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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Tera_Raid_Battle&amp;diff=4427665</id>
		<title>Tera Raid Battle</title>
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		<updated>2025-11-20T21:59:48Z</updated>

		<summary type="html">&lt;p&gt;Flametix: expanded on various details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Scarlet Violet Tera Raid Battle screenshot.png|thumb|250px|A Tera Raid Battle against a Water Tera-type {{p|Gardevoir}}]]&lt;br /&gt;
A &#039;&#039;&#039;Tera Raid Battle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラレイドバトル&#039;&#039;&#039; &#039;&#039;Tera Raid Battle&#039;&#039;) is a type of [[Pokémon battle]] featured in {{g|Scarlet and Violet}} in which four Trainers battle a {{pkmn2|wild}} {{Tera}} {{OBP|Pokémon|species}}, which remains Terastallized until enough damage has been dealt to the Pokémon.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Tera Raid Crystals are created from energy unleashed from the [[Great Crater of Paldea]] over the years. During the post-game events of {{g|Scarlet and Violet}}, stronger 5★ and black 6★ raid crystals begin to appear. [[Jacq]] asks the player to not participate in the 6★ raids for the player&#039;s safety, due to the overwhelming energy contained within. If the player ignores his request and manages to defeat one, it&#039;s revealed from the readings that they&#039;re being caused by residual energy leaking from [[Area Zero]] into the rest of [[Paldea]]. In certain events, 7★ Raids show up with very rare Pokémon normally not found in Paldea. The rare Pokemon discovered in 7★ Raids have often included [[Legendary Pokémon]] and the fully evolved forms of [[first partner Pokémon]], including the three [[Hisuian form]]s of {{p|Typhlosion}}, {{p|Samurott}}, and {{p|Decidueye}}.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
[[File:Scarlet Violet Tera Raid Crystal screenshot.jpg|thumb|250px|A Grass Tera crystal, containing a Grass Tera-type Pokémon]]&lt;br /&gt;
A number of shining crystals will be scattered across Paldea, which are visible at a distance in the overworld by a beam of light shooting up from them if they have not already been visited. The color of the crystal will also indicate the Tera Type of the Pokémon within, with the exception of black 6★ and 7★ difficulty crystals. These black raid crystals are displayed with the correct type icon on the minimap, but are displayed with a black background and subtle purple glow. Crystals associated with a [[Poké Portal News]] event will also be surrounded by circular ring-shaped auras when up close, and their type icons on the map will have a thicker, glowing border.&lt;br /&gt;
&lt;br /&gt;
Visiting each crystal for the first time awards a certain amount of LP, even if the player chooses not to participate in the raid: &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background: #{{paldea color}}; border: 3px solid #{{paldea color dark}};&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background: #{{paldea color light}}; {{roundytl|5px}}&amp;quot;| Rank&lt;br /&gt;
! style=&amp;quot;background: #{{paldea color light}}; {{roundytr|5px}}&amp;quot; | LP Reward&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★&lt;br /&gt;
| 500 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★★&lt;br /&gt;
| 700 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★★★&lt;br /&gt;
| 1000 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★★★★&lt;br /&gt;
| 1200 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★★★★★&lt;br /&gt;
| 1500 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! {{tt|★★★★★★|Only one crystal at this level will be available per refresh}}&lt;br /&gt;
| 1800 LP&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background: #FFFFFF; {{roundybl|5px}}&amp;quot; | {{tt|★★★★★★★|Crystals at this level are only available from Poké Portal News}}&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; {{roundybr|5px}}&amp;quot; | 2000 LP&lt;br /&gt;
|}&lt;br /&gt;
No LP is given for visiting the same crystal subsequent times, or for joining a raid hosted by another player. If the host manages to defeat the Tera Raid, their crystal will disappear. Unlike Max Raid Battles, completing all possible raids in the region will not make a new set of crystals respawn; instead, they will only respawn at midnight or when the player receives new Poké Portal News data.&lt;br /&gt;
&lt;br /&gt;
Each Trainer uses a single Pokémon (from either their party or [[Pokémon Box Link|Box]]) against the Tera Pokémon. When starting a Tera Raid Battle, players can see a silhouette of the Tera Pokémon, its Tera Type, and a star rating of its difficulty. The objective, &amp;quot;&#039;&#039;Defeat the Tera Pokémon within the time limit!&#039;&#039;&amp;quot;, is displayed in the lower right corner. Additionally, if the raid has been opened to other players, there is a 3-minute timer for those players to join and select a Pokémon, or the currently selected Pokémon will be locked in at the end of the timer and the raid automatically starts. Each player at the waiting screen in these raids can see the other three Trainers participating and the Pokémon they have currently chosen, with a checkmark if their choice has been locked in.&lt;br /&gt;
&lt;br /&gt;
The Pokémon each player selected to battle with will be fully healed at the start of the battle, and if a Pokémon from the party was selected, it will be fully healed again at the end of the battle. If a Pokémon from the boxes was selected, then after the battle is over, its HP, PP, and status condition will revert to what they were before it was selected for battle.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
&lt;br /&gt;
====Timer====&lt;br /&gt;
The battle system differs from typical turn-based battles in that the battle is timed, with an orange timer bar visible below the boss&#039;s HP bar that ticks down from 5 to 7½ minutes and beyond depending on the raid (the event Mewtwo raid having the longest length to date at 15 minutes), and all participants are able to act at any point, regardless of whether the opponent Pokémon or allies are also performing an action at the same time. It is even possible for a Pokémon to execute multiple moves before an ally chooses to act at all.&lt;br /&gt;
&lt;br /&gt;
When the timer reaches 10% time remaining, the message &amp;quot;&#039;&#039;You can feel a tremendous energy gathering! There isn&#039;t much time left!&#039;&#039;&amp;quot; will appear. If the timer expires before players defeat the Tera Pokémon, the energy burst will be unleashed, expelling all players from the raid, with the messages &amp;quot;&#039;&#039;(Pokémon) released it&#039;s gathered energy!&#039;&#039;&amp;quot;, followed by &amp;quot;&#039;&#039;You and the others were blown out of the cavern!&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Turn system====&lt;br /&gt;
The raid boss essentially participates in four concurrent one-on-one battles against each of the team members, and for each turn any player takes, the boss will get one turn against that player, with their relative order within that turn decided by priority or speed as usual. During these turns, the boss may use any move from its base moveset, which is the moveset it will have if it is caught and thus contains up to four moves. Moves used by other players&#039; Pokémon will appear as small speech bubbles next to their sprites in the top-left corner. A player will not see any messages for moves the raid boss uses against other players&#039; Pokémon (except for additional moves described below), but if some of those moves affect its own stat stages (such as {{m|Calm Mind}} or {{m|Ancient Power}}), those stages will be in effect for all players, and can be seen by checking its status with the Y button. Likewise, moves that create weather or terrain conditions will create them for all four lanes, even if some players don&#039;t see the move being used; a particle effect will be visible in the center of the screen to indicate their presence. Field effects that last for a certain number of turns will have their turn count decrease only after all players have made a move. {{m|Light Screen}} and {{m|Reflect}} will use their reduced doubles damage multiplier.&lt;br /&gt;
&lt;br /&gt;
If the raid has been opened to other players (even if no others joined), then each time a player&#039;s menu comes up, that player must select an action within 60 seconds, or else the earliest selectable move in their moveset will automatically be used at that time.&lt;br /&gt;
&lt;br /&gt;
====Targeting====&lt;br /&gt;
&lt;br /&gt;
Players are allowed to target a teammate with their moves, but {{cat|moves that target all adjacent Pokémon}} (such as {{m|Earthquake}}) will only hit the raid boss. If the raid boss uses such a move, it will only hit the Pokémon whose lane it was used in, and will not receive a multiple-target damage penalty (except if it uses it during an extra action as described below). &lt;br /&gt;
&lt;br /&gt;
====Knockouts====&lt;br /&gt;
If a non-boss Pokémon faints, it will be revived after five seconds initially, plus an additional five-second wait for each time it has previously fainted in the battle, up to a maximum of 30 seconds. Additionally, this also reduces the timer by a number of seconds equal to the fainted Pokémon&#039;s level. Pokémon used by NPCs do not reduce the timer when they faint.&lt;br /&gt;
&lt;br /&gt;
====Terastallization====&lt;br /&gt;
Each time a player&#039;s Pokémon successfully uses a direct-damaging move, this player&#039;s [[Tera Orb]] will gain one charge. If a player&#039;s [[Tera Orb]] has three charges, this player can Terastallize their Pokémon on any turn. Each player may only Terastallize once per raid, even if their Terastallized Pokémon faints.&lt;br /&gt;
&lt;br /&gt;
Only direct-damaging moves, targeting either the raid boss or an ally, will count towards the Tera Orb&#039;s charge. [[Status move]]s, [[#Cheers|cheering]], and moves that miss do not count. If a damaging move is used while the boss&#039;s shield is up and deals so little damage that the shield reduction causes the damage to be less than ½, it will round down to 0 damage and that attack will not charge the Tera Orb either.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Max Raid Battle]]s, where only a single player can [[Dynamax]] their Pokémon and the option to do so rotates between players until it&#039;s used, all four participants in a Tera Raid Battle are permitted to Terastallize their Pokémon separately.&lt;br /&gt;
&lt;br /&gt;
The allied NPCs never Terastallize their Pokémon. However, if a player has disconnected and is currently being controlled by the AI, then it will Terastallize at the earliest possible opportunity if possible.&lt;br /&gt;
&lt;br /&gt;
====Extra actions====&lt;br /&gt;
The boss may have extra actions which take place at predefined thresholds of health or time. These actions interrupt players&#039; access to the menu. If the thresholds for two or more extra actions are met at the same moment (for instance, because of heavy damage), the boss will perform all of them in sequence, and it will not be possible to access the menu again until each of them have finished their animations. An extra action can happen between a player&#039;s command and the corresponding turn.&lt;br /&gt;
&lt;br /&gt;
There are six types of extra action: additional move, shield, removal of negative effects, removal of positive effects, [[Tera Orb]] charge stealing, and the double-action phase where the boss can use a second move in a turn. Additional moves appear in 3★-and-above raids, while all the other actions appear in 4★-and-above raids. The double-action phase has only appeared in certain 7★ raids so far.&lt;br /&gt;
&lt;br /&gt;
If an action&#039;s trigger is at 100% of time or HP remaining, it will thus trigger at the very start of the battle, before the players can take a turn. This often happens in 7★ raids and some of the 5★ event raids but also occurred in many of the 5★ and 6★ raids in [[Kitakami]] and the [[Terarium]].&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1628992932039602177&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Additional move=====&lt;br /&gt;
The boss uses a move outside of standard turn order. This move can be outside of their base moveset; if it is the case, it will not know it if it is caught.&lt;br /&gt;
* For moves that target a single Pokémon, a random target will be chosen, and all players will be able to see the move messages and the attack animation aimed in the direction of the targeted Pokémon, even when it isn&#039;t their own.&lt;br /&gt;
* For moves that usually target multiple Pokémon, it will do so, and the multiple-target damage penalty will apply. This is the only way a move can ever hit multiple Pokémon during a Tera Raid Battle.&lt;br /&gt;
This additional move can be interrupted by paralysis, but not freeze. If the boss is frozen when it hits the threshold, then the attempt to use the move will be delayed until after it has thawed out.&lt;br /&gt;
&lt;br /&gt;
=====Shield=====&lt;br /&gt;
The boss produces a shield which severely reduces the damage of attacks from non-Terastallized Pokémon, blocks the effects of [[status move]]s, and cures any non-volatile [[status condition]] it has upon activation. This action has two separate triggers, one based on a time threshold and one based on an HP threshold, but it can never be done more than once in a battle, even if the shield breaks before the alternative condition gets fulfilled.&lt;br /&gt;
&lt;br /&gt;
The shield applies a multiplier to incoming damage. There are three multipliers depending on the situation of the attacking Pokémon:&lt;br /&gt;
* the attacking Pokémon is not Terastallized: ×0.2;&lt;br /&gt;
* the attacking Pokémon is Terastallized and the move&#039;s type &#039;&#039;&#039;does not match&#039;&#039;&#039; the user&#039;s Tera Type (including a non-{{type|Stellar}} move from a user with the Stellar Tera type): ×0.35;&lt;br /&gt;
* the attacking Pokémon is Terastallized and the move&#039;s type &#039;&#039;&#039;does match&#039;&#039;&#039; the user&#039;s Tera Type: ×0.75.&lt;br /&gt;
&lt;br /&gt;
The previous multipliers&#039; values are used for all 6★ and 5★ raids in Paldea,&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1610483831769018368&amp;lt;/ref&amp;gt; which includes all non-event raids, but may be different for 7★ raids, going as far as being greater than 1 (thus increasing damage) or being very small (×0.01 for instance). 4★ raids in Paldea and Kitakami use ×0.4 multipliers and ×0.8 multipliers for the respective Terastallized scenarios. 5★ raids in Kitakami use ×0.3, ×0.6, and ×0.9 multipliers, while 6★ raids use ×0.3, ×0.55, and ×0.85 multipliers. 4★ raids in Blueberry Academy use ×0.4, ×0.5, and ×0.9 multipliers, while 5★ raids use the same multipliers as Paldea, and 6★ raids use ×0.4, ×0.6, and ×0.8 multipliers.&lt;br /&gt;
&lt;br /&gt;
After the multiplier is applied, damage is rounded to the nearest whole number, with values of 0.5 and above rounding up.&lt;br /&gt;
&lt;br /&gt;
After the boss&#039;s shield is broken, the boss will not move during each player&#039;s next turn. However, it may still use scripted moves if any are scheduled to take place at the time.&lt;br /&gt;
&lt;br /&gt;
=====Removal of negative effects=====&lt;br /&gt;
The boss removes any non-volatile [[status condition]] it has and its negative [[stat modifier]]s. Its positive stat modifiers will remain as they are. All other effects such as {{m|Leech Seed}} or ability changes remain untouched.&lt;br /&gt;
&lt;br /&gt;
=====Removal of positive effects=====&lt;br /&gt;
The boss removes the positive [[stat modifier]]s of its opponents, and only for the following turn, nullifies their [[Ability|Abilities]] as well. Negative stat modifiers will remain as they are. Pokémon that are knocked out or are holding an [[Ability Shield]] during the removal are not affected by the Ability nullification.&lt;br /&gt;
&lt;br /&gt;
=====Tera Orb charge stealing=====&lt;br /&gt;
The boss removes one charge from each player&#039;s [[Tera Orb]]. Pokémon that have already Terastallized, that have not built up any charge, or that are knocked out are unaffected.&lt;br /&gt;
&lt;br /&gt;
=====Double-action phase=====&lt;br /&gt;
After a predefined HP or time threshold, the boss has a set-percentage chance to use a randomly selected attack at the end of the turn, allowing it to use two moves in a single turn. The choice of the second attack seems to be fully random, so it can select attacks that the target is visibly immune to, unlike the typical AI.&lt;br /&gt;
&lt;br /&gt;
====Additional commands====&lt;br /&gt;
The players cannot use items from their bags, but have additional commands exclusive to raids.&lt;br /&gt;
&lt;br /&gt;
=====Running away=====&lt;br /&gt;
In a single-player raid, the host can choose to run away, ending the battle as a forfeit. If the raid has been opened to other players (even if no others joined), running is not possible, and will give the message &#039;&#039;&amp;quot;It&#039;s no good! You can&#039;t find an opening to run away from such a strong opponent!&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=====Cheers=====&lt;br /&gt;
{{incomplete|section|needs=Mechanics behind Go all out! and Hang tough! cheers are still not entirely understood, see [https://twitter.com/Sibuna_Switch/status/1772885083696791811 this twitter thread] &amp;lt;br&amp;gt;Missing chart for different probabilities Heal up! to restore different amounts of HP, see [https://twitter.com/Sibuna_Switch/status/1770995804129366511 this twitter thread].}}&lt;br /&gt;
Players can opt to cheer instead of executing a move, up to three times per Tera Raid per player. Cheering has increased [[priority]] over moves. The player cheers using their fist when activating any of the cheers. The three cheer options are:&lt;br /&gt;
* &#039;&#039;&#039;Go all out!&#039;&#039;&#039;: multiplies the user&#039;s and their allies&#039; Attack and Sp. Atk by ×1.5. The aura is red.&lt;br /&gt;
* &#039;&#039;&#039;Hang tough!&#039;&#039;&#039;: multiplies the user&#039;s and their allies&#039; Defense and Sp. Def by ×1.5&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1772885083696791811&amp;lt;/ref&amp;gt; The aura is blue.&lt;br /&gt;
* &#039;&#039;&#039;Heal up!&#039;&#039;&#039;: removes non-volatile [[status condition]]s and {{status|confusion}} from the user and their allies, and restores 20% to 100% of their total HP randomly&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1770995804129366511&amp;lt;/ref&amp;gt; The aura is green.&lt;br /&gt;
** The amount of HP restored is the same for all participants affected by the same cheer, rather than differing amounts per participant.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1771005827702296934&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Stat]]-boosting effects from cheers are independent from other [[stat modifier]]s, which means that their effects stack multiplicatively. Stat-boosting cheers last for three turns for each Pokémon, even if the Tera Raid Pokémon nullifies stat changes. If an ally faints and returns to battle within those turns, [[List of glitches in Generation IX#Permanent cheer preservation on fainting|the stat boost from the cheer will be made permanent for the rest of the battle]], and this permanent boost can stack with a regular cheer afterwards, which can also be made permanent and repeated if fainted again.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20221229032818/https://twitter.com/Sibuna_Switch/status/1607557138271936513 Anubis on Twitter: &amp;quot;The more I look into Tera Raid cheer mechanics, the more confused I am...&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If there is at least one NPC Trainer in a Tera Raid Battle, the first one (based on the display order in the top-left corner) will always cheer &amp;quot;Hang tough!&amp;quot; on the first turn. NPCs will not perform any other cheers during the raid.&lt;br /&gt;
&lt;br /&gt;
=====Callouts=====&lt;br /&gt;
The player can press the Minus button to choose between four Callouts: &amp;quot;Help!&amp;quot;, &amp;quot;Everyone, attack together!&amp;quot;, &amp;quot;Thanks!&amp;quot;, and &amp;quot;I&#039;ve got this!&amp;quot;. They have no practical effect outside of communicating with other players. The Callouts are displayed to other players in a bubble just like how the player&#039;s Pokémon moves are displayed to them. After using any three Callouts within a turn, they will be unusable until the next turn.&lt;br /&gt;
&lt;br /&gt;
====Additional info====&lt;br /&gt;
* The raid boss has infinite [[PP]] on all of its moves.&lt;br /&gt;
* Pokémon found in 3★-or-above Tera Raid Battles may have their [[Hidden Ability]].&lt;br /&gt;
** {{p|Ditto}} Tera Raid Battles are an exception, and always have their Hidden Ability.&lt;br /&gt;
&lt;br /&gt;
====Special cases====&lt;br /&gt;
{{incomplete|section|needs=What are the effects of moves such as Destiny Bond, Endeavor, Pain Split, Eruption etc. when used in a Tera Raid Battle?}}&lt;br /&gt;
* If the raid boss attempts to use the move {{m|Self-Destruct}}, {{m|Explosion}}, {{m|Misty Explosion}}, or {{m|Final Gambit}}, the move will fail.&lt;br /&gt;
* {{m|Guard Split}}, {{m|Power Split}}, and {{m|Perish Song}} will fail if used in a Tera Raid Battle.&lt;br /&gt;
* If a [[one-hit knockout move]] lands, the raid boss will be unaffected.&lt;br /&gt;
* HP-halving moves such as {{m|Super Fang}} or {{m|Nature&#039;s Madness}} will not halve the raid boss&#039;s HP.&lt;br /&gt;
* If the raid boss has {{a|Imposter}}, it will transform into the host&#039;s Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Capture===&lt;br /&gt;
Defeating the Tera Pokémon within the time limit will cause the Pokémon to cease being Terastallized, at which point the player is given the chance to select a [[Poké Ball]] from their bag to catch the Pokémon. This capture cannot fail, regardless of the type of ball used, or whether the player is the host or participant of the battle.&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
{{incomplete|section|needs=The list of events with a non-typical HP multiplier is incomplete.}}&lt;br /&gt;
Tera Raid Pokémon have their [[HP]] increased for the duration of the battle, as well as having one or more of their [[IV]]s guaranteed to be set to 31, except for 3★ Pachirisu, which is not set to have any guaranteed IVs. Additionally, 6★-raid Pokémon are temporarily set to level 90 for the duration of the battle, but are reduced to level 75 when captured.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{paldea color}}; border: 3px solid #{{paldea color dark}}; caption-side:bottom;&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}; {{roundytl|5px}}&amp;quot; | Star Rating&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | [[HP]] Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | [[Level]]&amp;lt;br&amp;gt;During battle&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | [[Level]]&amp;lt;br&amp;gt;When {{pkmn2|caught}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}; {{roundytr|5px}}&amp;quot; | Guaranteed&amp;lt;br&amp;gt; [[Stats judge|Best]] [[IV]]s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★&lt;br /&gt;
| 5×&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★&lt;br /&gt;
| 5×&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★&lt;br /&gt;
| 8×&lt;br /&gt;
| 35&lt;br /&gt;
| 35&lt;br /&gt;
| 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★★&lt;br /&gt;
| 12×&lt;br /&gt;
| 45&lt;br /&gt;
| 45&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}};&amp;quot; | ★★★★★&lt;br /&gt;
| 20×&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{violet color light}}&amp;quot; | ★★★★★★&lt;br /&gt;
| 25×&lt;br /&gt;
| 90&lt;br /&gt;
| 75&lt;br /&gt;
| 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{violet color light}}; {{roundybl|5px}}&amp;quot; | ★★★★★★★&lt;br /&gt;
| Varies&amp;lt;sup&amp;gt;**&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 6&lt;br /&gt;
|+ style=&amp;quot;font-size:80%; text-align:left; &amp;quot; | &lt;br /&gt;
: &amp;lt;sup&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;/sup&amp;gt; Some event 5★ Raids have a different multiplier, such as the Dialga and Palkia event which had a 35× HP modifier.&lt;br /&gt;
: &amp;lt;sup&amp;gt;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;&amp;lt;/sup&amp;gt; While this modifier is typically 30×, several events have deviated from this, for instance:&lt;br /&gt;
:: The 7★ event Samurott, Chesnaught, Rillaboom, Hisuian Samurott, Empoleon, and Blastoise had a 35× modifier.&lt;br /&gt;
:: The 7★ event Pikachu, Eevee, and Mewtwo had a 50× modifier.&lt;br /&gt;
:: The first 7★ event Charizard had a modifier of only 25×.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Encounters===&lt;br /&gt;
The Pokémon available to fight in a Tera Raid Battle changes with the star value of the raid, as well as which version of the game the player is playing. The raid boss&#039;s Tera Type is chosen independently of the Pokémon itself, and has no influence over which Pokémon the raid boss will be.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{paldea color}}; border: 3px solid #{{paldea color dark}}&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}; {{roundytl|5px}}&amp;quot; | Star Rating&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | From&amp;lt;br&amp;gt;Beginning&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | After Three&amp;lt;br&amp;gt;[[Badge|Gym Badge]]s&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | After Six&amp;lt;br&amp;gt;[[Badge|Gym Badge]]s&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | After&amp;lt;br&amp;gt;ending [[credits]]&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}; {{roundytr|5px}}&amp;quot; | Complete [[Academy Ace Tournament]]&amp;lt;br&amp;gt;and Complete 10 4★ or 5★ Raids&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★&lt;br /&gt;
| 80%&lt;br /&gt;
| 30%&lt;br /&gt;
| 20%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★&lt;br /&gt;
| 20%&lt;br /&gt;
| 40%&lt;br /&gt;
| 20%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★&lt;br /&gt;
| 0%&lt;br /&gt;
| 30%&lt;br /&gt;
| 30%&lt;br /&gt;
| 40%&lt;br /&gt;
| 30%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★★&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 30%&lt;br /&gt;
| 35%&lt;br /&gt;
| 40%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★★★&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 25%&lt;br /&gt;
| 30%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{violet color light}}&amp;quot; | ★★★★★★&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| Only one per real-life day&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{violet color light}}; {{roundybl|5px}}&amp;quot; | ★★★★★★★&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;([[Poké Portal News]] exclusive)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | Only one per real-life day&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Paldea====&lt;br /&gt;
&lt;br /&gt;
=====1★ Raids=====&lt;br /&gt;
{{main|List of 1★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====2★ Raids=====&lt;br /&gt;
{{main|List of 2★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====3★ Raids=====&lt;br /&gt;
{{main|List of 3★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====4★ Raids=====&lt;br /&gt;
{{main|List of 4★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====5★ Raids=====&lt;br /&gt;
{{main|List of 5★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====6★ Raids=====&lt;br /&gt;
{{main|List of 6★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
====Kitakami====&lt;br /&gt;
=====1★ Raids=====&lt;br /&gt;
{{main|List of 1★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====2★ Raids=====&lt;br /&gt;
{{main|List of 2★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====3★ Raids=====&lt;br /&gt;
{{main|List of 3★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====4★ Raids=====&lt;br /&gt;
{{main|List of 4★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====5★ Raids=====&lt;br /&gt;
{{main|List of 5★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====6★ Raids=====&lt;br /&gt;
{{main|List of 6★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
====Blueberry Academy====&lt;br /&gt;
&lt;br /&gt;
=====1★ Raids=====&lt;br /&gt;
{{main|List of 1★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====2★ Raids=====&lt;br /&gt;
{{main|List of 2★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====3★ Raids=====&lt;br /&gt;
{{main|List of 3★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====4★ Raids=====&lt;br /&gt;
{{main|List of 4★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====5★ Raids=====&lt;br /&gt;
{{main|List of 5★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====6★ Raids=====&lt;br /&gt;
{{main|List of 6★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
===NPC Trainers===&lt;br /&gt;
If there are less than four players in a Tera Raid Battle, NPC Trainers will fill in. The Pokémon used by these Trainers get stronger as the player unlocks more difficult Tera Raids.&lt;br /&gt;
&lt;br /&gt;
All Pokémon listed below have the following properties:&lt;br /&gt;
* [[Nature]]: Hardy&lt;br /&gt;
* {{EV}}s: 252 {{stat|HP}}, 128 {{stat|Defense}}, 128 {{stat|Sp. Defense}}&lt;br /&gt;
* {{IV}}s: 10 for {{stat|Attack}} and {{stat|Sp. Attack}}, 31 for all other stats&lt;br /&gt;
&lt;br /&gt;
The NPC Trainers always use one Hang tough! cheer on the first turn, and no other cheers afterwards. They also do not Terastallize their Pokémon, nor reduce the timer when they faint.&lt;br /&gt;
&lt;br /&gt;
If the player enters a raid with one empty spot, or challenges a raid alone, the following message will appear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh! Help has arrived-now you&#039;ve got a full&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;party to raid with!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a raid is started with the &amp;quot;Challenge alone&amp;quot; option and a raid opened to other players has &#039;&#039;&#039;not&#039;&#039;&#039; been played in the current session since starting the game (even when hosted via &amp;quot;Challenge as a group&amp;quot; and played alone), the selection of NPC trainers is chosen from a RNG seed from 0-100, meaning there are 101 possible NPC parties that can be used with this method.&amp;lt;ref&amp;gt;https://docs.google.com/spreadsheets/d/1c27PbFXKr9NACNr-s3fFvENg4nryc-eVddlv4RnI2FQ/pubhtml&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Raids that are started with &amp;quot;Challenge as a group&amp;quot; (even when played alone) use a 64-bit RNG seed and allow for every combination of NPCs to be generated. After a group raid is played in the current session, any raids started with &amp;quot;Challenge alone&amp;quot; will always use the same NPC selection as the last group raid played instead of following the above behavior, allowing one to lock in a favorable group of NPCs to make use of, though further group raids will still reroll for a new team. This effect will be retained until the game is restarted.&lt;br /&gt;
&lt;br /&gt;
The NPC Pokémon will have a level equal to 80% of the level of the host&#039;s Pokémon, rounded down (but not to less than 1). If the host&#039;s Pokémon is at level 1, the NPC Pokémon will be at level 80.&lt;br /&gt;
&lt;br /&gt;
====1★====&lt;br /&gt;
NPC Trainers use the following Pokémon after 1★ Tera Raids are unlocked. Their level of 16 assumes that the host is bringing a level 20 Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{Pokémon/Grid}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Austin&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0058&lt;br /&gt;
| pokemon = Growlithe&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| ability = Intimidate&lt;br /&gt;
| move1 = Ember | move1type = Fire | move1cat = Special&lt;br /&gt;
| move2 = Leer | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Bite | move3type = Dark | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Ava&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0418&lt;br /&gt;
| pokemon = Buizel&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| ability = Swift Swim&lt;br /&gt;
| move1 = Aqua Jet | move1type = Water | move1cat = Physical&lt;br /&gt;
| move2 = Bite | move2type = Dark | move2cat = Physical&lt;br /&gt;
| move3 = Water Gun | move3type = Water | move3cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Logan&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0672&lt;br /&gt;
| pokemon = Skiddo&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| ability = Sap Sipper&lt;br /&gt;
| move1 = Tackle | move1type = Normal | move1cat = Physical&lt;br /&gt;
| move2 = Vine Whip | move2type = Grass | move2cat = Physical&lt;br /&gt;
| move3 = Growth | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Hailey&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0081&lt;br /&gt;
| pokemon = Magnemite&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Magnet Pull&lt;br /&gt;
| move1 = Thunder Shock | move1type = Electric | move1cat = Special&lt;br /&gt;
| move2 = Thunder Wave | move2type = Electric | move2cat = Status&lt;br /&gt;
| move3 = Swift | move3type = Normal | move3cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Evan&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0819&lt;br /&gt;
| pokemon = Skwovet&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Cheek Pouch&lt;br /&gt;
| move1 = Tackle | move1type = Normal | move1cat = Physical&lt;br /&gt;
| move2 = Defense Curl | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Rollout | move3type = Rock | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Charlotte&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0397&lt;br /&gt;
| pokemon = Staravia&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Intimidate&lt;br /&gt;
| move1 = Wing Attack | move1type = Flying | move1cat = Physical&lt;br /&gt;
| move2 = Quick Attack | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = Growl | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Kylie&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0739&lt;br /&gt;
| pokemon = Crabrawler&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Fighting&lt;br /&gt;
| ability = Hyper Cutter&lt;br /&gt;
| move1 = Rock Smash | move1type = Fighting | move1cat = Physical&lt;br /&gt;
| move2 = Bubble Beam | move2type = Water | move2cat = Special&lt;br /&gt;
| move3 = Work Up | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Hunter&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0425&lt;br /&gt;
| pokemon = Drifloon&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Ghost&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Aftermath&lt;br /&gt;
| move1 = Gust | move1type = Flying | move1cat = Special&lt;br /&gt;
| move2 = Hex | move2type = Ghost | move2cat = Special&lt;br /&gt;
| move3 = Payback | move3type = Dark | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Gianna&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0434&lt;br /&gt;
| pokemon = Stunky&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Dark&lt;br /&gt;
| ability = Stench&lt;br /&gt;
| move1 = Bite | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Acid Spray | move2type = Poison | move2cat = Special&lt;br /&gt;
| move3 = Screech | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Eli&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0281&lt;br /&gt;
| pokemon = Kirlia&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Psychic&lt;br /&gt;
| type2 = Fairy&lt;br /&gt;
| ability = Synchronize&lt;br /&gt;
| move1 = Confusion | move1type = Psychic | move1cat = Special&lt;br /&gt;
| move2 = Calm Mind | move2type = Psychic | move2cat = Status&lt;br /&gt;
| move3 = Disarming Voice | move3type = Fairy | move3cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Henry&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0624&lt;br /&gt;
| pokemon = Pawniard&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Defiant&lt;br /&gt;
| move1 = Metal Claw | move1type = Steel | move1cat = Physical&lt;br /&gt;
| move2 = Scratch | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = Scary Face | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Chase&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0702&lt;br /&gt;
| pokemon = Dedenne&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| type2 = Fairy&lt;br /&gt;
| ability = Cheek Pouch&lt;br /&gt;
| move1 = Draining Kiss | move1type = Fairy | move1cat = Special&lt;br /&gt;
| move2 = Parabolic Charge | move2type = Electric | move2cat = Special&lt;br /&gt;
| move3 = Charm | move3type = Fairy | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Claire&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0402&lt;br /&gt;
| pokemon = Kricketune&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Bug&lt;br /&gt;
| ability = Swarm&lt;br /&gt;
| move1 = Bug Bite | move1type = Bug | move1cat = Physical&lt;br /&gt;
| move2 = Sing | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Aerial Ace | move3type = Flying | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Brooklyn&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0744&lt;br /&gt;
| pokemon = Rockruff&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Rock&lt;br /&gt;
| ability = Keen Eye&lt;br /&gt;
| move1 = Rock Throw | move1type = Rock | move1cat = Physical&lt;br /&gt;
| move2 = Bite | move2type = Dark | move2cat = Physical&lt;br /&gt;
| move3 = Leer | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Zoe&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0551&lt;br /&gt;
| pokemon = Sandile&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Ground&lt;br /&gt;
| type2 = Dark&lt;br /&gt;
| ability = Intimidate&lt;br /&gt;
| move1 = Sand Tomb | move1type = Ground | move1cat = Physical&lt;br /&gt;
| move2 = Scary Face | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Bite | move3type = Dark | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Samantha&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0361&lt;br /&gt;
| pokemon = Snorunt&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Ice&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Powder Snow | move1type = Ice | move1cat = Special&lt;br /&gt;
| move2 = Ice Shard | move2type = Ice | move2cat = Physical&lt;br /&gt;
| move3 = Bite | move3type = Dark | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon/Grid/end}}&lt;br /&gt;
&lt;br /&gt;
====3★====&lt;br /&gt;
NPC Trainers use the following Pokémon after 3★ Tera Raids are unlocked. Their level of 40 assumes that the host is bringing a level 50 Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{Pokémon/Grid}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Austin&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0323&lt;br /&gt;
| pokemon = Camerupt&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| type2 = Ground&lt;br /&gt;
| ability = Magma Armor&lt;br /&gt;
| move1 = Flame Wheel | move1type = Fire | move1cat = Physical&lt;br /&gt;
| move2 = Bulldoze | move2type = Ground | move2cat = Physical&lt;br /&gt;
| move3 = Yawn | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Ava&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0419&lt;br /&gt;
| pokemon = Floatzel&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| ability = Swift Swim&lt;br /&gt;
| move1 = Water Pulse | move1type = Water | move1cat = Special&lt;br /&gt;
| move2 = Aqua Jet | move2type = Water | move2cat = Physical&lt;br /&gt;
| move3 = Growl | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Logan&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0673&lt;br /&gt;
| pokemon = Gogoat&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| ability = Sap Sipper&lt;br /&gt;
| move1 = Horn Leech | move1type = Grass | move1cat = Physical&lt;br /&gt;
| move2 = Facade | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = Growth | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Hailey&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0082&lt;br /&gt;
| pokemon = Magneton&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Magnet Pull&lt;br /&gt;
| move1 = Metal Sound | move1type = Steel | move1cat = Status&lt;br /&gt;
| move2 = Shock Wave | move2type = Electric | move2cat = Special&lt;br /&gt;
| move3 = Tri Attack | move3type = Normal | move3cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Evan&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0820&lt;br /&gt;
| pokemon = Greedent&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Cheek Pouch&lt;br /&gt;
| move1 = Facade | move1type = Normal | move1cat = Physical&lt;br /&gt;
| move2 = Bite | move2type = Dark | move2cat = Physical&lt;br /&gt;
| move3 = Tail Whip | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Charlotte&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0334&lt;br /&gt;
| pokemon = Altaria&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Dragon&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Natural Cure&lt;br /&gt;
| move1 = Aerial Ace | move1type = Flying | move1cat = Physical&lt;br /&gt;
| move2 = Dragon Breath | move2type = Dragon | move2cat = Special&lt;br /&gt;
| move3 = Feather Dance | move3type = Flying | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Kylie&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0057&lt;br /&gt;
| pokemon = Primeape&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Fighting&lt;br /&gt;
| ability = Vital Spirit&lt;br /&gt;
| move1 = Low Kick | move1type = Fighting | move1cat = Physical&lt;br /&gt;
| move2 = Rage Fist | move2type = Ghost | move2cat = Physical&lt;br /&gt;
| move3 = Leer | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Hunter&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0426&lt;br /&gt;
| pokemon = Drifblim&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Ghost&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Aftermath&lt;br /&gt;
| move1 = Hex | move1type = Ghost | move1cat = Special&lt;br /&gt;
| move2 = Air Slash | move2type = Flying | move2cat = Special&lt;br /&gt;
| move3 = Will-O-Wisp | move3type = Fire | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Gianna&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0215&lt;br /&gt;
| pokemon = Sneasel&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| type2 = Ice&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Thief | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Ice Shard | move2type = Ice | move2cat = Physical&lt;br /&gt;
| move3 = Leer | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Eli&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0097&lt;br /&gt;
| pokemon = Hypno&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Psychic&lt;br /&gt;
| ability = Insomnia&lt;br /&gt;
| move1 = Zen Headbutt | move1type = Psychic | move1cat = Physical&lt;br /&gt;
| move2 = Fire Punch | move2type = Fire | move2cat = Physical&lt;br /&gt;
| move3 = Thunder Punch | move3type = Electric | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Henry&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0437&lt;br /&gt;
| pokemon = Bronzong&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Steel&lt;br /&gt;
| type2 = Psychic&lt;br /&gt;
| ability = Levitate&lt;br /&gt;
| move1 = Gyro Ball | move1type = Steel | move1cat = Physical&lt;br /&gt;
| move2 = Psybeam | move2type = Psychic | move2cat = Special&lt;br /&gt;
| move3 = Metal Sound | move3type = Steel | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Chase&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0700&lt;br /&gt;
| pokemon = Sylveon&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Fairy&lt;br /&gt;
| ability = Cute Charm&lt;br /&gt;
| move1 = Fairy Wind | move1type = Fairy | move1cat = Special&lt;br /&gt;
| move2 = Quick Attack | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = Charm | move3type = Fairy | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Claire&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0123&lt;br /&gt;
| pokemon = Scyther&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Bug&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Swarm&lt;br /&gt;
| move1 = Fury Cutter | move1type = Bug | move1cat = Physical&lt;br /&gt;
| move2 = Aerial Ace | move2type = Flying | move2cat = Physical&lt;br /&gt;
| move3 = Leer | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Brooklyn&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0745&lt;br /&gt;
| pokemon = Lycanroc&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Rock&lt;br /&gt;
| ability = Keen Eye&lt;br /&gt;
| move1 = Rock Tomb | move1type = Rock | move1cat = Physical&lt;br /&gt;
| move2 = Accelerock | move2type = Rock | move2cat = Physical&lt;br /&gt;
| move3 = Leer | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Zoe&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0844&lt;br /&gt;
| pokemon = Sandaconda&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Ground&lt;br /&gt;
| ability = Sand Spit&lt;br /&gt;
| move1 = Bulldoze | move1type = Ground | move1cat = Physical&lt;br /&gt;
| move2 = Sand Attack | move2type = Ground | move2cat = Status&lt;br /&gt;
| move3 = Poison Tail | move3type = Poison | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Samantha&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0362&lt;br /&gt;
| pokemon = Glalie&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Ice&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Ice Fang | move1type = Ice | move1cat = Physical&lt;br /&gt;
| move2 = Bite | move2type = Dark | move2cat = Physical&lt;br /&gt;
| move3 = Scary Face | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Dylan&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0148&lt;br /&gt;
| pokemon = Dragonair&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Dragon&lt;br /&gt;
| ability = Shed Skin&lt;br /&gt;
| move1 = Dragon Breath | move1type = Dragon | move1cat = Special&lt;br /&gt;
| move2 = Safeguard | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Slam | move3type = Normal | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Luke&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0454&lt;br /&gt;
| pokemon = Toxicroak&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Fighting&lt;br /&gt;
| ability = Anticipation&lt;br /&gt;
| move1 = Venoshock | move1type = Poison | move1cat = Special&lt;br /&gt;
| move2 = Low Kick | move2type = Fighting | move2cat = Physical&lt;br /&gt;
| move3 = Poison Sting | move3type = Poison | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon/Grid/end}}&lt;br /&gt;
&lt;br /&gt;
====5★====&lt;br /&gt;
NPC Trainers use the following Pokémon after 5★ Tera Raids are unlocked. Their level of 80 assumes the host is bringing a level 100 Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{Pokémon/Grid}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Austin&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0059&lt;br /&gt;
| pokemon = Arcanine&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| ability = Intimidate&lt;br /&gt;
| move1 = Flamethrower | move1type = Fire | move1cat = Special&lt;br /&gt;
| move2 = Bite | move2type = Dark | move2cat = Physical&lt;br /&gt;
| move3 = Leer | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Ava&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0748&lt;br /&gt;
| pokemon = Toxapex&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Water&lt;br /&gt;
| ability = Merciless&lt;br /&gt;
| move1 = Surf | move1type = Water | move1cat = Special&lt;br /&gt;
| move2 = Poison Jab | move2type = Poison | move2cat = Physical&lt;br /&gt;
| move3 = Chilling Water | move3type = Water | move3cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Logan&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0930&lt;br /&gt;
| pokemon = Arboliva&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| type2 = Normal&lt;br /&gt;
| ability = Seed Sower&lt;br /&gt;
| move1 = Energy Ball | move1type = Grass | move1cat = Special&lt;br /&gt;
| move2 = Safeguard | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Earth Power | move3type = Ground | move3cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Hailey&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0939&lt;br /&gt;
| pokemon = Bellibolt&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| ability = Electromorphosis&lt;br /&gt;
| move1 = Discharge | move1type = Electric | move1cat = Special&lt;br /&gt;
| move2 = Mud Shot | move2type = Ground | move2cat = Special&lt;br /&gt;
| move3 = Light Screen | move3type = Psychic | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Evan&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0982&lt;br /&gt;
| pokemon = Dudunsparce&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Serene Grace&lt;br /&gt;
| move1 = Hyper Drill | move1type = Normal | move1cat = Physical&lt;br /&gt;
| move2 = Glare | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Drill Run | move3type = Ground | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Charlotte&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0398&lt;br /&gt;
| pokemon = Staraptor&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Intimidate&lt;br /&gt;
| move1 = Brave Bird | move1type = Flying | move1cat = Physical&lt;br /&gt;
| move2 = Facade | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = Feather Dance | move3type = Flying | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Kylie&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0128&lt;br /&gt;
| pokemon = Tauros&lt;br /&gt;
| form = -Paldea Combat&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Fighting&lt;br /&gt;
| ability = Intimidate&lt;br /&gt;
| move1 = Raging Bull | move1type = Fighting | move1cat = Physical&lt;br /&gt;
| move2 = Work Up | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Assurance | move3type = Dark | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Hunter&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0426&lt;br /&gt;
| pokemon = Drifblim&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Ghost&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Aftermath&lt;br /&gt;
| move1 = Shadow Ball | move1type = Ghost | move1cat = Special&lt;br /&gt;
| move2 = Air Slash | move2type = Flying | move2cat = Special&lt;br /&gt;
| move3 = Will-O-Wisp | move3type = Fire | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Gianna&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0197&lt;br /&gt;
| pokemon = Umbreon&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| ability = Synchronize&lt;br /&gt;
| move1 = Dark Pulse | move1type = Dark | move1cat = Special&lt;br /&gt;
| move2 = Thunder Wave | move2type = Electric | move2cat = Status&lt;br /&gt;
| move3 = Psychic | move3type = Psychic | move3cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Eli&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0282&lt;br /&gt;
| pokemon = Gardevoir&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Psychic&lt;br /&gt;
| type2 = Fairy&lt;br /&gt;
| ability = Synchronize&lt;br /&gt;
| move1 = Psyshock | move1type = Psychic | move1cat = Special&lt;br /&gt;
| move2 = Dazzling Gleam | move2type = Fairy | move2cat = Special&lt;br /&gt;
| move3 = Life Dew | move3type = Water | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Henry&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0823&lt;br /&gt;
| pokemon = Corviknight&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Flying&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Pressure&lt;br /&gt;
| move1 = Iron Head | move1type = Steel | move1cat = Physical&lt;br /&gt;
| move2 = Drill Peck | move2type = Flying | move2cat = Physical&lt;br /&gt;
| move3 = Scary Face | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Chase&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0700&lt;br /&gt;
| pokemon = Sylveon&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Fairy&lt;br /&gt;
| ability = Pixilate&lt;br /&gt;
| move1 = Moonblast | move1type = Fairy | move1cat = Special&lt;br /&gt;
| move2 = Quick Attack | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = Charm | move3type = Fairy | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Claire&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0214&lt;br /&gt;
| pokemon = Heracross&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Bug&lt;br /&gt;
| type2 = Fighting&lt;br /&gt;
| ability = Swarm&lt;br /&gt;
| move1 = Megahorn | move1type = Bug | move1cat = Physical&lt;br /&gt;
| move2 = Brick Break | move2type = Fighting | move2cat = Physical&lt;br /&gt;
| move3 = Bulk Up | move3type = Fighting | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Brooklyn&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0934&lt;br /&gt;
| pokemon = Garganacl&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Rock&lt;br /&gt;
| ability = Purifying Salt&lt;br /&gt;
| move1 = Rock Slide | move1type = Rock | move1cat = Physical&lt;br /&gt;
| move2 = Rock Tomb | move2type = Rock | move2cat = Physical&lt;br /&gt;
| move3 = Heavy Slam | move3type = Steel | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Zoe&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0750&lt;br /&gt;
| pokemon = Mudsdale&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Ground&lt;br /&gt;
| ability = Own Tempo&lt;br /&gt;
| move1 = High Horsepower | move1type = Ground | move1cat = Physical&lt;br /&gt;
| move2 = Rock Smash | move2type = Fighting | move2cat = Physical&lt;br /&gt;
| move3 = Low Kick | move3type = Fighting | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Samantha&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0461&lt;br /&gt;
| pokemon = Weavile&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| type2 = Ice&lt;br /&gt;
| ability = Pressure&lt;br /&gt;
| move1 = Night Slash | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Ice Punch | move2type = Ice | move2cat = Physical&lt;br /&gt;
| move3 = Leer | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Dylan&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0612&lt;br /&gt;
| pokemon = Haxorus&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Dragon&lt;br /&gt;
| ability = Rivalry&lt;br /&gt;
| move1 = Dragon Claw | move1type = Dragon | move1cat = Physical&lt;br /&gt;
| move2 = Facade | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = Scary Face | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Luke&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0980&lt;br /&gt;
| pokemon = Clodsire&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Ground&lt;br /&gt;
| ability = Poison Point&lt;br /&gt;
| move1 = Poison Jab | move1type = Poison | move1cat = Physical&lt;br /&gt;
| move2 = Stomping Tantrum | move2type = Ground | move2cat = Physical&lt;br /&gt;
| move3 = Toxic | move3type = Poison | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon/Grid/end}}&lt;br /&gt;
&lt;br /&gt;
===Penalty===&lt;br /&gt;
If the player drops out of three Online Tera Raid Battles (by closing the game), they will be unable to access the game&#039;s online service for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon: Discover Paldea===&lt;br /&gt;
In &#039;&#039;{{DL|Pokémon: Discover Paldea|Tera Raid Team-Up}}&#039;&#039;, a group of four students take on an {{rf|Alolan}} {{p|Exeggutor}} with the {{t|Dragon}} [[Tera Type]] in a Tera Raid Battle and defeat it.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All NPC Trainers&#039; [[gender]]ed Pokémon are male, except Austin&#039;s {{p|Growlithe}} and {{p|Arcanine}}.&lt;br /&gt;
* Each one of the 18 NPC Trainers is associated with one of the 18 [[type]]s.&lt;br /&gt;
* Dylan&#039;s Japanese, Italian, and Korean names are the same as of [[Drakon]], another {{type|Dragon}} expert and contender to the [[Type Expert Tournament]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{scarlet color}}|bordercolor={{violet color dark}}|textcolor=fff&lt;br /&gt;
|de=Tera-Raid&lt;br /&gt;
|es=Teraincursión&lt;br /&gt;
|fr=Raid Téracristal&lt;br /&gt;
|it=Raid Teracristal&lt;br /&gt;
|ko=테라 레이드배틀 &#039;&#039;Tera Raid Battle&#039;&#039;&lt;br /&gt;
|zh_yue=太晶團體戰 &#039;&#039;{{tt|Taaijīng Tyùhntái Jin|Tera Group Battle}}&#039;&#039;&lt;br /&gt;
|zh_cmn=太晶團體戰 / 太晶团体战 &#039;&#039;{{tt|Tàijīng Tuántǐ Zhàn|Tera Group Battle}}&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NPC Trainers&#039;&#039;&lt;br /&gt;
{{langlist/h||paldea}}&lt;br /&gt;
{{langlist|||Austin|トモヒデ|Tomohide|Patrice|Jakob|Annibale|Zacariás|우영|Uyeong|智英|Zhìyīng / Jiyīng}}&lt;br /&gt;
{{langlist|||Ava|ユウミ|Yūmi|Noëlle|Martina|Mila|Maialen|도미|Domi|佑美|Yòuměi / Yauhméih}}&lt;br /&gt;
{{langlist|||Logan|ケンイチ|Ken&#039;ichi|Ahmed|Antonio|David|Virgilio|헌일|Heonil|健一|Jiànyī / Gihnyāt}}&lt;br /&gt;
{{langlist|||Hailey|アイカ|Aika|Pascaline|Emma|Moira|Mai|에이카|Eika|艾佳|Àijiā / Ngaaihgāai}}&lt;br /&gt;
{{langlist|||Evan|シンペイ|Shinpei|Roger|Frank|Matteo|Jesús|신평|Sinpyeong|申平|Shēnpíng / Sānpìhng}}&lt;br /&gt;
{{langlist|||Charlotte|カヤ|Kaya|Soumaya|Clarissa|Loretta|Celia|카야|Kaya|歌雅|Gēyǎ / Gō&#039;ngáh}}&lt;br /&gt;
{{langlist|||Hunter|アキラ|Akira|Tony|Tom|Valentino|Zigor|강철|Gangcheol|齊樂 / 齐乐|Qílè / Chàihlohk}}&lt;br /&gt;
{{langlist|||Gianna|チカ|Chika|Célestine|Josepha|Simona|Linda|지혜|Jihye|琦娜|Qínà / Kèihnàh}}&lt;br /&gt;
{{langlist|||Eli|マサアキ|Masaaki|Hilaire|Peter|Gianfranco|Josué|정명|Jeongmyeong|勝昭 / 胜昭|Shèngzhāo / Singchiū}}&lt;br /&gt;
{{langlist|||Henry|アキト|Akito|Yoachim|Maxim|Otto|Eugenio|조인|Jo-in|秋人|Qiūrén / Chāuyàhn}}&lt;br /&gt;
{{langlist|||Chase|ユウタロウ|Yūtarō|César|André|Nicolò|Lázaro|윤태|Yuntae|悠太郎|Yōutàiláng / Yàuhtaailòhng}}&lt;br /&gt;
{{langlist|||Claire|リカコ|Rikako|Delphine|Rieke|Danila|Asun|민주|Minju|里佳子|Lǐjiāzi / Léuihgāaijí}}&lt;br /&gt;
{{langlist|||Brooklyn|アケミ|Akemi|Fabiola|Karolina|Veronica|Magda|진주|Jinju|明美|Míngměi / Mìhngméih}}&lt;br /&gt;
{{langlist|||Zoe|ヨシコ|Yoshiko|Jessica|Kati|Hannah|Catuxa|희선|Huiseon|佳子|Jiāzi / Gāaijí}}&lt;br /&gt;
{{langlist|||Samantha|ヒナコ|Hinako|Gabrielle|Annika|Denise|Ona|자희|Jahui|日奈子|Rìnàizi / Yahtnoihjí}}&lt;br /&gt;
{{langlist|||Dylan|リュウイチ|Ryūichi|Aimé|Linus|Indro|Guimar|용일|Yong-il|隆一|Lóngyī / Lùhngyāt}}&lt;br /&gt;
{{langlist|||Luke|ツナキ|Tsunaki|Jean-Marc|Philipp|Fosco|Jun|상기|Sanggi|茲諾 / 兹诺|Zīnuò / Jīnohk}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Terastal phenomenon]]&lt;br /&gt;
* [[Poké Portal News]]&lt;br /&gt;
* [[Max Raid Battle]]&lt;br /&gt;
* [[Raid Battle (GO)]]&lt;br /&gt;
* [[Raid Battle (TCG)]]&lt;br /&gt;
&lt;br /&gt;
{{Tera Raid Battles}}&lt;br /&gt;
{{battle}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Scarlet and Violet]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Battle variations]]&lt;br /&gt;
[[Category:Methods of obtaining Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Tera-Raid]]&lt;br /&gt;
[[es:Teraincursión]]&lt;br /&gt;
[[fr:Raid Téracristal]]&lt;br /&gt;
[[it:Raid Teracristal]]&lt;br /&gt;
[[ja:テラレイドバトル]]&lt;br /&gt;
[[zh:太晶团体战]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Tera_Raid_Battle&amp;diff=4427657</id>
		<title>Tera Raid Battle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Tera_Raid_Battle&amp;diff=4427657"/>
		<updated>2025-11-20T21:23:57Z</updated>

		<summary type="html">&lt;p&gt;Flametix: /* NPC Trainers */ Adding in details of how NPC selections are determined and the lock-in method&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Scarlet Violet Tera Raid Battle screenshot.png|thumb|250px|A Tera Raid Battle against a Water Tera-type {{p|Gardevoir}}]]&lt;br /&gt;
A &#039;&#039;&#039;Tera Raid Battle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラレイドバトル&#039;&#039;&#039; &#039;&#039;Tera Raid Battle&#039;&#039;) is a type of [[Pokémon battle]] featured in {{g|Scarlet and Violet}} in which four Trainers battle a {{pkmn2|wild}} {{Tera}} {{OBP|Pokémon|species}}, which remains Terastallized until enough damage has been dealt to the Pokémon.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Tera Raid Crystals are created from energy unleashed from the [[Great Crater of Paldea]] over the years. During the post-game events of {{g|Scarlet and Violet}}, stronger 5★ and black 6★ raid crystals begin to appear. [[Jacq]] asks the player to not participate in the 6★ raids for the player&#039;s safety, due to the overwhelming energy contained within. If the player ignores his request and manages to defeat one, it&#039;s revealed from the readings that they&#039;re being caused by residual energy leaking from [[Area Zero]] into the rest of [[Paldea]]. In certain events, 7★ Raids show up with very rare Pokémon normally not found in Paldea. The rare Pokemon discovered in 7★ Raids have often included [[Legendary Pokémon]] and the fully evolved forms of [[first partner Pokémon]], including the three [[Hisuian form]]s of {{p|Typhlosion}}, {{p|Samurott}}, and {{p|Decidueye}}.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
[[File:Scarlet Violet Tera Raid Crystal screenshot.jpg|thumb|250px|A Grass Tera crystal, containing a Grass Tera-type Pokémon]]&lt;br /&gt;
A number of shining crystals will be scattered across Paldea, which are visible at a distance in the overworld by a beam of light shooting up from them if they have not already been visited. The color of the crystal will also indicate the Tera Type of the Pokémon within, with the exception of black 6★ and 7★ difficulty crystals. These black raid crystals are displayed with the correct type icon on the minimap, but are displayed with a black background and subtle purple glow. Crystals associated with a [[Poké Portal News]] event will also be surrounded by circular ring-shaped auras when up close, and their type icons on the map will have a thicker, glowing border.&lt;br /&gt;
&lt;br /&gt;
Visiting each crystal for the first time awards a certain amount of LP, even if the player chooses not to participate in the raid: &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background: #{{paldea color}}; border: 3px solid #{{paldea color dark}};&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background: #{{paldea color light}}; {{roundytl|5px}}&amp;quot;| Rank&lt;br /&gt;
! style=&amp;quot;background: #{{paldea color light}}; {{roundytr|5px}}&amp;quot; | LP Reward&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★&lt;br /&gt;
| 500 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★★&lt;br /&gt;
| 700 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★★★&lt;br /&gt;
| 1000 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★★★★&lt;br /&gt;
| 1200 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★★★★★&lt;br /&gt;
| 1500 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! {{tt|★★★★★★|Only one crystal at this level will be available per refresh}}&lt;br /&gt;
| 1800 LP&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background: #FFFFFF; {{roundybl|5px}}&amp;quot; | {{tt|★★★★★★★|Crystals at this level are only available from Poké Portal News}}&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; {{roundybr|5px}}&amp;quot; | 2000 LP&lt;br /&gt;
|}&lt;br /&gt;
No LP is given for visiting the same crystal subsequent times, or for joining a raid hosted by another player. If the host manages to defeat the Tera Raid, their crystal will disappear. Unlike Max Raid Battles, completing all possible raids in the region will not make a new set of crystals respawn; instead, they will only respawn at midnight or when the player receives new Poké Portal News data.&lt;br /&gt;
&lt;br /&gt;
Each Trainer uses a single Pokémon (from either their party or [[Pokémon Box Link|Box]]) against the Tera Pokémon. When starting a Tera Raid Battle, players can see a silhouette of the Tera Pokémon, its Tera Type, and a star rating of its difficulty. The objective, &amp;quot;&#039;&#039;Defeat the Tera Pokémon within the time limit!&#039;&#039;&amp;quot;, is displayed in the lower right corner. Additionally, if the raid has been opened to other players, there is a 3-minute timer for those players to join and select a Pokémon, or the currently selected Pokémon will be locked in at the end of the timer and the raid automatically starts. Each player at the waiting screen in these raids can see the other three Trainers participating and the Pokémon they have currently chosen, with a checkmark if their choice has been locked in.&lt;br /&gt;
&lt;br /&gt;
The Pokémon each player selected to battle with will be fully healed at the start of the battle, and if a Pokémon from the party was selected, it will be fully healed again at the end of the battle. If a Pokémon from the boxes was selected, then after the battle is over, its HP, PP, and status condition will revert to what they were before it was selected for battle.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
&lt;br /&gt;
====Timer====&lt;br /&gt;
The battle system differs from typical turn-based battles in that the battle is timed, with an orange timer bar visible below the boss&#039;s HP bar that ticks down from 5 to 7½ minutes and beyond depending on the raid (the event Mewtwo raid having the longest length to date at 15 minutes), and all participants are able to act at any point, regardless of whether the opponent Pokémon or allies are also performing an action at the same time. It is even possible for a Pokémon to execute multiple moves before an ally chooses to act at all.&lt;br /&gt;
&lt;br /&gt;
When the timer reaches 10% time remaining, the message &amp;quot;&#039;&#039;You can feel a tremendous energy gathering! There isn&#039;t much time left!&#039;&#039;&amp;quot; will appear. If the timer expires before players defeat the Tera Pokémon, the energy burst will be unleashed, expelling all players from the raid, with the messages &amp;quot;&#039;&#039;(Pokémon) released it&#039;s gathered energy!&#039;&#039;&amp;quot;, followed by &amp;quot;&#039;&#039;You and the others were blown out of the cavern!&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Turn system====&lt;br /&gt;
The raid boss essentially participates in four concurrent one-on-one battles against each of the team members, and for each turn any player takes, the boss will get one turn against that player, with their relative order within that turn decided by priority or speed as usual. During these turns, the boss may use any move from its base moveset, which is the moveset it will have if it is caught and thus contains up to four moves. Moves used by other players&#039; Pokémon will appear as small speech bubbles next to their sprites in the top-left corner. A player will not see any messages for moves the raid boss uses against other players&#039; Pokémon (except for additional moves described below), but if some of those moves affect its own stat stages (such as {{m|Calm Mind}} or {{m|Ancient Power}}), those stages will be in effect for all players, and can be seen by checking its status with the Y button. Likewise, moves that create weather or terrain conditions will create them for all four lanes, even if some players don&#039;t see the move being used; a particle effect will be visible in the center of the screen to indicate their presence. Field effects that last for a certain number of turns will have their turn count decrease only after all players have made a move. {{m|Light Screen}} and {{m|Reflect}} will use their reduced doubles damage multiplier.&lt;br /&gt;
&lt;br /&gt;
If the raid has been opened to other players (even if no others joined), then each time a player&#039;s menu comes up, that player must select an action within 60 seconds, or else the earliest selectable move in their moveset will automatically be used at that time.&lt;br /&gt;
&lt;br /&gt;
====Targeting====&lt;br /&gt;
&lt;br /&gt;
Players are allowed to target a teammate with their moves, but {{cat|moves that target all adjacent Pokémon}} (such as {{m|Earthquake}}) will only hit the raid boss. If the raid boss uses such a move, it will only hit the Pokémon whose lane it was used in, and will not receive a multiple-target damage penalty (except if it uses it during an extra action as described below). &lt;br /&gt;
&lt;br /&gt;
====Knockouts====&lt;br /&gt;
If a non-boss Pokémon faints, it will be revived after five seconds initially, plus an additional five-second wait for each time it has previously fainted in the battle, up to a maximum of 30 seconds. Additionally, this also reduces the timer by a number of seconds equal to the fainted Pokémon&#039;s level. Pokémon used by NPCs do not reduce the timer when they faint.&lt;br /&gt;
&lt;br /&gt;
====Terastallization====&lt;br /&gt;
Each time a player&#039;s Pokémon successfully uses a direct-damaging move, this player&#039;s [[Tera Orb]] will gain one charge. If a player&#039;s [[Tera Orb]] has three charges, this player can Terastallize their Pokémon on any turn. Each player may only Terastallize once per raid, even if their Terastallized Pokémon faints.&lt;br /&gt;
&lt;br /&gt;
Only direct-damaging moves, targeting either the raid boss or an ally, will count towards the Tera Orb&#039;s charge. [[Status move]]s, [[#Cheers|cheering]], and moves that miss do not count. If a damaging move is used while the boss&#039;s shield is up and deals so little damage that the shield reduction causes the damage to be less than ½, it will round down to 0 damage and that attack will not charge the Tera Orb either.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Max Raid Battle]]s, where only a single player can [[Dynamax]] their Pokémon and the option to do so rotates between players until it&#039;s used, all four participants in a Tera Raid Battle are permitted to Terastallize their Pokémon separately.&lt;br /&gt;
&lt;br /&gt;
The allied NPCs never Terastallize their Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Extra actions====&lt;br /&gt;
The boss may have extra actions which take place at predefined thresholds of health or time. These actions interrupt players&#039; access to the menu. If the thresholds for two or more extra actions are met at the same moment (for instance, because of heavy damage), the boss will perform all of them in sequence, and it will not be possible to access the menu again until each of them have finished their animations. An extra action can happen between a player&#039;s command and the corresponding turn.&lt;br /&gt;
&lt;br /&gt;
There are six types of extra action: additional move, shield, removal of negative effects, removal of positive effects, [[Tera Orb]] charge stealing, and the double-action phase where the boss can use a second move in a turn. Additional moves appear in 3★-and-above raids, while all the other actions appear in 4★-and-above raids. The double-action phase has only appeared in certain 7★ raids so far.&lt;br /&gt;
&lt;br /&gt;
If an action&#039;s trigger is at 100% of time or HP remaining, it will thus trigger at the very start of the battle, before the players can take a turn. This often happens in 7★ raids and some of the 5★ event raids but also occured in many of the 5★ and 6★ raids in [[Kitakami]] and the [[Terarium]].&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1628992932039602177&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Additional move=====&lt;br /&gt;
The boss uses a move outside of standard turn order. This move can be outside of their base moveset; if it is the case, it will not know it if it is caught.&lt;br /&gt;
* For moves that target a single Pokémon, a random target will be chosen, and all players will be able to see the move messages and the attack animation aimed in the direction of the targeted Pokémon, even when it isn&#039;t their own.&lt;br /&gt;
* For moves that usually target multiple Pokémon, it will do so, and the multiple-target damage penalty will apply. This is the only way a move can ever hit multiple Pokémon during a Tera Raid Battle.&lt;br /&gt;
&lt;br /&gt;
=====Shield=====&lt;br /&gt;
The boss produces a shield which severely reduces the damage of attacks from non-Terastallized Pokémon, blocks the effects of [[status move]]s, and cures any non-volatile [[status condition]] it has upon activation. This action has two separate triggers, one based on a time threshold and one based on an HP threshold, but it can never be done more than once in a battle, even if the shield breaks before the alternative condition gets fulfilled.&lt;br /&gt;
&lt;br /&gt;
The shield applies a multiplier to incoming damage. There are three multipliers depending on the situation of the attacking Pokémon:&lt;br /&gt;
* the attacking Pokémon is not Terastallized: ×0.2;&lt;br /&gt;
* the attacking Pokémon is Terastallized and the move&#039;s type &#039;&#039;&#039;does not match&#039;&#039;&#039; the user&#039;s Tera Type (including a non-{{type|Stellar}} move from a user with the Stellar Tera type): ×0.35;&lt;br /&gt;
* the attacking Pokémon is Terastallized and the move&#039;s type &#039;&#039;&#039;does match&#039;&#039;&#039; the user&#039;s Tera Type: ×0.75.&lt;br /&gt;
&lt;br /&gt;
The previous multipliers&#039; values are used for all 6★ and 5★ raids in Paldea,&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1610483831769018368&amp;lt;/ref&amp;gt; which includes all non-event raids, but may be different for 7★ raids, going as far as being greater than 1 (thus increasing damage) or being very small (×0.01 for instance). 4★ raids in Paldea and Kitakami use ×0.4 multipliers and ×0.8 multipliers for the respective Terastallized scenarios. 5★ raids in Kitakami use ×0.3, ×0.6, and ×0.9 multipliers, while 6★ raids use ×0.3, ×0.55, and ×0.85 multipliers. 4★ raids in Blueberry Academy use ×0.4, ×0.5, and ×0.9 multipliers, while 5★ raids use the same multipliers as Paldea, and 6★ raids use ×0.4, ×0.6, and ×0.8 multipliers.&lt;br /&gt;
&lt;br /&gt;
After the multiplier is applied, damage is rounded to the nearest whole number, with values of 0.5 and above rounding up.&lt;br /&gt;
&lt;br /&gt;
After the boss&#039;s shield is broken, the boss will not move during each player&#039;s next turn. However, it may still use scripted moves if any are scheduled to take place at the time.&lt;br /&gt;
&lt;br /&gt;
=====Removal of negative effects=====&lt;br /&gt;
The boss removes any non-volatile [[status condition]] it has and its negative [[stat modifier]]s. Its positive stat modifiers will remain as they are. All other effects such as {{m|Leech Seed}} or ability changes remain untouched.&lt;br /&gt;
&lt;br /&gt;
=====Removal of positive effects=====&lt;br /&gt;
The boss removes the positive [[stat modifier]]s of its opponents, and only for the following turn, nullifies their [[Ability|Abilities]] as well. Negative stat modifiers will remain as they are. Pokémon that are knocked out or are holding an [[Ability Shield]] during the removal are not affected by the Ability nullification.&lt;br /&gt;
&lt;br /&gt;
=====Tera Orb charge stealing=====&lt;br /&gt;
The boss removes one charge from each player&#039;s [[Tera Orb]]. Pokémon that have already Terastallized, that have not built up any charge, or that are knocked out are unaffected.&lt;br /&gt;
&lt;br /&gt;
=====Double-action phase=====&lt;br /&gt;
After a predefined HP or time threshold, the boss has a set-percentage chance to use a randomly selected attack at the end of the turn, allowing it to use two moves in a single turn. The choice of the second attack seems to be fully random, so it can select attacks that the target is visibly immune to, unlike the typical AI.&lt;br /&gt;
&lt;br /&gt;
====Additional commands====&lt;br /&gt;
The players cannot use items from their bags, but have additional commands exclusive to raids.&lt;br /&gt;
&lt;br /&gt;
=====Running away=====&lt;br /&gt;
In a single-player raid, the host can choose to run away, ending the battle as a forfeit. If the raid has been opened to other players (even if no others joined), running is not possible, and will give the message &#039;&#039;&amp;quot;It&#039;s no good! You can&#039;t find an opening to run away from such a strong opponent!&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=====Cheers=====&lt;br /&gt;
{{incomplete|section|needs=Mechanics behind Go all out! and Hang tough! cheers are still not entirely understood, see [https://twitter.com/Sibuna_Switch/status/1772885083696791811 this twitter thread] &amp;lt;br&amp;gt;Missing chart for different probabilities Heal up! to restore different amounts of HP, see [https://twitter.com/Sibuna_Switch/status/1770995804129366511 this twitter thread].}}&lt;br /&gt;
Players can opt to cheer instead of executing a move, up to three times per Tera Raid. Cheering has increased [[priority]] over moves. The player cheers using their fist when activating any of the cheers. The three cheer options are:&lt;br /&gt;
* &#039;&#039;&#039;Go all out!&#039;&#039;&#039;: multiplies the user&#039;s and their allies&#039; Attack and Sp. Atk by ×1.5. The aura is red.&lt;br /&gt;
* &#039;&#039;&#039;Hang tough!&#039;&#039;&#039;: multiplies the user&#039;s and their allies&#039; Defense and Sp. Def by ×1.5&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1772885083696791811&amp;lt;/ref&amp;gt; The aura is blue.&lt;br /&gt;
* &#039;&#039;&#039;Heal up!&#039;&#039;&#039;: removes non-volatile [[status condition]]s and {{status|confusion}} from the user and their allies, and restores 20% to 100% of their total HP randomly&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1770995804129366511&amp;lt;/ref&amp;gt; The aura is green.&lt;br /&gt;
** The amount of HP restored is the same for all participants affected by the same cheer, rather than differing amounts per participant.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1771005827702296934&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Stat]]-boosting effects from cheers are independent from other [[stat modifier]]s, which means that their effects stack multiplicatively. Stat-boosting cheers last for three turns for each Pokémon, even if the Tera Raid Pokémon nullifies stat changes. If an ally faints and returns to battle within those turns, [[List of glitches in Generation IX#Permanent cheer preservation on fainting|the stat boost from the cheer will be made permanent for the rest of the battle]], and this permanent boost can stack with a regular cheer afterwards, which can also be made permanent and repeated if fainted again.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20221229032818/https://twitter.com/Sibuna_Switch/status/1607557138271936513 Anubis on Twitter: &amp;quot;The more I look into Tera Raid cheer mechanics, the more confused I am...&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If there is at least one NPC Trainer in a Tera Raid Battle, the first one (based on the display order in the top-left corner) will always cheer &amp;quot;Hang tough!&amp;quot; on the first turn. NPCs will not perform any other cheers during the raid.&lt;br /&gt;
&lt;br /&gt;
=====Callouts=====&lt;br /&gt;
The player can press the Minus button to choose between four Callouts: &amp;quot;Help!&amp;quot;, &amp;quot;Everyone, attack together!&amp;quot;, &amp;quot;Thanks!&amp;quot;, and &amp;quot;I&#039;ve got this!&amp;quot;. They have no practical effect outside of communicating with other players. The Callouts are displayed to other players in a bubble just like how the player&#039;s Pokémon moves are displayed to them.&lt;br /&gt;
&lt;br /&gt;
====Additional info====&lt;br /&gt;
* The raid boss has infinite [[PP]] on all of its moves.&lt;br /&gt;
* Pokémon found in 3★-or-above Tera Raid Battles may have their [[Hidden Ability]].&lt;br /&gt;
** {{p|Ditto}} Tera Raid Battles are an exception, and always have their Hidden Ability.&lt;br /&gt;
&lt;br /&gt;
====Special cases====&lt;br /&gt;
{{incomplete|section|needs=What are the effects of moves such as Destiny Bond, Endeavor, Pain Split, Eruption etc. when used in a Tera Raid Battle?}}&lt;br /&gt;
* If the raid boss attempts to use the move {{m|Self-Destruct}}, {{m|Explosion}}, {{m|Misty Explosion}}, or {{m|Final Gambit}}, the move will fail.&lt;br /&gt;
* {{m|Guard Split}}, {{m|Power Split}}, and {{m|Perish Song}} will fail if used in a Tera Raid Battle.&lt;br /&gt;
* If a [[one-hit knockout move]] lands, the raid boss will be unaffected.&lt;br /&gt;
* HP-halving moves such as {{m|Super Fang}} or {{m|Nature&#039;s Madness}} will not halve the raid boss&#039;s HP.&lt;br /&gt;
* If the raid boss has {{a|Imposter}}, it will transform into the host&#039;s Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Capture===&lt;br /&gt;
Defeating the Tera Pokémon within the time limit will cause the Pokémon to cease being Terastallized, at which point the player is given the chance to select a [[Poké Ball]] from their bag to catch the Pokémon. This capture cannot fail, regardless of the type of ball used, or whether the player is the host or participant of the battle.&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
{{incomplete|section|needs=The list of events with a non-typical HP multiplier is incomplete.}}&lt;br /&gt;
Tera Raid Pokémon have their [[HP]] increased for the duration of the battle, as well as having one or more of their [[IV]]s guaranteed to be set to 31, except for 3★ Pachirisu, which is not set to have any guaranteed IVs. Additionally, 6★-raid Pokémon are temporarily set to level 90 for the duration of the battle, but are reduced to level 75 when captured.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{paldea color}}; border: 3px solid #{{paldea color dark}}; caption-side:bottom;&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}; {{roundytl|5px}}&amp;quot; | Star Rating&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | [[HP]] Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | [[Level]]&amp;lt;br&amp;gt;During battle&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | [[Level]]&amp;lt;br&amp;gt;When {{pkmn2|caught}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}; {{roundytr|5px}}&amp;quot; | Guaranteed&amp;lt;br&amp;gt; [[Stats judge|Best]] [[IV]]s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★&lt;br /&gt;
| 5×&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★&lt;br /&gt;
| 5×&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★&lt;br /&gt;
| 8×&lt;br /&gt;
| 35&lt;br /&gt;
| 35&lt;br /&gt;
| 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★★&lt;br /&gt;
| 12×&lt;br /&gt;
| 45&lt;br /&gt;
| 45&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}};&amp;quot; | ★★★★★&lt;br /&gt;
| 20×&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{violet color light}}&amp;quot; | ★★★★★★&lt;br /&gt;
| 25×&lt;br /&gt;
| 90&lt;br /&gt;
| 75&lt;br /&gt;
| 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{violet color light}}; {{roundybl|5px}}&amp;quot; | ★★★★★★★&lt;br /&gt;
| Varies&amp;lt;sup&amp;gt;**&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 6&lt;br /&gt;
|+ style=&amp;quot;font-size:80%; text-align:left; &amp;quot; | &lt;br /&gt;
: &amp;lt;sup&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;/sup&amp;gt; Some event 5★ Raids have a different multiplier, such as the Dialga and Palkia event which had a 35× HP modifier.&lt;br /&gt;
: &amp;lt;sup&amp;gt;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;&amp;lt;/sup&amp;gt; While this modifier is typically 30×, several events have deviated from this, for instance:&lt;br /&gt;
:: The 7★ event Samurott, Chesnaught, Rillaboom, Hisuian Samurott, Empoleon, and Blastoise had a 35× modifier.&lt;br /&gt;
:: The 7★ event Pikachu, Eevee, and Mewtwo had a 50× modifier.&lt;br /&gt;
:: The first 7★ event Charizard had a modifier of only 25×.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Encounters===&lt;br /&gt;
The Pokémon available to fight in a Tera Raid Battle changes with the star value of the raid, as well as which version of the game the player is playing. The raid boss&#039;s Tera Type is chosen independently of the Pokémon itself, and has no influence over which Pokémon the raid boss will be.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{paldea color}}; border: 3px solid #{{paldea color dark}}&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}; {{roundytl|5px}}&amp;quot; | Star Rating&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | From&amp;lt;br&amp;gt;Beginning&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | After Three&amp;lt;br&amp;gt;[[Badge|Gym Badge]]s&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | After Six&amp;lt;br&amp;gt;[[Badge|Gym Badge]]s&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | After&amp;lt;br&amp;gt;ending [[credits]]&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}; {{roundytr|5px}}&amp;quot; | Complete [[Academy Ace Tournament]]&amp;lt;br&amp;gt;and Complete 10 4★ or 5★ Raids&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★&lt;br /&gt;
| 80%&lt;br /&gt;
| 30%&lt;br /&gt;
| 20%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★&lt;br /&gt;
| 20%&lt;br /&gt;
| 40%&lt;br /&gt;
| 20%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★&lt;br /&gt;
| 0%&lt;br /&gt;
| 30%&lt;br /&gt;
| 30%&lt;br /&gt;
| 40%&lt;br /&gt;
| 30%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★★&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 30%&lt;br /&gt;
| 35%&lt;br /&gt;
| 40%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★★★&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 25%&lt;br /&gt;
| 30%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{violet color light}}&amp;quot; | ★★★★★★&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| Only one per real-life day&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{violet color light}}; {{roundybl|5px}}&amp;quot; | ★★★★★★★&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;([[Poké Portal News]] exclusive)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | Only one per real-life day&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Paldea====&lt;br /&gt;
&lt;br /&gt;
=====1★ Raids=====&lt;br /&gt;
{{main|List of 1★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====2★ Raids=====&lt;br /&gt;
{{main|List of 2★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====3★ Raids=====&lt;br /&gt;
{{main|List of 3★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====4★ Raids=====&lt;br /&gt;
{{main|List of 4★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====5★ Raids=====&lt;br /&gt;
{{main|List of 5★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====6★ Raids=====&lt;br /&gt;
{{main|List of 6★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
====Kitakami====&lt;br /&gt;
=====1★ Raids=====&lt;br /&gt;
{{main|List of 1★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====2★ Raids=====&lt;br /&gt;
{{main|List of 2★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====3★ Raids=====&lt;br /&gt;
{{main|List of 3★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====4★ Raids=====&lt;br /&gt;
{{main|List of 4★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====5★ Raids=====&lt;br /&gt;
{{main|List of 5★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====6★ Raids=====&lt;br /&gt;
{{main|List of 6★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
====Blueberry Academy====&lt;br /&gt;
&lt;br /&gt;
=====1★ Raids=====&lt;br /&gt;
{{main|List of 1★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====2★ Raids=====&lt;br /&gt;
{{main|List of 2★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====3★ Raids=====&lt;br /&gt;
{{main|List of 3★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====4★ Raids=====&lt;br /&gt;
{{main|List of 4★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====5★ Raids=====&lt;br /&gt;
{{main|List of 5★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====6★ Raids=====&lt;br /&gt;
{{main|List of 6★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
===NPC Trainers===&lt;br /&gt;
If there are less than four players in a Tera Raid Battle, NPC Trainers will fill in. The Pokémon used by these Trainers get stronger as the player unlocks more difficult Tera Raids.&lt;br /&gt;
&lt;br /&gt;
All Pokémon listed below have the following properties:&lt;br /&gt;
* [[Nature]]: Hardy&lt;br /&gt;
* {{EV}}s: 252 {{stat|HP}}, 128 {{stat|Defense}}, 128 {{stat|Sp. Defense}}&lt;br /&gt;
* {{IV}}s: 10 for {{stat|Attack}} and {{stat|Sp. Attack}}, 31 for all other stats&lt;br /&gt;
&lt;br /&gt;
The NPC Trainers always use one Hang tough! cheer on the first turn, and no other cheers afterwards. They also do not Terastallize their Pokémon, nor reduce the timer when they faint.&lt;br /&gt;
&lt;br /&gt;
If the player enters a raid with one empty spot, or challenges a raid alone, the following message will appear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh! Help has arrived-now you you&#039;ve got a full&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;party to raid with!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a raid is started with the &amp;quot;Challenge alone&amp;quot; option and a raid opened to other players has not been played in the current session since starting the game (even when hosted via &amp;quot;Challenge as a group&amp;quot; and played alone), the selection of NPC trainers is chosen from a RNG seed from 0-100, meaning there are 101 possible NPC parties that can be used with this method.&amp;lt;ref&amp;gt;https://docs.google.com/spreadsheets/d/1c27PbFXKr9NACNr-s3fFvENg4nryc-eVddlv4RnI2FQ/pubhtml&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Raids that are started with &amp;quot;Challenge as a group&amp;quot; (even when played alone) use a 64-bit RNG seed and allow for every combination of NPCs to be generated. After a group raid is played in the current session, any raids started with &amp;quot;Challenge alone&amp;quot; will always use the same NPC selection as the last group raid played instead of following the above behavior, allowing one to lock in a favorable group of NPCs to make use of, though further group raids will still reroll for a new team. This effect will be retained until the game is restarted.&lt;br /&gt;
&lt;br /&gt;
The NPC Pokémon will have a level equal to 80% of the level of the host&#039;s Pokémon, rounded down (but not to less than 1). If the host&#039;s Pokémon is at level 1, the NPC Pokémon will be at level 80.&lt;br /&gt;
&lt;br /&gt;
====1★====&lt;br /&gt;
NPC Trainers use the following Pokémon after 1★ Tera Raids are unlocked. Their level of 16 assumes that the host is bringing a level 20 Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{Pokémon/Grid}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Austin&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0058&lt;br /&gt;
| pokemon = Growlithe&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| ability = Intimidate&lt;br /&gt;
| move1 = Ember | move1type = Fire | move1cat = Special&lt;br /&gt;
| move2 = Leer | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Bite | move3type = Dark | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Ava&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0418&lt;br /&gt;
| pokemon = Buizel&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| ability = Swift Swim&lt;br /&gt;
| move1 = Aqua Jet | move1type = Water | move1cat = Physical&lt;br /&gt;
| move2 = Bite | move2type = Dark | move2cat = Physical&lt;br /&gt;
| move3 = Water Gun | move3type = Water | move3cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Logan&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0672&lt;br /&gt;
| pokemon = Skiddo&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| ability = Sap Sipper&lt;br /&gt;
| move1 = Tackle | move1type = Normal | move1cat = Physical&lt;br /&gt;
| move2 = Vine Whip | move2type = Grass | move2cat = Physical&lt;br /&gt;
| move3 = Growth | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Hailey&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0081&lt;br /&gt;
| pokemon = Magnemite&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Magnet Pull&lt;br /&gt;
| move1 = Thunder Shock | move1type = Electric | move1cat = Special&lt;br /&gt;
| move2 = Thunder Wave | move2type = Electric | move2cat = Status&lt;br /&gt;
| move3 = Swift | move3type = Normal | move3cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Evan&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0819&lt;br /&gt;
| pokemon = Skwovet&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Cheek Pouch&lt;br /&gt;
| move1 = Tackle | move1type = Normal | move1cat = Physical&lt;br /&gt;
| move2 = Defense Curl | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Rollout | move3type = Rock | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Charlotte&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0397&lt;br /&gt;
| pokemon = Staravia&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Intimidate&lt;br /&gt;
| move1 = Wing Attack | move1type = Flying | move1cat = Physical&lt;br /&gt;
| move2 = Quick Attack | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = Growl | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Kylie&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0739&lt;br /&gt;
| pokemon = Crabrawler&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Fighting&lt;br /&gt;
| ability = Hyper Cutter&lt;br /&gt;
| move1 = Rock Smash | move1type = Fighting | move1cat = Physical&lt;br /&gt;
| move2 = Bubble Beam | move2type = Water | move2cat = Special&lt;br /&gt;
| move3 = Work Up | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Hunter&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0425&lt;br /&gt;
| pokemon = Drifloon&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Ghost&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Aftermath&lt;br /&gt;
| move1 = Gust | move1type = Flying | move1cat = Special&lt;br /&gt;
| move2 = Hex | move2type = Ghost | move2cat = Special&lt;br /&gt;
| move3 = Payback | move3type = Dark | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Gianna&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0434&lt;br /&gt;
| pokemon = Stunky&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Dark&lt;br /&gt;
| ability = Stench&lt;br /&gt;
| move1 = Bite | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Acid Spray | move2type = Poison | move2cat = Special&lt;br /&gt;
| move3 = Screech | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Eli&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0281&lt;br /&gt;
| pokemon = Kirlia&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Psychic&lt;br /&gt;
| type2 = Fairy&lt;br /&gt;
| ability = Synchronize&lt;br /&gt;
| move1 = Confusion | move1type = Psychic | move1cat = Special&lt;br /&gt;
| move2 = Calm Mind | move2type = Psychic | move2cat = Status&lt;br /&gt;
| move3 = Disarming Voice | move3type = Fairy | move3cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Henry&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0624&lt;br /&gt;
| pokemon = Pawniard&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Defiant&lt;br /&gt;
| move1 = Metal Claw | move1type = Steel | move1cat = Physical&lt;br /&gt;
| move2 = Scratch | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = Scary Face | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Chase&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0702&lt;br /&gt;
| pokemon = Dedenne&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| type2 = Fairy&lt;br /&gt;
| ability = Cheek Pouch&lt;br /&gt;
| move1 = Draining Kiss | move1type = Fairy | move1cat = Special&lt;br /&gt;
| move2 = Parabolic Charge | move2type = Electric | move2cat = Special&lt;br /&gt;
| move3 = Charm | move3type = Fairy | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Claire&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0402&lt;br /&gt;
| pokemon = Kricketune&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Bug&lt;br /&gt;
| ability = Swarm&lt;br /&gt;
| move1 = Bug Bite | move1type = Bug | move1cat = Physical&lt;br /&gt;
| move2 = Sing | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Aerial Ace | move3type = Flying | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Brooklyn&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0744&lt;br /&gt;
| pokemon = Rockruff&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Rock&lt;br /&gt;
| ability = Keen Eye&lt;br /&gt;
| move1 = Rock Throw | move1type = Rock | move1cat = Physical&lt;br /&gt;
| move2 = Bite | move2type = Dark | move2cat = Physical&lt;br /&gt;
| move3 = Leer | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Zoe&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0551&lt;br /&gt;
| pokemon = Sandile&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Ground&lt;br /&gt;
| type2 = Dark&lt;br /&gt;
| ability = Intimidate&lt;br /&gt;
| move1 = Sand Tomb | move1type = Ground | move1cat = Physical&lt;br /&gt;
| move2 = Scary Face | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Bite | move3type = Dark | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Samantha&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0361&lt;br /&gt;
| pokemon = Snorunt&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 16&lt;br /&gt;
| type1 = Ice&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Powder Snow | move1type = Ice | move1cat = Special&lt;br /&gt;
| move2 = Ice Shard | move2type = Ice | move2cat = Physical&lt;br /&gt;
| move3 = Bite | move3type = Dark | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon/Grid/end}}&lt;br /&gt;
&lt;br /&gt;
====3★====&lt;br /&gt;
NPC Trainers use the following Pokémon after 3★ Tera Raids are unlocked. Their level of 40 assumes that the host is bringing a level 50 Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{Pokémon/Grid}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Austin&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0323&lt;br /&gt;
| pokemon = Camerupt&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| type2 = Ground&lt;br /&gt;
| ability = Magma Armor&lt;br /&gt;
| move1 = Flame Wheel | move1type = Fire | move1cat = Physical&lt;br /&gt;
| move2 = Bulldoze | move2type = Ground | move2cat = Physical&lt;br /&gt;
| move3 = Yawn | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Ava&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0419&lt;br /&gt;
| pokemon = Floatzel&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| ability = Swift Swim&lt;br /&gt;
| move1 = Water Pulse | move1type = Water | move1cat = Special&lt;br /&gt;
| move2 = Aqua Jet | move2type = Water | move2cat = Physical&lt;br /&gt;
| move3 = Growl | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Logan&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0673&lt;br /&gt;
| pokemon = Gogoat&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| ability = Sap Sipper&lt;br /&gt;
| move1 = Horn Leech | move1type = Grass | move1cat = Physical&lt;br /&gt;
| move2 = Facade | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = Growth | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Hailey&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0082&lt;br /&gt;
| pokemon = Magneton&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Magnet Pull&lt;br /&gt;
| move1 = Metal Sound | move1type = Steel | move1cat = Status&lt;br /&gt;
| move2 = Shock Wave | move2type = Electric | move2cat = Special&lt;br /&gt;
| move3 = Tri Attack | move3type = Normal | move3cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Evan&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0820&lt;br /&gt;
| pokemon = Greedent&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Cheek Pouch&lt;br /&gt;
| move1 = Facade | move1type = Normal | move1cat = Physical&lt;br /&gt;
| move2 = Bite | move2type = Dark | move2cat = Physical&lt;br /&gt;
| move3 = Tail Whip | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Charlotte&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0334&lt;br /&gt;
| pokemon = Altaria&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Dragon&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Natural Cure&lt;br /&gt;
| move1 = Aerial Ace | move1type = Flying | move1cat = Physical&lt;br /&gt;
| move2 = Dragon Breath | move2type = Dragon | move2cat = Special&lt;br /&gt;
| move3 = Feather Dance | move3type = Flying | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Kylie&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0057&lt;br /&gt;
| pokemon = Primeape&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Fighting&lt;br /&gt;
| ability = Vital Spirit&lt;br /&gt;
| move1 = Low Kick | move1type = Fighting | move1cat = Physical&lt;br /&gt;
| move2 = Rage Fist | move2type = Ghost | move2cat = Physical&lt;br /&gt;
| move3 = Leer | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Hunter&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0426&lt;br /&gt;
| pokemon = Drifblim&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Ghost&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Aftermath&lt;br /&gt;
| move1 = Hex | move1type = Ghost | move1cat = Special&lt;br /&gt;
| move2 = Air Slash | move2type = Flying | move2cat = Special&lt;br /&gt;
| move3 = Will-O-Wisp | move3type = Fire | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Gianna&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0215&lt;br /&gt;
| pokemon = Sneasel&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| type2 = Ice&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Thief | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Ice Shard | move2type = Ice | move2cat = Physical&lt;br /&gt;
| move3 = Leer | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Eli&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0097&lt;br /&gt;
| pokemon = Hypno&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Psychic&lt;br /&gt;
| ability = Insomnia&lt;br /&gt;
| move1 = Zen Headbutt | move1type = Psychic | move1cat = Physical&lt;br /&gt;
| move2 = Fire Punch | move2type = Fire | move2cat = Physical&lt;br /&gt;
| move3 = Thunder Punch | move3type = Electric | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Henry&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0437&lt;br /&gt;
| pokemon = Bronzong&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Steel&lt;br /&gt;
| type2 = Psychic&lt;br /&gt;
| ability = Levitate&lt;br /&gt;
| move1 = Gyro Ball | move1type = Steel | move1cat = Physical&lt;br /&gt;
| move2 = Psybeam | move2type = Psychic | move2cat = Special&lt;br /&gt;
| move3 = Metal Sound | move3type = Steel | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Chase&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0700&lt;br /&gt;
| pokemon = Sylveon&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Fairy&lt;br /&gt;
| ability = Cute Charm&lt;br /&gt;
| move1 = Fairy Wind | move1type = Fairy | move1cat = Special&lt;br /&gt;
| move2 = Quick Attack | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = Charm | move3type = Fairy | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Claire&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0123&lt;br /&gt;
| pokemon = Scyther&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Bug&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Swarm&lt;br /&gt;
| move1 = Fury Cutter | move1type = Bug | move1cat = Physical&lt;br /&gt;
| move2 = Aerial Ace | move2type = Flying | move2cat = Physical&lt;br /&gt;
| move3 = Leer | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Brooklyn&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0745&lt;br /&gt;
| pokemon = Lycanroc&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Rock&lt;br /&gt;
| ability = Keen Eye&lt;br /&gt;
| move1 = Rock Tomb | move1type = Rock | move1cat = Physical&lt;br /&gt;
| move2 = Accelerock | move2type = Rock | move2cat = Physical&lt;br /&gt;
| move3 = Leer | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Zoe&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0844&lt;br /&gt;
| pokemon = Sandaconda&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Ground&lt;br /&gt;
| ability = Sand Spit&lt;br /&gt;
| move1 = Bulldoze | move1type = Ground | move1cat = Physical&lt;br /&gt;
| move2 = Sand Attack | move2type = Ground | move2cat = Status&lt;br /&gt;
| move3 = Poison Tail | move3type = Poison | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Samantha&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0362&lt;br /&gt;
| pokemon = Glalie&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Ice&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Ice Fang | move1type = Ice | move1cat = Physical&lt;br /&gt;
| move2 = Bite | move2type = Dark | move2cat = Physical&lt;br /&gt;
| move3 = Scary Face | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Dylan&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0148&lt;br /&gt;
| pokemon = Dragonair&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Dragon&lt;br /&gt;
| ability = Shed Skin&lt;br /&gt;
| move1 = Dragon Breath | move1type = Dragon | move1cat = Special&lt;br /&gt;
| move2 = Safeguard | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Slam | move3type = Normal | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Luke&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0454&lt;br /&gt;
| pokemon = Toxicroak&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Fighting&lt;br /&gt;
| ability = Anticipation&lt;br /&gt;
| move1 = Venoshock | move1type = Poison | move1cat = Special&lt;br /&gt;
| move2 = Low Kick | move2type = Fighting | move2cat = Physical&lt;br /&gt;
| move3 = Poison Sting | move3type = Poison | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon/Grid/end}}&lt;br /&gt;
&lt;br /&gt;
====5★====&lt;br /&gt;
NPC Trainers use the following Pokémon after 5★ Tera Raids are unlocked. Their level of 80 assumes the host is bringing a level 100 Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{Pokémon/Grid}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Austin&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0059&lt;br /&gt;
| pokemon = Arcanine&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| ability = Intimidate&lt;br /&gt;
| move1 = Flamethrower | move1type = Fire | move1cat = Special&lt;br /&gt;
| move2 = Bite | move2type = Dark | move2cat = Physical&lt;br /&gt;
| move3 = Leer | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Ava&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0748&lt;br /&gt;
| pokemon = Toxapex&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Water&lt;br /&gt;
| ability = Merciless&lt;br /&gt;
| move1 = Surf | move1type = Water | move1cat = Special&lt;br /&gt;
| move2 = Poison Jab | move2type = Poison | move2cat = Physical&lt;br /&gt;
| move3 = Chilling Water | move3type = Water | move3cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Logan&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0930&lt;br /&gt;
| pokemon = Arboliva&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| type2 = Normal&lt;br /&gt;
| ability = Seed Sower&lt;br /&gt;
| move1 = Energy Ball | move1type = Grass | move1cat = Special&lt;br /&gt;
| move2 = Safeguard | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Earth Power | move3type = Ground | move3cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Hailey&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0939&lt;br /&gt;
| pokemon = Bellibolt&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| ability = Electromorphosis&lt;br /&gt;
| move1 = Discharge | move1type = Electric | move1cat = Special&lt;br /&gt;
| move2 = Mud Shot | move2type = Ground | move2cat = Special&lt;br /&gt;
| move3 = Light Screen | move3type = Psychic | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Evan&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0982&lt;br /&gt;
| pokemon = Dudunsparce&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Serene Grace&lt;br /&gt;
| move1 = Hyper Drill | move1type = Normal | move1cat = Physical&lt;br /&gt;
| move2 = Glare | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Drill Run | move3type = Ground | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Charlotte&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0398&lt;br /&gt;
| pokemon = Staraptor&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Intimidate&lt;br /&gt;
| move1 = Brave Bird | move1type = Flying | move1cat = Physical&lt;br /&gt;
| move2 = Facade | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = Feather Dance | move3type = Flying | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Kylie&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0128&lt;br /&gt;
| pokemon = Tauros&lt;br /&gt;
| form = -Paldea Combat&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Fighting&lt;br /&gt;
| ability = Intimidate&lt;br /&gt;
| move1 = Raging Bull | move1type = Fighting | move1cat = Physical&lt;br /&gt;
| move2 = Work Up | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Assurance | move3type = Dark | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Hunter&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0426&lt;br /&gt;
| pokemon = Drifblim&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Ghost&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Aftermath&lt;br /&gt;
| move1 = Shadow Ball | move1type = Ghost | move1cat = Special&lt;br /&gt;
| move2 = Air Slash | move2type = Flying | move2cat = Special&lt;br /&gt;
| move3 = Will-O-Wisp | move3type = Fire | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Gianna&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0197&lt;br /&gt;
| pokemon = Umbreon&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| ability = Synchronize&lt;br /&gt;
| move1 = Dark Pulse | move1type = Dark | move1cat = Special&lt;br /&gt;
| move2 = Thunder Wave | move2type = Electric | move2cat = Status&lt;br /&gt;
| move3 = Psychic | move3type = Psychic | move3cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Eli&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0282&lt;br /&gt;
| pokemon = Gardevoir&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Psychic&lt;br /&gt;
| type2 = Fairy&lt;br /&gt;
| ability = Synchronize&lt;br /&gt;
| move1 = Psyshock | move1type = Psychic | move1cat = Special&lt;br /&gt;
| move2 = Dazzling Gleam | move2type = Fairy | move2cat = Special&lt;br /&gt;
| move3 = Life Dew | move3type = Water | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Henry&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0823&lt;br /&gt;
| pokemon = Corviknight&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Flying&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Pressure&lt;br /&gt;
| move1 = Iron Head | move1type = Steel | move1cat = Physical&lt;br /&gt;
| move2 = Drill Peck | move2type = Flying | move2cat = Physical&lt;br /&gt;
| move3 = Scary Face | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Chase&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0700&lt;br /&gt;
| pokemon = Sylveon&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Fairy&lt;br /&gt;
| ability = Pixilate&lt;br /&gt;
| move1 = Moonblast | move1type = Fairy | move1cat = Special&lt;br /&gt;
| move2 = Quick Attack | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = Charm | move3type = Fairy | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Claire&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0214&lt;br /&gt;
| pokemon = Heracross&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Bug&lt;br /&gt;
| type2 = Fighting&lt;br /&gt;
| ability = Swarm&lt;br /&gt;
| move1 = Megahorn | move1type = Bug | move1cat = Physical&lt;br /&gt;
| move2 = Brick Break | move2type = Fighting | move2cat = Physical&lt;br /&gt;
| move3 = Bulk Up | move3type = Fighting | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Brooklyn&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0934&lt;br /&gt;
| pokemon = Garganacl&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Rock&lt;br /&gt;
| ability = Purifying Salt&lt;br /&gt;
| move1 = Rock Slide | move1type = Rock | move1cat = Physical&lt;br /&gt;
| move2 = Rock Tomb | move2type = Rock | move2cat = Physical&lt;br /&gt;
| move3 = Heavy Slam | move3type = Steel | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Zoe&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0750&lt;br /&gt;
| pokemon = Mudsdale&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Ground&lt;br /&gt;
| ability = Own Tempo&lt;br /&gt;
| move1 = High Horsepower | move1type = Ground | move1cat = Physical&lt;br /&gt;
| move2 = Rock Smash | move2type = Fighting | move2cat = Physical&lt;br /&gt;
| move3 = Low Kick | move3type = Fighting | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Samantha&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0461&lt;br /&gt;
| pokemon = Weavile&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| type2 = Ice&lt;br /&gt;
| ability = Pressure&lt;br /&gt;
| move1 = Night Slash | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Ice Punch | move2type = Ice | move2cat = Physical&lt;br /&gt;
| move3 = Leer | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Dylan&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0612&lt;br /&gt;
| pokemon = Haxorus&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Dragon&lt;br /&gt;
| ability = Rivalry&lt;br /&gt;
| move1 = Dragon Claw | move1type = Dragon | move1cat = Physical&lt;br /&gt;
| move2 = Facade | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = Scary Face | move3type = Normal | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| caption = &#039;&#039;&#039;Luke&#039;&#039;&#039;&lt;br /&gt;
| gen = 9&lt;br /&gt;
| ndex = 0980&lt;br /&gt;
| pokemon = Clodsire&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 80&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Ground&lt;br /&gt;
| ability = Poison Point&lt;br /&gt;
| move1 = Poison Jab | move1type = Poison | move1cat = Physical&lt;br /&gt;
| move2 = Stomping Tantrum | move2type = Ground | move2cat = Physical&lt;br /&gt;
| move3 = Toxic | move3type = Poison | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon/Grid/end}}&lt;br /&gt;
&lt;br /&gt;
===Penalty===&lt;br /&gt;
If the player drops out of three Online Tera Raid Battles (by closing the game), they will be unable to access the game&#039;s online service for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon: Discover Paldea===&lt;br /&gt;
In &#039;&#039;{{DL|Pokémon: Discover Paldea|Tera Raid Team-Up}}&#039;&#039;, a group of four students take on an {{rf|Alolan}} {{p|Exeggutor}} with the {{t|Dragon}} [[Tera Type]] in a Tera Raid Battle and defeat it.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All NPC Trainers&#039; [[gender]]ed Pokémon are male, except Austin&#039;s {{p|Growlithe}} and {{p|Arcanine}}.&lt;br /&gt;
* Each one of the 18 NPC Trainers is associated with one of the 18 [[type]]s.&lt;br /&gt;
* Dylan&#039;s Japanese, Italian, and Korean names are the same as of [[Drakon]], another {{type|Dragon}} expert and contender to the [[Type Expert Tournament]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{scarlet color}}|bordercolor={{violet color dark}}|textcolor=fff&lt;br /&gt;
|de=Tera-Raid&lt;br /&gt;
|es=Teraincursión&lt;br /&gt;
|fr=Raid Téracristal&lt;br /&gt;
|it=Raid Teracristal&lt;br /&gt;
|ko=테라 레이드배틀 &#039;&#039;Tera Raid Battle&#039;&#039;&lt;br /&gt;
|zh_yue=太晶團體戰 &#039;&#039;{{tt|Taaijīng Tyùhntái Jin|Tera Group Battle}}&#039;&#039;&lt;br /&gt;
|zh_cmn=太晶團體戰 / 太晶团体战 &#039;&#039;{{tt|Tàijīng Tuántǐ Zhàn|Tera Group Battle}}&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NPC Trainers&#039;&#039;&lt;br /&gt;
{{langlist/h||paldea}}&lt;br /&gt;
{{langlist|||Austin|トモヒデ|Tomohide|Patrice|Jakob|Annibale|Zacariás|우영|Uyeong|智英|Zhìyīng / Jiyīng}}&lt;br /&gt;
{{langlist|||Ava|ユウミ|Yūmi|Noëlle|Martina|Mila|Maialen|도미|Domi|佑美|Yòuměi / Yauhméih}}&lt;br /&gt;
{{langlist|||Logan|ケンイチ|Ken&#039;ichi|Ahmed|Antonio|David|Virgilio|헌일|Heonil|健一|Jiànyī / Gihnyāt}}&lt;br /&gt;
{{langlist|||Hailey|アイカ|Aika|Pascaline|Emma|Moira|Mai|에이카|Eika|艾佳|Àijiā / Ngaaihgāai}}&lt;br /&gt;
{{langlist|||Evan|シンペイ|Shinpei|Roger|Frank|Matteo|Jesús|신평|Sinpyeong|申平|Shēnpíng / Sānpìhng}}&lt;br /&gt;
{{langlist|||Charlotte|カヤ|Kaya|Soumaya|Clarissa|Loretta|Celia|카야|Kaya|歌雅|Gēyǎ / Gō&#039;ngáh}}&lt;br /&gt;
{{langlist|||Hunter|アキラ|Akira|Tony|Tom|Valentino|Zigor|강철|Gangcheol|齊樂 / 齐乐|Qílè / Chàihlohk}}&lt;br /&gt;
{{langlist|||Gianna|チカ|Chika|Célestine|Josepha|Simona|Linda|지혜|Jihye|琦娜|Qínà / Kèihnàh}}&lt;br /&gt;
{{langlist|||Eli|マサアキ|Masaaki|Hilaire|Peter|Gianfranco|Josué|정명|Jeongmyeong|勝昭 / 胜昭|Shèngzhāo / Singchiū}}&lt;br /&gt;
{{langlist|||Henry|アキト|Akito|Yoachim|Maxim|Otto|Eugenio|조인|Jo-in|秋人|Qiūrén / Chāuyàhn}}&lt;br /&gt;
{{langlist|||Chase|ユウタロウ|Yūtarō|César|André|Nicolò|Lázaro|윤태|Yuntae|悠太郎|Yōutàiláng / Yàuhtaailòhng}}&lt;br /&gt;
{{langlist|||Claire|リカコ|Rikako|Delphine|Rieke|Danila|Asun|민주|Minju|里佳子|Lǐjiāzi / Léuihgāaijí}}&lt;br /&gt;
{{langlist|||Brooklyn|アケミ|Akemi|Fabiola|Karolina|Veronica|Magda|진주|Jinju|明美|Míngměi / Mìhngméih}}&lt;br /&gt;
{{langlist|||Zoe|ヨシコ|Yoshiko|Jessica|Kati|Hannah|Catuxa|희선|Huiseon|佳子|Jiāzi / Gāaijí}}&lt;br /&gt;
{{langlist|||Samantha|ヒナコ|Hinako|Gabrielle|Annika|Denise|Ona|자희|Jahui|日奈子|Rìnàizi / Yahtnoihjí}}&lt;br /&gt;
{{langlist|||Dylan|リュウイチ|Ryūichi|Aimé|Linus|Indro|Guimar|용일|Yong-il|隆一|Lóngyī / Lùhngyāt}}&lt;br /&gt;
{{langlist|||Luke|ツナキ|Tsunaki|Jean-Marc|Philipp|Fosco|Jun|상기|Sanggi|茲諾 / 兹诺|Zīnuò / Jīnohk}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Terastal phenomenon]]&lt;br /&gt;
* [[Poké Portal News]]&lt;br /&gt;
* [[Max Raid Battle]]&lt;br /&gt;
* [[Raid Battle (GO)]]&lt;br /&gt;
* [[Raid Battle (TCG)]]&lt;br /&gt;
&lt;br /&gt;
{{Tera Raid Battles}}&lt;br /&gt;
{{battle}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Scarlet and Violet]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Battle variations]]&lt;br /&gt;
[[Category:Methods of obtaining Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Tera-Raid]]&lt;br /&gt;
[[es:Teraincursión]]&lt;br /&gt;
[[fr:Raid Téracristal]]&lt;br /&gt;
[[it:Raid Teracristal]]&lt;br /&gt;
[[ja:テラレイドバトル]]&lt;br /&gt;
[[zh:太晶团体战]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Argenta/Quotes&amp;diff=4386372</id>
		<title>Argenta/Quotes</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Argenta/Quotes&amp;diff=4386372"/>
		<updated>2025-09-22T02:21:34Z</updated>

