png|x40px]] &#039;&#039;&#039;Close Combat&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cross Chop.png|x40px]] &#039;&#039;&#039;Cross Chop&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a series of punches in the designated direction, dealing increased damage with the last punch. The user can move while using this move and becomes immune to hindrances.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals increased damage to enemies that are afflicted by a status condition.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user deliver a double chop with forearms crossed while dashing forward. This increases the user&#039;s critical-hit rate.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Attack with each basic attack, up to a set max.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bulk Up.png|x40px]] &#039;&#039;&#039;Bulk Up&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Become immune to hindrances for a short time. Increases movement speed, basic attack speed, and Attack. The next basic attack also becomes a boosted attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulk Up Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dynamic Punch.png|x40px]] &#039;&#039;&#039;Dynamic Punch&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Submission.png|x40px]] &#039;&#039;&#039;Submission&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated location, dealing damage to enemies in the area of effect and leaving them unable to act when it hits. After using this move, the user becomes immune to hindrances, their movement speed and basic attack speed is increased. The next basic attack also becomes a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased Attack and movement speed.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases movement speed and become immune to hindrances. When the next basic attack hits, the attack deals increased damage and slams the enemy onto the ground, leaving it unable to act. Once this move ends, the user&#039;s critical-hit rate and basic attack speed are increased for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased critical-hit rate and basic attack speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Barrage Blow.png|x40px]] &#039;&#039;&#039;Barrage Blow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the user&#039;s movement speed, Attack, Defense, and Sp. Defense for a short time. If used again, unleash a combo attack, dealing damage to enemies in the area of effect and shoving them. The final blow deals an especially large amount of damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slowbro.png|x130px]]&amp;lt;br&amp;gt;{{p|Slowbro}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Slowpoke}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Oblivious.png|x40px]] &#039;&#039;&#039;Oblivious&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When Slowbro receives damage, the HP loss is gradual. When damaging an opponent with a move, restore some of the remaining gradual HP loss and decrease the target&#039;s Sp. Defense.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, deal damage to nearby opposing Pokémon and decrease their movement speed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Water Gun.png|x40px]] &#039;&#039;&#039;Water Gun&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slowbro channels a fierce stream of water which deals damage and lowers movement speed. Increase the area of effect and damage the longer this move is channeled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Water Gun Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Scald.png|x40px]] &#039;&#039;&#039;Scald&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf.png|x40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deal damage to opposing Pokémon and create steam when it hits. Opposing Pokémon inside the steam&#039;s area are left burned and have their movement speed decreased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward on a wave, dealing damage in an area and knock opponents back. This is followed by two more waves that deal damage and decrease enemy movement speed.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The second and third waves become larger and also knock enemies back like the firt wave.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slack Off.png|x40px]] &#039;&#039;&#039;Slack Off&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Lay down and take a rest, continuously regaining health. Damage taken will reduce the recovery effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slack Off Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Amnesia.png|x40px]] &#039;&#039;&#039;Amnesia&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Telekinesis.png|x40px]] &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Nullify some damage before it takes effect. For a short time after using this move, become immune to hindrances and gain increased defense. Also increase the damage dealt by the next use of Scald or Surf.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Sp. Attack.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Make opposing Pokémon float with psychic power. If used again, pull the opposing Pokémon toward the user.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased range and firing speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slowbeam.png|x40px]] &#039;&#039;&#039;Slowbeam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Stare at an enemy and attack continually, dealing damage and rooting them. Grants a shield and makes the user immune to hindrances while using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gengar.png|x130px]]&amp;lt;br&amp;gt;{{p|Gengar}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gastly}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Haunter}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Levitate.png|x40px]] &#039;&#039;&#039;Levitate&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases movement speed when out of combat. (8s after leaving combat)&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, lunging at an enemy and dealing damage.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Will-o-Wisp.png|x40px]] &#039;&#039;&#039;Will-o-Wisp&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot multiple sinister flames, dealing damage to enemies and leaving them burned when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Will-o-Wisp Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Shadow Ball.png|x40px]] &#039;&#039;&#039;Shadow Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb 2.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a shadowy blob at the target, decreasing the movement speed and Sp. Defense of enemies for a short time when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, leaving enemies poisoned when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased poison duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Lick.png|x40px]] &#039;&#039;&#039;Lick&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with the user&#039;s tongue and pulls enemies toward the user.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Lick Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dream Eater.png|x40px]] &#039;&#039;&#039;Dream Eater&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Hex.png|x40px]] &#039;&#039;&#039;Hex&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Puts enemies to sleep when it hits. If used again while a nearby enemy is asleep, the user appears behind the target and attacks, restoring HP and reducing the cooldown of Shadow Ball or Sludge Bomb.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and HP restored.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Disappear and move to the designated location, dealing damage to enemies in the area of effect when the user reappears. If this hits an enemy that is afflicted by a status condition, it deals increased damage and its cooldown is reduced.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Phantom Ambush.png|x40px]] &#039;&#039;&#039;Phantom Ambush&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated area and start sneaking with increased movement speed. If this move is used again, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Mr Mime.png|x130px]]&amp;lt;br&amp;gt;{{p|Mr. Mime}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Magician Style: 1,200 Gems/60 Holowear Tickets&lt;br /&gt;
| Supporter / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Mr Mime Outfit.png|x130px]]&amp;lt;br&amp;gt;Magician Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Filter.png|40px]] &#039;&#039;&#039;Filter&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Reduced damage received for a short time after using a move.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage and throwing enemies when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fake Out.png|40px]] &#039;&#039;&#039;Fake Out&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slap its hands together, shoving enemies in front of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fake Out Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Confusion.png|40px]] &#039;&#039;&#039;Confusion&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psychic.png|40px]] &#039;&#039;&#039;Psychic&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks straight in front of the user, dealing damage to enemies and shoving them. If an enemy shoved by this move hits an obstacle, it receives increased damage from this move and is left unable to act for a short time. If the enemy is currently guard-swapped, it is not shoved but receives increased damage from this move and is left unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Centers one telekinetic blast each on the user, any guard-swapped enemies, and any Light Screen or Barrier walls created by the user, damaging all enemies caught in the blasts and lowering their Sp. Defense for a short time. If an enemy is hit by multiple overlapping blasts, that enemy is also left unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Light Screen.png|40px]] &#039;&#039;&#039;Light Screen&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a wall of light in the designated area that prevents enemies from passing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Light Screen Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Barrier.png|40px]] &#039;&#039;&#039;Barrier&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Guard Swap.png|40px]] &#039;&#039;&#039;Guard Swap&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 2s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a translucent wall in the designated location that prevents enemies from passing. A maximum of two uses can be kept in reserve for this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the max number of uses that can be kept in reserve.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Swaps the user&#039;s Defense and Sp. Defense stats with those of another Pokémon for a short time when it hits. Swapping with an enemy deals damage over time and decreases their movement speed while increasing the user&#039;s movement speed for a short time. Swapping with an ally increases the movement speed of that ally and the user for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also continually restores the HP of the user and the ally while this move is in effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Showtime.png|40px]] &#039;&#039;&#039;Showtime&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated location and start a pantomime performance, dealing damage over time to enemies in the area of effect and leaving them unable to act for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Snorlax.png|x130px]]&amp;lt;br&amp;gt;{{p|Snorlax}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 2.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Snorlax Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gluttony.png|40px]] &#039;&#039;&#039;Gluttony&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases the effects gained from eating Berries.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Tackle.png|40px]] &#039;&#039;&#039;Tackle&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward belly first, dealing damage when it hits and shoving the first enemy it comes in contact with. After this move, the user&#039;s next basic attack becomes a boosted attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tackle Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Heavy Slam.png|40px]] &#039;&#039;&#039;Heavy Slam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flail.png|40px]] &#039;&#039;&#039;Flail&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user slam its heavy body down, dealing damage to enemies in the area of effect and throwing them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user flail about, increasing the user&#039;s basic attack damage the lower the user&#039;s HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage. If the user has low HP while using this move, its basic attacks that hit enemies will restore the user&#039;s HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rest.png|40px]] &#039;&#039;&#039;Rest&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user fall asleep on the spot and restores its HP. Blocks the movement of all enemies while this move is in effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rest Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Block.png|40px]] &#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Yawn.png|40px]] &#039;&#039;&#039;Yawn&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user spread its arms wide to create a wall and grants it a shield. Prevents enemies from passing through the wall and shoves them if they run into it.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces the damage the user receives while this move is in effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user let loose a huge yawn that lulls enemies into a sleepy haze, putting enemies hit by this move to sleep.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decrease the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Power Nap.png|40px]] &#039;&#039;&#039;Power Nap&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Go to sleep and begin snoring, dealing damage over time to enemies in the area of effect and throw them. While sleeping, become immune to hindrances and continually restore HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gardevoir.png|x130px]]&amp;lt;br&amp;gt;{{p|Gardevoir}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coind/460 Aeos Gems&amp;lt;br&amp;gt;Fashionable Style: 350 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| {{p|Ralts}}&amp;lt;br&amp;gt;Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Kirlia}}&amp;lt;br&amp;gt;Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Gardevoir Fashionable Style Holowear.png|x130px]]&amp;lt;br&amp;gt;Fashionable Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Synchronize.png|40px]] &#039;&#039;&#039;Synchronize&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When an enemy inflicts decreased movement speed or a damge-over-time condition on the Pokémon, the same is inflicted on that opponent. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to enemies in the area of effect and decreases their Sp. Defense for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Confusion 2.png|40px]] &#039;&#039;&#039;Confusion&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks straight in the designated direction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Confusion Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psychic 2.png|40px]] &#039;&#039;&#039;Psychic&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Moonblast.png|40px]] &#039;&#039;&#039;Moonblast&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After hitting an enemy or traveling its maximum distance, deals damage over time to enemies in the area of effect and decreases their movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user attack while moving back to create distance. When the move&#039;s blast hits, it deals damage to enemies in a cone and leaves the enemy closest to the user unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also grants a shield when this move is used.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Teleport.png|40px]] &#039;&#039;&#039;Teleport&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user warp to the designated area, increasing the damage dealt by one basic attack after warping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Teleport Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psyshock.png|40px]] &#039;&#039;&#039;Psyshock&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Future Sight.png|40px]] &#039;&#039;&#039;Future Sight&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks the designated location three times. This move&#039;s cooldown is reduced each time one of these attacks hits an enemy.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increase the damage this move deals each time one of its attacks hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Sets a delayed explosion. When the explosion hits an enemy, it reduces this move&#039;s cooldown.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reset this move&#039;s cooldown when the explosion hits an enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fairy Singularity.png|40px]] &#039;&#039;&#039;Fairy Singularity&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Warps Space in the designated area, drawing in enemies to the center. Shoves and deals damage to enemies the instant the warped space disappears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Absol.png|x130px]]&amp;lt;br&amp;gt;{{p|Absol}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Fashionable Style: 400 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Absol Fashionable Style Holowear.png|x130px]]&amp;lt;br&amp;gt;Fashionable Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Super Luck.png|40px]] &#039;&#039;&#039;Super Luck&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increased critical-hit rate.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing damage to enemies and lowering their Defense when it hits. If this boosted attack hits only a single target, it deals increased damage.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Feint.png|40px]] &#039;&#039;&#039;Feint&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash in an arc, attacking enemies that come in contact with Absol. This move ignores the defense stat and shield effects of enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Feint Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Night Slash.png|40px]] &#039;&#039;&#039;Night Slash&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pursuit.png|40px]] &#039;&#039;&#039;Pursuit&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash in an outward arc, dealing damage to enemies. If this first attack hits, a second attack can also be performed. The second attack has the user dash straight ahead, dealing damage to enemies and increasing the user&#039;s critical-hit rate. The lower the enemies HP, the more the user&#039;s critical-hit rate is increased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Using this move again will restore the user&#039;s HP.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash to the designated location and quickly charge an enemy with the next basic attack. If the basic attack lands from behind, its damage is increased and this move&#039;s cooldown is reduced.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased movement speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slash.png|40px]] &#039;&#039;&#039;Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slash with sharp claws in front of the user, increasing this move&#039;s critical-hit rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psycho Cut.png|40px]] &#039;&#039;&#039;Psycho Cut&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sucker Punch.png|40px]] &#039;&#039;&#039;Sucker Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with blades formed by psychic power that decrease the movement speed of enemies for a short time when this move hits. Also increases basic attack damage dealt to the affected enemy for up to 3 attacks after this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also increases movement speed for a short time when the user gets close to the enemy that this move hit.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Look for an opening to attack an enemy, decreasing the movement speed of the user and the target enemy for the duration. After a short time, charge forward to attack the enemy. However, if the user receives damage or gets attacked before it charges, attack immediately and shove the enemy.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases basic attack speed for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Midnight Slash.png|40px]] &#039;&#039;&#039;Midnight Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleashes a flurry of slashes in front of the user. This move ends by unleashing powerful blades of energy, dealing increased damage to enemies and shove them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Garchomp.png|x130px]]&amp;lt;br&amp;gt;{{p|Garchomp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gible}}&amp;lt;br&amp;gt;Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Gabite}}&amp;lt;br&amp;gt;Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Garchomp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rough Skin.png|40px]] &#039;&#039;&#039;Rough Skin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When struck by a melee attack, a portion of the damage received is reflected back at the attacker.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every fifth attack, dealing increased damage and restoring the user&#039;s HP. Every time a basic attack or move hits an enemy, basic attack speed is increased.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Sand Attack.png|40px]] &#039;&#039;&#039;Sand Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurls sand, narrowing the field of vision of enemies and decreases their movement speed for a short time. Also increases movement speed and basic attack speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sand Attack Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dig.png|40px]] &#039;&#039;&#039;Dig&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dragon Rush.png|40px]] &#039;&#039;&#039;Dragon Rush&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Burrow underground and move quickly in the designated direction, jumping out when coming in contact with an enemy or when traveling the maximum distance. This jump deals damage to enemies in the area of effect and throws them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Damage received is reduced for a short time after jumping out of the ground.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Back up to create distance before diving to attack in the designated direction, shoving enemies. The user can use Dragon Claw while creating distance at the start of this move to create a combo attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the movement speed of enemies for a short time when they are shoved the maximum distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bulldoze.png|40px]] &#039;&#039;&#039;Bulldoze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Stomp down on the ground, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulldoze Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Earthquake.png|40px]] &#039;&#039;&#039;Earthquake&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dragon Claw.png|40px]] &#039;&#039;&#039;Dragon Claw&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump high into the air and crash forcefully to the ground, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decrease the movement speed of enemies for a short time if they are in this move&#039;s area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack twice in front of itself using its claws. The first attack deals damage to enemies and throws them. The second attack deals increased damage. After the move ends, basic attack speed is increased for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increase damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Livid Outrage.png|40px]] &#039;&#039;&#039;Livid Outrage&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user unleash a powerful chain attack while dashing forward. The final attack throws enemies but also leaves the user unable to act for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Lucario.png|x130px]]&amp;lt;br&amp;gt;{{p|Lucario}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 3.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Steadfast.png|40px]] &#039;&#039;&#039;Steadfast&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While at low HP, gain a shield and increased movement speed.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, performing a combo attack with a bone. Deals damage to enemies in the area of effect and throws them.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Quick Attack.png|40px]] &#039;&#039;&#039;Quick Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user lunge forward at a speed that makes it almost invisible, dealing damage to enemies it comes in contact with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Quick Attack Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Extreme Speed.png|40px]] &#039;&#039;&#039;Extreme Speed&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Power-Up Punch.png|40px]] &#039;&#039;&#039;Power-Up Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward with breathtaking speed. If this move hits an enemy from point-blank range, its cooldown is reset and it restores the user&#039;s HP. However, the cooldown cannot be continually reset by using this move on the same enemy multiple times in succession.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Attack for a short time when this move is used.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charges power before unleashing a powerful attack. While the user is charging power, its movement speed is decreased but its Attack slowly increases and the damage it receives is reduced. The user then charges in the designated direction and releases this move, dealing more damage the lower the enemies remaining HP is. The next basic attack becomes a boosted attack if the move hits. This move&#039;s cooldown is reduced every time one of the user&#039;s moves hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Become immune to hindrances while charging power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Meteor Mash.png|40px]] &#039;&#039;&#039;Meteor Mash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast forward with a punch like a comet, dealing damage to enemies and shoving them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Meteor Mash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Bone Rush.png|40px]] &#039;&#039;&#039;Bone Rush&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Close Combat 2.png|40px]] &#039;&#039;&#039;Close Combat&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Performs a combo attack with a bone, dealing multiple damaging blows to enemies and shoving them. The final attack sends the bone flying. If used again while the bone is traveling, the user rushes to the location of the bone, dealing damage to nearby enemies.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Using this move again will reset the cooldown for Extreme Speed or Power-Up Punch.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a combo attack, dealing multiple blows to enemies and shoving them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Aura Cannon.png|40px]] &#039;&#039;&#039;Aura Cannon&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals damage to enemies in the area of effect. Increases the damage dealt by the user&#039;s next Power-Up Punch after using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Crustle.png|x130px]]&amp;lt;br&amp;gt;{{p|Crustle}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Dwebble}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Sturdy.png|40px]] &#039;&#039;&#039;Sturdy&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When losing a certain amount of HP, Defense and Sp. Defense are increased. (Stacks up to 10 times based on remaining HP).&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rock Slide.png|40px]] &#039;&#039;&#039;Rock Slide&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drops large rocks on the designated area. When this move hits, it deals damage to enemies in the area of effect and leaves them unable to act for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rock Slide Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Rock Tomb.png|40px]] &#039;&#039;&#039;Rock Tomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Shell Smash.png|40px]] &#039;&#039;&#039;Shell Smash&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Splits open the ground toward the designated area, dealing damage to enemies in the area of effect and creating a barricade of rock. Activating this move again removes the barricade.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Convert a set percentage of Defense and Sp. Defense into Attack and Sp. Attack and increase movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased conversion rate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fury Cutter.png|40px]] &#039;&#039;&#039;Fury Cutter&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 3.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slashes enemies with claws, dealing damage to them. Hitting the same enemy multiple times in succession with this move increases the damage dealt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fury Cutter Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Stealth Rock.png|40px]] &#039;&#039;&#039;Stealth Rock&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE X-Scissor.png|40px]] &#039;&#039;&#039;X-Scissor&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throws many small rocks. When a rock hits an enemy or when the rocks have flown their full distance, a zone of many levitating rocks is created dealing slowly-increasing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the duration of this move&#039;s effects and decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash forward with crossed claws, dealing damage to enemies multiple times and shoving them. Leaves enemies unable to act if they hit an object when shoved.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rubble Rouser.png|40px]] &#039;&#039;&#039;Rubble Rouser&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Gain a shield for a short time and leave nearby enemies unable to act, dealing damage over time to them. If the user receives damage while this move is in effect, the move deals additional hits to nearby enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Greninja.png|x130px]]&amp;lt;br&amp;gt;{{p|Greninja}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Hero Style: 1,050 Aeos Gems&amp;lt;br&amp;gt;Fashionable Styke: 350 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Froakie}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Frogadier}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Greninja Outfit.png|x130px]]&amp;lt;br&amp;gt;Hero Style&amp;lt;br&amp;gt;[[File:UNITE Greninja Fashionable Style Holowear.png|x130px]]&amp;lt;br&amp;gt;Fashionable Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Torrent.png|40px]] &#039;&#039;&#039;Torrent&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While HP is at 50% or less, Attack and movement speed are increased.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack every third attack. At long range, a boosted attack deals increased damage to enemies and decreases their movement speed for a short time. At close range, a boosted attack deals more damage the lower the enemies remaining HP is.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bubble.png|40px]] &#039;&#039;&#039;Bubble&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a spray of bubbles, decreasing the movement speed of enemies when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bubble Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Water Shuriken.png|40px]] &#039;&#039;&#039;Water Shuriken&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf 2.png|40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throw shurikens made of water in quick succession. Decreases the movement speed of enemies for a short time and restores the user&#039;s HP when it hits. Also increases the user&#039;s movement speed while using this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of shurikens thrown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ride a wave, dealing damage to enemies and restoring the user&#039;s HP. If this move knocks out an enemy, its cooldown is reset. In addition, this move deals increased damage to enemies with low HP.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Substitute.png|40px]] &#039;&#039;&#039;Substitute&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Leaves behind a substitute doll for the user while it&#039;s moving forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Substitute Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Double Team.png|40px]] &#039;&#039;&#039;Double Team&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Smokescreen.png|40px]] &#039;&#039;&#039;Smokescreen&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Quickly moves the user away from the current position, creating illusory copies of it to aid in battle.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a smokescreen and has the user roll away from its current location. Immediately afterward, the user begins sneaking and has its movement speed increased for a short time. This also makes its next basic attack a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased attack for a short time when the user stops sneaking.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Waterburst Shuriken.png|40px]] &#039;&#039;&#039;Waterburst Shuriken&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throw a giant water shuriken toward the designated area, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time when this move hits. The water shuriken then immediately explodes, dealing damage to enemies in the area of effect and throws them. Once this move ends, the user may jump in a designated direction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Talonflame.png|x130px]]&amp;lt;br&amp;gt;{{p|Talonflame}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Pilot Style: 88 Holowear Tickets&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 5&amp;lt;br&amp;gt;Scoring: 3.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Fletchling}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Fletchinder}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Talonflame Outfit.png|x130px]]&amp;lt;br&amp;gt;Pilot Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gale Wings.png|40px]] &#039;&#039;&#039;Gale Wings&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While at high HP, movement speed is increased.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack every third attack, creating a fiery whirlwind that deals damage to enemies in the area of effect. This boosted attack remains readied even after leaving combat for a prolonged period of time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Peck.png|40px]] &#039;&#039;&#039;Peck&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly toward an enemy and attack 3 times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Peck Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flame Charge.png|40px]] &#039;&#039;&#039;Flame Charge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aerial Ace.png|40px]] &#039;&#039;&#039;Aerial Ace&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly in the designated direction while cloaked in flame, attacking enemies in the path. This also increases the movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After this move hits, moves and basic attacks partially ignore defense.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly at the designated enemy, dealing damage. Also makes the next basic attack a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Acrobatics.png|40px]] &#039;&#039;&#039;Acrobatics&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly toward the designated area and attack multiple times. Escape in a direction of your choice after using this move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Acrobatics Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fly.png|40px]] &#039;&#039;&#039;Fly&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Brave Bird.png|40px]] &#039;&#039;&#039;Brave Bird&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly up into the sky. Using this move again will cause you to dive to the designated area and attack, dealing damage to enemies in the area of effect. Your next basic attack becomes a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also throws enemies when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dive to the designated location while cloaked in flame, dealing damage to enemies in the area of effect. Also deals recoil damage to the user when it hits. Performing a boosted attack within a set amount of time after this move hits will reset the cooldown of Flame Charge or Aerial Ace.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced recoil damage taken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Flame Sweep.png|40px]] &#039;&#039;&#039;Flame Sweep&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform an aerial somersault before charging forawrd, dealing damage to enemies in this move&#039;s path and shoving them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Zeraora.png|x130px]]&amp;lt;br&amp;gt;{{p|Zeraora}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: Not Available for Purchase&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Volt Absorb.png|40px]] &#039;&#039;&#039;Volt Absorb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Gain an electric charge when receiving damage, converting a portion of that damage into additional Attack.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage and paralyzing the enemy while restoring some of Zeraora&#039;s HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Agility.png|40px]] &#039;&#039;&#039;Agility&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick dash and increase basic attack speed for a short time afterward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Agility Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Switch.png|40px]] &#039;&#039;&#039;Volt Switch&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Spark.png|40px]] &#039;&#039;&#039;Spark&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a high-speed dash, dealing damage to enemies hit and increase basic attack speed for a short time. Using this move again within a set period of time will allow the user to immediately dash back to the original position.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and basic attack speed buff duration.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Leap at an enemy dealing damage to them. If using your basic attack before reaching the targeted enemy, instead leap at the closest enemy and deal damage to it. This move can be used 3 times before going on cooldown.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also restore HP if performing a basic attack before reaching the targeted enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slash 2.png|40px]] &#039;&#039;&#039;Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Pounce at an enemy and attack with sharp claws. This move&#039;s final attack throws enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Discharge.png|40px]] &#039;&#039;&#039;Discharge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Wild Charge.png|40px]] &#039;&#039;&#039;Wild Charge&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release an electrical discharge, dealing damage to nearby enemies and grant the user a shield when it hits. If this move hits enemies that are paralyzed, it pulls them in toward the user once the move ends, dealing damage to them once again and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge in the designated direction. If this move hits an enemy, unleash a combo attack that also deals a set amount of damage to itself. If the user hit an enemy with Volt Switch, Spark, or a boosted attack before using this move, the number of attacks in the combo is increased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also deals damage to nearby enemies when this hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Plasma Gale.png|40px]] &#039;&#039;&#039;Plasma Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a blast of lightning, dealing damage to enemies in the area of effect and throw them. This also creates a zone of plasma that increases the user&#039;s basic attack range and damage dealt while inside this zone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cinderace.png|x130px]]&amp;lt;br&amp;gt;{{p|Cinderace}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Captain Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Scorbunny}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Raboot}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Cinderace Outfit.png|x130px]]&amp;lt;br&amp;gt;Captain Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blaze 2.png|40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When using a move, the next basic attack becomes a boosted attack. When hitting an enemy with a basic attack or move, a cinder is placed on that enemy. Attacking a cindered enemy a certain number of times will cause the cinder to flare, dealing damage to the enemy. When at half HP or less, critical-hit rate and basic attack speed are increased for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Ember.png|40px]] &#039;&#039;&#039;Ember&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot out a small flame, dealing damage to enemies, leaving them burned and decreasing their Attack for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ember Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pyro Ball.png|40px]] &#039;&#039;&#039;Pyro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blaze Kick.png|40px]] &#039;&#039;&#039;Blaze Kick&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Kick a ball of flame in the designated direction, dealing damage to enemies and leaving them burned for a short time when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces the cooldown of Flame Charge or Feint when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a fiery flying kick. This move is always a critical hit, and it shoves enemies and leaves them burned for a short time. In addition, become immune to hindrances while using this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases basic attack speed for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Low Sweep.png|40px]] &#039;&#039;&#039;Low Sweep&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Make a swift low sweep in the designated direction, dealing damage to any enemy it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Low Sweep Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flame Charge 2.png|40px]] &#039;&#039;&#039;Flame Charge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Feint 2.png|40px]] &#039;&#039;&#039;Feint&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward cloaked in flame, dealing damage to any enemy hit.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The next boosted attack after this move ends also decreases the movement speed of enemies hit for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases movement speed for a short time and become invincible.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After this move is used, basic attacks that hit enemies restore HP (up to 3 times).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blazing Bicycle Kick.png|40px]] &#039;&#039;&#039;Blazing Bicycle Kick&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a giant ball of flame and kick it toward the designated location. The ball releases a fierce shock wave that deals damage to enemies in the area of effect. Also increases movement speed for a short time when it hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eldegoss.png|x130px]]&amp;lt;br&amp;gt;{{p|Eldegoss}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Gossifleur}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cotton Down.png|40px]] &#039;&#039;&#039;Cotton Down&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Damages an enemy and decreases its movement speed for a short time after receiving a certain amount of damage. When that happens, also recover HP and gain increased movement speed for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, attaching a bit of cotton fluff to the enemy. The user&#039;s basic attacks against an enemy with cotton fluff on it deal increased damage and decreases the enemies movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Leafage.png|40px]] &#039;&#039;&#039;Leafage&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Pelt the target with leaves, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Leafage Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pollen Puff.png|40px]] &#039;&#039;&#039;Pollen Puff&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Leaf Tornado.png|40px]] &#039;&#039;&#039;Leaf Tornado&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throws a Pollen Puff, which attaches to an enemy. The Pollen Puff restores HP for allies and deals damage to enemies.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;If a Pollen Puff attaches to enemies, it also deals them damage over time. If a Pollen Puff attaches to an ally, it also reduces the damage they receive.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a tornado of sharp leaves, leaving a path in its wake that increases ally movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the accuracy of enemies for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Synthesis.png|40px]] &#039;&#039;&#039;Synthesis&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Restores the HP of the user and nearby allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Synthesis Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cotton Guard.png|40px]] &#039;&#039;&#039;Cotton Guard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cotton Spore.png|40px]] &#039;&#039;&#039;Cotton Spore&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Protects the user and nearby allies with cotton. The cotton absorbs damage and when the move ends, the cotton restores some HP.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also increases the user&#039;s movement speed while using this move.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Gathers spores around the user, increasing the user&#039;s movement speed while this move is in effect. The spores burst after a short time, dealing damage to enemies in the area of effect, throwing them, and decreasing their movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced damage taken while using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cotton Cloud Crash.png|40px]] &#039;&#039;&#039;Cotton Cloud Crash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Float into the air and become invincible. If used again, pound the ground, attacking and shoving enemies and restoring HP to allies in the area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cramorant.png|x130px]]&amp;lt;br&amp;gt;{{p|Cramorant}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gulp Missle.png|40px]] &#039;&#039;&#039;Gulp Missle&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When Cramorant uses a move, it catches some form of prey in its mouth. Afterward, when Cramorant receives damage, it spits the prey out as a counterattack at an enemy. The type of prey and effect differ based on the user&#039;s HP.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every fourth attack. This boosted attack spits Arrokuda or other Pokémon at the enemy and deals area damage near the target when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Whirlpool.png|40px]] &#039;&#039;&#039;Whirlpool&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a whirlpool that deals damage to enemies in the area of effect. The area of effect slowly shrinks, but the damage dealt slowly increases. Just before the whirlpool disappears, it decreases the movement speed of enemies in the area of effect for a short time. The user can also catch Arrokuda or other prey by entering the whirlpool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Whirlpool Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf 3.png|40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dive.png|40px]] &#039;&#039;&#039;Dive&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with a wave that deals damage to enemies. Once the wave has traveled its full distance, it returns the way it came, dealing damage to enemies once again and pulling them back with the wave. The user can also catch Arrokuda or other prey by entering the wave.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When the first wave hits enemies, it also decreases their movement speed for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 1.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Changes the designated area into a puddle and has the user dive to that area, dealing damage to enemies and shoving them when they&#039;re hit. The user also catches Arrokuda or other wild Pokémon as they emerge from the puddle. A maximum of 3 uses can be kept in reserve for this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Feather Dance.png|40px]] &#039;&#039;&#039;Feather Dance&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the Attack and movement speed of enemies for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Feather Dance Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Hurricane.png|40px]] &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Air Slash.png|40px]] &#039;&#039;&#039;Air Slash&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a fierce wind, dealing damage to enemies that get caught in it and throw them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the user&#039;s movement speed for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot out many blades of air while moving backward to create distance. Deals damage to enemies in the area of effect and reduces this move&#039;s cooldown when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Restores the user&#039;s HP every time a blade of air hits an enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gatling Gulp Missile.png|40px]] &#039;&#039;&#039;Gatling Gulp Missile&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a puddle at the user&#039;s current location. The user continuously uses its mouth to grab Arrokuda from the puddle and spits them out to attack the nearest enemy. The user cannot move or use other moves while this move is in effect.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Defender&lt;br /&gt;
| Offense: 2&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Squirtle}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Wartortle}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
{{incomplete|section|needs=Need Map images and Auroma Park team size}}&lt;br /&gt;
Unite Battles take place in various places on [[Aeos Island]] due to the Aeos energy that is found there. The Aeos Research Institute studies Aeos energy and is headed by [[Professor Phorus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Remoat Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Remoat Stadium]]&lt;br /&gt;
| 5-on-5&amp;lt;br&amp;gt;Five goals per team&amp;lt;br&amp;gt;Used in Standard Battle and Random Match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Auroma Park.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Auroma Park]]&lt;br /&gt;
| 3-on-3&amp;lt;br&amp;gt;Two shared goal zones&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Shivre City.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Shivre City]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;One goal zone each&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Mer Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Mer Stadium]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;Three goal zones per team&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Held Items===&lt;br /&gt;
{{incomplete|section|needs=Need Flat Stats level 1(X) and level 20(Y) numbers}}&lt;br /&gt;
Each trainer&#039;s Pokemon can hold up to 3 held items. These items can be upgraded through grades 1-20. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Held Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Upgrade Effects&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:180px;&amp;quot; | Flat Stats&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Aeos Cookie Sprite.png|45px]]&lt;br /&gt;
Aeos Cookie&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;When you score a goal, your maximum HP is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;100 / 150 / 200 Max HP&lt;br /&gt;
| HP +8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Attack Weight.png|45px]]&lt;br /&gt;
Attack Weight&lt;br /&gt;
| Attack +18&amp;lt;br&amp;gt;When you score a goal, your Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;6 / 9 / 12 Attack&lt;br /&gt;
| Attack +0.6&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Special Attack Specs.png|45px]]&lt;br /&gt;
Special Attack Specs&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;When you score a goal, your Sp. Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;8 / 12 / 16 Sp. Attack&lt;br /&gt;
| Sp. Atk +0.8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Shell Bell.png|45px]]&lt;br /&gt;
[[Shell Bell]]&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;Recover HP when successfully landing a move. The higher your Sp. Attack, the more HP recovered. (10s Cooldown)&amp;lt;br&amp;gt;45 / 60 / 75 HP&lt;br /&gt;
| Sp.Atk +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Cooldown -X%&amp;gt;-Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Float Stone.png|45px]]&lt;br /&gt;
[[Float Stone]]&lt;br /&gt;
| Attack +24&amp;lt;br&amp;gt;Speed +120&amp;lt;br&amp;gt;Increases movement speed while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;10% / 15% / 20% speed&lt;br /&gt;
| Attack +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +X&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Muscle Band.png|45px]]&lt;br /&gt;
[[Muscle Band]]&lt;br /&gt;
| Attack +15&amp;lt;br&amp;gt;Attack Speed +7.5%&amp;lt;br&amp;gt;Deal additional damage with basic attacks based on the target&#039;s remaining HP.&amp;lt;br&amp;gt;1% / 2% / 3% remaining HP&lt;br /&gt;
| Attack +1&amp;gt;+Y&amp;lt;br&amp;gt;Basic Attack Speed +0%&amp;gt;+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Scope Lens.png|45px]]&lt;br /&gt;
[[Scope Lens]]&lt;br /&gt;
| Critical-Hit Chance +6%&amp;lt;br&amp;gt;Critical-Hit Damage +12%&amp;lt;br&amp;gt;Increases the damage of basic attack critical hits. The higher your Attack, the more the damage is increased.&lt;br /&gt;
| Critical-Hit Rate +0.4%&amp;gt;+Y%&amp;lt;br&amp;gt;Critical-Hit Damage +0%+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wise Glasses.png|45px]]&lt;br /&gt;
[[Wise Glasses]]&lt;br /&gt;
| Sp. Attack +39&amp;lt;br&amp;gt;Further increase Sp. Attack damage.&amp;lt;br&amp;gt;3% / 5% / 7% Sp. Attack&lt;br /&gt;
| Sp. Atk +10&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Leftovers.png|45px]]&lt;br /&gt;
[[Leftovers]]&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;HP Recovery +9&amp;lt;br&amp;gt;Recovers health over time while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;1% / 1.50% / 2% max HP/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;HP Recovery +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Exp Share.png|45px]]&lt;br /&gt;
[[Exp. Share|Exp Share]]&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Speed +150&amp;lt;br&amp;gt;Bonus experience every second while you&#039;re the lowest-leveled Pokémon on your team. However, you will no longer receive shared EXP from allies defeating wild Pokémon.&amp;lt;br&amp;gt;2 / 3 / 4 exp/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Focus Band.png|45px]]&lt;br /&gt;
[[Focus Band]]&lt;br /&gt;
| Sp. Defense +30&amp;lt;br&amp;gt;Defense +30&amp;lt;br&amp;gt;When dropping to low HP, recover HP lost each second for 3s. (90s cooldown)&amp;lt;br&amp;gt;8% / 11% / 14% HP lost&lt;br /&gt;
| Defense +2&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Energy Amplifier.png|45px]]&lt;br /&gt;
Energy Amplifier&lt;br /&gt;
| Energy Gather Rate +6%&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;After using your Unite move, deal increased damage for a short time. (4s duration)&amp;lt;br&amp;gt;7% / 14% / 21% damage&lt;br /&gt;
| Unite Move Charge Rate +0.4%&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Buddy Barrier.png|45px]]&lt;br /&gt;
Buddy Barrier&lt;br /&gt;
| HP +600&amp;lt;br&amp;gt;Grant a shield to you and a nearby ally Pokémon with the lowest HP when using your Unite Move. (8s duration)&amp;lt;br&amp;gt;20% / 30% / 40% of HP&lt;br /&gt;
| HP +20&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Score Shield.png|45px]]&lt;br /&gt;
Score Shield&lt;br /&gt;
| HP +450&amp;lt;br&amp;gt;Shields you while you attempt to score a goal. Scoring cannot be interrupted while the shield remains active. (6s cooldown)&amp;lt;br&amp;gt;5% / 7.50% / 10% of HP&lt;br /&gt;
| HP +15&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Assault Vest.png|45px]]&lt;br /&gt;
[[Assault Vest]]&lt;br /&gt;
| HP +270&amp;lt;br&amp;gt;Sp. Defense +42&amp;lt;br&amp;gt;Gain a shield against Sp. Attack damage while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;9% / 12% / 15% of HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Rocky Helmet.png|45px]]&lt;br /&gt;
[[Rocky Helmet]]&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Defense +42&amp;lt;br&amp;gt;After absorbing enough damage, deal percent damage based on your max HP to nearby opponents.&amp;lt;br&amp;gt;3% / 4% / 5% max HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle Items===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Battle Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Cooldown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Potion.png|45px]]&lt;br /&gt;
[[Potion]]&lt;br /&gt;
| Restores some of your Pokémon&#039;s HP.&lt;br /&gt;
| 30s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Attack.png|45px]]&lt;br /&gt;
[[X Attack]]&lt;br /&gt;
| Raises your Pokémon&#039;s Attack and Sp. Atk for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Speed.png|45px]]&lt;br /&gt;
[[X Speed]]&lt;br /&gt;
| Raises your Pokémon&#039;s movement speed and become immune to move speed reduction for a short time.&lt;br /&gt;
| 50s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Fluffy Tail.png|45px]]&lt;br /&gt;
[[Fluffy Tail]]&lt;br /&gt;
| Incapacitate a wild Pokémon and increase damage dealt to it.&lt;br /&gt;
| 25s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eject Button.png|45px]]&lt;br /&gt;
[[Eject Button]]&lt;br /&gt;
| Quickly move in a designated direction.&lt;br /&gt;
| 55s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slow Smoke.png|45px]]&lt;br /&gt;
Slow Smoke&lt;br /&gt;
| Create a ring of smoke around your Pokémon, greatly slowing enemies within.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Full Heal.png|45px]]&lt;br /&gt;
[[Full Heal]]&lt;br /&gt;
| Remove all status conditions and become immune to hindrances for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Goal-Getter.png|45px]]&lt;br /&gt;
Goal-Getter&lt;br /&gt;
| Doubles goal scoring speed for a short time.&lt;br /&gt;
| 120s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainer==&lt;br /&gt;
===Level===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Exp Required&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 250&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 450&lt;br /&gt;
| Potion&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 700&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 950&lt;br /&gt;
| Unlocked Ranked Mode&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1,400&lt;br /&gt;
| X Attack&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 2,050&lt;br /&gt;
| X Speed&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 2,900&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 3,950&lt;br /&gt;
| Fluffy Tail&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5,200&lt;br /&gt;
| Eject Button&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6,650&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 8,300&lt;br /&gt;
| Slow Smoke&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 10,150&lt;br /&gt;
| Full Heal&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 12,200&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 14,400&lt;br /&gt;
| Goal Getter&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 16,750&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 19,250&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 21,900&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 24,700&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 28,050&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 31,950&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 36,400&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 41,400&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 46,950&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 52,550&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 58,200&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 63,900&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 69,650&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 75,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 81,350&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 87,350&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 93,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 99,650&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 105,950&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| 112,300&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 118,700&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 125,150&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 131,650&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 138,600&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Closet===&lt;br /&gt;
* Bags&lt;br /&gt;
* Bottoms&lt;br /&gt;
* Gloves&lt;br /&gt;
* Hats&lt;br /&gt;
* Innerwear&lt;br /&gt;
* Jackets&lt;br /&gt;
* Sets&lt;br /&gt;
* Shirts&lt;br /&gt;
* Shoes&lt;br /&gt;
* Socks&lt;br /&gt;
&lt;br /&gt;
==Badges==&lt;br /&gt;
After finishing the match players will receive Badges according to the following conditions:&lt;br /&gt;
* Assist - player had the most assists in the match.&lt;br /&gt;
* Best Score - player scored the most goals in the match.&lt;br /&gt;
* Healed - player healed the most damage in the match.&lt;br /&gt;
* Injured - player received the most damage in the match.&lt;br /&gt;
* KO - player inflicted the most KOs in the match.&lt;br /&gt;
* Goal Interrupt - player interrupted the most goals in the match.&lt;br /&gt;
* Silver All-Rounder - player earned MVP score of 70+ in the match.&lt;br /&gt;
* Silver Attack - player earned MVP score of 70+ in the match.&lt;br /&gt;
* Silver Defense - player earned MVP score of 70+ in the match.&lt;br /&gt;
* Silver Speedster - player earned MVP score of 70+ in the match.&lt;br /&gt;
* Silver Supporter - player earnerd MVP score of 70+ in the match.&lt;br /&gt;
&lt;br /&gt;
==Battle Pass==&lt;br /&gt;
Season 1 First Half&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: July 21, 2021 - September 21, 2021&lt;br /&gt;
&lt;br /&gt;
===Battle Pass Rewards===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Rewards&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Free?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Hip-Hop Style: Pikachu&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Vivid Set: Headwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Vivid Set: Shoes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Vivid Set: Bottoms&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Vivid Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Socks (Off-White)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Canvas High-Tops (Yellow)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Egg-Shaped Backpack (White)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Star Hoodie (Lime Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Sandals (Orange)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Knee-High Socks (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| High-Top Sneakers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Overalls (Indigo)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Skinny Pants (Gray)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| Design Socks (Black)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Turtleneck Sweater (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Gingham Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Energy Rewards==&lt;br /&gt;
Available when Level 5, can accumulate 1,400 Energy per week. This energy can be randomly added to get items listed below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Rewards&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Drop rate&lt;br /&gt;
|-&lt;br /&gt;
| Item Upgrade x 10&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| Aeos coins × 320&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Aeos tickets × 200&lt;br /&gt;
| 5%&lt;br /&gt;
|-&lt;br /&gt;
| Windbreaker (Orange)&lt;br /&gt;
| 3%&lt;br /&gt;
|-&lt;br /&gt;
| Windbreaker (Gray)&lt;br /&gt;
| 3%&lt;br /&gt;
|-&lt;br /&gt;
| Holowear tickets x 10&lt;br /&gt;
| 3%&lt;br /&gt;
|-&lt;br /&gt;
| Fashion Tickets x 20&lt;br /&gt;
| 3%&lt;br /&gt;
|-&lt;br /&gt;
| Three-Quarter-Sleeve Shirt&lt;br /&gt;
| 2.50%&lt;br /&gt;
|-&lt;br /&gt;
| Straw Hat&lt;br /&gt;
| 2.50%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Lace-Ups&lt;br /&gt;
| 2.50%&lt;br /&gt;
|-&lt;br /&gt;
| Sandals&lt;br /&gt;
| 2.50%&lt;br /&gt;
|-&lt;br /&gt;
| Striped Knee-High Socks&lt;br /&gt;
| 2.50%&lt;br /&gt;
|-&lt;br /&gt;
| Socks Sailor Set&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| Headwear Eldegoss Set&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| Socks Eldegoss Set&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| Shoes Eldegoss Set&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| Headwear Pit Crew Set&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| Gloves Pit Crew Set&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| Shoes Pit Crew Set&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| Star Hoodie&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| Short Socks&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| High-Top Sneakers&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| Hoodie&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| Denim Jacket&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| Gradient Board Shorts&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| Denim Pants&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| Shoes Sailor Set&lt;br /&gt;
| 1.80%&lt;br /&gt;
|-&lt;br /&gt;
| Bottoms Eldegoss Set&lt;br /&gt;
| 1.80%&lt;br /&gt;
|-&lt;br /&gt;
| Innerwear    Pit Crew Set&lt;br /&gt;
| 1.80%&lt;br /&gt;
|-&lt;br /&gt;
| Bottoms Pit Crew Set&lt;br /&gt;
| 1.80%&lt;br /&gt;
|-&lt;br /&gt;
| Clothing: Varsity Jacket&lt;br /&gt;
| 1.80%&lt;br /&gt;
|-&lt;br /&gt;
| Headwear Sailor Set&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| Tops and Bottoms Sailor Set&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| Innerwear Eldegoss Set&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| Talonflame   Pilot Style&lt;br /&gt;
| 0.50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
{{main|List of events in Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Items in Pokémon UNITE are bought with three currencies: Aeos coins, Aeos tickets, and Aeos gems. Aeos coins buy Pokémon licenses, battle items, and hold items. Aeos tickets buy fashion items, battle and hold items, and other items such as boost cards and item enhancers. Aeos gems can buy licenses, fashion items, boost and rename cards, energy tanks, and [[Holowear]]. They can also be used in place of Aeos tickets if the player does not have enough. In such cases, an Aeos gem is worth ten Aeos tickets. There are also specific tickets for fashion and Holowear that can only be used for specific items.&lt;br /&gt;
&lt;br /&gt;
Aeos coins are obtained through battles, though are restricted to 2,100 per week. Aeos tickets are obtained as ranked match season rewards. Both can also be given to players through [[List of events in Pokémon UNITE|events]]. Fashion and Holowear tickets can be found in battle pass prize boxes and as energy rewards.&lt;br /&gt;
&lt;br /&gt;
===Aeos gems===&lt;br /&gt;
Aeos gems are a premium currency that can only be obtained by buying them with real money.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | US&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Canada&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Eurozone&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | UK&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Australia&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Japan&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Hong Kong&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Taiwan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 60 gems&lt;br /&gt;
| $0.99 || $1.39 || 1.09 €|| £0.99 || $1.49|| || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 245 gems&lt;br /&gt;
| $3.99 || $5.49 || 4.49 € || £3.99 || $5.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 490 gems&lt;br /&gt;
| $7.99 || $10.99 || 8.99 € || £7.99 || $12.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1,220 gems&lt;br /&gt;
| $19.99 || $27.99 || 21.99 € || £19.99 || $30.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2,450 gems&lt;br /&gt;
| $39.99 || $54.99 || 43.99 € || £38.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3,050 gems&lt;br /&gt;
| $49.99 || $69.99 || 54.99 € || £48.99 || $79.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6,000 gems&lt;br /&gt;
| $99.99 || $139.99|| 109.99 € || £99.99 || $159.99 || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&amp;lt;!--===iOS===--&amp;gt;&lt;br /&gt;
===Android===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| N/A&lt;br /&gt;
| February 15, 2021&lt;br /&gt;
|&lt;br /&gt;
* Alpha test&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo Switch===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Other changes&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| July 21, 2021&lt;br /&gt;
|&lt;br /&gt;
* Initial release&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1.3&lt;br /&gt;
| July 28, 2021&lt;br /&gt;
|&lt;br /&gt;
* Gardevoir arrives to Aeos Island tonight at midnight PDT!&lt;br /&gt;
* Along with the release of Gardevoir, we&#039;ll be addressing a few bugs including an issue with the Muscle Band not acting as intended when equipped by Charizard.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top; background-color:#FFF;&amp;quot; | 1.1.4&lt;br /&gt;
| style=&amp;quot;vertical-align:top; background-color:#FFF;&amp;quot; | August 04, 2021&amp;lt;ref&amp;gt;[https://unite.pokemon.com/en-us/news/pokemon-unite-game-update/ Pokémon UNITE Game Update]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Bug Fixes&lt;br /&gt;
* Text Fixes&lt;br /&gt;
* Spectate Feature Test Release:&lt;br /&gt;
** A test release of the Spectate feature will be performed from 8-4-2021 at 12AM PDT/7:00 UTC until 8-6-2021 at 12AM PDT/7:00 UTC.&lt;br /&gt;
&lt;br /&gt;
Changes are being made to some Pokémon stats and moves to adjust the balance of Unite Battles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charizard&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Flamethrower:&lt;br /&gt;
* Cooldown reduced.&lt;br /&gt;
* Effects on opposing Pokémon strengthened.&lt;br /&gt;
Fire Punch:&lt;br /&gt;
* Effects on opposing Pokémon strengthened.&lt;br /&gt;
Fire Blast:&lt;br /&gt;
* Cooldown reduced.&lt;br /&gt;
* Effects on opposing Pokémon strengthened.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talonflame&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Acrobatics:&lt;br /&gt;
* Damage dealt to opposing Pokémon increased.&lt;br /&gt;
Aerial Ace:&lt;br /&gt;
* Damage dealt to opposing Pokémon increased.&lt;br /&gt;
Aerial Ace+:&lt;br /&gt;
* Damage dealt to opposing Pokémon increased.&lt;br /&gt;
Fly:&lt;br /&gt;
* Damage dealt to opposing Pokémon increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venusaur&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Sludge Bomb:&lt;br /&gt;
*Damage dealt to opposing Pokémon increased.&lt;br /&gt;
* Effects on opposing Pokémon strengthened.&lt;br /&gt;
Petal Dance:&lt;br /&gt;
* Move Upgrade&lt;br /&gt;
Solar Beam:&lt;br /&gt;
* Cooldown reduced.&lt;br /&gt;
Unite Move: Verdant Anger&lt;br /&gt;
* Damage dealt to opposing Pokémon increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Absol&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Basic Attack:&lt;br /&gt;
* Bug Fixes&lt;br /&gt;
Night Slash:&lt;br /&gt;
* Damage dealt to opposing Pokémon increased.&lt;br /&gt;
Sucker Punch:&lt;br /&gt;
* Damage dealt to opposing Pokémon increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wigglytuff&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;The following stats have been increased:&lt;br /&gt;
* Defense, Sp. Def, HP&lt;br /&gt;
Double Slap&lt;br /&gt;
*Damage dealt to opposing Pokémon increased.&lt;br /&gt;
*Effects on opposing Pokémon strengthened.&lt;br /&gt;
Sing&lt;br /&gt;
*Effects on opposing Pokémon strengthened.&lt;br /&gt;
Dazzling Gleam&lt;br /&gt;
*Bug Fixes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eldegoss&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Cotton Guard&lt;br /&gt;
* Cooldown lengthened.&lt;br /&gt;
* HP restoration decreased.&lt;br /&gt;
Cotton Spore&lt;br /&gt;
* Cooldown reduced.&lt;br /&gt;
* Effects on opposing Pokémon strengthened.&lt;br /&gt;
* This move’s Defense, Sp. Def increase has been strengthened.&lt;br /&gt;
Unite Move: Cotton Cloud Crash&lt;br /&gt;
* HP restoration decreased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cinderace&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;The following stats have been decreased:&lt;br /&gt;
* Attack&lt;br /&gt;
Blaze Kick&lt;br /&gt;
* Damage dealt to opposing Pokémon decreased.&lt;br /&gt;
Feint&lt;br /&gt;
* Move Downgrade&lt;br /&gt;
Pyro Ball&lt;br /&gt;
* Damage dealt to opposing Pokémon increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gengar&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;* Basic Attack&lt;br /&gt;
Bug Fixes&lt;br /&gt;
* Shadow Ball&lt;br /&gt;
* Damage dealt to opposing Pokémon increased.&lt;br /&gt;
Hex&lt;br /&gt;
*Move Downgrade&lt;br /&gt;
Dream Eater&lt;br /&gt;
*Move Upgrade&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zeraora&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Spark&lt;br /&gt;
* Bug Fixes&lt;br /&gt;
Wild Charge&lt;br /&gt;
* Damage dealt to opposing Pokémon increased.&lt;br /&gt;
* Cooldown reduced.&lt;br /&gt;
Unite Move: Plasma Gale&lt;br /&gt;
* Damage dealt to opposing Pokémon decreased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cramorant&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Whirlpool&lt;br /&gt;
* Damage dealt to opposing Pokémon decreased.&lt;br /&gt;
Dive&lt;br /&gt;
* Damage dealt to opposing Pokémon increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Machamp&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Basic Attack&lt;br /&gt;
* Bug Fixes&lt;br /&gt;
Cross Chop&lt;br /&gt;
* Damage dealt to opposing Pokémon decreased.&lt;br /&gt;
Close Combat&lt;br /&gt;
* Damage dealt to opposing Pokémon increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lucario&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Power-Up Punch&lt;br /&gt;
* Bug Fixes&lt;br /&gt;
Bone Rush&lt;br /&gt;
* Bug Fixes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greninja&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Basic Attack&lt;br /&gt;
* Bug Fixes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alolan Ninetales&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Snow Warning&lt;br /&gt;
*Bug Fixes&lt;br /&gt;
| style=&amp;quot;vertical-align:top; background-color:#FFF;&amp;quot; |&lt;br /&gt;
* Added Absol Fashionable Style&lt;br /&gt;
* Adds Spectator Mode&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1.5&lt;br /&gt;
| August 6, 2021&amp;lt;ref&amp;gt;[https://twitter.com/PokemonUnite/status/1423539341587013633 Pokémon UNITE Twitter about the 1.1.1.5 update]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Fixed a bug where Gengar&#039;s &amp;quot;Hex&amp;quot; did no damage under certain conditions.&lt;br /&gt;
* Adjusted the increase/decrease of rank after a match since Master Rank position was declining more than expected.&lt;br /&gt;
| style=&amp;quot;vertical-align:top; background-color:#FFF;&amp;quot; |&lt;br /&gt;
* Added Greninja Fashionable Style&lt;br /&gt;
* Spectator Mode has been removed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Pokémon UNITE will support cross-platform play.&lt;br /&gt;
&lt;br /&gt;
The beta test (March 2021) was played on:&lt;br /&gt;
* Android devices: 3 GB of RAM or more and {{wp|Android Lollipop|Android 5.0}} and up. Canada exclusive.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trailers==&lt;br /&gt;
===Teaser===&lt;br /&gt;
{{youtubevid|sPTK1dvr6lg|Pokemon|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
===Cinematic trailer===&lt;br /&gt;
{{youtubevid|MZ0LmFx-tRs|Pokemonunite|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon UNITE logo CN.png|Simplified Chinese logo&lt;br /&gt;
Pokémon UNITE icon.png|Home Menu icon&lt;br /&gt;
Pokémon UNITE beta icon.png|Beta test icon&lt;br /&gt;
Pokémon UNITE network test icon.png|Network test icon&lt;br /&gt;
Pokémon UNITE key art.png|Key art&lt;br /&gt;
UNITE Erbie.png|[[Erbie]]&lt;br /&gt;
UNITE Professor Phorus.png|[[Professor Phorus]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{orange color}}|bordercolor={{dragon color light}}&lt;br /&gt;
|zh_yue={{tt|Pokémon UNITE（寶可夢大集結）|Pokémon UNITE}}&lt;br /&gt;
|zh_cmn={{tt|Pokémon UNITE（寶可夢大集結）&amp;lt;br&amp;gt;宝可梦大集结|Pokémon UNITE}}&lt;br /&gt;
|fr=Pokémon UNITE&lt;br /&gt;
|de=Pokémon UNITE&lt;br /&gt;
|it=Pokémon UNITE&lt;br /&gt;
|ko={{tt|Pokémon UNITE|포켓몬 유나이트}}&lt;br /&gt;
|es=Pokémon UNITE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://unite.qq.com/ Official Mainland Chinese website]&lt;br /&gt;
* [https://play.google.com/store/apps/details?id=jp.pokemon.pokemonunite Pokémon UNITE on Google Play]&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon UNITE]]&lt;br /&gt;
[[es:Pokémon UNITE]]&lt;br /&gt;
[[fr:Pokémon UNITE]]&lt;br /&gt;
[[it:Pokémon UNITE]]&lt;br /&gt;
[[ja:Pokémon UNITE]]&lt;br /&gt;
[[zh:宝可梦大集结]]&lt;/div&gt;</summary>
		<author><name>Frobotics</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3383025</id>
		<title>Pokémon UNITE</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3383025"/>
		<updated>2021-08-02T18:35:29Z</updated>

		<summary type="html">&lt;p&gt;Frobotics: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|colorscheme=orange&lt;br /&gt;
|bordercolorscheme=dragon&lt;br /&gt;
|name=Pokémon UNITE&lt;br /&gt;
|jname=Pokémon UNITE&lt;br /&gt;
|boxart=Pokémon UNITE logo.png&lt;br /&gt;
|caption=Logo of Pokémon UNITE&lt;br /&gt;
|platform=[[Nintendo Switch]], {{wp|iOS}}, {{wp|Android}}&lt;br /&gt;
|category={{wp|Multiplayer online battle arena|Multiplayer Online Battle Arena (MOBA)}}&lt;br /&gt;
|players=1‒10&lt;br /&gt;
|link_method=N/A&lt;br /&gt;
|gen_series=[[Generation VIII]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|publisher=[[The Pokémon Company]]&lt;br /&gt;
|developer=[[The Pokémon Company]], {{wp|TiMi Studios}}&lt;br /&gt;
|release_date_ja=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_na=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_au=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_eu=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_kr=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_cn=TBA&lt;br /&gt;
|release_date_hk=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_tw=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|grac=ALL&lt;br /&gt;
|gsrr=7+ &amp;lt;small&amp;gt;({{wp|International Age Rating Coalition|IARC}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|website_ja=[https://www.pokemonunite.jp/ja/ Official website]&lt;br /&gt;
|website_en=[https://unite.pokemon.com/en-us/ Official website]&amp;lt;br&amp;gt;[https://www.pokemon.com/us/pokemon-video-games/pokemon-unite/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon UNITE&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|Pokémon UNITE|ポケモンユナイト}}&#039;&#039;&#039;) is a {{wp|Freemium|free-to-start}} spin-off Pokémon game for the [[Nintendo Switch]], {{wp|iOS}}, and {{wp|Android}}. It is developed by {{wp|TiMi Studios}}, a subsidiary of {{wp|Tencent|Tencent Games}}. The game was released in July 21, 2021 on the [[Nintendo Switch]]&amp;lt;ref&amp;gt;[https://twitter.com/PokemonUnite/status/1415657439207198721 Pokémon UNITE on Twitter]&amp;lt;/ref&amp;gt; and scheduled to be released in September 2021 for mobile devices.&amp;lt;ref&amp;gt;[https://unite.pokemon.com/en-us/news/pokemon-unite-is-set-for-release-on-nintendo-switch-and-smartphones/ Pokémon UNITE | Pokémon UNITE is set for release on Nintendo Switch and mobile devices]&amp;lt;/ref&amp;gt; It is playable in nine languages, with Japanese, English, Korean, Simplified and Traditional Chinese to be available at launch and German, Spanish, French, and Italian to be available in the second half of 2021.&lt;br /&gt;
&lt;br /&gt;
It was announced during [[Pokémon Press Conference|Pokémon Presents]] on June 24, 2020. A closed beta test occurred in {{pmin|Greater China|mainland China}} beginning in January 2021, and a regional beta test on Android devices occurred in {{pmin|Canada}} in March 2021.&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/pokemon-unite-development-update-and-regional-beta-test-in-canada-for-android-users/ Pokémon UNITE Development Update and Regional Beta Test in Canada for Android Users | Pokemon.com]&amp;lt;/ref&amp;gt; A network test was held for the Nintendo Switch version in Japan from June 24 to June 26, 2021.&amp;lt;ref&amp;gt;[https://www.pokemonunite.jp/ja/news/2/ ネットワークテストに参加して、いち早くNintendo Switch版『ポケモンユナイト』を体験しよう！ | 『Pokémon UNITE』公式サイト]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;i&amp;gt;Experience a new kind of Pokémon battle in Pokémon UNITE. Team up and face off in 5-on-5 team battles to see who can score the most points within the allotted time. Work together with your fellow Trainers to catch wild Pokémon, level up and evolve your partner Pokémon, and defeat the opposing team’s Pokémon to prevent them from scoring points. Put your teamwork to the test, and take home the win!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Players compete in Unite Battles, where two teams attempt to score points in the opposing team&#039;s goals while guarding their own. To score, players collect Aeos energy by defeating wild Pokémon or members of the enemy team them bring it to an opposing goal. The team with the highest score after ten minutes wins; if there is a tie, the team that reached the tied score first wins.&lt;br /&gt;
&lt;br /&gt;
Pokémon begin a match at level one in their lowest form (discounting [[baby Pokémon]]) and gain [[experience]] gradually over time and by defeating [[wild Pokémon]]. Pokémon will evolve (except Pikachu) and learn new [[move]]s as they level up, much like the [[core series]]. Initially, a Pokémon has two moves and the player chooses which one to keep. The other move is then unlocked at level three. These moves are upgraded at proceeding levels with the player choosing one of two moves to replace the move with. At the Pokémon&#039;s final level it unlocks its Unite Move, a separate attack that must charge over time.&lt;br /&gt;
&lt;br /&gt;
Participating in Unite battles will earn the player Battle Points, Aeos coins, and (after reaching Trainer level six) Aeos energy.&lt;br /&gt;
&lt;br /&gt;
==Game modes==&lt;br /&gt;
===Standard Battle===&lt;br /&gt;
Standard Battle is the default game mode and has three types of matches within its umbrella: Random Match, CPU Match, and Friendly Match. They are all 10 minute 5-on-5 matches that take place in [[Remoat Stadium]]. Players may play solo or form in groups of any size.&lt;br /&gt;
&lt;br /&gt;
Random Matches will randomly match players of comparable skill into two teams. CPU Matches will randomly match one team of five against a team of CPUs. Friendly Matches allow up to 10 players to join two teams, with CPUs filling in any empty spots. Rewards such as Aeos coins and Battle Points are not awarded in Friendly Matches.&lt;br /&gt;
&lt;br /&gt;
===Ranked Battle===&lt;br /&gt;
Ranked Battles are unlocked at Trainer level six. They are 10 minute 5-on-5 matches that take place in Remoat Stadium. Players may play solo or form in groups of two, three, or five. Team members must be within similar ranks to each other.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Classes&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Rank&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Great Rank&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Master Rank&lt;br /&gt;
| Points - 0-99999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranked Points====&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
===Quick Battle===&lt;br /&gt;
Quick battles are unlocked at level 8. They are shorter than Standard Battles at 5 minutes with 4v4 or 3v3 teams. The Quick Battles maps rotate periodically allowing players to only chose from one available Quick Battle Map at a time. Each map has different rules.&lt;br /&gt;
&lt;br /&gt;
===Wild Pokémon===&lt;br /&gt;
Defeating wild Pokémon is the primary way of collecting Aeos energy. They will generally attack Trainers&#039; Pokémon that come near or attack them and chase after them a limited distance. As the Unite Battle progresses, some will despawn while other, more powerful Pokémon will spawn. Additionally, some wild Pokémon may evolve at later stages of the battle.&lt;br /&gt;
&lt;br /&gt;
A list of wild Pokémon can be seen here&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Pokemon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Appeared Stages&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Evolves into&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Point Value&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Aipom}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| {{p|Ambipom}}&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Corphish}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| {{p|Crawdaunt}}&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Crawdaunt}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 4-5&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Ambipom}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 3-7&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Audino}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 5-8&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Combee}}&lt;br /&gt;
| Remoat Island&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 2-3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Vespiquen}}&lt;br /&gt;
| Remoat Island&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 4-6&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Lillipup}}&lt;br /&gt;
| Remoat Island&lt;br /&gt;
| {{p|Herdier}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Herdier}}&lt;br /&gt;
| Remoat Island&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Abra}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 20-23&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Venomoth}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 5-8&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Ledyba}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| {{p|Ledian}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Ledian}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Sunkern}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| {{p|Sunflora}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Sunflora}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Dewpider}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 2-3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Araquanid}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 15-20&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Meowth|Alolan Meowth}}&lt;br /&gt;
| Shivre City&lt;br /&gt;
| {{p|Persian|Alolan Persian}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Persian|Alolan Persian}}&lt;br /&gt;
| Shivre City&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Electrode}}&lt;br /&gt;
| Shivre City&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 10-13&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Snom}}&lt;br /&gt;
| Shivre City&lt;br /&gt;
| {{p|Frosmoth}}&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Frosmoth}}&lt;br /&gt;
| Shivre City&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special wild Pokémon will give the Pokémon that knocked them out buffs. These buffs include damage shields, increased damage against wild Pokémon with low HP, and decreasing the movement speed of enemies hit by the buffed Pokémon. Other wild Pokémon will assist the Pokémon that knocked them out by lowering the opposing team&#039;s goal&#039;s defenses. This allows goals to be scored faster.&lt;br /&gt;
&lt;br /&gt;
A list of special Pokémon can be seen here&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Wild Pokemon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Appeared Stages&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Point Value&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Bonus&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Zapdos}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| 20-30&lt;br /&gt;
| Causes instant scoring of opposing goals for 30 seconds and unleashes damage to the opponents&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Ludicolo}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| 4-7&lt;br /&gt;
| Higher damage against enemy Pokémon with low health&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Bouffalant}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| 4-7&lt;br /&gt;
| Normal attack will slow down enemy Pokémon&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Rotom}}&lt;br /&gt;
| Remoat Island&lt;br /&gt;
| 20&lt;br /&gt;
| After defeating, it will move to the nearest enemy goal and give a quick boost to give instant scoring for 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Drednaw}}&lt;br /&gt;
| Remoat Island&lt;br /&gt;
| 20&lt;br /&gt;
| After defeating, you will receive a shield and everyone in your team gets an experience boost&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Regigigas}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| 50-55&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Avalugg}}&lt;br /&gt;
| Shivre City&lt;br /&gt;
| 20-30&lt;br /&gt;
| After defeating, gives players an ice aura that slows opponents and gives your goal a shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beginner bonuses===&lt;br /&gt;
New accounts receive bonuses for a time, such as additional Battle Points for completing matches and [[List of events in Pokémon UNITE#14-Day Welcome Gifts|gifts for logging in for the first two weeks]]. At Trainer level five, players also unlock the Beginner Challenge, a set of missions that are only available for 30 days.&lt;br /&gt;
&lt;br /&gt;
*Login Bonuses -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| Day 1&lt;br /&gt;
| 680 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Day 2&lt;br /&gt;
| Alolan {{p|Ninetales}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|-&lt;br /&gt;
| Day 3&lt;br /&gt;
| Beach Style: Venusaur&lt;br /&gt;
|-&lt;br /&gt;
| Day 4&lt;br /&gt;
| 600 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 5&lt;br /&gt;
| Sporty Set: Headwear&lt;br /&gt;
|-&lt;br /&gt;
| Day 6&lt;br /&gt;
| Sporty Set: Innerwear&lt;br /&gt;
|-&lt;br /&gt;
| Day 7&lt;br /&gt;
| 880 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Day 8&lt;br /&gt;
| {{p|Cinderace}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|-&lt;br /&gt;
| Day 9&lt;br /&gt;
| 700 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 10&lt;br /&gt;
| Sporty Set: Bottoms&lt;br /&gt;
|-&lt;br /&gt;
| Day 11&lt;br /&gt;
| 700 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 12&lt;br /&gt;
| Sporty Set: Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Day 13&lt;br /&gt;
| 800 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 14&lt;br /&gt;
| {{p|Greninja}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Beginner Challenge -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Challenge&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Challenge Reward&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Day Reward&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 1&lt;br /&gt;
| Complete the Tutorial&amp;lt;br&amp;gt;(Basics 1 and 2)&lt;br /&gt;
| Muscle Band&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Headwear&lt;br /&gt;
|-&lt;br /&gt;
| Complete the Advanced 1 tutorial&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Obtain 3 Unite licenses&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Participate in a Standard Battle four times&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 2&lt;br /&gt;
| Complete the Advanced 2 tutorial&lt;br /&gt;
| Wise Glasses&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Innerwear&lt;br /&gt;
|-&lt;br /&gt;
| Score a total of 50 points&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Rotom and defeat it once, with you or one of your teammates dealing the final blow&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Zapdos and defeat it once, with you or one of your teamates dealing the final blow&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 3&lt;br /&gt;
| Reach Trainer level 9&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Bottoms&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 ranked match&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Score three goals in a single battle&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Knockout a total of 10 opponent Pokémon&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 4&lt;br /&gt;
| Participate in 1 battle with a Held Item&lt;br /&gt;
| Exp. Share&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Back Item&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 battle with a Battle Item&amp;lt;br&amp;gt;(Except Potion)&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Score 50 or more points in a single battle&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Make a total of 10 assists&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 5&lt;br /&gt;
| Participate in 1 Ranked Match&lt;br /&gt;
| Shell Bell&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Accessory&lt;br /&gt;
|-&lt;br /&gt;
| Score a total of 150 points in Ranked Matches&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Obtain one Fashion Item&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Score a single goal worth 30 or more points in a battle&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 6&lt;br /&gt;
| Reach Trainer level 13&lt;br /&gt;
| Assault Vest&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 battle as: Attacker&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 3 Ranked Matches&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Drednaw and defeat it once, with you or one of your teammates dealing the final blow&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 7&lt;br /&gt;
| Block one goal&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Unite License&lt;br /&gt;
|-&lt;br /&gt;
| Reach Great rank&amp;lt;br&amp;gt;(Rank level)&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Complete all beginner challenges up through day 6&lt;br /&gt;
| 50 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Become the MVP one time&lt;br /&gt;
| 50 Item Enhancers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]&amp;lt;br&amp;gt;{{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| [[File:UNITE Bulbasaur.png|x50px]]&amp;lt;br&amp;gt;{{p|Bulbasaur}}&amp;lt;br&amp;gt;Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Ivysaur}}&amp;lt;br&amp;gt;Evolves at Lv. 9&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Overgrow.png|x40px]] &#039;&#039;&#039;Overgrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When HP is low, increases all damage dealt.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also pulls enemies inward between the vines.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seed Bomb.png|x40px]] &#039;&#039;&#039;Seed Bomb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a large seed at the designated area, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Seed Bomb Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Giga Drain.png|x40px]] &#039;&#039;&#039;Giga Drain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, dealing damage to enemies in the area of effect, leaving them poisoned and decreasing their movement speed and Sp. Defense for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drain HP from enemies in the area of effect, dealing damage to them and restoring HP when this hits. Also reduces damage received for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Razor Leaf.png|x40px]] &#039;&#039;&#039;Razor Leaf&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launch many sharp-edged leaves in a quick succession of attacks, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Razor Leaf Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Solar Beam.png|x40px]] &#039;&#039;&#039;Solar Beam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Petal Dance.png|x40px]] &#039;&#039;&#039;Petal Dance&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast a bundled beam of light, dealing damage to enemies in a line.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Scatter petals around the user, increasing movement speed for a short time and dealing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Verdant Anger.png|x40px]] &#039;&#039;&#039;Verdant Anger&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launches a giant seed toward the designated area. The seed then splits apart, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&amp;lt;br&amp;gt;{{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| All-Rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Charmander.png|x50px]]&amp;lt;br&amp;gt;{{p|Charmander}}&amp;lt;br&amp;gt;Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Charmeleon}}&amp;lt;br&amp;gt;Evolves at Lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blaze.png|x40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;While at half HP or less, critical-hit rate is increased.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals continual damage. Deals increased damage to enemies that are burned and increases in range when the user evolves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Flame Burst.png|x40px]] &#039;&#039;&#039;Flame Burst&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a bursting flame. When this move hits, it leaves enemies burned and increases the user&#039;s movement speed for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Flame Burst Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flamethrower.png|x40px]] &#039;&#039;&#039;Flamethrower&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Punch.png|x40px]] &#039;&#039;&#039;Fire Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with an intense blast of fire. When this move hits, it leaves enemies burned and increases the user&#039;s movement speed for a short time.style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and the damage caused by burning.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Punch with a fiery fist, dealing damage and shoving enemies when it hits. Also leaves the enemies it shoves burned.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown every time a basic attack hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fire Spin.png|x40px]] &#039;&#039;&#039;Fire Spin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Encircles enemies in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of enemies for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fire Spin Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Blast.png|x40px]] &#039;&#039;&#039;Fire Blast&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flare Blitz.png|x40px]] &#039;&#039;&#039;Flare Blitz&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blasts intense, all-consuming fire, dealing damage over time to enemies while the flames continue to burn on the ground and decreasing the movement speed of enemies for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward cloaked in fire, granting the user a shield and throwing enemies hit.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases movement speed of enemies for a short time when they are thrown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seismic Slam.png|x40px]] &#039;&#039;&#039;Seismic Slam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly up into the air, allowing the user to move freely over obstacles. While this move is being used, basic attacks deal increased damage and leave enemies burned. In addition, when dealing damage to an enemy, recover HP. Using this move again on an enemy will grab it and slam it onto the ground.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&amp;lt;br&amp;gt;{{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Hip-Hop Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Static.png|x40px]] &#039;&#039;&#039;Static&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Paralyzes all enemies nearby for a short time when receiving damage. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also paralyzes enemies for a short time when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunder Shock.png|x40px]] &#039;&#039;&#039;Thunder Shock&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release electricity, dealing damage to enemies in the area of effect. Also paralyzes enemies for a short time.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Thunder Shock Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Electro Ball.png|x40px]] &#039;&#039;&#039;Electro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunder.png|x40px]] &#039;&#039;&#039;Thunder&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl an electric orb, dealing damage to enemies in the area of effect and leaving them paralyzed for a short time. This move&#039;s damage increases the lower the enemies remaining HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drop wicked thunderbolts, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of times this move attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Electro Web.png|x40px]] &#039;&#039;&#039;Electro Web&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks and captures enemies using an electric net, leaving them unable to move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Electro Web Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Tackle.png|x40px]] &#039;&#039;&#039;Volt Tackle&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunderbolt.png|x40px]] &#039;&#039;&#039;Thunderbolt&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user electrify itself and charge ahead, throwing opposing Pokémon.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a strong electric blast, dealing damage to enemies in the area of effect and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunderstorm.png|x40px]] &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks enemies near the user with tremendous bolts of lightning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&amp;lt;br&amp;gt;{{rf|Alolan}} {{p|Ninetales}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Coins/460 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{rf|Alolan}} {{p|Vulpix}}&amp;lt;br&amp;gt;Evolves at Lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Warning.png|x40px]] &#039;&#039;&#039;Snow Warning&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Causes snow to fall on an enemy, dealing damage to it and decreasing their movement speed for a short time. Boosted attacks and moves (except Aurora Veil) sling snow, and hitting the same target with snow multiple times will freeze it for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Powder Snow.png|x40px]] &#039;&#039;&#039;Powder Snow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly gust of powdery snow, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Powder Snow Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Avalanche.png|x40px]] &#039;&#039;&#039;Avalanche&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gush of chilly ice toward the designated area. The ice forms a wall that cannot be passed through on land. After a short time this wall melts and collapses, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a powerful cone of blinding light, leaving enemies unable to act when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt and stun duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Icy Wind.png|x40px]] &#039;&#039;&#039;Icy Wind&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gust of freezing air, dealing damage to enemies in the area of effect and decreases their movement speed for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Icy Wind Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blizzard.png|x40px]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aurora Veil.png|x40px]] &#039;&#039;&#039;Aurora Veil&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Summons a howling blizzard in two blasts in front of the user. The first blast deals damage to enemies in the area of effect and decreases their movement speed for a short time. The second blast deals damage to enemies in the area of effect and shoves them. If the second blast hits an obstacle, it also deals damage to enemies near the point of impact.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create an aurora around the user, reducing damage received by the user and nearby allies in the area of effet. While the user is inside the aurora, its movement speed is increased and its basic attacks become boosted attacks.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Further reduces damage allies receive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Globe.png|x40px]] &#039;&#039;&#039;Snow Globe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly snow and ice, dealing damage to enemies in the area of effect when it hits. Deals increased damage to enemies that are frozen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wigglytuff.png|x130px]]&amp;lt;br&amp;gt;{{p|Wigglytuff}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 4.5&lt;br /&gt;
| {{p|Jigglypuff}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cute Charm.png|x40px]] &#039;&#039;&#039;Cute Charm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When hit by an enemies attack at close range, make that enemy infatuated for a short time. Infatuated enemies become enthralled and approach Wigglytuff against their will. The effects of this ability have a cooldown and cannot trigger on the same enemy in quick succession.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing damage to enemies and spinning them around when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Pound.png|x40px]] &#039;&#039;&#039;Pound&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pound Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Double Slap.png|x40px]] &#039;&#039;&#039;Double Slap&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam 2.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased number of attacks.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Emit a powerful flash in the designated direction, dealing damage to enemies in the area of effect twice.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when the first hit of this move deals damage to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Defense Curl.png|x40px]] &#039;&#039;&#039;Defense Curl&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick roll, granting the user a shield and throwing any enemies hit by the roll. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Defense Curl Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Rollout.png|x40px]] &#039;&#039;&#039;Rollout&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sing.png|x40px]] &#039;&#039;&#039;Sing&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick roll, granting the user a shield. Also deals damage to enemies hit by the roll and throws them. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the length of time enemies are thrown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user sing, decreasing the movement speed of nearby enemies for a short time. Enemies that stay in the move&#039;s area of effect for a while are put to sleep for a short time, which also decreases their Defense and Sp. Defense.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased sleep duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Starlight Recital.png|x40px]] &#039;&#039;&#039;Starlight Recital&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Begin performing a recital, granting the user and nearby allies a shield as well as removing all status conditions from the affected allies and make them immune to hindrances for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Machamp.png|x130px]]&amp;lt;br&amp;gt;{{p|Machamp}}&lt;br /&gt;
&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| {{p|Machop}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Machoke}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| [[File:UNITE Machamp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Guts.png|x40px]] &#039;&#039;&#039;Guts&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases Attack when afflicted by a status condition.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage when it hits. This boosted attack also decreases the movement speed of enemies for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Karate Chop.png|x40px]] &#039;&#039;&#039;Karate Chop&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack opposing Pokémon with a sharp chop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Karate Chop Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Close Combat.png|x40px]] &#039;&#039;&#039;Close Combat&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cross Chop.png|x40px]] &#039;&#039;&#039;Cross Chop&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a series of punches in the designated direction, dealing increased damage with the last punch. The user can move while using this move and becomes immune to hindrances.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals increased damage to enemies that are afflicted by a status condition.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user deliver a double chop with forearms crossed while dashing forward. This increases the user&#039;s critical-hit rate.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Attack with each basic attack, up to a set max.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bulk Up.png|x40px]] &#039;&#039;&#039;Bulk Up&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Become immune to hindrances for a short time. Increases movement speed, basic attack speed, and Attack. The next basic attack also becomes a boosted attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulk Up Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dynamic Punch.png|x40px]] &#039;&#039;&#039;Dynamic Punch&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Submission.png|x40px]] &#039;&#039;&#039;Submission&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated location, dealing damage to enemies in the area of effect and leaving them unable to act when it hits. After using this move, the user becomes immune to hindrances, their movement speed and basic attack speed is increased. The next basic attack also becomes a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased Attack and movement speed.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases movement speed and become immune to hindrances. When the next basic attack hits, the attack deals increased damage and slams the enemy onto the ground, leaving it unable to act. Once this move ends, the user&#039;s critical-hit rate and basic attack speed are increased for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased critical-hit rate and basic attack speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Barrage Blow.png|x40px]] &#039;&#039;&#039;Barrage Blow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the user&#039;s movement speed, Attack, Defense, and Sp. Defense for a short time. If used again, unleash a combo attack, dealing damage to enemies in the area of effect and shoving them. The final blow deals an especially large amount of damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slowbro.png|x130px]]&amp;lt;br&amp;gt;{{p|Slowbro}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Slowpoke}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Oblivious.png|x40px]] &#039;&#039;&#039;Oblivious&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When Slowbro receives damage, the HP loss is gradual. When damaging an opponent with a move, restore some of the remaining gradual HP loss and decrease the target&#039;s Sp. Defense.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, deal damage to nearby opposing Pokémon and decrease their movement speed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Water Gun.png|x40px]] &#039;&#039;&#039;Water Gun&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slowbro channels a fierce stream of water which deals damage and lowers movement speed. Increase the area of effect and damage the longer this move is channeled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Water Gun Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Scald.png|x40px]] &#039;&#039;&#039;Scald&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf.png|x40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deal damage to opposing Pokémon and create steam when it hits. Opposing Pokémon inside the steam&#039;s area are left burned and have their movement speed decreased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward on a wave, dealing damage in an area and knock opponents back. This is followed by two more waves that deal damage and decrease enemy movement speed.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The second and third waves become larger and also knock enemies back like the firt wave.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slack Off.png|x40px]] &#039;&#039;&#039;Slack Off&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Lay down and take a rest, continuously regaining health. Damage taken will reduce the recovery effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slack Off Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Amnesia.png|x40px]] &#039;&#039;&#039;Amnesia&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Telekinesis.png|x40px]] &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Nullify some damage before it takes effect. For a short time after using this move, become immune to hindrances and gain increased defense. Also increase the damage dealt by the next use of Scald or Surf.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Sp. Attack.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Make opposing Pokémon float with psychic power. If used again, pull the opposing Pokémon toward the user.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased range and firing speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slowbeam.png|x40px]] &#039;&#039;&#039;Slowbeam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Stare at an enemy and attack continually, dealing damage and rooting them. Grants a shield and makes the user immune to hindrances while using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gengar.png|x130px]]&amp;lt;br&amp;gt;{{p|Gengar}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gastly}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Haunter}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Levitate.png|x40px]] &#039;&#039;&#039;Levitate&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases movement speed when out of combat. (8s after leaving combat)&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, lunging at an enemy and dealing damage.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Will-o-Wisp.png|x40px]] &#039;&#039;&#039;Will-o-Wisp&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot multiple sinister flames, dealing damage to enemies and leaving them burned when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Will-o-Wisp Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Shadow Ball.png|x40px]] &#039;&#039;&#039;Shadow Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb 2.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a shadowy blob at the target, decreasing the movement speed and Sp. Defense of enemies for a short time when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, leaving enemies poisoned when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased poison duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Lick.png|x40px]] &#039;&#039;&#039;Lick&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with the user&#039;s tongue and pulls enemies toward the user.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Lick Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dream Eater.png|x40px]] &#039;&#039;&#039;Dream Eater&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Hex.png|x40px]] &#039;&#039;&#039;Hex&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Puts enemies to sleep when it hits. If used again while a nearby enemy is asleep, the user appears behind the target and attacks, restoring HP and reducing the cooldown of Shadow Ball or Sludge Bomb.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and HP restored.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Disappear and move to the designated location, dealing damage to enemies in the area of effect when the user reappears. If this hits an enemy that is afflicted by a status condition, it deals increased damage and its cooldown is reduced.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Phantom Ambush.png|x40px]] &#039;&#039;&#039;Phantom Ambush&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated area and start sneaking with increased movement speed. If this move is used again, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Mr Mime.png|x130px]]&amp;lt;br&amp;gt;{{p|Mr. Mime}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Magician Style: 1,200 Gems/60 Holowear Tickets&lt;br /&gt;
| Supporter / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Mr Mime Outfit.png|x130px]]&amp;lt;br&amp;gt;Magician Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Filter.png|40px]] &#039;&#039;&#039;Filter&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Reduced damage received for a short time after using a move.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage and throwing enemies when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fake Out.png|40px]] &#039;&#039;&#039;Fake Out&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slap its hands together, shoving enemies in front of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fake Out Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Confusion.png|40px]] &#039;&#039;&#039;Confusion&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psychic.png|40px]] &#039;&#039;&#039;Psychic&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks straight in front of the user, dealing damage to enemies and shoving them. If an enemy shoved by this move hits an obstacle, it receives increased damage from this move and is left unable to act for a short time. If the enemy is currently guard-swapped, it is not shoved but receives increased damage from this move and is left unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Centers one telekinetic blast each on the user, any guard-swapped enemies, and any Light Screen or Barrier walls created by the user, damaging all enemies caught in the blasts and lowering their Sp. Defense for a short time. If an enemy is hit by multiple overlapping blasts, that enemy is also left unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Light Screen.png|40px]] &#039;&#039;&#039;Light Screen&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a wall of light in the designated area that prevents enemies from passing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Light Screen Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Barrier.png|40px]] &#039;&#039;&#039;Barrier&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Guard Swap.png|40px]] &#039;&#039;&#039;Guard Swap&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 2s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a translucent wall in the designated location that prevents enemies from passing. A maximum of two uses can be kept in reserve for this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the max number of uses that can be kept in reserve.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Swaps the user&#039;s Defense and Sp. Defense stats with those of another Pokémon for a short time when it hits. Swapping with an enemy deals damage over time and decreases their movement speed while increasing the user&#039;s movement speed for a short time. Swapping with an ally increases the movement speed of that ally and the user for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also continually restores the HP of the user and the ally while this move is in effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Showtime.png|40px]] &#039;&#039;&#039;Showtime&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated location and start a pantomime performance, dealing damage over time to enemies in the area of effect and leaving them unable to act for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Snorlax.png|x130px]]&amp;lt;br&amp;gt;{{p|Snorlax}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 2.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Snorlax Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gluttony.png|40px]] &#039;&#039;&#039;Gluttony&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases the effects gained from eating Berries.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Tackle.png|40px]] &#039;&#039;&#039;Tackle&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward belly first, dealing damage when it hits and shoving the first enemy it comes in contact with. After this move, the user&#039;s next basic attack becomes a boosted attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tackle Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Heavy Slam.png|40px]] &#039;&#039;&#039;Heavy Slam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flail.png|40px]] &#039;&#039;&#039;Flail&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user slam its heavy body down, dealing damage to enemies in the area of effect and throwing them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user flail about, increasing the user&#039;s basic attack damage the lower the user&#039;s HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage. If the user has low HP while using this move, its basic attacks that hit enemies will restore the user&#039;s HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rest.png|40px]] &#039;&#039;&#039;Rest&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user fall asleep on the spot and restores its HP. Blocks the movement of all enemies while this move is in effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rest Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Block.png|40px]] &#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Yawn.png|40px]] &#039;&#039;&#039;Yawn&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user spread its arms wide to create a wall and grants it a shield. Prevents enemies from passing through the wall and shoves them if they run into it.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces the damage the user receives while this move is in effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user let loose a huge yawn that lulls enemies into a sleepy haze, putting enemies hit by this move to sleep.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decrease the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Power Nap.png|40px]] &#039;&#039;&#039;Power Nap&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Go to sleep and begin snoring, dealing damage over time to enemies in the area of effect and throw them. While sleeping, become immune to hindrances and continually restore HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gardevoir.png|x130px]]&amp;lt;br&amp;gt;{{p|Gardevoir}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coind/460 Aeos Gems&amp;lt;br&amp;gt;Fashionable Style: 350 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| {{p|Ralts}}&amp;lt;br&amp;gt;Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Kirlia}}&amp;lt;br&amp;gt;Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Gardevoir Fashionable Style Holowear.png|x130px]]&amp;lt;br&amp;gt;Fashionable Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Synchronize.png|40px]] &#039;&#039;&#039;Synchronize&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When an enemy inflicts decreased movement speed or a damge-over-time condition on the Pokémon, the same is inflicted on that opponent. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to enemies in the area of effect and decreases their Sp. Defense for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Confusion 2.png|40px]] &#039;&#039;&#039;Confusion&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks straight in the designated direction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Confusion Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psychic 2.png|40px]] &#039;&#039;&#039;Psychic&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Moonblast.png|40px]] &#039;&#039;&#039;Moonblast&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After hitting an enemy or traveling its maximum distance, deals damage over time to enemies in the area of effect and decreases their movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user attack while moving back to create distance. When the move&#039;s blast hits, it deals damage to enemies in a cone and leaves the enemy closest to the user unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also grants a shield when this move is used.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Teleport.png|40px]] &#039;&#039;&#039;Teleport&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user warp to the designated area, increasing the damage dealt by one basic attack after warping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Teleport Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psyshock.png|40px]] &#039;&#039;&#039;Psyshock&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Future Sight.png|40px]] &#039;&#039;&#039;Future Sight&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks the designated location three times. This move&#039;s cooldown is reduced each time one of these attacks hits an enemy.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increase the damage this move deals each time one of its attacks hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Sets a delayed explosion. When the explosion hits an enemy, it reduces this move&#039;s cooldown.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reset this move&#039;s cooldown when the explosion hits an enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fairy Singularity.png|40px]] &#039;&#039;&#039;Fairy Singularity&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Warps Space in the designated area, drawing in enemies to the center. Shoves and deals damage to enemies the instant the warped space disappears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Absol.png|x130px]]&amp;lt;br&amp;gt;{{p|Absol}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Super Luck.png|40px]] &#039;&#039;&#039;Super Luck&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increased critical-hit rate.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing damage to enemies and lowering their Defense when it hits. If this boosted attack hits only a single target, it deals increased damage.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Feint.png|40px]] &#039;&#039;&#039;Feint&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash in an arc, attacking enemies that come in contact with Absol. This move ignores the defense stat and shield effects of enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Feint Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Night Slash.png|40px]] &#039;&#039;&#039;Night Slash&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pursuit.png|40px]] &#039;&#039;&#039;Pursuit&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash in an outward arc, dealing damage to enemies. If this first attack hits, a second attack can also be performed. The second attack has the user dash straight ahead, dealing damage to enemies and increasing the user&#039;s critical-hit rate. The lower the enemies HP, the more the user&#039;s critical-hit rate is increased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Using this move again will restore the user&#039;s HP.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash to the designated location and quickly charge an enemy with the next basic attack. If the basic attack lands from behind, its damage is increased and this move&#039;s cooldown is reduced.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased movement speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slash.png|40px]] &#039;&#039;&#039;Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slash with sharp claws in front of the user, increasing this move&#039;s critical-hit rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psycho Cut.png|40px]] &#039;&#039;&#039;Psycho Cut&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sucker Punch.png|40px]] &#039;&#039;&#039;Sucker Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with blades formed by psychic power that decrease the movement speed of enemies for a short time when this move hits. Also increases basic attack damage dealt to the affected enemy for up to 3 attacks after this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also increases movement speed for a short time when the user gets close to the enemy that this move hit.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Look for an opening to attack an enemy, decreasing the movement speed of the user and the target enemy for the duration. After a short time, charge forward to attack the enemy. However, if the user receives damage or gets attacked before it charges, attack immediately and shove the enemy.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases basic attack speed for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Midnight Slash.png|40px]] &#039;&#039;&#039;Midnight Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleashes a flurry of slashes in front of the user. This move ends by unleashing powerful blades of energy, dealing increased damage to enemies and shove them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Garchomp.png|x130px]]&amp;lt;br&amp;gt;{{p|Garchomp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gible}}&amp;lt;br&amp;gt;Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Gabite}}&amp;lt;br&amp;gt;Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Garchomp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rough Skin.png|40px]] &#039;&#039;&#039;Rough Skin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When struck by a melee attack, a portion of the damage received is reflected back at the attacker.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every fifth attack, dealing increased damage and restoring the user&#039;s HP. Every time a basic attack or move hits an enemy, basic attack speed is increased.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Sand Attack.png|40px]] &#039;&#039;&#039;Sand Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurls sand, narrowing the field of vision of enemies and decreases their movement speed for a short time. Also increases movement speed and basic attack speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sand Attack Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dig.png|40px]] &#039;&#039;&#039;Dig&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dragon Rush.png|40px]] &#039;&#039;&#039;Dragon Rush&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Burrow underground and move quickly in the designated direction, jumping out when coming in contact with an enemy or when traveling the maximum distance. This jump deals damage to enemies in the area of effect and throws them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Damage received is reduced for a short time after jumping out of the ground.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Back up to create distance before diving to attack in the designated direction, shoving enemies. The user can use Dragon Claw while creating distance at the start of this move to create a combo attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the movement speed of enemies for a short time when they are shoved the maximum distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bulldoze.png|40px]] &#039;&#039;&#039;Bulldoze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Stomp down on the ground, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulldoze Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Earthquake.png|40px]] &#039;&#039;&#039;Earthquake&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dragon Claw.png|40px]] &#039;&#039;&#039;Dragon Claw&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump high into the air and crash forcefully to the ground, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decrease the movement speed of enemies for a short time if they are in this move&#039;s area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack twice in front of itself using its claws. The first attack deals damage to enemies and throws them. The second attack deals increased damage. After the move ends, basic attack speed is increased for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increase damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Livid Outrage.png|40px]] &#039;&#039;&#039;Livid Outrage&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user unleash a powerful chain attack while dashing forward. The final attack throws enemies but also leaves the user unable to act for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Lucario.png|x130px]]&amp;lt;br&amp;gt;{{p|Lucario}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 3.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Steadfast.png|40px]] &#039;&#039;&#039;Steadfast&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While at low HP, gain a shield and increased movement speed.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, performing a combo attack with a bone. Deals damage to enemies in the area of effect and throws them.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Quick Attack.png|40px]] &#039;&#039;&#039;Quick Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user lunge forward at a speed that makes it almost invisible, dealing damage to enemies it comes in contact with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Quick Attack Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Extreme Speed.png|40px]] &#039;&#039;&#039;Extreme Speed&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Power-Up Punch.png|40px]] &#039;&#039;&#039;Power-Up Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward with breathtaking speed. If this move hits an enemy from point-blank range, its cooldown is reset and it restores the user&#039;s HP. However, the cooldown cannot be continually reset by using this move on the same enemy multiple times in succession.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Attack for a short time when this move is used.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charges power before unleashing a powerful attack. While the user is charging power, its movement speed is decreased but its Attack slowly increases and the damage it receives is reduced. The user then charges in the designated direction and releases this move, dealing more damage the lower the enemies remaining HP is. The next basic attack becomes a boosted attack if the move hits. This move&#039;s cooldown is reduced every time one of the user&#039;s moves hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Become immune to hindrances while charging power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Meteor Mash.png|40px]] &#039;&#039;&#039;Meteor Mash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast forward with a punch like a comet, dealing damage to enemies and shoving them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Meteor Mash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Bone Rush.png|40px]] &#039;&#039;&#039;Bone Rush&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Close Combat 2.png|40px]] &#039;&#039;&#039;Close Combat&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Performs a combo attack with a bone, dealing multiple damaging blows to enemies and shoving them. The final attack sends the bone flying. If used again while the bone is traveling, the user rushes to the location of the bone, dealing damage to nearby enemies.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Using this move again will reset the cooldown for Extreme Speed or Power-Up Punch.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a combo attack, dealing multiple blows to enemies and shoving them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Aura Cannon.png|40px]] &#039;&#039;&#039;Aura Cannon&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals damage to enemies in the area of effect. Increases the damage dealt by the user&#039;s next Power-Up Punch after using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Crustle.png|x130px]]&amp;lt;br&amp;gt;{{p|Crustle}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Dwebble}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Sturdy.png|40px]] &#039;&#039;&#039;Sturdy&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When losing a certain amount of HP, Defense and Sp. Defense are increased. (Stacks up to 10 times based on remaining HP).&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rock Slide.png|40px]] &#039;&#039;&#039;Rock Slide&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drops large rocks on the designated area. When this move hits, it deals damage to enemies in the area of effect and leaves them unable to act for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rock Slide Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Rock Tomb.png|40px]] &#039;&#039;&#039;Rock Tomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Shell Smash.png|40px]] &#039;&#039;&#039;Shell Smash&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Splits open the ground toward the designated area, dealing damage to enemies in the area of effect and creating a barricade of rock. Activating this move again removes the barricade.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Convert a set percentage of Defense and Sp. Defense into Attack and Sp. Attack and increase movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased conversion rate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fury Cutter.png|40px]] &#039;&#039;&#039;Fury Cutter&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 3.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slashes enemies with claws, dealing damage to them. Hitting the same enemy multiple times in succession with this move increases the damage dealt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fury Cutter Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Stealth Rock.png|40px]] &#039;&#039;&#039;Stealth Rock&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE X-Scissor.png|40px]] &#039;&#039;&#039;X-Scissor&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throws many small rocks. When a rock hits an enemy or when the rocks have flown their full distance, a zone of many levitating rocks is created dealing slowly-increasing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the duration of this move&#039;s effects and decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash forward with crossed claws, dealing damage to enemies multiple times and shoving them. Leaves enemies unable to act if they hit an object when shoved.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rubble Rouser.png|40px]] &#039;&#039;&#039;Rubble Rouser&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Gain a shield for a short time and leave nearby enemies unable to act, dealing damage over time to them. If the user receives damage while this move is in effect, the move deals additional hits to nearby enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Greninja.png|x130px]]&amp;lt;br&amp;gt;{{p|Greninja}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Hero Style: 1,050 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Froakie}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Frogadier}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Greninja Outfit.png|x130px]]&amp;lt;br&amp;gt;Hero Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Torrent.png|40px]] &#039;&#039;&#039;Torrent&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While HP is at 50% or less, Attack and movement speed are increased.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack every third attack. At long range, a boosted attack deals increased damage to enemies and decreases their movement speed for a short time. At close range, a boosted attack deals more damage the lower the enemies remaining HP is.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bubble.png|40px]] &#039;&#039;&#039;Bubble&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a spray of bubbles, decreasing the movement speed of enemies when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bubble Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Water Shuriken.png|40px]] &#039;&#039;&#039;Water Shuriken&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf 2.png|40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throw shurikens made of water in quick succession. Decreases the movement speed of enemies for a short time and restores the user&#039;s HP when it hits. Also increases the user&#039;s movement speed while using this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of shurikens thrown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ride a wave, dealing damage to enemies and restoring the user&#039;s HP. If this move knocks out an enemy, its cooldown is reset. In addition, this move deals increased damage to enemies with low HP.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Substitute.png|40px]] &#039;&#039;&#039;Substitute&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Leaves behind a substitute doll for the user while it&#039;s moving forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Substitute Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Double Team.png|40px]] &#039;&#039;&#039;Double Team&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Smokescreen.png|40px]] &#039;&#039;&#039;Smokescreen&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Quickly moves the user away from the current position, creating illusory copies of it to aid in battle.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a smokescreen and has the user roll away from its current location. Immediately afterward, the user begins sneaking and has its movement speed increased for a short time. This also makes its next basic attack a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased attack for a short time when the user stops sneaking.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Waterburst Shuriken.png|40px]] &#039;&#039;&#039;Waterburst Shuriken&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throw a giant water shuriken toward the designated area, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time when this move hits. The water shuriken then immediately explodes, dealing damage to enemies in the area of effect and throws them. Once this move ends, the user may jump in a designated direction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Talonflame.png|x130px]]&amp;lt;br&amp;gt;{{p|Talonflame}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Pilot Style: 88 Holowear Tickets&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 5&amp;lt;br&amp;gt;Scoring: 3.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Fletchling}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Fletchinder}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Talonflame Outfit.png|x130px]]&amp;lt;br&amp;gt;Pilot Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gale Wings.png|40px]] &#039;&#039;&#039;Gale Wings&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While at high HP, movement speed is increased.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack every third attack, creating a fiery whirlwind that deals damage to enemies in the area of effect. This boosted attack remains readied even after leaving combat for a prolonged period of time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Peck.png|40px]] &#039;&#039;&#039;Peck&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly toward an enemy and attack 3 times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Peck Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flame Charge.png|40px]] &#039;&#039;&#039;Flame Charge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aerial Ace.png|40px]] &#039;&#039;&#039;Aerial Ace&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly in the designated direction while cloaked in flame, attacking enemies in the path. This also increases the movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After this move hits, moves and basic attacks partially ignore defense.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly at the designated enemy, dealing damage. Also makes the next basic attack a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Acrobatics.png|40px]] &#039;&#039;&#039;Acrobatics&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly toward the designated area and attack multiple times. Escape in a direction of your choice after using this move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Acrobatics Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fly.png|40px]] &#039;&#039;&#039;Fly&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Brave Bird.png|40px]] &#039;&#039;&#039;Brave Bird&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly up into the sky. Using this move again will cause you to dive to the designated area and attack, dealing damage to enemies in the area of effect. Your next basic attack becomes a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also throws enemies when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dive to the designated location while cloaked in flame, dealing damage to enemies in the area of effect. Also deals recoil damage to the user when it hits. Performing a boosted attack within a set amount of time after this move hits will reset the cooldown of Flame Charge or Aerial Ace.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced recoil damage taken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Flame Sweep.png|40px]] &#039;&#039;&#039;Flame Sweep&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform an aerial somersault before charging forawrd, dealing damage to enemies in this move&#039;s path and shoving them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Zeraora.png|x130px]]&amp;lt;br&amp;gt;{{p|Zeraora}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: Not Available for Purchase&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Volt Absorb.png|40px]] &#039;&#039;&#039;Volt Absorb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Gain an electric charge when receiving damage, converting a portion of that damage into additional Attack.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage and paralyzing the enemy while restoring some of Zeraora&#039;s HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Agility.png|40px]] &#039;&#039;&#039;Agility&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick dash and increase basic attack speed for a short time afterward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Agility Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Switch.png|40px]] &#039;&#039;&#039;Volt Switch&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Spark.png|40px]] &#039;&#039;&#039;Spark&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a high-speed dash, dealing damage to enemies hit and increase basic attack speed for a short time. Using this move again within a set period of time will allow the user to immediately dash back to the original position.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and basic attack speed buff duration.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Leap at an enemy dealing damage to them. If using your basic attack before reaching the targeted enemy, instead leap at the closest enemy and deal damage to it. This move can be used 3 times before going on cooldown.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also restore HP if performing a basic attack before reaching the targeted enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slash 2.png|40px]] &#039;&#039;&#039;Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Pounce at an enemy and attack with sharp claws. This move&#039;s final attack throws enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Discharge.png|40px]] &#039;&#039;&#039;Discharge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Wild Charge.png|40px]] &#039;&#039;&#039;Wild Charge&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release an electrical discharge, dealing damage to nearby enemies and grant the user a shield when it hits. If this move hits enemies that are paralyzed, it pulls them in toward the user once the move ends, dealing damage to them once again and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge in the designated direction. If this move hits an enemy, unleash a combo attack that also deals a set amount of damage to itself. If the user hit an enemy with Volt Switch, Spark, or a boosted attack before using this move, the number of attacks in the combo is increased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also deals damage to nearby enemies when this hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Plasma Gale.png|40px]] &#039;&#039;&#039;Plasma Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a blast of lightning, dealing damage to enemies in the area of effect and throw them. This also creates a zone of plasma that increases the user&#039;s basic attack range and damage dealt while inside this zone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cinderace.png|x130px]]&amp;lt;br&amp;gt;{{p|Cinderace}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Captain Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Scorbunny}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Raboot}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Cinderace Outfit.png|x130px]]&amp;lt;br&amp;gt;Captain Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blaze 2.png|40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When using a move, the next basic attack becomes a boosted attack. When hitting an enemy with a basic attack or move, a cinder is placed on that enemy. Attacking a cindered enemy a certain number of times will cause the cinder to flare, dealing damage to the enemy. When at half HP or less, critical-hit rate and basic attack speed are increased for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Ember.png|40px]] &#039;&#039;&#039;Ember&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot out a small flame, dealing damage to enemies, leaving them burned and decreasing their Attack for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ember Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pyro Ball.png|40px]] &#039;&#039;&#039;Pyro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blaze Kick.png|40px]] &#039;&#039;&#039;Blaze Kick&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Kick a ball of flame in the designated direction, dealing damage to enemies and leaving them burned for a short time when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces the cooldown of Flame Charge or Feint when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a fiery flying kick. This move is always a critical hit, and it shoves enemies and leaves them burned for a short time. In addition, become immune to hindrances while using this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases basic attack speed for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Low Sweep.png|40px]] &#039;&#039;&#039;Low Sweep&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Make a swift low sweep in the designated direction, dealing damage to any enemy it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Low Sweep Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flame Charge 2.png|40px]] &#039;&#039;&#039;Flame Charge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Feint 2.png|40px]] &#039;&#039;&#039;Feint&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward cloaked in flame, dealing damage to any enemy hit.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The next boosted attack after this move ends also decreases the movement speed of enemies hit for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases movement speed for a short time and become invincible.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After this move is used, basic attacks that hit enemies restore HP (up to 3 times).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blazing Bicycle Kick.png|40px]] &#039;&#039;&#039;Blazing Bicycle Kick&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a giant ball of flame and kick it toward the designated location. The ball releases a fierce shock wave that deals damage to enemies in the area of effect. Also increases movement speed for a short time when it hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eldegoss.png|x130px]]&amp;lt;br&amp;gt;{{p|Eldegoss}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Gossifleur}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cotton Down.png|40px]] &#039;&#039;&#039;Cotton Down&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Damages an enemy and decreases its movement speed for a short time after receiving a certain amount of damage. When that happens, also recover HP and gain increased movement speed for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, attaching a bit of cotton fluff to the enemy. The user&#039;s basic attacks against an enemy with cotton fluff on it deal increased damage and decreases the enemies movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Leafage.png|40px]] &#039;&#039;&#039;Leafage&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Pelt the target with leaves, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Leafage Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pollen Puff.png|40px]] &#039;&#039;&#039;Pollen Puff&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Leaf Tornado.png|40px]] &#039;&#039;&#039;Leaf Tornado&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throws a Pollen Puff, which attaches to an enemy. The Pollen Puff restores HP for allies and deals damage to enemies.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;If a Pollen Puff attaches to enemies, it also deals them damage over time. If a Pollen Puff attaches to an ally, it also reduces the damage they receive.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a tornado of sharp leaves, leaving a path in its wake that increases ally movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the accuracy of enemies for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Synthesis.png|40px]] &#039;&#039;&#039;Synthesis&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Restores the HP of the user and nearby allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Synthesis Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cotton Guard.png|40px]] &#039;&#039;&#039;Cotton Guard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cotton Spore.png|40px]] &#039;&#039;&#039;Cotton Spore&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Protects the user and nearby allies with cotton. The cotton absorbs damage and when the move ends, the cotton restores some HP.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also increases the user&#039;s movement speed while using this move.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Gathers spores around the user, increasing the user&#039;s movement speed while this move is in effect. The spores burst after a short time, dealing damage to enemies in the area of effect, throwing them, and decreasing their movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced damage taken while using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cotton Cloud Crash.png|40px]] &#039;&#039;&#039;Cotton Cloud Crash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Float into the air and become invincible. If used again, pound the ground, attacking and shoving enemies and restoring HP to allies in the area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cramorant.png|x130px]]&amp;lt;br&amp;gt;{{p|Cramorant}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gulp Missle.png|40px]] &#039;&#039;&#039;Gulp Missle&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When Cramorant uses a move, it catches some form of prey in its mouth. Afterward, when Cramorant receives damage, it spits the prey out as a counterattack at an enemy. The type of prey and effect differ based on the user&#039;s HP.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every fourth attack. This boosted attack spits Arrokuda or other Pokémon at the enemy and deals area damage near the target when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Whirlpool.png|40px]] &#039;&#039;&#039;Whirlpool&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a whirlpool that deals damage to enemies in the area of effect. The area of effect slowly shrinks, but the damage dealt slowly increases. Just before the whirlpool disappears, it decreases the movement speed of enemies in the area of effect for a short time. The user can also catch Arrokuda or other prey by entering the whirlpool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Whirlpool Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf 3.png|40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dive.png|40px]] &#039;&#039;&#039;Dive&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with a wave that deals damage to enemies. Once the wave has traveled its full distance, it returns the way it came, dealing damage to enemies once again and pulling them back with the wave. The user can also catch Arrokuda or other prey by entering the wave.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When the first wave hits enemies, it also decreases their movement speed for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 1.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Changes the designated area into a puddle and has the user dive to that area, dealing damage to enemies and shoving them when they&#039;re hit. The user also catches Arrokuda or other wild Pokémon as they emerge from the puddle. A maximum of 3 uses can be kept in reserve for this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Feather Dance.png|40px]] &#039;&#039;&#039;Feather Dance&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the Attack and movement speed of enemies for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Feather Dance Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Hurricane.png|40px]] &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Air Slash.png|40px]] &#039;&#039;&#039;Air Slash&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a fierce wind, dealing damage to enemies that get caught in it and throw them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the user&#039;s movement speed for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot out many blades of air while moving backward to create distance. Deals damage to enemies in the area of effect and reduces this move&#039;s cooldown when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Restores the user&#039;s HP every time a blade of air hits an enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gatling Gulp Missile.png|40px]] &#039;&#039;&#039;Gatling Gulp Missile&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a puddle at the user&#039;s current location. The user continuously uses its mouth to grab Arrokuda from the puddle and spits them out to attack the nearest enemy. The user cannot move or use other moves while this move is in effect.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Defender&lt;br /&gt;
| Offense: 2&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Squirtle}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Wartortle}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
{{incomplete|section|needs=Need Map images and Auroma Park team size}}&lt;br /&gt;
Unite Battles take place in various places on [[Aeos Island]] due to the Aeos energy that is found there. The Aeos Research Institute studies Aeos energy and is headed by [[Professor Phorus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Remoat Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Remoat Stadium]]&lt;br /&gt;
| 5-on-5&amp;lt;br&amp;gt;Five goals per team&amp;lt;br&amp;gt;Used in Standard Battle and Random Match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Auroma Park.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Auroma Park]]&lt;br /&gt;
| 3-on-3&amp;lt;br&amp;gt;Two shared goal zones&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Shivre City.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Shivre City]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;One goal zone each&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Mer Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Mer Stadium]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;Three goal zones per team&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Held Items===&lt;br /&gt;
{{incomplete|section|needs=Need Flat Stats level 1(X) and level 20(Y) numbers}}&lt;br /&gt;
Each trainer&#039;s Pokemon can hold up to 3 held items. These items can be upgraded through grades 1-20. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Held Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Upgrade Effects&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:180px;&amp;quot; | Flat Stats&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Aeos Cookie Sprite.png|45px]]&lt;br /&gt;
Aeos Cookie&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;When you score a goal, your maximum HP is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;100 / 150 / 200 Max HP&lt;br /&gt;
| HP +8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Attack Weight.png|45px]]&lt;br /&gt;
Attack Weight&lt;br /&gt;
| Attack +18&amp;lt;br&amp;gt;When you score a goal, your Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;6 / 9 / 12 Attack&lt;br /&gt;
| Attack +0.6&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Special Attack Specs.png|45px]]&lt;br /&gt;
Special Attack Specs&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;When you score a goal, your Sp. Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;8 / 12 / 16 Sp. Attack&lt;br /&gt;
| Sp. Atk +0.8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Shell Bell.png|45px]]&lt;br /&gt;
Shell Bell&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;Recover HP when successfully landing a move. The higher your Sp. Attack, the more HP recovered. (10s Cooldown)&amp;lt;br&amp;gt;45 / 60 / 75 HP&lt;br /&gt;
| Sp.Atk +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Cooldown -X%&amp;gt;-Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Float Stone.png|45px]]&lt;br /&gt;
Float Stone&lt;br /&gt;
| Attack +24&amp;lt;br&amp;gt;Speed +120&amp;lt;br&amp;gt;Increases movement speed while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;10% / 15% / 20% speed&lt;br /&gt;
| Attack +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +X&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Muscle Band.png|45px]]&lt;br /&gt;
Muscle Band&lt;br /&gt;
| Attack +15&amp;lt;br&amp;gt;Attack Speed +7.5%&amp;lt;br&amp;gt;Deal additional damage with basic attacks based on the target&#039;s remaining HP.&amp;lt;br&amp;gt;1% / 2% / 3% remaining HP&lt;br /&gt;
| Attack +1&amp;gt;+Y&amp;lt;br&amp;gt;Basic Attack Speed +0%&amp;gt;+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Scope Lens.png|45px]]&lt;br /&gt;
Scope Lens&lt;br /&gt;
| Critical-Hit Chance +6%&amp;lt;br&amp;gt;Critical-Hit Damage +12%&amp;lt;br&amp;gt;Increases the damage of basic attack critical hits. The higher your Attack, the more the damage is increased.&lt;br /&gt;
| Critical-Hit Rate +0.4%&amp;gt;+Y%&amp;lt;br&amp;gt;Critical-Hit Damage +0%+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wise Glasses.png|45px]]&lt;br /&gt;
Wise Glasses&lt;br /&gt;
| Sp. Attack +39&amp;lt;br&amp;gt;Further increase Sp. Attack damage.&amp;lt;br&amp;gt;3% / 5% / 7% Sp. Attack&lt;br /&gt;
| Sp. Atk +10&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Leftovers.png|45px]]&lt;br /&gt;
Leftovers&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;HP Recovery +9&amp;lt;br&amp;gt;Recovers health over time while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;1% / 1.50% / 2% max HP/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;HP Recovery +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Exp Share.png|45px]]&lt;br /&gt;
Exp Share&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Speed +150&amp;lt;br&amp;gt;Bonus experience every second while you&#039;re the lowest-leveled Pokémon on your team. However, you will no longer receive shared EXP from allies defeating wild Pokémon.&amp;lt;br&amp;gt;2 / 3 / 4 exp/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Focus Band.png|45px]]&lt;br /&gt;
Focus Band&lt;br /&gt;
| Sp. Defense +30&amp;lt;br&amp;gt;Defense +30&amp;lt;br&amp;gt;When dropping to low HP, recover HP lost each second for 3s. (90s cooldown)&amp;lt;br&amp;gt;8% / 11% / 14% HP lost&lt;br /&gt;
| Defense +2&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Energy Amplifier.png|45px]]&lt;br /&gt;
Energy Amplifier&lt;br /&gt;
| Energy Gather Rate +6%&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;After using your Unite move, deal increased damage for a short time. (4s duration)&amp;lt;br&amp;gt;7% / 14% / 21% damage&lt;br /&gt;
| Unite Move Charge Rate +0.4%&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Buddy Barrier.png|45px]]&lt;br /&gt;
Buddy Barrier&lt;br /&gt;
| HP +600&amp;lt;br&amp;gt;Grant a shield to you and a nearby ally Pokémon with the lowest HP when using your Unite Move. (8s duration)&amp;lt;br&amp;gt;20% / 30% / 40% of HP&lt;br /&gt;
| HP +20&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Score Shield.png|45px]]&lt;br /&gt;
Score Shield&lt;br /&gt;
| HP +450&amp;lt;br&amp;gt;Shields you while you attempt to score a goal. Scoring cannot be interrupted while the shield remains active. (6s cooldown)&amp;lt;br&amp;gt;5% / 7.50% / 10% of HP&lt;br /&gt;
| HP +15&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Assault Vest.png|45px]]&lt;br /&gt;
Assault Vest&lt;br /&gt;
| HP +270&amp;lt;br&amp;gt;Sp. Defense +42&amp;lt;br&amp;gt;Gain a shield against Sp. Attack damage while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;9% / 12% / 15% of HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Rocky Helmet.png|45px]]&lt;br /&gt;
Rocky Helmet&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Defense +42&amp;lt;br&amp;gt;After absorbing enough damage, deal percent damage based on your max HP to nearby opponents.&amp;lt;br&amp;gt;3% / 4% / 5% max HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle Items===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Battle Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Cooldown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Potion.png|45px]]&lt;br /&gt;
Potion&lt;br /&gt;
| Restores some of your Pokémon&#039;s HP.&lt;br /&gt;
| 30s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Attack.png|45px]]&lt;br /&gt;
X Attack&lt;br /&gt;
| Raises your Pokémon&#039;s Attack and Sp. Atk for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Speed.png|45px]]&lt;br /&gt;
X Speed&lt;br /&gt;
| Raises your Pokémon&#039;s movement speed and become immune to move speed reduction for a short time.&lt;br /&gt;
| 50s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Fluffy Tail.png|45px]]&lt;br /&gt;
Fluffy Tail&lt;br /&gt;
| Incapacitate a wild Pokémon and increase damage dealt to it&lt;br /&gt;
| 25s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eject Button.png|45px]]&lt;br /&gt;
Eject Button&lt;br /&gt;
| Quickly move in a designated direction.&lt;br /&gt;
| 55s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slow Smoke.png|45px]]&lt;br /&gt;
Slow Smoke&lt;br /&gt;
| Create a ring of smoke around your Pokémon, greatly slowing enemies within.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Full Heal.png|45px]]&lt;br /&gt;
Full Heal&lt;br /&gt;
| Remove all status conditions and become immune to hindrances for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Goal-Getter.png|45px]]&lt;br /&gt;
Goal-Getter&lt;br /&gt;
| Doubles goal scoring speed for a short time.&lt;br /&gt;
| 120s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainer==&lt;br /&gt;
===Level===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Exp Required&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 250&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 450&lt;br /&gt;
| Potion&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 700&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 950&lt;br /&gt;
| Unlocked Ranked Mode&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1,400&lt;br /&gt;
| X Attack&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 2,050&lt;br /&gt;
| X Speed&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 2,900&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 3,950&lt;br /&gt;
| Fluffy Tail&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5,200&lt;br /&gt;
| Eject Button&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6,650&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 8,300&lt;br /&gt;
| Slow Smoke&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 10,150&lt;br /&gt;
| Full Heal&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 12,200&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 14,400&lt;br /&gt;
| Goal Getter&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 16,750&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 19,250&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 21,900&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 24,700&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 28,050&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 31,950&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 36,400&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 41,400&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 46,950&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 52,550&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 58,200&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 63,900&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 69,650&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 75,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 81,350&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 87,350&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 93,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 99,650&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 105,950&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| 112,300&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 118,700&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 125,150&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 131,650&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 138,600&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Closet===&lt;br /&gt;
* Bags&lt;br /&gt;
* Bottoms&lt;br /&gt;
* Gloves&lt;br /&gt;
* Hats&lt;br /&gt;
* Jackets&lt;br /&gt;
* Sets&lt;br /&gt;
* Shirts&lt;br /&gt;
* Shoes&lt;br /&gt;
* Socks&lt;br /&gt;
&lt;br /&gt;
==Battle Pass==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Season 1 First Half&lt;br /&gt;
Duration: July 21, 2021 - September 21, 2021&lt;br /&gt;
&lt;br /&gt;
===Battle Pass Rewards===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Rewards&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Free?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Hip-Hop Style: Pikachu&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Vivid Set: Headwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Vivid Set: Shoes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Vivid Set: Bottoms&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Vivid Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Socks (Off-White)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Canvas High-Tops (Yellow)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Egg-Shaped Backpack (White)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Star Hoodie (Lime Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Sandals (Orange)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Knee-High Socks (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| High-Top Sneakers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Overalls (Indigo)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Skinny Pants (Gray)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| Design Socks (Black)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Turtleneck Sweater (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Gingham Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Energy Rewards==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Available when Level 5&lt;br /&gt;
&lt;br /&gt;
==Medals==&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
{{main|List of events in Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Items in Pokémon UNITE are bought with three currencies: Aeos coins, Aeos tickets, and Aeos gems. Aeos coins buy Pokémon licenses, battle items, and hold items. Aeos tickets buy fashion items, battle and hold items, and other items such as boost cards and item enhancers. Aeos gems can buy licenses, fashion items, boost and rename cards, energy tanks, and [[Holowear]]. They can also be used in place of Aeos tickets if the player does not have enough. In such cases, an Aeos gem is worth ten Aeos tickets. There are also specific tickets for fashion and Holowear that can only be used for specific items.&lt;br /&gt;
&lt;br /&gt;
Aeos coins are obtained through battles, though are restricted to 2,100 per week. Aeos tickets are obtained as ranked match season rewards. Both can also be given to players through [[List of events in Pokémon UNITE|events]]. Fashion and Holowear tickets can be found in battle pass prize boxes and as energy rewards.&lt;br /&gt;
&lt;br /&gt;
===Aeos gems===&lt;br /&gt;
Aeos gems are a premium currency that can only be obtained by buying them with real money.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | US&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Canada&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Eurozone&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | UK&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Australia&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Japan&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Hong Kong&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Taiwan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 60 gems&lt;br /&gt;
| $0.99 || $1.39 || 1.09 €|| £0.99 || $1.49|| || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 245 gems&lt;br /&gt;
| $3.99 || $5.49 || 4.49 € || £3.99 || $5.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 490 gems&lt;br /&gt;
| $7.99 || $10.99 || 8.99 € || £7.99 || $12.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1,220 gems&lt;br /&gt;
| $19.99 || $27.99 || 21.99 € || £19.99 || $30.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2,450 gems&lt;br /&gt;
| $39.99 || $54.99 || 43.99 € || £38.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3,050 gems&lt;br /&gt;
| $49.99 || $69.99 || 54.99 € || £48.99 || $79.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6,000 gems&lt;br /&gt;
| $99.99 || $139.99|| 109.99 € || £99.99 || $159.99 || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&amp;lt;!--===iOS===--&amp;gt;&lt;br /&gt;
===Android===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| N/A&lt;br /&gt;
| February 15, 2021&lt;br /&gt;
|&lt;br /&gt;
* Alpha test&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo Switch===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| July 21, 2021&lt;br /&gt;
|&lt;br /&gt;
* Initial release&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1.3&lt;br /&gt;
| July 28, 2021&lt;br /&gt;
|&lt;br /&gt;
* Gardevoir arrives to Aeos Island tonight at midnight PDT!&lt;br /&gt;
* Along with the release of Gardevoir, we&#039;ll be addressing a few bugs including an issue with the Muscle Band not acting as intended when equipped by Charizard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Pokémon UNITE will support cross-platform play.&lt;br /&gt;
&lt;br /&gt;
The beta test (March 2021) was played on:&lt;br /&gt;
* Android devices: 3 GB of RAM or more and {{wp|Android Lollipop|Android 5.0}} and up. Canada exclusive.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trailers==&lt;br /&gt;
===Teaser===&lt;br /&gt;
{{youtubevid|sPTK1dvr6lg|Pokemon|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
===Cinematic trailer===&lt;br /&gt;
{{youtubevid|MZ0LmFx-tRs|Pokemonunite|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon UNITE logo CN.png|Simplified Chinese logo&lt;br /&gt;
Pokémon UNITE icon.png|Home Menu icon&lt;br /&gt;
Pokémon UNITE beta icon.png|Beta test icon&lt;br /&gt;
Pokémon UNITE network test icon.png|Network test icon&lt;br /&gt;
Pokémon UNITE key art.png|Key art&lt;br /&gt;
UNITE Erbie.png|[[Erbie]]&lt;br /&gt;
UNITE Professor Phorus.png|[[Professor Phorus]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{orange color}}|bordercolor={{dragon color light}}&lt;br /&gt;
|zh_yue={{tt|Pokémon UNITE（寶可夢大集結）|Pokémon UNITE}}&lt;br /&gt;
|zh_cmn={{tt|Pokémon UNITE（寶可夢大集結）&amp;lt;br&amp;gt;宝可梦大集结|Pokémon UNITE}}&lt;br /&gt;
|fr=Pokémon UNITE&lt;br /&gt;
|de=Pokémon UNITE&lt;br /&gt;
|it=Pokémon UNITE&lt;br /&gt;
|ko={{tt|Pokémon UNITE|포켓몬 유나이트}}&lt;br /&gt;
|es=Pokémon UNITE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://unite.qq.com/ Official Mainland Chinese website]&lt;br /&gt;
* [https://play.google.com/store/apps/details?id=jp.pokemon.pokemonunite Pokémon UNITE on Google Play]&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon UNITE]]&lt;br /&gt;
[[es:Pokémon UNITE]]&lt;br /&gt;
[[fr:Pokémon UNITE]]&lt;br /&gt;
[[it:Pokémon UNITE]]&lt;br /&gt;
[[ja:Pokémon UNITE]]&lt;br /&gt;
[[zh:宝可梦大集结]]&lt;/div&gt;</summary>
		<author><name>Frobotics</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3383024</id>
		<title>Pokémon UNITE</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3383024"/>
		<updated>2021-08-02T18:32:35Z</updated>

