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	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FrankTheTank000</id>
	<title>Bulbapedia - User contributions [en]</title>
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	<updated>2026-06-04T03:32:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hydro_Steam_(move)&amp;diff=4520437</id>
		<title>Hydro Steam (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hydro_Steam_(move)&amp;diff=4520437"/>
		<updated>2026-03-31T11:59:10Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=901&lt;br /&gt;
|name=Hydro Steam&lt;br /&gt;
|jname=ハイドロスチーム&lt;br /&gt;
|jtrans=Hydro Steam&lt;br /&gt;
|jtranslit=Haidoro Suchīmu&lt;br /&gt;
|gameimage=Hydro Steam IX.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Water&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=15&lt;br /&gt;
|maxpp=24&lt;br /&gt;
|power=80&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=IX&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hydro Steam&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ハイドロスチーム&#039;&#039;&#039; &#039;&#039;Hydro Steam&#039;&#039;) is a damage-dealing {{type|Water}} [[move]] introduced during [[Generation IX]]. It is the [[signature move]] of {{p|Walking Wake}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Hydro Steam inflicts damage. If used under [[harsh sunlight]], it receives a 50% damage boost, unlike all other {{type|Water}} moves, which would receive a 50% damage reduction in harsh sunlight instead.&lt;br /&gt;
&lt;br /&gt;
If used by a Pokémon holding a [[Utility Umbrella]] during harsh sunlight, it does not receive the 50% damage boost, instead being affected by the standard 50% damage reduction for Water-type moves.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|water}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|The user blasts the target with boiling-hot water. This move&#039;s power is not lowered in harsh sunlight but rather boosted by 50 percent.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Water|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=none|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/1|1009|Walking Wake|type=Water|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|56|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Water|1}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Hydro Steam is the only non-{{type|Fire}} move to benefit from a power boost from  [[harsh sunlight]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|zh_yue=水蒸氣 &#039;&#039;{{tt|Séui Jīnghei|Hydro Steam}}&#039;&#039;&lt;br /&gt;
|zh_cmn=水蒸氣 / 水蒸气 &#039;&#039;{{tt|Shuǐ Zhēngqì|Hydro Steam}}&#039;&#039;&lt;br /&gt;
|fr=Hydrovapeur&lt;br /&gt;
|de=Hydrodampf&lt;br /&gt;
|it=Idrovapore&lt;br /&gt;
|ko=하이드로스팀 &#039;&#039;Hydro Steam&#039;&#039;&lt;br /&gt;
|es=Hidrovapor&lt;br /&gt;
}}&lt;br /&gt;
{{Psyblade|water}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generation IX moves]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Hydrodampf]]&lt;br /&gt;
[[es:Hidrovapor]]&lt;br /&gt;
[[fr:Hydrovapeur]]&lt;br /&gt;
[[it:Idrovapore]]&lt;br /&gt;
[[ja:ハイドロスチーム]]&lt;br /&gt;
[[zh:水蒸气（招式）]]&lt;br /&gt;
[[Category:Signature moves]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Psyblade_(move)&amp;diff=4520436</id>
		<title>Psyblade (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Psyblade_(move)&amp;diff=4520436"/>
		<updated>2026-03-31T11:58:49Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=902&lt;br /&gt;
|name=Psyblade&lt;br /&gt;
|jname=サイコブレイド&lt;br /&gt;
|jtrans=Psycho Blade&lt;br /&gt;
|jtranslit=Saiko Bureido&lt;br /&gt;
|gameimage=Psyblade IX.png&lt;br /&gt;
|gameimage2=Psyblade IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=15&lt;br /&gt;
|maxpp=24&lt;br /&gt;
|power=80&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=IX&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Psyblade&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;サイコブレイド&#039;&#039;&#039; &#039;&#039;Psycho Blade&#039;&#039;) is a damage-dealing {{type|Psychic}} [[move]] introduced during [[Generation IX]]. It is the [[signature move]] of {{p|Iron Leaves}}.&lt;br /&gt;
&lt;br /&gt;
==Effect== &lt;br /&gt;
Psyblade inflicts damage. If there is {{m|Electric Terrain}} on the field, its base power is increased to 120, whether or not the user is [[grounded]]. If used by a Pokémon with {{a|Sharpness}}, its power is increased by 50%.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|psychic}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|The user rends the target with an ethereal blade. This move&#039;s power is boosted by 50 percent if the user is on Electric Terrain.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Psychic|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=none|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/1|1010|Iron Leaves|type=Grass|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|56|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Psychic|1}}&lt;br /&gt;
{{-}}&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge cost&lt;br /&gt;
! MP&amp;lt;br&amp;gt;(uses)&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|Sync pair|sync pair(s)}}&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=12 |{{color2|000|Buddy move}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Shining Sword Psyblade&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|350&lt;br /&gt;
|420&lt;br /&gt;
|—%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Sure Hit&lt;br /&gt;
|&#039;&#039;&#039;Activation Condition:&#039;&#039;&#039; When the user uses any move once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deactivation Condition:&#039;&#039;&#039; Cannot be deactivated.&lt;br /&gt;
&lt;br /&gt;
Never misses. Makes the target flinch. The power of this move is not lowered even if there are multiple targets. This attack&#039;s power increases 50% when a terrain applies to the field of play. Turns the field of play&#039;s terrain into Electric Terrain when the terrain is Electric Terrain. Turns the field of play&#039;s terrain into Grassy Terrain when the terrain is Grassy Terrain. Turns the field of play&#039;s terrain into Psychic Terrain when the terrain is Psychic Terrain.&lt;br /&gt;
|{{sync|Hilda|Iron Leaves|Champion}}&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color dark}}&amp;quot;&lt;br /&gt;
! colspan=12 |{{color2|fff|Sync move}}&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!{{color2|000|Damage category|Category}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |State&lt;br /&gt;
!Base {{color2|000|power}}&lt;br /&gt;
!Max {{color2|000|power}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Target&lt;br /&gt;
!Effect tag&lt;br /&gt;
!Description&lt;br /&gt;
!Playable {{color2|000|sync pair}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; rowspan=3 | A Future of Helping One Another Psyblade&lt;br /&gt;
| rowspan=3 align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{physical color}}&amp;quot;|{{color2|{{physical textcolor}}|Physical move|Physical}}&lt;br /&gt;
| colspan=2 | Default&lt;br /&gt;
| rowspan=3 | 250&lt;br /&gt;
| rowspan=3 | 300&lt;br /&gt;
| colspan=2 | An opponent&lt;br /&gt;
| rowspan=3 | —&lt;br /&gt;
| rowspan=2 | No additional effect.&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; rowspan=3 | {{sync|Hilda|Iron Leaves|Champion}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;6★ EX&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 rowspan=2 | &#039;&#039;&#039;All opponents&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;6★ EX with EX role&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The first time the user&#039;s sync move is used each battle, the sync move countdown is reduced by three.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|Masters=Psyblade Masters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Among the [[signature move]]s of the six [[Paradox Pokémon]] connected to [[Legendary Pokémon]], Psyblade is the only one to not match its {{p|Iron Leaves|user}}&#039;s primary [[type]], namely {{t|Grass}}.&lt;br /&gt;
*Psyblade is the only non-{{type|Electric}} move to benefit from a power boost from {{m|Electric Terrain}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|zh_yue=精神劍 &#039;&#039;{{tt|Jīngsàhn Gim|Psycho Sword}}&lt;br /&gt;
|zh_cmn=精神劍 / 精神剑 &#039;&#039;{{tt|Jīngshén Jiàn|Psycho Sword}}&lt;br /&gt;
|fr=Lame Psychique&lt;br /&gt;
|de=Psychoschneide&lt;br /&gt;
|it=Psicolama&lt;br /&gt;
|ko=사이코블레이드 &#039;&#039;Psycho Blade&#039;&#039;&lt;br /&gt;
|es=Psicohojas&lt;br /&gt;
}}&lt;br /&gt;
{{Psyblade}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generation IX moves]]&lt;br /&gt;
[[Category:Slicing moves]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Psychoschneide]]&lt;br /&gt;
[[es:Psicohojas]]&lt;br /&gt;
[[fr:Lame Psychique]]&lt;br /&gt;
[[it:Psicolama]]&lt;br /&gt;
[[ja:サイコブレイド]]&lt;br /&gt;
[[zh:精神剑（招式）]]&lt;br /&gt;
[[Category:Signature moves]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Psyblade&amp;diff=4520435</id>
		<title>Template:Psyblade</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Psyblade&amp;diff=4520435"/>
		<updated>2026-03-31T11:58:33Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Variations|Psyblade|{{{1|psychic}}}|physical={{mcolor|Psyblade|{{psychic color dark}}}}|special={{mcolor|Hydro Steam|{{water color dark}}}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Move navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Hydro_Steam&amp;diff=4520434</id>
		<title>Template:Hydro Steam</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Hydro_Steam&amp;diff=4520434"/>
		<updated>2026-03-31T11:58:12Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: FrankTheTank000 moved page Template:Hydro Steam to Template:Psyblade: Psyblade comes first in index order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:Psyblade]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Psyblade&amp;diff=4520433</id>
		<title>Template:Psyblade</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Psyblade&amp;diff=4520433"/>
		<updated>2026-03-31T11:58:12Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: FrankTheTank000 moved page Template:Hydro Steam to Template:Psyblade: Psyblade comes first in index order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Variations|Hydro Steam|{{{1|water}}}|physical={{mcolor|Psyblade|{{psychic color dark}}}}|special={{mcolor|Hydro Steam|{{water color dark}}}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Move navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Torch_Song_(move)&amp;diff=4520432</id>
		<title>Torch Song (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Torch_Song_(move)&amp;diff=4520432"/>
		<updated>2026-03-31T11:57:41Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=871&lt;br /&gt;
|name=Torch Song&lt;br /&gt;
|jname=フレアソング&lt;br /&gt;
|jtrans=Flare Song&lt;br /&gt;
|jtranslit=Furea Songu&lt;br /&gt;
|gameimage=Torch Song IX.png&lt;br /&gt;
|gameimage2=Torch Song IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Fire&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power=80&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|priority=0&lt;br /&gt;
|gen=IX&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=yes&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Torch Song&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;フレアソング&#039;&#039;&#039; &#039;&#039;Flare Song&#039;&#039;) is a damage-dealing {{type|fire}} [[move]] introduced in [[Generation IX]]. It is the [[signature move]] of {{p|Skeledirge}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Torch Song is a [[sound-based move]]. It inflicts damage and raises the user&#039;s {{stat|Special Attack}} by one stage. Torch Song can hit Pokémon even if they are behind a {{m|substitute}}.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|fire}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|The user blows out raging flames as if singing a song, scorching the target. This also boosts the user&#039;s Sp. Atk stat.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Fire|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=none|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/1|0911|Skeledirge|type=Fire|type2=Ghost|1|Field|Field|{{tt|Evo.|Learned upon evolving}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Fire|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
In Pokémon GO, Torch Song is a Charged Attack that has been available since March 8, 2025.&lt;br /&gt;
&lt;br /&gt;
{{GoChargedAttack&lt;br /&gt;
|id=466&lt;br /&gt;
|move=Torch Song&lt;br /&gt;
|type=Fire&lt;br /&gt;
|pow=100&lt;br /&gt;
|energy=50&lt;br /&gt;
|duration=3.5&lt;br /&gt;
|damage_window=1.8-2.7&lt;br /&gt;
|pow_trainer=70&lt;br /&gt;
|energy_trainer=45&lt;br /&gt;
|effect=[[File:GO boost arrow.png|16px]] 1 Attack&lt;br /&gt;
|effect_chance=100&lt;br /&gt;
|users={{MSP/GO|0911|Skeledirge}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=fire|exp=yes|gen=The user blows out raging flames as if singing a song, scorching the target.|image1=Roy Skeledirge Torch Song.png|image1p=Skeledirge}}&lt;br /&gt;
{{movep|type=fire|ms=0911|pkmn=Skeledirge|method=The fiery bird atop Skeledirge&#039;s head acquires a microphone-like shape. Then, Skeledirge starts to sing, powering up the bird, who gains wings before flying towards the target.}}&lt;br /&gt;
{{movebtm|type=fire|user=Roy&#039;s Skeledirge|startcode=HZ122|notes=Debut&amp;lt;br&amp;gt;Enhanceable by {{color2|000|Terastal phenomenon|Terastallization}}}}&lt;br /&gt;
&lt;br /&gt;
===Biri-Biri===&lt;br /&gt;
{{moveanime|type=fire|exp=yes|gen=The user blows out raging flames as if singing a song, scorching the target.|image1=Anna Skeledirge Torch Song Biri-Biri.png|image1p=Preparing|image2=Anna Skeledirge Torch Song 2 Biri-Biri.png|image2p=Skeledirge}}&lt;br /&gt;
{{movep|type=fire|ms=0911|pkmn=Skeledirge|method=The fiery bird atop Skeledirge&#039;s head acquires a microphone-like shape. Then, Skeledirge starts to sing, powering up the bird, who gains wings before flying towards the target.}}&lt;br /&gt;
{{movebtm|type=fire|user=Juliana (game)|user1=Anna&#039;s Skeledirge|startcode=Biri-Biri|startname=Biri-Biri|notes=Debut&amp;lt;br&amp;gt;Enhanced by {{color2|000|Terastal phenomenon|Terastallization}}}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Torch Song is the only {{type|Fire}} [[sound-based move]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{fire color}}|bordercolor={{fire color dark}}&lt;br /&gt;
|zh_yue=閃焰高歌 &#039;&#039;{{tt|Símyihm Gōugō|Flare Song}}&#039;&#039;&lt;br /&gt;
|zh_cmn=閃焰高歌 / 闪焰高歌 &#039;&#039;{{tt|Shǎnyàn Gāogē|Flare Song}}&#039;&#039;&lt;br /&gt;
|fr=Chant Flamboyant&lt;br /&gt;
|de=Loderlied&lt;br /&gt;
|hi=टॉर्च सॉन्ग &#039;&#039;Torch Song&#039;&#039;&lt;br /&gt;
|id=Flare Song&lt;br /&gt;
|it=Canzone Ardente&lt;br /&gt;
|ko=플레어송 &#039;&#039;Flare Song&#039;&#039;&lt;br /&gt;
|pt_br=Canção Ardente&lt;br /&gt;
|ru=Пение Пламени &#039;&#039;{{tt|Peniye Plameni|Flame Song}}&#039;&#039;&lt;br /&gt;
|es_la=Canto Ígneo&lt;br /&gt;
|es_eu=Canto Ardiente&lt;br /&gt;
|th=บทเพลงแห่งเพลิง &#039;&#039;{{tt|Botphleng Haeng Phloeng|Song of Flames}}&#039;&#039;&lt;br /&gt;
|tr=Meşale Şarkısı&lt;br /&gt;
}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
{{Torch Song}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can raise the user&#039;s Special Attack]]&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Loderlied]]&lt;br /&gt;
[[es:Canto Ígneo/Canto Ardiente]]&lt;br /&gt;
[[fr:Chant Flamboyant]]&lt;br /&gt;
[[it:Canzone Ardente]]&lt;br /&gt;
[[ja:フレアソング]]&lt;br /&gt;
[[zh:闪焰高歌（招式）]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Aqua_Step_(move)&amp;diff=4520431</id>
		<title>Aqua Step (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Aqua_Step_(move)&amp;diff=4520431"/>
		<updated>2026-03-31T11:57:30Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=872&lt;br /&gt;
|name=Aqua Step&lt;br /&gt;
|jname=アクアステップ&lt;br /&gt;
|jtrans=Aqua Step&lt;br /&gt;
|jtranslit=Akua Suteppu&lt;br /&gt;
|gameimage=Aqua Step IX.png&lt;br /&gt;
|gameimage2=&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Water&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power=80&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|priority=0&lt;br /&gt;
|gen=IX&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aqua Step&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アクアステップ&#039;&#039;&#039; &#039;&#039;Aqua Step&#039;&#039;) is a damage-dealing {{type|Water}} [[move]] introduced in [[Generation IX]]. It is the [[signature move]] of {{p|Quaquaval}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Aqua Step inflicts damage and raises the user&#039;s {{stat|Speed}} by one stage if the move is successful.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|water}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user&#039;s Speed stat.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Water|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=none|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/1|0914|Quaquaval|type=Water|type2=Fighting|2|Flying|Water 1|{{tt|Evo.|Learned upon evolving}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Water|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge cost&lt;br /&gt;
! MP&amp;lt;br&amp;gt;(uses)&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|Sync pair|sync pair(s)}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Aqua Step&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|4&lt;br /&gt;
|—&lt;br /&gt;
|190&lt;br /&gt;
|228&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|—&lt;br /&gt;
|Raises the user&#039;s Speed by one stat rank.&lt;br /&gt;
|{{sync|Clavell|Quaquaval}}&lt;br /&gt;
|- style=&amp;quot;background:#{{water color dark}}&amp;quot;&lt;br /&gt;
! colspan=12 |{{color2|fff|Sync move}}&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! colspan=2 | State&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! colspan=2 | Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! Playable {{color2|000|sync pair}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; rowspan=3 | Occasionally Strict Director&#039;s Aqua Step&lt;br /&gt;
| rowspan=3 align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{physical color}}&amp;quot;|{{color2|{{physical textcolor}}|Physical move|Physical}}&lt;br /&gt;
| colspan=2 | Default&lt;br /&gt;
| rowspan=3 | 200&lt;br /&gt;
| rowspan=3 | 240&lt;br /&gt;
| colspan=2 rowspan=3 | An opponent&lt;br /&gt;
| rowspan=3 | —&lt;br /&gt;
| The more the user&#039;s Attack is raised, the greater the power of this attack.&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; rowspan=3 | {{sync|Clavell|Quaquaval}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=2 | 6★ EX&lt;br /&gt;
! The first time the user&#039;s sync move is used each battle, the sync move countdown is reduced by three.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=2 | 6★ EX with EX role&lt;br /&gt;
! Implements the following field effect just before the user&#039;s sync move is used the first time each battle. Extends the field effect duration only that time.&amp;lt;br&amp;gt;• Rain&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
* &#039;&#039;&#039;Aqua Step&#039;&#039;&#039;:&lt;br /&gt;
** {{sync|Clavell|Quaquaval}}&#039;s passive {{mas|skill}} {{sk|P-Move Stat Raises ×2}} makes this move boost their Speed by two stat ranks after each use.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
In Pokémon GO, Aqua Step is a Charged Attack that has been available since July 20, 2025&lt;br /&gt;
&lt;br /&gt;
{{GoChargedAttack&lt;br /&gt;
|id=&lt;br /&gt;
|move=Aqua Step&lt;br /&gt;
|type=Water&lt;br /&gt;
|pow=55&lt;br /&gt;
|energy=33&lt;br /&gt;
|duration=3.5&lt;br /&gt;
|damage_window=2.05-3.1&lt;br /&gt;
|pow_trainer=55&lt;br /&gt;
|energy_trainer=40&lt;br /&gt;
|effect=[[File:GO boost arrow.png|16px]] 1 Attack&lt;br /&gt;
|effect_chance=100&lt;br /&gt;
|users={{MSP/GO|0914|Quaquaval}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Water&lt;br /&gt;
|Masters=Aqua Step Masters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Aqua Step is the only physical [[dance move]].&lt;br /&gt;
** It is also the only {{type|Water}} dance move.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|zh_yue=流水旋舞 &#039;&#039;{{tt|Làuhséui Syùhnmóuh|Aqua Whirl}}&#039;&#039;&lt;br /&gt;
|zh_cmn=流水旋舞 &#039;&#039;{{tt|Liúshuǐ Xuànwǔ|Aqua Whirl}}&#039;&#039;&lt;br /&gt;
|fr=Danse Aquatique&lt;br /&gt;
|de=Wogentanz&lt;br /&gt;
|hi=एक्वा स्टेप &#039;&#039;Aqua Step&#039;&#039;&lt;br /&gt;
|id=Aqua Step&lt;br /&gt;
|it=Idroballetto&lt;br /&gt;
|ko=아쿠아스텝 &#039;&#039;Aqua Step&#039;&#039;&lt;br /&gt;
|pt_br=Passo Aquático&lt;br /&gt;
|ru=Танец Воды &#039;&#039;{{tt|Tanets Vody|Aqua Step}}&#039;&#039;&lt;br /&gt;
|es=Danza Acuática&lt;br /&gt;
|th=ท่วงท่าวารี &#039;&#039;{{tt|Thuangtha Wari|Water Style}}&#039;&#039;&lt;br /&gt;
|tr=Su Adımı&lt;br /&gt;
}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
{{Torch Song|water}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dance moves]]&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
[[Category:Moves that can raise the user&#039;s Speed]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wogentanz]]&lt;br /&gt;
[[es:Danza Acuática]]&lt;br /&gt;
[[fr:Danse Aquatique]]&lt;br /&gt;
[[it:Idroballetto]]&lt;br /&gt;
[[ja:アクアステップ]]&lt;br /&gt;
[[zh:流水旋舞（招式）]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Torch_Song&amp;diff=4520430</id>
		<title>Template:Torch Song</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Torch_Song&amp;diff=4520430"/>
		<updated>2026-03-31T11:57:05Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: Created page with &amp;quot;{{Variations|Torch Song|{{{1|fire}}}|physical={{mcolor|Aqua Step|{{water color dark}}}}|special={{mcolor|Torch Song|{{fire color dark}}}}}} &amp;lt;noinclude&amp;gt;Category:Move navigation templates&amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Variations|Torch Song|{{{1|fire}}}|physical={{mcolor|Aqua Step|{{water color dark}}}}|special={{mcolor|Torch Song|{{fire color dark}}}}}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Move navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Psyshock_(move)&amp;diff=4520428</id>
		<title>Psyshock (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Psyshock_(move)&amp;diff=4520428"/>
		<updated>2026-03-31T11:56:14Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=473&lt;br /&gt;
|name=Psyshock&lt;br /&gt;
|jname=サイコショック&lt;br /&gt;
|jtrans=Psycho Shock&lt;br /&gt;
|jtranslit=Saiko Shokku|gameimage=Psyshock IX.png&lt;br /&gt;
|gameimage2=Psyshock IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power=80&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|bdesc=???&lt;br /&gt;
|gen=V&lt;br /&gt;
|category=&lt;br /&gt;
|appeal=0&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=???&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=???&lt;br /&gt;
|category6=Beautiful&lt;br /&gt;
|appeal6=1&lt;br /&gt;
|jam6=4&lt;br /&gt;
|cdesc6=Badly startles the last Pokémon to act before the user.&lt;br /&gt;
|pokefordex=Psyshock&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|flag7=no&lt;br /&gt;
|flag8=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|tm5=yes&lt;br /&gt;
|tm#5=03&lt;br /&gt;
|tm6=yes&lt;br /&gt;
|tm#6=03&lt;br /&gt;
|tm7=yes&lt;br /&gt;
|tm#7=03&lt;br /&gt;
|tr8=yes&lt;br /&gt;
|tr#8=25&lt;br /&gt;
|tm9=yes&lt;br /&gt;
|tm#9=054&lt;br /&gt;
|tmza=yes&lt;br /&gt;
|tm#za=003&lt;br /&gt;
|na=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psyshock&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;サイコショック&#039;&#039;&#039; &#039;&#039;Psycho Shock&#039;&#039;) is a damage-dealing {{type|Psychic}} [[move]] introduced in [[Generation V]].&lt;br /&gt;
&lt;br /&gt;
It is:&lt;br /&gt;
* It is [[TM03]] from Generation V to {{g|Ultra Sun and Ultra Moon}}.&lt;br /&gt;
* [[TR25]] in [[Pokémon Sword and Shield]].&lt;br /&gt;
* [[TM054]] in {{g|Scarlet and Violet}}.&lt;br /&gt;
* [[TM003]] in [[Pokémon Legends: Z-A]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
{{MoveResearch|Check whether this move takes into account stat modifiers inconsistently, as with {{m|Foul Play}} and {{m|Body Press}}: [[:Category:Stat raising Abilities|stat stage modifiers]] of the target&#039;s Defense and [[:Category:Stat increasing Abilities|non-stage stat modifiers]] of its Special Defense.}}&lt;br /&gt;
Psyshock inflicts damage. Psyshock uses the target&#039;s {{stat|Defense}} instead of its {{stat|Special Defense}} to calculate damage. Otherwise, it is considered a special move: it uses the user&#039;s {{stat|Special Attack}}, activates {{m|Mirror Coat}} and [[Maranga Berry]] (not {{m|Counter}} or [[Kee Berry]]), has its damage reduced by {{m|Light Screen}} (not {{m|Reflect}}), etc. It does not activate {{a|Toxic Debris}}.&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
====Pokémon Legends: Z-A====&lt;br /&gt;
{{LegendsZAMove&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|power=80&lt;br /&gt;
|cooldown=8&lt;br /&gt;
|charge-time=20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|psychic}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}|The user materializes an odd psychic wave to attack the target. This attack does physical damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|The user materializes an odd psychic wave to attack the target. This move deals physical damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|ZA}}|The user attacks by materializing a mysterious psychic wave. This move deals physical damage.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Psychic|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=2}}&lt;br /&gt;
{{Moveentry/7|0064|Kadabra|type=Psychic|1|Human-Like|Human-Like|−|−|−|30|30||30|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0065|Alakazam|type=Psychic|1|Human-Like|Human-Like|−|−|−|30|30||30|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0096|Drowzee|type=Psychic|1|Human-Like|Human-Like|57|57|57||57|45|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0097|Hypno|type=Psychic|1|Human-Like|Human-Like|57|57|57||57|51|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0103|Exeggutor|type=Grass|type2=Psychic|1|Grass|Grass|17|17|17|1|1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0103|formsig=A|Exeggutor|type=Grass|type2=Dragon|1|Grass|Grass|form=Alolan Form|||17|1||1}}&lt;br /&gt;
{{Moveentry/7|0325|Spoink|type=Psychic|1|Field|Field|34{{sup/5|BW}}&amp;lt;br&amp;gt;38{{sup/5|B2W2}}|38|38||38|38|38|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0326|Grumpig|type=Psychic|1|Field|Field|37{{sup/5|BW}}&amp;lt;br&amp;gt;42{{sup/5|B2W2}}|42|42||42|42|38|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0337|Lunatone|type=Rock|type2=Psychic|1|Mineral|Mineral|−|−|1|20|20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0386|Deoxys|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=Normal Forme|−|−|−||−|25|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0386|formsig=A|Deoxys|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=Attack Forme|−|−|−||−|25|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0386|formsig=S|Deoxys|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=Speed Forme|−|−|−||−|25|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0562|Yamask|type=Ghost|2|Mineral|Amorphous|−|−|−|−|||30}}&lt;br /&gt;
{{Moveentry/7|0562|formsig=G|Yamask|type=Ground|type2=Ghost|2|Mineral|Amorphous|form=Galarian Form||||−|||30}}&lt;br /&gt;
{{Moveentry/7|0563|Cofagrigus|type=Ghost|2|Mineral|Amorphous|−|−|−|−|||30}}&lt;br /&gt;
{{Moveentry/7|0574|Gothita|type=Psychic|1|Human-Like|Human-Like|25|25|25|20||20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0575|Gothorita|type=Psychic|1|Human-Like|Human-Like|25|25|25|20||20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0576|Gothitelle|type=Psychic|1|Human-Like|Human-Like|25|25|25|20||20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0577|Solosis|type=Psychic|1|Amorphous|Amorphous|25|25|25|20||20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0578|Duosion|type=Psychic|1|Amorphous|Amorphous|25|25|25|20||20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0579|Reuniclus|type=Psychic|1|Amorphous|Amorphous|25|25|25|20||20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0653|Fennekin|type=Fire|1|Field|Field||31|31|||31|31|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0654|Braixen|type=Fire|1|Field|Field||34|36|||36|31|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0655|Delphox|type=Fire|type2=Psychic|1|Field|Field||34|38|||38|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0677|Espurr|type=Psychic|1|Field|Field||25|25|33||33|36|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0678|Meowstic|type=Psychic|1|Field|Field|form=All forms||25|25|39||39|36|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0686|Inkay|type=Dark|type2=Psychic|2|Water 1|Water 2||−|−|−||−|37|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0687|Malamar|type=Dark|type2=Psychic|2|Water 1|Water 2||−|−|−||−|37|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0779|Bruxish|type=Water|type2=Psychic|1|Water 2|Water 2|||−|||25|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0786|Tapu Lele|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||32|45|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0801|Magearna|type=Steel|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||−|−||−|50}}&lt;br /&gt;
{{Moveentry/7|0867|Runerigus|type=Ground|type2=Ghost|2|Mineral|Amorphous||||−|||30}}&lt;br /&gt;
{{Moveentry/7|0898|Calyrex|type=Psychic|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|form=All forms||||24||24|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0936|Armarouge|type=Fire|type2=Psychic|1|Human-Like|Human-Like||||||{{tt|Evo.|Learned upon evolving}}|{{tt|Evo.|Learned upon evolving}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0987|Flutter Mane|type=Ghost|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||||||63}}&lt;br /&gt;
{{Moveentry/7|1023|Iron Crown|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered||||||28|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Psychic|7}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]/[[TR]]===&lt;br /&gt;
{{Movehead/TMGames|Psychic|g1=none|g2=none|g3=none|g4=none&lt;br /&gt;
|g5tm=03&lt;br /&gt;
|g6tm=03&lt;br /&gt;
|g7=1|g7tm=03|g7g={{gameabbrev7|SMUSUM}}&lt;br /&gt;
|g8=1|g8tm=25|tmhm8=TR|g8g={{gameabbrev8|SwSh}}&lt;br /&gt;
|g9=2|g9tm-1=054|g9tm-2=003}}&lt;br /&gt;
{{Moveentry/6|0026|formsig=A|Raichu|type=Electric|type2=Psychic|2|Field|Fairy|form=Alolan Form|||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0035|Clefairy|type=Fairy|1|Fairy|Fairy|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|0036|Clefable|type=Fairy|1|Fairy|Fairy|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|0038|Ninetales|type=Fire|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|0038|formsig=A|Ninetales|type=Ice|type2=Fairy|1|Field|Field|form=Alolan Form|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|0039|Jigglypuff|type=Normal|type2=Fairy|1|Fairy|Fairy|−|−|−|−|✔|✔}}&lt;br /&gt;
{{Moveentry/6|0040|Wigglytuff|type=Normal|type2=Fairy|1|Fairy|Fairy|−|−|−|−|✔|✔}}&lt;br /&gt;
{{Moveentry/6|0054|Psyduck|type=Water|2|Water 1|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|0055|Golduck|type=Water|2|Water 1|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|0063|Abra|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔||−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0064|Kadabra|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0065|Alakazam|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0079|formsig=G|Slowpoke|type=Psychic|2|Monster|Water 1|form=Galarian Form||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0080|formsig=G|Slowbro|type=Poison|type2=Psychic|2|Monster|Water 1|form=Galarian Form||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0096|Drowzee|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0097|Hypno|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0102|Exeggcute|type=Grass|type2=Psychic|1|Grass|Grass|−|−|−|−|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0103|Exeggutor|type=Grass|type2=Psychic|1|Grass|Grass|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0103|formsig=A|Exeggutor|type=Grass|type2=Dragon|1|Grass|Grass|form=Alolan Form|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|0121|Starmie|type=Water|type2=Psychic|1|Water 3|Water 3|✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0122|formsig=G|Mr. Mime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|form=Galarian Form||||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0124|Jynx|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0137|Porygon|type=Normal|1|Mineral|Mineral|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|0144|formsig=G|Articuno|type=Psychic|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|form=Galarian Form||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0150|Mewtwo|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0173|Cleffa|type=Fairy|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|0174|Igglybuff|type=Normal|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|−|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/6|0175|Togepi|type=Fairy|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|0176|Togetic|type=Fairy|type2=Flying|2|Flying|Fairy|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|0177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0178|Xatu|type=Psychic|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0196|Espeon|type=Psychic|1|Field|Field|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0199|Slowking|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0199|formsig=G|Slowking|type=Poison|type2=Psychic|2|Monster|Water 1|form=Galarian Form||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0200|Misdreavus|type=Ghost|1|Amorphous|Amorphous|−|−|−||✔}}&lt;br /&gt;
{{Moveentry/6|0203|Girafarig|type=Normal|type2=Psychic|1|Field|Field|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0233|Porygon2|type=Normal|1|Mineral|Mineral|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|0234|Stantler|type=Normal|1|Field|Field|✔|✔|✔||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0238|Smoochum|type=Ice|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0249|Lugia|type=Psychic|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0280|Ralts|type=Psychic|type2=Fairy|2|Human-Like|Amorphous|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0281|Kirlia|type=Psychic|type2=Fairy|2|Human-Like|Amorphous|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0282|Gardevoir|type=Psychic|type2=Fairy|2|Human-Like|Amorphous|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0307|Meditite|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0308|Medicham|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0325|Spoink|type=Psychic|1|Field|Field|✔|✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0326|Grumpig|type=Psychic|1|Field|Field|✔|✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0337|Lunatone|type=Rock|type2=Psychic|1|Mineral|Mineral|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0338|Solrock|type=Rock|type2=Psychic|1|Mineral|Mineral|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0343|Baltoy|type=Ground|type2=Psychic|1|Mineral|Mineral|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0344|Claydol|type=Ground|type2=Psychic|1|Mineral|Mineral|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0358|Chimecho|type=Psychic|1|Amorphous|Amorphous|✔|✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0375|Metang|type=Steel|type2=Psychic|1|Mineral|Mineral|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0376|Metagross|type=Steel|type2=Psychic|1|Mineral|Mineral|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0380|Latias|type=Dragon|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0381|Latios|type=Dragon|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0385|Jirachi|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0386|Deoxys|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All forms|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0429|Mismagius|type=Ghost|1|Amorphous|Amorphous|−|−|−||✔}}&lt;br /&gt;
{{Moveentry/6|0433|Chingling|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0436|Bronzor|type=Steel|type2=Psychic|1|Mineral|Mineral|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0437|Bronzong|type=Steel|type2=Psychic|1|Mineral|Mineral|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0439|Mime Jr.|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0442|Spiritomb|type=Ghost|type2=Dark|1|Amorphous|Amorphous|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/6|0468|Togekiss|type=Fairy|type2=Flying|2|Flying|Fairy|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|0474|Porygon-Z|type=Normal|1|Mineral|Mineral|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|0475|Gallade|type=Psychic|type2=Fighting|2|Human-Like|Amorphous|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0480|Uxie|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0481|Mesprit|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0482|Azelf|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0488|Cresselia|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0491|Darkrai|type=Dark|1|No Eggs Discovered|No Eggs Discovered|−|−|−||✔|✔}}&lt;br /&gt;
{{Moveentry/6|0493|Arceus|type=Normal|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|✔|✔|✔||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0494|Victini|type=Psychic|type2=Fire|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0517|Munna|type=Psychic|1|Field|Field|✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0518|Musharna|type=Psychic|1|Field|Field|✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0527|Woobat|type=Psychic|type2=Flying|2|Field|Flying|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0528|Swoobat|type=Psychic|type2=Flying|2|Field|Flying|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0531|Audino|type=Normal|1|Fairy|Fairy|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/6|0561|Sigilyph|type=Psychic|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0562|Yamask|type=Ghost|2|Mineral|Amorphous|−|−|−|−||✔}}&lt;br /&gt;
{{Moveentry/6|0562|formsig=G|Yamask|type=Ground|type2=Ghost|2|Mineral|Amorphous|form=Galarian Form||||−||✔}}&lt;br /&gt;
{{Moveentry/6|0563|Cofagrigus|type=Ghost|2|Mineral|Amorphous|−|−|−|−||✔}}&lt;br /&gt;
{{Moveentry/6|0574|Gothita|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0575|Gothorita|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0576|Gothitelle|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0577|Solosis|type=Psychic|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0578|Duosion|type=Psychic|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0579|Reuniclus|type=Psychic|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0605|Elgyem|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0606|Beheeyem|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0628|formsig=H|Braviary|type=Psychic|type2=Flying|1|Flying|Flying|form=Hisuian Form|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0648|Meloetta|type=Normal|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0653|Fennekin|type=Fire|1|Field|Field||✔|✔||✔|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0654|Braixen|type=Fire|1|Field|Field||✔|✔||✔|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0655|Delphox|type=Fire|type2=Psychic|1|Field|Field||✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0677|Espurr|type=Psychic|1|Field|Field||✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0678|Meowstic|type=Psychic|1|Field|Field|form=All forms||✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0683|Aromatisse|type=Fairy|1|Fairy|Fairy||✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/6|0686|Inkay|type=Dark|type2=Psychic|2|Water 1|Water 2||−|−|−|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0687|Malamar|type=Dark|type2=Psychic|2|Water 1|Water 2||✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0700|Sylveon|type=Fairy|1|Field|Field||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|0707|Klefki|type=Steel|type2=Fairy|1|Mineral|Mineral||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|0716|Xerneas|type=Fairy|1|No Eggs Discovered|No Eggs Discovered||✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/6|0719|Diancie|type=Rock|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|0720|Hoopa|type=Psychic|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|form=All available forms||✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0765|Oranguru|type=Normal|type2=Psychic|1|Field|Field|||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0779|Bruxish|type=Water|type2=Psychic|1|Water 2|Water 2|||−||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0786|Tapu Lele|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0791|Solgaleo|type=Psychic|type2=Steel|1|No Eggs Discovered|No Eggs Discovered|||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0792|Lunala|type=Psychic|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0793|Nihilego|type=Rock|type2=Poison|1|No Eggs Discovered|No Eggs Discovered|||✔|✔}}&lt;br /&gt;
{{Moveentry/6|0800|Necrozma|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0801|Magearna|type=Steel|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||−|−|✔|✔}}&lt;br /&gt;
{{Moveentry/6|0806|Blacephalon|type=Fire|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|||✔{{sup/7|USUM}}|✔}}&lt;br /&gt;
{{Moveentry/6|0825|Dottler|type=Bug|type2=Psychic|1|Bug|Bug||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0826|Orbeetle|type=Bug|type2=Psychic|1|Bug|Bug||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0854|Sinistea|type=Ghost|2|Mineral|Amorphous|form=All forms||||✔|✔}}&lt;br /&gt;
{{Moveentry/6|0855|Polteageist|type=Ghost|2|Mineral|Amorphous|form=All forms||||✔|✔}}&lt;br /&gt;
{{Moveentry/6|0856|Hatenna|type=Psychic|1|Fairy|Fairy||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0857|Hattrem|type=Psychic|1|Fairy|Fairy||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0858|Hatterene|type=Psychic|type2=Fairy|1|Fairy|Fairy||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0866|Mr. Rime|type=Ice|type2=Psychic|1|Human-Like|Human-Like||||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0867|Runerigus|type=Ground|type2=Ghost|2|Mineral|Amorphous||||−||✔}}&lt;br /&gt;
{{Moveentry/6|0869|Alcremie|type=Fairy|2|Fairy|Amorphous|form=All forms||||✔|✔}}&lt;br /&gt;
{{Moveentry/6|0876|Indeedee|type=Psychic|type2=Normal|1|Fairy|Fairy|form=All forms||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0898|Calyrex|type=Psychic|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|form=All forms||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0899|Wyrdeer|type=Normal|type2=Psychic|1|Field|Field|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0936|Armarouge|type=Fire|type2=Psychic|1|Human-Like|Human-Like|||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0954|Rabsca|type=Bug|type2=Psychic|1|Bug|Bug|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0955|Flittle|type=Psychic|1|Flying|Flying|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0956|Espathra|type=Psychic|1|Flying|Flying|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0981|Farigiraf|type=Normal|type2=Psychic|1|Field|Field|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0984|Great Tusk|type=Ground|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered|||||✔}}&lt;br /&gt;
{{Moveentry/6|0985|Scream Tail|type=Fairy|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0987|Flutter Mane|type=Ghost|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||||✔}}&lt;br /&gt;
{{Moveentry/6|1000|Gholdengo|type=Steel|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|||||✔|✔}}&lt;br /&gt;
{{Moveentry/6|1006|Iron Valiant|type=Fairy|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered|||||✔}}&lt;br /&gt;
{{Moveentry/6|1015|Munkidori|type=Poison|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|1022|Iron Boulder|type=Rock|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|1023|Iron Crown|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Psychic|6}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation IX]]====&lt;br /&gt;
{{Movehead/Special|Psychic}}&lt;br /&gt;
{{Moveentry/1|0055|Golduck|type=Water|2|Water 1|Field|[[Terastal phenomenon|Wild Tera Pokémon]] - [[South Province (Area Four)]]{{sup/9|SV}}}}&lt;br /&gt;
{{Movefoot|Psychic|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Psyshock deals damage. The damage is determined by the enemy&#039;s Defense stat rather than the Sp. Def stat.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=psychic}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pow=15|powmax=99|pp=13|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=15|powmax=99|pp=13|ppmax=30|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=psychic|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Conquest]]===&lt;br /&gt;
{{Conquestmove&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|grid={{Conquestmove/Grid/columns|dist=1}}&lt;br /&gt;
|stars=4&lt;br /&gt;
|pow=43&lt;br /&gt;
|acc=100%&lt;br /&gt;
|users={{CSP|281|Kirlia}} &amp;amp;nbsp;&amp;amp;nbsp;{{CSP|358|Chimecho}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{GoChargedAttack&lt;br /&gt;
|id=60&lt;br /&gt;
|move=Psyshock&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|pow=65&lt;br /&gt;
|energy=33&lt;br /&gt;
|duration=2.7&lt;br /&gt;
|damage_window=2 - 2.6&lt;br /&gt;
|pow_trainer=70&lt;br /&gt;
|energy_trainer=40&lt;br /&gt;
|users={{MSP/GO|0026A|Raichu|Alolan Form}}{{MSP/GO|038|Ninetales}}{{MSP/GO|038A|Ninetales|Alolan Form}}{{MSP/GO|063|Abra}}{{MSP/GO|079|Slowpoke}}{{MSP/GO|079G|Slowpoke}}{{MSP/GO|096|Drowzee}}{{MSP/GO|124|Jynx}}{{MSP/GO|151|Mew}}{{MSP/GO|173|Cleffa}}{{MSP/GO|175|Togepi}}{{MSP/GO|176|Togetic}}{{MSP/GO|177|Natu}}{{MSP/GO|0178|Xatu}}{{MSP/GO|0199G|Slowking|Galarian Form}}{{MSP/GO|238|Smoochum}}{{MSP/GO|280|Ralts}}{{MSP/GO|307|Meditite}}{{MSP/GO|358|Chimecho}}{{MSP/GO|375|Metang}}{{MSP/GO|433|Chingling}}{{MSP/GO|436|Bronzor}}{{MSP/GO|437|Bronzong}}{{MSP/GO|439|Mime Jr.}}{{MSP/GO|468|Togekiss}}{{MSP/GO|0494|Victini}}{{MSP/GO|517|Munna}}{{MSP/GO|518|Musharna}}{{MSP/GO|527|Woobat}}{{MSP/GO|574|Gothita}}{{MSP/GO|577|Solosis}}{{MSP/GO|578|Duosion}}{{MSP/GO|579|Reuniclus}}{{MSP/GO|648|Meloetta|Aria Forme}}{{MSP/GO|653|Fennekin}}{{MSP/GO|654|Braixen}}{{MSP/GO|0655|Delphox}}{{MSP/GO|677|Espurr}}{{MSP/GO|0683|Aromatisse}}{{MSP/GO|0779|Bruxish}}{{MSP/GO|786|Tapu Lele}}{{MSP/GO|0826|Orbeetle}}{{MSP/GO|0936|Armarouge}}&lt;br /&gt;
|elite_users={{MSP/GO|097|Hypno}}{{MSP/GO|700|Sylveon}}&lt;br /&gt;
|snapshot_users={{MSP/GO|235|Smeargle}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Updates====&lt;br /&gt;
;Gyms &amp;amp; Raids&lt;br /&gt;
* &#039;&#039;&#039;February 16, 2017&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 40 → 65&lt;br /&gt;
** &#039;&#039;&#039;Damage window&#039;&#039;&#039;: 2.2 - 2.7 → 2 - 2.6 seconds&lt;br /&gt;
&lt;br /&gt;
;Trainer Battles&lt;br /&gt;
* &#039;&#039;&#039;March 4, 2025&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Energy cost&#039;&#039;&#039;: 45 → 40&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Psyshock|type=Psychic&lt;br /&gt;
|stars=4&lt;br /&gt;
|pow=59.61046&lt;br /&gt;
|charge=0.86&lt;br /&gt;
|range=Circular (ranged)&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
==={{g|UNITE}}===&lt;br /&gt;
In Pokémon UNITE, Psyshock is {{p|Espeon}}&#039;s first move and {{p|Gardevoir}}&#039;s second move. &lt;br /&gt;
&lt;br /&gt;
Espeon can obtain the move by evolving from {{p|Eevee}} at level 4 and upgrading {{m|Swift}} into it instead of {{m|Stored Power}}. The user materializes psychic projectiles and hurls them at a designated location; dealing damage to enemies hit by the projectiles and decreasing their movement speed for a short time. Orbs start in a horizontal line perpendicular to the user&#039;s facing. Orbs continue to fly in the direction once past the target location up until the maximum range of the move. Targets hit by all five projectiles are stunned. When one enemy is hit by a projectile, subsequent projectiles deal 70% less damage. At level 10, the projectiles become faster.&lt;br /&gt;
&lt;br /&gt;
Gardevoir can obtain the move by evolving into {{p|Kirlia}} at level 5 and upgrading {{m|Teleport}} into it instead of {{m|Future Sight}}. The user channels three attacks at the targeted area, damaging enemies. Psyshock&#039;s cooldown is reduced each time it hits an enemy. At level 11, each hit of Psyshock also increases the damage of the next hit.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|psychic}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Conq}}|The user materializes an odd psychic wave to attack the target. This attack does physical damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|This is a special move, but it won&#039;t be affected by the enemy&#039;s Special Defense.{{tt|*|Status/moves screen}}&amp;lt;br&amp;gt;It damages an enemy. This move is a special attack, but the enemy&#039;s {{color|{{blue color light}}|Defense}} stat determines damage instead of its {{color|{{blue color light}}|Special Defense}} stat.{{tt|*|Info screen}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It damages an enemy. This move is a special attack, but the damage is determined by the enemy&#039;s Defense stat rather than its Sp. Def stat.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RTDX}}|It damages an enemy. The damage is determined by the enemy&#039;s Defense stat.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=psychic|exp=yes|gen=The user materializes an odd psychic blast to attack the target.|image1=Olympia Meowstic Psyshock.png|image1p=Meowstic|image2=Kira Meditite Psyshock.png|image2p=Meditite|image3=Christie Gothita Psyshock.png|image3p=Gothita|image4=Lillie Psyshock.png|image4p=Nihilego}}&lt;br /&gt;
{{movep|type=psychic|ms=574|pkmn=Gothita|method=Gothita jumps into the air and puts its arms out in front of it. It then forms a mass of thick light blue, blue, and purple energy and fires it at the opponent. When it hits the opponent, it pushes it back and explodes. Sometimes, the black tuft of hair on its head twitches and glows light purple before using the attack. When this happens, its body flashes light blue, blue, and purple before forming the mass of energy.}}&lt;br /&gt;
{{movemid|type=psychic|user=Christie|user1=Christie&#039;s Gothita|startcode=BW035|startname=Where Did You Go, Audino?|notes=Debut}}&lt;br /&gt;
{{movemid|type=psychic|user=Katharine|user1=Katharine&#039;s Gothita|startcode=BW055|startname=Scraggy and the Demanding Gothita!}}&lt;br /&gt;
{{movep|type=psychic|ms=578|pkmn=Duosion|method=Duosion crouches its body together and three thick masses of light blue, blue, and purple energy forms around the front of its body. Duosion then fires the masses at the opponent, one after the other.}}&lt;br /&gt;
{{movemid|type=psychic|user=Officer Jenny|user1=Officer Jenny&#039;s Duosion|startcode=BW045|startname=Beheeyem, Duosion, and the Dream Thief!}}&lt;br /&gt;
{{movep|type=psychic|ms=575|pkmn=Gothorita|method=Gothorita floats into the air and closes its eyes. Three thick masses of light blue, blue, and purple energy forms in front of Gothorita&#039;s body, and it fires the orbs at the opponent.}}&lt;br /&gt;
{{movemid|type=psychic|user=Lewis|user1=Lewis&#039;s Gothorita|startcode=BW060|startname=Stopping the Rage of Legends! Part 2}}&lt;br /&gt;
{{movemid|psychic|user=Flora|user1=Flora&#039;s Gothorita|startcode=BW070|startname=The Clubsplosion Begins!}}&lt;br /&gt;
{{movep|type=psychic|ms=678{{#switch: {{#expr: {{#time: H}} mod 2}}|0=|1=F}}|pkmn=Meowstic|method=Meowstic forms a purple orb of energy in one of its hands. It then fires three dark purple beams of energy from the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=psychic|user=Olympia|user1=Olympia&#039;s two Meowstic|startcode=XY093|startname=All Eyes on the Future!}}&lt;br /&gt;
{{movep|type=psychic|ms=375|pkmn=Metang|method=Metang creates a stream of purple energy in between its hands before firing a purple beam of energy from its hands towards the opponent.}}&lt;br /&gt;
{{movemid|type=psychic|user=Alain|user1=Alain&#039;s Metang|startcode=XY116|startname=The Synchronicity Test!}}&lt;br /&gt;
{{movep|type=psychic|ms=307|pkmn=Meditite|method=Meditite forms a ring of purple masses of energy in front of its body. Meditite then fires the masses at the opponent, one after the other.}}&lt;br /&gt;
{{movemid|type=psychic|user=Kira (JN014)|user1=Kira&#039;s Meditite|startcode=JN014|startname=Raid Battle in The Ruins!}}&lt;br /&gt;
{{movep|type=psychic|ms=793|pkmn=Nihilego|method=Nihilego fires multiple purple blasts of energy from its body at the opponent in a quick succession.}}&lt;br /&gt;
{{movebtm|type=psychic|user=Ultra Beasts (anime)#Lillie|user1=Gladion&#039;s Lillie|startcode=JN112|startname=Helping the Hometown Hero!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=psychic|exp=yes|gen=The user materializes an odd psychic blast to attack the target.|image1=Caitlin Gothitelle Psyshock Adventures.png|image1p=Gothitelle|image2=Diantha Mega Gardevoir Psyshock Adventures.png|image2p=Mega Gardevoir}}&lt;br /&gt;
{{movep|type=psychic|ms=576|pkmn=Gothitelle|method=Gothitelle releases energy from its eyes at the opponent.}}&lt;br /&gt;
{{movemid|type=psychic|user=Caitlin|user1=Caitlin&#039;s Gothitelle|startcode=PS523|startname=The Power of Dreams|notes=Debut}}&lt;br /&gt;
{{movep|type=psychic|ms=282M|pkmn=Gardevoir|method=Mega Gardevoir forms a sphere of energy and fires it at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=psychic|user=Diantha&#039;s Gardevoir|startcode=PS568|startname=Connecting with Gardevoir}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Psychic|&lt;br /&gt;
genV=Psyshock V|&lt;br /&gt;
genVI=Psyshock VI|&lt;br /&gt;
genVII=Psyshock VII|&lt;br /&gt;
genVII2=Psyshock VII 2|&lt;br /&gt;
genVIII=Psyshock VIII|&lt;br /&gt;
genVIII2=Psyshock VIII 2|&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Psychic|&lt;br /&gt;
ZA=Psyshock ZA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Psychic|&lt;br /&gt;
PMDGTI=Psyshock PMD GTI|&lt;br /&gt;
PSMD=Psyshock PSMD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Psyshock is an attack that has appeared as the translated name of {{m|Confusion|ねんりき &#039;&#039;Nenriki&#039;&#039;}} on many English trading cards in the [[Pokémon Trading Card Game]] since [[Generation I]] (starting with [[Base Set (TCG)|Base Set]] [[Abra_(Base_Set_43)|Abra]]), long before its actualization as a move in [[Generation V]]. Its effect induces paralysis.&lt;br /&gt;
** Since the introduction of Psyshock, ねんりき &#039;&#039;Nenriki&#039;&#039; was translated as Psy Bolt, to match ちょうねんりき &#039;&#039;Chōnenriki&#039;&#039; being translated as Super Psy Bolt.&lt;br /&gt;
* Out of the {{m|Psystrike|three}} {{m|Secret Sword|moves}} that deal physical damage despite being special-based, Psyshock is the only one that is not a [[signature move]].&lt;br /&gt;
* Psyshock has the same description text as {{m|Psystrike}}.&lt;br /&gt;
* In {{pkmn|Conquest}}, this move has the same description as in [[Generation V]] of the core series, including the mention of it dealing physical damage. However, the split of physical and special damage does not exist in Conquest - there is only one attack stat and one defense stat, so all damage is in the same, single category.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|zh_yue=精神衝擊 &#039;&#039;{{tt|Jīngsàhn Chūnggīk|Psycho Shock}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;幻象攻擊 &#039;&#039;{{tt|Waahnjeuhng Gūnggīk|Illusory Attack}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|zh_cmn=精神衝擊 / 精神冲击 &#039;&#039;{{tt|Jīngshén Chōngjí / Jīngshén Chōngjī|Psycho Shock}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;幻象攻擊 &#039;&#039;{{tt|Huànxiàng Gōngjí|Illusory Attack}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|fr=Choc Psy&lt;br /&gt;
|de=Psychoschock&lt;br /&gt;
|el=Ψυχικοπληξία &#039;&#039;Psychikoplixía&#039;&#039;&lt;br /&gt;
|hi=साइशॉक &#039;&#039;Psyshock&#039;&#039;&lt;br /&gt;
|id=Psyshock&lt;br /&gt;
|it=Psicoshock&lt;br /&gt;
|ko=사이코쇼크 &#039;&#039;{{tt|Saikosyokeu|Psycho Shock}}&#039;&#039;&lt;br /&gt;
|pl=Psychoszok&lt;br /&gt;
|pt_br=Choque Psíquico (games, &#039;&#039;[[Pokémon the Series: XY]]&#039;&#039;–present, TCG, manga)&amp;lt;br&amp;gt;Psicochoque (early animated series){{specify|which episodes/seasons/series?}}&lt;br /&gt;
|pt_eu=Psicochoque&lt;br /&gt;
|ru=Психошок &#039;&#039;{{tt|Psikhoshok|Psycho Shock}}&#039;&#039;&lt;br /&gt;
|es_la=Choque Psíquico&amp;lt;!--&amp;lt;br&amp;gt;Golpe Psíquico ([[BW070]])--&amp;gt;&lt;br /&gt;
|es_eu=Psicocarga&lt;br /&gt;
|sv=Psykchock{{tt|*|though moves were not translated at all in &#039;&#039;Pokémon the Series: XY&#039;&#039;, Olympia commands her Meowstic by its Swedish name}}&lt;br /&gt;
|th=ไซโคช็อก &#039;&#039;Psycho Shock&#039;&#039;&lt;br /&gt;
|tr=Psikoşok&lt;br /&gt;
|vi=Cú Sốc Tâm Linh&lt;br /&gt;
|ca=Psicoxoc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Psyshock}}&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
{{Generation VI TMs}}&lt;br /&gt;
{{Generation VII TMs}}&lt;br /&gt;
{{Generation VIII TMs}}&lt;br /&gt;
{{Generation IX TMs}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that use stats from different categories]]&lt;br /&gt;
[[Category:Moves that can jam]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
[[Category:Moves in Pokémon Legends: Z-A]]&lt;br /&gt;
&lt;br /&gt;
[[de:Psychoschock]]&lt;br /&gt;
[[es:Choque Psíquico/Psicocarga]]&lt;br /&gt;
[[fr:Choc Psy]]&lt;br /&gt;
[[it:Psicoshock]]&lt;br /&gt;
[[ja:サイコショック]]&lt;br /&gt;
[[zh:精神冲击（招式）]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Electro_Shot_(move)&amp;diff=4520427</id>
		<title>Electro Shot (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Electro_Shot_(move)&amp;diff=4520427"/>
		<updated>2026-03-31T11:55:02Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=906&lt;br /&gt;
|name=Electro Shot&lt;br /&gt;
|jname=エレクトロビーム&lt;br /&gt;
|jtrans=Electro Beam&lt;br /&gt;
|jtranslit=Erekutoro Bīmu&lt;br /&gt;
|gameimage=Electro Shot IX.png&lt;br /&gt;
|gameimage2=Electro Shot IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Electric&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power=130&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=IX&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Electro Shot&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;エレクトロビーム&#039;&#039;&#039; &#039;&#039;Electro Beam&#039;&#039;) is a damage-dealing {{type|Electric}} [[move]] introduced during [[Generation IX]], in [[The Indigo Disk]]. It is the [[signature move]] of {{p|Archaludon}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
On the turn it is selected, Electro Shot will raise the user&#039;s {{stat|Special Attack}} stat by one stage, and the message &amp;quot;[User] absorbed electricity!&amp;quot; will be shown. On the following turn, Electro Shot will do damage (factoring in the Special Attack boost), [[PP]] will be deducted from it, and it will count as the last move used. Once Electro Shot is selected, the user won&#039;t be able to switch out until it is disrupted or fully executed. Electro Shot will not need a turn to charge if used during [[rain]]. If Electro Shot charges up for a turn before it is used, it will not go off if {{m|Disable}} is used on it.&lt;br /&gt;
&lt;br /&gt;
{{status|Sleep}}, {{status|freeze|freezing}}, and [[flinch]]ing will pause but not disrupt the duration of Electro Shot.&lt;br /&gt;
&lt;br /&gt;
If a [[Power Herb]] is held by the user, Electro Shot can be executed in one turn. The user will charge and boost their Special Attack, consume the Power Herb, then execute the final stage of the move in the same turn. The Special Attack boost is applied because the charging stage is still performed.&lt;br /&gt;
&lt;br /&gt;
Electro Shot&#039;s damage is boosted by {{a|Sheer Force}} despite not suppressing any additional effects.&amp;lt;ref&amp;gt;https://twitter.com/i/web/status/1735811637041390039&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Electric}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Electric|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=none|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/1|1018|Archaludon|type=Steel|type2=Dragon|2|Mineral|Dragon|{{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Movefoot|Electric|9}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=electric|exp=yes|gen=The user gathers electricity and then fires a high-voltage shot. The shot will be fired immediately in rain.|image1=Drayton Archaludon Electro Shot.png|image1p=Archaludon}}&lt;br /&gt;
{{movep|type=electric|ms=1018|pkmn=Archaludon|method=Archaludon gets on all fours and starts charging up, with yellow electricity connecting the terminals on its body. Once it is fully charged, its terminals and the electricity connecting them turn blue, and Archaludon forms an orb of blue electricity in front of its mouth. It then fires a blue beam of electricity from the orb at the opponent. If it is raining, Archaludon will not need to charge up before attacking.}}&lt;br /&gt;
{{movebtm|type=electric|user=Drayton|user1=Drayton&#039;s Archaludon|startcode=HZ116|startname=HZ116|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Electro Shot is tied with {{m|Bolt Strike}} for having the highest [[Power|base power]] of all {{type|Electric}} moves, excluding [[Z-Move]]s, [[Max Move]]s, and [[G-Max Move]]s.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{electric color}}|bordercolor={{electric color light}}&lt;br /&gt;
|zh_yue=電光束 &#039;&#039;{{tt|Dihn Gwōngchūk|Electric Beam}}&#039;&#039;&lt;br /&gt;
|zh_cmn=電光束 / 电光束 &#039;&#039;{{tt|Diàn Guāngshù|Electric Beam}}&#039;&#039;&lt;br /&gt;
|fr=Fulgurayon&lt;br /&gt;
|de=Stromstrahl&lt;br /&gt;
|it=Elettroraggio&lt;br /&gt;
|ko=일렉트로빔 &#039;&#039;Electrobeam&#039;&#039;&lt;br /&gt;
|es=Electrorrayo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
{{Skull Bash|electric}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
[[Category:Moves that can raise the user&#039;s Special Attack]]&lt;br /&gt;
[[Category:Moves with a charging turn]]&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
[[de:Stromstrahl]]&lt;br /&gt;
[[es:Electrorrayo]]&lt;br /&gt;
[[fr:Fulgurayon]]&lt;br /&gt;
[[it:Elettroraggio]]&lt;br /&gt;
[[ja:エレクトロビーム]]&lt;br /&gt;
[[zh:电光束（招式）]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Skull_Bash_(move)&amp;diff=4520426</id>
		<title>Skull Bash (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Skull_Bash_(move)&amp;diff=4520426"/>
		<updated>2026-03-31T11:54:19Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: Started using Skull Bash template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=130&lt;br /&gt;
|name=Skull Bash&lt;br /&gt;
|jname=ロケットずつき&lt;br /&gt;
|jtrans=Rocket Headbutt&lt;br /&gt;
|jtranslit=Roketto Zutsuki&lt;br /&gt;
|gameimage=Skull Bash ZA.png&lt;br /&gt;
|gameimage2=Skull Bash ZA 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp={{tt|10|15 in Generations I-V}}&lt;br /&gt;
|maxpp={{tt|16|24 in Generations I-V}}&lt;br /&gt;
|power={{tt|130|100 in Generations I-V}}&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Tough&lt;br /&gt;
|appeal=1&lt;br /&gt;
|jam=4&lt;br /&gt;
|cdesc=Badly startles the Pokémon in front.&lt;br /&gt;
|appealsc=1&lt;br /&gt;
|scdesc=Earn +3 if no other Pokémon has chosen the same Judge.&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Affected by how well the previous Pokémon&#039;s move went.&lt;br /&gt;
|tm1=yes&lt;br /&gt;
|tm#1=40&lt;br /&gt;
|tmza=yes&lt;br /&gt;
|tm#za=146&lt;br /&gt;
|na=no&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Skull Bash&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ロケットずつき&#039;&#039;&#039; &#039;&#039;Rocket Headbutt&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. In [[Generation II]], it was the [[signature move]] of {{p|Squirtle}}&#039;s evolutionary line, but other Pokémon could still inherit it via {{pkmn|breeding}}. It is [[TM040|TM40]] in Generation I and [[TM146]] in {{g|Legends: Z-A}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Skull Bash does nothing on the turn it is selected, other than say that the user lowered its head. On the following turn, Skull Bash will do damage, [[PP]] will be deducted from it, and it will count as the last move used. Once Skull Bash is selected, the user won&#039;t be able to switch out until it is disrupted or fully executed.&lt;br /&gt;
&lt;br /&gt;
If Skull Bash is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the opponent uses {{m|Mirror Move}} during the turn that the user lowers its head, Mirror Move will copy the move that the user executed immediately before using Skull Bash (or fail if it can&#039;t).&lt;br /&gt;
&lt;br /&gt;
{{status|Sleep}}, {{status|freeze}}, [[bound|binding]], and [[flinch]]ing will pause but not disrupt the duration of Skull Bash.&lt;br /&gt;
&lt;br /&gt;
In {{pkmn|Stadium}}, Mirror Move will copy Skull Bash on either of the turns it takes to execute.&lt;br /&gt;
&lt;br /&gt;
===Generation II to V===&lt;br /&gt;
On the turn it is selected, Skull Bash will raise the user&#039;s {{stat|Defense}} by one level.&lt;br /&gt;
&lt;br /&gt;
If a [[Power Herb]] is held by the user, Skull Bash can be executed in one turn.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
Skull Bash&#039;s power is changed from 100 to 130 and its PP changed from 15 to 10.&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
Skull Bash cannot be selected in a battle.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}|In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|1st turn: Prepare&amp;lt;br&amp;gt; 2nd turn: Attack}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Tucks in the head, then attacks on the next turn.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The user raises its &amp;lt;sc&amp;gt;Defense&amp;lt;/sc&amp;gt; in the 1st turn, then attacks in the 2nd turn.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Raises defense, then attacks on the next turn.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}|The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}|The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|This move can&#039;t be used. It&#039;s recommended that this move is forgotten. Once forgotten, this move can&#039;t be remembered.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|ZA}}|The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Normal|g7=2|g8=2|g9=none}}&lt;br /&gt;
{{Moveentry/10|0007|Squirtle|type=Water|2|Monster|Water 1|35|40|40|31|31|31|31|45|36|36}}&lt;br /&gt;
{{Moveentry/10|0008|Wartortle|type=Water|2|Monster|Water 1|39|45|45|36|36|36|37|59|50|50}}&lt;br /&gt;
{{Moveentry/10|0009|Blastoise|type=Water|2|Monster|Water 1|42|55|55|39|39|39|40|75|56|56}}&lt;br /&gt;
{{Moveentry/10|0056|Mankey|type=Fighting|1|Field|Field|−|−|−|−|−|−|−|−||29}}&lt;br /&gt;
{{Moveentry/10|0057|Primeape|type=Fighting|1|Field|Field|−|−|−|−|−|−|−|−||30}}&lt;br /&gt;
{{Moveentry/10|0119|Seaking|type=Water|1|Water 2|Water 2|−|−|−|−|−|−|−|1|−|−}}&lt;br /&gt;
{{Moveentry/10|0319|Sharpedo|type=Water|type2=Dark|1|Water 2|Water 2|||48|50|50|50{{sup/6|XY}}&amp;lt;br&amp;gt;51{{sup/6|ORAS}}|51||−|−}}&lt;br /&gt;
{{Moveentry/10|0689|Barbaracle|type=Rock|type2=Water|1|Water 3|Water 3||||||1, 65|1, 65||1}}&lt;br /&gt;
{{Moveentry/10|0713|Avalugg|type=Ice|2|Monster|Mineral||||||1, 60|1, 60||51}}&lt;br /&gt;
{{Moveentry/10|0787|Tapu Bulu|type=Grass|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||||||58||70}}&lt;br /&gt;
{{Moveentry/10|0797|Celesteela|type=Steel|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|||||||53||70}}&lt;br /&gt;
{{Moveentry/10|0844|Sandaconda|type=Ground|2|Field|Dragon|||||||||1}}&lt;br /&gt;
{{Movefoot|Normal|10}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Normal|Egg Move|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=none}}&lt;br /&gt;
{{Moveentry/8|0001|Bulbasaur|type=Grass|type2=Poison|2|Monster|Grass|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/8|0029|Nidoran♀|type=Poison|2|Monster|Field|−|−|✔{{sup/4|HGSS}}|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/8|0104|Cubone|type=Ground|1|Monster|Monster|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/8|0111|Rhyhorn|type=Ground|type2=Rock|2|Monster|Field|−|−|✔{{sup/4|HGSS}}|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/8|0118|Goldeen|type=Water|1|Water 2|Water 2|−|−|−|✔|✔|✔|−|✔}}&lt;br /&gt;
{{Moveentry/8|0324|Torkoal|type=Fire|1|Field|Field||−|✔{{sup/4|HGSS}}|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/8|0369|Relicanth|type=Water|type2=Rock|2|Water 1|Water 2||✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/8|0399|Bidoof|type=Normal|2|Water 1|Field|||−|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0459|Snover|type=Grass|type2=Ice|2|Monster|Grass|||✔{{sup/4|HGSS}}|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/8|0529|Drilbur|type=Ground|1|Field|Field||||✔|✔|✔|−|note=Chain breed}}&lt;br /&gt;
{{Moveentry/8|0626|Bouffalant|type=Normal|1|Field|Field||||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0833|Chewtle|type=Water|2|Monster|Water 1|||||||✔}}&lt;br /&gt;
{{Movefoot|Normal|8}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TMGames|Normal|g1tm=40|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=none&lt;br /&gt;
|g9=1|g9tm=146|g9g={{gameabbrev9|ZA}}}}&lt;br /&gt;
{{Moveentry/2|0004|Charmander|type=Fire|2|Monster|Dragon|✔|−}}&lt;br /&gt;
{{Moveentry/2|0005|Charmeleon|type=Fire|2|Monster|Dragon|✔|−}}&lt;br /&gt;
{{Moveentry/2|0006|Charizard|type=Fire|type2=Flying|2|Monster|Dragon|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0007|Squirtle|type=Water|2|Monster|Water 1|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0008|Wartortle|type=Water|2|Monster|Water 1|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0009|Blastoise|type=Water|2|Monster|Water 1|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0015|Beedrill|type=Bug|type2=Poison|1|Bug|Bug|✔|−}}&lt;br /&gt;
{{Moveentry/2|0019|Rattata|type=Normal|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0020|Raticate|type=Normal|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0023|Ekans|type=Poison|2|Field|Dragon|✔|−}}&lt;br /&gt;
{{Moveentry/2|0024|Arbok|type=Poison|2|Field|Dragon|✔|−}}&lt;br /&gt;
{{Moveentry/2|0025|Pikachu|type=Electric|2|Field|Fairy|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0026|Raichu|type=Electric|2|Field|Fairy|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0026|formsig=A|Raichu|type=Electric|type2=Psychic|2|Field|Fairy|form=Alolan Form||✔}}&lt;br /&gt;
{{Moveentry/2|0027|Sandshrew|type=Ground|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/2|0028|Sandslash|type=Ground|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/2|0029|Nidoran♀|type=Poison|2|Monster|Field|✔}}&lt;br /&gt;
{{Moveentry/2|0030|Nidorina|type=Poison|1|No Eggs Discovered|No Eggs Discovered|✔}}&lt;br /&gt;
{{Moveentry/2|0031|Nidoqueen|type=Poison|type2=Ground|1|No Eggs Discovered|No Eggs Discovered|✔}}&lt;br /&gt;
{{Moveentry/2|0032|Nidoran♂|type=Poison|2|Monster|Field|✔}}&lt;br /&gt;
{{Moveentry/2|0033|Nidorino|type=Poison|2|Monster|Field|✔}}&lt;br /&gt;
{{Moveentry/2|0034|Nidoking|type=Poison|type2=Ground|2|Monster|Field|✔}}&lt;br /&gt;
{{Moveentry/2|0035|Clefairy|type=Fairy|1|Fairy|Fairy|✔|−}}&lt;br /&gt;
{{Moveentry/2|0036|Clefable|type=Fairy|1|Fairy|Fairy|✔|−}}&lt;br /&gt;
{{Moveentry/2|0037|Vulpix|type=Fire|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/2|0038|Ninetales|type=Fire|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/2|0039|Jigglypuff|type=Normal|type2=Fairy|1|Fairy|Fairy|✔|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0040|Wigglytuff|type=Normal|type2=Fairy|1|Fairy|Fairy|✔|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0046|Paras|type=Bug|type2=Grass|2|Bug|Grass|✔}}&lt;br /&gt;
{{Moveentry/2|0047|Parasect|type=Bug|type2=Grass|2|Bug|Grass|✔}}&lt;br /&gt;
{{Moveentry/2|0052|Meowth|type=Normal|1|Field|Field|✔|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0053|Persian|type=Normal|1|Field|Field|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0054|Psyduck|type=Water|2|Water 1|Field|✔}}&lt;br /&gt;
{{Moveentry/2|0055|Golduck|type=Water|2|Water 1|Field|✔}}&lt;br /&gt;
{{Moveentry/2|0056|Mankey|type=Fighting|1|Field|Field|✔|−}}&lt;br /&gt;
{{Moveentry/2|0057|Primeape|type=Fighting|1|Field|Field|✔|−}}&lt;br /&gt;
{{Moveentry/2|0058|Growlithe|type=Fire|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/2|0059|Arcanine|type=Fire|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/2|0060|Poliwag|type=Water|1|Water 1|Water 1|✔}}&lt;br /&gt;
{{Moveentry/2|0061|Poliwhirl|type=Water|1|Water 1|Water 1|✔}}&lt;br /&gt;
{{Moveentry/2|0062|Poliwrath|type=Water|type2=Fighting|1|Water 1|Water 1|✔}}&lt;br /&gt;
{{Moveentry/2|0063|Abra|type=Psychic|1|Human-Like|Human-Like|✔|−}}&lt;br /&gt;
{{Moveentry/2|0064|Kadabra|type=Psychic|1|Human-Like|Human-Like|✔|−}}&lt;br /&gt;
{{Moveentry/2|0065|Alakazam|type=Psychic|1|Human-Like|Human-Like|✔|−}}&lt;br /&gt;
{{Moveentry/2|0066|Machop|type=Fighting|1|Human-Like|Human-Like|✔|−}}&lt;br /&gt;
{{Moveentry/2|0067|Machoke|type=Fighting|1|Human-Like|Human-Like|✔|−}}&lt;br /&gt;
{{Moveentry/2|0068|Machamp|type=Fighting|1|Human-Like|Human-Like|✔|−}}&lt;br /&gt;
{{Moveentry/2|0072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|✔}}&lt;br /&gt;
{{Moveentry/2|0073|Tentacruel|type=Water|type2=Poison|1|Water 3|Water 3|✔}}&lt;br /&gt;
{{Moveentry/2|0077|Ponyta|type=Fire|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/2|0078|Rapidash|type=Fire|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/2|0079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0079|formsig=G|Slowpoke|type=Psychic|2|Monster|Water 1|form=Galarian Form||✔}}&lt;br /&gt;
{{Moveentry/2|0080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0080|formsig=G|Slowbro|type=Poison|type2=Psychic|2|Monster|Water 1|form=Galarian Form||✔}}&lt;br /&gt;
{{Moveentry/2|0083|Farfetch&#039;d|type=Normal|type2=Flying|2|Flying|Field|✔|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0084|Doduo|type=Normal|type2=Flying|1|Flying|Flying|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0085|Dodrio|type=Normal|type2=Flying|1|Flying|Flying|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0086|Seel|type=Water|2|Water 1|Field|✔}}&lt;br /&gt;
{{Moveentry/2|0087|Dewgong|type=Water|type2=Ice|2|Water 1|Field|✔}}&lt;br /&gt;
{{Moveentry/2|0094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|−}}&lt;br /&gt;
{{Moveentry/2|0095|Onix|type=Rock|type2=Ground|1|Mineral|Mineral|✔|−}}&lt;br /&gt;
{{Moveentry/2|0096|Drowzee|type=Psychic|1|Human-Like|Human-Like|✔}}&lt;br /&gt;
{{Moveentry/2|0097|Hypno|type=Psychic|1|Human-Like|Human-Like|✔}}&lt;br /&gt;
{{Moveentry/2|0101|Electrode|type=Electric|1|Mineral|Mineral|✔}}&lt;br /&gt;
{{Moveentry/2|0104|Cubone|type=Ground|1|Monster|Monster|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0105|Marowak|type=Ground|1|Monster|Monster|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0105|formsig=A|Marowak|type=Fire|type2=Ghost|1|Monster|Monster|form=Alolan Form||✔}}&lt;br /&gt;
{{Moveentry/2|0106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|✔}}&lt;br /&gt;
{{Moveentry/2|0107|Hitmonchan|type=Fighting|1|Human-Like|Human-Like|✔}}&lt;br /&gt;
{{Moveentry/2|0108|Lickitung|type=Normal|1|Monster|Monster|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0111|Rhyhorn|type=Ground|type2=Rock|2|Monster|Field|✔}}&lt;br /&gt;
{{Moveentry/2|0112|Rhydon|type=Ground|type2=Rock|2|Monster|Field|✔}}&lt;br /&gt;
{{Moveentry/2|0113|Chansey|type=Normal|1|Fairy|Fairy|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0114|Tangela|type=Grass|1|Grass|Grass|✔}}&lt;br /&gt;
{{Moveentry/2|0115|Kangaskhan|type=Normal|1|Monster|Monster|✔|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0116|Horsea|type=Water|2|Water 1|Dragon|✔}}&lt;br /&gt;
{{Moveentry/2|0117|Seadra|type=Water|2|Water 1|Dragon|✔}}&lt;br /&gt;
{{Moveentry/2|0118|Goldeen|type=Water|1|Water 2|Water 2|✔}}&lt;br /&gt;
{{Moveentry/2|0119|Seaking|type=Water|1|Water 2|Water 2|✔}}&lt;br /&gt;
{{Moveentry/2|0120|Staryu|type=Water|1|Water 3|Water 3|✔|−}}&lt;br /&gt;
{{Moveentry/2|0121|Starmie|type=Water|type2=Psychic|1|Water 3|Water 3|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|✔|−}}&lt;br /&gt;
{{Moveentry/2|0123|Scyther|type=Bug|type2=Flying|1|Bug|Bug|✔|−}}&lt;br /&gt;
{{Moveentry/2|0124|Jynx|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔}}&lt;br /&gt;
{{Moveentry/2|0125|Electabuzz|type=Electric|1|Human-Like|Human-Like|✔}}&lt;br /&gt;
{{Moveentry/2|0126|Magmar|type=Fire|1|Human-Like|Human-Like|✔}}&lt;br /&gt;
{{Moveentry/2|0128|Tauros|type=Normal|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0130|Gyarados|type=Water|type2=Flying|2|Water 2|Dragon|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|✔}}&lt;br /&gt;
{{Moveentry/2|0133|Eevee|type=Normal|1|Field|Field|✔|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0134|Vaporeon|type=Water|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0135|Jolteon|type=Electric|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0136|Flareon|type=Fire|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0137|Porygon|type=Normal|1|Mineral|Mineral|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0139|Omastar|type=Rock|type2=Water|2|Water 1|Water 3|✔}}&lt;br /&gt;
{{Moveentry/2|0141|Kabutops|type=Rock|type2=Water|2|Water 1|Water 3|✔}}&lt;br /&gt;
{{Moveentry/2|0143|Snorlax|type=Normal|1|Monster|Monster|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0147|Dratini|type=Dragon|2|Water 1|Dragon|✔|−}}&lt;br /&gt;
{{Moveentry/2|0148|Dragonair|type=Dragon|2|Water 1|Dragon|✔|−}}&lt;br /&gt;
{{Moveentry/2|0149|Dragonite|type=Dragon|type2=Flying|2|Water 1|Dragon|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0150|Mewtwo|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|−}}&lt;br /&gt;
{{Moveentry/2|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔}}&lt;br /&gt;
{{Moveentry/2|0196|Espeon|type=Psychic|1|Field|Field||✔}}&lt;br /&gt;
{{Moveentry/2|0197|Umbreon|type=Dark|1|Field|Field||✔}}&lt;br /&gt;
{{Moveentry/2|0199|Slowking|type=Water|type2=Psychic|2|Monster|Water 1||✔}}&lt;br /&gt;
{{Moveentry/2|0199|formsig=G|Slowking|type=Poison|type2=Psychic|2|Monster|Water 1|form=Galarian Form||✔}}&lt;br /&gt;
{{Moveentry/2|0214|Heracross|type=Bug|type2=Fighting|1|Bug|Bug||✔}}&lt;br /&gt;
{{Moveentry/2|0227|Skarmory|type=Steel|type2=Flying|1|Flying|Flying||✔}}&lt;br /&gt;
{{Moveentry/2|0233|Porygon2|type=Normal|1|Mineral|Mineral||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0319|Sharpedo|type=Water|type2=Dark|1|Water 2|Water 2||✔}}&lt;br /&gt;
{{Moveentry/2|0335|Zangoose|type=Normal|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0362|Glalie|type=Ice|2|Fairy|Mineral||✔}}&lt;br /&gt;
{{Moveentry/2|0373|Salamence|type=Dragon|type2=Flying|1|Dragon|Dragon||✔}}&lt;br /&gt;
{{Moveentry/2|0376|Metagross|type=Steel|type2=Psychic|1|Mineral|Mineral||✔}}&lt;br /&gt;
{{Moveentry/2|0397|Staravia|type=Normal|type2=Flying|1|Flying|Flying||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0398|Staraptor|type=Normal|type2=Flying|1|Flying|Flying||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0470|Leafeon|type=Grass|1|Field|Field||✔}}&lt;br /&gt;
{{Moveentry/2|0471|Glaceon|type=Ice|1|Field|Field||✔}}&lt;br /&gt;
{{Moveentry/2|0474|Porygon-Z|type=Normal|1|Mineral|Mineral||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0505|Watchog|type=Normal|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0530|Excadrill|type=Ground|type2=Steel|1|Field|Field||✔}}&lt;br /&gt;
{{Moveentry/2|0538|Throh|type=Fighting|1|Human-Like|Human-Like||✔}}&lt;br /&gt;
{{Moveentry/2|0545|Scolipede|type=Bug|type2=Poison|1|Bug|Bug||✔}}&lt;br /&gt;
{{Moveentry/2|0560|Scrafty|type=Dark|type2=Fighting|2|Field|Dragon||✔}}&lt;br /&gt;
{{Moveentry/2|0590|Foongus|type=Grass|type2=Poison|1|Grass|Grass||✔}}&lt;br /&gt;
{{Moveentry/2|0591|Amoonguss|type=Grass|type2=Poison|1|Grass|Grass||✔}}&lt;br /&gt;
{{Moveentry/2|0623|Golurk|type=Ground|type2=Ghost|1|Mineral|Mineral||✔}}&lt;br /&gt;
{{Moveentry/2|0638|Cobalion|type=Steel|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered||✔}}&lt;br /&gt;
{{Moveentry/2|0639|Terrakion|type=Rock|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered||✔}}&lt;br /&gt;
{{Moveentry/2|0640|Virizion|type=Grass|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered||✔}}&lt;br /&gt;
{{Moveentry/2|0647|Keldeo|type=Water|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered|form=All forms||✔}}&lt;br /&gt;
{{Moveentry/2|0649|Genesect|type=Bug|type2=Steel|1|No Eggs Discovered|No Eggs Discovered|form=All forms||✔}}&lt;br /&gt;
{{Moveentry/2|0652|Chesnaught|type=Grass|type2=Fighting|1|Field|Field||✔}}&lt;br /&gt;
{{Moveentry/2|0660|Diggersby|type=Normal|type2=Ground|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0673|Gogoat|type=Grass|1|Field|Field||✔}}&lt;br /&gt;
{{Moveentry/2|0676|Furfrou|type=Normal|1|Field|Field|form=All forms||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0689|Barbaracle|type=Rock|type2=Water|1|Water 3|Water 3||✔}}&lt;br /&gt;
{{Moveentry/2|0700|Sylveon|type=Fairy|1|Field|Field||✔}}&lt;br /&gt;
{{Moveentry/2|0701|Hawlucha|type=Fighting|type2=Flying|2|Flying|Human-Like||✔}}&lt;br /&gt;
{{Moveentry/2|0713|Avalugg|type=Ice|2|Monster|Mineral||✔}}&lt;br /&gt;
{{Moveentry/2|0713|formsig=H|Avalugg|type=Ice|type2=Rock|2|Monster|Mineral|form=Hisuian Form||✔}}&lt;br /&gt;
{{Moveentry/2|0801|Magearna|type=Steel|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|form=All forms||✔}}&lt;br /&gt;
{{Moveentry/2|0863|Perrserker|type=Steel|1|Field|Field||✔}}&lt;br /&gt;
{{Moveentry/2|0865|Sirfetch&#039;d|type=Fighting|2|Flying|Field||✔}}&lt;br /&gt;
{{Moveentry/2|0870|Falinks|type=Fighting|2|Fairy|Mineral||✔}}&lt;br /&gt;
{{Moveentry/2|0877|Morpeko|type=Electric|type2=Dark|2|Field|Fairy||✔}}&lt;br /&gt;
{{Moveentry/2|0931|Squawkabilly|type=Normal|type2=Flying|1|Flying|Flying|form=All forms||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0932|Nacli|type=Rock|1|Mineral|Mineral||✔}}&lt;br /&gt;
{{Moveentry/2|0933|Naclstack|type=Rock|1|Mineral|Mineral||✔}}&lt;br /&gt;
{{Moveentry/2|0934|Garganacl|type=Rock|1|Mineral|Mineral||✔}}&lt;br /&gt;
{{Moveentry/2|0943|Mabosstiff|type=Dark|1|Field|Field||✔}}&lt;br /&gt;
{{Moveentry/2|0967|Cyclizar|type=Dragon|type2=Normal|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Normal|2}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation VII]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|0111|Rhyhorn|type=Ground|type2=Rock|2|Monster|Field|{{DL|QR Scanner|Island Scan}} - [[Blush Mountain]]{{sup/7|SM}}}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
==={{g|Mystery Dungeon series}}===&lt;br /&gt;
Skull Bash causes the user to gain the {{DL|Status condition (Mystery Dungeon)|Skull Bash}} status condition on the first turn and boosts the user&#039;s Defense (this boost only lasts in the charging phase prior to {{pkmn|Super Mystery Dungeon}}). The user unleashes the move on the next turn. In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, the move&#039;s damage is doubled at the end of damage calculation. &lt;br /&gt;
&lt;br /&gt;
Being a two-turn move, this move cannot be linked. Skull Bash cannot be used in a {{OBP|Pokémon Tower|Mystery Dungeon}} in the [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=normal}}&lt;br /&gt;
{{MDMoveRow|game=RB|pow=10|pp=15|acc=100%|range={{tt|Front|Indicated as User in-game}}|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pow=10|pp=15|acc=100%|range={{tt|Front|Indicated as User in-game}}|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pow=10|pp=15|acc=100%|range={{tt|Front|Indicated as User in-game}}|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=37|powmax=99|pp=15|ppmax=30|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
Skull Bash is a Charged Attack in {{g|GO}} that has been available since July 9, 2019.&lt;br /&gt;
&lt;br /&gt;
{{GoChargedAttack&lt;br /&gt;
|id=302&lt;br /&gt;
|move=Skull Bash&lt;br /&gt;
|type=Normal&lt;br /&gt;
|pow=130&lt;br /&gt;
|energy=100&lt;br /&gt;
|duration=3.1&lt;br /&gt;
|damage_window=1.8 - 2.3&lt;br /&gt;
|pow_trainer=130&lt;br /&gt;
|energy_trainer=75&lt;br /&gt;
|effect=[[File:GO boost arrow.png|16px]] 1 Defense&lt;br /&gt;
|effect_chance=100&lt;br /&gt;
|users={{MSP/GO|009|Blastoise}}{{MSP/GO|026|Raichu}}{{MSP/GO|131|Lapras}}{{MSP/GO|143|Snorlax}}{{MSP/GO|464|Rhyperior}}{{MSP/GO|626|Bouffalant}}{{MSP/GO|689|Barbaracle}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Super Smash Bros.]] series===&lt;br /&gt;
{{SSB|Pikachu}} uses {{sbw|Skull Bash}} as its side special from [[Super Smash Bros. Melee]] onwards. Skull Bash can be charged up to inflict more damage and knockback, as well as launching Pikachu further sideways, making it usable for recovering.&lt;br /&gt;
&lt;br /&gt;
{{SSB|Pichu}} uses Skull Bash as its side special. It is similar to Pikachu&#039;s, but can be charged longer and can deal even more damage and knockback, though hurts Pichu a little upon release. Pichu [[Game move errors|cannot legitimately learn]] Skull Bash in the main games, however.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pikachu Skull Bash Melee.png|Pikachu using Skull Bash in &#039;&#039;[[Super Smash Bros. Melee]]&#039;&#039;.&lt;br /&gt;
Pichu Skull Bash Melee.png|Pichu using Skull Bash in &#039;&#039;[[Super Smash Bros. Melee]]&#039;&#039;.&lt;br /&gt;
Skull Bash SSBB.png|Pikachu using Skull Bash in &#039;&#039;[[Super Smash Bros. Brawl]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Skull Bash|type=Normal&lt;br /&gt;
|stars=5&lt;br /&gt;
|pow=31.90544&lt;br /&gt;
|charge=1.44&lt;br /&gt;
|range=Dash&lt;br /&gt;
|hits=4&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=Raises the user&#039;s Defense}}&lt;br /&gt;
&lt;br /&gt;
==={{g|UNITE}}===&lt;br /&gt;
{{MoveUNITE/Header|move=Skull Bash|type=Normal}}&lt;br /&gt;
{{MoveUNITE|move=Skull Bash|pokemon=Blastoise|level=1 or 3|cooldown=10|description=Fiercely rams an opposing Pokémon and leaves it unable to act.}}&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Skull Bash status, causing it to attack strongly on the next turn. It is not possible to link this move.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the user a Skull Bash status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. It also boosts the Pokémon&#039;s Defense while charging. You can&#039;t link this move.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|ロケットずつきじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす しかも ちからをためたターンは ぼうぎょがあがるぞ このわざは ポケモンタワーでは くりだせない|Gives the user a Skull Bash status, which causes the Pokémon to charge power for 1 turn, then unleashes a powerful attack on the next turn. It also boosts the Pokémon&#039;s Defense while charging. This move cannot be used at the Pokémon Tower.}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}&lt;br /&gt;
{{movedescentry|[[Super Smash Bros. for Nintendo 3DS/Wii U]]|Charge it to increase the power and distance.{{tt|*|Super Smash Bros. for 3DS manual}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|You tuck your head to boost your Defense and then damage an enemy on the next turn.{{tt|*|Move Summary}}&amp;lt;br&amp;gt;You&#039;ll get the Skull Bash status condition, which lets you charge power to try a powerful attack on the next turn. It also boosts your Defense. The stat returns to normal when you go to the next floor or step on a [[File:IconTileSMD.png]]Wonder Tile.{{tt|*|Move Description}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user tucks in its head and rams the foe with it.|image1=Tracey Scyther Skull Bash.png|image1p=Scyther|image2=Tierno Squirtle Skull Bash.png|image2p=Squirtle|image3=Blaine Magmar Skull Bash.png|image3p=Magmar|image4=Gary Blastoise Skull Bash.png|image4p=Blastoise}}&lt;br /&gt;
{{movep|type=normal|ms=004|pkmn=Charmander|method=Charmander runs at the opponent with its head down and strikes it with its head.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Charmander|startcode=EP026|startname=Pokémon Scent-sation|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=007|pkmn=Squirtle|method=Squirtle runs and jumps at the opponent with its head down and strikes it with its head, or Squirtle jumps into the air, becomes surrounded by a silver aura, and slams its head into the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Squirtle|startcode=EP034|startname=The Kangaskhan Kid}}&lt;br /&gt;
{{movemid|type=normal|user=Tierno&#039;s Squirtle|startcode=XY039|startname=Summer of Discovery!}}&lt;br /&gt;
{{movep|type=normal|ms=126|pkmn=Magmar|method=Magmar hurtles itself at the opponent and hits it with its head.}}&lt;br /&gt;
{{movemid|type=normal|user=Blaine&#039;s Magmar|startcode=EP059|startname=Volcanic Panic}}&lt;br /&gt;
{{movep|type=normal|ms=123|pkmn=Scyther|method=Scyther flies at the opponent and its body becomes surrounded by a golden orb with golden streaks around it. It then slams its head into the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Tracey&#039;s Scyther|startcode=EP098|startname=A Way Off Day Off}}&lt;br /&gt;
{{movep|type=normal|ms=149|pkmn=Dragonite|method=Dragonite flies up and strikes the opponent with its head at high speed.}}&lt;br /&gt;
{{movemid|type=normal|user=Drake&#039;s Dragonite|startcode=EP112|startname=Enter the Dragonite|notes=Japanese version only}}&lt;br /&gt;
{{movep|type=normal|ms=133|pkmn=Eevee|method=Eevee runs at the opponent and its body becomes surrounded by a white aura. It then strikes the opponent with its head.}}&lt;br /&gt;
{{movemid|type=normal|user=Gary&#039;s Eevee|startcode=EP116|startname=The Rivalry Revival}}&lt;br /&gt;
{{movep|type=normal|ms=020|pkmn=Raticate|method=Raticate charges at the opponent and its body becomes surrounded by golden streaks. It then slams its head into the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Cassidy|user1=Cassidy&#039;s Raticate|startcode=EP157|startname=The Fortune Hunters}}&lt;br /&gt;
{{movep|type=normal|ms=009|pkmn=Blastoise|method=Blastoise slams its head into the opponent. Sometimes, its body becomes surrounded by a silver aura when using the attack; or, a white aura briefly flashes from Blastoise&#039;s body. It then charges at opponent and slams its head into them.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie|user1=A Blastoise Jessie borrowed from the Battle Park|startcode=EP248|startname=One Trick Phony!}}&lt;br /&gt;
{{movemid|type=normal|user=Gary&#039;s Blastoise|startcode=EP270|startname=Can&#039;t Beat the Heat!}}&lt;br /&gt;
{{movemid|type=normal|user=Sid|user1=Sid&#039;s Blastoise|startcode=M07|startname=Destiny Deoxys}}&lt;br /&gt;
{{movemid|type=normal|user=Siebold|user1=Siebold&#039;s Blastoise|startcode=XYS01|startname=Mega Evolution Special I}}&lt;br /&gt;
{{movemid|type=normal|user=Tierno&#039;s Blastoise|startcode=XY126|startname=Valuable Experience for All!}}&lt;br /&gt;
{{movemid|type=normal|user=Sailor (Trainer class)|user1=A Sailor&#039;s Blastoise|startcode=SM027|startname=A Glaring Rivalry!}}&lt;br /&gt;
{{movemid|type=normal|user=Neesha|user1=Neesha&#039;s Blastoise|startcode=M20|startname=I Choose You!}}&lt;br /&gt;
{{movep|type=normal|ms=319|pkmn=Sharpedo|method=Sharpedo swims at the opponent and its body becomes surrounded by a bright white aura. It then slams its body into the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Sharpedo (Pokémon)|user1=Multiple wild Sharpedo|startcode=AG019|startname=Sharpedo Attack!}}&lt;br /&gt;
{{movep|type=normal|ms=008|pkmn=Wartortle|method=Wartortle jumps at the opponent with its head down and strikes it with its head.}}&lt;br /&gt;
{{movebtm|type=normal|user=Tierno&#039;s Wartortle|startcode=XY065|startname=Good Friends, Great Training!}}&lt;br /&gt;
&lt;br /&gt;
* In &#039;&#039;[[EP056|The Ultimate Test]]&#039;&#039;, [[Nurse Joy]] commanded the {{p|Squirtle}} she had rented from the [[Pokémon League entrance exam instructor|Pokémon League Admissions Exam instructor]] to use Skull Bash, but the move was used off-screen.&lt;br /&gt;
* In the English [[dub]] of &#039;&#039;[[EP216|Dueling Heroes]]&#039;&#039;, {{Ash}} commanded his {{AP|Totodile}} to use Skull Bash, which it [[Animated series move errors|cannot legally learn]]. In the original Japanese version, Ash instead commanded Totodile to use {{m|Headbutt}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Origins===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user tucks in its head and rams the foe with it.|image1=Blue Blastoise Skull Bash PO.png|image1p=Blastoise}}&lt;br /&gt;
{{movep|type=normal|ms=009|pkmn=Blastoise|method=Blastoise slams its head into the opponent.}}&lt;br /&gt;
{{movebtm|type=normal|user=Blue (Origins)|user1=Blue&#039;s Blastoise|startcode=PO04|startname=File 4: Charizard|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Generations===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user tucks in its head and rams the foe with it.|image1=Lance Dragonite Skull Bash PG.png|image1p=Dragonite|image2=Blue Blastoise Skull Bash PG.png|image2p=Blastoise}}&lt;br /&gt;
{{movep|type=normal|ms=009|pkmn=Blastoise|method=Blastoise slams its head into the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Blue (game)|user1=Blue&#039;s Blastoise|startcode=PG03|startname=The Challenger|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=149|pkmn=Dragonite|method=Dragonite slams its head into the opponent.}}&lt;br /&gt;
{{movebtm|type=normal|user=Lance&#039;s Dragonite|startcode=PG03|startname=The Challenger}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Ash &amp;amp; Pikachu===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user slams its head into the opponent.|image1=Gary Blastoise Skull Bash AP.png|image1p=Blastoise}}&lt;br /&gt;
{{movep|type=normal|ms=009|pkmn=Blastoise|method=Blastoise slams its head into the opponent.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Gary&#039;s Blastoise|startcode=SP16|startname=One Half Of A Poké Ball|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===The Electric Tale of Pikachu===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user tucks its head in, then rams the target with it.|image1=Ash Squirtle Skull Bash EToP.png|image1p=Squirtle}}&lt;br /&gt;
{{movep|type=normal|ms=007|pkmn=Squirtle|method=Squirtle slams headfirst into the opponent with great force.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Ash&#039;s Squirtle|startcode=ET13|startname=The Indigo Finals|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user tucks its head in, then rams the target.|image1=Brock Onix Skull Bash Adventures.png|image1p=Onix|image2=Raihan Sandaconda Skull Bash Adventures.png|image2p=Sandaconda}}&lt;br /&gt;
{{movep|type=normal|ms=095|pkmn=Onix|method=Onix floats into the air and curls its body around. It then fires itself at the opponent with huge speed and power.}}&lt;br /&gt;
{{movemid|type=normal|user=Brock&#039;s Onix|startcode=PS005|startname=Onix Is On!|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=844|pkmn=Sandaconda|method=Sandaconda rams the opponent with its head.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Raihan|user1=Raihan&#039;s Sandaconda|startcode=PASS12|startname=Thump!! The Gazing Sage}}&lt;br /&gt;
&lt;br /&gt;
* {{adv|Green}}&#039;s {{p|Blastoise}}, [[Blasty]], was revealed to know Skull Bash on the official website, but he has never been shown using the move.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user slams their head at the opponent.|image1=Blue Blastoise Skull Bash PM.png|image1p=Blastoise}}&lt;br /&gt;
{{movep|type=normal|ms=009|pkmn=Blastoise|method=Blastoise tucks its head, then quickly pokes it out of the body.}}&lt;br /&gt;
{{movemid|type=normal|user=Blue&#039;s Blastoise (Pocket Monsters)|user1=Blue&#039;s Blastoise|startcode=PM054|startname=The Pokémon Banana League (Part 1)|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=007|pkmn=Squirtle|method=Squirtle flies in the air and slams its head at the foe.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Squirtle (Pokémon)|user1=A wild Squirtle|startcode=PM094|startname=Take Me to the Dragon Palace!}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genI=Skull Bash I&lt;br /&gt;
|genII=Skull Bash II&lt;br /&gt;
|genIII=Skull Bash III&lt;br /&gt;
|genIV=Skull Bash IV&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genV=Skull Bash V&lt;br /&gt;
|genVI=Skull Bash VI&lt;br /&gt;
|genVI2=Skull Bash VI 2&lt;br /&gt;
|genVII=Skull Bash VII&lt;br /&gt;
|genVII2=Skull Bash VII 2&lt;br /&gt;
|genVIII=Skull Bash VIII&lt;br /&gt;
|genVIII2=Skull Bash VIII 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad=Skull Bash Stad&lt;br /&gt;
|Stad2=Skull Bash Stad2&lt;br /&gt;
|Colo=Skull Bash Colo&lt;br /&gt;
|XD=Skull Bash XD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PBR=Skull Bash PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Skull Bash PMD RB&lt;br /&gt;
|PMDTDS=Skull Bash PMD TDS&lt;br /&gt;
|PSMD=Skull Bash PSMD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|ca=Cop de Cap{{tt|*|Pokémon Master Journeys: The Series}}&lt;br /&gt;
|zh_yue=火箭頭錘 &#039;&#039;{{tt|Fójin Tàuhchèuih|Rocket Headbutt}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;火箭頭鎚 &#039;&#039;{{tt|Fójin Tàuhchèuih|Rocket Headbutt}}&#039;&#039; {{tt|*|Animated series (XY onwards)}}&amp;lt;br&amp;gt;火箭頭擊 &#039;&#039;{{tt|Fójin Tàuhgīk|Rocket Headbutt}}&#039;&#039; {{tt|*|Early animated series}}{{specify|check tooltip: which episodes/seasons/series?}}&lt;br /&gt;
|zh_cmn=火箭頭錘 / 火箭头锤 &#039;&#039;{{tt|Huǒjiàn Tóuchuí|Rocket Headbutt}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;火箭頭槌 &#039;&#039;{{tt|Huǒjiàn Tóuchuí|Rocket Headbutt}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|cs=Hlavový náraz &amp;lt;!--source: Czech version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|da=Skalle{{tt|*|Danish version of The Official Pokémon Handbook}}&lt;br /&gt;
|nl=Schedelbeuk&lt;br /&gt;
|fi=Kallolytty ([[S01]])&amp;lt;br&amp;gt;Pääpusku ({{tt|Gold and Silver series|Also used for Headbutt}})&lt;br /&gt;
|fr_ca=Coud&#039;Krâne{{tt|*|Super Smash Bros for 3DS manual}}&lt;br /&gt;
|fr_eu=Coud&#039;krâne&lt;br /&gt;
|de=Schädelwumme&lt;br /&gt;
|el=Κρανιοκόπημα &#039;&#039;Kraniokópima&#039;&#039;&lt;br /&gt;
|hi=स्कल बैश &#039;&#039;Skull Bash&#039;&#039; {{tt|*|Pokémon GO}}&amp;lt;br&amp;gt;सख्त खोपरी &#039;&#039;{{tt|Sakht Khopri|Hard Skull}}&#039;&#039;&lt;br /&gt;
|id=Tandukan Kepala Roket{{tt|*|Pokémon GO}}&amp;lt;br&amp;gt;Sundulan Roket&lt;br /&gt;
|it=Capocciata&lt;br /&gt;
|ko=로켓박치기 &#039;&#039;{{tt|Rokesbakchigi|Rocket Headbutt}}&#039;&#039;&amp;lt;sup&amp;gt;{{gen|IX}}+&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;로케트박치기 &#039;&#039;{{tt|Roketeubakchigi|Rocket Headbutt}}&#039;&#039;&amp;lt;sup&amp;gt;{{gen|II}}, {{gen|IV}}–{{gen|VIII}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|pl=Cios Głową{{tt|*|Animated series}}&amp;lt;!--{{tt|*|XY series onwards}}&amp;lt;br&amp;gt;Krótki Cios{{tt|*|EP270}}&amp;lt;br&amp;gt;Atak Czaszki{{tt|*|EP099-EP103, EP248-EP270}}&amp;lt;br&amp;gt;Cios Czaszką{{tt|*|EP217}}&amp;lt;br&amp;gt;Atak Głową{{tt|*|EP026, EP116-EP157}}&amp;lt;br&amp;gt;Uderzenie Głową{{tt|*|EP094, EP107}}&amp;lt;br&amp;gt;Atak Frontalny{{tt|*|EP098}}&amp;lt;br&amp;gt;Ognisty Pocisk{{tt|*|EP059}}--&amp;gt;&amp;lt;br&amp;gt;Rakietowy Taran{{tt|*|Manga}}&lt;br /&gt;
|pt_br=Quebra-crânio (games, animated series, TCG)&amp;lt;br&amp;gt;Quebracrânio (manga)&amp;lt;br&amp;gt;Golpe de Cabeça (The Official Pokémon Handbook)&lt;br /&gt;
|pt_eu=Esmaga Crânios&lt;br /&gt;
|ru=Лобовой Таран &#039;&#039;{{tt|Lobovoy Taran|Head-on Ram}} {{tt|*|Pokémon GO}}&#039;&#039;&amp;lt;br&amp;gt;Удар Черепом &#039;&#039;{{tt|Udar Cherepom|Skull Bash}}&#039;&#039;&lt;br /&gt;
|sr=Udar Lobanjom&lt;br /&gt;
|es=Cabezazo&lt;br /&gt;
&amp;lt;!--|es_la=Cabezazo (games, [[EP076]], [[EP098]]–[[JN068]])&amp;lt;br&amp;gt;Megatope ([[EP034]], [[JN113]])&amp;lt;br&amp;gt;Embestida{{tt|*|Mistake with Tackle}} ([[EP094]], [[AG190]])&amp;lt;br&amp;gt;Golpe de Cabeza{{tt|*|Also used for Headbutt}} ([[EP059]])&amp;lt;br&amp;gt;Embestida Final ([[EP026]])--&amp;gt;&lt;br /&gt;
|sv=Danskskalle{{tt|*|M07}}&amp;lt;br&amp;gt;Nickstöt{{tt|*|EP094, EP076, EP056}}&amp;lt;br&amp;gt;Huvudattack{{tt|*|EP034}}&lt;br /&gt;
|th=พุ่งหัวจรวด &#039;&#039;{{tt|Phung Hua Charuat|Rocket Headbutt}}&#039;&#039;&lt;br /&gt;
|tr=Kafatası Darbesi&lt;br /&gt;
|vi=Tên Lửa Húc Đầu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skull Bash}}&lt;br /&gt;
{{Generation I TMs}}&lt;br /&gt;
{{Generation IX TMs}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Moves that can jam]]&lt;br /&gt;
[[Category:Moves that can raise the user&#039;s Defense]]&lt;br /&gt;
[[Category:Moves with a charging turn]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves unusable in Pokémon Scarlet and Violet]]&lt;br /&gt;
[[Category:Moves in Pokémon Legends: Z-A]]&lt;br /&gt;
&lt;br /&gt;
[[de:Schädelwumme]]&lt;br /&gt;
[[es:Cabezazo]]&lt;br /&gt;
[[fr:Coud&#039;Krâne]]&lt;br /&gt;
[[it:Capocciata]]&lt;br /&gt;
[[ja:ロケットずつき]]&lt;br /&gt;
[[zh:火箭头锤（招式）]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Skull_Bash&amp;diff=4520424</id>
		<title>Template:Skull Bash</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Skull_Bash&amp;diff=4520424"/>
		<updated>2026-03-31T11:53:24Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: Created page with &amp;quot;{{Variations|Skull Bash|{{{1|normal}}}|physical={{mcolor|Skull Bash|{{normal color dark}}}}|special={{mcolor|Electro Shot|{{electric color dark}}}}}} &amp;lt;noinclude&amp;gt;Category:Move navigation templates&amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Variations|Skull Bash|{{{1|normal}}}|physical={{mcolor|Skull Bash|{{normal color dark}}}}|special={{mcolor|Electro Shot|{{electric color dark}}}}}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Move navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=4520423</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=4520423"/>
		<updated>2026-03-31T11:49:54Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in index number order--&amp;gt;&lt;br /&gt;
{{unknown name}}&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to one another in terms of [[power]]/[[damage]] and [[accuracy]], are similar in [[PP]] (no more than 5 apart), but may have different [[type]]s, [[damage category|damage categories]], or [[Additional effect|secondary effects]]. Below are the various move archetypes and the moves that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed in order of their index number.&lt;br /&gt;
&lt;br /&gt;
All details are accurate to the most recent game in which the move is present. For details that have changed between generations, please refer to the move&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==List of damage-dealing move variations==&lt;br /&gt;
===Elemental Fangs===&lt;br /&gt;
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or make the target flinch; {{cat|biting moves|biting move}}|effects=Status condition}}&lt;br /&gt;
{{mvar|Thunder Fang|Electric|Physical|IV|effects=Paralysis}}&lt;br /&gt;
{{mvar|Ice Fang|Ice|Physical|IV|effects=Freeze}}&lt;br /&gt;
{{mvar|Fire Fang|Fire|Physical|IV|effects=Burn}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Let&#039;s Go Partner Moves===&lt;br /&gt;
There are the [[signature move]]s of the {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!}} featured in {{LGPE}}&lt;br /&gt;
&lt;br /&gt;
====Partner Powers====&lt;br /&gt;
{{mvar/h|20|power=varying|acc=&amp;amp;mdash;|notes=Power depends on user’s friendship|signature=Partner Pokémon}}&lt;br /&gt;
{{mvar|Pika Papow|Electric|Special|VII|signature={{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Pikachu}}}}&lt;br /&gt;
{{mvar|Veevee Volley|Normal|Physical|VII|signature={{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Eevee}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Bouncy Bubble, Buzzy Buzz, and Sizzly Slide====&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Has a secondary effect, can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|effects=Additional effect}}&lt;br /&gt;
{{mvar|Bouncy Bubble|Water|Special|VII|effects=50% of damage dealt to the target is restored to the user}} &lt;br /&gt;
{{mvar|Buzzy Buzz|Electric|Special|VII|effects=Paralyzes the target}} &lt;br /&gt;
{{mvar|Sizzly Slide|Fire|Physical|VII|effects=Burns the target}}&lt;br /&gt;
{{mvar/f|footnotes=Prior to [[Generation VIII]], {{m|Bouncy Bubble}}, {{m|Buzzy Buzz}}, {{m|Sizzly Slide}}, {{m|Glitzy Glow}}, {{m|Baddy Bad}}, {{m|Sappy Seed}}, {{m|Freezy Frost}} and {{m|Sparkly Swirl}} had 90 base power, 15 base PP, and 100% accuracy.}}&lt;br /&gt;
&lt;br /&gt;
====Glitzy Glow and Baddy Bad====&lt;br /&gt;
{{mvar/h|15|power=80|acc=95|notes=Applies the effects of a screen to the user&#039;s side of the field&amp;lt;br&amp;gt;Can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|other=Screen}}&lt;br /&gt;
{{mvar|Glitzy Glow|Psychic|Special|VII|effects=Light Screen}} &lt;br /&gt;
{{mvar|Baddy Bad|Dark|Special|VII|effects=Reflect}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Glitzy Glow}} and {{m|Baddy Bad}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].}}&lt;br /&gt;
&lt;br /&gt;
====Sappy Seed and Freezy Frost====&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Has a secondary effect, can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sappy Seed|Grass|Physical|VII|effects=Applies a Leech Seed to the target}}&lt;br /&gt;
{{mvar|Freezy Frost|Ice|Special|VII|effects=Resets stat changes of all active Pokémon to zero}} &lt;br /&gt;
{{mvar/f|footnotes={{m|Sappy Seed}} and {{m|Freezy Frost}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].}}&lt;br /&gt;
&lt;br /&gt;
===Multistrike Moves===&lt;br /&gt;
====Variations of Arm Thrust====&lt;br /&gt;
{{mvar/h|20|power=15|acc=100|notes=Hits 2-5 times|other=Notes}}&lt;br /&gt;
{{mvar|Arm Thrust|Fighting|Physical|III|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Water Shuriken|Water|Special|VI|other=Move with +1 [[priority]]}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Bone Rush====&lt;br /&gt;
{{mvar/h|10|power=25|acc=90|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Bone Rush|Ground|Physical|II|}} &lt;br /&gt;
{{mvar|Rock Blast|Rock|Physical|III|}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Bullet Seed====&lt;br /&gt;
{{mvar/h|30|power=25|acc=100|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Bullet Seed|Grass|Physical|III}} &lt;br /&gt;
{{mvar|Icicle Spear|Ice|Physical|III}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Fury Attack====&lt;br /&gt;
{{mvar/h|20|power=15|acc=85|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Fury Attack|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Barrage|Normal|Physical|I}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===[[One-hit knockout move|One-hit Knockout Move]]s===&lt;br /&gt;
{{mvar/h|5|acc=30+|notes=Targets at a higher level than the user are unaffected&amp;lt;br&amp;gt;Accuracy depends on level difference between the user and the target|other=Notes}}&lt;br /&gt;
{{mvar|Guillotine|Normal|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Horn Drill|Normal|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Fissure|Ground|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sheer Cold|Ice|Special|III|other=Base accuracy is 20% if the user is not Ice-type; can&#039;t hit other Ice-types}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Pledge Moves===&lt;br /&gt;
These moves have limited availability and can only be learned by [[first partner Pokémon]], the [[elemental monkeys]]&amp;lt;sup&amp;gt;{{gen|VII}}&amp;lt;/sup&amp;gt;, {{p|Silvally}}{{sup/7|USUM}}{{sup/8|SwSh}} (Grass Pledge only, due to a bug), and {{p|Mew}}&amp;lt;sup&amp;gt;{{gen|IX}}&amp;lt;/sup&amp;gt;.&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Additional effect lasting four turns when used in combination|effects=Additional effect}}&lt;br /&gt;
{{mvar|Water Pledge|Water|Special|V|effects=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.&amp;lt;br&amp;gt;&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Quarters speed of opponents.}}&lt;br /&gt;
{{mvar|Fire Pledge|Fire|Special|V|effects=&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Non Fire-type opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.}}&lt;br /&gt;
{{mvar|Grass Pledge|Grass|Special|V|effects=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Non Fire-type opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Quarters speed of opponents.}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Priority Moves===&lt;br /&gt;
====Variations of Aqua Jet====&lt;br /&gt;
{{mvar/h|20|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Aqua Jet|Water|Physical|IV}}&lt;br /&gt;
{{mvar|Accelerock|Rock|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Quick Attack====&lt;br /&gt;
{{mvar/h|30|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Quick Attack|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Mach Punch|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Vacuum Wave|Fighting|Special|IV}}&lt;br /&gt;
{{mvar|Bullet Punch|Steel|Physical|IV}}&lt;br /&gt;
{{mvar|Ice Shard|Ice|Physical|IV}} &lt;br /&gt;
{{mvar|Shadow Sneak|Ghost|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
=== Pseudo-Hazing Moves ===&lt;br /&gt;
&lt;br /&gt;
==== Variations of Circle Throw ====&lt;br /&gt;
{{mvar/h|10|power=60|acc=90|notes=-6 priority, forces target to switch out}}&lt;br /&gt;
{{mvar|Circle Throw|Fighting|Physical|V}}&lt;br /&gt;
{{mvar|Dragon Tail|Dragon|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==== Variations of Whirlwind ====&lt;br /&gt;
{{mvar/h|20|notes=-6 priority, forces target to switch, bypasses accuracy checks|other=Notes}}&lt;br /&gt;
{{mvar|Whirlwind|Normal|Status|I|other=Targets with Wind Rider are unaffected}}&lt;br /&gt;
{{mvar|Roar|Normal|Status|I|other=Targets with Soundproof are unaffected}}&lt;br /&gt;
{{mvar/f|footnotes=Both moves have been changed substantially over the generations, but changes to these moves have been consistently applied to both over the generations. For information, check their individual pages}}&lt;br /&gt;
&lt;br /&gt;
===Retaliatory Attacks===&lt;br /&gt;
====Variations of Counter====&lt;br /&gt;
{{mvar/h|20|acc=100|notes=-5 priority, counters the last move taken of a certain category at twice the power|other=Counters}}&lt;br /&gt;
{{mvar|Counter|Fighting|Physical|I|effects=Physical moves}} &lt;br /&gt;
{{mvar|Mirror Coat|Psychic|Special|II|effects=Special moves}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
====Variations of Metal Burst====&lt;br /&gt;
{{mvar/h|10|acc=100|notes=-5 priority, counters the last move taken at 1.5× the power}}&lt;br /&gt;
{{mvar|Metal Burst|Steel|Physical|IV}} &lt;br /&gt;
{{mvar|Comeuppance|Dark|Physical|IX}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Torque Moves===&lt;br /&gt;
These are the [[signature move]]s of [[Team Star]]&#039;s [[Starmobile]]s. These moves cannot be learned by any Pokémon.&lt;br /&gt;
&lt;br /&gt;
====80 Base Power====&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Chance of causing a secondary effect|effects=Additional effect|signature=Starmobile}}&lt;br /&gt;
{{mvar|Blazing Torque|Fire|Physical|IX|effects=30% chance of burning the target|signature=[[Mela]]&#039;s}}&lt;br /&gt;
{{mvar|Wicked Torque|Dark|Physical|IX|effects=10% chance of causing the target to sleep|signature=[[Giacomo]]&#039;s}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====100 Base Power====&lt;br /&gt;
{{mvar/h|10|power=100|acc=100|notes=30% chance of causing a secondary effect|signature=Starmobile|effects=Additional effect}}&lt;br /&gt;
{{mvar|Noxious Torque|Poison|Physical|IX|effects=30% chance of poisoning the target|signature=[[Atticus]]&#039;s}}&lt;br /&gt;
{{mvar|Combat Torque|Fighting|Physical|IX|effects=30% chance of paralyzing the target|signature=[[Eri]]&#039;s}}&lt;br /&gt;
{{mvar|Magical Torque|Fairy|Physical|IX|effects=30% chance of confusing the target|signature=[[Ortega]]&#039;s}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid===&lt;br /&gt;
{{mvar/h|25 or 30|power=40|acc=100|effects=Status effect|PP=yes|notes=10% for Secondary effect|other=Notes}}&lt;br /&gt;
{{mvar|Acid|Poison|Special|I|PP=30|effects=Lowers Special Defense|other=Affects all foes}}&lt;br /&gt;
{{mvar|Ember|Fire|Special|I|PP=25|effects=Inflicts burn|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Thunder Shock|Electric|Special|I|PP=30|effects=Inflicts paralysis|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Bubble|Water|Special|I|PP=30|effects=Lowers Speed|other=Affects all foes}}&lt;br /&gt;
{{mvar|Powder Snow|Ice|Special|II|PP=25|effects=Freezes|other=Affects all foes}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aeroblast===&lt;br /&gt;
These are [[signature move]]s of [[Legendary Pokémon]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio|other=Signature move of}}&lt;br /&gt;
{{mvar|Aeroblast|Flying|Special|II|signature={{p|Lugia}}}}&lt;br /&gt;
{{mvar|Spacial Rend|Dragon|Special|IV|signature={{p|Palkia}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ancient Power===&lt;br /&gt;
{{mvar/h|5|power=60|acc=100|notes=10% chance of raising all stats}}&lt;br /&gt;
{{mvar|Ancient Power|Rock|Special|II}} &lt;br /&gt;
{{mvar|Silver Wind|Bug|Special|III}} &lt;br /&gt;
{{mvar|Ominous Wind|Ghost|Special|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bite===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=30% chance of {{status|flinch}}ing}}&lt;br /&gt;
{{mvar|Bite|Dark|Physical|I}}&lt;br /&gt;
{{mvar|Heart Stamp|Psychic|Physical|V}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Bite}} was a Normal type move with a 10% chance of flinching in Generation I}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Blizzard===&lt;br /&gt;
{{mvar/h|5 or 10|power=110|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Move effect changes by weather effect|PP=yes|effects=Additional effect}}&lt;br /&gt;
{{mvar|Blizzard|Ice|Special|I|other=Cannot miss in hail or snow, affects all foes|PP=5|effects=10% chance of freezing target}} &lt;br /&gt;
{{mvar|Thunder|Electric|Special|I|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight|PP=10|effects=30% chance of paralyzing target}} &lt;br /&gt;
{{mvar|Hurricane|Flying|Special|V|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight|PP=10|effects=30% chance of confusing target}} &lt;br /&gt;
{{mvar/f|footnotes=Move power was 120 prior to Generation VI. {{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn&#039;t drop in Generation VI and are therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Beak===&lt;br /&gt;
These are the [[signature move]]s of the [[Fossil Pokémon]] of the [[Galar]] region.&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=Deals double damage if user moves first|other=Signature move of}}&lt;br /&gt;
{{mvar|Bolt Beak|Electric|Physical|VIII|signature={{p|Dracozolt}} &amp;amp; {{p|Arctozolt}}}}&lt;br /&gt;
{{mvar|Fishious Rend|Water|Physical|VIII|signature={{p|Dracovish}} &amp;amp; {{p|Arctovish}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Strike===&lt;br /&gt;
These are [[signature move]]s of two members of the [[Tao trio]].&lt;br /&gt;
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|other=Signature move of}}&lt;br /&gt;
{{mvar|Blue Flare|Fire|Special|V|effects=Burn|signature={{p|Reshiram}}}} &lt;br /&gt;
{{mvar|Bolt Strike|Electric|Physical|V|effects=Paralysis|signature={{p|Zekrom}}}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Brine===&lt;br /&gt;
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|effects=Condition}}&lt;br /&gt;
{{mvar|Brine|Water|Special|IV|effects=Target&#039;s HP under 50%}}&lt;br /&gt;
{{mvar|Venoshock|Poison|Special|V|effects=Target is poisoned}}&lt;br /&gt;
{{mvar|Hex|Ghost|Special|V|effects=Target has a {{DL|Status condition|non-volatile status}} condition}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Catastropika===&lt;br /&gt;
{{mvar/h|1|power=210|acc=—|notes=Signature Z-Move|other=Signature Pokémon}}&lt;br /&gt;
{{mvar|Catastropika|Electric|Physical|VII|signature={{p|Pikachu}}}}&lt;br /&gt;
{{mvar|Pulverizing Pancake|Normal|Physical|VII|signature={{p|Snorlax}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Collision Course===&lt;br /&gt;
These are [[signature move]]s of the [[Paradox duo]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Boosted damage if the move is super effective on the target|PP=yes|other=Signature move of}}&lt;br /&gt;
{{mvar|Collision Course|Fighting|Physical|IX|PP=5|signature={{p|Koraidon}}}}&lt;br /&gt;
{{mvar|Electro Drift|Electric|Special|IX|PP=5|signature={{p|Miraidon}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Cross Chop===&lt;br /&gt;
{{mvar/h|5|power=100|acc=80|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Cross Chop|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Stone Edge|Rock|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Claw===&lt;br /&gt;
{{mvar/h|10|power=75|acc=95|notes=50% chance to lower target&#039;s defense one stage}}&lt;br /&gt;
{{mvar|Crush Claw|Normal|Physical|III}} &lt;br /&gt;
{{mvar|Razor Shell|Water|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crunch===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=20% chance of lowering target&#039;s stat by one stage|other=Affected stat}}&lt;br /&gt;
{{mvar|Crunch|Dark|Physical|II|effects=Defense}}&lt;br /&gt;
{{mvar|Shadow Ball|Ghost|Special|II|effects=Special Defense}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Crunch}} had a 20% chance of lowering Special Defense in Generations II-III}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dig===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|effects=Double damage from|notes=Two-turn move; double damage from certain moves}}&lt;br /&gt;
{{mvar|Dig|Ground|Physical|I|effects=Earthquake and Magnitude}} &lt;br /&gt;
{{mvar|Dive|Water|Physical|III|effects=Surf and Whirlpool}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Discharge===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}}&lt;br /&gt;
{{mvar|Discharge|Electric|Special|IV|effects=Paralysis}}&lt;br /&gt;
{{mvar|Lava Plume|Fire|Special|IV|effects=Burn}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Double-Edge===&lt;br /&gt;
{{mvar/h|PP=yes|10 or 15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target|other=Additional effects}}&lt;br /&gt;
{{mvar|Double-Edge|Normal|Physical|I|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Volt Tackle|Electric|Physical|III|PP=15|effects=10% chance of paralyzing the target}}&lt;br /&gt;
{{mvar|Flare Blitz|Fire|Physical|IV|PP=15|effects=10% chance of burning the target}}&lt;br /&gt;
{{mvar|Brave Bird|Flying|Physical|IV|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Wood Hammer|Grass|Physical|IV|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Wave Crash|Water|Physical|VIII|PP=10|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Drill Peck===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Drill Peck|Flying|Physical|I|PP=20}}&lt;br /&gt;
{{mvar|Strength|Normal|Physical|I|PP=15}}&lt;br /&gt;
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15}}&lt;br /&gt;
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}}&lt;br /&gt;
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}}&lt;br /&gt;
{{mvar|Power Gem|Rock|Special|IV|PP=20}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamax Cannon===&lt;br /&gt;
These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon|other=Signature move of}}&lt;br /&gt;
{{mvar|Dynamax Cannon|Dragon|Special|VIII|signature={{p|Eternatus}}}}&lt;br /&gt;
{{mvar|Behemoth Blade|Steel|Physical|VIII|signature={{p|Zacian}}}}&lt;br /&gt;
{{mvar|Behemoth Bash|Steel|Physical|VIII|signature={{p|Zamazenta}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamic Punch===&lt;br /&gt;
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|effects=Status condition}}&lt;br /&gt;
{{mvar|Dynamic Punch|Fighting|Physical|II|effects=Confusion}} &lt;br /&gt;
{{mvar|Inferno|Fire|Special|V|effects=Burn}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Zap Cannon}} formerly had 70 power, but was changed to 120 power in Generation IV and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Eruption===&lt;br /&gt;
{{mvar/h|5|power=varying|acc=100|notes=Higher damage when used with high HP}}&lt;br /&gt;
{{mvar|Eruption|Fire|Special|III}} &lt;br /&gt;
{{mvar|Water Spout|Water|Special|III}} &lt;br /&gt;
{{mvar|Dragon Energy|Dragon|Special|VIII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of False Swipe===&lt;br /&gt;
{{mvar/h|40|power=40|acc=100|notes=Leaves target with at least 1HP}}&lt;br /&gt;
{{mvar|False Swipe|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Hold Back|Normal|Physical|VI}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Punch===&lt;br /&gt;
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Fire Punch|Fire|Physical|I|PP=15|effects=Burn}}&lt;br /&gt;
{{mvar|Ice Punch|Ice|Physical|I|PP=15|effects=Freeze}}&lt;br /&gt;
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|effects=Paralysis}}&lt;br /&gt;
{{mvar|Signal Beam|Bug|Special|III|PP=15||effects=Confusion}} &lt;br /&gt;
{{mvar|Relic Song|Normal|Special|V|PP=10|effects=Sleep}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Spin===&lt;br /&gt;
{{mvar/h|15|power=35|acc=85|notes=[[Bound|Binds]] target}}&lt;br /&gt;
{{mvar|Fire Spin|Fire|Special|I}}&lt;br /&gt;
{{mvar|Clamp|Water|Physical|I}} &lt;br /&gt;
{{mvar|Whirlpool|Water|Special|II}}&lt;br /&gt;
{{mvar|Sand Tomb|Ground|Physical|III}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 15 and accuracy was 70% prior to Generation V, with the exception of Clamp, which had a power of 35, an accuracy of 75%, and 10 PP prior to Generation V.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flail===&lt;br /&gt;
{{mvar/h|15|power=varying|acc=100|notes=Higher damage when used with low HP}}&lt;br /&gt;
{{mvar|Flail|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Reversal|Fighting|Physical|II}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flame Charge===&lt;br /&gt;
{{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect|effects=Secondary effect}}&lt;br /&gt;
{{mvar|Flame Charge|Fire|Physical|V|effects=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Struggle Bug|Bug|Special|V|effects=Lowers target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar|Pounce|Bug|Physical|IX|effects=Lowers target&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Trailblaze|Grass|Physical|IX|effects=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Chilling Water|Water|Special|IX|effects=Lowers target&#039;s Attack by one stage}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation VI onward, as Struggle Bug had only 30 power in Generation V}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flamethrower===&lt;br /&gt;
{{mvar/h|10 or 15|power=90|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Flamethrower|Fire|Special|I|effects=Burn|PP=15}}&lt;br /&gt;
{{mvar|Ice Beam|Ice|Special|I|effects=Freeze|PP=10}}&lt;br /&gt;
{{mvar|Thunderbolt|Electric|Special|I|effects=Paralysis|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fusion Flare===&lt;br /&gt;
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]], as well as Kyurem&#039;s fusion forms featured in [[Pokémon Black and White Versions 2]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Power doubles if another Fusion Flare or Fusion Bolt is used in the same turn, regardless of ally or foe|effects=Power doubled by|other=Signature move of}}&lt;br /&gt;
{{mvar|Fusion Flare|Fire|Special|V|effects=Fusion Bolt|signature={{p|Reshiram}} and White {{p|Kyurem}}}} &lt;br /&gt;
{{mvar|Fusion Bolt|Electric|Physical|V|effects=Fusion Flare|signature={{p|Zekrom}} and Black {{p|Kyurem}}}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Giga Drain===&lt;br /&gt;
{{mvar/h|10|power=75|acc=100|notes=Restores HP by half damage dealt}}&lt;br /&gt;
{{mvar|Giga Drain|Grass|Special|II}}&lt;br /&gt;
{{mvar|Drain Punch|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Horn Leech|Grass|Physical|V}}&lt;br /&gt;
{{mvar/f|footnotes=For Giga Drain and Drain Punch, the power was 60 and PP was 5 prior to Generation V.}}&amp;lt;!--Not entirely true as Giga Drain had a PP of 10 in Generation IV too. Unsure how to add that without making the footnote too wordy--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Gyro Ball===&lt;br /&gt;
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user&#039;s and target&#039;s Speed; cannot affect targets with {{a|Bulletproof}}|other=Higher damage with|PP=yes}}&lt;br /&gt;
{{mvar|Gyro Ball|Steel|Physical|IV|effects=Lower Speed compared to the target|PP=5}} &lt;br /&gt;
{{mvar|Electro Ball|Electric|Special|V|effects=Higher Speed compared to the target|PP=10}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hammer Arm===&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Lowers user&#039;s Speed; {{cat|punching moves}}}}&lt;br /&gt;
{{mvar|Hammer Arm|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Hammer|Ice|Physical|VII}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heavy Slam===&lt;br /&gt;
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user&#039;s weight is higher compared to the target}}&lt;br /&gt;
{{mvar|Heavy Slam|Steel|Physical|V}} &lt;br /&gt;
{{mvar|Heat Crash|Fire|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Beam===&lt;br /&gt;
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}}&lt;br /&gt;
{{mvar|Hyper Beam|Normal|Special|I}} &lt;br /&gt;
{{mvar|Blast Burn|Fire|Special|III}}&lt;br /&gt;
{{mvar|Hydro Cannon|Water|Special|III}}&lt;br /&gt;
{{mvar|Frenzy Plant|Grass|Special|III}}&lt;br /&gt;
{{mvar|Giga Impact|Normal|Physical|IV}}&lt;br /&gt;
{{mvar|Rock Wrecker|Rock|Physical|IV}}&lt;br /&gt;
{{mvar|Roar of Time|Dragon|Special|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Fang===&lt;br /&gt;
{{mvar/h|15|power=80|acc=90|notes=Has a chance of causing the target to {{status|flinch}}|other=Chance}}&lt;br /&gt;
{{mvar|Hyper Fang|Normal|Physical|I|effects=10%}}&lt;br /&gt;
{{mvar|Zen Headbutt|Psychic|Physical|IV|effects=20%}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Icy Wind===&lt;br /&gt;
{{mvar/h|15|power=55|acc=95|notes=Lowers target&#039;s stat one stage|effects=Stat lowered|other=Notes}}&lt;br /&gt;
{{mvar|Icy Wind|Ice|Special|II|effects=Speed|other=Affects all foes}} &lt;br /&gt;
{{mvar|Mud Shot|Ground|Special|III|effects=Speed|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Electroweb|Electric|Special|V|effects=Speed|other=Affects all foes}}&lt;br /&gt;
{{mvar|Snarl|Dark|Special|V|effects=Special Attack|other=Affects all foes}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Iron Tail===&lt;br /&gt;
{{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect|other=Secondary effect|PP=yes}}&lt;br /&gt;
{{mvar|Iron Tail|Steel|Physical|II|effects=30% chance of lowering target&#039;s Defense by one stage|PP=15}}&lt;br /&gt;
{{mvar|Dragon Rush|Dragon|Physical|IV|effects=20% chance of causing flinching|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Jump Kick===&lt;br /&gt;
{{mvar/h|10 or 15|power=100|acc=95|notes=If the move misses, the user takes crash damage equivalent to 50% of their max HP|PP=yes}}&lt;br /&gt;
{{mvar|Jump Kick|Fighting|Physical|I|PP=10}}&lt;br /&gt;
{{mvar|Supercell Slam|Electric|Physical|IX|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Karate Chop===&lt;br /&gt;
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio|other=Notes}}&lt;br /&gt;
{{mvar|Karate Chop|Fighting|Physical|I|other=Normal-type in Generation I}}&lt;br /&gt;
{{mvar|Poison Tail|Poison|Physical|III|other=10% chance of poisoning the target}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Last Respects===&amp;lt;!--Needs a template--&amp;gt;&lt;br /&gt;
{{mvar/h|10|power=50|acc=100|notes=Power is increased by 50 each time a specific event occurs|effects=Power increased when}}&lt;br /&gt;
{{mvar|Last Respects|Ghost|Physical|IX|effects=A Pokémon on the user&#039;s team faints}}&lt;br /&gt;
{{mvar|Rage Fist|Ghost|Physical|IX|effects=The user is hit by a damaging move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leaf Blade===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Leaf Blade|Grass|Physical|III}}&lt;br /&gt;
{{mvar|Attack Order|Bug|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Low Kick===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}&lt;br /&gt;
{{mvar|Low Kick|Fighting|Physical|I}}&lt;br /&gt;
{{mvar|Grass Knot|Grass|Special|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lunge===&lt;br /&gt;
{{mvar/h|10 or 15|power=80|acc=100|notes=Lowers target&#039;s stat one stage|PP=yes|other=Stat lowered}}&lt;br /&gt;
{{mvar|Lunge|Bug|Physical|VII|PP=15|effects=Attack}}&lt;br /&gt;
{{mvar|Fire Lash|Fire|Physical|VII|PP=15|effects=Defense}}&lt;br /&gt;
{{mvar|Drum Beating|Grass|Physical|VIII|PP=10|effects=Speed}}&lt;br /&gt;
{{mvar|Apple Acid|Grass|Special|VIII|PP=10|effects=Special Defense}}&lt;br /&gt;
{{mvar|Grav Apple|Grass|Physical|VIII|PP=10|effects=Defense}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Luster Purge===&lt;br /&gt;
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}.&lt;br /&gt;
{{mvar/h|5|power=95|acc=100|notes=50% chance of lowering the target&#039;s stat by 1 stage|effects=Lowered stat|other=Signature move of}}&lt;br /&gt;
{{mvar|Luster Purge|Psychic|Special|III|effects=Special Defense|signature={{p|Latios}}}}&lt;br /&gt;
{{mvar|Mist Ball|Psychic|Special|III|effects=Special Attack|signature={{p|Latias}}}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 70 prior to Generation IX.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Megahorn===&lt;br /&gt;
{{mvar/h|10|power=120|acc=85|notes=No additional effect}}&lt;br /&gt;
{{mvar|Megahorn|Bug|Physical|II}}&lt;br /&gt;
{{mvar|Power Whip|Grass|Physical|IV}}&lt;br /&gt;
{{mvar|Precipice Blades|Ground|Physical|VI}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Needle Arm===&lt;br /&gt;
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|effects=Secondary effect|PP=yes}}&lt;br /&gt;
{{mvar|Needle Arm|Grass|Physical|III|effects=Flinching|PP=15}}&lt;br /&gt;
{{mvar|Force Palm|Fighting|Physical|IV|effects=Paralysis|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Octazooka===&lt;br /&gt;
{{mvar/h|10|power=65|acc=85|notes=Chance of lowering target&#039;s accuracy by one stage|other=Chance}}&lt;br /&gt;
{{mvar|Octazooka|Water|Special|II|other=50%}}&lt;br /&gt;
{{mvar|Mud Bomb|Ground|Special|IV|other=30%}}&lt;br /&gt;
{{mvar|Mirror Shot|Steel|Special|IV|other=30%}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Overheat===&lt;br /&gt;
{{mvar/h|5|power=130|acc=90|notes=Lowers user&#039;s Special Attack two stages}}&lt;br /&gt;
{{mvar|Overheat|Fire|Special|III}}&lt;br /&gt;
{{mvar|Draco Meteor|Dragon|Special|IV}}&lt;br /&gt;
{{mvar|Leaf Storm|Grass|Special|IV}}&lt;br /&gt;
{{mvar|Fleur Cannon|Fairy|Special|VII}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 140 prior to Generation IV. {{m|Psycho Boost}} formerly had the same power too, but its power didn&#039;t drop in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pluck===&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target&#039;s held Berry}}&lt;br /&gt;
{{mvar|Pluck|Flying|Physical|IV}} &lt;br /&gt;
{{mvar|Bug Bite|Bug|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pound===&lt;br /&gt;
{{mvar/h|30, 35, or 40|power=40|acc=100|notes=No additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Pound|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Scratch|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Gust|Flying|Special|I||PP=35}}  &lt;br /&gt;
{{mvar|Tackle|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Fairy Wind|Fairy|Special|VI|PP=30}} &lt;br /&gt;
{{mvar|Leafage|Grass|Physical|VII|PP=40}} &lt;br /&gt;
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psybeam===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|effects=Additional effect}}&lt;br /&gt;
{{mvar|Psybeam|Psychic|Special|I|effects=10% chance of inflicting confusion}}&lt;br /&gt;
{{mvar|Bubble Beam|Water|Special|I|effects=10% chance of lowering target&#039;s Speed one stage}}&lt;br /&gt;
{{mvar|Aurora Beam|Ice|Special|I|effects=10% chance of lowering target&#039;s Attack one stage}}&lt;br /&gt;
{{mvar|Sludge|Poison|Special|I|effects=30% chance of inflicting poison}}&lt;br /&gt;
{{mvar|Spark|Electric|Physical|II|effects=30% chance of inflicting paralysis}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyblade===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=Power is increased by 50% under a certain field condition|other=Field condition}}&lt;br /&gt;
{{mvar|Psyblade|Psychic|Physical|IX|other=Electric Terrain}}&lt;br /&gt;
{{mvar|Hydro Steam|Water|Special|IX|other=Harsh sunlight}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psychic===&lt;br /&gt;
{{mvar/h|10|power=90|acc=100|notes=10% chance of lowering the target&#039;s Special Defense by one stage}}&lt;br /&gt;
{{mvar|Psychic|Psychic|Special|I}} &lt;br /&gt;
{{mvar|Bug Buzz|Bug|Special|IV}}&lt;br /&gt;
{{mvar|Energy Ball|Grass|Special|IV}} &lt;br /&gt;
{{mvar|Earth Power|Ground|Special|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyshock===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage|other=Effect}}&lt;br /&gt;
{{mvar|Psyshock|Psychic|Special|V|effects=Uses opponent&#039;s Defense in place of Special Defense}}&lt;br /&gt;
{{mvar|Body Press|Fighting|Physical|VIII|effects=Uses user&#039;s Defense in place of Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Return===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user&#039;s [[friendship]]|other=Higher damage with}}&lt;br /&gt;
{{mvar|Return|Normal|Physical|II|effects=High friendship}} &lt;br /&gt;
{{mvar|Frustration|Normal|Physical|II|effects=Low friendship}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Revenge===&lt;br /&gt;
{{mvar/h|10|power=60|acc=100|notes=-4 priority, doubles in power if user was damaged}}&lt;br /&gt;
{{mvar|Revenge|Fighting|Physical|III}} &lt;br /&gt;
{{mvar|Avalanche|Ice|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rollout===&lt;br /&gt;
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if Defense Curl is used}}&lt;br /&gt;
{{mvar|Rollout|Rock|Physical|II}} &lt;br /&gt;
{{mvar|Ice Ball|Ice|Physical|III}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sacred Fire===&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect|effects=Additional effect}}&lt;br /&gt;
{{mvar|Sacred Fire|Fire|Physical|II|effects=Burn}} &lt;br /&gt;
{{mvar|Diamond Storm|Rock|Physical|VI|effects=Raises user&#039;s Defense by 2 stages per target}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Seismic Toss===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user&#039;s level|PP=yes}}&lt;br /&gt;
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Night Shade|Ghost|Special|I|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Shadow Bone===&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}}&lt;br /&gt;
{{mvar|Shadow Bone|Ghost|Physical|VII}}&lt;br /&gt;
{{mvar|Liquidation|Water|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skull Bash===&lt;br /&gt;
{{mvar/h|10|power=130|acc=100|notes=Needs to charge, raises stat by one stage on the first turn|other=Stat raised}}&lt;br /&gt;
{{mvar|Skull Bash|Normal|Physical|I|effects=Defense}}&lt;br /&gt;
{{mvar|Electro Shot|Electric|Special|IX|effects=Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sky Attack===&lt;br /&gt;
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|effects=Additional effect|other=Notes}}&lt;br /&gt;
{{mvar|Sky Attack|Flying|Physical|I|effects=Flinch|other=High critical hit ratio}} &lt;br /&gt;
{{mvar|Freeze Shock|Ice|Physical|V|effects=Paralysis|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Ice Burn|Ice|Special|V|effects=Burn|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Slash===&lt;br /&gt;
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Slash|Normal|Physical|I|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Night Slash|Dark|Physical|IV|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Cross Poison|Poison|Physical|IV|other=10% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Aqua Cutter|Water|Physical|IX|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included (it is instead included in a [[#Variations of Leaf Blade|different list of variations]]).}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sludge Wave===&lt;br /&gt;
{{mvar/h|10 or 15|power=95|acc=100|notes=Chance of causing a secondary effect|PP=yes|effects=Additional effect}}&lt;br /&gt;
{{mvar|Sludge Wave|Poison|Special|V|PP=10|effects=10% chance of poisoning, hits all adjacent Pokémon}}&lt;br /&gt;
{{mvar|Moonblast|Fairy|Special|VI|PP=15|effects=30% chance of lowering target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Springtide Storm===&lt;br /&gt;
These are the [[signature moves]] of the [[forces of nature]].&lt;br /&gt;
{{mvar/h|5 or 10|power=100|acc=80|notes=Chance of causing a secondary effect|PP=yes|effects=Additional effect|other=Signature move of}}&lt;br /&gt;
{{mvar|Springtide Storm|Fairy|Special|VIII|PP=5|effects=30% chance of lowering each target&#039;s Attack by one stage|signature={{p|Enamorus}}}}&lt;br /&gt;
{{mvar|Bleakwind Storm|Flying|Special|VIII|PP=10|effects=30% chance of lowring each target&#039;s Speed by one stage|signature={{p|Tornadus}}}}&lt;br /&gt;
{{mvar|Wildbolt Storm|Electric|Special|VIII|PP=10|effects=20% chance of paralyzing each target|signature={{p|Thundurus}}}}&lt;br /&gt;
{{mvar|Sandsear Storm|Ground|Special|VIII|PP=10|effects=20% chance to burning each target|signature={{p|Landorus}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomp===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=30% chance of {{status|flinch|flinching}}, doubles in power if target has used {{m|Minimize}}}}&lt;br /&gt;
{{mvar|Stomp|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Steamroller|Bug|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomping Tantrum===&lt;br /&gt;
{{mvar/h|10|power=75|acc=100|notes=Doubles in power if the user&#039;s previous move missed or failed, but was not protected from}}&lt;br /&gt;
{{mvar|Stomping Tantrum|Ground|Physical|VII}}&lt;br /&gt;
{{mvar|Temper Flare|Fire|Physical|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stone Axe===&lt;br /&gt;
These are the [[signature moves]] of Hisuian Pokémon.&lt;br /&gt;
{{mvar/h|15|power=65|acc=90|other=Signature move of|notes=High critical hit ratio, leaves {{status|splinters}} in the target{{sup/8|LA}}&amp;lt;br&amp;gt;Sets up a [[List of moves that cause entry hazards|trap]] on the target&#039;s side of the field{{sup/9|SV}}|effects=Trap set{{sup/9|SV}}}}&lt;br /&gt;
{{mvar|Stone Axe|Rock|Physical|VIII|signature={{p|Kleavor}}|effects={{m|Stealth Rock}}}}&lt;br /&gt;
{{mvar|Ceaseless Edge|Dark|Physical|VIII|signature=Hisuian {{p|Samurott}}|effects=One layer of {{m|spikes}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stored Power===&lt;br /&gt;
{{mvar/h|10|power=20|acc=100|notes=Increases base power the more positive stat changes the user has built up}}&lt;br /&gt;
{{mvar|Stored Power|Psychic|Special|V}}&lt;br /&gt;
{{mvar|Power Trip|Dark|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sucker Punch===&lt;br /&gt;
{{mvar/h|5|power=70|acc|100|notes=Strikes first, but fails if the target isn&#039;t using a damaging move on the turn}}&lt;br /&gt;
{{mvar|Sucker Punch|Dark|Physical|IV}}&lt;br /&gt;
{{mvar|Thunderclap|Electric|Special|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sunsteel Strike===&lt;br /&gt;
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}.&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Ignores the target&#039;s [[Ability]]|other=Signature move|effects=Added effect}}&lt;br /&gt;
{{mvar|Sunsteel Strike|Steel|Physical|VII|signature={{p|Solgaleo}} and Dusk Mane {{p|Necrozma}}|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Moongeist Beam|Ghost|Special|VII|signature={{p|Lunala}} and Dawn Wings {{p|Necrozma}}|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Photon Geyser|Psychic|Special|VII|signature={{p|Necrozma}}|effects=Deals physical damage if the user&#039;s Attack is higher than Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Superpower===&lt;br /&gt;
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user&#039;s stats by one stage each|other=Stats lowered}}&lt;br /&gt;
{{mvar|Superpower|Fighting|Physical|III|effects=Attack, Defense}} &lt;br /&gt;
{{mvar|Close Combat|Fighting|Physical|IV|effects=Defense, Special Defense}} &lt;br /&gt;
{{mvar|Dragon Ascent|Flying|Physical|VI|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar|Headlong Rush|Ground|Physical|VIII|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar|Armor Cannon|Fire|Special|IX|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Super Fang===&lt;br /&gt;
{{mvar/h|10|acc=90|notes=Deals damage equal to half target&#039;s remaining HP}}&lt;br /&gt;
{{mvar|Super Fang|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Nature&#039;s Madness|Fairy|Special|VII}}&lt;br /&gt;
{{mvar|Ruination|Dark|Special|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Surf===&lt;br /&gt;
{{mvar/h|10 or 15|power=90|acc=100|PP=yes|notes=Targets more than one Pokémon in Double and Triple Battles|effects=Range|other=Notes}}&lt;br /&gt;
{{mvar|Surf|Water|Special|I|PP=15|other=Does double damage if target is using Dive|effects=All adjacent Pokémon}}&lt;br /&gt;
{{mvar|Hyper Voice|Normal|PP=10|Special|III|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar|Petal Blizzard|Grass|PP=15|Physical|VI|other=&amp;amp;nbsp;|effects=All adjacent Pokémon}}&lt;br /&gt;
{{mvar|Land&#039;s Wrath|Ground|PP=10|Physical|VI|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar|Thousand Arrows|Ground|PP=10|Physical|VII|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar|Thousand Waves|Ground|PP=10|Physical|VII|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation VI onward, as Surf had 95 power prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swift===&lt;br /&gt;
{{mvar/h|20|power=60|acc=&amp;amp;mdash;|notes=Never misses}}&lt;br /&gt;
{{mvar|Swift|Normal|Special|I}}&lt;br /&gt;
{{mvar|Feint Attack|Dark|Physical|II}}&lt;br /&gt;
{{mvar|Shadow Punch|Ghost|Physical|III}}&lt;br /&gt;
{{mvar|Aerial Ace|Flying|Physical|III}} &lt;br /&gt;
{{mvar|Magical Leaf|Grass|Special|III}} &lt;br /&gt;
{{mvar|Shock Wave|Electric|Special|III}} &lt;br /&gt;
{{mvar|Magnet Bomb|Steel|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Techno Blast===&lt;br /&gt;
These are signature moves of Legendary Pokémon.&lt;br /&gt;
{{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=yes|other=Signature move of}}&lt;br /&gt;
{{mvar|Techno Blast|Normal|Special|V|PP=5|signature={{p|Genesect}}}}&lt;br /&gt;
{{mvar|Multi-Attack|Normal|Physical|VII|PP=10|signature={{p|Silvally}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thief===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=Steals the target&#039;s held item}}&lt;br /&gt;
{{mvar|Thief|Dark|Physical|II}}&lt;br /&gt;
{{mvar|Covet|Normal|Physical|III}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations only after Generation VI, as their PP differed prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thrash===&lt;br /&gt;
{{mvar/h|10|power=120|acc=100|notes=Lasts 2-3 turns, user becomes confused&amp;lt;br&amp;gt;Fixates the user on the move{{sup/8|LA}}}}&lt;br /&gt;
{{mvar|Thrash|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Petal Dance|Grass|Special|I}}&lt;br /&gt;
{{mvar|Outrage|Dragon|Physical|II}}&lt;br /&gt;
{{mvar|Raging Fury|Fire|Physical|VIII}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation V onward, as their PP and base power differed prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Torch Song===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Raises user&#039;s stat by one stage|effects=Stat raised}}&lt;br /&gt;
{{mvar|Torch Song|Fire|Special|IX|effects=Special Attack}}&lt;br /&gt;
{{mvar|Aqua Step|Water|Physical|IX|effects=Speed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of U-turn===&lt;br /&gt;
{{mvar/h|20|power=70|acc=100|notes=User switches after dealing damage}}&lt;br /&gt;
{{mvar|U-turn|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Volt Switch|Electric|Special|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Waterfall===&lt;br /&gt;
{{mvar/h|10, 15, or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|effects=Additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Waterfall|Water|Physical|I|effects=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Extrasensory|Psychic|Special|III|effects=10% chance of flinching|PP=20}}&lt;br /&gt;
{{mvar|Poison Jab|Poison|Physical|IV|effects=30% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Dark Pulse|Dark|Special|IV|effects=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Iron Head|Steel|Physical|IV|effects=30% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Scald|Water|Special|V|effects=30% chance of burning|PP=15}}&lt;br /&gt;
{{mvar|Zing Zap|Electric|Physical|VII|effects=30% chance of flinching|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Weather Ball===&lt;br /&gt;
{{mvar/h|10|power=50|acc=100|notes=Power doubles under a field condition|other=Field condition}}&lt;br /&gt;
{{mvar|Weather Ball|Normal|Special|III|effects=Any type of weather, except strong winds}}&lt;br /&gt;
{{mvar|Terrain Pulse|Normal|Special|VIII|effects=Any type of terrain}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Wring Out===&lt;br /&gt;
{{mvar/h|5|power=120 Base|acc=100|notes=Does more damage if the target&#039;s current HP is high}}&lt;br /&gt;
{{mvar|Wring Out|Normal|Special|IV}} &lt;br /&gt;
{{mvar|Crush Grip|Normal|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==List of status move variations==&lt;br /&gt;
===Terrain Moves===&lt;br /&gt;
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}&lt;br /&gt;
{{mvar|Grassy Terrain|Grass|Status|VI|effects=Powers up Grass moves, powers down Earthquake, Magnitude and Bulldoze, grounded Pokémon heal by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Misty Terrain|Fairy|Status|VI|effects=Powers down Dragon moves, prevents status conditions and confusion&amp;lt;sup&amp;gt;Gen. VIII&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Electric Terrain|Electric|Status|VI|effects=Powers up Electric moves, prevents sleep}}&lt;br /&gt;
{{mvar|Psychic Terrain|Psychic|Status|VII|effects=Powers up Psychic moves, prevents the use of priority moves}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Weather Moves===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns, does not replace [[heavy rain]], [[extremely harsh sunlight]], or [[strong winds]]|effects=Weather|PP=yes}}&lt;br /&gt;
{{mvar|Sandstorm|Rock|Status|II|effects=Sandstorm|PP=10}}&lt;br /&gt;
{{mvar|Rain Dance|Water|Status|II|effects=Rain|PP=5}}&lt;br /&gt;
{{mvar|Sunny Day|Fire|Status|II|effects=Harsh sunlight|PP=5}}&lt;br /&gt;
{{mvar|Hail|Ice|Status|III|effects=Hail|PP=10}}&lt;br /&gt;
{{mvar|Snowscape|Ice|Status|IX|effects=Snow|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of After You===&lt;br /&gt;
{{mvar/h|15|notes=Changes move order of the target|other=Change}}&lt;br /&gt;
{{mvar|After You|Normal|Status|V|effects=Target moves next}}&lt;br /&gt;
{{mvar|Quash|Dark|Status|V|effects=Target moves last}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Camouflage===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Changes user&#039;s type|PP=yes|other=Changes to}}&lt;br /&gt;
{{mvar|Camouflage|Normal|Status|III|PP=20|effects=Varies with the terrain}}&lt;br /&gt;
{{mvar|Reflect Type|Normal|Status|V|PP=15|effects=Same as opponent&#039;s type}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Charm===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Lowers target&#039;s stat by two stages|effects=Stats affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Charm|Fairy|Status|II|effects=Attack|PP=20|other=&amp;lt;sup&amp;gt;Normal-type before Gen VI&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Feather Dance|Flying|Status|III|effects=Attack|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Fake Tears|Dark|Status|III|effects=Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Captivate|Normal|Status|IV|effects=Special Attack|PP=20|other=Only affects targets of opposite gender}}&lt;br /&gt;
