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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Electrode_(Pok%C3%A9mon)&amp;diff=2182049</id>
		<title>Electrode (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Electrode_(Pok%C3%A9mon)&amp;diff=2182049"/>
		<updated>2014-09-22T23:52:23Z</updated>

		<summary type="html">&lt;p&gt;Flaring Afro: /* By TM/HM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Voltorb | next=Exeggcute|type=electric|prevnum=100|nextnum=102 }}&lt;br /&gt;
{{Pokémon Infobox |&lt;br /&gt;
name=Electrode |&lt;br /&gt;
jname=マルマイン |&lt;br /&gt;
jtranslit=Marumain |&lt;br /&gt;
tmname=Marumine |&lt;br /&gt;
ndex=101 |&lt;br /&gt;
oldjdex=121 |&lt;br /&gt;
jdex=122 |&lt;br /&gt;
hdex=085 |&lt;br /&gt;
karea=Mountain |&lt;br /&gt;
kdex=073 |&lt;br /&gt;
abrow=077 |&lt;br /&gt;
obrow=114 |&lt;br /&gt;
opbrow=157 |&lt;br /&gt;
typebox=1 |&lt;br /&gt;
type1=Electric |&lt;br /&gt;
species=Ball |&lt;br /&gt;
height-ftin=3&#039;11&amp;quot; |&lt;br /&gt;
height-m=1.2 |&lt;br /&gt;
weight-lbs=146.8 |&lt;br /&gt;
weight-kg=66.6 |&lt;br /&gt;
abilityn=d |&lt;br /&gt;
ability1=Soundproof |&lt;br /&gt;
ability2=Static |&lt;br /&gt;
abilityd=Aftermath |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Mineral |&lt;br /&gt;
eggcycles=21 |&lt;br /&gt;
evtota=2 |&lt;br /&gt;
evsp=2 |&lt;br /&gt;
expyield=168 |&lt;br /&gt;
oldexp=150 |&lt;br /&gt;
lv100exp=1,000,000 |&lt;br /&gt;
gendercode=255 |&lt;br /&gt;
color=Red |&lt;br /&gt;
catchrate=60 |&lt;br /&gt;
body=01 |&lt;br /&gt;
pokefordex=electrode |&lt;br /&gt;
generation=1 |&lt;br /&gt;
friendship=70 |&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Electrode&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;マルマイン&#039;&#039;&#039; &#039;&#039;Marumine&#039;&#039;) is an {{type|Electric}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Voltorb}} starting at [[level]] 30.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Electrode is a round Pokémon resembling a reverse-colored [[Poké Ball]] with a mouth and eyes. Its top half is white, while its lower half is red. For this reason, many Trainers try to pick it up, mistaking it for an item. The [[Pocket Monsters Carddass Trading Cards]] depict Electrode as hollow. Many know it by the nickname &amp;quot;Bomb Ball.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Electrode tends to live in {{DL|List of Pokémon by habitat|Urban Pokémon|power plants}} where fresh electricity is being generated, which it consumes. As a result, it often causes blackouts. The more electric energy Electrode consumes, the faster it moves. Electrode explodes in response to even the smallest stimulation, simply to entertain itself, or because it has taken in too much electricity. When full of stored electricity, it has been known to drift with the wind.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Electrode anime.png|200px|thumb|Electrode in the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
An Electrode under the ownership of the [[Navel Island]] [[Gym Leader]] [[Danny]] appeared in &#039;&#039;[[EP093|Navel Maneuvers]]&#039;&#039;. It reappeared in a flashback in &#039;&#039;[[EP098|A Way Off Day Off]]&#039;&#039; and in another flashback in &#039;&#039;[[EP111|Hello, Pummelo!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Electrode&#039;s appeared during &#039;&#039;[[EP114|The Underground Round Up]]&#039;&#039;. A town was over-populated with these Bomb-Ball Pokémon and a man named {{Oi|Poncho}} had a job of removing them.&lt;br /&gt;
&lt;br /&gt;
Multiple Electrode were used as security measures for an electric company in &#039;&#039;[[EP199|Current Events]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG041|What You Seed is What You Get]]&#039;&#039;, an Electrode owned by [[Natasha]] that was painted like a {{wp|watermelon}} was guarding a patch of watermelons.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG079|Pearls are a Spoink&#039;s Best Friend]]&#039;&#039;, {{an|Spoink}} thought that an Electrode was a pearl. When the group tried to take it off its head, it {{m|Explosion|exploded}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG188|Pinch Healing!]]&#039;&#039;, [[Jessie]] unintentionally and indirectly caused an Electrode to fall and explode on a bus that a Poké-sitter was driving.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
Electrode&#039;s first appearance was during &#039;&#039;[[EP033|The Flame Pokémon-athon]]&#039;&#039;. It was used in a Pokémon Race.&lt;br /&gt;
&lt;br /&gt;
An Electrode appeared in a flashback in &#039;&#039;[[EP037|Ditto&#039;s Mysterious Mansion]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When {{TRT}} was trying to infiltrate {{an|Professor Oak}}&#039;s lab in &#039;&#039;[[EP065|Showdown at the Po-ké Corral]]&#039;&#039;, they fell into a pit of Electrode.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PK01|Pikachu&#039;s Vacation]]&#039;&#039;, an Electrode&#039;s explosion signaled the start of a swimming race between [[Ash&#039;s Squirtle]] and a {{p|Marill}}.&lt;br /&gt;
&lt;br /&gt;
An Electrode was part of an exhibition in &#039;&#039;[[EP122|Flower Power]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An Electrode appeared in &#039;&#039;[[EP169|Beauty and the Breeder]]&#039;&#039; where it participated in [[Bonitaville]]&#039;s [[Pokémon Beauty Contest]].&lt;br /&gt;
&lt;br /&gt;
An Electrode also appeared in &#039;&#039;[[M04|Celebi: Voice of the Forest]]&#039;&#039; and &#039;&#039;[[M05|Pokémon Heroes]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Several Electrode were among the {{type|Electric}} Pokémon that were lured by the &amp;quot;Miracle Crystal&amp;quot; that [[Attila]] and [[Hun]] were using in &#039;&#039;[[The Legend of Thunder!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Multiple Electrode appeared in &#039;&#039;[[M07|Destiny Deoxys]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Two Electrode made brief cameo appearances in &#039;&#039;[[M11|Giratina and the Sky Warrior]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An Electrode appeared as a mask for the festival in &#039;&#039;[[BW133|Capacia Island UFO!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An Electrode appeared in a fantasy in &#039;&#039;[[XY009|Clemont&#039;s Got a Secret!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A {{pkmn|Trainer}}&#039;s Electrode appeared in [[XY039]] and [[XY041]].&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Orange}}&lt;br /&gt;