		<summary type="html">&lt;p&gt;Flametix: /* {{game|Platinum}}, {{game|HeartGold and SoulSilver|s|HeartGold, and SoulSilver}} */ Add HGSS text differences&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are [[Argenta]]&#039;s quotes in the [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
==={{game|Platinum}}, {{game|HeartGold and SoulSilver|s|HeartGold, and SoulSilver}}===&lt;br /&gt;
;Initial battle&lt;br /&gt;
*Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;My [[Battle Hall]] allows Trainers to mount challenges with their one favorite{{sup/4|Pt}}/preferred{{sup/4|HGSS}} Pokémon. I imagine there were tense moments getting here with your chosen one. But understand that one shines the brightest when a challenge is overcome. I am Argenta, and I am your final and most daunting challenge. I dare you to overcome my challenge.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh...I detest how fun times seem to end so quickly.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;A good Trainer doesn&#039;t force their favorite{{sup/4|Pt}}/preferred Pokémon{{sup/4|HGSS}} on anyone. A good one keeps with their favorite without drama or fanfare. That is how I see it, at least. And, by the way I see it, you&#039;re an excellent Trainer! Be sure to visit the Battle Hall again with a favorite Pokémon. Until then, bye-bye!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Rematch&lt;br /&gt;
*Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Well! My goodness, your Pokémon... It&#039;s got star power beyond belief. Even from inside its [[Poké Ball]], I can feel its charismatic brilliance. But I&#039;m the Hall Matron. I&#039;ll be the judge of that. I must battle it for myself and see if that brilliance is genuine. That is why we must battle now.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;It&#039;s so sad how the truly fun times seem to last only a moment.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;You must never forget there is a place where everyone can shine. That goes for any kind of Pokémon, too. Spread that message in your own words. It&#039;s one everyone should hear. And now, having lost, this lady has nothing left to say at all, but... Bye-bye!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{{main|Argenta (Masters)}}&lt;br /&gt;
;Menu interface (voice clips)&lt;br /&gt;
* After being recruited&lt;br /&gt;
: &#039;&#039;&amp;quot;I am Argenta. I&#039;m a Hall Matron who shines while doing the things I truly love.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--* Subsequent recruitments&lt;br /&gt;
: &#039;&#039;&amp;quot;I must see if that brilliance of yours is genuine!&amp;quot;&#039;&#039;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* Sync pair viewer&lt;br /&gt;
: &#039;&#039;&amp;quot;A good Trainer keeps to their favorite without drama or fanfare. That is how I see it, at least.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Never forget there is a place where everyone can shine. That goes for any and every kind of Pokémon, too.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Selection screen (forming team)&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;m prepared to go on stage.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Selection screen (forming team with {{mas|Palmer}})&lt;br /&gt;
: &#039;&#039;&amp;quot;Show me your shine at the top of the {{si|Battle Tower}}!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Selection screen (forming team with {{mas|Darach}})&lt;br /&gt;
: &#039;&#039;&amp;quot;Your unique shout...I&#039;m a bit intrigued by it.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Selection screen (forming team with {{mas|Thorton}})&lt;br /&gt;
: &#039;&#039;&amp;quot;Well, well. What&#039;s our percent for a win?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Selection screen (forming team with {{mas|Dahlia}}){{tt|*|starting from version 2.42.0}}&lt;br /&gt;
: &#039;&#039;&amp;quot;My life still has its twists and turns.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Selection screen (disbanding team)&lt;br /&gt;
: &#039;&#039;&amp;quot;Bye-bye!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Upon learning a new lucky skill&lt;br /&gt;
: &#039;&#039;&amp;quot;We&#039;ll challenge ourselves even more!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Upon leveling up&lt;br /&gt;
: &#039;&#039;&amp;quot;We can shine even more.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Upon reaching max level&lt;br /&gt;
: &#039;&#039;&amp;quot;It&#039;s great to do what you love.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Upon unlocking a new level cap&lt;br /&gt;
: &#039;&#039;&amp;quot;We&#039;ve overcome many daunting challenges.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Receiving EX style&lt;br /&gt;
: &#039;&#039;&amp;quot;Wonderful! On to the next stage!&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Upon evolving Pokémon&lt;br /&gt;
: &#039;&#039;&amp;quot;Wonderful! On to the next stage!&amp;quot;&#039;&#039;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* During conversation&lt;br /&gt;
: &#039;&#039;&amp;quot;Hey.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Hey!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Mhm.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Haha.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Hahahaha!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Hm-hm-hmm! ♪&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Hm.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Ahaha.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Well done!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Impressive!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Congratulations!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;You&#039;ve got this!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Heyy!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Unacceptable!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;No.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Mmh.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Mmm...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Unbelievable.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Ugh...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Hoh!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Ah!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Aah!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Ugh.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Mmmm.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Hmm!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;All right!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Thank you.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;m sorry.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Leave it to me!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Not a chance!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Mmh!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Please.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I see.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;You&#039;re shining!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Uhh, heheh.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Bye-bye!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Let&#039;s have some fun.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;ll be the judge of that!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* During special log-in conversation (morning)&lt;br /&gt;
: &#039;&#039;&amp;quot;The sunrise outside is shining bright. Today is going to be a wonderful day... We&#039;ll make it so!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* During special log-in conversation (afternoon)&lt;br /&gt;
: &#039;&#039;&amp;quot;New encounters happen when you&#039;re proactive. Maybe I should go out for a walk.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* During special log-in conversation (evening)&lt;br /&gt;
: &#039;&#039;&amp;quot;Good effort today. And if you were able to do what you truly love, give yourself a pat on the back!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* During special gift conversation&lt;br /&gt;
: &#039;&#039;&amp;quot;I have a present for you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Battle interface (voice clips) &lt;br /&gt;
* Co-op match screen&lt;br /&gt;
: &#039;&#039;&amp;quot;All right!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* VS screen&lt;br /&gt;
: &#039;&#039;&amp;quot;Time to battle!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sending out Pokémon&lt;br /&gt;
: &#039;&#039;&amp;quot;Let&#039;s go!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Using Pokémon move&lt;br /&gt;
: &#039;&#039;&amp;quot;Go on!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;There!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Using item&lt;br /&gt;
: &#039;&#039;&amp;quot;Leave it to me!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Using Trainer move&lt;br /&gt;
: &#039;&#039;&amp;quot;Easy now!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Using sync move or max move&lt;br /&gt;
: &#039;&#039;&amp;quot;Overcome it!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Unity attack / theme skill&lt;br /&gt;
: &#039;&#039;&amp;quot;Shine!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Challenge!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Go!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Uh-oh!&lt;br /&gt;
: &#039;&#039;&amp;quot;Let&#039;s have some fun.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Switching in&lt;br /&gt;
: &#039;&#039;&amp;quot;My turn!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Recalling fainted Pokémon&lt;br /&gt;
: &#039;&#039;&amp;quot;You did what you could.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Nice&amp;quot; emote&lt;br /&gt;
: &#039;&#039;&amp;quot;Nice!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Watch out&amp;quot; emote&lt;br /&gt;
: &#039;&#039;&amp;quot;Be careful!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Let&#039;s do this&amp;quot; emote&lt;br /&gt;
: &#039;&#039;&amp;quot;Well!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Thanks&amp;quot; emote&lt;br /&gt;
: &#039;&#039;&amp;quot;Thank you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Defeat&lt;br /&gt;
: &#039;&#039;&amp;quot;Oh...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Victory&lt;br /&gt;
: &#039;&#039;&amp;quot;Haha.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Fun times seem to end so quickly!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Victory (with Dahlia on the team, speaks first){{tt|*|starting from version 2.42.0}}&lt;br /&gt;
: &#039;&#039;&amp;quot;The truly fun times...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Story Event - Tower Tycoon and Hall Matron&lt;br /&gt;
*&#039;&#039;&#039;Barry&#039;s Determination&#039;&#039;&#039;&lt;br /&gt;
* Off-screen, as &amp;quot;???&amp;quot;&lt;br /&gt;
: &#039;&#039;&amp;quot;You&#039;re very stubborn, just like someone I know.&amp;quot;&#039;&#039;&lt;br /&gt;
* After appearing, as Argenta&lt;br /&gt;
: &#039;&#039;&amp;quot;If you behave like that, Palmer will just worry about you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;When You Shine&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Indeed—I&#039;m Argenta, the Hall Matron. Nice to meet you all.&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Nice to meet you, too!&#039;&#039;&#039;: &#039;&#039;&amp;quot;*chuckle* Thank you! You&#039;re sure full of energy!&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;A Frontier Brain?!&#039;&#039;&#039;: &#039;&#039;&amp;quot;Are you trembling with excitement? You must be confident in your skills.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;*chuckle* Likewise!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Palmer was acting weird, so I wanted to help him out a little.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I came to check on you because I thought something must&#039;ve happened between you two.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;So Barry...do you really have that little confidence in your strength?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Why compare yourself to him?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Your strength and shine are yours alone.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Even Frontier Brains have different strengths.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;{{mas|Thorton|A Trainer}} who can bring out the power of any Pokémon...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;{{mas|Dahlia|A Trainer}} who good fortune follows.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;{{mas|Darach|A Trainer}} who&#039;s committed to his master...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;There&#039;s a place where everyone can shine. That goes for any and every kind of Pokémon, too.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;And I think the Battle Frontier is proof of that.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Palmer is one of the strongest Frontier Brains.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;It&#039;s true he can be strict.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;But he doesn&#039;t look down on the other Frontier Brains.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Which means we can continue to praise each other and raise each other&#039;s potential.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Given that you&#039;re his son, you of all people should understand Palmer best, wouldn&#039;t you say?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Exactly.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Which is why you should show him your OWN strength—unique to you, right now!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;It seems he&#039;s figured things out.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;ve already involved myself, so we might as well see how it goes.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Strongest Brain&#039;s Back&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;It seems it&#039;s all settled.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Oh, it was nothing.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Sync Pair Story - A Day with Argenta&lt;br /&gt;
: &#039;&#039;&amp;quot;Impressive, &amp;lt;player&amp;gt;...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I can see your brilliance as a sync pair is genuine.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Your relationship is wonderful. You have each other&#039;s back.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Your feelings and love for Pokémon are beyond belief, &amp;lt;player&amp;gt;.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;If you don&#039;t mind, could you tell this lady why you chose this Pokémon as your partner?&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Because I like it.&#039;&#039;&#039;: &#039;&#039;&amp;quot;I see... You stuck with your favorite Pokémon and honed your skills.&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;I felt a spark when we met.&#039;&#039;&#039;: &#039;&#039;&amp;quot;Excellent! Such instincts shouldn&#039;t be taken lightly.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I can see you genuinely care about your partner Pokémon.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;There&#039;s a place for any and every kind of Pokémon to shine, but...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I can see your partner shines most next to you.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;&amp;lt;player&amp;gt;, a Trainer strong enough to defeat me...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;And your capable partner Pokémon... Such a wonderful combination, isn&#039;t it?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I bet you and your partner are happy to have met.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;But just because a sync pair&#039;s good doesn&#039;t mean it&#039;ll win.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;A Pokémon&#039;s strength will change depending on the circumstances.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;It&#039;s not uncommon to be caught off guard by an opponent you think is below you.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;In a way, the sync pair system on Pasio is similar to the Battle Hall...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;in which you choose your favorite Pokémon and compete in battle.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;A cornered Pokémon displaying unbelievable strength to make a comeback and win...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;ve seen it many times, doubting my own eyes each time.&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;I&#039;ll be careful!&#039;&#039;&#039;: &#039;&#039;&amp;quot;You&#039;re truly earnest, aren&#039;t you. That&#039;s what&#039;s nice about you!&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;I won&#039;t drop my guard against anyone!&#039;&#039;&#039;: &#039;&#039;&amp;quot;And don&#039;t you forget it. You never know what&#039;ll happen in a Pokémon battle.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;And now, having rambled for so long, this lady has nothing left to say at all!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;After all, on Pasio, I&#039;m just one of many challengers.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Together with my perfect partner Pokémon, Skarmory, whom I chose...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;ll prove there&#039;s a place for every Pokémon to shine.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Seeing Skarmory defeat legendary Trainers and Pokémon over and over...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;It&#039;s going to be the most elegant sight of all!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Pokémon Center&lt;br /&gt;
* During sync background preview&lt;br /&gt;
: &#039;&#039;&amp;quot;There is a place where everyone can shine. That goes for any and every kind of Pokémon.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation&lt;br /&gt;
: &#039;&#039;&amp;quot;It&#039;s actually surprisingly difficult to stick to your favorite Pokémon.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;A person&#039;s ideals don&#039;t always line up with reality.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;And when they don&#039;t, you may have to look for other ways to make your dreams come true.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation&lt;br /&gt;
: &#039;&#039;&amp;quot;There&#039;s a place where everyone can shine. That goes for any and every kind of Pokémon.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;And you may reach that place today or tomorrow...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;But there&#039;s no need to rush, because your turn will come.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation&lt;br /&gt;
: &#039;&#039;&amp;quot;What would you do if you were facing a wall that&#039;s unbelievably high and tough to climb?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;It&#039;s fine to give up, but I hope you&#039;d try climbing it.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Overcoming a struggle makes you and your Pokémon shine even brighter.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation&lt;br /&gt;
: &#039;&#039;&amp;quot;It&#039;s good to stick to your favorite Pokémon, but make sure you don&#039;t force your favorite on others!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;It&#039;s normal for everyone to be different—people and Pokémon.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation&lt;br /&gt;
: &#039;&#039;&amp;quot;Rather than push their favorite Pokémon on others...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I believe a good Trainer would make their appeal in a more subtle way.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I wonder what your approach would be, &amp;lt;player&amp;gt;.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;If you showed us even more of your style, maybe I could see what kind of person you are.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation&lt;br /&gt;
: &#039;&#039;&amp;quot;When I see you up close as a teammate, your bright shine is clear.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;It hasn&#039;t fully revealed itself yet, so you&#039;ll need to keep refining it, but...&amp;quot;&#039;&#039;&lt;br /&gt;
:* If spoken to again&lt;br /&gt;
:: &#039;&#039;&amp;quot;When you&#039;ve made your dreams come true, please spread a message for me in your own words:&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&amp;quot;Everyone has a place where they can shine.&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&amp;quot;Make those words your own!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation&lt;br /&gt;
: &#039;&#039;&amp;quot;Say, if you like your Pokémon...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;and your Pokémon feel the same about you, isn&#039;t that a wonderful thing?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;If your partner Pokémon feels the same as you, it&#039;s easy to stick with them.&amp;quot;&#039;&#039;&lt;br /&gt;
:* If spoken to again&lt;br /&gt;
:: &#039;&#039;&amp;quot;Even if you face hardship that&#039;s too steep to scale alone, you can overcome it with your partner Pokémon, right?&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&amp;quot;And when you do climb over that wall, I bet your relationship will become even better.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special log-in conversation (generic)&lt;br /&gt;
: &#039;&#039;&amp;quot;How do you do, &amp;lt;player&amp;gt;?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Let&#039;s stick to our favorite Pokémon again today so we can shine brilliantly.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special log-in conversation (morning)&lt;br /&gt;
: &#039;&#039;&amp;quot;The sunrise outside is shining bright. Today is going to be a wonderful day... We&#039;ll make it so!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special log-in conversation (afternoon)&lt;br /&gt;
: &#039;&#039;&amp;quot;New encounters happen when you&#039;re proactive. Maybe I should go out for a walk.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special log-in conversation (evening)&lt;br /&gt;
: &#039;&#039;&amp;quot;Good effort today. And if you were able to do what you truly love, give yourself a pat on the back!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special gift conversation&lt;br /&gt;
: &#039;&#039;&amp;quot;A present for you, if you&#039;d like.&amp;quot;&#039;&#039;&lt;br /&gt;
:* After giving out item&lt;br /&gt;
:: &#039;&#039;&amp;quot;Use this item beautifully—and make it shine!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special Tower Tycoon and Hall Matron story event conversation with {{mas|Palmer}}&lt;br /&gt;
: &#039;&#039;&amp;quot;It&#039;s been a while since we last went out seeking strong opponents.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;We could chance across our friends.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special Type Team-Up (2024) Daily Type Rotation event conversation with {{mas|Rose}} and {{mas|Poppy}}&lt;br /&gt;
: &#039;&#039;&amp;quot;What a sweet, well-mannered child you are!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Quote pages]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Tera_Raid_Battle&amp;diff=4234404</id>
		<title>Talk:Tera Raid Battle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Tera_Raid_Battle&amp;diff=4234404"/>
		<updated>2025-02-05T01:20:16Z</updated>

		<summary type="html">&lt;p&gt;Flametix: /* Status Conditions */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Badges ==&lt;br /&gt;
&lt;br /&gt;
In encounter section, are the &#039;Badges&#039; Gym Badges or just any Badges? [[User:CrazyPikmin|CrazyPikmin]] ([[User talk:CrazyPikmin|talk]]) 09:29, 7 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
I would assume gym badges, since those one control the level cap. [[User:Brin|Brin]] ([[User talk:Brin|talk]]) 17:27, 7 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
One thing that happened to me in my playthrough is that I didn&#039;t get 4 star raids until I had 7 gym badges, instead of the 6 listed on the page. --[[User:XarrotD|XarrotD]] ([[User talk:XarrotD|talk]]) 19:23, 9 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
That can also be bad luck. Something else I saw was that the coloms for after 3 and after 6 are not 100% (20+40+30=90) (20+30+30=80). That also has to be completed. [[User:CrazyPikmin|Crazy]][[User talk:CrazyPikmin|Pikmin]] ([[Special: Contributions/CrazyPikmin|My Edits]]) 07:59, 10 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moves with different effects? ==&lt;br /&gt;
&lt;br /&gt;
I noticed the move Ruination, which should be similar to Super Fang, only does a little damage in Tera Raid Battles. What is it doing instead? I see mention of some moves which behave differently but it seems there are more, such as these &amp;quot;cut HP in half&amp;quot; moves.&lt;br /&gt;
--[[User:Koetsu|Koetsu]] ([[User talk:Koetsu|talk]]) 01:35, 20 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:My running theory is that moves that are supposed to deal direct damage (cut HP in half moves actually deal damage equal to half the targets current HP) pretend as if the Raid Pokémon has its normal maximum HP for whatever level it would be (based on the star rating of the raid) and then applies the percentage of HP remaining of the raid health bar to that normal maximum. In your example, Ruination does as much damage as it would if the Raid Pokémon did not have the HP multiplier applied to it (but the HP bar has the same percentage remaining). Taking the current event Samurott as our example Raid Pokémon, if the HP bar displays exactly 50.15% remaining, Ruination treats Samurott&#039;s current HP as if it was 50.15% its regular maximum. With no EV investment and 31 HP IVs, that maximum is normally 331 HP, so at 50.15% health it would have 166 HP, so Ruination does half that amount of HP (83) as damage.&lt;br /&gt;
&lt;br /&gt;
:This seems to be the case for all moves that deal direct damage. If for example a level 100 Dudunsparce with maximum HP EVs and IVs (454 HP max) is brought to 1 HP by Endure (or Focus Sash from full HP) and then it uses Endeavor, it would deal 453 damage to the Raid Pokémon. [[User:Lavince|Lavince  ¯\_(ツ)_/¯]] ([[User talk:Lavince|talk]]) 08:21, 1 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
&lt;br /&gt;
Just saw that the chart showing the odds for the star rating of a Tera raid has incomplete data. Can we get that fixed please?&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;After Three Gym badges&amp;quot; column adds up to 90% right now, as does the &amp;quot;After Six Gym badges&amp;quot; column. And the &amp;quot;After ending credits&amp;quot; column adds up to 95%.&lt;br /&gt;
&lt;br /&gt;
I can confirm that the chances of encounter a 1-star raid is NOT zero at the Six Gym badges point as I just fought one before starting my Seventh gym trial. [[User:Adrianfc2010|Adrianfc2010]] ([[User talk:Adrianfc2010|talk]]) 00:57, 11 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== NPC Pokemon ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The NPC Pokémon will have a level equal to 80% of the level of the host&#039;s Pokémon, rounded down (but not to less than 1). If the host&#039;s Pokémon is at level 1, the NPC Pokémon will be at level 80.&amp;quot;&lt;br /&gt;
What the heck does this sentence even mean...? [[User:Adrianfc2010|Adrianfc2010]] ([[User talk:Adrianfc2010|talk]]) 17:30, 11 April 2023 (UTC)&lt;br /&gt;
: It&#039;s pretty straightforward. An example: the player brings a level 100, the NPC will be level 80 (which is 80% of 100). Exceptionally, if the player brings a level 1, the NPC defaults to level 80 Pokémon. [[User:Williamgg|Williamgg]] ([[User talk:Williamgg|talk]]) 09:12, 14 April 2023 (UTC)&lt;br /&gt;
Ah alrighty. Thanks for the clarification. Wouldn&#039;t it just be easier to say that the NPC Pokemon are always level 80? Unless I&#039;m being an idiot and misunderstanding. [[User:Adrianfc2010|Adrianfc2010]] ([[User talk:Adrianfc2010|talk]]) 16:47, 14 April 2023 (UTC)&lt;br /&gt;
: They are not always level 80. If you brought a Pokemon that was level 50 for example, the NPCs would bring level 40 Pokemon, 80% of 50. From my understanding, it just has a special case to default to level 80 in the event you bring a level 1 Pokemon. [[User:Atrius97|Atrius97]] ([[User talk:Atrius97|talk]]) 18:44, 14 April 2023 (UTC)&lt;br /&gt;
Ah alrighty. Thanks for clarifying. [[User:Adrianfc2010|Adrianfc2010]] ([[User talk:Adrianfc2010|talk]]) 21:21, 14 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Status Conditions ==&lt;br /&gt;
&lt;br /&gt;
This page does not mention this at all, but the boss has the ability to recover from [[non-volatile status condition]]s. In an offline battle, Sleep never persisted from one of my turns to the next (in contrast to field effects, which according to the article last until each player has taken multiple turns), and though I did not count turns, Burn and Paralyzed are not permanent either. [[User:Eragon4|Eragon4]] ([[User talk:Eragon4|talk]]) 01:15, 5 February 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Sleep count is based on actions, not turns, and the boss gets 3 actions for each NPC turn, which will burn all 1-3 sleep &amp;quot;turns&amp;quot; after you set sleep. The shield going up also cures status for the latter. [[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 01:20, 5 February 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_IX&amp;diff=4063730</id>
		<title>List of glitches in Generation IX</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_IX&amp;diff=4063730"/>
		<updated>2024-07-17T02:59:51Z</updated>

		<summary type="html">&lt;p&gt;Flametix: /* Battle glitches */ added interrupted cheer deduction glitch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Move|List of glitches and oversights (Generation IX)}}{{GlitchResearch|Checking which glitches have been since fixed}}&lt;br /&gt;
This is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; that occur in the [[Generation IX]] [[core series]] [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
==Scarlet and Violet==&lt;br /&gt;
===All versions===&lt;br /&gt;
====Battle glitches====&lt;br /&gt;
&lt;br /&gt;
=====Interrupted cheer deduction glitch=====&lt;br /&gt;
During a [[Tera Raid Battle]], if a cheer is confirmed at the same time as an extra action from a boss is triggered and interrupts the cheer from executing, the number of usable cheers may still be deducted despite the cheer not actually being used. &lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|e2r6USb-3PE|Flametix|Violet|Violet}}&lt;br /&gt;
&lt;br /&gt;
=====Missing TM Materials item IDs=====&lt;br /&gt;
There are 23 stubbed items in {{g|Scarlet and Violet}} that map to [[TM Material]]s for {{p|Sprigatito}}, {{p|Fuecoco}}, {{p|Quaxly}}, {{p|Koraidon}}, {{p|Miraidon}}, the [[treasures of ruin]], and [[Paradox Pokémon]] found in the [[Paldea Pokédex]], [[List of items by index number (Generation IX)|item ID]]s 2100-2102 (Sprigatito through Quaxly), 2124-2125 (Koraidon and Miraidon), 2138-2151 (Paradox Pokémon, excluding Walking Wake and Iron Leaves), and 2152-2155 (treasures of ruin).&amp;lt;ref&amp;gt;https://projectpokemon.org/home/files/file/5002-pok%C3%A9-portal-event-23-great-tusk-and-iron-treads-spotlight-chesnaught-the-unrivaled/?do=findComment&amp;amp;comment=4319&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the game attempts to grant these items to the player, such as via the rewards following the completion of a [[Tera Raid Battle]], the game will crash.&lt;br /&gt;
&lt;br /&gt;
{{p|Walking Wake}} and {{p|Iron Leaves}} event raids did attempt to grant bonus drops of TM Materials, however they were unaffected by this glitch due to not having an associated TM Material item ID. 7★ Raid Battles for species not found in Paldea, (such as {{p|Charizard}}), were also unaffected, as they did not have TM Materials in the item pool.&lt;br /&gt;
&lt;br /&gt;
The first instance of this glitch occurred May 19, 00:00 to 02:00 UTC, 2023 with the introduction of {{p|Great Tusk}} and {{p|Iron Treads}} event raids.&lt;br /&gt;
&lt;br /&gt;
======May 19, 00:00 to 02:00 UTC, 2023 Poké Portal News event glitches======&lt;br /&gt;
[[File:Great Tusk and Iron Treads Glitched TM Material.jpg|thumb|250px|The item rewards screen of one of the glitched Great Tusk and Iron Treads raids, attempting to display a non-existent [[TM Material]] prior to the game crashing.]]&lt;br /&gt;
[[File:Cancelled 7 Star Delphox Announcement.jpg|thumb|250px|An announcement for a 7★ {{p|Delphox}} event intended to run from May 25 to 28, 2023 that briefly appeared in the [[Pokémon HOME]] calendar on May 21, before being removed from the event calendar.]]&lt;br /&gt;
{{main|Poké Portal News#May 19, 00:00 to 02:00 UTC, 2023|Poké Portal News → 2023 → May 19, 00:00 to 02:00 UTC, 2023}}&lt;br /&gt;
{{main|Poké Portal News#June 16 to 19, 2023|Poké Portal News → 2023 → June 16 to 19, 2023}}&lt;br /&gt;
This event was originally intended to run between May 19, 00:00 UTC to May 21, 23:59 UTC, 2023, but included two notable glitches during its initial introduction on May 19, 2023:&lt;br /&gt;
* The item rewards attempted to grant and display [[TM Material]]s for Great Tusk and Iron Treads, despite both species not having associated TM Material items. This caused the item rewards screen for some players to display &amp;quot;None&amp;quot; as one of the item rewards, followed by the game crashing.&amp;lt;ref&amp;gt;[https://twitter.com/Sibuna_Switch/status/1659386207162204161 Video clip of glitched TM Materials and game crash for Great Tusk Raid by @Sibuna_Switch, via Twitter]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/JoeMerrick/status/1659353658163621893&amp;lt;/ref&amp;gt;&lt;br /&gt;
* All Iron Treads raids with random Tera types were erroneously coded never to appear as {{Shiny}},&amp;lt;ref&amp;gt;https://twitter.com/JoeMerrick/status/1659352905692971010&amp;lt;/ref&amp;gt; despite both versions of Great Tusk, and the Iron Treads with the forced {{t|Ground}} Tera type being able to appear as Shiny at the standard 1:4103.05 odds.&lt;br /&gt;
At approximately 02:00 UTC on May 19, 2023,&amp;lt;ref&amp;gt;https://twitter.com/mattyoukhana_/status/1659380996343578624&amp;lt;/ref&amp;gt; all event raids were removed from the server, (including the 7★ Chesnaught the Unrivaled event), replaced with completely blank event data for any players that connected during this time. The official Japanese twitter account issued an apology,&amp;lt;ref&amp;gt;https://twitter.com/Pokemon_cojp/status/1659389212679098368&amp;lt;/ref&amp;gt; but the event was eventually announced as being cancelled entirely.&amp;lt;ref&amp;gt;https://twitter.com/Pokemon_cojp/status/1659516228363489281&amp;lt;/ref&amp;gt; This is the first instance of a Poké Portal News event being removed from the server entirely to address a glitch.&lt;br /&gt;
&lt;br /&gt;
Additionally, an announcement for a 7★ {{p|Delphox}} event running from May 26, 2023 00:00 UTC to May 28, 2023 23:59 UTC briefly appeared in the [[Pokémon HOME]] calendar on May 21, but was removed almost immediately, likely due to the cancellation of the prior event causing scheduling conflicts.&lt;br /&gt;
&lt;br /&gt;
The June 16 to 19, 2023 rescheduled event resolved both aforementioned glitches, with both Great Tusk and Iron Treads no longer attempting to award the glitched TM Materials, and Iron Treads with random Tera Types are no longer prevented from being Shiny.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
======June 21 to July 2, 2023 Poké Portal News 0 Tera Shards glitch======&lt;br /&gt;
[[File:Gimmighoul Glitched Item Rewards.jpg|thumb|250px|The item rewards screen of one of the glitched Gimmighoul raids in Pokémon Scarlet, attempting to display &amp;quot;0 [[Tera Shard]]s&amp;quot; as item rewards due to an null item reward pool.]]&lt;br /&gt;
{{main|Poké Portal News#June 21 to July 2, 2023|Poké Portal News → 2023 → June 21 to July 2, 2023}}&lt;br /&gt;
After June 21, 2023&#039;s [[Nintendo Direct]] aired, the 25th Tera Raid Battle event featuring [[List of Pokémon with form differences#Gimmighoul|Chest Form]] {{p|Gimmighoul}} was announced. Gimmighoul with various Tera Types appeared in 1-5 Tera Raid Battles from June 21 (15:00 UTC) to July 2 (23:59 UTC), 2023.&amp;lt;ref&amp;gt;https://sv-news.pokemon.co.jp/ja/page/100.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initially, from 15:00 UTC to approximately 17:30 UTC, there was a glitch in the event data for [[Pokémon Scarlet]]. Players with Scarlet who completed the event raids were shown reward screens showing multiple instances of &amp;quot;0 [[Tera Shard]]s&amp;quot; as a reward, (due to a null item reward pool), and were prevented from joining the raids of [[Pokémon Violet]] players, who were unaffected by the bug. New event raid data was uploaded the server shortly after, with Scarlet players who connected online after 17:30 UTC receiving raids with correct reward pools, and being able to join raids hosted by players with Violet.&amp;lt;ref&amp;gt;https://twitter.com/JoeMerrick/status/1671575089018552320&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====No type effectiveness or critical hit messages=====&lt;br /&gt;
If a Pokémon use a single-target attack move targeting their own ally Pokémon and hits, messages for type effectiveness or [[critical hit]]s will not show if it otherwise would.&lt;br /&gt;
&lt;br /&gt;
=====Permanent cheer preservation on fainting=====&lt;br /&gt;
During [[Tera Raid Battle]]s, if a player faints while the effects of a temporary stat boost from a cheer are active, then the stat boosts will be preserved and permanently applied for the rest of the raid after respawning. This permanent effect does not show as a visible buff in the Battle Info menu unlike the normal cheer effects. This effect can be stacked by using another cheer afterwards to increase the current cheer boost by ×0.5 (with no set maximum like stat stages), and fainting again will preserve the increased stats, while the cheer naturally wearing off after 3 turns will just reset stats back to the state before the cheer was used.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1772885083696791811&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{YouTubeEmbed|uC1dH8APhLc|slime_man|Violet|Violet}}&lt;br /&gt;
&lt;br /&gt;
=====Swapping Pokémon in multiplayer raids=====&lt;br /&gt;
During multiplayer [[Tera Raid Battle]]s, occasionally you may be incorrectly using another player&#039;s Pokémon with their exact stats and moves, but it will not be replaced permanently after the battle ends.&amp;lt;ref&amp;gt;https://twitter.com/Flametix/status/1732939246493999263&amp;lt;/ref&amp;gt; The model will visually remain the same as the original Pokémon until it faints and respawns.&lt;br /&gt;
&lt;br /&gt;
=====Tera Raid Battle Zacian glitch=====&lt;br /&gt;
During [[Tera Raid Battle]]s, if a teammate uses a {{p|Zacian}} holding a [[Rusted Sword]], the Zacian may appear in its Hero of Many Battles form on the field while its health bar icon is its Crowned Sword form. This can result in a Hero of Many Battles Zacian appearing to use {{m|Behemoth Blade}}, as it is actually a Crowned Sword Zacian.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Terapagos battle oversight=====&lt;br /&gt;
During the battle against {{p|Terapagos}} in its Stellar Form, if it is confused by a move such as {{m|Dynamic Punch}} and then breaks its own barrier due to confusion damage, the player can then knock out Terapagos early by dealing enough damage. If this happens, the game will put the battle in an unwinnable state, as the battle script has Terapagos create another barrier, but as its HP was effectively depleted, it is no longer recognized as an active participant of the battle.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|3lFXoaPwe_g|NiceAsMike|Stellar|Stellar}}&lt;br /&gt;
&lt;br /&gt;
=====Trick Room Female Indeedee=====&lt;br /&gt;
{{main|Game move errors#Unobtainable moves 2|Game move errors → Unobtainable at the game&#039;s release → Unobtainable moves}}&lt;br /&gt;
[[File:Female Indeedee Trick Room SV.png|thumb|Female Indeedee using {{m|Trick Room}} during a [[Tera Raid Battle]]]]&lt;br /&gt;
[[File:Female Indeedee Trick Room Summary.png|thumb|The [[summary]] page showing the error move {{m|Trick Room}} after capture]]&lt;br /&gt;
In 5★ [[Tera Raid Battle]]s, female Indeedee has an identical moveset to its male counterpart, which erroneously included the move Trick Room, a move it could not normally learn. When caught, female Indeedee with Trick Room were permitted to be [[trade]]d online, and participate in the [[Battle Stadium]].&lt;br /&gt;
&lt;br /&gt;
Additionally, while Female Indeedee 5★ raids were initially impossible to host online to other players (displaying an error message when attempting to join them), as of early December 2022 they began permitting other players to host them freely with Trick Room still present in the moveset, despite it still being an error move at the time.&lt;br /&gt;
&lt;br /&gt;
This is currently the only instance of an error move obtainable by the player where the error was corrected by the developers simply allowing it, and eventually integrating it as a feature. As of v2.0.1 of Scarlet and Violet, instead of correcting the erroneous move, [[Game Freak]] instead patched the game to add Trick Room to Female Indeedee&#039;s [[TM]] learnset, effectively rendering it no longer an &amp;quot;error move&amp;quot;. However, if the move is forgotten, it can not be relearned without using a TM.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|YM6ugvHGH3E|@Atrius97|Violet|Violet}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
=====Door collision glitches=====&lt;br /&gt;
Some buildings have doors that lack collision, allowing the player to step through them into a small square space on the other side. One such door can be found in [[Porto Marinada]] near the eastern entrance to the market.&lt;br /&gt;
&lt;br /&gt;
=====Memory leak=====&lt;br /&gt;
Due to a {{wp|memory leak}}&amp;lt;ref&amp;gt;https://twitter.com/Linkus7/status/1593700134864490511&amp;lt;/ref&amp;gt;, the longer the game remains open, the more performance issues occur, eventually leading to {{wp|heap corruption}} errors, potentially causing crashes, savefile corruption, and a wide variety of glitches.&lt;br /&gt;
&lt;br /&gt;
This can be solved partially by exiting the main map via entering [[Mesagoza]], shops and houses with an interior map, gyms, or [[Area Zero]], or closing and reopening the game periodically.&lt;br /&gt;
&lt;br /&gt;
=====Once-in-a-Lifetime Ribbon missing logic=====&lt;br /&gt;
Likely due to an oversight, the logic for the Once-in-a-Lifetime [[List of Ribbons in the games#Memorial Ribbons|Ribbon]] to be granted to Pokémon is not present in the game. Despite being unobtainable, the official guidebook mentions it is intended to be obtained from [[Surprise Trade]] at a 1/100 chance to be applied to traded Pokémon.&amp;lt;ref&amp;gt;https://twitter.com/no07011305/status/1603660614060097539&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Out-of-bound spawning glitch=====&lt;br /&gt;
Pokémon and items will often spawn in places inaccessible to the player, such as behind walls, below the ground, underwater, or inside objects such as trees, rocks, or buildings.&lt;br /&gt;
&lt;br /&gt;
=====Picnic glitch=====&lt;br /&gt;
If the player attempts to open a picnic while riding Koraidon/Miraidon on a body of water, they will be brought back to where they&#039;ve been before entering the body of water.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Egg Shiny Roll bug=====&lt;br /&gt;
When {{pkmn|breeding}}, if any [[personality value]] rerolls are applied, (such as the additional Shiny rolls provided via the [[Masuda method]] or [[Shiny Charm]]), the initial roll to generate a personality value is skipped.&lt;br /&gt;
&lt;br /&gt;
This glitch is also present in the [[core series]] [[Generation]] {{gen|VIII}} games.&lt;br /&gt;
&lt;br /&gt;
=====Running speed glitch=====&lt;br /&gt;
On handheld mode, if the player connects a second controller (i.e. a Pro Controller) and hold both joystick on the attached left Joy-con and second controller diagonally in the same direction, they will run at even faster speed than usual.&lt;br /&gt;
&lt;br /&gt;
=====Town Map glitch=====&lt;br /&gt;
After the [[credits]] roll, the {{player}} will be transported to their dorm room in the [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}}, but the player&#039;s location on the Town Map will still be marked as the [[Great Crater of Paldea]] until they leave the academy building.&lt;br /&gt;
&lt;br /&gt;
====Texture/model glitches====&lt;br /&gt;
=====Clone glitch=====&lt;br /&gt;
{{GlitchResearch|Does this happen on all Titans or only the Open Sky Titan?}}&lt;br /&gt;
After defeating a [[Titan Pokémon|Titan]], if the Pokémon that defeated it evolves, it will display two of the Pokémon&#039;s model.&lt;br /&gt;
&lt;br /&gt;
=====Espathra hair texture glitch=====&lt;br /&gt;
[[File:Espathra Camera Hair Texture Glitch.png|thumb|{{p|Espathra}} and its [[Shiny]] form, displaying the incorrect hair coloration]]&lt;br /&gt;
When the camera is far from {{p|Espathra}}, its hair, which is normally white, is shown as the same color as its wings.&lt;br /&gt;
&lt;br /&gt;
=====Glaseado Gym Test texture quirk=====&lt;br /&gt;
[[File:Glaseado Gym Test Texture Errors Koraidon Miraidon.png|thumb|{{p|Koraidon}} and {{p|Miraidon}} during the [[Glaseado]] Gym Test, with glitched textures]]&lt;br /&gt;
During the [[Glaseado Mountain|Glaseado]] Gym Test, {{p|Koraidon}} may appear with its body textures heavily desaturated and {{p|Miraidon}} may appear with a white texture across most of its body, apparently missing its typical body textures. This is opposed to a subtle &amp;quot;snow-dusted&amp;quot; texture overlaid on top of their respective correct colorations, which is the intended appearance.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Overworld disguise glitch=====&lt;br /&gt;
Certain Pokémon such as {{p|Zorua}} and {{p|Ditto}} spawn in the overworld disguised as another species. Due to nearby spawns being retained after saving and reloading the game, nearby instances of disguised Pokémon will still be present if the player saves near one, then closes, and reopens the game. &lt;br /&gt;
&lt;br /&gt;
However, when reloading the game, the Pokémon will lose its disguise and appear as the correct species. If encountered in battle, it appears to &amp;quot;transform back into itself&amp;quot;, playing the typical animation for losing its disguise, but not changing models.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1593272765183827970&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Porto Marinada Market reappearing seller glitch=====&lt;br /&gt;
When the player imports certain Pokémon from [[Pokémon HOME]], a seller will appear in [[Porto Marinada Market]] to auction off the relevant items for changing the forms of those Pokémon, such as the [[Reveal Glass]] and [[Prison Bottle]]. The seller will disappear upon the conclusion of the final auction once there are no more items to be sold. However, if the player stands in front of the now-empty stall and triggers a form change that takes place in the overworld, such as using the [[Griseous Core]] on {{p|Giratina}}, the seller will reappear during the form change animation and will have no dialogue if she is spoken to.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Texture overlay glitch=====&lt;br /&gt;
In some cases, Pokémon will appear with another texture overlaid across their body.&amp;lt;ref&amp;gt;https://twitter.com/hotathino_/status/1598714830709739520&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====User interface glitches====&lt;br /&gt;
=====Health bar quirks=====&lt;br /&gt;
During [[Tera Raid Battle]]s, the health bar of the boss appears inconsistent between participants, and may display an incorrect amount of damage taken, or appear to regain health after being reduced to 0 HP. The last issue commonly occurred when using certain moves such as Play Rough visually displaying more damage than what was actually taken prior to 1.2.0, and the game trying to correct to the real HP value afterwards would make it appear as the boss recovered HP.&lt;br /&gt;
&lt;br /&gt;
A similar issue can happen during the [[Titan Pokémon]] battles involving [[Arven]], where if the Titan attacks his Pokémon and the player&#039;s Pokémon will hit it as well, but move after the Titan, the HP bar will update to values in the wrong order.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|UBmFCPQPgoM|SmallAnt_Clips|HP|HP}}&lt;br /&gt;
&lt;br /&gt;
=====Kofu&#039;s Wallet sprite glitch=====&lt;br /&gt;
When the player receives [[Kofu&#039;s Wallet]] in [[Cascarrafa]], the description window may briefly appear on the screen with the sprite of a Water-type [[TM]] instead of the correct sprite, before the window reappears with the correct sprite.&lt;br /&gt;
&lt;br /&gt;
=====Mass outbreak form display glitch=====&lt;br /&gt;
If a Pokémon has multiple forms that can be found in the wild, the map may display an incorrect form icon when this species appears in a mass outbreak. For example, a Stretchy Form {{p|Tatsugiri}} icon may display for a mass outbreak of Curly Form Tatsugiri.&lt;br /&gt;
&lt;br /&gt;
=====Minimap out-of-bounds icons glitch=====&lt;br /&gt;
After the game has been open for an extended period of time, the minimap will stop clearing Pokémon icons from the map, causing them to appear out-of-bounds of the minimap rather than vanishing when the player is out of range.&lt;br /&gt;
&lt;br /&gt;
=====Negative number revival timer glitch=====&lt;br /&gt;
When going to the HOME menu during a raid while the revival timer is active and the raid continues in the background, and returning after the Pokémon has been revived, the revival timer may stay visible and count down into negative numbers. When it reaches -100, it will appear as -?0, with a ? in the tens digit.&lt;br /&gt;
{{YouTubeEmbed|wkHRZFig2bg|Flametix|Violet|Violet}}&lt;br /&gt;
&lt;br /&gt;
=====Slow 300 HP bar animation glitch=====&lt;br /&gt;
When taking damage or healing to a result of exactly 300 HP, the HP bar will animate slower than normal.&lt;br /&gt;
{{YouTubeEmbed|R63wjTrDGAA|Flametix|Violet|Violet}}&lt;br /&gt;
&lt;br /&gt;
=====Tera Blast type effectiveness glitch=====&lt;br /&gt;
If a Pokémon is Terastallized during a battle, other Pokémon on the player&#039;s team who know {{m|Tera Blast}} may have Tera Blast&#039;s type or effectiveness display in menus as if they were the Pokémon that was Terastallized, based on their own Tera Type.&lt;br /&gt;
&lt;br /&gt;
=====TM list glitch=====&lt;br /&gt;
When teaching a Pokémon a move using the &amp;quot;Use TMs to learn moves&amp;quot; option on the status screen, if the last TM on the list is used, the cursor will highlight a blank space on the list after teaching the move. This is due to the used TM disappearing from the list, but the cursor not adjusting to highlight the TM above it despite it becoming the last one in the list.&lt;br /&gt;
&lt;br /&gt;
=====Typeless summary glitch=====&lt;br /&gt;
When viewing the summary screen of a Pokémon that is currently typeless, the game will crash.&amp;lt;ref&amp;gt;https://twitter.com/zakocky/status/1612373830718337027&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prior to v3.0.1===&lt;br /&gt;
====Dragon Cheer glitch====&lt;br /&gt;
When a Pokémon under the effect of {{m|Dragon Cheer}} was switched out of battle and then reentered that battle, its attacks would still have a heightened chance of landing critical hits. This glitch was fixed in v3.0.1.&lt;br /&gt;
&lt;br /&gt;
====Input lock glitch====&lt;br /&gt;
When levelling up {{p|Inkay}} using candy while it is under Level 30, the game would stop receiving inputs from the controllers. This glitch was fixed in v.3.0.1.&lt;br /&gt;
&lt;br /&gt;
====Item Printer glitch====&lt;br /&gt;
After players installed the [[Item Printer]] in the [[League Club Room]], under certain circumstances, they could get stuck between the Item Printer and the wall. This glitch was fixed in v.3.0.1.&lt;br /&gt;
&lt;br /&gt;
====Smeargle cloning glitch====&lt;br /&gt;
If the player lures a {{p|Smeargle}} very close to a tree in the [[Terarium]], has the wild Smeargle use {{m|Sketch}} to Sketch the move {{m|Transform}}, then has the wild Smeargle use Transform, if the player then runs away from the battle, the Smeargle will become a clone of the Pokémon it transformed into, and the player can then re-encounter the clone in a battle to capture it. The clone will disappear from the overworld if the game is saved and restarted if it is not caught.&lt;br /&gt;
&lt;br /&gt;
Much like the curry cloning glitch, most aspects of the original Pokémon will stay the same (including its held item and any ribbons or marks), but info about where and how it was caught, and the info about who caught it will be overwritten. Furthermore, by having the wild Smeargle transform into certain battle-only forms, such as Terastal Form {{p|Terapagos}} or Hero Form {{p|Palafin}}, the clone will be able to sustain these forms outside of battle where they otherwise wouldn&#039;t be until the clone is placed in the PC or until the game is restarted.&lt;br /&gt;
&lt;br /&gt;
Stellar Form Terapagos and {{p|Ogerpon}} in its Terastallized State cannot be cloned, as Transform fails against those targets. However, the player can still Terastallize clones of Ogerpon and Terapagos to use said forms.&lt;br /&gt;
&lt;br /&gt;
Using this glitch, it&#039;s possible to clone Pokémon obtained through the NPC trades in the [[League Club Room|BB League Club Room]], and since OT and ID data is overwritten upon capturing a clone, but ribbons and marks are copied, the Partner Ribbon is able to be obtained on a Pokémon the game considers to be the players, allowing any OT to be a Pokémon&#039;s title.&lt;br /&gt;
&lt;br /&gt;
The [[Pokémon HOME]] tracker value will also be copied if the original Pokémon had one, so clones made from this glitch cannot be used there in those cases.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in v.3.0.1, by making the move Transform fail if used by wild Smeargle in this scenario.&lt;br /&gt;
&lt;br /&gt;
====TM223 required material glitch====&lt;br /&gt;
In Pokémon Scarlet, one of the TM materials needed to craft [[TM223]] required Shieldon Claws, despite {{p|Shieldon}} and {{p|Bastiodon}} being exclusive to Pokémon Violet, making it impossible to craft this TM in this game. This glitch was fixed in v.3.0.1.&lt;br /&gt;
&lt;br /&gt;
===Prior to v3.0.0===&lt;br /&gt;
{{incomplete|section|needs=Check patch notes and retest existing bugs, move/add any bugs that were resolved between v1.3.0 and v1.3.1}}&lt;br /&gt;
&lt;br /&gt;
===Prior to v2.0.2===&lt;br /&gt;
=====Paradise Protection Protocol battle glitch=====&lt;br /&gt;
During the battle against the Paradise Protection Protocol&#039;s Koraidon/Miraidon, if the player has these Pokémon registered to the Paldea Pokédex, the game will crash when hovering over slot 4, 5 or 6 when viewing their party. This was fixed in v2.0.2.&lt;br /&gt;
&lt;br /&gt;
===Prior to v2.0.1===&lt;br /&gt;
=====Itemfinder Mark missing logic=====&lt;br /&gt;
Likely due to an oversight, the logic for the Itemfinder [[Mark]] to be granted to Pokémon was not present in the game&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1598840477758803968&amp;lt;/ref&amp;gt;. Despite it being unobtainable prior to v2.0.1., [[Hassel]] erroneously mentions it as being obtainable during one of his Art classes at the [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}}.&lt;br /&gt;
&lt;br /&gt;
In v2.0.1., the Itemfinder Mark can be awarded as intended.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1701837119444885945&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Tera Raid missing players glitch =====&lt;br /&gt;
During multi-player Tera Raid Battles, other players that join may not appear to the host player, instead showing an empty player slot, despite having all available player slots filled. This was fixed in v2.0.1.&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.3.1===&lt;br /&gt;
{{incomplete|section|needs=Check patch notes and retest existing bugs, move/add any bugs that were resolved between v1.3.0 and v1.3.1}}&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.3.0===&lt;br /&gt;
{{incomplete|section|needs=Check [https://en-americas-support.nintendo.com/app/answers/detail/a_id/60277/~/how-to-update-pok%C3%A9mon-scarlet-and-pok%C3%A9mon-violet#v130 patch notes] and retest existing bugs, move/add any bugs that were resolved between v1.2.0 and v1.3.0}}&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.2.0===&lt;br /&gt;
====Destiny Bond Terastallization glitch====&lt;br /&gt;
If a Pokémon uses {{m|Destiny Bond}} and {{Tera}}stallizes on the next turn, Destiny Bond won&#039;t cause the attacker to faint. This is a bug and was fixed in the Version 1.2.0 update.&lt;br /&gt;
&lt;br /&gt;
====February 27 to March 12, 2023 Poké Portal News Bad Egg====&lt;br /&gt;
[[File:PPN13 Bad Egg.jpg|thumb|250x250px|Bad Egg as a result of catching a Walking Wake or Iron Leaves in v1.1.0 of Scarlet or Violet]]&lt;br /&gt;
{{main|Poké Portal News#February 27 to March 12, 2023|Poké Portal News → 2023 → February 27 to March 12, 2023}}&lt;br /&gt;
The Poké Portal News event on February 27 to March 12, 2023 introduced {{p|Walking Wake}} and {{p|Iron Leaves}} in 5★ [[Tera Raid Battle]]s. However, it was possible to update the Poké Portal News event data while still remaining on Scarlet or Violet v1.1.0, causing incorrect event data to be generated.&lt;br /&gt;
&lt;br /&gt;
If the player attempted to join a 5★ event raid after going online in v1.1.0 during this period, these raids would result in a [[Bad Egg]] instead, due to the lack of species data existing in v1.1.0. These Bad Eggs cannot be hatched, released, or traded, and also set the flag for having caught Walking Wake or Iron Leaves, causing the player to be unable to attempt to catch another. Updating the game to v1.2.0 does not result in the Bad Egg becoming the correct species.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1630378458034626564&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|7gtymg7VudU|@Atrius97|Violet|Violet}}&lt;br /&gt;
&lt;br /&gt;
This glitch was partially fixed in Scarlet and Violet v1.3.0, which released April 20, 2023, with v1.3.0 detecting any Bad Eggs present in the savefile and resetting the respective capture flag(s) if a player had obtained a Bad Egg, Additionally, a repeat of the event was scheduled for [[Poké Portal News#May 1 to 14, 2023|May 1 to 14, 2023]] as a direct response &amp;lt;ref&amp;gt;https://twitter.com/Pokemon_cojp/status/1648612433962110976&amp;lt;/ref&amp;gt; to the issue, allowing affected players another chance to capture a Walking Wake and/or Iron Leaves.&lt;br /&gt;
&lt;br /&gt;
v1.3.0 also made a change to how Poké Portal News event data was stored, now storing it under version specific blocks in the savefile, preventing event data from a newer game version from being accessed by the player on an outdated game version, hypothetically preventing the original glitch from occurring again in the future.&lt;br /&gt;
&lt;br /&gt;
Despite the v1.3.0 patch notes&amp;lt;ref&amp;gt;https://en-americas-support.nintendo.com/app/answers/detail/a_id/60277/~/how-to-update-pok%C3%A9mon-scarlet-and-pok%C3%A9mon-violet#v130&amp;lt;/ref&amp;gt; claiming to fully resolve the issue, while the patch does properly detect the presence of Bad Eggs, any Bad Eggs obtained during the aforementioned glitched raid event continue to persist in the player&#039;s storage after updating to v1.3.0, without any method of removing them, as they still cannot be traded, released, or hatched.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|xDTnN-d8QmQ|@Atrius97|Violet|Violet}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Order Up glitch====&lt;br /&gt;
If a {{p|Dondozo}} with a {{p|Tatsugiri}} in its mouth uses the move {{m|Order Up}}, the move will increase one of Dondozo&#039;s stats even if the move is negated (eg. via {{m|Protect}}). This is a bug and was fixed in the Version 1.2.0 update.&lt;br /&gt;
&lt;br /&gt;
====Persistent model glitch====&lt;br /&gt;
After the game has been open for an extended period of time, the last previously loaded model will remain loaded during cutscenes or interior locations, often appearing as a {{i|Poké Ball}} or Pokémon placed arbitrarily in the middle of a room, or near the entrance of an interior location.&lt;br /&gt;
&lt;br /&gt;
This was partially resolved in v1.2.0, apparently fixing the appearance of glitched Poké Ball models, however some Pokémon models still appear to persist in areas such as [[Tera Raid Battle]]s and inside buildings.&lt;br /&gt;
&lt;br /&gt;
====Ribbon/Mark menu glitch ====&lt;br /&gt;
In the [[Party]] and [[Box]] menus, the [[Ribbon]]s and [[Mark]]s earned by a Pokémon are not displayed properly, and can only be viewed and equipped when the [[summary]] menu is accessed from the party.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1598529777710895107&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Uncatchable Transformed Ditto glitch====&lt;br /&gt;
Prior to v1.2.0, if a {{pkmn2|wild}} {{p|Ditto}} used {{m|Transform}} to transform into the alternate [[form]] of any species, (specifically a form with an index value other than &amp;quot;0&amp;quot;), it would cause the [[catch rate]] of the Ditto to become 0, making it impossible to catch with any [[Poké Ball]] except the [[Heavy Ball]] or [[Master Ball]]. This was fixed in v1.2.0, always using Ditto&#039;s correct catch rate of 35, regardless of what species/form it is currently transformed into.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1632216388734537729&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.1.0===&lt;br /&gt;
====Elite Four Music glitch====&lt;br /&gt;
During the [[Elite Four]] battles, the brief intro of the background music played on a persistent loop throughout rather than playing the entire music. This was fixed in v1.1.0.&lt;br /&gt;
&lt;br /&gt;
====Online battle RNG glitch====&lt;br /&gt;
During online matches, the same [[RNG]] seed was used for every battle, causing many &amp;quot;random&amp;quot; actions to be completely predictable, such as the [[accuracy]] checks for whether OHKO moves like {{m|Sheer Cold}} would be successful during a turn.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1596768465095983104&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1598513391601164288&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sleep Status visual glitch====&lt;br /&gt;
When a Pokémon is afflicted by the sleep status condition, its eyes would remain open. This was fixed in v1.1.0.&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.0.1 ===&lt;br /&gt;
====Multiplayer Tera Raid Shiny sparkle glitch====&lt;br /&gt;
During a Multiplayer Tera Raid Battle, if another player brings out a shiny Pokémon, the sparkling animation will only be displayed on the player&#039;s own Pokémon. This was fixed in v1.0.1.&lt;br /&gt;
====Sylveon type flag oversight ====&lt;br /&gt;
Due to an oversight, {{p|Sylveon}} has the same flag as {{p|Arceus}} and {{p|Silvally}}, which prevents its type from being changed. This was fixed in v1.0.1.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1614308613505392640?s=20&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der neunten Generation]]&lt;br /&gt;
[[ja:裏技・バグ一覧 (スカーレット・バイオレット)]]&lt;br /&gt;
[[zh:遊戲漏洞（第九世代）]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_IX&amp;diff=4048148</id>
		<title>List of glitches in Generation IX</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_IX&amp;diff=4048148"/>
		<updated>2024-07-01T02:28:16Z</updated>

		<summary type="html">&lt;p&gt;Flametix: Adding negative number revival timer glitch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Move|List of glitches and oversights (Generation IX)}}{{GlitchResearch|Checking which glitches have been since fixed}}&lt;br /&gt;
This is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; that occur in the [[Generation IX]] [[core series]] [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
==Scarlet and Violet==&lt;br /&gt;
===All versions===&lt;br /&gt;
====Battle glitches====&lt;br /&gt;
=====Missing TM Materials item IDs=====&lt;br /&gt;
There are 23 stubbed items in {{g|Scarlet and Violet}} that map to [[TM Material]]s for {{p|Sprigatito}}, {{p|Fuecoco}}, {{p|Quaxly}}, {{p|Koraidon}}, {{p|Miraidon}}, the [[treasures of ruin]], and [[Paradox Pokémon]] found in the [[Paldea Pokédex]], [[List of items by index number (Generation IX)|item ID]]s 2100-2102 (Sprigatito through Quaxly), 2124-2125 (Koraidon and Miraidon), 2138-2151 (Paradox Pokémon, excluding Walking Wake and Iron Leaves), and 2152-2155 (treasures of ruin).&amp;lt;ref&amp;gt;https://projectpokemon.org/home/files/file/5002-pok%C3%A9-portal-event-23-great-tusk-and-iron-treads-spotlight-chesnaught-the-unrivaled/?do=findComment&amp;amp;comment=4319&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the game attempts to grant these items to the player, such as via the rewards following the completion of a [[Tera Raid Battle]], the game will crash.&lt;br /&gt;
&lt;br /&gt;
{{p|Walking Wake}} and {{p|Iron Leaves}} event raids did attempt to grant bonus drops of TM Materials, however they were unaffected by this glitch due to not having an associated TM Material item ID. 7★ Raid Battles for species not found in Paldea, (such as {{p|Charizard}}), were also unaffected, as they did not have TM Materials in the item pool.&lt;br /&gt;
&lt;br /&gt;
The first instance of this glitch occurred May 19, 00:00 to 02:00 UTC, 2023 with the introduction of {{p|Great Tusk}} and {{p|Iron Treads}} event raids.&lt;br /&gt;
&lt;br /&gt;
======May 19, 00:00 to 02:00 UTC, 2023 Poké Portal News event glitches======&lt;br /&gt;
[[File:Great Tusk and Iron Treads Glitched TM Material.jpg|thumb|250px|The item rewards screen of one of the glitched Great Tusk and Iron Treads raids, attempting to display a non-existent [[TM Material]] prior to the game crashing.]]&lt;br /&gt;
[[File:Cancelled 7 Star Delphox Announcement.jpg|thumb|250px|An announcement for a 7★ {{p|Delphox}} event intended to run from May 25 to 28, 2023 that briefly appeared in the [[Pokémon HOME]] calendar on May 21, before being removed from the event calendar.]]&lt;br /&gt;
{{main|Poké Portal News#May 19, 00:00 to 02:00 UTC, 2023|Poké Portal News → 2023 → May 19, 00:00 to 02:00 UTC, 2023}}&lt;br /&gt;
{{main|Poké Portal News#June 16 to 19, 2023|Poké Portal News → 2023 → June 16 to 19, 2023}}&lt;br /&gt;
This event was originally intended to run between May 19, 00:00 UTC to May 21, 23:59 UTC, 2023, but included two notable glitches during its initial introduction on May 19, 2023:&lt;br /&gt;
* The item rewards attempted to grant and display [[TM Material]]s for Great Tusk and Iron Treads, despite both species not having associated TM Material items. This caused the item rewards screen for some players to display &amp;quot;None&amp;quot; as one of the item rewards, followed by the game crashing.&amp;lt;ref&amp;gt;[https://twitter.com/Sibuna_Switch/status/1659386207162204161 Video clip of glitched TM Materials and game crash for Great Tusk Raid by @Sibuna_Switch, via Twitter]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/JoeMerrick/status/1659353658163621893&amp;lt;/ref&amp;gt;&lt;br /&gt;
* All Iron Treads raids with random Tera types were erroneously coded never to appear as {{Shiny}},&amp;lt;ref&amp;gt;https://twitter.com/JoeMerrick/status/1659352905692971010&amp;lt;/ref&amp;gt; despite both versions of Great Tusk, and the Iron Treads with the forced {{t|Ground}} Tera type being able to appear as Shiny at the standard 1:4103.05 odds.&lt;br /&gt;
At approximately 02:00 UTC on May 19, 2023,&amp;lt;ref&amp;gt;https://twitter.com/mattyoukhana_/status/1659380996343578624&amp;lt;/ref&amp;gt; all event raids were removed from the server, (including the 7★ Chesnaught the Unrivaled event), replaced with completely blank event data for any players that connected during this time. The official Japanese twitter account issued an apology,&amp;lt;ref&amp;gt;https://twitter.com/Pokemon_cojp/status/1659389212679098368&amp;lt;/ref&amp;gt; but the event was eventually announced as being cancelled entirely.&amp;lt;ref&amp;gt;https://twitter.com/Pokemon_cojp/status/1659516228363489281&amp;lt;/ref&amp;gt; This is the first instance of a Poké Portal News event being removed from the server entirely to address a glitch.&lt;br /&gt;
&lt;br /&gt;
Additionally, an announcement for a 7★ {{p|Delphox}} event running from May 26, 2023 00:00 UTC to May 28, 2023 23:59 UTC briefly appeared in the [[Pokémon HOME]] calendar on May 21, but was removed almost immediately, likely due to the cancellation of the prior event causing scheduling conflicts.&lt;br /&gt;
&lt;br /&gt;
The June 16 to 19, 2023 rescheduled event resolved both aforementioned glitches, with both Great Tusk and Iron Treads no longer attempting to award the glitched TM Materials, and Iron Treads with random Tera Types are no longer prevented from being Shiny.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
======June 21 to July 2, 2023 Poké Portal News 0 Tera Shards glitch======&lt;br /&gt;
[[File:Gimmighoul Glitched Item Rewards.jpg|thumb|250px|The item rewards screen of one of the glitched Gimmighoul raids in Pokémon Scarlet, attempting to display &amp;quot;0 [[Tera Shard]]s&amp;quot; as item rewards due to an null item reward pool.]]&lt;br /&gt;
{{main|Poké Portal News#June 21 to July 2, 2023|Poké Portal News → 2023 → June 21 to July 2, 2023}}&lt;br /&gt;
After June 21, 2023&#039;s [[Nintendo Direct]] aired, the 25th Tera Raid Battle event featuring [[List of Pokémon with form differences#Gimmighoul|Chest Form]] {{p|Gimmighoul}} was announced. Gimmighoul with various Tera Types appeared in 1-5 Tera Raid Battles from June 21 (15:00 UTC) to July 2 (23:59 UTC), 2023.&amp;lt;ref&amp;gt;https://sv-news.pokemon.co.jp/ja/page/100.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Initially, from 15:00 UTC to approximately 17:30 UTC, there was a glitch in the event data for [[Pokémon Scarlet]]. Players with Scarlet who completed the event raids were shown reward screens showing multiple instances of &amp;quot;0 [[Tera Shard]]s&amp;quot; as a reward, (due to a null item reward pool), and were prevented from joining the raids of [[Pokémon Violet]] players, who were unaffected by the bug. New event raid data was uploaded the server shortly after, with Scarlet players who connected online after 17:30 UTC receiving raids with correct reward pools, and being able to join raids hosted by players with Violet.&amp;lt;ref&amp;gt;https://twitter.com/JoeMerrick/status/1671575089018552320&amp;lt;/ref&amp;gt;&lt;br /&gt;
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=====No type effectiveness or critical hit messages=====&lt;br /&gt;
If a Pokémon use a single-target attack move targeting their own ally Pokémon and hits, messages for type effectiveness or [[critical hit]]s will not show if it otherwise would.&lt;br /&gt;
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=====Permanent cheer preservation on fainting=====&lt;br /&gt;
During [[Tera Raid Battle]]s, if a player faints while the effects of a temporary stat boost from a cheer are active, then the stat boosts will be preserved and permanently applied for the rest of the raid after respawning. This permanent effect does not show as a visible buff in the Battle Info menu unlike the normal cheer effects. This effect can be stacked by using another cheer afterwards to increase the current cheer boost by ×0.5 (with no set maximum like stat stages), and fainting again will preserve the increased stats, while the cheer naturally wearing off after 3 turns will just reset stats back to the state before the cheer was used.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1772885083696791811&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{YouTubeEmbed|uC1dH8APhLc|slime_man|Violet|Violet}}&lt;br /&gt;
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=====Swapping Pokémon in multiplayer raids=====&lt;br /&gt;
During multiplayer [[Tera Raid Battle]]s, occasionally you may be incorrectly using another player&#039;s Pokémon with their exact stats and moves, but it will not be replaced permanently after the battle ends.&amp;lt;ref&amp;gt;https://twitter.com/Flametix/status/1732939246493999263&amp;lt;/ref&amp;gt; The model will visually remain the same as the original Pokémon until it faints and respawns.&lt;br /&gt;
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=====Tera Raid Battle Zacian glitch=====&lt;br /&gt;
During [[Tera Raid Battle]]s, if a teammate uses a {{p|Zacian}} holding a [[Rusted Sword]], the Zacian may appear in its Hero of Many Battles form on the field while its health bar icon is its Crowned Sword form. This can result in a Hero of Many Battles Zacian appearing to use {{m|Behemoth Blade}}, as it is actually a Crowned Sword Zacian.&lt;br /&gt;
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=====Terapagos battle oversight=====&lt;br /&gt;
During the battle against {{p|Terapagos}} in its Stellar Form, if it is confused by a move such as {{m|Dynamic Punch}} and then breaks its own barrier due to confusion damage, the player can then knock out Terapagos early by dealing enough damage. If this happens, the game will put the battle in an unwinnable state, as the battle script has Terapagos create another barrier, but as its HP was effectively depleted, it is no longer recognized as an active participant of the battle.&lt;br /&gt;
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{{YouTubeEmbed|3lFXoaPwe_g|NiceAsMike|Stellar|Stellar}}&lt;br /&gt;
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=====Trick Room Female Indeedee=====&lt;br /&gt;
{{main|Game move errors#Unobtainable moves 2|Game move errors → Unobtainable at the game&#039;s release → Unobtainable moves}}&lt;br /&gt;
[[File:Female Indeedee Trick Room SV.png|thumb|Female Indeedee using {{m|Trick Room}} during a [[Tera Raid Battle]]]]&lt;br /&gt;
[[File:Female Indeedee Trick Room Summary.png|thumb|The [[summary]] page showing the error move {{m|Trick Room}} after capture]]&lt;br /&gt;
In 5★ [[Tera Raid Battle]]s, female Indeedee has an identical moveset to its male counterpart, which erroneously included the move Trick Room, a move it could not normally learn. When caught, female Indeedee with Trick Room were permitted to be [[trade]]d online, and participate in the [[Battle Stadium]].&lt;br /&gt;
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Additionally, while Female Indeedee 5★ raids were initially impossible to host online to other players (displaying an error message when attempting to join them), as of early December 2022 they began permitting other players to host them freely with Trick Room still present in the moveset, despite it still being an error move at the time.&lt;br /&gt;
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This is currently the only instance of an error move obtainable by the player where the error was corrected by the developers simply allowing it, and eventually integrating it as a feature. As of v2.0.1 of Scarlet and Violet, instead of correcting the erroneous move, [[Game Freak]] instead patched the game to add Trick Room to Female Indeedee&#039;s [[TM]] learnset, effectively rendering it no longer an &amp;quot;error move&amp;quot;. However, if the move is forgotten, it can not be relearned without using a TM.&lt;br /&gt;
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{{YouTubeEmbed|YM6ugvHGH3E|@Atrius97|Violet|Violet}}&lt;br /&gt;
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====Miscellaneous====&lt;br /&gt;
=====Door collision glitches=====&lt;br /&gt;
Some buildings have doors that lack collision, allowing the player to step through them into a small square space on the other side. One such door can be found in [[Porto Marinada]] near the eastern entrance to the market.&lt;br /&gt;
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=====Memory leak=====&lt;br /&gt;
Due to a {{wp|memory leak}}&amp;lt;ref&amp;gt;https://twitter.com/Linkus7/status/1593700134864490511&amp;lt;/ref&amp;gt;, the longer the game remains open, the more performance issues occur, eventually leading to {{wp|heap corruption}} errors, potentially causing crashes, savefile corruption, and a wide variety of glitches.&lt;br /&gt;
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This can be solved partially by exiting the main map via entering [[Mesagoza]], shops and houses with an interior map, gyms, or [[Area Zero]], or closing and reopening the game periodically.&lt;br /&gt;
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=====Once-in-a-Lifetime Ribbon missing logic=====&lt;br /&gt;
Likely due to an oversight, the logic for the Once-in-a-Lifetime [[List of Ribbons in the games#Memorial Ribbons|Ribbon]] to be granted to Pokémon is not present in the game. Despite being unobtainable, the official guidebook mentions it is intended to be obtained from [[Surprise Trade]] at a 1/100 chance to be applied to traded Pokémon.&amp;lt;ref&amp;gt;https://twitter.com/no07011305/status/1603660614060097539&amp;lt;/ref&amp;gt;&lt;br /&gt;
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=====Out-of-bound spawning glitch=====&lt;br /&gt;
Pokémon and items will often spawn in places inaccessible to the player, such as behind walls, below the ground, underwater, or inside objects such as trees, rocks, or buildings.&lt;br /&gt;
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=====Picnic glitch=====&lt;br /&gt;
If the player attempts to open a picnic while riding Koraidon/Miraidon on a body of water, they will be brought back to where they&#039;ve been before entering the body of water.&lt;br /&gt;
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=====Pokémon Egg Shiny Roll bug=====&lt;br /&gt;
When {{pkmn|breeding}}, if any [[personality value]] rerolls are applied, (such as the additional Shiny rolls provided via the [[Masuda method]] or [[Shiny Charm]]), the initial roll to generate a personality value is skipped.&lt;br /&gt;
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This glitch is also present in the [[core series]] [[Generation]] {{gen|VIII}} games.&lt;br /&gt;
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=====Running speed glitch=====&lt;br /&gt;
On handheld mode, if the player connects a second controller (i.e. a Pro Controller) and hold both joystick on the attached left Joy-con and second controller diagonally in the same direction, they will run at even faster speed than usual.&lt;br /&gt;
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=====Town Map glitch=====&lt;br /&gt;
After the [[credits]] roll, the {{player}} will be transported to their dorm room in the [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}}, but the player&#039;s location on the Town Map will still be marked as the [[Great Crater of Paldea]] until they leave the academy building.&lt;br /&gt;
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====Texture/model glitches====&lt;br /&gt;
=====Clone glitch=====&lt;br /&gt;
{{GlitchResearch|Does this happen on all Titans or only the Open Sky Titan?}}&lt;br /&gt;
After defeating a [[Titan Pokémon|Titan]], if the Pokémon that defeated it evolves, it will display two of the Pokémon&#039;s model.&lt;br /&gt;
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=====Espathra hair texture glitch=====&lt;br /&gt;
[[File:Espathra Camera Hair Texture Glitch.png|thumb|{{p|Espathra}} and its [[Shiny]] form, displaying the incorrect hair coloration]]&lt;br /&gt;
When the camera is far from {{p|Espathra}}, its hair, which is normally white, is shown as the same color as its wings.&lt;br /&gt;
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=====Glaseado Gym Test texture quirk=====&lt;br /&gt;
[[File:Glaseado Gym Test Texture Errors Koraidon Miraidon.png|thumb|{{p|Koraidon}} and {{p|Miraidon}} during the [[Glaseado]] Gym Test, with glitched textures]]&lt;br /&gt;
During the [[Glaseado Mountain|Glaseado]] Gym Test, {{p|Koraidon}} may appear with its body textures heavily desaturated and {{p|Miraidon}} may appear with a white texture across most of its body, apparently missing its typical body textures. This is opposed to a subtle &amp;quot;snow-dusted&amp;quot; texture overlaid on top of their respective correct colorations, which is the intended appearance.&lt;br /&gt;
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=====Overworld disguise glitch=====&lt;br /&gt;
Certain Pokémon such as {{p|Zorua}} and {{p|Ditto}} spawn in the overworld disguised as another species. Due to nearby spawns being retained after saving and reloading the game, nearby instances of disguised Pokémon will still be present if the player saves near one, then closes, and reopens the game. &lt;br /&gt;
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However, when reloading the game, the Pokémon will lose its disguise and appear as the correct species. If encountered in battle, it appears to &amp;quot;transform back into itself&amp;quot;, playing the typical animation for losing its disguise, but not changing models.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1593272765183827970&amp;lt;/ref&amp;gt;&lt;br /&gt;
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=====Porto Marinada Market reappearing seller glitch=====&lt;br /&gt;
When the player imports certain Pokémon from [[Pokémon HOME]], a seller will appear in [[Porto Marinada Market]] to auction off the relevant items for changing the forms of those Pokémon, such as the [[Reveal Glass]] and [[Prison Bottle]]. The seller will disappear upon the conclusion of the final auction once there are no more items to be sold. However, if the player stands in front of the now-empty stall and triggers a form change that takes place in the overworld, such as using the [[Griseous Core]] on {{p|Giratina}}, the seller will reappear during the form change animation and will have no dialogue if she is spoken to.&lt;br /&gt;
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=====Texture overlay glitch=====&lt;br /&gt;
In some cases, Pokémon will appear with another texture overlaid across their body.&amp;lt;ref&amp;gt;https://twitter.com/hotathino_/status/1598714830709739520&amp;lt;/ref&amp;gt;&lt;br /&gt;
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====User interface glitches====&lt;br /&gt;
=====Health bar quirks=====&lt;br /&gt;
During [[Tera Raid Battle]]s, the health bar of the boss appears inconsistent between participants, and may display an incorrect amount of damage taken, or appear to regain health after being reduced to 0 HP. The last issue commonly occurred when using certain moves such as Play Rough visually displaying more damage than what was actually taken prior to 1.2.0, and the game trying to correct to the real HP value afterwards would make it appear as the boss recovered HP.&lt;br /&gt;
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A similar issue can happen during the [[Titan Pokémon]] battles involving [[Arven]], where if the Titan attacks his Pokémon and the player&#039;s Pokémon will hit it as well, but move after the Titan, the HP bar will update to values in the wrong order.&lt;br /&gt;
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{{YouTubeEmbed|UBmFCPQPgoM|SmallAnt_Clips|HP|HP}}&lt;br /&gt;
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=====Kofu&#039;s Wallet sprite glitch=====&lt;br /&gt;
When the player receives [[Kofu&#039;s Wallet]] in [[Cascarrafa]], the description window may briefly appear on the screen with the sprite of a Water-type [[TM]] instead of the correct sprite, before the window reappears with the correct sprite.&lt;br /&gt;
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=====Mass outbreak form display glitch=====&lt;br /&gt;
If a Pokémon has multiple forms that can be found in the wild, the map may display an incorrect form icon when this species appears in a mass outbreak. For example, a Stretchy Form {{p|Tatsugiri}} icon may display for a mass outbreak of Curly Form Tatsugiri.&lt;br /&gt;
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=====Minimap out-of-bounds icons glitch=====&lt;br /&gt;
After the game has been open for an extended period of time, the minimap will stop clearing Pokémon icons from the map, causing them to appear out-of-bounds of the minimap rather than vanishing when the player is out of range.&lt;br /&gt;
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=====Negative number revival timer glitch=====&lt;br /&gt;
When going to the HOME menu during a raid while the revival timer is active and the raid continues in the background, and returning after the Pokemon has been revived, the revival timer may stay visible and count down into negative numbers. When it reaches -100, it will appear as -?0 with a ? in the tens digit.&lt;br /&gt;
{{YouTubeEmbed|wkHRZFig2bg|Flametix|Violet|Violet}}&lt;br /&gt;
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=====Slow 300 HP bar animation glitch=====&lt;br /&gt;
When taking damage or healing to a result of exactly 300 HP, the HP bar will animate more slowly than normal.&lt;br /&gt;
{{YouTubeEmbed|R63wjTrDGAA|Flametix|Violet|Violet}}&lt;br /&gt;
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=====Tera Blast type effectiveness glitch=====&lt;br /&gt;
If a Pokémon is Terastallized during a battle, other Pokémon on the player&#039;s team who know {{m|Tera Blast}} may have Tera Blast&#039;s type or effectiveness display in menus as if they were the Pokémon that was Terastallized, based on their own Tera Type.&lt;br /&gt;
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=====TM list glitch=====&lt;br /&gt;
When teaching a Pokémon a move using the &amp;quot;Use TMs to learn moves&amp;quot; option on the status screen, if the last TM on the list is used, the cursor will highlight a blank space on the list after teaching the move. This is due to the used TM disappearing from the list, but the cursor not adjusting to highlight the TM above it despite it becoming the last one in the list.&lt;br /&gt;
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=====Typeless summary glitch=====&lt;br /&gt;
When viewing the summary screen of a Pokémon that is currently typeless, the game will crash.&amp;lt;ref&amp;gt;https://twitter.com/zakocky/status/1612373830718337027&amp;lt;/ref&amp;gt;&lt;br /&gt;
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===Prior to v3.0.1===&lt;br /&gt;
====Dragon Cheer glitch====&lt;br /&gt;
When a Pokémon under the effect of {{m|Dragon Cheer}} was switched out of battle and then reentered that battle, its attacks would still have a heightened chance of landing critical hits. This glitch was fixed in v3.0.1.&lt;br /&gt;
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====Input lock glitch====&lt;br /&gt;
When levelling up {{p|Inkay}} using candy while it is under Level 30, the game would stop receiving inputs from the controllers. This glitch was fixed in v.3.0.1.&lt;br /&gt;
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====Item Printer glitch====&lt;br /&gt;
After players installed the [[Item Printer]] in the [[League Club Room]], under certain circumstances, they could get stuck between the Item Printer and the wall. This glitch was fixed in v.3.0.1.&lt;br /&gt;
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====Smeargle cloning glitch====&lt;br /&gt;
If the player lures a {{p|Smeargle}} very close to a tree in the [[Terarium]], has the wild Smeargle use {{m|Sketch}} to Sketch the move {{m|Transform}}, then has the wild Smeargle use Transform, if the player then runs away from the battle, the Smeargle will become a clone of the Pokémon it transformed into, and the player can then re-encounter the clone in a battle to capture it. The clone will disappear from the overworld if the game is saved and restarted if it is not caught.&lt;br /&gt;
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Much like the curry cloning glitch, most aspects of the original Pokémon will stay the same (including its held item and any ribbons or marks), but info about where and how it was caught, and the info about who caught it will be overwritten. Furthermore, by having the wild Smeargle transform into certain battle-only forms, such as Terastal Form {{p|Terapagos}} or Hero Form {{p|Palafin}}, the clone will be able to sustain these forms outside of battle where they otherwise wouldn&#039;t be until the clone is placed in the PC or until the game is restarted.&lt;br /&gt;
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Stellar Form Terapagos and {{p|Ogerpon}} in its Terastallized State cannot be cloned, as Transform fails against those targets. However, the player can still Terastallize clones of Ogerpon and Terapagos to use said forms.&lt;br /&gt;
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Using this glitch, it&#039;s possible to clone Pokémon obtained through the NPC trades in the [[League Club Room|BB League Club Room]], and since OT and ID data is overwritten upon capturing a clone, but ribbons and marks are copied, the Partner Ribbon is able to be obtained on a Pokémon the game considers to be the players, allowing any OT to be a Pokémon&#039;s title.&lt;br /&gt;
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The [[Pokémon HOME]] tracker value will also be copied if the original Pokémon had one, so clones made from this glitch cannot be used there in those cases.&lt;br /&gt;
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This glitch was fixed in v.3.0.1, by making the move Transform fail if used by wild Smeargle in this scenario.&lt;br /&gt;
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====TM223 required material glitch====&lt;br /&gt;
In Pokémon Scarlet, one of the TM materials needed to craft [[TM223]] required Shieldon Claws, despite {{p|Shieldon}} and {{p|Bastiodon}} being exclusive to Pokémon Violet, making it impossible to craft this TM in this game. This glitch was fixed in v.3.0.1.&lt;br /&gt;
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===Prior to v3.0.0===&lt;br /&gt;
{{incomplete|section|needs=Check patch notes and retest existing bugs, move/add any bugs that were resolved between v1.3.0 and v1.3.1}}&lt;br /&gt;
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===Prior to v2.0.2===&lt;br /&gt;
=====Paradise Protection Protocol battle glitch=====&lt;br /&gt;
During the battle against the Paradise Protection Protocol&#039;s Koraidon/Miraidon, if the player has these Pokémon registered to the Paldea Pokédex, the game will crash when hovering over slot 4, 5 or 6 when viewing their party. This was fixed in v2.0.2.&lt;br /&gt;
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===Prior to v2.0.1===&lt;br /&gt;
=====Itemfinder Mark missing logic=====&lt;br /&gt;
Likely due to an oversight, the logic for the Itemfinder [[Mark]] to be granted to Pokémon was not present in the game&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1598840477758803968&amp;lt;/ref&amp;gt;. Despite it being unobtainable prior to v2.0.1., [[Hassel]] erroneously mentions it as being obtainable during one of his Art classes at the [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}}.&lt;br /&gt;
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In v2.0.1., the Itemfinder Mark can be awarded as intended.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1701837119444885945&amp;lt;/ref&amp;gt;&lt;br /&gt;
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=====Tera Raid missing players glitch =====&lt;br /&gt;
During multi-player Tera Raid Battles, other players that join may not appear to the host player, instead showing an empty player slot, despite having all available player slots filled. This was fixed in v2.0.1.&lt;br /&gt;
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===Prior to v1.3.1===&lt;br /&gt;
{{incomplete|section|needs=Check patch notes and retest existing bugs, move/add any bugs that were resolved between v1.3.0 and v1.3.1}}&lt;br /&gt;
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===Prior to v1.3.0===&lt;br /&gt;
{{incomplete|section|needs=Check [https://en-americas-support.nintendo.com/app/answers/detail/a_id/60277/~/how-to-update-pok%C3%A9mon-scarlet-and-pok%C3%A9mon-violet#v130 patch notes] and retest existing bugs, move/add any bugs that were resolved between v1.2.0 and v1.3.0}}&lt;br /&gt;
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===Prior to v1.2.0===&lt;br /&gt;
====Destiny Bond Terastallization glitch====&lt;br /&gt;
If a Pokémon uses {{m|Destiny Bond}} and {{Tera}}stallizes on the next turn, Destiny Bond won&#039;t cause the attacker to faint. This is a bug and was fixed in the Version 1.2.0 update.&lt;br /&gt;
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====February 27 to March 12, 2023 Poké Portal News Bad Egg====&lt;br /&gt;
[[File:PPN13 Bad Egg.jpg|thumb|250x250px|Bad Egg as a result of catching a Walking Wake or Iron Leaves in v1.1.0 of Scarlet or Violet]]&lt;br /&gt;
{{main|Poké Portal News#February 27 to March 12, 2023|Poké Portal News → 2023 → February 27 to March 12, 2023}}&lt;br /&gt;
The Poké Portal News event on February 27 to March 12, 2023 introduced {{p|Walking Wake}} and {{p|Iron Leaves}} in 5★ [[Tera Raid Battle]]s. However, it was possible to update the Poké Portal News event data while still remaining on Scarlet or Violet v1.1.0, causing incorrect event data to be generated.&lt;br /&gt;
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If the player attempted to join a 5★ event raid after going online in v1.1.0 during this period, these raids would result in a [[Bad Egg]] instead, due to the lack of species data existing in v1.1.0. These Bad Eggs cannot be hatched, released, or traded, and also set the flag for having caught Walking Wake or Iron Leaves, causing the player to be unable to attempt to catch another. Updating the game to v1.2.0 does not result in the Bad Egg becoming the correct species.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1630378458034626564&amp;lt;/ref&amp;gt;&lt;br /&gt;
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{{YouTubeEmbed|7gtymg7VudU|@Atrius97|Violet|Violet}}&lt;br /&gt;
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This glitch was partially fixed in Scarlet and Violet v1.3.0, which released April 20, 2023, with v1.3.0 detecting any Bad Eggs present in the savefile and resetting the respective capture flag(s) if a player had obtained a Bad Egg, Additionally, a repeat of the event was scheduled for [[Poké Portal News#May 1 to 14, 2023|May 1 to 14, 2023]] as a direct response &amp;lt;ref&amp;gt;https://twitter.com/Pokemon_cojp/status/1648612433962110976&amp;lt;/ref&amp;gt; to the issue, allowing affected players another chance to capture a Walking Wake and/or Iron Leaves.&lt;br /&gt;
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v1.3.0 also made a change to how Poké Portal News event data was stored, now storing it under version specific blocks in the savefile, preventing event data from a newer game version from being accessed by the player on an outdated game version, hypothetically preventing the original glitch from occurring again in the future.&lt;br /&gt;
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Despite the v1.3.0 patch notes&amp;lt;ref&amp;gt;https://en-americas-support.nintendo.com/app/answers/detail/a_id/60277/~/how-to-update-pok%C3%A9mon-scarlet-and-pok%C3%A9mon-violet#v130&amp;lt;/ref&amp;gt; claiming to fully resolve the issue, while the patch does properly detect the presence of Bad Eggs, any Bad Eggs obtained during the aforementioned glitched raid event continue to persist in the player&#039;s storage after updating to v1.3.0, without any method of removing them, as they still cannot be traded, released, or hatched.&lt;br /&gt;
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{{YouTubeEmbed|xDTnN-d8QmQ|@Atrius97|Violet|Violet}}&lt;br /&gt;
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====Order Up glitch====&lt;br /&gt;
If a {{p|Dondozo}} with a {{p|Tatsugiri}} in its mouth uses the move {{m|Order Up}}, the move will increase one of Dondozo&#039;s stats even if the move is negated (eg. via {{m|Protect}}). This is a bug and was fixed in the Version 1.2.0 update.&lt;br /&gt;
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====Persistent model glitch====&lt;br /&gt;
After the game has been open for an extended period of time, the last previously loaded model will remain loaded during cutscenes or interior locations, often appearing as a {{i|Poké Ball}} or Pokémon placed arbitrarily in the middle of a room, or near the entrance of an interior location.&lt;br /&gt;
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This was partially resolved in v1.2.0, apparently fixing the appearance of glitched Poké Ball models, however some Pokémon models still appear to persist in areas such as [[Tera Raid Battle]]s and inside buildings.&lt;br /&gt;
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====Ribbon/Mark menu glitch ====&lt;br /&gt;
In the [[Party]] and [[Box]] menus, the [[Ribbon]]s and [[Mark]]s earned by a Pokémon are not displayed properly, and can only be viewed and equipped when the [[summary]] menu is accessed from the party.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1598529777710895107&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Uncatchable Transformed Ditto glitch====&lt;br /&gt;
Prior to v1.2.0, if a {{pkmn2|wild}} {{p|Ditto}} used {{m|Transform}} to transform into the alternate [[form]] of any species, (specifically a form with an index value other than &amp;quot;0&amp;quot;), it would cause the [[catch rate]] of the Ditto to become 0, making it impossible to catch with any [[Poké Ball]] except the [[Heavy Ball]] or [[Master Ball]]. This was fixed in v1.2.0, always using Ditto&#039;s correct catch rate of 35, regardless of what species/form it is currently transformed into.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1632216388734537729&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.1.0===&lt;br /&gt;
====Elite Four Music glitch====&lt;br /&gt;
During the [[Elite Four]] battles, the brief intro of the background music played on a persistent loop throughout rather than playing the entire music. This was fixed in v1.1.0.&lt;br /&gt;
&lt;br /&gt;
====Online battle RNG glitch====&lt;br /&gt;
During online matches, the same [[RNG]] seed was used for every battle, causing many &amp;quot;random&amp;quot; actions to be completely predictable, such as the [[accuracy]] checks for whether OHKO moves like {{m|Sheer Cold}} would be successful during a turn.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1596768465095983104&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1598513391601164288&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sleep Status visual glitch====&lt;br /&gt;
When a Pokémon is afflicted by the sleep status condition, its eyes would remain open. This was fixed in v1.1.0.&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.0.1 ===&lt;br /&gt;
====Multiplayer Tera Raid Shiny sparkle glitch====&lt;br /&gt;
During a Multiplayer Tera Raid Battle, if another player brings out a shiny Pokémon, the sparkling animation will only be displayed on the player&#039;s own Pokémon. This was fixed in v1.0.1.&lt;br /&gt;
====Sylveon type flag oversight ====&lt;br /&gt;
Due to an oversight, {{p|Sylveon}} has the same flag as {{p|Arceus}} and {{p|Silvally}}, which prevents its type from being changed. This was fixed in v1.0.1.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1614308613505392640?s=20&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der neunten Generation]]&lt;br /&gt;
[[ja:裏技・バグ一覧 (スカーレット・バイオレット)]]&lt;br /&gt;
[[zh:遊戲漏洞（第九世代）]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Priority&amp;diff=3993495</id>
		<title>Priority</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Priority&amp;diff=3993495"/>
		<updated>2024-04-21T21:18:10Z</updated>