{{mvar|Eerie Impulse|Electric|Status|VI|effects=Special Attack|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Confide===&lt;br /&gt;
{{mvar/h|20|notes=Lowers target&#039;s stat by one stage, unaffected by protecting moves|effects=Stat affected|other=Notes}}&lt;br /&gt;
{{mvar|Confide|Normal|Status|VI|effects=Special Attack|other=Sound-based move}}&lt;br /&gt;
{{mvar|Play Nice|Normal|Status|VI|effects=Attack|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Conversion===&lt;br /&gt;
These are [[signature move]]s of {{p|Porygon}}&#039;s evolutionary line.&lt;br /&gt;
{{mvar/h|30|notes=Changes user&#039;s type|effects=Type change}}&lt;br /&gt;
{{mvar|Conversion|Normal|Status|I|effects=One of the user&#039;s moves}}&lt;br /&gt;
{{mvar|Conversion 2|Normal|Status|II|effects=Type that resists opponent&#039;s last move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Destiny Bond===&lt;br /&gt;
{{mvar/h|5|notes=Requires user to faint|effects=Effect}}&lt;br /&gt;
{{mvar|Destiny Bond|Ghost|Status|II|effects=Knocks out target if target knocked out the user in the same turn}}&lt;br /&gt;
{{mvar|Grudge|Ghost|Status|III|effects=Brings PP of move that knocked the user out to 0}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Disable===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Disables the opponent&#039;s moves or items|other=Disables|PP=yes}}&lt;br /&gt;
{{mvar|Disable|Normal|Status|I|effects=The affected move|PP=20}}&lt;br /&gt;
{{mvar|Torment|Dark|Status|III|effects=Using moves twice in a row|PP=15}}&lt;br /&gt;
{{mvar|Taunt|Dark|Status|III|effects=Status moves|PP=20}}&lt;br /&gt;
{{mvar|Embargo|Dark|Status|IV|effects=Using items|PP=15}}&lt;br /&gt;
{{mvar|Heal Block|Psychic|Status|IV|effects=Moves and items that restore HP, damaging moves that heal the user&amp;lt;sup&amp;gt;these moves would only deal damage prior to Gen VI&amp;lt;/sup&amp;gt;|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Follow Me===&lt;br /&gt;
{{mvar/h|20|notes=+2 priority, forces all opponents to target the user}}&lt;br /&gt;
{{mvar|Follow Me|Normal|Status|III}}&lt;br /&gt;
{{mvar|Rage Powder|Bug|Status|V}}&lt;br /&gt;
{{mvar/f|footnotes=+3 priority prior to Generation VI}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Foresight===&lt;br /&gt;
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target&#039;s evasiveness|other=Removed immunity}}&lt;br /&gt;
{{mvar|Foresight|Normal|Status|II|effects=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Odor Sleuth|Normal|Status|III|effects=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Miracle Eye|Psychic|Status|IV|effects=Dark types are affected by Psychic moves}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Guard Split===&lt;br /&gt;
{{mvar/h|10|notes=Averages the target&#039;s stats with the user|other=Affected stats}}&lt;br /&gt;
{{mvar|Guard Split|Psychic|Status|V|effects=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Split|Psychic|Status|V|effects=Attack and Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Harden===&lt;br /&gt;
{{mvar/h|30|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Harden|Normal|Status|I|effects=Defense}}&lt;br /&gt;
{{mvar|Sharpen|Normal|Status|I|effects=Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Bell===&lt;br /&gt;
{{mvar/h|5|notes=Cures user&#039;s party of [[status condition]]s}}&lt;br /&gt;
{{mvar|Heal Bell|Normal|Status|II}}&lt;br /&gt;
{{mvar|Aromatherapy|Grass|Status|III}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Pulse===&lt;br /&gt;
{{mvar/h|10|notes=Heals target by 1/2 of its max HP}}&lt;br /&gt;
{{mvar|Heal Pulse|Psychic|Status|V}}&lt;br /&gt;
{{mvar|Floral Healing|Fairy|Status|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ingrain===&lt;br /&gt;
{{mvar/h|20|notes=Heals user by 1/16 of its maximum HP each turn|other=Notes}}&lt;br /&gt;
{{mvar|Ingrain|Grass|Status|III|other=Prevents the user from switching}}&lt;br /&gt;
{{mvar|Aqua Ring|Water|Status|IV|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Jungle Healing===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals user and allies by 1/4 of their maximum HP and removes any non-volatile [[status condition]]s they may have}}&lt;br /&gt;
{{mvar|Jungle Healing|Grass|Status|VIII}}&lt;br /&gt;
{{mvar|Lunar Blessing|Psychic|Status|VIII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Magnetic Flux===&lt;br /&gt;
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|other=Boosted stats}}&lt;br /&gt;
{{mvar|Magnetic Flux|Electric|Status|VI|effects=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Gear Up|Steel|Status|VII|effects=Attack and Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Meditate===&lt;br /&gt;
{{mvar/h|40|notes=Raises a stat by one stage|effects=Stat affected|other=Notes}}&lt;br /&gt;
{{mvar|Meditate|Psychic|Status|I|effects=Attack|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Withdraw|Water|Status|I|effects=Defense|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Defense Curl|Normal|Status|I|effects=Defense|other=Doubles the power of Rollout and Ice Ball}}&lt;br /&gt;
{{mvar|Howl|Normal|Status|effects=Attack|other=Raises allies&#039; Attack stats by one stage too. Is a Sound-based move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Memento===&lt;br /&gt;
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|other=Effect}}&lt;br /&gt;
{{mvar|Memento|Dark|Status|III|effects=Lowers the target&#039;s Attack and Sp. Attack by two stages}}&lt;br /&gt;
{{mvar|Healing Wish|Psychic|Status|IV|effects=The next Pokémon sent out will have HP and status fully healed}}&lt;br /&gt;
{{mvar|Lunar Dance|Psychic|Status|IV|effects=The next Pokémon sent out will have HP, PP and status fully healed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mind Reader===&lt;br /&gt;
{{mvar/h|5|notes=Ensures user&#039;s next move will hit}}&lt;br /&gt;
{{mvar|Mind Reader|Normal|Status|II}}&lt;br /&gt;
{{mvar|Lock-On|Normal|Status|II}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mist===&lt;br /&gt;
{{mvar/h|25 or 30|notes=Protects the user&#039;s party for 5 turns|other=Protects from|PP=yes}}&lt;br /&gt;
{{mvar|Mist|Ice|Status|I|effects=Stat drops|PP=30|notes=Fades upon switching prior to Generation III}}&lt;br /&gt;
{{mvar|Safeguard|Normal|Status|II|effects=[[Status condition]]s|PP=25}}&lt;br /&gt;
{{mvar|Lucky Chant|Normal|Status|IV|effects=Critical hits|PP=30}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Morning Sun===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals variant amount of HP (normally 1/2 of max HP), depending on weather|effects=Conditions|signature=Signature move of|other=Notes}}&lt;br /&gt;
{{mvar|Morning Sun|Normal|Status|II|signature={{p|Espeon}} &amp;lt;sup&amp;gt;Gen. II&amp;lt;/sup&amp;gt;|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Synthesis|Grass|Status|II|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other=&amp;amp;nbsp;|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Moonlight|Fairy|Status|II|effects=1/2 HP during no weather or [[strong winds]], 2/3 HP in [[harsh sunlight]], 1/4 HP during other weather|other=Normal-type prior to Generation VI|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Shore Up|Ground|Status|VII|effects=2/3 HP during a {{weather|sandstorm}}, 1/2 HP otherwise|signature={{p|Sandygast}} and {{p|Palossand}}|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mud Sport===&lt;br /&gt;
{{mvar/h|15|notes=Halves damage taken from a certain type|other=Affected type}}&lt;br /&gt;
{{mvar|Mud Sport|Ground|Status|III|effects=Electric}}&lt;br /&gt;
{{mvar|Water Sport|Water|Status|III|effects=Fire}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of No Retreat===&lt;br /&gt;
{{mvar/h|5|notes=Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage each, has a negative effect|other=Additional Effect}}&lt;br /&gt;
{{mvar|No Retreat|Fighting|Status|VIII|effects=User cannot leave the battlefield, can only be used once}}&lt;br /&gt;
{{mvar|Clangorous Soul|Dragon|Status|VIII|effects=Loses 1/3 HP}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Poison Powder===&lt;br /&gt;
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Poison Powder|Poison|Status|I|effects=Poison|PP=35}}&lt;br /&gt;
{{mvar|Stun Spore|Grass|Status|I|effects=Paralysis|PP=30}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and then 100% in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Protect===&lt;br /&gt;
{{mvar/h|5 or 10|notes=+4 priority, protects user from all moves or all attacking moves|PP=yes|effects=Added effect on contact|signature=Signature move of|other=Blocks status moves?}}&lt;br /&gt;
{{mvar|Protect|Normal|Status|II|PP=10|effects=None|signature=&amp;amp;nbsp;|other=Yes}}&lt;br /&gt;
{{mvar|Detect|Fighting|Status|II|PP=5|effects=None|signature=&amp;amp;nbsp;|other=Yes}}&lt;br /&gt;
{{mvar|King&#039;s Shield|Steel|Status|VI|PP=10|signature={{p|Aegislash}}|effects=Lowers Attack by 2&amp;lt;sup&amp;gt;{{gen|VI}}–{{gen|VII}}&amp;lt;/sup&amp;gt;/1&amp;lt;sup&amp;gt;{{gen|VIII}}+&amp;lt;/sup&amp;gt; stage(s)|other=No}}&lt;br /&gt;
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|effects=Damage taken 1/8 of max HP|signature={{p|Chesnaught}} &amp;lt;sup&amp;gt;Pokémon X and Y&amp;lt;/sup&amp;gt;|other=Yes}}&lt;br /&gt;
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|effects=Poisons on contact|signature={{p|Toxapex}}|other=Yes}}&lt;br /&gt;
{{mvar|Obstruct|Dark|Status|VIII|PP=10|signature={{p|Obstagoon}}|effects=Lowers Defense by 2 stages|other=No}}&lt;br /&gt;
{{mvar|Silk Trap|Bug|Status|IX|PP=10|signature={{p|Spidops}}|effects=Lowers Speed by 1 stage|other=No}}&lt;br /&gt;
{{mvar|Burning Bulwark|Fire|Status|IX|PP=10|effects=Burns on contact|signature={{p|Gouging Fire}}|other=Yes}}&lt;br /&gt;
{{mvar/f|footnotes=[[Protection#Unprotectable_moves|Not all status moves can be protected against]]. A &amp;quot;Yes&amp;quot; in this column means it only protects against the Status moves that can be protected against.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Quiver Dance===&lt;br /&gt;
{{mvar/h|20 (10 for Victory Dance)|notes=Raises three of user&#039;s stats by one stage|other=Affected stats}}&lt;br /&gt;
{{mvar|Quiver Dance|Bug|Status|V|effects=Special Attack, Special Defense, Speed}}&lt;br /&gt;
{{mvar|Coil|Poison|Status|V|effects=Attack, Defense, Accuracy}}&lt;br /&gt;
{{mvar|Victory Dance|Fighting|Status|VIII|effects=Attack, Defense, Speed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Recover===&lt;br /&gt;
{{mvar/h|5 (or 10 for Heal Order)|notes=Heals user by half max HP|other=Notes}}&lt;br /&gt;
{{mvar|Recover|Normal|Status|I|other=20 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Soft-Boiled|Normal|Status|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Milk Drink|Normal|Status|II|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Slack Off|Normal|Status|III|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Roost|Flying|Status|IV|other=Removes user&#039;s Flying-type until end of turn}}&lt;br /&gt;
{{mvar|Heal Order|Bug|Status|IV|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f|footnotes=Prior to Generation IX, all moves listed had 10 PP. Heal Order has been unavailable since Gen VIII.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sand Attack===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Sand Attack|Ground|Status|I|other=Normal-type in Generation I|PP=15}}&lt;br /&gt;
{{mvar|Smokescreen|Normal|Status|I|other=&amp;amp;nbsp;|PP=20}}&lt;br /&gt;
{{mvar|Flash|Normal|Status|I|other=70% accuracy prior to Generation IV|PP=20}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Screech===&lt;br /&gt;
{{mvar/h|40|acc=85|notes=Sound-based moves that lower the target&#039;s stat by two stages|other=Stat affected}}&lt;br /&gt;
{{mvar|Screech|Normal|Status|I|effects=Defense}}&lt;br /&gt;
{{mvar|Metal Sound|Steel|Status|III|effects=Special Defense}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Cotton Spore}} formerly had 85% accuracy, but was changed to 100% in Generation V and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sing===&lt;br /&gt;
{{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Sing|Normal|Status|I|effects=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Supersonic|Normal|Status|I|effects=Confusion|PP=20}}&lt;br /&gt;
{{mvar|Grass Whistle|Grass|Status|III|effects=Sleep|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skill Swap===&lt;br /&gt;
{{mvar/h|10|notes=Switches the user&#039;s condition with the target|other=Switched}}&lt;br /&gt;
{{mvar|Skill Swap|Psychic|Status|III|effects=Abilities}}&lt;br /&gt;
{{mvar|Power Swap|Psychic|Status|IV|effects=Changes to Attack and Special Attack}}&lt;br /&gt;
{{mvar|Guard Swap|Psychic|Status|IV|effects=Changes to Defense and Special Defense}}&lt;br /&gt;
{{mvar|Heart Swap|Psychic|Status|IV|effects=Any stat changes}}&lt;br /&gt;
{{mvar|Speed Swap|Psychic|Status|VII|effects=Speed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sleep Powder===&lt;br /&gt;
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Sleep Powder|Grass|Status|I|effects=Sleep|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Lovely Kiss|Normal|Status|I|effects=Sleep|PP=10|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sweet Kiss|Fairy|Status|II|effects=Confusion|PP=10|other=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Soak===&lt;br /&gt;
{{mvar/h|20|notes=Changes targets type to a pure type|other=Type Changed to}}&lt;br /&gt;
{{mvar|Soak|Water|Status|V|effects=Changes to Water type}}&lt;br /&gt;
{{mvar|Magic Powder|Psychic|Status|VIII|effects=Changes to Psychic type}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spider Web===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Prevents target form escaping or switching out, cannot miss|PP=yes}}&lt;br /&gt;
{{mvar|Spider Web|Bug|Status|II|PP=10}}&lt;br /&gt;
{{mvar|Mean Look|Normal|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Block|Normal|Status|III|PP=5}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spikes===&lt;br /&gt;
{{mvar/h|20|notes=Lays down [[entry hazards]]|effects=Effect|other=Signature move of}}&lt;br /&gt;
{{mvar|Spikes|Ground|Status|II|effects=Inflicts damage when grounded opponent switches in|signature={{p|Pineco}} and {{p|Forretress}}&amp;lt;sup&amp;gt;Gen. II&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Toxic Spikes|Poison|Status|IV|effects=Inflicts poison when grounded opponent switches in, removed by grounded {{type|Poison}} Pokémon|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Stealth Rock|Rock|Status|IV|effects=Inflicts damage depending on type when opponent switches in|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sticky Web|Bug|Status|VI|effects=Decreases Speed by 1 stage when grounded opponent switches in|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Splash===&lt;br /&gt;
{{mvar/h|40|notes=Does nothing|other=Notes|signature=Move exclusivity}}&lt;br /&gt;
{{mvar|Splash|Normal|Status|I|other=Fails under {{m|Gravity}}|signature={{p|Magikarp}} &amp;lt;sup&amp;gt;Gen. I&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Celebrate|Normal|Status|VI|other=Shows text &amp;quot;Congratulations, &amp;lt;{{player}}&#039;s name&amp;gt;!&amp;quot;|signature=Event-exclusive move}}&lt;br /&gt;
{{mvar|Hold Hands|Normal|Status|VI|other=Targets adjacent ally|signature=Event-exclusive move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stockpile===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases two of the user&#039;s stats by one stage|effects=Stats affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Stockpile|Normal|Status|III|effects=Defense, Special Defense|PP=20|other=Did not raise stats prior to Generation IV, and had 10 PP}}&lt;br /&gt;
{{mvar|Cosmic Power|Psychic|Status|III|effects=Defense, Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Bulk Up|Fighting|Status|III|effects=Attack, Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Calm Mind|Psychic|Status|III|effects=Special Attack, Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Dragon Dance|Dragon|Status|III|effects=Attack, Speed|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Hone Claws|Dark|Status|V|effects=Attack, Accuracy|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swords Dance===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases user&#039;s stat by two stages|effects=Stat affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Swords Dance|Normal|Status|I|effects=Attack|PP=20|other=30 prior to Generation VI}}&lt;br /&gt;
{{mvar|Barrier|Psychic|Status|I|effects=Defense|PP=20|other=30 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Amnesia|Psychic|Status|I|effects=Special Defense|other=Raises Special by two stages in Generation I|PP=20}}&lt;br /&gt;
{{mvar|Acid Armor|Poison|Status|I|effects=Defense|PP=20|other=40 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Iron Defense|Steel|Status|III|effects=Defense|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Rock Polish|Rock|Status|IV|effects=Speed|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Nasty Plot|Dark|Status|IV|effects=Special Attack|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Autotomize|Steel|Status|V|effects=Speed|other=Reduces the user&#039;s weight|PP=15}}&lt;br /&gt;
{{mvar/f|footnotes=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Tail Whip===&lt;br /&gt;
{{mvar/h|30|notes=Lowers adjacent opponents&#039; defense by one stage}}&lt;br /&gt;
{{mvar|Tail Whip|Normal|Status|I}}&lt;br /&gt;
{{mvar|Leer|Normal|Status|I}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick===&lt;br /&gt;
{{mvar/h|10|acc=100|notes=Switches [[held items]] with target}}&lt;br /&gt;
{{mvar|Trick|Psychic|Status|III}}&lt;br /&gt;
{{mvar|Switcheroo|Dark|Status|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick-or-Treat===&lt;br /&gt;
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}&lt;br /&gt;
{{mvar|Trick-or-Treat|Ghost|Status|VI|effects=Ghost}}&lt;br /&gt;
{{mvar|Forest&#039;s Curse|Grass|Status|VI|effects=Grass}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick Room===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|effects=Effect|PP=yes|other=Priority}}&lt;br /&gt;
{{mvar|Trick Room|Psychic|Status|IV|effects=Slower Pokémon move first|PP=5|other=-7}}&lt;br /&gt;
{{mvar|Wonder Room|Psychic|Status|V|effects=Switches Defense and Special Defense|other=0 &amp;lt;sup&amp;gt;-7 priority in Gen V&amp;lt;/sup&amp;gt;|PP=10}}&lt;br /&gt;
{{mvar|Magic Room|Psychic|Status|V|effects=Disables held items|other=0 &amp;lt;sup&amp;gt;-7 priority in Gen V&amp;lt;/sup&amp;gt;|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Wide Guard===&lt;br /&gt;
{{mvar/h|10 or 15|notes=+3 priority, protects user&#039;s side of field|other=Protects from|PP=yes}}&lt;br /&gt;
{{mvar|Wide Guard|Rock|Status|V|effects=Moves that target multiple Pokémon|PP=10}}&lt;br /&gt;
{{mvar|Quick Guard|Fighting|Status|V|effects=Moves with increased priority|PP=15}}&lt;br /&gt;
{{mvar|Crafty Shield|Fairy|Status|VI|effects=Status moves|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Worry Seed===&lt;br /&gt;
{{mvar/h|10 or 15|acc=100|notes=Changes the target&#039;s Ability|other=Ability becomes|PP=yes}}&lt;br /&gt;
{{mvar|Worry Seed|Grass|Status|IV|effects={{a|Insomnia}}|PP=10}}&lt;br /&gt;
{{mvar|Simple Beam|Normal|Status|V|effects={{a|Simple}}|PP=15}}&lt;br /&gt;
{{mvar|Entrainment|Normal|Status|V|effects=Same as user|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==List of Shadow move variations==&lt;br /&gt;
===Variations of Shadow Bolt===&lt;br /&gt;
These are the [[signature move|signature]] [[Shadow move]]s of the [[legendary birds]] in {{Pokémon XD}}.&lt;br /&gt;
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|other=Signature move of}}&lt;br /&gt;
{{mvar|Shadow Bolt|Shadow|Special|III|effects=Paralysis|signature=Shadow {{p|Zapdos}}}}&lt;br /&gt;
{{mvar|Shadow Chill|Shadow|Special|III|effects=Freeze|signature=Shadow {{p|Articuno}}}}&lt;br /&gt;
{{mvar|Shadow Fire|Shadow|Special|III|effects=Burn|signature=Shadow {{p|Moltres}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Ability variations]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists of moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Attacken-Variationen]]&lt;br /&gt;
[[it:Varianti mossa]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=4520167</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=4520167"/>
		<updated>2026-03-30T21:57:47Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: /* Variations of Wring Out */ Removed Hard Press due to it having a different base power&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in index number order--&amp;gt;&lt;br /&gt;
{{unknown name}}&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to one another in terms of [[power]]/[[damage]] and [[accuracy]], are similar in [[PP]] (no more than 5 apart), but may have different [[type]]s, [[damage category|damage categories]], or [[Additional effect|secondary effects]]. Below are the various move archetypes and the moves that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed in order of their index number.&lt;br /&gt;
&lt;br /&gt;
All details are accurate to the most recent game in which the move is present. For details that have changed between generations, please refer to the move&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==List of damage-dealing move variations==&lt;br /&gt;
===Elemental Fangs===&lt;br /&gt;
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or make the target flinch; {{cat|biting moves|biting move}}|effects=Status condition}}&lt;br /&gt;
{{mvar|Thunder Fang|Electric|Physical|IV|effects=Paralysis}}&lt;br /&gt;
{{mvar|Ice Fang|Ice|Physical|IV|effects=Freeze}}&lt;br /&gt;
{{mvar|Fire Fang|Fire|Physical|IV|effects=Burn}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Let&#039;s Go Partner Moves===&lt;br /&gt;
There are the [[signature move]]s of the {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!}} featured in {{LGPE}}&lt;br /&gt;
&lt;br /&gt;
====Partner Powers====&lt;br /&gt;
{{mvar/h|20|power=varying|acc=&amp;amp;mdash;|notes=Power depends on user’s friendship|signature=Partner Pokémon}}&lt;br /&gt;
{{mvar|Pika Papow|Electric|Special|VII|signature={{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Pikachu}}}}&lt;br /&gt;
{{mvar|Veevee Volley|Normal|Physical|VII|signature={{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Eevee}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Bouncy Bubble, Buzzy Buzz, and Sizzly Slide====&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Has a secondary effect, can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|effects=Additional effect}}&lt;br /&gt;
{{mvar|Bouncy Bubble|Water|Special|VII|effects=50% of damage dealt to the target is restored to the user}} &lt;br /&gt;
{{mvar|Buzzy Buzz|Electric|Special|VII|effects=Paralyzes the target}} &lt;br /&gt;
{{mvar|Sizzly Slide|Fire|Physical|VII|effects=Burns the target}}&lt;br /&gt;
{{mvar/f|footnotes=Prior to [[Generation VIII]], {{m|Bouncy Bubble}}, {{m|Buzzy Buzz}}, {{m|Sizzly Slide}}, {{m|Glitzy Glow}}, {{m|Baddy Bad}}, {{m|Sappy Seed}}, {{m|Freezy Frost}} and {{m|Sparkly Swirl}} had 90 base power, 15 base PP, and 100% accuracy.}}&lt;br /&gt;
&lt;br /&gt;
====Glitzy Glow and Baddy Bad====&lt;br /&gt;
{{mvar/h|15|power=80|acc=95|notes=Applies the effects of a screen to the user&#039;s side of the field&amp;lt;br&amp;gt;Can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|other=Screen}}&lt;br /&gt;
{{mvar|Glitzy Glow|Psychic|Special|VII|effects=Light Screen}} &lt;br /&gt;
{{mvar|Baddy Bad|Dark|Special|VII|effects=Reflect}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Glitzy Glow}} and {{m|Baddy Bad}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].}}&lt;br /&gt;
&lt;br /&gt;
====Sappy Seed and Freezy Frost====&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Has a secondary effect, can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sappy Seed|Grass|Physical|VII|effects=Applies a Leech Seed to the target}}&lt;br /&gt;
{{mvar|Freezy Frost|Ice|Special|VII|effects=Resets stat changes of all active Pokémon to zero}} &lt;br /&gt;
{{mvar/f|footnotes={{m|Sappy Seed}} and {{m|Freezy Frost}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].}}&lt;br /&gt;
&lt;br /&gt;
===Multistrike Moves===&lt;br /&gt;
====Variations of Arm Thrust====&lt;br /&gt;
{{mvar/h|20|power=15|acc=100|notes=Hits 2-5 times|other=Notes}}&lt;br /&gt;
{{mvar|Arm Thrust|Fighting|Physical|III|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Water Shuriken|Water|Special|VI|other=Move with +1 [[priority]]}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Bone Rush====&lt;br /&gt;
{{mvar/h|10|power=25|acc=90|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Bone Rush|Ground|Physical|II|}} &lt;br /&gt;
{{mvar|Rock Blast|Rock|Physical|III|}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Bullet Seed====&lt;br /&gt;
{{mvar/h|30|power=25|acc=100|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Bullet Seed|Grass|Physical|III}} &lt;br /&gt;
{{mvar|Icicle Spear|Ice|Physical|III}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Fury Attack====&lt;br /&gt;
{{mvar/h|20|power=15|acc=85|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Fury Attack|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Barrage|Normal|Physical|I}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===[[One-hit knockout move|One-hit Knockout Move]]s===&lt;br /&gt;
{{mvar/h|5|acc=30+|notes=Targets at a higher level than the user are unaffected&amp;lt;br&amp;gt;Accuracy depends on level difference between the user and the target|other=Notes}}&lt;br /&gt;
{{mvar|Guillotine|Normal|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Horn Drill|Normal|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Fissure|Ground|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sheer Cold|Ice|Special|III|other=Base accuracy is 20% if the user is not Ice-type; can&#039;t hit other Ice-types}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Pledge Moves===&lt;br /&gt;
These moves have limited availability and can only be learned by [[first partner Pokémon]], the [[elemental monkeys]]&amp;lt;sup&amp;gt;{{gen|VII}}&amp;lt;/sup&amp;gt;, {{p|Silvally}}{{sup/7|USUM}}{{sup/8|SwSh}} (Grass Pledge only, due to a bug), and {{p|Mew}}&amp;lt;sup&amp;gt;{{gen|IX}}&amp;lt;/sup&amp;gt;.&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Additional effect lasting four turns when used in combination|effects=Additional effect}}&lt;br /&gt;
{{mvar|Water Pledge|Water|Special|V|effects=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.&amp;lt;br&amp;gt;&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Quarters speed of opponents.}}&lt;br /&gt;
{{mvar|Fire Pledge|Fire|Special|V|effects=&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Non Fire-type opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.}}&lt;br /&gt;
{{mvar|Grass Pledge|Grass|Special|V|effects=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Non Fire-type opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Quarters speed of opponents.}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Priority Moves===&lt;br /&gt;
====Variations of Aqua Jet====&lt;br /&gt;
{{mvar/h|20|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Aqua Jet|Water|Physical|IV}}&lt;br /&gt;
{{mvar|Accelerock|Rock|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Quick Attack====&lt;br /&gt;
{{mvar/h|30|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Quick Attack|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Mach Punch|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Vacuum Wave|Fighting|Special|IV}}&lt;br /&gt;
{{mvar|Bullet Punch|Steel|Physical|IV}}&lt;br /&gt;
{{mvar|Ice Shard|Ice|Physical|IV}} &lt;br /&gt;
{{mvar|Shadow Sneak|Ghost|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
=== Pseudo-Hazing Moves ===&lt;br /&gt;
&lt;br /&gt;
==== Variations of Circle Throw ====&lt;br /&gt;
{{mvar/h|10|power=60|acc=90|notes=-6 priority, forces target to switch out}}&lt;br /&gt;
{{mvar|Circle Throw|Fighting|Physical|V}}&lt;br /&gt;
{{mvar|Dragon Tail|Dragon|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==== Variations of Whirlwind ====&lt;br /&gt;
{{mvar/h|20|notes=-6 priority, forces target to switch, bypasses accuracy checks|other=Notes}}&lt;br /&gt;
{{mvar|Whirlwind|Normal|Status|I|other=Targets with Wind Rider are unaffected}}&lt;br /&gt;
{{mvar|Roar|Normal|Status|I|other=Targets with Soundproof are unaffected}}&lt;br /&gt;
{{mvar/f|footnotes=Both moves have been changed substantially over the generations, but changes to these moves have been consistently applied to both over the generations. For information, check their individual pages}}&lt;br /&gt;
&lt;br /&gt;
===Retaliatory Attacks===&lt;br /&gt;
====Variations of Counter====&lt;br /&gt;
{{mvar/h|20|acc=100|notes=-5 priority, counters the last move taken of a certain category at twice the power|other=Counters}}&lt;br /&gt;
{{mvar|Counter|Fighting|Physical|I|effects=Physical moves}} &lt;br /&gt;
{{mvar|Mirror Coat|Psychic|Special|II|effects=Special moves}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
====Variations of Metal Burst====&lt;br /&gt;
{{mvar/h|10|acc=100|notes=-5 priority, counters the last move taken at 1.5× the power}}&lt;br /&gt;
{{mvar|Metal Burst|Steel|Physical|IV}} &lt;br /&gt;
{{mvar|Comeuppance|Dark|Physical|IX}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Torque Moves===&lt;br /&gt;
These are the [[signature move]]s of [[Team Star]]&#039;s [[Starmobile]]s. These moves cannot be learned by any Pokémon.&lt;br /&gt;
&lt;br /&gt;
====80 Base Power====&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Chance of causing a secondary effect|effects=Additional effect|signature=Starmobile}}&lt;br /&gt;
{{mvar|Blazing Torque|Fire|Physical|IX|effects=30% chance of burning the target|signature=[[Mela]]&#039;s}}&lt;br /&gt;
{{mvar|Wicked Torque|Dark|Physical|IX|effects=10% chance of causing the target to sleep|signature=[[Giacomo]]&#039;s}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====100 Base Power====&lt;br /&gt;
{{mvar/h|10|power=100|acc=100|notes=30% chance of causing a secondary effect|signature=Starmobile|effects=Additional effect}}&lt;br /&gt;
{{mvar|Noxious Torque|Poison|Physical|IX|effects=30% chance of poisoning the target|signature=[[Atticus]]&#039;s}}&lt;br /&gt;
{{mvar|Combat Torque|Fighting|Physical|IX|effects=30% chance of paralyzing the target|signature=[[Eri]]&#039;s}}&lt;br /&gt;
{{mvar|Magical Torque|Fairy|Physical|IX|effects=30% chance of confusing the target|signature=[[Ortega]]&#039;s}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid===&lt;br /&gt;
{{mvar/h|25 or 30|power=40|acc=100|effects=Status effect|PP=yes|notes=10% for Secondary effect|other=Notes}}&lt;br /&gt;
{{mvar|Acid|Poison|Special|I|PP=30|effects=Lowers Special Defense|other=Affects all foes}}&lt;br /&gt;
{{mvar|Ember|Fire|Special|I|PP=25|effects=Inflicts burn|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Thunder Shock|Electric|Special|I|PP=30|effects=Inflicts paralysis|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Bubble|Water|Special|I|PP=30|effects=Lowers Speed|other=Affects all foes}}&lt;br /&gt;
{{mvar|Powder Snow|Ice|Special|II|PP=25|effects=Freezes|other=Affects all foes}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aeroblast===&lt;br /&gt;
These are [[signature move]]s of [[Legendary Pokémon]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio|other=Signature move of}}&lt;br /&gt;
{{mvar|Aeroblast|Flying|Special|II|signature={{p|Lugia}}}}&lt;br /&gt;
{{mvar|Spacial Rend|Dragon|Special|IV|signature={{p|Palkia}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ancient Power===&lt;br /&gt;
{{mvar/h|5|power=60|acc=100|notes=10% chance of raising all stats}}&lt;br /&gt;
{{mvar|Ancient Power|Rock|Special|II}} &lt;br /&gt;
{{mvar|Silver Wind|Bug|Special|III}} &lt;br /&gt;
{{mvar|Ominous Wind|Ghost|Special|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bite===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=30% chance of {{status|flinch}}ing}}&lt;br /&gt;
{{mvar|Bite|Dark|Physical|I}}&lt;br /&gt;
{{mvar|Heart Stamp|Psychic|Physical|V}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Bite}} was a Normal type move with a 10% chance of flinching in Generation I}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Blizzard===&lt;br /&gt;
{{mvar/h|5 or 10|power=110|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Move effect changes by weather effect|PP=yes|effects=Additional effect}}&lt;br /&gt;
{{mvar|Blizzard|Ice|Special|I|other=Cannot miss in hail or snow, affects all foes|PP=5|effects=10% chance of freezing target}} &lt;br /&gt;
{{mvar|Thunder|Electric|Special|I|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight|PP=10|effects=30% chance of paralyzing target}} &lt;br /&gt;
{{mvar|Hurricane|Flying|Special|V|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight|PP=10|effects=30% chance of confusing target}} &lt;br /&gt;
{{mvar/f|footnotes=Move power was 120 prior to Generation VI. {{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn&#039;t drop in Generation VI and are therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Beak===&lt;br /&gt;
These are the [[signature move]]s of the [[Fossil Pokémon]] of the [[Galar]] region.&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=Deals double damage if user moves first|other=Signature move of}}&lt;br /&gt;
{{mvar|Bolt Beak|Electric|Physical|VIII|signature={{p|Dracozolt}} &amp;amp; {{p|Arctozolt}}}}&lt;br /&gt;
{{mvar|Fishious Rend|Water|Physical|VIII|signature={{p|Dracovish}} &amp;amp; {{p|Arctovish}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Strike===&lt;br /&gt;
These are [[signature move]]s of two members of the [[Tao trio]].&lt;br /&gt;
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|other=Signature move of}}&lt;br /&gt;
{{mvar|Blue Flare|Fire|Special|V|effects=Burn|signature={{p|Reshiram}}}} &lt;br /&gt;
{{mvar|Bolt Strike|Electric|Physical|V|effects=Paralysis|signature={{p|Zekrom}}}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Brine===&lt;br /&gt;
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|effects=Condition}}&lt;br /&gt;
{{mvar|Brine|Water|Special|IV|effects=Target&#039;s HP under 50%}}&lt;br /&gt;
{{mvar|Venoshock|Poison|Special|V|effects=Target is poisoned}}&lt;br /&gt;
{{mvar|Hex|Ghost|Special|V|effects=Target has a {{DL|Status condition|non-volatile status}} condition}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Catastropika===&lt;br /&gt;
{{mvar/h|1|power=210|acc=—|notes=Signature Z-Move|other=Signature Pokémon}}&lt;br /&gt;
{{mvar|Catastropika|Electric|Physical|VII|signature={{p|Pikachu}}}}&lt;br /&gt;
{{mvar|Pulverizing Pancake|Normal|Physical|VII|signature={{p|Snorlax}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Collision Course===&lt;br /&gt;
These are [[signature move]]s of the [[Paradox duo]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Boosted damage if the move is super effective on the target|PP=yes|other=Signature move of}}&lt;br /&gt;
{{mvar|Collision Course|Fighting|Physical|IX|PP=5|signature={{p|Koraidon}}}}&lt;br /&gt;
{{mvar|Electro Drift|Electric|Special|IX|PP=5|signature={{p|Miraidon}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Cross Chop===&lt;br /&gt;
{{mvar/h|5|power=100|acc=80|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Cross Chop|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Stone Edge|Rock|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Claw===&lt;br /&gt;
{{mvar/h|10|power=75|acc=95|notes=50% chance to lower target&#039;s defense one stage}}&lt;br /&gt;
{{mvar|Crush Claw|Normal|Physical|III}} &lt;br /&gt;
{{mvar|Razor Shell|Water|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crunch===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=20% chance of lowering target&#039;s stat by one stage|other=Affected stat}}&lt;br /&gt;
{{mvar|Crunch|Dark|Physical|II|effects=Defense}}&lt;br /&gt;
{{mvar|Shadow Ball|Ghost|Special|II|effects=Special Defense}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Crunch}} had a 20% chance of lowering Special Defense in Generations II-III}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dig===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|effects=Double damage from|notes=Two-turn move; double damage from certain moves}}&lt;br /&gt;
{{mvar|Dig|Ground|Physical|I|effects=Earthquake and Magnitude}} &lt;br /&gt;
{{mvar|Dive|Water|Physical|III|effects=Surf and Whirlpool}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Discharge===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}}&lt;br /&gt;
{{mvar|Discharge|Electric|Special|IV|effects=Paralysis}}&lt;br /&gt;
{{mvar|Lava Plume|Fire|Special|IV|effects=Burn}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Double-Edge===&lt;br /&gt;
{{mvar/h|PP=yes|10 or 15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target|other=Additional effects}}&lt;br /&gt;
{{mvar|Double-Edge|Normal|Physical|I|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Volt Tackle|Electric|Physical|III|PP=15|effects=10% chance of paralyzing the target}}&lt;br /&gt;
{{mvar|Flare Blitz|Fire|Physical|IV|PP=15|effects=10% chance of burning the target}}&lt;br /&gt;
{{mvar|Brave Bird|Flying|Physical|IV|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Wood Hammer|Grass|Physical|IV|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Wave Crash|Water|Physical|VIII|PP=10|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Drill Peck===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Drill Peck|Flying|Physical|I|PP=20}}&lt;br /&gt;
{{mvar|Strength|Normal|Physical|I|PP=15}}&lt;br /&gt;
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15}}&lt;br /&gt;
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}}&lt;br /&gt;
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}}&lt;br /&gt;
{{mvar|Power Gem|Rock|Special|IV|PP=20}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamax Cannon===&lt;br /&gt;
These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon|other=Signature move of}}&lt;br /&gt;
{{mvar|Dynamax Cannon|Dragon|Special|VIII|signature={{p|Eternatus}}}}&lt;br /&gt;
{{mvar|Behemoth Blade|Steel|Physical|VIII|signature={{p|Zacian}}}}&lt;br /&gt;
{{mvar|Behemoth Bash|Steel|Physical|VIII|signature={{p|Zamazenta}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamic Punch===&lt;br /&gt;
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|effects=Status condition}}&lt;br /&gt;
{{mvar|Dynamic Punch|Fighting|Physical|II|effects=Confusion}} &lt;br /&gt;
{{mvar|Inferno|Fire|Special|V|effects=Burn}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Zap Cannon}} formerly had 70 power, but was changed to 120 power in Generation IV and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Eruption===&lt;br /&gt;
{{mvar/h|5|power=varying|acc=100|notes=Higher damage when used with high HP}}&lt;br /&gt;
{{mvar|Eruption|Fire|Special|III}} &lt;br /&gt;
{{mvar|Water Spout|Water|Special|III}} &lt;br /&gt;
{{mvar|Dragon Energy|Dragon|Special|VIII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of False Swipe===&lt;br /&gt;
{{mvar/h|40|power=40|acc=100|notes=Leaves target with at least 1HP}}&lt;br /&gt;
{{mvar|False Swipe|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Hold Back|Normal|Physical|VI}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Punch===&lt;br /&gt;
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Fire Punch|Fire|Physical|I|PP=15|effects=Burn}}&lt;br /&gt;
{{mvar|Ice Punch|Ice|Physical|I|PP=15|effects=Freeze}}&lt;br /&gt;
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|effects=Paralysis}}&lt;br /&gt;
{{mvar|Signal Beam|Bug|Special|III|PP=15||effects=Confusion}} &lt;br /&gt;
{{mvar|Relic Song|Normal|Special|V|PP=10|effects=Sleep}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Spin===&lt;br /&gt;
{{mvar/h|15|power=35|acc=85|notes=[[Bound|Binds]] target}}&lt;br /&gt;
{{mvar|Fire Spin|Fire|Special|I}}&lt;br /&gt;
{{mvar|Clamp|Water|Physical|I}} &lt;br /&gt;
{{mvar|Whirlpool|Water|Special|II}}&lt;br /&gt;
{{mvar|Sand Tomb|Ground|Physical|III}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 15 and accuracy was 70% prior to Generation V, with the exception of Clamp, which had a power of 35, an accuracy of 75%, and 10 PP prior to Generation V.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flail===&lt;br /&gt;
{{mvar/h|15|power=varying|acc=100|notes=Higher damage when used with low HP}}&lt;br /&gt;
{{mvar|Flail|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Reversal|Fighting|Physical|II}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flame Charge===&lt;br /&gt;
{{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect|effects=Secondary effect}}&lt;br /&gt;
{{mvar|Flame Charge|Fire|Physical|V|effects=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Struggle Bug|Bug|Special|V|effects=Lowers target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar|Pounce|Bug|Physical|IX|effects=Lowers target&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Trailblaze|Grass|Physical|IX|effects=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Chilling Water|Water|Special|IX|effects=Lowers target&#039;s Attack by one stage}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation VI onward, as Struggle Bug had only 30 power in Generation V}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flamethrower===&lt;br /&gt;
{{mvar/h|10 or 15|power=90|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Flamethrower|Fire|Special|I|effects=Burn|PP=15}}&lt;br /&gt;
{{mvar|Ice Beam|Ice|Special|I|effects=Freeze|PP=10}}&lt;br /&gt;
{{mvar|Thunderbolt|Electric|Special|I|effects=Paralysis|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fusion Flare===&lt;br /&gt;
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]], as well as Kyurem&#039;s fusion forms featured in [[Pokémon Black and White Versions 2]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Power doubles if another Fusion Flare or Fusion Bolt is used in the same turn, regardless of ally or foe|effects=Power doubled by|other=Signature move of}}&lt;br /&gt;
{{mvar|Fusion Flare|Fire|Special|V|effects=Fusion Bolt|signature={{p|Reshiram}} and White {{p|Kyurem}}}} &lt;br /&gt;
{{mvar|Fusion Bolt|Electric|Physical|V|effects=Fusion Flare|signature={{p|Zekrom}} and Black {{p|Kyurem}}}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Giga Drain===&lt;br /&gt;
{{mvar/h|10|power=75|acc=100|notes=Restores HP by half damage dealt}}&lt;br /&gt;
{{mvar|Giga Drain|Grass|Special|II}}&lt;br /&gt;
{{mvar|Drain Punch|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Horn Leech|Grass|Physical|V}}&lt;br /&gt;
{{mvar/f|footnotes=For Giga Drain and Drain Punch, the power was 60 and PP was 5 prior to Generation V.}}&amp;lt;!--Not entirely true as Giga Drain had a PP of 10 in Generation IV too. Unsure how to add that without making the footnote too wordy--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Gyro Ball===&lt;br /&gt;
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user&#039;s and target&#039;s Speed; cannot affect targets with {{a|Bulletproof}}|other=Higher damage with|PP=yes}}&lt;br /&gt;
{{mvar|Gyro Ball|Steel|Physical|IV|effects=Lower Speed compared to the target|PP=5}} &lt;br /&gt;
{{mvar|Electro Ball|Electric|Special|V|effects=Higher Speed compared to the target|PP=10}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hammer Arm===&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Lowers user&#039;s Speed; {{cat|punching moves}}}}&lt;br /&gt;
{{mvar|Hammer Arm|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Hammer|Ice|Physical|VII}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heavy Slam===&lt;br /&gt;
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user&#039;s weight is higher compared to the target}}&lt;br /&gt;
{{mvar|Heavy Slam|Steel|Physical|V}} &lt;br /&gt;
{{mvar|Heat Crash|Fire|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Beam===&lt;br /&gt;
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}}&lt;br /&gt;
{{mvar|Hyper Beam|Normal|Special|I}} &lt;br /&gt;
{{mvar|Blast Burn|Fire|Special|III}}&lt;br /&gt;
{{mvar|Hydro Cannon|Water|Special|III}}&lt;br /&gt;
{{mvar|Frenzy Plant|Grass|Special|III}}&lt;br /&gt;
{{mvar|Giga Impact|Normal|Physical|IV}}&lt;br /&gt;
{{mvar|Rock Wrecker|Rock|Physical|IV}}&lt;br /&gt;
{{mvar|Roar of Time|Dragon|Special|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Fang===&lt;br /&gt;
{{mvar/h|15|power=80|acc=90|notes=Has a chance of causing the target to {{status|flinch}}|other=Chance}}&lt;br /&gt;
{{mvar|Hyper Fang|Normal|Physical|I|effects=10%}}&lt;br /&gt;
{{mvar|Zen Headbutt|Psychic|Physical|IV|effects=20%}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Icy Wind===&lt;br /&gt;
{{mvar/h|15|power=55|acc=95|notes=Lowers target&#039;s stat one stage|effects=Stat lowered|other=Notes}}&lt;br /&gt;
{{mvar|Icy Wind|Ice|Special|II|effects=Speed|other=Affects all foes}} &lt;br /&gt;
{{mvar|Mud Shot|Ground|Special|III|effects=Speed|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Electroweb|Electric|Special|V|effects=Speed|other=Affects all foes}}&lt;br /&gt;
{{mvar|Snarl|Dark|Special|V|effects=Special Attack|other=Affects all foes}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Iron Tail===&lt;br /&gt;
{{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect|other=Secondary effect|PP=yes}}&lt;br /&gt;
{{mvar|Iron Tail|Steel|Physical|II|effects=30% chance of lowering target&#039;s Defense by one stage|PP=15}}&lt;br /&gt;
{{mvar|Dragon Rush|Dragon|Physical|IV|effects=20% chance of causing flinching|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Jump Kick===&lt;br /&gt;
{{mvar/h|10 or 15|power=100|acc=95|notes=If the move misses, the user takes crash damage equivalent to 50% of their max HP|PP=yes}}&lt;br /&gt;
{{mvar|Jump Kick|Fighting|Physical|I|PP=10}}&lt;br /&gt;
{{mvar|Supercell Slam|Electric|Physical|IX|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Karate Chop===&lt;br /&gt;
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio|other=Notes}}&lt;br /&gt;
{{mvar|Karate Chop|Fighting|Physical|I|other=Normal-type in Generation I}}&lt;br /&gt;
{{mvar|Poison Tail|Poison|Physical|III|other=10% chance of poisoning the target}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Last Respects===&amp;lt;!--Needs a template--&amp;gt;&lt;br /&gt;
{{mvar/h|10|power=50|acc=100|notes=Power is increased by 50 each time a specific event occurs|effects=Power increased when}}&lt;br /&gt;
{{mvar|Last Respects|Ghost|Physical|IX|effects=A Pokémon on the user&#039;s team faints}}&lt;br /&gt;
{{mvar|Rage Fist|Ghost|Physical|IX|effects=The user is hit by a damaging move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leaf Blade===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Leaf Blade|Grass|Physical|III}}&lt;br /&gt;
{{mvar|Attack Order|Bug|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Low Kick===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}&lt;br /&gt;
{{mvar|Low Kick|Fighting|Physical|I}}&lt;br /&gt;
{{mvar|Grass Knot|Grass|Special|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lunge===&lt;br /&gt;
{{mvar/h|10 or 15|power=80|acc=100|notes=Lowers target&#039;s stat one stage|PP=yes|other=Stat lowered}}&lt;br /&gt;
{{mvar|Lunge|Bug|Physical|VII|PP=15|effects=Attack}}&lt;br /&gt;
{{mvar|Fire Lash|Fire|Physical|VII|PP=15|effects=Defense}}&lt;br /&gt;
{{mvar|Drum Beating|Grass|Physical|VIII|PP=10|effects=Speed}}&lt;br /&gt;
{{mvar|Apple Acid|Grass|Special|VIII|PP=10|effects=Special Defense}}&lt;br /&gt;
{{mvar|Grav Apple|Grass|Physical|VIII|PP=10|effects=Defense}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Luster Purge===&lt;br /&gt;
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}.&lt;br /&gt;
{{mvar/h|5|power=95|acc=100|notes=50% chance of lowering the target&#039;s stat by 1 stage|effects=Lowered stat|other=Signature move of}}&lt;br /&gt;
{{mvar|Luster Purge|Psychic|Special|III|effects=Special Defense|signature={{p|Latios}}}}&lt;br /&gt;
{{mvar|Mist Ball|Psychic|Special|III|effects=Special Attack|signature={{p|Latias}}}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 70 prior to Generation IX.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Megahorn===&lt;br /&gt;
{{mvar/h|10|power=120|acc=85|notes=No additional effect}}&lt;br /&gt;
{{mvar|Megahorn|Bug|Physical|II}}&lt;br /&gt;
{{mvar|Power Whip|Grass|Physical|IV}}&lt;br /&gt;
{{mvar|Precipice Blades|Ground|Physical|VI}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Needle Arm===&lt;br /&gt;
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|effects=Secondary effect|PP=yes}}&lt;br /&gt;
{{mvar|Needle Arm|Grass|Physical|III|effects=Flinching|PP=15}}&lt;br /&gt;
{{mvar|Force Palm|Fighting|Physical|IV|effects=Paralysis|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Octazooka===&lt;br /&gt;
{{mvar/h|10|power=65|acc=85|notes=Chance of lowering target&#039;s accuracy by one stage|other=Chance}}&lt;br /&gt;
{{mvar|Octazooka|Water|Special|II|other=50%}}&lt;br /&gt;
{{mvar|Mud Bomb|Ground|Special|IV|other=30%}}&lt;br /&gt;
{{mvar|Mirror Shot|Steel|Special|IV|other=30%}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Overheat===&lt;br /&gt;
{{mvar/h|5|power=130|acc=90|notes=Lowers user&#039;s Special Attack two stages}}&lt;br /&gt;
{{mvar|Overheat|Fire|Special|III}}&lt;br /&gt;
{{mvar|Draco Meteor|Dragon|Special|IV}}&lt;br /&gt;
{{mvar|Leaf Storm|Grass|Special|IV}}&lt;br /&gt;
{{mvar|Fleur Cannon|Fairy|Special|VII}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 140 prior to Generation IV. {{m|Psycho Boost}} formerly had the same power too, but its power didn&#039;t drop in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pluck===&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target&#039;s held Berry}}&lt;br /&gt;
{{mvar|Pluck|Flying|Physical|IV}} &lt;br /&gt;
{{mvar|Bug Bite|Bug|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pound===&lt;br /&gt;
{{mvar/h|30, 35, or 40|power=40|acc=100|notes=No additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Pound|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Scratch|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Gust|Flying|Special|I||PP=35}}  &lt;br /&gt;
{{mvar|Tackle|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Fairy Wind|Fairy|Special|VI|PP=30}} &lt;br /&gt;
{{mvar|Leafage|Grass|Physical|VII|PP=40}} &lt;br /&gt;
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psybeam===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|effects=Additional effect}}&lt;br /&gt;
{{mvar|Psybeam|Psychic|Special|I|effects=10% chance of inflicting confusion}}&lt;br /&gt;
{{mvar|Bubble Beam|Water|Special|I|effects=10% chance of lowering target&#039;s Speed one stage}}&lt;br /&gt;
{{mvar|Aurora Beam|Ice|Special|I|effects=10% chance of lowering target&#039;s Attack one stage}}&lt;br /&gt;
{{mvar|Sludge|Poison|Special|I|effects=30% chance of inflicting poison}}&lt;br /&gt;
{{mvar|Spark|Electric|Physical|II|effects=30% chance of inflicting paralysis}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyblade===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=Power is increased by 50% under a certain field condition|other=Field condition}}&lt;br /&gt;
{{mvar|Psyblade|Psychic|Physical|IX|other=Electric Terrain}}&lt;br /&gt;
{{mvar|Hydro Steam|Water|Special|IX|other=Harsh sunlight}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psychic===&lt;br /&gt;
{{mvar/h|10|power=90|acc=100|notes=10% chance of lowering the target&#039;s Special Defense by one stage}}&lt;br /&gt;
{{mvar|Psychic|Psychic|Special|I}} &lt;br /&gt;
{{mvar|Bug Buzz|Bug|Special|IV}}&lt;br /&gt;
{{mvar|Energy Ball|Grass|Special|IV}} &lt;br /&gt;
{{mvar|Earth Power|Ground|Special|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyshock===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage|other=Effect}}&lt;br /&gt;
{{mvar|Psyshock|Psychic|Special|V|effects=Uses opponent&#039;s Defense in place of Special Defense}}&lt;br /&gt;
{{mvar|Body Press|Fighting|Physical|VIII|effects=Uses user&#039;s Defense in place of Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Return===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user&#039;s [[friendship]]|other=Higher damage with}}&lt;br /&gt;
{{mvar|Return|Normal|Physical|II|effects=High friendship}} &lt;br /&gt;
{{mvar|Frustration|Normal|Physical|II|effects=Low friendship}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Revenge===&lt;br /&gt;
{{mvar/h|10|power=60|acc=100|notes=-4 priority, doubles in power if user was damaged}}&lt;br /&gt;
{{mvar|Revenge|Fighting|Physical|III}} &lt;br /&gt;
{{mvar|Avalanche|Ice|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rollout===&lt;br /&gt;
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if Defense Curl is used}}&lt;br /&gt;
{{mvar|Rollout|Rock|Physical|II}} &lt;br /&gt;
{{mvar|Ice Ball|Ice|Physical|III}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sacred Fire===&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect|effects=Additional effect}}&lt;br /&gt;
{{mvar|Sacred Fire|Fire|Physical|II|effects=Burn}} &lt;br /&gt;
{{mvar|Diamond Storm|Rock|Physical|VI|effects=Raises user&#039;s Defense by 2 stages per target}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Seismic Toss===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user&#039;s level|PP=yes}}&lt;br /&gt;
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Night Shade|Ghost|Special|I|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Shadow Bone===&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}}&lt;br /&gt;
{{mvar|Shadow Bone|Ghost|Physical|VII}}&lt;br /&gt;
{{mvar|Liquidation|Water|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skull Bash===&lt;br /&gt;
{{mvar/h|10|power=130|acc=100|notes=Needs to charge, raises stat by one stage on the first turn|other=Stat raised}}&lt;br /&gt;
{{mvar|Skull Bash|Normal|Physical|I|effects=Defense}}&lt;br /&gt;
{{mvar|Electro Shot|Electric|Special|IX|effects=Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sky Attack===&lt;br /&gt;
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|effects=Additional effect|other=Notes}}&lt;br /&gt;
{{mvar|Sky Attack|Flying|Physical|I|effects=Flinch|other=High critical hit ratio}} &lt;br /&gt;
{{mvar|Freeze Shock|Ice|Physical|V|effects=Paralysis|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Ice Burn|Ice|Special|V|effects=Burn|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Slash===&lt;br /&gt;
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Slash|Normal|Physical|I|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Night Slash|Dark|Physical|IV|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Cross Poison|Poison|Physical|IV|other=10% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Aqua Cutter|Water|Physical|IX|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included (it is instead included in a [[#Variations of Leaf Blade|different list of variations]]).}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sludge Wave===&lt;br /&gt;
{{mvar/h|10 or 15|power=95|acc=100|notes=Chance of causing a secondary effect|PP=yes|effects=Additional effect}}&lt;br /&gt;
{{mvar|Sludge Wave|Poison|Special|V|PP=10|effects=10% chance of poisoning, hits all adjacent Pokémon}}&lt;br /&gt;
{{mvar|Moonblast|Fairy|Special|VI|PP=15|effects=30% chance of lowering target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Springtide Storm===&lt;br /&gt;
These are the [[signature moves]] of the [[forces of nature]].&lt;br /&gt;
{{mvar/h|5 or 10|power=100|acc=80|notes=Chance of causing a secondary effect|PP=yes|effects=Additional effect|other=Signature move of}}&lt;br /&gt;
{{mvar|Springtide Storm|Fairy|Special|VIII|PP=5|effects=30% chance of lowering each target&#039;s Attack by one stage|signature={{p|Enamorus}}}}&lt;br /&gt;
{{mvar|Bleakwind Storm|Flying|Special|VIII|PP=10|effects=30% chance of lowring each target&#039;s Speed by one stage|signature={{p|Tornadus}}}}&lt;br /&gt;
{{mvar|Wildbolt Storm|Electric|Special|VIII|PP=10|effects=20% chance of paralyzing each target|signature={{p|Thundurus}}}}&lt;br /&gt;
{{mvar|Sandsear Storm|Ground|Special|VIII|PP=10|effects=20% chance to burning each target|signature={{p|Landorus}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomp===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=30% chance of {{status|flinch|flinching}}, doubles in power if target has used {{m|Minimize}}}}&lt;br /&gt;
{{mvar|Stomp|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Steamroller|Bug|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomping Tantrum===&lt;br /&gt;
{{mvar/h|10|power=75|acc=100|notes=Doubles in power if the user&#039;s previous move missed or failed, but was not protected from}}&lt;br /&gt;
{{mvar|Stomping Tantrum|Ground|Physical|VII}}&lt;br /&gt;
{{mvar|Temper Flare|Fire|Physical|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stone Axe===&lt;br /&gt;
These are the [[signature moves]] of Hisuian Pokémon.&lt;br /&gt;
{{mvar/h|15|power=65|acc=90|other=Signature move of|notes=High critical hit ratio, leaves {{status|splinters}} in the target{{sup/8|LA}}&amp;lt;br&amp;gt;Sets up a [[List of moves that cause entry hazards|trap]] on the target&#039;s side of the field{{sup/9|SV}}|effects=Trap set{{sup/9|SV}}}}&lt;br /&gt;
{{mvar|Stone Axe|Rock|Physical|VIII|signature={{p|Kleavor}}|effects={{m|Stealth Rock}}}}&lt;br /&gt;
{{mvar|Ceaseless Edge|Dark|Physical|VIII|signature=Hisuian {{p|Samurott}}|effects=One layer of {{m|spikes}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stored Power===&lt;br /&gt;
{{mvar/h|10|power=20|acc=100|notes=Increases base power the more positive stat changes the user has built up}}&lt;br /&gt;
{{mvar|Stored Power|Psychic|Special|V}}&lt;br /&gt;
{{mvar|Power Trip|Dark|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sucker Punch===&lt;br /&gt;
{{mvar/h|5|power=70|acc|100|notes=Strikes first, but fails if the target isn&#039;t using a damaging move on the turn}}&lt;br /&gt;
{{mvar|Sucker Punch|Dark|Physical|IV}}&lt;br /&gt;
{{mvar|Thunderclap|Electric|Special|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sunsteel Strike===&lt;br /&gt;
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}.&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Ignores the target&#039;s [[Ability]]|other=Signature move|effects=Added effect}}&lt;br /&gt;
{{mvar|Sunsteel Strike|Steel|Physical|VII|signature={{p|Solgaleo}} and Dusk Mane {{p|Necrozma}}|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Moongeist Beam|Ghost|Special|VII|signature={{p|Lunala}} and Dawn Wings {{p|Necrozma}}|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Photon Geyser|Psychic|Special|VII|signature={{p|Necrozma}}|effects=Deals physical damage if the user&#039;s Attack is higher than Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Superpower===&lt;br /&gt;
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user&#039;s stats by one stage each|other=Stats lowered}}&lt;br /&gt;
{{mvar|Superpower|Fighting|Physical|III|effects=Attack, Defense}} &lt;br /&gt;
{{mvar|Close Combat|Fighting|Physical|IV|effects=Defense, Special Defense}} &lt;br /&gt;
{{mvar|Dragon Ascent|Flying|Physical|VI|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar|Headlong Rush|Ground|Physical|VIII|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar|Armor Cannon|Fire|Special|IX|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Super Fang===&lt;br /&gt;
{{mvar/h|10|acc=90|notes=Deals damage equal to half target&#039;s remaining HP}}&lt;br /&gt;
{{mvar|Super Fang|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Nature&#039;s Madness|Fairy|Special|VII}}&lt;br /&gt;
{{mvar|Ruination|Dark|Special|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Surf===&lt;br /&gt;
{{mvar/h|10 or 15|power=90|acc=100|PP=yes|notes=Targets more than one Pokémon in Double and Triple Battles|effects=Range|other=Notes}}&lt;br /&gt;
{{mvar|Surf|Water|Special|I|PP=15|other=Does double damage if target is using Dive|effects=All adjacent Pokémon}}&lt;br /&gt;
{{mvar|Hyper Voice|Normal|PP=10|Special|III|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar|Petal Blizzard|Grass|PP=15|Physical|VI|other=&amp;amp;nbsp;|effects=All adjacent Pokémon}}&lt;br /&gt;
{{mvar|Land&#039;s Wrath|Ground|PP=10|Physical|VI|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar|Thousand Arrows|Ground|PP=10|Physical|VII|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar|Thousand Waves|Ground|PP=10|Physical|VII|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation VI onward, as Surf had 95 power prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swift===&lt;br /&gt;
{{mvar/h|20|power=60|acc=&amp;amp;mdash;|notes=Never misses}}&lt;br /&gt;
{{mvar|Swift|Normal|Special|I}}&lt;br /&gt;
{{mvar|Feint Attack|Dark|Physical|II}}&lt;br /&gt;
{{mvar|Shadow Punch|Ghost|Physical|III}}&lt;br /&gt;
{{mvar|Aerial Ace|Flying|Physical|III}} &lt;br /&gt;
{{mvar|Magical Leaf|Grass|Special|III}} &lt;br /&gt;
{{mvar|Shock Wave|Electric|Special|III}} &lt;br /&gt;
{{mvar|Magnet Bomb|Steel|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Techno Blast===&lt;br /&gt;
These are signature moves of Legendary Pokémon.&lt;br /&gt;
{{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=yes|other=Signature move of}}&lt;br /&gt;
{{mvar|Techno Blast|Normal|Special|V|PP=5|signature={{p|Genesect}}}}&lt;br /&gt;
{{mvar|Multi-Attack|Normal|Physical|VII|PP=10|signature={{p|Silvally}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thief===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=Steals the target&#039;s held item}}&lt;br /&gt;
{{mvar|Thief|Dark|Physical|II}}&lt;br /&gt;
{{mvar|Covet|Normal|Physical|III}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations only after Generation VI, as their PP differed prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thrash===&lt;br /&gt;
{{mvar/h|10|power=120|acc=100|notes=Lasts 2-3 turns, user becomes confused&amp;lt;br&amp;gt;Fixates the user on the move{{sup/8|LA}}}}&lt;br /&gt;
{{mvar|Thrash|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Petal Dance|Grass|Special|I}}&lt;br /&gt;
{{mvar|Outrage|Dragon|Physical|II}}&lt;br /&gt;
{{mvar|Raging Fury|Fire|Physical|VIII}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation V onward, as their PP and base power differed prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of U-turn===&lt;br /&gt;
{{mvar/h|20|power=70|acc=100|notes=User switches after dealing damage}}&lt;br /&gt;
{{mvar|U-turn|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Volt Switch|Electric|Special|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Waterfall===&lt;br /&gt;
{{mvar/h|10, 15, or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|effects=Additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Waterfall|Water|Physical|I|effects=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Extrasensory|Psychic|Special|III|effects=10% chance of flinching|PP=20}}&lt;br /&gt;
{{mvar|Poison Jab|Poison|Physical|IV|effects=30% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Dark Pulse|Dark|Special|IV|effects=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Iron Head|Steel|Physical|IV|effects=30% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Scald|Water|Special|V|effects=30% chance of burning|PP=15}}&lt;br /&gt;
{{mvar|Zing Zap|Electric|Physical|VII|effects=30% chance of flinching|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Weather Ball===&lt;br /&gt;
{{mvar/h|10|power=50|acc=100|notes=Power doubles under a field condition|other=Field condition}}&lt;br /&gt;
{{mvar|Weather Ball|Normal|Special|III|effects=Any type of weather, except strong winds}}&lt;br /&gt;
{{mvar|Terrain Pulse|Normal|Special|VIII|effects=Any type of terrain}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Wring Out===&lt;br /&gt;
{{mvar/h|5|power=120 Base|acc=100|notes=Does more damage if the target&#039;s current HP is high}}&lt;br /&gt;
{{mvar|Wring Out|Normal|Special|IV}} &lt;br /&gt;
{{mvar|Crush Grip|Normal|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==List of status move variations==&lt;br /&gt;
===Terrain Moves===&lt;br /&gt;
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}&lt;br /&gt;
{{mvar|Grassy Terrain|Grass|Status|VI|effects=Powers up Grass moves, powers down Earthquake, Magnitude and Bulldoze, grounded Pokémon heal by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Misty Terrain|Fairy|Status|VI|effects=Powers down Dragon moves, prevents status conditions and confusion&amp;lt;sup&amp;gt;Gen. VIII&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Electric Terrain|Electric|Status|VI|effects=Powers up Electric moves, prevents sleep}}&lt;br /&gt;
{{mvar|Psychic Terrain|Psychic|Status|VII|effects=Powers up Psychic moves, prevents the use of priority moves}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Weather Moves===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns, does not replace [[heavy rain]], [[extremely harsh sunlight]], or [[strong winds]]|effects=Weather|PP=yes}}&lt;br /&gt;
{{mvar|Sandstorm|Rock|Status|II|effects=Sandstorm|PP=10}}&lt;br /&gt;
{{mvar|Rain Dance|Water|Status|II|effects=Rain|PP=5}}&lt;br /&gt;
{{mvar|Sunny Day|Fire|Status|II|effects=Harsh sunlight|PP=5}}&lt;br /&gt;
{{mvar|Hail|Ice|Status|III|effects=Hail|PP=10}}&lt;br /&gt;
{{mvar|Snowscape|Ice|Status|IX|effects=Snow|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of After You===&lt;br /&gt;
{{mvar/h|15|notes=Changes move order of the target|other=Change}}&lt;br /&gt;
{{mvar|After You|Normal|Status|V|effects=Target moves next}}&lt;br /&gt;
{{mvar|Quash|Dark|Status|V|effects=Target moves last}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Camouflage===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Changes user&#039;s type|PP=yes|other=Changes to}}&lt;br /&gt;
{{mvar|Camouflage|Normal|Status|III|PP=20|effects=Varies with the terrain}}&lt;br /&gt;
{{mvar|Reflect Type|Normal|Status|V|PP=15|effects=Same as opponent&#039;s type}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Charm===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Lowers target&#039;s stat by two stages|effects=Stats affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Charm|Fairy|Status|II|effects=Attack|PP=20|other=&amp;lt;sup&amp;gt;Normal-type before Gen VI&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Feather Dance|Flying|Status|III|effects=Attack|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Fake Tears|Dark|Status|III|effects=Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Captivate|Normal|Status|IV|effects=Special Attack|PP=20|other=Only affects targets of opposite gender}}&lt;br /&gt;
{{mvar|Eerie Impulse|Electric|Status|VI|effects=Special Attack|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Confide===&lt;br /&gt;
{{mvar/h|20|notes=Lowers target&#039;s stat by one stage, unaffected by protecting moves|effects=Stat affected|other=Notes}}&lt;br /&gt;
{{mvar|Confide|Normal|Status|VI|effects=Special Attack|other=Sound-based move}}&lt;br /&gt;
{{mvar|Play Nice|Normal|Status|VI|effects=Attack|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Conversion===&lt;br /&gt;
These are [[signature move]]s of {{p|Porygon}}&#039;s evolutionary line.&lt;br /&gt;
{{mvar/h|30|notes=Changes user&#039;s type|effects=Type change}}&lt;br /&gt;
{{mvar|Conversion|Normal|Status|I|effects=One of the user&#039;s moves}}&lt;br /&gt;
{{mvar|Conversion 2|Normal|Status|II|effects=Type that resists opponent&#039;s last move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Destiny Bond===&lt;br /&gt;
{{mvar/h|5|notes=Requires user to faint|effects=Effect}}&lt;br /&gt;
{{mvar|Destiny Bond|Ghost|Status|II|effects=Knocks out target if target knocked out the user in the same turn}}&lt;br /&gt;
{{mvar|Grudge|Ghost|Status|III|effects=Brings PP of move that knocked the user out to 0}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Disable===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Disables the opponent&#039;s moves or items|other=Disables|PP=yes}}&lt;br /&gt;
{{mvar|Disable|Normal|Status|I|effects=The affected move|PP=20}}&lt;br /&gt;
{{mvar|Torment|Dark|Status|III|effects=Using moves twice in a row|PP=15}}&lt;br /&gt;
{{mvar|Taunt|Dark|Status|III|effects=Status moves|PP=20}}&lt;br /&gt;
{{mvar|Embargo|Dark|Status|IV|effects=Using items|PP=15}}&lt;br /&gt;
{{mvar|Heal Block|Psychic|Status|IV|effects=Moves and items that restore HP, damaging moves that heal the user&amp;lt;sup&amp;gt;these moves would only deal damage prior to Gen VI&amp;lt;/sup&amp;gt;|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Follow Me===&lt;br /&gt;
{{mvar/h|20|notes=+2 priority, forces all opponents to target the user}}&lt;br /&gt;
{{mvar|Follow Me|Normal|Status|III}}&lt;br /&gt;
{{mvar|Rage Powder|Bug|Status|V}}&lt;br /&gt;
{{mvar/f|footnotes=+3 priority prior to Generation VI}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Foresight===&lt;br /&gt;
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target&#039;s evasiveness|other=Removed immunity}}&lt;br /&gt;
{{mvar|Foresight|Normal|Status|II|effects=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Odor Sleuth|Normal|Status|III|effects=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Miracle Eye|Psychic|Status|IV|effects=Dark types are affected by Psychic moves}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Guard Split===&lt;br /&gt;
{{mvar/h|10|notes=Averages the target&#039;s stats with the user|other=Affected stats}}&lt;br /&gt;
{{mvar|Guard Split|Psychic|Status|V|effects=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Split|Psychic|Status|V|effects=Attack and Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Harden===&lt;br /&gt;
{{mvar/h|30|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Harden|Normal|Status|I|effects=Defense}}&lt;br /&gt;
{{mvar|Sharpen|Normal|Status|I|effects=Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Bell===&lt;br /&gt;
{{mvar/h|5|notes=Cures user&#039;s party of [[status condition]]s}}&lt;br /&gt;
{{mvar|Heal Bell|Normal|Status|II}}&lt;br /&gt;
{{mvar|Aromatherapy|Grass|Status|III}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Pulse===&lt;br /&gt;
{{mvar/h|10|notes=Heals target by 1/2 of its max HP}}&lt;br /&gt;
{{mvar|Heal Pulse|Psychic|Status|V}}&lt;br /&gt;
{{mvar|Floral Healing|Fairy|Status|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ingrain===&lt;br /&gt;
{{mvar/h|20|notes=Heals user by 1/16 of its maximum HP each turn|other=Notes}}&lt;br /&gt;
{{mvar|Ingrain|Grass|Status|III|other=Prevents the user from switching}}&lt;br /&gt;
{{mvar|Aqua Ring|Water|Status|IV|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Jungle Healing===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals user and allies by 1/4 of their maximum HP and removes any non-volatile [[status condition]]s they may have}}&lt;br /&gt;
{{mvar|Jungle Healing|Grass|Status|VIII}}&lt;br /&gt;
{{mvar|Lunar Blessing|Psychic|Status|VIII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Magnetic Flux===&lt;br /&gt;
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|other=Boosted stats}}&lt;br /&gt;
{{mvar|Magnetic Flux|Electric|Status|VI|effects=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Gear Up|Steel|Status|VII|effects=Attack and Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Meditate===&lt;br /&gt;
{{mvar/h|40|notes=Raises a stat by one stage|effects=Stat affected|other=Notes}}&lt;br /&gt;
{{mvar|Meditate|Psychic|Status|I|effects=Attack|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Withdraw|Water|Status|I|effects=Defense|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Defense Curl|Normal|Status|I|effects=Defense|other=Doubles the power of Rollout and Ice Ball}}&lt;br /&gt;
{{mvar|Howl|Normal|Status|effects=Attack|other=Raises allies&#039; Attack stats by one stage too. Is a Sound-based move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Memento===&lt;br /&gt;
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|other=Effect}}&lt;br /&gt;
{{mvar|Memento|Dark|Status|III|effects=Lowers the target&#039;s Attack and Sp. Attack by two stages}}&lt;br /&gt;
{{mvar|Healing Wish|Psychic|Status|IV|effects=The next Pokémon sent out will have HP and status fully healed}}&lt;br /&gt;
{{mvar|Lunar Dance|Psychic|Status|IV|effects=The next Pokémon sent out will have HP, PP and status fully healed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mind Reader===&lt;br /&gt;
{{mvar/h|5|notes=Ensures user&#039;s next move will hit}}&lt;br /&gt;
{{mvar|Mind Reader|Normal|Status|II}}&lt;br /&gt;
{{mvar|Lock-On|Normal|Status|II}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mist===&lt;br /&gt;
{{mvar/h|25 or 30|notes=Protects the user&#039;s party for 5 turns|other=Protects from|PP=yes}}&lt;br /&gt;
{{mvar|Mist|Ice|Status|I|effects=Stat drops|PP=30|notes=Fades upon switching prior to Generation III}}&lt;br /&gt;
{{mvar|Safeguard|Normal|Status|II|effects=[[Status condition]]s|PP=25}}&lt;br /&gt;
{{mvar|Lucky Chant|Normal|Status|IV|effects=Critical hits|PP=30}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Morning Sun===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals variant amount of HP (normally 1/2 of max HP), depending on weather|effects=Conditions|signature=Signature move of|other=Notes}}&lt;br /&gt;
{{mvar|Morning Sun|Normal|Status|II|signature={{p|Espeon}} &amp;lt;sup&amp;gt;Gen. II&amp;lt;/sup&amp;gt;|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Synthesis|Grass|Status|II|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other=&amp;amp;nbsp;|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Moonlight|Fairy|Status|II|effects=1/2 HP during no weather or [[strong winds]], 2/3 HP in [[harsh sunlight]], 1/4 HP during other weather|other=Normal-type prior to Generation VI|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Shore Up|Ground|Status|VII|effects=2/3 HP during a {{weather|sandstorm}}, 1/2 HP otherwise|signature={{p|Sandygast}} and {{p|Palossand}}|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mud Sport===&lt;br /&gt;
{{mvar/h|15|notes=Halves damage taken from a certain type|other=Affected type}}&lt;br /&gt;
{{mvar|Mud Sport|Ground|Status|III|effects=Electric}}&lt;br /&gt;
{{mvar|Water Sport|Water|Status|III|effects=Fire}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of No Retreat===&lt;br /&gt;
{{mvar/h|5|notes=Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage each, has a negative effect|other=Additional Effect}}&lt;br /&gt;
{{mvar|No Retreat|Fighting|Status|VIII|effects=User cannot leave the battlefield, can only be used once}}&lt;br /&gt;
{{mvar|Clangorous Soul|Dragon|Status|VIII|effects=Loses 1/3 HP}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Poison Powder===&lt;br /&gt;
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Poison Powder|Poison|Status|I|effects=Poison|PP=35}}&lt;br /&gt;
{{mvar|Stun Spore|Grass|Status|I|effects=Paralysis|PP=30}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and then 100% in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Protect===&lt;br /&gt;
{{mvar/h|5 or 10|notes=+4 priority, protects user from all moves or all attacking moves|PP=yes|effects=Added effect on contact|signature=Signature move of|other=Blocks status moves?}}&lt;br /&gt;
{{mvar|Protect|Normal|Status|II|PP=10|effects=None|signature=&amp;amp;nbsp;|other=Yes}}&lt;br /&gt;
{{mvar|Detect|Fighting|Status|II|PP=5|effects=None|signature=&amp;amp;nbsp;|other=Yes}}&lt;br /&gt;
{{mvar|King&#039;s Shield|Steel|Status|VI|PP=10|signature={{p|Aegislash}}|effects=Lowers Attack by 2&amp;lt;sup&amp;gt;{{gen|VI}}–{{gen|VII}}&amp;lt;/sup&amp;gt;/1&amp;lt;sup&amp;gt;{{gen|VIII}}+&amp;lt;/sup&amp;gt; stage(s)|other=No}}&lt;br /&gt;
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|effects=Damage taken 1/8 of max HP|signature={{p|Chesnaught}} &amp;lt;sup&amp;gt;Pokémon X and Y&amp;lt;/sup&amp;gt;|other=Yes}}&lt;br /&gt;
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|effects=Poisons on contact|signature={{p|Toxapex}}|other=Yes}}&lt;br /&gt;
{{mvar|Obstruct|Dark|Status|VIII|PP=10|signature={{p|Obstagoon}}|effects=Lowers Defense by 2 stages|other=No}}&lt;br /&gt;
{{mvar|Silk Trap|Bug|Status|IX|PP=10|signature={{p|Spidops}}|effects=Lowers Speed by 1 stage|other=No}}&lt;br /&gt;
{{mvar|Burning Bulwark|Fire|Status|IX|PP=10|effects=Burns on contact|signature={{p|Gouging Fire}}|other=Yes}}&lt;br /&gt;
{{mvar/f|footnotes=[[Protection#Unprotectable_moves|Not all status moves can be protected against]]. A &amp;quot;Yes&amp;quot; in this column means it only protects against the Status moves that can be protected against.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Quiver Dance===&lt;br /&gt;
{{mvar/h|20 (10 for Victory Dance)|notes=Raises three of user&#039;s stats by one stage|other=Affected stats}}&lt;br /&gt;
{{mvar|Quiver Dance|Bug|Status|V|effects=Special Attack, Special Defense, Speed}}&lt;br /&gt;
{{mvar|Coil|Poison|Status|V|effects=Attack, Defense, Accuracy}}&lt;br /&gt;
{{mvar|Victory Dance|Fighting|Status|VIII|effects=Attack, Defense, Speed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Recover===&lt;br /&gt;
{{mvar/h|5 (or 10 for Heal Order)|notes=Heals user by half max HP|other=Notes}}&lt;br /&gt;
{{mvar|Recover|Normal|Status|I|other=20 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Soft-Boiled|Normal|Status|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Milk Drink|Normal|Status|II|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Slack Off|Normal|Status|III|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Roost|Flying|Status|IV|other=Removes user&#039;s Flying-type until end of turn}}&lt;br /&gt;
{{mvar|Heal Order|Bug|Status|IV|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f|footnotes=Prior to Generation IX, all moves listed had 10 PP. Heal Order has been unavailable since Gen VIII.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sand Attack===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Sand Attack|Ground|Status|I|other=Normal-type in Generation I|PP=15}}&lt;br /&gt;
{{mvar|Smokescreen|Normal|Status|I|other=&amp;amp;nbsp;|PP=20}}&lt;br /&gt;
{{mvar|Flash|Normal|Status|I|other=70% accuracy prior to Generation IV|PP=20}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Screech===&lt;br /&gt;
{{mvar/h|40|acc=85|notes=Sound-based moves that lower the target&#039;s stat by two stages|other=Stat affected}}&lt;br /&gt;
{{mvar|Screech|Normal|Status|I|effects=Defense}}&lt;br /&gt;
{{mvar|Metal Sound|Steel|Status|III|effects=Special Defense}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Cotton Spore}} formerly had 85% accuracy, but was changed to 100% in Generation V and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sing===&lt;br /&gt;
{{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Sing|Normal|Status|I|effects=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Supersonic|Normal|Status|I|effects=Confusion|PP=20}}&lt;br /&gt;
{{mvar|Grass Whistle|Grass|Status|III|effects=Sleep|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skill Swap===&lt;br /&gt;
{{mvar/h|10|notes=Switches the user&#039;s condition with the target|other=Switched}}&lt;br /&gt;
{{mvar|Skill Swap|Psychic|Status|III|effects=Abilities}}&lt;br /&gt;
{{mvar|Power Swap|Psychic|Status|IV|effects=Changes to Attack and Special Attack}}&lt;br /&gt;
{{mvar|Guard Swap|Psychic|Status|IV|effects=Changes to Defense and Special Defense}}&lt;br /&gt;
{{mvar|Heart Swap|Psychic|Status|IV|effects=Any stat changes}}&lt;br /&gt;
{{mvar|Speed Swap|Psychic|Status|VII|effects=Speed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sleep Powder===&lt;br /&gt;
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Sleep Powder|Grass|Status|I|effects=Sleep|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Lovely Kiss|Normal|Status|I|effects=Sleep|PP=10|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sweet Kiss|Fairy|Status|II|effects=Confusion|PP=10|other=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Soak===&lt;br /&gt;
{{mvar/h|20|notes=Changes targets type to a pure type|other=Type Changed to}}&lt;br /&gt;
{{mvar|Soak|Water|Status|V|effects=Changes to Water type}}&lt;br /&gt;
{{mvar|Magic Powder|Psychic|Status|VIII|effects=Changes to Psychic type}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spider Web===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Prevents target form escaping or switching out, cannot miss|PP=yes}}&lt;br /&gt;
{{mvar|Spider Web|Bug|Status|II|PP=10}}&lt;br /&gt;
{{mvar|Mean Look|Normal|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Block|Normal|Status|III|PP=5}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spikes===&lt;br /&gt;
{{mvar/h|20|notes=Lays down [[entry hazards]]|effects=Effect|other=Signature move of}}&lt;br /&gt;
{{mvar|Spikes|Ground|Status|II|effects=Inflicts damage when grounded opponent switches in|signature={{p|Pineco}} and {{p|Forretress}}&amp;lt;sup&amp;gt;Gen. II&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Toxic Spikes|Poison|Status|IV|effects=Inflicts poison when grounded opponent switches in, removed by grounded {{type|Poison}} Pokémon|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Stealth Rock|Rock|Status|IV|effects=Inflicts damage depending on type when opponent switches in|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sticky Web|Bug|Status|VI|effects=Decreases Speed by 1 stage when grounded opponent switches in|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Splash===&lt;br /&gt;
{{mvar/h|40|notes=Does nothing|other=Notes|signature=Move exclusivity}}&lt;br /&gt;
{{mvar|Splash|Normal|Status|I|other=Fails under {{m|Gravity}}|signature={{p|Magikarp}} &amp;lt;sup&amp;gt;Gen. I&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Celebrate|Normal|Status|VI|other=Shows text &amp;quot;Congratulations, &amp;lt;{{player}}&#039;s name&amp;gt;!&amp;quot;|signature=Event-exclusive move}}&lt;br /&gt;
{{mvar|Hold Hands|Normal|Status|VI|other=Targets adjacent ally|signature=Event-exclusive move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stockpile===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases two of the user&#039;s stats by one stage|effects=Stats affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Stockpile|Normal|Status|III|effects=Defense, Special Defense|PP=20|other=Did not raise stats prior to Generation IV, and had 10 PP}}&lt;br /&gt;
{{mvar|Cosmic Power|Psychic|Status|III|effects=Defense, Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Bulk Up|Fighting|Status|III|effects=Attack, Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Calm Mind|Psychic|Status|III|effects=Special Attack, Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Dragon Dance|Dragon|Status|III|effects=Attack, Speed|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Hone Claws|Dark|Status|V|effects=Attack, Accuracy|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swords Dance===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases user&#039;s stat by two stages|effects=Stat affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Swords Dance|Normal|Status|I|effects=Attack|PP=20|other=30 prior to Generation VI}}&lt;br /&gt;
{{mvar|Barrier|Psychic|Status|I|effects=Defense|PP=20|other=30 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Amnesia|Psychic|Status|I|effects=Special Defense|other=Raises Special by two stages in Generation I|PP=20}}&lt;br /&gt;
{{mvar|Acid Armor|Poison|Status|I|effects=Defense|PP=20|other=40 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Iron Defense|Steel|Status|III|effects=Defense|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Rock Polish|Rock|Status|IV|effects=Speed|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Nasty Plot|Dark|Status|IV|effects=Special Attack|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Autotomize|Steel|Status|V|effects=Speed|other=Reduces the user&#039;s weight|PP=15}}&lt;br /&gt;
{{mvar/f|footnotes=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Tail Whip===&lt;br /&gt;
{{mvar/h|30|notes=Lowers adjacent opponents&#039; defense by one stage}}&lt;br /&gt;
{{mvar|Tail Whip|Normal|Status|I}}&lt;br /&gt;
{{mvar|Leer|Normal|Status|I}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick===&lt;br /&gt;
{{mvar/h|10|acc=100|notes=Switches [[held items]] with target}}&lt;br /&gt;
{{mvar|Trick|Psychic|Status|III}}&lt;br /&gt;
{{mvar|Switcheroo|Dark|Status|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick-or-Treat===&lt;br /&gt;
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}&lt;br /&gt;
{{mvar|Trick-or-Treat|Ghost|Status|VI|effects=Ghost}}&lt;br /&gt;
{{mvar|Forest&#039;s Curse|Grass|Status|VI|effects=Grass}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick Room===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|effects=Effect|PP=yes|other=Priority}}&lt;br /&gt;
{{mvar|Trick Room|Psychic|Status|IV|effects=Slower Pokémon move first|PP=5|other=-7}}&lt;br /&gt;
{{mvar|Wonder Room|Psychic|Status|V|effects=Switches Defense and Special Defense|other=0 &amp;lt;sup&amp;gt;-7 priority in Gen V&amp;lt;/sup&amp;gt;|PP=10}}&lt;br /&gt;
{{mvar|Magic Room|Psychic|Status|V|effects=Disables held items|other=0 &amp;lt;sup&amp;gt;-7 priority in Gen V&amp;lt;/sup&amp;gt;|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Wide Guard===&lt;br /&gt;
{{mvar/h|10 or 15|notes=+3 priority, protects user&#039;s side of field|other=Protects from|PP=yes}}&lt;br /&gt;
{{mvar|Wide Guard|Rock|Status|V|effects=Moves that target multiple Pokémon|PP=10}}&lt;br /&gt;
{{mvar|Quick Guard|Fighting|Status|V|effects=Moves with increased priority|PP=15}}&lt;br /&gt;
{{mvar|Crafty Shield|Fairy|Status|VI|effects=Status moves|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Worry Seed===&lt;br /&gt;
{{mvar/h|10 or 15|acc=100|notes=Changes the target&#039;s Ability|other=Ability becomes|PP=yes}}&lt;br /&gt;
{{mvar|Worry Seed|Grass|Status|IV|effects={{a|Insomnia}}|PP=10}}&lt;br /&gt;
{{mvar|Simple Beam|Normal|Status|V|effects={{a|Simple}}|PP=15}}&lt;br /&gt;
{{mvar|Entrainment|Normal|Status|V|effects=Same as user|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==List of Shadow move variations==&lt;br /&gt;
===Variations of Shadow Bolt===&lt;br /&gt;
These are the [[signature move|signature]] [[Shadow move]]s of the [[legendary birds]] in {{Pokémon XD}}.&lt;br /&gt;
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|other=Signature move of}}&lt;br /&gt;
{{mvar|Shadow Bolt|Shadow|Special|III|effects=Paralysis|signature=Shadow {{p|Zapdos}}}}&lt;br /&gt;
{{mvar|Shadow Chill|Shadow|Special|III|effects=Freeze|signature=Shadow {{p|Articuno}}}}&lt;br /&gt;
{{mvar|Shadow Fire|Shadow|Special|III|effects=Burn|signature=Shadow {{p|Moltres}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Ability variations]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists of moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Attacken-Variationen]]&lt;br /&gt;
[[it:Varianti mossa]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=4520165</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=4520165"/>
		<updated>2026-03-30T21:54:10Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: /* Variations of Surf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in index number order--&amp;gt;&lt;br /&gt;
{{unknown name}}&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to one another in terms of [[power]]/[[damage]] and [[accuracy]], are similar in [[PP]] (no more than 5 apart), but may have different [[type]]s, [[damage category|damage categories]], or [[Additional effect|secondary effects]]. Below are the various move archetypes and the moves that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed in order of their index number.&lt;br /&gt;
&lt;br /&gt;
All details are accurate to the most recent game in which the move is present. For details that have changed between generations, please refer to the move&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==List of damage-dealing move variations==&lt;br /&gt;
===Elemental Fangs===&lt;br /&gt;
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or make the target flinch; {{cat|biting moves|biting move}}|effects=Status condition}}&lt;br /&gt;
{{mvar|Thunder Fang|Electric|Physical|IV|effects=Paralysis}}&lt;br /&gt;
{{mvar|Ice Fang|Ice|Physical|IV|effects=Freeze}}&lt;br /&gt;
{{mvar|Fire Fang|Fire|Physical|IV|effects=Burn}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Let&#039;s Go Partner Moves===&lt;br /&gt;
There are the [[signature move]]s of the {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!}} featured in {{LGPE}}&lt;br /&gt;
&lt;br /&gt;
====Partner Powers====&lt;br /&gt;
{{mvar/h|20|power=varying|acc=&amp;amp;mdash;|notes=Power depends on user’s friendship|signature=Partner Pokémon}}&lt;br /&gt;
{{mvar|Pika Papow|Electric|Special|VII|signature={{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Pikachu}}}}&lt;br /&gt;
{{mvar|Veevee Volley|Normal|Physical|VII|signature={{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Eevee}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Bouncy Bubble, Buzzy Buzz, and Sizzly Slide====&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Has a secondary effect, can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|effects=Additional effect}}&lt;br /&gt;
{{mvar|Bouncy Bubble|Water|Special|VII|effects=50% of damage dealt to the target is restored to the user}} &lt;br /&gt;
{{mvar|Buzzy Buzz|Electric|Special|VII|effects=Paralyzes the target}} &lt;br /&gt;
{{mvar|Sizzly Slide|Fire|Physical|VII|effects=Burns the target}}&lt;br /&gt;
{{mvar/f|footnotes=Prior to [[Generation VIII]], {{m|Bouncy Bubble}}, {{m|Buzzy Buzz}}, {{m|Sizzly Slide}}, {{m|Glitzy Glow}}, {{m|Baddy Bad}}, {{m|Sappy Seed}}, {{m|Freezy Frost}} and {{m|Sparkly Swirl}} had 90 base power, 15 base PP, and 100% accuracy.}}&lt;br /&gt;
&lt;br /&gt;
====Glitzy Glow and Baddy Bad====&lt;br /&gt;
{{mvar/h|15|power=80|acc=95|notes=Applies the effects of a screen to the user&#039;s side of the field&amp;lt;br&amp;gt;Can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|other=Screen}}&lt;br /&gt;
{{mvar|Glitzy Glow|Psychic|Special|VII|effects=Light Screen}} &lt;br /&gt;
{{mvar|Baddy Bad|Dark|Special|VII|effects=Reflect}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Glitzy Glow}} and {{m|Baddy Bad}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].}}&lt;br /&gt;
&lt;br /&gt;
====Sappy Seed and Freezy Frost====&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Has a secondary effect, can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sappy Seed|Grass|Physical|VII|effects=Applies a Leech Seed to the target}}&lt;br /&gt;
{{mvar|Freezy Frost|Ice|Special|VII|effects=Resets stat changes of all active Pokémon to zero}} &lt;br /&gt;
{{mvar/f|footnotes={{m|Sappy Seed}} and {{m|Freezy Frost}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].}}&lt;br /&gt;
&lt;br /&gt;
===Multistrike Moves===&lt;br /&gt;
====Variations of Arm Thrust====&lt;br /&gt;
{{mvar/h|20|power=15|acc=100|notes=Hits 2-5 times|other=Notes}}&lt;br /&gt;
{{mvar|Arm Thrust|Fighting|Physical|III|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Water Shuriken|Water|Special|VI|other=Move with +1 [[priority]]}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Bone Rush====&lt;br /&gt;
{{mvar/h|10|power=25|acc=90|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Bone Rush|Ground|Physical|II|}} &lt;br /&gt;
{{mvar|Rock Blast|Rock|Physical|III|}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Bullet Seed====&lt;br /&gt;
{{mvar/h|30|power=25|acc=100|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Bullet Seed|Grass|Physical|III}} &lt;br /&gt;
{{mvar|Icicle Spear|Ice|Physical|III}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Fury Attack====&lt;br /&gt;
{{mvar/h|20|power=15|acc=85|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Fury Attack|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Barrage|Normal|Physical|I}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===[[One-hit knockout move|One-hit Knockout Move]]s===&lt;br /&gt;
{{mvar/h|5|acc=30+|notes=Targets at a higher level than the user are unaffected&amp;lt;br&amp;gt;Accuracy depends on level difference between the user and the target|other=Notes}}&lt;br /&gt;
{{mvar|Guillotine|Normal|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Horn Drill|Normal|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Fissure|Ground|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sheer Cold|Ice|Special|III|other=Base accuracy is 20% if the user is not Ice-type; can&#039;t hit other Ice-types}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Pledge Moves===&lt;br /&gt;
These moves have limited availability and can only be learned by [[first partner Pokémon]], the [[elemental monkeys]]&amp;lt;sup&amp;gt;{{gen|VII}}&amp;lt;/sup&amp;gt;, {{p|Silvally}}{{sup/7|USUM}}{{sup/8|SwSh}} (Grass Pledge only, due to a bug), and {{p|Mew}}&amp;lt;sup&amp;gt;{{gen|IX}}&amp;lt;/sup&amp;gt;.&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Additional effect lasting four turns when used in combination|effects=Additional effect}}&lt;br /&gt;
{{mvar|Water Pledge|Water|Special|V|effects=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.&amp;lt;br&amp;gt;&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Quarters speed of opponents.}}&lt;br /&gt;
{{mvar|Fire Pledge|Fire|Special|V|effects=&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Non Fire-type opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.}}&lt;br /&gt;
{{mvar|Grass Pledge|Grass|Special|V|effects=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Non Fire-type opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Quarters speed of opponents.}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Priority Moves===&lt;br /&gt;
====Variations of Aqua Jet====&lt;br /&gt;
{{mvar/h|20|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Aqua Jet|Water|Physical|IV}}&lt;br /&gt;
{{mvar|Accelerock|Rock|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Quick Attack====&lt;br /&gt;
{{mvar/h|30|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Quick Attack|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Mach Punch|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Vacuum Wave|Fighting|Special|IV}}&lt;br /&gt;
{{mvar|Bullet Punch|Steel|Physical|IV}}&lt;br /&gt;
{{mvar|Ice Shard|Ice|Physical|IV}} &lt;br /&gt;
{{mvar|Shadow Sneak|Ghost|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
=== Pseudo-Hazing Moves ===&lt;br /&gt;
&lt;br /&gt;
==== Variations of Circle Throw ====&lt;br /&gt;
{{mvar/h|10|power=60|acc=90|notes=-6 priority, forces target to switch out}}&lt;br /&gt;
{{mvar|Circle Throw|Fighting|Physical|V}}&lt;br /&gt;
{{mvar|Dragon Tail|Dragon|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==== Variations of Whirlwind ====&lt;br /&gt;
{{mvar/h|20|notes=-6 priority, forces target to switch, bypasses accuracy checks|other=Notes}}&lt;br /&gt;
{{mvar|Whirlwind|Normal|Status|I|other=Targets with Wind Rider are unaffected}}&lt;br /&gt;
{{mvar|Roar|Normal|Status|I|other=Targets with Soundproof are unaffected}}&lt;br /&gt;
{{mvar/f|footnotes=Both moves have been changed substantially over the generations, but changes to these moves have been consistently applied to both over the generations. For information, check their individual pages}}&lt;br /&gt;
&lt;br /&gt;
===Retaliatory Attacks===&lt;br /&gt;
====Variations of Counter====&lt;br /&gt;
{{mvar/h|20|acc=100|notes=-5 priority, counters the last move taken of a certain category at twice the power|other=Counters}}&lt;br /&gt;
{{mvar|Counter|Fighting|Physical|I|effects=Physical moves}} &lt;br /&gt;
{{mvar|Mirror Coat|Psychic|Special|II|effects=Special moves}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
====Variations of Metal Burst====&lt;br /&gt;
{{mvar/h|10|acc=100|notes=-5 priority, counters the last move taken at 1.5× the power}}&lt;br /&gt;
{{mvar|Metal Burst|Steel|Physical|IV}} &lt;br /&gt;
{{mvar|Comeuppance|Dark|Physical|IX}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Torque Moves===&lt;br /&gt;
These are the [[signature move]]s of [[Team Star]]&#039;s [[Starmobile]]s. These moves cannot be learned by any Pokémon.&lt;br /&gt;
&lt;br /&gt;
====80 Base Power====&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Chance of causing a secondary effect|effects=Additional effect|signature=Starmobile}}&lt;br /&gt;
{{mvar|Blazing Torque|Fire|Physical|IX|effects=30% chance of burning the target|signature=[[Mela]]&#039;s}}&lt;br /&gt;
{{mvar|Wicked Torque|Dark|Physical|IX|effects=10% chance of causing the target to sleep|signature=[[Giacomo]]&#039;s}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====100 Base Power====&lt;br /&gt;
{{mvar/h|10|power=100|acc=100|notes=30% chance of causing a secondary effect|signature=Starmobile|effects=Additional effect}}&lt;br /&gt;
{{mvar|Noxious Torque|Poison|Physical|IX|effects=30% chance of poisoning the target|signature=[[Atticus]]&#039;s}}&lt;br /&gt;
{{mvar|Combat Torque|Fighting|Physical|IX|effects=30% chance of paralyzing the target|signature=[[Eri]]&#039;s}}&lt;br /&gt;
{{mvar|Magical Torque|Fairy|Physical|IX|effects=30% chance of confusing the target|signature=[[Ortega]]&#039;s}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid===&lt;br /&gt;
{{mvar/h|25 or 30|power=40|acc=100|effects=Status effect|PP=yes|notes=10% for Secondary effect|other=Notes}}&lt;br /&gt;
{{mvar|Acid|Poison|Special|I|PP=30|effects=Lowers Special Defense|other=Affects all foes}}&lt;br /&gt;
{{mvar|Ember|Fire|Special|I|PP=25|effects=Inflicts burn|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Thunder Shock|Electric|Special|I|PP=30|effects=Inflicts paralysis|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Bubble|Water|Special|I|PP=30|effects=Lowers Speed|other=Affects all foes}}&lt;br /&gt;
{{mvar|Powder Snow|Ice|Special|II|PP=25|effects=Freezes|other=Affects all foes}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aeroblast===&lt;br /&gt;
These are [[signature move]]s of [[Legendary Pokémon]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio|other=Signature move of}}&lt;br /&gt;
{{mvar|Aeroblast|Flying|Special|II|signature={{p|Lugia}}}}&lt;br /&gt;
{{mvar|Spacial Rend|Dragon|Special|IV|signature={{p|Palkia}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ancient Power===&lt;br /&gt;
{{mvar/h|5|power=60|acc=100|notes=10% chance of raising all stats}}&lt;br /&gt;
{{mvar|Ancient Power|Rock|Special|II}} &lt;br /&gt;
{{mvar|Silver Wind|Bug|Special|III}} &lt;br /&gt;
{{mvar|Ominous Wind|Ghost|Special|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bite===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=30% chance of {{status|flinch}}ing}}&lt;br /&gt;
{{mvar|Bite|Dark|Physical|I}}&lt;br /&gt;
{{mvar|Heart Stamp|Psychic|Physical|V}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Bite}} was a Normal type move with a 10% chance of flinching in Generation I}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Blizzard===&lt;br /&gt;
{{mvar/h|5 or 10|power=110|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Move effect changes by weather effect|PP=yes|effects=Additional effect}}&lt;br /&gt;
{{mvar|Blizzard|Ice|Special|I|other=Cannot miss in hail or snow, affects all foes|PP=5|effects=10% chance of freezing target}} &lt;br /&gt;
{{mvar|Thunder|Electric|Special|I|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight|PP=10|effects=30% chance of paralyzing target}} &lt;br /&gt;
{{mvar|Hurricane|Flying|Special|V|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight|PP=10|effects=30% chance of confusing target}} &lt;br /&gt;
{{mvar/f|footnotes=Move power was 120 prior to Generation VI. {{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn&#039;t drop in Generation VI and are therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Beak===&lt;br /&gt;
These are the [[signature move]]s of the [[Fossil Pokémon]] of the [[Galar]] region.&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=Deals double damage if user moves first|other=Signature move of}}&lt;br /&gt;
{{mvar|Bolt Beak|Electric|Physical|VIII|signature={{p|Dracozolt}} &amp;amp; {{p|Arctozolt}}}}&lt;br /&gt;
{{mvar|Fishious Rend|Water|Physical|VIII|signature={{p|Dracovish}} &amp;amp; {{p|Arctovish}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Strike===&lt;br /&gt;
These are [[signature move]]s of two members of the [[Tao trio]].&lt;br /&gt;
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|other=Signature move of}}&lt;br /&gt;
{{mvar|Blue Flare|Fire|Special|V|effects=Burn|signature={{p|Reshiram}}}} &lt;br /&gt;
{{mvar|Bolt Strike|Electric|Physical|V|effects=Paralysis|signature={{p|Zekrom}}}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Brine===&lt;br /&gt;
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|effects=Condition}}&lt;br /&gt;
{{mvar|Brine|Water|Special|IV|effects=Target&#039;s HP under 50%}}&lt;br /&gt;
{{mvar|Venoshock|Poison|Special|V|effects=Target is poisoned}}&lt;br /&gt;
{{mvar|Hex|Ghost|Special|V|effects=Target has a {{DL|Status condition|non-volatile status}} condition}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Catastropika===&lt;br /&gt;
{{mvar/h|1|power=210|acc=—|notes=Signature Z-Move|other=Signature Pokémon}}&lt;br /&gt;
{{mvar|Catastropika|Electric|Physical|VII|signature={{p|Pikachu}}}}&lt;br /&gt;
{{mvar|Pulverizing Pancake|Normal|Physical|VII|signature={{p|Snorlax}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Collision Course===&lt;br /&gt;
These are [[signature move]]s of the [[Paradox duo]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Boosted damage if the move is super effective on the target|PP=yes|other=Signature move of}}&lt;br /&gt;
{{mvar|Collision Course|Fighting|Physical|IX|PP=5|signature={{p|Koraidon}}}}&lt;br /&gt;
{{mvar|Electro Drift|Electric|Special|IX|PP=5|signature={{p|Miraidon}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Cross Chop===&lt;br /&gt;
{{mvar/h|5|power=100|acc=80|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Cross Chop|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Stone Edge|Rock|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Claw===&lt;br /&gt;
{{mvar/h|10|power=75|acc=95|notes=50% chance to lower target&#039;s defense one stage}}&lt;br /&gt;
{{mvar|Crush Claw|Normal|Physical|III}} &lt;br /&gt;
{{mvar|Razor Shell|Water|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crunch===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=20% chance of lowering target&#039;s stat by one stage|other=Affected stat}}&lt;br /&gt;
{{mvar|Crunch|Dark|Physical|II|effects=Defense}}&lt;br /&gt;
{{mvar|Shadow Ball|Ghost|Special|II|effects=Special Defense}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Crunch}} had a 20% chance of lowering Special Defense in Generations II-III}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dig===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|effects=Double damage from|notes=Two-turn move; double damage from certain moves}}&lt;br /&gt;
{{mvar|Dig|Ground|Physical|I|effects=Earthquake and Magnitude}} &lt;br /&gt;
{{mvar|Dive|Water|Physical|III|effects=Surf and Whirlpool}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Discharge===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}}&lt;br /&gt;
{{mvar|Discharge|Electric|Special|IV|effects=Paralysis}}&lt;br /&gt;
{{mvar|Lava Plume|Fire|Special|IV|effects=Burn}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Double-Edge===&lt;br /&gt;
{{mvar/h|PP=yes|10 or 15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target|other=Additional effects}}&lt;br /&gt;
{{mvar|Double-Edge|Normal|Physical|I|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Volt Tackle|Electric|Physical|III|PP=15|effects=10% chance of paralyzing the target}}&lt;br /&gt;
{{mvar|Flare Blitz|Fire|Physical|IV|PP=15|effects=10% chance of burning the target}}&lt;br /&gt;
{{mvar|Brave Bird|Flying|Physical|IV|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Wood Hammer|Grass|Physical|IV|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Wave Crash|Water|Physical|VIII|PP=10|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Drill Peck===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Drill Peck|Flying|Physical|I|PP=20}}&lt;br /&gt;
{{mvar|Strength|Normal|Physical|I|PP=15}}&lt;br /&gt;
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15}}&lt;br /&gt;
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}}&lt;br /&gt;
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}}&lt;br /&gt;
{{mvar|Power Gem|Rock|Special|IV|PP=20}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamax Cannon===&lt;br /&gt;
These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon|other=Signature move of}}&lt;br /&gt;
{{mvar|Dynamax Cannon|Dragon|Special|VIII|signature={{p|Eternatus}}}}&lt;br /&gt;
{{mvar|Behemoth Blade|Steel|Physical|VIII|signature={{p|Zacian}}}}&lt;br /&gt;
{{mvar|Behemoth Bash|Steel|Physical|VIII|signature={{p|Zamazenta}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamic Punch===&lt;br /&gt;
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|effects=Status condition}}&lt;br /&gt;
{{mvar|Dynamic Punch|Fighting|Physical|II|effects=Confusion}} &lt;br /&gt;
{{mvar|Inferno|Fire|Special|V|effects=Burn}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Zap Cannon}} formerly had 70 power, but was changed to 120 power in Generation IV and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Eruption===&lt;br /&gt;
{{mvar/h|5|power=varying|acc=100|notes=Higher damage when used with high HP}}&lt;br /&gt;
{{mvar|Eruption|Fire|Special|III}} &lt;br /&gt;
{{mvar|Water Spout|Water|Special|III}} &lt;br /&gt;
{{mvar|Dragon Energy|Dragon|Special|VIII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of False Swipe===&lt;br /&gt;
{{mvar/h|40|power=40|acc=100|notes=Leaves target with at least 1HP}}&lt;br /&gt;
{{mvar|False Swipe|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Hold Back|Normal|Physical|VI}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Punch===&lt;br /&gt;
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Fire Punch|Fire|Physical|I|PP=15|effects=Burn}}&lt;br /&gt;
{{mvar|Ice Punch|Ice|Physical|I|PP=15|effects=Freeze}}&lt;br /&gt;
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|effects=Paralysis}}&lt;br /&gt;
{{mvar|Signal Beam|Bug|Special|III|PP=15||effects=Confusion}} &lt;br /&gt;
{{mvar|Relic Song|Normal|Special|V|PP=10|effects=Sleep}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Spin===&lt;br /&gt;
{{mvar/h|15|power=35|acc=85|notes=[[Bound|Binds]] target}}&lt;br /&gt;
{{mvar|Fire Spin|Fire|Special|I}}&lt;br /&gt;
{{mvar|Clamp|Water|Physical|I}} &lt;br /&gt;
{{mvar|Whirlpool|Water|Special|II}}&lt;br /&gt;
{{mvar|Sand Tomb|Ground|Physical|III}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 15 and accuracy was 70% prior to Generation V, with the exception of Clamp, which had a power of 35, an accuracy of 75%, and 10 PP prior to Generation V.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flail===&lt;br /&gt;
{{mvar/h|15|power=varying|acc=100|notes=Higher damage when used with low HP}}&lt;br /&gt;
{{mvar|Flail|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Reversal|Fighting|Physical|II}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flame Charge===&lt;br /&gt;
{{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect|effects=Secondary effect}}&lt;br /&gt;
{{mvar|Flame Charge|Fire|Physical|V|effects=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Struggle Bug|Bug|Special|V|effects=Lowers target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar|Pounce|Bug|Physical|IX|effects=Lowers target&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Trailblaze|Grass|Physical|IX|effects=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Chilling Water|Water|Special|IX|effects=Lowers target&#039;s Attack by one stage}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation VI onward, as Struggle Bug had only 30 power in Generation V}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flamethrower===&lt;br /&gt;
{{mvar/h|10 or 15|power=90|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Flamethrower|Fire|Special|I|effects=Burn|PP=15}}&lt;br /&gt;
{{mvar|Ice Beam|Ice|Special|I|effects=Freeze|PP=10}}&lt;br /&gt;
{{mvar|Thunderbolt|Electric|Special|I|effects=Paralysis|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fusion Flare===&lt;br /&gt;
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]], as well as Kyurem&#039;s fusion forms featured in [[Pokémon Black and White Versions 2]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Power doubles if another Fusion Flare or Fusion Bolt is used in the same turn, regardless of ally or foe|effects=Power doubled by|other=Signature move of}}&lt;br /&gt;
{{mvar|Fusion Flare|Fire|Special|V|effects=Fusion Bolt|signature={{p|Reshiram}} and White {{p|Kyurem}}}} &lt;br /&gt;
{{mvar|Fusion Bolt|Electric|Physical|V|effects=Fusion Flare|signature={{p|Zekrom}} and Black {{p|Kyurem}}}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Giga Drain===&lt;br /&gt;
{{mvar/h|10|power=75|acc=100|notes=Restores HP by half damage dealt}}&lt;br /&gt;
{{mvar|Giga Drain|Grass|Special|II}}&lt;br /&gt;
{{mvar|Drain Punch|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Horn Leech|Grass|Physical|V}}&lt;br /&gt;
{{mvar/f|footnotes=For Giga Drain and Drain Punch, the power was 60 and PP was 5 prior to Generation V.}}&amp;lt;!--Not entirely true as Giga Drain had a PP of 10 in Generation IV too. Unsure how to add that without making the footnote too wordy--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Gyro Ball===&lt;br /&gt;
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user&#039;s and target&#039;s Speed; cannot affect targets with {{a|Bulletproof}}|other=Higher damage with|PP=yes}}&lt;br /&gt;
{{mvar|Gyro Ball|Steel|Physical|IV|effects=Lower Speed compared to the target|PP=5}} &lt;br /&gt;
{{mvar|Electro Ball|Electric|Special|V|effects=Higher Speed compared to the target|PP=10}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hammer Arm===&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Lowers user&#039;s Speed; {{cat|punching moves}}}}&lt;br /&gt;
{{mvar|Hammer Arm|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Hammer|Ice|Physical|VII}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heavy Slam===&lt;br /&gt;
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user&#039;s weight is higher compared to the target}}&lt;br /&gt;
{{mvar|Heavy Slam|Steel|Physical|V}} &lt;br /&gt;
{{mvar|Heat Crash|Fire|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Beam===&lt;br /&gt;
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}}&lt;br /&gt;
{{mvar|Hyper Beam|Normal|Special|I}} &lt;br /&gt;
{{mvar|Blast Burn|Fire|Special|III}}&lt;br /&gt;
{{mvar|Hydro Cannon|Water|Special|III}}&lt;br /&gt;
{{mvar|Frenzy Plant|Grass|Special|III}}&lt;br /&gt;
{{mvar|Giga Impact|Normal|Physical|IV}}&lt;br /&gt;
{{mvar|Rock Wrecker|Rock|Physical|IV}}&lt;br /&gt;
{{mvar|Roar of Time|Dragon|Special|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Fang===&lt;br /&gt;
{{mvar/h|15|power=80|acc=90|notes=Has a chance of causing the target to {{status|flinch}}|other=Chance}}&lt;br /&gt;
{{mvar|Hyper Fang|Normal|Physical|I|effects=10%}}&lt;br /&gt;
{{mvar|Zen Headbutt|Psychic|Physical|IV|effects=20%}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Icy Wind===&lt;br /&gt;
{{mvar/h|15|power=55|acc=95|notes=Lowers target&#039;s stat one stage|effects=Stat lowered|other=Notes}}&lt;br /&gt;
{{mvar|Icy Wind|Ice|Special|II|effects=Speed|other=Affects all foes}} &lt;br /&gt;
{{mvar|Mud Shot|Ground|Special|III|effects=Speed|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Electroweb|Electric|Special|V|effects=Speed|other=Affects all foes}}&lt;br /&gt;
{{mvar|Snarl|Dark|Special|V|effects=Special Attack|other=Affects all foes}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Iron Tail===&lt;br /&gt;
{{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect|other=Secondary effect|PP=yes}}&lt;br /&gt;
{{mvar|Iron Tail|Steel|Physical|II|effects=30% chance of lowering target&#039;s Defense by one stage|PP=15}}&lt;br /&gt;
{{mvar|Dragon Rush|Dragon|Physical|IV|effects=20% chance of causing flinching|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Jump Kick===&lt;br /&gt;
{{mvar/h|10 or 15|power=100|acc=95|notes=If the move misses, the user takes crash damage equivalent to 50% of their max HP|PP=yes}}&lt;br /&gt;
{{mvar|Jump Kick|Fighting|Physical|I|PP=10}}&lt;br /&gt;
{{mvar|Supercell Slam|Electric|Physical|IX|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Karate Chop===&lt;br /&gt;
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio|other=Notes}}&lt;br /&gt;
{{mvar|Karate Chop|Fighting|Physical|I|other=Normal-type in Generation I}}&lt;br /&gt;
{{mvar|Poison Tail|Poison|Physical|III|other=10% chance of poisoning the target}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Last Respects===&amp;lt;!--Needs a template--&amp;gt;&lt;br /&gt;
{{mvar/h|10|power=50|acc=100|notes=Power is increased by 50 each time a specific event occurs|effects=Power increased when}}&lt;br /&gt;
{{mvar|Last Respects|Ghost|Physical|IX|effects=A Pokémon on the user&#039;s team faints}}&lt;br /&gt;
{{mvar|Rage Fist|Ghost|Physical|IX|effects=The user is hit by a damaging move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leaf Blade===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Leaf Blade|Grass|Physical|III}}&lt;br /&gt;
{{mvar|Attack Order|Bug|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Low Kick===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}&lt;br /&gt;
{{mvar|Low Kick|Fighting|Physical|I}}&lt;br /&gt;
{{mvar|Grass Knot|Grass|Special|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lunge===&lt;br /&gt;
{{mvar/h|10 or 15|power=80|acc=100|notes=Lowers target&#039;s stat one stage|PP=yes|other=Stat lowered}}&lt;br /&gt;
{{mvar|Lunge|Bug|Physical|VII|PP=15|effects=Attack}}&lt;br /&gt;
{{mvar|Fire Lash|Fire|Physical|VII|PP=15|effects=Defense}}&lt;br /&gt;
{{mvar|Drum Beating|Grass|Physical|VIII|PP=10|effects=Speed}}&lt;br /&gt;
{{mvar|Apple Acid|Grass|Special|VIII|PP=10|effects=Special Defense}}&lt;br /&gt;
{{mvar|Grav Apple|Grass|Physical|VIII|PP=10|effects=Defense}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Luster Purge===&lt;br /&gt;
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}.&lt;br /&gt;
{{mvar/h|5|power=95|acc=100|notes=50% chance of lowering the target&#039;s stat by 1 stage|effects=Lowered stat|other=Signature move of}}&lt;br /&gt;
{{mvar|Luster Purge|Psychic|Special|III|effects=Special Defense|signature={{p|Latios}}}}&lt;br /&gt;
{{mvar|Mist Ball|Psychic|Special|III|effects=Special Attack|signature={{p|Latias}}}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 70 prior to Generation IX.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Megahorn===&lt;br /&gt;
{{mvar/h|10|power=120|acc=85|notes=No additional effect}}&lt;br /&gt;
{{mvar|Megahorn|Bug|Physical|II}}&lt;br /&gt;
{{mvar|Power Whip|Grass|Physical|IV}}&lt;br /&gt;
{{mvar|Precipice Blades|Ground|Physical|VI}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Needle Arm===&lt;br /&gt;
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|effects=Secondary effect|PP=yes}}&lt;br /&gt;
{{mvar|Needle Arm|Grass|Physical|III|effects=Flinching|PP=15}}&lt;br /&gt;
{{mvar|Force Palm|Fighting|Physical|IV|effects=Paralysis|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Octazooka===&lt;br /&gt;
{{mvar/h|10|power=65|acc=85|notes=Chance of lowering target&#039;s accuracy by one stage|other=Chance}}&lt;br /&gt;
{{mvar|Octazooka|Water|Special|II|other=50%}}&lt;br /&gt;
{{mvar|Mud Bomb|Ground|Special|IV|other=30%}}&lt;br /&gt;
{{mvar|Mirror Shot|Steel|Special|IV|other=30%}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Overheat===&lt;br /&gt;
{{mvar/h|5|power=130|acc=90|notes=Lowers user&#039;s Special Attack two stages}}&lt;br /&gt;
{{mvar|Overheat|Fire|Special|III}}&lt;br /&gt;
{{mvar|Draco Meteor|Dragon|Special|IV}}&lt;br /&gt;
{{mvar|Leaf Storm|Grass|Special|IV}}&lt;br /&gt;
{{mvar|Fleur Cannon|Fairy|Special|VII}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 140 prior to Generation IV. {{m|Psycho Boost}} formerly had the same power too, but its power didn&#039;t drop in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pluck===&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target&#039;s held Berry}}&lt;br /&gt;
{{mvar|Pluck|Flying|Physical|IV}} &lt;br /&gt;
{{mvar|Bug Bite|Bug|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pound===&lt;br /&gt;
{{mvar/h|30, 35, or 40|power=40|acc=100|notes=No additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Pound|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Scratch|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Gust|Flying|Special|I||PP=35}}  &lt;br /&gt;
{{mvar|Tackle|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Fairy Wind|Fairy|Special|VI|PP=30}} &lt;br /&gt;
{{mvar|Leafage|Grass|Physical|VII|PP=40}} &lt;br /&gt;
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psybeam===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|effects=Additional effect}}&lt;br /&gt;
{{mvar|Psybeam|Psychic|Special|I|effects=10% chance of inflicting confusion}}&lt;br /&gt;
{{mvar|Bubble Beam|Water|Special|I|effects=10% chance of lowering target&#039;s Speed one stage}}&lt;br /&gt;
{{mvar|Aurora Beam|Ice|Special|I|effects=10% chance of lowering target&#039;s Attack one stage}}&lt;br /&gt;
{{mvar|Sludge|Poison|Special|I|effects=30% chance of inflicting poison}}&lt;br /&gt;
{{mvar|Spark|Electric|Physical|II|effects=30% chance of inflicting paralysis}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyblade===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=Power is increased by 50% under a certain field condition|other=Field condition}}&lt;br /&gt;
{{mvar|Psyblade|Psychic|Physical|IX|other=Electric Terrain}}&lt;br /&gt;
{{mvar|Hydro Steam|Water|Special|IX|other=Harsh sunlight}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psychic===&lt;br /&gt;
{{mvar/h|10|power=90|acc=100|notes=10% chance of lowering the target&#039;s Special Defense by one stage}}&lt;br /&gt;
{{mvar|Psychic|Psychic|Special|I}} &lt;br /&gt;
{{mvar|Bug Buzz|Bug|Special|IV}}&lt;br /&gt;
{{mvar|Energy Ball|Grass|Special|IV}} &lt;br /&gt;
{{mvar|Earth Power|Ground|Special|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyshock===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage|other=Effect}}&lt;br /&gt;
{{mvar|Psyshock|Psychic|Special|V|effects=Uses opponent&#039;s Defense in place of Special Defense}}&lt;br /&gt;
{{mvar|Body Press|Fighting|Physical|VIII|effects=Uses user&#039;s Defense in place of Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Return===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user&#039;s [[friendship]]|other=Higher damage with}}&lt;br /&gt;
{{mvar|Return|Normal|Physical|II|effects=High friendship}} &lt;br /&gt;
{{mvar|Frustration|Normal|Physical|II|effects=Low friendship}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Revenge===&lt;br /&gt;
{{mvar/h|10|power=60|acc=100|notes=-4 priority, doubles in power if user was damaged}}&lt;br /&gt;
{{mvar|Revenge|Fighting|Physical|III}} &lt;br /&gt;
{{mvar|Avalanche|Ice|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rollout===&lt;br /&gt;
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if Defense Curl is used}}&lt;br /&gt;
{{mvar|Rollout|Rock|Physical|II}} &lt;br /&gt;
{{mvar|Ice Ball|Ice|Physical|III}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sacred Fire===&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect|effects=Additional effect}}&lt;br /&gt;
{{mvar|Sacred Fire|Fire|Physical|II|effects=Burn}} &lt;br /&gt;
{{mvar|Diamond Storm|Rock|Physical|VI|effects=Raises user&#039;s Defense by 2 stages per target}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Seismic Toss===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user&#039;s level|PP=yes}}&lt;br /&gt;
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Night Shade|Ghost|Special|I|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Shadow Bone===&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}}&lt;br /&gt;
{{mvar|Shadow Bone|Ghost|Physical|VII}}&lt;br /&gt;
{{mvar|Liquidation|Water|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skull Bash===&lt;br /&gt;
{{mvar/h|10|power=130|acc=100|notes=Needs to charge, raises stat by one stage on the first turn|other=Stat raised}}&lt;br /&gt;
{{mvar|Skull Bash|Normal|Physical|I|effects=Defense}}&lt;br /&gt;
{{mvar|Electro Shot|Electric|Special|IX|effects=Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sky Attack===&lt;br /&gt;
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|effects=Additional effect|other=Notes}}&lt;br /&gt;
{{mvar|Sky Attack|Flying|Physical|I|effects=Flinch|other=High critical hit ratio}} &lt;br /&gt;
{{mvar|Freeze Shock|Ice|Physical|V|effects=Paralysis|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Ice Burn|Ice|Special|V|effects=Burn|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Slash===&lt;br /&gt;
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Slash|Normal|Physical|I|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Night Slash|Dark|Physical|IV|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Cross Poison|Poison|Physical|IV|other=10% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Aqua Cutter|Water|Physical|IX|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included (it is instead included in a [[#Variations of Leaf Blade|different list of variations]]).}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sludge Wave===&lt;br /&gt;
{{mvar/h|10 or 15|power=95|acc=100|notes=Chance of causing a secondary effect|PP=yes|effects=Additional effect}}&lt;br /&gt;
{{mvar|Sludge Wave|Poison|Special|V|PP=10|effects=10% chance of poisoning, hits all adjacent Pokémon}}&lt;br /&gt;
{{mvar|Moonblast|Fairy|Special|VI|PP=15|effects=30% chance of lowering target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Springtide Storm===&lt;br /&gt;
These are the [[signature moves]] of the [[forces of nature]].&lt;br /&gt;
{{mvar/h|5 or 10|power=100|acc=80|notes=Chance of causing a secondary effect|PP=yes|effects=Additional effect|other=Signature move of}}&lt;br /&gt;
{{mvar|Springtide Storm|Fairy|Special|VIII|PP=5|effects=30% chance of lowering each target&#039;s Attack by one stage|signature={{p|Enamorus}}}}&lt;br /&gt;
{{mvar|Bleakwind Storm|Flying|Special|VIII|PP=10|effects=30% chance of lowring each target&#039;s Speed by one stage|signature={{p|Tornadus}}}}&lt;br /&gt;
{{mvar|Wildbolt Storm|Electric|Special|VIII|PP=10|effects=20% chance of paralyzing each target|signature={{p|Thundurus}}}}&lt;br /&gt;
{{mvar|Sandsear Storm|Ground|Special|VIII|PP=10|effects=20% chance to burning each target|signature={{p|Landorus}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomp===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=30% chance of {{status|flinch|flinching}}, doubles in power if target has used {{m|Minimize}}}}&lt;br /&gt;
{{mvar|Stomp|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Steamroller|Bug|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomping Tantrum===&lt;br /&gt;
{{mvar/h|10|power=75|acc=100|notes=Doubles in power if the user&#039;s previous move missed or failed, but was not protected from}}&lt;br /&gt;
{{mvar|Stomping Tantrum|Ground|Physical|VII}}&lt;br /&gt;
{{mvar|Temper Flare|Fire|Physical|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stone Axe===&lt;br /&gt;
These are the [[signature moves]] of Hisuian Pokémon.&lt;br /&gt;
{{mvar/h|15|power=65|acc=90|other=Signature move of|notes=High critical hit ratio, leaves {{status|splinters}} in the target{{sup/8|LA}}&amp;lt;br&amp;gt;Sets up a [[List of moves that cause entry hazards|trap]] on the target&#039;s side of the field{{sup/9|SV}}|effects=Trap set{{sup/9|SV}}}}&lt;br /&gt;
{{mvar|Stone Axe|Rock|Physical|VIII|signature={{p|Kleavor}}|effects={{m|Stealth Rock}}}}&lt;br /&gt;
{{mvar|Ceaseless Edge|Dark|Physical|VIII|signature=Hisuian {{p|Samurott}}|effects=One layer of {{m|spikes}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stored Power===&lt;br /&gt;
{{mvar/h|10|power=20|acc=100|notes=Increases base power the more positive stat changes the user has built up}}&lt;br /&gt;
{{mvar|Stored Power|Psychic|Special|V}}&lt;br /&gt;
{{mvar|Power Trip|Dark|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sucker Punch===&lt;br /&gt;
{{mvar/h|5|power=70|acc|100|notes=Strikes first, but fails if the target isn&#039;t using a damaging move on the turn}}&lt;br /&gt;
{{mvar|Sucker Punch|Dark|Physical|IV}}&lt;br /&gt;
{{mvar|Thunderclap|Electric|Special|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sunsteel Strike===&lt;br /&gt;
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}.&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Ignores the target&#039;s [[Ability]]|other=Signature move|effects=Added effect}}&lt;br /&gt;
{{mvar|Sunsteel Strike|Steel|Physical|VII|signature={{p|Solgaleo}} and Dusk Mane {{p|Necrozma}}|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Moongeist Beam|Ghost|Special|VII|signature={{p|Lunala}} and Dawn Wings {{p|Necrozma}}|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Photon Geyser|Psychic|Special|VII|signature={{p|Necrozma}}|effects=Deals physical damage if the user&#039;s Attack is higher than Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Superpower===&lt;br /&gt;
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user&#039;s stats by one stage each|other=Stats lowered}}&lt;br /&gt;
{{mvar|Superpower|Fighting|Physical|III|effects=Attack, Defense}} &lt;br /&gt;
{{mvar|Close Combat|Fighting|Physical|IV|effects=Defense, Special Defense}} &lt;br /&gt;
{{mvar|Dragon Ascent|Flying|Physical|VI|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar|Headlong Rush|Ground|Physical|VIII|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar|Armor Cannon|Fire|Special|IX|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Super Fang===&lt;br /&gt;
{{mvar/h|10|acc=90|notes=Deals damage equal to half target&#039;s remaining HP}}&lt;br /&gt;
{{mvar|Super Fang|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Nature&#039;s Madness|Fairy|Special|VII}}&lt;br /&gt;
{{mvar|Ruination|Dark|Special|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Surf===&lt;br /&gt;
{{mvar/h|10 or 15|power=90|acc=100|PP=yes|notes=Targets more than one Pokémon in Double and Triple Battles|effects=Range|other=Notes}}&lt;br /&gt;
{{mvar|Surf|Water|Special|I|PP=15|other=Does double damage if target is using Dive|effects=All adjacent Pokémon}}&lt;br /&gt;
{{mvar|Hyper Voice|Normal|PP=10|Special|III|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar|Petal Blizzard|Grass|PP=15|Physical|VI|other=&amp;amp;nbsp;|effects=All adjacent Pokémon}}&lt;br /&gt;
{{mvar|Land&#039;s Wrath|Ground|PP=10|Physical|VI|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar|Thousand Arrows|Ground|PP=10|Physical|VII|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar|Thousand Waves|Ground|PP=10|Physical|VII|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation VI onward, as Surf had 95 power prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swift===&lt;br /&gt;
{{mvar/h|20|power=60|acc=&amp;amp;mdash;|notes=Never misses}}&lt;br /&gt;
{{mvar|Swift|Normal|Special|I}}&lt;br /&gt;
{{mvar|Feint Attack|Dark|Physical|II}}&lt;br /&gt;
{{mvar|Shadow Punch|Ghost|Physical|III}}&lt;br /&gt;
{{mvar|Aerial Ace|Flying|Physical|III}} &lt;br /&gt;
{{mvar|Magical Leaf|Grass|Special|III}} &lt;br /&gt;
{{mvar|Shock Wave|Electric|Special|III}} &lt;br /&gt;
{{mvar|Magnet Bomb|Steel|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Techno Blast===&lt;br /&gt;
These are signature moves of Legendary Pokémon.&lt;br /&gt;
{{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=yes|other=Signature move of}}&lt;br /&gt;
{{mvar|Techno Blast|Normal|Special|V|PP=5|signature={{p|Genesect}}}}&lt;br /&gt;
{{mvar|Multi-Attack|Normal|Physical|VII|PP=10|signature={{p|Silvally}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thief===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=Steals the target&#039;s held item}}&lt;br /&gt;
{{mvar|Thief|Dark|Physical|II}}&lt;br /&gt;
{{mvar|Covet|Normal|Physical|III}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations only after Generation VI, as their PP differed prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thrash===&lt;br /&gt;
{{mvar/h|10|power=120|acc=100|notes=Lasts 2-3 turns, user becomes confused&amp;lt;br&amp;gt;Fixates the user on the move{{sup/8|LA}}}}&lt;br /&gt;
{{mvar|Thrash|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Petal Dance|Grass|Special|I}}&lt;br /&gt;
{{mvar|Outrage|Dragon|Physical|II}}&lt;br /&gt;
{{mvar|Raging Fury|Fire|Physical|VIII}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation V onward, as their PP and base power differed prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of U-turn===&lt;br /&gt;
{{mvar/h|20|power=70|acc=100|notes=User switches after dealing damage}}&lt;br /&gt;
{{mvar|U-turn|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Volt Switch|Electric|Special|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Waterfall===&lt;br /&gt;
{{mvar/h|10, 15, or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|effects=Additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Waterfall|Water|Physical|I|effects=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Extrasensory|Psychic|Special|III|effects=10% chance of flinching|PP=20}}&lt;br /&gt;
{{mvar|Poison Jab|Poison|Physical|IV|effects=30% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Dark Pulse|Dark|Special|IV|effects=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Iron Head|Steel|Physical|IV|effects=30% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Scald|Water|Special|V|effects=30% chance of burning|PP=15}}&lt;br /&gt;
{{mvar|Zing Zap|Electric|Physical|VII|effects=30% chance of flinching|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Weather Ball===&lt;br /&gt;
{{mvar/h|10|power=50|acc=100|notes=Power doubles under a field condition|other=Field condition}}&lt;br /&gt;
{{mvar|Weather Ball|Normal|Special|III|effects=Any type of weather, except strong winds}}&lt;br /&gt;
{{mvar|Terrain Pulse|Normal|Special|VIII|effects=Any type of terrain}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Wring Out===&lt;br /&gt;
{{mvar/h|5 or 10|power=Varying|acc=100|notes=Does more damage if the target&#039;s current HP is high|PP=yes}}&lt;br /&gt;
{{mvar|Wring Out|Normal|Special|IV|PP=5}} &lt;br /&gt;
{{mvar|Crush Grip|Normal|Physical|IV|PP=5}} &lt;br /&gt;
{{mvar|Hard Press|Steel|Physical|IX|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==List of status move variations==&lt;br /&gt;
===Terrain Moves===&lt;br /&gt;
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}&lt;br /&gt;
{{mvar|Grassy Terrain|Grass|Status|VI|effects=Powers up Grass moves, powers down Earthquake, Magnitude and Bulldoze, grounded Pokémon heal by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Misty Terrain|Fairy|Status|VI|effects=Powers down Dragon moves, prevents status conditions and confusion&amp;lt;sup&amp;gt;Gen. VIII&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Electric Terrain|Electric|Status|VI|effects=Powers up Electric moves, prevents sleep}}&lt;br /&gt;
{{mvar|Psychic Terrain|Psychic|Status|VII|effects=Powers up Psychic moves, prevents the use of priority moves}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Weather Moves===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns, does not replace [[heavy rain]], [[extremely harsh sunlight]], or [[strong winds]]|effects=Weather|PP=yes}}&lt;br /&gt;
{{mvar|Sandstorm|Rock|Status|II|effects=Sandstorm|PP=10}}&lt;br /&gt;
{{mvar|Rain Dance|Water|Status|II|effects=Rain|PP=5}}&lt;br /&gt;
{{mvar|Sunny Day|Fire|Status|II|effects=Harsh sunlight|PP=5}}&lt;br /&gt;
{{mvar|Hail|Ice|Status|III|effects=Hail|PP=10}}&lt;br /&gt;
{{mvar|Snowscape|Ice|Status|IX|effects=Snow|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of After You===&lt;br /&gt;
{{mvar/h|15|notes=Changes move order of the target|other=Change}}&lt;br /&gt;
{{mvar|After You|Normal|Status|V|effects=Target moves next}}&lt;br /&gt;
{{mvar|Quash|Dark|Status|V|effects=Target moves last}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Camouflage===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Changes user&#039;s type|PP=yes|other=Changes to}}&lt;br /&gt;
{{mvar|Camouflage|Normal|Status|III|PP=20|effects=Varies with the terrain}}&lt;br /&gt;
{{mvar|Reflect Type|Normal|Status|V|PP=15|effects=Same as opponent&#039;s type}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Charm===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Lowers target&#039;s stat by two stages|effects=Stats affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Charm|Fairy|Status|II|effects=Attack|PP=20|other=&amp;lt;sup&amp;gt;Normal-type before Gen VI&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Feather Dance|Flying|Status|III|effects=Attack|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Fake Tears|Dark|Status|III|effects=Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Captivate|Normal|Status|IV|effects=Special Attack|PP=20|other=Only affects targets of opposite gender}}&lt;br /&gt;
{{mvar|Eerie Impulse|Electric|Status|VI|effects=Special Attack|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Confide===&lt;br /&gt;
{{mvar/h|20|notes=Lowers target&#039;s stat by one stage, unaffected by protecting moves|effects=Stat affected|other=Notes}}&lt;br /&gt;
{{mvar|Confide|Normal|Status|VI|effects=Special Attack|other=Sound-based move}}&lt;br /&gt;
{{mvar|Play Nice|Normal|Status|VI|effects=Attack|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Conversion===&lt;br /&gt;
These are [[signature move]]s of {{p|Porygon}}&#039;s evolutionary line.&lt;br /&gt;
{{mvar/h|30|notes=Changes user&#039;s type|effects=Type change}}&lt;br /&gt;
{{mvar|Conversion|Normal|Status|I|effects=One of the user&#039;s moves}}&lt;br /&gt;
{{mvar|Conversion 2|Normal|Status|II|effects=Type that resists opponent&#039;s last move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Destiny Bond===&lt;br /&gt;
{{mvar/h|5|notes=Requires user to faint|effects=Effect}}&lt;br /&gt;
{{mvar|Destiny Bond|Ghost|Status|II|effects=Knocks out target if target knocked out the user in the same turn}}&lt;br /&gt;
{{mvar|Grudge|Ghost|Status|III|effects=Brings PP of move that knocked the user out to 0}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Disable===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Disables the opponent&#039;s moves or items|other=Disables|PP=yes}}&lt;br /&gt;
{{mvar|Disable|Normal|Status|I|effects=The affected move|PP=20}}&lt;br /&gt;
{{mvar|Torment|Dark|Status|III|effects=Using moves twice in a row|PP=15}}&lt;br /&gt;
{{mvar|Taunt|Dark|Status|III|effects=Status moves|PP=20}}&lt;br /&gt;
{{mvar|Embargo|Dark|Status|IV|effects=Using items|PP=15}}&lt;br /&gt;
{{mvar|Heal Block|Psychic|Status|IV|effects=Moves and items that restore HP, damaging moves that heal the user&amp;lt;sup&amp;gt;these moves would only deal damage prior to Gen VI&amp;lt;/sup&amp;gt;|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Follow Me===&lt;br /&gt;
{{mvar/h|20|notes=+2 priority, forces all opponents to target the user}}&lt;br /&gt;
{{mvar|Follow Me|Normal|Status|III}}&lt;br /&gt;
{{mvar|Rage Powder|Bug|Status|V}}&lt;br /&gt;
{{mvar/f|footnotes=+3 priority prior to Generation VI}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Foresight===&lt;br /&gt;
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target&#039;s evasiveness|other=Removed immunity}}&lt;br /&gt;
{{mvar|Foresight|Normal|Status|II|effects=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Odor Sleuth|Normal|Status|III|effects=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Miracle Eye|Psychic|Status|IV|effects=Dark types are affected by Psychic moves}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Guard Split===&lt;br /&gt;
{{mvar/h|10|notes=Averages the target&#039;s stats with the user|other=Affected stats}}&lt;br /&gt;
{{mvar|Guard Split|Psychic|Status|V|effects=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Split|Psychic|Status|V|effects=Attack and Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Harden===&lt;br /&gt;
{{mvar/h|30|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Harden|Normal|Status|I|effects=Defense}}&lt;br /&gt;
{{mvar|Sharpen|Normal|Status|I|effects=Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Bell===&lt;br /&gt;
{{mvar/h|5|notes=Cures user&#039;s party of [[status condition]]s}}&lt;br /&gt;
{{mvar|Heal Bell|Normal|Status|II}}&lt;br /&gt;
{{mvar|Aromatherapy|Grass|Status|III}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Pulse===&lt;br /&gt;
{{mvar/h|10|notes=Heals target by 1/2 of its max HP}}&lt;br /&gt;
{{mvar|Heal Pulse|Psychic|Status|V}}&lt;br /&gt;
{{mvar|Floral Healing|Fairy|Status|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ingrain===&lt;br /&gt;
{{mvar/h|20|notes=Heals user by 1/16 of its maximum HP each turn|other=Notes}}&lt;br /&gt;
{{mvar|Ingrain|Grass|Status|III|other=Prevents the user from switching}}&lt;br /&gt;
{{mvar|Aqua Ring|Water|Status|IV|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Jungle Healing===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals user and allies by 1/4 of their maximum HP and removes any non-volatile [[status condition]]s they may have}}&lt;br /&gt;
{{mvar|Jungle Healing|Grass|Status|VIII}}&lt;br /&gt;
{{mvar|Lunar Blessing|Psychic|Status|VIII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Magnetic Flux===&lt;br /&gt;
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|other=Boosted stats}}&lt;br /&gt;
{{mvar|Magnetic Flux|Electric|Status|VI|effects=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Gear Up|Steel|Status|VII|effects=Attack and Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Meditate===&lt;br /&gt;
{{mvar/h|40|notes=Raises a stat by one stage|effects=Stat affected|other=Notes}}&lt;br /&gt;
{{mvar|Meditate|Psychic|Status|I|effects=Attack|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Withdraw|Water|Status|I|effects=Defense|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Defense Curl|Normal|Status|I|effects=Defense|other=Doubles the power of Rollout and Ice Ball}}&lt;br /&gt;
{{mvar|Howl|Normal|Status|effects=Attack|other=Raises allies&#039; Attack stats by one stage too. Is a Sound-based move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Memento===&lt;br /&gt;
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|other=Effect}}&lt;br /&gt;
{{mvar|Memento|Dark|Status|III|effects=Lowers the target&#039;s Attack and Sp. Attack by two stages}}&lt;br /&gt;
{{mvar|Healing Wish|Psychic|Status|IV|effects=The next Pokémon sent out will have HP and status fully healed}}&lt;br /&gt;
{{mvar|Lunar Dance|Psychic|Status|IV|effects=The next Pokémon sent out will have HP, PP and status fully healed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mind Reader===&lt;br /&gt;
{{mvar/h|5|notes=Ensures user&#039;s next move will hit}}&lt;br /&gt;
{{mvar|Mind Reader|Normal|Status|II}}&lt;br /&gt;
{{mvar|Lock-On|Normal|Status|II}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mist===&lt;br /&gt;
{{mvar/h|25 or 30|notes=Protects the user&#039;s party for 5 turns|other=Protects from|PP=yes}}&lt;br /&gt;
{{mvar|Mist|Ice|Status|I|effects=Stat drops|PP=30|notes=Fades upon switching prior to Generation III}}&lt;br /&gt;
{{mvar|Safeguard|Normal|Status|II|effects=[[Status condition]]s|PP=25}}&lt;br /&gt;
{{mvar|Lucky Chant|Normal|Status|IV|effects=Critical hits|PP=30}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Morning Sun===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals variant amount of HP (normally 1/2 of max HP), depending on weather|effects=Conditions|signature=Signature move of|other=Notes}}&lt;br /&gt;
{{mvar|Morning Sun|Normal|Status|II|signature={{p|Espeon}} &amp;lt;sup&amp;gt;Gen. II&amp;lt;/sup&amp;gt;|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Synthesis|Grass|Status|II|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other=&amp;amp;nbsp;|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Moonlight|Fairy|Status|II|effects=1/2 HP during no weather or [[strong winds]], 2/3 HP in [[harsh sunlight]], 1/4 HP during other weather|other=Normal-type prior to Generation VI|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Shore Up|Ground|Status|VII|effects=2/3 HP during a {{weather|sandstorm}}, 1/2 HP otherwise|signature={{p|Sandygast}} and {{p|Palossand}}|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mud Sport===&lt;br /&gt;
{{mvar/h|15|notes=Halves damage taken from a certain type|other=Affected type}}&lt;br /&gt;
{{mvar|Mud Sport|Ground|Status|III|effects=Electric}}&lt;br /&gt;
{{mvar|Water Sport|Water|Status|III|effects=Fire}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of No Retreat===&lt;br /&gt;
{{mvar/h|5|notes=Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage each, has a negative effect|other=Additional Effect}}&lt;br /&gt;
{{mvar|No Retreat|Fighting|Status|VIII|effects=User cannot leave the battlefield, can only be used once}}&lt;br /&gt;
{{mvar|Clangorous Soul|Dragon|Status|VIII|effects=Loses 1/3 HP}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Poison Powder===&lt;br /&gt;
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Poison Powder|Poison|Status|I|effects=Poison|PP=35}}&lt;br /&gt;
{{mvar|Stun Spore|Grass|Status|I|effects=Paralysis|PP=30}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and then 100% in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Protect===&lt;br /&gt;
{{mvar/h|5 or 10|notes=+4 priority, protects user from all moves or all attacking moves|PP=yes|effects=Added effect on contact|signature=Signature move of|other=Blocks status moves?}}&lt;br /&gt;
{{mvar|Protect|Normal|Status|II|PP=10|effects=None|signature=&amp;amp;nbsp;|other=Yes}}&lt;br /&gt;
{{mvar|Detect|Fighting|Status|II|PP=5|effects=None|signature=&amp;amp;nbsp;|other=Yes}}&lt;br /&gt;
{{mvar|King&#039;s Shield|Steel|Status|VI|PP=10|signature={{p|Aegislash}}|effects=Lowers Attack by 2&amp;lt;sup&amp;gt;{{gen|VI}}–{{gen|VII}}&amp;lt;/sup&amp;gt;/1&amp;lt;sup&amp;gt;{{gen|VIII}}+&amp;lt;/sup&amp;gt; stage(s)|other=No}}&lt;br /&gt;
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|effects=Damage taken 1/8 of max HP|signature={{p|Chesnaught}} &amp;lt;sup&amp;gt;Pokémon X and Y&amp;lt;/sup&amp;gt;|other=Yes}}&lt;br /&gt;
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|effects=Poisons on contact|signature={{p|Toxapex}}|other=Yes}}&lt;br /&gt;
{{mvar|Obstruct|Dark|Status|VIII|PP=10|signature={{p|Obstagoon}}|effects=Lowers Defense by 2 stages|other=No}}&lt;br /&gt;
{{mvar|Silk Trap|Bug|Status|IX|PP=10|signature={{p|Spidops}}|effects=Lowers Speed by 1 stage|other=No}}&lt;br /&gt;
{{mvar|Burning Bulwark|Fire|Status|IX|PP=10|effects=Burns on contact|signature={{p|Gouging Fire}}|other=Yes}}&lt;br /&gt;
{{mvar/f|footnotes=[[Protection#Unprotectable_moves|Not all status moves can be protected against]]. A &amp;quot;Yes&amp;quot; in this column means it only protects against the Status moves that can be protected against.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Quiver Dance===&lt;br /&gt;
{{mvar/h|20 (10 for Victory Dance)|notes=Raises three of user&#039;s stats by one stage|other=Affected stats}}&lt;br /&gt;
{{mvar|Quiver Dance|Bug|Status|V|effects=Special Attack, Special Defense, Speed}}&lt;br /&gt;
{{mvar|Coil|Poison|Status|V|effects=Attack, Defense, Accuracy}}&lt;br /&gt;
{{mvar|Victory Dance|Fighting|Status|VIII|effects=Attack, Defense, Speed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Recover===&lt;br /&gt;
{{mvar/h|5 (or 10 for Heal Order)|notes=Heals user by half max HP|other=Notes}}&lt;br /&gt;
{{mvar|Recover|Normal|Status|I|other=20 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Soft-Boiled|Normal|Status|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Milk Drink|Normal|Status|II|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Slack Off|Normal|Status|III|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Roost|Flying|Status|IV|other=Removes user&#039;s Flying-type until end of turn}}&lt;br /&gt;
{{mvar|Heal Order|Bug|Status|IV|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f|footnotes=Prior to Generation IX, all moves listed had 10 PP. Heal Order has been unavailable since Gen VIII.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sand Attack===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Sand Attack|Ground|Status|I|other=Normal-type in Generation I|PP=15}}&lt;br /&gt;
{{mvar|Smokescreen|Normal|Status|I|other=&amp;amp;nbsp;|PP=20}}&lt;br /&gt;
{{mvar|Flash|Normal|Status|I|other=70% accuracy prior to Generation IV|PP=20}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Screech===&lt;br /&gt;
{{mvar/h|40|acc=85|notes=Sound-based moves that lower the target&#039;s stat by two stages|other=Stat affected}}&lt;br /&gt;
{{mvar|Screech|Normal|Status|I|effects=Defense}}&lt;br /&gt;
{{mvar|Metal Sound|Steel|Status|III|effects=Special Defense}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Cotton Spore}} formerly had 85% accuracy, but was changed to 100% in Generation V and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sing===&lt;br /&gt;
{{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Sing|Normal|Status|I|effects=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Supersonic|Normal|Status|I|effects=Confusion|PP=20}}&lt;br /&gt;
{{mvar|Grass Whistle|Grass|Status|III|effects=Sleep|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skill Swap===&lt;br /&gt;
{{mvar/h|10|notes=Switches the user&#039;s condition with the target|other=Switched}}&lt;br /&gt;
{{mvar|Skill Swap|Psychic|Status|III|effects=Abilities}}&lt;br /&gt;
{{mvar|Power Swap|Psychic|Status|IV|effects=Changes to Attack and Special Attack}}&lt;br /&gt;
{{mvar|Guard Swap|Psychic|Status|IV|effects=Changes to Defense and Special Defense}}&lt;br /&gt;
{{mvar|Heart Swap|Psychic|Status|IV|effects=Any stat changes}}&lt;br /&gt;
{{mvar|Speed Swap|Psychic|Status|VII|effects=Speed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sleep Powder===&lt;br /&gt;
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Sleep Powder|Grass|Status|I|effects=Sleep|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Lovely Kiss|Normal|Status|I|effects=Sleep|PP=10|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sweet Kiss|Fairy|Status|II|effects=Confusion|PP=10|other=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Soak===&lt;br /&gt;
{{mvar/h|20|notes=Changes targets type to a pure type|other=Type Changed to}}&lt;br /&gt;
{{mvar|Soak|Water|Status|V|effects=Changes to Water type}}&lt;br /&gt;
{{mvar|Magic Powder|Psychic|Status|VIII|effects=Changes to Psychic type}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spider Web===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Prevents target form escaping or switching out, cannot miss|PP=yes}}&lt;br /&gt;
{{mvar|Spider Web|Bug|Status|II|PP=10}}&lt;br /&gt;
{{mvar|Mean Look|Normal|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Block|Normal|Status|III|PP=5}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spikes===&lt;br /&gt;
{{mvar/h|20|notes=Lays down [[entry hazards]]|effects=Effect|other=Signature move of}}&lt;br /&gt;
{{mvar|Spikes|Ground|Status|II|effects=Inflicts damage when grounded opponent switches in|signature={{p|Pineco}} and {{p|Forretress}}&amp;lt;sup&amp;gt;Gen. II&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Toxic Spikes|Poison|Status|IV|effects=Inflicts poison when grounded opponent switches in, removed by grounded {{type|Poison}} Pokémon|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Stealth Rock|Rock|Status|IV|effects=Inflicts damage depending on type when opponent switches in|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sticky Web|Bug|Status|VI|effects=Decreases Speed by 1 stage when grounded opponent switches in|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Splash===&lt;br /&gt;
{{mvar/h|40|notes=Does nothing|other=Notes|signature=Move exclusivity}}&lt;br /&gt;