		<summary type="html">&lt;p&gt;Frobotics: /* Wild Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|colorscheme=orange&lt;br /&gt;
|bordercolorscheme=dragon&lt;br /&gt;
|name=Pokémon UNITE&lt;br /&gt;
|jname=Pokémon UNITE&lt;br /&gt;
|boxart=Pokémon UNITE logo.png&lt;br /&gt;
|caption=Logo of Pokémon UNITE&lt;br /&gt;
|platform=[[Nintendo Switch]], {{wp|iOS}}, {{wp|Android}}&lt;br /&gt;
|category={{wp|Multiplayer online battle arena|Strategic team battle}}&lt;br /&gt;
|players=1‒10&lt;br /&gt;
|link_method=N/A&lt;br /&gt;
|gen_series=[[Generation VIII]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|publisher=[[The Pokémon Company]]&lt;br /&gt;
|developer=[[The Pokémon Company]], {{wp|TiMi Studios}}&lt;br /&gt;
|release_date_ja=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_na=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_au=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_eu=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_kr=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_cn=TBA&lt;br /&gt;
|release_date_hk=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_tw=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|grac=ALL&lt;br /&gt;
|gsrr=7+ &amp;lt;small&amp;gt;({{wp|International Age Rating Coalition|IARC}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|website_ja=[https://www.pokemonunite.jp/ja/ Official website]&lt;br /&gt;
|website_en=[https://unite.pokemon.com/en-us/ Official website]&amp;lt;br&amp;gt;[https://www.pokemon.com/us/pokemon-video-games/pokemon-unite/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon UNITE&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|Pokémon UNITE|ポケモンユナイト}}&#039;&#039;&#039;) is a {{wp|Freemium|free-to-start}} spin-off Pokémon game for the [[Nintendo Switch]], {{wp|iOS}}, and {{wp|Android}}. It is developed by {{wp|TiMi Studios}}, a subsidiary of {{wp|Tencent|Tencent Games}}. The game was released in July 21, 2021 on the [[Nintendo Switch]]&amp;lt;ref&amp;gt;[https://twitter.com/PokemonUnite/status/1415657439207198721 Pokémon UNITE on Twitter]&amp;lt;/ref&amp;gt; and scheduled to be released in September 2021 for mobile devices.&amp;lt;ref&amp;gt;[https://unite.pokemon.com/en-us/news/pokemon-unite-is-set-for-release-on-nintendo-switch-and-smartphones/ Pokémon UNITE | Pokémon UNITE is set for release on Nintendo Switch and mobile devices]&amp;lt;/ref&amp;gt; It is playable in nine languages, with Japanese, English, Korean, Simplified and Traditional Chinese to be available at launch and German, Spanish, French, and Italian to be available in the second half of 2021.&lt;br /&gt;
&lt;br /&gt;
It was announced during [[Pokémon Press Conference|Pokémon Presents]] on June 24, 2020. A closed beta test occurred in {{pmin|Greater China|mainland China}} beginning in January 2021, and a regional beta test on Android devices occurred in {{pmin|Canada}} in March 2021.&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/pokemon-unite-development-update-and-regional-beta-test-in-canada-for-android-users/ Pokémon UNITE Development Update and Regional Beta Test in Canada for Android Users | Pokemon.com]&amp;lt;/ref&amp;gt; A network test was held for the Nintendo Switch version in Japan from June 24 to June 26, 2021.&amp;lt;ref&amp;gt;[https://www.pokemonunite.jp/ja/news/2/ ネットワークテストに参加して、いち早くNintendo Switch版『ポケモンユナイト』を体験しよう！ | 『Pokémon UNITE』公式サイト]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;i&amp;gt;Experience a new kind of Pokémon battle in Pokémon UNITE. Team up and face off in 5-on-5 team battles to see who can score the most points within the allotted time. Work together with your fellow Trainers to catch wild Pokémon, level up and evolve your partner Pokémon, and defeat the opposing team’s Pokémon to prevent them from scoring points. Put your teamwork to the test, and take home the win!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Players compete in Unite Battles, where two teams attempt to score points in the opposing team&#039;s goals while guarding their own. To score, players collect Aeos energy by defeating wild Pokémon or members of the enemy team them bring it to an opposing goal. The team with the highest score after ten minutes wins; if there is a tie, the team that reached the tied score first wins.&lt;br /&gt;
&lt;br /&gt;
Pokémon begin a match at level one in their lowest form (discounting [[baby Pokémon]]) and gain [[experience]] gradually over time and by defeating [[wild Pokémon]]. Pokémon will evolve (except Pikachu) and learn new [[move]]s as they level up, much like the [[core series]]. Initially, a Pokémon has two moves and the player chooses which one to keep. The other move is then unlocked at level three. These moves are upgraded at proceeding levels with the player choosing one of two moves to replace the move with. At the Pokémon&#039;s final level it unlocks its Unite Move, a separate attack that must charge over time.&lt;br /&gt;
&lt;br /&gt;
Participating in Unite battles will earn the player Battle Points, Aeos coins, and (after reaching Trainer level six) Aeos energy.&lt;br /&gt;
&lt;br /&gt;
==Game modes==&lt;br /&gt;
===Standard Battle===&lt;br /&gt;
Standard Battle is the default game mode and has three types of matches within its umbrella: Random Match, CPU Match, and Friendly Match. They are all 10 minute 5-on-5 matches that take place in [[Remoat Stadium]]. Players may play solo or form in groups of any size.&lt;br /&gt;
&lt;br /&gt;
Random Matches will randomly match players of comparable skill into two teams. CPU Matches will randomly match one team of five against a team of CPUs. Friendly Matches allow up to 10 players to join two teams, with CPUs filling in any empty spots. Rewards such as Aeos coins and Battle Points are not awarded in Friendly Matches.&lt;br /&gt;
&lt;br /&gt;
===Ranked Battle===&lt;br /&gt;
Ranked Battles are unlocked at Trainer level six. They are 10 minute 5-on-5 matches that take place in Remoat Stadium. Players may play solo or form in groups of two, three, or five. Team members must be within similar ranks to each other.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Classes&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Rank&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Great Rank&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Master Rank&lt;br /&gt;
| Points - 0-99999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranked Points====&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
===Quick Battle===&lt;br /&gt;
Quick battles are unlocked at level 8. They are shorter than Standard Battles at 5 minutes with 4v4 or 3v3 teams. The Quick Battles maps rotate periodically allowing players to only chose from one available Quick Battle Map at a time. Each map has different rules.&lt;br /&gt;
&lt;br /&gt;
===Wild Pokémon===&lt;br /&gt;
Defeating wild Pokémon is the primary way of collecting Aeos energy. They will generally attack Trainers&#039; Pokémon that come near or attack them and chase after them a limited distance. As the Unite Battle progresses, some will despawn while other, more powerful Pokémon will spawn. Additionally, some wild Pokémon may evolve at later stages of the battle.&lt;br /&gt;
&lt;br /&gt;
A list of wild Pokémon can be seen here&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Pokemon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Appeared Stages&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Evolves into&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Point Value&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Aipom}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| {{p|Ambipom}}&lt;br /&gt;
| 2-5&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Corphish}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| {{p|Crawdaunt}}&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Crawdaunt}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 4-5&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Ambipom}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 3-7&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Audino}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 5-8&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Combee}}&lt;br /&gt;
| Remoat Island&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 2-3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Vespiquen}}&lt;br /&gt;
| Remoat Island&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 4-6&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Lillipup}}&lt;br /&gt;
| Remoat Island&lt;br /&gt;
| {{p|Herdier}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Herdier}}&lt;br /&gt;
| Remoat Island&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Abra}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 20-23&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Venomoth}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 5-8&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Ledyba}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| {{p|Ledian}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Ledian}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Sunkern}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| {{p|Sunflora}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Sunflora}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Dewpider}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 2-3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Araquanid}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 15-20&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Meowth|Alolan Meowth}}&lt;br /&gt;
| Shivre City&lt;br /&gt;
| {{p|Persian|Alolan Persian}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Persian|Alolan Persian}}&lt;br /&gt;
| Shivre City&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Electrode}}&lt;br /&gt;
| Shivre City&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 10-13&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Snom}}&lt;br /&gt;
| Shivre City&lt;br /&gt;
| {{p|Frosmoth}}&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Frosmoth}}&lt;br /&gt;
| Shivre City&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special wild Pokémon will give the Pokémon that knocked them out buffs. These buffs include damage shields, increased damage against wild Pokémon with low HP, and decreasing the movement speed of enemies hit by the buffed Pokémon. Other wild Pokémon will assist the Pokémon that knocked them out by lowering the opposing team&#039;s goal&#039;s defenses. This allows goals to be scored faster.&lt;br /&gt;
&lt;br /&gt;
A list of special Pokémon can be seen here&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Wild Pokemon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Appeared Stages&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Point Value&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Bonus&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Zapdos}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| 20-30&lt;br /&gt;
| Causes instant scoring of opposing goals for 30 seconds and unleashes damage to the opponents&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Ludicolo}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| 4-7&lt;br /&gt;
| Higher damage against enemy Pokémon with low health&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Bouffalant}}&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| 4-7&lt;br /&gt;
| Normal attack will slow down enemy Pokémon&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Rotom}}&lt;br /&gt;
| Remoat Island&lt;br /&gt;
| 20&lt;br /&gt;
| After defeating, it will move to the nearest enemy goal and give a quick boost to give instant scoring for 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Drednaw}}&lt;br /&gt;
| Remoat Island&lt;br /&gt;
| 20&lt;br /&gt;
| After defeating, you will receive a shield and everyone in your team gets an experience boost&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Regigigas}}&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| 50-55&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Avalugg}}&lt;br /&gt;
| Shivre City&lt;br /&gt;
| 20-30&lt;br /&gt;
| After defeating, gives players an ice aura that slows opponents and gives your goal a shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beginner bonuses===&lt;br /&gt;
New accounts receive bonuses for a time, such as additional Battle Points for completing matches and [[List of events in Pokémon UNITE#14-Day Welcome Gifts|gifts for logging in for the first two weeks]]. At Trainer level five, players also unlock the Beginner Challenge, a set of missions that are only available for 30 days.&lt;br /&gt;
&lt;br /&gt;
*Login Bonuses -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| Day 1&lt;br /&gt;
| 680 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Day 2&lt;br /&gt;
| Alolan {{p|Ninetales}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|-&lt;br /&gt;
| Day 3&lt;br /&gt;
| Beach Style: Venusaur&lt;br /&gt;
|-&lt;br /&gt;
| Day 4&lt;br /&gt;
| 600 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 5&lt;br /&gt;
| Sporty Set: Headwear&lt;br /&gt;
|-&lt;br /&gt;
| Day 6&lt;br /&gt;
| Sporty Set: Innerwear&lt;br /&gt;
|-&lt;br /&gt;
| Day 7&lt;br /&gt;
| 880 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Day 8&lt;br /&gt;
| {{p|Cinderace}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|-&lt;br /&gt;
| Day 9&lt;br /&gt;
| 700 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 10&lt;br /&gt;
| Sporty Set: Bottoms&lt;br /&gt;
|-&lt;br /&gt;
| Day 11&lt;br /&gt;
| 700 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 12&lt;br /&gt;
| Sporty Set: Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Day 13&lt;br /&gt;
| 800 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 14&lt;br /&gt;
| {{p|Greninja}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Beginner Challenge -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Challenge&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Challenge Reward&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Day Reward&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 1&lt;br /&gt;
| Complete the Tutorial&amp;lt;br&amp;gt;(Basics 1 and 2)&lt;br /&gt;
| Muscle Band&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Headwear&lt;br /&gt;
|-&lt;br /&gt;
| Complete the Advanced 1 tutorial&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Obtain 3 Unite licenses&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Participate in a Standard Battle four times&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 2&lt;br /&gt;
| Complete the Advanced 2 tutorial&lt;br /&gt;
| Wise Glasses&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Innerwear&lt;br /&gt;
|-&lt;br /&gt;
| Score a total of 50 points&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Rotom and defeat it once, with you or one of your teammates dealing the final blow&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Zapdos and defeat it once, with you or one of your teamates dealing the final blow&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 3&lt;br /&gt;
| Reach Trainer level 9&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Bottoms&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 ranked match&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Score three goals in a single battle&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Knockout a total of 10 opponent Pokémon&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 4&lt;br /&gt;
| Participate in 1 battle with a Held Item&lt;br /&gt;
| Exp. Share&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Back Item&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 battle with a Battle Item&amp;lt;br&amp;gt;(Except Potion)&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Score 50 or more points in a single battle&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Make a total of 10 assists&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 5&lt;br /&gt;
| Participate in 1 Ranked Match&lt;br /&gt;
| Shell Bell&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Accessory&lt;br /&gt;
|-&lt;br /&gt;
| Score a total of 150 points in Ranked Matches&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Obtain one Fashion Item&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Score a single goal worth 30 or more points in a battle&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 6&lt;br /&gt;
| Reach Trainer level 13&lt;br /&gt;
| Assault Vest&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 battle as: Attacker&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 3 Ranked Matches&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Drednaw and defeat it once, with you or one of your teammates dealing the final blow&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 7&lt;br /&gt;
| Block one goal&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Unite License&lt;br /&gt;
|-&lt;br /&gt;
| Reach Great rank&amp;lt;br&amp;gt;(Rank level)&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Complete all beginner challenges up through day 6&lt;br /&gt;
| 50 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Become the MVP one time&lt;br /&gt;
| 50 Item Enhancers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]&amp;lt;br&amp;gt;{{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| [[File:UNITE Bulbasaur.png|x50px]]&amp;lt;br&amp;gt;{{p|Bulbasaur}}&amp;lt;br&amp;gt;Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Ivysaur}}&amp;lt;br&amp;gt;Evolves at Lv. 9&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Overgrow.png|x40px]] &#039;&#039;&#039;Overgrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When HP is low, increases all damage dealt.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also pulls enemies inward between the vines.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seed Bomb.png|x40px]] &#039;&#039;&#039;Seed Bomb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a large seed at the designated area, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Seed Bomb Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Giga Drain.png|x40px]] &#039;&#039;&#039;Giga Drain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, dealing damage to enemies in the area of effect, leaving them poisoned and decreasing their movement speed and Sp. Defense for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drain HP from enemies in the area of effect, dealing damage to them and restoring HP when this hits. Also reduces damage received for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Razor Leaf.png|x40px]] &#039;&#039;&#039;Razor Leaf&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launch many sharp-edged leaves in a quick succession of attacks, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Razor Leaf Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Solar Beam.png|x40px]] &#039;&#039;&#039;Solar Beam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Petal Dance.png|x40px]] &#039;&#039;&#039;Petal Dance&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast a bundled beam of light, dealing damage to enemies in a line.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Scatter petals around the user, increasing movement speed for a short time and dealing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Verdant Anger.png|x40px]] &#039;&#039;&#039;Verdant Anger&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launches a giant seed toward the designated area. The seed then splits apart, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&amp;lt;br&amp;gt;{{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| All-Rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Charmander.png|x50px]]&amp;lt;br&amp;gt;{{p|Charmander}}&amp;lt;br&amp;gt;Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Charmeleon}}&amp;lt;br&amp;gt;Evolves at Lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blaze.png|x40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;While at half HP or less, critical-hit rate is increased.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals continual damage. Deals increased damage to enemies that are burned and increases in range when the user evolves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Flame Burst.png|x40px]] &#039;&#039;&#039;Flame Burst&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a bursting flame. When this move hits, it leaves enemies burned and increases the user&#039;s movement speed for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Flame Burst Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flamethrower.png|x40px]] &#039;&#039;&#039;Flamethrower&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Punch.png|x40px]] &#039;&#039;&#039;Fire Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with an intense blast of fire. When this move hits, it leaves enemies burned and increases the user&#039;s movement speed for a short time.style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and the damage caused by burning.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Punch with a fiery fist, dealing damage and shoving enemies when it hits. Also leaves the enemies it shoves burned.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown every time a basic attack hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fire Spin.png|x40px]] &#039;&#039;&#039;Fire Spin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Encircles enemies in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of enemies for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fire Spin Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Blast.png|x40px]] &#039;&#039;&#039;Fire Blast&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flare Blitz.png|x40px]] &#039;&#039;&#039;Flare Blitz&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blasts intense, all-consuming fire, dealing damage over time to enemies while the flames continue to burn on the ground and decreasing the movement speed of enemies for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward cloaked in fire, granting the user a shield and throwing enemies hit.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases movement speed of enemies for a short time when they are thrown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seismic Slam.png|x40px]] &#039;&#039;&#039;Seismic Slam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly up into the air, allowing the user to move freely over obstacles. While this move is being used, basic attacks deal increased damage and leave enemies burned. In addition, when dealing damage to an enemy, recover HP. Using this move again on an enemy will grab it and slam it onto the ground.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&amp;lt;br&amp;gt;{{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Hip-Hop Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Static.png|x40px]] &#039;&#039;&#039;Static&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Paralyzes all enemies nearby for a short time when receiving damage. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also paralyzes enemies for a short time when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunder Shock.png|x40px]] &#039;&#039;&#039;Thunder Shock&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release electricity, dealing damage to enemies in the area of effect. Also paralyzes enemies for a short time.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Thunder Shock Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Electro Ball.png|x40px]] &#039;&#039;&#039;Electro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunder.png|x40px]] &#039;&#039;&#039;Thunder&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl an electric orb, dealing damage to enemies in the area of effect and leaving them paralyzed for a short time. This move&#039;s damage increases the lower the enemies remaining HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drop wicked thunderbolts, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of times this move attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Electro Web.png|x40px]] &#039;&#039;&#039;Electro Web&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks and captures enemies using an electric net, leaving them unable to move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Electro Web Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Tackle.png|x40px]] &#039;&#039;&#039;Volt Tackle&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunderbolt.png|x40px]] &#039;&#039;&#039;Thunderbolt&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user electrify itself and charge ahead, throwing opposing Pokémon.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a strong electric blast, dealing damage to enemies in the area of effect and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunderstorm.png|x40px]] &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks enemies near the user with tremendous bolts of lightning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&amp;lt;br&amp;gt;{{rf|Alolan}} {{p|Ninetales}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Coins/460 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{rf|Alolan}} {{p|Vulpix}}&amp;lt;br&amp;gt;Evolves at Lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Warning.png|x40px]] &#039;&#039;&#039;Snow Warning&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Causes snow to fall on an enemy, dealing damage to it and decreasing their movement speed for a short time. Boosted attacks and moves (except Aurora Veil) sling snow, and hitting the same target with snow multiple times will freeze it for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Powder Snow.png|x40px]] &#039;&#039;&#039;Powder Snow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly gust of powdery snow, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Powder Snow Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Avalanche.png|x40px]] &#039;&#039;&#039;Avalanche&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gush of chilly ice toward the designated area. The ice forms a wall that cannot be passed through on land. After a short time this wall melts and collapses, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a powerful cone of blinding light, leaving enemies unable to act when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt and stun duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Icy Wind.png|x40px]] &#039;&#039;&#039;Icy Wind&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gust of freezing air, dealing damage to enemies in the area of effect and decreases their movement speed for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Icy Wind Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blizzard.png|x40px]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aurora Veil.png|x40px]] &#039;&#039;&#039;Aurora Veil&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Summons a howling blizzard in two blasts in front of the user. The first blast deals damage to enemies in the area of effect and decreases their movement speed for a short time. The second blast deals damage to enemies in the area of effect and shoves them. If the second blast hits an obstacle, it also deals damage to enemies near the point of impact.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create an aurora around the user, reducing damage received by the user and nearby allies in the area of effet. While the user is inside the aurora, its movement speed is increased and its basic attacks become boosted attacks.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Further reduces damage allies receive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Globe.png|x40px]] &#039;&#039;&#039;Snow Globe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly snow and ice, dealing damage to enemies in the area of effect when it hits. Deals increased damage to enemies that are frozen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wigglytuff.png|x130px]]&amp;lt;br&amp;gt;{{p|Wigglytuff}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 4.5&lt;br /&gt;
| {{p|Jigglypuff}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cute Charm.png|x40px]] &#039;&#039;&#039;Cute Charm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When hit by an enemies attack at close range, make that enemy infatuated for a short time. Infatuated enemies become enthralled and approach Wigglytuff against their will. The effects of this ability have a cooldown and cannot trigger on the same enemy in quick succession.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing damage to enemies and spinning them around when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Pound.png|x40px]] &#039;&#039;&#039;Pound&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pound Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Double Slap.png|x40px]] &#039;&#039;&#039;Double Slap&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam 2.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased number of attacks.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Emit a powerful flash in the designated direction, dealing damage to enemies in the area of effect twice.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when the first hit of this move deals damage to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Defense Curl.png|x40px]] &#039;&#039;&#039;Defense Curl&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick roll, granting the user a shield and throwing any enemies hit by the roll. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Defense Curl Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Rollout.png|x40px]] &#039;&#039;&#039;Rollout&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sing.png|x40px]] &#039;&#039;&#039;Sing&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick roll, granting the user a shield. Also deals damage to enemies hit by the roll and throws them. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the length of time enemies are thrown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user sing, decreasing the movement speed of nearby enemies for a short time. Enemies that stay in the move&#039;s area of effect for a while are put to sleep for a short time, which also decreases their Defense and Sp. Defense.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased sleep duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Starlight Recital.png|x40px]] &#039;&#039;&#039;Starlight Recital&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Begin performing a recital, granting the user and nearby allies a shield as well as removing all status conditions from the affected allies and make them immune to hindrances for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Machamp.png|x130px]]&amp;lt;br&amp;gt;{{p|Machamp}}&lt;br /&gt;
&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| {{p|Machop}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Machoke}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| [[File:UNITE Machamp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Guts.png|x40px]] &#039;&#039;&#039;Guts&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases Attack when afflicted by a status condition.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage when it hits. This boosted attack also decreases the movement speed of enemies for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Karate Chop.png|x40px]] &#039;&#039;&#039;Karate Chop&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack opposing Pokémon with a sharp chop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Karate Chop Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Close Combat.png|x40px]] &#039;&#039;&#039;Close Combat&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cross Chop.png|x40px]] &#039;&#039;&#039;Cross Chop&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a series of punches in the designated direction, dealing increased damage with the last punch. The user can move while using this move and becomes immune to hindrances.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals increased damage to enemies that are afflicted by a status condition.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user deliver a double chop with forearms crossed while dashing forward. This increases the user&#039;s critical-hit rate.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Attack with each basic attack, up to a set max.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bulk Up.png|x40px]] &#039;&#039;&#039;Bulk Up&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Become immune to hindrances for a short time. Increases movement speed, basic attack speed, and Attack. The next basic attack also becomes a boosted attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulk Up Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dynamic Punch.png|x40px]] &#039;&#039;&#039;Dynamic Punch&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Submission.png|x40px]] &#039;&#039;&#039;Submission&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated location, dealing damage to enemies in the area of effect and leaving them unable to act when it hits. After using this move, the user becomes immune to hindrances, their movement speed and basic attack speed is increased. The next basic attack also becomes a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased Attack and movement speed.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases movement speed and become immune to hindrances. When the next basic attack hits, the attack deals increased damage and slams the enemy onto the ground, leaving it unable to act. Once this move ends, the user&#039;s critical-hit rate and basic attack speed are increased for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased critical-hit rate and basic attack speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Barrage Blow.png|x40px]] &#039;&#039;&#039;Barrage Blow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the user&#039;s movement speed, Attack, Defense, and Sp. Defense for a short time. If used again, unleash a combo attack, dealing damage to enemies in the area of effect and shoving them. The final blow deals an especially large amount of damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slowbro.png|x130px]]&amp;lt;br&amp;gt;{{p|Slowbro}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Slowpoke}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Oblivious.png|x40px]] &#039;&#039;&#039;Oblivious&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When Slowbro receives damage, the HP loss is gradual. When damaging an opponent with a move, restore some of the remaining gradual HP loss and decrease the target&#039;s Sp. Defense.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, deal damage to nearby opposing Pokémon and decrease their movement speed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Water Gun.png|x40px]] &#039;&#039;&#039;Water Gun&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slowbro channels a fierce stream of water which deals damage and lowers movement speed. Increase the area of effect and damage the longer this move is channeled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Water Gun Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Scald.png|x40px]] &#039;&#039;&#039;Scald&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf.png|x40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deal damage to opposing Pokémon and create steam when it hits. Opposing Pokémon inside the steam&#039;s area are left burned and have their movement speed decreased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward on a wave, dealing damage in an area and knock opponents back. This is followed by two more waves that deal damage and decrease enemy movement speed.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The second and third waves become larger and also knock enemies back like the firt wave.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slack Off.png|x40px]] &#039;&#039;&#039;Slack Off&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Lay down and take a rest, continuously regaining health. Damage taken will reduce the recovery effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slack Off Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Amnesia.png|x40px]] &#039;&#039;&#039;Amnesia&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Telekinesis.png|x40px]] &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Nullify some damage before it takes effect. For a short time after using this move, become immune to hindrances and gain increased defense. Also increase the damage dealt by the next use of Scald or Surf.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Sp. Attack.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Make opposing Pokémon float with psychic power. If used again, pull the opposing Pokémon toward the user.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased range and firing speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slowbeam.png|x40px]] &#039;&#039;&#039;Slowbeam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Stare at an enemy and attack continually, dealing damage and rooting them. Grants a shield and makes the user immune to hindrances while using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gengar.png|x130px]]&amp;lt;br&amp;gt;{{p|Gengar}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gastly}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Haunter}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Levitate.png|x40px]] &#039;&#039;&#039;Levitate&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases movement speed when out of combat. (8s after leaving combat)&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, lunging at an enemy and dealing damage.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Will-o-Wisp.png|x40px]] &#039;&#039;&#039;Will-o-Wisp&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot multiple sinister flames, dealing damage to enemies and leaving them burned when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Will-o-Wisp Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Shadow Ball.png|x40px]] &#039;&#039;&#039;Shadow Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb 2.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a shadowy blob at the target, decreasing the movement speed and Sp. Defense of enemies for a short time when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, leaving enemies poisoned when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased poison duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Lick.png|x40px]] &#039;&#039;&#039;Lick&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with the user&#039;s tongue and pulls enemies toward the user.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Lick Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dream Eater.png|x40px]] &#039;&#039;&#039;Dream Eater&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Hex.png|x40px]] &#039;&#039;&#039;Hex&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Puts enemies to sleep when it hits. If used again while a nearby enemy is asleep, the user appears behind the target and attacks, restoring HP and reducing the cooldown of Shadow Ball or Sludge Bomb.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and HP restored.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Disappear and move to the designated location, dealing damage to enemies in the area of effect when the user reappears. If this hits an enemy that is afflicted by a status condition, it deals increased damage and its cooldown is reduced.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Phantom Ambush.png|x40px]] &#039;&#039;&#039;Phantom Ambush&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated area and start sneaking with increased movement speed. If this move is used again, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Mr Mime.png|x130px]]&amp;lt;br&amp;gt;{{p|Mr. Mime}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Magician Style: 1,200 Gems/60 Holowear Tickets&lt;br /&gt;
| Supporter / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Mr Mime Outfit.png|x130px]]&amp;lt;br&amp;gt;Magician Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Filter.png|40px]] &#039;&#039;&#039;Filter&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Reduced damage received for a short time after using a move.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage and throwing enemies when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fake Out.png|40px]] &#039;&#039;&#039;Fake Out&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slap its hands together, shoving enemies in front of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fake Out Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Confusion.png|40px]] &#039;&#039;&#039;Confusion&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psychic.png|40px]] &#039;&#039;&#039;Psychic&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks straight in front of the user, dealing damage to enemies and shoving them. If an enemy shoved by this move hits an obstacle, it receives increased damage from this move and is left unable to act for a short time. If the enemy is currently guard-swapped, it is not shoved but receives increased damage from this move and is left unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Centers one telekinetic blast each on the user, any guard-swapped enemies, and any Light Screen or Barrier walls created by the user, damaging all enemies caught in the blasts and lowering their Sp. Defense for a short time. If an enemy is hit by multiple overlapping blasts, that enemy is also left unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Light Screen.png|40px]] &#039;&#039;&#039;Light Screen&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a wall of light in the designated area that prevents enemies from passing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Light Screen Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Barrier.png|40px]] &#039;&#039;&#039;Barrier&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Guard Swap.png|40px]] &#039;&#039;&#039;Guard Swap&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 2s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a translucent wall in the designated location that prevents enemies from passing. A maximum of two uses can be kept in reserve for this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the max number of uses that can be kept in reserve.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Swaps the user&#039;s Defense and Sp. Defense stats with those of another Pokémon for a short time when it hits. Swapping with an enemy deals damage over time and decreases their movement speed while increasing the user&#039;s movement speed for a short time. Swapping with an ally increases the movement speed of that ally and the user for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also continually restores the HP of the user and the ally while this move is in effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Showtime.png|40px]] &#039;&#039;&#039;Showtime&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated location and start a pantomime performance, dealing damage over time to enemies in the area of effect and leaving them unable to act for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Snorlax.png|x130px]]&amp;lt;br&amp;gt;{{p|Snorlax}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 2.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Snorlax Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gluttony.png|40px]] &#039;&#039;&#039;Gluttony&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases the effects gained from eating Berries.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Tackle.png|40px]] &#039;&#039;&#039;Tackle&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward belly first, dealing damage when it hits and shoving the first enemy it comes in contact with. After this move, the user&#039;s next basic attack becomes a boosted attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tackle Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Heavy Slam.png|40px]] &#039;&#039;&#039;Heavy Slam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flail.png|40px]] &#039;&#039;&#039;Flail&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user slam its heavy body down, dealing damage to enemies in the area of effect and throwing them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user flail about, increasing the user&#039;s basic attack damage the lower the user&#039;s HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage. If the user has low HP while using this move, its basic attacks that hit enemies will restore the user&#039;s HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rest.png|40px]] &#039;&#039;&#039;Rest&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user fall asleep on the spot and restores its HP. Blocks the movement of all enemies while this move is in effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rest Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Block.png|40px]] &#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Yawn.png|40px]] &#039;&#039;&#039;Yawn&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user spread its arms wide to create a wall and grants it a shield. Prevents enemies from passing through the wall and shoves them if they run into it.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces the damage the user receives while this move is in effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user let loose a huge yawn that lulls enemies into a sleepy haze, putting enemies hit by this move to sleep.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decrease the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Power Nap.png|40px]] &#039;&#039;&#039;Power Nap&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Go to sleep and begin snoring, dealing damage over time to enemies in the area of effect and throw them. While sleeping, become immune to hindrances and continually restore HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gardevoir.png|x130px]]&amp;lt;br&amp;gt;{{p|Gardevoir}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coind/460 Aeos Gems&amp;lt;br&amp;gt;Fashionable Style: 350 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| {{p|Ralts}}&amp;lt;br&amp;gt;Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Kirlia}}&amp;lt;br&amp;gt;Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Gardevoir Fashionable Style Holowear.png|x130px]]&amp;lt;br&amp;gt;Fashionable Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Synchronize.png|40px]] &#039;&#039;&#039;Synchronize&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When an enemy inflicts decreased movement speed or a damge-over-time condition on the Pokémon, the same is inflicted on that opponent. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to enemies in the area of effect and decreases their Sp. Defense for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Confusion 2.png|40px]] &#039;&#039;&#039;Confusion&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks straight in the designated direction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Confusion Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psychic 2.png|40px]] &#039;&#039;&#039;Psychic&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Moonblast.png|40px]] &#039;&#039;&#039;Moonblast&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After hitting an enemy or traveling its maximum distance, deals damage over time to enemies in the area of effect and decreases their movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user attack while moving back to create distance. When the move&#039;s blast hits, it deals damage to enemies in a cone and leaves the enemy closest to the user unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also grants a shield when this move is used.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Teleport.png|40px]] &#039;&#039;&#039;Teleport&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user warp to the designated area, increasing the damage dealt by one basic attack after warping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Teleport Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psyshock.png|40px]] &#039;&#039;&#039;Psyshock&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Future Sight.png|40px]] &#039;&#039;&#039;Future Sight&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks the designated location three times. This move&#039;s cooldown is reduced each time one of these attacks hits an enemy.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increase the damage this move deals each time one of its attacks hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Sets a delayed explosion. When the explosion hits an enemy, it reduces this move&#039;s cooldown.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reset this move&#039;s cooldown when the explosion hits an enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fairy Singularity.png|40px]] &#039;&#039;&#039;Fairy Singularity&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Warps Space in the designated area, drawing in enemies to the center. Shoves and deals damage to enemies the instant the warped space disappears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Absol.png|x130px]]&amp;lt;br&amp;gt;{{p|Absol}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Super Luck.png|40px]] &#039;&#039;&#039;Super Luck&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increased critical-hit rate.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing damage to enemies and lowering their Defense when it hits. If this boosted attack hits only a single target, it deals increased damage.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Feint.png|40px]] &#039;&#039;&#039;Feint&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash in an arc, attacking enemies that come in contact with Absol. This move ignores the defense stat and shield effects of enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Feint Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Night Slash.png|40px]] &#039;&#039;&#039;Night Slash&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pursuit.png|40px]] &#039;&#039;&#039;Pursuit&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash in an outward arc, dealing damage to enemies. If this first attack hits, a second attack can also be performed. The second attack has the user dash straight ahead, dealing damage to enemies and increasing the user&#039;s critical-hit rate. The lower the enemies HP, the more the user&#039;s critical-hit rate is increased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Using this move again will restore the user&#039;s HP.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash to the designated location and quickly charge an enemy with the next basic attack. If the basic attack lands from behind, its damage is increased and this move&#039;s cooldown is reduced.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased movement speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slash.png|40px]] &#039;&#039;&#039;Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slash with sharp claws in front of the user, increasing this move&#039;s critical-hit rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psycho Cut.png|40px]] &#039;&#039;&#039;Psycho Cut&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sucker Punch.png|40px]] &#039;&#039;&#039;Sucker Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with blades formed by psychic power that decrease the movement speed of enemies for a short time when this move hits. Also increases basic attack damage dealt to the affected enemy for up to 3 attacks after this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also increases movement speed for a short time when the user gets close to the enemy that this move hit.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Look for an opening to attack an enemy, decreasing the movement speed of the user and the target enemy for the duration. After a short time, charge forward to attack the enemy. However, if the user receives damage or gets attacked before it charges, attack immediately and shove the enemy.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases basic attack speed for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Midnight Slash.png|40px]] &#039;&#039;&#039;Midnight Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleashes a flurry of slashes in front of the user. This move ends by unleashing powerful blades of energy, dealing increased damage to enemies and shove them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Garchomp.png|x130px]]&amp;lt;br&amp;gt;{{p|Garchomp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gible}}&amp;lt;br&amp;gt;Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Gabite}}&amp;lt;br&amp;gt;Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Garchomp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rough Skin.png|40px]] &#039;&#039;&#039;Rough Skin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When struck by a melee attack, a portion of the damage received is reflected back at the attacker.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every fifth attack, dealing increased damage and restoring the user&#039;s HP. Every time a basic attack or move hits an enemy, basic attack speed is increased.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Sand Attack.png|40px]] &#039;&#039;&#039;Sand Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurls sand, narrowing the field of vision of enemies and decreases their movement speed for a short time. Also increases movement speed and basic attack speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sand Attack Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dig.png|40px]] &#039;&#039;&#039;Dig&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dragon Rush.png|40px]] &#039;&#039;&#039;Dragon Rush&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Burrow underground and move quickly in the designated direction, jumping out when coming in contact with an enemy or when traveling the maximum distance. This jump deals damage to enemies in the area of effect and throws them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Damage received is reduced for a short time after jumping out of the ground.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Back up to create distance before diving to attack in the designated direction, shoving enemies. The user can use Dragon Claw while creating distance at the start of this move to create a combo attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the movement speed of enemies for a short time when they are shoved the maximum distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bulldoze.png|40px]] &#039;&#039;&#039;Bulldoze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Stomp down on the ground, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulldoze Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Earthquake.png|40px]] &#039;&#039;&#039;Earthquake&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dragon Claw.png|40px]] &#039;&#039;&#039;Dragon Claw&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump high into the air and crash forcefully to the ground, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decrease the movement speed of enemies for a short time if they are in this move&#039;s area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack twice in front of itself using its claws. The first attack deals damage to enemies and throws them. The second attack deals increased damage. After the move ends, basic attack speed is increased for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increase damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Livid Outrage.png|40px]] &#039;&#039;&#039;Livid Outrage&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user unleash a powerful chain attack while dashing forward. The final attack throws enemies but also leaves the user unable to act for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Lucario.png|x130px]]&amp;lt;br&amp;gt;{{p|Lucario}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 3.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Steadfast.png|40px]] &#039;&#039;&#039;Steadfast&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While at low HP, gain a shield and increased movement speed.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, performing a combo attack with a bone. Deals damage to enemies in the area of effect and throws them.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Quick Attack.png|40px]] &#039;&#039;&#039;Quick Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user lunge forward at a speed that makes it almost invisible, dealing damage to enemies it comes in contact with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Quick Attack Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Extreme Speed.png|40px]] &#039;&#039;&#039;Extreme Speed&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Power-Up Punch.png|40px]] &#039;&#039;&#039;Power-Up Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward with breathtaking speed. If this move hits an enemy from point-blank range, its cooldown is reset and it restores the user&#039;s HP. However, the cooldown cannot be continually reset by using this move on the same enemy multiple times in succession.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Attack for a short time when this move is used.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charges power before unleashing a powerful attack. While the user is charging power, its movement speed is decreased but its Attack slowly increases and the damage it receives is reduced. The user then charges in the designated direction and releases this move, dealing more damage the lower the enemies remaining HP is. The next basic attack becomes a boosted attack if the move hits. This move&#039;s cooldown is reduced every time one of the user&#039;s moves hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Become immune to hindrances while charging power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Meteor Mash.png|40px]] &#039;&#039;&#039;Meteor Mash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast forward with a punch like a comet, dealing damage to enemies and shoving them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Meteor Mash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Bone Rush.png|40px]] &#039;&#039;&#039;Bone Rush&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Close Combat 2.png|40px]] &#039;&#039;&#039;Close Combat&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Performs a combo attack with a bone, dealing multiple damaging blows to enemies and shoving them. The final attack sends the bone flying. If used again while the bone is traveling, the user rushes to the location of the bone, dealing damage to nearby enemies.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Using this move again will reset the cooldown for Extreme Speed or Power-Up Punch.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a combo attack, dealing multiple blows to enemies and shoving them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Aura Cannon.png|40px]] &#039;&#039;&#039;Aura Cannon&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals damage to enemies in the area of effect. Increases the damage dealt by the user&#039;s next Power-Up Punch after using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Crustle.png|x130px]]&amp;lt;br&amp;gt;{{p|Crustle}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Dwebble}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Sturdy.png|40px]] &#039;&#039;&#039;Sturdy&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When losing a certain amount of HP, Defense and Sp. Defense are increased. (Stacks up to 10 times based on remaining HP).&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rock Slide.png|40px]] &#039;&#039;&#039;Rock Slide&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drops large rocks on the designated area. When this move hits, it deals damage to enemies in the area of effect and leaves them unable to act for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rock Slide Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Rock Tomb.png|40px]] &#039;&#039;&#039;Rock Tomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Shell Smash.png|40px]] &#039;&#039;&#039;Shell Smash&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Splits open the ground toward the designated area, dealing damage to enemies in the area of effect and creating a barricade of rock. Activating this move again removes the barricade.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Convert a set percentage of Defense and Sp. Defense into Attack and Sp. Attack and increase movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased conversion rate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fury Cutter.png|40px]] &#039;&#039;&#039;Fury Cutter&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 3.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slashes enemies with claws, dealing damage to them. Hitting the same enemy multiple times in succession with this move increases the damage dealt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fury Cutter Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Stealth Rock.png|40px]] &#039;&#039;&#039;Stealth Rock&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE X-Scissor.png|40px]] &#039;&#039;&#039;X-Scissor&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throws many small rocks. When a rock hits an enemy or when the rocks have flown their full distance, a zone of many levitating rocks is created dealing slowly-increasing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the duration of this move&#039;s effects and decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash forward with crossed claws, dealing damage to enemies multiple times and shoving them. Leaves enemies unable to act if they hit an object when shoved.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rubble Rouser.png|40px]] &#039;&#039;&#039;Rubble Rouser&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Gain a shield for a short time and leave nearby enemies unable to act, dealing damage over time to them. If the user receives damage while this move is in effect, the move deals additional hits to nearby enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Greninja.png|x130px]]&amp;lt;br&amp;gt;{{p|Greninja}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Hero Style: 1,050 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Froakie}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Frogadier}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Greninja Outfit.png|x130px]]&amp;lt;br&amp;gt;Hero Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Torrent.png|40px]] &#039;&#039;&#039;Torrent&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While HP is at 50% or less, Attack and movement speed are increased.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack every third attack. At long range, a boosted attack deals increased damage to enemies and decreases their movement speed for a short time. At close range, a boosted attack deals more damage the lower the enemies remaining HP is.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bubble.png|40px]] &#039;&#039;&#039;Bubble&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a spray of bubbles, decreasing the movement speed of enemies when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bubble Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Water Shuriken.png|40px]] &#039;&#039;&#039;Water Shuriken&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf 2.png|40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throw shurikens made of water in quick succession. Decreases the movement speed of enemies for a short time and restores the user&#039;s HP when it hits. Also increases the user&#039;s movement speed while using this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of shurikens thrown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ride a wave, dealing damage to enemies and restoring the user&#039;s HP. If this move knocks out an enemy, its cooldown is reset. In addition, this move deals increased damage to enemies with low HP.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Substitute.png|40px]] &#039;&#039;&#039;Substitute&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Leaves behind a substitute doll for the user while it&#039;s moving forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Substitute Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Double Team.png|40px]] &#039;&#039;&#039;Double Team&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Smokescreen.png|40px]] &#039;&#039;&#039;Smokescreen&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Quickly moves the user away from the current position, creating illusory copies of it to aid in battle.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a smokescreen and has the user roll away from its current location. Immediately afterward, the user begins sneaking and has its movement speed increased for a short time. This also makes its next basic attack a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased attack for a short time when the user stops sneaking.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Waterburst Shuriken.png|40px]] &#039;&#039;&#039;Waterburst Shuriken&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throw a giant water shuriken toward the designated area, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time when this move hits. The water shuriken then immediately explodes, dealing damage to enemies in the area of effect and throws them. Once this move ends, the user may jump in a designated direction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Talonflame.png|x130px]]&amp;lt;br&amp;gt;{{p|Talonflame}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Pilot Style: 88 Holowear Tickets&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 5&amp;lt;br&amp;gt;Scoring: 3.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Fletchling}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Fletchinder}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Talonflame Outfit.png|x130px]]&amp;lt;br&amp;gt;Pilot Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gale Wings.png|40px]] &#039;&#039;&#039;Gale Wings&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While at high HP, movement speed is increased.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack every third attack, creating a fiery whirlwind that deals damage to enemies in the area of effect. This boosted attack remains readied even after leaving combat for a prolonged period of time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Peck.png|40px]] &#039;&#039;&#039;Peck&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly toward an enemy and attack 3 times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Peck Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flame Charge.png|40px]] &#039;&#039;&#039;Flame Charge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aerial Ace.png|40px]] &#039;&#039;&#039;Aerial Ace&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly in the designated direction while cloaked in flame, attacking enemies in the path. This also increases the movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After this move hits, moves and basic attacks partially ignore defense.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly at the designated enemy, dealing damage. Also makes the next basic attack a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Acrobatics.png|40px]] &#039;&#039;&#039;Acrobatics&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly toward the designated area and attack multiple times. Escape in a direction of your choice after using this move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Acrobatics Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fly.png|40px]] &#039;&#039;&#039;Fly&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Brave Bird.png|40px]] &#039;&#039;&#039;Brave Bird&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly up into the sky. Using this move again will cause you to dive to the designated area and attack, dealing damage to enemies in the area of effect. Your next basic attack becomes a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also throws enemies when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dive to the designated location while cloaked in flame, dealing damage to enemies in the area of effect. Also deals recoil damage to the user when it hits. Performing a boosted attack within a set amount of time after this move hits will reset the cooldown of Flame Charge or Aerial Ace.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced recoil damage taken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Flame Sweep.png|40px]] &#039;&#039;&#039;Flame Sweep&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform an aerial somersault before charging forawrd, dealing damage to enemies in this move&#039;s path and shoving them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Zeraora.png|x130px]]&amp;lt;br&amp;gt;{{p|Zeraora}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: Not Available for Purchase&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Volt Absorb.png|40px]] &#039;&#039;&#039;Volt Absorb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Gain an electric charge when receiving damage, converting a portion of that damage into additional Attack.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage and paralyzing the enemy while restoring some of Zeraora&#039;s HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Agility.png|40px]] &#039;&#039;&#039;Agility&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick dash and increase basic attack speed for a short time afterward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Agility Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Switch.png|40px]] &#039;&#039;&#039;Volt Switch&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Spark.png|40px]] &#039;&#039;&#039;Spark&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a high-speed dash, dealing damage to enemies hit and increase basic attack speed for a short time. Using this move again within a set period of time will allow the user to immediately dash back to the original position.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and basic attack speed buff duration.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Leap at an enemy dealing damage to them. If using your basic attack before reaching the targeted enemy, instead leap at the closest enemy and deal damage to it. This move can be used 3 times before going on cooldown.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also restore HP if performing a basic attack before reaching the targeted enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slash 2.png|40px]] &#039;&#039;&#039;Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Pounce at an enemy and attack with sharp claws. This move&#039;s final attack throws enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Discharge.png|40px]] &#039;&#039;&#039;Discharge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Wild Charge.png|40px]] &#039;&#039;&#039;Wild Charge&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release an electrical discharge, dealing damage to nearby enemies and grant the user a shield when it hits. If this move hits enemies that are paralyzed, it pulls them in toward the user once the move ends, dealing damage to them once again and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge in the designated direction. If this move hits an enemy, unleash a combo attack that also deals a set amount of damage to itself. If the user hit an enemy with Volt Switch, Spark, or a boosted attack before using this move, the number of attacks in the combo is increased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also deals damage to nearby enemies when this hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Plasma Gale.png|40px]] &#039;&#039;&#039;Plasma Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a blast of lightning, dealing damage to enemies in the area of effect and throw them. This also creates a zone of plasma that increases the user&#039;s basic attack range and damage dealt while inside this zone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cinderace.png|x130px]]&amp;lt;br&amp;gt;{{p|Cinderace}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Captain Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Scorbunny}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Raboot}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Cinderace Outfit.png|x130px]]&amp;lt;br&amp;gt;Captain Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blaze 2.png|40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When using a move, the next basic attack becomes a boosted attack. When hitting an enemy with a basic attack or move, a cinder is placed on that enemy. Attacking a cindered enemy a certain number of times will cause the cinder to flare, dealing damage to the enemy. When at half HP or less, critical-hit rate and basic attack speed are increased for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Ember.png|40px]] &#039;&#039;&#039;Ember&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot out a small flame, dealing damage to enemies, leaving them burned and decreasing their Attack for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ember Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pyro Ball.png|40px]] &#039;&#039;&#039;Pyro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blaze Kick.png|40px]] &#039;&#039;&#039;Blaze Kick&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Kick a ball of flame in the designated direction, dealing damage to enemies and leaving them burned for a short time when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces the cooldown of Flame Charge or Feint when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a fiery flying kick. This move is always a critical hit, and it shoves enemies and leaves them burned for a short time. In addition, become immune to hindrances while using this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases basic attack speed for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Low Sweep.png|40px]] &#039;&#039;&#039;Low Sweep&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Make a swift low sweep in the designated direction, dealing damage to any enemy it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Low Sweep Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flame Charge 2.png|40px]] &#039;&#039;&#039;Flame Charge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Feint 2.png|40px]] &#039;&#039;&#039;Feint&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward cloaked in flame, dealing damage to any enemy hit.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The next boosted attack after this move ends also decreases the movement speed of enemies hit for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases movement speed for a short time and become invincible.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After this move is used, basic attacks that hit enemies restore HP (up to 3 times).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blazing Bicycle Kick.png|40px]] &#039;&#039;&#039;Blazing Bicycle Kick&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a giant ball of flame and kick it toward the designated location. The ball releases a fierce shock wave that deals damage to enemies in the area of effect. Also increases movement speed for a short time when it hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eldegoss.png|x130px]]&amp;lt;br&amp;gt;{{p|Eldegoss}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Gossifleur}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cotton Down.png|40px]] &#039;&#039;&#039;Cotton Down&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Damages an enemy and decreases its movement speed for a short time after receiving a certain amount of damage. When that happens, also recover HP and gain increased movement speed for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, attaching a bit of cotton fluff to the enemy. The user&#039;s basic attacks against an enemy with cotton fluff on it deal increased damage and decreases the enemies movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Leafage.png|40px]] &#039;&#039;&#039;Leafage&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Pelt the target with leaves, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Leafage Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pollen Puff.png|40px]] &#039;&#039;&#039;Pollen Puff&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Leaf Tornado.png|40px]] &#039;&#039;&#039;Leaf Tornado&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throws a Pollen Puff, which attaches to an enemy. The Pollen Puff restores HP for allies and deals damage to enemies.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;If a Pollen Puff attaches to enemies, it also deals them damage over time. If a Pollen Puff attaches to an ally, it also reduces the damage they receive.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a tornado of sharp leaves, leaving a path in its wake that increases ally movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the accuracy of enemies for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Synthesis.png|40px]] &#039;&#039;&#039;Synthesis&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Restores the HP of the user and nearby allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Synthesis Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cotton Guard.png|40px]] &#039;&#039;&#039;Cotton Guard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cotton Spore.png|40px]] &#039;&#039;&#039;Cotton Spore&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Protects the user and nearby allies with cotton. The cotton absorbs damage and when the move ends, the cotton restores some HP.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also increases the user&#039;s movement speed while using this move.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Gathers spores around the user, increasing the user&#039;s movement speed while this move is in effect. The spores burst after a short time, dealing damage to enemies in the area of effect, throwing them, and decreasing their movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced damage taken while using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cotton Cloud Crash.png|40px]] &#039;&#039;&#039;Cotton Cloud Crash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Float into the air and become invincible. If used again, pound the ground, attacking and shoving enemies and restoring HP to allies in the area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cramorant.png|x130px]]&amp;lt;br&amp;gt;{{p|Cramorant}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gulp Missle.png|40px]] &#039;&#039;&#039;Gulp Missle&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When Cramorant uses a move, it catches some form of prey in its mouth. Afterward, when Cramorant receives damage, it spits the prey out as a counterattack at an enemy. The type of prey and effect differ based on the user&#039;s HP.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every fourth attack. This boosted attack spits Arrokuda or other Pokémon at the enemy and deals area damage near the target when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Whirlpool.png|40px]] &#039;&#039;&#039;Whirlpool&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a whirlpool that deals damage to enemies in the area of effect. The area of effect slowly shrinks, but the damage dealt slowly increases. Just before the whirlpool disappears, it decreases the movement speed of enemies in the area of effect for a short time. The user can also catch Arrokuda or other prey by entering the whirlpool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Whirlpool Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf 3.png|40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dive.png|40px]] &#039;&#039;&#039;Dive&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with a wave that deals damage to enemies. Once the wave has traveled its full distance, it returns the way it came, dealing damage to enemies once again and pulling them back with the wave. The user can also catch Arrokuda or other prey by entering the wave.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When the first wave hits enemies, it also decreases their movement speed for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 1.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Changes the designated area into a puddle and has the user dive to that area, dealing damage to enemies and shoving them when they&#039;re hit. The user also catches Arrokuda or other wild Pokémon as they emerge from the puddle. A maximum of 3 uses can be kept in reserve for this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Feather Dance.png|40px]] &#039;&#039;&#039;Feather Dance&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the Attack and movement speed of enemies for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Feather Dance Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Hurricane.png|40px]] &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Air Slash.png|40px]] &#039;&#039;&#039;Air Slash&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a fierce wind, dealing damage to enemies that get caught in it and throw them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the user&#039;s movement speed for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot out many blades of air while moving backward to create distance. Deals damage to enemies in the area of effect and reduces this move&#039;s cooldown when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Restores the user&#039;s HP every time a blade of air hits an enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gatling Gulp Missile.png|40px]] &#039;&#039;&#039;Gatling Gulp Missile&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a puddle at the user&#039;s current location. The user continuously uses its mouth to grab Arrokuda from the puddle and spits them out to attack the nearest enemy. The user cannot move or use other moves while this move is in effect.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Defender&lt;br /&gt;
| Offense: 2&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Squirtle}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Wartortle}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
{{incomplete|section|needs=Need Map images and Auroma Park team size}}&lt;br /&gt;
Unite Battles take place in various places on [[Aeos Island]] due to the Aeos energy that is found there. The Aeos Research Institute studies Aeos energy and is headed by [[Professor Phorus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Remoat Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Remoat Stadium]]&lt;br /&gt;
| 5-on-5&amp;lt;br&amp;gt;Five goals per team&amp;lt;br&amp;gt;Used in Standard Battle and Random Match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Auroma Park.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Auroma Park]]&lt;br /&gt;
| 3-on-3&amp;lt;br&amp;gt;Two shared goal zones&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Shivre City.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Shivre City]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;One goal zone each&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Mer Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Mer Stadium]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;Three goal zones per team&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Held Items===&lt;br /&gt;
{{incomplete|section|needs=Need Flat Stats level 1(X) and level 20(Y) numbers}}&lt;br /&gt;
Each trainer&#039;s Pokemon can hold up to 3 held items. These items can be upgraded through grades 1-20. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Held Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Upgrade Effects&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:180px;&amp;quot; | Flat Stats&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Aeos Cookie Sprite.png|45px]]&lt;br /&gt;
Aeos Cookie&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;When you score a goal, your maximum HP is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;100 / 150 / 200 Max HP&lt;br /&gt;
| HP +8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Attack Weight.png|45px]]&lt;br /&gt;
Attack Weight&lt;br /&gt;
| Attack +18&amp;lt;br&amp;gt;When you score a goal, your Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;6 / 9 / 12 Attack&lt;br /&gt;
| Attack +0.6&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Special Attack Specs.png|45px]]&lt;br /&gt;
Special Attack Specs&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;When you score a goal, your Sp. Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;8 / 12 / 16 Sp. Attack&lt;br /&gt;
| Sp. Atk +0.8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Shell Bell.png|45px]]&lt;br /&gt;
Shell Bell&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;Recover HP when successfully landing a move. The higher your Sp. Attack, the more HP recovered. (10s Cooldown)&amp;lt;br&amp;gt;45 / 60 / 75 HP&lt;br /&gt;
| Sp.Atk +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Cooldown -X%&amp;gt;-Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Float Stone.png|45px]]&lt;br /&gt;
Float Stone&lt;br /&gt;
| Attack +24&amp;lt;br&amp;gt;Speed +120&amp;lt;br&amp;gt;Increases movement speed while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;10% / 15% / 20% speed&lt;br /&gt;
| Attack +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +X&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Muscle Band.png|45px]]&lt;br /&gt;
Muscle Band&lt;br /&gt;
| Attack +15&amp;lt;br&amp;gt;Attack Speed +7.5%&amp;lt;br&amp;gt;Deal additional damage with basic attacks based on the target&#039;s remaining HP.&amp;lt;br&amp;gt;1% / 2% / 3% remaining HP&lt;br /&gt;
| Attack +1&amp;gt;+Y&amp;lt;br&amp;gt;Basic Attack Speed +0%&amp;gt;+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Scope Lens.png|45px]]&lt;br /&gt;
Scope Lens&lt;br /&gt;
| Critical-Hit Chance +6%&amp;lt;br&amp;gt;Critical-Hit Damage +12%&amp;lt;br&amp;gt;Increases the damage of basic attack critical hits. The higher your Attack, the more the damage is increased.&lt;br /&gt;
| Critical-Hit Rate +0.4%&amp;gt;+Y%&amp;lt;br&amp;gt;Critical-Hit Damage +0%+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wise Glasses.png|45px]]&lt;br /&gt;
Wise Glasses&lt;br /&gt;
| Sp. Attack +39&amp;lt;br&amp;gt;Further increase Sp. Attack damage.&amp;lt;br&amp;gt;3% / 5% / 7% Sp. Attack&lt;br /&gt;
| Sp. Atk +10&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Leftovers.png|45px]]&lt;br /&gt;
Leftovers&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;HP Recovery +9&amp;lt;br&amp;gt;Recovers health over time while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;1% / 1.50% / 2% max HP/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;HP Recovery +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Exp Share.png|45px]]&lt;br /&gt;
Exp Share&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Speed +150&amp;lt;br&amp;gt;Bonus experience every second while you&#039;re the lowest-leveled Pokémon on your team. However, you will no longer receive shared EXP from allies defeating wild Pokémon.&amp;lt;br&amp;gt;2 / 3 / 4 exp/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Focus Band.png|45px]]&lt;br /&gt;
Focus Band&lt;br /&gt;
| Sp. Defense +30&amp;lt;br&amp;gt;Defense +30&amp;lt;br&amp;gt;When dropping to low HP, recover HP lost each second for 3s. (90s cooldown)&amp;lt;br&amp;gt;8% / 11% / 14% HP lost&lt;br /&gt;
| Defense +2&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Energy Amplifier.png|45px]]&lt;br /&gt;
Energy Amplifier&lt;br /&gt;
| Energy Gather Rate +6%&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;After using your Unite move, deal increased damage for a short time. (4s duration)&amp;lt;br&amp;gt;7% / 14% / 21% damage&lt;br /&gt;
| Unite Move Charge Rate +0.4%&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Buddy Barrier.png|45px]]&lt;br /&gt;
Buddy Barrier&lt;br /&gt;
| HP +600&amp;lt;br&amp;gt;Grant a shield to you and a nearby ally Pokémon with the lowest HP when using your Unite Move. (8s duration)&amp;lt;br&amp;gt;20% / 30% / 40% of HP&lt;br /&gt;
| HP +20&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Score Shield.png|45px]]&lt;br /&gt;
Score Shield&lt;br /&gt;
| HP +450&amp;lt;br&amp;gt;Shields you while you attempt to score a goal. Scoring cannot be interrupted while the shield remains active. (6s cooldown)&amp;lt;br&amp;gt;5% / 7.50% / 10% of HP&lt;br /&gt;
| HP +15&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Assault Vest.png|45px]]&lt;br /&gt;
Assault Vest&lt;br /&gt;
| HP +270&amp;lt;br&amp;gt;Sp. Defense +42&amp;lt;br&amp;gt;Gain a shield against Sp. Attack damage while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;9% / 12% / 15% of HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Rocky Helmet.png|45px]]&lt;br /&gt;
Rocky Helmet&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Defense +42&amp;lt;br&amp;gt;After absorbing enough damage, deal percent damage based on your max HP to nearby opponents.&amp;lt;br&amp;gt;3% / 4% / 5% max HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle Items===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Battle Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Cooldown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Potion.png|45px]]&lt;br /&gt;
Potion&lt;br /&gt;
| Restores some of your Pokémon&#039;s HP.&lt;br /&gt;
| 30s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Attack.png|45px]]&lt;br /&gt;
X Attack&lt;br /&gt;
| Raises your Pokémon&#039;s Attack and Sp. Atk for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Speed.png|45px]]&lt;br /&gt;
X Speed&lt;br /&gt;
| Raises your Pokémon&#039;s movement speed and become immune to move speed reduction for a short time.&lt;br /&gt;
| 50s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Fluffy Tail.png|45px]]&lt;br /&gt;
Fluffy Tail&lt;br /&gt;
| Incapacitate a wild Pokémon and increase damage dealt to it&lt;br /&gt;
| 25s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eject Button.png|45px]]&lt;br /&gt;
Eject Button&lt;br /&gt;
| Quickly move in a designated direction.&lt;br /&gt;
| 55s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slow Smoke.png|45px]]&lt;br /&gt;
Slow Smoke&lt;br /&gt;
| Create a ring of smoke around your Pokémon, greatly slowing enemies within.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Full Heal.png|45px]]&lt;br /&gt;
Full Heal&lt;br /&gt;
| Remove all status conditions and become immune to hindrances for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Goal-Getter.png|45px]]&lt;br /&gt;
Goal-Getter&lt;br /&gt;
| Doubles goal scoring speed for a short time.&lt;br /&gt;
| 120s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainer==&lt;br /&gt;
===Level===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Exp Required&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 250&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 450&lt;br /&gt;
| Potion&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 700&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 950&lt;br /&gt;
| Unlocked Ranked Mode&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1,400&lt;br /&gt;
| X Attack&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 2,050&lt;br /&gt;
| X Speed&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 2,900&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 3,950&lt;br /&gt;
| Fluffy Tail&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5,200&lt;br /&gt;
| Eject Button&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6,650&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 8,300&lt;br /&gt;
| Slow Smoke&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 10,150&lt;br /&gt;
| Full Heal&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 12,200&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 14,400&lt;br /&gt;
| Goal Getter&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 16,750&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 19,250&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 21,900&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 24,700&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 28,050&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 31,950&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 36,400&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 41,400&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 46,950&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 52,550&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 58,200&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 63,900&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 69,650&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 75,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 81,350&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 87,350&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 93,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 99,650&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 105,950&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| 112,300&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 118,700&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 125,150&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 131,650&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 138,600&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Closet===&lt;br /&gt;
* Bags&lt;br /&gt;
* Bottoms&lt;br /&gt;
* Gloves&lt;br /&gt;
* Hats&lt;br /&gt;
* Jackets&lt;br /&gt;
* Sets&lt;br /&gt;
* Shirts&lt;br /&gt;
* Shoes&lt;br /&gt;
* Socks&lt;br /&gt;
&lt;br /&gt;
==Battle Pass==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Season 1 First Half&lt;br /&gt;
Duration: July 21, 2021 - September 21, 2021&lt;br /&gt;
&lt;br /&gt;
===Battle Pass Rewards===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Rewards&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Free?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Hip-Hop Style: Pikachu&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Vivid Set: Headwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Vivid Set: Shoes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Vivid Set: Bottoms&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Vivid Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Socks (Off-White)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Canvas High-Tops (Yellow)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Egg-Shaped Backpack (White)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Star Hoodie (Lime Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Sandals (Orange)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Knee-High Socks (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| High-Top Sneakers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Overalls (Indigo)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Skinny Pants (Gray)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| Design Socks (Black)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Turtleneck Sweater (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Gingham Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Energy Rewards==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Available when Level 5&lt;br /&gt;
&lt;br /&gt;
==Medals==&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
{{main|List of events in Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Items in Pokémon UNITE are bought with three currencies: Aeos coins, Aeos tickets, and Aeos gems. Aeos coins buy Pokémon licenses, battle items, and hold items. Aeos tickets buy fashion items, battle and hold items, and other items such as boost cards and item enhancers. Aeos gems can buy licenses, fashion items, boost and rename cards, energy tanks, and [[Holowear]]. They can also be used in place of Aeos tickets if the player does not have enough. In such cases, an Aeos gem is worth ten Aeos tickets. There are also specific tickets for fashion and Holowear that can only be used for specific items.&lt;br /&gt;
&lt;br /&gt;
Aeos coins are obtained through battles, though are restricted to 2,100 per week. Aeos tickets are obtained as ranked match season rewards. Both can also be given to players through [[List of events in Pokémon UNITE|events]]. Fashion and Holowear tickets can be found in battle pass prize boxes and as energy rewards.&lt;br /&gt;
&lt;br /&gt;
===Aeos gems===&lt;br /&gt;
Aeos gems are a premium currency that can only be obtained by buying them with real money.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | US&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Canada&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Eurozone&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | UK&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Australia&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Japan&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Hong Kong&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Taiwan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 60 gems&lt;br /&gt;
| $0.99 || $1.39 || 1.09 €|| £0.99 || $1.49|| || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 245 gems&lt;br /&gt;
| $3.99 || $5.49 || 4.49 € || £3.99 || $5.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 490 gems&lt;br /&gt;
| $7.99 || $10.99 || 8.99 € || £7.99 || $12.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1,220 gems&lt;br /&gt;
| $19.99 || $27.99 || 21.99 € || £19.99 || $30.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2,450 gems&lt;br /&gt;
| $39.99 || $54.99 || 43.99 € || £38.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3,050 gems&lt;br /&gt;
| $49.99 || $69.99 || 54.99 € || £48.99 || $79.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6,000 gems&lt;br /&gt;
| $99.99 || $139.99|| 109.99 € || £99.99 || $159.99 || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&amp;lt;!--===iOS===--&amp;gt;&lt;br /&gt;
===Android===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| N/A&lt;br /&gt;
| February 15, 2021&lt;br /&gt;
|&lt;br /&gt;
* Alpha test&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo Switch===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| July 21, 2021&lt;br /&gt;
|&lt;br /&gt;
* Initial release&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1.3&lt;br /&gt;
| July 28, 2021&lt;br /&gt;
|&lt;br /&gt;
* Gardevoir arrives to Aeos Island tonight at midnight PDT!&lt;br /&gt;
* Along with the release of Gardevoir, we&#039;ll be addressing a few bugs including an issue with the Muscle Band not acting as intended when equipped by Charizard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Pokémon UNITE will support cross-platform play.&lt;br /&gt;
&lt;br /&gt;
The beta test (March 2021) was played on:&lt;br /&gt;
* Android devices: 3 GB of RAM or more and {{wp|Android Lollipop|Android 5.0}} and up. Canada exclusive.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trailers==&lt;br /&gt;
===Teaser===&lt;br /&gt;
{{youtubevid|sPTK1dvr6lg|Pokemon|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
===Cinematic trailer===&lt;br /&gt;
{{youtubevid|MZ0LmFx-tRs|Pokemonunite|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon UNITE logo CN.png|Simplified Chinese logo&lt;br /&gt;
Pokémon UNITE icon.png|Home Menu icon&lt;br /&gt;
Pokémon UNITE beta icon.png|Beta test icon&lt;br /&gt;
Pokémon UNITE network test icon.png|Network test icon&lt;br /&gt;
Pokémon UNITE key art.png|Key art&lt;br /&gt;
UNITE Erbie.png|[[Erbie]]&lt;br /&gt;
UNITE Professor Phorus.png|[[Professor Phorus]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{orange color}}|bordercolor={{dragon color light}}&lt;br /&gt;
|zh_yue={{tt|Pokémon UNITE（寶可夢大集結）|Pokémon UNITE}}&lt;br /&gt;
|zh_cmn={{tt|Pokémon UNITE（寶可夢大集結）&amp;lt;br&amp;gt;宝可梦大集结|Pokémon UNITE}}&lt;br /&gt;
|fr=Pokémon UNITE&lt;br /&gt;
|de=Pokémon UNITE&lt;br /&gt;
|it=Pokémon UNITE&lt;br /&gt;
|ko={{tt|Pokémon UNITE|포켓몬 유나이트}}&lt;br /&gt;
|es=Pokémon UNITE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://unite.qq.com/ Official Mainland Chinese website]&lt;br /&gt;
* [https://play.google.com/store/apps/details?id=jp.pokemon.pokemonunite Pokémon UNITE on Google Play]&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon UNITE]]&lt;br /&gt;
[[es:Pokémon UNITE]]&lt;br /&gt;
[[fr:Pokémon UNITE]]&lt;br /&gt;
[[it:Pokémon UNITE]]&lt;br /&gt;
[[ja:Pokémon UNITE]]&lt;br /&gt;
[[zh:宝可梦大集结]]&lt;/div&gt;</summary>
		<author><name>Frobotics</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3383020</id>
		<title>Pokémon UNITE</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3383020"/>
		<updated>2021-08-02T18:00:24Z</updated>

		<summary type="html">&lt;p&gt;Frobotics: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|colorscheme=orange&lt;br /&gt;
|bordercolorscheme=dragon&lt;br /&gt;
|name=Pokémon UNITE&lt;br /&gt;
|jname=Pokémon UNITE&lt;br /&gt;
|boxart=Pokémon UNITE logo.png&lt;br /&gt;
|caption=Logo of Pokémon UNITE&lt;br /&gt;
|platform=[[Nintendo Switch]], {{wp|iOS}}, {{wp|Android}}&lt;br /&gt;
|category={{wp|Multiplayer online battle arena|Strategic team battle}}&lt;br /&gt;
|players=1‒10&lt;br /&gt;
|link_method=N/A&lt;br /&gt;
|gen_series=[[Generation VIII]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|publisher=[[The Pokémon Company]]&lt;br /&gt;
|developer=[[The Pokémon Company]], {{wp|TiMi Studios}}&lt;br /&gt;
|release_date_ja=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_na=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_au=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_eu=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_kr=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_cn=TBA&lt;br /&gt;
|release_date_hk=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_tw=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|grac=ALL&lt;br /&gt;
|gsrr=7+ &amp;lt;small&amp;gt;({{wp|International Age Rating Coalition|IARC}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|website_ja=[https://www.pokemonunite.jp/ja/ Official website]&lt;br /&gt;
|website_en=[https://unite.pokemon.com/en-us/ Official website]&amp;lt;br&amp;gt;[https://www.pokemon.com/us/pokemon-video-games/pokemon-unite/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon UNITE&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|Pokémon UNITE|ポケモンユナイト}}&#039;&#039;&#039;) is a {{wp|Freemium|free-to-start}} spin-off Pokémon game for the [[Nintendo Switch]], {{wp|iOS}}, and {{wp|Android}}. It is developed by {{wp|TiMi Studios}}, a subsidiary of {{wp|Tencent|Tencent Games}}. The game was released in July 21, 2021 on the [[Nintendo Switch]]&amp;lt;ref&amp;gt;[https://twitter.com/PokemonUnite/status/1415657439207198721 Pokémon UNITE on Twitter]&amp;lt;/ref&amp;gt; and scheduled to be released in September 2021 for mobile devices.&amp;lt;ref&amp;gt;[https://unite.pokemon.com/en-us/news/pokemon-unite-is-set-for-release-on-nintendo-switch-and-smartphones/ Pokémon UNITE | Pokémon UNITE is set for release on Nintendo Switch and mobile devices]&amp;lt;/ref&amp;gt; It is playable in nine languages, with Japanese, English, Korean, Simplified and Traditional Chinese to be available at launch and German, Spanish, French, and Italian to be available in the second half of 2021.&lt;br /&gt;
&lt;br /&gt;
It was announced during [[Pokémon Press Conference|Pokémon Presents]] on June 24, 2020. A closed beta test occurred in {{pmin|Greater China|mainland China}} beginning in January 2021, and a regional beta test on Android devices occurred in {{pmin|Canada}} in March 2021.&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/pokemon-unite-development-update-and-regional-beta-test-in-canada-for-android-users/ Pokémon UNITE Development Update and Regional Beta Test in Canada for Android Users | Pokemon.com]&amp;lt;/ref&amp;gt; A network test was held for the Nintendo Switch version in Japan from June 24 to June 26, 2021.&amp;lt;ref&amp;gt;[https://www.pokemonunite.jp/ja/news/2/ ネットワークテストに参加して、いち早くNintendo Switch版『ポケモンユナイト』を体験しよう！ | 『Pokémon UNITE』公式サイト]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;i&amp;gt;Experience a new kind of Pokémon battle in Pokémon UNITE. Team up and face off in 5-on-5 team battles to see who can score the most points within the allotted time. Work together with your fellow Trainers to catch wild Pokémon, level up and evolve your partner Pokémon, and defeat the opposing team’s Pokémon to prevent them from scoring points. Put your teamwork to the test, and take home the win!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Players compete in Unite Battles, where two teams attempt to score points in the opposing team&#039;s goals while guarding their own. To score, players collect Aeos energy by defeating wild Pokémon or members of the enemy team them bring it to an opposing goal. The team with the highest score after ten minutes wins; if there is a tie, the team that reached the tied score first wins.&lt;br /&gt;
&lt;br /&gt;
Pokémon begin a match at level one in their lowest form (discounting [[baby Pokémon]]) and gain [[experience]] gradually over time and by defeating [[wild Pokémon]]. Pokémon will evolve (except Pikachu) and learn new [[move]]s as they level up, much like the [[core series]]. Initially, a Pokémon has two moves and the player chooses which one to keep. The other move is then unlocked at level three. These moves are upgraded at proceeding levels with the player choosing one of two moves to replace the move with. At the Pokémon&#039;s final level it unlocks its Unite Move, a separate attack that must charge over time.&lt;br /&gt;
&lt;br /&gt;
Participating in Unite battles will earn the player Battle Points, Aeos coins, and (after reaching Trainer level six) Aeos energy.&lt;br /&gt;
&lt;br /&gt;
==Game modes==&lt;br /&gt;
===Standard Battle===&lt;br /&gt;
Standard Battle is the default game mode and has three types of matches within its umbrella: Random Match, CPU Match, and Friendly Match. They are all 10 minute 5-on-5 matches that take place in [[Remoat Stadium]]. Players may play solo or form in groups of any size.&lt;br /&gt;
&lt;br /&gt;
Random Matches will randomly match players of comparable skill into two teams. CPU Matches will randomly match one team of five against a team of CPUs. Friendly Matches allow up to 10 players to join two teams, with CPUs filling in any empty spots. Rewards such as Aeos coins and Battle Points are not awarded in Friendly Matches.&lt;br /&gt;
&lt;br /&gt;
===Ranked Battle===&lt;br /&gt;
Ranked Battles are unlocked at Trainer level six. They are 10 minute 5-on-5 matches that take place in Remoat Stadium. Players may play solo or form in groups of two, three, or five. Team members must be within similar ranks to each other.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Classes&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Rank&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Great Rank&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Master Rank&lt;br /&gt;
| Points - 0-99999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranked Points====&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
===Quick Battle===&lt;br /&gt;
Quick battles are unlocked at level 8. They are shorter than Standard Battles at 5 minutes with 4v4 or 3v3 teams. The Quick Battles maps rotate periodically allowing players to only chose from one available Quick Battle Map at a time. Each map has different rules.&lt;br /&gt;
&lt;br /&gt;
===Wild Pokémon===&lt;br /&gt;
Defeating wild Pokémon is the primary way of collecting Aeos energy. They will generally attack Trainers&#039; Pokémon that come near or attack them and chase after them a limited distance. As the Unite Battle progresses, some will despawn while other, more powerful Pokémon will spawn. Additionally, some wild Pokémon may evolve at later stages of the battle.&lt;br /&gt;
&lt;br /&gt;
Special wild Pokémon will give the Pokémon that knocked them out buffs. These buffs include damage shields, increased damage against wild Pokémon with low HP, and decreasing the movement speed of enemies hit by the buffed Pokémon. Other wild Pokémon will assist the Pokémon that knocked them out by lowering the opposing team&#039;s goal&#039;s defenses. This allows goals to be scored faster.&lt;br /&gt;
&lt;br /&gt;
A list of special Pokémon can be seen here&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Wild Pokemon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Appeared Stages&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Ludicolo&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| Higher damage against enemy Pokémon with low health&lt;br /&gt;
|-&lt;br /&gt;
| Bouffalant&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| Normal attack will slow down enemy Pokémon&lt;br /&gt;
|-&lt;br /&gt;
| Rotom&lt;br /&gt;
| Remoat Island&lt;br /&gt;
| After defeating, it will move to the nearest enemy goal and give a quick boost to give instant scoring for 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Drednaw&lt;br /&gt;
| Remoat Island&lt;br /&gt;
| After defeating, you will receive a shield and everyone in your team gets an experience boost&lt;br /&gt;
|-&lt;br /&gt;
| Zapdos&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| Ally Team Gets +20 Points, Scoring Goals is Easier&lt;br /&gt;
|-&lt;br /&gt;
| Regigigas&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Avalugg&lt;br /&gt;
| Shivre City&lt;br /&gt;
|After defeating, gives players an ice aura that slows opponents and gives your goal a shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beginner bonuses===&lt;br /&gt;
New accounts receive bonuses for a time, such as additional Battle Points for completing matches and [[List of events in Pokémon UNITE#14-Day Welcome Gifts|gifts for logging in for the first two weeks]]. At Trainer level five, players also unlock the Beginner Challenge, a set of missions that are only available for 30 days.&lt;br /&gt;
&lt;br /&gt;
*Login Bonuses -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| Day 1&lt;br /&gt;
| 680 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Day 2&lt;br /&gt;
| Alolan {{p|Ninetales}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|-&lt;br /&gt;
| Day 3&lt;br /&gt;
| Beach Style: Venusaur&lt;br /&gt;
|-&lt;br /&gt;
| Day 4&lt;br /&gt;
| 600 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 5&lt;br /&gt;
| Sporty Set: Headwear&lt;br /&gt;
|-&lt;br /&gt;
| Day 6&lt;br /&gt;
| Sporty Set: Innerwear&lt;br /&gt;
|-&lt;br /&gt;
| Day 7&lt;br /&gt;
| 880 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Day 8&lt;br /&gt;
| {{p|Cinderace}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|-&lt;br /&gt;
| Day 9&lt;br /&gt;
| 700 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 10&lt;br /&gt;
| Sporty Set: Bottoms&lt;br /&gt;
|-&lt;br /&gt;
| Day 11&lt;br /&gt;
| 700 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 12&lt;br /&gt;
| Sporty Set: Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Day 13&lt;br /&gt;
| 800 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 14&lt;br /&gt;
| {{p|Greninja}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Beginner Challenge -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Challenge&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Challenge Reward&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Day Reward&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 1&lt;br /&gt;
| Complete the Tutorial&amp;lt;br&amp;gt;(Basics 1 and 2)&lt;br /&gt;
| Muscle Band&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Headwear&lt;br /&gt;
|-&lt;br /&gt;
| Complete the Advanced 1 tutorial&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Obtain 3 Unite licenses&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Participate in a Standard Battle four times&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 2&lt;br /&gt;
| Complete the Advanced 2 tutorial&lt;br /&gt;
| Wise Glasses&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Innerwear&lt;br /&gt;
|-&lt;br /&gt;
| Score a total of 50 points&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Rotom and defeat it once, with you or one of your teammates dealing the final blow&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Zapdos and defeat it once, with you or one of your teamates dealing the final blow&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 3&lt;br /&gt;
| Reach Trainer level 9&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Bottoms&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 ranked match&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Score three goals in a single battle&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Knockout a total of 10 opponent Pokémon&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 4&lt;br /&gt;
| Participate in 1 battle with a Held Item&lt;br /&gt;
| Exp. Share&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Back Item&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 battle with a Battle Item&amp;lt;br&amp;gt;(Except Potion)&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Score 50 or more points in a single battle&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Make a total of 10 assists&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 5&lt;br /&gt;
| Participate in 1 Ranked Match&lt;br /&gt;
| Shell Bell&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Accessory&lt;br /&gt;
|-&lt;br /&gt;
| Score a total of 150 points in Ranked Matches&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Obtain one Fashion Item&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Score a single goal worth 30 or more points in a battle&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 6&lt;br /&gt;
| Reach Trainer level 13&lt;br /&gt;
| Assault Vest&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 battle as: Attacker&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 3 Ranked Matches&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Drednaw and defeat it once, with you or one of your teammates dealing the final blow&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 7&lt;br /&gt;
| Block one goal&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Unite License&lt;br /&gt;
|-&lt;br /&gt;
| Reach Great rank&amp;lt;br&amp;gt;(Rank level)&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Complete all beginner challenges up through day 6&lt;br /&gt;
| 50 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Become the MVP one time&lt;br /&gt;
| 50 Item Enhancers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]&amp;lt;br&amp;gt;{{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| [[File:UNITE Bulbasaur.png|x50px]]&amp;lt;br&amp;gt;{{p|Bulbasaur}}&amp;lt;br&amp;gt;Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Ivysaur}}&amp;lt;br&amp;gt;Evolves at Lv. 9&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Overgrow.png|x40px]] &#039;&#039;&#039;Overgrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When HP is low, increases all damage dealt.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also pulls enemies inward between the vines.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seed Bomb.png|x40px]] &#039;&#039;&#039;Seed Bomb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a large seed at the designated area, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Seed Bomb Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Giga Drain.png|x40px]] &#039;&#039;&#039;Giga Drain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, dealing damage to enemies in the area of effect, leaving them poisoned and decreasing their movement speed and Sp. Defense for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drain HP from enemies in the area of effect, dealing damage to them and restoring HP when this hits. Also reduces damage received for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Razor Leaf.png|x40px]] &#039;&#039;&#039;Razor Leaf&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launch many sharp-edged leaves in a quick succession of attacks, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Razor Leaf Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Solar Beam.png|x40px]] &#039;&#039;&#039;Solar Beam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Petal Dance.png|x40px]] &#039;&#039;&#039;Petal Dance&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast a bundled beam of light, dealing damage to enemies in a line.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Scatter petals around the user, increasing movement speed for a short time and dealing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Verdant Anger.png|x40px]] &#039;&#039;&#039;Verdant Anger&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launches a giant seed toward the designated area. The seed then splits apart, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&amp;lt;br&amp;gt;{{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| All-Rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Charmander.png|x50px]]&amp;lt;br&amp;gt;{{p|Charmander}}&amp;lt;br&amp;gt;Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Charmeleon}}&amp;lt;br&amp;gt;Evolves at Lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blaze.png|x40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;While at half HP or less, critical-hit rate is increased.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals continual damage. Deals increased damage to enemies that are burned and increases in range when the user evolves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Flame Burst.png|x40px]] &#039;&#039;&#039;Flame Burst&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a bursting flame. When this move hits, it leaves enemies burned and increases the user&#039;s movement speed for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Flame Burst Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flamethrower.png|x40px]] &#039;&#039;&#039;Flamethrower&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Punch.png|x40px]] &#039;&#039;&#039;Fire Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with an intense blast of fire. When this move hits, it leaves enemies burned and increases the user&#039;s movement speed for a short time.style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and the damage caused by burning.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Punch with a fiery fist, dealing damage and shoving enemies when it hits. Also leaves the enemies it shoves burned.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown every time a basic attack hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fire Spin.png|x40px]] &#039;&#039;&#039;Fire Spin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Encircles enemies in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of enemies for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fire Spin Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Blast.png|x40px]] &#039;&#039;&#039;Fire Blast&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flare Blitz.png|x40px]] &#039;&#039;&#039;Flare Blitz&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blasts intense, all-consuming fire, dealing damage over time to enemies while the flames continue to burn on the ground and decreasing the movement speed of enemies for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward cloaked in fire, granting the user a shield and throwing enemies hit.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases movement speed of enemies for a short time when they are thrown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seismic Slam.png|x40px]] &#039;&#039;&#039;Seismic Slam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly up into the air, allowing the user to move freely over obstacles. While this move is being used, basic attacks deal increased damage and leave enemies burned. In addition, when dealing damage to an enemy, recover HP. Using this move again on an enemy will grab it and slam it onto the ground.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&amp;lt;br&amp;gt;{{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Hip-Hop Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Static.png|x40px]] &#039;&#039;&#039;Static&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Paralyzes all enemies nearby for a short time when receiving damage. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also paralyzes enemies for a short time when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunder Shock.png|x40px]] &#039;&#039;&#039;Thunder Shock&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release electricity, dealing damage to enemies in the area of effect. Also paralyzes enemies for a short time.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Thunder Shock Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Electro Ball.png|x40px]] &#039;&#039;&#039;Electro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunder.png|x40px]] &#039;&#039;&#039;Thunder&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl an electric orb, dealing damage to enemies in the area of effect and leaving them paralyzed for a short time. This move&#039;s damage increases the lower the enemies remaining HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drop wicked thunderbolts, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of times this move attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Electro Web.png|x40px]] &#039;&#039;&#039;Electro Web&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks and captures enemies using an electric net, leaving them unable to move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Electro Web Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Tackle.png|x40px]] &#039;&#039;&#039;Volt Tackle&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunderbolt.png|x40px]] &#039;&#039;&#039;Thunderbolt&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user electrify itself and charge ahead, throwing opposing Pokémon.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a strong electric blast, dealing damage to enemies in the area of effect and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunderstorm.png|x40px]] &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks enemies near the user with tremendous bolts of lightning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&amp;lt;br&amp;gt;{{rf|Alolan}} {{p|Ninetales}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Coins/460 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{rf|Alolan}} {{p|Vulpix}}&amp;lt;br&amp;gt;Evolves at Lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Warning.png|x40px]] &#039;&#039;&#039;Snow Warning&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Causes snow to fall on an enemy, dealing damage to it and decreasing their movement speed for a short time. Boosted attacks and moves (except Aurora Veil) sling snow, and hitting the same target with snow multiple times will freeze it for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Powder Snow.png|x40px]] &#039;&#039;&#039;Powder Snow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly gust of powdery snow, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Powder Snow Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Avalanche.png|x40px]] &#039;&#039;&#039;Avalanche&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gush of chilly ice toward the designated area. The ice forms a wall that cannot be passed through on land. After a short time this wall melts and collapses, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a powerful cone of blinding light, leaving enemies unable to act when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt and stun duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Icy Wind.png|x40px]] &#039;&#039;&#039;Icy Wind&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gust of freezing air, dealing damage to enemies in the area of effect and decreases their movement speed for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Icy Wind Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blizzard.png|x40px]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aurora Veil.png|x40px]] &#039;&#039;&#039;Aurora Veil&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Summons a howling blizzard in two blasts in front of the user. The first blast deals damage to enemies in the area of effect and decreases their movement speed for a short time. The second blast deals damage to enemies in the area of effect and shoves them. If the second blast hits an obstacle, it also deals damage to enemies near the point of impact.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create an aurora around the user, reducing damage received by the user and nearby allies in the area of effet. While the user is inside the aurora, its movement speed is increased and its basic attacks become boosted attacks.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Further reduces damage allies receive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Globe.png|x40px]] &#039;&#039;&#039;Snow Globe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly snow and ice, dealing damage to enemies in the area of effect when it hits. Deals increased damage to enemies that are frozen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wigglytuff.png|x130px]]&amp;lt;br&amp;gt;{{p|Wigglytuff}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 4.5&lt;br /&gt;
| {{p|Jigglypuff}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cute Charm.png|x40px]] &#039;&#039;&#039;Cute Charm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When hit by an enemies attack at close range, make that enemy infatuated for a short time. Infatuated enemies become enthralled and approach Wigglytuff against their will. The effects of this ability have a cooldown and cannot trigger on the same enemy in quick succession.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing damage to enemies and spinning them around when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Pound.png|x40px]] &#039;&#039;&#039;Pound&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pound Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Double Slap.png|x40px]] &#039;&#039;&#039;Double Slap&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam 2.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased number of attacks.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Emit a powerful flash in the designated direction, dealing damage to enemies in the area of effect twice.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when the first hit of this move deals damage to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Defense Curl.png|x40px]] &#039;&#039;&#039;Defense Curl&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick roll, granting the user a shield and throwing any enemies hit by the roll. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Defense Curl Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Rollout.png|x40px]] &#039;&#039;&#039;Rollout&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sing.png|x40px]] &#039;&#039;&#039;Sing&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick roll, granting the user a shield. Also deals damage to enemies hit by the roll and throws them. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the length of time enemies are thrown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user sing, decreasing the movement speed of nearby enemies for a short time. Enemies that stay in the move&#039;s area of effect for a while are put to sleep for a short time, which also decreases their Defense and Sp. Defense.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased sleep duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Starlight Recital.png|x40px]] &#039;&#039;&#039;Starlight Recital&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Begin performing a recital, granting the user and nearby allies a shield as well as removing all status conditions from the affected allies and make them immune to hindrances for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Machamp.png|x130px]]&amp;lt;br&amp;gt;{{p|Machamp}}&lt;br /&gt;
&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| {{p|Machop}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Machoke}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| [[File:UNITE Machamp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Guts.png|x40px]] &#039;&#039;&#039;Guts&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases Attack when afflicted by a status condition.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage when it hits. This boosted attack also decreases the movement speed of enemies for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Karate Chop.png|x40px]] &#039;&#039;&#039;Karate Chop&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack opposing Pokémon with a sharp chop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Karate Chop Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Close Combat.png|x40px]] &#039;&#039;&#039;Close Combat&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cross Chop.png|x40px]] &#039;&#039;&#039;Cross Chop&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a series of punches in the designated direction, dealing increased damage with the last punch. The user can move while using this move and becomes immune to hindrances.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals increased damage to enemies that are afflicted by a status condition.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user deliver a double chop with forearms crossed while dashing forward. This increases the user&#039;s critical-hit rate.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Attack with each basic attack, up to a set max.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bulk Up.png|x40px]] &#039;&#039;&#039;Bulk Up&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Become immune to hindrances for a short time. Increases movement speed, basic attack speed, and Attack. The next basic attack also becomes a boosted attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulk Up Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dynamic Punch.png|x40px]] &#039;&#039;&#039;Dynamic Punch&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Submission.png|x40px]] &#039;&#039;&#039;Submission&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated location, dealing damage to enemies in the area of effect and leaving them unable to act when it hits. After using this move, the user becomes immune to hindrances, their movement speed and basic attack speed is increased. The next basic attack also becomes a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased Attack and movement speed.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases movement speed and become immune to hindrances. When the next basic attack hits, the attack deals increased damage and slams the enemy onto the ground, leaving it unable to act. Once this move ends, the user&#039;s critical-hit rate and basic attack speed are increased for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased critical-hit rate and basic attack speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Barrage Blow.png|x40px]] &#039;&#039;&#039;Barrage Blow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the user&#039;s movement speed, Attack, Defense, and Sp. Defense for a short time. If used again, unleash a combo attack, dealing damage to enemies in the area of effect and shoving them. The final blow deals an especially large amount of damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slowbro.png|x130px]]&amp;lt;br&amp;gt;{{p|Slowbro}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Slowpoke}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Oblivious.png|x40px]] &#039;&#039;&#039;Oblivious&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When Slowbro receives damage, the HP loss is gradual. When damaging an opponent with a move, restore some of the remaining gradual HP loss and decrease the target&#039;s Sp. Defense.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, deal damage to nearby opposing Pokémon and decrease their movement speed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Water Gun.png|x40px]] &#039;&#039;&#039;Water Gun&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slowbro channels a fierce stream of water which deals damage and lowers movement speed. Increase the area of effect and damage the longer this move is channeled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Water Gun Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Scald.png|x40px]] &#039;&#039;&#039;Scald&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf.png|x40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deal damage to opposing Pokémon and create steam when it hits. Opposing Pokémon inside the steam&#039;s area are left burned and have their movement speed decreased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward on a wave, dealing damage in an area and knock opponents back. This is followed by two more waves that deal damage and decrease enemy movement speed.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The second and third waves become larger and also knock enemies back like the firt wave.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slack Off.png|x40px]] &#039;&#039;&#039;Slack Off&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Lay down and take a rest, continuously regaining health. Damage taken will reduce the recovery effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slack Off Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Amnesia.png|x40px]] &#039;&#039;&#039;Amnesia&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Telekinesis.png|x40px]] &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Nullify some damage before it takes effect. For a short time after using this move, become immune to hindrances and gain increased defense. Also increase the damage dealt by the next use of Scald or Surf.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Sp. Attack.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Make opposing Pokémon float with psychic power. If used again, pull the opposing Pokémon toward the user.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased range and firing speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slowbeam.png|x40px]] &#039;&#039;&#039;Slowbeam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Stare at an enemy and attack continually, dealing damage and rooting them. Grants a shield and makes the user immune to hindrances while using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gengar.png|x130px]]&amp;lt;br&amp;gt;{{p|Gengar}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gastly}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Haunter}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Levitate.png|x40px]] &#039;&#039;&#039;Levitate&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases movement speed when out of combat. (8s after leaving combat)&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, lunging at an enemy and dealing damage.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Will-o-Wisp.png|x40px]] &#039;&#039;&#039;Will-o-Wisp&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot multiple sinister flames, dealing damage to enemies and leaving them burned when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Will-o-Wisp Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Shadow Ball.png|x40px]] &#039;&#039;&#039;Shadow Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb 2.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a shadowy blob at the target, decreasing the movement speed and Sp. Defense of enemies for a short time when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, leaving enemies poisoned when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased poison duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Lick.png|x40px]] &#039;&#039;&#039;Lick&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with the user&#039;s tongue and pulls enemies toward the user.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Lick Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dream Eater.png|x40px]] &#039;&#039;&#039;Dream Eater&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Hex.png|x40px]] &#039;&#039;&#039;Hex&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Puts enemies to sleep when it hits. If used again while a nearby enemy is asleep, the user appears behind the target and attacks, restoring HP and reducing the cooldown of Shadow Ball or Sludge Bomb.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and HP restored.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Disappear and move to the designated location, dealing damage to enemies in the area of effect when the user reappears. If this hits an enemy that is afflicted by a status condition, it deals increased damage and its cooldown is reduced.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Phantom Ambush.png|x40px]] &#039;&#039;&#039;Phantom Ambush&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated area and start sneaking with increased movement speed. If this move is used again, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Mr Mime.png|x130px]]&amp;lt;br&amp;gt;{{p|Mr. Mime}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Magician Style: 1,200 Gems/60 Holowear Tickets&lt;br /&gt;
| Supporter / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Mr Mime Outfit.png|x130px]]&amp;lt;br&amp;gt;Magician Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Filter.png|40px]] &#039;&#039;&#039;Filter&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Reduced damage received for a short time after using a move.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage and throwing enemies when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fake Out.png|40px]] &#039;&#039;&#039;Fake Out&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slap its hands together, shoving enemies in front of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fake Out Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Confusion.png|40px]] &#039;&#039;&#039;Confusion&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psychic.png|40px]] &#039;&#039;&#039;Psychic&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks straight in front of the user, dealing damage to enemies and shoving them. If an enemy shoved by this move hits an obstacle, it receives increased damage from this move and is left unable to act for a short time. If the enemy is currently guard-swapped, it is not shoved but receives increased damage from this move and is left unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Centers one telekinetic blast each on the user, any guard-swapped enemies, and any Light Screen or Barrier walls created by the user, damaging all enemies caught in the blasts and lowering their Sp. Defense for a short time. If an enemy is hit by multiple overlapping blasts, that enemy is also left unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Light Screen.png|40px]] &#039;&#039;&#039;Light Screen&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a wall of light in the designated area that prevents enemies from passing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Light Screen Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Barrier.png|40px]] &#039;&#039;&#039;Barrier&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Guard Swap.png|40px]] &#039;&#039;&#039;Guard Swap&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 2s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a translucent wall in the designated location that prevents enemies from passing. A maximum of two uses can be kept in reserve for this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the max number of uses that can be kept in reserve.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Swaps the user&#039;s Defense and Sp. Defense stats with those of another Pokémon for a short time when it hits. Swapping with an enemy deals damage over time and decreases their movement speed while increasing the user&#039;s movement speed for a short time. Swapping with an ally increases the movement speed of that ally and the user for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also continually restores the HP of the user and the ally while this move is in effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Showtime.png|40px]] &#039;&#039;&#039;Showtime&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated location and start a pantomime performance, dealing damage over time to enemies in the area of effect and leaving them unable to act for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Snorlax.png|x130px]]&amp;lt;br&amp;gt;{{p|Snorlax}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 2.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Snorlax Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gluttony.png|40px]] &#039;&#039;&#039;Gluttony&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases the effects gained from eating Berries.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Tackle.png|40px]] &#039;&#039;&#039;Tackle&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward belly first, dealing damage when it hits and shoving the first enemy it comes in contact with. After this move, the user&#039;s next basic attack becomes a boosted attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tackle Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Heavy Slam.png|40px]] &#039;&#039;&#039;Heavy Slam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flail.png|40px]] &#039;&#039;&#039;Flail&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user slam its heavy body down, dealing damage to enemies in the area of effect and throwing them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user flail about, increasing the user&#039;s basic attack damage the lower the user&#039;s HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage. If the user has low HP while using this move, its basic attacks that hit enemies will restore the user&#039;s HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rest.png|40px]] &#039;&#039;&#039;Rest&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user fall asleep on the spot and restores its HP. Blocks the movement of all enemies while this move is in effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rest Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Block.png|40px]] &#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Yawn.png|40px]] &#039;&#039;&#039;Yawn&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user spread its arms wide to create a wall and grants it a shield. Prevents enemies from passing through the wall and shoves them if they run into it.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces the damage the user receives while this move is in effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user let loose a huge yawn that lulls enemies into a sleepy haze, putting enemies hit by this move to sleep.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decrease the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Power Nap.png|40px]] &#039;&#039;&#039;Power Nap&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Go to sleep and begin snoring, dealing damage over time to enemies in the area of effect and throw them. While sleeping, become immune to hindrances and continually restore HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gardevoir.png|x130px]]&amp;lt;br&amp;gt;{{p|Gardevoir}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coind/460 Aeos Gems&amp;lt;br&amp;gt;Fashionable Style: 350 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| {{p|Ralts}}&amp;lt;br&amp;gt;Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Kirlia}}&amp;lt;br&amp;gt;Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Gardevoir Fashionable Style Holowear.png|x130px]]&amp;lt;br&amp;gt;Fashionable Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Synchronize.png|40px]] &#039;&#039;&#039;Synchronize&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When an enemy inflicts decreased movement speed or a damge-over-time condition on the Pokémon, the same is inflicted on that opponent. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to enemies in the area of effect and decreases their Sp. Defense for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Confusion 2.png|40px]] &#039;&#039;&#039;Confusion&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks straight in the designated direction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Confusion Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psychic 2.png|40px]] &#039;&#039;&#039;Psychic&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Moonblast.png|40px]] &#039;&#039;&#039;Moonblast&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After hitting an enemy or traveling its maximum distance, deals damage over time to enemies in the area of effect and decreases their movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user attack while moving back to create distance. When the move&#039;s blast hits, it deals damage to enemies in a cone and leaves the enemy closest to the user unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also grants a shield when this move is used.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Teleport.png|40px]] &#039;&#039;&#039;Teleport&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user warp to the designated area, increasing the damage dealt by one basic attack after warping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Teleport Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psyshock.png|40px]] &#039;&#039;&#039;Psyshock&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Future Sight.png|40px]] &#039;&#039;&#039;Future Sight&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks the designated location three times. This move&#039;s cooldown is reduced each time one of these attacks hits an enemy.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increase the damage this move deals each time one of its attacks hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Sets a delayed explosion. When the explosion hits an enemy, it reduces this move&#039;s cooldown.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reset this move&#039;s cooldown when the explosion hits an enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fairy Singularity.png|40px]] &#039;&#039;&#039;Fairy Singularity&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Warps Space in the designated area, drawing in enemies to the center. Shoves and deals damage to enemies the instant the warped space disappears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Absol.png|x130px]]&amp;lt;br&amp;gt;{{p|Absol}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Super Luck.png|40px]] &#039;&#039;&#039;Super Luck&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increased critical-hit rate.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing damage to enemies and lowering their Defense when it hits. If this boosted attack hits only a single target, it deals increased damage.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Feint.png|40px]] &#039;&#039;&#039;Feint&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash in an arc, attacking enemies that come in contact with Absol. This move ignores the defense stat and shield effects of enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Feint Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Night Slash.png|40px]] &#039;&#039;&#039;Night Slash&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pursuit.png|40px]] &#039;&#039;&#039;Pursuit&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash in an outward arc, dealing damage to enemies. If this first attack hits, a second attack can also be performed. The second attack has the user dash straight ahead, dealing damage to enemies and increasing the user&#039;s critical-hit rate. The lower the enemies HP, the more the user&#039;s critical-hit rate is increased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Using this move again will restore the user&#039;s HP.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash to the designated location and quickly charge an enemy with the next basic attack. If the basic attack lands from behind, its damage is increased and this move&#039;s cooldown is reduced.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased movement speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slash.png|40px]] &#039;&#039;&#039;Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slash with sharp claws in front of the user, increasing this move&#039;s critical-hit rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psycho Cut.png|40px]] &#039;&#039;&#039;Psycho Cut&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sucker Punch.png|40px]] &#039;&#039;&#039;Sucker Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with blades formed by psychic power that decrease the movement speed of enemies for a short time when this move hits. Also increases basic attack damage dealt to the affected enemy for up to 3 attacks after this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also increases movement speed for a short time when the user gets close to the enemy that this move hit.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Look for an opening to attack an enemy, decreasing the movement speed of the user and the target enemy for the duration. After a short time, charge forward to attack the enemy. However, if the user receives damage or gets attacked before it charges, attack immediately and shove the enemy.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases basic attack speed for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Midnight Slash.png|40px]] &#039;&#039;&#039;Midnight Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleashes a flurry of slashes in front of the user. This move ends by unleashing powerful blades of energy, dealing increased damage to enemies and shove them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Garchomp.png|x130px]]&amp;lt;br&amp;gt;{{p|Garchomp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gible}}&amp;lt;br&amp;gt;Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Gabite}}&amp;lt;br&amp;gt;Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Garchomp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rough Skin.png|40px]] &#039;&#039;&#039;Rough Skin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When struck by a melee attack, a portion of the damage received is reflected back at the attacker.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every fifth attack, dealing increased damage and restoring the user&#039;s HP. Every time a basic attack or move hits an enemy, basic attack speed is increased.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Sand Attack.png|40px]] &#039;&#039;&#039;Sand Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurls sand, narrowing the field of vision of enemies and decreases their movement speed for a short time. Also increases movement speed and basic attack speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sand Attack Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dig.png|40px]] &#039;&#039;&#039;Dig&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dragon Rush.png|40px]] &#039;&#039;&#039;Dragon Rush&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Burrow underground and move quickly in the designated direction, jumping out when coming in contact with an enemy or when traveling the maximum distance. This jump deals damage to enemies in the area of effect and throws them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Damage received is reduced for a short time after jumping out of the ground.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Back up to create distance before diving to attack in the designated direction, shoving enemies. The user can use Dragon Claw while creating distance at the start of this move to create a combo attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the movement speed of enemies for a short time when they are shoved the maximum distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bulldoze.png|40px]] &#039;&#039;&#039;Bulldoze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Stomp down on the ground, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulldoze Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Earthquake.png|40px]] &#039;&#039;&#039;Earthquake&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dragon Claw.png|40px]] &#039;&#039;&#039;Dragon Claw&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump high into the air and crash forcefully to the ground, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decrease the movement speed of enemies for a short time if they are in this move&#039;s area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack twice in front of itself using its claws. The first attack deals damage to enemies and throws them. The second attack deals increased damage. After the move ends, basic attack speed is increased for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increase damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Livid Outrage.png|40px]] &#039;&#039;&#039;Livid Outrage&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user unleash a powerful chain attack while dashing forward. The final attack throws enemies but also leaves the user unable to act for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Lucario.png|x130px]]&amp;lt;br&amp;gt;{{p|Lucario}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 3.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Steadfast.png|40px]] &#039;&#039;&#039;Steadfast&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While at low HP, gain a shield and increased movement speed.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, performing a combo attack with a bone. Deals damage to enemies in the area of effect and throws them.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Quick Attack.png|40px]] &#039;&#039;&#039;Quick Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user lunge forward at a speed that makes it almost invisible, dealing damage to enemies it comes in contact with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Quick Attack Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Extreme Speed.png|40px]] &#039;&#039;&#039;Extreme Speed&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Power-Up Punch.png|40px]] &#039;&#039;&#039;Power-Up Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward with breathtaking speed. If this move hits an enemy from point-blank range, its cooldown is reset and it restores the user&#039;s HP. However, the cooldown cannot be continually reset by using this move on the same enemy multiple times in succession.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Attack for a short time when this move is used.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charges power before unleashing a powerful attack. While the user is charging power, its movement speed is decreased but its Attack slowly increases and the damage it receives is reduced. The user then charges in the designated direction and releases this move, dealing more damage the lower the enemies remaining HP is. The next basic attack becomes a boosted attack if the move hits. This move&#039;s cooldown is reduced every time one of the user&#039;s moves hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Become immune to hindrances while charging power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Meteor Mash.png|40px]] &#039;&#039;&#039;Meteor Mash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast forward with a punch like a comet, dealing damage to enemies and shoving them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Meteor Mash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Bone Rush.png|40px]] &#039;&#039;&#039;Bone Rush&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Close Combat 2.png|40px]] &#039;&#039;&#039;Close Combat&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Performs a combo attack with a bone, dealing multiple damaging blows to enemies and shoving them. The final attack sends the bone flying. If used again while the bone is traveling, the user rushes to the location of the bone, dealing damage to nearby enemies.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Using this move again will reset the cooldown for Extreme Speed or Power-Up Punch.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a combo attack, dealing multiple blows to enemies and shoving them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Aura Cannon.png|40px]] &#039;&#039;&#039;Aura Cannon&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals damage to enemies in the area of effect. Increases the damage dealt by the user&#039;s next Power-Up Punch after using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Crustle.png|x130px]]&amp;lt;br&amp;gt;{{p|Crustle}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Dwebble}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Sturdy.png|40px]] &#039;&#039;&#039;Sturdy&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When losing a certain amount of HP, Defense and Sp. Defense are increased. (Stacks up to 10 times based on remaining HP).&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rock Slide.png|40px]] &#039;&#039;&#039;Rock Slide&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drops large rocks on the designated area. When this move hits, it deals damage to enemies in the area of effect and leaves them unable to act for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rock Slide Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Rock Tomb.png|40px]] &#039;&#039;&#039;Rock Tomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Shell Smash.png|40px]] &#039;&#039;&#039;Shell Smash&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Splits open the ground toward the designated area, dealing damage to enemies in the area of effect and creating a barricade of rock. Activating this move again removes the barricade.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Convert a set percentage of Defense and Sp. Defense into Attack and Sp. Attack and increase movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased conversion rate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fury Cutter.png|40px]] &#039;&#039;&#039;Fury Cutter&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 3.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slashes enemies with claws, dealing damage to them. Hitting the same enemy multiple times in succession with this move increases the damage dealt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fury Cutter Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Stealth Rock.png|40px]] &#039;&#039;&#039;Stealth Rock&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE X-Scissor.png|40px]] &#039;&#039;&#039;X-Scissor&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throws many small rocks. When a rock hits an enemy or when the rocks have flown their full distance, a zone of many levitating rocks is created dealing slowly-increasing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the duration of this move&#039;s effects and decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash forward with crossed claws, dealing damage to enemies multiple times and shoving them. Leaves enemies unable to act if they hit an object when shoved.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rubble Rouser.png|40px]] &#039;&#039;&#039;Rubble Rouser&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Gain a shield for a short time and leave nearby enemies unable to act, dealing damage over time to them. If the user receives damage while this move is in effect, the move deals additional hits to nearby enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Greninja.png|x130px]]&amp;lt;br&amp;gt;{{p|Greninja}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Hero Style: 1,050 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Froakie}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Frogadier}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Greninja Outfit.png|x130px]]&amp;lt;br&amp;gt;Hero Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Torrent.png|40px]] &#039;&#039;&#039;Torrent&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While HP is at 50% or less, Attack and movement speed are increased.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack every third attack. At long range, a boosted attack deals increased damage to enemies and decreases their movement speed for a short time. At close range, a boosted attack deals more damage the lower the enemies remaining HP is.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bubble.png|40px]] &#039;&#039;&#039;Bubble&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a spray of bubbles, decreasing the movement speed of enemies when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bubble Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Water Shuriken.png|40px]] &#039;&#039;&#039;Water Shuriken&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf 2.png|40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throw shurikens made of water in quick succession. Decreases the movement speed of enemies for a short time and restores the user&#039;s HP when it hits. Also increases the user&#039;s movement speed while using this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of shurikens thrown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ride a wave, dealing damage to enemies and restoring the user&#039;s HP. If this move knocks out an enemy, its cooldown is reset. In addition, this move deals increased damage to enemies with low HP.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Substitute.png|40px]] &#039;&#039;&#039;Substitute&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Leaves behind a substitute doll for the user while it&#039;s moving forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Substitute Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Double Team.png|40px]] &#039;&#039;&#039;Double Team&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Smokescreen.png|40px]] &#039;&#039;&#039;Smokescreen&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Quickly moves the user away from the current position, creating illusory copies of it to aid in battle.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a smokescreen and has the user roll away from its current location. Immediately afterward, the user begins sneaking and has its movement speed increased for a short time. This also makes its next basic attack a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased attack for a short time when the user stops sneaking.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Waterburst Shuriken.png|40px]] &#039;&#039;&#039;Waterburst Shuriken&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throw a giant water shuriken toward the designated area, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time when this move hits. The water shuriken then immediately explodes, dealing damage to enemies in the area of effect and throws them. Once this move ends, the user may jump in a designated direction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Talonflame.png|x130px]]&amp;lt;br&amp;gt;{{p|Talonflame}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Pilot Style: 88 Holowear Tickets&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 5&amp;lt;br&amp;gt;Scoring: 3.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Fletchling}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Fletchinder}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Talonflame Outfit.png|x130px]]&amp;lt;br&amp;gt;Pilot Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gale Wings.png|40px]] &#039;&#039;&#039;Gale Wings&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While at high HP, movement speed is increased.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack every third attack, creating a fiery whirlwind that deals damage to enemies in the area of effect. This boosted attack remains readied even after leaving combat for a prolonged period of time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Peck.png|40px]] &#039;&#039;&#039;Peck&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly toward an enemy and attack 3 times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Peck Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flame Charge.png|40px]] &#039;&#039;&#039;Flame Charge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aerial Ace.png|40px]] &#039;&#039;&#039;Aerial Ace&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly in the designated direction while cloaked in flame, attacking enemies in the path. This also increases the movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After this move hits, moves and basic attacks partially ignore defense.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly at the designated enemy, dealing damage. Also makes the next basic attack a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Acrobatics.png|40px]] &#039;&#039;&#039;Acrobatics&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly toward the designated area and attack multiple times. Escape in a direction of your choice after using this move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Acrobatics Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fly.png|40px]] &#039;&#039;&#039;Fly&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Brave Bird.png|40px]] &#039;&#039;&#039;Brave Bird&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly up into the sky. Using this move again will cause you to dive to the designated area and attack, dealing damage to enemies in the area of effect. Your next basic attack becomes a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also throws enemies when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dive to the designated location while cloaked in flame, dealing damage to enemies in the area of effect. Also deals recoil damage to the user when it hits. Performing a boosted attack within a set amount of time after this move hits will reset the cooldown of Flame Charge or Aerial Ace.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced recoil damage taken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Flame Sweep.png|40px]] &#039;&#039;&#039;Flame Sweep&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform an aerial somersault before charging forawrd, dealing damage to enemies in this move&#039;s path and shoving them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Zeraora.png|x130px]]&amp;lt;br&amp;gt;{{p|Zeraora}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: Not Available for Purchase&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Volt Absorb.png|40px]] &#039;&#039;&#039;Volt Absorb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Gain an electric charge when receiving damage, converting a portion of that damage into additional Attack.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage and paralyzing the enemy while restoring some of Zeraora&#039;s HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Agility.png|40px]] &#039;&#039;&#039;Agility&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick dash and increase basic attack speed for a short time afterward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Agility Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Switch.png|40px]] &#039;&#039;&#039;Volt Switch&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Spark.png|40px]] &#039;&#039;&#039;Spark&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a high-speed dash, dealing damage to enemies hit and increase basic attack speed for a short time. Using this move again within a set period of time will allow the user to immediately dash back to the original position.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and basic attack speed buff duration.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Leap at an enemy dealing damage to them. If using your basic attack before reaching the targeted enemy, instead leap at the closest enemy and deal damage to it. This move can be used 3 times before going on cooldown.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also restore HP if performing a basic attack before reaching the targeted enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slash 2.png|40px]] &#039;&#039;&#039;Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Pounce at an enemy and attack with sharp claws. This move&#039;s final attack throws enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Discharge.png|40px]] &#039;&#039;&#039;Discharge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Wild Charge.png|40px]] &#039;&#039;&#039;Wild Charge&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release an electrical discharge, dealing damage to nearby enemies and grant the user a shield when it hits. If this move hits enemies that are paralyzed, it pulls them in toward the user once the move ends, dealing damage to them once again and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge in the designated direction. If this move hits an enemy, unleash a combo attack that also deals a set amount of damage to itself. If the user hit an enemy with Volt Switch, Spark, or a boosted attack before using this move, the number of attacks in the combo is increased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also deals damage to nearby enemies when this hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Plasma Gale.png|40px]] &#039;&#039;&#039;Plasma Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a blast of lightning, dealing damage to enemies in the area of effect and throw them. This also creates a zone of plasma that increases the user&#039;s basic attack range and damage dealt while inside this zone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cinderace.png|x130px]]&amp;lt;br&amp;gt;{{p|Cinderace}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Captain Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Scorbunny}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Raboot}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Cinderace Outfit.png|x130px]]&amp;lt;br&amp;gt;Captain Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blaze 2.png|40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When using a move, the next basic attack becomes a boosted attack. When hitting an enemy with a basic attack or move, a cinder is placed on that enemy. Attacking a cindered enemy a certain number of times will cause the cinder to flare, dealing damage to the enemy. When at half HP or less, critical-hit rate and basic attack speed are increased for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Ember.png|40px]] &#039;&#039;&#039;Ember&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot out a small flame, dealing damage to enemies, leaving them burned and decreasing their Attack for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ember Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pyro Ball.png|40px]] &#039;&#039;&#039;Pyro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blaze Kick.png|40px]] &#039;&#039;&#039;Blaze Kick&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Kick a ball of flame in the designated direction, dealing damage to enemies and leaving them burned for a short time when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces the cooldown of Flame Charge or Feint when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a fiery flying kick. This move is always a critical hit, and it shoves enemies and leaves them burned for a short time. In addition, become immune to hindrances while using this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases basic attack speed for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Low Sweep.png|40px]] &#039;&#039;&#039;Low Sweep&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Make a swift low sweep in the designated direction, dealing damage to any enemy it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Low Sweep Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flame Charge 2.png|40px]] &#039;&#039;&#039;Flame Charge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Feint 2.png|40px]] &#039;&#039;&#039;Feint&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward cloaked in flame, dealing damage to any enemy hit.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The next boosted attack after this move ends also decreases the movement speed of enemies hit for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases movement speed for a short time and become invincible.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After this move is used, basic attacks that hit enemies restore HP (up to 3 times).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blazing Bicycle Kick.png|40px]] &#039;&#039;&#039;Blazing Bicycle Kick&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a giant ball of flame and kick it toward the designated location. The ball releases a fierce shock wave that deals damage to enemies in the area of effect. Also increases movement speed for a short time when it hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eldegoss.png|x130px]]&amp;lt;br&amp;gt;{{p|Eldegoss}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Gossifleur}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cotton Down.png|40px]] &#039;&#039;&#039;Cotton Down&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Damages an enemy and decreases its movement speed for a short time after receiving a certain amount of damage. When that happens, also recover HP and gain increased movement speed for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, attaching a bit of cotton fluff to the enemy. The user&#039;s basic attacks against an enemy with cotton fluff on it deal increased damage and decreases the enemies movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Leafage.png|40px]] &#039;&#039;&#039;Leafage&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Pelt the target with leaves, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Leafage Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pollen Puff.png|40px]] &#039;&#039;&#039;Pollen Puff&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Leaf Tornado.png|40px]] &#039;&#039;&#039;Leaf Tornado&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throws a Pollen Puff, which attaches to an enemy. The Pollen Puff restores HP for allies and deals damage to enemies.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;If a Pollen Puff attaches to enemies, it also deals them damage over time. If a Pollen Puff attaches to an ally, it also reduces the damage they receive.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a tornado of sharp leaves, leaving a path in its wake that increases ally movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the accuracy of enemies for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Synthesis.png|40px]] &#039;&#039;&#039;Synthesis&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Restores the HP of the user and nearby allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Synthesis Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cotton Guard.png|40px]] &#039;&#039;&#039;Cotton Guard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cotton Spore.png|40px]] &#039;&#039;&#039;Cotton Spore&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Protects the user and nearby allies with cotton. The cotton absorbs damage and when the move ends, the cotton restores some HP.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also increases the user&#039;s movement speed while using this move.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Gathers spores around the user, increasing the user&#039;s movement speed while this move is in effect. The spores burst after a short time, dealing damage to enemies in the area of effect, throwing them, and decreasing their movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced damage taken while using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cotton Cloud Crash.png|40px]] &#039;&#039;&#039;Cotton Cloud Crash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Float into the air and become invincible. If used again, pound the ground, attacking and shoving enemies and restoring HP to allies in the area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cramorant.png|x130px]]&amp;lt;br&amp;gt;{{p|Cramorant}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gulp Missle.png|40px]] &#039;&#039;&#039;Gulp Missle&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When Cramorant uses a move, it catches some form of prey in its mouth. Afterward, when Cramorant receives damage, it spits the prey out as a counterattack at an enemy. The type of prey and effect differ based on the user&#039;s HP.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every fourth attack. This boosted attack spits Arrokuda or other Pokémon at the enemy and deals area damage near the target when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Whirlpool.png|40px]] &#039;&#039;&#039;Whirlpool&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a whirlpool that deals damage to enemies in the area of effect. The area of effect slowly shrinks, but the damage dealt slowly increases. Just before the whirlpool disappears, it decreases the movement speed of enemies in the area of effect for a short time. The user can also catch Arrokuda or other prey by entering the whirlpool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Whirlpool Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf 3.png|40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dive.png|40px]] &#039;&#039;&#039;Dive&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with a wave that deals damage to enemies. Once the wave has traveled its full distance, it returns the way it came, dealing damage to enemies once again and pulling them back with the wave. The user can also catch Arrokuda or other prey by entering the wave.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When the first wave hits enemies, it also decreases their movement speed for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 1.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Changes the designated area into a puddle and has the user dive to that area, dealing damage to enemies and shoving them when they&#039;re hit. The user also catches Arrokuda or other wild Pokémon as they emerge from the puddle. A maximum of 3 uses can be kept in reserve for this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Feather Dance.png|40px]] &#039;&#039;&#039;Feather Dance&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the Attack and movement speed of enemies for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Feather Dance Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Hurricane.png|40px]] &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Air Slash.png|40px]] &#039;&#039;&#039;Air Slash&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a fierce wind, dealing damage to enemies that get caught in it and throw them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the user&#039;s movement speed for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot out many blades of air while moving backward to create distance. Deals damage to enemies in the area of effect and reduces this move&#039;s cooldown when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Restores the user&#039;s HP every time a blade of air hits an enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gatling Gulp Missile.png|40px]] &#039;&#039;&#039;Gatling Gulp Missile&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a puddle at the user&#039;s current location. The user continuously uses its mouth to grab Arrokuda from the puddle and spits them out to attack the nearest enemy. The user cannot move or use other moves while this move is in effect.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Defender&lt;br /&gt;
| Offense: 2&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Squirtle}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Wartortle}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
{{incomplete|section|needs=Need Map images and Auroma Park team size}}&lt;br /&gt;
Unite Battles take place in various places on [[Aeos Island]] due to the Aeos energy that is found there. The Aeos Research Institute studies Aeos energy and is headed by [[Professor Phorus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Remoat Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Remoat Stadium]]&lt;br /&gt;
| 5-on-5&amp;lt;br&amp;gt;Five goals per team&amp;lt;br&amp;gt;Used in Standard Battle and Random Match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Auroma Park.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Auroma Park]]&lt;br /&gt;
| 3-on-3&amp;lt;br&amp;gt;Two shared goal zones&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Shivre City.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Shivre City]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;One goal zone each&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Mer Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Mer Stadium]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;Three goal zones per team&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Held Items===&lt;br /&gt;
{{incomplete|section|needs=Need Flat Stats level 1(X) and level 20(Y) numbers}}&lt;br /&gt;
Each trainer&#039;s Pokemon can hold up to 3 held items. These items can be upgraded through grades 1-20. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Held Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Upgrade Effects&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:180px;&amp;quot; | Flat Stats&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Aeos Cookie Sprite.png|45px]]&lt;br /&gt;
Aeos Cookie&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;When you score a goal, your maximum HP is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;100 / 150 / 200 Max HP&lt;br /&gt;
| HP +8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Attack Weight.png|45px]]&lt;br /&gt;
Attack Weight&lt;br /&gt;
| Attack +18&amp;lt;br&amp;gt;When you score a goal, your Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;6 / 9 / 12 Attack&lt;br /&gt;
| Attack +0.6&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Special Attack Specs.png|45px]]&lt;br /&gt;
Special Attack Specs&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;When you score a goal, your Sp. Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;8 / 12 / 16 Sp. Attack&lt;br /&gt;
| Sp. Atk +0.8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Shell Bell.png|45px]]&lt;br /&gt;
Shell Bell&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;Recover HP when successfully landing a move. The higher your Sp. Attack, the more HP recovered. (10s Cooldown)&amp;lt;br&amp;gt;45 / 60 / 75 HP&lt;br /&gt;
| Sp.Atk +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Cooldown -X%&amp;gt;-Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Float Stone.png|45px]]&lt;br /&gt;
Float Stone&lt;br /&gt;
| Attack +24&amp;lt;br&amp;gt;Speed +120&amp;lt;br&amp;gt;Increases movement speed while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;10% / 15% / 20% speed&lt;br /&gt;
| Attack +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +X&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Muscle Band.png|45px]]&lt;br /&gt;
Muscle Band&lt;br /&gt;
| Attack +15&amp;lt;br&amp;gt;Attack Speed +7.5%&amp;lt;br&amp;gt;Deal additional damage with basic attacks based on the target&#039;s remaining HP.&amp;lt;br&amp;gt;1% / 2% / 3% remaining HP&lt;br /&gt;
| Attack +1&amp;gt;+Y&amp;lt;br&amp;gt;Basic Attack Speed +0%&amp;gt;+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Scope Lens.png|45px]]&lt;br /&gt;
Scope Lens&lt;br /&gt;
| Critical-Hit Chance +6%&amp;lt;br&amp;gt;Critical-Hit Damage +12%&amp;lt;br&amp;gt;Increases the damage of basic attack critical hits. The higher your Attack, the more the damage is increased.&lt;br /&gt;
| Critical-Hit Rate +0.4%&amp;gt;+Y%&amp;lt;br&amp;gt;Critical-Hit Damage +0%+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wise Glasses.png|45px]]&lt;br /&gt;
Wise Glasses&lt;br /&gt;
| Sp. Attack +39&amp;lt;br&amp;gt;Further increase Sp. Attack damage.&amp;lt;br&amp;gt;3% / 5% / 7% Sp. Attack&lt;br /&gt;
| Sp. Atk +10&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Leftovers.png|45px]]&lt;br /&gt;
Leftovers&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;HP Recovery +9&amp;lt;br&amp;gt;Recovers health over time while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;1% / 1.50% / 2% max HP/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;HP Recovery +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Exp Share.png|45px]]&lt;br /&gt;
Exp Share&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Speed +150&amp;lt;br&amp;gt;Bonus experience every second while you&#039;re the lowest-leveled Pokémon on your team. However, you will no longer receive shared EXP from allies defeating wild Pokémon.&amp;lt;br&amp;gt;2 / 3 / 4 exp/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Focus Band.png|45px]]&lt;br /&gt;
Focus Band&lt;br /&gt;
| Sp. Defense +30&amp;lt;br&amp;gt;Defense +30&amp;lt;br&amp;gt;When dropping to low HP, recover HP lost each second for 3s. (90s cooldown)&amp;lt;br&amp;gt;8% / 11% / 14% HP lost&lt;br /&gt;
| Defense +2&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Energy Amplifier.png|45px]]&lt;br /&gt;
Energy Amplifier&lt;br /&gt;
| Energy Gather Rate +6%&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;After using your Unite move, deal increased damage for a short time. (4s duration)&amp;lt;br&amp;gt;7% / 14% / 21% damage&lt;br /&gt;
| Unite Move Charge Rate +0.4%&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Buddy Barrier.png|45px]]&lt;br /&gt;
Buddy Barrier&lt;br /&gt;
| HP +600&amp;lt;br&amp;gt;Grant a shield to you and a nearby ally Pokémon with the lowest HP when using your Unite Move. (8s duration)&amp;lt;br&amp;gt;20% / 30% / 40% of HP&lt;br /&gt;
| HP +20&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Score Shield.png|45px]]&lt;br /&gt;
Score Shield&lt;br /&gt;
| HP +450&amp;lt;br&amp;gt;Shields you while you attempt to score a goal. Scoring cannot be interrupted while the shield remains active. (6s cooldown)&amp;lt;br&amp;gt;5% / 7.50% / 10% of HP&lt;br /&gt;
| HP +15&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Assault Vest.png|45px]]&lt;br /&gt;
Assault Vest&lt;br /&gt;
| HP +270&amp;lt;br&amp;gt;Sp. Defense +42&amp;lt;br&amp;gt;Gain a shield against Sp. Attack damage while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;9% / 12% / 15% of HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Rocky Helmet.png|45px]]&lt;br /&gt;
Rocky Helmet&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Defense +42&amp;lt;br&amp;gt;After absorbing enough damage, deal percent damage based on your max HP to nearby opponents.&amp;lt;br&amp;gt;3% / 4% / 5% max HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle Items===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Battle Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Cooldown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Potion.png|45px]]&lt;br /&gt;
Potion&lt;br /&gt;
| Restores some of your Pokémon&#039;s HP.&lt;br /&gt;
| 30s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Attack.png|45px]]&lt;br /&gt;
X Attack&lt;br /&gt;
| Raises your Pokémon&#039;s Attack and Sp. Atk for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Speed.png|45px]]&lt;br /&gt;
X Speed&lt;br /&gt;
| Raises your Pokémon&#039;s movement speed and become immune to move speed reduction for a short time.&lt;br /&gt;
| 50s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Fluffy Tail.png|45px]]&lt;br /&gt;
Fluffy Tail&lt;br /&gt;
| Incapacitate a wild Pokémon and increase damage dealt to it&lt;br /&gt;
| 25s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eject Button.png|45px]]&lt;br /&gt;
Eject Button&lt;br /&gt;
| Quickly move in a designated direction.&lt;br /&gt;
| 55s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slow Smoke.png|45px]]&lt;br /&gt;
Slow Smoke&lt;br /&gt;
| Create a ring of smoke around your Pokémon, greatly slowing enemies within.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Full Heal.png|45px]]&lt;br /&gt;
Full Heal&lt;br /&gt;
| Remove all status conditions and become immune to hindrances for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Goal-Getter.png|45px]]&lt;br /&gt;
Goal-Getter&lt;br /&gt;
| Doubles goal scoring speed for a short time.&lt;br /&gt;
| 120s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainer==&lt;br /&gt;
===Level===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Exp Required&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 250&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 450&lt;br /&gt;
| Potion&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 700&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 950&lt;br /&gt;
| Unlocked Ranked Mode&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1,400&lt;br /&gt;
| X Attack&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 2,050&lt;br /&gt;
| X Speed&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 2,900&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 3,950&lt;br /&gt;
| Fluffy Tail&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5,200&lt;br /&gt;
| Eject Button&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6,650&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 8,300&lt;br /&gt;
| Slow Smoke&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 10,150&lt;br /&gt;
| Full Heal&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 12,200&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 14,400&lt;br /&gt;
| Goal Getter&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 16,750&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 19,250&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 21,900&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 24,700&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 28,050&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 31,950&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 36,400&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 41,400&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 46,950&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 52,550&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 58,200&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 63,900&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 69,650&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 75,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 81,350&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 87,350&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 93,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 99,650&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 105,950&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| 112,300&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 118,700&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 125,150&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 131,650&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 138,600&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Closet===&lt;br /&gt;
* Bags&lt;br /&gt;
* Bottoms&lt;br /&gt;
* Gloves&lt;br /&gt;
* Hats&lt;br /&gt;
* Jackets&lt;br /&gt;
* Sets&lt;br /&gt;
* Shirts&lt;br /&gt;
* Shoes&lt;br /&gt;
* Socks&lt;br /&gt;
&lt;br /&gt;
==Battle Pass==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Season 1 First Half&lt;br /&gt;
Duration: July 21, 2021 - September 21, 2021&lt;br /&gt;
&lt;br /&gt;
===Battle Pass Rewards===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Rewards&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Free?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Hip-Hop Style: Pikachu&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Vivid Set: Headwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Vivid Set: Shoes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Vivid Set: Bottoms&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Vivid Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Socks (Off-White)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Canvas High-Tops (Yellow)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Egg-Shaped Backpack (White)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Star Hoodie (Lime Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Sandals (Orange)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Knee-High Socks (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| High-Top Sneakers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Overalls (Indigo)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Skinny Pants (Gray)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| Design Socks (Black)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Turtleneck Sweater (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Gingham Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Energy Rewards==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Available when Level 5&lt;br /&gt;
&lt;br /&gt;
==Medals==&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
{{main|List of events in Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Items in Pokémon UNITE are bought with three currencies: Aeos coins, Aeos tickets, and Aeos gems. Aeos coins buy Pokémon licenses, battle items, and hold items. Aeos tickets buy fashion items, battle and hold items, and other items such as boost cards and item enhancers. Aeos gems can buy licenses, fashion items, boost and rename cards, energy tanks, and [[Holowear]]. They can also be used in place of Aeos tickets if the player does not have enough. In such cases, an Aeos gem is worth ten Aeos tickets. There are also specific tickets for fashion and Holowear that can only be used for specific items.&lt;br /&gt;
&lt;br /&gt;
Aeos coins are obtained through battles, though are restricted to 2,100 per week. Aeos tickets are obtained as ranked match season rewards. Both can also be given to players through [[List of events in Pokémon UNITE|events]]. Fashion and Holowear tickets can be found in battle pass prize boxes and as energy rewards.&lt;br /&gt;
&lt;br /&gt;
===Aeos gems===&lt;br /&gt;
Aeos gems are a premium currency that can only be obtained by buying them with real money.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | US&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Canada&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Eurozone&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | UK&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Australia&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Japan&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Hong Kong&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Taiwan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 60 gems&lt;br /&gt;
| $0.99 || $1.39 || 1.09 €|| £0.99 || $1.49|| || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 245 gems&lt;br /&gt;
| $3.99 || $5.49 || 4.49 € || £3.99 || $5.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 490 gems&lt;br /&gt;
| $7.99 || $10.99 || 8.99 € || £7.99 || $12.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1,220 gems&lt;br /&gt;
| $19.99 || $27.99 || 21.99 € || £19.99 || $30.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2,450 gems&lt;br /&gt;
| $39.99 || $54.99 || 43.99 € || £38.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3,050 gems&lt;br /&gt;
| $49.99 || $69.99 || 54.99 € || £48.99 || $79.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6,000 gems&lt;br /&gt;
| $99.99 || $139.99|| 109.99 € || £99.99 || $159.99 || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&amp;lt;!--===iOS===--&amp;gt;&lt;br /&gt;
===Android===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| N/A&lt;br /&gt;
| February 15, 2021&lt;br /&gt;
|&lt;br /&gt;
* Alpha test&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo Switch===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| July 21, 2021&lt;br /&gt;
|&lt;br /&gt;
* Initial release&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1.3&lt;br /&gt;
| July 28, 2021&lt;br /&gt;
|&lt;br /&gt;
* Gardevoir arrives to Aeos Island tonight at midnight PDT!&lt;br /&gt;
* Along with the release of Gardevoir, we&#039;ll be addressing a few bugs including an issue with the Muscle Band not acting as intended when equipped by Charizard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Pokémon UNITE will support cross-platform play.&lt;br /&gt;
&lt;br /&gt;
The beta test (March 2021) was played on:&lt;br /&gt;
* Android devices: 3 GB of RAM or more and {{wp|Android Lollipop|Android 5.0}} and up. Canada exclusive.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trailers==&lt;br /&gt;
===Teaser===&lt;br /&gt;
{{youtubevid|sPTK1dvr6lg|Pokemon|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
===Cinematic trailer===&lt;br /&gt;
{{youtubevid|MZ0LmFx-tRs|Pokemonunite|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon UNITE logo CN.png|Simplified Chinese logo&lt;br /&gt;
Pokémon UNITE icon.png|Home Menu icon&lt;br /&gt;
Pokémon UNITE beta icon.png|Beta test icon&lt;br /&gt;
Pokémon UNITE network test icon.png|Network test icon&lt;br /&gt;
Pokémon UNITE key art.png|Key art&lt;br /&gt;
UNITE Erbie.png|[[Erbie]]&lt;br /&gt;
UNITE Professor Phorus.png|[[Professor Phorus]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{orange color}}|bordercolor={{dragon color light}}&lt;br /&gt;
|zh_yue={{tt|Pokémon UNITE（寶可夢大集結）|Pokémon UNITE}}&lt;br /&gt;
|zh_cmn={{tt|Pokémon UNITE（寶可夢大集結）&amp;lt;br&amp;gt;宝可梦大集结|Pokémon UNITE}}&lt;br /&gt;
|fr=Pokémon UNITE&lt;br /&gt;
|de=Pokémon UNITE&lt;br /&gt;
|it=Pokémon UNITE&lt;br /&gt;
|ko={{tt|Pokémon UNITE|포켓몬 유나이트}}&lt;br /&gt;
|es=Pokémon UNITE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://unite.qq.com/ Official Mainland Chinese website]&lt;br /&gt;
* [https://play.google.com/store/apps/details?id=jp.pokemon.pokemonunite Pokémon UNITE on Google Play]&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon UNITE]]&lt;br /&gt;
[[es:Pokémon UNITE]]&lt;br /&gt;
[[fr:Pokémon UNITE]]&lt;br /&gt;
[[it:Pokémon UNITE]]&lt;br /&gt;
[[ja:Pokémon UNITE]]&lt;br /&gt;
[[zh:宝可梦大集结]]&lt;/div&gt;</summary>
		<author><name>Frobotics</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3383019</id>
		<title>Pokémon UNITE</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3383019"/>
		<updated>2021-08-02T17:58:39Z</updated>