{{Animedexbody|EP114|Electrode|Ash&#039;s Pokédex|Electrode, the evolved form of Voltorb. Highly concentrated electric energy causes this Pokémon to {{m|Explosion|explode}} unpredictably. Also known as the Bomb-ball.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|original|Orange}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Eusine Electrode Adventures.png|thumb|Electrode in [[Pokémon Adventures]]]]&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
Electrode makes a cameo aboard the [[S.S. Anne]] in &#039;&#039;[[PS010|Danger: High Voltorb]]&#039;&#039; as one of [[Lt. Surge]]&#039;s Pokémon ready to attack {{adv|Red}}. Lt. Surge also possesses a cannon capable of firing Electrode at high speeds to attack, supplied by Team Rocket technology in &#039;&#039;[[PS029|Go for the Golbat]]&#039;&#039;. Since the disbandment of [[Team Rocket]] in &#039;&#039;[[PS090|The Legend]]&#039;&#039;, Lt. Surge is technically no longer a member, and it is unconfirmed if he still possesses the weaponry.&lt;br /&gt;
&lt;br /&gt;
Ken of the Team Rocket Elite Trio used an Electrode along with its devolved form, Voltorb, to attack {{adv|Yellow}} in &#039;&#039;[[PS056|The Coming of Slowpoke (Eventually)]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Team Rocket Grunt in Johto owns an Eletrode in &#039;&#039;[[PS093|Sneasel Sneak Attack]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A drawing of an Electrode appeared on a store in Violet City&#039;s Famous Rice-Cake store in &#039;&#039;[[PS096|Number One Donphan]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Eusine]], as seen in &#039;&#039;[[PS126|Jumping Jumpluff]]&#039;&#039;, possesses an Electrode as well, allowing him to travel over large distances by riding it. Eusine&#039;s Electrode apparently uses {{m|Magnet Rise|electric charges}} to suspend itself in mid-air.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS179|The Last Battle XIII]]&#039;&#039; an Electrode was one of the Pokémon sent to help the fight in [[Ilex Forest]].&lt;br /&gt;
&lt;br /&gt;
The author, [[Hidenori Kusaka]], used an Electrode in {{PAV|4}} (JP version) as self-portrait, continuing to do so ever since. Before that, he always depicted himself as a regular man.&lt;br /&gt;
&lt;br /&gt;
[[Wattson]]&#039;s Electrode was only seen in the Power Plant located in [[New Mauville]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Gold &amp;amp; Silver: The Golden Boys manga===&lt;br /&gt;
{{GnB|Black}} owns an Electrode as seen in &#039;&#039;[[GB11|Gold and Black VS Team Rocket]]&#039;&#039; which he took it from [[Team Rocket]].&lt;br /&gt;
&lt;br /&gt;
[[Eusine]] also has an Electrode in the manga.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
[[Lt. Surge]]&#039;s Voltorb battled against {{TP|Red|Clefairy}} and evolved into Electrode the same match.&lt;br /&gt;
&lt;br /&gt;
Electrode also appeared in &#039;&#039;[[PM047|Squirtle, the Crybaby Pokémon]]&#039;&#039; under the ownership of {{OBP|Giovanni|Pocket Monsters}}. Multiple of them appeared in &#039;&#039;[[PM099|Stop the Strange Sonic Sound!!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Electrode (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
[[File:Electrode SSBB.png|200px|thumb|An Electrode in [[Super Smash Bros. Brawl]]]]&lt;br /&gt;
===[[Super Smash Bros.]]/[[Super Smash Bros. Melee|Melee]]/[[Super Smash Bros. Brawl|Brawl]]===&lt;br /&gt;
In the original Smash Bros. Electrode would appear from the doorway atop the [[Silph Co.]] building on the [[Saffron City (stage)|Saffron City stage]] and use {{m|Explosion}}, damaging any players near it. In the sequels, it would be released randomly from a [[Poké Ball]]. When released, Electrode will pause for a few seconds before using Explosion. It can be picked up and thrown, though this is risky as Electrode will hurt everyone near it, including the player who threw the Poké Ball. Electrode functions in Brawl in much the same way as in Melee, however, sometimes, it will fail to explode. Other times, Electrode will merely pretend to fail to explode, then explode suddenly after a few seconds.&lt;br /&gt;
&lt;br /&gt;
====Melee trophy information====&lt;br /&gt;
&#039;&#039;Electrode, an electric Ball Pokémon, is the evolved form of Voltorb. It has the tendency to explode with even the slightest provocation, which has earned it the nickname &amp;quot;Wrecking Ball.&amp;quot; Electrode is the quickest Pokémon found to date, and its distinctive white-over-red coloring is the opposite of Voltorb&#039;s.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Brawl trophy information====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A Ball Pokémon. The more electricity stored in its body, the quicker it moves. One danger of storing that much electricity is the slightest stimulus may cause it to explode. Moves it specializes in are {{m|Selfdestruct}} and {{m|Explosion}}. Its love of electricity cause it to gather near power plants.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{dex&lt;br /&gt;
|gen=1&lt;br /&gt;
|type=electric&lt;br /&gt;
|redbluedex=It stores electric energy under very high pressure. It often {{m|Explosion|explodes}} with little or no provocation.&lt;br /&gt;
|yellowdex=Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.&lt;br /&gt;
|stadiumdex=Stores enormous amounts of electricity within its body and explodes with the slightest provocation. Extremely dangerous.&lt;br /&gt;
|golddex=It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.&lt;br /&gt;
|silverdex=It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.&lt;br /&gt;
|crystaldex=The more energy it charges up, the faster it gets. But this also makes it more likely to explode.&lt;br /&gt;
|stadium2dex=It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.&lt;br /&gt;
|rubydex=Electrode eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokémon exploding all over the place from eating too much electricity.&lt;br /&gt;
|sapphiredex=One of Electrode&#039;s characteristics is its attraction to electricity. It is a problematical Pokémon that congregates mostly at electrical power plants to feed on electricity that has just been generated.&lt;br /&gt;