{{mvar|Splash|Normal|Status|I|other=Fails under {{m|Gravity}}|signature={{p|Magikarp}} &amp;lt;sup&amp;gt;Gen. I&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Celebrate|Normal|Status|VI|other=Shows text &amp;quot;Congratulations, &amp;lt;{{player}}&#039;s name&amp;gt;!&amp;quot;|signature=Event-exclusive move}}&lt;br /&gt;
{{mvar|Hold Hands|Normal|Status|VI|other=Targets adjacent ally|signature=Event-exclusive move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stockpile===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases two of the user&#039;s stats by one stage|effects=Stats affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Stockpile|Normal|Status|III|effects=Defense, Special Defense|PP=20|other=Did not raise stats prior to Generation IV, and had 10 PP}}&lt;br /&gt;
{{mvar|Cosmic Power|Psychic|Status|III|effects=Defense, Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Bulk Up|Fighting|Status|III|effects=Attack, Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Calm Mind|Psychic|Status|III|effects=Special Attack, Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Dragon Dance|Dragon|Status|III|effects=Attack, Speed|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Hone Claws|Dark|Status|V|effects=Attack, Accuracy|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swords Dance===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases user&#039;s stat by two stages|effects=Stat affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Swords Dance|Normal|Status|I|effects=Attack|PP=20|other=30 prior to Generation VI}}&lt;br /&gt;
{{mvar|Barrier|Psychic|Status|I|effects=Defense|PP=20|other=30 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Amnesia|Psychic|Status|I|effects=Special Defense|other=Raises Special by two stages in Generation I|PP=20}}&lt;br /&gt;
{{mvar|Acid Armor|Poison|Status|I|effects=Defense|PP=20|other=40 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Iron Defense|Steel|Status|III|effects=Defense|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Rock Polish|Rock|Status|IV|effects=Speed|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Nasty Plot|Dark|Status|IV|effects=Special Attack|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Autotomize|Steel|Status|V|effects=Speed|other=Reduces the user&#039;s weight|PP=15}}&lt;br /&gt;
{{mvar/f|footnotes=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Tail Whip===&lt;br /&gt;
{{mvar/h|30|notes=Lowers adjacent opponents&#039; defense by one stage}}&lt;br /&gt;
{{mvar|Tail Whip|Normal|Status|I}}&lt;br /&gt;
{{mvar|Leer|Normal|Status|I}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick===&lt;br /&gt;
{{mvar/h|10|acc=100|notes=Switches [[held items]] with target}}&lt;br /&gt;
{{mvar|Trick|Psychic|Status|III}}&lt;br /&gt;
{{mvar|Switcheroo|Dark|Status|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick-or-Treat===&lt;br /&gt;
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}&lt;br /&gt;
{{mvar|Trick-or-Treat|Ghost|Status|VI|effects=Ghost}}&lt;br /&gt;
{{mvar|Forest&#039;s Curse|Grass|Status|VI|effects=Grass}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick Room===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|effects=Effect|PP=yes|other=Priority}}&lt;br /&gt;
{{mvar|Trick Room|Psychic|Status|IV|effects=Slower Pokémon move first|PP=5|other=-7}}&lt;br /&gt;
{{mvar|Wonder Room|Psychic|Status|V|effects=Switches Defense and Special Defense|other=0 &amp;lt;sup&amp;gt;-7 priority in Gen V&amp;lt;/sup&amp;gt;|PP=10}}&lt;br /&gt;
{{mvar|Magic Room|Psychic|Status|V|effects=Disables held items|other=0 &amp;lt;sup&amp;gt;-7 priority in Gen V&amp;lt;/sup&amp;gt;|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Wide Guard===&lt;br /&gt;
{{mvar/h|10 or 15|notes=+3 priority, protects user&#039;s side of field|other=Protects from|PP=yes}}&lt;br /&gt;
{{mvar|Wide Guard|Rock|Status|V|effects=Moves that target multiple Pokémon|PP=10}}&lt;br /&gt;
{{mvar|Quick Guard|Fighting|Status|V|effects=Moves with increased priority|PP=15}}&lt;br /&gt;
{{mvar|Crafty Shield|Fairy|Status|VI|effects=Status moves|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Worry Seed===&lt;br /&gt;
{{mvar/h|10 or 15|acc=100|notes=Changes the target&#039;s Ability|other=Ability becomes|PP=yes}}&lt;br /&gt;
{{mvar|Worry Seed|Grass|Status|IV|effects={{a|Insomnia}}|PP=10}}&lt;br /&gt;
{{mvar|Simple Beam|Normal|Status|V|effects={{a|Simple}}|PP=15}}&lt;br /&gt;
{{mvar|Entrainment|Normal|Status|V|effects=Same as user|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==List of Shadow move variations==&lt;br /&gt;
===Variations of Shadow Bolt===&lt;br /&gt;
These are the [[signature move|signature]] [[Shadow move]]s of the [[legendary birds]] in {{Pokémon XD}}.&lt;br /&gt;
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|other=Signature move of}}&lt;br /&gt;
{{mvar|Shadow Bolt|Shadow|Special|III|effects=Paralysis|signature=Shadow {{p|Zapdos}}}}&lt;br /&gt;
{{mvar|Shadow Chill|Shadow|Special|III|effects=Freeze|signature=Shadow {{p|Articuno}}}}&lt;br /&gt;
{{mvar|Shadow Fire|Shadow|Special|III|effects=Burn|signature=Shadow {{p|Moltres}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Ability variations]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists of moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Attacken-Variationen]]&lt;br /&gt;
[[it:Varianti mossa]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=4520162</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=4520162"/>
		<updated>2026-03-30T21:50:51Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: /* Variations of Springtide Storm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in index number order--&amp;gt;&lt;br /&gt;
{{unknown name}}&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to one another in terms of [[power]]/[[damage]] and [[accuracy]], are similar in [[PP]] (no more than 5 apart), but may have different [[type]]s, [[damage category|damage categories]], or [[Additional effect|secondary effects]]. Below are the various move archetypes and the moves that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed in order of their index number.&lt;br /&gt;
&lt;br /&gt;
All details are accurate to the most recent game in which the move is present. For details that have changed between generations, please refer to the move&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==List of damage-dealing move variations==&lt;br /&gt;
===Elemental Fangs===&lt;br /&gt;
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or make the target flinch; {{cat|biting moves|biting move}}|effects=Status condition}}&lt;br /&gt;
{{mvar|Thunder Fang|Electric|Physical|IV|effects=Paralysis}}&lt;br /&gt;
{{mvar|Ice Fang|Ice|Physical|IV|effects=Freeze}}&lt;br /&gt;
{{mvar|Fire Fang|Fire|Physical|IV|effects=Burn}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Let&#039;s Go Partner Moves===&lt;br /&gt;
There are the [[signature move]]s of the {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!}} featured in {{LGPE}}&lt;br /&gt;
&lt;br /&gt;
====Partner Powers====&lt;br /&gt;
{{mvar/h|20|power=varying|acc=&amp;amp;mdash;|notes=Power depends on user’s friendship|signature=Partner Pokémon}}&lt;br /&gt;
{{mvar|Pika Papow|Electric|Special|VII|signature={{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Pikachu}}}}&lt;br /&gt;
{{mvar|Veevee Volley|Normal|Physical|VII|signature={{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Eevee}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Bouncy Bubble, Buzzy Buzz, and Sizzly Slide====&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Has a secondary effect, can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|effects=Additional effect}}&lt;br /&gt;
{{mvar|Bouncy Bubble|Water|Special|VII|effects=50% of damage dealt to the target is restored to the user}} &lt;br /&gt;
{{mvar|Buzzy Buzz|Electric|Special|VII|effects=Paralyzes the target}} &lt;br /&gt;
{{mvar|Sizzly Slide|Fire|Physical|VII|effects=Burns the target}}&lt;br /&gt;
{{mvar/f|footnotes=Prior to [[Generation VIII]], {{m|Bouncy Bubble}}, {{m|Buzzy Buzz}}, {{m|Sizzly Slide}}, {{m|Glitzy Glow}}, {{m|Baddy Bad}}, {{m|Sappy Seed}}, {{m|Freezy Frost}} and {{m|Sparkly Swirl}} had 90 base power, 15 base PP, and 100% accuracy.}}&lt;br /&gt;
&lt;br /&gt;
====Glitzy Glow and Baddy Bad====&lt;br /&gt;
{{mvar/h|15|power=80|acc=95|notes=Applies the effects of a screen to the user&#039;s side of the field&amp;lt;br&amp;gt;Can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|other=Screen}}&lt;br /&gt;
{{mvar|Glitzy Glow|Psychic|Special|VII|effects=Light Screen}} &lt;br /&gt;
{{mvar|Baddy Bad|Dark|Special|VII|effects=Reflect}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Glitzy Glow}} and {{m|Baddy Bad}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].}}&lt;br /&gt;
&lt;br /&gt;
====Sappy Seed and Freezy Frost====&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Has a secondary effect, can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sappy Seed|Grass|Physical|VII|effects=Applies a Leech Seed to the target}}&lt;br /&gt;
{{mvar|Freezy Frost|Ice|Special|VII|effects=Resets stat changes of all active Pokémon to zero}} &lt;br /&gt;
{{mvar/f|footnotes={{m|Sappy Seed}} and {{m|Freezy Frost}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].}}&lt;br /&gt;
&lt;br /&gt;
===Multistrike Moves===&lt;br /&gt;
====Variations of Arm Thrust====&lt;br /&gt;
{{mvar/h|20|power=15|acc=100|notes=Hits 2-5 times|other=Notes}}&lt;br /&gt;
{{mvar|Arm Thrust|Fighting|Physical|III|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Water Shuriken|Water|Special|VI|other=Move with +1 [[priority]]}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Bone Rush====&lt;br /&gt;
{{mvar/h|10|power=25|acc=90|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Bone Rush|Ground|Physical|II|}} &lt;br /&gt;
{{mvar|Rock Blast|Rock|Physical|III|}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Bullet Seed====&lt;br /&gt;
{{mvar/h|30|power=25|acc=100|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Bullet Seed|Grass|Physical|III}} &lt;br /&gt;
{{mvar|Icicle Spear|Ice|Physical|III}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Fury Attack====&lt;br /&gt;
{{mvar/h|20|power=15|acc=85|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Fury Attack|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Barrage|Normal|Physical|I}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===[[One-hit knockout move|One-hit Knockout Move]]s===&lt;br /&gt;
{{mvar/h|5|acc=30+|notes=Targets at a higher level than the user are unaffected&amp;lt;br&amp;gt;Accuracy depends on level difference between the user and the target|other=Notes}}&lt;br /&gt;
{{mvar|Guillotine|Normal|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Horn Drill|Normal|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Fissure|Ground|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sheer Cold|Ice|Special|III|other=Base accuracy is 20% if the user is not Ice-type; can&#039;t hit other Ice-types}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Pledge Moves===&lt;br /&gt;
These moves have limited availability and can only be learned by [[first partner Pokémon]], the [[elemental monkeys]]&amp;lt;sup&amp;gt;{{gen|VII}}&amp;lt;/sup&amp;gt;, {{p|Silvally}}{{sup/7|USUM}}{{sup/8|SwSh}} (Grass Pledge only, due to a bug), and {{p|Mew}}&amp;lt;sup&amp;gt;{{gen|IX}}&amp;lt;/sup&amp;gt;.&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Additional effect lasting four turns when used in combination|effects=Additional effect}}&lt;br /&gt;
{{mvar|Water Pledge|Water|Special|V|effects=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.&amp;lt;br&amp;gt;&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Quarters speed of opponents.}}&lt;br /&gt;
{{mvar|Fire Pledge|Fire|Special|V|effects=&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Non Fire-type opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.}}&lt;br /&gt;
{{mvar|Grass Pledge|Grass|Special|V|effects=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Non Fire-type opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Quarters speed of opponents.}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Priority Moves===&lt;br /&gt;
====Variations of Aqua Jet====&lt;br /&gt;
{{mvar/h|20|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Aqua Jet|Water|Physical|IV}}&lt;br /&gt;
{{mvar|Accelerock|Rock|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Quick Attack====&lt;br /&gt;
{{mvar/h|30|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Quick Attack|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Mach Punch|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Vacuum Wave|Fighting|Special|IV}}&lt;br /&gt;
{{mvar|Bullet Punch|Steel|Physical|IV}}&lt;br /&gt;
{{mvar|Ice Shard|Ice|Physical|IV}} &lt;br /&gt;
{{mvar|Shadow Sneak|Ghost|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
=== Pseudo-Hazing Moves ===&lt;br /&gt;
&lt;br /&gt;
==== Variations of Circle Throw ====&lt;br /&gt;
{{mvar/h|10|power=60|acc=90|notes=-6 priority, forces target to switch out}}&lt;br /&gt;
{{mvar|Circle Throw|Fighting|Physical|V}}&lt;br /&gt;
{{mvar|Dragon Tail|Dragon|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==== Variations of Whirlwind ====&lt;br /&gt;
{{mvar/h|20|notes=-6 priority, forces target to switch, bypasses accuracy checks|other=Notes}}&lt;br /&gt;
{{mvar|Whirlwind|Normal|Status|I|other=Targets with Wind Rider are unaffected}}&lt;br /&gt;
{{mvar|Roar|Normal|Status|I|other=Targets with Soundproof are unaffected}}&lt;br /&gt;
{{mvar/f|footnotes=Both moves have been changed substantially over the generations, but changes to these moves have been consistently applied to both over the generations. For information, check their individual pages}}&lt;br /&gt;
&lt;br /&gt;
===Retaliatory Attacks===&lt;br /&gt;
====Variations of Counter====&lt;br /&gt;
{{mvar/h|20|acc=100|notes=-5 priority, counters the last move taken of a certain category at twice the power|other=Counters}}&lt;br /&gt;
{{mvar|Counter|Fighting|Physical|I|effects=Physical moves}} &lt;br /&gt;
{{mvar|Mirror Coat|Psychic|Special|II|effects=Special moves}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
====Variations of Metal Burst====&lt;br /&gt;
{{mvar/h|10|acc=100|notes=-5 priority, counters the last move taken at 1.5× the power}}&lt;br /&gt;
{{mvar|Metal Burst|Steel|Physical|IV}} &lt;br /&gt;
{{mvar|Comeuppance|Dark|Physical|IX}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Torque Moves===&lt;br /&gt;
These are the [[signature move]]s of [[Team Star]]&#039;s [[Starmobile]]s. These moves cannot be learned by any Pokémon.&lt;br /&gt;
&lt;br /&gt;
====80 Base Power====&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Chance of causing a secondary effect|effects=Additional effect|signature=Starmobile}}&lt;br /&gt;
{{mvar|Blazing Torque|Fire|Physical|IX|effects=30% chance of burning the target|signature=[[Mela]]&#039;s}}&lt;br /&gt;
{{mvar|Wicked Torque|Dark|Physical|IX|effects=10% chance of causing the target to sleep|signature=[[Giacomo]]&#039;s}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====100 Base Power====&lt;br /&gt;
{{mvar/h|10|power=100|acc=100|notes=30% chance of causing a secondary effect|signature=Starmobile|effects=Additional effect}}&lt;br /&gt;
{{mvar|Noxious Torque|Poison|Physical|IX|effects=30% chance of poisoning the target|signature=[[Atticus]]&#039;s}}&lt;br /&gt;
{{mvar|Combat Torque|Fighting|Physical|IX|effects=30% chance of paralyzing the target|signature=[[Eri]]&#039;s}}&lt;br /&gt;
{{mvar|Magical Torque|Fairy|Physical|IX|effects=30% chance of confusing the target|signature=[[Ortega]]&#039;s}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid===&lt;br /&gt;
{{mvar/h|25 or 30|power=40|acc=100|effects=Status effect|PP=yes|notes=10% for Secondary effect|other=Notes}}&lt;br /&gt;
{{mvar|Acid|Poison|Special|I|PP=30|effects=Lowers Special Defense|other=Affects all foes}}&lt;br /&gt;
{{mvar|Ember|Fire|Special|I|PP=25|effects=Inflicts burn|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Thunder Shock|Electric|Special|I|PP=30|effects=Inflicts paralysis|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Bubble|Water|Special|I|PP=30|effects=Lowers Speed|other=Affects all foes}}&lt;br /&gt;
{{mvar|Powder Snow|Ice|Special|II|PP=25|effects=Freezes|other=Affects all foes}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aeroblast===&lt;br /&gt;
These are [[signature move]]s of [[Legendary Pokémon]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio|other=Signature move of}}&lt;br /&gt;
{{mvar|Aeroblast|Flying|Special|II|signature={{p|Lugia}}}}&lt;br /&gt;
{{mvar|Spacial Rend|Dragon|Special|IV|signature={{p|Palkia}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ancient Power===&lt;br /&gt;
{{mvar/h|5|power=60|acc=100|notes=10% chance of raising all stats}}&lt;br /&gt;
{{mvar|Ancient Power|Rock|Special|II}} &lt;br /&gt;
{{mvar|Silver Wind|Bug|Special|III}} &lt;br /&gt;
{{mvar|Ominous Wind|Ghost|Special|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bite===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=30% chance of {{status|flinch}}ing}}&lt;br /&gt;
{{mvar|Bite|Dark|Physical|I}}&lt;br /&gt;
{{mvar|Heart Stamp|Psychic|Physical|V}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Bite}} was a Normal type move with a 10% chance of flinching in Generation I}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Blizzard===&lt;br /&gt;
{{mvar/h|5 or 10|power=110|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Move effect changes by weather effect|PP=yes|effects=Additional effect}}&lt;br /&gt;
{{mvar|Blizzard|Ice|Special|I|other=Cannot miss in hail or snow, affects all foes|PP=5|effects=10% chance of freezing target}} &lt;br /&gt;
{{mvar|Thunder|Electric|Special|I|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight|PP=10|effects=30% chance of paralyzing target}} &lt;br /&gt;
{{mvar|Hurricane|Flying|Special|V|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight|PP=10|effects=30% chance of confusing target}} &lt;br /&gt;
{{mvar/f|footnotes=Move power was 120 prior to Generation VI. {{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn&#039;t drop in Generation VI and are therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Beak===&lt;br /&gt;
These are the [[signature move]]s of the [[Fossil Pokémon]] of the [[Galar]] region.&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=Deals double damage if user moves first|other=Signature move of}}&lt;br /&gt;
{{mvar|Bolt Beak|Electric|Physical|VIII|signature={{p|Dracozolt}} &amp;amp; {{p|Arctozolt}}}}&lt;br /&gt;
{{mvar|Fishious Rend|Water|Physical|VIII|signature={{p|Dracovish}} &amp;amp; {{p|Arctovish}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Strike===&lt;br /&gt;
These are [[signature move]]s of two members of the [[Tao trio]].&lt;br /&gt;
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|other=Signature move of}}&lt;br /&gt;
{{mvar|Blue Flare|Fire|Special|V|effects=Burn|signature={{p|Reshiram}}}} &lt;br /&gt;
{{mvar|Bolt Strike|Electric|Physical|V|effects=Paralysis|signature={{p|Zekrom}}}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Brine===&lt;br /&gt;
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|effects=Condition}}&lt;br /&gt;
{{mvar|Brine|Water|Special|IV|effects=Target&#039;s HP under 50%}}&lt;br /&gt;
{{mvar|Venoshock|Poison|Special|V|effects=Target is poisoned}}&lt;br /&gt;
{{mvar|Hex|Ghost|Special|V|effects=Target has a {{DL|Status condition|non-volatile status}} condition}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Catastropika===&lt;br /&gt;
{{mvar/h|1|power=210|acc=—|notes=Signature Z-Move|other=Signature Pokémon}}&lt;br /&gt;
{{mvar|Catastropika|Electric|Physical|VII|signature={{p|Pikachu}}}}&lt;br /&gt;
{{mvar|Pulverizing Pancake|Normal|Physical|VII|signature={{p|Snorlax}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Collision Course===&lt;br /&gt;
These are [[signature move]]s of the [[Paradox duo]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Boosted damage if the move is super effective on the target|PP=yes|other=Signature move of}}&lt;br /&gt;
{{mvar|Collision Course|Fighting|Physical|IX|PP=5|signature={{p|Koraidon}}}}&lt;br /&gt;
{{mvar|Electro Drift|Electric|Special|IX|PP=5|signature={{p|Miraidon}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Cross Chop===&lt;br /&gt;
{{mvar/h|5|power=100|acc=80|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Cross Chop|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Stone Edge|Rock|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Claw===&lt;br /&gt;
{{mvar/h|10|power=75|acc=95|notes=50% chance to lower target&#039;s defense one stage}}&lt;br /&gt;
{{mvar|Crush Claw|Normal|Physical|III}} &lt;br /&gt;
{{mvar|Razor Shell|Water|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crunch===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=20% chance of lowering target&#039;s stat by one stage|other=Affected stat}}&lt;br /&gt;
{{mvar|Crunch|Dark|Physical|II|effects=Defense}}&lt;br /&gt;
{{mvar|Shadow Ball|Ghost|Special|II|effects=Special Defense}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Crunch}} had a 20% chance of lowering Special Defense in Generations II-III}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dig===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|effects=Double damage from|notes=Two-turn move; double damage from certain moves}}&lt;br /&gt;
{{mvar|Dig|Ground|Physical|I|effects=Earthquake and Magnitude}} &lt;br /&gt;
{{mvar|Dive|Water|Physical|III|effects=Surf and Whirlpool}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Discharge===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}}&lt;br /&gt;
{{mvar|Discharge|Electric|Special|IV|effects=Paralysis}}&lt;br /&gt;
{{mvar|Lava Plume|Fire|Special|IV|effects=Burn}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Double-Edge===&lt;br /&gt;
{{mvar/h|PP=yes|10 or 15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target|other=Additional effects}}&lt;br /&gt;
{{mvar|Double-Edge|Normal|Physical|I|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Volt Tackle|Electric|Physical|III|PP=15|effects=10% chance of paralyzing the target}}&lt;br /&gt;
{{mvar|Flare Blitz|Fire|Physical|IV|PP=15|effects=10% chance of burning the target}}&lt;br /&gt;
{{mvar|Brave Bird|Flying|Physical|IV|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Wood Hammer|Grass|Physical|IV|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Wave Crash|Water|Physical|VIII|PP=10|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Drill Peck===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Drill Peck|Flying|Physical|I|PP=20}}&lt;br /&gt;
{{mvar|Strength|Normal|Physical|I|PP=15}}&lt;br /&gt;
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15}}&lt;br /&gt;
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}}&lt;br /&gt;
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}}&lt;br /&gt;
{{mvar|Power Gem|Rock|Special|IV|PP=20}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamax Cannon===&lt;br /&gt;
These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon|other=Signature move of}}&lt;br /&gt;
{{mvar|Dynamax Cannon|Dragon|Special|VIII|signature={{p|Eternatus}}}}&lt;br /&gt;
{{mvar|Behemoth Blade|Steel|Physical|VIII|signature={{p|Zacian}}}}&lt;br /&gt;
{{mvar|Behemoth Bash|Steel|Physical|VIII|signature={{p|Zamazenta}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamic Punch===&lt;br /&gt;
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|effects=Status condition}}&lt;br /&gt;
{{mvar|Dynamic Punch|Fighting|Physical|II|effects=Confusion}} &lt;br /&gt;
{{mvar|Inferno|Fire|Special|V|effects=Burn}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Zap Cannon}} formerly had 70 power, but was changed to 120 power in Generation IV and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Eruption===&lt;br /&gt;
{{mvar/h|5|power=varying|acc=100|notes=Higher damage when used with high HP}}&lt;br /&gt;
{{mvar|Eruption|Fire|Special|III}} &lt;br /&gt;
{{mvar|Water Spout|Water|Special|III}} &lt;br /&gt;
{{mvar|Dragon Energy|Dragon|Special|VIII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of False Swipe===&lt;br /&gt;
{{mvar/h|40|power=40|acc=100|notes=Leaves target with at least 1HP}}&lt;br /&gt;
{{mvar|False Swipe|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Hold Back|Normal|Physical|VI}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Punch===&lt;br /&gt;
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Fire Punch|Fire|Physical|I|PP=15|effects=Burn}}&lt;br /&gt;
{{mvar|Ice Punch|Ice|Physical|I|PP=15|effects=Freeze}}&lt;br /&gt;
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|effects=Paralysis}}&lt;br /&gt;
{{mvar|Signal Beam|Bug|Special|III|PP=15||effects=Confusion}} &lt;br /&gt;
{{mvar|Relic Song|Normal|Special|V|PP=10|effects=Sleep}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Spin===&lt;br /&gt;
{{mvar/h|15|power=35|acc=85|notes=[[Bound|Binds]] target}}&lt;br /&gt;
{{mvar|Fire Spin|Fire|Special|I}}&lt;br /&gt;
{{mvar|Clamp|Water|Physical|I}} &lt;br /&gt;
{{mvar|Whirlpool|Water|Special|II}}&lt;br /&gt;
{{mvar|Sand Tomb|Ground|Physical|III}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 15 and accuracy was 70% prior to Generation V, with the exception of Clamp, which had a power of 35, an accuracy of 75%, and 10 PP prior to Generation V.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flail===&lt;br /&gt;
{{mvar/h|15|power=varying|acc=100|notes=Higher damage when used with low HP}}&lt;br /&gt;
{{mvar|Flail|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Reversal|Fighting|Physical|II}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flame Charge===&lt;br /&gt;
{{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect|effects=Secondary effect}}&lt;br /&gt;
{{mvar|Flame Charge|Fire|Physical|V|effects=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Struggle Bug|Bug|Special|V|effects=Lowers target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar|Pounce|Bug|Physical|IX|effects=Lowers target&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Trailblaze|Grass|Physical|IX|effects=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Chilling Water|Water|Special|IX|effects=Lowers target&#039;s Attack by one stage}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation VI onward, as Struggle Bug had only 30 power in Generation V}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flamethrower===&lt;br /&gt;
{{mvar/h|10 or 15|power=90|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Flamethrower|Fire|Special|I|effects=Burn|PP=15}}&lt;br /&gt;
{{mvar|Ice Beam|Ice|Special|I|effects=Freeze|PP=10}}&lt;br /&gt;
{{mvar|Thunderbolt|Electric|Special|I|effects=Paralysis|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fusion Flare===&lt;br /&gt;
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]], as well as Kyurem&#039;s fusion forms featured in [[Pokémon Black and White Versions 2]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Power doubles if another Fusion Flare or Fusion Bolt is used in the same turn, regardless of ally or foe|effects=Power doubled by|other=Signature move of}}&lt;br /&gt;
{{mvar|Fusion Flare|Fire|Special|V|effects=Fusion Bolt|signature={{p|Reshiram}} and White {{p|Kyurem}}}} &lt;br /&gt;
{{mvar|Fusion Bolt|Electric|Physical|V|effects=Fusion Flare|signature={{p|Zekrom}} and Black {{p|Kyurem}}}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Giga Drain===&lt;br /&gt;
{{mvar/h|10|power=75|acc=100|notes=Restores HP by half damage dealt}}&lt;br /&gt;
{{mvar|Giga Drain|Grass|Special|II}}&lt;br /&gt;
{{mvar|Drain Punch|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Horn Leech|Grass|Physical|V}}&lt;br /&gt;
{{mvar/f|footnotes=For Giga Drain and Drain Punch, the power was 60 and PP was 5 prior to Generation V.}}&amp;lt;!--Not entirely true as Giga Drain had a PP of 10 in Generation IV too. Unsure how to add that without making the footnote too wordy--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Gyro Ball===&lt;br /&gt;
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user&#039;s and target&#039;s Speed; cannot affect targets with {{a|Bulletproof}}|other=Higher damage with|PP=yes}}&lt;br /&gt;
{{mvar|Gyro Ball|Steel|Physical|IV|effects=Lower Speed compared to the target|PP=5}} &lt;br /&gt;
{{mvar|Electro Ball|Electric|Special|V|effects=Higher Speed compared to the target|PP=10}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hammer Arm===&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Lowers user&#039;s Speed; {{cat|punching moves}}}}&lt;br /&gt;
{{mvar|Hammer Arm|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Hammer|Ice|Physical|VII}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heavy Slam===&lt;br /&gt;
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user&#039;s weight is higher compared to the target}}&lt;br /&gt;
{{mvar|Heavy Slam|Steel|Physical|V}} &lt;br /&gt;
{{mvar|Heat Crash|Fire|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Beam===&lt;br /&gt;
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}}&lt;br /&gt;
{{mvar|Hyper Beam|Normal|Special|I}} &lt;br /&gt;
{{mvar|Blast Burn|Fire|Special|III}}&lt;br /&gt;
{{mvar|Hydro Cannon|Water|Special|III}}&lt;br /&gt;
{{mvar|Frenzy Plant|Grass|Special|III}}&lt;br /&gt;
{{mvar|Giga Impact|Normal|Physical|IV}}&lt;br /&gt;
{{mvar|Rock Wrecker|Rock|Physical|IV}}&lt;br /&gt;
{{mvar|Roar of Time|Dragon|Special|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Fang===&lt;br /&gt;
{{mvar/h|15|power=80|acc=90|notes=Has a chance of causing the target to {{status|flinch}}|other=Chance}}&lt;br /&gt;
{{mvar|Hyper Fang|Normal|Physical|I|effects=10%}}&lt;br /&gt;
{{mvar|Zen Headbutt|Psychic|Physical|IV|effects=20%}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Icy Wind===&lt;br /&gt;
{{mvar/h|15|power=55|acc=95|notes=Lowers target&#039;s stat one stage|effects=Stat lowered|other=Notes}}&lt;br /&gt;
{{mvar|Icy Wind|Ice|Special|II|effects=Speed|other=Affects all foes}} &lt;br /&gt;
{{mvar|Mud Shot|Ground|Special|III|effects=Speed|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Electroweb|Electric|Special|V|effects=Speed|other=Affects all foes}}&lt;br /&gt;
{{mvar|Snarl|Dark|Special|V|effects=Special Attack|other=Affects all foes}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Iron Tail===&lt;br /&gt;
{{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect|other=Secondary effect|PP=yes}}&lt;br /&gt;
{{mvar|Iron Tail|Steel|Physical|II|effects=30% chance of lowering target&#039;s Defense by one stage|PP=15}}&lt;br /&gt;
{{mvar|Dragon Rush|Dragon|Physical|IV|effects=20% chance of causing flinching|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Jump Kick===&lt;br /&gt;
{{mvar/h|10 or 15|power=100|acc=95|notes=If the move misses, the user takes crash damage equivalent to 50% of their max HP|PP=yes}}&lt;br /&gt;
{{mvar|Jump Kick|Fighting|Physical|I|PP=10}}&lt;br /&gt;
{{mvar|Supercell Slam|Electric|Physical|IX|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Karate Chop===&lt;br /&gt;
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio|other=Notes}}&lt;br /&gt;
{{mvar|Karate Chop|Fighting|Physical|I|other=Normal-type in Generation I}}&lt;br /&gt;
{{mvar|Poison Tail|Poison|Physical|III|other=10% chance of poisoning the target}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Last Respects===&amp;lt;!--Needs a template--&amp;gt;&lt;br /&gt;
{{mvar/h|10|power=50|acc=100|notes=Power is increased by 50 each time a specific event occurs|effects=Power increased when}}&lt;br /&gt;
{{mvar|Last Respects|Ghost|Physical|IX|effects=A Pokémon on the user&#039;s team faints}}&lt;br /&gt;
{{mvar|Rage Fist|Ghost|Physical|IX|effects=The user is hit by a damaging move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leaf Blade===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Leaf Blade|Grass|Physical|III}}&lt;br /&gt;
{{mvar|Attack Order|Bug|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Low Kick===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}&lt;br /&gt;
{{mvar|Low Kick|Fighting|Physical|I}}&lt;br /&gt;
{{mvar|Grass Knot|Grass|Special|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lunge===&lt;br /&gt;
{{mvar/h|10 or 15|power=80|acc=100|notes=Lowers target&#039;s stat one stage|PP=yes|other=Stat lowered}}&lt;br /&gt;
{{mvar|Lunge|Bug|Physical|VII|PP=15|effects=Attack}}&lt;br /&gt;
{{mvar|Fire Lash|Fire|Physical|VII|PP=15|effects=Defense}}&lt;br /&gt;
{{mvar|Drum Beating|Grass|Physical|VIII|PP=10|effects=Speed}}&lt;br /&gt;
{{mvar|Apple Acid|Grass|Special|VIII|PP=10|effects=Special Defense}}&lt;br /&gt;
{{mvar|Grav Apple|Grass|Physical|VIII|PP=10|effects=Defense}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Luster Purge===&lt;br /&gt;
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}.&lt;br /&gt;
{{mvar/h|5|power=95|acc=100|notes=50% chance of lowering the target&#039;s stat by 1 stage|effects=Lowered stat|other=Signature move of}}&lt;br /&gt;
{{mvar|Luster Purge|Psychic|Special|III|effects=Special Defense|signature={{p|Latios}}}}&lt;br /&gt;
{{mvar|Mist Ball|Psychic|Special|III|effects=Special Attack|signature={{p|Latias}}}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 70 prior to Generation IX.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Megahorn===&lt;br /&gt;
{{mvar/h|10|power=120|acc=85|notes=No additional effect}}&lt;br /&gt;
{{mvar|Megahorn|Bug|Physical|II}}&lt;br /&gt;
{{mvar|Power Whip|Grass|Physical|IV}}&lt;br /&gt;
{{mvar|Precipice Blades|Ground|Physical|VI}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Needle Arm===&lt;br /&gt;
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|effects=Secondary effect|PP=yes}}&lt;br /&gt;
{{mvar|Needle Arm|Grass|Physical|III|effects=Flinching|PP=15}}&lt;br /&gt;
{{mvar|Force Palm|Fighting|Physical|IV|effects=Paralysis|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Octazooka===&lt;br /&gt;
{{mvar/h|10|power=65|acc=85|notes=Chance of lowering target&#039;s accuracy by one stage|other=Chance}}&lt;br /&gt;
{{mvar|Octazooka|Water|Special|II|other=50%}}&lt;br /&gt;
{{mvar|Mud Bomb|Ground|Special|IV|other=30%}}&lt;br /&gt;
{{mvar|Mirror Shot|Steel|Special|IV|other=30%}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Overheat===&lt;br /&gt;
{{mvar/h|5|power=130|acc=90|notes=Lowers user&#039;s Special Attack two stages}}&lt;br /&gt;
{{mvar|Overheat|Fire|Special|III}}&lt;br /&gt;
{{mvar|Draco Meteor|Dragon|Special|IV}}&lt;br /&gt;
{{mvar|Leaf Storm|Grass|Special|IV}}&lt;br /&gt;
{{mvar|Fleur Cannon|Fairy|Special|VII}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 140 prior to Generation IV. {{m|Psycho Boost}} formerly had the same power too, but its power didn&#039;t drop in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pluck===&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target&#039;s held Berry}}&lt;br /&gt;
{{mvar|Pluck|Flying|Physical|IV}} &lt;br /&gt;
{{mvar|Bug Bite|Bug|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pound===&lt;br /&gt;
{{mvar/h|30, 35, or 40|power=40|acc=100|notes=No additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Pound|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Scratch|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Gust|Flying|Special|I||PP=35}}  &lt;br /&gt;
{{mvar|Tackle|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Fairy Wind|Fairy|Special|VI|PP=30}} &lt;br /&gt;
{{mvar|Leafage|Grass|Physical|VII|PP=40}} &lt;br /&gt;
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psybeam===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|effects=Additional effect}}&lt;br /&gt;
{{mvar|Psybeam|Psychic|Special|I|effects=10% chance of inflicting confusion}}&lt;br /&gt;
{{mvar|Bubble Beam|Water|Special|I|effects=10% chance of lowering target&#039;s Speed one stage}}&lt;br /&gt;
{{mvar|Aurora Beam|Ice|Special|I|effects=10% chance of lowering target&#039;s Attack one stage}}&lt;br /&gt;
{{mvar|Sludge|Poison|Special|I|effects=30% chance of inflicting poison}}&lt;br /&gt;
{{mvar|Spark|Electric|Physical|II|effects=30% chance of inflicting paralysis}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyblade===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=Power is increased by 50% under a certain field condition|other=Field condition}}&lt;br /&gt;
{{mvar|Psyblade|Psychic|Physical|IX|other=Electric Terrain}}&lt;br /&gt;
{{mvar|Hydro Steam|Water|Special|IX|other=Harsh sunlight}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psychic===&lt;br /&gt;
{{mvar/h|10|power=90|acc=100|notes=10% chance of lowering the target&#039;s Special Defense by one stage}}&lt;br /&gt;
{{mvar|Psychic|Psychic|Special|I}} &lt;br /&gt;
{{mvar|Bug Buzz|Bug|Special|IV}}&lt;br /&gt;
{{mvar|Energy Ball|Grass|Special|IV}} &lt;br /&gt;
{{mvar|Earth Power|Ground|Special|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyshock===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage|other=Effect}}&lt;br /&gt;
{{mvar|Psyshock|Psychic|Special|V|effects=Uses opponent&#039;s Defense in place of Special Defense}}&lt;br /&gt;
{{mvar|Body Press|Fighting|Physical|VIII|effects=Uses user&#039;s Defense in place of Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Return===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user&#039;s [[friendship]]|other=Higher damage with}}&lt;br /&gt;
{{mvar|Return|Normal|Physical|II|effects=High friendship}} &lt;br /&gt;
{{mvar|Frustration|Normal|Physical|II|effects=Low friendship}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Revenge===&lt;br /&gt;
{{mvar/h|10|power=60|acc=100|notes=-4 priority, doubles in power if user was damaged}}&lt;br /&gt;
{{mvar|Revenge|Fighting|Physical|III}} &lt;br /&gt;
{{mvar|Avalanche|Ice|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rollout===&lt;br /&gt;
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if Defense Curl is used}}&lt;br /&gt;
{{mvar|Rollout|Rock|Physical|II}} &lt;br /&gt;
{{mvar|Ice Ball|Ice|Physical|III}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sacred Fire===&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect|effects=Additional effect}}&lt;br /&gt;
{{mvar|Sacred Fire|Fire|Physical|II|effects=Burn}} &lt;br /&gt;
{{mvar|Diamond Storm|Rock|Physical|VI|effects=Raises user&#039;s Defense by 2 stages per target}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Seismic Toss===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user&#039;s level|PP=yes}}&lt;br /&gt;
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Night Shade|Ghost|Special|I|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Shadow Bone===&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}}&lt;br /&gt;
{{mvar|Shadow Bone|Ghost|Physical|VII}}&lt;br /&gt;
{{mvar|Liquidation|Water|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skull Bash===&lt;br /&gt;
{{mvar/h|10|power=130|acc=100|notes=Needs to charge, raises stat by one stage on the first turn|other=Stat raised}}&lt;br /&gt;
{{mvar|Skull Bash|Normal|Physical|I|effects=Defense}}&lt;br /&gt;
{{mvar|Electro Shot|Electric|Special|IX|effects=Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sky Attack===&lt;br /&gt;
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|effects=Additional effect|other=Notes}}&lt;br /&gt;
{{mvar|Sky Attack|Flying|Physical|I|effects=Flinch|other=High critical hit ratio}} &lt;br /&gt;
{{mvar|Freeze Shock|Ice|Physical|V|effects=Paralysis|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Ice Burn|Ice|Special|V|effects=Burn|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Slash===&lt;br /&gt;
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Slash|Normal|Physical|I|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Night Slash|Dark|Physical|IV|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Cross Poison|Poison|Physical|IV|other=10% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Aqua Cutter|Water|Physical|IX|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included (it is instead included in a [[#Variations of Leaf Blade|different list of variations]]).}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sludge Wave===&lt;br /&gt;
{{mvar/h|10 or 15|power=95|acc=100|notes=Chance of causing a secondary effect|PP=yes|effects=Additional effect}}&lt;br /&gt;
{{mvar|Sludge Wave|Poison|Special|V|PP=10|effects=10% chance of poisoning, hits all adjacent Pokémon}}&lt;br /&gt;
{{mvar|Moonblast|Fairy|Special|VI|PP=15|effects=30% chance of lowering target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Springtide Storm===&lt;br /&gt;
These are the [[signature moves]] of the [[forces of nature]].&lt;br /&gt;
{{mvar/h|5 or 10|power=100|acc=80|notes=Chance of causing a secondary effect|PP=yes|effects=Additional effect|other=Signature move of}}&lt;br /&gt;
{{mvar|Springtide Storm|Fairy|Special|VIII|PP=5|effects=30% chance of lowering each target&#039;s Attack by one stage|signature={{p|Enamorus}}}}&lt;br /&gt;
{{mvar|Bleakwind Storm|Flying|Special|VIII|PP=10|effects=30% chance of lowring each target&#039;s Speed by one stage|signature={{p|Tornadus}}}}&lt;br /&gt;
{{mvar|Wildbolt Storm|Electric|Special|VIII|PP=10|effects=20% chance of paralyzing each target|signature={{p|Thundurus}}}}&lt;br /&gt;
{{mvar|Sandsear Storm|Ground|Special|VIII|PP=10|effects=20% chance to burning each target|signature={{p|Landorus}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomp===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=30% chance of {{status|flinch|flinching}}, doubles in power if target has used {{m|Minimize}}}}&lt;br /&gt;
{{mvar|Stomp|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Steamroller|Bug|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomping Tantrum===&lt;br /&gt;
{{mvar/h|10|power=75|acc=100|notes=Doubles in power if the user&#039;s previous move missed or failed, but was not protected from}}&lt;br /&gt;
{{mvar|Stomping Tantrum|Ground|Physical|VII}}&lt;br /&gt;
{{mvar|Temper Flare|Fire|Physical|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stone Axe===&lt;br /&gt;
These are the [[signature moves]] of Hisuian Pokémon.&lt;br /&gt;
{{mvar/h|15|power=65|acc=90|other=Signature move of|notes=High critical hit ratio, leaves {{status|splinters}} in the target{{sup/8|LA}}&amp;lt;br&amp;gt;Sets up a [[List of moves that cause entry hazards|trap]] on the target&#039;s side of the field{{sup/9|SV}}|effects=Trap set{{sup/9|SV}}}}&lt;br /&gt;
{{mvar|Stone Axe|Rock|Physical|VIII|signature={{p|Kleavor}}|effects={{m|Stealth Rock}}}}&lt;br /&gt;
{{mvar|Ceaseless Edge|Dark|Physical|VIII|signature=Hisuian {{p|Samurott}}|effects=One layer of {{m|spikes}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stored Power===&lt;br /&gt;
{{mvar/h|10|power=20|acc=100|notes=Increases base power the more positive stat changes the user has built up}}&lt;br /&gt;
{{mvar|Stored Power|Psychic|Special|V}}&lt;br /&gt;
{{mvar|Power Trip|Dark|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sucker Punch===&lt;br /&gt;
{{mvar/h|5|power=70|acc|100|notes=Strikes first, but fails if the target isn&#039;t using a damaging move on the turn}}&lt;br /&gt;
{{mvar|Sucker Punch|Dark|Physical|IV}}&lt;br /&gt;
{{mvar|Thunderclap|Electric|Special|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sunsteel Strike===&lt;br /&gt;
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}.&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Ignores the target&#039;s [[Ability]]|other=Signature move|effects=Added effect}}&lt;br /&gt;
{{mvar|Sunsteel Strike|Steel|Physical|VII|signature={{p|Solgaleo}} and Dusk Mane {{p|Necrozma}}|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Moongeist Beam|Ghost|Special|VII|signature={{p|Lunala}} and Dawn Wings {{p|Necrozma}}|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Photon Geyser|Psychic|Special|VII|signature={{p|Necrozma}}|effects=Deals physical damage if the user&#039;s Attack is higher than Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Superpower===&lt;br /&gt;
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user&#039;s stats by one stage each|other=Stats lowered}}&lt;br /&gt;
{{mvar|Superpower|Fighting|Physical|III|effects=Attack, Defense}} &lt;br /&gt;
{{mvar|Close Combat|Fighting|Physical|IV|effects=Defense, Special Defense}} &lt;br /&gt;
{{mvar|Dragon Ascent|Flying|Physical|VI|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar|Headlong Rush|Ground|Physical|VIII|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar|Armor Cannon|Fire|Special|IX|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Super Fang===&lt;br /&gt;
{{mvar/h|10|acc=90|notes=Deals damage equal to half target&#039;s remaining HP}}&lt;br /&gt;
{{mvar|Super Fang|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Nature&#039;s Madness|Fairy|Special|VII}}&lt;br /&gt;
{{mvar|Ruination|Dark|Special|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Surf===&lt;br /&gt;
{{mvar/h|10-15|power=90|acc=100|notes=Targets more than one Pokémon in Double and Triple Battles|effects=Range|other=Notes}}&lt;br /&gt;
{{mvar|Surf|Water|Special|I|other=Does double damage if target is using Dive|effects=All adjacent Pokémon}}&lt;br /&gt;
{{mvar|Hyper Voice|Normal|Special|III|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar|Petal Blizzard|Grass|Physical|VI|other=&amp;amp;nbsp;|effects=All adjacent Pokémon}}&lt;br /&gt;
{{mvar|Land&#039;s Wrath|Ground|Physical|VI|other=&amp;amp;nbsp;|effects=All all adjacent foes}}&lt;br /&gt;
{{mvar|Thousand Arrows|Ground|Physical|VII|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar|Thousand Waves|Ground|Physical|VII|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation VI onward, as Surf had 95 power prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swift===&lt;br /&gt;
{{mvar/h|20|power=60|acc=&amp;amp;mdash;|notes=Never misses}}&lt;br /&gt;
{{mvar|Swift|Normal|Special|I}}&lt;br /&gt;
{{mvar|Feint Attack|Dark|Physical|II}}&lt;br /&gt;
{{mvar|Shadow Punch|Ghost|Physical|III}}&lt;br /&gt;
{{mvar|Aerial Ace|Flying|Physical|III}} &lt;br /&gt;
{{mvar|Magical Leaf|Grass|Special|III}} &lt;br /&gt;
{{mvar|Shock Wave|Electric|Special|III}} &lt;br /&gt;
{{mvar|Magnet Bomb|Steel|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Techno Blast===&lt;br /&gt;
These are signature moves of Legendary Pokémon.&lt;br /&gt;
{{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=yes|other=Signature move of}}&lt;br /&gt;
{{mvar|Techno Blast|Normal|Special|V|PP=5|signature={{p|Genesect}}}}&lt;br /&gt;
{{mvar|Multi-Attack|Normal|Physical|VII|PP=10|signature={{p|Silvally}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thief===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=Steals the target&#039;s held item}}&lt;br /&gt;
{{mvar|Thief|Dark|Physical|II}}&lt;br /&gt;
{{mvar|Covet|Normal|Physical|III}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations only after Generation VI, as their PP differed prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thrash===&lt;br /&gt;
{{mvar/h|10|power=120|acc=100|notes=Lasts 2-3 turns, user becomes confused&amp;lt;br&amp;gt;Fixates the user on the move{{sup/8|LA}}}}&lt;br /&gt;
{{mvar|Thrash|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Petal Dance|Grass|Special|I}}&lt;br /&gt;
{{mvar|Outrage|Dragon|Physical|II}}&lt;br /&gt;
{{mvar|Raging Fury|Fire|Physical|VIII}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation V onward, as their PP and base power differed prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of U-turn===&lt;br /&gt;
{{mvar/h|20|power=70|acc=100|notes=User switches after dealing damage}}&lt;br /&gt;
{{mvar|U-turn|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Volt Switch|Electric|Special|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Waterfall===&lt;br /&gt;
{{mvar/h|10, 15, or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|effects=Additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Waterfall|Water|Physical|I|effects=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Extrasensory|Psychic|Special|III|effects=10% chance of flinching|PP=20}}&lt;br /&gt;
{{mvar|Poison Jab|Poison|Physical|IV|effects=30% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Dark Pulse|Dark|Special|IV|effects=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Iron Head|Steel|Physical|IV|effects=30% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Scald|Water|Special|V|effects=30% chance of burning|PP=15}}&lt;br /&gt;
{{mvar|Zing Zap|Electric|Physical|VII|effects=30% chance of flinching|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Weather Ball===&lt;br /&gt;
{{mvar/h|10|power=50|acc=100|notes=Power doubles under a field condition|other=Field condition}}&lt;br /&gt;
{{mvar|Weather Ball|Normal|Special|III|effects=Any type of weather, except strong winds}}&lt;br /&gt;
{{mvar|Terrain Pulse|Normal|Special|VIII|effects=Any type of terrain}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Wring Out===&lt;br /&gt;
{{mvar/h|5 or 10|power=Varying|acc=100|notes=Does more damage if the target&#039;s current HP is high|PP=yes}}&lt;br /&gt;
{{mvar|Wring Out|Normal|Special|IV|PP=5}} &lt;br /&gt;
{{mvar|Crush Grip|Normal|Physical|IV|PP=5}} &lt;br /&gt;
{{mvar|Hard Press|Steel|Physical|IX|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==List of status move variations==&lt;br /&gt;
===Terrain Moves===&lt;br /&gt;
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}&lt;br /&gt;
{{mvar|Grassy Terrain|Grass|Status|VI|effects=Powers up Grass moves, powers down Earthquake, Magnitude and Bulldoze, grounded Pokémon heal by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Misty Terrain|Fairy|Status|VI|effects=Powers down Dragon moves, prevents status conditions and confusion&amp;lt;sup&amp;gt;Gen. VIII&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Electric Terrain|Electric|Status|VI|effects=Powers up Electric moves, prevents sleep}}&lt;br /&gt;
{{mvar|Psychic Terrain|Psychic|Status|VII|effects=Powers up Psychic moves, prevents the use of priority moves}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Weather Moves===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns, does not replace [[heavy rain]], [[extremely harsh sunlight]], or [[strong winds]]|effects=Weather|PP=yes}}&lt;br /&gt;
{{mvar|Sandstorm|Rock|Status|II|effects=Sandstorm|PP=10}}&lt;br /&gt;
{{mvar|Rain Dance|Water|Status|II|effects=Rain|PP=5}}&lt;br /&gt;
{{mvar|Sunny Day|Fire|Status|II|effects=Harsh sunlight|PP=5}}&lt;br /&gt;
{{mvar|Hail|Ice|Status|III|effects=Hail|PP=10}}&lt;br /&gt;
{{mvar|Snowscape|Ice|Status|IX|effects=Snow|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of After You===&lt;br /&gt;
{{mvar/h|15|notes=Changes move order of the target|other=Change}}&lt;br /&gt;
{{mvar|After You|Normal|Status|V|effects=Target moves next}}&lt;br /&gt;
{{mvar|Quash|Dark|Status|V|effects=Target moves last}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Camouflage===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Changes user&#039;s type|PP=yes|other=Changes to}}&lt;br /&gt;
{{mvar|Camouflage|Normal|Status|III|PP=20|effects=Varies with the terrain}}&lt;br /&gt;
{{mvar|Reflect Type|Normal|Status|V|PP=15|effects=Same as opponent&#039;s type}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Charm===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Lowers target&#039;s stat by two stages|effects=Stats affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Charm|Fairy|Status|II|effects=Attack|PP=20|other=&amp;lt;sup&amp;gt;Normal-type before Gen VI&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Feather Dance|Flying|Status|III|effects=Attack|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Fake Tears|Dark|Status|III|effects=Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Captivate|Normal|Status|IV|effects=Special Attack|PP=20|other=Only affects targets of opposite gender}}&lt;br /&gt;
{{mvar|Eerie Impulse|Electric|Status|VI|effects=Special Attack|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Confide===&lt;br /&gt;
{{mvar/h|20|notes=Lowers target&#039;s stat by one stage, unaffected by protecting moves|effects=Stat affected|other=Notes}}&lt;br /&gt;
{{mvar|Confide|Normal|Status|VI|effects=Special Attack|other=Sound-based move}}&lt;br /&gt;
{{mvar|Play Nice|Normal|Status|VI|effects=Attack|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Conversion===&lt;br /&gt;
These are [[signature move]]s of {{p|Porygon}}&#039;s evolutionary line.&lt;br /&gt;
{{mvar/h|30|notes=Changes user&#039;s type|effects=Type change}}&lt;br /&gt;
{{mvar|Conversion|Normal|Status|I|effects=One of the user&#039;s moves}}&lt;br /&gt;
{{mvar|Conversion 2|Normal|Status|II|effects=Type that resists opponent&#039;s last move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Destiny Bond===&lt;br /&gt;
{{mvar/h|5|notes=Requires user to faint|effects=Effect}}&lt;br /&gt;
{{mvar|Destiny Bond|Ghost|Status|II|effects=Knocks out target if target knocked out the user in the same turn}}&lt;br /&gt;
{{mvar|Grudge|Ghost|Status|III|effects=Brings PP of move that knocked the user out to 0}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Disable===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Disables the opponent&#039;s moves or items|other=Disables|PP=yes}}&lt;br /&gt;
{{mvar|Disable|Normal|Status|I|effects=The affected move|PP=20}}&lt;br /&gt;
{{mvar|Torment|Dark|Status|III|effects=Using moves twice in a row|PP=15}}&lt;br /&gt;
{{mvar|Taunt|Dark|Status|III|effects=Status moves|PP=20}}&lt;br /&gt;
{{mvar|Embargo|Dark|Status|IV|effects=Using items|PP=15}}&lt;br /&gt;
{{mvar|Heal Block|Psychic|Status|IV|effects=Moves and items that restore HP, damaging moves that heal the user&amp;lt;sup&amp;gt;these moves would only deal damage prior to Gen VI&amp;lt;/sup&amp;gt;|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Follow Me===&lt;br /&gt;
{{mvar/h|20|notes=+2 priority, forces all opponents to target the user}}&lt;br /&gt;
{{mvar|Follow Me|Normal|Status|III}}&lt;br /&gt;
{{mvar|Rage Powder|Bug|Status|V}}&lt;br /&gt;
{{mvar/f|footnotes=+3 priority prior to Generation VI}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Foresight===&lt;br /&gt;
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target&#039;s evasiveness|other=Removed immunity}}&lt;br /&gt;
{{mvar|Foresight|Normal|Status|II|effects=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Odor Sleuth|Normal|Status|III|effects=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Miracle Eye|Psychic|Status|IV|effects=Dark types are affected by Psychic moves}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Guard Split===&lt;br /&gt;
{{mvar/h|10|notes=Averages the target&#039;s stats with the user|other=Affected stats}}&lt;br /&gt;
{{mvar|Guard Split|Psychic|Status|V|effects=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Split|Psychic|Status|V|effects=Attack and Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Harden===&lt;br /&gt;
{{mvar/h|30|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Harden|Normal|Status|I|effects=Defense}}&lt;br /&gt;
{{mvar|Sharpen|Normal|Status|I|effects=Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Bell===&lt;br /&gt;
{{mvar/h|5|notes=Cures user&#039;s party of [[status condition]]s}}&lt;br /&gt;
{{mvar|Heal Bell|Normal|Status|II}}&lt;br /&gt;
{{mvar|Aromatherapy|Grass|Status|III}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Pulse===&lt;br /&gt;
{{mvar/h|10|notes=Heals target by 1/2 of its max HP}}&lt;br /&gt;
{{mvar|Heal Pulse|Psychic|Status|V}}&lt;br /&gt;
{{mvar|Floral Healing|Fairy|Status|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ingrain===&lt;br /&gt;
{{mvar/h|20|notes=Heals user by 1/16 of its maximum HP each turn|other=Notes}}&lt;br /&gt;
{{mvar|Ingrain|Grass|Status|III|other=Prevents the user from switching}}&lt;br /&gt;
{{mvar|Aqua Ring|Water|Status|IV|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Jungle Healing===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals user and allies by 1/4 of their maximum HP and removes any non-volatile [[status condition]]s they may have}}&lt;br /&gt;
{{mvar|Jungle Healing|Grass|Status|VIII}}&lt;br /&gt;
{{mvar|Lunar Blessing|Psychic|Status|VIII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Magnetic Flux===&lt;br /&gt;
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|other=Boosted stats}}&lt;br /&gt;
{{mvar|Magnetic Flux|Electric|Status|VI|effects=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Gear Up|Steel|Status|VII|effects=Attack and Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Meditate===&lt;br /&gt;
{{mvar/h|40|notes=Raises a stat by one stage|effects=Stat affected|other=Notes}}&lt;br /&gt;
{{mvar|Meditate|Psychic|Status|I|effects=Attack|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Withdraw|Water|Status|I|effects=Defense|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Defense Curl|Normal|Status|I|effects=Defense|other=Doubles the power of Rollout and Ice Ball}}&lt;br /&gt;
{{mvar|Howl|Normal|Status|effects=Attack|other=Raises allies&#039; Attack stats by one stage too. Is a Sound-based move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Memento===&lt;br /&gt;
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|other=Effect}}&lt;br /&gt;
{{mvar|Memento|Dark|Status|III|effects=Lowers the target&#039;s Attack and Sp. Attack by two stages}}&lt;br /&gt;
{{mvar|Healing Wish|Psychic|Status|IV|effects=The next Pokémon sent out will have HP and status fully healed}}&lt;br /&gt;
{{mvar|Lunar Dance|Psychic|Status|IV|effects=The next Pokémon sent out will have HP, PP and status fully healed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mind Reader===&lt;br /&gt;
{{mvar/h|5|notes=Ensures user&#039;s next move will hit}}&lt;br /&gt;
{{mvar|Mind Reader|Normal|Status|II}}&lt;br /&gt;
{{mvar|Lock-On|Normal|Status|II}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mist===&lt;br /&gt;
{{mvar/h|25 or 30|notes=Protects the user&#039;s party for 5 turns|other=Protects from|PP=yes}}&lt;br /&gt;
{{mvar|Mist|Ice|Status|I|effects=Stat drops|PP=30|notes=Fades upon switching prior to Generation III}}&lt;br /&gt;
{{mvar|Safeguard|Normal|Status|II|effects=[[Status condition]]s|PP=25}}&lt;br /&gt;
{{mvar|Lucky Chant|Normal|Status|IV|effects=Critical hits|PP=30}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Morning Sun===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals variant amount of HP (normally 1/2 of max HP), depending on weather|effects=Conditions|signature=Signature move of|other=Notes}}&lt;br /&gt;
{{mvar|Morning Sun|Normal|Status|II|signature={{p|Espeon}} &amp;lt;sup&amp;gt;Gen. II&amp;lt;/sup&amp;gt;|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Synthesis|Grass|Status|II|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other=&amp;amp;nbsp;|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Moonlight|Fairy|Status|II|effects=1/2 HP during no weather or [[strong winds]], 2/3 HP in [[harsh sunlight]], 1/4 HP during other weather|other=Normal-type prior to Generation VI|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Shore Up|Ground|Status|VII|effects=2/3 HP during a {{weather|sandstorm}}, 1/2 HP otherwise|signature={{p|Sandygast}} and {{p|Palossand}}|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mud Sport===&lt;br /&gt;
{{mvar/h|15|notes=Halves damage taken from a certain type|other=Affected type}}&lt;br /&gt;
{{mvar|Mud Sport|Ground|Status|III|effects=Electric}}&lt;br /&gt;
{{mvar|Water Sport|Water|Status|III|effects=Fire}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of No Retreat===&lt;br /&gt;
{{mvar/h|5|notes=Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage each, has a negative effect|other=Additional Effect}}&lt;br /&gt;
{{mvar|No Retreat|Fighting|Status|VIII|effects=User cannot leave the battlefield, can only be used once}}&lt;br /&gt;
{{mvar|Clangorous Soul|Dragon|Status|VIII|effects=Loses 1/3 HP}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Poison Powder===&lt;br /&gt;
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Poison Powder|Poison|Status|I|effects=Poison|PP=35}}&lt;br /&gt;
{{mvar|Stun Spore|Grass|Status|I|effects=Paralysis|PP=30}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and then 100% in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Protect===&lt;br /&gt;
{{mvar/h|5 or 10|notes=+4 priority, protects user from all moves or all attacking moves|PP=yes|effects=Added effect on contact|signature=Signature move of|other=Blocks status moves?}}&lt;br /&gt;
{{mvar|Protect|Normal|Status|II|PP=10|effects=None|signature=&amp;amp;nbsp;|other=Yes}}&lt;br /&gt;
{{mvar|Detect|Fighting|Status|II|PP=5|effects=None|signature=&amp;amp;nbsp;|other=Yes}}&lt;br /&gt;
{{mvar|King&#039;s Shield|Steel|Status|VI|PP=10|signature={{p|Aegislash}}|effects=Lowers Attack by 2&amp;lt;sup&amp;gt;{{gen|VI}}–{{gen|VII}}&amp;lt;/sup&amp;gt;/1&amp;lt;sup&amp;gt;{{gen|VIII}}+&amp;lt;/sup&amp;gt; stage(s)|other=No}}&lt;br /&gt;
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|effects=Damage taken 1/8 of max HP|signature={{p|Chesnaught}} &amp;lt;sup&amp;gt;Pokémon X and Y&amp;lt;/sup&amp;gt;|other=Yes}}&lt;br /&gt;
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|effects=Poisons on contact|signature={{p|Toxapex}}|other=Yes}}&lt;br /&gt;
{{mvar|Obstruct|Dark|Status|VIII|PP=10|signature={{p|Obstagoon}}|effects=Lowers Defense by 2 stages|other=No}}&lt;br /&gt;
{{mvar|Silk Trap|Bug|Status|IX|PP=10|signature={{p|Spidops}}|effects=Lowers Speed by 1 stage|other=No}}&lt;br /&gt;
{{mvar|Burning Bulwark|Fire|Status|IX|PP=10|effects=Burns on contact|signature={{p|Gouging Fire}}|other=Yes}}&lt;br /&gt;
{{mvar/f|footnotes=[[Protection#Unprotectable_moves|Not all status moves can be protected against]]. A &amp;quot;Yes&amp;quot; in this column means it only protects against the Status moves that can be protected against.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Quiver Dance===&lt;br /&gt;
{{mvar/h|20 (10 for Victory Dance)|notes=Raises three of user&#039;s stats by one stage|other=Affected stats}}&lt;br /&gt;
{{mvar|Quiver Dance|Bug|Status|V|effects=Special Attack, Special Defense, Speed}}&lt;br /&gt;
{{mvar|Coil|Poison|Status|V|effects=Attack, Defense, Accuracy}}&lt;br /&gt;
{{mvar|Victory Dance|Fighting|Status|VIII|effects=Attack, Defense, Speed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Recover===&lt;br /&gt;
{{mvar/h|5 (or 10 for Heal Order)|notes=Heals user by half max HP|other=Notes}}&lt;br /&gt;
{{mvar|Recover|Normal|Status|I|other=20 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Soft-Boiled|Normal|Status|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Milk Drink|Normal|Status|II|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Slack Off|Normal|Status|III|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Roost|Flying|Status|IV|other=Removes user&#039;s Flying-type until end of turn}}&lt;br /&gt;
{{mvar|Heal Order|Bug|Status|IV|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f|footnotes=Prior to Generation IX, all moves listed had 10 PP. Heal Order has been unavailable since Gen VIII.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sand Attack===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Sand Attack|Ground|Status|I|other=Normal-type in Generation I|PP=15}}&lt;br /&gt;
{{mvar|Smokescreen|Normal|Status|I|other=&amp;amp;nbsp;|PP=20}}&lt;br /&gt;
{{mvar|Flash|Normal|Status|I|other=70% accuracy prior to Generation IV|PP=20}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Screech===&lt;br /&gt;
{{mvar/h|40|acc=85|notes=Sound-based moves that lower the target&#039;s stat by two stages|other=Stat affected}}&lt;br /&gt;
{{mvar|Screech|Normal|Status|I|effects=Defense}}&lt;br /&gt;
{{mvar|Metal Sound|Steel|Status|III|effects=Special Defense}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Cotton Spore}} formerly had 85% accuracy, but was changed to 100% in Generation V and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sing===&lt;br /&gt;
{{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Sing|Normal|Status|I|effects=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Supersonic|Normal|Status|I|effects=Confusion|PP=20}}&lt;br /&gt;
{{mvar|Grass Whistle|Grass|Status|III|effects=Sleep|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skill Swap===&lt;br /&gt;
{{mvar/h|10|notes=Switches the user&#039;s condition with the target|other=Switched}}&lt;br /&gt;
{{mvar|Skill Swap|Psychic|Status|III|effects=Abilities}}&lt;br /&gt;
{{mvar|Power Swap|Psychic|Status|IV|effects=Changes to Attack and Special Attack}}&lt;br /&gt;
{{mvar|Guard Swap|Psychic|Status|IV|effects=Changes to Defense and Special Defense}}&lt;br /&gt;
{{mvar|Heart Swap|Psychic|Status|IV|effects=Any stat changes}}&lt;br /&gt;
{{mvar|Speed Swap|Psychic|Status|VII|effects=Speed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sleep Powder===&lt;br /&gt;
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Sleep Powder|Grass|Status|I|effects=Sleep|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Lovely Kiss|Normal|Status|I|effects=Sleep|PP=10|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sweet Kiss|Fairy|Status|II|effects=Confusion|PP=10|other=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Soak===&lt;br /&gt;
{{mvar/h|20|notes=Changes targets type to a pure type|other=Type Changed to}}&lt;br /&gt;
{{mvar|Soak|Water|Status|V|effects=Changes to Water type}}&lt;br /&gt;
{{mvar|Magic Powder|Psychic|Status|VIII|effects=Changes to Psychic type}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spider Web===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Prevents target form escaping or switching out, cannot miss|PP=yes}}&lt;br /&gt;
{{mvar|Spider Web|Bug|Status|II|PP=10}}&lt;br /&gt;
{{mvar|Mean Look|Normal|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Block|Normal|Status|III|PP=5}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spikes===&lt;br /&gt;
{{mvar/h|20|notes=Lays down [[entry hazards]]|effects=Effect|other=Signature move of}}&lt;br /&gt;
{{mvar|Spikes|Ground|Status|II|effects=Inflicts damage when grounded opponent switches in|signature={{p|Pineco}} and {{p|Forretress}}&amp;lt;sup&amp;gt;Gen. II&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Toxic Spikes|Poison|Status|IV|effects=Inflicts poison when grounded opponent switches in, removed by grounded {{type|Poison}} Pokémon|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Stealth Rock|Rock|Status|IV|effects=Inflicts damage depending on type when opponent switches in|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sticky Web|Bug|Status|VI|effects=Decreases Speed by 1 stage when grounded opponent switches in|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Splash===&lt;br /&gt;
{{mvar/h|40|notes=Does nothing|other=Notes|signature=Move exclusivity}}&lt;br /&gt;
{{mvar|Splash|Normal|Status|I|other=Fails under {{m|Gravity}}|signature={{p|Magikarp}} &amp;lt;sup&amp;gt;Gen. I&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Celebrate|Normal|Status|VI|other=Shows text &amp;quot;Congratulations, &amp;lt;{{player}}&#039;s name&amp;gt;!&amp;quot;|signature=Event-exclusive move}}&lt;br /&gt;
{{mvar|Hold Hands|Normal|Status|VI|other=Targets adjacent ally|signature=Event-exclusive move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stockpile===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases two of the user&#039;s stats by one stage|effects=Stats affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Stockpile|Normal|Status|III|effects=Defense, Special Defense|PP=20|other=Did not raise stats prior to Generation IV, and had 10 PP}}&lt;br /&gt;
{{mvar|Cosmic Power|Psychic|Status|III|effects=Defense, Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Bulk Up|Fighting|Status|III|effects=Attack, Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Calm Mind|Psychic|Status|III|effects=Special Attack, Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Dragon Dance|Dragon|Status|III|effects=Attack, Speed|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Hone Claws|Dark|Status|V|effects=Attack, Accuracy|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swords Dance===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases user&#039;s stat by two stages|effects=Stat affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Swords Dance|Normal|Status|I|effects=Attack|PP=20|other=30 prior to Generation VI}}&lt;br /&gt;
{{mvar|Barrier|Psychic|Status|I|effects=Defense|PP=20|other=30 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Amnesia|Psychic|Status|I|effects=Special Defense|other=Raises Special by two stages in Generation I|PP=20}}&lt;br /&gt;
{{mvar|Acid Armor|Poison|Status|I|effects=Defense|PP=20|other=40 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Iron Defense|Steel|Status|III|effects=Defense|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Rock Polish|Rock|Status|IV|effects=Speed|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Nasty Plot|Dark|Status|IV|effects=Special Attack|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Autotomize|Steel|Status|V|effects=Speed|other=Reduces the user&#039;s weight|PP=15}}&lt;br /&gt;
{{mvar/f|footnotes=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Tail Whip===&lt;br /&gt;
{{mvar/h|30|notes=Lowers adjacent opponents&#039; defense by one stage}}&lt;br /&gt;
{{mvar|Tail Whip|Normal|Status|I}}&lt;br /&gt;
{{mvar|Leer|Normal|Status|I}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick===&lt;br /&gt;
{{mvar/h|10|acc=100|notes=Switches [[held items]] with target}}&lt;br /&gt;
{{mvar|Trick|Psychic|Status|III}}&lt;br /&gt;
{{mvar|Switcheroo|Dark|Status|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick-or-Treat===&lt;br /&gt;
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}&lt;br /&gt;
{{mvar|Trick-or-Treat|Ghost|Status|VI|effects=Ghost}}&lt;br /&gt;
{{mvar|Forest&#039;s Curse|Grass|Status|VI|effects=Grass}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick Room===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|effects=Effect|PP=yes|other=Priority}}&lt;br /&gt;
{{mvar|Trick Room|Psychic|Status|IV|effects=Slower Pokémon move first|PP=5|other=-7}}&lt;br /&gt;
{{mvar|Wonder Room|Psychic|Status|V|effects=Switches Defense and Special Defense|other=0 &amp;lt;sup&amp;gt;-7 priority in Gen V&amp;lt;/sup&amp;gt;|PP=10}}&lt;br /&gt;
{{mvar|Magic Room|Psychic|Status|V|effects=Disables held items|other=0 &amp;lt;sup&amp;gt;-7 priority in Gen V&amp;lt;/sup&amp;gt;|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Wide Guard===&lt;br /&gt;
{{mvar/h|10 or 15|notes=+3 priority, protects user&#039;s side of field|other=Protects from|PP=yes}}&lt;br /&gt;
{{mvar|Wide Guard|Rock|Status|V|effects=Moves that target multiple Pokémon|PP=10}}&lt;br /&gt;
{{mvar|Quick Guard|Fighting|Status|V|effects=Moves with increased priority|PP=15}}&lt;br /&gt;
{{mvar|Crafty Shield|Fairy|Status|VI|effects=Status moves|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Worry Seed===&lt;br /&gt;
{{mvar/h|10 or 15|acc=100|notes=Changes the target&#039;s Ability|other=Ability becomes|PP=yes}}&lt;br /&gt;
{{mvar|Worry Seed|Grass|Status|IV|effects={{a|Insomnia}}|PP=10}}&lt;br /&gt;
{{mvar|Simple Beam|Normal|Status|V|effects={{a|Simple}}|PP=15}}&lt;br /&gt;
{{mvar|Entrainment|Normal|Status|V|effects=Same as user|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==List of Shadow move variations==&lt;br /&gt;
===Variations of Shadow Bolt===&lt;br /&gt;
These are the [[signature move|signature]] [[Shadow move]]s of the [[legendary birds]] in {{Pokémon XD}}.&lt;br /&gt;
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|other=Signature move of}}&lt;br /&gt;
{{mvar|Shadow Bolt|Shadow|Special|III|effects=Paralysis|signature=Shadow {{p|Zapdos}}}}&lt;br /&gt;
{{mvar|Shadow Chill|Shadow|Special|III|effects=Freeze|signature=Shadow {{p|Articuno}}}}&lt;br /&gt;
{{mvar|Shadow Fire|Shadow|Special|III|effects=Burn|signature=Shadow {{p|Moltres}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Ability variations]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists of moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Attacken-Variationen]]&lt;br /&gt;
[[it:Varianti mossa]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=4520160</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=4520160"/>
		<updated>2026-03-30T21:48:59Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: /* Variations of Sludge Wave */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in index number order--&amp;gt;&lt;br /&gt;
{{unknown name}}&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to one another in terms of [[power]]/[[damage]] and [[accuracy]], are similar in [[PP]] (no more than 5 apart), but may have different [[type]]s, [[damage category|damage categories]], or [[Additional effect|secondary effects]]. Below are the various move archetypes and the moves that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed in order of their index number.&lt;br /&gt;
&lt;br /&gt;
All details are accurate to the most recent game in which the move is present. For details that have changed between generations, please refer to the move&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==List of damage-dealing move variations==&lt;br /&gt;
===Elemental Fangs===&lt;br /&gt;
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or make the target flinch; {{cat|biting moves|biting move}}|effects=Status condition}}&lt;br /&gt;
{{mvar|Thunder Fang|Electric|Physical|IV|effects=Paralysis}}&lt;br /&gt;
{{mvar|Ice Fang|Ice|Physical|IV|effects=Freeze}}&lt;br /&gt;
{{mvar|Fire Fang|Fire|Physical|IV|effects=Burn}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Let&#039;s Go Partner Moves===&lt;br /&gt;
There are the [[signature move]]s of the {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!}} featured in {{LGPE}}&lt;br /&gt;
&lt;br /&gt;
====Partner Powers====&lt;br /&gt;
{{mvar/h|20|power=varying|acc=&amp;amp;mdash;|notes=Power depends on user’s friendship|signature=Partner Pokémon}}&lt;br /&gt;
{{mvar|Pika Papow|Electric|Special|VII|signature={{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Pikachu}}}}&lt;br /&gt;
{{mvar|Veevee Volley|Normal|Physical|VII|signature={{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Eevee}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Bouncy Bubble, Buzzy Buzz, and Sizzly Slide====&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Has a secondary effect, can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|effects=Additional effect}}&lt;br /&gt;
{{mvar|Bouncy Bubble|Water|Special|VII|effects=50% of damage dealt to the target is restored to the user}} &lt;br /&gt;
{{mvar|Buzzy Buzz|Electric|Special|VII|effects=Paralyzes the target}} &lt;br /&gt;
{{mvar|Sizzly Slide|Fire|Physical|VII|effects=Burns the target}}&lt;br /&gt;
{{mvar/f|footnotes=Prior to [[Generation VIII]], {{m|Bouncy Bubble}}, {{m|Buzzy Buzz}}, {{m|Sizzly Slide}}, {{m|Glitzy Glow}}, {{m|Baddy Bad}}, {{m|Sappy Seed}}, {{m|Freezy Frost}} and {{m|Sparkly Swirl}} had 90 base power, 15 base PP, and 100% accuracy.}}&lt;br /&gt;
&lt;br /&gt;
====Glitzy Glow and Baddy Bad====&lt;br /&gt;
{{mvar/h|15|power=80|acc=95|notes=Applies the effects of a screen to the user&#039;s side of the field&amp;lt;br&amp;gt;Can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|other=Screen}}&lt;br /&gt;
{{mvar|Glitzy Glow|Psychic|Special|VII|effects=Light Screen}} &lt;br /&gt;
{{mvar|Baddy Bad|Dark|Special|VII|effects=Reflect}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Glitzy Glow}} and {{m|Baddy Bad}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].}}&lt;br /&gt;
&lt;br /&gt;
====Sappy Seed and Freezy Frost====&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Has a secondary effect, can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sappy Seed|Grass|Physical|VII|effects=Applies a Leech Seed to the target}}&lt;br /&gt;
{{mvar|Freezy Frost|Ice|Special|VII|effects=Resets stat changes of all active Pokémon to zero}} &lt;br /&gt;
{{mvar/f|footnotes={{m|Sappy Seed}} and {{m|Freezy Frost}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].}}&lt;br /&gt;
&lt;br /&gt;
===Multistrike Moves===&lt;br /&gt;
====Variations of Arm Thrust====&lt;br /&gt;
{{mvar/h|20|power=15|acc=100|notes=Hits 2-5 times|other=Notes}}&lt;br /&gt;
{{mvar|Arm Thrust|Fighting|Physical|III|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Water Shuriken|Water|Special|VI|other=Move with +1 [[priority]]}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Bone Rush====&lt;br /&gt;
{{mvar/h|10|power=25|acc=90|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Bone Rush|Ground|Physical|II|}} &lt;br /&gt;
{{mvar|Rock Blast|Rock|Physical|III|}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Bullet Seed====&lt;br /&gt;
{{mvar/h|30|power=25|acc=100|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Bullet Seed|Grass|Physical|III}} &lt;br /&gt;
{{mvar|Icicle Spear|Ice|Physical|III}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Fury Attack====&lt;br /&gt;
{{mvar/h|20|power=15|acc=85|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Fury Attack|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Barrage|Normal|Physical|I}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===[[One-hit knockout move|One-hit Knockout Move]]s===&lt;br /&gt;
{{mvar/h|5|acc=30+|notes=Targets at a higher level than the user are unaffected&amp;lt;br&amp;gt;Accuracy depends on level difference between the user and the target|other=Notes}}&lt;br /&gt;
{{mvar|Guillotine|Normal|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Horn Drill|Normal|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Fissure|Ground|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sheer Cold|Ice|Special|III|other=Base accuracy is 20% if the user is not Ice-type; can&#039;t hit other Ice-types}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Pledge Moves===&lt;br /&gt;
These moves have limited availability and can only be learned by [[first partner Pokémon]], the [[elemental monkeys]]&amp;lt;sup&amp;gt;{{gen|VII}}&amp;lt;/sup&amp;gt;, {{p|Silvally}}{{sup/7|USUM}}{{sup/8|SwSh}} (Grass Pledge only, due to a bug), and {{p|Mew}}&amp;lt;sup&amp;gt;{{gen|IX}}&amp;lt;/sup&amp;gt;.&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Additional effect lasting four turns when used in combination|effects=Additional effect}}&lt;br /&gt;
{{mvar|Water Pledge|Water|Special|V|effects=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.&amp;lt;br&amp;gt;&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Quarters speed of opponents.}}&lt;br /&gt;
{{mvar|Fire Pledge|Fire|Special|V|effects=&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Non Fire-type opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.}}&lt;br /&gt;
{{mvar|Grass Pledge|Grass|Special|V|effects=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Non Fire-type opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Quarters speed of opponents.}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Priority Moves===&lt;br /&gt;
====Variations of Aqua Jet====&lt;br /&gt;
{{mvar/h|20|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Aqua Jet|Water|Physical|IV}}&lt;br /&gt;
{{mvar|Accelerock|Rock|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Quick Attack====&lt;br /&gt;
{{mvar/h|30|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Quick Attack|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Mach Punch|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Vacuum Wave|Fighting|Special|IV}}&lt;br /&gt;
{{mvar|Bullet Punch|Steel|Physical|IV}}&lt;br /&gt;
{{mvar|Ice Shard|Ice|Physical|IV}} &lt;br /&gt;
{{mvar|Shadow Sneak|Ghost|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
=== Pseudo-Hazing Moves ===&lt;br /&gt;
&lt;br /&gt;
==== Variations of Circle Throw ====&lt;br /&gt;
{{mvar/h|10|power=60|acc=90|notes=-6 priority, forces target to switch out}}&lt;br /&gt;
{{mvar|Circle Throw|Fighting|Physical|V}}&lt;br /&gt;
{{mvar|Dragon Tail|Dragon|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==== Variations of Whirlwind ====&lt;br /&gt;
{{mvar/h|20|notes=-6 priority, forces target to switch, bypasses accuracy checks|other=Notes}}&lt;br /&gt;
{{mvar|Whirlwind|Normal|Status|I|other=Targets with Wind Rider are unaffected}}&lt;br /&gt;
{{mvar|Roar|Normal|Status|I|other=Targets with Soundproof are unaffected}}&lt;br /&gt;
{{mvar/f|footnotes=Both moves have been changed substantially over the generations, but changes to these moves have been consistently applied to both over the generations. For information, check their individual pages}}&lt;br /&gt;
&lt;br /&gt;
===Retaliatory Attacks===&lt;br /&gt;
====Variations of Counter====&lt;br /&gt;
{{mvar/h|20|acc=100|notes=-5 priority, counters the last move taken of a certain category at twice the power|other=Counters}}&lt;br /&gt;
{{mvar|Counter|Fighting|Physical|I|effects=Physical moves}} &lt;br /&gt;
{{mvar|Mirror Coat|Psychic|Special|II|effects=Special moves}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
====Variations of Metal Burst====&lt;br /&gt;
{{mvar/h|10|acc=100|notes=-5 priority, counters the last move taken at 1.5× the power}}&lt;br /&gt;
{{mvar|Metal Burst|Steel|Physical|IV}} &lt;br /&gt;
{{mvar|Comeuppance|Dark|Physical|IX}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Torque Moves===&lt;br /&gt;
These are the [[signature move]]s of [[Team Star]]&#039;s [[Starmobile]]s. These moves cannot be learned by any Pokémon.&lt;br /&gt;
&lt;br /&gt;
====80 Base Power====&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Chance of causing a secondary effect|effects=Additional effect|signature=Starmobile}}&lt;br /&gt;
{{mvar|Blazing Torque|Fire|Physical|IX|effects=30% chance of burning the target|signature=[[Mela]]&#039;s}}&lt;br /&gt;
{{mvar|Wicked Torque|Dark|Physical|IX|effects=10% chance of causing the target to sleep|signature=[[Giacomo]]&#039;s}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====100 Base Power====&lt;br /&gt;
{{mvar/h|10|power=100|acc=100|notes=30% chance of causing a secondary effect|signature=Starmobile|effects=Additional effect}}&lt;br /&gt;
{{mvar|Noxious Torque|Poison|Physical|IX|effects=30% chance of poisoning the target|signature=[[Atticus]]&#039;s}}&lt;br /&gt;
{{mvar|Combat Torque|Fighting|Physical|IX|effects=30% chance of paralyzing the target|signature=[[Eri]]&#039;s}}&lt;br /&gt;
{{mvar|Magical Torque|Fairy|Physical|IX|effects=30% chance of confusing the target|signature=[[Ortega]]&#039;s}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid===&lt;br /&gt;
{{mvar/h|25 or 30|power=40|acc=100|effects=Status effect|PP=yes|notes=10% for Secondary effect|other=Notes}}&lt;br /&gt;
{{mvar|Acid|Poison|Special|I|PP=30|effects=Lowers Special Defense|other=Affects all foes}}&lt;br /&gt;
{{mvar|Ember|Fire|Special|I|PP=25|effects=Inflicts burn|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Thunder Shock|Electric|Special|I|PP=30|effects=Inflicts paralysis|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Bubble|Water|Special|I|PP=30|effects=Lowers Speed|other=Affects all foes}}&lt;br /&gt;
{{mvar|Powder Snow|Ice|Special|II|PP=25|effects=Freezes|other=Affects all foes}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aeroblast===&lt;br /&gt;
These are [[signature move]]s of [[Legendary Pokémon]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio|other=Signature move of}}&lt;br /&gt;
{{mvar|Aeroblast|Flying|Special|II|signature={{p|Lugia}}}}&lt;br /&gt;
{{mvar|Spacial Rend|Dragon|Special|IV|signature={{p|Palkia}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ancient Power===&lt;br /&gt;
{{mvar/h|5|power=60|acc=100|notes=10% chance of raising all stats}}&lt;br /&gt;
{{mvar|Ancient Power|Rock|Special|II}} &lt;br /&gt;
{{mvar|Silver Wind|Bug|Special|III}} &lt;br /&gt;
{{mvar|Ominous Wind|Ghost|Special|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bite===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=30% chance of {{status|flinch}}ing}}&lt;br /&gt;
{{mvar|Bite|Dark|Physical|I}}&lt;br /&gt;
{{mvar|Heart Stamp|Psychic|Physical|V}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Bite}} was a Normal type move with a 10% chance of flinching in Generation I}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Blizzard===&lt;br /&gt;
{{mvar/h|5 or 10|power=110|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Move effect changes by weather effect|PP=yes|effects=Additional effect}}&lt;br /&gt;
{{mvar|Blizzard|Ice|Special|I|other=Cannot miss in hail or snow, affects all foes|PP=5|effects=10% chance of freezing target}} &lt;br /&gt;
{{mvar|Thunder|Electric|Special|I|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight|PP=10|effects=30% chance of paralyzing target}} &lt;br /&gt;
{{mvar|Hurricane|Flying|Special|V|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight|PP=10|effects=30% chance of confusing target}} &lt;br /&gt;
{{mvar/f|footnotes=Move power was 120 prior to Generation VI. {{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn&#039;t drop in Generation VI and are therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Beak===&lt;br /&gt;
These are the [[signature move]]s of the [[Fossil Pokémon]] of the [[Galar]] region.&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=Deals double damage if user moves first|other=Signature move of}}&lt;br /&gt;
{{mvar|Bolt Beak|Electric|Physical|VIII|signature={{p|Dracozolt}} &amp;amp; {{p|Arctozolt}}}}&lt;br /&gt;
{{mvar|Fishious Rend|Water|Physical|VIII|signature={{p|Dracovish}} &amp;amp; {{p|Arctovish}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Strike===&lt;br /&gt;
These are [[signature move]]s of two members of the [[Tao trio]].&lt;br /&gt;
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|other=Signature move of}}&lt;br /&gt;
{{mvar|Blue Flare|Fire|Special|V|effects=Burn|signature={{p|Reshiram}}}} &lt;br /&gt;
{{mvar|Bolt Strike|Electric|Physical|V|effects=Paralysis|signature={{p|Zekrom}}}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Brine===&lt;br /&gt;
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|effects=Condition}}&lt;br /&gt;
{{mvar|Brine|Water|Special|IV|effects=Target&#039;s HP under 50%}}&lt;br /&gt;
{{mvar|Venoshock|Poison|Special|V|effects=Target is poisoned}}&lt;br /&gt;
{{mvar|Hex|Ghost|Special|V|effects=Target has a {{DL|Status condition|non-volatile status}} condition}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Catastropika===&lt;br /&gt;
{{mvar/h|1|power=210|acc=—|notes=Signature Z-Move|other=Signature Pokémon}}&lt;br /&gt;
{{mvar|Catastropika|Electric|Physical|VII|signature={{p|Pikachu}}}}&lt;br /&gt;
{{mvar|Pulverizing Pancake|Normal|Physical|VII|signature={{p|Snorlax}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Collision Course===&lt;br /&gt;
These are [[signature move]]s of the [[Paradox duo]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Boosted damage if the move is super effective on the target|PP=yes|other=Signature move of}}&lt;br /&gt;
{{mvar|Collision Course|Fighting|Physical|IX|PP=5|signature={{p|Koraidon}}}}&lt;br /&gt;
{{mvar|Electro Drift|Electric|Special|IX|PP=5|signature={{p|Miraidon}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Cross Chop===&lt;br /&gt;
{{mvar/h|5|power=100|acc=80|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Cross Chop|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Stone Edge|Rock|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Claw===&lt;br /&gt;
{{mvar/h|10|power=75|acc=95|notes=50% chance to lower target&#039;s defense one stage}}&lt;br /&gt;
{{mvar|Crush Claw|Normal|Physical|III}} &lt;br /&gt;
{{mvar|Razor Shell|Water|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crunch===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=20% chance of lowering target&#039;s stat by one stage|other=Affected stat}}&lt;br /&gt;
{{mvar|Crunch|Dark|Physical|II|effects=Defense}}&lt;br /&gt;
{{mvar|Shadow Ball|Ghost|Special|II|effects=Special Defense}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Crunch}} had a 20% chance of lowering Special Defense in Generations II-III}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dig===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|effects=Double damage from|notes=Two-turn move; double damage from certain moves}}&lt;br /&gt;
{{mvar|Dig|Ground|Physical|I|effects=Earthquake and Magnitude}} &lt;br /&gt;
{{mvar|Dive|Water|Physical|III|effects=Surf and Whirlpool}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Discharge===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}}&lt;br /&gt;
{{mvar|Discharge|Electric|Special|IV|effects=Paralysis}}&lt;br /&gt;
{{mvar|Lava Plume|Fire|Special|IV|effects=Burn}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Double-Edge===&lt;br /&gt;
{{mvar/h|PP=yes|10 or 15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target|other=Additional effects}}&lt;br /&gt;
{{mvar|Double-Edge|Normal|Physical|I|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Volt Tackle|Electric|Physical|III|PP=15|effects=10% chance of paralyzing the target}}&lt;br /&gt;
{{mvar|Flare Blitz|Fire|Physical|IV|PP=15|effects=10% chance of burning the target}}&lt;br /&gt;
{{mvar|Brave Bird|Flying|Physical|IV|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Wood Hammer|Grass|Physical|IV|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Wave Crash|Water|Physical|VIII|PP=10|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Drill Peck===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Drill Peck|Flying|Physical|I|PP=20}}&lt;br /&gt;
{{mvar|Strength|Normal|Physical|I|PP=15}}&lt;br /&gt;
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15}}&lt;br /&gt;
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}}&lt;br /&gt;
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}}&lt;br /&gt;
{{mvar|Power Gem|Rock|Special|IV|PP=20}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamax Cannon===&lt;br /&gt;
These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon|other=Signature move of}}&lt;br /&gt;
{{mvar|Dynamax Cannon|Dragon|Special|VIII|signature={{p|Eternatus}}}}&lt;br /&gt;
{{mvar|Behemoth Blade|Steel|Physical|VIII|signature={{p|Zacian}}}}&lt;br /&gt;
{{mvar|Behemoth Bash|Steel|Physical|VIII|signature={{p|Zamazenta}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamic Punch===&lt;br /&gt;
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|effects=Status condition}}&lt;br /&gt;
{{mvar|Dynamic Punch|Fighting|Physical|II|effects=Confusion}} &lt;br /&gt;
{{mvar|Inferno|Fire|Special|V|effects=Burn}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Zap Cannon}} formerly had 70 power, but was changed to 120 power in Generation IV and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Eruption===&lt;br /&gt;
{{mvar/h|5|power=varying|acc=100|notes=Higher damage when used with high HP}}&lt;br /&gt;
{{mvar|Eruption|Fire|Special|III}} &lt;br /&gt;
{{mvar|Water Spout|Water|Special|III}} &lt;br /&gt;
{{mvar|Dragon Energy|Dragon|Special|VIII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of False Swipe===&lt;br /&gt;
{{mvar/h|40|power=40|acc=100|notes=Leaves target with at least 1HP}}&lt;br /&gt;
{{mvar|False Swipe|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Hold Back|Normal|Physical|VI}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Punch===&lt;br /&gt;
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Fire Punch|Fire|Physical|I|PP=15|effects=Burn}}&lt;br /&gt;
{{mvar|Ice Punch|Ice|Physical|I|PP=15|effects=Freeze}}&lt;br /&gt;
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|effects=Paralysis}}&lt;br /&gt;
{{mvar|Signal Beam|Bug|Special|III|PP=15||effects=Confusion}} &lt;br /&gt;
{{mvar|Relic Song|Normal|Special|V|PP=10|effects=Sleep}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Spin===&lt;br /&gt;
{{mvar/h|15|power=35|acc=85|notes=[[Bound|Binds]] target}}&lt;br /&gt;
{{mvar|Fire Spin|Fire|Special|I}}&lt;br /&gt;
{{mvar|Clamp|Water|Physical|I}} &lt;br /&gt;
{{mvar|Whirlpool|Water|Special|II}}&lt;br /&gt;
{{mvar|Sand Tomb|Ground|Physical|III}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 15 and accuracy was 70% prior to Generation V, with the exception of Clamp, which had a power of 35, an accuracy of 75%, and 10 PP prior to Generation V.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flail===&lt;br /&gt;
{{mvar/h|15|power=varying|acc=100|notes=Higher damage when used with low HP}}&lt;br /&gt;
{{mvar|Flail|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Reversal|Fighting|Physical|II}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flame Charge===&lt;br /&gt;
{{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect|effects=Secondary effect}}&lt;br /&gt;
{{mvar|Flame Charge|Fire|Physical|V|effects=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Struggle Bug|Bug|Special|V|effects=Lowers target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar|Pounce|Bug|Physical|IX|effects=Lowers target&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Trailblaze|Grass|Physical|IX|effects=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Chilling Water|Water|Special|IX|effects=Lowers target&#039;s Attack by one stage}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation VI onward, as Struggle Bug had only 30 power in Generation V}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flamethrower===&lt;br /&gt;
{{mvar/h|10 or 15|power=90|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Flamethrower|Fire|Special|I|effects=Burn|PP=15}}&lt;br /&gt;
{{mvar|Ice Beam|Ice|Special|I|effects=Freeze|PP=10}}&lt;br /&gt;
{{mvar|Thunderbolt|Electric|Special|I|effects=Paralysis|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fusion Flare===&lt;br /&gt;
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]], as well as Kyurem&#039;s fusion forms featured in [[Pokémon Black and White Versions 2]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Power doubles if another Fusion Flare or Fusion Bolt is used in the same turn, regardless of ally or foe|effects=Power doubled by|other=Signature move of}}&lt;br /&gt;
{{mvar|Fusion Flare|Fire|Special|V|effects=Fusion Bolt|signature={{p|Reshiram}} and White {{p|Kyurem}}}} &lt;br /&gt;
{{mvar|Fusion Bolt|Electric|Physical|V|effects=Fusion Flare|signature={{p|Zekrom}} and Black {{p|Kyurem}}}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Giga Drain===&lt;br /&gt;
{{mvar/h|10|power=75|acc=100|notes=Restores HP by half damage dealt}}&lt;br /&gt;
{{mvar|Giga Drain|Grass|Special|II}}&lt;br /&gt;
{{mvar|Drain Punch|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Horn Leech|Grass|Physical|V}}&lt;br /&gt;
{{mvar/f|footnotes=For Giga Drain and Drain Punch, the power was 60 and PP was 5 prior to Generation V.}}&amp;lt;!--Not entirely true as Giga Drain had a PP of 10 in Generation IV too. Unsure how to add that without making the footnote too wordy--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Gyro Ball===&lt;br /&gt;
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user&#039;s and target&#039;s Speed; cannot affect targets with {{a|Bulletproof}}|other=Higher damage with|PP=yes}}&lt;br /&gt;
{{mvar|Gyro Ball|Steel|Physical|IV|effects=Lower Speed compared to the target|PP=5}} &lt;br /&gt;
{{mvar|Electro Ball|Electric|Special|V|effects=Higher Speed compared to the target|PP=10}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hammer Arm===&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Lowers user&#039;s Speed; {{cat|punching moves}}}}&lt;br /&gt;
{{mvar|Hammer Arm|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Hammer|Ice|Physical|VII}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heavy Slam===&lt;br /&gt;
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user&#039;s weight is higher compared to the target}}&lt;br /&gt;
{{mvar|Heavy Slam|Steel|Physical|V}} &lt;br /&gt;
{{mvar|Heat Crash|Fire|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Beam===&lt;br /&gt;
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}}&lt;br /&gt;
{{mvar|Hyper Beam|Normal|Special|I}} &lt;br /&gt;
{{mvar|Blast Burn|Fire|Special|III}}&lt;br /&gt;
{{mvar|Hydro Cannon|Water|Special|III}}&lt;br /&gt;
{{mvar|Frenzy Plant|Grass|Special|III}}&lt;br /&gt;
{{mvar|Giga Impact|Normal|Physical|IV}}&lt;br /&gt;
{{mvar|Rock Wrecker|Rock|Physical|IV}}&lt;br /&gt;
{{mvar|Roar of Time|Dragon|Special|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Fang===&lt;br /&gt;
{{mvar/h|15|power=80|acc=90|notes=Has a chance of causing the target to {{status|flinch}}|other=Chance}}&lt;br /&gt;
{{mvar|Hyper Fang|Normal|Physical|I|effects=10%}}&lt;br /&gt;
{{mvar|Zen Headbutt|Psychic|Physical|IV|effects=20%}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Icy Wind===&lt;br /&gt;
{{mvar/h|15|power=55|acc=95|notes=Lowers target&#039;s stat one stage|effects=Stat lowered|other=Notes}}&lt;br /&gt;
{{mvar|Icy Wind|Ice|Special|II|effects=Speed|other=Affects all foes}} &lt;br /&gt;
{{mvar|Mud Shot|Ground|Special|III|effects=Speed|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Electroweb|Electric|Special|V|effects=Speed|other=Affects all foes}}&lt;br /&gt;
{{mvar|Snarl|Dark|Special|V|effects=Special Attack|other=Affects all foes}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Iron Tail===&lt;br /&gt;
{{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect|other=Secondary effect|PP=yes}}&lt;br /&gt;
{{mvar|Iron Tail|Steel|Physical|II|effects=30% chance of lowering target&#039;s Defense by one stage|PP=15}}&lt;br /&gt;
{{mvar|Dragon Rush|Dragon|Physical|IV|effects=20% chance of causing flinching|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Jump Kick===&lt;br /&gt;
{{mvar/h|10 or 15|power=100|acc=95|notes=If the move misses, the user takes crash damage equivalent to 50% of their max HP|PP=yes}}&lt;br /&gt;
{{mvar|Jump Kick|Fighting|Physical|I|PP=10}}&lt;br /&gt;
{{mvar|Supercell Slam|Electric|Physical|IX|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Karate Chop===&lt;br /&gt;
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio|other=Notes}}&lt;br /&gt;
{{mvar|Karate Chop|Fighting|Physical|I|other=Normal-type in Generation I}}&lt;br /&gt;
{{mvar|Poison Tail|Poison|Physical|III|other=10% chance of poisoning the target}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Last Respects===&amp;lt;!--Needs a template--&amp;gt;&lt;br /&gt;
{{mvar/h|10|power=50|acc=100|notes=Power is increased by 50 each time a specific event occurs|effects=Power increased when}}&lt;br /&gt;
{{mvar|Last Respects|Ghost|Physical|IX|effects=A Pokémon on the user&#039;s team faints}}&lt;br /&gt;
{{mvar|Rage Fist|Ghost|Physical|IX|effects=The user is hit by a damaging move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leaf Blade===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Leaf Blade|Grass|Physical|III}}&lt;br /&gt;
{{mvar|Attack Order|Bug|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Low Kick===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}&lt;br /&gt;
{{mvar|Low Kick|Fighting|Physical|I}}&lt;br /&gt;
{{mvar|Grass Knot|Grass|Special|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lunge===&lt;br /&gt;
{{mvar/h|10 or 15|power=80|acc=100|notes=Lowers target&#039;s stat one stage|PP=yes|other=Stat lowered}}&lt;br /&gt;
{{mvar|Lunge|Bug|Physical|VII|PP=15|effects=Attack}}&lt;br /&gt;
{{mvar|Fire Lash|Fire|Physical|VII|PP=15|effects=Defense}}&lt;br /&gt;
{{mvar|Drum Beating|Grass|Physical|VIII|PP=10|effects=Speed}}&lt;br /&gt;
{{mvar|Apple Acid|Grass|Special|VIII|PP=10|effects=Special Defense}}&lt;br /&gt;
{{mvar|Grav Apple|Grass|Physical|VIII|PP=10|effects=Defense}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Luster Purge===&lt;br /&gt;
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}.&lt;br /&gt;
{{mvar/h|5|power=95|acc=100|notes=50% chance of lowering the target&#039;s stat by 1 stage|effects=Lowered stat|other=Signature move of}}&lt;br /&gt;
{{mvar|Luster Purge|Psychic|Special|III|effects=Special Defense|signature={{p|Latios}}}}&lt;br /&gt;
{{mvar|Mist Ball|Psychic|Special|III|effects=Special Attack|signature={{p|Latias}}}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 70 prior to Generation IX.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Megahorn===&lt;br /&gt;
{{mvar/h|10|power=120|acc=85|notes=No additional effect}}&lt;br /&gt;
{{mvar|Megahorn|Bug|Physical|II}}&lt;br /&gt;
{{mvar|Power Whip|Grass|Physical|IV}}&lt;br /&gt;
{{mvar|Precipice Blades|Ground|Physical|VI}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Needle Arm===&lt;br /&gt;
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|effects=Secondary effect|PP=yes}}&lt;br /&gt;
{{mvar|Needle Arm|Grass|Physical|III|effects=Flinching|PP=15}}&lt;br /&gt;
{{mvar|Force Palm|Fighting|Physical|IV|effects=Paralysis|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Octazooka===&lt;br /&gt;
{{mvar/h|10|power=65|acc=85|notes=Chance of lowering target&#039;s accuracy by one stage|other=Chance}}&lt;br /&gt;
{{mvar|Octazooka|Water|Special|II|other=50%}}&lt;br /&gt;
{{mvar|Mud Bomb|Ground|Special|IV|other=30%}}&lt;br /&gt;
{{mvar|Mirror Shot|Steel|Special|IV|other=30%}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Overheat===&lt;br /&gt;
{{mvar/h|5|power=130|acc=90|notes=Lowers user&#039;s Special Attack two stages}}&lt;br /&gt;
{{mvar|Overheat|Fire|Special|III}}&lt;br /&gt;
{{mvar|Draco Meteor|Dragon|Special|IV}}&lt;br /&gt;
{{mvar|Leaf Storm|Grass|Special|IV}}&lt;br /&gt;
{{mvar|Fleur Cannon|Fairy|Special|VII}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 140 prior to Generation IV. {{m|Psycho Boost}} formerly had the same power too, but its power didn&#039;t drop in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pluck===&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target&#039;s held Berry}}&lt;br /&gt;
{{mvar|Pluck|Flying|Physical|IV}} &lt;br /&gt;
{{mvar|Bug Bite|Bug|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pound===&lt;br /&gt;
{{mvar/h|30, 35, or 40|power=40|acc=100|notes=No additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Pound|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Scratch|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Gust|Flying|Special|I||PP=35}}  &lt;br /&gt;
{{mvar|Tackle|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Fairy Wind|Fairy|Special|VI|PP=30}} &lt;br /&gt;
{{mvar|Leafage|Grass|Physical|VII|PP=40}} &lt;br /&gt;
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psybeam===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|effects=Additional effect}}&lt;br /&gt;
{{mvar|Psybeam|Psychic|Special|I|effects=10% chance of inflicting confusion}}&lt;br /&gt;
{{mvar|Bubble Beam|Water|Special|I|effects=10% chance of lowering target&#039;s Speed one stage}}&lt;br /&gt;
{{mvar|Aurora Beam|Ice|Special|I|effects=10% chance of lowering target&#039;s Attack one stage}}&lt;br /&gt;
{{mvar|Sludge|Poison|Special|I|effects=30% chance of inflicting poison}}&lt;br /&gt;
{{mvar|Spark|Electric|Physical|II|effects=30% chance of inflicting paralysis}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyblade===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=Power is increased by 50% under a certain field condition|other=Field condition}}&lt;br /&gt;
{{mvar|Psyblade|Psychic|Physical|IX|other=Electric Terrain}}&lt;br /&gt;
{{mvar|Hydro Steam|Water|Special|IX|other=Harsh sunlight}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psychic===&lt;br /&gt;
{{mvar/h|10|power=90|acc=100|notes=10% chance of lowering the target&#039;s Special Defense by one stage}}&lt;br /&gt;
{{mvar|Psychic|Psychic|Special|I}} &lt;br /&gt;
{{mvar|Bug Buzz|Bug|Special|IV}}&lt;br /&gt;
{{mvar|Energy Ball|Grass|Special|IV}} &lt;br /&gt;
{{mvar|Earth Power|Ground|Special|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyshock===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage|other=Effect}}&lt;br /&gt;
{{mvar|Psyshock|Psychic|Special|V|effects=Uses opponent&#039;s Defense in place of Special Defense}}&lt;br /&gt;
{{mvar|Body Press|Fighting|Physical|VIII|effects=Uses user&#039;s Defense in place of Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Return===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user&#039;s [[friendship]]|other=Higher damage with}}&lt;br /&gt;
{{mvar|Return|Normal|Physical|II|effects=High friendship}} &lt;br /&gt;
{{mvar|Frustration|Normal|Physical|II|effects=Low friendship}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Revenge===&lt;br /&gt;
{{mvar/h|10|power=60|acc=100|notes=-4 priority, doubles in power if user was damaged}}&lt;br /&gt;
{{mvar|Revenge|Fighting|Physical|III}} &lt;br /&gt;
{{mvar|Avalanche|Ice|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rollout===&lt;br /&gt;
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if Defense Curl is used}}&lt;br /&gt;
{{mvar|Rollout|Rock|Physical|II}} &lt;br /&gt;
{{mvar|Ice Ball|Ice|Physical|III}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sacred Fire===&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect|effects=Additional effect}}&lt;br /&gt;
{{mvar|Sacred Fire|Fire|Physical|II|effects=Burn}} &lt;br /&gt;
{{mvar|Diamond Storm|Rock|Physical|VI|effects=Raises user&#039;s Defense by 2 stages per target}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Seismic Toss===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user&#039;s level|PP=yes}}&lt;br /&gt;
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Night Shade|Ghost|Special|I|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Shadow Bone===&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}}&lt;br /&gt;
{{mvar|Shadow Bone|Ghost|Physical|VII}}&lt;br /&gt;
{{mvar|Liquidation|Water|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skull Bash===&lt;br /&gt;
{{mvar/h|10|power=130|acc=100|notes=Needs to charge, raises stat by one stage on the first turn|other=Stat raised}}&lt;br /&gt;
{{mvar|Skull Bash|Normal|Physical|I|effects=Defense}}&lt;br /&gt;
{{mvar|Electro Shot|Electric|Special|IX|effects=Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sky Attack===&lt;br /&gt;
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|effects=Additional effect|other=Notes}}&lt;br /&gt;
{{mvar|Sky Attack|Flying|Physical|I|effects=Flinch|other=High critical hit ratio}} &lt;br /&gt;
{{mvar|Freeze Shock|Ice|Physical|V|effects=Paralysis|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Ice Burn|Ice|Special|V|effects=Burn|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Slash===&lt;br /&gt;
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Slash|Normal|Physical|I|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Night Slash|Dark|Physical|IV|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Cross Poison|Poison|Physical|IV|other=10% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Aqua Cutter|Water|Physical|IX|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included (it is instead included in a [[#Variations of Leaf Blade|different list of variations]]).}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sludge Wave===&lt;br /&gt;
{{mvar/h|10 or 15|power=95|acc=100|notes=Chance of causing a secondary effect|PP=yes|effects=Additional effect}}&lt;br /&gt;
{{mvar|Sludge Wave|Poison|Special|V|PP=10|effects=10% chance of poisoning, hits all adjacent Pokémon}}&lt;br /&gt;
{{mvar|Moonblast|Fairy|Special|VI|PP=15|effects=30% chance of lowering target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Springtide Storm===&lt;br /&gt;
These are the [[signature moves]] of the [[forces of nature]].&lt;br /&gt;
{{mvar/h|5 or 10|power=100|acc=80|notes=Chance of causing a secondary effect|effects=Additional effect|other=Signature move of}}&lt;br /&gt;
{{mvar|Springtide Storm|Fairy|Special|VIII|effects=30% chance of lowering each target&#039;s Attack by one stage|signature={{p|Enamorus}}}}&lt;br /&gt;
{{mvar|Bleakwind Storm|Flying|Special|VIII|effects=30% chance of lowring each target&#039;s Speed by one stage|signature={{p|Tornadus}}}}&lt;br /&gt;
{{mvar|Wildbolt Storm|Electric|Special|VIII|effects=20% chance of paralyzing each target|signature={{p|Thundurus}}}}&lt;br /&gt;
{{mvar|Sandsear Storm|Ground|Special|VIII|effects=20% chance to burning each target|signature={{p|Landorus}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomp===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=30% chance of {{status|flinch|flinching}}, doubles in power if target has used {{m|Minimize}}}}&lt;br /&gt;
{{mvar|Stomp|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Steamroller|Bug|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomping Tantrum===&lt;br /&gt;
{{mvar/h|10|power=75|acc=100|notes=Doubles in power if the user&#039;s previous move missed or failed, but was not protected from}}&lt;br /&gt;
{{mvar|Stomping Tantrum|Ground|Physical|VII}}&lt;br /&gt;
{{mvar|Temper Flare|Fire|Physical|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stone Axe===&lt;br /&gt;
These are the [[signature moves]] of Hisuian Pokémon.&lt;br /&gt;
{{mvar/h|15|power=65|acc=90|other=Signature move of|notes=High critical hit ratio, leaves {{status|splinters}} in the target{{sup/8|LA}}&amp;lt;br&amp;gt;Sets up a [[List of moves that cause entry hazards|trap]] on the target&#039;s side of the field{{sup/9|SV}}|effects=Trap set{{sup/9|SV}}}}&lt;br /&gt;
{{mvar|Stone Axe|Rock|Physical|VIII|signature={{p|Kleavor}}|effects={{m|Stealth Rock}}}}&lt;br /&gt;
{{mvar|Ceaseless Edge|Dark|Physical|VIII|signature=Hisuian {{p|Samurott}}|effects=One layer of {{m|spikes}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stored Power===&lt;br /&gt;
{{mvar/h|10|power=20|acc=100|notes=Increases base power the more positive stat changes the user has built up}}&lt;br /&gt;
{{mvar|Stored Power|Psychic|Special|V}}&lt;br /&gt;
{{mvar|Power Trip|Dark|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sucker Punch===&lt;br /&gt;
{{mvar/h|5|power=70|acc|100|notes=Strikes first, but fails if the target isn&#039;t using a damaging move on the turn}}&lt;br /&gt;
{{mvar|Sucker Punch|Dark|Physical|IV}}&lt;br /&gt;
{{mvar|Thunderclap|Electric|Special|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sunsteel Strike===&lt;br /&gt;
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}.&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Ignores the target&#039;s [[Ability]]|other=Signature move|effects=Added effect}}&lt;br /&gt;
{{mvar|Sunsteel Strike|Steel|Physical|VII|signature={{p|Solgaleo}} and Dusk Mane {{p|Necrozma}}|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Moongeist Beam|Ghost|Special|VII|signature={{p|Lunala}} and Dawn Wings {{p|Necrozma}}|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Photon Geyser|Psychic|Special|VII|signature={{p|Necrozma}}|effects=Deals physical damage if the user&#039;s Attack is higher than Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Superpower===&lt;br /&gt;
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user&#039;s stats by one stage each|other=Stats lowered}}&lt;br /&gt;
{{mvar|Superpower|Fighting|Physical|III|effects=Attack, Defense}} &lt;br /&gt;
{{mvar|Close Combat|Fighting|Physical|IV|effects=Defense, Special Defense}} &lt;br /&gt;
{{mvar|Dragon Ascent|Flying|Physical|VI|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar|Headlong Rush|Ground|Physical|VIII|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar|Armor Cannon|Fire|Special|IX|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Super Fang===&lt;br /&gt;
{{mvar/h|10|acc=90|notes=Deals damage equal to half target&#039;s remaining HP}}&lt;br /&gt;
{{mvar|Super Fang|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Nature&#039;s Madness|Fairy|Special|VII}}&lt;br /&gt;
{{mvar|Ruination|Dark|Special|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Surf===&lt;br /&gt;
{{mvar/h|10-15|power=90|acc=100|notes=Targets more than one Pokémon in Double and Triple Battles|effects=Range|other=Notes}}&lt;br /&gt;
{{mvar|Surf|Water|Special|I|other=Does double damage if target is using Dive|effects=All adjacent Pokémon}}&lt;br /&gt;
{{mvar|Hyper Voice|Normal|Special|III|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar|Petal Blizzard|Grass|Physical|VI|other=&amp;amp;nbsp;|effects=All adjacent Pokémon}}&lt;br /&gt;
{{mvar|Land&#039;s Wrath|Ground|Physical|VI|other=&amp;amp;nbsp;|effects=All all adjacent foes}}&lt;br /&gt;
{{mvar|Thousand Arrows|Ground|Physical|VII|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar|Thousand Waves|Ground|Physical|VII|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation VI onward, as Surf had 95 power prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swift===&lt;br /&gt;
{{mvar/h|20|power=60|acc=&amp;amp;mdash;|notes=Never misses}}&lt;br /&gt;
{{mvar|Swift|Normal|Special|I}}&lt;br /&gt;
{{mvar|Feint Attack|Dark|Physical|II}}&lt;br /&gt;
{{mvar|Shadow Punch|Ghost|Physical|III}}&lt;br /&gt;
{{mvar|Aerial Ace|Flying|Physical|III}} &lt;br /&gt;
{{mvar|Magical Leaf|Grass|Special|III}} &lt;br /&gt;
{{mvar|Shock Wave|Electric|Special|III}} &lt;br /&gt;
{{mvar|Magnet Bomb|Steel|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Techno Blast===&lt;br /&gt;
These are signature moves of Legendary Pokémon.&lt;br /&gt;
{{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=yes|other=Signature move of}}&lt;br /&gt;
{{mvar|Techno Blast|Normal|Special|V|PP=5|signature={{p|Genesect}}}}&lt;br /&gt;
{{mvar|Multi-Attack|Normal|Physical|VII|PP=10|signature={{p|Silvally}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thief===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=Steals the target&#039;s held item}}&lt;br /&gt;
{{mvar|Thief|Dark|Physical|II}}&lt;br /&gt;
{{mvar|Covet|Normal|Physical|III}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations only after Generation VI, as their PP differed prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thrash===&lt;br /&gt;
{{mvar/h|10|power=120|acc=100|notes=Lasts 2-3 turns, user becomes confused&amp;lt;br&amp;gt;Fixates the user on the move{{sup/8|LA}}}}&lt;br /&gt;
{{mvar|Thrash|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Petal Dance|Grass|Special|I}}&lt;br /&gt;
{{mvar|Outrage|Dragon|Physical|II}}&lt;br /&gt;
{{mvar|Raging Fury|Fire|Physical|VIII}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation V onward, as their PP and base power differed prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of U-turn===&lt;br /&gt;
{{mvar/h|20|power=70|acc=100|notes=User switches after dealing damage}}&lt;br /&gt;
{{mvar|U-turn|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Volt Switch|Electric|Special|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Waterfall===&lt;br /&gt;
{{mvar/h|10, 15, or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|effects=Additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Waterfall|Water|Physical|I|effects=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Extrasensory|Psychic|Special|III|effects=10% chance of flinching|PP=20}}&lt;br /&gt;
{{mvar|Poison Jab|Poison|Physical|IV|effects=30% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Dark Pulse|Dark|Special|IV|effects=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Iron Head|Steel|Physical|IV|effects=30% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Scald|Water|Special|V|effects=30% chance of burning|PP=15}}&lt;br /&gt;
{{mvar|Zing Zap|Electric|Physical|VII|effects=30% chance of flinching|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Weather Ball===&lt;br /&gt;
{{mvar/h|10|power=50|acc=100|notes=Power doubles under a field condition|other=Field condition}}&lt;br /&gt;
{{mvar|Weather Ball|Normal|Special|III|effects=Any type of weather, except strong winds}}&lt;br /&gt;
{{mvar|Terrain Pulse|Normal|Special|VIII|effects=Any type of terrain}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Wring Out===&lt;br /&gt;
{{mvar/h|5 or 10|power=Varying|acc=100|notes=Does more damage if the target&#039;s current HP is high|PP=yes}}&lt;br /&gt;
{{mvar|Wring Out|Normal|Special|IV|PP=5}} &lt;br /&gt;
{{mvar|Crush Grip|Normal|Physical|IV|PP=5}} &lt;br /&gt;
{{mvar|Hard Press|Steel|Physical|IX|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==List of status move variations==&lt;br /&gt;
===Terrain Moves===&lt;br /&gt;
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}&lt;br /&gt;
{{mvar|Grassy Terrain|Grass|Status|VI|effects=Powers up Grass moves, powers down Earthquake, Magnitude and Bulldoze, grounded Pokémon heal by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Misty Terrain|Fairy|Status|VI|effects=Powers down Dragon moves, prevents status conditions and confusion&amp;lt;sup&amp;gt;Gen. VIII&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Electric Terrain|Electric|Status|VI|effects=Powers up Electric moves, prevents sleep}}&lt;br /&gt;
{{mvar|Psychic Terrain|Psychic|Status|VII|effects=Powers up Psychic moves, prevents the use of priority moves}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Weather Moves===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns, does not replace [[heavy rain]], [[extremely harsh sunlight]], or [[strong winds]]|effects=Weather|PP=yes}}&lt;br /&gt;
{{mvar|Sandstorm|Rock|Status|II|effects=Sandstorm|PP=10}}&lt;br /&gt;
{{mvar|Rain Dance|Water|Status|II|effects=Rain|PP=5}}&lt;br /&gt;
{{mvar|Sunny Day|Fire|Status|II|effects=Harsh sunlight|PP=5}}&lt;br /&gt;
{{mvar|Hail|Ice|Status|III|effects=Hail|PP=10}}&lt;br /&gt;
{{mvar|Snowscape|Ice|Status|IX|effects=Snow|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of After You===&lt;br /&gt;
{{mvar/h|15|notes=Changes move order of the target|other=Change}}&lt;br /&gt;
{{mvar|After You|Normal|Status|V|effects=Target moves next}}&lt;br /&gt;
{{mvar|Quash|Dark|Status|V|effects=Target moves last}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Camouflage===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Changes user&#039;s type|PP=yes|other=Changes to}}&lt;br /&gt;
{{mvar|Camouflage|Normal|Status|III|PP=20|effects=Varies with the terrain}}&lt;br /&gt;
{{mvar|Reflect Type|Normal|Status|V|PP=15|effects=Same as opponent&#039;s type}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Charm===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Lowers target&#039;s stat by two stages|effects=Stats affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Charm|Fairy|Status|II|effects=Attack|PP=20|other=&amp;lt;sup&amp;gt;Normal-type before Gen VI&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Feather Dance|Flying|Status|III|effects=Attack|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Fake Tears|Dark|Status|III|effects=Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Captivate|Normal|Status|IV|effects=Special Attack|PP=20|other=Only affects targets of opposite gender}}&lt;br /&gt;
{{mvar|Eerie Impulse|Electric|Status|VI|effects=Special Attack|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Confide===&lt;br /&gt;
{{mvar/h|20|notes=Lowers target&#039;s stat by one stage, unaffected by protecting moves|effects=Stat affected|other=Notes}}&lt;br /&gt;
{{mvar|Confide|Normal|Status|VI|effects=Special Attack|other=Sound-based move}}&lt;br /&gt;
{{mvar|Play Nice|Normal|Status|VI|effects=Attack|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Conversion===&lt;br /&gt;
These are [[signature move]]s of {{p|Porygon}}&#039;s evolutionary line.&lt;br /&gt;
{{mvar/h|30|notes=Changes user&#039;s type|effects=Type change}}&lt;br /&gt;
{{mvar|Conversion|Normal|Status|I|effects=One of the user&#039;s moves}}&lt;br /&gt;
{{mvar|Conversion 2|Normal|Status|II|effects=Type that resists opponent&#039;s last move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Destiny Bond===&lt;br /&gt;
{{mvar/h|5|notes=Requires user to faint|effects=Effect}}&lt;br /&gt;
{{mvar|Destiny Bond|Ghost|Status|II|effects=Knocks out target if target knocked out the user in the same turn}}&lt;br /&gt;
{{mvar|Grudge|Ghost|Status|III|effects=Brings PP of move that knocked the user out to 0}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Disable===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Disables the opponent&#039;s moves or items|other=Disables|PP=yes}}&lt;br /&gt;
{{mvar|Disable|Normal|Status|I|effects=The affected move|PP=20}}&lt;br /&gt;
{{mvar|Torment|Dark|Status|III|effects=Using moves twice in a row|PP=15}}&lt;br /&gt;
{{mvar|Taunt|Dark|Status|III|effects=Status moves|PP=20}}&lt;br /&gt;
{{mvar|Embargo|Dark|Status|IV|effects=Using items|PP=15}}&lt;br /&gt;
{{mvar|Heal Block|Psychic|Status|IV|effects=Moves and items that restore HP, damaging moves that heal the user&amp;lt;sup&amp;gt;these moves would only deal damage prior to Gen VI&amp;lt;/sup&amp;gt;|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Follow Me===&lt;br /&gt;
{{mvar/h|20|notes=+2 priority, forces all opponents to target the user}}&lt;br /&gt;
{{mvar|Follow Me|Normal|Status|III}}&lt;br /&gt;
{{mvar|Rage Powder|Bug|Status|V}}&lt;br /&gt;
{{mvar/f|footnotes=+3 priority prior to Generation VI}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Foresight===&lt;br /&gt;
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target&#039;s evasiveness|other=Removed immunity}}&lt;br /&gt;
{{mvar|Foresight|Normal|Status|II|effects=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Odor Sleuth|Normal|Status|III|effects=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Miracle Eye|Psychic|Status|IV|effects=Dark types are affected by Psychic moves}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Guard Split===&lt;br /&gt;
{{mvar/h|10|notes=Averages the target&#039;s stats with the user|other=Affected stats}}&lt;br /&gt;
{{mvar|Guard Split|Psychic|Status|V|effects=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Split|Psychic|Status|V|effects=Attack and Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Harden===&lt;br /&gt;
{{mvar/h|30|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Harden|Normal|Status|I|effects=Defense}}&lt;br /&gt;
{{mvar|Sharpen|Normal|Status|I|effects=Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Bell===&lt;br /&gt;
{{mvar/h|5|notes=Cures user&#039;s party of [[status condition]]s}}&lt;br /&gt;
{{mvar|Heal Bell|Normal|Status|II}}&lt;br /&gt;
{{mvar|Aromatherapy|Grass|Status|III}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Pulse===&lt;br /&gt;
{{mvar/h|10|notes=Heals target by 1/2 of its max HP}}&lt;br /&gt;
{{mvar|Heal Pulse|Psychic|Status|V}}&lt;br /&gt;
{{mvar|Floral Healing|Fairy|Status|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ingrain===&lt;br /&gt;
{{mvar/h|20|notes=Heals user by 1/16 of its maximum HP each turn|other=Notes}}&lt;br /&gt;
{{mvar|Ingrain|Grass|Status|III|other=Prevents the user from switching}}&lt;br /&gt;
{{mvar|Aqua Ring|Water|Status|IV|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Jungle Healing===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals user and allies by 1/4 of their maximum HP and removes any non-volatile [[status condition]]s they may have}}&lt;br /&gt;
{{mvar|Jungle Healing|Grass|Status|VIII}}&lt;br /&gt;
{{mvar|Lunar Blessing|Psychic|Status|VIII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Magnetic Flux===&lt;br /&gt;
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|other=Boosted stats}}&lt;br /&gt;
{{mvar|Magnetic Flux|Electric|Status|VI|effects=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Gear Up|Steel|Status|VII|effects=Attack and Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Meditate===&lt;br /&gt;
{{mvar/h|40|notes=Raises a stat by one stage|effects=Stat affected|other=Notes}}&lt;br /&gt;
{{mvar|Meditate|Psychic|Status|I|effects=Attack|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Withdraw|Water|Status|I|effects=Defense|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Defense Curl|Normal|Status|I|effects=Defense|other=Doubles the power of Rollout and Ice Ball}}&lt;br /&gt;
{{mvar|Howl|Normal|Status|effects=Attack|other=Raises allies&#039; Attack stats by one stage too. Is a Sound-based move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Memento===&lt;br /&gt;
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|other=Effect}}&lt;br /&gt;
{{mvar|Memento|Dark|Status|III|effects=Lowers the target&#039;s Attack and Sp. Attack by two stages}}&lt;br /&gt;
{{mvar|Healing Wish|Psychic|Status|IV|effects=The next Pokémon sent out will have HP and status fully healed}}&lt;br /&gt;
{{mvar|Lunar Dance|Psychic|Status|IV|effects=The next Pokémon sent out will have HP, PP and status fully healed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mind Reader===&lt;br /&gt;
{{mvar/h|5|notes=Ensures user&#039;s next move will hit}}&lt;br /&gt;
{{mvar|Mind Reader|Normal|Status|II}}&lt;br /&gt;
{{mvar|Lock-On|Normal|Status|II}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mist===&lt;br /&gt;
{{mvar/h|25 or 30|notes=Protects the user&#039;s party for 5 turns|other=Protects from|PP=yes}}&lt;br /&gt;
{{mvar|Mist|Ice|Status|I|effects=Stat drops|PP=30|notes=Fades upon switching prior to Generation III}}&lt;br /&gt;
{{mvar|Safeguard|Normal|Status|II|effects=[[Status condition]]s|PP=25}}&lt;br /&gt;
{{mvar|Lucky Chant|Normal|Status|IV|effects=Critical hits|PP=30}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Morning Sun===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals variant amount of HP (normally 1/2 of max HP), depending on weather|effects=Conditions|signature=Signature move of|other=Notes}}&lt;br /&gt;
{{mvar|Morning Sun|Normal|Status|II|signature={{p|Espeon}} &amp;lt;sup&amp;gt;Gen. II&amp;lt;/sup&amp;gt;|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Synthesis|Grass|Status|II|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other=&amp;amp;nbsp;|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Moonlight|Fairy|Status|II|effects=1/2 HP during no weather or [[strong winds]], 2/3 HP in [[harsh sunlight]], 1/4 HP during other weather|other=Normal-type prior to Generation VI|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Shore Up|Ground|Status|VII|effects=2/3 HP during a {{weather|sandstorm}}, 1/2 HP otherwise|signature={{p|Sandygast}} and {{p|Palossand}}|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mud Sport===&lt;br /&gt;
{{mvar/h|15|notes=Halves damage taken from a certain type|other=Affected type}}&lt;br /&gt;
{{mvar|Mud Sport|Ground|Status|III|effects=Electric}}&lt;br /&gt;
{{mvar|Water Sport|Water|Status|III|effects=Fire}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of No Retreat===&lt;br /&gt;
{{mvar/h|5|notes=Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage each, has a negative effect|other=Additional Effect}}&lt;br /&gt;
{{mvar|No Retreat|Fighting|Status|VIII|effects=User cannot leave the battlefield, can only be used once}}&lt;br /&gt;
{{mvar|Clangorous Soul|Dragon|Status|VIII|effects=Loses 1/3 HP}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Poison Powder===&lt;br /&gt;
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Poison Powder|Poison|Status|I|effects=Poison|PP=35}}&lt;br /&gt;
{{mvar|Stun Spore|Grass|Status|I|effects=Paralysis|PP=30}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and then 100% in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Protect===&lt;br /&gt;
{{mvar/h|5 or 10|notes=+4 priority, protects user from all moves or all attacking moves|PP=yes|effects=Added effect on contact|signature=Signature move of|other=Blocks status moves?}}&lt;br /&gt;
{{mvar|Protect|Normal|Status|II|PP=10|effects=None|signature=&amp;amp;nbsp;|other=Yes}}&lt;br /&gt;
{{mvar|Detect|Fighting|Status|II|PP=5|effects=None|signature=&amp;amp;nbsp;|other=Yes}}&lt;br /&gt;
{{mvar|King&#039;s Shield|Steel|Status|VI|PP=10|signature={{p|Aegislash}}|effects=Lowers Attack by 2&amp;lt;sup&amp;gt;{{gen|VI}}–{{gen|VII}}&amp;lt;/sup&amp;gt;/1&amp;lt;sup&amp;gt;{{gen|VIII}}+&amp;lt;/sup&amp;gt; stage(s)|other=No}}&lt;br /&gt;
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|effects=Damage taken 1/8 of max HP|signature={{p|Chesnaught}} &amp;lt;sup&amp;gt;Pokémon X and Y&amp;lt;/sup&amp;gt;|other=Yes}}&lt;br /&gt;
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|effects=Poisons on contact|signature={{p|Toxapex}}|other=Yes}}&lt;br /&gt;
{{mvar|Obstruct|Dark|Status|VIII|PP=10|signature={{p|Obstagoon}}|effects=Lowers Defense by 2 stages|other=No}}&lt;br /&gt;
{{mvar|Silk Trap|Bug|Status|IX|PP=10|signature={{p|Spidops}}|effects=Lowers Speed by 1 stage|other=No}}&lt;br /&gt;
{{mvar|Burning Bulwark|Fire|Status|IX|PP=10|effects=Burns on contact|signature={{p|Gouging Fire}}|other=Yes}}&lt;br /&gt;
{{mvar/f|footnotes=[[Protection#Unprotectable_moves|Not all status moves can be protected against]]. A &amp;quot;Yes&amp;quot; in this column means it only protects against the Status moves that can be protected against.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Quiver Dance===&lt;br /&gt;
{{mvar/h|20 (10 for Victory Dance)|notes=Raises three of user&#039;s stats by one stage|other=Affected stats}}&lt;br /&gt;
{{mvar|Quiver Dance|Bug|Status|V|effects=Special Attack, Special Defense, Speed}}&lt;br /&gt;
{{mvar|Coil|Poison|Status|V|effects=Attack, Defense, Accuracy}}&lt;br /&gt;
{{mvar|Victory Dance|Fighting|Status|VIII|effects=Attack, Defense, Speed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Recover===&lt;br /&gt;
{{mvar/h|5 (or 10 for Heal Order)|notes=Heals user by half max HP|other=Notes}}&lt;br /&gt;
{{mvar|Recover|Normal|Status|I|other=20 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Soft-Boiled|Normal|Status|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Milk Drink|Normal|Status|II|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Slack Off|Normal|Status|III|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Roost|Flying|Status|IV|other=Removes user&#039;s Flying-type until end of turn}}&lt;br /&gt;
{{mvar|Heal Order|Bug|Status|IV|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f|footnotes=Prior to Generation IX, all moves listed had 10 PP. Heal Order has been unavailable since Gen VIII.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sand Attack===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Sand Attack|Ground|Status|I|other=Normal-type in Generation I|PP=15}}&lt;br /&gt;
{{mvar|Smokescreen|Normal|Status|I|other=&amp;amp;nbsp;|PP=20}}&lt;br /&gt;
{{mvar|Flash|Normal|Status|I|other=70% accuracy prior to Generation IV|PP=20}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Screech===&lt;br /&gt;
{{mvar/h|40|acc=85|notes=Sound-based moves that lower the target&#039;s stat by two stages|other=Stat affected}}&lt;br /&gt;
{{mvar|Screech|Normal|Status|I|effects=Defense}}&lt;br /&gt;
{{mvar|Metal Sound|Steel|Status|III|effects=Special Defense}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Cotton Spore}} formerly had 85% accuracy, but was changed to 100% in Generation V and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sing===&lt;br /&gt;
{{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Sing|Normal|Status|I|effects=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Supersonic|Normal|Status|I|effects=Confusion|PP=20}}&lt;br /&gt;
{{mvar|Grass Whistle|Grass|Status|III|effects=Sleep|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skill Swap===&lt;br /&gt;
{{mvar/h|10|notes=Switches the user&#039;s condition with the target|other=Switched}}&lt;br /&gt;
{{mvar|Skill Swap|Psychic|Status|III|effects=Abilities}}&lt;br /&gt;
{{mvar|Power Swap|Psychic|Status|IV|effects=Changes to Attack and Special Attack}}&lt;br /&gt;
{{mvar|Guard Swap|Psychic|Status|IV|effects=Changes to Defense and Special Defense}}&lt;br /&gt;
{{mvar|Heart Swap|Psychic|Status|IV|effects=Any stat changes}}&lt;br /&gt;
{{mvar|Speed Swap|Psychic|Status|VII|effects=Speed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sleep Powder===&lt;br /&gt;
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Sleep Powder|Grass|Status|I|effects=Sleep|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Lovely Kiss|Normal|Status|I|effects=Sleep|PP=10|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sweet Kiss|Fairy|Status|II|effects=Confusion|PP=10|other=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Soak===&lt;br /&gt;
{{mvar/h|20|notes=Changes targets type to a pure type|other=Type Changed to}}&lt;br /&gt;
{{mvar|Soak|Water|Status|V|effects=Changes to Water type}}&lt;br /&gt;
{{mvar|Magic Powder|Psychic|Status|VIII|effects=Changes to Psychic type}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spider Web===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Prevents target form escaping or switching out, cannot miss|PP=yes}}&lt;br /&gt;
{{mvar|Spider Web|Bug|Status|II|PP=10}}&lt;br /&gt;
{{mvar|Mean Look|Normal|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Block|Normal|Status|III|PP=5}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spikes===&lt;br /&gt;
{{mvar/h|20|notes=Lays down [[entry hazards]]|effects=Effect|other=Signature move of}}&lt;br /&gt;
{{mvar|Spikes|Ground|Status|II|effects=Inflicts damage when grounded opponent switches in|signature={{p|Pineco}} and {{p|Forretress}}&amp;lt;sup&amp;gt;Gen. II&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Toxic Spikes|Poison|Status|IV|effects=Inflicts poison when grounded opponent switches in, removed by grounded {{type|Poison}} Pokémon|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Stealth Rock|Rock|Status|IV|effects=Inflicts damage depending on type when opponent switches in|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sticky Web|Bug|Status|VI|effects=Decreases Speed by 1 stage when grounded opponent switches in|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Splash===&lt;br /&gt;
{{mvar/h|40|notes=Does nothing|other=Notes|signature=Move exclusivity}}&lt;br /&gt;
{{mvar|Splash|Normal|Status|I|other=Fails under {{m|Gravity}}|signature={{p|Magikarp}} &amp;lt;sup&amp;gt;Gen. I&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Celebrate|Normal|Status|VI|other=Shows text &amp;quot;Congratulations, &amp;lt;{{player}}&#039;s name&amp;gt;!&amp;quot;|signature=Event-exclusive move}}&lt;br /&gt;
{{mvar|Hold Hands|Normal|Status|VI|other=Targets adjacent ally|signature=Event-exclusive move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stockpile===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases two of the user&#039;s stats by one stage|effects=Stats affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Stockpile|Normal|Status|III|effects=Defense, Special Defense|PP=20|other=Did not raise stats prior to Generation IV, and had 10 PP}}&lt;br /&gt;
{{mvar|Cosmic Power|Psychic|Status|III|effects=Defense, Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Bulk Up|Fighting|Status|III|effects=Attack, Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Calm Mind|Psychic|Status|III|effects=Special Attack, Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Dragon Dance|Dragon|Status|III|effects=Attack, Speed|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Hone Claws|Dark|Status|V|effects=Attack, Accuracy|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swords Dance===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases user&#039;s stat by two stages|effects=Stat affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Swords Dance|Normal|Status|I|effects=Attack|PP=20|other=30 prior to Generation VI}}&lt;br /&gt;
{{mvar|Barrier|Psychic|Status|I|effects=Defense|PP=20|other=30 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Amnesia|Psychic|Status|I|effects=Special Defense|other=Raises Special by two stages in Generation I|PP=20}}&lt;br /&gt;
{{mvar|Acid Armor|Poison|Status|I|effects=Defense|PP=20|other=40 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Iron Defense|Steel|Status|III|effects=Defense|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Rock Polish|Rock|Status|IV|effects=Speed|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Nasty Plot|Dark|Status|IV|effects=Special Attack|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Autotomize|Steel|Status|V|effects=Speed|other=Reduces the user&#039;s weight|PP=15}}&lt;br /&gt;
{{mvar/f|footnotes=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Tail Whip===&lt;br /&gt;
{{mvar/h|30|notes=Lowers adjacent opponents&#039; defense by one stage}}&lt;br /&gt;
{{mvar|Tail Whip|Normal|Status|I}}&lt;br /&gt;
{{mvar|Leer|Normal|Status|I}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick===&lt;br /&gt;
{{mvar/h|10|acc=100|notes=Switches [[held items]] with target}}&lt;br /&gt;
{{mvar|Trick|Psychic|Status|III}}&lt;br /&gt;
{{mvar|Switcheroo|Dark|Status|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick-or-Treat===&lt;br /&gt;
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}&lt;br /&gt;
{{mvar|Trick-or-Treat|Ghost|Status|VI|effects=Ghost}}&lt;br /&gt;
{{mvar|Forest&#039;s Curse|Grass|Status|VI|effects=Grass}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick Room===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|effects=Effect|PP=yes|other=Priority}}&lt;br /&gt;
{{mvar|Trick Room|Psychic|Status|IV|effects=Slower Pokémon move first|PP=5|other=-7}}&lt;br /&gt;
{{mvar|Wonder Room|Psychic|Status|V|effects=Switches Defense and Special Defense|other=0 &amp;lt;sup&amp;gt;-7 priority in Gen V&amp;lt;/sup&amp;gt;|PP=10}}&lt;br /&gt;
{{mvar|Magic Room|Psychic|Status|V|effects=Disables held items|other=0 &amp;lt;sup&amp;gt;-7 priority in Gen V&amp;lt;/sup&amp;gt;|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Wide Guard===&lt;br /&gt;
{{mvar/h|10 or 15|notes=+3 priority, protects user&#039;s side of field|other=Protects from|PP=yes}}&lt;br /&gt;
{{mvar|Wide Guard|Rock|Status|V|effects=Moves that target multiple Pokémon|PP=10}}&lt;br /&gt;
{{mvar|Quick Guard|Fighting|Status|V|effects=Moves with increased priority|PP=15}}&lt;br /&gt;
{{mvar|Crafty Shield|Fairy|Status|VI|effects=Status moves|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Worry Seed===&lt;br /&gt;
{{mvar/h|10 or 15|acc=100|notes=Changes the target&#039;s Ability|other=Ability becomes|PP=yes}}&lt;br /&gt;
{{mvar|Worry Seed|Grass|Status|IV|effects={{a|Insomnia}}|PP=10}}&lt;br /&gt;
{{mvar|Simple Beam|Normal|Status|V|effects={{a|Simple}}|PP=15}}&lt;br /&gt;
{{mvar|Entrainment|Normal|Status|V|effects=Same as user|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==List of Shadow move variations==&lt;br /&gt;
===Variations of Shadow Bolt===&lt;br /&gt;
These are the [[signature move|signature]] [[Shadow move]]s of the [[legendary birds]] in {{Pokémon XD}}.&lt;br /&gt;
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|other=Signature move of}}&lt;br /&gt;
{{mvar|Shadow Bolt|Shadow|Special|III|effects=Paralysis|signature=Shadow {{p|Zapdos}}}}&lt;br /&gt;
{{mvar|Shadow Chill|Shadow|Special|III|effects=Freeze|signature=Shadow {{p|Articuno}}}}&lt;br /&gt;
{{mvar|Shadow Fire|Shadow|Special|III|effects=Burn|signature=Shadow {{p|Moltres}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Ability variations]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists of moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Attacken-Variationen]]&lt;br /&gt;
[[it:Varianti mossa]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_variations&amp;diff=4520159</id>
		<title>Talk:Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_variations&amp;diff=4520159"/>
		<updated>2026-03-30T21:48:22Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: /* Iron Tail/Dragon Rush */ Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Talk header|&lt;br /&gt;
| archives = [[Talk:Move variations/Archive 1|1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Burn Up and Double Shock ==&lt;br /&gt;
&lt;br /&gt;
Should these two be grouped, with appropriate tables at the end of their pages?&lt;br /&gt;
&lt;br /&gt;
[[User:Gunzel73|Gunzel73]] ([[User talk:Gunzel73|talk]]) 09:25, 10 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PP (Again) ==&lt;br /&gt;
&lt;br /&gt;
Given that this topic has been discussed many times above, there seem to be two camps on the issue: those who separate {{m|Aqua Jet}} and {{m|Quick Attack}} based on PP, and people like me who think that {{m|Prismatic Laser}} is basically {{m|Hyper Beam}}. The current standard is that accuracy and power must match exactly and PP must be within 5, while additional effect chance and to some extent type may vary. I do not believe 5 PP should remain the standard, as neither group is satisfied (see 2 topics above) and different moves can be included depending on the selection of the &amp;quot;base&amp;quot; move (see [[Talk:Move variations#Remove &amp;quot;similar PP&amp;quot; as a criteria|above]]). [[User:Eragon4|Eragon4]] ([[User talk:Eragon4|talk]]) 23:12, 19 December 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Without having  been part of previous discussions, why should there be only one &#039;similar moves&#039; list? We could have subcategories, in the same way that physical and special variants of otherwise identical/similar moves are grouped. [[User:Gunzel73|Gunzel73]] ([[User talk:Gunzel73|talk]]) 05:14, 21 December 2025 (UTC)&lt;br /&gt;
::I&#039;m not clear on what you&#039;re suggesting. Are you saying there should be additional pages with different thresholds for what makes a move similar enough? That would solve the lack of consensus for the definition, but it would (I feel) also be redundant, arbitrary, and confusing. [[User:Eragon4|Eragon4]] ([[User talk:Eragon4|talk]]) 01:27, 23 December 2025 (UTC)&lt;br /&gt;
:::I&#039;m not quite saying that&#039;s what we should do, only that it&#039;s an option worth considering. Agree there&#039;s a risk of redundant categories. However, I&#039;m thinking more about the template level, not the page level, so it shouldn&#039;t be too intrusive? [[User:Gunzel73|Gunzel73]] ([[User talk:Gunzel73|talk]]) 13:11, 23 December 2025 (UTC)&lt;br /&gt;
::::As it stands, the templates link here, and although some discrepancies may exist, it&#039;s better to avoid the double standard. I saw a suggestion to switch to literal categories for looser groupings (e.g. [[:Category:Moves that require recharging]]), and this does work in some cases, but is less user-friendly. [[User:Eragon4|Eragon4]] ([[User talk:Eragon4|talk]]) 14:31, 23 December 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Octazooka ==&lt;br /&gt;
&lt;br /&gt;
I believe Octazooka has a 50% chance to lower accuracy, not 30%. Would this make it not a variation? [[User:FrankTheTank000|FrankTheTank000]] ([[User talk:FrankTheTank000|talk]]) 03:47, 7 January 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Flame Charge/Struggle Bug ==&lt;br /&gt;
&lt;br /&gt;
Should this be broken up into two variations? One for raising stats and one for lowering them? [[User:FrankTheTank000|FrankTheTank000]] ([[User talk:FrankTheTank000|talk]]) 21:20, 30 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gyro Ball/Electro Ball ==&lt;br /&gt;
&lt;br /&gt;
Not sure that these should be considered variations of each other. I get that they&#039;re both speed-related ball moves but the way they calculate their damage is completely different. Gyro Ball scales inversely with the user and target&#039;s Speeds, but Electro Ball has only 5 possible damage values [[User:FrankTheTank000|FrankTheTank000]] ([[User talk:FrankTheTank000|talk]]) 21:27, 30 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Iron Tail/Dragon Rush ==&lt;br /&gt;
&lt;br /&gt;
If two moves have both different PP and different percentages for their (in this case, different) effects, should they really be considered variations? [[User:FrankTheTank000|FrankTheTank000]] ([[User talk:FrankTheTank000|talk]]) 21:33, 30 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sludge Wave/Moonblast fall under this too [[User:FrankTheTank000|FrankTheTank000]] ([[User talk:FrankTheTank000|talk]]) 21:48, 30 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Psybeam/Sludge ==&lt;br /&gt;
&lt;br /&gt;
Should this be broken up into two variations? One for the 10% moves and one for the 30% ones? [[User:FrankTheTank000|FrankTheTank000]] ([[User talk:FrankTheTank000|talk]]) 21:43, 30 March 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Sacred_Fire&amp;diff=4520156</id>
		<title>Template:Sacred Fire</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Sacred_Fire&amp;diff=4520156"/>
		<updated>2026-03-30T21:46:29Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: Fixed order to match index&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Variations|Sacred Fire|{{{1|fire}}}|physical={{mcolor|Sacred Fire|{{fire color dark}}}} • {{mcolor|Diamond Storm|{{rock color dark}}}}}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Move navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_variations&amp;diff=4520151</id>
		<title>Talk:Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_variations&amp;diff=4520151"/>
		<updated>2026-03-30T21:43:14Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: /* Psybeam/Sludge */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Talk header|&lt;br /&gt;
| archives = [[Talk:Move variations/Archive 1|1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Burn Up and Double Shock ==&lt;br /&gt;
&lt;br /&gt;
Should these two be grouped, with appropriate tables at the end of their pages?&lt;br /&gt;
&lt;br /&gt;
[[User:Gunzel73|Gunzel73]] ([[User talk:Gunzel73|talk]]) 09:25, 10 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PP (Again) ==&lt;br /&gt;
&lt;br /&gt;
Given that this topic has been discussed many times above, there seem to be two camps on the issue: those who separate {{m|Aqua Jet}} and {{m|Quick Attack}} based on PP, and people like me who think that {{m|Prismatic Laser}} is basically {{m|Hyper Beam}}. The current standard is that accuracy and power must match exactly and PP must be within 5, while additional effect chance and to some extent type may vary. I do not believe 5 PP should remain the standard, as neither group is satisfied (see 2 topics above) and different moves can be included depending on the selection of the &amp;quot;base&amp;quot; move (see [[Talk:Move variations#Remove &amp;quot;similar PP&amp;quot; as a criteria|above]]). [[User:Eragon4|Eragon4]] ([[User talk:Eragon4|talk]]) 23:12, 19 December 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Without having  been part of previous discussions, why should there be only one &#039;similar moves&#039; list? We could have subcategories, in the same way that physical and special variants of otherwise identical/similar moves are grouped. [[User:Gunzel73|Gunzel73]] ([[User talk:Gunzel73|talk]]) 05:14, 21 December 2025 (UTC)&lt;br /&gt;
::I&#039;m not clear on what you&#039;re suggesting. Are you saying there should be additional pages with different thresholds for what makes a move similar enough? That would solve the lack of consensus for the definition, but it would (I feel) also be redundant, arbitrary, and confusing. [[User:Eragon4|Eragon4]] ([[User talk:Eragon4|talk]]) 01:27, 23 December 2025 (UTC)&lt;br /&gt;
:::I&#039;m not quite saying that&#039;s what we should do, only that it&#039;s an option worth considering. Agree there&#039;s a risk of redundant categories. However, I&#039;m thinking more about the template level, not the page level, so it shouldn&#039;t be too intrusive? [[User:Gunzel73|Gunzel73]] ([[User talk:Gunzel73|talk]]) 13:11, 23 December 2025 (UTC)&lt;br /&gt;
::::As it stands, the templates link here, and although some discrepancies may exist, it&#039;s better to avoid the double standard. I saw a suggestion to switch to literal categories for looser groupings (e.g. [[:Category:Moves that require recharging]]), and this does work in some cases, but is less user-friendly. [[User:Eragon4|Eragon4]] ([[User talk:Eragon4|talk]]) 14:31, 23 December 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Octazooka ==&lt;br /&gt;
&lt;br /&gt;
I believe Octazooka has a 50% chance to lower accuracy, not 30%. Would this make it not a variation? [[User:FrankTheTank000|FrankTheTank000]] ([[User talk:FrankTheTank000|talk]]) 03:47, 7 January 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Flame Charge/Struggle Bug ==&lt;br /&gt;
&lt;br /&gt;
Should this be broken up into two variations? One for raising stats and one for lowering them? [[User:FrankTheTank000|FrankTheTank000]] ([[User talk:FrankTheTank000|talk]]) 21:20, 30 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gyro Ball/Electro Ball ==&lt;br /&gt;
&lt;br /&gt;
Not sure that these should be considered variations of each other. I get that they&#039;re both speed-related ball moves but the way they calculate their damage is completely different. Gyro Ball scales inversely with the user and target&#039;s Speeds, but Electro Ball has only 5 possible damage values [[User:FrankTheTank000|FrankTheTank000]] ([[User talk:FrankTheTank000|talk]]) 21:27, 30 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Iron Tail/Dragon Rush ==&lt;br /&gt;
&lt;br /&gt;
If two moves have both different PP and different percentages for their (in this case, different) effects, should they really be considered variations? [[User:FrankTheTank000|FrankTheTank000]] ([[User talk:FrankTheTank000|talk]]) 21:33, 30 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Psybeam/Sludge ==&lt;br /&gt;