		<summary type="html">&lt;p&gt;Frobotics: /* Wild Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|colorscheme=orange&lt;br /&gt;
|bordercolorscheme=dragon&lt;br /&gt;
|name=Pokémon UNITE&lt;br /&gt;
|jname=Pokémon UNITE&lt;br /&gt;
|boxart=Pokémon UNITE logo.png&lt;br /&gt;
|caption=Logo of Pokémon UNITE&lt;br /&gt;
|platform=[[Nintendo Switch]], {{wp|iOS}}, {{wp|Android}}&lt;br /&gt;
|category={{wp|Multiplayer online battle arena|Strategic team battle}}&lt;br /&gt;
|players=1‒10&lt;br /&gt;
|link_method=N/A&lt;br /&gt;
|gen_series=[[Generation VIII]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|publisher=[[The Pokémon Company]]&lt;br /&gt;
|developer=[[The Pokémon Company]], {{wp|TiMi Studios}}&lt;br /&gt;
|release_date_ja=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_na=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_au=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_eu=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_kr=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_cn=TBA&lt;br /&gt;
|release_date_hk=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_tw=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|grac=ALL&lt;br /&gt;
|gsrr=7+ &amp;lt;small&amp;gt;({{wp|International Age Rating Coalition|IARC}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|website_ja=[https://www.pokemonunite.jp/ja/ Official website]&lt;br /&gt;
|website_en=[https://unite.pokemon.com/en-us/ Official website]&amp;lt;br&amp;gt;[https://www.pokemon.com/us/pokemon-video-games/pokemon-unite/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon UNITE&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|Pokémon UNITE|ポケモンユナイト}}&#039;&#039;&#039;) is a {{wp|Freemium|free-to-start}} spin-off Pokémon game for the [[Nintendo Switch]], {{wp|iOS}}, and {{wp|Android}}. It is developed by {{wp|TiMi Studios}}, a subsidiary of {{wp|Tencent|Tencent Games}}. The game was released in July 21, 2021 on the [[Nintendo Switch]]&amp;lt;ref&amp;gt;[https://twitter.com/PokemonUnite/status/1415657439207198721 Pokémon UNITE on Twitter]&amp;lt;/ref&amp;gt; and scheduled to be released in September 2021 for mobile devices.&amp;lt;ref&amp;gt;[https://unite.pokemon.com/en-us/news/pokemon-unite-is-set-for-release-on-nintendo-switch-and-smartphones/ Pokémon UNITE | Pokémon UNITE is set for release on Nintendo Switch and mobile devices]&amp;lt;/ref&amp;gt; It is playable in nine languages, with Japanese, English, Korean, Simplified and Traditional Chinese to be available at launch and German, Spanish, French, and Italian to be available in the second half of 2021.&lt;br /&gt;
&lt;br /&gt;
It was announced during [[Pokémon Press Conference|Pokémon Presents]] on June 24, 2020. A closed beta test occurred in {{pmin|Greater China|mainland China}} beginning in January 2021, and a regional beta test on Android devices occurred in {{pmin|Canada}} in March 2021.&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/pokemon-unite-development-update-and-regional-beta-test-in-canada-for-android-users/ Pokémon UNITE Development Update and Regional Beta Test in Canada for Android Users | Pokemon.com]&amp;lt;/ref&amp;gt; A network test was held for the Nintendo Switch version in Japan from June 24 to June 26, 2021.&amp;lt;ref&amp;gt;[https://www.pokemonunite.jp/ja/news/2/ ネットワークテストに参加して、いち早くNintendo Switch版『ポケモンユナイト』を体験しよう！ | 『Pokémon UNITE』公式サイト]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;i&amp;gt;Experience a new kind of Pokémon battle in Pokémon UNITE. Team up and face off in 5-on-5 team battles to see who can score the most points within the allotted time. Work together with your fellow Trainers to catch wild Pokémon, level up and evolve your partner Pokémon, and defeat the opposing team’s Pokémon to prevent them from scoring points. Put your teamwork to the test, and take home the win!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Players compete in Unite Battles, where two teams attempt to score points in the opposing team&#039;s goals while guarding their own. To score, players collect Aeos energy by defeating wild Pokémon or members of the enemy team them bring it to an opposing goal. The team with the highest score after ten minutes wins; if there is a tie, the team that reached the tied score first wins.&lt;br /&gt;
&lt;br /&gt;
Pokémon begin a match at level one in their lowest form (discounting [[baby Pokémon]]) and gain [[experience]] gradually over time and by defeating [[wild Pokémon]]. Pokémon will evolve (except Pikachu) and learn new [[move]]s as they level up, much like the [[core series]]. Initially, a Pokémon has two moves and the player chooses which one to keep. The other move is then unlocked at level three. These moves are upgraded at proceeding levels with the player choosing one of two moves to replace the move with. At the Pokémon&#039;s final level it unlocks its Unite Move, a separate attack that must charge over time.&lt;br /&gt;
&lt;br /&gt;
Participating in Unite battles will earn the player Battle Points, Aeos coins, and (after reaching Trainer level six) Aeos energy.&lt;br /&gt;
&lt;br /&gt;
==Game modes==&lt;br /&gt;
===Standard Battle===&lt;br /&gt;
Standard Battle is the default game mode and has three types of matches within its umbrella: Random Match, CPU Match, and Friendly Match. They are all 10 minute 5-on-5 matches that take place in [[Remoat Stadium]]. Players may play solo or form in groups of any size.&lt;br /&gt;
&lt;br /&gt;
Random Matches will randomly match players of comparable skill into two teams. CPU Matches will randomly match one team of five against a team of CPUs. Friendly Matches allow up to 10 players to join two teams, with CPUs filling in any empty spots. Rewards such as Aeos coins and Battle Points are not awarded in Friendly Matches.&lt;br /&gt;
&lt;br /&gt;
===Ranked Battle===&lt;br /&gt;
Ranked Battles are unlocked at Trainer level six. They are 10 minute 5-on-5 matches that take place in Remoat Stadium. Players may play solo or form in groups of two, three, or five. Team members must be within similar ranks to each other.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Classes&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Rank&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Great Rank&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Master Rank&lt;br /&gt;
| Points - 0-99999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranked Points====&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
===Quick Battle===&lt;br /&gt;
Quick battles are unlocked at level 8. They are shorter than Standard Battles at 5 minutes with 4v4 or 3v3 teams. The Quick Battles maps rotate periodically allowing players to only chose from one available Quick Battle Map at a time. Each map has different rules.&lt;br /&gt;
&lt;br /&gt;
===Wild Pokémon===&lt;br /&gt;
Defeating wild Pokémon is the primary way of collecting Aeos energy. They will generally attack Trainers&#039; Pokémon that come near or attack them and chase after them a limited distance. As the Unite Battle progresses, some will despawn while other, more powerful Pokémon will spawn. Additionally, some wild Pokémon may evolve at later stages of the battle.&lt;br /&gt;
&lt;br /&gt;
Special wild Pokémon will give the Pokémon that knocked them out buffs. These buffs include damage shields, increased damage against wild Pokémon with low HP, and decreasing the movement speed of enemies hit by the buffed Pokémon. Other wild Pokémon will assist the Pokémon that knocked them out by lowering the opposing team&#039;s goal&#039;s defenses. This allows goals to be scored faster.&lt;br /&gt;
&lt;br /&gt;
A list of special Pokémon can be seen here&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Wild Pokemon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Appeared Stages&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Ludicolo&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| Higher damage against enemy Pokémon with low health&lt;br /&gt;
|-&lt;br /&gt;
| Bouffalant&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| Normal attack will slow down enemy Pokémon&lt;br /&gt;
|-&lt;br /&gt;
| Rotom&lt;br /&gt;
| Remoat Island&lt;br /&gt;
| After defeating, it will move to the nearest enemy goal and give a quick boost to give instant scoring for 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Drednaw&lt;br /&gt;
| Remoat Island&lt;br /&gt;
| After defeating, you will receive a shield and everyone in your team gets an experience boost&lt;br /&gt;
|-&lt;br /&gt;
| Zapdos&lt;br /&gt;
| Remoat Island, Mer Stadium&lt;br /&gt;
| Ally Team Gets +20 Points, Scoring Goals is Easier&lt;br /&gt;
|-&lt;br /&gt;
| Regigigas&lt;br /&gt;
| Auroma Park&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Avalugg&lt;br /&gt;
| Shivre City&lt;br /&gt;
|After defeating, gives players an ice aura that slows opponents and gives your goal a shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beginner bonuses===&lt;br /&gt;
New accounts receive bonuses for a time, such as additional Battle Points for completing matches and [[List of events in Pokémon UNITE#14-Day Welcome Gifts|gifts for logging in for the first two weeks]]. At Trainer level five, players also unlock the Beginner Challenge, a set of missions that are only available for 30 days.&lt;br /&gt;
&lt;br /&gt;
*Login Bonuses -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| Day 1&lt;br /&gt;
| 680 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Day 2&lt;br /&gt;
| Alolan {{p|Ninetales}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|-&lt;br /&gt;
| Day 3&lt;br /&gt;
| Beach Style: Venusaur&lt;br /&gt;
|-&lt;br /&gt;
| Day 4&lt;br /&gt;
| 600 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 5&lt;br /&gt;
| Sporty Set: Headwear&lt;br /&gt;
|-&lt;br /&gt;
| Day 6&lt;br /&gt;
| Sporty Set: Innerwear&lt;br /&gt;
|-&lt;br /&gt;
| Day 7&lt;br /&gt;
| 880 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Day 8&lt;br /&gt;
| {{p|Cinderace}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|-&lt;br /&gt;
| Day 9&lt;br /&gt;
| 700 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 10&lt;br /&gt;
| Sporty Set: Bottoms&lt;br /&gt;
|-&lt;br /&gt;
| Day 11&lt;br /&gt;
| 700 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 12&lt;br /&gt;
| Sporty Set: Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Day 13&lt;br /&gt;
| 800 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 14&lt;br /&gt;
| {{p|Greninja}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Beginner Challenge -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Challenge&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Challenge Reward&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Day Reward&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 1&lt;br /&gt;
| Complete the Tutorial&amp;lt;br&amp;gt;(Basics 1 and 2)&lt;br /&gt;
| Muscle Band&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Headwear&lt;br /&gt;
|-&lt;br /&gt;
| Complete the Advanced 1 tutorial&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Obtain 3 Unite licenses&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Participate in a Standard Battle four times&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 2&lt;br /&gt;
| Complete the Advanced 2 tutorial&lt;br /&gt;
| Wise Glasses&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Innerwear&lt;br /&gt;
|-&lt;br /&gt;
| Score a total of 50 points&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Rotom and defeat it once, with you or one of your teammates dealing the final blow&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Zapdos and defeat it once, with you or one of your teamates dealing the final blow&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 3&lt;br /&gt;
| Reach Trainer level 9&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Bottoms&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 ranked match&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Score three goals in a single battle&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Knockout a total of 10 opponent Pokémon&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 4&lt;br /&gt;
| Participate in 1 battle with a Held Item&lt;br /&gt;
| Exp. Share&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Back Item&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 battle with a Battle Item&amp;lt;br&amp;gt;(Except Potion)&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Score 50 or more points in a single battle&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Make a total of 10 assists&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 5&lt;br /&gt;
| Participate in 1 Ranked Match&lt;br /&gt;
| Shell Bell&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Accessory&lt;br /&gt;
|-&lt;br /&gt;
| Score a total of 150 points in Ranked Matches&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Obtain one Fashion Item&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Score a single goal worth 30 or more points in a battle&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 6&lt;br /&gt;
| Reach Trainer level 13&lt;br /&gt;
| Assault Vest&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 battle as: Attacker&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 3 Ranked Matches&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Drednaw and defeat it once, with you or one of your teammates dealing the final blow&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 7&lt;br /&gt;
| Block one goal&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Unite License&lt;br /&gt;
|-&lt;br /&gt;
| Reach Great rank&amp;lt;br&amp;gt;(Rank level)&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Complete all beginner challenges up through day 6&lt;br /&gt;
| 50 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Become the MVP one time&lt;br /&gt;
| 50 Item Enhancers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]&amp;lt;br&amp;gt;{{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| [[File:UNITE Bulbasaur.png|x50px]]&amp;lt;br&amp;gt;{{p|Bulbasaur}}&amp;lt;br&amp;gt;Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Ivysaur}}&amp;lt;br&amp;gt;Evolves at Lv. 9&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Overgrow.png|x40px]] &#039;&#039;&#039;Overgrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When HP is low, increases all damage dealt.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also pulls enemies inward between the vines.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seed Bomb.png|x40px]] &#039;&#039;&#039;Seed Bomb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a large seed at the designated area, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Seed Bomb Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Giga Drain.png|x40px]] &#039;&#039;&#039;Giga Drain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, dealing damage to enemies in the area of effect, leaving them poisoned and decreasing their movement speed and Sp. Defense for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drain HP from enemies in the area of effect, dealing damage to them and restoring HP when this hits. Also reduces damage received for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Razor Leaf.png|x40px]] &#039;&#039;&#039;Razor Leaf&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launch many sharp-edged leaves in a quick succession of attacks, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Razor Leaf Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Solar Beam.png|x40px]] &#039;&#039;&#039;Solar Beam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Petal Dance.png|x40px]] &#039;&#039;&#039;Petal Dance&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast a bundled beam of light, dealing damage to enemies in a line.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Scatter petals around the user, increasing movement speed for a short time and dealing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Verdant Anger.png|x40px]] &#039;&#039;&#039;Verdant Anger&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launches a giant seed toward the designated area. The seed then splits apart, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&amp;lt;br&amp;gt;{{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| All-Rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Charmander.png|x50px]]&amp;lt;br&amp;gt;{{p|Charmander}}&amp;lt;br&amp;gt;Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Charmeleon}}&amp;lt;br&amp;gt;Evolves at Lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blaze.png|x40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;While at half HP or less, critical-hit rate is increased.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals continual damage. Deals increased damage to enemies that are burned and increases in range when the user evolves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Flame Burst.png|x40px]] &#039;&#039;&#039;Flame Burst&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a bursting flame. When this move hits, it leaves enemies burned and increases the user&#039;s movement speed for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Flame Burst Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flamethrower.png|x40px]] &#039;&#039;&#039;Flamethrower&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Punch.png|x40px]] &#039;&#039;&#039;Fire Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with an intense blast of fire. When this move hits, it leaves enemies burned and increases the user&#039;s movement speed for a short time.style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and the damage caused by burning.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Punch with a fiery fist, dealing damage and shoving enemies when it hits. Also leaves the enemies it shoves burned.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown every time a basic attack hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fire Spin.png|x40px]] &#039;&#039;&#039;Fire Spin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Encircles enemies in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of enemies for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fire Spin Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Blast.png|x40px]] &#039;&#039;&#039;Fire Blast&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flare Blitz.png|x40px]] &#039;&#039;&#039;Flare Blitz&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blasts intense, all-consuming fire, dealing damage over time to enemies while the flames continue to burn on the ground and decreasing the movement speed of enemies for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward cloaked in fire, granting the user a shield and throwing enemies hit.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases movement speed of enemies for a short time when they are thrown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seismic Slam.png|x40px]] &#039;&#039;&#039;Seismic Slam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly up into the air, allowing the user to move freely over obstacles. While this move is being used, basic attacks deal increased damage and leave enemies burned. In addition, when dealing damage to an enemy, recover HP. Using this move again on an enemy will grab it and slam it onto the ground.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&amp;lt;br&amp;gt;{{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Hip-Hop Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Static.png|x40px]] &#039;&#039;&#039;Static&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Paralyzes all enemies nearby for a short time when receiving damage. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also paralyzes enemies for a short time when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunder Shock.png|x40px]] &#039;&#039;&#039;Thunder Shock&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release electricity, dealing damage to enemies in the area of effect. Also paralyzes enemies for a short time.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Thunder Shock Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Electro Ball.png|x40px]] &#039;&#039;&#039;Electro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunder.png|x40px]] &#039;&#039;&#039;Thunder&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl an electric orb, dealing damage to enemies in the area of effect and leaving them paralyzed for a short time. This move&#039;s damage increases the lower the enemies remaining HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drop wicked thunderbolts, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of times this move attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Electro Web.png|x40px]] &#039;&#039;&#039;Electro Web&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks and captures enemies using an electric net, leaving them unable to move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Electro Web Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Tackle.png|x40px]] &#039;&#039;&#039;Volt Tackle&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunderbolt.png|x40px]] &#039;&#039;&#039;Thunderbolt&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user electrify itself and charge ahead, throwing opposing Pokémon.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a strong electric blast, dealing damage to enemies in the area of effect and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunderstorm.png|x40px]] &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks enemies near the user with tremendous bolts of lightning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&amp;lt;br&amp;gt;{{rf|Alolan}} {{p|Ninetales}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Coins/460 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{rf|Alolan}} {{p|Vulpix}}&amp;lt;br&amp;gt;Evolves at Lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Warning.png|x40px]] &#039;&#039;&#039;Snow Warning&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Causes snow to fall on an enemy, dealing damage to it and decreasing their movement speed for a short time. Boosted attacks and moves (except Aurora Veil) sling snow, and hitting the same target with snow multiple times will freeze it for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Powder Snow.png|x40px]] &#039;&#039;&#039;Powder Snow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly gust of powdery snow, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Powder Snow Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Avalanche.png|x40px]] &#039;&#039;&#039;Avalanche&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gush of chilly ice toward the designated area. The ice forms a wall that cannot be passed through on land. After a short time this wall melts and collapses, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a powerful cone of blinding light, leaving enemies unable to act when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt and stun duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Icy Wind.png|x40px]] &#039;&#039;&#039;Icy Wind&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gust of freezing air, dealing damage to enemies in the area of effect and decreases their movement speed for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Icy Wind Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blizzard.png|x40px]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aurora Veil.png|x40px]] &#039;&#039;&#039;Aurora Veil&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Summons a howling blizzard in two blasts in front of the user. The first blast deals damage to enemies in the area of effect and decreases their movement speed for a short time. The second blast deals damage to enemies in the area of effect and shoves them. If the second blast hits an obstacle, it also deals damage to enemies near the point of impact.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create an aurora around the user, reducing damage received by the user and nearby allies in the area of effet. While the user is inside the aurora, its movement speed is increased and its basic attacks become boosted attacks.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Further reduces damage allies receive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Globe.png|x40px]] &#039;&#039;&#039;Snow Globe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly snow and ice, dealing damage to enemies in the area of effect when it hits. Deals increased damage to enemies that are frozen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wigglytuff.png|x130px]]&amp;lt;br&amp;gt;{{p|Wigglytuff}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 4.5&lt;br /&gt;
| {{p|Jigglypuff}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cute Charm.png|x40px]] &#039;&#039;&#039;Cute Charm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When hit by an enemies attack at close range, make that enemy infatuated for a short time. Infatuated enemies become enthralled and approach Wigglytuff against their will. The effects of this ability have a cooldown and cannot trigger on the same enemy in quick succession.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing damage to enemies and spinning them around when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Pound.png|x40px]] &#039;&#039;&#039;Pound&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pound Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Double Slap.png|x40px]] &#039;&#039;&#039;Double Slap&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam 2.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased number of attacks.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Emit a powerful flash in the designated direction, dealing damage to enemies in the area of effect twice.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when the first hit of this move deals damage to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Defense Curl.png|x40px]] &#039;&#039;&#039;Defense Curl&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick roll, granting the user a shield and throwing any enemies hit by the roll. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Defense Curl Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Rollout.png|x40px]] &#039;&#039;&#039;Rollout&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sing.png|x40px]] &#039;&#039;&#039;Sing&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick roll, granting the user a shield. Also deals damage to enemies hit by the roll and throws them. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the length of time enemies are thrown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user sing, decreasing the movement speed of nearby enemies for a short time. Enemies that stay in the move&#039;s area of effect for a while are put to sleep for a short time, which also decreases their Defense and Sp. Defense.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased sleep duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Starlight Recital.png|x40px]] &#039;&#039;&#039;Starlight Recital&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Begin performing a recital, granting the user and nearby allies a shield as well as removing all status conditions from the affected allies and make them immune to hindrances for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Machamp.png|x130px]]&amp;lt;br&amp;gt;{{p|Machamp}}&lt;br /&gt;
&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| {{p|Machop}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Machoke}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| [[File:UNITE Machamp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Guts.png|x40px]] &#039;&#039;&#039;Guts&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases Attack when afflicted by a status condition.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage when it hits. This boosted attack also decreases the movement speed of enemies for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Karate Chop.png|x40px]] &#039;&#039;&#039;Karate Chop&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack opposing Pokémon with a sharp chop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Karate Chop Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Close Combat.png|x40px]] &#039;&#039;&#039;Close Combat&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cross Chop.png|x40px]] &#039;&#039;&#039;Cross Chop&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a series of punches in the designated direction, dealing increased damage with the last punch. The user can move while using this move and becomes immune to hindrances.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals increased damage to enemies that are afflicted by a status condition.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user deliver a double chop with forearms crossed while dashing forward. This increases the user&#039;s critical-hit rate.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Attack with each basic attack, up to a set max.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bulk Up.png|x40px]] &#039;&#039;&#039;Bulk Up&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Become immune to hindrances for a short time. Increases movement speed, basic attack speed, and Attack. The next basic attack also becomes a boosted attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulk Up Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dynamic Punch.png|x40px]] &#039;&#039;&#039;Dynamic Punch&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Submission.png|x40px]] &#039;&#039;&#039;Submission&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated location, dealing damage to enemies in the area of effect and leaving them unable to act when it hits. After using this move, the user becomes immune to hindrances, their movement speed and basic attack speed is increased. The next basic attack also becomes a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased Attack and movement speed.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases movement speed and become immune to hindrances. When the next basic attack hits, the attack deals increased damage and slams the enemy onto the ground, leaving it unable to act. Once this move ends, the user&#039;s critical-hit rate and basic attack speed are increased for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased critical-hit rate and basic attack speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Barrage Blow.png|x40px]] &#039;&#039;&#039;Barrage Blow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the user&#039;s movement speed, Attack, Defense, and Sp. Defense for a short time. If used again, unleash a combo attack, dealing damage to enemies in the area of effect and shoving them. The final blow deals an especially large amount of damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slowbro.png|x130px]]&amp;lt;br&amp;gt;{{p|Slowbro}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Slowpoke}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Oblivious.png|x40px]] &#039;&#039;&#039;Oblivious&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When Slowbro receives damage, the HP loss is gradual. When damaging an opponent with a move, restore some of the remaining gradual HP loss and decrease the target&#039;s Sp. Defense.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, deal damage to nearby opposing Pokémon and decrease their movement speed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Water Gun.png|x40px]] &#039;&#039;&#039;Water Gun&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slowbro channels a fierce stream of water which deals damage and lowers movement speed. Increase the area of effect and damage the longer this move is channeled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Water Gun Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Scald.png|x40px]] &#039;&#039;&#039;Scald&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf.png|x40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deal damage to opposing Pokémon and create steam when it hits. Opposing Pokémon inside the steam&#039;s area are left burned and have their movement speed decreased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward on a wave, dealing damage in an area and knock opponents back. This is followed by two more waves that deal damage and decrease enemy movement speed.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The second and third waves become larger and also knock enemies back like the firt wave.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slack Off.png|x40px]] &#039;&#039;&#039;Slack Off&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Lay down and take a rest, continuously regaining health. Damage taken will reduce the recovery effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slack Off Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Amnesia.png|x40px]] &#039;&#039;&#039;Amnesia&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Telekinesis.png|x40px]] &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Nullify some damage before it takes effect. For a short time after using this move, become immune to hindrances and gain increased defense. Also increase the damage dealt by the next use of Scald or Surf.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Sp. Attack.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Make opposing Pokémon float with psychic power. If used again, pull the opposing Pokémon toward the user.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased range and firing speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slowbeam.png|x40px]] &#039;&#039;&#039;Slowbeam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Stare at an enemy and attack continually, dealing damage and rooting them. Grants a shield and makes the user immune to hindrances while using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gengar.png|x130px]]&amp;lt;br&amp;gt;{{p|Gengar}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gastly}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Haunter}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Levitate.png|x40px]] &#039;&#039;&#039;Levitate&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases movement speed when out of combat. (8s after leaving combat)&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, lunging at an enemy and dealing damage.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Will-o-Wisp.png|x40px]] &#039;&#039;&#039;Will-o-Wisp&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot multiple sinister flames, dealing damage to enemies and leaving them burned when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Will-o-Wisp Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Shadow Ball.png|x40px]] &#039;&#039;&#039;Shadow Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb 2.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a shadowy blob at the target, decreasing the movement speed and Sp. Defense of enemies for a short time when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, leaving enemies poisoned when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased poison duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Lick.png|x40px]] &#039;&#039;&#039;Lick&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with the user&#039;s tongue and pulls enemies toward the user.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Lick Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dream Eater.png|x40px]] &#039;&#039;&#039;Dream Eater&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Hex.png|x40px]] &#039;&#039;&#039;Hex&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Puts enemies to sleep when it hits. If used again while a nearby enemy is asleep, the user appears behind the target and attacks, restoring HP and reducing the cooldown of Shadow Ball or Sludge Bomb.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and HP restored.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Disappear and move to the designated location, dealing damage to enemies in the area of effect when the user reappears. If this hits an enemy that is afflicted by a status condition, it deals increased damage and its cooldown is reduced.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Phantom Ambush.png|x40px]] &#039;&#039;&#039;Phantom Ambush&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated area and start sneaking with increased movement speed. If this move is used again, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Mr Mime.png|x130px]]&amp;lt;br&amp;gt;{{p|Mr. Mime}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Magician Style: 1,200 Gems/60 Holowear Tickets&lt;br /&gt;
| Supporter / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Mr Mime Outfit.png|x130px]]&amp;lt;br&amp;gt;Magician Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Filter.png|40px]] &#039;&#039;&#039;Filter&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Reduced damage received for a short time after using a move.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage and throwing enemies when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fake Out.png|40px]] &#039;&#039;&#039;Fake Out&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slap its hands together, shoving enemies in front of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fake Out Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Confusion.png|40px]] &#039;&#039;&#039;Confusion&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psychic.png|40px]] &#039;&#039;&#039;Psychic&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks straight in front of the user, dealing damage to enemies and shoving them. If an enemy shoved by this move hits an obstacle, it receives increased damage from this move and is left unable to act for a short time. If the enemy is currently guard-swapped, it is not shoved but receives increased damage from this move and is left unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Centers one telekinetic blast each on the user, any guard-swapped enemies, and any Light Screen or Barrier walls created by the user, damaging all enemies caught in the blasts and lowering their Sp. Defense for a short time. If an enemy is hit by multiple overlapping blasts, that enemy is also left unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Light Screen.png|40px]] &#039;&#039;&#039;Light Screen&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a wall of light in the designated area that prevents enemies from passing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Light Screen Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Barrier.png|40px]] &#039;&#039;&#039;Barrier&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Guard Swap.png|40px]] &#039;&#039;&#039;Guard Swap&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 2s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a translucent wall in the designated location that prevents enemies from passing. A maximum of two uses can be kept in reserve for this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the max number of uses that can be kept in reserve.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Swaps the user&#039;s Defense and Sp. Defense stats with those of another Pokémon for a short time when it hits. Swapping with an enemy deals damage over time and decreases their movement speed while increasing the user&#039;s movement speed for a short time. Swapping with an ally increases the movement speed of that ally and the user for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also continually restores the HP of the user and the ally while this move is in effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Showtime.png|40px]] &#039;&#039;&#039;Showtime&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated location and start a pantomime performance, dealing damage over time to enemies in the area of effect and leaving them unable to act for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Snorlax.png|x130px]]&amp;lt;br&amp;gt;{{p|Snorlax}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 2.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Snorlax Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gluttony.png|40px]] &#039;&#039;&#039;Gluttony&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases the effects gained from eating Berries.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Tackle.png|40px]] &#039;&#039;&#039;Tackle&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward belly first, dealing damage when it hits and shoving the first enemy it comes in contact with. After this move, the user&#039;s next basic attack becomes a boosted attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tackle Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Heavy Slam.png|40px]] &#039;&#039;&#039;Heavy Slam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flail.png|40px]] &#039;&#039;&#039;Flail&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user slam its heavy body down, dealing damage to enemies in the area of effect and throwing them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user flail about, increasing the user&#039;s basic attack damage the lower the user&#039;s HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage. If the user has low HP while using this move, its basic attacks that hit enemies will restore the user&#039;s HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rest.png|40px]] &#039;&#039;&#039;Rest&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user fall asleep on the spot and restores its HP. Blocks the movement of all enemies while this move is in effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rest Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Block.png|40px]] &#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Yawn.png|40px]] &#039;&#039;&#039;Yawn&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user spread its arms wide to create a wall and grants it a shield. Prevents enemies from passing through the wall and shoves them if they run into it.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces the damage the user receives while this move is in effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user let loose a huge yawn that lulls enemies into a sleepy haze, putting enemies hit by this move to sleep.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decrease the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Power Nap.png|40px]] &#039;&#039;&#039;Power Nap&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Go to sleep and begin snoring, dealing damage over time to enemies in the area of effect and throw them. While sleeping, become immune to hindrances and continually restore HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gardevoir.png|x130px]]&amp;lt;br&amp;gt;{{p|Gardevoir}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coind/460 Aeos Gems&amp;lt;br&amp;gt;Fashionable Style: 350 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| {{p|Ralts}}&amp;lt;br&amp;gt;Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Kirlia}}&amp;lt;br&amp;gt;Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Gardevoir Fashionable Style Holowear.png|x130px]]&amp;lt;br&amp;gt;Fashionable Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Synchronize.png|40px]] &#039;&#039;&#039;Synchronize&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When an enemy inflicts decreased movement speed or a damge-over-time condition on the Pokémon, the same is inflicted on that opponent. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to enemies in the area of effect and decreases their Sp. Defense for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Confusion 2.png|40px]] &#039;&#039;&#039;Confusion&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks straight in the designated direction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Confusion Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psychic 2.png|40px]] &#039;&#039;&#039;Psychic&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Moonblast.png|40px]] &#039;&#039;&#039;Moonblast&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After hitting an enemy or traveling its maximum distance, deals damage over time to enemies in the area of effect and decreases their movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user attack while moving back to create distance. When the move&#039;s blast hits, it deals damage to enemies in a cone and leaves the enemy closest to the user unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also grants a shield when this move is used.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Teleport.png|40px]] &#039;&#039;&#039;Teleport&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user warp to the designated area, increasing the damage dealt by one basic attack after warping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Teleport Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psyshock.png|40px]] &#039;&#039;&#039;Psyshock&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Future Sight.png|40px]] &#039;&#039;&#039;Future Sight&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks the designated location three times. This move&#039;s cooldown is reduced each time one of these attacks hits an enemy.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increase the damage this move deals each time one of its attacks hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Sets a delayed explosion. When the explosion hits an enemy, it reduces this move&#039;s cooldown.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reset this move&#039;s cooldown when the explosion hits an enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fairy Singularity.png|40px]] &#039;&#039;&#039;Fairy Singularity&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Warps Space in the designated area, drawing in enemies to the center. Shoves and deals damage to enemies the instant the warped space disappears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Absol.png|x130px]]&amp;lt;br&amp;gt;{{p|Absol}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Super Luck.png|40px]] &#039;&#039;&#039;Super Luck&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increased critical-hit rate.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing damage to enemies and lowering their Defense when it hits. If this boosted attack hits only a single target, it deals increased damage.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Feint.png|40px]] &#039;&#039;&#039;Feint&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash in an arc, attacking enemies that come in contact with Absol. This move ignores the defense stat and shield effects of enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Feint Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Night Slash.png|40px]] &#039;&#039;&#039;Night Slash&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pursuit.png|40px]] &#039;&#039;&#039;Pursuit&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash in an outward arc, dealing damage to enemies. If this first attack hits, a second attack can also be performed. The second attack has the user dash straight ahead, dealing damage to enemies and increasing the user&#039;s critical-hit rate. The lower the enemies HP, the more the user&#039;s critical-hit rate is increased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Using this move again will restore the user&#039;s HP.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash to the designated location and quickly charge an enemy with the next basic attack. If the basic attack lands from behind, its damage is increased and this move&#039;s cooldown is reduced.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased movement speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slash.png|40px]] &#039;&#039;&#039;Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slash with sharp claws in front of the user, increasing this move&#039;s critical-hit rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psycho Cut.png|40px]] &#039;&#039;&#039;Psycho Cut&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sucker Punch.png|40px]] &#039;&#039;&#039;Sucker Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with blades formed by psychic power that decrease the movement speed of enemies for a short time when this move hits. Also increases basic attack damage dealt to the affected enemy for up to 3 attacks after this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also increases movement speed for a short time when the user gets close to the enemy that this move hit.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Look for an opening to attack an enemy, decreasing the movement speed of the user and the target enemy for the duration. After a short time, charge forward to attack the enemy. However, if the user receives damage or gets attacked before it charges, attack immediately and shove the enemy.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases basic attack speed for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Midnight Slash.png|40px]] &#039;&#039;&#039;Midnight Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleashes a flurry of slashes in front of the user. This move ends by unleashing powerful blades of energy, dealing increased damage to enemies and shove them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Garchomp.png|x130px]]&amp;lt;br&amp;gt;{{p|Garchomp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gible}}&amp;lt;br&amp;gt;Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Gabite}}&amp;lt;br&amp;gt;Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Garchomp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rough Skin.png|40px]] &#039;&#039;&#039;Rough Skin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When struck by a melee attack, a portion of the damage received is reflected back at the attacker.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every fifth attack, dealing increased damage and restoring the user&#039;s HP. Every time a basic attack or move hits an enemy, basic attack speed is increased.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Sand Attack.png|40px]] &#039;&#039;&#039;Sand Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurls sand, narrowing the field of vision of enemies and decreases their movement speed for a short time. Also increases movement speed and basic attack speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sand Attack Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dig.png|40px]] &#039;&#039;&#039;Dig&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dragon Rush.png|40px]] &#039;&#039;&#039;Dragon Rush&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Burrow underground and move quickly in the designated direction, jumping out when coming in contact with an enemy or when traveling the maximum distance. This jump deals damage to enemies in the area of effect and throws them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Damage received is reduced for a short time after jumping out of the ground.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Back up to create distance before diving to attack in the designated direction, shoving enemies. The user can use Dragon Claw while creating distance at the start of this move to create a combo attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the movement speed of enemies for a short time when they are shoved the maximum distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bulldoze.png|40px]] &#039;&#039;&#039;Bulldoze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Stomp down on the ground, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulldoze Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Earthquake.png|40px]] &#039;&#039;&#039;Earthquake&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dragon Claw.png|40px]] &#039;&#039;&#039;Dragon Claw&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump high into the air and crash forcefully to the ground, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decrease the movement speed of enemies for a short time if they are in this move&#039;s area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack twice in front of itself using its claws. The first attack deals damage to enemies and throws them. The second attack deals increased damage. After the move ends, basic attack speed is increased for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increase damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Livid Outrage.png|40px]] &#039;&#039;&#039;Livid Outrage&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user unleash a powerful chain attack while dashing forward. The final attack throws enemies but also leaves the user unable to act for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Lucario.png|x130px]]&amp;lt;br&amp;gt;{{p|Lucario}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 3.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Steadfast.png|40px]] &#039;&#039;&#039;Steadfast&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While at low HP, gain a shield and increased movement speed.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, performing a combo attack with a bone. Deals damage to enemies in the area of effect and throws them.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Quick Attack.png|40px]] &#039;&#039;&#039;Quick Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user lunge forward at a speed that makes it almost invisible, dealing damage to enemies it comes in contact with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Quick Attack Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Extreme Speed.png|40px]] &#039;&#039;&#039;Extreme Speed&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Power-Up Punch.png|40px]] &#039;&#039;&#039;Power-Up Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward with breathtaking speed. If this move hits an enemy from point-blank range, its cooldown is reset and it restores the user&#039;s HP. However, the cooldown cannot be continually reset by using this move on the same enemy multiple times in succession.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Attack for a short time when this move is used.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charges power before unleashing a powerful attack. While the user is charging power, its movement speed is decreased but its Attack slowly increases and the damage it receives is reduced. The user then charges in the designated direction and releases this move, dealing more damage the lower the enemies remaining HP is. The next basic attack becomes a boosted attack if the move hits. This move&#039;s cooldown is reduced every time one of the user&#039;s moves hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Become immune to hindrances while charging power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Meteor Mash.png|40px]] &#039;&#039;&#039;Meteor Mash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast forward with a punch like a comet, dealing damage to enemies and shoving them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Meteor Mash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Bone Rush.png|40px]] &#039;&#039;&#039;Bone Rush&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Close Combat 2.png|40px]] &#039;&#039;&#039;Close Combat&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Performs a combo attack with a bone, dealing multiple damaging blows to enemies and shoving them. The final attack sends the bone flying. If used again while the bone is traveling, the user rushes to the location of the bone, dealing damage to nearby enemies.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Using this move again will reset the cooldown for Extreme Speed or Power-Up Punch.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a combo attack, dealing multiple blows to enemies and shoving them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Aura Cannon.png|40px]] &#039;&#039;&#039;Aura Cannon&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals damage to enemies in the area of effect. Increases the damage dealt by the user&#039;s next Power-Up Punch after using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Crustle.png|x130px]]&amp;lt;br&amp;gt;{{p|Crustle}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Dwebble}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Sturdy.png|40px]] &#039;&#039;&#039;Sturdy&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When losing a certain amount of HP, Defense and Sp. Defense are increased. (Stacks up to 10 times based on remaining HP).&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rock Slide.png|40px]] &#039;&#039;&#039;Rock Slide&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drops large rocks on the designated area. When this move hits, it deals damage to enemies in the area of effect and leaves them unable to act for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rock Slide Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Rock Tomb.png|40px]] &#039;&#039;&#039;Rock Tomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Shell Smash.png|40px]] &#039;&#039;&#039;Shell Smash&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Splits open the ground toward the designated area, dealing damage to enemies in the area of effect and creating a barricade of rock. Activating this move again removes the barricade.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Convert a set percentage of Defense and Sp. Defense into Attack and Sp. Attack and increase movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased conversion rate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fury Cutter.png|40px]] &#039;&#039;&#039;Fury Cutter&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 3.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slashes enemies with claws, dealing damage to them. Hitting the same enemy multiple times in succession with this move increases the damage dealt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fury Cutter Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Stealth Rock.png|40px]] &#039;&#039;&#039;Stealth Rock&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE X-Scissor.png|40px]] &#039;&#039;&#039;X-Scissor&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throws many small rocks. When a rock hits an enemy or when the rocks have flown their full distance, a zone of many levitating rocks is created dealing slowly-increasing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the duration of this move&#039;s effects and decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash forward with crossed claws, dealing damage to enemies multiple times and shoving them. Leaves enemies unable to act if they hit an object when shoved.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rubble Rouser.png|40px]] &#039;&#039;&#039;Rubble Rouser&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Gain a shield for a short time and leave nearby enemies unable to act, dealing damage over time to them. If the user receives damage while this move is in effect, the move deals additional hits to nearby enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Greninja.png|x130px]]&amp;lt;br&amp;gt;{{p|Greninja}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Hero Style: 1,050 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Froakie}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Frogadier}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Greninja Outfit.png|x130px]]&amp;lt;br&amp;gt;Hero Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Torrent.png|40px]] &#039;&#039;&#039;Torrent&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While HP is at 50% or less, Attack and movement speed are increased.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack every third attack. At long range, a boosted attack deals increased damage to enemies and decreases their movement speed for a short time. At close range, a boosted attack deals more damage the lower the enemies remaining HP is.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bubble.png|40px]] &#039;&#039;&#039;Bubble&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a spray of bubbles, decreasing the movement speed of enemies when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bubble Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Water Shuriken.png|40px]] &#039;&#039;&#039;Water Shuriken&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf 2.png|40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throw shurikens made of water in quick succession. Decreases the movement speed of enemies for a short time and restores the user&#039;s HP when it hits. Also increases the user&#039;s movement speed while using this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of shurikens thrown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ride a wave, dealing damage to enemies and restoring the user&#039;s HP. If this move knocks out an enemy, its cooldown is reset. In addition, this move deals increased damage to enemies with low HP.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Substitute.png|40px]] &#039;&#039;&#039;Substitute&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Leaves behind a substitute doll for the user while it&#039;s moving forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Substitute Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Double Team.png|40px]] &#039;&#039;&#039;Double Team&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Smokescreen.png|40px]] &#039;&#039;&#039;Smokescreen&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Quickly moves the user away from the current position, creating illusory copies of it to aid in battle.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a smokescreen and has the user roll away from its current location. Immediately afterward, the user begins sneaking and has its movement speed increased for a short time. This also makes its next basic attack a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased attack for a short time when the user stops sneaking.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Waterburst Shuriken.png|40px]] &#039;&#039;&#039;Waterburst Shuriken&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throw a giant water shuriken toward the designated area, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time when this move hits. The water shuriken then immediately explodes, dealing damage to enemies in the area of effect and throws them. Once this move ends, the user may jump in a designated direction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Talonflame.png|x130px]]&amp;lt;br&amp;gt;{{p|Talonflame}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Pilot Style: 88 Holowear Tickets&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 5&amp;lt;br&amp;gt;Scoring: 3.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Fletchling}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Fletchinder}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Talonflame Outfit.png|x130px]]&amp;lt;br&amp;gt;Pilot Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gale Wings.png|40px]] &#039;&#039;&#039;Gale Wings&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While at high HP, movement speed is increased.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack every third attack, creating a fiery whirlwind that deals damage to enemies in the area of effect. This boosted attack remains readied even after leaving combat for a prolonged period of time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Peck.png|40px]] &#039;&#039;&#039;Peck&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly toward an enemy and attack 3 times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Peck Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flame Charge.png|40px]] &#039;&#039;&#039;Flame Charge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aerial Ace.png|40px]] &#039;&#039;&#039;Aerial Ace&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly in the designated direction while cloaked in flame, attacking enemies in the path. This also increases the movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After this move hits, moves and basic attacks partially ignore defense.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly at the designated enemy, dealing damage. Also makes the next basic attack a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Acrobatics.png|40px]] &#039;&#039;&#039;Acrobatics&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly toward the designated area and attack multiple times. Escape in a direction of your choice after using this move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Acrobatics Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fly.png|40px]] &#039;&#039;&#039;Fly&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Brave Bird.png|40px]] &#039;&#039;&#039;Brave Bird&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly up into the sky. Using this move again will cause you to dive to the designated area and attack, dealing damage to enemies in the area of effect. Your next basic attack becomes a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also throws enemies when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dive to the designated location while cloaked in flame, dealing damage to enemies in the area of effect. Also deals recoil damage to the user when it hits. Performing a boosted attack within a set amount of time after this move hits will reset the cooldown of Flame Charge or Aerial Ace.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced recoil damage taken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Flame Sweep.png|40px]] &#039;&#039;&#039;Flame Sweep&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform an aerial somersault before charging forawrd, dealing damage to enemies in this move&#039;s path and shoving them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Zeraora.png|x130px]]&amp;lt;br&amp;gt;{{p|Zeraora}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: Not Available for Purchase&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Volt Absorb.png|40px]] &#039;&#039;&#039;Volt Absorb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Gain an electric charge when receiving damage, converting a portion of that damage into additional Attack.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage and paralyzing the enemy while restoring some of Zeraora&#039;s HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Agility.png|40px]] &#039;&#039;&#039;Agility&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick dash and increase basic attack speed for a short time afterward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Agility Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Switch.png|40px]] &#039;&#039;&#039;Volt Switch&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Spark.png|40px]] &#039;&#039;&#039;Spark&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a high-speed dash, dealing damage to enemies hit and increase basic attack speed for a short time. Using this move again within a set period of time will allow the user to immediately dash back to the original position.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and basic attack speed buff duration.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Leap at an enemy dealing damage to them. If using your basic attack before reaching the targeted enemy, instead leap at the closest enemy and deal damage to it. This move can be used 3 times before going on cooldown.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also restore HP if performing a basic attack before reaching the targeted enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slash 2.png|40px]] &#039;&#039;&#039;Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Pounce at an enemy and attack with sharp claws. This move&#039;s final attack throws enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Discharge.png|40px]] &#039;&#039;&#039;Discharge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Wild Charge.png|40px]] &#039;&#039;&#039;Wild Charge&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release an electrical discharge, dealing damage to nearby enemies and grant the user a shield when it hits. If this move hits enemies that are paralyzed, it pulls them in toward the user once the move ends, dealing damage to them once again and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge in the designated direction. If this move hits an enemy, unleash a combo attack that also deals a set amount of damage to itself. If the user hit an enemy with Volt Switch, Spark, or a boosted attack before using this move, the number of attacks in the combo is increased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also deals damage to nearby enemies when this hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Plasma Gale.png|40px]] &#039;&#039;&#039;Plasma Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a blast of lightning, dealing damage to enemies in the area of effect and throw them. This also creates a zone of plasma that increases the user&#039;s basic attack range and damage dealt while inside this zone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cinderace.png|x130px]]&amp;lt;br&amp;gt;{{p|Cinderace}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Captain Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Scorbunny}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Raboot}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Cinderace Outfit.png|x130px]]&amp;lt;br&amp;gt;Captain Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blaze 2.png|40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When using a move, the next basic attack becomes a boosted attack. When hitting an enemy with a basic attack or move, a cinder is placed on that enemy. Attacking a cindered enemy a certain number of times will cause the cinder to flare, dealing damage to the enemy. When at half HP or less, critical-hit rate and basic attack speed are increased for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Ember.png|40px]] &#039;&#039;&#039;Ember&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot out a small flame, dealing damage to enemies, leaving them burned and decreasing their Attack for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ember Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pyro Ball.png|40px]] &#039;&#039;&#039;Pyro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blaze Kick.png|40px]] &#039;&#039;&#039;Blaze Kick&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Kick a ball of flame in the designated direction, dealing damage to enemies and leaving them burned for a short time when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces the cooldown of Flame Charge or Feint when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a fiery flying kick. This move is always a critical hit, and it shoves enemies and leaves them burned for a short time. In addition, become immune to hindrances while using this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases basic attack speed for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Low Sweep.png|40px]] &#039;&#039;&#039;Low Sweep&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Make a swift low sweep in the designated direction, dealing damage to any enemy it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Low Sweep Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flame Charge 2.png|40px]] &#039;&#039;&#039;Flame Charge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Feint 2.png|40px]] &#039;&#039;&#039;Feint&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward cloaked in flame, dealing damage to any enemy hit.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The next boosted attack after this move ends also decreases the movement speed of enemies hit for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases movement speed for a short time and become invincible.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After this move is used, basic attacks that hit enemies restore HP (up to 3 times).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blazing Bicycle Kick.png|40px]] &#039;&#039;&#039;Blazing Bicycle Kick&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a giant ball of flame and kick it toward the designated location. The ball releases a fierce shock wave that deals damage to enemies in the area of effect. Also increases movement speed for a short time when it hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eldegoss.png|x130px]]&amp;lt;br&amp;gt;{{p|Eldegoss}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Gossifleur}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cotton Down.png|40px]] &#039;&#039;&#039;Cotton Down&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Damages an enemy and decreases its movement speed for a short time after receiving a certain amount of damage. When that happens, also recover HP and gain increased movement speed for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, attaching a bit of cotton fluff to the enemy. The user&#039;s basic attacks against an enemy with cotton fluff on it deal increased damage and decreases the enemies movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Leafage.png|40px]] &#039;&#039;&#039;Leafage&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Pelt the target with leaves, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Leafage Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pollen Puff.png|40px]] &#039;&#039;&#039;Pollen Puff&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Leaf Tornado.png|40px]] &#039;&#039;&#039;Leaf Tornado&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throws a Pollen Puff, which attaches to an enemy. The Pollen Puff restores HP for allies and deals damage to enemies.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;If a Pollen Puff attaches to enemies, it also deals them damage over time. If a Pollen Puff attaches to an ally, it also reduces the damage they receive.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a tornado of sharp leaves, leaving a path in its wake that increases ally movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the accuracy of enemies for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Synthesis.png|40px]] &#039;&#039;&#039;Synthesis&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Restores the HP of the user and nearby allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Synthesis Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cotton Guard.png|40px]] &#039;&#039;&#039;Cotton Guard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cotton Spore.png|40px]] &#039;&#039;&#039;Cotton Spore&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Protects the user and nearby allies with cotton. The cotton absorbs damage and when the move ends, the cotton restores some HP.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also increases the user&#039;s movement speed while using this move.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Gathers spores around the user, increasing the user&#039;s movement speed while this move is in effect. The spores burst after a short time, dealing damage to enemies in the area of effect, throwing them, and decreasing their movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced damage taken while using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cotton Cloud Crash.png|40px]] &#039;&#039;&#039;Cotton Cloud Crash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Float into the air and become invincible. If used again, pound the ground, attacking and shoving enemies and restoring HP to allies in the area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cramorant.png|x130px]]&amp;lt;br&amp;gt;{{p|Cramorant}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gulp Missle.png|40px]] &#039;&#039;&#039;Gulp Missle&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When Cramorant uses a move, it catches some form of prey in its mouth. Afterward, when Cramorant receives damage, it spits the prey out as a counterattack at an enemy. The type of prey and effect differ based on the user&#039;s HP.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every fourth attack. This boosted attack spits Arrokuda or other Pokémon at the enemy and deals area damage near the target when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Whirlpool.png|40px]] &#039;&#039;&#039;Whirlpool&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a whirlpool that deals damage to enemies in the area of effect. The area of effect slowly shrinks, but the damage dealt slowly increases. Just before the whirlpool disappears, it decreases the movement speed of enemies in the area of effect for a short time. The user can also catch Arrokuda or other prey by entering the whirlpool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Whirlpool Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf 3.png|40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dive.png|40px]] &#039;&#039;&#039;Dive&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with a wave that deals damage to enemies. Once the wave has traveled its full distance, it returns the way it came, dealing damage to enemies once again and pulling them back with the wave. The user can also catch Arrokuda or other prey by entering the wave.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When the first wave hits enemies, it also decreases their movement speed for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 1.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Changes the designated area into a puddle and has the user dive to that area, dealing damage to enemies and shoving them when they&#039;re hit. The user also catches Arrokuda or other wild Pokémon as they emerge from the puddle. A maximum of 3 uses can be kept in reserve for this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Feather Dance.png|40px]] &#039;&#039;&#039;Feather Dance&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the Attack and movement speed of enemies for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Feather Dance Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Hurricane.png|40px]] &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Air Slash.png|40px]] &#039;&#039;&#039;Air Slash&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a fierce wind, dealing damage to enemies that get caught in it and throw them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the user&#039;s movement speed for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot out many blades of air while moving backward to create distance. Deals damage to enemies in the area of effect and reduces this move&#039;s cooldown when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Restores the user&#039;s HP every time a blade of air hits an enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gatling Gulp Missile.png|40px]] &#039;&#039;&#039;Gatling Gulp Missile&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a puddle at the user&#039;s current location. The user continuously uses its mouth to grab Arrokuda from the puddle and spits them out to attack the nearest enemy. The user cannot move or use other moves while this move is in effect.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Defender&lt;br /&gt;
| Offense: 2&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Squirtle}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Wartortle}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
{{incomplete|section|needs=Need Map images and Auroma Park team size}}&lt;br /&gt;
Unite Battles take place in various places on [[Aeos Island]] due to the Aeos energy that is found there. The Aeos Research Institute studies Aeos energy and is headed by [[Professor Phorus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Remoat Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Remoat Stadium]]&lt;br /&gt;
| 5-on-5&amp;lt;br&amp;gt;Five goals per team&amp;lt;br&amp;gt;Used in Standard Battle and Random Match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Auroma Park.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Auroma Park]]&lt;br /&gt;
| 3-on-3&amp;lt;br&amp;gt;Two shared goal zones&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Shivre City.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Shivre City]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;One goal zone each&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Mer Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Mer Stadium]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;Three goal zones per team&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Held Items===&lt;br /&gt;
{{incomplete|section|needs=Need Flat Stats level 1(X) and level 20(Y) numbers}}&lt;br /&gt;
Each trainer&#039;s Pokemon can hold up to 3 held items. These items can be upgraded through grades 1-20. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Held Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Upgrade Effects&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:180px;&amp;quot; | Flat Stats&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Aeos Cookie Sprite.png|45px]]&lt;br /&gt;
Aeos Cookie&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;When you score a goal, your maximum HP is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;100 / 150 / 200 Max HP&lt;br /&gt;
| HP +8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Attack Weight.png|45px]]&lt;br /&gt;
Attack Weight&lt;br /&gt;
| Attack +18&amp;lt;br&amp;gt;When you score a goal, your Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;6 / 9 / 12 Attack&lt;br /&gt;
| Attack +0.6&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Special Attack Specs.png|45px]]&lt;br /&gt;
Special Attack Specs&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;When you score a goal, your Sp. Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;8 / 12 / 16 Sp. Attack&lt;br /&gt;
| Sp. Atk +0.8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Shell Bell.png|45px]]&lt;br /&gt;
Shell Bell&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;Recover HP when successfully landing a move. The higher your Sp. Attack, the more HP recovered. (10s Cooldown)&amp;lt;br&amp;gt;45 / 60 / 75 HP&lt;br /&gt;
| Sp.Atk +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Cooldown -X%&amp;gt;-Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Float Stone.png|45px]]&lt;br /&gt;
Float Stone&lt;br /&gt;
| Attack +24&amp;lt;br&amp;gt;Speed +120&amp;lt;br&amp;gt;Increases movement speed while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;10% / 15% / 20% speed&lt;br /&gt;
| Attack +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +X&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Muscle Band.png|45px]]&lt;br /&gt;
Muscle Band&lt;br /&gt;
| Attack +15&amp;lt;br&amp;gt;Attack Speed +7.5%&amp;lt;br&amp;gt;Deal additional damage with basic attacks based on the target&#039;s remaining HP.&amp;lt;br&amp;gt;1% / 2% / 3% remaining HP&lt;br /&gt;
| Attack +1&amp;gt;+Y&amp;lt;br&amp;gt;Basic Attack Speed +0%&amp;gt;+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Scope Lens.png|45px]]&lt;br /&gt;
Scope Lens&lt;br /&gt;
| Critical-Hit Chance +6%&amp;lt;br&amp;gt;Critical-Hit Damage +12%&amp;lt;br&amp;gt;Increases the damage of basic attack critical hits. The higher your Attack, the more the damage is increased.&lt;br /&gt;
| Critical-Hit Rate +0.4%&amp;gt;+Y%&amp;lt;br&amp;gt;Critical-Hit Damage +0%+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wise Glasses.png|45px]]&lt;br /&gt;
Wise Glasses&lt;br /&gt;
| Sp. Attack +39&amp;lt;br&amp;gt;Further increase Sp. Attack damage.&amp;lt;br&amp;gt;3% / 5% / 7% Sp. Attack&lt;br /&gt;
| Sp. Atk +10&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Leftovers.png|45px]]&lt;br /&gt;
Leftovers&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;HP Recovery +9&amp;lt;br&amp;gt;Recovers health over time while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;1% / 1.50% / 2% max HP/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;HP Recovery +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Exp Share.png|45px]]&lt;br /&gt;
Exp Share&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Speed +150&amp;lt;br&amp;gt;Bonus experience every second while you&#039;re the lowest-leveled Pokémon on your team. However, you will no longer receive shared EXP from allies defeating wild Pokémon.&amp;lt;br&amp;gt;2 / 3 / 4 exp/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Focus Band.png|45px]]&lt;br /&gt;
Focus Band&lt;br /&gt;
| Sp. Defense +30&amp;lt;br&amp;gt;Defense +30&amp;lt;br&amp;gt;When dropping to low HP, recover HP lost each second for 3s. (90s cooldown)&amp;lt;br&amp;gt;8% / 11% / 14% HP lost&lt;br /&gt;
| Defense +2&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Energy Amplifier.png|45px]]&lt;br /&gt;
Energy Amplifier&lt;br /&gt;
| Energy Gather Rate +6%&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;After using your Unite move, deal increased damage for a short time. (4s duration)&amp;lt;br&amp;gt;7% / 14% / 21% damage&lt;br /&gt;
| Unite Move Charge Rate +0.4%&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Buddy Barrier.png|45px]]&lt;br /&gt;
Buddy Barrier&lt;br /&gt;
| HP +600&amp;lt;br&amp;gt;Grant a shield to you and a nearby ally Pokémon with the lowest HP when using your Unite Move. (8s duration)&amp;lt;br&amp;gt;20% / 30% / 40% of HP&lt;br /&gt;
| HP +20&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Score Shield.png|45px]]&lt;br /&gt;
Score Shield&lt;br /&gt;
| HP +450&amp;lt;br&amp;gt;Shields you while you attempt to score a goal. Scoring cannot be interrupted while the shield remains active. (6s cooldown)&amp;lt;br&amp;gt;5% / 7.50% / 10% of HP&lt;br /&gt;
| HP +15&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Assault Vest.png|45px]]&lt;br /&gt;
Assault Vest&lt;br /&gt;
| HP +270&amp;lt;br&amp;gt;Sp. Defense +42&amp;lt;br&amp;gt;Gain a shield against Sp. Attack damage while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;9% / 12% / 15% of HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Rocky Helmet.png|45px]]&lt;br /&gt;
Rocky Helmet&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Defense +42&amp;lt;br&amp;gt;After absorbing enough damage, deal percent damage based on your max HP to nearby opponents.&amp;lt;br&amp;gt;3% / 4% / 5% max HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle Items===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Battle Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Cooldown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Potion.png|45px]]&lt;br /&gt;
Potion&lt;br /&gt;
| Restores some of your Pokémon&#039;s HP.&lt;br /&gt;
| 30s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Attack.png|45px]]&lt;br /&gt;
X Attack&lt;br /&gt;
| Raises your Pokémon&#039;s Attack and Sp. Atk for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Speed.png|45px]]&lt;br /&gt;
X Speed&lt;br /&gt;
| Raises your Pokémon&#039;s movement speed and become immune to move speed reduction for a short time.&lt;br /&gt;
| 50s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Fluffy Tail.png|45px]]&lt;br /&gt;
Fluffy Tail&lt;br /&gt;
| Incapacitate a wild Pokémon and increase damage dealt to it&lt;br /&gt;
| 25s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eject Button.png|45px]]&lt;br /&gt;
Eject Button&lt;br /&gt;
| Quickly move in a designated direction.&lt;br /&gt;
| 55s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slow Smoke.png|45px]]&lt;br /&gt;
Slow Smoke&lt;br /&gt;
| Create a ring of smoke around your Pokémon, greatly slowing enemies within.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Full Heal.png|45px]]&lt;br /&gt;
Full Heal&lt;br /&gt;
| Remove all status conditions and become immune to hindrances for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Goal-Getter.png|45px]]&lt;br /&gt;
Goal-Getter&lt;br /&gt;
| Doubles goal scoring speed for a short time.&lt;br /&gt;
| 120s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainer==&lt;br /&gt;
===Level===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Exp Required&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 250&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 450&lt;br /&gt;
| Potion&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 700&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 950&lt;br /&gt;
| Unlocked Ranked Mode&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1,400&lt;br /&gt;
| X Attack&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 2,050&lt;br /&gt;
| X Speed&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 2,900&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 3,950&lt;br /&gt;
| Fluffy Tail&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5,200&lt;br /&gt;
| Eject Button&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6,650&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 8,300&lt;br /&gt;
| Slow Smoke&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 10,150&lt;br /&gt;
| Full Heal&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 12,200&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 14,400&lt;br /&gt;
| Goal Getter&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 16,750&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 19,250&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 21,900&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 24,700&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 28,050&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 31,950&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 36,400&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 41,400&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 46,950&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 52,550&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 58,200&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 63,900&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 69,650&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 75,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 81,350&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 87,350&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 93,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 99,650&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 105,950&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| 112,300&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 118,700&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 125,150&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 131,650&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 138,600&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Closet===&lt;br /&gt;
* Bags&lt;br /&gt;
* Bottoms&lt;br /&gt;
* Gloves&lt;br /&gt;
* Hats&lt;br /&gt;
* Jackets&lt;br /&gt;
* Sets&lt;br /&gt;
* Shirts&lt;br /&gt;
* Shoes&lt;br /&gt;
* Socks&lt;br /&gt;
&lt;br /&gt;
==Battle Pass==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Season 1 First Half&lt;br /&gt;
Duration: July 21, 2021 - September 21, 2021&lt;br /&gt;
&lt;br /&gt;
===Battle Pass Rewards===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Rewards&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Free?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Hip-Hop Style: Pikachu&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Vivid Set: Headwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Vivid Set: Shoes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Vivid Set: Bottoms&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Vivid Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Socks (Off-White)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Canvas High-Tops (Yellow)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Egg-Shaped Backpack (White)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Star Hoodie (Lime Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Sandals (Orange)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Knee-High Socks (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| High-Top Sneakers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Overalls (Indigo)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Skinny Pants (Gray)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| Design Socks (Black)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Turtleneck Sweater (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Gingham Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Energy Rewards==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Available when Level 5&lt;br /&gt;
&lt;br /&gt;
==Medals==&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
{{main|List of events in Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Items in Pokémon UNITE are bought with three currencies: Aeos coins, Aeos tickets, and Aeos gems. Aeos coins buy Pokémon licenses, battle items, and hold items. Aeos tickets buy fashion items, battle and hold items, and other items such as boost cards and item enhancers. Aeos gems can buy licenses, fashion items, boost and rename cards, energy tanks, and [[Holowear]]. They can also be used in place of Aeos tickets if the player does not have enough. In such cases, an Aeos gem is worth ten Aeos tickets. There are also specific tickets for fashion and Holowear that can only be used for specific items.&lt;br /&gt;
&lt;br /&gt;
Aeos coins are obtained through battles, though are restricted to 2,100 per week. Aeos tickets are obtained as ranked match season rewards. Both can also be given to players through [[List of events in Pokémon UNITE|events]]. Fashion and Holowear tickets can be found in battle pass prize boxes and as energy rewards.&lt;br /&gt;
&lt;br /&gt;
===Aeos gems===&lt;br /&gt;
Aeos gems are a premium currency that can only be obtained by buying them with real money.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | US&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Canada&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Eurozone&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | UK&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Australia&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Japan&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Hong Kong&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Taiwan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 60 gems&lt;br /&gt;
| $0.99 || $1.39 || 1.09 €|| £0.99 || $1.49|| || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 245 gems&lt;br /&gt;
| $3.99 || $5.49 || 4.49 € || £3.99 || $5.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 490 gems&lt;br /&gt;
| $7.99 || $10.99 || 8.99 € || £7.99 || $12.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1,220 gems&lt;br /&gt;
| $19.99 || $27.99 || 21.99 € || £19.99 || $30.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2,450 gems&lt;br /&gt;
| $39.99 || $54.99 || 43.99 € || £38.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3,050 gems&lt;br /&gt;
| $49.99 || $69.99 || 54.99 € || £48.99 || $79.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6,000 gems&lt;br /&gt;
| $99.99 || $139.99|| 109.99 € || £99.99 || $159.99 || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&amp;lt;!--===iOS===--&amp;gt;&lt;br /&gt;
===Android===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| N/A&lt;br /&gt;
| February 15, 2021&lt;br /&gt;
|&lt;br /&gt;
* Alpha test&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo Switch===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| July 21, 2021&lt;br /&gt;
|&lt;br /&gt;
* Initial release&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1.3&lt;br /&gt;
| July 28, 2021&lt;br /&gt;
|&lt;br /&gt;
* Gardevoir arrives to Aeos Island tonight at midnight PDT!&lt;br /&gt;
* Along with the release of Gardevoir, we&#039;ll be addressing a few bugs including an issue with the Muscle Band not acting as intended when equipped by Charizard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Pokémon UNITE will support cross-platform play.&lt;br /&gt;
&lt;br /&gt;
The beta test (March 2021) was played on:&lt;br /&gt;
* Android devices: 3 GB of RAM or more and {{wp|Android Lollipop|Android 5.0}} and up. Canada exclusive.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trailers==&lt;br /&gt;
===Teaser===&lt;br /&gt;
{{youtubevid|sPTK1dvr6lg|Pokemon|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
===Cinematic trailer===&lt;br /&gt;
{{youtubevid|MZ0LmFx-tRs|Pokemonunite|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon UNITE logo CN.png|Simplified Chinese logo&lt;br /&gt;
Pokémon UNITE icon.png|Home Menu icon&lt;br /&gt;
Pokémon UNITE beta icon.png|Beta test icon&lt;br /&gt;
Pokémon UNITE network test icon.png|Network test icon&lt;br /&gt;
Pokémon UNITE key art.png|Key art&lt;br /&gt;
UNITE Erbie.png|[[Erbie]]&lt;br /&gt;
UNITE Professor Phorus.png|[[Professor Phorus]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{orange color}}|bordercolor={{dragon color light}}&lt;br /&gt;
|zh_yue={{tt|Pokémon UNITE（寶可夢大集結）|Pokémon UNITE}}&lt;br /&gt;
|zh_cmn={{tt|Pokémon UNITE（寶可夢大集結）&amp;lt;br&amp;gt;宝可梦大集结|Pokémon UNITE}}&lt;br /&gt;
|fr=Pokémon UNITE&lt;br /&gt;
|de=Pokémon UNITE&lt;br /&gt;
|it=Pokémon UNITE&lt;br /&gt;
|ko={{tt|Pokémon UNITE|포켓몬 유나이트}}&lt;br /&gt;
|es=Pokémon UNITE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://unite.qq.com/ Official Mainland Chinese website]&lt;br /&gt;
* [https://play.google.com/store/apps/details?id=jp.pokemon.pokemonunite Pokémon UNITE on Google Play]&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon UNITE]]&lt;br /&gt;
[[es:Pokémon UNITE]]&lt;br /&gt;
[[fr:Pokémon UNITE]]&lt;br /&gt;
[[it:Pokémon UNITE]]&lt;br /&gt;
[[ja:Pokémon UNITE]]&lt;br /&gt;
[[zh:宝可梦大集结]]&lt;/div&gt;</summary>
		<author><name>Frobotics</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3383018</id>
		<title>Pokémon UNITE</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3383018"/>
		<updated>2021-08-02T17:45:46Z</updated>

		<summary type="html">&lt;p&gt;Frobotics: /* Ranked Battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|colorscheme=orange&lt;br /&gt;
|bordercolorscheme=dragon&lt;br /&gt;
|name=Pokémon UNITE&lt;br /&gt;
|jname=Pokémon UNITE&lt;br /&gt;
|boxart=Pokémon UNITE logo.png&lt;br /&gt;
|caption=Logo of Pokémon UNITE&lt;br /&gt;
|platform=[[Nintendo Switch]], {{wp|iOS}}, {{wp|Android}}&lt;br /&gt;
|category={{wp|Multiplayer online battle arena|Strategic team battle}}&lt;br /&gt;
|players=1‒10&lt;br /&gt;
|link_method=N/A&lt;br /&gt;
|gen_series=[[Generation VIII]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|publisher=[[The Pokémon Company]]&lt;br /&gt;
|developer=[[The Pokémon Company]], {{wp|TiMi Studios}}&lt;br /&gt;
|release_date_ja=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_na=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_au=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_eu=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_kr=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_cn=TBA&lt;br /&gt;
|release_date_hk=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_tw=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|grac=ALL&lt;br /&gt;
|gsrr=7+ &amp;lt;small&amp;gt;({{wp|International Age Rating Coalition|IARC}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|website_ja=[https://www.pokemonunite.jp/ja/ Official website]&lt;br /&gt;
|website_en=[https://unite.pokemon.com/en-us/ Official website]&amp;lt;br&amp;gt;[https://www.pokemon.com/us/pokemon-video-games/pokemon-unite/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon UNITE&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|Pokémon UNITE|ポケモンユナイト}}&#039;&#039;&#039;) is a {{wp|Freemium|free-to-start}} spin-off Pokémon game for the [[Nintendo Switch]], {{wp|iOS}}, and {{wp|Android}}. It is developed by {{wp|TiMi Studios}}, a subsidiary of {{wp|Tencent|Tencent Games}}. The game was released in July 21, 2021 on the [[Nintendo Switch]]&amp;lt;ref&amp;gt;[https://twitter.com/PokemonUnite/status/1415657439207198721 Pokémon UNITE on Twitter]&amp;lt;/ref&amp;gt; and scheduled to be released in September 2021 for mobile devices.&amp;lt;ref&amp;gt;[https://unite.pokemon.com/en-us/news/pokemon-unite-is-set-for-release-on-nintendo-switch-and-smartphones/ Pokémon UNITE | Pokémon UNITE is set for release on Nintendo Switch and mobile devices]&amp;lt;/ref&amp;gt; It is playable in nine languages, with Japanese, English, Korean, Simplified and Traditional Chinese to be available at launch and German, Spanish, French, and Italian to be available in the second half of 2021.&lt;br /&gt;
&lt;br /&gt;
It was announced during [[Pokémon Press Conference|Pokémon Presents]] on June 24, 2020. A closed beta test occurred in {{pmin|Greater China|mainland China}} beginning in January 2021, and a regional beta test on Android devices occurred in {{pmin|Canada}} in March 2021.&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/pokemon-unite-development-update-and-regional-beta-test-in-canada-for-android-users/ Pokémon UNITE Development Update and Regional Beta Test in Canada for Android Users | Pokemon.com]&amp;lt;/ref&amp;gt; A network test was held for the Nintendo Switch version in Japan from June 24 to June 26, 2021.&amp;lt;ref&amp;gt;[https://www.pokemonunite.jp/ja/news/2/ ネットワークテストに参加して、いち早くNintendo Switch版『ポケモンユナイト』を体験しよう！ | 『Pokémon UNITE』公式サイト]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;i&amp;gt;Experience a new kind of Pokémon battle in Pokémon UNITE. Team up and face off in 5-on-5 team battles to see who can score the most points within the allotted time. Work together with your fellow Trainers to catch wild Pokémon, level up and evolve your partner Pokémon, and defeat the opposing team’s Pokémon to prevent them from scoring points. Put your teamwork to the test, and take home the win!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Players compete in Unite Battles, where two teams attempt to score points in the opposing team&#039;s goals while guarding their own. To score, players collect Aeos energy by defeating wild Pokémon or members of the enemy team them bring it to an opposing goal. The team with the highest score after ten minutes wins; if there is a tie, the team that reached the tied score first wins.&lt;br /&gt;
&lt;br /&gt;
Pokémon begin a match at level one in their lowest form (discounting [[baby Pokémon]]) and gain [[experience]] gradually over time and by defeating [[wild Pokémon]]. Pokémon will evolve (except Pikachu) and learn new [[move]]s as they level up, much like the [[core series]]. Initially, a Pokémon has two moves and the player chooses which one to keep. The other move is then unlocked at level three. These moves are upgraded at proceeding levels with the player choosing one of two moves to replace the move with. At the Pokémon&#039;s final level it unlocks its Unite Move, a separate attack that must charge over time.&lt;br /&gt;
&lt;br /&gt;
Participating in Unite battles will earn the player Battle Points, Aeos coins, and (after reaching Trainer level six) Aeos energy.&lt;br /&gt;
&lt;br /&gt;
==Game modes==&lt;br /&gt;
===Standard Battle===&lt;br /&gt;
Standard Battle is the default game mode and has three types of matches within its umbrella: Random Match, CPU Match, and Friendly Match. They are all 10 minute 5-on-5 matches that take place in [[Remoat Stadium]]. Players may play solo or form in groups of any size.&lt;br /&gt;
&lt;br /&gt;
Random Matches will randomly match players of comparable skill into two teams. CPU Matches will randomly match one team of five against a team of CPUs. Friendly Matches allow up to 10 players to join two teams, with CPUs filling in any empty spots. Rewards such as Aeos coins and Battle Points are not awarded in Friendly Matches.&lt;br /&gt;
&lt;br /&gt;
===Ranked Battle===&lt;br /&gt;
Ranked Battles are unlocked at Trainer level six. They are 10 minute 5-on-5 matches that take place in Remoat Stadium. Players may play solo or form in groups of two, three, or five. Team members must be within similar ranks to each other.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Classes&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Rank&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Great Rank&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Master Rank&lt;br /&gt;
| Points - 0-99999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranked Points====&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
===Quick Battle===&lt;br /&gt;
Quick battles are unlocked at level 8. They are shorter than Standard Battles at 5 minutes with 4v4 or 3v3 teams. The Quick Battles maps rotate periodically allowing players to only chose from one available Quick Battle Map at a time. Each map has different rules.&lt;br /&gt;
&lt;br /&gt;
===Wild Pokémon===&lt;br /&gt;
Defeating wild Pokémon is the primary way of collecting Aeos energy. They will generally attack Trainers&#039; Pokémon that come near or attack them and chase after them a limited distance. As the Unite Battle progresses, some will despawn while other, more powerful Pokémon will spawn. Additionally, some wild Pokémon may evolve at later stages of the battle.&lt;br /&gt;
&lt;br /&gt;
Certain wild Pokémon will give the Pokémon that knocked them out buffs. These buffs include damage shields, increased damage against wild Pokémon with low HP, and decreasing the movement speed of enemies hit by the buffed Pokémon. Other wild Pokémon will assist the Pokémon that knocked them out by lowering the opposing team&#039;s goal&#039;s defenses. This allows goals to be scored faster.&lt;br /&gt;
&lt;br /&gt;
===Beginner bonuses===&lt;br /&gt;
New accounts receive bonuses for a time, such as additional Battle Points for completing matches and [[List of events in Pokémon UNITE#14-Day Welcome Gifts|gifts for logging in for the first two weeks]]. At Trainer level five, players also unlock the Beginner Challenge, a set of missions that are only available for 30 days.&lt;br /&gt;
&lt;br /&gt;
*Login Bonuses -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| Day 1&lt;br /&gt;
| 680 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Day 2&lt;br /&gt;
| Alolan {{p|Ninetales}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|-&lt;br /&gt;
| Day 3&lt;br /&gt;
| Beach Style: Venusaur&lt;br /&gt;
|-&lt;br /&gt;
| Day 4&lt;br /&gt;
| 600 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 5&lt;br /&gt;
| Sporty Set: Headwear&lt;br /&gt;
|-&lt;br /&gt;
| Day 6&lt;br /&gt;
| Sporty Set: Innerwear&lt;br /&gt;
|-&lt;br /&gt;
| Day 7&lt;br /&gt;
| 880 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Day 8&lt;br /&gt;
| {{p|Cinderace}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|-&lt;br /&gt;
| Day 9&lt;br /&gt;
| 700 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 10&lt;br /&gt;
| Sporty Set: Bottoms&lt;br /&gt;
|-&lt;br /&gt;
| Day 11&lt;br /&gt;
| 700 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 12&lt;br /&gt;
| Sporty Set: Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Day 13&lt;br /&gt;
| 800 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 14&lt;br /&gt;
| {{p|Greninja}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Beginner Challenge -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Challenge&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Challenge Reward&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Day Reward&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 1&lt;br /&gt;
| Complete the Tutorial&amp;lt;br&amp;gt;(Basics 1 and 2)&lt;br /&gt;
| Muscle Band&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Headwear&lt;br /&gt;
|-&lt;br /&gt;
| Complete the Advanced 1 tutorial&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Obtain 3 Unite licenses&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Participate in a Standard Battle four times&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 2&lt;br /&gt;
| Complete the Advanced 2 tutorial&lt;br /&gt;
| Wise Glasses&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Innerwear&lt;br /&gt;
|-&lt;br /&gt;
| Score a total of 50 points&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Rotom and defeat it once, with you or one of your teammates dealing the final blow&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Zapdos and defeat it once, with you or one of your teamates dealing the final blow&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 3&lt;br /&gt;
| Reach Trainer level 9&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Bottoms&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 ranked match&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Score three goals in a single battle&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Knockout a total of 10 opponent Pokémon&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 4&lt;br /&gt;
| Participate in 1 battle with a Held Item&lt;br /&gt;
| Exp. Share&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Back Item&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 battle with a Battle Item&amp;lt;br&amp;gt;(Except Potion)&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Score 50 or more points in a single battle&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Make a total of 10 assists&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 5&lt;br /&gt;
| Participate in 1 Ranked Match&lt;br /&gt;
| Shell Bell&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Accessory&lt;br /&gt;
|-&lt;br /&gt;
| Score a total of 150 points in Ranked Matches&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Obtain one Fashion Item&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Score a single goal worth 30 or more points in a battle&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 6&lt;br /&gt;
| Reach Trainer level 13&lt;br /&gt;
| Assault Vest&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 battle as: Attacker&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 3 Ranked Matches&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Drednaw and defeat it once, with you or one of your teammates dealing the final blow&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 7&lt;br /&gt;
| Block one goal&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Unite License&lt;br /&gt;
|-&lt;br /&gt;
| Reach Great rank&amp;lt;br&amp;gt;(Rank level)&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Complete all beginner challenges up through day 6&lt;br /&gt;
| 50 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Become the MVP one time&lt;br /&gt;
| 50 Item Enhancers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]&amp;lt;br&amp;gt;{{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| [[File:UNITE Bulbasaur.png|x50px]]&amp;lt;br&amp;gt;{{p|Bulbasaur}}&amp;lt;br&amp;gt;Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Ivysaur}}&amp;lt;br&amp;gt;Evolves at Lv. 9&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Overgrow.png|x40px]] &#039;&#039;&#039;Overgrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When HP is low, increases all damage dealt.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also pulls enemies inward between the vines.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seed Bomb.png|x40px]] &#039;&#039;&#039;Seed Bomb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a large seed at the designated area, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Seed Bomb Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Giga Drain.png|x40px]] &#039;&#039;&#039;Giga Drain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, dealing damage to enemies in the area of effect, leaving them poisoned and decreasing their movement speed and Sp. Defense for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drain HP from enemies in the area of effect, dealing damage to them and restoring HP when this hits. Also reduces damage received for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Razor Leaf.png|x40px]] &#039;&#039;&#039;Razor Leaf&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launch many sharp-edged leaves in a quick succession of attacks, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Razor Leaf Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Solar Beam.png|x40px]] &#039;&#039;&#039;Solar Beam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Petal Dance.png|x40px]] &#039;&#039;&#039;Petal Dance&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast a bundled beam of light, dealing damage to enemies in a line.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Scatter petals around the user, increasing movement speed for a short time and dealing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Verdant Anger.png|x40px]] &#039;&#039;&#039;Verdant Anger&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launches a giant seed toward the designated area. The seed then splits apart, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&amp;lt;br&amp;gt;{{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| All-Rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Charmander.png|x50px]]&amp;lt;br&amp;gt;{{p|Charmander}}&amp;lt;br&amp;gt;Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Charmeleon}}&amp;lt;br&amp;gt;Evolves at Lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blaze.png|x40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;While at half HP or less, critical-hit rate is increased.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals continual damage. Deals increased damage to enemies that are burned and increases in range when the user evolves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Flame Burst.png|x40px]] &#039;&#039;&#039;Flame Burst&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a bursting flame. When this move hits, it leaves enemies burned and increases the user&#039;s movement speed for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Flame Burst Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flamethrower.png|x40px]] &#039;&#039;&#039;Flamethrower&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Punch.png|x40px]] &#039;&#039;&#039;Fire Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with an intense blast of fire. When this move hits, it leaves enemies burned and increases the user&#039;s movement speed for a short time.style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and the damage caused by burning.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Punch with a fiery fist, dealing damage and shoving enemies when it hits. Also leaves the enemies it shoves burned.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown every time a basic attack hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fire Spin.png|x40px]] &#039;&#039;&#039;Fire Spin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Encircles enemies in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of enemies for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fire Spin Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Blast.png|x40px]] &#039;&#039;&#039;Fire Blast&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flare Blitz.png|x40px]] &#039;&#039;&#039;Flare Blitz&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blasts intense, all-consuming fire, dealing damage over time to enemies while the flames continue to burn on the ground and decreasing the movement speed of enemies for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward cloaked in fire, granting the user a shield and throwing enemies hit.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases movement speed of enemies for a short time when they are thrown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seismic Slam.png|x40px]] &#039;&#039;&#039;Seismic Slam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly up into the air, allowing the user to move freely over obstacles. While this move is being used, basic attacks deal increased damage and leave enemies burned. In addition, when dealing damage to an enemy, recover HP. Using this move again on an enemy will grab it and slam it onto the ground.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&amp;lt;br&amp;gt;{{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Hip-Hop Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Static.png|x40px]] &#039;&#039;&#039;Static&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Paralyzes all enemies nearby for a short time when receiving damage. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also paralyzes enemies for a short time when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunder Shock.png|x40px]] &#039;&#039;&#039;Thunder Shock&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release electricity, dealing damage to enemies in the area of effect. Also paralyzes enemies for a short time.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Thunder Shock Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Electro Ball.png|x40px]] &#039;&#039;&#039;Electro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunder.png|x40px]] &#039;&#039;&#039;Thunder&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl an electric orb, dealing damage to enemies in the area of effect and leaving them paralyzed for a short time. This move&#039;s damage increases the lower the enemies remaining HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drop wicked thunderbolts, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of times this move attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Electro Web.png|x40px]] &#039;&#039;&#039;Electro Web&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks and captures enemies using an electric net, leaving them unable to move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Electro Web Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Tackle.png|x40px]] &#039;&#039;&#039;Volt Tackle&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunderbolt.png|x40px]] &#039;&#039;&#039;Thunderbolt&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user electrify itself and charge ahead, throwing opposing Pokémon.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a strong electric blast, dealing damage to enemies in the area of effect and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunderstorm.png|x40px]] &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks enemies near the user with tremendous bolts of lightning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&amp;lt;br&amp;gt;{{rf|Alolan}} {{p|Ninetales}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Coins/460 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{rf|Alolan}} {{p|Vulpix}}&amp;lt;br&amp;gt;Evolves at Lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Warning.png|x40px]] &#039;&#039;&#039;Snow Warning&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Causes snow to fall on an enemy, dealing damage to it and decreasing their movement speed for a short time. Boosted attacks and moves (except Aurora Veil) sling snow, and hitting the same target with snow multiple times will freeze it for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Powder Snow.png|x40px]] &#039;&#039;&#039;Powder Snow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly gust of powdery snow, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Powder Snow Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Avalanche.png|x40px]] &#039;&#039;&#039;Avalanche&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gush of chilly ice toward the designated area. The ice forms a wall that cannot be passed through on land. After a short time this wall melts and collapses, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a powerful cone of blinding light, leaving enemies unable to act when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt and stun duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Icy Wind.png|x40px]] &#039;&#039;&#039;Icy Wind&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gust of freezing air, dealing damage to enemies in the area of effect and decreases their movement speed for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Icy Wind Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blizzard.png|x40px]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aurora Veil.png|x40px]] &#039;&#039;&#039;Aurora Veil&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Summons a howling blizzard in two blasts in front of the user. The first blast deals damage to enemies in the area of effect and decreases their movement speed for a short time. The second blast deals damage to enemies in the area of effect and shoves them. If the second blast hits an obstacle, it also deals damage to enemies near the point of impact.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create an aurora around the user, reducing damage received by the user and nearby allies in the area of effet. While the user is inside the aurora, its movement speed is increased and its basic attacks become boosted attacks.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Further reduces damage allies receive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Globe.png|x40px]] &#039;&#039;&#039;Snow Globe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly snow and ice, dealing damage to enemies in the area of effect when it hits. Deals increased damage to enemies that are frozen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wigglytuff.png|x130px]]&amp;lt;br&amp;gt;{{p|Wigglytuff}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 4.5&lt;br /&gt;
| {{p|Jigglypuff}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cute Charm.png|x40px]] &#039;&#039;&#039;Cute Charm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When hit by an enemies attack at close range, make that enemy infatuated for a short time. Infatuated enemies become enthralled and approach Wigglytuff against their will. The effects of this ability have a cooldown and cannot trigger on the same enemy in quick succession.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing damage to enemies and spinning them around when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Pound.png|x40px]] &#039;&#039;&#039;Pound&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pound Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Double Slap.png|x40px]] &#039;&#039;&#039;Double Slap&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam 2.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased number of attacks.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Emit a powerful flash in the designated direction, dealing damage to enemies in the area of effect twice.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when the first hit of this move deals damage to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Defense Curl.png|x40px]] &#039;&#039;&#039;Defense Curl&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick roll, granting the user a shield and throwing any enemies hit by the roll. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Defense Curl Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Rollout.png|x40px]] &#039;&#039;&#039;Rollout&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sing.png|x40px]] &#039;&#039;&#039;Sing&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick roll, granting the user a shield. Also deals damage to enemies hit by the roll and throws them. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the length of time enemies are thrown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user sing, decreasing the movement speed of nearby enemies for a short time. Enemies that stay in the move&#039;s area of effect for a while are put to sleep for a short time, which also decreases their Defense and Sp. Defense.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased sleep duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Starlight Recital.png|x40px]] &#039;&#039;&#039;Starlight Recital&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Begin performing a recital, granting the user and nearby allies a shield as well as removing all status conditions from the affected allies and make them immune to hindrances for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Machamp.png|x130px]]&amp;lt;br&amp;gt;{{p|Machamp}}&lt;br /&gt;
&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| {{p|Machop}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Machoke}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| [[File:UNITE Machamp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Guts.png|x40px]] &#039;&#039;&#039;Guts&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases Attack when afflicted by a status condition.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage when it hits. This boosted attack also decreases the movement speed of enemies for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Karate Chop.png|x40px]] &#039;&#039;&#039;Karate Chop&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack opposing Pokémon with a sharp chop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Karate Chop Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Close Combat.png|x40px]] &#039;&#039;&#039;Close Combat&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cross Chop.png|x40px]] &#039;&#039;&#039;Cross Chop&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a series of punches in the designated direction, dealing increased damage with the last punch. The user can move while using this move and becomes immune to hindrances.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals increased damage to enemies that are afflicted by a status condition.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user deliver a double chop with forearms crossed while dashing forward. This increases the user&#039;s critical-hit rate.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Attack with each basic attack, up to a set max.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bulk Up.png|x40px]] &#039;&#039;&#039;Bulk Up&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Become immune to hindrances for a short time. Increases movement speed, basic attack speed, and Attack. The next basic attack also becomes a boosted attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulk Up Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dynamic Punch.png|x40px]] &#039;&#039;&#039;Dynamic Punch&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Submission.png|x40px]] &#039;&#039;&#039;Submission&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated location, dealing damage to enemies in the area of effect and leaving them unable to act when it hits. After using this move, the user becomes immune to hindrances, their movement speed and basic attack speed is increased. The next basic attack also becomes a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased Attack and movement speed.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases movement speed and become immune to hindrances. When the next basic attack hits, the attack deals increased damage and slams the enemy onto the ground, leaving it unable to act. Once this move ends, the user&#039;s critical-hit rate and basic attack speed are increased for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased critical-hit rate and basic attack speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Barrage Blow.png|x40px]] &#039;&#039;&#039;Barrage Blow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the user&#039;s movement speed, Attack, Defense, and Sp. Defense for a short time. If used again, unleash a combo attack, dealing damage to enemies in the area of effect and shoving them. The final blow deals an especially large amount of damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slowbro.png|x130px]]&amp;lt;br&amp;gt;{{p|Slowbro}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Slowpoke}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Oblivious.png|x40px]] &#039;&#039;&#039;Oblivious&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When Slowbro receives damage, the HP loss is gradual. When damaging an opponent with a move, restore some of the remaining gradual HP loss and decrease the target&#039;s Sp. Defense.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, deal damage to nearby opposing Pokémon and decrease their movement speed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Water Gun.png|x40px]] &#039;&#039;&#039;Water Gun&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slowbro channels a fierce stream of water which deals damage and lowers movement speed. Increase the area of effect and damage the longer this move is channeled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Water Gun Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Scald.png|x40px]] &#039;&#039;&#039;Scald&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf.png|x40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deal damage to opposing Pokémon and create steam when it hits. Opposing Pokémon inside the steam&#039;s area are left burned and have their movement speed decreased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward on a wave, dealing damage in an area and knock opponents back. This is followed by two more waves that deal damage and decrease enemy movement speed.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The second and third waves become larger and also knock enemies back like the firt wave.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slack Off.png|x40px]] &#039;&#039;&#039;Slack Off&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Lay down and take a rest, continuously regaining health. Damage taken will reduce the recovery effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slack Off Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Amnesia.png|x40px]] &#039;&#039;&#039;Amnesia&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Telekinesis.png|x40px]] &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Nullify some damage before it takes effect. For a short time after using this move, become immune to hindrances and gain increased defense. Also increase the damage dealt by the next use of Scald or Surf.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Sp. Attack.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Make opposing Pokémon float with psychic power. If used again, pull the opposing Pokémon toward the user.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased range and firing speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slowbeam.png|x40px]] &#039;&#039;&#039;Slowbeam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Stare at an enemy and attack continually, dealing damage and rooting them. Grants a shield and makes the user immune to hindrances while using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gengar.png|x130px]]&amp;lt;br&amp;gt;{{p|Gengar}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gastly}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Haunter}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Levitate.png|x40px]] &#039;&#039;&#039;Levitate&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases movement speed when out of combat. (8s after leaving combat)&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, lunging at an enemy and dealing damage.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Will-o-Wisp.png|x40px]] &#039;&#039;&#039;Will-o-Wisp&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot multiple sinister flames, dealing damage to enemies and leaving them burned when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Will-o-Wisp Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Shadow Ball.png|x40px]] &#039;&#039;&#039;Shadow Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb 2.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a shadowy blob at the target, decreasing the movement speed and Sp. Defense of enemies for a short time when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, leaving enemies poisoned when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased poison duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Lick.png|x40px]] &#039;&#039;&#039;Lick&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with the user&#039;s tongue and pulls enemies toward the user.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Lick Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dream Eater.png|x40px]] &#039;&#039;&#039;Dream Eater&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Hex.png|x40px]] &#039;&#039;&#039;Hex&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Puts enemies to sleep when it hits. If used again while a nearby enemy is asleep, the user appears behind the target and attacks, restoring HP and reducing the cooldown of Shadow Ball or Sludge Bomb.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and HP restored.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Disappear and move to the designated location, dealing damage to enemies in the area of effect when the user reappears. If this hits an enemy that is afflicted by a status condition, it deals increased damage and its cooldown is reduced.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Phantom Ambush.png|x40px]] &#039;&#039;&#039;Phantom Ambush&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated area and start sneaking with increased movement speed. If this move is used again, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Mr Mime.png|x130px]]&amp;lt;br&amp;gt;{{p|Mr. Mime}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Magician Style: 1,200 Gems/60 Holowear Tickets&lt;br /&gt;
| Supporter / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Mr Mime Outfit.png|x130px]]&amp;lt;br&amp;gt;Magician Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Filter.png|40px]] &#039;&#039;&#039;Filter&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Reduced damage received for a short time after using a move.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage and throwing enemies when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fake Out.png|40px]] &#039;&#039;&#039;Fake Out&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slap its hands together, shoving enemies in front of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fake Out Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Confusion.png|40px]] &#039;&#039;&#039;Confusion&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psychic.png|40px]] &#039;&#039;&#039;Psychic&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks straight in front of the user, dealing damage to enemies and shoving them. If an enemy shoved by this move hits an obstacle, it receives increased damage from this move and is left unable to act for a short time. If the enemy is currently guard-swapped, it is not shoved but receives increased damage from this move and is left unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Centers one telekinetic blast each on the user, any guard-swapped enemies, and any Light Screen or Barrier walls created by the user, damaging all enemies caught in the blasts and lowering their Sp. Defense for a short time. If an enemy is hit by multiple overlapping blasts, that enemy is also left unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Light Screen.png|40px]] &#039;&#039;&#039;Light Screen&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a wall of light in the designated area that prevents enemies from passing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Light Screen Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Barrier.png|40px]] &#039;&#039;&#039;Barrier&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Guard Swap.png|40px]] &#039;&#039;&#039;Guard Swap&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 2s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a translucent wall in the designated location that prevents enemies from passing. A maximum of two uses can be kept in reserve for this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the max number of uses that can be kept in reserve.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Swaps the user&#039;s Defense and Sp. Defense stats with those of another Pokémon for a short time when it hits. Swapping with an enemy deals damage over time and decreases their movement speed while increasing the user&#039;s movement speed for a short time. Swapping with an ally increases the movement speed of that ally and the user for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also continually restores the HP of the user and the ally while this move is in effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Showtime.png|40px]] &#039;&#039;&#039;Showtime&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated location and start a pantomime performance, dealing damage over time to enemies in the area of effect and leaving them unable to act for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Snorlax.png|x130px]]&amp;lt;br&amp;gt;{{p|Snorlax}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 2.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Snorlax Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gluttony.png|40px]] &#039;&#039;&#039;Gluttony&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases the effects gained from eating Berries.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Tackle.png|40px]] &#039;&#039;&#039;Tackle&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward belly first, dealing damage when it hits and shoving the first enemy it comes in contact with. After this move, the user&#039;s next basic attack becomes a boosted attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tackle Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Heavy Slam.png|40px]] &#039;&#039;&#039;Heavy Slam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flail.png|40px]] &#039;&#039;&#039;Flail&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user slam its heavy body down, dealing damage to enemies in the area of effect and throwing them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user flail about, increasing the user&#039;s basic attack damage the lower the user&#039;s HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage. If the user has low HP while using this move, its basic attacks that hit enemies will restore the user&#039;s HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rest.png|40px]] &#039;&#039;&#039;Rest&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user fall asleep on the spot and restores its HP. Blocks the movement of all enemies while this move is in effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rest Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Block.png|40px]] &#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Yawn.png|40px]] &#039;&#039;&#039;Yawn&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user spread its arms wide to create a wall and grants it a shield. Prevents enemies from passing through the wall and shoves them if they run into it.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces the damage the user receives while this move is in effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user let loose a huge yawn that lulls enemies into a sleepy haze, putting enemies hit by this move to sleep.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decrease the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Power Nap.png|40px]] &#039;&#039;&#039;Power Nap&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Go to sleep and begin snoring, dealing damage over time to enemies in the area of effect and throw them. While sleeping, become immune to hindrances and continually restore HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gardevoir.png|x130px]]&amp;lt;br&amp;gt;{{p|Gardevoir}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coind/460 Aeos Gems&amp;lt;br&amp;gt;Fashionable Style: 350 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| {{p|Ralts}}&amp;lt;br&amp;gt;Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Kirlia}}&amp;lt;br&amp;gt;Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Gardevoir Fashionable Style Holowear.png|x130px]]&amp;lt;br&amp;gt;Fashionable Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Synchronize.png|40px]] &#039;&#039;&#039;Synchronize&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When an enemy inflicts decreased movement speed or a damge-over-time condition on the Pokémon, the same is inflicted on that opponent. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to enemies in the area of effect and decreases their Sp. Defense for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Confusion 2.png|40px]] &#039;&#039;&#039;Confusion&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks straight in the designated direction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Confusion Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psychic 2.png|40px]] &#039;&#039;&#039;Psychic&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Moonblast.png|40px]] &#039;&#039;&#039;Moonblast&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After hitting an enemy or traveling its maximum distance, deals damage over time to enemies in the area of effect and decreases their movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user attack while moving back to create distance. When the move&#039;s blast hits, it deals damage to enemies in a cone and leaves the enemy closest to the user unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also grants a shield when this move is used.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Teleport.png|40px]] &#039;&#039;&#039;Teleport&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user warp to the designated area, increasing the damage dealt by one basic attack after warping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Teleport Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psyshock.png|40px]] &#039;&#039;&#039;Psyshock&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Future Sight.png|40px]] &#039;&#039;&#039;Future Sight&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks the designated location three times. This move&#039;s cooldown is reduced each time one of these attacks hits an enemy.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increase the damage this move deals each time one of its attacks hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Sets a delayed explosion. When the explosion hits an enemy, it reduces this move&#039;s cooldown.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reset this move&#039;s cooldown when the explosion hits an enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fairy Singularity.png|40px]] &#039;&#039;&#039;Fairy Singularity&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Warps Space in the designated area, drawing in enemies to the center. Shoves and deals damage to enemies the instant the warped space disappears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Absol.png|x130px]]&amp;lt;br&amp;gt;{{p|Absol}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Super Luck.png|40px]] &#039;&#039;&#039;Super Luck&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increased critical-hit rate.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing damage to enemies and lowering their Defense when it hits. If this boosted attack hits only a single target, it deals increased damage.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Feint.png|40px]] &#039;&#039;&#039;Feint&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash in an arc, attacking enemies that come in contact with Absol. This move ignores the defense stat and shield effects of enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Feint Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Night Slash.png|40px]] &#039;&#039;&#039;Night Slash&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pursuit.png|40px]] &#039;&#039;&#039;Pursuit&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash in an outward arc, dealing damage to enemies. If this first attack hits, a second attack can also be performed. The second attack has the user dash straight ahead, dealing damage to enemies and increasing the user&#039;s critical-hit rate. The lower the enemies HP, the more the user&#039;s critical-hit rate is increased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Using this move again will restore the user&#039;s HP.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash to the designated location and quickly charge an enemy with the next basic attack. If the basic attack lands from behind, its damage is increased and this move&#039;s cooldown is reduced.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased movement speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slash.png|40px]] &#039;&#039;&#039;Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slash with sharp claws in front of the user, increasing this move&#039;s critical-hit rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psycho Cut.png|40px]] &#039;&#039;&#039;Psycho Cut&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sucker Punch.png|40px]] &#039;&#039;&#039;Sucker Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with blades formed by psychic power that decrease the movement speed of enemies for a short time when this move hits. Also increases basic attack damage dealt to the affected enemy for up to 3 attacks after this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also increases movement speed for a short time when the user gets close to the enemy that this move hit.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Look for an opening to attack an enemy, decreasing the movement speed of the user and the target enemy for the duration. After a short time, charge forward to attack the enemy. However, if the user receives damage or gets attacked before it charges, attack immediately and shove the enemy.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases basic attack speed for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Midnight Slash.png|40px]] &#039;&#039;&#039;Midnight Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleashes a flurry of slashes in front of the user. This move ends by unleashing powerful blades of energy, dealing increased damage to enemies and shove them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Garchomp.png|x130px]]&amp;lt;br&amp;gt;{{p|Garchomp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gible}}&amp;lt;br&amp;gt;Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Gabite}}&amp;lt;br&amp;gt;Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Garchomp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rough Skin.png|40px]] &#039;&#039;&#039;Rough Skin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When struck by a melee attack, a portion of the damage received is reflected back at the attacker.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every fifth attack, dealing increased damage and restoring the user&#039;s HP. Every time a basic attack or move hits an enemy, basic attack speed is increased.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Sand Attack.png|40px]] &#039;&#039;&#039;Sand Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurls sand, narrowing the field of vision of enemies and decreases their movement speed for a short time. Also increases movement speed and basic attack speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sand Attack Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dig.png|40px]] &#039;&#039;&#039;Dig&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dragon Rush.png|40px]] &#039;&#039;&#039;Dragon Rush&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Burrow underground and move quickly in the designated direction, jumping out when coming in contact with an enemy or when traveling the maximum distance. This jump deals damage to enemies in the area of effect and throws them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Damage received is reduced for a short time after jumping out of the ground.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Back up to create distance before diving to attack in the designated direction, shoving enemies. The user can use Dragon Claw while creating distance at the start of this move to create a combo attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the movement speed of enemies for a short time when they are shoved the maximum distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bulldoze.png|40px]] &#039;&#039;&#039;Bulldoze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Stomp down on the ground, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulldoze Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Earthquake.png|40px]] &#039;&#039;&#039;Earthquake&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dragon Claw.png|40px]] &#039;&#039;&#039;Dragon Claw&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump high into the air and crash forcefully to the ground, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decrease the movement speed of enemies for a short time if they are in this move&#039;s area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack twice in front of itself using its claws. The first attack deals damage to enemies and throws them. The second attack deals increased damage. After the move ends, basic attack speed is increased for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increase damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Livid Outrage.png|40px]] &#039;&#039;&#039;Livid Outrage&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user unleash a powerful chain attack while dashing forward. The final attack throws enemies but also leaves the user unable to act for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Lucario.png|x130px]]&amp;lt;br&amp;gt;{{p|Lucario}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 3.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Steadfast.png|40px]] &#039;&#039;&#039;Steadfast&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While at low HP, gain a shield and increased movement speed.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, performing a combo attack with a bone. Deals damage to enemies in the area of effect and throws them.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Quick Attack.png|40px]] &#039;&#039;&#039;Quick Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user lunge forward at a speed that makes it almost invisible, dealing damage to enemies it comes in contact with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Quick Attack Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Extreme Speed.png|40px]] &#039;&#039;&#039;Extreme Speed&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Power-Up Punch.png|40px]] &#039;&#039;&#039;Power-Up Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward with breathtaking speed. If this move hits an enemy from point-blank range, its cooldown is reset and it restores the user&#039;s HP. However, the cooldown cannot be continually reset by using this move on the same enemy multiple times in succession.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Attack for a short time when this move is used.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charges power before unleashing a powerful attack. While the user is charging power, its movement speed is decreased but its Attack slowly increases and the damage it receives is reduced. The user then charges in the designated direction and releases this move, dealing more damage the lower the enemies remaining HP is. The next basic attack becomes a boosted attack if the move hits. This move&#039;s cooldown is reduced every time one of the user&#039;s moves hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Become immune to hindrances while charging power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Meteor Mash.png|40px]] &#039;&#039;&#039;Meteor Mash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast forward with a punch like a comet, dealing damage to enemies and shoving them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Meteor Mash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Bone Rush.png|40px]] &#039;&#039;&#039;Bone Rush&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Close Combat 2.png|40px]] &#039;&#039;&#039;Close Combat&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Performs a combo attack with a bone, dealing multiple damaging blows to enemies and shoving them. The final attack sends the bone flying. If used again while the bone is traveling, the user rushes to the location of the bone, dealing damage to nearby enemies.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Using this move again will reset the cooldown for Extreme Speed or Power-Up Punch.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a combo attack, dealing multiple blows to enemies and shoving them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Aura Cannon.png|40px]] &#039;&#039;&#039;Aura Cannon&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals damage to enemies in the area of effect. Increases the damage dealt by the user&#039;s next Power-Up Punch after using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Crustle.png|x130px]]&amp;lt;br&amp;gt;{{p|Crustle}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Dwebble}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Sturdy.png|40px]] &#039;&#039;&#039;Sturdy&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When losing a certain amount of HP, Defense and Sp. Defense are increased. (Stacks up to 10 times based on remaining HP).&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rock Slide.png|40px]] &#039;&#039;&#039;Rock Slide&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drops large rocks on the designated area. When this move hits, it deals damage to enemies in the area of effect and leaves them unable to act for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rock Slide Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Rock Tomb.png|40px]] &#039;&#039;&#039;Rock Tomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Shell Smash.png|40px]] &#039;&#039;&#039;Shell Smash&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Splits open the ground toward the designated area, dealing damage to enemies in the area of effect and creating a barricade of rock. Activating this move again removes the barricade.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Convert a set percentage of Defense and Sp. Defense into Attack and Sp. Attack and increase movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased conversion rate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fury Cutter.png|40px]] &#039;&#039;&#039;Fury Cutter&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 3.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slashes enemies with claws, dealing damage to them. Hitting the same enemy multiple times in succession with this move increases the damage dealt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fury Cutter Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Stealth Rock.png|40px]] &#039;&#039;&#039;Stealth Rock&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE X-Scissor.png|40px]] &#039;&#039;&#039;X-Scissor&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throws many small rocks. When a rock hits an enemy or when the rocks have flown their full distance, a zone of many levitating rocks is created dealing slowly-increasing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the duration of this move&#039;s effects and decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash forward with crossed claws, dealing damage to enemies multiple times and shoving them. Leaves enemies unable to act if they hit an object when shoved.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rubble Rouser.png|40px]] &#039;&#039;&#039;Rubble Rouser&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Gain a shield for a short time and leave nearby enemies unable to act, dealing damage over time to them. If the user receives damage while this move is in effect, the move deals additional hits to nearby enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Greninja.png|x130px]]&amp;lt;br&amp;gt;{{p|Greninja}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Hero Style: 1,050 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Froakie}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Frogadier}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Greninja Outfit.png|x130px]]&amp;lt;br&amp;gt;Hero Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Torrent.png|40px]] &#039;&#039;&#039;Torrent&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While HP is at 50% or less, Attack and movement speed are increased.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack every third attack. At long range, a boosted attack deals increased damage to enemies and decreases their movement speed for a short time. At close range, a boosted attack deals more damage the lower the enemies remaining HP is.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bubble.png|40px]] &#039;&#039;&#039;Bubble&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a spray of bubbles, decreasing the movement speed of enemies when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bubble Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Water Shuriken.png|40px]] &#039;&#039;&#039;Water Shuriken&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf 2.png|40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throw shurikens made of water in quick succession. Decreases the movement speed of enemies for a short time and restores the user&#039;s HP when it hits. Also increases the user&#039;s movement speed while using this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of shurikens thrown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ride a wave, dealing damage to enemies and restoring the user&#039;s HP. If this move knocks out an enemy, its cooldown is reset. In addition, this move deals increased damage to enemies with low HP.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Substitute.png|40px]] &#039;&#039;&#039;Substitute&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Leaves behind a substitute doll for the user while it&#039;s moving forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Substitute Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Double Team.png|40px]] &#039;&#039;&#039;Double Team&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Smokescreen.png|40px]] &#039;&#039;&#039;Smokescreen&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Quickly moves the user away from the current position, creating illusory copies of it to aid in battle.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a smokescreen and has the user roll away from its current location. Immediately afterward, the user begins sneaking and has its movement speed increased for a short time. This also makes its next basic attack a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased attack for a short time when the user stops sneaking.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Waterburst Shuriken.png|40px]] &#039;&#039;&#039;Waterburst Shuriken&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throw a giant water shuriken toward the designated area, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time when this move hits. The water shuriken then immediately explodes, dealing damage to enemies in the area of effect and throws them. Once this move ends, the user may jump in a designated direction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Talonflame.png|x130px]]&amp;lt;br&amp;gt;{{p|Talonflame}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Pilot Style: 88 Holowear Tickets&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 5&amp;lt;br&amp;gt;Scoring: 3.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Fletchling}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Fletchinder}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Talonflame Outfit.png|x130px]]&amp;lt;br&amp;gt;Pilot Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gale Wings.png|40px]] &#039;&#039;&#039;Gale Wings&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While at high HP, movement speed is increased.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack every third attack, creating a fiery whirlwind that deals damage to enemies in the area of effect. This boosted attack remains readied even after leaving combat for a prolonged period of time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Peck.png|40px]] &#039;&#039;&#039;Peck&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly toward an enemy and attack 3 times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Peck Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flame Charge.png|40px]] &#039;&#039;&#039;Flame Charge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aerial Ace.png|40px]] &#039;&#039;&#039;Aerial Ace&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly in the designated direction while cloaked in flame, attacking enemies in the path. This also increases the movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After this move hits, moves and basic attacks partially ignore defense.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly at the designated enemy, dealing damage. Also makes the next basic attack a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Acrobatics.png|40px]] &#039;&#039;&#039;Acrobatics&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly toward the designated area and attack multiple times. Escape in a direction of your choice after using this move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Acrobatics Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fly.png|40px]] &#039;&#039;&#039;Fly&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Brave Bird.png|40px]] &#039;&#039;&#039;Brave Bird&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly up into the sky. Using this move again will cause you to dive to the designated area and attack, dealing damage to enemies in the area of effect. Your next basic attack becomes a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also throws enemies when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dive to the designated location while cloaked in flame, dealing damage to enemies in the area of effect. Also deals recoil damage to the user when it hits. Performing a boosted attack within a set amount of time after this move hits will reset the cooldown of Flame Charge or Aerial Ace.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced recoil damage taken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Flame Sweep.png|40px]] &#039;&#039;&#039;Flame Sweep&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform an aerial somersault before charging forawrd, dealing damage to enemies in this move&#039;s path and shoving them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Zeraora.png|x130px]]&amp;lt;br&amp;gt;{{p|Zeraora}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: Not Available for Purchase&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Volt Absorb.png|40px]] &#039;&#039;&#039;Volt Absorb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Gain an electric charge when receiving damage, converting a portion of that damage into additional Attack.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage and paralyzing the enemy while restoring some of Zeraora&#039;s HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Agility.png|40px]] &#039;&#039;&#039;Agility&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick dash and increase basic attack speed for a short time afterward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Agility Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Switch.png|40px]] &#039;&#039;&#039;Volt Switch&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Spark.png|40px]] &#039;&#039;&#039;Spark&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a high-speed dash, dealing damage to enemies hit and increase basic attack speed for a short time. Using this move again within a set period of time will allow the user to immediately dash back to the original position.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and basic attack speed buff duration.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Leap at an enemy dealing damage to them. If using your basic attack before reaching the targeted enemy, instead leap at the closest enemy and deal damage to it. This move can be used 3 times before going on cooldown.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also restore HP if performing a basic attack before reaching the targeted enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slash 2.png|40px]] &#039;&#039;&#039;Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Pounce at an enemy and attack with sharp claws. This move&#039;s final attack throws enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Discharge.png|40px]] &#039;&#039;&#039;Discharge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Wild Charge.png|40px]] &#039;&#039;&#039;Wild Charge&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release an electrical discharge, dealing damage to nearby enemies and grant the user a shield when it hits. If this move hits enemies that are paralyzed, it pulls them in toward the user once the move ends, dealing damage to them once again and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge in the designated direction. If this move hits an enemy, unleash a combo attack that also deals a set amount of damage to itself. If the user hit an enemy with Volt Switch, Spark, or a boosted attack before using this move, the number of attacks in the combo is increased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also deals damage to nearby enemies when this hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Plasma Gale.png|40px]] &#039;&#039;&#039;Plasma Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a blast of lightning, dealing damage to enemies in the area of effect and throw them. This also creates a zone of plasma that increases the user&#039;s basic attack range and damage dealt while inside this zone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cinderace.png|x130px]]&amp;lt;br&amp;gt;{{p|Cinderace}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Captain Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Scorbunny}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Raboot}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Cinderace Outfit.png|x130px]]&amp;lt;br&amp;gt;Captain Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blaze 2.png|40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When using a move, the next basic attack becomes a boosted attack. When hitting an enemy with a basic attack or move, a cinder is placed on that enemy. Attacking a cindered enemy a certain number of times will cause the cinder to flare, dealing damage to the enemy. When at half HP or less, critical-hit rate and basic attack speed are increased for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Ember.png|40px]] &#039;&#039;&#039;Ember&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot out a small flame, dealing damage to enemies, leaving them burned and decreasing their Attack for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ember Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pyro Ball.png|40px]] &#039;&#039;&#039;Pyro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blaze Kick.png|40px]] &#039;&#039;&#039;Blaze Kick&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Kick a ball of flame in the designated direction, dealing damage to enemies and leaving them burned for a short time when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces the cooldown of Flame Charge or Feint when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a fiery flying kick. This move is always a critical hit, and it shoves enemies and leaves them burned for a short time. In addition, become immune to hindrances while using this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases basic attack speed for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Low Sweep.png|40px]] &#039;&#039;&#039;Low Sweep&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Make a swift low sweep in the designated direction, dealing damage to any enemy it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Low Sweep Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flame Charge 2.png|40px]] &#039;&#039;&#039;Flame Charge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Feint 2.png|40px]] &#039;&#039;&#039;Feint&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward cloaked in flame, dealing damage to any enemy hit.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The next boosted attack after this move ends also decreases the movement speed of enemies hit for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases movement speed for a short time and become invincible.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After this move is used, basic attacks that hit enemies restore HP (up to 3 times).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blazing Bicycle Kick.png|40px]] &#039;&#039;&#039;Blazing Bicycle Kick&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a giant ball of flame and kick it toward the designated location. The ball releases a fierce shock wave that deals damage to enemies in the area of effect. Also increases movement speed for a short time when it hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eldegoss.png|x130px]]&amp;lt;br&amp;gt;{{p|Eldegoss}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Gossifleur}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cotton Down.png|40px]] &#039;&#039;&#039;Cotton Down&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Damages an enemy and decreases its movement speed for a short time after receiving a certain amount of damage. When that happens, also recover HP and gain increased movement speed for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, attaching a bit of cotton fluff to the enemy. The user&#039;s basic attacks against an enemy with cotton fluff on it deal increased damage and decreases the enemies movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Leafage.png|40px]] &#039;&#039;&#039;Leafage&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Pelt the target with leaves, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Leafage Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pollen Puff.png|40px]] &#039;&#039;&#039;Pollen Puff&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Leaf Tornado.png|40px]] &#039;&#039;&#039;Leaf Tornado&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throws a Pollen Puff, which attaches to an enemy. The Pollen Puff restores HP for allies and deals damage to enemies.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;If a Pollen Puff attaches to enemies, it also deals them damage over time. If a Pollen Puff attaches to an ally, it also reduces the damage they receive.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a tornado of sharp leaves, leaving a path in its wake that increases ally movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the accuracy of enemies for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Synthesis.png|40px]] &#039;&#039;&#039;Synthesis&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Restores the HP of the user and nearby allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Synthesis Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cotton Guard.png|40px]] &#039;&#039;&#039;Cotton Guard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cotton Spore.png|40px]] &#039;&#039;&#039;Cotton Spore&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Protects the user and nearby allies with cotton. The cotton absorbs damage and when the move ends, the cotton restores some HP.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also increases the user&#039;s movement speed while using this move.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Gathers spores around the user, increasing the user&#039;s movement speed while this move is in effect. The spores burst after a short time, dealing damage to enemies in the area of effect, throwing them, and decreasing their movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced damage taken while using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cotton Cloud Crash.png|40px]] &#039;&#039;&#039;Cotton Cloud Crash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Float into the air and become invincible. If used again, pound the ground, attacking and shoving enemies and restoring HP to allies in the area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cramorant.png|x130px]]&amp;lt;br&amp;gt;{{p|Cramorant}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gulp Missle.png|40px]] &#039;&#039;&#039;Gulp Missle&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When Cramorant uses a move, it catches some form of prey in its mouth. Afterward, when Cramorant receives damage, it spits the prey out as a counterattack at an enemy. The type of prey and effect differ based on the user&#039;s HP.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every fourth attack. This boosted attack spits Arrokuda or other Pokémon at the enemy and deals area damage near the target when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Whirlpool.png|40px]] &#039;&#039;&#039;Whirlpool&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a whirlpool that deals damage to enemies in the area of effect. The area of effect slowly shrinks, but the damage dealt slowly increases. Just before the whirlpool disappears, it decreases the movement speed of enemies in the area of effect for a short time. The user can also catch Arrokuda or other prey by entering the whirlpool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Whirlpool Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf 3.png|40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dive.png|40px]] &#039;&#039;&#039;Dive&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with a wave that deals damage to enemies. Once the wave has traveled its full distance, it returns the way it came, dealing damage to enemies once again and pulling them back with the wave. The user can also catch Arrokuda or other prey by entering the wave.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When the first wave hits enemies, it also decreases their movement speed for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 1.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Changes the designated area into a puddle and has the user dive to that area, dealing damage to enemies and shoving them when they&#039;re hit. The user also catches Arrokuda or other wild Pokémon as they emerge from the puddle. A maximum of 3 uses can be kept in reserve for this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Feather Dance.png|40px]] &#039;&#039;&#039;Feather Dance&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the Attack and movement speed of enemies for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Feather Dance Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Hurricane.png|40px]] &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Air Slash.png|40px]] &#039;&#039;&#039;Air Slash&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a fierce wind, dealing damage to enemies that get caught in it and throw them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the user&#039;s movement speed for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot out many blades of air while moving backward to create distance. Deals damage to enemies in the area of effect and reduces this move&#039;s cooldown when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Restores the user&#039;s HP every time a blade of air hits an enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gatling Gulp Missile.png|40px]] &#039;&#039;&#039;Gatling Gulp Missile&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a puddle at the user&#039;s current location. The user continuously uses its mouth to grab Arrokuda from the puddle and spits them out to attack the nearest enemy. The user cannot move or use other moves while this move is in effect.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Defender&lt;br /&gt;
| Offense: 2&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Squirtle}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Wartortle}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
{{incomplete|section|needs=Need Map images and Auroma Park team size}}&lt;br /&gt;
Unite Battles take place in various places on [[Aeos Island]] due to the Aeos energy that is found there. The Aeos Research Institute studies Aeos energy and is headed by [[Professor Phorus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Remoat Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Remoat Stadium]]&lt;br /&gt;
| 5-on-5&amp;lt;br&amp;gt;Five goals per team&amp;lt;br&amp;gt;Used in Standard Battle and Random Match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Auroma Park.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Auroma Park]]&lt;br /&gt;
| 3-on-3&amp;lt;br&amp;gt;Two shared goal zones&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Shivre City.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Shivre City]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;One goal zone each&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Mer Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Mer Stadium]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;Three goal zones per team&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Held Items===&lt;br /&gt;
{{incomplete|section|needs=Need Flat Stats level 1(X) and level 20(Y) numbers}}&lt;br /&gt;
Each trainer&#039;s Pokemon can hold up to 3 held items. These items can be upgraded through grades 1-20. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Held Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Upgrade Effects&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:180px;&amp;quot; | Flat Stats&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Aeos Cookie Sprite.png|45px]]&lt;br /&gt;
Aeos Cookie&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;When you score a goal, your maximum HP is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;100 / 150 / 200 Max HP&lt;br /&gt;
| HP +8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Attack Weight.png|45px]]&lt;br /&gt;
Attack Weight&lt;br /&gt;
| Attack +18&amp;lt;br&amp;gt;When you score a goal, your Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;6 / 9 / 12 Attack&lt;br /&gt;
| Attack +0.6&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Special Attack Specs.png|45px]]&lt;br /&gt;
Special Attack Specs&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;When you score a goal, your Sp. Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;8 / 12 / 16 Sp. Attack&lt;br /&gt;
| Sp. Atk +0.8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Shell Bell.png|45px]]&lt;br /&gt;
Shell Bell&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;Recover HP when successfully landing a move. The higher your Sp. Attack, the more HP recovered. (10s Cooldown)&amp;lt;br&amp;gt;45 / 60 / 75 HP&lt;br /&gt;
| Sp.Atk +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Cooldown -X%&amp;gt;-Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Float Stone.png|45px]]&lt;br /&gt;
Float Stone&lt;br /&gt;
| Attack +24&amp;lt;br&amp;gt;Speed +120&amp;lt;br&amp;gt;Increases movement speed while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;10% / 15% / 20% speed&lt;br /&gt;
| Attack +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +X&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Muscle Band.png|45px]]&lt;br /&gt;
Muscle Band&lt;br /&gt;
| Attack +15&amp;lt;br&amp;gt;Attack Speed +7.5%&amp;lt;br&amp;gt;Deal additional damage with basic attacks based on the target&#039;s remaining HP.&amp;lt;br&amp;gt;1% / 2% / 3% remaining HP&lt;br /&gt;
| Attack +1&amp;gt;+Y&amp;lt;br&amp;gt;Basic Attack Speed +0%&amp;gt;+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Scope Lens.png|45px]]&lt;br /&gt;
Scope Lens&lt;br /&gt;
| Critical-Hit Chance +6%&amp;lt;br&amp;gt;Critical-Hit Damage +12%&amp;lt;br&amp;gt;Increases the damage of basic attack critical hits. The higher your Attack, the more the damage is increased.&lt;br /&gt;
| Critical-Hit Rate +0.4%&amp;gt;+Y%&amp;lt;br&amp;gt;Critical-Hit Damage +0%+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wise Glasses.png|45px]]&lt;br /&gt;
Wise Glasses&lt;br /&gt;
| Sp. Attack +39&amp;lt;br&amp;gt;Further increase Sp. Attack damage.&amp;lt;br&amp;gt;3% / 5% / 7% Sp. Attack&lt;br /&gt;
| Sp. Atk +10&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Leftovers.png|45px]]&lt;br /&gt;
Leftovers&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;HP Recovery +9&amp;lt;br&amp;gt;Recovers health over time while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;1% / 1.50% / 2% max HP/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;HP Recovery +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Exp Share.png|45px]]&lt;br /&gt;
Exp Share&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Speed +150&amp;lt;br&amp;gt;Bonus experience every second while you&#039;re the lowest-leveled Pokémon on your team. However, you will no longer receive shared EXP from allies defeating wild Pokémon.&amp;lt;br&amp;gt;2 / 3 / 4 exp/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Focus Band.png|45px]]&lt;br /&gt;
Focus Band&lt;br /&gt;
| Sp. Defense +30&amp;lt;br&amp;gt;Defense +30&amp;lt;br&amp;gt;When dropping to low HP, recover HP lost each second for 3s. (90s cooldown)&amp;lt;br&amp;gt;8% / 11% / 14% HP lost&lt;br /&gt;
| Defense +2&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Energy Amplifier.png|45px]]&lt;br /&gt;
Energy Amplifier&lt;br /&gt;
| Energy Gather Rate +6%&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;After using your Unite move, deal increased damage for a short time. (4s duration)&amp;lt;br&amp;gt;7% / 14% / 21% damage&lt;br /&gt;
| Unite Move Charge Rate +0.4%&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Buddy Barrier.png|45px]]&lt;br /&gt;
Buddy Barrier&lt;br /&gt;
| HP +600&amp;lt;br&amp;gt;Grant a shield to you and a nearby ally Pokémon with the lowest HP when using your Unite Move. (8s duration)&amp;lt;br&amp;gt;20% / 30% / 40% of HP&lt;br /&gt;
| HP +20&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Score Shield.png|45px]]&lt;br /&gt;
Score Shield&lt;br /&gt;
| HP +450&amp;lt;br&amp;gt;Shields you while you attempt to score a goal. Scoring cannot be interrupted while the shield remains active. (6s cooldown)&amp;lt;br&amp;gt;5% / 7.50% / 10% of HP&lt;br /&gt;
| HP +15&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Assault Vest.png|45px]]&lt;br /&gt;
Assault Vest&lt;br /&gt;
| HP +270&amp;lt;br&amp;gt;Sp. Defense +42&amp;lt;br&amp;gt;Gain a shield against Sp. Attack damage while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;9% / 12% / 15% of HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Rocky Helmet.png|45px]]&lt;br /&gt;
Rocky Helmet&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Defense +42&amp;lt;br&amp;gt;After absorbing enough damage, deal percent damage based on your max HP to nearby opponents.&amp;lt;br&amp;gt;3% / 4% / 5% max HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle Items===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Battle Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Cooldown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Potion.png|45px]]&lt;br /&gt;
Potion&lt;br /&gt;
| Restores some of your Pokémon&#039;s HP.&lt;br /&gt;
| 30s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Attack.png|45px]]&lt;br /&gt;
X Attack&lt;br /&gt;
| Raises your Pokémon&#039;s Attack and Sp. Atk for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Speed.png|45px]]&lt;br /&gt;
X Speed&lt;br /&gt;
| Raises your Pokémon&#039;s movement speed and become immune to move speed reduction for a short time.&lt;br /&gt;
| 50s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Fluffy Tail.png|45px]]&lt;br /&gt;
Fluffy Tail&lt;br /&gt;
| Incapacitate a wild Pokémon and increase damage dealt to it&lt;br /&gt;
| 25s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eject Button.png|45px]]&lt;br /&gt;
Eject Button&lt;br /&gt;
| Quickly move in a designated direction.&lt;br /&gt;
| 55s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slow Smoke.png|45px]]&lt;br /&gt;
Slow Smoke&lt;br /&gt;
| Create a ring of smoke around your Pokémon, greatly slowing enemies within.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Full Heal.png|45px]]&lt;br /&gt;
Full Heal&lt;br /&gt;
| Remove all status conditions and become immune to hindrances for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Goal-Getter.png|45px]]&lt;br /&gt;
Goal-Getter&lt;br /&gt;
| Doubles goal scoring speed for a short time.&lt;br /&gt;
| 120s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainer==&lt;br /&gt;
===Level===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Exp Required&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 250&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 450&lt;br /&gt;
| Potion&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 700&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 950&lt;br /&gt;
| Unlocked Ranked Mode&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1,400&lt;br /&gt;
| X Attack&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 2,050&lt;br /&gt;
| X Speed&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 2,900&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 3,950&lt;br /&gt;
| Fluffy Tail&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5,200&lt;br /&gt;
| Eject Button&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6,650&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 8,300&lt;br /&gt;
| Slow Smoke&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 10,150&lt;br /&gt;
| Full Heal&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 12,200&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 14,400&lt;br /&gt;
| Goal Getter&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 16,750&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 19,250&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 21,900&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 24,700&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 28,050&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 31,950&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 36,400&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 41,400&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 46,950&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 52,550&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 58,200&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 63,900&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 69,650&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 75,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 81,350&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 87,350&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 93,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 99,650&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 105,950&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| 112,300&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 118,700&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 125,150&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 131,650&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 138,600&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Closet===&lt;br /&gt;
* Bags&lt;br /&gt;
* Bottoms&lt;br /&gt;
* Gloves&lt;br /&gt;
* Hats&lt;br /&gt;
* Jackets&lt;br /&gt;
* Sets&lt;br /&gt;
* Shirts&lt;br /&gt;
* Shoes&lt;br /&gt;
* Socks&lt;br /&gt;
&lt;br /&gt;
==Battle Pass==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Season 1 First Half&lt;br /&gt;
Duration: July 21, 2021 - September 21, 2021&lt;br /&gt;
&lt;br /&gt;
===Battle Pass Rewards===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Rewards&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Free?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Hip-Hop Style: Pikachu&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Vivid Set: Headwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Vivid Set: Shoes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Vivid Set: Bottoms&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Vivid Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Socks (Off-White)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Canvas High-Tops (Yellow)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Egg-Shaped Backpack (White)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Star Hoodie (Lime Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Sandals (Orange)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Knee-High Socks (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| High-Top Sneakers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Overalls (Indigo)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Skinny Pants (Gray)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| Design Socks (Black)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Turtleneck Sweater (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Gingham Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Energy Rewards==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Available when Level 5&lt;br /&gt;
&lt;br /&gt;
==Medals==&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
{{main|List of events in Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Items in Pokémon UNITE are bought with three currencies: Aeos coins, Aeos tickets, and Aeos gems. Aeos coins buy Pokémon licenses, battle items, and hold items. Aeos tickets buy fashion items, battle and hold items, and other items such as boost cards and item enhancers. Aeos gems can buy licenses, fashion items, boost and rename cards, energy tanks, and [[Holowear]]. They can also be used in place of Aeos tickets if the player does not have enough. In such cases, an Aeos gem is worth ten Aeos tickets. There are also specific tickets for fashion and Holowear that can only be used for specific items.&lt;br /&gt;
&lt;br /&gt;
Aeos coins are obtained through battles, though are restricted to 2,100 per week. Aeos tickets are obtained as ranked match season rewards. Both can also be given to players through [[List of events in Pokémon UNITE|events]]. Fashion and Holowear tickets can be found in battle pass prize boxes and as energy rewards.&lt;br /&gt;
&lt;br /&gt;
===Aeos gems===&lt;br /&gt;
Aeos gems are a premium currency that can only be obtained by buying them with real money.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | US&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Canada&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Eurozone&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | UK&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Australia&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Japan&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Hong Kong&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Taiwan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 60 gems&lt;br /&gt;
| $0.99 || $1.39 || 1.09 €|| £0.99 || $1.49|| || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 245 gems&lt;br /&gt;
| $3.99 || $5.49 || 4.49 € || £3.99 || $5.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 490 gems&lt;br /&gt;
| $7.99 || $10.99 || 8.99 € || £7.99 || $12.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1,220 gems&lt;br /&gt;
| $19.99 || $27.99 || 21.99 € || £19.99 || $30.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2,450 gems&lt;br /&gt;
| $39.99 || $54.99 || 43.99 € || £38.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3,050 gems&lt;br /&gt;
| $49.99 || $69.99 || 54.99 € || £48.99 || $79.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6,000 gems&lt;br /&gt;
| $99.99 || $139.99|| 109.99 € || £99.99 || $159.99 || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&amp;lt;!--===iOS===--&amp;gt;&lt;br /&gt;
===Android===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| N/A&lt;br /&gt;
| February 15, 2021&lt;br /&gt;
|&lt;br /&gt;
* Alpha test&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo Switch===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| July 21, 2021&lt;br /&gt;
|&lt;br /&gt;
* Initial release&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1.3&lt;br /&gt;
| July 28, 2021&lt;br /&gt;
|&lt;br /&gt;
* Gardevoir arrives to Aeos Island tonight at midnight PDT!&lt;br /&gt;
* Along with the release of Gardevoir, we&#039;ll be addressing a few bugs including an issue with the Muscle Band not acting as intended when equipped by Charizard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Pokémon UNITE will support cross-platform play.&lt;br /&gt;
&lt;br /&gt;
The beta test (March 2021) was played on:&lt;br /&gt;
* Android devices: 3 GB of RAM or more and {{wp|Android Lollipop|Android 5.0}} and up. Canada exclusive.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trailers==&lt;br /&gt;
===Teaser===&lt;br /&gt;
{{youtubevid|sPTK1dvr6lg|Pokemon|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
===Cinematic trailer===&lt;br /&gt;
{{youtubevid|MZ0LmFx-tRs|Pokemonunite|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon UNITE logo CN.png|Simplified Chinese logo&lt;br /&gt;
Pokémon UNITE icon.png|Home Menu icon&lt;br /&gt;
Pokémon UNITE beta icon.png|Beta test icon&lt;br /&gt;
Pokémon UNITE network test icon.png|Network test icon&lt;br /&gt;
Pokémon UNITE key art.png|Key art&lt;br /&gt;
UNITE Erbie.png|[[Erbie]]&lt;br /&gt;
UNITE Professor Phorus.png|[[Professor Phorus]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{orange color}}|bordercolor={{dragon color light}}&lt;br /&gt;
|zh_yue={{tt|Pokémon UNITE（寶可夢大集結）|Pokémon UNITE}}&lt;br /&gt;
|zh_cmn={{tt|Pokémon UNITE（寶可夢大集結）&amp;lt;br&amp;gt;宝可梦大集结|Pokémon UNITE}}&lt;br /&gt;
|fr=Pokémon UNITE&lt;br /&gt;
|de=Pokémon UNITE&lt;br /&gt;
|it=Pokémon UNITE&lt;br /&gt;
|ko={{tt|Pokémon UNITE|포켓몬 유나이트}}&lt;br /&gt;
|es=Pokémon UNITE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://unite.qq.com/ Official Mainland Chinese website]&lt;br /&gt;
* [https://play.google.com/store/apps/details?id=jp.pokemon.pokemonunite Pokémon UNITE on Google Play]&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon UNITE]]&lt;br /&gt;
[[es:Pokémon UNITE]]&lt;br /&gt;
[[fr:Pokémon UNITE]]&lt;br /&gt;
[[it:Pokémon UNITE]]&lt;br /&gt;
[[ja:Pokémon UNITE]]&lt;br /&gt;
[[zh:宝可梦大集结]]&lt;/div&gt;</summary>
		<author><name>Frobotics</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3383003</id>
		<title>Pokémon UNITE</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3383003"/>
		<updated>2021-08-02T16:49:47Z</updated>