|emeralddex=They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities.&lt;br /&gt;
|firereddex=It explodes in response to even minor stimuli. It is feared, with the nickname of &amp;quot;The Bomb Ball.&amp;quot;&lt;br /&gt;
|leafgreendex=It {{m|Charge|stores electric energy}} under very high pressure. It often explodes with little or no provocation.&lt;br /&gt;
|dpptdex=It is known to drift on winds if it is bloated to bursting with stored electricity.&lt;br /&gt;
|heartgolddex=It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.&lt;br /&gt;
|soulsilverdex=It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.&lt;br /&gt;
|bwdex=It is known to drift on winds if it is bloated to bursting with stored electricity.&lt;br /&gt;
|b2w2dex=It is known to drift on winds if it is bloated to bursting with stored electricity.&lt;br /&gt;
|xdex=It explodes in response to even minor stimuli. It is feared, with the nickname of &amp;quot;The Bomb Ball.&amp;quot;&lt;br /&gt;
|ydex=It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=electric}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2|v=Red|v2=Blue|t2=fff|area={{FB|Kanto|Power Plant}} (Two)&amp;lt;br/&amp;gt;[[Cerulean Cave]]&amp;lt;br/&amp;gt;[[List of in-game trades#Red and Blue|Trade]] {{p|Raichu}} on [[Cinnabar Island]]}}&lt;br /&gt;
{{Availability/Entry1|v=Blue|ex=(Japan)|t=fff|link=Pokémon Blue Version (Japanese)|area={{FB|Kanto|Power Plant}} (Two)&amp;lt;br/&amp;gt;[[Cerulean Cave]]}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area={{FB|Kanto|Power Plant}} (Two)}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/Entry2|v=Gold|v2=Silver|area=[[Team Rocket HQ]]}}&lt;br /&gt;
{{Availability/Entry1|v=Crystal|area=[[Team Rocket HQ]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry1|v=Ruby|t=fff|area=[[New Mauville]]&amp;lt;br/&amp;gt;[[Magma Hideout]] (Two)}}&lt;br /&gt;
{{Availability/Entry1|v=Sapphire|t=fff|area=[[New Mauville]]&amp;lt;br/&amp;gt;[[Aqua Hideout]] (Two)}}&lt;br /&gt;
{{Availability/Entry1|v=Emerald|area=[[New Mauville]]&amp;lt;br/&amp;gt;[[Aqua Hideout]] (Two)}}&lt;br /&gt;
{{Availability/Entry2|v=FireRed|v2=LeafGreen|area={{FB|Kanto|Power Plant}} (Two)&amp;lt;br/&amp;gt;[[Cerulean Cave]]&amp;lt;br/&amp;gt;[[List of in-game trades#FireRed and LeafGreen|Trade]] {{p|Raichu}} on [[Cinnabar Island]]}}&lt;br /&gt;
{{Availability/Entry1/None|v=Colosseum}}&lt;br /&gt;
{{Availability/Entry1|v=XD|link=Pokémon XD: Gale of Darkness|area=[[Evolution|Evolve]] {{p|Voltorb}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=Diamond|v2=Pearl|area=[[Evolution|Evolve]] {{p|Voltorb}}}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area=[[Evolution|Evolve]] {{p|Voltorb}}}}&lt;br /&gt;
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area=[[Team Rocket HQ]] (Three)&amp;lt;br/&amp;gt;[[Cerulean Cave]]}}&lt;br /&gt;
{{Availability/Entry1|v=Pal Park|color={{locationcolor/light|land}}|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Field}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry2/None|v=Black|v2=White|area=[[Poké Transfer]]}}&lt;br /&gt;
{{Availability/Entry2/None|v=Black 2|v2=White 2|area=[[Poké Transfer]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=fff|area=[[Lost Hotel]], [[Friend Safari]] ([[Friend Safari#Electric-type Safari|Electric]])}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=electric&lt;br /&gt;
|snap=[[Pokémon Island Tunnel|Tunnel]]&lt;br /&gt;
|pinball=[[Evolution|Evolve]] {{p|Voltorb}}&lt;br /&gt;
|pinballrs=[[Evolution|Evolve]] {{p|Voltorb}}&lt;br /&gt;
|trozei=[[Secret Storage 15]]&amp;lt;br&amp;gt;[[Mr. Who&#039;s Den]]&lt;br /&gt;
|md=[[Evolution|Evolve]] {{p|Voltorb}}&lt;br /&gt;
|md2=[[Concealed Ruins]] (B16-B29)&amp;lt;br&amp;gt;[[World Abyss]] (B1-B29)&lt;br /&gt;
|ranger2=[[Altru Building]]&lt;br /&gt;
|rumble=[[Fiery Furnace]]&lt;br /&gt;
|rumble2=Factory: [[Sunny Seashore]]&lt;br /&gt;
|ranger3=[[Layuda Island]]&amp;lt;br&amp;gt;[[Thunder Temple]]&lt;br /&gt;
|pokepark=[[Haunted Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=Electric&lt;br /&gt;
|rby1=Silver Leaf|rby1type=Valuable item|rby1rar=100|rby1image=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats with RBY|&lt;br /&gt;
HP=     60 |&lt;br /&gt;
Attack= 50 |&lt;br /&gt;
Defense=70 |&lt;br /&gt;
SpAtk=  80 |&lt;br /&gt;
SpDef=  80 |&lt;br /&gt;
Special=80 |&lt;br /&gt;
Speed= 140 |&lt;br /&gt;
type=Electric }}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Electric&lt;br /&gt;
|Speed=5&lt;br /&gt;
|SpeedMax=5&lt;br /&gt;
|Power=2&lt;br /&gt;
|PowerMax=3&lt;br /&gt;
|Technique=2&lt;br /&gt;
|TechniqueMax=3&lt;br /&gt;
|Stamina=3&lt;br /&gt;
|StaminaMax=4&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness|&lt;br /&gt;
type1=electric|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=   50 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Ground=  200 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=    50 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric= 50 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 |&lt;br /&gt;
Fairy=100}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/6|Electrode|Electric|Electric|1}}&lt;br /&gt;
{{learnlist/level5|Start|Magnetic Flux|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|20||}}&lt;br /&gt;
{{learnlist/level5|Start|Charge|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|20||}}&lt;br /&gt;
{{learnlist/level5|Start|Tackle|Normal|Physical|50|100|35||}}&lt;br /&gt;
{{learnlist/level5|Start|Sonic Boom|Normal|Special|&amp;amp;mdash;|90|20||}}&lt;br /&gt;
{{learnlist/level5|Start|Spark|Electric|Physical|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|5|Tackle|Normal|Physical|50|100|35||}}&lt;br /&gt;
{{learnlist/level5|8|Eerie Impulse|Electric|Status|&amp;amp;mdash;|100|15||}}&lt;br /&gt;
{{learnlist/level5|12|Spark|Electric|Physical|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|15|Rollout|Rock|Physical|30|90|20||}}&lt;br /&gt;
{{learnlist/level5|19|Screech|Normal|Status|&amp;amp;mdash;|85|40||}}&lt;br /&gt;
{{learnlist/level5|22|Charge Beam|Electric|Special|50|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|26|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30||}}&lt;br /&gt;