&lt;br /&gt;
Should this be broken up into two variations? One for the 10% moves and one for the 30% ones? [[User:FrankTheTank000|FrankTheTank000]] ([[User talk:FrankTheTank000|talk]]) 21:43, 30 March 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=4520150</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=4520150"/>
		<updated>2026-03-30T21:41:24Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: Corrected Octazooka&amp;#039;s chances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in index number order--&amp;gt;&lt;br /&gt;
{{unknown name}}&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to one another in terms of [[power]]/[[damage]] and [[accuracy]], are similar in [[PP]] (no more than 5 apart), but may have different [[type]]s, [[damage category|damage categories]], or [[Additional effect|secondary effects]]. Below are the various move archetypes and the moves that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed in order of their index number.&lt;br /&gt;
&lt;br /&gt;
All details are accurate to the most recent game in which the move is present. For details that have changed between generations, please refer to the move&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==List of damage-dealing move variations==&lt;br /&gt;
===Elemental Fangs===&lt;br /&gt;
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or make the target flinch; {{cat|biting moves|biting move}}|effects=Status condition}}&lt;br /&gt;
{{mvar|Thunder Fang|Electric|Physical|IV|effects=Paralysis}}&lt;br /&gt;
{{mvar|Ice Fang|Ice|Physical|IV|effects=Freeze}}&lt;br /&gt;
{{mvar|Fire Fang|Fire|Physical|IV|effects=Burn}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Let&#039;s Go Partner Moves===&lt;br /&gt;
There are the [[signature move]]s of the {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!}} featured in {{LGPE}}&lt;br /&gt;
&lt;br /&gt;
====Partner Powers====&lt;br /&gt;
{{mvar/h|20|power=varying|acc=&amp;amp;mdash;|notes=Power depends on user’s friendship|signature=Partner Pokémon}}&lt;br /&gt;
{{mvar|Pika Papow|Electric|Special|VII|signature={{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Pikachu}}}}&lt;br /&gt;
{{mvar|Veevee Volley|Normal|Physical|VII|signature={{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Eevee}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Bouncy Bubble, Buzzy Buzz, and Sizzly Slide====&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Has a secondary effect, can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|effects=Additional effect}}&lt;br /&gt;
{{mvar|Bouncy Bubble|Water|Special|VII|effects=50% of damage dealt to the target is restored to the user}} &lt;br /&gt;
{{mvar|Buzzy Buzz|Electric|Special|VII|effects=Paralyzes the target}} &lt;br /&gt;
{{mvar|Sizzly Slide|Fire|Physical|VII|effects=Burns the target}}&lt;br /&gt;
{{mvar/f|footnotes=Prior to [[Generation VIII]], {{m|Bouncy Bubble}}, {{m|Buzzy Buzz}}, {{m|Sizzly Slide}}, {{m|Glitzy Glow}}, {{m|Baddy Bad}}, {{m|Sappy Seed}}, {{m|Freezy Frost}} and {{m|Sparkly Swirl}} had 90 base power, 15 base PP, and 100% accuracy.}}&lt;br /&gt;
&lt;br /&gt;
====Glitzy Glow and Baddy Bad====&lt;br /&gt;
{{mvar/h|15|power=80|acc=95|notes=Applies the effects of a screen to the user&#039;s side of the field&amp;lt;br&amp;gt;Can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|other=Screen}}&lt;br /&gt;
{{mvar|Glitzy Glow|Psychic|Special|VII|effects=Light Screen}} &lt;br /&gt;
{{mvar|Baddy Bad|Dark|Special|VII|effects=Reflect}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Glitzy Glow}} and {{m|Baddy Bad}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].}}&lt;br /&gt;
&lt;br /&gt;
====Sappy Seed and Freezy Frost====&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Has a secondary effect, can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sappy Seed|Grass|Physical|VII|effects=Applies a Leech Seed to the target}}&lt;br /&gt;
{{mvar|Freezy Frost|Ice|Special|VII|effects=Resets stat changes of all active Pokémon to zero}} &lt;br /&gt;
{{mvar/f|footnotes={{m|Sappy Seed}} and {{m|Freezy Frost}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].}}&lt;br /&gt;
&lt;br /&gt;
===Multistrike Moves===&lt;br /&gt;
====Variations of Arm Thrust====&lt;br /&gt;
{{mvar/h|20|power=15|acc=100|notes=Hits 2-5 times|other=Notes}}&lt;br /&gt;
{{mvar|Arm Thrust|Fighting|Physical|III|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Water Shuriken|Water|Special|VI|other=Move with +1 [[priority]]}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Bone Rush====&lt;br /&gt;
{{mvar/h|10|power=25|acc=90|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Bone Rush|Ground|Physical|II|}} &lt;br /&gt;
{{mvar|Rock Blast|Rock|Physical|III|}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Bullet Seed====&lt;br /&gt;
{{mvar/h|30|power=25|acc=100|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Bullet Seed|Grass|Physical|III}} &lt;br /&gt;
{{mvar|Icicle Spear|Ice|Physical|III}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Fury Attack====&lt;br /&gt;
{{mvar/h|20|power=15|acc=85|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Fury Attack|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Barrage|Normal|Physical|I}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===[[One-hit knockout move|One-hit Knockout Move]]s===&lt;br /&gt;
{{mvar/h|5|acc=30+|notes=Targets at a higher level than the user are unaffected&amp;lt;br&amp;gt;Accuracy depends on level difference between the user and the target|other=Notes}}&lt;br /&gt;
{{mvar|Guillotine|Normal|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Horn Drill|Normal|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Fissure|Ground|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sheer Cold|Ice|Special|III|other=Base accuracy is 20% if the user is not Ice-type; can&#039;t hit other Ice-types}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Pledge Moves===&lt;br /&gt;
These moves have limited availability and can only be learned by [[first partner Pokémon]], the [[elemental monkeys]]&amp;lt;sup&amp;gt;{{gen|VII}}&amp;lt;/sup&amp;gt;, {{p|Silvally}}{{sup/7|USUM}}{{sup/8|SwSh}} (Grass Pledge only, due to a bug), and {{p|Mew}}&amp;lt;sup&amp;gt;{{gen|IX}}&amp;lt;/sup&amp;gt;.&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Additional effect lasting four turns when used in combination|effects=Additional effect}}&lt;br /&gt;
{{mvar|Water Pledge|Water|Special|V|effects=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.&amp;lt;br&amp;gt;&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Quarters speed of opponents.}}&lt;br /&gt;
{{mvar|Fire Pledge|Fire|Special|V|effects=&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Non Fire-type opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.}}&lt;br /&gt;
{{mvar|Grass Pledge|Grass|Special|V|effects=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Non Fire-type opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Quarters speed of opponents.}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Priority Moves===&lt;br /&gt;
====Variations of Aqua Jet====&lt;br /&gt;
{{mvar/h|20|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Aqua Jet|Water|Physical|IV}}&lt;br /&gt;
{{mvar|Accelerock|Rock|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Quick Attack====&lt;br /&gt;
{{mvar/h|30|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Quick Attack|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Mach Punch|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Vacuum Wave|Fighting|Special|IV}}&lt;br /&gt;
{{mvar|Bullet Punch|Steel|Physical|IV}}&lt;br /&gt;
{{mvar|Ice Shard|Ice|Physical|IV}} &lt;br /&gt;
{{mvar|Shadow Sneak|Ghost|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
=== Pseudo-Hazing Moves ===&lt;br /&gt;
&lt;br /&gt;
==== Variations of Circle Throw ====&lt;br /&gt;
{{mvar/h|10|power=60|acc=90|notes=-6 priority, forces target to switch out}}&lt;br /&gt;
{{mvar|Circle Throw|Fighting|Physical|V}}&lt;br /&gt;
{{mvar|Dragon Tail|Dragon|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==== Variations of Whirlwind ====&lt;br /&gt;
{{mvar/h|20|notes=-6 priority, forces target to switch, bypasses accuracy checks|other=Notes}}&lt;br /&gt;
{{mvar|Whirlwind|Normal|Status|I|other=Targets with Wind Rider are unaffected}}&lt;br /&gt;
{{mvar|Roar|Normal|Status|I|other=Targets with Soundproof are unaffected}}&lt;br /&gt;
{{mvar/f|footnotes=Both moves have been changed substantially over the generations, but changes to these moves have been consistently applied to both over the generations. For information, check their individual pages}}&lt;br /&gt;
&lt;br /&gt;
===Retaliatory Attacks===&lt;br /&gt;
====Variations of Counter====&lt;br /&gt;
{{mvar/h|20|acc=100|notes=-5 priority, counters the last move taken of a certain category at twice the power|other=Counters}}&lt;br /&gt;
{{mvar|Counter|Fighting|Physical|I|effects=Physical moves}} &lt;br /&gt;
{{mvar|Mirror Coat|Psychic|Special|II|effects=Special moves}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
====Variations of Metal Burst====&lt;br /&gt;
{{mvar/h|10|acc=100|notes=-5 priority, counters the last move taken at 1.5× the power}}&lt;br /&gt;
{{mvar|Metal Burst|Steel|Physical|IV}} &lt;br /&gt;
{{mvar|Comeuppance|Dark|Physical|IX}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Torque Moves===&lt;br /&gt;
These are the [[signature move]]s of [[Team Star]]&#039;s [[Starmobile]]s. These moves cannot be learned by any Pokémon.&lt;br /&gt;
&lt;br /&gt;
====80 Base Power====&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Chance of causing a secondary effect|effects=Additional effect|signature=Starmobile}}&lt;br /&gt;
{{mvar|Blazing Torque|Fire|Physical|IX|effects=30% chance of burning the target|signature=[[Mela]]&#039;s}}&lt;br /&gt;
{{mvar|Wicked Torque|Dark|Physical|IX|effects=10% chance of causing the target to sleep|signature=[[Giacomo]]&#039;s}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====100 Base Power====&lt;br /&gt;
{{mvar/h|10|power=100|acc=100|notes=30% chance of causing a secondary effect|signature=Starmobile|effects=Additional effect}}&lt;br /&gt;
{{mvar|Noxious Torque|Poison|Physical|IX|effects=30% chance of poisoning the target|signature=[[Atticus]]&#039;s}}&lt;br /&gt;
{{mvar|Combat Torque|Fighting|Physical|IX|effects=30% chance of paralyzing the target|signature=[[Eri]]&#039;s}}&lt;br /&gt;
{{mvar|Magical Torque|Fairy|Physical|IX|effects=30% chance of confusing the target|signature=[[Ortega]]&#039;s}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid===&lt;br /&gt;
{{mvar/h|25 or 30|power=40|acc=100|effects=Status effect|PP=yes|notes=10% for Secondary effect|other=Notes}}&lt;br /&gt;
{{mvar|Acid|Poison|Special|I|PP=30|effects=Lowers Special Defense|other=Affects all foes}}&lt;br /&gt;
{{mvar|Ember|Fire|Special|I|PP=25|effects=Inflicts burn|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Thunder Shock|Electric|Special|I|PP=30|effects=Inflicts paralysis|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Bubble|Water|Special|I|PP=30|effects=Lowers Speed|other=Affects all foes}}&lt;br /&gt;
{{mvar|Powder Snow|Ice|Special|II|PP=25|effects=Freezes|other=Affects all foes}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aeroblast===&lt;br /&gt;
These are [[signature move]]s of [[Legendary Pokémon]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio|other=Signature move of}}&lt;br /&gt;
{{mvar|Aeroblast|Flying|Special|II|signature={{p|Lugia}}}}&lt;br /&gt;
{{mvar|Spacial Rend|Dragon|Special|IV|signature={{p|Palkia}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ancient Power===&lt;br /&gt;
{{mvar/h|5|power=60|acc=100|notes=10% chance of raising all stats}}&lt;br /&gt;
{{mvar|Ancient Power|Rock|Special|II}} &lt;br /&gt;
{{mvar|Silver Wind|Bug|Special|III}} &lt;br /&gt;
{{mvar|Ominous Wind|Ghost|Special|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bite===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=30% chance of {{status|flinch}}ing}}&lt;br /&gt;
{{mvar|Bite|Dark|Physical|I}}&lt;br /&gt;
{{mvar|Heart Stamp|Psychic|Physical|V}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Bite}} was a Normal type move with a 10% chance of flinching in Generation I}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Blizzard===&lt;br /&gt;
{{mvar/h|5 or 10|power=110|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Move effect changes by weather effect|PP=yes|effects=Additional effect}}&lt;br /&gt;
{{mvar|Blizzard|Ice|Special|I|other=Cannot miss in hail or snow, affects all foes|PP=5|effects=10% chance of freezing target}} &lt;br /&gt;
{{mvar|Thunder|Electric|Special|I|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight|PP=10|effects=30% chance of paralyzing target}} &lt;br /&gt;
{{mvar|Hurricane|Flying|Special|V|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight|PP=10|effects=30% chance of confusing target}} &lt;br /&gt;
{{mvar/f|footnotes=Move power was 120 prior to Generation VI. {{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn&#039;t drop in Generation VI and are therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Beak===&lt;br /&gt;
These are the [[signature move]]s of the [[Fossil Pokémon]] of the [[Galar]] region.&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=Deals double damage if user moves first|other=Signature move of}}&lt;br /&gt;
{{mvar|Bolt Beak|Electric|Physical|VIII|signature={{p|Dracozolt}} &amp;amp; {{p|Arctozolt}}}}&lt;br /&gt;
{{mvar|Fishious Rend|Water|Physical|VIII|signature={{p|Dracovish}} &amp;amp; {{p|Arctovish}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Strike===&lt;br /&gt;
These are [[signature move]]s of two members of the [[Tao trio]].&lt;br /&gt;
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|other=Signature move of}}&lt;br /&gt;
{{mvar|Blue Flare|Fire|Special|V|effects=Burn|signature={{p|Reshiram}}}} &lt;br /&gt;
{{mvar|Bolt Strike|Electric|Physical|V|effects=Paralysis|signature={{p|Zekrom}}}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Brine===&lt;br /&gt;
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|effects=Condition}}&lt;br /&gt;
{{mvar|Brine|Water|Special|IV|effects=Target&#039;s HP under 50%}}&lt;br /&gt;
{{mvar|Venoshock|Poison|Special|V|effects=Target is poisoned}}&lt;br /&gt;
{{mvar|Hex|Ghost|Special|V|effects=Target has a {{DL|Status condition|non-volatile status}} condition}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Catastropika===&lt;br /&gt;
{{mvar/h|1|power=210|acc=—|notes=Signature Z-Move|other=Signature Pokémon}}&lt;br /&gt;
{{mvar|Catastropika|Electric|Physical|VII|signature={{p|Pikachu}}}}&lt;br /&gt;
{{mvar|Pulverizing Pancake|Normal|Physical|VII|signature={{p|Snorlax}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Collision Course===&lt;br /&gt;
These are [[signature move]]s of the [[Paradox duo]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Boosted damage if the move is super effective on the target|PP=yes|other=Signature move of}}&lt;br /&gt;
{{mvar|Collision Course|Fighting|Physical|IX|PP=5|signature={{p|Koraidon}}}}&lt;br /&gt;
{{mvar|Electro Drift|Electric|Special|IX|PP=5|signature={{p|Miraidon}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Cross Chop===&lt;br /&gt;
{{mvar/h|5|power=100|acc=80|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Cross Chop|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Stone Edge|Rock|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Claw===&lt;br /&gt;
{{mvar/h|10|power=75|acc=95|notes=50% chance to lower target&#039;s defense one stage}}&lt;br /&gt;
{{mvar|Crush Claw|Normal|Physical|III}} &lt;br /&gt;
{{mvar|Razor Shell|Water|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crunch===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=20% chance of lowering target&#039;s stat by one stage|other=Affected stat}}&lt;br /&gt;
{{mvar|Crunch|Dark|Physical|II|effects=Defense}}&lt;br /&gt;
{{mvar|Shadow Ball|Ghost|Special|II|effects=Special Defense}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Crunch}} had a 20% chance of lowering Special Defense in Generations II-III}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dig===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|effects=Double damage from|notes=Two-turn move; double damage from certain moves}}&lt;br /&gt;
{{mvar|Dig|Ground|Physical|I|effects=Earthquake and Magnitude}} &lt;br /&gt;
{{mvar|Dive|Water|Physical|III|effects=Surf and Whirlpool}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Discharge===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}}&lt;br /&gt;
{{mvar|Discharge|Electric|Special|IV|effects=Paralysis}}&lt;br /&gt;
{{mvar|Lava Plume|Fire|Special|IV|effects=Burn}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Double-Edge===&lt;br /&gt;
{{mvar/h|PP=yes|10 or 15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target|other=Additional effects}}&lt;br /&gt;
{{mvar|Double-Edge|Normal|Physical|I|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Volt Tackle|Electric|Physical|III|PP=15|effects=10% chance of paralyzing the target}}&lt;br /&gt;
{{mvar|Flare Blitz|Fire|Physical|IV|PP=15|effects=10% chance of burning the target}}&lt;br /&gt;
{{mvar|Brave Bird|Flying|Physical|IV|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Wood Hammer|Grass|Physical|IV|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Wave Crash|Water|Physical|VIII|PP=10|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Drill Peck===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Drill Peck|Flying|Physical|I|PP=20}}&lt;br /&gt;
{{mvar|Strength|Normal|Physical|I|PP=15}}&lt;br /&gt;
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15}}&lt;br /&gt;
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}}&lt;br /&gt;
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}}&lt;br /&gt;
{{mvar|Power Gem|Rock|Special|IV|PP=20}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamax Cannon===&lt;br /&gt;
These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon|other=Signature move of}}&lt;br /&gt;
{{mvar|Dynamax Cannon|Dragon|Special|VIII|signature={{p|Eternatus}}}}&lt;br /&gt;
{{mvar|Behemoth Blade|Steel|Physical|VIII|signature={{p|Zacian}}}}&lt;br /&gt;
{{mvar|Behemoth Bash|Steel|Physical|VIII|signature={{p|Zamazenta}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamic Punch===&lt;br /&gt;
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|effects=Status condition}}&lt;br /&gt;
{{mvar|Dynamic Punch|Fighting|Physical|II|effects=Confusion}} &lt;br /&gt;
{{mvar|Inferno|Fire|Special|V|effects=Burn}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Zap Cannon}} formerly had 70 power, but was changed to 120 power in Generation IV and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Eruption===&lt;br /&gt;
{{mvar/h|5|power=varying|acc=100|notes=Higher damage when used with high HP}}&lt;br /&gt;
{{mvar|Eruption|Fire|Special|III}} &lt;br /&gt;
{{mvar|Water Spout|Water|Special|III}} &lt;br /&gt;
{{mvar|Dragon Energy|Dragon|Special|VIII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of False Swipe===&lt;br /&gt;
{{mvar/h|40|power=40|acc=100|notes=Leaves target with at least 1HP}}&lt;br /&gt;
{{mvar|False Swipe|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Hold Back|Normal|Physical|VI}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Punch===&lt;br /&gt;
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Fire Punch|Fire|Physical|I|PP=15|effects=Burn}}&lt;br /&gt;
{{mvar|Ice Punch|Ice|Physical|I|PP=15|effects=Freeze}}&lt;br /&gt;
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|effects=Paralysis}}&lt;br /&gt;
{{mvar|Signal Beam|Bug|Special|III|PP=15||effects=Confusion}} &lt;br /&gt;
{{mvar|Relic Song|Normal|Special|V|PP=10|effects=Sleep}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Spin===&lt;br /&gt;
{{mvar/h|15|power=35|acc=85|notes=[[Bound|Binds]] target}}&lt;br /&gt;
{{mvar|Fire Spin|Fire|Special|I}}&lt;br /&gt;
{{mvar|Clamp|Water|Physical|I}} &lt;br /&gt;
{{mvar|Whirlpool|Water|Special|II}}&lt;br /&gt;
{{mvar|Sand Tomb|Ground|Physical|III}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 15 and accuracy was 70% prior to Generation V, with the exception of Clamp, which had a power of 35, an accuracy of 75%, and 10 PP prior to Generation V.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flail===&lt;br /&gt;
{{mvar/h|15|power=varying|acc=100|notes=Higher damage when used with low HP}}&lt;br /&gt;
{{mvar|Flail|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Reversal|Fighting|Physical|II}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flame Charge===&lt;br /&gt;
{{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect|effects=Secondary effect}}&lt;br /&gt;
{{mvar|Flame Charge|Fire|Physical|V|effects=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Struggle Bug|Bug|Special|V|effects=Lowers target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar|Pounce|Bug|Physical|IX|effects=Lowers target&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Trailblaze|Grass|Physical|IX|effects=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Chilling Water|Water|Special|IX|effects=Lowers target&#039;s Attack by one stage}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation VI onward, as Struggle Bug had only 30 power in Generation V}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flamethrower===&lt;br /&gt;
{{mvar/h|10 or 15|power=90|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Flamethrower|Fire|Special|I|effects=Burn|PP=15}}&lt;br /&gt;
{{mvar|Ice Beam|Ice|Special|I|effects=Freeze|PP=10}}&lt;br /&gt;
{{mvar|Thunderbolt|Electric|Special|I|effects=Paralysis|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fusion Flare===&lt;br /&gt;
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]], as well as Kyurem&#039;s fusion forms featured in [[Pokémon Black and White Versions 2]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Power doubles if another Fusion Flare or Fusion Bolt is used in the same turn, regardless of ally or foe|effects=Power doubled by|other=Signature move of}}&lt;br /&gt;
{{mvar|Fusion Flare|Fire|Special|V|effects=Fusion Bolt|signature={{p|Reshiram}} and White {{p|Kyurem}}}} &lt;br /&gt;
{{mvar|Fusion Bolt|Electric|Physical|V|effects=Fusion Flare|signature={{p|Zekrom}} and Black {{p|Kyurem}}}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Giga Drain===&lt;br /&gt;
{{mvar/h|10|power=75|acc=100|notes=Restores HP by half damage dealt}}&lt;br /&gt;
{{mvar|Giga Drain|Grass|Special|II}}&lt;br /&gt;
{{mvar|Drain Punch|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Horn Leech|Grass|Physical|V}}&lt;br /&gt;
{{mvar/f|footnotes=For Giga Drain and Drain Punch, the power was 60 and PP was 5 prior to Generation V.}}&amp;lt;!--Not entirely true as Giga Drain had a PP of 10 in Generation IV too. Unsure how to add that without making the footnote too wordy--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Gyro Ball===&lt;br /&gt;
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user&#039;s and target&#039;s Speed; cannot affect targets with {{a|Bulletproof}}|other=Higher damage with|PP=yes}}&lt;br /&gt;
{{mvar|Gyro Ball|Steel|Physical|IV|effects=Lower Speed compared to the target|PP=5}} &lt;br /&gt;
{{mvar|Electro Ball|Electric|Special|V|effects=Higher Speed compared to the target|PP=10}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hammer Arm===&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Lowers user&#039;s Speed; {{cat|punching moves}}}}&lt;br /&gt;
{{mvar|Hammer Arm|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Hammer|Ice|Physical|VII}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heavy Slam===&lt;br /&gt;
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user&#039;s weight is higher compared to the target}}&lt;br /&gt;
{{mvar|Heavy Slam|Steel|Physical|V}} &lt;br /&gt;
{{mvar|Heat Crash|Fire|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Beam===&lt;br /&gt;
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}}&lt;br /&gt;
{{mvar|Hyper Beam|Normal|Special|I}} &lt;br /&gt;
{{mvar|Blast Burn|Fire|Special|III}}&lt;br /&gt;
{{mvar|Hydro Cannon|Water|Special|III}}&lt;br /&gt;
{{mvar|Frenzy Plant|Grass|Special|III}}&lt;br /&gt;
{{mvar|Giga Impact|Normal|Physical|IV}}&lt;br /&gt;
{{mvar|Rock Wrecker|Rock|Physical|IV}}&lt;br /&gt;
{{mvar|Roar of Time|Dragon|Special|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Fang===&lt;br /&gt;
{{mvar/h|15|power=80|acc=90|notes=Has a chance of causing the target to {{status|flinch}}|other=Chance}}&lt;br /&gt;
{{mvar|Hyper Fang|Normal|Physical|I|effects=10%}}&lt;br /&gt;
{{mvar|Zen Headbutt|Psychic|Physical|IV|effects=20%}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Icy Wind===&lt;br /&gt;
{{mvar/h|15|power=55|acc=95|notes=Lowers target&#039;s stat one stage|effects=Stat lowered|other=Notes}}&lt;br /&gt;
{{mvar|Icy Wind|Ice|Special|II|effects=Speed|other=Affects all foes}} &lt;br /&gt;
{{mvar|Mud Shot|Ground|Special|III|effects=Speed|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Electroweb|Electric|Special|V|effects=Speed|other=Affects all foes}}&lt;br /&gt;
{{mvar|Snarl|Dark|Special|V|effects=Special Attack|other=Affects all foes}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Iron Tail===&lt;br /&gt;
{{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect|other=Secondary effect|PP=yes}}&lt;br /&gt;
{{mvar|Iron Tail|Steel|Physical|II|effects=30% chance of lowering target&#039;s Defense by one stage|PP=15}}&lt;br /&gt;
{{mvar|Dragon Rush|Dragon|Physical|IV|effects=20% chance of causing flinching|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Jump Kick===&lt;br /&gt;
{{mvar/h|10 or 15|power=100|acc=95|notes=If the move misses, the user takes crash damage equivalent to 50% of their max HP|PP=yes}}&lt;br /&gt;
{{mvar|Jump Kick|Fighting|Physical|I|PP=10}}&lt;br /&gt;
{{mvar|Supercell Slam|Electric|Physical|IX|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Karate Chop===&lt;br /&gt;
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio|other=Notes}}&lt;br /&gt;
{{mvar|Karate Chop|Fighting|Physical|I|other=Normal-type in Generation I}}&lt;br /&gt;
{{mvar|Poison Tail|Poison|Physical|III|other=10% chance of poisoning the target}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Last Respects===&amp;lt;!--Needs a template--&amp;gt;&lt;br /&gt;
{{mvar/h|10|power=50|acc=100|notes=Power is increased by 50 each time a specific event occurs|effects=Power increased when}}&lt;br /&gt;
{{mvar|Last Respects|Ghost|Physical|IX|effects=A Pokémon on the user&#039;s team faints}}&lt;br /&gt;
{{mvar|Rage Fist|Ghost|Physical|IX|effects=The user is hit by a damaging move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leaf Blade===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Leaf Blade|Grass|Physical|III}}&lt;br /&gt;
{{mvar|Attack Order|Bug|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Low Kick===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}&lt;br /&gt;
{{mvar|Low Kick|Fighting|Physical|I}}&lt;br /&gt;
{{mvar|Grass Knot|Grass|Special|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lunge===&lt;br /&gt;
{{mvar/h|10 or 15|power=80|acc=100|notes=Lowers target&#039;s stat one stage|PP=yes|other=Stat lowered}}&lt;br /&gt;
{{mvar|Lunge|Bug|Physical|VII|PP=15|effects=Attack}}&lt;br /&gt;
{{mvar|Fire Lash|Fire|Physical|VII|PP=15|effects=Defense}}&lt;br /&gt;
{{mvar|Drum Beating|Grass|Physical|VIII|PP=10|effects=Speed}}&lt;br /&gt;
{{mvar|Apple Acid|Grass|Special|VIII|PP=10|effects=Special Defense}}&lt;br /&gt;
{{mvar|Grav Apple|Grass|Physical|VIII|PP=10|effects=Defense}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Luster Purge===&lt;br /&gt;
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}.&lt;br /&gt;
{{mvar/h|5|power=95|acc=100|notes=50% chance of lowering the target&#039;s stat by 1 stage|effects=Lowered stat|other=Signature move of}}&lt;br /&gt;
{{mvar|Luster Purge|Psychic|Special|III|effects=Special Defense|signature={{p|Latios}}}}&lt;br /&gt;
{{mvar|Mist Ball|Psychic|Special|III|effects=Special Attack|signature={{p|Latias}}}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 70 prior to Generation IX.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Megahorn===&lt;br /&gt;
{{mvar/h|10|power=120|acc=85|notes=No additional effect}}&lt;br /&gt;
{{mvar|Megahorn|Bug|Physical|II}}&lt;br /&gt;
{{mvar|Power Whip|Grass|Physical|IV}}&lt;br /&gt;
{{mvar|Precipice Blades|Ground|Physical|VI}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Needle Arm===&lt;br /&gt;
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|effects=Secondary effect|PP=yes}}&lt;br /&gt;
{{mvar|Needle Arm|Grass|Physical|III|effects=Flinching|PP=15}}&lt;br /&gt;
{{mvar|Force Palm|Fighting|Physical|IV|effects=Paralysis|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Octazooka===&lt;br /&gt;
{{mvar/h|10|power=65|acc=85|notes=Chance of lowering target&#039;s accuracy by one stage|other=Chance}}&lt;br /&gt;
{{mvar|Octazooka|Water|Special|II|other=50%}}&lt;br /&gt;
{{mvar|Mud Bomb|Ground|Special|IV|other=30%}}&lt;br /&gt;
{{mvar|Mirror Shot|Steel|Special|IV|other=30%}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Overheat===&lt;br /&gt;
{{mvar/h|5|power=130|acc=90|notes=Lowers user&#039;s Special Attack two stages}}&lt;br /&gt;
{{mvar|Overheat|Fire|Special|III}}&lt;br /&gt;
{{mvar|Draco Meteor|Dragon|Special|IV}}&lt;br /&gt;
{{mvar|Leaf Storm|Grass|Special|IV}}&lt;br /&gt;
{{mvar|Fleur Cannon|Fairy|Special|VII}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 140 prior to Generation IV. {{m|Psycho Boost}} formerly had the same power too, but its power didn&#039;t drop in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pluck===&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target&#039;s held Berry}}&lt;br /&gt;
{{mvar|Pluck|Flying|Physical|IV}} &lt;br /&gt;
{{mvar|Bug Bite|Bug|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pound===&lt;br /&gt;
{{mvar/h|30, 35, or 40|power=40|acc=100|notes=No additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Pound|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Scratch|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Gust|Flying|Special|I||PP=35}}  &lt;br /&gt;
{{mvar|Tackle|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Fairy Wind|Fairy|Special|VI|PP=30}} &lt;br /&gt;
{{mvar|Leafage|Grass|Physical|VII|PP=40}} &lt;br /&gt;
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psybeam===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|effects=Additional effect}}&lt;br /&gt;
{{mvar|Psybeam|Psychic|Special|I|effects=10% chance of inflicting confusion}}&lt;br /&gt;
{{mvar|Bubble Beam|Water|Special|I|effects=10% chance of lowering target&#039;s Speed one stage}}&lt;br /&gt;
{{mvar|Aurora Beam|Ice|Special|I|effects=10% chance of lowering target&#039;s Attack one stage}}&lt;br /&gt;
{{mvar|Sludge|Poison|Special|I|effects=30% chance of inflicting poison}}&lt;br /&gt;
{{mvar|Spark|Electric|Physical|II|effects=30% chance of inflicting paralysis}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyblade===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=Power is increased by 50% under a certain field condition|other=Field condition}}&lt;br /&gt;
{{mvar|Psyblade|Psychic|Physical|IX|other=Electric Terrain}}&lt;br /&gt;
{{mvar|Hydro Steam|Water|Special|IX|other=Harsh sunlight}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psychic===&lt;br /&gt;
{{mvar/h|10|power=90|acc=100|notes=10% chance of lowering the target&#039;s Special Defense by one stage}}&lt;br /&gt;
{{mvar|Psychic|Psychic|Special|I}} &lt;br /&gt;
{{mvar|Bug Buzz|Bug|Special|IV}}&lt;br /&gt;
{{mvar|Energy Ball|Grass|Special|IV}} &lt;br /&gt;
{{mvar|Earth Power|Ground|Special|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyshock===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage|other=Effect}}&lt;br /&gt;
{{mvar|Psyshock|Psychic|Special|V|effects=Uses opponent&#039;s Defense in place of Special Defense}}&lt;br /&gt;
{{mvar|Body Press|Fighting|Physical|VIII|effects=Uses user&#039;s Defense in place of Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Return===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user&#039;s [[friendship]]|other=Higher damage with}}&lt;br /&gt;
{{mvar|Return|Normal|Physical|II|effects=High friendship}} &lt;br /&gt;
{{mvar|Frustration|Normal|Physical|II|effects=Low friendship}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Revenge===&lt;br /&gt;
{{mvar/h|10|power=60|acc=100|notes=-4 priority, doubles in power if user was damaged}}&lt;br /&gt;
{{mvar|Revenge|Fighting|Physical|III}} &lt;br /&gt;
{{mvar|Avalanche|Ice|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rollout===&lt;br /&gt;
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if Defense Curl is used}}&lt;br /&gt;
{{mvar|Rollout|Rock|Physical|II}} &lt;br /&gt;
{{mvar|Ice Ball|Ice|Physical|III}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sacred Fire===&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect|effects=Additional effect}}&lt;br /&gt;
{{mvar|Sacred Fire|Fire|Physical|II|effects=Burn}} &lt;br /&gt;
{{mvar|Diamond Storm|Rock|Physical|VI|effects=Raises user&#039;s Defense by 2 stages per target}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Seismic Toss===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user&#039;s level|PP=yes}}&lt;br /&gt;
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Night Shade|Ghost|Special|I|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Shadow Bone===&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}}&lt;br /&gt;
{{mvar|Shadow Bone|Ghost|Physical|VII}}&lt;br /&gt;
{{mvar|Liquidation|Water|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skull Bash===&lt;br /&gt;
{{mvar/h|10|power=130|acc=100|notes=Needs to charge, raises stat by one stage on the first turn|other=Stat raised}}&lt;br /&gt;
{{mvar|Skull Bash|Normal|Physical|I|effects=Defense}}&lt;br /&gt;
{{mvar|Electro Shot|Electric|Special|IX|effects=Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sky Attack===&lt;br /&gt;
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|effects=Additional effect|other=Notes}}&lt;br /&gt;
{{mvar|Sky Attack|Flying|Physical|I|effects=Flinch|other=High critical hit ratio}} &lt;br /&gt;
{{mvar|Freeze Shock|Ice|Physical|V|effects=Paralysis|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Ice Burn|Ice|Special|V|effects=Burn|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Slash===&lt;br /&gt;
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Slash|Normal|Physical|I|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Night Slash|Dark|Physical|IV|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Cross Poison|Poison|Physical|IV|other=10% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Aqua Cutter|Water|Physical|IX|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included (it is instead included in a [[#Variations of Leaf Blade|different list of variations]]).}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sludge Wave===&lt;br /&gt;
{{mvar/h|15|power=95|acc=100|notes=Chance of causing a secondary effect|effects=Additional effect}}&lt;br /&gt;
{{mvar|Sludge Wave|Poison|Special|V|effects=10% chance of poisoning, hits all adjacent Pokémon}}&lt;br /&gt;
{{mvar|Moonblast|Fairy|Special|VI|effects=30% chance of lowering target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Springtide Storm===&lt;br /&gt;
These are the [[signature moves]] of the [[forces of nature]].&lt;br /&gt;
{{mvar/h|5 or 10|power=100|acc=80|notes=Chance of causing a secondary effect|effects=Additional effect|other=Signature move of}}&lt;br /&gt;
{{mvar|Springtide Storm|Fairy|Special|VIII|effects=30% chance of lowering each target&#039;s Attack by one stage|signature={{p|Enamorus}}}}&lt;br /&gt;
{{mvar|Bleakwind Storm|Flying|Special|VIII|effects=30% chance of lowring each target&#039;s Speed by one stage|signature={{p|Tornadus}}}}&lt;br /&gt;
{{mvar|Wildbolt Storm|Electric|Special|VIII|effects=20% chance of paralyzing each target|signature={{p|Thundurus}}}}&lt;br /&gt;
{{mvar|Sandsear Storm|Ground|Special|VIII|effects=20% chance to burning each target|signature={{p|Landorus}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomp===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=30% chance of {{status|flinch|flinching}}, doubles in power if target has used {{m|Minimize}}}}&lt;br /&gt;
{{mvar|Stomp|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Steamroller|Bug|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomping Tantrum===&lt;br /&gt;
{{mvar/h|10|power=75|acc=100|notes=Doubles in power if the user&#039;s previous move missed or failed, but was not protected from}}&lt;br /&gt;
{{mvar|Stomping Tantrum|Ground|Physical|VII}}&lt;br /&gt;
{{mvar|Temper Flare|Fire|Physical|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stone Axe===&lt;br /&gt;
These are the [[signature moves]] of Hisuian Pokémon.&lt;br /&gt;
{{mvar/h|15|power=65|acc=90|other=Signature move of|notes=High critical hit ratio, leaves {{status|splinters}} in the target{{sup/8|LA}}&amp;lt;br&amp;gt;Sets up a [[List of moves that cause entry hazards|trap]] on the target&#039;s side of the field{{sup/9|SV}}|effects=Trap set{{sup/9|SV}}}}&lt;br /&gt;
{{mvar|Stone Axe|Rock|Physical|VIII|signature={{p|Kleavor}}|effects={{m|Stealth Rock}}}}&lt;br /&gt;
{{mvar|Ceaseless Edge|Dark|Physical|VIII|signature=Hisuian {{p|Samurott}}|effects=One layer of {{m|spikes}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stored Power===&lt;br /&gt;
{{mvar/h|10|power=20|acc=100|notes=Increases base power the more positive stat changes the user has built up}}&lt;br /&gt;
{{mvar|Stored Power|Psychic|Special|V}}&lt;br /&gt;
{{mvar|Power Trip|Dark|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sucker Punch===&lt;br /&gt;
{{mvar/h|5|power=70|acc|100|notes=Strikes first, but fails if the target isn&#039;t using a damaging move on the turn}}&lt;br /&gt;
{{mvar|Sucker Punch|Dark|Physical|IV}}&lt;br /&gt;
{{mvar|Thunderclap|Electric|Special|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sunsteel Strike===&lt;br /&gt;
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}.&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Ignores the target&#039;s [[Ability]]|other=Signature move|effects=Added effect}}&lt;br /&gt;
{{mvar|Sunsteel Strike|Steel|Physical|VII|signature={{p|Solgaleo}} and Dusk Mane {{p|Necrozma}}|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Moongeist Beam|Ghost|Special|VII|signature={{p|Lunala}} and Dawn Wings {{p|Necrozma}}|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Photon Geyser|Psychic|Special|VII|signature={{p|Necrozma}}|effects=Deals physical damage if the user&#039;s Attack is higher than Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Superpower===&lt;br /&gt;
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user&#039;s stats by one stage each|other=Stats lowered}}&lt;br /&gt;
{{mvar|Superpower|Fighting|Physical|III|effects=Attack, Defense}} &lt;br /&gt;
{{mvar|Close Combat|Fighting|Physical|IV|effects=Defense, Special Defense}} &lt;br /&gt;
{{mvar|Dragon Ascent|Flying|Physical|VI|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar|Headlong Rush|Ground|Physical|VIII|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar|Armor Cannon|Fire|Special|IX|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Super Fang===&lt;br /&gt;
{{mvar/h|10|acc=90|notes=Deals damage equal to half target&#039;s remaining HP}}&lt;br /&gt;
{{mvar|Super Fang|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Nature&#039;s Madness|Fairy|Special|VII}}&lt;br /&gt;
{{mvar|Ruination|Dark|Special|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Surf===&lt;br /&gt;
{{mvar/h|10-15|power=90|acc=100|notes=Targets more than one Pokémon in Double and Triple Battles|effects=Range|other=Notes}}&lt;br /&gt;
{{mvar|Surf|Water|Special|I|other=Does double damage if target is using Dive|effects=All adjacent Pokémon}}&lt;br /&gt;
{{mvar|Hyper Voice|Normal|Special|III|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar|Petal Blizzard|Grass|Physical|VI|other=&amp;amp;nbsp;|effects=All adjacent Pokémon}}&lt;br /&gt;
{{mvar|Land&#039;s Wrath|Ground|Physical|VI|other=&amp;amp;nbsp;|effects=All all adjacent foes}}&lt;br /&gt;
{{mvar|Thousand Arrows|Ground|Physical|VII|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar|Thousand Waves|Ground|Physical|VII|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation VI onward, as Surf had 95 power prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swift===&lt;br /&gt;
{{mvar/h|20|power=60|acc=&amp;amp;mdash;|notes=Never misses}}&lt;br /&gt;
{{mvar|Swift|Normal|Special|I}}&lt;br /&gt;
{{mvar|Feint Attack|Dark|Physical|II}}&lt;br /&gt;
{{mvar|Shadow Punch|Ghost|Physical|III}}&lt;br /&gt;
{{mvar|Aerial Ace|Flying|Physical|III}} &lt;br /&gt;
{{mvar|Magical Leaf|Grass|Special|III}} &lt;br /&gt;
{{mvar|Shock Wave|Electric|Special|III}} &lt;br /&gt;
{{mvar|Magnet Bomb|Steel|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Techno Blast===&lt;br /&gt;
These are signature moves of Legendary Pokémon.&lt;br /&gt;
{{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=yes|other=Signature move of}}&lt;br /&gt;
{{mvar|Techno Blast|Normal|Special|V|PP=5|signature={{p|Genesect}}}}&lt;br /&gt;
{{mvar|Multi-Attack|Normal|Physical|VII|PP=10|signature={{p|Silvally}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thief===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=Steals the target&#039;s held item}}&lt;br /&gt;
{{mvar|Thief|Dark|Physical|II}}&lt;br /&gt;
{{mvar|Covet|Normal|Physical|III}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations only after Generation VI, as their PP differed prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thrash===&lt;br /&gt;
{{mvar/h|10|power=120|acc=100|notes=Lasts 2-3 turns, user becomes confused&amp;lt;br&amp;gt;Fixates the user on the move{{sup/8|LA}}}}&lt;br /&gt;
{{mvar|Thrash|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Petal Dance|Grass|Special|I}}&lt;br /&gt;
{{mvar|Outrage|Dragon|Physical|II}}&lt;br /&gt;
{{mvar|Raging Fury|Fire|Physical|VIII}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation V onward, as their PP and base power differed prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of U-turn===&lt;br /&gt;
{{mvar/h|20|power=70|acc=100|notes=User switches after dealing damage}}&lt;br /&gt;
{{mvar|U-turn|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Volt Switch|Electric|Special|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Waterfall===&lt;br /&gt;
{{mvar/h|10, 15, or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|effects=Additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Waterfall|Water|Physical|I|effects=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Extrasensory|Psychic|Special|III|effects=10% chance of flinching|PP=20}}&lt;br /&gt;
{{mvar|Poison Jab|Poison|Physical|IV|effects=30% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Dark Pulse|Dark|Special|IV|effects=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Iron Head|Steel|Physical|IV|effects=30% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Scald|Water|Special|V|effects=30% chance of burning|PP=15}}&lt;br /&gt;
{{mvar|Zing Zap|Electric|Physical|VII|effects=30% chance of flinching|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Weather Ball===&lt;br /&gt;
{{mvar/h|10|power=50|acc=100|notes=Power doubles under a field condition|other=Field condition}}&lt;br /&gt;
{{mvar|Weather Ball|Normal|Special|III|effects=Any type of weather, except strong winds}}&lt;br /&gt;
{{mvar|Terrain Pulse|Normal|Special|VIII|effects=Any type of terrain}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Wring Out===&lt;br /&gt;
{{mvar/h|5 or 10|power=Varying|acc=100|notes=Does more damage if the target&#039;s current HP is high|PP=yes}}&lt;br /&gt;
{{mvar|Wring Out|Normal|Special|IV|PP=5}} &lt;br /&gt;
{{mvar|Crush Grip|Normal|Physical|IV|PP=5}} &lt;br /&gt;
{{mvar|Hard Press|Steel|Physical|IX|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==List of status move variations==&lt;br /&gt;
===Terrain Moves===&lt;br /&gt;
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}&lt;br /&gt;
{{mvar|Grassy Terrain|Grass|Status|VI|effects=Powers up Grass moves, powers down Earthquake, Magnitude and Bulldoze, grounded Pokémon heal by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Misty Terrain|Fairy|Status|VI|effects=Powers down Dragon moves, prevents status conditions and confusion&amp;lt;sup&amp;gt;Gen. VIII&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Electric Terrain|Electric|Status|VI|effects=Powers up Electric moves, prevents sleep}}&lt;br /&gt;
{{mvar|Psychic Terrain|Psychic|Status|VII|effects=Powers up Psychic moves, prevents the use of priority moves}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Weather Moves===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns, does not replace [[heavy rain]], [[extremely harsh sunlight]], or [[strong winds]]|effects=Weather|PP=yes}}&lt;br /&gt;
{{mvar|Sandstorm|Rock|Status|II|effects=Sandstorm|PP=10}}&lt;br /&gt;
{{mvar|Rain Dance|Water|Status|II|effects=Rain|PP=5}}&lt;br /&gt;
{{mvar|Sunny Day|Fire|Status|II|effects=Harsh sunlight|PP=5}}&lt;br /&gt;
{{mvar|Hail|Ice|Status|III|effects=Hail|PP=10}}&lt;br /&gt;
{{mvar|Snowscape|Ice|Status|IX|effects=Snow|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of After You===&lt;br /&gt;
{{mvar/h|15|notes=Changes move order of the target|other=Change}}&lt;br /&gt;
{{mvar|After You|Normal|Status|V|effects=Target moves next}}&lt;br /&gt;
{{mvar|Quash|Dark|Status|V|effects=Target moves last}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Camouflage===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Changes user&#039;s type|PP=yes|other=Changes to}}&lt;br /&gt;
{{mvar|Camouflage|Normal|Status|III|PP=20|effects=Varies with the terrain}}&lt;br /&gt;
{{mvar|Reflect Type|Normal|Status|V|PP=15|effects=Same as opponent&#039;s type}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Charm===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Lowers target&#039;s stat by two stages|effects=Stats affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Charm|Fairy|Status|II|effects=Attack|PP=20|other=&amp;lt;sup&amp;gt;Normal-type before Gen VI&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Feather Dance|Flying|Status|III|effects=Attack|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Fake Tears|Dark|Status|III|effects=Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Captivate|Normal|Status|IV|effects=Special Attack|PP=20|other=Only affects targets of opposite gender}}&lt;br /&gt;
{{mvar|Eerie Impulse|Electric|Status|VI|effects=Special Attack|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Confide===&lt;br /&gt;
{{mvar/h|20|notes=Lowers target&#039;s stat by one stage, unaffected by protecting moves|effects=Stat affected|other=Notes}}&lt;br /&gt;
{{mvar|Confide|Normal|Status|VI|effects=Special Attack|other=Sound-based move}}&lt;br /&gt;
{{mvar|Play Nice|Normal|Status|VI|effects=Attack|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Conversion===&lt;br /&gt;
These are [[signature move]]s of {{p|Porygon}}&#039;s evolutionary line.&lt;br /&gt;
{{mvar/h|30|notes=Changes user&#039;s type|effects=Type change}}&lt;br /&gt;
{{mvar|Conversion|Normal|Status|I|effects=One of the user&#039;s moves}}&lt;br /&gt;
{{mvar|Conversion 2|Normal|Status|II|effects=Type that resists opponent&#039;s last move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Destiny Bond===&lt;br /&gt;
{{mvar/h|5|notes=Requires user to faint|effects=Effect}}&lt;br /&gt;
{{mvar|Destiny Bond|Ghost|Status|II|effects=Knocks out target if target knocked out the user in the same turn}}&lt;br /&gt;
{{mvar|Grudge|Ghost|Status|III|effects=Brings PP of move that knocked the user out to 0}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Disable===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Disables the opponent&#039;s moves or items|other=Disables|PP=yes}}&lt;br /&gt;
{{mvar|Disable|Normal|Status|I|effects=The affected move|PP=20}}&lt;br /&gt;
{{mvar|Torment|Dark|Status|III|effects=Using moves twice in a row|PP=15}}&lt;br /&gt;
{{mvar|Taunt|Dark|Status|III|effects=Status moves|PP=20}}&lt;br /&gt;
{{mvar|Embargo|Dark|Status|IV|effects=Using items|PP=15}}&lt;br /&gt;
{{mvar|Heal Block|Psychic|Status|IV|effects=Moves and items that restore HP, damaging moves that heal the user&amp;lt;sup&amp;gt;these moves would only deal damage prior to Gen VI&amp;lt;/sup&amp;gt;|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Follow Me===&lt;br /&gt;
{{mvar/h|20|notes=+2 priority, forces all opponents to target the user}}&lt;br /&gt;
{{mvar|Follow Me|Normal|Status|III}}&lt;br /&gt;
{{mvar|Rage Powder|Bug|Status|V}}&lt;br /&gt;
{{mvar/f|footnotes=+3 priority prior to Generation VI}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Foresight===&lt;br /&gt;
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target&#039;s evasiveness|other=Removed immunity}}&lt;br /&gt;
{{mvar|Foresight|Normal|Status|II|effects=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Odor Sleuth|Normal|Status|III|effects=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Miracle Eye|Psychic|Status|IV|effects=Dark types are affected by Psychic moves}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Guard Split===&lt;br /&gt;
{{mvar/h|10|notes=Averages the target&#039;s stats with the user|other=Affected stats}}&lt;br /&gt;
{{mvar|Guard Split|Psychic|Status|V|effects=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Split|Psychic|Status|V|effects=Attack and Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Harden===&lt;br /&gt;
{{mvar/h|30|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Harden|Normal|Status|I|effects=Defense}}&lt;br /&gt;
{{mvar|Sharpen|Normal|Status|I|effects=Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Bell===&lt;br /&gt;
{{mvar/h|5|notes=Cures user&#039;s party of [[status condition]]s}}&lt;br /&gt;
{{mvar|Heal Bell|Normal|Status|II}}&lt;br /&gt;
{{mvar|Aromatherapy|Grass|Status|III}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Pulse===&lt;br /&gt;
{{mvar/h|10|notes=Heals target by 1/2 of its max HP}}&lt;br /&gt;
{{mvar|Heal Pulse|Psychic|Status|V}}&lt;br /&gt;
{{mvar|Floral Healing|Fairy|Status|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ingrain===&lt;br /&gt;
{{mvar/h|20|notes=Heals user by 1/16 of its maximum HP each turn|other=Notes}}&lt;br /&gt;
{{mvar|Ingrain|Grass|Status|III|other=Prevents the user from switching}}&lt;br /&gt;
{{mvar|Aqua Ring|Water|Status|IV|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Jungle Healing===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals user and allies by 1/4 of their maximum HP and removes any non-volatile [[status condition]]s they may have}}&lt;br /&gt;
{{mvar|Jungle Healing|Grass|Status|VIII}}&lt;br /&gt;
{{mvar|Lunar Blessing|Psychic|Status|VIII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Magnetic Flux===&lt;br /&gt;
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|other=Boosted stats}}&lt;br /&gt;
{{mvar|Magnetic Flux|Electric|Status|VI|effects=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Gear Up|Steel|Status|VII|effects=Attack and Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Meditate===&lt;br /&gt;
{{mvar/h|40|notes=Raises a stat by one stage|effects=Stat affected|other=Notes}}&lt;br /&gt;
{{mvar|Meditate|Psychic|Status|I|effects=Attack|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Withdraw|Water|Status|I|effects=Defense|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Defense Curl|Normal|Status|I|effects=Defense|other=Doubles the power of Rollout and Ice Ball}}&lt;br /&gt;
{{mvar|Howl|Normal|Status|effects=Attack|other=Raises allies&#039; Attack stats by one stage too. Is a Sound-based move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Memento===&lt;br /&gt;
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|other=Effect}}&lt;br /&gt;
{{mvar|Memento|Dark|Status|III|effects=Lowers the target&#039;s Attack and Sp. Attack by two stages}}&lt;br /&gt;
{{mvar|Healing Wish|Psychic|Status|IV|effects=The next Pokémon sent out will have HP and status fully healed}}&lt;br /&gt;
{{mvar|Lunar Dance|Psychic|Status|IV|effects=The next Pokémon sent out will have HP, PP and status fully healed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mind Reader===&lt;br /&gt;
{{mvar/h|5|notes=Ensures user&#039;s next move will hit}}&lt;br /&gt;
{{mvar|Mind Reader|Normal|Status|II}}&lt;br /&gt;
{{mvar|Lock-On|Normal|Status|II}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mist===&lt;br /&gt;
{{mvar/h|25 or 30|notes=Protects the user&#039;s party for 5 turns|other=Protects from|PP=yes}}&lt;br /&gt;
{{mvar|Mist|Ice|Status|I|effects=Stat drops|PP=30|notes=Fades upon switching prior to Generation III}}&lt;br /&gt;
{{mvar|Safeguard|Normal|Status|II|effects=[[Status condition]]s|PP=25}}&lt;br /&gt;
{{mvar|Lucky Chant|Normal|Status|IV|effects=Critical hits|PP=30}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Morning Sun===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals variant amount of HP (normally 1/2 of max HP), depending on weather|effects=Conditions|signature=Signature move of|other=Notes}}&lt;br /&gt;
{{mvar|Morning Sun|Normal|Status|II|signature={{p|Espeon}} &amp;lt;sup&amp;gt;Gen. II&amp;lt;/sup&amp;gt;|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Synthesis|Grass|Status|II|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other=&amp;amp;nbsp;|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Moonlight|Fairy|Status|II|effects=1/2 HP during no weather or [[strong winds]], 2/3 HP in [[harsh sunlight]], 1/4 HP during other weather|other=Normal-type prior to Generation VI|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Shore Up|Ground|Status|VII|effects=2/3 HP during a {{weather|sandstorm}}, 1/2 HP otherwise|signature={{p|Sandygast}} and {{p|Palossand}}|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mud Sport===&lt;br /&gt;
{{mvar/h|15|notes=Halves damage taken from a certain type|other=Affected type}}&lt;br /&gt;
{{mvar|Mud Sport|Ground|Status|III|effects=Electric}}&lt;br /&gt;
{{mvar|Water Sport|Water|Status|III|effects=Fire}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of No Retreat===&lt;br /&gt;
{{mvar/h|5|notes=Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage each, has a negative effect|other=Additional Effect}}&lt;br /&gt;
{{mvar|No Retreat|Fighting|Status|VIII|effects=User cannot leave the battlefield, can only be used once}}&lt;br /&gt;
{{mvar|Clangorous Soul|Dragon|Status|VIII|effects=Loses 1/3 HP}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Poison Powder===&lt;br /&gt;
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Poison Powder|Poison|Status|I|effects=Poison|PP=35}}&lt;br /&gt;
{{mvar|Stun Spore|Grass|Status|I|effects=Paralysis|PP=30}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and then 100% in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Protect===&lt;br /&gt;
{{mvar/h|5 or 10|notes=+4 priority, protects user from all moves or all attacking moves|PP=yes|effects=Added effect on contact|signature=Signature move of|other=Blocks status moves?}}&lt;br /&gt;
{{mvar|Protect|Normal|Status|II|PP=10|effects=None|signature=&amp;amp;nbsp;|other=Yes}}&lt;br /&gt;
{{mvar|Detect|Fighting|Status|II|PP=5|effects=None|signature=&amp;amp;nbsp;|other=Yes}}&lt;br /&gt;
{{mvar|King&#039;s Shield|Steel|Status|VI|PP=10|signature={{p|Aegislash}}|effects=Lowers Attack by 2&amp;lt;sup&amp;gt;{{gen|VI}}–{{gen|VII}}&amp;lt;/sup&amp;gt;/1&amp;lt;sup&amp;gt;{{gen|VIII}}+&amp;lt;/sup&amp;gt; stage(s)|other=No}}&lt;br /&gt;
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|effects=Damage taken 1/8 of max HP|signature={{p|Chesnaught}} &amp;lt;sup&amp;gt;Pokémon X and Y&amp;lt;/sup&amp;gt;|other=Yes}}&lt;br /&gt;
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|effects=Poisons on contact|signature={{p|Toxapex}}|other=Yes}}&lt;br /&gt;
{{mvar|Obstruct|Dark|Status|VIII|PP=10|signature={{p|Obstagoon}}|effects=Lowers Defense by 2 stages|other=No}}&lt;br /&gt;
{{mvar|Silk Trap|Bug|Status|IX|PP=10|signature={{p|Spidops}}|effects=Lowers Speed by 1 stage|other=No}}&lt;br /&gt;
{{mvar|Burning Bulwark|Fire|Status|IX|PP=10|effects=Burns on contact|signature={{p|Gouging Fire}}|other=Yes}}&lt;br /&gt;
{{mvar/f|footnotes=[[Protection#Unprotectable_moves|Not all status moves can be protected against]]. A &amp;quot;Yes&amp;quot; in this column means it only protects against the Status moves that can be protected against.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Quiver Dance===&lt;br /&gt;
{{mvar/h|20 (10 for Victory Dance)|notes=Raises three of user&#039;s stats by one stage|other=Affected stats}}&lt;br /&gt;
{{mvar|Quiver Dance|Bug|Status|V|effects=Special Attack, Special Defense, Speed}}&lt;br /&gt;
{{mvar|Coil|Poison|Status|V|effects=Attack, Defense, Accuracy}}&lt;br /&gt;
{{mvar|Victory Dance|Fighting|Status|VIII|effects=Attack, Defense, Speed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Recover===&lt;br /&gt;
{{mvar/h|5 (or 10 for Heal Order)|notes=Heals user by half max HP|other=Notes}}&lt;br /&gt;
{{mvar|Recover|Normal|Status|I|other=20 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Soft-Boiled|Normal|Status|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Milk Drink|Normal|Status|II|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Slack Off|Normal|Status|III|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Roost|Flying|Status|IV|other=Removes user&#039;s Flying-type until end of turn}}&lt;br /&gt;
{{mvar|Heal Order|Bug|Status|IV|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f|footnotes=Prior to Generation IX, all moves listed had 10 PP. Heal Order has been unavailable since Gen VIII.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sand Attack===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Sand Attack|Ground|Status|I|other=Normal-type in Generation I|PP=15}}&lt;br /&gt;
{{mvar|Smokescreen|Normal|Status|I|other=&amp;amp;nbsp;|PP=20}}&lt;br /&gt;
{{mvar|Flash|Normal|Status|I|other=70% accuracy prior to Generation IV|PP=20}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Screech===&lt;br /&gt;
{{mvar/h|40|acc=85|notes=Sound-based moves that lower the target&#039;s stat by two stages|other=Stat affected}}&lt;br /&gt;
{{mvar|Screech|Normal|Status|I|effects=Defense}}&lt;br /&gt;
{{mvar|Metal Sound|Steel|Status|III|effects=Special Defense}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Cotton Spore}} formerly had 85% accuracy, but was changed to 100% in Generation V and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sing===&lt;br /&gt;
{{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Sing|Normal|Status|I|effects=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Supersonic|Normal|Status|I|effects=Confusion|PP=20}}&lt;br /&gt;
{{mvar|Grass Whistle|Grass|Status|III|effects=Sleep|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skill Swap===&lt;br /&gt;
{{mvar/h|10|notes=Switches the user&#039;s condition with the target|other=Switched}}&lt;br /&gt;
{{mvar|Skill Swap|Psychic|Status|III|effects=Abilities}}&lt;br /&gt;
{{mvar|Power Swap|Psychic|Status|IV|effects=Changes to Attack and Special Attack}}&lt;br /&gt;
{{mvar|Guard Swap|Psychic|Status|IV|effects=Changes to Defense and Special Defense}}&lt;br /&gt;
{{mvar|Heart Swap|Psychic|Status|IV|effects=Any stat changes}}&lt;br /&gt;
{{mvar|Speed Swap|Psychic|Status|VII|effects=Speed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sleep Powder===&lt;br /&gt;
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Sleep Powder|Grass|Status|I|effects=Sleep|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Lovely Kiss|Normal|Status|I|effects=Sleep|PP=10|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sweet Kiss|Fairy|Status|II|effects=Confusion|PP=10|other=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Soak===&lt;br /&gt;
{{mvar/h|20|notes=Changes targets type to a pure type|other=Type Changed to}}&lt;br /&gt;
{{mvar|Soak|Water|Status|V|effects=Changes to Water type}}&lt;br /&gt;
{{mvar|Magic Powder|Psychic|Status|VIII|effects=Changes to Psychic type}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spider Web===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Prevents target form escaping or switching out, cannot miss|PP=yes}}&lt;br /&gt;
{{mvar|Spider Web|Bug|Status|II|PP=10}}&lt;br /&gt;
{{mvar|Mean Look|Normal|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Block|Normal|Status|III|PP=5}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spikes===&lt;br /&gt;
{{mvar/h|20|notes=Lays down [[entry hazards]]|effects=Effect|other=Signature move of}}&lt;br /&gt;
{{mvar|Spikes|Ground|Status|II|effects=Inflicts damage when grounded opponent switches in|signature={{p|Pineco}} and {{p|Forretress}}&amp;lt;sup&amp;gt;Gen. II&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Toxic Spikes|Poison|Status|IV|effects=Inflicts poison when grounded opponent switches in, removed by grounded {{type|Poison}} Pokémon|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Stealth Rock|Rock|Status|IV|effects=Inflicts damage depending on type when opponent switches in|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sticky Web|Bug|Status|VI|effects=Decreases Speed by 1 stage when grounded opponent switches in|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Splash===&lt;br /&gt;
{{mvar/h|40|notes=Does nothing|other=Notes|signature=Move exclusivity}}&lt;br /&gt;
{{mvar|Splash|Normal|Status|I|other=Fails under {{m|Gravity}}|signature={{p|Magikarp}} &amp;lt;sup&amp;gt;Gen. I&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Celebrate|Normal|Status|VI|other=Shows text &amp;quot;Congratulations, &amp;lt;{{player}}&#039;s name&amp;gt;!&amp;quot;|signature=Event-exclusive move}}&lt;br /&gt;
{{mvar|Hold Hands|Normal|Status|VI|other=Targets adjacent ally|signature=Event-exclusive move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stockpile===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases two of the user&#039;s stats by one stage|effects=Stats affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Stockpile|Normal|Status|III|effects=Defense, Special Defense|PP=20|other=Did not raise stats prior to Generation IV, and had 10 PP}}&lt;br /&gt;
{{mvar|Cosmic Power|Psychic|Status|III|effects=Defense, Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Bulk Up|Fighting|Status|III|effects=Attack, Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Calm Mind|Psychic|Status|III|effects=Special Attack, Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Dragon Dance|Dragon|Status|III|effects=Attack, Speed|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Hone Claws|Dark|Status|V|effects=Attack, Accuracy|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swords Dance===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases user&#039;s stat by two stages|effects=Stat affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Swords Dance|Normal|Status|I|effects=Attack|PP=20|other=30 prior to Generation VI}}&lt;br /&gt;
{{mvar|Barrier|Psychic|Status|I|effects=Defense|PP=20|other=30 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Amnesia|Psychic|Status|I|effects=Special Defense|other=Raises Special by two stages in Generation I|PP=20}}&lt;br /&gt;
{{mvar|Acid Armor|Poison|Status|I|effects=Defense|PP=20|other=40 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Iron Defense|Steel|Status|III|effects=Defense|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Rock Polish|Rock|Status|IV|effects=Speed|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Nasty Plot|Dark|Status|IV|effects=Special Attack|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Autotomize|Steel|Status|V|effects=Speed|other=Reduces the user&#039;s weight|PP=15}}&lt;br /&gt;
{{mvar/f|footnotes=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Tail Whip===&lt;br /&gt;
{{mvar/h|30|notes=Lowers adjacent opponents&#039; defense by one stage}}&lt;br /&gt;
{{mvar|Tail Whip|Normal|Status|I}}&lt;br /&gt;
{{mvar|Leer|Normal|Status|I}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick===&lt;br /&gt;
{{mvar/h|10|acc=100|notes=Switches [[held items]] with target}}&lt;br /&gt;
{{mvar|Trick|Psychic|Status|III}}&lt;br /&gt;
{{mvar|Switcheroo|Dark|Status|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick-or-Treat===&lt;br /&gt;
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}&lt;br /&gt;
{{mvar|Trick-or-Treat|Ghost|Status|VI|effects=Ghost}}&lt;br /&gt;
{{mvar|Forest&#039;s Curse|Grass|Status|VI|effects=Grass}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick Room===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|effects=Effect|PP=yes|other=Priority}}&lt;br /&gt;
{{mvar|Trick Room|Psychic|Status|IV|effects=Slower Pokémon move first|PP=5|other=-7}}&lt;br /&gt;
{{mvar|Wonder Room|Psychic|Status|V|effects=Switches Defense and Special Defense|other=0 &amp;lt;sup&amp;gt;-7 priority in Gen V&amp;lt;/sup&amp;gt;|PP=10}}&lt;br /&gt;
{{mvar|Magic Room|Psychic|Status|V|effects=Disables held items|other=0 &amp;lt;sup&amp;gt;-7 priority in Gen V&amp;lt;/sup&amp;gt;|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Wide Guard===&lt;br /&gt;
{{mvar/h|10 or 15|notes=+3 priority, protects user&#039;s side of field|other=Protects from|PP=yes}}&lt;br /&gt;
{{mvar|Wide Guard|Rock|Status|V|effects=Moves that target multiple Pokémon|PP=10}}&lt;br /&gt;
{{mvar|Quick Guard|Fighting|Status|V|effects=Moves with increased priority|PP=15}}&lt;br /&gt;
{{mvar|Crafty Shield|Fairy|Status|VI|effects=Status moves|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Worry Seed===&lt;br /&gt;
{{mvar/h|10 or 15|acc=100|notes=Changes the target&#039;s Ability|other=Ability becomes|PP=yes}}&lt;br /&gt;
{{mvar|Worry Seed|Grass|Status|IV|effects={{a|Insomnia}}|PP=10}}&lt;br /&gt;
{{mvar|Simple Beam|Normal|Status|V|effects={{a|Simple}}|PP=15}}&lt;br /&gt;
{{mvar|Entrainment|Normal|Status|V|effects=Same as user|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==List of Shadow move variations==&lt;br /&gt;
===Variations of Shadow Bolt===&lt;br /&gt;
These are the [[signature move|signature]] [[Shadow move]]s of the [[legendary birds]] in {{Pokémon XD}}.&lt;br /&gt;
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|other=Signature move of}}&lt;br /&gt;
{{mvar|Shadow Bolt|Shadow|Special|III|effects=Paralysis|signature=Shadow {{p|Zapdos}}}}&lt;br /&gt;
{{mvar|Shadow Chill|Shadow|Special|III|effects=Freeze|signature=Shadow {{p|Articuno}}}}&lt;br /&gt;
{{mvar|Shadow Fire|Shadow|Special|III|effects=Burn|signature=Shadow {{p|Moltres}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Ability variations]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists of moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Attacken-Variationen]]&lt;br /&gt;
[[it:Varianti mossa]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=4520148</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=4520148"/>
		<updated>2026-03-30T21:39:29Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: Removed PP column from Fire Spin and added it to Lunge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in index number order--&amp;gt;&lt;br /&gt;
{{unknown name}}&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to one another in terms of [[power]]/[[damage]] and [[accuracy]], are similar in [[PP]] (no more than 5 apart), but may have different [[type]]s, [[damage category|damage categories]], or [[Additional effect|secondary effects]]. Below are the various move archetypes and the moves that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed in order of their index number.&lt;br /&gt;
&lt;br /&gt;
All details are accurate to the most recent game in which the move is present. For details that have changed between generations, please refer to the move&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==List of damage-dealing move variations==&lt;br /&gt;
===Elemental Fangs===&lt;br /&gt;
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or make the target flinch; {{cat|biting moves|biting move}}|effects=Status condition}}&lt;br /&gt;
{{mvar|Thunder Fang|Electric|Physical|IV|effects=Paralysis}}&lt;br /&gt;
{{mvar|Ice Fang|Ice|Physical|IV|effects=Freeze}}&lt;br /&gt;
{{mvar|Fire Fang|Fire|Physical|IV|effects=Burn}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Let&#039;s Go Partner Moves===&lt;br /&gt;
There are the [[signature move]]s of the {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!}} featured in {{LGPE}}&lt;br /&gt;
&lt;br /&gt;
====Partner Powers====&lt;br /&gt;
{{mvar/h|20|power=varying|acc=&amp;amp;mdash;|notes=Power depends on user’s friendship|signature=Partner Pokémon}}&lt;br /&gt;
{{mvar|Pika Papow|Electric|Special|VII|signature={{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Pikachu}}}}&lt;br /&gt;
{{mvar|Veevee Volley|Normal|Physical|VII|signature={{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Eevee}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Bouncy Bubble, Buzzy Buzz, and Sizzly Slide====&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Has a secondary effect, can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|effects=Additional effect}}&lt;br /&gt;
{{mvar|Bouncy Bubble|Water|Special|VII|effects=50% of damage dealt to the target is restored to the user}} &lt;br /&gt;
{{mvar|Buzzy Buzz|Electric|Special|VII|effects=Paralyzes the target}} &lt;br /&gt;
{{mvar|Sizzly Slide|Fire|Physical|VII|effects=Burns the target}}&lt;br /&gt;
{{mvar/f|footnotes=Prior to [[Generation VIII]], {{m|Bouncy Bubble}}, {{m|Buzzy Buzz}}, {{m|Sizzly Slide}}, {{m|Glitzy Glow}}, {{m|Baddy Bad}}, {{m|Sappy Seed}}, {{m|Freezy Frost}} and {{m|Sparkly Swirl}} had 90 base power, 15 base PP, and 100% accuracy.}}&lt;br /&gt;
&lt;br /&gt;
====Glitzy Glow and Baddy Bad====&lt;br /&gt;
{{mvar/h|15|power=80|acc=95|notes=Applies the effects of a screen to the user&#039;s side of the field&amp;lt;br&amp;gt;Can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|other=Screen}}&lt;br /&gt;
{{mvar|Glitzy Glow|Psychic|Special|VII|effects=Light Screen}} &lt;br /&gt;
{{mvar|Baddy Bad|Dark|Special|VII|effects=Reflect}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Glitzy Glow}} and {{m|Baddy Bad}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].}}&lt;br /&gt;
&lt;br /&gt;
====Sappy Seed and Freezy Frost====&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Has a secondary effect, can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sappy Seed|Grass|Physical|VII|effects=Applies a Leech Seed to the target}}&lt;br /&gt;
{{mvar|Freezy Frost|Ice|Special|VII|effects=Resets stat changes of all active Pokémon to zero}} &lt;br /&gt;
{{mvar/f|footnotes={{m|Sappy Seed}} and {{m|Freezy Frost}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].}}&lt;br /&gt;
&lt;br /&gt;
===Multistrike Moves===&lt;br /&gt;
====Variations of Arm Thrust====&lt;br /&gt;
{{mvar/h|20|power=15|acc=100|notes=Hits 2-5 times|other=Notes}}&lt;br /&gt;
{{mvar|Arm Thrust|Fighting|Physical|III|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Water Shuriken|Water|Special|VI|other=Move with +1 [[priority]]}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Bone Rush====&lt;br /&gt;
{{mvar/h|10|power=25|acc=90|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Bone Rush|Ground|Physical|II|}} &lt;br /&gt;
{{mvar|Rock Blast|Rock|Physical|III|}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Bullet Seed====&lt;br /&gt;
{{mvar/h|30|power=25|acc=100|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Bullet Seed|Grass|Physical|III}} &lt;br /&gt;
{{mvar|Icicle Spear|Ice|Physical|III}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Fury Attack====&lt;br /&gt;
{{mvar/h|20|power=15|acc=85|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Fury Attack|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Barrage|Normal|Physical|I}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===[[One-hit knockout move|One-hit Knockout Move]]s===&lt;br /&gt;
{{mvar/h|5|acc=30+|notes=Targets at a higher level than the user are unaffected&amp;lt;br&amp;gt;Accuracy depends on level difference between the user and the target|other=Notes}}&lt;br /&gt;
{{mvar|Guillotine|Normal|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Horn Drill|Normal|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Fissure|Ground|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sheer Cold|Ice|Special|III|other=Base accuracy is 20% if the user is not Ice-type; can&#039;t hit other Ice-types}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Pledge Moves===&lt;br /&gt;
These moves have limited availability and can only be learned by [[first partner Pokémon]], the [[elemental monkeys]]&amp;lt;sup&amp;gt;{{gen|VII}}&amp;lt;/sup&amp;gt;, {{p|Silvally}}{{sup/7|USUM}}{{sup/8|SwSh}} (Grass Pledge only, due to a bug), and {{p|Mew}}&amp;lt;sup&amp;gt;{{gen|IX}}&amp;lt;/sup&amp;gt;.&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Additional effect lasting four turns when used in combination|effects=Additional effect}}&lt;br /&gt;
{{mvar|Water Pledge|Water|Special|V|effects=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.&amp;lt;br&amp;gt;&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Quarters speed of opponents.}}&lt;br /&gt;
{{mvar|Fire Pledge|Fire|Special|V|effects=&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Non Fire-type opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.}}&lt;br /&gt;
{{mvar|Grass Pledge|Grass|Special|V|effects=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Non Fire-type opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Quarters speed of opponents.}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Priority Moves===&lt;br /&gt;
====Variations of Aqua Jet====&lt;br /&gt;
{{mvar/h|20|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Aqua Jet|Water|Physical|IV}}&lt;br /&gt;
{{mvar|Accelerock|Rock|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Quick Attack====&lt;br /&gt;
{{mvar/h|30|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Quick Attack|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Mach Punch|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Vacuum Wave|Fighting|Special|IV}}&lt;br /&gt;
{{mvar|Bullet Punch|Steel|Physical|IV}}&lt;br /&gt;
{{mvar|Ice Shard|Ice|Physical|IV}} &lt;br /&gt;
{{mvar|Shadow Sneak|Ghost|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
=== Pseudo-Hazing Moves ===&lt;br /&gt;
&lt;br /&gt;
==== Variations of Circle Throw ====&lt;br /&gt;
{{mvar/h|10|power=60|acc=90|notes=-6 priority, forces target to switch out}}&lt;br /&gt;
{{mvar|Circle Throw|Fighting|Physical|V}}&lt;br /&gt;
{{mvar|Dragon Tail|Dragon|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==== Variations of Whirlwind ====&lt;br /&gt;
{{mvar/h|20|notes=-6 priority, forces target to switch, bypasses accuracy checks|other=Notes}}&lt;br /&gt;
{{mvar|Whirlwind|Normal|Status|I|other=Targets with Wind Rider are unaffected}}&lt;br /&gt;
{{mvar|Roar|Normal|Status|I|other=Targets with Soundproof are unaffected}}&lt;br /&gt;
{{mvar/f|footnotes=Both moves have been changed substantially over the generations, but changes to these moves have been consistently applied to both over the generations. For information, check their individual pages}}&lt;br /&gt;
&lt;br /&gt;
===Retaliatory Attacks===&lt;br /&gt;
====Variations of Counter====&lt;br /&gt;
{{mvar/h|20|acc=100|notes=-5 priority, counters the last move taken of a certain category at twice the power|other=Counters}}&lt;br /&gt;
{{mvar|Counter|Fighting|Physical|I|effects=Physical moves}} &lt;br /&gt;
{{mvar|Mirror Coat|Psychic|Special|II|effects=Special moves}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
====Variations of Metal Burst====&lt;br /&gt;
{{mvar/h|10|acc=100|notes=-5 priority, counters the last move taken at 1.5× the power}}&lt;br /&gt;
{{mvar|Metal Burst|Steel|Physical|IV}} &lt;br /&gt;
{{mvar|Comeuppance|Dark|Physical|IX}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Torque Moves===&lt;br /&gt;
These are the [[signature move]]s of [[Team Star]]&#039;s [[Starmobile]]s. These moves cannot be learned by any Pokémon.&lt;br /&gt;
&lt;br /&gt;
====80 Base Power====&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Chance of causing a secondary effect|effects=Additional effect|signature=Starmobile}}&lt;br /&gt;
{{mvar|Blazing Torque|Fire|Physical|IX|effects=30% chance of burning the target|signature=[[Mela]]&#039;s}}&lt;br /&gt;
{{mvar|Wicked Torque|Dark|Physical|IX|effects=10% chance of causing the target to sleep|signature=[[Giacomo]]&#039;s}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====100 Base Power====&lt;br /&gt;
{{mvar/h|10|power=100|acc=100|notes=30% chance of causing a secondary effect|signature=Starmobile|effects=Additional effect}}&lt;br /&gt;
{{mvar|Noxious Torque|Poison|Physical|IX|effects=30% chance of poisoning the target|signature=[[Atticus]]&#039;s}}&lt;br /&gt;
{{mvar|Combat Torque|Fighting|Physical|IX|effects=30% chance of paralyzing the target|signature=[[Eri]]&#039;s}}&lt;br /&gt;
{{mvar|Magical Torque|Fairy|Physical|IX|effects=30% chance of confusing the target|signature=[[Ortega]]&#039;s}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid===&lt;br /&gt;
{{mvar/h|25 or 30|power=40|acc=100|effects=Status effect|PP=yes|notes=10% for Secondary effect|other=Notes}}&lt;br /&gt;
{{mvar|Acid|Poison|Special|I|PP=30|effects=Lowers Special Defense|other=Affects all foes}}&lt;br /&gt;
{{mvar|Ember|Fire|Special|I|PP=25|effects=Inflicts burn|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Thunder Shock|Electric|Special|I|PP=30|effects=Inflicts paralysis|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Bubble|Water|Special|I|PP=30|effects=Lowers Speed|other=Affects all foes}}&lt;br /&gt;
{{mvar|Powder Snow|Ice|Special|II|PP=25|effects=Freezes|other=Affects all foes}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aeroblast===&lt;br /&gt;
These are [[signature move]]s of [[Legendary Pokémon]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio|other=Signature move of}}&lt;br /&gt;
{{mvar|Aeroblast|Flying|Special|II|signature={{p|Lugia}}}}&lt;br /&gt;
{{mvar|Spacial Rend|Dragon|Special|IV|signature={{p|Palkia}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ancient Power===&lt;br /&gt;
{{mvar/h|5|power=60|acc=100|notes=10% chance of raising all stats}}&lt;br /&gt;
{{mvar|Ancient Power|Rock|Special|II}} &lt;br /&gt;
{{mvar|Silver Wind|Bug|Special|III}} &lt;br /&gt;
{{mvar|Ominous Wind|Ghost|Special|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bite===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=30% chance of {{status|flinch}}ing}}&lt;br /&gt;
{{mvar|Bite|Dark|Physical|I}}&lt;br /&gt;
{{mvar|Heart Stamp|Psychic|Physical|V}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Bite}} was a Normal type move with a 10% chance of flinching in Generation I}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Blizzard===&lt;br /&gt;
{{mvar/h|5 or 10|power=110|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Move effect changes by weather effect|PP=yes|effects=Additional effect}}&lt;br /&gt;
{{mvar|Blizzard|Ice|Special|I|other=Cannot miss in hail or snow, affects all foes|PP=5|effects=10% chance of freezing target}} &lt;br /&gt;
{{mvar|Thunder|Electric|Special|I|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight|PP=10|effects=30% chance of paralyzing target}} &lt;br /&gt;
{{mvar|Hurricane|Flying|Special|V|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight|PP=10|effects=30% chance of confusing target}} &lt;br /&gt;
{{mvar/f|footnotes=Move power was 120 prior to Generation VI. {{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn&#039;t drop in Generation VI and are therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Beak===&lt;br /&gt;
These are the [[signature move]]s of the [[Fossil Pokémon]] of the [[Galar]] region.&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=Deals double damage if user moves first|other=Signature move of}}&lt;br /&gt;
{{mvar|Bolt Beak|Electric|Physical|VIII|signature={{p|Dracozolt}} &amp;amp; {{p|Arctozolt}}}}&lt;br /&gt;
{{mvar|Fishious Rend|Water|Physical|VIII|signature={{p|Dracovish}} &amp;amp; {{p|Arctovish}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Strike===&lt;br /&gt;
These are [[signature move]]s of two members of the [[Tao trio]].&lt;br /&gt;
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|other=Signature move of}}&lt;br /&gt;
{{mvar|Blue Flare|Fire|Special|V|effects=Burn|signature={{p|Reshiram}}}} &lt;br /&gt;
{{mvar|Bolt Strike|Electric|Physical|V|effects=Paralysis|signature={{p|Zekrom}}}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Brine===&lt;br /&gt;
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|effects=Condition}}&lt;br /&gt;
{{mvar|Brine|Water|Special|IV|effects=Target&#039;s HP under 50%}}&lt;br /&gt;
{{mvar|Venoshock|Poison|Special|V|effects=Target is poisoned}}&lt;br /&gt;
{{mvar|Hex|Ghost|Special|V|effects=Target has a {{DL|Status condition|non-volatile status}} condition}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Catastropika===&lt;br /&gt;
{{mvar/h|1|power=210|acc=—|notes=Signature Z-Move|other=Signature Pokémon}}&lt;br /&gt;
{{mvar|Catastropika|Electric|Physical|VII|signature={{p|Pikachu}}}}&lt;br /&gt;
{{mvar|Pulverizing Pancake|Normal|Physical|VII|signature={{p|Snorlax}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Collision Course===&lt;br /&gt;
These are [[signature move]]s of the [[Paradox duo]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Boosted damage if the move is super effective on the target|PP=yes|other=Signature move of}}&lt;br /&gt;
{{mvar|Collision Course|Fighting|Physical|IX|PP=5|signature={{p|Koraidon}}}}&lt;br /&gt;
{{mvar|Electro Drift|Electric|Special|IX|PP=5|signature={{p|Miraidon}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Cross Chop===&lt;br /&gt;
{{mvar/h|5|power=100|acc=80|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Cross Chop|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Stone Edge|Rock|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Claw===&lt;br /&gt;
{{mvar/h|10|power=75|acc=95|notes=50% chance to lower target&#039;s defense one stage}}&lt;br /&gt;
{{mvar|Crush Claw|Normal|Physical|III}} &lt;br /&gt;
{{mvar|Razor Shell|Water|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crunch===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=20% chance of lowering target&#039;s stat by one stage|other=Affected stat}}&lt;br /&gt;
{{mvar|Crunch|Dark|Physical|II|effects=Defense}}&lt;br /&gt;
{{mvar|Shadow Ball|Ghost|Special|II|effects=Special Defense}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Crunch}} had a 20% chance of lowering Special Defense in Generations II-III}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dig===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|effects=Double damage from|notes=Two-turn move; double damage from certain moves}}&lt;br /&gt;
{{mvar|Dig|Ground|Physical|I|effects=Earthquake and Magnitude}} &lt;br /&gt;
{{mvar|Dive|Water|Physical|III|effects=Surf and Whirlpool}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Discharge===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}}&lt;br /&gt;
{{mvar|Discharge|Electric|Special|IV|effects=Paralysis}}&lt;br /&gt;
{{mvar|Lava Plume|Fire|Special|IV|effects=Burn}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Double-Edge===&lt;br /&gt;
{{mvar/h|PP=yes|10 or 15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target|other=Additional effects}}&lt;br /&gt;
{{mvar|Double-Edge|Normal|Physical|I|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Volt Tackle|Electric|Physical|III|PP=15|effects=10% chance of paralyzing the target}}&lt;br /&gt;
{{mvar|Flare Blitz|Fire|Physical|IV|PP=15|effects=10% chance of burning the target}}&lt;br /&gt;
{{mvar|Brave Bird|Flying|Physical|IV|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Wood Hammer|Grass|Physical|IV|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Wave Crash|Water|Physical|VIII|PP=10|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Drill Peck===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Drill Peck|Flying|Physical|I|PP=20}}&lt;br /&gt;
{{mvar|Strength|Normal|Physical|I|PP=15}}&lt;br /&gt;
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15}}&lt;br /&gt;
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}}&lt;br /&gt;
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}}&lt;br /&gt;
{{mvar|Power Gem|Rock|Special|IV|PP=20}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamax Cannon===&lt;br /&gt;
These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon|other=Signature move of}}&lt;br /&gt;
{{mvar|Dynamax Cannon|Dragon|Special|VIII|signature={{p|Eternatus}}}}&lt;br /&gt;
{{mvar|Behemoth Blade|Steel|Physical|VIII|signature={{p|Zacian}}}}&lt;br /&gt;
{{mvar|Behemoth Bash|Steel|Physical|VIII|signature={{p|Zamazenta}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamic Punch===&lt;br /&gt;
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|effects=Status condition}}&lt;br /&gt;
{{mvar|Dynamic Punch|Fighting|Physical|II|effects=Confusion}} &lt;br /&gt;
{{mvar|Inferno|Fire|Special|V|effects=Burn}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Zap Cannon}} formerly had 70 power, but was changed to 120 power in Generation IV and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Eruption===&lt;br /&gt;
{{mvar/h|5|power=varying|acc=100|notes=Higher damage when used with high HP}}&lt;br /&gt;
{{mvar|Eruption|Fire|Special|III}} &lt;br /&gt;
{{mvar|Water Spout|Water|Special|III}} &lt;br /&gt;
{{mvar|Dragon Energy|Dragon|Special|VIII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of False Swipe===&lt;br /&gt;
{{mvar/h|40|power=40|acc=100|notes=Leaves target with at least 1HP}}&lt;br /&gt;
{{mvar|False Swipe|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Hold Back|Normal|Physical|VI}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Punch===&lt;br /&gt;
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Fire Punch|Fire|Physical|I|PP=15|effects=Burn}}&lt;br /&gt;
{{mvar|Ice Punch|Ice|Physical|I|PP=15|effects=Freeze}}&lt;br /&gt;
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|effects=Paralysis}}&lt;br /&gt;
{{mvar|Signal Beam|Bug|Special|III|PP=15||effects=Confusion}} &lt;br /&gt;
{{mvar|Relic Song|Normal|Special|V|PP=10|effects=Sleep}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Spin===&lt;br /&gt;
{{mvar/h|15|power=35|acc=85|notes=[[Bound|Binds]] target}}&lt;br /&gt;
{{mvar|Fire Spin|Fire|Special|I}}&lt;br /&gt;
{{mvar|Clamp|Water|Physical|I}} &lt;br /&gt;
{{mvar|Whirlpool|Water|Special|II}}&lt;br /&gt;
{{mvar|Sand Tomb|Ground|Physical|III}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 15 and accuracy was 70% prior to Generation V, with the exception of Clamp, which had a power of 35, an accuracy of 75%, and 10 PP prior to Generation V.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flail===&lt;br /&gt;
{{mvar/h|15|power=varying|acc=100|notes=Higher damage when used with low HP}}&lt;br /&gt;
{{mvar|Flail|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Reversal|Fighting|Physical|II}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flame Charge===&lt;br /&gt;
{{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect|effects=Secondary effect}}&lt;br /&gt;
{{mvar|Flame Charge|Fire|Physical|V|effects=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Struggle Bug|Bug|Special|V|effects=Lowers target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar|Pounce|Bug|Physical|IX|effects=Lowers target&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Trailblaze|Grass|Physical|IX|effects=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Chilling Water|Water|Special|IX|effects=Lowers target&#039;s Attack by one stage}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation VI onward, as Struggle Bug had only 30 power in Generation V}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flamethrower===&lt;br /&gt;
{{mvar/h|10 or 15|power=90|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Flamethrower|Fire|Special|I|effects=Burn|PP=15}}&lt;br /&gt;
{{mvar|Ice Beam|Ice|Special|I|effects=Freeze|PP=10}}&lt;br /&gt;
{{mvar|Thunderbolt|Electric|Special|I|effects=Paralysis|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fusion Flare===&lt;br /&gt;
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]], as well as Kyurem&#039;s fusion forms featured in [[Pokémon Black and White Versions 2]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Power doubles if another Fusion Flare or Fusion Bolt is used in the same turn, regardless of ally or foe|effects=Power doubled by|other=Signature move of}}&lt;br /&gt;
{{mvar|Fusion Flare|Fire|Special|V|effects=Fusion Bolt|signature={{p|Reshiram}} and White {{p|Kyurem}}}} &lt;br /&gt;
{{mvar|Fusion Bolt|Electric|Physical|V|effects=Fusion Flare|signature={{p|Zekrom}} and Black {{p|Kyurem}}}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Giga Drain===&lt;br /&gt;
{{mvar/h|10|power=75|acc=100|notes=Restores HP by half damage dealt}}&lt;br /&gt;
{{mvar|Giga Drain|Grass|Special|II}}&lt;br /&gt;
{{mvar|Drain Punch|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Horn Leech|Grass|Physical|V}}&lt;br /&gt;
{{mvar/f|footnotes=For Giga Drain and Drain Punch, the power was 60 and PP was 5 prior to Generation V.}}&amp;lt;!--Not entirely true as Giga Drain had a PP of 10 in Generation IV too. Unsure how to add that without making the footnote too wordy--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Gyro Ball===&lt;br /&gt;
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user&#039;s and target&#039;s Speed; cannot affect targets with {{a|Bulletproof}}|other=Higher damage with|PP=yes}}&lt;br /&gt;
{{mvar|Gyro Ball|Steel|Physical|IV|effects=Lower Speed compared to the target|PP=5}} &lt;br /&gt;
{{mvar|Electro Ball|Electric|Special|V|effects=Higher Speed compared to the target|PP=10}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hammer Arm===&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Lowers user&#039;s Speed; {{cat|punching moves}}}}&lt;br /&gt;
{{mvar|Hammer Arm|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Hammer|Ice|Physical|VII}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heavy Slam===&lt;br /&gt;
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user&#039;s weight is higher compared to the target}}&lt;br /&gt;
{{mvar|Heavy Slam|Steel|Physical|V}} &lt;br /&gt;
{{mvar|Heat Crash|Fire|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Beam===&lt;br /&gt;
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}}&lt;br /&gt;
{{mvar|Hyper Beam|Normal|Special|I}} &lt;br /&gt;
{{mvar|Blast Burn|Fire|Special|III}}&lt;br /&gt;
{{mvar|Hydro Cannon|Water|Special|III}}&lt;br /&gt;
{{mvar|Frenzy Plant|Grass|Special|III}}&lt;br /&gt;
{{mvar|Giga Impact|Normal|Physical|IV}}&lt;br /&gt;
{{mvar|Rock Wrecker|Rock|Physical|IV}}&lt;br /&gt;
{{mvar|Roar of Time|Dragon|Special|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Fang===&lt;br /&gt;
{{mvar/h|15|power=80|acc=90|notes=Has a chance of causing the target to {{status|flinch}}|other=Chance}}&lt;br /&gt;
{{mvar|Hyper Fang|Normal|Physical|I|effects=10%}}&lt;br /&gt;
{{mvar|Zen Headbutt|Psychic|Physical|IV|effects=20%}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Icy Wind===&lt;br /&gt;
{{mvar/h|15|power=55|acc=95|notes=Lowers target&#039;s stat one stage|effects=Stat lowered|other=Notes}}&lt;br /&gt;
{{mvar|Icy Wind|Ice|Special|II|effects=Speed|other=Affects all foes}} &lt;br /&gt;
{{mvar|Mud Shot|Ground|Special|III|effects=Speed|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Electroweb|Electric|Special|V|effects=Speed|other=Affects all foes}}&lt;br /&gt;
{{mvar|Snarl|Dark|Special|V|effects=Special Attack|other=Affects all foes}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Iron Tail===&lt;br /&gt;
{{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect|other=Secondary effect|PP=yes}}&lt;br /&gt;
{{mvar|Iron Tail|Steel|Physical|II|effects=30% chance of lowering target&#039;s Defense by one stage|PP=15}}&lt;br /&gt;
{{mvar|Dragon Rush|Dragon|Physical|IV|effects=20% chance of causing flinching|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Jump Kick===&lt;br /&gt;
{{mvar/h|10 or 15|power=100|acc=95|notes=If the move misses, the user takes crash damage equivalent to 50% of their max HP|PP=yes}}&lt;br /&gt;
{{mvar|Jump Kick|Fighting|Physical|I|PP=10}}&lt;br /&gt;
{{mvar|Supercell Slam|Electric|Physical|IX|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Karate Chop===&lt;br /&gt;
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio|other=Notes}}&lt;br /&gt;
{{mvar|Karate Chop|Fighting|Physical|I|other=Normal-type in Generation I}}&lt;br /&gt;
{{mvar|Poison Tail|Poison|Physical|III|other=10% chance of poisoning the target}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Last Respects===&amp;lt;!--Needs a template--&amp;gt;&lt;br /&gt;
{{mvar/h|10|power=50|acc=100|notes=Power is increased by 50 each time a specific event occurs|effects=Power increased when}}&lt;br /&gt;
{{mvar|Last Respects|Ghost|Physical|IX|effects=A Pokémon on the user&#039;s team faints}}&lt;br /&gt;
{{mvar|Rage Fist|Ghost|Physical|IX|effects=The user is hit by a damaging move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leaf Blade===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Leaf Blade|Grass|Physical|III}}&lt;br /&gt;
{{mvar|Attack Order|Bug|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Low Kick===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}&lt;br /&gt;
{{mvar|Low Kick|Fighting|Physical|I}}&lt;br /&gt;
{{mvar|Grass Knot|Grass|Special|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lunge===&lt;br /&gt;
{{mvar/h|10 or 15|power=80|acc=100|notes=Lowers target&#039;s stat one stage|PP=yes|other=Stat lowered}}&lt;br /&gt;
{{mvar|Lunge|Bug|Physical|VII|PP=15|effects=Attack}}&lt;br /&gt;
{{mvar|Fire Lash|Fire|Physical|VII|PP=15|effects=Defense}}&lt;br /&gt;
{{mvar|Drum Beating|Grass|Physical|VIII|PP=10|effects=Speed}}&lt;br /&gt;
{{mvar|Apple Acid|Grass|Special|VIII|PP=10|effects=Special Defense}}&lt;br /&gt;
{{mvar|Grav Apple|Grass|Physical|VIII|PP=10|effects=Defense}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Luster Purge===&lt;br /&gt;
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}.&lt;br /&gt;
{{mvar/h|5|power=95|acc=100|notes=50% chance of lowering the target&#039;s stat by 1 stage|effects=Lowered stat|other=Signature move of}}&lt;br /&gt;
{{mvar|Luster Purge|Psychic|Special|III|effects=Special Defense|signature={{p|Latios}}}}&lt;br /&gt;
{{mvar|Mist Ball|Psychic|Special|III|effects=Special Attack|signature={{p|Latias}}}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 70 prior to Generation IX.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Megahorn===&lt;br /&gt;
{{mvar/h|10|power=120|acc=85|notes=No additional effect}}&lt;br /&gt;
{{mvar|Megahorn|Bug|Physical|II}}&lt;br /&gt;
{{mvar|Power Whip|Grass|Physical|IV}}&lt;br /&gt;
{{mvar|Precipice Blades|Ground|Physical|VI}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Needle Arm===&lt;br /&gt;
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|effects=Secondary effect|PP=yes}}&lt;br /&gt;
{{mvar|Needle Arm|Grass|Physical|III|effects=Flinching|PP=15}}&lt;br /&gt;
{{mvar|Force Palm|Fighting|Physical|IV|effects=Paralysis|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Octazooka===&lt;br /&gt;
{{mvar/h|10|power=65|acc=85|notes=30% chance of lowering target&#039;s accuracy by one stage}}&lt;br /&gt;
{{mvar|Octazooka|Water|Special|II}}&lt;br /&gt;
{{mvar|Mud Bomb|Ground|Special|IV}}&lt;br /&gt;
{{mvar|Mirror Shot|Steel|Special|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Overheat===&lt;br /&gt;
{{mvar/h|5|power=130|acc=90|notes=Lowers user&#039;s Special Attack two stages}}&lt;br /&gt;
{{mvar|Overheat|Fire|Special|III}}&lt;br /&gt;
{{mvar|Draco Meteor|Dragon|Special|IV}}&lt;br /&gt;
{{mvar|Leaf Storm|Grass|Special|IV}}&lt;br /&gt;
{{mvar|Fleur Cannon|Fairy|Special|VII}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 140 prior to Generation IV. {{m|Psycho Boost}} formerly had the same power too, but its power didn&#039;t drop in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pluck===&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target&#039;s held Berry}}&lt;br /&gt;
{{mvar|Pluck|Flying|Physical|IV}} &lt;br /&gt;
{{mvar|Bug Bite|Bug|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pound===&lt;br /&gt;
{{mvar/h|30, 35, or 40|power=40|acc=100|notes=No additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Pound|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Scratch|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Gust|Flying|Special|I||PP=35}}  &lt;br /&gt;
{{mvar|Tackle|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Fairy Wind|Fairy|Special|VI|PP=30}} &lt;br /&gt;
{{mvar|Leafage|Grass|Physical|VII|PP=40}} &lt;br /&gt;
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psybeam===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|effects=Additional effect}}&lt;br /&gt;
{{mvar|Psybeam|Psychic|Special|I|effects=10% chance of inflicting confusion}}&lt;br /&gt;
{{mvar|Bubble Beam|Water|Special|I|effects=10% chance of lowering target&#039;s Speed one stage}}&lt;br /&gt;
{{mvar|Aurora Beam|Ice|Special|I|effects=10% chance of lowering target&#039;s Attack one stage}}&lt;br /&gt;
{{mvar|Sludge|Poison|Special|I|effects=30% chance of inflicting poison}}&lt;br /&gt;
{{mvar|Spark|Electric|Physical|II|effects=30% chance of inflicting paralysis}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyblade===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=Power is increased by 50% under a certain field condition|other=Field condition}}&lt;br /&gt;
{{mvar|Psyblade|Psychic|Physical|IX|other=Electric Terrain}}&lt;br /&gt;
{{mvar|Hydro Steam|Water|Special|IX|other=Harsh sunlight}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psychic===&lt;br /&gt;
{{mvar/h|10|power=90|acc=100|notes=10% chance of lowering the target&#039;s Special Defense by one stage}}&lt;br /&gt;
{{mvar|Psychic|Psychic|Special|I}} &lt;br /&gt;
{{mvar|Bug Buzz|Bug|Special|IV}}&lt;br /&gt;
{{mvar|Energy Ball|Grass|Special|IV}} &lt;br /&gt;
{{mvar|Earth Power|Ground|Special|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyshock===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage|other=Effect}}&lt;br /&gt;
{{mvar|Psyshock|Psychic|Special|V|effects=Uses opponent&#039;s Defense in place of Special Defense}}&lt;br /&gt;
{{mvar|Body Press|Fighting|Physical|VIII|effects=Uses user&#039;s Defense in place of Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Return===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user&#039;s [[friendship]]|other=Higher damage with}}&lt;br /&gt;
{{mvar|Return|Normal|Physical|II|effects=High friendship}} &lt;br /&gt;
{{mvar|Frustration|Normal|Physical|II|effects=Low friendship}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Revenge===&lt;br /&gt;
{{mvar/h|10|power=60|acc=100|notes=-4 priority, doubles in power if user was damaged}}&lt;br /&gt;
{{mvar|Revenge|Fighting|Physical|III}} &lt;br /&gt;
{{mvar|Avalanche|Ice|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rollout===&lt;br /&gt;
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if Defense Curl is used}}&lt;br /&gt;
{{mvar|Rollout|Rock|Physical|II}} &lt;br /&gt;
{{mvar|Ice Ball|Ice|Physical|III}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sacred Fire===&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect|effects=Additional effect}}&lt;br /&gt;
{{mvar|Sacred Fire|Fire|Physical|II|effects=Burn}} &lt;br /&gt;
{{mvar|Diamond Storm|Rock|Physical|VI|effects=Raises user&#039;s Defense by 2 stages per target}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Seismic Toss===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user&#039;s level|PP=yes}}&lt;br /&gt;
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Night Shade|Ghost|Special|I|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Shadow Bone===&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}}&lt;br /&gt;
{{mvar|Shadow Bone|Ghost|Physical|VII}}&lt;br /&gt;
{{mvar|Liquidation|Water|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skull Bash===&lt;br /&gt;
{{mvar/h|10|power=130|acc=100|notes=Needs to charge, raises stat by one stage on the first turn|other=Stat raised}}&lt;br /&gt;
{{mvar|Skull Bash|Normal|Physical|I|effects=Defense}}&lt;br /&gt;
{{mvar|Electro Shot|Electric|Special|IX|effects=Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sky Attack===&lt;br /&gt;
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|effects=Additional effect|other=Notes}}&lt;br /&gt;
{{mvar|Sky Attack|Flying|Physical|I|effects=Flinch|other=High critical hit ratio}} &lt;br /&gt;
{{mvar|Freeze Shock|Ice|Physical|V|effects=Paralysis|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Ice Burn|Ice|Special|V|effects=Burn|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Slash===&lt;br /&gt;
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Slash|Normal|Physical|I|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Night Slash|Dark|Physical|IV|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Cross Poison|Poison|Physical|IV|other=10% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Aqua Cutter|Water|Physical|IX|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included (it is instead included in a [[#Variations of Leaf Blade|different list of variations]]).}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sludge Wave===&lt;br /&gt;
{{mvar/h|15|power=95|acc=100|notes=Chance of causing a secondary effect|effects=Additional effect}}&lt;br /&gt;
{{mvar|Sludge Wave|Poison|Special|V|effects=10% chance of poisoning, hits all adjacent Pokémon}}&lt;br /&gt;
{{mvar|Moonblast|Fairy|Special|VI|effects=30% chance of lowering target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Springtide Storm===&lt;br /&gt;
These are the [[signature moves]] of the [[forces of nature]].&lt;br /&gt;
{{mvar/h|5 or 10|power=100|acc=80|notes=Chance of causing a secondary effect|effects=Additional effect|other=Signature move of}}&lt;br /&gt;
{{mvar|Springtide Storm|Fairy|Special|VIII|effects=30% chance of lowering each target&#039;s Attack by one stage|signature={{p|Enamorus}}}}&lt;br /&gt;
{{mvar|Bleakwind Storm|Flying|Special|VIII|effects=30% chance of lowring each target&#039;s Speed by one stage|signature={{p|Tornadus}}}}&lt;br /&gt;
{{mvar|Wildbolt Storm|Electric|Special|VIII|effects=20% chance of paralyzing each target|signature={{p|Thundurus}}}}&lt;br /&gt;
{{mvar|Sandsear Storm|Ground|Special|VIII|effects=20% chance to burning each target|signature={{p|Landorus}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomp===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=30% chance of {{status|flinch|flinching}}, doubles in power if target has used {{m|Minimize}}}}&lt;br /&gt;
{{mvar|Stomp|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Steamroller|Bug|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomping Tantrum===&lt;br /&gt;
{{mvar/h|10|power=75|acc=100|notes=Doubles in power if the user&#039;s previous move missed or failed, but was not protected from}}&lt;br /&gt;
{{mvar|Stomping Tantrum|Ground|Physical|VII}}&lt;br /&gt;
{{mvar|Temper Flare|Fire|Physical|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stone Axe===&lt;br /&gt;
These are the [[signature moves]] of Hisuian Pokémon.&lt;br /&gt;
{{mvar/h|15|power=65|acc=90|other=Signature move of|notes=High critical hit ratio, leaves {{status|splinters}} in the target{{sup/8|LA}}&amp;lt;br&amp;gt;Sets up a [[List of moves that cause entry hazards|trap]] on the target&#039;s side of the field{{sup/9|SV}}|effects=Trap set{{sup/9|SV}}}}&lt;br /&gt;
{{mvar|Stone Axe|Rock|Physical|VIII|signature={{p|Kleavor}}|effects={{m|Stealth Rock}}}}&lt;br /&gt;
{{mvar|Ceaseless Edge|Dark|Physical|VIII|signature=Hisuian {{p|Samurott}}|effects=One layer of {{m|spikes}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stored Power===&lt;br /&gt;
{{mvar/h|10|power=20|acc=100|notes=Increases base power the more positive stat changes the user has built up}}&lt;br /&gt;
{{mvar|Stored Power|Psychic|Special|V}}&lt;br /&gt;
{{mvar|Power Trip|Dark|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sucker Punch===&lt;br /&gt;
{{mvar/h|5|power=70|acc|100|notes=Strikes first, but fails if the target isn&#039;t using a damaging move on the turn}}&lt;br /&gt;
{{mvar|Sucker Punch|Dark|Physical|IV}}&lt;br /&gt;
{{mvar|Thunderclap|Electric|Special|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sunsteel Strike===&lt;br /&gt;
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}.&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Ignores the target&#039;s [[Ability]]|other=Signature move|effects=Added effect}}&lt;br /&gt;
{{mvar|Sunsteel Strike|Steel|Physical|VII|signature={{p|Solgaleo}} and Dusk Mane {{p|Necrozma}}|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Moongeist Beam|Ghost|Special|VII|signature={{p|Lunala}} and Dawn Wings {{p|Necrozma}}|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Photon Geyser|Psychic|Special|VII|signature={{p|Necrozma}}|effects=Deals physical damage if the user&#039;s Attack is higher than Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Superpower===&lt;br /&gt;
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user&#039;s stats by one stage each|other=Stats lowered}}&lt;br /&gt;
{{mvar|Superpower|Fighting|Physical|III|effects=Attack, Defense}} &lt;br /&gt;
{{mvar|Close Combat|Fighting|Physical|IV|effects=Defense, Special Defense}} &lt;br /&gt;
{{mvar|Dragon Ascent|Flying|Physical|VI|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar|Headlong Rush|Ground|Physical|VIII|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar|Armor Cannon|Fire|Special|IX|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Super Fang===&lt;br /&gt;
{{mvar/h|10|acc=90|notes=Deals damage equal to half target&#039;s remaining HP}}&lt;br /&gt;
{{mvar|Super Fang|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Nature&#039;s Madness|Fairy|Special|VII}}&lt;br /&gt;
{{mvar|Ruination|Dark|Special|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Surf===&lt;br /&gt;
{{mvar/h|10-15|power=90|acc=100|notes=Targets more than one Pokémon in Double and Triple Battles|effects=Range|other=Notes}}&lt;br /&gt;
{{mvar|Surf|Water|Special|I|other=Does double damage if target is using Dive|effects=All adjacent Pokémon}}&lt;br /&gt;
{{mvar|Hyper Voice|Normal|Special|III|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar|Petal Blizzard|Grass|Physical|VI|other=&amp;amp;nbsp;|effects=All adjacent Pokémon}}&lt;br /&gt;
{{mvar|Land&#039;s Wrath|Ground|Physical|VI|other=&amp;amp;nbsp;|effects=All all adjacent foes}}&lt;br /&gt;
{{mvar|Thousand Arrows|Ground|Physical|VII|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar|Thousand Waves|Ground|Physical|VII|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation VI onward, as Surf had 95 power prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swift===&lt;br /&gt;
{{mvar/h|20|power=60|acc=&amp;amp;mdash;|notes=Never misses}}&lt;br /&gt;
{{mvar|Swift|Normal|Special|I}}&lt;br /&gt;
{{mvar|Feint Attack|Dark|Physical|II}}&lt;br /&gt;
{{mvar|Shadow Punch|Ghost|Physical|III}}&lt;br /&gt;
{{mvar|Aerial Ace|Flying|Physical|III}} &lt;br /&gt;
{{mvar|Magical Leaf|Grass|Special|III}} &lt;br /&gt;
{{mvar|Shock Wave|Electric|Special|III}} &lt;br /&gt;
{{mvar|Magnet Bomb|Steel|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Techno Blast===&lt;br /&gt;
These are signature moves of Legendary Pokémon.&lt;br /&gt;
{{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=yes|other=Signature move of}}&lt;br /&gt;
{{mvar|Techno Blast|Normal|Special|V|PP=5|signature={{p|Genesect}}}}&lt;br /&gt;
{{mvar|Multi-Attack|Normal|Physical|VII|PP=10|signature={{p|Silvally}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thief===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=Steals the target&#039;s held item}}&lt;br /&gt;
{{mvar|Thief|Dark|Physical|II}}&lt;br /&gt;
{{mvar|Covet|Normal|Physical|III}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations only after Generation VI, as their PP differed prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thrash===&lt;br /&gt;
{{mvar/h|10|power=120|acc=100|notes=Lasts 2-3 turns, user becomes confused&amp;lt;br&amp;gt;Fixates the user on the move{{sup/8|LA}}}}&lt;br /&gt;
{{mvar|Thrash|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Petal Dance|Grass|Special|I}}&lt;br /&gt;
{{mvar|Outrage|Dragon|Physical|II}}&lt;br /&gt;
{{mvar|Raging Fury|Fire|Physical|VIII}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation V onward, as their PP and base power differed prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of U-turn===&lt;br /&gt;
{{mvar/h|20|power=70|acc=100|notes=User switches after dealing damage}}&lt;br /&gt;
{{mvar|U-turn|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Volt Switch|Electric|Special|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Waterfall===&lt;br /&gt;
{{mvar/h|10, 15, or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|effects=Additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Waterfall|Water|Physical|I|effects=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Extrasensory|Psychic|Special|III|effects=10% chance of flinching|PP=20}}&lt;br /&gt;
{{mvar|Poison Jab|Poison|Physical|IV|effects=30% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Dark Pulse|Dark|Special|IV|effects=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Iron Head|Steel|Physical|IV|effects=30% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Scald|Water|Special|V|effects=30% chance of burning|PP=15}}&lt;br /&gt;
{{mvar|Zing Zap|Electric|Physical|VII|effects=30% chance of flinching|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Weather Ball===&lt;br /&gt;
{{mvar/h|10|power=50|acc=100|notes=Power doubles under a field condition|other=Field condition}}&lt;br /&gt;
{{mvar|Weather Ball|Normal|Special|III|effects=Any type of weather, except strong winds}}&lt;br /&gt;
{{mvar|Terrain Pulse|Normal|Special|VIII|effects=Any type of terrain}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Wring Out===&lt;br /&gt;
{{mvar/h|5 or 10|power=Varying|acc=100|notes=Does more damage if the target&#039;s current HP is high|PP=yes}}&lt;br /&gt;
{{mvar|Wring Out|Normal|Special|IV|PP=5}} &lt;br /&gt;
{{mvar|Crush Grip|Normal|Physical|IV|PP=5}} &lt;br /&gt;
{{mvar|Hard Press|Steel|Physical|IX|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==List of status move variations==&lt;br /&gt;
===Terrain Moves===&lt;br /&gt;
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}&lt;br /&gt;
{{mvar|Grassy Terrain|Grass|Status|VI|effects=Powers up Grass moves, powers down Earthquake, Magnitude and Bulldoze, grounded Pokémon heal by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Misty Terrain|Fairy|Status|VI|effects=Powers down Dragon moves, prevents status conditions and confusion&amp;lt;sup&amp;gt;Gen. VIII&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Electric Terrain|Electric|Status|VI|effects=Powers up Electric moves, prevents sleep}}&lt;br /&gt;
{{mvar|Psychic Terrain|Psychic|Status|VII|effects=Powers up Psychic moves, prevents the use of priority moves}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Weather Moves===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns, does not replace [[heavy rain]], [[extremely harsh sunlight]], or [[strong winds]]|effects=Weather|PP=yes}}&lt;br /&gt;
{{mvar|Sandstorm|Rock|Status|II|effects=Sandstorm|PP=10}}&lt;br /&gt;
{{mvar|Rain Dance|Water|Status|II|effects=Rain|PP=5}}&lt;br /&gt;
{{mvar|Sunny Day|Fire|Status|II|effects=Harsh sunlight|PP=5}}&lt;br /&gt;
{{mvar|Hail|Ice|Status|III|effects=Hail|PP=10}}&lt;br /&gt;
{{mvar|Snowscape|Ice|Status|IX|effects=Snow|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of After You===&lt;br /&gt;
{{mvar/h|15|notes=Changes move order of the target|other=Change}}&lt;br /&gt;
{{mvar|After You|Normal|Status|V|effects=Target moves next}}&lt;br /&gt;
{{mvar|Quash|Dark|Status|V|effects=Target moves last}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Camouflage===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Changes user&#039;s type|PP=yes|other=Changes to}}&lt;br /&gt;
{{mvar|Camouflage|Normal|Status|III|PP=20|effects=Varies with the terrain}}&lt;br /&gt;
{{mvar|Reflect Type|Normal|Status|V|PP=15|effects=Same as opponent&#039;s type}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Charm===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Lowers target&#039;s stat by two stages|effects=Stats affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Charm|Fairy|Status|II|effects=Attack|PP=20|other=&amp;lt;sup&amp;gt;Normal-type before Gen VI&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Feather Dance|Flying|Status|III|effects=Attack|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Fake Tears|Dark|Status|III|effects=Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Captivate|Normal|Status|IV|effects=Special Attack|PP=20|other=Only affects targets of opposite gender}}&lt;br /&gt;
{{mvar|Eerie Impulse|Electric|Status|VI|effects=Special Attack|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Confide===&lt;br /&gt;
{{mvar/h|20|notes=Lowers target&#039;s stat by one stage, unaffected by protecting moves|effects=Stat affected|other=Notes}}&lt;br /&gt;
{{mvar|Confide|Normal|Status|VI|effects=Special Attack|other=Sound-based move}}&lt;br /&gt;
{{mvar|Play Nice|Normal|Status|VI|effects=Attack|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Conversion===&lt;br /&gt;
These are [[signature move]]s of {{p|Porygon}}&#039;s evolutionary line.&lt;br /&gt;
{{mvar/h|30|notes=Changes user&#039;s type|effects=Type change}}&lt;br /&gt;
{{mvar|Conversion|Normal|Status|I|effects=One of the user&#039;s moves}}&lt;br /&gt;
{{mvar|Conversion 2|Normal|Status|II|effects=Type that resists opponent&#039;s last move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Destiny Bond===&lt;br /&gt;
{{mvar/h|5|notes=Requires user to faint|effects=Effect}}&lt;br /&gt;
{{mvar|Destiny Bond|Ghost|Status|II|effects=Knocks out target if target knocked out the user in the same turn}}&lt;br /&gt;
{{mvar|Grudge|Ghost|Status|III|effects=Brings PP of move that knocked the user out to 0}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Disable===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Disables the opponent&#039;s moves or items|other=Disables|PP=yes}}&lt;br /&gt;
{{mvar|Disable|Normal|Status|I|effects=The affected move|PP=20}}&lt;br /&gt;
{{mvar|Torment|Dark|Status|III|effects=Using moves twice in a row|PP=15}}&lt;br /&gt;
{{mvar|Taunt|Dark|Status|III|effects=Status moves|PP=20}}&lt;br /&gt;
{{mvar|Embargo|Dark|Status|IV|effects=Using items|PP=15}}&lt;br /&gt;
{{mvar|Heal Block|Psychic|Status|IV|effects=Moves and items that restore HP, damaging moves that heal the user&amp;lt;sup&amp;gt;these moves would only deal damage prior to Gen VI&amp;lt;/sup&amp;gt;|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Follow Me===&lt;br /&gt;
{{mvar/h|20|notes=+2 priority, forces all opponents to target the user}}&lt;br /&gt;
{{mvar|Follow Me|Normal|Status|III}}&lt;br /&gt;
{{mvar|Rage Powder|Bug|Status|V}}&lt;br /&gt;
{{mvar/f|footnotes=+3 priority prior to Generation VI}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Foresight===&lt;br /&gt;
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target&#039;s evasiveness|other=Removed immunity}}&lt;br /&gt;
{{mvar|Foresight|Normal|Status|II|effects=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Odor Sleuth|Normal|Status|III|effects=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Miracle Eye|Psychic|Status|IV|effects=Dark types are affected by Psychic moves}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Guard Split===&lt;br /&gt;
{{mvar/h|10|notes=Averages the target&#039;s stats with the user|other=Affected stats}}&lt;br /&gt;
{{mvar|Guard Split|Psychic|Status|V|effects=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Split|Psychic|Status|V|effects=Attack and Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Harden===&lt;br /&gt;
{{mvar/h|30|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Harden|Normal|Status|I|effects=Defense}}&lt;br /&gt;
{{mvar|Sharpen|Normal|Status|I|effects=Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Bell===&lt;br /&gt;
{{mvar/h|5|notes=Cures user&#039;s party of [[status condition]]s}}&lt;br /&gt;
{{mvar|Heal Bell|Normal|Status|II}}&lt;br /&gt;
{{mvar|Aromatherapy|Grass|Status|III}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Pulse===&lt;br /&gt;
{{mvar/h|10|notes=Heals target by 1/2 of its max HP}}&lt;br /&gt;
{{mvar|Heal Pulse|Psychic|Status|V}}&lt;br /&gt;
{{mvar|Floral Healing|Fairy|Status|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ingrain===&lt;br /&gt;
{{mvar/h|20|notes=Heals user by 1/16 of its maximum HP each turn|other=Notes}}&lt;br /&gt;
{{mvar|Ingrain|Grass|Status|III|other=Prevents the user from switching}}&lt;br /&gt;
{{mvar|Aqua Ring|Water|Status|IV|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Jungle Healing===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals user and allies by 1/4 of their maximum HP and removes any non-volatile [[status condition]]s they may have}}&lt;br /&gt;
{{mvar|Jungle Healing|Grass|Status|VIII}}&lt;br /&gt;
{{mvar|Lunar Blessing|Psychic|Status|VIII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Magnetic Flux===&lt;br /&gt;
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|other=Boosted stats}}&lt;br /&gt;
{{mvar|Magnetic Flux|Electric|Status|VI|effects=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Gear Up|Steel|Status|VII|effects=Attack and Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Meditate===&lt;br /&gt;
{{mvar/h|40|notes=Raises a stat by one stage|effects=Stat affected|other=Notes}}&lt;br /&gt;
{{mvar|Meditate|Psychic|Status|I|effects=Attack|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Withdraw|Water|Status|I|effects=Defense|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Defense Curl|Normal|Status|I|effects=Defense|other=Doubles the power of Rollout and Ice Ball}}&lt;br /&gt;
{{mvar|Howl|Normal|Status|effects=Attack|other=Raises allies&#039; Attack stats by one stage too. Is a Sound-based move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Memento===&lt;br /&gt;
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|other=Effect}}&lt;br /&gt;
{{mvar|Memento|Dark|Status|III|effects=Lowers the target&#039;s Attack and Sp. Attack by two stages}}&lt;br /&gt;
{{mvar|Healing Wish|Psychic|Status|IV|effects=The next Pokémon sent out will have HP and status fully healed}}&lt;br /&gt;
{{mvar|Lunar Dance|Psychic|Status|IV|effects=The next Pokémon sent out will have HP, PP and status fully healed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mind Reader===&lt;br /&gt;
{{mvar/h|5|notes=Ensures user&#039;s next move will hit}}&lt;br /&gt;
{{mvar|Mind Reader|Normal|Status|II}}&lt;br /&gt;
{{mvar|Lock-On|Normal|Status|II}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mist===&lt;br /&gt;
{{mvar/h|25 or 30|notes=Protects the user&#039;s party for 5 turns|other=Protects from|PP=yes}}&lt;br /&gt;
{{mvar|Mist|Ice|Status|I|effects=Stat drops|PP=30|notes=Fades upon switching prior to Generation III}}&lt;br /&gt;
{{mvar|Safeguard|Normal|Status|II|effects=[[Status condition]]s|PP=25}}&lt;br /&gt;
{{mvar|Lucky Chant|Normal|Status|IV|effects=Critical hits|PP=30}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Morning Sun===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals variant amount of HP (normally 1/2 of max HP), depending on weather|effects=Conditions|signature=Signature move of|other=Notes}}&lt;br /&gt;
{{mvar|Morning Sun|Normal|Status|II|signature={{p|Espeon}} &amp;lt;sup&amp;gt;Gen. II&amp;lt;/sup&amp;gt;|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Synthesis|Grass|Status|II|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other=&amp;amp;nbsp;|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Moonlight|Fairy|Status|II|effects=1/2 HP during no weather or [[strong winds]], 2/3 HP in [[harsh sunlight]], 1/4 HP during other weather|other=Normal-type prior to Generation VI|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Shore Up|Ground|Status|VII|effects=2/3 HP during a {{weather|sandstorm}}, 1/2 HP otherwise|signature={{p|Sandygast}} and {{p|Palossand}}|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mud Sport===&lt;br /&gt;
{{mvar/h|15|notes=Halves damage taken from a certain type|other=Affected type}}&lt;br /&gt;
{{mvar|Mud Sport|Ground|Status|III|effects=Electric}}&lt;br /&gt;
{{mvar|Water Sport|Water|Status|III|effects=Fire}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of No Retreat===&lt;br /&gt;
{{mvar/h|5|notes=Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage each, has a negative effect|other=Additional Effect}}&lt;br /&gt;
{{mvar|No Retreat|Fighting|Status|VIII|effects=User cannot leave the battlefield, can only be used once}}&lt;br /&gt;
{{mvar|Clangorous Soul|Dragon|Status|VIII|effects=Loses 1/3 HP}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Poison Powder===&lt;br /&gt;
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Poison Powder|Poison|Status|I|effects=Poison|PP=35}}&lt;br /&gt;
{{mvar|Stun Spore|Grass|Status|I|effects=Paralysis|PP=30}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and then 100% in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Protect===&lt;br /&gt;
{{mvar/h|5 or 10|notes=+4 priority, protects user from all moves or all attacking moves|PP=yes|effects=Added effect on contact|signature=Signature move of|other=Blocks status moves?}}&lt;br /&gt;
{{mvar|Protect|Normal|Status|II|PP=10|effects=None|signature=&amp;amp;nbsp;|other=Yes}}&lt;br /&gt;
{{mvar|Detect|Fighting|Status|II|PP=5|effects=None|signature=&amp;amp;nbsp;|other=Yes}}&lt;br /&gt;
{{mvar|King&#039;s Shield|Steel|Status|VI|PP=10|signature={{p|Aegislash}}|effects=Lowers Attack by 2&amp;lt;sup&amp;gt;{{gen|VI}}–{{gen|VII}}&amp;lt;/sup&amp;gt;/1&amp;lt;sup&amp;gt;{{gen|VIII}}+&amp;lt;/sup&amp;gt; stage(s)|other=No}}&lt;br /&gt;
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|effects=Damage taken 1/8 of max HP|signature={{p|Chesnaught}} &amp;lt;sup&amp;gt;Pokémon X and Y&amp;lt;/sup&amp;gt;|other=Yes}}&lt;br /&gt;
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|effects=Poisons on contact|signature={{p|Toxapex}}|other=Yes}}&lt;br /&gt;
{{mvar|Obstruct|Dark|Status|VIII|PP=10|signature={{p|Obstagoon}}|effects=Lowers Defense by 2 stages|other=No}}&lt;br /&gt;
{{mvar|Silk Trap|Bug|Status|IX|PP=10|signature={{p|Spidops}}|effects=Lowers Speed by 1 stage|other=No}}&lt;br /&gt;
{{mvar|Burning Bulwark|Fire|Status|IX|PP=10|effects=Burns on contact|signature={{p|Gouging Fire}}|other=Yes}}&lt;br /&gt;
{{mvar/f|footnotes=[[Protection#Unprotectable_moves|Not all status moves can be protected against]]. A &amp;quot;Yes&amp;quot; in this column means it only protects against the Status moves that can be protected against.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Quiver Dance===&lt;br /&gt;
{{mvar/h|20 (10 for Victory Dance)|notes=Raises three of user&#039;s stats by one stage|other=Affected stats}}&lt;br /&gt;
{{mvar|Quiver Dance|Bug|Status|V|effects=Special Attack, Special Defense, Speed}}&lt;br /&gt;
{{mvar|Coil|Poison|Status|V|effects=Attack, Defense, Accuracy}}&lt;br /&gt;
{{mvar|Victory Dance|Fighting|Status|VIII|effects=Attack, Defense, Speed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Recover===&lt;br /&gt;
{{mvar/h|5 (or 10 for Heal Order)|notes=Heals user by half max HP|other=Notes}}&lt;br /&gt;
{{mvar|Recover|Normal|Status|I|other=20 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Soft-Boiled|Normal|Status|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Milk Drink|Normal|Status|II|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Slack Off|Normal|Status|III|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Roost|Flying|Status|IV|other=Removes user&#039;s Flying-type until end of turn}}&lt;br /&gt;
{{mvar|Heal Order|Bug|Status|IV|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f|footnotes=Prior to Generation IX, all moves listed had 10 PP. Heal Order has been unavailable since Gen VIII.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sand Attack===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Sand Attack|Ground|Status|I|other=Normal-type in Generation I|PP=15}}&lt;br /&gt;
{{mvar|Smokescreen|Normal|Status|I|other=&amp;amp;nbsp;|PP=20}}&lt;br /&gt;
{{mvar|Flash|Normal|Status|I|other=70% accuracy prior to Generation IV|PP=20}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Screech===&lt;br /&gt;
{{mvar/h|40|acc=85|notes=Sound-based moves that lower the target&#039;s stat by two stages|other=Stat affected}}&lt;br /&gt;
{{mvar|Screech|Normal|Status|I|effects=Defense}}&lt;br /&gt;
{{mvar|Metal Sound|Steel|Status|III|effects=Special Defense}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Cotton Spore}} formerly had 85% accuracy, but was changed to 100% in Generation V and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sing===&lt;br /&gt;
{{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Sing|Normal|Status|I|effects=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Supersonic|Normal|Status|I|effects=Confusion|PP=20}}&lt;br /&gt;
{{mvar|Grass Whistle|Grass|Status|III|effects=Sleep|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skill Swap===&lt;br /&gt;
{{mvar/h|10|notes=Switches the user&#039;s condition with the target|other=Switched}}&lt;br /&gt;
{{mvar|Skill Swap|Psychic|Status|III|effects=Abilities}}&lt;br /&gt;
{{mvar|Power Swap|Psychic|Status|IV|effects=Changes to Attack and Special Attack}}&lt;br /&gt;
{{mvar|Guard Swap|Psychic|Status|IV|effects=Changes to Defense and Special Defense}}&lt;br /&gt;
{{mvar|Heart Swap|Psychic|Status|IV|effects=Any stat changes}}&lt;br /&gt;
{{mvar|Speed Swap|Psychic|Status|VII|effects=Speed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sleep Powder===&lt;br /&gt;
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Sleep Powder|Grass|Status|I|effects=Sleep|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Lovely Kiss|Normal|Status|I|effects=Sleep|PP=10|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sweet Kiss|Fairy|Status|II|effects=Confusion|PP=10|other=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Soak===&lt;br /&gt;
{{mvar/h|20|notes=Changes targets type to a pure type|other=Type Changed to}}&lt;br /&gt;
{{mvar|Soak|Water|Status|V|effects=Changes to Water type}}&lt;br /&gt;
{{mvar|Magic Powder|Psychic|Status|VIII|effects=Changes to Psychic type}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spider Web===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Prevents target form escaping or switching out, cannot miss|PP=yes}}&lt;br /&gt;
{{mvar|Spider Web|Bug|Status|II|PP=10}}&lt;br /&gt;
{{mvar|Mean Look|Normal|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Block|Normal|Status|III|PP=5}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spikes===&lt;br /&gt;
{{mvar/h|20|notes=Lays down [[entry hazards]]|effects=Effect|other=Signature move of}}&lt;br /&gt;
{{mvar|Spikes|Ground|Status|II|effects=Inflicts damage when grounded opponent switches in|signature={{p|Pineco}} and {{p|Forretress}}&amp;lt;sup&amp;gt;Gen. II&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Toxic Spikes|Poison|Status|IV|effects=Inflicts poison when grounded opponent switches in, removed by grounded {{type|Poison}} Pokémon|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Stealth Rock|Rock|Status|IV|effects=Inflicts damage depending on type when opponent switches in|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sticky Web|Bug|Status|VI|effects=Decreases Speed by 1 stage when grounded opponent switches in|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Splash===&lt;br /&gt;
{{mvar/h|40|notes=Does nothing|other=Notes|signature=Move exclusivity}}&lt;br /&gt;
{{mvar|Splash|Normal|Status|I|other=Fails under {{m|Gravity}}|signature={{p|Magikarp}} &amp;lt;sup&amp;gt;Gen. I&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Celebrate|Normal|Status|VI|other=Shows text &amp;quot;Congratulations, &amp;lt;{{player}}&#039;s name&amp;gt;!&amp;quot;|signature=Event-exclusive move}}&lt;br /&gt;
{{mvar|Hold Hands|Normal|Status|VI|other=Targets adjacent ally|signature=Event-exclusive move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stockpile===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases two of the user&#039;s stats by one stage|effects=Stats affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Stockpile|Normal|Status|III|effects=Defense, Special Defense|PP=20|other=Did not raise stats prior to Generation IV, and had 10 PP}}&lt;br /&gt;
{{mvar|Cosmic Power|Psychic|Status|III|effects=Defense, Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Bulk Up|Fighting|Status|III|effects=Attack, Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Calm Mind|Psychic|Status|III|effects=Special Attack, Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Dragon Dance|Dragon|Status|III|effects=Attack, Speed|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Hone Claws|Dark|Status|V|effects=Attack, Accuracy|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swords Dance===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases user&#039;s stat by two stages|effects=Stat affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Swords Dance|Normal|Status|I|effects=Attack|PP=20|other=30 prior to Generation VI}}&lt;br /&gt;
{{mvar|Barrier|Psychic|Status|I|effects=Defense|PP=20|other=30 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Amnesia|Psychic|Status|I|effects=Special Defense|other=Raises Special by two stages in Generation I|PP=20}}&lt;br /&gt;
{{mvar|Acid Armor|Poison|Status|I|effects=Defense|PP=20|other=40 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Iron Defense|Steel|Status|III|effects=Defense|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Rock Polish|Rock|Status|IV|effects=Speed|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Nasty Plot|Dark|Status|IV|effects=Special Attack|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Autotomize|Steel|Status|V|effects=Speed|other=Reduces the user&#039;s weight|PP=15}}&lt;br /&gt;
{{mvar/f|footnotes=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Tail Whip===&lt;br /&gt;
{{mvar/h|30|notes=Lowers adjacent opponents&#039; defense by one stage}}&lt;br /&gt;
{{mvar|Tail Whip|Normal|Status|I}}&lt;br /&gt;
{{mvar|Leer|Normal|Status|I}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick===&lt;br /&gt;
{{mvar/h|10|acc=100|notes=Switches [[held items]] with target}}&lt;br /&gt;
{{mvar|Trick|Psychic|Status|III}}&lt;br /&gt;
{{mvar|Switcheroo|Dark|Status|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick-or-Treat===&lt;br /&gt;
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}&lt;br /&gt;
{{mvar|Trick-or-Treat|Ghost|Status|VI|effects=Ghost}}&lt;br /&gt;
{{mvar|Forest&#039;s Curse|Grass|Status|VI|effects=Grass}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick Room===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|effects=Effect|PP=yes|other=Priority}}&lt;br /&gt;
{{mvar|Trick Room|Psychic|Status|IV|effects=Slower Pokémon move first|PP=5|other=-7}}&lt;br /&gt;
{{mvar|Wonder Room|Psychic|Status|V|effects=Switches Defense and Special Defense|other=0 &amp;lt;sup&amp;gt;-7 priority in Gen V&amp;lt;/sup&amp;gt;|PP=10}}&lt;br /&gt;
{{mvar|Magic Room|Psychic|Status|V|effects=Disables held items|other=0 &amp;lt;sup&amp;gt;-7 priority in Gen V&amp;lt;/sup&amp;gt;|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Wide Guard===&lt;br /&gt;
{{mvar/h|10 or 15|notes=+3 priority, protects user&#039;s side of field|other=Protects from|PP=yes}}&lt;br /&gt;
{{mvar|Wide Guard|Rock|Status|V|effects=Moves that target multiple Pokémon|PP=10}}&lt;br /&gt;
{{mvar|Quick Guard|Fighting|Status|V|effects=Moves with increased priority|PP=15}}&lt;br /&gt;
{{mvar|Crafty Shield|Fairy|Status|VI|effects=Status moves|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Worry Seed===&lt;br /&gt;
{{mvar/h|10 or 15|acc=100|notes=Changes the target&#039;s Ability|other=Ability becomes|PP=yes}}&lt;br /&gt;
{{mvar|Worry Seed|Grass|Status|IV|effects={{a|Insomnia}}|PP=10}}&lt;br /&gt;
{{mvar|Simple Beam|Normal|Status|V|effects={{a|Simple}}|PP=15}}&lt;br /&gt;
{{mvar|Entrainment|Normal|Status|V|effects=Same as user|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==List of Shadow move variations==&lt;br /&gt;
===Variations of Shadow Bolt===&lt;br /&gt;
These are the [[signature move|signature]] [[Shadow move]]s of the [[legendary birds]] in {{Pokémon XD}}.&lt;br /&gt;
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|other=Signature move of}}&lt;br /&gt;
{{mvar|Shadow Bolt|Shadow|Special|III|effects=Paralysis|signature=Shadow {{p|Zapdos}}}}&lt;br /&gt;
{{mvar|Shadow Chill|Shadow|Special|III|effects=Freeze|signature=Shadow {{p|Articuno}}}}&lt;br /&gt;
{{mvar|Shadow Fire|Shadow|Special|III|effects=Burn|signature=Shadow {{p|Moltres}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Ability variations]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists of moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Attacken-Variationen]]&lt;br /&gt;
[[it:Varianti mossa]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_variations&amp;diff=4520142</id>
		<title>Talk:Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_variations&amp;diff=4520142"/>
		<updated>2026-03-30T21:33:15Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: /* Iron Tail/Dragon Rush */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Talk header|&lt;br /&gt;
| archives = [[Talk:Move variations/Archive 1|1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Burn Up and Double Shock ==&lt;br /&gt;
&lt;br /&gt;
Should these two be grouped, with appropriate tables at the end of their pages?&lt;br /&gt;
&lt;br /&gt;
[[User:Gunzel73|Gunzel73]] ([[User talk:Gunzel73|talk]]) 09:25, 10 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PP (Again) ==&lt;br /&gt;
&lt;br /&gt;
Given that this topic has been discussed many times above, there seem to be two camps on the issue: those who separate {{m|Aqua Jet}} and {{m|Quick Attack}} based on PP, and people like me who think that {{m|Prismatic Laser}} is basically {{m|Hyper Beam}}. The current standard is that accuracy and power must match exactly and PP must be within 5, while additional effect chance and to some extent type may vary. I do not believe 5 PP should remain the standard, as neither group is satisfied (see 2 topics above) and different moves can be included depending on the selection of the &amp;quot;base&amp;quot; move (see [[Talk:Move variations#Remove &amp;quot;similar PP&amp;quot; as a criteria|above]]). [[User:Eragon4|Eragon4]] ([[User talk:Eragon4|talk]]) 23:12, 19 December 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Without having  been part of previous discussions, why should there be only one &#039;similar moves&#039; list? We could have subcategories, in the same way that physical and special variants of otherwise identical/similar moves are grouped. [[User:Gunzel73|Gunzel73]] ([[User talk:Gunzel73|talk]]) 05:14, 21 December 2025 (UTC)&lt;br /&gt;
::I&#039;m not clear on what you&#039;re suggesting. Are you saying there should be additional pages with different thresholds for what makes a move similar enough? That would solve the lack of consensus for the definition, but it would (I feel) also be redundant, arbitrary, and confusing. [[User:Eragon4|Eragon4]] ([[User talk:Eragon4|talk]]) 01:27, 23 December 2025 (UTC)&lt;br /&gt;
:::I&#039;m not quite saying that&#039;s what we should do, only that it&#039;s an option worth considering. Agree there&#039;s a risk of redundant categories. However, I&#039;m thinking more about the template level, not the page level, so it shouldn&#039;t be too intrusive? [[User:Gunzel73|Gunzel73]] ([[User talk:Gunzel73|talk]]) 13:11, 23 December 2025 (UTC)&lt;br /&gt;
::::As it stands, the templates link here, and although some discrepancies may exist, it&#039;s better to avoid the double standard. I saw a suggestion to switch to literal categories for looser groupings (e.g. [[:Category:Moves that require recharging]]), and this does work in some cases, but is less user-friendly. [[User:Eragon4|Eragon4]] ([[User talk:Eragon4|talk]]) 14:31, 23 December 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Octazooka ==&lt;br /&gt;
&lt;br /&gt;
I believe Octazooka has a 50% chance to lower accuracy, not 30%. Would this make it not a variation? [[User:FrankTheTank000|FrankTheTank000]] ([[User talk:FrankTheTank000|talk]]) 03:47, 7 January 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Flame Charge/Struggle Bug ==&lt;br /&gt;
&lt;br /&gt;
Should this be broken up into two variations? One for raising stats and one for lowering them? [[User:FrankTheTank000|FrankTheTank000]] ([[User talk:FrankTheTank000|talk]]) 21:20, 30 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gyro Ball/Electro Ball ==&lt;br /&gt;
&lt;br /&gt;
Not sure that these should be considered variations of each other. I get that they&#039;re both speed-related ball moves but the way they calculate their damage is completely different. Gyro Ball scales inversely with the user and target&#039;s Speeds, but Electro Ball has only 5 possible damage values [[User:FrankTheTank000|FrankTheTank000]] ([[User talk:FrankTheTank000|talk]]) 21:27, 30 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Iron Tail/Dragon Rush ==&lt;br /&gt;
&lt;br /&gt;
If two moves have both different PP and different percentages for their (in this case, different) effects, should they really be considered variations? [[User:FrankTheTank000|FrankTheTank000]] ([[User talk:FrankTheTank000|talk]]) 21:33, 30 March 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_variations&amp;diff=4520138</id>
		<title>Talk:Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_variations&amp;diff=4520138"/>
		<updated>2026-03-30T21:27:56Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: /* Gyro Ball/Electro Ball */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Talk header|&lt;br /&gt;
| archives = [[Talk:Move variations/Archive 1|1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Burn Up and Double Shock ==&lt;br /&gt;
&lt;br /&gt;
Should these two be grouped, with appropriate tables at the end of their pages?&lt;br /&gt;
&lt;br /&gt;
[[User:Gunzel73|Gunzel73]] ([[User talk:Gunzel73|talk]]) 09:25, 10 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PP (Again) ==&lt;br /&gt;
&lt;br /&gt;
Given that this topic has been discussed many times above, there seem to be two camps on the issue: those who separate {{m|Aqua Jet}} and {{m|Quick Attack}} based on PP, and people like me who think that {{m|Prismatic Laser}} is basically {{m|Hyper Beam}}. The current standard is that accuracy and power must match exactly and PP must be within 5, while additional effect chance and to some extent type may vary. I do not believe 5 PP should remain the standard, as neither group is satisfied (see 2 topics above) and different moves can be included depending on the selection of the &amp;quot;base&amp;quot; move (see [[Talk:Move variations#Remove &amp;quot;similar PP&amp;quot; as a criteria|above]]). [[User:Eragon4|Eragon4]] ([[User talk:Eragon4|talk]]) 23:12, 19 December 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Without having  been part of previous discussions, why should there be only one &#039;similar moves&#039; list? We could have subcategories, in the same way that physical and special variants of otherwise identical/similar moves are grouped. [[User:Gunzel73|Gunzel73]] ([[User talk:Gunzel73|talk]]) 05:14, 21 December 2025 (UTC)&lt;br /&gt;
::I&#039;m not clear on what you&#039;re suggesting. Are you saying there should be additional pages with different thresholds for what makes a move similar enough? That would solve the lack of consensus for the definition, but it would (I feel) also be redundant, arbitrary, and confusing. [[User:Eragon4|Eragon4]] ([[User talk:Eragon4|talk]]) 01:27, 23 December 2025 (UTC)&lt;br /&gt;
:::I&#039;m not quite saying that&#039;s what we should do, only that it&#039;s an option worth considering. Agree there&#039;s a risk of redundant categories. However, I&#039;m thinking more about the template level, not the page level, so it shouldn&#039;t be too intrusive? [[User:Gunzel73|Gunzel73]] ([[User talk:Gunzel73|talk]]) 13:11, 23 December 2025 (UTC)&lt;br /&gt;
::::As it stands, the templates link here, and although some discrepancies may exist, it&#039;s better to avoid the double standard. I saw a suggestion to switch to literal categories for looser groupings (e.g. [[:Category:Moves that require recharging]]), and this does work in some cases, but is less user-friendly. [[User:Eragon4|Eragon4]] ([[User talk:Eragon4|talk]]) 14:31, 23 December 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Octazooka ==&lt;br /&gt;
&lt;br /&gt;
I believe Octazooka has a 50% chance to lower accuracy, not 30%. Would this make it not a variation? [[User:FrankTheTank000|FrankTheTank000]] ([[User talk:FrankTheTank000|talk]]) 03:47, 7 January 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Flame Charge/Struggle Bug ==&lt;br /&gt;
&lt;br /&gt;
Should this be broken up into two variations? One for raising stats and one for lowering them? [[User:FrankTheTank000|FrankTheTank000]] ([[User talk:FrankTheTank000|talk]]) 21:20, 30 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gyro Ball/Electro Ball ==&lt;br /&gt;
&lt;br /&gt;
Not sure that these should be considered variations of each other. I get that they&#039;re both speed-related ball moves but the way they calculate their damage is completely different. Gyro Ball scales inversely with the user and target&#039;s Speeds, but Electro Ball has only 5 possible damage values [[User:FrankTheTank000|FrankTheTank000]] ([[User talk:FrankTheTank000|talk]]) 21:27, 30 March 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_variations&amp;diff=4520136</id>
		<title>Talk:Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_variations&amp;diff=4520136"/>
		<updated>2026-03-30T21:20:49Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: /* Flame Charge/Struggle Bug */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Talk header|&lt;br /&gt;
| archives = [[Talk:Move variations/Archive 1|1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Burn Up and Double Shock ==&lt;br /&gt;
&lt;br /&gt;
Should these two be grouped, with appropriate tables at the end of their pages?&lt;br /&gt;
&lt;br /&gt;
[[User:Gunzel73|Gunzel73]] ([[User talk:Gunzel73|talk]]) 09:25, 10 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PP (Again) ==&lt;br /&gt;
&lt;br /&gt;
Given that this topic has been discussed many times above, there seem to be two camps on the issue: those who separate {{m|Aqua Jet}} and {{m|Quick Attack}} based on PP, and people like me who think that {{m|Prismatic Laser}} is basically {{m|Hyper Beam}}. The current standard is that accuracy and power must match exactly and PP must be within 5, while additional effect chance and to some extent type may vary. I do not believe 5 PP should remain the standard, as neither group is satisfied (see 2 topics above) and different moves can be included depending on the selection of the &amp;quot;base&amp;quot; move (see [[Talk:Move variations#Remove &amp;quot;similar PP&amp;quot; as a criteria|above]]). [[User:Eragon4|Eragon4]] ([[User talk:Eragon4|talk]]) 23:12, 19 December 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Without having  been part of previous discussions, why should there be only one &#039;similar moves&#039; list? We could have subcategories, in the same way that physical and special variants of otherwise identical/similar moves are grouped. [[User:Gunzel73|Gunzel73]] ([[User talk:Gunzel73|talk]]) 05:14, 21 December 2025 (UTC)&lt;br /&gt;
::I&#039;m not clear on what you&#039;re suggesting. Are you saying there should be additional pages with different thresholds for what makes a move similar enough? That would solve the lack of consensus for the definition, but it would (I feel) also be redundant, arbitrary, and confusing. [[User:Eragon4|Eragon4]] ([[User talk:Eragon4|talk]]) 01:27, 23 December 2025 (UTC)&lt;br /&gt;
:::I&#039;m not quite saying that&#039;s what we should do, only that it&#039;s an option worth considering. Agree there&#039;s a risk of redundant categories. However, I&#039;m thinking more about the template level, not the page level, so it shouldn&#039;t be too intrusive? [[User:Gunzel73|Gunzel73]] ([[User talk:Gunzel73|talk]]) 13:11, 23 December 2025 (UTC)&lt;br /&gt;
::::As it stands, the templates link here, and although some discrepancies may exist, it&#039;s better to avoid the double standard. I saw a suggestion to switch to literal categories for looser groupings (e.g. [[:Category:Moves that require recharging]]), and this does work in some cases, but is less user-friendly. [[User:Eragon4|Eragon4]] ([[User talk:Eragon4|talk]]) 14:31, 23 December 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Octazooka ==&lt;br /&gt;
&lt;br /&gt;
I believe Octazooka has a 50% chance to lower accuracy, not 30%. Would this make it not a variation? [[User:FrankTheTank000|FrankTheTank000]] ([[User talk:FrankTheTank000|talk]]) 03:47, 7 January 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Flame Charge/Struggle Bug ==&lt;br /&gt;
&lt;br /&gt;
Should this be broken up into two variations? One for raising stats and one for lowering them? [[User:FrankTheTank000|FrankTheTank000]] ([[User talk:FrankTheTank000|talk]]) 21:20, 30 March 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=4520126</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=4520126"/>
		<updated>2026-03-30T21:01:22Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: Flash Cannon has different PP and percentages from Crunch/Shadow Ball&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in index number order--&amp;gt;&lt;br /&gt;
{{unknown name}}&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to one another in terms of [[power]]/[[damage]] and [[accuracy]], are similar in [[PP]] (no more than 5 apart), but may have different [[type]]s, [[damage category|damage categories]], or [[Additional effect|secondary effects]]. Below are the various move archetypes and the moves that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed in order of their index number.&lt;br /&gt;
&lt;br /&gt;
All details are accurate to the most recent game in which the move is present. For details that have changed between generations, please refer to the move&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==List of damage-dealing move variations==&lt;br /&gt;
===Elemental Fangs===&lt;br /&gt;
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or make the target flinch; {{cat|biting moves|biting move}}|effects=Status condition}}&lt;br /&gt;
{{mvar|Thunder Fang|Electric|Physical|IV|effects=Paralysis}}&lt;br /&gt;
{{mvar|Ice Fang|Ice|Physical|IV|effects=Freeze}}&lt;br /&gt;
{{mvar|Fire Fang|Fire|Physical|IV|effects=Burn}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Let&#039;s Go Partner Moves===&lt;br /&gt;
There are the [[signature move]]s of the {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!}} featured in {{LGPE}}&lt;br /&gt;
&lt;br /&gt;
====Partner Powers====&lt;br /&gt;
{{mvar/h|20|power=varying|acc=&amp;amp;mdash;|notes=Power depends on user’s friendship|signature=Partner Pokémon}}&lt;br /&gt;
{{mvar|Pika Papow|Electric|Special|VII|signature={{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Pikachu}}}}&lt;br /&gt;
{{mvar|Veevee Volley|Normal|Physical|VII|signature={{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Eevee}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Bouncy Bubble, Buzzy Buzz, and Sizzly Slide====&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Has a secondary effect, can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|effects=Additional effect}}&lt;br /&gt;
{{mvar|Bouncy Bubble|Water|Special|VII|effects=50% of damage dealt to the target is restored to the user}} &lt;br /&gt;
{{mvar|Buzzy Buzz|Electric|Special|VII|effects=Paralyzes the target}} &lt;br /&gt;
{{mvar|Sizzly Slide|Fire|Physical|VII|effects=Burns the target}}&lt;br /&gt;