		<summary type="html">&lt;p&gt;Flametix: Undo revision 3440823 by Bandana Hewer Dee (talk) - fleeing exists in gen 7 in the nihilego fight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spading|comment=Any messages that have priority over moves - basically, anything that was overlooked; verify Quick Claw&#039;s and Custap Berry messages&#039; priority in Generation IV &amp;lt;!---Quick Claw has no message in Generations II and III!---&amp;gt;}}&lt;br /&gt;
&#039;&#039;&#039;Priority&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;先制&#039;&#039;&#039; &#039;&#039;preemption&#039;&#039;) is a characteristic of [[move]]s, such that any move with a higher priority than another will always be performed first. When two moves have the same priority, the users&#039; {{stat|Speed}} statistics will determine which one is performed first in a {{pkmn|battle}}.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Starting in [[Generation III]], each move has a hidden priority value in the game data, with values ranging from &amp;lt;tt&amp;gt;+5&amp;lt;/tt&amp;gt; to &amp;lt;tt&amp;gt;-7&amp;lt;/tt&amp;gt;. The vast majority of moves have the standard priority value of &amp;lt;tt&amp;gt;0&amp;lt;/tt&amp;gt;. A move with a positive priority is a &#039;&#039;&#039;priority move&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;先制攻撃&#039;&#039;&#039; &#039;&#039;preemptive attack&#039;&#039;)&amp;lt;!--Refer to Quick Guard--&amp;gt;. Moves with a positive priority may also be referred to as having an increased priority&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/strategy/perfecting-your-pokemon-party-in-2016/ Perfecting Your Pokémon Party in 2016! | Pokemon.com]&amp;lt;/ref&amp;gt; and moves with a negative priority a decreased priority. In the fandom, moves that have the same priority are said to be in the same priority bracket.&lt;br /&gt;
&lt;br /&gt;
[[#Abilities that increase priority|Some Abilities]] increase the priority of certain moves. [[#Effects that block priority moves|Some moves and Abilities]] can prevent priority moves from being used; {{type|Dark}} Pokémon are also immune to {{a|Prankster}}-promoted priority moves.&lt;br /&gt;
&lt;br /&gt;
Move priority is not affected by {{m|Trick Room}}, which only reverses the Speed-resolved order of moves within a priority bracket; moves with higher priority are still performed before ones with lower priority. [[#Effects that dictate precedence within a priority bracket|Some held items and Abilities]] also affect a move&#039;s resolution within its priority bracket (ignoring Trick Room), but not the priority itself.&lt;br /&gt;
&lt;br /&gt;
===Special priority===&lt;br /&gt;
Certain events will always occur before any moves (besides {{m|Pursuit}}) can be performed. The messages for the activation of [[Quick Claw]], [[Custap Berry]], and [[O-Power]]s are always shown before anything else. [[Recall|Switching out]], [[Rotation Battle|rotating]], using [[item]]s, [[Escape|escaping]], and the charging messages for {{m|Focus Punch}}, {{m|Beak Blast}}, and {{m|Shell Trap}} are displayed or performed next. In [[Generation I]] only, NPC Trainers do not have priority when using items or switching, while in battles against other players, switching can be performed even if the other player hasn&#039;t made their move yet. In [[Generation II]], a [[wild Pokémon]] fleeing does not have its own priority and will instead use the priority of the move the Pokémon would have used had it chosen not to flee. In Generations II and [[Generation III|III]], players always switch &amp;lt;!---and use items? !---&amp;gt; before NPCs do. In Generation III&amp;lt;!--- and II? !---&amp;gt;, if two players switch in the same turn, then &#039;player 1&#039; will always switch before &#039;player 2&#039; does. [[Mega Evolution]] and [[Dynamax]]ing generally occur at the beginning of a turn but after any switching has occurred; however, if a Pokémon is Mega Evolving or rotating in and then using {{m|Pursuit}} on a Pokémon that is switching out, the Mega Evolution or rotation always happens before the Pokémon uses Pursuit (and therefore before the other Pokémon&#039;s switch).&lt;br /&gt;
&lt;br /&gt;
{{m|Pursuit}} is a special exception to the general rules of priority, due to its effect. [[Recall|Switching]] fundamentally happens before any moves can be performed, but when Pursuit is targeting a Pokémon that switches out, it will hit the Pokémon before it can switch, meaning that it will go before any other move, no matter its priority. If multiple Pursuits are targeting the same Pokémon and the Pokémon switches out, if the Pokémon [[fainting|faints]] before all of the Pursuits have executed, the remaining Pursuits will execute at their normal priority.&lt;br /&gt;
&lt;br /&gt;
Additionally, [[#Effects that can break priority|a few moves and Abilities]] can cause a Pokémon to act outside of its normal priority.&lt;br /&gt;
&lt;br /&gt;
===Abilities that increase priority===&lt;br /&gt;
These Abilities increase the priority of certain moves used by a Pokémon that has one of these Abilities.&lt;br /&gt;
{| class=&amp;quot;sortable roundtable&amp;quot; style=&amp;quot;margin: auto; border: 3px solid #ccf; background: #ddf&amp;quot;&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! Affected moves&lt;br /&gt;
! Increase&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Prankster}}&lt;br /&gt;
| [[Status moves]]&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | +1&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=5 | V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Gale Wings}}&lt;br /&gt;
| {{type|Flying}} moves (if HP is full)&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | +1&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=6 | VI&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Triage}}&lt;br /&gt;
| Healing moves&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | +3&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=7 | VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects that block priority moves===&lt;br /&gt;
These effects prevent the use of priority moves.&lt;br /&gt;
{| class=&amp;quot;sortable roundtable&amp;quot; style=&amp;quot;margin: auto; border: 3px solid #ccf; background: #ddf&amp;quot;&lt;br /&gt;
! width=110 | Cause&lt;br /&gt;
! Notes&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Quick Guard}}&lt;br /&gt;
| In [[Generation V]], does not affect moves that become priority moves due to {{a|Prankster}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=5 | V&lt;br /&gt;
|-&lt;br /&gt;
| {{type|Dark}} Pokémon&lt;br /&gt;
| Immune to foes&#039; moves that gain priority due to {{a|Prankster}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=7 | VII&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psychic Terrain}}&lt;br /&gt;
| Only protects [[grounded]] Pokémon&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=7 | VII&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Queenly Majesty}}&lt;br /&gt;
| Protects Pokémon and its allies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=7 | VII&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Dazzling}}&lt;br /&gt;
| Protects Pokémon and its allies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=7 | VII&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Armor Tail}}&lt;br /&gt;
| Protects Pokémon and its allies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=9 | IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects that can break priority===&lt;br /&gt;
These effects can make a Pokémon act at a different priority than it normally would.&lt;br /&gt;
{| class=&amp;quot;sortable roundtable&amp;quot; style=&amp;quot;margin: auto; border: 3px solid #ccf; background: #ddf&amp;quot;&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! Description&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|After You}}&lt;br /&gt;
| The user helps the target and makes it use its move right after the user.&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=5 | V&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Quash}}&lt;br /&gt;
| The user suppresses the target and makes its move go last.&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=5 | V&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Instruct}}&lt;br /&gt;
| The user instructs the target to use the target&#039;s last move again.&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=7 | VII&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Dancer}}&lt;br /&gt;
| Whenever a dance move is used in battle, the Pokémon will copy the user to immediately perform that dance move itself.&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=7 | VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects that dictate precedence within a priority bracket===&lt;br /&gt;
These effects can force a move to go first or last within a priority bracket regardless of its user&#039;s Speed (unless multiple Pokémon are forced into the same &amp;quot;spot&amp;quot;) or {{m|Trick Room}}.&lt;br /&gt;
{| class=&amp;quot;sortable roundtable&amp;quot; style=&amp;quot;margin: auto; border: 3px solid #ccf; background: #ddf&amp;quot;&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! Notes&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| [[Quick Claw]]&lt;br /&gt;
| 20% chance to go first&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=2 | II&lt;br /&gt;
|-&lt;br /&gt;
| [[Custap Berry]]&lt;br /&gt;
| Moves first (when HP falls below 1/4)&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=4 | IV&lt;br /&gt;
|-&lt;br /&gt;
| [[Full Incense]]&lt;br /&gt;
| Always last&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=4 | IV&lt;br /&gt;
|-&lt;br /&gt;
| [[Lagging Tail]]&lt;br /&gt;
| Always last&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=4 | IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Stall}}&lt;br /&gt;
| Always last&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=4 | IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Quick Draw}}&lt;br /&gt;
| 30% chance to go first&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=8 | VIII&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Mycelium Might}}&lt;br /&gt;
| Always last when using a [[status move]]&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=9 | IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects that depend on move order===&lt;br /&gt;
These are effects that have conditions based on going before or after others.&amp;lt;!--Not &amp;quot;if you&#039;re damaged&amp;quot;; not &amp;quot;the last move&amp;quot; or anything--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable roundtable&amp;quot; style=&amp;quot;margin: auto; border: 3px solid #ccf; background: #ddf&amp;quot;&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! Notes&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Me First}}&lt;br /&gt;
| Fails if the target has already acted&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=4 | IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Metal Burst}}&lt;br /&gt;
| Fails if the user acts first&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=4 | IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Payback}}&lt;br /&gt;
| Attack power doubles if the user acts after the target&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=4 | IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|After You}}&lt;br /&gt;
| Fails if the target has already acted&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=5 | V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Analytic}}&lt;br /&gt;
| Only activates if it is the last Pokémon to act&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=5 | V&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Electrify}}&lt;br /&gt;
| Fails if the target has already acted&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=6 | VI&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bolt Beak}}&lt;br /&gt;
| Attack power doubles if the user acts before the target&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=8 | VIII&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fishious Rend}}&lt;br /&gt;
| Attack power doubles if the user acts before the target&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=8 | VIII&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Comeuppance}}&lt;br /&gt;
| Fails if the user acts first&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=9 | IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Move priority==&lt;br /&gt;
===Generation IX===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#fff; border:5px solid #339&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytl|5px}}&amp;quot; | Priority&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytr|5px}}&amp;quot; | Moves&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| {{m|Helping Hand}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| {{m|Baneful Bunker}}, {{m|Burning Bulwark}}, {{m|Detect}}, {{m|Endure}}, {{m|King&#039;s Shield}}, {{m|Obstruct}}, {{m|Protect}}, {{m|Spiky Shield}}, {{m|Silk Trap}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +3&lt;br /&gt;
| {{m|Fake Out}}, {{m|Quick Guard}}, {{m|Upper Hand}}, {{m|Wide Guard}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +2&lt;br /&gt;
| {{m|Ally Switch}}, {{m|Extreme Speed}}, {{m|Feint}}, {{m|First Impression}}, {{m|Follow Me}}, {{m|Rage Powder}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +1&lt;br /&gt;
| {{m|Accelerock}}, {{m|Aqua Jet}}, {{m|Baby-Doll Eyes}}, {{m|Bullet Punch}}, {{m|Grassy Glide}}*, {{m|Ice Shard}}, {{m|Jet Punch}},&amp;lt;br&amp;gt;{{m|Mach Punch}}, {{m|Quick Attack}}, {{m|Shadow Sneak}}, {{m|Sucker Punch}}, {{m|Thunderclap}}, {{m|Vacuum Wave}}, {{m|Water Shuriken}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 0&lt;br /&gt;
| All other [[move]]s&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -1&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -2&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -3&lt;br /&gt;
| {{m|Beak Blast}}, {{m|Focus Punch}}, {{m|Shell Trap}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -4&lt;br /&gt;
| {{m|Avalanche}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -5&lt;br /&gt;
| {{m|Counter}}, {{m|Mirror Coat}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -6&lt;br /&gt;
| {{m|Circle Throw}}, {{m|Dragon Tail}}, {{m|Roar}}, {{m|Whirlwind}}, {{m|Teleport}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -7&lt;br /&gt;
| {{m|Trick Room}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;*: {{m|Grassy Glide}} has increased priority only if used in {{m|Grassy Terrain}}.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#fff; border:5px solid #339&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytl|5px}}&amp;quot; | Priority&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytr|5px}}&amp;quot; | Moves&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| {{m|Helping Hand}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| {{m|Baneful Bunker}}, {{m|Detect}}, {{m|Endure}}, {{m|King&#039;s Shield}}, {{m|Magic Coat}}, {{m|Max Guard}}, {{m|Obstruct}}, {{m|Protect}},&amp;lt;br&amp;gt;{{m|Spiky Shield}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +3&lt;br /&gt;
| {{m|Crafty Shield}}, {{m|Fake Out}}, {{m|Quick Guard}}, {{m|Wide Guard}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +2&lt;br /&gt;
| {{m|Ally Switch}}, {{m|Extreme Speed}}, {{m|Feint}}, {{m|First Impression}}, {{m|Follow Me}}, {{m|Rage Powder}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +1&lt;br /&gt;
| {{m|Accelerock}}, {{m|Aqua Jet}}, {{m|Baby-Doll Eyes}}, {{m|Bullet Punch}}, {{m|Grassy Glide}}*, {{m|Ice Shard}}, {{m|Mach Punch}},&amp;lt;br&amp;gt;{{m|Quick Attack}}, {{m|Shadow Sneak}}, {{m|Sucker Punch}}, {{m|Vacuum Wave}}, {{m|Water Shuriken}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 0&lt;br /&gt;
| All other [[move]]s&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -1&lt;br /&gt;
| {{m|Vital Throw}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -2&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -3&lt;br /&gt;
| {{m|Focus Punch}}, {{m|Shell Trap}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -4&lt;br /&gt;
| {{m|Avalanche}}, {{m|Revenge}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -5&lt;br /&gt;
| {{m|Counter}}, {{m|Mirror Coat}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -6&lt;br /&gt;
| {{m|Circle Throw}}, {{m|Dragon Tail}}, {{m|Roar}}, {{m|Whirlwind}}, {{m|Teleport}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -7&lt;br /&gt;
| {{m|Trick Room}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;*: {{m|Grassy Glide}} has increased priority only if used in {{m|Grassy Terrain}}.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
====[[Pokémon Sun and Moon|Sun, Moon,]] [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]]====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#fff; border:5px solid #339&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytl|5px}}&amp;quot; | Priority&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytr|5px}}&amp;quot; | Moves&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| {{m|Helping Hand}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| {{m|Baneful Bunker}}, {{m|Detect}}, {{m|Endure}}, {{m|King&#039;s Shield}}, {{m|Magic Coat}}, {{m|Protect}}, {{m|Spiky Shield}}, {{m|Snatch}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +3&lt;br /&gt;
| {{m|Crafty Shield}}, {{m|Fake Out}}, {{m|Quick Guard}}, {{m|Wide Guard}}, {{m|Spotlight}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +2&lt;br /&gt;
| {{m|Ally Switch}}, {{m|Extreme Speed}}, {{m|Feint}}, {{m|First Impression}}, {{m|Follow Me}}, {{m|Rage Powder}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +1&lt;br /&gt;
| {{m|Accelerock}}, {{m|Aqua Jet}}, {{m|Baby-Doll Eyes}}, {{m|Bide}}, {{m|Bullet Punch}}, {{m|Ice Shard}}, {{m|Ion Deluge}}, {{m|Mach Punch}},&amp;lt;br&amp;gt;{{m|Powder}}, {{m|Quick Attack}}, {{m|Shadow Sneak}}, {{m|Sucker Punch}}, {{m|Vacuum Wave}}, {{m|Water Shuriken}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 0&lt;br /&gt;
| All other [[move]]s&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -1&lt;br /&gt;
| {{m|Vital Throw}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -2&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -3&lt;br /&gt;
| {{m|Beak Blast}}, {{m|Focus Punch}}, {{m|Shell Trap}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -4&lt;br /&gt;
| {{m|Avalanche}}, {{m|Revenge}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -5&lt;br /&gt;
| {{m|Counter}}, {{m|Mirror Coat}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -6&lt;br /&gt;
| {{m|Circle Throw}}, {{m|Dragon Tail}}, {{m|Roar}}, {{m|Whirlwind}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -7&lt;br /&gt;
| {{m|Trick Room}}, fleeing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#fff; border:5px solid #339&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytl|5px}}&amp;quot; | Priority&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytr|5px}}&amp;quot; | Moves&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| {{m|Helping Hand}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| {{m|Protect}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +3&lt;br /&gt;
| {{m|Fake Out}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +2&lt;br /&gt;
| {{m|Feint}}, {{m|Zippy Zap}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +1&lt;br /&gt;
| {{m|Quick Attack}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 0&lt;br /&gt;
| All other [[move]]s&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -1&lt;br /&gt;
| {{m|Dragon Tail}}, {{m|Roar}}, {{m|Teleport}}, {{m|Whirlwind}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#fff; border:5px solid #339&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytl|5px}}&amp;quot; | Priority&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytr|5px}}&amp;quot; | Moves&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| {{m|Helping Hand}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| {{m|Detect}}, {{m|Endure}}, {{m|King&#039;s Shield}}, {{m|Magic Coat}}, {{m|Protect}}, {{m|Spiky Shield}}, {{m|Snatch}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +3&lt;br /&gt;
| {{m|Crafty Shield}}, {{m|Fake Out}}, {{m|Quick Guard}}, {{m|Wide Guard}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +2&lt;br /&gt;
| {{m|Extreme Speed}}, {{m|Feint}}, {{m|Follow Me}}, {{m|Rage Powder}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +1&lt;br /&gt;
| {{m|Ally Switch}}, {{m|Aqua Jet}}, {{m|Baby-Doll Eyes}}, {{m|Bide}}, {{m|Bullet Punch}}, {{m|Ice Shard}}, {{m|Ion Deluge}}, {{m|Mach Punch}},&amp;lt;br&amp;gt;{{m|Powder}}, {{m|Quick Attack}}, {{m|Shadow Sneak}}, {{m|Sucker Punch}}, {{m|Vacuum Wave}}, {{m|Water Shuriken}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 0&lt;br /&gt;
| All other [[move]]s, {{DL|Triple Battle|shifting}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -1&lt;br /&gt;
| {{m|Vital Throw}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -2&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -3&lt;br /&gt;
| {{m|Focus Punch}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -4&lt;br /&gt;
| {{m|Avalanche}}, {{m|Revenge}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -5&lt;br /&gt;
| {{m|Counter}}, {{m|Mirror Coat}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -6&lt;br /&gt;
| {{m|Circle Throw}}, {{m|Dragon Tail}}, {{m|Roar}}, {{m|Whirlwind}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -7&lt;br /&gt;
| {{m|Trick Room}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#fff; border:5px solid #339&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytl|5px}}&amp;quot; | Priority&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytr|5px}}&amp;quot; | Moves&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| {{m|Helping Hand}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| {{m|Detect}}, {{m|Endure}}, {{m|Magic Coat}}, {{m|Protect}}, {{m|Snatch}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +3&lt;br /&gt;
| {{m|Fake Out}}, {{m|Follow Me}}, {{m|Quick Guard}}, {{m|Rage Powder}}, {{m|Wide Guard}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +2&lt;br /&gt;
| {{m|Extreme Speed|ExtremeSpeed}}, {{m|Feint}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +1&lt;br /&gt;
| {{m|Ally Switch}}, {{m|Aqua Jet}}, {{m|Bide}}, {{m|Bullet Punch}}, {{m|Ice Shard}}, {{m|Mach Punch}},&amp;lt;br&amp;gt;{{m|Quick Attack}}, {{m|Shadow Sneak}}, {{m|Sucker Punch}}, {{m|Vacuum Wave}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 0&lt;br /&gt;
| All other [[move]]s, {{DL|Triple Battle|shifting}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -1&lt;br /&gt;
| {{m|Vital Throw}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -2&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -3&lt;br /&gt;
| {{m|Focus Punch}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -4&lt;br /&gt;
| {{m|Avalanche}}, {{m|Revenge}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -5&lt;br /&gt;
| {{m|Counter}}, {{m|Mirror Coat}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -6&lt;br /&gt;
| {{m|Circle Throw}}, {{m|Dragon Tail}}, {{m|Roar}}, {{m|Whirlwind}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -7&lt;br /&gt;
| {{m|Magic Room}}, {{m|Trick Room}}, {{m|Wonder Room}}, [[Roaming Pokémon|fleeing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#fff; border:5px solid #339&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytl|5px}}&amp;quot; | Priority&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytr|5px}}&amp;quot; | Moves&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| {{m|Helping Hand}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| {{m|Magic Coat}}, {{m|Snatch}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +3&lt;br /&gt;
| {{m|Detect}}, {{m|Endure}}, {{m|Follow Me}}, {{m|Protect}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +2&lt;br /&gt;
| {{m|Feint}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +1&lt;br /&gt;
| {{m|Aqua Jet}}, {{m|Bide}}, {{m|Bullet Punch}}, {{m|Extreme Speed|ExtremeSpeed}}, {{m|Fake Out}}, {{m|Ice Shard}}, {{m|Mach Punch}},&amp;lt;br&amp;gt;{{m|Quick Attack}}, {{m|Shadow Sneak}}, {{m|Sucker Punch}}, {{m|Vacuum Wave}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 0&lt;br /&gt;
| All other [[move]]s&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -1&lt;br /&gt;
| {{m|Vital Throw}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -2&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -3&lt;br /&gt;
| {{m|Focus Punch}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -4&lt;br /&gt;
| {{m|Avalanche}}, {{m|Revenge}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -5&lt;br /&gt;
| {{m|Counter}}, {{m|Mirror Coat}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -6&lt;br /&gt;
| {{m|Roar}}, {{m|Whirlwind}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -7&lt;br /&gt;
| {{m|Trick Room}}, [[Roaming Pokémon|fleeing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#fff; border:5px solid #339&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytl|5px}}&amp;quot; | Priority&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytr|5px}}&amp;quot; | Moves&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| {{m|Helping Hand}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| {{m|Magic Coat}}, {{m|Snatch}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +3&lt;br /&gt;
| {{m|Detect}}, {{m|Endure}}, {{m|Follow Me}}, {{m|Protect}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +2&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +1&lt;br /&gt;
| {{m|Extreme Speed|ExtremeSpeed}}, {{m|Fake Out}}, {{m|Mach Punch}}, {{m|Quick Attack}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 0&lt;br /&gt;
| All other [[move]]s, [[Roaming Pokémon|fleeing]]&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -1&lt;br /&gt;
| {{m|Vital Throw}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -2&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -3&lt;br /&gt;
| {{m|Focus Punch}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -4&lt;br /&gt;
| {{m|Revenge}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -5&lt;br /&gt;
| {{m|Counter}}, {{m|Mirror Coat}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -6&lt;br /&gt;
| {{m|Roar}}, {{m|Whirlwind}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#fff; border:5px solid #339&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytl|5px}}&amp;quot; | Priority&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytr|5px}}&amp;quot; | Moves&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +2&lt;br /&gt;
| {{m|Detect}}, {{m|Endure}}, {{m|Protect}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +1&lt;br /&gt;
| {{m|Extreme Speed|ExtremeSpeed}}, {{m|Mach Punch}}, {{m|Quick Attack}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 0&lt;br /&gt;
| All other [[move]]s&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -1&lt;br /&gt;
| {{m|Counter}}, {{m|Mirror Coat}}, {{m|Roar}}, {{m|Whirlwind}}, {{m|Vital Throw}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#fff; border:5px solid #339&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytl|5px}}&amp;quot; | Priority&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytr|5px}}&amp;quot; | Moves&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +1&lt;br /&gt;
| {{m|Quick Attack}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 0&lt;br /&gt;
| All other [[move]]s&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -1&lt;br /&gt;
| {{m|Counter}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Zoey Glameow Fake Out.png|thumb|250px|Glameow using Fake Out before Piplup is able to attack]]&lt;br /&gt;
In the {{pkmn|anime}}, priority is rarely mentioned though priority moves such as {{m|Quick Attack}} are frequently used.&lt;br /&gt;
&lt;br /&gt;
The concept of priority moves was first mentioned out loud in &#039;&#039;[[DP177|A Grand Fight for Winning!]]&#039;&#039;, where {{an|Brock}} commented on the subject while watching the [[Contest Battle]] between {{an|Dawn}} and [[Zoey]] in the final round of the [[Sinnoh Grand Festival]], during which [[Zoey&#039;s Glameow]] used {{m|Fake Out}} and caused [[Dawn&#039;s Piplup]] to [[flinch]], making him unable to use {{m|Hydro Pump}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY093|All Eyes on the Future!]]&#039;&#039;, {{an|Professor Sycamore}} explained how [[Olympia]]&#039;s male {{p|Meowstic}}&#039;s {{a|Prankster}} [[Ability]] allows his support moves like {{m|Light Screen}} to always go first.&lt;br /&gt;
&lt;br /&gt;
Priority was demonstrated a couple of times during the [[Masters Eight Tournament]]. In &#039;&#039;[[JN116|Pride of a Champion!]]&#039;&#039;, [[Diantha]]&#039;s {{p|Gourgeist}} outsped [[Lance&#039;s Gyarados]]&#039;s {{m|Dragon Pulse}} with {{m|Shadow Sneak}}; in &#039;&#039;[[JN118|Battling as Hard as Stone!]]&#039;&#039;, [[Ash&#039;s Pikachu]]&#039;s Quick Attack went ahead of {{an|Steven Stone|Steven}}&#039;s {{p|Cradily}}&#039;s {{m|Rock Blast}}; and in &#039;&#039;[[JN123|Bewitch, Battle, and Bewilder!]]&#039;&#039;, {{an|Cynthia}} used her {{p|Spiritomb}}&#039;s {{m|Sucker Punch}} to land hits on {{cat|Ash&#039;s Pokémon}} before they could attack.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Since {{m|Focus Punch}} has a higher priority than {{m|Avalanche}}, {{m|Revenge}}, {{m|Dragon Tail}}, {{m|Circle Throw}}, and {{m|Counter}}, they are unable to break the focus of a Pokémon using Focus Punch. They and Focus Punch are therefore the only six attacks that can strike a Pokémon in the same turn as it successfully uses Focus Punch, without the use of {{m|Quash}} or {{m|After You}}.&lt;br /&gt;
* {{p|Hitmontop}} can learn more moves with non-zero priority than any other Pokémon, with 14 {{cat|increased priority moves}} and 2 decreased priority moves.&lt;br /&gt;
* Since charging Focus Punch had a higher priority than switching in Generation III, in a [[Double Battle]], if the player selected Focus Punch then cancelled the selection, then switched that Pokémon out, it would still begin charging Focus Punch before switching. Its high priority also gave it the odd effect of occurring before the opponent used their items or Pokémon were switched out.&lt;br /&gt;
* All moves that have ever had -7 priority have the word &amp;quot;Room&amp;quot; in their names.&lt;br /&gt;
* No move has ever been assigned -2 priority despite higher priorities having been assigned.&lt;br /&gt;
* In the Pokémon Mystery Dungeon series, due to the inability to apply the concept of priority because the Speed stat did not exist prior to Super Mystery Dungeon and does not determine the attacking order, damaging moves with increased priority in the core series games become moves that have a range of 2 tiles.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&#039;&#039;Priority move&#039;&#039;&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|zh_yue=先制招式 &#039;&#039;{{tt|Sīnjai Zhāoshì|Preemptive move}}&#039;&#039;&lt;br /&gt;
|zh_cmn=先制招式 &#039;&#039;{{tt|Xiānzhì Jīusīk|Preemptive move}}&#039;&#039;&lt;br /&gt;
|de=Erstschlag-Attacke&lt;br /&gt;
|fi=Prioriteettiliike&lt;br /&gt;
|fr=Attaque prioritaire&lt;br /&gt;
|it=Mosse che colpire per primi&lt;br /&gt;
|ko=선제기술 &#039;&#039;{{tt|Seonje Gisul|Preemptive move}}&#039;&#039;&lt;br /&gt;
|es=Movimiento con prioridad&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Priorität]]&lt;br /&gt;
[[es:Prioridad]]&lt;br /&gt;
[[fr:Priorité de capacité]]&lt;br /&gt;
[[it:Priorità]]&lt;br /&gt;
[[ja:優先度]]&lt;br /&gt;
[[zh:优先度]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Priority&amp;diff=3993482</id>
		<title>Priority</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Priority&amp;diff=3993482"/>
		<updated>2024-04-21T21:14:43Z</updated>

		<summary type="html">&lt;p&gt;Flametix: /* Generation IV */ fleeing has negative priority in gen 4 (https://youtu.be/XscEkUCOMJ8?t=128)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spading|comment=Any messages that have priority over moves - basically, anything that was overlooked; verify Quick Claw&#039;s and Custap Berry messages&#039; priority in Generation IV &amp;lt;!---Quick Claw has no message in Generations II and III!---&amp;gt;}}&lt;br /&gt;
&#039;&#039;&#039;Priority&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;先制&#039;&#039;&#039; &#039;&#039;preemption&#039;&#039;) is a characteristic of [[move]]s, such that any move with a higher priority than another will always be performed first. When two moves have the same priority, the users&#039; {{stat|Speed}} statistics will determine which one is performed first in a {{pkmn|battle}}.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Starting in [[Generation III]], each move has a hidden priority value in the game data, with values ranging from &amp;lt;tt&amp;gt;+5&amp;lt;/tt&amp;gt; to &amp;lt;tt&amp;gt;-7&amp;lt;/tt&amp;gt;. The vast majority of moves have the standard priority value of &amp;lt;tt&amp;gt;0&amp;lt;/tt&amp;gt;. A move with a positive priority is a &#039;&#039;&#039;priority move&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;先制攻撃&#039;&#039;&#039; &#039;&#039;preemptive attack&#039;&#039;)&amp;lt;!--Refer to Quick Guard--&amp;gt;. Moves with a positive priority may also be referred to as having an increased priority&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/strategy/perfecting-your-pokemon-party-in-2016/ Perfecting Your Pokémon Party in 2016! | Pokemon.com]&amp;lt;/ref&amp;gt; and moves with a negative priority a decreased priority. In the fandom, moves that have the same priority are said to be in the same priority bracket.&lt;br /&gt;
&lt;br /&gt;
[[#Abilities that increase priority|Some Abilities]] increase the priority of certain moves. [[#Effects that block priority moves|Some moves and Abilities]] can prevent priority moves from being used; {{type|Dark}} Pokémon are also immune to {{a|Prankster}}-promoted priority moves.&lt;br /&gt;
&lt;br /&gt;
Move priority is not affected by {{m|Trick Room}}, which only reverses the Speed-resolved order of moves within a priority bracket; moves with higher priority are still performed before ones with lower priority. [[#Effects that dictate precedence within a priority bracket|Some held items and Abilities]] also affect a move&#039;s resolution within its priority bracket (ignoring Trick Room), but not the priority itself.&lt;br /&gt;
&lt;br /&gt;
===Special priority===&lt;br /&gt;
Certain events will always occur before any moves (besides {{m|Pursuit}}) can be performed. The messages for the activation of [[Quick Claw]], [[Custap Berry]], and [[O-Power]]s are always shown before anything else. [[Recall|Switching out]], [[Rotation Battle|rotating]], using [[item]]s, [[Escape|escaping]], and the charging messages for {{m|Focus Punch}}, {{m|Beak Blast}}, and {{m|Shell Trap}} are displayed or performed next. In [[Generation I]] only, NPC Trainers do not have priority when using items or switching, while in battles against other players, switching can be performed even if the other player hasn&#039;t made their move yet. In [[Generation II]], a [[wild Pokémon]] fleeing does not have its own priority and will instead use the priority of the move the Pokémon would have used had it chosen not to flee. In Generations II and [[Generation III|III]], players always switch &amp;lt;!---and use items? !---&amp;gt; before NPCs do. In Generation III&amp;lt;!--- and II? !---&amp;gt;, if two players switch in the same turn, then &#039;player 1&#039; will always switch before &#039;player 2&#039; does. [[Mega Evolution]] and [[Dynamax]]ing generally occur at the beginning of a turn but after any switching has occurred; however, if a Pokémon is Mega Evolving or rotating in and then using {{m|Pursuit}} on a Pokémon that is switching out, the Mega Evolution or rotation always happens before the Pokémon uses Pursuit (and therefore before the other Pokémon&#039;s switch).&lt;br /&gt;
&lt;br /&gt;
{{m|Pursuit}} is a special exception to the general rules of priority, due to its effect. [[Recall|Switching]] fundamentally happens before any moves can be performed, but when Pursuit is targeting a Pokémon that switches out, it will hit the Pokémon before it can switch, meaning that it will go before any other move, no matter its priority. If multiple Pursuits are targeting the same Pokémon and the Pokémon switches out, if the Pokémon [[fainting|faints]] before all of the Pursuits have executed, the remaining Pursuits will execute at their normal priority.&lt;br /&gt;
&lt;br /&gt;
Additionally, [[#Effects that can break priority|a few moves and Abilities]] can cause a Pokémon to act outside of its normal priority.&lt;br /&gt;
&lt;br /&gt;
===Abilities that increase priority===&lt;br /&gt;
These Abilities increase the priority of certain moves used by a Pokémon that has one of these Abilities.&lt;br /&gt;
{| class=&amp;quot;sortable roundtable&amp;quot; style=&amp;quot;margin: auto; border: 3px solid #ccf; background: #ddf&amp;quot;&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! Affected moves&lt;br /&gt;
! Increase&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Prankster}}&lt;br /&gt;
| [[Status moves]]&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | +1&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=5 | V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Gale Wings}}&lt;br /&gt;
| {{type|Flying}} moves (if HP is full)&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | +1&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=6 | VI&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Triage}}&lt;br /&gt;
| Healing moves&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | +3&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=7 | VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects that block priority moves===&lt;br /&gt;
These effects prevent the use of priority moves.&lt;br /&gt;
{| class=&amp;quot;sortable roundtable&amp;quot; style=&amp;quot;margin: auto; border: 3px solid #ccf; background: #ddf&amp;quot;&lt;br /&gt;
! width=110 | Cause&lt;br /&gt;
! Notes&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Quick Guard}}&lt;br /&gt;
| In [[Generation V]], does not affect moves that become priority moves due to {{a|Prankster}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=5 | V&lt;br /&gt;
|-&lt;br /&gt;
| {{type|Dark}} Pokémon&lt;br /&gt;
| Immune to foes&#039; moves that gain priority due to {{a|Prankster}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=7 | VII&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psychic Terrain}}&lt;br /&gt;
| Only protects [[grounded]] Pokémon&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=7 | VII&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Queenly Majesty}}&lt;br /&gt;
| Protects Pokémon and its allies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=7 | VII&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Dazzling}}&lt;br /&gt;
| Protects Pokémon and its allies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=7 | VII&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Armor Tail}}&lt;br /&gt;
| Protects Pokémon and its allies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=9 | IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects that can break priority===&lt;br /&gt;
These effects can make a Pokémon act at a different priority than it normally would.&lt;br /&gt;
{| class=&amp;quot;sortable roundtable&amp;quot; style=&amp;quot;margin: auto; border: 3px solid #ccf; background: #ddf&amp;quot;&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! Description&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|After You}}&lt;br /&gt;
| The user helps the target and makes it use its move right after the user.&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=5 | V&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Quash}}&lt;br /&gt;
| The user suppresses the target and makes its move go last.&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=5 | V&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Instruct}}&lt;br /&gt;
| The user instructs the target to use the target&#039;s last move again.&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=7 | VII&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Dancer}}&lt;br /&gt;
| Whenever a dance move is used in battle, the Pokémon will copy the user to immediately perform that dance move itself.&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=7 | VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects that dictate precedence within a priority bracket===&lt;br /&gt;
These effects can force a move to go first or last within a priority bracket regardless of its user&#039;s Speed (unless multiple Pokémon are forced into the same &amp;quot;spot&amp;quot;) or {{m|Trick Room}}.&lt;br /&gt;
{| class=&amp;quot;sortable roundtable&amp;quot; style=&amp;quot;margin: auto; border: 3px solid #ccf; background: #ddf&amp;quot;&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! Notes&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| [[Quick Claw]]&lt;br /&gt;
| 20% chance to go first&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=2 | II&lt;br /&gt;
|-&lt;br /&gt;
| [[Custap Berry]]&lt;br /&gt;
| Moves first (when HP falls below 1/4)&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=4 | IV&lt;br /&gt;
|-&lt;br /&gt;
| [[Full Incense]]&lt;br /&gt;
| Always last&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=4 | IV&lt;br /&gt;
|-&lt;br /&gt;
| [[Lagging Tail]]&lt;br /&gt;
| Always last&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=4 | IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Stall}}&lt;br /&gt;
| Always last&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=4 | IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Quick Draw}}&lt;br /&gt;
| 30% chance to go first&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=8 | VIII&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Mycelium Might}}&lt;br /&gt;
| Always last when using a [[status move]]&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=9 | IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects that depend on move order===&lt;br /&gt;
These are effects that have conditions based on going before or after others.&amp;lt;!--Not &amp;quot;if you&#039;re damaged&amp;quot;; not &amp;quot;the last move&amp;quot; or anything--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable roundtable&amp;quot; style=&amp;quot;margin: auto; border: 3px solid #ccf; background: #ddf&amp;quot;&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! Notes&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Me First}}&lt;br /&gt;
| Fails if the target has already acted&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=4 | IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Metal Burst}}&lt;br /&gt;
| Fails if the user acts first&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=4 | IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Payback}}&lt;br /&gt;
| Attack power doubles if the user acts after the target&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=4 | IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|After You}}&lt;br /&gt;
| Fails if the target has already acted&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=5 | V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Analytic}}&lt;br /&gt;
| Only activates if it is the last Pokémon to act&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=5 | V&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Electrify}}&lt;br /&gt;
| Fails if the target has already acted&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=6 | VI&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bolt Beak}}&lt;br /&gt;
| Attack power doubles if the user acts before the target&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=8 | VIII&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fishious Rend}}&lt;br /&gt;
| Attack power doubles if the user acts before the target&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=8 | VIII&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Comeuppance}}&lt;br /&gt;
| Fails if the user acts first&lt;br /&gt;
| class=&amp;quot;c&amp;quot; data-sort-value=9 | IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Move priority==&lt;br /&gt;
===Generation IX===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#fff; border:5px solid #339&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytl|5px}}&amp;quot; | Priority&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytr|5px}}&amp;quot; | Moves&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| {{m|Helping Hand}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| {{m|Baneful Bunker}}, {{m|Burning Bulwark}}, {{m|Detect}}, {{m|Endure}}, {{m|King&#039;s Shield}}, {{m|Obstruct}}, {{m|Protect}}, {{m|Spiky Shield}}, {{m|Silk Trap}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +3&lt;br /&gt;
| {{m|Fake Out}}, {{m|Quick Guard}}, {{m|Upper Hand}}, {{m|Wide Guard}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +2&lt;br /&gt;
| {{m|Ally Switch}}, {{m|Extreme Speed}}, {{m|Feint}}, {{m|First Impression}}, {{m|Follow Me}}, {{m|Rage Powder}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +1&lt;br /&gt;
| {{m|Accelerock}}, {{m|Aqua Jet}}, {{m|Baby-Doll Eyes}}, {{m|Bullet Punch}}, {{m|Grassy Glide}}*, {{m|Ice Shard}}, {{m|Jet Punch}},&amp;lt;br&amp;gt;{{m|Mach Punch}}, {{m|Quick Attack}}, {{m|Shadow Sneak}}, {{m|Sucker Punch}}, {{m|Thunderclap}}, {{m|Vacuum Wave}}, {{m|Water Shuriken}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 0&lt;br /&gt;
| All other [[move]]s&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -1&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -2&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -3&lt;br /&gt;
| {{m|Beak Blast}}, {{m|Focus Punch}}, {{m|Shell Trap}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -4&lt;br /&gt;
| {{m|Avalanche}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -5&lt;br /&gt;
| {{m|Counter}}, {{m|Mirror Coat}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -6&lt;br /&gt;
| {{m|Circle Throw}}, {{m|Dragon Tail}}, {{m|Roar}}, {{m|Whirlwind}}, {{m|Teleport}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -7&lt;br /&gt;
| {{m|Trick Room}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;*: {{m|Grassy Glide}} has increased priority only if used in {{m|Grassy Terrain}}.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#fff; border:5px solid #339&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytl|5px}}&amp;quot; | Priority&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytr|5px}}&amp;quot; | Moves&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| {{m|Helping Hand}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| {{m|Baneful Bunker}}, {{m|Detect}}, {{m|Endure}}, {{m|King&#039;s Shield}}, {{m|Magic Coat}}, {{m|Max Guard}}, {{m|Obstruct}}, {{m|Protect}},&amp;lt;br&amp;gt;{{m|Spiky Shield}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +3&lt;br /&gt;
| {{m|Crafty Shield}}, {{m|Fake Out}}, {{m|Quick Guard}}, {{m|Wide Guard}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +2&lt;br /&gt;
| {{m|Ally Switch}}, {{m|Extreme Speed}}, {{m|Feint}}, {{m|First Impression}}, {{m|Follow Me}}, {{m|Rage Powder}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +1&lt;br /&gt;
| {{m|Accelerock}}, {{m|Aqua Jet}}, {{m|Baby-Doll Eyes}}, {{m|Bullet Punch}}, {{m|Grassy Glide}}*, {{m|Ice Shard}}, {{m|Mach Punch}},&amp;lt;br&amp;gt;{{m|Quick Attack}}, {{m|Shadow Sneak}}, {{m|Sucker Punch}}, {{m|Vacuum Wave}}, {{m|Water Shuriken}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 0&lt;br /&gt;
| All other [[move]]s&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -1&lt;br /&gt;
| {{m|Vital Throw}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -2&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -3&lt;br /&gt;
| {{m|Focus Punch}}, {{m|Shell Trap}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -4&lt;br /&gt;
| {{m|Avalanche}}, {{m|Revenge}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -5&lt;br /&gt;
| {{m|Counter}}, {{m|Mirror Coat}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -6&lt;br /&gt;
| {{m|Circle Throw}}, {{m|Dragon Tail}}, {{m|Roar}}, {{m|Whirlwind}}, {{m|Teleport}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -7&lt;br /&gt;
| {{m|Trick Room}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;*: {{m|Grassy Glide}} has increased priority only if used in {{m|Grassy Terrain}}.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
====[[Pokémon Sun and Moon|Sun, Moon,]] [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]]====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#fff; border:5px solid #339&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytl|5px}}&amp;quot; | Priority&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytr|5px}}&amp;quot; | Moves&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| {{m|Helping Hand}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| {{m|Baneful Bunker}}, {{m|Detect}}, {{m|Endure}}, {{m|King&#039;s Shield}}, {{m|Magic Coat}}, {{m|Protect}}, {{m|Spiky Shield}}, {{m|Snatch}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +3&lt;br /&gt;
| {{m|Crafty Shield}}, {{m|Fake Out}}, {{m|Quick Guard}}, {{m|Wide Guard}}, {{m|Spotlight}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +2&lt;br /&gt;
| {{m|Ally Switch}}, {{m|Extreme Speed}}, {{m|Feint}}, {{m|First Impression}}, {{m|Follow Me}}, {{m|Rage Powder}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +1&lt;br /&gt;
| {{m|Accelerock}}, {{m|Aqua Jet}}, {{m|Baby-Doll Eyes}}, {{m|Bide}}, {{m|Bullet Punch}}, {{m|Ice Shard}}, {{m|Ion Deluge}}, {{m|Mach Punch}},&amp;lt;br&amp;gt;{{m|Powder}}, {{m|Quick Attack}}, {{m|Shadow Sneak}}, {{m|Sucker Punch}}, {{m|Vacuum Wave}}, {{m|Water Shuriken}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 0&lt;br /&gt;
| All other [[move]]s&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -1&lt;br /&gt;
| {{m|Vital Throw}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -2&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -3&lt;br /&gt;
| {{m|Beak Blast}}, {{m|Focus Punch}}, {{m|Shell Trap}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -4&lt;br /&gt;
| {{m|Avalanche}}, {{m|Revenge}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -5&lt;br /&gt;
| {{m|Counter}}, {{m|Mirror Coat}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -6&lt;br /&gt;
| {{m|Circle Throw}}, {{m|Dragon Tail}}, {{m|Roar}}, {{m|Whirlwind}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -7&lt;br /&gt;
| {{m|Trick Room}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#fff; border:5px solid #339&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytl|5px}}&amp;quot; | Priority&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytr|5px}}&amp;quot; | Moves&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| {{m|Helping Hand}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| {{m|Protect}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +3&lt;br /&gt;
| {{m|Fake Out}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +2&lt;br /&gt;
| {{m|Feint}}, {{m|Zippy Zap}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +1&lt;br /&gt;
| {{m|Quick Attack}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 0&lt;br /&gt;
| All other [[move]]s&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -1&lt;br /&gt;
| {{m|Dragon Tail}}, {{m|Roar}}, {{m|Teleport}}, {{m|Whirlwind}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#fff; border:5px solid #339&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytl|5px}}&amp;quot; | Priority&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytr|5px}}&amp;quot; | Moves&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| {{m|Helping Hand}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| {{m|Detect}}, {{m|Endure}}, {{m|King&#039;s Shield}}, {{m|Magic Coat}}, {{m|Protect}}, {{m|Spiky Shield}}, {{m|Snatch}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +3&lt;br /&gt;
| {{m|Crafty Shield}}, {{m|Fake Out}}, {{m|Quick Guard}}, {{m|Wide Guard}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +2&lt;br /&gt;
| {{m|Extreme Speed}}, {{m|Feint}}, {{m|Follow Me}}, {{m|Rage Powder}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +1&lt;br /&gt;
| {{m|Ally Switch}}, {{m|Aqua Jet}}, {{m|Baby-Doll Eyes}}, {{m|Bide}}, {{m|Bullet Punch}}, {{m|Ice Shard}}, {{m|Ion Deluge}}, {{m|Mach Punch}},&amp;lt;br&amp;gt;{{m|Powder}}, {{m|Quick Attack}}, {{m|Shadow Sneak}}, {{m|Sucker Punch}}, {{m|Vacuum Wave}}, {{m|Water Shuriken}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 0&lt;br /&gt;
| All other [[move]]s, {{DL|Triple Battle|shifting}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -1&lt;br /&gt;
| {{m|Vital Throw}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -2&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -3&lt;br /&gt;
| {{m|Focus Punch}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -4&lt;br /&gt;
| {{m|Avalanche}}, {{m|Revenge}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -5&lt;br /&gt;
| {{m|Counter}}, {{m|Mirror Coat}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -6&lt;br /&gt;
| {{m|Circle Throw}}, {{m|Dragon Tail}}, {{m|Roar}}, {{m|Whirlwind}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -7&lt;br /&gt;
| {{m|Trick Room}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#fff; border:5px solid #339&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytl|5px}}&amp;quot; | Priority&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytr|5px}}&amp;quot; | Moves&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| {{m|Helping Hand}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| {{m|Detect}}, {{m|Endure}}, {{m|Magic Coat}}, {{m|Protect}}, {{m|Snatch}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +3&lt;br /&gt;
| {{m|Fake Out}}, {{m|Follow Me}}, {{m|Quick Guard}}, {{m|Rage Powder}}, {{m|Wide Guard}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +2&lt;br /&gt;
| {{m|Extreme Speed|ExtremeSpeed}}, {{m|Feint}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +1&lt;br /&gt;
| {{m|Ally Switch}}, {{m|Aqua Jet}}, {{m|Bide}}, {{m|Bullet Punch}}, {{m|Ice Shard}}, {{m|Mach Punch}},&amp;lt;br&amp;gt;{{m|Quick Attack}}, {{m|Shadow Sneak}}, {{m|Sucker Punch}}, {{m|Vacuum Wave}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 0&lt;br /&gt;
| All other [[move]]s, {{DL|Triple Battle|shifting}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -1&lt;br /&gt;
| {{m|Vital Throw}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -2&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -3&lt;br /&gt;
| {{m|Focus Punch}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -4&lt;br /&gt;
| {{m|Avalanche}}, {{m|Revenge}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -5&lt;br /&gt;
| {{m|Counter}}, {{m|Mirror Coat}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -6&lt;br /&gt;
| {{m|Circle Throw}}, {{m|Dragon Tail}}, {{m|Roar}}, {{m|Whirlwind}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -7&lt;br /&gt;
| {{m|Magic Room}}, {{m|Trick Room}}, {{m|Wonder Room}}, [[Roaming Pokémon|fleeing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#fff; border:5px solid #339&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytl|5px}}&amp;quot; | Priority&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytr|5px}}&amp;quot; | Moves&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| {{m|Helping Hand}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| {{m|Magic Coat}}, {{m|Snatch}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +3&lt;br /&gt;
| {{m|Detect}}, {{m|Endure}}, {{m|Follow Me}}, {{m|Protect}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +2&lt;br /&gt;
| {{m|Feint}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +1&lt;br /&gt;
| {{m|Aqua Jet}}, {{m|Bide}}, {{m|Bullet Punch}}, {{m|Extreme Speed|ExtremeSpeed}}, {{m|Fake Out}}, {{m|Ice Shard}}, {{m|Mach Punch}},&amp;lt;br&amp;gt;{{m|Quick Attack}}, {{m|Shadow Sneak}}, {{m|Sucker Punch}}, {{m|Vacuum Wave}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 0&lt;br /&gt;
| All other [[move]]s&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -1&lt;br /&gt;
| {{m|Vital Throw}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -2&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -3&lt;br /&gt;
| {{m|Focus Punch}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -4&lt;br /&gt;
| {{m|Avalanche}}, {{m|Revenge}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -5&lt;br /&gt;
| {{m|Counter}}, {{m|Mirror Coat}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -6&lt;br /&gt;
| {{m|Roar}}, {{m|Whirlwind}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -7&lt;br /&gt;
| {{m|Trick Room}}, [[Roaming Pokémon|fleeing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#fff; border:5px solid #339&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytl|5px}}&amp;quot; | Priority&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytr|5px}}&amp;quot; | Moves&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +5&lt;br /&gt;
| {{m|Helping Hand}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +4&lt;br /&gt;
| {{m|Magic Coat}}, {{m|Snatch}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +3&lt;br /&gt;
| {{m|Detect}}, {{m|Endure}}, {{m|Follow Me}}, {{m|Protect}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +2&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +1&lt;br /&gt;
| {{m|Extreme Speed|ExtremeSpeed}}, {{m|Fake Out}}, {{m|Mach Punch}}, {{m|Quick Attack}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 0&lt;br /&gt;
| All other [[move]]s, [[Roaming Pokémon|fleeing]]&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -1&lt;br /&gt;
| {{m|Vital Throw}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -2&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -3&lt;br /&gt;
| {{m|Focus Punch}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -4&lt;br /&gt;
| {{m|Revenge}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -5&lt;br /&gt;
| {{m|Counter}}, {{m|Mirror Coat}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -6&lt;br /&gt;
| {{m|Roar}}, {{m|Whirlwind}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#fff; border:5px solid #339&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytl|5px}}&amp;quot; | Priority&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytr|5px}}&amp;quot; | Moves&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +2&lt;br /&gt;
| {{m|Detect}}, {{m|Endure}}, {{m|Protect}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +1&lt;br /&gt;
| {{m|Extreme Speed|ExtremeSpeed}}, {{m|Mach Punch}}, {{m|Quick Attack}}&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 0&lt;br /&gt;
| All other [[move]]s&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -1&lt;br /&gt;
| {{m|Counter}}, {{m|Mirror Coat}}, {{m|Roar}}, {{m|Whirlwind}}, {{m|Vital Throw}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#fff; border:5px solid #339&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytl|5px}}&amp;quot; | Priority&lt;br /&gt;
! style=&amp;quot;background:#339; color:white; {{roundytr|5px}}&amp;quot; | Moves&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +1&lt;br /&gt;
| {{m|Quick Attack}}&lt;br /&gt;
|- style=&amp;quot;background:#E5F2D8&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 0&lt;br /&gt;
| All other [[move]]s&lt;br /&gt;
|- style=&amp;quot;background:#D8D8F2&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -1&lt;br /&gt;
| {{m|Counter}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Zoey Glameow Fake Out.png|thumb|250px|Glameow using Fake Out before Piplup is able to attack]]&lt;br /&gt;
In the {{pkmn|anime}}, priority is rarely mentioned though priority moves such as {{m|Quick Attack}} are frequently used.&lt;br /&gt;
&lt;br /&gt;
The concept of priority moves was first mentioned out loud in &#039;&#039;[[DP177|A Grand Fight for Winning!]]&#039;&#039;, where {{an|Brock}} commented on the subject while watching the [[Contest Battle]] between {{an|Dawn}} and [[Zoey]] in the final round of the [[Sinnoh Grand Festival]], during which [[Zoey&#039;s Glameow]] used {{m|Fake Out}} and caused [[Dawn&#039;s Piplup]] to [[flinch]], making him unable to use {{m|Hydro Pump}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY093|All Eyes on the Future!]]&#039;&#039;, {{an|Professor Sycamore}} explained how [[Olympia]]&#039;s male {{p|Meowstic}}&#039;s {{a|Prankster}} [[Ability]] allows his support moves like {{m|Light Screen}} to always go first.&lt;br /&gt;
&lt;br /&gt;
Priority was demonstrated a couple of times during the [[Masters Eight Tournament]]. In &#039;&#039;[[JN116|Pride of a Champion!]]&#039;&#039;, [[Diantha]]&#039;s {{p|Gourgeist}} outsped [[Lance&#039;s Gyarados]]&#039;s {{m|Dragon Pulse}} with {{m|Shadow Sneak}}; in &#039;&#039;[[JN118|Battling as Hard as Stone!]]&#039;&#039;, [[Ash&#039;s Pikachu]]&#039;s Quick Attack went ahead of {{an|Steven Stone|Steven}}&#039;s {{p|Cradily}}&#039;s {{m|Rock Blast}}; and in &#039;&#039;[[JN123|Bewitch, Battle, and Bewilder!]]&#039;&#039;, {{an|Cynthia}} used her {{p|Spiritomb}}&#039;s {{m|Sucker Punch}} to land hits on {{cat|Ash&#039;s Pokémon}} before they could attack.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Since {{m|Focus Punch}} has a higher priority than {{m|Avalanche}}, {{m|Revenge}}, {{m|Dragon Tail}}, {{m|Circle Throw}}, and {{m|Counter}}, they are unable to break the focus of a Pokémon using Focus Punch. They and Focus Punch are therefore the only six attacks that can strike a Pokémon in the same turn as it successfully uses Focus Punch, without the use of {{m|Quash}} or {{m|After You}}.&lt;br /&gt;
* {{p|Hitmontop}} can learn more moves with non-zero priority than any other Pokémon, with 14 {{cat|increased priority moves}} and 2 decreased priority moves.&lt;br /&gt;
* Since charging Focus Punch had a higher priority than switching in Generation III, in a [[Double Battle]], if the player selected Focus Punch then cancelled the selection, then switched that Pokémon out, it would still begin charging Focus Punch before switching. Its high priority also gave it the odd effect of occurring before the opponent used their items or Pokémon were switched out.&lt;br /&gt;
* All moves that have ever had -7 priority have the word &amp;quot;Room&amp;quot; in their names.&lt;br /&gt;
* No move has ever been assigned -2 priority despite higher priorities having been assigned.&lt;br /&gt;
* In the Pokémon Mystery Dungeon series, due to the inability to apply the concept of priority because the Speed stat did not exist prior to Super Mystery Dungeon and does not determine the attacking order, damaging moves with increased priority in the core series games become moves that have a range of 2 tiles.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&#039;&#039;Priority move&#039;&#039;&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|zh_yue=先制招式 &#039;&#039;{{tt|Sīnjai Zhāoshì|Preemptive move}}&#039;&#039;&lt;br /&gt;
|zh_cmn=先制招式 &#039;&#039;{{tt|Xiānzhì Jīusīk|Preemptive move}}&#039;&#039;&lt;br /&gt;
|de=Erstschlag-Attacke&lt;br /&gt;
|fi=Prioriteettiliike&lt;br /&gt;
|fr=Attaque prioritaire&lt;br /&gt;
|it=Mosse che colpire per primi&lt;br /&gt;
|ko=선제기술 &#039;&#039;{{tt|Seonje Gisul|Preemptive move}}&#039;&#039;&lt;br /&gt;
|es=Movimiento con prioridad&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Priorität]]&lt;br /&gt;
[[es:Prioridad]]&lt;br /&gt;
[[fr:Priorité de capacité]]&lt;br /&gt;
[[it:Priorità]]&lt;br /&gt;
[[ja:優先度]]&lt;br /&gt;
[[zh:优先度]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Roaming_Pok%C3%A9mon&amp;diff=3993477</id>
		<title>Roaming Pokémon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Roaming_Pok%C3%A9mon&amp;diff=3993477"/>
		<updated>2024-04-21T21:13:25Z</updated>

		<summary type="html">&lt;p&gt;Flametix: fleeing has negative priority in gen 4 (https://youtu.be/XscEkUCOMJ8?t=128)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;roaming Pokémon&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|移動|いどう}}してるポケモン&#039;&#039;&#039; &#039;&#039;migrating Pokémon&#039;&#039;) is a {{pkmn2|wild}} [[Legendary Pokémon]] that, instead of remaining in one place as a special event, runs around the region it appears in, seemingly at random. Roaming Pokémon appeared in every [[core series]] game from Generations {{gen|II}} to {{gen|VI}} except {{game|Black and White|s|Pokémon Black 2 and White 2|2}} and {{g|Omega Ruby and Alpha Sapphire}}.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
{{incomplete|section|When are IVs, natures, and personality determined? Double-check whether roaming Pokémon in Generation III will attempt to flee if they are able to after the first turn}}&lt;br /&gt;
In addition to changing [[route]]s (something that happens every time the {{player}} moves to a new area), roaming Pokémon will also attempt to flee from battle.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
When encountering a roaming Pokémon for the first time, their HP and [[DV]]s are initialized. Those stats remain static once generated. This means that Shiny Pokémon will remain Shiny, and any damage that has been inflicted to them will remain across battles. However, their [[PP]] and [[status condition]]s are reset each time they flee.&lt;br /&gt;
&lt;br /&gt;
In addition to moving around each time the player changes map, all currently roaming Pokémon will also move after each battle with a 1/16 chance (always, if the player just encountered a roaming Pokémon, not merely the one they have just encountered).&lt;br /&gt;
&lt;br /&gt;
There is a 1/8N chance that a roaming Pokémon will move to a completely random map other than the one the player is on, where N is the amount of possible connections to where the roaming Pokémon is at the moment. Otherwise, a roaming Pokémon will move to an adjacent route. A roaming Pokémon will never move past [[Olivine City|Olivine]], meaning that if it is currently on [[Route 39]], it will always move to [[Route 38]].&lt;br /&gt;
&lt;br /&gt;
Each time the player steps in [[tall grass]] that is currently in the same area as a roaming Pokémon, and the game attempts to generate a wild Pokémon, the player has a 25/256 (or roughly 10%) chance of randomly encountering it.&lt;br /&gt;
&lt;br /&gt;
A roaming Pokémon will flee on any turn it is able to, immediately before it would use its move; if it is unable to flee, it will instead use its prepared move. Since the roaming Pokémon in Generation II all know moves with different priorities, depending on the move they are prepared to use, the player&#039;s Pokémon may sometimes act before it flees and sometimes not.&lt;br /&gt;
&lt;br /&gt;
The player can stop a roaming Pokémon from fleeing by using {{cat|trapping moves}} (such as {{m|Mean Look}} or {{m|Wrap}}). {{status|Sleep}} and {{status|freeze}} also prevent the Pokémon from fleeing.&lt;br /&gt;
&lt;br /&gt;
If a roaming Pokémon is defeated, it will not reappear under any conditions.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
The chance of encountering a roaming Pokémon is now 25%, given that a wild encounter has successfully been generated in tall grass or water in the same area as a roaming Pokémon. Roaming Pokémon are affected by {{cat|Repels}} but not {{cat|Abilities that affect appearance of wild Pokémon}}.&lt;br /&gt;
&lt;br /&gt;
From Generation III onward, if a roaming Pokémon is afflicted by a {{DL|status condition|non-volatile status condition}}, it will retain those effects in subsequent encounters.&lt;br /&gt;
&lt;br /&gt;
If a roaming Pokémon is not already trapped, each turn it will attempt to flee at an effective [[priority]] of 0 instead of using a move. If it becomes trapped in the battle during the turn, it will attempt to flee but fail. If it is already trapped at the start of a turn, it will use a move instead of attempting to flee.&lt;br /&gt;
&lt;br /&gt;
A roaming Pokémon can become trapped if it is hit by a {{cat|trapping moves|trapping move}} before it is able to act. {{cat|Trapping Abilities}} (such as {{a|Shadow Tag}}) can only prevent the Pokémon from attempting to flee if in place at the start of the turn; if a Pokémon with a trapping Ability is switched in, its Ability will not prevent the roaming Pokémon from fleeing on that turn if it is able. Status conditions do not prevent a roaming Pokémon from fleeing.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
If a roaming Pokémon is not already trapped, each turn it will attempt to flee at an effective [[priority]] of -7 instead of using a move. If it becomes trapped (either by a {{cat|trapping moves|trapping move}} or {{cat|trapping Abilities|Ability}}) before it is able to act, it will attempt to flee but fail.&lt;br /&gt;
&lt;br /&gt;
Starting in {{v2|Platinum}}, if the player defeats a roaming Pokémon, it will reappear when the player next enters the [[Hall of Fame]], but the player must retrigger its roaming. For example, if the player defeats {{p|Mesprit}} and then enters the Hall of Fame, Mesprit will only begin roaming again once the player visits [[Lake Verity|Verity Cavern]].&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
If the player defeats a roaming Pokémon, it will reappear when the player next enters the [[Hall of Fame]].&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
A roaming Pokémon will flee unconditionally after the player sends out their Pokémon. It will become stationary in a specific area after the player encounters it 11 times. Not even {{a|Shadow Tag}} will prevent it from fleeing.&lt;br /&gt;
&lt;br /&gt;
If a roaming Pokémon is defeated, it will reappear in its stationary position the next time the player enters the Hall of Fame.&lt;br /&gt;
&lt;br /&gt;
==={{g|Sword and Shield}}===&lt;br /&gt;
Unlike in previous games, roaming Pokémon no longer flee once encountered. They appear in the overworld and must be caught up to in order to be encountered.&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
In Generations II, III, and VI, players can use their [[Pokédex]] to check the current location of a roaming Pokémon (after they have seen it). In Generation IV, the [[Pokétch]]&#039;s {{DL|Pokétch|Marking Map}}{{sup/4|DPPt}} application and the [[Pokégear]]&#039;s map card{{sup/4|HGSS}} serve this purpose. In Generation V, the player can track their locations using the notifications of {{weather|rain|stormy weather}} on electric bulletin boards in [[gate]]s.&lt;br /&gt;
&lt;br /&gt;
==List of roaming Pokémon==&lt;br /&gt;
===Generation II===&lt;br /&gt;
The [[Legendary beasts]] are found roaming [[Johto]] in {{game2|Gold|Silver|Crystal}}; however, Suicune is not roaming in Crystal, where it instead can be found at the [[Bell Tower|Tin Tower]]. They can be captured at any point after they are disturbed by the player in [[Ecruteak City]]&#039;s [[Burned Tower|Brass Tower]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;font-weight:bold&amp;quot;&amp;gt;Gold, Silver, and Crystal&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
{{Pokémon/2&lt;br /&gt;
|game=Crystal&lt;br /&gt;
|ndex=243&lt;br /&gt;
|pokemon=Raikou&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|level=40&lt;br /&gt;
|move1=Leer|move1type=Normal&lt;br /&gt;
|move2=ThunderShock|move2type=Electric&lt;br /&gt;
|move3=Roar|move3type=Normal&lt;br /&gt;
|move4=Quick Attack|move4type=Normal}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
{{Pokémon/2&lt;br /&gt;
|game=Crystal&lt;br /&gt;
|ndex=244&lt;br /&gt;
|pokemon=Entei&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|level=40&lt;br /&gt;
|move1=Leer|move1type=Normal&lt;br /&gt;
|move2=Ember|move2type=Fire&lt;br /&gt;
|move3=Roar|move3type=Normal&lt;br /&gt;
|move4=Fire Spin|move4type=Fire}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;font-weight:bold&amp;quot;&amp;gt;Gold and Silver&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Pokémon/2&lt;br /&gt;
|game=Gold&lt;br /&gt;
|ndex=245&lt;br /&gt;
|pokemon=Suicune&lt;br /&gt;
|type1=Water&lt;br /&gt;
|level=40&lt;br /&gt;
|move1=Leer|move1type=Normal&lt;br /&gt;
|move2=Water Gun|move2type=Water&lt;br /&gt;
|move3=Roar|move3type=Normal&lt;br /&gt;
|move4=Gust|move4type=Flying}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
====Hoenn====&lt;br /&gt;
The [[Eon duo|Eon Pokémon]] can be caught in [[Hoenn]] after entering the [[Hall of Fame]]. Only one will roam Hoenn; the other can be obtained on [[Southern Island]] with the [[Eon Ticket]]. In {{v2|Emerald}}, the roaming Pokémon will depend on the color of Pokémon that the player tells their {{ho|Mom}} was on the TV; red will result in Latias roaming, while blue will result in Latios roaming. In {{game|Ruby and Sapphire|s}}, the roaming Pokémon will have low [[individual values]] due to the {{DL|List of battle glitches (Generation III)|Roaming Pokémon IV bug}}.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;font-weight:bold&amp;quot;&amp;gt;Sapphire and Emerald&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=380&lt;br /&gt;
|pokemon=Latias&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=40&lt;br /&gt;
|move1=Water Sport|move1type=Water&lt;br /&gt;
|move2=Refresh|move2type=Normal&lt;br /&gt;
|move3=Mist Ball|move3type=Psychic&lt;br /&gt;
|move4=Psychic|move4type=Psychic}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;font-weight:bold&amp;quot;&amp;gt;Ruby and Emerald&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=381&lt;br /&gt;
|pokemon=Latios&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=40&lt;br /&gt;
|move1=Protect|move1type=Normal&lt;br /&gt;
|move2=Refresh|move2type=Normal&lt;br /&gt;
|move3=Luster Purge|move3type=Psychic&lt;br /&gt;
|move4=Psychic|move4type=Psychic}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Kanto====&lt;br /&gt;
One of the three [[Legendary beasts]] will roam [[Kanto]] in {{game|FireRed and LeafGreen|s}}, depending on the type weakness of the player&#039;s chosen [[first partner Pokémon]] (Raikou for {{p|Squirtle}}, Entei for {{p|Bulbasaur}}, Suicune for {{p|Charmander}}). It will commence roaming the Kanto mainland after the player defeats [[Team Rocket]] in the [[Rocket Warehouse]] on [[Five Island]] and delivers the {{i|Sapphire}} to [[Celio]]. It will have low IVs due to the {{DL|List of glitches (Generation III)|Roaming Pokémon IV bug}}, and if it uses {{m|Roar}} to [[escape|flee]], it will disappear permanently due to the {{DL|List of battle glitches (Generation III)|roaming Roar bug}}.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;font-weight:bold&amp;quot;&amp;gt;FireRed and LeafGreen&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
{{Pokémon/3&lt;br /&gt;
|game=FireRed&lt;br /&gt;
|ndex=243&lt;br /&gt;
|pokemon=Raikou&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=ThunderShock|move1type=Electric&lt;br /&gt;
|move2=Roar|move2type=Normal&lt;br /&gt;
|move3=Quick Attack|move3type=Normal&lt;br /&gt;
|move4=Spark|move4type=Electric}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
{{Pokémon/3&lt;br /&gt;
|game=FireRed&lt;br /&gt;
|ndex=244&lt;br /&gt;
|pokemon=Entei&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Ember|move1type=Fire&lt;br /&gt;
|move2=Roar|move2type=Normal&lt;br /&gt;
|move3=Fire Spin|move3type=Fire&lt;br /&gt;
|move4=Stomp|move4type=Normal}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
{{Pokémon/3&lt;br /&gt;
|game=FireRed&lt;br /&gt;
|ndex=245&lt;br /&gt;
|pokemon=Suicune&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=BubbleBeam|move1type=Water&lt;br /&gt;
|move2=Rain Dance|move2type=Water&lt;br /&gt;
|move3=Gust|move3type=Flying&lt;br /&gt;
|move4=Aurora Beam|move4type=Ice}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
In all Generation IV games, entering a gate does not cause roaming Pokémon to change routes, even if the player&#039;s location changes as a result.&lt;br /&gt;
====Sinnoh====&lt;br /&gt;
Sinnoh has five roaming Pokémon, each of which is available in the wild after certain events have taken place. {{p|Mesprit}} will roam after the player goes to [[Lake Verity]] after defeating [[Team Galactic]] at [[Mt. Coronet]], {{p|Cresselia}} will appear after the player helps cure [[Eldritch]]&#039;s son&#039;s nightmares, and the [[legendary birds]] will appear in {{v2|Platinum}} only after the player first talks to [[Professor Oak]] in [[Eterna City]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;font-weight:bold&amp;quot;&amp;gt;Diamond and Pearl&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Pokémon/4&lt;br /&gt;
|game=Diamond&lt;br /&gt;
|ndex=481&lt;br /&gt;
|pokemon=Mesprit&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Confusion|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Lucky Chant|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Future Sight|move3type=Psychic|move3cat=Special&lt;br /&gt;
|move4=Charm|move4type=Normal|move4cat=Status}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;font-weight:bold&amp;quot;&amp;gt;Platinum&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|ndex=481&lt;br /&gt;
|pokemon=Mesprit&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Swift|move1type=Normal|move1cat=Special&lt;br /&gt;
|move2=Lucky Chant|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Future Sight|move3type=Psychic|move3cat=Special&lt;br /&gt;
|move4=Charm|move4type=Normal|move4cat=Status}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;font-weight:bold&amp;quot;&amp;gt;Diamond, Pearl, and Platinum&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|ndex=488&lt;br /&gt;
|pokemon=Cresselia&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Mist|move1type=Ice|move1cat=Status&lt;br /&gt;
|move2=Aurora Beam|move2type=Ice|move2cat=Special&lt;br /&gt;
|move3=Future Sight|move3type=Psychic|move3cat=Special&lt;br /&gt;
|move4=Slash|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;font-weight:bold&amp;quot;&amp;gt;Platinum&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|ndex=144&lt;br /&gt;
|pokemon=Articuno&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|level=60&lt;br /&gt;
|move1=Agility|move1type=Psychic|move1cat=Status&lt;br /&gt;
|move2=Ice Beam|move2type=Ice|move2cat=Special&lt;br /&gt;
|move3=Reflect|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=Roost|move4type=Flying|move4cat=Status}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|ndex=145&lt;br /&gt;
|pokemon=Zapdos&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|level=60&lt;br /&gt;
|move1=Charge|move1type=Electric|move1cat=Status&lt;br /&gt;
|move2=Agility|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Discharge|move3type=Electric|move3cat=Special&lt;br /&gt;
|move4=Roost|move4type=Flying|move4cat=Status}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|ndex=146&lt;br /&gt;
|pokemon=Moltres&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|level=60&lt;br /&gt;
|move1=Flamethrower|move1type=Fire|move1cat=Special&lt;br /&gt;
|move2=Safeguard|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Air Slash|move3type=Flying|move3cat=Special&lt;br /&gt;
|move4=Roost|move4type=Flying|move4cat=Status}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Johto and Kanto====&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, Raikou and Entei will roam [[Johto]] after meeting them in the [[Burned Tower]]. After leaving the Vermilion City [[Pokémon Fan Club]] house with {{OBP|Copycat|character}}&#039;s doll, Latios or Latias will start roaming [[Kanto]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;font-weight:bold&amp;quot;&amp;gt;HeartGold and SoulSilver&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
{{Pokémon/4&lt;br /&gt;
|game=HeartGold&lt;br /&gt;
|ndex=243&lt;br /&gt;
|pokemon=Raikou&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|level=40&lt;br /&gt;
|move1=Roar|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Quick Attack|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Spark|move3type=Electric|move3cat=Physical&lt;br /&gt;
|move4=Reflect|move4type=Psychic|move4cat=Status}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
{{Pokémon/4&lt;br /&gt;
|game=HeartGold&lt;br /&gt;
|ndex=244&lt;br /&gt;
|pokemon=Entei&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|level=40&lt;br /&gt;
|move1=Roar|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Fire Spin|move2type=Fire|move2cat=Special&lt;br /&gt;
|move3=Stomp|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Flamethrower|move4type=Fire|move4cat=Special}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;font-weight:bold&amp;quot;&amp;gt;HeartGold&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Pokémon/4&lt;br /&gt;
|game=HeartGold&lt;br /&gt;
|ndex=380&lt;br /&gt;
|pokemon=Latias&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=35&lt;br /&gt;
|move1=DragonBreath|move1type=Dragon|move1cat=Special&lt;br /&gt;
|move2=Water Sport|move2type=Water|move2cat=Status&lt;br /&gt;
|move3=Refresh|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Mist Ball|move4type=Psychic|move4cat=Special}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;font-weight:bold&amp;quot;&amp;gt;SoulSilver&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Pokémon/4&lt;br /&gt;
|game=SoulSilver&lt;br /&gt;
|ndex=381&lt;br /&gt;
|pokemon=Latios&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=35&lt;br /&gt;
|move1=DragonBreath|move1type=Dragon|move1cat=Special&lt;br /&gt;
|move2=Protect|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Refresh|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Luster Purge|move4type=Psychic|move4cat=Special}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
In {{game|Black and White|s}}, after obtaining the {{Badge|Legend}}, when entering the [[gate]] leading to {{rt|10|Unova}}, the woman behind the desk will alert the player about the big storm on {{rt|7|Unova}}. {{p|Tornadus}}{{sup/5|B}} or {{p|Thundurus}}{{sup/5|W}} will make the weather more extreme in {{rt|7|Unova}} when entering the route. Heading towards the second house on the route will cause an old lady to come out and pull the player in. She will then recite the story of either {{p|Tornadus}}{{sup/5|B}} or {{p|Thundurus}}{{sup/5|W}}. Upon exiting the house, the player will be approached by the respective Pokémon, which will then fly off and will roam around [[Unova]] until being caught or defeated. Wherever these Pokémon appear will be subject to weather identified as &amp;quot;stormy&amp;quot; by the bulletin boards in [[gate]]s. Only these two Pokémon can cause stormy weather (which manifests as {{weather|rain}} in-battle), so they can be tracked down using the bulletin boards.&lt;br /&gt;
&lt;br /&gt;
Unlike other generations, the roaming Pokémon&#039;s location varies depending on the [[Time|time of day]]. At night, between midnight and morning, the Pokémon can only be encountered in [[Route]]s {{rtn|12|Unova}}, {{rtn|13|Unova}}, {{rtn|14|Unova}} and {{rtn|15|Unova}}, in the morning it can only be encountered in Routes {{rtn|2|Unova}}, {{rtn|3|Unova}} and {{rtn|18|Unova}}, during the daytime it can only be encountered in Routes {{rtn|4|Unova}}, {{rtn|5|Unova}} and {{rtn|16|Unova}}, in the evening it can only be encountered in Routes {{rtn|6|Unova}}, {{rtn|7|Unova}} and {{rtn|8|Unova}} and at night before midnight it can only be encountered in Routes {{rtn|9|Unova}}, {{rtn|10|Unova}} and {{rtn|11|Unova}}.&lt;br /&gt;
&lt;br /&gt;
Bulletin boards can be considered somewhat inferior to the tracking methods of previous generations, as, unlike Generation IV, Tornadus or Thundurus&#039;s location changes when the player exits the gate. However, as they simply cycle between three or four routes, one may continuously re-enter and exit the same gate until the route displays stormy weather.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;font-weight:bold&amp;quot;&amp;gt;Black&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Pokémon/5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=641&lt;br /&gt;
|pokemon=Tornadus&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Flying&lt;br /&gt;
|ability=Prankster&lt;br /&gt;
|level=40&lt;br /&gt;
|move1=Revenge|move1type=Fighting|move1cat=Physical&lt;br /&gt;
|move2=Air Cutter|move2type=Flying|move2cat=Special&lt;br /&gt;
|move3=Extrasensory|move3type=Psychic|move3cat=Special&lt;br /&gt;
|move4=Agility|move4type=Psychic|move4cat=Status}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;font-weight:bold&amp;quot;&amp;gt;White&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Pokémon/5&lt;br /&gt;
|game=White&lt;br /&gt;
|ndex=642&lt;br /&gt;
|pokemon=Thundurus&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Prankster&lt;br /&gt;
|level=40&lt;br /&gt;
|move1=Revenge|move1type=Fighting|move1cat=Physical&lt;br /&gt;
|move2=Shock Wave|move2type=Electric|move2cat=Special&lt;br /&gt;
|move3=Heal Block|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=Agility|move4type=Psychic|move4cat=Status}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
In [[Pokémon X and Y]], one of the legendary birds roams the [[Kalos]] region, depending on the chosen [[first partner Pokémon]]: {{p|Articuno}} if the chosen first partner Pokémon was {{p|Chespin}}, {{p|Zapdos}} if it was {{p|Fennekin}}, and {{p|Moltres}} if it was {{p|Froakie}}. It will begin to roam after the player has defeated the {{kal|Pokémon League}}, and it will always be the first wild Pokémon encountered in [[tall grass]] after the Pokémon League has been defeated.&lt;br /&gt;
&lt;br /&gt;
If the player uses {{m|Fly}}, the roaming Pokémon will relocate to a random location. Traveling normally, on the other hand, will only provide a small chance for the roaming Pokémon to change routes, and even then it will move to an adjacent route. Furthermore, entering any of the connecting gates between cities (or {{kal|Victory Road}}) may cause the roaming Pokémon to relocate randomly. This appears to be on a timer, however, as immediately pursuing the roaming Pokémon does not seem to cause it to change location.&lt;br /&gt;
&lt;br /&gt;
As the bird will automatically flee upon encounter, it cannot be caught until after it has been encountered an additional 10 times (not counting the first encounter), and has subsequently retreated to the [[Sea Spirit&#039;s Den]] in [[Azure Bay]], where it remains as a stationary Pokémon. However, if the battle in the Sea Spirit&#039;s Den is fled from, the bird will begin roaming Kalos again as before.&lt;br /&gt;
&lt;br /&gt;
All three are coded to never be {{Shiny}}.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;font-weight:bold&amp;quot;&amp;gt;X and Y&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|ndex=144&lt;br /&gt;
|pokemon=Articuno&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|level=70&lt;br /&gt;
|move1=Ice Beam|move1type=Ice|move1cat=Special&lt;br /&gt;
|move2=Reflect|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Hail|move3type=Ice|move3cat=Status&lt;br /&gt;
|move4=Tailwind|move4type=Flying|move4cat=Status}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|ndex=145&lt;br /&gt;
|pokemon=Zapdos&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|level=70&lt;br /&gt;
|move1=Agility|move1type=Psychic|move1cat=Status&lt;br /&gt;
|move2=Discharge|move2type=Electric|move2cat=Special&lt;br /&gt;
|move3=Rain Dance|move3type=Water|move3cat=Status&lt;br /&gt;
|move4=Light Screen|move4type=Psychic|move4cat=Status}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|ndex=146&lt;br /&gt;
|pokemon=Moltres&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|level=70&lt;br /&gt;
|move1=Safeguard|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Air Slash|move2type=Flying|move2cat=Special&lt;br /&gt;
|move3=Sunny Day|move3type=Fire|move3cat=Status&lt;br /&gt;
|move4=Heat Wave|move4type=Fire|move4cat=Special}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Galar====&lt;br /&gt;
In [[Pokémon Sword and Shield]]&#039;s [[Crown Tundra]], the [[Galarian form|Galarian Form]]s of the legendary birds appear. Once the player has encountered them at the [[Dyna Tree Hill]], they will become roaming Pokémon in the overworld. Articuno roams around the Crown Tundra, Zapdos roams around the [[Wild Area]], and Moltres roams around the [[Isle of Armor]]. If the player knocks any of the birds out, it respawns instantly.&lt;br /&gt;
&lt;br /&gt;
All three are coded to never be {{Shiny}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;font-weight:bold&amp;quot;&amp;gt;Sword and Shield&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
{{Pokémon/8&lt;br /&gt;
|ndex=144&lt;br /&gt;
|pokemon=Articuno&lt;br /&gt;
|form=-Galar&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Competitive&lt;br /&gt;
|level=70&lt;br /&gt;
|move1=Freezing Glare|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Hurricane|move2type=Flying|move2cat=Special&lt;br /&gt;
|move3=Psycho Cut|move3type=Psychic|move3cat=Physical&lt;br /&gt;
|move4=Psycho Shift|move4type=Psychic|move4cat=Status}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
{{Pokémon/8&lt;br /&gt;
|ndex=145&lt;br /&gt;
|pokemon=Zapdos&lt;br /&gt;
|form=-Galar&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Defiant&lt;br /&gt;
|level=70&lt;br /&gt;
|move1=Thunderous Kick|move1type=Fighting|move1cat=Physical&lt;br /&gt;
|move2=Drill Peck|move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3=Reversal|move3type=Fighting|move3cat=Physical&lt;br /&gt;
|move4=Focus Energy|move4type=Normal|move4cat=Status}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
{{Pokémon/8&lt;br /&gt;
|ndex=146&lt;br /&gt;
|pokemon=Moltres&lt;br /&gt;
|form=-Galar&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Berserk&lt;br /&gt;
|level=70&lt;br /&gt;
|move1=Fiery Wrath|move1type=Dark|move1cat=Special&lt;br /&gt;
|move2=Hurricane|move2type=Flying|move2cat=Special&lt;br /&gt;
|move3=Sucker Punch|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Nasty Plot|move4type=Dark|move4cat=Status}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sinnoh====&lt;br /&gt;
Sinnoh has two roaming Pokémon, each of which is available in the wild after certain events have taken place. {{p|Mesprit}} will roam after the player goes to [[Lake Verity]] after defeating [[Team Galactic]] at [[Mt. Coronet]] and {{p|Cresselia}} will appear after the player helps cure [[Eldritch]]&#039;s son&#039;s nightmares.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;font-weight:bold&amp;quot;&amp;gt;Brilliant Diamond and Shining Pearl&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
{{Pokémon/8&lt;br /&gt;
|ndex=481&lt;br /&gt;
|pokemon=Mesprit&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Imprison|move1type=Psychic|move1cat=Status&lt;br /&gt;
|move2=Extrasensory|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Charm|move3type=Fairy|move3cat=Status&lt;br /&gt;
|move4=Psychic|move4type=Psychic|move4cat=Special}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
{{Pokémon/8&lt;br /&gt;
|ndex=488&lt;br /&gt;
|pokemon=Cresselia&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Slash|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Psycho Cut|move2type=Psychic|move2cat=Physical&lt;br /&gt;
|move3=Moonlight|move3type=Fairy|move3cat=Status&lt;br /&gt;
|move4=Safeguard|move4type=Normal|move4cat=Status}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{locationcolor/light|land}}|bordercolor={{locationcolor/dark|land}}&lt;br /&gt;
|de=Umherziehende Pokémon&lt;br /&gt;
|fr=Pokémon mouvant&lt;br /&gt;
|es=Pokémon Errante&lt;br /&gt;
|it=Pokémon che si spostano da un luogo all&#039;altro&lt;br /&gt;
|ko={{tt|이동하는 포켓몬|idonghaneun Pokenmon}} &#039;&#039;migrating Pokémon&#039;&#039;&lt;br /&gt;
}} &amp;lt;!--not referred to by name in Spanish--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{legendarylocations|{{#switch: {{#expr: {{#time: U}} mod 7}}|0=kanto|1=johto|2=hoenn|3=sinnoh|4=unova|5=Kalos|6=Galar}}}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{event Pokémon}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Roaming Pokémon|*]]&lt;br /&gt;
[[Category:Legendary and Mythical Pokémon locations|*]]&lt;br /&gt;
[[Category:Methods of obtaining Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wanderpokémon]]&lt;br /&gt;
[[es:Pokémon errante]]&lt;br /&gt;
[[fr:Pokémon mouvant]]&lt;br /&gt;
[[it:Pokémon itineranti]]&lt;br /&gt;
[[ja:徘徊系ポケモン]]&lt;br /&gt;
[[zh:游走宝可梦]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_IX&amp;diff=3966550</id>
		<title>List of glitches in Generation IX</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_IX&amp;diff=3966550"/>
		<updated>2024-03-29T04:26:13Z</updated>