{{learnlist/level5|29|Electro Ball|Electric|Special|&amp;amp;mdash;|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|35|Self-Destruct|Normal|Physical|200|100|5||}}&lt;br /&gt;
{{learnlist/level5|40|Swift|Normal|Special|60|&amp;amp;mdash;|20||}}&lt;br /&gt;
{{learnlist/level5|46|Magnet Rise|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/level5|51|Gyro Ball|Steel|Physical|&amp;amp;mdash;|100|5||}}&lt;br /&gt;
{{learnlist/level5|57|Explosion|Normal|Physical|250|100|5||}}&lt;br /&gt;
{{learnlist/level5|62|Mirror Coat|Psychic|Special|&amp;amp;mdash;|100|20||}}&lt;br /&gt;
{{learnlist/levelf/6|Electrode|Electric|Electric|1}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/6|Electrode|Electric|Electric|1}}&lt;br /&gt;
{{learnlist/tm6|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm6|TM10|Hidden Power|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm6|TM12|Taunt|Dark|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm6|TM15|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm6|TM16|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm6|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm6|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm6|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm6|TM24|Thunderbolt|Electric|Special|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm6|TM25|Thunder|Electric|Special|110|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm6|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm6|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm6|TM41|Torment|Dark|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm6|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm6|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm6|TM46|Thief|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/tm6|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm6|TM57|Charge Beam|Electric|Special|50|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm6|TM64|Explosion|Normal|Physical|250|100|5}}&lt;br /&gt;
{{learnlist/tm6|TM68|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm6|TM70|Flash|Normal|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM72|Volt Switch|Electric|Special|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm6|TM73|Thunder Wave|Electric|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm6|TM74|Gyro Ball|Steel|Physical|&amp;amp;mdash;|100|5}}&lt;br /&gt;
{{learnlist/tm6|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15}}&lt;br /&gt;
{{learnlist/tm6|TM88|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm6|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm6|TM93|Wild Charge|Electric|Physical|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm6|TM100|Confide|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tmf/6|Electrode|Electric|Electric|1}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/6|Electrode|electric|electric|1}}&lt;br /&gt;
{{learnlist/breed5null}}&lt;br /&gt;
{{learnlist/breedf/6|Electrode|electric|electric|1}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/6|Electrode|electric|electric|1}}&lt;br /&gt;
{{learnlist/tutor5null}}&lt;br /&gt;
{{learnlist/tutorf/6|Electrode|electric|electric|1}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{Learnlist/prevoh|Electrode|Electric|Electric|6}}&lt;br /&gt;
{{Learnlist/prevo5null}}&lt;br /&gt;
{{Learnlist/prevof|Electrode|Electric|Electric|6}}&lt;br /&gt;
&lt;br /&gt;
===={{Trading Card Game}}-only moves====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{tcg lightning color light}};  border: 3px solid #{{tcg lightning color}}&amp;quot;&lt;br /&gt;
! Move&lt;br /&gt;
! Card&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{m|Thunder Shock}}&lt;br /&gt;
| [[Electrode (EX Emerald 27)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | {{m|Supersonic}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | [[Electrode (EX Legend Maker 32)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=electric |&lt;br /&gt;
ndex=101 |&lt;br /&gt;
pinball=Evolve |&lt;br /&gt;
pinballrs=Evolve |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Rare |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=Evolve |&lt;br /&gt;
area=Power Plant |&lt;br /&gt;
P1=Whoa! Don&#039;t touch me! I&#039;m liable to {{m|Explosion|blow up!}} |&lt;br /&gt;
P2=Watch it! My HP is down to half. |&lt;br /&gt;
P3=I can&#039;t hold it... I&#039;m about to blow up. |&lt;br /&gt;
PL=Hey! I leveled up! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=no |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=-4.5 |&lt;br /&gt;
iq=C |&lt;br /&gt;
Ranger2=yes |&lt;br /&gt;
group2=Electric |&lt;br /&gt;
assist2=Electric |&lt;br /&gt;
field2=Electrify |&lt;br /&gt;
field2power=3 |&lt;br /&gt;
browser2=It {{m|discharge}}s electricity from its body. Beware: It may explode! |&lt;br /&gt;
Ranger3=yes |&lt;br /&gt;
group3=Electric |&lt;br /&gt;
assist3=Normal |&lt;br /&gt;
field3=Electrify |&lt;br /&gt;
field3power=3 |&lt;br /&gt;
browser3=It causes explosions around itself. |&lt;br /&gt;
rumble=yes|&lt;br /&gt;
rumbleattack=3|&lt;br /&gt;
rumbledefense=3|&lt;br /&gt;
rumblespeed=5|&lt;br /&gt;
rumble2=yes|&lt;br /&gt;
rumble2attack=3|&lt;br /&gt;
rumble2defense=3|&lt;br /&gt;
rumble2speed=5|&lt;br /&gt;
Pad=Electrode and his friends came to explore the [[Haunted Zone]] when they learned what a popular place it was becoming. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-2&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=100&lt;br /&gt;
|name1=Voltorb&lt;br /&gt;
|type1-1=Electric&lt;br /&gt;
|evo1={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 30}}&lt;br /&gt;
|no2=101&lt;br /&gt;
|name2=Electrode&lt;br /&gt;
|type1-2=Electric}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Electric}}&lt;br /&gt;
{{Spritebox/1|ndex=101}}&lt;br /&gt;
{{Spritebox/2|ndex=101}}&lt;br /&gt;
{{Spritebox/3|ndex=101}}&lt;br /&gt;
{{Spritebox/4|ndex=101}}&lt;br /&gt;
{{Spritebox/5|ndex=101}}&lt;br /&gt;
{{Spritebox/Footer|101|Electrode}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In Red, Blue, FireRed, and LeafGreen, players can obtain an Electrode at a level as low as 3 by catching a {{p|Pikachu}} in [[Viridian Forest]], evolving it, and [[List of in-game trades|trading]] it to an old man on [[Cinnabar Island]].&lt;br /&gt;
* Electrode has a [[Oh Electrode|short song]] dedicated to it, sung by [[Suzukisan]].&lt;br /&gt;