{{mvar/f|footnotes=Prior to [[Generation VIII]], {{m|Bouncy Bubble}}, {{m|Buzzy Buzz}}, {{m|Sizzly Slide}}, {{m|Glitzy Glow}}, {{m|Baddy Bad}}, {{m|Sappy Seed}}, {{m|Freezy Frost}} and {{m|Sparkly Swirl}} had 90 base power, 15 base PP, and 100% accuracy.}}&lt;br /&gt;
&lt;br /&gt;
====Glitzy Glow and Baddy Bad====&lt;br /&gt;
{{mvar/h|15|power=80|acc=95|notes=Applies the effects of a screen to the user&#039;s side of the field&amp;lt;br&amp;gt;Can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|other=Screen}}&lt;br /&gt;
{{mvar|Glitzy Glow|Psychic|Special|VII|effects=Light Screen}} &lt;br /&gt;
{{mvar|Baddy Bad|Dark|Special|VII|effects=Reflect}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Glitzy Glow}} and {{m|Baddy Bad}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].}}&lt;br /&gt;
&lt;br /&gt;
====Sappy Seed and Freezy Frost====&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Has a secondary effect, can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sappy Seed|Grass|Physical|VII|effects=Applies a Leech Seed to the target}}&lt;br /&gt;
{{mvar|Freezy Frost|Ice|Special|VII|effects=Resets stat changes of all active Pokémon to zero}} &lt;br /&gt;
{{mvar/f|footnotes={{m|Sappy Seed}} and {{m|Freezy Frost}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].}}&lt;br /&gt;
&lt;br /&gt;
===Multistrike Moves===&lt;br /&gt;
====Variations of Arm Thrust====&lt;br /&gt;
{{mvar/h|20|power=15|acc=100|notes=Hits 2-5 times|other=Notes}}&lt;br /&gt;
{{mvar|Arm Thrust|Fighting|Physical|III|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Water Shuriken|Water|Special|VI|other=Move with +1 [[priority]]}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Bone Rush====&lt;br /&gt;
{{mvar/h|10|power=25|acc=90|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Bone Rush|Ground|Physical|II|}} &lt;br /&gt;
{{mvar|Rock Blast|Rock|Physical|III|}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Bullet Seed====&lt;br /&gt;
{{mvar/h|30|power=25|acc=100|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Bullet Seed|Grass|Physical|III}} &lt;br /&gt;
{{mvar|Icicle Spear|Ice|Physical|III}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Fury Attack====&lt;br /&gt;
{{mvar/h|20|power=15|acc=85|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Fury Attack|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Barrage|Normal|Physical|I}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===[[One-hit knockout move|One-hit Knockout Move]]s===&lt;br /&gt;
{{mvar/h|5|acc=30+|notes=Targets at a higher level than the user are unaffected&amp;lt;br&amp;gt;Accuracy depends on level difference between the user and the target|other=Notes}}&lt;br /&gt;
{{mvar|Guillotine|Normal|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Horn Drill|Normal|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Fissure|Ground|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sheer Cold|Ice|Special|III|other=Base accuracy is 20% if the user is not Ice-type; can&#039;t hit other Ice-types}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Pledge Moves===&lt;br /&gt;
These moves have limited availability and can only be learned by [[first partner Pokémon]], the [[elemental monkeys]]&amp;lt;sup&amp;gt;{{gen|VII}}&amp;lt;/sup&amp;gt;, {{p|Silvally}}{{sup/7|USUM}}{{sup/8|SwSh}} (Grass Pledge only, due to a bug), and {{p|Mew}}&amp;lt;sup&amp;gt;{{gen|IX}}&amp;lt;/sup&amp;gt;.&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Additional effect lasting four turns when used in combination|effects=Additional effect}}&lt;br /&gt;
{{mvar|Water Pledge|Water|Special|V|effects=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.&amp;lt;br&amp;gt;&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Quarters speed of opponents.}}&lt;br /&gt;
{{mvar|Fire Pledge|Fire|Special|V|effects=&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Non Fire-type opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.}}&lt;br /&gt;
{{mvar|Grass Pledge|Grass|Special|V|effects=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Non Fire-type opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Quarters speed of opponents.}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Priority Moves===&lt;br /&gt;
====Variations of Aqua Jet====&lt;br /&gt;
{{mvar/h|20|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Aqua Jet|Water|Physical|IV}}&lt;br /&gt;
{{mvar|Accelerock|Rock|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Quick Attack====&lt;br /&gt;
{{mvar/h|30|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Quick Attack|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Mach Punch|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Vacuum Wave|Fighting|Special|IV}}&lt;br /&gt;
{{mvar|Bullet Punch|Steel|Physical|IV}}&lt;br /&gt;
{{mvar|Ice Shard|Ice|Physical|IV}} &lt;br /&gt;
{{mvar|Shadow Sneak|Ghost|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
=== Pseudo-Hazing Moves ===&lt;br /&gt;
&lt;br /&gt;
==== Variations of Circle Throw ====&lt;br /&gt;
{{mvar/h|10|power=60|acc=90|notes=-6 priority, forces target to switch out}}&lt;br /&gt;
{{mvar|Circle Throw|Fighting|Physical|V}}&lt;br /&gt;
{{mvar|Dragon Tail|Dragon|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==== Variations of Whirlwind ====&lt;br /&gt;
{{mvar/h|20|notes=-6 priority, forces target to switch, bypasses accuracy checks|other=Notes}}&lt;br /&gt;
{{mvar|Whirlwind|Normal|Status|I|other=Targets with Wind Rider are unaffected}}&lt;br /&gt;
{{mvar|Roar|Normal|Status|I|other=Targets with Soundproof are unaffected}}&lt;br /&gt;
{{mvar/f|footnotes=Both moves have been changed substantially over the generations, but changes to these moves have been consistently applied to both over the generations. For information, check their individual pages}}&lt;br /&gt;
&lt;br /&gt;
===Retaliatory Attacks===&lt;br /&gt;
====Variations of Counter====&lt;br /&gt;
{{mvar/h|20|acc=100|notes=-5 priority, counters the last move taken of a certain category at twice the power|other=Counters}}&lt;br /&gt;
{{mvar|Counter|Fighting|Physical|I|effects=Physical moves}} &lt;br /&gt;
{{mvar|Mirror Coat|Psychic|Special|II|effects=Special moves}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
====Variations of Metal Burst====&lt;br /&gt;
{{mvar/h|10|acc=100|notes=-5 priority, counters the last move taken at 1.5× the power}}&lt;br /&gt;
{{mvar|Metal Burst|Steel|Physical|IV}} &lt;br /&gt;
{{mvar|Comeuppance|Dark|Physical|IX}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Torque Moves===&lt;br /&gt;
These are the [[signature move]]s of [[Team Star]]&#039;s [[Starmobile]]s. These moves cannot be learned by any Pokémon.&lt;br /&gt;
&lt;br /&gt;
====80 Base Power====&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Chance of causing a secondary effect|effects=Additional effect|signature=Starmobile}}&lt;br /&gt;
{{mvar|Blazing Torque|Fire|Physical|IX|effects=30% chance of burning the target|signature=[[Mela]]&#039;s}}&lt;br /&gt;
{{mvar|Wicked Torque|Dark|Physical|IX|effects=10% chance of causing the target to sleep|signature=[[Giacomo]]&#039;s}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====100 Base Power====&lt;br /&gt;
{{mvar/h|10|power=100|acc=100|notes=30% chance of causing a secondary effect|signature=Starmobile|effects=Additional effect}}&lt;br /&gt;
{{mvar|Noxious Torque|Poison|Physical|IX|effects=30% chance of poisoning the target|signature=[[Atticus]]&#039;s}}&lt;br /&gt;
{{mvar|Combat Torque|Fighting|Physical|IX|effects=30% chance of paralyzing the target|signature=[[Eri]]&#039;s}}&lt;br /&gt;
{{mvar|Magical Torque|Fairy|Physical|IX|effects=30% chance of confusing the target|signature=[[Ortega]]&#039;s}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid===&lt;br /&gt;
{{mvar/h|25 or 30|power=40|acc=100|effects=Status effect|PP=yes|notes=10% for Secondary effect|other=Notes}}&lt;br /&gt;
{{mvar|Acid|Poison|Special|I|PP=30|effects=Lowers Special Defense|other=Affects all foes}}&lt;br /&gt;
{{mvar|Ember|Fire|Special|I|PP=25|effects=Inflicts burn|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Thunder Shock|Electric|Special|I|PP=30|effects=Inflicts paralysis|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Bubble|Water|Special|I|PP=30|effects=Lowers Speed|other=Affects all foes}}&lt;br /&gt;
{{mvar|Powder Snow|Ice|Special|II|PP=25|effects=Freezes|other=Affects all foes}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aeroblast===&lt;br /&gt;
These are [[signature move]]s of [[Legendary Pokémon]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio|other=Signature move of}}&lt;br /&gt;
{{mvar|Aeroblast|Flying|Special|II|signature={{p|Lugia}}}}&lt;br /&gt;
{{mvar|Spacial Rend|Dragon|Special|IV|signature={{p|Palkia}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ancient Power===&lt;br /&gt;
{{mvar/h|5|power=60|acc=100|notes=10% chance of raising all stats}}&lt;br /&gt;
{{mvar|Ancient Power|Rock|Special|II}} &lt;br /&gt;
{{mvar|Silver Wind|Bug|Special|III}} &lt;br /&gt;
{{mvar|Ominous Wind|Ghost|Special|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bite===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=30% chance of {{status|flinch}}ing}}&lt;br /&gt;
{{mvar|Bite|Dark|Physical|I}}&lt;br /&gt;
{{mvar|Heart Stamp|Psychic|Physical|V}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Bite}} was a Normal type move with a 10% chance of flinching in Generation I}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Blizzard===&lt;br /&gt;
{{mvar/h|5 or 10|power=110|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Move effect changes by weather effect|PP=yes|effects=Additional effect}}&lt;br /&gt;
{{mvar|Blizzard|Ice|Special|I|other=Cannot miss in hail or snow, affects all foes|PP=5|effects=10% chance of freezing target}} &lt;br /&gt;
{{mvar|Thunder|Electric|Special|I|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight|PP=10|effects=30% chance of paralyzing target}} &lt;br /&gt;
{{mvar|Hurricane|Flying|Special|V|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight|PP=10|effects=30% chance of confusing target}} &lt;br /&gt;
{{mvar/f|footnotes=Move power was 120 prior to Generation VI. {{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn&#039;t drop in Generation VI and are therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Beak===&lt;br /&gt;
These are the [[signature move]]s of the [[Fossil Pokémon]] of the [[Galar]] region.&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=Deals double damage if user moves first|other=Signature move of}}&lt;br /&gt;
{{mvar|Bolt Beak|Electric|Physical|VIII|signature={{p|Dracozolt}} &amp;amp; {{p|Arctozolt}}}}&lt;br /&gt;
{{mvar|Fishious Rend|Water|Physical|VIII|signature={{p|Dracovish}} &amp;amp; {{p|Arctovish}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Strike===&lt;br /&gt;
These are [[signature move]]s of two members of the [[Tao trio]].&lt;br /&gt;
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|other=Signature move of}}&lt;br /&gt;
{{mvar|Blue Flare|Fire|Special|V|effects=Burn|signature={{p|Reshiram}}}} &lt;br /&gt;
{{mvar|Bolt Strike|Electric|Physical|V|effects=Paralysis|signature={{p|Zekrom}}}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Brine===&lt;br /&gt;
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|effects=Condition}}&lt;br /&gt;
{{mvar|Brine|Water|Special|IV|effects=Target&#039;s HP under 50%}}&lt;br /&gt;
{{mvar|Venoshock|Poison|Special|V|effects=Target is poisoned}}&lt;br /&gt;
{{mvar|Hex|Ghost|Special|V|effects=Target has a {{DL|Status condition|non-volatile status}} condition}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Catastropika===&lt;br /&gt;
{{mvar/h|1|power=210|acc=—|notes=Signature Z-Move|other=Signature Pokémon}}&lt;br /&gt;
{{mvar|Catastropika|Electric|Physical|VII|signature={{p|Pikachu}}}}&lt;br /&gt;
{{mvar|Pulverizing Pancake|Normal|Physical|VII|signature={{p|Snorlax}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Collision Course===&lt;br /&gt;
These are [[signature move]]s of the [[Paradox duo]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Boosted damage if the move is super effective on the target|PP=yes|other=Signature move of}}&lt;br /&gt;
{{mvar|Collision Course|Fighting|Physical|IX|PP=5|signature={{p|Koraidon}}}}&lt;br /&gt;
{{mvar|Electro Drift|Electric|Special|IX|PP=5|signature={{p|Miraidon}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Cross Chop===&lt;br /&gt;
{{mvar/h|5|power=100|acc=80|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Cross Chop|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Stone Edge|Rock|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Claw===&lt;br /&gt;
{{mvar/h|10|power=75|acc=95|notes=50% chance to lower target&#039;s defense one stage}}&lt;br /&gt;
{{mvar|Crush Claw|Normal|Physical|III}} &lt;br /&gt;
{{mvar|Razor Shell|Water|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crunch===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=20% chance of lowering target&#039;s stat by one stage|other=Affected stat}}&lt;br /&gt;
{{mvar|Crunch|Dark|Physical|II|effects=Defense}}&lt;br /&gt;
{{mvar|Shadow Ball|Ghost|Special|II|effects=Special Defense}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Crunch}} had a 20% chance of lowering Special Defense in Generations II-III}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dig===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|effects=Double damage from|notes=Two-turn move; double damage from certain moves}}&lt;br /&gt;
{{mvar|Dig|Ground|Physical|I|effects=Earthquake and Magnitude}} &lt;br /&gt;
{{mvar|Dive|Water|Physical|III|effects=Surf and Whirlpool}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Discharge===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}}&lt;br /&gt;
{{mvar|Discharge|Electric|Special|IV|effects=Paralysis}}&lt;br /&gt;
{{mvar|Lava Plume|Fire|Special|IV|effects=Burn}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Double-Edge===&lt;br /&gt;
{{mvar/h|PP=yes|10 or 15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target|other=Additional effects}}&lt;br /&gt;
{{mvar|Double-Edge|Normal|Physical|I|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Volt Tackle|Electric|Physical|III|PP=15|effects=10% chance of paralyzing the target}}&lt;br /&gt;
{{mvar|Flare Blitz|Fire|Physical|IV|PP=15|effects=10% chance of burning the target}}&lt;br /&gt;
{{mvar|Brave Bird|Flying|Physical|IV|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Wood Hammer|Grass|Physical|IV|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Wave Crash|Water|Physical|VIII|PP=10|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Drill Peck===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Drill Peck|Flying|Physical|I|PP=20}}&lt;br /&gt;
{{mvar|Strength|Normal|Physical|I|PP=15}}&lt;br /&gt;
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15}}&lt;br /&gt;
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}}&lt;br /&gt;
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}}&lt;br /&gt;
{{mvar|Power Gem|Rock|Special|IV|PP=20}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamax Cannon===&lt;br /&gt;
These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon|other=Signature move of}}&lt;br /&gt;
{{mvar|Dynamax Cannon|Dragon|Special|VIII|signature={{p|Eternatus}}}}&lt;br /&gt;
{{mvar|Behemoth Blade|Steel|Physical|VIII|signature={{p|Zacian}}}}&lt;br /&gt;
{{mvar|Behemoth Bash|Steel|Physical|VIII|signature={{p|Zamazenta}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamic Punch===&lt;br /&gt;
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|effects=Status condition}}&lt;br /&gt;
{{mvar|Dynamic Punch|Fighting|Physical|II|effects=Confusion}} &lt;br /&gt;
{{mvar|Inferno|Fire|Special|V|effects=Burn}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Eruption===&lt;br /&gt;
{{mvar/h|5|power=varying|acc=100|notes=Higher damage when used with high HP}}&lt;br /&gt;
{{mvar|Eruption|Fire|Special|III}} &lt;br /&gt;
{{mvar|Water Spout|Water|Special|III}} &lt;br /&gt;
{{mvar|Dragon Energy|Dragon|Special|VIII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of False Swipe===&lt;br /&gt;
{{mvar/h|40|power=40|acc=100|notes=Leaves target with at least 1HP}}&lt;br /&gt;
{{mvar|False Swipe|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Hold Back|Normal|Physical|VI}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Punch===&lt;br /&gt;
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Fire Punch|Fire|Physical|I|PP=15|effects=Burn}}&lt;br /&gt;
{{mvar|Ice Punch|Ice|Physical|I|PP=15|effects=Freeze}}&lt;br /&gt;
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|effects=Paralysis}}&lt;br /&gt;
{{mvar|Signal Beam|Bug|Special|III|PP=15||effects=Confusion}} &lt;br /&gt;
{{mvar|Relic Song|Normal|Special|V|PP=10|effects=Sleep}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Spin===&lt;br /&gt;
{{mvar/h|15|power=35|acc=85|notes=[[Bound|Binds]] target|PP=yes}}&lt;br /&gt;
{{mvar|Fire Spin|Fire|Special|I|PP=15}}&lt;br /&gt;
{{mvar|Clamp|Water|Physical|I|PP=15}} &lt;br /&gt;
{{mvar|Whirlpool|Water|Special|II|PP=15}}&lt;br /&gt;
{{mvar|Sand Tomb|Ground|Physical|III|PP=15}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 15, and accuracy was 70%, prior to Generation V, with the exception of Clamp, which power was 35 prior to Generation V.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flail===&lt;br /&gt;
{{mvar/h|15|power=varying|acc=100|notes=Higher damage when used with low HP}}&lt;br /&gt;
{{mvar|Flail|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Reversal|Fighting|Physical|II}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flame Charge===&lt;br /&gt;
{{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect|effects=Secondary effect}}&lt;br /&gt;
{{mvar|Flame Charge|Fire|Physical|V|effects=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Struggle Bug|Bug|Special|V|effects=Lowers target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar|Pounce|Bug|Physical|IX|effects=Lowers target&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Trailblaze|Grass|Physical|IX|effects=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Chilling Water|Water|Special|IX|effects=Lowers target&#039;s Attack by one stage}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation VI onward, as Struggle Bug had only 30 power in Generation V}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flamethrower===&lt;br /&gt;
{{mvar/h|10 or 15|power=90|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Flamethrower|Fire|Special|I|effects=Burn|PP=15}}&lt;br /&gt;
{{mvar|Ice Beam|Ice|Special|I|effects=Freeze|PP=10}}&lt;br /&gt;
{{mvar|Thunderbolt|Electric|Special|I|effects=Paralysis|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fusion Flare===&lt;br /&gt;
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]], as well as Kyurem&#039;s fusion forms featured in [[Pokémon Black and White Versions 2]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Power doubles if another Fusion Flare or Fusion Bolt is used in the same turn, regardless of ally or foe|effects=Power doubled by|other=Signature move of}}&lt;br /&gt;
{{mvar|Fusion Flare|Fire|Special|V|effects=Fusion Bolt|signature={{p|Reshiram}} and White {{p|Kyurem}}}} &lt;br /&gt;
{{mvar|Fusion Bolt|Electric|Physical|V|effects=Fusion Flare|signature={{p|Zekrom}} and Black {{p|Kyurem}}}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Giga Drain===&lt;br /&gt;
{{mvar/h|10|power=75|acc=100|notes=Restores HP by half damage dealt}}&lt;br /&gt;
{{mvar|Giga Drain|Grass|Special|II}}&lt;br /&gt;
{{mvar|Drain Punch|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Horn Leech|Grass|Physical|V}}&lt;br /&gt;
{{mvar/f|footnotes=For Giga Drain and Drain Punch, the power was 60, and PP was 5 PP, prior to Generation V.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Gyro Ball===&lt;br /&gt;
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user&#039;s and target&#039;s Speed; cannot affect targets with {{a|Bulletproof}}|other=Higher damage with|PP=yes}}&lt;br /&gt;
{{mvar|Gyro Ball|Steel|Physical|IV|effects=Lower Speed compared to the target|PP=5}} &lt;br /&gt;
{{mvar|Electro Ball|Electric|Special|V|effects=Higher Speed compared to the target|PP=10}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hammer Arm===&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Lowers user&#039;s Speed; {{cat|punching moves}}}}&lt;br /&gt;
{{mvar|Hammer Arm|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Hammer|Ice|Physical|VII}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heavy Slam===&lt;br /&gt;
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user&#039;s weight is higher compared to the target}}&lt;br /&gt;
{{mvar|Heavy Slam|Steel|Physical|V}} &lt;br /&gt;
{{mvar|Heat Crash|Fire|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Beam===&lt;br /&gt;
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}}&lt;br /&gt;
{{mvar|Hyper Beam|Normal|Special|I}} &lt;br /&gt;
{{mvar|Blast Burn|Fire|Special|III}}&lt;br /&gt;
{{mvar|Hydro Cannon|Water|Special|III}}&lt;br /&gt;
{{mvar|Frenzy Plant|Grass|Special|III}}&lt;br /&gt;
{{mvar|Giga Impact|Normal|Physical|IV}}&lt;br /&gt;
{{mvar|Rock Wrecker|Rock|Physical|IV}}&lt;br /&gt;
{{mvar|Roar of Time|Dragon|Special|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Fang===&lt;br /&gt;
{{mvar/h|15|power=80|acc=90|notes=Has a chance of causing the target to {{status|flinch}}|other=Chance}}&lt;br /&gt;
{{mvar|Hyper Fang|Normal|Physical|I|effects=10%}}&lt;br /&gt;
{{mvar|Zen Headbutt|Psychic|Physical|IV|effects=20%}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Icy Wind===&lt;br /&gt;
{{mvar/h|15|power=55|acc=95|notes=Lowers target&#039;s stat one stage|other=Stat lowered}}&lt;br /&gt;
{{mvar|Icy Wind|Ice|Special|II|effects=Speed}} &lt;br /&gt;
{{mvar|Mud Shot|Ground|Special|III|effects=Speed}} &lt;br /&gt;
{{mvar|Electroweb|Electric|Special|V|effects=Speed}} &lt;br /&gt;
{{mvar|Snarl|Dark|Special|V|effects=Special Attack}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Iron Tail===&lt;br /&gt;
{{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect|other=Secondary effect|PP=yes}}&lt;br /&gt;
{{mvar|Iron Tail|Steel|Physical|II|effects=30% chance of lowering target&#039;s Defense by one stage|PP=15}}&lt;br /&gt;
{{mvar|Dragon Rush|Dragon|Physical|IV|effects=20% chance of causing flinching|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Jump Kick===&lt;br /&gt;
{{mvar/h|10 or 15|power=100|acc=95|notes=If the move misses, the user takes crash damage equivalent to 50% of their max HP|PP=yes}}&lt;br /&gt;
{{mvar|Jump Kick|Fighting|Physical|I|PP=10}}&lt;br /&gt;
{{mvar|Supercell Slam|Electric|Physical|IX|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Karate Chop===&lt;br /&gt;
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio|other=Notes}}&lt;br /&gt;
{{mvar|Karate Chop|Fighting|Physical|I|other=Normal-type in Generation I}}&lt;br /&gt;
{{mvar|Poison Tail|Poison|Physical|III|other=10% chance of poisoning the target}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Last Respects===&lt;br /&gt;
{{mvar/h|10|power=50|acc=100|notes=Power is increased by 50 each time a specific event occurs|effects=Power increased when}}&lt;br /&gt;
{{mvar|Last Respects|Ghost|Physical|IX|effects=A Pokémon on the user&#039;s team faints}}&lt;br /&gt;
{{mvar|Rage Fist|Ghost|Physical|IX|effects=The user is hit by a damaging move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leaf Blade===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Leaf Blade|Grass|Physical|III}}&lt;br /&gt;
{{mvar|Attack Order|Bug|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Low Kick===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}&lt;br /&gt;
{{mvar|Low Kick|Fighting|Physical|I}}&lt;br /&gt;
{{mvar|Grass Knot|Grass|Special|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lunge===&lt;br /&gt;
{{mvar/h|10 or 15|power=80|acc=100|notes=Lowers target&#039;s stat one stage|other=Stat lowered}}&lt;br /&gt;
{{mvar|Lunge|Bug|Physical|VII|effects=Attack}}&lt;br /&gt;
{{mvar|Fire Lash|Fire|Physical|VII|effects=Defense}}&lt;br /&gt;
{{mvar|Drum Beating|Grass|Physical|VIII|effects=Speed}}&lt;br /&gt;
{{mvar|Apple Acid|Grass|Special|VIII|effects=Special Defense}}&lt;br /&gt;
{{mvar|Grav Apple|Grass|Physical|VIII|effects=Defense}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Luster Purge===&lt;br /&gt;
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}.&lt;br /&gt;
{{mvar/h|5|power=95|acc=100|notes=50% chance of lowering the target&#039;s stat by 1 stage|effects=Lowered stat|other=Signature move of}}&lt;br /&gt;
{{mvar|Luster Purge|Psychic|Special|III|effects=Special Defense|signature={{p|Latios}}}}&lt;br /&gt;
{{mvar|Mist Ball|Psychic|Special|III|effects=Special Attack|signature={{p|Latias}}}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 70 prior to Generation IX.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Megahorn===&lt;br /&gt;
{{mvar/h|10|power=120|acc=85|notes=No additional effect}}&lt;br /&gt;
{{mvar|Megahorn|Bug|Physical|II}}&lt;br /&gt;
{{mvar|Power Whip|Grass|Physical|IV}}&lt;br /&gt;
{{mvar|Precipice Blades|Ground|Physical|VI}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Needle Arm===&lt;br /&gt;
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|effects=Secondary effect|PP=yes}}&lt;br /&gt;
{{mvar|Needle Arm|Grass|Physical|III|effects=Flinching|PP=15}}&lt;br /&gt;
{{mvar|Force Palm|Fighting|Physical|IV|effects=Paralysis|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Octazooka===&lt;br /&gt;
{{mvar/h|10|power=65|acc=85|notes=30% chance of lowering target&#039;s accuracy by one stage}}&lt;br /&gt;
{{mvar|Octazooka|Water|Special|II}}&lt;br /&gt;
{{mvar|Mud Bomb|Ground|Special|IV}}&lt;br /&gt;
{{mvar|Mirror Shot|Steel|Special|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Overheat===&lt;br /&gt;
{{mvar/h|5|power=130|acc=90|notes=Lowers user&#039;s Special Attack two stages}}&lt;br /&gt;
{{mvar|Overheat|Fire|Special|III}}&lt;br /&gt;
{{mvar|Draco Meteor|Dragon|Special|IV}}&lt;br /&gt;
{{mvar|Leaf Storm|Grass|Special|IV}}&lt;br /&gt;
{{mvar|Fleur Cannon|Fairy|Special|VII}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 140 prior to Generation IV. {{m|Psycho Boost}} formerly had the same power too, but its power didn&#039;t drop in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pluck===&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target&#039;s held Berry}}&lt;br /&gt;
{{mvar|Pluck|Flying|Physical|IV}} &lt;br /&gt;
{{mvar|Bug Bite|Bug|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pound===&lt;br /&gt;
{{mvar/h|30, 35, or 40|power=40|acc=100|notes=No additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Pound|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Scratch|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Gust|Flying|Special|I||PP=35}}  &lt;br /&gt;
{{mvar|Tackle|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Fairy Wind|Fairy|Special|VI|PP=30}} &lt;br /&gt;
{{mvar|Leafage|Grass|Physical|VII|PP=40}} &lt;br /&gt;
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psybeam===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|effects=Additional effect}}&lt;br /&gt;
{{mvar|Psybeam|Psychic|Special|I|effects=10% chance of inflicting confusion}}&lt;br /&gt;
{{mvar|Bubble Beam|Water|Special|I|effects=10% chance of lowering target&#039;s Speed one stage}}&lt;br /&gt;
{{mvar|Aurora Beam|Ice|Special|I|effects=10% chance of lowering target&#039;s Attack one stage}}&lt;br /&gt;
{{mvar|Sludge|Poison|Special|I|effects=30% chance of inflicting poison}}&lt;br /&gt;
{{mvar|Spark|Electric|Physical|II|effects=30% chance of inflicting paralysis}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyblade===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=Power is increased by 50% under a certain field condition|other=Field condition}}&lt;br /&gt;
{{mvar|Psyblade|Psychic|Physical|IX|other=Electric Terrain}}&lt;br /&gt;
{{mvar|Hydro Steam|Water|Special|IX|other=Harsh sunlight}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psychic===&lt;br /&gt;
{{mvar/h|10|power=90|acc=100|notes=10% chance of lowering the target&#039;s Special Defense by one stage}}&lt;br /&gt;
{{mvar|Psychic|Psychic|Special|I}} &lt;br /&gt;
{{mvar|Bug Buzz|Bug|Special|IV}}&lt;br /&gt;
{{mvar|Energy Ball|Grass|Special|IV}} &lt;br /&gt;
{{mvar|Earth Power|Ground|Special|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyshock===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage|other=Effect}}&lt;br /&gt;
{{mvar|Psyshock|Psychic|Special|V|effects=Uses opponent&#039;s Defense in place of Special Defense}}&lt;br /&gt;
{{mvar|Body Press|Fighting|Physical|VIII|effects=Uses user&#039;s Defense in place of Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Return===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user&#039;s [[friendship]]|other=Higher damage with}}&lt;br /&gt;
{{mvar|Return|Normal|Physical|II|effects=High friendship}} &lt;br /&gt;
{{mvar|Frustration|Normal|Physical|II|effects=Low friendship}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Revenge===&lt;br /&gt;
{{mvar/h|10|power=60|acc=100|notes=-4 priority, doubles in power if user was damaged}}&lt;br /&gt;
{{mvar|Revenge|Fighting|Physical|III}} &lt;br /&gt;
{{mvar|Avalanche|Ice|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rollout===&lt;br /&gt;
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if Defense Curl is used}}&lt;br /&gt;
{{mvar|Rollout|Rock|Physical|II}} &lt;br /&gt;
{{mvar|Ice Ball|Ice|Physical|III}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sacred Fire===&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect|effects=Additional effect}}&lt;br /&gt;
{{mvar|Sacred Fire|Fire|Physical|II|effects=Burn}} &lt;br /&gt;
{{mvar|Diamond Storm|Rock|Physical|VI|effects=Raises user&#039;s Defense by 2 stages per target}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Seismic Toss===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user&#039;s level|PP=yes}}&lt;br /&gt;
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Night Shade|Ghost|Special|I|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Shadow Bone===&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}}&lt;br /&gt;
{{mvar|Shadow Bone|Ghost|Physical|VII}}&lt;br /&gt;
{{mvar|Liquidation|Water|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skull Bash===&lt;br /&gt;
{{mvar/h|10|power=130|acc=100|notes=Needs to charge, raises stat by one stage on the first turn|other=Stat raised}}&lt;br /&gt;
{{mvar|Skull Bash|Normal|Physical|I|effects=Defense}}&lt;br /&gt;
{{mvar|Electro Shot|Electric|Special|IX|effects=Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sky Attack===&lt;br /&gt;
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|effects=Additional effect|other=Notes}}&lt;br /&gt;
{{mvar|Sky Attack|Flying|Physical|I|effects=Flinch|other=High critical hit ratio}} &lt;br /&gt;
{{mvar|Freeze Shock|Ice|Physical|V|effects=Paralysis|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Ice Burn|Ice|Special|V|effects=Burn|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Slash===&lt;br /&gt;
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Slash|Normal|Physical|I|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Night Slash|Dark|Physical|IV|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Cross Poison|Poison|Physical|IV|other=10% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Aqua Cutter|Water|Physical|IX|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included (it is instead included in a [[#Variations of Leaf Blade|different list of variations]]).}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sludge Wave===&lt;br /&gt;
{{mvar/h|15|power=95|acc=100|notes=Chance of causing a secondary effect|effects=Additional effect}}&lt;br /&gt;
{{mvar|Sludge Wave|Poison|Special|V|effects=10% chance of poisoning, hits all adjacent Pokémon}}&lt;br /&gt;
{{mvar|Moonblast|Fairy|Special|VI|effects=30% chance of lowering target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Springtide Storm===&lt;br /&gt;
These are the [[signature moves]] of the [[forces of nature]].&lt;br /&gt;
{{mvar/h|5 or 10|power=100|acc=80|notes=Chance of causing a secondary effect|effects=Additional effect|other=Signature move of}}&lt;br /&gt;
{{mvar|Springtide Storm|Fairy|Special|VIII|effects=30% chance of lowering each target&#039;s Attack by one stage|signature={{p|Enamorus}}}}&lt;br /&gt;
{{mvar|Bleakwind Storm|Flying|Special|VIII|effects=30% chance of lowring each target&#039;s Speed by one stage|signature={{p|Tornadus}}}}&lt;br /&gt;
{{mvar|Wildbolt Storm|Electric|Special|VIII|effects=20% chance of paralyzing each target|signature={{p|Thundurus}}}}&lt;br /&gt;
{{mvar|Sandsear Storm|Ground|Special|VIII|effects=20% chance to burning each target|signature={{p|Landorus}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomp===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=30% chance of {{status|flinch|flinching}}, doubles in power if target has used {{m|Minimize}}}}&lt;br /&gt;
{{mvar|Stomp|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Steamroller|Bug|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomping Tantrum===&lt;br /&gt;
{{mvar/h|10|power=75|acc=100|notes=Doubles in power if the user&#039;s previous move missed or failed, but was not protected from}}&lt;br /&gt;
{{mvar|Stomping Tantrum|Ground|Physical|VII}}&lt;br /&gt;
{{mvar|Temper Flare|Fire|Physical|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stone Axe===&lt;br /&gt;
These are the [[signature moves]] of Hisuian Pokémon.&lt;br /&gt;
{{mvar/h|15|power=65|acc=90|other=Signature move of|notes=High critical hit ratio, leaves {{status|splinters}} in the target{{sup/8|LA}}&amp;lt;br&amp;gt;Sets up a [[List of moves that cause entry hazards|trap]] on the target&#039;s side of the field{{sup/9|SV}}|effects=Trap set{{sup/9|SV}}}}&lt;br /&gt;
{{mvar|Stone Axe|Rock|Physical|VIII|signature={{p|Kleavor}}|effects={{m|Stealth Rock}}}}&lt;br /&gt;
{{mvar|Ceaseless Edge|Dark|Physical|VIII|signature=Hisuian {{p|Samurott}}|effects=One layer of {{m|spikes}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stored Power===&lt;br /&gt;
{{mvar/h|10|power=20|acc=100|notes=Increases base power the more positive stat changes the user has built up}}&lt;br /&gt;
{{mvar|Stored Power|Psychic|Special|V}}&lt;br /&gt;
{{mvar|Power Trip|Dark|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sucker Punch===&lt;br /&gt;
{{mvar/h|5|power=70|acc|100|notes=Strikes first, but fails if the target isn&#039;t using a damaging move on the turn}}&lt;br /&gt;
{{mvar|Sucker Punch|Dark|Physical|IV}}&lt;br /&gt;
{{mvar|Thunderclap|Electric|Special|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sunsteel Strike===&lt;br /&gt;
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}.&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Ignores the target&#039;s [[Ability]]|other=Signature move|effects=Added effect}}&lt;br /&gt;
{{mvar|Sunsteel Strike|Steel|Physical|VII|signature={{p|Solgaleo}} and Dusk Mane {{p|Necrozma}}|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Moongeist Beam|Ghost|Special|VII|signature={{p|Lunala}} and Dawn Wings {{p|Necrozma}}|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Photon Geyser|Psychic|Special|VII|signature={{p|Necrozma}}|effects=Deals physical damage if the user&#039;s Attack is higher than Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Superpower===&lt;br /&gt;
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user&#039;s stats by one stage each|other=Stats lowered}}&lt;br /&gt;
{{mvar|Superpower|Fighting|Physical|III|effects=Attack, Defense}} &lt;br /&gt;
{{mvar|Close Combat|Fighting|Physical|IV|effects=Defense, Special Defense}} &lt;br /&gt;
{{mvar|Dragon Ascent|Flying|Physical|VI|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar|Headlong Rush|Ground|Physical|VIII|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar|Armor Cannon|Fire|Special|IX|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Super Fang===&lt;br /&gt;
{{mvar/h|10|acc=90|notes=Deals damage equal to half target&#039;s remaining HP}}&lt;br /&gt;
{{mvar|Super Fang|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Nature&#039;s Madness|Fairy|Special|VII}}&lt;br /&gt;
{{mvar|Ruination|Dark|Special|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Surf===&lt;br /&gt;
{{mvar/h|10-15|power=90|acc=100|notes=Targets more than one Pokémon in Double and Triple Battles|effects=Range|other=Notes}}&lt;br /&gt;
{{mvar|Surf|Water|Special|I|other=Does double damage if target is using Dive|effects=All adjacent Pokémon}}&lt;br /&gt;
{{mvar|Hyper Voice|Normal|Special|III|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar|Petal Blizzard|Grass|Physical|VI|other=&amp;amp;nbsp;|effects=All adjacent Pokémon}}&lt;br /&gt;
{{mvar|Land&#039;s Wrath|Ground|Physical|VI|other=&amp;amp;nbsp;|effects=All all adjacent foes}}&lt;br /&gt;
{{mvar|Thousand Arrows|Ground|Physical|VII|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar|Thousand Waves|Ground|Physical|VII|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation VI onward, as Surf had 95 power prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swift===&lt;br /&gt;
{{mvar/h|20|power=60|acc=&amp;amp;mdash;|notes=Never misses}}&lt;br /&gt;
{{mvar|Swift|Normal|Special|I}}&lt;br /&gt;
{{mvar|Feint Attack|Dark|Physical|II}}&lt;br /&gt;
{{mvar|Shadow Punch|Ghost|Physical|III}}&lt;br /&gt;
{{mvar|Aerial Ace|Flying|Physical|III}} &lt;br /&gt;
{{mvar|Magical Leaf|Grass|Special|III}} &lt;br /&gt;
{{mvar|Shock Wave|Electric|Special|III}} &lt;br /&gt;
{{mvar|Magnet Bomb|Steel|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Techno Blast===&lt;br /&gt;
These are signature moves of Legendary Pokémon.&lt;br /&gt;
{{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=yes|other=Signature move of}}&lt;br /&gt;
{{mvar|Techno Blast|Normal|Special|V|PP=5|signature={{p|Genesect}}}}&lt;br /&gt;
{{mvar|Multi-Attack|Normal|Physical|VII|PP=10|signature={{p|Silvally}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thief===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=Steals the target&#039;s held item}}&lt;br /&gt;
{{mvar|Thief|Dark|Physical|II}}&lt;br /&gt;
{{mvar|Covet|Normal|Physical|III}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations only after Generation VI, as their PP differed prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thrash===&lt;br /&gt;
{{mvar/h|10|power=120|acc=100|notes=Lasts 2-3 turns, user becomes confused&amp;lt;br&amp;gt;Fixates the user on the move{{sup/8|LA}}}}&lt;br /&gt;
{{mvar|Thrash|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Petal Dance|Grass|Special|I}}&lt;br /&gt;
{{mvar|Outrage|Dragon|Physical|II}}&lt;br /&gt;
{{mvar|Raging Fury|Fire|Physical|VIII}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation V onward, as their PP and base power differed prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of U-turn===&lt;br /&gt;
{{mvar/h|20|power=70|acc=100|notes=User switches after dealing damage}}&lt;br /&gt;
{{mvar|U-turn|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Volt Switch|Electric|Special|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Waterfall===&lt;br /&gt;
{{mvar/h|10, 15, or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|effects=Additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Waterfall|Water|Physical|I|effects=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Extrasensory|Psychic|Special|III|effects=10% chance of flinching|PP=20}}&lt;br /&gt;
{{mvar|Poison Jab|Poison|Physical|IV|effects=30% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Dark Pulse|Dark|Special|IV|effects=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Iron Head|Steel|Physical|IV|effects=30% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Scald|Water|Special|V|effects=30% chance of burning|PP=15}}&lt;br /&gt;
{{mvar|Zing Zap|Electric|Physical|VII|effects=30% chance of flinching|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Weather Ball===&lt;br /&gt;
{{mvar/h|10|power=50|acc=100|notes=Power doubles under a field condition|other=Field condition}}&lt;br /&gt;
{{mvar|Weather Ball|Normal|Special|III|effects=Any type of weather, except strong winds}}&lt;br /&gt;
{{mvar|Terrain Pulse|Normal|Special|VIII|effects=Any type of terrain}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Wring Out===&lt;br /&gt;
{{mvar/h|5 or 10|power=Varying|acc=100|notes=Does more damage if the target&#039;s current HP is high|PP=yes}}&lt;br /&gt;
{{mvar|Wring Out|Normal|Special|IV|PP=5}} &lt;br /&gt;
{{mvar|Crush Grip|Normal|Physical|IV|PP=5}} &lt;br /&gt;
{{mvar|Hard Press|Steel|Physical|IX|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==List of status move variations==&lt;br /&gt;
===Terrain Moves===&lt;br /&gt;
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}&lt;br /&gt;
{{mvar|Grassy Terrain|Grass|Status|VI|effects=Powers up Grass moves, powers down Earthquake, Magnitude and Bulldoze, grounded Pokémon heal by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Misty Terrain|Fairy|Status|VI|effects=Powers down Dragon moves, prevents status conditions and confusion&amp;lt;sup&amp;gt;Gen. VIII&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Electric Terrain|Electric|Status|VI|effects=Powers up Electric moves, prevents sleep}}&lt;br /&gt;
{{mvar|Psychic Terrain|Psychic|Status|VII|effects=Powers up Psychic moves, prevents the use of priority moves}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Weather Moves===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns, does not replace [[heavy rain]], [[extremely harsh sunlight]], or [[strong winds]]|effects=Weather|PP=yes}}&lt;br /&gt;
{{mvar|Sandstorm|Rock|Status|II|effects=Sandstorm|PP=10}}&lt;br /&gt;
{{mvar|Rain Dance|Water|Status|II|effects=Rain|PP=5}}&lt;br /&gt;
{{mvar|Sunny Day|Fire|Status|II|effects=Harsh sunlight|PP=5}}&lt;br /&gt;
{{mvar|Hail|Ice|Status|III|effects=Hail|PP=10}}&lt;br /&gt;
{{mvar|Snowscape|Ice|Status|IX|effects=Snow|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of After You===&lt;br /&gt;
{{mvar/h|15|notes=Changes move order of the target|other=Change}}&lt;br /&gt;
{{mvar|After You|Normal|Status|V|effects=Target moves next}}&lt;br /&gt;
{{mvar|Quash|Dark|Status|V|effects=Target moves last}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Camouflage===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Changes user&#039;s type|PP=yes|other=Changes to}}&lt;br /&gt;
{{mvar|Camouflage|Normal|Status|III|PP=20|effects=Varies with the terrain}}&lt;br /&gt;
{{mvar|Reflect Type|Normal|Status|V|PP=15|effects=Same as opponent&#039;s type}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Charm===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Lowers target&#039;s stat by two stages|effects=Stats affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Charm|Fairy|Status|II|effects=Attack|PP=20|other=&amp;lt;sup&amp;gt;Normal-type before Gen VI&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Feather Dance|Flying|Status|III|effects=Attack|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Fake Tears|Dark|Status|III|effects=Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Captivate|Normal|Status|IV|effects=Special Attack|PP=20|other=Only affects targets of opposite gender}}&lt;br /&gt;
{{mvar|Eerie Impulse|Electric|Status|VI|effects=Special Attack|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Confide===&lt;br /&gt;
{{mvar/h|20|notes=Lowers target&#039;s stat by one stage, unaffected by protecting moves|effects=Stat affected|other=Notes}}&lt;br /&gt;
{{mvar|Confide|Normal|Status|VI|effects=Special Attack|other=Sound-based move}}&lt;br /&gt;
{{mvar|Play Nice|Normal|Status|VI|effects=Attack|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Conversion===&lt;br /&gt;
These are [[signature move]]s of {{p|Porygon}}&#039;s evolutionary line.&lt;br /&gt;
{{mvar/h|30|notes=Changes user&#039;s type|effects=Type change}}&lt;br /&gt;
{{mvar|Conversion|Normal|Status|I|effects=One of the user&#039;s moves}}&lt;br /&gt;
{{mvar|Conversion 2|Normal|Status|II|effects=Type that resists opponent&#039;s last move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Destiny Bond===&lt;br /&gt;
{{mvar/h|5|notes=Requires user to faint|effects=Effect}}&lt;br /&gt;
{{mvar|Destiny Bond|Ghost|Status|II|effects=Knocks out target if target knocked out the user in the same turn}}&lt;br /&gt;
{{mvar|Grudge|Ghost|Status|III|effects=Brings PP of move that knocked the user out to 0}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Disable===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Disables the opponent&#039;s moves or items|other=Disables|PP=yes}}&lt;br /&gt;
{{mvar|Disable|Normal|Status|I|effects=The affected move|PP=20}}&lt;br /&gt;
{{mvar|Torment|Dark|Status|III|effects=Using moves twice in a row|PP=15}}&lt;br /&gt;
{{mvar|Taunt|Dark|Status|III|effects=Status moves|PP=20}}&lt;br /&gt;
{{mvar|Embargo|Dark|Status|IV|effects=Using items|PP=15}}&lt;br /&gt;
{{mvar|Heal Block|Psychic|Status|IV|effects=Moves and items that restore HP, damaging moves that heal the user&amp;lt;sup&amp;gt;these moves would only deal damage prior to Gen VI&amp;lt;/sup&amp;gt;|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Follow Me===&lt;br /&gt;
{{mvar/h|20|notes=+2 priority, forces all opponents to target the user}}&lt;br /&gt;
{{mvar|Follow Me|Normal|Status|III}}&lt;br /&gt;
{{mvar|Rage Powder|Bug|Status|V}}&lt;br /&gt;
{{mvar/f|footnotes=+3 priority prior to Generation VI}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Foresight===&lt;br /&gt;
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target&#039;s evasiveness|other=Removed immunity}}&lt;br /&gt;
{{mvar|Foresight|Normal|Status|II|effects=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Odor Sleuth|Normal|Status|III|effects=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Miracle Eye|Psychic|Status|IV|effects=Dark types are affected by Psychic moves}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Guard Split===&lt;br /&gt;
{{mvar/h|10|notes=Averages the target&#039;s stats with the user|other=Affected stats}}&lt;br /&gt;
{{mvar|Guard Split|Psychic|Status|V|effects=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Split|Psychic|Status|V|effects=Attack and Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Harden===&lt;br /&gt;
{{mvar/h|30|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Harden|Normal|Status|I|effects=Defense}}&lt;br /&gt;
{{mvar|Sharpen|Normal|Status|I|effects=Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Bell===&lt;br /&gt;
{{mvar/h|5|notes=Cures user&#039;s party of [[status condition]]s}}&lt;br /&gt;
{{mvar|Heal Bell|Normal|Status|II}}&lt;br /&gt;
{{mvar|Aromatherapy|Grass|Status|III}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Pulse===&lt;br /&gt;
{{mvar/h|10|notes=Heals target by 1/2 of its max HP}}&lt;br /&gt;
{{mvar|Heal Pulse|Psychic|Status|V}}&lt;br /&gt;
{{mvar|Floral Healing|Fairy|Status|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ingrain===&lt;br /&gt;
{{mvar/h|20|notes=Heals user by 1/16 of its maximum HP each turn|other=Notes}}&lt;br /&gt;
{{mvar|Ingrain|Grass|Status|III|other=Prevents the user from switching}}&lt;br /&gt;
{{mvar|Aqua Ring|Water|Status|IV|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Jungle Healing===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals user and allies by 1/4 of their maximum HP and removes any non-volatile [[status condition]]s they may have}}&lt;br /&gt;
{{mvar|Jungle Healing|Grass|Status|VIII}}&lt;br /&gt;
{{mvar|Lunar Blessing|Psychic|Status|VIII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Magnetic Flux===&lt;br /&gt;
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|other=Boosted stats}}&lt;br /&gt;
{{mvar|Magnetic Flux|Electric|Status|VI|effects=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Gear Up|Steel|Status|VII|effects=Attack and Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Meditate===&lt;br /&gt;
{{mvar/h|40|notes=Raises a stat by one stage|effects=Stat affected|other=Notes}}&lt;br /&gt;
{{mvar|Meditate|Psychic|Status|I|effects=Attack|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Withdraw|Water|Status|I|effects=Defense|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Defense Curl|Normal|Status|I|effects=Defense|other=Doubles the power of Rollout and Ice Ball}}&lt;br /&gt;
{{mvar|Howl|Normal|Status|effects=Attack|other=Raises allies&#039; Attack stats by one stage too. Is a Sound-based move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Memento===&lt;br /&gt;
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|other=Effect}}&lt;br /&gt;
{{mvar|Memento|Dark|Status|III|effects=Lowers the target&#039;s Attack and Sp. Attack by two stages}}&lt;br /&gt;
{{mvar|Healing Wish|Psychic|Status|IV|effects=The next Pokémon sent out will have HP and status fully healed}}&lt;br /&gt;
{{mvar|Lunar Dance|Psychic|Status|IV|effects=The next Pokémon sent out will have HP, PP and status fully healed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mind Reader===&lt;br /&gt;
{{mvar/h|5|notes=Ensures user&#039;s next move will hit}}&lt;br /&gt;
{{mvar|Mind Reader|Normal|Status|II}}&lt;br /&gt;
{{mvar|Lock-On|Normal|Status|II}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mist===&lt;br /&gt;
{{mvar/h|25 or 30|notes=Protects the user&#039;s party for 5 turns|other=Protects from|PP=yes}}&lt;br /&gt;
{{mvar|Mist|Ice|Status|I|effects=Stat drops|PP=30|notes=Fades upon switching prior to Generation III}}&lt;br /&gt;
{{mvar|Safeguard|Normal|Status|II|effects=[[Status condition]]s|PP=25}}&lt;br /&gt;
{{mvar|Lucky Chant|Normal|Status|IV|effects=Critical hits|PP=30}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Morning Sun===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals variant amount of HP (normally 1/2 of max HP), depending on weather|effects=Conditions|signature=Signature move of|other=Notes}}&lt;br /&gt;
{{mvar|Morning Sun|Normal|Status|II|signature={{p|Espeon}} &amp;lt;sup&amp;gt;Gen. II&amp;lt;/sup&amp;gt;|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Synthesis|Grass|Status|II|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other=&amp;amp;nbsp;|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Moonlight|Fairy|Status|II|effects=1/2 HP during no weather or [[strong winds]], 2/3 HP in [[harsh sunlight]], 1/4 HP during other weather|other=Normal-type prior to Generation VI|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Shore Up|Ground|Status|VII|effects=2/3 HP during a {{weather|sandstorm}}, 1/2 HP otherwise|signature={{p|Sandygast}} and {{p|Palossand}}|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mud Sport===&lt;br /&gt;
{{mvar/h|15|notes=Halves damage taken from a certain type|other=Affected type}}&lt;br /&gt;
{{mvar|Mud Sport|Ground|Status|III|effects=Electric}}&lt;br /&gt;
{{mvar|Water Sport|Water|Status|III|effects=Fire}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of No Retreat===&lt;br /&gt;
{{mvar/h|5|notes=Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage each, has a negative effect|other=Additional Effect}}&lt;br /&gt;
{{mvar|No Retreat|Fighting|Status|VIII|effects=User cannot leave the battlefield, can only be used once}}&lt;br /&gt;
{{mvar|Clangorous Soul|Dragon|Status|VIII|effects=Loses 1/3 HP}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Poison Powder===&lt;br /&gt;
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Poison Powder|Poison|Status|I|effects=Poison|PP=35}}&lt;br /&gt;
{{mvar|Stun Spore|Grass|Status|I|effects=Paralysis|PP=30}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and then 100% in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Protect===&lt;br /&gt;
{{mvar/h|5 or 10|notes=+4 priority, protects user from all moves or all attacking moves|PP=yes|effects=Added effect on contact|signature=Signature move of|other=Blocks status moves?}}&lt;br /&gt;
{{mvar|Protect|Normal|Status|II|PP=10|effects=None|signature=&amp;amp;nbsp;|other=Yes}}&lt;br /&gt;
{{mvar|Detect|Fighting|Status|II|PP=5|effects=None|signature=&amp;amp;nbsp;|other=Yes}}&lt;br /&gt;
{{mvar|King&#039;s Shield|Steel|Status|VI|PP=10|signature={{p|Aegislash}}|effects=Lowers Attack by 2&amp;lt;sup&amp;gt;{{gen|VI}}–{{gen|VII}}&amp;lt;/sup&amp;gt;/1&amp;lt;sup&amp;gt;{{gen|VIII}}+&amp;lt;/sup&amp;gt; stage(s)|other=No}}&lt;br /&gt;
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|effects=Damage taken 1/8 of max HP|signature={{p|Chesnaught}} &amp;lt;sup&amp;gt;Pokémon X and Y&amp;lt;/sup&amp;gt;|other=Yes}}&lt;br /&gt;
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|effects=Poisons on contact|signature={{p|Toxapex}}|other=Yes}}&lt;br /&gt;
{{mvar|Obstruct|Dark|Status|VIII|PP=10|signature={{p|Obstagoon}}|effects=Lowers Defense by 2 stages|other=No}}&lt;br /&gt;
{{mvar|Silk Trap|Bug|Status|IX|PP=10|signature={{p|Spidops}}|effects=Lowers Speed by 1 stage|other=No}}&lt;br /&gt;
{{mvar|Burning Bulwark|Fire|Status|IX|PP=10|effects=Burns on contact|signature={{p|Gouging Fire}}|other=Yes}}&lt;br /&gt;
{{mvar/f|footnotes=[[Protection#Unprotectable_moves|Not all status moves can be protected against]]. A &amp;quot;Yes&amp;quot; in this column means it only protects against the Status moves that can be protected against.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Quiver Dance===&lt;br /&gt;
{{mvar/h|20 (10 for Victory Dance)|notes=Raises three of user&#039;s stats by one stage|other=Affected stats}}&lt;br /&gt;
{{mvar|Quiver Dance|Bug|Status|V|effects=Special Attack, Special Defense, Speed}}&lt;br /&gt;
{{mvar|Coil|Poison|Status|V|effects=Attack, Defense, Accuracy}}&lt;br /&gt;
{{mvar|Victory Dance|Fighting|Status|VIII|effects=Attack, Defense, Speed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Recover===&lt;br /&gt;
{{mvar/h|5 (or 10 for Heal Order)|notes=Heals user by half max HP|other=Notes}}&lt;br /&gt;
{{mvar|Recover|Normal|Status|I|other=20 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Soft-Boiled|Normal|Status|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Milk Drink|Normal|Status|II|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Slack Off|Normal|Status|III|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Roost|Flying|Status|IV|other=Removes user&#039;s Flying-type until end of turn}}&lt;br /&gt;
{{mvar|Heal Order|Bug|Status|IV|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f|footnotes=Prior to Generation IX, all moves listed had 10 PP. Heal Order has been unavailable since Gen VIII.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sand Attack===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Sand Attack|Ground|Status|I|other=Normal-type in Generation I|PP=15}}&lt;br /&gt;
{{mvar|Smokescreen|Normal|Status|I|other=&amp;amp;nbsp;|PP=20}}&lt;br /&gt;
{{mvar|Flash|Normal|Status|I|other=70% accuracy prior to Generation IV|PP=20}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Screech===&lt;br /&gt;
{{mvar/h|40|acc=85|notes=Sound-based moves that lower the target&#039;s stat by two stages|other=Stat affected}}&lt;br /&gt;
{{mvar|Screech|Normal|Status|I|effects=Defense}}&lt;br /&gt;
{{mvar|Metal Sound|Steel|Status|III|effects=Special Defense}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Cotton Spore}} formerly had 85% accuracy, but was changed to 100% in Generation V and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sing===&lt;br /&gt;
{{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Sing|Normal|Status|I|effects=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Supersonic|Normal|Status|I|effects=Confusion|PP=20}}&lt;br /&gt;
{{mvar|Grass Whistle|Grass|Status|III|effects=Sleep|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skill Swap===&lt;br /&gt;
{{mvar/h|10|notes=Switches the user&#039;s condition with the target|other=Switched}}&lt;br /&gt;
{{mvar|Skill Swap|Psychic|Status|III|effects=Abilities}}&lt;br /&gt;
{{mvar|Power Swap|Psychic|Status|IV|effects=Changes to Attack and Special Attack}}&lt;br /&gt;
{{mvar|Guard Swap|Psychic|Status|IV|effects=Changes to Defense and Special Defense}}&lt;br /&gt;
{{mvar|Heart Swap|Psychic|Status|IV|effects=Any stat changes}}&lt;br /&gt;
{{mvar|Speed Swap|Psychic|Status|VII|effects=Speed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sleep Powder===&lt;br /&gt;
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Sleep Powder|Grass|Status|I|effects=Sleep|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Lovely Kiss|Normal|Status|I|effects=Sleep|PP=10|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sweet Kiss|Fairy|Status|II|effects=Confusion|PP=10|other=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Soak===&lt;br /&gt;
{{mvar/h|20|notes=Changes targets type to a pure type|other=Type Changed to}}&lt;br /&gt;
{{mvar|Soak|Water|Status|V|effects=Changes to Water type}}&lt;br /&gt;
{{mvar|Magic Powder|Psychic|Status|VIII|effects=Changes to Psychic type}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spider Web===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Prevents target form escaping or switching out, cannot miss|PP=yes}}&lt;br /&gt;
{{mvar|Spider Web|Bug|Status|II|PP=10}}&lt;br /&gt;
{{mvar|Mean Look|Normal|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Block|Normal|Status|III|PP=5}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spikes===&lt;br /&gt;
{{mvar/h|20|notes=Lays down [[entry hazards]]|effects=Effect|other=Signature move of}}&lt;br /&gt;
{{mvar|Spikes|Ground|Status|II|effects=Inflicts damage when grounded opponent switches in|signature={{p|Pineco}} and {{p|Forretress}}&amp;lt;sup&amp;gt;Gen. II&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Toxic Spikes|Poison|Status|IV|effects=Inflicts poison when grounded opponent switches in, removed by grounded {{type|Poison}} Pokémon|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Stealth Rock|Rock|Status|IV|effects=Inflicts damage depending on type when opponent switches in|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sticky Web|Bug|Status|VI|effects=Decreases Speed by 1 stage when grounded opponent switches in|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Splash===&lt;br /&gt;
{{mvar/h|40|notes=Does nothing|other=Notes|signature=Move exclusivity}}&lt;br /&gt;
{{mvar|Splash|Normal|Status|I|other=Fails under {{m|Gravity}}|signature={{p|Magikarp}} &amp;lt;sup&amp;gt;Gen. I&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Celebrate|Normal|Status|VI|other=Shows text &amp;quot;Congratulations, &amp;lt;{{player}}&#039;s name&amp;gt;!&amp;quot;|signature=Event-exclusive move}}&lt;br /&gt;
{{mvar|Hold Hands|Normal|Status|VI|other=Targets adjacent ally|signature=Event-exclusive move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stockpile===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases two of the user&#039;s stats by one stage|effects=Stats affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Stockpile|Normal|Status|III|effects=Defense, Special Defense|PP=20|other=Did not raise stats prior to Generation IV, and had 10 PP}}&lt;br /&gt;
{{mvar|Cosmic Power|Psychic|Status|III|effects=Defense, Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Bulk Up|Fighting|Status|III|effects=Attack, Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Calm Mind|Psychic|Status|III|effects=Special Attack, Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Dragon Dance|Dragon|Status|III|effects=Attack, Speed|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Hone Claws|Dark|Status|V|effects=Attack, Accuracy|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swords Dance===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases user&#039;s stat by two stages|effects=Stat affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Swords Dance|Normal|Status|I|effects=Attack|PP=20|other=30 prior to Generation VI}}&lt;br /&gt;
{{mvar|Barrier|Psychic|Status|I|effects=Defense|PP=20|other=30 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Amnesia|Psychic|Status|I|effects=Special Defense|other=Raises Special by two stages in Generation I|PP=20}}&lt;br /&gt;
{{mvar|Acid Armor|Poison|Status|I|effects=Defense|PP=20|other=40 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Iron Defense|Steel|Status|III|effects=Defense|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Rock Polish|Rock|Status|IV|effects=Speed|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Nasty Plot|Dark|Status|IV|effects=Special Attack|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Autotomize|Steel|Status|V|effects=Speed|other=Reduces the user&#039;s weight|PP=15}}&lt;br /&gt;
{{mvar/f|footnotes=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Tail Whip===&lt;br /&gt;
{{mvar/h|30|notes=Lowers adjacent opponents&#039; defense by one stage}}&lt;br /&gt;
{{mvar|Tail Whip|Normal|Status|I}}&lt;br /&gt;
{{mvar|Leer|Normal|Status|I}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick===&lt;br /&gt;
{{mvar/h|10|acc=100|notes=Switches [[held items]] with target}}&lt;br /&gt;
{{mvar|Trick|Psychic|Status|III}}&lt;br /&gt;
{{mvar|Switcheroo|Dark|Status|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick-or-Treat===&lt;br /&gt;
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}&lt;br /&gt;
{{mvar|Trick-or-Treat|Ghost|Status|VI|effects=Ghost}}&lt;br /&gt;
{{mvar|Forest&#039;s Curse|Grass|Status|VI|effects=Grass}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick Room===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|effects=Effect|PP=yes|other=Priority}}&lt;br /&gt;
{{mvar|Trick Room|Psychic|Status|IV|effects=Slower Pokémon move first|PP=5|other=-7}}&lt;br /&gt;
{{mvar|Wonder Room|Psychic|Status|V|effects=Switches Defense and Special Defense|other=0 &amp;lt;sup&amp;gt;-7 priority in Gen V&amp;lt;/sup&amp;gt;|PP=10}}&lt;br /&gt;
{{mvar|Magic Room|Psychic|Status|V|effects=Disables held items|other=0 &amp;lt;sup&amp;gt;-7 priority in Gen V&amp;lt;/sup&amp;gt;|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Wide Guard===&lt;br /&gt;
{{mvar/h|10 or 15|notes=+3 priority, protects user&#039;s side of field|other=Protects from|PP=yes}}&lt;br /&gt;
{{mvar|Wide Guard|Rock|Status|V|effects=Moves that target multiple Pokémon|PP=10}}&lt;br /&gt;
{{mvar|Quick Guard|Fighting|Status|V|effects=Moves with increased priority|PP=15}}&lt;br /&gt;
{{mvar|Crafty Shield|Fairy|Status|VI|effects=Status moves|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Worry Seed===&lt;br /&gt;
{{mvar/h|10 or 15|acc=100|notes=Changes the target&#039;s Ability|other=Ability becomes|PP=yes}}&lt;br /&gt;
{{mvar|Worry Seed|Grass|Status|IV|effects={{a|Insomnia}}|PP=10}}&lt;br /&gt;
{{mvar|Simple Beam|Normal|Status|V|effects={{a|Simple}}|PP=15}}&lt;br /&gt;
{{mvar|Entrainment|Normal|Status|V|effects=Same as user|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==List of Shadow move variations==&lt;br /&gt;
===Variations of Shadow Bolt===&lt;br /&gt;
These are the [[signature move|signature]] [[Shadow move]]s of the [[legendary birds]] in {{Pokémon XD}}.&lt;br /&gt;
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|other=Signature move of}}&lt;br /&gt;
{{mvar|Shadow Bolt|Shadow|Special|III|effects=Paralysis|signature=Shadow {{p|Zapdos}}}}&lt;br /&gt;
{{mvar|Shadow Chill|Shadow|Special|III|effects=Freeze|signature=Shadow {{p|Articuno}}}}&lt;br /&gt;
{{mvar|Shadow Fire|Shadow|Special|III|effects=Burn|signature=Shadow {{p|Moltres}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Ability variations]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists of moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Attacken-Variationen]]&lt;br /&gt;
[[it:Varianti mossa]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Crunch&amp;diff=4520125</id>
		<title>Template:Crunch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Crunch&amp;diff=4520125"/>
		<updated>2026-03-30T20:59:30Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: Flash Cannon and Energy Ball have different PP and percentages from Crunch/Shadow Ball&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Variations|Crunch|{{{1|dark}}}|physical={{mcolor|Crunch|{{dark color dark}}}}|special={{mcolor|Shadow Ball|{{ghost color dark}}}}}}&amp;lt;noinclude&amp;gt;[[Category:Move navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Energy_Ball_(move)&amp;diff=4520124</id>
		<title>Energy Ball (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Energy_Ball_(move)&amp;diff=4520124"/>
		<updated>2026-03-30T20:58:37Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: Different PP and percentage than Crunch/Shadow Ball&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=412&lt;br /&gt;
|name=Energy Ball&lt;br /&gt;
|jname=エナジーボール&lt;br /&gt;
|jtrans=Energy Ball&lt;br /&gt;
|jtranslit=Enajī Bōru&lt;br /&gt;
|gameimage=Energy Ball IX.png&lt;br /&gt;
|gameimage2=Energy Ball IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Grass&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power={{tt|90|80 in Generations IV-V and Legends: Arceus}}&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|bdesc=???&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|gen=IV&lt;br /&gt;
|category=Beauty&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=+2 if first to appeal&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Earn +2 if the Pokémon performs first in the turn.&lt;br /&gt;
|category6=Beautiful&lt;br /&gt;
|appeal6=4&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Quite an appealing move.&lt;br /&gt;
|pokefordex=Energy%20Ball&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|flag7=no&lt;br /&gt;
|flag8=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|tm4=yes&lt;br /&gt;
|tm#4=53&lt;br /&gt;
|tm5=yes&lt;br /&gt;
|tm#5=53&lt;br /&gt;
|tm6=yes&lt;br /&gt;
|tm#6=53&lt;br /&gt;
|tm7=yes&lt;br /&gt;
|tm#7=53&lt;br /&gt;
|tr8=yes&lt;br /&gt;
|tr#8=65&lt;br /&gt;
|tmbdsp=yes&lt;br /&gt;
|tm#bdsp=53&lt;br /&gt;
|mtla=yes&lt;br /&gt;
|tm9=yes&lt;br /&gt;
|tm#9=119&lt;br /&gt;
|tmza=yes&lt;br /&gt;
|tm#za=026&lt;br /&gt;
|na=no&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Energy Ball&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;エナジーボール&#039;&#039;&#039; &#039;&#039;Energy Ball&#039;&#039;) is a damage-dealing {{type|Grass}} [[move]] introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
It is:&lt;br /&gt;
* [[TM53]] in Generations IV through {{g|Ultra Sun and Ultra Moon}}, and in [[Pokémon Brilliant Diamond and Shining Pearl]].&lt;br /&gt;
* [[TR65]] in [[Pokémon Sword and Shield]].&lt;br /&gt;
* [[TM119]] in {{g|Scarlet and Violet}}.&lt;br /&gt;
* [[TM026]] in [[Pokémon Legends: Z-A]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generations IV and V===&lt;br /&gt;
Energy Ball damages the opponent and has a 10% chance of lowering the target&#039;s {{stat|Special Defense}} by one stage.&lt;br /&gt;
&lt;br /&gt;
===Generation VI onwards===&lt;br /&gt;
Energy Ball&#039;s power was increased from 80 to 90. Additionally, it does not affect targets with {{a|Bulletproof}}.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Pokémon Legends: Arceus====&lt;br /&gt;
Energy Ball&#039;s base power has been lowered back to 80. It also has a 20% chance of lowering the target&#039;s defensive stats for three turns.&lt;br /&gt;
&lt;br /&gt;
{{LegendsMove&lt;br /&gt;
|type=Grass&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=10&lt;br /&gt;
|power=80&lt;br /&gt;
|power-agile=60&lt;br /&gt;
|power-strong=100&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|accuracy-strong=100&lt;br /&gt;
|actionspeed-user=0&lt;br /&gt;
|actionspeed-user-agile=0&lt;br /&gt;
|actionspeed-user-strong=+5&lt;br /&gt;
|actionspeed-target=0&lt;br /&gt;
|actionspeed-target-agile=+3&lt;br /&gt;
|effect=May lower the target&#039;s defensive stats&lt;br /&gt;
|param=Chance&lt;br /&gt;
|param-val=20%&lt;br /&gt;
|param-val-agile=20%&lt;br /&gt;
|param-val-strong=40%&lt;br /&gt;
|param2=Turns&lt;br /&gt;
|param2-val=3&lt;br /&gt;
|param2-val-agile=2&lt;br /&gt;
|param2-val-strong=4}}&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
====Pokémon Legends: Z-A====&lt;br /&gt;
{{LegendsZAMove&lt;br /&gt;
|type=Grass&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|power=90&lt;br /&gt;
|cooldown=8&lt;br /&gt;
|charge-time=20&lt;br /&gt;
|effect=May lower the target&#039;s Special Defense.&lt;br /&gt;
|param=Chance&lt;br /&gt;
|param-val=10%&lt;br /&gt;
|param2=Duration&lt;br /&gt;
|param2-val=15s&lt;br /&gt;
|param2-val-plus=18s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Grass}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user draws power from nature and fires it at the foe. It may also lower the target&#039;s Sp. Def.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user draws power from nature and fires it at the target. It may also lower the target&#039;s Sp. Def.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}|The user draws power from nature and fires it at the target. This may also lower the target&#039;s Sp. Def.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSP}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|The user draws power from nature and fires it at the target. This may also lower the target&#039;s Sp. Def stat.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|LA}}|The user draws power from nature and fires it at the target. This may also lower the target’s defensive stats.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|ZA}}|The user attacks by drawing power from nature and firing it at targets. This may also lower targets&#039; Sp. Def stats.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Grass|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=3|g9=2}}&lt;br /&gt;
{{Moveentry/9|0046|Paras|type=Bug|type2=Grass|2|Bug|Grass|−|−|−|−||−|47|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0047|Parasect|type=Bug|type2=Grass|2|Bug|Grass|−|−|−|−||−|47|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0100|formsig=H|Voltorb|type=Electric|type2=Grass|1|Mineral|Mineral|form=Hisuian Form|||||||21|29|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0101|formsig=H|Electrode|type=Electric|type2=Grass|1|Mineral|Mineral|form=Hisuian Form|||||||21|29|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0114|Tangela|type=Grass|1|Grass|Grass|−|−|−|−|−|−|25|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0252|Treecko|type=Grass|2|Monster|Dragon|51|51|50{{sup/6|XY}}&amp;lt;br&amp;gt;37{{sup/6|ORAS}}|37|30|30||30|33|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0253|Grovyle|type=Grass|2|Monster|Dragon|−|−|−|−|1|1||{{tt|Rem.|Can only be learned via Move Reminder}}|33|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0254|Sceptile|type=Grass|2|Monster|Dragon|−|−|−|−|1|1||{{tt|Rem.|Can only be learned via Move Reminder}}|33|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0270|Lotad|type=Water|type2=Grass|2|Water 1|Grass|43{{sup/4|DP}}&amp;lt;br&amp;gt;45{{sup/4|PtHGSS}}|45|45{{sup/6|XY}}&amp;lt;br&amp;gt;36{{sup/6|ORAS}}|36|43|43||43|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0271|Lombre|type=Water|type2=Grass|2|Water 1|Grass|−|−|−|−|57|57||57|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0272|Ludicolo|type=Water|type2=Grass|2|Water 1|Grass|−|−|−|−|1|1||{{tt|Rem.|Can only be learned via Move Reminder}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0315|Roselia|type=Grass|type2=Poison|2|Fairy|Grass|−|−|−|−|−|−|43||−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0331|Cacnea|type=Grass|2|Grass|Human-Like|−|−|42{{sup/6|ORAS}}|42||42||42|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0332|Cacturne|type=Grass|type2=Dark|2|Grass|Human-Like|−|−|44{{sup/6|ORAS}}|44||44||44|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0345|Lileep|type=Rock|type2=Grass|1|Water 3|Water 3|50|50|50{{sup/6|XY}}&amp;lt;br&amp;gt;41{{sup/6|ORAS}}|41|44|44|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0346|Cradily|type=Rock|type2=Grass|1|Water 3|Water 3|56|56|56{{sup/6|XY}}&amp;lt;br&amp;gt;44{{sup/6|ORAS}}|44|48|48|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0406|Budew|type=Grass|type2=Poison|1|No Eggs Discovered|No Eggs Discovered|−|−|−|−|−|−|43||−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0407|Roserade|type=Grass|type2=Poison|2|Fairy|Grass|−|−|−|−|−|−|43||−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0413|Wormadam|type=Bug|type2=Grass|1|Bug|Bug|form=Plant Cloak|−|−|−|−||−|25|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0420|Cherubi|type=Grass|2|Fairy|Grass|−|−|−|−|−|−|21|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0421|Cherrim|type=Grass|2|Fairy|Grass|−|−|−|−|−|−|21|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0455|Carnivine|type=Grass|1|Grass|Grass|−|−|−|−||−|43|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0459|Snover|type=Grass|type2=Ice|2|Monster|Grass|−|−|−|−|−|−|25|−|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0460|Abomasnow|type=Grass|type2=Ice|2|Monster|Grass|−|−|−|−|−|−|25|−|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0465|Tangrowth|type=Grass|1|Grass|Grass|−|−|−|−|−|−|25|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0492|Shaymin|type=Grass|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|73|73|73|73||73|36|73|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0546|Cottonee|type=Grass|type2=Fairy|2|Grass|Fairy||35|35|35|36|||36|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0547|Whimsicott|type=Grass|type2=Fairy|2|Grass|Fairy||−|−|−|1|||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0548|Petilil|type=Grass|1|Grass|Grass||35|35|35|30||21|30|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0549|Lilligant|type=Grass|1|Grass|Grass||−|−|−|1|||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0549|formsig=H|Lilligant|type=Grass|type2=Fighting|1|Grass|Grass|form=Hisuian Form|||||||21|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0585|Deerling|type=Normal|type2=Grass|1|Field|Field|form=All forms||32|32|32||||28|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0586|Sawsbuck|type=Normal|type2=Grass|1|Field|Field|form=All forms||32|32|32||||28|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0669|Flabébé|type=Fairy|1|Fairy|Fairy|form=All forms|||−|−||||−|40}}&lt;br /&gt;
{{Moveentry/9|0670|Floette|type=Fairy|1|Fairy|Fairy|form=All forms|||−|−||||−|40}}&lt;br /&gt;
{{Moveentry/9|0670|formsig=E|Floette|type=Fairy|1|No Eggs Discovered|No Eggs Discovered|form=Eternal Flower|||−|−|||||40}}&lt;br /&gt;
{{Moveentry/9|0671|Florges|type=Fairy|1|Fairy|Fairy|form=All forms|||−|−||||−|40}}&lt;br /&gt;
{{Moveentry/9|0684|Swirlix|type=Fairy|1|Fairy|Fairy|||36|36|27||||27}}&lt;br /&gt;
{{Moveentry/9|0685|Slurpuff|type=Fairy|1|Fairy|Fairy|||36|36|27||||27}}&lt;br /&gt;
{{Moveentry/9|0781|Dhelmise|type=Ghost|type2=Grass|1|Mineral|Mineral||||41|56|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0842|Appletun|type=Grass|type2=Dragon|2|Grass|Dragon|||||44|||44|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0893|Zarude|type=Dark|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||||60|||60|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0898|Calyrex|type=Psychic|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||||48|||48|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0906|Sprigatito|type=Grass|2|Field|Grass||||||||32|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0907|Floragato|type=Grass|2|Field|Grass||||||||38|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0908|Meowscarada|type=Grass|type2=Dark|2|Field|Grass||||||||42|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0928|Smoliv|type=Grass|type2=Normal|1|Grass|Grass||||||||30|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0929|Dolliv|type=Grass|type2=Normal|1|Grass|Grass||||||||34|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0930|Arboliva|type=Grass|type2=Normal|1|Grass|Grass||||||||34|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|1011|Dipplin|type=Grass|type2=Dragon|2|Grass|Dragon||||||||40|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|1019|Hydrapple|type=Grass|type2=Dragon|2|Grass|Dragon||||||||40|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Grass|9}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]/[[TR]]/[[Move Tutor]]===&lt;br /&gt;
{{Movehead/TMGames|Grass|g1=none|g2=none|g3=none&lt;br /&gt;
|g4tm=53&lt;br /&gt;
|g5tm=53&lt;br /&gt;
|g6tm=53&lt;br /&gt;
|g7=1|g7tm=53|g7g={{gameabbrev7|SMUSUM}}&lt;br /&gt;
|g8=3|g8tm-1=65|tmhm8-1=TR|g8tm-2=53|g8tm-3=tutor&lt;br /&gt;
|g9=2|g9tm-1=119|g9tm-2=026}}&lt;br /&gt;
{{Moveentry/9|0001|Bulbasaur|type=Grass|type2=Poison|2|Monster|Grass|✔|✔|✔|✔|✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0002|Ivysaur|type=Grass|type2=Poison|2|Monster|Grass|✔|✔|✔|✔|✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0003|Venusaur|type=Grass|type2=Poison|2|Monster|Grass|✔|✔|✔|✔|✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0012|Butterfree|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0037|Vulpix|type=Fire|1|Field|Field|−|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0037|formsig=A|Vulpix|type=Ice|1|Field|Field|form=Alolan Form||||−|−||✔|−}}&lt;br /&gt;
{{Moveentry/9|0038|Ninetales|type=Fire|1|Field|Field|−|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0038|formsig=A|Ninetales|type=Ice|type2=Fairy|1|Field|Field|form=Alolan Form||||−|−||✔|−}}&lt;br /&gt;
{{Moveentry/9|0039|Jigglypuff|type=Normal|type2=Fairy|1|Fairy|Fairy|−|−|−|−|−|−||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0040|Wigglytuff|type=Normal|type2=Fairy|1|Fairy|Fairy|−|−|−|−|−|−||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0043|Oddish|type=Grass|type2=Poison|1|Grass|Grass|✔|✔|✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0044|Gloom|type=Grass|type2=Poison|1|Grass|Grass|✔|✔|✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0045|Vileplume|type=Grass|type2=Poison|1|Grass|Grass|✔|✔|✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0046|Paras|type=Bug|type2=Grass|2|Bug|Grass|✔|✔|✔|✔||−|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0047|Parasect|type=Bug|type2=Grass|2|Bug|Grass|✔|✔|✔|✔||✔|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0048|Venonat|type=Bug|type2=Poison|1|Bug|Bug|−|−|−|−||−||✔}}&lt;br /&gt;
{{Moveentry/9|0049|Venomoth|type=Bug|type2=Poison|1|Bug|Bug|✔|✔|✔|✔||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0063|Abra|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0064|Kadabra|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0065|Alakazam|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0069|Bellsprout|type=Grass|type2=Poison|1|Grass|Grass|✔|✔|✔|✔||✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0070|Weepinbell|type=Grass|type2=Poison|1|Grass|Grass|✔|✔|✔|✔||✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0071|Victreebel|type=Grass|type2=Poison|1|Grass|Grass|✔|✔|✔|✔||✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0093|Haunter|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0100|formsig=H|Voltorb|type=Electric|type2=Grass|1|Mineral|Mineral|form=Hisuian Form|||||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0101|formsig=H|Electrode|type=Electric|type2=Grass|1|Mineral|Mineral|form=Hisuian Form|||||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0102|Exeggcute|type=Grass|type2=Psychic|1|Grass|Grass|✔|✔|✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0103|Exeggutor|type=Grass|type2=Psychic|1|Grass|Grass|✔|✔|✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0103|formsig=A|Exeggutor|type=Grass|type2=Dragon|1|Grass|Grass|form=Alolan Form||||✔|✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0114|Tangela|type=Grass|1|Grass|Grass|✔|✔|✔|✔|✔|✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0122|formsig=G|Mr. Mime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|form=Galarian Form|||||✔||||✔}}&lt;br /&gt;
{{Moveentry/9|0124|Jynx|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0150|Mewtwo|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0152|Chikorita|type=Grass|2|Monster|Grass|✔|✔|✔|✔||✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0153|Bayleef|type=Grass|2|Monster|Grass|✔|✔|✔|✔||✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0154|Meganium|type=Grass|2|Monster|Grass|✔|✔|✔|✔||✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0174|Igglybuff|type=Normal|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|−|−|−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/9|0182|Bellossom|type=Grass|1|Grass|Grass|✔|✔|✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0187|Hoppip|type=Grass|type2=Flying|2|Fairy|Grass|✔|✔|✔|✔||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0188|Skiploom|type=Grass|type2=Flying|2|Fairy|Grass|✔|✔|✔|✔||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0189|Jumpluff|type=Grass|type2=Flying|2|Fairy|Grass|✔|✔|✔|✔||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0191|Sunkern|type=Grass|1|Grass|Grass|✔|✔|✔|✔||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0192|Sunflora|type=Grass|1|Grass|Grass|✔|✔|✔|✔||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0200|Misdreavus|type=Ghost|1|Amorphous|Amorphous|−|−|−|−||−|−|✔}}&lt;br /&gt;
{{Moveentry/9|0203|Girafarig|type=Normal|type2=Psychic|1|Field|Field|✔|✔|✔|✔||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0224|Octillery|type=Water|2|Water 1|Water 2|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0234|Stantler|type=Normal|1|Field|Field|✔|✔|✔|✔||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0251|Celebi|type=Psychic|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0252|Treecko|type=Grass|2|Monster|Dragon|✔|✔|✔|✔|✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0253|Grovyle|type=Grass|2|Monster|Dragon|✔|✔|✔|✔|✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0254|Sceptile|type=Grass|2|Monster|Dragon|✔|✔|✔|✔|✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0267|Beautifly|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔|✔||✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0269|Dustox|type=Bug|type2=Poison|1|Bug|Bug|✔|✔|✔|✔||✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0270|Lotad|type=Water|type2=Grass|2|Water 1|Grass|✔|✔|✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0271|Lombre|type=Water|type2=Grass|2|Water 1|Grass|✔|✔|✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0272|Ludicolo|type=Water|type2=Grass|2|Water 1|Grass|✔|✔|✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0273|Seedot|type=Grass|2|Field|Grass|✔|✔|✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0274|Nuzleaf|type=Grass|type2=Dark|2|Field|Grass|✔|✔|✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0275|Shiftry|type=Grass|type2=Dark|2|Field|Grass|✔|✔|✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0282|Gardevoir|type=Psychic|type2=Fairy|2|Human-Like|Amorphous|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0284|Masquerain|type=Bug|type2=Flying|2|Water 1|Bug|✔|✔|✔|✔||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0285|Shroomish|type=Grass|2|Fairy|Grass|✔|✔|✔|✔||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0286|Breloom|type=Grass|type2=Fighting|2|Fairy|Grass|✔|✔|✔|✔||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like|−|−|−|−|−|−||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0308|Medicham|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔||✔||✔|−}}&lt;br /&gt;
{{Moveentry/9|0315|Roselia|type=Grass|type2=Poison|2|Fairy|Grass|✔|✔|✔|✔|✔|✔|✔||✔STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0326|Grumpig|type=Psychic|1|Field|Field|✔|✔|✔|✔||✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0331|Cacnea|type=Grass|2|Grass|Human-Like|✔|✔|✔|✔||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0332|Cacturne|type=Grass|type2=Dark|2|Grass|Human-Like|✔|✔|✔|✔||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0345|Lileep|type=Rock|type2=Grass|1|Water 3|Water 3|✔|✔|✔|✔|✔|✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0346|Cradily|type=Rock|type2=Grass|1|Water 3|Water 3|✔|✔|✔|✔|✔|✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0351|Castform|type=Normal|2|Fairy|Amorphous|✔|✔|✔|✔||✔||}}&lt;br /&gt;
{{Moveentry/9|0357|Tropius|type=Grass|type2=Flying|2|Monster|Grass|✔|✔|✔|✔||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0358|Chimecho|type=Psychic|1|Amorphous|Amorphous|✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0380|Latias|type=Dragon|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0381|Latios|type=Dragon|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0384|Rayquaza|type=Dragon|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0385|Jirachi|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0386|Deoxys|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All forms|✔|✔|✔|✔||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0387|Turtwig|type=Grass|2|Monster|Grass|✔|✔|✔|✔||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0388|Grotle|type=Grass|2|Monster|Grass|✔|✔|✔|✔||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0389|Torterra|type=Grass|type2=Ground|2|Monster|Grass|✔|✔|✔|✔||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0406|Budew|type=Grass|type2=Poison|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0407|Roserade|type=Grass|type2=Poison|2|Fairy|Grass|✔|✔|✔|✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0413|Wormadam|type=Bug|type2=Grass|1|Bug|Bug|form=Plant Cloak|✔|✔|✔|✔||✔|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0414|Mothim|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔|✔||✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0420|Cherubi|type=Grass|2|Fairy|Grass|✔|✔|✔|✔|✔|✔|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0421|Cherrim|type=Grass|2|Fairy|Grass|✔|✔|✔|✔|✔|✔|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0429|Mismagius|type=Ghost|1|Amorphous|Amorphous|✔|✔|✔|✔||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0433|Chingling|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|−|−|−|−||−|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0439|Mime Jr.|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|−|−|−|−|−|−|−||✔}}&lt;br /&gt;
{{Moveentry/9|0455|Carnivine|type=Grass|1|Grass|Grass|✔|✔|✔|✔||✔|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0459|Snover|type=Grass|type2=Ice|2|Monster|Grass|✔|✔|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0460|Abomasnow|type=Grass|type2=Ice|2|Monster|Grass|✔|✔|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0465|Tangrowth|type=Grass|1|Grass|Grass|✔|✔|✔|✔|✔|✔|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0470|Leafeon|type=Grass|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0475|Gallade|type=Psychic|type2=Fighting|2|Human-Like|Amorphous|−|−|−|−|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0480|Uxie|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0481|Mesprit|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0482|Azelf|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0487|Giratina|type=Ghost|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|form=All forms|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0488|Cresselia|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0490|Manaphy|type=Water|2|Water 1|Fairy|✔|✔|✔|✔||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0492|Shaymin|type=Grass|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|✔|✔|✔|✔||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0493|Arceus|type=Normal|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|✔|✔|✔|✔||✔|✔|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0494|Victini|type=Psychic|type2=Fire|1|No Eggs Discovered|No Eggs Discovered||✔|✔|✔|✔|||}}&lt;br /&gt;
{{Moveentry/9|0495|Snivy|type=Grass|2|Field|Grass||✔|✔|✔||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0496|Servine|type=Grass|2|Field|Grass||✔|✔|✔||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0497|Serperior|type=Grass|2|Field|Grass||✔|✔|✔||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0511|Pansage|type=Grass|1|Field|Field||✔|✔|✔|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0512|Simisage|type=Grass|1|Field|Field||✔|✔|✔|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0517|Munna|type=Psychic|1|Field|Field||✔|✔|✔|✔||||✔}}&lt;br /&gt;
{{Moveentry/9|0518|Musharna|type=Psychic|1|Field|Field||✔|✔|✔|✔||||✔}}&lt;br /&gt;
{{Moveentry/9|0527|Woobat|type=Psychic|type2=Flying|2|Field|Flying||✔|✔|✔|✔|||}}&lt;br /&gt;
{{Moveentry/9|0528|Swoobat|type=Psychic|type2=Flying|2|Field|Flying||✔|✔|✔|✔|||}}&lt;br /&gt;
{{Moveentry/9|0540|Sewaddle|type=Bug|type2=Grass|1|Bug|Bug||✔|✔|✔||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0541|Swadloon|type=Bug|type2=Grass|1|Bug|Bug||✔|✔|✔||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0542|Leavanny|type=Bug|type2=Grass|1|Bug|Bug||✔|✔|✔||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0546|Cottonee|type=Grass|type2=Fairy|2|Grass|Fairy||✔|✔|✔|✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0547|Whimsicott|type=Grass|type2=Fairy|2|Grass|Fairy||✔|✔|✔|✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0548|Petilil|type=Grass|1|Grass|Grass||✔|✔|✔|✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0549|Lilligant|type=Grass|1|Grass|Grass||✔|✔|✔|✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0549|formsig=H|Lilligant|type=Grass|type2=Fighting|1|Grass|Grass|form=Hisuian Form||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0556|Maractus|type=Grass|1|Grass|Grass||✔|✔|✔|✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0561|Sigilyph|type=Psychic|type2=Flying|1|Flying|Flying||✔|✔|✔|✔|||}}&lt;br /&gt;
{{Moveentry/9|0562|Yamask|type=Ghost|2|Mineral|Amorphous||✔|✔|✔|✔||||✔}}&lt;br /&gt;
{{Moveentry/9|0562|formsig=G|Yamask|type=Ground|type2=Ghost|2|Mineral|Amorphous|form=Galarian Form|||||✔||||✔}}&lt;br /&gt;
{{Moveentry/9|0563|Cofagrigus|type=Ghost|2|Mineral|Amorphous||✔|✔|✔|✔||||✔}}&lt;br /&gt;
{{Moveentry/9|0574|Gothita|type=Psychic|1|Human-Like|Human-Like||✔|✔|✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0575|Gothorita|type=Psychic|1|Human-Like|Human-Like||✔|✔|✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0576|Gothitelle|type=Psychic|1|Human-Like|Human-Like||✔|✔|✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0577|Solosis|type=Psychic|1|Amorphous|Amorphous||✔|✔|✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0578|Duosion|type=Psychic|1|Amorphous|Amorphous||✔|✔|✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0579|Reuniclus|type=Psychic|1|Amorphous|Amorphous||✔|✔|✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0585|Deerling|type=Normal|type2=Grass|1|Field|Field|form=All forms||✔|✔|✔||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0586|Sawsbuck|type=Normal|type2=Grass|1|Field|Field|form=All forms||✔|✔|✔||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0587|Emolga|type=Electric|type2=Flying|1|Field|Field||−|−|−|✔||||✔}}&lt;br /&gt;
{{Moveentry/9|0588|Karrablast|type=Bug|1|Bug|Bug||✔|✔|✔|✔|||}}&lt;br /&gt;
{{Moveentry/9|0589|Escavalier|type=Bug|type2=Steel|1|Bug|Bug||✔|✔|✔|✔|||}}&lt;br /&gt;
{{Moveentry/9|0590|Foongus|type=Grass|type2=Poison|1|Grass|Grass||✔|✔|✔|✔|||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0591|Amoonguss|type=Grass|type2=Poison|1|Grass|Grass||✔|✔|✔|✔|||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0592|Frillish|type=Water|type2=Ghost|1|Amorphous|Amorphous|form=All forms||✔|✔|✔|✔|||}}&lt;br /&gt;
{{Moveentry/9|0593|Jellicent|type=Water|type2=Ghost|1|Amorphous|Amorphous|form=All forms||✔|✔|✔|✔|||}}&lt;br /&gt;
{{Moveentry/9|0595|Joltik|type=Bug|type2=Electric|1|Bug|Bug||✔|✔|✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0596|Galvantula|type=Bug|type2=Electric|1|Bug|Bug||✔|✔|✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0597|Ferroseed|type=Grass|type2=Steel|2|Grass|Mineral||✔|✔|✔|✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0598|Ferrothorn|type=Grass|type2=Steel|2|Grass|Mineral||✔|✔|✔|✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0605|Elgyem|type=Psychic|1|Human-Like|Human-Like||✔|✔|✔|✔|||}}&lt;br /&gt;
{{Moveentry/9|0606|Beheeyem|type=Psychic|1|Human-Like|Human-Like||✔|✔|✔|✔|||}}&lt;br /&gt;
{{Moveentry/9|0607|Litwick|type=Ghost|type2=Fire|1|Amorphous|Amorphous||✔|✔|✔|✔|||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0608|Lampent|type=Ghost|type2=Fire|1|Amorphous|Amorphous||✔|✔|✔|✔|||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0609|Chandelure|type=Ghost|type2=Fire|1|Amorphous|Amorphous||✔|✔|✔|✔|||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0616|Shelmet|type=Bug|1|Bug|Bug||✔|✔|✔|✔|||}}&lt;br /&gt;
{{Moveentry/9|0617|Accelgor|type=Bug|1|Bug|Bug||✔|✔|✔|✔|||}}&lt;br /&gt;
{{Moveentry/9|0632|Durant|type=Bug|type2=Steel|1|Bug|Bug||✔|✔|✔|✔|||}}&lt;br /&gt;
{{Moveentry/9|0640|Virizion|type=Grass|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered||✔|✔|✔|✔|||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0648|Meloetta|type=Normal|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered||✔|✔|✔||||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0649|Genesect|type=Bug|type2=Steel|1|No Eggs Discovered|No Eggs Discovered|form=All forms||✔|✔|✔|✔||||✔}}&lt;br /&gt;
{{Moveentry/9|0650|Chespin|type=Grass|1|Field|Field|||✔|✔||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0651|Quilladin|type=Grass|1|Field|Field|||✔|✔||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0652|Chesnaught|type=Grass|type2=Fighting|1|Field|Field|||✔|✔||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0666|Vivillon|type=Bug|type2=Flying|1|Bug|Bug|form=All forms|||✔|✔||||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0669|Flabébé|type=Fairy|1|Fairy|Fairy|form=All forms|||✔|✔||||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0670|Floette|type=Fairy|1|Fairy|Fairy|form=All main forms|||✔|✔||||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0670|formsig=E|Floette|type=Fairy|1|No Eggs Discovered|No Eggs Discovered|form=Eternal Flower|||✔|✔|||||✔}}&lt;br /&gt;
{{Moveentry/9|0671|Florges|type=Fairy|1|Fairy|Fairy|form=All forms|||✔|✔||||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0672|Skiddo|type=Grass|1|Field|Field|||✔|✔||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0673|Gogoat|type=Grass|1|Field|Field|||✔|✔||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0677|Espurr|type=Psychic|1|Field|Field|||✔|✔|✔|||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0678|Meowstic|type=Psychic|1|Field|Field|form=All forms|||✔|✔|✔|||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0682|Spritzee|type=Fairy|1|Fairy|Fairy|||✔|✔|✔||||✔}}&lt;br /&gt;
{{Moveentry/9|0683|Aromatisse|type=Fairy|1|Fairy|Fairy|||✔|✔|✔||||✔}}&lt;br /&gt;
{{Moveentry/9|0684|Swirlix|type=Fairy|1|Fairy|Fairy|||✔|✔|✔||||✔}}&lt;br /&gt;
{{Moveentry/9|0685|Slurpuff|type=Fairy|1|Fairy|Fairy|||✔|✔|✔||||✔}}&lt;br /&gt;
{{Moveentry/9|0708|Phantump|type=Ghost|type2=Grass|2|Grass|Amorphous|||✔|✔|✔|||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0709|Trevenant|type=Ghost|type2=Grass|2|Grass|Amorphous|||✔|✔|✔|||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0710|Pumpkaboo|type=Ghost|type2=Grass|1|Amorphous|Amorphous|form=All forms|||✔|✔|✔||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0711|Gourgeist|type=Ghost|type2=Grass|1|Amorphous|Amorphous|form=All forms|||✔|✔|✔||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0720|Hoopa|type=Psychic|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|||✔|✔||||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0722|Rowlet|type=Grass|type2=Flying|1|Flying|Flying||||✔|✔||−|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0723|Dartrix|type=Grass|type2=Flying|1|Flying|Flying||||✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0724|Decidueye|type=Grass|type2=Ghost|1|Flying|Flying||||✔|✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0724|formsig=H|Decidueye|type=Grass|type2=Fighting|1|Flying|Flying|form=Hisuian Form|||||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0730|Primarina|type=Water|type2=Fairy|2|Water 1|Field||||✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0738|Vikavolt|type=Bug|type2=Electric|1|Bug|Bug||||✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0742|Cutiefly|type=Bug|type2=Fairy|2|Bug|Fairy||||✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0743|Ribombee|type=Bug|type2=Fairy|2|Bug|Fairy||||✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0753|Fomantis|type=Grass|1|Grass|Grass||||✔|✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0754|Lurantis|type=Grass|1|Grass|Grass||||✔|✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0755|Morelull|type=Grass|type2=Fairy|1|Grass|Grass||||✔|✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0756|Shiinotic|type=Grass|type2=Fairy|1|Grass|Grass||||✔|✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0761|Bounsweet|type=Grass|1|Grass|Grass||||✔|✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0762|Steenee|type=Grass|1|Grass|Grass||||✔|✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0763|Tsareena|type=Grass|1|Grass|Grass||||✔|✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0764|Comfey|type=Fairy|1|Grass|Grass||||✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0765|Oranguru|type=Normal|type2=Psychic|1|Field|Field||||✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0766|Passimian|type=Fighting|1|Field|Field||||✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0769|Sandygast|type=Ghost|type2=Ground|1|Amorphous|Amorphous||||✔|✔|||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0770|Palossand|type=Ghost|type2=Ground|1|Amorphous|Amorphous||||✔|✔|||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0780|Drampa|type=Normal|type2=Dragon|2|Monster|Dragon||||✔|✔||||✔}}&lt;br /&gt;
{{Moveentry/9|0781|Dhelmise|type=Ghost|type2=Grass|1|Mineral|Mineral||||✔|✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0786|Tapu Lele|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||||✔|✔|||}}&lt;br /&gt;
{{Moveentry/9|0787|Tapu Bulu|type=Grass|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||||✔|✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0796|Xurkitree|type=Electric|1|No Eggs Discovered|No Eggs Discovered||||✔|✔|||}}&lt;br /&gt;
{{Moveentry/9|0797|Celesteela|type=Steel|type2=Flying|1|No Eggs Discovered|No Eggs Discovered||||✔|✔|||}}&lt;br /&gt;
{{Moveentry/9|0801|Magearna|type=Steel|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|form=All forms||||✔|✔|||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0810|Grookey|type=Grass|2|Field|Grass|||||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0811|Thwackey|type=Grass|2|Field|Grass|||||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0812|Rillaboom|type=Grass|2|Field|Grass|||||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0825|Dottler|type=Bug|type2=Psychic|1|Bug|Bug|||||✔|||}}&lt;br /&gt;
{{Moveentry/9|0826|Orbeetle|type=Bug|type2=Psychic|1|Bug|Bug|||||✔|||}}&lt;br /&gt;
{{Moveentry/9|0829|Gossifleur|type=Grass|1|Grass|Grass|||||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0830|Eldegoss|type=Grass|1|Grass|Grass|||||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0841|Flapple|type=Grass|type2=Dragon|2|Grass|Dragon|||||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0842|Appletun|type=Grass|type2=Dragon|2|Grass|Dragon|||||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0866|Mr. Rime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|||||✔||||✔}}&lt;br /&gt;
{{Moveentry/9|0867|Runerigus|type=Ground|type2=Ghost|2|Mineral|Amorphous|||||✔||||✔}}&lt;br /&gt;
{{Moveentry/9|0869|Alcremie|type=Fairy|2|Fairy|Amorphous|form=All forms|||||✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0876|Indeedee|type=Psychic|type2=Normal|1|Fairy|Fairy|form=All forms|||||✔|||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0893|Zarude|type=Dark|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0898|Calyrex|type=Psychic|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0899|Wyrdeer|type=Normal|type2=Psychic|1|Field|Field|||||||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0906|Sprigatito|type=Grass|2|Field|Grass||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0907|Floragato|type=Grass|2|Field|Grass||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0908|Meowscarada|type=Grass|type2=Dark|2|Field|Grass||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0916|Oinkologne|type=Normal|1|Field|Field|form=All forms||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0928|Smoliv|type=Grass|type2=Normal|1|Grass|Grass||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0929|Dolliv|type=Grass|type2=Normal|1|Grass|Grass||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0930|Arboliva|type=Grass|type2=Normal|1|Grass|Grass||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0936|Armarouge|type=Fire|type2=Psychic|1|Human-Like|Human-Like||||||||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0946|Bramblin|type=Grass|type2=Ghost|1|Grass|Grass||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0947|Brambleghast|type=Grass|type2=Ghost|1|Grass|Grass||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0948|Toedscool|type=Ground|type2=Grass|1|Grass|Grass||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0949|Toedscruel|type=Ground|type2=Grass|1|Grass|Grass||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0951|Capsakid|type=Grass|1|Grass|Grass||||||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0952|Scovillain|type=Grass|type2=Fire|1|Grass|Grass||||||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0954|Rabsca|type=Bug|type2=Psychic|1|Bug|Bug||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0956|Espathra|type=Psychic|1|Flying|Flying||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0970|Glimmora|type=Rock|type2=Poison|1|Mineral|Mineral||||||||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0981|Farigiraf|type=Normal|type2=Psychic|1|Field|Field||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0986|Brute Bonnet|type=Grass|type2=Dark|1|No Eggs Discovered|No Eggs Discovered||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0987|Flutter Mane|type=Ghost|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0994|Iron Moth|type=Fire|type2=Poison|1|No Eggs Discovered|No Eggs Discovered||||||||✔}}&lt;br /&gt;
{{Moveentry/9|1001|Wo-Chien|type=Dark|type2=Grass|1|No Eggs Discovered|No Eggs Discovered||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|1006|Iron Valiant|type=Fairy|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered||||||||✔}}&lt;br /&gt;
{{Moveentry/9|1010|Iron Leaves|type=Grass|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|1011|Dipplin|type=Grass|type2=Dragon|2|Grass|Dragon||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|1012|Poltchageist|type=Grass|type2=Ghost|2|Mineral|Amorphous|form=All forms||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|1013|Sinistcha|type=Grass|type2=Ghost|2|Mineral|Amorphous|form=All forms||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|1017|Ogerpon|type=Grass|1|No Eggs Discovered|No Eggs Discovered|form=All forms||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|1019|Hydrapple|type=Grass|type2=Dragon|2|Grass|Dragon||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|1024|Terapagos|type=Normal|1|No Eggs Discovered|No Eggs Discovered||||||||✔}}&lt;br /&gt;
{{Movefoot|Grass|9}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Grass|Egg Move|g1=none|g2=none|g3=none|g5=none|g6=none|g7=none|g8=none|g9=none}}&lt;br /&gt;
{{Moveentry/1|0037|Vulpix|type=Fire|1|Field|Field|✔}}&lt;br /&gt;
{{Movefoot|Grass|1}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Movehead/Special|Grass}}&lt;br /&gt;
{{Moveentry/1|0037|Vulpix|type=Fire|1|Field|Field|[[Hayley&#039;s trades#Vulpix|My Pokémon Ranch]]}}&lt;br /&gt;
{{Movefoot|Grass|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation IX]]====&lt;br /&gt;
{{Movehead/Special|Grass}}&lt;br /&gt;
{{Moveentry/1|0608|Lampent|type=Ghost|type2=Fire|1|Amorphous|Amorphous|[[Terastal phenomenon|Wild Tera Pokémon]] - [[Infernal Pass]]{{sup/9|SV}}{{sup/9|TM}}}}&lt;br /&gt;
{{Moveentry/1|0738|Vikavolt|type=Bug|type2=Electric|1|Bug|Bug|[[Terastal phenomenon|Wild Tera Pokémon]] - [[Kitakami Wilds]]{{sup/9|SV}}{{sup/9|TM}}}}&lt;br /&gt;
{{Movefoot|Grass|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
Energy Ball inflicts damage and may lower the enemy&#039;s Sp. Defense by one stage.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=grass}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pow=16|pp=11|acc=88%|range=10 tiles away|target=All|cuts=Yes}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pow=16|pp=11|acc=88%|range=10 tiles away|target=All|cuts=Yes}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pow=15|powmax=99|pp=13|ppmax=50|acc=90%|accmax=98%|range=10 tiles away|target=All|cuts=Yes}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=15|powmax=50|pp=10|ppmax=30|acc=90%|accmax=98%|range=4 tiles away|target=Enemy|cuts=Yes}}&lt;br /&gt;
{{MDMovefoot|type=grass|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{GoChargedAttack&lt;br /&gt;
|id=273&lt;br /&gt;
|move=Energy Ball&lt;br /&gt;
|type=Grass&lt;br /&gt;
|pow=90&lt;br /&gt;
|energy=50&lt;br /&gt;
|duration=3.9&lt;br /&gt;
|damage_window=3 - 3.8&lt;br /&gt;
|pow_trainer=90&lt;br /&gt;
|energy_trainer=55&lt;br /&gt;
|effect=[[File:GO drop arrow.png|16px]] 1 Opponent Defense&lt;br /&gt;
|effect_chance=10&lt;br /&gt;
|users={{MSP/GO|0100H|Voltorb|Hisuian Form}}{{MSP/GO|0101H|Electrode|Hisuian Form}}{{MSP/GO|0151|Mew}}{{MSP/GO|0152|Chikorita}}{{MSP/GO|0153|Bayleef}}{{MSP/GO|0188|Skiploom}}{{MSP/GO|0189|Jumpluff}}{{MSP/GO|0191|Sunkern}}{{MSP/GO|0252|Treecko}}{{MSP/GO|0270|Lotad}}{{MSP/GO|0272|Ludicolo}}{{MSP/GO|0273|Seedot}}{{MSP/GO|0285|Shroomish}}{{MSP/GO|0351|Castform}}{{MSP/GO|0358|Chimecho}}{{MSP/GO|0387|Turtwig}}{{MSP/GO|0388|Grotle}}{{MSP/GO|0406|Budew}}{{MSP/GO|0413|Wormadam|Plant Cloak}}{{MSP/GO|0455|Carnivine}}{{MSP/GO|0459|Snover}}{{MSP/GO|0460|Abomasnow}}{{MSP/GO|0470|Leafeon}}{{MSP/GO|0492|Shaymin|Land Forme}}{{MSP/GO|0492S|Shaymin|Sky Forme}}{{MSP/GO|0495|Snivy}}{{MSP/GO|0511|Pansage}}{{MSP/GO|0540|Sewaddle}}{{MSP/GO|0541|Swadloon}}{{MSP/GO|0546|Cottonee}}{{MSP/GO|0548|Petilil}}{{MSP/GO|0585|Deerling|Spring Form}}{{MSP/GO|0585S|Deerling|Summer Form}}{{MSP/GO|0585A|Deerling|Autumn Form}}{{MSP/GO|0585W|Deerling|Winter Form}}{{MSP/GO|0590|Foongus}}{{MSP/GO|0596|Galvantula}}{{MSP/GO|0608|Lampent}}{{MSP/GO|0609|Chandelure}}{{MSP/GO|0651|Quilladin}}{{MSP/GO|0652|Chesnaught}}{{MSP/GO|0666|Vivillon}}{{MSP/GO|0677|Espurr}}{{MSP/GO|0678|Meowstic|Male}}{{MSP/GO|0678 f|Meowstic|Female}}{{MSP/GO|0684|Swirlix}}{{MSP/GO|0685|Slurpuff}}{{MSP/GO|0722|Rowlet}}{{MSP/GO|0723|Dartrix}}{{MSP/GO|0724|Decidueye}}{{MSP/GO|0724H|Decidueye|Hisuian Form}}{{MSP/GO|0753|Fomantis}}{{MSP/GO|0761|Bounsweet}}{{MSP/GO|0762|Steenee}}{{MSP/GO|0763|Tsareena}}{{MSP/GO|0810|Grookey}}{{MSP/GO|0811|Thwackey}}{{MSP/GO|0812|Rillaboom}}{{MSP/GO|0829|Gossifleur}}{{MSP/GO|0830|Eldegoss}}{{MSP/GO|0842|Appletun}}{{MSP/GO|0876 f|Indeedee}}{{MSP/GO|0893|Zarude}}{{MSP/GO|0906|Sprigatito}}{{MSP/GO|0907|Floragato}}{{MSP/GO|0908|Meowscarada}}{{MSP/GO|0928|Smoliv}}{{MSP/GO|0929|Dolliv}}{{MSP/GO|0930|Arboliva}}{{MSP/GO|1012|Poltchageist}}{{MSP/GO|1013|Sinistcha}}&lt;br /&gt;
|snapshot_users={{MSP/GO|0235|Smeargle}}&lt;br /&gt;
|elite_users={{MSP/GO|0038|Ninetales}}{{MSP/GO|0617|Accelgor}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Updates====&lt;br /&gt;
;Trainer Battles&lt;br /&gt;
* &#039;&#039;&#039;April 2, 2020&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Energy cost:&#039;&#039;&#039;: 65 → 55&lt;br /&gt;
*** &#039;&#039;&#039;Secondary effect added&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Energy Ball|type=Grass&lt;br /&gt;
|stars=4&lt;br /&gt;
|pow=56.53653&lt;br /&gt;
|charge=0.76&lt;br /&gt;
|range=Projectile&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge cost&lt;br /&gt;
! MP&amp;lt;br&amp;gt;(uses)&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|Sync pair|sync pair(s)}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Energy Ball&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|49&lt;br /&gt;
|58&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|—&lt;br /&gt;
|Has a chance (10%) of lowering the target&#039;s Sp. Def by one stat rank.&lt;br /&gt;
|{{sync|Rosa|Snivy}}/Servine/Serperior&amp;lt;hr&amp;gt;{{sync|Erika|Vileplume}}&amp;lt;hr&amp;gt;{{sync|Lyra|Chikorita}}/Bayleef/Meganium&amp;lt;hr&amp;gt;{{sync|Rosa|Deerling|Academy}}&amp;lt;hr&amp;gt;{{sync|Juliana|Sprigatito}}&amp;lt;hr&amp;gt;{{sync|Ball Guy|Electrode|sygna=y}}&amp;lt;hr&amp;gt;{{sync/player|egg|Oddish/Gloom/Vileplume}} &amp;lt;small&amp;gt;(Tech role only)&amp;lt;/small&amp;gt;&amp;lt;hr&amp;gt;{{sync/player|egg|Sprigatito}}&amp;lt;hr&amp;gt;[[Scottie]]/[[Bettie]] &amp;amp; {{p|Grotle}} &amp;lt;small&amp;gt;(in Victory Road)&amp;lt;/small&amp;gt;&amp;lt;hr&amp;gt;Parker ({{tc|Youngster}}) &amp;amp; {{p|Cottonee}} &amp;lt;small&amp;gt;(in the {{DL|Special event|Double Trouble}} event)&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=12 |{{color2|000|Buddy move}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot;|Profusion of Flowers Energy Ball&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|100&lt;br /&gt;
|120&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|—&lt;br /&gt;
|&#039;&#039;&#039;Activation Condition:&#039;&#039;&#039; When the user&#039;s Sp. Atk is raised.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deactivation Condition:&#039;&#039;&#039; Cannot be deactivated.&lt;br /&gt;
&lt;br /&gt;
Never misses. If the remaining MP for the user&#039;s Lum Berry is 3 when attacking with this move, reduces those MP by 3 and grants the following three effects: This attack&#039;s power increases. (This attack powers up by 400%.) Lowers the target&#039;s Sp. Atk and Sp. Def by three stat ranks. Restores the user&#039;s HP by approximately 30% of its maximum HP. If the remaining MP for the user&#039;s Lum Berry is 2 when attacking with this move, reduces those MP by 2 and grants the following three effects: This attack&#039;s power increases. (This attack powers up by 200%.) Lowers the target&#039;s Sp. Atk and Sp. Def by two stat ranks. Restores the user&#039;s HP by approximately 20% of its maximum HP. If the remaining MP for the user&#039;s Lum Berry is 1 when attacking with this move, reduces those MP by 1 and grants the following three effects: This attack&#039;s power increases. (This attack powers up by 50%.) Lowers the target&#039;s Sp. Atk and Sp. Def by one stat rank. Restores the user&#039;s HP by approximately 10% of its maximum HP. If the remaining MP for the user&#039;s Lum Berry is zero when attacking with this move, has a chance (10%) of lowering the target&#039;s Sp. Def by one stat rank.&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot;|{{sync|Erika|Lurantis|Palentine&#039;s 2025}}&lt;br /&gt;
|}&lt;br /&gt;
* Description prior to Version 2.10.0 (from June 28, 2021): Has a very small chance of lowering the target&#039;s Sp. Def.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Grass}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Special Defense by 1 level.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|はなれたポケモンに ダメージをあたえる しかも いっていのかくりつで とくぼうを １だんかいさげる|Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Special Defense by 1 level}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|It damages even a faraway Pokémon. It could also lower its Special Defense.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}&amp;lt;br/&amp;gt;{{gameabbrevmd|RTDX}}|It damages a Pokémon, even one far away. It could also lower the enemy&#039;s Sp. Def.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=grass|exp=yes|gen=The user draws power from nature and fires it at the target as a ball of energy. This may also make the target more vulnerable to special attacks.|image3=Cher Roserade Energy Ball.png|image3p=Roserade|image1=Miette Slurpuff Energy Ball.png|image1p=Slurpuff|image2=Dada Energy Ball.png|image2p=Zarude|image4=Brassius Dolliv Energy Ball.png|image4p=Dolliv}}&lt;br /&gt;
{{movep|type=grass|ms=0286|pkmn=Breloom|method=Breloom opens its mouth and a green energy ball appears in front of it. It then fires the ball at the opponent. When it hits the opponent, it explodes on impact.}}&lt;br /&gt;
{{movemid|type=grass|user=Kenny (Sinnoh)|user1=Kenny&#039;s Breloom|startcode=DP060|startname=Journey to the Unown!|notes=Debut}}&lt;br /&gt;
{{movep|type=grass|ms=0387|pkmn=Turtwig|method=The leaves on Turtwig&#039;s head start to glow light green and it forms a green energy ball in front of its mouth. It then fires it at the opponent. The ball explodes on impact.}}&lt;br /&gt;
{{movemid|type=grass|user=Ash&#039;s Turtwig|startcode=DP061|startname=Team Shocker!|notes=Mastered in &#039;&#039;{{color2|000|DP064|Riding the Winds of Change!}}&#039;&#039;}}&lt;br /&gt;
{{movep|type=grass|ms=0492S|pkmn=Shaymin|method=Sky Forme Shaymin opens its mouth and forms a green ball of energy in front of it. It then fires the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=grass|user=Shaymin (M11)|startcode=M11|startname=Giratina and the Sky Warrior}}&lt;br /&gt;
{{movep|type=grass|ms=346|pkmn=Cradily|method=Cradily puts its tentacles together in front of its face and forms a green ball of energy in between them. It then fires the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=grass|user=Cradily (Pokémon)|user1=Canalave Gym&#039;s Cradily|startcode=DP108|startname=Dealing With Defensive Types!}}&lt;br /&gt;
{{movep|type=grass|ms=0388|pkmn=Grotle|method=The bushes on Grotle&#039;s back glow light green or white and it forms a green ball of energy in front of its mouth. Grotle then fires the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=grass|user=Ash&#039;s Grotle|startcode=DP121|startname=The Lonely Snover!}}&lt;br /&gt;
{{movep|type=grass|ms=0253|pkmn=Grovyle|method=Grovyle puts its hands together and forms a green ball of energy in between them. Grovyle then brings its hands forward and fires the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=grass|user=Grovyle (Explorers of Time, Darkness, and Sky)|startcode=Pokémon Mystery Dungeon: Explorers of Sky - Beyond Time &amp;amp; Darkness|startname=Pokémon Mystery Dungeon: Explorers of Sky - Beyond Time &amp;amp; Darkness}}&lt;br /&gt;
{{movep|type=grass|ms=0389|pkmn=Torterra|method=Torterra opens its mouth and fires a green ball of energy from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=grass|user=Ash&#039;s Torterra|startcode=DP168|startname=Keeping in Top Forme!}}&lt;br /&gt;
{{movep|type=grass|ms=0470|pkmn=Leafeon|method=The leaf on Leafeon&#039;s head glows white and it forms a green ball of energy in front of its mouth. It then fires the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=grass|user=Zoey|user1=Zoey&#039;s Leafeon|startcode=DP176|startname=Coming Full Festival Circle!}}&lt;br /&gt;
{{movemid|type=grass|user=Leafeon (Pokémon)|user1=A wild Leafeon|startcode=PK25|startname=Eevee &amp;amp; Friends}}&lt;br /&gt;
{{movep|type=grass|ms=0541|pkmn=Swadloon|method=Swadloon opens its mouth and the two leaves on the top of its head glow light green. They also become surrounded by light green sparkles. A light green orb of energy then forms in front of its mouth and Swadloon fires it at the opponent.}}&lt;br /&gt;
{{movemid|type=grass|user=Ash&#039;s Swadloon|startcode=BW023|startname=Battling For The Love of Bug-Types!}}&lt;br /&gt;
{{movep|type=grass|ms=0546|pkmn=Cottonee|method=The leaves on the side of Cottonee&#039;s body start to glow and sparkle light green. A light green orb of energy then appears in front of Cottonee&#039;s face and it fires the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=grass|user=Cottonee (Pokémon)|user1=Four wild Cottonee|startcode=BW029|startname=Cottonee in Love!}}&lt;br /&gt;
{{movep|type=grass|ms=0497|pkmn=Serperior|method=Serperior opens its mouth and forms a light green energy ball in front of its mouth. It then fires the energy ball from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=grass|user=Mako (M14)|user1=Mako&#039;s Serperior|startcode=M14|startname=White—Victini and Zekrom&amp;lt;br&amp;gt;Black—Victini and Reshiram}}&lt;br /&gt;
{{movemid|type=grass|user=Trip&#039;s Serperior|startcode=BW104|startname=Mission: Defeat Your Rival!}}&lt;br /&gt;
{{movep|type=grass|ms=0576|pkmn=Gothitelle|method=Gothitelle puts its hands together in front of it and a light green orb of energy forms in between them. As the orb grows bigger, Gothitelle crosses its arms behind the orb, then opens them up like a &#039;T&#039;, firing the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=grass|user=Damon|user1=Damon&#039;s Gothitelle|startcode=M14|startname=Black—Victini and Reshiram}}&lt;br /&gt;
{{movep|type=grass|ms=0589|pkmn=Escavalier|method=Escavalier forms an orb of light green energy between its lances. It then fires the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=grass|user=Pokémon Trainer|user1=A Trainer&#039;s Escavalier|startcode=BW038|startname=Movie Time! Zorua in &amp;quot;The Legend of the Pokémon Knight&amp;quot;!}}&lt;br /&gt;
{{movemid|type=grass|user=Dirk|user1=Dirk&#039;s two Escavalier|startcode=Mewtwo — Prologue to Awakening|startname=Mewtwo — Prologue to Awakening}}&lt;br /&gt;
{{movep|type=grass|ms=0606|pkmn=Beheeyem|method=A light green sparkle appears in the corner of one of Beheeyem&#039;s eyes and it reaches one of its arms out. A light green orb of energy forms in front of Beheeyem&#039;s hand and it fires it at the opponent.}}&lt;br /&gt;
{{movemid|type=grass|user=Leon (BW045)|user1=Leon&#039;s Beheeyem|startcode=BW045|startname=Beheeyem, Duosion, and the Dream Thief!}}&lt;br /&gt;
{{movep|type=grass|ms=0616|pkmn=Shelmet|method=A small light green orb of energy forms in front of Shelmet&#039;s mouth. It then fires the orb of energy at the opponent. It then fires two more orbs of energy at the opponent, one after the other.}}&lt;br /&gt;
{{movemid|type=grass|user=Bianca (anime)|user1=Bianca&#039;s Shelmet|startcode=BW049|startname=Enter Elesa, Electrifying Gym Leader!}}&lt;br /&gt;
{{movep|type=grass|ms=0542|pkmn=Leavanny|method=Leavanny opens its mouth and its antennae glow light green. They also become surrounded by light green sparkles. A light green orb of energy then forms in front of its mouth and Leavanny fires it at the opponent. On occasion, green sparks of energy will surround the opponent, making it more vulnerable to special attacks.}}&lt;br /&gt;
{{movemid|type=grass|user=Ash&#039;s Leavanny|startcode=BW074|startname=Battling the Leaf Thieves!}}&lt;br /&gt;
{{movep|type=grass|ms=0549|pkmn=Lilligant|method=Lilligant fires an orb of light green energy at the opponent in front of her body.}}&lt;br /&gt;
{{movemid|type=grass|user=Mona|user1=Mona&#039;s Lilligantette|startcode=BW098|startname=Beauties Battling for Pride and Prestige!}}&lt;br /&gt;
{{movemid|type=grass|user=Lilligant (Pokémon)|user1=A wild Lilligant|startcode=BW112|startname=Team Plasma&#039;s Pokémon Power Plot!}}&lt;br /&gt;
{{movep|type=grass|ms=0407|pkmn=Roserade|method= Roserade opens its mouth and a light green orb of energy forms in front of it, which Roserade fires at the opponent.}}&lt;br /&gt;
{{movemid|type=grass|user=Cher|user1=Cher&#039;s Roseradette|startcode=BW098|startname=Beauties Battling for Pride and Prestige!}}&lt;br /&gt;
{{movep|type=grass|ms=0556|pkmn=Maractus|method=Maractus fires an orb of light green energy at the opponent in front of its body.}}&lt;br /&gt;
{{movemid|type=grass|user=Maractus (Pokémon)|user1=A wild Maractus|startcode=BW112|startname=Team Plasma&#039;s Pokémon Power Plot!}}&lt;br /&gt;
{{movep|type=grass|ms=0585S|pkmn=Deerling|method=Deerling fires an orb of light green energy at the opponent in front of its body.}}&lt;br /&gt;
{{movemid|type=grass|user=Deerling (Pokémon)|user1=Two wild Deerling|startcode=BW112|startname=Team Plasma&#039;s Pokémon Power Plot!}}&lt;br /&gt;
{{movep|type=grass|ms=0574|pkmn=Gothita|method=Gothita fires an orb of light green energy at the opponent from between its hands.}}&lt;br /&gt;
{{movemid|type=grass|user=Gothita (Pokémon)|user1=A wild Gothita|startcode=PK25|startname=Eevee &amp;amp; Friends}}&lt;br /&gt;
{{movep|type=grass|ms=0038|pkmn=Ninetales|method=Ninetales fires an orb of light green energy at the opponent in front of its body.}}&lt;br /&gt;
{{movemid|type=grass|user=Ninetales (Pokémon)|user1=A wild Ninetales|startcode=BW135|startname=Mystery on a Deserted Island!}}&lt;br /&gt;
{{movep|type=grass|ms=0685|pkmn=Slurpuff|method=Slurpuff fires three orbs of light green energy at the opponent in front of its body.}}&lt;br /&gt;
{{movemid|type=grass|user=Miette&#039;s Slurpuff|startcode=XY026|startname=A Battle by Any Other Name!}}&lt;br /&gt;
{{movemid|type=grass|user=Sawyer|user1=Sawyer&#039;s Slurpuff|startcode=XY126|startname=Valuable Experience for All!}}&lt;br /&gt;
{{movep|type=grass|ms=0001|pkmn=Bulbasaur|method=Bulbasaur fires an orb of light green energy at the opponent in front of its body.}}&lt;br /&gt;
{{movemid|type=grass|user=Shauna&#039;s Bulbasaur|startcode=XY039|startname=Summer of Discovery!}}&lt;br /&gt;
{{movep|type=grass|ms=0678|pkmn=Meowstic|method=Meowstic forms up to three orbs of light green energy from the end of its hands and fires it at the opponent.}}&lt;br /&gt;
{{movemid|type=grass|user=Blake (XY045)|user1=Blake&#039;s Meowstic|startcode=XY045|startname=Splitting Heirs!}}&lt;br /&gt;
{{movep|type=grass|ms=0270|pkmn=Lotad|method=Lotad forms an orb of light green energy from its mouth and fires it at the opponent.}}&lt;br /&gt;
{{movemid|type=grass|user=Lotad (Pokémon)|user1=Multiple wild Lotad|startcode=XY056|startname=One for the Goomy!}}&lt;br /&gt;
{{movep|type=grass|ms=0002|pkmn=Ivysaur|method=Ivysaur fires an orb of light green energy at the opponent in front of its body.}}&lt;br /&gt;
{{movemid|type=grass|user=Shauna&#039;s Ivysaur|startcode=XY090|startname=Tag Team Battle Inspiration!}}&lt;br /&gt;
{{movep|type=grass|ms=0708|pkmn=Phantump|method=Phantump fires an orb of light green energy at the opponent in front of its body.}}&lt;br /&gt;
{{movemid|type=grass|user=Phantump (Pokémon)|user1=Multiple wild Phantump|startcode=XY117|startname=Making Friends and Influencing Villains!}}&lt;br /&gt;
{{movep|type=grass|ms=0460|pkmn=Abomasnow|method=Abomasnow forms an orb of light green energy in between its hands and then fires it at the opponent}}&lt;br /&gt;
{{movemid|type=grass|user=Wulfric|user1=Wulfric&#039;s Abomasnow|startcode=XY122|startname=A Real Icebreaker!}}&lt;br /&gt;
{{movep|type=grass|ms=0671W|pkmn=Florges|method=Florges forms an orb of light green energy from in front of her mouth and then fires it at the opponent.}}&lt;br /&gt;
{{movemid|type=grass|user=Trevor (anime)|user1=Trevor&#039;s Florges|startcode=XY125|startname=A League of His Own!}}&lt;br /&gt;
{{movep|type=grass|ms=0682|pkmn=Spritzee|method=Spritzee fires an orb of light green energy at the opponent in front of its body.}}&lt;br /&gt;
{{movemid|type=grass|user=Nikola|user1=Nikola&#039;s Spritzee|startcode=M19|startname=Volcanion and the Mechanical Marvel}}&lt;br /&gt;
{{movep|type=grass|ms=0666|pkmn=Vivillon|method=Vivillon forms an orb of light green energy in front of its mouth and then fires it at the opponent.}}&lt;br /&gt;
{{movemid|type=grass|user=Alvin|user1=Alvin&#039;s Vivillon|startcode=XY137|startname=Battling with a Clean Slate!}}&lt;br /&gt;
{{movep|type=grass|ms=0893D|pkmn=Zarude|method=Zarude forms an orb of light green energy on one of its hands and then throws it at the opponent.}}&lt;br /&gt;
{{movemid|type=grass|user=Dada|startcode=M23|startname=Secrets of the Jungle}}&lt;br /&gt;
{{movep|type=grass|ms=0153|pkmn=Bayleef|method=Bayleef opens its mouth and forms a green orb of energy in front of it. It then fires the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=grass|user=Horace|user1=Horace&#039;s Bayleef|startcode=JN102|startname=Battling in the Freezing Raid!}}&lt;br /&gt;
{{movep|type=grass|ms=0591|pkmn=Amoonguss|method=Amoonguss forms an orb of light green energy in between its hands and then fires it at the opponent.}}&lt;br /&gt;
{{movemid|type=grass|user=James&#039;s Amoonguss|startcode=JN145|startname=Rocket Revengers!}}&lt;br /&gt;
{{movep|type=grass|ms=0455|pkmn=Carnivine|method=Carnivine forms an orb of light green energy in between its hands and then fires it at the opponent.}}&lt;br /&gt;
{{movemid|type=grass|user=James&#039;s Carnivine|startcode=JN145|startname=Rocket Revengers!}}&lt;br /&gt;
{{movep|type=grass|ms=0929|pkmn=Dolliv|method=Dolliv forms an orb of light green energy in front of its body and then fires it at the opponent.}}&lt;br /&gt;
{{movemid|type=grass|user=Brassius|user1=Brassius&#039;s Dolliv|startcode=HZ055|startname=Showdown! The Paldea Elite Four}}&lt;br /&gt;
{{movep|type=grass|ms=0743|pkmn=Ribombee|method=Ribombee forms an orb of light green energy in front of its body and then fires it at the opponent.}}&lt;br /&gt;
{{movebtm|type=grass|user=Nemona (anime)|user1=Nemona&#039;s Ribombee|startcode=HZ101|startname=Terastallization vs. Mega Evolution!}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Masters Animated Trailer===&lt;br /&gt;
{{moveanime|type=grass|exp=yes|gen=The user draws power from nature and fires it at the target as a ball of energy.|image1=Beauty Lotad Masters Energy Ball.png|image1p=Lotad}}&lt;br /&gt;
{{movep|type=grass|ms=0270|pkmn=Lotad|method=Lotad forms an orb of light green energy from its mouth and fires it at the opponent.}}&lt;br /&gt;
{{movebtm|type=grass|user=Beauty (Trainer class)|user1=A Beauty&#039;s Lotad|startcode=Pokémon Masters Animated Trailer}}&lt;br /&gt;
&lt;br /&gt;
===POKÉTOON===&lt;br /&gt;
{{moveanime|type=grass|exp=yes|gen=The user draws power from nature and fires it at the target as a ball of energy.|image1=Yuto Armarouge Energy Ball.png|image1p=Armarouge}}&lt;br /&gt;
{{movep|type=grass|ms=0936|pkmn=Armarouge|method=Armarouge moves its pauldrons to its hands and puts them together to form a cannon. It then forms an orb of light green energy at the end of the cannon and fires it at the opponent.}}&lt;br /&gt;
{{movebtm|type=grass|user=Yūto&#039;s Armarouge|startcode=PT16|startname=PT16|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Phantom Thief Pokémon 7===&lt;br /&gt;
{{Movemanga|type=grass|exp=yes|gen=The user draws power from nature and fires it at the target as a ball of energy.|image1=Lily Mismagius Energy Ball P7.png|image1p=Mismagius}}&lt;br /&gt;
{{movep|type=grass|ms=429|pkmn=Mismagius|method=Mismagius forms a sphere of energy and then fires it at the opponent.}}&lt;br /&gt;
{{MovebtmManga|type=grass|user=Lily (Pokémon 7)|user1=Lily&#039;s Mismagius|startcode=P7-04|startname=A Fated Reunion|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=grass|exp=yes|gen=The user draws power from nature and fires it at the target as a ball of energy.|image1=Fantina Mismagius Energy Ball Adventures.png|image1p=Mismagius|image2=Shauntal Jellicent Energy Ball Adventures.png|image2p=Jellicent|image3=Colress Beheeyem Energy Ball Adventures.png|image3p=Beheeyem|image4=Violet Dolliv Energy Ball.png|image4p=Dolliv}}&lt;br /&gt;
{{movep|type=grass|ms=429|pkmn=Mismagius|method=Mismagius releases a burst of energy from the gems on its chest that forms into a ball of energy as it travels through the air. The ball then hits the opponent.}}&lt;br /&gt;
{{movemid|type=grass|user=Fantina|user1=Fantina&#039;s Mismagius|startcode=PS373|startname=Mirages of Mismagius II|notes=Debut}}&lt;br /&gt;
{{movep|type=grass|ms=593F|pkmn=Jellicent|method=Jellicent forms a glowing ball of energy on the tip of its tentacle and fires it at the opponent.}}&lt;br /&gt;
{{movemid|type=grass|user=Shauntal|user1=Shauntal&#039;s Jellicent|startcode=PS490|startname=A Stormy Time in the Battle Subway}}&lt;br /&gt;
{{movep|type=grass|ms=606|pkmn=Beheeyem|method=Beheeyem creates a glowing ball of energy from in between its hands and fires it at the opponent.}}&lt;br /&gt;
{{movemid|type=grass|user=Colress|user1=Colress&#039;s Beheeyem|startcode=PS514|startname=The Tournament Continues}}&lt;br /&gt;
{{movep|type=grass|ms=929|pkmn=Dolliv|method=Dolliv creates a glowing orb of energy from in between its hands and fires it at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=grass|user=Violet Lang|user1=Violet&#039;s Dolliv|startcode=&amp;lt;!--PASV28--&amp;gt;Scarlet &amp;amp; Violet arc (Adventures)|startname=&amp;lt;!--PASV28--&amp;gt;Scarlet &amp;amp; Violet arc}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Grass|&lt;br /&gt;
genIV=Energy Ball IV|&lt;br /&gt;
genV=Energy Ball V|&lt;br /&gt;
genVI=Energy Ball VI|&lt;br /&gt;
genVI2=Energy Ball VI 2|&lt;br /&gt;
genVII=Energy Ball VII|&lt;br /&gt;
genVII2=Energy Ball VII 2|&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Grass&lt;br /&gt;
|genVIII=Energy Ball VIII&lt;br /&gt;
|genVIII2=Energy Ball VIII 2&lt;br /&gt;
|LA=Energy Ball LA&lt;br /&gt;
|ZA=Energy Ball ZA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{movegen|&lt;br /&gt;
type=Grass|&lt;br /&gt;
PBR=Energy Ball PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{movegen|&lt;br /&gt;
type=Grass|&lt;br /&gt;
PMDTDS=Energy Ball PMD TDS|&lt;br /&gt;
PMDGTI=Energy Ball PMD GTI 2|&lt;br /&gt;
PSMD=Energy Ball PSMD 2|&lt;br /&gt;
Masters=Energy Ball Masters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the {{pkmn|animated series}}, Energy Ball&#039;s appearance is strikingly similar to {{m|Zap Cannon}}, {{m|Hidden Power}}, and {{m|Electro Ball}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{grass color}}|bordercolor={{grass color light}}&lt;br /&gt;
|zh_yue=能量球 &#039;&#039;{{tt|Nàhngleuhng Kàuh|Energy Ball}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;能源球 &#039;&#039;{{tt|Nàhngyùhn Kàuh|Energy Ball}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|zh_cmn=能量球 &#039;&#039;{{tt|Néngliàng Qiú|Energy Ball}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;能源球 &#039;&#039;{{tt|Néngyuán Qiú|Energy Ball}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|cs=Energetická koule&lt;br /&gt;
|nl=Energiebal&lt;br /&gt;
|fr=Éco-Sphère&amp;lt;sup&amp;gt;{{gen|V}}+&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Eco-Sphère&amp;lt;sup&amp;gt;{{gen|IV}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|de=Energieball&lt;br /&gt;
|el=Ενεργειακή Σφαίρα &#039;&#039;Energeiakí Sfaíra&#039;&#039;&lt;br /&gt;
|hi=एनर्जि बॉल &#039;&#039;Energy Ball&#039;&#039;&lt;br /&gt;
|id=Energy Ball{{tt|*|Pokémon GO}}&amp;lt;br&amp;gt;Bola Energi&lt;br /&gt;
|it=Energipalla&lt;br /&gt;
|ko=에너지볼 {{tt|&#039;&#039;Eneojibol&#039;&#039;|Energy Ball}}&lt;br /&gt;
|no=Energiball&lt;br /&gt;
|pl=Kula Energii&lt;br /&gt;
|pt_br=Bola de Energia ({{pkmn|GO}}, [[BW098]]–present)&amp;lt;br&amp;gt;Esfera de Energia ([[DP060]]–[[BW090]])&lt;br /&gt;
|pt_eu=Energibola&lt;br /&gt;
|ro=Energy Ball&lt;br /&gt;
|ru=Энергетический Шар &#039;&#039;{{tt|Energeticheskiy Shar|Energy Ball}}&#039;&#039;&lt;br /&gt;
|es_la=Bola de Energía&lt;br /&gt;
|es_eu=Energibola&lt;br /&gt;
|th=เอนเนอร์จี้บอล &#039;&#039;Energy Ball&#039;&#039;&lt;br /&gt;
|tr=Enerji Topu&lt;br /&gt;
|vi=Quả Cầu Năng Lượng&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Psychic|grass}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
{{Generation VI TMs}}&lt;br /&gt;
{{Generation VII TMs}}&lt;br /&gt;
{{Generation VIII TMs}}&lt;br /&gt;
{{Generation IX TMs}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ball and bomb moves]]&lt;br /&gt;
[[Category:Moves that can lower the target&#039;s Special Defense]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves in Pokémon Legends: Arceus]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
[[Category:Moves in Pokémon Legends: Z-A]]&lt;br /&gt;
&lt;br /&gt;
[[de:Energieball]]&lt;br /&gt;
[[es:Bola de Energía/Energibola]]&lt;br /&gt;
[[fr:Éco-Sphère]]&lt;br /&gt;
[[it:Energipalla]]&lt;br /&gt;
[[ja:エナジーボール]]&lt;br /&gt;
[[zh:能量球（招式）]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Flash_Cannon_(move)&amp;diff=4520123</id>
		<title>Flash Cannon (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Flash_Cannon_(move)&amp;diff=4520123"/>
		<updated>2026-03-30T20:58:02Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=430&lt;br /&gt;
|name=Flash Cannon&lt;br /&gt;
|jname=ラスターカノン&lt;br /&gt;
|jtranslit=Rasutā Kanon&lt;br /&gt;
|jtrans=Luster Cannon&lt;br /&gt;
|gameimage=Flash Cannon IX.png&lt;br /&gt;
|gameimage2=Flash Cannon IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Steel&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power=80&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|bdesc=&lt;br /&gt;
|gen=IV&lt;br /&gt;
|category=Clever&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=+2 if first to appeal&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Earn +2 if the Pokémon performs first in the turn.&lt;br /&gt;
|category6=Beautiful&lt;br /&gt;
|appeal6=4&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Quite an appealing move.&lt;br /&gt;
|pokefordex=Flash%20Cannon&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|flag7=no&lt;br /&gt;
|flag8=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|tm4=yes&lt;br /&gt;
|tm#4=91&lt;br /&gt;
|tm5=yes&lt;br /&gt;
|tm#5=91&lt;br /&gt;
|tm6=yes&lt;br /&gt;
|tm#6=91&lt;br /&gt;
|tm7=yes&lt;br /&gt;
|tm#7=91&lt;br /&gt;
|tmpe=yes&lt;br /&gt;
|tm#pe=54&lt;br /&gt;
|tr8=yes&lt;br /&gt;
|tr#8=70&lt;br /&gt;
|tmbdsp=yes&lt;br /&gt;
|tm#bdsp=91&lt;br /&gt;
|mtla=yes&lt;br /&gt;
|tm9=yes&lt;br /&gt;
|tm#9=093&lt;br /&gt;
|tmza=yes&lt;br /&gt;
|tm#za=084&lt;br /&gt;
|na=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Flash Cannon&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ラスターカノン&#039;&#039;&#039; &#039;&#039;Luster Cannon&#039;&#039;) is a damage-dealing {{type|Steel}} [[move]] introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
It is:&lt;br /&gt;
* [[TM91]] from Generation IV to {{g|Ultra Sun and Ultra Moon}}, and in {{g|Brilliant Diamond and Shining Pearl}}.&lt;br /&gt;
* [[TM54]] in [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]].&lt;br /&gt;
* [[TR70]] in {{g|Sword and Shield}}.&lt;br /&gt;
* [[TM093]] in {{g|Scarlet and Violet}}.&lt;br /&gt;
* [[TM084]] in [[Pokémon Legends: Z-A]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Flash Cannon does damage and has a 10% chance of lowering the target&#039;s {{stat|Special Defense}} by one stage.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Pokémon Legends: Arceus====&lt;br /&gt;
Flash Cannon has a 20% chance of lowering the target&#039;s defensive stats for three turns.&lt;br /&gt;
&lt;br /&gt;
{{LegendsMove&lt;br /&gt;
|type=Steel&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=10&lt;br /&gt;
|power=80&lt;br /&gt;
|power-agile=60&lt;br /&gt;
|power-strong=100&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|accuracy-strong=100&lt;br /&gt;
|actionspeed-user=0&lt;br /&gt;
|actionspeed-user-agile=0&lt;br /&gt;
|actionspeed-user-strong=+5&lt;br /&gt;
|actionspeed-target=0&lt;br /&gt;
|actionspeed-target-agile=+3&lt;br /&gt;
|effect=May lower the target&#039;s defensive stats&lt;br /&gt;
|param=Chance&lt;br /&gt;
|param-val=20%&lt;br /&gt;
|param-val-agile=20%&lt;br /&gt;
|param-val-strong=40%&lt;br /&gt;
|param2=Turns&lt;br /&gt;
|param2-val=3&lt;br /&gt;
|param2-val-agile=2&lt;br /&gt;
|param2-val-strong=4}}&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
====Pokémon Legends: Z-A====&lt;br /&gt;
{{LegendsZAMove&lt;br /&gt;
|type=Steel&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|power=80&lt;br /&gt;
|cooldown=8&lt;br /&gt;
|charge-time=20&lt;br /&gt;
|effect=May lower the target&#039;s Special Defense.&lt;br /&gt;
|param=Chance&lt;br /&gt;
|param-val=10%&lt;br /&gt;
|param2=Duration&lt;br /&gt;
|param2-val=15s&lt;br /&gt;
|param2-val-plus=18s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Steel}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user gathers all its light energy and releases it at once. It may also lower the foe&#039;s Sp. Def stat. &amp;lt;small&amp;gt;(move)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;The user gathers all its light energy and releases it in one shot. It may also lower the foe&#039;s Sp. Def stat. &amp;lt;small&amp;gt;(TM)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|PBR}}|The user gathers all its light energy and releases it at once. It may also lower the foe&#039;s Sp. Def stat.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user gathers all its light energy and releases it at once. It may also lower the target&#039;s Sp. Def stat.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|The user gathers all its light energy and releases it at once. This may also lower the target&#039;s Sp. Def stat.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSP}}|The user gathers all its light energy and releases it all at once. This may also lower the target&#039;s Sp. Def stat.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|LA}}|The user gathers all its light energy and releases it at once. This may also lower the target’s defensive stats.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|ZA}}|The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets&#039; Sp. Def stats.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Steel|g1=none|g2=none|g3=none|g7=2|g8=3|g9=2}}&lt;br /&gt;
{{Moveentry/10|0009|Blastoise|type=Water|2|Monster|Water 1|1|1|1|1|1|1, {{tt|Evo.|Learned upon evolving}}|1, {{tt|Evo.|Learned upon evolving}}||{{tt|Evo.|Learned upon evolving}}|{{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Moveentry/10|0081|Magnemite|type=Electric|type2=Steel|1|Mineral|Mineral|−|35{{sup/5|B2W2}}|35{{sup/6|XY}}&amp;lt;br&amp;gt;31{{sup/6|ORAS}}|31|38|32|32|25|32|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0082|Magneton|type=Electric|type2=Steel|1|Mineral|Mineral|−|39{{sup/5|B2W2}}|39{{sup/6|XY}}&amp;lt;br&amp;gt;33{{sup/6|ORAS}}|33|46|34|34|25|34|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0375|Metang|type=Steel|type2=Psychic|1|Mineral|Mineral|−|−|−|−||18|18||18|18|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0376|Metagross|type=Steel|type2=Psychic|1|Mineral|Mineral|−|−|−|−||16|16||16|18|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0379|Registeel|type=Steel|1|No Eggs Discovered|No Eggs Discovered|73|73|73{{sup/6|XY}}&amp;lt;br&amp;gt;43{{sup/6|ORAS}}|43||24|24||24|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0395|Empoleon|type=Water|type2=Steel|2|Water 1|Field|−|−|−|−|||−|{{tt|Evo.|Learned upon evolving}}|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0436|Bronzor|type=Steel|type2=Psychic|1|Mineral|Mineral|−|−|−|−||−|−|34|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0437|Bronzong|type=Steel|type2=Psychic|1|Mineral|Mineral|−|−|−|−||−|−|34|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0462|Magnezone|type=Electric|type2=Steel|1|Mineral|Mineral|−|39{{sup/5|B2W2}}|39{{sup/6|XY}}&amp;lt;br&amp;gt;33{{sup/6|ORAS}}|33||34|34|25|34|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0476|Probopass|type=Rock|type2=Steel|1|Mineral|Mineral|−|−|−|−|||−|38|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0483|Dialga|type=Steel|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|80{{sup/4|DPPt}}&amp;lt;br&amp;gt;42{{sup/4|HGSS}}|50|50|50||32|32|55|32|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0597|Ferroseed|type=Grass|type2=Steel|2|Grass|Mineral||52|52|52||20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0598|Ferrothorn|type=Grass|type2=Steel|2|Grass|Mineral||61|61|61||20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0649|Genesect|type=Bug|type2=Steel|1|No Eggs Discovered|No Eggs Discovered|form=All forms||−|−|−||−||||45|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0703|Carbink|type=Rock|type2=Fairy|2|Fairy|Mineral|||−|−||−|||−|32}}&lt;br /&gt;
{{Moveentry/10|0707|Klefki|type=Steel|type2=Fairy|1|Mineral|Mineral|||−|−||36|||36|36|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0791|Solgaleo|type=Psychic|type2=Steel|1|No Eggs Discovered|No Eggs Discovered||||23||28|||28|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0797|Celesteela|type=Steel|type2=Flying|1|No Eggs Discovered|No Eggs Discovered||||37||40|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0801|Magearna|type=Steel|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|form=All forms||||41||72|||72|72|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0808|Meltan|type=Steel|1|No Eggs Discovered|No Eggs Discovered|||||45|40||||40|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0809|Melmetal|type=Steel|1|No Eggs Discovered|No Eggs Discovered|||||45|40||||40|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0884|Duraludon|type=Steel|type2=Dragon|2|Mineral|Dragon||||||54|||54|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0957|Tinkatink|type=Fairy|type2=Steel|1|Fairy|Fairy|||||||||31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0958|Tinkatuff|type=Fairy|type2=Steel|1|Fairy|Fairy|||||||||31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0959|Tinkaton|type=Fairy|type2=Steel|1|Fairy|Fairy|||||||||31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|1000|Gholdengo|type=Steel|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|||||||||−|38|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|1018|Archaludon|type=Steel|type2=Dragon|2|Mineral|Dragon|||||||||54|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|1023|Iron Crown|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|||||||||42|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Steel|10}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]/[[TR]]/[[Move Tutor]]===&lt;br /&gt;
{{Movehead/TMGames|Steel|g1=none|g2=none|g3=none&lt;br /&gt;
|g4tm=91&lt;br /&gt;
|g5tm=91&lt;br /&gt;
|g6tm=91&lt;br /&gt;
|g7=2|g7tm-1=91|g7tm-2=54&lt;br /&gt;
|g8=3|g8tm-1=70|tmhm8-1=TR|g8tm-2=91|g8tm-3=tutor&lt;br /&gt;
|g9=2|g9tm-1=093|g9tm-2=084}}&lt;br /&gt;
{{Moveentry/10|0009|Blastoise|type=Water|2|Monster|Water 1|✔|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/10|0027|formsig=A|Sandshrew|type=Ice|type2=Steel|1|Field|Field|form=Alolan Form||||−|−|−|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0028|formsig=A|Sandslash|type=Ice|type2=Steel|1|Field|Field|form=Alolan Form||||−|−|−|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0050|formsig=A|Diglett|type=Ground|type2=Steel|1|Field|Field|form=Alolan Form||||✔|✔|✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0051|formsig=A|Dugtrio|type=Ground|type2=Steel|1|Field|Field|form=Alolan Form||||✔|✔|✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0052|formsig=G|Meowth|type=Steel|1|Field|Field|form=Galarian Form||||||−|||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0081|Magnemite|type=Electric|type2=Steel|1|Mineral|Mineral|✔|✔|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0082|Magneton|type=Electric|type2=Steel|1|Mineral|Mineral|✔|✔|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0095|Onix|type=Rock|type2=Ground|1|Mineral|Mineral|✔|✔|✔|✔|✔|✔|✔|✔||–|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0116|Horsea|type=Water|2|Water 1|Dragon|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/10|0117|Seadra|type=Water|2|Water 1|Dragon|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/10|0120|Staryu|type=Water|1|Water 3|Water 3|✔|✔|✔|✔|✔|✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/10|0121|Starmie|type=Water|type2=Psychic|1|Water 3|Water 3|✔|✔|✔|✔|✔|✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/10|0137|Porygon|type=Normal|1|Mineral|Mineral|−|−|−|−|−|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/10|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/10|0181|Ampharos|type=Electric|2|Monster|Field|−|−|−|−|||−||−|✔}}&lt;br /&gt;
{{Moveentry/10|0205|Forretress|type=Bug|type2=Steel|1|Bug|Bug|✔|✔|✔|✔|||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0208|Steelix|type=Steel|type2=Ground|1|Mineral|Mineral|✔|✔|✔|✔||✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0212|Scizor|type=Bug|type2=Steel|1|Bug|Bug|✔|✔|✔|✔||✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0224|Octillery|type=Water|2|Water 1|Water 2|✔|✔|✔|✔||✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/10|0227|Skarmory|type=Steel|type2=Flying|1|Flying|Flying|✔|✔|✔|✔||✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0230|Kingdra|type=Water|type2=Dragon|2|Water 1|Dragon|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/10|0233|Porygon2|type=Normal|1|Mineral|Mineral|−|−|−|−|||−|−|−|✔}}&lt;br /&gt;
{{Moveentry/10|0299|Nosepass|type=Rock|1|Mineral|Mineral|−|−|−|−|||−|✔|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0303|Mawile|type=Steel|type2=Fairy|2|Field|Fairy|✔|✔|✔|✔||✔|✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0306|Aggron|type=Steel|type2=Rock|1|Monster|Monster|✔|✔|✔|✔||✔|✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0322|Numel|type=Fire|type2=Ground|1|Field|Field|−|−|−|−|||−||✔|✔}}&lt;br /&gt;
{{Moveentry/10|0323|Camerupt|type=Fire|type2=Ground|1|Field|Field|✔|✔|✔|✔|||✔||✔|✔}}&lt;br /&gt;
{{Moveentry/10|0325|Spoink|type=Psychic|1|Field|Field|−|−|−|−|||−||✔|✔}}&lt;br /&gt;
{{Moveentry/10|0326|Grumpig|type=Psychic|1|Field|Field|−|−|−|−|||−||✔|✔}}&lt;br /&gt;
{{Moveentry/10|0348|Armaldo|type=Rock|type2=Bug|1|Water 3|Water 3|✔|✔|✔|✔||✔|✔||}}&lt;br /&gt;
{{Moveentry/10|0358|Chimecho|type=Psychic|1|Amorphous|Amorphous|−|−|−|−|||−|−|−|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0375|Metang|type=Steel|type2=Psychic|1|Mineral|Mineral|✔|✔|✔|✔||✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0376|Metagross|type=Steel|type2=Psychic|1|Mineral|Mineral|✔|✔|✔|✔||✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0377|Regirock|type=Rock|1|No Eggs Discovered|No Eggs Discovered|−|−|−|−||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/10|0378|Regice|type=Ice|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/10|0379|Registeel|type=Steel|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔||✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0385|Jirachi|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔||✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0386|Deoxys|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All forms|✔|✔|✔|✔|||✔||✔}}&lt;br /&gt;
{{Moveentry/10|0395|Empoleon|type=Water|type2=Steel|2|Water 1|Field|✔|✔|✔|✔|||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0410|Shieldon|type=Rock|type2=Steel|1|Monster|Monster|✔|✔|✔|✔|||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0411|Bastiodon|type=Rock|type2=Steel|1|Monster|Monster|✔|✔|✔|✔|||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0413|formsig=S|Wormadam|type=Bug|type2=Steel|1|Bug|Bug|form=Trash Cloak|✔|✔|✔|✔|||✔|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0436|Bronzor|type=Steel|type2=Psychic|1|Mineral|Mineral|✔|✔|✔|✔||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0437|Bronzong|type=Steel|type2=Psychic|1|Mineral|Mineral|✔|✔|✔|✔||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0448|Lucario|type=Fighting|type2=Steel|2|Field|Human-Like|✔|✔|✔|✔||✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0462|Magnezone|type=Electric|type2=Steel|1|Mineral|Mineral|✔|✔|✔|✔||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0464|Rhyperior|type=Ground|type2=Rock|2|Monster|Field|✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/10|0474|Porygon-Z|type=Normal|1|Mineral|Mineral|−|−|−|−|||−|−|−|✔}}&lt;br /&gt;
{{Moveentry/10|0476|Probopass|type=Rock|type2=Steel|1|Mineral|Mineral|✔|✔|✔|✔|||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0483|Dialga|type=Steel|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|✔|✔|✔|✔||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0485|Heatran|type=Fire|type2=Steel|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔||✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0493|Arceus|type=Normal|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|✔|✔|✔|✔|||✔|✔|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0524|Roggenrola|type=Rock|1|Mineral|Mineral||✔|✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/10|0525|Boldore|type=Rock|1|Mineral|Mineral||✔|✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/10|0526|Gigalith|type=Rock|1|Mineral|Mineral||✔|✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/10|0561|Sigilyph|type=Psychic|type2=Flying|1|Flying|Flying||✔|✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/10|0577|Solosis|type=Psychic|1|Amorphous|Amorphous||✔|✔|✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/10|0578|Duosion|type=Psychic|1|Amorphous|Amorphous||✔|✔|✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/10|0579|Reuniclus|type=Psychic|1|Amorphous|Amorphous||✔|✔|✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/10|0582|Vanillite|type=Ice|1|Mineral|Mineral||✔|✔|✔||✔||||✔}}&lt;br /&gt;
{{Moveentry/10|0583|Vanillish|type=Ice|1|Mineral|Mineral||✔|✔|✔||✔||||✔}}&lt;br /&gt;