		<summary type="html">&lt;p&gt;Flametix: /* Permanent cheer preservation on fainting */ updating with more info from anubis on stacking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GlitchResearch|Checking which glitches have been since fixed}}&lt;br /&gt;
This is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; that occur in the [[Generation IX]] [[core series]] [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
==Scarlet and Violet==&lt;br /&gt;
===All versions===&lt;br /&gt;
====Battle glitches====&lt;br /&gt;
=====Missing TM Materials item IDs=====&lt;br /&gt;
There are 23 stubbed items in {{g|Scarlet and Violet}} that map to [[TM Material]]s for {{p|Sprigatito}}, {{p|Fuecoco}}, {{p|Quaxly}}, {{p|Koraidon}}, {{p|Miraidon}}, the [[treasures of ruin]], and [[Paradox Pokémon]] found in the [[Paldea Pokédex]], [[List of items by index number (Generation IX)|item ID]]s 2100-2102 (Sprigatito through Quaxly), 2124-2125 (Koraidon and Miraidon), 2138-2151 (Paradox Pokémon, excluding Walking Wake and Iron Leaves), and 2152-2155 (treasures of ruin).&amp;lt;ref&amp;gt;https://projectpokemon.org/home/files/file/5002-pok%C3%A9-portal-event-23-great-tusk-and-iron-treads-spotlight-chesnaught-the-unrivaled/?do=findComment&amp;amp;comment=4319&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the game attempts to grant these items to the player, such as via the rewards following the completion of a [[Tera Raid Battle]], the game will crash.&lt;br /&gt;
&lt;br /&gt;
{{p|Walking Wake}} and {{p|Iron Leaves}} event raids did attempt to grant bonus drops of TM Materials, however they were unaffected by this glitch due to not having an associated TM Material item ID. 7★ Raid Battles for species not found in Paldea, (such as {{p|Charizard}}), were also unaffected, as they did not have TM Materials in the item pool.&lt;br /&gt;
&lt;br /&gt;
The first instance of this glitch occurred May 19, 00:00 to 02:00 UTC, 2023 with the introduction of {{p|Great Tusk}} and {{p|Iron Treads}} event raids.&lt;br /&gt;
&lt;br /&gt;
======May 19, 00:00 to 02:00 UTC, 2023 Poké Portal News event glitches======&lt;br /&gt;
[[File:Great Tusk and Iron Treads Glitched TM Material.jpeg|thumb|250px|The item rewards screen of one of the glitched Great Tusk and Iron Treads raids, attempting to display a non-existent [[TM Material]] prior to the game crashing.]]&lt;br /&gt;
[[File:Cancelled 7 Star Delphox Announcement.jpeg|thumb|250px|An announcement for a 7★ {{p|Delphox}} event intended to run from May 25 to 28, 2023 that briefly appeared in the [[Pokémon HOME]] calendar on May 21, before being removed from the event calendar.]]&lt;br /&gt;
{{main|Poké Portal News#May 19, 00:00 to 02:00 UTC, 2023|Poké Portal News → 2023 → May 19, 00:00 to 02:00 UTC, 2023}}&lt;br /&gt;
{{main|Poké Portal News#June 16 to 19, 2023|Poké Portal News → 2023 → June 16 to 19, 2023}}&lt;br /&gt;
This event was originally intended to run between May 19, 00:00 UTC to May 21, 23:59 UTC, 2023, but included two notable glitches during its initial introduction on May 19, 2023:&lt;br /&gt;
* The item rewards attempted to grant and display [[TM Material]]s for Great Tusk and Iron Treads, despite both species not having associated TM Material items. This caused the item rewards screen for some players to display &amp;quot;None&amp;quot; as one of the item rewards, followed by the game crashing.&amp;lt;ref&amp;gt;[https://twitter.com/Sibuna_Switch/status/1659386207162204161 Video clip of glitched TM Materials and game crash for Great Tusk Raid by @Sibuna_Switch, via Twitter]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/JoeMerrick/status/1659353658163621893&amp;lt;/ref&amp;gt;&lt;br /&gt;
* All Iron Treads raids with random Tera types were erroneously coded never to appear as {{Shiny}},&amp;lt;ref&amp;gt;https://twitter.com/JoeMerrick/status/1659352905692971010&amp;lt;/ref&amp;gt; despite both versions of Great Tusk, and the Iron Treads with the forced {{t|Ground}} Tera type being able to appear as Shiny at the standard 1:4103.05 odds.&lt;br /&gt;
At approximately 02:00 UTC on May 19, 2023,&amp;lt;ref&amp;gt;https://twitter.com/mattyoukhana_/status/1659380996343578624&amp;lt;/ref&amp;gt; all event raids were removed from the server, (including the 7★ Chesnaught the Unrivaled event), replaced with completely blank event data for any players that connected during this time. The official Japanese twitter account issued an apology,&amp;lt;ref&amp;gt;https://twitter.com/Pokemon_cojp/status/1659389212679098368&amp;lt;/ref&amp;gt; but the event was eventually announced as being cancelled entirely.&amp;lt;ref&amp;gt;https://twitter.com/Pokemon_cojp/status/1659516228363489281&amp;lt;/ref&amp;gt; This is the first instance of a Poké Portal News event being removed from the server entirely to address a glitch.&lt;br /&gt;
&lt;br /&gt;
Additionally, an announcement for a 7★ {{p|Delphox}} event running from May 26, 2023 00:00 UTC to May 28, 2023 23:59 UTC briefly appeared in the [[Pokémon HOME]] calendar on May 21, but was removed almost immediately, likely due to the cancellation of the prior event causing scheduling conflicts.&lt;br /&gt;
&lt;br /&gt;
The June 16 to 19, 2023 rescheduled event resolved both aforementioned glitches, with both Great Tusk and Iron Treads no longer attempting to award the glitched TM Materials, and Iron Treads with random Tera Types are no longer prevented from being Shiny.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
======June 21 to July 2, 2023 Poké Portal News 0 Tera Shards glitch======&lt;br /&gt;
[[File:Gimmighoul Glitched Item Rewards.jpeg|thumb|250px|The item rewards screen of one of the glitched Gimmighoul raids in Pokémon Scarlet, attempting to display &amp;quot;0 [[Tera Shard]]s&amp;quot; as item rewards due to an null item reward pool.]]&lt;br /&gt;
{{main|Poké Portal News#June 21 to July 2, 2023|Poké Portal News → 2023 → June 21 to July 2, 2023}}&lt;br /&gt;
After June 21, 2023&#039;s [[Nintendo Direct]] aired, the 25th Tera Raid Battle event featuring [[List of Pokémon with form differences#Gimmighoul|Chest Form]] {{p|Gimmighoul}} was announced. Gimmighoul with various Tera Types appeared in 1-5 Tera Raid Battles from June 21 (15:00 UTC) to July 2 (23:59 UTC), 2023.&amp;lt;ref&amp;gt;https://sv-news.pokemon.co.jp/ja/page/100.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initially, from 15:00 UTC to approximately 17:30 UTC, there was a glitch in the event data for [[Pokémon Scarlet]]. Players with Scarlet who completed the event raids were shown reward screens showing multiple instances of &amp;quot;0 [[Tera Shard]]s&amp;quot; as a reward, (due to a null item reward pool), and were prevented from joining the raids of [[Pokémon Violet]] players, who were unaffected by the bug. New event raid data was uploaded the server shortly after, with Scarlet players who connected online after 17:30 UTC receiving raids with correct reward pools, and being able to join raids hosted by players with Violet.&amp;lt;ref&amp;gt;https://twitter.com/JoeMerrick/status/1671575089018552320&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====No type effectiveness or critical hit messages=====&lt;br /&gt;
If a Pokémon use a single-target attack move targeting their own ally Pokémon and hits, messages for type effectiveness or [[critical hit]]s will not show if it otherwise would.&lt;br /&gt;
&lt;br /&gt;
=====Permanent cheer preservation on fainting=====&lt;br /&gt;
During [[Tera Raid Battle]]s, if a player faints while the effects of a temporary stat boost from a cheer are active, then the stat boosts will be preserved and permanently applied for the rest of the raid after respawning. This permanent effect does not show as a visible buff in the Battle Info menu unlike the normal cheer effects. This effect can be stacked by using another cheer afterwards to increase the current cheer boost by ×0.5 (with no set maximum like stat stages), and fainting again will preserve the increased stats, while the cheer naturally wearing off after 3 turns will just reset stats back to the state before the cheer was used.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1772885083696791811&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{YouTubeEmbed|uC1dH8APhLc|slime_man|Violet|Violet}}&lt;br /&gt;
&lt;br /&gt;
=====Tera Raid Battle Zacian glitch=====&lt;br /&gt;
During [[Tera Raid Battle]]s, if a teammate uses a {{p|Zacian}} holding a [[Rusted Sword]], the Zacian may appear in its Hero of Many Battles form on the field while its health bar icon is its Crowned Sword form. This can result in a Hero of Many Battles Zacian appearing to use {{m|Behemoth Blade}}, as it is actually a Crowned Sword Zacian.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Terapagos battle oversight=====&lt;br /&gt;
During the battle against {{p|Terapagos}} in its Stellar Form, if it is confused by a move such as {{m|Dynamic Punch}} and then breaks its own barrier due to confusion damage, the player can then knock out Terapagos early by dealing enough damage. If this happens, the game will put the battle in an unwinnable state, as the battle script has Terapagos create another barrier, but as its HP was effectively depleted, it is no longer recognized as an active participant of the battle.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|3lFXoaPwe_g|NiceAsMike|Stellar|Stellar}}&lt;br /&gt;
&lt;br /&gt;
=====Trick Room Female Indeedee=====&lt;br /&gt;
{{main|Game move errors#Unobtainable moves 2|Game move errors → Unobtainable at the game&#039;s release → Unobtainable moves}}&lt;br /&gt;
[[File:Female Indeedee Trick Room SV.png|thumb|Female Indeedee using {{m|Trick Room}} during a [[Tera Raid Battle]]]]&lt;br /&gt;
[[File:Female Indeedee Trick Room Summary.png|thumb|The [[summary]] page showing the error move {{m|Trick Room}} after capture]]&lt;br /&gt;
In 5★ [[Tera Raid Battle]]s, female Indeedee has an identical moveset to its male counterpart, which erroneously included the move Trick Room, a move it could not normally learn. When caught, female Indeedee with Trick Room were permitted to be [[trade]]d online, and participate in the [[Battle Stadium]].&lt;br /&gt;
&lt;br /&gt;
Additionally, while Female Indeedee 5★ raids were initially impossible to host online to other players (displaying an error message when attempting to join them), as of early December 2022 they began permitting other players to host them freely with Trick Room still present in the moveset, despite it still being an error move at the time.&lt;br /&gt;
&lt;br /&gt;
This is currently the only instance of an error move obtainable by the player where the error was corrected by the developers simply allowing it, and eventually integrating it as a feature. As of v2.0.1 of Scarlet and Violet, instead of correcting the erroneous move, [[Game Freak]] instead patched the game to add Trick Room to Female Indeedee&#039;s [[TM]] learnset, effectively rendering it no longer an &amp;quot;error move&amp;quot;. However, if the move is forgotten, it can not be relearned without using a TM.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|YM6ugvHGH3E|@Atrius97|Violet|Violet}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Swapping Pokémon in multiplayer raids=====&lt;br /&gt;
During multiplayer [[Tera Raid Battle]]s, occasionally you may be incorrectly using another player&#039;s Pokémon with their exact stats and moves, but it will not be replaced permanently after the battle ends.&amp;lt;ref&amp;gt;https://twitter.com/Flametix/status/1732939246493999263&amp;lt;/ref&amp;gt; The model will visually remain the same as the original Pokémon until it faints and respawns.&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
=====Memory leak=====&lt;br /&gt;
Due to a {{wp|memory leak}}&amp;lt;ref&amp;gt;https://twitter.com/Linkus7/status/1593700134864490511&amp;lt;/ref&amp;gt;, the longer the game remains open, the more performance issues occur, eventually leading to {{wp|heap corruption}} errors, potentially causing crashes, savefile corruption, and a wide variety of glitches.&lt;br /&gt;
&lt;br /&gt;
This can be solved partially by exiting the main map via entering [[Mesagoza]], shops and houses with an interior map, gyms, or [[Area Zero]], or closing and reopening the game periodically.&lt;br /&gt;
&lt;br /&gt;
=====Once-in-a-Lifetime Ribbon missing logic=====&lt;br /&gt;
Likely due to an oversight, the logic for the Once-in-a-Lifetime [[List of Ribbons in the games#Memorial Ribbons|Ribbon]] to be granted to Pokémon is not present in the game. Despite being unobtainable, the official guidebook mentions it is intended to be obtained from [[Surprise Trade]] at a 1/100 chance to be applied to traded Pokémon.&amp;lt;ref&amp;gt;https://twitter.com/no07011305/status/1603660614060097539&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Out-of-bound spawning glitch=====&lt;br /&gt;
Pokémon and items will often spawn in places inaccessible to the player, such as behind walls, below the ground, underwater, or inside objects such as trees, rocks, or buildings.&lt;br /&gt;
&lt;br /&gt;
=====Picnic glitch=====&lt;br /&gt;
If the player attempts to open a picnic while riding Koraidon/Miraidon on a body of water, they will be brought back to where they&#039;ve been before entering the body of water.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Egg Shiny Roll bug=====&lt;br /&gt;
When {{pkmn|breeding}}, if any [[personality value]] rerolls are applied, (such as the additional Shiny rolls provided via the [[Masuda method]] or [[Shiny Charm]]), the initial roll to generate a personality value is skipped.&lt;br /&gt;
&lt;br /&gt;
This glitch is also present in the [[core series]] [[Generation]] {{gen|VIII}} games.&lt;br /&gt;
&lt;br /&gt;
=====Running speed glitch=====&lt;br /&gt;
On handheld mode, if the player connects a second controller (i.e. a Pro Controller) and hold both joystick on the attached left Joy-con and second controller diagonally in the same direction, they will run at even faster speed than usual.&lt;br /&gt;
&lt;br /&gt;
=====Town Map glitch=====&lt;br /&gt;
After the [[credits]] roll, the {{player}} will be transported to their dorm room in the [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}}, but the player&#039;s location on the Town Map will still be marked as the [[Great Crater of Paldea]] until they leave the academy building.&lt;br /&gt;
&lt;br /&gt;
====Texture/model glitches====&lt;br /&gt;
=====Espathra hair texture glitch=====&lt;br /&gt;
[[File:Espathra Camera Hair Texture Glitch.png|thumb|{{p|Espathra}} and its [[Shiny]] form, displaying the incorrect hair coloration]]&lt;br /&gt;
When the camera is far from {{p|Espathra}}, its hair, which is normally white, is shown as the same color as its wings.&lt;br /&gt;
&lt;br /&gt;
=====Glaseado Gym Test texture quirk=====&lt;br /&gt;
[[File:Glaseado Gym Test Texture Errors Koraidon Miraidon.png|thumb|{{p|Koraidon}} and {{p|Miraidon}} during the [[Glaseado]] Gym Test, with glitched textures]]&lt;br /&gt;
During the [[Glaseado Mountain|Glaseado]] Gym Test, {{p|Koraidon}} may appear with its body textures heavily desaturated and {{p|Miraidon}} may appear with a white texture across most of its body, apparently missing its typical body textures. This is opposed to a subtle &amp;quot;snow-dusted&amp;quot; texture overlaid on top of their respective correct colorations, which is the intended appearance.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Overworld disguise glitch=====&lt;br /&gt;
Certain Pokémon such as {{p|Zorua}} and {{p|Ditto}} spawn in the overworld disguised as another species. Due to nearby spawns being retained after saving and reloading the game, nearby instances of disguised Pokémon will still be present if the player saves near one, then closes, and reopens the game. &lt;br /&gt;
&lt;br /&gt;
However, when reloading the game, the Pokémon will lose its disguise and appear as the correct species. If encountered in battle, it appears to &amp;quot;transform back into itself&amp;quot;, playing the typical animation for losing its disguise, but not changing models.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1593272765183827970&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Porto Marinada Market reappearing seller glitch=====&lt;br /&gt;
When the player imports certain Pokémon from [[Pokémon HOME]], a seller will appear in [[Porto Marinada Market]] to auction off the relevant items for changing the forms of those Pokémon, such as the [[Reveal Glass]] and [[Prison Bottle]]. The seller will disappear upon the conclusion of the final auction once there are no more items to be sold. However, if the player stands in front of the now-empty stall and triggers a form change that takes place in the overworld, such as using the [[Griseous Core]] on {{p|Giratina}}, the seller will reappear during the form change animation and will have no dialogue if she is spoken to.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Texture overlay glitch=====&lt;br /&gt;
In some cases, Pokémon will appear with another texture overlaid across their body.&amp;lt;ref&amp;gt;https://twitter.com/hotathino_/status/1598714830709739520&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====User interface glitches====&lt;br /&gt;
=====Health bar quirks=====&lt;br /&gt;
During [[Tera Raid Battle]]s, the health bar of the boss appears inconsistent between participants, and may display an incorrect amount of damage taken, or appear to regain health after being reduced to 0 HP. The last issue commonly occurred when using certain moves such as Play Rough visually displaying more damage than what was actually taken prior to 1.2.0, and the game trying to correct to the real HP value afterwards would make it appear as the boss recovered HP.&lt;br /&gt;
&lt;br /&gt;
A similar issue can happen during the [[Titan Pokémon]] battles involving [[Arven]], where if the Titan attacks his Pokémon and the player&#039;s Pokémon will hit it as well, but move after the Titan, the HP bar will update to values in the wrong order.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|UBmFCPQPgoM|SmallAnt_Clips|HP|HP}}&lt;br /&gt;
&lt;br /&gt;
=====Kofu&#039;s Wallet sprite glitch=====&lt;br /&gt;
When the player receives [[Kofu&#039;s Wallet]] in [[Cascarrafa]], the description window may briefly appear on the screen with the sprite of a Water-type [[TM]] instead of the correct sprite, before the window reappears with the correct sprite.&lt;br /&gt;
&lt;br /&gt;
=====Mass outbreak form display glitch=====&lt;br /&gt;
If a Pokémon has multiple forms that can be found in the wild, the map may display an incorrect form icon when this species appears in a mass outbreak. For example, a Stretchy Form {{p|Tatsugiri}} icon may display for a mass outbreak of Curly Form Tatsugiri.&lt;br /&gt;
&lt;br /&gt;
=====Minimap out-of-bounds icons glitch=====&lt;br /&gt;
After the game has been open for an extended period of time, the minimap will stop clearing Pokémon icons from the map, causing them to appear out-of-bounds of the minimap rather than vanishing when the player is out of range.&lt;br /&gt;
&lt;br /&gt;
=====Slow 300 HP bar animation glitch=====&lt;br /&gt;
When taking damage or healing to a result of exactly 300 HP, the HP bar will animate more slowly than normal.&lt;br /&gt;
{{YouTubeEmbed|R63wjTrDGAA|Flametix|Violet|Violet}}&lt;br /&gt;
&lt;br /&gt;
=====Tera Blast type effectiveness glitch=====&lt;br /&gt;
If a Pokémon is Terastallized during a battle, other Pokémon on the player&#039;s team who know {{m|Tera Blast}} may have Tera Blast&#039;s type or effectiveness display in menus as if they were the Pokémon that was Terastallized, based on their own Tera Type.&lt;br /&gt;
&lt;br /&gt;
=====TM list glitch=====&lt;br /&gt;
When teaching a Pokémon a move using the &amp;quot;Use TMs to learn moves&amp;quot; option on the status screen, if the last TM on the list is used, the cursor will highlight a blank space on the list after teaching the move. This is due to the used TM disappearing from the list, but the cursor not adjusting to highlight the TM above it despite it becoming the last one in the list.&lt;br /&gt;
&lt;br /&gt;
=====Typeless summary glitch=====&lt;br /&gt;
When viewing the summary screen of a Pokémon that is currently typeless, the game will crash.&amp;lt;ref&amp;gt;https://twitter.com/zakocky/status/1612373830718337027&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prior to v3.0.1===&lt;br /&gt;
====Dragon Cheer glitch====&lt;br /&gt;
When a Pokémon under the effect of {{m|Dragon Cheer}} was switched out of battle and then reentered that battle, its attacks would still have a heightened chance of landing critical hits. This glitch was fixed in v3.0.1.&lt;br /&gt;
&lt;br /&gt;
====Input lock glitch====&lt;br /&gt;
When levelling up {{p|Inkay}} using candy while it is under Level 30, the game would stop receiving inputs from the controllers. This glitch was fixed in v.3.0.1.&lt;br /&gt;
&lt;br /&gt;
====Item Printer glitch====&lt;br /&gt;
After players installed the [[Item Printer]] in the [[League Club Room]], under certain circumstances, they could get stuck between the Item Printer and the wall. This glitch was fixed in v.3.0.1.&lt;br /&gt;
&lt;br /&gt;
====Smeargle cloning glitch====&lt;br /&gt;
If the player lures a {{p|Smeargle}} very close to a tree in the [[Terarium]] in [[Pokémon Scarlet and Violet]], has the wild Smeargle use {{m|Sketch}} to Sketch the move {{m|Transform}}, then has the wild Smeargle use Transform, if the player then runs away from the battle, the Smeargle will become a clone of the Pokémon it transformed into, and the player can then re-encounter the clone in a battle to capture it. The clone will disappear from the overworld if the game is saved and restarted if it is not caught.&lt;br /&gt;
&lt;br /&gt;
Much like the curry cloning glitch, most aspects of the original Pokémon will stay the same (including its held item and any ribbons or marks), but info about where and how it was caught, and the info about who caught it will be overwritten. Furthermore, by having the wild Smeargle transform into certain battle-only forms, such as Terastal Form {{p|Terapagos}} or Hero Form {{p|Palafin}}, the clone will be able to sustain these forms outside of battle where they otherwise wouldn&#039;t be until the clone is placed in the PC or until the game is restarted.&lt;br /&gt;
&lt;br /&gt;
Stellar Form Terapagos and {{p|Ogerpon}} in its Terastallized State cannot be cloned, as Transform fails against those targets. However, the player can still Terastallize clones of Ogerpon and Terapagos to use said forms.&lt;br /&gt;
&lt;br /&gt;
Using this glitch, it&#039;s possible to clone Pokémon obtained through the NPC trades in the [[League Club Room|BB League Club Room]], and since OT and ID data is overwritten upon capturing a clone, but ribbons and marks are copied, the Partner Ribbon is able to be obtained on a Pokémon the game considers to be the players, allowing any OT to be a Pokémon&#039;s title.&lt;br /&gt;
&lt;br /&gt;
The [[Pokémon HOME]] tracker value will also be copied if the original Pokémon had one, so clones made from this glitch cannot be used there in those cases.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in v.3.0.1, by making the move Transform fail if used by wild Smeargle in this scenario.&lt;br /&gt;
&lt;br /&gt;
====TM223 required material glitch====&lt;br /&gt;
In Pokémon Scarlet, one of the TM materials needed to craft [[TM223]] required Shieldon Claws, despite {{p|Shieldon}} and {{p|Bastiodon}} being exclusive to Pokémon Violet, making it impossible to craft this TM in this game. This glitch was fixed in v.3.0.1.&lt;br /&gt;
&lt;br /&gt;
===Prior to v3.0.0===&lt;br /&gt;
{{incomplete|section|needs=Check patch notes and retest existing bugs, move/add any bugs that were resolved between v1.3.0 and v1.3.1}}&lt;br /&gt;
&lt;br /&gt;
===Prior to v2.0.2===&lt;br /&gt;
=====Paradise Protection Protocol battle glitch=====&lt;br /&gt;
During the battle against the Paradise Protection Protocol&#039;s Koraidon/Miraidon, if the player has these Pokémon registered to the Paldea Pokédex, the game will crash when hovering over slot 4, 5 or 6 when viewing their party. This was fixed in v2.0.2.&lt;br /&gt;
&lt;br /&gt;
===Prior to v2.0.1===&lt;br /&gt;
=====Itemfinder Mark missing logic=====&lt;br /&gt;
Likely due to an oversight, the logic for the Itemfinder [[Mark]] to be granted to Pokémon was not present in the game&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1598840477758803968&amp;lt;/ref&amp;gt;. Despite it being unobtainable prior to v2.0.1., [[Hassel]] erroneously mentions it as being obtainable during one of his Art classes at the [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}}.&lt;br /&gt;
&lt;br /&gt;
In v2.0.1., the Itemfinder Mark can be awarded as intended.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1701837119444885945&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Tera Raid missing players glitch =====&lt;br /&gt;
During multi-player Tera Raid Battles, other players that join may not appear to the host player, instead showing an empty player slot, despite having all available player slots filled. This was fixed in v2.0.1.&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.3.1===&lt;br /&gt;
{{incomplete|section|needs=Check patch notes and retest existing bugs, move/add any bugs that were resolved between v1.3.0 and v1.3.1}}&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.3.0===&lt;br /&gt;
{{incomplete|section|needs=Check [https://en-americas-support.nintendo.com/app/answers/detail/a_id/60277/~/how-to-update-pok%C3%A9mon-scarlet-and-pok%C3%A9mon-violet#v130 patch notes] and retest existing bugs, move/add any bugs that were resolved between v1.2.0 and v1.3.0}}&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.2.0===&lt;br /&gt;
====Destiny Bond Terastallization glitch====&lt;br /&gt;
If a Pokémon uses {{m|Destiny Bond}} and {{Tera}}stallizes on the next turn, Destiny Bond won&#039;t cause the attacker to faint. This is a bug and was fixed in the Version 1.2.0 update.&lt;br /&gt;
&lt;br /&gt;
====February 27 to March 12, 2023 Poké Portal News Bad Egg====&lt;br /&gt;
[[File:PPN13 Bad Egg.JPG|thumb|250px|Bad Egg as a result of catching a Walking Wake or Iron Leaves in v1.1.0 of Scarlet or Violet]]&lt;br /&gt;
{{main|Poké Portal News#February 27 to March 12, 2023|Poké Portal News → 2023 → February 27 to March 12, 2023}}&lt;br /&gt;
The Poké Portal News event on February 27 to March 12, 2023 introduced {{p|Walking Wake}} and {{p|Iron Leaves}} in 5★ [[Tera Raid Battle]]s. However, it was possible to update the Poké Portal News event data while still remaining on Scarlet or Violet v1.1.0, causing incorrect event data to be generated.&lt;br /&gt;
&lt;br /&gt;
If the player attempted to join a 5★ event raid after going online in v1.1.0 during this period, these raids would result in a [[Bad Egg]] instead, due to the lack of species data existing in v1.1.0. These Bad Eggs cannot be hatched, released, or traded, and also set the flag for having caught Walking Wake or Iron Leaves, causing the player to be unable to attempt to catch another. Updating the game to v1.2.0 does not result in the Bad Egg becoming the correct species.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1630378458034626564&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|7gtymg7VudU|@Atrius97|Violet|Violet}}&lt;br /&gt;
&lt;br /&gt;
This glitch was partially fixed in Scarlet and Violet v1.3.0, which released April 20, 2023, with v1.3.0 detecting any Bad Eggs present in the savefile and resetting the respective capture flag(s) if a player had obtained a Bad Egg, Additionally, a repeat of the event was scheduled for [[Poké Portal News#May 1 to 14, 2023|May 1 to 14, 2023]] as a direct response &amp;lt;ref&amp;gt;https://twitter.com/Pokemon_cojp/status/1648612433962110976&amp;lt;/ref&amp;gt; to the issue, allowing affected players another chance to capture a Walking Wake and/or Iron Leaves.&lt;br /&gt;
&lt;br /&gt;
v1.3.0 also made a change to how Poké Portal News event data was stored, now storing it under version specific blocks in the savefile, preventing event data from a newer game version from being accessed by the player on an outdated game version, hypothetically preventing the original glitch from occurring again in the future.&lt;br /&gt;
&lt;br /&gt;
Despite the v1.3.0 patch notes&amp;lt;ref&amp;gt;https://en-americas-support.nintendo.com/app/answers/detail/a_id/60277/~/how-to-update-pok%C3%A9mon-scarlet-and-pok%C3%A9mon-violet#v130&amp;lt;/ref&amp;gt; claiming to fully resolve the issue, while the patch does properly detect the presence of Bad Eggs, any Bad Eggs obtained during the aforementioned glitched raid event continue to persist in the player&#039;s storage after updating to v1.3.0, without any method of removing them, as they still cannot be traded, released, or hatched.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|xDTnN-d8QmQ|@Atrius97|Violet|Violet}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Order Up glitch====&lt;br /&gt;
If a {{p|Dondozo}} with a {{p|Tatsugiri}} in its mouth uses the move {{m|Order Up}}, the move will increase one of Dondozo&#039;s stats even if the move is negated (eg. via {{m|Protect}}). This is a bug and was fixed in the Version 1.2.0 update.&lt;br /&gt;
&lt;br /&gt;
====Persistent model glitch====&lt;br /&gt;
After the game has been open for an extended period of time, the last previously loaded model will remain loaded during cutscenes or interior locations, often appearing as a {{i|Poké Ball}} or Pokémon placed arbitrarily in the middle of a room, or near the entrance of an interior location.&lt;br /&gt;
&lt;br /&gt;
This was partially resolved in v1.2.0, apparently fixing the appearance of glitched Poké Ball models, however some Pokémon models still appear to persist in areas such as [[Tera Raid Battle]]s and inside buildings.&lt;br /&gt;
&lt;br /&gt;
====Ribbon/Mark menu glitch ====&lt;br /&gt;
In the [[Party]] and [[Box]] menus, the [[Ribbon]]s and [[Mark]]s earned by a Pokémon are not displayed properly, and can only be viewed and equipped when the [[summary]] menu is accessed from the party.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1598529777710895107&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Uncatchable Transformed Ditto glitch====&lt;br /&gt;
Prior to v1.2.0, if a {{pkmn2|wild}} {{p|Ditto}} used {{m|Transform}} to transform into the [[List of Pokémon with form differences|alternate form]] of any species, (specifically a form with an index value other than &amp;quot;0&amp;quot;), it would cause the [[catch rate]] of the Ditto to become 0, making it impossible to catch with any [[Poké Ball]] except the [[Heavy Ball]] or [[Master Ball]]. This was fixed in v1.2.0, always using Ditto&#039;s correct catch rate of 35, regardless of what species/form it is currently transformed into.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1632216388734537729&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.1.0===&lt;br /&gt;
====Elite Four Music glitch====&lt;br /&gt;
During the [[Elite Four]] battles, the brief intro of the background music played on a persistent loop throughout rather than playing the entire music.&lt;br /&gt;
&lt;br /&gt;
====Online battle RNG glitch====&lt;br /&gt;
During online matches, the same [[RNG]] seed was used for every battle, causing many &amp;quot;random&amp;quot; actions to be completely predictable, such as the [[accuracy]] checks for whether OHKO moves like {{m|Sheer Cold}} would be successful during a turn.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1596768465095983104&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1598513391601164288&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.0.1 ===&lt;br /&gt;
====Multiplayer Tera Raid Shiny sparkle glitch====&lt;br /&gt;
During a Multiplayer Tera Raid Battle, if another player brings out a shiny Pokémon, the sparkling animation will only be displayed on the player&#039;s own Pokémon. This was fixed in v1.0.1.&lt;br /&gt;
====Sylveon type flag oversight ====&lt;br /&gt;
Due to an oversight, {{p|Sylveon}} has the same flag as {{p|Arceus}} and {{p|Silvally}}, which prevents its type from being changed. This was fixed in v1.0.1.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1614308613505392640?s=20&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der neunten Generation]]&lt;br /&gt;
[[ja:裏技・バグ一覧 (スカーレット・バイオレット)]]&lt;br /&gt;
[[zh:遊戲漏洞（第九世代）]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Tera_Raid_Battle&amp;diff=3966542</id>
		<title>Tera Raid Battle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Tera_Raid_Battle&amp;diff=3966542"/>
		<updated>2024-03-29T04:10:39Z</updated>

		<summary type="html">&lt;p&gt;Flametix: /* Cheers */ new info about stat cheers not being random&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Scarlet Violet Tera Raid Battle screenshot.png|thumb|250px|A Tera Raid Battle against a Water Tera-type {{p|Gardevoir}}]]&lt;br /&gt;
A &#039;&#039;&#039;Tera Raid Battle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラレイドバトル&#039;&#039;&#039; &#039;&#039;Tera Raid Battle&#039;&#039;) is a type of [[Pokémon battle]] featured in {{g|Scarlet and Violet}} in which four Trainers battle a {{pkmn2|wild}} [[Terastal phenomenon|Tera]] {{OBP|Pokémon|species}}, which remains Terastallized until enough damage has been dealt to the Pokémon.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Tera Raid Crystals are created from energy unleashed from the [[Great Crater of Paldea]] over the years. During the post-game events of {{g|Scarlet and Violet}}, stronger 5★ and black 6★ raid crystals begin to appear. [[Jacq]] asks the player to not participate in the 6★ raids for the player&#039;s safety, due to the overwhelming energy contained within. If the player ignores his request and manages to defeat one, it&#039;s revealed from the readings that they&#039;re being caused by residual energy leaking from [[Area Zero]] into the rest of Paldea. In certain events, 7★ Raids show up with very rare Pokémon normally not found in [[Paldea]]. Some of the rare Pokemon discovered in 7★ Raids have been several [[Legendary Pokémon]], the Paradox Pokémon {{p|Walking Wake}} and {{p|Iron Leaves}}, and the three [[Hisuian form]]s of {{p|Typhlosion}}, {{p|Samurott}}, and {{p|Decidueye}}.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
[[File:Scarlet Violet Tera Raid Crystal screenshot.jpg|thumb|250px|A Grass Tera crystal, containing a Grass Tera-type Pokémon]]&lt;br /&gt;
A number of shining crystals will be scattered across Paldea, which are visible at a distance in the overworld by a beam of light shooting up from them if they have not already been visited. The color of the crystal will also indicate the Tera Type of the Pokémon within, with the exception of black 6★ and 7★ difficulty crystals. These black raid crystals are displayed with the correct type icon on the minimap, but are displayed with a black background and subtle purple glow. Crystals associated with a [[Poké Portal News]] event will also be surrounded by circular ring-shaped auras when up close, and their type icons on the map will have a thicker, glowing border.&lt;br /&gt;
&lt;br /&gt;
Visiting each crystal for the first time awards a certain amount of LP, even if the player chooses not to participate in the raid: &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background: #{{paldea color}}; border: 3px solid #{{paldea color dark}};&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background: #{{paldea color light}}; {{roundytl|5px}}&amp;quot;| Rank&lt;br /&gt;
! style=&amp;quot;background: #{{paldea color light}}; {{roundytr|5px}}&amp;quot; | LP Reward&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★&lt;br /&gt;
| 500 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★★&lt;br /&gt;
| 700 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★★★&lt;br /&gt;
| 1000 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★★★★&lt;br /&gt;
| 1200 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★★★★★&lt;br /&gt;
| 1500 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! {{tt|★★★★★★|Only one crystal at this level will be available per refresh}}&lt;br /&gt;
| 1800 LP&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background: #FFFFFF; {{roundybl|5px}}&amp;quot; | {{tt|★★★★★★★|Crystals at this level are only available from Poké Portal News}}&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; {{roundybr|5px}}&amp;quot; | 2000 LP&lt;br /&gt;
|}&lt;br /&gt;
No LP is given for visiting the same crystal subsequent times, or for joining a raid hosted by another player. If the host manages to defeat the Tera Raid, their crystal will disappear. Unlike Max Raid Battles, completing all possible raids in the region will not make a new set of crystals respawn; instead, they will only respawn at midnight or when the player receives new Poké Portal News data.&lt;br /&gt;
&lt;br /&gt;
Each Trainer uses a single Pokémon (from either their party or [[Pokémon Box Link|Box]]) against the Tera Pokémon. When starting a Tera Raid Battle, players can see a silhouette of the Tera Pokémon, its Tera Type, and a star rating of its difficulty. The objective, &amp;quot;&#039;&#039;Defeat the Tera Pokémon within the time limit!&#039;&#039;&amp;quot;, is displayed in the lower right corner. Additionally, if the raid has been opened to other players, there is a 3-minute timer for those players to join and select a Pokémon, or the currently selected Pokémon will be locked in at the end of the timer and the raid automatically starts. Each player at the waiting screen in these raids can see the other three Trainers participating and the Pokémon they have currently chosen, with a checkmark if their choice has been locked in.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
&lt;br /&gt;
====Timer====&lt;br /&gt;
The battle system differs from typical turn-based battles in that the battle is timed, with an orange timer bar visible below the boss&#039;s HP bar that ticks down from 5 to 7½ minutes and beyond depending on the raid (the event Mewtwo raid having the longest length to date at 15 minutes), and all participants are able to act at any point, regardless of whether the opponent Pokémon or allies are also performing an action at the same time. It is even possible for a Pokémon to execute multiple moves before an ally chooses to act at all.&lt;br /&gt;
&lt;br /&gt;
When the timer reaches 10% time remaining, the message &amp;quot;&#039;&#039;You can feel a tremendous energy gathering! There isn&#039;t much time left!&#039;&#039;&amp;quot; will appear. If the timer expires before players defeat the Tera Pokémon, the energy burst will be unleashed, expelling all players from the raid.&lt;br /&gt;
&lt;br /&gt;
====Turn system====&lt;br /&gt;
The raid boss essentially participates in four concurrent one-on-one battles against each of the team members, and for each turn any player takes, the boss will get one turn against that player, with their relative order within that turn decided by priority or speed as usual. During these turns, the boss may use any move from its base moveset, which is the moveset it will have if it is caught and thus contains up to four moves. Moves used by other players&#039; Pokémon will appear as small speech bubbles next to their sprites in the top-left corner. A player will not see any messages for moves the raid boss uses against other players&#039; Pokémon (except for additional moves described below), but if some of those moves affect its own stat stages (such as {{m|Calm Mind}} or {{m|Ancient Power}}), those stages will be in effect for all players, and can be seen by checking its status with the Y button. Likewise, moves that create weather or terrain conditions will create them for all four lanes, even if some players don&#039;t see the move being used; a particle effect will be visible in the center of the screen to indicate their presence. Field effects that last for a certain number of turns will have their turn count decrease only after all players have made a move. [[Light Screen (move)|Light Screen]] and [[Reflect (move)|Reflect]] will use their reduced doubles damage multiplier.&lt;br /&gt;
&lt;br /&gt;
If the raid has been opened to other players (even if no others joined), then each time a player&#039;s menu comes up, that player must select an action within 60 seconds, or else the earliest selectable move in their moveset will automatically be used at that time.&lt;br /&gt;
&lt;br /&gt;
====Targeting====&lt;br /&gt;
&lt;br /&gt;
Players are allowed to target a teammate with their moves, but {{cat|moves that target all adjacent Pokémon}} (such as {{m|Earthquake}}) will only hit the raid boss. If the raid boss uses such a move, it will only hit the Pokémon whose lane it was used in, and will not receive a multiple-target damage penalty (except if it uses it during an extra action as described below). &lt;br /&gt;
&lt;br /&gt;
====Knockouts====&lt;br /&gt;
If a non-boss Pokémon faints, it will be revived after five seconds initially, plus an additional five-second wait for each time it has previously fainted in the battle, up to a maximum of 30 seconds. Additionally, this also reduces the timer by a number of seconds equal to the fainted Pokémon&#039;s level. Pokémon used by NPCs do not reduce the timer when they faint.&lt;br /&gt;
&lt;br /&gt;
====Terastallization====&lt;br /&gt;
Each time a player&#039;s Pokémon successfully uses a direct-damaging move, this player&#039;s [[Tera Orb]] will gain one charge. If a player&#039;s [[Tera Orb]] has three charges, this player can Terastallize their Pokémon on any turn. Each player may only Terastallize once per raid, even if their Terastallized Pokémon faints.&lt;br /&gt;
&lt;br /&gt;
Only direct-damaging moves, targeting either the raid boss or an ally, will count towards the Tera Orb&#039;s charge. [[Status move]]s, [[#Cheers|cheering]], and moves that miss do not count. If a damaging move is used while the boss&#039;s shield is up and deals so little damage that the shield reduction causes the damage to be less than ½, it will round down to 0 damage and that attack will not charge the Tera Orb either.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Max Raid Battle]]s, where only a single player can [[Dynamax]] their Pokémon and the option to do so rotates between players until it&#039;s used, all four participants in a Tera Raid Battle are permitted to Terastallize their Pokémon separately.&lt;br /&gt;
&lt;br /&gt;
The allied NPCs never Terastallize their Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Extra actions====&lt;br /&gt;
The boss may have extra actions which take place at predefined thresholds of health or time. These actions interrupt players&#039; access to the menu. If the thresholds for two or more extra actions are met at the same moment (for instance because of heavy damages), the boss will perform all of them in sequence, and it will not be possible to access the menu again until each of them have finished their animations. An extra action can happen between a player&#039;s command and the corresponding turn.&lt;br /&gt;
&lt;br /&gt;
There are six types of extra action: additional move, shield, removal of negative effects, removal of positive effects, [[Tera Orb]] charge stealing, and the double-action phase where the boss can use a second move in a turn. Additional moves appear in 3★-and-above raids, while all the other actions appear in 4★-and-above raids. The double-action phase has only appeared in certain 7★ raids so far.&lt;br /&gt;
&lt;br /&gt;
If an action&#039;s trigger is at 100% of time or HP remaining, it will thus trigger at the very start of the battle, before the players can take a turn. This often happens in 7★ raids.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1628992932039602177&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Additional move=====&lt;br /&gt;
The boss uses a move outside of standard turn order. This move can be outside of their base moveset; if it is the case, it will not know it if it is caught.&lt;br /&gt;
* For moves that target a single Pokémon, a random target will be chosen, and all players will be able to see the move messages and the attack animation aimed in the direction of the targeted Pokémon even when it isn&#039;t their own.&lt;br /&gt;
* For moves that usually target multiple Pokémon, it will do so, and the multiple-target damage penalty will apply. This is the only way a move can ever hit multiple Pokémon during a Tera Raid Battle.&lt;br /&gt;
&lt;br /&gt;
=====Shield=====&lt;br /&gt;
The boss produces a shield which severely reduces the damage of attacks from non-Terastallized Pokémon, blocks the effects of [[status move]]s, and cures any non-volatile [[status condition]] it has upon activation. This action is never done more than once in a battle.&lt;br /&gt;
&lt;br /&gt;
The shield applies a multiplier to incoming damage. There are three multipliers depending on the situation of the attacking Pokémon:&lt;br /&gt;
* the attacking Pokémon is not Terastallized: ×0.2;&lt;br /&gt;
* the attacking Pokémon is Terastallized and the move&#039;s type &#039;&#039;&#039;does not match&#039;&#039;&#039; the user&#039;s Tera Type (including a non-{{type|Stellar}} move from a user with the Stellar Tera type): ×0.35;&lt;br /&gt;
* the attacking Pokémon is Terastallized and the move&#039;s type &#039;&#039;&#039;does match&#039;&#039;&#039; the user&#039;s Tera Type: ×0.75.&lt;br /&gt;
&lt;br /&gt;
The previous multipliers&#039; values are used for all 6★ and 5★ raids in Paldea,&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1610483831769018368&amp;lt;/ref&amp;gt; which includes all non-event raids, but may be different for 7★ raids, going as far as being greater than 1 (thus increasing damage) or being very small (×0.01 for instance). 4★ raids in Paldea and Kitakami use ×0.4 multipliers and ×0.8 multipliers for the respective Terastallized scenarios. 5★ raids in Kitakami use ×0.3, ×0.6, and ×0.9 multipliers, while 6★ raids use ×0.3, ×0.55, and ×0.85 multipliers. 4★ raids in Blueberry Academy use ×0.4, ×0.5, and ×0.9 multipliers, while 5★ raids use the same multipliers as Paldea, and 6★ raids use ×0.4, ×0.6, and ×0.8 multipliers.&lt;br /&gt;
&lt;br /&gt;
After the multiplier is applied, damage is rounded to the nearest whole number, with values of 0.5 and above rounding up.&lt;br /&gt;
&lt;br /&gt;
After the boss&#039;s shield is broken, the boss will not move during the next turn the player takes.&lt;br /&gt;
&lt;br /&gt;
=====Removal of negatives effects=====&lt;br /&gt;
The boss removes any non-volatile [[status condition]] it has and its negative [[stat modifier]]s. Its positive stat modifiers will remain as they are. All other effects such as {{m|Leech Seed}} or ability changes remain untouched.&lt;br /&gt;
&lt;br /&gt;
=====Removal of positive effects=====&lt;br /&gt;
The boss removes the positive [[stat modifier]]s of its opponents, and only for the following turn, nullifies their [[Ability|Abilities]] as well. Negative stat modifiers will remain as they are. Pokémon that are knocked out during the removal are not affected by the Ability nullification.&lt;br /&gt;
&lt;br /&gt;
=====Tera Orb charge stealing=====&lt;br /&gt;
The boss removes one charge from each player&#039;s [[Tera Orb]]. Pokémon that have already Terastallized, that have not built up any charge, or that are knocked out are unaffected.&lt;br /&gt;
&lt;br /&gt;
=====Double-action phase=====&lt;br /&gt;
After a predefined HP or time threshold, the boss has a set-percentage chance to use a randomly selected attack at the end of the turn, allowing it to use two moves in a single turn. The choice of the second attack seems to be fully random, so it can select attacks that the target is visibly immune to, unlike the typical AI.&lt;br /&gt;
&lt;br /&gt;
====Additional commands====&lt;br /&gt;
The players cannot use items from their bags, but have additional commands exclusive to raids.&lt;br /&gt;
&lt;br /&gt;
=====Running away=====&lt;br /&gt;
In a single-player raid, the host can choose to run away, ending the battle as a forfeit. If the raid has been opened to other players (even if no others joined), running is not possible, and will give the message &#039;&#039;&amp;quot;It&#039;s no good! You can&#039;t find an opening to run away from such a strong opponent!&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=====Cheers=====&lt;br /&gt;
{{incomplete|section|needs=Mechanics behind Go all out! and Hang tough! cheers are still not entirely understood, see [https://twitter.com/Sibuna_Switch/status/1772885083696791811 this twitter thread] &amp;lt;br&amp;gt;Missing chart for different probabilities Heal up! to restore different amounts of HP, see [https://twitter.com/Sibuna_Switch/status/1770995804129366511 this twitter thread].}}&lt;br /&gt;
Players can opt to cheer instead of executing a move, up to three times per Tera Raid. Cheering has increased [[priority]] over moves. The three cheer options are:&lt;br /&gt;
* &#039;&#039;&#039;Go all out!&#039;&#039;&#039;: multiplies the user&#039;s and their allies&#039; Attack and Sp. Atk by ×1.5&lt;br /&gt;
* &#039;&#039;&#039;Hang tough!&#039;&#039;&#039;: multiplies the user&#039;s and their allies&#039; Defense and Sp. Def by ×1.5&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1772885083696791811&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Heal up!&#039;&#039;&#039;: removes non-volatile [[status condition]]s and {{status|confusion}} from the user and their allies, and restores 20% to 100% of their total HP randomly&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1770995804129366511&amp;lt;/ref&amp;gt;&lt;br /&gt;
** The amount of HP restored is the same for all participants affected by the same cheer, rather than differing amounts per participant.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1771005827702296934&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Stat]]-boosting effects from cheers are independent from other [[stat modifier]]s, which means that their effects stack multiplicatively. Stat-boosting cheers last for three turns for each Pokémon, even if the Tera Raid Pokémon nullifies stat changes. If an ally faints and returns to battle within those turns, [[List of glitches (Generation IX)#Permanent cheer preservation on fainting|the stat boost from the cheer will be made permanent for the rest of the battle]], and this permanent boost can stack with a regular cheer afterwards, which can also be made permanent and repeated if fainted again.&amp;lt;ref&amp;gt;[https://twitter.com/Sibuna_Switch/status/1607557138271936513 Anubis on Twitter: &amp;quot;The more I look into Tera Raid cheer mechanics, the more confused I am...&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If there is at least one NPC Trainer in a Tera Raid Battle, the first one (based on the display order in the top-left corner) will always cheer &amp;quot;Hang tough!&amp;quot; on the first turn. NPCs will not perform any other cheers during the raid.&lt;br /&gt;
&lt;br /&gt;
=====Callouts=====&lt;br /&gt;
The player can press the Minus button to choose between four Callouts: &amp;quot;Help!&amp;quot;, &amp;quot;Everyone, attack together!&amp;quot;, &amp;quot;Thanks!&amp;quot;, and &amp;quot;I&#039;ve got this!&amp;quot;. They have no practical effect outside of communicating with other players. The Callouts are displayed to other players in a bubble just like how the player&#039;s Pokémon moves are displayed to them.&lt;br /&gt;
&lt;br /&gt;
====Additional info====&lt;br /&gt;
* The raid boss has infinite [[PP]] on all of its moves.&lt;br /&gt;
* Pokémon found in 3★-or-above Tera Raid Battles may have their [[Hidden Ability]].&lt;br /&gt;
** {{p|Ditto}} Tera Raid Battles are an exception, and always have their Hidden Ability.&lt;br /&gt;
&lt;br /&gt;
====Special cases====&lt;br /&gt;
{{incomplete|section|needs=What are the effects of moves such as Destiny Bond, Endeavor, Pain Split, Eruption etc. when used in a Tera Raid Battle?}}&lt;br /&gt;
* If the raid boss attempts to use the move {{m|Self-Destruct}}, {{m|Explosion}}, {{m|Misty Explosion}}, or {{m|Final Gambit}}, the move will fail.&lt;br /&gt;
* {{m|Guard Split}}, {{m|Power Split}}, and {{m|Perish Song}} will fail if used in a Tera Raid Battle.&lt;br /&gt;
* If a [[one-hit knockout move]] lands, the raid boss will be unaffected.&lt;br /&gt;
* If the raid boss has {{a|Imposter}}, it will transform into the host&#039;s Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Capture===&lt;br /&gt;
Defeating the Tera Pokémon within the time limit will cause the Pokémon to cease being Terastallized, at which point the player is given the chance to select a [[Poké Ball]] from their bag to catch the Pokémon. This capture cannot fail, regardless of the type of ball used, or whether the player is the host or participant of the battle.&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
{{incomplete|section|needs=The list of events with a non-typical HP multiplier is incomplete.}}&lt;br /&gt;
Tera Raid Pokémon have their [[HP]] increased for the duration of the battle, as well as having one or more of their [[IV]]s guaranteed to be set to 31, except for 3★ Pachirisu, which is not set to have any guaranteed IVs. Additionally, 6★-raid Pokémon are temporarily set to level 90 for the duration of the battle, but are reduced to level 75 when captured.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{paldea color}}; border: 3px solid #{{paldea color dark}}; caption-side:bottom;&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}; {{roundytl|5px}}&amp;quot; | Star Rating&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | [[HP]] Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | [[Level]]&amp;lt;br&amp;gt;During battle&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | [[Level]]&amp;lt;br&amp;gt;When {{pkmn2|caught}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}; {{roundytr|5px}}&amp;quot; | Guaranteed&amp;lt;br&amp;gt; [[Stats judge|Best]] [[IV]]s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★&lt;br /&gt;
| 5×&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★&lt;br /&gt;
| 5×&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★&lt;br /&gt;
| 8×&lt;br /&gt;
| 35&lt;br /&gt;
| 35&lt;br /&gt;
| 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★★&lt;br /&gt;
| 12×&lt;br /&gt;
| 45&lt;br /&gt;
| 45&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}};&amp;quot; | ★★★★★&lt;br /&gt;
| 20×&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{violet color light}}&amp;quot; | ★★★★★★&lt;br /&gt;
| 25×&lt;br /&gt;
| 90&lt;br /&gt;
| 75&lt;br /&gt;
| 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{violet color light}}&amp;quot; | ★★★★★★★&lt;br /&gt;
| Varies&amp;lt;sup&amp;gt;**&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 6&lt;br /&gt;
|+ style=&amp;quot;font-size:80%; text-align:left; &amp;quot; | &lt;br /&gt;
: &amp;lt;sup&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;/sup&amp;gt; Some event 5★ Raids have a different multiplier, such as the Dialga and Palkia event which had a 35× HP modifier.&lt;br /&gt;
: &amp;lt;sup&amp;gt;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;&amp;lt;/sup&amp;gt; While this modifier is typically 30×, several events have deviated from this, for instance:&lt;br /&gt;
:: The 7★ event Samurott, Chesnaught, Rillaboom, Hisuian Samurott, Empoleon, and Blastoise had a 35× modifier.&lt;br /&gt;
:: The 7★ event Pikachu, Eevee, and Mewtwo had a 50× modifier.&lt;br /&gt;
:: The first 7★ event Charizard had a modifier of only 25×.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Encounters===&lt;br /&gt;
The Pokémon available to fight in a Tera Raid Battle changes with the star value of the raid, as well as which version of the game the player is playing. The raid boss&#039;s Tera Type is chosen independently of the Pokémon itself, and has no influence over which Pokémon the raid boss will be.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{paldea color}}; border: 3px solid #{{paldea color dark}}&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}; {{roundytl|5px}}&amp;quot; | Star Rating&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | From&amp;lt;br&amp;gt;Beginning&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | After Three&amp;lt;br&amp;gt;[[Badge|Gym Badge]]s&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | After Six&amp;lt;br&amp;gt;[[Badge|Gym Badge]]s&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | After&amp;lt;br&amp;gt;ending [[credits]]&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}; {{roundytr|5px}}&amp;quot; | Complete [[Academy Ace Tournament]]&amp;lt;br&amp;gt;and Complete 10 4★ or 5★ Raids&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★&lt;br /&gt;
| 80%&lt;br /&gt;
| 30%&lt;br /&gt;
| 20%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★&lt;br /&gt;
| 20%&lt;br /&gt;
| 40%&lt;br /&gt;
| 20%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★&lt;br /&gt;
| 0%&lt;br /&gt;
| 30%&lt;br /&gt;
| 30%&lt;br /&gt;
| 40%&lt;br /&gt;
| 30%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★★&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 30%&lt;br /&gt;
| 35%&lt;br /&gt;
| 40%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★★★&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 25%&lt;br /&gt;
| 30%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{violet color light}}&amp;quot; | ★★★★★★&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| Only one per real-life day&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{violet color light}}&amp;quot; | ★★★★★★★&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;([[Poké Portal News]] exclusive)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| Only one per real-life day&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Paldea====&lt;br /&gt;
&lt;br /&gt;
=====1★ Raids=====&lt;br /&gt;
{{main|List of 1★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====2★ Raids=====&lt;br /&gt;
{{main|List of 2★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====3★ Raids=====&lt;br /&gt;
{{main|List of 3★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====4★ Raids=====&lt;br /&gt;
{{main|List of 4★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====5★ Raids=====&lt;br /&gt;
{{main|List of 5★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====6★ Raids=====&lt;br /&gt;
{{main|List of 6★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
====Kitakami====&lt;br /&gt;
=====1★ Raids=====&lt;br /&gt;
{{main|List of 1★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====2★ Raids=====&lt;br /&gt;
{{main|List of 2★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====3★ Raids=====&lt;br /&gt;
{{main|List of 3★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====4★ Raids=====&lt;br /&gt;
{{main|List of 4★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====5★ Raids=====&lt;br /&gt;
{{main|List of 5★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====6★ Raids=====&lt;br /&gt;
{{main|List of 6★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
====Blueberry Academy====&lt;br /&gt;
&lt;br /&gt;
=====1★ Raids=====&lt;br /&gt;
{{main|List of 1★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====2★ Raids=====&lt;br /&gt;
{{main|List of 2★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====3★ Raids=====&lt;br /&gt;
{{main|List of 3★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====4★ Raids=====&lt;br /&gt;
{{main|List of 4★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====5★ Raids=====&lt;br /&gt;
{{main|List of 5★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====6★ Raids=====&lt;br /&gt;
{{main|List of 6★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
===NPC Trainers===&lt;br /&gt;
If there are less than four players in a Tera Raid Battle, NPC Trainers will fill in. The Pokémon used by these Trainers get stronger as the player unlocks more difficult Tera Raids.&lt;br /&gt;
&lt;br /&gt;
All Pokémon listed below have the following properties:&lt;br /&gt;
* [[Nature]]: Hardy&lt;br /&gt;
* {{EV}}s: 252 {{stat|HP}}, 128 {{stat|Defense}}, 128 {{stat|Sp. Defense}}&lt;br /&gt;
* {{IV}}s: 10 for {{stat|Attack}} and {{stat|Sp. Attack}}, 31 for all other stats&lt;br /&gt;
&lt;br /&gt;
The NPC Pokémon will have a level equal to 80% of the level of the host&#039;s Pokémon, rounded down (but not to less than 1). If the host&#039;s Pokémon is at level 1, the NPC Pokémon will be at level 80.&lt;br /&gt;
&lt;br /&gt;
====1★====&lt;br /&gt;
NPC Trainers use the following Pokémon after 1★ Tera Raids are unlocked. Their level of 16 assumes that the host is bringing a level 20 Pokémon.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Austin&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0058&lt;br /&gt;
|pokemon=Growlithe&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Ember |move1type=Fire|move1cat=Special&lt;br /&gt;
|move2= Leer |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Bite|move3type=Dark|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Ava&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0418&lt;br /&gt;
|pokemon=Buizel&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|move1=Aqua Jet |move1type=Water|move1cat=Physical&lt;br /&gt;
|move2= Bite |move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3= Water Gun|move3type=Water|move3cat=Special}}&lt;br /&gt;
| &#039;&#039;&#039;Logan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0672&lt;br /&gt;
|pokemon=Skiddo&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|ability=Sap Sipper&lt;br /&gt;
|move1=Tackle |move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2= Vine Whip |move2type=Grass|move2cat=Physical&lt;br /&gt;
|move3= Growth|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Hailey&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0081&lt;br /&gt;
|pokemon=Magnemite&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Magnet Pull&lt;br /&gt;
|move1=Thunder Shock |move1type=Electric|move1cat=Special&lt;br /&gt;
|move2= Thunder Wave |move2type=Electric|move2cat=Status&lt;br /&gt;
|move3= Swift|move3type=Normal|move3cat=Special}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Evan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0819&lt;br /&gt;
|pokemon=Skwovet&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Cheek Pouch&lt;br /&gt;
|move1=Tackle |move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2= Defense Curl |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Rollout|move3type=Rock|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Charlotte&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0397&lt;br /&gt;
|pokemon=Staravia&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Wing Attack |move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2= Quick Attack |move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3= Growl|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Kylie&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0739&lt;br /&gt;
|pokemon=Crabrawler&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Hyper Cutter&lt;br /&gt;
|move1=Rock Smash |move1type=Fighting|move1cat=Physical&lt;br /&gt;
|move2= Bubble Beam |move2type=Water|move2cat=Special&lt;br /&gt;
|move3= Work Up|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0425&lt;br /&gt;
|pokemon=Drifloon&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Aftermath&lt;br /&gt;
|move1=Gust |move1type=Flying|move1cat=Special&lt;br /&gt;
|move2= Hex |move2type=Ghost|move2cat=Special&lt;br /&gt;
|move3= Payback|move3type=Dark|move3cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gianna&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0434&lt;br /&gt;
|pokemon=Stunky&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ability=Stench&lt;br /&gt;
|move1=Bite |move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2= Acid Spray |move2type=Poison|move2cat=Special&lt;br /&gt;
|move3= Screech|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Eli&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0281&lt;br /&gt;
|pokemon=Kirlia&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|ability=Synchronize&lt;br /&gt;
|move1=Confusion |move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2= Calm Mind |move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3= Disarming Voice|move3type=Fairy|move3cat=Special}}&lt;br /&gt;
| &#039;&#039;&#039;Henry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0624&lt;br /&gt;
|pokemon=Pawniard&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Defiant&lt;br /&gt;
|move1=Metal Claw |move1type=Steel|move1cat=Physical&lt;br /&gt;
|move2= Scratch |move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3= Scary Face|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Chase&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0702&lt;br /&gt;
|pokemon=Dedenne&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|ability=Cheek Pouch&lt;br /&gt;
|move1=Draining Kiss |move1type=Fairy|move1cat=Special&lt;br /&gt;
|move2= Parabolic Charge |move2type=Electric|move2cat=Special&lt;br /&gt;
|move3= Charm|move3type=Fairy|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claire&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0402&lt;br /&gt;
|pokemon=Kricketune&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|move1=Bug Bite |move1type=Bug|move1cat=Physical&lt;br /&gt;
|move2= Sing |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Aerial Ace|move3type=Flying|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Brooklyn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0744&lt;br /&gt;
|pokemon=Rockruff&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|move1=Rock Throw |move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2= Bite |move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3= Leer|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Zoe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0551&lt;br /&gt;
|pokemon=Sandile&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Sand Tomb |move1type=Ground|move1cat=Physical&lt;br /&gt;
|move2= Scary Face |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Bite|move3type=Dark|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Samantha&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0361&lt;br /&gt;
|pokemon=Snorunt&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|move1=Powder Snow |move1type=Ice|move1cat=Special&lt;br /&gt;
|move2= Ice Shard |move2type=Ice|move2cat=Physical&lt;br /&gt;
|move3= Bite|move3type=Dark|move3cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====3★====&lt;br /&gt;
NPC Trainers use the following Pokémon after 3★ Tera Raids are unlocked. Their level of 40 assumes that the host is bringing a level 50 Pokémon.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Austin&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0323&lt;br /&gt;
|pokemon=Camerupt&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|ability=Magma Armor&lt;br /&gt;
|move1=Flame Wheel |move1type=Fire|move1cat=Physical&lt;br /&gt;
|move2= Bulldoze |move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3= Yawn|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Ava&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0419&lt;br /&gt;
|pokemon=Floatzel&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|move1=Water Pulse |move1type=Water|move1cat=Special&lt;br /&gt;
|move2= Aqua Jet |move2type=Water|move2cat=Physical&lt;br /&gt;
|move3= Growl|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Logan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0673&lt;br /&gt;
|pokemon=Gogoat&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|ability=Sap Sipper&lt;br /&gt;
|move1=Horn Leech |move1type=Grass|move1cat=Physical&lt;br /&gt;
|move2= Facade |move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3= Growth|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Hailey&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0082&lt;br /&gt;
|pokemon=Magneton&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Magnet Pull&lt;br /&gt;
|move1=Metal Sound |move1type=Steel|move1cat=Status&lt;br /&gt;
|move2= Shock Wave |move2type=Electric|move2cat=Special&lt;br /&gt;
|move3= Tri Attack|move3type=Normal|move3cat=Special}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Evan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0820&lt;br /&gt;
|pokemon=Greedent&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Cheek Pouch&lt;br /&gt;
|move1=Facade |move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2= Bite |move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3= Tail Whip|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Charlotte&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0334&lt;br /&gt;
|pokemon=Altaria&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Natural Cure&lt;br /&gt;
|move1=Aerial Ace |move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2= Dragon Breath |move2type=Dragon|move2cat=Special&lt;br /&gt;
|move3= Feather Dance|move3type=Flying|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Kylie&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0057&lt;br /&gt;
|pokemon=Primeape&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Vital Spirit&lt;br /&gt;
|move1=Low Kick |move1type=Fighting|move1cat=Physical&lt;br /&gt;
|move2= Rage Fist |move2type=Ghost|move2cat=Physical&lt;br /&gt;
|move3= Leer|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0426&lt;br /&gt;
|pokemon=Drifblim&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Aftermath&lt;br /&gt;
|move1=Hex |move1type=Ghost|move1cat=Special&lt;br /&gt;
|move2= Air Slash |move2type=Flying|move2cat=Special&lt;br /&gt;
|move3= Will-O-Wisp|move3type=Fire|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gianna&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0215&lt;br /&gt;
|pokemon=Sneasel&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Ice&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|move1=Thief |move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2= Ice Shard |move2type=Ice|move2cat=Physical&lt;br /&gt;
|move3= Leer|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Eli&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0097&lt;br /&gt;
|pokemon=Hypno&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|move1=Zen Headbutt |move1type=Psychic|move1cat=Physical&lt;br /&gt;
|move2= Fire Punch |move2type=Fire|move2cat=Physical&lt;br /&gt;
|move3= Thunder Punch|move3type=Electric|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Henry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0437&lt;br /&gt;
|pokemon=Bronzong&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Gyro Ball |move1type=Steel|move1cat=Physical&lt;br /&gt;
|move2= Psybeam |move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3= Metal Sound|move3type=Steel|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Chase&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0700&lt;br /&gt;
|pokemon=Sylveon&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|ability=Cute Charm&lt;br /&gt;
|move1=Fairy Wind |move1type=Fairy|move1cat=Special&lt;br /&gt;
|move2= Quick Attack |move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3= Charm|move3type=Fairy|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claire&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0123&lt;br /&gt;
|pokemon=Scyther&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|move1=Fury Cutter |move1type=Bug|move1cat=Physical&lt;br /&gt;
|move2= Aerial Ace |move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3= Leer|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Brooklyn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0745&lt;br /&gt;
|pokemon=Lycanroc&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|move1=Rock Tomb |move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2= Accelerock |move2type=Rock|move2cat=Physical&lt;br /&gt;
|move3= Leer|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Zoe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0844&lt;br /&gt;
|pokemon=Sandaconda&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|ability=Sand Spit&lt;br /&gt;
|move1=Bulldoze |move1type=Ground|move1cat=Physical&lt;br /&gt;
|move2= Sand Attack |move2type=Ground|move2cat=Status&lt;br /&gt;
|move3= Poison Tail|move3type=Poison|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Samantha&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0362&lt;br /&gt;
|pokemon=Glalie&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|move1=Ice Fang |move1type=Ice|move1cat=Physical&lt;br /&gt;
|move2= Bite |move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3= Scary Face|move3type=Normal|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dylan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0148&lt;br /&gt;
|pokemon=Dragonair&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|ability=Shed Skin&lt;br /&gt;
|move1=Dragon Breath |move1type=Dragon|move1cat=Special&lt;br /&gt;
|move2= Safeguard |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Slam|move3type=Normal|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Luke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0454&lt;br /&gt;
|pokemon=Toxicroak&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|ability=Anticipation&lt;br /&gt;
|move1=Venoshock |move1type=Poison|move1cat=Special&lt;br /&gt;
|move2= Low Kick |move2type=Fighting|move2cat=Physical&lt;br /&gt;
|move3= Poison Sting|move3type=Poison|move3cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====5★====&lt;br /&gt;
NPC Trainers use the following Pokémon after 5★ Tera Raids are unlocked. Their level of 80 assumes the host is bringing a level 100 Pokémon.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Austin&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0059&lt;br /&gt;
|pokemon=Arcanine&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Flamethrower |move1type=Fire|move1cat=Special&lt;br /&gt;
|move2= Bite |move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3= Leer|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Ava&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0748&lt;br /&gt;
|pokemon=Toxapex&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|type2=Water&lt;br /&gt;
|ability=Merciless&lt;br /&gt;
|move1=Surf |move1type=Water|move1cat=Special&lt;br /&gt;
|move2= Poison Jab |move2type=Poison|move2cat=Physical&lt;br /&gt;
|move3= Chilling Water|move3type=Water|move3cat=Special}}&lt;br /&gt;
| &#039;&#039;&#039;Logan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0930&lt;br /&gt;
|pokemon=Arboliva&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Normal&lt;br /&gt;
|ability=Seed Sower&lt;br /&gt;
|move1=Energy Ball |move1type=Grass|move1cat=Special&lt;br /&gt;
|move2= Safeguard |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Earth Power|move3type=Ground|move3cat=Special}}&lt;br /&gt;
| &#039;&#039;&#039;Hailey&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0939&lt;br /&gt;
|pokemon=Bellibolt&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ability=Electromorphosis&lt;br /&gt;
|move1=Discharge |move1type=Electric|move1cat=Special&lt;br /&gt;
|move2= Mud Shot |move2type=Ground|move2cat=Special&lt;br /&gt;
|move3= Light Screen|move3type=Psychic|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Evan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0982&lt;br /&gt;
|pokemon=Dudunsparce&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Serene Grace&lt;br /&gt;
|move1=Hyper Drill |move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2= Glare |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Drill Run|move3type=Ground|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Charlotte&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0398&lt;br /&gt;
|pokemon=Staraptor&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Brave Bird |move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2= Facade |move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3= Feather Dance|move3type=Flying|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Kylie&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0128&lt;br /&gt;
|form=-Paldea Combat&lt;br /&gt;
|pokemon=Tauros&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Raging Bull |move1type=Fighting|move1cat=Physical&lt;br /&gt;
|move2= Work Up |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Assurance|move3type=Dark|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0426&lt;br /&gt;
|pokemon=Drifblim&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Aftermath&lt;br /&gt;
|move1=Shadow Ball |move1type=Ghost|move1cat=Special&lt;br /&gt;
|move2= Air Slash |move2type=Flying|move2cat=Special&lt;br /&gt;
|move3= Will-O-Wisp|move3type=Fire|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gianna&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0197&lt;br /&gt;
|pokemon=Umbreon&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|ability=Synchronize&lt;br /&gt;
|move1=Dark Pulse |move1type=Dark|move1cat=Special&lt;br /&gt;
|move2= Thunder Wave |move2type=Electric|move2cat=Status&lt;br /&gt;
|move3= Psychic|move3type=Psychic|move3cat=Special}}&lt;br /&gt;
| &#039;&#039;&#039;Eli&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0282&lt;br /&gt;
|pokemon=Gardevoir&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|ability=Synchronize&lt;br /&gt;
|move1=Psyshock |move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2= Dazzling Gleam |move2type=Fairy|move2cat=Special&lt;br /&gt;
|move3= Life Dew|move3type=Water|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Henry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0823&lt;br /&gt;
|pokemon=Corviknight&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Flying&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|move1=Iron Head |move1type=Steel|move1cat=Physical&lt;br /&gt;
|move2= Drill Peck |move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3= Scary Face|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Chase&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0700&lt;br /&gt;
|pokemon=Sylveon&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|ability=Pixilate&lt;br /&gt;
|move1=Moonblast |move1type=Fairy|move1cat=Special&lt;br /&gt;
|move2= Quick Attack |move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3= Charm|move3type=Fairy|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claire&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0214&lt;br /&gt;
|pokemon=Heracross&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|move1=Megahorn |move1type=Bug|move1cat=Physical&lt;br /&gt;
|move2= Brick Break |move2type=Fighting|move2cat=Physical&lt;br /&gt;
|move3= Bulk Up|move3type=Fighting|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Brooklyn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0934&lt;br /&gt;
|pokemon=Garganacl&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|ability=Purifying Salt&lt;br /&gt;
|move1=Rock Slide |move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2= Rock Tomb |move2type=Rock|move2cat=Physical&lt;br /&gt;
|move3= Heavy Slam|move3type=Steel|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Zoe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0750&lt;br /&gt;
|pokemon=Mudsdale&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|ability=Own Tempo&lt;br /&gt;
|move1=High Horsepower |move1type=Ground|move1cat=Physical&lt;br /&gt;
|move2= Rock Smash |move2type=Fighting|move2cat=Physical&lt;br /&gt;
|move3= Low Kick|move3type=Fighting|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Samantha&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0461&lt;br /&gt;
|pokemon=Weavile&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Ice&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|move1=Night Slash |move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2= Ice Punch |move2type=Ice|move2cat=Physical&lt;br /&gt;
|move3= Leer|move3type=Normal|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dylan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0612&lt;br /&gt;
|pokemon=Haxorus&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|ability=Rivalry&lt;br /&gt;
|move1=Dragon Claw |move1type=Dragon|move1cat=Physical&lt;br /&gt;
|move2= Facade |move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3= Scary Face|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Luke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0980&lt;br /&gt;
|pokemon=Clodsire&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|ability=Poison Point&lt;br /&gt;
|move1=Poison Jab |move1type=Poison|move1cat=Physical&lt;br /&gt;
|move2= Stomping Tantrum |move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3= Toxic|move3type=Poison|move3cat=Status}}&lt;br /&gt;
|}&lt;br /&gt;
===Penalty===&lt;br /&gt;
If the player drops out of three Online Tera Raid Battles (by closing the game), they will be unable to access the game&#039;s online service for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All NPC Trainers&#039; [[gender]]ed Pokémon are male, except Austin&#039;s {{p|Growlithe}} and {{p|Arcanine}}.&lt;br /&gt;
* Each one of the 18 NPC Trainers is associated with one of the 18 [[type]]s.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{incomplete|section|needs=Romanization of Chinese names for Cantonese}}&lt;br /&gt;
&#039;&#039;Tera Raid Battle&#039;&#039;&lt;br /&gt;
{{langtable|color={{scarlet color}}|bordercolor={{violet color dark}}&lt;br /&gt;
|ja=テラレイドバトル &#039;&#039;Tera Raid Battle&#039;&#039;&lt;br /&gt;
|de=Tera-Raid&lt;br /&gt;
|es=Teraincursión&lt;br /&gt;
|fr=Raid Téracristal&lt;br /&gt;
|it=Raid Teracristal&lt;br /&gt;
|ko=테라 레이드배틀 &#039;&#039;Tera Raid Battle&#039;&#039;&lt;br /&gt;
|zh_yue=太晶團體戰&lt;br /&gt;
|zh_cmn=太晶团体战 &#039;&#039;{{tt|Tàijīng|Tera}} Tuántǐ Zhàn&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Austin&#039;&#039;&lt;br /&gt;
{{langtable|color={{fire color}}|bordercolor={{fire color dark}}&lt;br /&gt;
|ja=トモヒデ &#039;&#039;Tomohide&#039;&#039;&lt;br /&gt;
|en=Austin&lt;br /&gt;
|de=Jakob&lt;br /&gt;
|es=Zacariás&lt;br /&gt;
|fr=Patrice&lt;br /&gt;
|it=Annibale&lt;br /&gt;
|ko=우영 &#039;&#039;Uyeong&#039;&#039;&lt;br /&gt;
|zh_cmn=智英 &#039;&#039;Zhìyīng&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Ava&#039;&#039;&lt;br /&gt;
{{langtable|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=ユウミ &#039;&#039;Yuumi&#039;&#039;&lt;br /&gt;
|en=Ava&lt;br /&gt;
|de=Martina&lt;br /&gt;
|es=Maialen&lt;br /&gt;
|fr=Noëlle&lt;br /&gt;
|it=Mila&lt;br /&gt;
|ko=도미 &#039;&#039;Domi&#039;&#039;&lt;br /&gt;
|zh_cmn=佑美 &#039;&#039;Yòuměi&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Logan&#039;&#039;&lt;br /&gt;
{{langtable|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=ケンイチ &#039;&#039;Ken&#039;ichi&#039;&#039;&lt;br /&gt;
|en=Logan&lt;br /&gt;
|de=Antonio&lt;br /&gt;
|es=Virgilio&lt;br /&gt;
|fr=Ahmed&lt;br /&gt;
|it=David&lt;br /&gt;
|ko=헌일 &#039;&#039;Heonil&#039;&#039;&lt;br /&gt;
|zh_cmn=健一 &#039;&#039;Jiànyī&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Hailey&#039;&#039;&lt;br /&gt;
{{langtable|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=アイカ &#039;&#039;Aika&#039;&#039;&lt;br /&gt;
|en=Hailey&lt;br /&gt;
|de=Emma&lt;br /&gt;
|es=Mai&lt;br /&gt;
|fr=Pascaline&lt;br /&gt;
|it=Moira&lt;br /&gt;
|ko=에이카 &#039;&#039;Eicha&#039;&#039;&lt;br /&gt;
|zh_cmn=艾佳 &#039;&#039;Àijiā&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Evan&#039;&#039;&lt;br /&gt;
{{langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|ja=シンペイ &#039;&#039;Shinpei&#039;&#039;&lt;br /&gt;
|en=Evan&lt;br /&gt;
|de=Frank&lt;br /&gt;
|es=Jesús&lt;br /&gt;
|fr=Roger&lt;br /&gt;
|it=Matteo&lt;br /&gt;
|ko=신평 &#039;&#039;Sinpyeong&#039;&#039;&lt;br /&gt;
|zh_cmn=申平 &#039;&#039;Shēnpíng&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Charlotte&#039;&#039;&lt;br /&gt;
{{langtable|color={{flying color}}|bordercolor={{flying color dark}}&lt;br /&gt;
|ja=エリナ &#039;&#039;Elena&#039;&#039;&lt;br /&gt;
|en=Charlotte&lt;br /&gt;
|de=Daria&lt;br /&gt;
|es=Leire&lt;br /&gt;
|fr=Valéria&lt;br /&gt;
|it=Maya&lt;br /&gt;
|ko=엘리나 &#039;&#039;Elena&#039;&#039;&lt;br /&gt;
|zh_cmn=惠奈 &#039;&#039;Huìnài&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Kylie&#039;&#039;&lt;br /&gt;
{{langtable|color={{fighting color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|ja=カヤ &#039;&#039;Kaya&#039;&#039;&lt;br /&gt;
|en=Kylie&lt;br /&gt;
|de=Clarissa&lt;br /&gt;
|es=Celia&lt;br /&gt;
|fr=Soumaya&lt;br /&gt;
|it=Loretta&lt;br /&gt;
|ko=카야 &#039;&#039;Kaya&#039;&#039;&lt;br /&gt;
|zh_cmn=歌雅 &#039;&#039;Gēyǎ&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Hunter&#039;&#039;&lt;br /&gt;
{{langtable|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|ja=アキラ &#039;&#039;Akira&#039;&#039;&lt;br /&gt;
|en=Hunter&lt;br /&gt;
|de=Tom&lt;br /&gt;
|es=Zigor&lt;br /&gt;
|fr=Tony&lt;br /&gt;
|it=Valentino&lt;br /&gt;
|ko=강철 &#039;&#039;Gangcheol&#039;&#039;&lt;br /&gt;
|zh_yue=齊樂 &#039;&#039;Qílè&#039;&#039;&lt;br /&gt;
|zh_cmn=齐乐 &#039;&#039;Qílè&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Gianna&#039;&#039;&lt;br /&gt;
{{langtable|color={{dark color}}|bordercolor={{dark color dark}}&lt;br /&gt;
|ja=チカ &#039;&#039;Chika&#039;&#039;&lt;br /&gt;
|en=Gianna&lt;br /&gt;
|de=Josepha&lt;br /&gt;
|es=Linda&lt;br /&gt;
|fr=Célestine&lt;br /&gt;
|it=Simona&lt;br /&gt;
|ko=지혜 &#039;&#039;Jihye&#039;&#039;&lt;br /&gt;
|zh_cmn=琦娜 &#039;&#039;Zīnuò&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Eli&#039;&#039;&lt;br /&gt;
{{langtable|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=マサアキ &#039;&#039;Masaaki&#039;&#039;&lt;br /&gt;
|en=Eli&lt;br /&gt;
|de=Peter&lt;br /&gt;
|es=Josué&lt;br /&gt;
|fr=Hilaire&lt;br /&gt;
|it=Gianfranco&lt;br /&gt;
|ko=정명 &#039;&#039;Jeongmyeong&#039;&#039;&lt;br /&gt;
|zh_yue=勝昭 &#039;&#039;Shèngzhāo&#039;&#039;&lt;br /&gt;
|zh_cmn=胜昭 &#039;&#039;Shèngzhāo&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Henry&#039;&#039;&lt;br /&gt;
{{langtable|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=アキト &#039;&#039;Akito&#039;&#039;&lt;br /&gt;
|en=Henry&lt;br /&gt;
|de=Maxim&lt;br /&gt;
|es=Eugenio&lt;br /&gt;
|fr=Yoachim&lt;br /&gt;
|it=Otto&lt;br /&gt;
|ko=조인 &#039;&#039;Join&#039;&#039;&lt;br /&gt;
|zh_cmn=秋人 &#039;&#039;Qiūrén&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Chase&#039;&#039;&lt;br /&gt;
{{langtable|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=ユウタロウ &#039;&#039;Yuutaro&#039;&#039;&lt;br /&gt;
|en=Chase&lt;br /&gt;
|de=André&lt;br /&gt;
|es=Lázaro&lt;br /&gt;
|fr=César&lt;br /&gt;
|it=Nicolò&lt;br /&gt;
|ko=윤태 &#039;&#039;Yuntae&#039;&#039;&lt;br /&gt;
|zh_cmn=悠太郎 &#039;&#039;Yōutàiláng&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Claire&#039;&#039;&lt;br /&gt;
{{langtable|color={{bug color}}|bordercolor={{bug color dark}}&lt;br /&gt;
|ja=リカコ &#039;&#039;Rikako&#039;&#039;&lt;br /&gt;
|en=Claire&lt;br /&gt;
|de=Rieke&lt;br /&gt;
|es=Asun&lt;br /&gt;
|fr=Delphine&lt;br /&gt;
|it=Danila&lt;br /&gt;
|ko=민주 &#039;&#039;Minju&#039;&#039;&lt;br /&gt;
|zh_yue=裡佳子 &#039;&#039;Lǐjiāzi&#039;&#039;&lt;br /&gt;
|zh_cmn=里佳子 &#039;&#039;Lǐjiāzi&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Brooklyn&#039;&#039;&lt;br /&gt;
{{langtable|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|ja=アケミ &#039;&#039;Akemi&#039;&#039;&lt;br /&gt;
|en=Brooklyn&lt;br /&gt;
|de=Karolina&lt;br /&gt;
|es=Magda&lt;br /&gt;
|fr=Fabiola&lt;br /&gt;
|it=Veronica&lt;br /&gt;
|ko=진주 &#039;&#039;Jinju&#039;&#039;&lt;br /&gt;
|zh_cmn=明美 &#039;&#039;Míngměi&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Zoe&#039;&#039;&lt;br /&gt;
{{langtable|color={{ground color}}|bordercolor={{ground color dark}}&lt;br /&gt;
|ja=ヨシコ &#039;&#039;Yoshiko&#039;&#039;&lt;br /&gt;
|en=Zoe&lt;br /&gt;
|de=Kati&lt;br /&gt;
|es=Catuxa&lt;br /&gt;
|fr=Jessica&lt;br /&gt;
|it=Hannah&lt;br /&gt;
|ko=희선 &#039;&#039;Huiseon&#039;&#039;&lt;br /&gt;
|zh_cmn=佳子 &#039;&#039;Jiāzi&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Samantha&#039;&#039;&lt;br /&gt;
{{langtable|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|ja=ヒナコ &#039;&#039;Hinako&#039;&#039;&lt;br /&gt;
|en=Samantha&lt;br /&gt;
|de=Annika&lt;br /&gt;
|es=Ona&lt;br /&gt;
|fr=Gabrielle&lt;br /&gt;
|it=Denise&lt;br /&gt;
|ko=자희 &#039;&#039;Jahui&#039;&#039;&lt;br /&gt;
|zh_cmn=日奈子 &#039;&#039;Rìnàizi&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Dylan&#039;&#039;&lt;br /&gt;
{{langtable|color={{dragon color}}|bordercolor={{dragon color dark}}&lt;br /&gt;
|ja=リュウイチ &#039;&#039;Ryuichi&#039;&#039;&lt;br /&gt;
|en=Dylan&lt;br /&gt;
|de=Linus&lt;br /&gt;
|es=Guimar&lt;br /&gt;
|fr=Aimé&lt;br /&gt;
|it=Indro&lt;br /&gt;
|ko=용일 &#039;&#039;Yong-il&#039;&#039;&lt;br /&gt;
|zh_cmn=隆一 &#039;&#039;Lóngyī&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Luke&#039;&#039;&lt;br /&gt;
{{langtable|color={{poison color}}|bordercolor={{poison color dark}}&lt;br /&gt;
|ja=ツナキ &#039;&#039;Tsunaki&#039;&#039;&lt;br /&gt;
|en=Luke&lt;br /&gt;
|de=Philipp&lt;br /&gt;
|es=Jun&lt;br /&gt;
|fr=Jean-Marc&lt;br /&gt;
|it=Fosco&lt;br /&gt;
|ko=상기 &#039;&#039;Sanggi&#039;&#039;&lt;br /&gt;
|zh_yue=茲諾&lt;br /&gt;
|zh_cmn=茲諾 / 兹诺 &#039;&#039;Qínà&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Terastal phenomenon]]&lt;br /&gt;
* [[Poké Portal News]]&lt;br /&gt;
* [[Max Raid Battle]]&lt;br /&gt;
* [[Raid Battle (GO)]]&lt;br /&gt;
* [[Raid Battle (TCG)]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Tera Raid Battles}}&lt;br /&gt;
{{battle}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Scarlet and Violet]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Battle variations]]&lt;br /&gt;
[[Category:Methods of obtaining Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Tera-Raid]]&lt;br /&gt;
[[es:Teraincursión]]&lt;br /&gt;
[[fr:Raid Téracristal]]&lt;br /&gt;
[[it:Raid Teracristal]]&lt;br /&gt;
[[ja:テラレイドバトル]]&lt;br /&gt;
[[zh:太晶团体战]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Tera_Raid_Battle&amp;diff=3966540</id>
		<title>Tera Raid Battle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Tera_Raid_Battle&amp;diff=3966540"/>
		<updated>2024-03-29T04:04:24Z</updated>