* Electrode has the highest base {{stat|Speed}} of all {{type|Electric}}s.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
It seems to be based upon the concept of a living [[Poké Ball]], and is often mistaken for one. Also, based off its Japanese name and its explosive tendencies, Electrode may have some connection to land mines. The design concept may be inheritance from the time when the franchise was known as [[Capsule Monsters]], as early artworks show Poké Balls without the button in the middle. Like {{p|Voltorb}}, it may be based on {{wp|ball lightning}} as well.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Electrode may be a portmanteau of &#039;&#039;electric&#039;&#039; and &#039;&#039;explode&#039;&#039; or &#039;&#039;node&#039;&#039; (a computer or program), as well as a pun on {{wp|electrode}}, a device through which electrical currents pass, but it is usually in the shape of a rod. &lt;br /&gt;
&lt;br /&gt;
Marumine may be a combination of 丸 &#039;&#039;maru&#039;&#039; (circle) and &#039;&#039;{{wp|mine}}&#039;&#039;, as in {{wp|landmine}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=electric|type2=electric&lt;br /&gt;
|ja=マルマイン &#039;&#039;Marumine&#039;&#039;|jameaning=From {{tt|丸 &#039;&#039;maru&#039;&#039;|circle}} and &#039;&#039;{{wp|land mine}}&#039;&#039;&lt;br /&gt;
|fr=Électrode|frmeaning=Same as English name&lt;br /&gt;
|es=Electrode|esmeaning=Same as English name&lt;br /&gt;
|de=Lektrobal|demeaning=From &#039;&#039;{{tt|Elektro-|electric}}&#039;&#039; and &#039;&#039;Ball&#039;&#039;&lt;br /&gt;
|it=Electrode|itmeaning=Same as English name&lt;br /&gt;
|ko=붐볼 &#039;&#039;Boombol&#039;&#039;|komeaning=From &#039;&#039;boom&#039;&#039; and &#039;&#039;ball&#039;&#039;&lt;br /&gt;
|zh_yue=雷霆蛋 &#039;&#039;Lèuihtìhngdaahn&#039;&#039;|zh_yuemeaning=From {{tt|雷霆 &#039;&#039;lèuihtìhng&#039;&#039;|sound of thunder}} and {{tt|蛋 &#039;&#039;daahn&#039;&#039;|egg}}&lt;br /&gt;
|zh_cmn=頑皮彈 / 顽皮弹 Wánpídàn |zh_cmnmeaning=Literally &amp;quot;Naughty bomb&amp;quot;, a reference to its facial expression&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Smash Bros.}}&lt;br /&gt;
{{PokémonPrevNext | prev=Voltorb | next=Exeggcute |type=electric|prevnum=100|nextnum=102}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon that are included in the Japan-only Pokémon Stadium]]&lt;br /&gt;
&lt;br /&gt;
[[it:Electrode]]&lt;br /&gt;
[[pt:Electrode (pokémon)]]&lt;br /&gt;
&lt;br /&gt;
[[de:Lektrobal]]&lt;br /&gt;
[[es:Electrode]]&lt;br /&gt;
[[fr:Électrode]]&lt;br /&gt;
[[ja:マルマイン]]&lt;br /&gt;
[[pl:Electrode]]&lt;br /&gt;
[[zh:顽皮弹]]&lt;/div&gt;</summary>
		<author><name>Flaring Afro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Protect_(move)&amp;diff=1929117</id>
		<title>Talk:Protect (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Protect_(move)&amp;diff=1929117"/>
		<updated>2013-07-05T03:45:59Z</updated>

		<summary type="html">&lt;p&gt;Flaring Afro: /* Description of the effect may be slightly wrong. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== DynamicPunch and No Guard versus Protect ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My original edit concerning DynamicPunch + No Guard vs. Protect was very specific because I tested with other moves and only DynamicPunch broke through Protect. Have the edits since then been tested?&lt;br /&gt;
If not, the Effects section should be changed again so the DynamicPunch + No Guard combo is explicitly mentioned. I can do this, or someone else can if he or she wishes. If they have been tested, then the article may be left as-is.&lt;br /&gt;
&lt;br /&gt;
Furthermore, I&#039;d like to add the other effect I recently discovered concerning DynamicPunch + No Guard, but not until the previous conflict has been resolved. The newly discovered effect is as follows: DynamicPunch + No Guard will not ignore Protect if the move priorities have been altered. I have duplicated this effect twice. Both times, Quick Claw activated, which altered the move priorities. Subsequently, DynamicPunch did not ignore Protect. When I took the Quick Claw off the Pokémon with No Guard, DynamicPunch did ignore Protect every time. (I have already added this information to the {{m|DynamicPunch}} page.) [[User:Bubicus|bubicus]] 05:03, 27 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rumors... ==&lt;br /&gt;
&lt;br /&gt;
I heard a rumor that before Gen IV was going to be introduced, the developers were considering making Protect block only Special moves and Detect only Physical moves. Because it is a rumor...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please only submit information you know to be accurate, and adhere to a neutral point of view. Do not misrepresent rumors, misconceptions or opinions as fact.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
... I am not going to put this on the page but I was hoping for somebody to elaborate into this. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#FF594F;&amp;quot;&amp;gt;TESH&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User Talk:Tesh|&amp;lt;span style=&amp;quot;color:#5FA7C6;&amp;quot;&amp;gt;TALK&amp;lt;/span&amp;gt;]][[User:Tesh/Sandbox|&amp;lt;span style=&amp;quot;color:#DECC4D;&amp;quot;&amp;gt;SAND&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 20:07, 17 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It&#039;s probably nothing more then a rumor; people have always wondered about those two skills, I think, as it seems strange to have doubles of the same thing like that. Probably, when the split between special and physical was annouced, this rumor sprung up as a result. I can&#039;t imagine the developers would entertain the option of making these two skills so conditional, not to mention, they would need to buff the PP on Detect, as well as let more Pokémon learn it (to be fair and balanced). Just my opinion though. -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 20:23, 18 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks, that is all I wanted though, confermation of it being a rumor. Thank You Jioruji. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#FF594F;&amp;quot;&amp;gt;TESH&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User Talk:Tesh|&amp;lt;span style=&amp;quot;color:#5FA7C6;&amp;quot;&amp;gt;TALK&amp;lt;/span&amp;gt;]][[User:Tesh/Sandbox|&amp;lt;span style=&amp;quot;color:#DECC4D;&amp;quot;&amp;gt;SAND&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 20:25, 18 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There&#039;s always a chance it could have been &amp;quot;officially&amp;quot; mentioned somewhere, but I highly doubt it. -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 02:36, 19 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ghost Curse? ==&lt;br /&gt;