		<summary type="html">&lt;p&gt;Frobotics: /* Stages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|colorscheme=orange&lt;br /&gt;
|bordercolorscheme=dragon&lt;br /&gt;
|name=Pokémon UNITE&lt;br /&gt;
|jname=Pokémon UNITE&lt;br /&gt;
|boxart=Pokémon UNITE logo.png&lt;br /&gt;
|caption=Logo of Pokémon UNITE&lt;br /&gt;
|platform=[[Nintendo Switch]], {{wp|iOS}}, {{wp|Android}}&lt;br /&gt;
|category={{wp|Multiplayer online battle arena|Strategic team battle}}&lt;br /&gt;
|players=1‒10&lt;br /&gt;
|link_method=N/A&lt;br /&gt;
|gen_series=[[Generation VIII]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|publisher=[[The Pokémon Company]]&lt;br /&gt;
|developer=[[The Pokémon Company]], {{wp|TiMi Studios}}&lt;br /&gt;
|release_date_ja=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_na=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_au=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_eu=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_kr=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_cn=TBA&lt;br /&gt;
|release_date_hk=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_tw=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|grac=ALL&lt;br /&gt;
|gsrr=7+ &amp;lt;small&amp;gt;({{wp|International Age Rating Coalition|IARC}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|website_ja=[https://www.pokemonunite.jp/ja/ Official website]&lt;br /&gt;
|website_en=[https://unite.pokemon.com/en-us/ Official website]&amp;lt;br&amp;gt;[https://www.pokemon.com/us/pokemon-video-games/pokemon-unite/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon UNITE&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|Pokémon UNITE|ポケモンユナイト}}&#039;&#039;&#039;) is a {{wp|Freemium|free-to-start}} spin-off Pokémon game for the [[Nintendo Switch]], {{wp|iOS}}, and {{wp|Android}}. It is developed by {{wp|TiMi Studios}}, a subsidiary of {{wp|Tencent|Tencent Games}}. The game was released in July 21, 2021 on the [[Nintendo Switch]]&amp;lt;ref&amp;gt;[https://twitter.com/PokemonUnite/status/1415657439207198721 Pokémon UNITE on Twitter]&amp;lt;/ref&amp;gt; and scheduled to be released in September 2021 for mobile devices.&amp;lt;ref&amp;gt;[https://unite.pokemon.com/en-us/news/pokemon-unite-is-set-for-release-on-nintendo-switch-and-smartphones/ Pokémon UNITE | Pokémon UNITE is set for release on Nintendo Switch and mobile devices]&amp;lt;/ref&amp;gt; It is playable in nine languages, with Japanese, English, Korean, Simplified and Traditional Chinese to be available at launch and German, Spanish, French, and Italian to be available in the second half of 2021.&lt;br /&gt;
&lt;br /&gt;
It was announced during [[Pokémon Press Conference|Pokémon Presents]] on June 24, 2020. A closed beta test occurred in {{pmin|Greater China|mainland China}} beginning in January 2021, and a regional beta test on Android devices occurred in {{pmin|Canada}} in March 2021.&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/pokemon-unite-development-update-and-regional-beta-test-in-canada-for-android-users/ Pokémon UNITE Development Update and Regional Beta Test in Canada for Android Users | Pokemon.com]&amp;lt;/ref&amp;gt; A network test was held for the Nintendo Switch version in Japan from June 24 to June 26, 2021.&amp;lt;ref&amp;gt;[https://www.pokemonunite.jp/ja/news/2/ ネットワークテストに参加して、いち早くNintendo Switch版『ポケモンユナイト』を体験しよう！ | 『Pokémon UNITE』公式サイト]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;i&amp;gt;Experience a new kind of Pokémon battle in Pokémon UNITE. Team up and face off in 5-on-5 team battles to see who can score the most points within the allotted time. Work together with your fellow Trainers to catch wild Pokémon, level up and evolve your partner Pokémon, and defeat the opposing team’s Pokémon to prevent them from scoring points. Put your teamwork to the test, and take home the win!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Players compete in Unite Battles, where two teams attempt to score points in the opposing team&#039;s goals while guarding their own. To score, players collect Aeos energy by defeating wild Pokémon or members of the enemy team them bring it to an opposing goal. The team with the highest score after ten minutes wins; if there is a tie, the team that reached the tied score first wins.&lt;br /&gt;
&lt;br /&gt;
Pokémon begin a match at level one in their lowest form (discounting [[baby Pokémon]]) and gain [[experience]] gradually over time and by defeating [[wild Pokémon]]. Pokémon will evolve (except Pikachu) and learn new [[move]]s as they level up, much like the [[core series]]. Initially, a Pokémon has two moves and the player chooses which one to keep. The other move is then unlocked at level three. These moves are upgraded at proceeding levels with the player choosing one of two moves to replace the move with. At the Pokémon&#039;s final level it unlocks its Unite Move, a separate attack that must charge over time.&lt;br /&gt;
&lt;br /&gt;
Participating in Unite battles will earn the player Battle Points, Aeos coins, and (after reaching Trainer level six) Aeos energy.&lt;br /&gt;
&lt;br /&gt;
==Game modes==&lt;br /&gt;
===Standard Battle===&lt;br /&gt;
Standard Battle is the default game mode and has three types of matches within its umbrella: Random Match, CPU Match, and Friendly Match. They are all 10 minute 5-on-5 matches that take place in [[Remoat Stadium]]. Players may play solo or form in groups of any size.&lt;br /&gt;
&lt;br /&gt;
Random Matches will randomly match players of comparable skill into two teams. CPU Matches will randomly match one team of five against a team of CPUs. Friendly Matches allow up to 10 players to join two teams, with CPUs filling in any empty spots. Rewards such as Aeos coins and Battle Points are not awarded in Friendly Matches.&lt;br /&gt;
&lt;br /&gt;
===Ranked Battle===&lt;br /&gt;
Ranked Battles are unlocked at Trainer level six. They are 10 minute 5-on-5 matches that take place in Remoat Stadium. Players may play solo or form in groups of two, three, or five. Team members must be within similar ranks to each other.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Class&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Rank&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Great Rank&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Master Rank&lt;br /&gt;
| Points - 0-99999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranked Points====&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
===Quick Battle===&lt;br /&gt;
Quick battles are unlocked at level 8. They are shorter than Standard Battles at 5 minutes with 4v4 or 3v3 teams. The Quick Battles maps rotate periodically allowing players to only chose from one available Quick Battle Map at a time. Each map has different rules.&lt;br /&gt;
&lt;br /&gt;
===Wild Pokémon===&lt;br /&gt;
Defeating wild Pokémon is the primary way of collecting Aeos energy. They will generally attack Trainers&#039; Pokémon that come near or attack them and chase after them a limited distance. As the Unite Battle progresses, some will despawn while other, more powerful Pokémon will spawn. Additionally, some wild Pokémon may evolve at later stages of the battle.&lt;br /&gt;
&lt;br /&gt;
Certain wild Pokémon will give the Pokémon that knocked them out buffs. These buffs include damage shields, increased damage against wild Pokémon with low HP, and decreasing the movement speed of enemies hit by the buffed Pokémon. Other wild Pokémon will assist the Pokémon that knocked them out by lowering the opposing team&#039;s goal&#039;s defenses. This allows goals to be scored faster.&lt;br /&gt;
&lt;br /&gt;
===Beginner bonuses===&lt;br /&gt;
New accounts receive bonuses for a time, such as additional Battle Points for completing matches and [[List of events in Pokémon UNITE#14-Day Welcome Gifts|gifts for logging in for the first two weeks]]. At Trainer level five, players also unlock the Beginner Challenge, a set of missions that are only available for 30 days.&lt;br /&gt;
&lt;br /&gt;
*Login Bonuses -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| Day 1&lt;br /&gt;
| 680 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Day 2&lt;br /&gt;
| Alolan {{p|Ninetales}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|-&lt;br /&gt;
| Day 3&lt;br /&gt;
| Beach Style: Venusaur&lt;br /&gt;
|-&lt;br /&gt;
| Day 4&lt;br /&gt;
| 600 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 5&lt;br /&gt;
| Sporty Set: Headwear&lt;br /&gt;
|-&lt;br /&gt;
| Day 6&lt;br /&gt;
| Sporty Set: Innerwear&lt;br /&gt;
|-&lt;br /&gt;
| Day 7&lt;br /&gt;
| 880 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Day 8&lt;br /&gt;
| {{p|Cinderace}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|-&lt;br /&gt;
| Day 9&lt;br /&gt;
| 700 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 10&lt;br /&gt;
| Sporty Set: Bottoms&lt;br /&gt;
|-&lt;br /&gt;
| Day 11&lt;br /&gt;
| 700 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 12&lt;br /&gt;
| Sporty Set: Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Day 13&lt;br /&gt;
| 800 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 14&lt;br /&gt;
| {{p|Greninja}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Beginner Challenge -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Challenge&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Challenge Reward&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Day Reward&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 1&lt;br /&gt;
| Complete the Tutorial&amp;lt;br&amp;gt;(Basics 1 and 2)&lt;br /&gt;
| Muscle Band&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Headwear&lt;br /&gt;
|-&lt;br /&gt;
| Complete the Advanced 1 tutorial&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Obtain 3 Unite licenses&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Participate in a Standard Battle four times&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 2&lt;br /&gt;
| Complete the Advanced 2 tutorial&lt;br /&gt;
| Wise Glasses&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Innerwear&lt;br /&gt;
|-&lt;br /&gt;
| Score a total of 50 points&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Rotom and defeat it once, with you or one of your teammates dealing the final blow&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Zapdos and defeat it once, with you or one of your teamates dealing the final blow&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 3&lt;br /&gt;
| Reach Trainer level 9&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Bottoms&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 ranked match&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Score three goals in a single battle&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Knockout a total of 10 opponent Pokémon&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 4&lt;br /&gt;
| Participate in 1 battle with a Held Item&lt;br /&gt;
| Exp. Share&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Back Item&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 battle with a Battle Item&amp;lt;br&amp;gt;(Except Potion)&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Score 50 or more points in a single battle&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Make a total of 10 assists&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 5&lt;br /&gt;
| Participate in 1 Ranked Match&lt;br /&gt;
| Shell Bell&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Accessory&lt;br /&gt;
|-&lt;br /&gt;
| Score a total of 150 points in Ranked Matches&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Obtain one Fashion Item&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Score a single goal worth 30 or more points in a battle&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 6&lt;br /&gt;
| Reach Trainer level 13&lt;br /&gt;
| Assault Vest&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 battle as: Attacker&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 3 Ranked Matches&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Drednaw and defeat it once, with you or one of your teammates dealing the final blow&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 7&lt;br /&gt;
| Block one goal&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Unite License&lt;br /&gt;
|-&lt;br /&gt;
| Reach Great rank&amp;lt;br&amp;gt;(Rank level)&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Complete all beginner challenges up through day 6&lt;br /&gt;
| 50 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Become the MVP one time&lt;br /&gt;
| 50 Item Enhancers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]&amp;lt;br&amp;gt;{{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| [[File:UNITE Bulbasaur.png|x50px]]&amp;lt;br&amp;gt;{{p|Bulbasaur}}&amp;lt;br&amp;gt;Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Ivysaur}}&amp;lt;br&amp;gt;Evolves at Lv. 9&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Overgrow.png|x40px]] &#039;&#039;&#039;Overgrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When HP is low, increases all damage dealt.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also pulls enemies inward between the vines.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seed Bomb.png|x40px]] &#039;&#039;&#039;Seed Bomb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a large seed at the designated area, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Seed Bomb Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Giga Drain.png|x40px]] &#039;&#039;&#039;Giga Drain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, dealing damage to enemies in the area of effect, leaving them poisoned and decreasing their movement speed and Sp. Defense for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drain HP from enemies in the area of effect, dealing damage to them and restoring HP when this hits. Also reduces damage received for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Razor Leaf.png|x40px]] &#039;&#039;&#039;Razor Leaf&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launch many sharp-edged leaves in a quick succession of attacks, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Razor Leaf Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Solar Beam.png|x40px]] &#039;&#039;&#039;Solar Beam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Petal Dance.png|x40px]] &#039;&#039;&#039;Petal Dance&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast a bundled beam of light, dealing damage to enemies in a line.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Scatter petals around the user, increasing movement speed for a short time and dealing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Verdant Anger.png|x40px]] &#039;&#039;&#039;Verdant Anger&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launches a giant seed toward the designated area. The seed then splits apart, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&amp;lt;br&amp;gt;{{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| All-Rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Charmander.png|x50px]]&amp;lt;br&amp;gt;{{p|Charmander}}&amp;lt;br&amp;gt;Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Charmeleon}}&amp;lt;br&amp;gt;Evolves at Lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blaze.png|x40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;While at half HP or less, critical-hit rate is increased.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals continual damage. Deals increased damage to enemies that are burned and increases in range when the user evolves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Flame Burst.png|x40px]] &#039;&#039;&#039;Flame Burst&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a bursting flame. When this move hits, it leaves enemies burned and increases the user&#039;s movement speed for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Flame Burst Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flamethrower.png|x40px]] &#039;&#039;&#039;Flamethrower&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Punch.png|x40px]] &#039;&#039;&#039;Fire Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with an intense blast of fire. When this move hits, it leaves enemies burned and increases the user&#039;s movement speed for a short time.style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and the damage caused by burning.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Punch with a fiery fist, dealing damage and shoving enemies when it hits. Also leaves the enemies it shoves burned.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown every time a basic attack hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fire Spin.png|x40px]] &#039;&#039;&#039;Fire Spin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Encircles enemies in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of enemies for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fire Spin Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Blast.png|x40px]] &#039;&#039;&#039;Fire Blast&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flare Blitz.png|x40px]] &#039;&#039;&#039;Flare Blitz&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blasts intense, all-consuming fire, dealing damage over time to enemies while the flames continue to burn on the ground and decreasing the movement speed of enemies for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward cloaked in fire, granting the user a shield and throwing enemies hit.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases movement speed of enemies for a short time when they are thrown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seismic Slam.png|x40px]] &#039;&#039;&#039;Seismic Slam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly up into the air, allowing the user to move freely over obstacles. While this move is being used, basic attacks deal increased damage and leave enemies burned. In addition, when dealing damage to an enemy, recover HP. Using this move again on an enemy will grab it and slam it onto the ground.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&amp;lt;br&amp;gt;{{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Hip-Hop Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Static.png|x40px]] &#039;&#039;&#039;Static&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Paralyzes all enemies nearby for a short time when receiving damage. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also paralyzes enemies for a short time when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunder Shock.png|x40px]] &#039;&#039;&#039;Thunder Shock&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release electricity, dealing damage to enemies in the area of effect. Also paralyzes enemies for a short time.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Thunder Shock Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Electro Ball.png|x40px]] &#039;&#039;&#039;Electro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunder.png|x40px]] &#039;&#039;&#039;Thunder&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl an electric orb, dealing damage to enemies in the area of effect and leaving them paralyzed for a short time. This move&#039;s damage increases the lower the enemies remaining HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drop wicked thunderbolts, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of times this move attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Electro Web.png|x40px]] &#039;&#039;&#039;Electro Web&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks and captures enemies using an electric net, leaving them unable to move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Electro Web Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Tackle.png|x40px]] &#039;&#039;&#039;Volt Tackle&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunderbolt.png|x40px]] &#039;&#039;&#039;Thunderbolt&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user electrify itself and charge ahead, throwing opposing Pokémon.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a strong electric blast, dealing damage to enemies in the area of effect and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunderstorm.png|x40px]] &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks enemies near the user with tremendous bolts of lightning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&amp;lt;br&amp;gt;{{rf|Alolan}} {{p|Ninetales}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Coins/460 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{rf|Alolan}} {{p|Vulpix}}&amp;lt;br&amp;gt;Evolves at Lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Warning.png|x40px]] &#039;&#039;&#039;Snow Warning&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Causes snow to fall on an enemy, dealing damage to it and decreasing their movement speed for a short time. Boosted attacks and moves (except Aurora Veil) sling snow, and hitting the same target with snow multiple times will freeze it for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Powder Snow.png|x40px]] &#039;&#039;&#039;Powder Snow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly gust of powdery snow, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Powder Snow Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Avalanche.png|x40px]] &#039;&#039;&#039;Avalanche&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gush of chilly ice toward the designated area. The ice forms a wall that cannot be passed through on land. After a short time this wall melts and collapses, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a powerful cone of blinding light, leaving enemies unable to act when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt and stun duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Icy Wind.png|x40px]] &#039;&#039;&#039;Icy Wind&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gust of freezing air, dealing damage to enemies in the area of effect and decreases their movement speed for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Icy Wind Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blizzard.png|x40px]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aurora Veil.png|x40px]] &#039;&#039;&#039;Aurora Veil&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Summons a howling blizzard in two blasts in front of the user. The first blast deals damage to enemies in the area of effect and decreases their movement speed for a short time. The second blast deals damage to enemies in the area of effect and shoves them. If the second blast hits an obstacle, it also deals damage to enemies near the point of impact.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create an aurora around the user, reducing damage received by the user and nearby allies in the area of effet. While the user is inside the aurora, its movement speed is increased and its basic attacks become boosted attacks.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Further reduces damage allies receive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Globe.png|x40px]] &#039;&#039;&#039;Snow Globe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly snow and ice, dealing damage to enemies in the area of effect when it hits. Deals increased damage to enemies that are frozen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wigglytuff.png|x130px]]&amp;lt;br&amp;gt;{{p|Wigglytuff}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 4.5&lt;br /&gt;
| {{p|Jigglypuff}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cute Charm.png|x40px]] &#039;&#039;&#039;Cute Charm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When hit by an enemies attack at close range, make that enemy infatuated for a short time. Infatuated enemies become enthralled and approach Wigglytuff against their will. The effects of this ability have a cooldown and cannot trigger on the same enemy in quick succession.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing damage to enemies and spinning them around when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Pound.png|x40px]] &#039;&#039;&#039;Pound&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pound Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Double Slap.png|x40px]] &#039;&#039;&#039;Double Slap&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam 2.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased number of attacks.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Emit a powerful flash in the designated direction, dealing damage to enemies in the area of effect twice.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when the first hit of this move deals damage to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Defense Curl.png|x40px]] &#039;&#039;&#039;Defense Curl&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick roll, granting the user a shield and throwing any enemies hit by the roll. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Defense Curl Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Rollout.png|x40px]] &#039;&#039;&#039;Rollout&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sing.png|x40px]] &#039;&#039;&#039;Sing&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick roll, granting the user a shield. Also deals damage to enemies hit by the roll and throws them. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the length of time enemies are thrown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user sing, decreasing the movement speed of nearby enemies for a short time. Enemies that stay in the move&#039;s area of effect for a while are put to sleep for a short time, which also decreases their Defense and Sp. Defense.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased sleep duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Starlight Recital.png|x40px]] &#039;&#039;&#039;Starlight Recital&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Begin performing a recital, granting the user and nearby allies a shield as well as removing all status conditions from the affected allies and make them immune to hindrances for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Machamp.png|x130px]]&amp;lt;br&amp;gt;{{p|Machamp}}&lt;br /&gt;
&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| {{p|Machop}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Machoke}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| [[File:UNITE Machamp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Guts.png|x40px]] &#039;&#039;&#039;Guts&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases Attack when afflicted by a status condition.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage when it hits. This boosted attack also decreases the movement speed of enemies for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Karate Chop.png|x40px]] &#039;&#039;&#039;Karate Chop&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack opposing Pokémon with a sharp chop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Karate Chop Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Close Combat.png|x40px]] &#039;&#039;&#039;Close Combat&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cross Chop.png|x40px]] &#039;&#039;&#039;Cross Chop&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a series of punches in the designated direction, dealing increased damage with the last punch. The user can move while using this move and becomes immune to hindrances.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals increased damage to enemies that are afflicted by a status condition.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user deliver a double chop with forearms crossed while dashing forward. This increases the user&#039;s critical-hit rate.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Attack with each basic attack, up to a set max.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bulk Up.png|x40px]] &#039;&#039;&#039;Bulk Up&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Become immune to hindrances for a short time. Increases movement speed, basic attack speed, and Attack. The next basic attack also becomes a boosted attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulk Up Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dynamic Punch.png|x40px]] &#039;&#039;&#039;Dynamic Punch&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Submission.png|x40px]] &#039;&#039;&#039;Submission&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated location, dealing damage to enemies in the area of effect and leaving them unable to act when it hits. After using this move, the user becomes immune to hindrances, their movement speed and basic attack speed is increased. The next basic attack also becomes a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased Attack and movement speed.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases movement speed and become immune to hindrances. When the next basic attack hits, the attack deals increased damage and slams the enemy onto the ground, leaving it unable to act. Once this move ends, the user&#039;s critical-hit rate and basic attack speed are increased for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased critical-hit rate and basic attack speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Barrage Blow.png|x40px]] &#039;&#039;&#039;Barrage Blow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the user&#039;s movement speed, Attack, Defense, and Sp. Defense for a short time. If used again, unleash a combo attack, dealing damage to enemies in the area of effect and shoving them. The final blow deals an especially large amount of damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slowbro.png|x130px]]&amp;lt;br&amp;gt;{{p|Slowbro}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Slowpoke}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Oblivious.png|x40px]] &#039;&#039;&#039;Oblivious&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When Slowbro receives damage, the HP loss is gradual. When damaging an opponent with a move, restore some of the remaining gradual HP loss and decrease the target&#039;s Sp. Defense.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, deal damage to nearby opposing Pokémon and decrease their movement speed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Water Gun.png|x40px]] &#039;&#039;&#039;Water Gun&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slowbro channels a fierce stream of water which deals damage and lowers movement speed. Increase the area of effect and damage the longer this move is channeled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Water Gun Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Scald.png|x40px]] &#039;&#039;&#039;Scald&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf.png|x40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deal damage to opposing Pokémon and create steam when it hits. Opposing Pokémon inside the steam&#039;s area are left burned and have their movement speed decreased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward on a wave, dealing damage in an area and knock opponents back. This is followed by two more waves that deal damage and decrease enemy movement speed.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The second and third waves become larger and also knock enemies back like the firt wave.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slack Off.png|x40px]] &#039;&#039;&#039;Slack Off&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Lay down and take a rest, continuously regaining health. Damage taken will reduce the recovery effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slack Off Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Amnesia.png|x40px]] &#039;&#039;&#039;Amnesia&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Telekinesis.png|x40px]] &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Nullify some damage before it takes effect. For a short time after using this move, become immune to hindrances and gain increased defense. Also increase the damage dealt by the next use of Scald or Surf.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Sp. Attack.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Make opposing Pokémon float with psychic power. If used again, pull the opposing Pokémon toward the user.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased range and firing speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slowbeam.png|x40px]] &#039;&#039;&#039;Slowbeam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Stare at an enemy and attack continually, dealing damage and rooting them. Grants a shield and makes the user immune to hindrances while using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gengar.png|x130px]]&amp;lt;br&amp;gt;{{p|Gengar}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gastly}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Haunter}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Levitate.png|x40px]] &#039;&#039;&#039;Levitate&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases movement speed when out of combat. (8s after leaving combat)&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, lunging at an enemy and dealing damage.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Will-o-Wisp.png|x40px]] &#039;&#039;&#039;Will-o-Wisp&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot multiple sinister flames, dealing damage to enemies and leaving them burned when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Will-o-Wisp Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Shadow Ball.png|x40px]] &#039;&#039;&#039;Shadow Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb 2.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a shadowy blob at the target, decreasing the movement speed and Sp. Defense of enemies for a short time when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, leaving enemies poisoned when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased poison duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Lick.png|x40px]] &#039;&#039;&#039;Lick&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with the user&#039;s tongue and pulls enemies toward the user.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Lick Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dream Eater.png|x40px]] &#039;&#039;&#039;Dream Eater&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Hex.png|x40px]] &#039;&#039;&#039;Hex&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Puts enemies to sleep when it hits. If used again while a nearby enemy is asleep, the user appears behind the target and attacks, restoring HP and reducing the cooldown of Shadow Ball or Sludge Bomb.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and HP restored.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Disappear and move to the designated location, dealing damage to enemies in the area of effect when the user reappears. If this hits an enemy that is afflicted by a status condition, it deals increased damage and its cooldown is reduced.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Phantom Ambush.png|x40px]] &#039;&#039;&#039;Phantom Ambush&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated area and start sneaking with increased movement speed. If this move is used again, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Mr Mime.png|x130px]]&amp;lt;br&amp;gt;{{p|Mr. Mime}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Magician Style: 1,200 Gems/60 Holowear Tickets&lt;br /&gt;
| Supporter / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Mr Mime Outfit.png|x130px]]&amp;lt;br&amp;gt;Magician Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Filter.png|40px]] &#039;&#039;&#039;Filter&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Reduced damage received for a short time after using a move.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage and throwing enemies when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fake Out.png|40px]] &#039;&#039;&#039;Fake Out&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slap its hands together, shoving enemies in front of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fake Out Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Confusion.png|40px]] &#039;&#039;&#039;Confusion&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psychic.png|40px]] &#039;&#039;&#039;Psychic&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks straight in front of the user, dealing damage to enemies and shoving them. If an enemy shoved by this move hits an obstacle, it receives increased damage from this move and is left unable to act for a short time. If the enemy is currently guard-swapped, it is not shoved but receives increased damage from this move and is left unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Centers one telekinetic blast each on the user, any guard-swapped enemies, and any Light Screen or Barrier walls created by the user, damaging all enemies caught in the blasts and lowering their Sp. Defense for a short time. If an enemy is hit by multiple overlapping blasts, that enemy is also left unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Light Screen.png|40px]] &#039;&#039;&#039;Light Screen&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a wall of light in the designated area that prevents enemies from passing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Light Screen Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Barrier.png|40px]] &#039;&#039;&#039;Barrier&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Guard Swap.png|40px]] &#039;&#039;&#039;Guard Swap&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 2s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a translucent wall in the designated location that prevents enemies from passing. A maximum of two uses can be kept in reserve for this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the max number of uses that can be kept in reserve.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Swaps the user&#039;s Defense and Sp. Defense stats with those of another Pokémon for a short time when it hits. Swapping with an enemy deals damage over time and decreases their movement speed while increasing the user&#039;s movement speed for a short time. Swapping with an ally increases the movement speed of that ally and the user for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also continually restores the HP of the user and the ally while this move is in effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Showtime.png|40px]] &#039;&#039;&#039;Showtime&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated location and start a pantomime performance, dealing damage over time to enemies in the area of effect and leaving them unable to act for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Snorlax.png|x130px]]&amp;lt;br&amp;gt;{{p|Snorlax}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 2.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Snorlax Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gluttony.png|40px]] &#039;&#039;&#039;Gluttony&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases the effects gained from eating Berries.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Tackle.png|40px]] &#039;&#039;&#039;Tackle&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward belly first, dealing damage when it hits and shoving the first enemy it comes in contact with. After this move, the user&#039;s next basic attack becomes a boosted attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tackle Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Heavy Slam.png|40px]] &#039;&#039;&#039;Heavy Slam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flail.png|40px]] &#039;&#039;&#039;Flail&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user slam its heavy body down, dealing damage to enemies in the area of effect and throwing them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user flail about, increasing the user&#039;s basic attack damage the lower the user&#039;s HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage. If the user has low HP while using this move, its basic attacks that hit enemies will restore the user&#039;s HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rest.png|40px]] &#039;&#039;&#039;Rest&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user fall asleep on the spot and restores its HP. Blocks the movement of all enemies while this move is in effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rest Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Block.png|40px]] &#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Yawn.png|40px]] &#039;&#039;&#039;Yawn&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user spread its arms wide to create a wall and grants it a shield. Prevents enemies from passing through the wall and shoves them if they run into it.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces the damage the user receives while this move is in effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user let loose a huge yawn that lulls enemies into a sleepy haze, putting enemies hit by this move to sleep.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decrease the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Power Nap.png|40px]] &#039;&#039;&#039;Power Nap&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Go to sleep and begin snoring, dealing damage over time to enemies in the area of effect and throw them. While sleeping, become immune to hindrances and continually restore HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gardevoir.png|x130px]]&amp;lt;br&amp;gt;{{p|Gardevoir}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coind/460 Aeos Gems&amp;lt;br&amp;gt;Fashionable Style: 350 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| {{p|Ralts}}&amp;lt;br&amp;gt;Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Kirlia}}&amp;lt;br&amp;gt;Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Gardevoir Fashionable Style Holowear.png|x130px]]&amp;lt;br&amp;gt;Fashionable Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Synchronize.png|40px]] &#039;&#039;&#039;Synchronize&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When an enemy inflicts decreased movement speed or a damge-over-time condition on the Pokémon, the same is inflicted on that opponent. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to enemies in the area of effect and decreases their Sp. Defense for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Confusion 2.png|40px]] &#039;&#039;&#039;Confusion&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks straight in the designated direction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Confusion Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psychic 2.png|40px]] &#039;&#039;&#039;Psychic&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Moonblast.png|40px]] &#039;&#039;&#039;Moonblast&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After hitting an enemy or traveling its maximum distance, deals damage over time to enemies in the area of effect and decreases their movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user attack while moving back to create distance. When the move&#039;s blast hits, it deals damage to enemies in a cone and leaves the enemy closest to the user unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also grants a shield when this move is used.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Teleport.png|40px]] &#039;&#039;&#039;Teleport&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user warp to the designated area, increasing the damage dealt by one basic attack after warping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Teleport Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psyshock.png|40px]] &#039;&#039;&#039;Psyshock&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Future Sight.png|40px]] &#039;&#039;&#039;Future Sight&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks the designated location three times. This move&#039;s cooldown is reduced each time one of these attacks hits an enemy.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increase the damage this move deals each time one of its attacks hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Sets a delayed explosion. When the explosion hits an enemy, it reduces this move&#039;s cooldown.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reset this move&#039;s cooldown when the explosion hits an enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fairy Singularity.png|40px]] &#039;&#039;&#039;Fairy Singularity&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Warps Space in the designated area, drawing in enemies to the center. Shoves and deals damage to enemies the instant the warped space disappears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Absol.png|x130px]]&amp;lt;br&amp;gt;{{p|Absol}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Super Luck.png|40px]] &#039;&#039;&#039;Super Luck&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increased critical-hit rate.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing damage to enemies and lowering their Defense when it hits. If this boosted attack hits only a single target, it deals increased damage.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Feint.png|40px]] &#039;&#039;&#039;Feint&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash in an arc, attacking enemies that come in contact with Absol. This move ignores the defense stat and shield effects of enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Feint Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Night Slash.png|40px]] &#039;&#039;&#039;Night Slash&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pursuit.png|40px]] &#039;&#039;&#039;Pursuit&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash in an outward arc, dealing damage to enemies. If this first attack hits, a second attack can also be performed. The second attack has the user dash straight ahead, dealing damage to enemies and increasing the user&#039;s critical-hit rate. The lower the enemies HP, the more the user&#039;s critical-hit rate is increased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Using this move again will restore the user&#039;s HP.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash to the designated location and quickly charge an enemy with the next basic attack. If the basic attack lands from behind, its damage is increased and this move&#039;s cooldown is reduced.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased movement speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slash.png|40px]] &#039;&#039;&#039;Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slash with sharp claws in front of the user, increasing this move&#039;s critical-hit rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psycho Cut.png|40px]] &#039;&#039;&#039;Psycho Cut&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sucker Punch.png|40px]] &#039;&#039;&#039;Sucker Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with blades formed by psychic power that decrease the movement speed of enemies for a short time when this move hits. Also increases basic attack damage dealt to the affected enemy for up to 3 attacks after this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also increases movement speed for a short time when the user gets close to the enemy that this move hit.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Look for an opening to attack an enemy, decreasing the movement speed of the user and the target enemy for the duration. After a short time, charge forward to attack the enemy. However, if the user receives damage or gets attacked before it charges, attack immediately and shove the enemy.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases basic attack speed for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Midnight Slash.png|40px]] &#039;&#039;&#039;Midnight Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleashes a flurry of slashes in front of the user. This move ends by unleashing powerful blades of energy, dealing increased damage to enemies and shove them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Garchomp.png|x130px]]&amp;lt;br&amp;gt;{{p|Garchomp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gible}}&amp;lt;br&amp;gt;Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Gabite}}&amp;lt;br&amp;gt;Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Garchomp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rough Skin.png|40px]] &#039;&#039;&#039;Rough Skin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When struck by a melee attack, a portion of the damage received is reflected back at the attacker.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every fifth attack, dealing increased damage and restoring the user&#039;s HP. Every time a basic attack or move hits an enemy, basic attack speed is increased.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Sand Attack.png|40px]] &#039;&#039;&#039;Sand Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurls sand, narrowing the field of vision of enemies and decreases their movement speed for a short time. Also increases movement speed and basic attack speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sand Attack Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dig.png|40px]] &#039;&#039;&#039;Dig&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dragon Rush.png|40px]] &#039;&#039;&#039;Dragon Rush&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Burrow underground and move quickly in the designated direction, jumping out when coming in contact with an enemy or when traveling the maximum distance. This jump deals damage to enemies in the area of effect and throws them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Damage received is reduced for a short time after jumping out of the ground.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Back up to create distance before diving to attack in the designated direction, shoving enemies. The user can use Dragon Claw while creating distance at the start of this move to create a combo attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the movement speed of enemies for a short time when they are shoved the maximum distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bulldoze.png|40px]] &#039;&#039;&#039;Bulldoze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Stomp down on the ground, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulldoze Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Earthquake.png|40px]] &#039;&#039;&#039;Earthquake&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dragon Claw.png|40px]] &#039;&#039;&#039;Dragon Claw&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump high into the air and crash forcefully to the ground, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decrease the movement speed of enemies for a short time if they are in this move&#039;s area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack twice in front of itself using its claws. The first attack deals damage to enemies and throws them. The second attack deals increased damage. After the move ends, basic attack speed is increased for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increase damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Livid Outrage.png|40px]] &#039;&#039;&#039;Livid Outrage&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user unleash a powerful chain attack while dashing forward. The final attack throws enemies but also leaves the user unable to act for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Lucario.png|x130px]]&amp;lt;br&amp;gt;{{p|Lucario}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 3.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Steadfast.png|40px]] &#039;&#039;&#039;Steadfast&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While at low HP, gain a shield and increased movement speed.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, performing a combo attack with a bone. Deals damage to enemies in the area of effect and throws them.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Quick Attack.png|40px]] &#039;&#039;&#039;Quick Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user lunge forward at a speed that makes it almost invisible, dealing damage to enemies it comes in contact with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Quick Attack Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Extreme Speed.png|40px]] &#039;&#039;&#039;Extreme Speed&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Power-Up Punch.png|40px]] &#039;&#039;&#039;Power-Up Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward with breathtaking speed. If this move hits an enemy from point-blank range, its cooldown is reset and it restores the user&#039;s HP. However, the cooldown cannot be continually reset by using this move on the same enemy multiple times in succession.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Attack for a short time when this move is used.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charges power before unleashing a powerful attack. While the user is charging power, its movement speed is decreased but its Attack slowly increases and the damage it receives is reduced. The user then charges in the designated direction and releases this move, dealing more damage the lower the enemies remaining HP is. The next basic attack becomes a boosted attack if the move hits. This move&#039;s cooldown is reduced every time one of the user&#039;s moves hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Become immune to hindrances while charging power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Meteor Mash.png|40px]] &#039;&#039;&#039;Meteor Mash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast forward with a punch like a comet, dealing damage to enemies and shoving them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Meteor Mash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Bone Rush.png|40px]] &#039;&#039;&#039;Bone Rush&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Close Combat 2.png|40px]] &#039;&#039;&#039;Close Combat&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Performs a combo attack with a bone, dealing multiple damaging blows to enemies and shoving them. The final attack sends the bone flying. If used again while the bone is traveling, the user rushes to the location of the bone, dealing damage to nearby enemies.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Using this move again will reset the cooldown for Extreme Speed or Power-Up Punch.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a combo attack, dealing multiple blows to enemies and shoving them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Aura Cannon.png|40px]] &#039;&#039;&#039;Aura Cannon&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals damage to enemies in the area of effect. Increases the damage dealt by the user&#039;s next Power-Up Punch after using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Crustle.png|x130px]]&amp;lt;br&amp;gt;{{p|Crustle}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Dwebble}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Sturdy.png|40px]] &#039;&#039;&#039;Sturdy&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When losing a certain amount of HP, Defense and Sp. Defense are increased. (Stacks up to 10 times based on remaining HP).&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rock Slide.png|40px]] &#039;&#039;&#039;Rock Slide&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drops large rocks on the designated area. When this move hits, it deals damage to enemies in the area of effect and leaves them unable to act for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rock Slide Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Rock Tomb.png|40px]] &#039;&#039;&#039;Rock Tomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Shell Smash.png|40px]] &#039;&#039;&#039;Shell Smash&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Splits open the ground toward the designated area, dealing damage to enemies in the area of effect and creating a barricade of rock. Activating this move again removes the barricade.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Convert a set percentage of Defense and Sp. Defense into Attack and Sp. Attack and increase movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased conversion rate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fury Cutter.png|40px]] &#039;&#039;&#039;Fury Cutter&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 3.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slashes enemies with claws, dealing damage to them. Hitting the same enemy multiple times in succession with this move increases the damage dealt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fury Cutter Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Stealth Rock.png|40px]] &#039;&#039;&#039;Stealth Rock&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE X-Scissor.png|40px]] &#039;&#039;&#039;X-Scissor&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throws many small rocks. When a rock hits an enemy or when the rocks have flown their full distance, a zone of many levitating rocks is created dealing slowly-increasing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the duration of this move&#039;s effects and decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash forward with crossed claws, dealing damage to enemies multiple times and shoving them. Leaves enemies unable to act if they hit an object when shoved.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rubble Rouser.png|40px]] &#039;&#039;&#039;Rubble Rouser&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Gain a shield for a short time and leave nearby enemies unable to act, dealing damage over time to them. If the user receives damage while this move is in effect, the move deals additional hits to nearby enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Greninja.png|x130px]]&amp;lt;br&amp;gt;{{p|Greninja}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Hero Style: 1,050 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Froakie}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Frogadier}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Greninja Outfit.png|x130px]]&amp;lt;br&amp;gt;Hero Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Torrent.png|40px]] &#039;&#039;&#039;Torrent&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While HP is at 50% or less, Attack and movement speed are increased.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack every third attack. At long range, a boosted attack deals increased damage to enemies and decreases their movement speed for a short time. At close range, a boosted attack deals more damage the lower the enemies remaining HP is.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bubble.png|40px]] &#039;&#039;&#039;Bubble&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a spray of bubbles, decreasing the movement speed of enemies when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bubble Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Water Shuriken.png|40px]] &#039;&#039;&#039;Water Shuriken&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf 2.png|40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throw shurikens made of water in quick succession. Decreases the movement speed of enemies for a short time and restores the user&#039;s HP when it hits. Also increases the user&#039;s movement speed while using this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of shurikens thrown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ride a wave, dealing damage to enemies and restoring the user&#039;s HP. If this move knocks out an enemy, its cooldown is reset. In addition, this move deals increased damage to enemies with low HP.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Substitute.png|40px]] &#039;&#039;&#039;Substitute&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Leaves behind a substitute doll for the user while it&#039;s moving forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Substitute Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Double Team.png|40px]] &#039;&#039;&#039;Double Team&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Smokescreen.png|40px]] &#039;&#039;&#039;Smokescreen&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Quickly moves the user away from the current position, creating illusory copies of it to aid in battle.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a smokescreen and has the user roll away from its current location. Immediately afterward, the user begins sneaking and has its movement speed increased for a short time. This also makes its next basic attack a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased attack for a short time when the user stops sneaking.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Waterburst Shuriken.png|40px]] &#039;&#039;&#039;Waterburst Shuriken&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throw a giant water shuriken toward the designated area, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time when this move hits. The water shuriken then immediately explodes, dealing damage to enemies in the area of effect and throws them. Once this move ends, the user may jump in a designated direction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Talonflame.png|x130px]]&amp;lt;br&amp;gt;{{p|Talonflame}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Pilot Style: 88 Holowear Tickets&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 5&amp;lt;br&amp;gt;Scoring: 3.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Fletchling}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Fletchinder}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Talonflame Outfit.png|x130px]]&amp;lt;br&amp;gt;Pilot Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gale Wings.png|40px]] &#039;&#039;&#039;Gale Wings&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While at high HP, movement speed is increased.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack every third attack, creating a fiery whirlwind that deals damage to enemies in the area of effect. This boosted attack remains readied even after leaving combat for a prolonged period of time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Peck.png|40px]] &#039;&#039;&#039;Peck&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly toward an enemy and attack 3 times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Peck Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flame Charge.png|40px]] &#039;&#039;&#039;Flame Charge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aerial Ace.png|40px]] &#039;&#039;&#039;Aerial Ace&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly in the designated direction while cloaked in flame, attacking enemies in the path. This also increases the movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After this move hits, moves and basic attacks partially ignore defense.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly at the designated enemy, dealing damage. Also makes the next basic attack a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Acrobatics.png|40px]] &#039;&#039;&#039;Acrobatics&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly toward the designated area and attack multiple times. Escape in a direction of your choice after using this move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Acrobatics Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fly.png|40px]] &#039;&#039;&#039;Fly&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Brave Bird.png|40px]] &#039;&#039;&#039;Brave Bird&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly up into the sky. Using this move again will cause you to dive to the designated area and attack, dealing damage to enemies in the area of effect. Your next basic attack becomes a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also throws enemies when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dive to the designated location while cloaked in flame, dealing damage to enemies in the area of effect. Also deals recoil damage to the user when it hits. Performing a boosted attack within a set amount of time after this move hits will reset the cooldown of Flame Charge or Aerial Ace.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced recoil damage taken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Flame Sweep.png|40px]] &#039;&#039;&#039;Flame Sweep&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform an aerial somersault before charging forawrd, dealing damage to enemies in this move&#039;s path and shoving them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Zeraora.png|x130px]]&amp;lt;br&amp;gt;{{p|Zeraora}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: Not Available for Purchase&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Volt Absorb.png|40px]] &#039;&#039;&#039;Volt Absorb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Gain an electric charge when receiving damage, converting a portion of that damage into additional Attack.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage and paralyzing the enemy while restoring some of Zeraora&#039;s HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Agility.png|40px]] &#039;&#039;&#039;Agility&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick dash and increase basic attack speed for a short time afterward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Agility Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Switch.png|40px]] &#039;&#039;&#039;Volt Switch&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Spark.png|40px]] &#039;&#039;&#039;Spark&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a high-speed dash, dealing damage to enemies hit and increase basic attack speed for a short time. Using this move again within a set period of time will allow the user to immediately dash back to the original position.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and basic attack speed buff duration.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Leap at an enemy dealing damage to them. If using your basic attack before reaching the targeted enemy, instead leap at the closest enemy and deal damage to it. This move can be used 3 times before going on cooldown.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also restore HP if performing a basic attack before reaching the targeted enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slash 2.png|40px]] &#039;&#039;&#039;Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Pounce at an enemy and attack with sharp claws. This move&#039;s final attack throws enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Discharge.png|40px]] &#039;&#039;&#039;Discharge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Wild Charge.png|40px]] &#039;&#039;&#039;Wild Charge&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release an electrical discharge, dealing damage to nearby enemies and grant the user a shield when it hits. If this move hits enemies that are paralyzed, it pulls them in toward the user once the move ends, dealing damage to them once again and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge in the designated direction. If this move hits an enemy, unleash a combo attack that also deals a set amount of damage to itself. If the user hit an enemy with Volt Switch, Spark, or a boosted attack before using this move, the number of attacks in the combo is increased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also deals damage to nearby enemies when this hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Plasma Gale.png|40px]] &#039;&#039;&#039;Plasma Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a blast of lightning, dealing damage to enemies in the area of effect and throw them. This also creates a zone of plasma that increases the user&#039;s basic attack range and damage dealt while inside this zone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cinderace.png|x130px]]&amp;lt;br&amp;gt;{{p|Cinderace}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Captain Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Scorbunny}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Raboot}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Cinderace Outfit.png|x130px]]&amp;lt;br&amp;gt;Captain Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blaze 2.png|40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When using a move, the next basic attack becomes a boosted attack. When hitting an enemy with a basic attack or move, a cinder is placed on that enemy. Attacking a cindered enemy a certain number of times will cause the cinder to flare, dealing damage to the enemy. When at half HP or less, critical-hit rate and basic attack speed are increased for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Ember.png|40px]] &#039;&#039;&#039;Ember&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot out a small flame, dealing damage to enemies, leaving them burned and decreasing their Attack for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ember Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pyro Ball.png|40px]] &#039;&#039;&#039;Pyro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blaze Kick.png|40px]] &#039;&#039;&#039;Blaze Kick&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Kick a ball of flame in the designated direction, dealing damage to enemies and leaving them burned for a short time when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces the cooldown of Flame Charge or Feint when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a fiery flying kick. This move is always a critical hit, and it shoves enemies and leaves them burned for a short time. In addition, become immune to hindrances while using this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases basic attack speed for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Low Sweep.png|40px]] &#039;&#039;&#039;Low Sweep&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Make a swift low sweep in the designated direction, dealing damage to any enemy it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Low Sweep Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flame Charge 2.png|40px]] &#039;&#039;&#039;Flame Charge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Feint 2.png|40px]] &#039;&#039;&#039;Feint&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward cloaked in flame, dealing damage to any enemy hit.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The next boosted attack after this move ends also decreases the movement speed of enemies hit for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases movement speed for a short time and become invincible.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After this move is used, basic attacks that hit enemies restore HP (up to 3 times).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blazing Bicycle Kick.png|40px]] &#039;&#039;&#039;Blazing Bicycle Kick&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a giant ball of flame and kick it toward the designated location. The ball releases a fierce shock wave that deals damage to enemies in the area of effect. Also increases movement speed for a short time when it hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eldegoss.png|x130px]]&amp;lt;br&amp;gt;{{p|Eldegoss}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Gossifleur}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cotton Down.png|40px]] &#039;&#039;&#039;Cotton Down&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Damages an enemy and decreases its movement speed for a short time after receiving a certain amount of damage. When that happens, also recover HP and gain increased movement speed for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, attaching a bit of cotton fluff to the enemy. The user&#039;s basic attacks against an enemy with cotton fluff on it deal increased damage and decreases the enemies movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Leafage.png|40px]] &#039;&#039;&#039;Leafage&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Pelt the target with leaves, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Leafage Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pollen Puff.png|40px]] &#039;&#039;&#039;Pollen Puff&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Leaf Tornado.png|40px]] &#039;&#039;&#039;Leaf Tornado&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throws a Pollen Puff, which attaches to an enemy. The Pollen Puff restores HP for allies and deals damage to enemies.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;If a Pollen Puff attaches to enemies, it also deals them damage over time. If a Pollen Puff attaches to an ally, it also reduces the damage they receive.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a tornado of sharp leaves, leaving a path in its wake that increases ally movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the accuracy of enemies for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Synthesis.png|40px]] &#039;&#039;&#039;Synthesis&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Restores the HP of the user and nearby allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Synthesis Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cotton Guard.png|40px]] &#039;&#039;&#039;Cotton Guard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cotton Spore.png|40px]] &#039;&#039;&#039;Cotton Spore&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Protects the user and nearby allies with cotton. The cotton absorbs damage and when the move ends, the cotton restores some HP.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also increases the user&#039;s movement speed while using this move.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Gathers spores around the user, increasing the user&#039;s movement speed while this move is in effect. The spores burst after a short time, dealing damage to enemies in the area of effect, throwing them, and decreasing their movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced damage taken while using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cotton Cloud Crash.png|40px]] &#039;&#039;&#039;Cotton Cloud Crash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Float into the air and become invincible. If used again, pound the ground, attacking and shoving enemies and restoring HP to allies in the area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cramorant.png|x130px]]&amp;lt;br&amp;gt;{{p|Cramorant}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gulp Missle.png|40px]] &#039;&#039;&#039;Gulp Missle&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When Cramorant uses a move, it catches some form of prey in its mouth. Afterward, when Cramorant receives damage, it spits the prey out as a counterattack at an enemy. The type of prey and effect differ based on the user&#039;s HP.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every fourth attack. This boosted attack spits Arrokuda or other Pokémon at the enemy and deals area damage near the target when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Whirlpool.png|40px]] &#039;&#039;&#039;Whirlpool&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a whirlpool that deals damage to enemies in the area of effect. The area of effect slowly shrinks, but the damage dealt slowly increases. Just before the whirlpool disappears, it decreases the movement speed of enemies in the area of effect for a short time. The user can also catch Arrokuda or other prey by entering the whirlpool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Whirlpool Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf 3.png|40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dive.png|40px]] &#039;&#039;&#039;Dive&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with a wave that deals damage to enemies. Once the wave has traveled its full distance, it returns the way it came, dealing damage to enemies once again and pulling them back with the wave. The user can also catch Arrokuda or other prey by entering the wave.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When the first wave hits enemies, it also decreases their movement speed for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 1.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Changes the designated area into a puddle and has the user dive to that area, dealing damage to enemies and shoving them when they&#039;re hit. The user also catches Arrokuda or other wild Pokémon as they emerge from the puddle. A maximum of 3 uses can be kept in reserve for this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Feather Dance.png|40px]] &#039;&#039;&#039;Feather Dance&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the Attack and movement speed of enemies for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Feather Dance Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Hurricane.png|40px]] &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Air Slash.png|40px]] &#039;&#039;&#039;Air Slash&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a fierce wind, dealing damage to enemies that get caught in it and throw them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the user&#039;s movement speed for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot out many blades of air while moving backward to create distance. Deals damage to enemies in the area of effect and reduces this move&#039;s cooldown when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Restores the user&#039;s HP every time a blade of air hits an enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gatling Gulp Missile.png|40px]] &#039;&#039;&#039;Gatling Gulp Missile&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a puddle at the user&#039;s current location. The user continuously uses its mouth to grab Arrokuda from the puddle and spits them out to attack the nearest enemy. The user cannot move or use other moves while this move is in effect.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Defender&lt;br /&gt;
| Offense: 2&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Squirtle}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Wartortle}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
{{incomplete|section|needs=Need Map images and Auroma Park team size}}&lt;br /&gt;
Unite Battles take place in various places on [[Aeos Island]] due to the Aeos energy that is found there. The Aeos Research Institute studies Aeos energy and is headed by [[Professor Phorus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Remoat Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Remoat Stadium]]&lt;br /&gt;
| 5-on-5&amp;lt;br&amp;gt;Five goals per team&amp;lt;br&amp;gt;Used in Standard Battle and Random Match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Auroma Park.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Auroma Park]]&lt;br /&gt;
| 3-on-3&amp;lt;br&amp;gt;Two shared goal zones&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Shivre City.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Shivre City]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;One goal zone each&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Mer Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Mer Stadium]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;Three goal zones per team&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Held Items===&lt;br /&gt;
{{incomplete|section|needs=Need Flat Stats level 1(X) and level 20(Y) numbers}}&lt;br /&gt;
Each trainer&#039;s Pokemon can hold up to 3 held items. These items can be upgraded through grades 1-20. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Held Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Upgrade Effects&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:180px;&amp;quot; | Flat Stats&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Aeos Cookie Sprite.png|45px]]&lt;br /&gt;
Aeos Cookie&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;When you score a goal, your maximum HP is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;100 / 150 / 200 Max HP&lt;br /&gt;
| HP +8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Attack Weight.png|45px]]&lt;br /&gt;
Attack Weight&lt;br /&gt;
| Attack +18&amp;lt;br&amp;gt;When you score a goal, your Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;6 / 9 / 12 Attack&lt;br /&gt;
| Attack +0.6&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Special Attack Specs.png|45px]]&lt;br /&gt;
Special Attack Specs&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;When you score a goal, your Sp. Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;8 / 12 / 16 Sp. Attack&lt;br /&gt;
| Sp. Atk +0.8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Shell Bell.png|45px]]&lt;br /&gt;
Shell Bell&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;Recover HP when successfully landing a move. The higher your Sp. Attack, the more HP recovered. (10s Cooldown)&amp;lt;br&amp;gt;45 / 60 / 75 HP&lt;br /&gt;
| Sp.Atk +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Cooldown -X%&amp;gt;-Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Float Stone.png|45px]]&lt;br /&gt;
Float Stone&lt;br /&gt;
| Attack +24&amp;lt;br&amp;gt;Speed +120&amp;lt;br&amp;gt;Increases movement speed while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;10% / 15% / 20% speed&lt;br /&gt;
| Attack +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +X&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Muscle Band.png|45px]]&lt;br /&gt;
Muscle Band&lt;br /&gt;
| Attack +15&amp;lt;br&amp;gt;Attack Speed +7.5%&amp;lt;br&amp;gt;Deal additional damage with basic attacks based on the target&#039;s remaining HP.&amp;lt;br&amp;gt;1% / 2% / 3% remaining HP&lt;br /&gt;
| Attack +1&amp;gt;+Y&amp;lt;br&amp;gt;Basic Attack Speed +0%&amp;gt;+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Scope Lens.png|45px]]&lt;br /&gt;
Scope Lens&lt;br /&gt;
| Critical-Hit Chance +6%&amp;lt;br&amp;gt;Critical-Hit Damage +12%&amp;lt;br&amp;gt;Increases the damage of basic attack critical hits. The higher your Attack, the more the damage is increased.&lt;br /&gt;
| Critical-Hit Rate +0.4%&amp;gt;+Y%&amp;lt;br&amp;gt;Critical-Hit Damage +0%+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wise Glasses.png|45px]]&lt;br /&gt;
Wise Glasses&lt;br /&gt;
| Sp. Attack +39&amp;lt;br&amp;gt;Further increase Sp. Attack damage.&amp;lt;br&amp;gt;3% / 5% / 7% Sp. Attack&lt;br /&gt;
| Sp. Atk +10&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Leftovers.png|45px]]&lt;br /&gt;
Leftovers&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;HP Recovery +9&amp;lt;br&amp;gt;Recovers health over time while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;1% / 1.50% / 2% max HP/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;HP Recovery +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Exp Share.png|45px]]&lt;br /&gt;
Exp Share&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Speed +150&amp;lt;br&amp;gt;Bonus experience every second while you&#039;re the lowest-leveled Pokémon on your team. However, you will no longer receive shared EXP from allies defeating wild Pokémon.&amp;lt;br&amp;gt;2 / 3 / 4 exp/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Focus Band.png|45px]]&lt;br /&gt;
Focus Band&lt;br /&gt;
| Sp. Defense +30&amp;lt;br&amp;gt;Defense +30&amp;lt;br&amp;gt;When dropping to low HP, recover HP lost each second for 3s. (90s cooldown)&amp;lt;br&amp;gt;8% / 11% / 14% HP lost&lt;br /&gt;
| Defense +2&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Energy Amplifier.png|45px]]&lt;br /&gt;
Energy Amplifier&lt;br /&gt;
| Energy Gather Rate +6%&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;After using your Unite move, deal increased damage for a short time. (4s duration)&amp;lt;br&amp;gt;7% / 14% / 21% damage&lt;br /&gt;
| Unite Move Charge Rate +0.4%&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Buddy Barrier.png|45px]]&lt;br /&gt;
Buddy Barrier&lt;br /&gt;
| HP +600&amp;lt;br&amp;gt;Grant a shield to you and a nearby ally Pokémon with the lowest HP when using your Unite Move. (8s duration)&amp;lt;br&amp;gt;20% / 30% / 40% of HP&lt;br /&gt;
| HP +20&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Score Shield.png|45px]]&lt;br /&gt;
Score Shield&lt;br /&gt;
| HP +450&amp;lt;br&amp;gt;Shields you while you attempt to score a goal. Scoring cannot be interrupted while the shield remains active. (6s cooldown)&amp;lt;br&amp;gt;5% / 7.50% / 10% of HP&lt;br /&gt;
| HP +15&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Assault Vest.png|45px]]&lt;br /&gt;
Assault Vest&lt;br /&gt;
| HP +270&amp;lt;br&amp;gt;Sp. Defense +42&amp;lt;br&amp;gt;Gain a shield against Sp. Attack damage while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;9% / 12% / 15% of HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Rocky Helmet.png|45px]]&lt;br /&gt;
Rocky Helmet&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Defense +42&amp;lt;br&amp;gt;After absorbing enough damage, deal percent damage based on your max HP to nearby opponents.&amp;lt;br&amp;gt;3% / 4% / 5% max HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle Items===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Battle Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Cooldown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Potion.png|45px]]&lt;br /&gt;
Potion&lt;br /&gt;
| Restores some of your Pokémon&#039;s HP.&lt;br /&gt;
| 30s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Attack.png|45px]]&lt;br /&gt;
X Attack&lt;br /&gt;
| Raises your Pokémon&#039;s Attack and Sp. Atk for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Speed.png|45px]]&lt;br /&gt;
X Speed&lt;br /&gt;
| Raises your Pokémon&#039;s movement speed and become immune to move speed reduction for a short time.&lt;br /&gt;
| 50s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Fluffy Tail.png|45px]]&lt;br /&gt;
Fluffy Tail&lt;br /&gt;
| Incapacitate a wild Pokémon and increase damage dealt to it&lt;br /&gt;
| 25s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eject Button.png|45px]]&lt;br /&gt;
Eject Button&lt;br /&gt;
| Quickly move in a designated direction.&lt;br /&gt;
| 55s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slow Smoke.png|45px]]&lt;br /&gt;
Slow Smoke&lt;br /&gt;
| Create a ring of smoke around your Pokémon, greatly slowing enemies within.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Full Heal.png|45px]]&lt;br /&gt;
Full Heal&lt;br /&gt;
| Remove all status conditions and become immune to hindrances for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Goal-Getter.png|45px]]&lt;br /&gt;
Goal-Getter&lt;br /&gt;
| Doubles goal scoring speed for a short time.&lt;br /&gt;
| 120s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainer==&lt;br /&gt;
===Level===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Exp Required&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 250&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 450&lt;br /&gt;
| Potion&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 700&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 950&lt;br /&gt;
| Unlocked Ranked Mode&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1,400&lt;br /&gt;
| X Attack&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 2,050&lt;br /&gt;
| X Speed&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 2,900&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 3,950&lt;br /&gt;
| Fluffy Tail&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5,200&lt;br /&gt;
| Eject Button&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6,650&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 8,300&lt;br /&gt;
| Slow Smoke&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 10,150&lt;br /&gt;
| Full Heal&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 12,200&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 14,400&lt;br /&gt;
| Goal Getter&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 16,750&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 19,250&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 21,900&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 24,700&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 28,050&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 31,950&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 36,400&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 41,400&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 46,950&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 52,550&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 58,200&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 63,900&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 69,650&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 75,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 81,350&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 87,350&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 93,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 99,650&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 105,950&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| 112,300&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 118,700&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 125,150&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 131,650&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 138,600&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Closet===&lt;br /&gt;
* Bags&lt;br /&gt;
* Bottoms&lt;br /&gt;
* Gloves&lt;br /&gt;
* Hats&lt;br /&gt;
* Jackets&lt;br /&gt;
* Sets&lt;br /&gt;
* Shirts&lt;br /&gt;
* Shoes&lt;br /&gt;
* Socks&lt;br /&gt;
&lt;br /&gt;
==Battle Pass==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Season 1 First Half&lt;br /&gt;
Duration: July 21, 2021 - September 21, 2021&lt;br /&gt;
&lt;br /&gt;
===Battle Pass Rewards===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Rewards&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Free?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Hip-Hop Style: Pikachu&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Vivid Set: Headwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Vivid Set: Shoes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Vivid Set: Bottoms&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Vivid Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Socks (Off-White)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Canvas High-Tops (Yellow)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Egg-Shaped Backpack (White)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Star Hoodie (Lime Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Sandals (Orange)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Knee-High Socks (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| High-Top Sneakers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Overalls (Indigo)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Skinny Pants (Gray)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| Design Socks (Black)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Turtleneck Sweater (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Gingham Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Energy Rewards==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Available when Level 5&lt;br /&gt;
&lt;br /&gt;
==Medals==&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
{{main|List of events in Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Items in Pokémon UNITE are bought with three currencies: Aeos coins, Aeos tickets, and Aeos gems. Aeos coins buy Pokémon licenses, battle items, and hold items. Aeos tickets buy fashion items, battle and hold items, and other items such as boost cards and item enhancers. Aeos gems can buy licenses, fashion items, boost and rename cards, energy tanks, and [[Holowear]]. They can also be used in place of Aeos tickets if the player does not have enough. In such cases, an Aeos gem is worth ten Aeos tickets. There are also specific tickets for fashion and Holowear that can only be used for specific items.&lt;br /&gt;
&lt;br /&gt;
Aeos coins are obtained through battles, though are restricted to 2,100 per week. Aeos tickets are obtained as ranked match season rewards. Both can also be given to players through [[List of events in Pokémon UNITE|events]]. Fashion and Holowear tickets can be found in battle pass prize boxes and as energy rewards.&lt;br /&gt;
&lt;br /&gt;
===Aeos gems===&lt;br /&gt;
Aeos gems are a premium currency that can only be obtained by buying them with real money.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | US&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Canada&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Eurozone&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | UK&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Australia&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Japan&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Hong Kong&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Taiwan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 60 gems&lt;br /&gt;
| $0.99 || $1.39 || 1.09 €|| £0.99 || $1.49|| || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 245 gems&lt;br /&gt;
| $3.99 || $5.49 || 4.49 € || £3.99 || $5.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 490 gems&lt;br /&gt;
| $7.99 || $10.99 || 8.99 € || £7.99 || $12.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1,220 gems&lt;br /&gt;
| $19.99 || $27.99 || 21.99 € || £19.99 || $30.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2,450 gems&lt;br /&gt;
| $39.99 || $54.99 || 43.99 € || £38.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3,050 gems&lt;br /&gt;
| $49.99 || $69.99 || 54.99 € || £48.99 || $79.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6,000 gems&lt;br /&gt;
| $99.99 || $139.99|| 109.99 € || £99.99 || $159.99 || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&amp;lt;!--===iOS===--&amp;gt;&lt;br /&gt;
===Android===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| N/A&lt;br /&gt;
| February 15, 2021&lt;br /&gt;
|&lt;br /&gt;
* Alpha test&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo Switch===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| July 21, 2021&lt;br /&gt;
|&lt;br /&gt;
* Initial release&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1.3&lt;br /&gt;
| July 28, 2021&lt;br /&gt;
|&lt;br /&gt;
* Gardevoir arrives to Aeos Island tonight at midnight PDT!&lt;br /&gt;
* Along with the release of Gardevoir, we&#039;ll be addressing a few bugs including an issue with the Muscle Band not acting as intended when equipped by Charizard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Pokémon UNITE will support cross-platform play.&lt;br /&gt;
&lt;br /&gt;
The beta test (March 2021) was played on:&lt;br /&gt;
* Android devices: 3 GB of RAM or more and {{wp|Android Lollipop|Android 5.0}} and up. Canada exclusive.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trailers==&lt;br /&gt;
===Teaser===&lt;br /&gt;
{{youtubevid|sPTK1dvr6lg|Pokemon|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
===Cinematic trailer===&lt;br /&gt;
{{youtubevid|MZ0LmFx-tRs|Pokemonunite|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon UNITE logo CN.png|Simplified Chinese logo&lt;br /&gt;
Pokémon UNITE icon.png|Home Menu icon&lt;br /&gt;
Pokémon UNITE beta icon.png|Beta test icon&lt;br /&gt;
Pokémon UNITE network test icon.png|Network test icon&lt;br /&gt;
Pokémon UNITE key art.png|Key art&lt;br /&gt;
UNITE Erbie.png|[[Erbie]]&lt;br /&gt;
UNITE Professor Phorus.png|[[Professor Phorus]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{orange color}}|bordercolor={{dragon color light}}&lt;br /&gt;
|zh_yue={{tt|Pokémon UNITE（寶可夢大集結）|Pokémon UNITE}}&lt;br /&gt;
|zh_cmn={{tt|Pokémon UNITE（寶可夢大集結）&amp;lt;br&amp;gt;宝可梦大集结|Pokémon UNITE}}&lt;br /&gt;
|fr=Pokémon UNITE&lt;br /&gt;
|de=Pokémon UNITE&lt;br /&gt;
|it=Pokémon UNITE&lt;br /&gt;
|ko={{tt|Pokémon UNITE|포켓몬 유나이트}}&lt;br /&gt;
|es=Pokémon UNITE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://unite.qq.com/ Official Mainland Chinese website]&lt;br /&gt;
* [https://play.google.com/store/apps/details?id=jp.pokemon.pokemonunite Pokémon UNITE on Google Play]&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon UNITE]]&lt;br /&gt;
[[es:Pokémon UNITE]]&lt;br /&gt;
[[fr:Pokémon UNITE]]&lt;br /&gt;
[[it:Pokémon UNITE]]&lt;br /&gt;
[[ja:Pokémon UNITE]]&lt;br /&gt;
[[zh:宝可梦大集结]]&lt;/div&gt;</summary>
		<author><name>Frobotics</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3383002</id>
		<title>Pokémon UNITE</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3383002"/>
		<updated>2021-08-02T16:49:29Z</updated>

		<summary type="html">&lt;p&gt;Frobotics: /* Stages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|colorscheme=orange&lt;br /&gt;
|bordercolorscheme=dragon&lt;br /&gt;
|name=Pokémon UNITE&lt;br /&gt;
|jname=Pokémon UNITE&lt;br /&gt;
|boxart=Pokémon UNITE logo.png&lt;br /&gt;
|caption=Logo of Pokémon UNITE&lt;br /&gt;
|platform=[[Nintendo Switch]], {{wp|iOS}}, {{wp|Android}}&lt;br /&gt;
|category={{wp|Multiplayer online battle arena|Strategic team battle}}&lt;br /&gt;
|players=1‒10&lt;br /&gt;
|link_method=N/A&lt;br /&gt;
|gen_series=[[Generation VIII]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|publisher=[[The Pokémon Company]]&lt;br /&gt;
|developer=[[The Pokémon Company]], {{wp|TiMi Studios}}&lt;br /&gt;
|release_date_ja=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_na=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_au=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_eu=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_kr=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_cn=TBA&lt;br /&gt;
|release_date_hk=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_tw=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|grac=ALL&lt;br /&gt;
|gsrr=7+ &amp;lt;small&amp;gt;({{wp|International Age Rating Coalition|IARC}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|website_ja=[https://www.pokemonunite.jp/ja/ Official website]&lt;br /&gt;
|website_en=[https://unite.pokemon.com/en-us/ Official website]&amp;lt;br&amp;gt;[https://www.pokemon.com/us/pokemon-video-games/pokemon-unite/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon UNITE&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|Pokémon UNITE|ポケモンユナイト}}&#039;&#039;&#039;) is a {{wp|Freemium|free-to-start}} spin-off Pokémon game for the [[Nintendo Switch]], {{wp|iOS}}, and {{wp|Android}}. It is developed by {{wp|TiMi Studios}}, a subsidiary of {{wp|Tencent|Tencent Games}}. The game was released in July 21, 2021 on the [[Nintendo Switch]]&amp;lt;ref&amp;gt;[https://twitter.com/PokemonUnite/status/1415657439207198721 Pokémon UNITE on Twitter]&amp;lt;/ref&amp;gt; and scheduled to be released in September 2021 for mobile devices.&amp;lt;ref&amp;gt;[https://unite.pokemon.com/en-us/news/pokemon-unite-is-set-for-release-on-nintendo-switch-and-smartphones/ Pokémon UNITE | Pokémon UNITE is set for release on Nintendo Switch and mobile devices]&amp;lt;/ref&amp;gt; It is playable in nine languages, with Japanese, English, Korean, Simplified and Traditional Chinese to be available at launch and German, Spanish, French, and Italian to be available in the second half of 2021.&lt;br /&gt;
&lt;br /&gt;
It was announced during [[Pokémon Press Conference|Pokémon Presents]] on June 24, 2020. A closed beta test occurred in {{pmin|Greater China|mainland China}} beginning in January 2021, and a regional beta test on Android devices occurred in {{pmin|Canada}} in March 2021.&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/pokemon-unite-development-update-and-regional-beta-test-in-canada-for-android-users/ Pokémon UNITE Development Update and Regional Beta Test in Canada for Android Users | Pokemon.com]&amp;lt;/ref&amp;gt; A network test was held for the Nintendo Switch version in Japan from June 24 to June 26, 2021.&amp;lt;ref&amp;gt;[https://www.pokemonunite.jp/ja/news/2/ ネットワークテストに参加して、いち早くNintendo Switch版『ポケモンユナイト』を体験しよう！ | 『Pokémon UNITE』公式サイト]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;i&amp;gt;Experience a new kind of Pokémon battle in Pokémon UNITE. Team up and face off in 5-on-5 team battles to see who can score the most points within the allotted time. Work together with your fellow Trainers to catch wild Pokémon, level up and evolve your partner Pokémon, and defeat the opposing team’s Pokémon to prevent them from scoring points. Put your teamwork to the test, and take home the win!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Players compete in Unite Battles, where two teams attempt to score points in the opposing team&#039;s goals while guarding their own. To score, players collect Aeos energy by defeating wild Pokémon or members of the enemy team them bring it to an opposing goal. The team with the highest score after ten minutes wins; if there is a tie, the team that reached the tied score first wins.&lt;br /&gt;
&lt;br /&gt;
Pokémon begin a match at level one in their lowest form (discounting [[baby Pokémon]]) and gain [[experience]] gradually over time and by defeating [[wild Pokémon]]. Pokémon will evolve (except Pikachu) and learn new [[move]]s as they level up, much like the [[core series]]. Initially, a Pokémon has two moves and the player chooses which one to keep. The other move is then unlocked at level three. These moves are upgraded at proceeding levels with the player choosing one of two moves to replace the move with. At the Pokémon&#039;s final level it unlocks its Unite Move, a separate attack that must charge over time.&lt;br /&gt;
&lt;br /&gt;
Participating in Unite battles will earn the player Battle Points, Aeos coins, and (after reaching Trainer level six) Aeos energy.&lt;br /&gt;
&lt;br /&gt;
==Game modes==&lt;br /&gt;
===Standard Battle===&lt;br /&gt;
Standard Battle is the default game mode and has three types of matches within its umbrella: Random Match, CPU Match, and Friendly Match. They are all 10 minute 5-on-5 matches that take place in [[Remoat Stadium]]. Players may play solo or form in groups of any size.&lt;br /&gt;
&lt;br /&gt;
Random Matches will randomly match players of comparable skill into two teams. CPU Matches will randomly match one team of five against a team of CPUs. Friendly Matches allow up to 10 players to join two teams, with CPUs filling in any empty spots. Rewards such as Aeos coins and Battle Points are not awarded in Friendly Matches.&lt;br /&gt;
&lt;br /&gt;
===Ranked Battle===&lt;br /&gt;
Ranked Battles are unlocked at Trainer level six. They are 10 minute 5-on-5 matches that take place in Remoat Stadium. Players may play solo or form in groups of two, three, or five. Team members must be within similar ranks to each other.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Class&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Rank&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Great Rank&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Master Rank&lt;br /&gt;
| Points - 0-99999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranked Points====&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
===Quick Battle===&lt;br /&gt;
Quick battles are unlocked at level 8. They are shorter than Standard Battles at 5 minutes with 4v4 or 3v3 teams. The Quick Battles maps rotate periodically allowing players to only chose from one available Quick Battle Map at a time. Each map has different rules.&lt;br /&gt;
&lt;br /&gt;
===Wild Pokémon===&lt;br /&gt;
Defeating wild Pokémon is the primary way of collecting Aeos energy. They will generally attack Trainers&#039; Pokémon that come near or attack them and chase after them a limited distance. As the Unite Battle progresses, some will despawn while other, more powerful Pokémon will spawn. Additionally, some wild Pokémon may evolve at later stages of the battle.&lt;br /&gt;
&lt;br /&gt;
Certain wild Pokémon will give the Pokémon that knocked them out buffs. These buffs include damage shields, increased damage against wild Pokémon with low HP, and decreasing the movement speed of enemies hit by the buffed Pokémon. Other wild Pokémon will assist the Pokémon that knocked them out by lowering the opposing team&#039;s goal&#039;s defenses. This allows goals to be scored faster.&lt;br /&gt;
&lt;br /&gt;
===Beginner bonuses===&lt;br /&gt;
New accounts receive bonuses for a time, such as additional Battle Points for completing matches and [[List of events in Pokémon UNITE#14-Day Welcome Gifts|gifts for logging in for the first two weeks]]. At Trainer level five, players also unlock the Beginner Challenge, a set of missions that are only available for 30 days.&lt;br /&gt;
&lt;br /&gt;
*Login Bonuses -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| Day 1&lt;br /&gt;
| 680 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Day 2&lt;br /&gt;
| Alolan {{p|Ninetales}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|-&lt;br /&gt;
| Day 3&lt;br /&gt;
| Beach Style: Venusaur&lt;br /&gt;
|-&lt;br /&gt;
| Day 4&lt;br /&gt;
| 600 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 5&lt;br /&gt;
| Sporty Set: Headwear&lt;br /&gt;
|-&lt;br /&gt;
| Day 6&lt;br /&gt;
| Sporty Set: Innerwear&lt;br /&gt;
|-&lt;br /&gt;
| Day 7&lt;br /&gt;
| 880 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Day 8&lt;br /&gt;
| {{p|Cinderace}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|-&lt;br /&gt;
| Day 9&lt;br /&gt;
| 700 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 10&lt;br /&gt;
| Sporty Set: Bottoms&lt;br /&gt;
|-&lt;br /&gt;
| Day 11&lt;br /&gt;
| 700 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 12&lt;br /&gt;
| Sporty Set: Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Day 13&lt;br /&gt;
| 800 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 14&lt;br /&gt;
| {{p|Greninja}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Beginner Challenge -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Challenge&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Challenge Reward&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Day Reward&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 1&lt;br /&gt;
| Complete the Tutorial&amp;lt;br&amp;gt;(Basics 1 and 2)&lt;br /&gt;
| Muscle Band&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Headwear&lt;br /&gt;
|-&lt;br /&gt;
| Complete the Advanced 1 tutorial&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Obtain 3 Unite licenses&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Participate in a Standard Battle four times&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 2&lt;br /&gt;
| Complete the Advanced 2 tutorial&lt;br /&gt;
| Wise Glasses&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Innerwear&lt;br /&gt;
|-&lt;br /&gt;
| Score a total of 50 points&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Rotom and defeat it once, with you or one of your teammates dealing the final blow&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Zapdos and defeat it once, with you or one of your teamates dealing the final blow&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 3&lt;br /&gt;
| Reach Trainer level 9&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Bottoms&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 ranked match&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Score three goals in a single battle&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Knockout a total of 10 opponent Pokémon&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 4&lt;br /&gt;
| Participate in 1 battle with a Held Item&lt;br /&gt;
| Exp. Share&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Back Item&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 battle with a Battle Item&amp;lt;br&amp;gt;(Except Potion)&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Score 50 or more points in a single battle&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Make a total of 10 assists&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 5&lt;br /&gt;
| Participate in 1 Ranked Match&lt;br /&gt;
| Shell Bell&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Accessory&lt;br /&gt;
|-&lt;br /&gt;
| Score a total of 150 points in Ranked Matches&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Obtain one Fashion Item&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Score a single goal worth 30 or more points in a battle&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 6&lt;br /&gt;
| Reach Trainer level 13&lt;br /&gt;
| Assault Vest&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 battle as: Attacker&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 3 Ranked Matches&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Drednaw and defeat it once, with you or one of your teammates dealing the final blow&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 7&lt;br /&gt;
| Block one goal&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Unite License&lt;br /&gt;
|-&lt;br /&gt;
| Reach Great rank&amp;lt;br&amp;gt;(Rank level)&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Complete all beginner challenges up through day 6&lt;br /&gt;
| 50 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Become the MVP one time&lt;br /&gt;
| 50 Item Enhancers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]&amp;lt;br&amp;gt;{{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| [[File:UNITE Bulbasaur.png|x50px]]&amp;lt;br&amp;gt;{{p|Bulbasaur}}&amp;lt;br&amp;gt;Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Ivysaur}}&amp;lt;br&amp;gt;Evolves at Lv. 9&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Overgrow.png|x40px]] &#039;&#039;&#039;Overgrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When HP is low, increases all damage dealt.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also pulls enemies inward between the vines.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seed Bomb.png|x40px]] &#039;&#039;&#039;Seed Bomb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a large seed at the designated area, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Seed Bomb Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Giga Drain.png|x40px]] &#039;&#039;&#039;Giga Drain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, dealing damage to enemies in the area of effect, leaving them poisoned and decreasing their movement speed and Sp. Defense for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drain HP from enemies in the area of effect, dealing damage to them and restoring HP when this hits. Also reduces damage received for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Razor Leaf.png|x40px]] &#039;&#039;&#039;Razor Leaf&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launch many sharp-edged leaves in a quick succession of attacks, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Razor Leaf Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Solar Beam.png|x40px]] &#039;&#039;&#039;Solar Beam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Petal Dance.png|x40px]] &#039;&#039;&#039;Petal Dance&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast a bundled beam of light, dealing damage to enemies in a line.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Scatter petals around the user, increasing movement speed for a short time and dealing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Verdant Anger.png|x40px]] &#039;&#039;&#039;Verdant Anger&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launches a giant seed toward the designated area. The seed then splits apart, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&amp;lt;br&amp;gt;{{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| All-Rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Charmander.png|x50px]]&amp;lt;br&amp;gt;{{p|Charmander}}&amp;lt;br&amp;gt;Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Charmeleon}}&amp;lt;br&amp;gt;Evolves at Lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blaze.png|x40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;While at half HP or less, critical-hit rate is increased.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals continual damage. Deals increased damage to enemies that are burned and increases in range when the user evolves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Flame Burst.png|x40px]] &#039;&#039;&#039;Flame Burst&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a bursting flame. When this move hits, it leaves enemies burned and increases the user&#039;s movement speed for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Flame Burst Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flamethrower.png|x40px]] &#039;&#039;&#039;Flamethrower&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Punch.png|x40px]] &#039;&#039;&#039;Fire Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with an intense blast of fire. When this move hits, it leaves enemies burned and increases the user&#039;s movement speed for a short time.style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and the damage caused by burning.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Punch with a fiery fist, dealing damage and shoving enemies when it hits. Also leaves the enemies it shoves burned.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown every time a basic attack hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fire Spin.png|x40px]] &#039;&#039;&#039;Fire Spin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Encircles enemies in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of enemies for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fire Spin Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Blast.png|x40px]] &#039;&#039;&#039;Fire Blast&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flare Blitz.png|x40px]] &#039;&#039;&#039;Flare Blitz&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blasts intense, all-consuming fire, dealing damage over time to enemies while the flames continue to burn on the ground and decreasing the movement speed of enemies for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward cloaked in fire, granting the user a shield and throwing enemies hit.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases movement speed of enemies for a short time when they are thrown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seismic Slam.png|x40px]] &#039;&#039;&#039;Seismic Slam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly up into the air, allowing the user to move freely over obstacles. While this move is being used, basic attacks deal increased damage and leave enemies burned. In addition, when dealing damage to an enemy, recover HP. Using this move again on an enemy will grab it and slam it onto the ground.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&amp;lt;br&amp;gt;{{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Hip-Hop Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Static.png|x40px]] &#039;&#039;&#039;Static&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Paralyzes all enemies nearby for a short time when receiving damage. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also paralyzes enemies for a short time when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunder Shock.png|x40px]] &#039;&#039;&#039;Thunder Shock&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release electricity, dealing damage to enemies in the area of effect. Also paralyzes enemies for a short time.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Thunder Shock Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Electro Ball.png|x40px]] &#039;&#039;&#039;Electro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunder.png|x40px]] &#039;&#039;&#039;Thunder&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl an electric orb, dealing damage to enemies in the area of effect and leaving them paralyzed for a short time. This move&#039;s damage increases the lower the enemies remaining HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drop wicked thunderbolts, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of times this move attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Electro Web.png|x40px]] &#039;&#039;&#039;Electro Web&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks and captures enemies using an electric net, leaving them unable to move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Electro Web Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Tackle.png|x40px]] &#039;&#039;&#039;Volt Tackle&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunderbolt.png|x40px]] &#039;&#039;&#039;Thunderbolt&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user electrify itself and charge ahead, throwing opposing Pokémon.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a strong electric blast, dealing damage to enemies in the area of effect and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunderstorm.png|x40px]] &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks enemies near the user with tremendous bolts of lightning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&amp;lt;br&amp;gt;{{rf|Alolan}} {{p|Ninetales}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Coins/460 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{rf|Alolan}} {{p|Vulpix}}&amp;lt;br&amp;gt;Evolves at Lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Warning.png|x40px]] &#039;&#039;&#039;Snow Warning&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Causes snow to fall on an enemy, dealing damage to it and decreasing their movement speed for a short time. Boosted attacks and moves (except Aurora Veil) sling snow, and hitting the same target with snow multiple times will freeze it for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Powder Snow.png|x40px]] &#039;&#039;&#039;Powder Snow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly gust of powdery snow, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Powder Snow Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Avalanche.png|x40px]] &#039;&#039;&#039;Avalanche&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gush of chilly ice toward the designated area. The ice forms a wall that cannot be passed through on land. After a short time this wall melts and collapses, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a powerful cone of blinding light, leaving enemies unable to act when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt and stun duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Icy Wind.png|x40px]] &#039;&#039;&#039;Icy Wind&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gust of freezing air, dealing damage to enemies in the area of effect and decreases their movement speed for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Icy Wind Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blizzard.png|x40px]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aurora Veil.png|x40px]] &#039;&#039;&#039;Aurora Veil&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Summons a howling blizzard in two blasts in front of the user. The first blast deals damage to enemies in the area of effect and decreases their movement speed for a short time. The second blast deals damage to enemies in the area of effect and shoves them. If the second blast hits an obstacle, it also deals damage to enemies near the point of impact.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create an aurora around the user, reducing damage received by the user and nearby allies in the area of effet. While the user is inside the aurora, its movement speed is increased and its basic attacks become boosted attacks.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Further reduces damage allies receive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Globe.png|x40px]] &#039;&#039;&#039;Snow Globe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly snow and ice, dealing damage to enemies in the area of effect when it hits. Deals increased damage to enemies that are frozen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wigglytuff.png|x130px]]&amp;lt;br&amp;gt;{{p|Wigglytuff}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 4.5&lt;br /&gt;
| {{p|Jigglypuff}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cute Charm.png|x40px]] &#039;&#039;&#039;Cute Charm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When hit by an enemies attack at close range, make that enemy infatuated for a short time. Infatuated enemies become enthralled and approach Wigglytuff against their will. The effects of this ability have a cooldown and cannot trigger on the same enemy in quick succession.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing damage to enemies and spinning them around when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Pound.png|x40px]] &#039;&#039;&#039;Pound&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pound Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Double Slap.png|x40px]] &#039;&#039;&#039;Double Slap&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam 2.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased number of attacks.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Emit a powerful flash in the designated direction, dealing damage to enemies in the area of effect twice.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when the first hit of this move deals damage to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Defense Curl.png|x40px]] &#039;&#039;&#039;Defense Curl&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick roll, granting the user a shield and throwing any enemies hit by the roll. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Defense Curl Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Rollout.png|x40px]] &#039;&#039;&#039;Rollout&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sing.png|x40px]] &#039;&#039;&#039;Sing&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick roll, granting the user a shield. Also deals damage to enemies hit by the roll and throws them. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the length of time enemies are thrown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user sing, decreasing the movement speed of nearby enemies for a short time. Enemies that stay in the move&#039;s area of effect for a while are put to sleep for a short time, which also decreases their Defense and Sp. Defense.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased sleep duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Starlight Recital.png|x40px]] &#039;&#039;&#039;Starlight Recital&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Begin performing a recital, granting the user and nearby allies a shield as well as removing all status conditions from the affected allies and make them immune to hindrances for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Machamp.png|x130px]]&amp;lt;br&amp;gt;{{p|Machamp}}&lt;br /&gt;
&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| {{p|Machop}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Machoke}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| [[File:UNITE Machamp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Guts.png|x40px]] &#039;&#039;&#039;Guts&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases Attack when afflicted by a status condition.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage when it hits. This boosted attack also decreases the movement speed of enemies for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Karate Chop.png|x40px]] &#039;&#039;&#039;Karate Chop&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack opposing Pokémon with a sharp chop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Karate Chop Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Close Combat.png|x40px]] &#039;&#039;&#039;Close Combat&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cross Chop.png|x40px]] &#039;&#039;&#039;Cross Chop&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a series of punches in the designated direction, dealing increased damage with the last punch. The user can move while using this move and becomes immune to hindrances.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals increased damage to enemies that are afflicted by a status condition.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user deliver a double chop with forearms crossed while dashing forward. This increases the user&#039;s critical-hit rate.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Attack with each basic attack, up to a set max.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bulk Up.png|x40px]] &#039;&#039;&#039;Bulk Up&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Become immune to hindrances for a short time. Increases movement speed, basic attack speed, and Attack. The next basic attack also becomes a boosted attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulk Up Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dynamic Punch.png|x40px]] &#039;&#039;&#039;Dynamic Punch&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Submission.png|x40px]] &#039;&#039;&#039;Submission&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated location, dealing damage to enemies in the area of effect and leaving them unable to act when it hits. After using this move, the user becomes immune to hindrances, their movement speed and basic attack speed is increased. The next basic attack also becomes a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased Attack and movement speed.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases movement speed and become immune to hindrances. When the next basic attack hits, the attack deals increased damage and slams the enemy onto the ground, leaving it unable to act. Once this move ends, the user&#039;s critical-hit rate and basic attack speed are increased for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased critical-hit rate and basic attack speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Barrage Blow.png|x40px]] &#039;&#039;&#039;Barrage Blow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the user&#039;s movement speed, Attack, Defense, and Sp. Defense for a short time. If used again, unleash a combo attack, dealing damage to enemies in the area of effect and shoving them. The final blow deals an especially large amount of damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slowbro.png|x130px]]&amp;lt;br&amp;gt;{{p|Slowbro}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Slowpoke}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Oblivious.png|x40px]] &#039;&#039;&#039;Oblivious&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When Slowbro receives damage, the HP loss is gradual. When damaging an opponent with a move, restore some of the remaining gradual HP loss and decrease the target&#039;s Sp. Defense.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, deal damage to nearby opposing Pokémon and decrease their movement speed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Water Gun.png|x40px]] &#039;&#039;&#039;Water Gun&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slowbro channels a fierce stream of water which deals damage and lowers movement speed. Increase the area of effect and damage the longer this move is channeled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Water Gun Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Scald.png|x40px]] &#039;&#039;&#039;Scald&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf.png|x40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deal damage to opposing Pokémon and create steam when it hits. Opposing Pokémon inside the steam&#039;s area are left burned and have their movement speed decreased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward on a wave, dealing damage in an area and knock opponents back. This is followed by two more waves that deal damage and decrease enemy movement speed.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The second and third waves become larger and also knock enemies back like the firt wave.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slack Off.png|x40px]] &#039;&#039;&#039;Slack Off&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Lay down and take a rest, continuously regaining health. Damage taken will reduce the recovery effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slack Off Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Amnesia.png|x40px]] &#039;&#039;&#039;Amnesia&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Telekinesis.png|x40px]] &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Nullify some damage before it takes effect. For a short time after using this move, become immune to hindrances and gain increased defense. Also increase the damage dealt by the next use of Scald or Surf.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Sp. Attack.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Make opposing Pokémon float with psychic power. If used again, pull the opposing Pokémon toward the user.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased range and firing speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slowbeam.png|x40px]] &#039;&#039;&#039;Slowbeam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Stare at an enemy and attack continually, dealing damage and rooting them. Grants a shield and makes the user immune to hindrances while using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gengar.png|x130px]]&amp;lt;br&amp;gt;{{p|Gengar}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gastly}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Haunter}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Levitate.png|x40px]] &#039;&#039;&#039;Levitate&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases movement speed when out of combat. (8s after leaving combat)&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, lunging at an enemy and dealing damage.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Will-o-Wisp.png|x40px]] &#039;&#039;&#039;Will-o-Wisp&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot multiple sinister flames, dealing damage to enemies and leaving them burned when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Will-o-Wisp Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Shadow Ball.png|x40px]] &#039;&#039;&#039;Shadow Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb 2.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a shadowy blob at the target, decreasing the movement speed and Sp. Defense of enemies for a short time when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, leaving enemies poisoned when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased poison duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Lick.png|x40px]] &#039;&#039;&#039;Lick&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with the user&#039;s tongue and pulls enemies toward the user.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Lick Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dream Eater.png|x40px]] &#039;&#039;&#039;Dream Eater&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Hex.png|x40px]] &#039;&#039;&#039;Hex&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Puts enemies to sleep when it hits. If used again while a nearby enemy is asleep, the user appears behind the target and attacks, restoring HP and reducing the cooldown of Shadow Ball or Sludge Bomb.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and HP restored.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Disappear and move to the designated location, dealing damage to enemies in the area of effect when the user reappears. If this hits an enemy that is afflicted by a status condition, it deals increased damage and its cooldown is reduced.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Phantom Ambush.png|x40px]] &#039;&#039;&#039;Phantom Ambush&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated area and start sneaking with increased movement speed. If this move is used again, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Mr Mime.png|x130px]]&amp;lt;br&amp;gt;{{p|Mr. Mime}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Magician Style: 1,200 Gems/60 Holowear Tickets&lt;br /&gt;
| Supporter / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Mr Mime Outfit.png|x130px]]&amp;lt;br&amp;gt;Magician Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Filter.png|40px]] &#039;&#039;&#039;Filter&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Reduced damage received for a short time after using a move.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage and throwing enemies when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fake Out.png|40px]] &#039;&#039;&#039;Fake Out&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slap its hands together, shoving enemies in front of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fake Out Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Confusion.png|40px]] &#039;&#039;&#039;Confusion&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psychic.png|40px]] &#039;&#039;&#039;Psychic&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks straight in front of the user, dealing damage to enemies and shoving them. If an enemy shoved by this move hits an obstacle, it receives increased damage from this move and is left unable to act for a short time. If the enemy is currently guard-swapped, it is not shoved but receives increased damage from this move and is left unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Centers one telekinetic blast each on the user, any guard-swapped enemies, and any Light Screen or Barrier walls created by the user, damaging all enemies caught in the blasts and lowering their Sp. Defense for a short time. If an enemy is hit by multiple overlapping blasts, that enemy is also left unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Light Screen.png|40px]] &#039;&#039;&#039;Light Screen&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a wall of light in the designated area that prevents enemies from passing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Light Screen Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Barrier.png|40px]] &#039;&#039;&#039;Barrier&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Guard Swap.png|40px]] &#039;&#039;&#039;Guard Swap&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 2s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a translucent wall in the designated location that prevents enemies from passing. A maximum of two uses can be kept in reserve for this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the max number of uses that can be kept in reserve.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Swaps the user&#039;s Defense and Sp. Defense stats with those of another Pokémon for a short time when it hits. Swapping with an enemy deals damage over time and decreases their movement speed while increasing the user&#039;s movement speed for a short time. Swapping with an ally increases the movement speed of that ally and the user for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also continually restores the HP of the user and the ally while this move is in effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Showtime.png|40px]] &#039;&#039;&#039;Showtime&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated location and start a pantomime performance, dealing damage over time to enemies in the area of effect and leaving them unable to act for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Snorlax.png|x130px]]&amp;lt;br&amp;gt;{{p|Snorlax}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 2.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Snorlax Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gluttony.png|40px]] &#039;&#039;&#039;Gluttony&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases the effects gained from eating Berries.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Tackle.png|40px]] &#039;&#039;&#039;Tackle&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward belly first, dealing damage when it hits and shoving the first enemy it comes in contact with. After this move, the user&#039;s next basic attack becomes a boosted attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tackle Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Heavy Slam.png|40px]] &#039;&#039;&#039;Heavy Slam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flail.png|40px]] &#039;&#039;&#039;Flail&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user slam its heavy body down, dealing damage to enemies in the area of effect and throwing them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user flail about, increasing the user&#039;s basic attack damage the lower the user&#039;s HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage. If the user has low HP while using this move, its basic attacks that hit enemies will restore the user&#039;s HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rest.png|40px]] &#039;&#039;&#039;Rest&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user fall asleep on the spot and restores its HP. Blocks the movement of all enemies while this move is in effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rest Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Block.png|40px]] &#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Yawn.png|40px]] &#039;&#039;&#039;Yawn&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user spread its arms wide to create a wall and grants it a shield. Prevents enemies from passing through the wall and shoves them if they run into it.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces the damage the user receives while this move is in effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user let loose a huge yawn that lulls enemies into a sleepy haze, putting enemies hit by this move to sleep.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decrease the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Power Nap.png|40px]] &#039;&#039;&#039;Power Nap&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Go to sleep and begin snoring, dealing damage over time to enemies in the area of effect and throw them. While sleeping, become immune to hindrances and continually restore HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gardevoir.png|x130px]]&amp;lt;br&amp;gt;{{p|Gardevoir}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coind/460 Aeos Gems&amp;lt;br&amp;gt;Fashionable Style: 350 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| {{p|Ralts}}&amp;lt;br&amp;gt;Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Kirlia}}&amp;lt;br&amp;gt;Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Gardevoir Fashionable Style Holowear.png|x130px]]&amp;lt;br&amp;gt;Fashionable Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Synchronize.png|40px]] &#039;&#039;&#039;Synchronize&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When an enemy inflicts decreased movement speed or a damge-over-time condition on the Pokémon, the same is inflicted on that opponent. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to enemies in the area of effect and decreases their Sp. Defense for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Confusion 2.png|40px]] &#039;&#039;&#039;Confusion&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks straight in the designated direction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Confusion Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psychic 2.png|40px]] &#039;&#039;&#039;Psychic&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Moonblast.png|40px]] &#039;&#039;&#039;Moonblast&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After hitting an enemy or traveling its maximum distance, deals damage over time to enemies in the area of effect and decreases their movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user attack while moving back to create distance. When the move&#039;s blast hits, it deals damage to enemies in a cone and leaves the enemy closest to the user unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also grants a shield when this move is used.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Teleport.png|40px]] &#039;&#039;&#039;Teleport&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user warp to the designated area, increasing the damage dealt by one basic attack after warping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Teleport Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psyshock.png|40px]] &#039;&#039;&#039;Psyshock&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Future Sight.png|40px]] &#039;&#039;&#039;Future Sight&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks the designated location three times. This move&#039;s cooldown is reduced each time one of these attacks hits an enemy.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increase the damage this move deals each time one of its attacks hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Sets a delayed explosion. When the explosion hits an enemy, it reduces this move&#039;s cooldown.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reset this move&#039;s cooldown when the explosion hits an enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fairy Singularity.png|40px]] &#039;&#039;&#039;Fairy Singularity&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Warps Space in the designated area, drawing in enemies to the center. Shoves and deals damage to enemies the instant the warped space disappears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Absol.png|x130px]]&amp;lt;br&amp;gt;{{p|Absol}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Super Luck.png|40px]] &#039;&#039;&#039;Super Luck&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increased critical-hit rate.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing damage to enemies and lowering their Defense when it hits. If this boosted attack hits only a single target, it deals increased damage.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Feint.png|40px]] &#039;&#039;&#039;Feint&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash in an arc, attacking enemies that come in contact with Absol. This move ignores the defense stat and shield effects of enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Feint Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Night Slash.png|40px]] &#039;&#039;&#039;Night Slash&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pursuit.png|40px]] &#039;&#039;&#039;Pursuit&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash in an outward arc, dealing damage to enemies. If this first attack hits, a second attack can also be performed. The second attack has the user dash straight ahead, dealing damage to enemies and increasing the user&#039;s critical-hit rate. The lower the enemies HP, the more the user&#039;s critical-hit rate is increased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Using this move again will restore the user&#039;s HP.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash to the designated location and quickly charge an enemy with the next basic attack. If the basic attack lands from behind, its damage is increased and this move&#039;s cooldown is reduced.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased movement speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slash.png|40px]] &#039;&#039;&#039;Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slash with sharp claws in front of the user, increasing this move&#039;s critical-hit rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psycho Cut.png|40px]] &#039;&#039;&#039;Psycho Cut&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sucker Punch.png|40px]] &#039;&#039;&#039;Sucker Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with blades formed by psychic power that decrease the movement speed of enemies for a short time when this move hits. Also increases basic attack damage dealt to the affected enemy for up to 3 attacks after this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also increases movement speed for a short time when the user gets close to the enemy that this move hit.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Look for an opening to attack an enemy, decreasing the movement speed of the user and the target enemy for the duration. After a short time, charge forward to attack the enemy. However, if the user receives damage or gets attacked before it charges, attack immediately and shove the enemy.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases basic attack speed for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Midnight Slash.png|40px]] &#039;&#039;&#039;Midnight Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleashes a flurry of slashes in front of the user. This move ends by unleashing powerful blades of energy, dealing increased damage to enemies and shove them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Garchomp.png|x130px]]&amp;lt;br&amp;gt;{{p|Garchomp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gible}}&amp;lt;br&amp;gt;Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Gabite}}&amp;lt;br&amp;gt;Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Garchomp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rough Skin.png|40px]] &#039;&#039;&#039;Rough Skin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When struck by a melee attack, a portion of the damage received is reflected back at the attacker.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every fifth attack, dealing increased damage and restoring the user&#039;s HP. Every time a basic attack or move hits an enemy, basic attack speed is increased.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Sand Attack.png|40px]] &#039;&#039;&#039;Sand Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurls sand, narrowing the field of vision of enemies and decreases their movement speed for a short time. Also increases movement speed and basic attack speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sand Attack Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dig.png|40px]] &#039;&#039;&#039;Dig&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dragon Rush.png|40px]] &#039;&#039;&#039;Dragon Rush&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Burrow underground and move quickly in the designated direction, jumping out when coming in contact with an enemy or when traveling the maximum distance. This jump deals damage to enemies in the area of effect and throws them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Damage received is reduced for a short time after jumping out of the ground.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Back up to create distance before diving to attack in the designated direction, shoving enemies. The user can use Dragon Claw while creating distance at the start of this move to create a combo attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the movement speed of enemies for a short time when they are shoved the maximum distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bulldoze.png|40px]] &#039;&#039;&#039;Bulldoze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Stomp down on the ground, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulldoze Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Earthquake.png|40px]] &#039;&#039;&#039;Earthquake&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dragon Claw.png|40px]] &#039;&#039;&#039;Dragon Claw&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump high into the air and crash forcefully to the ground, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decrease the movement speed of enemies for a short time if they are in this move&#039;s area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack twice in front of itself using its claws. The first attack deals damage to enemies and throws them. The second attack deals increased damage. After the move ends, basic attack speed is increased for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increase damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Livid Outrage.png|40px]] &#039;&#039;&#039;Livid Outrage&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user unleash a powerful chain attack while dashing forward. The final attack throws enemies but also leaves the user unable to act for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Lucario.png|x130px]]&amp;lt;br&amp;gt;{{p|Lucario}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 3.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Steadfast.png|40px]] &#039;&#039;&#039;Steadfast&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While at low HP, gain a shield and increased movement speed.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, performing a combo attack with a bone. Deals damage to enemies in the area of effect and throws them.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Quick Attack.png|40px]] &#039;&#039;&#039;Quick Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user lunge forward at a speed that makes it almost invisible, dealing damage to enemies it comes in contact with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Quick Attack Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Extreme Speed.png|40px]] &#039;&#039;&#039;Extreme Speed&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Power-Up Punch.png|40px]] &#039;&#039;&#039;Power-Up Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward with breathtaking speed. If this move hits an enemy from point-blank range, its cooldown is reset and it restores the user&#039;s HP. However, the cooldown cannot be continually reset by using this move on the same enemy multiple times in succession.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Attack for a short time when this move is used.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charges power before unleashing a powerful attack. While the user is charging power, its movement speed is decreased but its Attack slowly increases and the damage it receives is reduced. The user then charges in the designated direction and releases this move, dealing more damage the lower the enemies remaining HP is. The next basic attack becomes a boosted attack if the move hits. This move&#039;s cooldown is reduced every time one of the user&#039;s moves hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Become immune to hindrances while charging power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Meteor Mash.png|40px]] &#039;&#039;&#039;Meteor Mash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast forward with a punch like a comet, dealing damage to enemies and shoving them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Meteor Mash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Bone Rush.png|40px]] &#039;&#039;&#039;Bone Rush&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Close Combat 2.png|40px]] &#039;&#039;&#039;Close Combat&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Performs a combo attack with a bone, dealing multiple damaging blows to enemies and shoving them. The final attack sends the bone flying. If used again while the bone is traveling, the user rushes to the location of the bone, dealing damage to nearby enemies.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Using this move again will reset the cooldown for Extreme Speed or Power-Up Punch.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a combo attack, dealing multiple blows to enemies and shoving them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Aura Cannon.png|40px]] &#039;&#039;&#039;Aura Cannon&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals damage to enemies in the area of effect. Increases the damage dealt by the user&#039;s next Power-Up Punch after using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Crustle.png|x130px]]&amp;lt;br&amp;gt;{{p|Crustle}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Dwebble}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Sturdy.png|40px]] &#039;&#039;&#039;Sturdy&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When losing a certain amount of HP, Defense and Sp. Defense are increased. (Stacks up to 10 times based on remaining HP).&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rock Slide.png|40px]] &#039;&#039;&#039;Rock Slide&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drops large rocks on the designated area. When this move hits, it deals damage to enemies in the area of effect and leaves them unable to act for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rock Slide Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Rock Tomb.png|40px]] &#039;&#039;&#039;Rock Tomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Shell Smash.png|40px]] &#039;&#039;&#039;Shell Smash&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Splits open the ground toward the designated area, dealing damage to enemies in the area of effect and creating a barricade of rock. Activating this move again removes the barricade.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Convert a set percentage of Defense and Sp. Defense into Attack and Sp. Attack and increase movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased conversion rate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fury Cutter.png|40px]] &#039;&#039;&#039;Fury Cutter&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 3.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slashes enemies with claws, dealing damage to them. Hitting the same enemy multiple times in succession with this move increases the damage dealt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fury Cutter Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Stealth Rock.png|40px]] &#039;&#039;&#039;Stealth Rock&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE X-Scissor.png|40px]] &#039;&#039;&#039;X-Scissor&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throws many small rocks. When a rock hits an enemy or when the rocks have flown their full distance, a zone of many levitating rocks is created dealing slowly-increasing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the duration of this move&#039;s effects and decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash forward with crossed claws, dealing damage to enemies multiple times and shoving them. Leaves enemies unable to act if they hit an object when shoved.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rubble Rouser.png|40px]] &#039;&#039;&#039;Rubble Rouser&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Gain a shield for a short time and leave nearby enemies unable to act, dealing damage over time to them. If the user receives damage while this move is in effect, the move deals additional hits to nearby enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Greninja.png|x130px]]&amp;lt;br&amp;gt;{{p|Greninja}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Hero Style: 1,050 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Froakie}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Frogadier}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Greninja Outfit.png|x130px]]&amp;lt;br&amp;gt;Hero Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Torrent.png|40px]] &#039;&#039;&#039;Torrent&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While HP is at 50% or less, Attack and movement speed are increased.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack every third attack. At long range, a boosted attack deals increased damage to enemies and decreases their movement speed for a short time. At close range, a boosted attack deals more damage the lower the enemies remaining HP is.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bubble.png|40px]] &#039;&#039;&#039;Bubble&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a spray of bubbles, decreasing the movement speed of enemies when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bubble Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Water Shuriken.png|40px]] &#039;&#039;&#039;Water Shuriken&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf 2.png|40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throw shurikens made of water in quick succession. Decreases the movement speed of enemies for a short time and restores the user&#039;s HP when it hits. Also increases the user&#039;s movement speed while using this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of shurikens thrown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ride a wave, dealing damage to enemies and restoring the user&#039;s HP. If this move knocks out an enemy, its cooldown is reset. In addition, this move deals increased damage to enemies with low HP.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Substitute.png|40px]] &#039;&#039;&#039;Substitute&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Leaves behind a substitute doll for the user while it&#039;s moving forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Substitute Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Double Team.png|40px]] &#039;&#039;&#039;Double Team&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Smokescreen.png|40px]] &#039;&#039;&#039;Smokescreen&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Quickly moves the user away from the current position, creating illusory copies of it to aid in battle.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a smokescreen and has the user roll away from its current location. Immediately afterward, the user begins sneaking and has its movement speed increased for a short time. This also makes its next basic attack a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased attack for a short time when the user stops sneaking.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Waterburst Shuriken.png|40px]] &#039;&#039;&#039;Waterburst Shuriken&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throw a giant water shuriken toward the designated area, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time when this move hits. The water shuriken then immediately explodes, dealing damage to enemies in the area of effect and throws them. Once this move ends, the user may jump in a designated direction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Talonflame.png|x130px]]&amp;lt;br&amp;gt;{{p|Talonflame}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Pilot Style: 88 Holowear Tickets&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 5&amp;lt;br&amp;gt;Scoring: 3.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Fletchling}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Fletchinder}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Talonflame Outfit.png|x130px]]&amp;lt;br&amp;gt;Pilot Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gale Wings.png|40px]] &#039;&#039;&#039;Gale Wings&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While at high HP, movement speed is increased.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack every third attack, creating a fiery whirlwind that deals damage to enemies in the area of effect. This boosted attack remains readied even after leaving combat for a prolonged period of time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Peck.png|40px]] &#039;&#039;&#039;Peck&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly toward an enemy and attack 3 times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Peck Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flame Charge.png|40px]] &#039;&#039;&#039;Flame Charge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aerial Ace.png|40px]] &#039;&#039;&#039;Aerial Ace&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly in the designated direction while cloaked in flame, attacking enemies in the path. This also increases the movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After this move hits, moves and basic attacks partially ignore defense.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly at the designated enemy, dealing damage. Also makes the next basic attack a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Acrobatics.png|40px]] &#039;&#039;&#039;Acrobatics&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly toward the designated area and attack multiple times. Escape in a direction of your choice after using this move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Acrobatics Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fly.png|40px]] &#039;&#039;&#039;Fly&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Brave Bird.png|40px]] &#039;&#039;&#039;Brave Bird&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly up into the sky. Using this move again will cause you to dive to the designated area and attack, dealing damage to enemies in the area of effect. Your next basic attack becomes a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also throws enemies when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dive to the designated location while cloaked in flame, dealing damage to enemies in the area of effect. Also deals recoil damage to the user when it hits. Performing a boosted attack within a set amount of time after this move hits will reset the cooldown of Flame Charge or Aerial Ace.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced recoil damage taken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Flame Sweep.png|40px]] &#039;&#039;&#039;Flame Sweep&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform an aerial somersault before charging forawrd, dealing damage to enemies in this move&#039;s path and shoving them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Zeraora.png|x130px]]&amp;lt;br&amp;gt;{{p|Zeraora}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: Not Available for Purchase&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Volt Absorb.png|40px]] &#039;&#039;&#039;Volt Absorb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Gain an electric charge when receiving damage, converting a portion of that damage into additional Attack.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage and paralyzing the enemy while restoring some of Zeraora&#039;s HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Agility.png|40px]] &#039;&#039;&#039;Agility&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick dash and increase basic attack speed for a short time afterward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Agility Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Switch.png|40px]] &#039;&#039;&#039;Volt Switch&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Spark.png|40px]] &#039;&#039;&#039;Spark&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a high-speed dash, dealing damage to enemies hit and increase basic attack speed for a short time. Using this move again within a set period of time will allow the user to immediately dash back to the original position.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and basic attack speed buff duration.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Leap at an enemy dealing damage to them. If using your basic attack before reaching the targeted enemy, instead leap at the closest enemy and deal damage to it. This move can be used 3 times before going on cooldown.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also restore HP if performing a basic attack before reaching the targeted enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slash 2.png|40px]] &#039;&#039;&#039;Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Pounce at an enemy and attack with sharp claws. This move&#039;s final attack throws enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Discharge.png|40px]] &#039;&#039;&#039;Discharge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Wild Charge.png|40px]] &#039;&#039;&#039;Wild Charge&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release an electrical discharge, dealing damage to nearby enemies and grant the user a shield when it hits. If this move hits enemies that are paralyzed, it pulls them in toward the user once the move ends, dealing damage to them once again and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge in the designated direction. If this move hits an enemy, unleash a combo attack that also deals a set amount of damage to itself. If the user hit an enemy with Volt Switch, Spark, or a boosted attack before using this move, the number of attacks in the combo is increased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also deals damage to nearby enemies when this hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Plasma Gale.png|40px]] &#039;&#039;&#039;Plasma Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a blast of lightning, dealing damage to enemies in the area of effect and throw them. This also creates a zone of plasma that increases the user&#039;s basic attack range and damage dealt while inside this zone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cinderace.png|x130px]]&amp;lt;br&amp;gt;{{p|Cinderace}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Captain Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Scorbunny}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Raboot}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Cinderace Outfit.png|x130px]]&amp;lt;br&amp;gt;Captain Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blaze 2.png|40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When using a move, the next basic attack becomes a boosted attack. When hitting an enemy with a basic attack or move, a cinder is placed on that enemy. Attacking a cindered enemy a certain number of times will cause the cinder to flare, dealing damage to the enemy. When at half HP or less, critical-hit rate and basic attack speed are increased for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Ember.png|40px]] &#039;&#039;&#039;Ember&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot out a small flame, dealing damage to enemies, leaving them burned and decreasing their Attack for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ember Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pyro Ball.png|40px]] &#039;&#039;&#039;Pyro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blaze Kick.png|40px]] &#039;&#039;&#039;Blaze Kick&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Kick a ball of flame in the designated direction, dealing damage to enemies and leaving them burned for a short time when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces the cooldown of Flame Charge or Feint when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a fiery flying kick. This move is always a critical hit, and it shoves enemies and leaves them burned for a short time. In addition, become immune to hindrances while using this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases basic attack speed for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Low Sweep.png|40px]] &#039;&#039;&#039;Low Sweep&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Make a swift low sweep in the designated direction, dealing damage to any enemy it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Low Sweep Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flame Charge 2.png|40px]] &#039;&#039;&#039;Flame Charge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Feint 2.png|40px]] &#039;&#039;&#039;Feint&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward cloaked in flame, dealing damage to any enemy hit.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The next boosted attack after this move ends also decreases the movement speed of enemies hit for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases movement speed for a short time and become invincible.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After this move is used, basic attacks that hit enemies restore HP (up to 3 times).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blazing Bicycle Kick.png|40px]] &#039;&#039;&#039;Blazing Bicycle Kick&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a giant ball of flame and kick it toward the designated location. The ball releases a fierce shock wave that deals damage to enemies in the area of effect. Also increases movement speed for a short time when it hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eldegoss.png|x130px]]&amp;lt;br&amp;gt;{{p|Eldegoss}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Gossifleur}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cotton Down.png|40px]] &#039;&#039;&#039;Cotton Down&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Damages an enemy and decreases its movement speed for a short time after receiving a certain amount of damage. When that happens, also recover HP and gain increased movement speed for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, attaching a bit of cotton fluff to the enemy. The user&#039;s basic attacks against an enemy with cotton fluff on it deal increased damage and decreases the enemies movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Leafage.png|40px]] &#039;&#039;&#039;Leafage&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Pelt the target with leaves, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Leafage Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pollen Puff.png|40px]] &#039;&#039;&#039;Pollen Puff&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Leaf Tornado.png|40px]] &#039;&#039;&#039;Leaf Tornado&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throws a Pollen Puff, which attaches to an enemy. The Pollen Puff restores HP for allies and deals damage to enemies.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;If a Pollen Puff attaches to enemies, it also deals them damage over time. If a Pollen Puff attaches to an ally, it also reduces the damage they receive.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a tornado of sharp leaves, leaving a path in its wake that increases ally movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the accuracy of enemies for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Synthesis.png|40px]] &#039;&#039;&#039;Synthesis&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Restores the HP of the user and nearby allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Synthesis Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cotton Guard.png|40px]] &#039;&#039;&#039;Cotton Guard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cotton Spore.png|40px]] &#039;&#039;&#039;Cotton Spore&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Protects the user and nearby allies with cotton. The cotton absorbs damage and when the move ends, the cotton restores some HP.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also increases the user&#039;s movement speed while using this move.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Gathers spores around the user, increasing the user&#039;s movement speed while this move is in effect. The spores burst after a short time, dealing damage to enemies in the area of effect, throwing them, and decreasing their movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced damage taken while using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cotton Cloud Crash.png|40px]] &#039;&#039;&#039;Cotton Cloud Crash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Float into the air and become invincible. If used again, pound the ground, attacking and shoving enemies and restoring HP to allies in the area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cramorant.png|x130px]]&amp;lt;br&amp;gt;{{p|Cramorant}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gulp Missle.png|40px]] &#039;&#039;&#039;Gulp Missle&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When Cramorant uses a move, it catches some form of prey in its mouth. Afterward, when Cramorant receives damage, it spits the prey out as a counterattack at an enemy. The type of prey and effect differ based on the user&#039;s HP.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every fourth attack. This boosted attack spits Arrokuda or other Pokémon at the enemy and deals area damage near the target when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Whirlpool.png|40px]] &#039;&#039;&#039;Whirlpool&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a whirlpool that deals damage to enemies in the area of effect. The area of effect slowly shrinks, but the damage dealt slowly increases. Just before the whirlpool disappears, it decreases the movement speed of enemies in the area of effect for a short time. The user can also catch Arrokuda or other prey by entering the whirlpool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Whirlpool Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf 3.png|40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dive.png|40px]] &#039;&#039;&#039;Dive&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with a wave that deals damage to enemies. Once the wave has traveled its full distance, it returns the way it came, dealing damage to enemies once again and pulling them back with the wave. The user can also catch Arrokuda or other prey by entering the wave.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When the first wave hits enemies, it also decreases their movement speed for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 1.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Changes the designated area into a puddle and has the user dive to that area, dealing damage to enemies and shoving them when they&#039;re hit. The user also catches Arrokuda or other wild Pokémon as they emerge from the puddle. A maximum of 3 uses can be kept in reserve for this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Feather Dance.png|40px]] &#039;&#039;&#039;Feather Dance&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the Attack and movement speed of enemies for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Feather Dance Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Hurricane.png|40px]] &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Air Slash.png|40px]] &#039;&#039;&#039;Air Slash&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a fierce wind, dealing damage to enemies that get caught in it and throw them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the user&#039;s movement speed for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot out many blades of air while moving backward to create distance. Deals damage to enemies in the area of effect and reduces this move&#039;s cooldown when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Restores the user&#039;s HP every time a blade of air hits an enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gatling Gulp Missile.png|40px]] &#039;&#039;&#039;Gatling Gulp Missile&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a puddle at the user&#039;s current location. The user continuously uses its mouth to grab Arrokuda from the puddle and spits them out to attack the nearest enemy. The user cannot move or use other moves while this move is in effect.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Defender&lt;br /&gt;
| Offense: 2&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Squirtle}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Wartortle}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
{{incomplete|section|needs=Need Map images}}&lt;br /&gt;
Unite Battles take place in various places on [[Aeos Island]] due to the Aeos energy that is found there. The Aeos Research Institute studies Aeos energy and is headed by [[Professor Phorus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Remoat Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Remoat Stadium]]&lt;br /&gt;
| 5-on-5&amp;lt;br&amp;gt;Five goals per team&amp;lt;br&amp;gt;Used in Standard Battle and Random Match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Auroma Park.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Auroma Park]]&lt;br /&gt;
| 3-on-3&amp;lt;br&amp;gt;Two shared goal zones&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Shivre City.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Shivre City]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;One goal zone each&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Mer Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Mer Stadium]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;Three goal zones per team&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Held Items===&lt;br /&gt;
{{incomplete|section|needs=Need Flat Stats level 1(X) and level 20(Y) numbers}}&lt;br /&gt;
Each trainer&#039;s Pokemon can hold up to 3 held items. These items can be upgraded through grades 1-20. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Held Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Upgrade Effects&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:180px;&amp;quot; | Flat Stats&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Aeos Cookie Sprite.png|45px]]&lt;br /&gt;
Aeos Cookie&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;When you score a goal, your maximum HP is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;100 / 150 / 200 Max HP&lt;br /&gt;
| HP +8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Attack Weight.png|45px]]&lt;br /&gt;
Attack Weight&lt;br /&gt;
| Attack +18&amp;lt;br&amp;gt;When you score a goal, your Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;6 / 9 / 12 Attack&lt;br /&gt;
| Attack +0.6&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Special Attack Specs.png|45px]]&lt;br /&gt;
Special Attack Specs&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;When you score a goal, your Sp. Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;8 / 12 / 16 Sp. Attack&lt;br /&gt;
| Sp. Atk +0.8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Shell Bell.png|45px]]&lt;br /&gt;
Shell Bell&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;Recover HP when successfully landing a move. The higher your Sp. Attack, the more HP recovered. (10s Cooldown)&amp;lt;br&amp;gt;45 / 60 / 75 HP&lt;br /&gt;
| Sp.Atk +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Cooldown -X%&amp;gt;-Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Float Stone.png|45px]]&lt;br /&gt;
Float Stone&lt;br /&gt;
| Attack +24&amp;lt;br&amp;gt;Speed +120&amp;lt;br&amp;gt;Increases movement speed while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;10% / 15% / 20% speed&lt;br /&gt;
| Attack +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +X&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Muscle Band.png|45px]]&lt;br /&gt;
Muscle Band&lt;br /&gt;
| Attack +15&amp;lt;br&amp;gt;Attack Speed +7.5%&amp;lt;br&amp;gt;Deal additional damage with basic attacks based on the target&#039;s remaining HP.&amp;lt;br&amp;gt;1% / 2% / 3% remaining HP&lt;br /&gt;
| Attack +1&amp;gt;+Y&amp;lt;br&amp;gt;Basic Attack Speed +0%&amp;gt;+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Scope Lens.png|45px]]&lt;br /&gt;
Scope Lens&lt;br /&gt;
| Critical-Hit Chance +6%&amp;lt;br&amp;gt;Critical-Hit Damage +12%&amp;lt;br&amp;gt;Increases the damage of basic attack critical hits. The higher your Attack, the more the damage is increased.&lt;br /&gt;
| Critical-Hit Rate +0.4%&amp;gt;+Y%&amp;lt;br&amp;gt;Critical-Hit Damage +0%+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wise Glasses.png|45px]]&lt;br /&gt;
Wise Glasses&lt;br /&gt;
| Sp. Attack +39&amp;lt;br&amp;gt;Further increase Sp. Attack damage.&amp;lt;br&amp;gt;3% / 5% / 7% Sp. Attack&lt;br /&gt;
| Sp. Atk +10&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Leftovers.png|45px]]&lt;br /&gt;
Leftovers&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;HP Recovery +9&amp;lt;br&amp;gt;Recovers health over time while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;1% / 1.50% / 2% max HP/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;HP Recovery +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Exp Share.png|45px]]&lt;br /&gt;
Exp Share&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Speed +150&amp;lt;br&amp;gt;Bonus experience every second while you&#039;re the lowest-leveled Pokémon on your team. However, you will no longer receive shared EXP from allies defeating wild Pokémon.&amp;lt;br&amp;gt;2 / 3 / 4 exp/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Focus Band.png|45px]]&lt;br /&gt;
Focus Band&lt;br /&gt;
| Sp. Defense +30&amp;lt;br&amp;gt;Defense +30&amp;lt;br&amp;gt;When dropping to low HP, recover HP lost each second for 3s. (90s cooldown)&amp;lt;br&amp;gt;8% / 11% / 14% HP lost&lt;br /&gt;
| Defense +2&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Energy Amplifier.png|45px]]&lt;br /&gt;
Energy Amplifier&lt;br /&gt;
| Energy Gather Rate +6%&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;After using your Unite move, deal increased damage for a short time. (4s duration)&amp;lt;br&amp;gt;7% / 14% / 21% damage&lt;br /&gt;
| Unite Move Charge Rate +0.4%&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Buddy Barrier.png|45px]]&lt;br /&gt;
Buddy Barrier&lt;br /&gt;
| HP +600&amp;lt;br&amp;gt;Grant a shield to you and a nearby ally Pokémon with the lowest HP when using your Unite Move. (8s duration)&amp;lt;br&amp;gt;20% / 30% / 40% of HP&lt;br /&gt;
| HP +20&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Score Shield.png|45px]]&lt;br /&gt;
Score Shield&lt;br /&gt;
| HP +450&amp;lt;br&amp;gt;Shields you while you attempt to score a goal. Scoring cannot be interrupted while the shield remains active. (6s cooldown)&amp;lt;br&amp;gt;5% / 7.50% / 10% of HP&lt;br /&gt;
| HP +15&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Assault Vest.png|45px]]&lt;br /&gt;
Assault Vest&lt;br /&gt;
| HP +270&amp;lt;br&amp;gt;Sp. Defense +42&amp;lt;br&amp;gt;Gain a shield against Sp. Attack damage while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;9% / 12% / 15% of HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Rocky Helmet.png|45px]]&lt;br /&gt;
Rocky Helmet&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Defense +42&amp;lt;br&amp;gt;After absorbing enough damage, deal percent damage based on your max HP to nearby opponents.&amp;lt;br&amp;gt;3% / 4% / 5% max HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle Items===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Battle Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Cooldown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Potion.png|45px]]&lt;br /&gt;
Potion&lt;br /&gt;
| Restores some of your Pokémon&#039;s HP.&lt;br /&gt;
| 30s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Attack.png|45px]]&lt;br /&gt;
X Attack&lt;br /&gt;
| Raises your Pokémon&#039;s Attack and Sp. Atk for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Speed.png|45px]]&lt;br /&gt;
X Speed&lt;br /&gt;
| Raises your Pokémon&#039;s movement speed and become immune to move speed reduction for a short time.&lt;br /&gt;
| 50s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Fluffy Tail.png|45px]]&lt;br /&gt;
Fluffy Tail&lt;br /&gt;
| Incapacitate a wild Pokémon and increase damage dealt to it&lt;br /&gt;
| 25s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eject Button.png|45px]]&lt;br /&gt;
Eject Button&lt;br /&gt;
| Quickly move in a designated direction.&lt;br /&gt;
| 55s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slow Smoke.png|45px]]&lt;br /&gt;
Slow Smoke&lt;br /&gt;
| Create a ring of smoke around your Pokémon, greatly slowing enemies within.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Full Heal.png|45px]]&lt;br /&gt;
Full Heal&lt;br /&gt;
| Remove all status conditions and become immune to hindrances for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Goal-Getter.png|45px]]&lt;br /&gt;
Goal-Getter&lt;br /&gt;
| Doubles goal scoring speed for a short time.&lt;br /&gt;
| 120s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainer==&lt;br /&gt;
===Level===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Exp Required&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 250&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 450&lt;br /&gt;
| Potion&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 700&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 950&lt;br /&gt;
| Unlocked Ranked Mode&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1,400&lt;br /&gt;
| X Attack&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 2,050&lt;br /&gt;
| X Speed&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 2,900&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 3,950&lt;br /&gt;
| Fluffy Tail&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5,200&lt;br /&gt;
| Eject Button&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6,650&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 8,300&lt;br /&gt;
| Slow Smoke&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 10,150&lt;br /&gt;
| Full Heal&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 12,200&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 14,400&lt;br /&gt;
| Goal Getter&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 16,750&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 19,250&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 21,900&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 24,700&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 28,050&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 31,950&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 36,400&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 41,400&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 46,950&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 52,550&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 58,200&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 63,900&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 69,650&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 75,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 81,350&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 87,350&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 93,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 99,650&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 105,950&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| 112,300&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 118,700&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 125,150&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 131,650&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 138,600&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Closet===&lt;br /&gt;
* Bags&lt;br /&gt;
* Bottoms&lt;br /&gt;
* Gloves&lt;br /&gt;
* Hats&lt;br /&gt;
* Jackets&lt;br /&gt;
* Sets&lt;br /&gt;
* Shirts&lt;br /&gt;
* Shoes&lt;br /&gt;
* Socks&lt;br /&gt;
&lt;br /&gt;
==Battle Pass==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Season 1 First Half&lt;br /&gt;
Duration: July 21, 2021 - September 21, 2021&lt;br /&gt;
&lt;br /&gt;
===Battle Pass Rewards===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Rewards&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Free?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Hip-Hop Style: Pikachu&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Vivid Set: Headwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Vivid Set: Shoes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Vivid Set: Bottoms&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Vivid Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Socks (Off-White)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Canvas High-Tops (Yellow)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Egg-Shaped Backpack (White)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Star Hoodie (Lime Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Sandals (Orange)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Knee-High Socks (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| High-Top Sneakers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Overalls (Indigo)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Skinny Pants (Gray)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| Design Socks (Black)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Turtleneck Sweater (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Gingham Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Energy Rewards==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Available when Level 5&lt;br /&gt;
&lt;br /&gt;
==Medals==&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
{{main|List of events in Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Items in Pokémon UNITE are bought with three currencies: Aeos coins, Aeos tickets, and Aeos gems. Aeos coins buy Pokémon licenses, battle items, and hold items. Aeos tickets buy fashion items, battle and hold items, and other items such as boost cards and item enhancers. Aeos gems can buy licenses, fashion items, boost and rename cards, energy tanks, and [[Holowear]]. They can also be used in place of Aeos tickets if the player does not have enough. In such cases, an Aeos gem is worth ten Aeos tickets. There are also specific tickets for fashion and Holowear that can only be used for specific items.&lt;br /&gt;
&lt;br /&gt;
Aeos coins are obtained through battles, though are restricted to 2,100 per week. Aeos tickets are obtained as ranked match season rewards. Both can also be given to players through [[List of events in Pokémon UNITE|events]]. Fashion and Holowear tickets can be found in battle pass prize boxes and as energy rewards.&lt;br /&gt;
&lt;br /&gt;
===Aeos gems===&lt;br /&gt;
Aeos gems are a premium currency that can only be obtained by buying them with real money.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | US&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Canada&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Eurozone&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | UK&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Australia&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Japan&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Hong Kong&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Taiwan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 60 gems&lt;br /&gt;
| $0.99 || $1.39 || 1.09 €|| £0.99 || $1.49|| || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 245 gems&lt;br /&gt;
| $3.99 || $5.49 || 4.49 € || £3.99 || $5.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 490 gems&lt;br /&gt;
| $7.99 || $10.99 || 8.99 € || £7.99 || $12.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1,220 gems&lt;br /&gt;
| $19.99 || $27.99 || 21.99 € || £19.99 || $30.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2,450 gems&lt;br /&gt;
| $39.99 || $54.99 || 43.99 € || £38.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3,050 gems&lt;br /&gt;
| $49.99 || $69.99 || 54.99 € || £48.99 || $79.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6,000 gems&lt;br /&gt;
| $99.99 || $139.99|| 109.99 € || £99.99 || $159.99 || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&amp;lt;!--===iOS===--&amp;gt;&lt;br /&gt;
===Android===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| N/A&lt;br /&gt;
| February 15, 2021&lt;br /&gt;
|&lt;br /&gt;
* Alpha test&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo Switch===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| July 21, 2021&lt;br /&gt;
|&lt;br /&gt;
* Initial release&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1.3&lt;br /&gt;
| July 28, 2021&lt;br /&gt;
|&lt;br /&gt;
* Gardevoir arrives to Aeos Island tonight at midnight PDT!&lt;br /&gt;
* Along with the release of Gardevoir, we&#039;ll be addressing a few bugs including an issue with the Muscle Band not acting as intended when equipped by Charizard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Pokémon UNITE will support cross-platform play.&lt;br /&gt;
&lt;br /&gt;
The beta test (March 2021) was played on:&lt;br /&gt;
* Android devices: 3 GB of RAM or more and {{wp|Android Lollipop|Android 5.0}} and up. Canada exclusive.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trailers==&lt;br /&gt;
===Teaser===&lt;br /&gt;
{{youtubevid|sPTK1dvr6lg|Pokemon|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
===Cinematic trailer===&lt;br /&gt;
{{youtubevid|MZ0LmFx-tRs|Pokemonunite|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon UNITE logo CN.png|Simplified Chinese logo&lt;br /&gt;
Pokémon UNITE icon.png|Home Menu icon&lt;br /&gt;
Pokémon UNITE beta icon.png|Beta test icon&lt;br /&gt;
Pokémon UNITE network test icon.png|Network test icon&lt;br /&gt;
Pokémon UNITE key art.png|Key art&lt;br /&gt;
UNITE Erbie.png|[[Erbie]]&lt;br /&gt;
UNITE Professor Phorus.png|[[Professor Phorus]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{orange color}}|bordercolor={{dragon color light}}&lt;br /&gt;
|zh_yue={{tt|Pokémon UNITE（寶可夢大集結）|Pokémon UNITE}}&lt;br /&gt;
|zh_cmn={{tt|Pokémon UNITE（寶可夢大集結）&amp;lt;br&amp;gt;宝可梦大集结|Pokémon UNITE}}&lt;br /&gt;
|fr=Pokémon UNITE&lt;br /&gt;
|de=Pokémon UNITE&lt;br /&gt;
|it=Pokémon UNITE&lt;br /&gt;
|ko={{tt|Pokémon UNITE|포켓몬 유나이트}}&lt;br /&gt;
|es=Pokémon UNITE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://unite.qq.com/ Official Mainland Chinese website]&lt;br /&gt;
* [https://play.google.com/store/apps/details?id=jp.pokemon.pokemonunite Pokémon UNITE on Google Play]&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon UNITE]]&lt;br /&gt;
[[es:Pokémon UNITE]]&lt;br /&gt;
[[fr:Pokémon UNITE]]&lt;br /&gt;
[[it:Pokémon UNITE]]&lt;br /&gt;
[[ja:Pokémon UNITE]]&lt;br /&gt;
[[zh:宝可梦大集结]]&lt;/div&gt;</summary>
		<author><name>Frobotics</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3383001</id>
		<title>Pokémon UNITE</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3383001"/>
		<updated>2021-08-02T16:44:43Z</updated>