		<summary type="html">&lt;p&gt;Flametix: updated HP multipliers. charizard&amp;#039;s HP multiplier probably not erroneous if it still had it in the rerun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Scarlet Violet Tera Raid Battle screenshot.png|thumb|250px|A Tera Raid Battle against a Water Tera-type {{p|Gardevoir}}]]&lt;br /&gt;
A &#039;&#039;&#039;Tera Raid Battle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラレイドバトル&#039;&#039;&#039; &#039;&#039;Tera Raid Battle&#039;&#039;) is a type of [[Pokémon battle]] featured in {{g|Scarlet and Violet}} in which four Trainers battle a {{pkmn2|wild}} [[Terastal phenomenon|Tera]] {{OBP|Pokémon|species}}, which remains Terastallized until enough damage has been dealt to the Pokémon.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Tera Raid Crystals are created from energy unleashed from the [[Great Crater of Paldea]] over the years. During the post-game events of {{g|Scarlet and Violet}}, stronger 5★ and black 6★ raid crystals begin to appear. [[Jacq]] asks the player to not participate in the 6★ raids for the player&#039;s safety, due to the overwhelming energy contained within. If the player ignores his request and manages to defeat one, it&#039;s revealed from the readings that they&#039;re being caused by residual energy leaking from [[Area Zero]] into the rest of Paldea. In certain events, 7★ Raids show up with very rare Pokémon normally not found in [[Paldea]]. Some of the rare Pokemon discovered in 7★ Raids have been several [[Legendary Pokémon]], the Paradox Pokémon {{p|Walking Wake}} and {{p|Iron Leaves}}, and the three [[Hisuian form]]s of {{p|Typhlosion}}, {{p|Samurott}}, and {{p|Decidueye}}.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
[[File:Scarlet Violet Tera Raid Crystal screenshot.jpg|thumb|250px|A Grass Tera crystal, containing a Grass Tera-type Pokémon]]&lt;br /&gt;
A number of shining crystals will be scattered across Paldea, which are visible at a distance in the overworld by a beam of light shooting up from them if they have not already been visited. The color of the crystal will also indicate the Tera Type of the Pokémon within, with the exception of black 6★ and 7★ difficulty crystals. These black raid crystals are displayed with the correct type icon on the minimap, but are displayed with a black background and subtle purple glow. Crystals associated with a [[Poké Portal News]] event will also be surrounded by circular ring-shaped auras when up close, and their type icons on the map will have a thicker, glowing border.&lt;br /&gt;
&lt;br /&gt;
Visiting each crystal for the first time awards a certain amount of LP, even if the player chooses not to participate in the raid: &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background: #{{paldea color}}; border: 3px solid #{{paldea color dark}};&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background: #{{paldea color light}}; {{roundytl|5px}}&amp;quot;| Rank&lt;br /&gt;
! style=&amp;quot;background: #{{paldea color light}}; {{roundytr|5px}}&amp;quot; | LP Reward&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★&lt;br /&gt;
| 500 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★★&lt;br /&gt;
| 700 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★★★&lt;br /&gt;
| 1000 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★★★★&lt;br /&gt;
| 1200 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★★★★★&lt;br /&gt;
| 1500 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! {{tt|★★★★★★|Only one crystal at this level will be available per refresh}}&lt;br /&gt;
| 1800 LP&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background: #FFFFFF; {{roundybl|5px}}&amp;quot; | {{tt|★★★★★★★|Crystals at this level are only available from Poké Portal News}}&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; {{roundybr|5px}}&amp;quot; | 2000 LP&lt;br /&gt;
|}&lt;br /&gt;
No LP is given for visiting the same crystal subsequent times, or for joining a raid hosted by another player. If the host manages to defeat the Tera Raid, their crystal will disappear. Unlike Max Raid Battles, completing all possible raids in the region will not make a new set of crystals respawn; instead, they will only respawn at midnight or when the player receives new Poké Portal News data.&lt;br /&gt;
&lt;br /&gt;
Each Trainer uses a single Pokémon (from either their party or [[Pokémon Box Link|Box]]) against the Tera Pokémon. When starting a Tera Raid Battle, players can see a silhouette of the Tera Pokémon, its Tera Type, and a star rating of its difficulty. The objective, &amp;quot;&#039;&#039;Defeat the Tera Pokémon within the time limit!&#039;&#039;&amp;quot;, is displayed in the lower right corner. Additionally, if the raid has been opened to other players, there is a 3-minute timer for those players to join and select a Pokémon, or the currently selected Pokémon will be locked in at the end of the timer and the raid automatically starts. Each player at the waiting screen in these raids can see the other three Trainers participating and the Pokémon they have currently chosen, with a checkmark if their choice has been locked in.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
&lt;br /&gt;
====Timer====&lt;br /&gt;
The battle system differs from typical turn-based battles in that the battle is timed, with an orange timer bar visible below the boss&#039;s HP bar that ticks down from 5 to 7½ minutes and beyond depending on the raid (the event Mewtwo raid having the longest length to date at 15 minutes), and all participants are able to act at any point, regardless of whether the opponent Pokémon or allies are also performing an action at the same time. It is even possible for a Pokémon to execute multiple moves before an ally chooses to act at all.&lt;br /&gt;
&lt;br /&gt;
When the timer reaches 10% time remaining, the message &amp;quot;&#039;&#039;You can feel a tremendous energy gathering! There isn&#039;t much time left!&#039;&#039;&amp;quot; will appear. If the timer expires before players defeat the Tera Pokémon, the energy burst will be unleashed, expelling all players from the raid.&lt;br /&gt;
&lt;br /&gt;
====Turn system====&lt;br /&gt;
The raid boss essentially participates in four concurrent one-on-one battles against each of the team members, and for each turn any player takes, the boss will get one turn against that player, with their relative order within that turn decided by priority or speed as usual. During these turns, the boss may use any move from its base moveset, which is the moveset it will have if it is caught and thus contains up to four moves. Moves used by other players&#039; Pokémon will appear as small speech bubbles next to their sprites in the top-left corner. A player will not see any messages for moves the raid boss uses against other players&#039; Pokémon (except for additional moves described below), but if some of those moves affect its own stat stages (such as {{m|Calm Mind}} or {{m|Ancient Power}}), those stages will be in effect for all players, and can be seen by checking its status with the Y button. Likewise, moves that create weather or terrain conditions will create them for all four lanes, even if some players don&#039;t see the move being used; a particle effect will be visible in the center of the screen to indicate their presence. Field effects that last for a certain number of turns will have their turn count decrease only after all players have made a move. [[Light Screen (move)|Light Screen]] and [[Reflect (move)|Reflect]] will use their reduced doubles damage multiplier.&lt;br /&gt;
&lt;br /&gt;
If the raid has been opened to other players (even if no others joined), then each time a player&#039;s menu comes up, that player must select an action within 60 seconds, or else the earliest selectable move in their moveset will automatically be used at that time.&lt;br /&gt;
&lt;br /&gt;
====Targeting====&lt;br /&gt;
&lt;br /&gt;
Players are allowed to target a teammate with their moves, but {{cat|moves that target all adjacent Pokémon}} (such as {{m|Earthquake}}) will only hit the raid boss. If the raid boss uses such a move, it will only hit the Pokémon whose lane it was used in, and will not receive a multiple-target damage penalty (except if it uses it during an extra action as described below). &lt;br /&gt;
&lt;br /&gt;
====Knockouts====&lt;br /&gt;
If a non-boss Pokémon faints, it will be revived after five seconds initially, plus an additional five-second wait for each time it has previously fainted in the battle, up to a maximum of 30 seconds. Additionally, this also reduces the timer by a number of seconds equal to the fainted Pokémon&#039;s level. Pokémon used by NPCs do not reduce the timer when they faint.&lt;br /&gt;
&lt;br /&gt;
====Terastallization====&lt;br /&gt;
Each time a player&#039;s Pokémon successfully uses a direct-damaging move, this player&#039;s [[Tera Orb]] will gain one charge. If a player&#039;s [[Tera Orb]] has three charges, this player can Terastallize their Pokémon on any turn. Each player may only Terastallize once per raid, even if their Terastallized Pokémon faints.&lt;br /&gt;
&lt;br /&gt;
Only direct-damaging moves, targeting either the raid boss or an ally, will count towards the Tera Orb&#039;s charge. [[Status move]]s, [[#Cheers|cheering]], and moves that miss do not count. If a damaging move is used while the boss&#039;s shield is up and deals so little damage that the shield reduction causes the damage to be less than ½, it will round down to 0 damage and that attack will not charge the Tera Orb either.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Max Raid Battle]]s, where only a single player can [[Dynamax]] their Pokémon and the option to do so rotates between players until it&#039;s used, all four participants in a Tera Raid Battle are permitted to Terastallize their Pokémon separately.&lt;br /&gt;
&lt;br /&gt;
The allied NPCs never Terastallize their Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Extra actions====&lt;br /&gt;
The boss may have extra actions which take place at predefined thresholds of health or time. These actions interrupt players&#039; access to the menu. If the thresholds for two or more extra actions are met at the same moment (for instance because of heavy damages), the boss will perform all of them in sequence, and it will not be possible to access the menu again until each of them have finished their animations. An extra action can happen between a player&#039;s command and the corresponding turn.&lt;br /&gt;
&lt;br /&gt;
There are six types of extra action: additional move, shield, removal of negative effects, removal of positive effects, [[Tera Orb]] charge stealing, and the double-action phase where the boss can use a second move in a turn. Additional moves appear in 3★-and-above raids, while all the other actions appear in 4★-and-above raids. The double-action phase has only appeared in certain 7★ raids so far.&lt;br /&gt;
&lt;br /&gt;
If an action&#039;s trigger is at 100% of time or HP remaining, it will thus trigger at the very start of the battle, before the players can take a turn. This often happens in 7★ raids.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1628992932039602177&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Additional move=====&lt;br /&gt;
The boss uses a move outside of standard turn order. This move can be outside of their base moveset; if it is the case, it will not know it if it is caught.&lt;br /&gt;
* For moves that target a single Pokémon, a random target will be chosen, and all players will be able to see the move messages and the attack animation aimed in the direction of the targeted Pokémon even when it isn&#039;t their own.&lt;br /&gt;
* For moves that usually target multiple Pokémon, it will do so, and the multiple-target damage penalty will apply. This is the only way a move can ever hit multiple Pokémon during a Tera Raid Battle.&lt;br /&gt;
&lt;br /&gt;
=====Shield=====&lt;br /&gt;
The boss produces a shield which severely reduces the damage of attacks from non-Terastallized Pokémon, blocks the effects of [[status move]]s, and cures any non-volatile [[status condition]] it has upon activation. This action is never done more than once in a battle.&lt;br /&gt;
&lt;br /&gt;
The shield applies a multiplier to incoming damage. There are three multipliers depending on the situation of the attacking Pokémon:&lt;br /&gt;
* the attacking Pokémon is not Terastallized: ×0.2;&lt;br /&gt;
* the attacking Pokémon is Terastallized and the move&#039;s type &#039;&#039;&#039;does not match&#039;&#039;&#039; the user&#039;s Tera Type (including a non-{{type|Stellar}} move from a user with the Stellar Tera type): ×0.35;&lt;br /&gt;
* the attacking Pokémon is Terastallized and the move&#039;s type &#039;&#039;&#039;does match&#039;&#039;&#039; the user&#039;s Tera Type: ×0.75.&lt;br /&gt;
&lt;br /&gt;
The previous multipliers&#039; values are used for all 6★ and 5★ raids in Paldea,&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1610483831769018368&amp;lt;/ref&amp;gt; which includes all non-event raids, but may be different for 7★ raids, going as far as being greater than 1 (thus increasing damage) or being very small (×0.01 for instance). 4★ raids in Paldea and Kitakami use ×0.4 multipliers and ×0.8 multipliers for the respective Terastallized scenarios. 5★ raids in Kitakami use ×0.3, ×0.6, and ×0.9 multipliers, while 6★ raids use ×0.3, ×0.55, and ×0.85 multipliers. 4★ raids in Blueberry Academy use ×0.4, ×0.5, and ×0.9 multipliers, while 5★ raids use the same multipliers as Paldea, and 6★ raids use ×0.4, ×0.6, and ×0.8 multipliers.&lt;br /&gt;
&lt;br /&gt;
After the multiplier is applied, damage is rounded to the nearest whole number, with values of 0.5 and above rounding up.&lt;br /&gt;
&lt;br /&gt;
After the boss&#039;s shield is broken, the boss will not move during the next turn the player takes.&lt;br /&gt;
&lt;br /&gt;
=====Removal of negatives effects=====&lt;br /&gt;
The boss removes any non-volatile [[status condition]] it has and its negative [[stat modifier]]s. Its positive stat modifiers will remain as they are. All other effects such as {{m|Leech Seed}} or ability changes remain untouched.&lt;br /&gt;
&lt;br /&gt;
=====Removal of positive effects=====&lt;br /&gt;
The boss removes the positive [[stat modifier]]s of its opponents, and only for the following turn, nullifies their [[Ability|Abilities]] as well. Negative stat modifiers will remain as they are. Pokémon that are knocked out during the removal are not affected by the Ability nullification.&lt;br /&gt;
&lt;br /&gt;
=====Tera Orb charge stealing=====&lt;br /&gt;
The boss removes one charge from each player&#039;s [[Tera Orb]]. Pokémon that have already Terastallized, that have not built up any charge, or that are knocked out are unaffected.&lt;br /&gt;
&lt;br /&gt;
=====Double-action phase=====&lt;br /&gt;
After a predefined HP or time threshold, the boss has a set-percentage chance to use a randomly selected attack at the end of the turn, allowing it to use two moves in a single turn. The choice of the second attack seems to be fully random, so it can select attacks that the target is visibly immune to, unlike the typical AI.&lt;br /&gt;
&lt;br /&gt;
====Additional commands====&lt;br /&gt;
The players cannot use items from their bags, but have additional commands exclusive to raids.&lt;br /&gt;
&lt;br /&gt;
=====Running away=====&lt;br /&gt;
In a single-player raid, the host can choose to run away, ending the battle as a forfeit. If the raid has been opened to other players (even if no others joined), running is not possible, and will give the message &#039;&#039;&amp;quot;It&#039;s no good! You can&#039;t find an opening to run away from such a strong opponent!&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=====Cheers=====&lt;br /&gt;
{{incomplete|section|needs=Mechanics behind Go all out! and Hang tough! cheers are still not entirely understood, missing probabilities for each, see [https://twitter.com/Sibuna_Switch/status/1772885083696791811 this twitter thread] &amp;lt;br&amp;gt;Missing chart for different probabilities Heal up! to restore different amounts of HP, see [https://twitter.com/Sibuna_Switch/status/1770995804129366511 this twitter thread].}}&lt;br /&gt;
Players can opt to cheer instead of executing a move, up to three times per Tera Raid. Cheering has increased [[priority]] over moves, and its effectiveness appears to be random. The three cheer options are:&lt;br /&gt;
* &#039;&#039;&#039;Go all out!&#039;&#039;&#039;: multiplies the user&#039;s and their allies&#039; Attack and Sp. Atk by ×1.5 or ×2&lt;br /&gt;
* &#039;&#039;&#039;Hang tough!&#039;&#039;&#039;: multiplies the user&#039;s and their allies&#039; Defense and Sp. Def by ×1.5 or ×2&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1772885083696791811&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Heal up!&#039;&#039;&#039;: removes non-volatile [[status condition]]s and {{status|confusion}} from the user and their allies, and restores 20% to 100% of their total HP&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1770995804129366511&amp;lt;/ref&amp;gt;&lt;br /&gt;
** The amount of HP restored is the same for all participants affected by the same cheer, rather than differing amounts per participant.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1771005827702296934&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Stat]]-boosting effects from cheers are independent from other [[stat modifier]]s, which means that their effects stack multiplicatively. The stat boosts from the same cheer type do not stack with each other, but a repeated cheer may occasionally reroll a higher stat multiplier. Stat-boosting cheers last for three turns for each Pokémon, even if the Tera Raid Pokémon nullifies stat changes, or if an ally faints and returns to battle within those turns.&amp;lt;ref&amp;gt;[https://twitter.com/Sibuna_Switch/status/1607557138271936513 Anubis on Twitter: &amp;quot;The more I look into Tera Raid cheer mechanics, the more confused I am...&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If there is at least one NPC Trainer in a Tera Raid Battle, the first one (based on the display order in the top-left corner) will always cheer &amp;quot;Hang tough!&amp;quot; on the first turn. NPCs will not perform any other cheers during the raid.&lt;br /&gt;
&lt;br /&gt;
=====Callouts=====&lt;br /&gt;
The player can press the Minus button to choose between four Callouts: &amp;quot;Help!&amp;quot;, &amp;quot;Everyone, attack together!&amp;quot;, &amp;quot;Thanks!&amp;quot;, and &amp;quot;I&#039;ve got this!&amp;quot;. They have no practical effect outside of communicating with other players. The Callouts are displayed to other players in a bubble just like how the player&#039;s Pokémon moves are displayed to them.&lt;br /&gt;
&lt;br /&gt;
====Additional info====&lt;br /&gt;
* The raid boss has infinite [[PP]] on all of its moves.&lt;br /&gt;
* Pokémon found in 3★-or-above Tera Raid Battles may have their [[Hidden Ability]].&lt;br /&gt;
** {{p|Ditto}} Tera Raid Battles are an exception, and always have their Hidden Ability.&lt;br /&gt;
&lt;br /&gt;
====Special cases====&lt;br /&gt;
{{incomplete|section|needs=What are the effects of moves such as Destiny Bond, Endeavor, Pain Split, Eruption etc. when used in a Tera Raid Battle?}}&lt;br /&gt;
* If the raid boss attempts to use the move {{m|Self-Destruct}}, {{m|Explosion}}, {{m|Misty Explosion}}, or {{m|Final Gambit}}, the move will fail.&lt;br /&gt;
* {{m|Guard Split}}, {{m|Power Split}}, and {{m|Perish Song}} will fail if used in a Tera Raid Battle.&lt;br /&gt;
* If a [[one-hit knockout move]] lands, the raid boss will be unaffected.&lt;br /&gt;
* If the raid boss has {{a|Imposter}}, it will transform into the host&#039;s Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Capture===&lt;br /&gt;
Defeating the Tera Pokémon within the time limit will cause the Pokémon to cease being Terastallized, at which point the player is given the chance to select a [[Poké Ball]] from their bag to catch the Pokémon. This capture cannot fail, regardless of the type of ball used, or whether the player is the host or participant of the battle.&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
{{incomplete|section|needs=The list of events with a non-typical HP multiplier is incomplete.}}&lt;br /&gt;
Tera Raid Pokémon have their [[HP]] increased for the duration of the battle, as well as having one or more of their [[IV]]s guaranteed to be set to 31, except for 3★ Pachirisu, which is not set to have any guaranteed IVs. Additionally, 6★-raid Pokémon are temporarily set to level 90 for the duration of the battle, but are reduced to level 75 when captured.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{paldea color}}; border: 3px solid #{{paldea color dark}}; caption-side:bottom;&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}; {{roundytl|5px}}&amp;quot; | Star Rating&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | [[HP]] Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | [[Level]]&amp;lt;br&amp;gt;During battle&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | [[Level]]&amp;lt;br&amp;gt;When {{pkmn2|caught}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}; {{roundytr|5px}}&amp;quot; | Guaranteed&amp;lt;br&amp;gt; [[Stats judge|Best]] [[IV]]s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★&lt;br /&gt;
| 5×&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★&lt;br /&gt;
| 5×&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★&lt;br /&gt;
| 8×&lt;br /&gt;
| 35&lt;br /&gt;
| 35&lt;br /&gt;
| 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★★&lt;br /&gt;
| 12×&lt;br /&gt;
| 45&lt;br /&gt;
| 45&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}};&amp;quot; | ★★★★★&lt;br /&gt;
| 20×&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{violet color light}}&amp;quot; | ★★★★★★&lt;br /&gt;
| 25×&lt;br /&gt;
| 90&lt;br /&gt;
| 75&lt;br /&gt;
| 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{violet color light}}&amp;quot; | ★★★★★★★&lt;br /&gt;
| Varies&amp;lt;sup&amp;gt;**&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 6&lt;br /&gt;
|+ style=&amp;quot;font-size:80%; text-align:left; &amp;quot; | &lt;br /&gt;
: &amp;lt;sup&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;/sup&amp;gt; Some event 5★ Raids have a different multiplier, such as the Dialga and Palkia event which had a 35× HP modifier.&lt;br /&gt;
: &amp;lt;sup&amp;gt;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;&amp;lt;/sup&amp;gt; While this modifier is typically 30×, several events have deviated from this, for instance:&lt;br /&gt;
:: The 7★ event Samurott, Chesnaught, Rillaboom, Hisuian Samurott, Empoleon, and Blastoise had a 35× modifier.&lt;br /&gt;
:: The 7★ event Pikachu, Eevee, and Mewtwo had a 50× modifier.&lt;br /&gt;
:: The first 7★ event Charizard had a modifier of only 25×.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Encounters===&lt;br /&gt;
The Pokémon available to fight in a Tera Raid Battle changes with the star value of the raid, as well as which version of the game the player is playing. The raid boss&#039;s Tera Type is chosen independently of the Pokémon itself, and has no influence over which Pokémon the raid boss will be.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{paldea color}}; border: 3px solid #{{paldea color dark}}&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}; {{roundytl|5px}}&amp;quot; | Star Rating&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | From&amp;lt;br&amp;gt;Beginning&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | After Three&amp;lt;br&amp;gt;[[Badge|Gym Badge]]s&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | After Six&amp;lt;br&amp;gt;[[Badge|Gym Badge]]s&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | After&amp;lt;br&amp;gt;ending [[credits]]&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}; {{roundytr|5px}}&amp;quot; | Complete [[Academy Ace Tournament]]&amp;lt;br&amp;gt;and Complete 10 4★ or 5★ Raids&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★&lt;br /&gt;
| 80%&lt;br /&gt;
| 30%&lt;br /&gt;
| 20%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★&lt;br /&gt;
| 20%&lt;br /&gt;
| 40%&lt;br /&gt;
| 20%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★&lt;br /&gt;
| 0%&lt;br /&gt;
| 30%&lt;br /&gt;
| 30%&lt;br /&gt;
| 40%&lt;br /&gt;
| 30%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★★&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 30%&lt;br /&gt;
| 35%&lt;br /&gt;
| 40%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★★★&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 25%&lt;br /&gt;
| 30%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{violet color light}}&amp;quot; | ★★★★★★&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| Only one per real-life day&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{violet color light}}&amp;quot; | ★★★★★★★&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;([[Poké Portal News]] exclusive)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| Only one per real-life day&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Paldea====&lt;br /&gt;
&lt;br /&gt;
=====1★ Raids=====&lt;br /&gt;
{{main|List of 1★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====2★ Raids=====&lt;br /&gt;
{{main|List of 2★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====3★ Raids=====&lt;br /&gt;
{{main|List of 3★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====4★ Raids=====&lt;br /&gt;
{{main|List of 4★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====5★ Raids=====&lt;br /&gt;
{{main|List of 5★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====6★ Raids=====&lt;br /&gt;
{{main|List of 6★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
====Kitakami====&lt;br /&gt;
=====1★ Raids=====&lt;br /&gt;
{{main|List of 1★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====2★ Raids=====&lt;br /&gt;
{{main|List of 2★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====3★ Raids=====&lt;br /&gt;
{{main|List of 3★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====4★ Raids=====&lt;br /&gt;
{{main|List of 4★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====5★ Raids=====&lt;br /&gt;
{{main|List of 5★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====6★ Raids=====&lt;br /&gt;
{{main|List of 6★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
====Blueberry Academy====&lt;br /&gt;
&lt;br /&gt;
=====1★ Raids=====&lt;br /&gt;
{{main|List of 1★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====2★ Raids=====&lt;br /&gt;
{{main|List of 2★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====3★ Raids=====&lt;br /&gt;
{{main|List of 3★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====4★ Raids=====&lt;br /&gt;
{{main|List of 4★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====5★ Raids=====&lt;br /&gt;
{{main|List of 5★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====6★ Raids=====&lt;br /&gt;
{{main|List of 6★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
===NPC Trainers===&lt;br /&gt;
If there are less than four players in a Tera Raid Battle, NPC Trainers will fill in. The Pokémon used by these Trainers get stronger as the player unlocks more difficult Tera Raids.&lt;br /&gt;
&lt;br /&gt;
All Pokémon listed below have the following properties:&lt;br /&gt;
* [[Nature]]: Hardy&lt;br /&gt;
* {{EV}}s: 252 {{stat|HP}}, 128 {{stat|Defense}}, 128 {{stat|Sp. Defense}}&lt;br /&gt;
* {{IV}}s: 10 for {{stat|Attack}} and {{stat|Sp. Attack}}, 31 for all other stats&lt;br /&gt;
&lt;br /&gt;
The NPC Pokémon will have a level equal to 80% of the level of the host&#039;s Pokémon, rounded down (but not to less than 1). If the host&#039;s Pokémon is at level 1, the NPC Pokémon will be at level 80.&lt;br /&gt;
&lt;br /&gt;
====1★====&lt;br /&gt;
NPC Trainers use the following Pokémon after 1★ Tera Raids are unlocked. Their level of 16 assumes that the host is bringing a level 20 Pokémon.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Austin&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0058&lt;br /&gt;
|pokemon=Growlithe&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Ember |move1type=Fire|move1cat=Special&lt;br /&gt;
|move2= Leer |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Bite|move3type=Dark|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Ava&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0418&lt;br /&gt;
|pokemon=Buizel&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|move1=Aqua Jet |move1type=Water|move1cat=Physical&lt;br /&gt;
|move2= Bite |move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3= Water Gun|move3type=Water|move3cat=Special}}&lt;br /&gt;
| &#039;&#039;&#039;Logan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0672&lt;br /&gt;
|pokemon=Skiddo&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|ability=Sap Sipper&lt;br /&gt;
|move1=Tackle |move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2= Vine Whip |move2type=Grass|move2cat=Physical&lt;br /&gt;
|move3= Growth|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Hailey&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0081&lt;br /&gt;
|pokemon=Magnemite&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Magnet Pull&lt;br /&gt;
|move1=Thunder Shock |move1type=Electric|move1cat=Special&lt;br /&gt;
|move2= Thunder Wave |move2type=Electric|move2cat=Status&lt;br /&gt;
|move3= Swift|move3type=Normal|move3cat=Special}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Evan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0819&lt;br /&gt;
|pokemon=Skwovet&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Cheek Pouch&lt;br /&gt;
|move1=Tackle |move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2= Defense Curl |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Rollout|move3type=Rock|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Charlotte&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0397&lt;br /&gt;
|pokemon=Staravia&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Wing Attack |move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2= Quick Attack |move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3= Growl|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Kylie&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0739&lt;br /&gt;
|pokemon=Crabrawler&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Hyper Cutter&lt;br /&gt;
|move1=Rock Smash |move1type=Fighting|move1cat=Physical&lt;br /&gt;
|move2= Bubble Beam |move2type=Water|move2cat=Special&lt;br /&gt;
|move3= Work Up|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0425&lt;br /&gt;
|pokemon=Drifloon&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Aftermath&lt;br /&gt;
|move1=Gust |move1type=Flying|move1cat=Special&lt;br /&gt;
|move2= Hex |move2type=Ghost|move2cat=Special&lt;br /&gt;
|move3= Payback|move3type=Dark|move3cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gianna&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0434&lt;br /&gt;
|pokemon=Stunky&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ability=Stench&lt;br /&gt;
|move1=Bite |move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2= Acid Spray |move2type=Poison|move2cat=Special&lt;br /&gt;
|move3= Screech|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Eli&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0281&lt;br /&gt;
|pokemon=Kirlia&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|ability=Synchronize&lt;br /&gt;
|move1=Confusion |move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2= Calm Mind |move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3= Disarming Voice|move3type=Fairy|move3cat=Special}}&lt;br /&gt;
| &#039;&#039;&#039;Henry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0624&lt;br /&gt;
|pokemon=Pawniard&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Defiant&lt;br /&gt;
|move1=Metal Claw |move1type=Steel|move1cat=Physical&lt;br /&gt;
|move2= Scratch |move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3= Scary Face|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Chase&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0702&lt;br /&gt;
|pokemon=Dedenne&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|ability=Cheek Pouch&lt;br /&gt;
|move1=Draining Kiss |move1type=Fairy|move1cat=Special&lt;br /&gt;
|move2= Parabolic Charge |move2type=Electric|move2cat=Special&lt;br /&gt;
|move3= Charm|move3type=Fairy|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claire&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0402&lt;br /&gt;
|pokemon=Kricketune&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|move1=Bug Bite |move1type=Bug|move1cat=Physical&lt;br /&gt;
|move2= Sing |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Aerial Ace|move3type=Flying|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Brooklyn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0744&lt;br /&gt;
|pokemon=Rockruff&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|move1=Rock Throw |move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2= Bite |move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3= Leer|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Zoe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0551&lt;br /&gt;
|pokemon=Sandile&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Sand Tomb |move1type=Ground|move1cat=Physical&lt;br /&gt;
|move2= Scary Face |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Bite|move3type=Dark|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Samantha&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0361&lt;br /&gt;
|pokemon=Snorunt&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|move1=Powder Snow |move1type=Ice|move1cat=Special&lt;br /&gt;
|move2= Ice Shard |move2type=Ice|move2cat=Physical&lt;br /&gt;
|move3= Bite|move3type=Dark|move3cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====3★====&lt;br /&gt;
NPC Trainers use the following Pokémon after 3★ Tera Raids are unlocked. Their level of 40 assumes that the host is bringing a level 50 Pokémon.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Austin&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0323&lt;br /&gt;
|pokemon=Camerupt&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|ability=Magma Armor&lt;br /&gt;
|move1=Flame Wheel |move1type=Fire|move1cat=Physical&lt;br /&gt;
|move2= Bulldoze |move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3= Yawn|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Ava&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0419&lt;br /&gt;
|pokemon=Floatzel&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|move1=Water Pulse |move1type=Water|move1cat=Special&lt;br /&gt;
|move2= Aqua Jet |move2type=Water|move2cat=Physical&lt;br /&gt;
|move3= Growl|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Logan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0673&lt;br /&gt;
|pokemon=Gogoat&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|ability=Sap Sipper&lt;br /&gt;
|move1=Horn Leech |move1type=Grass|move1cat=Physical&lt;br /&gt;
|move2= Facade |move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3= Growth|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Hailey&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0082&lt;br /&gt;
|pokemon=Magneton&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Magnet Pull&lt;br /&gt;
|move1=Metal Sound |move1type=Steel|move1cat=Status&lt;br /&gt;
|move2= Shock Wave |move2type=Electric|move2cat=Special&lt;br /&gt;
|move3= Tri Attack|move3type=Normal|move3cat=Special}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Evan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0820&lt;br /&gt;
|pokemon=Greedent&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Cheek Pouch&lt;br /&gt;
|move1=Facade |move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2= Bite |move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3= Tail Whip|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Charlotte&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0334&lt;br /&gt;
|pokemon=Altaria&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Natural Cure&lt;br /&gt;
|move1=Aerial Ace |move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2= Dragon Breath |move2type=Dragon|move2cat=Special&lt;br /&gt;
|move3= Feather Dance|move3type=Flying|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Kylie&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0057&lt;br /&gt;
|pokemon=Primeape&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Vital Spirit&lt;br /&gt;
|move1=Low Kick |move1type=Fighting|move1cat=Physical&lt;br /&gt;
|move2= Rage Fist |move2type=Ghost|move2cat=Physical&lt;br /&gt;
|move3= Leer|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0426&lt;br /&gt;
|pokemon=Drifblim&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Aftermath&lt;br /&gt;
|move1=Hex |move1type=Ghost|move1cat=Special&lt;br /&gt;
|move2= Air Slash |move2type=Flying|move2cat=Special&lt;br /&gt;
|move3= Will-O-Wisp|move3type=Fire|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gianna&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0215&lt;br /&gt;
|pokemon=Sneasel&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Ice&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|move1=Thief |move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2= Ice Shard |move2type=Ice|move2cat=Physical&lt;br /&gt;
|move3= Leer|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Eli&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0097&lt;br /&gt;
|pokemon=Hypno&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|move1=Zen Headbutt |move1type=Psychic|move1cat=Physical&lt;br /&gt;
|move2= Fire Punch |move2type=Fire|move2cat=Physical&lt;br /&gt;
|move3= Thunder Punch|move3type=Electric|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Henry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0437&lt;br /&gt;
|pokemon=Bronzong&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Gyro Ball |move1type=Steel|move1cat=Physical&lt;br /&gt;
|move2= Psybeam |move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3= Metal Sound|move3type=Steel|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Chase&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0700&lt;br /&gt;
|pokemon=Sylveon&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|ability=Cute Charm&lt;br /&gt;
|move1=Fairy Wind |move1type=Fairy|move1cat=Special&lt;br /&gt;
|move2= Quick Attack |move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3= Charm|move3type=Fairy|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claire&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0123&lt;br /&gt;
|pokemon=Scyther&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|move1=Fury Cutter |move1type=Bug|move1cat=Physical&lt;br /&gt;
|move2= Aerial Ace |move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3= Leer|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Brooklyn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0745&lt;br /&gt;
|pokemon=Lycanroc&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|move1=Rock Tomb |move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2= Accelerock |move2type=Rock|move2cat=Physical&lt;br /&gt;
|move3= Leer|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Zoe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0844&lt;br /&gt;
|pokemon=Sandaconda&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|ability=Sand Spit&lt;br /&gt;
|move1=Bulldoze |move1type=Ground|move1cat=Physical&lt;br /&gt;
|move2= Sand Attack |move2type=Ground|move2cat=Status&lt;br /&gt;
|move3= Poison Tail|move3type=Poison|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Samantha&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0362&lt;br /&gt;
|pokemon=Glalie&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|move1=Ice Fang |move1type=Ice|move1cat=Physical&lt;br /&gt;
|move2= Bite |move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3= Scary Face|move3type=Normal|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dylan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0148&lt;br /&gt;
|pokemon=Dragonair&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|ability=Shed Skin&lt;br /&gt;
|move1=Dragon Breath |move1type=Dragon|move1cat=Special&lt;br /&gt;
|move2= Safeguard |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Slam|move3type=Normal|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Luke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0454&lt;br /&gt;
|pokemon=Toxicroak&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|ability=Anticipation&lt;br /&gt;
|move1=Venoshock |move1type=Poison|move1cat=Special&lt;br /&gt;
|move2= Low Kick |move2type=Fighting|move2cat=Physical&lt;br /&gt;
|move3= Poison Sting|move3type=Poison|move3cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====5★====&lt;br /&gt;
NPC Trainers use the following Pokémon after 5★ Tera Raids are unlocked. Their level of 80 assumes the host is bringing a level 100 Pokémon.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Austin&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0059&lt;br /&gt;
|pokemon=Arcanine&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Flamethrower |move1type=Fire|move1cat=Special&lt;br /&gt;
|move2= Bite |move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3= Leer|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Ava&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0748&lt;br /&gt;
|pokemon=Toxapex&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|type2=Water&lt;br /&gt;
|ability=Merciless&lt;br /&gt;
|move1=Surf |move1type=Water|move1cat=Special&lt;br /&gt;
|move2= Poison Jab |move2type=Poison|move2cat=Physical&lt;br /&gt;
|move3= Chilling Water|move3type=Water|move3cat=Special}}&lt;br /&gt;
| &#039;&#039;&#039;Logan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0930&lt;br /&gt;
|pokemon=Arboliva&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Normal&lt;br /&gt;
|ability=Seed Sower&lt;br /&gt;
|move1=Energy Ball |move1type=Grass|move1cat=Special&lt;br /&gt;
|move2= Safeguard |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Earth Power|move3type=Ground|move3cat=Special}}&lt;br /&gt;
| &#039;&#039;&#039;Hailey&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0939&lt;br /&gt;
|pokemon=Bellibolt&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ability=Electromorphosis&lt;br /&gt;
|move1=Discharge |move1type=Electric|move1cat=Special&lt;br /&gt;
|move2= Mud Shot |move2type=Ground|move2cat=Special&lt;br /&gt;
|move3= Light Screen|move3type=Psychic|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Evan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0982&lt;br /&gt;
|pokemon=Dudunsparce&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Serene Grace&lt;br /&gt;
|move1=Hyper Drill |move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2= Glare |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Drill Run|move3type=Ground|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Charlotte&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0398&lt;br /&gt;
|pokemon=Staraptor&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Brave Bird |move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2= Facade |move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3= Feather Dance|move3type=Flying|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Kylie&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0128&lt;br /&gt;
|form=-Paldea Combat&lt;br /&gt;
|pokemon=Tauros&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Raging Bull |move1type=Fighting|move1cat=Physical&lt;br /&gt;
|move2= Work Up |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Assurance|move3type=Dark|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0426&lt;br /&gt;
|pokemon=Drifblim&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Aftermath&lt;br /&gt;
|move1=Shadow Ball |move1type=Ghost|move1cat=Special&lt;br /&gt;
|move2= Air Slash |move2type=Flying|move2cat=Special&lt;br /&gt;
|move3= Will-O-Wisp|move3type=Fire|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gianna&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0197&lt;br /&gt;
|pokemon=Umbreon&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|ability=Synchronize&lt;br /&gt;
|move1=Dark Pulse |move1type=Dark|move1cat=Special&lt;br /&gt;
|move2= Thunder Wave |move2type=Electric|move2cat=Status&lt;br /&gt;
|move3= Psychic|move3type=Psychic|move3cat=Special}}&lt;br /&gt;
| &#039;&#039;&#039;Eli&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0282&lt;br /&gt;
|pokemon=Gardevoir&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|ability=Synchronize&lt;br /&gt;
|move1=Psyshock |move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2= Dazzling Gleam |move2type=Fairy|move2cat=Special&lt;br /&gt;
|move3= Life Dew|move3type=Water|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Henry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0823&lt;br /&gt;
|pokemon=Corviknight&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Flying&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|move1=Iron Head |move1type=Steel|move1cat=Physical&lt;br /&gt;
|move2= Drill Peck |move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3= Scary Face|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Chase&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0700&lt;br /&gt;
|pokemon=Sylveon&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|ability=Pixilate&lt;br /&gt;
|move1=Moonblast |move1type=Fairy|move1cat=Special&lt;br /&gt;
|move2= Quick Attack |move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3= Charm|move3type=Fairy|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claire&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0214&lt;br /&gt;
|pokemon=Heracross&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|move1=Megahorn |move1type=Bug|move1cat=Physical&lt;br /&gt;
|move2= Brick Break |move2type=Fighting|move2cat=Physical&lt;br /&gt;
|move3= Bulk Up|move3type=Fighting|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Brooklyn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0934&lt;br /&gt;
|pokemon=Garganacl&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|ability=Purifying Salt&lt;br /&gt;
|move1=Rock Slide |move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2= Rock Tomb |move2type=Rock|move2cat=Physical&lt;br /&gt;
|move3= Heavy Slam|move3type=Steel|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Zoe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0750&lt;br /&gt;
|pokemon=Mudsdale&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|ability=Own Tempo&lt;br /&gt;
|move1=High Horsepower |move1type=Ground|move1cat=Physical&lt;br /&gt;
|move2= Rock Smash |move2type=Fighting|move2cat=Physical&lt;br /&gt;
|move3= Low Kick|move3type=Fighting|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Samantha&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0461&lt;br /&gt;
|pokemon=Weavile&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Ice&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|move1=Night Slash |move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2= Ice Punch |move2type=Ice|move2cat=Physical&lt;br /&gt;
|move3= Leer|move3type=Normal|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dylan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0612&lt;br /&gt;
|pokemon=Haxorus&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|ability=Rivalry&lt;br /&gt;
|move1=Dragon Claw |move1type=Dragon|move1cat=Physical&lt;br /&gt;
|move2= Facade |move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3= Scary Face|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Luke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0980&lt;br /&gt;
|pokemon=Clodsire&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|ability=Poison Point&lt;br /&gt;
|move1=Poison Jab |move1type=Poison|move1cat=Physical&lt;br /&gt;
|move2= Stomping Tantrum |move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3= Toxic|move3type=Poison|move3cat=Status}}&lt;br /&gt;
|}&lt;br /&gt;
===Penalty===&lt;br /&gt;
If the player drops out of three Online Tera Raid Battles (by closing the game), they will be unable to access the game&#039;s online service for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All NPC Trainers&#039; [[gender]]ed Pokémon are male, except Austin&#039;s {{p|Growlithe}} and {{p|Arcanine}}.&lt;br /&gt;
* Each one of the 18 NPC Trainers is associated with one of the 18 [[type]]s.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{incomplete|section|needs=Romanization of Chinese names for Cantonese}}&lt;br /&gt;
&#039;&#039;Tera Raid Battle&#039;&#039;&lt;br /&gt;
{{langtable|color={{scarlet color}}|bordercolor={{violet color dark}}&lt;br /&gt;
|ja=テラレイドバトル &#039;&#039;Tera Raid Battle&#039;&#039;&lt;br /&gt;
|de=Tera-Raid&lt;br /&gt;
|es=Teraincursión&lt;br /&gt;
|fr=Raid Téracristal&lt;br /&gt;
|it=Raid Teracristal&lt;br /&gt;
|ko=테라 레이드배틀 &#039;&#039;Tera Raid Battle&#039;&#039;&lt;br /&gt;
|zh_yue=太晶團體戰&lt;br /&gt;
|zh_cmn=太晶团体战 &#039;&#039;{{tt|Tàijīng|Tera}} Tuántǐ Zhàn&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Austin&#039;&#039;&lt;br /&gt;
{{langtable|color={{fire color}}|bordercolor={{fire color dark}}&lt;br /&gt;
|ja=トモヒデ &#039;&#039;Tomohide&#039;&#039;&lt;br /&gt;
|en=Austin&lt;br /&gt;
|de=Jakob&lt;br /&gt;
|es=Zacariás&lt;br /&gt;
|fr=Patrice&lt;br /&gt;
|it=Annibale&lt;br /&gt;
|ko=우영 &#039;&#039;Uyeong&#039;&#039;&lt;br /&gt;
|zh_cmn=智英 &#039;&#039;Zhìyīng&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Ava&#039;&#039;&lt;br /&gt;
{{langtable|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=ユウミ &#039;&#039;Yuumi&#039;&#039;&lt;br /&gt;
|en=Ava&lt;br /&gt;
|de=Martina&lt;br /&gt;
|es=Maialen&lt;br /&gt;
|fr=Noëlle&lt;br /&gt;
|it=Mila&lt;br /&gt;
|ko=도미 &#039;&#039;Domi&#039;&#039;&lt;br /&gt;
|zh_cmn=佑美 &#039;&#039;Yòuměi&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Logan&#039;&#039;&lt;br /&gt;
{{langtable|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=ケンイチ &#039;&#039;Ken&#039;ichi&#039;&#039;&lt;br /&gt;
|en=Logan&lt;br /&gt;
|de=Antonio&lt;br /&gt;
|es=Virgilio&lt;br /&gt;
|fr=Ahmed&lt;br /&gt;
|it=David&lt;br /&gt;
|ko=헌일 &#039;&#039;Heonil&#039;&#039;&lt;br /&gt;
|zh_cmn=健一 &#039;&#039;Jiànyī&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Hailey&#039;&#039;&lt;br /&gt;
{{langtable|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=アイカ &#039;&#039;Aika&#039;&#039;&lt;br /&gt;
|en=Hailey&lt;br /&gt;
|de=Emma&lt;br /&gt;
|es=Mai&lt;br /&gt;
|fr=Pascaline&lt;br /&gt;
|it=Moira&lt;br /&gt;
|ko=에이카 &#039;&#039;Eicha&#039;&#039;&lt;br /&gt;
|zh_cmn=艾佳 &#039;&#039;Àijiā&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Evan&#039;&#039;&lt;br /&gt;
{{langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|ja=シンペイ &#039;&#039;Shinpei&#039;&#039;&lt;br /&gt;
|en=Evan&lt;br /&gt;
|de=Frank&lt;br /&gt;
|es=Jesús&lt;br /&gt;
|fr=Roger&lt;br /&gt;
|it=Matteo&lt;br /&gt;
|ko=신평 &#039;&#039;Sinpyeong&#039;&#039;&lt;br /&gt;
|zh_cmn=申平 &#039;&#039;Shēnpíng&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Charlotte&#039;&#039;&lt;br /&gt;
{{langtable|color={{flying color}}|bordercolor={{flying color dark}}&lt;br /&gt;
|ja=エリナ &#039;&#039;Elena&#039;&#039;&lt;br /&gt;
|en=Charlotte&lt;br /&gt;
|de=Daria&lt;br /&gt;
|es=Leire&lt;br /&gt;
|fr=Valéria&lt;br /&gt;
|it=Maya&lt;br /&gt;
|ko=엘리나 &#039;&#039;Elena&#039;&#039;&lt;br /&gt;
|zh_cmn=惠奈 &#039;&#039;Huìnài&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Kylie&#039;&#039;&lt;br /&gt;
{{langtable|color={{fighting color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|ja=カヤ &#039;&#039;Kaya&#039;&#039;&lt;br /&gt;
|en=Kylie&lt;br /&gt;
|de=Clarissa&lt;br /&gt;
|es=Celia&lt;br /&gt;
|fr=Soumaya&lt;br /&gt;
|it=Loretta&lt;br /&gt;
|ko=카야 &#039;&#039;Kaya&#039;&#039;&lt;br /&gt;
|zh_cmn=歌雅 &#039;&#039;Gēyǎ&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Hunter&#039;&#039;&lt;br /&gt;
{{langtable|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|ja=アキラ &#039;&#039;Akira&#039;&#039;&lt;br /&gt;
|en=Hunter&lt;br /&gt;
|de=Tom&lt;br /&gt;
|es=Zigor&lt;br /&gt;
|fr=Tony&lt;br /&gt;
|it=Valentino&lt;br /&gt;
|ko=강철 &#039;&#039;Gangcheol&#039;&#039;&lt;br /&gt;
|zh_yue=齊樂 &#039;&#039;Qílè&#039;&#039;&lt;br /&gt;
|zh_cmn=齐乐 &#039;&#039;Qílè&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Gianna&#039;&#039;&lt;br /&gt;
{{langtable|color={{dark color}}|bordercolor={{dark color dark}}&lt;br /&gt;
|ja=チカ &#039;&#039;Chika&#039;&#039;&lt;br /&gt;
|en=Gianna&lt;br /&gt;
|de=Josepha&lt;br /&gt;
|es=Linda&lt;br /&gt;
|fr=Célestine&lt;br /&gt;
|it=Simona&lt;br /&gt;
|ko=지혜 &#039;&#039;Jihye&#039;&#039;&lt;br /&gt;
|zh_cmn=琦娜 &#039;&#039;Zīnuò&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Eli&#039;&#039;&lt;br /&gt;
{{langtable|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=マサアキ &#039;&#039;Masaaki&#039;&#039;&lt;br /&gt;
|en=Eli&lt;br /&gt;
|de=Peter&lt;br /&gt;
|es=Josué&lt;br /&gt;
|fr=Hilaire&lt;br /&gt;
|it=Gianfranco&lt;br /&gt;
|ko=정명 &#039;&#039;Jeongmyeong&#039;&#039;&lt;br /&gt;
|zh_yue=勝昭 &#039;&#039;Shèngzhāo&#039;&#039;&lt;br /&gt;
|zh_cmn=胜昭 &#039;&#039;Shèngzhāo&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Henry&#039;&#039;&lt;br /&gt;
{{langtable|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=アキト &#039;&#039;Akito&#039;&#039;&lt;br /&gt;
|en=Henry&lt;br /&gt;
|de=Maxim&lt;br /&gt;
|es=Eugenio&lt;br /&gt;
|fr=Yoachim&lt;br /&gt;
|it=Otto&lt;br /&gt;
|ko=조인 &#039;&#039;Join&#039;&#039;&lt;br /&gt;
|zh_cmn=秋人 &#039;&#039;Qiūrén&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Chase&#039;&#039;&lt;br /&gt;
{{langtable|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=ユウタロウ &#039;&#039;Yuutaro&#039;&#039;&lt;br /&gt;
|en=Chase&lt;br /&gt;
|de=André&lt;br /&gt;
|es=Lázaro&lt;br /&gt;
|fr=César&lt;br /&gt;
|it=Nicolò&lt;br /&gt;
|ko=윤태 &#039;&#039;Yuntae&#039;&#039;&lt;br /&gt;
|zh_cmn=悠太郎 &#039;&#039;Yōutàiláng&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Claire&#039;&#039;&lt;br /&gt;
{{langtable|color={{bug color}}|bordercolor={{bug color dark}}&lt;br /&gt;
|ja=リカコ &#039;&#039;Rikako&#039;&#039;&lt;br /&gt;
|en=Claire&lt;br /&gt;
|de=Rieke&lt;br /&gt;
|es=Asun&lt;br /&gt;
|fr=Delphine&lt;br /&gt;
|it=Danila&lt;br /&gt;
|ko=민주 &#039;&#039;Minju&#039;&#039;&lt;br /&gt;
|zh_yue=裡佳子 &#039;&#039;Lǐjiāzi&#039;&#039;&lt;br /&gt;
|zh_cmn=里佳子 &#039;&#039;Lǐjiāzi&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Brooklyn&#039;&#039;&lt;br /&gt;
{{langtable|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|ja=アケミ &#039;&#039;Akemi&#039;&#039;&lt;br /&gt;
|en=Brooklyn&lt;br /&gt;
|de=Karolina&lt;br /&gt;
|es=Magda&lt;br /&gt;
|fr=Fabiola&lt;br /&gt;
|it=Veronica&lt;br /&gt;
|ko=진주 &#039;&#039;Jinju&#039;&#039;&lt;br /&gt;
|zh_cmn=明美 &#039;&#039;Míngměi&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Zoe&#039;&#039;&lt;br /&gt;
{{langtable|color={{ground color}}|bordercolor={{ground color dark}}&lt;br /&gt;
|ja=ヨシコ &#039;&#039;Yoshiko&#039;&#039;&lt;br /&gt;
|en=Zoe&lt;br /&gt;
|de=Kati&lt;br /&gt;
|es=Catuxa&lt;br /&gt;
|fr=Jessica&lt;br /&gt;
|it=Hannah&lt;br /&gt;
|ko=희선 &#039;&#039;Huiseon&#039;&#039;&lt;br /&gt;
|zh_cmn=佳子 &#039;&#039;Jiāzi&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Samantha&#039;&#039;&lt;br /&gt;
{{langtable|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|ja=ヒナコ &#039;&#039;Hinako&#039;&#039;&lt;br /&gt;
|en=Samantha&lt;br /&gt;
|de=Annika&lt;br /&gt;
|es=Ona&lt;br /&gt;
|fr=Gabrielle&lt;br /&gt;
|it=Denise&lt;br /&gt;
|ko=자희 &#039;&#039;Jahui&#039;&#039;&lt;br /&gt;
|zh_cmn=日奈子 &#039;&#039;Rìnàizi&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Dylan&#039;&#039;&lt;br /&gt;
{{langtable|color={{dragon color}}|bordercolor={{dragon color dark}}&lt;br /&gt;
|ja=リュウイチ &#039;&#039;Ryuichi&#039;&#039;&lt;br /&gt;
|en=Dylan&lt;br /&gt;
|de=Linus&lt;br /&gt;
|es=Guimar&lt;br /&gt;
|fr=Aimé&lt;br /&gt;
|it=Indro&lt;br /&gt;
|ko=용일 &#039;&#039;Yong-il&#039;&#039;&lt;br /&gt;
|zh_cmn=隆一 &#039;&#039;Lóngyī&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Luke&#039;&#039;&lt;br /&gt;
{{langtable|color={{poison color}}|bordercolor={{poison color dark}}&lt;br /&gt;
|ja=ツナキ &#039;&#039;Tsunaki&#039;&#039;&lt;br /&gt;
|en=Luke&lt;br /&gt;
|de=Philipp&lt;br /&gt;
|es=Jun&lt;br /&gt;
|fr=Jean-Marc&lt;br /&gt;
|it=Fosco&lt;br /&gt;
|ko=상기 &#039;&#039;Sanggi&#039;&#039;&lt;br /&gt;
|zh_yue=茲諾&lt;br /&gt;
|zh_cmn=茲諾 / 兹诺 &#039;&#039;Qínà&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Terastal phenomenon]]&lt;br /&gt;
* [[Poké Portal News]]&lt;br /&gt;
* [[Max Raid Battle]]&lt;br /&gt;
* [[Raid Battle (GO)]]&lt;br /&gt;
* [[Raid Battle (TCG)]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Tera Raid Battles}}&lt;br /&gt;
{{battle}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Scarlet and Violet]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Battle variations]]&lt;br /&gt;
[[Category:Methods of obtaining Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Tera-Raid]]&lt;br /&gt;
[[es:Teraincursión]]&lt;br /&gt;
[[fr:Raid Téracristal]]&lt;br /&gt;
[[it:Raid Teracristal]]&lt;br /&gt;
[[ja:テラレイドバトル]]&lt;br /&gt;
[[zh:太晶团体战]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Piers&amp;diff=3959163</id>
		<title>Piers</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Piers&amp;diff=3959163"/>
		<updated>2024-03-19T21:52:27Z</updated>

		<summary type="html">&lt;p&gt;Flametix: /* {{g|Sword and Shield}} */ Piers&amp;#039;s Obstagoon has HP EVs, not SpD. https://pastebin.com/8Q14sf5A&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
|color={{dark color}}&lt;br /&gt;
|corecolor={{dark color light}}&lt;br /&gt;
|bordercolor={{dark color dark}}&lt;br /&gt;
|text=FFF&lt;br /&gt;
|name=Piers&lt;br /&gt;
|jname=ネズ&lt;br /&gt;
|tmname=Nezu&lt;br /&gt;
|image=Sword Shield Piers.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Artwork from Sword and Shield by [[take]]&amp;lt;ref&amp;gt;[[a:File:PiersDarknessAblaze165.jpg|Piers (Darkness Ablaze 165)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyes=Cyan&lt;br /&gt;
|hair=Black and white&lt;br /&gt;
|hometown=[[Spikemuth]]&lt;br /&gt;
|region=[[Galar]]&lt;br /&gt;
|relatives=[[Marnie]] (younger sister)&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox/Game&lt;br /&gt;
|color={{dark color light}}&lt;br /&gt;
|gen={{gen|VIII}}, {{gen|IX}}&lt;br /&gt;
|games={{pkmn|Sword and Shield}}, {{pkmn|Masters EX}}&lt;br /&gt;
|trainer=[[Gym Leader]], [[Pokémon Trainer]]&lt;br /&gt;
|counterpart=[[Piers (Masters)]]&lt;br /&gt;
|jpva=Kishō Taniyama&amp;lt;ref name=&amp;quot;Kishō Taniyama&amp;quot;&amp;gt;[https://twitter.com/pokemas_game/status/1362284461363105792 Pokémon Masters EX Twitter] (Japanese)&amp;lt;/ref&amp;gt; &amp;lt;small&amp;gt;({{pkmn|Masters EX}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|enva=Aleks Le&amp;lt;ref name=&amp;quot;Aleks Le&amp;quot;&amp;gt;[https://twitter.com/AleksLeVO/status/1365337981372887045?s=20 Aleks Le on Twitter]&amp;lt;/ref&amp;gt; &amp;lt;small&amp;gt;({{pkmn|Masters EX}})&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox/Team&lt;br /&gt;
|color={{dark color light}}&lt;br /&gt;
|member=[[Galar League]]&lt;br /&gt;
|rank=[[Gym Leader]]&lt;br /&gt;
|domain={{DL|Spikemuth|Spikemuth Gym}}&lt;br /&gt;
|reward={{badge|Dark}}&lt;br /&gt;
|specialty={{t|Dark}}-types&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox/Team&lt;br /&gt;
|color={{dark color light}}&lt;br /&gt;
|member=[[Team Yell]]&lt;br /&gt;
|rank=Captain&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox/Anime&lt;br /&gt;
|color={{dark color light}}&lt;br /&gt;
|series=&#039;&#039;[[Pokémon anime|Pokémon the Series]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Pokémon: Twilight Wings]]&#039;&#039;&lt;br /&gt;
|debut=&#039;&#039;[[JN099|Battling Turned Up to Eleven!]]&#039;&#039; &amp;lt;small&amp;gt;([[Pokémon anime|Series]])&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[[TW05|Assistant]]&#039;&#039; &amp;lt;small&amp;gt;([[Pokémon: Twilight Wings|Twilight Wings]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|enva=Howard Wang &amp;lt;small&amp;gt;([[Pokémon anime|Series]])&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Edward Bosco]]&amp;lt;ref name=&amp;quot;Edward Bosco&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=rbtybA7xT2M Pokémon: Twilight Wings—The Gathering of Stars] The Official Pokémon YouTube channel&amp;lt;/ref&amp;gt; &amp;lt;small&amp;gt;([[Pokémon: Twilight Wings|Twilight Wings]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|jpva=Hiro Shimono &amp;lt;small&amp;gt;([[Pokémon anime|Series]])&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Kishō Taniyama &amp;lt;small&amp;gt;([[Pokémon: Twilight Wings|Twilight Wings]])&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox/Manga&lt;br /&gt;
|color={{dark color light}}&lt;br /&gt;
|series=&#039;&#039;[[Pokémon Adventures]]&#039;&#039;&lt;br /&gt;
|debut=&#039;&#039;[[PASS22|Grrr!! Noble Kidnappers]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Piers&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ネズ&#039;&#039;&#039; &#039;&#039;Nezu&#039;&#039;) is a {{wp|singer-songwriter}} who is the boss of [[Team Yell]] and the [[Gym Leader]] of [[Spikemuth]]&#039;s [[Gym]], known officially as the {{DL|Spikemuth|Spikemuth Gym}}. He [[Type expert|specializes]] in {{type|Dark}} {{OBP|Pokémon|species}}. He gives the {{badge|Dark}} to Trainers who defeat him. During the events of [[Pokémon Sword and Shield]], he retires from his position as a Gym Leader and passes the title on to his little sister, [[Marnie]].&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
Piers is the seventh Gym Leader [[Galar]]ian {{pkmn|Trainer}}s face in their [[Galar League|Gym Challenge]]. He is well known for writing songs and singing as he regularly does so in [[Spikemuth]]. More often he tends to reveal his strategy to his opponents, yet he has the strength and skills to win regardless. Spikemuth is the only Gym in Galar not built over a Power Spot; previously, [[Rose]] had asked Piers to relocate his Gym to a faraway Power Spot, but Piers refused and opted to be the only Gym Leader not to use [[Dynamax]]. As a result, the town is rarely visited by fans, so Piers blames himself for letting his home fall into obscurity and dilapidation. He has been desperately trying to support the town with his {{type|Dark}} Pokémon but often gets frustrated with the limits of his strength&amp;lt;ref&amp;gt;[https://web.archive.org/web/20211129041948/https://swordshield.pokemon.com/en-us/people-galar-region/dark-type-gym-leader-piers/ Sword and Shield official website]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In {{g|Sword and Shield}}, Piers is the only Gym Leader absent from the Gym Challenge&#039;s opening ceremony in [[Motostoke]]. He makes his first appearance once the player clears the [[Spikemuth]] Gym Challenge, where it is revealed that the {{tc|Team Yell Grunt}}s are actually Spikemuth {{tc|Gym Trainer}}s in disguise, and that their leader is Piers. After the player defeats Piers, Marnie approaches him for her turn at the Gym Challenge. Their conversation reveals that Piers had previously planned to stand down as Gym Leader after the [[Champion Cup]] ended and pass down the role to his little sister. However, Marnie refused the offer, stating that she could not be a Gym Leader if she succeeds in becoming {{pkmn|Champion}}.&lt;br /&gt;
&lt;br /&gt;
After Piers&#039;s initial defeat, the player is awarded with the {{badge|Dark}}, {{TM|85|Snarl}}, and the [[List of clothing (Sword and Shield)|Dark Uniform]].&lt;br /&gt;
&lt;br /&gt;
After the player defeats Marnie in the Champion Cup Semifinals in [[Wyndon]], Piers rededicates Team Yell to cheering on the player instead. He and Team Yell assist the player and [[Hop]] in accessing [[Rose Tower]] by helping them find the {{tc|Macro Cosmos&#039;s}} League staff hiding the monorail key needed to reach the tower.&lt;br /&gt;
&lt;br /&gt;
Piers plays a vital role in helping to stop the [[Dynamax]] Pokémon created by [[Sordward]] and [[Shielbert]]. Having now stepped down as a Gym Leader following the Champion Cup&#039;s conclusion, he accompanies the player and Hop to all the stadiums in [[Galar]] to help their Gym Leaders defeat the Dynamax Pokémon. After the player captures {{p|Zacian}}{{sup/8|Sw}}/{{p|Zamazenta}}{{sup/8|Sh}}, Piers gives them his rare League Card and returns to Spikemuth, where he can be found giving a concert to the members of Team Yell. He can also appear as an opponent in the player&#039;s Champion tournaments and the [[Galarian Star Tournament]], despite no longer being a Gym Leader.&lt;br /&gt;
&lt;br /&gt;
===League Cards===&lt;br /&gt;
This is a transcript of the back of Piers&#039;s [[League Card]]s in [[Pokémon Sword and Shield]].&lt;br /&gt;
;Normal League Card&lt;br /&gt;
:&amp;quot;[[Spikemuth]] lacks a Power Spot that would allow Pokémon to [[Dynamax]], and thus not many fans come to visit the town. Piers feels responsible for allowing his town to fall into obscurity and dilapidation. Once in battle, Piers tends to get riled up and will often reveal his strategy early on, but he has the strength and skill to triumph regardless. However, his true passions are singing and song writing, and his talents in these fields are well-known. As such, he currently hopes that his [[Marnie|younger sister]] will take over as [[Gym Leader]].&amp;quot;&lt;br /&gt;
;Rare League Card&lt;br /&gt;
:&amp;quot;Here are some words from Piers when he first became the Gym Leader of Spikemuth. &amp;quot;Uh... ... ... The name&#039;s Piers. It&#039;s too bad we can&#039;t Dynamax our Pokémon in Spikemuth, but you could say we have a more authentic style of [[Pokémon battle]]s. And I plan on showin&#039; that off. And well... I have a younger sister, and she&#039;s got way more talent than me. But until she&#039;s old enough to become Gym Leader, I&#039;ll keep rockin&#039; with my crew and make sure Spikemuth stays lively!&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
Piers keeps his Pokémon in [[Dusk Ball]]s.&lt;br /&gt;
&lt;br /&gt;
===={{g|Sword and Shield}}====&lt;br /&gt;
Piers&#039;s {{p|Obstagoon}} has maximum {{EV}}s invested in both {{stat|HP}} and {{stat|Defense}}.&lt;br /&gt;
=====Gym battle=====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{dark color}}&lt;br /&gt;
|headcolor={{dark color light}}&lt;br /&gt;
|bordercolor={{dark color dark}}&lt;br /&gt;
|sprite=VSPiers.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|class=Gym Leader&lt;br /&gt;
|classlink=Gym Leader&lt;br /&gt;
|name=Piers&lt;br /&gt;
|prize={{pdollar}}7,360&lt;br /&gt;
|game=SwSh&lt;br /&gt;
|location=Spikemuth&lt;br /&gt;
|pokemon=4}}&lt;br /&gt;
|{{Pokémon/8&lt;br /&gt;
|ndex=560 &lt;br /&gt;
|pokemon=Scrafty&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Dark|type2=Fighting&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|level=44&lt;br /&gt;
|move1=Fake Out|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Sand Attack|move2type=Ground|move2cat=Status&lt;br /&gt;
|move3=Brick Break|move3type=Fighting|move3cat=Physical&lt;br /&gt;
|move4=Payback|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/8&lt;br /&gt;
|ndex=687 &lt;br /&gt;
|pokemon=Malamar&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Dark|type2=Psychic&lt;br /&gt;
|ability=Contrary&lt;br /&gt;
|level=45&lt;br /&gt;
|move1=Night Slash|move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2=Foul Play|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Psycho Cut|move3type=Psychic|move3cat=Physical&lt;br /&gt;
|move4=Payback|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
{{Party/Div|color={{dark color}}}}&lt;br /&gt;
|{{Pokémon/8&lt;br /&gt;
|ndex=435 &lt;br /&gt;
|pokemon=Skuntank&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Poison|type2=Dark&lt;br /&gt;
|ability=Aftermath&lt;br /&gt;
|level=45&lt;br /&gt;
|move1=Sucker Punch|move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2=Screech|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Toxic|move3type=Poison|move3cat=Status&lt;br /&gt;
|move4=Snarl|move4type=Dark|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/8&lt;br /&gt;
|ndex=862 &lt;br /&gt;
|pokemon=Obstagoon&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Dark|type2=Normal&lt;br /&gt;
|ability=Reckless&lt;br /&gt;
|level=46&lt;br /&gt;
|move1=Obstruct|move1type=Dark|move1cat=Status&lt;br /&gt;
|move2=Throat Chop|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Counter|move3type=Fighting|move3cat=Physical&lt;br /&gt;
|move4=Shadow Claw|move4type=Ghost|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Max Raid Battle partner=====&lt;br /&gt;
Piers uses this Pokémon in the [[Max Raid Battle]]s in [[Turffield Stadium|Turffield]], [[Hulbury Stadium|Hulbury]], and [[Motostoke Stadium]]s.&lt;br /&gt;
&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{dark color}}&lt;br /&gt;
|headcolor={{dark color light}}&lt;br /&gt;
|bordercolor={{dark color dark}}&lt;br /&gt;
|sprite=VSPiers.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=Piers&lt;br /&gt;
|prize=none&lt;br /&gt;
|game=SwSh&lt;br /&gt;
|location=Galar&lt;br /&gt;
|pokemon=1}}&lt;br /&gt;
|style=&amp;quot;margin:auto&amp;quot;|{{Pokémon/8&lt;br /&gt;
|ndex=862 &lt;br /&gt;
|pokemon=Obstagoon&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Dark|type2=Normal&lt;br /&gt;
|ability=Reckless&lt;br /&gt;
|level=62&lt;br /&gt;
|move1=Cross Chop|move1type=Fighting|move1cat=Physical&lt;br /&gt;
|move2=Snarl|move2type=Dark|move2cat=Special&lt;br /&gt;
|move3=Throat Chop|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Shadow Claw|move4type=Ghost|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Champion tournaments=====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{dark color}}&lt;br /&gt;
|headcolor={{dark color light}}&lt;br /&gt;
|bordercolor={{dark color dark}}&lt;br /&gt;
|sprite=VSPiers.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=Piers&lt;br /&gt;
|prize={{pdollar}}{{tt|9,920|Before Galarian Star Tournament}}/{{tt|11,840|After Galarian Star Tournament}}&lt;br /&gt;
|game=SwSh&lt;br /&gt;
|location=Wyndon Stadium&lt;br /&gt;
|pokemon=5}}&lt;br /&gt;
|style=&amp;quot;margin:auto&amp;quot;|{{Pokémon/8&lt;br /&gt;
|ndex=560&lt;br /&gt;
|pokemon=Scrafty&lt;br /&gt;
|gender=male&lt;br /&gt;
|level={{tt|60|Before Galarian Star Tournament}}/{{tt|72|After Galarian Star Tournament}}&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|ability=Moxie&lt;br /&gt;
|move1=Fake Out|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Sand Attack|move2type=Ground|move2cat=Status&lt;br /&gt;
|move3=Brick Break|move3type=Fighting|move3cat=Physical&lt;br /&gt;
|move4=Payback|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/8&lt;br /&gt;
|ndex=687&lt;br /&gt;
|pokemon=Malamar&lt;br /&gt;
|gender=male&lt;br /&gt;
|level={{tt|60|Before Galarian Star Tournament}}/{{tt|72|After Galarian Star Tournament}}&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Contrary&lt;br /&gt;
|move1=Night Slash|move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2=Foul Play|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Psycho Cut|move3type=Psychic|move3cat=Physical&lt;br /&gt;
|move4=Payback|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/8&lt;br /&gt;
|ndex=435&lt;br /&gt;
|pokemon=Skuntank&lt;br /&gt;
|gender=male&lt;br /&gt;
|level={{tt|61|Before Galarian Star Tournament}}/{{tt|73|After Galarian Star Tournament}}&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ability=Aftermath&lt;br /&gt;
|move1=Sucker Punch|move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2=Screech|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Toxic|move3type=Poison|move3cat=Status&lt;br /&gt;
|move4=Snarl|move4type=Dark|move4cat=Special}}&lt;br /&gt;
{{Party/Div|color={{dark color}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/8&lt;br /&gt;
|ndex=849&lt;br /&gt;
|pokemon=Toxtricity&lt;br /&gt;
|form=-Low Key&lt;br /&gt;
|gender=male&lt;br /&gt;
|level={{tt|61|Before Galarian Star Tournament}}/{{tt|73|After Galarian Star Tournament}}&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Poison&lt;br /&gt;
|ability=Punk Rock&lt;br /&gt;
|move1=Overdrive|move1type=Electric|move1cat=Special&lt;br /&gt;
|move2=Sludge Bomb|move2type=Poison|move2cat=Special&lt;br /&gt;
|move3=Taunt|move3type=Dark|move3cat=Status&lt;br /&gt;
|move4=Venom Drench|move4type=Poison|move4cat=Status}}&lt;br /&gt;
|style=&amp;quot;margin:auto&amp;quot;|{{Pokémon/8&lt;br /&gt;
|ndex=862&lt;br /&gt;
|pokemon=Obstagoon&lt;br /&gt;
|gender=male&lt;br /&gt;
|level={{tt|62|Before Galarian Star Tournament}}/{{tt|74|After Galarian Star Tournament}}&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Normal&lt;br /&gt;
|ability=Reckless&lt;br /&gt;
|move1=Obstruct|move1type=Dark|move1cat=Status&lt;br /&gt;
|move2=Throat Chop|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Counter|move3type=Fighting|move3cat=Physical&lt;br /&gt;
|move4=Shadow Claw|move4type=Ghost|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Galarian Star Tournament=====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{dark color}}&lt;br /&gt;
|headcolor={{dark color light}}&lt;br /&gt;
|bordercolor={{dark color dark}}&lt;br /&gt;
|sprite=VSPiers.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=Piers&lt;br /&gt;
|prize={{pdollar}}11,840&lt;br /&gt;
|game=SwSh&lt;br /&gt;
|location=Wyndon Stadium&lt;br /&gt;
|pokemon=3}}&lt;br /&gt;
|{{Pokémon/8&lt;br /&gt;
|ndex=435&lt;br /&gt;
|pokemon=Skuntank&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=73&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ability=Aftermath&lt;br /&gt;
|move1=Sucker Punch|move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2=Screech|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Toxic|move3type=Poison|move3cat=Status&lt;br /&gt;
|move4=Snarl|move4type=Dark|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/8&lt;br /&gt;
|ndex=849&lt;br /&gt;
|pokemon=Toxtricity&lt;br /&gt;
|form=-Low Key&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=73&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Poison&lt;br /&gt;
|ability=Punk Rock&lt;br /&gt;
|move1=Overdrive|move1type=Electric|move1cat=Special&lt;br /&gt;
|move2=Sludge Bomb|move2type=Poison|move2cat=Special&lt;br /&gt;
|move3=Taunt|move3type=Dark|move3cat=Status&lt;br /&gt;
|move4=Venom Drench|move4type=Poison|move4cat=Status}}&lt;br /&gt;
|style=&amp;quot;margin:auto&amp;quot;|{{Pokémon/8&lt;br /&gt;
|ndex=862&lt;br /&gt;
|pokemon=Obstagoon&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=74&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Normal&lt;br /&gt;
|ability=Reckless&lt;br /&gt;
|move1=Obstruct|move1type=Dark|move1cat=Status&lt;br /&gt;
|move2=Throat Chop|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Counter|move3type=Fighting|move3cat=Physical&lt;br /&gt;
|move4=Shadow Claw|move4type=Ghost|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Caught for someone else=====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Marnie&lt;br /&gt;
|pkmn=Morpeko&lt;br /&gt;
|type1=electric&lt;br /&gt;
|type2=dark&lt;br /&gt;
|gender=female&lt;br /&gt;
|img=877Morpeko-Full.png&lt;br /&gt;
|epnum=Pokémon Sword and Shield&lt;br /&gt;
|desc=When [[Marnie]] was five years old, Piers caught this [[Morpeko]] as a present to his little sister, and it became her [[List of characters&#039; first Pokémon|first Pokémon]]. According to her [[League Card]], Marnie&#039;s Morpeko helped her become less of a crybaby and more cheerful and outgoing.}}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{{main|Piers (Masters)}}&lt;br /&gt;
Piers forms a [[sync pair]] with {{p|Obstagoon}} and {{form|Toxtricity|Low Key Form}} {{p|Toxtricity}} in [[Pokémon Masters EX]]. Piers became a playable sync pair on February 18, 2021.&lt;br /&gt;
&lt;br /&gt;
Piers has also made notable appearances in the game&#039;s Main Stories, [[Legendary Adventures]] and the [[Villain Arc]].&lt;br /&gt;
&lt;br /&gt;
{{PairDex/h|Dark}}&lt;br /&gt;
{{PairDex|117|Piers|trainerlink=Piers (Masters)#Obstagoon|trainerimg=Piers|0862|Obstagoon|gender=male|Dark|Fighting|Support|6|Sync Pair Scout}}&lt;br /&gt;
{{PairDex|117|Piers|trainerlink=Piers (Masters)#Toxtricity (Low Key Form)|trainerimg=Piers Sygna|0849L|sygna=[[Sygna suit|Sygna Suit]]|Toxtricity|form={{Form|Toxtricity|Low Key Form}}|gender=male|buddy=yes|Electric|Psychic|Special Strike|6|Poké Fair Sync Pair Scout}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork===&lt;br /&gt;
{|style=&amp;quot;margin:auto; text-align:center; border:3px solid #{{dark color dark}}; background:#{{dark color}}; font-size:80%; border-radius: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:2px solid #{{dark color light}}; background:#{{dark color light}}&amp;quot; |[[File:Piers SwSh concept art.jpg|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
|Concept art from {{color2|000|Pokémon Sword and Shield|Sword and Shield}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color}}; font-size:80%&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot;| [[File:GST Piers icon.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
|Icon from the&amp;lt;br&amp;gt;{{color2|000|Galarian Star Tournament}} menu&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[League Card]]s===&lt;br /&gt;
{|style=&amp;quot;margin:auto; text-align:center; border:3px solid #{{dark color dark}}; background:#{{dark color}}; font-size:80%; border-radius: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:2px solid #{{dark color light}}; background:#{{dark color light}}&amp;quot; |[[File:League Card Piers.png|x250px]]&lt;br /&gt;
| style=&amp;quot;border:2px solid #{{dark color light}}; background:#{{dark color light}}&amp;quot; |[[File:League Card Piers rare.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
|Piers&#039;s {{color2|000|League Card}} in&amp;lt;br&amp;gt;{{color2|000|Pokémon Sword and Shield|Sword and Shield}}&lt;br /&gt;
|Piers&#039;s rare {{color2|000|League Card}} in&amp;lt;br&amp;gt;{{color2|000|Pokémon Sword and Shield|Sword and Shield}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Piers/Quotes}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Main series===&lt;br /&gt;
[[File:Piers anime.png|thumb|250px|Piers in the {{pkmn|anime}}]]&lt;br /&gt;
Piers debuted in &#039;&#039;[[JN099|Battling Turned Up to Eleven!]]&#039;&#039;, where he encountered {{Ash}} and [[Goh]] when they arrived in [[Spikemuth]], having been tricked into going there by [[Team Yell]] in the hopes of making him miss his [[World Coronation Series]] battle with [[Marnie]]. Piers took Ash to [[Wyndon]] in time to attend the match and proceeded to accompany Goh in spectating the battle.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN129|A Flood of Torrential Gains!]]&#039;&#039;, Piers watched Ash&#039;s [[Masters Eight Tournament]] match against {{an|Leon}}.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Piers&lt;br /&gt;
|pkmn=Obstagoon&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Normal&lt;br /&gt;
|img=Piers Obstagoon.png&lt;br /&gt;
|epnum=JN099&lt;br /&gt;
|epname=Battling Turned Up to Eleven!&lt;br /&gt;
|vajp=&lt;br /&gt;
|vaen=&lt;br /&gt;
|desc={{p|Obstagoon}} is Piers&#039;s only known Pokémon. It is a member of the Maximizers and accompanies Piers with his songs. &lt;br /&gt;
&lt;br /&gt;
None of Obstagoon&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
====Voice actors====&lt;br /&gt;
{{vatable|color={{dark color}}|bordercolor={{dark color dark}}&lt;br /&gt;
|ja=下野紘 &#039;&#039;Hiro Shimono&#039;&#039;&lt;br /&gt;
|en=Howard Wang&lt;br /&gt;
|ar=حسن المصري &#039;&#039;Hassan El Masri&#039;&#039;&lt;br /&gt;
|he=אביב ביקל-שגיא &#039;&#039;Aviv Bikel-Sagi&lt;br /&gt;
|it=Ezio Vivolo&lt;br /&gt;
|pl=Maciej Radel&lt;br /&gt;
|pt_br=Leonardo Assis&lt;br /&gt;
|es_la=Dan Frausto&lt;br /&gt;
|es_eu=Javier Sánchez Rodríguez}}&lt;br /&gt;
&lt;br /&gt;
====Artwork====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color}}; font-size:80%&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot;| [[File:Marnie and Piers PASH Artwork.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
|Official artwork of Piers and Marnie from PASH! Magazine &amp;lt;ref&amp;gt;https://twitter.com/magazine_pash/status/1491345124592340994&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Twilight Wings===&lt;br /&gt;
[[File:Piers TW.png|thumb|250px|Piers in [[Pokémon: Twilight Wings]]]]&lt;br /&gt;
In &#039;&#039;[[TW05|Assistant]]&#039;&#039;, Piers was walking on the streets of [[Wyndon]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[TW07|Sky]]&#039;&#039;, Piers refused to take part in an interview about [[Leon]] in [[Wyndon]]. Later, he, [[Marnie]], and her {{p|Morpeko}} watched the battle between Leon and [[Raihan]] on her phone in [[Spikemuth]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[TW08|The Gathering of Stars]]&#039;&#039;, Piers was seen with the rock band Maximizers onstage. He was later seen at [[Wyndon Stadium]], walking out onto the field for the [[Galarian Star Tournament]]&#039;s opening ceremony.&lt;br /&gt;
&lt;br /&gt;
===GOTCHA!===&lt;br /&gt;
Piers briefly appeared in [[GOTCHA!]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Piers Adventures.png|thumb|250px|Piers in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
Piers debuted in &#039;&#039;[[PASS22|Grrr!! Noble Kidnappers]]&#039;&#039;. At [[Spikemuth]], [[Raihan]] met with Piers to discuss [[Rose]]&#039;s decision to disqualify [[Bede]] from the [[Galar League|Gym Challenge]]. A loud sound coming from [[Route 9 Tunnel]] interrupted their conversation, and when Piers and Raihan went to investigate, they encountered a crashed [[Flying Taxi]] and [[Leon]], who rescued the driver and the passenger, [[Sonia]]. While Raihan and Leon took the victims to a hospital in [[Hammerlocke]], Piers was entrusted with a camera Sonia meant for [[Casey Shield]]. Piers later found Casey and her friends being attacked by [[Sordward]] and [[Shielbert]], who were after Sonia&#039;s camera.&lt;br /&gt;
&lt;br /&gt;
Piers gave the camera up but secretly removed its memory card, tricking the brothers into leaving empty handed. When Sordward and Shielbert later returned for the card, Piers, {{Henry}}, and Casey successfully uncovered their faces. The brothers attacked Henry and Casey, but were stopped by Piers&#039;s {{p|Obstagoon}}. Before Piers could finish them off, [[Marnie]] arrived and told him to avoid going too far, allowing Sordward and Shielbert to flee. Later, after regrouping with Henry&#039;s group and [[Hop]], Piers and Marnie revealed to everyone that they were siblings.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASS25|Rumble!! The Horrific Darkest Day]]&#039;&#039;, Piers and the other Galar Gym Leaders were informed by Leon and Sonia that Rose, Sordward, and Shielbert were working together. Hoping to discover whether or not Rose intended on bringing harm to Galar, the Gym Leaders gathered at [[Rose Tower]], only to be stopped by [[Oleana]]. While Oleana kept the Gym Leaders busy, Marnie, Henry, Casey, Bede, and Hop headed up an elevator to meet Rose, only to learn he wasn&#039;t in the building. Appearing on a video screen, Rose announced his intention to restart the [[Darkest Day]] and ensure the safety of Galar&#039;s future. Power Spot lights began appearing all over the region, causing Pokémon to start [[Dynamax]]ing at random. Piers and the others traveled to the Hammerlocke [[Energy Plant]], where they ran into Leon&#039;s group and found Rose ecstatic that his plan was a success.&lt;br /&gt;
&lt;br /&gt;
In [[PASS27]], Rose explained he meant no harm to Galar and sent [[Sordward]] and [[Shielbert]] to defeat Eternatus and prevent the Darkest Day from spiraling out of control. Despite their claims of being descendants of the heroes that once stopped the Darkest Day, Sordward and Shielbert were unable to win, forcing Rose to take their place. Oleana explained that Rose&#039;s actions were for the benefit of Galar and requested that everyone help stop Eternatus. The group agreed and made their way to the summit, where they found Rose had already been defeated. Piers, Raihan, Leon, Hop, Marnie, [[Nessa]], and [[Melony]] managed to take Eternatus down, only for it to get back up and unleash its Eternamax form. &lt;br /&gt;
&lt;br /&gt;
In [[PASS29]], Eternatus quickly overwhelmed Piers and the others, only for {{p|Zacian}} and {{p|Zamazenta}} to appear and assist in the battle against the Gigantic Pokémon. They attempted to wield the [[Rusted Sword]] and [[Rusted Shield|Shield]], but the items and Henry were snatched out of the air by Eternatus. Zacian and Zamazenta struck Eternatus at the same time, creating a massive blast of light. By the time the light cleared, Henry, Zacian, Zamazenta, Eternatus had vanished. Piers and everyone injured during the battle were taken to a hospital to recover from the effects of Eternatus&#039;s poison.&lt;br /&gt;
&lt;br /&gt;
In [[PASS35]], after taking special medicine, Piers and the others began to recover from the effects of the poison.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
=====On hand=====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Piers&lt;br /&gt;
|width=74&lt;br /&gt;
|pkmn=Obstagoon&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Normal&lt;br /&gt;
|img=Piers Obstagoon Adventures.png&lt;br /&gt;
|epnum=PASS22&lt;br /&gt;
|epname=Grrr!! Noble Kidnappers&lt;br /&gt;
|desc={{p|Obstagoon}} is Piers&#039;s first known Pokémon. It was first seen guiding [[Raihan]] to the secret entrance to [[Spikemuth]]. It later defeated [[Sordward]]&#039;s {{p|Doublade}} in Spikemuth, but was stopped from finishing the brothers off by [[Marnie]].&lt;br /&gt;
&lt;br /&gt;
None of Obstagoon&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Piers&lt;br /&gt;
|width=74&lt;br /&gt;
|pkmn=Malamar&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|img=Piers Malamar Adventures.png&lt;br /&gt;
|epnum=PASS25&lt;br /&gt;
|epname=Rumble!! The Horrific Darkest Day&lt;br /&gt;
|desc={{p|Malamar}} is Piers&#039;s second known Pokémon. It was first seen protecting Piers from [[Oleana]]&#039;s {{p|Garbodor}}. It later fought against {{p|Eternatus}} on the Tower Summit.&lt;br /&gt;
&lt;br /&gt;
None of Malamar&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
=====Traveling with=====&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké|||nick=Rotom Phone|479Rotom-Phone.png|electric|ghost|size=50px|link=Rotom Phone}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
The following is a list of cards mentioning or featuring Piers or his Pokémon in the [[Pokémon Trading Card Game]].&lt;br /&gt;
&lt;br /&gt;
{{cardlist/header|Piers&#039; Pokémon|Darkness|char=yes}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Sword &amp;amp; Shield|Galarian Obstagoon|119}}|type=Darkness|standard=yes|enset=Astral Radiance|enrarity=TGH|ennum=TG10/TG30|jpset=VMAX Climax|jprarity=CHR|jpnum=207/184}}&lt;br /&gt;
{{cardlist/div|Other related cards|Darkness}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Darkness Ablaze|Piers|165}}|type=Supporter|standard=yes|enset=Darkness Ablaze|enrarity=Uncommon|ennum=165/189|jpset=Infinity Zone|jprarity=U|jpnum=095/100|enset2=Darkness Ablaze|enrarity2=Rare Ultra|ennum2=187/189|jpset2=Infinity Zone|jprarity2=SR|jpnum2=109/100|enset3=Champion&#039;s Path|enrarity3=Uncommon|ennum3=058/073|enset4=Champion&#039;s Path|enrarity4=Rare Rainbow|ennum4=078/073|jpset4=Infinity Zone|jprarity4=HR|jpnum4=115/100|jpset5=Shiny Star V|jpnum5=173/190|enset6=Shining Fates|enrarity6=Rare Ultra|ennum6=069/072|jpset6=Shiny Star V|jprarity6=SR|jpnum6=194/190|enset7=Astral Radiance|enrarity7=TGU|ennum7=TG28/TG30|jpset7=VMAX Climax|jprarity7=SR|jpnum7=264/184}}&lt;br /&gt;
{{cardlist/footer|Darkness}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Piers was designed by [[take]].&amp;lt;ref name=takeSWSHCharDesign&amp;gt;[https://twitter.com/_take_oekaki/status/1565902892774871040 Tweet about designing all of the Gym Leaders for Pokémon Sword &amp;amp; Shield]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Piers&#039;s uniform number is &amp;quot;061&amp;quot;, which can be read in Japanese as {{wp|Japanese wordplay#Goroawase|goroawase}} for 悪い &#039;&#039;warui&#039;&#039;, meaning &amp;quot;bad&amp;quot;.&lt;br /&gt;
* Piers and [[Marnie]] are the first [[Gym Leader]]s who specialize in {{type|Dark}} Pokémon.&lt;br /&gt;
* Piers&#039;s battle music contains remixed parts from [[N]]&#039;s final battle theme from {{game|Black and White|s}} and the [[Team Rocket Hideout]] theme.&lt;br /&gt;
* Piers and {{ga|Blue}} are the only Gym Leaders the [[player character]] battles for a [[Badge]] that do not have a Gym slogan.&lt;br /&gt;
* Piers’ Obstagoon has the maximum amount of EVs invested in two of its stats, unlike most trainers in Sword and Shield. This is likely to make up for the lack of Dynamax in his Gym.&lt;br /&gt;
* Piers is the only main series [[villainous team]] leader to date who never uses a trainer class related to his team. His title as Team Yell&#039;s Captain is only revealed in the title of the music for his battle.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dark color light}}; border:3px solid #{{dark color}}&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| ネズ &#039;&#039;Nezu&#039;&#039;&lt;br /&gt;
| From 杜松 &#039;&#039;nezu&#039;&#039; ({{wp|Juniperus rigida|temple juniper}}) and possibly from 鼠色 &#039;&#039;nezumiiro&#039;&#039; (dark gray)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Piers&lt;br /&gt;
| From the genus &#039;&#039;{{wp|Juniperus}}&#039;&#039; and &#039;&#039;pierce&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Nezz&lt;br /&gt;
| Similar to his Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&lt;br /&gt;
| Spanish&lt;br /&gt;
| Nerio&lt;br /&gt;
| From &#039;&#039;enebro&#039;&#039; (juniper) and possibly &#039;&#039;negro&#039;&#039; (black)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| Peterson&lt;br /&gt;
| From &#039;&#039;peteron&#039;&#039; ({{wp|Juniperus communis|common juniper}})&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Ginepro&lt;br /&gt;
| From &#039;&#039;ginepro&#039;&#039; (juniper) and possibly &#039;&#039;nero&#039;&#039; (black)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 두송 &#039;&#039;Dusong&#039;&#039;&lt;br /&gt;
| From 두송 (杜松) &#039;&#039;dusong&#039;&#039; (temple juniper)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan and Mainland China}})&lt;br /&gt;
| 聶梓 / 聂梓 &#039;&#039;Nièzǐ&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | From the transcription of his Japanese name and possibly 梓 &#039;&#039;zǐ&#039;&#039; ({{wp|catalpa}})&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 聶梓 &#039;&#039;Nihpjí&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Brazilian Portuguese&lt;br /&gt;
| Pietro&lt;br /&gt;
| From &#039;&#039;junípero&#039;&#039; (juniper) and possibly &#039;&#039;preto&#039;&#039; (black)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[a:Category:Piers|Images on the Bulbagarden Archives]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Team Yell}}&lt;br /&gt;
{{Boss|Dark}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gym Leaders of Galar}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sword and Shield characters]]&lt;br /&gt;
[[Category:Gym Leaders]]&lt;br /&gt;
[[Category:Villainous team leaders]]&lt;br /&gt;
[[Category:Members of Team Yell]]&lt;br /&gt;
[[Category:Dark-type Trainers]]&lt;br /&gt;
[[Category:Musicians (characters)]]&lt;br /&gt;
[[Category:Anime characters]]&lt;br /&gt;
[[Category:Pokémon Adventures characters]]&lt;br /&gt;
&lt;br /&gt;
[[de:Nezz]]&lt;br /&gt;
[[es:Nerio]]&lt;br /&gt;
[[fr:Peterson]]&lt;br /&gt;
[[it:Ginepro]]&lt;br /&gt;
[[ja:ネズ]]&lt;br /&gt;
[[zh:聶梓]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_IX&amp;diff=3959123</id>
		<title>List of glitches in Generation IX</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_IX&amp;diff=3959123"/>
		<updated>2024-03-19T20:47:35Z</updated>