&lt;br /&gt;
When I play Pokémon Colosseum, I&#039;ve been able to break Protect by using a Ghost type and having it use Curse. I&#039;m not sure if this works in any other game (I&#039;ve never tried it) but it should have some mention in here. [[User:Blaziken257|Blaziken257]] 01:41, 21 April 2008 (UTC)&lt;br /&gt;
:It&#039;s not a real damaging attack so it&#039;s logic, no need to speak about that in the article imo.--[[User:Froggy25|Froggy25]] 16:18, 23 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Really? ==&lt;br /&gt;
&lt;br /&gt;
From the article:&lt;br /&gt;
&amp;quot;Lock-On, Mind Reader, and No Guard give moves a (100 - move accuracy)% chance to hit through Protect&amp;quot;&lt;br /&gt;
So {{m|Pound}} with an accuracy of 100, has a 0 percent chance of hitting? While {{m|DynamicPunch|Dynamic Punch}} has a 50 percent chance? [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|Nos hablamos?]] 15:54, 28 December 2008 (UTC)&lt;br /&gt;
:My experiments seem to corroborate with that statement&amp;amp;mdash;I was able to make DynamicPunch hit through Protect, but not Spark. &amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 17:43, 28 December 2008 (UTC)&lt;br /&gt;
::So one can safely say that if the player uses {{m|Fissure}} after one of those moves against a Pokémon with Protect, its accuracy is 70%? That sounds pretty amazing. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 21:09, 28 December 2008 (UTC)&lt;br /&gt;
:::It also says that OHKO moves will always fail against Protect though, even with Lock-On or such active. So I don&#039;t think Fissure would work. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 00:26, 29 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PKMN Anime: Safeguard = Protect ==&lt;br /&gt;
&lt;br /&gt;
The anime has made, and still continues to make, no distinction between Safeguard and Protect since both moves have been consistently shown to share the same function of protecting a user from damage with only the visual appearance of the moves and the method in which they are used as being the differentiating factors. --[[User:Arima|Arima]] 00:50, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A Bit of Trivia... ==&lt;br /&gt;
&lt;br /&gt;
Should it be put that, ever since its introduction, it has always been TM 17? --[[User:TheXMJohnson|TheXMJohnson]] 03:34, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Success chance ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the source for the success chance for Gen IV?&lt;br /&gt;
&lt;br /&gt;
I&#039;ve proven that the chance for protect success is diminishing in B/W[http://www.smogon.com/forums/showpost.php?p=3698857&amp;amp;postcount=770], like it was in Gen 3. I&#039;m also 99.99% certain it&#039;s the same in Gen 4 as well.&lt;br /&gt;
--[[User:Kaphotics|Kaphotics]] 18:58, 6 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Success chance?  ==&lt;br /&gt;
&lt;br /&gt;
When it&#039;s used twice in a row, it goes from 100%, to 50%. Does this reset when not used in succession? ([[User:VictoryStar|VictoryStar]] 03:00, 6 April 2012 (UTC))&lt;br /&gt;
:Yes. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 04:20, 6 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Include List of Moves Unaffected by Protect? ==&lt;br /&gt;
&lt;br /&gt;
Since it&#039;s a relatively short list, should this page also list the moves unaffected by Protect? True. you can probably just search the site for &amp;quot;not affected by Protect,&amp;quot; but it also makes sense having them listed together here.--[[User:Joec|Joec]] ([[User talk:Joec|talk]]) 18:43, 25 August 2012 (UTC)&lt;br /&gt;
:[[Protect (move)#Generation V]] *cough* ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 19:39, 25 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Black/White 2 changed animation ==&lt;br /&gt;
&lt;br /&gt;
Will this be fixed?--[[User:Goomba98|Goomba98]] ([[User talk:Goomba98|talk]]) 20:24, 16 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Alternating Protect and Detect ==&lt;br /&gt;
&lt;br /&gt;
Can you alternate between detect and protect for infinite protection?[[User:Wishindo|Wishindo]] ([[User talk:Wishindo|talk]]) 21:27, 14 January 2013 (UTC)&lt;br /&gt;
:No. Please read the article before asking on the talk page, this is answered in the article. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 00:04, 15 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question about the erratic success table after the fourth consecutive use ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m surprised that such an effect would occur in Generation III, which fixed a lot of move oddities present in the previous Generations. UPokeCenter&#039;s description [http://www.upokecenter.com/dex/?lang=en&amp;amp;move=182 here] gives the following excerpt:&lt;br /&gt;
&amp;quot;A variable, X, starts at 0, and resets to 0 if the last move called for the user is not Detect, Endure, or Protect as user uses this attack or if this attack fails, and is raised by 1 (up to 3) each time this attack is successful. This attack has a 50% chance of failing if X is 1, a 75% chance if X is 2, and an 87.5% chance if X is 3.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I&#039;m wondering if the table in the article is actually a relation between the success rate and &#039;&#039;&#039;X&#039;&#039;&#039;, rather than a relation between the success rate and the number of times used. According to UPokeCenter&#039;s description, the value of X is capped at 3 (the fourth consecutive use), so even if you used Protect and succeeded ten times in a row, X would still be 3.&lt;br /&gt;
&lt;br /&gt;
I believe the success table would have been ripped straight from the game data, which would make all values beyond the fourth cell actually garbage data relating to something other than the move Protect, since X never becomes 4 or higher.&lt;br /&gt;