		<summary type="html">&lt;p&gt;Frobotics: /* Beginner bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|colorscheme=orange&lt;br /&gt;
|bordercolorscheme=dragon&lt;br /&gt;
|name=Pokémon UNITE&lt;br /&gt;
|jname=Pokémon UNITE&lt;br /&gt;
|boxart=Pokémon UNITE logo.png&lt;br /&gt;
|caption=Logo of Pokémon UNITE&lt;br /&gt;
|platform=[[Nintendo Switch]], {{wp|iOS}}, {{wp|Android}}&lt;br /&gt;
|category={{wp|Multiplayer online battle arena|Strategic team battle}}&lt;br /&gt;
|players=1‒10&lt;br /&gt;
|link_method=N/A&lt;br /&gt;
|gen_series=[[Generation VIII]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|publisher=[[The Pokémon Company]]&lt;br /&gt;
|developer=[[The Pokémon Company]], {{wp|TiMi Studios}}&lt;br /&gt;
|release_date_ja=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_na=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_au=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_eu=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_kr=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_cn=TBA&lt;br /&gt;
|release_date_hk=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_tw=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|grac=ALL&lt;br /&gt;
|gsrr=7+ &amp;lt;small&amp;gt;({{wp|International Age Rating Coalition|IARC}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|website_ja=[https://www.pokemonunite.jp/ja/ Official website]&lt;br /&gt;
|website_en=[https://unite.pokemon.com/en-us/ Official website]&amp;lt;br&amp;gt;[https://www.pokemon.com/us/pokemon-video-games/pokemon-unite/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon UNITE&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|Pokémon UNITE|ポケモンユナイト}}&#039;&#039;&#039;) is a {{wp|Freemium|free-to-start}} spin-off Pokémon game for the [[Nintendo Switch]], {{wp|iOS}}, and {{wp|Android}}. It is developed by {{wp|TiMi Studios}}, a subsidiary of {{wp|Tencent|Tencent Games}}. The game was released in July 21, 2021 on the [[Nintendo Switch]]&amp;lt;ref&amp;gt;[https://twitter.com/PokemonUnite/status/1415657439207198721 Pokémon UNITE on Twitter]&amp;lt;/ref&amp;gt; and scheduled to be released in September 2021 for mobile devices.&amp;lt;ref&amp;gt;[https://unite.pokemon.com/en-us/news/pokemon-unite-is-set-for-release-on-nintendo-switch-and-smartphones/ Pokémon UNITE | Pokémon UNITE is set for release on Nintendo Switch and mobile devices]&amp;lt;/ref&amp;gt; It is playable in nine languages, with Japanese, English, Korean, Simplified and Traditional Chinese to be available at launch and German, Spanish, French, and Italian to be available in the second half of 2021.&lt;br /&gt;
&lt;br /&gt;
It was announced during [[Pokémon Press Conference|Pokémon Presents]] on June 24, 2020. A closed beta test occurred in {{pmin|Greater China|mainland China}} beginning in January 2021, and a regional beta test on Android devices occurred in {{pmin|Canada}} in March 2021.&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/pokemon-unite-development-update-and-regional-beta-test-in-canada-for-android-users/ Pokémon UNITE Development Update and Regional Beta Test in Canada for Android Users | Pokemon.com]&amp;lt;/ref&amp;gt; A network test was held for the Nintendo Switch version in Japan from June 24 to June 26, 2021.&amp;lt;ref&amp;gt;[https://www.pokemonunite.jp/ja/news/2/ ネットワークテストに参加して、いち早くNintendo Switch版『ポケモンユナイト』を体験しよう！ | 『Pokémon UNITE』公式サイト]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;i&amp;gt;Experience a new kind of Pokémon battle in Pokémon UNITE. Team up and face off in 5-on-5 team battles to see who can score the most points within the allotted time. Work together with your fellow Trainers to catch wild Pokémon, level up and evolve your partner Pokémon, and defeat the opposing team’s Pokémon to prevent them from scoring points. Put your teamwork to the test, and take home the win!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Players compete in Unite Battles, where two teams attempt to score points in the opposing team&#039;s goals while guarding their own. To score, players collect Aeos energy by defeating wild Pokémon or members of the enemy team them bring it to an opposing goal. The team with the highest score after ten minutes wins; if there is a tie, the team that reached the tied score first wins.&lt;br /&gt;
&lt;br /&gt;
Pokémon begin a match at level one in their lowest form (discounting [[baby Pokémon]]) and gain [[experience]] gradually over time and by defeating [[wild Pokémon]]. Pokémon will evolve (except Pikachu) and learn new [[move]]s as they level up, much like the [[core series]]. Initially, a Pokémon has two moves and the player chooses which one to keep. The other move is then unlocked at level three. These moves are upgraded at proceeding levels with the player choosing one of two moves to replace the move with. At the Pokémon&#039;s final level it unlocks its Unite Move, a separate attack that must charge over time.&lt;br /&gt;
&lt;br /&gt;
Participating in Unite battles will earn the player Battle Points, Aeos coins, and (after reaching Trainer level six) Aeos energy.&lt;br /&gt;
&lt;br /&gt;
==Game modes==&lt;br /&gt;
===Standard Battle===&lt;br /&gt;
Standard Battle is the default game mode and has three types of matches within its umbrella: Random Match, CPU Match, and Friendly Match. They are all 10 minute 5-on-5 matches that take place in [[Remoat Stadium]]. Players may play solo or form in groups of any size.&lt;br /&gt;
&lt;br /&gt;
Random Matches will randomly match players of comparable skill into two teams. CPU Matches will randomly match one team of five against a team of CPUs. Friendly Matches allow up to 10 players to join two teams, with CPUs filling in any empty spots. Rewards such as Aeos coins and Battle Points are not awarded in Friendly Matches.&lt;br /&gt;
&lt;br /&gt;
===Ranked Battle===&lt;br /&gt;
Ranked Battles are unlocked at Trainer level six. They are 10 minute 5-on-5 matches that take place in Remoat Stadium. Players may play solo or form in groups of two, three, or five. Team members must be within similar ranks to each other.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Class&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Rank&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Great Rank&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Master Rank&lt;br /&gt;
| Points - 0-99999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranked Points====&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
===Quick Battle===&lt;br /&gt;
Quick battles are unlocked at level 8. They are shorter than Standard Battles at 5 minutes with 4v4 or 3v3 teams. The Quick Battles maps rotate periodically allowing players to only chose from one available Quick Battle Map at a time. Each map has different rules.&lt;br /&gt;
&lt;br /&gt;
===Wild Pokémon===&lt;br /&gt;
Defeating wild Pokémon is the primary way of collecting Aeos energy. They will generally attack Trainers&#039; Pokémon that come near or attack them and chase after them a limited distance. As the Unite Battle progresses, some will despawn while other, more powerful Pokémon will spawn. Additionally, some wild Pokémon may evolve at later stages of the battle.&lt;br /&gt;
&lt;br /&gt;
Certain wild Pokémon will give the Pokémon that knocked them out buffs. These buffs include damage shields, increased damage against wild Pokémon with low HP, and decreasing the movement speed of enemies hit by the buffed Pokémon. Other wild Pokémon will assist the Pokémon that knocked them out by lowering the opposing team&#039;s goal&#039;s defenses. This allows goals to be scored faster.&lt;br /&gt;
&lt;br /&gt;
===Beginner bonuses===&lt;br /&gt;
New accounts receive bonuses for a time, such as additional Battle Points for completing matches and [[List of events in Pokémon UNITE#14-Day Welcome Gifts|gifts for logging in for the first two weeks]]. At Trainer level five, players also unlock the Beginner Challenge, a set of missions that are only available for 30 days.&lt;br /&gt;
&lt;br /&gt;
*Login Bonuses -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| Day 1&lt;br /&gt;
| 680 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Day 2&lt;br /&gt;
| Alolan {{p|Ninetales}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|-&lt;br /&gt;
| Day 3&lt;br /&gt;
| Beach Style: Venusaur&lt;br /&gt;
|-&lt;br /&gt;
| Day 4&lt;br /&gt;
| 600 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 5&lt;br /&gt;
| Sporty Set: Headwear&lt;br /&gt;
|-&lt;br /&gt;
| Day 6&lt;br /&gt;
| Sporty Set: Innerwear&lt;br /&gt;
|-&lt;br /&gt;
| Day 7&lt;br /&gt;
| 880 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Day 8&lt;br /&gt;
| {{p|Cinderace}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|-&lt;br /&gt;
| Day 9&lt;br /&gt;
| 700 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 10&lt;br /&gt;
| Sporty Set: Bottoms&lt;br /&gt;
|-&lt;br /&gt;
| Day 11&lt;br /&gt;
| 700 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 12&lt;br /&gt;
| Sporty Set: Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Day 13&lt;br /&gt;
| 800 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 14&lt;br /&gt;
| {{p|Greninja}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Beginner Challenge -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Challenge&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Challenge Reward&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Day Reward&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 1&lt;br /&gt;
| Complete the Tutorial&amp;lt;br&amp;gt;(Basics 1 and 2)&lt;br /&gt;
| Muscle Band&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Headwear&lt;br /&gt;
|-&lt;br /&gt;
| Complete the Advanced 1 tutorial&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Obtain 3 Unite licenses&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Participate in a Standard Battle four times&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 2&lt;br /&gt;
| Complete the Advanced 2 tutorial&lt;br /&gt;
| Wise Glasses&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Innerwear&lt;br /&gt;
|-&lt;br /&gt;
| Score a total of 50 points&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Rotom and defeat it once, with you or one of your teammates dealing the final blow&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Zapdos and defeat it once, with you or one of your teamates dealing the final blow&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 3&lt;br /&gt;
| Reach Trainer level 9&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Bottoms&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 ranked match&lt;br /&gt;
| 400 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Score three goals in a single battle&lt;br /&gt;
| 500 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Knockout a total of 10 opponent Pokémon&lt;br /&gt;
| 800 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 4&lt;br /&gt;
| Participate in 1 battle with a Held Item&lt;br /&gt;
| Exp. Share&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Back Item&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 battle with a Battle Item&amp;lt;br&amp;gt;(Except Potion)&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Score 50 or more points in a single battle&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Make a total of 10 assists&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 5&lt;br /&gt;
| Participate in 1 Ranked Match&lt;br /&gt;
| Shell Bell&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Accessory&lt;br /&gt;
|-&lt;br /&gt;
| Score a total of 150 points in Ranked Matches&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Obtain one Fashion Item&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Score a single goal worth 30 or more points in a battle&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 6&lt;br /&gt;
| Reach Trainer level 13&lt;br /&gt;
| Assault Vest&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Set: Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 1 battle as: Attacker&lt;br /&gt;
| 20 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Participate in 3 Ranked Matches&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Deal damage to Drednaw and defeat it once, with you or one of your teammates dealing the final blow&lt;br /&gt;
| 40 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Day 7&lt;br /&gt;
| Block one goal&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Crustle Unite License&lt;br /&gt;
|-&lt;br /&gt;
| Reach Great rank&amp;lt;br&amp;gt;(Rank level)&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Complete all beginner challenges up through day 6&lt;br /&gt;
| 50 Item Enhancers&lt;br /&gt;
|-&lt;br /&gt;
| Become the MVP one time&lt;br /&gt;
| 50 Item Enhancers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]&amp;lt;br&amp;gt;{{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| [[File:UNITE Bulbasaur.png|x50px]]&amp;lt;br&amp;gt;{{p|Bulbasaur}}&amp;lt;br&amp;gt;Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Ivysaur}}&amp;lt;br&amp;gt;Evolves at Lv. 9&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Overgrow.png|x40px]] &#039;&#039;&#039;Overgrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When HP is low, increases all damage dealt.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also pulls enemies inward between the vines.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seed Bomb.png|x40px]] &#039;&#039;&#039;Seed Bomb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a large seed at the designated area, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Seed Bomb Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Giga Drain.png|x40px]] &#039;&#039;&#039;Giga Drain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, dealing damage to enemies in the area of effect, leaving them poisoned and decreasing their movement speed and Sp. Defense for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drain HP from enemies in the area of effect, dealing damage to them and restoring HP when this hits. Also reduces damage received for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Razor Leaf.png|x40px]] &#039;&#039;&#039;Razor Leaf&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launch many sharp-edged leaves in a quick succession of attacks, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Razor Leaf Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Solar Beam.png|x40px]] &#039;&#039;&#039;Solar Beam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Petal Dance.png|x40px]] &#039;&#039;&#039;Petal Dance&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast a bundled beam of light, dealing damage to enemies in a line.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Scatter petals around the user, increasing movement speed for a short time and dealing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Verdant Anger.png|x40px]] &#039;&#039;&#039;Verdant Anger&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launches a giant seed toward the designated area. The seed then splits apart, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&amp;lt;br&amp;gt;{{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| All-Rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Charmander.png|x50px]]&amp;lt;br&amp;gt;{{p|Charmander}}&amp;lt;br&amp;gt;Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Charmeleon}}&amp;lt;br&amp;gt;Evolves at Lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blaze.png|x40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;While at half HP or less, critical-hit rate is increased.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals continual damage. Deals increased damage to enemies that are burned and increases in range when the user evolves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Flame Burst.png|x40px]] &#039;&#039;&#039;Flame Burst&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a bursting flame. When this move hits, it leaves enemies burned and increases the user&#039;s movement speed for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Flame Burst Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flamethrower.png|x40px]] &#039;&#039;&#039;Flamethrower&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Punch.png|x40px]] &#039;&#039;&#039;Fire Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with an intense blast of fire. When this move hits, it leaves enemies burned and increases the user&#039;s movement speed for a short time.style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and the damage caused by burning.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Punch with a fiery fist, dealing damage and shoving enemies when it hits. Also leaves the enemies it shoves burned.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown every time a basic attack hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fire Spin.png|x40px]] &#039;&#039;&#039;Fire Spin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Encircles enemies in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of enemies for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fire Spin Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Blast.png|x40px]] &#039;&#039;&#039;Fire Blast&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flare Blitz.png|x40px]] &#039;&#039;&#039;Flare Blitz&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blasts intense, all-consuming fire, dealing damage over time to enemies while the flames continue to burn on the ground and decreasing the movement speed of enemies for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward cloaked in fire, granting the user a shield and throwing enemies hit.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases movement speed of enemies for a short time when they are thrown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seismic Slam.png|x40px]] &#039;&#039;&#039;Seismic Slam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly up into the air, allowing the user to move freely over obstacles. While this move is being used, basic attacks deal increased damage and leave enemies burned. In addition, when dealing damage to an enemy, recover HP. Using this move again on an enemy will grab it and slam it onto the ground.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&amp;lt;br&amp;gt;{{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Hip-Hop Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Static.png|x40px]] &#039;&#039;&#039;Static&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Paralyzes all enemies nearby for a short time when receiving damage. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also paralyzes enemies for a short time when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunder Shock.png|x40px]] &#039;&#039;&#039;Thunder Shock&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release electricity, dealing damage to enemies in the area of effect. Also paralyzes enemies for a short time.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Thunder Shock Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Electro Ball.png|x40px]] &#039;&#039;&#039;Electro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunder.png|x40px]] &#039;&#039;&#039;Thunder&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl an electric orb, dealing damage to enemies in the area of effect and leaving them paralyzed for a short time. This move&#039;s damage increases the lower the enemies remaining HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drop wicked thunderbolts, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of times this move attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Electro Web.png|x40px]] &#039;&#039;&#039;Electro Web&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks and captures enemies using an electric net, leaving them unable to move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Electro Web Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Tackle.png|x40px]] &#039;&#039;&#039;Volt Tackle&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunderbolt.png|x40px]] &#039;&#039;&#039;Thunderbolt&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user electrify itself and charge ahead, throwing opposing Pokémon.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a strong electric blast, dealing damage to enemies in the area of effect and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunderstorm.png|x40px]] &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks enemies near the user with tremendous bolts of lightning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&amp;lt;br&amp;gt;{{rf|Alolan}} {{p|Ninetales}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Coins/460 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{rf|Alolan}} {{p|Vulpix}}&amp;lt;br&amp;gt;Evolves at Lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Warning.png|x40px]] &#039;&#039;&#039;Snow Warning&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Causes snow to fall on an enemy, dealing damage to it and decreasing their movement speed for a short time. Boosted attacks and moves (except Aurora Veil) sling snow, and hitting the same target with snow multiple times will freeze it for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Powder Snow.png|x40px]] &#039;&#039;&#039;Powder Snow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly gust of powdery snow, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Powder Snow Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Avalanche.png|x40px]] &#039;&#039;&#039;Avalanche&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gush of chilly ice toward the designated area. The ice forms a wall that cannot be passed through on land. After a short time this wall melts and collapses, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a powerful cone of blinding light, leaving enemies unable to act when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt and stun duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Icy Wind.png|x40px]] &#039;&#039;&#039;Icy Wind&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gust of freezing air, dealing damage to enemies in the area of effect and decreases their movement speed for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Icy Wind Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blizzard.png|x40px]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aurora Veil.png|x40px]] &#039;&#039;&#039;Aurora Veil&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Summons a howling blizzard in two blasts in front of the user. The first blast deals damage to enemies in the area of effect and decreases their movement speed for a short time. The second blast deals damage to enemies in the area of effect and shoves them. If the second blast hits an obstacle, it also deals damage to enemies near the point of impact.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create an aurora around the user, reducing damage received by the user and nearby allies in the area of effet. While the user is inside the aurora, its movement speed is increased and its basic attacks become boosted attacks.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Further reduces damage allies receive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Globe.png|x40px]] &#039;&#039;&#039;Snow Globe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly snow and ice, dealing damage to enemies in the area of effect when it hits. Deals increased damage to enemies that are frozen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wigglytuff.png|x130px]]&amp;lt;br&amp;gt;{{p|Wigglytuff}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 4.5&lt;br /&gt;
| {{p|Jigglypuff}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cute Charm.png|x40px]] &#039;&#039;&#039;Cute Charm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When hit by an enemies attack at close range, make that enemy infatuated for a short time. Infatuated enemies become enthralled and approach Wigglytuff against their will. The effects of this ability have a cooldown and cannot trigger on the same enemy in quick succession.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing damage to enemies and spinning them around when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Pound.png|x40px]] &#039;&#039;&#039;Pound&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pound Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Double Slap.png|x40px]] &#039;&#039;&#039;Double Slap&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam 2.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased number of attacks.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Emit a powerful flash in the designated direction, dealing damage to enemies in the area of effect twice.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when the first hit of this move deals damage to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Defense Curl.png|x40px]] &#039;&#039;&#039;Defense Curl&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick roll, granting the user a shield and throwing any enemies hit by the roll. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Defense Curl Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Rollout.png|x40px]] &#039;&#039;&#039;Rollout&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sing.png|x40px]] &#039;&#039;&#039;Sing&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick roll, granting the user a shield. Also deals damage to enemies hit by the roll and throws them. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the length of time enemies are thrown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user sing, decreasing the movement speed of nearby enemies for a short time. Enemies that stay in the move&#039;s area of effect for a while are put to sleep for a short time, which also decreases their Defense and Sp. Defense.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased sleep duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Starlight Recital.png|x40px]] &#039;&#039;&#039;Starlight Recital&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Begin performing a recital, granting the user and nearby allies a shield as well as removing all status conditions from the affected allies and make them immune to hindrances for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Machamp.png|x130px]]&amp;lt;br&amp;gt;{{p|Machamp}}&lt;br /&gt;
&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| {{p|Machop}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Machoke}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| [[File:UNITE Machamp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Guts.png|x40px]] &#039;&#039;&#039;Guts&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases Attack when afflicted by a status condition.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage when it hits. This boosted attack also decreases the movement speed of enemies for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Karate Chop.png|x40px]] &#039;&#039;&#039;Karate Chop&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack opposing Pokémon with a sharp chop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Karate Chop Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Close Combat.png|x40px]] &#039;&#039;&#039;Close Combat&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cross Chop.png|x40px]] &#039;&#039;&#039;Cross Chop&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a series of punches in the designated direction, dealing increased damage with the last punch. The user can move while using this move and becomes immune to hindrances.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals increased damage to enemies that are afflicted by a status condition.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user deliver a double chop with forearms crossed while dashing forward. This increases the user&#039;s critical-hit rate.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Attack with each basic attack, up to a set max.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bulk Up.png|x40px]] &#039;&#039;&#039;Bulk Up&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Become immune to hindrances for a short time. Increases movement speed, basic attack speed, and Attack. The next basic attack also becomes a boosted attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulk Up Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dynamic Punch.png|x40px]] &#039;&#039;&#039;Dynamic Punch&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Submission.png|x40px]] &#039;&#039;&#039;Submission&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated location, dealing damage to enemies in the area of effect and leaving them unable to act when it hits. After using this move, the user becomes immune to hindrances, their movement speed and basic attack speed is increased. The next basic attack also becomes a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased Attack and movement speed.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases movement speed and become immune to hindrances. When the next basic attack hits, the attack deals increased damage and slams the enemy onto the ground, leaving it unable to act. Once this move ends, the user&#039;s critical-hit rate and basic attack speed are increased for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased critical-hit rate and basic attack speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Barrage Blow.png|x40px]] &#039;&#039;&#039;Barrage Blow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the user&#039;s movement speed, Attack, Defense, and Sp. Defense for a short time. If used again, unleash a combo attack, dealing damage to enemies in the area of effect and shoving them. The final blow deals an especially large amount of damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slowbro.png|x130px]]&amp;lt;br&amp;gt;{{p|Slowbro}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Slowpoke}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Oblivious.png|x40px]] &#039;&#039;&#039;Oblivious&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When Slowbro receives damage, the HP loss is gradual. When damaging an opponent with a move, restore some of the remaining gradual HP loss and decrease the target&#039;s Sp. Defense.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, deal damage to nearby opposing Pokémon and decrease their movement speed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Water Gun.png|x40px]] &#039;&#039;&#039;Water Gun&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slowbro channels a fierce stream of water which deals damage and lowers movement speed. Increase the area of effect and damage the longer this move is channeled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Water Gun Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Scald.png|x40px]] &#039;&#039;&#039;Scald&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf.png|x40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deal damage to opposing Pokémon and create steam when it hits. Opposing Pokémon inside the steam&#039;s area are left burned and have their movement speed decreased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward on a wave, dealing damage in an area and knock opponents back. This is followed by two more waves that deal damage and decrease enemy movement speed.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The second and third waves become larger and also knock enemies back like the firt wave.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slack Off.png|x40px]] &#039;&#039;&#039;Slack Off&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Lay down and take a rest, continuously regaining health. Damage taken will reduce the recovery effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slack Off Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Amnesia.png|x40px]] &#039;&#039;&#039;Amnesia&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Telekinesis.png|x40px]] &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Nullify some damage before it takes effect. For a short time after using this move, become immune to hindrances and gain increased defense. Also increase the damage dealt by the next use of Scald or Surf.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Sp. Attack.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Make opposing Pokémon float with psychic power. If used again, pull the opposing Pokémon toward the user.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased range and firing speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slowbeam.png|x40px]] &#039;&#039;&#039;Slowbeam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Stare at an enemy and attack continually, dealing damage and rooting them. Grants a shield and makes the user immune to hindrances while using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gengar.png|x130px]]&amp;lt;br&amp;gt;{{p|Gengar}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gastly}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Haunter}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Levitate.png|x40px]] &#039;&#039;&#039;Levitate&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases movement speed when out of combat. (8s after leaving combat)&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, lunging at an enemy and dealing damage.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Will-o-Wisp.png|x40px]] &#039;&#039;&#039;Will-o-Wisp&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot multiple sinister flames, dealing damage to enemies and leaving them burned when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Will-o-Wisp Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Shadow Ball.png|x40px]] &#039;&#039;&#039;Shadow Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb 2.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a shadowy blob at the target, decreasing the movement speed and Sp. Defense of enemies for a short time when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, leaving enemies poisoned when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased poison duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Lick.png|x40px]] &#039;&#039;&#039;Lick&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with the user&#039;s tongue and pulls enemies toward the user.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Lick Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dream Eater.png|x40px]] &#039;&#039;&#039;Dream Eater&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Hex.png|x40px]] &#039;&#039;&#039;Hex&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Puts enemies to sleep when it hits. If used again while a nearby enemy is asleep, the user appears behind the target and attacks, restoring HP and reducing the cooldown of Shadow Ball or Sludge Bomb.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and HP restored.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Disappear and move to the designated location, dealing damage to enemies in the area of effect when the user reappears. If this hits an enemy that is afflicted by a status condition, it deals increased damage and its cooldown is reduced.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Phantom Ambush.png|x40px]] &#039;&#039;&#039;Phantom Ambush&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated area and start sneaking with increased movement speed. If this move is used again, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Mr Mime.png|x130px]]&amp;lt;br&amp;gt;{{p|Mr. Mime}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Magician Style: 1,200 Gems/60 Holowear Tickets&lt;br /&gt;
| Supporter / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Mr Mime Outfit.png|x130px]]&amp;lt;br&amp;gt;Magician Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Filter.png|40px]] &#039;&#039;&#039;Filter&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Reduced damage received for a short time after using a move.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage and throwing enemies when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fake Out.png|40px]] &#039;&#039;&#039;Fake Out&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slap its hands together, shoving enemies in front of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fake Out Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Confusion.png|40px]] &#039;&#039;&#039;Confusion&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psychic.png|40px]] &#039;&#039;&#039;Psychic&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks straight in front of the user, dealing damage to enemies and shoving them. If an enemy shoved by this move hits an obstacle, it receives increased damage from this move and is left unable to act for a short time. If the enemy is currently guard-swapped, it is not shoved but receives increased damage from this move and is left unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Centers one telekinetic blast each on the user, any guard-swapped enemies, and any Light Screen or Barrier walls created by the user, damaging all enemies caught in the blasts and lowering their Sp. Defense for a short time. If an enemy is hit by multiple overlapping blasts, that enemy is also left unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Light Screen.png|40px]] &#039;&#039;&#039;Light Screen&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a wall of light in the designated area that prevents enemies from passing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Light Screen Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Barrier.png|40px]] &#039;&#039;&#039;Barrier&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Guard Swap.png|40px]] &#039;&#039;&#039;Guard Swap&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 2s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a translucent wall in the designated location that prevents enemies from passing. A maximum of two uses can be kept in reserve for this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the max number of uses that can be kept in reserve.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Swaps the user&#039;s Defense and Sp. Defense stats with those of another Pokémon for a short time when it hits. Swapping with an enemy deals damage over time and decreases their movement speed while increasing the user&#039;s movement speed for a short time. Swapping with an ally increases the movement speed of that ally and the user for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also continually restores the HP of the user and the ally while this move is in effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Showtime.png|40px]] &#039;&#039;&#039;Showtime&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated location and start a pantomime performance, dealing damage over time to enemies in the area of effect and leaving them unable to act for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Snorlax.png|x130px]]&amp;lt;br&amp;gt;{{p|Snorlax}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 2.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Snorlax Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gluttony.png|40px]] &#039;&#039;&#039;Gluttony&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases the effects gained from eating Berries.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Tackle.png|40px]] &#039;&#039;&#039;Tackle&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward belly first, dealing damage when it hits and shoving the first enemy it comes in contact with. After this move, the user&#039;s next basic attack becomes a boosted attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tackle Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Heavy Slam.png|40px]] &#039;&#039;&#039;Heavy Slam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flail.png|40px]] &#039;&#039;&#039;Flail&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user slam its heavy body down, dealing damage to enemies in the area of effect and throwing them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user flail about, increasing the user&#039;s basic attack damage the lower the user&#039;s HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage. If the user has low HP while using this move, its basic attacks that hit enemies will restore the user&#039;s HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rest.png|40px]] &#039;&#039;&#039;Rest&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user fall asleep on the spot and restores its HP. Blocks the movement of all enemies while this move is in effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rest Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Block.png|40px]] &#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Yawn.png|40px]] &#039;&#039;&#039;Yawn&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user spread its arms wide to create a wall and grants it a shield. Prevents enemies from passing through the wall and shoves them if they run into it.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces the damage the user receives while this move is in effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user let loose a huge yawn that lulls enemies into a sleepy haze, putting enemies hit by this move to sleep.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decrease the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Power Nap.png|40px]] &#039;&#039;&#039;Power Nap&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Go to sleep and begin snoring, dealing damage over time to enemies in the area of effect and throw them. While sleeping, become immune to hindrances and continually restore HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gardevoir.png|x130px]]&amp;lt;br&amp;gt;{{p|Gardevoir}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coind/460 Aeos Gems&amp;lt;br&amp;gt;Fashionable Style: 350 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| {{p|Ralts}}&amp;lt;br&amp;gt;Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Kirlia}}&amp;lt;br&amp;gt;Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Gardevoir Fashionable Style Holowear.png|x130px]]&amp;lt;br&amp;gt;Fashionable Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Synchronize.png|40px]] &#039;&#039;&#039;Synchronize&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When an enemy inflicts decreased movement speed or a damge-over-time condition on the Pokémon, the same is inflicted on that opponent. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to enemies in the area of effect and decreases their Sp. Defense for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Confusion 2.png|40px]] &#039;&#039;&#039;Confusion&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks straight in the designated direction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Confusion Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psychic 2.png|40px]] &#039;&#039;&#039;Psychic&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Moonblast.png|40px]] &#039;&#039;&#039;Moonblast&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After hitting an enemy or traveling its maximum distance, deals damage over time to enemies in the area of effect and decreases their movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user attack while moving back to create distance. When the move&#039;s blast hits, it deals damage to enemies in a cone and leaves the enemy closest to the user unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also grants a shield when this move is used.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Teleport.png|40px]] &#039;&#039;&#039;Teleport&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user warp to the designated area, increasing the damage dealt by one basic attack after warping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Teleport Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psyshock.png|40px]] &#039;&#039;&#039;Psyshock&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Future Sight.png|40px]] &#039;&#039;&#039;Future Sight&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks the designated location three times. This move&#039;s cooldown is reduced each time one of these attacks hits an enemy.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increase the damage this move deals each time one of its attacks hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Sets a delayed explosion. When the explosion hits an enemy, it reduces this move&#039;s cooldown.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reset this move&#039;s cooldown when the explosion hits an enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fairy Singularity.png|40px]] &#039;&#039;&#039;Fairy Singularity&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Warps Space in the designated area, drawing in enemies to the center. Shoves and deals damage to enemies the instant the warped space disappears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Absol.png|x130px]]&amp;lt;br&amp;gt;{{p|Absol}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Super Luck.png|40px]] &#039;&#039;&#039;Super Luck&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increased critical-hit rate.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing damage to enemies and lowering their Defense when it hits. If this boosted attack hits only a single target, it deals increased damage.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Feint.png|40px]] &#039;&#039;&#039;Feint&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash in an arc, attacking enemies that come in contact with Absol. This move ignores the defense stat and shield effects of enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Feint Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Night Slash.png|40px]] &#039;&#039;&#039;Night Slash&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pursuit.png|40px]] &#039;&#039;&#039;Pursuit&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash in an outward arc, dealing damage to enemies. If this first attack hits, a second attack can also be performed. The second attack has the user dash straight ahead, dealing damage to enemies and increasing the user&#039;s critical-hit rate. The lower the enemies HP, the more the user&#039;s critical-hit rate is increased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Using this move again will restore the user&#039;s HP.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash to the designated location and quickly charge an enemy with the next basic attack. If the basic attack lands from behind, its damage is increased and this move&#039;s cooldown is reduced.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased movement speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slash.png|40px]] &#039;&#039;&#039;Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slash with sharp claws in front of the user, increasing this move&#039;s critical-hit rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psycho Cut.png|40px]] &#039;&#039;&#039;Psycho Cut&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sucker Punch.png|40px]] &#039;&#039;&#039;Sucker Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with blades formed by psychic power that decrease the movement speed of enemies for a short time when this move hits. Also increases basic attack damage dealt to the affected enemy for up to 3 attacks after this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also increases movement speed for a short time when the user gets close to the enemy that this move hit.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Look for an opening to attack an enemy, decreasing the movement speed of the user and the target enemy for the duration. After a short time, charge forward to attack the enemy. However, if the user receives damage or gets attacked before it charges, attack immediately and shove the enemy.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases basic attack speed for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Midnight Slash.png|40px]] &#039;&#039;&#039;Midnight Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleashes a flurry of slashes in front of the user. This move ends by unleashing powerful blades of energy, dealing increased damage to enemies and shove them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Garchomp.png|x130px]]&amp;lt;br&amp;gt;{{p|Garchomp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gible}}&amp;lt;br&amp;gt;Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Gabite}}&amp;lt;br&amp;gt;Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Garchomp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rough Skin.png|40px]] &#039;&#039;&#039;Rough Skin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When struck by a melee attack, a portion of the damage received is reflected back at the attacker.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every fifth attack, dealing increased damage and restoring the user&#039;s HP. Every time a basic attack or move hits an enemy, basic attack speed is increased.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Sand Attack.png|40px]] &#039;&#039;&#039;Sand Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurls sand, narrowing the field of vision of enemies and decreases their movement speed for a short time. Also increases movement speed and basic attack speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sand Attack Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dig.png|40px]] &#039;&#039;&#039;Dig&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dragon Rush.png|40px]] &#039;&#039;&#039;Dragon Rush&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Burrow underground and move quickly in the designated direction, jumping out when coming in contact with an enemy or when traveling the maximum distance. This jump deals damage to enemies in the area of effect and throws them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Damage received is reduced for a short time after jumping out of the ground.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Back up to create distance before diving to attack in the designated direction, shoving enemies. The user can use Dragon Claw while creating distance at the start of this move to create a combo attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the movement speed of enemies for a short time when they are shoved the maximum distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bulldoze.png|40px]] &#039;&#039;&#039;Bulldoze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Stomp down on the ground, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulldoze Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Earthquake.png|40px]] &#039;&#039;&#039;Earthquake&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dragon Claw.png|40px]] &#039;&#039;&#039;Dragon Claw&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump high into the air and crash forcefully to the ground, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decrease the movement speed of enemies for a short time if they are in this move&#039;s area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack twice in front of itself using its claws. The first attack deals damage to enemies and throws them. The second attack deals increased damage. After the move ends, basic attack speed is increased for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increase damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Livid Outrage.png|40px]] &#039;&#039;&#039;Livid Outrage&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user unleash a powerful chain attack while dashing forward. The final attack throws enemies but also leaves the user unable to act for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Lucario.png|x130px]]&amp;lt;br&amp;gt;{{p|Lucario}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 3.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Steadfast.png|40px]] &#039;&#039;&#039;Steadfast&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While at low HP, gain a shield and increased movement speed.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, performing a combo attack with a bone. Deals damage to enemies in the area of effect and throws them.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Quick Attack.png|40px]] &#039;&#039;&#039;Quick Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user lunge forward at a speed that makes it almost invisible, dealing damage to enemies it comes in contact with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Quick Attack Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Extreme Speed.png|40px]] &#039;&#039;&#039;Extreme Speed&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Power-Up Punch.png|40px]] &#039;&#039;&#039;Power-Up Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward with breathtaking speed. If this move hits an enemy from point-blank range, its cooldown is reset and it restores the user&#039;s HP. However, the cooldown cannot be continually reset by using this move on the same enemy multiple times in succession.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Attack for a short time when this move is used.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charges power before unleashing a powerful attack. While the user is charging power, its movement speed is decreased but its Attack slowly increases and the damage it receives is reduced. The user then charges in the designated direction and releases this move, dealing more damage the lower the enemies remaining HP is. The next basic attack becomes a boosted attack if the move hits. This move&#039;s cooldown is reduced every time one of the user&#039;s moves hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Become immune to hindrances while charging power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Meteor Mash.png|40px]] &#039;&#039;&#039;Meteor Mash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast forward with a punch like a comet, dealing damage to enemies and shoving them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Meteor Mash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Bone Rush.png|40px]] &#039;&#039;&#039;Bone Rush&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Close Combat 2.png|40px]] &#039;&#039;&#039;Close Combat&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Performs a combo attack with a bone, dealing multiple damaging blows to enemies and shoving them. The final attack sends the bone flying. If used again while the bone is traveling, the user rushes to the location of the bone, dealing damage to nearby enemies.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Using this move again will reset the cooldown for Extreme Speed or Power-Up Punch.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a combo attack, dealing multiple blows to enemies and shoving them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Aura Cannon.png|40px]] &#039;&#039;&#039;Aura Cannon&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals damage to enemies in the area of effect. Increases the damage dealt by the user&#039;s next Power-Up Punch after using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Crustle.png|x130px]]&amp;lt;br&amp;gt;{{p|Crustle}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Dwebble}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Sturdy.png|40px]] &#039;&#039;&#039;Sturdy&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When losing a certain amount of HP, Defense and Sp. Defense are increased. (Stacks up to 10 times based on remaining HP).&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rock Slide.png|40px]] &#039;&#039;&#039;Rock Slide&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drops large rocks on the designated area. When this move hits, it deals damage to enemies in the area of effect and leaves them unable to act for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rock Slide Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Rock Tomb.png|40px]] &#039;&#039;&#039;Rock Tomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Shell Smash.png|40px]] &#039;&#039;&#039;Shell Smash&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Splits open the ground toward the designated area, dealing damage to enemies in the area of effect and creating a barricade of rock. Activating this move again removes the barricade.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Convert a set percentage of Defense and Sp. Defense into Attack and Sp. Attack and increase movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased conversion rate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fury Cutter.png|40px]] &#039;&#039;&#039;Fury Cutter&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 3.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slashes enemies with claws, dealing damage to them. Hitting the same enemy multiple times in succession with this move increases the damage dealt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fury Cutter Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Stealth Rock.png|40px]] &#039;&#039;&#039;Stealth Rock&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE X-Scissor.png|40px]] &#039;&#039;&#039;X-Scissor&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throws many small rocks. When a rock hits an enemy or when the rocks have flown their full distance, a zone of many levitating rocks is created dealing slowly-increasing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the duration of this move&#039;s effects and decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash forward with crossed claws, dealing damage to enemies multiple times and shoving them. Leaves enemies unable to act if they hit an object when shoved.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rubble Rouser.png|40px]] &#039;&#039;&#039;Rubble Rouser&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Gain a shield for a short time and leave nearby enemies unable to act, dealing damage over time to them. If the user receives damage while this move is in effect, the move deals additional hits to nearby enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Greninja.png|x130px]]&amp;lt;br&amp;gt;{{p|Greninja}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Hero Style: 1,050 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Froakie}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Frogadier}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Greninja Outfit.png|x130px]]&amp;lt;br&amp;gt;Hero Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Torrent.png|40px]] &#039;&#039;&#039;Torrent&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While HP is at 50% or less, Attack and movement speed are increased.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack every third attack. At long range, a boosted attack deals increased damage to enemies and decreases their movement speed for a short time. At close range, a boosted attack deals more damage the lower the enemies remaining HP is.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bubble.png|40px]] &#039;&#039;&#039;Bubble&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a spray of bubbles, decreasing the movement speed of enemies when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bubble Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Water Shuriken.png|40px]] &#039;&#039;&#039;Water Shuriken&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf 2.png|40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throw shurikens made of water in quick succession. Decreases the movement speed of enemies for a short time and restores the user&#039;s HP when it hits. Also increases the user&#039;s movement speed while using this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of shurikens thrown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ride a wave, dealing damage to enemies and restoring the user&#039;s HP. If this move knocks out an enemy, its cooldown is reset. In addition, this move deals increased damage to enemies with low HP.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Substitute.png|40px]] &#039;&#039;&#039;Substitute&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Leaves behind a substitute doll for the user while it&#039;s moving forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Substitute Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Double Team.png|40px]] &#039;&#039;&#039;Double Team&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Smokescreen.png|40px]] &#039;&#039;&#039;Smokescreen&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Quickly moves the user away from the current position, creating illusory copies of it to aid in battle.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a smokescreen and has the user roll away from its current location. Immediately afterward, the user begins sneaking and has its movement speed increased for a short time. This also makes its next basic attack a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased attack for a short time when the user stops sneaking.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Waterburst Shuriken.png|40px]] &#039;&#039;&#039;Waterburst Shuriken&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throw a giant water shuriken toward the designated area, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time when this move hits. The water shuriken then immediately explodes, dealing damage to enemies in the area of effect and throws them. Once this move ends, the user may jump in a designated direction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Talonflame.png|x130px]]&amp;lt;br&amp;gt;{{p|Talonflame}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Pilot Style: 88 Holowear Tickets&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 5&amp;lt;br&amp;gt;Scoring: 3.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Fletchling}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Fletchinder}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Talonflame Outfit.png|x130px]]&amp;lt;br&amp;gt;Pilot Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gale Wings.png|40px]] &#039;&#039;&#039;Gale Wings&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While at high HP, movement speed is increased.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack every third attack, creating a fiery whirlwind that deals damage to enemies in the area of effect. This boosted attack remains readied even after leaving combat for a prolonged period of time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Peck.png|40px]] &#039;&#039;&#039;Peck&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly toward an enemy and attack 3 times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Peck Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flame Charge.png|40px]] &#039;&#039;&#039;Flame Charge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aerial Ace.png|40px]] &#039;&#039;&#039;Aerial Ace&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly in the designated direction while cloaked in flame, attacking enemies in the path. This also increases the movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After this move hits, moves and basic attacks partially ignore defense.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly at the designated enemy, dealing damage. Also makes the next basic attack a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Acrobatics.png|40px]] &#039;&#039;&#039;Acrobatics&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly toward the designated area and attack multiple times. Escape in a direction of your choice after using this move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Acrobatics Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fly.png|40px]] &#039;&#039;&#039;Fly&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Brave Bird.png|40px]] &#039;&#039;&#039;Brave Bird&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly up into the sky. Using this move again will cause you to dive to the designated area and attack, dealing damage to enemies in the area of effect. Your next basic attack becomes a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also throws enemies when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dive to the designated location while cloaked in flame, dealing damage to enemies in the area of effect. Also deals recoil damage to the user when it hits. Performing a boosted attack within a set amount of time after this move hits will reset the cooldown of Flame Charge or Aerial Ace.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced recoil damage taken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Flame Sweep.png|40px]] &#039;&#039;&#039;Flame Sweep&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform an aerial somersault before charging forawrd, dealing damage to enemies in this move&#039;s path and shoving them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Zeraora.png|x130px]]&amp;lt;br&amp;gt;{{p|Zeraora}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: Not Available for Purchase&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Volt Absorb.png|40px]] &#039;&#039;&#039;Volt Absorb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Gain an electric charge when receiving damage, converting a portion of that damage into additional Attack.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage and paralyzing the enemy while restoring some of Zeraora&#039;s HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Agility.png|40px]] &#039;&#039;&#039;Agility&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick dash and increase basic attack speed for a short time afterward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Agility Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Switch.png|40px]] &#039;&#039;&#039;Volt Switch&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Spark.png|40px]] &#039;&#039;&#039;Spark&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a high-speed dash, dealing damage to enemies hit and increase basic attack speed for a short time. Using this move again within a set period of time will allow the user to immediately dash back to the original position.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and basic attack speed buff duration.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Leap at an enemy dealing damage to them. If using your basic attack before reaching the targeted enemy, instead leap at the closest enemy and deal damage to it. This move can be used 3 times before going on cooldown.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also restore HP if performing a basic attack before reaching the targeted enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slash 2.png|40px]] &#039;&#039;&#039;Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Pounce at an enemy and attack with sharp claws. This move&#039;s final attack throws enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Discharge.png|40px]] &#039;&#039;&#039;Discharge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Wild Charge.png|40px]] &#039;&#039;&#039;Wild Charge&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release an electrical discharge, dealing damage to nearby enemies and grant the user a shield when it hits. If this move hits enemies that are paralyzed, it pulls them in toward the user once the move ends, dealing damage to them once again and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge in the designated direction. If this move hits an enemy, unleash a combo attack that also deals a set amount of damage to itself. If the user hit an enemy with Volt Switch, Spark, or a boosted attack before using this move, the number of attacks in the combo is increased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also deals damage to nearby enemies when this hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Plasma Gale.png|40px]] &#039;&#039;&#039;Plasma Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a blast of lightning, dealing damage to enemies in the area of effect and throw them. This also creates a zone of plasma that increases the user&#039;s basic attack range and damage dealt while inside this zone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cinderace.png|x130px]]&amp;lt;br&amp;gt;{{p|Cinderace}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Captain Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Scorbunny}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Raboot}}&amp;lt;br&amp;gt;Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Cinderace Outfit.png|x130px]]&amp;lt;br&amp;gt;Captain Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blaze 2.png|40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When using a move, the next basic attack becomes a boosted attack. When hitting an enemy with a basic attack or move, a cinder is placed on that enemy. Attacking a cindered enemy a certain number of times will cause the cinder to flare, dealing damage to the enemy. When at half HP or less, critical-hit rate and basic attack speed are increased for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Ember.png|40px]] &#039;&#039;&#039;Ember&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot out a small flame, dealing damage to enemies, leaving them burned and decreasing their Attack for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ember Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pyro Ball.png|40px]] &#039;&#039;&#039;Pyro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blaze Kick.png|40px]] &#039;&#039;&#039;Blaze Kick&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Kick a ball of flame in the designated direction, dealing damage to enemies and leaving them burned for a short time when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces the cooldown of Flame Charge or Feint when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a fiery flying kick. This move is always a critical hit, and it shoves enemies and leaves them burned for a short time. In addition, become immune to hindrances while using this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases basic attack speed for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Low Sweep.png|40px]] &#039;&#039;&#039;Low Sweep&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Make a swift low sweep in the designated direction, dealing damage to any enemy it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Low Sweep Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flame Charge 2.png|40px]] &#039;&#039;&#039;Flame Charge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Feint 2.png|40px]] &#039;&#039;&#039;Feint&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward cloaked in flame, dealing damage to any enemy hit.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The next boosted attack after this move ends also decreases the movement speed of enemies hit for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases movement speed for a short time and become invincible.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After this move is used, basic attacks that hit enemies restore HP (up to 3 times).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blazing Bicycle Kick.png|40px]] &#039;&#039;&#039;Blazing Bicycle Kick&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a giant ball of flame and kick it toward the designated location. The ball releases a fierce shock wave that deals damage to enemies in the area of effect. Also increases movement speed for a short time when it hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eldegoss.png|x130px]]&amp;lt;br&amp;gt;{{p|Eldegoss}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Gossifleur}}&amp;lt;br&amp;gt;Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cotton Down.png|40px]] &#039;&#039;&#039;Cotton Down&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Damages an enemy and decreases its movement speed for a short time after receiving a certain amount of damage. When that happens, also recover HP and gain increased movement speed for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, attaching a bit of cotton fluff to the enemy. The user&#039;s basic attacks against an enemy with cotton fluff on it deal increased damage and decreases the enemies movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Leafage.png|40px]] &#039;&#039;&#039;Leafage&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Pelt the target with leaves, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Leafage Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pollen Puff.png|40px]] &#039;&#039;&#039;Pollen Puff&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Leaf Tornado.png|40px]] &#039;&#039;&#039;Leaf Tornado&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throws a Pollen Puff, which attaches to an enemy. The Pollen Puff restores HP for allies and deals damage to enemies.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;If a Pollen Puff attaches to enemies, it also deals them damage over time. If a Pollen Puff attaches to an ally, it also reduces the damage they receive.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a tornado of sharp leaves, leaving a path in its wake that increases ally movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the accuracy of enemies for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Synthesis.png|40px]] &#039;&#039;&#039;Synthesis&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Restores the HP of the user and nearby allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Synthesis Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cotton Guard.png|40px]] &#039;&#039;&#039;Cotton Guard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cotton Spore.png|40px]] &#039;&#039;&#039;Cotton Spore&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Protects the user and nearby allies with cotton. The cotton absorbs damage and when the move ends, the cotton restores some HP.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also increases the user&#039;s movement speed while using this move.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Gathers spores around the user, increasing the user&#039;s movement speed while this move is in effect. The spores burst after a short time, dealing damage to enemies in the area of effect, throwing them, and decreasing their movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced damage taken while using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cotton Cloud Crash.png|40px]] &#039;&#039;&#039;Cotton Cloud Crash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Float into the air and become invincible. If used again, pound the ground, attacking and shoving enemies and restoring HP to allies in the area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cramorant.png|x130px]]&amp;lt;br&amp;gt;{{p|Cramorant}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gulp Missle.png|40px]] &#039;&#039;&#039;Gulp Missle&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When Cramorant uses a move, it catches some form of prey in its mouth. Afterward, when Cramorant receives damage, it spits the prey out as a counterattack at an enemy. The type of prey and effect differ based on the user&#039;s HP.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every fourth attack. This boosted attack spits Arrokuda or other Pokémon at the enemy and deals area damage near the target when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Whirlpool.png|40px]] &#039;&#039;&#039;Whirlpool&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a whirlpool that deals damage to enemies in the area of effect. The area of effect slowly shrinks, but the damage dealt slowly increases. Just before the whirlpool disappears, it decreases the movement speed of enemies in the area of effect for a short time. The user can also catch Arrokuda or other prey by entering the whirlpool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Whirlpool Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf 3.png|40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dive.png|40px]] &#039;&#039;&#039;Dive&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with a wave that deals damage to enemies. Once the wave has traveled its full distance, it returns the way it came, dealing damage to enemies once again and pulling them back with the wave. The user can also catch Arrokuda or other prey by entering the wave.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When the first wave hits enemies, it also decreases their movement speed for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 1.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Changes the designated area into a puddle and has the user dive to that area, dealing damage to enemies and shoving them when they&#039;re hit. The user also catches Arrokuda or other wild Pokémon as they emerge from the puddle. A maximum of 3 uses can be kept in reserve for this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Feather Dance.png|40px]] &#039;&#039;&#039;Feather Dance&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the Attack and movement speed of enemies for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Feather Dance Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Hurricane.png|40px]] &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Air Slash.png|40px]] &#039;&#039;&#039;Air Slash&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a fierce wind, dealing damage to enemies that get caught in it and throw them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the user&#039;s movement speed for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot out many blades of air while moving backward to create distance. Deals damage to enemies in the area of effect and reduces this move&#039;s cooldown when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Restores the user&#039;s HP every time a blade of air hits an enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gatling Gulp Missile.png|40px]] &#039;&#039;&#039;Gatling Gulp Missile&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a puddle at the user&#039;s current location. The user continuously uses its mouth to grab Arrokuda from the puddle and spits them out to attack the nearest enemy. The user cannot move or use other moves while this move is in effect.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Defender&lt;br /&gt;
| Offense: 2&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Squirtle}}&amp;lt;br&amp;gt;Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Wartortle}}&amp;lt;br&amp;gt;Evolves at lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
{{incomplete|section|needs=Need Map images and Auroma Park team size}}&lt;br /&gt;
Unite Battles take place in various places on [[Aeos Island]] due to the Aeos energy that is found there. The Aeos Research Institute studies Aeos energy and is headed by [[Professor Phorus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Remoat Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Remoat Stadium]]&lt;br /&gt;
| 5-on-5&amp;lt;br&amp;gt;Five goals per team&amp;lt;br&amp;gt;Used in Standard Battle and Random Match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Auroma Park.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Auroma Park]]&lt;br /&gt;
| 3-on-3&amp;lt;br&amp;gt;Two shared goal zones&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Shivre City.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Shivre City]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;One goal zone each&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Mer Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Mer Stadium]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;Three goal zones per team&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Held Items===&lt;br /&gt;
{{incomplete|section|needs=Need Flat Stats level 1(X) and level 20(Y) numbers}}&lt;br /&gt;
Each trainer&#039;s Pokemon can hold up to 3 held items. These items can be upgraded through grades 1-20. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Held Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Upgrade Effects&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:180px;&amp;quot; | Flat Stats&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Aeos Cookie Sprite.png|45px]]&lt;br /&gt;
Aeos Cookie&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;When you score a goal, your maximum HP is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;100 / 150 / 200 Max HP&lt;br /&gt;
| HP +8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Attack Weight.png|45px]]&lt;br /&gt;
Attack Weight&lt;br /&gt;
| Attack +18&amp;lt;br&amp;gt;When you score a goal, your Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;6 / 9 / 12 Attack&lt;br /&gt;
| Attack +0.6&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Special Attack Specs.png|45px]]&lt;br /&gt;
Special Attack Specs&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;When you score a goal, your Sp. Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;8 / 12 / 16 Sp. Attack&lt;br /&gt;
| Sp. Atk +0.8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Shell Bell.png|45px]]&lt;br /&gt;
Shell Bell&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;Recover HP when successfully landing a move. The higher your Sp. Attack, the more HP recovered. (10s Cooldown)&amp;lt;br&amp;gt;45 / 60 / 75 HP&lt;br /&gt;
| Sp.Atk +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Cooldown -X%&amp;gt;-Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Float Stone.png|45px]]&lt;br /&gt;
Float Stone&lt;br /&gt;
| Attack +24&amp;lt;br&amp;gt;Speed +120&amp;lt;br&amp;gt;Increases movement speed while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;10% / 15% / 20% speed&lt;br /&gt;
| Attack +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +X&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Muscle Band.png|45px]]&lt;br /&gt;
Muscle Band&lt;br /&gt;
| Attack +15&amp;lt;br&amp;gt;Attack Speed +7.5%&amp;lt;br&amp;gt;Deal additional damage with basic attacks based on the target&#039;s remaining HP.&amp;lt;br&amp;gt;1% / 2% / 3% remaining HP&lt;br /&gt;
| Attack +1&amp;gt;+Y&amp;lt;br&amp;gt;Basic Attack Speed +0%&amp;gt;+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Scope Lens.png|45px]]&lt;br /&gt;
Scope Lens&lt;br /&gt;
| Critical-Hit Chance +6%&amp;lt;br&amp;gt;Critical-Hit Damage +12%&amp;lt;br&amp;gt;Increases the damage of basic attack critical hits. The higher your Attack, the more the damage is increased.&lt;br /&gt;
| Critical-Hit Rate +0.4%&amp;gt;+Y%&amp;lt;br&amp;gt;Critical-Hit Damage +0%+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wise Glasses.png|45px]]&lt;br /&gt;
Wise Glasses&lt;br /&gt;
| Sp. Attack +39&amp;lt;br&amp;gt;Further increase Sp. Attack damage.&amp;lt;br&amp;gt;3% / 5% / 7% Sp. Attack&lt;br /&gt;
| Sp. Atk +10&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Leftovers.png|45px]]&lt;br /&gt;
Leftovers&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;HP Recovery +9&amp;lt;br&amp;gt;Recovers health over time while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;1% / 1.50% / 2% max HP/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;HP Recovery +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Exp Share.png|45px]]&lt;br /&gt;
Exp Share&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Speed +150&amp;lt;br&amp;gt;Bonus experience every second while you&#039;re the lowest-leveled Pokémon on your team. However, you will no longer receive shared EXP from allies defeating wild Pokémon.&amp;lt;br&amp;gt;2 / 3 / 4 exp/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Focus Band.png|45px]]&lt;br /&gt;
Focus Band&lt;br /&gt;
| Sp. Defense +30&amp;lt;br&amp;gt;Defense +30&amp;lt;br&amp;gt;When dropping to low HP, recover HP lost each second for 3s. (90s cooldown)&amp;lt;br&amp;gt;8% / 11% / 14% HP lost&lt;br /&gt;
| Defense +2&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Energy Amplifier.png|45px]]&lt;br /&gt;
Energy Amplifier&lt;br /&gt;
| Energy Gather Rate +6%&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;After using your Unite move, deal increased damage for a short time. (4s duration)&amp;lt;br&amp;gt;7% / 14% / 21% damage&lt;br /&gt;
| Unite Move Charge Rate +0.4%&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Buddy Barrier.png|45px]]&lt;br /&gt;
Buddy Barrier&lt;br /&gt;
| HP +600&amp;lt;br&amp;gt;Grant a shield to you and a nearby ally Pokémon with the lowest HP when using your Unite Move. (8s duration)&amp;lt;br&amp;gt;20% / 30% / 40% of HP&lt;br /&gt;
| HP +20&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Score Shield.png|45px]]&lt;br /&gt;
Score Shield&lt;br /&gt;
| HP +450&amp;lt;br&amp;gt;Shields you while you attempt to score a goal. Scoring cannot be interrupted while the shield remains active. (6s cooldown)&amp;lt;br&amp;gt;5% / 7.50% / 10% of HP&lt;br /&gt;
| HP +15&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Assault Vest.png|45px]]&lt;br /&gt;
Assault Vest&lt;br /&gt;
| HP +270&amp;lt;br&amp;gt;Sp. Defense +42&amp;lt;br&amp;gt;Gain a shield against Sp. Attack damage while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;9% / 12% / 15% of HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Rocky Helmet.png|45px]]&lt;br /&gt;
Rocky Helmet&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Defense +42&amp;lt;br&amp;gt;After absorbing enough damage, deal percent damage based on your max HP to nearby opponents.&amp;lt;br&amp;gt;3% / 4% / 5% max HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle Items===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Battle Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Cooldown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Potion.png|45px]]&lt;br /&gt;
Potion&lt;br /&gt;
| Restores some of your Pokémon&#039;s HP.&lt;br /&gt;
| 30s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Attack.png|45px]]&lt;br /&gt;
X Attack&lt;br /&gt;
| Raises your Pokémon&#039;s Attack and Sp. Atk for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Speed.png|45px]]&lt;br /&gt;
X Speed&lt;br /&gt;
| Raises your Pokémon&#039;s movement speed and become immune to move speed reduction for a short time.&lt;br /&gt;
| 50s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Fluffy Tail.png|45px]]&lt;br /&gt;
Fluffy Tail&lt;br /&gt;
| Incapacitate a wild Pokémon and increase damage dealt to it&lt;br /&gt;
| 25s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eject Button.png|45px]]&lt;br /&gt;
Eject Button&lt;br /&gt;
| Quickly move in a designated direction.&lt;br /&gt;
| 55s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slow Smoke.png|45px]]&lt;br /&gt;
Slow Smoke&lt;br /&gt;
| Create a ring of smoke around your Pokémon, greatly slowing enemies within.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Full Heal.png|45px]]&lt;br /&gt;
Full Heal&lt;br /&gt;
| Remove all status conditions and become immune to hindrances for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Goal-Getter.png|45px]]&lt;br /&gt;
Goal-Getter&lt;br /&gt;
| Doubles goal scoring speed for a short time.&lt;br /&gt;
| 120s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainer==&lt;br /&gt;
===Level===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Exp Required&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 250&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 450&lt;br /&gt;
| Potion&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 700&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 950&lt;br /&gt;
| Unlocked Ranked Mode&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1,400&lt;br /&gt;
| X Attack&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 2,050&lt;br /&gt;
| X Speed&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 2,900&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 3,950&lt;br /&gt;
| Fluffy Tail&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5,200&lt;br /&gt;
| Eject Button&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6,650&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 8,300&lt;br /&gt;
| Slow Smoke&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 10,150&lt;br /&gt;
| Full Heal&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 12,200&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 14,400&lt;br /&gt;
| Goal Getter&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 16,750&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 19,250&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 21,900&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 24,700&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 28,050&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 31,950&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 36,400&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 41,400&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 46,950&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 52,550&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 58,200&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 63,900&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 69,650&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 75,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 81,350&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 87,350&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 93,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 99,650&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 105,950&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| 112,300&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 118,700&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 125,150&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 131,650&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 138,600&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Closet===&lt;br /&gt;
* Bags&lt;br /&gt;
* Bottoms&lt;br /&gt;
* Gloves&lt;br /&gt;
* Hats&lt;br /&gt;
* Jackets&lt;br /&gt;
* Sets&lt;br /&gt;
* Shirts&lt;br /&gt;
* Shoes&lt;br /&gt;
* Socks&lt;br /&gt;
&lt;br /&gt;
==Battle Pass==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Season 1 First Half&lt;br /&gt;
Duration: July 21, 2021 - September 21, 2021&lt;br /&gt;
&lt;br /&gt;
===Battle Pass Rewards===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Rewards&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Free?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Hip-Hop Style: Pikachu&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Vivid Set: Headwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Vivid Set: Shoes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Vivid Set: Bottoms&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Vivid Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Socks (Off-White)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Canvas High-Tops (Yellow)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Egg-Shaped Backpack (White)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Star Hoodie (Lime Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Sandals (Orange)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Knee-High Socks (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| High-Top Sneakers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Overalls (Indigo)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Skinny Pants (Gray)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| Design Socks (Black)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Turtleneck Sweater (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Gingham Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Energy Rewards==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Available when Level 5&lt;br /&gt;
&lt;br /&gt;
==Medals==&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
{{main|List of events in Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Items in Pokémon UNITE are bought with three currencies: Aeos coins, Aeos tickets, and Aeos gems. Aeos coins buy Pokémon licenses, battle items, and hold items. Aeos tickets buy fashion items, battle and hold items, and other items such as boost cards and item enhancers. Aeos gems can buy licenses, fashion items, boost and rename cards, energy tanks, and [[Holowear]]. They can also be used in place of Aeos tickets if the player does not have enough. In such cases, an Aeos gem is worth ten Aeos tickets. There are also specific tickets for fashion and Holowear that can only be used for specific items.&lt;br /&gt;
&lt;br /&gt;
Aeos coins are obtained through battles, though are restricted to 2,100 per week. Aeos tickets are obtained as ranked match season rewards. Both can also be given to players through [[List of events in Pokémon UNITE|events]]. Fashion and Holowear tickets can be found in battle pass prize boxes and as energy rewards.&lt;br /&gt;
&lt;br /&gt;
===Aeos gems===&lt;br /&gt;
Aeos gems are a premium currency that can only be obtained by buying them with real money.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | US&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Canada&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Eurozone&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | UK&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Australia&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Japan&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Hong Kong&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Taiwan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 60 gems&lt;br /&gt;
| $0.99 || $1.39 || 1.09 €|| £0.99 || $1.49|| || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 245 gems&lt;br /&gt;
| $3.99 || $5.49 || 4.49 € || £3.99 || $5.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 490 gems&lt;br /&gt;
| $7.99 || $10.99 || 8.99 € || £7.99 || $12.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1,220 gems&lt;br /&gt;
| $19.99 || $27.99 || 21.99 € || £19.99 || $30.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2,450 gems&lt;br /&gt;
| $39.99 || $54.99 || 43.99 € || £38.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3,050 gems&lt;br /&gt;
| $49.99 || $69.99 || 54.99 € || £48.99 || $79.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6,000 gems&lt;br /&gt;
| $99.99 || $139.99|| 109.99 € || £99.99 || $159.99 || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&amp;lt;!--===iOS===--&amp;gt;&lt;br /&gt;
===Android===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| N/A&lt;br /&gt;
| February 15, 2021&lt;br /&gt;
|&lt;br /&gt;
* Alpha test&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo Switch===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| July 21, 2021&lt;br /&gt;
|&lt;br /&gt;
* Initial release&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1.3&lt;br /&gt;
| July 28, 2021&lt;br /&gt;
|&lt;br /&gt;
* Gardevoir arrives to Aeos Island tonight at midnight PDT!&lt;br /&gt;
* Along with the release of Gardevoir, we&#039;ll be addressing a few bugs including an issue with the Muscle Band not acting as intended when equipped by Charizard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Pokémon UNITE will support cross-platform play.&lt;br /&gt;
&lt;br /&gt;
The beta test (March 2021) was played on:&lt;br /&gt;
* Android devices: 3 GB of RAM or more and {{wp|Android Lollipop|Android 5.0}} and up. Canada exclusive.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trailers==&lt;br /&gt;
===Teaser===&lt;br /&gt;
{{youtubevid|sPTK1dvr6lg|Pokemon|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
===Cinematic trailer===&lt;br /&gt;
{{youtubevid|MZ0LmFx-tRs|Pokemonunite|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon UNITE logo CN.png|Simplified Chinese logo&lt;br /&gt;
Pokémon UNITE icon.png|Home Menu icon&lt;br /&gt;
Pokémon UNITE beta icon.png|Beta test icon&lt;br /&gt;
Pokémon UNITE network test icon.png|Network test icon&lt;br /&gt;
Pokémon UNITE key art.png|Key art&lt;br /&gt;
UNITE Erbie.png|[[Erbie]]&lt;br /&gt;
UNITE Professor Phorus.png|[[Professor Phorus]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{orange color}}|bordercolor={{dragon color light}}&lt;br /&gt;
|zh_yue={{tt|Pokémon UNITE（寶可夢大集結）|Pokémon UNITE}}&lt;br /&gt;
|zh_cmn={{tt|Pokémon UNITE（寶可夢大集結）&amp;lt;br&amp;gt;宝可梦大集结|Pokémon UNITE}}&lt;br /&gt;
|fr=Pokémon UNITE&lt;br /&gt;
|de=Pokémon UNITE&lt;br /&gt;
|it=Pokémon UNITE&lt;br /&gt;
|ko={{tt|Pokémon UNITE|포켓몬 유나이트}}&lt;br /&gt;
|es=Pokémon UNITE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://unite.qq.com/ Official Mainland Chinese website]&lt;br /&gt;
* [https://play.google.com/store/apps/details?id=jp.pokemon.pokemonunite Pokémon UNITE on Google Play]&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon UNITE]]&lt;br /&gt;
[[es:Pokémon UNITE]]&lt;br /&gt;
[[fr:Pokémon UNITE]]&lt;br /&gt;
[[it:Pokémon UNITE]]&lt;br /&gt;
[[ja:Pokémon UNITE]]&lt;br /&gt;
[[zh:宝可梦大集结]]&lt;/div&gt;</summary>
		<author><name>Frobotics</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3382979</id>
		<title>Pokémon UNITE</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3382979"/>
		<updated>2021-08-02T14:59:43Z</updated>

		<summary type="html">&lt;p&gt;Frobotics: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|colorscheme=orange&lt;br /&gt;
|bordercolorscheme=dragon&lt;br /&gt;
|name=Pokémon UNITE&lt;br /&gt;
|jname=Pokémon UNITE&lt;br /&gt;
|boxart=Pokémon UNITE logo.png&lt;br /&gt;
|caption=Logo of Pokémon UNITE&lt;br /&gt;
|platform=[[Nintendo Switch]], {{wp|iOS}}, {{wp|Android}}&lt;br /&gt;
|category={{wp|Multiplayer online battle arena|Strategic team battle}}&lt;br /&gt;
|players=1‒10&lt;br /&gt;
|link_method=N/A&lt;br /&gt;
|gen_series=[[Generation VIII]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|publisher=[[The Pokémon Company]]&lt;br /&gt;
|developer=[[The Pokémon Company]], {{wp|TiMi Studios}}&lt;br /&gt;
|release_date_ja=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_na=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_au=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_eu=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_kr=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_cn=TBA&lt;br /&gt;
|release_date_hk=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_tw=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|grac=ALL&lt;br /&gt;
|gsrr=7+ &amp;lt;small&amp;gt;({{wp|International Age Rating Coalition|IARC}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|website_ja=[https://www.pokemonunite.jp/ja/ Official website]&lt;br /&gt;
|website_en=[https://unite.pokemon.com/en-us/ Official website]&amp;lt;br&amp;gt;[https://www.pokemon.com/us/pokemon-video-games/pokemon-unite/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon UNITE&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|Pokémon UNITE|ポケモンユナイト}}&#039;&#039;&#039;) is a {{wp|Freemium|free-to-start}} spin-off Pokémon game for the [[Nintendo Switch]], {{wp|iOS}}, and {{wp|Android}}. It is developed by {{wp|TiMi Studios}}, a subsidiary of {{wp|Tencent|Tencent Games}}. The game was released in July 21, 2021 on the [[Nintendo Switch]]&amp;lt;ref&amp;gt;[https://twitter.com/PokemonUnite/status/1415657439207198721 Pokémon UNITE on Twitter]&amp;lt;/ref&amp;gt; and scheduled to be released in September 2021 for mobile devices.&amp;lt;ref&amp;gt;[https://unite.pokemon.com/en-us/news/pokemon-unite-is-set-for-release-on-nintendo-switch-and-smartphones/ Pokémon UNITE | Pokémon UNITE is set for release on Nintendo Switch and mobile devices]&amp;lt;/ref&amp;gt; It is playable in nine languages, with Japanese, English, Korean, Simplified and Traditional Chinese to be available at launch and German, Spanish, French, and Italian to be available in the second half of 2021.&lt;br /&gt;
&lt;br /&gt;
It was announced during [[Pokémon Press Conference|Pokémon Presents]] on June 24, 2020. A closed beta test occurred in {{pmin|Greater China|mainland China}} beginning in January 2021, and a regional beta test on Android devices occurred in {{pmin|Canada}} in March 2021.&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/pokemon-unite-development-update-and-regional-beta-test-in-canada-for-android-users/ Pokémon UNITE Development Update and Regional Beta Test in Canada for Android Users | Pokemon.com]&amp;lt;/ref&amp;gt; A network test was held for the Nintendo Switch version in Japan from June 24 to June 26, 2021.&amp;lt;ref&amp;gt;[https://www.pokemonunite.jp/ja/news/2/ ネットワークテストに参加して、いち早くNintendo Switch版『ポケモンユナイト』を体験しよう！ | 『Pokémon UNITE』公式サイト]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;i&amp;gt;Experience a new kind of Pokémon battle in Pokémon UNITE. Team up and face off in 5-on-5 team battles to see who can score the most points within the allotted time. Work together with your fellow Trainers to catch wild Pokémon, level up and evolve your partner Pokémon, and defeat the opposing team’s Pokémon to prevent them from scoring points. Put your teamwork to the test, and take home the win!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Players compete in Unite Battles, where two teams attempt to score points in the opposing team&#039;s goals while guarding their own. To score, players collect Aeos energy by defeating wild Pokémon or members of the enemy team them bring it to an opposing goal. The team with the highest score after ten minutes wins; if there is a tie, the team that reached the tied score first wins.&lt;br /&gt;
&lt;br /&gt;
Pokémon begin a match at level one in their lowest form (discounting [[baby Pokémon]]) and gain [[experience]] gradually over time and by defeating [[wild Pokémon]]. Pokémon will evolve (except Pikachu) and learn new [[move]]s as they level up, much like the [[core series]]. Initially, a Pokémon has two moves and the player chooses which one to keep. The other move is then unlocked at level three. These moves are upgraded at proceeding levels with the player choosing one of two moves to replace the move with. At the Pokémon&#039;s final level it unlocks its Unite Move, a separate attack that must charge over time.&lt;br /&gt;
&lt;br /&gt;
Participating in Unite battles will earn the player Battle Points, Aeos coins, and (after reaching Trainer level six) Aeos energy.&lt;br /&gt;
&lt;br /&gt;
==Game modes==&lt;br /&gt;
===Standard Battle===&lt;br /&gt;
Standard Battle is the default game mode and has three types of matches within its umbrella: Random Match, CPU Match, and Friendly Match. They are all 10 minute 5-on-5 matches that take place in [[Remoat Stadium]]. Players may play solo or form in groups of any size.&lt;br /&gt;
&lt;br /&gt;
Random Matches will randomly match players of comparable skill into two teams. CPU Matches will randomly match one team of five against a team of CPUs. Friendly Matches allow up to 10 players to join two teams, with CPUs filling in any empty spots. Rewards such as Aeos coins and Battle Points are not awarded in Friendly Matches.&lt;br /&gt;
&lt;br /&gt;
===Ranked Battle===&lt;br /&gt;
Ranked Battles are unlocked at Trainer level six. They are 10 minute 5-on-5 matches that take place in Remoat Stadium. Players may play solo or form in groups of two, three, or five. Team members must be within similar ranks to each other.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Class&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Rank&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Great Rank&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Master Rank&lt;br /&gt;
| Points - 0-99999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranked Points====&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
===Quick Battle===&lt;br /&gt;
Quick battles are unlocked at level 8. They are shorter than Standard Battles at 5 minutes with 4v4 or 3v3 teams. The Quick Battles maps rotate periodically allowing players to only chose from one available Quick Battle Map at a time. Each map has different rules.&lt;br /&gt;
&lt;br /&gt;
===Wild Pokémon===&lt;br /&gt;
Defeating wild Pokémon is the primary way of collecting Aeos energy. They will generally attack Trainers&#039; Pokémon that come near or attack them and chase after them a limited distance. As the Unite Battle progresses, some will despawn while other, more powerful Pokémon will spawn. Additionally, some wild Pokémon may evolve at later stages of the battle.&lt;br /&gt;
&lt;br /&gt;
Certain wild Pokémon will give the Pokémon that knocked them out buffs. These buffs include damage shields, increased damage against wild Pokémon with low HP, and decreasing the movement speed of enemies hit by the buffed Pokémon. Other wild Pokémon will assist the Pokémon that knocked them out by lowering the opposing team&#039;s goal&#039;s defenses. This allows goals to be scored faster.&lt;br /&gt;
&lt;br /&gt;
===Beginner bonuses===&lt;br /&gt;
New accounts receive bonuses for a time, such as additional Battle Points for completing matches and [[List of events in Pokémon UNITE#14-Day Welcome Gifts|gifts for logging in for the first two weeks]]. At Trainer level five, players also unlock the Beginner Challenge, a set of missions that are only available for 30 days.&lt;br /&gt;
&lt;br /&gt;
:Login Bonuses -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| Day 1&lt;br /&gt;
| 680 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Day 2&lt;br /&gt;
| Alolan {{p|Ninetales}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|-&lt;br /&gt;
| Day 3&lt;br /&gt;
| Beach Style: Venusaur&lt;br /&gt;
|-&lt;br /&gt;
| Day 4&lt;br /&gt;
| 600 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 5&lt;br /&gt;
| Sporty Set: Headwear&lt;br /&gt;
|-&lt;br /&gt;
| Day 6&lt;br /&gt;
| Sporty Set: Innerwear&lt;br /&gt;
|-&lt;br /&gt;
| Day 7&lt;br /&gt;
| 880 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Day 8&lt;br /&gt;
| {{p|Cinderace}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|-&lt;br /&gt;
| Day 9&lt;br /&gt;
| 700 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 10&lt;br /&gt;
| Sporty Set: Bottoms&lt;br /&gt;
|-&lt;br /&gt;
| Day 11&lt;br /&gt;
| 700 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 12&lt;br /&gt;
| Sporty Set: Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Day 13&lt;br /&gt;
| 800 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 14&lt;br /&gt;
| {{p|Greninja}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]&amp;lt;br&amp;gt;{{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| [[File:UNITE Bulbasaur.png|x50px]]&amp;lt;br&amp;gt;{{p|Bulbasaur}}&amp;lt;br&amp;gt;Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Ivysaur}}&amp;lt;br&amp;gt;Evolves at Lv. 9&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Overgrow.png|x40px]] &#039;&#039;&#039;Overgrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When HP is low, increases all damage dealt.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also pulls enemies inward between the vines.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seed Bomb.png|x40px]] &#039;&#039;&#039;Seed Bomb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a large seed at the designated area, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Seed Bomb Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Giga Drain.png|x40px]] &#039;&#039;&#039;Giga Drain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, dealing damage to enemies in the area of effect, leaving them poisoned and decreasing their movement speed and Sp. Defense for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drain HP from enemies in the area of effect, dealing damage to them and restoring HP when this hits. Also reduces damage received for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Razor Leaf.png|x40px]] &#039;&#039;&#039;Razor Leaf&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launch many sharp-edged leaves in a quick succession of attacks, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Razor Leaf Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Solar Beam.png|x40px]] &#039;&#039;&#039;Solar Beam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Petal Dance.png|x40px]] &#039;&#039;&#039;Petal Dance&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast a bundled beam of light, dealing damage to enemies in a line.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Scatter petals around the user, increasing movement speed for a short time and dealing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Verdant Anger.png|x40px]] &#039;&#039;&#039;Verdant Anger&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launches a giant seed toward the designated area. The seed then splits apart, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&amp;lt;br&amp;gt;{{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| All-Rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Charmander.png|x50px]]&amp;lt;br&amp;gt;{{p|Charmander}}&amp;lt;br&amp;gt;Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Charmeleon}}&amp;lt;br&amp;gt;Evolves at Lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blaze.png|x40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;While at half HP or less, critical-hit rate is increased.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals continual damage. Deals increased damage to enemies that are burned and increases in range when the user evolves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Flame Burst.png|x40px]] &#039;&#039;&#039;Flame Burst&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a bursting flame. When this move hits, it leaves enemies burned and increases the user&#039;s movement speed for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Flame Burst Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flamethrower.png|x40px]] &#039;&#039;&#039;Flamethrower&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Punch.png|x40px]] &#039;&#039;&#039;Fire Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with an intense blast of fire. When this move hits, it leaves enemies burned and increases the user&#039;s movement speed for a short time.style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and the damage caused by burning.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Punch with a fiery fist, dealing damage and shoving enemies when it hits. Also leaves the enemies it shoves burned.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown every time a basic attack hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fire Spin.png|x40px]] &#039;&#039;&#039;Fire Spin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Encircles enemies in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of enemies for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fire Spin Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Blast.png|x40px]] &#039;&#039;&#039;Fire Blast&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flare Blitz.png|x40px]] &#039;&#039;&#039;Flare Blitz&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blasts intense, all-consuming fire, dealing damage over time to enemies while the flames continue to burn on the ground and decreasing the movement speed of enemies for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward cloaked in fire, granting the user a shield and throwing enemies hit.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases movement speed of enemies for a short time when they are thrown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seismic Slam.png|x40px]] &#039;&#039;&#039;Seismic Slam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly up into the air, allowing the user to move freely over obstacles. While this move is being used, basic attacks deal increased damage and leave enemies burned. In addition, when dealing damage to an enemy, recover HP. Using this move again on an enemy will grab it and slam it onto the ground.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&amp;lt;br&amp;gt;{{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Hip-Hop Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Static.png|x40px]] &#039;&#039;&#039;Static&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Paralyzes all enemies nearby for a short time when receiving damage. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also paralyzes enemies for a short time when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunder Shock.png|x40px]] &#039;&#039;&#039;Thunder Shock&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release electricity, dealing damage to enemies in the area of effect. Also paralyzes enemies for a short time.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Thunder Shock Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Electro Ball.png|x40px]] &#039;&#039;&#039;Electro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunder.png|x40px]] &#039;&#039;&#039;Thunder&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl an electric orb, dealing damage to enemies in the area of effect and leaving them paralyzed for a short time. This move&#039;s damage increases the lower the enemies remaining HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drop wicked thunderbolts, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of times this move attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Electro Web.png|x40px]] &#039;&#039;&#039;Electro Web&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks and captures enemies using an electric net, leaving them unable to move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Electro Web Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Tackle.png|x40px]] &#039;&#039;&#039;Volt Tackle&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunderbolt.png|x40px]] &#039;&#039;&#039;Thunderbolt&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user electrify itself and charge ahead, throwing opposing Pokémon.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a strong electric blast, dealing damage to enemies in the area of effect and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunderstorm.png|x40px]] &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks enemies near the user with tremendous bolts of lightning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&amp;lt;br&amp;gt;{{rf|Alolan|Form}} {{p|Ninetales}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Coins/460 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Vulpix}} Evolves at Lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Warning.png|x40px]] &#039;&#039;&#039;Snow Warning&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Causes snow to fall on an enemy, dealing damage to it and decreasing their movement speed for a short time. Boosted attacks and moves (except Aurora Veil) sling snow, and hitting the same target with snow multiple times will freeze it for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Powder Snow.png|x40px]] &#039;&#039;&#039;Powder Snow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly gust of powdery snow, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Powder Snow Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Avalanche.png|x40px]] &#039;&#039;&#039;Avalanche&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gush of chilly ice toward the designated area. The ice forms a wall that cannot be passed through on land. After a short time this wall melts and collapses, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a powerful cone of blinding light, leaving enemies unable to act when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt and stun duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Icy Wind.png|x40px]] &#039;&#039;&#039;Icy Wind&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gust of freezing air, dealing damage to enemies in the area of effect and decreases their movement speed for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Icy Wind Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blizzard.png|x40px]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aurora Veil.png|x40px]] &#039;&#039;&#039;Aurora Veil&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Summons a howling blizzard in two blasts in front of the user. The first blast deals damage to enemies in the area of effect and decreases their movement speed for a short time. The second blast deals damage to enemies in the area of effect and shoves them. If the second blast hits an obstacle, it also deals damage to enemies near the point of impact.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create an aurora around the user, reducing damage received by the user and nearby allies in the area of effet. While the user is inside the aurora, its movement speed is increased and its basic attacks become boosted attacks.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Further reduces damage allies receive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Globe.png|x40px]] &#039;&#039;&#039;Snow Globe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly snow and ice, dealing damage to enemies in the area of effect when it hits. Deals increased damage to enemies that are frozen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wigglytuff.png|x130px]]&amp;lt;br&amp;gt;{{p|Wigglytuff}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 4.5&lt;br /&gt;
| {{p|Jigglypuff}} Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Cute Charm.png|x40px]] &#039;&#039;&#039;Cute Charm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When hit by an enemies attack at close range, make that enemy infatuated for a short time. Infatuated enemies become enthralled and approach Wigglytuff against their will. The effects of this ability have a cooldown and cannot trigger on the same enemy in quick succession.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing damage to enemies and spinning them around when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Pound.png|x40px]] &#039;&#039;&#039;Pound&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pound Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Double Slap.png|x40px]] &#039;&#039;&#039;Double Slap&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam 2.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased number of attacks.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Emit a powerful flash in the designated direction, dealing damage to enemies in the area of effect twice.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when the first hit of this move deals damage to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Defense Curl.png|x40px]] &#039;&#039;&#039;Defense Curl&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick roll, granting the user a shield and throwing any enemies hit by the roll. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Defense Curl Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Rollout.png|x40px]] &#039;&#039;&#039;Rollout&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sing.png|x40px]] &#039;&#039;&#039;Sing&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick roll, granting the user a shield. Also deals damage to enemies hit by the roll and throws them. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the length of time enemies are thrown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user sing, decreasing the movement speed of nearby enemies for a short time. Enemies that stay in the move&#039;s area of effect for a while are put to sleep for a short time, which also decreases their Defense and Sp. Defense.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased sleep duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Starlight Recital.png|x40px]] &#039;&#039;&#039;Starlight Recital&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Begin performing a recital, granting the user and nearby allies a shield as well as removing all status conditions from the affected allies and make them immune to hindrances for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Machamp.png|x130px]]&amp;lt;br&amp;gt;{{p|Machamp}}&lt;br /&gt;
&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| {{p|Machop}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Machoke}} Evolves at lv. 9&lt;br /&gt;
| [[File:UNITE Machamp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Guts.png|x40px]] &#039;&#039;&#039;Guts&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases Attack when afflicted by a status condition.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage when it hits. This boosted attack also decreases the movement speed of enemies for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Karate Chop.png|x40px]] &#039;&#039;&#039;Karate Chop&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack opposing Pokémon with a sharp chop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Karate Chop Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Close Combat.png|x40px]] &#039;&#039;&#039;Close Combat&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Cross Chop.png|x40px]] &#039;&#039;&#039;Cross Chop&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a series of punches in the designated direction, dealing increased damage with the last punch. The user can move while using this move and becomes immune to hindrances.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals increased damage to enemies that are afflicted by a status condition.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user deliver a double chop with forearms crossed while dashing forward. This increases the user&#039;s critical-hit rate.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Attack with each basic attack, up to a set max.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bulk Up.png|x40px]] &#039;&#039;&#039;Bulk Up&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Become immune to hindrances for a short time. Increases movement speed, basic attack speed, and Attack. The next basic attack also becomes a boosted attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulk Up Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dynamic Punch.png|x40px]] &#039;&#039;&#039;Dynamic Punch&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Submission.png|x40px]] &#039;&#039;&#039;Submission&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated location, dealing damage to enemies in the area of effect and leaving them unable to act when it hits. After using this move, the user becomes immune to hindrances, their movement speed and basic attack speed is increased. The next basic attack also becomes a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased Attack and movement speed.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases movement speed and become immune to hindrances. When the next basic attack hits, the attack deals increased damage and slams the enemy onto the ground, leaving it unable to act. Once this move ends, the user&#039;s critical-hit rate and basic attack speed are increased for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased critical-hit rate and basic attack speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Barrage Blow.png|x40px]] &#039;&#039;&#039;Barrage Blow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the user&#039;s movement speed, Attack, Defense, and Sp. Defense for a short time. If used again, unleash a combo attack, dealing damage to enemies in the area of effect and shoving them. The final blow deals an especially large amount of damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slowbro.png|x130px]]&amp;lt;br&amp;gt;{{p|Slowbro}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Slowpoke}} Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Oblivious.png|x40px]] &#039;&#039;&#039;Oblivious&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When Slowbro receives damage, the HP loss is gradual. When damaging an opponent with a move, restore some of the remaining gradual HP loss and decrease the target&#039;s Sp. Defense.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, deal damage to nearby opposing Pokémon and decrease their movement speed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Water Gun.png|x40px]] &#039;&#039;&#039;Water Gun&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slowbro channels a fierce stream of water which deals damage and lowers movement speed. Increase the area of effect and damage the longer this move is channeled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Water Gun Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Scald.png|x40px]] &#039;&#039;&#039;Scald&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf.png|x40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deal damage to opposing Pokémon and create steam when it hits. Opposing Pokémon inside the steam&#039;s area are left burned and have their movement speed decreased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward on a wave, dealing damage in an area and knock opponents back. This is followed by two more waves that deal damage and decrease enemy movement speed.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The second and third waves become larger and also knock enemies back like the firt wave.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slack Off.png|x40px]] &#039;&#039;&#039;Slack Off&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Lay down and take a rest, continuously regaining health. Damage taken will reduce the recovery effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slack Off Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Amnesia.png|x40px]] &#039;&#039;&#039;Amnesia&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Telekinesis.png|x40px]] &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Nullify some damage before it takes effect. For a short time after using this move, become immune to hindrances and gain increased defense. Also increase the damage dealt by the next use of Scald or Surf.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Sp. Attack.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Make opposing Pokémon float with psychic power. If used again, pull the opposing Pokémon toward the user.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased range and firing speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slowbeam.png|x40px]] &#039;&#039;&#039;Slowbeam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Stare at an enemy and attack continually, dealing damage and rooting them. Grants a shield and makes the user immune to hindrances while using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gengar.png|x130px]]&amp;lt;br&amp;gt;{{p|Gengar}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gastly}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Haunter}} Evolves at lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Levitate.png|x40px]] &#039;&#039;&#039;Levitate&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases movement speed when out of combat. (8s after leaving combat)&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, lunging at an enemy and dealing damage.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Will-o-Wisp.png|x40px]] &#039;&#039;&#039;Will-o-Wisp&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot multiple sinister flames, dealing damage to enemies and leaving them burned when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Will-o-Wisp Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Shadow Ball.png|x40px]] &#039;&#039;&#039;Shadow Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb 2.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a shadowy blob at the target, decreasing the movement speed and Sp. Defense of enemies for a short time when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, leaving enemies poisoned when it hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased poison duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Lick.png|x40px]] &#039;&#039;&#039;Lick&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with the user&#039;s tongue and pulls enemies toward the user.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Lick Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dream Eater.png|x40px]] &#039;&#039;&#039;Dream Eater&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Hex.png|x40px]] &#039;&#039;&#039;Hex&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Puts enemies to sleep when it hits. If used again while a nearby enemy is asleep, the user appears behind the target and attacks, restoring HP and reducing the cooldown of Shadow Ball or Sludge Bomb.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and HP restored.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Disappear and move to the designated location, dealing damage to enemies in the area of effect when the user reappears. If this hits an enemy that is afflicted by a status condition, it deals increased damage and its cooldown is reduced.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Phantom Ambush.png|x40px]] &#039;&#039;&#039;Phantom Ambush&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated area and start sneaking with increased movement speed. If this move is used again, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Mr Mime.png|x130px]]&amp;lt;br&amp;gt;{{p|Mr. Mime}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Magician Style: 1,200 Gems/60 Holowear Tickets&lt;br /&gt;
| Supporter / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Mr Mime Outfit.png|x130px]]&amp;lt;br&amp;gt;Magician Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Filter.png|40px]] &#039;&#039;&#039;Filter&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Reduced damage received for a short time after using a move.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage and throwing enemies when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fake Out.png|40px]] &#039;&#039;&#039;Fake Out&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slap its hands together, shoving enemies in front of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fake Out Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Confusion.png|40px]] &#039;&#039;&#039;Confusion&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psychic.png|40px]] &#039;&#039;&#039;Psychic&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks straight in front of the user, dealing damage to enemies and shoving them. If an enemy shoved by this move hits an obstacle, it receives increased damage from this move and is left unable to act for a short time. If the enemy is currently guard-swapped, it is not shoved but receives increased damage from this move and is left unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Centers one telekinetic blast each on the user, any guard-swapped enemies, and any Light Screen or Barrier walls created by the user, damaging all enemies caught in the blasts and lowering their Sp. Defense for a short time. If an enemy is hit by multiple overlapping blasts, that enemy is also left unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Light Screen.png|40px]] &#039;&#039;&#039;Light Screen&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a wall of light in the designated area that prevents enemies from passing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Light Screen Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Barrier.png|40px]] &#039;&#039;&#039;Barrier&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Guard Swap.png|40px]] &#039;&#039;&#039;Guard Swap&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 2s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a translucent wall in the designated location that prevents enemies from passing. A maximum of two uses can be kept in reserve for this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the max number of uses that can be kept in reserve.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Swaps the user&#039;s Defense and Sp. Defense stats with those of another Pokémon for a short time when it hits. Swapping with an enemy deals damage over time and decreases their movement speed while increasing the user&#039;s movement speed for a short time. Swapping with an ally increases the movement speed of that ally and the user for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also continually restores the HP of the user and the ally while this move is in effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Showtime.png|40px]] &#039;&#039;&#039;Showtime&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump to the designated location and start a pantomime performance, dealing damage over time to enemies in the area of effect and leaving them unable to act for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Snorlax.png|x130px]]&amp;lt;br&amp;gt;{{p|Snorlax}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 2.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Snorlax Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gluttony.png|40px]] &#039;&#039;&#039;Gluttony&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increases the effects gained from eating Berries.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Tackle.png|40px]] &#039;&#039;&#039;Tackle&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward belly first, dealing damage when it hits and shoving the first enemy it comes in contact with. After this move, the user&#039;s next basic attack becomes a boosted attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tackle Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Heavy Slam.png|40px]] &#039;&#039;&#039;Heavy Slam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flail.png|40px]] &#039;&#039;&#039;Flail&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user slam its heavy body down, dealing damage to enemies in the area of effect and throwing them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user flail about, increasing the user&#039;s basic attack damage the lower the user&#039;s HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage. If the user has low HP while using this move, its basic attacks that hit enemies will restore the user&#039;s HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rest.png|40px]] &#039;&#039;&#039;Rest&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user fall asleep on the spot and restores its HP. Blocks the movement of all enemies while this move is in effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rest Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Block.png|40px]] &#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Yawn.png|40px]] &#039;&#039;&#039;Yawn&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user spread its arms wide to create a wall and grants it a shield. Prevents enemies from passing through the wall and shoves them if they run into it.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces the damage the user receives while this move is in effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user let loose a huge yawn that lulls enemies into a sleepy haze, putting enemies hit by this move to sleep.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decrease the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Power Nap.png|40px]] &#039;&#039;&#039;Power Nap&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Go to sleep and begin snoring, dealing damage over time to enemies in the area of effect and throw them. While sleeping, become immune to hindrances and continually restore HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gardevoir.png|x130px]]&amp;lt;br&amp;gt;{{p|Gardevoir}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coind/460 Aeos Gems&amp;lt;br&amp;gt;Fashionable Style: 350 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| {{p|Ralts}} Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Kirlia}} Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Gardevoir Fashionable Style Holowear.png|x130px]]&amp;lt;br&amp;gt;Fashionable Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Synchronize.png|40px]] &#039;&#039;&#039;Synchronize&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When an enemy inflicts decreased movement speed or a damge-over-time condition on the Pokémon, the same is inflicted on that opponent. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to enemies in the area of effect and decreases their Sp. Defense for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Confusion 2.png|40px]] &#039;&#039;&#039;Confusion&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 4.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks straight in the designated direction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Confusion Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psychic 2.png|40px]] &#039;&#039;&#039;Psychic&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Moonblast.png|40px]] &#039;&#039;&#039;Moonblast&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After hitting an enemy or traveling its maximum distance, deals damage over time to enemies in the area of effect and decreases their movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user attack while moving back to create distance. When the move&#039;s blast hits, it deals damage to enemies in a cone and leaves the enemy closest to the user unable to act for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also grants a shield when this move is used.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Teleport.png|40px]] &#039;&#039;&#039;Teleport&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user warp to the designated area, increasing the damage dealt by one basic attack after warping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Teleport Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psyshock.png|40px]] &#039;&#039;&#039;Psyshock&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Future Sight.png|40px]] &#039;&#039;&#039;Future Sight&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks the designated location three times. This move&#039;s cooldown is reduced each time one of these attacks hits an enemy.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increase the damage this move deals each time one of its attacks hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Sets a delayed explosion. When the explosion hits an enemy, it reduces this move&#039;s cooldown.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reset this move&#039;s cooldown when the explosion hits an enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fairy Singularity.png|40px]] &#039;&#039;&#039;Fairy Singularity&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Warps Space in the designated area, drawing in enemies to the center. Shoves and deals damage to enemies the instant the warped space disappears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Absol.png|x130px]]&amp;lt;br&amp;gt;{{p|Absol}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Super Luck.png|40px]] &#039;&#039;&#039;Super Luck&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Increased critical-hit rate.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing damage to enemies and lowering their Defense when it hits. If this boosted attack hits only a single target, it deals increased damage.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Feint.png|40px]] &#039;&#039;&#039;Feint&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash in an arc, attacking enemies that come in contact with Absol. This move ignores the defense stat and shield effects of enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Feint Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Night Slash.png|40px]] &#039;&#039;&#039;Night Slash&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pursuit.png|40px]] &#039;&#039;&#039;Pursuit&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash in an outward arc, dealing damage to enemies. If this first attack hits, a second attack can also be performed. The second attack has the user dash straight ahead, dealing damage to enemies and increasing the user&#039;s critical-hit rate. The lower the enemies HP, the more the user&#039;s critical-hit rate is increased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Using this move again will restore the user&#039;s HP.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash to the designated location and quickly charge an enemy with the next basic attack. If the basic attack lands from behind, its damage is increased and this move&#039;s cooldown is reduced.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased movement speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slash.png|40px]] &#039;&#039;&#039;Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slash with sharp claws in front of the user, increasing this move&#039;s critical-hit rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Psycho Cut.png|40px]] &#039;&#039;&#039;Psycho Cut&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sucker Punch.png|40px]] &#039;&#039;&#039;Sucker Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with blades formed by psychic power that decrease the movement speed of enemies for a short time when this move hits. Also increases basic attack damage dealt to the affected enemy for up to 3 attacks after this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also increases movement speed for a short time when the user gets close to the enemy that this move hit.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Look for an opening to attack an enemy, decreasing the movement speed of the user and the target enemy for the duration. After a short time, charge forward to attack the enemy. However, if the user receives damage or gets attacked before it charges, attack immediately and shove the enemy.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases basic attack speed for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Midnight Slash.png|40px]] &#039;&#039;&#039;Midnight Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleashes a flurry of slashes in front of the user. This move ends by unleashing powerful blades of energy, dealing increased damage to enemies and shove them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Garchomp.png|x130px]]&amp;lt;br&amp;gt;{{p|Garchomp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gible}} Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Gabite}} Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Garchomp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rough Skin.png|40px]] &#039;&#039;&#039;Rough Skin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When struck by a melee attack, a portion of the damage received is reflected back at the attacker.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every fifth attack, dealing increased damage and restoring the user&#039;s HP. Every time a basic attack or move hits an enemy, basic attack speed is increased.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Sand Attack.png|40px]] &#039;&#039;&#039;Sand Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Debuff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurls sand, narrowing the field of vision of enemies and decreases their movement speed for a short time. Also increases movement speed and basic attack speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sand Attack Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dig.png|40px]] &#039;&#039;&#039;Dig&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dragon Rush.png|40px]] &#039;&#039;&#039;Dragon Rush&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Burrow underground and move quickly in the designated direction, jumping out when coming in contact with an enemy or when traveling the maximum distance. This jump deals damage to enemies in the area of effect and throws them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Damage received is reduced for a short time after jumping out of the ground.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Back up to create distance before diving to attack in the designated direction, shoving enemies. The user can use Dragon Claw while creating distance at the start of this move to create a combo attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the movement speed of enemies for a short time when they are shoved the maximum distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bulldoze.png|40px]] &#039;&#039;&#039;Bulldoze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Stomp down on the ground, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulldoze Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Earthquake.png|40px]] &#039;&#039;&#039;Earthquake&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dragon Claw.png|40px]] &#039;&#039;&#039;Dragon Claw&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jump high into the air and crash forcefully to the ground, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decrease the movement speed of enemies for a short time if they are in this move&#039;s area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack twice in front of itself using its claws. The first attack deals damage to enemies and throws them. The second attack deals increased damage. After the move ends, basic attack speed is increased for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increase damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Livid Outrage.png|40px]] &#039;&#039;&#039;Livid Outrage&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user unleash a powerful chain attack while dashing forward. The final attack throws enemies but also leaves the user unable to act for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Lucario.png|x130px]]&amp;lt;br&amp;gt;{{p|Lucario}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 3.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Steadfast.png|40px]] &#039;&#039;&#039;Steadfast&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While at low HP, gain a shield and increased movement speed.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, performing a combo attack with a bone. Deals damage to enemies in the area of effect and throws them.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Quick Attack.png|40px]] &#039;&#039;&#039;Quick Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user lunge forward at a speed that makes it almost invisible, dealing damage to enemies it comes in contact with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Quick Attack Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Extreme Speed.png|40px]] &#039;&#039;&#039;Extreme Speed&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Power-Up Punch.png|40px]] &#039;&#039;&#039;Power-Up Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward with breathtaking speed. If this move hits an enemy from point-blank range, its cooldown is reset and it restores the user&#039;s HP. However, the cooldown cannot be continually reset by using this move on the same enemy multiple times in succession.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases Attack for a short time when this move is used.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charges power before unleashing a powerful attack. While the user is charging power, its movement speed is decreased but its Attack slowly increases and the damage it receives is reduced. The user then charges in the designated direction and releases this move, dealing more damage the lower the enemies remaining HP is. The next basic attack becomes a boosted attack if the move hits. This move&#039;s cooldown is reduced every time one of the user&#039;s moves hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Become immune to hindrances while charging power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Meteor Mash.png|40px]] &#039;&#039;&#039;Meteor Mash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast forward with a punch like a comet, dealing damage to enemies and shoving them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Meteor Mash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Bone Rush.png|40px]] &#039;&#039;&#039;Bone Rush&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Close Combat 2.png|40px]] &#039;&#039;&#039;Close Combat&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Performs a combo attack with a bone, dealing multiple damaging blows to enemies and shoving them. The final attack sends the bone flying. If used again while the bone is traveling, the user rushes to the location of the bone, dealing damage to nearby enemies.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Using this move again will reset the cooldown for Extreme Speed or Power-Up Punch.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a combo attack, dealing multiple blows to enemies and shoving them.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Aura Cannon.png|40px]] &#039;&#039;&#039;Aura Cannon&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals damage to enemies in the area of effect. Increases the damage dealt by the user&#039;s next Power-Up Punch after using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Crustle.png|x130px]]&amp;lt;br&amp;gt;{{p|Crustle}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Dwebble}} Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Sturdy.png|40px]] &#039;&#039;&#039;Sturdy&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When losing a certain amount of HP, Defense and Sp. Defense are increased. (Stacks up to 10 times based on remaining HP).&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rock Slide.png|40px]] &#039;&#039;&#039;Rock Slide&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drops large rocks on the designated area. When this move hits, it deals damage to enemies in the area of effect and leaves them unable to act for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rock Slide Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Rock Tomb.png|40px]] &#039;&#039;&#039;Rock Tomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Shell Smash.png|40px]] &#039;&#039;&#039;Shell Smash&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Splits open the ground toward the designated area, dealing damage to enemies in the area of effect and creating a barricade of rock. Activating this move again removes the barricade.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Convert a set percentage of Defense and Sp. Defense into Attack and Sp. Attack and increase movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased conversion rate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fury Cutter.png|40px]] &#039;&#039;&#039;Fury Cutter&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 3.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Slashes enemies with claws, dealing damage to them. Hitting the same enemy multiple times in succession with this move increases the damage dealt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fury Cutter Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Stealth Rock.png|40px]] &#039;&#039;&#039;Stealth Rock&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE X-Scissor.png|40px]] &#039;&#039;&#039;X-Scissor&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throws many small rocks. When a rock hits an enemy or when the rocks have flown their full distance, a zone of many levitating rocks is created dealing slowly-increasing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the duration of this move&#039;s effects and decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash forward with crossed claws, dealing damage to enemies multiple times and shoving them. Leaves enemies unable to act if they hit an object when shoved.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Rubble Rouser.png|40px]] &#039;&#039;&#039;Rubble Rouser&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Gain a shield for a short time and leave nearby enemies unable to act, dealing damage over time to them. If the user receives damage while this move is in effect, the move deals additional hits to nearby enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Greninja.png|x130px]]&amp;lt;br&amp;gt;{{p|Greninja}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Hero Style: 1,050 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Froakie}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Frogadier}} Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Greninja Outfit.png|x130px]]&amp;lt;br&amp;gt;Hero Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Torrent.png|40px]] &#039;&#039;&#039;Torrent&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While HP is at 50% or less, Attack and movement speed are increased.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack every third attack. At long range, a boosted attack deals increased damage to enemies and decreases their movement speed for a short time. At close range, a boosted attack deals more damage the lower the enemies remaining HP is.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Bubble.png|40px]] &#039;&#039;&#039;Bubble&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a spray of bubbles, decreasing the movement speed of enemies when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bubble Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Water Shuriken.png|40px]] &#039;&#039;&#039;Water Shuriken&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Surf 2.png|40px]] &#039;&#039;&#039;Surf&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throw shurikens made of water in quick succession. Decreases the movement speed of enemies for a short time and restores the user&#039;s HP when it hits. Also increases the user&#039;s movement speed while using this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of shurikens thrown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ride a wave, dealing damage to enemies and restoring the user&#039;s HP. If this move knocks out an enemy, its cooldown is reset. In addition, this move deals increased damage to enemies with low HP.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Substitute.png|40px]] &#039;&#039;&#039;Substitute&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Leaves behind a substitute doll for the user while it&#039;s moving forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Substitute Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Double Team.png|40px]] &#039;&#039;&#039;Double Team&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Smokescreen.png|40px]] &#039;&#039;&#039;Smokescreen&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Quickly moves the user away from the current position, creating illusory copies of it to aid in battle.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Creates a smokescreen and has the user roll away from its current location. Immediately afterward, the user begins sneaking and has its movement speed increased for a short time. This also makes its next basic attack a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased attack for a short time when the user stops sneaking.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Waterburst Shuriken.png|40px]] &#039;&#039;&#039;Waterburst Shuriken&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Throw a giant water shuriken toward the designated area, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time when this move hits. The water shuriken then immediately explodes, dealing damage to enemies in the area of effect and throws them. Once this move ends, the user may jump in a designated direction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Talonflame.png|x130px]]&amp;lt;br&amp;gt;{{p|Talonflame}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Pilot Style: 88 Holowear Tickets&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 5&amp;lt;br&amp;gt;Scoring: 3.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Fletchling}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Fletchinder}} Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Talonflame Outfit.png|x130px]]&amp;lt;br&amp;gt;Pilot Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Gale Wings.png|40px]] &#039;&#039;&#039;Gale Wings&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; While at high HP, movement speed is increased.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack every third attack, creating a fiery whirlwind that deals damage to enemies in the area of effect. This boosted attack remains readied even after leaving combat for a prolonged period of time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Peck.png|40px]] &#039;&#039;&#039;Peck&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly toward an enemy and attack 3 times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Peck Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flame Charge.png|40px]] &#039;&#039;&#039;Flame Charge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aerial Ace.png|40px]] &#039;&#039;&#039;Aerial Ace&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly in the designated direction while cloaked in flame, attacking enemies in the path. This also increases the movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After this move hits, moves and basic attacks partially ignore defense.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly at the designated enemy, dealing damage. Also makes the next basic attack a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Acrobatics.png|40px]] &#039;&#039;&#039;Acrobatics&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly toward the designated area and attack multiple times. Escape in a direction of your choice after using this move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Acrobatics Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fly.png|40px]] &#039;&#039;&#039;Fly&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Brave Bird.png|40px]] &#039;&#039;&#039;Brave Bird&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Fly up into the sky. Using this move again will cause you to dive to the designated area and attack, dealing damage to enemies in the area of effect. Your next basic attack becomes a boosted attack.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also throws enemies when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dive to the designated location while cloaked in flame, dealing damage to enemies in the area of effect. Also deals recoil damage to the user when it hits. Performing a boosted attack within a set amount of time after this move hits will reset the cooldown of Flame Charge or Aerial Ace.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced recoil damage taken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Flame Sweep.png|40px]] &#039;&#039;&#039;Flame Sweep&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform an aerial somersault before charging forawrd, dealing damage to enemies in this move&#039;s path and shoving them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Zeraora.png|x130px]]&amp;lt;br&amp;gt;{{p|Zeraora}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: Not Available for Purchase&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Volt Absorb.png|40px]] &#039;&#039;&#039;Volt Absorb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Gain an electric charge when receiving damage, converting a portion of that damage into additional Attack.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage and paralyzing the enemy while restoring some of Zeraora&#039;s HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Agility.png|40px]] &#039;&#039;&#039;Agility&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a quick dash and increase basic attack speed for a short time afterward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Agility Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Switch.png|40px]] &#039;&#039;&#039;Volt Switch&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Spark.png|40px]] &#039;&#039;&#039;Spark&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a high-speed dash, dealing damage to enemies hit and increase basic attack speed for a short time. Using this move again within a set period of time will allow the user to immediately dash back to the original position.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage and basic attack speed buff duration.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Leap at an enemy dealing damage to them. If using your basic attack before reaching the targeted enemy, instead leap at the closest enemy and deal damage to it. This move can be used 3 times before going on cooldown.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also restore HP if performing a basic attack before reaching the targeted enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Slash 2.png|40px]] &#039;&#039;&#039;Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Pounce at an enemy and attack with sharp claws. This move&#039;s final attack throws enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slash Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Discharge.png|40px]] &#039;&#039;&#039;Discharge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Wild Charge.png|40px]] &#039;&#039;&#039;Wild Charge&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release an electrical discharge, dealing damage to nearby enemies and grant the user a shield when it hits. If this move hits enemies that are paralyzed, it pulls them in toward the user once the move ends, dealing damage to them once again and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decreases movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge in the designated direction. If this move hits an enemy, unleash a combo attack that also deals a set amount of damage to itself. If the user hit an enemy with Volt Switch, Spark, or a boosted attack before using this move, the number of attacks in the combo is increased.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 14&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also deals damage to nearby enemies when this hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Plasma Gale.png|40px]] &#039;&#039;&#039;Plasma Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Unleash a blast of lightning, dealing damage to enemies in the area of effect and throw them. This also creates a zone of plasma that increases the user&#039;s basic attack range and damage dealt while inside this zone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cinderace.png|x130px]]&amp;lt;br&amp;gt;{{p|Cinderace}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Captain Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Scorbunny}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Raboot}} Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Cinderace Outfit.png|x130px]]&amp;lt;br&amp;gt;Captain Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blaze 2.png|40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; When using a move, the next basic attack becomes a boosted attack. When hitting an enemy with a basic attack or move, a cinder is placed on that enemy. Attacking a cindered enemy a certain number of times will cause the cinder to flare, dealing damage to the enemy. When at half HP or less, critical-hit rate and basic attack speed are increased for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Ember.png|40px]] &#039;&#039;&#039;Ember&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shoot out a small flame, dealing damage to enemies, leaving them burned and decreasing their Attack for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ember Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Pyro Ball.png|40px]] &#039;&#039;&#039;Pyro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blaze Kick.png|40px]] &#039;&#039;&#039;Blaze Kick&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Kick a ball of flame in the designated direction, dealing damage to enemies and leaving them burned for a short time when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces the cooldown of Flame Charge or Feint when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Perform a fiery flying kick. This move is always a critical hit, and it shoves enemies and leaves them burned for a short time. In addition, become immune to hindrances while using this move.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases basic attack speed for a short time when this move hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Low Sweep.png|40px]] &#039;&#039;&#039;Low Sweep&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7.5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Make a swift low sweep in the designated direction, dealing damage to any enemy it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Low Sweep Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flame Charge 2.png|40px]] &#039;&#039;&#039;Flame Charge&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Feint 2.png|40px]] &#039;&#039;&#039;Feint&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Charge forward cloaked in flame, dealing damage to any enemy hit.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The next boosted attack after this move ends also decreases the movement speed of enemies hit for a short time.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 8&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases movement speed for a short time and become invincible.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;After this move is used, basic attacks that hit enemies restore HP (up to 3 times).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blazing Bicycle Kick.png|40px]] &#039;&#039;&#039;Blazing Bicycle Kick&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create a giant ball of flame and kick it toward the designated location. The ball releases a fierce shock wave that deals damage to enemies in the area of effect. Also increases movement speed for a short time when it hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{incomplete|section|needs=Need Abilities info}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eldegoss.png|x130px]]&lt;br /&gt;
| {{p|Eldegoss}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Gossifleur}} Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cramorant.png|x130px]]&lt;br /&gt;
| {{p|Cramorant}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
&amp;lt;!--|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
{{incomplete|section|needs=Need Map images and Auroma Park team size}}&lt;br /&gt;
Unite Battles take place in various places on [[Aeos Island]] due to the Aeos energy that is found there. The Aeos Research Institute studies Aeos energy and is headed by [[Professor Phorus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Remoat Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Remoat Stadium]]&lt;br /&gt;
| 5-on-5&amp;lt;br&amp;gt;Five goals per team&amp;lt;br&amp;gt;Used in Standard Battle and Random Match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Auroma Park.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Auroma Park]]&lt;br /&gt;
| 3-on-3&amp;lt;br&amp;gt;Two shared goal zones&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Shivre City.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Shivre City]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;One goal zone each&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Mer Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Mer Stadium]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;Three goal zones per team&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Held Items===&lt;br /&gt;
{{incomplete|section|needs=Need Flat Stats level 1(X) and level 20(Y) numbers}}&lt;br /&gt;
Each trainer&#039;s Pokemon can hold up to 3 held items. These items can be upgraded through grades 1-20. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Held Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Upgrade Effects&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:180px;&amp;quot; | Flat Stats&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Aeos Cookie Sprite.png|45px]]&lt;br /&gt;
Aeos Cookie&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;When you score a goal, your maximum HP is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;100 / 150 / 200 Max HP&lt;br /&gt;
| HP +8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Attack Weight.png|45px]]&lt;br /&gt;
Attack Weight&lt;br /&gt;
| Attack +18&amp;lt;br&amp;gt;When you score a goal, your Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;6 / 9 / 12 Attack&lt;br /&gt;
| Attack +0.6&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Special Attack Specs.png|45px]]&lt;br /&gt;
Special Attack Specs&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;When you score a goal, your Sp. Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;8 / 12 / 16 Sp. Attack&lt;br /&gt;
| Sp. Atk +0.8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Shell Bell.png|45px]]&lt;br /&gt;
Shell Bell&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;Recover HP when successfully landing a move. The higher your Sp. Attack, the more HP recovered. (10s Cooldown)&amp;lt;br&amp;gt;45 / 60 / 75 HP&lt;br /&gt;
| Sp.Atk +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Cooldown -X%&amp;gt;-Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Float Stone.png|45px]]&lt;br /&gt;
Float Stone&lt;br /&gt;
| Attack +24&amp;lt;br&amp;gt;Speed +120&amp;lt;br&amp;gt;Increases movement speed while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;10% / 15% / 20% speed&lt;br /&gt;
| Attack +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +X&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Muscle Band.png|45px]]&lt;br /&gt;
Muscle Band&lt;br /&gt;
| Attack +15&amp;lt;br&amp;gt;Attack Speed +7.5%&amp;lt;br&amp;gt;Deal additional damage with basic attacks based on the target&#039;s remaining HP.&amp;lt;br&amp;gt;1% / 2% / 3% remaining HP&lt;br /&gt;
| Attack +1&amp;gt;+Y&amp;lt;br&amp;gt;Basic Attack Speed +0%&amp;gt;+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Scope Lens.png|45px]]&lt;br /&gt;
Scope Lens&lt;br /&gt;
| Critical-Hit Chance +6%&amp;lt;br&amp;gt;Critical-Hit Damage +12%&amp;lt;br&amp;gt;Increases the damage of basic attack critical hits. The higher your Attack, the more the damage is increased.&lt;br /&gt;
| Critical-Hit Rate +0.4%&amp;gt;+Y%&amp;lt;br&amp;gt;Critical-Hit Damage +0%+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wise Glasses.png|45px]]&lt;br /&gt;
Wise Glasses&lt;br /&gt;
| Sp. Attack +39&amp;lt;br&amp;gt;Further increase Sp. Attack damage.&amp;lt;br&amp;gt;3% / 5% / 7% Sp. Attack&lt;br /&gt;
| Sp. Atk +10&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Leftovers.png|45px]]&lt;br /&gt;
Leftovers&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;HP Recovery +9&amp;lt;br&amp;gt;Recovers health over time while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;1% / 1.50% / 2% max HP/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;HP Recovery +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Exp Share.png|45px]]&lt;br /&gt;
Exp Share&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Speed +150&amp;lt;br&amp;gt;Bonus experience every second while you&#039;re the lowest-leveled Pokémon on your team. However, you will no longer receive shared EXP from allies defeating wild Pokémon.&amp;lt;br&amp;gt;2 / 3 / 4 exp/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Focus Band.png|45px]]&lt;br /&gt;
Focus Band&lt;br /&gt;
| Sp. Defense +30&amp;lt;br&amp;gt;Defense +30&amp;lt;br&amp;gt;When dropping to low HP, recover HP lost each second for 3s. (90s cooldown)&amp;lt;br&amp;gt;8% / 11% / 14% HP lost&lt;br /&gt;
| Defense +2&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Energy Amplifier.png|45px]]&lt;br /&gt;
Energy Amplifier&lt;br /&gt;
| Energy Gather Rate +6%&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;After using your Unite move, deal increased damage for a short time. (4s duration)&amp;lt;br&amp;gt;7% / 14% / 21% damage&lt;br /&gt;
| Unite Move Charge Rate +0.4%&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Buddy Barrier.png|45px]]&lt;br /&gt;
Buddy Barrier&lt;br /&gt;
| HP +600&amp;lt;br&amp;gt;Grant a shield to you and a nearby ally Pokémon with the lowest HP when using your Unite Move. (8s duration)&amp;lt;br&amp;gt;20% / 30% / 40% of HP&lt;br /&gt;
| HP +20&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Score Shield.png|45px]]&lt;br /&gt;
Score Shield&lt;br /&gt;
| HP +450&amp;lt;br&amp;gt;Shields you while you attempt to score a goal. Scoring cannot be interrupted while the shield remains active. (6s cooldown)&amp;lt;br&amp;gt;5% / 7.50% / 10% of HP&lt;br /&gt;
| HP +15&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Assault Vest.png|45px]]&lt;br /&gt;
Assault Vest&lt;br /&gt;
| HP +270&amp;lt;br&amp;gt;Sp. Defense +42&amp;lt;br&amp;gt;Gain a shield against Sp. Attack damage while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;9% / 12% / 15% of HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Rocky Helmet.png|45px]]&lt;br /&gt;
Rocky Helmet&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Defense +42&amp;lt;br&amp;gt;After absorbing enough damage, deal percent damage based on your max HP to nearby opponents.&amp;lt;br&amp;gt;3% / 4% / 5% max HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle Items===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Battle Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Cooldown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Potion.png|45px]]&lt;br /&gt;
Potion&lt;br /&gt;
| Restores some of your Pokémon&#039;s HP.&lt;br /&gt;
| 30s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Attack.png|45px]]&lt;br /&gt;
X Attack&lt;br /&gt;
| Raises your Pokémon&#039;s Attack and Sp. Atk for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Speed.png|45px]]&lt;br /&gt;
X Speed&lt;br /&gt;
| Raises your Pokémon&#039;s movement speed and become immune to move speed reduction for a short time.&lt;br /&gt;
| 50s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Fluffy Tail.png|45px]]&lt;br /&gt;
Fluffy Tail&lt;br /&gt;
| Incapacitate a wild Pokémon and increase damage dealt to it&lt;br /&gt;
| 25s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eject Button.png|45px]]&lt;br /&gt;
Eject Button&lt;br /&gt;
| Quickly move in a designated direction.&lt;br /&gt;
| 55s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slow Smoke.png|45px]]&lt;br /&gt;
Slow Smoke&lt;br /&gt;
| Create a ring of smoke around your Pokémon, greatly slowing enemies within.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Full Heal.png|45px]]&lt;br /&gt;
Full Heal&lt;br /&gt;
| Remove all status conditions and become immune to hindrances for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Goal-Getter.png|45px]]&lt;br /&gt;
Goal-Getter&lt;br /&gt;
| Doubles goal scoring speed for a short time.&lt;br /&gt;
| 120s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainer==&lt;br /&gt;
===Level===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Exp Required&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 250&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 450&lt;br /&gt;
| Potion&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 700&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 950&lt;br /&gt;
| Unlocked Ranked Mode&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1,400&lt;br /&gt;
| X Attack&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 2,050&lt;br /&gt;
| X Speed&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 2,900&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 3,950&lt;br /&gt;
| Fluffy Tail&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5,200&lt;br /&gt;
| Eject Button&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6,650&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 8,300&lt;br /&gt;
| Slow Smoke&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 10,150&lt;br /&gt;
| Full Heal&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 12,200&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 14,400&lt;br /&gt;
| Goal Getter&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 16,750&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 19,250&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 21,900&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 24,700&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 28,050&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 31,950&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 36,400&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 41,400&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 46,950&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 52,550&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 58,200&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 63,900&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 69,650&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 75,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 81,350&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 87,350&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 93,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 99,650&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 105,950&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| 112,300&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 118,700&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 125,150&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 131,650&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 138,600&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Closet===&lt;br /&gt;
* Bags&lt;br /&gt;
* Bottoms&lt;br /&gt;
* Gloves&lt;br /&gt;
* Hats&lt;br /&gt;
* Jackets&lt;br /&gt;
* Sets&lt;br /&gt;
* Shirts&lt;br /&gt;
* Shoes&lt;br /&gt;
* Socks&lt;br /&gt;
&lt;br /&gt;
==Battle Pass==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Season 1 First Half&lt;br /&gt;
Duration: July 21, 2021 - September 21, 2021&lt;br /&gt;
&lt;br /&gt;
===Battle Pass Rewards===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Rewards&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Free?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Hip-Hop Style: Pikachu&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Vivid Set: Headwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Vivid Set: Shoes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Vivid Set: Bottoms&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Vivid Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Socks (Off-White)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Canvas High-Tops (Yellow)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Egg-Shaped Backpack (White)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Star Hoodie (Lime Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Sandals (Orange)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Knee-High Socks (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| High-Top Sneakers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Overalls (Indigo)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Skinny Pants (Gray)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| Design Socks (Black)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Turtleneck Sweater (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Gingham Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Energy Rewards==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Available when Level 5&lt;br /&gt;
&lt;br /&gt;
==Medals==&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
{{main|List of events in Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Items in Pokémon UNITE are bought with three currencies: Aeos coins, Aeos tickets, and Aeos gems. Aeos coins buy Pokémon licenses, battle items, and hold items. Aeos tickets buy fashion items, battle and hold items, and other items such as boost cards and item enhancers. Aeos gems can buy licenses, fashion items, boost and rename cards, energy tanks, and [[Holowear]]. They can also be used in place of Aeos tickets if the player does not have enough. In such cases, an Aeos gem is worth ten Aeos tickets. There are also specific tickets for fashion and Holowear that can only be used for specific items.&lt;br /&gt;
&lt;br /&gt;
Aeos coins are obtained through battles, though are restricted to 2,100 per week. Aeos tickets are obtained as ranked match season rewards. Both can also be given to players through [[List of events in Pokémon UNITE|events]]. Fashion and Holowear tickets can be found in battle pass prize boxes and as energy rewards.&lt;br /&gt;
&lt;br /&gt;
===Aeos gems===&lt;br /&gt;
Aeos gems are a premium currency that can only be obtained by buying them with real money.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | US&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Canada&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Eurozone&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | UK&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Australia&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Japan&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Hong Kong&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Taiwan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 60 gems&lt;br /&gt;
| $0.99 || $1.39 || 1.09 €|| £0.99 || $1.49|| || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 245 gems&lt;br /&gt;
| $3.99 || $5.49 || 4.49 € || £3.99 || $5.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 490 gems&lt;br /&gt;
| $7.99 || $10.99 || 8.99 € || £7.99 || $12.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1,220 gems&lt;br /&gt;
| $19.99 || $27.99 || 21.99 € || £19.99 || $30.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2,450 gems&lt;br /&gt;
| $39.99 || $54.99 || 43.99 € || £38.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3,050 gems&lt;br /&gt;
| $49.99 || $69.99 || 54.99 € || £48.99 || $79.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6,000 gems&lt;br /&gt;
| $99.99 || $139.99|| 109.99 € || £99.99 || $159.99 || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&amp;lt;!--===iOS===--&amp;gt;&lt;br /&gt;
===Android===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| N/A&lt;br /&gt;
| February 15, 2021&lt;br /&gt;
|&lt;br /&gt;
* Alpha test&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo Switch===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| July 21, 2021&lt;br /&gt;
|&lt;br /&gt;
* Initial release&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1.3&lt;br /&gt;
| July 28, 2021&lt;br /&gt;
|&lt;br /&gt;
* Gardevoir arrives to Aeos Island tonight at midnight PDT!&lt;br /&gt;
* Along with the release of Gardevoir, we&#039;ll be addressing a few bugs including an issue with the Muscle Band not acting as intended when equipped by Charizard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Pokémon UNITE will support cross-platform play.&lt;br /&gt;
&lt;br /&gt;
The beta test (March 2021) was played on:&lt;br /&gt;
* Android devices: 3 GB of RAM or more and {{wp|Android Lollipop|Android 5.0}} and up. Canada exclusive.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trailers==&lt;br /&gt;
===Teaser===&lt;br /&gt;
{{youtubevid|sPTK1dvr6lg|Pokemon|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
===Cinematic trailer===&lt;br /&gt;
{{youtubevid|MZ0LmFx-tRs|Pokemonunite|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon UNITE logo CN.png|Simplified Chinese logo&lt;br /&gt;
Pokémon UNITE icon.png|Home Menu icon&lt;br /&gt;
Pokémon UNITE beta icon.png|Beta test icon&lt;br /&gt;
Pokémon UNITE network test icon.png|Network test icon&lt;br /&gt;
Pokémon UNITE key art.png|Key art&lt;br /&gt;
UNITE Erbie.png|[[Erbie]]&lt;br /&gt;
UNITE Professor Phorus.png|[[Professor Phorus]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{orange color}}|bordercolor={{dragon color light}}&lt;br /&gt;
|zh_yue={{tt|Pokémon UNITE（寶可夢大集結）|Pokémon UNITE}}&lt;br /&gt;
|zh_cmn={{tt|Pokémon UNITE（寶可夢大集結）&amp;lt;br&amp;gt;宝可梦大集结|Pokémon UNITE}}&lt;br /&gt;
|fr=Pokémon UNITE&lt;br /&gt;
|de=Pokémon UNITE&lt;br /&gt;
|it=Pokémon UNITE&lt;br /&gt;
|ko={{tt|Pokémon UNITE|포켓몬 유나이트}}&lt;br /&gt;
|es=Pokémon UNITE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://unite.qq.com/ Official Mainland Chinese website]&lt;br /&gt;
* [https://play.google.com/store/apps/details?id=jp.pokemon.pokemonunite Pokémon UNITE on Google Play]&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon UNITE]]&lt;br /&gt;
[[es:Pokémon UNITE]]&lt;br /&gt;
[[fr:Pokémon UNITE]]&lt;br /&gt;
[[it:Pokémon UNITE]]&lt;br /&gt;
[[ja:Pokémon UNITE]]&lt;br /&gt;
[[zh:宝可梦大集结]]&lt;/div&gt;</summary>
		<author><name>Frobotics</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3382806</id>
		<title>Pokémon UNITE</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3382806"/>
		<updated>2021-08-02T05:36:43Z</updated>