{{Moveentry/10|0584|Vanilluxe|type=Ice|1|Mineral|Mineral||✔|✔|✔||✔||||✔}}&lt;br /&gt;
{{Moveentry/10|0597|Ferroseed|type=Grass|type2=Steel|2|Grass|Mineral||✔|✔|✔||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0598|Ferrothorn|type=Grass|type2=Steel|2|Grass|Mineral||✔|✔|✔||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0599|Klink|type=Steel|1|Mineral|Mineral||✔|✔|✔||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0600|Klang|type=Steel|1|Mineral|Mineral||✔|✔|✔||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0601|Klinklang|type=Steel|1|Mineral|Mineral||✔|✔|✔||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0603|Eelektrik|type=Electric|1|Amorphous|Amorphous||✔|✔|✔|||||✔|✔}}&lt;br /&gt;
{{Moveentry/10|0604|Eelektross|type=Electric|1|Amorphous|Amorphous||✔|✔|✔|||||✔|✔}}&lt;br /&gt;
{{Moveentry/10|0606|Beheeyem|type=Psychic|1|Human-Like|Human-Like||−|−|−||✔|||}}&lt;br /&gt;
{{Moveentry/10|0615|Cryogonal|type=Ice|1|Mineral|Mineral||✔|✔|✔||✔|||✔|✔}}&lt;br /&gt;
{{Moveentry/10|0618|formsig=G|Stunfisk|type=Ground|type2=Steel|2|Water 1|Amorphous|form=Galarian Form||||||✔||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0621|Druddigon|type=Dragon|2|Dragon|Monster||✔|✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/10|0623|Golurk|type=Ground|type2=Ghost|1|Mineral|Mineral||✔|✔|✔||✔|||✔|✔}}&lt;br /&gt;
{{Moveentry/10|0624|Pawniard|type=Dark|type2=Steel|1|Human-Like|Human-Like||−|−|−||−|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0625|Bisharp|type=Dark|type2=Steel|1|Human-Like|Human-Like||−|−|−||−|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0632|Durant|type=Bug|type2=Steel|1|Bug|Bug||✔|✔|✔||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0635|Hydreigon|type=Dark|type2=Dragon|1|Dragon|Dragon||✔|✔|✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/10|0638|Cobalion|type=Steel|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered||✔|✔|✔||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0642|Thundurus|type=Electric|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|form=All available forms||✔|✔|✔||✔||✔|✔}}&lt;br /&gt;
{{Moveentry/10|0644|Zekrom|type=Dragon|type2=Electric|1|No Eggs Discovered|No Eggs Discovered||✔|✔|✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/10|0646|Kyurem|type=Dragon|type2=Ice|1|No Eggs Discovered|No Eggs Discovered|form=All available forms||✔|✔|✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/10|0649|Genesect|type=Bug|type2=Steel|1|No Eggs Discovered|No Eggs Discovered|form=All forms||✔|✔|✔||✔||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0679|Honedge|type=Steel|type2=Ghost|1|Mineral|Mineral|||✔|✔||✔||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0680|Doublade|type=Steel|type2=Ghost|1|Mineral|Mineral|||✔|✔||✔||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0681|Aegislash|type=Steel|type2=Ghost|1|Mineral|Mineral|||✔|✔||✔||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0682|Spritzee|type=Fairy|1|Fairy|Fairy|||✔|✔||✔||||✔}}&lt;br /&gt;
{{Moveentry/10|0683|Aromatisse|type=Fairy|1|Fairy|Fairy|||✔|✔||✔||||✔}}&lt;br /&gt;
{{Moveentry/10|0692|Clauncher|type=Water|2|Water 1|Water 3|||✔|✔||✔|||✔|✔}}&lt;br /&gt;
{{Moveentry/10|0693|Clawitzer|type=Water|2|Water 1|Water 3|||✔|✔||✔|||✔|✔}}&lt;br /&gt;
{{Moveentry/10|0698|Amaura|type=Rock|type2=Ice|1|Monster|Monster|||✔|✔||✔||||✔}}&lt;br /&gt;
{{Moveentry/10|0699|Aurorus|type=Rock|type2=Ice|1|Monster|Monster|||✔|✔||✔||||✔}}&lt;br /&gt;
{{Moveentry/10|0703|Carbink|type=Rock|type2=Fairy|2|Fairy|Mineral|||−|−||−|||✔|✔}}&lt;br /&gt;
{{Moveentry/10|0705|formsig=H|Sliggoo|type=Steel|type2=Dragon|1|Dragon|Dragon|form=Hisuian Form||||||||−|✔|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0706|formsig=H|Goodra|type=Steel|type2=Dragon|1|Dragon|Dragon|form=Hisuian Form||||||||−|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0707|Klefki|type=Steel|type2=Fairy|1|Mineral|Mineral|||✔|✔||✔|||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0712|Bergmite|type=Ice|2|Monster|Mineral|||✔|✔||✔||✔|−|−}}&lt;br /&gt;
{{Moveentry/10|0713|Avalugg|type=Ice|2|Monster|Mineral|||✔|✔||✔|||✔|✔}}&lt;br /&gt;
{{Moveentry/10|0713|formsig=H|Avalugg|type=Ice|type2=Rock|2|Monster|Mineral|form=Hisuian Form||||||||✔|−|✔}}&lt;br /&gt;
{{Moveentry/10|0716|Xerneas|type=Fairy|1|No Eggs Discovered|No Eggs Discovered|||✔|✔||✔||||✔}}&lt;br /&gt;
{{Moveentry/10|0719|Diancie|type=Rock|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||−|−||−|||✔|✔}}&lt;br /&gt;
{{Moveentry/10|0721|Volcanion|type=Fire|type2=Water|1|No Eggs Discovered|No Eggs Discovered|||✔|✔||✔|||✔|✔}}&lt;br /&gt;
{{Moveentry/10|0733|Toucannon|type=Normal|type2=Flying|1|Flying|Flying||||✔|||||✔}}&lt;br /&gt;
{{Moveentry/10|0738|Vikavolt|type=Bug|type2=Electric|1|Bug|Bug||||✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/10|0769|Sandygast|type=Ghost|type2=Ground|1|Amorphous|Amorphous||||−||−|||✔|✔}}&lt;br /&gt;
{{Moveentry/10|0770|Palossand|type=Ghost|type2=Ground|1|Amorphous|Amorphous||||−||−|||✔|✔}}&lt;br /&gt;
{{Moveentry/10|0773|Silvally|type=Normal|1|No Eggs Discovered|No Eggs Discovered|form=All forms||||✔||✔||||STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0776|Turtonator|type=Fire|type2=Dragon|2|Monster|Dragon||||✔||✔|||}}&lt;br /&gt;
{{Moveentry/10|0781|Dhelmise|type=Ghost|type2=Grass|1|Mineral|Mineral||||✔||✔|||}}&lt;br /&gt;
{{Moveentry/10|0784|Kommo-o|type=Dragon|type2=Fighting|1|Dragon|Dragon||||✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/10|0791|Solgaleo|type=Psychic|type2=Steel|1|No Eggs Discovered|No Eggs Discovered||||✔||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0797|Celesteela|type=Steel|type2=Flying|1|No Eggs Discovered|No Eggs Discovered||||✔||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0800|Necrozma|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All available forms||||✔||✔|||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0801|Magearna|type=Steel|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|form=All forms||||✔||✔|||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0805|Stakataka|type=Rock|type2=Steel|1|No Eggs Discovered|No Eggs Discovered||||✔{{sup/7|USUM}}||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0808|Meltan|type=Steel|1|No Eggs Discovered|No Eggs Discovered|||||✔|✔||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0809|Melmetal|type=Steel|1|No Eggs Discovered|No Eggs Discovered|||||✔|✔||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0823|Corviknight|type=Flying|type2=Steel|1|Flying|Flying||||||✔|||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0863|Perrserker|type=Steel|1|Field|Field||||||−|||✔&amp;lt;sup&amp;gt;2.0.1+&amp;lt;/sup&amp;gt;|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0878|Cufant|type=Steel|2|Field|Mineral||||||−|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0879|Copperajah|type=Steel|2|Field|Mineral||||||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0884|Duraludon|type=Steel|type2=Dragon|2|Mineral|Dragon||||||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0888|Zacian|type=Fairy|1|No Eggs Discovered|No Eggs Discovered|form=All forms||||||−|||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0889|Zamazenta|type=Fighting|1|No Eggs Discovered|No Eggs Discovered|form=All forms||||||✔|||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0890|Eternatus|type=Poison|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered||||||✔|||✔}}&lt;br /&gt;
{{Moveentry/10|0932|Nacli|type=Rock|1|Mineral|Mineral|||||||||✔|✔}}&lt;br /&gt;
{{Moveentry/10|0933|Naclstack|type=Rock|1|Mineral|Mineral|||||||||✔|✔}}&lt;br /&gt;
{{Moveentry/10|0934|Garganacl|type=Rock|1|Mineral|Mineral|||||||||✔|✔}}&lt;br /&gt;
{{Moveentry/10|0936|Armarouge|type=Fire|type2=Psychic|1|Human-Like|Human-Like|||||||||✔|✔}}&lt;br /&gt;
{{Moveentry/10|0948|Toedscool|type=Ground|type2=Grass|1|Grass|Grass|||||||||✔}}&lt;br /&gt;
{{Moveentry/10|0949|Toedscruel|type=Ground|type2=Grass|1|Grass|Grass|||||||||✔}}&lt;br /&gt;
{{Moveentry/10|0956|Espathra|type=Psychic|1|Flying|Flying|||||||||✔}}&lt;br /&gt;
{{Moveentry/10|0957|Tinkatink|type=Fairy|type2=Steel|1|Fairy|Fairy|||||||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0958|Tinkatuff|type=Fairy|type2=Steel|1|Fairy|Fairy|||||||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0959|Tinkaton|type=Fairy|type2=Steel|1|Fairy|Fairy|||||||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0965|Varoom|type=Steel|type2=Poison|1|Mineral|Mineral|||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0966|Revavroom|type=Steel|type2=Poison|1|Mineral|Mineral|||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0968|Orthworm|type=Steel|1|Field|Field|||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0970|Glimmora|type=Rock|type2=Poison|1|Mineral|Mineral|||||||||✔|✔}}&lt;br /&gt;
{{Moveentry/10|0983|Kingambit|type=Dark|type2=Steel|1|Human-Like|Human-Like|||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0984|Great Tusk|type=Ground|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered|||||||||✔}}&lt;br /&gt;
{{Moveentry/10|0989|Sandy Shocks|type=Electric|type2=Ground|1|No Eggs Discovered|No Eggs Discovered|||||||||✔}}&lt;br /&gt;
{{Moveentry/10|0990|Iron Treads|type=Ground|type2=Steel|1|No Eggs Discovered|No Eggs Discovered|||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0993|Iron Jugulis|type=Dark|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|||||||||✔}}&lt;br /&gt;
{{Moveentry/10|0994|Iron Moth|type=Fire|type2=Poison|1|No Eggs Discovered|No Eggs Discovered|||||||||✔}}&lt;br /&gt;
{{Moveentry/10|1000|Gholdengo|type=Steel|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|||||||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|1008|Miraidon|type=Electric|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|||||||||✔}}&lt;br /&gt;
{{Moveentry/10|1018|Archaludon|type=Steel|type2=Dragon|2|Mineral|Dragon|||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|1023|Iron Crown|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|1024|Terapagos|type=Normal|1|No Eggs Discovered|No Eggs Discovered|||||||||✔}}&lt;br /&gt;
{{Movefoot|Steel|10}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation VIII]]====&lt;br /&gt;
{{Movehead/Special|Steel}}&lt;br /&gt;
{{Moveentry/1|0801|formsig=O|Magearna|type=Steel|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|[[List of game-based Pokémon distributions in Generation VIII#Magearna|HOME National Pokédex Completion Magearna]]|STAB=&#039;&#039;&#039;|form={{form|Magearna|Original Color}}}}&lt;br /&gt;
{{Movefoot|Steel|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation IX]]====&lt;br /&gt;
{{Movehead/Special|Steel}}&lt;br /&gt;
{{Moveentry/1|0956|Espathra|type=Psychic|1|Flying|Flying|[[Terastal phenomenon|Wild Tera Pokémon]] - [[Dalizapa Passage]]{{sup/9|SV}}}}&lt;br /&gt;
{{Movefoot|Steel|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Flash Cannon  inflicts damage and may reduce the target&#039;s Sp. Defense by one stage.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=steel}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pow=15|pp=11|acc=88%|range=Front|target=Enemy|cuts=Yes}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pow=15|pp=11|acc=88%|range=Front|target=Enemy|cuts=Yes}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pow=15|powmax=99|pp=13|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=15|powmax=99|pp=13|ppmax=30|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=steel|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Conquest]]===&lt;br /&gt;
{{Conquestmove&lt;br /&gt;
|type=Steel&lt;br /&gt;
|grid={{Conquestmove/Grid/diamond|dist=2|mid=1}}&lt;br /&gt;
|stars=4&lt;br /&gt;
|pow=41&lt;br /&gt;
|acc=100%&lt;br /&gt;
|eff=Has a 10% chance of lowering each target&#039;s Defense.&lt;br /&gt;
|users={{CSP|379|Registeel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{GoChargedAttack&lt;br /&gt;
|id=36&lt;br /&gt;
|move=Flash Cannon&lt;br /&gt;
|type=Steel&lt;br /&gt;
|pow=100&lt;br /&gt;
|energy=100&lt;br /&gt;
|duration=2.7&lt;br /&gt;
|damage_window=1.6 - 2.5&lt;br /&gt;
|pow_trainer=110&lt;br /&gt;
|energy_trainer=70&lt;br /&gt;
|users={{MSP/GO|0009|Blastoise}}{{MSP/GO|0082|Magneton}}{{MSP/GO|0116|Horsea}}{{MSP/GO|0151|Mew}}{{MSP/GO|0227|Skarmory}}{{MSP/GO|0376|Metagross}}{{MSP/GO|0379|Registeel}}{{MSP/GO|0395|Empoleon}}{{MSP/GO|0411|Bastiodon}}{{MSP/GO|0437|Bronzong}}{{MSP/GO|0448|Lucario}}{{MSP/GO|0462|Magnezone}}{{MSP/GO|0584|Vanilluxe}}{{MSP/GO|0597|Ferroseed}}{{MSP/GO|0598|Ferrothorn}}{{MSP/GO|0601|Klinklang}}{{MSP/GO|0618G|Stunfisk|Galarian Form}}{{MSP/GO|0635|Hydreigon}}{{MSP/GO|0644|Zekrom}}{{MSP/GO|0681|Aegislash}}{{MSP/GO|0707|Klefki}}{{MSP/GO|0733|Toucannon}}{{MSP/GO|0776|Turtonator}}{{MSP/GO|0805|Stakataka}}{{MSP/GO|0808|Meltan}}{{MSP/GO|0809|Melmetal}}{{MSP/GO|0884|Duraludon}}{{MSP/GO|0957|Tinkatink}}{{MSP/GO|0958|Tinkatuff}}{{MSP/GO|0959|Tinkaton}}&lt;br /&gt;
|snapshot_users={{MSP/GO|0235|Smeargle}}&lt;br /&gt;
}}&lt;br /&gt;
====Updates====&lt;br /&gt;
;Gyms &amp;amp; Raids&lt;br /&gt;
* &#039;&#039;&#039;July 30, 2016&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 55 → 60&lt;br /&gt;
* &#039;&#039;&#039;February 16, 2017&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 60 → 100&lt;br /&gt;
** &#039;&#039;&#039;Energy cost&#039;&#039;&#039;: 33 → 100&lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 3.9 → 2.7 seconds&lt;br /&gt;
** &#039;&#039;&#039;Damage window&#039;&#039;&#039;: 2.4 - 3.5 → 1.6 - 2.5 seconds&lt;br /&gt;
&lt;br /&gt;
;Trainer Battles&lt;br /&gt;
* &#039;&#039;&#039;July 27, 2020&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Energy cost&#039;&#039;&#039;: 65 → 70&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Flash Cannon|type=Steel&lt;br /&gt;
|stars=4&lt;br /&gt;
|pow=37.42982&lt;br /&gt;
|charge=0.54&lt;br /&gt;
|range=Projectile&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=May lower the foe&#039;s Defense}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge cost&lt;br /&gt;
! MP&amp;lt;br&amp;gt;(uses)&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|Sync pair|sync pair(s)}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Flash Cannon&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|—&lt;br /&gt;
|99&lt;br /&gt;
|118&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|—&lt;br /&gt;
| Has a chance (10%) of lowering the target&#039;s Sp. Def by one stat rank.&lt;br /&gt;
|{{sync|Jasmine|Celesteela|Special Costume}}&amp;lt;hr&amp;gt;{{sync|Tate|Jirachi|Summer 2023}}&amp;lt;hr&amp;gt;{{sync|Thorton|Magnezone}}&amp;lt;hr&amp;gt;{{sync|Gardenia|Dhelmise|Summer 2024}}&amp;lt;hr&amp;gt;{{sync|Dawn|Empoleon}}&amp;lt;hr&amp;gt;{{sync/player|egg|Magnemite/Magneton}} &amp;lt;small&amp;gt;(Strike role only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color dark}}&amp;quot;&lt;br /&gt;
! colspan=12 |{{color2|fff|Sync move}}&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!{{color2|000|Damage category|Category}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |State&lt;br /&gt;
!Base {{color2|000|power}}&lt;br /&gt;
!Max {{color2|000|power}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Target&lt;br /&gt;
!Effect tag&lt;br /&gt;
!Description&lt;br /&gt;
!Playable {{color2|000|sync pair}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot;|Post-analysis Flash Cannon&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Default&amp;lt;hr&amp;gt;&#039;&#039;&#039;6★ EX&#039;&#039;&#039;&lt;br /&gt;
|200&amp;lt;hr&amp;gt;&#039;&#039;&#039;300&#039;&#039;&#039;&lt;br /&gt;
|240&amp;lt;hr&amp;gt;&#039;&#039;&#039;360&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |An opponent&lt;br /&gt;
|—&lt;br /&gt;
|This attack&#039;s power increases when the target is flinching.&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot;|{{sync|Thorton|Bronzong}}&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
* &#039;&#039;&#039;Flash Cannon:&#039;&#039;&#039;&lt;br /&gt;
** Description prior to Version 2.10.0 (from June 28, 2021): Has a very small chance of lowering the target&#039;s Sp. Def.&lt;br /&gt;
&lt;br /&gt;
==={{g|UNITE}}===&lt;br /&gt;
In Pokémon UNITE, Flash Cannon is {{p|Duraludon}}&#039;s first move. It is obtained by reaching level 7 and upgrading {{m|Laser Focus}} into it instead of {{m|Dragon Pulse}}. The user ruptures the ground in the designated direction; dealing damage to enemies in the area of effect and decreasing their movement speed for a short time. Afterward, the user goes into &amp;quot;Cannon Mode&amp;quot; rooting them for 6s or if a basic attack is not made for 2.5s. While in Cannon Mode, basic attacks have longer range and deal increased damage. Stealth Rock, Dragon Tail, and boosted attacks can be used while in this mode and boosted attacks decrease the movement speed of enemies hit for a short time. At level 11, enemies in the ruptured ground&#039;s area of effect are also unable to act for 1s. &lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Steel}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target. It may also reduce the target&#039;s Special Defense by 1 level.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで とくぼうを １だんかいさげる|Inflicts damage on the target. It may also reduce the target&#039;s Special Defense by 1 level}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Conq}}|The user gathers all its light energy and releases it at once. It may also lower the target&#039;s Defense.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|It damages an enemy. It could also lower the enemy&#039;s Special Defense.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It damages an enemy. It could lower the enemy&#039;s Sp. Def.{{tt|*|Move Summary}}&amp;lt;br&amp;gt;It damages an enemy. It could also lower the enemy&#039;s Sp. Def.{{tt|*|Move Description}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=steel|exp=yes|gen=The user gathers all its light energy and releases it all at once as a beam of energy. This may also lower the target&#039;s stamina.|image1=Grant Onix Flash Cannon.png|image1p=Onix|image2=Goh Golurk Flash Cannon.png|image2p=Golurk|image3=Paul Aggron Flash Cannon.png|image3p=Aggron|image4=Roy Lucario Flash Cannon.png|image4p=Lucario}}&lt;br /&gt;
{{movep|type=steel|ms=0437|pkmn=Bronzong|method=Bronzong flips around and aims its bottom at the opponent. It then gathers silver energy inside its body and then it fires a silver beam of energy at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=Lucian|user1=Lucian&#039;s Bronzong|startcode=DP035|startname=An Elite Meet and Greet!|notes=Debut}}&lt;br /&gt;
{{movemid|type=steel|user=Marcus|user1=Marcus&#039;s Bronzong|startcode=M12|startname=Arceus and the Jewel of Life}}&lt;br /&gt;
{{movep|type=steel|ms=0410|pkmn=Shieldon|method=Shieldon opens its mouth and forms a silver ball of energy in front of its mouth. It then fires the ball as a silver beam of energy at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=Newton Graceland|user1=Newton Graceland&#039;s Shieldon|startcode=M11|startname=Giratina and the Sky Warrior}}&lt;br /&gt;
{{movep|type=steel|ms=0411|pkmn=Bastiodon|method=The inside of Bastiodon&#039;s mouth glows white and it fires a silver beam of energy from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=Byron&#039;s Bastiodon|startcode=DP107|startname=Ancient Family Matters!}}&lt;br /&gt;
{{movep|type=steel|ms=0306|pkmn=Aggron|method=Aggron opens its mouth and a silver ball appears in front of Aggron&#039;s mouth. Aggron then fires a silver beam of energy from the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=Aggron (Pokémon)|user1=A wild Aggron|startcode=DP110|startname=Steeling Peace of Mind!}}&lt;br /&gt;
{{movemid|type=steel|user=Paul|user1=Paul&#039;s Aggron|startcode=DP186|startname=Familiarity Breeds Strategy!}}&lt;br /&gt;
{{movep|type=steel|ms=0379|pkmn=Registeel|method=Registeel puts its arms together and creates a silver ball of energy. A silver energy beam is then fired from the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=Brandon&#039;s legendary giants#Registeel|user1=Brandon&#039;s Registeel|startcode=DP128|startname=A Pyramiding Rage!}}&lt;br /&gt;
{{movep|type=steel|ms=0227|pkmn=Skarmory|method=Skarmory opens its beak and a silver or white and light blue ball of energy appears in front of it. It then fires a silver or white and light blue beam of energy from the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=J&#039;s henchmen|user1=J&#039;s henchmen&#039;s multiple Skarmory|startcode=DP129|startname=Pillars of Friendship!}}&lt;br /&gt;
{{movemid|type=steel|user=Skarmory (Pokémon)|user1=A ninja&#039;s six Skarmory|startcode=XY099|startname=The Legend of the Ninja Hero!}}&lt;br /&gt;
{{movep|type=steel|ms=0464|pkmn=Rhyperior|method=Rhyperior fires a silver beam of energy from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=Pokémon Trainer|user1=A Trainer&#039;s Rhyperior|startcode=DP164|startname=Piplup, Up and Away!}}&lt;br /&gt;
{{movep|type=steel|ms=0395|pkmn=Empoleon|method=Empoleon holds out its wings and a silver ball of energy forms in between them. It then fires a silver beam of energy from the ball at the opponent; or, Empoleon fires a silver beam of energy from its beak at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=Kenny&#039;s Empoleon|startcode=DP174|startname=Last Call — First Round!}}&lt;br /&gt;
{{movep|type=steel|ms=0524|pkmn=Roggenrola|method=Roggenrola&#039;s body becomes outlined in white energy and the energy starts to gather inside Roggenrola&#039;s ear. It then fires a white and pale blue beam from its ear at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=Ash&#039;s Roggenrola|startcode=BW034|startname=Gotta Catch A Roggenrola!}}&lt;br /&gt;
{{movemid|type=steel|user=Roggenrola (Pokémon)|user1=Multiple wild Roggenrola|startcode=BW034|startname=Gotta Catch A Roggenrola!}}&lt;br /&gt;
{{movep|type=steel|ms=0623|pkmn=Golurk|method=One of Golurk&#039;s hands disappears into its arm, and white energy starts to gather inside the arm. Golurk then fires a white and pale blue beam of energy from its arm at the opponent; or, Golurk creates a white orb of energy in front of its face and fires a white and pale blue beam of energy from the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=Pokémon Trainer|user1=A Trainer&#039;s Golurk|startcode=BW038|startname=Movie Time! Zorua in &amp;quot;The Legend of the Pokémon Knight&amp;quot;!}}&lt;br /&gt;
{{movemid|type=steel|user=Ridley|user1=Ridley&#039;s Golurk|startcode=BW096|startname=Meloetta and the Undersea Temple!}}&lt;br /&gt;
{{movemid|type=steel|user=Hapu|user1=Hapu&#039;s Golurk|startcode=SM104|startname=That&#039;s Some Spicy Island Research!}}&lt;br /&gt;
{{movemid|type=steel|user=Goh&#039;s Golurk|startcode=JN038|startname=Restore and Renew!}}&lt;br /&gt;
{{movep|type=steel|ms=0578|pkmn=Duosion|method=Duosion&#039;s entire body glows gold with silver sparkles around it. The silver sparkles grow larger and a gold outline appears around them as well. A golden orb of energy then forms in front of Duosion&#039;s body. The silver sparkles then sink into the orb, as well as the gold glow, and Duosion fires a white and light blue beam of energy from the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=Officer Jenny|user1=Officer Jenny&#039;s Duosion|startcode=BW045|startname=Beheeyem, Duosion, and the Dream Thief!}}&lt;br /&gt;
{{movep|type=steel|ms=0525|pkmn=Boldore|method=Boldore&#039;s body becomes outlined in white energy and the energy starts to gather inside Boldore&#039;s ear. A white orb of energy with light blue energy inside of it then forms in front of Boldore&#039;s ear, and it fires a white beam of energy with light blue energy inside it at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=Ash&#039;s Boldore|startcode=BW063|startname=Evolution Exchange Excitement!}}&lt;br /&gt;
{{movep|type=steel|ms=0638|pkmn=Cobalion|method=Cobalion opens its mouth and a ball of silver energy appears in front of it. It then fires a silver beam of energy from the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=Swords of Justice (M15)#Cobalion|user1=Cobalion (M15)|startcode=M15|startname=Kyurem VS. The Sword of Justice}}&lt;br /&gt;
{{movep|type=steel|ms=0598|pkmn=Ferrothorn|method=Ferrothorn&#039;s body becomes outlined in white energy. A white orb of energy with light blue energy then forms in front of Ferrothorn, and it fires a white beam of energy with light blue energy inside it at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=Officer Jenny|user1=Officer Jenny&#039;s Ferrothorn|startcode=BW089|startname=Iris and the Rogue Dragonite!}}&lt;br /&gt;
{{movep|type=steel|ms=0621|pkmn=Druddigon|method=Druddigon&#039;s body becomes outlined in white energy. A white orb of energy with light blue energy then forms inside of Druddigon&#039;s mouth, and it fires a white beam of energy with light blue energy from it at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=Drayden|user1=Drayden&#039;s Druddigon|startcode=BW101|startname=Drayden Versus Iris: Past, Present, and Future!}}&lt;br /&gt;
{{movep|type=steel|ms=0095|pkmn=Onix|method=Onix&#039;s body becomes outlined in white energy. A white orb of energy with light blue energy then forms inside of Onix&#039;s mouth, and it fires a white beam of energy with light blue energy from it at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=Grant|user1=Grant&#039;s Onix|startcode=XY020|startname=Breaking Titles at the Chateau!}}&lt;br /&gt;
{{movep|type=steel|ms=0212M|pkmn=Scizor|method=Scizor fires two white beams of energy from inside of its claws at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=Pokémon Trainer|user1=A Trainer&#039;s Scizor|startcode=M17|startname=Diancie and the Cocoon of Destruction}}&lt;br /&gt;
{{movep|type=steel|ms=0376M|pkmn=Metagross|method=A white orb of energy with light blue energy forms in between Mega Metagross&#039;s front claws, and it fires a white beam of energy with light blue energy from it at the opponent. The attack&#039;s secondary effect lowers the opponent&#039;s stamina.}}&lt;br /&gt;
{{movemid|type=steel|user=Steven&#039;s Metagross|startcode=XYS02|startname=Mega Evolution Special II}}&lt;br /&gt;
{{movep|type=steel|ms=0376|pkmn=Metagross|method=Metagross fires a white beam of energy with light blue energy at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=Steven&#039;s Metagross|startcode=XYS03|startname=Mega Evolution Special III}}&lt;br /&gt;
{{movep|type=steel|ms=0082|pkmn=Magneton|method=A white orb of energy with light blue energy forms in front of Magneton&#039;s body, and it fires a white beam of energy with light blue energy from it at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=Belmondo|user1=Belmondo&#039;s Magneton|startcode=XY066|startname=Confronting the Darkness!}}&lt;br /&gt;
{{movemid|type=steel|user=Magneton (Pokémon)|user1=A wild Magneton|startcode=M20|startname=I Choose You!}}&lt;br /&gt;
{{movep|type=steel|ms=0483|pkmn=Dialga|method=Dialga fires a white beam of energy with light blue energy from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=Hoopa (anime)|user1=A Dialga summoned by Hoopa|startcode=M18|startname=Hoopa and the Clash of Ages}}&lt;br /&gt;
{{movep|type=steel|ms=0375|pkmn=Metang|method=Metang fires a silver beam of energy from in front of its face at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=Ultra Guardians|user1=The Ultra Guardians&#039; Metang|startcode=SM086|startname=I Choose Paradise!}}&lt;br /&gt;
{{movep|type=steel|ms=0791|pkmn=Solgaleo|method=Solgaleo fires a white and light blue beam from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=Ash&#039;s Solgaleo|user1=Ash&#039;s Nebby|startcode=SM088|startname=Full Moon and Many Arms!}}&lt;br /&gt;
{{movep|type=steel|ms=0306M|pkmn=Aggron|method=Mega Aggron creates a white ball of energy in front of its mouth and then fires a white beam from it at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=Gozu|user1=Gozu&#039;s Aggron|startcode=SM090|startname=Securing the Future!}}&lt;br /&gt;
{{movep|type=steel|ms=0808|pkmn=Meltan|method=Meltan creates a white ball of energy in front of its eye and then fires a white and light blue beam from it at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=Ash&#039;s Meltan|startcode=SM111|startname=Show Me the Metal!}}&lt;br /&gt;
{{movemid|type=steel|user=Meltan (recurring)|startcode=SM111|startname=Show Me the Metal!}}&lt;br /&gt;
{{movep|type=steel|ms=0809|pkmn=Melmetal|method=Melmetal creates a white ball of energy in front of its eye and then fires a white and light blue beam from it at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=Ash&#039;s Melmetal|startcode=SM138|startname=Final Rivals!}}&lt;br /&gt;
{{movep|type=steel|ms=0693|pkmn=Clawitzer|method=Clawitzer creates a white ball of energy inside its big claw and then fires a white and light blue beam from it at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=Lob|user1=Lob&#039;s Clawitzer|startcode=JN025|startname=A Festival Reunion!}}&lt;br /&gt;
{{movep|type=steel|ms=0635|pkmn=Hydreigon|method=A red glow travels up the red patterns on Hydreigon&#039;s tail and chest, up to its head crests, and it creates a white ball of energy inside each of its mouths. It then fires a white and light blue beam from each of them at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=Lance (anime)|user1=Lance&#039;s Hydreigon|startcode=JN116|startname=Pride of a Champion!}}&lt;br /&gt;
{{movep|type=steel|ms=0448|pkmn=Lucario|method=Lucario fires a pale silver beam from one of its paws at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=Roy&#039;s Lucario|startcode=HZ091|startname=Eyes to the Skies Once Again (Part Two)}}&lt;br /&gt;
{{movep|type=steel|ms=0448M|pkmn=Lucario|method=Mega Lucario creates a pale silver ball of energy in between its paws and then fires a pale silver beam from it at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=Roy&#039;s Lucario|startcode=HZ096|startname=Crash! Team Dragon Rampage!}}&lt;br /&gt;
{{movep|type=steel|ms=0448MZZ|pkmn=Lucario|method=Mega Lucario Z creates a pale silver ball of energy in between its paws and then fires a pale silver beam from it at the opponent.}}&lt;br /&gt;
{{movebtm|type=steel|user=Roy&#039;s Lucario|startcode=HZ132|startname=HZ132}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Masters Animated Trailer===&lt;br /&gt;
{{moveanime|type=steel|exp=yes|gen=The user gathers all its light energy and releases it all at once as beams of energy.|image1=Steven Metagross Masters Flash Cannon.png|image1p=Metagross}}&lt;br /&gt;
{{movep|type=steel|ms=0376|pkmn=Metagross|method=Metagross extends its front arms and fires multiple beams of white energy at the opponent.}}&lt;br /&gt;
{{movebtm|type=steel|user=Steven&#039;s Metagross|startcode=Pokémon Masters Animated Trailer}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=steel|exp=yes|gen=The user gathers all its light energy and releases it all at once as a beam of energy.|image1=Riley Lucario Flash Cannon Adventures.png|image1p=Lucario; Far away shot|image2=Lucario moveset.png|image2p=Lucario; Close up shot}}&lt;br /&gt;
{{movep|type=steel|ms=448|pkmn=Lucario|method=Lucario puts both or one of its paws forward and fires a powerful beam of energy from its paws at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=steel|user=Riley&#039;s Lucario|startcode=PS378|startname=Grumpy Gliscor|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Battrio: Aim to be Battrio Master!===&lt;br /&gt;
{{movemanga|type=steel|exp=yes|gen=The user creates a fissure.|image1=Manabu Dialga Flash Cannon.png|image1p=Dialga}}&lt;br /&gt;
{{movep|type=steel|ms=483|pkmn=Dialga|method=Dialga&#039;s chest glows and stomps the ground, creating a fissure.}}&lt;br /&gt;
{{movebtmManga|type=steel|user=Manabu Kazuo|user1=Manabu&#039;s Dialga|startcode=ABM02|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Steel&lt;br /&gt;
|genIV=Flash Cannon IV&lt;br /&gt;
|genV=Flash Cannon V&lt;br /&gt;
|genVI=Flash Cannon VI&lt;br /&gt;
|genVI2=Flash Cannon VI 2&lt;br /&gt;
|SMUSUM=Flash Cannon VII&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Steel&lt;br /&gt;
|LGPE=FlashCannonPE|&lt;br /&gt;
|LGPE2=FlashCannonPE2&lt;br /&gt;
|genVIII=Flash Cannon VIII&lt;br /&gt;
|genVIII2=Flash Cannon VIII 2&lt;br /&gt;
|LA=Flash Cannon LA&lt;br /&gt;
|LA2=Flash Cannon LA 2&lt;br /&gt;
|ZA=Flash Cannon ZA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Steel&lt;br /&gt;
|PBR=Flash Cannon PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Steel&lt;br /&gt;
|PMDTDS=Flash Cannon PMD TDS&lt;br /&gt;
|PMDGTI=Flash Cannon PMD GTI&lt;br /&gt;
|PSMD=Flash Cannon PSMD&lt;br /&gt;
|Masters=Flash Cannon Masters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{steel color}}|bordercolor={{steel color light}}&lt;br /&gt;
|zh_yue=加農光炮 &#039;&#039;{{tt|Gānùhng Gwōngpaau|Light Cannon}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;光澤電炮 &#039;&#039;{{tt|Gwōngjaahk Dihnpaau|Luster Cannon}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|zh_cmn=加農光炮 / 加农光炮 &#039;&#039;{{tt|Jiānóng Guāngpào|Light Cannon}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;電炮光澤 &#039;&#039;{{tt|Diànpào Guāngzé|Cannon Luster}}&#039;&#039; {{tt|*|Animated series (Later DP, BW, XY), Adventures}}{{specify|check tooltip: which animated episodes/seasons/series?}}&amp;lt;br&amp;gt;光澤電炮 &#039;&#039;{{tt|Guāngzé Diànpào|Luster Cannon}}&#039;&#039; {{tt|*|Animated series (Early DP)}}{{specify|check tooltip: which episodes/seasons/series?}}&lt;br /&gt;
|cs=Zábleskové Dělo&lt;br /&gt;
|nl=Flitskanon&lt;br /&gt;
|fr=Luminocanon&lt;br /&gt;
|de=Lichtkanone&lt;br /&gt;
|no=Blitzkanon&lt;br /&gt;
|el=Φωτοβόλο &#039;&#039;Phutovólo&#039;&#039;&lt;br /&gt;
|hi=फ़्लैश कैनन &#039;&#039;Flash Cannon&#039;&#039; {{tt|*|Pokémon GO}}&amp;lt;br&amp;gt;प्रकाश तोप &#039;&#039;{{tt|Prakash Top|Light Cannon}}&#039;&#039;&lt;br /&gt;
|id=Luster Cannon{{tt|*|Pokémon GO}}&amp;lt;br&amp;gt;Flash Cannon&lt;br /&gt;
|it=Cannonflash&lt;br /&gt;
|ko=러스터캐논 &#039;&#039;{{tt|Reoseuteokaenon|Luster Cannon}}&#039;&#039;&lt;br /&gt;
|pl=Błyskodziało&lt;br /&gt;
|pt_br=Canhão de Flash (games, [[BW101]]–present)&amp;lt;br&amp;gt;Canhão de Luz (early animated series){{specify|which episodes/seasons/series?}}&lt;br /&gt;
|pt_eu=Canhão de Luz&lt;br /&gt;
|ro=Foc de Tun&amp;lt;br&amp;gt;Tunul Fulgerător&lt;br /&gt;
|ru=Быстрая Пушка &#039;&#039;{{tt|Bystraya Pushka|Quick Cannon}}&#039;&#039; {{tt|*|Pokémon GO}}&amp;lt;br&amp;gt;Световая Пушка &#039;&#039;{{tt|Svetovaya Pushka|Light Cannon}}&#039;&#039;&lt;br /&gt;
|es_la=Cañón Resplandor (games, [[M11]], [[DP186]], [[HZ091]]–present)&amp;lt;br&amp;gt;Cañón Destello ({{pkmn|GO}}, [[DP174]]–[[JN118]])&amp;lt;!--&amp;lt;br&amp;gt;Foco Resplandor ([[DP108]], [[BW089]], [[BW091]])&amp;lt;br&amp;gt;&#039;&#039;&#039;Other names:&#039;&#039;&#039; &amp;lt;small&amp;gt;Cañón Flash{{tt|*|DP035}}, Flash de Cañón{{tt|*|DP040}}, Foco Resplandeciente{{tt|*|DP107}}, Cañón de Luz{{tt|*|DP128–DP129}}, Cañón Reflector{{tt|*|M11; the second time Shieldon is commanded to use it.}}&amp;lt;/small&amp;gt;--&amp;gt;&lt;br /&gt;
|es_eu=Cañón Resplandor{{sup/9|ZA}}&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Foco Resplandor&amp;lt;sup&amp;gt;{{gen|VI}}–&amp;lt;/sup&amp;gt;{{sup/9|SV}}&amp;lt;br&amp;gt;Foco {{tt|Respl.|Resplandor}}&amp;lt;sup&amp;gt;{{gen|IV}}–{{gen|V}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|ca=Canó Resplendor &lt;br /&gt;
|th=ลัสเตอร์แคนนอน &#039;&#039;Luster Cannon&#039;&#039;&lt;br /&gt;
|tr=Flaş Topu {{tt|*|Pokémon GO}}&amp;lt;br&amp;gt;Işık Topu&lt;br /&gt;
|vi=Chùm Sáng Đại Bác{{tt|*|animated series}}&amp;lt;br&amp;gt;Phát Sáng{{tt|*|Adventures}}&lt;br /&gt;
}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
{{Generation VI TMs}}&lt;br /&gt;
{{Generation VII TMs}}&lt;br /&gt;
{{Generation VIII TMs}}&lt;br /&gt;
{{Generation IX TMs}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can lower the target&#039;s Special Defense]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves in Pokémon Legends: Arceus]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
[[Category:Moves in Pokémon Legends: Z-A]]&lt;br /&gt;
&lt;br /&gt;
[[de:Lichtkanone]]&lt;br /&gt;
[[es:Cañón Resplandor]]&lt;br /&gt;
[[fr:Luminocanon]]&lt;br /&gt;
[[it:Cannonflash]]&lt;br /&gt;
[[ja:ラスターカノン]]&lt;br /&gt;
[[zh:加农光炮（招式）]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Acid&amp;diff=4520116</id>
		<title>Template:Acid</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Acid&amp;diff=4520116"/>
		<updated>2026-03-30T20:51:41Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: Fixed template to be in index order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Variations|Acid|{{{1|poison}}}|special={{mcolor|Acid|{{poison color dark}}}} • {{mcolor|Ember|{{fire color dark}}}} • {{mcolor|Thunder Shock|{{electric color dark}}}} • {{mcolor|Bubble|{{water color dark}}}} • {{mcolor|Powder Snow|{{ice color dark}}}}}}&amp;lt;noinclude&amp;gt;[[Category:Move navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Dragon_Tail_(move)&amp;diff=4520107</id>
		<title>Dragon Tail (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Dragon_Tail_(move)&amp;diff=4520107"/>
		<updated>2026-03-30T20:37:44Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=525&lt;br /&gt;
|name=Dragon Tail&lt;br /&gt;
|jname=ドラゴンテール&lt;br /&gt;
|jtrans=Dragon Tail&lt;br /&gt;
|jtranslit=Doragon Tēru&lt;br /&gt;
|gameimage=Dragon Tail IX.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power=60&lt;br /&gt;
|accuracy=90&lt;br /&gt;
|priority=-6&lt;br /&gt;
|gen=V&lt;br /&gt;
|pokefordex=Dragon%20Tail&lt;br /&gt;
|cdesc6=Causes the user to move later on the next turn.&lt;br /&gt;
|category6=Tough&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|flag7=yes&lt;br /&gt;
|flag8=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|tm5=yes&lt;br /&gt;
|tm#5=82&lt;br /&gt;
|tm6=yes&lt;br /&gt;
|tm#6=82&lt;br /&gt;
|tm7=yes&lt;br /&gt;
|tm#7=82&lt;br /&gt;
|tmpe=yes&lt;br /&gt;
|tm#pe=17&lt;br /&gt;
|tm9=yes&lt;br /&gt;
|tm#9=044&lt;br /&gt;
|na=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon Tail&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ドラゴンテール&#039;&#039;&#039; &#039;&#039;Dragon Tail&#039;&#039;) is a damage-dealing {{type|Dragon}} [[move]] introduced in [[Generation V]].&lt;br /&gt;
&lt;br /&gt;
It is:&lt;br /&gt;
* [[TM82]] from Generation V to {{g|Ultra Sun and Ultra Moon}}.&lt;br /&gt;
* [[TM17]] in [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]].&lt;br /&gt;
* [[TM044]] in {{g|Scarlet and Violet}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Dragon Tail inflicts damage and has decreased [[priority]]. In a Trainer battle, it will [[recall|switch out]] the target to the next Pokémon in line that has not fainted (if there is one). In a wild Pokémon battle with a single wild Pokémon, this move will cause the battle to end if the user&#039;s level is equal or greater than the target&#039;s; however, if there are multiple [[wild Pokémon]] in the battle, it works the same as in a Trainer battle.&lt;br /&gt;
&lt;br /&gt;
If using this move causes the user to faint (such as if the target is holding a [[Rocky Helmet]] or has the [[Ability]] {{a|Rough Skin}} or {{a|Iron Barbs}}), the target will not be forced to switch.&lt;br /&gt;
&lt;br /&gt;
Dragon Tail will fail to end wild Pokémon battles or switch out the opposing Trainer&#039;s Pokémon if the target has the Ability {{a|Suction Cups}}, is under the effects of {{m|Ingrain}}, or has {{m|Substitute}} set up.&lt;br /&gt;
&lt;br /&gt;
Dragon Tail can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining extra three appeal points if any of the moves {{m|Spikes}}, {{m|Stealth Rock}}, or {{m|Toxic Spikes}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
When used on a [[Dynamax]] or [[Gigantamax]] Pokémon, Dragon Tail will deal damage but not force the target to switch out.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|dragon}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BW}}|The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|B2W2}}|The target is knocked away and switched. In the wild, a battle against a single Pokémon ends.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|PE}}|The target is knocked away, and a different Pokémon is dragged out.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Dragon|g1=none|g2=none|g3=none|g4=none|g7=2|g8=2|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/7|0130|Gyarados|type=Water|type2=Flying|2|Water 2|Dragon|−|−|−|26|−|−|−}}&lt;br /&gt;
{{Moveentry/7|0147|Dratini|type=Dragon|2|Water 1|Dragon|31|31|31|28|15|15|15|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0148|Dragonair|type=Dragon|2|Water 1|Dragon|33|33|33|28|15|15|15|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0149|Dragonite|type=Dragon|type2=Flying|2|Water 1|Dragon|33|33|33|28|15|15|15|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0329|Vibrava|type=Ground|type2=Dragon|2|Bug|Dragon|−|−|−||20|20|20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0330|Flygon|type=Ground|type2=Dragon|2|Bug|Dragon|65{{sup/5|BW}}&amp;lt;br&amp;gt;45{{sup/5|B2W2}}|45{{sup/6|XY}}&amp;lt;br&amp;gt;29{{sup/6|ORAS}}|29||20|20|20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0350|Milotic|type=Water|2|Water 1|Dragon|−|27{{sup/6|ORAS}}|24||24|24|24}}&lt;br /&gt;
{{Moveentry/7|0373|Salamence|type=Dragon|type2=Flying|1|Dragon|Dragon|80|80{{sup/6|XY}}&amp;lt;br&amp;gt;1{{sup/6|ORAS}}|1||1|1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0621|Druddigon|type=Dragon|2|Dragon|Monster|45|45|45||10|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0691|Dragalge|type=Poison|type2=Dragon|2|Water 1|Dragon||1, 59|1, 59||−||−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0696|Tyrunt|type=Rock|type2=Dragon|2|Monster|Dragon||30|30||20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0697|Tyrantrum|type=Rock|type2=Dragon|2|Monster|Dragon||30|30||20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0782|Jangmo-o|type=Dragon|1|Dragon|Dragon|||17||8||8|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0783|Hakamo-o|type=Dragon|type2=Fighting|1|Dragon|Dragon|||17||1||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0784|Kommo-o|type=Dragon|type2=Fighting|1|Dragon|Dragon|||17||1||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0799|Guzzlord|type=Dark|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|||23||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0880|Dracozolt|type=Electric|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|||||35|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0884|Duraludon|type=Steel|type2=Dragon|2|Mineral|Dragon|||||30||30|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0890|Eternatus|type=Poison|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|||||1||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0996|Frigibax|type=Dragon|type2=Ice|2|Dragon|Mineral|||||||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0997|Arctibax|type=Dragon|type2=Ice|2|Dragon|Mineral|||||||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0998|Baxcalibur|type=Dragon|type2=Ice|2|Dragon|Mineral|||||||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|1011|Dipplin|type=Grass|type2=Dragon|2|Grass|Dragon|||||||4|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|1018|Archaludon|type=Steel|type2=Dragon|2|Mineral|Dragon|||||||30|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|1019|Hydrapple|type=Grass|type2=Dragon|2|Grass|Dragon|||||||4|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|1021|Raging Bolt|type=Electric|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|||||||35|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Dragon|7}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TMGames|Dragon|g1=none|g2=none|g3=none|g4=none|g8=none&lt;br /&gt;
|g5tm=82&lt;br /&gt;
|g6tm=82&lt;br /&gt;
|g7=2|g7tm-1=82|g7tm-2=17&lt;br /&gt;
|g9=1|g9tm=044|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/5|0004|Charmander|type=Fire|2|Monster|Dragon|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/5|0005|Charmeleon|type=Fire|2|Monster|Dragon|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/5|0006|Charizard|type=Fire|type2=Flying|2|Monster|Dragon|✔|✔|✔|✔|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0009|Blastoise|type=Water|2|Monster|Water 1|✔|✔|✔|✔|−}}&lt;br /&gt;
{{Moveentry/5|0024|Arbok|type=Poison|2|Field|Dragon|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|0031|Nidoqueen|type=Poison|type2=Ground|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/5|0034|Nidoking|type=Poison|type2=Ground|2|Monster|Field|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/5|0095|Onix|type=Rock|type2=Ground|1|Mineral|Mineral|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/5|0103|formsig=A|Exeggutor|type=Grass|type2=Dragon|1|Grass|Grass|form=Alolan Form|||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0108|Lickitung|type=Normal|1|Monster|Monster|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/5|0112|Rhydon|type=Ground|type2=Rock|2|Monster|Field|✔|✔|✔|✔|−}}&lt;br /&gt;
{{Moveentry/5|0130|Gyarados|type=Water|type2=Flying|2|Water 2|Dragon|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|0147|Dratini|type=Dragon|2|Water 1|Dragon|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0148|Dragonair|type=Dragon|2|Water 1|Dragon|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0149|Dragonite|type=Dragon|type2=Flying|2|Water 1|Dragon|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|0154|Meganium|type=Grass|2|Monster|Grass|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/5|0160|Feraligatr|type=Water|2|Monster|Water 1|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/5|0181|Ampharos|type=Electric|2|Monster|Field|−|−|−||✔}}&lt;br /&gt;
{{Moveentry/5|0199|Slowking|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔|✔||−}}&lt;br /&gt;
{{Moveentry/5|0208|Steelix|type=Steel|type2=Ground|1|Mineral|Mineral|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/5|0248|Tyranitar|type=Rock|type2=Dark|1|Monster|Monster|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/5|0249|Lugia|type=Psychic|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/5|0252|Treecko|type=Grass|2|Monster|Dragon|−|−|−||✔}}&lt;br /&gt;
{{Moveentry/5|0253|Grovyle|type=Grass|2|Monster|Dragon|−|−|−||✔}}&lt;br /&gt;
{{Moveentry/5|0254|Sceptile|type=Grass|2|Monster|Dragon|−|−|−||✔}}&lt;br /&gt;
{{Moveentry/5|0306|Aggron|type=Steel|type2=Rock|1|Monster|Monster|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/5|0329|Vibrava|type=Ground|type2=Dragon|2|Bug|Dragon|−|−|−||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0330|Flygon|type=Ground|type2=Dragon|2|Bug|Dragon|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0336|Seviper|type=Poison|2|Field|Dragon|✔|✔|✔||−}}&lt;br /&gt;
{{Moveentry/5|0350|Milotic|type=Water|2|Water 1|Dragon|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/5|0357|Tropius|type=Grass|type2=Flying|2|Monster|Grass|−|−|−||✔}}&lt;br /&gt;
{{Moveentry/5|0371|Bagon|type=Dragon|1|Dragon|Dragon|−|−|−||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0372|Shelgon|type=Dragon|1|Dragon|Dragon|−|−|−||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0373|Salamence|type=Dragon|type2=Flying|1|Dragon|Dragon|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0383|Groudon|type=Ground|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔||−}}&lt;br /&gt;
{{Moveentry/5|0384|Rayquaza|type=Dragon|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0409|Rampardos|type=Rock|1|Monster|Monster|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/5|0443|Gible|type=Dragon|type2=Ground|2|Monster|Dragon|−|−|−||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0444|Gabite|type=Dragon|type2=Ground|2|Monster|Dragon|−|−|−||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0445|Garchomp|type=Dragon|type2=Ground|2|Monster|Dragon|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0463|Lickilicky|type=Normal|1|Monster|Monster|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/5|0464|Rhyperior|type=Ground|type2=Rock|2|Monster|Field|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/5|0483|Dialga|type=Steel|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0484|Palkia|type=Water|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0487|Giratina|type=Ghost|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|form=All forms|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0493|Arceus|type=Normal|1|No Eggs Discovered|No Eggs Discovered|form=All forms|−|−|−||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0497|Serperior|type=Grass|2|Field|Grass|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/5|0503|Samurott|type=Water|1|Field|Field|✔|✔|✔||−}}&lt;br /&gt;
{{Moveentry/5|0552|Krokorok|type=Ground|type2=Dark|1|Field|Field|−|−|−||✔}}&lt;br /&gt;
{{Moveentry/5|0553|Krookodile|type=Ground|type2=Dark|1|Field|Field|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/5|0559|Scraggy|type=Dark|type2=Fighting|2|Field|Dragon|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/5|0560|Scrafty|type=Dark|type2=Fighting|2|Field|Dragon|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/5|0567|Archeops|type=Rock|type2=Flying|2|Flying|Water 3|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/5|0604|Eelektross|type=Electric|1|Amorphous|Amorphous|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/5|0610|Axew|type=Dragon|2|Monster|Dragon|−|−|−||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0611|Fraxure|type=Dragon|2|Monster|Dragon|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0612|Haxorus|type=Dragon|2|Monster|Dragon|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0621|Druddigon|type=Dragon|2|Dragon|Monster|✔|✔|✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0633|Deino|type=Dark|type2=Dragon|1|Dragon|Dragon|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0634|Zweilous|type=Dark|type2=Dragon|1|Dragon|Dragon|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0635|Hydreigon|type=Dark|type2=Dragon|1|Dragon|Dragon|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0643|Reshiram|type=Dragon|type2=Fire|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0644|Zekrom|type=Dragon|type2=Electric|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0646|Kyurem|type=Dragon|type2=Ice|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0690|Skrelp|type=Poison|type2=Water|2|Water 1|Dragon||−|−||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0691|Dragalge|type=Poison|type2=Dragon|2|Water 1|Dragon||✔|✔||−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0694|Helioptile|type=Electric|type2=Normal|2|Monster|Dragon||✔|✔||}}&lt;br /&gt;
{{Moveentry/5|0695|Heliolisk|type=Electric|type2=Normal|2|Monster|Dragon||✔|✔||}}&lt;br /&gt;
{{Moveentry/5|0696|Tyrunt|type=Rock|type2=Dragon|2|Monster|Dragon||✔|✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0697|Tyrantrum|type=Rock|type2=Dragon|2|Monster|Dragon||✔|✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0698|Amaura|type=Rock|type2=Ice|1|Monster|Monster||✔|✔||}}&lt;br /&gt;
{{Moveentry/5|0699|Aurorus|type=Rock|type2=Ice|1|Monster|Monster||✔|✔||}}&lt;br /&gt;
{{Moveentry/5|0706|Goodra|type=Dragon|1|Dragon|Dragon||✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0706|formsig=H|Goodra|type=Steel|type2=Dragon|1|Dragon|Dragon|form=Hisuian Form|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0715|Noivern|type=Flying|type2=Dragon|2|Flying|Dragon||−|−||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0718|Zygarde|type=Dragon|type2=Ground|1|No Eggs Discovered|No Eggs Discovered|form=All available forms||✔|✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0757|Salandit|type=Poison|type2=Fire|2|Monster|Dragon|||✔||✔&amp;lt;sup&amp;gt;2.0.1+&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Moveentry/5|0758|Salazzle|type=Poison|type2=Fire|2|Monster|Dragon|||✔||✔&amp;lt;sup&amp;gt;2.0.1+&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Moveentry/5|0776|Turtonator|type=Fire|type2=Dragon|2|Monster|Dragon|||✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0780|Drampa|type=Normal|type2=Dragon|2|Monster|Dragon|||✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0782|Jangmo-o|type=Dragon|1|Dragon|Dragon|||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0783|Hakamo-o|type=Dragon|type2=Fighting|1|Dragon|Dragon|||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0784|Kommo-o|type=Dragon|type2=Fighting|1|Dragon|Dragon|||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0799|Guzzlord|type=Dark|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|||✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0804|Naganadel|type=Poison|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|||✔{{sup/7|USUM}}|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0833|Chewtle|type=Water|2|Monster|Water 1|||||✔}}&lt;br /&gt;
{{Moveentry/5|0834|Drednaw|type=Water|type2=Rock|2|Monster|Water 1|||||✔&amp;lt;sup&amp;gt;2.0.1+&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Moveentry/5|0842|Appletun|type=Grass|type2=Dragon|2|Grass|Dragon|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0884|Duraludon|type=Steel|type2=Dragon|2|Mineral|Dragon|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0885|Dreepy|type=Dragon|type2=Ghost|2|Amorphous|Dragon|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0886|Drakloak|type=Dragon|type2=Ghost|2|Amorphous|Dragon|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0887|Dragapult|type=Dragon|type2=Ghost|2|Amorphous|Dragon|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0890|Eternatus|type=Poison|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0967|Cyclizar|type=Dragon|type2=Normal|1|Field|Field|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0982|Dudunsparce|type=Normal|1|Field|Field|form=All forms|||||✔}}&lt;br /&gt;
{{Moveentry/5|0993|Iron Jugulis|type=Dark|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|||||✔}}&lt;br /&gt;
{{Moveentry/5|0995|Iron Thorns|type=Rock|type2=Electric|1|No Eggs Discovered|No Eggs Discovered|||||✔}}&lt;br /&gt;
{{Moveentry/5|0996|Frigibax|type=Dragon|type2=Ice|2|Dragon|Mineral|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0997|Arctibax|type=Dragon|type2=Ice|2|Dragon|Mineral|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0998|Baxcalibur|type=Dragon|type2=Ice|2|Dragon|Mineral|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|1005|Roaring Moon|type=Dragon|type2=Dark|1|No Eggs Discovered|No Eggs Discovered|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|1007|Koraidon|type=Fighting|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|1008|Miraidon|type=Electric|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|1009|Walking Wake|type=Water|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|1011|Dipplin|type=Grass|type2=Dragon|2|Grass|Dragon|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|1018|Archaludon|type=Steel|type2=Dragon|2|Mineral|Dragon|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|1019|Hydrapple|type=Grass|type2=Dragon|2|Grass|Dragon|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|1020|Gouging Fire|type=Fire|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|1021|Raging Bolt|type=Electric|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Dragon|5}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Dragon|Egg Move|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=2|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/3|0004|Charmander|type=Fire|2|Monster|Dragon|✔|✔|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0095|Onix|type=Rock|type2=Ground|1|Mineral|Mineral|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0690|Skrelp|type=Poison|type2=Water|2|Water 1|Dragon|✔||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0694|Helioptile|type=Electric|type2=Normal|2|Monster|Dragon|✔}}&lt;br /&gt;
{{Moveentry/3|0833|Chewtle|type=Water|2|Monster|Water 1|✔||✔}}&lt;br /&gt;
{{Moveentry/3|0885|Dreepy|type=Dragon|type2=Ghost|2|Amorphous|Dragon|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Dragon|3}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation VIII]]====&lt;br /&gt;
{{Movehead/Special|Dragon}}&lt;br /&gt;
{{Moveentry/1|0006|Charizard|type=Fire|type2=Flying|2|Monster|Dragon|{{DL|List of event Pokémon distributions in Pokémon Sword and Shield|Ash&#039;s Charizard}}}}&lt;br /&gt;
{{Movefoot|Dragon|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
==={{g|Mystery Dungeon series}}===&lt;br /&gt;
Dragon Tail deals damage and blows the enemy away by ten tiles. If the target collides with a wall or another Pokémon, the target (and the other Pokémon) will take 5 HP damage. If the move is activated twice in one turn, Dragon Tail will hit the enemy twice and blow them away up to 20 tiles.&lt;br /&gt;
&lt;br /&gt;
When used by a [[Gigantic Pokémon]] in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Dragon Tail hits nearby enemies in a 1 tile range around the user, has a base PP of 20, and a base accuracy of 90%.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=dragon}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pow=3|powmax=99|pp=13|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=3|powmax=99|pp=13|ppmax=30|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=dragon|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Conquest]]===&lt;br /&gt;
{{Conquestmove&lt;br /&gt;
|type=dragon&lt;br /&gt;
|grid={{Conquestmove/Grid/rows|kb=1}}&lt;br /&gt;
|stars=3&lt;br /&gt;
|pow=33&lt;br /&gt;
|acc=90%&lt;br /&gt;
|eff=Switches each target with the Pokémon behind it.&lt;br /&gt;
|users={{CSP|148|Dragonair}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
In Pokémon GO, Dragon Tail is a Fast Attack that has been available since February 16, 2017.&lt;br /&gt;
&lt;br /&gt;
{{GoFastAttack&lt;br /&gt;
|id=253&lt;br /&gt;
|move=Dragon Tail&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|pow=15&lt;br /&gt;
|energy=9&lt;br /&gt;
|duration=1.1&lt;br /&gt;
|damage_window=0.85 - 1.05&lt;br /&gt;
|pow_trainer=9&lt;br /&gt;
|energy_trainer=12&lt;br /&gt;
|turns=3&lt;br /&gt;
|users={{MSP/GO|0024|Arbok}}{{MSP/GO|0103A|Exeggutor|Alolan Form}}{{MSP/GO|0149|Dragonite}}{{MSP/GO|0151|Mew}}{{MSP/GO|0208|Steelix}}{{MSP/GO|0249|Lugia}}{{MSP/GO|0306|Aggron}}{{MSP/GO|0330|Flygon}}{{MSP/GO|0350|Milotic}}{{MSP/GO|0373|Salamence}}{{MSP/GO|0383|Groudon}}{{MSP/GO|0384|Rayquaza}}{{MSP/GO|0445|Garchomp}}{{MSP/GO|0484|Palkia}}{{MSP/GO|0487O|Giratina|Origin Forme}}{{MSP/GO|0611|Fraxure}}{{MSP/GO|0612|Haxorus}}{{MSP/GO|0621|Druddigon}}{{MSP/GO|0646B|Kyurem|Black Kyurem}}{{MSP/GO|0691|Dragalge}}{{MSP/GO|0696|Tyrunt}}{{MSP/GO|0697|Tyrantrum}}{{MSP/GO|0718|Zygarde}}{{MSP/GO|0782|Jangmo-o}}{{MSP/GO|0783|Hakamo-o}}{{MSP/GO|0784|Kommo-o}}{{MSP/GO|0799|Guzzlord}}{{MSP/GO|0884|Duraludon}}{{MSP/GO|0886|Drakloak}}{{MSP/GO|0887|Dragapult}}{{MSP/GO|0890|Eternatus}}{{MSP/GO|0982|Dudunsparce}}{{MSP/GO|1011|Dipplin}}{{MSP/GO|1019|Hydrapple}}&lt;br /&gt;
|elite_users={{MSP/GO|0130|Gyarados}}&lt;br /&gt;
|snapshot_users={{MSP/GO|0235|Smeargle}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Updates====&lt;br /&gt;
;Gyms &amp;amp; Raids&lt;br /&gt;
* &#039;&#039;&#039;February 21, 2017&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Energy boost&#039;&#039;&#039;: 6 → 9&lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 1.55 → 1.1 seconds&lt;br /&gt;
&lt;br /&gt;
;Trainer Battles&lt;br /&gt;
* &#039;&#039;&#039;May 31, 2021&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Energy boost&#039;&#039;&#039;: 10 → 9&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 9 → 13&lt;br /&gt;
* &#039;&#039;&#039;September 2, 2025&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Energy boost&#039;&#039;&#039;: 9 → 12&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 13 → 9&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Dragon Tail|type=Dragon&lt;br /&gt;
|stars=3&lt;br /&gt;
|pow=54.82626&lt;br /&gt;
|charge=0.94&lt;br /&gt;
|range=Dash&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
==={{g|UNITE}}===&lt;br /&gt;
In Pokémon UNITE, Dragon Tail is {{p|Duraludon}}&#039;s second move. It is obtained by reaching level 7 and upgrading {{m|Metal Claw}} into it instead of {{m|Stealth Rock}}. The user shoves enemies and moves itself backward a short distance. The next basic attack becomes a boosted attack. This move ignores obstacles. A maximum of 2 uses can be kept in reserve for this move. There is a 1.1s cooldown between uses. At level 13, the move applies a mark that is consumed the next time the user damages them, dealing additional damage.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Dragon}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Conq}}|The user knocks away the target, causing it to be switched out for a different Pokémon.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|It damages and blows away an enemy straight back. It causes more damage if the enemy crashes into a wall or a Pokémon.&amp;lt;br&amp;gt;It damages and blows away nearby enemies straight back. It causes more damage if they crash into walls or Pokémon.{{tt|*|Description for Gigantic Pokémon}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}&amp;lt;br/&amp;gt;{{gameabbrevmd|RTDX}}|It damages an enemy and blows the enemy away in a straight line. It causes more damage if the enemy crashes into a wall or a Pokémon.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=dragon|exp=yes|gen=The user hits the opponent with its glowing tail. Sometimes, as the target is knocked away, a different Pokémon is dragged out.|image1=Grant Tyrunt Dragon Tail.png|image1p=Tyrunt|image2=Leon Dragapult Dragon Tail.png|image2p=Dragapult|image3=Gail Druddigon Dragon Tail.png|image3p=Druddigon|image4=Black Rayquaza Dragon Tail.png|image4p=Rayquaza}}&lt;br /&gt;
{{movep|type=dragon|ms=621|pkmn=Druddigon|method=Druddigon&#039;s tail glows light blue. It then hits the opponent with it.}}&lt;br /&gt;
{{movemid|type=dragon|user=Gail|user1=Gail&#039;s Druddigon|startcode=BW071|startname=Search for the Clubultimate!|notes=Debut}}&lt;br /&gt;
{{movemid|type=dragon|user=Drayden|user1=Drayden&#039;s Druddigon|startcode=BW101|startname=Drayden Versus Iris: Past, Present, and Future!}}&lt;br /&gt;
{{movemid|type=dragon|user=Clair|user1=Clair&#039;s Druddigon|startcode=BWS02}}&lt;br /&gt;
{{movep|type=dragon|ms=497|pkmn=Serperior|method=Serperior&#039;s tail glows light blue. It then hits the opponent with it.}}&lt;br /&gt;
{{movemid|type=dragon|user=Trip&#039;s Serperior|startcode=BW092|startname=Ash, Iris, and Trip: Then There Were Three!}}&lt;br /&gt;
{{movep|type=dragon|ms=006|pkmn=Charizard|method=A light blue glow spreads up Charizard&#039;s tail until the whole tail glows light blue. It then hits the opponent with it.}}&lt;br /&gt;
{{movemid|type=dragon|user=Ash&#039;s Charizard|startcode=BW116|startname=The Fires of a Red-Hot Reunion!}}&lt;br /&gt;
{{movep|type=dragon|ms=695|pkmn=Heliolisk|method=Heliolisk&#039;s tail becomes covered in a green, scale-patterned aura. It then hits the opponent with it.}}&lt;br /&gt;
{{movemid|type=dragon|user=Clemont&#039;s Heliolisk|startcode=XY009|startname=Clemont&#039;s Got a Secret!}}&lt;br /&gt;
{{movep|type=dragon|ms=696|pkmn=Tyrunt|method=Tyrunt&#039;s tail becomes covered in a green, scale-patterned aura. It then hits the opponent with it.}}&lt;br /&gt;
{{movemid|type=dragon|user=Grant|user1=Grant&#039;s Tyrunt|startcode=XY025|startname=Climbing the Walls!}}&lt;br /&gt;
{{movep|type=dragon|ms=006MY|pkmn=Charizard|method=Mega Charizard Y&#039;s tail becomes covered in a green, scale-patterned aura. It then hits the opponent with it.}}&lt;br /&gt;
{{movemid|type=dragon|user=Trevor&#039;s Charizard|startcode=XY125|startname=A League of His Own!}}&lt;br /&gt;
{{movep|type=dragon|ms=373|pkmn=Salamence|method=Salamence&#039;s tail becomes covered in a green, scale-patterned aura. It then hits the opponent with it.}}&lt;br /&gt;
{{movemid|type=dragon|user=Sawyer|user1=Sawyer&#039;s Salamence|startcode=XY128|startname=A Riveting Rivalry!}}&lt;br /&gt;
{{movep|type=dragon|ms=130M|pkmn=Gyarados|method=Mega Gyarados&#039;s tail becomes covered in a green, scale-patterned aura. It then hits the opponent with it.}}&lt;br /&gt;
{{movemid|type=dragon|user=Lysandre|user1=Lysandre&#039;s Gyarados|startcode=XY134|startname=The Right Hero for the Right Job!}}&lt;br /&gt;
{{movep|type=dragon|ms=776|pkmn=Turtonator|method=Turtonator&#039;s tail glows orange or green, and grows in size and length. It then hits the opponent with it.}}&lt;br /&gt;
{{movemid|type=dragon|user=Kiawe&#039;s Turtonator|startcode=SM034|startname=A Crowning Moment of Truth!}}&lt;br /&gt;
{{movep|type=dragon|ms=095|pkmn=Onix|method=Onix&#039;s tail becomes covered in a green, scale-patterned aura. It then hits the opponent with it.}}&lt;br /&gt;
{{movemid|type=dragon|user=Onix (Pokémon)|user1=A wild Onix|startcode=JN021|startname=Caring for a Mystery!}}&lt;br /&gt;
{{movep|type=dragon|ms=887|pkmn=Dragapult|method=Dragapult&#039;s tail becomes covered in a green, scale-patterned aura and grows in length. It then hits the opponent with it, causing the opponent to return to its Poké Ball and another Pokémon to come out.}}&lt;br /&gt;
{{movemid|type=dragon|user=Leon (anime)|user1=Leon&#039;s Dragapult|startcode=JN130|startname=Toying With Your Motions!}} &lt;br /&gt;
{{movep|type=dragon|ms=384|pkmn=Rayquaza|method=The end of Rayquaza&#039;s tail becomes covered in a light-pink aura. It then hits the opponent with it, causing the opponent to return to its Poké Ball and another Pokémon to come out.}}&lt;br /&gt;
{{movemid|type=dragon|user=Black Rayquaza|user1=Roy&#039;s Rayquaza|startcode=HZ082|startname=Beyond the Shining Rainbow|notes=Enhanceable by {{color2|000|Terastal phenomenon|Terastallization}}}}&lt;br /&gt;
{{movep|type=dragon|ms=329|pkmn=Vibrava|method=Vibrava&#039;s tail becomes covered in a light-pink, scale-patterned aura. It then hits the opponent with it.}}&lt;br /&gt;
{{movebtm|type=dragon|user=Vibrava (Pokémon)|user1=A wild Vibrava|startcode=HZ084|startname=Where the Land Meets the Sky}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Generations===&lt;br /&gt;
{{moveanime|type=dragon|gen=The user hits the opponent with its tail.|image1=Drayden Haxorus Dragon Tail PG.png|image1p=Haxorus}}&lt;br /&gt;
{{movep|type=dragon|ms=612|pkmn=Haxorus|method=Haxorus swings its tail and slams it onto its opponent.}}&lt;br /&gt;
{{movebtm|type=dragon|user=Drayden|user1=Drayden&#039;s Haxorus|startcode=PG13|startname=The Uprising|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=dragon|exp=yes|gen=The user smacks the opponent with its tail.|image1=Drayden Druddigon Dragon Tail Adventures.png|image1p=Druddigon|image2=Plumeria Salazzle Dragon Tail Adventures.png|image2p=Salazzle}}&lt;br /&gt;
{{movep|type=dragon|ms=621|pkmn=Druddigon|method=Druddigon sends the opponent flying by smacking it with its tail.}}&lt;br /&gt;
{{movemid|type=dragon|user=Drayden|user1=Drayden&#039;s Druddigon|startcode=PS499|startname=School of Hard Knocks|notes=Debut}}&lt;br /&gt;
{{movep|type=dragon|ms=758|pkmn=Salazzle|method=Salazzle jumps into the air and strikes the opponent with her tail.}}&lt;br /&gt;
{{movebtmManga|type=dragon|user=Plumeria|user1=Plumeria&#039;s Salazzle|startcode=PASM14|startname=Flash and Cosmog&#039;s Secret}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=dragon|&lt;br /&gt;
genV=Dragon Tail V|&lt;br /&gt;
genVI=Dragon Tail VI|&lt;br /&gt;
SMUSUM=Dragon Tail VII|&lt;br /&gt;
LGPE=Dragon Tail PE|&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|genVIII=Dragon Tail VIII&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Dragon|&lt;br /&gt;
PMDGTI=Dragon Tail PMD GTI|&lt;br /&gt;
PSMD=Dragon Tail PSMD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* {{p|Naganadel}} (in [[Generation VII]]) and {{p|Shelgon}} (in [[Generation IX]]) can both learn Dragon Tail despite lacking a proper tail.&lt;br /&gt;
* In Generation IX, {{p|Skrelp}} can learn Dragon Tail via [[TM]], but its evolved form {{p|Dragalge}} cannot.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{dragon color}}|bordercolor={{dragon color light}}&lt;br /&gt;
|ca=Cua de Drac&lt;br /&gt;
|zh_yue=龍尾 &#039;&#039;{{tt|Lùhngméih|Dragon Tail}}&#039;&#039;&lt;br /&gt;
|zh_cmn=龍尾 / 龙尾 &#039;&#039;{{tt|Lóngwěi|Dragon Tail}}&#039;&#039;&lt;br /&gt;
|cs=Dračí ocas&lt;br /&gt;
|nl=Drakenstaart&lt;br /&gt;
|fr=Draco-Queue&lt;br /&gt;
|de=Drachenrute&lt;br /&gt;
|el=Δρακοουρά &#039;&#039;Drakoourá&#039;&#039;&lt;br /&gt;
|hi=ड्रैगन टेल &#039;&#039;Dragon Tail&#039;&#039;&lt;br /&gt;
|id=Dragon Tail{{tt|*|Pokémon GO}}&amp;lt;br&amp;gt;Ekor Naga&lt;br /&gt;
|it=Codadrago&lt;br /&gt;
|ko=드래곤테일 &#039;&#039;{{tt|Deuraegonteil|Dragon Tail}}&#039;&#039;&lt;br /&gt;
|no=Dragehale&lt;br /&gt;
|pl=Ogon Smoka&lt;br /&gt;
|pt_br=Cauda do Dragão&amp;lt;br&amp;gt;Cauda de Dragão ([[SM129]]–[[SM135]])&lt;br /&gt;
|pt_eu=Cauda Dragão&lt;br /&gt;
|es_la=Cola de Dragón (games, &amp;lt;!--[[BW101]], --&amp;gt;[[BW116]]–present)&amp;lt;br&amp;gt;Cola Dragón ([[BW092]]–[[BW104]]&amp;lt;!--, [[SM043]], [[SM056]]--&amp;gt;)&lt;br /&gt;
|es_eu=Cola Dragón&lt;br /&gt;
|th=ดรากอนเทล &#039;&#039;Dragon Tail&#039;&#039;&lt;br /&gt;
|tr=Ejderha Kuyruğu&lt;br /&gt;
|vi=Đuôi Rồng&lt;br /&gt;
}}&lt;br /&gt;
{{Circle Throw|Dragon}}&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
{{Generation VI TMs}}&lt;br /&gt;
{{Generation VII TMs}}&lt;br /&gt;
{{Generation IX TMs}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Decreased priority moves]]&lt;br /&gt;
[[Category:Moves that switch the target out]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Drachenrute]]&lt;br /&gt;
[[es:Cola de Dragón/Cola Dragón]]&lt;br /&gt;
[[fr:Draco-Queue]]&lt;br /&gt;
[[it:Codadrago]]&lt;br /&gt;
[[ja:ドラゴンテール]]&lt;br /&gt;
[[zh:龙尾（招式）]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Circle_Throw_(move)&amp;diff=4520106</id>
		<title>Circle Throw (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Circle_Throw_(move)&amp;diff=4520106"/>
		<updated>2026-03-30T20:37:02Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=509&lt;br /&gt;
|name=Circle Throw&lt;br /&gt;
|jname=ともえなげ&lt;br /&gt;
|jtrans=Overhead Throw&lt;br /&gt;
|jtranslit=Tomoenage&lt;br /&gt;
|gameimage=Circle Throw IX.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power=60&lt;br /&gt;
|accuracy=90&lt;br /&gt;
|priority=-6&lt;br /&gt;
|gen=V&lt;br /&gt;
|tmza=yes&lt;br /&gt;
|tm#za=129&lt;br /&gt;
|na=no&lt;br /&gt;
|category6=Cool&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Causes the user to move later on the next turn.&lt;br /&gt;
|pokefordex=Circle%20Throw&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|flag7=yes&lt;br /&gt;
|flag8=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Circle Throw&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ともえなげ&#039;&#039;&#039; &#039;&#039;{{wp|Tomoe nage|Overhead Throw}}&#039;&#039;) is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation V]]. It is [[TM129]] in {{g|Legends: Z-A}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Circle Throw inflicts damage and has decreased [[priority]]. In a Trainer battle, it will [[recall|switch out]] the target to the next Pokémon in line that has not fainted (if there is one). In a wild Pokémon battle with a single wild Pokémon, this move will cause the battle to end if the user&#039;s level is equal or greater than the target&#039;s; however, if there are multiple wild Pokémon in the battle, it works the same as in a Trainer battle.&lt;br /&gt;
&lt;br /&gt;
If using this move causes the user to faint (such as if the target is holding a [[Rocky Helmet]] or has the Ability {{a|Rough Skin}} or {{a|Iron Barbs}}), the target will not be forced to switch.&lt;br /&gt;
&lt;br /&gt;
Circle Throw will fail to end wild Pokémon battles or switch out the opposing Trainer&#039;s Pokémon if the target has the Ability {{a|Suction Cups}}, is under the effects of {{m|Ingrain}}, or has {{m|Substitute}} set up.&lt;br /&gt;
&lt;br /&gt;
Circle Throw can also be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining extra three appeal points if a certain move ({{m|Entrainment}}, {{m|Hold Hands}}, {{m|Play Nice}}, {{m|Spikes}}, {{m|Stealth Rock}}, or {{m|Toxic Spikes}}) was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
When used on a [[Dynamax]] or [[Gigantamax]] Pokémon, Circle Throw will deal damage but not force the target to switch out.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|fighting}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BW}}|The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|B2W2}}|The target is thrown and switched. In the wild, a battle against a single Pokémon ends.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|ZA}}|The user attacks by hurling targets far away from itself. This may also lower targets&#039; Defense stats.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Fighting|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=2}}&lt;br /&gt;
{{Moveentry/7|0062|Poliwrath|type=Water|type2=Fighting|1|Water 1|Water 1|53|1, 53|1, 53|1|1|{{tt|Rem.|Can only be learned via Move Reminder}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0538|Throh|type=Fighting|1|Human-Like|Human-Like|37|37|29|10|||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0674|Pancham|type=Fighting|2|Field|Human-Like||25|25|12|||−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like||25|25|12|||−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0852|Clobbopus|type=Fighting|2|Water 1|Human-Like||||−|||20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0853|Grapploct|type=Fighting|2|Water 1|Human-Like||||−|||20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0917|Tarountula|type=Bug|1|Bug|Bug||||||36}}&lt;br /&gt;
{{Moveentry/7|0918|Spidops|type=Bug|1|Bug|Bug||||||41}}&lt;br /&gt;
{{Movefoot|Fighting|7}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TMGames|Fighting|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=none&lt;br /&gt;
|g9=1|g9tm=129|g9g={{gameabbrev9|ZA}}}}&lt;br /&gt;
{{Moveentry/1|0056|Mankey|type=Fighting|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0057|Primeape|type=Fighting|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0115|Kangaskhan|type=Normal|1|Monster|Monster|✔}}&lt;br /&gt;
{{Moveentry/1|0127|Pinsir|type=Bug|1|Bug|Bug|✔}}&lt;br /&gt;
{{Moveentry/1|0214|Heracross|type=Bug|type2=Fighting|1|Bug|Bug|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0256|Combusken|type=Fire|type2=Fighting|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0257|Blaziken|type=Fire|type2=Fighting|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0427|Buneary|type=Normal|2|Field|Human-Like|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0428|Lopunny|type=Normal|2|Field|Human-Like|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0447|Riolu|type=Fighting|1|No Eggs Discovered|No Eggs Discovered|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0448|Lucario|type=Fighting|type2=Steel|2|Field|Human-Like|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0500|Emboar|type=Fire|type2=Fighting|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0538|Throh|type=Fighting|1|Human-Like|Human-Like|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0660|Diggersby|type=Normal|type2=Ground|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0674|Pancham|type=Fighting|2|Field|Human-Like|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0687|Malamar|type=Dark|type2=Psychic|2|Water 1|Water 2|✔}}&lt;br /&gt;
{{Moveentry/1|0852|Clobbopus|type=Fighting|2|Water 1|Human-Like|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0853|Grapploct|type=Fighting|2|Water 1|Human-Like|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0979|Annihilape|type=Fighting|type2=Ghost|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Fighting|1}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Fighting|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/6|0115|Kangaskhan|type=Normal|1|Monster|Monster|✔|✔|✔|✔|✔|note=Chain breed}}&lt;br /&gt;
{{Moveentry/6|0293|Whismur|type=Normal|2|Monster|Field|✔|✔|✔|✔|✔|note=Chain breed in Gen V}}&lt;br /&gt;
{{Moveentry/6|0427|Buneary|type=Normal|2|Field|Human-Like|✔|✔|✔|✔|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0447|Riolu|type=Fighting|2|Field|Human-Like|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0852|Clobbopus|type=Fighting|2|Water 1|Human-Like||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Fighting|6}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Circle Throw deals damage and blows the enemy away by ten tiles. If the target collides with a wall or another Pokémon, the target (and the other Pokémon) will take 5 HP damage. If the move is activated twice in one turn, Circle Throw will hit the enemy twice and blow them away up to 20 tiles.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=fighting}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=3|powmax=99|pp=15|ppmax=30|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=fighting|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Circle Throw|type=Fighting&lt;br /&gt;
|stars=3&lt;br /&gt;
|pow=44.32761&lt;br /&gt;
|charge=0.76&lt;br /&gt;
|range=Dash&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Fighting}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}&amp;lt;br/&amp;gt;{{gameabbrevmd|RTDX}}|It damages an enemy and blows the enemy away in a straight line. It causes more damage if the enemy crashes into a wall or a Pokémon.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=fighting|exp=yes|gen=The user grabs the opponent and throws them over their head.|image1=Cameron Riolu Circle Throw.png|image1p=Riolu|image2=Cameron Lucario Circle Throw.png|image2p=Lucario|image3=Montgomery Throh Circle Throw.png|image3p=Montgomery&#039;s Throh|image4=Rocket Prize Master Throh Circle Throw.png|image4p=Team Rocket&#039;s Throh}}&lt;br /&gt;
{{movep|type=fighting|ms=538|pkmn=Throh|method=Throh grabs his opponent, then turns on his back, throwing the opponent over his head with a kick.}}&lt;br /&gt;
{{movemid|type=fighting|user=Montgomery|user1=Montgomery&#039;s Throh|startcode=BW071|startname=Search for the Clubultimate!|notes=Debut}}&lt;br /&gt;
{{movemid|type=fighting|user=Rocket Prize Master|user1=Team Rocket&#039;s Throh|startcode=JN048|startname=A Close Call... Practically!}}&lt;br /&gt;
{{movep|type=fighting|ms=447|pkmn=Riolu|method=Riolu grabs its opponent, then turns on its back, throwing the opponent over its head with a kick.}}&lt;br /&gt;
{{movemid|type=fighting|user=Cameron&#039;s Riolu|startcode=BW104|startname=Mission: Defeat Your Rival!}}&lt;br /&gt;
{{movep|type=fighting|ms=448|pkmn=Lucario|method=Lucario grabs its opponent, then turns on its back, throwing the opponent over its head with a kick.}}&lt;br /&gt;
{{movebtm|type=fighting|user=Cameron&#039;s Lucario|startcode=BW108|startname=A Unova League Evolution!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=fighting|exp=yes|gen=The user grabs the target and throws them over their head. Sometimes, as the target is thrown away, a different Pokémon is dragged out.|image1=Team Plasma Throh Circle Throw Adventures.png|image1p=Throh|image2=Scarlet Tarountula Circle Throw.png|image2p=Tarountula}}&lt;br /&gt;
{{movep|type=fighting|ms=538|pkmn=Throh|method=Throh grabs the opponent and turns on his back, throwing them over his head.}}&lt;br /&gt;
{{movemid|type=fighting|user=Team Plasma Grunt (Trainer class)|user1=A Team Plasma Grunt&#039;s Throh|startcode=PS545|startname=Deduction Time|notes=Debut}}&lt;br /&gt;
{{movep|type=fighting|ms=0917|pkmn=Tarountula|method=Tarountula grabs the opponent and turns on its back, throwing them over its body. The opponent is then switched out with one of its allies.}}&lt;br /&gt;
{{movebtmManga|type=fighting|user=Scarlet Koito|user1=Scarlet&#039;s Tarountula|startcode=PASV22}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|genV=Circle Throw V&lt;br /&gt;
|genVI=Circle Throw VI&lt;br /&gt;
|genVI2=Circle Throw VI 2&lt;br /&gt;
|genVII=Circle Throw VII&lt;br /&gt;
|genVII2=Circle Throw VII 2&lt;br /&gt;
|genVIII=Circle Throw VIII&lt;br /&gt;
|genVIII2=Circle Throw VIII 2&lt;br /&gt;
|ZA=Circle Throw ZA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|PSMD=Circle Throw PSMD&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the {{pkmn|animated series}}, Circle Throw is depicted as a jujutsu/judo technique called &amp;quot;{{wp|Tomoe nage}}&amp;quot;, in which the attacker grabs the opponent high and falls back, using the combined forces of their legs and inertia to throw the opponent over their head.&lt;br /&gt;
** This move has also similarities with a wrestling maneuver called &amp;quot;{{wp|Professional wrestling throws#Monkey flip|the monkey flip}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{fighting color}}|bordercolor={{fighting color light}}&lt;br /&gt;
|zh_yue=巴投 &#039;&#039;{{tt|Bātàuh|Circle Throw}}&#039;&#039;&lt;br /&gt;
|zh_cmn=巴投 &#039;&#039;{{tt|Bātóu|Circle Throw}}&#039;&#039;&lt;br /&gt;
|fr=Projection&lt;br /&gt;
|de=Überkopfwurf&lt;br /&gt;
|it=Ribaltiro&lt;br /&gt;
|ko=배대뒤치기 &#039;&#039;Baedae Duichigi&#039;&#039;&lt;br /&gt;
|pl=Rzut Obrotowy&lt;br /&gt;
|pt_br=Lançamento Circular ([[BW104]]–present, TCG)&amp;lt;br&amp;gt;Arremesso Circular (early animated series){{specify|which episodes/seasons/series?}}&lt;br /&gt;
|pt_eu=Arremesso Circular&lt;br /&gt;
|es_la=Llave Giro (games)&amp;lt;br&amp;gt;Tiro Circular (animated series)&lt;br /&gt;
|es_eu=Llave Giro&lt;br /&gt;
|vi=Cú Ném Xoay Vòng&lt;br /&gt;
|ca=Clau Giratòria&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Circle Throw}}&lt;br /&gt;
{{Generation IX TMs}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Decreased priority moves]]&lt;br /&gt;
[[Category:Moves that switch the target out]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
[[Category:Moves in Pokémon Legends: Z-A]]&lt;br /&gt;
&lt;br /&gt;
[[de:Überkopfwurf]]&lt;br /&gt;
[[es:Llave Giro]]&lt;br /&gt;
[[fr:Projection]]&lt;br /&gt;
[[it:Ribaltiro]]&lt;br /&gt;
[[ja:ともえなげ]]&lt;br /&gt;
[[zh:巴投（招式）]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Circle_Throw&amp;diff=4520105</id>
		<title>Template:Circle Throw</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Circle_Throw&amp;diff=4520105"/>
		<updated>2026-03-30T20:36:43Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Variations|Circle Throw|{{{1|fighting}}}|physical={{mcolor|Circle Throw|{{fighting color}}}} • {{mcolor|Dragon Tail|{{dragon color}}}}}}&amp;lt;noinclude&amp;gt;[[Category:Move navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Dragon_Tail&amp;diff=4520104</id>
		<title>Template:Dragon Tail</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Dragon_Tail&amp;diff=4520104"/>
		<updated>2026-03-30T20:35:51Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: FrankTheTank000 moved page Template:Dragon Tail to Template:Circle Throw: Circle Throw comes before Dragon Tail in index order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:Circle Throw]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Circle_Throw&amp;diff=4520103</id>
		<title>Template:Circle Throw</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Circle_Throw&amp;diff=4520103"/>
		<updated>2026-03-30T20:35:51Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: FrankTheTank000 moved page Template:Dragon Tail to Template:Circle Throw: Circle Throw comes before Dragon Tail in index order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Variations|Dragon Tail|{{{1|dragon}}}|physical={{mcolor|Dragon Tail|{{dragon color}}}} • {{mcolor|Circle Throw|{{fighting color}}}}}}&amp;lt;noinclude&amp;gt;[[Category:Move navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Roar_(move)&amp;diff=4520101</id>
		<title>Roar (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Roar_(move)&amp;diff=4520101"/>
		<updated>2026-03-30T20:33:55Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=46&lt;br /&gt;
|name=Roar&lt;br /&gt;
|jname=ほえる&lt;br /&gt;
|jtranslit=Hoeru&lt;br /&gt;
|jtrans=Roar&lt;br /&gt;
|gameimage=Roar IX.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=20&lt;br /&gt;
|maxpp=32&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy={{tt|—|100 in Generations I-V}}&lt;br /&gt;
|priority={{tt|-6|0 in Generation I; -1 in Generation II}}&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Cool&lt;br /&gt;
|appeal=3&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Scrambles the order of appeals on the next turn.&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Prevents the Voltage from going down in the same turn.&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Causes the user to move later on the next turn.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=yes&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=yes&lt;br /&gt;
|tm2=yes&lt;br /&gt;
|tm#2=05&lt;br /&gt;
|tm3=yes&lt;br /&gt;
|tm#3=05&lt;br /&gt;
|tm4=yes&lt;br /&gt;
|tm#4=05&lt;br /&gt;
|tm5=yes&lt;br /&gt;
|tm#5=05&lt;br /&gt;
|tm6=yes&lt;br /&gt;
|tm#6=05&lt;br /&gt;
|tm7=yes&lt;br /&gt;
|tm#7=05&lt;br /&gt;
|tmbdsp=yes&lt;br /&gt;
|tm#bdsp=05&lt;br /&gt;
|tm9=yes&lt;br /&gt;
|tm#9=172&lt;br /&gt;
|tmza=yes&lt;br /&gt;
|tm#za=005&lt;br /&gt;
|na=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roar&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ほえる&#039;&#039;&#039; &#039;&#039;Roar&#039;&#039;) is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
It is:&lt;br /&gt;
* [[TM05]] from [[Generation II]] to {{g|Ultra Sun and Ultra Moon}}, in {{g|Brilliant Diamond and Shining Pearl}}, as well as in [[Pokémon Legends: Z-A]].&lt;br /&gt;
* [[TM172]] in {{g|Scarlet and Violet}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
If Roar is successfully used in a wild Pokémon battle by either Pokémon, the battle will automatically end. In a Trainer battle, Roar has no effect. Roar has 100% accuracy and normal priority. Roar can hit Pokémon during the semi-invulnerable turn of {{m|Dig}}.&lt;br /&gt;
&lt;br /&gt;
If the user&#039;s level is less than the target&#039;s level, there is a chance that Roar will fail, between approximately 10% and 25%, depending on the levels of the two Pokémon. The chance of failure typically&amp;lt;!--but not strictly--&amp;gt; increases the higher the target&#039;s level is than the user&#039;s. Specifically, the chance of failure is the following.&lt;br /&gt;
&amp;lt;math display=&amp;quot;block&amp;quot;&amp;gt;FailureChance = \frac{\left\lfloor {Level_{target} \over 4}\right\rfloor}{Level_{target} + Level_{user} + 1}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
When in a Trainer battle, Roar will now force the target to switch with a randomly chosen Pokémon from its Trainer&#039;s party. If there is no Pokémon for the target to switch with, Roar will fail. Roar now has a priority of -1. Roar can no longer hit Pokémon during the semi-invulnerable turn of {{m|Dig}}.&lt;br /&gt;
&lt;br /&gt;
Roar&#039;s chance to fail does not apply to Trainer battles. However, in Trainer battles, Roar will always fail if used before the opponent has made its move. If the player uses Roar against the [[Red Gyarados]] or to try escaping from the forced wild Pokémon encounters at [[Team Rocket HQ]], the move will always fail.&lt;br /&gt;
&lt;br /&gt;
===Generations III and IV===&lt;br /&gt;
Roar now has a priority of -6.&lt;br /&gt;
&lt;br /&gt;
Roar is now a [[sound-based move]]. Roar fails when used against Pokémon with {{a|Soundproof}} (due to being a sound-based move) or against a Pokémon with {{a|Suction Cups}} or rooted by {{m|Ingrain}}. It no longer fails if it is not used last.&lt;br /&gt;
&lt;br /&gt;
The chance of failure if the user&#039;s level is less than the target&#039;s is now calculated slightly differently. Specifically, for a random integer &#039;&#039;X&#039;&#039; between 0 and 255, Roar fails if the following relation is true:&lt;br /&gt;
&amp;lt;math display=&amp;quot;block&amp;quot;&amp;gt;\left\lfloor \frac{X \times (Level_{target} + Level_{user})}{256} \right\rfloor + 1 \le \left\lfloor \frac {Level_{target}}{4} \right\rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The chance of failure can be approximated by the following formula. However, this approximation may diverge moderately from the true probability for low user and target levels.&lt;br /&gt;
&amp;lt;math display=&amp;quot;block&amp;quot;&amp;gt;FailureChance \approx \frac{\left\lfloor \frac{Level_{target}}{4} \right\rfloor }{Level_{target} + Level_{user}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
In wild Pokémon battles, Roar will now always fail if the user&#039;s level is less than the target&#039;s. In Trainer battles, Roar will now succeed if it hits, regardless of either Pokémon&#039;s level.&lt;br /&gt;
&lt;br /&gt;
Roar is now reflected by {{m|Magic Coat}} and {{a|Magic Bounce}}.&lt;br /&gt;
&lt;br /&gt;
If a battle with wild Pokémon ever involves more than one Pokémon on each side of the battle, Roar will fail if used by the player&#039;s Pokémon against a wild Pokémon, but if a wild Pokémon uses it against the player, it will force the target to switch with another Pokémon in the Trainer&#039;s party, regardless of the target&#039;s level.&lt;br /&gt;
&lt;br /&gt;
===Generation VI onwards===&lt;br /&gt;
Roar now bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move (such as {{m|Dig}} or {{m|Fly}}). Roar can now hit a target even if it has used {{m|Protect}}, {{m|Detect}}, or {{m|Spiky Shield}}, but will fail if the target is protected by {{m|Crafty Shield}}.&lt;br /&gt;
&lt;br /&gt;
Roar can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining extra three appeal points if any of the moves {{m|Spikes}}, {{m|Stealth Rock}}, or {{m|Toxic Spikes}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
If used by the player&#039;s Pokémon in an [[SOS Battle]], Roar will fail.&lt;br /&gt;
&lt;br /&gt;
If powered up by a [[Normalium Z]] into Z-Roar, the user&#039;s {{stat|Defense}} stat rises by one stage. {{m|Throat Chop}} cannot prevent a Pokémon from using Z-Roar.&lt;br /&gt;
&lt;br /&gt;
Roar fails when used on a [[Dynamax]] or [[Gigantamax]] Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
====Pokémon Legends: Z-A====&lt;br /&gt;
{{LegendsZAMove&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|cooldown=6&lt;br /&gt;
|charge-time=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}|A terrifying roar that drives wild {{ScPkmn}} away. It is useful only in the wild.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|A terrifying roar that drives the target away. The opposing trainer must use a new {{ScPkmn}}.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Scares wild foes to end battle.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Makes the foe flee to end the battle. &amp;lt;small&amp;gt;(move)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;A savage roar that makes the foe flee to end the battle. &amp;lt;small&amp;gt;(TM)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Causes the target to flee and switch out of battle. &amp;lt;small&amp;gt;(move)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;A savage roar that swaps the target out of battle. &amp;lt;small&amp;gt;(TM)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is made to switch out with an ally. In the wild, the battle ends.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|PBR}}|The foe is scared off and replaced by another Pokémon in its party. &amp;lt;small&amp;gt;(move)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. &amp;lt;small&amp;gt;(TM)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BW}}|The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|B2W2}}|The target is scared off and switched. In the wild, a battle against a single Pokémon ends.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|PE}}|The target is scared off, and a different Pokémon is dragged out.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|ZA}}|The user lets out a mighty roar, which startles targets and drives them back a good distance.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Normal|g7=2|g8=2|g9=2}}&lt;br /&gt;
{{Moveentry/12|0037|Vulpix|type=Fire|1|Field|Field|21|13|9|7|7|7|7|28|−|−|−}}&lt;br /&gt;
{{Moveentry/12|0037|formsig=A|Vulpix|type=Ice|1|Field|Field|form=Alolan Form|||||||7|28|−||−}}&lt;br /&gt;
{{Moveentry/12|0038|Ninetales|type=Fire|1|Field|Field|1|−|−|−|−|−|−|−|−|−|−}}&lt;br /&gt;
{{Moveentry/12|0058|Growlithe|type=Fire|1|Field|Field|1|1|1|1|1|1|1|1|44|44|44}}&lt;br /&gt;
{{Moveentry/12|0058|formsig=H|Growlithe|type=Fire|type2=Rock|1|Field|Field|form=Hisuian Form|||||||||||44}}&lt;br /&gt;
{{Moveentry/12|0059|Arcanine|type=Fire|1|Field|Field|1|1|1|1|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/12|0059|formsig=H|Arcanine|type=Fire|type2=Rock|1|Field|Field|form=Hisuian Form|||||||||||1}}&lt;br /&gt;
{{Moveentry/12|0142|Aerodactyl|type=Rock|type2=Flying|1|Flying|Flying|−|−|−|9|9|9|9|7|25|25||25}}&lt;br /&gt;
{{Moveentry/12|0209|Snubbull|type=Fairy|2|Field|Fairy||26|26|25|25|25|25|||25|25}}&lt;br /&gt;
{{Moveentry/12|0210|Granbull|type=Fairy|2|Field|Fairy||28|28|27|27|27|27|||27|27}}&lt;br /&gt;
{{Moveentry/12|0228|Houndour|type=Dark|type2=Fire|1|Field|Field||7|19|14|13|13|13|||13|13|13}}&lt;br /&gt;
{{Moveentry/12|0229|Houndoom|type=Dark|type2=Fire|1|Field|Field||7|19|14|13|13|13|||13|13|13}}&lt;br /&gt;
{{Moveentry/12|0243|Raikou|type=Electric|1|No Eggs Discovered|No Eggs Discovered||21|21|15|15|15|15||24|24|24}}&lt;br /&gt;
{{Moveentry/12|0244|Entei|type=Fire|1|No Eggs Discovered|No Eggs Discovered||21|21|15|15|15|15||24|24|24}}&lt;br /&gt;
{{Moveentry/12|0245|Suicune|type=Water|1|No Eggs Discovered|No Eggs Discovered||21{{sup/2|GS}}|−|−|−|−|−||24|24|24}}&lt;br /&gt;
{{Moveentry/12|0261|Poochyena|type=Dark|1|Field|Field|||21|21|21|21{{sup/6|XY}}&amp;lt;br&amp;gt;16{{sup/6|ORAS}}|16|||16|16}}&lt;br /&gt;
{{Moveentry/12|0262|Mightyena|type=Dark|1|Field|Field|||22|22|22|22{{sup/6|XY}}&amp;lt;br&amp;gt;16{{sup/6|ORAS}}|16|||16|16}}&lt;br /&gt;
{{Moveentry/12|0293|Whismur|type=Normal|2|Monster|Field|||35|35|35|35{{sup/6|XY}}&amp;lt;br&amp;gt;29{{sup/6|ORAS}}|29||25|25}}&lt;br /&gt;
{{Moveentry/12|0294|Loudred|type=Normal|2|Monster|Field|||43|43|43|43{{sup/6|XY}}&amp;lt;br&amp;gt;32{{sup/6|ORAS}}|32||29|29}}&lt;br /&gt;
{{Moveentry/12|0295|Exploud|type=Normal|2|Monster|Field|||45|45|45|45{{sup/6|XY}}&amp;lt;br&amp;gt;32{{sup/6|ORAS}}|32||29|29}}&lt;br /&gt;
{{Moveentry/12|0304|Aron|type=Steel|type2=Rock|1|Monster|Monster|||21|22|22{{sup/5|BW}}&amp;lt;br&amp;gt;18{{sup/5|B2W2}}|18{{sup/6|XY}}&amp;lt;br&amp;gt;19{{sup/6|ORAS}}|19||12|12||12}}&lt;br /&gt;
{{Moveentry/12|0305|Lairon|type=Steel|type2=Rock|1|Monster|Monster|||21|22|22{{sup/5|BW}}&amp;lt;br&amp;gt;18{{sup/5|B2W2}}|18{{sup/6|XY}}&amp;lt;br&amp;gt;19{{sup/6|ORAS}}|19||12|12||12}}&lt;br /&gt;
{{Moveentry/12|0306|Aggron|type=Steel|type2=Rock|1|Monster|Monster|||21|22|22{{sup/5|BW}}&amp;lt;br&amp;gt;18{{sup/5|B2W2}}|18{{sup/6|XY}}&amp;lt;br&amp;gt;19{{sup/6|ORAS}}|19||12|12||12}}&lt;br /&gt;
{{Moveentry/12|0309|Electrike|type=Electric|1|Field|Field|||28|36|36|36{{sup/6|XY}}&amp;lt;br&amp;gt;34{{sup/6|ORAS}}|34||28|28||28}}&lt;br /&gt;
{{Moveentry/12|0310|Manectric|type=Electric|1|Field|Field|||31|42|42|42{{sup/6|XY}}&amp;lt;br&amp;gt;36{{sup/6|ORAS}}|36||30|30||28}}&lt;br /&gt;
{{Moveentry/12|0403|Shinx|type=Electric|1|Field|Field||||21|21|21|21||20|20|20}}&lt;br /&gt;
{{Moveentry/12|0404|Luxio|type=Electric|1|Field|Field||||23|23|23|23||24|24|24}}&lt;br /&gt;
{{Moveentry/12|0405|Luxray|type=Electric|1|Field|Field||||23|23|23|23||24|24|24}}&lt;br /&gt;
{{Moveentry/12|0449|Hippopotas|type=Ground|1|Field|Field||||−|−|−|−||32|32|32|32}}&lt;br /&gt;
{{Moveentry/12|0450|Hippowdon|type=Ground|1|Field|Field||||−|−|−|−||32|32|32|32}}&lt;br /&gt;
{{Moveentry/12|0498|Tepig|type=Fire|1|Field|Field|||||39|39|39||||39|−}}&lt;br /&gt;
{{Moveentry/12|0499|Pignite|type=Fire|type2=Fighting|1|Field|Field|||||47|47|47||||47|−}}&lt;br /&gt;
{{Moveentry/12|0500|Emboar|type=Fire|type2=Fighting|1|Field|Field|||||55|55|55||||55|−}}&lt;br /&gt;
{{Moveentry/12|0506|Lillipup|type=Normal|1|Field|Field|||||26|26|26||40}}&lt;br /&gt;
{{Moveentry/12|0507|Herdier|type=Normal|1|Field|Field|||||29|29|29||54}}&lt;br /&gt;
{{Moveentry/12|0508|Stoutland|type=Normal|1|Field|Field|||||29|29|29||62}}&lt;br /&gt;
{{Moveentry/12|0633|Deino|type=Dark|type2=Dragon|1|Dragon|Dragon|||||20|20|20||12||12}}&lt;br /&gt;
{{Moveentry/12|0634|Zweilous|type=Dark|type2=Dragon|1|Dragon|Dragon|||||20|20|20||12||12}}&lt;br /&gt;
{{Moveentry/12|0635|Hydreigon|type=Dark|type2=Dragon|1|Dragon|Dragon|||||20|20|20||12||12}}&lt;br /&gt;
{{Moveentry/12|0676|Furfrou|type=Normal|1|Field|Field|form=All forms||||||−|−|||||20}}&lt;br /&gt;
{{Moveentry/12|0696|Tyrunt|type=Rock|type2=Dragon|2|Monster|Dragon||||||6|6||4|||4}}&lt;br /&gt;
{{Moveentry/12|0697|Tyrantrum|type=Rock|type2=Dragon|2|Monster|Dragon||||||6|1, 6||1|||4}}&lt;br /&gt;
{{Moveentry/12|0725|Litten|type=Fire|1|Field|Field|||||||18||9||9}}&lt;br /&gt;
{{Moveentry/12|0726|Torracat|type=Fire|1|Field|Field|||||||19||9||9}}&lt;br /&gt;
{{Moveentry/12|0727|Incineroar|type=Fire|type2=Dark|1|Field|Field|||||||19||9||9}}&lt;br /&gt;
{{Moveentry/12|0744|Rockruff|type=Rock|1|Field|Field|||||||26||28||28}}&lt;br /&gt;
{{Moveentry/12|0745|Lycanroc|type=Rock|1|Field|Field|form=Midday Form|||||||26||30||30}}&lt;br /&gt;
{{Moveentry/12|0745|formsig=Mn|Lycanroc|type=Rock|1|Field|Field|form=Midnight Form|||||||26||30||30}}&lt;br /&gt;
{{Moveentry/12|0745|formsig=D|Lycanroc|type=Rock|1|Field|Field|form=Dusk Form|||||||26{{sup/7|USUM}}||30||30}}&lt;br /&gt;
{{Moveentry/12|0827|Nickit|type=Dark|1|Field|Field|||||||||−|||10}}&lt;br /&gt;
{{Moveentry/12|0828|Thievul|type=Dark|1|Field|Field|||||||||−|||10}}&lt;br /&gt;
{{Moveentry/12|0835|Yamper|type=Electric|1|Field|Field|||||||||15}}&lt;br /&gt;
{{Moveentry/12|0836|Boltund|type=Electric|1|Field|Field|||||||||15}}&lt;br /&gt;
{{Moveentry/12|0909|Fuecoco|type=Fire|1|Field|Field|||||||||||25}}&lt;br /&gt;
{{Moveentry/12|0910|Crocalor|type=Fire|1|Field|Field|||||||||||28}}&lt;br /&gt;
{{Moveentry/12|0911|Skeledirge|type=Fire|type2=Ghost|1|Field|Field|||||||||||28}}&lt;br /&gt;
{{Moveentry/12|0926|Fidough|type=Fairy|2|Field|Mineral|||||||||||30|40}}&lt;br /&gt;
{{Moveentry/12|0927|Dachsbun|type=Fairy|2|Field|Mineral|||||||||||33|40}}&lt;br /&gt;
{{Moveentry/12|0942|Maschiff|type=Dark|1|Field|Field|||||||||||18|18}}&lt;br /&gt;
{{Moveentry/12|0943|Mabosstiff|type=Dark|1|Field|Field|||||||||||18|18}}&lt;br /&gt;
{{Moveentry/12|0971|Greavard|type=Ghost|1|Field|Field|||||||||||9|9}}&lt;br /&gt;
{{Moveentry/12|0972|Houndstone|type=Ghost|1|Field|Field|||||||||||9|9}}&lt;br /&gt;
{{Moveentry/12|0993|Iron Jugulis|type=Dark|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|||||||||||7}}&lt;br /&gt;
{{Movefoot|Normal|12}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TMGames|Normal|g1=none&lt;br /&gt;
|g1tm=05&lt;br /&gt;
|g2tm=05&lt;br /&gt;
|g3tm=05&lt;br /&gt;
|g4tm=05&lt;br /&gt;
|g5tm=05&lt;br /&gt;
|g6tm=05&lt;br /&gt;
|g7=1|g7tm=05|g7g={{gameabbrev7|SMUSUM}}&lt;br /&gt;
|g8=1|g8tm=05|g8g={{gameabbrev8|BDSP}}&lt;br /&gt;
|g9=2|g9tm-1=172|g9tm-2=005}}&lt;br /&gt;
{{Moveentry/9|0002|Ivysaur|type=Grass|type2=Poison|2|Monster|Grass|−|−|−|−|−|−|−|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0003|Venusaur|type=Grass|type2=Poison|2|Monster|Grass|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0004|Charmander|type=Fire|2|Monster|Dragon|−|−|−|−|−|−|−|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0005|Charmeleon|type=Fire|2|Monster|Dragon|−|−|−|−|−|−|−|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0006|Charizard|type=Fire|type2=Flying|2|Monster|Dragon|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0009|Blastoise|type=Water|2|Monster|Water 1|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0020|Raticate|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0020|formsig=A|Raticate|type=Dark|type2=Normal|1|Field|Field|form=Alolan Form||||||✔||}}&lt;br /&gt;
{{Moveentry/9|0031|Nidoqueen|type=Poison|type2=Ground|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0034|Nidoking|type=Poison|type2=Ground|2|Monster|Field|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0037|Vulpix|type=Fire|1|Field|Field|−|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0037|formsig=A|Vulpix|type=Ice|1|Field|Field|form=Alolan Form||||||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0038|Ninetales|type=Fire|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0038|formsig=A|Ninetales|type=Ice|type2=Fairy|1|Field|Field|form=Alolan Form||||||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0053|Persian|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0053|formsig=A|Persian|type=Dark|1|Field|Field|form=Alolan Form||||||✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0056|Mankey|type=Fighting|1|Field|Field|−|−|−|−|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/9|0057|Primeape|type=Fighting|1|Field|Field|−|−|−|−|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/9|0058|Growlithe|type=Fire|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0058|formsig=H|Growlithe|type=Fire|type2=Rock|1|Field|Field|form=Hisuian Form||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0059|Arcanine|type=Fire|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0059|formsig=H|Arcanine|type=Fire|type2=Rock|1|Field|Field|form=Hisuian Form||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0076|Golem|type=Rock|type2=Ground|1|Mineral|Mineral|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0076|formsig=A|Golem|type=Rock|type2=Electric|1|Mineral|Mineral|form=Alolan Form||||||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0095|Onix|type=Rock|type2=Ground|1|Mineral|Mineral|✔|✔|✔|✔|✔|✔|✔||−}}&lt;br /&gt;
{{Moveentry/9|0111|Rhyhorn|type=Ground|type2=Rock|2|Monster|Field|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0112|Rhydon|type=Ground|type2=Rock|2|Monster|Field|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0115|Kangaskhan|type=Normal|1|Monster|Monster|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0126|Magmar|type=Fire|1|Human-Like|Human-Like|−|−|−|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/9|0130|Gyarados|type=Water|type2=Flying|2|Water 2|Dragon|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|−|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0133|Eevee|type=Normal|1|Field|Field|−|−|−|−|−|−|−|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0134|Vaporeon|type=Water|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0135|Jolteon|type=Electric|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0136|Flareon|type=Fire|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0142|Aerodactyl|type=Rock|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0144|Articuno|type=Ice|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0145|Zapdos|type=Electric|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|−}}&lt;br /&gt;
{{Moveentry/9|0146|Moltres|type=Fire|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0149|Dragonite|type=Dragon|type2=Flying|2|Water 1|Dragon|−|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0155|Cyndaquil|type=Fire|1|Field|Field|−|−|−|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/9|0156|Quilava|type=Fire|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0157|Typhlosion|type=Fire|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0157|formsig=H|Typhlosion|type=Fire|type2=Ghost|1|Field|Field|form=Hisuian Form||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0159|Croconaw|type=Water|2|Monster|Water 1|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0160|Feraligatr|type=Water|2|Monster|Water 1|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0180|Flaaffy|type=Electric|2|Monster|Field|−|−|−|−|−|−|−|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0181|Ampharos|type=Electric|2|Monster|Field|−|−|−|−|−|−|−|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0196|Espeon|type=Psychic|1|Field|Field|−|−|−|−|−|−|−|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0197|Umbreon|type=Dark|1|Field|Field|−|−|−|−|−|−|−|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0208|Steelix|type=Steel|type2=Ground|1|Mineral|Mineral|✔|✔|✔|✔|✔|✔|✔||−}}&lt;br /&gt;
{{Moveentry/9|0209|Snubbull|type=Fairy|2|Field|Fairy|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0210|Granbull|type=Fairy|2|Field|Fairy|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0216|Teddiursa|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|−}}&lt;br /&gt;
{{Moveentry/9|0217|Ursaring|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|−}}&lt;br /&gt;
{{Moveentry/9|0220|Swinub|type=Ice|type2=Ground|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0221|Piloswine|type=Ice|type2=Ground|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0227|Skarmory|type=Steel|type2=Flying|1|Flying|Flying|−|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0228|Houndour|type=Dark|type2=Fire|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0229|Houndoom|type=Dark|type2=Fire|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0231|Phanpy|type=Ground|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0232|Donphan|type=Ground|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0234|Stantler|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0243|Raikou|type=Electric|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0244|Entei|type=Fire|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0245|Suicune|type=Water|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0248|Tyranitar|type=Rock|type2=Dark|1|Monster|Monster|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0249|Lugia|type=Psychic|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|−}}&lt;br /&gt;
{{Moveentry/9|0250|Ho-Oh|type=Fire|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|−}}&lt;br /&gt;
{{Moveentry/9|0254|Sceptile|type=Grass|2|Monster|Dragon||✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0257|Blaziken|type=Fire|type2=Fighting|1|Field|Field||✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0258|Mudkip|type=Water|2|Monster|Water 1||−|−|−|−|−|−|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0259|Marshtomp|type=Water|type2=Ground|2|Monster|Water 1||−|−|−|−|−|−|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0260|Swampert|type=Water|type2=Ground|2|Monster|Water 1||✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0261|Poochyena|type=Dark|1|Field|Field||✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0262|Mightyena|type=Dark|1|Field|Field||✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0264|Linoone|type=Normal|1|Field|Field||✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0288|Vigoroth|type=Normal|1|Field|Field||✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0289|Slaking|type=Normal|1|Field|Field||✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0293|Whismur|type=Normal|2|Monster|Field||✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0294|Loudred|type=Normal|2|Monster|Field||✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0295|Exploud|type=Normal|2|Monster|Field||✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0304|Aron|type=Steel|type2=Rock|1|Monster|Monster||✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0305|Lairon|type=Steel|type2=Rock|1|Monster|Monster||✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0306|Aggron|type=Steel|type2=Rock|1|Monster|Monster||✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0309|Electrike|type=Electric|1|Field|Field||✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0310|Manectric|type=Electric|1|Field|Field||✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0319|Sharpedo|type=Water|type2=Dark|1|Water 2|Water 2||✔|✔|✔|✔|✔|✔||−}}&lt;br /&gt;
{{Moveentry/9|0320|Wailmer|type=Water|2|Field|Water 2||✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0321|Wailord|type=Water|2|Field|Water 2||✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0322|Numel|type=Fire|type2=Ground|1|Field|Field||−|−|−|−|−|−|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0323|Camerupt|type=Fire|type2=Ground|1|Field|Field||✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0334|Altaria|type=Dragon|type2=Flying|2|Flying|Dragon||✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0335|Zangoose|type=Normal|1|Field|Field||✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0357|Tropius|type=Grass|type2=Flying|2|Monster|Grass||✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0364|Sealeo|type=Ice|type2=Water|2|Water 1|Field||✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0365|Walrein|type=Ice|type2=Water|2|Water 1|Field||✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0371|Bagon|type=Dragon|1|Dragon|Dragon||✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0372|Shelgon|type=Dragon|1|Dragon|Dragon||✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0373|Salamence|type=Dragon|type2=Flying|1|Dragon|Dragon||✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0380|Latias|type=Dragon|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered||✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0381|Latios|type=Dragon|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered||✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0382|Kyogre|type=Water|1|No Eggs Discovered|No Eggs Discovered||✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0383|Groudon|type=Ground|1|No Eggs Discovered|No Eggs Discovered||✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0384|Rayquaza|type=Dragon|type2=Flying|1|No Eggs Discovered|No Eggs Discovered||✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0387|Turtwig|type=Grass|2|Monster|Grass|||−|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/9|0388|Grotle|type=Grass|2|Monster|Grass|||−|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/9|0389|Torterra|type=Grass|type2=Ground|2|Monster|Grass|||✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0392|Infernape|type=Fire|type2=Fighting|2|Field|Human-Like|||✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0395|Empoleon|type=Water|type2=Steel|2|Water 1|Field|||✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0403|Shinx|type=Electric|1|Field|Field|||✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0404|Luxio|type=Electric|1|Field|Field|||✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0405|Luxray|type=Electric|1|Field|Field|||✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0408|Cranidos|type=Rock|1|Monster|Monster|||✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0409|Rampardos|type=Rock|1|Monster|Monster|||✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0410|Shieldon|type=Rock|type2=Steel|1|Monster|Monster|||✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0411|Bastiodon|type=Rock|type2=Steel|1|Monster|Monster|||✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0418|Buizel|type=Water|2|Water 1|Field|||−|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/9|0419|Floatzel|type=Water|2|Water 1|Field|||✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0432|Purugly|type=Normal|1|Field|Field|||✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0434|Stunky|type=Poison|type2=Dark|1|Field|Field|||✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0435|Skuntank|type=Poison|type2=Dark|1|Field|Field|||✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0443|Gible|type=Dragon|type2=Ground|2|Monster|Dragon|||✔|✔|✔|✔|✔|−|−}}&lt;br /&gt;
{{Moveentry/9|0444|Gabite|type=Dragon|type2=Ground|2|Monster|Dragon|||✔|✔|✔|✔|✔|−|−}}&lt;br /&gt;
{{Moveentry/9|0445|Garchomp|type=Dragon|type2=Ground|2|Monster|Dragon|||✔|✔|✔|✔|✔|−|−}}&lt;br /&gt;
{{Moveentry/9|0447|Riolu|type=Fighting|1|No Eggs Discovered|No Eggs Discovered|||✔|✔|✔|✔|✔|−|−}}&lt;br /&gt;
{{Moveentry/9|0448|Lucario|type=Fighting|type2=Steel|2|Field|Human-Like|||✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0449|Hippopotas|type=Ground|1|Field|Field|||✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0450|Hippowdon|type=Ground|1|Field|Field|||✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0452|Drapion|type=Poison|type2=Dark|2|Bug|Water 3|||✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0464|Rhyperior|type=Ground|type2=Rock|2|Monster|Field|||✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0467|Magmortar|type=Fire|1|Human-Like|Human-Like|||−|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/9|0470|Leafeon|type=Grass|1|Field|Field|||✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0471|Glaceon|type=Ice|1|Field|Field|||✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0473|Mamoswine|type=Ice|type2=Ground|1|Field|Field|||✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0483|Dialga|type=Steel|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|||✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0484|Palkia|type=Water|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|||✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0485|Heatran|type=Fire|type2=Steel|1|No Eggs Discovered|No Eggs Discovered|||✔|✔|✔|✔|✔|−|−}}&lt;br /&gt;
{{Moveentry/9|0487|Giratina|type=Ghost|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|||✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0493|Arceus|type=Normal|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|||✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0498|Tepig|type=Fire|1|Field|Field||||✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0499|Pignite|type=Fire|type2=Fighting|1|Field|Field||||✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0500|Emboar|type=Fire|type2=Fighting|1|Field|Field||||✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0506|Lillipup|type=Normal|1|Field|Field||||✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0507|Herdier|type=Normal|1|Field|Field||||✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0508|Stoutland|type=Normal|1|Field|Field||||✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0523|Zebstrika|type=Electric|1|Field|Field||||−|−|−||✔}}&lt;br /&gt;
{{Moveentry/9|0551|Sandile|type=Ground|type2=Dark|1|Field|Field||||✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0552|Krokorok|type=Ground|type2=Dark|1|Field|Field||||✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0553|Krookodile|type=Ground|type2=Dark|1|Field|Field||||✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0554|Darumaka|type=Fire|1|Field|Field||||✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0555|Darmanitan|type=Fire|1|Field|Field||||✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0559|Scraggy|type=Dark|type2=Fighting|2|Field|Dragon||||✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0560|Scrafty|type=Dark|type2=Fighting|2|Field|Dragon||||✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0566|Archen|type=Rock|type2=Flying|2|Flying|Water 3||||✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0567|Archeops|type=Rock|type2=Flying|2|Flying|Water 3||||✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0570|Zorua|type=Dark|1|Field|Field||||✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0570|formsig=H|Zorua|type=Normal|type2=Ghost|1|Field|Field|form=Hisuian Form||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0571|Zoroark|type=Dark|1|Field|Field||||✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0571|formsig=H|Zoroark|type=Normal|type2=Ghost|1|Field|Field|form=Hisuian Form||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0604|Eelektross|type=Electric|1|Amorphous|Amorphous||||✔|✔|✔||−|−}}&lt;br /&gt;
{{Moveentry/9|0610|Axew|type=Dragon|2|Monster|Dragon||||✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0611|Fraxure|type=Dragon|2|Monster|Dragon||||✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0612|Haxorus|type=Dragon|2|Monster|Dragon||||✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0614|Beartic|type=Ice|1|Field|Field||||✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0621|Druddigon|type=Dragon|2|Dragon|Monster||||✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0633|Deino|type=Dark|type2=Dragon|1|Dragon|Dragon||||✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0634|Zweilous|type=Dark|type2=Dragon|1|Dragon|Dragon||||✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0635|Hydreigon|type=Dark|type2=Dragon|1|Dragon|Dragon||||✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0638|Cobalion|type=Steel|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered||||✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0639|Terrakion|type=Rock|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered||||✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0640|Virizion|type=Grass|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered||||✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0643|Reshiram|type=Dragon|type2=Fire|1|No Eggs Discovered|No Eggs Discovered||||−|−|−||✔}}&lt;br /&gt;
{{Moveentry/9|0644|Zekrom|type=Dragon|type2=Electric|1|No Eggs Discovered|No Eggs Discovered||||−|−|−||✔}}&lt;br /&gt;
{{Moveentry/9|0646|Kyurem|type=Dragon|type2=Ice|1|No Eggs Discovered|No Eggs Discovered|form=All forms||||−|−|−||✔}}&lt;br /&gt;
{{Moveentry/9|0647|Keldeo|type=Water|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered|form=All available forms||||✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0650|Chespin|type=Grass|1|Field|Field|||||✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0651|Quilladin|type=Grass|1|Field|Field|||||✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0652|Chesnaught|type=Grass|type2=Fighting|1|Field|Field|||||✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0667|Litleo|type=Fire|type2=Normal|1|Field|Field|||||✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0668|Pyroar|type=Fire|type2=Normal|1|Field|Field|form=All forms|||||✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0672|Skiddo|type=Grass|1|Field|Field|||||✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0673|Gogoat|type=Grass|1|Field|Field|||||✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0674|Pancham|type=Fighting|2|Field|Human-Like|||||✔|✔|||−}}&lt;br /&gt;
{{Moveentry/9|0675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like|||||✔|✔|||−}}&lt;br /&gt;
{{Moveentry/9|0676|Furfrou|type=Normal|1|Field|Field|form=All forms|||||✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0696|Tyrunt|type=Rock|type2=Dragon|2|Monster|Dragon|||||✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0697|Tyrantrum|type=Rock|type2=Dragon|2|Monster|Dragon|||||✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0698|Amaura|type=Rock|type2=Ice|1|Monster|Monster|||||✔|✔|||−}}&lt;br /&gt;
{{Moveentry/9|0699|Aurorus|type=Rock|type2=Ice|1|Monster|Monster|||||✔|✔|||−}}&lt;br /&gt;
{{Moveentry/9|0700|Sylveon|type=Fairy|1|Field|Field|||||−|−||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0713|Avalugg|type=Ice|2|Monster|Mineral|||||✔|✔||−|−}}&lt;br /&gt;
{{Moveentry/9|0716|Xerneas|type=Fairy|1|No Eggs Discovered|No Eggs Discovered|||||✔|✔|||−}}&lt;br /&gt;
{{Moveentry/9|0721|Volcanion|type=Fire|type2=Water|1|No Eggs Discovered|No Eggs Discovered|||||✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0725|Litten|type=Fire|1|Field|Field||||||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0726|Torracat|type=Fire|1|Field|Field||||||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0727|Incineroar|type=Fire|type2=Dark|1|Field|Field||||||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0735|Gumshoos|type=Normal|1|Field|Field||||||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0744|Rockruff|type=Rock|1|Field|Field||||||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0745|Lycanroc|type=Rock|1|Field|Field|form=Midday Form||||||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0745|formsig=Mn|Lycanroc|type=Rock|1|Field|Field|form=Midnight Form||||||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0745|formsig=D|Lycanroc|type=Rock|1|Field|Field|form=Dusk Form||||||✔{{sup/7|USUM}}||✔}}&lt;br /&gt;
{{Moveentry/9|0749|Mudbray|type=Ground|1|Field|Field||||||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0750|Mudsdale|type=Ground|1|Field|Field||||||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0759|Stufful|type=Normal|type2=Fighting|1|Field|Field||||||✔||}}&lt;br /&gt;
{{Moveentry/9|0760|Bewear|type=Normal|type2=Fighting|1|Field|Field||||||✔||}}&lt;br /&gt;
{{Moveentry/9|0772|Type: Null|type=Normal|1|No Eggs Discovered|No Eggs Discovered||||||✔||}}&lt;br /&gt;
{{Moveentry/9|0773|Silvally|type=Normal|1|No Eggs Discovered|No Eggs Discovered|form=All forms||||||✔||}}&lt;br /&gt;
{{Moveentry/9|0776|Turtonator|type=Fire|type2=Dragon|2|Monster|Dragon||||||✔||}}&lt;br /&gt;
{{Moveentry/9|0780|Drampa|type=Normal|type2=Dragon|2|Monster|Dragon||||||✔|||−}}&lt;br /&gt;
{{Moveentry/9|0782|Jangmo-o|type=Dragon|1|Dragon|Dragon||||||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0783|Hakamo-o|type=Dragon|type2=Fighting|1|Dragon|Dragon||||||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0784|Kommo-o|type=Dragon|type2=Fighting|1|Dragon|Dragon||||||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0785|Tapu Koko|type=Electric|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||||||✔||}}&lt;br /&gt;
{{Moveentry/9|0787|Tapu Bulu|type=Grass|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||||||✔||}}&lt;br /&gt;
{{Moveentry/9|0791|Solgaleo|type=Psychic|type2=Steel|1|No Eggs Discovered|No Eggs Discovered||||||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0792|Lunala|type=Psychic|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered||||||✔||−}}&lt;br /&gt;
{{Moveentry/9|0827|Nickit|type=Dark|1|Field|Field|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0828|Thievul|type=Dark|1|Field|Field|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0884|Duraludon|type=Steel|type2=Dragon|2|Mineral|Dragon||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0889|Zamazenta|type=Fighting|1|No Eggs Discovered|No Eggs Discovered|form=All forms||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0892|Urshifu|type=Fighting|type2=Dark|1|No Eggs Discovered|No Eggs Discovered|form=Single Strike Style||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0893|Zarude|type=Dark|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|form=All forms||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0896|Glastrier|type=Ice|1|No Eggs Discovered|No Eggs Discovered||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0898|formsig=I|Calyrex|type=Psychic|type2=Ice|1|No Eggs Discovered|No Eggs Discovered|form=Ice Rider||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0899|Wyrdeer|type=Normal|type2=Psychic|1|Field|Field||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0901|Ursaluna|type=Ground|type2=Normal|1|Field|Field||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0901|formsig=B|Ursaluna|type=Ground|type2=Normal|1|Field|Field|form=Bloodmoon||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0909|Fuecoco|type=Fire|1|Field|Field||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0910|Crocalor|type=Fire|1|Field|Field||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0911|Skeledirge|type=Fire|type2=Ghost|1|Field|Field||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0926|Fidough|type=Fairy|2|Field|Mineral||||||||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0927|Dachsbun|type=Fairy|2|Field|Mineral||||||||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0942|Maschiff|type=Dark|1|Field|Field||||||||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0943|Mabosstiff|type=Dark|1|Field|Field||||||||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0971|Greavard|type=Ghost|1|Field|Field||||||||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0972|Houndstone|type=Ghost|1|Field|Field||||||||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0979|Annihilape|type=Fighting|type2=Ghost|1|Field|Field|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0981|Farigiraf|type=Normal|type2=Psychic|1|Field|Field||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0984|Great Tusk|type=Ground|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0985|Scream Tail|type=Fairy|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0993|Iron Jugulis|type=Dark|type2=Flying|1|No Eggs Discovered|No Eggs Discovered||||||||✔}}&lt;br /&gt;
{{Moveentry/9|1005|Roaring Moon|type=Dragon|type2=Dark|1|No Eggs Discovered|No Eggs Discovered||||||||✔}}&lt;br /&gt;
{{Moveentry/9|1007|Koraidon|type=Fighting|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered||||||||✔}}&lt;br /&gt;
{{Moveentry/9|1009|Walking Wake|type=Water|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered||||||||✔}}&lt;br /&gt;
{{Moveentry/9|1014|Okidogi|type=Poison|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered||||||||✔}}&lt;br /&gt;
{{Moveentry/9|1018|Archaludon|type=Steel|type2=Dragon|2|Mineral|Dragon||||||||✔}}&lt;br /&gt;
{{Moveentry/9|1020|Gouging Fire|type=Fire|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered||||||||✔}}&lt;br /&gt;
{{Moveentry/9|1021|Raging Bolt|type=Electric|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered||||||||✔}}&lt;br /&gt;
{{Moveentry/9|1024|Terapagos|type=Normal|1|No Eggs Discovered|No Eggs Discovered||||||||✔}}&lt;br /&gt;
{{Movefoot|Normal|9}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Normal|Egg Move|g1=none|g2=none|g5=none|g6=none|g7=none|g8=1|g8g={{gameabbrev8|SwSh}}|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/4|0037|Vulpix|type=Fire|1|Field|Field|−|−|✔|✔}}&lt;br /&gt;
{{Moveentry/4|0037|formsig=A|Vulpix|type=Ice|1|Field|Field|form=Alolan Form|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|0335|Zangoose|type=Normal|1|Field|Field|✔|✔||−}}&lt;br /&gt;
{{Moveentry/4|0749|Mudbray|type=Ground|1|Field|Field|−|−|✔|✔}}&lt;br /&gt;
{{Movefoot|Normal|9}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Roar targets the enemy in the front and blows them away by 10 tiles. If the enemy hits a wall, they will take 5 HP of damage; if they hit another Pokémon, they will both take 5 HP damage. A Pokémon that enters a tile they cannot walk on will be warped away. This move is affected by {{DL|Status condition (Mystery Dungeon)|Muzzled}} status condition. Being a sound-based move, the move is blocked by {{a|Soundproof}}.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=normal}}&lt;br /&gt;
{{MDMoveRow|game=RB|pp=14|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pp=14|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pp=14|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pp=17|ppmax=50|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pp=17|ppmax=40|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
In {{g|Rumble Rush}}, all [[status move]]s including Roar could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Roar could be seen as a move used by Boss {{p|Growlithe}} and {{p|Stoutland}}.&lt;br /&gt;
&lt;br /&gt;
{{RumbleRushOtherAttack|move=Roar|type=Normal&lt;br /&gt;
|charge=0.78&lt;br /&gt;
|range=Arc (wide)&lt;br /&gt;
|target=Enemy&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge cost&lt;br /&gt;
! MP&amp;lt;br&amp;gt;(uses)&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|Sync pair|sync pair(s)}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot;|Roar&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|3&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—%&lt;br /&gt;
|An opponent&lt;br /&gt;
|—&lt;br /&gt;
| Forces the target to switch out.&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot;|None&lt;br /&gt;
|}&lt;br /&gt;
* Description prior to Version 2.10.0 (from June 28, 2021): Forces the opponent&#039;s sync pair to switch out.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Knocks the target flying. If the target hits a wall or another Pokémon, it sustains damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Sends the target flying. If the target hits a wall or another Pokémon, it sustains damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンを とおくに ふきとばす ふきとんださきで かべや ポケモンに あたると ダメージをうける|Sends the target flying. If the target hits a wall or another Pokémon, it sustains damage}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|It blows away an enemy straight back. If the enemy crashes into a wall or a Pokémon, it takes damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It blows an enemy away in a straight line. If the enemy crashes into a Pokémon or a wall, the enemy takes damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RTDX}}|It blows an enemy away in a straight line. If the enemy crashes into any Pokémon or a wall, both Pokémon take damage.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user roars at the opposing Pokémon, causing the opponent to flee the battle.|image1=Arcanine Roar.png|image1p=Arcanine|image2=Lenora Herdier Roar.png|image2p=Herdier|image3=Suicune Roar.png|image3p=Suicune|image4=Officer Jenny Growlithe Roar.png|image4p=Growlithe}}&lt;br /&gt;
{{movep|type=normal|ms=245|pkmn=Suicune|method=The horn on Suicune&#039;s head glows bright blue and it lets out a fierce roar, scaring the opponent and making it go back into its Poké Ball.}}&lt;br /&gt;
{{movemid|type=normal|user=Suicune (recurring)|startcode=EP227|startname=For Ho-Oh the Bells Toll!|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=244|pkmn=Entei|method=Entei growls and black waves come off its body, sending the opponent back to its Poké Ball.}}&lt;br /&gt;
{{movemid|type=normal|user=Entei (Pokémon)|user1=A wild Entei|startcode=EP259|startname=Entei at Your Own Risk}}&lt;br /&gt;
{{movep|type=normal|ms=229|pkmn=Houndoom|method=Houndoom barks loudly at the opponent, causing the opponent to be scared and go back into its Poké Ball.}}&lt;br /&gt;
{{movemid|type=normal|user=Team Magma Grunt (Trainer class)|user1=Team Magma Grunts&#039; two Houndoom|startcode=AG002|startname=A Ruin with a View}}&lt;br /&gt;
{{movep|type=normal|ms=304|pkmn=Aron|method=Aron roars loudly, letting out a cyclone of sound waves from its mouth, causing rampaging Pokémon to calm down.}}&lt;br /&gt;
{{movemid|type=normal|user=Steven Stone (anime)|user1=Steven&#039;s Aron|startcode=AG022|startname=A Hole Lotta Trouble}}&lt;br /&gt;
{{movep|type=normal|ms=059|pkmn=Arcanine|method=Arcanine roars loudly, causing the opponent to be scared and go back into its Poké Ball.}}&lt;br /&gt;
{{movemid|type=normal|user=Arcanine (Pokémon)|user1=A wild Arcanine|startcode=AG139|startname=On Cloud Arcanine}}&lt;br /&gt;
{{movep|type=normal|ms=295|pkmn=Exploud|method=Exploud yells loudly and light blue circles come out of its mouth and at the opponent, causing it to become scared and run away. Sometimes, before it uses the attack, a flash of light blue light appears inside of Exploud&#039;s mouth.}}&lt;br /&gt;
{{movemid|type=normal|user=Exploud (Pokémon)|user1=A wild Exploud|startcode=PK17|startname=Pikachu&#039;s Island Adventure}}&lt;br /&gt;
{{movep|type=normal|ms=506|pkmn=Lillipup|method=Lillipup&#039;s body becomes outlined in a crimson aura and it yells loudly, releasing invisible shock waves from its mouth that expand outward. The yell has enough force to almost blow the opponent away and causes them to go back into its Poké Ball. This can also force another Pokémon to be switched out in the recalled opponent&#039;s place.}}&lt;br /&gt;
{{movemid|type=normal|user=Lenora|user1=Lenora&#039;s Lillipup|startcode=BW015|startname=The Battle According to Lenora!}}&lt;br /&gt;
{{movep|type=normal|ms=507|pkmn=Herdier|method=Herdier&#039;s body becomes outlined in red energy and it howls loudly, releasing invisible circles from its mouth that expand outward. The howl has enough force to almost blow away the opponent and causes them to go into its Poké Ball. This can also force another Pokémon to be switched out in the recalled opponent&#039;s place.}}&lt;br /&gt;
{{movemid|type=normal|user=Lenora|user1=Lenora&#039;s Herdier|startcode=BW016|startname=Rematch at the Nacrene Gym!}}&lt;br /&gt;
{{movep|type=normal|ms=058|pkmn=Growlithe|method=Growlithe roars, releasing powerful transparent soundwaves from its mouth and scaring the opponent away.}}&lt;br /&gt;
{{movebtm|type=normal|user=Officer Jenny&#039;s Growlithe|startcode=JN020|startname=Dreams Are Made of These!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user roars loudly at the target, scaring it so much that it returns to its Poké Ball or loses its will to fight.|image1=Nana Roar.png|image1p=Mightyena|image2=Wattson Manectric Roar Adventures.png|image2p=Manectric|image3=Loudred Roar Adventures.png|image3p=Loudred|image4=Lenora Stoutland Roar Adventures.png|image4p=Stoutland}}&lt;br /&gt;
{{movep|type=normal|ms=053|pkmn=Persian|method=Persian roars at the opponent, making it lose its will to fight.}}&lt;br /&gt;
{{movemidManga|type=normal|user=Sham|user1=Sham&#039;s three Persian|startcode=PS163|startname=Bringing up Bellossom|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=229|pkmn=Houndoom|method=Houndoom roars at the opponent, making it lose its will to fight.}}&lt;br /&gt;
{{movemid|type=normal|user=Carl|user1=Carl&#039;s three Houndoom|startcode=PS163|startname=Bringing up Bellossom|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=262|pkmn=Mightyena|method=Mightyena lets out a loud roar.}}&lt;br /&gt;
{{movemid|type=normal|user=Nana|user1=Ruby&#039;s Nana|startcode=PS223|startname=I More Than Like You, Luvdisc I}}&lt;br /&gt;
{{movep|type=normal|ms=310|pkmn=Manectric|method=Manectric roars savagely at the opponent, causing it to become scared and retreat back into its Poké Ball.}}&lt;br /&gt;
{{movemid|type=normal|user=Wattson&#039;s Manectric|startcode=PS246|startname=Can I Ninjask You a Question?}}&lt;br /&gt;
{{movep|type=normal|ms=294|pkmn=Loudred|method=Loudred roars loudly at the opponent, forcing it back into its Poké Ball.}}&lt;br /&gt;
{{movemid|type=normal|user=Loudred (Pokémon)|user1=The Battle Factory&#039;s Loudred|startcode=PS427|startname=Uprooting Seedot}}&lt;br /&gt;
{{movep|type=normal|ms=508|pkmn=Stoutland|method=Stoutland releases a loud roar, frightening the opponent and knocking it back into its Poké Ball.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Lenora|user1=Lenora&#039;s Stoutland|startcode=PS473|startname=Battle at the Museum}}&lt;br /&gt;
&lt;br /&gt;
* {{adv|Blaine}}&#039;s {{p|Growlithe}} was revealed to know Roar on the official website, but he was never shown using the move.&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genI=Roar I&lt;br /&gt;
|genII=Roar II&lt;br /&gt;
|genIII=Roar III&lt;br /&gt;
|genIV=Roar IV&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genV=Roar V&lt;br /&gt;
|genVI=Roar VI&lt;br /&gt;
|genVII=Roar VII&lt;br /&gt;
|genVIII=Roar VIII&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|ZA=Roar ZA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad=Roar Stad&lt;br /&gt;
|Stad2=Roar Stad2&lt;br /&gt;
|Colo=Roar Colo&lt;br /&gt;
|XD=Roar XD&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PBR=Roar PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Roar PMD RB&lt;br /&gt;
|PMDTDS=Roar PMD TDS&lt;br /&gt;
|PMDGTI=Roar PMD GTI&lt;br /&gt;
|PSMD=Roar PSMD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Although the sound-based move mechanic was introduced in [[Generation III]], Roar is listed in move [[index number]] near other [[Generation I]] sound-based moves: {{m|Growl}}, {{m|Sing}}, and {{m|Supersonic}}.&lt;br /&gt;
* In {{2v2|FireRed|LeafGreen}}, if Roar is used by a [[roaming Pokémon]], a {{DL|List of battle glitches in Generation III|Roaming Roar bug|glitch}} will cause the Pokémon to disappear from the game altogether. In practice, this affects {{p|Raikou}} if the {{player}}&#039;s [[first partner Pokémon]] was {{p|Squirtle}} and {{p|Entei}} if the first partner Pokémon was {{p|Bulbasaur}}. ({{p|Suicune}} is unaffected because it does not know Roar when found as a roaming Pokémon)&lt;br /&gt;
** This glitch is also present in [[Pokémon Emerald Version|Emerald]], but cannot be seen in normal gameplay because the [[Eon duo]] can only learn Roar via TM.&lt;br /&gt;
** This glitch was fixed in the [[Nintendo Switch]] re-release of FireRed and LeafGreen.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=吼叫 &#039;&#039;{{tt|Hāaugiu|Roar}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;咆哮 &#039;&#039;{{tt|Pàauhhāau|Roar}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|zh_cmn=吼叫 &#039;&#039;{{tt|Hǒujiào|Roar}}&#039;&#039; {{tt|*|Games, later animated series, Adventures}}{{specify|check tooltip: which animated episodes/seasons/series?}}&amp;lt;br&amp;gt;吠叫 &#039;&#039;{{tt|Fèijiào|Bark}}&#039;&#039; {{tt|*|Early animated series}}{{specify|check tooltip: which episodes/seasons/series?}}&lt;br /&gt;
|cs=Řev &amp;lt;!--source: Czech version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|da=Brøl&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|nl=Brul&lt;br /&gt;
|fi=Karjaisu&lt;br /&gt;
|fr=Hurlement&lt;br /&gt;
|de=Brüller&lt;br /&gt;
|el=Βρυχηθμός &#039;&#039;Vrychithmós&#039;&#039;&lt;br /&gt;
|id=Raungan&amp;lt;br&amp;gt;{{tt|Menggonggong|Barking}}&lt;br /&gt;
|it=Boato&lt;br /&gt;
|ko=울부짖기 &#039;&#039;{{tt|Ulbujitgi|Roaring}}&#039;&#039;&lt;br /&gt;
|no=Brøl&lt;br /&gt;
|pl=Ryk&amp;lt;!---{{tt|*|Black and White series onwards}}&amp;lt;br&amp;gt;Wrzask{{tt|*|Advanced}}---&amp;gt;&lt;br /&gt;
|pt_br=Rugido (animated series, TCG, manga, The Official Pokémon Handbook)&amp;lt;br&amp;gt;Rugir (The Official Pokémon Handbook)&lt;br /&gt;
|pt_eu=Rugido&lt;br /&gt;
|sr=Rikanje&lt;br /&gt;
|es=Rugido&lt;br /&gt;
|tr=Kükreme&lt;br /&gt;
|vi=Rống&lt;br /&gt;
|ca=Rugit&lt;br /&gt;
}}&lt;br /&gt;
{{Whirlwind}}&lt;br /&gt;
{{Generation II TMs}}&lt;br /&gt;
{{Generation III TMs}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
{{Generation VI TMs}}&lt;br /&gt;
{{Generation VII TMs}}&lt;br /&gt;
{{Generation VIII TMs}}&lt;br /&gt;
{{Generation IX TMs}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Decreased priority moves]]&lt;br /&gt;
[[Category:Moves that cannot miss]]&lt;br /&gt;
[[Category:Moves that switch the target out]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
[[Category:Moves in Pokémon Legends: Z-A]]&lt;br /&gt;
[[Category:Moves that require use of mouth]]&lt;br /&gt;
&lt;br /&gt;
[[de:Brüller]]&lt;br /&gt;
[[es:Rugido]]&lt;br /&gt;
[[fr:Hurlement]]&lt;br /&gt;
[[it:Boato]]&lt;br /&gt;
[[ja:ほえる]]&lt;br /&gt;
[[zh:吼叫（招式）]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Whirlwind_(move)&amp;diff=4520100</id>
		<title>Whirlwind (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Whirlwind_(move)&amp;diff=4520100"/>
		<updated>2026-03-30T20:33:18Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Whirlwind|the TFG starter set|Whirlwind (TFG)}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=18&lt;br /&gt;
|name=Whirlwind&lt;br /&gt;
|jname=ふきとばし&lt;br /&gt;
|jtranslit=Fukitobashi&lt;br /&gt;
|jtrans=Blow Away&lt;br /&gt;
|gameimage=Whirlwind IX.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=20&lt;br /&gt;
|maxpp=32&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy={{tt|—|85% in Generation I; 100% in Generations II-V}}&lt;br /&gt;
|priority={{tt|-6|0 in Generation I; -1 in Generation II}}&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Clever&lt;br /&gt;
|appeal=3&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Scrambles the order of appeals on the next turn.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Earn +15 if all the Pokémon choose the same Judge.&lt;br /&gt;
|category6=Clever&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Causes the user to move later on the next turn.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=yes&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|tm1=yes&lt;br /&gt;
|tm#1=04&lt;br /&gt;
|tmza=yes&lt;br /&gt;
|tm#za=094&lt;br /&gt;
|na=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whirlwind&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ふきとばし&#039;&#039;&#039; &#039;&#039;Blow Away&#039;&#039;) is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]]. It is [[TM04]] in Generation I, and [[TM094]] in [[Pokémon Legends: Z-A]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
If Whirlwind is successfully used in a wild Pokémon battle by either Pokémon, the battle will automatically end. In a Trainer battle, Whirlwind has no effect. Whirlwind has 85% accuracy and normal priority. Whirlwind can hit Pokémon during the semi-invulnerable turn of {{m|Dig}}.&lt;br /&gt;
&lt;br /&gt;
If the user&#039;s level is less than the target&#039;s level, there is a chance that Whirlwind will fail, between approximately 10% and 25%, depending on the levels of the two Pokémon. The chance of failure typically&amp;lt;!--but not strictly--&amp;gt; increases the higher the target&#039;s level is than the user&#039;s. Specifically, the chance of failure is the following.&lt;br /&gt;
&amp;lt;math display=&amp;quot;block&amp;quot;&amp;gt;FailureChance = \frac{\left\lfloor {Level_{target} \over 4}\right\rfloor}{Level_{target} + Level_{user} + 1}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
When in a Trainer battle, Whirlwind will now force the target to switch with a randomly chosen Pokémon from its Trainer&#039;s party. If there is no Pokémon for the target to switch with, Whirlwind will fail. Whirlwind&#039;s accuracy is increased to 100% and its priority is decreased to -1. If Whirlwind is used before the opponent can make its move, Whirlwind will fail. Whirlwind can now hit Pokémon during the semi-invulnerable turn of {{m|Fly}}, but can no longer hit Pokémon during the semi-invulnerable turn of {{m|Dig}}.&lt;br /&gt;
&lt;br /&gt;
Whirlwind&#039;s chance to fail does not apply to Trainer battles. However, in Trainer battles, Whirlwind will always fail if used before the opponent has made its move. If the player uses Whirlwind against the [[Red Gyarados]] or to try escaping from the forced wild Pokémon encounters at [[Team Rocket HQ]], the move will always fail.&lt;br /&gt;
&lt;br /&gt;
===Generations III and IV===&lt;br /&gt;
Whirlwind now has a priority of -6.&lt;br /&gt;
&lt;br /&gt;
Whirlwind will fail when used against Pokémon with the Ability {{a|Suction Cups}} or rooted by {{m|Ingrain}}. It no longer fails if it is not used last. It can no longer hit Pokémon during the semi-invulnerable turn of Fly.&lt;br /&gt;
&lt;br /&gt;
The chance of failure if the user&#039;s level is less than the target&#039;s is now calculated slightly differently. Specifically, for a random integer &#039;&#039;X&#039;&#039; between 0 and 255, Whirlwind fails if the following relation is true:&lt;br /&gt;
&amp;lt;math display=&amp;quot;block&amp;quot;&amp;gt;\left\lfloor \frac{X \times (Level_{target} + Level_{user})}{256} \right\rfloor + 1 \le \left\lfloor \frac {Level_{target}}{4} \right\rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The chance of failure can be approximated by the following formula. However, this approximation may diverge moderately from the true probability for low user and target levels.&lt;br /&gt;
&amp;lt;math display=&amp;quot;block&amp;quot;&amp;gt;FailureChance \approx \frac{\left\lfloor \frac{Level_{target}}{4} \right\rfloor}{Level_{target} + Level_{user}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
In wild Pokémon battles, Whirlwind will now always fail if the user&#039;s level is less than the target&#039;s. In Trainer battles, Whirlwind will now succeed if it hits, regardless of either Pokémon&#039;s level.&lt;br /&gt;
&lt;br /&gt;
Whirlwind is now reflected by {{m|Magic Coat}} and {{a|Magic Bounce}}.&lt;br /&gt;
&lt;br /&gt;
If a battle with wild Pokémon ever involves more than one Pokémon on each side of the battle, Whirlwind will fail if used by the player&#039;s Pokémon against a wild Pokémon, but if a wild Pokémon uses it against the player, it will force the target to switch with another Pokémon in the Trainer&#039;s party, regardless of the target&#039;s level.&lt;br /&gt;
&lt;br /&gt;
===Generation VI onwards===&lt;br /&gt;
Whirlwind now bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}. Whirlwind can now hit a target even if it has used {{m|Protect}}, {{m|Detect}}, or {{m|Spiky Shield}}, but will fail if the target is protected by {{m|Crafty Shield}}.&lt;br /&gt;
&lt;br /&gt;
Whirlwind can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if any of the moves {{m|Spikes}}, {{m|Stealth Rock}} or {{m|Toxic Spikes}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
If powered up by a [[Normalium Z]] into Z-Whirlwind, the user&#039;s {{stat|Special Defense}} stat rises by one stage.&lt;br /&gt;
&lt;br /&gt;
Whirlwind fails when used on a [[Dynamax]] or [[Gigantamax]] Pokémon.&lt;br /&gt;
&lt;br /&gt;
Whirlwind is a [[wind move]].&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
====Pokémon Legends: Z-A====&lt;br /&gt;
{{LegendsZAMove&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|cooldown=7&lt;br /&gt;
|charge-time=25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}|Generates a powerful wind that blows away wild {{ScPkmn}}. Useful in the wild only.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|A powerful wind that blows the target away. The opposing trainer must use a new {{ScPkmn}}.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Blows away the foe &amp;amp; ends battle.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Blows away the foe with wind and ends the battle.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is made to switch out with an ally. In the wild, the battle ends.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Blows away the target, switching it out of battle.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|PBR}}|The foe is blown away and replaced by another Pokémon in its party.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BW}}|The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|B2W2}}|The target is blown away and switched. In the wild, a battle against a single Pokémon ends.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|PE}}|The target is blown away, and a different Pokémon is dragged out.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|ZA}}|The user creates a strong wind to drive targets back a good distance.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Normal|g7=2|g8=2|g9=2}}&lt;br /&gt;
{{Moveentry/12|0012|Butterfree|type=Bug|type2=Flying|1|Bug|Bug|26{{sup/1|RGB}}&amp;lt;br&amp;gt;23{{sup/1|Y}}|23|23|22|22|22|29|25|20|20}}&lt;br /&gt;
{{Moveentry/12|0016|Pidgey|type=Normal|type2=Flying|1|Flying|Flying|19|21|19|17|17|17|17|21||17||25}}&lt;br /&gt;
{{Moveentry/12|0017|Pidgeotto|type=Normal|type2=Flying|1|Flying|Flying|21|23|20|17|17|17|17|25||17||25}}&lt;br /&gt;
{{Moveentry/12|0018|Pidgeot|type=Normal|type2=Flying|1|Flying|Flying|21|23|20|17|17|17|17|25||17||25}}&lt;br /&gt;
{{Moveentry/12|0041|Zubat|type=Poison|type2=Flying|1|Flying|Flying|−|−|−|−|−|−|−|−|−|−||18}}&lt;br /&gt;
{{Moveentry/12|0042|Golbat|type=Poison|type2=Flying|1|Flying|Flying|−|−|−|−|−|−|−|1|−|−||18}}&lt;br /&gt;
{{Moveentry/12|0049|Venomoth|type=Bug|type2=Poison|1|Bug|Bug|−|−|−|−|−|−|−|−||1|−}}&lt;br /&gt;
{{Moveentry/12|0169|Crobat|type=Poison|type2=Flying|1|Flying|Flying||−|−|−|−|−|−||−|−||18}}&lt;br /&gt;
{{Moveentry/12|0249|Lugia|type=Psychic|type2=Flying|1|No Eggs Discovered|No Eggs Discovered||77|1|1|1|1|1||1|1|1}}&lt;br /&gt;
{{Moveentry/12|0250|Ho-Oh|type=Fire|type2=Flying|1|No Eggs Discovered|No Eggs Discovered||77|1|1|1|1|1||1|1|1}}&lt;br /&gt;
{{Moveentry/12|0267|Beautifly|type=Bug|type2=Flying|1|Bug|Bug|||27|27|27|27{{sup/6|XY}}&amp;lt;br&amp;gt;30{{sup/6|ORAS}}|30|||30}}&lt;br /&gt;
{{Moveentry/12|0269|Dustox|type=Bug|type2=Poison|1|Bug|Bug|||27|27|27|27{{sup/6|XY}}&amp;lt;br&amp;gt;30{{sup/6|ORAS}}|30|||30}}&lt;br /&gt;
{{Moveentry/12|0275|Shiftry|type=Grass|type2=Dark|2|Field|Grass|||−|1|1|1|1||1|1|{{tt|Rem.|Can only be learned via Move Reminder}}}}&lt;br /&gt;
{{Moveentry/12|0284|Masquerain|type=Bug|type2=Flying|2|Water 1|Bug|||53|54|54|1, 54{{sup/6|XY}}&amp;lt;br&amp;gt;1, 48{{sup/6|ORAS}}|1, 48|||1, 48|1}}&lt;br /&gt;
{{Moveentry/12|0296|Makuhita|type=Fighting|1|Human-Like|Human-Like|||22|16|16|16|16|||16|16}}&lt;br /&gt;
{{Moveentry/12|0297|Hariyama|type=Fighting|1|Human-Like|Human-Like|||22|16|16|16|16|||16|16}}&lt;br /&gt;
{{Moveentry/12|0325|Spoink|type=Psychic|1|Field|Field|||−|−|−|−|−|||−|−|25}}&lt;br /&gt;
{{Moveentry/12|0326|Grumpig|type=Psychic|1|Field|Field|||−|−|−|−|−|||−|−|25}}&lt;br /&gt;
{{Moveentry/12|0357|Tropius|type=Grass|type2=Flying|2|Monster|Grass|||27|27|27|27{{sup/6|XY}}&amp;lt;br&amp;gt;21{{sup/6|ORAS}}|21|||21|21}}&lt;br /&gt;