&lt;br /&gt;
This could perhaps be verified by having someone load up a Gen III game in an emulator, spam savestates until Protect succeeds four times in a row, and then reload to see approximately how often the fifth Protect succeeds. If the X-value theory is correct, then Protect should work 1 in 8 times. If the table is correct, then Protect should only work 1 in ~555 times. [[User:Blueapple128|Blueapple128]] ([[User talk:Blueapple128|talk]]) 22:56, 12 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Description of the effect may be slightly wrong. ==&lt;br /&gt;
&lt;br /&gt;
In Pokemon Colosseum, I used Protect, then an item (as that Pokemon&#039;s next turn), then protect again which failed the second time. So it seems that it is not whether Protect (or a similar move) was used last turn but rather if the last move that Pokemon used was one of those attacks. Because of confusion and how it may or may not affect the rate, it may be better worded as &amp;quot;if the last attempted move was Protect, Detect...&amp;quot;. This also may only be in Colosseum rather than the whole generation, or even just in double battles, I haven&#039;t had a chance to check it out.&lt;/div&gt;</summary>
		<author><name>Flaring Afro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Protect_(move)&amp;diff=1929116</id>
		<title>Talk:Protect (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Protect_(move)&amp;diff=1929116"/>
		<updated>2013-07-05T03:45:10Z</updated>

		<summary type="html">&lt;p&gt;Flaring Afro: /* Description of the effect may be slightly wrong. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== DynamicPunch and No Guard versus Protect ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My original edit concerning DynamicPunch + No Guard vs. Protect was very specific because I tested with other moves and only DynamicPunch broke through Protect. Have the edits since then been tested?&lt;br /&gt;
If not, the Effects section should be changed again so the DynamicPunch + No Guard combo is explicitly mentioned. I can do this, or someone else can if he or she wishes. If they have been tested, then the article may be left as-is.&lt;br /&gt;
&lt;br /&gt;
Furthermore, I&#039;d like to add the other effect I recently discovered concerning DynamicPunch + No Guard, but not until the previous conflict has been resolved. The newly discovered effect is as follows: DynamicPunch + No Guard will not ignore Protect if the move priorities have been altered. I have duplicated this effect twice. Both times, Quick Claw activated, which altered the move priorities. Subsequently, DynamicPunch did not ignore Protect. When I took the Quick Claw off the Pokémon with No Guard, DynamicPunch did ignore Protect every time. (I have already added this information to the {{m|DynamicPunch}} page.) [[User:Bubicus|bubicus]] 05:03, 27 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rumors... ==&lt;br /&gt;
&lt;br /&gt;
I heard a rumor that before Gen IV was going to be introduced, the developers were considering making Protect block only Special moves and Detect only Physical moves. Because it is a rumor...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please only submit information you know to be accurate, and adhere to a neutral point of view. Do not misrepresent rumors, misconceptions or opinions as fact.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
... I am not going to put this on the page but I was hoping for somebody to elaborate into this. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#FF594F;&amp;quot;&amp;gt;TESH&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User Talk:Tesh|&amp;lt;span style=&amp;quot;color:#5FA7C6;&amp;quot;&amp;gt;TALK&amp;lt;/span&amp;gt;]][[User:Tesh/Sandbox|&amp;lt;span style=&amp;quot;color:#DECC4D;&amp;quot;&amp;gt;SAND&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 20:07, 17 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It&#039;s probably nothing more then a rumor; people have always wondered about those two skills, I think, as it seems strange to have doubles of the same thing like that. Probably, when the split between special and physical was annouced, this rumor sprung up as a result. I can&#039;t imagine the developers would entertain the option of making these two skills so conditional, not to mention, they would need to buff the PP on Detect, as well as let more Pokémon learn it (to be fair and balanced). Just my opinion though. -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 20:23, 18 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks, that is all I wanted though, confermation of it being a rumor. Thank You Jioruji. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#FF594F;&amp;quot;&amp;gt;TESH&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User Talk:Tesh|&amp;lt;span style=&amp;quot;color:#5FA7C6;&amp;quot;&amp;gt;TALK&amp;lt;/span&amp;gt;]][[User:Tesh/Sandbox|&amp;lt;span style=&amp;quot;color:#DECC4D;&amp;quot;&amp;gt;SAND&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 20:25, 18 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There&#039;s always a chance it could have been &amp;quot;officially&amp;quot; mentioned somewhere, but I highly doubt it. -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 02:36, 19 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ghost Curse? ==&lt;br /&gt;
&lt;br /&gt;
When I play Pokémon Colosseum, I&#039;ve been able to break Protect by using a Ghost type and having it use Curse. I&#039;m not sure if this works in any other game (I&#039;ve never tried it) but it should have some mention in here. [[User:Blaziken257|Blaziken257]] 01:41, 21 April 2008 (UTC)&lt;br /&gt;
:It&#039;s not a real damaging attack so it&#039;s logic, no need to speak about that in the article imo.--[[User:Froggy25|Froggy25]] 16:18, 23 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Really? ==&lt;br /&gt;
&lt;br /&gt;
From the article:&lt;br /&gt;
&amp;quot;Lock-On, Mind Reader, and No Guard give moves a (100 - move accuracy)% chance to hit through Protect&amp;quot;&lt;br /&gt;
So {{m|Pound}} with an accuracy of 100, has a 0 percent chance of hitting? While {{m|DynamicPunch|Dynamic Punch}} has a 50 percent chance? [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|Nos hablamos?]] 15:54, 28 December 2008 (UTC)&lt;br /&gt;