		<summary type="html">&lt;p&gt;Frobotics: /* Beginner bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|colorscheme=orange&lt;br /&gt;
|bordercolorscheme=dragon&lt;br /&gt;
|name=Pokémon UNITE&lt;br /&gt;
|jname=Pokémon UNITE&lt;br /&gt;
|boxart=Pokémon UNITE logo.png&lt;br /&gt;
|caption=Logo of Pokémon UNITE&lt;br /&gt;
|platform=[[Nintendo Switch]], {{wp|iOS}}, {{wp|Android}}&lt;br /&gt;
|category={{wp|Multiplayer online battle arena|Strategic team battle}}&lt;br /&gt;
|players=6‒10&lt;br /&gt;
|link_method=N/A&lt;br /&gt;
|gen_series=[[Generation VIII]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|publisher=[[The Pokémon Company]]&lt;br /&gt;
|developer=[[The Pokémon Company]], {{wp|TiMi Studios}}&lt;br /&gt;
|release_date_ja=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_na=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_au=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_eu=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_kr=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_cn=TBA&lt;br /&gt;
|release_date_hk=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_tw=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|grac=ALL&lt;br /&gt;
|gsrr=7+ &amp;lt;small&amp;gt;({{wp|International Age Rating Coalition|IARC}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|website_ja=[https://www.pokemonunite.jp/ja/ Official website]&lt;br /&gt;
|website_en=[https://unite.pokemon.com/en-us/ Official website]&amp;lt;br&amp;gt;[https://www.pokemon.com/us/pokemon-video-games/pokemon-unite/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon UNITE&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|Pokémon UNITE|ポケモンユナイト}}&#039;&#039;&#039;) is a {{wp|Freemium|free-to-start}} spin-off Pokémon game for the [[Nintendo Switch]], {{wp|iOS}}, and {{wp|Android}}. It is developed by {{wp|TiMi Studios}}, a subsidiary of {{wp|Tencent|Tencent Games}}. The game was released in July 21, 2021 on the [[Nintendo Switch]]&amp;lt;ref&amp;gt;[https://twitter.com/PokemonUnite/status/1415657439207198721 Pokémon UNITE on Twitter]&amp;lt;/ref&amp;gt; and scheduled to be released in September 2021 for mobile devices.&amp;lt;ref&amp;gt;[https://unite.pokemon.com/en-us/news/pokemon-unite-is-set-for-release-on-nintendo-switch-and-smartphones/ Pokémon UNITE | Pokémon UNITE is set for release on Nintendo Switch and mobile devices]&amp;lt;/ref&amp;gt; It is playable in nine languages, with Japanese, English, Korean, Simplified and Traditional Chinese to be available at launch and German, Spanish, French, and Italian to be available in the second half of 2021.&lt;br /&gt;
&lt;br /&gt;
It was announced during [[Pokémon Press Conference|Pokémon Presents]] on June 24, 2020. A closed beta test occurred in {{pmin|Greater China|mainland China}} beginning in January 2021, and a regional beta test on Android devices occurred in {{pmin|Canada}} in March 2021.&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/pokemon-unite-development-update-and-regional-beta-test-in-canada-for-android-users/ Pokémon UNITE Development Update and Regional Beta Test in Canada for Android Users | Pokemon.com]&amp;lt;/ref&amp;gt; A network test was held for the Nintendo Switch version in Japan from June 24 to June 26, 2021.&amp;lt;ref&amp;gt;[https://www.pokemonunite.jp/ja/news/2/ ネットワークテストに参加して、いち早くNintendo Switch版『ポケモンユナイト』を体験しよう！ | 『Pokémon UNITE』公式サイト]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;i&amp;gt;Experience a new kind of Pokémon battle in Pokémon UNITE. Team up and face off in 5-on-5 team battles to see who can score the most points within the allotted time. Work together with your fellow Trainers to catch wild Pokémon, level up and evolve your partner Pokémon, and defeat the opposing team’s Pokémon to prevent them from scoring points. Put your teamwork to the test, and take home the win!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Players compete in Unite Battles, where two teams attempt to score points in the opposing team&#039;s goals while guarding their own. To score, players collect Aeos energy by defeating wild Pokémon or members of the enemy team them bring it to an opposing goal. The team with the highest score after ten minutes wins; if there is a tie, the team that reached the tied score first wins.&lt;br /&gt;
&lt;br /&gt;
Pokémon begin a match at level one in their lowest form (discounting [[baby Pokémon]]) and gain [[experience]] gradually over time and by defeating [[wild Pokémon]]. Pokémon will evolve (except Pikachu) and learn new [[move]]s as they level up, much like the [[core series]]. Initially, a Pokémon has two moves and the player chooses which one to keep. The other move is then unlocked at level three. These moves are upgraded at proceeding levels with the player choosing one of two moves to replace the move with. At the Pokémon&#039;s final level it unlocks its Unite Move, a separate attack that must charge over time.&lt;br /&gt;
&lt;br /&gt;
Participating in Unite battles will earn the player Battle Points, Aeos coins, and (after reaching Trainer level six) Aeos energy.&lt;br /&gt;
&lt;br /&gt;
==Game modes==&lt;br /&gt;
===Standard Battle===&lt;br /&gt;
Standard Battle is the default game mode and has three types of matches within its umbrella: Random Match, CPU Match, and Friendly Match. They are all 10 minute 5-on-5 matches that take place in [[Remoat Stadium]]. Players may play solo or form in groups of any size.&lt;br /&gt;
&lt;br /&gt;
Random Matches will randomly match players of comparable skill into two teams. CPU Matches will randomly match one team of five against a team of CPUs. Friendly Matches allow up to 10 players to join two teams, with CPUs filling in any empty spots. Rewards such as Aeos coins and Battle Points are not awarded in Friendly Matches.&lt;br /&gt;
&lt;br /&gt;
===Ranked Battle===&lt;br /&gt;
Ranked Battles are unlocked at Trainer level six. They are 10 minute 5-on-5 matches that take place in Remoat Stadium. Players may play solo or form in groups of two, three, or five. Team members must be within similar ranks to each other.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Class&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Rank&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Great Rank&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Master Rank&lt;br /&gt;
| Points - 0-99999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranked Points====&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
===Quick Battle===&lt;br /&gt;
Quick battles are unlocked at level 8. They are shorter than Standard Battles at 5 minutes with 4v4 or 3v3 teams. The Quick Battles maps rotate periodically allowing players to only chose from one available Quick Battle Map at a time. Each map has different rules.&lt;br /&gt;
&lt;br /&gt;
===Wild Pokémon===&lt;br /&gt;
Defeating wild Pokémon is the primary way of collecting Aeos energy. They will generally attack Trainers&#039; Pokémon that come near or attack them and chase after them a limited distance. As the Unite Battle progresses, some will despawn while other, more powerful Pokémon will spawn. Additionally, some wild Pokémon may evolve at later stages of the battle.&lt;br /&gt;
&lt;br /&gt;
Certain wild Pokémon will give the Pokémon that knocked them out buffs. These buffs include damage shields, increased damage against wild Pokémon with low HP, and decreasing the movement speed of enemies hit by the buffed Pokémon. Other wild Pokémon will assist the Pokémon that knocked them out by lowering the opposing team&#039;s goal&#039;s defenses. This allows goals to be scored faster.&lt;br /&gt;
&lt;br /&gt;
===Beginner bonuses===&lt;br /&gt;
New accounts receive bonuses for a time, such as additional Battle Points for completing matches and [[List of events in Pokémon UNITE#14-Day Welcome Gifts|gifts for logging in for the first two weeks]]. At Trainer level five, players also unlock the Beginner Challenge, a set of missions that are only available for 30 days.&lt;br /&gt;
&lt;br /&gt;
:Login Bonuses -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| Day 1&lt;br /&gt;
| 680 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Day 2&lt;br /&gt;
| Alolan {{p|Ninetales}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|-&lt;br /&gt;
| Day 3&lt;br /&gt;
| Beach Style: Venusaur&lt;br /&gt;
|-&lt;br /&gt;
| Day 4&lt;br /&gt;
| 600 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 5&lt;br /&gt;
| Sporty Set: Headwear&lt;br /&gt;
|-&lt;br /&gt;
| Day 6&lt;br /&gt;
| Sporty Set: Innerwear&lt;br /&gt;
|-&lt;br /&gt;
| Day 7&lt;br /&gt;
| 880 Aeos Coins&lt;br /&gt;
|-&lt;br /&gt;
| Day 8&lt;br /&gt;
| {{p|Cinderace}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|-&lt;br /&gt;
| Day 9&lt;br /&gt;
| 700 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 10&lt;br /&gt;
| Sporty Set: Bottoms&lt;br /&gt;
|-&lt;br /&gt;
| Day 11&lt;br /&gt;
| 700 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 12&lt;br /&gt;
| Sporty Set: Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Day 13&lt;br /&gt;
| 800 Aeos Tickets&lt;br /&gt;
|-&lt;br /&gt;
| Day 14&lt;br /&gt;
| {{p|Greninja}} Unite License&amp;lt;br&amp;gt;Or Aeos Coins if Already Purchased&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]{{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| {{p|Bulbasaur}} Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Ivysaur}} Evolves at Lv. 9&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Overgrow.png|x40px]] &#039;&#039;&#039;Overgrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When HP is low, increases all damage dealt.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also pulls enemies inward between the vines.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seed Bomb.png|x40px]] &#039;&#039;&#039;Seed Bomb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a large seed at the designated area, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Seed Bomb Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Giga Drain.png|x40px]] &#039;&#039;&#039;Giga Drain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, dealing damage to enemies in the area of effect, leaving them poisoned and decreasing their movement speed and Sp. Defense for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drain HP from enemies in the area of effect, dealing damage to them and restoring HP when this hits. Also reduces damage received for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Razor Leaf.png|x40px]] &#039;&#039;&#039;Razor Leaf&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launch many sharp-edged leaves in a quick succession of attacks, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Razor Leaf Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Solar Beam.png|x40px]] &#039;&#039;&#039;Solar Beam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Petal Dance.png|x40px]] &#039;&#039;&#039;Petal Dance&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast a bundled beam of light, dealing damage to enemies in a line.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Scatter petals around the user, increasing movement speed for a short time and dealing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Verdant Anger.png|x40px]] &#039;&#039;&#039;Verdant Anger&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launches a giant seed toward the designated area. The seed then splits apart, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&amp;lt;br&amp;gt;{{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| All-Rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Charmander}} Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Charmeleon}} Evolves at Lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blaze.png|x40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When the Pokémon is at half HP or less, its critical-hit rate is increased.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals continual damage. Deals increased damage to opposing Pokémon that are burned and increases in range when the user evolves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Flame Burst.png|x40px]] &#039;&#039;&#039;Flame Burst&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with a bursting flame. When this move hits, it leaves opposing Pokémon burned and increases the user&#039;s movement speed for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Flame Burst Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flamethrower.png|x40px]] &#039;&#039;&#039;Flamethrower&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Punch.png|x40px]] &#039;&#039;&#039;Fire Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with an intense blast of fire. When this move hits, it leaves opposing Pokémon burned and increases the user&#039;s movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases this move&#039;s damage and the damage caused by burning.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user punch with a fiery fist, dealing damage and shoving opposing Pokémon when it hits. Also leaves the opposing Pokémon it shoves burned.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces this move&#039;s cooldown every time a basic attack hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fire Spin.png|x40px]] &#039;&#039;&#039;Fire Spin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Encircles opposing Pokémon in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of opposing Pokémon for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fire Spin Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Blast.png|x40px]] &#039;&#039;&#039;Fire Blast&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flare Blitz.png|x40px]] &#039;&#039;&#039;Flare Blitz&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blasts intense, all-consuming fire, dealing damage over time to opposing Pokémon while the flames continue to burn on the ground and decreasing the movement speed of opposing Pokémon for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases damage dealt by this move.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user charge forward cloaked in fire, throwing opposing Pokémon. Also grants the user a shield.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of opposing Pokémon for a short time when they are thrown by this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seismic Slam.png|x40px]] &#039;&#039;&#039;Seismic Slam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user fly up into the air, allowing it to move freely over obstacles. While this Unite Move is being used, the user&#039;s basic attacks deal increased damage and leave opposing Pokémon burned. In addition, when the user deals damage to an opposing Pokémon, the user recover HP. Using this Unite Move again on a Pokémon from the opposing team has the user grab it and slam it onto the ground from the air.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&amp;lt;br&amp;gt;{{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Hip-Hop Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Static.png|x40px]] &#039;&#039;&#039;Static&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Paralyzes all enemies nearby for a short time when receiving damage. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also paralyzes enemies for a short time when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunder Shock.png|x40px]] &#039;&#039;&#039;Thunder Shock&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release electricity, dealing damage to enemies in the area of effect. Also paralyzes enemies for a short time.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Thunder Shock Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Electro Ball.png|x40px]] &#039;&#039;&#039;Electro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunder.png|x40px]] &#039;&#039;&#039;Thunder&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl an electric orb, dealing damage to enemies in the area of effect and leaving them paralyzed for a short time. This move&#039;s damage increases the lower the enemies remaining HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drop wicked thunderbolts, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of times this move attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Electro Web.png|x40px]] &#039;&#039;&#039;Electro Web&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks and captures enemies using an electric net, leaving them unable to move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Electro Web Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Tackle.png|x40px]] &#039;&#039;&#039;Volt Tackle&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunderbolt.png|x40px]] &#039;&#039;&#039;Thunderbolt&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user electrify itself and charge ahead, throwing opposing Pokémon.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a strong electric blast, dealing damage to enemies in the area of effect and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunderstorm.png|x40px]] &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks enemies near the user with tremendous bolts of lightning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&amp;lt;br&amp;gt;&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Coins/460 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Vulpix}} Evolves at Lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Warning.png|x40px]] &#039;&#039;&#039;Snow Warning&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Causes snow to fall on an enemy, dealing damage to it and decreasing their movement speed for a short time. Boosted attacks and moves (except Aurora Veil) sling snow, and hitting the same target with snow multiple times will freeze it for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Powder Snow.png|x40px]] &#039;&#039;&#039;Powder Snow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly gust of powdery snow, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Powder Snow Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Avalanche.png|x40px]] &#039;&#039;&#039;Avalanche&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gush of chilly ice toward the designated area. The ice forms a wall that cannot be passed through on land. After a short time this wall melts and collapses, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a powerful cone of blinding light, leaving enemies unable to act when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt and stun duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Icy Wind.png|x40px]] &#039;&#039;&#039;Icy Wind&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gust of freezing air, dealing damage to enemies in the area of effect and decreases their movement speed for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Icy Wind Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blizzard.png|x40px]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aurora Veil.png|x40px]] &#039;&#039;&#039;Aurora Veil&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Summons a howling blizzard in two blasts in front of the user. The first blast deals damage to enemies in the area of effect and decreases their movement speed for a short time. The second blast deals damage to enemies in the area of effect and shoves them. If the second blast hits an obstacle, it also deals damage to enemies near the point of impact.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create an aurora around the user, reducing damage received by the user and nearby allies in the area of effet. While the user is inside the aurora, its movement speed is increased and its basic attacks become boosted attacks.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Further reduces damage allies receive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Globe.png|x40px]] &#039;&#039;&#039;Snow Globe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly snow and ice, dealing damage to enemies in the area of effect when it hits. Deals increased damage to enemies that are frozen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{incomplete|section|needs=Need Abilities info}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&lt;br /&gt;
| {{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&lt;br /&gt;
| {{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&lt;br /&gt;
| {{rf|Alolan}} {{p|Ninetales}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| N/A&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wigglytuff.png|x130px]]&lt;br /&gt;
| {{p|Wigglytuff}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 4.5&lt;br /&gt;
| {{p|Jigglypuff}} Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Machamp.png|x130px]]&lt;br /&gt;
| {{p|Machamp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| {{p|Machop}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Machoke}} Evolves at lv. 9&lt;br /&gt;
| [[File:UNITE Machamp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slowbro.png|x130px]]&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Slowpoke}} Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gengar.png|x130px]]&lt;br /&gt;
| {{p|Gengar}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gastly}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Haunter}} Evolves at lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Mr Mime.png|x130px]]&lt;br /&gt;
| {{p|Mr. Mime}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Magician Style: 1,200 Gems/60 Holowear Tickets&lt;br /&gt;
| Supporter / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Mr Mime Outfit.png|x130px]]&amp;lt;br&amp;gt;Magician Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Snorlax.png|x130px]]&lt;br /&gt;
| {{p|Snorlax}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 2.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Snorlax Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gardevoir.png|x130px]]&lt;br /&gt;
| {{p|Gardevoir}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coind/460 Aeos Gems&amp;lt;br&amp;gt;Fashionable Style: 350 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| {{p|Ralts}} Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Kirlia}} Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Gardevoir Fashionable Style Holowear.png|x130px]]&amp;lt;br&amp;gt;Fashionable Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Absol.png|x130px]]&lt;br /&gt;
| {{p|Absol}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Garchomp.png|x130px]]&lt;br /&gt;
| {{p|Garchomp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gible}} Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Gabite}} Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Garchomp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Lucario.png|x130px]]&lt;br /&gt;
| {{p|Lucario}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 3.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Crustle.png|x130px]]&lt;br /&gt;
| {{p|Crustle}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Dwebble}} Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Greninja.png|x130px]]&lt;br /&gt;
| {{p|Greninja}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Hero Style: 1,050 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Froakie}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Frogadier}} Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Greninja Outfit.png|x130px]]&amp;lt;br&amp;gt;Hero Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Talonflame.png|x130px]]&lt;br /&gt;
| {{p|Talonflame}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Pilot Style: 88 Holowear Tickets&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 5&amp;lt;br&amp;gt;Scoring: 3.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Fletchling}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Fletchinder}} Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Talonflame Outfit.png|x130px]]&amp;lt;br&amp;gt;Pilot Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Zeraora.png|x130px]]&lt;br /&gt;
| {{p|Zeraora}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: Not Available for Purchase&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cinderace.png|x130px]]&lt;br /&gt;
| {{p|Cinderace}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Captain Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Scorbunny}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Raboot}} Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Cinderace Outfit.png|x130px]]&amp;lt;br&amp;gt;Captain Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eldegoss.png|x130px]]&lt;br /&gt;
| {{p|Eldegoss}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Gossifleur}} Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cramorant.png|x130px]]&lt;br /&gt;
| {{p|Cramorant}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
{{incomplete|section|needs=Need Map images and Auroma Park team size}}&lt;br /&gt;
Unite Battles take place in various places on [[Aeos Island]] due to the Aeos energy that is found there. The Aeos Research Institute studies Aeos energy and is headed by [[Professor Phorus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Remoat Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Remoat Stadium]]&lt;br /&gt;
| 5-on-5&amp;lt;br&amp;gt;Five goals per team&amp;lt;br&amp;gt;Used in Standard Battle and Random Match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Auroma Park.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Auroma Park]]&lt;br /&gt;
| 3-on-3&amp;lt;br&amp;gt;Two shared goal zones&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Shivre City.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Shivre City]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;One goal zone each&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Mer Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Mer Stadium]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;Three goal zones per team&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Held Items===&lt;br /&gt;
{{incomplete|section|needs=Need Flat Stats level 1(X) and level 20(Y) numbers}}&lt;br /&gt;
Each trainer&#039;s Pokemon can hold up to 3 held items. These items can be upgraded through grades 1-20. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Held Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Upgrade Effects&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:180px;&amp;quot; | Flat Stats&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Aeos Cookie Sprite.png|45px]]&lt;br /&gt;
Aeos Cookie&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;When you score a goal, your maximum HP is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;100 / 150 / 200 Max HP&lt;br /&gt;
| HP +8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Attack Weight.png|45px]]&lt;br /&gt;
Attack Weight&lt;br /&gt;
| Attack +18&amp;lt;br&amp;gt;When you score a goal, your Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;6 / 9 / 12 Attack&lt;br /&gt;
| Attack +0.6&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Special Attack Specs.png|45px]]&lt;br /&gt;
Special Attack Specs&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;When you score a goal, your Sp. Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;8 / 12 / 16 Sp. Attack&lt;br /&gt;
| Sp. Atk +0.8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Shell Bell.png|45px]]&lt;br /&gt;
Shell Bell&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;Recover HP when successfully landing a move. The higher your Sp. Attack, the more HP recovered. (10s Cooldown)&amp;lt;br&amp;gt;45 / 60 / 75 HP&lt;br /&gt;
| Sp.Atk +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Cooldown -X%&amp;gt;-Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Float Stone.png|45px]]&lt;br /&gt;
Float Stone&lt;br /&gt;
| Attack +24&amp;lt;br&amp;gt;Speed +120&amp;lt;br&amp;gt;Increases movement speed while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;10% / 15% / 20% speed&lt;br /&gt;
| Attack +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +X&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Muscle Band.png|45px]]&lt;br /&gt;
Muscle Band&lt;br /&gt;
| Attack +15&amp;lt;br&amp;gt;Attack Speed +7.5%&amp;lt;br&amp;gt;Deal additional damage with basic attacks based on the target&#039;s remaining HP.&amp;lt;br&amp;gt;1% / 2% / 3% remaining HP&lt;br /&gt;
| Attack +1&amp;gt;+Y&amp;lt;br&amp;gt;Basic Attack Speed +0%&amp;gt;+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Scope Lens.png|45px]]&lt;br /&gt;
Scope Lens&lt;br /&gt;
| Critical-Hit Chance +6%&amp;lt;br&amp;gt;Critical-Hit Damage +12%&amp;lt;br&amp;gt;Increases the damage of basic attack critical hits. The higher your Attack, the more the damage is increased.&lt;br /&gt;
| Critical-Hit Rate +0.4%&amp;gt;+Y%&amp;lt;br&amp;gt;Critical-Hit Damage +0%+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wise Glasses.png|45px]]&lt;br /&gt;
Wise Glasses&lt;br /&gt;
| Sp. Attack +39&amp;lt;br&amp;gt;Further increase Sp. Attack damage.&amp;lt;br&amp;gt;3% / 5% / 7% Sp. Attack&lt;br /&gt;
| Sp. Atk +10&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Leftovers.png|45px]]&lt;br /&gt;
Leftovers&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;HP Recovery +9&amp;lt;br&amp;gt;Recovers health over time while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;1% / 1.50% / 2% max HP/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;HP Recovery +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Exp Share.png|45px]]&lt;br /&gt;
Exp Share&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Speed +150&amp;lt;br&amp;gt;Bonus experience every second while you&#039;re the lowest-leveled Pokémon on your team. However, you will no longer receive shared EXP from allies defeating wild Pokémon.&amp;lt;br&amp;gt;2 / 3 / 4 exp/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Focus Band.png|45px]]&lt;br /&gt;
Focus Band&lt;br /&gt;
| Sp. Defense +30&amp;lt;br&amp;gt;Defense +30&amp;lt;br&amp;gt;When dropping to low HP, recover HP lost each second for 3s. (90s cooldown)&amp;lt;br&amp;gt;8% / 11% / 14% HP lost&lt;br /&gt;
| Defense +2&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Energy Amplifier.png|45px]]&lt;br /&gt;
Energy Amplifier&lt;br /&gt;
| Energy Gather Rate +6%&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;After using your Unite move, deal increased damage for a short time. (4s duration)&amp;lt;br&amp;gt;7% / 14% / 21% damage&lt;br /&gt;
| Unite Move Charge Rate +0.4%&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Buddy Barrier.png|45px]]&lt;br /&gt;
Buddy Barrier&lt;br /&gt;
| HP +600&amp;lt;br&amp;gt;Grant a shield to you and a nearby ally Pokémon with the lowest HP when using your Unite Move. (8s duration)&amp;lt;br&amp;gt;20% / 30% / 40% of HP&lt;br /&gt;
| HP +20&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Score Shield.png|45px]]&lt;br /&gt;
Score Shield&lt;br /&gt;
| HP +450&amp;lt;br&amp;gt;Shields you while you attempt to score a goal. Scoring cannot be interrupted while the shield remains active. (6s cooldown)&amp;lt;br&amp;gt;5% / 7.50% / 10% of HP&lt;br /&gt;
| HP +15&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Assault Vest.png|45px]]&lt;br /&gt;
Assault Vest&lt;br /&gt;
| HP +270&amp;lt;br&amp;gt;Sp. Defense +42&amp;lt;br&amp;gt;Gain a shield against Sp. Attack damage while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;9% / 12% / 15% of HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Rocky Helmet.png|45px]]&lt;br /&gt;
Rocky Helmet&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Defense +42&amp;lt;br&amp;gt;After absorbing enough damage, deal percent damage based on your max HP to nearby opponents.&amp;lt;br&amp;gt;3% / 4% / 5% max HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle Items===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Battle Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Cooldown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Potion.png|45px]]&lt;br /&gt;
Potion&lt;br /&gt;
| Restores some of your Pokémon&#039;s HP.&lt;br /&gt;
| 30s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Attack.png|45px]]&lt;br /&gt;
X Attack&lt;br /&gt;
| Raises your Pokémon&#039;s Attack and Sp. Atk for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Speed.png|45px]]&lt;br /&gt;
X Speed&lt;br /&gt;
| Raises your Pokémon&#039;s movement speed and become immune to move speed reduction for a short time.&lt;br /&gt;
| 50s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Fluffy Tail.png|45px]]&lt;br /&gt;
Fluffy Tail&lt;br /&gt;
| Incapacitate a wild Pokémon and increase damage dealt to it&lt;br /&gt;
| 25s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eject Button.png|45px]]&lt;br /&gt;
Eject Button&lt;br /&gt;
| Quickly move in a designated direction.&lt;br /&gt;
| 55s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slow Smoke.png|45px]]&lt;br /&gt;
Slow Smoke&lt;br /&gt;
| Create a ring of smoke around your Pokémon, greatly slowing enemies within.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Full Heal.png|45px]]&lt;br /&gt;
Full Heal&lt;br /&gt;
| Remove all status conditions and become immune to hindrances for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Goal-Getter.png|45px]]&lt;br /&gt;
Goal-Getter&lt;br /&gt;
| Doubles goal scoring speed for a short time.&lt;br /&gt;
| 120s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainer==&lt;br /&gt;
===Level===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Exp Required&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 250&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 450&lt;br /&gt;
| Potion&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 700&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 950&lt;br /&gt;
| Unlocked Ranked Mode&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1,400&lt;br /&gt;
| X Attack&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 2,050&lt;br /&gt;
| X Speed&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 2,900&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 3,950&lt;br /&gt;
| Fluffy Tail&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5,200&lt;br /&gt;
| Eject Button&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6,650&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 8,300&lt;br /&gt;
| Slow Smoke&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 10,150&lt;br /&gt;
| Full Heal&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 12,200&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 14,400&lt;br /&gt;
| Goal Getter&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 16,750&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 19,250&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 21,900&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 24,700&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 28,050&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 31,950&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 36,400&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 41,400&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 46,950&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 52,550&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 58,200&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 63,900&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 69,650&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 75,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 81,350&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 87,350&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 93,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 99,650&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 105,950&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| 112,300&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 118,700&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 125,150&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 131,650&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 138,600&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Closet===&lt;br /&gt;
* Bags&lt;br /&gt;
* Bottoms&lt;br /&gt;
* Gloves&lt;br /&gt;
* Hats&lt;br /&gt;
* Jackets&lt;br /&gt;
* Sets&lt;br /&gt;
* Shirts&lt;br /&gt;
* Shoes&lt;br /&gt;
* Socks&lt;br /&gt;
&lt;br /&gt;
==Battle Pass==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Season 1 First Half&lt;br /&gt;
Duration: July 21, 2021 - September 21, 2021&lt;br /&gt;
&lt;br /&gt;
===Battle Pass Rewards===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Rewards&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Free?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Hip-Hop Style: Pikachu&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Vivid Set: Headwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Vivid Set: Shoes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Vivid Set: Bottoms&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Vivid Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Socks (Off-White)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Canvas High-Tops (Yellow)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Egg-Shaped Backpack (White)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Star Hoodie (Lime Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Sandals (Orange)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Knee-High Socks (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| High-Top Sneakers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Overalls (Indigo)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Skinny Pants (Gray)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| Design Socks (Black)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Turtleneck Sweater (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Gingham Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Energy Rewards==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Available when Level 5&lt;br /&gt;
&lt;br /&gt;
==Medals==&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
{{main|List of events in Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Items in Pokémon UNITE are bought with three currencies: Aeos coins, Aeos tickets, and Aeos gems. Aeos coins buy Pokémon licenses, battle items, and hold items. Aeos tickets buy fashion items, battle and hold items, and other items such as boost cards and item enhancers. Aeos gems can buy licenses, fashion items, boost and rename cards, energy tanks, and [[Holowear]]. They can also be used in place of Aeos tickets if the player does not have enough. In such cases, an Aeos gem is worth ten Aeos tickets. There are also specific tickets for fashion and Holowear that can only be used for specific items.&lt;br /&gt;
&lt;br /&gt;
Aeos coins are obtained through battles, though are restricted to 2,100 per week. Aeos tickets are obtained as ranked match season rewards. Both can also be given to players through [[List of events in Pokémon UNITE|events]]. Fashion and Holowear tickets can be found in battle pass prize boxes and as energy rewards.&lt;br /&gt;
&lt;br /&gt;
===Aeos gems===&lt;br /&gt;
Aeos gems are a premium currency that can only be obtained by buying them with real money.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | US&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Canada&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Eurozone&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | UK&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Australia&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Japan&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Hong Kong&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Taiwan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 60 gems&lt;br /&gt;
| $0.99 || $1.39 || 1.09 €|| £0.99 || $1.49|| || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 245 gems&lt;br /&gt;
| $3.99 || $5.49 || 4.49 € || £3.99 || $5.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 490 gems&lt;br /&gt;
| $7.99 || $10.99 || 8.99 € || £7.99 || $12.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1,220 gems&lt;br /&gt;
| $19.99 || $27.99 || 21.99 € || £19.99 || $30.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2,450 gems&lt;br /&gt;
| $39.99 || $54.99 || 43.99 € || £38.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3,050 gems&lt;br /&gt;
| $49.99 || $69.99 || 54.99 € || £48.99 || $79.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6,000 gems&lt;br /&gt;
| $99.99 || $139.99|| 109.99 € || £99.99 || $159.99 || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&amp;lt;!--===iOS===--&amp;gt;&lt;br /&gt;
===Android===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| N/A&lt;br /&gt;
| February 15, 2021&lt;br /&gt;
|&lt;br /&gt;
* Alpha test&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo Switch===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| July 21, 2021&lt;br /&gt;
|&lt;br /&gt;
* Initial release&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1.3&lt;br /&gt;
| July 28, 2021&lt;br /&gt;
|&lt;br /&gt;
* Gardevoir arrives to Aeos Island tonight at midnight PDT!&lt;br /&gt;
* Along with the release of Gardevoir, we&#039;ll be addressing a few bugs including an issue with the Muscle Band not acting as intended when equipped by Charizard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Pokémon UNITE will support cross-platform play.&lt;br /&gt;
&lt;br /&gt;
The beta test (March 2021) was played on:&lt;br /&gt;
* Android devices: 3 GB of RAM or more and {{wp|Android Lollipop|Android 5.0}} and up. Canada exclusive.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trailers==&lt;br /&gt;
===Teaser===&lt;br /&gt;
{{youtubevid|sPTK1dvr6lg|Pokemon|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
===Cinematic trailer===&lt;br /&gt;
{{youtubevid|MZ0LmFx-tRs|Pokemonunite|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon UNITE logo CN.png|Simplified Chinese logo&lt;br /&gt;
Pokémon UNITE icon.png|Home Menu icon&lt;br /&gt;
Pokémon UNITE beta icon.png|Beta test icon&lt;br /&gt;
Pokémon UNITE network test icon.png|Network test icon&lt;br /&gt;
Pokémon UNITE key art.png|Key art&lt;br /&gt;
UNITE Erbie.png|[[Erbie]]&lt;br /&gt;
UNITE Professor Phorus.png|[[Professor Phorus]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{orange color}}|bordercolor={{dragon color light}}&lt;br /&gt;
|zh_yue={{tt|Pokémon UNITE（寶可夢大集結）|Pokémon UNITE}}&lt;br /&gt;
|zh_cmn={{tt|Pokémon UNITE（寶可夢大集結）&amp;lt;br&amp;gt;宝可梦大集结|Pokémon UNITE}}&lt;br /&gt;
|fr=Pokémon UNITE&lt;br /&gt;
|de=Pokémon UNITE&lt;br /&gt;
|it=Pokémon UNITE&lt;br /&gt;
|ko={{tt|Pokémon UNITE|포켓몬 유나이트}}&lt;br /&gt;
|es=Pokémon UNITE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://unite.qq.com/ Official Mainland Chinese website]&lt;br /&gt;
* [https://play.google.com/store/apps/details?id=jp.pokemon.pokemonunite Pokémon UNITE on Google Play]&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon UNITE]]&lt;br /&gt;
[[es:Pokémon UNITE]]&lt;br /&gt;
[[fr:Pokémon UNITE]]&lt;br /&gt;
[[it:Pokémon UNITE]]&lt;br /&gt;
[[ja:Pokémon UNITE]]&lt;br /&gt;
[[zh:宝可梦大集结]]&lt;/div&gt;</summary>
		<author><name>Frobotics</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3382805</id>
		<title>Pokémon UNITE</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3382805"/>
		<updated>2021-08-02T05:23:21Z</updated>

		<summary type="html">&lt;p&gt;Frobotics: /* Battle Pass Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|colorscheme=orange&lt;br /&gt;
|bordercolorscheme=dragon&lt;br /&gt;
|name=Pokémon UNITE&lt;br /&gt;
|jname=Pokémon UNITE&lt;br /&gt;
|boxart=Pokémon UNITE logo.png&lt;br /&gt;
|caption=Logo of Pokémon UNITE&lt;br /&gt;
|platform=[[Nintendo Switch]], {{wp|iOS}}, {{wp|Android}}&lt;br /&gt;
|category={{wp|Multiplayer online battle arena|Strategic team battle}}&lt;br /&gt;
|players=6‒10&lt;br /&gt;
|link_method=N/A&lt;br /&gt;
|gen_series=[[Generation VIII]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|publisher=[[The Pokémon Company]]&lt;br /&gt;
|developer=[[The Pokémon Company]], {{wp|TiMi Studios}}&lt;br /&gt;
|release_date_ja=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_na=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_au=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_eu=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_kr=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_cn=TBA&lt;br /&gt;
|release_date_hk=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_tw=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|grac=ALL&lt;br /&gt;
|gsrr=7+ &amp;lt;small&amp;gt;({{wp|International Age Rating Coalition|IARC}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|website_ja=[https://www.pokemonunite.jp/ja/ Official website]&lt;br /&gt;
|website_en=[https://unite.pokemon.com/en-us/ Official website]&amp;lt;br&amp;gt;[https://www.pokemon.com/us/pokemon-video-games/pokemon-unite/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon UNITE&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|Pokémon UNITE|ポケモンユナイト}}&#039;&#039;&#039;) is a {{wp|Freemium|free-to-start}} spin-off Pokémon game for the [[Nintendo Switch]], {{wp|iOS}}, and {{wp|Android}}. It is developed by {{wp|TiMi Studios}}, a subsidiary of {{wp|Tencent|Tencent Games}}. The game was released in July 21, 2021 on the [[Nintendo Switch]]&amp;lt;ref&amp;gt;[https://twitter.com/PokemonUnite/status/1415657439207198721 Pokémon UNITE on Twitter]&amp;lt;/ref&amp;gt; and scheduled to be released in September 2021 for mobile devices.&amp;lt;ref&amp;gt;[https://unite.pokemon.com/en-us/news/pokemon-unite-is-set-for-release-on-nintendo-switch-and-smartphones/ Pokémon UNITE | Pokémon UNITE is set for release on Nintendo Switch and mobile devices]&amp;lt;/ref&amp;gt; It is playable in nine languages, with Japanese, English, Korean, Simplified and Traditional Chinese to be available at launch and German, Spanish, French, and Italian to be available in the second half of 2021.&lt;br /&gt;
&lt;br /&gt;
It was announced during [[Pokémon Press Conference|Pokémon Presents]] on June 24, 2020. A closed beta test occurred in {{pmin|Greater China|mainland China}} beginning in January 2021, and a regional beta test on Android devices occurred in {{pmin|Canada}} in March 2021.&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/pokemon-unite-development-update-and-regional-beta-test-in-canada-for-android-users/ Pokémon UNITE Development Update and Regional Beta Test in Canada for Android Users | Pokemon.com]&amp;lt;/ref&amp;gt; A network test was held for the Nintendo Switch version in Japan from June 24 to June 26, 2021.&amp;lt;ref&amp;gt;[https://www.pokemonunite.jp/ja/news/2/ ネットワークテストに参加して、いち早くNintendo Switch版『ポケモンユナイト』を体験しよう！ | 『Pokémon UNITE』公式サイト]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;i&amp;gt;Experience a new kind of Pokémon battle in Pokémon UNITE. Team up and face off in 5-on-5 team battles to see who can score the most points within the allotted time. Work together with your fellow Trainers to catch wild Pokémon, level up and evolve your partner Pokémon, and defeat the opposing team’s Pokémon to prevent them from scoring points. Put your teamwork to the test, and take home the win!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Players compete in Unite Battles, where two teams attempt to score points in the opposing team&#039;s goals while guarding their own. To score, players collect Aeos energy by defeating wild Pokémon or members of the enemy team them bring it to an opposing goal. The team with the highest score after ten minutes wins; if there is a tie, the team that reached the tied score first wins.&lt;br /&gt;
&lt;br /&gt;
Pokémon begin a match at level one in their lowest form (discounting [[baby Pokémon]]) and gain [[experience]] gradually over time and by defeating [[wild Pokémon]]. Pokémon will evolve (except Pikachu) and learn new [[move]]s as they level up, much like the [[core series]]. Initially, a Pokémon has two moves and the player chooses which one to keep. The other move is then unlocked at level three. These moves are upgraded at proceeding levels with the player choosing one of two moves to replace the move with. At the Pokémon&#039;s final level it unlocks its Unite Move, a separate attack that must charge over time.&lt;br /&gt;
&lt;br /&gt;
Participating in Unite battles will earn the player Battle Points, Aeos coins, and (after reaching Trainer level six) Aeos energy.&lt;br /&gt;
&lt;br /&gt;
==Game modes==&lt;br /&gt;
===Standard Battle===&lt;br /&gt;
Standard Battle is the default game mode and has three types of matches within its umbrella: Random Match, CPU Match, and Friendly Match. They are all 10 minute 5-on-5 matches that take place in [[Remoat Stadium]]. Players may play solo or form in groups of any size.&lt;br /&gt;
&lt;br /&gt;
Random Matches will randomly match players of comparable skill into two teams. CPU Matches will randomly match one team of five against a team of CPUs. Friendly Matches allow up to 10 players to join two teams, with CPUs filling in any empty spots. Rewards such as Aeos coins and Battle Points are not awarded in Friendly Matches.&lt;br /&gt;
&lt;br /&gt;
===Ranked Battle===&lt;br /&gt;
Ranked Battles are unlocked at Trainer level six. They are 10 minute 5-on-5 matches that take place in Remoat Stadium. Players may play solo or form in groups of two, three, or five. Team members must be within similar ranks to each other.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Class&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Rank&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Great Rank&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Master Rank&lt;br /&gt;
| Points - 0-99999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranked Points====&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
===Quick Battle===&lt;br /&gt;
Quick battles are unlocked at level 8. They are shorter than Standard Battles at 5 minutes with 4v4 or 3v3 teams. The Quick Battles maps rotate periodically allowing players to only chose from one available Quick Battle Map at a time. Each map has different rules.&lt;br /&gt;
&lt;br /&gt;
===Wild Pokémon===&lt;br /&gt;
Defeating wild Pokémon is the primary way of collecting Aeos energy. They will generally attack Trainers&#039; Pokémon that come near or attack them and chase after them a limited distance. As the Unite Battle progresses, some will despawn while other, more powerful Pokémon will spawn. Additionally, some wild Pokémon may evolve at later stages of the battle.&lt;br /&gt;
&lt;br /&gt;
Certain wild Pokémon will give the Pokémon that knocked them out buffs. These buffs include damage shields, increased damage against wild Pokémon with low HP, and decreasing the movement speed of enemies hit by the buffed Pokémon. Other wild Pokémon will assist the Pokémon that knocked them out by lowering the opposing team&#039;s goal&#039;s defenses. This allows goals to be scored faster.&lt;br /&gt;
&lt;br /&gt;
===Beginner bonuses===&lt;br /&gt;
New accounts receive bonuses for a time, such as additional Battle Points for completing matches and [[List of events in Pokémon UNITE#14-Day Welcome Gifts|gifts for logging in for the first two weeks]]. At Trainer level five, players also unlock the Beginner Challenge, a set of missions that are only availble for 30 days.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]{{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| {{p|Bulbasaur}} Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Ivysaur}} Evolves at Lv. 9&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Overgrow.png|x40px]] &#039;&#039;&#039;Overgrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When HP is low, increases all damage dealt.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also pulls enemies inward between the vines.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seed Bomb.png|x40px]] &#039;&#039;&#039;Seed Bomb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a large seed at the designated area, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Seed Bomb Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Giga Drain.png|x40px]] &#039;&#039;&#039;Giga Drain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, dealing damage to enemies in the area of effect, leaving them poisoned and decreasing their movement speed and Sp. Defense for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drain HP from enemies in the area of effect, dealing damage to them and restoring HP when this hits. Also reduces damage received for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Razor Leaf.png|x40px]] &#039;&#039;&#039;Razor Leaf&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launch many sharp-edged leaves in a quick succession of attacks, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Razor Leaf Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Solar Beam.png|x40px]] &#039;&#039;&#039;Solar Beam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Petal Dance.png|x40px]] &#039;&#039;&#039;Petal Dance&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast a bundled beam of light, dealing damage to enemies in a line.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Scatter petals around the user, increasing movement speed for a short time and dealing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Verdant Anger.png|x40px]] &#039;&#039;&#039;Verdant Anger&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launches a giant seed toward the designated area. The seed then splits apart, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&amp;lt;br&amp;gt;{{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| All-Rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Charmander}} Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Charmeleon}} Evolves at Lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blaze.png|x40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When the Pokémon is at half HP or less, its critical-hit rate is increased.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals continual damage. Deals increased damage to opposing Pokémon that are burned and increases in range when the user evolves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Flame Burst.png|x40px]] &#039;&#039;&#039;Flame Burst&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with a bursting flame. When this move hits, it leaves opposing Pokémon burned and increases the user&#039;s movement speed for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Flame Burst Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flamethrower.png|x40px]] &#039;&#039;&#039;Flamethrower&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Punch.png|x40px]] &#039;&#039;&#039;Fire Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with an intense blast of fire. When this move hits, it leaves opposing Pokémon burned and increases the user&#039;s movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases this move&#039;s damage and the damage caused by burning.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user punch with a fiery fist, dealing damage and shoving opposing Pokémon when it hits. Also leaves the opposing Pokémon it shoves burned.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces this move&#039;s cooldown every time a basic attack hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fire Spin.png|x40px]] &#039;&#039;&#039;Fire Spin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Encircles opposing Pokémon in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of opposing Pokémon for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fire Spin Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Blast.png|x40px]] &#039;&#039;&#039;Fire Blast&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flare Blitz.png|x40px]] &#039;&#039;&#039;Flare Blitz&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blasts intense, all-consuming fire, dealing damage over time to opposing Pokémon while the flames continue to burn on the ground and decreasing the movement speed of opposing Pokémon for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases damage dealt by this move.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user charge forward cloaked in fire, throwing opposing Pokémon. Also grants the user a shield.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of opposing Pokémon for a short time when they are thrown by this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seismic Slam.png|x40px]] &#039;&#039;&#039;Seismic Slam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user fly up into the air, allowing it to move freely over obstacles. While this Unite Move is being used, the user&#039;s basic attacks deal increased damage and leave opposing Pokémon burned. In addition, when the user deals damage to an opposing Pokémon, the user recover HP. Using this Unite Move again on a Pokémon from the opposing team has the user grab it and slam it onto the ground from the air.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&amp;lt;br&amp;gt;{{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Hip-Hop Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Static.png|x40px]] &#039;&#039;&#039;Static&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Paralyzes all enemies nearby for a short time when receiving damage. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also paralyzes enemies for a short time when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunder Shock.png|x40px]] &#039;&#039;&#039;Thunder Shock&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release electricity, dealing damage to enemies in the area of effect. Also paralyzes enemies for a short time.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Thunder Shock Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Electro Ball.png|x40px]] &#039;&#039;&#039;Electro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunder.png|x40px]] &#039;&#039;&#039;Thunder&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl an electric orb, dealing damage to enemies in the area of effect and leaving them paralyzed for a short time. This move&#039;s damage increases the lower the enemies remaining HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drop wicked thunderbolts, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of times this move attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Electro Web.png|x40px]] &#039;&#039;&#039;Electro Web&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks and captures enemies using an electric net, leaving them unable to move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Electro Web Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Tackle.png|x40px]] &#039;&#039;&#039;Volt Tackle&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunderbolt.png|x40px]] &#039;&#039;&#039;Thunderbolt&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user electrify itself and charge ahead, throwing opposing Pokémon.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a strong electric blast, dealing damage to enemies in the area of effect and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunderstorm.png|x40px]] &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks enemies near the user with tremendous bolts of lightning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&amp;lt;br&amp;gt;&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Coins/460 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Vulpix}} Evolves at Lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Warning.png|x40px]] &#039;&#039;&#039;Snow Warning&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Causes snow to fall on an enemy, dealing damage to it and decreasing their movement speed for a short time. Boosted attacks and moves (except Aurora Veil) sling snow, and hitting the same target with snow multiple times will freeze it for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Powder Snow.png|x40px]] &#039;&#039;&#039;Powder Snow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly gust of powdery snow, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Powder Snow Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Avalanche.png|x40px]] &#039;&#039;&#039;Avalanche&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gush of chilly ice toward the designated area. The ice forms a wall that cannot be passed through on land. After a short time this wall melts and collapses, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a powerful cone of blinding light, leaving enemies unable to act when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt and stun duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Icy Wind.png|x40px]] &#039;&#039;&#039;Icy Wind&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gust of freezing air, dealing damage to enemies in the area of effect and decreases their movement speed for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Icy Wind Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blizzard.png|x40px]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aurora Veil.png|x40px]] &#039;&#039;&#039;Aurora Veil&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Summons a howling blizzard in two blasts in front of the user. The first blast deals damage to enemies in the area of effect and decreases their movement speed for a short time. The second blast deals damage to enemies in the area of effect and shoves them. If the second blast hits an obstacle, it also deals damage to enemies near the point of impact.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create an aurora around the user, reducing damage received by the user and nearby allies in the area of effet. While the user is inside the aurora, its movement speed is increased and its basic attacks become boosted attacks.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Further reduces damage allies receive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Globe.png|x40px]] &#039;&#039;&#039;Snow Globe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly snow and ice, dealing damage to enemies in the area of effect when it hits. Deals increased damage to enemies that are frozen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{incomplete|section|needs=Need Abilities info}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&lt;br /&gt;
| {{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&lt;br /&gt;
| {{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&lt;br /&gt;
| {{rf|Alolan}} {{p|Ninetales}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| N/A&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wigglytuff.png|x130px]]&lt;br /&gt;
| {{p|Wigglytuff}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 4.5&lt;br /&gt;
| {{p|Jigglypuff}} Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Machamp.png|x130px]]&lt;br /&gt;
| {{p|Machamp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| {{p|Machop}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Machoke}} Evolves at lv. 9&lt;br /&gt;
| [[File:UNITE Machamp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slowbro.png|x130px]]&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Slowpoke}} Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gengar.png|x130px]]&lt;br /&gt;
| {{p|Gengar}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gastly}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Haunter}} Evolves at lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Mr Mime.png|x130px]]&lt;br /&gt;
| {{p|Mr. Mime}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Magician Style: 1,200 Gems/60 Holowear Tickets&lt;br /&gt;
| Supporter / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Mr Mime Outfit.png|x130px]]&amp;lt;br&amp;gt;Magician Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Snorlax.png|x130px]]&lt;br /&gt;
| {{p|Snorlax}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 2.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Snorlax Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gardevoir.png|x130px]]&lt;br /&gt;
| {{p|Gardevoir}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coind/460 Aeos Gems&amp;lt;br&amp;gt;Fashionable Style: 350 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| {{p|Ralts}} Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Kirlia}} Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Gardevoir Fashionable Style Holowear.png|x130px]]&amp;lt;br&amp;gt;Fashionable Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Absol.png|x130px]]&lt;br /&gt;
| {{p|Absol}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Garchomp.png|x130px]]&lt;br /&gt;
| {{p|Garchomp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gible}} Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Gabite}} Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Garchomp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Lucario.png|x130px]]&lt;br /&gt;
| {{p|Lucario}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 3.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Crustle.png|x130px]]&lt;br /&gt;
| {{p|Crustle}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Dwebble}} Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Greninja.png|x130px]]&lt;br /&gt;
| {{p|Greninja}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Hero Style: 1,050 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Froakie}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Frogadier}} Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Greninja Outfit.png|x130px]]&amp;lt;br&amp;gt;Hero Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Talonflame.png|x130px]]&lt;br /&gt;
| {{p|Talonflame}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Pilot Style: 88 Holowear Tickets&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 5&amp;lt;br&amp;gt;Scoring: 3.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Fletchling}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Fletchinder}} Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Talonflame Outfit.png|x130px]]&amp;lt;br&amp;gt;Pilot Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Zeraora.png|x130px]]&lt;br /&gt;
| {{p|Zeraora}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: Not Available for Purchase&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cinderace.png|x130px]]&lt;br /&gt;
| {{p|Cinderace}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Captain Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Scorbunny}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Raboot}} Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Cinderace Outfit.png|x130px]]&amp;lt;br&amp;gt;Captain Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eldegoss.png|x130px]]&lt;br /&gt;
| {{p|Eldegoss}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Gossifleur}} Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cramorant.png|x130px]]&lt;br /&gt;
| {{p|Cramorant}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
{{incomplete|section|needs=Need Map images and Auroma Park team size}}&lt;br /&gt;
Unite Battles take place in various places on [[Aeos Island]] due to the Aeos energy that is found there. The Aeos Research Institute studies Aeos energy and is headed by [[Professor Phorus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Remoat Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Remoat Stadium]]&lt;br /&gt;
| 5-on-5&amp;lt;br&amp;gt;Five goals per team&amp;lt;br&amp;gt;Used in Standard Battle and Random Match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Auroma Park.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Auroma Park]]&lt;br /&gt;
| 3-on-3&amp;lt;br&amp;gt;Two shared goal zones&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Shivre City.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Shivre City]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;One goal zone each&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Mer Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Mer Stadium]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;Three goal zones per team&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Held Items===&lt;br /&gt;
{{incomplete|section|needs=Need Flat Stats level 1(X) and level 20(Y) numbers}}&lt;br /&gt;
Each trainer&#039;s Pokemon can hold up to 3 held items. These items can be upgraded through grades 1-20. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Held Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Upgrade Effects&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:180px;&amp;quot; | Flat Stats&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Aeos Cookie Sprite.png|45px]]&lt;br /&gt;
Aeos Cookie&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;When you score a goal, your maximum HP is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;100 / 150 / 200 Max HP&lt;br /&gt;
| HP +8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Attack Weight.png|45px]]&lt;br /&gt;
Attack Weight&lt;br /&gt;
| Attack +18&amp;lt;br&amp;gt;When you score a goal, your Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;6 / 9 / 12 Attack&lt;br /&gt;
| Attack +0.6&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Special Attack Specs.png|45px]]&lt;br /&gt;
Special Attack Specs&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;When you score a goal, your Sp. Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;8 / 12 / 16 Sp. Attack&lt;br /&gt;
| Sp. Atk +0.8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Shell Bell.png|45px]]&lt;br /&gt;
Shell Bell&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;Recover HP when successfully landing a move. The higher your Sp. Attack, the more HP recovered. (10s Cooldown)&amp;lt;br&amp;gt;45 / 60 / 75 HP&lt;br /&gt;
| Sp.Atk +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Cooldown -X%&amp;gt;-Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Float Stone.png|45px]]&lt;br /&gt;
Float Stone&lt;br /&gt;
| Attack +24&amp;lt;br&amp;gt;Speed +120&amp;lt;br&amp;gt;Increases movement speed while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;10% / 15% / 20% speed&lt;br /&gt;
| Attack +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +X&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Muscle Band.png|45px]]&lt;br /&gt;
Muscle Band&lt;br /&gt;
| Attack +15&amp;lt;br&amp;gt;Attack Speed +7.5%&amp;lt;br&amp;gt;Deal additional damage with basic attacks based on the target&#039;s remaining HP.&amp;lt;br&amp;gt;1% / 2% / 3% remaining HP&lt;br /&gt;
| Attack +1&amp;gt;+Y&amp;lt;br&amp;gt;Basic Attack Speed +0%&amp;gt;+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Scope Lens.png|45px]]&lt;br /&gt;
Scope Lens&lt;br /&gt;
| Critical-Hit Chance +6%&amp;lt;br&amp;gt;Critical-Hit Damage +12%&amp;lt;br&amp;gt;Increases the damage of basic attack critical hits. The higher your Attack, the more the damage is increased.&lt;br /&gt;
| Critical-Hit Rate +0.4%&amp;gt;+Y%&amp;lt;br&amp;gt;Critical-Hit Damage +0%+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wise Glasses.png|45px]]&lt;br /&gt;
Wise Glasses&lt;br /&gt;
| Sp. Attack +39&amp;lt;br&amp;gt;Further increase Sp. Attack damage.&amp;lt;br&amp;gt;3% / 5% / 7% Sp. Attack&lt;br /&gt;
| Sp. Atk +10&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Leftovers.png|45px]]&lt;br /&gt;
Leftovers&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;HP Recovery +9&amp;lt;br&amp;gt;Recovers health over time while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;1% / 1.50% / 2% max HP/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;HP Recovery +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Exp Share.png|45px]]&lt;br /&gt;
Exp Share&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Speed +150&amp;lt;br&amp;gt;Bonus experience every second while you&#039;re the lowest-leveled Pokémon on your team. However, you will no longer receive shared EXP from allies defeating wild Pokémon.&amp;lt;br&amp;gt;2 / 3 / 4 exp/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Focus Band.png|45px]]&lt;br /&gt;
Focus Band&lt;br /&gt;
| Sp. Defense +30&amp;lt;br&amp;gt;Defense +30&amp;lt;br&amp;gt;When dropping to low HP, recover HP lost each second for 3s. (90s cooldown)&amp;lt;br&amp;gt;8% / 11% / 14% HP lost&lt;br /&gt;
| Defense +2&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Energy Amplifier.png|45px]]&lt;br /&gt;
Energy Amplifier&lt;br /&gt;
| Energy Gather Rate +6%&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;After using your Unite move, deal increased damage for a short time. (4s duration)&amp;lt;br&amp;gt;7% / 14% / 21% damage&lt;br /&gt;
| Unite Move Charge Rate +0.4%&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Buddy Barrier.png|45px]]&lt;br /&gt;
Buddy Barrier&lt;br /&gt;
| HP +600&amp;lt;br&amp;gt;Grant a shield to you and a nearby ally Pokémon with the lowest HP when using your Unite Move. (8s duration)&amp;lt;br&amp;gt;20% / 30% / 40% of HP&lt;br /&gt;
| HP +20&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Score Shield.png|45px]]&lt;br /&gt;
Score Shield&lt;br /&gt;
| HP +450&amp;lt;br&amp;gt;Shields you while you attempt to score a goal. Scoring cannot be interrupted while the shield remains active. (6s cooldown)&amp;lt;br&amp;gt;5% / 7.50% / 10% of HP&lt;br /&gt;
| HP +15&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Assault Vest.png|45px]]&lt;br /&gt;
Assault Vest&lt;br /&gt;
| HP +270&amp;lt;br&amp;gt;Sp. Defense +42&amp;lt;br&amp;gt;Gain a shield against Sp. Attack damage while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;9% / 12% / 15% of HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Rocky Helmet.png|45px]]&lt;br /&gt;
Rocky Helmet&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Defense +42&amp;lt;br&amp;gt;After absorbing enough damage, deal percent damage based on your max HP to nearby opponents.&amp;lt;br&amp;gt;3% / 4% / 5% max HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle Items===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Battle Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Cooldown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Potion.png|45px]]&lt;br /&gt;
Potion&lt;br /&gt;
| Restores some of your Pokémon&#039;s HP.&lt;br /&gt;
| 30s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Attack.png|45px]]&lt;br /&gt;
X Attack&lt;br /&gt;
| Raises your Pokémon&#039;s Attack and Sp. Atk for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Speed.png|45px]]&lt;br /&gt;
X Speed&lt;br /&gt;
| Raises your Pokémon&#039;s movement speed and become immune to move speed reduction for a short time.&lt;br /&gt;
| 50s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Fluffy Tail.png|45px]]&lt;br /&gt;
Fluffy Tail&lt;br /&gt;
| Incapacitate a wild Pokémon and increase damage dealt to it&lt;br /&gt;
| 25s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eject Button.png|45px]]&lt;br /&gt;
Eject Button&lt;br /&gt;
| Quickly move in a designated direction.&lt;br /&gt;
| 55s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slow Smoke.png|45px]]&lt;br /&gt;
Slow Smoke&lt;br /&gt;
| Create a ring of smoke around your Pokémon, greatly slowing enemies within.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Full Heal.png|45px]]&lt;br /&gt;
Full Heal&lt;br /&gt;
| Remove all status conditions and become immune to hindrances for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Goal-Getter.png|45px]]&lt;br /&gt;
Goal-Getter&lt;br /&gt;
| Doubles goal scoring speed for a short time.&lt;br /&gt;
| 120s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainer==&lt;br /&gt;
===Level===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Exp Required&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 250&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 450&lt;br /&gt;
| Potion&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 700&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 950&lt;br /&gt;
| Unlocked Ranked Mode&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1,400&lt;br /&gt;
| X Attack&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 2,050&lt;br /&gt;
| X Speed&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 2,900&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 3,950&lt;br /&gt;
| Fluffy Tail&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5,200&lt;br /&gt;
| Eject Button&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6,650&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 8,300&lt;br /&gt;
| Slow Smoke&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 10,150&lt;br /&gt;
| Full Heal&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 12,200&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 14,400&lt;br /&gt;
| Goal Getter&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 16,750&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 19,250&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 21,900&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 24,700&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 28,050&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 31,950&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 36,400&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 41,400&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 46,950&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 52,550&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 58,200&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 63,900&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 69,650&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 75,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 81,350&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 87,350&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 93,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 99,650&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 105,950&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| 112,300&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 118,700&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 125,150&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 131,650&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 138,600&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Closet===&lt;br /&gt;
* Bags&lt;br /&gt;
* Bottoms&lt;br /&gt;
* Gloves&lt;br /&gt;
* Hats&lt;br /&gt;
* Jackets&lt;br /&gt;
* Sets&lt;br /&gt;
* Shirts&lt;br /&gt;
* Shoes&lt;br /&gt;
* Socks&lt;br /&gt;
&lt;br /&gt;
==Battle Pass==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Season 1 First Half&lt;br /&gt;
Duration: July 21, 2021 - September 21, 2021&lt;br /&gt;
&lt;br /&gt;
===Battle Pass Rewards===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Rewards&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Free?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Hip-Hop Style: Pikachu&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Vivid Set: Headwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Vivid Set: Shoes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Vivid Set: Bottoms&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Vivid Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Socks (Off-White)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Canvas High-Tops (Yellow)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Egg-Shaped Backpack (White)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Star Hoodie (Lime Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Sandals (Orange)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Knee-High Socks (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| High-Top Sneakers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Overalls (Indigo)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Skinny Pants (Gray)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| Design Socks (Black)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Turtleneck Sweater (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Gingham Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Energy Rewards==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Available when Level 5&lt;br /&gt;
&lt;br /&gt;
==Medals==&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
{{main|List of events in Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Items in Pokémon UNITE are bought with three currencies: Aeos coins, Aeos tickets, and Aeos gems. Aeos coins buy Pokémon licenses, battle items, and hold items. Aeos tickets buy fashion items, battle and hold items, and other items such as boost cards and item enhancers. Aeos gems can buy licenses, fashion items, boost and rename cards, energy tanks, and [[Holowear]]. They can also be used in place of Aeos tickets if the player does not have enough. In such cases, an Aeos gem is worth ten Aeos tickets. There are also specific tickets for fashion and Holowear that can only be used for specific items.&lt;br /&gt;
&lt;br /&gt;
Aeos coins are obtained through battles, though are restricted to 2,100 per week. Aeos tickets are obtained as ranked match season rewards. Both can also be given to players through [[List of events in Pokémon UNITE|events]]. Fashion and Holowear tickets can be found in battle pass prize boxes and as energy rewards.&lt;br /&gt;
&lt;br /&gt;
===Aeos gems===&lt;br /&gt;
Aeos gems are a premium currency that can only be obtained by buying them with real money.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | US&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Canada&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Eurozone&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | UK&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Australia&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Japan&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Hong Kong&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Taiwan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 60 gems&lt;br /&gt;
| $0.99 || $1.39 || 1.09 €|| £0.99 || $1.49|| || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 245 gems&lt;br /&gt;
| $3.99 || $5.49 || 4.49 € || £3.99 || $5.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 490 gems&lt;br /&gt;
| $7.99 || $10.99 || 8.99 € || £7.99 || $12.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1,220 gems&lt;br /&gt;
| $19.99 || $27.99 || 21.99 € || £19.99 || $30.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2,450 gems&lt;br /&gt;
| $39.99 || $54.99 || 43.99 € || £38.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3,050 gems&lt;br /&gt;
| $49.99 || $69.99 || 54.99 € || £48.99 || $79.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6,000 gems&lt;br /&gt;
| $99.99 || $139.99|| 109.99 € || £99.99 || $159.99 || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&amp;lt;!--===iOS===--&amp;gt;&lt;br /&gt;
===Android===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| N/A&lt;br /&gt;
| February 15, 2021&lt;br /&gt;
|&lt;br /&gt;
* Alpha test&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo Switch===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| July 21, 2021&lt;br /&gt;
|&lt;br /&gt;
* Initial release&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1.3&lt;br /&gt;
| July 28, 2021&lt;br /&gt;
|&lt;br /&gt;
* Gardevoir arrives to Aeos Island tonight at midnight PDT!&lt;br /&gt;
* Along with the release of Gardevoir, we&#039;ll be addressing a few bugs including an issue with the Muscle Band not acting as intended when equipped by Charizard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Pokémon UNITE will support cross-platform play.&lt;br /&gt;
&lt;br /&gt;
The beta test (March 2021) was played on:&lt;br /&gt;
* Android devices: 3 GB of RAM or more and {{wp|Android Lollipop|Android 5.0}} and up. Canada exclusive.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trailers==&lt;br /&gt;
===Teaser===&lt;br /&gt;
{{youtubevid|sPTK1dvr6lg|Pokemon|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
===Cinematic trailer===&lt;br /&gt;
{{youtubevid|MZ0LmFx-tRs|Pokemonunite|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon UNITE logo CN.png|Simplified Chinese logo&lt;br /&gt;
Pokémon UNITE icon.png|Home Menu icon&lt;br /&gt;
Pokémon UNITE beta icon.png|Beta test icon&lt;br /&gt;
Pokémon UNITE network test icon.png|Network test icon&lt;br /&gt;
Pokémon UNITE key art.png|Key art&lt;br /&gt;
UNITE Erbie.png|[[Erbie]]&lt;br /&gt;
UNITE Professor Phorus.png|[[Professor Phorus]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{orange color}}|bordercolor={{dragon color light}}&lt;br /&gt;
|zh_yue={{tt|Pokémon UNITE（寶可夢大集結）|Pokémon UNITE}}&lt;br /&gt;
|zh_cmn={{tt|Pokémon UNITE（寶可夢大集結）&amp;lt;br&amp;gt;宝可梦大集结|Pokémon UNITE}}&lt;br /&gt;
|fr=Pokémon UNITE&lt;br /&gt;
|de=Pokémon UNITE&lt;br /&gt;
|it=Pokémon UNITE&lt;br /&gt;
|ko={{tt|Pokémon UNITE|포켓몬 유나이트}}&lt;br /&gt;
|es=Pokémon UNITE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://unite.qq.com/ Official Mainland Chinese website]&lt;br /&gt;
* [https://play.google.com/store/apps/details?id=jp.pokemon.pokemonunite Pokémon UNITE on Google Play]&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon UNITE]]&lt;br /&gt;
[[es:Pokémon UNITE]]&lt;br /&gt;
[[fr:Pokémon UNITE]]&lt;br /&gt;
[[it:Pokémon UNITE]]&lt;br /&gt;
[[ja:Pokémon UNITE]]&lt;br /&gt;
[[zh:宝可梦大集结]]&lt;/div&gt;</summary>
		<author><name>Frobotics</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3382790</id>
		<title>Pokémon UNITE</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3382790"/>
		<updated>2021-08-02T02:16:11Z</updated>

		<summary type="html">&lt;p&gt;Frobotics: /* Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|colorscheme=orange&lt;br /&gt;
|bordercolorscheme=dragon&lt;br /&gt;
|name=Pokémon UNITE&lt;br /&gt;
|jname=Pokémon UNITE&lt;br /&gt;
|boxart=Pokémon UNITE logo.png&lt;br /&gt;
|caption=Logo of Pokémon UNITE&lt;br /&gt;
|platform=[[Nintendo Switch]], {{wp|iOS}}, {{wp|Android}}&lt;br /&gt;
|category={{wp|Multiplayer online battle arena|Strategic team battle}}&lt;br /&gt;
|players=6‒10&lt;br /&gt;
|link_method=N/A&lt;br /&gt;
|gen_series=[[Generation VIII]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|publisher=[[The Pokémon Company]]&lt;br /&gt;
|developer=[[The Pokémon Company]], {{wp|TiMi Studios}}&lt;br /&gt;
|release_date_ja=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_na=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_au=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_eu=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_kr=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_cn=TBA&lt;br /&gt;
|release_date_hk=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_tw=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|grac=ALL&lt;br /&gt;
|gsrr=7+ &amp;lt;small&amp;gt;({{wp|International Age Rating Coalition|IARC}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|website_ja=[https://www.pokemonunite.jp/ja/ Official website]&lt;br /&gt;
|website_en=[https://unite.pokemon.com/en-us/ Official website]&amp;lt;br&amp;gt;[https://www.pokemon.com/us/pokemon-video-games/pokemon-unite/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon UNITE&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|Pokémon UNITE|ポケモンユナイト}}&#039;&#039;&#039;) is a {{wp|Freemium|free-to-start}} spin-off Pokémon game for the [[Nintendo Switch]], {{wp|iOS}}, and {{wp|Android}}. It is developed by {{wp|TiMi Studios}}, a subsidiary of {{wp|Tencent|Tencent Games}}. The game was released in July 21, 2021 on the [[Nintendo Switch]]&amp;lt;ref&amp;gt;[https://twitter.com/PokemonUnite/status/1415657439207198721 Pokémon UNITE on Twitter]&amp;lt;/ref&amp;gt; and scheduled to be released in September 2021 for mobile devices.&amp;lt;ref&amp;gt;[https://unite.pokemon.com/en-us/news/pokemon-unite-is-set-for-release-on-nintendo-switch-and-smartphones/ Pokémon UNITE | Pokémon UNITE is set for release on Nintendo Switch and mobile devices]&amp;lt;/ref&amp;gt; It is playable in nine languages, with Japanese, English, Korean, Simplified and Traditional Chinese to be available at launch and German, Spanish, French, and Italian to be available in the second half of 2021.&lt;br /&gt;
&lt;br /&gt;
It was announced during [[Pokémon Press Conference|Pokémon Presents]] on June 24, 2020. A closed beta test occurred in {{pmin|Greater China|mainland China}} beginning in January 2021, and a regional beta test on Android devices occurred in {{pmin|Canada}} in March 2021.&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/pokemon-unite-development-update-and-regional-beta-test-in-canada-for-android-users/ Pokémon UNITE Development Update and Regional Beta Test in Canada for Android Users | Pokemon.com]&amp;lt;/ref&amp;gt; A network test was held for the Nintendo Switch version in Japan from June 24 to June 26, 2021.&amp;lt;ref&amp;gt;[https://www.pokemonunite.jp/ja/news/2/ ネットワークテストに参加して、いち早くNintendo Switch版『ポケモンユナイト』を体験しよう！ | 『Pokémon UNITE』公式サイト]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;i&amp;gt;Experience a new kind of Pokémon battle in Pokémon UNITE. Team up and face off in 5-on-5 team battles to see who can score the most points within the allotted time. Work together with your fellow Trainers to catch wild Pokémon, level up and evolve your partner Pokémon, and defeat the opposing team’s Pokémon to prevent them from scoring points. Put your teamwork to the test, and take home the win!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Players compete in Unite Battles, where two teams attempt to score points in the opposing team&#039;s goals while guarding their own. To score, players collect Aeos energy by defeating wild Pokémon or members of the enemy team them bring it to an opposing goal. The team with the highest score after ten minutes wins; if there is a tie, the team that reached the tied score first wins.&lt;br /&gt;
&lt;br /&gt;
Pokémon begin a match at level one in their lowest form (discounting [[baby Pokémon]]) and gain [[experience]] gradually over time and by defeating [[wild Pokémon]]. Pokémon will evolve (except Pikachu) and learn new [[move]]s as they level up, much like the [[core series]]. Initially, a Pokémon has two moves and the player chooses which one to keep. The other move is then unlocked at level three. These moves are upgraded at proceeding levels with the player choosing one of two moves to replace the move with. At the Pokémon&#039;s final level it unlocks its Unite Move, a separate attack that must charge over time.&lt;br /&gt;
&lt;br /&gt;
Participating in Unite battles will earn the player Battle Points, Aeos coins, and (after reaching Trainer level six) Aeos energy.&lt;br /&gt;
&lt;br /&gt;
==Game modes==&lt;br /&gt;
===Standard Battle===&lt;br /&gt;
Standard Battle is the default game mode and has three types of matches within its umbrella: Random Match, CPU Match, and Friendly Match. They are all 10 minute 5-on-5 matches that take place in [[Remoat Stadium]]. Players may play solo or form in groups of any size.&lt;br /&gt;
&lt;br /&gt;
Random Matches will randomly match players of comparable skill into two teams. CPU Matches will randomly match one team of five against a team of CPUs. Friendly Matches allow up to 10 players to join two teams, with CPUs filling in any empty spots. Rewards such as Aeos coins and Battle Points are not awarded in Friendly Matches.&lt;br /&gt;
&lt;br /&gt;
===Ranked Battle===&lt;br /&gt;
Ranked Battles are unlocked at Trainer level six. They are 10 minute 5-on-5 matches that take place in Remoat Stadium. Players may play solo or form in groups of two, three, or five. Team members must be within similar ranks to each other.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Class&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Rank&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Great Rank&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Master Rank&lt;br /&gt;
| Points - 0-99999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranked Points====&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
===Quick Battle===&lt;br /&gt;
Quick battles are unlocked at level 8. They are shorter than Standard Battles at 5 minutes with 4v4 or 3v3 teams. The Quick Battles maps rotate periodically allowing players to only chose from one available Quick Battle Map at a time. Each map has different rules.&lt;br /&gt;
&lt;br /&gt;
===Wild Pokémon===&lt;br /&gt;
Defeating wild Pokémon is the primary way of collecting Aeos energy. They will generally attack Trainers&#039; Pokémon that come near or attack them and chase after them a limited distance. As the Unite Battle progresses, some will despawn while other, more powerful Pokémon will spawn. Additionally, some wild Pokémon may evolve at later stages of the battle.&lt;br /&gt;
&lt;br /&gt;
Certain wild Pokémon will give the Pokémon that knocked them out buffs. These buffs include damage shields, increased damage against wild Pokémon with low HP, and decreasing the movement speed of enemies hit by the buffed Pokémon. Other wild Pokémon will assist the Pokémon that knocked them out by lowering the opposing team&#039;s goal&#039;s defenses. This allows goals to be scored faster.&lt;br /&gt;
&lt;br /&gt;
===Beginner bonuses===&lt;br /&gt;
New accounts receive bonuses for a time, such as additional Battle Points for completing matches and [[List of events in Pokémon UNITE#14-Day Welcome Gifts|gifts for logging in for the first two weeks]]. At Trainer level five, players also unlock the Beginner Challenge, a set of missions that are only availble for 30 days.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]{{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| {{p|Bulbasaur}} Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Ivysaur}} Evolves at Lv. 9&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Overgrow.png|x40px]] &#039;&#039;&#039;Overgrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When HP is low, increases all damage dealt.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also pulls enemies inward between the vines.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seed Bomb.png|x40px]] &#039;&#039;&#039;Seed Bomb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a large seed at the designated area, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Seed Bomb Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Giga Drain.png|x40px]] &#039;&#039;&#039;Giga Drain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, dealing damage to enemies in the area of effect, leaving them poisoned and decreasing their movement speed and Sp. Defense for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drain HP from enemies in the area of effect, dealing damage to them and restoring HP when this hits. Also reduces damage received for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Razor Leaf.png|x40px]] &#039;&#039;&#039;Razor Leaf&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launch many sharp-edged leaves in a quick succession of attacks, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Razor Leaf Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Solar Beam.png|x40px]] &#039;&#039;&#039;Solar Beam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Petal Dance.png|x40px]] &#039;&#039;&#039;Petal Dance&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast a bundled beam of light, dealing damage to enemies in a line.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Scatter petals around the user, increasing movement speed for a short time and dealing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Verdant Anger.png|x40px]] &#039;&#039;&#039;Verdant Anger&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launches a giant seed toward the designated area. The seed then splits apart, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&amp;lt;br&amp;gt;{{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| All-Rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Charmander}} Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Charmeleon}} Evolves at Lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blaze.png|x40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When the Pokémon is at half HP or less, its critical-hit rate is increased.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals continual damage. Deals increased damage to opposing Pokémon that are burned and increases in range when the user evolves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Flame Burst.png|x40px]] &#039;&#039;&#039;Flame Burst&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with a bursting flame. When this move hits, it leaves opposing Pokémon burned and increases the user&#039;s movement speed for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Flame Burst Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flamethrower.png|x40px]] &#039;&#039;&#039;Flamethrower&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Punch.png|x40px]] &#039;&#039;&#039;Fire Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with an intense blast of fire. When this move hits, it leaves opposing Pokémon burned and increases the user&#039;s movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases this move&#039;s damage and the damage caused by burning.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user punch with a fiery fist, dealing damage and shoving opposing Pokémon when it hits. Also leaves the opposing Pokémon it shoves burned.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces this move&#039;s cooldown every time a basic attack hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fire Spin.png|x40px]] &#039;&#039;&#039;Fire Spin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Encircles opposing Pokémon in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of opposing Pokémon for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fire Spin Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Blast.png|x40px]] &#039;&#039;&#039;Fire Blast&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flare Blitz.png|x40px]] &#039;&#039;&#039;Flare Blitz&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blasts intense, all-consuming fire, dealing damage over time to opposing Pokémon while the flames continue to burn on the ground and decreasing the movement speed of opposing Pokémon for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases damage dealt by this move.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user charge forward cloaked in fire, throwing opposing Pokémon. Also grants the user a shield.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of opposing Pokémon for a short time when they are thrown by this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seismic Slam.png|x40px]] &#039;&#039;&#039;Seismic Slam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user fly up into the air, allowing it to move freely over obstacles. While this Unite Move is being used, the user&#039;s basic attacks deal increased damage and leave opposing Pokémon burned. In addition, when the user deals damage to an opposing Pokémon, the user recover HP. Using this Unite Move again on a Pokémon from the opposing team has the user grab it and slam it onto the ground from the air.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&amp;lt;br&amp;gt;{{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Hip-Hop Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Static.png|x40px]] &#039;&#039;&#039;Static&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Paralyzes all enemies nearby for a short time when receiving damage. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also paralyzes enemies for a short time when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunder Shock.png|x40px]] &#039;&#039;&#039;Thunder Shock&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release electricity, dealing damage to enemies in the area of effect. Also paralyzes enemies for a short time.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Thunder Shock Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Electro Ball.png|x40px]] &#039;&#039;&#039;Electro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunder.png|x40px]] &#039;&#039;&#039;Thunder&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl an electric orb, dealing damage to enemies in the area of effect and leaving them paralyzed for a short time. This move&#039;s damage increases the lower the enemies remaining HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drop wicked thunderbolts, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of times this move attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Electro Web.png|x40px]] &#039;&#039;&#039;Electro Web&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks and captures enemies using an electric net, leaving them unable to move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Electro Web Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Tackle.png|x40px]] &#039;&#039;&#039;Volt Tackle&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunderbolt.png|x40px]] &#039;&#039;&#039;Thunderbolt&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user electrify itself and charge ahead, throwing opposing Pokémon.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a strong electric blast, dealing damage to enemies in the area of effect and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunderstorm.png|x40px]] &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks enemies near the user with tremendous bolts of lightning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&amp;lt;br&amp;gt;&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Coins/460 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Vulpix}} Evolves at Lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Warning.png|x40px]] &#039;&#039;&#039;Snow Warning&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Causes snow to fall on an enemy, dealing damage to it and decreasing their movement speed for a short time. Boosted attacks and moves (except Aurora Veil) sling snow, and hitting the same target with snow multiple times will freeze it for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Powder Snow.png|x40px]] &#039;&#039;&#039;Powder Snow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly gust of powdery snow, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Powder Snow Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Avalanche.png|x40px]] &#039;&#039;&#039;Avalanche&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gush of chilly ice toward the designated area. The ice forms a wall that cannot be passed through on land. After a short time this wall melts and collapses, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a powerful cone of blinding light, leaving enemies unable to act when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt and stun duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Icy Wind.png|x40px]] &#039;&#039;&#039;Icy Wind&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gust of freezing air, dealing damage to enemies in the area of effect and decreases their movement speed for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Icy Wind Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blizzard.png|x40px]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aurora Veil.png|x40px]] &#039;&#039;&#039;Aurora Veil&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Summons a howling blizzard in two blasts in front of the user. The first blast deals damage to enemies in the area of effect and decreases their movement speed for a short time. The second blast deals damage to enemies in the area of effect and shoves them. If the second blast hits an obstacle, it also deals damage to enemies near the point of impact.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create an aurora around the user, reducing damage received by the user and nearby allies in the area of effet. While the user is inside the aurora, its movement speed is increased and its basic attacks become boosted attacks.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Further reduces damage allies receive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Globe.png|x40px]] &#039;&#039;&#039;Snow Globe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly snow and ice, dealing damage to enemies in the area of effect when it hits. Deals increased damage to enemies that are frozen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{incomplete|section|needs=Need Abilities info}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&lt;br /&gt;
| {{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&lt;br /&gt;
| {{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&lt;br /&gt;
| {{rf|Alolan}} {{p|Ninetales}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| N/A&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wigglytuff.png|x130px]]&lt;br /&gt;
| {{p|Wigglytuff}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 4.5&lt;br /&gt;
| {{p|Jigglypuff}} Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Machamp.png|x130px]]&lt;br /&gt;
| {{p|Machamp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| {{p|Machop}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Machoke}} Evolves at lv. 9&lt;br /&gt;
| [[File:UNITE Machamp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slowbro.png|x130px]]&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Slowpoke}} Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gengar.png|x130px]]&lt;br /&gt;
| {{p|Gengar}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gastly}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Haunter}} Evolves at lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Mr Mime.png|x130px]]&lt;br /&gt;
| {{p|Mr. Mime}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Magician Style: 1,200 Gems/60 Holowear Tickets&lt;br /&gt;
| Supporter / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Mr Mime Outfit.png|x130px]]&amp;lt;br&amp;gt;Magician Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Snorlax.png|x130px]]&lt;br /&gt;
| {{p|Snorlax}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 2.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Snorlax Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gardevoir.png|x130px]]&lt;br /&gt;
| {{p|Gardevoir}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coind/460 Aeos Gems&amp;lt;br&amp;gt;Fashionable Style: 350 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| {{p|Ralts}} Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Kirlia}} Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Gardevoir Fashionable Style Holowear.png|x130px]]&amp;lt;br&amp;gt;Fashionable Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Absol.png|x130px]]&lt;br /&gt;
| {{p|Absol}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Garchomp.png|x130px]]&lt;br /&gt;
| {{p|Garchomp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gible}} Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Gabite}} Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Garchomp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Lucario.png|x130px]]&lt;br /&gt;
| {{p|Lucario}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 3.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Crustle.png|x130px]]&lt;br /&gt;
| {{p|Crustle}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Dwebble}} Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Greninja.png|x130px]]&lt;br /&gt;
| {{p|Greninja}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Hero Style: 1,050 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Froakie}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Frogadier}} Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Greninja Outfit.png|x130px]]&amp;lt;br&amp;gt;Hero Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Talonflame.png|x130px]]&lt;br /&gt;
| {{p|Talonflame}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Pilot Style: 88 Holowear Tickets&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 5&amp;lt;br&amp;gt;Scoring: 3.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Fletchling}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Fletchinder}} Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Talonflame Outfit.png|x130px]]&amp;lt;br&amp;gt;Pilot Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Zeraora.png|x130px]]&lt;br /&gt;
| {{p|Zeraora}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: Not Available for Purchase&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cinderace.png|x130px]]&lt;br /&gt;
| {{p|Cinderace}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Captain Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Scorbunny}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Raboot}} Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Cinderace Outfit.png|x130px]]&amp;lt;br&amp;gt;Captain Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eldegoss.png|x130px]]&lt;br /&gt;
| {{p|Eldegoss}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Gossifleur}} Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cramorant.png|x130px]]&lt;br /&gt;
| {{p|Cramorant}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
{{incomplete|section|needs=Need Map images and Auroma Park team size}}&lt;br /&gt;
Unite Battles take place in various places on [[Aeos Island]] due to the Aeos energy that is found there. The Aeos Research Institute studies Aeos energy and is headed by [[Professor Phorus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Remoat Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Remoat Stadium]]&lt;br /&gt;
| 5-on-5&amp;lt;br&amp;gt;Five goals per team&amp;lt;br&amp;gt;Used in Standard Battle and Random Match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Auroma Park.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Auroma Park]]&lt;br /&gt;
| 3-on-3&amp;lt;br&amp;gt;Two shared goal zones&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Shivre City.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Shivre City]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;One goal zone each&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Mer Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Mer Stadium]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;Three goal zones per team&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Held Items===&lt;br /&gt;
{{incomplete|section|needs=Need Flat Stats level 1(X) and level 20(Y) numbers}}&lt;br /&gt;
Each trainer&#039;s Pokemon can hold up to 3 held items. These items can be upgraded through grades 1-20. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Held Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Upgrade Effects&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:180px;&amp;quot; | Flat Stats&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Aeos Cookie Sprite.png|45px]]&lt;br /&gt;
Aeos Cookie&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;When you score a goal, your maximum HP is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;100 / 150 / 200 Max HP&lt;br /&gt;
| HP +8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Attack Weight.png|45px]]&lt;br /&gt;
Attack Weight&lt;br /&gt;
| Attack +18&amp;lt;br&amp;gt;When you score a goal, your Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;6 / 9 / 12 Attack&lt;br /&gt;
| Attack +0.6&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Special Attack Specs.png|45px]]&lt;br /&gt;
Special Attack Specs&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;When you score a goal, your Sp. Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;8 / 12 / 16 Sp. Attack&lt;br /&gt;
| Sp. Atk +0.8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Shell Bell.png|45px]]&lt;br /&gt;
Shell Bell&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;Recover HP when successfully landing a move. The higher your Sp. Attack, the more HP recovered. (10s Cooldown)&amp;lt;br&amp;gt;45 / 60 / 75 HP&lt;br /&gt;
| Sp.Atk +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Cooldown -X%&amp;gt;-Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Float Stone.png|45px]]&lt;br /&gt;
Float Stone&lt;br /&gt;
| Attack +24&amp;lt;br&amp;gt;Speed +120&amp;lt;br&amp;gt;Increases movement speed while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;10% / 15% / 20% speed&lt;br /&gt;
| Attack +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +X&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Muscle Band.png|45px]]&lt;br /&gt;
Muscle Band&lt;br /&gt;
| Attack +15&amp;lt;br&amp;gt;Attack Speed +7.5%&amp;lt;br&amp;gt;Deal additional damage with basic attacks based on the target&#039;s remaining HP.&amp;lt;br&amp;gt;1% / 2% / 3% remaining HP&lt;br /&gt;
| Attack +1&amp;gt;+Y&amp;lt;br&amp;gt;Basic Attack Speed +0%&amp;gt;+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Scope Lens.png|45px]]&lt;br /&gt;
Scope Lens&lt;br /&gt;
| Critical-Hit Chance +6%&amp;lt;br&amp;gt;Critical-Hit Damage +12%&amp;lt;br&amp;gt;Increases the damage of basic attack critical hits. The higher your Attack, the more the damage is increased.&lt;br /&gt;
| Critical-Hit Rate +0.4%&amp;gt;+Y%&amp;lt;br&amp;gt;Critical-Hit Damage +0%+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wise Glasses.png|45px]]&lt;br /&gt;
Wise Glasses&lt;br /&gt;
| Sp. Attack +39&amp;lt;br&amp;gt;Further increase Sp. Attack damage.&amp;lt;br&amp;gt;3% / 5% / 7% Sp. Attack&lt;br /&gt;
| Sp. Atk +10&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Leftovers.png|45px]]&lt;br /&gt;
Leftovers&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;HP Recovery +9&amp;lt;br&amp;gt;Recovers health over time while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;1% / 1.50% / 2% max HP/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;HP Recovery +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Exp Share.png|45px]]&lt;br /&gt;
Exp Share&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Speed +150&amp;lt;br&amp;gt;Bonus experience every second while you&#039;re the lowest-leveled Pokémon on your team. However, you will no longer receive shared EXP from allies defeating wild Pokémon.&amp;lt;br&amp;gt;2 / 3 / 4 exp/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Focus Band.png|45px]]&lt;br /&gt;
Focus Band&lt;br /&gt;
| Sp. Defense +30&amp;lt;br&amp;gt;Defense +30&amp;lt;br&amp;gt;When dropping to low HP, recover HP lost each second for 3s. (90s cooldown)&amp;lt;br&amp;gt;8% / 11% / 14% HP lost&lt;br /&gt;
| Defense +2&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Energy Amplifier.png|45px]]&lt;br /&gt;
Energy Amplifier&lt;br /&gt;
| Energy Gather Rate +6%&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;After using your Unite move, deal increased damage for a short time. (4s duration)&amp;lt;br&amp;gt;7% / 14% / 21% damage&lt;br /&gt;
| Unite Move Charge Rate +0.4%&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Buddy Barrier.png|45px]]&lt;br /&gt;
Buddy Barrier&lt;br /&gt;
| HP +600&amp;lt;br&amp;gt;Grant a shield to you and a nearby ally Pokémon with the lowest HP when using your Unite Move. (8s duration)&amp;lt;br&amp;gt;20% / 30% / 40% of HP&lt;br /&gt;
| HP +20&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Score Shield.png|45px]]&lt;br /&gt;
Score Shield&lt;br /&gt;
| HP +450&amp;lt;br&amp;gt;Shields you while you attempt to score a goal. Scoring cannot be interrupted while the shield remains active. (6s cooldown)&amp;lt;br&amp;gt;5% / 7.50% / 10% of HP&lt;br /&gt;
| HP +15&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Assault Vest.png|45px]]&lt;br /&gt;
Assault Vest&lt;br /&gt;
| HP +270&amp;lt;br&amp;gt;Sp. Defense +42&amp;lt;br&amp;gt;Gain a shield against Sp. Attack damage while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;9% / 12% / 15% of HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Rocky Helmet.png|45px]]&lt;br /&gt;
Rocky Helmet&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Defense +42&amp;lt;br&amp;gt;After absorbing enough damage, deal percent damage based on your max HP to nearby opponents.&amp;lt;br&amp;gt;3% / 4% / 5% max HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle Items===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Battle Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Cooldown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Potion.png|45px]]&lt;br /&gt;
Potion&lt;br /&gt;
| Restores some of your Pokémon&#039;s HP.&lt;br /&gt;
| 30s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Attack.png|45px]]&lt;br /&gt;
X Attack&lt;br /&gt;
| Raises your Pokémon&#039;s Attack and Sp. Atk for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Speed.png|45px]]&lt;br /&gt;
X Speed&lt;br /&gt;
| Raises your Pokémon&#039;s movement speed and become immune to move speed reduction for a short time.&lt;br /&gt;
| 50s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Fluffy Tail.png|45px]]&lt;br /&gt;
Fluffy Tail&lt;br /&gt;
| Incapacitate a wild Pokémon and increase damage dealt to it&lt;br /&gt;
| 25s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eject Button.png|45px]]&lt;br /&gt;
Eject Button&lt;br /&gt;
| Quickly move in a designated direction.&lt;br /&gt;
| 55s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slow Smoke.png|45px]]&lt;br /&gt;
Slow Smoke&lt;br /&gt;
| Create a ring of smoke around your Pokémon, greatly slowing enemies within.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Full Heal.png|45px]]&lt;br /&gt;
Full Heal&lt;br /&gt;
| Remove all status conditions and become immune to hindrances for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Goal-Getter.png|45px]]&lt;br /&gt;
Goal-Getter&lt;br /&gt;
| Doubles goal scoring speed for a short time.&lt;br /&gt;
| 120s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainer==&lt;br /&gt;
===Level===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Exp Required&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 250&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 450&lt;br /&gt;
| Potion&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 700&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 950&lt;br /&gt;
| Unlocked Ranked Mode&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1,400&lt;br /&gt;
| X Attack&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 2,050&lt;br /&gt;
| X Speed&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 2,900&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 3,950&lt;br /&gt;
| Fluffy Tail&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5,200&lt;br /&gt;
| Eject Button&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6,650&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 8,300&lt;br /&gt;
| Slow Smoke&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 10,150&lt;br /&gt;
| Full Heal&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 12,200&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 14,400&lt;br /&gt;
| Goal Getter&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 16,750&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 19,250&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 21,900&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 24,700&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 28,050&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 31,950&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 36,400&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 41,400&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 46,950&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 52,550&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 58,200&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 63,900&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 69,650&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 75,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 81,350&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 87,350&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 93,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 99,650&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 105,950&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| 112,300&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 118,700&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 125,150&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 131,650&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 138,600&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Closet===&lt;br /&gt;
* Bags&lt;br /&gt;
* Bottoms&lt;br /&gt;
* Gloves&lt;br /&gt;
* Hats&lt;br /&gt;
* Jackets&lt;br /&gt;
* Sets&lt;br /&gt;
* Shirts&lt;br /&gt;
* Shoes&lt;br /&gt;
* Socks&lt;br /&gt;
&lt;br /&gt;
==Battle Pass==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Season 1 First Half&lt;br /&gt;
Duration: July 21, 2021 - September 21, 2021&lt;br /&gt;
&lt;br /&gt;
===Battle Pass Rewards===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Rewards&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Free?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Hip-Hop Style: Pikachu&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Vivid Set: Headwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Vivid Set: Shoes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Vivid Set: Bottoms&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Vivid Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Socks (Off-White)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Canvas High-Tops (Yellow)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Egg-Shaped Backpack (White)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Star Hoodie (Lime Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Sandals (Orange)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Knee-High Socks (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| High-Top Sneakers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Overalls (Indigo)&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Energy Rewards==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Available when Level 5&lt;br /&gt;
&lt;br /&gt;
==Medals==&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
{{main|List of events in Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Items in Pokémon UNITE are bought with three currencies: Aeos coins, Aeos tickets, and Aeos gems. Aeos coins buy Pokémon licenses, battle items, and hold items. Aeos tickets buy fashion items, battle and hold items, and other items such as boost cards and item enhancers. Aeos gems can buy licenses, fashion items, boost and rename cards, energy tanks, and [[Holowear]]. They can also be used in place of Aeos tickets if the player does not have enough. In such cases, an Aeos gem is worth ten Aeos tickets. There are also specific tickets for fashion and Holowear that can only be used for specific items.&lt;br /&gt;
&lt;br /&gt;
Aeos coins are obtained through battles, though are restricted to 2,100 per week. Aeos tickets are obtained as ranked match season rewards. Both can also be given to players through [[List of events in Pokémon UNITE|events]]. Fashion and Holowear tickets can be found in battle pass prize boxes and as energy rewards.&lt;br /&gt;
&lt;br /&gt;
===Aeos gems===&lt;br /&gt;
Aeos gems are a premium currency that can only be obtained by buying them with real money.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | US&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Canada&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Eurozone&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | UK&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Australia&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Japan&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Hong Kong&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Taiwan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 60 gems&lt;br /&gt;
| $0.99 || $1.39 || 1.09 €|| £0.99 || $1.49|| || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 245 gems&lt;br /&gt;
| $3.99 || $5.49 || 4.49 € || £3.99 || $5.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 490 gems&lt;br /&gt;
| $7.99 || $10.99 || 8.99 € || £7.99 || $12.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1,220 gems&lt;br /&gt;
| $19.99 || $27.99 || 21.99 € || £19.99 || $30.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2,450 gems&lt;br /&gt;
| $39.99 || $54.99 || 43.99 € || £38.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3,050 gems&lt;br /&gt;
| $49.99 || $69.99 || 54.99 € || £48.99 || $79.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6,000 gems&lt;br /&gt;
| $99.99 || $139.99|| 109.99 € || £99.99 || $159.99 || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&amp;lt;!--===iOS===--&amp;gt;&lt;br /&gt;
===Android===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| N/A&lt;br /&gt;
| February 15, 2021&lt;br /&gt;
|&lt;br /&gt;
* Alpha test&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo Switch===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| July 21, 2021&lt;br /&gt;
|&lt;br /&gt;
* Initial release&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1.3&lt;br /&gt;
| July 28, 2021&lt;br /&gt;
|&lt;br /&gt;
* Gardevoir arrives to Aeos Island tonight at midnight PDT!&lt;br /&gt;
* Along with the release of Gardevoir, we&#039;ll be addressing a few bugs including an issue with the Muscle Band not acting as intended when equipped by Charizard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Pokémon UNITE will support cross-platform play.&lt;br /&gt;
&lt;br /&gt;
The beta test (March 2021) was played on:&lt;br /&gt;
* Android devices: 3 GB of RAM or more and {{wp|Android Lollipop|Android 5.0}} and up. Canada exclusive.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trailers==&lt;br /&gt;
===Teaser===&lt;br /&gt;
{{youtubevid|sPTK1dvr6lg|Pokemon|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
===Cinematic trailer===&lt;br /&gt;
{{youtubevid|MZ0LmFx-tRs|Pokemonunite|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon UNITE logo CN.png|Simplified Chinese logo&lt;br /&gt;
Pokémon UNITE icon.png|Home Menu icon&lt;br /&gt;
Pokémon UNITE beta icon.png|Beta test icon&lt;br /&gt;
Pokémon UNITE network test icon.png|Network test icon&lt;br /&gt;
Pokémon UNITE key art.png|Key art&lt;br /&gt;
UNITE Erbie.png|[[Erbie]]&lt;br /&gt;
UNITE Professor Phorus.png|[[Professor Phorus]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{orange color}}|bordercolor={{dragon color light}}&lt;br /&gt;
|zh_yue={{tt|Pokémon UNITE（寶可夢大集結）|Pokémon UNITE}}&lt;br /&gt;
|zh_cmn={{tt|Pokémon UNITE（寶可夢大集結）&amp;lt;br&amp;gt;宝可梦大集结|Pokémon UNITE}}&lt;br /&gt;
|fr=Pokémon UNITE&lt;br /&gt;
|de=Pokémon UNITE&lt;br /&gt;
|it=Pokémon UNITE&lt;br /&gt;
|ko={{tt|Pokémon UNITE|포켓몬 유나이트}}&lt;br /&gt;
|es=Pokémon UNITE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://unite.qq.com/ Official Mainland Chinese website]&lt;br /&gt;
* [https://play.google.com/store/apps/details?id=jp.pokemon.pokemonunite Pokémon UNITE on Google Play]&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon UNITE]]&lt;br /&gt;
[[es:Pokémon UNITE]]&lt;br /&gt;
[[fr:Pokémon UNITE]]&lt;br /&gt;
[[it:Pokémon UNITE]]&lt;br /&gt;
[[ja:Pokémon UNITE]]&lt;br /&gt;
[[zh:宝可梦大集结]]&lt;/div&gt;</summary>
		<author><name>Frobotics</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3382789</id>
		<title>Pokémon UNITE</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3382789"/>
		<updated>2021-08-02T02:14:37Z</updated>