		<summary type="html">&lt;p&gt;Flametix: adding the swapping pokemon in multiplayer raids bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GlitchResearch|Checking which glitches have been since fixed}}&lt;br /&gt;
This is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; that occur in the [[Generation IX]] [[core series]] [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
==Scarlet and Violet==&lt;br /&gt;
===All versions===&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
&lt;br /&gt;
=====Once-in-a-Lifetime Ribbon missing logic=====&lt;br /&gt;
Likely due to an oversight, the logic for the Once-in-a-Lifetime [[List of Ribbons in the games#Memorial Ribbons|Ribbon]] to be granted to Pokémon is not present in the game. Despite being unobtainable, the official guidebook mentions it is intended to be obtained from [[Surprise Trade]] at a 1/100 chance to be applied to traded Pokémon.&amp;lt;ref&amp;gt;https://twitter.com/no07011305/status/1603660614060097539&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Memory leak=====&lt;br /&gt;
Due to a {{wp|memory leak}}&amp;lt;ref&amp;gt;https://twitter.com/Linkus7/status/1593700134864490511&amp;lt;/ref&amp;gt;, the longer the game remains open, the more performance issues occur, eventually leading to {{wp|heap corruption}} errors, potentially causing crashes, savefile corruption, and a wide variety of glitches.&lt;br /&gt;
&lt;br /&gt;
This can be solved partially by exiting the main map via entering [[Mesagoza]], shops and houses with an interior map, gyms, or [[Area Zero]], or closing and reopening the game periodically.&lt;br /&gt;
&lt;br /&gt;
=====Out-of-bound spawning glitch=====&lt;br /&gt;
Pokémon and items will often spawn in places inaccessible to the player, such as behind walls, below the ground, underwater, or inside objects such as trees, rocks, or buildings.&lt;br /&gt;
&lt;br /&gt;
===== Picnic glitch=====&lt;br /&gt;
If the player attempts to open a picnic while riding Koraidon/Miraidon on a body of water, they will be brought back to where they&#039;ve been before entering the body of water.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Egg Shiny Roll bug=====&lt;br /&gt;
When {{pkmn|breeding}}, if any [[personality value]] rerolls are applied, (such as the additional Shiny rolls provided via the [[Masuda method]] or [[Shiny Charm]]), the initial roll to generate a personality value is skipped.&lt;br /&gt;
&lt;br /&gt;
This glitch is also present in the [[core series]] [[Generation]] {{gen|VIII}} games.&lt;br /&gt;
&lt;br /&gt;
=====Running speed glitch=====&lt;br /&gt;
On handheld mode, if the player connects a second controller (i.e. a Pro Controller) and hold both joystick on the attached left Joy-con and second controller diagonally in the same direction, they will run at even faster speed than usual.&lt;br /&gt;
&lt;br /&gt;
=====Town Map glitch=====&lt;br /&gt;
After the [[credits]] roll, the {{player}} will be transported to their dorm room in the [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}}, but the player&#039;s location on the Town Map will still be marked as the [[Great Crater of Paldea]] until they leave the academy building.&lt;br /&gt;
&lt;br /&gt;
====Texture/model glitches====&lt;br /&gt;
=====Overworld disguise glitch=====&lt;br /&gt;
Certain Pokémon such as {{p|Zorua}} and {{p|Ditto}} spawn in the overworld disguised as another species. Due to nearby spawns being retained after saving and reloading the game, nearby instances of disguised Pokémon will still be present if the player saves near one, then closes, and reopens the game. &lt;br /&gt;
&lt;br /&gt;
However, when reloading the game, the Pokémon will lose its disguise and appear as the correct species. If encountered in battle, it appears to &amp;quot;transform back into itself&amp;quot;, playing the typical animation for losing its disguise, but not changing models.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1593272765183827970&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Glaseado Gym Test texture quirk=====&lt;br /&gt;
[[File:Glaseado Gym Test Texture Errors Koraidon Miraidon.png|thumb|{{p|Koraidon}} and {{p|Miraidon}} during the [[Glaseado]] Gym Test, with glitched textures]]&lt;br /&gt;
During the [[Glaseado Mountain|Glaseado]] Gym Test, {{p|Koraidon}} may appear with its body textures heavily desaturated and {{p|Miraidon}} may appear with a white texture across most of its body, apparently missing its typical body textures. This is opposed to a subtle &amp;quot;snow-dusted&amp;quot; texture overlaid on top of their respective correct colorations, which is the intended appearance.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Texture overlay glitch=====&lt;br /&gt;
In some cases, Pokémon will appear with another texture overlaid across their body.&amp;lt;ref&amp;gt;https://twitter.com/hotathino_/status/1598714830709739520&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Espathra hair texture glitch=====&lt;br /&gt;
[[File:Espathra Camera Hair Texture Glitch.png|thumb|{{p|Espathra}} and its [[Shiny]] form, displaying the incorrect hair coloration]]&lt;br /&gt;
When the camera is far from {{p|Espathra}}, its hair, which is normally white, is shown as the same color as its wings.&lt;br /&gt;
&lt;br /&gt;
=====Porto Marinada Market reappearing seller glitch=====&lt;br /&gt;
When the player imports certain Pokémon from [[Pokémon HOME]], a seller will appear in [[Porto Marinada Market]] to auction off the relevant items for changing the forms of those Pokémon, such as the [[Reveal Glass]] and [[Prison Bottle]]. The seller will disappear upon the conclusion of the final auction once there are no more items to be sold. However, if the player stands in front of the now-empty stall and triggers a form change that takes place in the overworld, such as using the [[Griseous Core]] on {{p|Giratina}}, the seller will reappear during the form change animation and will have no dialogue if she is spoken to.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====User interface glitches====&lt;br /&gt;
=====Health bar quirks=====&lt;br /&gt;
During [[Tera Raid Battle]]s, the health bar of the boss appears inconsistent between participants, and may display an incorrect amount of damage taken, or appear to regain health after being reduced to 0 HP. The last issue commonly occurred when using certain moves such as Play Rough visually displaying more damage than what was actually taken prior to 1.2.0, and the game trying to correct to the real HP value afterwards would make it appear as the boss recovered HP.&lt;br /&gt;
&lt;br /&gt;
A similar issue can happen during the [[Titan Pokémon]] battles involving [[Arven]], where if the Titan attacks his Pokémon and the player&#039;s Pokémon will hit it as well, but move after the Titan, the HP bar will update to values in the wrong order.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|UBmFCPQPgoM|SmallAnt_Clips|HP|HP}}&lt;br /&gt;
&lt;br /&gt;
=====Kofu&#039;s Wallet sprite glitch=====&lt;br /&gt;
When the player receives [[Kofu&#039;s Wallet]] in [[Cascarrafa]], the description window may briefly appear on the screen with the sprite of a Water-type [[TM]] instead of the correct sprite, before the window reappears with the correct sprite.&lt;br /&gt;
&lt;br /&gt;
===== Mass outbreak form display glitch=====&lt;br /&gt;
If a Pokémon has multiple forms that can be found in the wild, the map may display an incorrect form icon when this species appears in a mass outbreak. For example, a Stretchy Form {{p|Tatsugiri}} icon may display for a mass outbreak of Curly Form Tatsugiri.&lt;br /&gt;
&lt;br /&gt;
===== Minimap out-of-bounds icons glitch=====&lt;br /&gt;
After the game has been open for an extended period of time, the minimap will stop clearing Pokémon icons from the map, causing them to appear out-of-bounds of the minimap rather than vanishing when the player is out of range.&lt;br /&gt;
&lt;br /&gt;
=====Tera Blast type effectiveness glitch=====&lt;br /&gt;
If a Pokémon is Terastallized during a battle, other Pokémon on the player&#039;s team who know {{m|Tera Blast}} may have Tera Blast&#039;s type or effectiveness display in menus as if they were the Pokémon that was Terastallized, based on their own Tera Type.&lt;br /&gt;
&lt;br /&gt;
=====Typeless summary glitch=====&lt;br /&gt;
When viewing the summary screen of a Pokémon that is currently typeless, the game will crash.&amp;lt;ref&amp;gt;https://twitter.com/zakocky/status/1612373830718337027&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====TM list glitch=====&lt;br /&gt;
When teaching a Pokémon a move using the &amp;quot;Use TMs to learn moves&amp;quot; option on the status screen, if the last TM on the list is used, the cursor will highlight a blank space on the list after teaching the move. This is due to the used TM disappearing from the list, but the cursor not adjusting to highlight the TM above it despite it becoming the last one in the list.&lt;br /&gt;
&lt;br /&gt;
=====Slow 300 HP bar animation glitch=====&lt;br /&gt;
When taking damage or healing to a result of exactly 300 HP, the HP bar will animate more slowly than normal.&lt;br /&gt;
{{YouTubeEmbed|R63wjTrDGAA|Flametix|Violet|Violet}}&lt;br /&gt;
&lt;br /&gt;
====Battle glitches====&lt;br /&gt;
=====Trick Room Female Indeedee=====&lt;br /&gt;
{{main|Game move errors#Unobtainable moves 2|Game move errors → Unobtainable at the game&#039;s release → Unobtainable moves}}&lt;br /&gt;
[[File:Female Indeedee Trick Room SV.png|thumb|Female Indeedee using {{m|Trick Room}} during a [[Tera Raid Battle]]]]&lt;br /&gt;
[[File:Female Indeedee Trick Room Summary.png|thumb|The [[summary]] page showing the error move {{m|Trick Room}} after capture]]&lt;br /&gt;
In 5★ [[Tera Raid Battle]]s, female Indeedee has an identical moveset to its male counterpart, which erroneously included the move Trick Room, a move it could not normally learn. When caught, female Indeedee with Trick Room were permitted to be [[trade]]d online, and participate in the [[Battle Stadium]].&lt;br /&gt;
&lt;br /&gt;
Additionally, while Female Indeedee 5★ raids were initially impossible to host online to other players (displaying an error message when attempting to join them), as of early December 2022 they began permitting other players to host them freely with Trick Room still present in the moveset, despite it still being an error move at the time.&lt;br /&gt;
&lt;br /&gt;
This is currently the only instance of an error move obtainable by the player where the error was corrected by the developers simply allowing it, and eventually integrating it as a feature. As of v2.0.1 of Scarlet and Violet, instead of correcting the erroneous move, [[Game Freak]] instead patched the game to add Trick Room to Female Indeedee&#039;s [[TM]] learnset, effectively rendering it no longer an &amp;quot;error move&amp;quot;. However, if the move is forgotten, it can not be relearned without using a TM.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|YM6ugvHGH3E|@Atrius97|Violet|Violet}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====No type effectiveness or critical hit messages=====&lt;br /&gt;
If a Pokémon use a single-target attack move targetting their own ally Pokémon and hits, messages for type effectiveness or [[critical hit]]s will not show if it otherwise would.&lt;br /&gt;
&lt;br /&gt;
=====Missing TM Materials item IDs=====&lt;br /&gt;
There are 23 stubbed items in {{g|Scarlet and Violet}} that map to [[TM Material]]s for {{p|Sprigatito}}, {{p|Fuecoco}}, {{p|Quaxly}}, {{p|Koraidon}}, {{p|Miraidon}}, the [[treasures of ruin]], and [[Paradox Pokémon]] found in the [[Paldea Pokédex]], [[List of items by index number (Generation IX)|item ID]]s 2100-2102 (Sprigatito through Quaxly), 2124-2125 (Koraidon and Miraidon), 2138-2151 (Paradox Pokémon, excluding Walking Wake and Iron Leaves), and 2152-2155 (treasures of ruin).&amp;lt;ref&amp;gt;https://projectpokemon.org/home/files/file/5002-pok%C3%A9-portal-event-23-great-tusk-and-iron-treads-spotlight-chesnaught-the-unrivaled/?do=findComment&amp;amp;comment=4319&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the game attempts to grant these items to the player, such as via the rewards following the completion of a [[Tera Raid Battle]], the game will crash.&lt;br /&gt;
&lt;br /&gt;
{{p|Walking Wake}} and {{p|Iron Leaves}} event raids did attempt to grant bonus drops of TM Materials, however they were unaffected by this glitch due to not having an associated TM Material item ID. 7★ Raid Battles for species not found in Paldea, (such as {{p|Charizard}}), were also unaffected, as they did not have TM Materials in the item pool.&lt;br /&gt;
&lt;br /&gt;
The first instance of this glitch occurred May 19, 00:00 to 02:00 UTC, 2023 with the introduction of {{p|Great Tusk}} and {{p|Iron Treads}} event raids.&lt;br /&gt;
&lt;br /&gt;
======May 19, 00:00 to 02:00 UTC, 2023 Poké Portal News event glitches======&lt;br /&gt;
[[File:Great Tusk and Iron Treads Glitched TM Material.jpeg|thumb|250px|The item rewards screen of one of the glitched Great Tusk and Iron Treads raids, attempting to display a non-existent [[TM Material]] prior to the game crashing.]]&lt;br /&gt;
[[File:Cancelled 7 Star Delphox Announcement.jpeg|thumb|250px|An announcement for a 7★ {{p|Delphox}} event intended to run from May 25 to 28, 2023 that briefly appeared in the [[Pokémon HOME]] calendar on May 21, before being removed from the event calendar.]]&lt;br /&gt;
{{main|Poké Portal News#May 19, 00:00 to 02:00 UTC, 2023|Poké Portal News → 2023 → May 19, 00:00 to 02:00 UTC, 2023}}&lt;br /&gt;
{{main|Poké Portal News#June 16 to 19, 2023|Poké Portal News → 2023 → June 16 to 19, 2023}}&lt;br /&gt;
This event was originally intended to run between May 19, 00:00 UTC to May 21, 23:59 UTC, 2023, but included two notable glitches during its initial introduction on May 19, 2023:&lt;br /&gt;
* The item rewards attempted to grant and display [[TM Material]]s for Great Tusk and Iron Treads, despite both species not having associated TM Material items. This caused the item rewards screen for some players to display &amp;quot;None&amp;quot; as one of the item rewards, followed by the game crashing.&amp;lt;ref&amp;gt;[https://twitter.com/Sibuna_Switch/status/1659386207162204161 Video clip of glitched TM Materials and game crash for Great Tusk Raid by @Sibuna_Switch, via Twitter]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/JoeMerrick/status/1659353658163621893&amp;lt;/ref&amp;gt;&lt;br /&gt;
* All Iron Treads raids with random Tera types were erroneously coded never to appear as {{Shiny}},&amp;lt;ref&amp;gt;https://twitter.com/JoeMerrick/status/1659352905692971010&amp;lt;/ref&amp;gt; despite both versions of Great Tusk, and the Iron Treads with the forced {{t|Ground}} Tera type being able to appear as Shiny at the standard 1:4103.05 odds.&lt;br /&gt;
At approximately 02:00 UTC on May 19, 2023,&amp;lt;ref&amp;gt;https://twitter.com/mattyoukhana_/status/1659380996343578624&amp;lt;/ref&amp;gt; all event raids were removed from the server, (including the 7★ Chesnaught the Unrivaled event), replaced with completely blank event data for any players that connected during this time. The official Japanese twitter account issued an apology,&amp;lt;ref&amp;gt;https://twitter.com/Pokemon_cojp/status/1659389212679098368&amp;lt;/ref&amp;gt; but the event was eventually announced as being cancelled entirely.&amp;lt;ref&amp;gt;https://twitter.com/Pokemon_cojp/status/1659516228363489281&amp;lt;/ref&amp;gt; This is the first instance of a Poké Portal News event being removed from the server entirely to address a glitch.&lt;br /&gt;
&lt;br /&gt;
Additionally, an announcement for a 7★ {{p|Delphox}} event running from May 26, 2023 00:00 UTC to May 28, 2023 23:59 UTC briefly appeared in the [[Pokémon HOME]] calendar on May 21, but was removed almost immediately, likely due to the cancellation of the prior event causing scheduling conflicts.&lt;br /&gt;
&lt;br /&gt;
The June 16 to 19, 2023 rescheduled event resolved both aforementioned glitches, with both Great Tusk and Iron Treads no longer attempting to award the glitched TM Materials, and Iron Treads with random Tera Types are no longer prevented from being Shiny.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
======June 21 to July 2, 2023 Poké Portal News 0 Tera Shards glitch======&lt;br /&gt;
[[File:Gimmighoul Glitched Item Rewards.jpeg|thumb|250px|The item rewards screen of one of the glitched Gimmighoul raids in Pokémon Scarlet, attempting to display &amp;quot;0 [[Tera Shard]]s&amp;quot; as item rewards due to an null item reward pool.]]&lt;br /&gt;
{{main|Poké Portal News#June 21 to July 2, 2023|Poké Portal News → 2023 → June 21 to July 2, 2023}}&lt;br /&gt;
After June 21, 2023&#039;s [[Nintendo Direct]] aired, the 25th Tera Raid Battle event featuring [[List of Pokémon with form differences#Gimmighoul|Chest Form]] {{p|Gimmighoul}} was announced. Gimmighoul with various Tera Types appeared in 1-5 Tera Raid Battles from June 21 (15:00 UTC) to July 2 (23:59 UTC), 2023.&amp;lt;ref&amp;gt;https://sv-news.pokemon.co.jp/ja/page/100.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initially, from 15:00 UTC to approximately 17:30 UTC, there was a glitch in the event data for [[Pokémon Scarlet]]. Players with Scarlet who completed the event raids were shown reward screens showing multiple instances of &amp;quot;0 [[Tera Shard]]s&amp;quot; as a reward, (due to a null item reward pool), and were prevented from joining the raids of [[Pokémon Violet]] players, who were unaffected by the bug. New event raid data was uploaded the server shortly after, with Scarlet players who connected online after 17:30 UTC receiving raids with correct reward pools, and being able to join raids hosted by players with Violet.&amp;lt;ref&amp;gt;https://twitter.com/JoeMerrick/status/1671575089018552320&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Tera Raid Battle Zacian glitch=====&lt;br /&gt;
During [[Tera Raid Battle]]s, if a teammate uses a {{p|Zacian}} holding a [[Rusted Sword]], the Zacian may appear in its Hero of Many Battles form on the field while its health bar icon is its Crowned Sword form. This can result in a Hero of Many Battles Zacian appearing to use {{m|Behemoth Blade}}, as it is actually a Crowned Sword Zacian.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Permanent cheer preservation on fainting=====&lt;br /&gt;
During [[Tera Raid Battle]]s, if a player faints while the effects of a temporary stat boost from a cheer are active, then the stat boosts will be preserved and permanently applied for the rest of the raid after respawning. This permanent effect does not show as a visible buff in the Battle Info menu unlike the normal cheer effects.&lt;br /&gt;
{{YouTubeEmbed|uC1dH8APhLc|slime_man|Violet|Violet}}&lt;br /&gt;
=====Terapagos battle oversight=====&lt;br /&gt;
During the battle against {{p|Terapagos}} in its Stellar Form, if it is confused by a move such as {{m|Dynamic Punch}} and then breaks its own barrier due to confusion damage, the player can then knock out Terapagos early by dealing enough damage. If this happens, the game will put the battle in an unwinnable state, as the battle script has Terapagos create another barrier, but as its HP was effectively depleted, it is no longer recognized as an active participant of the battle.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|3lFXoaPwe_g|NiceAsMike|Stellar|Stellar}}&lt;br /&gt;
&lt;br /&gt;
=====Swapping Pokémon in multiplayer raids=====&lt;br /&gt;
During multiplayer [[Tera Raid Battle]]s, occasionally you may be incorrectly using another player&#039;s Pokémon with their exact stats and moves, but it will not be replaced permanently after the battle ends.&amp;lt;ref&amp;gt;https://twitter.com/Flametix/status/1732939246493999263&amp;lt;/ref&amp;gt; The model will visually remain the same as the original Pokémon until it faints and respawns.&lt;br /&gt;
&lt;br /&gt;
===Prior to v3.0.1===&lt;br /&gt;
====Dragon Cheer glitch====&lt;br /&gt;
&lt;br /&gt;
When a Pokémon under the effect of Dragon Cheer was switched out of battle and then reentered that battle, its attacks would still have a heightened chance of landing critical hits. This glitch was fixed in v3.0.1&lt;br /&gt;
&lt;br /&gt;
====Input lock glitch====&lt;br /&gt;
&lt;br /&gt;
When levelling up Inkay using candy while it is under Level 30, the game would stop receiving inputs from the controllers. This glitch was fixed in v.3.0.1&lt;br /&gt;
&lt;br /&gt;
====Item Printer glitch====&lt;br /&gt;
&lt;br /&gt;
After players installed the Item Printer in the League Club Room, under certain circumstances players could get stuck between the Item Printer and the wall. This glitch was fixed in v.3.0.1&lt;br /&gt;
&lt;br /&gt;
==== Smeargle cloning glitch ====&lt;br /&gt;
If the player lures a {{p|Smeargle}} very close to a tree in the [[Terarium]] in [[Pokémon Scarlet and Violet]], has the wild Smeargle use {{m|Sketch}} to Sketch the move {{m|Transform}}, then has the wild Smeargle use Transform, if the player then runs away from the battle, the Smeargle will become a clone of the Pokémon it transformed into, and the player can then re-encounter the clone in a battle to capture it. The clone will disappear from the overworld if the game is saved and restarted if it is not caught.&lt;br /&gt;
&lt;br /&gt;
Much like the curry cloning glitch, most aspects of the original Pokémon will stay the same (including its held item and any ribbons or marks), but info about where and how it was caught, and the info about who caught it will be overwritten. Furthermore, by having the wild Smeargle transform into certain battle-only forms, such as Terastal Form {{p|Terapagos}} or Hero Form {{p|Palafin}}, the clone will be able to sustain these forms outside of battle where they otherwise wouldn&#039;t be until the clone is placed in the PC or until the game is restarted.&lt;br /&gt;
&lt;br /&gt;
Stellar Form Terapagos and {{p|Ogerpon}} in its Terastallized State cannot be cloned, as Transform fails against those targets. However, the player can still Terastallize clones of Ogerpon and Terapagos to use said forms.&lt;br /&gt;
&lt;br /&gt;
Using this glitch, it&#039;s possible to clone Pokémon obtained through the NPC trades in the [[League Club Room|BB League Club Room]], and since OT and ID data is overwritten upon capturing a clone, but ribbons and marks are copied, the Partner Ribbon is able to be obtained on a Pokémon the game considers to be the players, allowing any OT to be a Pokémon&#039;s title.&lt;br /&gt;
&lt;br /&gt;
The [[Pokémon HOME]] tracker value will also be copied if the original Pokémon had one, so clones made from this glitch cannot be used there in those cases.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in v.3.0.1&lt;br /&gt;
&lt;br /&gt;
====TM223 required material glitch====&lt;br /&gt;
&lt;br /&gt;
In Scarlet version, one of the TM materials needed to craft TM223 Metal Sound erroneously required Shieldon Claw as this Pokémon is exclusive to Violet version making it impossible to craft this TM. This glitch was fixed in v.3.0.1&lt;br /&gt;
&lt;br /&gt;
===Prior to v3.0.0===&lt;br /&gt;
{{incomplete|section|needs=Check patch notes and retest existing bugs, move/add any bugs that were resolved between v1.3.0 and v1.3.1}}&lt;br /&gt;
&lt;br /&gt;
===Prior to v2.0.2===&lt;br /&gt;
=====Paradise Protection Protocol battle glitch=====&lt;br /&gt;
During the battle against the Paradise Protection Protocol&#039;s Koraidon/Miraidon, if the player has these Pokémon registered to the Paldea Pokédex, the game will crash when hovering over slot 4, 5 or 6 when viewing their party. This was fixed in v2.0.2.&lt;br /&gt;
&lt;br /&gt;
===Prior to v2.0.1===&lt;br /&gt;
=====Itemfinder Mark missing logic=====&lt;br /&gt;
Likely due to an oversight, the logic for the Itemfinder [[Mark]] to be granted to Pokémon was not present in the game&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1598840477758803968&amp;lt;/ref&amp;gt;. Despite it being unobtainable prior to v2.0.1., [[Hassel]] erroneously mentions it as being obtainable during one of his Art classes at the [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}}.&lt;br /&gt;
&lt;br /&gt;
In v2.0.1., the Itemfinder Mark can be awarded as intended.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1701837119444885945&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Tera Raid missing players glitch =====&lt;br /&gt;
During multi-player Tera Raid Battles, other players that join may not appear to the host player, instead showing an empty player slot, despite having all available player slots filled. This was fixed in v2.0.1.&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.3.1===&lt;br /&gt;
{{incomplete|section|needs=Check patch notes and retest existing bugs, move/add any bugs that were resolved between v1.3.0 and v1.3.1}}&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.3.0===&lt;br /&gt;
{{incomplete|section|needs=Check [https://en-americas-support.nintendo.com/app/answers/detail/a_id/60277/~/how-to-update-pok%C3%A9mon-scarlet-and-pok%C3%A9mon-violet#v130 patch notes] and retest existing bugs, move/add any bugs that were resolved between v1.2.0 and v1.3.0}}&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.2.0===&lt;br /&gt;
====February 27 to March 12, 2023 Poké Portal News Bad Egg====&lt;br /&gt;
[[File:PPN13 Bad Egg.JPG|thumb|250px|Bad Egg as a result of catching a Walking Wake or Iron Leaves in v1.1.0 of Scarlet or Violet]]&lt;br /&gt;
{{main|Poké Portal News#February 27 to March 12, 2023|Poké Portal News → 2023 → February 27 to March 12, 2023}}&lt;br /&gt;
The Poké Portal News event on February 27 to March 12, 2023 introduced {{p|Walking Wake}} and {{p|Iron Leaves}} in 5★ [[Tera Raid Battle]]s. However, it was possible to update the Poké Portal News event data while still remaining on Scarlet or Violet v1.1.0, causing incorrect event data to be generated.&lt;br /&gt;
&lt;br /&gt;
If the player attempted to join a 5★ event raid after going online in v1.1.0 during this period, these raids would result in a [[Bad Egg]] instead, due to the lack of species data existing in v1.1.0. These Bad Eggs cannot be hatched, released, or traded, and also set the flag for having caught Walking Wake or Iron Leaves, causing the player to be unable to attempt to catch another. Updating the game to v1.2.0 does not result in the Bad Egg becoming the correct species.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1630378458034626564&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|7gtymg7VudU|@Atrius97|Violet|Violet}}&lt;br /&gt;
&lt;br /&gt;
This glitch was partially fixed in Scarlet and Violet v1.3.0, which released April 20, 2023, with v1.3.0 detecting any Bad Eggs present in the savefile and resetting the respective capture flag(s) if a player had obtained a Bad Egg, Additionally, a repeat of the event was scheduled for [[Poké Portal News#May 1 to 14, 2023|May 1 to 14, 2023]] as a direct response &amp;lt;ref&amp;gt;https://twitter.com/Pokemon_cojp/status/1648612433962110976&amp;lt;/ref&amp;gt; to the issue, allowing affected players another chance to capture a Walking Wake and/or Iron Leaves.&lt;br /&gt;
&lt;br /&gt;
v1.3.0 also made a change to how Poké Portal News event data was stored, now storing it under version specific blocks in the savefile, preventing event data from a newer game version from being accessed by the player on an outdated game version, hypothetically preventing the original glitch from occurring again in the future.&lt;br /&gt;
&lt;br /&gt;
Despite the v1.3.0 patch notes&amp;lt;ref&amp;gt;https://en-americas-support.nintendo.com/app/answers/detail/a_id/60277/~/how-to-update-pok%C3%A9mon-scarlet-and-pok%C3%A9mon-violet#v130&amp;lt;/ref&amp;gt; claiming to fully resolve the issue, while the patch does properly detect the presence of Bad Eggs, any Bad Eggs obtained during the aforementioned glitched raid event continue to persist in the player&#039;s storage after updating to v1.3.0, without any method of removing them, as they still cannot be traded, released, or hatched.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|xDTnN-d8QmQ|@Atrius97|Violet|Violet}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Ribbon/Mark menu glitch ====&lt;br /&gt;
In the [[Party]] and [[Box]] menus, the [[Ribbon]]s and [[Mark]]s earned by a Pokémon are not displayed properly, and can only be viewed and equipped when the [[summary]] menu is accessed from the party.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1598529777710895107&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Uncatchable Transformed Ditto glitch====&lt;br /&gt;
Prior to v1.2.0, if a {{pkmn2|wild}} {{p|Ditto}} used {{m|Transform}} to transform into the [[List of Pokémon with form differences|alternate form]] of any species, (specifically a form with an index value other than &amp;quot;0&amp;quot;), it would cause the [[catch rate]] of the Ditto to become 0, making it impossible to catch with any [[Poké Ball]] except the [[Heavy Ball]] or [[Master Ball]]. This was fixed in v1.2.0, always using Ditto&#039;s correct catch rate of 35, regardless of what species/form it is currently transformed into.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1632216388734537729&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Persistent model glitch====&lt;br /&gt;
After the game has been open for an extended period of time, the last previously loaded model will remain loaded during cutscenes or interior locations, often appearing as a {{i|Poké Ball}} or Pokémon placed arbitrarily in the middle of a room, or near the entrance of an interior location.&lt;br /&gt;
&lt;br /&gt;
This was partially resolved in v1.2.0, apparently fixing the appearance of glitched Poké Ball models, however some Pokémon models still appear to persist in areas such as [[Tera Raid Battle]]s and inside buildings.&lt;br /&gt;
&lt;br /&gt;
====Order Up glitch====&lt;br /&gt;
If a {{p|Dondozo}} with a {{p|Tatsugiri}} in its mouth uses the move {{m|Order Up}}, the move will increase one of Dondozo&#039;s stats even if the move is negated (eg. via {{m|Protect}}). This is a bug and was fixed in the Version 1.2.0 update.&lt;br /&gt;
&lt;br /&gt;
====Destiny Bond Terastallization glitch====&lt;br /&gt;
If a Pokémon uses {{m|Destiny Bond}} and {{Tera}}stallizes on the next turn, Destiny Bond won&#039;t cause the attacker to faint. This is a bug and was fixed in the Version 1.2.0 update.&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.1.0===&lt;br /&gt;
====Elite Four Music glitch====&lt;br /&gt;
During the [[Elite Four]] battles, the brief intro of the background music played on a persistent loop throughout rather than playing the entire music.&lt;br /&gt;
&lt;br /&gt;
====Online battle RNG glitch====&lt;br /&gt;
During online matches, the same [[RNG]] seed was used for every battle, causing many &amp;quot;random&amp;quot; actions to be completely predictable, such as the [[accuracy]] checks for whether OHKO moves like {{m|Sheer Cold}} would be successful during a turn.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1596768465095983104&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1598513391601164288&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.0.1 ===&lt;br /&gt;
====Multiplayer Tera Raid Shiny sparkle glitch====&lt;br /&gt;
During a Multiplayer Tera Raid Battle, if another player brings out a shiny Pokémon, the sparkling animation will only be displayed on the player&#039;s own Pokémon. This was fixed in v1.0.1.&lt;br /&gt;
====Sylveon type flag oversight ====&lt;br /&gt;
Due to an oversight, {{p|Sylveon}} has the same flag as {{p|Arceus}} and {{p|Silvally}}, which prevents its type from being changed. This was fixed in v1.0.1.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1614308613505392640?s=20&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der neunten Generation]]&lt;br /&gt;
[[ja:裏技・バグ一覧 (スカーレット・バイオレット)]]&lt;br /&gt;
[[zh:遊戲漏洞（第九世代）]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_IX&amp;diff=3959099</id>
		<title>List of glitches in Generation IX</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_IX&amp;diff=3959099"/>
		<updated>2024-03-19T20:05:54Z</updated>

		<summary type="html">&lt;p&gt;Flametix: Fix heading level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GlitchResearch|Checking which glitches have been since fixed}}&lt;br /&gt;
This is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; that occur in the [[Generation IX]] [[core series]] [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
==Scarlet and Violet==&lt;br /&gt;
===All versions===&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
&lt;br /&gt;
=====Once-in-a-Lifetime Ribbon missing logic=====&lt;br /&gt;
Likely due to an oversight, the logic for the Once-in-a-Lifetime [[List of Ribbons in the games#Memorial Ribbons|Ribbon]] to be granted to Pokémon is not present in the game. Despite being unobtainable, the official guidebook mentions it is intended to be obtained from [[Surprise Trade]] at a 1/100 chance to be applied to traded Pokémon.&amp;lt;ref&amp;gt;https://twitter.com/no07011305/status/1603660614060097539&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Memory leak=====&lt;br /&gt;
Due to a {{wp|memory leak}}&amp;lt;ref&amp;gt;https://twitter.com/Linkus7/status/1593700134864490511&amp;lt;/ref&amp;gt;, the longer the game remains open, the more performance issues occur, eventually leading to {{wp|heap corruption}} errors, potentially causing crashes, savefile corruption, and a wide variety of glitches.&lt;br /&gt;
&lt;br /&gt;
This can be solved partially by exiting the main map via entering [[Mesagoza]], shops and houses with an interior map, gyms, or [[Area Zero]], or closing and reopening the game periodically.&lt;br /&gt;
&lt;br /&gt;
=====Out-of-bound spawning glitch=====&lt;br /&gt;
Pokémon and items will often spawn in places inaccessible to the player, such as behind walls, below the ground, underwater, or inside objects such as trees, rocks, or buildings.&lt;br /&gt;
&lt;br /&gt;
===== Picnic glitch=====&lt;br /&gt;
If the player attempts to open a picnic while riding Koraidon/Miraidon on a body of water, they will be brought back to where they&#039;ve been before entering the body of water.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Egg Shiny Roll bug=====&lt;br /&gt;
When {{pkmn|breeding}}, if any [[personality value]] rerolls are applied, (such as the additional Shiny rolls provided via the [[Masuda method]] or [[Shiny Charm]]), the initial roll to generate a personality value is skipped.&lt;br /&gt;
&lt;br /&gt;
This glitch is also present in the [[core series]] [[Generation]] {{gen|VIII}} games.&lt;br /&gt;
&lt;br /&gt;
=====Running speed glitch=====&lt;br /&gt;
On handheld mode, if the player connects a second controller (i.e. a Pro Controller) and hold both joystick on the attached left Joy-con and second controller diagonally in the same direction, they will run at even faster speed than usual.&lt;br /&gt;
&lt;br /&gt;
=====Town Map glitch=====&lt;br /&gt;
After the [[credits]] roll, the {{player}} will be transported to their dorm room in the [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}}, but the player&#039;s location on the Town Map will still be marked as the [[Great Crater of Paldea]] until they leave the academy building.&lt;br /&gt;
&lt;br /&gt;
====Texture/model glitches====&lt;br /&gt;
=====Overworld disguise glitch=====&lt;br /&gt;
Certain Pokémon such as {{p|Zorua}} and {{p|Ditto}} spawn in the overworld disguised as another species. Due to nearby spawns being retained after saving and reloading the game, nearby instances of disguised Pokémon will still be present if the player saves near one, then closes, and reopens the game. &lt;br /&gt;
&lt;br /&gt;
However, when reloading the game, the Pokémon will lose its disguise and appear as the correct species. If encountered in battle, it appears to &amp;quot;transform back into itself&amp;quot;, playing the typical animation for losing its disguise, but not changing models.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1593272765183827970&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Glaseado Gym Test texture quirk=====&lt;br /&gt;
[[File:Glaseado Gym Test Texture Errors Koraidon Miraidon.png|thumb|{{p|Koraidon}} and {{p|Miraidon}} during the [[Glaseado]] Gym Test, with glitched textures]]&lt;br /&gt;
During the [[Glaseado Mountain|Glaseado]] Gym Test, {{p|Koraidon}} may appear with its body textures heavily desaturated and {{p|Miraidon}} may appear with a white texture across most of its body, apparently missing its typical body textures. This is opposed to a subtle &amp;quot;snow-dusted&amp;quot; texture overlaid on top of their respective correct colorations, which is the intended appearance.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Texture overlay glitch=====&lt;br /&gt;
In some cases, Pokémon will appear with another texture overlaid across their body.&amp;lt;ref&amp;gt;https://twitter.com/hotathino_/status/1598714830709739520&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Espathra hair texture glitch=====&lt;br /&gt;
[[File:Espathra Camera Hair Texture Glitch.png|thumb|{{p|Espathra}} and its [[Shiny]] form, displaying the incorrect hair coloration]]&lt;br /&gt;
When the camera is far from {{p|Espathra}}, its hair, which is normally white, is shown as the same color as its wings.&lt;br /&gt;
&lt;br /&gt;
=====Porto Marinada Market reappearing seller glitch=====&lt;br /&gt;
When the player imports certain Pokémon from [[Pokémon HOME]], a seller will appear in [[Porto Marinada Market]] to auction off the relevant items for changing the forms of those Pokémon, such as the [[Reveal Glass]] and [[Prison Bottle]]. The seller will disappear upon the conclusion of the final auction once there are no more items to be sold. However, if the player stands in front of the now-empty stall and triggers a form change that takes place in the overworld, such as using the [[Griseous Core]] on {{p|Giratina}}, the seller will reappear during the form change animation and will have no dialogue if she is spoken to.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====User interface glitches====&lt;br /&gt;
=====Health bar quirks=====&lt;br /&gt;
During [[Tera Raid Battle]]s, the health bar of the boss appears inconsistent between participants, and may display an incorrect amount of damage taken, or appear to regain health after being reduced to 0 HP. The last issue commonly occurred when using certain moves such as Play Rough visually displaying more damage than what was actually taken prior to 1.2.0, and the game trying to correct to the real HP value afterwards would make it appear as the boss recovered HP.&lt;br /&gt;
&lt;br /&gt;
A similar issue can happen during the [[Titan Pokémon]] battles involving [[Arven]], where if the Titan attacks his Pokémon and the player&#039;s Pokémon will hit it as well, but move after the Titan, the HP bar will update to values in the wrong order.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|UBmFCPQPgoM|SmallAnt_Clips|HP|HP}}&lt;br /&gt;
&lt;br /&gt;
=====Kofu&#039;s Wallet sprite glitch=====&lt;br /&gt;
When the player receives [[Kofu&#039;s Wallet]] in [[Cascarrafa]], the description window may briefly appear on the screen with the sprite of a Water-type [[TM]] instead of the correct sprite, before the window reappears with the correct sprite.&lt;br /&gt;
&lt;br /&gt;
===== Mass outbreak form display glitch=====&lt;br /&gt;
If a Pokémon has multiple forms that can be found in the wild, the map may display an incorrect form icon when this species appears in a mass outbreak. For example, a Stretchy Form {{p|Tatsugiri}} icon may display for a mass outbreak of Curly Form Tatsugiri.&lt;br /&gt;
&lt;br /&gt;
===== Minimap out-of-bounds icons glitch=====&lt;br /&gt;
After the game has been open for an extended period of time, the minimap will stop clearing Pokémon icons from the map, causing them to appear out-of-bounds of the minimap rather than vanishing when the player is out of range.&lt;br /&gt;
&lt;br /&gt;
=====Tera Blast type effectiveness glitch=====&lt;br /&gt;
If a Pokémon is Terastallized during a battle, other Pokémon on the player&#039;s team who know {{m|Tera Blast}} may have Tera Blast&#039;s type or effectiveness display in menus as if they were the Pokémon that was Terastallized, based on their own Tera Type.&lt;br /&gt;
&lt;br /&gt;
=====Typeless summary glitch=====&lt;br /&gt;
When viewing the summary screen of a Pokémon that is currently typeless, the game will crash.&amp;lt;ref&amp;gt;https://twitter.com/zakocky/status/1612373830718337027&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====TM list glitch=====&lt;br /&gt;
When teaching a Pokémon a move using the &amp;quot;Use TMs to learn moves&amp;quot; option on the status screen, if the last TM on the list is used, the cursor will highlight a blank space on the list after teaching the move. This is due to the used TM disappearing from the list, but the cursor not adjusting to highlight the TM above it despite it becoming the last one in the list.&lt;br /&gt;
&lt;br /&gt;
=====Slow 300 HP bar animation glitch=====&lt;br /&gt;
When taking damage or healing to a result of exactly 300 HP, the HP bar will animate more slowly than normal.&lt;br /&gt;
{{YouTubeEmbed|R63wjTrDGAA|Flametix|Violet|Violet}}&lt;br /&gt;
&lt;br /&gt;
====Battle glitches====&lt;br /&gt;
=====Trick Room Female Indeedee=====&lt;br /&gt;
{{main|Game move errors#Unobtainable moves 2|Game move errors → Unobtainable at the game&#039;s release → Unobtainable moves}}&lt;br /&gt;
[[File:Female Indeedee Trick Room SV.png|thumb|Female Indeedee using {{m|Trick Room}} during a [[Tera Raid Battle]]]]&lt;br /&gt;
[[File:Female Indeedee Trick Room Summary.png|thumb|The [[summary]] page showing the error move {{m|Trick Room}} after capture]]&lt;br /&gt;
In 5★ [[Tera Raid Battle]]s, female Indeedee has an identical moveset to its male counterpart, which erroneously included the move Trick Room, a move it could not normally learn. When caught, female Indeedee with Trick Room were permitted to be [[trade]]d online, and participate in the [[Battle Stadium]].&lt;br /&gt;
&lt;br /&gt;
Additionally, while Female Indeedee 5★ raids were initially impossible to host online to other players (displaying an error message when attempting to join them), as of early December 2022 they began permitting other players to host them freely with Trick Room still present in the moveset, despite it still being an error move at the time.&lt;br /&gt;
&lt;br /&gt;
This is currently the only instance of an error move obtainable by the player where the error was corrected by the developers simply allowing it, and eventually integrating it as a feature. As of v2.0.1 of Scarlet and Violet, instead of correcting the erroneous move, [[Game Freak]] instead patched the game to add Trick Room to Female Indeedee&#039;s [[TM]] learnset, effectively rendering it no longer an &amp;quot;error move&amp;quot;. However, if the move is forgotten, it can not be relearned without using a TM.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|YM6ugvHGH3E|@Atrius97|Violet|Violet}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====No type effectiveness or critical hit messages=====&lt;br /&gt;
If a Pokémon use a single-target attack move targetting their own ally Pokémon and hits, messages for type effectiveness or [[critical hit]]s will not show if it otherwise would.&lt;br /&gt;
&lt;br /&gt;
=====Missing TM Materials item IDs=====&lt;br /&gt;
There are 23 stubbed items in {{g|Scarlet and Violet}} that map to [[TM Material]]s for {{p|Sprigatito}}, {{p|Fuecoco}}, {{p|Quaxly}}, {{p|Koraidon}}, {{p|Miraidon}}, the [[treasures of ruin]], and [[Paradox Pokémon]] found in the [[Paldea Pokédex]], [[List of items by index number (Generation IX)|item ID]]s 2100-2102 (Sprigatito through Quaxly), 2124-2125 (Koraidon and Miraidon), 2138-2151 (Paradox Pokémon, excluding Walking Wake and Iron Leaves), and 2152-2155 (treasures of ruin).&amp;lt;ref&amp;gt;https://projectpokemon.org/home/files/file/5002-pok%C3%A9-portal-event-23-great-tusk-and-iron-treads-spotlight-chesnaught-the-unrivaled/?do=findComment&amp;amp;comment=4319&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the game attempts to grant these items to the player, such as via the rewards following the completion of a [[Tera Raid Battle]], the game will crash.&lt;br /&gt;
&lt;br /&gt;
{{p|Walking Wake}} and {{p|Iron Leaves}} event raids did attempt to grant bonus drops of TM Materials, however they were unaffected by this glitch due to not having an associated TM Material item ID. 7★ Raid Battles for species not found in Paldea, (such as {{p|Charizard}}), were also unaffected, as they did not have TM Materials in the item pool.&lt;br /&gt;
&lt;br /&gt;
The first instance of this glitch occurred May 19, 00:00 to 02:00 UTC, 2023 with the introduction of {{p|Great Tusk}} and {{p|Iron Treads}} event raids.&lt;br /&gt;
&lt;br /&gt;
======May 19, 00:00 to 02:00 UTC, 2023 Poké Portal News event glitches======&lt;br /&gt;
[[File:Great Tusk and Iron Treads Glitched TM Material.jpeg|thumb|250px|The item rewards screen of one of the glitched Great Tusk and Iron Treads raids, attempting to display a non-existent [[TM Material]] prior to the game crashing.]]&lt;br /&gt;
[[File:Cancelled 7 Star Delphox Announcement.jpeg|thumb|250px|An announcement for a 7★ {{p|Delphox}} event intended to run from May 25 to 28, 2023 that briefly appeared in the [[Pokémon HOME]] calendar on May 21, before being removed from the event calendar.]]&lt;br /&gt;
{{main|Poké Portal News#May 19, 00:00 to 02:00 UTC, 2023|Poké Portal News → 2023 → May 19, 00:00 to 02:00 UTC, 2023}}&lt;br /&gt;
{{main|Poké Portal News#June 16 to 19, 2023|Poké Portal News → 2023 → June 16 to 19, 2023}}&lt;br /&gt;
This event was originally intended to run between May 19, 00:00 UTC to May 21, 23:59 UTC, 2023, but included two notable glitches during its initial introduction on May 19, 2023:&lt;br /&gt;
* The item rewards attempted to grant and display [[TM Material]]s for Great Tusk and Iron Treads, despite both species not having associated TM Material items. This caused the item rewards screen for some players to display &amp;quot;None&amp;quot; as one of the item rewards, followed by the game crashing.&amp;lt;ref&amp;gt;[https://twitter.com/Sibuna_Switch/status/1659386207162204161 Video clip of glitched TM Materials and game crash for Great Tusk Raid by @Sibuna_Switch, via Twitter]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/JoeMerrick/status/1659353658163621893&amp;lt;/ref&amp;gt;&lt;br /&gt;
* All Iron Treads raids with random Tera types were erroneously coded never to appear as {{Shiny}},&amp;lt;ref&amp;gt;https://twitter.com/JoeMerrick/status/1659352905692971010&amp;lt;/ref&amp;gt; despite both versions of Great Tusk, and the Iron Treads with the forced {{t|Ground}} Tera type being able to appear as Shiny at the standard 1:4103.05 odds.&lt;br /&gt;
At approximately 02:00 UTC on May 19, 2023,&amp;lt;ref&amp;gt;https://twitter.com/mattyoukhana_/status/1659380996343578624&amp;lt;/ref&amp;gt; all event raids were removed from the server, (including the 7★ Chesnaught the Unrivaled event), replaced with completely blank event data for any players that connected during this time. The official Japanese twitter account issued an apology,&amp;lt;ref&amp;gt;https://twitter.com/Pokemon_cojp/status/1659389212679098368&amp;lt;/ref&amp;gt; but the event was eventually announced as being cancelled entirely.&amp;lt;ref&amp;gt;https://twitter.com/Pokemon_cojp/status/1659516228363489281&amp;lt;/ref&amp;gt; This is the first instance of a Poké Portal News event being removed from the server entirely to address a glitch.&lt;br /&gt;
&lt;br /&gt;
Additionally, an announcement for a 7★ {{p|Delphox}} event running from May 26, 2023 00:00 UTC to May 28, 2023 23:59 UTC briefly appeared in the [[Pokémon HOME]] calendar on May 21, but was removed almost immediately, likely due to the cancellation of the prior event causing scheduling conflicts.&lt;br /&gt;
&lt;br /&gt;
The June 16 to 19, 2023 rescheduled event resolved both aforementioned glitches, with both Great Tusk and Iron Treads no longer attempting to award the glitched TM Materials, and Iron Treads with random Tera Types are no longer prevented from being Shiny.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
======June 21 to July 2, 2023 Poké Portal News 0 Tera Shards glitch======&lt;br /&gt;
[[File:Gimmighoul Glitched Item Rewards.jpeg|thumb|250px|The item rewards screen of one of the glitched Gimmighoul raids in Pokémon Scarlet, attempting to display &amp;quot;0 [[Tera Shard]]s&amp;quot; as item rewards due to an null item reward pool.]]&lt;br /&gt;
{{main|Poké Portal News#June 21 to July 2, 2023|Poké Portal News → 2023 → June 21 to July 2, 2023}}&lt;br /&gt;
After June 21, 2023&#039;s [[Nintendo Direct]] aired, the 25th Tera Raid Battle event featuring [[List of Pokémon with form differences#Gimmighoul|Chest Form]] {{p|Gimmighoul}} was announced. Gimmighoul with various Tera Types appeared in 1-5 Tera Raid Battles from June 21 (15:00 UTC) to July 2 (23:59 UTC), 2023.&amp;lt;ref&amp;gt;https://sv-news.pokemon.co.jp/ja/page/100.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initially, from 15:00 UTC to approximately 17:30 UTC, there was a glitch in the event data for [[Pokémon Scarlet]]. Players with Scarlet who completed the event raids were shown reward screens showing multiple instances of &amp;quot;0 [[Tera Shard]]s&amp;quot; as a reward, (due to a null item reward pool), and were prevented from joining the raids of [[Pokémon Violet]] players, who were unaffected by the bug. New event raid data was uploaded the server shortly after, with Scarlet players who connected online after 17:30 UTC receiving raids with correct reward pools, and being able to join raids hosted by players with Violet.&amp;lt;ref&amp;gt;https://twitter.com/JoeMerrick/status/1671575089018552320&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Tera Raid Battle Zacian glitch=====&lt;br /&gt;
During [[Tera Raid Battle]]s, if a teammate uses a {{p|Zacian}} holding a [[Rusted Sword]], the Zacian may appear in its Hero of Many Battles form on the field while its health bar icon is its Crowned Sword form. This can result in a Hero of Many Battles Zacian appearing to use {{m|Behemoth Blade}}, as it is actually a Crowned Sword Zacian.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Permanent cheer preservation on fainting=====&lt;br /&gt;
During [[Tera Raid Battle]]s, if a player faints while the effects of a temporary stat boost from a cheer are active, then the stat boosts will be preserved and permanently applied for the rest of the raid after respawning. This permanent effect does not show as a visible buff in the Battle Info menu unlike the normal cheer effects.&lt;br /&gt;
{{YouTubeEmbed|uC1dH8APhLc|slime_man|Violet|Violet}}&lt;br /&gt;
=====Terapagos battle oversight=====&lt;br /&gt;
During the battle against {{p|Terapagos}} in its Stellar Form, if it is confused by a move such as {{m|Dynamic Punch}} and then breaks its own barrier due to confusion damage, the player can then knock out Terapagos early by dealing enough damage. If this happens, the game will put the battle in an unwinnable state, as the battle script has Terapagos create another barrier, but as its HP was effectively depleted, it is no longer recognized as an active participant of the battle.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|3lFXoaPwe_g|NiceAsMike|Stellar|Stellar}}&lt;br /&gt;
===Prior to v3.0.1===&lt;br /&gt;
====Dragon Cheer glitch====&lt;br /&gt;
&lt;br /&gt;
When a Pokémon under the effect of Dragon Cheer was switched out of battle and then reentered that battle, its attacks would still have a heightened chance of landing critical hits. This glitch was fixed in v3.0.1&lt;br /&gt;
&lt;br /&gt;
====Input lock glitch====&lt;br /&gt;
&lt;br /&gt;
When levelling up Inkay using candy while it is under Level 30, the game would stop receiving inputs from the controllers. This glitch was fixed in v.3.0.1&lt;br /&gt;
&lt;br /&gt;
====Item Printer glitch====&lt;br /&gt;
&lt;br /&gt;
After players installed the Item Printer in the League Club Room, under certain circumstances players could get stuck between the Item Printer and the wall. This glitch was fixed in v.3.0.1&lt;br /&gt;
&lt;br /&gt;
==== Smeargle cloning glitch ====&lt;br /&gt;
If the player lures a {{p|Smeargle}} very close to a tree in the [[Terarium]] in [[Pokémon Scarlet and Violet]], has the wild Smeargle use {{m|Sketch}} to Sketch the move {{m|Transform}}, then has the wild Smeargle use Transform, if the player then runs away from the battle, the Smeargle will become a clone of the Pokémon it transformed into, and the player can then re-encounter the clone in a battle to capture it. The clone will disappear from the overworld if the game is saved and restarted if it is not caught.&lt;br /&gt;
&lt;br /&gt;
Much like the curry cloning glitch, most aspects of the original Pokémon will stay the same (including its held item and any ribbons or marks), but info about where and how it was caught, and the info about who caught it will be overwritten. Furthermore, by having the wild Smeargle transform into certain battle-only forms, such as Terastal Form {{p|Terapagos}} or Hero Form {{p|Palafin}}, the clone will be able to sustain these forms outside of battle where they otherwise wouldn&#039;t be until the clone is placed in the PC or until the game is restarted.&lt;br /&gt;
&lt;br /&gt;
Stellar Form Terapagos and {{p|Ogerpon}} in its Terastallized State cannot be cloned, as Transform fails against those targets. However, the player can still Terastallize clones of Ogerpon and Terapagos to use said forms.&lt;br /&gt;
&lt;br /&gt;
Using this glitch, it&#039;s possible to clone Pokémon obtained through the NPC trades in the [[League Club Room|BB League Club Room]], and since OT and ID data is overwritten upon capturing a clone, but ribbons and marks are copied, the Partner Ribbon is able to be obtained on a Pokémon the game considers to be the players, allowing any OT to be a Pokémon&#039;s title.&lt;br /&gt;
&lt;br /&gt;
The [[Pokémon HOME]] tracker value will also be copied if the original Pokémon had one, so clones made from this glitch cannot be used there in those cases.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in v.3.0.1&lt;br /&gt;
&lt;br /&gt;
====TM223 required material glitch====&lt;br /&gt;
&lt;br /&gt;
In Scarlet version, one of the TM materials needed to craft TM223 Metal Sound erroneously required Shieldon Claw as this Pokémon is exclusive to Violet version making it impossible to craft this TM. This glitch was fixed in v.3.0.1&lt;br /&gt;
&lt;br /&gt;
===Prior to v3.0.0===&lt;br /&gt;
{{incomplete|section|needs=Check patch notes and retest existing bugs, move/add any bugs that were resolved between v1.3.0 and v1.3.1}}&lt;br /&gt;
&lt;br /&gt;
===Prior to v2.0.2===&lt;br /&gt;
=====Paradise Protection Protocol battle glitch=====&lt;br /&gt;
During the battle against the Paradise Protection Protocol&#039;s Koraidon/Miraidon, if the player has these Pokémon registered to the Paldea Pokédex, the game will crash when hovering over slot 4, 5 or 6 when viewing their party. This was fixed in v2.0.2.&lt;br /&gt;
&lt;br /&gt;
===Prior to v2.0.1===&lt;br /&gt;
=====Itemfinder Mark missing logic=====&lt;br /&gt;
Likely due to an oversight, the logic for the Itemfinder [[Mark]] to be granted to Pokémon was not present in the game&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1598840477758803968&amp;lt;/ref&amp;gt;. Despite it being unobtainable prior to v2.0.1., [[Hassel]] erroneously mentions it as being obtainable during one of his Art classes at the [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}}.&lt;br /&gt;
&lt;br /&gt;
In v2.0.1., the Itemfinder Mark can be awarded as intended.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1701837119444885945&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Tera Raid missing players glitch =====&lt;br /&gt;
During multi-player Tera Raid Battles, other players that join may not appear to the host player, instead showing an empty player slot, despite having all available player slots filled. This was fixed in v2.0.1.&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.3.1===&lt;br /&gt;
{{incomplete|section|needs=Check patch notes and retest existing bugs, move/add any bugs that were resolved between v1.3.0 and v1.3.1}}&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.3.0===&lt;br /&gt;
{{incomplete|section|needs=Check [https://en-americas-support.nintendo.com/app/answers/detail/a_id/60277/~/how-to-update-pok%C3%A9mon-scarlet-and-pok%C3%A9mon-violet#v130 patch notes] and retest existing bugs, move/add any bugs that were resolved between v1.2.0 and v1.3.0}}&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.2.0===&lt;br /&gt;
====February 27 to March 12, 2023 Poké Portal News Bad Egg====&lt;br /&gt;
[[File:PPN13 Bad Egg.JPG|thumb|250px|Bad Egg as a result of catching a Walking Wake or Iron Leaves in v1.1.0 of Scarlet or Violet]]&lt;br /&gt;
{{main|Poké Portal News#February 27 to March 12, 2023|Poké Portal News → 2023 → February 27 to March 12, 2023}}&lt;br /&gt;
The Poké Portal News event on February 27 to March 12, 2023 introduced {{p|Walking Wake}} and {{p|Iron Leaves}} in 5★ [[Tera Raid Battle]]s. However, it was possible to update the Poké Portal News event data while still remaining on Scarlet or Violet v1.1.0, causing incorrect event data to be generated.&lt;br /&gt;
&lt;br /&gt;
If the player attempted to join a 5★ event raid after going online in v1.1.0 during this period, these raids would result in a [[Bad Egg]] instead, due to the lack of species data existing in v1.1.0. These Bad Eggs cannot be hatched, released, or traded, and also set the flag for having caught Walking Wake or Iron Leaves, causing the player to be unable to attempt to catch another. Updating the game to v1.2.0 does not result in the Bad Egg becoming the correct species.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1630378458034626564&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|7gtymg7VudU|@Atrius97|Violet|Violet}}&lt;br /&gt;
&lt;br /&gt;
This glitch was partially fixed in Scarlet and Violet v1.3.0, which released April 20, 2023, with v1.3.0 detecting any Bad Eggs present in the savefile and resetting the respective capture flag(s) if a player had obtained a Bad Egg, Additionally, a repeat of the event was scheduled for [[Poké Portal News#May 1 to 14, 2023|May 1 to 14, 2023]] as a direct response &amp;lt;ref&amp;gt;https://twitter.com/Pokemon_cojp/status/1648612433962110976&amp;lt;/ref&amp;gt; to the issue, allowing affected players another chance to capture a Walking Wake and/or Iron Leaves.&lt;br /&gt;
&lt;br /&gt;
v1.3.0 also made a change to how Poké Portal News event data was stored, now storing it under version specific blocks in the savefile, preventing event data from a newer game version from being accessed by the player on an outdated game version, hypothetically preventing the original glitch from occurring again in the future.&lt;br /&gt;
&lt;br /&gt;
Despite the v1.3.0 patch notes&amp;lt;ref&amp;gt;https://en-americas-support.nintendo.com/app/answers/detail/a_id/60277/~/how-to-update-pok%C3%A9mon-scarlet-and-pok%C3%A9mon-violet#v130&amp;lt;/ref&amp;gt; claiming to fully resolve the issue, while the patch does properly detect the presence of Bad Eggs, any Bad Eggs obtained during the aforementioned glitched raid event continue to persist in the player&#039;s storage after updating to v1.3.0, without any method of removing them, as they still cannot be traded, released, or hatched.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|xDTnN-d8QmQ|@Atrius97|Violet|Violet}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Ribbon/Mark menu glitch ====&lt;br /&gt;
In the [[Party]] and [[Box]] menus, the [[Ribbon]]s and [[Mark]]s earned by a Pokémon are not displayed properly, and can only be viewed and equipped when the [[summary]] menu is accessed from the party.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1598529777710895107&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Uncatchable Transformed Ditto glitch====&lt;br /&gt;
Prior to v1.2.0, if a {{pkmn2|wild}} {{p|Ditto}} used {{m|Transform}} to transform into the [[List of Pokémon with form differences|alternate form]] of any species, (specifically a form with an index value other than &amp;quot;0&amp;quot;), it would cause the [[catch rate]] of the Ditto to become 0, making it impossible to catch with any [[Poké Ball]] except the [[Heavy Ball]] or [[Master Ball]]. This was fixed in v1.2.0, always using Ditto&#039;s correct catch rate of 35, regardless of what species/form it is currently transformed into.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1632216388734537729&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Persistent model glitch====&lt;br /&gt;
After the game has been open for an extended period of time, the last previously loaded model will remain loaded during cutscenes or interior locations, often appearing as a {{i|Poké Ball}} or Pokémon placed arbitrarily in the middle of a room, or near the entrance of an interior location.&lt;br /&gt;
&lt;br /&gt;
This was partially resolved in v1.2.0, apparently fixing the appearance of glitched Poké Ball models, however some Pokémon models still appear to persist in areas such as [[Tera Raid Battle]]s and inside buildings.&lt;br /&gt;
&lt;br /&gt;
====Order Up glitch====&lt;br /&gt;
If a {{p|Dondozo}} with a {{p|Tatsugiri}} in its mouth uses the move {{m|Order Up}}, the move will increase one of Dondozo&#039;s stats even if the move is negated (eg. via {{m|Protect}}). This is a bug and was fixed in the Version 1.2.0 update.&lt;br /&gt;
&lt;br /&gt;
====Destiny Bond Terastallization glitch====&lt;br /&gt;
If a Pokémon uses {{m|Destiny Bond}} and {{Tera}}stallizes on the next turn, Destiny Bond won&#039;t cause the attacker to faint. This is a bug and was fixed in the Version 1.2.0 update.&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.1.0===&lt;br /&gt;
====Elite Four Music glitch====&lt;br /&gt;
During the [[Elite Four]] battles, the brief intro of the background music played on a persistent loop throughout rather than playing the entire music.&lt;br /&gt;
&lt;br /&gt;
====Online battle RNG glitch====&lt;br /&gt;
During online matches, the same [[RNG]] seed was used for every battle, causing many &amp;quot;random&amp;quot; actions to be completely predictable, such as the [[accuracy]] checks for whether OHKO moves like {{m|Sheer Cold}} would be successful during a turn.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1596768465095983104&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1598513391601164288&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.0.1 ===&lt;br /&gt;
====Multiplayer Tera Raid Shiny sparkle glitch====&lt;br /&gt;
During a Multiplayer Tera Raid Battle, if another player brings out a shiny Pokémon, the sparkling animation will only be displayed on the player&#039;s own Pokémon. This was fixed in v1.0.1.&lt;br /&gt;
====Sylveon type flag oversight ====&lt;br /&gt;
Due to an oversight, {{p|Sylveon}} has the same flag as {{p|Arceus}} and {{p|Silvally}}, which prevents its type from being changed. This was fixed in v1.0.1.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1614308613505392640?s=20&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der neunten Generation]]&lt;br /&gt;
[[ja:裏技・バグ一覧 (スカーレット・バイオレット)]]&lt;br /&gt;
[[zh:遊戲漏洞（第九世代）]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_IX&amp;diff=3937541</id>
		<title>List of glitches in Generation IX</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_IX&amp;diff=3937541"/>
		<updated>2024-03-02T20:51:29Z</updated>

		<summary type="html">&lt;p&gt;Flametix: Added slow 300 HP bar glitch and mentioning the old Play Rough raid/HP bar bug in health bar quirks (may be generally fixed in 1.2.0)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GlitchResearch|Checking which glitches have been since fixed}}&lt;br /&gt;
This is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; that occur in the [[Generation IX]] [[core series]] [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
==Scarlet and Violet==&lt;br /&gt;
===All versions===&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
&lt;br /&gt;
=====Once-in-a-Lifetime Ribbon missing logic=====&lt;br /&gt;
Likely due to an oversight, the logic for the Once-in-a-Lifetime [[List of Ribbons in the games#Memorial Ribbons|Ribbon]] to be granted to Pokémon is not present in the game. Despite being unobtainable, the official guidebook mentions it is intended to be obtained from [[Surprise Trade]] at a 1/100 chance to be applied to traded Pokémon.&amp;lt;ref&amp;gt;https://twitter.com/no07011305/status/1603660614060097539&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Memory leak=====&lt;br /&gt;
Due to a {{wp|memory leak}}&amp;lt;ref&amp;gt;https://twitter.com/Linkus7/status/1593700134864490511&amp;lt;/ref&amp;gt;, the longer the game remains open, the more performance issues occur, eventually leading to {{wp|heap corruption}} errors, potentially causing crashes, savefile corruption, and a wide variety of glitches.&lt;br /&gt;
&lt;br /&gt;
This can be solved partially by exiting the main map via entering [[Mesagoza]], shops and houses with an interior map, gyms, or [[Area Zero]], or closing and reopening the game periodically.&lt;br /&gt;
&lt;br /&gt;
=====Out-of-bound spawning glitch=====&lt;br /&gt;
Pokémon and items will often spawn in places inaccessible to the player, such as behind walls, below the ground, underwater, or inside objects such as trees, rocks, or buildings.&lt;br /&gt;
&lt;br /&gt;
===== Picnic glitch=====&lt;br /&gt;
If the player attempts to open a picnic while riding Koraidon/Miraidon on a body of water, they will be brought back to where they&#039;ve been before entering the body of water.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Egg Shiny Roll bug=====&lt;br /&gt;
When {{pkmn|breeding}}, if any [[personality value]] rerolls are applied, (such as the additional Shiny rolls provided via the [[Masuda method]] or [[Shiny Charm]]), the initial roll to generate a personality value is skipped.&lt;br /&gt;
&lt;br /&gt;
This glitch is also present in the [[core series]] [[Generation]] {{gen|VIII}} games.&lt;br /&gt;
&lt;br /&gt;
=====Running speed glitch=====&lt;br /&gt;
On handheld mode, if the player connects a second controller (i.e. a Pro Controller) and hold both joystick on the attached left Joy-con and second controller diagonally in the same direction, they will run at even faster speed than usual.&lt;br /&gt;
&lt;br /&gt;
=====Town Map glitch=====&lt;br /&gt;
After the [[credits]] roll, the {{player}} will be transported to their dorm room in the [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}}, but the player&#039;s location on the Town Map will still be marked as the [[Great Crater of Paldea]] until they leave the academy building.&lt;br /&gt;
&lt;br /&gt;
====Texture/model glitches====&lt;br /&gt;
=====Overworld disguise glitch=====&lt;br /&gt;
Certain Pokémon such as {{p|Zorua}} and {{p|Ditto}} spawn in the overworld disguised as another species. Due to nearby spawns being retained after saving and reloading the game, nearby instances of disguised Pokémon will still be present if the player saves near one, then closes, and reopens the game. &lt;br /&gt;
&lt;br /&gt;
However, when reloading the game, the Pokémon will lose its disguise and appear as the correct species. If encountered in battle, it appears to &amp;quot;transform back into itself&amp;quot;, playing the typical animation for losing its disguise, but not changing models.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1593272765183827970&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Glaseado Gym Test texture quirk=====&lt;br /&gt;
[[File:Glaseado Gym Test Texture Errors Koraidon Miraidon.png|thumb|{{p|Koraidon}} and {{p|Miraidon}} during the [[Glaseado]] Gym Test, with glitched textures]]&lt;br /&gt;
During the [[Glaseado Mountain|Glaseado]] Gym Test, {{p|Koraidon}} may appear with its body textures heavily desaturated and {{p|Miraidon}} may appear with a white texture across most of its body, apparently missing its typical body textures. This is opposed to a subtle &amp;quot;snow-dusted&amp;quot; texture overlaid on top of their respective correct colorations, which is the intended appearance.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Texture overlay glitch=====&lt;br /&gt;
In some cases, Pokémon will appear with another texture overlaid across their body.&amp;lt;ref&amp;gt;https://twitter.com/hotathino_/status/1598714830709739520&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Espathra hair texture glitch=====&lt;br /&gt;
[[File:Espathra Camera Hair Texture Glitch.png|thumb|{{p|Espathra}} and its [[Shiny]] form, displaying the incorrect hair coloration]]&lt;br /&gt;
When the camera is far from {{p|Espathra}}, its hair, which is normally white, is shown as the same color as its wings.&lt;br /&gt;
&lt;br /&gt;
=====Porto Marinada Market reappearing seller glitch=====&lt;br /&gt;
When the player imports certain Pokémon from [[Pokémon HOME]], a seller will appear in [[Porto Marinada Market]] to auction off the relevant items for changing the forms of those Pokémon, such as the [[Reveal Glass]] and [[Prison Bottle]]. The seller will disappear upon the conclusion of the final auction once there are no more items to be sold. However, if the player stands in front of the now-empty stall and triggers a form change that takes place in the overworld, such as using the [[Griseous Core]] on {{p|Giratina}}, the seller will reappear during the form change animation and will have no dialogue if she is spoken to.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====User interface glitches====&lt;br /&gt;
=====Health bar quirks=====&lt;br /&gt;
During [[Tera Raid Battle]]s, the health bar of the boss appears inconsistent between participants, and may display an incorrect amount of damage taken, or appear to regain health after being reduced to 0 HP. The last issue commonly occurred when using certain moves such as Play Rough visually displaying more damage than what was actually taken prior to 1.2.0, and the game trying to correct to the real HP value afterwards would make it appear as the boss recovered HP.&lt;br /&gt;
&lt;br /&gt;
A similar issue can happen during the [[Titan Pokémon]] battles involving [[Arven]], where if the Titan attacks his Pokémon and the player&#039;s Pokémon will hit it as well, but move after the Titan, the HP bar will update to values in the wrong order.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|UBmFCPQPgoM|SmallAnt_Clips|HP|HP}}&lt;br /&gt;
&lt;br /&gt;
=====Kofu&#039;s Wallet sprite glitch=====&lt;br /&gt;
When the player receives [[Kofu&#039;s Wallet]] in [[Cascarrafa]], the description window may briefly appear on the screen with the sprite of a Water-type [[TM]] instead of the correct sprite, before the window reappears with the correct sprite.&lt;br /&gt;
&lt;br /&gt;
===== Mass outbreak form display glitch=====&lt;br /&gt;
If a Pokémon has multiple forms that can be found in the wild, the map may display an incorrect form icon when this species appears in a mass outbreak. For example, a Stretchy Form {{p|Tatsugiri}} icon may display for a mass outbreak of Curly Form Tatsugiri.&lt;br /&gt;
&lt;br /&gt;
===== Minimap out-of-bounds icons glitch=====&lt;br /&gt;
After the game has been open for an extended period of time, the minimap will stop clearing Pokémon icons from the map, causing them to appear out-of-bounds of the minimap rather than vanishing when the player is out of range.&lt;br /&gt;
&lt;br /&gt;
=====Tera Blast type effectiveness glitch=====&lt;br /&gt;
If a Pokémon is Terastallized during a battle, other Pokémon on the player&#039;s team who know {{m|Tera Blast}} may have Tera Blast&#039;s type or effectiveness display in menus as if they were the Pokémon that was Terastallized, based on their own Tera Type.&lt;br /&gt;
&lt;br /&gt;
=====Typeless summary glitch=====&lt;br /&gt;
When viewing the summary screen of a Pokémon that is currently typeless, the game will crash.&amp;lt;ref&amp;gt;https://twitter.com/zakocky/status/1612373830718337027&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====TM list glitch=====&lt;br /&gt;
When teaching a Pokémon a move using the &amp;quot;Use TMs to learn moves&amp;quot; option on the status screen, if the last TM on the list is used, the cursor will highlight a blank space on the list after teaching the move. This is due to the used TM disappearing from the list, but the cursor not adjusting to highlight the TM above it despite it becoming the last one in the list.&lt;br /&gt;
&lt;br /&gt;
=====Slow 300 HP bar animation glitch=====&lt;br /&gt;
When taking damage or healing to a result of exactly 300 HP, the HP bar will animate more slowly than normal.&lt;br /&gt;
{{YouTubeEmbed|R63wjTrDGAA|Flametix|Violet|Violet}}&lt;br /&gt;
&lt;br /&gt;
====Battle glitches====&lt;br /&gt;
=====Trick Room Female Indeedee=====&lt;br /&gt;
{{main|Game move errors#Unobtainable moves 2|Game move errors → Unobtainable at the game&#039;s release → Unobtainable moves}}&lt;br /&gt;
[[File:Female Indeedee Trick Room SV.png|thumb|Female Indeedee using {{m|Trick Room}} during a [[Tera Raid Battle]]]]&lt;br /&gt;
[[File:Female Indeedee Trick Room Summary.png|thumb|The [[summary]] page showing the error move {{m|Trick Room}} after capture]]&lt;br /&gt;
In 5★ [[Tera Raid Battle]]s, female Indeedee has an identical moveset to its male counterpart, which erroneously included the move Trick Room, a move it could not normally learn. When caught, female Indeedee with Trick Room were permitted to be [[trade]]d online, and participate in the [[Battle Stadium]].&lt;br /&gt;
&lt;br /&gt;
Additionally, while Female Indeedee 5★ raids were initially impossible to host online to other players (displaying an error message when attempting to join them), as of early December 2022 they began permitting other players to host them freely with Trick Room still present in the moveset, despite it still being an error move at the time.&lt;br /&gt;
&lt;br /&gt;
This is currently the only instance of an error move obtainable by the player where the error was corrected by the developers simply allowing it, and eventually integrating it as a feature. As of v2.0.1 of Scarlet and Violet, instead of correcting the erroneous move, [[Game Freak]] instead patched the game to add Trick Room to Female Indeedee&#039;s [[TM]] learnset, effectively rendering it no longer an &amp;quot;error move&amp;quot;. However, if the move is forgotten, it can not be relearned without using a TM.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|YM6ugvHGH3E|@Atrius97|Violet|Violet}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====No type effectiveness or critical hit messages=====&lt;br /&gt;
If a Pokémon use a single-target attack move targetting their own ally Pokémon and hits, messages for type effectiveness or [[critical hit]]s will not show if it otherwise would.&lt;br /&gt;
&lt;br /&gt;
=====Missing TM Materials item IDs=====&lt;br /&gt;
There are 23 stubbed items in {{g|Scarlet and Violet}} that map to [[TM Material]]s for {{p|Sprigatito}}, {{p|Fuecoco}}, {{p|Quaxly}}, {{p|Koraidon}}, {{p|Miraidon}}, the [[treasures of ruin]], and [[Paradox Pokémon]] found in the [[Paldea Pokédex]], [[List of items by index number (Generation IX)|item ID]]s 2100-2102 (Sprigatito through Quaxly), 2124-2125 (Koraidon and Miraidon), 2138-2151 (Paradox Pokémon, excluding Walking Wake and Iron Leaves), and 2152-2155 (treasures of ruin).&amp;lt;ref&amp;gt;https://projectpokemon.org/home/files/file/5002-pok%C3%A9-portal-event-23-great-tusk-and-iron-treads-spotlight-chesnaught-the-unrivaled/?do=findComment&amp;amp;comment=4319&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the game attempts to grant these items to the player, such as via the rewards following the completion of a [[Tera Raid Battle]], the game will crash.&lt;br /&gt;
&lt;br /&gt;
{{p|Walking Wake}} and {{p|Iron Leaves}} event raids did attempt to grant bonus drops of TM Materials, however they were unaffected by this glitch due to not having an associated TM Material item ID. 7★ Raid Battles for species not found in Paldea, (such as {{p|Charizard}}), were also unaffected, as they did not have TM Materials in the item pool.&lt;br /&gt;
&lt;br /&gt;
The first instance of this glitch occurred May 19, 00:00 to 02:00 UTC, 2023 with the introduction of {{p|Great Tusk}} and {{p|Iron Treads}} event raids.&lt;br /&gt;
&lt;br /&gt;
======May 19, 00:00 to 02:00 UTC, 2023 Poké Portal News event glitches======&lt;br /&gt;
[[File:Great Tusk and Iron Treads Glitched TM Material.jpeg|thumb|250px|The item rewards screen of one of the glitched Great Tusk and Iron Treads raids, attempting to display a non-existent [[TM Material]] prior to the game crashing.]]&lt;br /&gt;
[[File:Cancelled 7 Star Delphox Announcement.jpeg|thumb|250px|An announcement for a 7★ {{p|Delphox}} event intended to run from May 25 to 28, 2023 that briefly appeared in the [[Pokémon HOME]] calendar on May 21, before being removed from the event calendar.]]&lt;br /&gt;
{{main|Poké Portal News#May 19, 00:00 to 02:00 UTC, 2023|Poké Portal News → 2023 → May 19, 00:00 to 02:00 UTC, 2023}}&lt;br /&gt;
{{main|Poké Portal News#June 16 to 19, 2023|Poké Portal News → 2023 → June 16 to 19, 2023}}&lt;br /&gt;
This event was originally intended to run between May 19, 00:00 UTC to May 21, 23:59 UTC, 2023, but included two notable glitches during its initial introduction on May 19, 2023:&lt;br /&gt;
* The item rewards attempted to grant and display [[TM Material]]s for Great Tusk and Iron Treads, despite both species not having associated TM Material items. This caused the item rewards screen for some players to display &amp;quot;None&amp;quot; as one of the item rewards, followed by the game crashing.&amp;lt;ref&amp;gt;[https://twitter.com/Sibuna_Switch/status/1659386207162204161 Video clip of glitched TM Materials and game crash for Great Tusk Raid by @Sibuna_Switch, via Twitter]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/JoeMerrick/status/1659353658163621893&amp;lt;/ref&amp;gt;&lt;br /&gt;
* All Iron Treads raids with random Tera types were erroneously coded never to appear as {{Shiny}},&amp;lt;ref&amp;gt;https://twitter.com/JoeMerrick/status/1659352905692971010&amp;lt;/ref&amp;gt; despite both versions of Great Tusk, and the Iron Treads with the forced {{t|Ground}} Tera type being able to appear as Shiny at the standard 1:4103.05 odds.&lt;br /&gt;
At approximately 02:00 UTC on May 19, 2023,&amp;lt;ref&amp;gt;https://twitter.com/mattyoukhana_/status/1659380996343578624&amp;lt;/ref&amp;gt; all event raids were removed from the server, (including the 7★ Chesnaught the Unrivaled event), replaced with completely blank event data for any players that connected during this time. The official Japanese twitter account issued an apology,&amp;lt;ref&amp;gt;https://twitter.com/Pokemon_cojp/status/1659389212679098368&amp;lt;/ref&amp;gt; but the event was eventually announced as being cancelled entirely.&amp;lt;ref&amp;gt;https://twitter.com/Pokemon_cojp/status/1659516228363489281&amp;lt;/ref&amp;gt; This is the first instance of a Poké Portal News event being removed from the server entirely to address a glitch.&lt;br /&gt;
&lt;br /&gt;
Additionally, an announcement for a 7★ {{p|Delphox}} event running from May 26, 2023 00:00 UTC to May 28, 2023 23:59 UTC briefly appeared in the [[Pokémon HOME]] calendar on May 21, but was removed almost immediately, likely due to the cancellation of the prior event causing scheduling conflicts.&lt;br /&gt;
&lt;br /&gt;
The June 16 to 19, 2023 rescheduled event resolved both aforementioned glitches, with both Great Tusk and Iron Treads no longer attempting to award the glitched TM Materials, and Iron Treads with random Tera Types are no longer prevented from being Shiny.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
======June 21 to July 2, 2023 Poké Portal News 0 Tera Shards glitch======&lt;br /&gt;
[[File:Gimmighoul Glitched Item Rewards.jpeg|thumb|250px|The item rewards screen of one of the glitched Gimmighoul raids in Pokémon Scarlet, attempting to display &amp;quot;0 [[Tera Shard]]s&amp;quot; as item rewards due to an null item reward pool.]]&lt;br /&gt;
{{main|Poké Portal News#June 21 to July 2, 2023|Poké Portal News → 2023 → June 21 to July 2, 2023}}&lt;br /&gt;
After June 21, 2023&#039;s [[Nintendo Direct]] aired, the 25th Tera Raid Battle event featuring [[List of Pokémon with form differences#Gimmighoul|Chest Form]] {{p|Gimmighoul}} was announced. Gimmighoul with various Tera Types appeared in 1-5 Tera Raid Battles from June 21 (15:00 UTC) to July 2 (23:59 UTC), 2023.&amp;lt;ref&amp;gt;https://sv-news.pokemon.co.jp/ja/page/100.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initially, from 15:00 UTC to approximately 17:30 UTC, there was a glitch in the event data for [[Pokémon Scarlet]]. Players with Scarlet who completed the event raids were shown reward screens showing multiple instances of &amp;quot;0 [[Tera Shard]]s&amp;quot; as a reward, (due to a null item reward pool), and were prevented from joining the raids of [[Pokémon Violet]] players, who were unaffected by the bug. New event raid data was uploaded the server shortly after, with Scarlet players who connected online after 17:30 UTC receiving raids with correct reward pools, and being able to join raids hosted by players with Violet.&amp;lt;ref&amp;gt;https://twitter.com/JoeMerrick/status/1671575089018552320&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Tera Raid Battle Zacian glitch=====&lt;br /&gt;
During [[Tera Raid Battle]]s, if a teammate uses a {{p|Zacian}} holding a [[Rusted Sword]], the Zacian may appear in its Hero of Many Battles form on the field while its health bar icon is its Crowned Sword form. This can result in a Hero of Many Battles Zacian appearing to use {{m|Behemoth Blade}}, as it is actually a Crowned Sword Zacian.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Permanent cheer preservation on fainting=====&lt;br /&gt;
During [[Tera Raid Battle]]s, if a player faints while the effects of a temporary stat boost from a cheer are active, then the stat boosts will be preserved and permanently applied for the rest of the raid after respawning. This permanent effect does not show as a visible buff in the Battle Info menu unlike the normal cheer effects.&lt;br /&gt;
{{YouTubeEmbed|uC1dH8APhLc|slime_man|Violet|Violet}}&lt;br /&gt;
=====Terapagos battle oversight=====&lt;br /&gt;
During the battle against {{p|Terapagos}} in its Stellar Form, if it is confused by a move such as {{m|Dynamic Punch}} and then breaks its own barrier due to confusion damage, the player can then knock out Terapagos early by dealing enough damage. If this happens, the game will put the battle in an unwinnable state, as the battle script has Terapagos create another barrier, but as its HP was effectively depleted, it is no longer recognized as an active participant of the battle.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|3lFXoaPwe_g|NiceAsMike|Stellar|Stellar}}&lt;br /&gt;
===Prior to v3.0.1===&lt;br /&gt;
====Dragon Cheer glitch====&lt;br /&gt;
&lt;br /&gt;
When a Pokémon under the effect of Dragon Cheer was switched out of battle and then reentered that battle, its attacks would still have a heightened chance of landing critical hits. This glitch was fixed in v3.0.1&lt;br /&gt;
&lt;br /&gt;
====Input lock glitch====&lt;br /&gt;
&lt;br /&gt;
When levelling up Inkay using candy while it is under Level 30, the game would stop receiving inputs from the controllers. This glitch was fixed in v.3.0.1&lt;br /&gt;
&lt;br /&gt;
====Item Printer glitch====&lt;br /&gt;
&lt;br /&gt;
After players installed the Item Printer in the League Club Room, under certain circumstances players could get stuck between the Item Printer and the wall. This glitch was fixed in v.3.0.1&lt;br /&gt;
&lt;br /&gt;
=====TM223 required material glitch=====&lt;br /&gt;
&lt;br /&gt;
In Scarlet version, one of the TM materials needed to craft TM223 Metal Sound erroneously required Shieldon Claw as this Pokémon is exclusive to Violet version making it impossible to craft this TM. This glitch was fixed in v.3.0.1&lt;br /&gt;
&lt;br /&gt;
===Prior to v3.0.0===&lt;br /&gt;
{{incomplete|section|needs=Check patch notes and retest existing bugs, move/add any bugs that were resolved between v1.3.0 and v1.3.1}}&lt;br /&gt;
&lt;br /&gt;
===Prior to v2.0.2===&lt;br /&gt;
=====Paradise Protection Protocol battle glitch=====&lt;br /&gt;
During the battle against the Paradise Protection Protocol&#039;s Koraidon/Miraidon, if the player has these Pokémon registered to the Paldea Pokédex, the game will crash when hovering over slot 4, 5 or 6 when viewing their party. This was fixed in v2.0.2.&lt;br /&gt;
&lt;br /&gt;
===Prior to v2.0.1===&lt;br /&gt;
=====Itemfinder Mark missing logic=====&lt;br /&gt;
Likely due to an oversight, the logic for the Itemfinder [[Mark]] to be granted to Pokémon was not present in the game&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1598840477758803968&amp;lt;/ref&amp;gt;. Despite it being unobtainable prior to v2.0.1., [[Hassel]] erroneously mentions it as being obtainable during one of his Art classes at the [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}}.&lt;br /&gt;
&lt;br /&gt;
In v2.0.1., the Itemfinder Mark can be awarded as intended.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1701837119444885945&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Tera Raid missing players glitch =====&lt;br /&gt;
During multi-player Tera Raid Battles, other players that join may not appear to the host player, instead showing an empty player slot, despite having all available player slots filled. This was fixed in v2.0.1.&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.3.1===&lt;br /&gt;
{{incomplete|section|needs=Check patch notes and retest existing bugs, move/add any bugs that were resolved between v1.3.0 and v1.3.1}}&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.3.0===&lt;br /&gt;
{{incomplete|section|needs=Check [https://en-americas-support.nintendo.com/app/answers/detail/a_id/60277/~/how-to-update-pok%C3%A9mon-scarlet-and-pok%C3%A9mon-violet#v130 patch notes] and retest existing bugs, move/add any bugs that were resolved between v1.2.0 and v1.3.0}}&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.2.0===&lt;br /&gt;
====February 27 to March 12, 2023 Poké Portal News Bad Egg====&lt;br /&gt;
[[File:PPN13 Bad Egg.JPG|thumb|250px|Bad Egg as a result of catching a Walking Wake or Iron Leaves in v1.1.0 of Scarlet or Violet]]&lt;br /&gt;
{{main|Poké Portal News#February 27 to March 12, 2023|Poké Portal News → 2023 → February 27 to March 12, 2023}}&lt;br /&gt;
The Poké Portal News event on February 27 to March 12, 2023 introduced {{p|Walking Wake}} and {{p|Iron Leaves}} in 5★ [[Tera Raid Battle]]s. However, it was possible to update the Poké Portal News event data while still remaining on Scarlet or Violet v1.1.0, causing incorrect event data to be generated.&lt;br /&gt;
&lt;br /&gt;
If the player attempted to join a 5★ event raid after going online in v1.1.0 during this period, these raids would result in a [[Bad Egg]] instead, due to the lack of species data existing in v1.1.0. These Bad Eggs cannot be hatched, released, or traded, and also set the flag for having caught Walking Wake or Iron Leaves, causing the player to be unable to attempt to catch another. Updating the game to v1.2.0 does not result in the Bad Egg becoming the correct species.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1630378458034626564&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|7gtymg7VudU|@Atrius97|Violet|Violet}}&lt;br /&gt;
&lt;br /&gt;
This glitch was partially fixed in Scarlet and Violet v1.3.0, which released April 20, 2023, with v1.3.0 detecting any Bad Eggs present in the savefile and resetting the respective capture flag(s) if a player had obtained a Bad Egg, Additionally, a repeat of the event was scheduled for [[Poké Portal News#May 1 to 14, 2023|May 1 to 14, 2023]] as a direct response &amp;lt;ref&amp;gt;https://twitter.com/Pokemon_cojp/status/1648612433962110976&amp;lt;/ref&amp;gt; to the issue, allowing affected players another chance to capture a Walking Wake and/or Iron Leaves.&lt;br /&gt;
&lt;br /&gt;
v1.3.0 also made a change to how Poké Portal News event data was stored, now storing it under version specific blocks in the savefile, preventing event data from a newer game version from being accessed by the player on an outdated game version, hypothetically preventing the original glitch from occurring again in the future.&lt;br /&gt;
&lt;br /&gt;
Despite the v1.3.0 patch notes&amp;lt;ref&amp;gt;https://en-americas-support.nintendo.com/app/answers/detail/a_id/60277/~/how-to-update-pok%C3%A9mon-scarlet-and-pok%C3%A9mon-violet#v130&amp;lt;/ref&amp;gt; claiming to fully resolve the issue, while the patch does properly detect the presence of Bad Eggs, any Bad Eggs obtained during the aforementioned glitched raid event continue to persist in the player&#039;s storage after updating to v1.3.0, without any method of removing them, as they still cannot be traded, released, or hatched.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|xDTnN-d8QmQ|@Atrius97|Violet|Violet}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Ribbon/Mark menu glitch ====&lt;br /&gt;
In the [[Party]] and [[Box]] menus, the [[Ribbon]]s and [[Mark]]s earned by a Pokémon are not displayed properly, and can only be viewed and equipped when the [[summary]] menu is accessed from the party.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1598529777710895107&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Uncatchable Transformed Ditto glitch====&lt;br /&gt;
Prior to v1.2.0, if a {{pkmn2|wild}} {{p|Ditto}} used {{m|Transform}} to transform into the [[List of Pokémon with form differences|alternate form]] of any species, (specifically a form with an index value other than &amp;quot;0&amp;quot;), it would cause the [[catch rate]] of the Ditto to become 0, making it impossible to catch with any [[Poké Ball]] except the [[Heavy Ball]] or [[Master Ball]]. This was fixed in v1.2.0, always using Ditto&#039;s correct catch rate of 35, regardless of what species/form it is currently transformed into.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1632216388734537729&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Persistent model glitch====&lt;br /&gt;
After the game has been open for an extended period of time, the last previously loaded model will remain loaded during cutscenes or interior locations, often appearing as a {{i|Poké Ball}} or Pokémon placed arbitrarily in the middle of a room, or near the entrance of an interior location.&lt;br /&gt;
&lt;br /&gt;
This was partially resolved in v1.2.0, apparently fixing the appearance of glitched Poké Ball models, however some Pokémon models still appear to persist in areas such as [[Tera Raid Battle]]s and inside buildings.&lt;br /&gt;
&lt;br /&gt;
====Order Up glitch====&lt;br /&gt;
If a {{p|Dondozo}} with a {{p|Tatsugiri}} in its mouth uses the move {{m|Order Up}}, the move will increase one of Dondozo&#039;s stats even if the move is negated (eg. via {{m|Protect}}). This is a bug and was fixed in the Version 1.2.0 update.&lt;br /&gt;
&lt;br /&gt;
====Destiny Bond Terastallization glitch====&lt;br /&gt;
If a Pokémon uses {{m|Destiny Bond}} and {{Tera}}stallizes on the next turn, Destiny Bond won&#039;t cause the attacker to faint. This is a bug and was fixed in the Version 1.2.0 update.&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.1.0===&lt;br /&gt;
====Elite Four Music glitch====&lt;br /&gt;
During the [[Elite Four]] battles, the brief intro of the background music played on a persistent loop throughout rather than playing the entire music.&lt;br /&gt;
&lt;br /&gt;
====Online battle RNG glitch====&lt;br /&gt;
During online matches, the same [[RNG]] seed was used for every battle, causing many &amp;quot;random&amp;quot; actions to be completely predictable, such as the [[accuracy]] checks for whether OHKO moves like {{m|Sheer Cold}} would be successful during a turn.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1596768465095983104&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1598513391601164288&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.0.1 ===&lt;br /&gt;
====Multiplayer Tera Raid Shiny sparkle glitch====&lt;br /&gt;
During a Multiplayer Tera Raid Battle, if another player brings out a shiny Pokémon, the sparkling animation will only be displayed on the player&#039;s own Pokémon. This was fixed in v1.0.1.&lt;br /&gt;
====Sylveon type flag oversight ====&lt;br /&gt;
Due to an oversight, {{p|Sylveon}} has the same flag as {{p|Arceus}} and {{p|Silvally}}, which prevents its type from being changed. This was fixed in v1.0.1.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1614308613505392640?s=20&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der neunten Generation]]&lt;br /&gt;
[[ja:裏技・バグ一覧 (スカーレット・バイオレット)]]&lt;br /&gt;
[[zh:遊戲漏洞（第九世代）]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Tera_Raid_Battle&amp;diff=3922503</id>
		<title>Tera Raid Battle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Tera_Raid_Battle&amp;diff=3922503"/>
		<updated>2024-02-16T17:15:00Z</updated>