:My experiments seem to corroborate with that statement&amp;amp;mdash;I was able to make DynamicPunch hit through Protect, but not Spark. &amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 17:43, 28 December 2008 (UTC)&lt;br /&gt;
::So one can safely say that if the player uses {{m|Fissure}} after one of those moves against a Pokémon with Protect, its accuracy is 70%? That sounds pretty amazing. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 21:09, 28 December 2008 (UTC)&lt;br /&gt;
:::It also says that OHKO moves will always fail against Protect though, even with Lock-On or such active. So I don&#039;t think Fissure would work. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 00:26, 29 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PKMN Anime: Safeguard = Protect ==&lt;br /&gt;
&lt;br /&gt;
The anime has made, and still continues to make, no distinction between Safeguard and Protect since both moves have been consistently shown to share the same function of protecting a user from damage with only the visual appearance of the moves and the method in which they are used as being the differentiating factors. --[[User:Arima|Arima]] 00:50, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A Bit of Trivia... ==&lt;br /&gt;
&lt;br /&gt;
Should it be put that, ever since its introduction, it has always been TM 17? --[[User:TheXMJohnson|TheXMJohnson]] 03:34, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Success chance ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the source for the success chance for Gen IV?&lt;br /&gt;
&lt;br /&gt;
I&#039;ve proven that the chance for protect success is diminishing in B/W[http://www.smogon.com/forums/showpost.php?p=3698857&amp;amp;postcount=770], like it was in Gen 3. I&#039;m also 99.99% certain it&#039;s the same in Gen 4 as well.&lt;br /&gt;
--[[User:Kaphotics|Kaphotics]] 18:58, 6 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Success chance?  ==&lt;br /&gt;
&lt;br /&gt;
When it&#039;s used twice in a row, it goes from 100%, to 50%. Does this reset when not used in succession? ([[User:VictoryStar|VictoryStar]] 03:00, 6 April 2012 (UTC))&lt;br /&gt;
:Yes. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 04:20, 6 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Include List of Moves Unaffected by Protect? ==&lt;br /&gt;
&lt;br /&gt;
Since it&#039;s a relatively short list, should this page also list the moves unaffected by Protect? True. you can probably just search the site for &amp;quot;not affected by Protect,&amp;quot; but it also makes sense having them listed together here.--[[User:Joec|Joec]] ([[User talk:Joec|talk]]) 18:43, 25 August 2012 (UTC)&lt;br /&gt;
:[[Protect (move)#Generation V]] *cough* ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 19:39, 25 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Black/White 2 changed animation ==&lt;br /&gt;
&lt;br /&gt;
Will this be fixed?--[[User:Goomba98|Goomba98]] ([[User talk:Goomba98|talk]]) 20:24, 16 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Alternating Protect and Detect ==&lt;br /&gt;
&lt;br /&gt;
Can you alternate between detect and protect for infinite protection?[[User:Wishindo|Wishindo]] ([[User talk:Wishindo|talk]]) 21:27, 14 January 2013 (UTC)&lt;br /&gt;
:No. Please read the article before asking on the talk page, this is answered in the article. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 00:04, 15 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question about the erratic success table after the fourth consecutive use ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m surprised that such an effect would occur in Generation III, which fixed a lot of move oddities present in the previous Generations. UPokeCenter&#039;s description [http://www.upokecenter.com/dex/?lang=en&amp;amp;move=182 here] gives the following excerpt:&lt;br /&gt;
&amp;quot;A variable, X, starts at 0, and resets to 0 if the last move called for the user is not Detect, Endure, or Protect as user uses this attack or if this attack fails, and is raised by 1 (up to 3) each time this attack is successful. This attack has a 50% chance of failing if X is 1, a 75% chance if X is 2, and an 87.5% chance if X is 3.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I&#039;m wondering if the table in the article is actually a relation between the success rate and &#039;&#039;&#039;X&#039;&#039;&#039;, rather than a relation between the success rate and the number of times used. According to UPokeCenter&#039;s description, the value of X is capped at 3 (the fourth consecutive use), so even if you used Protect and succeeded ten times in a row, X would still be 3.&lt;br /&gt;
&lt;br /&gt;
I believe the success table would have been ripped straight from the game data, which would make all values beyond the fourth cell actually garbage data relating to something other than the move Protect, since X never becomes 4 or higher.&lt;br /&gt;
&lt;br /&gt;
This could perhaps be verified by having someone load up a Gen III game in an emulator, spam savestates until Protect succeeds four times in a row, and then reload to see approximately how often the fifth Protect succeeds. If the X-value theory is correct, then Protect should work 1 in 8 times. If the table is correct, then Protect should only work 1 in ~555 times. [[User:Blueapple128|Blueapple128]] ([[User talk:Blueapple128|talk]]) 22:56, 12 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Description of the effect may be slightly wrong. ==&lt;br /&gt;
&lt;br /&gt;
In Pokemon Colosseum, I used Protect, then an item (as that Pokemon&#039;s next turn), then protect again which failed the second time. So it seems that it is not whether Protect (or a similar move) was used last turn but rather if the last move that Pokemon used was one of those attacks. Because of confusion and how it may or may not affect the rate, it may be better worded as &amp;quot;the last attempted move was Protect, Detect...&amp;quot;. This also may only be in Colosseum rather than the whole generation, or even just in double battles, I haven&#039;t had a chance to check it out.&lt;/div&gt;</summary>
		<author><name>Flaring Afro</name></author>
	</entry>
</feed>