		<summary type="html">&lt;p&gt;Frobotics: /* Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|colorscheme=orange&lt;br /&gt;
|bordercolorscheme=dragon&lt;br /&gt;
|name=Pokémon UNITE&lt;br /&gt;
|jname=Pokémon UNITE&lt;br /&gt;
|boxart=Pokémon UNITE logo.png&lt;br /&gt;
|caption=Logo of Pokémon UNITE&lt;br /&gt;
|platform=[[Nintendo Switch]], {{wp|iOS}}, {{wp|Android}}&lt;br /&gt;
|category={{wp|Multiplayer online battle arena|Strategic team battle}}&lt;br /&gt;
|players=6‒10&lt;br /&gt;
|link_method=N/A&lt;br /&gt;
|gen_series=[[Generation VIII]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|publisher=[[The Pokémon Company]]&lt;br /&gt;
|developer=[[The Pokémon Company]], {{wp|TiMi Studios}}&lt;br /&gt;
|release_date_ja=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_na=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_au=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_eu=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_kr=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_cn=TBA&lt;br /&gt;
|release_date_hk=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_tw=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|grac=ALL&lt;br /&gt;
|gsrr=7+ &amp;lt;small&amp;gt;({{wp|International Age Rating Coalition|IARC}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|website_ja=[https://www.pokemonunite.jp/ja/ Official website]&lt;br /&gt;
|website_en=[https://unite.pokemon.com/en-us/ Official website]&amp;lt;br&amp;gt;[https://www.pokemon.com/us/pokemon-video-games/pokemon-unite/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon UNITE&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|Pokémon UNITE|ポケモンユナイト}}&#039;&#039;&#039;) is a {{wp|Freemium|free-to-start}} spin-off Pokémon game for the [[Nintendo Switch]], {{wp|iOS}}, and {{wp|Android}}. It is developed by {{wp|TiMi Studios}}, a subsidiary of {{wp|Tencent|Tencent Games}}. The game was released in July 21, 2021 on the [[Nintendo Switch]]&amp;lt;ref&amp;gt;[https://twitter.com/PokemonUnite/status/1415657439207198721 Pokémon UNITE on Twitter]&amp;lt;/ref&amp;gt; and scheduled to be released in September 2021 for mobile devices.&amp;lt;ref&amp;gt;[https://unite.pokemon.com/en-us/news/pokemon-unite-is-set-for-release-on-nintendo-switch-and-smartphones/ Pokémon UNITE | Pokémon UNITE is set for release on Nintendo Switch and mobile devices]&amp;lt;/ref&amp;gt; It is playable in nine languages, with Japanese, English, Korean, Simplified and Traditional Chinese to be available at launch and German, Spanish, French, and Italian to be available in the second half of 2021.&lt;br /&gt;
&lt;br /&gt;
It was announced during [[Pokémon Press Conference|Pokémon Presents]] on June 24, 2020. A closed beta test occurred in {{pmin|Greater China|mainland China}} beginning in January 2021, and a regional beta test on Android devices occurred in {{pmin|Canada}} in March 2021.&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/pokemon-unite-development-update-and-regional-beta-test-in-canada-for-android-users/ Pokémon UNITE Development Update and Regional Beta Test in Canada for Android Users | Pokemon.com]&amp;lt;/ref&amp;gt; A network test was held for the Nintendo Switch version in Japan from June 24 to June 26, 2021.&amp;lt;ref&amp;gt;[https://www.pokemonunite.jp/ja/news/2/ ネットワークテストに参加して、いち早くNintendo Switch版『ポケモンユナイト』を体験しよう！ | 『Pokémon UNITE』公式サイト]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;i&amp;gt;Experience a new kind of Pokémon battle in Pokémon UNITE. Team up and face off in 5-on-5 team battles to see who can score the most points within the allotted time. Work together with your fellow Trainers to catch wild Pokémon, level up and evolve your partner Pokémon, and defeat the opposing team’s Pokémon to prevent them from scoring points. Put your teamwork to the test, and take home the win!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Players compete in Unite Battles, where two teams attempt to score points in the opposing team&#039;s goals while guarding their own. To score, players collect Aeos energy by defeating wild Pokémon or members of the enemy team them bring it to an opposing goal. The team with the highest score after ten minutes wins; if there is a tie, the team that reached the tied score first wins.&lt;br /&gt;
&lt;br /&gt;
Pokémon begin a match at level one in their lowest form (discounting [[baby Pokémon]]) and gain [[experience]] gradually over time and by defeating [[wild Pokémon]]. Pokémon will evolve (except Pikachu) and learn new [[move]]s as they level up, much like the [[core series]]. Initially, a Pokémon has two moves and the player chooses which one to keep. The other move is then unlocked at level three. These moves are upgraded at proceeding levels with the player choosing one of two moves to replace the move with. At the Pokémon&#039;s final level it unlocks its Unite Move, a separate attack that must charge over time.&lt;br /&gt;
&lt;br /&gt;
Participating in Unite battles will earn the player Battle Points, Aeos coins, and (after reaching Trainer level six) Aeos energy.&lt;br /&gt;
&lt;br /&gt;
==Game modes==&lt;br /&gt;
===Standard Battle===&lt;br /&gt;
Standard Battle is the default game mode and has three types of matches within its umbrella: Random Match, CPU Match, and Friendly Match. They are all 10 minute 5-on-5 matches that take place in [[Remoat Stadium]]. Players may play solo or form in groups of any size.&lt;br /&gt;
&lt;br /&gt;
Random Matches will randomly match players of comparable skill into two teams. CPU Matches will randomly match one team of five against a team of CPUs. Friendly Matches allow up to 10 players to join two teams, with CPUs filling in any empty spots. Rewards such as Aeos coins and Battle Points are not awarded in Friendly Matches.&lt;br /&gt;
&lt;br /&gt;
===Ranked Battle===&lt;br /&gt;
Ranked Battles are unlocked at Trainer level six. They are 10 minute 5-on-5 matches that take place in Remoat Stadium. Players may play solo or form in groups of two, three, or five. Team members must be within similar ranks to each other.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Class&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Rank&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Great Rank&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Master Rank&lt;br /&gt;
| Points - 0-99999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranked Points====&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
===Quick Battle===&lt;br /&gt;
Quick battles are unlocked at level 8. They are shorter than Standard Battles at 5 minutes with 4v4 or 3v3 teams. The Quick Battles maps rotate periodically allowing players to only chose from one available Quick Battle Map at a time. Each map has different rules.&lt;br /&gt;
&lt;br /&gt;
===Wild Pokémon===&lt;br /&gt;
Defeating wild Pokémon is the primary way of collecting Aeos energy. They will generally attack Trainers&#039; Pokémon that come near or attack them and chase after them a limited distance. As the Unite Battle progresses, some will despawn while other, more powerful Pokémon will spawn. Additionally, some wild Pokémon may evolve at later stages of the battle.&lt;br /&gt;
&lt;br /&gt;
Certain wild Pokémon will give the Pokémon that knocked them out buffs. These buffs include damage shields, increased damage against wild Pokémon with low HP, and decreasing the movement speed of enemies hit by the buffed Pokémon. Other wild Pokémon will assist the Pokémon that knocked them out by lowering the opposing team&#039;s goal&#039;s defenses. This allows goals to be scored faster.&lt;br /&gt;
&lt;br /&gt;
===Beginner bonuses===&lt;br /&gt;
New accounts receive bonuses for a time, such as additional Battle Points for completing matches and [[List of events in Pokémon UNITE#14-Day Welcome Gifts|gifts for logging in for the first two weeks]]. At Trainer level five, players also unlock the Beginner Challenge, a set of missions that are only availble for 30 days.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]{{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| {{p|Bulbasaur}} Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Ivysaur}} Evolves at Lv. 9&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Overgrow.png|x40px]] &#039;&#039;&#039;Overgrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When HP is low, increases all damage dealt.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also pulls enemies inward between the vines.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seed Bomb.png|x40px]] &#039;&#039;&#039;Seed Bomb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a large seed at the designated area, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Seed Bomb Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Giga Drain.png|x40px]] &#039;&#039;&#039;Giga Drain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, dealing damage to enemies in the area of effect, leaving them poisoned and decreasing their movement speed and Sp. Defense for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drain HP from enemies in the area of effect, dealing damage to them and restoring HP when this hits. Also reduces damage received for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Razor Leaf.png|x40px]] &#039;&#039;&#039;Razor Leaf&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launch many sharp-edged leaves in a quick succession of attacks, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Razor Leaf Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Solar Beam.png|x40px]] &#039;&#039;&#039;Solar Beam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Petal Dance.png|x40px]] &#039;&#039;&#039;Petal Dance&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast a bundled beam of light, dealing damage to enemies in a line.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Scatter petals around the user, increasing movement speed for a short time and dealing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Verdant Anger.png|x40px]] &#039;&#039;&#039;Verdant Anger&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launches a giant seed toward the designated area. The seed then splits apart, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&amp;lt;br&amp;gt;{{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| All-Rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Charmander}} Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Charmeleon}} Evolves at Lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Blaze.png|x40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When the Pokémon is at half HP or less, its critical-hit rate is increased.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals continual damage. Deals increased damage to opposing Pokémon that are burned and increases in range when the user evolves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Flame Burst.png|x40px]] &#039;&#039;&#039;Flame Burst&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with a bursting flame. When this move hits, it leaves opposing Pokémon burned and increases the user&#039;s movement speed for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Flame Burst Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flamethrower.png|x40px]] &#039;&#039;&#039;Flamethrower&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Punch.png|x40px]] &#039;&#039;&#039;Fire Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with an intense blast of fire. When this move hits, it leaves opposing Pokémon burned and increases the user&#039;s movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases this move&#039;s damage and the damage caused by burning.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user punch with a fiery fist, dealing damage and shoving opposing Pokémon when it hits. Also leaves the opposing Pokémon it shoves burned.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces this move&#039;s cooldown every time a basic attack hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Fire Spin.png|x40px]] &#039;&#039;&#039;Fire Spin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Encircles opposing Pokémon in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of opposing Pokémon for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fire Spin Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Blast.png|x40px]] &#039;&#039;&#039;Fire Blast&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flare Blitz.png|x40px]] &#039;&#039;&#039;Flare Blitz&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blasts intense, all-consuming fire, dealing damage over time to opposing Pokémon while the flames continue to burn on the ground and decreasing the movement speed of opposing Pokémon for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases damage dealt by this move.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user charge forward cloaked in fire, throwing opposing Pokémon. Also grants the user a shield.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of opposing Pokémon for a short time when they are thrown by this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Seismic Slam.png|x40px]] &#039;&#039;&#039;Seismic Slam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user fly up into the air, allowing it to move freely over obstacles. While this Unite Move is being used, the user&#039;s basic attacks deal increased damage and leave opposing Pokémon burned. In addition, when the user deals damage to an opposing Pokémon, the user recover HP. Using this Unite Move again on a Pokémon from the opposing team has the user grab it and slam it onto the ground from the air.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&amp;lt;br&amp;gt;{{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Hip-Hop Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Static.png|x40px]] &#039;&#039;&#039;Static&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Paralyzes all enemies nearby for a short time when receiving damage. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also paralyzes enemies for a short time when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunder Shock.png|x40px]] &#039;&#039;&#039;Thunder Shock&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release electricity, dealing damage to enemies in the area of effect. Also paralyzes enemies for a short time.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Thunder Shock Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Electro Ball.png|x40px]] &#039;&#039;&#039;Electro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunder.png|x40px]] &#039;&#039;&#039;Thunder&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl an electric orb, dealing damage to enemies in the area of effect and leaving them paralyzed for a short time. This move&#039;s damage increases the lower the enemies remaining HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drop wicked thunderbolts, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of times this move attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Electro Web.png|x40px]] &#039;&#039;&#039;Electro Web&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks and captures enemies using an electric net, leaving them unable to move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Electro Web Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Tackle.png|x40px]] &#039;&#039;&#039;Volt Tackle&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunderbolt.png|x40px]] &#039;&#039;&#039;Thunderbolt&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user electrify itself and charge ahead, throwing opposing Pokémon.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a strong electric blast, dealing damage to enemies in the area of effect and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Thunderstorm.png|x40px]] &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks enemies near the user with tremendous bolts of lightning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&amp;lt;br&amp;gt;&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Coins/460 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Vulpix}} Evolves at Lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Warning.png|x40px]] &#039;&#039;&#039;Snow Warning&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Causes snow to fall on an enemy, dealing damage to it and decreasing their movement speed for a short time. Boosted attacks and moves (except Aurora Veil) sling snow, and hitting the same target with snow multiple times will freeze it for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Powder Snow.png|x40px]] &#039;&#039;&#039;Powder Snow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly gust of powdery snow, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Powder Snow Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Avalanche.png|x40px]] &#039;&#039;&#039;Avalanche&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gush of chilly ice toward the designated area. The ice forms a wall that cannot be passed through on land. After a short time this wall melts and collapses, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a powerful cone of blinding light, leaving enemies unable to act when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt and stun duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Icy Wind.png|x40px]] &#039;&#039;&#039;Icy Wind&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gust of freezing air, dealing damage to enemies in the area of effect and decreases their movement speed for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Icy Wind Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blizzard.png|x40px]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aurora Veil.png|x40px]] &#039;&#039;&#039;Aurora Veil&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Summons a howling blizzard in two blasts in front of the user. The first blast deals damage to enemies in the area of effect and decreases their movement speed for a short time. The second blast deals damage to enemies in the area of effect and shoves them. If the second blast hits an obstacle, it also deals damage to enemies near the point of impact.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create an aurora around the user, reducing damage received by the user and nearby allies in the area of effet. While the user is inside the aurora, its movement speed is increased and its basic attacks become boosted attacks.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Further reduces damage allies receive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[File:UNITE Snow Globe.png|x40px]] &#039;&#039;&#039;Snow Globe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly snow and ice, dealing damage to enemies in the area of effect when it hits. Deals increased damage to enemies that are frozen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{incomplete|section|needs=Need Abilities info}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Shop Price&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&lt;br /&gt;
| {{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&lt;br /&gt;
| {{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&lt;br /&gt;
| {{rf|Alolan}} {{p|Ninetales}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| N/A&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wigglytuff.png|x130px]]&lt;br /&gt;
| {{p|Wigglytuff}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 4.5&lt;br /&gt;
| {{p|Jigglypuff}} Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Machamp.png|x130px]]&lt;br /&gt;
| {{p|Machamp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| {{p|Machop}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Machoke}} Evolves at lv. 9&lt;br /&gt;
| [[File:UNITE Machamp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slowbro.png|x130px]]&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Slowpoke}} Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gengar.png|x130px]]&lt;br /&gt;
| {{p|Gengar}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gastly}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Haunter}} Evolves at lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Mr Mime.png|x130px]]&lt;br /&gt;
| {{p|Mr. Mime}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Magician Style: 1,200 Gems/60 Holowear Tickets&lt;br /&gt;
| Supporter / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Mr Mime Outfit.png|x130px]]&amp;lt;br&amp;gt;Magician Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Snorlax.png|x130px]]&lt;br /&gt;
| {{p|Snorlax}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 2.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Snorlax Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gardevoir.png|x130px]]&lt;br /&gt;
| {{p|Gardevoir}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 8,000 Aeos Coind/460 Aeos Gems&amp;lt;br&amp;gt;Fashionable Style: 350 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| {{p|Ralts}} Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Kirlia}} Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Gardevoir Fashionable Style Holowear.png|x130px]]&amp;lt;br&amp;gt;Fashionable Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Absol.png|x130px]]&lt;br /&gt;
| {{p|Absol}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Garchomp.png|x130px]]&lt;br /&gt;
| {{p|Garchomp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Beach Style: 350 Aeos Gems/18 Holowear Tickets&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gible}} Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Gabite}} Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Garchomp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Lucario.png|x130px]]&lt;br /&gt;
| {{p|Lucario}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 3.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Crustle.png|x130px]]&lt;br /&gt;
| {{p|Crustle}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Dwebble}} Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Greninja.png|x130px]]&lt;br /&gt;
| {{p|Greninja}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 10,000 Aeos Coins/575 Aeos Gems&amp;lt;br&amp;gt;Hero Style: 1,050 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Froakie}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Frogadier}} Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Greninja Outfit.png|x130px]]&amp;lt;br&amp;gt;Hero Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Talonflame.png|x130px]]&lt;br /&gt;
| {{p|Talonflame}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&amp;lt;br&amp;gt;Pilot Style: 88 Holowear Tickets&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 5&amp;lt;br&amp;gt;Scoring: 3.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Fletchling}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Fletchinder}} Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Talonflame Outfit.png|x130px]]&amp;lt;br&amp;gt;Pilot Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Zeraora.png|x130px]]&lt;br /&gt;
| {{p|Zeraora}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Not Available for Purchase&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cinderace.png|x130px]]&lt;br /&gt;
| {{p|Cinderace}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/460 Aeos Gems&amp;lt;br&amp;gt;Captain Style: Not Available for Purchase&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Scorbunny}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Raboot}} Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Cinderace Outfit.png|x130px]]&amp;lt;br&amp;gt;Captain Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eldegoss.png|x130px]]&lt;br /&gt;
| {{p|Eldegoss}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Normal Style: 6,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Gossifleur}} Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cramorant.png|x130px]]&lt;br /&gt;
| {{p|Cramorant}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Normal Style: 8,000 Aeos Coins/345 Aeos Gems&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
{{incomplete|section|needs=Need Map images and Auroma Park team size}}&lt;br /&gt;
Unite Battles take place in various places on [[Aeos Island]] due to the Aeos energy that is found there. The Aeos Research Institute studies Aeos energy and is headed by [[Professor Phorus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Remoat Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Remoat Stadium]]&lt;br /&gt;
| 5-on-5&amp;lt;br&amp;gt;Five goals per team&amp;lt;br&amp;gt;Used in Standard Battle and Random Match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Auroma Park.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Auroma Park]]&lt;br /&gt;
| 3-on-3&amp;lt;br&amp;gt;Two shared goal zones&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Shivre City.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Shivre City]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;One goal zone each&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Mer Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Mer Stadium]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;Three goal zones per team&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Held Items===&lt;br /&gt;
{{incomplete|section|needs=Need Flat Stats level 1(X) and level 20(Y) numbers}}&lt;br /&gt;
Each trainer&#039;s Pokemon can hold up to 3 held items. These items can be upgraded through grades 1-20. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Held Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Upgrade Effects&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:180px;&amp;quot; | Flat Stats&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Aeos Cookie Sprite.png|45px]]&lt;br /&gt;
Aeos Cookie&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;When you score a goal, your maximum HP is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;100 / 150 / 200 Max HP&lt;br /&gt;
| HP +8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Attack Weight.png|45px]]&lt;br /&gt;
Attack Weight&lt;br /&gt;
| Attack +18&amp;lt;br&amp;gt;When you score a goal, your Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;6 / 9 / 12 Attack&lt;br /&gt;
| Attack +0.6&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Special Attack Specs.png|45px]]&lt;br /&gt;
Special Attack Specs&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;When you score a goal, your Sp. Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;8 / 12 / 16 Sp. Attack&lt;br /&gt;
| Sp. Atk +0.8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Shell Bell.png|45px]]&lt;br /&gt;
Shell Bell&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;Recover HP when successfully landing a move. The higher your Sp. Attack, the more HP recovered. (10s Cooldown)&amp;lt;br&amp;gt;45 / 60 / 75 HP&lt;br /&gt;
| Sp.Atk +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Cooldown -X%&amp;gt;-Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Float Stone.png|45px]]&lt;br /&gt;
Float Stone&lt;br /&gt;
| Attack +24&amp;lt;br&amp;gt;Speed +120&amp;lt;br&amp;gt;Increases movement speed while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;10% / 15% / 20% speed&lt;br /&gt;
| Attack +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +X&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Muscle Band.png|45px]]&lt;br /&gt;
Muscle Band&lt;br /&gt;
| Attack +15&amp;lt;br&amp;gt;Attack Speed +7.5%&amp;lt;br&amp;gt;Deal additional damage with basic attacks based on the target&#039;s remaining HP.&amp;lt;br&amp;gt;1% / 2% / 3% remaining HP&lt;br /&gt;
| Attack +1&amp;gt;+Y&amp;lt;br&amp;gt;Basic Attack Speed +0%&amp;gt;+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Scope Lens.png|45px]]&lt;br /&gt;
Scope Lens&lt;br /&gt;
| Critical-Hit Chance +6%&amp;lt;br&amp;gt;Critical-Hit Damage +12%&amp;lt;br&amp;gt;Increases the damage of basic attack critical hits. The higher your Attack, the more the damage is increased.&lt;br /&gt;
| Critical-Hit Rate +0.4%&amp;gt;+Y%&amp;lt;br&amp;gt;Critical-Hit Damage +0%+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wise Glasses.png|45px]]&lt;br /&gt;
Wise Glasses&lt;br /&gt;
| Sp. Attack +39&amp;lt;br&amp;gt;Further increase Sp. Attack damage.&amp;lt;br&amp;gt;3% / 5% / 7% Sp. Attack&lt;br /&gt;
| Sp. Atk +10&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Leftovers.png|45px]]&lt;br /&gt;
Leftovers&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;HP Recovery +9&amp;lt;br&amp;gt;Recovers health over time while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;1% / 1.50% / 2% max HP/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;HP Recovery +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Exp Share.png|45px]]&lt;br /&gt;
Exp Share&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Speed +150&amp;lt;br&amp;gt;Bonus experience every second while you&#039;re the lowest-leveled Pokémon on your team. However, you will no longer receive shared EXP from allies defeating wild Pokémon.&amp;lt;br&amp;gt;2 / 3 / 4 exp/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Focus Band.png|45px]]&lt;br /&gt;
Focus Band&lt;br /&gt;
| Sp. Defense +30&amp;lt;br&amp;gt;Defense +30&amp;lt;br&amp;gt;When dropping to low HP, recover HP lost each second for 3s. (90s cooldown)&amp;lt;br&amp;gt;8% / 11% / 14% HP lost&lt;br /&gt;
| Defense +2&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Energy Amplifier.png|45px]]&lt;br /&gt;
Energy Amplifier&lt;br /&gt;
| Energy Gather Rate +6%&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;After using your Unite move, deal increased damage for a short time. (4s duration)&amp;lt;br&amp;gt;7% / 14% / 21% damage&lt;br /&gt;
| Unite Move Charge Rate +0.4%&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Buddy Barrier.png|45px]]&lt;br /&gt;
Buddy Barrier&lt;br /&gt;
| HP +600&amp;lt;br&amp;gt;Grant a shield to you and a nearby ally Pokémon with the lowest HP when using your Unite Move. (8s duration)&amp;lt;br&amp;gt;20% / 30% / 40% of HP&lt;br /&gt;
| HP +20&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Score Shield.png|45px]]&lt;br /&gt;
Score Shield&lt;br /&gt;
| HP +450&amp;lt;br&amp;gt;Shields you while you attempt to score a goal. Scoring cannot be interrupted while the shield remains active. (6s cooldown)&amp;lt;br&amp;gt;5% / 7.50% / 10% of HP&lt;br /&gt;
| HP +15&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Assault Vest.png|45px]]&lt;br /&gt;
Assault Vest&lt;br /&gt;
| HP +270&amp;lt;br&amp;gt;Sp. Defense +42&amp;lt;br&amp;gt;Gain a shield against Sp. Attack damage while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;9% / 12% / 15% of HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Rocky Helmet.png|45px]]&lt;br /&gt;
Rocky Helmet&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Defense +42&amp;lt;br&amp;gt;After absorbing enough damage, deal percent damage based on your max HP to nearby opponents.&amp;lt;br&amp;gt;3% / 4% / 5% max HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle Items===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Battle Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Cooldown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Potion.png|45px]]&lt;br /&gt;
Potion&lt;br /&gt;
| Restores some of your Pokémon&#039;s HP.&lt;br /&gt;
| 30s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Attack.png|45px]]&lt;br /&gt;
X Attack&lt;br /&gt;
| Raises your Pokémon&#039;s Attack and Sp. Atk for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Speed.png|45px]]&lt;br /&gt;
X Speed&lt;br /&gt;
| Raises your Pokémon&#039;s movement speed and become immune to move speed reduction for a short time.&lt;br /&gt;
| 50s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Fluffy Tail.png|45px]]&lt;br /&gt;
Fluffy Tail&lt;br /&gt;
| Incapacitate a wild Pokémon and increase damage dealt to it&lt;br /&gt;
| 25s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eject Button.png|45px]]&lt;br /&gt;
Eject Button&lt;br /&gt;
| Quickly move in a designated direction.&lt;br /&gt;
| 55s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slow Smoke.png|45px]]&lt;br /&gt;
Slow Smoke&lt;br /&gt;
| Create a ring of smoke around your Pokémon, greatly slowing enemies within.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Full Heal.png|45px]]&lt;br /&gt;
Full Heal&lt;br /&gt;
| Remove all status conditions and become immune to hindrances for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Goal-Getter.png|45px]]&lt;br /&gt;
Goal-Getter&lt;br /&gt;
| Doubles goal scoring speed for a short time.&lt;br /&gt;
| 120s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainer==&lt;br /&gt;
===Level===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Exp Required&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 250&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 450&lt;br /&gt;
| Potion&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 700&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 950&lt;br /&gt;
| Unlocked Ranked Mode&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1,400&lt;br /&gt;
| X Attack&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 2,050&lt;br /&gt;
| X Speed&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 2,900&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 3,950&lt;br /&gt;
| Fluffy Tail&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5,200&lt;br /&gt;
| Eject Button&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6,650&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 8,300&lt;br /&gt;
| Slow Smoke&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 10,150&lt;br /&gt;
| Full Heal&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 12,200&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 14,400&lt;br /&gt;
| Goal Getter&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 16,750&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 19,250&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 21,900&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 24,700&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 28,050&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 31,950&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 36,400&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 41,400&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 46,950&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 52,550&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 58,200&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 63,900&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 69,650&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 75,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 81,350&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 87,350&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 93,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 99,650&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 105,950&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| 112,300&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 118,700&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 125,150&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 131,650&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 138,600&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Closet===&lt;br /&gt;
* Bags&lt;br /&gt;
* Bottoms&lt;br /&gt;
* Gloves&lt;br /&gt;
* Hats&lt;br /&gt;
* Jackets&lt;br /&gt;
* Sets&lt;br /&gt;
* Shirts&lt;br /&gt;
* Shoes&lt;br /&gt;
* Socks&lt;br /&gt;
&lt;br /&gt;
==Battle Pass==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Season 1 First Half&lt;br /&gt;
Duration: July 21, 2021 - September 21, 2021&lt;br /&gt;
&lt;br /&gt;
===Battle Pass Rewards===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Rewards&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Free?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Hip-Hop Style: Pikachu&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Vivid Set: Headwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Vivid Set: Shoes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Vivid Set: Bottoms&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Vivid Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Socks (Off-White)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Canvas High-Tops (Yellow)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Egg-Shaped Backpack (White)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Star Hoodie (Lime Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Sandals (Orange)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Knee-High Socks (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| High-Top Sneakers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Overalls (Indigo)&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Energy Rewards==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Available when Level 5&lt;br /&gt;
&lt;br /&gt;
==Medals==&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
{{main|List of events in Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Items in Pokémon UNITE are bought with three currencies: Aeos coins, Aeos tickets, and Aeos gems. Aeos coins buy Pokémon licenses, battle items, and hold items. Aeos tickets buy fashion items, battle and hold items, and other items such as boost cards and item enhancers. Aeos gems can buy licenses, fashion items, boost and rename cards, energy tanks, and [[Holowear]]. They can also be used in place of Aeos tickets if the player does not have enough. In such cases, an Aeos gem is worth ten Aeos tickets. There are also specific tickets for fashion and Holowear that can only be used for specific items.&lt;br /&gt;
&lt;br /&gt;
Aeos coins are obtained through battles, though are restricted to 2,100 per week. Aeos tickets are obtained as ranked match season rewards. Both can also be given to players through [[List of events in Pokémon UNITE|events]]. Fashion and Holowear tickets can be found in battle pass prize boxes and as energy rewards.&lt;br /&gt;
&lt;br /&gt;
===Aeos gems===&lt;br /&gt;
Aeos gems are a premium currency that can only be obtained by buying them with real money.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | US&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Canada&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Eurozone&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | UK&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Australia&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Japan&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Hong Kong&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Taiwan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 60 gems&lt;br /&gt;
| $0.99 || $1.39 || 1.09 €|| £0.99 || $1.49|| || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 245 gems&lt;br /&gt;
| $3.99 || $5.49 || 4.49 € || £3.99 || $5.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 490 gems&lt;br /&gt;
| $7.99 || $10.99 || 8.99 € || £7.99 || $12.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1,220 gems&lt;br /&gt;
| $19.99 || $27.99 || 21.99 € || £19.99 || $30.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2,450 gems&lt;br /&gt;
| $39.99 || $54.99 || 43.99 € || £38.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3,050 gems&lt;br /&gt;
| $49.99 || $69.99 || 54.99 € || £48.99 || $79.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6,000 gems&lt;br /&gt;
| $99.99 || $139.99|| 109.99 € || £99.99 || $159.99 || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&amp;lt;!--===iOS===--&amp;gt;&lt;br /&gt;
===Android===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| N/A&lt;br /&gt;
| February 15, 2021&lt;br /&gt;
|&lt;br /&gt;
* Alpha test&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo Switch===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| July 21, 2021&lt;br /&gt;
|&lt;br /&gt;
* Initial release&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1.3&lt;br /&gt;
| July 28, 2021&lt;br /&gt;
|&lt;br /&gt;
* Gardevoir arrives to Aeos Island tonight at midnight PDT!&lt;br /&gt;
* Along with the release of Gardevoir, we&#039;ll be addressing a few bugs including an issue with the Muscle Band not acting as intended when equipped by Charizard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Pokémon UNITE will support cross-platform play.&lt;br /&gt;
&lt;br /&gt;
The beta test (March 2021) was played on:&lt;br /&gt;
* Android devices: 3 GB of RAM or more and {{wp|Android Lollipop|Android 5.0}} and up. Canada exclusive.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trailers==&lt;br /&gt;
===Teaser===&lt;br /&gt;
{{youtubevid|sPTK1dvr6lg|Pokemon|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
===Cinematic trailer===&lt;br /&gt;
{{youtubevid|MZ0LmFx-tRs|Pokemonunite|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon UNITE logo CN.png|Simplified Chinese logo&lt;br /&gt;
Pokémon UNITE icon.png|Home Menu icon&lt;br /&gt;
Pokémon UNITE beta icon.png|Beta test icon&lt;br /&gt;
Pokémon UNITE network test icon.png|Network test icon&lt;br /&gt;
Pokémon UNITE key art.png|Key art&lt;br /&gt;
UNITE Erbie.png|[[Erbie]]&lt;br /&gt;
UNITE Professor Phorus.png|[[Professor Phorus]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{orange color}}|bordercolor={{dragon color light}}&lt;br /&gt;
|zh_yue={{tt|Pokémon UNITE（寶可夢大集結）|Pokémon UNITE}}&lt;br /&gt;
|zh_cmn={{tt|Pokémon UNITE（寶可夢大集結）&amp;lt;br&amp;gt;宝可梦大集结|Pokémon UNITE}}&lt;br /&gt;
|fr=Pokémon UNITE&lt;br /&gt;
|de=Pokémon UNITE&lt;br /&gt;
|it=Pokémon UNITE&lt;br /&gt;
|ko={{tt|Pokémon UNITE|포켓몬 유나이트}}&lt;br /&gt;
|es=Pokémon UNITE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://unite.qq.com/ Official Mainland Chinese website]&lt;br /&gt;
* [https://play.google.com/store/apps/details?id=jp.pokemon.pokemonunite Pokémon UNITE on Google Play]&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon UNITE]]&lt;br /&gt;
[[es:Pokémon UNITE]]&lt;br /&gt;
[[fr:Pokémon UNITE]]&lt;br /&gt;
[[it:Pokémon UNITE]]&lt;br /&gt;
[[ja:Pokémon UNITE]]&lt;br /&gt;
[[zh:宝可梦大集结]]&lt;/div&gt;</summary>
		<author><name>Frobotics</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3382783</id>
		<title>Pokémon UNITE</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3382783"/>
		<updated>2021-08-02T01:35:49Z</updated>

		<summary type="html">&lt;p&gt;Frobotics: /* Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|colorscheme=orange&lt;br /&gt;
|bordercolorscheme=dragon&lt;br /&gt;
|name=Pokémon UNITE&lt;br /&gt;
|jname=Pokémon UNITE&lt;br /&gt;
|boxart=Pokémon UNITE logo.png&lt;br /&gt;
|caption=Logo of Pokémon UNITE&lt;br /&gt;
|platform=[[Nintendo Switch]], {{wp|iOS}}, {{wp|Android}}&lt;br /&gt;
|category={{wp|Multiplayer online battle arena|Strategic team battle}}&lt;br /&gt;
|players=6‒10&lt;br /&gt;
|link_method=N/A&lt;br /&gt;
|gen_series=[[Generation VIII]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|publisher=[[The Pokémon Company]]&lt;br /&gt;
|developer=[[The Pokémon Company]], {{wp|TiMi Studios}}&lt;br /&gt;
|release_date_ja=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_na=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_au=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_eu=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_kr=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_cn=TBA&lt;br /&gt;
|release_date_hk=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_tw=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|grac=ALL&lt;br /&gt;
|gsrr=7+ &amp;lt;small&amp;gt;({{wp|International Age Rating Coalition|IARC}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|website_ja=[https://www.pokemonunite.jp/ja/ Official website]&lt;br /&gt;
|website_en=[https://unite.pokemon.com/en-us/ Official website]&amp;lt;br&amp;gt;[https://www.pokemon.com/us/pokemon-video-games/pokemon-unite/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon UNITE&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|Pokémon UNITE|ポケモンユナイト}}&#039;&#039;&#039;) is a {{wp|Freemium|free-to-start}} spin-off Pokémon game for the [[Nintendo Switch]], {{wp|iOS}}, and {{wp|Android}}. It is developed by {{wp|TiMi Studios}}, a subsidiary of {{wp|Tencent|Tencent Games}}. The game was released in July 21, 2021 on the [[Nintendo Switch]]&amp;lt;ref&amp;gt;[https://twitter.com/PokemonUnite/status/1415657439207198721 Pokémon UNITE on Twitter]&amp;lt;/ref&amp;gt; and scheduled to be released in September 2021 for mobile devices.&amp;lt;ref&amp;gt;[https://unite.pokemon.com/en-us/news/pokemon-unite-is-set-for-release-on-nintendo-switch-and-smartphones/ Pokémon UNITE | Pokémon UNITE is set for release on Nintendo Switch and mobile devices]&amp;lt;/ref&amp;gt; It is playable in nine languages, with Japanese, English, Korean, Simplified and Traditional Chinese to be available at launch and German, Spanish, French, and Italian to be available in the second half of 2021.&lt;br /&gt;
&lt;br /&gt;
It was announced during [[Pokémon Press Conference|Pokémon Presents]] on June 24, 2020. A closed beta test occurred in {{pmin|Greater China|mainland China}} beginning in January 2021, and a regional beta test on Android devices occurred in {{pmin|Canada}} in March 2021.&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/pokemon-unite-development-update-and-regional-beta-test-in-canada-for-android-users/ Pokémon UNITE Development Update and Regional Beta Test in Canada for Android Users | Pokemon.com]&amp;lt;/ref&amp;gt; A network test was held for the Nintendo Switch version in Japan from June 24 to June 26, 2021.&amp;lt;ref&amp;gt;[https://www.pokemonunite.jp/ja/news/2/ ネットワークテストに参加して、いち早くNintendo Switch版『ポケモンユナイト』を体験しよう！ | 『Pokémon UNITE』公式サイト]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;i&amp;gt;Experience a new kind of Pokémon battle in Pokémon UNITE. Team up and face off in 5-on-5 team battles to see who can score the most points within the allotted time. Work together with your fellow Trainers to catch wild Pokémon, level up and evolve your partner Pokémon, and defeat the opposing team’s Pokémon to prevent them from scoring points. Put your teamwork to the test, and take home the win!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Players compete in Unite Battles, where two teams attempt to score points in the opposing team&#039;s goals while guarding their own. To score, players collect Aeos energy by defeating wild Pokémon or members of the enemy team them bring it to an opposing goal. The team with the highest score after ten minutes wins; if there is a tie, the team that reached the tied score first wins.&lt;br /&gt;
&lt;br /&gt;
Pokémon begin a match at level one in their lowest form (discounting [[baby Pokémon]]) and gain [[experience]] gradually over time and by defeating [[wild Pokémon]]. Pokémon will evolve (except Pikachu) and learn new [[move]]s as they level up, much like the [[core series]]. Initially, a Pokémon has two moves and the player chooses which one to keep. The other move is then unlocked at level three. These moves are upgraded at proceeding levels with the player choosing one of two moves to replace the move with. At the Pokémon&#039;s final level it unlocks its Unite Move, a separate attack that must charge over time.&lt;br /&gt;
&lt;br /&gt;
Participating in Unite battles will earn the player Battle Points, Aeos coins, and (after reaching Trainer level six) Aeos energy.&lt;br /&gt;
&lt;br /&gt;
==Game modes==&lt;br /&gt;
===Standard Battle===&lt;br /&gt;
Standard Battle is the default game mode and has three types of matches within its umbrella: Random Match, CPU Match, and Friendly Match. They are all 10 minute 5-on-5 matches that take place in [[Remoat Stadium]]. Players may play solo or form in groups of any size.&lt;br /&gt;
&lt;br /&gt;
Random Matches will randomly match players of comparable skill into two teams. CPU Matches will randomly match one team of five against a team of CPUs. Friendly Matches allow up to 10 players to join two teams, with CPUs filling in any empty spots. Rewards such as Aeos coins and Battle Points are not awarded in Friendly Matches.&lt;br /&gt;
&lt;br /&gt;
===Ranked Battle===&lt;br /&gt;
Ranked Battles are unlocked at Trainer level six. They are 10 minute 5-on-5 matches that take place in Remoat Stadium. Players may play solo or form in groups of two, three, or five. Team members must be within similar ranks to each other.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Class&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Rank&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Great Rank&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Master Rank&lt;br /&gt;
| Points - 0-99999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranked Points====&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
===Quick Battle===&lt;br /&gt;
Quick battles are unlocked at level 8. They are shorter than Standard Battles at 5 minutes with 4v4 or 3v3 teams. The Quick Battles maps rotate periodically allowing players to only chose from one available Quick Battle Map at a time. Each map has different rules.&lt;br /&gt;
&lt;br /&gt;
===Wild Pokémon===&lt;br /&gt;
Defeating wild Pokémon is the primary way of collecting Aeos energy. They will generally attack Trainers&#039; Pokémon that come near or attack them and chase after them a limited distance. As the Unite Battle progresses, some will despawn while other, more powerful Pokémon will spawn. Additionally, some wild Pokémon may evolve at later stages of the battle.&lt;br /&gt;
&lt;br /&gt;
Certain wild Pokémon will give the Pokémon that knocked them out buffs. These buffs include damage shields, increased damage against wild Pokémon with low HP, and decreasing the movement speed of enemies hit by the buffed Pokémon. Other wild Pokémon will assist the Pokémon that knocked them out by lowering the opposing team&#039;s goal&#039;s defenses. This allows goals to be scored faster.&lt;br /&gt;
&lt;br /&gt;
===Beginner bonuses===&lt;br /&gt;
New accounts receive bonuses for a time, such as additional Battle Points for completing matches and [[List of events in Pokémon UNITE#14-Day Welcome Gifts|gifts for logging in for the first two weeks]]. At Trainer level five, players also unlock the Beginner Challenge, a set of missions that are only availble for 30 days.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]{{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| {{p|Bulbasaur}} Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Ivysaur}} Evolves at Lv. 9&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Overgrow.png|x40px]] &#039;&#039;&#039;Overgrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When HP is low, increases all damage dealt.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also pulls enemies inward between the vines.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Seed Bomb.png|x40px]] &#039;&#039;&#039;Seed Bomb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a large seed at the designated area, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Seed Bomb Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Giga Drain.png|x40px]] &#039;&#039;&#039;Giga Drain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, dealing damage to enemies in the area of effect, leaving them poisoned and decreasing their movement speed and Sp. Defense for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drain HP from enemies in the area of effect, dealing damage to them and restoring HP when this hits. Also reduces damage received for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Razor Leaf.png|x40px]] &#039;&#039;&#039;Razor Leaf&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launch many sharp-edged leaves in a quick succession of attacks, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Razor Leaf Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Solar Beam.png|x40px]] &#039;&#039;&#039;Solar Beam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Petal Dance.png|x40px]] &#039;&#039;&#039;Petal Dance&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast a bundled beam of light, dealing damage to enemies in a line.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Scatter petals around the user, increasing movement speed for a short time and dealing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Verdant Anger.png|x40px]] &#039;&#039;&#039;Verdant Anger&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launches a giant seed toward the designated area. The seed then splits apart, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&amp;lt;br&amp;gt;{{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| All-Rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Charmander}} Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Charmeleon}} Evolves at Lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Blaze.png|x40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When the Pokémon is at half HP or less, its critical-hit rate is increased.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals continual damage. Deals increased damage to opposing Pokémon that are burned and increases in range when the user evolves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Flame Burst.png|x40px]] &#039;&#039;&#039;Flame Burst&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with a bursting flame. When this move hits, it leaves opposing Pokémon burned and increases the user&#039;s movement speed for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Flame Burst Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flamethrower.png|x40px]] &#039;&#039;&#039;Flamethrower&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Punch.png|x40px]] &#039;&#039;&#039;Fire Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with an intense blast of fire. When this move hits, it leaves opposing Pokémon burned and increases the user&#039;s movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases this move&#039;s damage and the damage caused by burning.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user punch with a fiery fist, dealing damage and shoving opposing Pokémon when it hits. Also leaves the opposing Pokémon it shoves burned.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces this move&#039;s cooldown every time a basic attack hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Fire Spin.png|x40px]] &#039;&#039;&#039;Fire Spin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Encircles opposing Pokémon in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of opposing Pokémon for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fire Spin Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Blast.png|x40px]] &#039;&#039;&#039;Fire Blast&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flare Blitz.png|x40px]] &#039;&#039;&#039;Flare Blitz&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blasts intense, all-consuming fire, dealing damage over time to opposing Pokémon while the flames continue to burn on the ground and decreasing the movement speed of opposing Pokémon for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases damage dealt by this move.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user charge forward cloaked in fire, throwing opposing Pokémon. Also grants the user a shield.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of opposing Pokémon for a short time when they are thrown by this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Seismic Slam.png|x40px]] &#039;&#039;&#039;Seismic Slam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user fly up into the air, allowing it to move freely over obstacles. While this Unite Move is being used, the user&#039;s basic attacks deal increased damage and leave opposing Pokémon burned. In addition, when the user deals damage to an opposing Pokémon, the user recover HP. Using this Unite Move again on a Pokémon from the opposing team has the user grab it and slam it onto the ground from the air.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&amp;lt;br&amp;gt;{{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Static.png|x40px]] &#039;&#039;&#039;Static&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Paralyzes all enemies nearby for a short time when receiving damage. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also paralyzes enemies for a short time when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Thunder Shock.png|x40px]] &#039;&#039;&#039;Thunder Shock&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release electricity, dealing damage to enemies in the area of effect. Also paralyzes enemies for a short time.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Thunder Shock Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Electro Ball.png|x40px]] &#039;&#039;&#039;Electro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunder.png|x40px]] &#039;&#039;&#039;Thunder&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl an electric orb, dealing damage to enemies in the area of effect and leaving them paralyzed for a short time. This move&#039;s damage increases the lower the enemies remaining HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drop wicked thunderbolts, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of times this move attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Electro Web.png|x40px]] &#039;&#039;&#039;Electro Web&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks and captures enemies using an electric net, leaving them unable to move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Electro Web Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Tackle.png|x40px]] &#039;&#039;&#039;Volt Tackle&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunderbolt.png|x40px]] &#039;&#039;&#039;Thunderbolt&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user electrify itself and charge ahead, throwing opposing Pokémon.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a strong electric blast, dealing damage to enemies in the area of effect and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Thunderstorm.png|x40px]] &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks enemies near the user with tremendous bolts of lightning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&amp;lt;br&amp;gt;&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Vulpix}} Evolves at Lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Snow Warning.png|x40px]] &#039;&#039;&#039;Snow Warning&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Causes snow to fall on an enemy, dealing damage to it and decreasing their movement speed for a short time. Boosted attacks and moves (except Aurora Veil) sling snow, and hitting the same target with snow multiple times will freeze it for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Powder Snow.png|x40px]] &#039;&#039;&#039;Powder Snow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly gust of powdery snow, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Powder Snow Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Avalanche.png|x40px]] &#039;&#039;&#039;Avalanche&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gush of chilly ice toward the designated area. The ice forms a wall that cannot be passed through on land. After a short time this wall melts and collapses, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a powerful cone of blinding light, leaving enemies unable to act when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt and stun duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Icy Wind.png|x40px]] &#039;&#039;&#039;Icy Wind&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gust of freezing air, dealing damage to enemies in the area of effect and decreases their movement speed for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Icy Wind Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blizzard.png|x40px]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aurora Veil.png|x40px]] &#039;&#039;&#039;Aurora Veil&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Summons a howling blizzard in two blasts in front of the user. The first blast deals damage to enemies in the area of effect and decreases their movement speed for a short time. The second blast deals damage to enemies in the area of effect and shoves them. If the second blast hits an obstacle, it also deals damage to enemies near the point of impact.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create an aurora around the user, reducing damage received by the user and nearby allies in the area of effet. While the user is inside the aurora, its movement speed is increased and its basic attacks become boosted attacks.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Further reduces damage allies receive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Snow Globe.png|x40px]] &#039;&#039;&#039;Snow Globe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly snow and ice, dealing damage to enemies in the area of effect when it hits. Deals increased damage to enemies that are frozen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{incomplete|section|needs=Need Abilities info}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&lt;br /&gt;
| {{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&lt;br /&gt;
| {{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&lt;br /&gt;
| {{rf|Alolan}} {{p|Ninetales}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| N/A&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wigglytuff.png|x130px]]&lt;br /&gt;
| {{p|Wigglytuff}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 4.5&lt;br /&gt;
| {{p|Jigglypuff}} Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Machamp.png|x130px]]&lt;br /&gt;
| {{p|Machamp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| {{p|Machop}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Machoke}} Evolves at lv. 9&lt;br /&gt;
| [[File:UNITE Machamp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slowbro.png|x130px]]&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Defender / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Slowpoke}} Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gengar.png|x130px]]&lt;br /&gt;
| {{p|Gengar}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gastly}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Haunter}} Evolves at lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Mr Mime.png|x130px]]&lt;br /&gt;
| {{p|Mr. Mime}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Supporter / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Mr Mime Outfit.png|x130px]]&amp;lt;br&amp;gt;Magician Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Snorlax.png|x130px]]&lt;br /&gt;
| {{p|Snorlax}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 2.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| [[File:UNITE Snorlax Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gardevoir.png|x130px]]&lt;br /&gt;
| {{p|Gardevoir}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| {{p|Ralts}} Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Kirlia}} Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Gardevoir Fashionable Style Holowear.png|x130px]]&amp;lt;br&amp;gt;Fashionable Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Absol.png|x130px]]&lt;br /&gt;
| {{p|Absol}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Garchomp.png|x130px]]&lt;br /&gt;
| {{p|Garchomp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Gible}} Evolves at lv. 6&amp;lt;br&amp;gt;{{p|Gabite}} Evolves at lv. 10&lt;br /&gt;
| [[File:UNITE Garchomp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Lucario.png|x130px]]&lt;br /&gt;
| {{p|Lucario}}&lt;br /&gt;
| Expert&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 3.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Crustle.png|x130px]]&lt;br /&gt;
| {{p|Crustle}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Dwebble}} Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Greninja.png|x130px]]&lt;br /&gt;
| {{p|Greninja}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Froakie}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Frogadier}} Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Greninja Outfit.png|x130px]]&amp;lt;br&amp;gt;Hero Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Talonflame.png|x130px]]&lt;br /&gt;
| {{p|Talonflame}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 5&amp;lt;br&amp;gt;Scoring: 3.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Fletchling}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Fletchinder}} Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Talonflame Outfit.png|x130px]]&amp;lt;br&amp;gt;Pilot Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Zeraora.png|x130px]]&lt;br /&gt;
| {{p|Zeraora}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cinderace.png|x130px]]&lt;br /&gt;
| {{p|Cinderace}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Scorbunny}} Evolves at lv. 5&amp;lt;br&amp;gt;{{p|Raboot}} Evolves at lv. 7&lt;br /&gt;
| [[File:UNITE Cinderace Outfit.png|x130px]]&amp;lt;br&amp;gt;Captain Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eldegoss.png|x130px]]&lt;br /&gt;
| {{p|Eldegoss}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| {{p|Gossifleur}} Evolves at lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cramorant.png|x130px]]&lt;br /&gt;
| {{p|Cramorant}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| Does Not Evolve&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
{{incomplete|section|needs=Need Map images and Auroma Park team size}}&lt;br /&gt;
Unite Battles take place in various places on [[Aeos Island]] due to the Aeos energy that is found there. The Aeos Research Institute studies Aeos energy and is headed by [[Professor Phorus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Remoat Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Remoat Stadium]]&lt;br /&gt;
| 5-on-5&amp;lt;br&amp;gt;Five goals per team&amp;lt;br&amp;gt;Used in Standard Battle and Random Match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Auroma Park.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Auroma Park]]&lt;br /&gt;
| 3-on-3&amp;lt;br&amp;gt;Two shared goal zones&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Shivre City.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Shivre City]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;One goal zone each&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Mer Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Mer Stadium]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;Three goal zones per team&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Held Items===&lt;br /&gt;
{{incomplete|section|needs=Need Flat Stats level 1(X) and level 20(Y) numbers}}&lt;br /&gt;
Each trainer&#039;s Pokemon can hold up to 3 held items. These items can be upgraded through grades 1-20. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Held Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Upgrade Effects&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:180px;&amp;quot; | Flat Stats&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Aeos Cookie Sprite.png|45px]]&lt;br /&gt;
Aeos Cookie&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;When you score a goal, your maximum HP is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;100 / 150 / 200 Max HP&lt;br /&gt;
| HP +8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Attack Weight.png|45px]]&lt;br /&gt;
Attack Weight&lt;br /&gt;
| Attack +18&amp;lt;br&amp;gt;When you score a goal, your Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;6 / 9 / 12 Attack&lt;br /&gt;
| Attack +0.6&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Special Attack Specs.png|45px]]&lt;br /&gt;
Special Attack Specs&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;When you score a goal, your Sp. Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;8 / 12 / 16 Sp. Attack&lt;br /&gt;
| Sp. Atk +0.8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Shell Bell.png|45px]]&lt;br /&gt;
Shell Bell&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;Recover HP when successfully landing a move. The higher your Sp. Attack, the more HP recovered. (10s Cooldown)&amp;lt;br&amp;gt;45 / 60 / 75 HP&lt;br /&gt;
| Sp.Atk +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Cooldown -X%&amp;gt;-Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Float Stone.png|45px]]&lt;br /&gt;
Float Stone&lt;br /&gt;
| Attack +24&amp;lt;br&amp;gt;Speed +120&amp;lt;br&amp;gt;Increases movement speed while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;10% / 15% / 20% speed&lt;br /&gt;
| Attack +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +X&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Muscle Band.png|45px]]&lt;br /&gt;
Muscle Band&lt;br /&gt;
| Attack +15&amp;lt;br&amp;gt;Attack Speed +7.5%&amp;lt;br&amp;gt;Deal additional damage with basic attacks based on the target&#039;s remaining HP.&amp;lt;br&amp;gt;1% / 2% / 3% remaining HP&lt;br /&gt;
| Attack +1&amp;gt;+Y&amp;lt;br&amp;gt;Basic Attack Speed +0%&amp;gt;+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Scope Lens.png|45px]]&lt;br /&gt;
Scope Lens&lt;br /&gt;
| Critical-Hit Chance +6%&amp;lt;br&amp;gt;Critical-Hit Damage +12%&amp;lt;br&amp;gt;Increases the damage of basic attack critical hits. The higher your Attack, the more the damage is increased.&lt;br /&gt;
| Critical-Hit Rate +0.4%&amp;gt;+Y%&amp;lt;br&amp;gt;Critical-Hit Damage +0%+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wise Glasses.png|45px]]&lt;br /&gt;
Wise Glasses&lt;br /&gt;
| Sp. Attack +39&amp;lt;br&amp;gt;Further increase Sp. Attack damage.&amp;lt;br&amp;gt;3% / 5% / 7% Sp. Attack&lt;br /&gt;
| Sp. Atk +10&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Leftovers.png|45px]]&lt;br /&gt;
Leftovers&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;HP Recovery +9&amp;lt;br&amp;gt;Recovers health over time while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;1% / 1.50% / 2% max HP/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;HP Recovery +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Exp Share.png|45px]]&lt;br /&gt;
Exp Share&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Speed +150&amp;lt;br&amp;gt;Bonus experience every second while you&#039;re the lowest-leveled Pokémon on your team. However, you will no longer receive shared EXP from allies defeating wild Pokémon.&amp;lt;br&amp;gt;2 / 3 / 4 exp/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Focus Band.png|45px]]&lt;br /&gt;
Focus Band&lt;br /&gt;
| Sp. Defense +30&amp;lt;br&amp;gt;Defense +30&amp;lt;br&amp;gt;When dropping to low HP, recover HP lost each second for 3s. (90s cooldown)&amp;lt;br&amp;gt;8% / 11% / 14% HP lost&lt;br /&gt;
| Defense +2&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Energy Amplifier.png|45px]]&lt;br /&gt;
Energy Amplifier&lt;br /&gt;
| Energy Gather Rate +6%&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;After using your Unite move, deal increased damage for a short time. (4s duration)&amp;lt;br&amp;gt;7% / 14% / 21% damage&lt;br /&gt;
| Unite Move Charge Rate +0.4%&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Buddy Barrier.png|45px]]&lt;br /&gt;
Buddy Barrier&lt;br /&gt;
| HP +600&amp;lt;br&amp;gt;Grant a shield to you and a nearby ally Pokémon with the lowest HP when using your Unite Move. (8s duration)&amp;lt;br&amp;gt;20% / 30% / 40% of HP&lt;br /&gt;
| HP +20&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Score Shield.png|45px]]&lt;br /&gt;
Score Shield&lt;br /&gt;
| HP +450&amp;lt;br&amp;gt;Shields you while you attempt to score a goal. Scoring cannot be interrupted while the shield remains active. (6s cooldown)&amp;lt;br&amp;gt;5% / 7.50% / 10% of HP&lt;br /&gt;
| HP +15&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Assault Vest.png|45px]]&lt;br /&gt;
Assault Vest&lt;br /&gt;
| HP +270&amp;lt;br&amp;gt;Sp. Defense +42&amp;lt;br&amp;gt;Gain a shield against Sp. Attack damage while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;9% / 12% / 15% of HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Rocky Helmet.png|45px]]&lt;br /&gt;
Rocky Helmet&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Defense +42&amp;lt;br&amp;gt;After absorbing enough damage, deal percent damage based on your max HP to nearby opponents.&amp;lt;br&amp;gt;3% / 4% / 5% max HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle Items===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Battle Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Cooldown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Potion.png|45px]]&lt;br /&gt;
Potion&lt;br /&gt;
| Restores some of your Pokémon&#039;s HP.&lt;br /&gt;
| 30s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Attack.png|45px]]&lt;br /&gt;
X Attack&lt;br /&gt;
| Raises your Pokémon&#039;s Attack and Sp. Atk for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Speed.png|45px]]&lt;br /&gt;
X Speed&lt;br /&gt;
| Raises your Pokémon&#039;s movement speed and become immune to move speed reduction for a short time.&lt;br /&gt;
| 50s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Fluffy Tail.png|45px]]&lt;br /&gt;
Fluffy Tail&lt;br /&gt;
| Incapacitate a wild Pokémon and increase damage dealt to it&lt;br /&gt;
| 25s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eject Button.png|45px]]&lt;br /&gt;
Eject Button&lt;br /&gt;
| Quickly move in a designated direction.&lt;br /&gt;
| 55s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slow Smoke.png|45px]]&lt;br /&gt;
Slow Smoke&lt;br /&gt;
| Create a ring of smoke around your Pokémon, greatly slowing enemies within.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Full Heal.png|45px]]&lt;br /&gt;
Full Heal&lt;br /&gt;
| Remove all status conditions and become immune to hindrances for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Goal-Getter.png|45px]]&lt;br /&gt;
Goal-Getter&lt;br /&gt;
| Doubles goal scoring speed for a short time.&lt;br /&gt;
| 120s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainer==&lt;br /&gt;
===Level===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Exp Required&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 250&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 450&lt;br /&gt;
| Potion&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 700&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 950&lt;br /&gt;
| Unlocked Ranked Mode&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1,400&lt;br /&gt;
| X Attack&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 2,050&lt;br /&gt;
| X Speed&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 2,900&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 3,950&lt;br /&gt;
| Fluffy Tail&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5,200&lt;br /&gt;
| Eject Button&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6,650&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 8,300&lt;br /&gt;
| Slow Smoke&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 10,150&lt;br /&gt;
| Full Heal&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 12,200&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 14,400&lt;br /&gt;
| Goal Getter&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 16,750&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 19,250&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 21,900&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 24,700&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 28,050&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 31,950&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 36,400&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 41,400&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 46,950&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 52,550&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 58,200&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 63,900&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 69,650&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 75,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 81,350&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 87,350&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 93,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 99,650&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 105,950&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| 112,300&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 118,700&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 125,150&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 131,650&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 138,600&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Closet===&lt;br /&gt;
* Bags&lt;br /&gt;
* Bottoms&lt;br /&gt;
* Gloves&lt;br /&gt;
* Hats&lt;br /&gt;
* Jackets&lt;br /&gt;
* Sets&lt;br /&gt;
* Shirts&lt;br /&gt;
* Shoes&lt;br /&gt;
* Socks&lt;br /&gt;
&lt;br /&gt;
==Battle Pass==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Season 1 First Half&lt;br /&gt;
Duration: July 21, 2021 - September 21, 2021&lt;br /&gt;
&lt;br /&gt;
===Battle Pass Rewards===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Rewards&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Free?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Hip-Hop Style: Pikachu&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Vivid Set: Headwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Vivid Set: Shoes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Vivid Set: Bottoms&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Vivid Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Socks (Off-White)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Canvas High-Tops (Yellow)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Egg-Shaped Backpack (White)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Star Hoodie (Lime Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Sandals (Orange)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Knee-High Socks (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| High-Top Sneakers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Overalls (Indigo)&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Energy Rewards==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Available when Level 5&lt;br /&gt;
&lt;br /&gt;
==Medals==&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
{{main|List of events in Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Items in Pokémon UNITE are bought with three currencies: Aeos coins, Aeos tickets, and Aeos gems. Aeos coins buy Pokémon licenses, battle items, and hold items. Aeos tickets buy fashion items, battle and hold items, and other items such as boost cards and item enhancers. Aeos gems can buy licenses, fashion items, boost and rename cards, energy tanks, and [[Holowear]]. They can also be used in place of Aeos tickets if the player does not have enough. In such cases, an Aeos gem is worth ten Aeos tickets. There are also specific tickets for fashion and Holowear that can only be used for specific items.&lt;br /&gt;
&lt;br /&gt;
Aeos coins are obtained through battles, though are restricted to 2,100 per week. Aeos tickets are obtained as ranked match season rewards. Both can also be given to players through [[List of events in Pokémon UNITE|events]]. Fashion and Holowear tickets can be found in battle pass prize boxes and as energy rewards.&lt;br /&gt;
&lt;br /&gt;
===Aeos gems===&lt;br /&gt;
Aeos gems are a premium currency that can only be obtained by buying them with real money.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | US&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Canada&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Eurozone&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | UK&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Australia&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Japan&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Hong Kong&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Taiwan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 60 gems&lt;br /&gt;
| $0.99 || $1.39 || 1.09 €|| £0.99 || $1.49|| || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 245 gems&lt;br /&gt;
| $3.99 || $5.49 || 4.49 € || £3.99 || $5.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 490 gems&lt;br /&gt;
| $7.99 || $10.99 || 8.99 € || £7.99 || $12.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1,220 gems&lt;br /&gt;
| $19.99 || $27.99 || 21.99 € || £19.99 || $30.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2,450 gems&lt;br /&gt;
| $39.99 || $54.99 || 43.99 € || £38.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3,050 gems&lt;br /&gt;
| $49.99 || $69.99 || 54.99 € || £48.99 || $79.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6,000 gems&lt;br /&gt;
| $99.99 || $139.99|| 109.99 € || £99.99 || $159.99 || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&amp;lt;!--===iOS===--&amp;gt;&lt;br /&gt;
===Android===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| N/A&lt;br /&gt;
| February 15, 2021&lt;br /&gt;
|&lt;br /&gt;
* Alpha test&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo Switch===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| July 21, 2021&lt;br /&gt;
|&lt;br /&gt;
* Initial release&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1.3&lt;br /&gt;
| July 28, 2021&lt;br /&gt;
|&lt;br /&gt;
* Gardevoir arrives to Aeos Island tonight at midnight PDT!&lt;br /&gt;
* Along with the release of Gardevoir, we&#039;ll be addressing a few bugs including an issue with the Muscle Band not acting as intended when equipped by Charizard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Pokémon UNITE will support cross-platform play.&lt;br /&gt;
&lt;br /&gt;
The beta test (March 2021) was played on:&lt;br /&gt;
* Android devices: 3 GB of RAM or more and {{wp|Android Lollipop|Android 5.0}} and up. Canada exclusive.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trailers==&lt;br /&gt;
===Teaser===&lt;br /&gt;
{{youtubevid|sPTK1dvr6lg|Pokemon|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
===Cinematic trailer===&lt;br /&gt;
{{youtubevid|MZ0LmFx-tRs|Pokemonunite|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon UNITE logo CN.png|Simplified Chinese logo&lt;br /&gt;
Pokémon UNITE icon.png|Home Menu icon&lt;br /&gt;
Pokémon UNITE beta icon.png|Beta test icon&lt;br /&gt;
Pokémon UNITE network test icon.png|Network test icon&lt;br /&gt;
Pokémon UNITE key art.png|Key art&lt;br /&gt;
UNITE Erbie.png|[[Erbie]]&lt;br /&gt;
UNITE Professor Phorus.png|[[Professor Phorus]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{orange color}}|bordercolor={{dragon color light}}&lt;br /&gt;
|zh_yue={{tt|Pokémon UNITE（寶可夢大集結）|Pokémon UNITE}}&lt;br /&gt;
|zh_cmn={{tt|Pokémon UNITE（寶可夢大集結）&amp;lt;br&amp;gt;宝可梦大集结|Pokémon UNITE}}&lt;br /&gt;
|fr=Pokémon UNITE&lt;br /&gt;
|de=Pokémon UNITE&lt;br /&gt;
|it=Pokémon UNITE&lt;br /&gt;
|ko={{tt|Pokémon UNITE|포켓몬 유나이트}}&lt;br /&gt;
|es=Pokémon UNITE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://unite.qq.com/ Official Mainland Chinese website]&lt;br /&gt;
* [https://play.google.com/store/apps/details?id=jp.pokemon.pokemonunite Pokémon UNITE on Google Play]&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon UNITE]]&lt;br /&gt;
[[es:Pokémon UNITE]]&lt;br /&gt;
[[fr:Pokémon UNITE]]&lt;br /&gt;
[[it:Pokémon UNITE]]&lt;br /&gt;
[[ja:Pokémon UNITE]]&lt;br /&gt;
[[zh:宝可梦大集结]]&lt;/div&gt;</summary>
		<author><name>Frobotics</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3382779</id>
		<title>Pokémon UNITE</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3382779"/>
		<updated>2021-08-02T01:13:43Z</updated>

		<summary type="html">&lt;p&gt;Frobotics: /* Aeos gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|colorscheme=orange&lt;br /&gt;
|bordercolorscheme=dragon&lt;br /&gt;
|name=Pokémon UNITE&lt;br /&gt;
|jname=Pokémon UNITE&lt;br /&gt;
|boxart=Pokémon UNITE logo.png&lt;br /&gt;
|caption=Logo of Pokémon UNITE&lt;br /&gt;
|platform=[[Nintendo Switch]], {{wp|iOS}}, {{wp|Android}}&lt;br /&gt;
|category={{wp|Multiplayer online battle arena|Strategic team battle}}&lt;br /&gt;
|players=6‒10&lt;br /&gt;
|link_method=N/A&lt;br /&gt;
|gen_series=[[Generation VIII]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|publisher=[[The Pokémon Company]]&lt;br /&gt;
|developer=[[The Pokémon Company]], {{wp|TiMi Studios}}&lt;br /&gt;
|release_date_ja=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_na=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_au=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_eu=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_kr=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_cn=TBA&lt;br /&gt;
|release_date_hk=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_tw=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|grac=ALL&lt;br /&gt;
|gsrr=7+ &amp;lt;small&amp;gt;({{wp|International Age Rating Coalition|IARC}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|website_ja=[https://www.pokemonunite.jp/ja/ Official website]&lt;br /&gt;
|website_en=[https://unite.pokemon.com/en-us/ Official website]&amp;lt;br&amp;gt;[https://www.pokemon.com/us/pokemon-video-games/pokemon-unite/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon UNITE&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|Pokémon UNITE|ポケモンユナイト}}&#039;&#039;&#039;) is a {{wp|Freemium|free-to-start}} spin-off Pokémon game for the [[Nintendo Switch]], {{wp|iOS}}, and {{wp|Android}}. It is developed by {{wp|TiMi Studios}}, a subsidiary of {{wp|Tencent|Tencent Games}}. The game was released in July 21, 2021 on the [[Nintendo Switch]]&amp;lt;ref&amp;gt;[https://twitter.com/PokemonUnite/status/1415657439207198721 Pokémon UNITE on Twitter]&amp;lt;/ref&amp;gt; and scheduled to be released in September 2021 for mobile devices.&amp;lt;ref&amp;gt;[https://unite.pokemon.com/en-us/news/pokemon-unite-is-set-for-release-on-nintendo-switch-and-smartphones/ Pokémon UNITE | Pokémon UNITE is set for release on Nintendo Switch and mobile devices]&amp;lt;/ref&amp;gt; It is playable in nine languages, with Japanese, English, Korean, Simplified and Traditional Chinese to be available at launch and German, Spanish, French, and Italian to be available in the second half of 2021.&lt;br /&gt;
&lt;br /&gt;
It was announced during [[Pokémon Press Conference|Pokémon Presents]] on June 24, 2020. A closed beta test occurred in {{pmin|Greater China|mainland China}} beginning in January 2021, and a regional beta test on Android devices occurred in {{pmin|Canada}} in March 2021.&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/pokemon-unite-development-update-and-regional-beta-test-in-canada-for-android-users/ Pokémon UNITE Development Update and Regional Beta Test in Canada for Android Users | Pokemon.com]&amp;lt;/ref&amp;gt; A network test was held for the Nintendo Switch version in Japan from June 24 to June 26, 2021.&amp;lt;ref&amp;gt;[https://www.pokemonunite.jp/ja/news/2/ ネットワークテストに参加して、いち早くNintendo Switch版『ポケモンユナイト』を体験しよう！ | 『Pokémon UNITE』公式サイト]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;i&amp;gt;Experience a new kind of Pokémon battle in Pokémon UNITE. Team up and face off in 5-on-5 team battles to see who can score the most points within the allotted time. Work together with your fellow Trainers to catch wild Pokémon, level up and evolve your partner Pokémon, and defeat the opposing team’s Pokémon to prevent them from scoring points. Put your teamwork to the test, and take home the win!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Players compete in Unite Battles, where two teams attempt to score points in the opposing team&#039;s goals while guarding their own. To score, players collect Aeos energy by defeating wild Pokémon or members of the enemy team them bring it to an opposing goal. The team with the highest score after ten minutes wins; if there is a tie, the team that reached the tied score first wins.&lt;br /&gt;
&lt;br /&gt;
Pokémon begin a match at level one in their lowest form (discounting [[baby Pokémon]]) and gain [[experience]] gradually over time and by defeating [[wild Pokémon]]. Pokémon will evolve (except Pikachu) and learn new [[move]]s as they level up, much like the [[core series]]. Initially, a Pokémon has two moves and the player chooses which one to keep. The other move is then unlocked at level three. These moves are upgraded at proceeding levels with the player choosing one of two moves to replace the move with. At the Pokémon&#039;s final level it unlocks its Unite Move, a separate attack that must charge over time.&lt;br /&gt;
&lt;br /&gt;
Participating in Unite battles will earn the player Battle Points, Aeos coins, and (after reaching Trainer level six) Aeos energy.&lt;br /&gt;
&lt;br /&gt;
==Game modes==&lt;br /&gt;
===Standard Battle===&lt;br /&gt;
Standard Battle is the default game mode and has three types of matches within its umbrella: Random Match, CPU Match, and Friendly Match. They are all 10 minute 5-on-5 matches that take place in [[Remoat Stadium]]. Players may play solo or form in groups of any size.&lt;br /&gt;
&lt;br /&gt;
Random Matches will randomly match players of comparable skill into two teams. CPU Matches will randomly match one team of five against a team of CPUs. Friendly Matches allow up to 10 players to join two teams, with CPUs filling in any empty spots. Rewards such as Aeos coins and Battle Points are not awarded in Friendly Matches.&lt;br /&gt;
&lt;br /&gt;
===Ranked Battle===&lt;br /&gt;
Ranked Battles are unlocked at Trainer level six. They are 10 minute 5-on-5 matches that take place in Remoat Stadium. Players may play solo or form in groups of two, three, or five. Team members must be within similar ranks to each other.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Class&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Rank&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Great Rank&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Master Rank&lt;br /&gt;
| Points - 0-99999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranked Points====&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
===Quick Battle===&lt;br /&gt;
Quick battles are unlocked at level 8. They are shorter than Standard Battles at 5 minutes with 4v4 or 3v3 teams. The Quick Battles maps rotate periodically allowing players to only chose from one available Quick Battle Map at a time. Each map has different rules.&lt;br /&gt;
&lt;br /&gt;
===Wild Pokémon===&lt;br /&gt;
Defeating wild Pokémon is the primary way of collecting Aeos energy. They will generally attack Trainers&#039; Pokémon that come near or attack them and chase after them a limited distance. As the Unite Battle progresses, some will despawn while other, more powerful Pokémon will spawn. Additionally, some wild Pokémon may evolve at later stages of the battle.&lt;br /&gt;
&lt;br /&gt;
Certain wild Pokémon will give the Pokémon that knocked them out buffs. These buffs include damage shields, increased damage against wild Pokémon with low HP, and decreasing the movement speed of enemies hit by the buffed Pokémon. Other wild Pokémon will assist the Pokémon that knocked them out by lowering the opposing team&#039;s goal&#039;s defenses. This allows goals to be scored faster.&lt;br /&gt;
&lt;br /&gt;
===Beginner bonuses===&lt;br /&gt;
New accounts receive bonuses for a time, such as additional Battle Points for completing matches and [[List of events in Pokémon UNITE#14-Day Welcome Gifts|gifts for logging in for the first two weeks]]. At Trainer level five, players also unlock the Beginner Challenge, a set of missions that are only availble for 30 days.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]{{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| {{p|Bulbasaur}} Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Ivysaur}} Evolves at Lv. 9&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Overgrow.png|x40px]] &#039;&#039;&#039;Overgrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When HP is low, increases all damage dealt.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also pulls enemies inward between the vines.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Seed Bomb.png|x40px]] &#039;&#039;&#039;Seed Bomb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a large seed at the designated area, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Seed Bomb Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Giga Drain.png|x40px]] &#039;&#039;&#039;Giga Drain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, dealing damage to enemies in the area of effect, leaving them poisoned and decreasing their movement speed and Sp. Defense for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drain HP from enemies in the area of effect, dealing damage to them and restoring HP when this hits. Also reduces damage received for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Razor Leaf.png|x40px]] &#039;&#039;&#039;Razor Leaf&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launch many sharp-edged leaves in a quick succession of attacks, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Razor Leaf Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Solar Beam.png|x40px]] &#039;&#039;&#039;Solar Beam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Petal Dance.png|x40px]] &#039;&#039;&#039;Petal Dance&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast a bundled beam of light, dealing damage to enemies in a line.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Scatter petals around the user, increasing movement speed for a short time and dealing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Verdant Anger.png|x40px]] &#039;&#039;&#039;Verdant Anger&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launches a giant seed toward the designated area. The seed then splits apart, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&amp;lt;br&amp;gt;{{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| All-Rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Charmander}} Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Charmeleon}} Evolves at Lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Blaze.png|x40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When the Pokémon is at half HP or less, its critical-hit rate is increased.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals continual damage. Deals increased damage to opposing Pokémon that are burned and increases in range when the user evolves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Flame Burst.png|x40px]] &#039;&#039;&#039;Flame Burst&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with a bursting flame. When this move hits, it leaves opposing Pokémon burned and increases the user&#039;s movement speed for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Flame Burst Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flamethrower.png|x40px]] &#039;&#039;&#039;Flamethrower&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Punch.png|x40px]] &#039;&#039;&#039;Fire Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with an intense blast of fire. When this move hits, it leaves opposing Pokémon burned and increases the user&#039;s movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases this move&#039;s damage and the damage caused by burning.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user punch with a fiery fist, dealing damage and shoving opposing Pokémon when it hits. Also leaves the opposing Pokémon it shoves burned.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces this move&#039;s cooldown every time a basic attack hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Fire Spin.png|x40px]] &#039;&#039;&#039;Fire Spin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Encircles opposing Pokémon in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of opposing Pokémon for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fire Spin Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Blast.png|x40px]] &#039;&#039;&#039;Fire Blast&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flare Blitz.png|x40px]] &#039;&#039;&#039;Flare Blitz&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blasts intense, all-consuming fire, dealing damage over time to opposing Pokémon while the flames continue to burn on the ground and decreasing the movement speed of opposing Pokémon for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases damage dealt by this move.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user charge forward cloaked in fire, throwing opposing Pokémon. Also grants the user a shield.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of opposing Pokémon for a short time when they are thrown by this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Seismic Slam.png|x40px]] &#039;&#039;&#039;Seismic Slam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user fly up into the air, allowing it to move freely over obstacles. While this Unite Move is being used, the user&#039;s basic attacks deal increased damage and leave opposing Pokémon burned. In addition, when the user deals damage to an opposing Pokémon, the user recover HP. Using this Unite Move again on a Pokémon from the opposing team has the user grab it and slam it onto the ground from the air.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&amp;lt;br&amp;gt;{{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| N/A&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Static.png|x40px]] &#039;&#039;&#039;Static&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Paralyzes all enemies nearby for a short time when receiving damage. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also paralyzes enemies for a short time when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Thunder Shock.png|x40px]] &#039;&#039;&#039;Thunder Shock&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release electricity, dealing damage to enemies in the area of effect. Also paralyzes enemies for a short time.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Thunder Shock Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Electro Ball.png|x40px]] &#039;&#039;&#039;Electro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunder.png|x40px]] &#039;&#039;&#039;Thunder&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl an electric orb, dealing damage to enemies in the area of effect and leaving them paralyzed for a short time. This move&#039;s damage increases the lower the enemies remaining HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drop wicked thunderbolts, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of times this move attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Electro Web.png|x40px]] &#039;&#039;&#039;Electro Web&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks and captures enemies using an electric net, leaving them unable to move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Electro Web Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Tackle.png|x40px]] &#039;&#039;&#039;Volt Tackle&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunderbolt.png|x40px]] &#039;&#039;&#039;Thunderbolt&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user electrify itself and charge ahead, throwing opposing Pokémon.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a strong electric blast, dealing damage to enemies in the area of effect and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Thunderstorm.png|x40px]] &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks enemies near the user with tremendous bolts of lightning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&amp;lt;br&amp;gt;&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Vulpix}} Evolves at Lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Snow Warning.png|x40px]] &#039;&#039;&#039;Snow Warning&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Causes snow to fall on an enemy, dealing damage to it and decreasing their movement speed for a short time. Boosted attacks and moves (except Aurora Veil) sling snow, and hitting the same target with snow multiple times will freeze it for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Powder Snow.png|x40px]] &#039;&#039;&#039;Powder Snow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly gust of powdery snow, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Powder Snow Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Avalanche.png|x40px]] &#039;&#039;&#039;Avalanche&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gush of chilly ice toward the designated area. The ice forms a wall that cannot be passed through on land. After a short time this wall melts and collapses, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a powerful cone of blinding light, leaving enemies unable to act when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt and stun duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Icy Wind.png|x40px]] &#039;&#039;&#039;Icy Wind&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gust of freezing air, dealing damage to enemies in the area of effect and decreases their movement speed for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Icy Wind Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blizzard.png|x40px]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aurora Veil.png|x40px]] &#039;&#039;&#039;Aurora Veil&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Summons a howling blizzard in two blasts in front of the user. The first blast deals damage to enemies in the area of effect and decreases their movement speed for a short time. The second blast deals damage to enemies in the area of effect and shoves them. If the second blast hits an obstacle, it also deals damage to enemies near the point of impact.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create an aurora around the user, reducing damage received by the user and nearby allies in the area of effet. While the user is inside the aurora, its movement speed is increased and its basic attacks become boosted attacks.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Further reduces damage allies receive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Snow Globe.png|x40px]] &#039;&#039;&#039;Snow Globe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly snow and ice, dealing damage to enemies in the area of effect when it hits. Deals increased damage to enemies that are frozen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{incomplete|section|needs=Need Abilities info}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&lt;br /&gt;
| {{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&lt;br /&gt;
| {{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&lt;br /&gt;
| {{rf|Alolan}} {{p|Ninetales}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| N/A&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wigglytuff.png|x130px]]&lt;br /&gt;
| {{p|Wigglytuff}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 4.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Machamp.png|x130px]]&lt;br /&gt;
| {{p|Machamp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| [[File:UNITE Machamp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slowbro.png|x130px]]&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Defender / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gengar.png|x130px]]&lt;br /&gt;
| {{p|Gengar}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Mr Mime.png|x130px]]&lt;br /&gt;
| {{p|Mr. Mime}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Supporter / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| [[File:UNITE Mr Mime Outfit.png|x130px]]&amp;lt;br&amp;gt;Magician Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Snorlax.png|x130px]]&lt;br /&gt;
| {{p|Snorlax}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 2.5&lt;br /&gt;
| [[File:UNITE Snorlax Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gardevoir.png|x130px]]&lt;br /&gt;
| {{p|Gardevoir}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| [[File:UNITE Gardevoir Fashionable Style Holowear.png|x130px]]&amp;lt;br&amp;gt;Fashionable Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Absol.png|x130px]]&lt;br /&gt;
| {{p|Absol}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Garchomp.png|x130px]]&lt;br /&gt;
| {{p|Garchomp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Garchomp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Lucario.png|x130px]]&lt;br /&gt;
| {{p|Lucario}}&lt;br /&gt;
| Expert&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 3.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Crustle.png|x130px]]&lt;br /&gt;
| {{p|Crustle}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Greninja.png|x130px]]&lt;br /&gt;
| {{p|Greninja}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Greninja Outfit.png|x130px]]&amp;lt;br&amp;gt;Hero Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Talonflame.png|x130px]]&lt;br /&gt;
| {{p|Talonflame}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 5&amp;lt;br&amp;gt;Scoring: 3.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Talonflame Outfit.png|x130px]]&amp;lt;br&amp;gt;Pilot Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Zeraora.png|x130px]]&lt;br /&gt;
| {{p|Zeraora}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cinderace.png|x130px]]&lt;br /&gt;
| {{p|Cinderace}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Cinderace Outfit.png|x130px]]&amp;lt;br&amp;gt;Captain Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eldegoss.png|x130px]]&lt;br /&gt;
| {{p|Eldegoss}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cramorant.png|x130px]]&lt;br /&gt;
| {{p|Cramorant}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| N/A&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
{{incomplete|section|needs=Need Map images and Auroma Park team size}}&lt;br /&gt;
Unite Battles take place in various places on [[Aeos Island]] due to the Aeos energy that is found there. The Aeos Research Institute studies Aeos energy and is headed by [[Professor Phorus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Remoat Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Remoat Stadium]]&lt;br /&gt;
| 5-on-5&amp;lt;br&amp;gt;Five goals per team&amp;lt;br&amp;gt;Used in Standard Battle and Random Match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Auroma Park.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Auroma Park]]&lt;br /&gt;
| 3-on-3&amp;lt;br&amp;gt;Two shared goal zones&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Shivre City.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Shivre City]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;One goal zone each&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Mer Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Mer Stadium]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;Three goal zones per team&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Held Items===&lt;br /&gt;
{{incomplete|section|needs=Need Flat Stats level 1(X) and level 20(Y) numbers}}&lt;br /&gt;
Each trainer&#039;s Pokemon can hold up to 3 held items. These items can be upgraded through grades 1-20. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Held Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Upgrade Effects&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:180px;&amp;quot; | Flat Stats&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Aeos Cookie Sprite.png|45px]]&lt;br /&gt;
Aeos Cookie&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;When you score a goal, your maximum HP is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;100 / 150 / 200 Max HP&lt;br /&gt;
| HP +8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Attack Weight.png|45px]]&lt;br /&gt;
Attack Weight&lt;br /&gt;
| Attack +18&amp;lt;br&amp;gt;When you score a goal, your Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;6 / 9 / 12 Attack&lt;br /&gt;
| Attack +0.6&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Special Attack Specs.png|45px]]&lt;br /&gt;
Special Attack Specs&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;When you score a goal, your Sp. Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;8 / 12 / 16 Sp. Attack&lt;br /&gt;
| Sp. Atk +0.8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Shell Bell.png|45px]]&lt;br /&gt;
Shell Bell&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;Recover HP when successfully landing a move. The higher your Sp. Attack, the more HP recovered. (10s Cooldown)&amp;lt;br&amp;gt;45 / 60 / 75 HP&lt;br /&gt;
| Sp.Atk +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Cooldown -X%&amp;gt;-Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Float Stone.png|45px]]&lt;br /&gt;
Float Stone&lt;br /&gt;
| Attack +24&amp;lt;br&amp;gt;Speed +120&amp;lt;br&amp;gt;Increases movement speed while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;10% / 15% / 20% speed&lt;br /&gt;
| Attack +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +X&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Muscle Band.png|45px]]&lt;br /&gt;
Muscle Band&lt;br /&gt;
| Attack +15&amp;lt;br&amp;gt;Attack Speed +7.5%&amp;lt;br&amp;gt;Deal additional damage with basic attacks based on the target&#039;s remaining HP.&amp;lt;br&amp;gt;1% / 2% / 3% remaining HP&lt;br /&gt;
| Attack +1&amp;gt;+Y&amp;lt;br&amp;gt;Basic Attack Speed +0%&amp;gt;+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Scope Lens.png|45px]]&lt;br /&gt;
Scope Lens&lt;br /&gt;
| Critical-Hit Chance +6%&amp;lt;br&amp;gt;Critical-Hit Damage +12%&amp;lt;br&amp;gt;Increases the damage of basic attack critical hits. The higher your Attack, the more the damage is increased.&lt;br /&gt;
| Critical-Hit Rate +0.4%&amp;gt;+Y%&amp;lt;br&amp;gt;Critical-Hit Damage +0%+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wise Glasses.png|45px]]&lt;br /&gt;
Wise Glasses&lt;br /&gt;
| Sp. Attack +39&amp;lt;br&amp;gt;Further increase Sp. Attack damage.&amp;lt;br&amp;gt;3% / 5% / 7% Sp. Attack&lt;br /&gt;
| Sp. Atk +10&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Leftovers.png|45px]]&lt;br /&gt;
Leftovers&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;HP Recovery +9&amp;lt;br&amp;gt;Recovers health over time while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;1% / 1.50% / 2% max HP/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;HP Recovery +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Exp Share.png|45px]]&lt;br /&gt;
Exp Share&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Speed +150&amp;lt;br&amp;gt;Bonus experience every second while you&#039;re the lowest-leveled Pokémon on your team. However, you will no longer receive shared EXP from allies defeating wild Pokémon.&amp;lt;br&amp;gt;2 / 3 / 4 exp/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Focus Band.png|45px]]&lt;br /&gt;
Focus Band&lt;br /&gt;
| Sp. Defense +30&amp;lt;br&amp;gt;Defense +30&amp;lt;br&amp;gt;When dropping to low HP, recover HP lost each second for 3s. (90s cooldown)&amp;lt;br&amp;gt;8% / 11% / 14% HP lost&lt;br /&gt;
| Defense +2&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Energy Amplifier.png|45px]]&lt;br /&gt;
Energy Amplifier&lt;br /&gt;
| Energy Gather Rate +6%&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;After using your Unite move, deal increased damage for a short time. (4s duration)&amp;lt;br&amp;gt;7% / 14% / 21% damage&lt;br /&gt;
| Unite Move Charge Rate +0.4%&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Buddy Barrier.png|45px]]&lt;br /&gt;
Buddy Barrier&lt;br /&gt;
| HP +600&amp;lt;br&amp;gt;Grant a shield to you and a nearby ally Pokémon with the lowest HP when using your Unite Move. (8s duration)&amp;lt;br&amp;gt;20% / 30% / 40% of HP&lt;br /&gt;
| HP +20&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Score Shield.png|45px]]&lt;br /&gt;
Score Shield&lt;br /&gt;
| HP +450&amp;lt;br&amp;gt;Shields you while you attempt to score a goal. Scoring cannot be interrupted while the shield remains active. (6s cooldown)&amp;lt;br&amp;gt;5% / 7.50% / 10% of HP&lt;br /&gt;
| HP +15&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Assault Vest.png|45px]]&lt;br /&gt;
Assault Vest&lt;br /&gt;
| HP +270&amp;lt;br&amp;gt;Sp. Defense +42&amp;lt;br&amp;gt;Gain a shield against Sp. Attack damage while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;9% / 12% / 15% of HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Rocky Helmet.png|45px]]&lt;br /&gt;
Rocky Helmet&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Defense +42&amp;lt;br&amp;gt;After absorbing enough damage, deal percent damage based on your max HP to nearby opponents.&amp;lt;br&amp;gt;3% / 4% / 5% max HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle Items===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Battle Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Cooldown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Potion.png|45px]]&lt;br /&gt;
Potion&lt;br /&gt;
| Restores some of your Pokémon&#039;s HP.&lt;br /&gt;
| 30s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Attack.png|45px]]&lt;br /&gt;
X Attack&lt;br /&gt;
| Raises your Pokémon&#039;s Attack and Sp. Atk for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Speed.png|45px]]&lt;br /&gt;
X Speed&lt;br /&gt;
| Raises your Pokémon&#039;s movement speed and become immune to move speed reduction for a short time.&lt;br /&gt;
| 50s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Fluffy Tail.png|45px]]&lt;br /&gt;
Fluffy Tail&lt;br /&gt;
| Incapacitate a wild Pokémon and increase damage dealt to it&lt;br /&gt;
| 25s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eject Button.png|45px]]&lt;br /&gt;
Eject Button&lt;br /&gt;
| Quickly move in a designated direction.&lt;br /&gt;
| 55s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slow Smoke.png|45px]]&lt;br /&gt;
Slow Smoke&lt;br /&gt;
| Create a ring of smoke around your Pokémon, greatly slowing enemies within.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Full Heal.png|45px]]&lt;br /&gt;
Full Heal&lt;br /&gt;
| Remove all status conditions and become immune to hindrances for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Goal-Getter.png|45px]]&lt;br /&gt;
Goal-Getter&lt;br /&gt;
| Doubles goal scoring speed for a short time.&lt;br /&gt;
| 120s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainer==&lt;br /&gt;
===Level===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Exp Required&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 250&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 450&lt;br /&gt;
| Potion&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 700&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 950&lt;br /&gt;
| Unlocked Ranked Mode&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1,400&lt;br /&gt;
| X Attack&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 2,050&lt;br /&gt;
| X Speed&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 2,900&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 3,950&lt;br /&gt;
| Fluffy Tail&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5,200&lt;br /&gt;
| Eject Button&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6,650&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 8,300&lt;br /&gt;
| Slow Smoke&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 10,150&lt;br /&gt;
| Full Heal&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 12,200&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 14,400&lt;br /&gt;
| Goal Getter&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 16,750&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 19,250&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 21,900&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 24,700&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 28,050&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 31,950&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 36,400&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 41,400&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 46,950&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 52,550&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 58,200&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 63,900&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 69,650&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 75,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 81,350&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 87,350&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 93,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 99,650&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 105,950&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| 112,300&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 118,700&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 125,150&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 131,650&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 138,600&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Closet===&lt;br /&gt;
* Bags&lt;br /&gt;
* Bottoms&lt;br /&gt;
* Gloves&lt;br /&gt;
* Hats&lt;br /&gt;
* Jackets&lt;br /&gt;
* Sets&lt;br /&gt;
* Shirts&lt;br /&gt;
* Shoes&lt;br /&gt;
* Socks&lt;br /&gt;
&lt;br /&gt;
==Battle Pass==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Season 1 First Half&lt;br /&gt;
Duration: July 21, 2021 - September 21, 2021&lt;br /&gt;
&lt;br /&gt;
===Battle Pass Rewards===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Rewards&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Free?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Hip-Hop Style: Pikachu&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Vivid Set: Headwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Vivid Set: Shoes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Vivid Set: Bottoms&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Vivid Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Socks (Off-White)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Canvas High-Tops (Yellow)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Egg-Shaped Backpack (White)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Star Hoodie (Lime Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Sandals (Orange)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Knee-High Socks (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| High-Top Sneakers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Overalls (Indigo)&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Energy Rewards==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Available when Level 5&lt;br /&gt;
&lt;br /&gt;
==Medals==&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
{{main|List of events in Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Items in Pokémon UNITE are bought with three currencies: Aeos coins, Aeos tickets, and Aeos gems. Aeos coins buy Pokémon licenses, battle items, and hold items. Aeos tickets buy fashion items, battle and hold items, and other items such as boost cards and item enhancers. Aeos gems can buy licenses, fashion items, boost and rename cards, energy tanks, and [[Holowear]]. They can also be used in place of Aeos tickets if the player does not have enough. In such cases, an Aeos gem is worth ten Aeos tickets. There are also specific tickets for fashion and Holowear that can only be used for specific items.&lt;br /&gt;
&lt;br /&gt;
Aeos coins are obtained through battles, though are restricted to 2,100 per week. Aeos tickets are obtained as ranked match season rewards. Both can also be given to players through [[List of events in Pokémon UNITE|events]]. Fashion and Holowear tickets can be found in battle pass prize boxes and as energy rewards.&lt;br /&gt;
&lt;br /&gt;
===Aeos gems===&lt;br /&gt;
Aeos gems are a premium currency that can only be obtained by buying them with real money.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | US&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Canada&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Eurozone&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | UK&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Australia&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Japan&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Hong Kong&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Taiwan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 60 gems&lt;br /&gt;
| $0.99 || $1.39 || 1.09 €|| £0.99 || $1.49|| || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 245 gems&lt;br /&gt;
| $3.99 || $5.49 || 4.49 € || £3.99 || $5.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 490 gems&lt;br /&gt;
| $7.99 || $10.99 || 8.99 € || £7.99 || $12.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1,220 gems&lt;br /&gt;
| $19.99 || $27.99 || 21.99 € || £19.99 || $30.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2,450 gems&lt;br /&gt;
| $39.99 || $54.99 || 43.99 € || £38.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3,050 gems&lt;br /&gt;
| $49.99 || $69.99 || 54.99 € || £48.99 || $79.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6,000 gems&lt;br /&gt;
| $99.99 || $139.99|| 109.99 € || £99.99 || $159.99 || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&amp;lt;!--===iOS===--&amp;gt;&lt;br /&gt;
===Android===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| N/A&lt;br /&gt;
| February 15, 2021&lt;br /&gt;
|&lt;br /&gt;
* Alpha test&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo Switch===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| July 21, 2021&lt;br /&gt;
|&lt;br /&gt;
* Initial release&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1.3&lt;br /&gt;
| July 28, 2021&lt;br /&gt;
|&lt;br /&gt;
* Gardevoir arrives to Aeos Island tonight at midnight PDT!&lt;br /&gt;
* Along with the release of Gardevoir, we&#039;ll be addressing a few bugs including an issue with the Muscle Band not acting as intended when equipped by Charizard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Pokémon UNITE will support cross-platform play.&lt;br /&gt;
&lt;br /&gt;
The beta test (March 2021) was played on:&lt;br /&gt;
* Android devices: 3 GB of RAM or more and {{wp|Android Lollipop|Android 5.0}} and up. Canada exclusive.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trailers==&lt;br /&gt;
===Teaser===&lt;br /&gt;
{{youtubevid|sPTK1dvr6lg|Pokemon|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
===Cinematic trailer===&lt;br /&gt;
{{youtubevid|MZ0LmFx-tRs|Pokemonunite|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon UNITE logo CN.png|Simplified Chinese logo&lt;br /&gt;
Pokémon UNITE icon.png|Home Menu icon&lt;br /&gt;
Pokémon UNITE beta icon.png|Beta test icon&lt;br /&gt;
Pokémon UNITE network test icon.png|Network test icon&lt;br /&gt;
Pokémon UNITE key art.png|Key art&lt;br /&gt;
UNITE Erbie.png|[[Erbie]]&lt;br /&gt;
UNITE Professor Phorus.png|[[Professor Phorus]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{orange color}}|bordercolor={{dragon color light}}&lt;br /&gt;
|zh_yue={{tt|Pokémon UNITE（寶可夢大集結）|Pokémon UNITE}}&lt;br /&gt;
|zh_cmn={{tt|Pokémon UNITE（寶可夢大集結）&amp;lt;br&amp;gt;宝可梦大集结|Pokémon UNITE}}&lt;br /&gt;
|fr=Pokémon UNITE&lt;br /&gt;
|de=Pokémon UNITE&lt;br /&gt;
|it=Pokémon UNITE&lt;br /&gt;
|ko={{tt|Pokémon UNITE|포켓몬 유나이트}}&lt;br /&gt;
|es=Pokémon UNITE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://unite.qq.com/ Official Mainland Chinese website]&lt;br /&gt;
* [https://play.google.com/store/apps/details?id=jp.pokemon.pokemonunite Pokémon UNITE on Google Play]&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon UNITE]]&lt;br /&gt;
[[es:Pokémon UNITE]]&lt;br /&gt;
[[fr:Pokémon UNITE]]&lt;br /&gt;
[[it:Pokémon UNITE]]&lt;br /&gt;
[[ja:Pokémon UNITE]]&lt;br /&gt;
[[zh:宝可梦大集结]]&lt;/div&gt;</summary>
		<author><name>Frobotics</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3382778</id>
		<title>Pokémon UNITE</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3382778"/>
		<updated>2021-08-02T01:11:44Z</updated>

		<summary type="html">&lt;p&gt;Frobotics: /* Aeos gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|colorscheme=orange&lt;br /&gt;
|bordercolorscheme=dragon&lt;br /&gt;
|name=Pokémon UNITE&lt;br /&gt;
|jname=Pokémon UNITE&lt;br /&gt;
|boxart=Pokémon UNITE logo.png&lt;br /&gt;
|caption=Logo of Pokémon UNITE&lt;br /&gt;
|platform=[[Nintendo Switch]], {{wp|iOS}}, {{wp|Android}}&lt;br /&gt;
|category={{wp|Multiplayer online battle arena|Strategic team battle}}&lt;br /&gt;
|players=6‒10&lt;br /&gt;
|link_method=N/A&lt;br /&gt;
|gen_series=[[Generation VIII]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|publisher=[[The Pokémon Company]]&lt;br /&gt;
|developer=[[The Pokémon Company]], {{wp|TiMi Studios}}&lt;br /&gt;
|release_date_ja=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_na=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_au=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_eu=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_kr=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_cn=TBA&lt;br /&gt;
|release_date_hk=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_tw=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|grac=ALL&lt;br /&gt;
|gsrr=7+ &amp;lt;small&amp;gt;({{wp|International Age Rating Coalition|IARC}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|website_ja=[https://www.pokemonunite.jp/ja/ Official website]&lt;br /&gt;
|website_en=[https://unite.pokemon.com/en-us/ Official website]&amp;lt;br&amp;gt;[https://www.pokemon.com/us/pokemon-video-games/pokemon-unite/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon UNITE&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|Pokémon UNITE|ポケモンユナイト}}&#039;&#039;&#039;) is a {{wp|Freemium|free-to-start}} spin-off Pokémon game for the [[Nintendo Switch]], {{wp|iOS}}, and {{wp|Android}}. It is developed by {{wp|TiMi Studios}}, a subsidiary of {{wp|Tencent|Tencent Games}}. The game was released in July 21, 2021 on the [[Nintendo Switch]]&amp;lt;ref&amp;gt;[https://twitter.com/PokemonUnite/status/1415657439207198721 Pokémon UNITE on Twitter]&amp;lt;/ref&amp;gt; and scheduled to be released in September 2021 for mobile devices.&amp;lt;ref&amp;gt;[https://unite.pokemon.com/en-us/news/pokemon-unite-is-set-for-release-on-nintendo-switch-and-smartphones/ Pokémon UNITE | Pokémon UNITE is set for release on Nintendo Switch and mobile devices]&amp;lt;/ref&amp;gt; It is playable in nine languages, with Japanese, English, Korean, Simplified and Traditional Chinese to be available at launch and German, Spanish, French, and Italian to be available in the second half of 2021.&lt;br /&gt;
&lt;br /&gt;
It was announced during [[Pokémon Press Conference|Pokémon Presents]] on June 24, 2020. A closed beta test occurred in {{pmin|Greater China|mainland China}} beginning in January 2021, and a regional beta test on Android devices occurred in {{pmin|Canada}} in March 2021.&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/pokemon-unite-development-update-and-regional-beta-test-in-canada-for-android-users/ Pokémon UNITE Development Update and Regional Beta Test in Canada for Android Users | Pokemon.com]&amp;lt;/ref&amp;gt; A network test was held for the Nintendo Switch version in Japan from June 24 to June 26, 2021.&amp;lt;ref&amp;gt;[https://www.pokemonunite.jp/ja/news/2/ ネットワークテストに参加して、いち早くNintendo Switch版『ポケモンユナイト』を体験しよう！ | 『Pokémon UNITE』公式サイト]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;i&amp;gt;Experience a new kind of Pokémon battle in Pokémon UNITE. Team up and face off in 5-on-5 team battles to see who can score the most points within the allotted time. Work together with your fellow Trainers to catch wild Pokémon, level up and evolve your partner Pokémon, and defeat the opposing team’s Pokémon to prevent them from scoring points. Put your teamwork to the test, and take home the win!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Players compete in Unite Battles, where two teams attempt to score points in the opposing team&#039;s goals while guarding their own. To score, players collect Aeos energy by defeating wild Pokémon or members of the enemy team them bring it to an opposing goal. The team with the highest score after ten minutes wins; if there is a tie, the team that reached the tied score first wins.&lt;br /&gt;
&lt;br /&gt;
Pokémon begin a match at level one in their lowest form (discounting [[baby Pokémon]]) and gain [[experience]] gradually over time and by defeating [[wild Pokémon]]. Pokémon will evolve (except Pikachu) and learn new [[move]]s as they level up, much like the [[core series]]. Initially, a Pokémon has two moves and the player chooses which one to keep. The other move is then unlocked at level three. These moves are upgraded at proceeding levels with the player choosing one of two moves to replace the move with. At the Pokémon&#039;s final level it unlocks its Unite Move, a separate attack that must charge over time.&lt;br /&gt;
&lt;br /&gt;
Participating in Unite battles will earn the player Battle Points, Aeos coins, and (after reaching Trainer level six) Aeos energy.&lt;br /&gt;
&lt;br /&gt;
==Game modes==&lt;br /&gt;
===Standard Battle===&lt;br /&gt;
Standard Battle is the default game mode and has three types of matches within its umbrella: Random Match, CPU Match, and Friendly Match. They are all 10 minute 5-on-5 matches that take place in [[Remoat Stadium]]. Players may play solo or form in groups of any size.&lt;br /&gt;
&lt;br /&gt;
Random Matches will randomly match players of comparable skill into two teams. CPU Matches will randomly match one team of five against a team of CPUs. Friendly Matches allow up to 10 players to join two teams, with CPUs filling in any empty spots. Rewards such as Aeos coins and Battle Points are not awarded in Friendly Matches.&lt;br /&gt;
&lt;br /&gt;
===Ranked Battle===&lt;br /&gt;
Ranked Battles are unlocked at Trainer level six. They are 10 minute 5-on-5 matches that take place in Remoat Stadium. Players may play solo or form in groups of two, three, or five. Team members must be within similar ranks to each other.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Class&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Rank&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Great Rank&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Master Rank&lt;br /&gt;
| Points - 0-99999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranked Points====&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
===Quick Battle===&lt;br /&gt;
Quick battles are unlocked at level 8. They are shorter than Standard Battles at 5 minutes with 4v4 or 3v3 teams. The Quick Battles maps rotate periodically allowing players to only chose from one available Quick Battle Map at a time. Each map has different rules.&lt;br /&gt;
&lt;br /&gt;
===Wild Pokémon===&lt;br /&gt;
Defeating wild Pokémon is the primary way of collecting Aeos energy. They will generally attack Trainers&#039; Pokémon that come near or attack them and chase after them a limited distance. As the Unite Battle progresses, some will despawn while other, more powerful Pokémon will spawn. Additionally, some wild Pokémon may evolve at later stages of the battle.&lt;br /&gt;
&lt;br /&gt;
Certain wild Pokémon will give the Pokémon that knocked them out buffs. These buffs include damage shields, increased damage against wild Pokémon with low HP, and decreasing the movement speed of enemies hit by the buffed Pokémon. Other wild Pokémon will assist the Pokémon that knocked them out by lowering the opposing team&#039;s goal&#039;s defenses. This allows goals to be scored faster.&lt;br /&gt;
&lt;br /&gt;
===Beginner bonuses===&lt;br /&gt;
New accounts receive bonuses for a time, such as additional Battle Points for completing matches and [[List of events in Pokémon UNITE#14-Day Welcome Gifts|gifts for logging in for the first two weeks]]. At Trainer level five, players also unlock the Beginner Challenge, a set of missions that are only availble for 30 days.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]{{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| {{p|Bulbasaur}} Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Ivysaur}} Evolves at Lv. 9&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Overgrow.png|x40px]] &#039;&#039;&#039;Overgrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When HP is low, increases all damage dealt.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also pulls enemies inward between the vines.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Seed Bomb.png|x40px]] &#039;&#039;&#039;Seed Bomb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a large seed at the designated area, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Seed Bomb Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Giga Drain.png|x40px]] &#039;&#039;&#039;Giga Drain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, dealing damage to enemies in the area of effect, leaving them poisoned and decreasing their movement speed and Sp. Defense for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drain HP from enemies in the area of effect, dealing damage to them and restoring HP when this hits. Also reduces damage received for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Razor Leaf.png|x40px]] &#039;&#039;&#039;Razor Leaf&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launch many sharp-edged leaves in a quick succession of attacks, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Razor Leaf Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Solar Beam.png|x40px]] &#039;&#039;&#039;Solar Beam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Petal Dance.png|x40px]] &#039;&#039;&#039;Petal Dance&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast a bundled beam of light, dealing damage to enemies in a line.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Scatter petals around the user, increasing movement speed for a short time and dealing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Verdant Anger.png|x40px]] &#039;&#039;&#039;Verdant Anger&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launches a giant seed toward the designated area. The seed then splits apart, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&amp;lt;br&amp;gt;{{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| All-Rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Charmander}} Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Charmeleon}} Evolves at Lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Blaze.png|x40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When the Pokémon is at half HP or less, its critical-hit rate is increased.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals continual damage. Deals increased damage to opposing Pokémon that are burned and increases in range when the user evolves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Flame Burst.png|x40px]] &#039;&#039;&#039;Flame Burst&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with a bursting flame. When this move hits, it leaves opposing Pokémon burned and increases the user&#039;s movement speed for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Flame Burst Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flamethrower.png|x40px]] &#039;&#039;&#039;Flamethrower&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Punch.png|x40px]] &#039;&#039;&#039;Fire Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with an intense blast of fire. When this move hits, it leaves opposing Pokémon burned and increases the user&#039;s movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases this move&#039;s damage and the damage caused by burning.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user punch with a fiery fist, dealing damage and shoving opposing Pokémon when it hits. Also leaves the opposing Pokémon it shoves burned.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces this move&#039;s cooldown every time a basic attack hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Fire Spin.png|x40px]] &#039;&#039;&#039;Fire Spin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Encircles opposing Pokémon in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of opposing Pokémon for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fire Spin Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Blast.png|x40px]] &#039;&#039;&#039;Fire Blast&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flare Blitz.png|x40px]] &#039;&#039;&#039;Flare Blitz&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blasts intense, all-consuming fire, dealing damage over time to opposing Pokémon while the flames continue to burn on the ground and decreasing the movement speed of opposing Pokémon for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases damage dealt by this move.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user charge forward cloaked in fire, throwing opposing Pokémon. Also grants the user a shield.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of opposing Pokémon for a short time when they are thrown by this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Seismic Slam.png|x40px]] &#039;&#039;&#039;Seismic Slam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user fly up into the air, allowing it to move freely over obstacles. While this Unite Move is being used, the user&#039;s basic attacks deal increased damage and leave opposing Pokémon burned. In addition, when the user deals damage to an opposing Pokémon, the user recover HP. Using this Unite Move again on a Pokémon from the opposing team has the user grab it and slam it onto the ground from the air.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&amp;lt;br&amp;gt;{{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| N/A&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Static.png|x40px]] &#039;&#039;&#039;Static&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Paralyzes all enemies nearby for a short time when receiving damage. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also paralyzes enemies for a short time when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Thunder Shock.png|x40px]] &#039;&#039;&#039;Thunder Shock&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release electricity, dealing damage to enemies in the area of effect. Also paralyzes enemies for a short time.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Thunder Shock Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Electro Ball.png|x40px]] &#039;&#039;&#039;Electro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunder.png|x40px]] &#039;&#039;&#039;Thunder&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl an electric orb, dealing damage to enemies in the area of effect and leaving them paralyzed for a short time. This move&#039;s damage increases the lower the enemies remaining HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drop wicked thunderbolts, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of times this move attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Electro Web.png|x40px]] &#039;&#039;&#039;Electro Web&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks and captures enemies using an electric net, leaving them unable to move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Electro Web Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Tackle.png|x40px]] &#039;&#039;&#039;Volt Tackle&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunderbolt.png|x40px]] &#039;&#039;&#039;Thunderbolt&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user electrify itself and charge ahead, throwing opposing Pokémon.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a strong electric blast, dealing damage to enemies in the area of effect and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Thunderstorm.png|x40px]] &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks enemies near the user with tremendous bolts of lightning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&amp;lt;br&amp;gt;&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Vulpix}} Evolves at Lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Snow Warning.png|x40px]] &#039;&#039;&#039;Snow Warning&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Causes snow to fall on an enemy, dealing damage to it and decreasing their movement speed for a short time. Boosted attacks and moves (except Aurora Veil) sling snow, and hitting the same target with snow multiple times will freeze it for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Powder Snow.png|x40px]] &#039;&#039;&#039;Powder Snow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly gust of powdery snow, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Powder Snow Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Avalanche.png|x40px]] &#039;&#039;&#039;Avalanche&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gush of chilly ice toward the designated area. The ice forms a wall that cannot be passed through on land. After a short time this wall melts and collapses, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a powerful cone of blinding light, leaving enemies unable to act when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt and stun duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Icy Wind.png|x40px]] &#039;&#039;&#039;Icy Wind&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gust of freezing air, dealing damage to enemies in the area of effect and decreases their movement speed for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Icy Wind Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blizzard.png|x40px]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aurora Veil.png|x40px]] &#039;&#039;&#039;Aurora Veil&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Summons a howling blizzard in two blasts in front of the user. The first blast deals damage to enemies in the area of effect and decreases their movement speed for a short time. The second blast deals damage to enemies in the area of effect and shoves them. If the second blast hits an obstacle, it also deals damage to enemies near the point of impact.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create an aurora around the user, reducing damage received by the user and nearby allies in the area of effet. While the user is inside the aurora, its movement speed is increased and its basic attacks become boosted attacks.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Further reduces damage allies receive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Snow Globe.png|x40px]] &#039;&#039;&#039;Snow Globe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly snow and ice, dealing damage to enemies in the area of effect when it hits. Deals increased damage to enemies that are frozen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{incomplete|section|needs=Need Abilities info}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&lt;br /&gt;
| {{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&lt;br /&gt;
| {{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&lt;br /&gt;
| {{rf|Alolan}} {{p|Ninetales}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| N/A&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wigglytuff.png|x130px]]&lt;br /&gt;
| {{p|Wigglytuff}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 4.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Machamp.png|x130px]]&lt;br /&gt;
| {{p|Machamp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| [[File:UNITE Machamp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slowbro.png|x130px]]&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Defender / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gengar.png|x130px]]&lt;br /&gt;
| {{p|Gengar}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Mr Mime.png|x130px]]&lt;br /&gt;
| {{p|Mr. Mime}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Supporter / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| [[File:UNITE Mr Mime Outfit.png|x130px]]&amp;lt;br&amp;gt;Magician Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Snorlax.png|x130px]]&lt;br /&gt;
| {{p|Snorlax}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 2.5&lt;br /&gt;
| [[File:UNITE Snorlax Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gardevoir.png|x130px]]&lt;br /&gt;
| {{p|Gardevoir}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| [[File:UNITE Gardevoir Fashionable Style Holowear.png|x130px]]&amp;lt;br&amp;gt;Fashionable Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Absol.png|x130px]]&lt;br /&gt;
| {{p|Absol}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Garchomp.png|x130px]]&lt;br /&gt;
| {{p|Garchomp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Garchomp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Lucario.png|x130px]]&lt;br /&gt;
| {{p|Lucario}}&lt;br /&gt;
| Expert&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 3.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Crustle.png|x130px]]&lt;br /&gt;
| {{p|Crustle}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Greninja.png|x130px]]&lt;br /&gt;
| {{p|Greninja}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Greninja Outfit.png|x130px]]&amp;lt;br&amp;gt;Hero Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Talonflame.png|x130px]]&lt;br /&gt;
| {{p|Talonflame}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 5&amp;lt;br&amp;gt;Scoring: 3.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Talonflame Outfit.png|x130px]]&amp;lt;br&amp;gt;Pilot Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Zeraora.png|x130px]]&lt;br /&gt;
| {{p|Zeraora}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cinderace.png|x130px]]&lt;br /&gt;
| {{p|Cinderace}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Cinderace Outfit.png|x130px]]&amp;lt;br&amp;gt;Captain Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eldegoss.png|x130px]]&lt;br /&gt;
| {{p|Eldegoss}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cramorant.png|x130px]]&lt;br /&gt;
| {{p|Cramorant}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| N/A&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
{{incomplete|section|needs=Need Map images and Auroma Park team size}}&lt;br /&gt;
Unite Battles take place in various places on [[Aeos Island]] due to the Aeos energy that is found there. The Aeos Research Institute studies Aeos energy and is headed by [[Professor Phorus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Remoat Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Remoat Stadium]]&lt;br /&gt;
| 5-on-5&amp;lt;br&amp;gt;Five goals per team&amp;lt;br&amp;gt;Used in Standard Battle and Random Match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Auroma Park.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Auroma Park]]&lt;br /&gt;
| 3-on-3&amp;lt;br&amp;gt;Two shared goal zones&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Shivre City.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Shivre City]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;One goal zone each&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Mer Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Mer Stadium]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;Three goal zones per team&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Held Items===&lt;br /&gt;
{{incomplete|section|needs=Need Flat Stats level 1(X) and level 20(Y) numbers}}&lt;br /&gt;
Each trainer&#039;s Pokemon can hold up to 3 held items. These items can be upgraded through grades 1-20. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Held Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Upgrade Effects&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:180px;&amp;quot; | Flat Stats&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Aeos Cookie Sprite.png|45px]]&lt;br /&gt;
Aeos Cookie&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;When you score a goal, your maximum HP is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;100 / 150 / 200 Max HP&lt;br /&gt;
| HP +8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Attack Weight.png|45px]]&lt;br /&gt;
Attack Weight&lt;br /&gt;
| Attack +18&amp;lt;br&amp;gt;When you score a goal, your Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;6 / 9 / 12 Attack&lt;br /&gt;
| Attack +0.6&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Special Attack Specs.png|45px]]&lt;br /&gt;
Special Attack Specs&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;When you score a goal, your Sp. Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;8 / 12 / 16 Sp. Attack&lt;br /&gt;
| Sp. Atk +0.8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Shell Bell.png|45px]]&lt;br /&gt;
Shell Bell&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;Recover HP when successfully landing a move. The higher your Sp. Attack, the more HP recovered. (10s Cooldown)&amp;lt;br&amp;gt;45 / 60 / 75 HP&lt;br /&gt;
| Sp.Atk +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Cooldown -X%&amp;gt;-Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Float Stone.png|45px]]&lt;br /&gt;
Float Stone&lt;br /&gt;
| Attack +24&amp;lt;br&amp;gt;Speed +120&amp;lt;br&amp;gt;Increases movement speed while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;10% / 15% / 20% speed&lt;br /&gt;
| Attack +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +X&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Muscle Band.png|45px]]&lt;br /&gt;
Muscle Band&lt;br /&gt;
| Attack +15&amp;lt;br&amp;gt;Attack Speed +7.5%&amp;lt;br&amp;gt;Deal additional damage with basic attacks based on the target&#039;s remaining HP.&amp;lt;br&amp;gt;1% / 2% / 3% remaining HP&lt;br /&gt;
| Attack +1&amp;gt;+Y&amp;lt;br&amp;gt;Basic Attack Speed +0%&amp;gt;+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Scope Lens.png|45px]]&lt;br /&gt;
Scope Lens&lt;br /&gt;
| Critical-Hit Chance +6%&amp;lt;br&amp;gt;Critical-Hit Damage +12%&amp;lt;br&amp;gt;Increases the damage of basic attack critical hits. The higher your Attack, the more the damage is increased.&lt;br /&gt;
| Critical-Hit Rate +0.4%&amp;gt;+Y%&amp;lt;br&amp;gt;Critical-Hit Damage +0%+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wise Glasses.png|45px]]&lt;br /&gt;
Wise Glasses&lt;br /&gt;
| Sp. Attack +39&amp;lt;br&amp;gt;Further increase Sp. Attack damage.&amp;lt;br&amp;gt;3% / 5% / 7% Sp. Attack&lt;br /&gt;
| Sp. Atk +10&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Leftovers.png|45px]]&lt;br /&gt;
Leftovers&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;HP Recovery +9&amp;lt;br&amp;gt;Recovers health over time while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;1% / 1.50% / 2% max HP/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;HP Recovery +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Exp Share.png|45px]]&lt;br /&gt;
Exp Share&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Speed +150&amp;lt;br&amp;gt;Bonus experience every second while you&#039;re the lowest-leveled Pokémon on your team. However, you will no longer receive shared EXP from allies defeating wild Pokémon.&amp;lt;br&amp;gt;2 / 3 / 4 exp/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Focus Band.png|45px]]&lt;br /&gt;
Focus Band&lt;br /&gt;
| Sp. Defense +30&amp;lt;br&amp;gt;Defense +30&amp;lt;br&amp;gt;When dropping to low HP, recover HP lost each second for 3s. (90s cooldown)&amp;lt;br&amp;gt;8% / 11% / 14% HP lost&lt;br /&gt;
| Defense +2&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Energy Amplifier.png|45px]]&lt;br /&gt;
Energy Amplifier&lt;br /&gt;
| Energy Gather Rate +6%&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;After using your Unite move, deal increased damage for a short time. (4s duration)&amp;lt;br&amp;gt;7% / 14% / 21% damage&lt;br /&gt;
| Unite Move Charge Rate +0.4%&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Buddy Barrier.png|45px]]&lt;br /&gt;
Buddy Barrier&lt;br /&gt;
| HP +600&amp;lt;br&amp;gt;Grant a shield to you and a nearby ally Pokémon with the lowest HP when using your Unite Move. (8s duration)&amp;lt;br&amp;gt;20% / 30% / 40% of HP&lt;br /&gt;
| HP +20&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Score Shield.png|45px]]&lt;br /&gt;
Score Shield&lt;br /&gt;
| HP +450&amp;lt;br&amp;gt;Shields you while you attempt to score a goal. Scoring cannot be interrupted while the shield remains active. (6s cooldown)&amp;lt;br&amp;gt;5% / 7.50% / 10% of HP&lt;br /&gt;
| HP +15&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Assault Vest.png|45px]]&lt;br /&gt;
Assault Vest&lt;br /&gt;
| HP +270&amp;lt;br&amp;gt;Sp. Defense +42&amp;lt;br&amp;gt;Gain a shield against Sp. Attack damage while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;9% / 12% / 15% of HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Rocky Helmet.png|45px]]&lt;br /&gt;
Rocky Helmet&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Defense +42&amp;lt;br&amp;gt;After absorbing enough damage, deal percent damage based on your max HP to nearby opponents.&amp;lt;br&amp;gt;3% / 4% / 5% max HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle Items===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Battle Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Cooldown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Potion.png|45px]]&lt;br /&gt;
Potion&lt;br /&gt;
| Restores some of your Pokémon&#039;s HP.&lt;br /&gt;
| 30s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Attack.png|45px]]&lt;br /&gt;
X Attack&lt;br /&gt;
| Raises your Pokémon&#039;s Attack and Sp. Atk for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Speed.png|45px]]&lt;br /&gt;
X Speed&lt;br /&gt;
| Raises your Pokémon&#039;s movement speed and become immune to move speed reduction for a short time.&lt;br /&gt;
| 50s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Fluffy Tail.png|45px]]&lt;br /&gt;
Fluffy Tail&lt;br /&gt;
| Incapacitate a wild Pokémon and increase damage dealt to it&lt;br /&gt;
| 25s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eject Button.png|45px]]&lt;br /&gt;
Eject Button&lt;br /&gt;
| Quickly move in a designated direction.&lt;br /&gt;
| 55s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slow Smoke.png|45px]]&lt;br /&gt;
Slow Smoke&lt;br /&gt;
| Create a ring of smoke around your Pokémon, greatly slowing enemies within.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Full Heal.png|45px]]&lt;br /&gt;
Full Heal&lt;br /&gt;
| Remove all status conditions and become immune to hindrances for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Goal-Getter.png|45px]]&lt;br /&gt;
Goal-Getter&lt;br /&gt;
| Doubles goal scoring speed for a short time.&lt;br /&gt;
| 120s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainer==&lt;br /&gt;
===Level===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Exp Required&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 250&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 450&lt;br /&gt;
| Potion&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 700&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 950&lt;br /&gt;
| Unlocked Ranked Mode&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1,400&lt;br /&gt;
| X Attack&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 2,050&lt;br /&gt;
| X Speed&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 2,900&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 3,950&lt;br /&gt;
| Fluffy Tail&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5,200&lt;br /&gt;
| Eject Button&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6,650&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 8,300&lt;br /&gt;
| Slow Smoke&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 10,150&lt;br /&gt;
| Full Heal&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 12,200&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 14,400&lt;br /&gt;
| Goal Getter&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 16,750&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 19,250&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 21,900&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 24,700&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 28,050&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 31,950&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 36,400&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 41,400&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 46,950&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 52,550&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 58,200&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 63,900&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 69,650&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 75,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 81,350&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 87,350&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 93,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 99,650&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 105,950&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| 112,300&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 118,700&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 125,150&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 131,650&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 138,600&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Closet===&lt;br /&gt;
* Bags&lt;br /&gt;
* Bottoms&lt;br /&gt;
* Gloves&lt;br /&gt;
* Hats&lt;br /&gt;
* Jackets&lt;br /&gt;
* Sets&lt;br /&gt;
* Shirts&lt;br /&gt;
* Shoes&lt;br /&gt;
* Socks&lt;br /&gt;
&lt;br /&gt;
==Battle Pass==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Season 1 First Half&lt;br /&gt;
Duration: July 21, 2021 - September 21, 2021&lt;br /&gt;
&lt;br /&gt;
===Battle Pass Rewards===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Rewards&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Free?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Hip-Hop Style: Pikachu&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Vivid Set: Headwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Vivid Set: Shoes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Vivid Set: Bottoms&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Vivid Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Socks (Off-White)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Canvas High-Tops (Yellow)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Egg-Shaped Backpack (White)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Star Hoodie (Lime Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Sandals (Orange)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Knee-High Socks (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| High-Top Sneakers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Overalls (Indigo)&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Energy Rewards==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Available when Level 5&lt;br /&gt;
&lt;br /&gt;
==Medals==&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
{{main|List of events in Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Items in Pokémon UNITE are bought with three currencies: Aeos coins, Aeos tickets, and Aeos gems. Aeos coins buy Pokémon licenses, battle items, and hold items. Aeos tickets buy fashion items, battle and hold items, and other items such as boost cards and item enhancers. Aeos gems can buy licenses, fashion items, boost and rename cards, energy tanks, and [[Holowear]]. They can also be used in place of Aeos tickets if the player does not have enough. In such cases, an Aeos gem is worth ten Aeos tickets. There are also specific tickets for fashion and Holowear that can only be used for specific items.&lt;br /&gt;
&lt;br /&gt;
Aeos coins are obtained through battles, though are restricted to 2,100 per week. Aeos tickets are obtained as ranked match season rewards. Both can also be given to players through [[List of events in Pokémon UNITE|events]]. Fashion and Holowear tickets can be found in battle pass prize boxes and as energy rewards.&lt;br /&gt;
&lt;br /&gt;
===Aeos gems===&lt;br /&gt;
Aeos gems are a premium currency that can only be obtained by buying them with real money.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | US&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Canada&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Eurozone&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | UK&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Australia&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Japan&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Hong Kong&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Taiwan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 60 gems&lt;br /&gt;
| $0.99 || $1.39 || 1.09 € || £0.99 || $1.49 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 245 gems&lt;br /&gt;
| $3.99 || $5.49 || 4.49 € || £3.99 || $5.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 490 gems&lt;br /&gt;
| $7.99 || $10.99 || 8.99 € || £7.99 || $12.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1,220 gems&lt;br /&gt;
| $19.99 || $27.99 || 21.99 € || £19.99 || $30.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2,450 gems&lt;br /&gt;
| $39.99 || $54.99 || 43.99 € || £38.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3,050 gems&lt;br /&gt;
| $49.99 || $69.99 || 54.99 € || £48.99 || $79.99 || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6,000 gems&lt;br /&gt;
| $99.99 || $139.99|| 109.99 € || £99.99 || $159.99 || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&amp;lt;!--===iOS===--&amp;gt;&lt;br /&gt;
===Android===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| N/A&lt;br /&gt;
| February 15, 2021&lt;br /&gt;
|&lt;br /&gt;
* Alpha test&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo Switch===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| July 21, 2021&lt;br /&gt;
|&lt;br /&gt;
* Initial release&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1.3&lt;br /&gt;
| July 28, 2021&lt;br /&gt;
|&lt;br /&gt;
* Gardevoir arrives to Aeos Island tonight at midnight PDT!&lt;br /&gt;
* Along with the release of Gardevoir, we&#039;ll be addressing a few bugs including an issue with the Muscle Band not acting as intended when equipped by Charizard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Pokémon UNITE will support cross-platform play.&lt;br /&gt;
&lt;br /&gt;
The beta test (March 2021) was played on:&lt;br /&gt;
* Android devices: 3 GB of RAM or more and {{wp|Android Lollipop|Android 5.0}} and up. Canada exclusive.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trailers==&lt;br /&gt;
===Teaser===&lt;br /&gt;
{{youtubevid|sPTK1dvr6lg|Pokemon|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
===Cinematic trailer===&lt;br /&gt;
{{youtubevid|MZ0LmFx-tRs|Pokemonunite|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon UNITE logo CN.png|Simplified Chinese logo&lt;br /&gt;
Pokémon UNITE icon.png|Home Menu icon&lt;br /&gt;
Pokémon UNITE beta icon.png|Beta test icon&lt;br /&gt;
Pokémon UNITE network test icon.png|Network test icon&lt;br /&gt;
Pokémon UNITE key art.png|Key art&lt;br /&gt;
UNITE Erbie.png|[[Erbie]]&lt;br /&gt;
UNITE Professor Phorus.png|[[Professor Phorus]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{orange color}}|bordercolor={{dragon color light}}&lt;br /&gt;
|zh_yue={{tt|Pokémon UNITE（寶可夢大集結）|Pokémon UNITE}}&lt;br /&gt;
|zh_cmn={{tt|Pokémon UNITE（寶可夢大集結）&amp;lt;br&amp;gt;宝可梦大集结|Pokémon UNITE}}&lt;br /&gt;
|fr=Pokémon UNITE&lt;br /&gt;
|de=Pokémon UNITE&lt;br /&gt;
|it=Pokémon UNITE&lt;br /&gt;
|ko={{tt|Pokémon UNITE|포켓몬 유나이트}}&lt;br /&gt;
|es=Pokémon UNITE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://unite.qq.com/ Official Mainland Chinese website]&lt;br /&gt;
* [https://play.google.com/store/apps/details?id=jp.pokemon.pokemonunite Pokémon UNITE on Google Play]&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon UNITE]]&lt;br /&gt;
[[es:Pokémon UNITE]]&lt;br /&gt;
[[fr:Pokémon UNITE]]&lt;br /&gt;
[[it:Pokémon UNITE]]&lt;br /&gt;
[[ja:Pokémon UNITE]]&lt;br /&gt;
[[zh:宝可梦大集结]]&lt;/div&gt;</summary>
		<author><name>Frobotics</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3382777</id>
		<title>Pokémon UNITE</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3382777"/>
		<updated>2021-08-02T01:07:39Z</updated>