		<summary type="html">&lt;p&gt;Flametix: add more details to raid specific mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Scarlet Violet Tera Raid Battle screenshot.png|thumb|250px|A Tera Raid Battle against a Water Tera-type {{p|Gardevoir}}]]&lt;br /&gt;
A &#039;&#039;&#039;Tera Raid Battle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラレイドバトル&#039;&#039;&#039; &#039;&#039;Tera Raid Battle&#039;&#039;) is a type of [[Pokémon battle]] featured in {{g|Scarlet and Violet}} in which four Trainers battle a {{pkmn2|wild}} [[Terastal phenomenon|Tera]] {{OBP|Pokémon|species}}, which remains Terastallized until enough damage has been dealt to the Pokémon.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Tera Raid Crystals are created from energy unleashed from the [[Great Crater of Paldea]] over the years. During the post-game events of {{g|Scarlet and Violet}}, stronger 5★ and black 6★ raid crystals begin to appear. [[Jacq]] asks the player to not participate in the 6★ raids for the player&#039;s safety, due to the overwhelming energy contained within. If the player ignores his request and manages to defeat one, it&#039;s revealed from the readings that they&#039;re being caused by residual energy leaking from [[Area Zero]] into the rest of Paldea. In certain events, 7★ Raids show up with very rare Pokémon normally not found in [[Paldea]]. Some of the rare Pokemon discovered in 7★ Raids have been several [[Legendary Pokémon]], the Paradox Pokémon {{p|Walking Wake}} and {{p|Iron Leaves}}, and the three [[Hisuian form]]s of {{p|Typhlosion}}, {{p|Samurott}}, and {{p|Decidueye}}.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
[[File:Scarlet Violet Tera Raid Crystal screenshot.jpg|thumb|250px|A Grass Tera crystal, containing a Grass Tera-type Pokémon]]&lt;br /&gt;
A number of shining crystals will be scattered across Paldea, which are visible at a distance in the overworld by a beam of light shooting up from them if they have not already been visited. The color of the crystal will also indicate the Tera Type of the Pokémon within, with the exception of black 6★ and 7★ difficulty crystals. These black raid crystals are displayed with the correct type icon on the minimap, but are displayed with a black background and subtle purple glow. Crystals associated with a [[Poké Portal News]] event will also be surrounded by circular ring-shaped auras when up close, and their type icons on the map will have a thicker, glowing border.&lt;br /&gt;
&lt;br /&gt;
Visiting each crystal for the first time awards a certain amount of LP, even if the player chooses not to participate in the raid: &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background: #{{paldea color}}; border: 3px solid #{{paldea color dark}};&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background: #{{paldea color light}}; {{roundytl|5px}}&amp;quot;| Rank&lt;br /&gt;
! style=&amp;quot;background: #{{paldea color light}}; {{roundytr|5px}}&amp;quot; | LP Reward&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★&lt;br /&gt;
| 500 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★★&lt;br /&gt;
| 700 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★★★&lt;br /&gt;
| 1000 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★★★★&lt;br /&gt;
| 1200 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★★★★★&lt;br /&gt;
| 1500 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! {{tt|★★★★★★|Only one crystal at this level will be available per refresh}}&lt;br /&gt;
| 1800 LP&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background: #FFFFFF; {{roundybl|5px}}&amp;quot; | {{tt|★★★★★★★|Crystals at this level are only available from Poké Portal News}}&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; {{roundybr|5px}}&amp;quot; | 2000 LP&lt;br /&gt;
|}&lt;br /&gt;
No LP is given for visiting the same crystal subsequent times, or for joining a raid hosted by another player. If the host manages to defeat the Tera Raid, their crystal will disappear. Unlike Max Raid Battles, completing all possible raids in the region will not make a new set of crystals respawn; instead, they will only respawn at midnight or when the player receives new Poké Portal News data.&lt;br /&gt;
&lt;br /&gt;
Each Trainer uses a single Pokémon (from either their party or [[Pokémon Box Link|Box]]) against the Tera Pokémon. When starting a Tera Raid Battle, players can see a silhouette of the Tera Pokémon, its Tera Type, and a star rating of its difficulty. The objective, &amp;quot;&#039;&#039;Defeat the Tera Pokémon within the time limit!&#039;&#039;&amp;quot;, is displayed in the lower right corner. Additionally, if the raid has been opened to other players, there is a 3-minute timer for those players to join and select a Pokémon, or the currently selected Pokémon will be locked in at the end of the timer and the raid automatically starts. Each player at the waiting screen in these raids can see the other three Trainers participating and the Pokémon they have currently chosen, with a checkmark if their choice has been locked in.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
&lt;br /&gt;
====Timer====&lt;br /&gt;
The battle system differs from typical turn-based battles in that the battle is timed, with an orange timer bar visible below the boss&#039;s HP bar that ticks down from 5 to 7½ minutes and beyond depending on the raid (the event Mewtwo raid having the longest length to date at 15 minutes), and all participants are able to act at any point, regardless of whether the opponent Pokémon or allies are also performing an action at the same time. It is even possible for a Pokémon to execute multiple moves before an ally chooses to act at all.&lt;br /&gt;
&lt;br /&gt;
When the timer reaches 10% time remaining, the message &amp;quot;&#039;&#039;You can feel a tremendous energy gathering! There isn&#039;t much time left!&#039;&#039;&amp;quot; will appear. If the timer expires before players defeat the Tera Pokémon, the energy burst will be unleashed, expelling all players from the raid.&lt;br /&gt;
&lt;br /&gt;
====Turn system====&lt;br /&gt;
The raid boss essentially participates in four concurrent one-on-one battles against each of the team members, and for each turn any player takes, the boss will get one turn against that player, with their relative order within that turn decided by priority or speed as usual. During these turns, the boss may use any move from its base moveset, which is the moveset it will have if it is caught and thus contains up to four moves. Moves used by other players&#039; Pokémon will appear as small speech bubbles next to their sprites in the top-left corner. A player will not see any messages for moves the raid boss uses against other players&#039; Pokémon (except for additional moves described below), but if some of those moves affect its own stat stages (such as {{m|Calm Mind}} or {{m|Ancient Power}}), those stages will be in effect for all players, and can be seen by checking its status with the Y button. Likewise, moves that create weather or terrain conditions will create them for all four lanes, even if some players don&#039;t see the move being used; a particle effect will be visible in the center of the screen to indicate their presence. Field effects that last for a certain number of turns will have their turn count decrease only after all players have made a move. [[Light Screen (move)|Light Screen]] and [[Reflect (move)|Reflect]] will use their reduced doubles damage multiplier.&lt;br /&gt;
&lt;br /&gt;
If the raid has been opened to other players (even if no others joined), then each time a player&#039;s menu comes up, that player must select an action within 60 seconds, or else the earliest selectable move in their moveset will automatically be used at that time.&lt;br /&gt;
&lt;br /&gt;
====Targeting====&lt;br /&gt;
&lt;br /&gt;
Players are allowed to target a teammate with their moves, but {{cat|moves that target all adjacent Pokémon}} (such as {{m|Earthquake}}) will only hit the raid boss. If the raid boss uses such a move, it will only hit the Pokémon whose lane it was used in, and will not receive a multiple-target damage penalty (except if it uses it during an extra action as described below). &lt;br /&gt;
&lt;br /&gt;
====Knockouts====&lt;br /&gt;
If a non-boss Pokémon faints, it will be revived after five seconds initially, plus an additional five-second wait for each time it has previously fainted in the battle, up to a maximum of 30 seconds. Additionally, this also reduces the timer by a number of seconds equal to the fainted Pokémon&#039;s level. Pokémon used by NPCs do not reduce the timer when they faint.&lt;br /&gt;
&lt;br /&gt;
====Terastallization====&lt;br /&gt;
Each time a player&#039;s Pokémon successfully uses a direct-damaging move, this player&#039;s [[Tera Orb]] will gain one charge. If a player&#039;s [[Tera Orb]] has three charges, this player can Terastallize their Pokémon on any turn. Each player may only Terastallize once per raid, even if their Terastallized Pokémon faints.&lt;br /&gt;
&lt;br /&gt;
Only direct-damaging moves, targeting either the raid boss or an ally, will count towards the Tera Orb&#039;s charge. [[Status move]]s, [[#Cheers|cheering]], and moves that miss do not count. If a damaging move is used while the boss&#039;s shield is up and deals so little damage that the shield reduction causes the damage to be less than ½, it will round down to 0 damage and that attack will not charge the Tera Orb either.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Max Raid Battle]]s, where only a single player can [[Dynamax]] their Pokémon and the option to do so rotates between players until it&#039;s used, all four participants in a Tera Raid Battle are permitted to Terastallize their Pokémon separately.&lt;br /&gt;
&lt;br /&gt;
The allied NPCs never Terastallize their Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Extra actions====&lt;br /&gt;
The boss may have extra actions which take place at predefined thresholds of health or time. These actions interrupt players&#039; access to the menu. If the thresholds for two or more extra actions are met at the same moment (for instance because of heavy damages), the boss will perform all of them in sequence, and it will not be possible to access the menu again until each of them have finished their animations. An extra action can happen between a player&#039;s command and the corresponding turn.&lt;br /&gt;
&lt;br /&gt;
There are six types of extra action: additional move, shield, removal of negative effects, removal of positive effects, [[Tera Orb]] charge stealing, and the double-action phase where the boss can use a second move in a turn. Additional moves appear in 3★-and-above raids, while all the other actions appear in 4★-and-above raids. The double-action phase has only appeared in certain 7★ raids so far.&lt;br /&gt;
&lt;br /&gt;
If an action&#039;s trigger is at 100% of time or HP remaining, it will thus trigger at the very start of the battle, before the players can take a turn. This often happens in 7★ raids.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1628992932039602177&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Additional move=====&lt;br /&gt;
The boss uses a move outside of standard turn order. This move can be outside of their base moveset; if it is the case, it will not know it if it is caught.&lt;br /&gt;
* For moves that target a single Pokémon, a random target will be chosen, and all players will be able to see the move messages and the attack animation aimed in the direction of the targeted Pokémon even when it isn&#039;t their own.&lt;br /&gt;
* For moves that usually target multiple Pokémon, it will do so, and the multiple-target damage penalty will apply. This is the only way a move can ever hit multiple Pokémon during a Tera Raid Battle.&lt;br /&gt;
&lt;br /&gt;
=====Shield=====&lt;br /&gt;
The boss produces a shield which severely reduces the damage of attacks from non-Terastallized Pokémon, blocks the effects of [[status move]]s, and cures any non-volatile [[status condition]] it has upon activation. This action is never done more than once in a battle.&lt;br /&gt;
&lt;br /&gt;
The shield applies a multiplier to incoming damage. There are three multipliers depending on the situation of the attacking Pokémon:&lt;br /&gt;
* the attacking Pokémon is not Terastallized: ×0.2;&lt;br /&gt;
* the attacking Pokémon is Terastallized and the move&#039;s type &#039;&#039;&#039;does not match&#039;&#039;&#039; the user&#039;s Tera Type: ×0.35;&lt;br /&gt;
* the attacking Pokémon is Terastallized and the move&#039;s type &#039;&#039;&#039;does match&#039;&#039;&#039; the user&#039;s Tera Type: ×0.75.&lt;br /&gt;
&lt;br /&gt;
The previous multipliers&#039; values are used for all 6★ and 5★ raids in Paldea,&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1610483831769018368&amp;lt;/ref&amp;gt; which includes all non-event raids, but may be different for 7★ raids, going as far as being greater than 1 (thus increasing damage) or being very small (×0.01 for instance). 4★ raids in Paldea and Kitakami use ×0.4 multipliers and ×0.8 multipliers for the respective Terastallized scenarios. 5★ raids in Kitakami use ×0.3, ×0.6, and ×0.9 multipliers, while 6★ raids use ×0.3, ×0.55, and ×0.85 multipliers. 4★ raids in Blueberry Academy use ×0.4, ×0.5, and ×0.9 multipliers, while 5★ raids use the same multipliers as Paldea, and 6★ raids use ×0.4, ×0.6, and ×0.8 multipliers.&lt;br /&gt;
&lt;br /&gt;
After the multiplier is applied, damage is rounded to the nearest whole number, with values of 0.5 and above rounding up.&lt;br /&gt;
&lt;br /&gt;
After the boss&#039;s shield is broken, the boss will not move during the next turn the player takes.&lt;br /&gt;
&lt;br /&gt;
=====Removal of negatives effects=====&lt;br /&gt;
The boss removes any non-volatile [[status condition]] it has and its negative [[stat modifier]]s. Its positive stat modifiers will remain as they are. All other effects such as {{m|Leech Seed}} or ability changes remain untouched.&lt;br /&gt;
&lt;br /&gt;
=====Removal of positive effects=====&lt;br /&gt;
The boss removes the positive [[stat modifier]]s of its opponents, and only for the following turn, nullifies their [[Ability|Abilities]] as well. Negative stat modifiers will remain as they are. Pokémon that are knocked out during the removal are not affected by the Ability nullification.&lt;br /&gt;
&lt;br /&gt;
=====Tera Orb charge stealing=====&lt;br /&gt;
The boss removes one charge from each player&#039;s [[Tera Orb]]. Pokémon that have already Terastallized, that have not built up any charge, or that are knocked out are unaffected.&lt;br /&gt;
&lt;br /&gt;
=====Double-action phase=====&lt;br /&gt;
After a predefined HP or time threshold, the boss has a set-percentage chance to use a randomly selected attack at the end of the turn, allowing it to use two moves in a single turn. The choice of the second attack seems to be fully random, so it can select attacks that the target is visibly immune to, unlike the typical AI.&lt;br /&gt;
&lt;br /&gt;
====Additional commands====&lt;br /&gt;
The players cannot use items from their bags, but have additional commands exclusive to raids.&lt;br /&gt;
&lt;br /&gt;
=====Running away=====&lt;br /&gt;
In a single-player raid, the host can choose to run away, ending the battle as a forfeit. If the raid has been opened to other players (even if no others joined), running is not possible, and will give the message &#039;&#039;&amp;quot;It&#039;s no good! You can&#039;t find an opening to run away from such a strong opponent!&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=====Cheers=====&lt;br /&gt;
{{incomplete|section|needs=Mechanics behind cheers are still not entirely clear.}}&lt;br /&gt;
Players can opt to cheer instead of executing a move, up to three times per Tera Raid. Cheering has increased [[priority]] over moves, and its effectiveness appears to be random. The three cheer options are:&lt;br /&gt;
* &#039;&#039;&#039;Go all out!&#039;&#039;&#039;: multiplies the user&#039;s and their allies&#039; Attack and Sp. Atk by ×1.5 or ×2;&lt;br /&gt;
* &#039;&#039;&#039;Hang tough!&#039;&#039;&#039;: multiplies the user&#039;s and their allies&#039; Defense and Sp. Def by ×1.5 or ×2;&lt;br /&gt;
* &#039;&#039;&#039;Heal up!&#039;&#039;&#039;: removes non-volatile [[status condition]]s and {{status|confusion}} from the user and their allies, and restores 20% to 100% of their total HP.&lt;br /&gt;
&lt;br /&gt;
[[Stat]]-boosting effects from cheers are independent from other [[stat modifier]]s, which means that their effects stack multiplicatively. The stat boosts from the same cheer type do not stack with each other, but a repeated cheer may occasionally reroll a higher stat multiplier. Stat-boosting cheers last for three turns for each Pokémon, even if the Tera Raid Pokémon nullifies stat changes, or if an ally faints and returns to battle within those turns.&amp;lt;ref&amp;gt;[https://mobile.twitter.com/Sibuna_Switch/status/1607557138271936513 Anubis on Twitter: &amp;quot;The more I look into Tera Raid cheer mechanics, the more confused I am...&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If there is at least one NPC Trainer in a Tera Raid Battle, the first one (based on the display order in the top-left corner) will always cheer &amp;quot;Hang tough!&amp;quot; on the first turn. NPCs will not perform any other cheers during the raid.&lt;br /&gt;
&lt;br /&gt;
=====Callouts=====&lt;br /&gt;
The player can press the Minus button to choose between four Callouts: &amp;quot;Help!&amp;quot;, &amp;quot;Everyone, attack together!&amp;quot;, &amp;quot;Thanks!&amp;quot;, and &amp;quot;I&#039;ve got this!&amp;quot;. They have no practical effect outside of communicating with other players. The Callouts are displayed to other players in a bubble just like how the player&#039;s Pokémon moves are displayed to them.&lt;br /&gt;
&lt;br /&gt;
====Additional info====&lt;br /&gt;
* The raid boss has infinite [[PP]] on all of its moves.&lt;br /&gt;
* Pokémon found in 3★-or-above Tera Raid Battles may have their [[Hidden Ability]].&lt;br /&gt;
** {{p|Ditto}} Tera Raid Battles are an exception, and always have their Hidden Ability.&lt;br /&gt;
&lt;br /&gt;
====Special cases====&lt;br /&gt;
{{incomplete|section|needs=What are the effects of moves such as Destiny Bond, Endeavor, Pain Split, Eruption etc. when used in a Tera Raid Battle?}}&lt;br /&gt;
* If the raid boss attempts to use the move {{m|Self-Destruct}}, {{m|Explosion}}, {{m|Misty Explosion}}, or {{m|Final Gambit}}, the move will fail.&lt;br /&gt;
* {{m|Guard Split}}, {{m|Power Split}}, and {{m|Perish Song}} will fail if used in a Tera Raid Battle.&lt;br /&gt;
* If a [[one-hit knockout move]] lands, the raid boss will be unaffected.&lt;br /&gt;
* If the raid boss has {{a|Imposter}}, it will transform into the host&#039;s Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Capture===&lt;br /&gt;
Defeating the Tera Pokémon within the time limit will cause the Pokémon to cease being Terastallized, at which point the player is given the chance to select a [[Poké Ball]] from their bag to catch the Pokémon. This capture cannot fail, regardless of the type of ball used, or whether the player is the host or participant of the battle.&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
{{incomplete|section|needs=The list of events with a non-typical HP multiplier is incomplete.}}&lt;br /&gt;
Tera Raid Pokémon have their [[HP]] increased for the duration of the battle, as well as having one or more of their [[IV]]s guaranteed to be set to 31, except for 3★ Pachirisu, which is not set to have any guaranteed IVs. Additionally, 6★-raid Pokémon are temporarily set to level 90 for the duration of the battle, but are reduced to level 75 when captured.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{paldea color}}; border: 3px solid #{{paldea color dark}}; caption-side:bottom;&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}; {{roundytl|5px}}&amp;quot; | Star Rating&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | [[HP]] Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | [[Level]]&amp;lt;br&amp;gt;During battle&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | [[Level]]&amp;lt;br&amp;gt;When {{pkmn2|caught}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}; {{roundytr|5px}}&amp;quot; | Guaranteed&amp;lt;br&amp;gt; [[Stats judge|Best]] [[IV]]s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★&lt;br /&gt;
| 5×&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★&lt;br /&gt;
| 5×&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★&lt;br /&gt;
| 8×&lt;br /&gt;
| 35&lt;br /&gt;
| 35&lt;br /&gt;
| 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★★&lt;br /&gt;
| 12×&lt;br /&gt;
| 45&lt;br /&gt;
| 45&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}};&amp;quot; | ★★★★★&lt;br /&gt;
| 20×&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{violet color light}}&amp;quot; | ★★★★★★&lt;br /&gt;
| 25×&lt;br /&gt;
| 90&lt;br /&gt;
| 75&lt;br /&gt;
| 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{violet color light}}&amp;quot; | ★★★★★★★&lt;br /&gt;
| Varies&amp;lt;sup&amp;gt;**&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 6&lt;br /&gt;
|+ style=&amp;quot;font-size:80%; text-align:left; &amp;quot; | &lt;br /&gt;
: &amp;lt;sup&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;/sup&amp;gt; Some event 5★ Raids have a different multiplier, such as the Dialga and Palkia event which had a 35× HP modifier.&lt;br /&gt;
: &amp;lt;sup&amp;gt;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;&amp;lt;/sup&amp;gt; While this modifier is typically 30×, several events have deviated from this, for instance:&lt;br /&gt;
:: The 7★ event Hisuian Samurott had a 35× modifier.&lt;br /&gt;
:: The 7★ event Pikachu and Eevee had a 50× modifier.&lt;br /&gt;
:: The first 7★ event Charizard erroneously had a modifier of only 25×.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Encounters===&lt;br /&gt;
The Pokémon available to fight in a Tera Raid Battle changes with the star value of the raid, as well as which version of the game the player is playing. The raid boss&#039;s Tera Type is chosen independently of the Pokémon itself, and has no influence over which Pokémon the raid boss will be.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{paldea color}}; border: 3px solid #{{paldea color dark}}&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}; {{roundytl|5px}}&amp;quot; | Star Rating&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | From&amp;lt;br&amp;gt;Beginning&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | After Three&amp;lt;br&amp;gt;[[Badge|Gym Badge]]s&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | After Six&amp;lt;br&amp;gt;[[Badge|Gym Badge]]s&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | After&amp;lt;br&amp;gt;ending [[credits]]&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}; {{roundytr|5px}}&amp;quot; | Complete [[Academy Ace Tournament]]&amp;lt;br&amp;gt;and Complete 10 4★ or 5★ Raids&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★&lt;br /&gt;
| 80%&lt;br /&gt;
| 30%&lt;br /&gt;
| 20%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★&lt;br /&gt;
| 20%&lt;br /&gt;
| 40%&lt;br /&gt;
| 20%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★&lt;br /&gt;
| 0%&lt;br /&gt;
| 30%&lt;br /&gt;
| 30%&lt;br /&gt;
| 40%&lt;br /&gt;
| 30%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★★&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 30%&lt;br /&gt;
| 35%&lt;br /&gt;
| 40%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★★★&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 25%&lt;br /&gt;
| 30%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{violet color light}}&amp;quot; | ★★★★★★&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| Only one per real-life day&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{violet color light}}&amp;quot; | ★★★★★★★&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;([[Poké Portal News]] exclusive)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| Only one per real-life day&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Paldea====&lt;br /&gt;
&lt;br /&gt;
=====1★ Raids=====&lt;br /&gt;
{{main|List of 1★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====2★ Raids=====&lt;br /&gt;
{{main|List of 2★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====3★ Raids=====&lt;br /&gt;
{{main|List of 3★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====4★ Raids=====&lt;br /&gt;
{{main|List of 4★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====5★ Raids=====&lt;br /&gt;
{{main|List of 5★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====6★ Raids=====&lt;br /&gt;
{{main|List of 6★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
====Kitakami====&lt;br /&gt;
=====1★ Raids=====&lt;br /&gt;
{{main|List of 1★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====2★ Raids=====&lt;br /&gt;
{{main|List of 2★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====3★ Raids=====&lt;br /&gt;
{{main|List of 3★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====4★ Raids=====&lt;br /&gt;
{{main|List of 4★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====5★ Raids=====&lt;br /&gt;
{{main|List of 5★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====6★ Raids=====&lt;br /&gt;
{{main|List of 6★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
====Blueberry Academy====&lt;br /&gt;
&lt;br /&gt;
=====1★ Raids=====&lt;br /&gt;
{{main|List of 1★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====2★ Raids=====&lt;br /&gt;
{{main|List of 2★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====3★ Raids=====&lt;br /&gt;
{{main|List of 3★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====4★ Raids=====&lt;br /&gt;
{{main|List of 4★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====5★ Raids=====&lt;br /&gt;
{{main|List of 5★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====6★ Raids=====&lt;br /&gt;
{{main|List of 6★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
===NPC Trainers===&lt;br /&gt;
If there are less than four players in a Tera Raid Battle, NPC Trainers will fill in. The Pokémon used by these Trainers get stronger as the player unlocks more difficult Tera Raids.&lt;br /&gt;
&lt;br /&gt;
All Pokémon listed below have the following properties:&lt;br /&gt;
* [[Nature]]: Hardy&lt;br /&gt;
* {{EV}}s: 252 {{stat|HP}}, 128 {{stat|Defense}}, 128 {{stat|Sp. Defense}}&lt;br /&gt;
* {{IV}}s: 10 for {{stat|Attack}} and {{stat|Sp. Attack}}, 31 for all other stats&lt;br /&gt;
&lt;br /&gt;
The NPC Pokémon will have a level equal to 80% of the level of the host&#039;s Pokémon, rounded down (but not to less than 1). If the host&#039;s Pokémon is at level 1, the NPC Pokémon will be at level 80.&lt;br /&gt;
&lt;br /&gt;
====1★====&lt;br /&gt;
NPC Trainers use the following Pokémon after 1★ Tera Raids are unlocked. Their level of 16 assumes that the host is bringing a level 20 Pokémon.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Austin&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0058&lt;br /&gt;
|pokemon=Growlithe&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Ember |move1type=Fire|move1cat=Special&lt;br /&gt;
|move2= Leer |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Bite|move3type=Dark|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Ava&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0418&lt;br /&gt;
|pokemon=Buizel&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|move1=Aqua Jet |move1type=Water|move1cat=Physical&lt;br /&gt;
|move2= Bite |move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3= Water Gun|move3type=Water|move3cat=Special}}&lt;br /&gt;
| &#039;&#039;&#039;Logan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0672&lt;br /&gt;
|pokemon=Skiddo&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|ability=Sap Sipper&lt;br /&gt;
|move1=Tackle |move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2= Vine Whip |move2type=Grass|move2cat=Physical&lt;br /&gt;
|move3= Growth|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Hailey&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0081&lt;br /&gt;
|pokemon=Magnemite&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Magnet Pull&lt;br /&gt;
|move1=Thunder Shock |move1type=Electric|move1cat=Special&lt;br /&gt;
|move2= Thunder Wave |move2type=Electric|move2cat=Status&lt;br /&gt;
|move3= Swift|move3type=Normal|move3cat=Special}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Evan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0819&lt;br /&gt;
|pokemon=Skwovet&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Cheek Pouch&lt;br /&gt;
|move1=Tackle |move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2= Defense Curl |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Rollout|move3type=Rock|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Charlotte&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0397&lt;br /&gt;
|pokemon=Staravia&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Wing Attack |move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2= Quick Attack |move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3= Growl|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Kylie&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0739&lt;br /&gt;
|pokemon=Crabrawler&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Hyper Cutter&lt;br /&gt;
|move1=Rock Smash |move1type=Fighting|move1cat=Physical&lt;br /&gt;
|move2= Bubble Beam |move2type=Water|move2cat=Special&lt;br /&gt;
|move3= Work Up|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0425&lt;br /&gt;
|pokemon=Drifloon&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Aftermath&lt;br /&gt;
|move1=Gust |move1type=Flying|move1cat=Special&lt;br /&gt;
|move2= Hex |move2type=Ghost|move2cat=Special&lt;br /&gt;
|move3= Payback|move3type=Dark|move3cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gianna&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0434&lt;br /&gt;
|pokemon=Stunky&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ability=Stench&lt;br /&gt;
|move1=Bite |move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2= Acid Spray |move2type=Poison|move2cat=Special&lt;br /&gt;
|move3= Screech|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Eli&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0281&lt;br /&gt;
|pokemon=Kirlia&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|ability=Synchronize&lt;br /&gt;
|move1=Confusion |move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2= Calm Mind |move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3= Disarming Voice|move3type=Fairy|move3cat=Special}}&lt;br /&gt;
| &#039;&#039;&#039;Henry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0624&lt;br /&gt;
|pokemon=Pawniard&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Defiant&lt;br /&gt;
|move1=Metal Claw |move1type=Steel|move1cat=Physical&lt;br /&gt;
|move2= Scratch |move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3= Scary Face|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Chase&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0702&lt;br /&gt;
|pokemon=Dedenne&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|ability=Cheek Pouch&lt;br /&gt;
|move1=Draining Kiss |move1type=Fairy|move1cat=Special&lt;br /&gt;
|move2= Parabolic Charge |move2type=Electric|move2cat=Special&lt;br /&gt;
|move3= Charm|move3type=Fairy|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claire&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0402&lt;br /&gt;
|pokemon=Kricketune&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|move1=Bug Bite |move1type=Bug|move1cat=Physical&lt;br /&gt;
|move2= Sing |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Aerial Ace|move3type=Flying|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Brooklyn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0744&lt;br /&gt;
|pokemon=Rockruff&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|move1=Rock Throw |move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2= Bite |move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3= Leer|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Zoe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0551&lt;br /&gt;
|pokemon=Sandile&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Sand Tomb |move1type=Ground|move1cat=Physical&lt;br /&gt;
|move2= Scary Face |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Bite|move3type=Dark|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Samantha&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0361&lt;br /&gt;
|pokemon=Snorunt&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|move1=Powder Snow |move1type=Ice|move1cat=Special&lt;br /&gt;
|move2= Ice Shard |move2type=Ice|move2cat=Physical&lt;br /&gt;
|move3= Bite|move3type=Dark|move3cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====3★====&lt;br /&gt;
NPC Trainers use the following Pokémon after 3★ Tera Raids are unlocked. Their level of 40 assumes that the host is bringing a level 50 Pokémon.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Austin&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0323&lt;br /&gt;
|pokemon=Camerupt&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|ability=Magma Armor&lt;br /&gt;
|move1=Flame Wheel |move1type=Fire|move1cat=Physical&lt;br /&gt;
|move2= Bulldoze |move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3= Yawn|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Ava&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0419&lt;br /&gt;
|pokemon=Floatzel&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|move1=Water Pulse |move1type=Water|move1cat=Special&lt;br /&gt;
|move2= Aqua Jet |move2type=Water|move2cat=Physical&lt;br /&gt;
|move3= Growl|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Logan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0673&lt;br /&gt;
|pokemon=Gogoat&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|ability=Sap Sipper&lt;br /&gt;
|move1=Horn Leech |move1type=Grass|move1cat=Physical&lt;br /&gt;
|move2= Facade |move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3= Growth|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Hailey&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0082&lt;br /&gt;
|pokemon=Magneton&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Magnet Pull&lt;br /&gt;
|move1=Metal Sound |move1type=Steel|move1cat=Status&lt;br /&gt;
|move2= Shock Wave |move2type=Electric|move2cat=Special&lt;br /&gt;
|move3= Tri Attack|move3type=Normal|move3cat=Special}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Evan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0820&lt;br /&gt;
|pokemon=Greedent&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Cheek Pouch&lt;br /&gt;
|move1=Facade |move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2= Bite |move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3= Tail Whip|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Charlotte&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0334&lt;br /&gt;
|pokemon=Altaria&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Natural Cure&lt;br /&gt;
|move1=Aerial Ace |move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2= Dragon Breath |move2type=Dragon|move2cat=Special&lt;br /&gt;
|move3= Feather Dance|move3type=Flying|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Kylie&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0057&lt;br /&gt;
|pokemon=Primeape&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Vital Spirit&lt;br /&gt;
|move1=Low Kick |move1type=Fighting|move1cat=Physical&lt;br /&gt;
|move2= Rage Fist |move2type=Ghost|move2cat=Physical&lt;br /&gt;
|move3= Leer|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0426&lt;br /&gt;
|pokemon=Drifblim&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Aftermath&lt;br /&gt;
|move1=Hex |move1type=Ghost|move1cat=Special&lt;br /&gt;
|move2= Air Slash |move2type=Flying|move2cat=Special&lt;br /&gt;
|move3= Will-O-Wisp|move3type=Fire|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gianna&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0215&lt;br /&gt;
|pokemon=Sneasel&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Ice&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|move1=Thief |move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2= Ice Shard |move2type=Ice|move2cat=Physical&lt;br /&gt;
|move3= Leer|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Eli&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0097&lt;br /&gt;
|pokemon=Hypno&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|move1=Zen Headbutt |move1type=Psychic|move1cat=Physical&lt;br /&gt;
|move2= Fire Punch |move2type=Fire|move2cat=Physical&lt;br /&gt;
|move3= Thunder Punch|move3type=Electric|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Henry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0437&lt;br /&gt;
|pokemon=Bronzong&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Gyro Ball |move1type=Steel|move1cat=Physical&lt;br /&gt;
|move2= Psybeam |move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3= Metal Sound|move3type=Steel|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Chase&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0700&lt;br /&gt;
|pokemon=Sylveon&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|ability=Cute Charm&lt;br /&gt;
|move1=Fairy Wind |move1type=Fairy|move1cat=Special&lt;br /&gt;
|move2= Quick Attack |move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3= Charm|move3type=Fairy|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claire&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0123&lt;br /&gt;
|pokemon=Scyther&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|move1=Fury Cutter |move1type=Bug|move1cat=Physical&lt;br /&gt;
|move2= Aerial Ace |move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3= Leer|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Brooklyn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0745&lt;br /&gt;
|pokemon=Lycanroc&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|move1=Rock Tomb |move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2= Accelerock |move2type=Rock|move2cat=Physical&lt;br /&gt;
|move3= Leer|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Zoe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0844&lt;br /&gt;
|pokemon=Sandaconda&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|ability=Sand Spit&lt;br /&gt;
|move1=Bulldoze |move1type=Ground|move1cat=Physical&lt;br /&gt;
|move2= Sand Attack |move2type=Ground|move2cat=Status&lt;br /&gt;
|move3= Poison Tail|move3type=Poison|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Samantha&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0362&lt;br /&gt;
|pokemon=Glalie&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|move1=Ice Fang |move1type=Ice|move1cat=Physical&lt;br /&gt;
|move2= Bite |move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3= Scary Face|move3type=Normal|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dylan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0148&lt;br /&gt;
|pokemon=Dragonair&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|ability=Shed Skin&lt;br /&gt;
|move1=Dragon Breath |move1type=Dragon|move1cat=Special&lt;br /&gt;
|move2= Safeguard |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Slam|move3type=Normal|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Luke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0454&lt;br /&gt;
|pokemon=Toxicroak&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|ability=Anticipation&lt;br /&gt;
|move1=Venoshock |move1type=Poison|move1cat=Special&lt;br /&gt;
|move2= Low Kick |move2type=Fighting|move2cat=Physical&lt;br /&gt;
|move3= Poison Sting|move3type=Poison|move3cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====5★====&lt;br /&gt;
NPC Trainers use the following Pokémon after 5★ Tera Raids are unlocked. Their level of 80 assumes the host is bringing a level 100 Pokémon.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Austin&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0059&lt;br /&gt;
|pokemon=Arcanine&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Flamethrower |move1type=Fire|move1cat=Special&lt;br /&gt;
|move2= Bite |move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3= Leer|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Ava&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0748&lt;br /&gt;
|pokemon=Toxapex&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|type2=Water&lt;br /&gt;
|ability=Merciless&lt;br /&gt;
|move1=Surf |move1type=Water|move1cat=Special&lt;br /&gt;
|move2= Poison Jab |move2type=Poison|move2cat=Physical&lt;br /&gt;
|move3= Chilling Water|move3type=Water|move3cat=Special}}&lt;br /&gt;
| &#039;&#039;&#039;Logan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0930&lt;br /&gt;
|pokemon=Arboliva&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Normal&lt;br /&gt;
|ability=Seed Sower&lt;br /&gt;
|move1=Energy Ball |move1type=Grass|move1cat=Special&lt;br /&gt;
|move2= Safeguard |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Earth Power|move3type=Ground|move3cat=Special}}&lt;br /&gt;
| &#039;&#039;&#039;Hailey&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0939&lt;br /&gt;
|pokemon=Bellibolt&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ability=Electromorphosis&lt;br /&gt;
|move1=Discharge |move1type=Electric|move1cat=Special&lt;br /&gt;
|move2= Mud Shot |move2type=Ground|move2cat=Special&lt;br /&gt;
|move3= Light Screen|move3type=Psychic|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Evan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0982&lt;br /&gt;
|pokemon=Dudunsparce&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Serene Grace&lt;br /&gt;
|move1=Hyper Drill |move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2= Glare |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Drill Run|move3type=Ground|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Charlotte&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0398&lt;br /&gt;
|pokemon=Staraptor&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Brave Bird |move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2= Facade |move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3= Feather Dance|move3type=Flying|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Kylie&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0128&lt;br /&gt;
|form=-Paldea Combat&lt;br /&gt;
|pokemon=Tauros&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Raging Bull |move1type=Fighting|move1cat=Physical&lt;br /&gt;
|move2= Work Up |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Assurance|move3type=Dark|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0426&lt;br /&gt;
|pokemon=Drifblim&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Aftermath&lt;br /&gt;
|move1=Shadow Ball |move1type=Ghost|move1cat=Special&lt;br /&gt;
|move2= Air Slash |move2type=Flying|move2cat=Special&lt;br /&gt;
|move3= Will-O-Wisp|move3type=Fire|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gianna&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0197&lt;br /&gt;
|pokemon=Umbreon&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|ability=Synchronize&lt;br /&gt;
|move1=Dark Pulse |move1type=Dark|move1cat=Special&lt;br /&gt;
|move2= Thunder Wave |move2type=Electric|move2cat=Status&lt;br /&gt;
|move3= Psychic|move3type=Psychic|move3cat=Special}}&lt;br /&gt;
| &#039;&#039;&#039;Eli&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0282&lt;br /&gt;
|pokemon=Gardevoir&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|ability=Synchronize&lt;br /&gt;
|move1=Psyshock |move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2= Dazzling Gleam |move2type=Fairy|move2cat=Special&lt;br /&gt;
|move3= Life Dew|move3type=Water|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Henry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0823&lt;br /&gt;
|pokemon=Corviknight&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Flying&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|move1=Iron Head |move1type=Steel|move1cat=Physical&lt;br /&gt;
|move2= Drill Peck |move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3= Scary Face|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Chase&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0700&lt;br /&gt;
|pokemon=Sylveon&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|ability=Pixilate&lt;br /&gt;
|move1=Moonblast |move1type=Fairy|move1cat=Special&lt;br /&gt;
|move2= Quick Attack |move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3= Charm|move3type=Fairy|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claire&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0214&lt;br /&gt;
|pokemon=Heracross&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|move1=Megahorn |move1type=Bug|move1cat=Physical&lt;br /&gt;
|move2= Brick Break |move2type=Fighting|move2cat=Physical&lt;br /&gt;
|move3= Bulk Up|move3type=Fighting|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Brooklyn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0934&lt;br /&gt;
|pokemon=Garganacl&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|ability=Purifying Salt&lt;br /&gt;
|move1=Rock Slide |move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2= Rock Tomb |move2type=Rock|move2cat=Physical&lt;br /&gt;
|move3= Heavy Slam|move3type=Steel|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Zoe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0750&lt;br /&gt;
|pokemon=Mudsdale&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|ability=Own Tempo&lt;br /&gt;
|move1=High Horsepower |move1type=Ground|move1cat=Physical&lt;br /&gt;
|move2= Rock Smash |move2type=Fighting|move2cat=Physical&lt;br /&gt;
|move3= Low Kick|move3type=Fighting|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Samantha&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0461&lt;br /&gt;
|pokemon=Weavile&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Ice&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|move1=Night Slash |move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2= Ice Punch |move2type=Ice|move2cat=Physical&lt;br /&gt;
|move3= Leer|move3type=Normal|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dylan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0612&lt;br /&gt;
|pokemon=Haxorus&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|ability=Rivalry&lt;br /&gt;
|move1=Dragon Claw |move1type=Dragon|move1cat=Physical&lt;br /&gt;
|move2= Facade |move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3= Scary Face|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Luke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0980&lt;br /&gt;
|pokemon=Clodsire&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|ability=Poison Point&lt;br /&gt;
|move1=Poison Jab |move1type=Poison|move1cat=Physical&lt;br /&gt;
|move2= Stomping Tantrum |move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3= Toxic|move3type=Poison|move3cat=Status}}&lt;br /&gt;
|}&lt;br /&gt;
===Penalty===&lt;br /&gt;
If the player drops out of three Online Tera Raid Battles (by closing the game), they will be unable to access the game&#039;s online service for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All NPC Trainers&#039; [[gender]]ed Pokémon are male, except Austin&#039;s {{p|Growlithe}} and {{p|Arcanine}}.&lt;br /&gt;
* Each one of the 18 NPC Trainers is associated with one of the 18 [[type]]s.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{incomplete|section|needs=Romanization of Chinese names for Cantonese}}&lt;br /&gt;
&#039;&#039;Tera Raid Battle&#039;&#039;&lt;br /&gt;
{{langtable|color={{scarlet color}}|bordercolor={{violet color dark}}&lt;br /&gt;
|ja=テラレイドバトル &#039;&#039;Tera Raid Battle&#039;&#039;&lt;br /&gt;
|de=Tera-Raid&lt;br /&gt;
|es=Teraincursión&lt;br /&gt;
|fr=Raid Téracristal&lt;br /&gt;
|it=Raid Teracristal&lt;br /&gt;
|ko=테라 레이드배틀 &#039;&#039;Tera Raid Battle&#039;&#039;&lt;br /&gt;
|zh_yue=太晶團體戰&lt;br /&gt;
|zh_cmn=太晶团体战 &#039;&#039;{{tt|Tàijīng|Tera}} Tuántǐ Zhàn&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Austin&#039;&#039;&lt;br /&gt;
{{langtable|color={{fire color}}|bordercolor={{fire color dark}}&lt;br /&gt;
|ja=トモヒデ &#039;&#039;Tomohide&#039;&#039;&lt;br /&gt;
|en=Austin&lt;br /&gt;
|de=Jakob&lt;br /&gt;
|es=Zacariás&lt;br /&gt;
|fr=Patrice&lt;br /&gt;
|it=Annibale&lt;br /&gt;
|ko=우영 &#039;&#039;Uyeong&#039;&#039;&lt;br /&gt;
|zh_cmn=智英 &#039;&#039;Zhìyīng&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Ava&#039;&#039;&lt;br /&gt;
{{langtable|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=ユウミ &#039;&#039;Yuumi&#039;&#039;&lt;br /&gt;
|en=Ava&lt;br /&gt;
|de=Martina&lt;br /&gt;
|es=Maialen&lt;br /&gt;
|fr=Noëlle&lt;br /&gt;
|it=Mila&lt;br /&gt;
|ko=도미 &#039;&#039;Domi&#039;&#039;&lt;br /&gt;
|zh_cmn=佑美 &#039;&#039;Yòuměi&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Logan&#039;&#039;&lt;br /&gt;
{{langtable|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=ケンイチ &#039;&#039;Ken&#039;ichi&#039;&#039;&lt;br /&gt;
|en=Logan&lt;br /&gt;
|de=Antonio&lt;br /&gt;
|es=Virgilio&lt;br /&gt;
|fr=Ahmed&lt;br /&gt;
|it=David&lt;br /&gt;
|ko=헌일 &#039;&#039;Heonil&#039;&#039;&lt;br /&gt;
|zh_cmn=健一 &#039;&#039;Jiànyī&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Hailey&#039;&#039;&lt;br /&gt;
{{langtable|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=アイカ &#039;&#039;Aika&#039;&#039;&lt;br /&gt;
|en=Hailey&lt;br /&gt;
|de=Emma&lt;br /&gt;
|es=Mai&lt;br /&gt;
|fr=Pascaline&lt;br /&gt;
|it=Moira&lt;br /&gt;
|ko=에이카 &#039;&#039;Eicha&#039;&#039;&lt;br /&gt;
|zh_cmn=艾佳 &#039;&#039;Àijiā&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Evan&#039;&#039;&lt;br /&gt;
{{langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|ja=シンペイ &#039;&#039;Shinpei&#039;&#039;&lt;br /&gt;
|en=Evan&lt;br /&gt;
|de=Frank&lt;br /&gt;
|es=Jesús&lt;br /&gt;
|fr=Roger&lt;br /&gt;
|it=Matteo&lt;br /&gt;
|ko=신평 &#039;&#039;Sinpyeong&#039;&#039;&lt;br /&gt;
|zh_cmn=申平 &#039;&#039;Shēnpíng&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Charlotte&#039;&#039;&lt;br /&gt;
{{langtable|color={{flying color}}|bordercolor={{flying color dark}}&lt;br /&gt;
|ja=エリナ &#039;&#039;Elena&#039;&#039;&lt;br /&gt;
|en=Charlotte&lt;br /&gt;
|de=Daria&lt;br /&gt;
|es=Leire&lt;br /&gt;
|fr=Valéria&lt;br /&gt;
|it=Maya&lt;br /&gt;
|ko=엘리나 &#039;&#039;Elena&#039;&#039;&lt;br /&gt;
|zh_cmn=惠奈 &#039;&#039;Huìnài&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Kylie&#039;&#039;&lt;br /&gt;
{{langtable|color={{fighting color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|ja=カヤ &#039;&#039;Kaya&#039;&#039;&lt;br /&gt;
|en=Kylie&lt;br /&gt;
|de=Clarissa&lt;br /&gt;
|es=Celia&lt;br /&gt;
|fr=Soumaya&lt;br /&gt;
|it=Loretta&lt;br /&gt;
|ko=카야 &#039;&#039;Kaya&#039;&#039;&lt;br /&gt;
|zh_cmn=歌雅 &#039;&#039;Gēyǎ&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Hunter&#039;&#039;&lt;br /&gt;
{{langtable|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|ja=アキラ &#039;&#039;Akira&#039;&#039;&lt;br /&gt;
|en=Hunter&lt;br /&gt;
|de=Tom&lt;br /&gt;
|es=Zigor&lt;br /&gt;
|fr=Tony&lt;br /&gt;
|it=Valentino&lt;br /&gt;
|ko=강철 &#039;&#039;Gangcheol&#039;&#039;&lt;br /&gt;
|zh_yue=齊樂 &#039;&#039;Qílè&#039;&#039;&lt;br /&gt;
|zh_cmn=齐乐 &#039;&#039;Qílè&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Gianna&#039;&#039;&lt;br /&gt;
{{langtable|color={{dark color}}|bordercolor={{dark color dark}}&lt;br /&gt;
|ja=チカ &#039;&#039;Chika&#039;&#039;&lt;br /&gt;
|en=Gianna&lt;br /&gt;
|de=Josepha&lt;br /&gt;
|es=Linda&lt;br /&gt;
|fr=Célestine&lt;br /&gt;
|it=Simona&lt;br /&gt;
|ko=지혜 &#039;&#039;Jihye&#039;&#039;&lt;br /&gt;
|zh_cmn=琦娜 &#039;&#039;Zīnuò&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Eli&#039;&#039;&lt;br /&gt;
{{langtable|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=マサアキ &#039;&#039;Masaaki&#039;&#039;&lt;br /&gt;
|en=Eli&lt;br /&gt;
|de=Peter&lt;br /&gt;
|es=Josué&lt;br /&gt;
|fr=Hilaire&lt;br /&gt;
|it=Gianfranco&lt;br /&gt;
|ko=정명 &#039;&#039;Jeongmyeong&#039;&#039;&lt;br /&gt;
|zh_yue=勝昭 &#039;&#039;Shèngzhāo&#039;&#039;&lt;br /&gt;
|zh_cmn=胜昭 &#039;&#039;Shèngzhāo&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Henry&#039;&#039;&lt;br /&gt;
{{langtable|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=アキト &#039;&#039;Akito&#039;&#039;&lt;br /&gt;
|en=Henry&lt;br /&gt;
|de=Maxim&lt;br /&gt;
|es=Eugenio&lt;br /&gt;
|fr=Yoachim&lt;br /&gt;
|it=Otto&lt;br /&gt;
|ko=조인 &#039;&#039;Join&#039;&#039;&lt;br /&gt;
|zh_cmn=秋人 &#039;&#039;Qiūrén&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Chase&#039;&#039;&lt;br /&gt;
{{langtable|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=ユウタロウ &#039;&#039;Yuutaro&#039;&#039;&lt;br /&gt;
|en=Chase&lt;br /&gt;
|de=André&lt;br /&gt;
|es=Lázaro&lt;br /&gt;
|fr=César&lt;br /&gt;
|it=Nicolò&lt;br /&gt;
|ko=윤태 &#039;&#039;Yuntae&#039;&#039;&lt;br /&gt;
|zh_cmn=悠太郎 &#039;&#039;Yōutàiláng&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Claire&#039;&#039;&lt;br /&gt;
{{langtable|color={{bug color}}|bordercolor={{bug color dark}}&lt;br /&gt;
|ja=リカコ &#039;&#039;Rikako&#039;&#039;&lt;br /&gt;
|en=Claire&lt;br /&gt;
|de=Rieke&lt;br /&gt;
|es=Asun&lt;br /&gt;
|fr=Delphine&lt;br /&gt;
|it=Danila&lt;br /&gt;
|ko=민주 &#039;&#039;Minju&#039;&#039;&lt;br /&gt;
|zh_yue=裡佳子 &#039;&#039;Lǐjiāzi&#039;&#039;&lt;br /&gt;
|zh_cmn=里佳子 &#039;&#039;Lǐjiāzi&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Brooklyn&#039;&#039;&lt;br /&gt;
{{langtable|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|ja=アケミ &#039;&#039;Akemi&#039;&#039;&lt;br /&gt;
|en=Brooklyn&lt;br /&gt;
|de=Karolina&lt;br /&gt;
|es=Magda&lt;br /&gt;
|fr=Fabiola&lt;br /&gt;
|it=Veronica&lt;br /&gt;
|ko=진주 &#039;&#039;Jinju&#039;&#039;&lt;br /&gt;
|zh_cmn=明美 &#039;&#039;Míngměi&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Zoe&#039;&#039;&lt;br /&gt;
{{langtable|color={{ground color}}|bordercolor={{ground color dark}}&lt;br /&gt;
|ja=ヨシコ &#039;&#039;Yoshiko&#039;&#039;&lt;br /&gt;
|en=Zoe&lt;br /&gt;
|de=Kati&lt;br /&gt;
|es=Catuxa&lt;br /&gt;
|fr=Jessica&lt;br /&gt;
|it=Hannah&lt;br /&gt;
|ko=희선 &#039;&#039;Huiseon&#039;&#039;&lt;br /&gt;
|zh_cmn=佳子 &#039;&#039;Jiāzi&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Samantha&#039;&#039;&lt;br /&gt;
{{langtable|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|ja=ヒナコ &#039;&#039;Hinako&#039;&#039;&lt;br /&gt;
|en=Samantha&lt;br /&gt;
|de=Annika&lt;br /&gt;
|es=Ona&lt;br /&gt;
|fr=Gabrielle&lt;br /&gt;
|it=Denise&lt;br /&gt;
|ko=자희 &#039;&#039;Jahui&#039;&#039;&lt;br /&gt;
|zh_cmn=日奈子 &#039;&#039;Rìnàizi&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Dylan&#039;&#039;&lt;br /&gt;
{{langtable|color={{dragon color}}|bordercolor={{dragon color dark}}&lt;br /&gt;
|ja=リュウイチ &#039;&#039;Ryuichi&#039;&#039;&lt;br /&gt;
|en=Dylan&lt;br /&gt;
|de=Linus&lt;br /&gt;
|es=Guimar&lt;br /&gt;
|fr=Aimé&lt;br /&gt;
|it=Indro&lt;br /&gt;
|ko=용일 &#039;&#039;Yong-il&#039;&#039;&lt;br /&gt;
|zh_cmn=隆一 &#039;&#039;Lóngyī&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Luke&#039;&#039;&lt;br /&gt;
{{langtable|color={{poison color}}|bordercolor={{poison color dark}}&lt;br /&gt;
|ja=ツナキ &#039;&#039;Tsunaki&#039;&#039;&lt;br /&gt;
|en=Luke&lt;br /&gt;
|de=Philipp&lt;br /&gt;
|es=Jun&lt;br /&gt;
|fr=Jean-Marc&lt;br /&gt;
|it=Fosco&lt;br /&gt;
|ko=상기 &#039;&#039;Sanggi&#039;&#039;&lt;br /&gt;
|zh_yue=茲諾&lt;br /&gt;
|zh_cmn=茲諾 / 兹诺 &#039;&#039;Qínà&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Terastal phenomenon]]&lt;br /&gt;
* [[Poké Portal News]]&lt;br /&gt;
* [[Max Raid Battle]]&lt;br /&gt;
* [[Raid Battle (GO)]]&lt;br /&gt;
* [[Raid Battle (TCG)]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Tera Raid Battles}}&lt;br /&gt;
{{battle}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Scarlet and Violet]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Battle variations]]&lt;br /&gt;
[[Category:Methods of obtaining Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Tera-Raid]]&lt;br /&gt;
[[es:Teraincursión]]&lt;br /&gt;
[[fr:Raid Téracristal]]&lt;br /&gt;
[[it:Raid Teracristal]]&lt;br /&gt;
[[ja:テラレイドバトル]]&lt;br /&gt;
[[zh:太晶团体战]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Tera_Raid_Battle&amp;diff=3902981</id>
		<title>Tera Raid Battle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Tera_Raid_Battle&amp;diff=3902981"/>
		<updated>2024-01-11T06:54:15Z</updated>

		<summary type="html">&lt;p&gt;Flametix: correcting info: time and shield multipliers are raid dependent and differ in regions, all Ditto raids are fixed to Imposter (from https://stevecooktu.github.io/sv_raid_lookup/), adding double actions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Scarlet Violet Tera Raid Battle screenshot.png|thumb|250px|A Tera Raid Battle against a Water Tera-type {{p|Gardevoir}}]]&lt;br /&gt;
A &#039;&#039;&#039;Tera Raid Battle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラレイドバトル&#039;&#039;&#039; &#039;&#039;Tera Raid Battle&#039;&#039;) is a type of [[Pokémon battle]] featured in {{g|Scarlet and Violet}} in which four Trainers battle a {{pkmn2|wild}} [[Terastal phenomenon|Tera]] {{OBP|Pokémon|species}}, which remains Terastallized until enough damage has been dealt to the Pokémon.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Tera Raid Crystals are created from energy unleashed from the [[Great Crater of Paldea]] over the years. During the post-game events of {{g|Scarlet and Violet}}, stronger 5★ and black 6★ raid crystals begin to appear. [[Jacq]] asks the player to not participate in the 6★ raids for the player&#039;s safety, due to the overwhelming energy contained within. If the player ignores his request and manages to defeat one, it&#039;s revealed from the readings that they&#039;re being caused by residual energy leaking from [[Area Zero]] into the rest of Paldea. In certain events, 7★ Raids show up with very rare Pokémon normally not found in [[Paldea]]. Some of the rare Pokemon discovered in 7★ Raids have been several [[Legendary Pokémon]], the Paradox Pokémon {{p|Walking Wake}} and {{p|Iron Leaves}}, and the three [[Hisuian form]]s of {{p|Typhlosion}}, {{p|Samurott}}, and {{p|Decidueye}}.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
[[File:Scarlet Violet Tera Raid Crystal screenshot.jpg|thumb|250px|A Grass Tera crystal, containing a Grass Tera-type Pokémon]]&lt;br /&gt;
A number of shining crystals will be scattered across Paldea, which are visible at a distance in the overworld by a beam of light shooting up from them if they have not already been visited. The color of the crystal will also indicate the Tera Type of the Pokémon within, with the exception of black 6★ and 7★ difficulty crystals. These black raid crystals are displayed with the correct type icon on the minimap, but are displayed with a black background and subtle purple glow. Crystals associated with a [[Poké Portal News]] event will also be surrounded by circular ring-shaped auras when up close, and their type icons on the map will have a thicker, glowing border.&lt;br /&gt;
&lt;br /&gt;
Visiting each crystal for the first time awards a certain amount of LP, even if the player chooses not to participate in the raid: &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background: #{{paldea color}}; border: 3px solid #{{paldea color dark}};&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background: #{{paldea color light}}; {{roundytl|5px}}&amp;quot;| Rank&lt;br /&gt;
! style=&amp;quot;background: #{{paldea color light}}; {{roundytr|5px}}&amp;quot; | LP Reward&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★&lt;br /&gt;
| 500 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★★&lt;br /&gt;
| 700 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★★★&lt;br /&gt;
| 1000 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★★★★&lt;br /&gt;
| 1200 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! ★★★★★&lt;br /&gt;
| 1500 LP&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
! {{tt|★★★★★★|Only one crystal at this level will be available per refresh}}&lt;br /&gt;
| 1800 LP&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background: #FFFFFF; {{roundybl|5px}}&amp;quot; | {{tt|★★★★★★★|Crystals at this level are only available from Poké Portal News}}&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; {{roundybr|5px}}&amp;quot; | 2000 LP&lt;br /&gt;
|}&lt;br /&gt;
No LP is given for visiting the same crystal subsequent times, or for joining a raid hosted by another player. If the host manages to defeat the Tera Raid, their crystal will disappear. Unlike Max Raid Battles, completing all possible raids in the region will not make a new set of crystals respawn; instead, they will only respawn at midnight or when the player receives new Poké Portal News data.&lt;br /&gt;
&lt;br /&gt;
Each Trainer uses a single Pokémon (from either their party or [[Pokémon Box Link|Box]]) against the Tera Pokémon. When starting a Tera Raid Battle, players can see a silhouette of the Tera Pokémon, its Tera Type, and a star rating of its difficulty. The objective, &amp;quot;&#039;&#039;Defeat the Tera Pokémon within the time limit!&#039;&#039;&amp;quot;, is displayed in the lower right corner. Additionally, if the raid has been opened to other players, there is a 3-minute timer for those players to join and select a Pokémon, or the currently selected Pokémon will be locked in at the end of the timer and the raid automatically starts. Each player at the waiting screen in these raids can see the other three Trainers participating and the Pokémon they have currently chosen, with a checkmark if their choice has been locked in.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
&lt;br /&gt;
====Timer====&lt;br /&gt;
The battle system differs from typical turn-based battles in that the battle is timed, with an orange timer bar visible below the boss&#039;s HP bar that ticks down from 5 to 7½ minutes and beyond depending on the raid (the event Mewtwo raid having the longest length to date at 15 minutes), and all participants are able to act at any point, regardless of whether the opponent Pokémon or allies are also performing an action at the same time. It is even possible for a Pokémon to execute multiple moves before an ally chooses to act at all.&lt;br /&gt;
&lt;br /&gt;
When the timer reaches 10% time remaining, the message &amp;quot;&#039;&#039;You can feel a tremendous energy gathering! There isn&#039;t much time left!&#039;&#039;&amp;quot; will appear. If the timer expires before players defeat the Tera Pokémon, the energy burst will be unleashed, expelling all players from the raid.&lt;br /&gt;
&lt;br /&gt;
====Turn system====&lt;br /&gt;
The raid boss essentially participates in four concurrent one-on-one battles against each of the team members, and for each turn any player takes, the boss with get one turn against that player, with their relative order within that turn decided by priority or speed as usual. During these turns, the boss may use any move from its base moveset which is the moveset it will have if it is caught and thus contains up to four moves. Moves used by other players&#039; Pokémon will appear as small speech bubbles next to their sprites in the top-left corner. A player will not see any messages for moves the raid boss uses against other players&#039; Pokémon (except for additional moves described below), but if some of those moves affect its own stat stages (such as {{m|Calm Mind}} or {{m|Ancient Power}}), those stages will be in effect for all players, and can be seen by checking its status with the Y button. Likewise, moves that create weather or terrain conditions will create them for all four lanes, even if some players don&#039;t see the move being used; a particle effect will be visible in the center of the screen to indicate their presence.&lt;br /&gt;
&lt;br /&gt;
If the raid that has been opened to other players (even if no others joined), then each time a player&#039;s menu comes up, that player must select an action within 60 seconds, or else the earliest selectable move in their moveset will automatically be used at that time.&lt;br /&gt;
&lt;br /&gt;
====Targeting====&lt;br /&gt;
&lt;br /&gt;
Players are allowed to target a teammate with their moves, but {{cat|moves that target all adjacent Pokémon}} (such as {{m|Earthquake}}) will only hit the raid boss. If the raid boss uses such a move, it will only hit the Pokémon whose lane it was used in, and will not receive a multiple-target damage penalty (except if it used as a extra action as described below).&lt;br /&gt;
&lt;br /&gt;
====Knockouts====&lt;br /&gt;
If a non-boss Pokémon faints, it will be revived after five seconds initially, plus an additional five-second wait for each time it has previously fainted in the battle. Additionally, this also reduces the timer by a number of seconds equal to the fainted Pokémon&#039;s level. Pokémon used by NPCs do not reduce the timer when they faint.&lt;br /&gt;
&lt;br /&gt;
====Terastallization====&lt;br /&gt;
Each time a player&#039;s Pokémon successfully uses a direct-damaging move, this player&#039;s [[Tera Orb]] will gain one charge. If a player&#039;s [[Tera Orb]] has three charges, this player can Terastallize their Pokémon on any turn. Each player may only Terastallize once per raid, even if their Terastallized Pokémon faints.&lt;br /&gt;
&lt;br /&gt;
Only direct-damaging moves, targeting either the raid boss or an ally, will count towards the Tera Orb&#039;s charge. [[Status move]]s, cheering and moves that miss do not count. If a damaging move is used while the boss&#039;s shield is up and deals so little damage that the shield reduction causes the damage to be less than ½, it will round down to 0 damage and that attack will not charge the Tera Orb either.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Max Raid Battle]]s, where only a single player can [[Dynamax]] their Pokémon and the option to do so rotates between players until it&#039;s used, all four participants in a Tera Raid Battle are permitted to Terastallize their Pokémon separately.&lt;br /&gt;
&lt;br /&gt;
The allied NPCs never Terastallize their Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Extra actions====&lt;br /&gt;
The boss may have extra actions which take place at predefined thresholds of health or time. These actions interrupt players&#039; access to the menu. If the thresholds for two or more extra actions are met at the same moment (for instance because of heavy damages), the boss will perform all of them in sequence, and it will not be possible to access the menu again until each of them have finished their animations. A extra action can happen between a player&#039;s command and the corresponding turn.&lt;br /&gt;
&lt;br /&gt;
There are six types of extra action: additional move, shield, negative effects removal, positive effects removal, [[Tera Orb]] charge stealing, and the double action phase where the boss can use a second move in a turn. Additional moves appear in 3★ and above raids while all the other actions appear in 4★ and above raids. The double action phase has only appeared in certain 7★ raids so far.&lt;br /&gt;
&lt;br /&gt;
If an action&#039;s trigger is at 100% of time or HP remaining, it will thus trigger at the very start of the battle, before the players can take a turn. This often happens in 7★ raids.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1628992932039602177&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Additional move=====&lt;br /&gt;
The boss uses a move outside of standard turn order. This move can be outside of their base moveset; if it is the case, it will not know it if it is caught.&lt;br /&gt;
* For moves that target a single Pokémon, a random target will be chosen, and all players will be able to see the move messages and the attack animation aimed in the direction of the targeted Pokémon even when it isn&#039;t their own.&lt;br /&gt;
* For moves that usually target multiple Pokémon, it will do so, and the multiple-target damage penalty will apply. This is the only way a move can ever hit multiple Pokémon during a Tera Raid Battle.&lt;br /&gt;
&lt;br /&gt;
=====Shield=====&lt;br /&gt;
The boss produces a shield which severely reduces the damage of attacks from non-Terastallized Pokémon, blocks the effects of [[status move]]s and cures any non-volatile [[status condition]] it has upon activation. This action is never done more than once in a battle.&lt;br /&gt;
&lt;br /&gt;
The shield applies a multiplier to incoming damages. There are three multipliers depending on the situation of the attacking Pokémon:&lt;br /&gt;
* the attacking Pokémon is not Terastallized: ×0.2;&lt;br /&gt;
* the attacking Pokémon is Terastallized and the move&#039;s type &#039;&#039;&#039;does not match&#039;&#039;&#039; the user&#039;s Tera Type: ×0.35;&lt;br /&gt;
* the attacking Pokémon is Terastallized and the move&#039;s type &#039;&#039;&#039;does match&#039;&#039;&#039; the user&#039;s Tera Type: ×0.75.&lt;br /&gt;
&lt;br /&gt;
The previous multipliers&#039; values are used for all 6★ and 5★ raids in Paldea,&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1610483831769018368&amp;lt;/ref&amp;gt; which includes all non-event raids, but may be different for 7★ raids, going as far as being greater than 1 (thus increasing damages) or being very small (×0.01 for instance). 4★ raids in Paldea and Kitakami use ×0.4 multipliers and ×0.8 multipliers for the respective terastallized scenarios. 5★ raids in Kitakami use ×0.3, ×0.6, and ×0.9 multipliers, while 6★ raids use ×0.3, ×0.55, and ×0.85 multipliers. 4★ raids in Blueberry Academy use ×0.4, ×0.5, and ×0.9 multipliers, while 5★ raids use the same multipliers as Paldea, and 6★ raids use ×0.4, ×0.6, and ×0.8 multipliers.&lt;br /&gt;
&lt;br /&gt;
After the multiplier is applied, damage is rounded to the nearest whole number, with values of 0.5 and above rounding up.&lt;br /&gt;
&lt;br /&gt;
After the boss&#039;s shield is broken, the boss will not move during the next turn the player will take.&lt;br /&gt;
&lt;br /&gt;
=====Negative effects removal=====&lt;br /&gt;
The boss removes any non-volatile [[status condition]] it has and its negative [[stat modifier]]s. Its positive stat modifiers will remain as they are. All other effects such as {{m|Leech Seed}} or ability changes remain untouched.&lt;br /&gt;
&lt;br /&gt;
=====Positive effects removal=====&lt;br /&gt;
The boss removes the positive [[stat modifier]]s of its opponents, as well as nullify their [[Ability|Abilities]] for the following turn. Negative stat modifiers will remain as they are. Pokémon that are knocked out during the removal are not affected by the Ability nullifying.&lt;br /&gt;
&lt;br /&gt;
=====Tera Orb charge stealing=====&lt;br /&gt;
The boss removes one charge from each player&#039;s [[Tera Orb]]. Pokémon that have already Terastallized, have not built up any charge, or that are knocked out are unaffected.&lt;br /&gt;
&lt;br /&gt;
=====Double action phase=====&lt;br /&gt;
After a defined HP or time threshold, the boss has a set percentage chance to use a randomly selected attack at the end of the turn, allowing it to use two moves in a single turn. The choice of the second attack seems to be fully random, so it can select attacks that the target is visibly immune to, unlike the typical AI.&lt;br /&gt;
&lt;br /&gt;
====Additional commands====&lt;br /&gt;
The players cannot use items from their bags, but have additional commands exclusive to raids.&lt;br /&gt;
&lt;br /&gt;
=====Running away=====&lt;br /&gt;
&lt;br /&gt;
In an single-player raid, the host can choose to run away, ending the battle as a forfeit. If the raid has been opened to other players (even if no others joined), running is not possible, and will give the message &#039;&#039;&amp;quot;It&#039;s no good! You can&#039;t find an opening to run away from such a strong opponent!&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=====Cheers=====&lt;br /&gt;
{{incomplete|section|needs=Mechanics behind cheers are still not entirely clear.}}&lt;br /&gt;
Players can opt to cheer instead of executing a move, up to three times per Tera Raid. Cheering has increased [[priority]] over moves, and its effectiveness appears to be random. The three cheer options are:&lt;br /&gt;
* &#039;&#039;&#039;Go all out!&#039;&#039;&#039;: multiplies the user&#039;s and their allies&#039; Attack and Sp. Atk by ×1.5 or ×2;&lt;br /&gt;
* &#039;&#039;&#039;Hang tough!&#039;&#039;&#039;: multiplies the user&#039;s and their allies&#039; Defense and Sp. Def by ×1.5 or ×2;&lt;br /&gt;
* &#039;&#039;&#039;Heal up!&#039;&#039;&#039;: removes non-volatile [[status condition]]s and {{status|confusion}} from the user and their allies, and restores 20% to 100% of their total HP.&lt;br /&gt;
&lt;br /&gt;
[[Stat]]-boosting effects from cheers are independent from other [[stat modifier]]s, which means that their effects stack multiplicatively. The stat boosts from the same cheer type do not stack with each other, but a repeated cheer may occasionally reroll a higher stat multiplier. Stat-boosting cheers last for three turns for each Pokémon, even if the Tera Raid Pokémon nullifies stat changes, or if an ally faints and returns to battle within those turns.&amp;lt;ref&amp;gt;[https://mobile.twitter.com/Sibuna_Switch/status/1607557138271936513 Anubis on Twitter: &amp;quot;The more I look into Tera Raid cheer mechanics, the more confused I am...&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If there is at least one NPC Trainer in a Tera Raid Battle, the first one (based on the display order in the top-left corner) will always cheer &amp;quot;Hang tough!&amp;quot; on the first turn. NPCs will not perform any other cheers during the raid.&lt;br /&gt;
&lt;br /&gt;
=====Callouts=====&lt;br /&gt;
The player can press the Minus button to choose between four Callouts: &amp;quot;Help!&amp;quot;, &amp;quot;Everyone, attack together!&amp;quot;, &amp;quot;Thanks!&amp;quot;, and &amp;quot;I&#039;ve got this!&amp;quot;. They have no practical effect outside of communicating with other players. The Callouts are displayed to other players in a bubble just like how the player&#039;s Pokémon moves are displayed to them.&lt;br /&gt;
&lt;br /&gt;
====Additional info====&lt;br /&gt;
* The raid boss has infinite [[PP]] on all of its moves.&lt;br /&gt;
* Pokémon found in 3★ or above Tera Raid Battles may have their [[Hidden Ability]].&lt;br /&gt;
** {{p|Ditto}} Tera Raid Battles are an exception, and always have their Hidden Ability.&lt;br /&gt;
&lt;br /&gt;
====Special cases====&lt;br /&gt;
{{incomplete|section|needs=What are the effects of moves such as Destiny Bond, Endeavor, Pain Split, Eruption etc. when used in a Tera Raid Battle?}}&lt;br /&gt;
* If the raid boss attempts to use the move {{m|Self-Destruct}}, {{m|Explosion}}, {{m|Misty Explosion}} or {{m|Final Gambit}}, the move will fail.&lt;br /&gt;
* {{m|Guard Split}}, {{m|Power Split}} and {{m|Perish Song}} will fail if used in a Tera Raid Battle.&lt;br /&gt;
* If a [[one-hit knockout move]] lands, the raid boss will be unaffected.&lt;br /&gt;
* If the raid boss has {{a|Imposter}}, it will transform into the host&#039;s Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Capture===&lt;br /&gt;
Defeating the Tera Pokémon within the time limit will cause the Pokémon to cease being Terastallized, at which point the player is given the chance to select a [[Poké Ball]] from their bag to catch the Pokémon. This capture cannot fail, regardless of the type of ball used, or whether the player is the host or participant of the battle.&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
Tera Raid Pokémon have their [[HP]] increased for the duration of the battle, as well as having one or more of their [[IV]]s guaranteed to be set to 31, except for 3★ Pachirisu which is not set to have any guaranteed IVs. Additionally, 6★ raid Pokémon are temporarily set to level 90 for the duration of the battle, but are reduced to level 75 when captured.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{paldea color}}; border: 3px solid #{{paldea color dark}}; caption-side:bottom;&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}; {{roundytl|5px}}&amp;quot; | Star Rating&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | [[HP]] Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | [[Level]]&amp;lt;br&amp;gt;During battle&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | [[Level]]&amp;lt;br&amp;gt;When {{pkmn2|caught}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}; {{roundytr|5px}}&amp;quot; | Guaranteed&amp;lt;br&amp;gt; [[Stats judge|Best]] [[IV]]s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★&lt;br /&gt;
| 5×&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★&lt;br /&gt;
| 5×&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★&lt;br /&gt;
| 8×&lt;br /&gt;
| 35&lt;br /&gt;
| 35&lt;br /&gt;
| 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★★&lt;br /&gt;
| 12×&lt;br /&gt;
| 45&lt;br /&gt;
| 45&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}};&amp;quot; | ★★★★★&lt;br /&gt;
| 20×&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{violet color light}}&amp;quot; | ★★★★★★&lt;br /&gt;
| 25×&lt;br /&gt;
| 90&lt;br /&gt;
| 75&lt;br /&gt;
| 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{violet color light}}&amp;quot; | ★★★★★★★&lt;br /&gt;
| Varies&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 6&lt;br /&gt;
|+ style=&amp;quot;font-size:80%; text-align:left; &amp;quot; | &lt;br /&gt;
: &amp;lt;sup&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;/sup&amp;gt; While this modifier is typically 30×, several events have deviated from this:&lt;br /&gt;
:: The 7★ event Pikachu had a 50× modifier.&lt;br /&gt;
:: The first 7★ event Charizard erroneously had a modifier of only 25×.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Encounters===&lt;br /&gt;
The Pokémon available to fight in Tera Raid Battles changes with the star value of the raid, as well as which version of the game the player is playing. The raid boss&#039;s Tera Type is chosen independently of the Pokémon itself, and has no influence over which Pokémon the raid boss will be.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{paldea color}}; border: 3px solid #{{paldea color dark}}&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}; {{roundytl|5px}}&amp;quot; | Star Rating&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | From&amp;lt;br&amp;gt;Beginning&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | After Three&amp;lt;br&amp;gt;[[Badge|Gym Badge]]s&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | After Six&amp;lt;br&amp;gt;[[Badge|Gym Badge]]s&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | After&amp;lt;br&amp;gt;ending [[credits]]&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}; {{roundytr|5px}}&amp;quot; | Complete [[Academy Ace Tournament]]&amp;lt;br&amp;gt;and Complete 10 4★ or 5★ Raids&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★&lt;br /&gt;
| 80%&lt;br /&gt;
| 30%&lt;br /&gt;
| 20%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★&lt;br /&gt;
| 20%&lt;br /&gt;
| 40%&lt;br /&gt;
| 20%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★&lt;br /&gt;
| 0%&lt;br /&gt;
| 30%&lt;br /&gt;
| 30%&lt;br /&gt;
| 40%&lt;br /&gt;
| 30%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★★&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 30%&lt;br /&gt;
| 35%&lt;br /&gt;
| 40%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{paldea color light}}&amp;quot; | ★★★★★&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 25%&lt;br /&gt;
| 30%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{violet color light}}&amp;quot; | ★★★★★★&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| Only one per real-life day&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{violet color light}}&amp;quot; | ★★★★★★★&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;([[Poké Portal News]] exclusive)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| Only one per real-life day&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Paldea====&lt;br /&gt;
&lt;br /&gt;
=====1★ Raids=====&lt;br /&gt;
{{main|List of 1★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====2★ Raids=====&lt;br /&gt;
{{main|List of 2★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====3★ Raids=====&lt;br /&gt;
{{main|List of 3★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====4★ Raids=====&lt;br /&gt;
{{main|List of 4★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====5★ Raids=====&lt;br /&gt;
{{main|List of 5★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
=====6★ Raids=====&lt;br /&gt;
{{main|List of 6★ Tera Raid Battles (Paldea)}}&lt;br /&gt;
&lt;br /&gt;
====Kitakami====&lt;br /&gt;
=====1★ Raids=====&lt;br /&gt;
{{main|List of 1★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====2★ Raids=====&lt;br /&gt;
{{main|List of 2★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====3★ Raids=====&lt;br /&gt;
{{main|List of 3★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====4★ Raids=====&lt;br /&gt;
{{main|List of 4★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====5★ Raids=====&lt;br /&gt;
{{main|List of 5★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
=====6★ Raids=====&lt;br /&gt;
{{main|List of 6★ Tera Raid Battles (Kitakami)}}&lt;br /&gt;
&lt;br /&gt;
====Blueberry Academy====&lt;br /&gt;
&lt;br /&gt;
=====1★ Raids=====&lt;br /&gt;
{{main|List of 1★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====2★ Raids=====&lt;br /&gt;
{{main|List of 2★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====3★ Raids=====&lt;br /&gt;
{{main|List of 3★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====4★ Raids=====&lt;br /&gt;
{{main|List of 4★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====5★ Raids=====&lt;br /&gt;
{{main|List of 5★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
=====6★ Raids=====&lt;br /&gt;
{{main|List of 6★ Tera Raid Battles (Blueberry Academy)}}&lt;br /&gt;
&lt;br /&gt;
===NPC Trainers===&lt;br /&gt;
If there are less than four players in a Tera Raid Battle, NPC Trainers will fill in. The Pokémon used by these Trainers get stronger as the player unlocks more difficult Tera Raids.&lt;br /&gt;
&lt;br /&gt;
All Pokémon listed below have the following properties:&lt;br /&gt;
* [[Nature]]: Hardy&lt;br /&gt;
* {{EV}}s: 252 {{stat|HP}}, 128 {{stat|Defense}}, 128 {{stat|Sp. Defense}}&lt;br /&gt;
* {{IV}}s: 10 for {{stat|Attack}} and {{stat|Sp. Attack}}, 31 for all other stats&lt;br /&gt;
&lt;br /&gt;
The NPC Pokémon will have a level equal to 80% of the level of the host&#039;s Pokémon, rounded down (but not to less than 1). If the host&#039;s Pokémon is at level 1, the NPC Pokémon will be at level 80.&lt;br /&gt;
&lt;br /&gt;
====1★====&lt;br /&gt;
NPC Trainers use the following Pokémon after 1★ Tera Raids are unlocked. Their level of 16 assumes that the host is bringing a level 20 Pokémon.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Austin&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0058&lt;br /&gt;
|pokemon=Growlithe&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Ember |move1type=Fire|move1cat=Special&lt;br /&gt;
|move2= Leer |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Bite|move3type=Dark|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Ava&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0418&lt;br /&gt;
|pokemon=Buizel&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|move1=Aqua Jet |move1type=Water|move1cat=Physical&lt;br /&gt;
|move2= Bite |move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3= Water Gun|move3type=Water|move3cat=Special}}&lt;br /&gt;
| &#039;&#039;&#039;Logan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0672&lt;br /&gt;
|pokemon=Skiddo&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|ability=Sap Sipper&lt;br /&gt;
|move1=Tackle |move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2= Vine Whip |move2type=Grass|move2cat=Physical&lt;br /&gt;
|move3= Growth|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Hailey&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0081&lt;br /&gt;
|pokemon=Magnemite&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Magnet Pull&lt;br /&gt;
|move1=Thunder Shock |move1type=Electric|move1cat=Special&lt;br /&gt;
|move2= Thunder Wave |move2type=Electric|move2cat=Status&lt;br /&gt;
|move3= Swift|move3type=Normal|move3cat=Special}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Evan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0819&lt;br /&gt;
|pokemon=Skwovet&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Cheek Pouch&lt;br /&gt;
|move1=Tackle |move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2= Defense Curl |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Rollout|move3type=Rock|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Charlotte&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0397&lt;br /&gt;
|pokemon=Staravia&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Wing Attack |move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2= Quick Attack |move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3= Growl|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Kylie&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0739&lt;br /&gt;
|pokemon=Crabrawler&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Hyper Cutter&lt;br /&gt;
|move1=Rock Smash |move1type=Fighting|move1cat=Physical&lt;br /&gt;
|move2= Bubble Beam |move2type=Water|move2cat=Special&lt;br /&gt;
|move3= Work Up|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0425&lt;br /&gt;
|pokemon=Drifloon&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Aftermath&lt;br /&gt;
|move1=Gust |move1type=Flying|move1cat=Special&lt;br /&gt;
|move2= Hex |move2type=Ghost|move2cat=Special&lt;br /&gt;
|move3= Payback|move3type=Dark|move3cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gianna&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0434&lt;br /&gt;
|pokemon=Stunky&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ability=Stench&lt;br /&gt;
|move1=Bite |move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2= Acid Spray |move2type=Poison|move2cat=Special&lt;br /&gt;
|move3= Screech|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Eli&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0281&lt;br /&gt;
|pokemon=Kirlia&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|ability=Synchronize&lt;br /&gt;
|move1=Confusion |move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2= Calm Mind |move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3= Disarming Voice|move3type=Fairy|move3cat=Special}}&lt;br /&gt;
| &#039;&#039;&#039;Henry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0624&lt;br /&gt;
|pokemon=Pawniard&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Defiant&lt;br /&gt;
|move1=Metal Claw |move1type=Steel|move1cat=Physical&lt;br /&gt;
|move2= Scratch |move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3= Scary Face|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Chase&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0702&lt;br /&gt;
|pokemon=Dedenne&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|ability=Cheek Pouch&lt;br /&gt;
|move1=Draining Kiss |move1type=Fairy|move1cat=Special&lt;br /&gt;
|move2= Parabolic Charge |move2type=Electric|move2cat=Special&lt;br /&gt;
|move3= Charm|move3type=Fairy|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claire&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0402&lt;br /&gt;
|pokemon=Kricketune&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|move1=Bug Bite |move1type=Bug|move1cat=Physical&lt;br /&gt;
|move2= Sing |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Aerial Ace|move3type=Flying|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Brooklyn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0744&lt;br /&gt;
|pokemon=Rockruff&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|move1=Rock Throw |move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2= Bite |move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3= Leer|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Zoe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0551&lt;br /&gt;
|pokemon=Sandile&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Sand Tomb |move1type=Ground|move1cat=Physical&lt;br /&gt;
|move2= Scary Face |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Bite|move3type=Dark|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Samantha&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0361&lt;br /&gt;
|pokemon=Snorunt&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|move1=Powder Snow |move1type=Ice|move1cat=Special&lt;br /&gt;
|move2= Ice Shard |move2type=Ice|move2cat=Physical&lt;br /&gt;
|move3= Bite|move3type=Dark|move3cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====3★====&lt;br /&gt;
NPC Trainers use the following Pokémon after 3★ Tera Raids are unlocked. Their level of 40 assumes that the host is bringing a level 50 Pokémon.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Austin&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0323&lt;br /&gt;
|pokemon=Camerupt&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|ability=Magma Armor&lt;br /&gt;
|move1=Flame Wheel |move1type=Fire|move1cat=Physical&lt;br /&gt;
|move2= Bulldoze |move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3= Yawn|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Ava&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0419&lt;br /&gt;
|pokemon=Floatzel&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|move1=Water Pulse |move1type=Water|move1cat=Special&lt;br /&gt;
|move2= Aqua Jet |move2type=Water|move2cat=Physical&lt;br /&gt;
|move3= Growl|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Logan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0673&lt;br /&gt;
|pokemon=Gogoat&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|ability=Sap Sipper&lt;br /&gt;
|move1=Horn Leech |move1type=Grass|move1cat=Physical&lt;br /&gt;
|move2= Facade |move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3= Growth|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Hailey&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0082&lt;br /&gt;
|pokemon=Magneton&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Magnet Pull&lt;br /&gt;
|move1=Metal Sound |move1type=Steel|move1cat=Status&lt;br /&gt;
|move2= Shock Wave |move2type=Electric|move2cat=Special&lt;br /&gt;
|move3= Tri Attack|move3type=Normal|move3cat=Special}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Evan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0820&lt;br /&gt;
|pokemon=Greedent&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Cheek Pouch&lt;br /&gt;
|move1=Facade |move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2= Bite |move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3= Tail Whip|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Charlotte&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0334&lt;br /&gt;
|pokemon=Altaria&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Natural Cure&lt;br /&gt;
|move1=Aerial Ace |move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2= Dragon Breath |move2type=Dragon|move2cat=Special&lt;br /&gt;
|move3= Feather Dance|move3type=Flying|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Kylie&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0057&lt;br /&gt;
|pokemon=Primeape&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Vital Spirit&lt;br /&gt;
|move1=Low Kick |move1type=Fighting|move1cat=Physical&lt;br /&gt;
|move2= Rage Fist |move2type=Ghost|move2cat=Physical&lt;br /&gt;
|move3= Leer|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0426&lt;br /&gt;
|pokemon=Drifblim&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Aftermath&lt;br /&gt;
|move1=Hex |move1type=Ghost|move1cat=Special&lt;br /&gt;
|move2= Air Slash |move2type=Flying|move2cat=Special&lt;br /&gt;
|move3= Will-O-Wisp|move3type=Fire|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gianna&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0215&lt;br /&gt;
|pokemon=Sneasel&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Ice&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|move1=Thief |move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2= Ice Shard |move2type=Ice|move2cat=Physical&lt;br /&gt;
|move3= Leer|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Eli&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0097&lt;br /&gt;
|pokemon=Hypno&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|move1=Zen Headbutt |move1type=Psychic|move1cat=Physical&lt;br /&gt;
|move2= Fire Punch |move2type=Fire|move2cat=Physical&lt;br /&gt;
|move3= Thunder Punch|move3type=Electric|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Henry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0437&lt;br /&gt;
|pokemon=Bronzong&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Gyro Ball |move1type=Steel|move1cat=Physical&lt;br /&gt;
|move2= Psybeam |move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3= Metal Sound|move3type=Steel|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Chase&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0700&lt;br /&gt;
|pokemon=Sylveon&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|ability=Cute Charm&lt;br /&gt;
|move1=Fairy Wind |move1type=Fairy|move1cat=Special&lt;br /&gt;
|move2= Quick Attack |move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3= Charm|move3type=Fairy|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claire&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0123&lt;br /&gt;
|pokemon=Scyther&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|move1=Fury Cutter |move1type=Bug|move1cat=Physical&lt;br /&gt;
|move2= Aerial Ace |move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3= Leer|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Brooklyn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0745&lt;br /&gt;
|pokemon=Lycanroc&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|move1=Rock Tomb |move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2= Accelerock |move2type=Rock|move2cat=Physical&lt;br /&gt;
|move3= Leer|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Zoe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0844&lt;br /&gt;
|pokemon=Sandaconda&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|ability=Sand Spit&lt;br /&gt;
|move1=Bulldoze |move1type=Ground|move1cat=Physical&lt;br /&gt;
|move2= Sand Attack |move2type=Ground|move2cat=Status&lt;br /&gt;
|move3= Poison Tail|move3type=Poison|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Samantha&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0362&lt;br /&gt;
|pokemon=Glalie&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|move1=Ice Fang |move1type=Ice|move1cat=Physical&lt;br /&gt;
|move2= Bite |move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3= Scary Face|move3type=Normal|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dylan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0148&lt;br /&gt;
|pokemon=Dragonair&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|ability=Shed Skin&lt;br /&gt;
|move1=Dragon Breath |move1type=Dragon|move1cat=Special&lt;br /&gt;
|move2= Safeguard |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Slam|move3type=Normal|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Luke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0454&lt;br /&gt;
|pokemon=Toxicroak&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|ability=Anticipation&lt;br /&gt;
|move1=Venoshock |move1type=Poison|move1cat=Special&lt;br /&gt;
|move2= Low Kick |move2type=Fighting|move2cat=Physical&lt;br /&gt;
|move3= Poison Sting|move3type=Poison|move3cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====5★====&lt;br /&gt;
NPC Trainers use the following Pokémon after 5★ Tera Raids are unlocked. Their level of 80 assumes the host is bringing a level 100 Pokémon.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Austin&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0059&lt;br /&gt;
|pokemon=Arcanine&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Flamethrower |move1type=Fire|move1cat=Special&lt;br /&gt;
|move2= Bite |move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3= Leer|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Ava&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0748&lt;br /&gt;
|pokemon=Toxapex&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|type2=Water&lt;br /&gt;
|ability=Merciless&lt;br /&gt;
|move1=Surf |move1type=Water|move1cat=Special&lt;br /&gt;
|move2= Poison Jab |move2type=Poison|move2cat=Physical&lt;br /&gt;
|move3= Chilling Water|move3type=Water|move3cat=Special}}&lt;br /&gt;
| &#039;&#039;&#039;Logan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0930&lt;br /&gt;
|pokemon=Arboliva&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Normal&lt;br /&gt;
|ability=Seed Sower&lt;br /&gt;
|move1=Energy Ball |move1type=Grass|move1cat=Special&lt;br /&gt;
|move2= Safeguard |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Earth Power|move3type=Ground|move3cat=Special}}&lt;br /&gt;
| &#039;&#039;&#039;Hailey&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0939&lt;br /&gt;
|pokemon=Bellibolt&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ability=Electromorphosis&lt;br /&gt;
|move1=Discharge |move1type=Electric|move1cat=Special&lt;br /&gt;
|move2= Mud Shot |move2type=Ground|move2cat=Special&lt;br /&gt;
|move3= Light Screen|move3type=Psychic|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Evan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0982&lt;br /&gt;
|pokemon=Dudunsparce&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Serene Grace&lt;br /&gt;
|move1=Hyper Drill |move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2= Glare |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Drill Run|move3type=Ground|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Charlotte&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0398&lt;br /&gt;
|pokemon=Staraptor&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Brave Bird |move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2= Facade |move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3= Feather Dance|move3type=Flying|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Kylie&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0128&lt;br /&gt;
|form=-Paldea Combat&lt;br /&gt;
|pokemon=Tauros&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Raging Bull |move1type=Fighting|move1cat=Physical&lt;br /&gt;
|move2= Work Up |move2type=Normal|move2cat=Status&lt;br /&gt;
|move3= Assurance|move3type=Dark|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0426&lt;br /&gt;
|pokemon=Drifblim&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Aftermath&lt;br /&gt;
|move1=Shadow Ball |move1type=Ghost|move1cat=Special&lt;br /&gt;
|move2= Air Slash |move2type=Flying|move2cat=Special&lt;br /&gt;
|move3= Will-O-Wisp|move3type=Fire|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gianna&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0197&lt;br /&gt;
|pokemon=Umbreon&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|ability=Synchronize&lt;br /&gt;
|move1=Dark Pulse |move1type=Dark|move1cat=Special&lt;br /&gt;
|move2= Thunder Wave |move2type=Electric|move2cat=Status&lt;br /&gt;
|move3= Psychic|move3type=Psychic|move3cat=Special}}&lt;br /&gt;
| &#039;&#039;&#039;Eli&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0282&lt;br /&gt;
|pokemon=Gardevoir&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|ability=Synchronize&lt;br /&gt;
|move1=Psyshock |move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2= Dazzling Gleam |move2type=Fairy|move2cat=Special&lt;br /&gt;
|move3= Life Dew|move3type=Water|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Henry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0823&lt;br /&gt;
|pokemon=Corviknight&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Flying&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|move1=Iron Head |move1type=Steel|move1cat=Physical&lt;br /&gt;
|move2= Drill Peck |move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3= Scary Face|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Chase&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0700&lt;br /&gt;
|pokemon=Sylveon&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|ability=Pixilate&lt;br /&gt;
|move1=Moonblast |move1type=Fairy|move1cat=Special&lt;br /&gt;
|move2= Quick Attack |move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3= Charm|move3type=Fairy|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claire&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0214&lt;br /&gt;
|pokemon=Heracross&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|move1=Megahorn |move1type=Bug|move1cat=Physical&lt;br /&gt;
|move2= Brick Break |move2type=Fighting|move2cat=Physical&lt;br /&gt;
|move3= Bulk Up|move3type=Fighting|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Brooklyn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0934&lt;br /&gt;
|pokemon=Garganacl&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|ability=Purifying Salt&lt;br /&gt;
|move1=Rock Slide |move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2= Rock Tomb |move2type=Rock|move2cat=Physical&lt;br /&gt;
|move3= Heavy Slam|move3type=Steel|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Zoe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0750&lt;br /&gt;
|pokemon=Mudsdale&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|ability=Own Tempo&lt;br /&gt;
|move1=High Horsepower |move1type=Ground|move1cat=Physical&lt;br /&gt;
|move2= Rock Smash |move2type=Fighting|move2cat=Physical&lt;br /&gt;
|move3= Low Kick|move3type=Fighting|move3cat=Physical}}&lt;br /&gt;
| &#039;&#039;&#039;Samantha&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0461&lt;br /&gt;
|pokemon=Weavile&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Ice&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|move1=Night Slash |move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2= Ice Punch |move2type=Ice|move2cat=Physical&lt;br /&gt;
|move3= Leer|move3type=Normal|move3cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dylan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0612&lt;br /&gt;
|pokemon=Haxorus&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|ability=Rivalry&lt;br /&gt;
|move1=Dragon Claw |move1type=Dragon|move1cat=Physical&lt;br /&gt;
|move2= Facade |move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3= Scary Face|move3type=Normal|move3cat=Status}}&lt;br /&gt;
| &#039;&#039;&#039;Luke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Pokémon/9|game=SV&lt;br /&gt;
|ndex=0980&lt;br /&gt;
|pokemon=Clodsire&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|ability=Poison Point&lt;br /&gt;
|move1=Poison Jab |move1type=Poison|move1cat=Physical&lt;br /&gt;
|move2= Stomping Tantrum |move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3= Toxic|move3type=Poison|move3cat=Status}}&lt;br /&gt;
|}&lt;br /&gt;
===Penalty===&lt;br /&gt;
If the player drops out of three Online Tera Raid Battles (by closing the game), they will be unable to access the game&#039;s online service for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* All NPC Trainers&#039; [[gender]]ed Pokémon are male, except Austin&#039;s {{p|Growlithe}} and {{p|Arcanine}}.&lt;br /&gt;
* Each one of the 18 NPC Trainers is associated with one of the 18 [[type]]s.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Terastal phenomenon]]&lt;br /&gt;
* [[Poké Portal News]]&lt;br /&gt;
* [[Max Raid Battle]]&lt;br /&gt;
* [[Raid Battle (GO)]]&lt;br /&gt;
* [[Raid Battle (TCG)]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Tera Raid Battles}}&lt;br /&gt;
{{battle}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Scarlet and Violet]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Battle variations]]&lt;br /&gt;
[[Category:Methods of obtaining Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Tera-Raid]]&lt;br /&gt;
[[es:Teraincursión]]&lt;br /&gt;
[[fr:Raid Téracristal]]&lt;br /&gt;
[[it:Raid Teracristal]]&lt;br /&gt;
[[ja:テラレイドバトル]]&lt;br /&gt;
[[zh:太晶团体战]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_IX&amp;diff=3892468</id>
		<title>List of glitches in Generation IX</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_IX&amp;diff=3892468"/>
		<updated>2023-12-26T22:10:34Z</updated>

		<summary type="html">&lt;p&gt;Flametix: Added &amp;quot;permanent cheer preservation on fainting&amp;quot;. Video is from Mewtwo raids but is still active as of 3.0.0.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GlitchResearch|Checking which glitches have been since fixed}}&lt;br /&gt;
This is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; that occur in the [[Generation IX]] [[core series]] [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
==Scarlet and Violet==&lt;br /&gt;
===All versions===&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
=====Once-in-a-Lifetime Ribbon missing logic=====&lt;br /&gt;
Likely due to an oversight, the logic for the Once-in-a-Lifetime [[List of Ribbons in the games#Memorial Ribbons|Ribbon]] to be granted to Pokémon is not present in the game. Despite being unobtainable, the official guidebook mentions it is intended to be obtained from [[Surprise Trade]] at a 1/100 chance to be applied to traded Pokémon.&amp;lt;ref&amp;gt;https://twitter.com/no07011305/status/1603660614060097539&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Memory leak=====&lt;br /&gt;
Due to a {{wp|memory leak}}&amp;lt;ref&amp;gt;https://twitter.com/Linkus7/status/1593700134864490511&amp;lt;/ref&amp;gt;, the longer the game remains open, the more performance issues occur, eventually leading to {{wp|heap corruption}} errors, potentially causing crashes, savefile corruption, and a wide variety of glitches.&lt;br /&gt;
&lt;br /&gt;
This can be solved partially by exiting the main map via entering [[Mesagoza]], shops and houses with an interior map, gyms, or [[Area Zero]], or closing and reopening the game periodically.&lt;br /&gt;
&lt;br /&gt;
=====Out-of-bound spawning glitch=====&lt;br /&gt;
Pokémon and items will often spawn in places inaccessible to the player, such as behind walls, below the ground, underwater, or inside objects such as trees, rocks, or buildings.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Egg Shiny Roll bug=====&lt;br /&gt;
When {{pkmn|breeding}}, if any [[personality value]] rerolls are applied, (such as the additional Shiny rolls provided via the [[Masuda method]] or [[Shiny Charm]]), the initial roll to generate a personality value is skipped.&lt;br /&gt;
&lt;br /&gt;
This glitch is also present in the [[core series]] [[Generation]] {{gen|VIII}} games.&lt;br /&gt;
&lt;br /&gt;
=====Running speed glitch=====&lt;br /&gt;
On handheld mode, if the player connects a second controller (i.e. a Pro Controller) and hold both joystick on the attached left Joy-con and second controller diagonally in the same direction, they will run at even faster speed than usual.&lt;br /&gt;
&lt;br /&gt;
=====Town Map glitch=====&lt;br /&gt;
After the [[credits]] roll, the {{player}} will be transported to their dorm room in the [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}}, but the player&#039;s location on the Town Map will still be marked as the [[Great Crater of Paldea]] until they leave the academy building.&lt;br /&gt;
&lt;br /&gt;
====Texture/model glitches====&lt;br /&gt;
=====Overworld disguise glitch=====&lt;br /&gt;
Certain Pokémon such as {{p|Zorua}} and {{p|Ditto}} spawn in the overworld disguised as another species. Due to nearby spawns being retained after saving and reloading the game, nearby instances of disguised Pokémon will still be present if the player saves near one, then closes, and reopens the game. &lt;br /&gt;
&lt;br /&gt;
However, when reloading the game, the Pokémon will lose its disguise and appear as the correct species. If encountered in battle, it appears to &amp;quot;transform back into itself&amp;quot;, playing the typical animation for losing its disguise, but not changing models.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1593272765183827970&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Glaseado Gym Test texture quirk=====&lt;br /&gt;
[[File:Glaseado Gym Test Texture Errors Koraidon Miraidon.png|thumb|{{p|Koraidon}} and {{p|Miraidon}} during the [[Glaseado]] Gym Test, with glitched textures]]&lt;br /&gt;
During the [[Glaseado Mountain|Glaseado]] Gym Test, {{p|Koraidon}} may appear with its body textures heavily desaturated and {{p|Miraidon}} may appear with a white texture across most of its body, apparently missing its typical body textures. This is opposed to a subtle &amp;quot;snow-dusted&amp;quot; texture overlaid on top of their respective correct colorations, which is the intended appearance.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Texture overlay glitch=====&lt;br /&gt;
In some cases, Pokémon will appear with another texture overlaid across their body.&amp;lt;ref&amp;gt;https://twitter.com/hotathino_/status/1598714830709739520&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Espathra hair texture glitch=====&lt;br /&gt;
[[File:Espathra Camera Hair Texture Glitch.png|thumb|{{p|Espathra}} and its [[Shiny]] form, displaying the incorrect hair coloration]]&lt;br /&gt;
When the camera is far from {{p|Espathra}}, its hair, which is normally white, is shown as the same color as its wings.&lt;br /&gt;
&lt;br /&gt;
=====Porto Marinada Market reappearing seller glitch=====&lt;br /&gt;
When the player imports certain Pokémon from [[Pokémon HOME]], a seller will appear in [[Porto Marinada Market]] to auction off the relevant items for changing the forms of those Pokémon, such as the [[Reveal Glass]] and [[Prison Bottle]]. The seller will disappear upon the conclusion of the final auction once there are no more items to be sold. However, if the player stands in front of the now-empty stall and triggers a form change that takes place in the overworld, such as using the [[Griseous Core]] on {{p|Giratina}}, the seller will reappear during the form change animation and will have no dialogue if she is spoken to.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====User interface glitches====&lt;br /&gt;
=====Health bar quirk=====&lt;br /&gt;
During [[Tera Raid Battle]]s, the health bar of the boss appears inconsistent between participants, and may display an incorrect amount of damage taken, or appear to regain health after being reduced to 0 HP.&lt;br /&gt;
&lt;br /&gt;
A similar issue can happen during the [[Titan Pokémon]] battles involving [[Arven]], where if the Titan attacks his Pokémon and the player&#039;s Pokémon will hit it as well, but move after the Titan, the HP bar will update to values in the wrong order.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|UBmFCPQPgoM|SmallAnt_Clips|HP|HP}}&lt;br /&gt;
&lt;br /&gt;
=====Kofu&#039;s Wallet sprite glitch=====&lt;br /&gt;
When the player receives [[Kofu&#039;s Wallet]] in [[Cascarrafa]], the description window may briefly appear on the screen with the sprite of a Water-type [[TM]] instead of the correct sprite, before the window reappears with the correct sprite.&lt;br /&gt;
&lt;br /&gt;
=====Mass outbreak form display glitch=====&lt;br /&gt;
If a Pokémon has multiple forms that can be found in the wild, the map may display an incorrect form icon when this species appears in a mass outbreak. For example, a Stretchy Form {{p|Tatsugiri}} icon may display for a mass outbreak of Curly Form Tatsugiri.&lt;br /&gt;
&lt;br /&gt;
=====Minimap out-of-bounds icons glitch=====&lt;br /&gt;
After the game has been open for an extended period of time, the minimap will stop clearing Pokémon icons from the map, causing them to appear out-of-bounds of the minimap rather than vanishing when the player is out of range.&lt;br /&gt;
&lt;br /&gt;
=====Tera Blast type effectiveness glitch=====&lt;br /&gt;
If a Pokémon is Terastallized during a battle, other Pokémon on the player&#039;s team who know {{m|Tera Blast}} may have Tera Blast&#039;s type or effectiveness display in menus as if they were the Pokémon that was Terastallized, based on their own Tera Type.&lt;br /&gt;
&lt;br /&gt;
=====Typeless summary glitch=====&lt;br /&gt;
When viewing the summary screen of a Pokémon that is currently typeless, the game will crash.&amp;lt;ref&amp;gt;https://twitter.com/zakocky/status/1612373830718337027&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Battle glitches====&lt;br /&gt;
=====Trick Room Female Indeedee=====&lt;br /&gt;
{{main|Game move errors#Unobtainable moves 2|Game move errors → Unobtainable at the game&#039;s release → Unobtainable moves}}&lt;br /&gt;
[[File:Female Indeedee Trick Room SV.png|thumb|Female Indeedee using {{m|Trick Room}} during a [[Tera Raid Battle]]]]&lt;br /&gt;
[[File:Female Indeedee Trick Room Summary.png|thumb|The [[summary]] page showing the error move {{m|Trick Room}} after capture]]&lt;br /&gt;
In 5★ [[Tera Raid Battle]]s, female Indeedee has an identical moveset to its male counterpart, which erroneously included the move Trick Room, a move it could not normally learn. When caught, female Indeedee with Trick Room were permitted to be [[trade]]d online, and participate in the [[Battle Stadium]].&lt;br /&gt;
&lt;br /&gt;
Additionally, while Female Indeedee 5★ raids were initially impossible to host online to other players (displaying an error message when attempting to join them), as of early December 2022 they began permitting other players to host them freely with Trick Room still present in the moveset, despite it still being an error move at the time.&lt;br /&gt;
&lt;br /&gt;
This is currently the only instance of an error move obtainable by the player where the error was corrected by the developers simply allowing it, and eventually integrating it as a feature. As of v2.0.1 of Scarlet and Violet, instead of correcting the erroneous move, [[Game Freak]] instead patched the game to add Trick Room to Female Indeedee&#039;s [[TM]] learnset, effectively rendering it no longer an &amp;quot;error move&amp;quot;. However, if the move is forgotten, it can not be relearned without using a TM.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|YM6ugvHGH3E|@Atrius97|Violet|Violet}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====No type effectiveness or critical hit messages=====&lt;br /&gt;
If a Pokémon use a single-target attack move targetting their own ally Pokémon and hits, messages for type effectiveness or [[critical hit]]s will not show if it otherwise would.&lt;br /&gt;
&lt;br /&gt;
=====Missing TM Materials item IDs=====&lt;br /&gt;
There are 23 stubbed items in {{g|Scarlet and Violet}} that map to [[TM Material]]s for {{p|Sprigatito}}, {{p|Fuecoco}}, {{p|Quaxly}}, {{p|Koraidon}}, {{p|Miraidon}}, the [[Treasures of Ruin]], and [[Paradox Pokémon]] found in the [[Paldea Pokédex]], [[List of items by index number (Generation IX)|item ID]]s 2100-2102 (Sprigatito through Quaxly), 2124-2125 (Koraidon and Miraidon), 2138-2151 (Paradox Pokémon, excluding Walking Wake and Iron Leaves), and 2152-2155 (Treasures of Ruin).&amp;lt;ref&amp;gt;https://projectpokemon.org/home/files/file/5002-pok%C3%A9-portal-event-23-great-tusk-and-iron-treads-spotlight-chesnaught-the-unrivaled/?do=findComment&amp;amp;comment=4319&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the game attempts to grant these items to the player, such as via the rewards following the completion of a [[Tera Raid Battle]], the game will crash.&lt;br /&gt;
&lt;br /&gt;
{{p|Walking Wake}} and {{p|Iron Leaves}} event raids did attempt to grant bonus drops of TM Materials, however they were unaffected by this glitch due to not having an associated TM Material item ID. 7★ Raid Battles for species not found in Paldea, (such as {{p|Charizard}}), were also unaffected, as they did not have TM Materials in the item pool.&lt;br /&gt;
&lt;br /&gt;
The first instance of this glitch occurred May 19, 00:00 to 02:00 UTC, 2023 with the introduction of {{p|Great Tusk}} and {{p|Iron Treads}} event raids.&lt;br /&gt;
&lt;br /&gt;
======May 19, 00:00 to 02:00 UTC, 2023 Poké Portal News event glitches======&lt;br /&gt;
[[File:Great Tusk and Iron Treads Glitched TM Material.jpeg|thumb|250px|The item rewards screen of one of the glitched Great Tusk and Iron Treads raids, attempting to display a non-existent [[TM Material]] prior to the game crashing.]]&lt;br /&gt;
[[File:Cancelled 7 Star Delphox Announcement.jpeg|thumb|250px|An announcement for a 7★ {{p|Delphox}} event intended to run from May 25 to 28, 2023 that briefly appeared in the [[Pokémon HOME]] calendar on May 21, before being removed from the event calendar.]]&lt;br /&gt;
{{main|Poké Portal News#May 19, 00:00 to 02:00 UTC, 2023|Poké Portal News → 2023 → May 19, 00:00 to 02:00 UTC, 2023}}&lt;br /&gt;
{{main|Poké Portal News#June 16 to 19, 2023|Poké Portal News → 2023 → June 16 to 19, 2023}}&lt;br /&gt;
This event was originally intended to run between May 19, 00:00 UTC to May 21, 23:59 UTC, 2023, but included two notable glitches during its initial introduction on May 19, 2023:&lt;br /&gt;
* The item rewards attempted to grant and display [[TM Material]]s for Great Tusk and Iron Treads, despite both species not having associated TM Material items. This caused the item rewards screen for some players to display &amp;quot;None&amp;quot; as one of the item rewards, followed by the game crashing.&amp;lt;ref&amp;gt;[https://twitter.com/Sibuna_Switch/status/1659386207162204161 Video clip of glitched TM Materials and game crash for Great Tusk Raid by @Sibuna_Switch, via Twitter]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/JoeMerrick/status/1659353658163621893&amp;lt;/ref&amp;gt;&lt;br /&gt;
* All Iron Treads raids with random Tera types were erroneously coded never to appear as {{Shiny}},&amp;lt;ref&amp;gt;https://twitter.com/JoeMerrick/status/1659352905692971010&amp;lt;/ref&amp;gt; despite both versions of Great Tusk, and the Iron Treads with the forced {{t|Ground}} Tera type being able to appear as Shiny at the standard 1:4103.05 odds.&lt;br /&gt;
At approximately 02:00 UTC on May 19, 2023,&amp;lt;ref&amp;gt;https://twitter.com/mattyoukhana_/status/1659380996343578624&amp;lt;/ref&amp;gt; all event raids were removed from the server, (including the 7★ Chesnaught the Unrivaled event), replaced with completely blank event data for any players that connected during this time. The official Japanese twitter account issued an apology,&amp;lt;ref&amp;gt;https://twitter.com/Pokemon_cojp/status/1659389212679098368&amp;lt;/ref&amp;gt; but the event was eventually announced as being cancelled entirely.&amp;lt;ref&amp;gt;https://twitter.com/Pokemon_cojp/status/1659516228363489281&amp;lt;/ref&amp;gt; This is the first instance of a Poké Portal News event being removed from the server entirely to address a glitch.&lt;br /&gt;
&lt;br /&gt;
Additionally, an announcement for a 7★ {{p|Delphox}} event running from May 26, 2023 00:00 UTC to May 28, 2023 23:59 UTC briefly appeared in the [[Pokémon HOME]] calendar on May 21, but was removed almost immediately, likely due to the cancellation of the prior event causing scheduling conflicts.&lt;br /&gt;
&lt;br /&gt;
The June 16 to 19, 2023 rescheduled event resolved both aforementioned glitches, with both Great Tusk and Iron Treads no longer attempting to award the glitched TM Materials, and Iron Treads with random Tera Types are no longer prevented from being Shiny.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
======June 21 to July 2, 2023 Poké Portal News 0 Tera Shards glitch======&lt;br /&gt;
[[File:Gimmighoul Glitched Item Rewards.jpeg|thumb|250px|The item rewards screen of one of the glitched Gimmighoul raids in Pokémon Scarlet, attempting to display &amp;quot;0 [[Tera Shard]]s&amp;quot; as item rewards due to an null item reward pool.]]&lt;br /&gt;
{{main|Poké Portal News#June 21 to July 2, 2023|Poké Portal News → 2023 → June 21 to July 2, 2023}}&lt;br /&gt;
After June 21, 2023&#039;s [[Nintendo Direct]] aired, the 25th Tera Raid Battle event featuring [[List of Pokémon with form differences#Gimmighoul|Chest Form]] {{p|Gimmighoul}} was announced. Gimmighoul with various Tera Types appeared in 1-5 Tera Raid Battles from June 21 (15:00 UTC) to July 2 (23:59 UTC), 2023.&amp;lt;ref&amp;gt;https://sv-news.pokemon.co.jp/ja/page/100.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initially, from 15:00 UTC to approximately 17:30 UTC, there was a glitch in the event data for [[Pokémon Scarlet]]. Players with Scarlet who completed the event raids were shown reward screens showing multiple instances of &amp;quot;0 [[Tera Shard]]s&amp;quot; as a reward, (due to a null item reward pool), and were prevented from joining the raids of [[Pokémon Violet]] players, who were unaffected by the bug. New event raid data was uploaded the server shortly after, with Scarlet players who connected online after 17:30 UTC receiving raids with correct reward pools, and being able to join raids hosted by players with Violet.&amp;lt;ref&amp;gt;https://twitter.com/JoeMerrick/status/1671575089018552320&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Tera Raid Battle Zacian glitch=====&lt;br /&gt;
During [[Tera Raid Battle]]s, if a teammate uses a {{p|Zacian}} holding a [[Rusted Sword]], the Zacian may appear in its Hero of Many Battles form on the field while its health bar icon is its Crowned Sword form. This can result in a Hero of Many Battles Zacian appearing to use {{m|Behemoth Blade}}, as it is actually a Crowned Sword Zacian.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Permanent cheer preservation on fainting=====&lt;br /&gt;
During [[Tera Raid Battle]]s, if a player faints while the effects of a temporary stat boost from a cheer are active, then the stat boosts will be preserved and permanently applied for the rest of the raid after respawning. This permanent effect does not show as a visible buff in the Battle Info menu unlike the normal cheer effects.&lt;br /&gt;
{{YouTubeEmbed|uC1dH8APhLc|slime_man|Violet|Violet}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prior to v2.0.2===&lt;br /&gt;
=====Paradise Protection Protocol battle glitch=====&lt;br /&gt;
During the battle against the Paradise Protection Protocol&#039;s Koraidon/Miraidon, if the player has these Pokémon registered to the Paldea Pokédex, the game will crash when hovering over slot 4, 5 or 6 when viewing their party. This was fixed in v2.0.2.&lt;br /&gt;
&lt;br /&gt;
===Prior to v2.0.1===&lt;br /&gt;
=====Itemfinder Mark missing logic=====&lt;br /&gt;
Likely due to an oversight, the logic for the Itemfinder [[Mark]] to be granted to Pokémon was not present in the game&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1598840477758803968&amp;lt;/ref&amp;gt;. Despite it being unobtainable prior to v2.0.1., [[Hassel]] erroneously mentions it as being obtainable during one of his Art classes at the [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}}.&lt;br /&gt;
&lt;br /&gt;
In v2.0.1., the Itemfinder Mark can be awarded as intended.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1701837119444885945&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Tera Raid missing players glitch=====&lt;br /&gt;
During multi-player Tera Raid Battles, other players that join may not appear to the host player, instead showing an empty player slot, despite having all available player slots filled. This was fixed in v2.0.1.&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.3.1===&lt;br /&gt;
{{incomplete|section|needs=Check patch notes and retest existing bugs, move/add any bugs that were resolved between v1.3.0 and v1.3.1}}&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.3.0===&lt;br /&gt;
{{incomplete|section|needs=Check [https://en-americas-support.nintendo.com/app/answers/detail/a_id/60277/~/how-to-update-pok%C3%A9mon-scarlet-and-pok%C3%A9mon-violet#v130 patch notes] and retest existing bugs, move/add any bugs that were resolved between v1.2.0 and v1.3.0}}&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.2.0===&lt;br /&gt;
====February 27 to March 12, 2023 Poké Portal News Bad Egg====&lt;br /&gt;
[[File:PPN13 Bad Egg.JPG|thumb|250px|Bad Egg as a result of catching a Walking Wake or Iron Leaves in v1.1.0 of Scarlet or Violet]]&lt;br /&gt;
{{main|Poké Portal News#February 27 to March 12, 2023|Poké Portal News → 2023 → February 27 to March 12, 2023}}&lt;br /&gt;
The Poké Portal News event on February 27 to March 12, 2023 introduced {{p|Walking Wake}} and {{p|Iron Leaves}} in 5★ [[Tera Raid Battle]]s. However, it was possible to update the Poké Portal News event data while still remaining on Scarlet or Violet v1.1.0, causing incorrect event data to be generated.&lt;br /&gt;
&lt;br /&gt;
If the player attempted to join a 5★ event raid after going online in v1.1.0 during this period, these raids would result in a [[Bad Egg]] instead, due to the lack of species data existing in v1.1.0. These Bad Eggs cannot be hatched, released, or traded, and also set the flag for having caught Walking Wake or Iron Leaves, causing the player to be unable to attempt to catch another. Updating the game to v1.2.0 does not result in the Bad Egg becoming the correct species.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1630378458034626564&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|7gtymg7VudU|@Atrius97|Violet|Violet}}&lt;br /&gt;
&lt;br /&gt;
This glitch was partially fixed in Scarlet and Violet v1.3.0, which released April 20, 2023, with v1.3.0 detecting any Bad Eggs present in the savefile and resetting the respective capture flag(s) if a player had obtained a Bad Egg, Additionally, a repeat of the event was scheduled for [[Poké Portal News#May 1 to 14, 2023|May 1 to 14, 2023]] as a direct response &amp;lt;ref&amp;gt;https://twitter.com/Pokemon_cojp/status/1648612433962110976&amp;lt;/ref&amp;gt; to the issue, allowing affected players another chance to capture a Walking Wake and/or Iron Leaves.&lt;br /&gt;
&lt;br /&gt;
v1.3.0 also made a change to how Poké Portal News event data was stored, now storing it under version specific blocks in the savefile, preventing event data from a newer game version from being accessed by the player on an outdated game version, hypothetically preventing the original glitch from occurring again in the future.&lt;br /&gt;
&lt;br /&gt;
Despite the v1.3.0 patch notes&amp;lt;ref&amp;gt;https://en-americas-support.nintendo.com/app/answers/detail/a_id/60277/~/how-to-update-pok%C3%A9mon-scarlet-and-pok%C3%A9mon-violet#v130&amp;lt;/ref&amp;gt; claiming to fully resolve the issue, while the patch does properly detect the presence of Bad Eggs, any Bad Eggs obtained during the aforementioned glitched raid event continue to persist in the player&#039;s storage after updating to v1.3.0, without any method of removing them, as they still cannot be traded, released, or hatched.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|xDTnN-d8QmQ|@Atrius97|Violet|Violet}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Ribbon/Mark menu glitch====&lt;br /&gt;
In the [[Party]] and [[Box]] menus, the [[Ribbon]]s and [[Mark]]s earned by a Pokémon are not displayed properly, and can only be viewed and equipped when the [[summary]] menu is accessed from the party.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1598529777710895107&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Uncatchable Transformed Ditto glitch====&lt;br /&gt;
Prior to v1.2.0, if a {{pkmn2|wild}} {{p|Ditto}} used {{m|Transform}} to transform into the [[List of Pokémon with form differences|alternate form]] of any species, (specifically a form with an index value other than &amp;quot;0&amp;quot;), it would cause the [[catch rate]] of the Ditto to become 0, making it impossible to catch with any [[Poké Ball]] except the [[Heavy Ball]] or [[Master Ball]]. This was fixed in v1.2.0, always using Ditto&#039;s correct catch rate of 35, regardless of what species/form it is currently transformed into.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1632216388734537729&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Persistent model glitch====&lt;br /&gt;
After the game has been open for an extended period of time, the last previously loaded model will remain loaded during cutscenes or interior locations, often appearing as a {{i|Poké Ball}} or Pokémon placed arbitrarily in the middle of a room, or near the entrance of an interior location.&lt;br /&gt;
&lt;br /&gt;
This was partially resolved in v1.2.0, apparently fixing the appearance of glitched Poké Ball models, however some Pokémon models still appear to persist in areas such as [[Tera Raid Battle]]s and inside buildings.&lt;br /&gt;
&lt;br /&gt;
====Order Up glitch====&lt;br /&gt;
If a {{p|Dondozo}} with a {{p|Tatsugiri}} in its mouth uses the move {{m|Order Up}}, the move will increase one of Dondozo&#039;s stats even if the move is negated (eg. via {{m|Protect}}). This is a bug and was fixed in the Version 1.2.0 update.&lt;br /&gt;
&lt;br /&gt;
====Destiny Bond Terastallization glitch====&lt;br /&gt;
If a Pokémon uses {{m|Destiny Bond}} and {{Terastal}}lizes on the next turn, Destiny Bond won&#039;t cause the attacker to faint. This is a bug and was fixed in the Version 1.2.0 update.&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.1.0===&lt;br /&gt;
====Elite Four Music glitch====&lt;br /&gt;
During the [[Elite Four]] battles, the brief intro of the background music played on a persistent loop throughout rather than playing the entire music.&lt;br /&gt;
&lt;br /&gt;
====Online battle RNG glitch====&lt;br /&gt;
During online matches, the same [[RNG]] seed was used for every battle, causing many &amp;quot;random&amp;quot; actions to be completely predictable, such as the [[accuracy]] checks for whether OHKO moves like {{m|Sheer Cold}} would be successful during a turn.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1596768465095983104&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1598513391601164288&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prior to v1.0.1===&lt;br /&gt;
====Multiplayer Tera Raid Shiny sparkle glitch====&lt;br /&gt;
During a Multiplayer Tera Raid Battle, if another player brings out a shiny Pokémon, the sparkling animation will only be displayed on the player&#039;s own Pokémon. This was fixed in v1.0.1.&lt;br /&gt;
====Sylveon type flag oversight====&lt;br /&gt;
Due to an oversight, {{p|Sylveon}} has the same flag as {{p|Arceus}} and {{p|Silvally}}, which prevents its type from being changed. This was fixed in v1.0.1.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1614308613505392640?s=20&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der neunten Generation]]&lt;br /&gt;
[[ja:裏技・バグ一覧 (スカーレット・バイオレット)]]&lt;br /&gt;
[[zh:遊戲漏洞（第九世代）]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=League_Point&amp;diff=3891406</id>
		<title>League Point</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=League_Point&amp;diff=3891406"/>
		<updated>2023-12-25T18:12:45Z</updated>