{{Moveentry/12|0396|Starly|type=Normal|type2=Flying|1|Flying|Flying||||21|21|21|21|||21|21|23}}&lt;br /&gt;
{{Moveentry/12|0397|Staravia|type=Normal|type2=Flying|1|Flying|Flying||||23|23|23|23|||23|23|23}}&lt;br /&gt;
{{Moveentry/12|0398|Staraptor|type=Normal|type2=Flying|1|Flying|Flying||||23|23|23|23|||23|23|23}}&lt;br /&gt;
{{Moveentry/12|0561|Sigilyph|type=Psychic|type2=Flying|1|Flying|Flying|||||14|14|14||25}}&lt;br /&gt;
{{Moveentry/12|0627|Rufflet|type=Normal|type2=Flying|1|Flying|Flying|||||55|55|55||42||42}}&lt;br /&gt;
{{Moveentry/12|0628|Braviary|type=Normal|type2=Flying|1|Flying|Flying|||||57|1, 57|1, 57||42||42}}&lt;br /&gt;
{{Moveentry/12|0628|formsig=H|Braviary|type=Psychic|type2=Flying|1|Flying|Flying|form=Hisuian Form|||||||||||42}}&lt;br /&gt;
{{Moveentry/12|0629|Vullaby|type=Dark|type2=Flying|1|Flying|Flying|||||55|55|55||36||36}}&lt;br /&gt;
{{Moveentry/12|0630|Mandibuzz|type=Dark|type2=Flying|1|Flying|Flying|||||57|1, 57|1, 57||36||36}}&lt;br /&gt;
{{Moveentry/12|0637|Volcarona|type=Bug|type2=Fire|1|Bug|Bug|||||40|40|40||1||1}}&lt;br /&gt;
{{Moveentry/12|0661|Fletchling|type=Normal|type2=Flying|1|Flying|Flying||||||−|−||−||−|20}}&lt;br /&gt;
{{Moveentry/12|0662|Fletchinder|type=Fire|type2=Flying|1|Flying|Flying||||||−|−||−||−|20}}&lt;br /&gt;
{{Moveentry/12|0663|Talonflame|type=Fire|type2=Flying|1|Flying|Flying||||||−|−||−||−|45}}&lt;br /&gt;
{{Moveentry/12|0666|Vivillon|type=Bug|type2=Flying|1|Bug|Bug|form=All forms||||||−|−||||−|20}}&lt;br /&gt;
{{Moveentry/12|0714|Noibat|type=Flying|type2=Dragon|2|Flying|Dragon||||||40|40||28||28|28}}&lt;br /&gt;
{{Moveentry/12|0715|Noivern|type=Flying|type2=Dragon|2|Flying|Dragon||||||40|40||28||28|28}}&lt;br /&gt;
{{Moveentry/12|0787|Tapu Bulu|type=Grass|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||||||1||25}}&lt;br /&gt;
{{Moveentry/12|0962|Bombirdier|type=Flying|type2=Dark|1|Flying|Flying|||||||||||16}}&lt;br /&gt;
{{Moveentry/12|0988|Slither Wing|type=Bug|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered|||||||||||77}}&lt;br /&gt;
{{Moveentry/12|0992|Iron Hands|type=Fighting|type2=Electric|1|No Eggs Discovered|No Eggs Discovered|||||||||||14}}&lt;br /&gt;
{{Moveentry/12|0994|Iron Moth|type=Fire|type2=Poison|1|No Eggs Discovered|No Eggs Discovered|||||||||||1}}&lt;br /&gt;
{{Moveentry/12|1003|Ting-Lu|type=Dark|type2=Ground|1|No Eggs Discovered|No Eggs Discovered|||||||||||25}}&lt;br /&gt;
{{Movefoot|Normal|12}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TMGames|Normal|g1tm=04|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=none&lt;br /&gt;
|g9=1|g9tm=094|g9g={{gameabbrev9|ZA}}}}&lt;br /&gt;
{{Moveentry/2|0012|Butterfree|type=Bug|type2=Flying|1|Bug|Bug|✔}}&lt;br /&gt;
{{Moveentry/2|0016|Pidgey|type=Normal|type2=Flying|1|Flying|Flying|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0017|Pidgeotto|type=Normal|type2=Flying|1|Flying|Flying|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0018|Pidgeot|type=Normal|type2=Flying|1|Flying|Flying|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0021|Spearow|type=Normal|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/2|0022|Fearow|type=Normal|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/2|0041|Zubat|type=Poison|type2=Flying|1|Flying|Flying|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0042|Golbat|type=Poison|type2=Flying|1|Flying|Flying|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0049|Venomoth|type=Bug|type2=Poison|1|Bug|Bug|✔}}&lt;br /&gt;
{{Moveentry/2|0083|Farfetch&#039;d|type=Normal|type2=Flying|2|Flying|Field|✔|−}}&lt;br /&gt;
{{Moveentry/2|0084|Doduo|type=Normal|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/2|0085|Dodrio|type=Normal|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/2|0142|Aerodactyl|type=Rock|type2=Flying|1|Flying|Flying|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0144|Articuno|type=Ice|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|✔}}&lt;br /&gt;
{{Moveentry/2|0145|Zapdos|type=Electric|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|✔}}&lt;br /&gt;
{{Moveentry/2|0146|Moltres|type=Fire|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|✔}}&lt;br /&gt;
{{Moveentry/2|0149|Dragonite|type=Dragon|type2=Flying|2|Water 1|Dragon|−|✔}}&lt;br /&gt;
{{Moveentry/2|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔}}&lt;br /&gt;
{{Moveentry/2|0169|Crobat|type=Poison|type2=Flying|1|Flying|Flying||✔}}&lt;br /&gt;
{{Moveentry/2|0227|Skarmory|type=Steel|type2=Flying|1|Flying|Flying||✔}}&lt;br /&gt;
{{Moveentry/2|0325|Spoink|type=Psychic|1|Field|Field||✔}}&lt;br /&gt;
{{Moveentry/2|0326|Grumpig|type=Psychic|1|Field|Field||✔}}&lt;br /&gt;
{{Moveentry/2|0384|Rayquaza|type=Dragon|type2=Flying|1|No Eggs Discovered|No Eggs Discovered||✔}}&lt;br /&gt;
{{Moveentry/2|0396|Starly|type=Normal|type2=Flying|1|Flying|Flying||✔}}&lt;br /&gt;
{{Moveentry/2|0397|Staravia|type=Normal|type2=Flying|1|Flying|Flying||✔}}&lt;br /&gt;
{{Moveentry/2|0398|Staraptor|type=Normal|type2=Flying|1|Flying|Flying||✔}}&lt;br /&gt;
{{Moveentry/2|0449|Hippopotas|type=Ground|1|Field|Field||✔}}&lt;br /&gt;
{{Moveentry/2|0450|Hippowdon|type=Ground|1|Field|Field||✔}}&lt;br /&gt;
{{Moveentry/2|0661|Fletchling|type=Normal|type2=Flying|1|Flying|Flying||✔}}&lt;br /&gt;
{{Moveentry/2|0662|Fletchinder|type=Fire|type2=Flying|1|Flying|Flying||✔}}&lt;br /&gt;
{{Moveentry/2|0663|Talonflame|type=Fire|type2=Flying|1|Flying|Flying||✔}}&lt;br /&gt;
{{Moveentry/2|0666|Vivillon|type=Bug|type2=Flying|1|Bug|Bug|form=All forms||✔}}&lt;br /&gt;
{{Moveentry/2|0714|Noibat|type=Flying|type2=Dragon|2|Flying|Dragon||✔}}&lt;br /&gt;
{{Moveentry/2|0715|Noivern|type=Flying|type2=Dragon|2|Flying|Dragon||✔}}&lt;br /&gt;
{{Moveentry/2|0780|Drampa|type=Normal|type2=Dragon|2|Monster|Dragon||✔}}&lt;br /&gt;
{{Moveentry/2|0973|Flamigo|type=Flying|type2=Fighting|1|Flying|Flying||✔}}&lt;br /&gt;
{{Movefoot|Normal|2}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Normal|Egg Move|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/9|0021|Spearow|type=Normal|type2=Flying|1|Flying|Flying|−|−|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0041|Zubat|type=Poison|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0084|Doduo|type=Normal|type2=Flying|1|Flying|Flying|−|−|−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/9|0142|Aerodactyl|type=Rock|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0143|Snorlax|type=Normal|1|Monster|Monster|−|−|✔|✔|✔|✔|−|✔|−}}&lt;br /&gt;
{{Moveentry/9|0163|Hoothoot|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0193|Yanma|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0198|Murkrow|type=Dark|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0227|Skarmory|type=Steel|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0276|Taillow|type=Normal|type2=Flying|1|Flying|Flying||−|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0293|Whismur|type=Normal|2|Monster|Field||−|−|−|−|✔{{sup/8|USUM}}|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0325|Spoink|type=Psychic|1|Field|Field||−|−|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0408|Cranidos|type=Rock|1|Monster|Monster|||✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0446|Munchlax|type=Normal|1|Monster|Monster|||✔|✔|✔|✔|−|✔|−}}&lt;br /&gt;
{{Moveentry/9|0449|Hippopotas|type=Ground|1|Field|Field|||−|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0451|Skorupi|type=Poison|type2=Bug|2|Bug|Water 3|||✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0878|Cufant|type=Steel|2|Field|Mineral|||||||✔||✔}}&lt;br /&gt;
{{Movefoot|Normal|9}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation II]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|0220|Swinub|type=Ice|type2=Ground|1|Field|Field|{{DL|List of PCNY event Pokémon distributions in Generation II|Whirlwind Swinub|New York City Pokémon Center}}}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Whirlwind targets the enemy in the front and blows them away by 10 tiles. If the enemy hits a wall, they will take 5 HP of damage; if they hit another Pokémon, they will both take 5 HP damage. A Pokémon that enters a tile they cannot walk on will be warped away. &lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=normal}}&lt;br /&gt;
{{MDMoveRow|game=RB|pp=27|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pp=27|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pp=27|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pp=17|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pp=17|ppmax=40|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
In {{g|Rumble Rush}}, all [[status move]]s including Whirlwind could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Whirlwind could be seen as a move used by Boss {{p|Pidgeotto}} and {{p|Pidgeot}}.&lt;br /&gt;
&lt;br /&gt;
{{RumbleRushOtherAttack|move=Whirlwind|type=Normal&lt;br /&gt;
|charge=0.78&lt;br /&gt;
|range=Arc (wide)&lt;br /&gt;
|target=Enemy&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge cost&lt;br /&gt;
! MP&amp;lt;br&amp;gt;(uses)&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|Sync pair|sync pair(s)}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot;|Whirlwind&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|3&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—%&lt;br /&gt;
|An opponent&lt;br /&gt;
|—&lt;br /&gt;
|Forces the target to switch out. &lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot;|None&lt;br /&gt;
|}&lt;br /&gt;
* Description prior to Version 2.10.0 (from June 28, 2021): Forces the opponent&#039;s sync pair to switch out.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Knocks the target flying. If the target hits a wall or another Pokémon, it sustains damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Sends the target flying. If the target hits a wall or another Pokémon, it sustains damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンを とおくに ふきとばす ふきとんださきで かべや ポケモンに あたると ダメージをうける|Sends the target flying. If the target hits a wall or another Pokémon, it sustains damage}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|It blows away an enemy straight back. The enemy takes damage if it crashes into a wall or a Pokémon.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}&amp;lt;br/&amp;gt;{{gameabbrevmd|RTDX}}|It blows an enemy away in a straight line. If the enemy crashes into a Pokémon or a wall, the enemy takes damage.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user blows a large gust of wind at the opponent or an attack.|image1=Jessie Dustox Whirlwind.png|image1p=Dustox|image2=Aaron Beautifly Whirlwind.png|image2p=Beautifly|image3=Falkner Pidgeot Whirlwind.png|image3p=Pidgeot|image4=Shiftry Whirlwind.png|image4p=Shiftry}}&lt;br /&gt;
{{movep|type=normal|ms=012|pkmn=Butterfree|method=Butterfree flaps its wings, creating a strong gust of wind.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Butterfree|startcode=EP006|startname=Clefairy and the Moon Stone|notes=Debut}}&lt;br /&gt;
{{movemid|type=normal|user=Ritchie|user1=Ritchie&#039;s Happy|startcode=EP078|startname=A Friend in Deed}}&lt;br /&gt;
{{movemid|type=normal|user=Lisa (M03)|user1=Lisa&#039;s Butterfree|startcode=M03|startname=Spell of the Unown: Entei}}&lt;br /&gt;
{{movemid|type=normal|user=Zander|user1=Zander&#039;s Butterfree|startcode=AG142|startname=Caterpie&#039;s Big Dilemma}}&lt;br /&gt;
{{movep|type=normal|ms=041|pkmn=Zubat|method=Zubat flaps its wings at a high speed, creating a gust of strong wind.}}&lt;br /&gt;
{{movemid|type=normal|user=Brock&#039;s Zubat|startcode=EP006|startname=Clefairy and the Moon Stone|notes=Japanese version only}}&lt;br /&gt;
{{movep|type=normal|ms=017|pkmn=Pidgeotto|method=Pidgeotto flaps its wings and a strong gust of wind is created from them.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Pidgeotto|startcode=EP006|startname=Clefairy and the Moon Stone}}&lt;br /&gt;
{{movep|type=normal|ms=049|pkmn=Venomoth|method=Venomoth flaps its wings, creating a strong gust of wind.}}&lt;br /&gt;
{{movemid|type=normal|user=Assunta|user1=Assunta&#039;s Venomoth|startcode=EP080|startname=Friends to the End}}&lt;br /&gt;
{{movep|type=normal|ms=018|pkmn=Pidgeot|method=Pidgeot flaps its wings, creating a strong gust of wind.}}&lt;br /&gt;
{{movemid|type=normal|user=Falkner|user1=Falkner&#039;s Pidgeot|startcode=EP131|startname=Fighting Flyer with Fire}}&lt;br /&gt;
{{movep|type=normal|ms=164|pkmn=Noctowl|method=Noctowl flaps its wings, creating a strong gust of wind.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Noctowl|startcode=EP164|startname=Carrying On!}}&lt;br /&gt;
{{movep|type=normal|ms=016|pkmn=Pidgey|method=Pidgey flaps its wings, creating a strong gust of wind.}}&lt;br /&gt;
{{movemid|type=normal|user=Malachi|user1=Malachi&#039;s Ken|startcode=EP164|startname=Carrying On!}}&lt;br /&gt;
{{movep|type=normal|ms=227|pkmn=Skarmory|method=Skarmory flaps its wings, creating a strong gust of wind that blows the opponent away.}}&lt;br /&gt;
{{movemid|type=normal|user=Skarmory (Pokémon)|user1=A wild Skarmory|startcode=PK08|startname=Delibird&#039;s Dilemma}}&lt;br /&gt;
{{movemid|type=normal|user=Skarmory (Pokémon)|user1=A wild Skarmory|startcode=Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate!|startname=Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate|notes=Skarmory {{color2|000|Animated series move errors|cannot legally know}} Whirlwind in {{color2|000|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}}}&lt;br /&gt;
{{movemid|type=normal|user=Zirc|user1=Zirc&#039;s Skarmory|startcode=HZ006|startname=The Ancient Poké Ball}}&lt;br /&gt;
{{movemid|type=normal|user=Onia|user1=Onia&#039;s Skarmory|startcode=HZ006|startname=The Ancient Poké Ball}}&lt;br /&gt;
{{movemid|type=normal|user=Skarmory (Pokémon)|user1=A wild Skarmory|startcode=HZ116|startname=HZ116}}&lt;br /&gt;
{{movep|type=normal|ms=149|pkmn=Dragonite|method=Dragonite flaps its wings, creating a strong gust of wind.}}&lt;br /&gt;
{{movemid|type=normal|user=Lance&#039;s Dragonite|startcode=EP235|startname=Talkin&#039; &#039;Bout an Evolution|notes=Dragonite {{color2|000|Animated series move errors|cannot legally learn}} Whirlwind}}&lt;br /&gt;
{{movemid|type=normal|user=Clair|user1=Clair&#039;s Dragonite|startcode=EP253|startname=Great Bowls of Fire!|notes=Dragonite {{color2|000|Animated series move errors|cannot legally learn}} Whirlwind}}&lt;br /&gt;
{{movep|type=normal|ms=275|pkmn=Shiftry|method=Shiftry waves one or both of its hands, creating a strong gust of wind.}}&lt;br /&gt;
{{movemid|type=normal|user=Shiftry (Pokémon)|user1=A wild Shiftry|startcode=AG037|startname=Jump for Joy!|notes=Shiftry {{color2|000|Animated series move errors|could not legally learn}} Whirlwind {{color2|000|Generation III|at the time}}}}&lt;br /&gt;
{{movemid|type=normal|user=Shiftry (Pokémon)|user1=A wild Shiftry|startcode=HZ072|startname=The Search for Kleavor!}}&lt;br /&gt;
{{movep|type=normal|ms=269|pkmn=Dustox|method=Dustox flaps its wings, creating a strong gust of wind.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Dustox|startcode=AG040|startname=Watt&#039;s with Wattson?}}&lt;br /&gt;
{{movep|type=normal|ms=142|pkmn=Aerodactyl|method=Aerodactyl flaps its wings, creating a strong gust of wind that blows the opponent away.}}&lt;br /&gt;
{{movemid|type=normal|user=Crystal (HS15)|user1=A wild Aerodactyl|startcode=HS15|startname=Putting the Air Back in Aerodactyl!}}&lt;br /&gt;
{{movep|type=normal|ms=297|pkmn=Hariyama|method=Hariyama waves one or both of its hands, creating a strong gust of wind that blows the opponent away.}}&lt;br /&gt;
{{movemid|type=normal|user=Hariyama (Pokémon)|user1=A wild Hariyama|startcode=PK17|startname=Pikachu&#039;s Island Adventure}}&lt;br /&gt;
{{movep|type=normal|ms=398|pkmn=Staraptor|method=Staraptor flaps its wings, creating a gust of strong wind.}}&lt;br /&gt;
{{movemid|type=normal|user=Professor Rowan|user1=Professor Rowan&#039;s Staraptor|startcode=DP001|startname=Following a Maiden&#039;s Voyage!}}&lt;br /&gt;
{{movep|type=normal|ms=267|pkmn=Beautifly|method=Beautifly flaps its wings at a high speed, creating a strong gust of wind.}}&lt;br /&gt;
{{movemid|type=normal|user=Aaron&#039;s Beautifly|startcode=DP099|startname=A Trainer and Child Reunion!}}&lt;br /&gt;
{{movep|type=normal|ms=143|pkmn=Snorlax|method=Snorlax takes a deep breath and blows out a strong gust of wind from its mouth.}}&lt;br /&gt;
{{movebtm|type=normal|user=Pokémon Trainer|user1=A Trainer&#039;s Snorlax|startcode=DP180|startname=Four Roads Diverged in a Pokémon Port!}}&lt;br /&gt;
&lt;br /&gt;
* In &#039;&#039;[[EP032|The Ninja Poké-Showdown]]&#039;&#039;, {{Ash}} told his {{AP|Bulbasaur}} to use Whirlwind, which it [[Animated series move errors|cannot legally learn]]. This is a {{DL|Animated series move errors|Dub only|dubbing error}}, as in the original Japanese version, Ash only told Bulbasaur to &amp;quot;blow away&amp;quot; {{an|Aya}}&#039;s {{p|Venonat}}&#039;s {{m|Stun Spore}}.&lt;br /&gt;
* In &#039;&#039;[[AG013|All Things Bright and Beautifly!]]&#039;&#039;, {{an|Chaz}} mentioned that his {{p|Venomoth}} knew Whirlwind. However, it has never been seen using the move.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===How I Became a Pokémon Card===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user flaps its wings and releases swirling winds.|image1=Pidgey Whirlwind HIBAPC.png|image1p=Pidgey}}&lt;br /&gt;
{{movep|type=normal|ms=016|pkmn=Pidgey|method=Pidgey flaps its wings, releasing a swirl of winds.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Pidgey (Pokémon)|user1=A wild Pidgey|startcode=PW14|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user generates a powerful gust of wind that blows the target away. As the target is blown away, a different Pokémon is dragged out.|image1=Tapu Bulu Whirlwind Adventures.png|image1p=Tapu Bulu|image2=Brav Whirlwind.png|image2p=Braviary|image3=Winona Masquerain Beautifly Swablu Stun Spore Whirlwind Fury Attack.png|image3p=Beautifly|image4=Oak Spearow Mirror Move Whirlwind Adventures.png|image4p=Spearow and Doduo}}&lt;br /&gt;
{{movep|type=normal|ms=084|pkmn=Doduo|method=Doduo whips its two heads back and forth, releasing a powerful gust of wind at the opponent; or, Doduo opens its beaks and two tornadoes come out of them. The tornadoes hit the opponent and spin them around, making them dizzy.}}&lt;br /&gt;
{{movemid|type=normal|user=Dody|user1=Yellow&#039;s Dody|startcode=PS042|startname=Do Do that Doduo|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=021|pkmn=Spearow|method=Spearow flaps its wings, releasing a powerful gust of wind at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Professor Oak (Adventures)|user1=Professor Oak&#039;s Spearow|startcode=PS042|startname=Do Do that Doduo|notes=Used via {{mcolor|Mirror Move|000}}}}&lt;br /&gt;
{{movep|type=normal|ms=267|pkmn=Beautifly|method=Beautifly waves its wings and releases a powerful gust from them at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Winona|user1=Winona&#039;s Beautifly|startcode=PS231|startname=Master Class with Masquerain}}&lt;br /&gt;
{{movep|type=normal|ms=628|pkmn=Braviary|method=Braviary waves his wings and releases a powerful gust of wind from them at the opponent, blowing it backward. As it gets blown backward, it goes back into its Poké Ball, forcing another Pokémon to come out.}}&lt;br /&gt;
{{movemid|type=normal|user=Brav|user1=Black&#039;s Brav|startcode=PS473|startname=Battle at the Museum}}&lt;br /&gt;
{{movep|type=normal|ms=787|pkmn=Tapu Bulu|method=Tapu Bulu creates a large gust of wind that blows the opponent away.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Tapu Bulu (Pokémon)|user1=A wild Tapu Bulu|startcode=PASM20|startname=An Urgent Task and the Capture of an Ultra Beast}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user flaps its wings to generate a powerful gust of wind.|image1=Jun Staravia Whirlwind DPA.png|image1p=Staravia}}&lt;br /&gt;
{{movep|type=normal|ms=397|pkmn=Staravia|method=Staravia flaps its wings, creating a powerful gust of wind.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Jun (DPA)|user1=Jun&#039;s Staravia|startcode=DPA06|startname=Beauty Contest: The Pokémon Super Contest!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=normal&lt;br /&gt;
|genI=Whirlwind I&lt;br /&gt;
|genII=Whirlwind II&lt;br /&gt;
|genIII=Whirlwind III&lt;br /&gt;
|genIV=Whirlwind IV&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genV=Whirlwind V&lt;br /&gt;
|genVI=Whirlwind VI&lt;br /&gt;
|genVII=Whirlwind VII&lt;br /&gt;
|genVIII=Whirlwind VIII&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|ZA=Whirlwind ZA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad=Whirlwind Stadium&lt;br /&gt;
|Stad2=Whirlwind Stad2&lt;br /&gt;
|Colo=Whirlwind Colo&lt;br /&gt;
|XD=Whirlwind XD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PBR=Whirlwind PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Whirlwind PMD RB&lt;br /&gt;
|PMDTDS=Whirlwind PMD TDS&lt;br /&gt;
|PMDGTI=Whirlwind PMD GTI&lt;br /&gt;
|PSMD=Whirlwind PSMD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the Japanese versions of {{game|Red and Green|s|Pokémon Red, Green}}, and {{game|Blue|_(Japanese)}}, if the player&#039;s Pokémon uses Whirlwind on a wild Pokémon with 5 characters in its name, the exclamation mark will overwrite part of the text box. This was fixed in Yellow by adding a line break.&lt;br /&gt;
* Due to a glitch in {{3v2|FireRed|LeafGreen|Emerald}}, if a roaming Pokemon ends the battle by using Whirlwind, the game considers it to have been defeated and it will permanently stop appearing. However, as {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}}, {{p|Latias}} and {{p|Latios}} cannot learn Whirlwind, this cannot occur in normal gameplay.&lt;br /&gt;
** This glitch was fixed in the Nintendo Switch releases of FireRed and LeafGreen.&lt;br /&gt;
* The Latin Spanish name of Whirlwind &#039;&#039;(Torbellino)&#039;&#039; is the European Spanish name for [[Whirlpool (move)|Whirlpool]], and vice versa (&#039;&#039;Remolino&#039;&#039; is Whirlwind in European Spanish and Whirlpool in Latin Spanish).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=吹飛 &#039;&#039;{{tt|Chēuifēi|Blow Away}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;旋風 &#039;&#039;{{tt|Syùhnfūng|Whirlwind}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|zh_cmn=吹飛 / 吹飞 &#039;&#039;{{tt|Chuīfēi|Blow Away}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;旋風 &#039;&#039;{{tt|Xuànfēng|Whirlwind}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|cs=Vzdušný vír ([[EP007]], [[EP015]], [[EP032]]-present, manga)&amp;lt;br&amp;gt;Vzdušný vítr ([[EP006]], [[EP009]])&amp;lt;br&amp;gt;Větrný útok ([[EP021]])&amp;lt;br&amp;gt;Tornádo ([[The Official Pokémon Handbook]])&lt;br /&gt;
|da=Hvirvelvind&lt;br /&gt;
|nl=Wervelwind&lt;br /&gt;
|fi=Tuulenpyörre&lt;br /&gt;
|fr=Cyclone&lt;br /&gt;
|de=Wirbelwind&lt;br /&gt;
|el=Στρόβιλος &#039;&#039;Stróbilos&#039;&#039;&lt;br /&gt;
|hi=अंधी तूफ़ान &#039;&#039;Andhi Toofan&#039;&#039;&lt;br /&gt;
|it=Turbine&lt;br /&gt;
|ko=날려버리기 &#039;&#039;{{tt|Nallyeobeorigi|Blowing away}}&#039;&#039;&lt;br /&gt;
|no=Virvelvind&lt;br /&gt;
|pl=Cyklon{{tt|*|DP002, DP027-present, Diamond and Pearl-Mysterious Treasures (TCG)}}&amp;lt;br&amp;gt;Wichura{{tt|*|DP013}}&amp;lt;!---&amp;lt;br&amp;gt;Trąba Powietrzna{{tt|*|EP009, EP015-EP032, EP131}}&amp;lt;br&amp;gt;Podmuch Wiatru/Atak Wiatru{{tt|*|EP078}}&amp;lt;br&amp;gt;Moc Huraganu{{tt|*|EP032}}&amp;lt;br&amp;gt;Atak Powietrzny{{tt|*|EP006}}---&amp;gt;&lt;br /&gt;
|pt_br=Ataque de Vento (TCG, manga)&amp;lt;br&amp;gt;Rajada de Vento (animated series)&amp;lt;br&amp;gt;Furacão (The Official Pokémon Handbook)&lt;br /&gt;
|pt_eu=Remoinho&amp;lt;br&amp;gt;Ataque de Vento ([[HZ006]])&lt;br /&gt;
|ro=Vârtejul&lt;br /&gt;
|sr=Vihor&lt;br /&gt;
|es_la=Torbellino (games, [[AG013]]–[[AG062]], [[HZ006]]–present)&amp;lt;br&amp;gt;Remolino{{tt|*|Also used for Whirlpool}} ([[EP006]]–[[EP131]], [[AG072]]–[[DP099]])&amp;lt;!--&amp;lt;br&amp;gt;Ráfaga{{tt|*|Mistake with Gust}} ([[EP032]])--&amp;gt;&lt;br /&gt;
|es_eu=Remolino&lt;br /&gt;
|sv=Virvelvind&lt;br /&gt;
|tr=Hortum&lt;br /&gt;
|vi=Thổi Bay&lt;br /&gt;
}}&lt;br /&gt;
{{Whirlwind}}&lt;br /&gt;
{{Generation I TMs}}&lt;br /&gt;
{{Generation IX TMs}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wind moves]]&lt;br /&gt;
[[Category:Decreased priority moves]]&lt;br /&gt;
[[Category:Moves that can hit semi-invulnerable Pokémon]]&lt;br /&gt;
[[Category:Moves that cannot miss]]&lt;br /&gt;
[[Category:Moves that switch the target out]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
[[Category:Moves in Pokémon Legends: Z-A]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wirbelwind]]&lt;br /&gt;
[[es:Torbellino/Remolino]]&lt;br /&gt;
[[fr:Cyclone]]&lt;br /&gt;
[[it:Turbine]]&lt;br /&gt;
[[ja:ふきとばし]]&lt;br /&gt;
[[zh:吹飞（招式）]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Whirlwind&amp;diff=4520099</id>
		<title>Template:Whirlwind</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Whirlwind&amp;diff=4520099"/>
		<updated>2026-03-30T20:32:58Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Variations|Whirlwind|{{{1|normal}}}|status={{mcolor|Whirlwind|{{normal color dark}}}} • {{mcolor|Roar|{{normal color dark}}}}}}&amp;lt;noinclude&amp;gt;[[Category:Move navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Roar&amp;diff=4520098</id>
		<title>Template:Roar</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Roar&amp;diff=4520098"/>
		<updated>2026-03-30T20:32:27Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: FrankTheTank000 moved page Template:Roar to Template:Whirlwind: Whirlwind comes before Roar in index order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:Whirlwind]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Whirlwind&amp;diff=4520097</id>
		<title>Template:Whirlwind</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Whirlwind&amp;diff=4520097"/>
		<updated>2026-03-30T20:32:26Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: FrankTheTank000 moved page Template:Roar to Template:Whirlwind: Whirlwind comes before Roar in index order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Variations|Roar|{{{1|normal}}}|status={{mcolor|Roar|{{normal color dark}}}} • {{mcolor|Whirlwind|{{normal color dark}}}}}}&amp;lt;noinclude&amp;gt;[[Category:Move navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Water_Shuriken_(move)&amp;diff=4520095</id>
		<title>Water Shuriken (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Water_Shuriken_(move)&amp;diff=4520095"/>
		<updated>2026-03-30T20:27:18Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=494&lt;br /&gt;
|name=Water Shuriken&lt;br /&gt;
|jname=みずしゅりけん&lt;br /&gt;
|jtrans=Water Shuriken&lt;br /&gt;
|jtranslit=Mizu Shuriken&lt;br /&gt;
|gameimage=Water Shuriken IX.png&lt;br /&gt;
|gameimage2=Water Shuriken IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Water&lt;br /&gt;
|damagecategory=Special &lt;br /&gt;
|basepp=20&lt;br /&gt;
|maxpp=32&lt;br /&gt;
|power=15&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|priority=+1&lt;br /&gt;
|gen=VI&lt;br /&gt;
|category6=Cool&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Causes the user to move earlier on the next turn.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water Shuriken&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;みずしゅりけん&#039;&#039;&#039; &#039;&#039;Water Shuriken&#039;&#039;) is a damage-dealing {{type|Water}} [[multistrike move]] introduced in [[Generation VI]]. &amp;lt;!--Don&#039;t add that it was Greninja&#039;s signature move in XY, as it only counts if it had it as a signature move for the entire generation, not a set of games.--&amp;gt; It is the [[signature move]] of {{p|Accelgor}} in [[Generation VIII]] and {{p|Greninja}} in [[Generation IX]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation VI===&lt;br /&gt;
Water Shuriken is a [[physical move]] in this generation.&lt;br /&gt;
&lt;br /&gt;
Water Shuriken deals damage and is an increased [[priority]] move, hitting the target 2-5 times per use. Each strike made has an equal chance to be a [[critical hit]].&lt;br /&gt;
&lt;br /&gt;
There is a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times. The average total base power is 46.5.&lt;br /&gt;
&lt;br /&gt;
Water Shuriken may continue attacking after breaking a {{OBP|substitute|doll}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move.&lt;br /&gt;
&lt;br /&gt;
If the target has {{a|Weak Armor}}, each strike will activate it.&lt;br /&gt;
&lt;br /&gt;
If a [[Focus Sash]] activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent. {{a|Sturdy}} will activate with each hit if the defending Pokémon has a maximum HP of 1.&lt;br /&gt;
&lt;br /&gt;
If the user is holding a [[King&#039;s Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to [[flinch]].&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
Water Shuriken is now a [[special move]]. {{m|Mirror Coat}} will only acknowledge the last strike of this move.&lt;br /&gt;
&lt;br /&gt;
If the target has {{a|Water Compaction}} or {{a|Stamina}}, each strike will activate it.&lt;br /&gt;
&lt;br /&gt;
If {{a|Battle Bond}} is activated, Water Shuriken&#039;s power rises from 15 to 20, and it always hits three times.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Pokémon Brilliant Diamond and Shining Pearl====&lt;br /&gt;
Water Shuriken cannot be selected in a battle.&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
Battle Bond no longer has a special interaction with Water Shuriken.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Legends: Z-A====&lt;br /&gt;
Water Shuriken always throws five projectiles per use. As a [[Plus Move]], Water Shuriken will throw only one projectile but will have much higher power. If it is used by [[Mega Evolution|Mega]] Greninja, a different animation is used with a larger, faster projectile. In both cases, it will instead have 75 power.&lt;br /&gt;
&lt;br /&gt;
{{LegendsZAMove&lt;br /&gt;
|type=Water&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|power=15&lt;br /&gt;
|cooldown=3&lt;br /&gt;
|charge-time=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|water}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|The user hits the target with throwing stars two to five times in a row. This move always goes first.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|BDSP}}|This move can&#039;t be used. It&#039;s recommended that this move is forgotten. Once forgotten, this move can&#039;t be remembered.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|ZA}}|The user attacks with five throwing stars formed from mucus, launched one after the other.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Water|g1=none|g2=none|g3=none|g4=none|g5=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|SwSh}}|g9=2}}&lt;br /&gt;
{{Moveentry/5|0617|Accelgor|type=Bug|1|Bug|Bug|1{{sup/6|ORAS}}|1|1}}&lt;br /&gt;
{{Moveentry/5|0658|Greninja|type=Water|type2=Dark|1|Water 1|Water 1|form=All available forms|36, 75|1, {{tt|Evo.|Learned upon evolving}}||{{tt|Evo.|Learned upon evolving}}|{{tt|Evo.|Learned upon evolving}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Water|5}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Water Shuriken inflicts damage, hitting the target 2-5 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. If a {{DL|Seed|Reviver Seed}} activates, the move will end.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=water}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=1|powmax=50|pp=15|ppmax=30|acc=60%|accmax=98%|range=2 tiles away|target=Enemy|cuts=Yes}}&lt;br /&gt;
{{MDMovefoot|type=water|SMD=yes}}&lt;br /&gt;
&lt;br /&gt;
===[[Super Smash Bros.]] Series===&lt;br /&gt;
[[File:Greninja SSB4 Water Shuriken.png|thumb|250px|Greninja using Water Shuriken]]&lt;br /&gt;
{{sbw|Water Shuriken}} is {{SSB|Greninja}}&#039;s neutral special. It is a chargeable projectile. It slowly travels forward and hits multiple times if fully charged, and functions as a small fast projectile if not charged at all. Unlike other chargeable projectiles, it cannot be stored.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge cost&lt;br /&gt;
! MP&amp;lt;br&amp;gt;(uses)&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|Sync pair|sync pair(s)}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Water Shuriken&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Multistrike&lt;br /&gt;
|Attacks the target two to five times in a row.&lt;br /&gt;
|{{sync|Serena|Greninja|Champion}}&amp;lt;hr&amp;gt;{{sync|Calem|Greninja|Champion}} {{shinystar}}&lt;br /&gt;
|- style=&amp;quot;background:#{{water color dark}}&amp;quot;&lt;br /&gt;
! colspan=12 |{{color2|fff|Sync move}}&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!{{color2|000|Damage category|Category}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |State&lt;br /&gt;
!Base {{color2|000|power}}&lt;br /&gt;
!Max {{color2|000|power}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Target&lt;br /&gt;
!Effect tag&lt;br /&gt;
!Description&lt;br /&gt;
!Playable {{color2|000|sync pair}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| rowspan=3 | Unseen Water Shuriken&lt;br /&gt;
| rowspan=3 align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{special color}}&amp;quot;|{{color2|{{special textcolor}}|Special move|Special}}&lt;br /&gt;
| colspan=2 | Default&lt;br /&gt;
| rowspan=2 | 250&lt;br /&gt;
| rowspan=2 | 300&lt;br /&gt;
| rowspan=3 colspan=2 | An opponent&lt;br /&gt;
| rowspan=3 | —&lt;br /&gt;
| No additional effect.&lt;br /&gt;
| rowspan=3 | {{sync|Calem|Greninja|Champion}} {{shinystar}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;6★ EX&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | &#039;&#039;&#039;The sync buff is doubled the first time a sync move is used.&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;6★ EX with EX role&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;375&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;450&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; rowspan=3 | Vivid Water Shuriken&lt;br /&gt;
| rowspan=3 align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{special color}}&amp;quot;|{{color2|{{special textcolor}}|Special move|Special}}&lt;br /&gt;
| colspan=2 | Default&lt;br /&gt;
| 200&lt;br /&gt;
| 240&lt;br /&gt;
| rowspan=3 colspan=2 | An opponent&lt;br /&gt;
| rowspan=3 | —&lt;br /&gt;
| rowspan=2 | The more the target&#039;s stats have been lowered, the greater the power of this attack.&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; rowspan=3 | {{sync|Serena|Greninja|Champion}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;6★ EX&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | &#039;&#039;&#039;300&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | &#039;&#039;&#039;360&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;6★ EX with EX role&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;The sync buff is doubled the first time a sync move is used.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Water Shuriken|type=Water&lt;br /&gt;
|stars=2&lt;br /&gt;
|pow=15.20924 (Hits 1-4), 41.57191 (Hit 5)&lt;br /&gt;
|charge=0.5 seconds (Hits 1-4), 0.82&lt;br /&gt;
|range=Projectile&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
==={{g|UNITE}}===&lt;br /&gt;
In Pokémon UNITE, Water Shuriken is {{p|Greninja}}&#039;s first move. It is obtained by evolving from {{p|Frogadier}} at level 7 and upgrading {{m|Bubble}} into it instead of {{m|Surf}}. The user throws 3-5 shurikens made of water which explode when they hit an enemy, damaging and slowing enemies in a small area while healing the user. At level 11, the user throws one more shuriken.&lt;br /&gt;
&lt;br /&gt;
Greninja&#039;s Unite Move, [[Greninja (UNITE)#Unite Move|Waterburst Shuriken]], is similar to Water Shuriken.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Water}}&lt;br /&gt;
{{movedescentry|[[Super Smash Bros. for Nintendo 3DS/Wii U]]|Unleash a water shuriken. Charge it with B.{{tt|*|Super Smash Bros. for 3DS manual}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It damages an enemy 2 to 5 times in a row. It reaches up to 2 tiles away.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{GoFastAttack&lt;br /&gt;
|id=&lt;br /&gt;
|move=Water Shuriken&lt;br /&gt;
|type=Water&lt;br /&gt;
|pow=10&lt;br /&gt;
|energy=15&lt;br /&gt;
|duration=1.1&lt;br /&gt;
|damage_window=1.0-1.1&lt;br /&gt;
|pow_trainer=6&lt;br /&gt;
|energy_trainer=14&lt;br /&gt;
|turns= 3&lt;br /&gt;
|users={{MSP/GO|0617|Accelgor}}{{MSP/GO|0658|Greninja}}&lt;br /&gt;
}}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=water|exp=yes|gen=The user forms a shuriken of water from its hand, then tosses it at the opponent.|image1=Riot Greninja Water Shuriken.png|image1p=Riot&#039;s Greninja|image2=Ash Ash-Greninja Water Shuriken.png|image2p=Ash-Greninja|image3=Ash Greninja Water Shuriken.png|image3p=Ash&#039;s Greninja|image4=Shōyu Accelgor Water Shuriken.png|image4p=Accelgor}}&lt;br /&gt;
{{movep|type=water|ms=658|pkmn=Greninja|method=Greninja forms a shuriken of water in its hand. It then tosses the shuriken at the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=Riot|user1=Riot&#039;s Greninja|startcode=M17|startname=Diancie and the Cocoon of Destruction|notes=Debut}}&lt;br /&gt;
{{movemid|type=water|user=Sanpei&#039;s Greninja|startcode=XY052|startname=A Stealthy Challenge!}}&lt;br /&gt;
{{movemid|type=water|user=Ippei|user1=Ippei&#039;s Greninja|startcode=XY099|startname=The Legend of the Ninja Hero!}}&lt;br /&gt;
{{movemid|type=water|user=Ash&#039;s Greninja|startcode=XY100|startname=A Festival of Decisions!}}&lt;br /&gt;
{{movep|type=water|ms=658A|pkmn=Greninja|method=When covered in a veil of water, Ash-Greninja forms a shuriken of water in one or both its hands. It then tosses the shuriken or shurikens at the opponent. When it&#039;s in its final form, it instead grabs the shuriken on its back and throws it at the opponent. After it does so, another shuriken pops up on Ash-Greninja&#039;s back. At times, this shuriken can grow to a larger size to deal more damage to the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=Ash&#039;s Greninja|startcode=XY102|startname=Meeting at Terminus Cave!}}&lt;br /&gt;
{{movep|type=water|ms=617|pkmn=Accelgor|method=Accelgor forms a shuriken of water in its arms. It then tosses the shuriken at the opponent.}}&lt;br /&gt;
{{movebtm|type=water|user=Shōyu|user1=Shōyu&#039;s Accelgor|startcode=HZ114|startname=Mega Evolution - Bonds}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Movie adaptations===&lt;br /&gt;
{{movemanga|type=water|exp=yes|gen=The user forms a shuriken of water in its hand. It then tosses the shuriken at the opponent.|image1=Riot Greninja Water Shuriken M17 manga.png|image1p=Greninja}}&lt;br /&gt;
{{movep|type=water|ms=658|pkmn=Greninja|method= Greninja forms a shuriken of water in its hand. It then tosses the shuriken at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=water|user=Riot|user1=Riot&#039;s Greninja|startcode=Diancie and the Cocoon of Destruction (manga)|startname=Diancie and the Cocoon of Destruction|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=water|exp=yes|gen=The user forms shurikens of water in its hands, then tosses them at the opponent.|image1=Croaky Water Shuriken.png|image1p=Greninja}}&lt;br /&gt;
{{movep|type=water|ms=658|pkmn=Greninja|method=Greninja forms multiple shurikens of water in its hands. It then tosses the shurikens at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=water|user=Croaky|user1=Y&#039;s Croaky|startcode=PS587|startname=Malamar Traps|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Water|&lt;br /&gt;
|genVI=Water Shuriken VI|&lt;br /&gt;
genVI2=Water Shuriken VI 2|&lt;br /&gt;
genVII=Water Shuriken VII&lt;br /&gt;
|genVIII=Water Shuriken VIII&lt;br /&gt;
|ZA=Water Shuriken ZA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Water&lt;br /&gt;
|PSMD=Water Shuriken PSMD&lt;br /&gt;
|Masters=Water Shuriken Masters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Water Shuriken is the only move to have its [[Damage category|category]] changed since [[Generation IV]] (prior to which categories were not assigned to moves individually, but to their [[type]]s).&lt;br /&gt;
* Water Shuriken is the only [[multistrike move]] to have an increased priority.&lt;br /&gt;
** Prior to [[Generation IX]], it was also the only one to be a [[special move]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{water color}}|bordercolor={{water color light}}&lt;br /&gt;
|zh_yue=飛水手裡劍 &#039;&#039;{{tt|Fēi Séui Sáuléuihgim|Flying Water Shuriken}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;水手裏劍 &#039;&#039;{{tt|Séui Sáuléuihgim|Water Shuriken}}&#039;&#039; {{tt|*|Animated series}}&amp;lt;br&amp;gt;水手裡劍 &#039;&#039;{{tt|Séui Sáuléuihgim|Water Shuriken}}&#039;&#039; {{tt|*|Movie (M17)}}&lt;br /&gt;
|zh_cmn=飛水手裡劍 / 飞水手里剑 &#039;&#039;{{tt|Fēi Shuǐ Shǒulǐjiàn|Flying Water Shuriken}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;水手裏劍 &#039;&#039;{{tt|Shuǐ Shǒulǐjiàn|Water Shuriken}}&#039;&#039; {{tt|*|Animated series}}&amp;lt;br&amp;gt;水手裡劍 &#039;&#039;{{tt|Shuǐ Shǒulǐjiàn|Water Shuriken}}&#039;&#039; {{tt|*|XY099 Trailer}}&lt;br /&gt;
|nl=Waterwerpster&lt;br /&gt;
|fr=Sheauriken&lt;br /&gt;
|de=Wasser-Shuriken&lt;br /&gt;
|it=Acqualame&lt;br /&gt;
|hi=वॉटर शुरिकेन &#039;&#039;Water Shuriken&#039;&#039;&lt;br /&gt;
|id=Syuriken Air&lt;br /&gt;
|ko=물수리검 &#039;&#039;{{tt|Mul Surigeom|Water Shuriken}}&#039;&#039;&lt;br /&gt;
|pl=Wodny Shuriken&lt;br /&gt;
|pt_br=Estrela Ninja de Água&lt;br /&gt;
|pt_eu=Shuriken de Água&lt;br /&gt;
|ru=Водяной Сюрикен &#039;&#039;{{tt|Vodyanoy Syuriken|Water Shuriken}}&#039;&#039;&lt;br /&gt;
|es=Shuriken de Agua&lt;br /&gt;
|th=ดาวกระจายน้ำ &#039;&#039;{{tt|Daokrachai Nam|Water Shuriken}}&#039;&#039;&lt;br /&gt;
|tr=Yağmur Hançeri&lt;br /&gt;
|vi=Phi Tiêu Nước&lt;br /&gt;
}}&lt;br /&gt;
{{Arm Thrust|water}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
[[Category:Cool moves]]&lt;br /&gt;
[[Category:Increased priority moves]]&lt;br /&gt;
[[Category:Multistrike moves]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
[[Category:Moves in Pokémon Legends: Z-A]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wasser-Shuriken]]&lt;br /&gt;
[[es:Shuriken de Agua]]&lt;br /&gt;
[[fr:Sheauriken]]&lt;br /&gt;
[[it:Acqualame]]&lt;br /&gt;
[[ja:みずしゅりけん]]&lt;br /&gt;
[[zh:飞水手里剑（招式）]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Arm_Thrust_(move)&amp;diff=4520093</id>
		<title>Arm Thrust (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Arm_Thrust_(move)&amp;diff=4520093"/>
		<updated>2026-03-30T20:26:38Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=292&lt;br /&gt;
|name=Arm Thrust&lt;br /&gt;
|jname=つっぱり&lt;br /&gt;
|jtrans=Thrust&lt;br /&gt;
|jtranslit=Tsuppari&lt;br /&gt;
|gameimage=Arm Thrust IX.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=20&lt;br /&gt;
|maxpp=32&lt;br /&gt;
|power=15&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=III&lt;br /&gt;
|category=Tough&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=1&lt;br /&gt;
|cdesc=Startles the Pokémon that has the judge&#039;s attention.&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Allows performance of the same move twice in a row.&lt;br /&gt;
|appeal6=1&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Effectiveness varies depending on when it is used.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Arm Thrust&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;つっぱり&#039;&#039;&#039; &#039;&#039;{{wp|Glossary of sumo terms#tsuppari|Thrust}}&#039;&#039;) is a damage-dealing {{type|Fighting}} [[multistrike move]] introduced in [[Generation III]]. Prior to [[Generation V]], it was one of the [[signature move]]s of {{p|Makuhita}} and {{p|Hariyama}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generations III and IV===&lt;br /&gt;
Arm Thrust inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Each strike made has an equal chance to be a [[critical hit]].&lt;br /&gt;
&lt;br /&gt;
Arm Thrust may continue attacking after breaking a substitute. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move.&lt;br /&gt;
&lt;br /&gt;
If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate multiple times.&lt;br /&gt;
&lt;br /&gt;
Pokémon with the Ability {{a|Skill Link}} will always hit five times when using Arm Thrust unless it misses.&lt;br /&gt;
&lt;br /&gt;
Arm Thrust can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 2 bonus appeal points if {{m|Fake Out}} or {{m|Focus Energy}} was used in the previous turn.&lt;br /&gt;
&lt;br /&gt;
If the user is holding a [[King&#039;s Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to [[flinch]].&lt;br /&gt;
&lt;br /&gt;
===Generation V onwards===&lt;br /&gt;
There is now a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times. The average total base power is now 46.5.&lt;br /&gt;
&lt;br /&gt;
If a [[Focus Sash]] activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.&lt;br /&gt;
&lt;br /&gt;
If the target has {{a|Weak Armor}} or {{a|Stamina}}, each strike will activate it.&lt;br /&gt;
&lt;br /&gt;
If the target is holding a [[Rocky Helmet]], the user is damaged for each strike.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Fighting}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Straight-arm punches that strike the foe 2 to 5 times.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A quick flurry of straight-arm punches that hit two to five times.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Straight-arm punches that hit the target 2 to 5 times.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}|The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}|The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Fighting|g1=none|g2=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/8|0214|Heracross|type=Bug|type2=Fighting|1|Bug|Bug|−|−|−|1|1|−|−|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0296|Makuhita|type=Fighting|1|Human-Like|Human-Like|10|7|7|7|7||7|7|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0297|Hariyama|type=Fighting|1|Human-Like|Human-Like|1, 10|1, 7|1, 7|1, 7|1, 7||1, 7|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0499|Pignite|type=Fire|type2=Fighting|1|Field|Field|||17|17|1, {{tt|Evo.|Learned upon evolving}}|||{{tt|Evo.|Learned upon evolving}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0500|Emboar|type=Fire|type2=Fighting|1|Field|Field|||17|17|1|||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0674|Pancham|type=Fighting|2|Field|Human-Like||||7|7|4|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like||||7|1, 7|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0922|Pawmo|type=Electric|type2=Fighting|1|Field|Field||||||||{{tt|Evo.|Learned upon evolving}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0923|Pawmot|type=Electric|type2=Fighting|1|Field|Field||||||||25|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0992|Iron Hands|type=Fighting|type2=Electric|1|No Eggs Discovered|No Eggs Discovered||||||||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Fighting|8}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Arm Thrust inflicts damage, hitting the target 2-5 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. The move&#039;s critical-hit rate is reduced (2% in the Rescue Team and Explorers series).&lt;br /&gt;
&lt;br /&gt;
Starting in {{pkmn|Super Mystery Dungeon}}, if a {{DL|Seed|Reviver Seed}} activates, the move will end.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=fighting}}&lt;br /&gt;
{{MDMoveRow|game=RB|pow=2|pp=17|acc=78%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pow=2|pp=10|acc=40%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pow=2|pp=10|acc=40%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pow=2|powmax=99|pp=15|ppmax=50|acc=70%|accmax=90%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=2|powmax=99|pp=15|ppmax=30|acc=70%|accmax=90%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=fighting|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Arm Thrust|type=Fighting&lt;br /&gt;
|stars=2&lt;br /&gt;
|pow=19.26503 (Hit 1), 21.29293 (Hits 2-3), 25.34873 (Hit 4), 35.48822 (Hit 5)&lt;br /&gt;
|charge=0.5 seconds (Hits 1-4), 0.7&lt;br /&gt;
|range=Arc (melee)&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! State&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|sync pair}}&lt;br /&gt;
|- style=&amp;quot;background:#{{fighting color dark}}&amp;quot;&lt;br /&gt;
! colspan=12 |{{color2|fff|Sync move}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Arm Thrust of Mighty Waves&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| Default&amp;lt;hr&amp;gt;&#039;&#039;&#039;6★ EX&#039;&#039;&#039;&lt;br /&gt;
| 200&amp;lt;hr&amp;gt;&#039;&#039;&#039;300&#039;&#039;&#039;&lt;br /&gt;
| 240&amp;lt;hr&amp;gt;&#039;&#039;&#039;360&#039;&#039;&#039;&lt;br /&gt;
| An opponent&lt;br /&gt;
| —&lt;br /&gt;
| The more the target&#039;s Defense is lowered, the greater the power of this attack.&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{sync|Brawly|Hariyama}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Fighting}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. It hits two to five times in succession.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target using 2 to 5 attacks in a single turn.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}&amp;lt;br&amp;gt;{{gameabbrevmd|SMD}}&amp;lt;br/&amp;gt;{{gameabbrevmd|RTDX}}|It damages an enemy 2 to 5 times in a row.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=fighting|exp=yes|gen=The user attacks the target with a flurry of open-palmed arm thrusts.|image1=Serena Pancham Arm Thrust.png|image1p=Pancham|image2=Hala Hariyama Arm Thrust.png|image2p=Hariyama|image3=Bianca Emboar Arm Thrust.png|image3p=Emboar|image4=Goh Heracross Arm Thrust.png|image4p=Heracross}}&lt;br /&gt;
{{movep|type=fighting|ms=296|pkmn=Makuhita|method=Makuhita repeatedly hits the opponent with alternating hands.}}&lt;br /&gt;
{{movemid|type=fighting|user=Brawly&#039;s Makuhita|startcode=AG020|startname=Brave the Wave|notes=Debut}}&lt;br /&gt;
{{movep|type=fighting|ms=297|pkmn=Hariyama|method=Hariyama repeatedly hits the opponent with alternating hands, which sometimes glow white, orange, or light yellow.}}&lt;br /&gt;
{{movemid|type=fighting|user=Brawly&#039;s Hariyama|startcode=AG030|startname=A Meditite Fight!}}&lt;br /&gt;
{{movemid|type=fighting|user=Tyson (Hoenn)|user1=Tyson&#039;s Hariyama|startcode=AG131|startname=At the End of the Fray}}&lt;br /&gt;
{{movemid|type=fighting|user=Fighting Dojo|user1=Fighting Dojo&#039;s Hariyama|startcode=AG145|startname=Pasta La Vista!}}&lt;br /&gt;
{{movemid|type=fighting|user=Greta|user1=Greta&#039;s Hariyama|startcode=AG149|startname=Wheel of Frontier}}&lt;br /&gt;
{{movemid|type=fighting|user=Paul|user1=Paul&#039;s Hariyama|startcode=DP128|startname=A Pyramiding Rage!}}&lt;br /&gt;
{{movemid|type=fighting|user=Hala|user1=Hala&#039;s Hariyama|startcode=SM010|startname=Trial and Tribulation!}}&lt;br /&gt;
{{movemid|type=fighting|user=Hodge|user1=Hodge&#039;s Hariyama|startcode=JN007|startname=Serving Up the Flute Cup!}}&lt;br /&gt;
{{movep|type=fighting|ms=500|pkmn=Emboar|method=Emboar repeatedly hits the opponent with alternating hands.}}&lt;br /&gt;
{{movemid|type=fighting|user=Bianca&#039;s Emboar|startcode=BW071|startname=Search for the Clubultimate!}}&lt;br /&gt;
{{movep|type=fighting|ms=674|pkmn=Pancham|method=Pancham&#039;s hands glow white and it strikes the opponent with them.}}&lt;br /&gt;
{{movemid|type=fighting|user=Serena&#039;s Pancham|startcode=XY047|startname=Dreaming a Performer&#039;s Dream!}}&lt;br /&gt;
{{movep|type=fighting|ms=214|pkmn=Heracross|method=Heracross&#039;s hands glow multiple shades of blue and it strikes the opponent with one of them.}}&lt;br /&gt;
{{movebtm|type=fighting|user=Goh&#039;s Heracross|startcode=JN033|startname=Trade, Borrow, and Steal!|notes=Heracross {{color2|000|Animated series move errors|cannot legally learn}} Arm Thrust in {{color2|000|Generation VIII}}}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=fighting|exp=yes|gen=The user repeatedly hits the opponent with its hands.|image1=Brawly Hariyama Arm Thrust Adventures.png|image1p=Hariyama|image2=Cyndy Makuhita James Weezing Arm Thrust Memento.png|image2p=Makuhita|image3=Nemona Pawmo Arm Thrust Adventures.png|image3p=Pawmo}}&lt;br /&gt;
{{movep|type=fighting|ms=0297|pkmn=Hariyama|method=Hariyama thrusts one of its hands forward and hits the opponent with its palm.}}&lt;br /&gt;
{{movemid|type=fighting|user=Brawly&#039;s Hariyama|startcode=PS247|startname=The Beginning of the End with Kyogre &amp;amp; Groudon IX|notes=Debut}}&lt;br /&gt;
{{movep|type=fighting|ms=0296|pkmn=Makuhita|method=Makuhita repeatedly hits the opponent with its hands.}}&lt;br /&gt;
{{movemid|type=fighting|user=Battle Girl (Trainer class)|user1=Cyndy&#039;s Makuhita|startcode=PS319|startname=Verily Vanquishing Vileplume I}}&lt;br /&gt;
{{movep|type=fighting|ms=0922|pkmn=Pawmo|method=Pawmo repeatedly hits the opponent with its palms.}}&lt;br /&gt;
{{movebtmManga|type=fighting|user=Nemona (Adventures)|user1=Nemona&#039;s Pawmo|startcode=PASV18|startname=PASV18}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
{{movemanga|type=fighting|exp=yes|gen=The user repeatedly hits the opponent with its hands.|image1=Makuhita Arm Thrust PMRS.png|image1p=Makuhita}}&lt;br /&gt;
{{movep|type=fighting|ms=296|pkmn=Makuhita|method=Makuhita repeatedly hits the foe with its hands.}}&lt;br /&gt;
{{movebtmManga|type=fighting|user=Makuhita (Pokémon)|user1=Unknown Trainer&#039;s Makuhita|startcode=PMRS06|startname=Extra Heavyweight Battle|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|genIII=Arm Thrust III&lt;br /&gt;
|genIV=Arm Thrust IV&lt;br /&gt;
|genV=Arm Thrust V&lt;br /&gt;
|genVI=Arm Thrust VI&lt;br /&gt;
}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|genVII=Arm Thrust VII&lt;br /&gt;
|genVIII=Arm Thrust VIII&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|Colo=Arm Thrust Colo&lt;br /&gt;
|XD=Arm Thrust XD&lt;br /&gt;
|PBR=Arm Thrust PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|PMDRB=Arm Thrust PMD RB&lt;br /&gt;
|PMDTDS=Arm Thrust PMD TDS&lt;br /&gt;
|PMDGTI=Arm Thrust PMD GTI&lt;br /&gt;
|PSMD=Arm Thrust PSMD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{fighting color}}|bordercolor={{fighting color light}}&lt;br /&gt;
|zh_yue=猛推 &#039;&#039;{{tt|Máahngtēui|Thrust}}&#039;&#039;&lt;br /&gt;
|zh_cmn=猛推 &#039;&#039;{{tt|Měngtuī|Thrust}}&#039;&#039; {{tt|*|Games, Manga (Taiwan), Later Manga (Mainland China)}}&amp;lt;br&amp;gt;大力掌击 &#039;&#039;{{tt|Dàlì Zhǎng Jī|Vigorous Attack}}&#039;&#039; {{tt|*|Early Manga (Mainland China)}}&lt;br /&gt;
|nl=Armstoot&lt;br /&gt;
|fi=Kämmenisku ([[AG020]])&amp;lt;br&amp;gt;Panssarinyrkki ([[AG131]])&lt;br /&gt;
|fr=Cogne&lt;br /&gt;
|de=Armstoß&lt;br /&gt;
|el=Ώθηση Χειρός &#039;&#039;Óthisi Cheirós&#039;&#039;&lt;br /&gt;
|hu=Kéz Lökés&lt;br /&gt;
|it=Sberletese&lt;br /&gt;
|ko=손바닥치기 &#039;&#039;{{tt|Sonbadak Chigi|Palm Strike}}&#039;&#039;&lt;br /&gt;
|pl=Siła Ramion&amp;lt;!--{{tt|*|Diamond and Pearl series onwards}}&amp;lt;br&amp;gt;Długie Ramienie{{tt|*|AG031}}&amp;lt;br&amp;gt;Pneumatyczne Ramienie{{tt|*|AG030}}&amp;lt;br&amp;gt;Mocna Pięść{{tt|*|AG020}}--&amp;gt;&lt;br /&gt;
|pt_br=Golpe de Braço (early animated series{{specify|which episodes/seasons/series?}}, [[XY095]]–present, TCG, manga)&amp;lt;br&amp;gt;Propulsão de Braço ([[XY091]])&amp;lt;br&amp;gt;Ataque de Braço ([[BW103]])&lt;br /&gt;
|pt_eu=Impulso de Braços &#039;&#039;(Advanced; DP Galactic Battles)&#039;&#039;&amp;lt;br&amp;gt;Empurrão &#039;&#039;(Battle Frontier)&#039;&#039;&lt;br /&gt;
|ro=Mișcarea Mâinii&lt;br /&gt;
|sr=Probijanje Rukama&lt;br /&gt;
|es_la=Empujón (games, [[DP128]])&amp;lt;br&amp;gt;Brazada ([[AG149]], [[BW071]]–[[JN033]])&amp;lt;!--&amp;lt;br&amp;gt;Empuje de Brazos ([[AG131]])&amp;lt;br&amp;gt;Brazo Fuerte ([[AG030]], [[AG031]])&amp;lt;br&amp;gt;Golpe Múltiple ([[AG020]])--&amp;gt;&lt;br /&gt;
|es_eu=Empujón&lt;br /&gt;
|vi=Chưởng&lt;br /&gt;
|ca=Empenta&lt;br /&gt;
}}&lt;br /&gt;
{{Arm Thrust}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multistrike moves]]&lt;br /&gt;
[[Category:Moves that can jam]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Armstoß]]&lt;br /&gt;
[[es:Empujón]]&lt;br /&gt;
[[fr:Cogne]]&lt;br /&gt;
[[it:Sberletese]]&lt;br /&gt;
[[ja:つっぱり]]&lt;br /&gt;
[[zh:猛推（招式）]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Arm_Thrust&amp;diff=4520090</id>
		<title>Template:Arm Thrust</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Arm_Thrust&amp;diff=4520090"/>
		<updated>2026-03-30T20:25:29Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: Created page with &amp;quot;{{Variations|Arm Thrust|{{{1|fighting}}}|physical={{mcolor|Arm Thrust|{{fighting color dark}}}}|special={{mcolor|Water Shuriken|{{water color dark}}}}}}  &amp;lt;noinclude&amp;gt;Category:Move navigation templates&amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Variations|Arm Thrust|{{{1|fighting}}}|physical={{mcolor|Arm Thrust|{{fighting color dark}}}}|special={{mcolor|Water Shuriken|{{water color dark}}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Move navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=4520048</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=4520048"/>
		<updated>2026-03-30T19:22:39Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: /* Variations of Lunge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in index number order--&amp;gt;&lt;br /&gt;
{{unknown name}}&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to one another in terms of [[power]]/[[damage]] and [[accuracy]], are similar in [[PP]] (no more than 5 apart), but may have different [[type]]s, [[damage category|damage categories]], or [[Additional effect|secondary effects]]. Below are the various move archetypes and the moves that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed in order of their index number.&lt;br /&gt;
&lt;br /&gt;
All details are accurate to the most recent game in which the move is present. For details that have changed between generations, please refer to the move&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==List of damage-dealing move variations==&lt;br /&gt;
===Elemental Fangs===&lt;br /&gt;
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or make the target flinch; {{cat|biting moves|biting move}}|effects=Status condition}}&lt;br /&gt;
{{mvar|Thunder Fang|Electric|Physical|IV|effects=Paralysis}}&lt;br /&gt;
{{mvar|Ice Fang|Ice|Physical|IV|effects=Freeze}}&lt;br /&gt;
{{mvar|Fire Fang|Fire|Physical|IV|effects=Burn}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Let&#039;s Go Partner Moves===&lt;br /&gt;
There are the [[signature move]]s of the {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!}} featured in {{LGPE}}&lt;br /&gt;
&lt;br /&gt;
====Partner Powers====&lt;br /&gt;
{{mvar/h|20|power=varying|acc=&amp;amp;mdash;|notes=Power depends on user’s friendship|signature=Partner Pokémon}}&lt;br /&gt;
{{mvar|Pika Papow|Electric|Special|VII|signature={{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Pikachu}}}}&lt;br /&gt;
{{mvar|Veevee Volley|Normal|Physical|VII|signature={{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Eevee}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Bouncy Bubble, Buzzy Buzz, and Sizzly Slide====&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Has a secondary effect, can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|effects=Additional effect}}&lt;br /&gt;
{{mvar|Bouncy Bubble|Water|Special|VII|effects=50% of damage dealt to the target is restored to the user}} &lt;br /&gt;
{{mvar|Buzzy Buzz|Electric|Special|VII|effects=Paralyzes the target}} &lt;br /&gt;
{{mvar|Sizzly Slide|Fire|Physical|VII|effects=Burns the target}}&lt;br /&gt;
{{mvar/f|footnotes=Prior to [[Generation VIII]], {{m|Bouncy Bubble}}, {{m|Buzzy Buzz}}, {{m|Sizzly Slide}}, {{m|Glitzy Glow}}, {{m|Baddy Bad}}, {{m|Sappy Seed}}, {{m|Freezy Frost}} and {{m|Sparkly Swirl}} had 90 base power, 15 base PP, and 100% accuracy.}}&lt;br /&gt;
&lt;br /&gt;
====Glitzy Glow and Baddy Bad====&lt;br /&gt;
{{mvar/h|15|power=80|acc=95|notes=Applies the effects of a screen to the user&#039;s side of the field&amp;lt;br&amp;gt;Can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|other=Screen}}&lt;br /&gt;
{{mvar|Glitzy Glow|Psychic|Special|VII|effects=Light Screen}} &lt;br /&gt;
{{mvar|Baddy Bad|Dark|Special|VII|effects=Reflect}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Glitzy Glow}} and {{m|Baddy Bad}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].}}&lt;br /&gt;
&lt;br /&gt;
====Sappy Seed and Freezy Frost====&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Has a secondary effect, can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sappy Seed|Grass|Physical|VII|effects=Applies a Leech Seed to the target}}&lt;br /&gt;
{{mvar|Freezy Frost|Ice|Special|VII|effects=Resets stat changes of all active Pokémon to zero}} &lt;br /&gt;
{{mvar/f|footnotes={{m|Sappy Seed}} and {{m|Freezy Frost}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].}}&lt;br /&gt;
&lt;br /&gt;
===Multistrike Moves===&lt;br /&gt;
====Variations of Arm Thrust====&lt;br /&gt;
{{mvar/h|20|power=15|acc=100|notes=Hits 2-5 times|other=Notes}}&lt;br /&gt;
{{mvar|Arm Thrust|Fighting|Physical|III|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Water Shuriken|Water|Special|VI|other=Move with +1 [[priority]]}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Bone Rush====&lt;br /&gt;
{{mvar/h|10|power=25|acc=90|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Bone Rush|Ground|Physical|II|}} &lt;br /&gt;
{{mvar|Rock Blast|Rock|Physical|III|}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Bullet Seed====&lt;br /&gt;
{{mvar/h|30|power=25|acc=100|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Bullet Seed|Grass|Physical|III}} &lt;br /&gt;
{{mvar|Icicle Spear|Ice|Physical|III}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Fury Attack====&lt;br /&gt;
{{mvar/h|20|power=15|acc=85|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Fury Attack|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Barrage|Normal|Physical|I}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===[[One-hit knockout move|One-hit Knockout Move]]s===&lt;br /&gt;
{{mvar/h|5|acc=30+|notes=Targets at a higher level than the user are unaffected&amp;lt;br&amp;gt;Accuracy depends on level difference between the user and the target|other=Notes}}&lt;br /&gt;
{{mvar|Guillotine|Normal|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Horn Drill|Normal|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Fissure|Ground|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sheer Cold|Ice|Special|III|other=Base accuracy is 20% if the user is not Ice-type; can&#039;t hit other Ice-types}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Pledge Moves===&lt;br /&gt;
These moves have limited availability and can only be learned by [[first partner Pokémon]], the [[elemental monkeys]]&amp;lt;sup&amp;gt;{{gen|VII}}&amp;lt;/sup&amp;gt;, {{p|Silvally}}{{sup/7|USUM}}{{sup/8|SwSh}} (Grass Pledge only, due to a bug), and {{p|Mew}}&amp;lt;sup&amp;gt;{{gen|IX}}&amp;lt;/sup&amp;gt;.&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Additional effect lasting four turns when used in combination|effects=Additional effect}}&lt;br /&gt;
{{mvar|Water Pledge|Water|Special|V|effects=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.&amp;lt;br&amp;gt;&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Quarters speed of opponents.}}&lt;br /&gt;
{{mvar|Fire Pledge|Fire|Special|V|effects=&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Non Fire-type opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.}}&lt;br /&gt;
{{mvar|Grass Pledge|Grass|Special|V|effects=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Non Fire-type opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Quarters speed of opponents.}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Priority Moves===&lt;br /&gt;
====Variations of Aqua Jet====&lt;br /&gt;
{{mvar/h|20|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Aqua Jet|Water|Physical|IV}}&lt;br /&gt;
{{mvar|Accelerock|Rock|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Quick Attack====&lt;br /&gt;
{{mvar/h|30|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Quick Attack|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Mach Punch|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Vacuum Wave|Fighting|Special|IV}}&lt;br /&gt;
{{mvar|Bullet Punch|Steel|Physical|IV}}&lt;br /&gt;
{{mvar|Ice Shard|Ice|Physical|IV}} &lt;br /&gt;
{{mvar|Shadow Sneak|Ghost|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
=== Pseudo-Hazing Moves ===&lt;br /&gt;
&lt;br /&gt;
==== Variations of Circle Throw ====&lt;br /&gt;
{{mvar/h|10|power=60|acc=90|notes=-6 priority, forces target to switch out}}&lt;br /&gt;
{{mvar|Circle Throw|Fighting|Physical|V}}&lt;br /&gt;
{{mvar|Dragon Tail|Dragon|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==== Variations of Whirlwind ====&lt;br /&gt;
{{mvar/h|20|notes=-6 priority, forces target to switch, bypasses accuracy checks|other=Notes}}&lt;br /&gt;
{{mvar|Whirlwind|Normal|Status|I|other=Targets with Wind Rider are unaffected}}&lt;br /&gt;
{{mvar|Roar|Normal|Status|I|other=Targets with Soundproof are unaffected}}&lt;br /&gt;
{{mvar/f|footnotes=Both moves have been changed substantially over the generations, but changes to these moves have been consistently applied to both over the generations. For information, check their individual pages}}&lt;br /&gt;
&lt;br /&gt;
===Retaliatory Attacks===&lt;br /&gt;
====Variations of Counter====&lt;br /&gt;
{{mvar/h|20|acc=100|notes=-5 priority, counters the last move taken of a certain category at twice the power|other=Counters}}&lt;br /&gt;
{{mvar|Counter|Fighting|Physical|I|effects=Physical moves}} &lt;br /&gt;
{{mvar|Mirror Coat|Psychic|Special|II|effects=Special moves}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
====Variations of Metal Burst====&lt;br /&gt;
{{mvar/h|10|acc=100|notes=-5 priority, counters the last move taken at 1.5× the power}}&lt;br /&gt;
{{mvar|Metal Burst|Steel|Physical|IV}} &lt;br /&gt;
{{mvar|Comeuppance|Dark|Physical|IX}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Torque Moves===&lt;br /&gt;
These are the [[signature move]]s of [[Team Star]]&#039;s [[Starmobile]]s. These moves cannot be learned by any Pokémon.&lt;br /&gt;
&lt;br /&gt;
====80 Base Power====&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Chance of causing a secondary effect|effects=Additional effect|signature=Starmobile}}&lt;br /&gt;
{{mvar|Blazing Torque|Fire|Physical|IX|effects=30% chance of burning the target|signature=[[Mela]]&#039;s}}&lt;br /&gt;
{{mvar|Wicked Torque|Dark|Physical|IX|effects=10% chance of causing the target to sleep|signature=[[Giacomo]]&#039;s}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====100 Base Power====&lt;br /&gt;
{{mvar/h|10|power=100|acc=100|notes=30% chance of causing a secondary effect|signature=Starmobile|effects=Additional effect}}&lt;br /&gt;
{{mvar|Noxious Torque|Poison|Physical|IX|effects=30% chance of poisoning the target|signature=[[Atticus]]&#039;s}}&lt;br /&gt;
{{mvar|Combat Torque|Fighting|Physical|IX|effects=30% chance of paralyzing the target|signature=[[Eri]]&#039;s}}&lt;br /&gt;
{{mvar|Magical Torque|Fairy|Physical|IX|effects=30% chance of confusing the target|signature=[[Ortega]]&#039;s}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid===&lt;br /&gt;
{{mvar/h|25 or 30|power=40|acc=100|effects=Status effect|PP=yes|notes=10% for Secondary effect|other=Notes}}&lt;br /&gt;
{{mvar|Acid|Poison|Special|I|PP=30|effects=Lowers Special Defense|other=Affects all foes}}&lt;br /&gt;
{{mvar|Ember|Fire|Special|I|PP=25|effects=Inflicts burn|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Thunder Shock|Electric|Special|I|PP=30|effects=Inflicts paralysis|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Bubble|Water|Special|I|PP=30|effects=Lowers Speed|other=Affects all foes}}&lt;br /&gt;
{{mvar|Powder Snow|Ice|Special|II|PP=25|effects=Freezes|other=Affects all foes}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aeroblast===&lt;br /&gt;
These are [[signature move]]s of [[Legendary Pokémon]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio|other=Signature move of}}&lt;br /&gt;
{{mvar|Aeroblast|Flying|Special|II|signature={{p|Lugia}}}}&lt;br /&gt;
{{mvar|Spacial Rend|Dragon|Special|IV|signature={{p|Palkia}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ancient Power===&lt;br /&gt;
{{mvar/h|5|power=60|acc=100|notes=10% chance of raising all stats}}&lt;br /&gt;
{{mvar|Ancient Power|Rock|Special|II}} &lt;br /&gt;
{{mvar|Silver Wind|Bug|Special|III}} &lt;br /&gt;
{{mvar|Ominous Wind|Ghost|Special|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bite===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=30% chance of {{status|flinch}}ing}}&lt;br /&gt;
{{mvar|Bite|Dark|Physical|I}}&lt;br /&gt;
{{mvar|Heart Stamp|Psychic|Physical|V}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Bite}} was a Normal type move with a 10% chance of flinching in Generation I}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Blizzard===&lt;br /&gt;
{{mvar/h|5 or 10|power=110|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Move effect changes by weather effect|PP=yes|effects=Additional effect}}&lt;br /&gt;
{{mvar|Blizzard|Ice|Special|I|other=Cannot miss in hail or snow, affects all foes|PP=5|effects=10% chance of freezing target}} &lt;br /&gt;
{{mvar|Thunder|Electric|Special|I|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight|PP=10|effects=30% chance of paralyzing target}} &lt;br /&gt;
{{mvar|Hurricane|Flying|Special|V|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight|PP=10|effects=30% chance of confusing target}} &lt;br /&gt;
{{mvar/f|footnotes=Move power was 120 prior to Generation VI. {{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn&#039;t drop in Generation VI and are therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Beak===&lt;br /&gt;
These are the [[signature move]]s of the [[Fossil Pokémon]] of the [[Galar]] region.&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=Deals double damage if user moves first|other=Signature move of}}&lt;br /&gt;
{{mvar|Bolt Beak|Electric|Physical|VIII|signature={{p|Dracozolt}} &amp;amp; {{p|Arctozolt}}}}&lt;br /&gt;
{{mvar|Fishious Rend|Water|Physical|VIII|signature={{p|Dracovish}} &amp;amp; {{p|Arctovish}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Strike===&lt;br /&gt;
These are [[signature move]]s of two members of the [[Tao trio]].&lt;br /&gt;
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|other=Signature move of}}&lt;br /&gt;
{{mvar|Blue Flare|Fire|Special|V|effects=Burn|signature={{p|Reshiram}}}} &lt;br /&gt;
{{mvar|Bolt Strike|Electric|Physical|V|effects=Paralysis|signature={{p|Zekrom}}}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Brine===&lt;br /&gt;
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|effects=Condition}}&lt;br /&gt;
{{mvar|Brine|Water|Special|IV|effects=Target&#039;s HP under 50%}}&lt;br /&gt;
{{mvar|Venoshock|Poison|Special|V|effects=Target is poisoned}}&lt;br /&gt;
{{mvar|Hex|Ghost|Special|V|effects=Target has a {{DL|Status condition|non-volatile status}} condition}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Catastropika===&lt;br /&gt;
{{mvar/h|1|power=210|acc=—|notes=Signature Z-Move|other=Signature Pokémon}}&lt;br /&gt;
{{mvar|Catastropika|Electric|Physical|VII|signature={{p|Pikachu}}}}&lt;br /&gt;
{{mvar|Pulverizing Pancake|Normal|Physical|VII|signature={{p|Snorlax}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Collision Course===&lt;br /&gt;
These are [[signature move]]s of the [[Paradox duo]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Boosted damage if the move is super effective on the target|PP=yes|other=Signature move of}}&lt;br /&gt;
{{mvar|Collision Course|Fighting|Physical|IX|PP=5|signature={{p|Koraidon}}}}&lt;br /&gt;
{{mvar|Electro Drift|Electric|Special|IX|PP=5|signature={{p|Miraidon}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Cross Chop===&lt;br /&gt;
{{mvar/h|5|power=100|acc=80|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Cross Chop|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Stone Edge|Rock|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Claw===&lt;br /&gt;
{{mvar/h|10|power=75|acc=95|notes=50% chance to lower target&#039;s defense one stage}}&lt;br /&gt;
{{mvar|Crush Claw|Normal|Physical|III}} &lt;br /&gt;
{{mvar|Razor Shell|Water|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crunch===&lt;br /&gt;
{{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target&#039;s stat by one stage|PP=yes|other=Affected stat}}&lt;br /&gt;
{{mvar|Crunch|Dark|Physical|II|PP=15|effects=20% chance of lowering the target&#039;s Defense}}&lt;br /&gt;
{{mvar|Shadow Ball|Ghost|Special|II|PP=15|effects=20% chance of lowering the target&#039;s Special Defense}}&lt;br /&gt;
{{mvar|Flash Cannon|Steel|Special|IV|PP=10|effects=10% chance of lowering the target&#039;s Special Defense}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dig===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|effects=Double damage from|notes=Two-turn move; double damage from certain moves}}&lt;br /&gt;
{{mvar|Dig|Ground|Physical|I|effects=Earthquake and Magnitude}} &lt;br /&gt;
{{mvar|Dive|Water|Physical|III|effects=Surf and Whirlpool}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Discharge===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}}&lt;br /&gt;
{{mvar|Discharge|Electric|Special|IV|effects=Paralysis}}&lt;br /&gt;
{{mvar|Lava Plume|Fire|Special|IV|effects=Burn}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Double-Edge===&lt;br /&gt;
{{mvar/h|PP=yes|10 or 15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target|other=Additional effects}}&lt;br /&gt;
{{mvar|Double-Edge|Normal|Physical|I|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Volt Tackle|Electric|Physical|III|PP=15|effects=10% chance of paralyzing the target}}&lt;br /&gt;
{{mvar|Flare Blitz|Fire|Physical|IV|PP=15|effects=10% chance of burning the target}}&lt;br /&gt;
{{mvar|Brave Bird|Flying|Physical|IV|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Wood Hammer|Grass|Physical|IV|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Wave Crash|Water|Physical|VIII|PP=10|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Drill Peck===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Drill Peck|Flying|Physical|I|PP=20}}&lt;br /&gt;
{{mvar|Strength|Normal|Physical|I|PP=15}}&lt;br /&gt;
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15}}&lt;br /&gt;
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}}&lt;br /&gt;
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}}&lt;br /&gt;
{{mvar|Power Gem|Rock|Special|IV|PP=20}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamax Cannon===&lt;br /&gt;
These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon|other=Signature move of}}&lt;br /&gt;
{{mvar|Dynamax Cannon|Dragon|Special|VIII|signature={{p|Eternatus}}}}&lt;br /&gt;
{{mvar|Behemoth Blade|Steel|Physical|VIII|signature={{p|Zacian}}}}&lt;br /&gt;
{{mvar|Behemoth Bash|Steel|Physical|VIII|signature={{p|Zamazenta}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamic Punch===&lt;br /&gt;
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|effects=Status condition}}&lt;br /&gt;
{{mvar|Dynamic Punch|Fighting|Physical|II|effects=Confusion}} &lt;br /&gt;
{{mvar|Inferno|Fire|Special|V|effects=Burn}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Eruption===&lt;br /&gt;
{{mvar/h|5|power=varying|acc=100|notes=Higher damage when used with high HP}}&lt;br /&gt;
{{mvar|Eruption|Fire|Special|III}} &lt;br /&gt;
{{mvar|Water Spout|Water|Special|III}} &lt;br /&gt;
{{mvar|Dragon Energy|Dragon|Special|VIII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of False Swipe===&lt;br /&gt;
{{mvar/h|40|power=40|acc=100|notes=Leaves target with at least 1HP}}&lt;br /&gt;
{{mvar|False Swipe|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Hold Back|Normal|Physical|VI}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Punch===&lt;br /&gt;
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Fire Punch|Fire|Physical|I|PP=15|effects=Burn}}&lt;br /&gt;
{{mvar|Ice Punch|Ice|Physical|I|PP=15|effects=Freeze}}&lt;br /&gt;
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|effects=Paralysis}}&lt;br /&gt;
{{mvar|Signal Beam|Bug|Special|III|PP=15||effects=Confusion}} &lt;br /&gt;
{{mvar|Relic Song|Normal|Special|V|PP=10|effects=Sleep}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Spin===&lt;br /&gt;
{{mvar/h|15|power=35|acc=85|notes=[[Bound|Binds]] target|PP=yes}}&lt;br /&gt;
{{mvar|Fire Spin|Fire|Special|I|PP=15}}&lt;br /&gt;
{{mvar|Clamp|Water|Physical|I|PP=15}} &lt;br /&gt;
{{mvar|Whirlpool|Water|Special|II|PP=15}}&lt;br /&gt;
{{mvar|Sand Tomb|Ground|Physical|III|PP=15}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 15, and accuracy was 70%, prior to Generation V, with the exception of Clamp, which power was 35 prior to Generation V.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flail===&lt;br /&gt;
{{mvar/h|15|power=varying|acc=100|notes=Higher damage when used with low HP}}&lt;br /&gt;
{{mvar|Flail|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Reversal|Fighting|Physical|II}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flame Charge===&lt;br /&gt;
{{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect|effects=Secondary effect}}&lt;br /&gt;
{{mvar|Flame Charge|Fire|Physical|V|effects=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Struggle Bug|Bug|Special|V|effects=Lowers target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar|Pounce|Bug|Physical|IX|effects=Lowers target&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Trailblaze|Grass|Physical|IX|effects=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Chilling Water|Water|Special|IX|effects=Lowers target&#039;s Attack by one stage}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation VI onward, as Struggle Bug had only 30 power in Generation V}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flamethrower===&lt;br /&gt;
{{mvar/h|10 or 15|power=90|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Flamethrower|Fire|Special|I|effects=Burn|PP=15}}&lt;br /&gt;
{{mvar|Ice Beam|Ice|Special|I|effects=Freeze|PP=10}}&lt;br /&gt;
{{mvar|Thunderbolt|Electric|Special|I|effects=Paralysis|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fusion Flare===&lt;br /&gt;
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]], as well as Kyurem&#039;s fusion forms featured in [[Pokémon Black and White Versions 2]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Power doubles if another Fusion Flare or Fusion Bolt is used in the same turn, regardless of ally or foe|effects=Power doubled by|other=Signature move of}}&lt;br /&gt;
{{mvar|Fusion Flare|Fire|Special|V|effects=Fusion Bolt|signature={{p|Reshiram}} and White {{p|Kyurem}}}} &lt;br /&gt;
{{mvar|Fusion Bolt|Electric|Physical|V|effects=Fusion Flare|signature={{p|Zekrom}} and Black {{p|Kyurem}}}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Giga Drain===&lt;br /&gt;
{{mvar/h|10|power=75|acc=100|notes=Restores HP by half damage dealt}}&lt;br /&gt;
{{mvar|Giga Drain|Grass|Special|II}}&lt;br /&gt;
{{mvar|Drain Punch|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Horn Leech|Grass|Physical|V}}&lt;br /&gt;
{{mvar/f|footnotes=For Giga Drain and Drain Punch, the power was 60, and PP was 5 PP, prior to Generation V.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Gyro Ball===&lt;br /&gt;
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user&#039;s and target&#039;s Speed; cannot affect targets with {{a|Bulletproof}}|other=Higher damage with|PP=yes}}&lt;br /&gt;
{{mvar|Gyro Ball|Steel|Physical|IV|effects=Lower Speed compared to the target|PP=5}} &lt;br /&gt;
{{mvar|Electro Ball|Electric|Special|V|effects=Higher Speed compared to the target|PP=10}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hammer Arm===&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Lowers user&#039;s Speed; {{cat|punching moves}}}}&lt;br /&gt;
{{mvar|Hammer Arm|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Hammer|Ice|Physical|VII}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heavy Slam===&lt;br /&gt;
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user&#039;s weight is higher compared to the target}}&lt;br /&gt;
{{mvar|Heavy Slam|Steel|Physical|V}} &lt;br /&gt;
{{mvar|Heat Crash|Fire|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Beam===&lt;br /&gt;
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}}&lt;br /&gt;
{{mvar|Hyper Beam|Normal|Special|I}} &lt;br /&gt;
{{mvar|Blast Burn|Fire|Special|III}}&lt;br /&gt;
{{mvar|Hydro Cannon|Water|Special|III}}&lt;br /&gt;
{{mvar|Frenzy Plant|Grass|Special|III}}&lt;br /&gt;
{{mvar|Giga Impact|Normal|Physical|IV}}&lt;br /&gt;
{{mvar|Rock Wrecker|Rock|Physical|IV}}&lt;br /&gt;
{{mvar|Roar of Time|Dragon|Special|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Fang===&lt;br /&gt;
{{mvar/h|15|power=80|acc=90|notes=Has a chance of causing the target to {{status|flinch}}|other=Chance}}&lt;br /&gt;
{{mvar|Hyper Fang|Normal|Physical|I|effects=10%}}&lt;br /&gt;
{{mvar|Zen Headbutt|Psychic|Physical|IV|effects=20%}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Icy Wind===&lt;br /&gt;
{{mvar/h|15|power=55|acc=95|notes=Lowers target&#039;s stat one stage|other=Stat lowered}}&lt;br /&gt;
{{mvar|Icy Wind|Ice|Special|II|effects=Speed}} &lt;br /&gt;
{{mvar|Mud Shot|Ground|Special|III|effects=Speed}} &lt;br /&gt;
{{mvar|Electroweb|Electric|Special|V|effects=Speed}} &lt;br /&gt;
{{mvar|Snarl|Dark|Special|V|effects=Special Attack}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Iron Tail===&lt;br /&gt;
{{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect|other=Secondary effect|PP=yes}}&lt;br /&gt;
{{mvar|Iron Tail|Steel|Physical|II|effects=30% chance of lowering target&#039;s Defense by one stage|PP=15}}&lt;br /&gt;
{{mvar|Dragon Rush|Dragon|Physical|IV|effects=20% chance of causing flinching|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Jump Kick===&lt;br /&gt;
{{mvar/h|10 or 15|power=100|acc=95|notes=If the move misses, the user takes crash damage equivalent to 50% of their max HP|PP=yes}}&lt;br /&gt;
{{mvar|Jump Kick|Fighting|Physical|I|PP=10}}&lt;br /&gt;
{{mvar|Supercell Slam|Electric|Physical|IX|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Karate Chop===&lt;br /&gt;
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio|other=Notes}}&lt;br /&gt;
{{mvar|Karate Chop|Fighting|Physical|I|other=Normal-type in Generation I}}&lt;br /&gt;
{{mvar|Poison Tail|Poison|Physical|III|other=10% chance of poisoning the target}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Last Respects===&lt;br /&gt;
{{mvar/h|10|power=50|acc=100|notes=Power is increased by 50 each time a specific event occurs|effects=Power increased when}}&lt;br /&gt;
{{mvar|Last Respects|Ghost|Physical|IX|effects=A Pokémon on the user&#039;s team faints}}&lt;br /&gt;
{{mvar|Rage Fist|Ghost|Physical|IX|effects=The user is hit by a damaging move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leaf Blade===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Leaf Blade|Grass|Physical|III}}&lt;br /&gt;
{{mvar|Attack Order|Bug|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Low Kick===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}&lt;br /&gt;
{{mvar|Low Kick|Fighting|Physical|I}}&lt;br /&gt;
{{mvar|Grass Knot|Grass|Special|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lunge===&lt;br /&gt;
{{mvar/h|10 or 15|power=80|acc=100|notes=Lowers target&#039;s stat one stage|other=Stat lowered}}&lt;br /&gt;
{{mvar|Lunge|Bug|Physical|VII|effects=Attack}}&lt;br /&gt;
{{mvar|Fire Lash|Fire|Physical|VII|effects=Defense}}&lt;br /&gt;
{{mvar|Drum Beating|Grass|Physical|VIII|effects=Speed}}&lt;br /&gt;
{{mvar|Apple Acid|Grass|Special|VIII|effects=Special Defense}}&lt;br /&gt;
{{mvar|Grav Apple|Grass|Physical|VIII|effects=Defense}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Luster Purge===&lt;br /&gt;
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}.&lt;br /&gt;
{{mvar/h|5|power=95|acc=100|notes=50% chance of lowering the target&#039;s stat by 1 stage|effects=Lowered stat|other=Signature move of}}&lt;br /&gt;
{{mvar|Luster Purge|Psychic|Special|III|effects=Special Defense|signature={{p|Latios}}}}&lt;br /&gt;
{{mvar|Mist Ball|Psychic|Special|III|effects=Special Attack|signature={{p|Latias}}}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 70 prior to Generation IX.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Megahorn===&lt;br /&gt;
{{mvar/h|10|power=120|acc=85|notes=No additional effect}}&lt;br /&gt;
{{mvar|Megahorn|Bug|Physical|II}}&lt;br /&gt;
{{mvar|Power Whip|Grass|Physical|IV}}&lt;br /&gt;
{{mvar|Precipice Blades|Ground|Physical|VI}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Needle Arm===&lt;br /&gt;
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|effects=Secondary effect|PP=yes}}&lt;br /&gt;
{{mvar|Needle Arm|Grass|Physical|III|effects=Flinching|PP=15}}&lt;br /&gt;
{{mvar|Force Palm|Fighting|Physical|IV|effects=Paralysis|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Octazooka===&lt;br /&gt;
{{mvar/h|10|power=65|acc=85|notes=30% chance of lowering target&#039;s accuracy by one stage}}&lt;br /&gt;
{{mvar|Octazooka|Water|Special|II}}&lt;br /&gt;
{{mvar|Mud Bomb|Ground|Special|IV}}&lt;br /&gt;
{{mvar|Mirror Shot|Steel|Special|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Overheat===&lt;br /&gt;
{{mvar/h|5|power=130|acc=90|notes=Lowers user&#039;s Special Attack two stages}}&lt;br /&gt;
{{mvar|Overheat|Fire|Special|III}}&lt;br /&gt;
{{mvar|Draco Meteor|Dragon|Special|IV}}&lt;br /&gt;
{{mvar|Leaf Storm|Grass|Special|IV}}&lt;br /&gt;
{{mvar|Fleur Cannon|Fairy|Special|VII}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 140 prior to Generation IV. {{m|Psycho Boost}} formerly had the same power too, but its power didn&#039;t drop in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pluck===&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target&#039;s held Berry}}&lt;br /&gt;
{{mvar|Pluck|Flying|Physical|IV}} &lt;br /&gt;
{{mvar|Bug Bite|Bug|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pound===&lt;br /&gt;
{{mvar/h|30, 35, or 40|power=40|acc=100|notes=No additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Pound|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Scratch|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Gust|Flying|Special|I||PP=35}}  &lt;br /&gt;
{{mvar|Tackle|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Fairy Wind|Fairy|Special|VI|PP=30}} &lt;br /&gt;
{{mvar|Leafage|Grass|Physical|VII|PP=40}} &lt;br /&gt;
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psybeam===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|effects=Additional effect}}&lt;br /&gt;
{{mvar|Psybeam|Psychic|Special|I|effects=10% chance of inflicting confusion}}&lt;br /&gt;
{{mvar|Bubble Beam|Water|Special|I|effects=10% chance of lowering target&#039;s Speed one stage}}&lt;br /&gt;
{{mvar|Aurora Beam|Ice|Special|I|effects=10% chance of lowering target&#039;s Attack one stage}}&lt;br /&gt;
{{mvar|Sludge|Poison|Special|I|effects=30% chance of inflicting poison}}&lt;br /&gt;
{{mvar|Spark|Electric|Physical|II|effects=30% chance of inflicting paralysis}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyblade===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=Power is increased by 50% under a certain field condition|other=Field condition}}&lt;br /&gt;
{{mvar|Psyblade|Psychic|Physical|IX|other=Electric Terrain}}&lt;br /&gt;
{{mvar|Hydro Steam|Water|Special|IX|other=Harsh sunlight}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psychic===&lt;br /&gt;
{{mvar/h|10|power=90|acc=100|notes=10% chance of lowering the target&#039;s Special Defense by one stage}}&lt;br /&gt;
{{mvar|Psychic|Psychic|Special|I}} &lt;br /&gt;
{{mvar|Bug Buzz|Bug|Special|IV}}&lt;br /&gt;
{{mvar|Energy Ball|Grass|Special|IV}} &lt;br /&gt;
{{mvar|Earth Power|Ground|Special|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyshock===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage|other=Effect}}&lt;br /&gt;
{{mvar|Psyshock|Psychic|Special|V|effects=Uses opponent&#039;s Defense in place of Special Defense}}&lt;br /&gt;
{{mvar|Body Press|Fighting|Physical|VIII|effects=Uses user&#039;s Defense in place of Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Return===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user&#039;s [[friendship]]|other=Higher damage with}}&lt;br /&gt;
{{mvar|Return|Normal|Physical|II|effects=High friendship}} &lt;br /&gt;
{{mvar|Frustration|Normal|Physical|II|effects=Low friendship}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Revenge===&lt;br /&gt;
{{mvar/h|10|power=60|acc=100|notes=-4 priority, doubles in power if user was damaged}}&lt;br /&gt;
{{mvar|Revenge|Fighting|Physical|III}} &lt;br /&gt;
{{mvar|Avalanche|Ice|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rollout===&lt;br /&gt;
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if Defense Curl is used}}&lt;br /&gt;
{{mvar|Rollout|Rock|Physical|II}} &lt;br /&gt;
{{mvar|Ice Ball|Ice|Physical|III}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sacred Fire===&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect|effects=Additional effect}}&lt;br /&gt;
{{mvar|Sacred Fire|Fire|Physical|II|effects=Burn}} &lt;br /&gt;
{{mvar|Diamond Storm|Rock|Physical|VI|effects=Raises user&#039;s Defense by 2 stages per target}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Seismic Toss===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user&#039;s level|PP=yes}}&lt;br /&gt;
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Night Shade|Ghost|Special|I|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Shadow Bone===&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}}&lt;br /&gt;
{{mvar|Shadow Bone|Ghost|Physical|VII}}&lt;br /&gt;
{{mvar|Liquidation|Water|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skull Bash===&lt;br /&gt;
{{mvar/h|10|power=130|acc=100|notes=Needs to charge, raises stat by one stage on the first turn|other=Stat raised}}&lt;br /&gt;
{{mvar|Skull Bash|Normal|Physical|I|effects=Defense}}&lt;br /&gt;
{{mvar|Electro Shot|Electric|Special|IX|effects=Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sky Attack===&lt;br /&gt;
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|effects=Additional effect|other=Notes}}&lt;br /&gt;
{{mvar|Sky Attack|Flying|Physical|I|effects=Flinch|other=High critical hit ratio}} &lt;br /&gt;
{{mvar|Freeze Shock|Ice|Physical|V|effects=Paralysis|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Ice Burn|Ice|Special|V|effects=Burn|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Slash===&lt;br /&gt;
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Slash|Normal|Physical|I|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Night Slash|Dark|Physical|IV|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Cross Poison|Poison|Physical|IV|other=10% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Aqua Cutter|Water|Physical|IX|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included (it is instead included in a [[#Variations of Leaf Blade|different list of variations]]).}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sludge Wave===&lt;br /&gt;
{{mvar/h|15|power=95|acc=100|notes=Chance of causing a secondary effect|effects=Additional effect}}&lt;br /&gt;
{{mvar|Sludge Wave|Poison|Special|V|effects=10% chance of poisoning, hits all adjacent Pokémon}}&lt;br /&gt;
{{mvar|Moonblast|Fairy|Special|VI|effects=30% chance of lowering target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Springtide Storm===&lt;br /&gt;
These are the [[signature moves]] of the [[forces of nature]].&lt;br /&gt;
{{mvar/h|5 or 10|power=100|acc=80|notes=Chance of causing a secondary effect|effects=Additional effect|other=Signature move of}}&lt;br /&gt;
{{mvar|Springtide Storm|Fairy|Special|VIII|effects=30% chance of lowering each target&#039;s Attack by one stage|signature={{p|Enamorus}}}}&lt;br /&gt;
{{mvar|Bleakwind Storm|Flying|Special|VIII|effects=30% chance of lowring each target&#039;s Speed by one stage|signature={{p|Tornadus}}}}&lt;br /&gt;
{{mvar|Wildbolt Storm|Electric|Special|VIII|effects=20% chance of paralyzing each target|signature={{p|Thundurus}}}}&lt;br /&gt;
{{mvar|Sandsear Storm|Ground|Special|VIII|effects=20% chance to burning each target|signature={{p|Landorus}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomp===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=30% chance of {{status|flinch|flinching}}, doubles in power if target has used {{m|Minimize}}}}&lt;br /&gt;
{{mvar|Stomp|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Steamroller|Bug|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomping Tantrum===&lt;br /&gt;
{{mvar/h|10|power=75|acc=100|notes=Doubles in power if the user&#039;s previous move missed or failed, but was not protected from}}&lt;br /&gt;
{{mvar|Stomping Tantrum|Ground|Physical|VII}}&lt;br /&gt;
{{mvar|Temper Flare|Fire|Physical|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stone Axe===&lt;br /&gt;
These are the [[signature moves]] of Hisuian Pokémon.&lt;br /&gt;
{{mvar/h|15|power=65|acc=90|other=Signature move of|notes=High critical hit ratio, leaves {{status|splinters}} in the target{{sup/8|LA}}&amp;lt;br&amp;gt;Sets up a [[List of moves that cause entry hazards|trap]] on the target&#039;s side of the field{{sup/9|SV}}|effects=Trap set{{sup/9|SV}}}}&lt;br /&gt;
{{mvar|Stone Axe|Rock|Physical|VIII|signature={{p|Kleavor}}|effects={{m|Stealth Rock}}}}&lt;br /&gt;
{{mvar|Ceaseless Edge|Dark|Physical|VIII|signature=Hisuian {{p|Samurott}}|effects=One layer of {{m|spikes}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stored Power===&lt;br /&gt;
{{mvar/h|10|power=20|acc=100|notes=Increases base power the more positive stat changes the user has built up}}&lt;br /&gt;
{{mvar|Stored Power|Psychic|Special|V}}&lt;br /&gt;
{{mvar|Power Trip|Dark|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sucker Punch===&lt;br /&gt;
{{mvar/h|5|power=70|acc|100|notes=Strikes first, but fails if the target isn&#039;t using a damaging move on the turn}}&lt;br /&gt;
{{mvar|Sucker Punch|Dark|Physical|IV}}&lt;br /&gt;
{{mvar|Thunderclap|Electric|Special|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sunsteel Strike===&lt;br /&gt;
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}.&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Ignores the target&#039;s [[Ability]]|other=Signature move|effects=Added effect}}&lt;br /&gt;
{{mvar|Sunsteel Strike|Steel|Physical|VII|signature={{p|Solgaleo}} and Dusk Mane {{p|Necrozma}}|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Moongeist Beam|Ghost|Special|VII|signature={{p|Lunala}} and Dawn Wings {{p|Necrozma}}|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Photon Geyser|Psychic|Special|VII|signature={{p|Necrozma}}|effects=Deals physical damage if the user&#039;s Attack is higher than Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Superpower===&lt;br /&gt;
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user&#039;s stats by one stage each|other=Stats lowered}}&lt;br /&gt;
{{mvar|Superpower|Fighting|Physical|III|effects=Attack, Defense}} &lt;br /&gt;
{{mvar|Close Combat|Fighting|Physical|IV|effects=Defense, Special Defense}} &lt;br /&gt;
{{mvar|Dragon Ascent|Flying|Physical|VI|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar|Headlong Rush|Ground|Physical|VIII|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar|Armor Cannon|Fire|Special|IX|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Super Fang===&lt;br /&gt;
{{mvar/h|10|acc=90|notes=Deals damage equal to half target&#039;s remaining HP}}&lt;br /&gt;
{{mvar|Super Fang|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Nature&#039;s Madness|Fairy|Special|VII}}&lt;br /&gt;
{{mvar|Ruination|Dark|Special|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Surf===&lt;br /&gt;
{{mvar/h|10-15|power=90|acc=100|notes=Targets more than one Pokémon in Double and Triple Battles|effects=Range|other=Notes}}&lt;br /&gt;
{{mvar|Surf|Water|Special|I|other=Does double damage if target is using Dive|effects=All adjacent Pokémon}}&lt;br /&gt;
{{mvar|Hyper Voice|Normal|Special|III|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar|Petal Blizzard|Grass|Physical|VI|other=&amp;amp;nbsp;|effects=All adjacent Pokémon}}&lt;br /&gt;
{{mvar|Land&#039;s Wrath|Ground|Physical|VI|other=&amp;amp;nbsp;|effects=All all adjacent foes}}&lt;br /&gt;
{{mvar|Thousand Arrows|Ground|Physical|VII|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar|Thousand Waves|Ground|Physical|VII|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation VI onward, as Surf had 95 power prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swift===&lt;br /&gt;
{{mvar/h|20|power=60|acc=&amp;amp;mdash;|notes=Never misses}}&lt;br /&gt;
{{mvar|Swift|Normal|Special|I}}&lt;br /&gt;
{{mvar|Feint Attack|Dark|Physical|II}}&lt;br /&gt;
{{mvar|Shadow Punch|Ghost|Physical|III}}&lt;br /&gt;
{{mvar|Aerial Ace|Flying|Physical|III}} &lt;br /&gt;
{{mvar|Magical Leaf|Grass|Special|III}} &lt;br /&gt;
{{mvar|Shock Wave|Electric|Special|III}} &lt;br /&gt;
{{mvar|Magnet Bomb|Steel|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Techno Blast===&lt;br /&gt;
These are signature moves of Legendary Pokémon.&lt;br /&gt;
{{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=yes|other=Signature move of}}&lt;br /&gt;
{{mvar|Techno Blast|Normal|Special|V|PP=5|signature={{p|Genesect}}}}&lt;br /&gt;
{{mvar|Multi-Attack|Normal|Physical|VII|PP=10|signature={{p|Silvally}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thief===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=Steals the target&#039;s held item}}&lt;br /&gt;
{{mvar|Thief|Dark|Physical|II}}&lt;br /&gt;
{{mvar|Covet|Normal|Physical|III}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations only after Generation VI, as their PP differed prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thrash===&lt;br /&gt;
{{mvar/h|10|power=120|acc=100|notes=Lasts 2-3 turns, user becomes confused&amp;lt;br&amp;gt;Fixates the user on the move{{sup/8|LA}}}}&lt;br /&gt;
{{mvar|Thrash|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Petal Dance|Grass|Special|I}}&lt;br /&gt;
{{mvar|Outrage|Dragon|Physical|II}}&lt;br /&gt;
{{mvar|Raging Fury|Fire|Physical|VIII}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation V onward, as their PP and base power differed prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of U-turn===&lt;br /&gt;
{{mvar/h|20|power=70|acc=100|notes=User switches after dealing damage}}&lt;br /&gt;
{{mvar|U-turn|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Volt Switch|Electric|Special|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Waterfall===&lt;br /&gt;
{{mvar/h|10, 15, or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|effects=Additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Waterfall|Water|Physical|I|effects=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Extrasensory|Psychic|Special|III|effects=10% chance of flinching|PP=20}}&lt;br /&gt;
{{mvar|Poison Jab|Poison|Physical|IV|effects=30% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Dark Pulse|Dark|Special|IV|effects=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Iron Head|Steel|Physical|IV|effects=30% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Scald|Water|Special|V|effects=30% chance of burning|PP=15}}&lt;br /&gt;
{{mvar|Zing Zap|Electric|Physical|VII|effects=30% chance of flinching|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Weather Ball===&lt;br /&gt;
{{mvar/h|10|power=50|acc=100|notes=Power doubles under a field condition|other=Field condition}}&lt;br /&gt;
{{mvar|Weather Ball|Normal|Special|III|effects=Any type of weather, except strong winds}}&lt;br /&gt;
{{mvar|Terrain Pulse|Normal|Special|VIII|effects=Any type of terrain}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Wring Out===&lt;br /&gt;
{{mvar/h|5 or 10|power=Varying|acc=100|notes=Does more damage if the target&#039;s current HP is high|PP=yes}}&lt;br /&gt;
{{mvar|Wring Out|Normal|Special|IV|PP=5}} &lt;br /&gt;
{{mvar|Crush Grip|Normal|Physical|IV|PP=5}} &lt;br /&gt;
{{mvar|Hard Press|Steel|Physical|IX|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==List of status move variations==&lt;br /&gt;
===Terrain Moves===&lt;br /&gt;
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}&lt;br /&gt;
{{mvar|Grassy Terrain|Grass|Status|VI|effects=Powers up Grass moves, powers down Earthquake, Magnitude and Bulldoze, grounded Pokémon heal by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Misty Terrain|Fairy|Status|VI|effects=Powers down Dragon moves, prevents status conditions and confusion&amp;lt;sup&amp;gt;Gen. VIII&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Electric Terrain|Electric|Status|VI|effects=Powers up Electric moves, prevents sleep}}&lt;br /&gt;
{{mvar|Psychic Terrain|Psychic|Status|VII|effects=Powers up Psychic moves, prevents the use of priority moves}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Weather Moves===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns, does not replace [[heavy rain]], [[extremely harsh sunlight]], or [[strong winds]]|effects=Weather|PP=yes}}&lt;br /&gt;
{{mvar|Sandstorm|Rock|Status|II|effects=Sandstorm|PP=10}}&lt;br /&gt;
{{mvar|Rain Dance|Water|Status|II|effects=Rain|PP=5}}&lt;br /&gt;
{{mvar|Sunny Day|Fire|Status|II|effects=Harsh sunlight|PP=5}}&lt;br /&gt;
{{mvar|Hail|Ice|Status|III|effects=Hail|PP=10}}&lt;br /&gt;
{{mvar|Snowscape|Ice|Status|IX|effects=Snow|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of After You===&lt;br /&gt;
{{mvar/h|15|notes=Changes move order of the target|other=Change}}&lt;br /&gt;
{{mvar|After You|Normal|Status|V|effects=Target moves next}}&lt;br /&gt;
{{mvar|Quash|Dark|Status|V|effects=Target moves last}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Camouflage===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Changes user&#039;s type|PP=yes|other=Changes to}}&lt;br /&gt;
{{mvar|Camouflage|Normal|Status|III|PP=20|effects=Varies with the terrain}}&lt;br /&gt;
{{mvar|Reflect Type|Normal|Status|V|PP=15|effects=Same as opponent&#039;s type}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Charm===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Lowers target&#039;s stat by two stages|effects=Stats affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Charm|Fairy|Status|II|effects=Attack|PP=20|other=&amp;lt;sup&amp;gt;Normal-type before Gen VI&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Feather Dance|Flying|Status|III|effects=Attack|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Fake Tears|Dark|Status|III|effects=Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Captivate|Normal|Status|IV|effects=Special Attack|PP=20|other=Only affects targets of opposite gender}}&lt;br /&gt;
{{mvar|Eerie Impulse|Electric|Status|VI|effects=Special Attack|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Confide===&lt;br /&gt;
{{mvar/h|20|notes=Lowers target&#039;s stat by one stage, unaffected by protecting moves|effects=Stat affected|other=Notes}}&lt;br /&gt;
{{mvar|Confide|Normal|Status|VI|effects=Special Attack|other=Sound-based move}}&lt;br /&gt;
{{mvar|Play Nice|Normal|Status|VI|effects=Attack|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Conversion===&lt;br /&gt;
These are [[signature move]]s of {{p|Porygon}}&#039;s evolutionary line.&lt;br /&gt;
{{mvar/h|30|notes=Changes user&#039;s type|effects=Type change}}&lt;br /&gt;
{{mvar|Conversion|Normal|Status|I|effects=One of the user&#039;s moves}}&lt;br /&gt;
{{mvar|Conversion 2|Normal|Status|II|effects=Type that resists opponent&#039;s last move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Destiny Bond===&lt;br /&gt;
{{mvar/h|5|notes=Requires user to faint|effects=Effect}}&lt;br /&gt;
{{mvar|Destiny Bond|Ghost|Status|II|effects=Knocks out target if target knocked out the user in the same turn}}&lt;br /&gt;
{{mvar|Grudge|Ghost|Status|III|effects=Brings PP of move that knocked the user out to 0}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Disable===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Disables the opponent&#039;s moves or items|other=Disables|PP=yes}}&lt;br /&gt;
{{mvar|Disable|Normal|Status|I|effects=The affected move|PP=20}}&lt;br /&gt;
{{mvar|Torment|Dark|Status|III|effects=Using moves twice in a row|PP=15}}&lt;br /&gt;
{{mvar|Taunt|Dark|Status|III|effects=Status moves|PP=20}}&lt;br /&gt;
{{mvar|Embargo|Dark|Status|IV|effects=Using items|PP=15}}&lt;br /&gt;
{{mvar|Heal Block|Psychic|Status|IV|effects=Moves and items that restore HP, damaging moves that heal the user&amp;lt;sup&amp;gt;these moves would only deal damage prior to Gen VI&amp;lt;/sup&amp;gt;|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Follow Me===&lt;br /&gt;
{{mvar/h|20|notes=+2 priority, forces all opponents to target the user}}&lt;br /&gt;
{{mvar|Follow Me|Normal|Status|III}}&lt;br /&gt;
{{mvar|Rage Powder|Bug|Status|V}}&lt;br /&gt;
{{mvar/f|footnotes=+3 priority prior to Generation VI}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Foresight===&lt;br /&gt;
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target&#039;s evasiveness|other=Removed immunity}}&lt;br /&gt;
{{mvar|Foresight|Normal|Status|II|effects=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Odor Sleuth|Normal|Status|III|effects=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Miracle Eye|Psychic|Status|IV|effects=Dark types are affected by Psychic moves}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Guard Split===&lt;br /&gt;
{{mvar/h|10|notes=Averages the target&#039;s stats with the user|other=Affected stats}}&lt;br /&gt;
{{mvar|Guard Split|Psychic|Status|V|effects=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Split|Psychic|Status|V|effects=Attack and Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Harden===&lt;br /&gt;
{{mvar/h|30|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Harden|Normal|Status|I|effects=Defense}}&lt;br /&gt;
{{mvar|Sharpen|Normal|Status|I|effects=Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Bell===&lt;br /&gt;
{{mvar/h|5|notes=Cures user&#039;s party of [[status condition]]s}}&lt;br /&gt;
{{mvar|Heal Bell|Normal|Status|II}}&lt;br /&gt;
{{mvar|Aromatherapy|Grass|Status|III}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Pulse===&lt;br /&gt;
{{mvar/h|10|notes=Heals target by 1/2 of its max HP}}&lt;br /&gt;
{{mvar|Heal Pulse|Psychic|Status|V}}&lt;br /&gt;
{{mvar|Floral Healing|Fairy|Status|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ingrain===&lt;br /&gt;
{{mvar/h|20|notes=Heals user by 1/16 of its maximum HP each turn|other=Notes}}&lt;br /&gt;
{{mvar|Ingrain|Grass|Status|III|other=Prevents the user from switching}}&lt;br /&gt;
{{mvar|Aqua Ring|Water|Status|IV|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Jungle Healing===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals user and allies by 1/4 of their maximum HP and removes any non-volatile [[status condition]]s they may have}}&lt;br /&gt;
{{mvar|Jungle Healing|Grass|Status|VIII}}&lt;br /&gt;
{{mvar|Lunar Blessing|Psychic|Status|VIII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Magnetic Flux===&lt;br /&gt;
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|other=Boosted stats}}&lt;br /&gt;
{{mvar|Magnetic Flux|Electric|Status|VI|effects=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Gear Up|Steel|Status|VII|effects=Attack and Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Meditate===&lt;br /&gt;
{{mvar/h|40|notes=Raises a stat by one stage|effects=Stat affected|other=Notes}}&lt;br /&gt;
{{mvar|Meditate|Psychic|Status|I|effects=Attack|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Withdraw|Water|Status|I|effects=Defense|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Defense Curl|Normal|Status|I|effects=Defense|other=Doubles the power of Rollout and Ice Ball}}&lt;br /&gt;
{{mvar|Howl|Normal|Status|effects=Attack|other=Raises allies&#039; Attack stats by one stage too. Is a Sound-based move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Memento===&lt;br /&gt;
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|other=Effect}}&lt;br /&gt;
{{mvar|Memento|Dark|Status|III|effects=Lowers the target&#039;s Attack and Sp. Attack by two stages}}&lt;br /&gt;
{{mvar|Healing Wish|Psychic|Status|IV|effects=The next Pokémon sent out will have HP and status fully healed}}&lt;br /&gt;
{{mvar|Lunar Dance|Psychic|Status|IV|effects=The next Pokémon sent out will have HP, PP and status fully healed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mind Reader===&lt;br /&gt;
{{mvar/h|5|notes=Ensures user&#039;s next move will hit}}&lt;br /&gt;
{{mvar|Mind Reader|Normal|Status|II}}&lt;br /&gt;
{{mvar|Lock-On|Normal|Status|II}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mist===&lt;br /&gt;
{{mvar/h|25 or 30|notes=Protects the user&#039;s party for 5 turns|other=Protects from|PP=yes}}&lt;br /&gt;
{{mvar|Mist|Ice|Status|I|effects=Stat drops|PP=30|notes=Fades upon switching prior to Generation III}}&lt;br /&gt;
{{mvar|Safeguard|Normal|Status|II|effects=[[Status condition]]s|PP=25}}&lt;br /&gt;
{{mvar|Lucky Chant|Normal|Status|IV|effects=Critical hits|PP=30}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Morning Sun===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals variant amount of HP (normally 1/2 of max HP), depending on weather|effects=Conditions|signature=Signature move of|other=Notes}}&lt;br /&gt;
{{mvar|Morning Sun|Normal|Status|II|signature={{p|Espeon}} &amp;lt;sup&amp;gt;Gen. II&amp;lt;/sup&amp;gt;|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Synthesis|Grass|Status|II|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other=&amp;amp;nbsp;|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Moonlight|Fairy|Status|II|effects=1/2 HP during no weather or [[strong winds]], 2/3 HP in [[harsh sunlight]], 1/4 HP during other weather|other=Normal-type prior to Generation VI|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Shore Up|Ground|Status|VII|effects=2/3 HP during a {{weather|sandstorm}}, 1/2 HP otherwise|signature={{p|Sandygast}} and {{p|Palossand}}|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mud Sport===&lt;br /&gt;
{{mvar/h|15|notes=Halves damage taken from a certain type|other=Affected type}}&lt;br /&gt;
{{mvar|Mud Sport|Ground|Status|III|effects=Electric}}&lt;br /&gt;
{{mvar|Water Sport|Water|Status|III|effects=Fire}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of No Retreat===&lt;br /&gt;
{{mvar/h|5|notes=Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage each, has a negative effect|other=Additional Effect}}&lt;br /&gt;
{{mvar|No Retreat|Fighting|Status|VIII|effects=User cannot leave the battlefield, can only be used once}}&lt;br /&gt;
{{mvar|Clangorous Soul|Dragon|Status|VIII|effects=Loses 1/3 HP}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Poison Powder===&lt;br /&gt;
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Poison Powder|Poison|Status|I|effects=Poison|PP=35}}&lt;br /&gt;
{{mvar|Stun Spore|Grass|Status|I|effects=Paralysis|PP=30}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and then 100% in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Protect===&lt;br /&gt;
{{mvar/h|5 or 10|notes=+4 priority, protects user from all moves or all attacking moves|PP=yes|effects=Added effect on contact|signature=Signature move of|other=Blocks status moves?}}&lt;br /&gt;
{{mvar|Protect|Normal|Status|II|PP=10|effects=None|signature=&amp;amp;nbsp;|other=Yes}}&lt;br /&gt;
{{mvar|Detect|Fighting|Status|II|PP=5|effects=None|signature=&amp;amp;nbsp;|other=Yes}}&lt;br /&gt;
{{mvar|King&#039;s Shield|Steel|Status|VI|PP=10|signature={{p|Aegislash}}|effects=Lowers Attack by 2&amp;lt;sup&amp;gt;{{gen|VI}}–{{gen|VII}}&amp;lt;/sup&amp;gt;/1&amp;lt;sup&amp;gt;{{gen|VIII}}+&amp;lt;/sup&amp;gt; stage(s)|other=No}}&lt;br /&gt;
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|effects=Damage taken 1/8 of max HP|signature={{p|Chesnaught}} &amp;lt;sup&amp;gt;Pokémon X and Y&amp;lt;/sup&amp;gt;|other=Yes}}&lt;br /&gt;
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|effects=Poisons on contact|signature={{p|Toxapex}}|other=Yes}}&lt;br /&gt;
{{mvar|Obstruct|Dark|Status|VIII|PP=10|signature={{p|Obstagoon}}|effects=Lowers Defense by 2 stages|other=No}}&lt;br /&gt;
{{mvar|Silk Trap|Bug|Status|IX|PP=10|signature={{p|Spidops}}|effects=Lowers Speed by 1 stage|other=No}}&lt;br /&gt;
{{mvar|Burning Bulwark|Fire|Status|IX|PP=10|effects=Burns on contact|signature={{p|Gouging Fire}}|other=Yes}}&lt;br /&gt;
{{mvar/f|footnotes=[[Protection#Unprotectable_moves|Not all status moves can be protected against]]. A &amp;quot;Yes&amp;quot; in this column means it only protects against the Status moves that can be protected against.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Quiver Dance===&lt;br /&gt;
{{mvar/h|20 (10 for Victory Dance)|notes=Raises three of user&#039;s stats by one stage|other=Affected stats}}&lt;br /&gt;
{{mvar|Quiver Dance|Bug|Status|V|effects=Special Attack, Special Defense, Speed}}&lt;br /&gt;
{{mvar|Coil|Poison|Status|V|effects=Attack, Defense, Accuracy}}&lt;br /&gt;
{{mvar|Victory Dance|Fighting|Status|VIII|effects=Attack, Defense, Speed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Recover===&lt;br /&gt;
{{mvar/h|5 (or 10 for Heal Order)|notes=Heals user by half max HP|other=Notes}}&lt;br /&gt;
{{mvar|Recover|Normal|Status|I|other=20 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Soft-Boiled|Normal|Status|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Milk Drink|Normal|Status|II|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Slack Off|Normal|Status|III|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Roost|Flying|Status|IV|other=Removes user&#039;s Flying-type until end of turn}}&lt;br /&gt;
{{mvar|Heal Order|Bug|Status|IV|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f|footnotes=Prior to Generation IX, all moves listed had 10 PP. Heal Order has been unavailable since Gen VIII.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sand Attack===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Sand Attack|Ground|Status|I|other=Normal-type in Generation I|PP=15}}&lt;br /&gt;
{{mvar|Smokescreen|Normal|Status|I|other=&amp;amp;nbsp;|PP=20}}&lt;br /&gt;
{{mvar|Flash|Normal|Status|I|other=70% accuracy prior to Generation IV|PP=20}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Screech===&lt;br /&gt;
{{mvar/h|40|acc=85|notes=Sound-based moves that lower the target&#039;s stat by two stages|other=Stat affected}}&lt;br /&gt;
{{mvar|Screech|Normal|Status|I|effects=Defense}}&lt;br /&gt;
{{mvar|Metal Sound|Steel|Status|III|effects=Special Defense}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Cotton Spore}} formerly had 85% accuracy, but was changed to 100% in Generation V and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sing===&lt;br /&gt;
{{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Sing|Normal|Status|I|effects=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Supersonic|Normal|Status|I|effects=Confusion|PP=20}}&lt;br /&gt;
{{mvar|Grass Whistle|Grass|Status|III|effects=Sleep|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skill Swap===&lt;br /&gt;
{{mvar/h|10|notes=Switches the user&#039;s condition with the target|other=Switched}}&lt;br /&gt;
{{mvar|Skill Swap|Psychic|Status|III|effects=Abilities}}&lt;br /&gt;
{{mvar|Power Swap|Psychic|Status|IV|effects=Changes to Attack and Special Attack}}&lt;br /&gt;
{{mvar|Guard Swap|Psychic|Status|IV|effects=Changes to Defense and Special Defense}}&lt;br /&gt;
{{mvar|Heart Swap|Psychic|Status|IV|effects=Any stat changes}}&lt;br /&gt;
{{mvar|Speed Swap|Psychic|Status|VII|effects=Speed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sleep Powder===&lt;br /&gt;
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Sleep Powder|Grass|Status|I|effects=Sleep|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Lovely Kiss|Normal|Status|I|effects=Sleep|PP=10|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sweet Kiss|Fairy|Status|II|effects=Confusion|PP=10|other=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Soak===&lt;br /&gt;
{{mvar/h|20|notes=Changes targets type to a pure type|other=Type Changed to}}&lt;br /&gt;
{{mvar|Soak|Water|Status|V|effects=Changes to Water type}}&lt;br /&gt;
{{mvar|Magic Powder|Psychic|Status|VIII|effects=Changes to Psychic type}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spider Web===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Prevents target form escaping or switching out, cannot miss|PP=yes}}&lt;br /&gt;
{{mvar|Spider Web|Bug|Status|II|PP=10}}&lt;br /&gt;
{{mvar|Mean Look|Normal|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Block|Normal|Status|III|PP=5}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spikes===&lt;br /&gt;
{{mvar/h|20|notes=Lays down [[entry hazards]]|effects=Effect|other=Signature move of}}&lt;br /&gt;
{{mvar|Spikes|Ground|Status|II|effects=Inflicts damage when grounded opponent switches in|signature={{p|Pineco}} and {{p|Forretress}}&amp;lt;sup&amp;gt;Gen. II&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Toxic Spikes|Poison|Status|IV|effects=Inflicts poison when grounded opponent switches in, removed by grounded {{type|Poison}} Pokémon|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Stealth Rock|Rock|Status|IV|effects=Inflicts damage depending on type when opponent switches in|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sticky Web|Bug|Status|VI|effects=Decreases Speed by 1 stage when grounded opponent switches in|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Splash===&lt;br /&gt;
{{mvar/h|40|notes=Does nothing|other=Notes|signature=Move exclusivity}}&lt;br /&gt;
{{mvar|Splash|Normal|Status|I|other=Fails under {{m|Gravity}}|signature={{p|Magikarp}} &amp;lt;sup&amp;gt;Gen. I&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Celebrate|Normal|Status|VI|other=Shows text &amp;quot;Congratulations, &amp;lt;{{player}}&#039;s name&amp;gt;!&amp;quot;|signature=Event-exclusive move}}&lt;br /&gt;
{{mvar|Hold Hands|Normal|Status|VI|other=Targets adjacent ally|signature=Event-exclusive move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stockpile===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases two of the user&#039;s stats by one stage|effects=Stats affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Stockpile|Normal|Status|III|effects=Defense, Special Defense|PP=20|other=Did not raise stats prior to Generation IV, and had 10 PP}}&lt;br /&gt;
{{mvar|Cosmic Power|Psychic|Status|III|effects=Defense, Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Bulk Up|Fighting|Status|III|effects=Attack, Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Calm Mind|Psychic|Status|III|effects=Special Attack, Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Dragon Dance|Dragon|Status|III|effects=Attack, Speed|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Hone Claws|Dark|Status|V|effects=Attack, Accuracy|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swords Dance===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases user&#039;s stat by two stages|effects=Stat affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Swords Dance|Normal|Status|I|effects=Attack|PP=20|other=30 prior to Generation VI}}&lt;br /&gt;
{{mvar|Barrier|Psychic|Status|I|effects=Defense|PP=20|other=30 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Amnesia|Psychic|Status|I|effects=Special Defense|other=Raises Special by two stages in Generation I|PP=20}}&lt;br /&gt;
{{mvar|Acid Armor|Poison|Status|I|effects=Defense|PP=20|other=40 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Iron Defense|Steel|Status|III|effects=Defense|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Rock Polish|Rock|Status|IV|effects=Speed|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Nasty Plot|Dark|Status|IV|effects=Special Attack|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Autotomize|Steel|Status|V|effects=Speed|other=Reduces the user&#039;s weight|PP=15}}&lt;br /&gt;
{{mvar/f|footnotes=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Tail Whip===&lt;br /&gt;
{{mvar/h|30|notes=Lowers adjacent opponents&#039; defense by one stage}}&lt;br /&gt;
{{mvar|Tail Whip|Normal|Status|I}}&lt;br /&gt;
{{mvar|Leer|Normal|Status|I}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick===&lt;br /&gt;
{{mvar/h|10|acc=100|notes=Switches [[held items]] with target}}&lt;br /&gt;
{{mvar|Trick|Psychic|Status|III}}&lt;br /&gt;
{{mvar|Switcheroo|Dark|Status|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick-or-Treat===&lt;br /&gt;
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}&lt;br /&gt;
{{mvar|Trick-or-Treat|Ghost|Status|VI|effects=Ghost}}&lt;br /&gt;
{{mvar|Forest&#039;s Curse|Grass|Status|VI|effects=Grass}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick Room===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|effects=Effect|PP=yes|other=Priority}}&lt;br /&gt;
{{mvar|Trick Room|Psychic|Status|IV|effects=Slower Pokémon move first|PP=5|other=-7}}&lt;br /&gt;
{{mvar|Wonder Room|Psychic|Status|V|effects=Switches Defense and Special Defense|other=0 &amp;lt;sup&amp;gt;-7 priority in Gen V&amp;lt;/sup&amp;gt;|PP=10}}&lt;br /&gt;
{{mvar|Magic Room|Psychic|Status|V|effects=Disables held items|other=0 &amp;lt;sup&amp;gt;-7 priority in Gen V&amp;lt;/sup&amp;gt;|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Wide Guard===&lt;br /&gt;
{{mvar/h|10 or 15|notes=+3 priority, protects user&#039;s side of field|other=Protects from|PP=yes}}&lt;br /&gt;
{{mvar|Wide Guard|Rock|Status|V|effects=Moves that target multiple Pokémon|PP=10}}&lt;br /&gt;
{{mvar|Quick Guard|Fighting|Status|V|effects=Moves with increased priority|PP=15}}&lt;br /&gt;
{{mvar|Crafty Shield|Fairy|Status|VI|effects=Status moves|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Worry Seed===&lt;br /&gt;
{{mvar/h|10 or 15|acc=100|notes=Changes the target&#039;s Ability|other=Ability becomes|PP=yes}}&lt;br /&gt;
{{mvar|Worry Seed|Grass|Status|IV|effects={{a|Insomnia}}|PP=10}}&lt;br /&gt;
{{mvar|Simple Beam|Normal|Status|V|effects={{a|Simple}}|PP=15}}&lt;br /&gt;
{{mvar|Entrainment|Normal|Status|V|effects=Same as user|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==List of Shadow move variations==&lt;br /&gt;
===Variations of Shadow Bolt===&lt;br /&gt;
These are the [[signature move|signature]] [[Shadow move]]s of the [[legendary birds]] in {{Pokémon XD}}.&lt;br /&gt;
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|other=Signature move of}}&lt;br /&gt;
{{mvar|Shadow Bolt|Shadow|Special|III|effects=Paralysis|signature=Shadow {{p|Zapdos}}}}&lt;br /&gt;
{{mvar|Shadow Chill|Shadow|Special|III|effects=Freeze|signature=Shadow {{p|Articuno}}}}&lt;br /&gt;
{{mvar|Shadow Fire|Shadow|Special|III|effects=Burn|signature=Shadow {{p|Moltres}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Ability variations]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists of moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Attacken-Variationen]]&lt;br /&gt;
[[it:Varianti mossa]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Triathlete_(Trainer_class)&amp;diff=4488007</id>
		<title>Triathlete (Trainer class)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Triathlete_(Trainer_class)&amp;diff=4488007"/>
		<updated>2026-02-17T19:46:14Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: /* Pokémon Emerald */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TrainerClassInfobox&lt;br /&gt;
|color={{ {{#switch: {{#expr: {{#time: U}} mod 3}}|0=electric|1=normal|2=water}} color }}&lt;br /&gt;
|corecolor={{ {{#switch: {{#expr: {{#time: U}} mod 3}}|0=water|1=electric|2=flying}} color light }}&lt;br /&gt;
|bordercolor={{ {{#switch: {{#expr: {{#time: U}} mod 3}}|0=water|1=electric|2=flying}} color dark }}&lt;br /&gt;
|name=Triathlete&lt;br /&gt;
|jpname=トライアスリート&lt;br /&gt;
|jptranslit=Toraiasurīto&lt;br /&gt;
|jptrans=Triathlete&lt;br /&gt;
|image=ORAS Triathlete {{#switch: {{#expr: {{#time: U}} mod 3}}|0=Swimmer|1=Biker|2=Runner}}.png|size={{#switch: {{#expr: {{#time: U}} mod 3}}|0=222|1=179|2=110}}px&lt;br /&gt;
|image2=ORAS Triathlete {{#switch: {{#expr: {{#time: U}} mod 3}}|0=Biker|1=Runner|2=Swimmer}}.png|size2={{#switch: {{#expr: {{#time: U}} mod 3}}|0=179|1=110|2=222}}px&lt;br /&gt;
|caption= Triathlete ({{#switch: {{#expr: {{#time: U}} mod 3}}|0=swimming|1=cycling|2=running}} and {{#switch: {{#expr: {{#time: U}} mod 3}}|0=cycling|1=running|2=swimming}}) art from {{pkmn|Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
|intro=[[Generation III]]&lt;br /&gt;
|games={{3v2|Ruby|Sapphire|Emerald}}&amp;lt;br/&amp;gt;{{pkmn|Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
|gender=Both{{tt|*|Male only in ORAS}}&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;Triathlete&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;トライアスリート&#039;&#039;&#039; &#039;&#039;Triathlete&#039;&#039;) is a type of [[Pokémon Trainer]] that first debuted in the [[Generation III]] games. They come in male and female versions, and are generally men and women in sunglasses and skin-tight workout clothing. The cycling Triathletes seem to be the equivalent of {{tc|Biker}}s and {{tc|Cyclist}}s, the running Triathletes seem to complement that of {{tc|Jogger}}s, and the swimming Triathletes are similar to {{tc|Swimmer}}s, although actual Swimmers do also appear in the game.&lt;br /&gt;
&lt;br /&gt;
In {{pkmn|Omega Ruby and Alpha Sapphire}}, only the male variants appear.&lt;br /&gt;
&lt;br /&gt;
Triathletes come in three different varieties, and each type uses different {{OBP|Pokémon|species}}:&lt;br /&gt;
&lt;br /&gt;
* Triathletes swimming use {{type|Water}} Pokémon.&lt;br /&gt;
* Triathletes on bicycles use {{type|Electric}} Pokémon.&lt;br /&gt;
* Triathletes running use {{p|Doduo}} and {{p|Dodrio}}.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ {{#switch: {{#expr: {{#time: U}} mod 3}}|1=water|2=electric|0=flying}} color dark }}; background:#{{ {{#switch: {{#expr: {{#time: U}} mod 3}}|1=water|2=electric|0=normal}} color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ {{#switch: {{#expr: {{#time: U}} mod 3}}|1=water|2=electric|0=flying}} color dark }}; background:#{{ {{#switch: {{#expr: {{#time: U}} mod 3}}|1=water|2=electric|0=flying}} color light }}; width:80px&amp;quot; | [[File:ORAS Triathlete {{#switch: {{#expr: {{#time: U}} mod 3}}|1=Swimmer|2=Biker|0=Runner}}.png|{{#switch: {{#expr: {{#time: U}} mod 3}}|1=222|2=179|0=110}}px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Art from {{color2|000|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sprites and models===&lt;br /&gt;
{{missing image|section|2=Missing Cyclist model}}&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80%&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}; width:128px&amp;quot;| [[File:Spr RS Triathlete Biker M.png]][[File:Spr RS Triathlete Biker F.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}; width:128px&amp;quot;| [[File:Spr RS Triathlete Runner M.png]][[File:Spr RS Triathlete Runner F.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:128px&amp;quot;| [[File:Spr RS Triathlete Swimmer M.png]][[File:Spr RS Triathlete Swimmer F.png]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Sprites from&amp;lt;br&amp;gt;{{color2|000|Pokémon Ruby and Sapphire Versions|Ruby, Sapphire}}, and {{color2|000|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}; width:128px&amp;quot;| [[File:Triathlete Biker m OD.png]][[File:Triathlete Biker f OD.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}; width:128px&amp;quot;| [[File:Triathlete Runner m OD.png]][[File:Triathlete Runner f OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:80px&amp;quot; | [[File:Swimmer m RSE OD.png]][[File:Swimmer f RSE OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Overworld sprites from&amp;lt;br&amp;gt;{{color2|000|Pokémon Ruby and Sapphire Versions|Ruby, Sapphire}}, and {{color2|000|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}; width:128px&amp;quot;| [[File:VSTriathlete Biker.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}; width:128px&amp;quot;| [[File:VSTriathlete Runner.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:80px&amp;quot; | [[File:VSTriathlete Swimmer.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | VS portraits from&amp;lt;br&amp;gt;{{color2|000|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Triathlete Runner ORAS OD.png|100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Triathlete Swimmer ORAS OD.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Overworld models from&amp;lt;br&amp;gt;{{color2|000|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainer list==&lt;br /&gt;
===Pokémon Ruby and Sapphire===&lt;br /&gt;
{{Trainerlist/h|2|ruby|sapphire}}&lt;br /&gt;
{{Trainerlist/e|5|{{tt|Triathlete|Cyclist}}{{female}} [[Seaside Cycling Road|Abigail]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|680|1|081|Magnemite|17}}&lt;br /&gt;
{{Trainerlist/b|game=3|2|1120|1|081|Magnemite|28}}&lt;br /&gt;
{{Trainerlist/b|game=3|3|1240|1|081|Magnemite|31}}&lt;br /&gt;
{{Trainerlist/b|game=3|4|1360|1|082|Magneton|34}}&lt;br /&gt;
{{Trainerlist/b|game=3|5|1480|1|082|Magneton|37}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Swimmer}}{{female}} {{rt|129|Hoenn|Allison}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1000|4|278|Wingull|25|278|Wingull|25|120|Staryu|33|278|Wingull|25}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Cyclist}}{{male}} [[Seaside Cycling Road|Anthony]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|640|2|081|Magnemite|16|081|Magnemite|16}}&lt;br /&gt;
{{Trainerlist/e|5|{{tt|Triathlete|Cyclist}}{{male}} [[Seaside Cycling Road|Benjamin]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|680|1|081|Magnemite|17}}&lt;br /&gt;
{{Trainerlist/b|game=3|2|1120|1|081|Magnemite|28}}&lt;br /&gt;
{{Trainerlist/b|game=3|3|1240|1|081|Magnemite|31}}&lt;br /&gt;
{{Trainerlist/b|game=3|4|1360|1|082|Magneton|34}}&lt;br /&gt;
{{Trainerlist/b|game=3|5|1480|1|082|Magneton|37}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Swimmer}}{{male}} {{rt|127|Hoenn|Caleb}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1320|4|120|Staryu|33|120|Staryu|33|120|Staryu|33|120|Staryu|33}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Swimmer}}{{male}} {{rt|129|Hoenn|Chase}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1400|2|278|Wingull|27|120|Staryu|35}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Swimmer}}{{female}} {{rt|127|Hoenn|Connor}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1320|4|278|Wingull|25|278|Wingull|25|120|Staryu|33|120|Staryu|33}}&lt;br /&gt;
{{Trainerlist/e|5|{{tt|Triathlete|Runner}}{{male}} {{rt|117|Hoenn|Dylan}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|720|1|084|Doduo|18}}&lt;br /&gt;
{{Trainerlist/b|game=3|2|1120|1|084|Doduo|28}}&lt;br /&gt;
{{Trainerlist/b|game=3|3|1240|1|084|Doduo|31}}&lt;br /&gt;
{{Trainerlist/b|game=3|4|1360|1|085|Dodrio|34}}&lt;br /&gt;
{{Trainerlist/b|game=3|5|1480|1|085|Dodrio|37}}&lt;br /&gt;
{{Trainerlist/e|5|{{tt|Triathlete|Swimmer}}{{male}} {{rt|128|Hoenn|Isaiah}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1440|1|120|Staryu|36}}&lt;br /&gt;
{{Trainerlist/b|game=3|2|1560|1|120|Staryu|39}}&lt;br /&gt;
{{Trainerlist/b|game=3|3|1680|1|120|Staryu|42}}&lt;br /&gt;
{{Trainerlist/b|game=3|4|1800|1|121|Starmie|45}}&lt;br /&gt;
{{Trainerlist/b|game=3|5|1920|1|121|Starmie|48}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Cyclist}}{{male}} [[Seaside Cycling Road|Jacob]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|600|3|100|Voltorb|7|100|Voltorb|7|081|Magnemite|15}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Cyclist}}{{female}} [[Seaside Cycling Road|Jasmine]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|280|3|081|Magnemite|15|081|Magnemite|15|100|Voltorb|7}}&lt;br /&gt;
{{Trainerlist/e|5|{{tt|Triathlete|Swimmer}}{{female}} {{rt|128|Hoenn|Katelyn}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1440|1|120|Staryu|36}}&lt;br /&gt;
{{Trainerlist/b|game=3|2|1560|1|120|Staryu|39}}&lt;br /&gt;
{{Trainerlist/b|game=3|3|1680|1|120|Staryu|42}}&lt;br /&gt;
{{Trainerlist/b|game=3|4|1800|1|121|Starmie|45}}&lt;br /&gt;
{{Trainerlist/b|game=3|5|1920|1|121|Starmie|48}}&lt;br /&gt;
{{Trainerlist/e|5|{{tt|Triathlete|Runner}}{{female}} {{rt|117|Hoenn|Maria}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|720|1|084|Doduo|18}}&lt;br /&gt;
{{Trainerlist/b|game=3|2|1120|1|084|Doduo|28}}&lt;br /&gt;
{{Trainerlist/b|game=3|3|1240|1|084|Doduo|31}}&lt;br /&gt;
{{Trainerlist/b|game=3|4|1360|1|085|Dodrio|34}}&lt;br /&gt;
{{Trainerlist/b|game=3|5|1480|1|085|Dodrio|37}}&lt;br /&gt;
{{Trainerlist/f|sapphire}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Emerald===&lt;br /&gt;
{{Trainerlist/h|1|emerald}}&lt;br /&gt;
{{Trainerlist/e|5|{{tt|Triathlete|Cyclist}}{{female}} [[Seaside Cycling Road|Abigail]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|640|1|081|Magnemite|16}}&lt;br /&gt;
{{Trainerlist/b|game=3|2|1120|1|081|Magnemite|28}}&lt;br /&gt;
{{Trainerlist/b|game=3|3|1240|1|081|Magnemite|31}}&lt;br /&gt;
{{Trainerlist/b|game=3|4|1360|1|082|Magneton|34}}&lt;br /&gt;
{{Trainerlist/b|game=3|5|1480|1|082|Magneton|37}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Cyclist}}{{male}} {{DL|Trainer Hill|Normal Mode|Alfonso}}&amp;lt;sup&amp;gt;INTL&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|N/A|3|136|Flareon|1-100|082|Magneton|1-100|127|Pinsir|1-100|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Swimmer}}{{female}} {{rt|129|Hoenn|Allison}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1320|2|278|Wingull|27|120|Staryu|33}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Cyclist}}{{female}} {{rt|110|Hoenn|Alyssa}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|600|1|081|Magnemite|15}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Cyclist}}{{male}} [[Seaside Cycling Road|Anthony]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|560|2|081|Magnemite|14|081|Magnemite|14}}&lt;br /&gt;
{{Trainerlist/e|5|{{tt|Triathlete|Cyclist}}{{male}} [[Seaside Cycling Road|Benjamin]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|640|1|081|Magnemite|16}}&lt;br /&gt;
{{Trainerlist/b|game=3|2|1200|1|081|Magnemite|30}}&lt;br /&gt;
{{Trainerlist/b|game=3|3|1320|1|081|Magnemite|33}}&lt;br /&gt;
{{Trainerlist/b|game=3|4|1440|1|082|Magneton|36}}&lt;br /&gt;
{{Trainerlist/b|game=3|5|1560|1|082|Magneton|39}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Swimmer}}{{male}} {{rt|127|Hoenn|Camden}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1320|2|120|Staryu|33|120|Staryu|33}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Swimmer}}{{male}} {{rt|107|Hoenn|Camron}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1040|1|120|Staryu|26}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Swimmer}}{{male}} {{rt|129|Hoenn|Chase}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1360|2|278|Wingull|26|120|Staryu|34}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Swimmer}}{{female}} {{rt|127|Hoenn|Donny}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1360|2|278|Wingull|26|120|Staryu|34}}&lt;br /&gt;
{{Trainerlist/e|5|{{tt|Triathlete|Runner}}{{male}} {{rt|117|Hoenn|Dylan}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|680|1|084|Doduo|17}}&lt;br /&gt;
{{Trainerlist/b|game=3|2|1120|1|084|Doduo|28}}&lt;br /&gt;
{{Trainerlist/b|game=3|3|1240|1|084|Doduo|31}}&lt;br /&gt;
{{Trainerlist/b|game=3|4|1360|1|085|Dodrio|34}}&lt;br /&gt;
{{Trainerlist/b|game=3|5|1480|1|085|Dodrio|37}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Swimmer}}{{female}} {{rt|124|Hoenn|Isabella}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1360|1|120|Staryu|34}}&lt;br /&gt;
{{Trainerlist/e|5|{{tt|Triathlete|Swimmer}}{{male}} {{rt|128|Hoenn|Isaiah}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1400|1|120|Staryu|35}}&lt;br /&gt;
{{Trainerlist/b|game=3|2|1560|1|120|Staryu|39}}&lt;br /&gt;
{{Trainerlist/b|game=3|3|1680|1|120|Staryu|42}}&lt;br /&gt;
{{Trainerlist/b|game=3|4|1800|1|121|Starmie|45}}&lt;br /&gt;
{{Trainerlist/b|game=3|5|1920|1|121|Starmie|48}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Swimmer}}{{female}} {{rt|126|Hoenn|Isobel}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1360|1|120|Staryu|34}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Cyclist}}{{male}} [[Seaside Cycling Road|Jacob]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|560|3|100|Voltorb|6|100|Voltorb|6|081|Magnemite|14}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Cyclist}}{{female}} [[Seaside Cycling Road|Jasmine]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|240|3|081|Magnemite|14|081|Magnemite|14|100|Voltorb|6}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Cyclist}}{{male}} [[Jagged Pass|Julio]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|840|1|081|Magnemite|21}}&lt;br /&gt;
{{Trainerlist/e|5|{{tt|Triathlete|Swimmer}}{{female}} {{rt|128|Hoenn|Katelyn}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1400|1|120|Staryu|35}}&lt;br /&gt;
{{Trainerlist/b|game=3|2|1560|1|120|Staryu|39}}&lt;br /&gt;
{{Trainerlist/b|game=3|3|1680|1|120|Staryu|42}}&lt;br /&gt;
{{Trainerlist/b|game=3|4|1800|1|121|Starmie|45}}&lt;br /&gt;
{{Trainerlist/b|game=3|5|1920|1|121|Starmie|48}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Runner}}{{female}} {{rt|115|Hoenn|Kyra}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1040|2|084|Doduo|26|085|Dodrio|26}}&lt;br /&gt;
{{Trainerlist/e|5|{{tt|Triathlete|Runner}}{{female}} {{rt|117|Hoenn|Maria}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|680|1|084|Doduo|17}}&lt;br /&gt;
{{Trainerlist/b|game=3|2|1120|1|084|Doduo|28}}&lt;br /&gt;
{{Trainerlist/b|game=3|3|1240|1|084|Doduo|31}}&lt;br /&gt;
{{Trainerlist/b|game=3|4|1360|1|085|Dodrio|34}}&lt;br /&gt;
{{Trainerlist/b|game=3|5|1480|1|085|Dodrio|37}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Runner}}{{female}} {{rt|117|Hoenn|Melina}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|680|1|084|Doduo|17}}&lt;br /&gt;
{{Trainerlist/e|5|{{tt|Triathlete|Swimmer}}{{male}} {{rt|126|Hoenn|Pablo}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1320|2|120|Staryu|33|120|Staryu|33}}&lt;br /&gt;
{{Trainerlist/b|game=3|2|1480|2|120|Staryu|37|120|Staryu|37}}&lt;br /&gt;
{{Trainerlist/b|game=3|3|1560|3|278|Wingull|39|120|Staryu|39|120|Staryu|39}}&lt;br /&gt;
{{Trainerlist/b|game=3|4|1640|3|279|Pelipper|41|120|Staryu|41|120|Staryu|41}}&lt;br /&gt;
{{Trainerlist/b|game=3|5|1720|3|279|Pelipper|43|121|Starmie|43|121|Starmie|43}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Swimmer}}{{female}} {{DL|Trainer Hill|Unique Mode|Stephanie}}&amp;lt;sup&amp;gt;INTL&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|N/A|3|229|Houndoom|1-100|234|Stantler|1-100|144|Articuno|1-100|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Swimmer}}{{female}} {{rt|131|Hoenn|Talia}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1360|1|120|Staryu|34}}&lt;br /&gt;
{{Trainerlist/f|emerald}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See more: [[List of Battle Frontier Trainers in Generation III/Triathlete]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Special Trainers====&lt;br /&gt;
*Triathlete{{male}} Donte or Triathlete{{female}} Amira may randomly be recruited as an [[Apprentice]] at the {{OBP|Battle Tower|Generation III}}. Here, players may customize their team and can eventually either team up with or battle against them.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Omega Ruby and Alpha Sapphire===&lt;br /&gt;
{{Trainerlist/h|2|omega ruby|alpha sapphire}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Cyclist}} [[Seaside Cycling Road|Anthony]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|680|1|081|Magnemite|17}}&lt;br /&gt;
{{Trainerlist/e|5|{{tt|Triathlete|Cyclist}} [[Seaside Cycling Road|Benjamin]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|680|1|100|Voltorb|17}}&lt;br /&gt;
{{Trainerlist/b|game=6|2|1,080|1|100|Voltorb|27}}&lt;br /&gt;
{{Trainerlist/b|game=6|3|1,360|1|101|Electrode|34}}&lt;br /&gt;
{{Trainerlist/b|game=6|4|1,680|2|101|Electrode|42|600|Klang|42}}&lt;br /&gt;
{{Trainerlist/b|game=6|5|1,960|2|101|Electrode|49|601|Klinklang|49}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Swimmer}} {{rt|106|Hoenn|Caleb}}}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|1080|1|320|Wailmer|27}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Swimmer}} {{rt|129|Hoenn|Chase}}}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|1,560|1|117|Seadra|39}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Swimmer}} {{rt|126|Hoenn|Denzel}}}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|1,560|1|184|Azumarill|39}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Cyclist}} [[Seaside Cycling Road|Dolph]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|680|1|312|Minun|17}}&lt;br /&gt;
{{Trainerlist/e|5|{{tt|Triathlete|Runner}} {{rt|117|Hoenn|Dylan}}}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|720|1|084|Doduo|18}}&lt;br /&gt;
{{Trainerlist/b|game=6|2|1,080|1|084|Doduo|27}}&lt;br /&gt;
{{Trainerlist/b|game=6|3|1,360|1|085|Dodrio|34}}&lt;br /&gt;
{{Trainerlist/b|game=6|4|1,640|1|085|Dodrio|41}}&lt;br /&gt;
{{Trainerlist/b|game=6|5|2,000|2|085|Dodrio|48|059|Arcanine|50}}&lt;br /&gt;
{{Trainerlist/e|4|{{tt|Triathlete|Swimmer}} {{rt|128|Hoenn|Isaiah}}}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|1,440|1|121|Starmie|36}}&lt;br /&gt;
{{Trainerlist/b|game=6|2|1,640|1|121|Starmie|41}}&lt;br /&gt;
{{Trainerlist/b|game=6|3|1,800|1|121|Starmie|45}}&lt;br /&gt;
{{Trainerlist/b|game=6|4|1,960|2|419|Floatzel|49|121|Starmie|49}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Cyclist}} [[Seaside Cycling Road|Jacob]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|640|2|100|Voltorb|14|081|Magnemite|16}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Swimmer}} {{rt|127|Hoenn|Jaylon}}}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|1560|1|073|Tentacruel|39}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Swimmer}} {{rt|130|Hoenn|Karsen}}}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|1,480|2|055|Golduck|37|073|Tentacruel|37}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Cyclist}} [[Seaside Cycling Road|Sloan]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|680|1|311|Plusle|17}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Triathlete|Swimmer}} {{rt|105|Hoenn|Vin}}}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|1,000|2|320|Wailmer|25|363|Spheal|25}}&lt;br /&gt;
{{Trainerlist/f|alpha sapphire}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
[[File:Triathlete Adventures.png|thumb|150px|A male and a female cycling Triathlete in [[Pokémon Adventures]]]]&lt;br /&gt;
===={{MangaArc|Ruby &amp;amp; Sapphire}}====&lt;br /&gt;
A male and a female cycling Triathlete appeared in &#039;&#039;[[PS203|I&#039;m Your Biggest Fan, Donphan]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Emerald}}====&lt;br /&gt;
In &#039;&#039;[[PS306|Pinsir Me, I Must Be Dreaming]]&#039;&#039;, {{adv|Emerald}} faced a virtual male Triathlete at the {{gdis|Battle Factory|III}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Tuber&lt;br /&gt;
|pkmn=Poliwhirl&lt;br /&gt;
|type1=Water&lt;br /&gt;
|img=Triathlete Poliwhirl Slaking Sableye Adventures.png&lt;br /&gt;
|img_size=140px&lt;br /&gt;
|epnum=PS306&lt;br /&gt;
|epname=Pinsir Me, I Must Be Dreaming&lt;br /&gt;
|desc={{p|Poliwhirl}} was used by a virtual female Tuber at the Battle Factory, but was defeated by Emerald.&lt;br /&gt;
&lt;br /&gt;
None of Poliwhirl&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Tuber&lt;br /&gt;
|pkmn=Slaking&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|img=Triathlete Poliwhirl Slaking Sableye Adventures.png&lt;br /&gt;
|img_size=140px&lt;br /&gt;
|epnum=PS306&lt;br /&gt;
|epname=Pinsir Me, I Must Be Dreaming&lt;br /&gt;
|desc={{p|Slaking}} was used by a virtual female Tuber at the Battle Factory, but was defeated by Emerald.  It was then rented by Emerald in exchange for his {{p|Farfetch&#039;d}}.&lt;br /&gt;
&lt;br /&gt;
None of Slaking&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Tuber&lt;br /&gt;
|pkmn=Sableye&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|img=Triathlete Poliwhirl Slaking Sableye Adventures.png&lt;br /&gt;
|img_size=140px&lt;br /&gt;
|epnum=PS306&lt;br /&gt;
|epname=Pinsir Me, I Must Be Dreaming&lt;br /&gt;
|desc={{p|Sableye}} was used by a virtual female Tuber at the Battle Factory, but was defeated by Emerald.&lt;br /&gt;
&lt;br /&gt;
None of Sableye&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Battle Frontier===&lt;br /&gt;
A Triathlete appeared in &#039;&#039;[[CBF1|Enta Arrives at the Battle Frontier!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Pokémon GO]], &amp;quot;Triathlete&amp;quot; is the name of an achievement {{GO|medal}} awarded for achieving a Pokémon catch streak or [[PokéStop]] spin streak of seven days at least once.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{normal color light}}|bordercolor={{normal color}}&lt;br /&gt;
|zh_cmn=鐵人三項運動員 &#039;&#039;{{tt|Tiěrén-Sānxiàng Yùndòngyuán|Triathlete}}&#039;&#039;&lt;br /&gt;
|zh_yue=鐵人三項運動員 &#039;&#039;{{tt|Tityàhn-Sāamhohng Wahnduhngyùhn|Triathlete}}&#039;&#039;&lt;br /&gt;
|fr=Triathlète&lt;br /&gt;
|de=Triathlet&lt;br /&gt;
|it=Triatleta&lt;br /&gt;
|ko=트라이애슬리트 &#039;&#039;Triathlete&#039;&#039;&lt;br /&gt;
|pt_br=Triatleta&lt;br /&gt;
|es=Triatleta&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{TrainerNav|Normal|hoenn=yes}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project CharacterDex notice|tc}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Electric-type Trainers]]&lt;br /&gt;
[[Category:Water-type Trainers]]&lt;br /&gt;
[[Category:Flying-type Trainers]]&lt;br /&gt;
[[Category:Trainers with Legendary Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Triathlet]]&lt;br /&gt;
[[es:Triatleta]]&lt;br /&gt;
[[fr:Triathlète]]&lt;br /&gt;
[[it:Triatleta]]&lt;br /&gt;
[[ja:トライアスリート]]&lt;br /&gt;
[[zh:铁人三项运动员]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Flying_(Egg_Group)&amp;diff=4481519</id>
		<title>Flying (Egg Group)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Flying_(Egg_Group)&amp;diff=4481519"/>
		<updated>2026-02-03T16:04:36Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: Not notable trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EggGroups}}&lt;br /&gt;
The &#039;&#039;&#039;Flying Egg Group&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|飛行|ひこう}}グループ&#039;&#039;&#039; &#039;&#039;Flying Group&#039;&#039;) is one of the fifteen [[Egg Group]]s. As of {{CURRENTGEN}}, {{PAGESINCATEGORY:Flying group Pokémon|pages}} Pokémon belong to this group.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Most Pokémon in this Egg Group are {{type|Flying}}. Pokémon in the Flying Egg Group are generally based on {{wp|bird}}s, although a handful are based on other flying creatures such as {{wp|bat}}s and {{wp|pterosaur}}s.&lt;br /&gt;
&lt;br /&gt;
Prior to Generation VIII, {{p|Noibat}} and {{p|Noivern}} were exclusive to the Flying Egg Group and {{p|Hawlucha}} was not part of this Egg Group.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
Of the {{numpkmn}} Pokémon species, {{PAGESINCATEGORY:Flying group Pokémon|pages}} are in this Egg Group ({{#expr: ({{PAGESINCATEGORY:Flying group Pokémon|pages|R}}/{{numpkmn}}*100) round2}}%).&lt;br /&gt;
&lt;br /&gt;
===Only in this Egg Group===&lt;br /&gt;
{{egglist|{{flying egg color}}|{{flying egg color light}}}}&lt;br /&gt;
{{Moveentrytm|0016|Pidgey|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|0017|Pidgeotto|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|0018|Pidgeot|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|0021|Spearow|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|0022|Fearow|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|0041|Zubat|2|Poison|Flying|}}&lt;br /&gt;
{{Moveentrytm|0042|Golbat|2|Poison|Flying|}}&lt;br /&gt;
{{Moveentrytm|0084|Doduo|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|0085|Dodrio|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|0142|Aerodactyl|2|Rock|Flying|}}&lt;br /&gt;