		<summary type="html">&lt;p&gt;Frobotics: /* Aeos gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|colorscheme=orange&lt;br /&gt;
|bordercolorscheme=dragon&lt;br /&gt;
|name=Pokémon UNITE&lt;br /&gt;
|jname=Pokémon UNITE&lt;br /&gt;
|boxart=Pokémon UNITE logo.png&lt;br /&gt;
|caption=Logo of Pokémon UNITE&lt;br /&gt;
|platform=[[Nintendo Switch]], {{wp|iOS}}, {{wp|Android}}&lt;br /&gt;
|category={{wp|Multiplayer online battle arena|Strategic team battle}}&lt;br /&gt;
|players=6‒10&lt;br /&gt;
|link_method=N/A&lt;br /&gt;
|gen_series=[[Generation VIII]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|publisher=[[The Pokémon Company]]&lt;br /&gt;
|developer=[[The Pokémon Company]], {{wp|TiMi Studios}}&lt;br /&gt;
|release_date_ja=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_na=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_au=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_eu=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_kr=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_cn=TBA&lt;br /&gt;
|release_date_hk=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_tw=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|grac=ALL&lt;br /&gt;
|gsrr=7+ &amp;lt;small&amp;gt;({{wp|International Age Rating Coalition|IARC}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|website_ja=[https://www.pokemonunite.jp/ja/ Official website]&lt;br /&gt;
|website_en=[https://unite.pokemon.com/en-us/ Official website]&amp;lt;br&amp;gt;[https://www.pokemon.com/us/pokemon-video-games/pokemon-unite/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon UNITE&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|Pokémon UNITE|ポケモンユナイト}}&#039;&#039;&#039;) is a {{wp|Freemium|free-to-start}} spin-off Pokémon game for the [[Nintendo Switch]], {{wp|iOS}}, and {{wp|Android}}. It is developed by {{wp|TiMi Studios}}, a subsidiary of {{wp|Tencent|Tencent Games}}. The game was released in July 21, 2021 on the [[Nintendo Switch]]&amp;lt;ref&amp;gt;[https://twitter.com/PokemonUnite/status/1415657439207198721 Pokémon UNITE on Twitter]&amp;lt;/ref&amp;gt; and scheduled to be released in September 2021 for mobile devices.&amp;lt;ref&amp;gt;[https://unite.pokemon.com/en-us/news/pokemon-unite-is-set-for-release-on-nintendo-switch-and-smartphones/ Pokémon UNITE | Pokémon UNITE is set for release on Nintendo Switch and mobile devices]&amp;lt;/ref&amp;gt; It is playable in nine languages, with Japanese, English, Korean, Simplified and Traditional Chinese to be available at launch and German, Spanish, French, and Italian to be available in the second half of 2021.&lt;br /&gt;
&lt;br /&gt;
It was announced during [[Pokémon Press Conference|Pokémon Presents]] on June 24, 2020. A closed beta test occurred in {{pmin|Greater China|mainland China}} beginning in January 2021, and a regional beta test on Android devices occurred in {{pmin|Canada}} in March 2021.&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/pokemon-unite-development-update-and-regional-beta-test-in-canada-for-android-users/ Pokémon UNITE Development Update and Regional Beta Test in Canada for Android Users | Pokemon.com]&amp;lt;/ref&amp;gt; A network test was held for the Nintendo Switch version in Japan from June 24 to June 26, 2021.&amp;lt;ref&amp;gt;[https://www.pokemonunite.jp/ja/news/2/ ネットワークテストに参加して、いち早くNintendo Switch版『ポケモンユナイト』を体験しよう！ | 『Pokémon UNITE』公式サイト]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;i&amp;gt;Experience a new kind of Pokémon battle in Pokémon UNITE. Team up and face off in 5-on-5 team battles to see who can score the most points within the allotted time. Work together with your fellow Trainers to catch wild Pokémon, level up and evolve your partner Pokémon, and defeat the opposing team’s Pokémon to prevent them from scoring points. Put your teamwork to the test, and take home the win!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Players compete in Unite Battles, where two teams attempt to score points in the opposing team&#039;s goals while guarding their own. To score, players collect Aeos energy by defeating wild Pokémon or members of the enemy team them bring it to an opposing goal. The team with the highest score after ten minutes wins; if there is a tie, the team that reached the tied score first wins.&lt;br /&gt;
&lt;br /&gt;
Pokémon begin a match at level one in their lowest form (discounting [[baby Pokémon]]) and gain [[experience]] gradually over time and by defeating [[wild Pokémon]]. Pokémon will evolve (except Pikachu) and learn new [[move]]s as they level up, much like the [[core series]]. Initially, a Pokémon has two moves and the player chooses which one to keep. The other move is then unlocked at level three. These moves are upgraded at proceeding levels with the player choosing one of two moves to replace the move with. At the Pokémon&#039;s final level it unlocks its Unite Move, a separate attack that must charge over time.&lt;br /&gt;
&lt;br /&gt;
Participating in Unite battles will earn the player Battle Points, Aeos coins, and (after reaching Trainer level six) Aeos energy.&lt;br /&gt;
&lt;br /&gt;
==Game modes==&lt;br /&gt;
===Standard Battle===&lt;br /&gt;
Standard Battle is the default game mode and has three types of matches within its umbrella: Random Match, CPU Match, and Friendly Match. They are all 10 minute 5-on-5 matches that take place in [[Remoat Stadium]]. Players may play solo or form in groups of any size.&lt;br /&gt;
&lt;br /&gt;
Random Matches will randomly match players of comparable skill into two teams. CPU Matches will randomly match one team of five against a team of CPUs. Friendly Matches allow up to 10 players to join two teams, with CPUs filling in any empty spots. Rewards such as Aeos coins and Battle Points are not awarded in Friendly Matches.&lt;br /&gt;
&lt;br /&gt;
===Ranked Battle===&lt;br /&gt;
Ranked Battles are unlocked at Trainer level six. They are 10 minute 5-on-5 matches that take place in Remoat Stadium. Players may play solo or form in groups of two, three, or five. Team members must be within similar ranks to each other.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Class&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Rank&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Great Rank&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Master Rank&lt;br /&gt;
| Points - 0-99999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranked Points====&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
===Quick Battle===&lt;br /&gt;
Quick battles are unlocked at level 8. They are shorter than Standard Battles at 5 minutes with 4v4 or 3v3 teams. The Quick Battles maps rotate periodically allowing players to only chose from one available Quick Battle Map at a time. Each map has different rules.&lt;br /&gt;
&lt;br /&gt;
===Wild Pokémon===&lt;br /&gt;
Defeating wild Pokémon is the primary way of collecting Aeos energy. They will generally attack Trainers&#039; Pokémon that come near or attack them and chase after them a limited distance. As the Unite Battle progresses, some will despawn while other, more powerful Pokémon will spawn. Additionally, some wild Pokémon may evolve at later stages of the battle.&lt;br /&gt;
&lt;br /&gt;
Certain wild Pokémon will give the Pokémon that knocked them out buffs. These buffs include damage shields, increased damage against wild Pokémon with low HP, and decreasing the movement speed of enemies hit by the buffed Pokémon. Other wild Pokémon will assist the Pokémon that knocked them out by lowering the opposing team&#039;s goal&#039;s defenses. This allows goals to be scored faster.&lt;br /&gt;
&lt;br /&gt;
===Beginner bonuses===&lt;br /&gt;
New accounts receive bonuses for a time, such as additional Battle Points for completing matches and [[List of events in Pokémon UNITE#14-Day Welcome Gifts|gifts for logging in for the first two weeks]]. At Trainer level five, players also unlock the Beginner Challenge, a set of missions that are only availble for 30 days.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]{{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| {{p|Bulbasaur}} Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Ivysaur}} Evolves at Lv. 9&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Overgrow.png|x40px]] &#039;&#039;&#039;Overgrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When HP is low, increases all damage dealt.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also pulls enemies inward between the vines.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Seed Bomb.png|x40px]] &#039;&#039;&#039;Seed Bomb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a large seed at the designated area, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Seed Bomb Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Giga Drain.png|x40px]] &#039;&#039;&#039;Giga Drain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, dealing damage to enemies in the area of effect, leaving them poisoned and decreasing their movement speed and Sp. Defense for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drain HP from enemies in the area of effect, dealing damage to them and restoring HP when this hits. Also reduces damage received for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Razor Leaf.png|x40px]] &#039;&#039;&#039;Razor Leaf&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launch many sharp-edged leaves in a quick succession of attacks, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Razor Leaf Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Solar Beam.png|x40px]] &#039;&#039;&#039;Solar Beam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Petal Dance.png|x40px]] &#039;&#039;&#039;Petal Dance&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast a bundled beam of light, dealing damage to enemies in a line.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Scatter petals around the user, increasing movement speed for a short time and dealing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Verdant Anger.png|x40px]] &#039;&#039;&#039;Verdant Anger&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launches a giant seed toward the designated area. The seed then splits apart, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&amp;lt;br&amp;gt;{{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| All-Rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Charmander}} Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Charmeleon}} Evolves at Lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Blaze.png|x40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When the Pokémon is at half HP or less, its critical-hit rate is increased.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals continual damage. Deals increased damage to opposing Pokémon that are burned and increases in range when the user evolves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Flame Burst.png|x40px]] &#039;&#039;&#039;Flame Burst&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with a bursting flame. When this move hits, it leaves opposing Pokémon burned and increases the user&#039;s movement speed for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Flame Burst Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flamethrower.png|x40px]] &#039;&#039;&#039;Flamethrower&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Punch.png|x40px]] &#039;&#039;&#039;Fire Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with an intense blast of fire. When this move hits, it leaves opposing Pokémon burned and increases the user&#039;s movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases this move&#039;s damage and the damage caused by burning.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user punch with a fiery fist, dealing damage and shoving opposing Pokémon when it hits. Also leaves the opposing Pokémon it shoves burned.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces this move&#039;s cooldown every time a basic attack hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Fire Spin.png|x40px]] &#039;&#039;&#039;Fire Spin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Encircles opposing Pokémon in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of opposing Pokémon for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fire Spin Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Blast.png|x40px]] &#039;&#039;&#039;Fire Blast&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flare Blitz.png|x40px]] &#039;&#039;&#039;Flare Blitz&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blasts intense, all-consuming fire, dealing damage over time to opposing Pokémon while the flames continue to burn on the ground and decreasing the movement speed of opposing Pokémon for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases damage dealt by this move.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user charge forward cloaked in fire, throwing opposing Pokémon. Also grants the user a shield.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of opposing Pokémon for a short time when they are thrown by this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Seismic Slam.png|x40px]] &#039;&#039;&#039;Seismic Slam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user fly up into the air, allowing it to move freely over obstacles. While this Unite Move is being used, the user&#039;s basic attacks deal increased damage and leave opposing Pokémon burned. In addition, when the user deals damage to an opposing Pokémon, the user recover HP. Using this Unite Move again on a Pokémon from the opposing team has the user grab it and slam it onto the ground from the air.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&amp;lt;br&amp;gt;{{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| N/A&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Static.png|x40px]] &#039;&#039;&#039;Static&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Paralyzes all enemies nearby for a short time when receiving damage. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also paralyzes enemies for a short time when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Thunder Shock.png|x40px]] &#039;&#039;&#039;Thunder Shock&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release electricity, dealing damage to enemies in the area of effect. Also paralyzes enemies for a short time.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Thunder Shock Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Electro Ball.png|x40px]] &#039;&#039;&#039;Electro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunder.png|x40px]] &#039;&#039;&#039;Thunder&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl an electric orb, dealing damage to enemies in the area of effect and leaving them paralyzed for a short time. This move&#039;s damage increases the lower the enemies remaining HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drop wicked thunderbolts, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of times this move attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Electro Web.png|x40px]] &#039;&#039;&#039;Electro Web&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks and captures enemies using an electric net, leaving them unable to move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Electro Web Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Tackle.png|x40px]] &#039;&#039;&#039;Volt Tackle&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunderbolt.png|x40px]] &#039;&#039;&#039;Thunderbolt&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user electrify itself and charge ahead, throwing opposing Pokémon.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a strong electric blast, dealing damage to enemies in the area of effect and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Thunderstorm.png|x40px]] &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks enemies near the user with tremendous bolts of lightning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&amp;lt;br&amp;gt;&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Vulpix}} Evolves at Lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Snow Warning.png|x40px]] &#039;&#039;&#039;Snow Warning&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Causes snow to fall on an enemy, dealing damage to it and decreasing their movement speed for a short time. Boosted attacks and moves (except Aurora Veil) sling snow, and hitting the same target with snow multiple times will freeze it for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Powder Snow.png|x40px]] &#039;&#039;&#039;Powder Snow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly gust of powdery snow, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Powder Snow Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Avalanche.png|x40px]] &#039;&#039;&#039;Avalanche&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gush of chilly ice toward the designated area. The ice forms a wall that cannot be passed through on land. After a short time this wall melts and collapses, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a powerful cone of blinding light, leaving enemies unable to act when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt and stun duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Icy Wind.png|x40px]] &#039;&#039;&#039;Icy Wind&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gust of freezing air, dealing damage to enemies in the area of effect and decreases their movement speed for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Icy Wind Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blizzard.png|x40px]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aurora Veil.png|x40px]] &#039;&#039;&#039;Aurora Veil&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Summons a howling blizzard in two blasts in front of the user. The first blast deals damage to enemies in the area of effect and decreases their movement speed for a short time. The second blast deals damage to enemies in the area of effect and shoves them. If the second blast hits an obstacle, it also deals damage to enemies near the point of impact.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create an aurora around the user, reducing damage received by the user and nearby allies in the area of effet. While the user is inside the aurora, its movement speed is increased and its basic attacks become boosted attacks.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Further reduces damage allies receive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Snow Globe.png|x40px]] &#039;&#039;&#039;Snow Globe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly snow and ice, dealing damage to enemies in the area of effect when it hits. Deals increased damage to enemies that are frozen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{incomplete|section|needs=Need Abilities info}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&lt;br /&gt;
| {{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&lt;br /&gt;
| {{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&lt;br /&gt;
| {{rf|Alolan}} {{p|Ninetales}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| N/A&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wigglytuff.png|x130px]]&lt;br /&gt;
| {{p|Wigglytuff}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 4.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Machamp.png|x130px]]&lt;br /&gt;
| {{p|Machamp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| [[File:UNITE Machamp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slowbro.png|x130px]]&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Defender / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gengar.png|x130px]]&lt;br /&gt;
| {{p|Gengar}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Mr Mime.png|x130px]]&lt;br /&gt;
| {{p|Mr. Mime}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Supporter / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| [[File:UNITE Mr Mime Outfit.png|x130px]]&amp;lt;br&amp;gt;Magician Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Snorlax.png|x130px]]&lt;br /&gt;
| {{p|Snorlax}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 2.5&lt;br /&gt;
| [[File:UNITE Snorlax Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gardevoir.png|x130px]]&lt;br /&gt;
| {{p|Gardevoir}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| [[File:UNITE Gardevoir Fashionable Style Holowear.png|x130px]]&amp;lt;br&amp;gt;Fashionable Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Absol.png|x130px]]&lt;br /&gt;
| {{p|Absol}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Garchomp.png|x130px]]&lt;br /&gt;
| {{p|Garchomp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Garchomp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Lucario.png|x130px]]&lt;br /&gt;
| {{p|Lucario}}&lt;br /&gt;
| Expert&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 3.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Crustle.png|x130px]]&lt;br /&gt;
| {{p|Crustle}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Greninja.png|x130px]]&lt;br /&gt;
| {{p|Greninja}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Greninja Outfit.png|x130px]]&amp;lt;br&amp;gt;Hero Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Talonflame.png|x130px]]&lt;br /&gt;
| {{p|Talonflame}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 5&amp;lt;br&amp;gt;Scoring: 3.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Talonflame Outfit.png|x130px]]&amp;lt;br&amp;gt;Pilot Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Zeraora.png|x130px]]&lt;br /&gt;
| {{p|Zeraora}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cinderace.png|x130px]]&lt;br /&gt;
| {{p|Cinderace}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Cinderace Outfit.png|x130px]]&amp;lt;br&amp;gt;Captain Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eldegoss.png|x130px]]&lt;br /&gt;
| {{p|Eldegoss}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cramorant.png|x130px]]&lt;br /&gt;
| {{p|Cramorant}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| N/A&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
{{incomplete|section|needs=Need Map images and Auroma Park team size}}&lt;br /&gt;
Unite Battles take place in various places on [[Aeos Island]] due to the Aeos energy that is found there. The Aeos Research Institute studies Aeos energy and is headed by [[Professor Phorus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Remoat Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Remoat Stadium]]&lt;br /&gt;
| 5-on-5&amp;lt;br&amp;gt;Five goals per team&amp;lt;br&amp;gt;Used in Standard Battle and Random Match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Auroma Park.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Auroma Park]]&lt;br /&gt;
| 3-on-3&amp;lt;br&amp;gt;Two shared goal zones&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Shivre City.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Shivre City]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;One goal zone each&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Mer Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Mer Stadium]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;Three goal zones per team&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Held Items===&lt;br /&gt;
{{incomplete|section|needs=Need Flat Stats level 1(X) and level 20(Y) numbers}}&lt;br /&gt;
Each trainer&#039;s Pokemon can hold up to 3 held items. These items can be upgraded through grades 1-20. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Held Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Upgrade Effects&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:180px;&amp;quot; | Flat Stats&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Aeos Cookie Sprite.png|45px]]&lt;br /&gt;
Aeos Cookie&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;When you score a goal, your maximum HP is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;100 / 150 / 200 Max HP&lt;br /&gt;
| HP +8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Attack Weight.png|45px]]&lt;br /&gt;
Attack Weight&lt;br /&gt;
| Attack +18&amp;lt;br&amp;gt;When you score a goal, your Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;6 / 9 / 12 Attack&lt;br /&gt;
| Attack +0.6&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Special Attack Specs.png|45px]]&lt;br /&gt;
Special Attack Specs&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;When you score a goal, your Sp. Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;8 / 12 / 16 Sp. Attack&lt;br /&gt;
| Sp. Atk +0.8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Shell Bell.png|45px]]&lt;br /&gt;
Shell Bell&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;Recover HP when successfully landing a move. The higher your Sp. Attack, the more HP recovered. (10s Cooldown)&amp;lt;br&amp;gt;45 / 60 / 75 HP&lt;br /&gt;
| Sp.Atk +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Cooldown -X%&amp;gt;-Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Float Stone.png|45px]]&lt;br /&gt;
Float Stone&lt;br /&gt;
| Attack +24&amp;lt;br&amp;gt;Speed +120&amp;lt;br&amp;gt;Increases movement speed while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;10% / 15% / 20% speed&lt;br /&gt;
| Attack +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +X&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Muscle Band.png|45px]]&lt;br /&gt;
Muscle Band&lt;br /&gt;
| Attack +15&amp;lt;br&amp;gt;Attack Speed +7.5%&amp;lt;br&amp;gt;Deal additional damage with basic attacks based on the target&#039;s remaining HP.&amp;lt;br&amp;gt;1% / 2% / 3% remaining HP&lt;br /&gt;
| Attack +1&amp;gt;+Y&amp;lt;br&amp;gt;Basic Attack Speed +0%&amp;gt;+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Scope Lens.png|45px]]&lt;br /&gt;
Scope Lens&lt;br /&gt;
| Critical-Hit Chance +6%&amp;lt;br&amp;gt;Critical-Hit Damage +12%&amp;lt;br&amp;gt;Increases the damage of basic attack critical hits. The higher your Attack, the more the damage is increased.&lt;br /&gt;
| Critical-Hit Rate +0.4%&amp;gt;+Y%&amp;lt;br&amp;gt;Critical-Hit Damage +0%+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wise Glasses.png|45px]]&lt;br /&gt;
Wise Glasses&lt;br /&gt;
| Sp. Attack +39&amp;lt;br&amp;gt;Further increase Sp. Attack damage.&amp;lt;br&amp;gt;3% / 5% / 7% Sp. Attack&lt;br /&gt;
| Sp. Atk +10&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Leftovers.png|45px]]&lt;br /&gt;
Leftovers&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;HP Recovery +9&amp;lt;br&amp;gt;Recovers health over time while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;1% / 1.50% / 2% max HP/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;HP Recovery +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Exp Share.png|45px]]&lt;br /&gt;
Exp Share&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Speed +150&amp;lt;br&amp;gt;Bonus experience every second while you&#039;re the lowest-leveled Pokémon on your team. However, you will no longer receive shared EXP from allies defeating wild Pokémon.&amp;lt;br&amp;gt;2 / 3 / 4 exp/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Focus Band.png|45px]]&lt;br /&gt;
Focus Band&lt;br /&gt;
| Sp. Defense +30&amp;lt;br&amp;gt;Defense +30&amp;lt;br&amp;gt;When dropping to low HP, recover HP lost each second for 3s. (90s cooldown)&amp;lt;br&amp;gt;8% / 11% / 14% HP lost&lt;br /&gt;
| Defense +2&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Energy Amplifier.png|45px]]&lt;br /&gt;
Energy Amplifier&lt;br /&gt;
| Energy Gather Rate +6%&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;After using your Unite move, deal increased damage for a short time. (4s duration)&amp;lt;br&amp;gt;7% / 14% / 21% damage&lt;br /&gt;
| Unite Move Charge Rate +0.4%&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Buddy Barrier.png|45px]]&lt;br /&gt;
Buddy Barrier&lt;br /&gt;
| HP +600&amp;lt;br&amp;gt;Grant a shield to you and a nearby ally Pokémon with the lowest HP when using your Unite Move. (8s duration)&amp;lt;br&amp;gt;20% / 30% / 40% of HP&lt;br /&gt;
| HP +20&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Score Shield.png|45px]]&lt;br /&gt;
Score Shield&lt;br /&gt;
| HP +450&amp;lt;br&amp;gt;Shields you while you attempt to score a goal. Scoring cannot be interrupted while the shield remains active. (6s cooldown)&amp;lt;br&amp;gt;5% / 7.50% / 10% of HP&lt;br /&gt;
| HP +15&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Assault Vest.png|45px]]&lt;br /&gt;
Assault Vest&lt;br /&gt;
| HP +270&amp;lt;br&amp;gt;Sp. Defense +42&amp;lt;br&amp;gt;Gain a shield against Sp. Attack damage while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;9% / 12% / 15% of HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Rocky Helmet.png|45px]]&lt;br /&gt;
Rocky Helmet&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Defense +42&amp;lt;br&amp;gt;After absorbing enough damage, deal percent damage based on your max HP to nearby opponents.&amp;lt;br&amp;gt;3% / 4% / 5% max HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle Items===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Battle Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Cooldown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Potion.png|45px]]&lt;br /&gt;
Potion&lt;br /&gt;
| Restores some of your Pokémon&#039;s HP.&lt;br /&gt;
| 30s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Attack.png|45px]]&lt;br /&gt;
X Attack&lt;br /&gt;
| Raises your Pokémon&#039;s Attack and Sp. Atk for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Speed.png|45px]]&lt;br /&gt;
X Speed&lt;br /&gt;
| Raises your Pokémon&#039;s movement speed and become immune to move speed reduction for a short time.&lt;br /&gt;
| 50s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Fluffy Tail.png|45px]]&lt;br /&gt;
Fluffy Tail&lt;br /&gt;
| Incapacitate a wild Pokémon and increase damage dealt to it&lt;br /&gt;
| 25s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eject Button.png|45px]]&lt;br /&gt;
Eject Button&lt;br /&gt;
| Quickly move in a designated direction.&lt;br /&gt;
| 55s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slow Smoke.png|45px]]&lt;br /&gt;
Slow Smoke&lt;br /&gt;
| Create a ring of smoke around your Pokémon, greatly slowing enemies within.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Full Heal.png|45px]]&lt;br /&gt;
Full Heal&lt;br /&gt;
| Remove all status conditions and become immune to hindrances for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Goal-Getter.png|45px]]&lt;br /&gt;
Goal-Getter&lt;br /&gt;
| Doubles goal scoring speed for a short time.&lt;br /&gt;
| 120s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainer==&lt;br /&gt;
===Level===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Exp Required&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 250&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 450&lt;br /&gt;
| Potion&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 700&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 950&lt;br /&gt;
| Unlocked Ranked Mode&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1,400&lt;br /&gt;
| X Attack&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 2,050&lt;br /&gt;
| X Speed&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 2,900&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 3,950&lt;br /&gt;
| Fluffy Tail&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5,200&lt;br /&gt;
| Eject Button&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6,650&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 8,300&lt;br /&gt;
| Slow Smoke&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 10,150&lt;br /&gt;
| Full Heal&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 12,200&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 14,400&lt;br /&gt;
| Goal Getter&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 16,750&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 19,250&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 21,900&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 24,700&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 28,050&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 31,950&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 36,400&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 41,400&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 46,950&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 52,550&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 58,200&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 63,900&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 69,650&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 75,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 81,350&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 87,350&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 93,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 99,650&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 105,950&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| 112,300&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 118,700&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 125,150&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 131,650&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 138,600&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Closet===&lt;br /&gt;
* Bags&lt;br /&gt;
* Bottoms&lt;br /&gt;
* Gloves&lt;br /&gt;
* Hats&lt;br /&gt;
* Jackets&lt;br /&gt;
* Sets&lt;br /&gt;
* Shirts&lt;br /&gt;
* Shoes&lt;br /&gt;
* Socks&lt;br /&gt;
&lt;br /&gt;
==Battle Pass==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Season 1 First Half&lt;br /&gt;
Duration: July 21, 2021 - September 21, 2021&lt;br /&gt;
&lt;br /&gt;
===Battle Pass Rewards===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Rewards&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Free?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Hip-Hop Style: Pikachu&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Vivid Set: Headwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Vivid Set: Shoes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Vivid Set: Bottoms&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Vivid Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Socks (Off-White)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Canvas High-Tops (Yellow)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Egg-Shaped Backpack (White)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Star Hoodie (Lime Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Sandals (Orange)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Knee-High Socks (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| High-Top Sneakers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Overalls (Indigo)&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Energy Rewards==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Available when Level 5&lt;br /&gt;
&lt;br /&gt;
==Medals==&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
{{main|List of events in Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Items in Pokémon UNITE are bought with three currencies: Aeos coins, Aeos tickets, and Aeos gems. Aeos coins buy Pokémon licenses, battle items, and hold items. Aeos tickets buy fashion items, battle and hold items, and other items such as boost cards and item enhancers. Aeos gems can buy licenses, fashion items, boost and rename cards, energy tanks, and [[Holowear]]. They can also be used in place of Aeos tickets if the player does not have enough. In such cases, an Aeos gem is worth ten Aeos tickets. There are also specific tickets for fashion and Holowear that can only be used for specific items.&lt;br /&gt;
&lt;br /&gt;
Aeos coins are obtained through battles, though are restricted to 2,100 per week. Aeos tickets are obtained as ranked match season rewards. Both can also be given to players through [[List of events in Pokémon UNITE|events]]. Fashion and Holowear tickets can be found in battle pass prize boxes and as energy rewards.&lt;br /&gt;
&lt;br /&gt;
===Aeos gems===&lt;br /&gt;
Aeos gems are a premium currency that can only be obtained by buying them with real money.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | US&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Canada&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Eurozone&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | UK&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Australia&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Japan&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Hong Kong&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Taiwan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 60 gems&lt;br /&gt;
| $0.99 || $1.39 || 1.09 € || £0.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 245 gems&lt;br /&gt;
| $3.99 || $5.49 || 4.49 € || £3.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 490 gems&lt;br /&gt;
| $7.99 || $10.99 || 8.99 € || £7.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1,220 gems&lt;br /&gt;
| $19.99 || $27.99 || 21.99 € || £19.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2,450 gems&lt;br /&gt;
| $39.99 || $54.99 || 43.99 € || £38.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3,050 gems&lt;br /&gt;
| $49.99 || $69.99 || 54.99 € || £48.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6,000 gems&lt;br /&gt;
| $99.99 || $139.99|| 109.99 € || £99.99 || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&amp;lt;!--===iOS===--&amp;gt;&lt;br /&gt;
===Android===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| N/A&lt;br /&gt;
| February 15, 2021&lt;br /&gt;
|&lt;br /&gt;
* Alpha test&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo Switch===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| July 21, 2021&lt;br /&gt;
|&lt;br /&gt;
* Initial release&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1.3&lt;br /&gt;
| July 28, 2021&lt;br /&gt;
|&lt;br /&gt;
* Gardevoir arrives to Aeos Island tonight at midnight PDT!&lt;br /&gt;
* Along with the release of Gardevoir, we&#039;ll be addressing a few bugs including an issue with the Muscle Band not acting as intended when equipped by Charizard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Pokémon UNITE will support cross-platform play.&lt;br /&gt;
&lt;br /&gt;
The beta test (March 2021) was played on:&lt;br /&gt;
* Android devices: 3 GB of RAM or more and {{wp|Android Lollipop|Android 5.0}} and up. Canada exclusive.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trailers==&lt;br /&gt;
===Teaser===&lt;br /&gt;
{{youtubevid|sPTK1dvr6lg|Pokemon|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
===Cinematic trailer===&lt;br /&gt;
{{youtubevid|MZ0LmFx-tRs|Pokemonunite|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon UNITE logo CN.png|Simplified Chinese logo&lt;br /&gt;
Pokémon UNITE icon.png|Home Menu icon&lt;br /&gt;
Pokémon UNITE beta icon.png|Beta test icon&lt;br /&gt;
Pokémon UNITE network test icon.png|Network test icon&lt;br /&gt;
Pokémon UNITE key art.png|Key art&lt;br /&gt;
UNITE Erbie.png|[[Erbie]]&lt;br /&gt;
UNITE Professor Phorus.png|[[Professor Phorus]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{orange color}}|bordercolor={{dragon color light}}&lt;br /&gt;
|zh_yue={{tt|Pokémon UNITE（寶可夢大集結）|Pokémon UNITE}}&lt;br /&gt;
|zh_cmn={{tt|Pokémon UNITE（寶可夢大集結）&amp;lt;br&amp;gt;宝可梦大集结|Pokémon UNITE}}&lt;br /&gt;
|fr=Pokémon UNITE&lt;br /&gt;
|de=Pokémon UNITE&lt;br /&gt;
|it=Pokémon UNITE&lt;br /&gt;
|ko={{tt|Pokémon UNITE|포켓몬 유나이트}}&lt;br /&gt;
|es=Pokémon UNITE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://unite.qq.com/ Official Mainland Chinese website]&lt;br /&gt;
* [https://play.google.com/store/apps/details?id=jp.pokemon.pokemonunite Pokémon UNITE on Google Play]&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon UNITE]]&lt;br /&gt;
[[es:Pokémon UNITE]]&lt;br /&gt;
[[fr:Pokémon UNITE]]&lt;br /&gt;
[[it:Pokémon UNITE]]&lt;br /&gt;
[[ja:Pokémon UNITE]]&lt;br /&gt;
[[zh:宝可梦大集结]]&lt;/div&gt;</summary>
		<author><name>Frobotics</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3382776</id>
		<title>Pokémon UNITE</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3382776"/>
		<updated>2021-08-02T01:07:13Z</updated>

		<summary type="html">&lt;p&gt;Frobotics: /* Aeos gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|colorscheme=orange&lt;br /&gt;
|bordercolorscheme=dragon&lt;br /&gt;
|name=Pokémon UNITE&lt;br /&gt;
|jname=Pokémon UNITE&lt;br /&gt;
|boxart=Pokémon UNITE logo.png&lt;br /&gt;
|caption=Logo of Pokémon UNITE&lt;br /&gt;
|platform=[[Nintendo Switch]], {{wp|iOS}}, {{wp|Android}}&lt;br /&gt;
|category={{wp|Multiplayer online battle arena|Strategic team battle}}&lt;br /&gt;
|players=6‒10&lt;br /&gt;
|link_method=N/A&lt;br /&gt;
|gen_series=[[Generation VIII]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|publisher=[[The Pokémon Company]]&lt;br /&gt;
|developer=[[The Pokémon Company]], {{wp|TiMi Studios}}&lt;br /&gt;
|release_date_ja=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_na=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_au=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_eu=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_kr=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_cn=TBA&lt;br /&gt;
|release_date_hk=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_tw=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|grac=ALL&lt;br /&gt;
|gsrr=7+ &amp;lt;small&amp;gt;({{wp|International Age Rating Coalition|IARC}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|website_ja=[https://www.pokemonunite.jp/ja/ Official website]&lt;br /&gt;
|website_en=[https://unite.pokemon.com/en-us/ Official website]&amp;lt;br&amp;gt;[https://www.pokemon.com/us/pokemon-video-games/pokemon-unite/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon UNITE&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|Pokémon UNITE|ポケモンユナイト}}&#039;&#039;&#039;) is a {{wp|Freemium|free-to-start}} spin-off Pokémon game for the [[Nintendo Switch]], {{wp|iOS}}, and {{wp|Android}}. It is developed by {{wp|TiMi Studios}}, a subsidiary of {{wp|Tencent|Tencent Games}}. The game was released in July 21, 2021 on the [[Nintendo Switch]]&amp;lt;ref&amp;gt;[https://twitter.com/PokemonUnite/status/1415657439207198721 Pokémon UNITE on Twitter]&amp;lt;/ref&amp;gt; and scheduled to be released in September 2021 for mobile devices.&amp;lt;ref&amp;gt;[https://unite.pokemon.com/en-us/news/pokemon-unite-is-set-for-release-on-nintendo-switch-and-smartphones/ Pokémon UNITE | Pokémon UNITE is set for release on Nintendo Switch and mobile devices]&amp;lt;/ref&amp;gt; It is playable in nine languages, with Japanese, English, Korean, Simplified and Traditional Chinese to be available at launch and German, Spanish, French, and Italian to be available in the second half of 2021.&lt;br /&gt;
&lt;br /&gt;
It was announced during [[Pokémon Press Conference|Pokémon Presents]] on June 24, 2020. A closed beta test occurred in {{pmin|Greater China|mainland China}} beginning in January 2021, and a regional beta test on Android devices occurred in {{pmin|Canada}} in March 2021.&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/pokemon-unite-development-update-and-regional-beta-test-in-canada-for-android-users/ Pokémon UNITE Development Update and Regional Beta Test in Canada for Android Users | Pokemon.com]&amp;lt;/ref&amp;gt; A network test was held for the Nintendo Switch version in Japan from June 24 to June 26, 2021.&amp;lt;ref&amp;gt;[https://www.pokemonunite.jp/ja/news/2/ ネットワークテストに参加して、いち早くNintendo Switch版『ポケモンユナイト』を体験しよう！ | 『Pokémon UNITE』公式サイト]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;i&amp;gt;Experience a new kind of Pokémon battle in Pokémon UNITE. Team up and face off in 5-on-5 team battles to see who can score the most points within the allotted time. Work together with your fellow Trainers to catch wild Pokémon, level up and evolve your partner Pokémon, and defeat the opposing team’s Pokémon to prevent them from scoring points. Put your teamwork to the test, and take home the win!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Players compete in Unite Battles, where two teams attempt to score points in the opposing team&#039;s goals while guarding their own. To score, players collect Aeos energy by defeating wild Pokémon or members of the enemy team them bring it to an opposing goal. The team with the highest score after ten minutes wins; if there is a tie, the team that reached the tied score first wins.&lt;br /&gt;
&lt;br /&gt;
Pokémon begin a match at level one in their lowest form (discounting [[baby Pokémon]]) and gain [[experience]] gradually over time and by defeating [[wild Pokémon]]. Pokémon will evolve (except Pikachu) and learn new [[move]]s as they level up, much like the [[core series]]. Initially, a Pokémon has two moves and the player chooses which one to keep. The other move is then unlocked at level three. These moves are upgraded at proceeding levels with the player choosing one of two moves to replace the move with. At the Pokémon&#039;s final level it unlocks its Unite Move, a separate attack that must charge over time.&lt;br /&gt;
&lt;br /&gt;
Participating in Unite battles will earn the player Battle Points, Aeos coins, and (after reaching Trainer level six) Aeos energy.&lt;br /&gt;
&lt;br /&gt;
==Game modes==&lt;br /&gt;
===Standard Battle===&lt;br /&gt;
Standard Battle is the default game mode and has three types of matches within its umbrella: Random Match, CPU Match, and Friendly Match. They are all 10 minute 5-on-5 matches that take place in [[Remoat Stadium]]. Players may play solo or form in groups of any size.&lt;br /&gt;
&lt;br /&gt;
Random Matches will randomly match players of comparable skill into two teams. CPU Matches will randomly match one team of five against a team of CPUs. Friendly Matches allow up to 10 players to join two teams, with CPUs filling in any empty spots. Rewards such as Aeos coins and Battle Points are not awarded in Friendly Matches.&lt;br /&gt;
&lt;br /&gt;
===Ranked Battle===&lt;br /&gt;
Ranked Battles are unlocked at Trainer level six. They are 10 minute 5-on-5 matches that take place in Remoat Stadium. Players may play solo or form in groups of two, three, or five. Team members must be within similar ranks to each other.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Class&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Rank&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Great Rank&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Master Rank&lt;br /&gt;
| Points - 0-99999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranked Points====&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
===Quick Battle===&lt;br /&gt;
Quick battles are unlocked at level 8. They are shorter than Standard Battles at 5 minutes with 4v4 or 3v3 teams. The Quick Battles maps rotate periodically allowing players to only chose from one available Quick Battle Map at a time. Each map has different rules.&lt;br /&gt;
&lt;br /&gt;
===Wild Pokémon===&lt;br /&gt;
Defeating wild Pokémon is the primary way of collecting Aeos energy. They will generally attack Trainers&#039; Pokémon that come near or attack them and chase after them a limited distance. As the Unite Battle progresses, some will despawn while other, more powerful Pokémon will spawn. Additionally, some wild Pokémon may evolve at later stages of the battle.&lt;br /&gt;
&lt;br /&gt;
Certain wild Pokémon will give the Pokémon that knocked them out buffs. These buffs include damage shields, increased damage against wild Pokémon with low HP, and decreasing the movement speed of enemies hit by the buffed Pokémon. Other wild Pokémon will assist the Pokémon that knocked them out by lowering the opposing team&#039;s goal&#039;s defenses. This allows goals to be scored faster.&lt;br /&gt;
&lt;br /&gt;
===Beginner bonuses===&lt;br /&gt;
New accounts receive bonuses for a time, such as additional Battle Points for completing matches and [[List of events in Pokémon UNITE#14-Day Welcome Gifts|gifts for logging in for the first two weeks]]. At Trainer level five, players also unlock the Beginner Challenge, a set of missions that are only availble for 30 days.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]{{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| {{p|Bulbasaur}} Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Ivysaur}} Evolves at Lv. 9&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Overgrow.png|x40px]] &#039;&#039;&#039;Overgrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When HP is low, increases all damage dealt.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also pulls enemies inward between the vines.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Seed Bomb.png|x40px]] &#039;&#039;&#039;Seed Bomb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a large seed at the designated area, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Seed Bomb Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Giga Drain.png|x40px]] &#039;&#039;&#039;Giga Drain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, dealing damage to enemies in the area of effect, leaving them poisoned and decreasing their movement speed and Sp. Defense for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drain HP from enemies in the area of effect, dealing damage to them and restoring HP when this hits. Also reduces damage received for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Razor Leaf.png|x40px]] &#039;&#039;&#039;Razor Leaf&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launch many sharp-edged leaves in a quick succession of attacks, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Razor Leaf Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Solar Beam.png|x40px]] &#039;&#039;&#039;Solar Beam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Petal Dance.png|x40px]] &#039;&#039;&#039;Petal Dance&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast a bundled beam of light, dealing damage to enemies in a line.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Scatter petals around the user, increasing movement speed for a short time and dealing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Verdant Anger.png|x40px]] &#039;&#039;&#039;Verdant Anger&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launches a giant seed toward the designated area. The seed then splits apart, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&amp;lt;br&amp;gt;{{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| All-Rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Charmander}} Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Charmeleon}} Evolves at Lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Blaze.png|x40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When the Pokémon is at half HP or less, its critical-hit rate is increased.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals continual damage. Deals increased damage to opposing Pokémon that are burned and increases in range when the user evolves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Flame Burst.png|x40px]] &#039;&#039;&#039;Flame Burst&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with a bursting flame. When this move hits, it leaves opposing Pokémon burned and increases the user&#039;s movement speed for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Flame Burst Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flamethrower.png|x40px]] &#039;&#039;&#039;Flamethrower&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Punch.png|x40px]] &#039;&#039;&#039;Fire Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with an intense blast of fire. When this move hits, it leaves opposing Pokémon burned and increases the user&#039;s movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases this move&#039;s damage and the damage caused by burning.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user punch with a fiery fist, dealing damage and shoving opposing Pokémon when it hits. Also leaves the opposing Pokémon it shoves burned.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces this move&#039;s cooldown every time a basic attack hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Fire Spin.png|x40px]] &#039;&#039;&#039;Fire Spin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Encircles opposing Pokémon in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of opposing Pokémon for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fire Spin Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Blast.png|x40px]] &#039;&#039;&#039;Fire Blast&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flare Blitz.png|x40px]] &#039;&#039;&#039;Flare Blitz&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blasts intense, all-consuming fire, dealing damage over time to opposing Pokémon while the flames continue to burn on the ground and decreasing the movement speed of opposing Pokémon for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases damage dealt by this move.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user charge forward cloaked in fire, throwing opposing Pokémon. Also grants the user a shield.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of opposing Pokémon for a short time when they are thrown by this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Seismic Slam.png|x40px]] &#039;&#039;&#039;Seismic Slam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user fly up into the air, allowing it to move freely over obstacles. While this Unite Move is being used, the user&#039;s basic attacks deal increased damage and leave opposing Pokémon burned. In addition, when the user deals damage to an opposing Pokémon, the user recover HP. Using this Unite Move again on a Pokémon from the opposing team has the user grab it and slam it onto the ground from the air.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&amp;lt;br&amp;gt;{{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| N/A&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Static.png|x40px]] &#039;&#039;&#039;Static&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Paralyzes all enemies nearby for a short time when receiving damage. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also paralyzes enemies for a short time when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Thunder Shock.png|x40px]] &#039;&#039;&#039;Thunder Shock&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release electricity, dealing damage to enemies in the area of effect. Also paralyzes enemies for a short time.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Thunder Shock Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Electro Ball.png|x40px]] &#039;&#039;&#039;Electro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunder.png|x40px]] &#039;&#039;&#039;Thunder&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl an electric orb, dealing damage to enemies in the area of effect and leaving them paralyzed for a short time. This move&#039;s damage increases the lower the enemies remaining HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drop wicked thunderbolts, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of times this move attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Electro Web.png|x40px]] &#039;&#039;&#039;Electro Web&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks and captures enemies using an electric net, leaving them unable to move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Electro Web Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Tackle.png|x40px]] &#039;&#039;&#039;Volt Tackle&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunderbolt.png|x40px]] &#039;&#039;&#039;Thunderbolt&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user electrify itself and charge ahead, throwing opposing Pokémon.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a strong electric blast, dealing damage to enemies in the area of effect and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Thunderstorm.png|x40px]] &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks enemies near the user with tremendous bolts of lightning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&amp;lt;br&amp;gt;&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Vulpix}} Evolves at Lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Snow Warning.png|x40px]] &#039;&#039;&#039;Snow Warning&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Causes snow to fall on an enemy, dealing damage to it and decreasing their movement speed for a short time. Boosted attacks and moves (except Aurora Veil) sling snow, and hitting the same target with snow multiple times will freeze it for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Powder Snow.png|x40px]] &#039;&#039;&#039;Powder Snow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly gust of powdery snow, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Powder Snow Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Avalanche.png|x40px]] &#039;&#039;&#039;Avalanche&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gush of chilly ice toward the designated area. The ice forms a wall that cannot be passed through on land. After a short time this wall melts and collapses, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a powerful cone of blinding light, leaving enemies unable to act when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt and stun duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Icy Wind.png|x40px]] &#039;&#039;&#039;Icy Wind&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gust of freezing air, dealing damage to enemies in the area of effect and decreases their movement speed for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Icy Wind Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blizzard.png|x40px]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aurora Veil.png|x40px]] &#039;&#039;&#039;Aurora Veil&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Summons a howling blizzard in two blasts in front of the user. The first blast deals damage to enemies in the area of effect and decreases their movement speed for a short time. The second blast deals damage to enemies in the area of effect and shoves them. If the second blast hits an obstacle, it also deals damage to enemies near the point of impact.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create an aurora around the user, reducing damage received by the user and nearby allies in the area of effet. While the user is inside the aurora, its movement speed is increased and its basic attacks become boosted attacks.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Further reduces damage allies receive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Snow Globe.png|x40px]] &#039;&#039;&#039;Snow Globe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly snow and ice, dealing damage to enemies in the area of effect when it hits. Deals increased damage to enemies that are frozen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{incomplete|section|needs=Need Abilities info}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&lt;br /&gt;
| {{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&lt;br /&gt;
| {{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&lt;br /&gt;
| {{rf|Alolan}} {{p|Ninetales}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| N/A&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wigglytuff.png|x130px]]&lt;br /&gt;
| {{p|Wigglytuff}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 4.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Machamp.png|x130px]]&lt;br /&gt;
| {{p|Machamp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| [[File:UNITE Machamp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slowbro.png|x130px]]&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Defender / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gengar.png|x130px]]&lt;br /&gt;
| {{p|Gengar}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Mr Mime.png|x130px]]&lt;br /&gt;
| {{p|Mr. Mime}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Supporter / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| [[File:UNITE Mr Mime Outfit.png|x130px]]&amp;lt;br&amp;gt;Magician Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Snorlax.png|x130px]]&lt;br /&gt;
| {{p|Snorlax}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 2.5&lt;br /&gt;
| [[File:UNITE Snorlax Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gardevoir.png|x130px]]&lt;br /&gt;
| {{p|Gardevoir}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| [[File:UNITE Gardevoir Fashionable Style Holowear.png|x130px]]&amp;lt;br&amp;gt;Fashionable Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Absol.png|x130px]]&lt;br /&gt;
| {{p|Absol}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Garchomp.png|x130px]]&lt;br /&gt;
| {{p|Garchomp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Garchomp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Lucario.png|x130px]]&lt;br /&gt;
| {{p|Lucario}}&lt;br /&gt;
| Expert&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 3.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Crustle.png|x130px]]&lt;br /&gt;
| {{p|Crustle}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Greninja.png|x130px]]&lt;br /&gt;
| {{p|Greninja}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Greninja Outfit.png|x130px]]&amp;lt;br&amp;gt;Hero Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Talonflame.png|x130px]]&lt;br /&gt;
| {{p|Talonflame}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 5&amp;lt;br&amp;gt;Scoring: 3.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Talonflame Outfit.png|x130px]]&amp;lt;br&amp;gt;Pilot Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Zeraora.png|x130px]]&lt;br /&gt;
| {{p|Zeraora}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cinderace.png|x130px]]&lt;br /&gt;
| {{p|Cinderace}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Cinderace Outfit.png|x130px]]&amp;lt;br&amp;gt;Captain Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eldegoss.png|x130px]]&lt;br /&gt;
| {{p|Eldegoss}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cramorant.png|x130px]]&lt;br /&gt;
| {{p|Cramorant}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| N/A&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
{{incomplete|section|needs=Need Map images and Auroma Park team size}}&lt;br /&gt;
Unite Battles take place in various places on [[Aeos Island]] due to the Aeos energy that is found there. The Aeos Research Institute studies Aeos energy and is headed by [[Professor Phorus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Remoat Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Remoat Stadium]]&lt;br /&gt;
| 5-on-5&amp;lt;br&amp;gt;Five goals per team&amp;lt;br&amp;gt;Used in Standard Battle and Random Match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Auroma Park.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Auroma Park]]&lt;br /&gt;
| 3-on-3&amp;lt;br&amp;gt;Two shared goal zones&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Shivre City.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Shivre City]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;One goal zone each&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Mer Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Mer Stadium]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;Three goal zones per team&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Held Items===&lt;br /&gt;
{{incomplete|section|needs=Need Flat Stats level 1(X) and level 20(Y) numbers}}&lt;br /&gt;
Each trainer&#039;s Pokemon can hold up to 3 held items. These items can be upgraded through grades 1-20. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Held Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Upgrade Effects&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:180px;&amp;quot; | Flat Stats&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Aeos Cookie Sprite.png|45px]]&lt;br /&gt;
Aeos Cookie&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;When you score a goal, your maximum HP is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;100 / 150 / 200 Max HP&lt;br /&gt;
| HP +8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Attack Weight.png|45px]]&lt;br /&gt;
Attack Weight&lt;br /&gt;
| Attack +18&amp;lt;br&amp;gt;When you score a goal, your Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;6 / 9 / 12 Attack&lt;br /&gt;
| Attack +0.6&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Special Attack Specs.png|45px]]&lt;br /&gt;
Special Attack Specs&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;When you score a goal, your Sp. Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;8 / 12 / 16 Sp. Attack&lt;br /&gt;
| Sp. Atk +0.8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Shell Bell.png|45px]]&lt;br /&gt;
Shell Bell&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;Recover HP when successfully landing a move. The higher your Sp. Attack, the more HP recovered. (10s Cooldown)&amp;lt;br&amp;gt;45 / 60 / 75 HP&lt;br /&gt;
| Sp.Atk +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Cooldown -X%&amp;gt;-Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Float Stone.png|45px]]&lt;br /&gt;
Float Stone&lt;br /&gt;
| Attack +24&amp;lt;br&amp;gt;Speed +120&amp;lt;br&amp;gt;Increases movement speed while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;10% / 15% / 20% speed&lt;br /&gt;
| Attack +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +X&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Muscle Band.png|45px]]&lt;br /&gt;
Muscle Band&lt;br /&gt;
| Attack +15&amp;lt;br&amp;gt;Attack Speed +7.5%&amp;lt;br&amp;gt;Deal additional damage with basic attacks based on the target&#039;s remaining HP.&amp;lt;br&amp;gt;1% / 2% / 3% remaining HP&lt;br /&gt;
| Attack +1&amp;gt;+Y&amp;lt;br&amp;gt;Basic Attack Speed +0%&amp;gt;+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Scope Lens.png|45px]]&lt;br /&gt;
Scope Lens&lt;br /&gt;
| Critical-Hit Chance +6%&amp;lt;br&amp;gt;Critical-Hit Damage +12%&amp;lt;br&amp;gt;Increases the damage of basic attack critical hits. The higher your Attack, the more the damage is increased.&lt;br /&gt;
| Critical-Hit Rate +0.4%&amp;gt;+Y%&amp;lt;br&amp;gt;Critical-Hit Damage +0%+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wise Glasses.png|45px]]&lt;br /&gt;
Wise Glasses&lt;br /&gt;
| Sp. Attack +39&amp;lt;br&amp;gt;Further increase Sp. Attack damage.&amp;lt;br&amp;gt;3% / 5% / 7% Sp. Attack&lt;br /&gt;
| Sp. Atk +10&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Leftovers.png|45px]]&lt;br /&gt;
Leftovers&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;HP Recovery +9&amp;lt;br&amp;gt;Recovers health over time while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;1% / 1.50% / 2% max HP/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;HP Recovery +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Exp Share.png|45px]]&lt;br /&gt;
Exp Share&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Speed +150&amp;lt;br&amp;gt;Bonus experience every second while you&#039;re the lowest-leveled Pokémon on your team. However, you will no longer receive shared EXP from allies defeating wild Pokémon.&amp;lt;br&amp;gt;2 / 3 / 4 exp/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Focus Band.png|45px]]&lt;br /&gt;
Focus Band&lt;br /&gt;
| Sp. Defense +30&amp;lt;br&amp;gt;Defense +30&amp;lt;br&amp;gt;When dropping to low HP, recover HP lost each second for 3s. (90s cooldown)&amp;lt;br&amp;gt;8% / 11% / 14% HP lost&lt;br /&gt;
| Defense +2&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Energy Amplifier.png|45px]]&lt;br /&gt;
Energy Amplifier&lt;br /&gt;
| Energy Gather Rate +6%&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;After using your Unite move, deal increased damage for a short time. (4s duration)&amp;lt;br&amp;gt;7% / 14% / 21% damage&lt;br /&gt;
| Unite Move Charge Rate +0.4%&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Buddy Barrier.png|45px]]&lt;br /&gt;
Buddy Barrier&lt;br /&gt;
| HP +600&amp;lt;br&amp;gt;Grant a shield to you and a nearby ally Pokémon with the lowest HP when using your Unite Move. (8s duration)&amp;lt;br&amp;gt;20% / 30% / 40% of HP&lt;br /&gt;
| HP +20&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Score Shield.png|45px]]&lt;br /&gt;
Score Shield&lt;br /&gt;
| HP +450&amp;lt;br&amp;gt;Shields you while you attempt to score a goal. Scoring cannot be interrupted while the shield remains active. (6s cooldown)&amp;lt;br&amp;gt;5% / 7.50% / 10% of HP&lt;br /&gt;
| HP +15&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Assault Vest.png|45px]]&lt;br /&gt;
Assault Vest&lt;br /&gt;
| HP +270&amp;lt;br&amp;gt;Sp. Defense +42&amp;lt;br&amp;gt;Gain a shield against Sp. Attack damage while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;9% / 12% / 15% of HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Rocky Helmet.png|45px]]&lt;br /&gt;
Rocky Helmet&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Defense +42&amp;lt;br&amp;gt;After absorbing enough damage, deal percent damage based on your max HP to nearby opponents.&amp;lt;br&amp;gt;3% / 4% / 5% max HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle Items===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Battle Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Cooldown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Potion.png|45px]]&lt;br /&gt;
Potion&lt;br /&gt;
| Restores some of your Pokémon&#039;s HP.&lt;br /&gt;
| 30s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Attack.png|45px]]&lt;br /&gt;
X Attack&lt;br /&gt;
| Raises your Pokémon&#039;s Attack and Sp. Atk for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Speed.png|45px]]&lt;br /&gt;
X Speed&lt;br /&gt;
| Raises your Pokémon&#039;s movement speed and become immune to move speed reduction for a short time.&lt;br /&gt;
| 50s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Fluffy Tail.png|45px]]&lt;br /&gt;
Fluffy Tail&lt;br /&gt;
| Incapacitate a wild Pokémon and increase damage dealt to it&lt;br /&gt;
| 25s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eject Button.png|45px]]&lt;br /&gt;
Eject Button&lt;br /&gt;
| Quickly move in a designated direction.&lt;br /&gt;
| 55s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slow Smoke.png|45px]]&lt;br /&gt;
Slow Smoke&lt;br /&gt;
| Create a ring of smoke around your Pokémon, greatly slowing enemies within.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Full Heal.png|45px]]&lt;br /&gt;
Full Heal&lt;br /&gt;
| Remove all status conditions and become immune to hindrances for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Goal-Getter.png|45px]]&lt;br /&gt;
Goal-Getter&lt;br /&gt;
| Doubles goal scoring speed for a short time.&lt;br /&gt;
| 120s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainer==&lt;br /&gt;
===Level===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Exp Required&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 250&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 450&lt;br /&gt;
| Potion&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 700&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 950&lt;br /&gt;
| Unlocked Ranked Mode&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1,400&lt;br /&gt;
| X Attack&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 2,050&lt;br /&gt;
| X Speed&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 2,900&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 3,950&lt;br /&gt;
| Fluffy Tail&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5,200&lt;br /&gt;
| Eject Button&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6,650&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 8,300&lt;br /&gt;
| Slow Smoke&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 10,150&lt;br /&gt;
| Full Heal&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 12,200&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 14,400&lt;br /&gt;
| Goal Getter&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 16,750&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 19,250&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 21,900&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 24,700&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 28,050&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 31,950&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 36,400&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 41,400&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 46,950&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 52,550&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 58,200&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 63,900&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 69,650&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 75,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 81,350&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 87,350&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 93,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 99,650&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 105,950&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| 112,300&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 118,700&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 125,150&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 131,650&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 138,600&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Closet===&lt;br /&gt;
* Bags&lt;br /&gt;
* Bottoms&lt;br /&gt;
* Gloves&lt;br /&gt;
* Hats&lt;br /&gt;
* Jackets&lt;br /&gt;
* Sets&lt;br /&gt;
* Shirts&lt;br /&gt;
* Shoes&lt;br /&gt;
* Socks&lt;br /&gt;
&lt;br /&gt;
==Battle Pass==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Season 1 First Half&lt;br /&gt;
Duration: July 21, 2021 - September 21, 2021&lt;br /&gt;
&lt;br /&gt;
===Battle Pass Rewards===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Rewards&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Free?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Hip-Hop Style: Pikachu&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Vivid Set: Headwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Vivid Set: Shoes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Vivid Set: Bottoms&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Vivid Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Socks (Off-White)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Canvas High-Tops (Yellow)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Egg-Shaped Backpack (White)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Star Hoodie (Lime Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Sandals (Orange)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Knee-High Socks (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| High-Top Sneakers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Overalls (Indigo)&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Energy Rewards==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Available when Level 5&lt;br /&gt;
&lt;br /&gt;
==Medals==&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
{{main|List of events in Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Items in Pokémon UNITE are bought with three currencies: Aeos coins, Aeos tickets, and Aeos gems. Aeos coins buy Pokémon licenses, battle items, and hold items. Aeos tickets buy fashion items, battle and hold items, and other items such as boost cards and item enhancers. Aeos gems can buy licenses, fashion items, boost and rename cards, energy tanks, and [[Holowear]]. They can also be used in place of Aeos tickets if the player does not have enough. In such cases, an Aeos gem is worth ten Aeos tickets. There are also specific tickets for fashion and Holowear that can only be used for specific items.&lt;br /&gt;
&lt;br /&gt;
Aeos coins are obtained through battles, though are restricted to 2,100 per week. Aeos tickets are obtained as ranked match season rewards. Both can also be given to players through [[List of events in Pokémon UNITE|events]]. Fashion and Holowear tickets can be found in battle pass prize boxes and as energy rewards.&lt;br /&gt;
&lt;br /&gt;
===Aeos gems===&lt;br /&gt;
Aeos gems are a premium currency that can only be obtained by buying them with real money.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | US&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Canada&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Eurozone&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | UK&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Australia&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Japan&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Hong Kong&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Taiwan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 60 gems&lt;br /&gt;
| $0.99 || $1.39 || 1.09 € || £0.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 245 gems&lt;br /&gt;
| $3.99 || $5.49 || 4.49 € || £3.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 490 gems&lt;br /&gt;
| $7.99 || $10.99 || 8.99 € || £7.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1,220 gems&lt;br /&gt;
| $19.99 || $27.99 || 21.99 € || £19.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2,450 gems&lt;br /&gt;
| $39.99 || $54.99 || 43.99 € || £38.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3,050 gems&lt;br /&gt;
| $49.99 || $69.99 || 54.99 € || £48.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6,000 gems&lt;br /&gt;
| $99.99 || $ 139.99|| 109.99 € || £99.99 || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&amp;lt;!--===iOS===--&amp;gt;&lt;br /&gt;
===Android===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| N/A&lt;br /&gt;
| February 15, 2021&lt;br /&gt;
|&lt;br /&gt;
* Alpha test&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo Switch===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| July 21, 2021&lt;br /&gt;
|&lt;br /&gt;
* Initial release&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1.3&lt;br /&gt;
| July 28, 2021&lt;br /&gt;
|&lt;br /&gt;
* Gardevoir arrives to Aeos Island tonight at midnight PDT!&lt;br /&gt;
* Along with the release of Gardevoir, we&#039;ll be addressing a few bugs including an issue with the Muscle Band not acting as intended when equipped by Charizard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Pokémon UNITE will support cross-platform play.&lt;br /&gt;
&lt;br /&gt;
The beta test (March 2021) was played on:&lt;br /&gt;
* Android devices: 3 GB of RAM or more and {{wp|Android Lollipop|Android 5.0}} and up. Canada exclusive.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trailers==&lt;br /&gt;
===Teaser===&lt;br /&gt;
{{youtubevid|sPTK1dvr6lg|Pokemon|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
===Cinematic trailer===&lt;br /&gt;
{{youtubevid|MZ0LmFx-tRs|Pokemonunite|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon UNITE logo CN.png|Simplified Chinese logo&lt;br /&gt;
Pokémon UNITE icon.png|Home Menu icon&lt;br /&gt;
Pokémon UNITE beta icon.png|Beta test icon&lt;br /&gt;
Pokémon UNITE network test icon.png|Network test icon&lt;br /&gt;
Pokémon UNITE key art.png|Key art&lt;br /&gt;
UNITE Erbie.png|[[Erbie]]&lt;br /&gt;
UNITE Professor Phorus.png|[[Professor Phorus]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{orange color}}|bordercolor={{dragon color light}}&lt;br /&gt;
|zh_yue={{tt|Pokémon UNITE（寶可夢大集結）|Pokémon UNITE}}&lt;br /&gt;
|zh_cmn={{tt|Pokémon UNITE（寶可夢大集結）&amp;lt;br&amp;gt;宝可梦大集结|Pokémon UNITE}}&lt;br /&gt;
|fr=Pokémon UNITE&lt;br /&gt;
|de=Pokémon UNITE&lt;br /&gt;
|it=Pokémon UNITE&lt;br /&gt;
|ko={{tt|Pokémon UNITE|포켓몬 유나이트}}&lt;br /&gt;
|es=Pokémon UNITE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://unite.qq.com/ Official Mainland Chinese website]&lt;br /&gt;
* [https://play.google.com/store/apps/details?id=jp.pokemon.pokemonunite Pokémon UNITE on Google Play]&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon UNITE]]&lt;br /&gt;
[[es:Pokémon UNITE]]&lt;br /&gt;
[[fr:Pokémon UNITE]]&lt;br /&gt;
[[it:Pokémon UNITE]]&lt;br /&gt;
[[ja:Pokémon UNITE]]&lt;br /&gt;
[[zh:宝可梦大集结]]&lt;/div&gt;</summary>
		<author><name>Frobotics</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3382774</id>
		<title>Pokémon UNITE</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3382774"/>
		<updated>2021-08-02T01:04:48Z</updated>

		<summary type="html">&lt;p&gt;Frobotics: /* Battle Pass Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|colorscheme=orange&lt;br /&gt;
|bordercolorscheme=dragon&lt;br /&gt;
|name=Pokémon UNITE&lt;br /&gt;
|jname=Pokémon UNITE&lt;br /&gt;
|boxart=Pokémon UNITE logo.png&lt;br /&gt;
|caption=Logo of Pokémon UNITE&lt;br /&gt;
|platform=[[Nintendo Switch]], {{wp|iOS}}, {{wp|Android}}&lt;br /&gt;
|category={{wp|Multiplayer online battle arena|Strategic team battle}}&lt;br /&gt;
|players=6‒10&lt;br /&gt;
|link_method=N/A&lt;br /&gt;
|gen_series=[[Generation VIII]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|publisher=[[The Pokémon Company]]&lt;br /&gt;
|developer=[[The Pokémon Company]], {{wp|TiMi Studios}}&lt;br /&gt;
|release_date_ja=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_na=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_au=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_eu=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_kr=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_cn=TBA&lt;br /&gt;
|release_date_hk=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_tw=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|grac=ALL&lt;br /&gt;
|gsrr=7+ &amp;lt;small&amp;gt;({{wp|International Age Rating Coalition|IARC}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|website_ja=[https://www.pokemonunite.jp/ja/ Official website]&lt;br /&gt;
|website_en=[https://unite.pokemon.com/en-us/ Official website]&amp;lt;br&amp;gt;[https://www.pokemon.com/us/pokemon-video-games/pokemon-unite/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon UNITE&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|Pokémon UNITE|ポケモンユナイト}}&#039;&#039;&#039;) is a {{wp|Freemium|free-to-start}} spin-off Pokémon game for the [[Nintendo Switch]], {{wp|iOS}}, and {{wp|Android}}. It is developed by {{wp|TiMi Studios}}, a subsidiary of {{wp|Tencent|Tencent Games}}. The game was released in July 21, 2021 on the [[Nintendo Switch]]&amp;lt;ref&amp;gt;[https://twitter.com/PokemonUnite/status/1415657439207198721 Pokémon UNITE on Twitter]&amp;lt;/ref&amp;gt; and scheduled to be released in September 2021 for mobile devices.&amp;lt;ref&amp;gt;[https://unite.pokemon.com/en-us/news/pokemon-unite-is-set-for-release-on-nintendo-switch-and-smartphones/ Pokémon UNITE | Pokémon UNITE is set for release on Nintendo Switch and mobile devices]&amp;lt;/ref&amp;gt; It is playable in nine languages, with Japanese, English, Korean, Simplified and Traditional Chinese to be available at launch and German, Spanish, French, and Italian to be available in the second half of 2021.&lt;br /&gt;
&lt;br /&gt;
It was announced during [[Pokémon Press Conference|Pokémon Presents]] on June 24, 2020. A closed beta test occurred in {{pmin|Greater China|mainland China}} beginning in January 2021, and a regional beta test on Android devices occurred in {{pmin|Canada}} in March 2021.&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/pokemon-unite-development-update-and-regional-beta-test-in-canada-for-android-users/ Pokémon UNITE Development Update and Regional Beta Test in Canada for Android Users | Pokemon.com]&amp;lt;/ref&amp;gt; A network test was held for the Nintendo Switch version in Japan from June 24 to June 26, 2021.&amp;lt;ref&amp;gt;[https://www.pokemonunite.jp/ja/news/2/ ネットワークテストに参加して、いち早くNintendo Switch版『ポケモンユナイト』を体験しよう！ | 『Pokémon UNITE』公式サイト]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;i&amp;gt;Experience a new kind of Pokémon battle in Pokémon UNITE. Team up and face off in 5-on-5 team battles to see who can score the most points within the allotted time. Work together with your fellow Trainers to catch wild Pokémon, level up and evolve your partner Pokémon, and defeat the opposing team’s Pokémon to prevent them from scoring points. Put your teamwork to the test, and take home the win!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Players compete in Unite Battles, where two teams attempt to score points in the opposing team&#039;s goals while guarding their own. To score, players collect Aeos energy by defeating wild Pokémon or members of the enemy team them bring it to an opposing goal. The team with the highest score after ten minutes wins; if there is a tie, the team that reached the tied score first wins.&lt;br /&gt;
&lt;br /&gt;
Pokémon begin a match at level one in their lowest form (discounting [[baby Pokémon]]) and gain [[experience]] gradually over time and by defeating [[wild Pokémon]]. Pokémon will evolve (except Pikachu) and learn new [[move]]s as they level up, much like the [[core series]]. Initially, a Pokémon has two moves and the player chooses which one to keep. The other move is then unlocked at level three. These moves are upgraded at proceeding levels with the player choosing one of two moves to replace the move with. At the Pokémon&#039;s final level it unlocks its Unite Move, a separate attack that must charge over time.&lt;br /&gt;
&lt;br /&gt;
Participating in Unite battles will earn the player Battle Points, Aeos coins, and (after reaching Trainer level six) Aeos energy.&lt;br /&gt;
&lt;br /&gt;
==Game modes==&lt;br /&gt;
===Standard Battle===&lt;br /&gt;
Standard Battle is the default game mode and has three types of matches within its umbrella: Random Match, CPU Match, and Friendly Match. They are all 10 minute 5-on-5 matches that take place in [[Remoat Stadium]]. Players may play solo or form in groups of any size.&lt;br /&gt;
&lt;br /&gt;
Random Matches will randomly match players of comparable skill into two teams. CPU Matches will randomly match one team of five against a team of CPUs. Friendly Matches allow up to 10 players to join two teams, with CPUs filling in any empty spots. Rewards such as Aeos coins and Battle Points are not awarded in Friendly Matches.&lt;br /&gt;
&lt;br /&gt;
===Ranked Battle===&lt;br /&gt;
Ranked Battles are unlocked at Trainer level six. They are 10 minute 5-on-5 matches that take place in Remoat Stadium. Players may play solo or form in groups of two, three, or five. Team members must be within similar ranks to each other.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Class&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Rank&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Great Rank&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Master Rank&lt;br /&gt;
| Points - 0-99999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranked Points====&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
===Quick Battle===&lt;br /&gt;
Quick battles are unlocked at level 8. They are shorter than Standard Battles at 5 minutes with 4v4 or 3v3 teams. The Quick Battles maps rotate periodically allowing players to only chose from one available Quick Battle Map at a time. Each map has different rules.&lt;br /&gt;
&lt;br /&gt;
===Wild Pokémon===&lt;br /&gt;
Defeating wild Pokémon is the primary way of collecting Aeos energy. They will generally attack Trainers&#039; Pokémon that come near or attack them and chase after them a limited distance. As the Unite Battle progresses, some will despawn while other, more powerful Pokémon will spawn. Additionally, some wild Pokémon may evolve at later stages of the battle.&lt;br /&gt;
&lt;br /&gt;
Certain wild Pokémon will give the Pokémon that knocked them out buffs. These buffs include damage shields, increased damage against wild Pokémon with low HP, and decreasing the movement speed of enemies hit by the buffed Pokémon. Other wild Pokémon will assist the Pokémon that knocked them out by lowering the opposing team&#039;s goal&#039;s defenses. This allows goals to be scored faster.&lt;br /&gt;
&lt;br /&gt;
===Beginner bonuses===&lt;br /&gt;
New accounts receive bonuses for a time, such as additional Battle Points for completing matches and [[List of events in Pokémon UNITE#14-Day Welcome Gifts|gifts for logging in for the first two weeks]]. At Trainer level five, players also unlock the Beginner Challenge, a set of missions that are only availble for 30 days.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]{{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| {{p|Bulbasaur}} Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Ivysaur}} Evolves at Lv. 9&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Overgrow.png|x40px]] &#039;&#039;&#039;Overgrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When HP is low, increases all damage dealt.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also pulls enemies inward between the vines.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Seed Bomb.png|x40px]] &#039;&#039;&#039;Seed Bomb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a large seed at the designated area, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Seed Bomb Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Giga Drain.png|x40px]] &#039;&#039;&#039;Giga Drain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, dealing damage to enemies in the area of effect, leaving them poisoned and decreasing their movement speed and Sp. Defense for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drain HP from enemies in the area of effect, dealing damage to them and restoring HP when this hits. Also reduces damage received for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Razor Leaf.png|x40px]] &#039;&#039;&#039;Razor Leaf&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launch many sharp-edged leaves in a quick succession of attacks, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Razor Leaf Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Solar Beam.png|x40px]] &#039;&#039;&#039;Solar Beam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Petal Dance.png|x40px]] &#039;&#039;&#039;Petal Dance&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast a bundled beam of light, dealing damage to enemies in a line.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Scatter petals around the user, increasing movement speed for a short time and dealing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Verdant Anger.png|x40px]] &#039;&#039;&#039;Verdant Anger&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launches a giant seed toward the designated area. The seed then splits apart, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&amp;lt;br&amp;gt;{{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| All-Rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Charmander}} Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Charmeleon}} Evolves at Lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Blaze.png|x40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When the Pokémon is at half HP or less, its critical-hit rate is increased.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals continual damage. Deals increased damage to opposing Pokémon that are burned and increases in range when the user evolves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Flame Burst.png|x40px]] &#039;&#039;&#039;Flame Burst&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with a bursting flame. When this move hits, it leaves opposing Pokémon burned and increases the user&#039;s movement speed for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Flame Burst Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flamethrower.png|x40px]] &#039;&#039;&#039;Flamethrower&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Punch.png|x40px]] &#039;&#039;&#039;Fire Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with an intense blast of fire. When this move hits, it leaves opposing Pokémon burned and increases the user&#039;s movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases this move&#039;s damage and the damage caused by burning.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user punch with a fiery fist, dealing damage and shoving opposing Pokémon when it hits. Also leaves the opposing Pokémon it shoves burned.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces this move&#039;s cooldown every time a basic attack hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Fire Spin.png|x40px]] &#039;&#039;&#039;Fire Spin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Encircles opposing Pokémon in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of opposing Pokémon for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fire Spin Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Blast.png|x40px]] &#039;&#039;&#039;Fire Blast&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flare Blitz.png|x40px]] &#039;&#039;&#039;Flare Blitz&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blasts intense, all-consuming fire, dealing damage over time to opposing Pokémon while the flames continue to burn on the ground and decreasing the movement speed of opposing Pokémon for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases damage dealt by this move.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user charge forward cloaked in fire, throwing opposing Pokémon. Also grants the user a shield.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of opposing Pokémon for a short time when they are thrown by this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Seismic Slam.png|x40px]] &#039;&#039;&#039;Seismic Slam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user fly up into the air, allowing it to move freely over obstacles. While this Unite Move is being used, the user&#039;s basic attacks deal increased damage and leave opposing Pokémon burned. In addition, when the user deals damage to an opposing Pokémon, the user recover HP. Using this Unite Move again on a Pokémon from the opposing team has the user grab it and slam it onto the ground from the air.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&amp;lt;br&amp;gt;{{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| N/A&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Static.png|x40px]] &#039;&#039;&#039;Static&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Paralyzes all enemies nearby for a short time when receiving damage. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also paralyzes enemies for a short time when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Thunder Shock.png|x40px]] &#039;&#039;&#039;Thunder Shock&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release electricity, dealing damage to enemies in the area of effect. Also paralyzes enemies for a short time.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Thunder Shock Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Electro Ball.png|x40px]] &#039;&#039;&#039;Electro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunder.png|x40px]] &#039;&#039;&#039;Thunder&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl an electric orb, dealing damage to enemies in the area of effect and leaving them paralyzed for a short time. This move&#039;s damage increases the lower the enemies remaining HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drop wicked thunderbolts, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of times this move attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Electro Web.png|x40px]] &#039;&#039;&#039;Electro Web&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks and captures enemies using an electric net, leaving them unable to move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Electro Web Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Tackle.png|x40px]] &#039;&#039;&#039;Volt Tackle&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunderbolt.png|x40px]] &#039;&#039;&#039;Thunderbolt&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user electrify itself and charge ahead, throwing opposing Pokémon.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a strong electric blast, dealing damage to enemies in the area of effect and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Thunderstorm.png|x40px]] &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks enemies near the user with tremendous bolts of lightning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&amp;lt;br&amp;gt;&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Vulpix}} Evolves at Lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Snow Warning.png|x40px]] &#039;&#039;&#039;Snow Warning&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Causes snow to fall on an enemy, dealing damage to it and decreasing their movement speed for a short time. Boosted attacks and moves (except Aurora Veil) sling snow, and hitting the same target with snow multiple times will freeze it for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Powder Snow.png|x40px]] &#039;&#039;&#039;Powder Snow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly gust of powdery snow, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Powder Snow Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Avalanche.png|x40px]] &#039;&#039;&#039;Avalanche&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gush of chilly ice toward the designated area. The ice forms a wall that cannot be passed through on land. After a short time this wall melts and collapses, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a powerful cone of blinding light, leaving enemies unable to act when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt and stun duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Icy Wind.png|x40px]] &#039;&#039;&#039;Icy Wind&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gust of freezing air, dealing damage to enemies in the area of effect and decreases their movement speed for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Icy Wind Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blizzard.png|x40px]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aurora Veil.png|x40px]] &#039;&#039;&#039;Aurora Veil&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Summons a howling blizzard in two blasts in front of the user. The first blast deals damage to enemies in the area of effect and decreases their movement speed for a short time. The second blast deals damage to enemies in the area of effect and shoves them. If the second blast hits an obstacle, it also deals damage to enemies near the point of impact.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create an aurora around the user, reducing damage received by the user and nearby allies in the area of effet. While the user is inside the aurora, its movement speed is increased and its basic attacks become boosted attacks.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Further reduces damage allies receive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Snow Globe.png|x40px]] &#039;&#039;&#039;Snow Globe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly snow and ice, dealing damage to enemies in the area of effect when it hits. Deals increased damage to enemies that are frozen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{incomplete|section|needs=Need Abilities info}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&lt;br /&gt;
| {{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&lt;br /&gt;
| {{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&lt;br /&gt;
| {{rf|Alolan}} {{p|Ninetales}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| N/A&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wigglytuff.png|x130px]]&lt;br /&gt;
| {{p|Wigglytuff}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 4.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Machamp.png|x130px]]&lt;br /&gt;
| {{p|Machamp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| [[File:UNITE Machamp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slowbro.png|x130px]]&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Defender / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gengar.png|x130px]]&lt;br /&gt;
| {{p|Gengar}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Mr Mime.png|x130px]]&lt;br /&gt;
| {{p|Mr. Mime}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Supporter / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| [[File:UNITE Mr Mime Outfit.png|x130px]]&amp;lt;br&amp;gt;Magician Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Snorlax.png|x130px]]&lt;br /&gt;
| {{p|Snorlax}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 2.5&lt;br /&gt;
| [[File:UNITE Snorlax Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gardevoir.png|x130px]]&lt;br /&gt;
| {{p|Gardevoir}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| [[File:UNITE Gardevoir Fashionable Style Holowear.png|x130px]]&amp;lt;br&amp;gt;Fashionable Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Absol.png|x130px]]&lt;br /&gt;
| {{p|Absol}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Garchomp.png|x130px]]&lt;br /&gt;
| {{p|Garchomp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Garchomp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Lucario.png|x130px]]&lt;br /&gt;
| {{p|Lucario}}&lt;br /&gt;
| Expert&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 3.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Crustle.png|x130px]]&lt;br /&gt;
| {{p|Crustle}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Greninja.png|x130px]]&lt;br /&gt;
| {{p|Greninja}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Greninja Outfit.png|x130px]]&amp;lt;br&amp;gt;Hero Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Talonflame.png|x130px]]&lt;br /&gt;
| {{p|Talonflame}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 5&amp;lt;br&amp;gt;Scoring: 3.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Talonflame Outfit.png|x130px]]&amp;lt;br&amp;gt;Pilot Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Zeraora.png|x130px]]&lt;br /&gt;
| {{p|Zeraora}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cinderace.png|x130px]]&lt;br /&gt;
| {{p|Cinderace}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Cinderace Outfit.png|x130px]]&amp;lt;br&amp;gt;Captain Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eldegoss.png|x130px]]&lt;br /&gt;
| {{p|Eldegoss}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cramorant.png|x130px]]&lt;br /&gt;
| {{p|Cramorant}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| N/A&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
{{incomplete|section|needs=Need Map images and Auroma Park team size}}&lt;br /&gt;
Unite Battles take place in various places on [[Aeos Island]] due to the Aeos energy that is found there. The Aeos Research Institute studies Aeos energy and is headed by [[Professor Phorus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Remoat Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Remoat Stadium]]&lt;br /&gt;
| 5-on-5&amp;lt;br&amp;gt;Five goals per team&amp;lt;br&amp;gt;Used in Standard Battle and Random Match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Auroma Park.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Auroma Park]]&lt;br /&gt;
| 3-on-3&amp;lt;br&amp;gt;Two shared goal zones&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Shivre City.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Shivre City]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;One goal zone each&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Mer Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Mer Stadium]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;Three goal zones per team&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Held Items===&lt;br /&gt;
{{incomplete|section|needs=Need Flat Stats level 1(X) and level 20(Y) numbers}}&lt;br /&gt;
Each trainer&#039;s Pokemon can hold up to 3 held items. These items can be upgraded through grades 1-20. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Held Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Upgrade Effects&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:180px;&amp;quot; | Flat Stats&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Aeos Cookie Sprite.png|45px]]&lt;br /&gt;
Aeos Cookie&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;When you score a goal, your maximum HP is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;100 / 150 / 200 Max HP&lt;br /&gt;
| HP +8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Attack Weight.png|45px]]&lt;br /&gt;
Attack Weight&lt;br /&gt;
| Attack +18&amp;lt;br&amp;gt;When you score a goal, your Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;6 / 9 / 12 Attack&lt;br /&gt;
| Attack +0.6&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Special Attack Specs.png|45px]]&lt;br /&gt;
Special Attack Specs&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;When you score a goal, your Sp. Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;8 / 12 / 16 Sp. Attack&lt;br /&gt;
| Sp. Atk +0.8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Shell Bell.png|45px]]&lt;br /&gt;
Shell Bell&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;Recover HP when successfully landing a move. The higher your Sp. Attack, the more HP recovered. (10s Cooldown)&amp;lt;br&amp;gt;45 / 60 / 75 HP&lt;br /&gt;
| Sp.Atk +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Cooldown -X%&amp;gt;-Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Float Stone.png|45px]]&lt;br /&gt;
Float Stone&lt;br /&gt;
| Attack +24&amp;lt;br&amp;gt;Speed +120&amp;lt;br&amp;gt;Increases movement speed while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;10% / 15% / 20% speed&lt;br /&gt;
| Attack +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +X&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Muscle Band.png|45px]]&lt;br /&gt;
Muscle Band&lt;br /&gt;
| Attack +15&amp;lt;br&amp;gt;Attack Speed +7.5%&amp;lt;br&amp;gt;Deal additional damage with basic attacks based on the target&#039;s remaining HP.&amp;lt;br&amp;gt;1% / 2% / 3% remaining HP&lt;br /&gt;
| Attack +1&amp;gt;+Y&amp;lt;br&amp;gt;Basic Attack Speed +0%&amp;gt;+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Scope Lens.png|45px]]&lt;br /&gt;
Scope Lens&lt;br /&gt;
| Critical-Hit Chance +6%&amp;lt;br&amp;gt;Critical-Hit Damage +12%&amp;lt;br&amp;gt;Increases the damage of basic attack critical hits. The higher your Attack, the more the damage is increased.&lt;br /&gt;
| Critical-Hit Rate +0.4%&amp;gt;+Y%&amp;lt;br&amp;gt;Critical-Hit Damage +0%+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wise Glasses.png|45px]]&lt;br /&gt;
Wise Glasses&lt;br /&gt;
| Sp. Attack +39&amp;lt;br&amp;gt;Further increase Sp. Attack damage.&amp;lt;br&amp;gt;3% / 5% / 7% Sp. Attack&lt;br /&gt;
| Sp. Atk +10&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Leftovers.png|45px]]&lt;br /&gt;
Leftovers&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;HP Recovery +9&amp;lt;br&amp;gt;Recovers health over time while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;1% / 1.50% / 2% max HP/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;HP Recovery +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Exp Share.png|45px]]&lt;br /&gt;
Exp Share&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Speed +150&amp;lt;br&amp;gt;Bonus experience every second while you&#039;re the lowest-leveled Pokémon on your team. However, you will no longer receive shared EXP from allies defeating wild Pokémon.&amp;lt;br&amp;gt;2 / 3 / 4 exp/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Focus Band.png|45px]]&lt;br /&gt;
Focus Band&lt;br /&gt;
| Sp. Defense +30&amp;lt;br&amp;gt;Defense +30&amp;lt;br&amp;gt;When dropping to low HP, recover HP lost each second for 3s. (90s cooldown)&amp;lt;br&amp;gt;8% / 11% / 14% HP lost&lt;br /&gt;
| Defense +2&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Energy Amplifier.png|45px]]&lt;br /&gt;
Energy Amplifier&lt;br /&gt;
| Energy Gather Rate +6%&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;After using your Unite move, deal increased damage for a short time. (4s duration)&amp;lt;br&amp;gt;7% / 14% / 21% damage&lt;br /&gt;
| Unite Move Charge Rate +0.4%&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Buddy Barrier.png|45px]]&lt;br /&gt;
Buddy Barrier&lt;br /&gt;
| HP +600&amp;lt;br&amp;gt;Grant a shield to you and a nearby ally Pokémon with the lowest HP when using your Unite Move. (8s duration)&amp;lt;br&amp;gt;20% / 30% / 40% of HP&lt;br /&gt;
| HP +20&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Score Shield.png|45px]]&lt;br /&gt;
Score Shield&lt;br /&gt;
| HP +450&amp;lt;br&amp;gt;Shields you while you attempt to score a goal. Scoring cannot be interrupted while the shield remains active. (6s cooldown)&amp;lt;br&amp;gt;5% / 7.50% / 10% of HP&lt;br /&gt;
| HP +15&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Assault Vest.png|45px]]&lt;br /&gt;
Assault Vest&lt;br /&gt;
| HP +270&amp;lt;br&amp;gt;Sp. Defense +42&amp;lt;br&amp;gt;Gain a shield against Sp. Attack damage while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;9% / 12% / 15% of HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Rocky Helmet.png|45px]]&lt;br /&gt;
Rocky Helmet&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Defense +42&amp;lt;br&amp;gt;After absorbing enough damage, deal percent damage based on your max HP to nearby opponents.&amp;lt;br&amp;gt;3% / 4% / 5% max HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle Items===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Battle Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Cooldown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Potion.png|45px]]&lt;br /&gt;
Potion&lt;br /&gt;
| Restores some of your Pokémon&#039;s HP.&lt;br /&gt;
| 30s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Attack.png|45px]]&lt;br /&gt;
X Attack&lt;br /&gt;
| Raises your Pokémon&#039;s Attack and Sp. Atk for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Speed.png|45px]]&lt;br /&gt;
X Speed&lt;br /&gt;
| Raises your Pokémon&#039;s movement speed and become immune to move speed reduction for a short time.&lt;br /&gt;
| 50s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Fluffy Tail.png|45px]]&lt;br /&gt;
Fluffy Tail&lt;br /&gt;
| Incapacitate a wild Pokémon and increase damage dealt to it&lt;br /&gt;
| 25s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eject Button.png|45px]]&lt;br /&gt;
Eject Button&lt;br /&gt;
| Quickly move in a designated direction.&lt;br /&gt;
| 55s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slow Smoke.png|45px]]&lt;br /&gt;
Slow Smoke&lt;br /&gt;
| Create a ring of smoke around your Pokémon, greatly slowing enemies within.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Full Heal.png|45px]]&lt;br /&gt;
Full Heal&lt;br /&gt;
| Remove all status conditions and become immune to hindrances for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Goal-Getter.png|45px]]&lt;br /&gt;
Goal-Getter&lt;br /&gt;
| Doubles goal scoring speed for a short time.&lt;br /&gt;
| 120s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainer==&lt;br /&gt;
===Level===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Exp Required&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 250&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 450&lt;br /&gt;
| Potion&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 700&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 950&lt;br /&gt;
| Unlocked Ranked Mode&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1,400&lt;br /&gt;
| X Attack&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 2,050&lt;br /&gt;
| X Speed&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 2,900&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 3,950&lt;br /&gt;
| Fluffy Tail&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5,200&lt;br /&gt;
| Eject Button&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6,650&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 8,300&lt;br /&gt;
| Slow Smoke&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 10,150&lt;br /&gt;
| Full Heal&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 12,200&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 14,400&lt;br /&gt;
| Goal Getter&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 16,750&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 19,250&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 21,900&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 24,700&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 28,050&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 31,950&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 36,400&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 41,400&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 46,950&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 52,550&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 58,200&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 63,900&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 69,650&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 75,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 81,350&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 87,350&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 93,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 99,650&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 105,950&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| 112,300&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 118,700&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 125,150&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 131,650&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 138,600&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Closet===&lt;br /&gt;
* Bags&lt;br /&gt;
* Bottoms&lt;br /&gt;
* Gloves&lt;br /&gt;
* Hats&lt;br /&gt;
* Jackets&lt;br /&gt;
* Sets&lt;br /&gt;
* Shirts&lt;br /&gt;
* Shoes&lt;br /&gt;
* Socks&lt;br /&gt;
&lt;br /&gt;
==Battle Pass==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Season 1 First Half&lt;br /&gt;
Duration: July 21, 2021 - September 21, 2021&lt;br /&gt;
&lt;br /&gt;
===Battle Pass Rewards===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Rewards&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Free?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Hip-Hop Style: Pikachu&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Vivid Set: Headwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Vivid Set: Shoes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Vivid Set: Bottoms&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Vivid Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Socks (Off-White)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Canvas High-Tops (Yellow)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Egg-Shaped Backpack (White)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Star Hoodie (Lime Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Sandals (Orange)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Knee-High Socks (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| High-Top Sneakers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Overalls (Indigo)&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Energy Rewards==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Available when Level 5&lt;br /&gt;
&lt;br /&gt;
==Medals==&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
{{main|List of events in Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Items in Pokémon UNITE are bought with three currencies: Aeos coins, Aeos tickets, and Aeos gems. Aeos coins buy Pokémon licenses, battle items, and hold items. Aeos tickets buy fashion items, battle and hold items, and other items such as boost cards and item enhancers. Aeos gems can buy licenses, fashion items, boost and rename cards, energy tanks, and [[Holowear]]. They can also be used in place of Aeos tickets if the player does not have enough. In such cases, an Aeos gem is worth ten Aeos tickets. There are also specific tickets for fashion and Holowear that can only be used for specific items.&lt;br /&gt;
&lt;br /&gt;
Aeos coins are obtained through battles, though are restricted to 2,100 per week. Aeos tickets are obtained as ranked match season rewards. Both can also be given to players through [[List of events in Pokémon UNITE|events]]. Fashion and Holowear tickets can be found in battle pass prize boxes and as energy rewards.&lt;br /&gt;
&lt;br /&gt;
===Aeos gems===&lt;br /&gt;
Aeos gems are a premium currency that can only be obtained by buying them with real money.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | US&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Canada&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Eurozone&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | UK&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Australia&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Japan&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Hong Kong&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Taiwan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 60 gems&lt;br /&gt;
| $0.99 || || 1.09 € || £0.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 245 gems&lt;br /&gt;
| $3.99 || || 4.49 € || £3.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 490 gems&lt;br /&gt;
| $7.99 || || 8.99 € || £7.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1,220 gems&lt;br /&gt;
| $19.99 || || 21.99 € || £19.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2,450 gems&lt;br /&gt;
| $39.99 || || 43.99 € || £38.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3,050 gems&lt;br /&gt;
| $49.99 || || 54.99 € || £48.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6,000 gems&lt;br /&gt;
| $99.99 || || 109.99 € || £99.99 || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&amp;lt;!--===iOS===--&amp;gt;&lt;br /&gt;
===Android===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| N/A&lt;br /&gt;
| February 15, 2021&lt;br /&gt;
|&lt;br /&gt;
* Alpha test&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo Switch===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| July 21, 2021&lt;br /&gt;
|&lt;br /&gt;
* Initial release&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1.3&lt;br /&gt;
| July 28, 2021&lt;br /&gt;
|&lt;br /&gt;
* Gardevoir arrives to Aeos Island tonight at midnight PDT!&lt;br /&gt;
* Along with the release of Gardevoir, we&#039;ll be addressing a few bugs including an issue with the Muscle Band not acting as intended when equipped by Charizard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Pokémon UNITE will support cross-platform play.&lt;br /&gt;
&lt;br /&gt;
The beta test (March 2021) was played on:&lt;br /&gt;
* Android devices: 3 GB of RAM or more and {{wp|Android Lollipop|Android 5.0}} and up. Canada exclusive.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trailers==&lt;br /&gt;
===Teaser===&lt;br /&gt;
{{youtubevid|sPTK1dvr6lg|Pokemon|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
===Cinematic trailer===&lt;br /&gt;
{{youtubevid|MZ0LmFx-tRs|Pokemonunite|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon UNITE logo CN.png|Simplified Chinese logo&lt;br /&gt;
Pokémon UNITE icon.png|Home Menu icon&lt;br /&gt;
Pokémon UNITE beta icon.png|Beta test icon&lt;br /&gt;
Pokémon UNITE network test icon.png|Network test icon&lt;br /&gt;
Pokémon UNITE key art.png|Key art&lt;br /&gt;
UNITE Erbie.png|[[Erbie]]&lt;br /&gt;
UNITE Professor Phorus.png|[[Professor Phorus]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{orange color}}|bordercolor={{dragon color light}}&lt;br /&gt;
|zh_yue={{tt|Pokémon UNITE（寶可夢大集結）|Pokémon UNITE}}&lt;br /&gt;
|zh_cmn={{tt|Pokémon UNITE（寶可夢大集結）&amp;lt;br&amp;gt;宝可梦大集结|Pokémon UNITE}}&lt;br /&gt;
|fr=Pokémon UNITE&lt;br /&gt;
|de=Pokémon UNITE&lt;br /&gt;
|it=Pokémon UNITE&lt;br /&gt;
|ko={{tt|Pokémon UNITE|포켓몬 유나이트}}&lt;br /&gt;
|es=Pokémon UNITE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://unite.qq.com/ Official Mainland Chinese website]&lt;br /&gt;
* [https://play.google.com/store/apps/details?id=jp.pokemon.pokemonunite Pokémon UNITE on Google Play]&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon UNITE]]&lt;br /&gt;
[[es:Pokémon UNITE]]&lt;br /&gt;
[[fr:Pokémon UNITE]]&lt;br /&gt;
[[it:Pokémon UNITE]]&lt;br /&gt;
[[ja:Pokémon UNITE]]&lt;br /&gt;
[[zh:宝可梦大集结]]&lt;/div&gt;</summary>
		<author><name>Frobotics</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3382772</id>
		<title>Pokémon UNITE</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_UNITE&amp;diff=3382772"/>
		<updated>2021-08-02T01:01:31Z</updated>

		<summary type="html">&lt;p&gt;Frobotics: /* Battle Pass */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|colorscheme=orange&lt;br /&gt;
|bordercolorscheme=dragon&lt;br /&gt;
|name=Pokémon UNITE&lt;br /&gt;
|jname=Pokémon UNITE&lt;br /&gt;
|boxart=Pokémon UNITE logo.png&lt;br /&gt;
|caption=Logo of Pokémon UNITE&lt;br /&gt;
|platform=[[Nintendo Switch]], {{wp|iOS}}, {{wp|Android}}&lt;br /&gt;
|category={{wp|Multiplayer online battle arena|Strategic team battle}}&lt;br /&gt;
|players=6‒10&lt;br /&gt;
|link_method=N/A&lt;br /&gt;
|gen_series=[[Generation VIII]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|publisher=[[The Pokémon Company]]&lt;br /&gt;
|developer=[[The Pokémon Company]], {{wp|TiMi Studios}}&lt;br /&gt;
|release_date_ja=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_na=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_au=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_eu=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_kr=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_cn=TBA&lt;br /&gt;
|release_date_hk=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|release_date_tw=July 21, 2021 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 2021 &amp;lt;small&amp;gt;(iOS, Android)&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|grac=ALL&lt;br /&gt;
|gsrr=7+ &amp;lt;small&amp;gt;({{wp|International Age Rating Coalition|IARC}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|website_ja=[https://www.pokemonunite.jp/ja/ Official website]&lt;br /&gt;
|website_en=[https://unite.pokemon.com/en-us/ Official website]&amp;lt;br&amp;gt;[https://www.pokemon.com/us/pokemon-video-games/pokemon-unite/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon UNITE&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|Pokémon UNITE|ポケモンユナイト}}&#039;&#039;&#039;) is a {{wp|Freemium|free-to-start}} spin-off Pokémon game for the [[Nintendo Switch]], {{wp|iOS}}, and {{wp|Android}}. It is developed by {{wp|TiMi Studios}}, a subsidiary of {{wp|Tencent|Tencent Games}}. The game was released in July 21, 2021 on the [[Nintendo Switch]]&amp;lt;ref&amp;gt;[https://twitter.com/PokemonUnite/status/1415657439207198721 Pokémon UNITE on Twitter]&amp;lt;/ref&amp;gt; and scheduled to be released in September 2021 for mobile devices.&amp;lt;ref&amp;gt;[https://unite.pokemon.com/en-us/news/pokemon-unite-is-set-for-release-on-nintendo-switch-and-smartphones/ Pokémon UNITE | Pokémon UNITE is set for release on Nintendo Switch and mobile devices]&amp;lt;/ref&amp;gt; It is playable in nine languages, with Japanese, English, Korean, Simplified and Traditional Chinese to be available at launch and German, Spanish, French, and Italian to be available in the second half of 2021.&lt;br /&gt;
&lt;br /&gt;
It was announced during [[Pokémon Press Conference|Pokémon Presents]] on June 24, 2020. A closed beta test occurred in {{pmin|Greater China|mainland China}} beginning in January 2021, and a regional beta test on Android devices occurred in {{pmin|Canada}} in March 2021.&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/pokemon-unite-development-update-and-regional-beta-test-in-canada-for-android-users/ Pokémon UNITE Development Update and Regional Beta Test in Canada for Android Users | Pokemon.com]&amp;lt;/ref&amp;gt; A network test was held for the Nintendo Switch version in Japan from June 24 to June 26, 2021.&amp;lt;ref&amp;gt;[https://www.pokemonunite.jp/ja/news/2/ ネットワークテストに参加して、いち早くNintendo Switch版『ポケモンユナイト』を体験しよう！ | 『Pokémon UNITE』公式サイト]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;i&amp;gt;Experience a new kind of Pokémon battle in Pokémon UNITE. Team up and face off in 5-on-5 team battles to see who can score the most points within the allotted time. Work together with your fellow Trainers to catch wild Pokémon, level up and evolve your partner Pokémon, and defeat the opposing team’s Pokémon to prevent them from scoring points. Put your teamwork to the test, and take home the win!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Players compete in Unite Battles, where two teams attempt to score points in the opposing team&#039;s goals while guarding their own. To score, players collect Aeos energy by defeating wild Pokémon or members of the enemy team them bring it to an opposing goal. The team with the highest score after ten minutes wins; if there is a tie, the team that reached the tied score first wins.&lt;br /&gt;
&lt;br /&gt;
Pokémon begin a match at level one in their lowest form (discounting [[baby Pokémon]]) and gain [[experience]] gradually over time and by defeating [[wild Pokémon]]. Pokémon will evolve (except Pikachu) and learn new [[move]]s as they level up, much like the [[core series]]. Initially, a Pokémon has two moves and the player chooses which one to keep. The other move is then unlocked at level three. These moves are upgraded at proceeding levels with the player choosing one of two moves to replace the move with. At the Pokémon&#039;s final level it unlocks its Unite Move, a separate attack that must charge over time.&lt;br /&gt;
&lt;br /&gt;
Participating in Unite battles will earn the player Battle Points, Aeos coins, and (after reaching Trainer level six) Aeos energy.&lt;br /&gt;
&lt;br /&gt;
==Game modes==&lt;br /&gt;
===Standard Battle===&lt;br /&gt;
Standard Battle is the default game mode and has three types of matches within its umbrella: Random Match, CPU Match, and Friendly Match. They are all 10 minute 5-on-5 matches that take place in [[Remoat Stadium]]. Players may play solo or form in groups of any size.&lt;br /&gt;
&lt;br /&gt;
Random Matches will randomly match players of comparable skill into two teams. CPU Matches will randomly match one team of five against a team of CPUs. Friendly Matches allow up to 10 players to join two teams, with CPUs filling in any empty spots. Rewards such as Aeos coins and Battle Points are not awarded in Friendly Matches.&lt;br /&gt;
&lt;br /&gt;
===Ranked Battle===&lt;br /&gt;
Ranked Battles are unlocked at Trainer level six. They are 10 minute 5-on-5 matches that take place in Remoat Stadium. Players may play solo or form in groups of two, three, or five. Team members must be within similar ranks to each other.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Class&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Rank&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Great Rank&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rank&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Master Rank&lt;br /&gt;
| Points - 0-99999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranked Points====&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
===Quick Battle===&lt;br /&gt;
Quick battles are unlocked at level 8. They are shorter than Standard Battles at 5 minutes with 4v4 or 3v3 teams. The Quick Battles maps rotate periodically allowing players to only chose from one available Quick Battle Map at a time. Each map has different rules.&lt;br /&gt;
&lt;br /&gt;
===Wild Pokémon===&lt;br /&gt;
Defeating wild Pokémon is the primary way of collecting Aeos energy. They will generally attack Trainers&#039; Pokémon that come near or attack them and chase after them a limited distance. As the Unite Battle progresses, some will despawn while other, more powerful Pokémon will spawn. Additionally, some wild Pokémon may evolve at later stages of the battle.&lt;br /&gt;
&lt;br /&gt;
Certain wild Pokémon will give the Pokémon that knocked them out buffs. These buffs include damage shields, increased damage against wild Pokémon with low HP, and decreasing the movement speed of enemies hit by the buffed Pokémon. Other wild Pokémon will assist the Pokémon that knocked them out by lowering the opposing team&#039;s goal&#039;s defenses. This allows goals to be scored faster.&lt;br /&gt;
&lt;br /&gt;
===Beginner bonuses===&lt;br /&gt;
New accounts receive bonuses for a time, such as additional Battle Points for completing matches and [[List of events in Pokémon UNITE#14-Day Welcome Gifts|gifts for logging in for the first two weeks]]. At Trainer level five, players also unlock the Beginner Challenge, a set of missions that are only availble for 30 days.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]{{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| {{p|Bulbasaur}} Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Ivysaur}} Evolves at Lv. 9&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Overgrow.png|x40px]] &#039;&#039;&#039;Overgrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When HP is low, increases all damage dealt.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also pulls enemies inward between the vines.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Seed Bomb.png|x40px]] &#039;&#039;&#039;Seed Bomb&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl a large seed at the designated area, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Seed Bomb Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Sludge Bomb.png|x40px]] &#039;&#039;&#039;Sludge Bomb&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Giga Drain.png|x40px]] &#039;&#039;&#039;Giga Drain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl unsanitary sludge to the designated area, dealing damage to enemies in the area of effect, leaving them poisoned and decreasing their movement speed and Sp. Defense for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#3BEE44&amp;quot;&amp;gt;Affect: Recovery&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drain HP from enemies in the area of effect, dealing damage to them and restoring HP when this hits. Also reduces damage received for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases amount of HP restored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Razor Leaf.png|x40px]] &#039;&#039;&#039;Razor Leaf&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launch many sharp-edged leaves in a quick succession of attacks, dealing damage to enemies in the area of effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Razor Leaf Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Solar Beam.png|x40px]] &#039;&#039;&#039;Solar Beam&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Petal Dance.png|x40px]] &#039;&#039;&#039;Petal Dance&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blast a bundled beam of light, dealing damage to enemies in a line.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Scatter petals around the user, increasing movement speed for a short time and dealing damage over time to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased area of effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Verdant Anger.png|x40px]] &#039;&#039;&#039;Verdant Anger&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Launches a giant seed toward the designated area. The seed then splits apart, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&amp;lt;br&amp;gt;{{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| All-Rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| {{p|Charmander}} Evolves at Lv. 5&amp;lt;br&amp;gt;{{p|Charmeleon}} Evolves at Lv. 9&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Blaze.png|x40px]] &#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;When the Pokémon is at half HP or less, its critical-hit rate is increased.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals continual damage. Deals increased damage to opposing Pokémon that are burned and increases in range when the user evolves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Flame Burst.png|x40px]] &#039;&#039;&#039;Flame Burst&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with a bursting flame. When this move hits, it leaves opposing Pokémon burned and increases the user&#039;s movement speed for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Flame Burst Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flamethrower.png|x40px]] &#039;&#039;&#039;Flamethrower&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Punch.png|x40px]] &#039;&#039;&#039;Fire Punch&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks with an intense blast of fire. When this move hits, it leaves opposing Pokémon burned and increases the user&#039;s movement speed for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases this move&#039;s damage and the damage caused by burning.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 6s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user punch with a fiery fist, dealing damage and shoving opposing Pokémon when it hits. Also leaves the opposing Pokémon it shoves burned.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduces this move&#039;s cooldown every time a basic attack hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Fire Spin.png|x40px]] &#039;&#039;&#039;Fire Spin&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Encircles opposing Pokémon in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of opposing Pokémon for a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fire Spin Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Fire Blast.png|x40px]] &#039;&#039;&#039;Fire Blast&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Flare Blitz.png|x40px]] &#039;&#039;&#039;Flare Blitz&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Blasts intense, all-consuming fire, dealing damage over time to opposing Pokémon while the flames continue to burn on the ground and decreasing the movement speed of opposing Pokémon for a short time.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases damage dealt by this move.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ADCDC&amp;quot;&amp;gt;Affect: Dash&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 7&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user charge forward cloaked in fire, throwing opposing Pokémon. Also grants the user a shield.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of opposing Pokémon for a short time when they are thrown by this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Seismic Slam.png|x40px]] &#039;&#039;&#039;Seismic Slam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user fly up into the air, allowing it to move freely over obstacles. While this Unite Move is being used, the user&#039;s basic attacks deal increased damage and leave opposing Pokémon burned. In addition, when the user deals damage to an opposing Pokémon, the user recover HP. Using this Unite Move again on a Pokémon from the opposing team has the user grab it and slam it onto the ground from the air.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&amp;lt;br&amp;gt;{{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| N/A&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Static.png|x40px]] &#039;&#039;&#039;Static&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Paralyzes all enemies nearby for a short time when receiving damage. This ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also paralyzes enemies for a short time when it hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Thunder Shock.png|x40px]] &#039;&#039;&#039;Thunder Shock&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Release electricity, dealing damage to enemies in the area of effect. Also paralyzes enemies for a short time.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Thunder Shock Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Electro Ball.png|x40px]] &#039;&#039;&#039;Electro Ball&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunder.png|x40px]] &#039;&#039;&#039;Thunder&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Sure Hit&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Hurl an electric orb, dealing damage to enemies in the area of effect and leaving them paralyzed for a short time. This move&#039;s damage increases the lower the enemies remaining HP is.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Drop wicked thunderbolts, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases the number of times this move attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Electro Web.png|x40px]] &#039;&#039;&#039;Electro Web&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 9s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks and captures enemies using an electric net, leaving them unable to move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Electro Web Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Volt Tackle.png|x40px]] &#039;&#039;&#039;Volt Tackle&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Thunderbolt.png|x40px]] &#039;&#039;&#039;Thunderbolt&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 10s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Has the user electrify itself and charge ahead, throwing opposing Pokémon.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reduced cooldown.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a strong electric blast, dealing damage to enemies in the area of effect and leaving them unable to act.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Thunderstorm.png|x40px]] &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attacks enemies near the user with tremendous bolts of lightning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Evolves&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&amp;lt;br&amp;gt;&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| {{p|Vulpix}} Evolves at Lv. 4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#{{orange color light}}| Abilities&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Passive / Basic&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Snow Warning.png|x40px]] &#039;&#039;&#039;Snow Warning&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Passive Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Causes snow to fall on an enemy, dealing damage to it and decreasing their movement speed for a short time. Boosted attacks and moves (except Aurora Veil) sling snow, and hitting the same target with snow multiple times will freeze it for a short time.&lt;br /&gt;
[[File:UNITE Attack.png|x40px]] &#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Basic Ability&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Powder Snow.png|x40px]] &#039;&#039;&#039;Powder Snow&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 5s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly gust of powdery snow, decreasing the movement speed of enemies for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Powder Snow Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Avalanche.png|x40px]] &#039;&#039;&#039;Avalanche&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Dazzling Gleam.png|x40px]] &#039;&#039;&#039;Dazzling Gleam&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gush of chilly ice toward the designated area. The ice forms a wall that cannot be passed through on land. After a short time this wall melts and collapses, dealing damage to enemies in the area of effect.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Also decreases the movement speed of enemies for a short time when this move hits.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 7s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#C332FF&amp;quot;&amp;gt;Affect: Hindrance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a powerful cone of blinding light, leaving enemies unable to act when this move hits.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 11&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage dealt and stun duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Move 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Icy Wind.png|x40px]] &#039;&#039;&#039;Icy Wind&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 8s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a gust of freezing air, dealing damage to enemies in the area of effect and decreases their movement speed for a short time when it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Icy Wind Upgrade Choices&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#fff; solid #{{dragon color light}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Blizzard.png|x40px]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| [[File:UNITE Aurora Veil.png|x40px]] &#039;&#039;&#039;Aurora Veil&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 11s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Ranged&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Summons a howling blizzard in two blasts in front of the user. The first blast deals damage to enemies in the area of effect and decreases their movement speed for a short time. The second blast deals damage to enemies in the area of effect and shoves them. If the second blast hits an obstacle, it also deals damage to enemies near the point of impact.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increased damage.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Cooldown: 13s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Affect: Buff&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 6&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Create an aurora around the user, reducing damage received by the user and nearby allies in the area of effet. While the user is inside the aurora, its movement speed is increased and its basic attacks become boosted attacks.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Level 13&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Further reduces damage allies receive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#ffca96 | Unite Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[File:UNITE Snow Globe.png|x40px]] &#039;&#039;&#039;Snow Globe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#B62282&amp;quot;&amp;gt;Range: Area&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA40B&amp;quot;&amp;gt;Unlocks at level 9&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack with a chilly snow and ice, dealing damage to enemies in the area of effect when it hits. Deals increased damage to enemies that are frozen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{incomplete|section|needs=Need Abilities info}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Battle Style&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:250px; {{roundytr|5px}}&amp;quot; | Holowear&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Venusaur.png|x130px]]&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| [[File:UNITE Venusaur Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Charizard.png|x130px]]&lt;br /&gt;
| {{p|Charizard}}&lt;br /&gt;
| Novice&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Pikachu.png|x130px]]&lt;br /&gt;
| {{p|Pikachu}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| [[File:UNITE Pikachu Outfit.png|x130px]]&amp;lt;br&amp;gt;Hip-Hop Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x130px]]&lt;br /&gt;
| {{rf|Alolan}} {{p|Ninetales}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| N/A&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wigglytuff.png|x130px]]&lt;br /&gt;
| {{p|Wigglytuff}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 4.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Machamp.png|x130px]]&lt;br /&gt;
| {{p|Machamp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| [[File:UNITE Machamp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slowbro.png|x130px]]&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Defender / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gengar.png|x130px]]&lt;br /&gt;
| {{p|Gengar}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Mr Mime.png|x130px]]&lt;br /&gt;
| {{p|Mr. Mime}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Supporter / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| [[File:UNITE Mr Mime Outfit.png|x130px]]&amp;lt;br&amp;gt;Magician Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Snorlax.png|x130px]]&lt;br /&gt;
| {{p|Snorlax}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 5&amp;lt;br&amp;gt;Mobility: 2&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 2.5&lt;br /&gt;
| [[File:UNITE Snorlax Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Gardevoir.png|x130px]]&lt;br /&gt;
| {{p|Gardevoir}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 1.5&lt;br /&gt;
| [[File:UNITE Gardevoir Fashionable Style Holowear.png|x130px]]&amp;lt;br&amp;gt;Fashionable Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Absol.png|x130px]]&lt;br /&gt;
| {{p|Absol}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Garchomp.png|x130px]]&lt;br /&gt;
| {{p|Garchomp}}&lt;br /&gt;
| Intermediate&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 3.5&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Garchomp Outfit.png|x130px]]&amp;lt;br&amp;gt;Beach Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Lucario.png|x130px]]&lt;br /&gt;
| {{p|Lucario}}&lt;br /&gt;
| Expert&lt;br /&gt;
| All-rounder / Melee&lt;br /&gt;
| Offense: 3&amp;lt;br&amp;gt;Endurance: 2.5&amp;lt;br&amp;gt;Mobility: 3.5&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Crustle.png|x130px]]&lt;br /&gt;
| {{p|Crustle}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Defender / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 4&amp;lt;br&amp;gt;Mobility: 1.5&amp;lt;br&amp;gt;Scoring: 2&amp;lt;br&amp;gt;Support: 3&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Greninja.png|x130px]]&lt;br /&gt;
| {{p|Greninja}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Greninja Outfit.png|x130px]]&amp;lt;br&amp;gt;Hero Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Talonflame.png|x130px]]&lt;br /&gt;
| {{p|Talonflame}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 2.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 5&amp;lt;br&amp;gt;Scoring: 3.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Talonflame Outfit.png|x130px]]&amp;lt;br&amp;gt;Pilot Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Zeraora.png|x130px]]&lt;br /&gt;
| {{p|Zeraora}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Speedster / Melee&lt;br /&gt;
| Offense: 3.5&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 4&amp;lt;br&amp;gt;Scoring: 3&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cinderace.png|x130px]]&lt;br /&gt;
| {{p|Cinderace}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 1.5&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 0.5&lt;br /&gt;
| [[File:UNITE Cinderace Outfit.png|x130px]]&amp;lt;br&amp;gt;Captain Style&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eldegoss.png|x130px]]&lt;br /&gt;
| {{p|Eldegoss}}&lt;br /&gt;
| Novice&lt;br /&gt;
| Supporter / Ranged&lt;br /&gt;
| Offense: 1.5&amp;lt;br&amp;gt;Endurance: 2&amp;lt;br&amp;gt;Mobility: 2.5&amp;lt;br&amp;gt;Scoring: 2.5&amp;lt;br&amp;gt;Support: 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Cramorant.png|x130px]]&lt;br /&gt;
| {{p|Cramorant}}&lt;br /&gt;
| Expert&lt;br /&gt;
| Attacker / Ranged&lt;br /&gt;
| Offense: 4&amp;lt;br&amp;gt;Endurance: 3&amp;lt;br&amp;gt;Mobility: 3&amp;lt;br&amp;gt;Scoring: 1.5&amp;lt;br&amp;gt;Support: 1&lt;br /&gt;
| N/A&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Blastoise.png|x130px]]&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
{{incomplete|section|needs=Need Map images and Auroma Park team size}}&lt;br /&gt;
Unite Battles take place in various places on [[Aeos Island]] due to the Aeos energy that is found there. The Aeos Research Institute studies Aeos energy and is headed by [[Professor Phorus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Remoat Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Remoat Stadium]]&lt;br /&gt;
| 5-on-5&amp;lt;br&amp;gt;Five goals per team&amp;lt;br&amp;gt;Used in Standard Battle and Random Match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Auroma Park.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Auroma Park]]&lt;br /&gt;
| 3-on-3&amp;lt;br&amp;gt;Two shared goal zones&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Shivre City.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Shivre City]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;One goal zone each&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--[[File:UNITE Mer Stadium.png]]&amp;lt;br&amp;gt;--&amp;gt;[[Mer Stadium]]&lt;br /&gt;
| 4-on-4&amp;lt;br&amp;gt;Three goal zones per team&amp;lt;br&amp;gt;Used in Quick Battle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Held Items===&lt;br /&gt;
{{incomplete|section|needs=Need Flat Stats level 1(X) and level 20(Y) numbers}}&lt;br /&gt;
Each trainer&#039;s Pokemon can hold up to 3 held items. These items can be upgraded through grades 1-20. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Held Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Upgrade Effects&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; width:180px;&amp;quot; | Flat Stats&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Aeos Cookie Sprite.png|45px]]&lt;br /&gt;
Aeos Cookie&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;When you score a goal, your maximum HP is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;100 / 150 / 200 Max HP&lt;br /&gt;
| HP +8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Attack Weight.png|45px]]&lt;br /&gt;
Attack Weight&lt;br /&gt;
| Attack +18&amp;lt;br&amp;gt;When you score a goal, your Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;6 / 9 / 12 Attack&lt;br /&gt;
| Attack +0.6&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Special Attack Specs.png|45px]]&lt;br /&gt;
Special Attack Specs&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;When you score a goal, your Sp. Attack is raised for the rest of the match. (This bonus caps at 6 stacks)&amp;lt;br&amp;gt;8 / 12 / 16 Sp. Attack&lt;br /&gt;
| Sp. Atk +0.8&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Shell Bell.png|45px]]&lt;br /&gt;
Shell Bell&lt;br /&gt;
| Sp. Attack +24&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;Recover HP when successfully landing a move. The higher your Sp. Attack, the more HP recovered. (10s Cooldown)&amp;lt;br&amp;gt;45 / 60 / 75 HP&lt;br /&gt;
| Sp.Atk +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Cooldown -X%&amp;gt;-Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Float Stone.png|45px]]&lt;br /&gt;
Float Stone&lt;br /&gt;
| Attack +24&amp;lt;br&amp;gt;Speed +120&amp;lt;br&amp;gt;Increases movement speed while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;10% / 15% / 20% speed&lt;br /&gt;
| Attack +1.6&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +X&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Muscle Band.png|45px]]&lt;br /&gt;
Muscle Band&lt;br /&gt;
| Attack +15&amp;lt;br&amp;gt;Attack Speed +7.5%&amp;lt;br&amp;gt;Deal additional damage with basic attacks based on the target&#039;s remaining HP.&amp;lt;br&amp;gt;1% / 2% / 3% remaining HP&lt;br /&gt;
| Attack +1&amp;gt;+Y&amp;lt;br&amp;gt;Basic Attack Speed +0%&amp;gt;+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Scope Lens.png|45px]]&lt;br /&gt;
Scope Lens&lt;br /&gt;
| Critical-Hit Chance +6%&amp;lt;br&amp;gt;Critical-Hit Damage +12%&amp;lt;br&amp;gt;Increases the damage of basic attack critical hits. The higher your Attack, the more the damage is increased.&lt;br /&gt;
| Critical-Hit Rate +0.4%&amp;gt;+Y%&amp;lt;br&amp;gt;Critical-Hit Damage +0%+Y%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Wise Glasses.png|45px]]&lt;br /&gt;
Wise Glasses&lt;br /&gt;
| Sp. Attack +39&amp;lt;br&amp;gt;Further increase Sp. Attack damage.&amp;lt;br&amp;gt;3% / 5% / 7% Sp. Attack&lt;br /&gt;
| Sp. Atk +10&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Leftovers.png|45px]]&lt;br /&gt;
Leftovers&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;HP Recovery +9&amp;lt;br&amp;gt;Recovers health over time while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;1% / 1.50% / 2% max HP/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;HP Recovery +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Exp Share.png|45px]]&lt;br /&gt;
Exp Share&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Speed +150&amp;lt;br&amp;gt;Bonus experience every second while you&#039;re the lowest-leveled Pokémon on your team. However, you will no longer receive shared EXP from allies defeating wild Pokémon.&amp;lt;br&amp;gt;2 / 3 / 4 exp/s&lt;br /&gt;
| HP +16&amp;gt;+Y&amp;lt;br&amp;gt;Movement Speed +0&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Focus Band.png|45px]]&lt;br /&gt;
Focus Band&lt;br /&gt;
| Sp. Defense +30&amp;lt;br&amp;gt;Defense +30&amp;lt;br&amp;gt;When dropping to low HP, recover HP lost each second for 3s. (90s cooldown)&amp;lt;br&amp;gt;8% / 11% / 14% HP lost&lt;br /&gt;
| Defense +2&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Energy Amplifier.png|45px]]&lt;br /&gt;
Energy Amplifier&lt;br /&gt;
| Energy Gather Rate +6%&amp;lt;br&amp;gt;CD Reduction +4.5%&amp;lt;br&amp;gt;After using your Unite move, deal increased damage for a short time. (4s duration)&amp;lt;br&amp;gt;7% / 14% / 21% damage&lt;br /&gt;
| Unite Move Charge Rate +0.4%&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Buddy Barrier.png|45px]]&lt;br /&gt;
Buddy Barrier&lt;br /&gt;
| HP +600&amp;lt;br&amp;gt;Grant a shield to you and a nearby ally Pokémon with the lowest HP when using your Unite Move. (8s duration)&amp;lt;br&amp;gt;20% / 30% / 40% of HP&lt;br /&gt;
| HP +20&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Score Shield.png|45px]]&lt;br /&gt;
Score Shield&lt;br /&gt;
| HP +450&amp;lt;br&amp;gt;Shields you while you attempt to score a goal. Scoring cannot be interrupted while the shield remains active. (6s cooldown)&amp;lt;br&amp;gt;5% / 7.50% / 10% of HP&lt;br /&gt;
| HP +15&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Assault Vest.png|45px]]&lt;br /&gt;
Assault Vest&lt;br /&gt;
| HP +270&amp;lt;br&amp;gt;Sp. Defense +42&amp;lt;br&amp;gt;Gain a shield against Sp. Attack damage while out of combat. (8s after leaving combat)&amp;lt;br&amp;gt;9% / 12% / 15% of HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Rocky Helmet.png|45px]]&lt;br /&gt;
Rocky Helmet&lt;br /&gt;
| HP +240&amp;lt;br&amp;gt;Defense +42&amp;lt;br&amp;gt;After absorbing enough damage, deal percent damage based on your max HP to nearby opponents.&amp;lt;br&amp;gt;3% / 4% / 5% max HP&lt;br /&gt;
| HP +18&amp;gt;+Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle Items===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; | Battle Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Cooldown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Potion.png|45px]]&lt;br /&gt;
Potion&lt;br /&gt;
| Restores some of your Pokémon&#039;s HP.&lt;br /&gt;
| 30s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Attack.png|45px]]&lt;br /&gt;
X Attack&lt;br /&gt;
| Raises your Pokémon&#039;s Attack and Sp. Atk for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE X Speed.png|45px]]&lt;br /&gt;
X Speed&lt;br /&gt;
| Raises your Pokémon&#039;s movement speed and become immune to move speed reduction for a short time.&lt;br /&gt;
| 50s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Fluffy Tail.png|45px]]&lt;br /&gt;
Fluffy Tail&lt;br /&gt;
| Incapacitate a wild Pokémon and increase damage dealt to it&lt;br /&gt;
| 25s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Eject Button.png|45px]]&lt;br /&gt;
Eject Button&lt;br /&gt;
| Quickly move in a designated direction.&lt;br /&gt;
| 55s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Slow Smoke.png|45px]]&lt;br /&gt;
Slow Smoke&lt;br /&gt;
| Create a ring of smoke around your Pokémon, greatly slowing enemies within.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Full Heal.png|45px]]&lt;br /&gt;
Full Heal&lt;br /&gt;
| Remove all status conditions and become immune to hindrances for a short time.&lt;br /&gt;
| 40s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:UNITE Goal-Getter.png|45px]]&lt;br /&gt;
Goal-Getter&lt;br /&gt;
| Doubles goal scoring speed for a short time.&lt;br /&gt;
| 120s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainer==&lt;br /&gt;
===Level===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Exp Required&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 250&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 450&lt;br /&gt;
| Potion&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 700&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 950&lt;br /&gt;
| Unlocked Ranked Mode&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1,400&lt;br /&gt;
| X Attack&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 2,050&lt;br /&gt;
| X Speed&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 2,900&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 3,950&lt;br /&gt;
| Fluffy Tail&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5,200&lt;br /&gt;
| Eject Button&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6,650&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 8,300&lt;br /&gt;
| Slow Smoke&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 10,150&lt;br /&gt;
| Full Heal&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 12,200&lt;br /&gt;
| Item Upgrade × 50&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 14,400&lt;br /&gt;
| Goal Getter&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 16,750&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 19,250&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 21,900&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 24,700&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 28,050&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 31,950&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 36,400&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 41,400&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 46,950&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 52,550&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 58,200&lt;br /&gt;
| Item Upgrade × 80&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 63,900&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 69,650&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 75,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 81,350&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 87,350&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 93,450&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 99,650&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 105,950&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| 112,300&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 118,700&lt;br /&gt;
| Aeos coins × 950&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 125,150&lt;br /&gt;
| Aeos tickets × 300&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 131,650&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 138,600&lt;br /&gt;
| Item Upgrade × 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Closet===&lt;br /&gt;
* Bags&lt;br /&gt;
* Bottoms&lt;br /&gt;
* Gloves&lt;br /&gt;
* Hats&lt;br /&gt;
* Jackets&lt;br /&gt;
* Sets&lt;br /&gt;
* Shirts&lt;br /&gt;
* Shoes&lt;br /&gt;
* Socks&lt;br /&gt;
&lt;br /&gt;
==Battle Pass==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Season 1 First Half&lt;br /&gt;
Duration: July 21, 2021 - September 21, 2021&lt;br /&gt;
&lt;br /&gt;
===Battle Pass Rewards===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}};&amp;quot; | Rewards&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Free?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Hip-Hop Style: Pikachu&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Vivid Set: Headwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Vivid Set: Shoes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Vivid Set: Bottoms&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Vivid Set: Innerwear&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Socks (Off-White)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Canvas High-Tops (Yellow)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Egg-Shaped Backpack (White)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 300 Aeos Tickets&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Star Hoodie (Lime Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Sandals (Orange)&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Knee-High Socks (Green)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 15 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| High-Top Sneakers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 150 Aeos Tickets&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 30 Item Enhancers&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Overalls (Indigo)&lt;br /&gt;
| No&lt;br /&gt;
&lt;br /&gt;
==Energy Rewards==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Available when Level 5&lt;br /&gt;
&lt;br /&gt;
==Medals==&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
{{main|List of events in Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Items in Pokémon UNITE are bought with three currencies: Aeos coins, Aeos tickets, and Aeos gems. Aeos coins buy Pokémon licenses, battle items, and hold items. Aeos tickets buy fashion items, battle and hold items, and other items such as boost cards and item enhancers. Aeos gems can buy licenses, fashion items, boost and rename cards, energy tanks, and [[Holowear]]. They can also be used in place of Aeos tickets if the player does not have enough. In such cases, an Aeos gem is worth ten Aeos tickets. There are also specific tickets for fashion and Holowear that can only be used for specific items.&lt;br /&gt;
&lt;br /&gt;
Aeos coins are obtained through battles, though are restricted to 2,100 per week. Aeos tickets are obtained as ranked match season rewards. Both can also be given to players through [[List of events in Pokémon UNITE|events]]. Fashion and Holowear tickets can be found in battle pass prize boxes and as energy rewards.&lt;br /&gt;
&lt;br /&gt;
===Aeos gems===&lt;br /&gt;
Aeos gems are a premium currency that can only be obtained by buying them with real money.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | US&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Canada&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Eurozone&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | UK&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Australia&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Japan&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Hong Kong&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Taiwan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 60 gems&lt;br /&gt;
| $0.99 || || 1.09 € || £0.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 245 gems&lt;br /&gt;
| $3.99 || || 4.49 € || £3.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 490 gems&lt;br /&gt;
| $7.99 || || 8.99 € || £7.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1,220 gems&lt;br /&gt;
| $19.99 || || 21.99 € || £19.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2,450 gems&lt;br /&gt;
| $39.99 || || 43.99 € || £38.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3,050 gems&lt;br /&gt;
| $49.99 || || 54.99 € || £48.99 || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6,000 gems&lt;br /&gt;
| $99.99 || || 109.99 € || £99.99 || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon UNITE}}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&amp;lt;!--===iOS===--&amp;gt;&lt;br /&gt;
===Android===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| N/A&lt;br /&gt;
| February 15, 2021&lt;br /&gt;
|&lt;br /&gt;
* Alpha test&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nintendo Switch===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{dragon color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Official note&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| July 21, 2021&lt;br /&gt;
|&lt;br /&gt;
* Initial release&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1.3&lt;br /&gt;
| July 28, 2021&lt;br /&gt;
|&lt;br /&gt;
* Gardevoir arrives to Aeos Island tonight at midnight PDT!&lt;br /&gt;
* Along with the release of Gardevoir, we&#039;ll be addressing a few bugs including an issue with the Muscle Band not acting as intended when equipped by Charizard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Pokémon UNITE will support cross-platform play.&lt;br /&gt;
&lt;br /&gt;
The beta test (March 2021) was played on:&lt;br /&gt;
* Android devices: 3 GB of RAM or more and {{wp|Android Lollipop|Android 5.0}} and up. Canada exclusive.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trailers==&lt;br /&gt;
===Teaser===&lt;br /&gt;
{{youtubevid|sPTK1dvr6lg|Pokemon|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
===Cinematic trailer===&lt;br /&gt;
{{youtubevid|MZ0LmFx-tRs|Pokemonunite|orange|dragon}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon UNITE logo CN.png|Simplified Chinese logo&lt;br /&gt;
Pokémon UNITE icon.png|Home Menu icon&lt;br /&gt;
Pokémon UNITE beta icon.png|Beta test icon&lt;br /&gt;
Pokémon UNITE network test icon.png|Network test icon&lt;br /&gt;
Pokémon UNITE key art.png|Key art&lt;br /&gt;
UNITE Erbie.png|[[Erbie]]&lt;br /&gt;
UNITE Professor Phorus.png|[[Professor Phorus]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{orange color}}|bordercolor={{dragon color light}}&lt;br /&gt;
|zh_yue={{tt|Pokémon UNITE（寶可夢大集結）|Pokémon UNITE}}&lt;br /&gt;
|zh_cmn={{tt|Pokémon UNITE（寶可夢大集結）&amp;lt;br&amp;gt;宝可梦大集结|Pokémon UNITE}}&lt;br /&gt;
|fr=Pokémon UNITE&lt;br /&gt;
|de=Pokémon UNITE&lt;br /&gt;
|it=Pokémon UNITE&lt;br /&gt;
|ko={{tt|Pokémon UNITE|포켓몬 유나이트}}&lt;br /&gt;
|es=Pokémon UNITE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://unite.qq.com/ Official Mainland Chinese website]&lt;br /&gt;
* [https://play.google.com/store/apps/details?id=jp.pokemon.pokemonunite Pokémon UNITE on Google Play]&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon UNITE]]&lt;br /&gt;
[[es:Pokémon UNITE]]&lt;br /&gt;
[[fr:Pokémon UNITE]]&lt;br /&gt;
[[it:Pokémon UNITE]]&lt;br /&gt;
[[ja:Pokémon UNITE]]&lt;br /&gt;
[[zh:宝可梦大集结]]&lt;/div&gt;</summary>
		<author><name>Frobotics</name></author>
	</entry>
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