{{Moveentrytm|0163|Hoothoot|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|0164|Noctowl|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|0169|Crobat|2|Poison|Flying|}}&lt;br /&gt;
{{Moveentrytm|0177|Natu|2|Psychic|Flying|}}&lt;br /&gt;
{{Moveentrytm|0178|Xatu|2|Psychic|Flying|}}&lt;br /&gt;
{{Moveentrytm|0198|Murkrow|2|Dark|Flying|}}&lt;br /&gt;
{{Moveentrytm|0227|Skarmory|2|Steel|Flying|}}&lt;br /&gt;
{{Moveentrytm|0276|Taillow|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|0277|Swellow|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|0396|Starly|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|0397|Staravia|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|0398|Staraptor|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|0430|Honchkrow|2|Dark|Flying|}}&lt;br /&gt;
{{Moveentrytm|0441|Chatot|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|0519|Pidove|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|0520|Tranquill|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|0521|Unfezant|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|0561|Sigilyph|2|Psychic|Flying|}}&lt;br /&gt;
{{Moveentrytm|0627|Rufflet|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|0628|Braviary|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|0628|Braviary|2|Psychic|Flying|form=-Hisui|formlink=Hisuian Form}}&lt;br /&gt;
{{Moveentrytm|0629|Vullaby|2|Dark|Flying|}}&lt;br /&gt;
{{Moveentrytm|0630|Mandibuzz|2|Dark|Flying|}}&lt;br /&gt;
{{Moveentrytm|0661|Fletchling|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|0662|Fletchinder|2|Fire|Flying|}}&lt;br /&gt;
{{Moveentrytm|0663|Talonflame|2|Fire|Flying|}}&lt;br /&gt;
{{Moveentrytm|0722|Rowlet|2|Grass|Flying|}}&lt;br /&gt;
{{Moveentrytm|0723|Dartrix|2|Grass|Flying|}}&lt;br /&gt;
{{Moveentrytm|0724|Decidueye|2|Grass|Ghost|}}&lt;br /&gt;
{{Moveentrytm|0724|Decidueye|2|Grass|Fighting|form=-Hisui|formlink=Hisuian Form}}&lt;br /&gt;
{{Moveentrytm|0731|Pikipek|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|0732|Trumbeak|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|0733|Toucannon|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|0741|Oricorio|2|Fire|Flying|formlink=Baile Style}}&lt;br /&gt;
{{Moveentrytm|0741|Oricorio|2|Electric|Flying|form=-Pom-Pom|formlink=Pom-Pom Style}}&lt;br /&gt;
{{Moveentrytm|0741|Oricorio|2|Psychic|Flying|form=-Pa&#039;u|formlink=Pa&#039;u Style}}&lt;br /&gt;
{{Moveentrytm|0741|Oricorio|2|Ghost|Flying|form=-Sensu|formlink=Sensu Style}}&lt;br /&gt;
{{Moveentrytm|0821|Rookidee|1|Flying|}}&lt;br /&gt;
{{Moveentrytm|0822|Corvisquire|1|Flying|}}&lt;br /&gt;
{{Moveentrytm|0823|Corviknight|2|Flying|Steel|}}&lt;br /&gt;
{{Moveentrytm|0931|Squawkabilly|2|Normal|Flying|formlink=Green Plumage}}&lt;br /&gt;
{{Moveentrytm|0931|Squawkabilly|2|Normal|Flying|form=-Blue|formlink=Blue Plumage}}&lt;br /&gt;
{{Moveentrytm|0931|Squawkabilly|2|Normal|Flying|form=-Yellow|formlink=Yellow Plumage}}&lt;br /&gt;
{{Moveentrytm|0931|Squawkabilly|2|Normal|Flying|form=-White|formlink=White Plumage}}&lt;br /&gt;
{{Moveentrytm|0955|Flittle|1|Psychic}}&lt;br /&gt;
{{Moveentrytm|0956|Espathra|1|Psychic}}&lt;br /&gt;
{{Moveentrytm|0962|Bombirdier|2|Flying|Dark}}&lt;br /&gt;
{{Moveentrytm|0973|Flamigo|2|Flying|Fighting}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===In this and another Egg Group===&lt;br /&gt;
{{egglist|{{flying egg color}}|{{flying egg color light}}|dual}}&lt;br /&gt;
{{Moveentry|0083|Farfetch&#039;d|2|Normal|Flying|{{egg|Field}}}}&lt;br /&gt;
{{Moveentry|0083|Farfetch&#039;d|1|Fighting||{{egg|Field}}|form=-Galar|formlink=Galarian Form}}&lt;br /&gt;
{{Moveentry|0176|Togetic|2|Fairy|Flying|{{egg|Fairy}}}}&lt;br /&gt;
{{Moveentry|0278|Wingull|2|Water|Flying|{{egg|Water 1}}}}&lt;br /&gt;
{{Moveentry|0279|Pelipper|2|Water|Flying|{{egg|Water 1}}}}&lt;br /&gt;
{{Moveentry|0333|Swablu|2|Normal|Flying|{{egg|Dragon}}}}&lt;br /&gt;
{{Moveentry|0334|Altaria|2|Dragon|Flying|{{egg|Dragon}}}}&lt;br /&gt;
{{Moveentry|0468|Togekiss|2|Fairy|Flying|{{egg|Fairy}}}}&lt;br /&gt;
{{Moveentry|0527|Woobat|2|Psychic|Flying|{{egg|Field}}}}&lt;br /&gt;
{{Moveentry|0528|Swoobat|2|Psychic|Flying|{{egg|Field}}}}&lt;br /&gt;
{{Moveentry|0566|Archen|2|Rock|Flying|{{egg|Water 3}}}}&lt;br /&gt;
{{Moveentry|0567|Archeops|2|Rock|Flying|{{egg|Water 3}}}}&lt;br /&gt;
{{Moveentry|0580|Ducklett|2|Water|Flying|{{egg|Water 1}}}}&lt;br /&gt;
{{Moveentry|0581|Swanna|2|Water|Flying|{{egg|Water 1}}}}&lt;br /&gt;
{{Moveentry|0701|Hawlucha|2|Fighting|Flying|{{egg|Human-Like}}|note=&amp;lt;sup&amp;gt;[[Generation VIII|&amp;lt;span style=&amp;quot;color: #{{Galar color}}&amp;quot;&amp;gt;VIII+&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Moveentry|0714|Noibat|2|Flying|Dragon|{{egg|Dragon}}&amp;lt;sup&amp;gt;[[Generation VIII|&amp;lt;span style=&amp;quot;color: #{{Galar color}}&amp;quot;&amp;gt;VIII+&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Moveentry|0715|Noivern|2|Flying|Dragon|{{egg|Dragon}}&amp;lt;sup&amp;gt;[[Generation VIII|&amp;lt;span style=&amp;quot;color: #{{Galar color}}&amp;quot;&amp;gt;VIII+&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Moveentry|0845|Cramorant|2|Flying|Water|{{egg|Water 1}}}}&lt;br /&gt;
{{Moveentry|0865|Sirfetch&#039;d|1|Fighting||{{egg|Field}}}}&lt;br /&gt;
{{Moveentry|0912|Quaxly|1|Water||{{egg|Water 1}}}}&lt;br /&gt;
{{Moveentry|0913|Quaxwell|1|Water||{{egg|Water 1}}}}&lt;br /&gt;
{{Moveentry|0914|Quaquaval|2|Water|Fighting|{{egg|Water 1}}}}&lt;br /&gt;
{{Moveentry|0940|Wattrel|2|Electric|Flying|{{egg|Water 1}}}}&lt;br /&gt;
{{Moveentry|0941|Kilowattrel|2|Electric|Flying|{{egg|Water 1}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{flying egg color}}|bordercolor={{flying egg color light}}&lt;br /&gt;
|nl=Vlieg&lt;br /&gt;
|fr=Aérien{{tt|*|Pokédex 3D series}}&amp;lt;br&amp;gt;Vol{{sup/ss|Stad2}}&lt;br /&gt;
|de=Flug&lt;br /&gt;
|it=Volante&lt;br /&gt;
|ko=비행 &#039;&#039;Bihaeng&#039;&#039;&lt;br /&gt;
|es=Volador&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[de:Ei-Gruppen#Flug-Gruppe]]&lt;br /&gt;
[[es:Grupo de huevo#Volador]]&lt;br /&gt;
[[fr:Liste des Pokémon par groupe d&#039;œuf#Aérien]]&lt;br /&gt;
[[it:Volante (Gruppo Uova)]]&lt;br /&gt;
[[ja:ひこう (タマゴグループ)]]&lt;br /&gt;
[[zh:飞行（蛋群）]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hyper_Drill_(move)&amp;diff=4477405</id>
		<title>Hyper Drill (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hyper_Drill_(move)&amp;diff=4477405"/>
		<updated>2026-01-30T05:07:25Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: /* In other languages */ Hyper Drill and Mighty Cleave have different powers and therefore are not variations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=887&lt;br /&gt;
|name=Hyper Drill&lt;br /&gt;
|jname=ハイパードリル&lt;br /&gt;
|jtrans=Hyper Drill&lt;br /&gt;
|jtranslit=Haipā Doriru&lt;br /&gt;
|gameimage=Hyper Drill IX.png&lt;br /&gt;
|gameimage2=Hyper Drill IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=5&lt;br /&gt;
|maxpp=8&lt;br /&gt;
|power=100&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|priority=0&lt;br /&gt;
|gen=IX&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hyper Drill&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ハイパードリル&#039;&#039;&#039; &#039;&#039;Hyper Drill&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation IX]]. It is the [[signature move]] of {{p|Dunsparce}} and {{p|Dudunsparce}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Hyper Drill inflicts damage. It bypasses the effects of {{m|Protect}}, {{m|Detect}}, {{m|Spiky Shield}}, {{m|King&#039;s Shield}}, {{m|Baneful Bunker}}, {{m|Silk Trap}}, and {{m|Burning Bulwark}}, but does not lift the effects of these moves. &lt;br /&gt;
&lt;br /&gt;
===Other effects===&lt;br /&gt;
A {{p|Dunsparce}} that knows this move will [[Evolution|evolve]] into {{p|Dudunsparce}} when leveled up.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Normal|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=none|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/1|0206|Dunsparce|type=Normal|1|Field|Field|32|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0982|Dudunsparce|type=Normal|1|Field|Field|form=All forms|32|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge cost&lt;br /&gt;
! MP&amp;lt;br&amp;gt;(uses)&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|Sync pair|sync pair(s)}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hyper Drill&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|4&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|—&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|{{sync|Larry|Dudunsparce}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
! colspan=12 |{{color2|000|Buddy move}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Bullet Speed Hyper Drill&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|2&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|• Sure Hit&amp;lt;br&amp;gt;• Quick Move&lt;br /&gt;
|&#039;&#039;&#039;Activation Condition:&#039;&#039;&#039; When the user uses any moves one time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deactivation Condition:&#039;&#039;&#039; When this move is used.&lt;br /&gt;
&lt;br /&gt;
Never misses. Lowers the target&#039;s Defense by two stat ranks. Lowers the target&#039;s Normal Type Rebuff by one rank. Applies the Free Move Next effect to the user.&lt;br /&gt;
|{{sync|Larry|Dudunsparce}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color dark}}&amp;quot;&lt;br /&gt;
! colspan=12 |{{color2|fff|Sync move}}&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!{{color2|000|Damage category|Category}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |State&lt;br /&gt;
!Base {{color2|000|power}}&lt;br /&gt;
!Max {{color2|000|power}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Target&lt;br /&gt;
!Effect tag&lt;br /&gt;
!Description&lt;br /&gt;
!Playable {{color2|000|sync pair}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; rowspan=3 | Exceptional Everyman Hyper Drill&lt;br /&gt;
| rowspan=3 align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{physical color}}&amp;quot;|{{color2|{{physical textcolor}}|Physical move|Physical}}&lt;br /&gt;
| colspan=2 | Default&lt;br /&gt;
| rowspan=2 | 250&lt;br /&gt;
| rowspan=2 | 300&lt;br /&gt;
| colspan=2 rowspan=3 | An opponent&lt;br /&gt;
| rowspan=3 | —&lt;br /&gt;
| This attack&#039;s power increases when the target&#039;s Type Rebuff is lowered.&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; rowspan=3 | {{sync|Larry|Dudunsparce}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=2 | 6★ EX&lt;br /&gt;
! rowspan=2 | The first time the user&#039;s sync move is used each battle, the sync move countdown is reduced by three.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=2 | 6★ EX with EX role&lt;br /&gt;
! 375&lt;br /&gt;
! 450&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user spins the pointed part of its body at high speed to pierce the target.|image1=Larry Dudunsparce Hyper Drill.png|image1p=Dudunsparce}}&lt;br /&gt;
{{movep|type=normal|ms=0982|pkmn=Dudunsparce|method=Dudunsparce turns around and points its tail at the opponent. It then starts spinning rapidly and stabs the opponent with the tip of its tail.}}&lt;br /&gt;
{{movebtm|type=normal|user=Larry|user1=Larry&#039;s Dudunsparce|startcode=HZ059|startname=Dance, Quaxly! The Blue Medali Step!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user spins the pointed part of its body at high speed to pierce the target.|image1=Larry Dudunsparce Hyper Drill Adventures.png|image1p=Dudunsparce}}&lt;br /&gt;
{{movep|type=normal|ms=0982|pkmn=Dudunsparce|method=Dudunsparce turns around and points its tail at the opponent. It then starts spinning rapidly and stabs the opponent with the tip of its tail.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Larry|user1=Larry&#039;s Dudunsparce|startcode=Scarlet &amp;amp; Violet arc (Adventures)|startname=Scarlet &amp;amp; Violet chapter|notes=Debut}}&amp;lt;!--20--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Masters=Hyper Drill Masters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=強力鑽 &#039;&#039;{{tt|Kèuhnglihk Jyun|Powerful Drill}}&#039;&#039;&lt;br /&gt;
|zh_cmn=強力鑽 / 强力钻 &#039;&#039;{{tt|Qiánglì Zuàn|Powerful Drill}}&#039;&#039;&lt;br /&gt;
|fr=Hyperceuse&lt;br /&gt;
|de=Hyperbohrer&lt;br /&gt;
|it=Ipertrapano&lt;br /&gt;
|ko=하이퍼드릴 &#039;&#039;Hyper Drill&#039;&#039;&lt;br /&gt;
|pl=Hiperwiertło&lt;br /&gt;
|pt=Hiperbroca&lt;br /&gt;
|es=Hipertaladro&lt;br /&gt;
}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
[[Category:Moves that do damage through protection]]&lt;br /&gt;
[[Category:Evolution-inducing moves]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Hyperbohrer]]&lt;br /&gt;
[[es:Hipertaladro]]&lt;br /&gt;
[[fr:Hyperceuse]]&lt;br /&gt;
[[it:Ipertrapano]]&lt;br /&gt;
[[ja:ハイパードリル]]&lt;br /&gt;
[[zh:强力钻（招式）]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Mighty_Cleave_(move)&amp;diff=4477404</id>
		<title>Mighty Cleave (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Mighty_Cleave_(move)&amp;diff=4477404"/>
		<updated>2026-01-30T05:07:12Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: /* In other languages */ Hyper Drill and Mighty Cleave have different powers and therefore are not variations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=911&lt;br /&gt;
|name=Mighty Cleave&lt;br /&gt;
|jname=パワフルエッジ&lt;br /&gt;
|jtrans=Powerful Edge&lt;br /&gt;
|jtranslit=Pawafuru Ejji&lt;br /&gt;
|gameimage=Mighty Cleave IX.png&lt;br /&gt;
|gameimage2=Mighty Cleave IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Rock&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=5&lt;br /&gt;
|maxpp=8&lt;br /&gt;
|power=95&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=IX&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=}} &lt;br /&gt;
&#039;&#039;&#039;Mighty Cleave&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;パワフルエッジ&#039;&#039;&#039; &#039;&#039;Powerful Edge&#039;&#039;) is a damage-dealing {{type|Rock}} [[move]] introduced during [[Generation IX]], in [[The Indigo Disk]]. It is the [[signature move]] of {{p|Iron Boulder}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Mighty Cleave inflicts damage. It bypasses the effects of {{m|Protect}}, {{m|Detect}}, {{m|Spiky Shield}}, {{m|King&#039;s Shield}}, {{m|Baneful Bunker}}, {{m|Silk Trap}}, and {{m|Burning Bulwark}}, but does not lift the effects of these moves.&lt;br /&gt;
&lt;br /&gt;
If used by a Pokémon with {{a|Sharpness}}, its power is increased by 50%.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Rock}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Rock|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=none|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/1|1022|Iron Boulder|type=Rock|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|56|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Rock|9}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{rock color}}|bordercolor={{rock color light}}&lt;br /&gt;
|zh_cmn=強刃攻擊 / 强刃攻击 &#039;&#039;{{tt|Qiángrèn Gōngjí / Qiángrèn Gōngjī|Powerful Edge Attack}}&lt;br /&gt;
|zh_yue=強刃攻擊 &#039;&#039;{{tt|Kèuhngyahn Gūnggīk|Powerful Edge Attack}}&lt;br /&gt;
|fr=Lame Puissante&lt;br /&gt;
|de=Wuchtklinge&lt;br /&gt;
|it=Taglio Poderoso&lt;br /&gt;
|ko=파워풀에지 &#039;&#039;{{tt|Pawopul Eji|Powerful Edge}}&#039;&#039;&lt;br /&gt;
|es_la=Corte Potente&lt;br /&gt;
|es_eu=Filo Potente&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generation IX moves]]&lt;br /&gt;
[[Category:Slicing moves]]&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
[[Category:Moves that do damage through protection]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[es:Filo potente]]&lt;br /&gt;
[[zh:强刃攻击（招式）]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=4477403</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=4477403"/>
		<updated>2026-01-30T04:52:19Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: /* List of damage-dealing move variations */  Chloroplast has 150 power, making it not a variation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in index number order--&amp;gt;&lt;br /&gt;
{{unknown name}}&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to one another in terms of [[power]]/[[damage]] and [[accuracy]], are similar in [[PP]] (no more than 5 apart), but may have different [[type]]s, [[damage category|damage categories]], or [[Additional effect|secondary effects]]. Below are the various move archetypes and the moves that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed in order of their index number.&lt;br /&gt;
&lt;br /&gt;
All details are accurate to the most recent game in which the move is present. For details that have changed between generations, please refer to the move&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==List of damage-dealing move variations==&lt;br /&gt;
===Elemental Fangs===&lt;br /&gt;
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or make the target flinch; {{cat|biting moves|biting move}}|effects=Status condition}}&lt;br /&gt;
{{mvar|Thunder Fang|Electric|Physical|IV|effects=Paralysis}}&lt;br /&gt;
{{mvar|Ice Fang|Ice|Physical|IV|effects=Freeze}}&lt;br /&gt;
{{mvar|Fire Fang|Fire|Physical|IV|effects=Burn}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Let&#039;s Go Partner Moves===&lt;br /&gt;
There are the [[signature move]]s of the {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!}} featured in {{LGPE}}&lt;br /&gt;
&lt;br /&gt;
====Partner Powers====&lt;br /&gt;
{{mvar/h|20|power=varying|acc=&amp;amp;mdash;|notes=Power depends on user’s friendship|signature=Partner Pokémon}}&lt;br /&gt;
{{mvar|Pika Papow|Electric|Special|VII|signature={{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Pikachu}}}}&lt;br /&gt;
{{mvar|Veevee Volley|Normal|Physical|VII|signature={{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Eevee}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Bouncy Bubble, Buzzy Buzz, and Sizzly Slide====&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Has a secondary effect, can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|effects=Additional effect}}&lt;br /&gt;
{{mvar|Bouncy Bubble|Water|Special|VII|effects=50% of damage dealt to the target is restored to the user}} &lt;br /&gt;
{{mvar|Buzzy Buzz|Electric|Special|VII|effects=Paralyzes the target}} &lt;br /&gt;
{{mvar|Sizzly Slide|Fire|Physical|VII|effects=Burns the target}}&lt;br /&gt;
{{mvar/f|footnotes=Prior to [[Generation VIII]], {{m|Bouncy Bubble}}, {{m|Buzzy Buzz}}, {{m|Sizzly Slide}}, {{m|Glitzy Glow}}, {{m|Baddy Bad}}, {{m|Sappy Seed}}, {{m|Freezy Frost}} and {{m|Sparkly Swirl}} had 90 base power, 15 base PP, and 100% accuracy.}}&lt;br /&gt;
&lt;br /&gt;
====Glitzy Glow and Baddy Bad====&lt;br /&gt;
{{mvar/h|15|power=80|acc=95|notes=Applies the effects of a screen to the user&#039;s side of the field&amp;lt;br&amp;gt;Can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|other=Screen}}&lt;br /&gt;
{{mvar|Glitzy Glow|Psychic|Special|VII|effects=Light Screen}} &lt;br /&gt;
{{mvar|Baddy Bad|Dark|Special|VII|effects=Reflect}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Glitzy Glow}} and {{m|Baddy Bad}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].}}&lt;br /&gt;
&lt;br /&gt;
====Sappy Seed and Freezy Frost====&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Has a secondary effect, can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sappy Seed|Grass|Physical|VII|effects=Applies a Leech Seed to the target}}&lt;br /&gt;
{{mvar|Freezy Frost|Ice|Special|VII|effects=Resets stat changes of all active Pokémon to zero}} &lt;br /&gt;
{{mvar/f|footnotes={{m|Sappy Seed}} and {{m|Freezy Frost}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].}}&lt;br /&gt;
&lt;br /&gt;
===Multistrike Moves===&lt;br /&gt;
====Variations of Arm Thrust====&lt;br /&gt;
{{mvar/h|20|power=15|acc=100|notes=Hits 2-5 times|other=Notes}}&lt;br /&gt;
{{mvar|Arm Thrust|Fighting|Physical|III|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Water Shuriken|Water|Special|VI|other=Move with +1 [[priority]]}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Bone Rush====&lt;br /&gt;
{{mvar/h|10|power=25|acc=90|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Bone Rush|Ground|Physical|II|}} &lt;br /&gt;
{{mvar|Rock Blast|Rock|Physical|III|}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Bullet Seed====&lt;br /&gt;
{{mvar/h|30|power=25|acc=100|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Bullet Seed|Grass|Physical|III}} &lt;br /&gt;
{{mvar|Icicle Spear|Ice|Physical|III}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Fury Attack====&lt;br /&gt;
{{mvar/h|20|power=15|acc=85|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Fury Attack|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Barrage|Normal|Physical|I}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===[[One-hit knockout move|One-hit Knockout Move]]s===&lt;br /&gt;
{{mvar/h|5|acc=30+|notes=Targets at a higher level than the user are unaffected&amp;lt;br&amp;gt;Accuracy depends on level difference between the user and the target|other=Notes}}&lt;br /&gt;
{{mvar|Guillotine|Normal|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Horn Drill|Normal|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Fissure|Ground|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sheer Cold|Ice|Special|III|other=Base accuracy is 20% if the user is not Ice-type; can&#039;t hit other Ice-types}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Pledge Moves===&lt;br /&gt;
These moves have limited availability and can only be learned by [[first partner Pokémon]], the [[elemental monkeys]]&amp;lt;sup&amp;gt;{{gen|VII}}&amp;lt;/sup&amp;gt;, {{p|Silvally}}{{sup/7|USUM}}{{sup/8|SwSh}} (Grass Pledge only, due to a bug), and {{p|Mew}}&amp;lt;sup&amp;gt;{{gen|IX}}&amp;lt;/sup&amp;gt;.&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Additional effect lasting four turns when used in combination|effects=Additional effect}}&lt;br /&gt;
{{mvar|Water Pledge|Water|Special|V|effects=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.&amp;lt;br&amp;gt;&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Quarters speed of opponents.}}&lt;br /&gt;
{{mvar|Fire Pledge|Fire|Special|V|effects=&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Non Fire-type opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.}}&lt;br /&gt;
{{mvar|Grass Pledge|Grass|Special|V|effects=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Non Fire-type opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Quarters speed of opponents.}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Priority Moves===&lt;br /&gt;
====Variations of Aqua Jet====&lt;br /&gt;
{{mvar/h|20|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Aqua Jet|Water|Physical|IV}}&lt;br /&gt;
{{mvar|Accelerock|Rock|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Quick Attack====&lt;br /&gt;
{{mvar/h|30|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Quick Attack|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Mach Punch|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Vacuum Wave|Fighting|Special|IV}}&lt;br /&gt;
{{mvar|Bullet Punch|Steel|Physical|IV}}&lt;br /&gt;
{{mvar|Ice Shard|Ice|Physical|IV}} &lt;br /&gt;
{{mvar|Shadow Sneak|Ghost|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
=== Pseudo-Hazing Moves ===&lt;br /&gt;
&lt;br /&gt;
==== Variations of Circle Throw ====&lt;br /&gt;
{{mvar/h|10|power=60|acc=90|notes=-6 priority, forces target to switch out}}&lt;br /&gt;
{{mvar|Circle Throw|Fighting|Physical|V}}&lt;br /&gt;
{{mvar|Dragon Tail|Dragon|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==== Variations of Whirlwind ====&lt;br /&gt;
{{mvar/h|20|notes=-6 priority, forces target to switch, bypasses accuracy checks|other=Notes}}&lt;br /&gt;
{{mvar|Whirlwind|Normal|Status|I|other=Targets with Wind Rider are unaffected}}&lt;br /&gt;
{{mvar|Roar|Normal|Status|I|other=Targets with Soundproof are unaffected}}&lt;br /&gt;
{{mvar/f|footnotes=Both moves have been changed substantially over the generations, but changes to these moves have been consistently applied to both over the generations. For information, check their individual pages}}&lt;br /&gt;
&lt;br /&gt;
===Retaliatory Attacks===&lt;br /&gt;
====Variations of Counter====&lt;br /&gt;
{{mvar/h|20|acc=100|notes=-5 priority, counters the last move taken of a certain category at twice the power|other=Counters}}&lt;br /&gt;
{{mvar|Counter|Fighting|Physical|I|effects=Physical moves}} &lt;br /&gt;
{{mvar|Mirror Coat|Psychic|Special|II|effects=Special moves}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
====Variations of Metal Burst====&lt;br /&gt;
{{mvar/h|10|acc=100|notes=-5 priority, counters the last move taken at 1.5× the power}}&lt;br /&gt;
{{mvar|Metal Burst|Steel|Physical|IV}} &lt;br /&gt;
{{mvar|Comeuppance|Dark|Physical|IX}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Torque Moves===&lt;br /&gt;
These are the [[signature move]]s of [[Team Star]]&#039;s [[Starmobile]]s. These moves cannot be learned by any Pokémon.&lt;br /&gt;
&lt;br /&gt;
====80 Base Power====&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Chance of causing a secondary effect|effects=Additional effect|signature=Starmobile}}&lt;br /&gt;
{{mvar|Blazing Torque|Fire|Physical|IX|effects=30% chance of burning the target|signature=[[Mela]]&#039;s}}&lt;br /&gt;
{{mvar|Wicked Torque|Dark|Physical|IX|effects=10% chance of causing the target to sleep|signature=[[Giacomo]]&#039;s}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====100 Base Power====&lt;br /&gt;
{{mvar/h|10|power=100|acc=100|notes=30% chance of causing a secondary effect|signature=Starmobile|effects=Additional effect}}&lt;br /&gt;
{{mvar|Noxious Torque|Poison|Physical|IX|effects=30% chance of poisoning the target|signature=[[Atticus]]&#039;s}}&lt;br /&gt;
{{mvar|Combat Torque|Fighting|Physical|IX|effects=30% chance of paralyzing the target|signature=[[Eri]]&#039;s}}&lt;br /&gt;
{{mvar|Magical Torque|Fairy|Physical|IX|effects=30% chance of confusing the target|signature=[[Ortega]]&#039;s}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid===&lt;br /&gt;
{{mvar/h|25 or 30|power=40|acc=100|effects=Status effect|PP=yes|notes=10% for Secondary effect|other=Notes}}&lt;br /&gt;
{{mvar|Acid|Poison|Special|I|PP=30|effects=Lowers Special Defense|other=Affects all foes}}&lt;br /&gt;
{{mvar|Ember|Fire|Special|I|PP=25|effects=Inflicts burn|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Thunder Shock|Electric|Special|I|PP=30|effects=Inflicts paralysis|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Bubble|Water|Special|I|PP=30|effects=Lowers Speed|other=Affects all foes}}&lt;br /&gt;
{{mvar|Powder Snow|Ice|Special|II|PP=25|effects=Freezes|other=Affects all foes}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aeroblast===&lt;br /&gt;
These are [[signature move]]s of [[Legendary Pokémon]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio|other=Signature move of}}&lt;br /&gt;
{{mvar|Aeroblast|Flying|Special|II|signature={{p|Lugia}}}}&lt;br /&gt;
{{mvar|Spacial Rend|Dragon|Special|IV|signature={{p|Palkia}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ancient Power===&lt;br /&gt;
{{mvar/h|5|power=60|acc=100|notes=10% chance of raising all stats}}&lt;br /&gt;
{{mvar|Ancient Power|Rock|Special|II}} &lt;br /&gt;
{{mvar|Silver Wind|Bug|Special|III}} &lt;br /&gt;
{{mvar|Ominous Wind|Ghost|Special|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bite===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=30% chance of {{status|flinch}}ing}}&lt;br /&gt;
{{mvar|Bite|Dark|Physical|I}}&lt;br /&gt;
{{mvar|Heart Stamp|Psychic|Physical|V}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Bite}} was a Normal type move with a 10% chance of flinching in Generation I}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Blizzard===&lt;br /&gt;
{{mvar/h|5 or 10|power=110|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Move effect changes by weather effect|PP=yes|effects=Additional effect}}&lt;br /&gt;
{{mvar|Blizzard|Ice|Special|I|other=Cannot miss in hail or snow, affects all foes|PP=5|effects=10% chance of freezing target}} &lt;br /&gt;
{{mvar|Thunder|Electric|Special|I|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight|PP=10|effects=30% chance of paralyzing target}} &lt;br /&gt;
{{mvar|Hurricane|Flying|Special|V|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight|PP=10|effects=30% chance of confusing target}} &lt;br /&gt;
{{mvar/f|footnotes=Move power was 120 prior to Generation VI. {{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn&#039;t drop in Generation VI and are therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Beak===&lt;br /&gt;
These are the [[signature move]]s of the [[Fossil Pokémon]] of the [[Galar]] region.&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=Deals double damage if user moves first|other=Signature move of}}&lt;br /&gt;
{{mvar|Bolt Beak|Electric|Physical|VIII|signature={{p|Dracozolt}} &amp;amp; {{p|Arctozolt}}}}&lt;br /&gt;
{{mvar|Fishious Rend|Water|Physical|VIII|signature={{p|Dracovish}} &amp;amp; {{p|Arctovish}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Strike===&lt;br /&gt;
These are [[signature move]]s of two members of the [[Tao trio]].&lt;br /&gt;
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|other=Signature move of}}&lt;br /&gt;
{{mvar|Blue Flare|Fire|Special|V|effects=Burn|signature={{p|Reshiram}}}} &lt;br /&gt;
{{mvar|Bolt Strike|Electric|Physical|V|effects=Paralysis|signature={{p|Zekrom}}}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Brine===&lt;br /&gt;
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|effects=Condition}}&lt;br /&gt;
{{mvar|Brine|Water|Special|IV|effects=Target&#039;s HP under 50%}}&lt;br /&gt;
{{mvar|Venoshock|Poison|Special|V|effects=Target is poisoned}}&lt;br /&gt;
{{mvar|Hex|Ghost|Special|V|effects=Target has a {{DL|Status condition|non-volatile status}} condition}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Catastropika===&lt;br /&gt;
{{mvar/h|1|power=210|acc=—|notes=Signature Z-Move|other=Signature Pokémon}}&lt;br /&gt;
{{mvar|Catastropika|Electric|Physical|VII|signature={{p|Pikachu}}}}&lt;br /&gt;
{{mvar|Pulverizing Pancake|Normal|Physical|VII|signature={{p|Snorlax}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Collision Course===&lt;br /&gt;
These are [[signature move]]s of the [[Paradox duo]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Boosted damage if the move is super effective on the target|PP=yes|other=Signature move of}}&lt;br /&gt;
{{mvar|Collision Course|Fighting|Physical|IX|PP=5|signature={{p|Koraidon}}}}&lt;br /&gt;
{{mvar|Electro Drift|Electric|Special|IX|PP=5|signature={{p|Miraidon}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Cross Chop===&lt;br /&gt;
{{mvar/h|5|power=100|acc=80|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Cross Chop|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Stone Edge|Rock|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Claw===&lt;br /&gt;
{{mvar/h|10|power=75|acc=95|notes=50% chance to lower target&#039;s defense one stage}}&lt;br /&gt;
{{mvar|Crush Claw|Normal|Physical|III}} &lt;br /&gt;
{{mvar|Razor Shell|Water|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crunch===&lt;br /&gt;
{{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target&#039;s stat by one stage|PP=yes|other=Affected stat}}&lt;br /&gt;
{{mvar|Crunch|Dark|Physical|II|PP=15|effects=20% chance of lowering the target&#039;s Defense}}&lt;br /&gt;
{{mvar|Shadow Ball|Ghost|Special|II|PP=15|effects=20% chance of lowering the target&#039;s Special Defense}}&lt;br /&gt;
{{mvar|Flash Cannon|Steel|Special|IV|PP=10|effects=10% chance of lowering the target&#039;s Special Defense}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dig===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|effects=Double damage from|notes=Two-turn move; double damage from certain moves}}&lt;br /&gt;
{{mvar|Dig|Ground|Physical|I|effects=Earthquake and Magnitude}} &lt;br /&gt;
{{mvar|Dive|Water|Physical|III|effects=Surf and Whirlpool}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Discharge===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}}&lt;br /&gt;
{{mvar|Discharge|Electric|Special|IV|effects=Paralysis}}&lt;br /&gt;
{{mvar|Lava Plume|Fire|Special|IV|effects=Burn}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Double-Edge===&lt;br /&gt;
{{mvar/h|PP=yes|10 or 15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target|other=Additional effects}}&lt;br /&gt;
{{mvar|Double-Edge|Normal|Physical|I|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Volt Tackle|Electric|Physical|III|PP=15|effects=10% chance of paralyzing the target}}&lt;br /&gt;
{{mvar|Flare Blitz|Fire|Physical|IV|PP=15|effects=10% chance of burning the target}}&lt;br /&gt;
{{mvar|Brave Bird|Flying|Physical|IV|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Wood Hammer|Grass|Physical|IV|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Wave Crash|Water|Physical|VIII|PP=10|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Drill Peck===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Drill Peck|Flying|Physical|I|PP=20}}&lt;br /&gt;
{{mvar|Strength|Normal|Physical|I|PP=15}}&lt;br /&gt;
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15}}&lt;br /&gt;
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}}&lt;br /&gt;
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}}&lt;br /&gt;
{{mvar|Power Gem|Rock|Special|IV|PP=20}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamax Cannon===&lt;br /&gt;
These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon|other=Signature move of}}&lt;br /&gt;
{{mvar|Dynamax Cannon|Dragon|Special|VIII|signature={{p|Eternatus}}}}&lt;br /&gt;
{{mvar|Behemoth Blade|Steel|Physical|VIII|signature={{p|Zacian}}}}&lt;br /&gt;
{{mvar|Behemoth Bash|Steel|Physical|VIII|signature={{p|Zamazenta}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamic Punch===&lt;br /&gt;
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|effects=Status condition}}&lt;br /&gt;
{{mvar|Dynamic Punch|Fighting|Physical|II|effects=Confusion}} &lt;br /&gt;
{{mvar|Inferno|Fire|Special|V|effects=Burn}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Eruption===&lt;br /&gt;
{{mvar/h|5|power=varying|acc=100|notes=Higher damage when used with high HP}}&lt;br /&gt;
{{mvar|Eruption|Fire|Special|III}} &lt;br /&gt;
{{mvar|Water Spout|Water|Special|III}} &lt;br /&gt;
{{mvar|Dragon Energy|Dragon|Special|VIII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of False Swipe===&lt;br /&gt;
{{mvar/h|40|power=40|acc=100|notes=Leaves target with at least 1HP}}&lt;br /&gt;
{{mvar|False Swipe|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Hold Back|Normal|Physical|VI}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Punch===&lt;br /&gt;
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Fire Punch|Fire|Physical|I|PP=15|effects=Burn}}&lt;br /&gt;
{{mvar|Ice Punch|Ice|Physical|I|PP=15|effects=Freeze}}&lt;br /&gt;
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|effects=Paralysis}}&lt;br /&gt;
{{mvar|Signal Beam|Bug|Special|III|PP=15||effects=Confusion}} &lt;br /&gt;
{{mvar|Relic Song|Normal|Special|V|PP=10|effects=Sleep}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Spin===&lt;br /&gt;
{{mvar/h|15|power=35|acc=85|notes=[[Bound|Binds]] target|PP=yes}}&lt;br /&gt;
{{mvar|Fire Spin|Fire|Special|I|PP=15}}&lt;br /&gt;
{{mvar|Clamp|Water|Physical|I|PP=15}} &lt;br /&gt;
{{mvar|Whirlpool|Water|Special|II|PP=15}}&lt;br /&gt;
{{mvar|Sand Tomb|Ground|Physical|III|PP=15}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 15, and accuracy was 70%, prior to Generation V, with the exception of Clamp, which power was 35 prior to Generation V.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flail===&lt;br /&gt;
{{mvar/h|15|power=varying|acc=100|notes=Higher damage when used with low HP}}&lt;br /&gt;
{{mvar|Flail|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Reversal|Fighting|Physical|II}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flame Charge===&lt;br /&gt;
{{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect|effects=Secondary effect}}&lt;br /&gt;
{{mvar|Flame Charge|Fire|Physical|V|effects=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Struggle Bug|Bug|Special|V|effects=Lowers target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar|Pounce|Bug|Physical|IX|effects=Lowers target&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Trailblaze|Grass|Physical|IX|effects=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Chilling Water|Water|Special|IX|effects=Lowers target&#039;s Attack by one stage}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation VI onward, as Struggle Bug had only 30 power in Generation V}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flamethrower===&lt;br /&gt;
{{mvar/h|10 or 15|power=90|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Flamethrower|Fire|Special|I|effects=Burn|PP=15}}&lt;br /&gt;
{{mvar|Ice Beam|Ice|Special|I|effects=Freeze|PP=10}}&lt;br /&gt;
{{mvar|Thunderbolt|Electric|Special|I|effects=Paralysis|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fusion Flare===&lt;br /&gt;
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]], as well as Kyurem&#039;s fusion forms featured in [[Pokémon Black and White Versions 2]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Power doubles if another Fusion Flare or Fusion Bolt is used in the same turn, regardless of ally or foe|effects=Power doubled by|other=Signature move of}}&lt;br /&gt;
{{mvar|Fusion Flare|Fire|Special|V|effects=Fusion Bolt|signature={{p|Reshiram}} and White {{p|Kyurem}}}} &lt;br /&gt;
{{mvar|Fusion Bolt|Electric|Physical|V|effects=Fusion Flare|signature={{p|Zekrom}} and Black {{p|Kyurem}}}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Giga Drain===&lt;br /&gt;
{{mvar/h|10|power=75|acc=100|notes=Restores HP by half damage dealt}}&lt;br /&gt;
{{mvar|Giga Drain|Grass|Special|II}}&lt;br /&gt;
{{mvar|Drain Punch|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Horn Leech|Grass|Physical|V}}&lt;br /&gt;
{{mvar/f|footnotes=For Giga Drain and Drain Punch, the power was 60, and PP was 5 PP, prior to Generation V.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Gyro Ball===&lt;br /&gt;
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user&#039;s and target&#039;s Speed; cannot affect targets with {{a|Bulletproof}}|other=Higher damage with|PP=yes}}&lt;br /&gt;
{{mvar|Gyro Ball|Steel|Physical|IV|effects=Lower Speed compared to the target|PP=5}} &lt;br /&gt;
{{mvar|Electro Ball|Electric|Special|V|effects=Higher Speed compared to the target|PP=10}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hammer Arm===&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Lowers user&#039;s Speed; {{cat|punching moves}}}}&lt;br /&gt;
{{mvar|Hammer Arm|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Hammer|Ice|Physical|VII}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heavy Slam===&lt;br /&gt;
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user&#039;s weight is higher compared to the target}}&lt;br /&gt;
{{mvar|Heavy Slam|Steel|Physical|V}} &lt;br /&gt;
{{mvar|Heat Crash|Fire|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Beam===&lt;br /&gt;
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}}&lt;br /&gt;
{{mvar|Hyper Beam|Normal|Special|I}} &lt;br /&gt;
{{mvar|Blast Burn|Fire|Special|III}}&lt;br /&gt;
{{mvar|Hydro Cannon|Water|Special|III}}&lt;br /&gt;
{{mvar|Frenzy Plant|Grass|Special|III}}&lt;br /&gt;
{{mvar|Giga Impact|Normal|Physical|IV}}&lt;br /&gt;
{{mvar|Rock Wrecker|Rock|Physical|IV}}&lt;br /&gt;
{{mvar|Roar of Time|Dragon|Special|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Fang===&lt;br /&gt;
{{mvar/h|15|power=80|acc=90|notes=Has a chance of causing the target to {{status|flinch}}|other=Chance}}&lt;br /&gt;
{{mvar|Hyper Fang|Normal|Physical|I|effects=10%}}&lt;br /&gt;
{{mvar|Zen Headbutt|Psychic|Physical|IV|effects=20%}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Icy Wind===&lt;br /&gt;
{{mvar/h|15|power=55|acc=95|notes=Lowers target&#039;s stat one stage|other=Stat lowered}}&lt;br /&gt;
{{mvar|Icy Wind|Ice|Special|II|effects=Speed}} &lt;br /&gt;
{{mvar|Mud Shot|Ground|Special|III|effects=Speed}} &lt;br /&gt;
{{mvar|Electroweb|Electric|Special|V|effects=Speed}} &lt;br /&gt;
{{mvar|Snarl|Dark|Special|V|effects=Special Attack}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Iron Tail===&lt;br /&gt;
{{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect|other=Secondary effect|PP=yes}}&lt;br /&gt;
{{mvar|Iron Tail|Steel|Physical|II|effects=30% chance of lowering target&#039;s Defense by one stage|PP=15}}&lt;br /&gt;
{{mvar|Dragon Rush|Dragon|Physical|IV|effects=20% chance of causing flinching|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Jump Kick===&lt;br /&gt;
{{mvar/h|10 or 15|power=100|acc=95|notes=If the move misses, the user takes crash damage equivalent to 50% of their max HP|PP=yes}}&lt;br /&gt;
{{mvar|Jump Kick|Fighting|Physical|I|PP=10}}&lt;br /&gt;
{{mvar|Supercell Slam|Electric|Physical|IX|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Karate Chop===&lt;br /&gt;
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio|other=Notes}}&lt;br /&gt;
{{mvar|Karate Chop|Fighting|Physical|I|other=Normal-type in Generation I}}&lt;br /&gt;
{{mvar|Poison Tail|Poison|Physical|III|other=10% chance of poisoning the target}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Last Respects===&lt;br /&gt;
{{mvar/h|10|power=50|acc=100|notes=Power is increased by 50 each time a specific event occurs|effects=Power increased when}}&lt;br /&gt;
{{mvar|Last Respects|Ghost|Physical|IX|effects=A Pokémon on the user&#039;s team faints}}&lt;br /&gt;
{{mvar|Rage Fist|Ghost|Physical|IX|effects=The user is hit by a damaging move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leaf Blade===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Leaf Blade|Grass|Physical|III}}&lt;br /&gt;
{{mvar|Attack Order|Bug|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Low Kick===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}&lt;br /&gt;
{{mvar|Low Kick|Fighting|Physical|I}}&lt;br /&gt;
{{mvar|Grass Knot|Grass|Special|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lunge===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=Lowers target&#039;s stat one stage|other=Stat lowered}}&lt;br /&gt;
{{mvar|Lunge|Bug|Physical|VII|effects=Attack}}&lt;br /&gt;
{{mvar|Fire Lash|Fire|Physical|VII|effects=Defense}}&lt;br /&gt;
{{mvar|Drum Beating|Grass|Physical|VIII|effects=Speed}}&lt;br /&gt;
{{mvar|Apple Acid|Grass|Special|VIII|effects=Special Defense}}&lt;br /&gt;
{{mvar|Grav Apple|Grass|Physical|VIII|effects=Defense}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Luster Purge===&lt;br /&gt;
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}.&lt;br /&gt;
{{mvar/h|5|power=95|acc=100|notes=50% chance of lowering the target&#039;s stat by 1 stage|effects=Lowered stat|other=Signature move of}}&lt;br /&gt;
{{mvar|Luster Purge|Psychic|Special|III|effects=Special Defense|signature={{p|Latios}}}}&lt;br /&gt;
{{mvar|Mist Ball|Psychic|Special|III|effects=Special Attack|signature={{p|Latias}}}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 70 prior to Generation IX.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Megahorn===&lt;br /&gt;
{{mvar/h|10|power=120|acc=85|notes=No additional effect}}&lt;br /&gt;
{{mvar|Megahorn|Bug|Physical|II}}&lt;br /&gt;
{{mvar|Power Whip|Grass|Physical|IV}}&lt;br /&gt;
{{mvar|Precipice Blades|Ground|Physical|VI}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Needle Arm===&lt;br /&gt;
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|effects=Secondary effect|PP=yes}}&lt;br /&gt;
{{mvar|Needle Arm|Grass|Physical|III|effects=Flinching|PP=15}}&lt;br /&gt;
{{mvar|Force Palm|Fighting|Physical|IV|effects=Paralysis|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Octazooka===&lt;br /&gt;
{{mvar/h|10|power=65|acc=85|notes=30% chance of lowering target&#039;s accuracy by one stage}}&lt;br /&gt;
{{mvar|Octazooka|Water|Special|II}}&lt;br /&gt;
{{mvar|Mud Bomb|Ground|Special|IV}}&lt;br /&gt;
{{mvar|Mirror Shot|Steel|Special|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Overheat===&lt;br /&gt;
{{mvar/h|5|power=130|acc=90|notes=Lowers user&#039;s Special Attack two stages}}&lt;br /&gt;
{{mvar|Overheat|Fire|Special|III}}&lt;br /&gt;
{{mvar|Draco Meteor|Dragon|Special|IV}}&lt;br /&gt;
{{mvar|Leaf Storm|Grass|Special|IV}}&lt;br /&gt;
{{mvar|Fleur Cannon|Fairy|Special|VII}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 140 prior to Generation IV. {{m|Psycho Boost}} formerly had the same power too, but its power didn&#039;t drop in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pluck===&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target&#039;s held Berry}}&lt;br /&gt;
{{mvar|Pluck|Flying|Physical|IV}} &lt;br /&gt;
{{mvar|Bug Bite|Bug|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pound===&lt;br /&gt;
{{mvar/h|30, 35, or 40|power=40|acc=100|notes=No additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Pound|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Scratch|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Gust|Flying|Special|I||PP=35}}  &lt;br /&gt;
{{mvar|Tackle|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Fairy Wind|Fairy|Special|VI|PP=30}} &lt;br /&gt;
{{mvar|Leafage|Grass|Physical|VII|PP=40}} &lt;br /&gt;
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psybeam===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|effects=Additional effect}}&lt;br /&gt;
{{mvar|Psybeam|Psychic|Special|I|effects=10% chance of inflicting confusion}}&lt;br /&gt;
{{mvar|Bubble Beam|Water|Special|I|effects=10% chance of lowering target&#039;s Speed one stage}}&lt;br /&gt;
{{mvar|Aurora Beam|Ice|Special|I|effects=10% chance of lowering target&#039;s Attack one stage}}&lt;br /&gt;
{{mvar|Sludge|Poison|Special|I|effects=30% chance of inflicting poison}}&lt;br /&gt;
{{mvar|Spark|Electric|Physical|II|effects=30% chance of inflicting paralysis}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyblade===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=Power is increased by 50% under a certain field condition|other=Field condition}}&lt;br /&gt;
{{mvar|Psyblade|Psychic|Physical|IX|other=Electric Terrain}}&lt;br /&gt;
{{mvar|Hydro Steam|Water|Special|IX|other=Harsh sunlight}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psychic===&lt;br /&gt;
{{mvar/h|10|power=90|acc=100|notes=10% chance of lowering the target&#039;s Special Defense by one stage}}&lt;br /&gt;
{{mvar|Psychic|Psychic|Special|I}} &lt;br /&gt;
{{mvar|Bug Buzz|Bug|Special|IV}}&lt;br /&gt;
{{mvar|Energy Ball|Grass|Special|IV}} &lt;br /&gt;
{{mvar|Earth Power|Ground|Special|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyshock===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage|other=Effect}}&lt;br /&gt;
{{mvar|Psyshock|Psychic|Special|V|effects=Uses opponent&#039;s Defense in place of Special Defense}}&lt;br /&gt;
{{mvar|Body Press|Fighting|Physical|VIII|effects=Uses user&#039;s Defense in place of Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Return===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user&#039;s [[friendship]]|other=Higher damage with}}&lt;br /&gt;
{{mvar|Return|Normal|Physical|II|effects=High friendship}} &lt;br /&gt;
{{mvar|Frustration|Normal|Physical|II|effects=Low friendship}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Revenge===&lt;br /&gt;
{{mvar/h|10|power=60|acc=100|notes=-4 priority, doubles in power if user was damaged}}&lt;br /&gt;
{{mvar|Revenge|Fighting|Physical|III}} &lt;br /&gt;
{{mvar|Avalanche|Ice|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rollout===&lt;br /&gt;
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if Defense Curl is used}}&lt;br /&gt;
{{mvar|Rollout|Rock|Physical|II}} &lt;br /&gt;
{{mvar|Ice Ball|Ice|Physical|III}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sacred Fire===&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect|effects=Additional effect}}&lt;br /&gt;
{{mvar|Sacred Fire|Fire|Physical|II|effects=Burn}} &lt;br /&gt;
{{mvar|Diamond Storm|Rock|Physical|VI|effects=Raises user&#039;s Defense by 2 stages per target}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Seismic Toss===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user&#039;s level|PP=yes}}&lt;br /&gt;
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Night Shade|Ghost|Special|I|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Shadow Bone===&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}}&lt;br /&gt;
{{mvar|Shadow Bone|Ghost|Physical|VII}}&lt;br /&gt;
{{mvar|Liquidation|Water|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skull Bash===&lt;br /&gt;
{{mvar/h|10|power=130|acc=100|notes=Needs to charge, raises stat by one stage on the first turn|other=Stat raised}}&lt;br /&gt;
{{mvar|Skull Bash|Normal|Physical|I|effects=Defense}}&lt;br /&gt;
{{mvar|Electro Shot|Electric|Special|IX|effects=Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sky Attack===&lt;br /&gt;
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|effects=Additional effect|other=Notes}}&lt;br /&gt;
{{mvar|Sky Attack|Flying|Physical|I|effects=Flinch|other=High critical hit ratio}} &lt;br /&gt;
{{mvar|Freeze Shock|Ice|Physical|V|effects=Paralysis|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Ice Burn|Ice|Special|V|effects=Burn|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Slash===&lt;br /&gt;
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Slash|Normal|Physical|I|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Night Slash|Dark|Physical|IV|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Cross Poison|Poison|Physical|IV|other=10% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Aqua Cutter|Water|Physical|IX|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included (it is instead included in a [[#Variations of Leaf Blade|different list of variations]]).}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sludge Wave===&lt;br /&gt;
{{mvar/h|15|power=95|acc=100|notes=Chance of causing a secondary effect|effects=Additional effect}}&lt;br /&gt;
{{mvar|Sludge Wave|Poison|Special|V|effects=10% chance of poisoning, hits all adjacent Pokémon}}&lt;br /&gt;
{{mvar|Moonblast|Fairy|Special|VI|effects=30% chance of lowering target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Springtide Storm===&lt;br /&gt;
These are the [[signature moves]] of the [[forces of nature]].&lt;br /&gt;
{{mvar/h|5 or 10|power=100|acc=80|notes=Chance of causing a secondary effect|effects=Additional effect|other=Signature move of}}&lt;br /&gt;
{{mvar|Springtide Storm|Fairy|Special|VIII|effects=30% chance of lowering each target&#039;s Attack by one stage|signature={{p|Enamorus}}}}&lt;br /&gt;
{{mvar|Bleakwind Storm|Flying|Special|VIII|effects=30% chance of lowring each target&#039;s Speed by one stage|signature={{p|Tornadus}}}}&lt;br /&gt;
{{mvar|Wildbolt Storm|Electric|Special|VIII|effects=20% chance of paralyzing each target|signature={{p|Thundurus}}}}&lt;br /&gt;
{{mvar|Sandsear Storm|Ground|Special|VIII|effects=20% chance to burning each target|signature={{p|Landorus}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomp===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=30% chance of {{status|flinch|flinching}}, doubles in power if target has used {{m|Minimize}}}}&lt;br /&gt;
{{mvar|Stomp|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Steamroller|Bug|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomping Tantrum===&lt;br /&gt;
{{mvar/h|10|power=75|acc=100|notes=Doubles in power if the user&#039;s previous move missed or failed, but was not protected from}}&lt;br /&gt;
{{mvar|Stomping Tantrum|Ground|Physical|VII}}&lt;br /&gt;
{{mvar|Temper Flare|Fire|Physical|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stone Axe===&lt;br /&gt;
These are the [[signature moves]] of Hisuian Pokémon.&lt;br /&gt;
{{mvar/h|15|power=65|acc=90|other=Signature move of|notes=High critical hit ratio, leaves {{status|splinters}} in the target{{sup/8|LA}}&amp;lt;br&amp;gt;Sets up a [[List of moves that cause entry hazards|trap]] on the target&#039;s side of the field{{sup/9|SV}}|effects=Trap set{{sup/9|SV}}}}&lt;br /&gt;
{{mvar|Stone Axe|Rock|Physical|VIII|signature={{p|Kleavor}}|effects={{m|Stealth Rock}}}}&lt;br /&gt;
{{mvar|Ceaseless Edge|Dark|Physical|VIII|signature=Hisuian {{p|Samurott}}|effects=One layer of {{m|spikes}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stored Power===&lt;br /&gt;
{{mvar/h|10|power=20|acc=100|notes=Increases base power the more positive stat changes the user has built up}}&lt;br /&gt;
{{mvar|Stored Power|Psychic|Special|V}}&lt;br /&gt;
{{mvar|Power Trip|Dark|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sucker Punch===&lt;br /&gt;
{{mvar/h|5|power=70|acc|100|notes=Strikes first, but fails if the target isn&#039;t using a damaging move on the turn}}&lt;br /&gt;
{{mvar|Sucker Punch|Dark|Physical|IV}}&lt;br /&gt;
{{mvar|Thunderclap|Electric|Special|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sunsteel Strike===&lt;br /&gt;
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}.&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Ignores the target&#039;s [[Ability]]|other=Signature move|effects=Added effect}}&lt;br /&gt;
{{mvar|Sunsteel Strike|Steel|Physical|VII|signature={{p|Solgaleo}} and Dusk Mane {{p|Necrozma}}|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Moongeist Beam|Ghost|Special|VII|signature={{p|Lunala}} and Dawn Wings {{p|Necrozma}}|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Photon Geyser|Psychic|Special|VII|signature={{p|Necrozma}}|effects=Deals physical damage if the user&#039;s Attack is higher than Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Superpower===&lt;br /&gt;
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user&#039;s stats by one stage each|other=Stats lowered}}&lt;br /&gt;
{{mvar|Superpower|Fighting|Physical|III|effects=Attack, Defense}} &lt;br /&gt;
{{mvar|Close Combat|Fighting|Physical|IV|effects=Defense, Special Defense}} &lt;br /&gt;
{{mvar|Dragon Ascent|Flying|Physical|VI|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar|Headlong Rush|Ground|Physical|VIII|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar|Armor Cannon|Fire|Special|IX|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Super Fang===&lt;br /&gt;
{{mvar/h|10|acc=90|notes=Deals damage equal to half target&#039;s remaining HP}}&lt;br /&gt;
{{mvar|Super Fang|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Nature&#039;s Madness|Fairy|Special|VII}}&lt;br /&gt;
{{mvar|Ruination|Dark|Special|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Surf===&lt;br /&gt;
{{mvar/h|10-15|power=90|acc=100|notes=Targets more than one Pokémon in Double and Triple Battles|effects=Range|other=Notes}}&lt;br /&gt;
{{mvar|Surf|Water|Special|I|other=Does double damage if target is using Dive|effects=All adjacent Pokémon}}&lt;br /&gt;
{{mvar|Hyper Voice|Normal|Special|III|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar|Petal Blizzard|Grass|Physical|VI|other=&amp;amp;nbsp;|effects=All adjacent Pokémon}}&lt;br /&gt;
{{mvar|Land&#039;s Wrath|Ground|Physical|VI|other=&amp;amp;nbsp;|effects=All all adjacent foes}}&lt;br /&gt;
{{mvar|Thousand Arrows|Ground|Physical|VII|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar|Thousand Waves|Ground|Physical|VII|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation VI onward, as Surf had 95 power prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swift===&lt;br /&gt;
{{mvar/h|20|power=60|acc=&amp;amp;mdash;|notes=Never misses}}&lt;br /&gt;
{{mvar|Swift|Normal|Special|I}}&lt;br /&gt;
{{mvar|Feint Attack|Dark|Physical|II}}&lt;br /&gt;
{{mvar|Shadow Punch|Ghost|Physical|III}}&lt;br /&gt;
{{mvar|Aerial Ace|Flying|Physical|III}} &lt;br /&gt;
{{mvar|Magical Leaf|Grass|Special|III}} &lt;br /&gt;
{{mvar|Shock Wave|Electric|Special|III}} &lt;br /&gt;
{{mvar|Magnet Bomb|Steel|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Techno Blast===&lt;br /&gt;
These are signature moves of Legendary Pokémon.&lt;br /&gt;
{{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=yes|other=Signature move of}}&lt;br /&gt;
{{mvar|Techno Blast|Normal|Special|V|PP=5|signature={{p|Genesect}}}}&lt;br /&gt;
{{mvar|Multi-Attack|Normal|Physical|VII|PP=10|signature={{p|Silvally}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thief===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=Steals the target&#039;s held item}}&lt;br /&gt;
{{mvar|Thief|Dark|Physical|II}}&lt;br /&gt;
{{mvar|Covet|Normal|Physical|III}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations only after Generation VI, as their PP differed prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thrash===&lt;br /&gt;
{{mvar/h|10|power=120|acc=100|notes=Lasts 2-3 turns, user becomes confused&amp;lt;br&amp;gt;Fixates the user on the move{{sup/8|LA}}}}&lt;br /&gt;
{{mvar|Thrash|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Petal Dance|Grass|Special|I}}&lt;br /&gt;
{{mvar|Outrage|Dragon|Physical|II}}&lt;br /&gt;
{{mvar|Raging Fury|Fire|Physical|VIII}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation V onward, as their PP and base power differed prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of U-turn===&lt;br /&gt;
{{mvar/h|20|power=70|acc=100|notes=User switches after dealing damage}}&lt;br /&gt;
{{mvar|U-turn|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Volt Switch|Electric|Special|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Waterfall===&lt;br /&gt;
{{mvar/h|10, 15, or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|effects=Additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Waterfall|Water|Physical|I|effects=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Extrasensory|Psychic|Special|III|effects=10% chance of flinching|PP=20}}&lt;br /&gt;
{{mvar|Poison Jab|Poison|Physical|IV|effects=30% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Dark Pulse|Dark|Special|IV|effects=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Iron Head|Steel|Physical|IV|effects=30% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Scald|Water|Special|V|effects=30% chance of burning|PP=15}}&lt;br /&gt;
{{mvar|Zing Zap|Electric|Physical|VII|effects=30% chance of flinching|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Weather Ball===&lt;br /&gt;
{{mvar/h|10|power=50|acc=100|notes=Power doubles under a field condition|other=Field condition}}&lt;br /&gt;
{{mvar|Weather Ball|Normal|Special|III|effects=Any type of weather, except strong winds}}&lt;br /&gt;
{{mvar|Terrain Pulse|Normal|Special|VIII|effects=Any type of terrain}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Wring Out===&lt;br /&gt;
{{mvar/h|5 or 10|power=Varying|acc=100|notes=Does more damage if the target&#039;s current HP is high|PP=yes}}&lt;br /&gt;
{{mvar|Wring Out|Normal|Special|IV|PP=5}} &lt;br /&gt;
{{mvar|Crush Grip|Normal|Physical|IV|PP=5}} &lt;br /&gt;
{{mvar|Hard Press|Steel|Physical|IX|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==List of status move variations==&lt;br /&gt;
===Terrain Moves===&lt;br /&gt;
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}&lt;br /&gt;
{{mvar|Grassy Terrain|Grass|Status|VI|effects=Powers up Grass moves, powers down Earthquake, Magnitude and Bulldoze, grounded Pokémon heal by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Misty Terrain|Fairy|Status|VI|effects=Powers down Dragon moves, prevents status conditions and confusion&amp;lt;sup&amp;gt;Gen. VIII&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Electric Terrain|Electric|Status|VI|effects=Powers up Electric moves, prevents sleep}}&lt;br /&gt;
{{mvar|Psychic Terrain|Psychic|Status|VII|effects=Powers up Psychic moves, prevents the use of priority moves}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Weather Moves===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns, does not replace [[heavy rain]], [[extremely harsh sunlight]], or [[strong winds]]|effects=Weather|PP=yes}}&lt;br /&gt;
{{mvar|Sandstorm|Rock|Status|II|effects=Sandstorm|PP=10}}&lt;br /&gt;
{{mvar|Rain Dance|Water|Status|II|effects=Rain|PP=5}}&lt;br /&gt;
{{mvar|Sunny Day|Fire|Status|II|effects=Harsh sunlight|PP=5}}&lt;br /&gt;
{{mvar|Hail|Ice|Status|III|effects=Hail|PP=10}}&lt;br /&gt;
{{mvar|Snowscape|Ice|Status|IX|effects=Snow|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of After You===&lt;br /&gt;
{{mvar/h|15|notes=Changes move order of the target|other=Change}}&lt;br /&gt;
{{mvar|After You|Normal|Status|V|effects=Target moves next}}&lt;br /&gt;
{{mvar|Quash|Dark|Status|V|effects=Target moves last}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Camouflage===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Changes user&#039;s type|PP=yes|other=Changes to}}&lt;br /&gt;
{{mvar|Camouflage|Normal|Status|III|PP=20|effects=Varies with the terrain}}&lt;br /&gt;
{{mvar|Reflect Type|Normal|Status|V|PP=15|effects=Same as opponent&#039;s type}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Charm===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Lowers target&#039;s stat by two stages|effects=Stats affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Charm|Fairy|Status|II|effects=Attack|PP=20|other=&amp;lt;sup&amp;gt;Normal-type before Gen VI&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Feather Dance|Flying|Status|III|effects=Attack|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Fake Tears|Dark|Status|III|effects=Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Captivate|Normal|Status|IV|effects=Special Attack|PP=20|other=Only affects targets of opposite gender}}&lt;br /&gt;
{{mvar|Eerie Impulse|Electric|Status|VI|effects=Special Attack|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Confide===&lt;br /&gt;
{{mvar/h|20|notes=Lowers target&#039;s stat by one stage, unaffected by protecting moves|effects=Stat affected|other=Notes}}&lt;br /&gt;
{{mvar|Confide|Normal|Status|VI|effects=Special Attack|other=Sound-based move}}&lt;br /&gt;
{{mvar|Play Nice|Normal|Status|VI|effects=Attack|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Conversion===&lt;br /&gt;
These are [[signature move]]s of {{p|Porygon}}&#039;s evolutionary line.&lt;br /&gt;
{{mvar/h|30|notes=Changes user&#039;s type|effects=Type change}}&lt;br /&gt;
{{mvar|Conversion|Normal|Status|I|effects=One of the user&#039;s moves}}&lt;br /&gt;
{{mvar|Conversion 2|Normal|Status|II|effects=Type that resists opponent&#039;s last move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Destiny Bond===&lt;br /&gt;
{{mvar/h|5|notes=Requires user to faint|effects=Effect}}&lt;br /&gt;
{{mvar|Destiny Bond|Ghost|Status|II|effects=Knocks out target if target knocked out the user in the same turn}}&lt;br /&gt;
{{mvar|Grudge|Ghost|Status|III|effects=Brings PP of move that knocked the user out to 0}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Disable===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Disables the opponent&#039;s moves or items|other=Disables|PP=yes}}&lt;br /&gt;
{{mvar|Disable|Normal|Status|I|effects=The affected move|PP=20}}&lt;br /&gt;
{{mvar|Torment|Dark|Status|III|effects=Using moves twice in a row|PP=15}}&lt;br /&gt;
{{mvar|Taunt|Dark|Status|III|effects=Status moves|PP=20}}&lt;br /&gt;
{{mvar|Embargo|Dark|Status|IV|effects=Using items|PP=15}}&lt;br /&gt;
{{mvar|Heal Block|Psychic|Status|IV|effects=Moves and items that restore HP, damaging moves that heal the user&amp;lt;sup&amp;gt;these moves would only deal damage prior to Gen VI&amp;lt;/sup&amp;gt;|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Follow Me===&lt;br /&gt;
{{mvar/h|20|notes=+2 priority, forces all opponents to target the user}}&lt;br /&gt;
{{mvar|Follow Me|Normal|Status|III}}&lt;br /&gt;
{{mvar|Rage Powder|Bug|Status|V}}&lt;br /&gt;
{{mvar/f|footnotes=+3 priority prior to Generation VI}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Foresight===&lt;br /&gt;
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target&#039;s evasiveness|other=Removed immunity}}&lt;br /&gt;
{{mvar|Foresight|Normal|Status|II|effects=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Odor Sleuth|Normal|Status|III|effects=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Miracle Eye|Psychic|Status|IV|effects=Dark types are affected by Psychic moves}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Guard Split===&lt;br /&gt;
{{mvar/h|10|notes=Averages the target&#039;s stats with the user|other=Affected stats}}&lt;br /&gt;
{{mvar|Guard Split|Psychic|Status|V|effects=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Split|Psychic|Status|V|effects=Attack and Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Harden===&lt;br /&gt;
{{mvar/h|30|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Harden|Normal|Status|I|effects=Defense}}&lt;br /&gt;
{{mvar|Sharpen|Normal|Status|I|effects=Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Bell===&lt;br /&gt;
{{mvar/h|5|notes=Cures user&#039;s party of [[status condition]]s}}&lt;br /&gt;
{{mvar|Heal Bell|Normal|Status|II}}&lt;br /&gt;
{{mvar|Aromatherapy|Grass|Status|III}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Pulse===&lt;br /&gt;
{{mvar/h|10|notes=Heals target by 1/2 of its max HP}}&lt;br /&gt;
{{mvar|Heal Pulse|Psychic|Status|V}}&lt;br /&gt;
{{mvar|Floral Healing|Fairy|Status|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ingrain===&lt;br /&gt;
{{mvar/h|20|notes=Heals user by 1/16 of its maximum HP each turn|other=Notes}}&lt;br /&gt;
{{mvar|Ingrain|Grass|Status|III|other=Prevents the user from switching}}&lt;br /&gt;
{{mvar|Aqua Ring|Water|Status|IV|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Jungle Healing===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals user and allies by 1/4 of their maximum HP and removes any non-volatile [[status condition]]s they may have}}&lt;br /&gt;
{{mvar|Jungle Healing|Grass|Status|VIII}}&lt;br /&gt;
{{mvar|Lunar Blessing|Psychic|Status|VIII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Magnetic Flux===&lt;br /&gt;
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|other=Boosted stats}}&lt;br /&gt;
{{mvar|Magnetic Flux|Electric|Status|VI|effects=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Gear Up|Steel|Status|VII|effects=Attack and Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Meditate===&lt;br /&gt;
{{mvar/h|40|notes=Raises a stat by one stage|effects=Stat affected|other=Notes}}&lt;br /&gt;
{{mvar|Meditate|Psychic|Status|I|effects=Attack|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Withdraw|Water|Status|I|effects=Defense|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Defense Curl|Normal|Status|I|effects=Defense|other=Doubles the power of Rollout and Ice Ball}}&lt;br /&gt;
{{mvar|Howl|Normal|Status|effects=Attack|other=Raises allies&#039; Attack stats by one stage too. Is a Sound-based move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Memento===&lt;br /&gt;
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|other=Effect}}&lt;br /&gt;
{{mvar|Memento|Dark|Status|III|effects=Lowers the target&#039;s Attack and Sp. Attack by two stages}}&lt;br /&gt;
{{mvar|Healing Wish|Psychic|Status|IV|effects=The next Pokémon sent out will have HP and status fully healed}}&lt;br /&gt;
{{mvar|Lunar Dance|Psychic|Status|IV|effects=The next Pokémon sent out will have HP, PP and status fully healed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mind Reader===&lt;br /&gt;
{{mvar/h|5|notes=Ensures user&#039;s next move will hit}}&lt;br /&gt;
{{mvar|Mind Reader|Normal|Status|II}}&lt;br /&gt;
{{mvar|Lock-On|Normal|Status|II}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mist===&lt;br /&gt;
{{mvar/h|25 or 30|notes=Protects the user&#039;s party for 5 turns|other=Protects from|PP=yes}}&lt;br /&gt;
{{mvar|Mist|Ice|Status|I|effects=Stat drops|PP=30|notes=Fades upon switching prior to Generation III}}&lt;br /&gt;
{{mvar|Safeguard|Normal|Status|II|effects=[[Status condition]]s|PP=25}}&lt;br /&gt;
{{mvar|Lucky Chant|Normal|Status|IV|effects=Critical hits|PP=30}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Morning Sun===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals variant amount of HP (normally 1/2 of max HP), depending on weather|effects=Conditions|signature=Signature move of|other=Notes}}&lt;br /&gt;
{{mvar|Morning Sun|Normal|Status|II|signature={{p|Espeon}} &amp;lt;sup&amp;gt;Gen. II&amp;lt;/sup&amp;gt;|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Synthesis|Grass|Status|II|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other=&amp;amp;nbsp;|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Moonlight|Fairy|Status|II|effects=1/2 HP during no weather or [[strong winds]], 2/3 HP in [[harsh sunlight]], 1/4 HP during other weather|other=Normal-type prior to Generation VI|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Shore Up|Ground|Status|VII|effects=2/3 HP during a {{weather|sandstorm}}, 1/2 HP otherwise|signature={{p|Sandygast}} and {{p|Palossand}}|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mud Sport===&lt;br /&gt;
{{mvar/h|15|notes=Halves damage taken from a certain type|other=Affected type}}&lt;br /&gt;
{{mvar|Mud Sport|Ground|Status|III|effects=Electric}}&lt;br /&gt;
{{mvar|Water Sport|Water|Status|III|effects=Fire}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of No Retreat===&lt;br /&gt;
{{mvar/h|5|notes=Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage each, has a negative effect|other=Additional Effect}}&lt;br /&gt;
{{mvar|No Retreat|Fighting|Status|VIII|effects=User cannot leave the battlefield, can only be used once}}&lt;br /&gt;
{{mvar|Clangorous Soul|Dragon|Status|VIII|effects=Loses 1/3 HP}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Poison Powder===&lt;br /&gt;
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Poison Powder|Poison|Status|I|effects=Poison|PP=35}}&lt;br /&gt;
{{mvar|Stun Spore|Grass|Status|I|effects=Paralysis|PP=30}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and then 100% in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Protect===&lt;br /&gt;
{{mvar/h|5 or 10|notes=+4 priority, protects user from all moves or all attacking moves|PP=yes|effects=Added effect on contact|signature=Signature move of|other=Blocks status moves?}}&lt;br /&gt;
{{mvar|Protect|Normal|Status|II|PP=10|effects=None|signature=&amp;amp;nbsp;|other=Yes}}&lt;br /&gt;
{{mvar|Detect|Fighting|Status|II|PP=5|effects=None|signature=&amp;amp;nbsp;|other=Yes}}&lt;br /&gt;
{{mvar|King&#039;s Shield|Steel|Status|VI|PP=10|signature={{p|Aegislash}}|effects=Lowers Attack by 2&amp;lt;sup&amp;gt;{{gen|VI}}–{{gen|VII}}&amp;lt;/sup&amp;gt;/1&amp;lt;sup&amp;gt;{{gen|VIII}}+&amp;lt;/sup&amp;gt; stage(s)|other=No}}&lt;br /&gt;
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|effects=Damage taken 1/8 of max HP|signature={{p|Chesnaught}} &amp;lt;sup&amp;gt;Pokémon X and Y&amp;lt;/sup&amp;gt;|other=Yes}}&lt;br /&gt;
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|effects=Poisons on contact|signature={{p|Toxapex}}|other=Yes}}&lt;br /&gt;
{{mvar|Obstruct|Dark|Status|VIII|PP=10|signature={{p|Obstagoon}}|effects=Lowers Defense by 2 stages|other=No}}&lt;br /&gt;
{{mvar|Silk Trap|Bug|Status|IX|PP=10|signature={{p|Spidops}}|effects=Lowers Speed by 1 stage|other=No}}&lt;br /&gt;
{{mvar|Burning Bulwark|Fire|Status|IX|PP=10|effects=Burns on contact|signature={{p|Gouging Fire}}|other=Yes}}&lt;br /&gt;
{{mvar/f|footnotes=[[Protection#Unprotectable_moves|Not all status moves can be protected against]]. A &amp;quot;Yes&amp;quot; in this column means it only protects against the Status moves that can be protected against.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Quiver Dance===&lt;br /&gt;
{{mvar/h|20 (10 for Victory Dance)|notes=Raises three of user&#039;s stats by one stage|other=Affected stats}}&lt;br /&gt;
{{mvar|Quiver Dance|Bug|Status|V|effects=Special Attack, Special Defense, Speed}}&lt;br /&gt;
{{mvar|Coil|Poison|Status|V|effects=Attack, Defense, Accuracy}}&lt;br /&gt;
{{mvar|Victory Dance|Fighting|Status|VIII|effects=Attack, Defense, Speed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Recover===&lt;br /&gt;
{{mvar/h|5 (or 10 for Heal Order)|notes=Heals user by half max HP|other=Notes}}&lt;br /&gt;
{{mvar|Recover|Normal|Status|I|other=20 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Soft-Boiled|Normal|Status|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Milk Drink|Normal|Status|II|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Slack Off|Normal|Status|III|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Roost|Flying|Status|IV|other=Removes user&#039;s Flying-type until end of turn}}&lt;br /&gt;
{{mvar|Heal Order|Bug|Status|IV|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f|footnotes=Prior to Generation IX, all moves listed had 10 PP. Heal Order has been unavailable since Gen VIII.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sand Attack===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Sand Attack|Ground|Status|I|other=Normal-type in Generation I|PP=15}}&lt;br /&gt;
{{mvar|Smokescreen|Normal|Status|I|other=&amp;amp;nbsp;|PP=20}}&lt;br /&gt;
{{mvar|Flash|Normal|Status|I|other=70% accuracy prior to Generation IV|PP=20}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Screech===&lt;br /&gt;
{{mvar/h|40|acc=85|notes=Sound-based moves that lower the target&#039;s stat by two stages|other=Stat affected}}&lt;br /&gt;
{{mvar|Screech|Normal|Status|I|effects=Defense}}&lt;br /&gt;
{{mvar|Metal Sound|Steel|Status|III|effects=Special Defense}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Cotton Spore}} formerly had 85% accuracy, but was changed to 100% in Generation V and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sing===&lt;br /&gt;
{{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Sing|Normal|Status|I|effects=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Supersonic|Normal|Status|I|effects=Confusion|PP=20}}&lt;br /&gt;
{{mvar|Grass Whistle|Grass|Status|III|effects=Sleep|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skill Swap===&lt;br /&gt;
{{mvar/h|10|notes=Switches the user&#039;s condition with the target|other=Switched}}&lt;br /&gt;
{{mvar|Skill Swap|Psychic|Status|III|effects=Abilities}}&lt;br /&gt;
{{mvar|Power Swap|Psychic|Status|IV|effects=Changes to Attack and Special Attack}}&lt;br /&gt;
{{mvar|Guard Swap|Psychic|Status|IV|effects=Changes to Defense and Special Defense}}&lt;br /&gt;
{{mvar|Heart Swap|Psychic|Status|IV|effects=Any stat changes}}&lt;br /&gt;
{{mvar|Speed Swap|Psychic|Status|VII|effects=Speed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sleep Powder===&lt;br /&gt;
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Sleep Powder|Grass|Status|I|effects=Sleep|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Lovely Kiss|Normal|Status|I|effects=Sleep|PP=10|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sweet Kiss|Fairy|Status|II|effects=Confusion|PP=10|other=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Soak===&lt;br /&gt;
{{mvar/h|20|notes=Changes targets type to a pure type|other=Type Changed to}}&lt;br /&gt;
{{mvar|Soak|Water|Status|V|effects=Changes to Water type}}&lt;br /&gt;
{{mvar|Magic Powder|Psychic|Status|VIII|effects=Changes to Psychic type}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spider Web===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Prevents target form escaping or switching out, cannot miss|PP=yes}}&lt;br /&gt;
{{mvar|Spider Web|Bug|Status|II|PP=10}}&lt;br /&gt;
{{mvar|Mean Look|Normal|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Block|Normal|Status|III|PP=5}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spikes===&lt;br /&gt;
{{mvar/h|20|notes=Lays down [[entry hazards]]|effects=Effect|other=Signature move of}}&lt;br /&gt;
{{mvar|Spikes|Ground|Status|II|effects=Inflicts damage when grounded opponent switches in|signature={{p|Pineco}} and {{p|Forretress}}&amp;lt;sup&amp;gt;Gen. II&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Toxic Spikes|Poison|Status|IV|effects=Inflicts poison when grounded opponent switches in, removed by grounded {{type|Poison}} Pokémon|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Stealth Rock|Rock|Status|IV|effects=Inflicts damage depending on type when opponent switches in|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sticky Web|Bug|Status|VI|effects=Decreases Speed by 1 stage when grounded opponent switches in|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Splash===&lt;br /&gt;
{{mvar/h|40|notes=Does nothing|other=Notes|signature=Move exclusivity}}&lt;br /&gt;
{{mvar|Splash|Normal|Status|I|other=Fails under {{m|Gravity}}|signature={{p|Magikarp}} &amp;lt;sup&amp;gt;Gen. I&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Celebrate|Normal|Status|VI|other=Shows text &amp;quot;Congratulations, &amp;lt;{{player}}&#039;s name&amp;gt;!&amp;quot;|signature=Event-exclusive move}}&lt;br /&gt;
{{mvar|Hold Hands|Normal|Status|VI|other=Targets adjacent ally|signature=Event-exclusive move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stockpile===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases two of the user&#039;s stats by one stage|effects=Stats affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Stockpile|Normal|Status|III|effects=Defense, Special Defense|PP=20|other=Did not raise stats prior to Generation IV, and had 10 PP}}&lt;br /&gt;
{{mvar|Cosmic Power|Psychic|Status|III|effects=Defense, Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Bulk Up|Fighting|Status|III|effects=Attack, Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Calm Mind|Psychic|Status|III|effects=Special Attack, Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Dragon Dance|Dragon|Status|III|effects=Attack, Speed|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Hone Claws|Dark|Status|V|effects=Attack, Accuracy|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swords Dance===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases user&#039;s stat by two stages|effects=Stat affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Swords Dance|Normal|Status|I|effects=Attack|PP=20|other=30 prior to Generation VI}}&lt;br /&gt;
{{mvar|Barrier|Psychic|Status|I|effects=Defense|PP=20|other=30 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Amnesia|Psychic|Status|I|effects=Special Defense|other=Raises Special by two stages in Generation I|PP=20}}&lt;br /&gt;
{{mvar|Acid Armor|Poison|Status|I|effects=Defense|PP=20|other=40 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Iron Defense|Steel|Status|III|effects=Defense|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Rock Polish|Rock|Status|IV|effects=Speed|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Nasty Plot|Dark|Status|IV|effects=Special Attack|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Autotomize|Steel|Status|V|effects=Speed|other=Reduces the user&#039;s weight|PP=15}}&lt;br /&gt;
{{mvar/f|footnotes=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Tail Whip===&lt;br /&gt;
{{mvar/h|30|notes=Lowers adjacent opponents&#039; defense by one stage}}&lt;br /&gt;
{{mvar|Tail Whip|Normal|Status|I}}&lt;br /&gt;
{{mvar|Leer|Normal|Status|I}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick===&lt;br /&gt;
{{mvar/h|10|acc=100|notes=Switches [[held items]] with target}}&lt;br /&gt;
{{mvar|Trick|Psychic|Status|III}}&lt;br /&gt;
{{mvar|Switcheroo|Dark|Status|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick-or-Treat===&lt;br /&gt;
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}&lt;br /&gt;
{{mvar|Trick-or-Treat|Ghost|Status|VI|effects=Ghost}}&lt;br /&gt;
{{mvar|Forest&#039;s Curse|Grass|Status|VI|effects=Grass}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick Room===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|effects=Effect|PP=yes|other=Priority}}&lt;br /&gt;
{{mvar|Trick Room|Psychic|Status|IV|effects=Slower Pokémon move first|PP=5|other=-7}}&lt;br /&gt;
{{mvar|Wonder Room|Psychic|Status|V|effects=Switches Defense and Special Defense|other=0 &amp;lt;sup&amp;gt;-7 priority in Gen V&amp;lt;/sup&amp;gt;|PP=10}}&lt;br /&gt;
{{mvar|Magic Room|Psychic|Status|V|effects=Disables held items|other=0 &amp;lt;sup&amp;gt;-7 priority in Gen V&amp;lt;/sup&amp;gt;|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Wide Guard===&lt;br /&gt;
{{mvar/h|10 or 15|notes=+3 priority, protects user&#039;s side of field|other=Protects from|PP=yes}}&lt;br /&gt;
{{mvar|Wide Guard|Rock|Status|V|effects=Moves that target multiple Pokémon|PP=10}}&lt;br /&gt;
{{mvar|Quick Guard|Fighting|Status|V|effects=Moves with increased priority|PP=15}}&lt;br /&gt;
{{mvar|Crafty Shield|Fairy|Status|VI|effects=Status moves|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Worry Seed===&lt;br /&gt;
{{mvar/h|10 or 15|acc=100|notes=Changes the target&#039;s Ability|other=Ability becomes|PP=yes}}&lt;br /&gt;
{{mvar|Worry Seed|Grass|Status|IV|effects={{a|Insomnia}}|PP=10}}&lt;br /&gt;
{{mvar|Simple Beam|Normal|Status|V|effects={{a|Simple}}|PP=15}}&lt;br /&gt;
{{mvar|Entrainment|Normal|Status|V|effects=Same as user|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==List of Shadow move variations==&lt;br /&gt;
===Variations of Shadow Bolt===&lt;br /&gt;
These are the [[signature move|signature]] [[Shadow move]]s of the [[legendary birds]] in {{Pokémon XD}}.&lt;br /&gt;
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|other=Signature move of}}&lt;br /&gt;
{{mvar|Shadow Bolt|Shadow|Special|III|effects=Paralysis|signature=Shadow {{p|Zapdos}}}}&lt;br /&gt;
{{mvar|Shadow Chill|Shadow|Special|III|effects=Freeze|signature=Shadow {{p|Articuno}}}}&lt;br /&gt;
{{mvar|Shadow Fire|Shadow|Special|III|effects=Burn|signature=Shadow {{p|Moltres}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Ability variations]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists of moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Attacken-Variationen]]&lt;br /&gt;
[[it:Varianti mossa]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=4477313</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=4477313"/>
		<updated>2026-01-29T23:16:30Z</updated>

		<summary type="html">&lt;p&gt;FrankTheTank000: Barb Barrage&amp;#039;s PP and status chance were changed in Gen IX and therefore the two are no longer variations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in index number order--&amp;gt;&lt;br /&gt;
{{unknown name}}&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to one another in terms of [[power]]/[[damage]] and [[accuracy]], are similar in [[PP]] (no more than 5 apart), but may have different [[type]]s, [[damage category|damage categories]], or [[Additional effect|secondary effects]]. Below are the various move archetypes and the moves that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed in order of their index number.&lt;br /&gt;
&lt;br /&gt;
All details are accurate to the most recent game in which the move is present. For details that have changed between generations, please refer to the move&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==List of damage-dealing move variations==&lt;br /&gt;
===Elemental Fangs===&lt;br /&gt;
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or make the target flinch; {{cat|biting moves|biting move}}|effects=Status condition}}&lt;br /&gt;
{{mvar|Thunder Fang|Electric|Physical|IV|effects=Paralysis}}&lt;br /&gt;
{{mvar|Ice Fang|Ice|Physical|IV|effects=Freeze}}&lt;br /&gt;
{{mvar|Fire Fang|Fire|Physical|IV|effects=Burn}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Let&#039;s Go Partner Moves===&lt;br /&gt;
There are the [[signature move]]s of the {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!}} featured in {{LGPE}}&lt;br /&gt;
&lt;br /&gt;
====Partner Powers====&lt;br /&gt;
{{mvar/h|20|power=varying|acc=&amp;amp;mdash;|notes=Power depends on user’s friendship|signature=Partner Pokémon}}&lt;br /&gt;
{{mvar|Pika Papow|Electric|Special|VII|signature={{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Pikachu}}}}&lt;br /&gt;
{{mvar|Veevee Volley|Normal|Physical|VII|signature={{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Eevee}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Bouncy Bubble, Buzzy Buzz, and Sizzly Slide====&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Has a secondary effect, can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|effects=Additional effect}}&lt;br /&gt;
{{mvar|Bouncy Bubble|Water|Special|VII|effects=50% of damage dealt to the target is restored to the user}} &lt;br /&gt;
{{mvar|Buzzy Buzz|Electric|Special|VII|effects=Paralyzes the target}} &lt;br /&gt;
{{mvar|Sizzly Slide|Fire|Physical|VII|effects=Burns the target}}&lt;br /&gt;
{{mvar/f|footnotes=Prior to [[Generation VIII]], {{m|Bouncy Bubble}}, {{m|Buzzy Buzz}}, {{m|Sizzly Slide}}, {{m|Glitzy Glow}}, {{m|Baddy Bad}}, {{m|Sappy Seed}}, {{m|Freezy Frost}} and {{m|Sparkly Swirl}} had 90 base power, 15 base PP, and 100% accuracy.}}&lt;br /&gt;
&lt;br /&gt;
====Glitzy Glow and Baddy Bad====&lt;br /&gt;
{{mvar/h|15|power=80|acc=95|notes=Applies the effects of a screen to the user&#039;s side of the field&amp;lt;br&amp;gt;Can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|other=Screen}}&lt;br /&gt;
{{mvar|Glitzy Glow|Psychic|Special|VII|effects=Light Screen}} &lt;br /&gt;
{{mvar|Baddy Bad|Dark|Special|VII|effects=Reflect}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Glitzy Glow}} and {{m|Baddy Bad}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].}}&lt;br /&gt;
&lt;br /&gt;
====Sappy Seed and Freezy Frost====&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Has a secondary effect, can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sappy Seed|Grass|Physical|VII|effects=Applies a Leech Seed to the target}}&lt;br /&gt;
{{mvar|Freezy Frost|Ice|Special|VII|effects=Resets stat changes of all active Pokémon to zero}} &lt;br /&gt;
{{mvar/f|footnotes={{m|Sappy Seed}} and {{m|Freezy Frost}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].}}&lt;br /&gt;
&lt;br /&gt;
===Multistrike Moves===&lt;br /&gt;
====Variations of Arm Thrust====&lt;br /&gt;
{{mvar/h|20|power=15|acc=100|notes=Hits 2-5 times|other=Notes}}&lt;br /&gt;
{{mvar|Arm Thrust|Fighting|Physical|III|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Water Shuriken|Water|Special|VI|other=Move with +1 [[priority]]}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Bone Rush====&lt;br /&gt;
{{mvar/h|10|power=25|acc=90|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Bone Rush|Ground|Physical|II|}} &lt;br /&gt;
{{mvar|Rock Blast|Rock|Physical|III|}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Bullet Seed====&lt;br /&gt;
{{mvar/h|30|power=25|acc=100|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Bullet Seed|Grass|Physical|III}} &lt;br /&gt;
{{mvar|Icicle Spear|Ice|Physical|III}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Fury Attack====&lt;br /&gt;
{{mvar/h|20|power=15|acc=85|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Fury Attack|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Barrage|Normal|Physical|I}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===[[One-hit knockout move|One-hit Knockout Move]]s===&lt;br /&gt;
{{mvar/h|5|acc=30+|notes=Targets at a higher level than the user are unaffected&amp;lt;br&amp;gt;Accuracy depends on level difference between the user and the target|other=Notes}}&lt;br /&gt;
{{mvar|Guillotine|Normal|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Horn Drill|Normal|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Fissure|Ground|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sheer Cold|Ice|Special|III|other=Base accuracy is 20% if the user is not Ice-type; can&#039;t hit other Ice-types}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Pledge Moves===&lt;br /&gt;
These moves have limited availability and can only be learned by [[first partner Pokémon]], the [[elemental monkeys]]&amp;lt;sup&amp;gt;{{gen|VII}}&amp;lt;/sup&amp;gt;, {{p|Silvally}}{{sup/7|USUM}}{{sup/8|SwSh}} (Grass Pledge only, due to a bug), and {{p|Mew}}&amp;lt;sup&amp;gt;{{gen|IX}}&amp;lt;/sup&amp;gt;.&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Additional effect lasting four turns when used in combination|effects=Additional effect}}&lt;br /&gt;
{{mvar|Water Pledge|Water|Special|V|effects=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.&amp;lt;br&amp;gt;&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Quarters speed of opponents.}}&lt;br /&gt;
{{mvar|Fire Pledge|Fire|Special|V|effects=&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Non Fire-type opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.}}&lt;br /&gt;
{{mvar|Grass Pledge|Grass|Special|V|effects=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Non Fire-type opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Quarters speed of opponents.}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Priority Moves===&lt;br /&gt;
====Variations of Aqua Jet====&lt;br /&gt;
{{mvar/h|20|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Aqua Jet|Water|Physical|IV}}&lt;br /&gt;
{{mvar|Accelerock|Rock|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Quick Attack====&lt;br /&gt;
{{mvar/h|30|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Quick Attack|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Mach Punch|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Vacuum Wave|Fighting|Special|IV}}&lt;br /&gt;
{{mvar|Bullet Punch|Steel|Physical|IV}}&lt;br /&gt;
{{mvar|Ice Shard|Ice|Physical|IV}} &lt;br /&gt;
{{mvar|Shadow Sneak|Ghost|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
=== Pseudo-Hazing Moves ===&lt;br /&gt;
&lt;br /&gt;
==== Variations of Circle Throw ====&lt;br /&gt;
{{mvar/h|10|power=60|acc=90|notes=-6 priority, forces target to switch out}}&lt;br /&gt;
{{mvar|Circle Throw|Fighting|Physical|V}}&lt;br /&gt;
{{mvar|Dragon Tail|Dragon|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==== Variations of Whirlwind ====&lt;br /&gt;
{{mvar/h|20|notes=-6 priority, forces target to switch, bypasses accuracy checks|other=Notes}}&lt;br /&gt;
{{mvar|Whirlwind|Normal|Status|I|other=Targets with Wind Rider are unaffected}}&lt;br /&gt;
{{mvar|Roar|Normal|Status|I|other=Targets with Soundproof are unaffected}}&lt;br /&gt;
{{mvar/f|footnotes=Both moves have been changed substantially over the generations, but changes to these moves have been consistently applied to both over the generations. For information, check their individual pages}}&lt;br /&gt;
&lt;br /&gt;
===Retaliatory Attacks===&lt;br /&gt;
====Variations of Counter====&lt;br /&gt;
{{mvar/h|20|acc=100|notes=-5 priority, counters the last move taken of a certain category at twice the power|other=Counters}}&lt;br /&gt;
{{mvar|Counter|Fighting|Physical|I|effects=Physical moves}} &lt;br /&gt;
{{mvar|Mirror Coat|Psychic|Special|II|effects=Special moves}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
====Variations of Metal Burst====&lt;br /&gt;
{{mvar/h|10|acc=100|notes=-5 priority, counters the last move taken at 1.5× the power}}&lt;br /&gt;
{{mvar|Metal Burst|Steel|Physical|IV}} &lt;br /&gt;
{{mvar|Comeuppance|Dark|Physical|IX}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Torque Moves===&lt;br /&gt;
These are the [[signature move]]s of [[Team Star]]&#039;s [[Starmobile]]s. These moves cannot be learned by any Pokémon.&lt;br /&gt;
&lt;br /&gt;
====80 Base Power====&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Chance of causing a secondary effect|effects=Additional effect|signature=Starmobile}}&lt;br /&gt;
{{mvar|Blazing Torque|Fire|Physical|IX|effects=30% chance of burning the target|signature=[[Mela]]&#039;s}}&lt;br /&gt;
{{mvar|Wicked Torque|Dark|Physical|IX|effects=10% chance of causing the target to sleep|signature=[[Giacomo]]&#039;s}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====100 Base Power====&lt;br /&gt;
{{mvar/h|10|power=100|acc=100|notes=30% chance of causing a secondary effect|signature=Starmobile|effects=Additional effect}}&lt;br /&gt;
{{mvar|Noxious Torque|Poison|Physical|IX|effects=30% chance of poisoning the target|signature=[[Atticus]]&#039;s}}&lt;br /&gt;
{{mvar|Combat Torque|Fighting|Physical|IX|effects=30% chance of paralyzing the target|signature=[[Eri]]&#039;s}}&lt;br /&gt;
{{mvar|Magical Torque|Fairy|Physical|IX|effects=30% chance of confusing the target|signature=[[Ortega]]&#039;s}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid===&lt;br /&gt;
{{mvar/h|25 or 30|power=40|acc=100|effects=Status effect|PP=yes|notes=10% for Secondary effect|other=Notes}}&lt;br /&gt;
{{mvar|Acid|Poison|Special|I|PP=30|effects=Lowers Special Defense|other=Affects all foes}}&lt;br /&gt;
{{mvar|Ember|Fire|Special|I|PP=25|effects=Inflicts burn|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Thunder Shock|Electric|Special|I|PP=30|effects=Inflicts paralysis|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Bubble|Water|Special|I|PP=30|effects=Lowers Speed|other=Affects all foes}}&lt;br /&gt;
{{mvar|Powder Snow|Ice|Special|II|PP=25|effects=Freezes|other=Affects all foes}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aeroblast===&lt;br /&gt;
These are [[signature move]]s of [[Legendary Pokémon]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio|other=Signature move of}}&lt;br /&gt;
{{mvar|Aeroblast|Flying|Special|II|signature={{p|Lugia}}}}&lt;br /&gt;
{{mvar|Spacial Rend|Dragon|Special|IV|signature={{p|Palkia}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ancient Power===&lt;br /&gt;
{{mvar/h|5|power=60|acc=100|notes=10% chance of raising all stats}}&lt;br /&gt;
{{mvar|Ancient Power|Rock|Special|II}} &lt;br /&gt;
{{mvar|Silver Wind|Bug|Special|III}} &lt;br /&gt;
{{mvar|Ominous Wind|Ghost|Special|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bite===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=30% chance of {{status|flinch}}ing}}&lt;br /&gt;
{{mvar|Bite|Dark|Physical|I}}&lt;br /&gt;
{{mvar|Heart Stamp|Psychic|Physical|V}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Bite}} was a Normal type move with a 10% chance of flinching in Generation I}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Blizzard===&lt;br /&gt;
{{mvar/h|5 or 10|power=110|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Move effect changes by weather effect|PP=yes|effects=Additional effect}}&lt;br /&gt;
{{mvar|Blizzard|Ice|Special|I|other=Cannot miss in hail or snow, affects all foes|PP=5|effects=10% chance of freezing target}} &lt;br /&gt;
{{mvar|Thunder|Electric|Special|I|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight|PP=10|effects=30% chance of paralyzing target}} &lt;br /&gt;
{{mvar|Hurricane|Flying|Special|V|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight|PP=10|effects=30% chance of confusing target}} &lt;br /&gt;
{{mvar/f|footnotes=Move power was 120 prior to Generation VI. {{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn&#039;t drop in Generation VI and are therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Beak===&lt;br /&gt;
These are the [[signature move]]s of the [[Fossil Pokémon]] of the [[Galar]] region.&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=Deals double damage if user moves first|other=Signature move of}}&lt;br /&gt;
{{mvar|Bolt Beak|Electric|Physical|VIII|signature={{p|Dracozolt}} &amp;amp; {{p|Arctozolt}}}}&lt;br /&gt;
{{mvar|Fishious Rend|Water|Physical|VIII|signature={{p|Dracovish}} &amp;amp; {{p|Arctovish}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Strike===&lt;br /&gt;
These are [[signature move]]s of two members of the [[Tao trio]].&lt;br /&gt;
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|other=Signature move of}}&lt;br /&gt;
{{mvar|Blue Flare|Fire|Special|V|effects=Burn|signature={{p|Reshiram}}}} &lt;br /&gt;
{{mvar|Bolt Strike|Electric|Physical|V|effects=Paralysis|signature={{p|Zekrom}}}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Brine===&lt;br /&gt;
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|effects=Condition}}&lt;br /&gt;
{{mvar|Brine|Water|Special|IV|effects=Target&#039;s HP under 50%}}&lt;br /&gt;
{{mvar|Venoshock|Poison|Special|V|effects=Target is poisoned}}&lt;br /&gt;
{{mvar|Hex|Ghost|Special|V|effects=Target has a {{DL|Status condition|non-volatile status}} condition}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Catastropika===&lt;br /&gt;
{{mvar/h|1|power=210|acc=—|notes=Signature Z-Move|other=Signature Pokémon}}&lt;br /&gt;
{{mvar|Catastropika|Electric|Physical|VII|signature={{p|Pikachu}}}}&lt;br /&gt;
{{mvar|Pulverizing Pancake|Normal|Physical|VII|signature={{p|Snorlax}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Collision Course===&lt;br /&gt;
These are [[signature move]]s of the [[Paradox duo]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Boosted damage if the move is super effective on the target|PP=yes|other=Signature move of}}&lt;br /&gt;
{{mvar|Collision Course|Fighting|Physical|IX|PP=5|signature={{p|Koraidon}}}}&lt;br /&gt;
{{mvar|Electro Drift|Electric|Special|IX|PP=5|signature={{p|Miraidon}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Cross Chop===&lt;br /&gt;
{{mvar/h|5|power=100|acc=80|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Cross Chop|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Stone Edge|Rock|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Claw===&lt;br /&gt;
{{mvar/h|10|power=75|acc=95|notes=50% chance to lower target&#039;s defense one stage}}&lt;br /&gt;
{{mvar|Crush Claw|Normal|Physical|III}} &lt;br /&gt;
{{mvar|Razor Shell|Water|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crunch===&lt;br /&gt;
{{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target&#039;s stat by one stage|PP=yes|other=Affected stat}}&lt;br /&gt;
{{mvar|Crunch|Dark|Physical|II|PP=15|effects=20% chance of lowering the target&#039;s Defense}}&lt;br /&gt;
{{mvar|Shadow Ball|Ghost|Special|II|PP=15|effects=20% chance of lowering the target&#039;s Special Defense}}&lt;br /&gt;
{{mvar|Flash Cannon|Steel|Special|IV|PP=10|effects=10% chance of lowering the target&#039;s Special Defense}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dig===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|effects=Double damage from|notes=Two-turn move; double damage from certain moves}}&lt;br /&gt;
{{mvar|Dig|Ground|Physical|I|effects=Earthquake and Magnitude}} &lt;br /&gt;
{{mvar|Dive|Water|Physical|III|effects=Surf and Whirlpool}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Discharge===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}}&lt;br /&gt;
{{mvar|Discharge|Electric|Special|IV|effects=Paralysis}}&lt;br /&gt;
{{mvar|Lava Plume|Fire|Special|IV|effects=Burn}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Double-Edge===&lt;br /&gt;
{{mvar/h|PP=yes|10 or 15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target|other=Additional effects}}&lt;br /&gt;
{{mvar|Double-Edge|Normal|Physical|I|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Volt Tackle|Electric|Physical|III|PP=15|effects=10% chance of paralyzing the target}}&lt;br /&gt;
{{mvar|Flare Blitz|Fire|Physical|IV|PP=15|effects=10% chance of burning the target}}&lt;br /&gt;
{{mvar|Brave Bird|Flying|Physical|IV|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Wood Hammer|Grass|Physical|IV|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Wave Crash|Water|Physical|VIII|PP=10|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Drill Peck===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Drill Peck|Flying|Physical|I|PP=20}}&lt;br /&gt;
{{mvar|Strength|Normal|Physical|I|PP=15}}&lt;br /&gt;
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15}}&lt;br /&gt;
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}}&lt;br /&gt;
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}}&lt;br /&gt;
{{mvar|Power Gem|Rock|Special|IV|PP=20}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamax Cannon===&lt;br /&gt;
These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon|other=Signature move of}}&lt;br /&gt;
{{mvar|Dynamax Cannon|Dragon|Special|VIII|signature={{p|Eternatus}}}}&lt;br /&gt;
{{mvar|Behemoth Blade|Steel|Physical|VIII|signature={{p|Zacian}}}}&lt;br /&gt;
{{mvar|Behemoth Bash|Steel|Physical|VIII|signature={{p|Zamazenta}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamic Punch===&lt;br /&gt;
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|effects=Status condition}}&lt;br /&gt;
{{mvar|Dynamic Punch|Fighting|Physical|II|effects=Confusion}} &lt;br /&gt;
{{mvar|Inferno|Fire|Special|V|effects=Burn}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Eruption===&lt;br /&gt;
{{mvar/h|5|power=varying|acc=100|notes=Higher damage when used with high HP}}&lt;br /&gt;
{{mvar|Eruption|Fire|Special|III}} &lt;br /&gt;
{{mvar|Water Spout|Water|Special|III}} &lt;br /&gt;
{{mvar|Dragon Energy|Dragon|Special|VIII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of False Swipe===&lt;br /&gt;
{{mvar/h|40|power=40|acc=100|notes=Leaves target with at least 1HP}}&lt;br /&gt;
{{mvar|False Swipe|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Hold Back|Normal|Physical|VI}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Punch===&lt;br /&gt;
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Fire Punch|Fire|Physical|I|PP=15|effects=Burn}}&lt;br /&gt;
{{mvar|Ice Punch|Ice|Physical|I|PP=15|effects=Freeze}}&lt;br /&gt;
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|effects=Paralysis}}&lt;br /&gt;
{{mvar|Signal Beam|Bug|Special|III|PP=15||effects=Confusion}} &lt;br /&gt;
{{mvar|Relic Song|Normal|Special|V|PP=10|effects=Sleep}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Spin===&lt;br /&gt;
{{mvar/h|15|power=35|acc=85|notes=[[Bound|Binds]] target|PP=yes}}&lt;br /&gt;
{{mvar|Fire Spin|Fire|Special|I|PP=15}}&lt;br /&gt;
{{mvar|Clamp|Water|Physical|I|PP=15}} &lt;br /&gt;
{{mvar|Whirlpool|Water|Special|II|PP=15}}&lt;br /&gt;
{{mvar|Sand Tomb|Ground|Physical|III|PP=15}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 15, and accuracy was 70%, prior to Generation V, with the exception of Clamp, which power was 35 prior to Generation V.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flail===&lt;br /&gt;
{{mvar/h|15|power=varying|acc=100|notes=Higher damage when used with low HP}}&lt;br /&gt;
{{mvar|Flail|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Reversal|Fighting|Physical|II}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flame Charge===&lt;br /&gt;
{{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect|effects=Secondary effect}}&lt;br /&gt;
{{mvar|Flame Charge|Fire|Physical|V|effects=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Struggle Bug|Bug|Special|V|effects=Lowers target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar|Pounce|Bug|Physical|IX|effects=Lowers target&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Trailblaze|Grass|Physical|IX|effects=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Chilling Water|Water|Special|IX|effects=Lowers target&#039;s Attack by one stage}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation VI onward, as Struggle Bug had only 30 power in Generation V}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flamethrower===&lt;br /&gt;
{{mvar/h|10 or 15|power=90|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Flamethrower|Fire|Special|I|effects=Burn|PP=15}}&lt;br /&gt;
{{mvar|Ice Beam|Ice|Special|I|effects=Freeze|PP=10}}&lt;br /&gt;
{{mvar|Thunderbolt|Electric|Special|I|effects=Paralysis|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fusion Flare===&lt;br /&gt;
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]], as well as Kyurem&#039;s fusion forms featured in [[Pokémon Black and White Versions 2]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Power doubles if another Fusion Flare or Fusion Bolt is used in the same turn, regardless of ally or foe|effects=Power doubled by|other=Signature move of}}&lt;br /&gt;
{{mvar|Fusion Flare|Fire|Special|V|effects=Fusion Bolt|signature={{p|Reshiram}} and White {{p|Kyurem}}}} &lt;br /&gt;
{{mvar|Fusion Bolt|Electric|Physical|V|effects=Fusion Flare|signature={{p|Zekrom}} and Black {{p|Kyurem}}}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Giga Drain===&lt;br /&gt;
{{mvar/h|10|power=75|acc=100|notes=Restores HP by half damage dealt}}&lt;br /&gt;
{{mvar|Giga Drain|Grass|Special|II}}&lt;br /&gt;
{{mvar|Drain Punch|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Horn Leech|Grass|Physical|V}}&lt;br /&gt;
{{mvar/f|footnotes=For Giga Drain and Drain Punch, the power was 60, and PP was 5 PP, prior to Generation V.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Gyro Ball===&lt;br /&gt;
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user&#039;s and target&#039;s Speed; cannot affect targets with {{a|Bulletproof}}|other=Higher damage with|PP=yes}}&lt;br /&gt;
{{mvar|Gyro Ball|Steel|Physical|IV|effects=Lower Speed compared to the target|PP=5}} &lt;br /&gt;
{{mvar|Electro Ball|Electric|Special|V|effects=Higher Speed compared to the target|PP=10}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hammer Arm===&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Lowers user&#039;s Speed; {{cat|punching moves}}}}&lt;br /&gt;
{{mvar|Hammer Arm|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Hammer|Ice|Physical|VII}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heavy Slam===&lt;br /&gt;
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user&#039;s weight is higher compared to the target}}&lt;br /&gt;
{{mvar|Heavy Slam|Steel|Physical|V}} &lt;br /&gt;
{{mvar|Heat Crash|Fire|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Beam===&lt;br /&gt;
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}}&lt;br /&gt;
{{mvar|Hyper Beam|Normal|Special|I}} &lt;br /&gt;
{{mvar|Blast Burn|Fire|Special|III}}&lt;br /&gt;
{{mvar|Hydro Cannon|Water|Special|III}}&lt;br /&gt;
{{mvar|Frenzy Plant|Grass|Special|III}}&lt;br /&gt;
{{mvar|Giga Impact|Normal|Physical|IV}}&lt;br /&gt;
{{mvar|Rock Wrecker|Rock|Physical|IV}}&lt;br /&gt;
{{mvar|Roar of Time|Dragon|Special|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Fang===&lt;br /&gt;
{{mvar/h|15|power=80|acc=90|notes=Has a chance of causing the target to {{status|flinch}}|other=Chance}}&lt;br /&gt;
{{mvar|Hyper Fang|Normal|Physical|I|effects=10%}}&lt;br /&gt;
{{mvar|Zen Headbutt|Psychic|Physical|IV|effects=20%}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Icy Wind===&lt;br /&gt;
{{mvar/h|15|power=55|acc=95|notes=Lowers target&#039;s stat one stage|other=Stat lowered}}&lt;br /&gt;
{{mvar|Icy Wind|Ice|Special|II|effects=Speed}} &lt;br /&gt;
{{mvar|Mud Shot|Ground|Special|III|effects=Speed}} &lt;br /&gt;
{{mvar|Electroweb|Electric|Special|V|effects=Speed}} &lt;br /&gt;
{{mvar|Snarl|Dark|Special|V|effects=Special Attack}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Iron Tail===&lt;br /&gt;
{{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect|other=Secondary effect|PP=yes}}&lt;br /&gt;
{{mvar|Iron Tail|Steel|Physical|II|effects=30% chance of lowering target&#039;s Defense by one stage|PP=15}}&lt;br /&gt;
{{mvar|Dragon Rush|Dragon|Physical|IV|effects=20% chance of causing flinching|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Jump Kick===&lt;br /&gt;
{{mvar/h|10 or 15|power=100|acc=95|notes=If the move misses, the user takes crash damage equivalent to 50% of their max HP|PP=yes}}&lt;br /&gt;
{{mvar|Jump Kick|Fighting|Physical|I|PP=10}}&lt;br /&gt;
{{mvar|Supercell Slam|Electric|Physical|IX|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Karate Chop===&lt;br /&gt;
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio|other=Notes}}&lt;br /&gt;
{{mvar|Karate Chop|Fighting|Physical|I|other=Normal-type in Generation I}}&lt;br /&gt;
{{mvar|Poison Tail|Poison|Physical|III|other=10% chance of poisoning the target}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Last Respects===&lt;br /&gt;
{{mvar/h|10|power=50|acc=100|notes=Power is increased by 50 each time a specific event occurs|effects=Power increased when}}&lt;br /&gt;
{{mvar|Last Respects|Ghost|Physical|IX|effects=A Pokémon on the user&#039;s team faints}}&lt;br /&gt;
{{mvar|Rage Fist|Ghost|Physical|IX|effects=The user is hit by a damaging move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leaf Blade===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Leaf Blade|Grass|Physical|III}}&lt;br /&gt;
{{mvar|Attack Order|Bug|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Low Kick===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}&lt;br /&gt;
{{mvar|Low Kick|Fighting|Physical|I}}&lt;br /&gt;
{{mvar|Grass Knot|Grass|Special|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lunge===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=Lowers target&#039;s stat one stage|other=Stat lowered}}&lt;br /&gt;
{{mvar|Lunge|Bug|Physical|VII|effects=Attack}}&lt;br /&gt;
{{mvar|Fire Lash|Fire|Physical|VII|effects=Defense}}&lt;br /&gt;
{{mvar|Drum Beating|Grass|Physical|VIII|effects=Speed}}&lt;br /&gt;
{{mvar|Apple Acid|Grass|Special|VIII|effects=Special Defense}}&lt;br /&gt;
{{mvar|Grav Apple|Grass|Physical|VIII|effects=Defense}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Luster Purge===&lt;br /&gt;
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}.&lt;br /&gt;
{{mvar/h|5|power=95|acc=100|notes=50% chance of lowering the target&#039;s stat by 1 stage|effects=Lowered stat|other=Signature move of}}&lt;br /&gt;
{{mvar|Luster Purge|Psychic|Special|III|effects=Special Defense|signature={{p|Latios}}}}&lt;br /&gt;
{{mvar|Mist Ball|Psychic|Special|III|effects=Special Attack|signature={{p|Latias}}}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 70 prior to Generation IX.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Megahorn===&lt;br /&gt;
{{mvar/h|10|power=120|acc=85|notes=No additional effect}}&lt;br /&gt;
{{mvar|Megahorn|Bug|Physical|II}}&lt;br /&gt;
{{mvar|Power Whip|Grass|Physical|IV}}&lt;br /&gt;
{{mvar|Precipice Blades|Ground|Physical|VI}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Needle Arm===&lt;br /&gt;
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|effects=Secondary effect|PP=yes}}&lt;br /&gt;
{{mvar|Needle Arm|Grass|Physical|III|effects=Flinching|PP=15}}&lt;br /&gt;
{{mvar|Force Palm|Fighting|Physical|IV|effects=Paralysis|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Octazooka===&lt;br /&gt;
{{mvar/h|10|power=65|acc=85|notes=30% chance of lowering target&#039;s accuracy by one stage}}&lt;br /&gt;
{{mvar|Octazooka|Water|Special|II}}&lt;br /&gt;
{{mvar|Mud Bomb|Ground|Special|IV}}&lt;br /&gt;
{{mvar|Mirror Shot|Steel|Special|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Overheat===&lt;br /&gt;
{{mvar/h|5|power=130|acc=90|notes=Lowers user&#039;s Special Attack two stages}}&lt;br /&gt;
{{mvar|Overheat|Fire|Special|III}}&lt;br /&gt;
{{mvar|Draco Meteor|Dragon|Special|IV}}&lt;br /&gt;
{{mvar|Leaf Storm|Grass|Special|IV}}&lt;br /&gt;
{{mvar|Fleur Cannon|Fairy|Special|VII}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 140 prior to Generation IV. {{m|Psycho Boost}} formerly had the same power too, but its power didn&#039;t drop in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pluck===&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target&#039;s held Berry}}&lt;br /&gt;
{{mvar|Pluck|Flying|Physical|IV}} &lt;br /&gt;
{{mvar|Bug Bite|Bug|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pound===&lt;br /&gt;
{{mvar/h|30, 35, or 40|power=40|acc=100|notes=No additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Pound|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Scratch|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Gust|Flying|Special|I||PP=35}}  &lt;br /&gt;
{{mvar|Tackle|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Fairy Wind|Fairy|Special|VI|PP=30}} &lt;br /&gt;
{{mvar|Leafage|Grass|Physical|VII|PP=40}} &lt;br /&gt;
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psybeam===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|effects=Additional effect}}&lt;br /&gt;
{{mvar|Psybeam|Psychic|Special|I|effects=10% chance of inflicting confusion}}&lt;br /&gt;
{{mvar|Bubble Beam|Water|Special|I|effects=10% chance of lowering target&#039;s Speed one stage}}&lt;br /&gt;
{{mvar|Aurora Beam|Ice|Special|I|effects=10% chance of lowering target&#039;s Attack one stage}}&lt;br /&gt;
{{mvar|Sludge|Poison|Special|I|effects=30% chance of inflicting poison}}&lt;br /&gt;
{{mvar|Spark|Electric|Physical|II|effects=30% chance of inflicting paralysis}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyblade===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=Power is increased by 50% under a certain field condition|other=Field condition}}&lt;br /&gt;
{{mvar|Psyblade|Psychic|Physical|IX|other=Electric Terrain}}&lt;br /&gt;
{{mvar|Hydro Steam|Water|Special|IX|other=Harsh sunlight}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psychic===&lt;br /&gt;
{{mvar/h|10|power=90|acc=100|notes=10% chance of lowering the target&#039;s Special Defense by one stage}}&lt;br /&gt;
{{mvar|Psychic|Psychic|Special|I}} &lt;br /&gt;
{{mvar|Bug Buzz|Bug|Special|IV}}&lt;br /&gt;
{{mvar|Energy Ball|Grass|Special|IV}} &lt;br /&gt;
{{mvar|Earth Power|Ground|Special|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyshock===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage|other=Effect}}&lt;br /&gt;
{{mvar|Psyshock|Psychic|Special|V|effects=Uses opponent&#039;s Defense in place of Special Defense}}&lt;br /&gt;
{{mvar|Body Press|Fighting|Physical|VIII|effects=Uses user&#039;s Defense in place of Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Return===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user&#039;s [[friendship]]|other=Higher damage with}}&lt;br /&gt;
{{mvar|Return|Normal|Physical|II|effects=High friendship}} &lt;br /&gt;
{{mvar|Frustration|Normal|Physical|II|effects=Low friendship}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Revenge===&lt;br /&gt;
{{mvar/h|10|power=60|acc=100|notes=-4 priority, doubles in power if user was damaged}}&lt;br /&gt;
{{mvar|Revenge|Fighting|Physical|III}} &lt;br /&gt;
{{mvar|Avalanche|Ice|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rollout===&lt;br /&gt;
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if Defense Curl is used}}&lt;br /&gt;
{{mvar|Rollout|Rock|Physical|II}} &lt;br /&gt;
{{mvar|Ice Ball|Ice|Physical|III}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sacred Fire===&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect|effects=Additional effect}}&lt;br /&gt;
{{mvar|Sacred Fire|Fire|Physical|II|effects=Burn}} &lt;br /&gt;
{{mvar|Diamond Storm|Rock|Physical|VI|effects=Raises user&#039;s Defense by 2 stages per target}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Seismic Toss===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user&#039;s level|PP=yes}}&lt;br /&gt;
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Night Shade|Ghost|Special|I|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Shadow Bone===&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}}&lt;br /&gt;
{{mvar|Shadow Bone|Ghost|Physical|VII}}&lt;br /&gt;
{{mvar|Liquidation|Water|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skull Bash===&lt;br /&gt;
{{mvar/h|10|power=130|acc=100|notes=Needs to charge, raises stat by one stage on the first turn|other=Stat raised}}&lt;br /&gt;
{{mvar|Skull Bash|Normal|Physical|I|effects=Defense}}&lt;br /&gt;
{{mvar|Electro Shot|Electric|Special|IX|effects=Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sky Attack===&lt;br /&gt;
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|effects=Additional effect|other=Notes}}&lt;br /&gt;
{{mvar|Sky Attack|Flying|Physical|I|effects=Flinch|other=High critical hit ratio}} &lt;br /&gt;
{{mvar|Freeze Shock|Ice|Physical|V|effects=Paralysis|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Ice Burn|Ice|Special|V|effects=Burn|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Slash===&lt;br /&gt;
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Slash|Normal|Physical|I|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Night Slash|Dark|Physical|IV|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Cross Poison|Poison|Physical|IV|other=10% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Aqua Cutter|Water|Physical|IX|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included (it is instead included in a [[#Variations of Leaf Blade|different list of variations]]).}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sludge Wave===&lt;br /&gt;
{{mvar/h|15|power=95|acc=100|notes=Chance of causing a secondary effect|effects=Additional effect}}&lt;br /&gt;
{{mvar|Sludge Wave|Poison|Special|V|effects=10% chance of poisoning, hits all adjacent Pokémon}}&lt;br /&gt;
{{mvar|Moonblast|Fairy|Special|VI|effects=30% chance of lowering target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Springtide Storm===&lt;br /&gt;
These are the [[signature moves]] of the [[forces of nature]].&lt;br /&gt;
{{mvar/h|5 or 10|power=100|acc=80|notes=Chance of causing a secondary effect|effects=Additional effect|other=Signature move of}}&lt;br /&gt;
{{mvar|Springtide Storm|Fairy|Special|VIII|effects=30% chance of lowering each target&#039;s Attack by one stage|signature={{p|Enamorus}}}}&lt;br /&gt;
{{mvar|Bleakwind Storm|Flying|Special|VIII|effects=30% chance of lowring each target&#039;s Speed by one stage|signature={{p|Tornadus}}}}&lt;br /&gt;
{{mvar|Wildbolt Storm|Electric|Special|VIII|effects=20% chance of paralyzing each target|signature={{p|Thundurus}}}}&lt;br /&gt;
{{mvar|Sandsear Storm|Ground|Special|VIII|effects=20% chance to burning each target|signature={{p|Landorus}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Steel Beam===&lt;br /&gt;
{{mvar/h|5|power=140|acc=95|notes=User takes recoil damage equal to 1/2 its max HP}}&lt;br /&gt;
{{mvar|Steel Beam|Steel|Special|VIII}}&lt;br /&gt;
{{mvar|Chloroblast|Grass|Special|VIII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomp===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=30% chance of {{status|flinch|flinching}}, doubles in power if target has used {{m|Minimize}}}}&lt;br /&gt;
{{mvar|Stomp|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Steamroller|Bug|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomping Tantrum===&lt;br /&gt;
{{mvar/h|10|power=75|acc=100|notes=Doubles in power if the user&#039;s previous move missed or failed, but was not protected from}}&lt;br /&gt;
{{mvar|Stomping Tantrum|Ground|Physical|VII}}&lt;br /&gt;
{{mvar|Temper Flare|Fire|Physical|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stone Axe===&lt;br /&gt;
These are the [[signature moves]] of Hisuian Pokémon.&lt;br /&gt;
{{mvar/h|15|power=65|acc=90|other=Signature move of|notes=High critical hit ratio, leaves {{status|splinters}} in the target{{sup/8|LA}}&amp;lt;br&amp;gt;Sets up a [[List of moves that cause entry hazards|trap]] on the target&#039;s side of the field{{sup/9|SV}}|effects=Trap set{{sup/9|SV}}}}&lt;br /&gt;
{{mvar|Stone Axe|Rock|Physical|VIII|signature={{p|Kleavor}}|effects={{m|Stealth Rock}}}}&lt;br /&gt;
{{mvar|Ceaseless Edge|Dark|Physical|VIII|signature=Hisuian {{p|Samurott}}|effects=One layer of {{m|spikes}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stored Power===&lt;br /&gt;
{{mvar/h|10|power=20|acc=100|notes=Increases base power the more positive stat changes the user has built up}}&lt;br /&gt;
{{mvar|Stored Power|Psychic|Special|V}}&lt;br /&gt;
{{mvar|Power Trip|Dark|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sucker Punch===&lt;br /&gt;
{{mvar/h|5|power=70|acc|100|notes=Strikes first, but fails if the target isn&#039;t using a damaging move on the turn}}&lt;br /&gt;
{{mvar|Sucker Punch|Dark|Physical|IV}}&lt;br /&gt;
{{mvar|Thunderclap|Electric|Special|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sunsteel Strike===&lt;br /&gt;
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}.&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Ignores the target&#039;s [[Ability]]|other=Signature move|effects=Added effect}}&lt;br /&gt;
{{mvar|Sunsteel Strike|Steel|Physical|VII|signature={{p|Solgaleo}} and Dusk Mane {{p|Necrozma}}|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Moongeist Beam|Ghost|Special|VII|signature={{p|Lunala}} and Dawn Wings {{p|Necrozma}}|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Photon Geyser|Psychic|Special|VII|signature={{p|Necrozma}}|effects=Deals physical damage if the user&#039;s Attack is higher than Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Superpower===&lt;br /&gt;
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user&#039;s stats by one stage each|other=Stats lowered}}&lt;br /&gt;
{{mvar|Superpower|Fighting|Physical|III|effects=Attack, Defense}} &lt;br /&gt;
{{mvar|Close Combat|Fighting|Physical|IV|effects=Defense, Special Defense}} &lt;br /&gt;
{{mvar|Dragon Ascent|Flying|Physical|VI|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar|Headlong Rush|Ground|Physical|VIII|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar|Armor Cannon|Fire|Special|IX|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Super Fang===&lt;br /&gt;
{{mvar/h|10|acc=90|notes=Deals damage equal to half target&#039;s remaining HP}}&lt;br /&gt;
{{mvar|Super Fang|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Nature&#039;s Madness|Fairy|Special|VII}}&lt;br /&gt;
{{mvar|Ruination|Dark|Special|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Surf===&lt;br /&gt;
{{mvar/h|10-15|power=90|acc=100|notes=Targets more than one Pokémon in Double and Triple Battles|effects=Range|other=Notes}}&lt;br /&gt;
{{mvar|Surf|Water|Special|I|other=Does double damage if target is using Dive|effects=All adjacent Pokémon}}&lt;br /&gt;
{{mvar|Hyper Voice|Normal|Special|III|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar|Petal Blizzard|Grass|Physical|VI|other=&amp;amp;nbsp;|effects=All adjacent Pokémon}}&lt;br /&gt;
{{mvar|Land&#039;s Wrath|Ground|Physical|VI|other=&amp;amp;nbsp;|effects=All all adjacent foes}}&lt;br /&gt;
{{mvar|Thousand Arrows|Ground|Physical|VII|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar|Thousand Waves|Ground|Physical|VII|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation VI onward, as Surf had 95 power prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swift===&lt;br /&gt;
{{mvar/h|20|power=60|acc=&amp;amp;mdash;|notes=Never misses}}&lt;br /&gt;
{{mvar|Swift|Normal|Special|I}}&lt;br /&gt;
{{mvar|Feint Attack|Dark|Physical|II}}&lt;br /&gt;
{{mvar|Shadow Punch|Ghost|Physical|III}}&lt;br /&gt;
{{mvar|Aerial Ace|Flying|Physical|III}} &lt;br /&gt;
{{mvar|Magical Leaf|Grass|Special|III}} &lt;br /&gt;
{{mvar|Shock Wave|Electric|Special|III}} &lt;br /&gt;
{{mvar|Magnet Bomb|Steel|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Techno Blast===&lt;br /&gt;
These are signature moves of Legendary Pokémon.&lt;br /&gt;
{{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=yes|other=Signature move of}}&lt;br /&gt;
{{mvar|Techno Blast|Normal|Special|V|PP=5|signature={{p|Genesect}}}}&lt;br /&gt;
{{mvar|Multi-Attack|Normal|Physical|VII|PP=10|signature={{p|Silvally}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thief===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=Steals the target&#039;s held item}}&lt;br /&gt;
{{mvar|Thief|Dark|Physical|II}}&lt;br /&gt;
{{mvar|Covet|Normal|Physical|III}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations only after Generation VI, as their PP differed prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thrash===&lt;br /&gt;
{{mvar/h|10|power=120|acc=100|notes=Lasts 2-3 turns, user becomes confused&amp;lt;br&amp;gt;Fixates the user on the move{{sup/8|LA}}}}&lt;br /&gt;
{{mvar|Thrash|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Petal Dance|Grass|Special|I}}&lt;br /&gt;
{{mvar|Outrage|Dragon|Physical|II}}&lt;br /&gt;
{{mvar|Raging Fury|Fire|Physical|VIII}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation V onward, as their PP and base power differed prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of U-turn===&lt;br /&gt;
{{mvar/h|20|power=70|acc=100|notes=User switches after dealing damage}}&lt;br /&gt;
{{mvar|U-turn|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Volt Switch|Electric|Special|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Waterfall===&lt;br /&gt;
{{mvar/h|10, 15, or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|effects=Additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Waterfall|Water|Physical|I|effects=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Extrasensory|Psychic|Special|III|effects=10% chance of flinching|PP=20}}&lt;br /&gt;
{{mvar|Poison Jab|Poison|Physical|IV|effects=30% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Dark Pulse|Dark|Special|IV|effects=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Iron Head|Steel|Physical|IV|effects=30% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Scald|Water|Special|V|effects=30% chance of burning|PP=15}}&lt;br /&gt;
{{mvar|Zing Zap|Electric|Physical|VII|effects=30% chance of flinching|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Weather Ball===&lt;br /&gt;
{{mvar/h|10|power=50|acc=100|notes=Power doubles under a field condition|other=Field condition}}&lt;br /&gt;
{{mvar|Weather Ball|Normal|Special|III|effects=Any type of weather, except strong winds}}&lt;br /&gt;
{{mvar|Terrain Pulse|Normal|Special|VIII|effects=Any type of terrain}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Wring Out===&lt;br /&gt;
{{mvar/h|5 or 10|power=Varying|acc=100|notes=Does more damage if the target&#039;s current HP is high|PP=yes}}&lt;br /&gt;
{{mvar|Wring Out|Normal|Special|IV|PP=5}} &lt;br /&gt;
{{mvar|Crush Grip|Normal|Physical|IV|PP=5}} &lt;br /&gt;
{{mvar|Hard Press|Steel|Physical|IX|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==List of status move variations==&lt;br /&gt;
===Terrain Moves===&lt;br /&gt;
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}&lt;br /&gt;
{{mvar|Grassy Terrain|Grass|Status|VI|effects=Powers up Grass moves, powers down Earthquake, Magnitude and Bulldoze, grounded Pokémon heal by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Misty Terrain|Fairy|Status|VI|effects=Powers down Dragon moves, prevents status conditions and confusion&amp;lt;sup&amp;gt;Gen. VIII&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Electric Terrain|Electric|Status|VI|effects=Powers up Electric moves, prevents sleep}}&lt;br /&gt;
{{mvar|Psychic Terrain|Psychic|Status|VII|effects=Powers up Psychic moves, prevents the use of priority moves}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Weather Moves===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns, does not replace [[heavy rain]], [[extremely harsh sunlight]], or [[strong winds]]|effects=Weather|PP=yes}}&lt;br /&gt;
{{mvar|Sandstorm|Rock|Status|II|effects=Sandstorm|PP=10}}&lt;br /&gt;
{{mvar|Rain Dance|Water|Status|II|effects=Rain|PP=5}}&lt;br /&gt;
{{mvar|Sunny Day|Fire|Status|II|effects=Harsh sunlight|PP=5}}&lt;br /&gt;
{{mvar|Hail|Ice|Status|III|effects=Hail|PP=10}}&lt;br /&gt;
{{mvar|Snowscape|Ice|Status|IX|effects=Snow|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of After You===&lt;br /&gt;
{{mvar/h|15|notes=Changes move order of the target|other=Change}}&lt;br /&gt;
{{mvar|After You|Normal|Status|V|effects=Target moves next}}&lt;br /&gt;
{{mvar|Quash|Dark|Status|V|effects=Target moves last}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Camouflage===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Changes user&#039;s type|PP=yes|other=Changes to}}&lt;br /&gt;
{{mvar|Camouflage|Normal|Status|III|PP=20|effects=Varies with the terrain}}&lt;br /&gt;
{{mvar|Reflect Type|Normal|Status|V|PP=15|effects=Same as opponent&#039;s type}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Charm===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Lowers target&#039;s stat by two stages|effects=Stats affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Charm|Fairy|Status|II|effects=Attack|PP=20|other=&amp;lt;sup&amp;gt;Normal-type before Gen VI&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Feather Dance|Flying|Status|III|effects=Attack|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Fake Tears|Dark|Status|III|effects=Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Captivate|Normal|Status|IV|effects=Special Attack|PP=20|other=Only affects targets of opposite gender}}&lt;br /&gt;
{{mvar|Eerie Impulse|Electric|Status|VI|effects=Special Attack|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Confide===&lt;br /&gt;
{{mvar/h|20|notes=Lowers target&#039;s stat by one stage, unaffected by protecting moves|effects=Stat affected|other=Notes}}&lt;br /&gt;
{{mvar|Confide|Normal|Status|VI|effects=Special Attack|other=Sound-based move}}&lt;br /&gt;
{{mvar|Play Nice|Normal|Status|VI|effects=Attack|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Conversion===&lt;br /&gt;
These are [[signature move]]s of {{p|Porygon}}&#039;s evolutionary line.&lt;br /&gt;
{{mvar/h|30|notes=Changes user&#039;s type|effects=Type change}}&lt;br /&gt;
{{mvar|Conversion|Normal|Status|I|effects=One of the user&#039;s moves}}&lt;br /&gt;
{{mvar|Conversion 2|Normal|Status|II|effects=Type that resists opponent&#039;s last move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Destiny Bond===&lt;br /&gt;
{{mvar/h|5|notes=Requires user to faint|effects=Effect}}&lt;br /&gt;
{{mvar|Destiny Bond|Ghost|Status|II|effects=Knocks out target if target knocked out the user in the same turn}}&lt;br /&gt;
{{mvar|Grudge|Ghost|Status|III|effects=Brings PP of move that knocked the user out to 0}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Disable===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Disables the opponent&#039;s moves or items|other=Disables|PP=yes}}&lt;br /&gt;
{{mvar|Disable|Normal|Status|I|effects=The affected move|PP=20}}&lt;br /&gt;
{{mvar|Torment|Dark|Status|III|effects=Using moves twice in a row|PP=15}}&lt;br /&gt;
{{mvar|Taunt|Dark|Status|III|effects=Status moves|PP=20}}&lt;br /&gt;
{{mvar|Embargo|Dark|Status|IV|effects=Using items|PP=15}}&lt;br /&gt;
{{mvar|Heal Block|Psychic|Status|IV|effects=Moves and items that restore HP, damaging moves that heal the user&amp;lt;sup&amp;gt;these moves would only deal damage prior to Gen VI&amp;lt;/sup&amp;gt;|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Follow Me===&lt;br /&gt;
{{mvar/h|20|notes=+2 priority, forces all opponents to target the user}}&lt;br /&gt;
{{mvar|Follow Me|Normal|Status|III}}&lt;br /&gt;
{{mvar|Rage Powder|Bug|Status|V}}&lt;br /&gt;
{{mvar/f|footnotes=+3 priority prior to Generation VI}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Foresight===&lt;br /&gt;
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target&#039;s evasiveness|other=Removed immunity}}&lt;br /&gt;
{{mvar|Foresight|Normal|Status|II|effects=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Odor Sleuth|Normal|Status|III|effects=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Miracle Eye|Psychic|Status|IV|effects=Dark types are affected by Psychic moves}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Guard Split===&lt;br /&gt;
{{mvar/h|10|notes=Averages the target&#039;s stats with the user|other=Affected stats}}&lt;br /&gt;
{{mvar|Guard Split|Psychic|Status|V|effects=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Split|Psychic|Status|V|effects=Attack and Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Harden===&lt;br /&gt;
{{mvar/h|30|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Harden|Normal|Status|I|effects=Defense}}&lt;br /&gt;
{{mvar|Sharpen|Normal|Status|I|effects=Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Bell===&lt;br /&gt;
{{mvar/h|5|notes=Cures user&#039;s party of [[status condition]]s}}&lt;br /&gt;
{{mvar|Heal Bell|Normal|Status|II}}&lt;br /&gt;
{{mvar|Aromatherapy|Grass|Status|III}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Pulse===&lt;br /&gt;
{{mvar/h|10|notes=Heals target by 1/2 of its max HP}}&lt;br /&gt;
{{mvar|Heal Pulse|Psychic|Status|V}}&lt;br /&gt;
{{mvar|Floral Healing|Fairy|Status|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ingrain===&lt;br /&gt;
{{mvar/h|20|notes=Heals user by 1/16 of its maximum HP each turn|other=Notes}}&lt;br /&gt;
{{mvar|Ingrain|Grass|Status|III|other=Prevents the user from switching}}&lt;br /&gt;
{{mvar|Aqua Ring|Water|Status|IV|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Jungle Healing===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals user and allies by 1/4 of their maximum HP and removes any non-volatile [[status condition]]s they may have}}&lt;br /&gt;
{{mvar|Jungle Healing|Grass|Status|VIII}}&lt;br /&gt;
{{mvar|Lunar Blessing|Psychic|Status|VIII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Magnetic Flux===&lt;br /&gt;
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|other=Boosted stats}}&lt;br /&gt;
{{mvar|Magnetic Flux|Electric|Status|VI|effects=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Gear Up|Steel|Status|VII|effects=Attack and Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Meditate===&lt;br /&gt;
{{mvar/h|40|notes=Raises a stat by one stage|effects=Stat affected|other=Notes}}&lt;br /&gt;
{{mvar|Meditate|Psychic|Status|I|effects=Attack|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Withdraw|Water|Status|I|effects=Defense|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Defense Curl|Normal|Status|I|effects=Defense|other=Doubles the power of Rollout and Ice Ball}}&lt;br /&gt;
{{mvar|Howl|Normal|Status|effects=Attack|other=Raises allies&#039; Attack stats by one stage too. Is a Sound-based move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Memento===&lt;br /&gt;
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|other=Effect}}&lt;br /&gt;
{{mvar|Memento|Dark|Status|III|effects=Lowers the target&#039;s Attack and Sp. Attack by two stages}}&lt;br /&gt;
{{mvar|Healing Wish|Psychic|Status|IV|effects=The next Pokémon sent out will have HP and status fully healed}}&lt;br /&gt;
{{mvar|Lunar Dance|Psychic|Status|IV|effects=The next Pokémon sent out will have HP, PP and status fully healed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mind Reader===&lt;br /&gt;
{{mvar/h|5|notes=Ensures user&#039;s next move will hit}}&lt;br /&gt;
{{mvar|Mind Reader|Normal|Status|II}}&lt;br /&gt;
{{mvar|Lock-On|Normal|Status|II}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mist===&lt;br /&gt;
{{mvar/h|25 or 30|notes=Protects the user&#039;s party for 5 turns|other=Protects from|PP=yes}}&lt;br /&gt;
{{mvar|Mist|Ice|Status|I|effects=Stat drops|PP=30|notes=Fades upon switching prior to Generation III}}&lt;br /&gt;
{{mvar|Safeguard|Normal|Status|II|effects=[[Status condition]]s|PP=25}}&lt;br /&gt;
{{mvar|Lucky Chant|Normal|Status|IV|effects=Critical hits|PP=30}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Morning Sun===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals variant amount of HP (normally 1/2 of max HP), depending on weather|effects=Conditions|signature=Signature move of|other=Notes}}&lt;br /&gt;
{{mvar|Morning Sun|Normal|Status|II|signature={{p|Espeon}} &amp;lt;sup&amp;gt;Gen. II&amp;lt;/sup&amp;gt;|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Synthesis|Grass|Status|II|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other=&amp;amp;nbsp;|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Moonlight|Fairy|Status|II|effects=1/2 HP during no weather or [[strong winds]], 2/3 HP in [[harsh sunlight]], 1/4 HP during other weather|other=Normal-type prior to Generation VI|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Shore Up|Ground|Status|VII|effects=2/3 HP during a {{weather|sandstorm}}, 1/2 HP otherwise|signature={{p|Sandygast}} and {{p|Palossand}}|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mud Sport===&lt;br /&gt;
{{mvar/h|15|notes=Halves damage taken from a certain type|other=Affected type}}&lt;br /&gt;
{{mvar|Mud Sport|Ground|Status|III|effects=Electric}}&lt;br /&gt;
{{mvar|Water Sport|Water|Status|III|effects=Fire}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of No Retreat===&lt;br /&gt;
{{mvar/h|5|notes=Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage each, has a negative effect|other=Additional Effect}}&lt;br /&gt;
{{mvar|No Retreat|Fighting|Status|VIII|effects=User cannot leave the battlefield, can only be used once}}&lt;br /&gt;
{{mvar|Clangorous Soul|Dragon|Status|VIII|effects=Loses 1/3 HP}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Poison Powder===&lt;br /&gt;
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Poison Powder|Poison|Status|I|effects=Poison|PP=35}}&lt;br /&gt;
{{mvar|Stun Spore|Grass|Status|I|effects=Paralysis|PP=30}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and then 100% in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Protect===&lt;br /&gt;
{{mvar/h|5 or 10|notes=+4 priority, protects user from all moves or all attacking moves|PP=yes|effects=Added effect on contact|signature=Signature move of|other=Blocks status moves?}}&lt;br /&gt;
{{mvar|Protect|Normal|Status|II|PP=10|effects=None|signature=&amp;amp;nbsp;|other=Yes}}&lt;br /&gt;
{{mvar|Detect|Fighting|Status|II|PP=5|effects=None|signature=&amp;amp;nbsp;|other=Yes}}&lt;br /&gt;
{{mvar|King&#039;s Shield|Steel|Status|VI|PP=10|signature={{p|Aegislash}}|effects=Lowers Attack by 2&amp;lt;sup&amp;gt;{{gen|VI}}–{{gen|VII}}&amp;lt;/sup&amp;gt;/1&amp;lt;sup&amp;gt;{{gen|VIII}}+&amp;lt;/sup&amp;gt; stage(s)|other=No}}&lt;br /&gt;
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|effects=Damage taken 1/8 of max HP|signature={{p|Chesnaught}} &amp;lt;sup&amp;gt;Pokémon X and Y&amp;lt;/sup&amp;gt;|other=Yes}}&lt;br /&gt;
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|effects=Poisons on contact|signature={{p|Toxapex}}|other=Yes}}&lt;br /&gt;
{{mvar|Obstruct|Dark|Status|VIII|PP=10|signature={{p|Obstagoon}}|effects=Lowers Defense by 2 stages|other=No}}&lt;br /&gt;
{{mvar|Silk Trap|Bug|Status|IX|PP=10|signature={{p|Spidops}}|effects=Lowers Speed by 1 stage|other=No}}&lt;br /&gt;
{{mvar|Burning Bulwark|Fire|Status|IX|PP=10|effects=Burns on contact|signature={{p|Gouging Fire}}|other=Yes}}&lt;br /&gt;
{{mvar/f|footnotes=[[Protection#Unprotectable_moves|Not all status moves can be protected against]]. A &amp;quot;Yes&amp;quot; in this column means it only protects against the Status moves that can be protected against.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Quiver Dance===&lt;br /&gt;
{{mvar/h|20 (10 for Victory Dance)|notes=Raises three of user&#039;s stats by one stage|other=Affected stats}}&lt;br /&gt;
{{mvar|Quiver Dance|Bug|Status|V|effects=Special Attack, Special Defense, Speed}}&lt;br /&gt;
{{mvar|Coil|Poison|Status|V|effects=Attack, Defense, Accuracy}}&lt;br /&gt;
{{mvar|Victory Dance|Fighting|Status|VIII|effects=Attack, Defense, Speed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Recover===&lt;br /&gt;
{{mvar/h|5 (or 10 for Heal Order)|notes=Heals user by half max HP|other=Notes}}&lt;br /&gt;
{{mvar|Recover|Normal|Status|I|other=20 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Soft-Boiled|Normal|Status|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Milk Drink|Normal|Status|II|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Slack Off|Normal|Status|III|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Roost|Flying|Status|IV|other=Removes user&#039;s Flying-type until end of turn}}&lt;br /&gt;
{{mvar|Heal Order|Bug|Status|IV|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f|footnotes=Prior to Generation IX, all moves listed had 10 PP. Heal Order has been unavailable since Gen VIII.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sand Attack===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Sand Attack|Ground|Status|I|other=Normal-type in Generation I|PP=15}}&lt;br /&gt;
{{mvar|Smokescreen|Normal|Status|I|other=&amp;amp;nbsp;|PP=20}}&lt;br /&gt;
{{mvar|Flash|Normal|Status|I|other=70% accuracy prior to Generation IV|PP=20}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Screech===&lt;br /&gt;
{{mvar/h|40|acc=85|notes=Sound-based moves that lower the target&#039;s stat by two stages|other=Stat affected}}&lt;br /&gt;
{{mvar|Screech|Normal|Status|I|effects=Defense}}&lt;br /&gt;
{{mvar|Metal Sound|Steel|Status|III|effects=Special Defense}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Cotton Spore}} formerly had 85% accuracy, but was changed to 100% in Generation V and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sing===&lt;br /&gt;
{{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Sing|Normal|Status|I|effects=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Supersonic|Normal|Status|I|effects=Confusion|PP=20}}&lt;br /&gt;
{{mvar|Grass Whistle|Grass|Status|III|effects=Sleep|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skill Swap===&lt;br /&gt;
{{mvar/h|10|notes=Switches the user&#039;s condition with the target|other=Switched}}&lt;br /&gt;
{{mvar|Skill Swap|Psychic|Status|III|effects=Abilities}}&lt;br /&gt;
{{mvar|Power Swap|Psychic|Status|IV|effects=Changes to Attack and Special Attack}}&lt;br /&gt;
{{mvar|Guard Swap|Psychic|Status|IV|effects=Changes to Defense and Special Defense}}&lt;br /&gt;
{{mvar|Heart Swap|Psychic|Status|IV|effects=Any stat changes}}&lt;br /&gt;
{{mvar|Speed Swap|Psychic|Status|VII|effects=Speed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sleep Powder===&lt;br /&gt;
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Sleep Powder|Grass|Status|I|effects=Sleep|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Lovely Kiss|Normal|Status|I|effects=Sleep|PP=10|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sweet Kiss|Fairy|Status|II|effects=Confusion|PP=10|other=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Soak===&lt;br /&gt;
{{mvar/h|20|notes=Changes targets type to a pure type|other=Type Changed to}}&lt;br /&gt;
{{mvar|Soak|Water|Status|V|effects=Changes to Water type}}&lt;br /&gt;
{{mvar|Magic Powder|Psychic|Status|VIII|effects=Changes to Psychic type}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spider Web===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Prevents target form escaping or switching out, cannot miss|PP=yes}}&lt;br /&gt;
{{mvar|Spider Web|Bug|Status|II|PP=10}}&lt;br /&gt;
{{mvar|Mean Look|Normal|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Block|Normal|Status|III|PP=5}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spikes===&lt;br /&gt;
{{mvar/h|20|notes=Lays down [[entry hazards]]|effects=Effect|other=Signature move of}}&lt;br /&gt;
{{mvar|Spikes|Ground|Status|II|effects=Inflicts damage when grounded opponent switches in|signature={{p|Pineco}} and {{p|Forretress}}&amp;lt;sup&amp;gt;Gen. II&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Toxic Spikes|Poison|Status|IV|effects=Inflicts poison when grounded opponent switches in, removed by grounded {{type|Poison}} Pokémon|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Stealth Rock|Rock|Status|IV|effects=Inflicts damage depending on type when opponent switches in|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sticky Web|Bug|Status|VI|effects=Decreases Speed by 1 stage when grounded opponent switches in|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Splash===&lt;br /&gt;
{{mvar/h|40|notes=Does nothing|other=Notes|signature=Move exclusivity}}&lt;br /&gt;
{{mvar|Splash|Normal|Status|I|other=Fails under {{m|Gravity}}|signature={{p|Magikarp}} &amp;lt;sup&amp;gt;Gen. I&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Celebrate|Normal|Status|VI|other=Shows text &amp;quot;Congratulations, &amp;lt;{{player}}&#039;s name&amp;gt;!&amp;quot;|signature=Event-exclusive move}}&lt;br /&gt;
{{mvar|Hold Hands|Normal|Status|VI|other=Targets adjacent ally|signature=Event-exclusive move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stockpile===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases two of the user&#039;s stats by one stage|effects=Stats affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Stockpile|Normal|Status|III|effects=Defense, Special Defense|PP=20|other=Did not raise stats prior to Generation IV, and had 10 PP}}&lt;br /&gt;
{{mvar|Cosmic Power|Psychic|Status|III|effects=Defense, Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Bulk Up|Fighting|Status|III|effects=Attack, Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Calm Mind|Psychic|Status|III|effects=Special Attack, Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Dragon Dance|Dragon|Status|III|effects=Attack, Speed|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Hone Claws|Dark|Status|V|effects=Attack, Accuracy|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swords Dance===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases user&#039;s stat by two stages|effects=Stat affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Swords Dance|Normal|Status|I|effects=Attack|PP=20|other=30 prior to Generation VI}}&lt;br /&gt;
{{mvar|Barrier|Psychic|Status|I|effects=Defense|PP=20|other=30 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Amnesia|Psychic|Status|I|effects=Special Defense|other=Raises Special by two stages in Generation I|PP=20}}&lt;br /&gt;
{{mvar|Acid Armor|Poison|Status|I|effects=Defense|PP=20|other=40 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Iron Defense|Steel|Status|III|effects=Defense|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Rock Polish|Rock|Status|IV|effects=Speed|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Nasty Plot|Dark|Status|IV|effects=Special Attack|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Autotomize|Steel|Status|V|effects=Speed|other=Reduces the user&#039;s weight|PP=15}}&lt;br /&gt;
{{mvar/f|footnotes=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Tail Whip===&lt;br /&gt;
{{mvar/h|30|notes=Lowers adjacent opponents&#039; defense by one stage}}&lt;br /&gt;
{{mvar|Tail Whip|Normal|Status|I}}&lt;br /&gt;
{{mvar|Leer|Normal|Status|I}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick===&lt;br /&gt;
{{mvar/h|10|acc=100|notes=Switches [[held items]] with target}}&lt;br /&gt;
{{mvar|Trick|Psychic|Status|III}}&lt;br /&gt;
{{mvar|Switcheroo|Dark|Status|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick-or-Treat===&lt;br /&gt;
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}&lt;br /&gt;
{{mvar|Trick-or-Treat|Ghost|Status|VI|effects=Ghost}}&lt;br /&gt;
{{mvar|Forest&#039;s Curse|Grass|Status|VI|effects=Grass}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick Room===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|effects=Effect|PP=yes|other=Priority}}&lt;br /&gt;
{{mvar|Trick Room|Psychic|Status|IV|effects=Slower Pokémon move first|PP=5|other=-7}}&lt;br /&gt;
{{mvar|Wonder Room|Psychic|Status|V|effects=Switches Defense and Special Defense|other=0 &amp;lt;sup&amp;gt;-7 priority in Gen V&amp;lt;/sup&amp;gt;|PP=10}}&lt;br /&gt;
{{mvar|Magic Room|Psychic|Status|V|effects=Disables held items|other=0 &amp;lt;sup&amp;gt;-7 priority in Gen V&amp;lt;/sup&amp;gt;|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Wide Guard===&lt;br /&gt;
{{mvar/h|10 or 15|notes=+3 priority, protects user&#039;s side of field|other=Protects from|PP=yes}}&lt;br /&gt;
{{mvar|Wide Guard|Rock|Status|V|effects=Moves that target multiple Pokémon|PP=10}}&lt;br /&gt;
{{mvar|Quick Guard|Fighting|Status|V|effects=Moves with increased priority|PP=15}}&lt;br /&gt;
{{mvar|Crafty Shield|Fairy|Status|VI|effects=Status moves|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Worry Seed===&lt;br /&gt;
{{mvar/h|10 or 15|acc=100|notes=Changes the target&#039;s Ability|other=Ability becomes|PP=yes}}&lt;br /&gt;
{{mvar|Worry Seed|Grass|Status|IV|effects={{a|Insomnia}}|PP=10}}&lt;br /&gt;
{{mvar|Simple Beam|Normal|Status|V|effects={{a|Simple}}|PP=15}}&lt;br /&gt;
{{mvar|Entrainment|Normal|Status|V|effects=Same as user|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==List of Shadow move variations==&lt;br /&gt;
===Variations of Shadow Bolt===&lt;br /&gt;
These are the [[signature move|signature]] [[Shadow move]]s of the [[legendary birds]] in {{Pokémon XD}}.&lt;br /&gt;
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|other=Signature move of}}&lt;br /&gt;
{{mvar|Shadow Bolt|Shadow|Special|III|effects=Paralysis|signature=Shadow {{p|Zapdos}}}}&lt;br /&gt;
{{mvar|Shadow Chill|Shadow|Special|III|effects=Freeze|signature=Shadow {{p|Articuno}}}}&lt;br /&gt;
{{mvar|Shadow Fire|Shadow|Special|III|effects=Burn|signature=Shadow {{p|Moltres}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Ability variations]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists of moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Attacken-Variationen]]&lt;br /&gt;
[[it:Varianti mossa]]&lt;/div&gt;</summary>
		<author><name>FrankTheTank000</name></author>
	</entry>
</feed>