		<summary type="html">&lt;p&gt;Flametix: you get LP for defeating regular wild Pokemon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;League Points&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;リーグペイ&#039;&#039;&#039; &#039;&#039;League Pay&#039;&#039;), more often known as &#039;&#039;&#039;LP&#039;&#039;&#039;, are a special sort of {{cat|currency}} introduced in {{g|Scarlet and Violet}} similar to [[Battle Point]]s. They can be obtained by interacting with [[Tera Raid Battle|Tera Raid]] Crystals, defeating [[Team Star]] bases, competing in ranked online battles, defeating or catching {{DL|Terastal phenomenon|wild Tera Pokémon}} or [[wild Pokémon]], or exchanging [[TM Material]]s. At most item shops, they can be used to buy [[item]]s in place of [[Pokémon Dollar]]s; however, they cannot be used at [[Porto Marinada]] auctions. They are also used to make [[TM]]s to teach moves. They are denoted with the [[File:SV Currency LP.png|24px]] Symbol.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable&lt;br /&gt;
|color={{Paldea color light}}|bordercolor={{Paldea color}}&lt;br /&gt;
|fr=Points de Ligue (PL)&lt;br /&gt;
|de=Ligapunkte (LP)&lt;br /&gt;
|it=Crediti Lega (CL)&lt;br /&gt;
|es=Puntos de liga (PL)&lt;br /&gt;
|ko=리그페이 (LP)&lt;br /&gt;
|zh_cmn=聯盟支付點 / 联盟支付点 (ＬＰ)&lt;br /&gt;
|zh_yue=聯盟支付點 (ＬＰ)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Battle Point]]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Currency]]&lt;br /&gt;
&lt;br /&gt;
[[es:Puntos de liga]]&lt;br /&gt;
[[fr:Point de Ligue]]&lt;br /&gt;
[[it:Crediti Lega]]&lt;br /&gt;
[[zh:联盟支付点]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_VIII&amp;diff=3591138</id>
		<title>List of glitches in Generation VIII</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_VIII&amp;diff=3591138"/>
		<updated>2022-10-29T21:35:54Z</updated>

		<summary type="html">&lt;p&gt;Flametix: Added Sword/Shield IV judge display glitch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GlitchResearch|Checking which glitches have been since fixed}}&lt;br /&gt;
This is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; that occur in the [[Generation VIII]] [[core series]] [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
==Sword and Shield==&lt;br /&gt;
===All versions===&lt;br /&gt;
&lt;br /&gt;
====Baton Pass Own Tempo glitch====&lt;br /&gt;
If a Pokémon with {{a|Own Tempo}} is confused due to obtaining it from {{m|Baton Pass}}, it will not be cured of confusion until after a Pokémon takes its turn (uses a move, switches out, etc.).&lt;br /&gt;
&lt;br /&gt;
This glitch was also present in the [[core series]] [[Generation]] {{gen|V}}, {{gen|VI}}, and {{gen|VII}} games.&lt;br /&gt;
{{YouTubeEmbed|4t4goPeFJiQ|SnorlaxMonster|normal}}&lt;br /&gt;
&lt;br /&gt;
====Berry tree glitch====&lt;br /&gt;
This glitch involves shaking a Berry tree from behind. It ultimately allows for the player to walk through walls.&lt;br /&gt;
{{YouTubeEmbed|NFmgCQepj9Q|BLAINES|berries}}&lt;br /&gt;
&lt;br /&gt;
====Charge Beam additional effect chance glitch====&lt;br /&gt;
{{main|Charge Beam additional effect chance glitch}}&lt;br /&gt;
If the user has {{a|Serene Grace}} and uses {{m|Charge Beam}} while its side is under the effect of the rainbow from the combination of {{m|Fire Pledge}} and {{m|Water Pledge}}, the additional effect chance for Charge Beam will overflow and become 24%.&amp;lt;ref&amp;gt;[https://www.smogon.com/forums/threads/sword-shield-battle-mechanics-research.3655528/post-9076566 Post by Sasa to Sword &amp;amp; Shield Battle Mechanics Research on Smogon Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This glitch is present in the [[core series]] [[Generation]] {{gen|V}}, {{gen|VI}}, {{gen|VII}}, and {{gen|VIII}} games.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|LG0aFuU_ilc|channel/UC4G6pPuFGGK0qf6c6RrSBTA|name=パデック|normal|electric}}&lt;br /&gt;
&lt;br /&gt;
====Curry cloning glitch====&lt;br /&gt;
When getting wild Pokémon spawns in Pokémon Camp, after a curry, there&#039;s a chance that the Pokémon near the player staring at the wild Pokémon will act like a wild Pokémon, and will be eligible to &amp;quot;re-join&amp;quot; the team. The Pokémon must have a long hitbox (like a tail, or a long body in general) and have a floating idle animation to be eligible for the glitch. Upon re-joining the team, it&#039;ll be cloned, with some alterations. Game of origin, OT, OT ID, Poké Ball used, date caught, level caught, location caught will all be altered to match the player&#039;s current status, and it&#039;ll receive the Curry Connoisseur mark, even if it already has another mark, or if it shouldn&#039;t be normally eligible to receive it. The held item will also be cloned, as long as the player doesn&#039;t remove it before receiving the Pokémon.&lt;br /&gt;
&lt;br /&gt;
If the player does re-accept the Pokémon in the party, the wild Pokémon will start roaming the player&#039;s Pokémon Camp, still with the ellipsis balloon over its head. However, it&#039;ll disappear once the player leaves Camp, or after doing another curry.&lt;br /&gt;
&lt;br /&gt;
Some of the confirmed Pokémon to be eligible for this glitch are {{P|Salamence}}, {{P|Giratina}}, {{P|Moltres}}, {{P|Weezing}}, {{P|Corviknight}}, {{P|Flygon}}, {{P|Noivern}}, and {{P|Steelix}}.&lt;br /&gt;
{{YouTubeEmbed|F4EzowTRWRA|SpikeOriundo}}&lt;br /&gt;
&lt;br /&gt;
====Evolution cancelling glitch====&lt;br /&gt;
If the {{player}} cancels [[evolution]] of a Pokémon, the proper stamp will appear on the [[Y-Comm]] regardless.&lt;br /&gt;
&lt;br /&gt;
====Galarian Stunfisk breeding bug====&lt;br /&gt;
For the purposes of [[regional form]] inheritance via {{pkmn|breeding}}, {{rf|Galarian}} {{p|Stunfisk}} is not considered a regional form of Stunfisk. As such, if both Unovan and Galarian Stunfisk are parents and both hold [[Everstone]]s, only Unovan Stunfisk will ever hatch, regardless of the mother&#039;s form.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1404287033628106753&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Glimwood Tangle trade/Mystery Gift bug====&lt;br /&gt;
{{GlitchResearch|How does it look like when receiving a Mystery Gift while in the Glimwood Tangle? Can this glitch be done in other locations as well (except Ballonlea)?}}&lt;br /&gt;
If the player is currently in the [[Glimwood Tangle]], the [[trade]] and [[Mystery Gift]] screens will look differently than normal.&lt;br /&gt;
* On the trade screen, the Poké Ball hologram over the Pokémon given by the player is disabled, and the background of the trade screen is darker. The part of the screen that shows the received Pokémon is unaffected.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|mL3RDJ2osQQ|ChickasaurusGL|fairy|psychic}}&lt;br /&gt;
&lt;br /&gt;
====Ingredients seller glitch====&lt;br /&gt;
When the {{player}} cycles behind an ingredients seller he will turn around. He can then quickly go back round behind him and interact without him turning back again. When the player talks to him, his back will be turned to them. &lt;br /&gt;
{{YouTubeEmbed|04pqLjnhWZQ|Poke-MunkPresto}}&lt;br /&gt;
&lt;br /&gt;
====Isle of Armor Pokédex glitch====&lt;br /&gt;
If the player brings a Pokémon that was introduced as part of the Isle of Armor expansion from Pokémon HOME, the in-game Pokédex would not update to add its entry. The only workaround at the time was to deposit the Pokémon into the Nursery and taking it back so the Pokédex would register it. This was fixed when the Switch version of Pokémon HOME was updated to version 1.1.1.&lt;br /&gt;
&lt;br /&gt;
====Judge display glitch====&lt;br /&gt;
When viewing a Pokémon&#039;s stats in the box, the + button will not cycle to the Judge display if the Pokémon is held above a slot containing an Egg, nothing, or a menu option. &lt;br /&gt;
{{YouTubeEmbed|EcncNiQottM|Flametix|fire}}&lt;br /&gt;
&lt;br /&gt;
====June-July 2020 Wild Area News event glitches====&lt;br /&gt;
When the June 30, 2020-July 31, 2020 [[Wild Area News]] event began, (Wild Area News [[Index number]] 27), it contained an error in which a nonexistent item, ([[Dynite Ore]], which was not present in the game prior to the release of [[The Crown Tundra]]), was part of the item drops awarded for completing a Max Raid Battle tied to the event. The game attempting to reward the player with the nonexistent item caused a glitch that crashed the game after viewing the item drop list. &lt;br /&gt;
&lt;br /&gt;
This glitch was fixed after a few hours, in two separate stages. The first stage, (Index number 28), removed the nonexistent item from the &#039;&#039;normal_encount&#039;&#039; item pool and replaced the reference to the &#039;&#039;bonus_reward&#039;&#039; item pool containing the bugged item. This did not fully fix the glitch as the bugged item was still present in the &#039;&#039;bonus_reward&#039;&#039; item pool, (despite no longer crashing players with the reference removed), and as a result it unavailable server-side, with the glitched raids being unable to be hosted or joined if the player had connected online via the [[Y-Comm]].&lt;br /&gt;
&lt;br /&gt;
The second stage, (Index number 30), removed the bugged item from the &#039;&#039;bonus_reward&#039;&#039; item pool as well, and replaced the item and references to the correct item, [[Armorite Ore]].&amp;lt;ref&amp;gt;https://projectpokemon.org/home/files/file/4212-wild-area-event-20-july-2020/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Location glitch====&lt;br /&gt;
At certain precise locations, entering a battle causes the game to believe the player is in the wrong area when the battle ends. This can be exploited to catch weather-dependent Pokémon, or obtain Pokémon with an impossible encounter location such as the Meetup Spot.&amp;lt;ref&amp;gt;[https://docs.google.com/document/d/1ALMSCAPSbiG_DaJqLa2idkzBbA_leLy0rtANOqPornA Pokémon Sword/Shield Bingus Zone (Location Glitch)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Max Raid Battle glitches====&lt;br /&gt;
&lt;br /&gt;
=====Shiny animation glitch=====&lt;br /&gt;
If multiple [[Shiny Pokémon]] are on the player&#039;s team during a [[Max Raid Battle]], upon one of them fainting and being sent back into the battle, all of the Shiny Pokémon will play the Shininess animation again.&lt;br /&gt;
&lt;br /&gt;
=====Wild Area News rewards list glitch=====&lt;br /&gt;
[[File:Wild Area News item glitch.png|thumb|The glitch in effect (affects [[Nugget]]s here)]]&lt;br /&gt;
When the player finishes a Max Raid Battle induced by an event or [[Wild Area News]], some list items on the list of rewards will be shown separately.&lt;br /&gt;
&lt;br /&gt;
====Memory feeling off-by-one bug====&lt;br /&gt;
The feeling displayed in a Pokémon&#039;s {{OBP|memory|game mechanic}} for Pokémon transferred from [[Generation VI]] are displayed incorrectly. Pokémon that display the feeling &amp;quot;it was happy&amp;quot; in Generation VI instead display an empty string&amp;lt;ref&amp;gt;[https://twitter.com/Sibuna_Switch/status/1329519268967436289 &amp;quot;Larvitar remembered being happy when it was in Pokemon Y. After traveling through Bank and HOME to Pokemon Sword, the memory of being happy is gone.&amp;quot;]&amp;lt;/ref&amp;gt; (or the same as the last checked Pokémon&#039;s feeling if another Pokémon&#039;s memory has been checked&amp;lt;ref&amp;gt;[https://twitter.com/Sibuna_Switch/status/1334770576372719617 &amp;quot;The memory of feeling happy in Gen 6 turns into a blank feeling, which has some unusual behavior!  If another Pokémon&#039;s memory is viewed, the blank memory copies the feeling if it is viewed right after. This is purely visual and reverts when the game is rebooted.&amp;quot;]&amp;lt;/ref&amp;gt;), and all subsequent feelings are displayed as a different feeling, shifted by one with respect to their index number.&lt;br /&gt;
&lt;br /&gt;
This is due to the fact that in the Generation VI games, feelings are indexed from 0, while in the Generation VIII games, feelings are indexed from 1. Since the internal value storing the feeling in a Pokémon&#039;s memory is neither modified when a Pokémon is [[transfer]]red from Generation VI to Generation VIII through [[Pokémon Bank]] and [[Pokémon HOME]] nor specially handled in Pokémon Sword and Shield, the displayed feeling appears to have been changed despite the internal value remaining unchanged.&lt;br /&gt;
&lt;br /&gt;
====Memory place change bug====&lt;br /&gt;
The places displayed in a Pokémon&#039;s {{OBP|memory|game mechanic}} for Pokémon transferred from [[Generation VI]] with memories that mention places introduced in {{g|Omega Ruby and Alpha Sapphire}} (such as &amp;quot;a Secret Base&amp;quot;, &amp;quot;a Contest Spectacular Hall&amp;quot;, or &amp;quot;oh, while soaring in the sky&amp;quot;) are displayed incorrectly. For example, a {{p|Terrakion}} with a memory of being caught at the [[Pathless Plain]] would display in Omega Ruby and Alpha Sapphire as being caught at &amp;quot;a tiny island&amp;quot;, but this memory would display as being caught &amp;quot;in a Secret Base&amp;quot; once transferred.&lt;br /&gt;
&lt;br /&gt;
This is due to the fact that these strings are listed in a different order internally compared to Omega Ruby and Alpha Sapphire. Since the internal value storing the place in a Pokémon&#039;s memory is neither modified when a Pokémon is [[transfer]]red from Generation VI to Generation VIII through [[Pokémon Bank]] and [[Pokémon HOME]] nor specially handled in Pokémon Sword and Shield, the displayed place appears to have been changed despite the internal value remaining unchanged.&lt;br /&gt;
&lt;br /&gt;
====Move Reminder glitches====&lt;br /&gt;
These glitches occur when attempting to use a Move Reminder when there are at least 67 available moves (e.g. this can be done with a {{p|Mew}} which previously knew many Technical Records). It can cause the game to halt on an error message, closing the software. Other times, the player is able to see a glitched move (sometimes with a blank name, other times &amp;quot;———&amp;quot;). This glitch was found by SciresM.&lt;br /&gt;
{{YouTubeEmbed|e6iig5Z9YqE|ChickasaurusGL|sword|shield}}&lt;br /&gt;
&lt;br /&gt;
====Night Daze oversight====&lt;br /&gt;
When used, {{m|Night Daze}} damage will not be accounted for on the target&#039;s HP bar for the rest of the turn, unless the move has caused the target to faint or something else changes its HP.&lt;br /&gt;
&lt;br /&gt;
====Rose Tower glitch====&lt;br /&gt;
This glitch occurs when the player flies to another location from the outside of Rose Tower before going inside the tower itself. The map shows the objective &amp;quot;Search for the bad League staff member hiding around Wyndon Monorail Terminal!&amp;quot; despite having already done so by this stage of the game. This area is no longer accessible and prevents the story from progressing as the player has no other means of going back to Rose Tower. This glitch was found by hikaribruh.&lt;br /&gt;
&lt;br /&gt;
====Rotom Bike turning radius glitch====&lt;br /&gt;
When the player uses the [[Rotom Bike]]&#039;s turbo boost, its turning radius becomes larger. If the player speaks to an NPC, a [[Pokémon egg]] hatches, picks an item on the ground or opens the menu or the [[Y-Comm]] during a turbo boost, the bike will continue to have a larger turning radius despite the boost stopping prematurely. The radius will reset if the player uses a second turbo boost, enters or exits a body of water or gets off and back on the bike.&lt;br /&gt;
&lt;br /&gt;
====Silvally Move Tutor glitch====&lt;br /&gt;
{{p|Silvally}} is programmed to be able to learn all 3 Pledge moves; however, the Move Tutor offers only {{m|Grass Pledge}}, not {{m|Fire Pledge}} or {{m|Water Pledge}}.&lt;br /&gt;
&lt;br /&gt;
This glitch is also present in {{pkmn|Ultra Sun and Ultra Moon}}.&lt;br /&gt;
&lt;br /&gt;
====Stat rollover glitch====&lt;br /&gt;
If a [[stat]] is 655 or higher after applying the [[nature]] multiplier, it rolls over and becomes the result {{wp|modulo operation|modulo}} 655. Consequently, a stat that is exactly 655 rolls over to 0. A defense stat of 0 causes [[damage]] calculation to evaluate to 0 when it should divide by defense. The formula adds 2 after dividing by defense, so attacks do exactly 2 damage if there are no other modifiers.&lt;br /&gt;
&lt;br /&gt;
This glitch exists because stats are stored in an unsigned 2-byte integer. For HP, this is done before adding the level to the stat, but for other stats, the rounding is done after applying the nature multiplier. A beneficial nature multiplies the stat by 110, and a hindering nature multiplies the stat by 90. Then, the stats affected by the nature are divided by 100 and rounded down. The part where the calculation multiplies by 110 may cause an overflow, hence the stat rollover.&lt;br /&gt;
&lt;br /&gt;
This was impossible before this generation outside of battle, as natures didn&#039;t exist before [[Generation III]]. At the time, the highest non-HP stat was {{p|Shuckle}}&#039;s Defense or Sp. Def (both at 230), which, before dividing by 100, could only reach a maximum value of 61,490, which is not enough to cause an overflow that could occur if it exceeded 65,535 (the maximum value for unsigned 2-byte integers). Shuckle held this stat record until Generation VIII.&lt;br /&gt;
{{YouTubeEmbed|m4ut-UtOjMA|DaWoblefet}}&lt;br /&gt;
&lt;br /&gt;
====Summary Max Move display glitch====&lt;br /&gt;
[[File:Gigalith Max Move glitch.png|thumb|The glitch in effect for Gigalith]]&lt;br /&gt;
When a Pokémon is [[Dynamax]]ed, if the {{player}} looks at the party screen, the moves will be listed as if the Pokémon weren&#039;t Dynamaxed (Example: {{m|Rock Slide}}, {{m|Rock Blast}}, {{m|Sandstorm}}, {{m|Stone Edge}}). However, when checking the summary screen, the moves are displayed as [[Max Move]]s, in this case, {{m|Max Rockfall}} (three) and {{m|Max Guard}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Symbiosis glitch====&lt;br /&gt;
If an [[item]] can be consumed during switch-in, {{a|Symbiosis}} will activate it twice and consume the item that it passes.&lt;br /&gt;
&lt;br /&gt;
====TM06 display bug====&lt;br /&gt;
Despite being a [[TM]], {{TM|06|Fly}} is displayed as a {{type|Flying}} [[HM]] instead.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Trade Completed notification glitch====&lt;br /&gt;
After a surprise trade has been concluded, if the Y-Comm is opened fast enough and the player starts another Surprise trade, the trade completed notification will still show (although the next trade completion will make it stop).&lt;br /&gt;
&lt;br /&gt;
====Trick Room oversight====&lt;br /&gt;
If a Pokémon has an effective speed greater than 1809, it will ignore the effects of {{m|Trick Room}}, and act before slower Pokémon. This glitch also exists in [[Generation V]], [[Generation VI|VI]] and [[Generation VII|VII]].&lt;br /&gt;
{{YouTubeEmbed|x26255FOrAA|Morbuen|sword|shield}}&lt;br /&gt;
====Vulpix Area Info Oversight====&lt;br /&gt;
When viewing {{p|Vulpix}}&#039;s Area page, it will show that it can spawn in the [[Giant&#039;s Cap]], although it can only spawn there in {{g|Sword}}, and only as a [[Max Raid Battle]] boss.&lt;br /&gt;
====Overworld Symbol encounter Gender Ratio bug====&lt;br /&gt;
All overworld [[symbol encounter]]s are forced to have a 1:1 gender ratio, excluding 100% Male, 100% Female, and [[Gender unknown]] species.&lt;br /&gt;
&lt;br /&gt;
===Version 1.0.0 only===&lt;br /&gt;
====Sucker Punch/Quash glitch====&lt;br /&gt;
In a [[Double Battle]] where the player who didn&#039;t initiate the challenge is down to their final Pokémon, that Pokémon&#039;s {{m|Sucker Punch}} or {{m|Quash}} will fail when used against the opponent on their right. This applies regardless of what move the Pokémon selected for the turn.&lt;br /&gt;
With the release of the version 1.1 update to [[Sword and Shield]], this glitch was fixed and Sucker Punch and Quash can now correctly hit Pokémon in that position.&lt;br /&gt;
&lt;br /&gt;
===Version 1.1.0 only===&lt;br /&gt;
====Fairy Lock crash====&lt;br /&gt;
In Pokémon Sword and Shield v1.1, if a Pokémon uses {{m|Fairy Lock}} while animations are enabled, the game crashes. In link battles, where battle animations are mandatory, both players&#039; game would crash. Due to no Pokémon that can learn the move being present in Pokémon Sword and Shield at the time of this glitch&#039;s existence, the only way for this to legitimately occur is when the move is called via {{m|Metronome}}.&lt;br /&gt;
&lt;br /&gt;
The crash does not occur if animations are disabled. This crash was not present in Pokémon Sword and Shield v1.0, and was fixed for v1.1.1.&lt;br /&gt;
&lt;br /&gt;
===Version 1.0.0 to 1.2.1 only===&lt;br /&gt;
====Hacked Max Raids====&lt;br /&gt;
Earlier versions of the game failed to perform basic legality checks on Max Raid data received from other players. As such, if a player were to spawn a Max Raid against a [[glitch Pokémon]] via [[cheating]] methods and choose to invite others, other players would actually be able to join the battle and even catch the glitch Pokémon. This glitch Pokémon could then be used in an exploit involving the Daycare and the PC box to clone Pokémon and held items. Due to the involvement of a glitch Pokémon and the potential to duplicate items, these raids have often been known as &amp;quot;[[Missingno]] raids&amp;quot;, even though Missingno itself only exists in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
This glitch was patched in version 1.2.1.&lt;br /&gt;
&lt;br /&gt;
====Menu glitch====&lt;br /&gt;
A glitch which allows the player to move the cursor in a frame just before using an Experience Candy or starting an evolution. This applies the item/evolution sequence to the other Pokémon, and allows for major consequences such as evolving underleveled Pokémon (if the first Pokémon is of the same species), male {{p|Salandit}}, {{p|Combee}} (which become female {{p|Salazzle}}, {{p|Vespiquen}}), special event Pokémon that normally cannot evolve but can be forced to via level up and this glitch (involving event {{p|Meowth}}, {{p|Eevee}}) and Pokémon inside Eggs. If the species do not match, or evolution is impossible, the game may halt on an error message; closing the software.&lt;br /&gt;
&lt;br /&gt;
The glitch appears to have been patched in v1.2.1.&lt;br /&gt;
{{YouTubeEmbed|BGhfc3tFd0M|ChickasaurusGL|items}}&lt;br /&gt;
&lt;br /&gt;
===Version 1.0.0 to 1.3.1 only===&lt;br /&gt;
====Rollout storage glitch====&lt;br /&gt;
{{main|Rollout storage glitch}}&lt;br /&gt;
If a Pokémon uses {{m|Rollout}} against a {{p|Mimikyu}} with intact {{a|Disguise}} or an {{p|Eiscue}} in Ice Face mode, the game will not properly reset the Rollout bonus after the move ends, allowing it to be applied to a different move. This glitch also exists in [[Generation VII]]. This glitch was fixed in the version 1.3.1.&lt;br /&gt;
&lt;br /&gt;
====Toxic sure-hit glitch====&lt;br /&gt;
{{main|Toxic sure-hit glitch}}&lt;br /&gt;
If a {{type|Poison}} Pokémon uses {{m|Toxic}}, any subsequent moves that Pokémon uses in the same turn (possible by using Toxic via {{m|Instruct}} or {{a|Magic Bounce}}) will always hit including when the target is in a [[Status_condition#Semi-invulnerable|semi-invulnerable]] state. This glitch also exists in [[Generation VI]] and [[Generation VII|VII]]. This was fixed with the release of version 1.3.1.&lt;br /&gt;
{{YouTubeEmbed|fW0-nLf6mz4|WeedleTwineedle|sword|shield}}&lt;br /&gt;
&lt;br /&gt;
===Version 1.3.0 to 1.3.2 only===&lt;br /&gt;
====Groudon/Kyogre Trick glitch====&lt;br /&gt;
In previous generations, {{m|Trick}} and {{m|Switcheroo}} would properly fail if they would attempt to take a [[Red Orb]] away from {{p|Groudon}}, take a [[Blue Orb]] from {{p|Kyogre}}, or give either of those Pokémon the correct colored orb. Neither Primal Reversion nor the colored orbs exist in Pokémon Sword and Shield, and Trick and Switcheroo&#039;s checks were modified so that it would fail if one of these Pokémon is involved and either the user or the target is not holding an item, instead of checking if they are holding the correct colored orb.&lt;br /&gt;
&lt;br /&gt;
This glitch did not prevent Groudon or Kyogre from having an item stolen by {{m|Thief}}, {{m|Covet}}, {{a|Pickpocket}}, or {{a|Magician}} and being left with no item afterward, or from somehow stealing an item themselves by one of these means. Other Pokémon that previously had specific items that would make Trick and Switcheroo fail, but are no longer supported (such as Mega Stones), were unaffected by this glitch.&lt;br /&gt;
&lt;br /&gt;
This glitch was patched in update 1.3.2.&lt;br /&gt;
&amp;lt;!-- ==Pokémon HOME== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brilliant Diamond and Shining Pearl==&lt;br /&gt;
===Cloning Pokémon and held items===&lt;br /&gt;
This allows the player to duplicate any Pokémon of their choosing, as well as their held items, by utilizing a glitch which allows the player to walk around in the overworld while the [[Menu|&amp;quot;X&amp;quot; menu]] remains on screen. This is achieved by going into the [[Party|&amp;quot;Pokémon&amp;quot; sub-menu]], checking a Pokémon&#039;s summary, and pressing ZL and ZR nearly simultaneously. The player can then back out into the overworld with the &amp;quot;X&amp;quot; menu on screen and walk around. Various methods to duplicate Pokémon have been documented.&lt;br /&gt;
&lt;br /&gt;
The menu glitch was patched in version 1.1.2, making these methods of duplication impossible without hacking. However, some other methods of the menu storage involving pressing X while pushing a boulder with {{m|Strength}} or showing the {{m|Fly}} map still exist, and hence their related glitches can still be done.&lt;br /&gt;
&lt;br /&gt;
===Glitch sticker===&lt;br /&gt;
[[File:BDSP Glitch sticker.png|thumb|Receiving a glitched sticker.]]&lt;br /&gt;
In version 1.0.0, the TV producer in [[Jubilife TV]] can award a glitched blank sticker at a 1/64 chance.&lt;br /&gt;
&lt;br /&gt;
The event script &amp;quot;ev_c01r0203_sunglassesb_03_SEAL_BURNING_A&amp;quot;, which attempts to award Burning Sticker A, appears to be corrupted.&lt;br /&gt;
If the game randomly picks Burning Sticker A as the sticker to be awarded, the {{player}} instead receives a glitched blank sticker without a name instead.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed by version 1.1.2, which correctly awards Blazing Sticker A instead.{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon spawning in rocks===&lt;br /&gt;
It is possible for a [[Symbol encounter|wild Pokémon]] to spawn inside a rock in the [[Grand Underground]]. Such a Pokémon  will notice they player if they approach it, but it will be unable to chase after the player.&lt;br /&gt;
{{YouTubeEmbed|pOeRruV2yLg|Megalorex|Brilliant Diamond}}&lt;br /&gt;
&lt;br /&gt;
===Pokétch glitches===&lt;br /&gt;
Some [[Pokétch]] apps don&#039;t behave in the intended way.&lt;br /&gt;
====Calculator====&lt;br /&gt;
The Pokétch&#039;s Calculator app was reported to exhibit wonky behavior when the language is set to one that uses commas for decimals and periods for representing thousands.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/pokemon/comments/r0lv82/not_that_anyone_would_use_it_but_the_calculator/?utm_medium=android_app&amp;amp;utm_source=share Reddit post from u/K0nr4d to r/pokemon &amp;lt;!-- the subreddit&#039;s actual name --&amp;gt;from 23 November, 2021]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background-color: #{{brilliant diamond color}}; border: 3px solid #{{brilliant diamond color dark}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Examples&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #{{shining pearl color light}}&amp;quot;&lt;br /&gt;
! rowspan=2 style=&amp;quot;{{roundytl|5px}}&amp;quot; | Equation&lt;br /&gt;
! colspan=2 | Result&lt;br /&gt;
! rowspan=2 style=&amp;quot;{{roundytr|5px}}&amp;quot; | Notes&lt;br /&gt;
|- style=&amp;quot;background-color: #{{shining pearl color light}}&amp;quot;&lt;br /&gt;
! Expected&lt;br /&gt;
! Shown&lt;br /&gt;
|- style=&amp;quot;background-color: #fff; font-family: monospace; text-align: center&amp;quot;&lt;br /&gt;
| 10 / 4&lt;br /&gt;
| 2.5&lt;br /&gt;
| 002&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color: #fff; font-family: monospace; text-align: center&amp;quot;&lt;br /&gt;
| 7 / 3&lt;br /&gt;
| 2.&amp;lt;span style=&amp;quot;text-decoration:overline&amp;quot;&amp;gt;{{tt|3|infinite amount of 3s (only eight are shown)}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| ??????????&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color: #fff; text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; {{roundybl|5px}}&amp;quot; | 4.3654 * 2&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 8.7308&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 47308&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | Buttons pressed before &amp;lt;span style=&amp;quot;font-family: monospace&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt; (in order): &amp;lt;span style=&amp;quot;font-family: monospace&amp;quot;&amp;gt;2 . 3 6 5 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the decimal point is present, the pre-decimal part can be changed by new inputs, and is also not involved in calculations either. The calculation ignores the pre-decimal part and then removes the decimal point from the result, effectively multiplying the result by &amp;lt;math&amp;gt;10^n&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;n&amp;lt;/math&amp;gt; is the number of decimal places before the multiplication.&lt;br /&gt;
&lt;br /&gt;
=====Cries=====&lt;br /&gt;
Like in the original Sinnoh games, when typing in a Pokémon&#039;s Pokédex number and then confirming, their [[cry]] will play, provided that the player has that Pokémon registered in their Pokédex (e.g. entering 1 will play Bulbasaur&#039;s cry). However, when the [[DS Sounds]] are activated, entering 493 won&#039;t play Arceus&#039;s cry for some reason.&lt;br /&gt;
{{YouTubeEmbed|xkeZwjiXxJc|channel/UChIjyHijggWEOTwjMdfU7Tg|name=PkMkPresto}}&lt;br /&gt;
&lt;br /&gt;
====Counter====&lt;br /&gt;
If the player encounters a wild Pokémon, the number on the Pokétch&#039;s Counter app resets to 0.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/pokemon/comments/r20ydz/is_the_counter_poketch_app_broken_or_am_i_just/?utm_medium=android_app&amp;amp;utm_source=share Reddit post from u/GizmoMojo to r/pokemon from 25 November, 2021]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Hidden Moves====&lt;br /&gt;
The player can receive the [[Icicle Plate]] from the {{tc|Hiker}} on {{rt|217|Sinnoh}} before picking up the {{TM|100|Rock Climb}} next to the house where the Hiker lives. In that case, the hidden move Rock Climb will not be registered on the Hidden Moves app until after [[Candice]] has been defeated.&lt;br /&gt;
&lt;br /&gt;
===Snowpoint Gym slope oversights===&lt;br /&gt;
====Reaching Candice early====&lt;br /&gt;
The {{player}} can use diagonal movement to climb slopes in the [[Snowpoint Gym]]. Using them, it&#039;s also possible to reach [[Candice]] without battling any other Gym Trainers.&amp;lt;ref&amp;gt;[https://vm.tiktok.com/ZM8tXKJ5m/ &amp;quot;How long did you spend?&amp;quot; video on TikTok by @wigglydoe from 28 November, 2021]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Softlocking====&lt;br /&gt;
Using diagonal movement, it is possible to softlock oneself in the Gym, due to an apparent oversight (as the puzzle was probably never designed for diagonal movement).&lt;br /&gt;
{{YouTubeEmbed|bYFppn6L3gs|channel/UCPJed1wrXUIdLlUA_W7qznw|name=Hoomanadaw|ice}}&lt;br /&gt;
&lt;br /&gt;
===Spinda spot pattern glitch===&lt;br /&gt;
When determining {{p|Spinda}}&#039;s spot pattern, Spinda&#039;s [[encryption constant]] should be read as a {{wp|Endianness|little-endian}} value. However, Brilliant Diamond and Shining Pearl instead mistakenly read it as a big-endian value, effectively reading the bytes in the opposite of the intended order, causing the spot pattern to be rendered incorrectly. For example, a value of &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#9999FF&amp;quot;&amp;gt;34&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#99FF99&amp;quot;&amp;gt;56&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#FFFF99&amp;quot;&amp;gt;78&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt; (hexadecimal) would be interpreted as &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;78&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#9999FF&amp;quot;&amp;gt;56&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#99FF99&amp;quot;&amp;gt;34&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#FFFF99&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt; instead.&amp;lt;ref&amp;gt;[https://twitter.com/Atrius97/status/1500557458623778819?s=20&amp;amp;t=mTXrhj_q08wVglb4s7RrVw @Atrius97]&amp;lt;/ref&amp;gt;. Because of this bug, Spinda is not allowed to be transferred between these games and [[Pokémon HOME]].&amp;lt;ref&amp;gt;[https://twitter.com/SerebiiNet/status/1526896501653381122?t=yR4quQbGSrUSh1d2BDJfVQ&amp;amp;s=19 @SerebiiNet]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Surf glitch===&lt;br /&gt;
This glitch involves using {{m|Surf}} right when a Trainer challenges the {{player}} into a battle. After winning the battle, the Surf popup will appear, and if the player selects &amp;quot;Yes&amp;quot;, they will be able to surf on land.&lt;br /&gt;
====Catching Shaymin====&lt;br /&gt;
On {{rt|224|Sinnoh}}, it is possible to use Surf just as the {{tc|Black Belt}} Carl spots the player and challenges them to a battle. After winning the battle, the player will be able to Surf on land and therefore reach the [[Seabreak Path]], and eventually the [[Flower Paradise]] with {{p|Shaymin}} without the requisite items.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=9_zDbZ7xA70 GLITCH: Catch Shaymin Early in Pokémon Brilliant Diamond &amp;amp; Shining Pearl With This Trick (Guide) Nov 27, 2021]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Battle Tower Capsule glitch===&lt;br /&gt;
[[Ball Capsule]]s will not have their animations play in the [[Battle Tower (Generation IV)|Battle Tower]].&lt;br /&gt;
&lt;br /&gt;
===Memory Leaks and Sound Engine Failure===&lt;br /&gt;
Lingering in certain menus and screens for an extended period of time can cause the sounds of the game to stutter, and eventually cut out entirely, or cause significant framerate issues, eventually leading to a game crash. &lt;br /&gt;
&lt;br /&gt;
Notably, the Ball Capsule decoration and preview screens, as well as the post-Contest screen can cause the music and Pokemon cries to stutter and eventually stop working, and scrolling through the Pokédex for an extended period can cause framerate loss and eventually crash the game.&lt;br /&gt;
&lt;br /&gt;
==Sword, Shield, Brilliant Diamond and Shining Pearl==&lt;br /&gt;
===Pokémon as Eggs bug===&lt;br /&gt;
[[File:BDSP Egg glitch.png|thumb|A Pokémon referred to as an Egg]]&lt;br /&gt;
If the player names a Pokémon &amp;quot;Egg&amp;quot;, the game sometimes refers to the Pokémon as an actual {{pkmn|Egg}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Pokémon Egg Shiny Roll bug===&lt;br /&gt;
When {{pkmn|breeding}}, if any [[personality value]] rerolls are applied, (such as the additional shiny rolls provided via the [[Masuda method]] or [[Shiny Charm]]), the initial roll to generate a personality value is skipped.&amp;lt;ref&amp;gt;https://twitter.com/SciresM/status/1319805906691842050&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/SciresM/status/1319799153162006530&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The result is that when breeding using the Shiny Charm alone, it only provides 2 total rolls for the personality value, meaning there is approximately a 2/4096 (equal to 1/2048) chance of hatching a Shiny Pokémon. This is a reduction from prior generations where the initial roll and both rerolls are accounted for, which would provide a shiny rate of 3/4096, (approximately 1/1365).&lt;br /&gt;
&lt;br /&gt;
When using the Masuda method alone, despite the Masuda method being intended to provide 7 total rolls (1 initial roll, and 6 rerolls) (equal to 1/585) which is 1 more reroll than prior generations, it is reduced to 6 rolls total (no initial roll, 6 rerolls), effectively canceling out the additional reroll and providing a 6/4096, (approximately 1/683), chance of hatching a Shiny Pokémon as usual.&lt;br /&gt;
&lt;br /&gt;
*However, in [[Generation VIII]], due to the Masuda method providing one more reroll than in previous generations, the chance of hatching a Shiny Pokémon when using both the Shiny Charm and Masuda method is unchanged, providing 8 total rolls, (instead of the intended 9 for a Shiny rate of 9/4096 (equal to 1/455)), for a Shiny rate of 8/4096 (equal to 1/512) as usual.&lt;br /&gt;
&lt;br /&gt;
==Legends: Arceus==&lt;br /&gt;
===All Versions===&lt;br /&gt;
====Characters/tents graphical expansion glitch====&lt;br /&gt;
Circling [[Irida]] in the [[Pearl Settlement]] will cause nearby tents and characters to start expanding.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=NQXEBUEL9m0&amp;amp;t=36s The 7 BEST Glitches in Pokemon Legends Arceus Feb 15, 2022]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Invisible Pokémon glitch====&lt;br /&gt;
Pokémon in the overworld or from [[resource node]]s may be invisible. If a player catches an invisible overworld Pokémon, they may be able to catch the non-invisible counterpart and effectively duplicate the Pokémon.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=NQXEBUEL9m0&amp;amp;t=174s The 7 BEST Glitches in Pokemon Legends Arceus Feb 15, 2022]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Legends Arceus move type display glitch.png|thumb|The glitch in effect]]&lt;br /&gt;
====Move type display glitch====&lt;br /&gt;
During a battle, when both the user and target of a move faint (without ending the battle), all moves shown on the party screen will be displayed as if they were {{type|Normal}} and ineffective (i.e. displaying the &amp;quot;No effect&amp;quot; caption).&amp;lt;ref&amp;gt;[https://twitter.com/KeyacomYT/status/1510319862408695809 @KeyacomYT]&amp;lt;/ref&amp;gt;{{-}}&lt;br /&gt;
&lt;br /&gt;
====No damage glitch====&lt;br /&gt;
If the player pulls up the map at the exact moment they take damage and fast travel, they will no longer take any damage and won&#039;t be able to drown in water.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=NQXEBUEL9m0&amp;amp;t=222s The 7 BEST Glitches in Pokemon Legends Arceus Feb 15, 2022]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Re-encountering Pokémon====&lt;br /&gt;
If the {{player}} finds any shaking [[resource node]]s with a Pokémon inside them (trees, crates, tumblestone deposits, etc.), the player can get the Pokémon to jump out by throwing a [[Poké Ball (Hisui)|Poké Ball]] with a Pokémon inside it at the shaking resource node. After the encounter, if the player goes inside of a cave or cavern (going back to [[Jubilife Village]] will cause this not to work) within the current map and waits for 30 minutes, the player can return back to the same resource node, and find exactly the same Pokémon inside it that they found before.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=NQXEBUEL9m0&amp;amp;t=100s The 7 BEST Glitches in Pokemon Legends Arceus Feb 15, 2022]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Snowpoint Temple levitation glitch====&lt;br /&gt;
While in [[Snowpoint Temple]], the player character and others such as [[Adaman]] can be seen levitating off the ground.&lt;br /&gt;
&lt;br /&gt;
====Super speed glitch====&lt;br /&gt;
If the player gets hit by a wild Pokémon while stumbling down a cliff that is too steep to climb, they will get super speed.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=NQXEBUEL9m0&amp;amp;t=382s The 7 BEST Glitches in Pokemon Legends Arceus Feb 15, 2022]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Thundurus crash glitch====&lt;br /&gt;
During the battle with {{p|Thundurus}}, the game may crash.&lt;br /&gt;
&lt;br /&gt;
====Shiny Giratina crash glitch====&lt;br /&gt;
If a {{Shiny}} Origin Forme {{p|Giratina}} uses {{m|Shadow Force}}, the game will crash. This is due to Origin Forme Giratina having special animations for using Shadow Force, which are not programmed for its Shiny variant. As a result, the Shiny Giratina will begin executing the move but the game will crash upon attempting to load the animation partway through.&lt;br /&gt;
&lt;br /&gt;
===Versions 1.0.0 - 1.1.0===&lt;br /&gt;
====Cresselia sequence break====&lt;br /&gt;
{{p|Cresselia}} may be found in the wild before the player receives the mission to capture them, which normally would cause her to begin spawning. If she is captured before receving the mission, she will never be recognized as captured for the fulfillment of the mission, preventing the player from progressing further in the story.&amp;lt;ref name=&amp;quot;sequence break&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=NQXEBUEL9m0&amp;amp;t=312s The 7 BEST Glitches in Pokemon Legends Arceus Feb 15, 2022]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Versions 1.0.0 - 1.0.2===&lt;br /&gt;
====Lake guardians sequence break====&lt;br /&gt;
Due to a glitch, it is possible for one of the [[lake guardians]] to re-appear after capturing it. Doing so will increase the relevant mission flag again; while this does not prevent from progressing in the mission and receiving the [[Draco Plate]], it stops any further lake guardians from spawning, making it impossible to catch all Pokémon on that save file without trading.&lt;br /&gt;
&lt;br /&gt;
===Versions 1.0.0 - 1.0.1===&lt;br /&gt;
====Cherrim glitch====&lt;br /&gt;
After {{p|Cherrim}} has changed form, it would become impossible to catch.&lt;br /&gt;
===Version 1.0.1===&lt;br /&gt;
====Overcast Cherrim glitch====&lt;br /&gt;
Cherrim will remain in its Overcast Form even in sunny weather. This glitch first appeared after the glitch that rendered Cherrim impossible to catch once it changed form was fixed.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der achten Generation]]&lt;br /&gt;
[[es:Lista de glitches de la octava generación]]&lt;br /&gt;
[[it:Elenco glitch in ottava generazione]]&lt;br /&gt;
[[zh:游戏漏洞（第八世代）]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Storage_System&amp;diff=2938293</id>
		<title>Talk:Pokémon Storage System</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Storage_System&amp;diff=2938293"/>
		<updated>2019-03-10T20:47:27Z</updated>

		<summary type="html">&lt;p&gt;Flametix: /* gen 3 Markings */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Wallpaper==&lt;br /&gt;
The Wallpaper section here states that additional wallpaper can be unlocked by matching one number at the Pokémon Lottery. I thought the type of wallpaper unlocked there was for the dress-up room at Jubilife TV, not the Storage System. Or are wallpapers unlocked for both through the lottery? [[User:Raylax|Raylax]] 14:44, 1 August 2009 (UTC)&lt;br /&gt;
:No, that is just contest backgrounds. Section removed. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 10:34, 2 August 2009 (UTC)&lt;br /&gt;
==Hajime = [[Poke Dude]]?==&lt;br /&gt;
-shrug- They look so much alike. Maybe he&#039;s the same person? [[User:Fudgenuggets|Fudgenuggets]] 17:58, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Japanese Storage System ==&lt;br /&gt;
&lt;br /&gt;
In the Japanese Red/Green Versions, there are only 8 boxes, but each can hold 30 Pokémon (hnlike the American Red/Blue, where there are 12 boxes, and each can hold 20 Pokémon). [[User:Krisi|Krisi]] 20:07, 19 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A Primo Question ==&lt;br /&gt;
&lt;br /&gt;
If the game&#039;s method of processing the phrases for Primo is unknown, how was it possible to creat a working phrase generater?--&#039;&#039;&#039;[[User:EpicShadow|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;]][[User talk:EpicShadow|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Shadow&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;  16:02, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Black/White Additional Wallpapers ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know how the last 4 additional wallpapers are unlocked in Black/White ----[[User:FLAMER|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Flamer&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;&#039;&#039;([[User talk:FLAMER|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/sup&amp;gt; 14:46, 12 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== FireRed+LeafGreen ==&lt;br /&gt;
&lt;br /&gt;
How many boxes are in FireRed and LeafGreen? -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;And&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;&#039;&#039;([[User talk:IVsaur|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/sup&amp;gt; 15:18, 10 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
There are 14 (420 spaces), just like it says in the article. [[User:Nepse|Nepse]] ([[User talk:Nepse|talk]]) 15:33, 10 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:My problem was just that it doesn&#039;t say the box number in the FireRed and LeafGreen part, though I now understand that it just hadn&#039;t changed amount of boxes from Ruby and Sapphire. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;And&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;&#039;&#039;([[User talk:IVsaur|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/sup&amp;gt; 01:43, 11 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== High Resolution Wallpapers ==&lt;br /&gt;
&lt;br /&gt;
Does anyone have high resolution rips of the box wallpapers from Black / White and Black 2 / White 2? I would like them for a programming project. [[User:codemonkey85|codemonkey85]] 15:30, 04 May 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Someone&#039;s PC ==&lt;br /&gt;
&lt;br /&gt;
I have always wondered, but I haven&#039;t been sure how to phrase the question. What&#039;s the deal about all the fuzz surrounding the developer of the storage system? Why &amp;quot;Someone&#039;s PC&amp;quot; before you meet the developer? It&#039;s not as if it&#039;s made into a &#039;&#039;major&#039;&#039; plot point in the games, it&#039;s usually just &amp;quot;oh, so you&#039;re the one who made the storage system. Cool, I suppose.&amp;quot; [[User:Konaya|Konaya]] ([[User talk:Konaya|talk]]) 18:28, 13 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Markings and IVs ==&lt;br /&gt;
&lt;br /&gt;
Should it be mentioned that markings are also used to mark stats with a good IV? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:09, 22 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Other-language pokemon ==&lt;br /&gt;
&lt;br /&gt;
In X and Y, pokemon in your storage boxes are now marked if they came from different-language versions of the game (I can personally attest to both Japanese and Spanish in my copy).  The notification appears next to the pokemon&#039;s level on the box screen and above their pokedex number on the Stat screen.  I believe that this is worth noting on this page, or, if not here, than on some other appropriate page.&lt;br /&gt;
&lt;br /&gt;
On a related note, does anyone else who has seen this know if regional identifiers like this persist when a pokemon is sent from a previous generation (I.E.-will the Stantler I got off the Global Link from a spanish guy in 5th gen be marked as Spanish when I trade it through the Pokemon Transporter)? [[User:Legionaireb|Legionaireb]] ([[User talk:Legionaireb|talk]]) 17:15, 23 March 2014 (UTC)&lt;br /&gt;
:Language of origin identifiers aren&#039;t exclusive to the storage system; it shows up on the Pokémon&#039;s summary screen as well. If it isn&#039;t already mentioned, it should probably go on [[outsider Pokémon]]. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 17:39, 23 March 2014 (UTC)&lt;br /&gt;
::(edit conflict) The language tags are visible when the pokémon are in your party, too, so it&#039;s not a storage system thing; it might be best for the [[Meister]]&#039;s page, as that deal with foreign languages specifically. And yes, a gen 5 pokémon will be marked with their native language, if it&#039;s different from the gen 6&#039;s own. I assume it would be the same with a gen 4 pokémon. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 17:49, 23 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Box Wallpapers Gen VI ==&lt;br /&gt;
&lt;br /&gt;
I have created images for the Box Wallpapers in Generation VI, but where should I upload them? Also, should I cut out the Party? [[User:Mr. Flix|- Mr. Flix]] ([[User talk:Mr. Flix|talk]]) 13:48, 4 July 2014 (UTC)&lt;br /&gt;
:Have found it out, sorry for being stupid before^^ [[User:Mr. Flix|- Mr. Flix]] ([[User talk:Mr. Flix|talk]]) 23:53, 30 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Error naming==&lt;br /&gt;
The RSE boxes are the boxes of FRLG and the FRLG are the RSE ones. --[[User:Zapdos96|Zapdos96]] ([[User talk:Zapdos96|talk]]) 11:07, 8 July 2014 (UTC)&lt;br /&gt;
:Are you referring to the wallpapers? The wallpapers appear correct... [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:57, 8 July 2014 (UTC)&lt;br /&gt;
I&#039;ve checked on my Ruby and Sapphire and for example [http://cdn.bulbagarden.net/upload/8/84/Box_Volcano_FRLG.png this] wallpaper is from Ruby and Sapphire not from FRLG --[[User:Zapdos96|Zapdos96]] ([[User talk:Zapdos96|talk]]) 13:49, 15 July 2014 (UTC)&lt;br /&gt;
:You&#039;re half right there. That volcano wallpaper is absolutely in FRLG. It&#039;s just also in Sapphire (and I assume at the moment Ruby). I think I only looked at FRLG before. I&#039;ll fix it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:19, 15 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PSS ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s not official but it has its usage among fans. It&#039;s just like calling the core series &amp;quot;main series&amp;quot;. And neither Search or Redirect are good templates here if we want to be accurate (unlike in the Player Search System&#039;s case, where Redirect makes sense because [[PSS]] is not a disambiguation page). [[User:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Sato&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]][[User talk:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Mew&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]] 17:16, 3 December 2014 (UTC)&lt;br /&gt;
:For my part, if it&#039;s just used among fans, I would say it doesn&#039;t need noting here. I&#039;m not hugely connected to the fandom at large, but I&#039;ve never heard it used like that.&lt;br /&gt;
:I&#039;m not sure why you think any sort of template is needed here at all. I don&#039;t see any way you can arrive here accidentally having intended to arrive elsewhere, currently.&lt;br /&gt;
:(The redirect/search mixup on Player Search System is my bad. I wasn&#039;t paying full attention to all of what you changed and thought I had originally used &amp;quot;search&amp;quot; (for good reason, no doubt). Redirect is in fact correct.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:42, 3 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Box Ruby &amp;amp; Sapphire wallpapers are missing! ==&lt;br /&gt;
&lt;br /&gt;
This game features all the wallpapers from Ruby and Sapphire plus a new tab under Etcetera called &#039;Special&#039; it contains four choices: Flower, Tile, Carpet, and Ruin. I noticed it was missing from the article I don&#039;t have access to high quality versions of the backgrounds unfortunately. Also maybe of note to include the ones from Ruby and Sapphire as they are wider to account for the games sixty pokémon box size. Just thought this stuff was worth pointing out. {{unsigned|TasmanSmith}}&lt;br /&gt;
&lt;br /&gt;
== Using Pokémon Bank to unlock the last box ==&lt;br /&gt;
&lt;br /&gt;
What happens if the player uses Pokémon Bank to unlock the last Box in Generation VI, so that when when they battle Xerneas/Yveltal/Rayquaza, they have no free party slots or Box spaces? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:44, 5 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Catching Solgaleo/Lunala with full Boxes ==&lt;br /&gt;
&lt;br /&gt;
In Generation VI, the game didn&#039;t unlock the last Box until a particular Legendary Pokémon was caught, in order to force the player to catch it. In Generation VII, this is no longer the case. What happens if you have full Boxes when you try and catch Solgaleo/Lunala? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:54, 31 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Latios/Latias in ORAS with full Boxes ==&lt;br /&gt;
&lt;br /&gt;
Latios/Latias are a mandatory gift Pokémon in ORAS. If the player has full Boxes and a full party when they would obtain them, what happens? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:10, 6 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== gen 3 Markings ==&lt;br /&gt;
&lt;br /&gt;
You can edit markings outside of the PC in Emerald by going to Pokenav &amp;gt; Condition &amp;gt; Search and pressing A on a Pokemon.&lt;br /&gt;
--[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 20:47, 10 March 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_Reminder&amp;diff=2856781</id>
		<title>Talk:Move Reminder</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_Reminder&amp;diff=2856781"/>
		<updated>2018-10-05T13:52:36Z</updated>

		<summary type="html">&lt;p&gt;Flametix: /* Clarification on Moves Exclusive to Pre-Evolved Forms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should we add Mystery Dungeon on here? [[User:Ht14|ht14]] 01:38, 24 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Eevee, Take-down, and Relearning==&lt;br /&gt;
&lt;br /&gt;
This whole thing has been bugging me for quite some time now.&lt;br /&gt;
&lt;br /&gt;
Eevee is a poor example of the limitations of the Move Relearner; in fact, Take-Down is just the sort of move the Move Relearner is made for.  You level Eevee up until it learns Take-Down, then evolve, then use the Move Relearner to get the evolution&#039;s moves that you want.  So rather than being an example of restrictions on the Move Relearner, it is in fact an example of HOW to use a Move Relearner.  The only other true purpose of the Move Relearner is to gain 1st level moves (and, I guess, to remember moves you were forced to forget for an HM or something, but that&#039;s just poor planning and not a necessary problem).  [[User:Kumori Satosuke|Satosuke]] 06:31, 5 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually what makes Eevee special is that it is the only known Pokémon to use 3 different types of evolution methods, Take Down is the example of something that only Eevee can learn, though technically any Eevee-exclusive move will qualify. -[[User:Tyler53841|Tyler53841]] 06:34, 15 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More specific? ==&lt;br /&gt;
&lt;br /&gt;
The article leaves me a tad confused by &amp;quot;species&amp;quot;. Does it mean, literally, the listed species of a pokémon? For instance, Chimchar and Infernape are both of the species &amp;quot;Blaze&amp;quot; pokémon. Chimchar can learn Flamethrower or Slack Off by levelling up, but Infernape can&#039;t. If you took an Infernape to the move relearner, could it learn these moves? It hasn&#039;t changed species, but it has evolved, and they aren&#039;t in its learnset any more. At present the article doesn&#039;t seem to answer this question for me. [[User:Darien Shields|Darien Shields]] 22:49, 21 April 2009 (UTC)&lt;br /&gt;
:No. Species here means the [[Pokémon#Species|Pokémon species]]. So, no, Infernape cannot learn Slack Off or Flamethrower unless it learns them at the Chimchar stage. I&#039;ll add a link to the article to avoid further confusion. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 23:23, 21 April 2009 (UTC)&lt;br /&gt;
::1. So if Chimchar learns Slack Off for example, then evolves up to Infernape, then Infernape forgets Slack Off, can Slack Off be relearnt? &lt;br /&gt;
::2. How about bred moves that are forgotten? E.g. If I breed Blaze Kick to Chimchar, then he forgets it, can Blaze Kick be relearnt? --[[User talk:Qwertyasdf|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf&amp;lt;/font&amp;gt;]] 05:40, 15 November 2009 (UTC)&lt;br /&gt;
:::I don&#039;t believe so. You can&#039;t relearn TM moves once you delete them, right? It&#039;ll act the same. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 05:52, 15 November 2009 (UTC)&lt;br /&gt;
::::So no to both my questions? --[[User talk:Qwertyasdf|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf&amp;lt;/font&amp;gt;]] 05:59, 15 November 2009 (UTC)&lt;br /&gt;
:::::Pretty much anything that is deleted which is not listed in that Pokémon&#039;s level up moveset can&#039;t be relearned and unless if it is not a one-of-a kind move then you have to start over with the process with TM&#039;s, HM&#039;s, Breeding, and Move Tutors plain and simple which is why I conduct research to avoid these problems. So just research the level up movesets more closely and if you want take precautions thats the best advice I can give.-[[User:Tyler53841|Tyler53841]] 06:05, 15 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Number of uses? ==&lt;br /&gt;
&lt;br /&gt;
I have thought for a few years that any particular move could only be relearned once by any particular pokemon, specifically that a pokemon could not relearn a level list move that it had already relearned once before but later forgotten. Was this ever really the case? [[User:PLA|PLA]] 09:40, 7 March 2012 (UTC)&lt;br /&gt;
: No. --[[User:HeroicJay|HeroicJay]] 09:47, 7 March 2012 (UTC)&lt;br /&gt;
:: Thank you. [[User:PLA|PLA]] 09:48, 7 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Character name ==&lt;br /&gt;
&lt;br /&gt;
I wonder if there is an official (i.e: consistent) English term for the move-relearning character yet?&lt;br /&gt;
&lt;br /&gt;
I remember Back in Hoenn the guy merely introduced himself as a &amp;quot;move tutor&amp;quot;, being different from others in Emerald because he claimed to know &amp;quot;all&amp;quot; Pokemon moves but would only do so in exchange for collecting Heart Scales.&lt;br /&gt;
&lt;br /&gt;
In Black 2 and White 2, the move relearner (now set up at the Pokemon World Tournament) actually calls herself &amp;quot;the reminder girl&amp;quot;; when you check the PWT on your Town Map, she is listed as the &amp;quot;Move Reminder&amp;quot;.  --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 17:00, 16 October 2012 (UTC)&lt;br /&gt;
:Bringing this back up. All of this is true, and should be on the article. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 02:34, 9 December 2012 (UTC)&lt;br /&gt;
::Totally agreed. [[User:Mathfreak231|Mathfreak231 is a bawse :)]] ([[User talk:Mathfreak231|talk]]) 23:40, 13 January 2013 (UTC)&lt;br /&gt;
:::The Sevii Islands guy calls himself the &amp;quot;POKéMON MOVE MANIAC&amp;quot;. However, I think &amp;quot;Move Reminder&amp;quot;, the most recent official term, should be used for the page title. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:11, 29 January 2013 (UTC)&lt;br /&gt;
::::I agree, the most recent term should be used. However, an auto-redirect from &amp;quot;Move Relearner&amp;quot; shoud be added. --[[User:Csaint482|Csaint482]] ([[User talk:Csaint482|talk]]) 16:40, 11 February 2013 (UTC)&lt;br /&gt;
:::::Csaint&#039;s idea sounds like the best idea to me. --[[User:WyndFox|&amp;lt;span&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span&amp;gt;Fox&amp;lt;/span&amp;gt;]] 01:43, 19 February 2013 (UTC)&lt;br /&gt;
Done. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 22:41, 19 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dream World Moves == &lt;br /&gt;
&lt;br /&gt;
If a Pokémon came from the dream world with a special move (ex. a Tangela with Leech Seed), will that move be available to relearn if it is removed? [[User:SoItBegins|SoItBegins]] ([[User talk:SoItBegins|talk]]) 03:48, 27 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Actually Forgotten Moves ==&lt;br /&gt;
&lt;br /&gt;
I just corrected the {{p|Eevee}} page, which erroneously stated that Swift was a starting move in Generation VI. I think what actually happened was that an Eevee was bred and the father knew Swift, meaning the resulting offspring also knew Swift. Why is this important? Because in Generation VI, if you delete a move that a Pokémon knows at a too-low level due to breeding, you can still &amp;quot;remember&amp;quot; it through the Move Reminder. For me, I noticed that Bite was in the list after I deleted it, and the Eevee was still level 1. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 04:44, 24 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Note that in Generation VI, Eevees naturally learn Swift at level 10 and can be found in the wild knowing it, so it&#039;s easy to pass down.  And on a related tangent, it is being anecdotally reported that the Generation VI Move Reminder can teach egg moves (like {{m|Wish}} for Eevee) back to a Pokemon, but only if the Pokemon &#039;&#039;actually knew the move when it hatched&#039;&#039;.  This seems an interesting detail to note....  --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 19:59, 29 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Right, it&#039;s the same deal. A hatched Eevee that knows, say, Bite, or Swift, then forgets it, can be taught it again at a Move Reminder. A hatched Eevee that did not know those moves cannot be &amp;quot;reminded&amp;quot; of them, and they&#039;ll need to reach the appropriate level to learn them. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 16:53, 30 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Egg Moves ==&lt;br /&gt;
&lt;br /&gt;
Sorry about my edit. I had a moment of stupidity. Derp. [[User:Jwisser|Jwisser]] ([[User talk:Jwisser|talk]]) 21:06, 14 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A Question ==&lt;br /&gt;
&lt;br /&gt;
I am wondering if a move reminder will work on a [[move]] a Pokémon learned at [[level]] 100. For an example, Mewtwo learns {{m|Psystrike}} at level 100. Or if a Pokémon is transferred to another [[generation]], will it be able to learn an old move on that generation. Thanks. ----[[User:Ethan7|&amp;lt;span style=&amp;quot;color:Navy&amp;quot;&amp;gt;Ethan&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Ethan7|&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Discussion&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 22:17, 15 January 2014 (UTC)&lt;br /&gt;
:It&#039;s yes for the first question.  For the second, is the old move a move it can learn through level up (or an egg move in Generation VI) in that generation?  If so then yes, if not, no. --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 22:22, 15 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Global Link Rewards ==&lt;br /&gt;
&lt;br /&gt;
It should be noted that Heart Scales can be obtained in Generation VI by exchanging Poké Miles for them at the Pokémon Global Link website. [[User:NerfPlayeR135|NerfPlayeR135]] ([[User talk:NerfPlayeR135|talk]]) 20:20, 10 February 2014 (UTC)&lt;br /&gt;
:Heart Scales are already readily available in-game. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 20:40, 10 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Something Odd ==&lt;br /&gt;
&lt;br /&gt;
I hatched an Oshawott that only knew Tackle, then took him to the Generation VI Move Reminder. It said that Oshawott could &amp;quot;relearn&amp;quot; Water Sport, even though it never knew the move. Any explanation? [[User:NerfPlayeR135|NerfPlayeR135]] ([[User talk:NerfPlayeR135|talk]]) 20:24, 10 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Clarification on Moves Exclusive to Pre-Evolved Forms ==&lt;br /&gt;
&lt;br /&gt;
Because it seems the mechanics have changed since last someone asked, If a Pokemon learns a move, evolves into a Pokemon that can&#039;t learn that move, and then forgets said move, Can it be reminded of it? I ask because you can now remember egg and event-exclusive moves (if said Pokemon had actually known them at some point), implying to me that the Move Reminder can now also literally remind Pokemon of any move they&#039;ve ever learned; so while a Vaporeon that evolved before it learned Take Down as an Eevee obviously wouldn&#039;t be able to learn Take Down &#039;&#039;for the first time&#039;&#039;, but could a Vaporeon that HAD learned Take Down as an Eevee before evolving use Move Reminder to relearn Take Down? [[User:Masternachos|Masternachos]] ([[User talk:Masternachos|talk]]) 17:13, 9 March 2017 (UTC)&lt;br /&gt;
:Still no. My Ninetales knows Icy Wind, and cannot relearn it when it forgets it. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:27, 9 March 2017 (UTC)&lt;br /&gt;
::Thank you. [[User:Masternachos|Masternachos]] ([[User talk:Masternachos|talk]]) 17:20, 10 March 2017 (UTC)&lt;br /&gt;
:::When a Pokémon is generated as an Egg or obtained via Mystery Gift (or obtained with a special moves as hidden Pokémon/Island Scan Pokémon), there are four slots which can store moves that can be relearned as special moves from the Move Reminder. The special relearnable moves are only set when the Pokémon is obtained, so moves known by pre-evolutions are not included this way.&lt;br /&gt;
:::However, if you were to breed a Pokémon with a female Vulpix that both knew Icy Wind, since the baby Vulpix will inherit the move Icy Wind rather than knowing it due to leveling up, I believe that even a Ninetales evolved from such a baby Vulpix would be able to relearn the move if it forgot it. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:31, 11 March 2017 (UTC)&lt;br /&gt;
::::So if I understand, Pokemon can remember egg moves they inherited because they&#039;re egg moves [that they were bred with], NOT simply because they&#039;re moves they actually knew. So if a Pokemon transferred from an earlier generation knows a move it can&#039;t learn this generation and forgets it, it is now forever lost, correct? [[User:Masternachos|Masternachos]] ([[User talk:Masternachos|talk]]) 17:45, 11 March 2017 (UTC)&lt;br /&gt;
:::::Yes, that&#039;s correct. Although it&#039;s not only Egg Moves that can be taught again if forgotten, but any move that is inherited if bred in Gen VI onward (so including Volt Tackle and level-up moves known by both parents). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:22, 12 March 2017 (UTC)&lt;br /&gt;
Maybe I missed it somehow the first time, but the way it is explained in the &amp;quot;Teachable Moves&amp;quot; sector is now (or always was?) very clear and precise, covering just about every possibility. [[User:Masternachos|Masternachos]] ([[User talk:Masternachos|talk]]) 19:30, 7 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Additionally, starting in Generation VI, a Pokèmon can be taught a move that it can not normally learn via level up if its previous evolution evolved into it knowing said move. For example, if a player evolves a {{p|Numel}} that knows {{m|Double-Edge}} into a {{p|Camerupt}}, that Camerupt will have access to Double-Edge if it ever forgets the move, even though it does not normally learn it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This latest edit seems to contradict all of what we know about the relearn moves mechanic and this whole discussion. Can we just be consistent here? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 13:52, 5 October 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Shiny_Pok%C3%A9mon&amp;diff=2803317</id>
		<title>Shiny Pokémon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Shiny_Pok%C3%A9mon&amp;diff=2803317"/>
		<updated>2018-06-04T23:32:37Z</updated>

		<summary type="html">&lt;p&gt;Flametix: added Citation needed tag for Odd Egg 50% in Japanese games - this seems to be an unsubstantial rumor that has never had any proof to it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=info and images for Generation VII}}&lt;br /&gt;
[[File:Pokémon Gallery Encounter with Shining.png|300px|thumb|right|&amp;quot;Pokémon Gallery: Encounter with Shiny Pokémon&amp;quot; by [[Ken Sugimori]]]]&lt;br /&gt;
A &#039;&#039;&#039;Shiny Pokémon&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|光|ひか}}るポケモン&#039;&#039;&#039; &#039;&#039;Shiny Pokémon&#039;&#039;), previously officially known as &#039;&#039;&#039;alternate coloration&#039;&#039;&#039; or &#039;&#039;&#039;rare coloration&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|色違い|いろちがい}}&#039;&#039;&#039; &#039;&#039;differently colored&#039;&#039;), and called &#039;&#039;&#039;Color Pokémon&#039;&#039;&#039; in [[Pokémon Stadium 2]], is a specific Pokémon with different coloration to what is usual for its species. It is one of the many differences that a Pokémon can have within its species.&lt;br /&gt;
&lt;br /&gt;
The term &amp;quot;Shiny Pokémon&amp;quot; was first created by fans to refer to the sparkling sound effect and animation made at the start of an encounter with one in the games. Eventually, this term fell into official usage in Generation IV, used on promotional material promoting Shiny [[event Pokémon]]. The term Shiny Pokémon was first used in-game in {{game|Black and White|s}} in [[Nimbasa City]].&lt;br /&gt;
&lt;br /&gt;
Shiny Pokémon can differ in color from their normal counterparts very little or very much. Some Pokémon, such as {{p|Glaceon}} or {{p|Pichu}}, have a Shiny coloration only a few shades darker or lighter in color. However, many Pokémon have a spectacular difference between their normal and Shiny variations; even extremely common Pokémon like {{p|Caterpie}} show a dramatic difference. An evolutionary line is not necessarily guaranteed to have similar Shiny colorations even if their standard colorations are the same; both {{p|Ponyta}} and {{p|Rapidash}} have orange flames, but a Shiny Ponyta has blue flames while a Shiny Rapidash has gray flames (this is switched in [[Generation II]]). Sometimes, two Pokémon in an evolutionary line with different standard colorations will have the same Shiny coloration, as in the case of {{p|Skitty}} and {{p|Delcatty}}.&lt;br /&gt;
&lt;br /&gt;
[[List of Pokémon with form differences|Form differences]], such as that of {{p|Shellos}} and {{p|Gastrodon}}, are not normal/Shiny variations of one another, but the individual forms can be Shiny.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;How Shiny Pokémon have been marked throughout the generations&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#DAA520; border:3px solid #8E6B15&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#000&amp;quot;&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#EEE; {{roundytl|5px}}&amp;quot; | Gen II&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#EEE&amp;quot; | Stadium 2&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#EEE&amp;quot; | Gen III{{sup/3|FRLG}}&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#EEE&amp;quot; | Gen IV&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#EEE&amp;quot; | Gen V&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#EEE&amp;quot; | Gen VI&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#EEE&amp;quot; | Gen VII&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#EEE; {{roundytr|5px}}&amp;quot; | Gen VII&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Pokédex&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | [[File:ShinyIIStars.png|center]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[File:ShinyStad2Star.png|center]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[File:ShinyFRLGStar.png]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[File:ShinyIVStar.png]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[File:ShinyVStar.png]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[File:ShinyVIStar.png]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[File:ShinyVIIStar.png]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | [[File:ShinyVIIStar Pokédex.png]]&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
Shiny Pokémon were introduced in the [[Generation II]] games, which were also the first games playable in color. When a Shiny Pokémon appears in the wild or from its [[Poké Ball]], [[#Appearance|it is surrounded]] by a flash of stars or light, which is accompanied by a pinging sound effect.&lt;br /&gt;
&lt;br /&gt;
Individual Pokémon cannot change their Shininess. A Shiny Pokémon will always be Shiny, and a regular Pokémon will never become Shiny. Upon evolution, a Pokémon retains its Shiny status; for example, a Shiny {{p|Charmander}}, if leveled up, will eventually become a Shiny {{p|Charmeleon}} and then a Shiny {{p|Charizard}}, while a regular Charmander will become a regular Charmeleon and then a regular Charizard.&lt;br /&gt;
&lt;br /&gt;
An icon (seen in the table above) appears on the status screen of Shiny Pokémon in most games. In Generation II, this icon appears in the top-right corner of the screen, by the gender symbol, while in most other games, it appears in or near one of the corners of the Pokémon&#039;s image; however, {{game2|Ruby|Sapphire|Emerald}} do not have any icon. In Generation III, the Pokémon&#039;s [[Pokédex]] number will be colored gold instead of white and the background of the Pokémon&#039;s image has a lighter shade; likewise, in Generation IV and V, the color of some elements of the status screen differ for Shiny Pokémon.&lt;br /&gt;
&lt;br /&gt;
The table below summarizes the rates at which Shiny Pokémon can be found by the methods that will be detailed below. The [[Shiny Charm]] can directly add to the odds for most methods, with [[hidden Pokémon]] being affected uniquely.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;5px&amp;quot; style=&amp;quot;margin: auto; text-align: center; background: #{{gold color light}}; border: 3px solid #{{gold color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}; {{roundytl|5px}}&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}&amp;quot; | [[#Generation II|Gen. II]]&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}&amp;quot; | [[#Generation III|Gen. III]]&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}&amp;quot; | [[#Generation IV|Gen. IV]]&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}&amp;quot; | [[#Generation V|Gen. V]]&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}&amp;quot; | [[#Generation VI|Gen. VI]]&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}; {{roundytr|5px}}&amp;quot; | [[#Generation VII|Gen. VII]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}&amp;quot; | [[#Determining Shininess|Base rate]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 1/8192 || colspan=&amp;quot;2&amp;quot; | 1/4096&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}&amp;quot; | [[Pokémon breeding|Breeding]] a Shiny Pokémon&amp;lt;br&amp;gt;if the offspring is the opposite gender&lt;br /&gt;
| 1/64 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}&amp;quot; | [[Masuda method]]&lt;br /&gt;
| &amp;amp;mdash; || &amp;amp;mdash; || 5/8192 || 6/8192 || colspan=&amp;quot;2&amp;quot; | 6/4096&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}&amp;quot; | [[Poké Radar]] chaining (single patch): ≥40&lt;br /&gt;
| &amp;amp;mdash; || &amp;amp;mdash; || 41/8192 || &amp;amp;mdash; || ? || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}&amp;quot; | [[Shiny Charm]]&lt;br /&gt;
| &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || +2/8192 || colspan=&amp;quot;2&amp;quot; | +2/4096&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}&amp;quot; | [[Friend Safari]]&lt;br /&gt;
| &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || 5/4096 || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}&amp;quot; | [[Fishing#Generation VI|Consecutive fishing]]: ≥20&lt;br /&gt;
| &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || 41/4096 || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}&amp;quot; | {{DL|DexNav|Hidden Pokémon}}: Search Level 200 + X&lt;br /&gt;
| &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || 0.08% + X*0.0001% || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}; {{roundybl|5px}}&amp;quot; | [[SOS Battle]]s: ≥31&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | 13/4096&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Determining Shininess===&lt;br /&gt;
====In Generation II====&lt;br /&gt;
In Generation II, being Shiny is determined by a Pokémon&#039;s {{IV}}s. If a Pokémon&#039;s Speed, Defense, and Special IVs are all 10, and its Attack IV is 2, 3, 6, 7, 10, 11, 14 or 15, it will be Shiny. Because of this, a Shiny Pokémon traded to a [[Generation I]] game and then traded back to Generation II will retain its Shininess, and a Pokémon obtained in Generation I whose IVs meet the requirements for Shininess will also become Shiny when traded to Generation II.&lt;br /&gt;
&lt;br /&gt;
Since the HP IV is calculated from the other four IVs, a Shiny Pokémon&#039;s HP IV will always be either 0 or 8. Shiny Pokémon are generally above average in terms of IVs, but only slightly.&lt;br /&gt;
&lt;br /&gt;
The probability of a Pokémon encountered in the wild or obtained as a [[gift Pokémon|gift]], [[in-game trade]], or {{pkmn2|event}} in Generation II having its IVs line up in the above manner is 1/8192 (assuming every IV combination has the same probability, which is usually the case).&lt;br /&gt;
&lt;br /&gt;
The probability differs for [[Pokémon breeding|bred]] Pokémon, as their IVs are partially influenced by their parents. Specifically, a parent passes its Special stat (plus or minus 8) and its Defense stat to its children that are the opposite gender from it. (If Ditto is one of the parents, it is always the one that passes these stats.) This means that if a Shiny parent passes its IVs to a child, the child&#039;s inherited Defense IV will always be 10, its inherited Special IV will have a 1/2 chance of being 10, its randomly generated Attack IV will have a 1/2 chance of being an appropriate value, and its randomly generated Speed IV will have 1/16 chance of being 10. This results in a 1/64 chance that such a child will be Shiny. These breeding mechanics also mean that if a child inherits its IVs from a Pokémon that does not have a Defense IV of 10 and a Special IV of 2 or 10, it cannot be Shiny.&lt;br /&gt;
&lt;br /&gt;
====In Generations III and later====&lt;br /&gt;
[[Generation III]] saw an overhaul of many aspects of the game, which included the calculation to determine a Pokémon being Shiny. Shininess in these games is determined by a calculation involving the [[Original Trainer]]&#039;s [[ID number]] and secret ID number, as well as the Pokémon&#039;s [[personality value]]. The exact calculation is:&lt;br /&gt;
:&amp;lt;code&amp;gt;(TrainerID &#039;&#039;&#039;xor&#039;&#039;&#039; SecretID) &#039;&#039;&#039;xor&#039;&#039;&#039; (PersonalityValue&amp;lt;sub&amp;gt;31..16&amp;lt;/sub&amp;gt; &#039;&#039;&#039;xor&#039;&#039;&#039; PersonalityValue&amp;lt;sub&amp;gt;15..0&amp;lt;/sub&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
where the latter two values represent the highest and lowest 16 bits of the 32-bit personality value respectively. More details on this calculation can be found [[personality value#Shininess|here]].&lt;br /&gt;
&lt;br /&gt;
The above formula can result in a number ranging from 0 to 65535. In Generations III to V, if this result is less than 8, then the Pokémon is Shiny; starting in [[Generation VI]], this threshold was increased to 16. For Generations III to V, this gives an overall probability of 8/65536 or 1/8192, exactly the same as in Generation II. For Generations VI and later, the probability is doubled.&lt;br /&gt;
&lt;br /&gt;
====Transferring from Generation I Virtual Console games====&lt;br /&gt;
Pokémon transported to [[Pokémon Bank]] from the [[Virtual Console]] releases of the Generation I games via [[Poké Transporter]] may be Shiny after being transported. Since Version 1.3 of Poké Transporter, this is determined by following the same criteria as for Generation II games, as described above. Prior to Version 1.3, the roles of the Attack and Defense IVs were swapped, meaning that the process did not properly correspond to Generation II.&lt;br /&gt;
&lt;br /&gt;
The same {{DL||quirks}} that apply to transferring Pokémon from Generation I to Generation II games also apply.&lt;br /&gt;
&lt;br /&gt;
The {{p|Mew}} that were distributed to the Generation I Virtual Console games have IVs of 15 in every stat, meaning they can never be Shiny.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
[[File:Lance Red Gyarados.png|thumb|250px|A Shiny Gyarados in the anime]]&lt;br /&gt;
&lt;br /&gt;
====In-game Shiny Pokémon====&lt;br /&gt;
In Generation II, any Pokémon can be Shiny, but the game includes a [[red Gyarados]] that the player must encounter at the [[Lake of Rage]] during the course of the story. In {{game|Crystal}}, the [[Odd Egg]] also has a high chance of hatching a Shiny Pokémon: 50% in Japanese games, and 14% in all other languages. {{fact}}&lt;br /&gt;
&lt;br /&gt;
In the [[Game Boy]] mode of {{game|Gold and Silver|s}}, the sprites of both regular and Shiny Pokémon use the same shades of gray. A Shiny Pokémon can still be identified by the stars on its status screen or the animation shown when it comes into battle.&lt;br /&gt;
&lt;br /&gt;
====Quirks====&lt;br /&gt;
Pokémon that are transferred from [[Generation I]] games may also be Shiny, depending on their IVs. Due to correlations between [[Pseudorandom number generation in Pokémon|pseudorandom numbers]] in the Generation I games, Pokémon encountered in those games in [[tall grass]], on [[cave tile]]s, or by {{m|Surf}}ing on [[water tile|water]] cannot have a set of IVs that would allow them to be Shiny in Generation II. [[Fishing]] encounters, [[gift Pokémon]] (including from {{eng|Pokémon Stadium}}), stationary Pokémon (such as {{p|Snorlax}} and {{p|Mewtwo}}), and [[in-game trade]]s can have any set of IVs, so they always have the same 1/8192 chance of having a Shiny IV combination.&amp;lt;ref&amp;gt;[http://wiki.pokemonspeedruns.com/index.php?title=Pokémon_Red/Blue_Wild_DVs Pokémon Red/Blue Wild DVs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, in Generation I, if a wild Pokémon {{m|transform}}s again while already transformed, when caught it will be a {{p|Ditto}} with the same IVs as the first Pokémon it transformed into, allowing Ditto&#039;s IVs to be [[List of glitches in Generation I#Ditto DV manipulation|manipulated]] so that it is Shiny in Generation II by having it initially transform into a Pokémon with Shiny IVs.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
====In-game Shiny Pokémon====&lt;br /&gt;
In [[Generation III]], some Shiny Pokémon appear on NPCs&#039; teams. In {{game|FireRed and LeafGreen|s}}, three Trainers in the [[Trainer Tower]] have Shiny Pokémon: the Trainer on the seventh floor in the Single Battle mode has a Shiny {{p|Meowth}}, the pair of Trainers on the first floor in the [[Double Battle]] mode have a Shiny {{p|Espeon}}, and the second Trainer on the fourth floor in the Knockout Mode has a Shiny {{p|Seaking}}. Several [[Pokémon Battle e]] Trainers also have Pokémon which are preset as Shiny.&lt;br /&gt;
&lt;br /&gt;
====Quirks====&lt;br /&gt;
A bug with the way Shininess is handled for Eggs can cause the Shiny status of a Pokémon hatched from an Egg to differ from the Egg hatching animation. This means that a hatched Pokémon may appear to be Shiny during the hatching animation, but actually not be, and vice versa. This happens because an Egg is initially given the [[original Trainer|OT]], [[Trainer ID number|Trainer ID]] and [[secret ID]] of the game in which it is generated, and if it is hatched in a different game, the hatched Pokémon will be given the Trainer details of that game&#039;s player; the problem originates in the fact that this update does not occur until after the cutscene of the Egg hatching, so while while it may be Shiny for the player who hatched it, it may not be Shiny for the player who obtained the Egg (or vice versa). This also allows Eggs obtained from event distributions (which in Generation III were only [[List of Japanese event Pokémon distributions in Generation III|distributed in Japan]]) to hatch a Shiny Pokémon when they would otherwise be non-Shiny Pokémon. This bug was not fixed until [[Generation VI]].&lt;br /&gt;
&lt;br /&gt;
{{p|Unown}} also has an uneven distribution of Shiny probability depending on its form. This is because {{p|Unown}}&#039;s form is also determined by its [[personality value]]. The exact probability for any given form depends on the player&#039;s Trainer ID and Secret ID, but it can have the values 1/5120, 1/6144, 1/9216, 1/10240, or 1/18432.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
[[File:Pikachu-colored Pichu sit.png|thumb|100px|{{DL|List of Nintendo event Pokémon with in-game effects|Pikachu-colored Pichu}}, a Shiny {{p|Pichu}} available via {{pkmn2|event}}]]&lt;br /&gt;
&lt;br /&gt;
====In-game Shiny Pokémon====&lt;br /&gt;
In the [[Generation IV]] [[remake]]s of Generation II&#039;s {{game|Gold and Silver|s}}, {{game|HeartGold and SoulSilver|s}}, the player once again must encounter a [[red Gyarados]] at the [[Lake of Rage]] during the course of the story.&lt;br /&gt;
&lt;br /&gt;
In HeartGold and SoulSilver, a Shiny Pokémon&#039;s coloration is reflected in the overworld if it is used as a [[walking Pokémon]].&lt;br /&gt;
&lt;br /&gt;
====Methods of increasing Shiny rates====&lt;br /&gt;
Generation IV introduced the first ways to increase the chances of finding a Shiny Pokémon.&lt;br /&gt;
&lt;br /&gt;
The [[Masuda method]] refers to breeding two Pokémon originating from games of different languages to increase the chances of breeding a Shiny Pokémon. Under these circumstances, the game generates up to five total personality values to attempt to find one that will be Shiny. Foreign language Pokémon obtained via [[in-game trade]]s, such as the {{DL|Foreign Pokédex entries|In Generation IV|Meister}}&#039;s {{p|Magikarp|Foppa}} and [[Lt. Surge]]&#039;s {{p|Pikachu|Volty}}, still count as being from the same game, so they do not activate the Masuda method unless traded to a different language. This mechanic is retained in all subsequent games.&lt;br /&gt;
&lt;br /&gt;
The [[Poké Radar]] slowly improves the odds of finding a Shiny Pokémon as the player builds a chain. The odds can reach a maximum of 41/8192 (approximately 1/200) for a single patch of grass for a chain of length 40 or higher; since up to four patches of grass can shake, the total odds become approximately 1/50. If the Poké Radar forces a Pokémon to be Shiny, it constructs a semi-random personality value that will fulfill the requirement for the Pokémon to be Shiny.&lt;br /&gt;
&lt;br /&gt;
====Quirks====&lt;br /&gt;
{{a|Cute Charm}} can make it possible for players with certain [[Trainer ID number]] and [[Secret ID]] combinations to manipulate the chance of Pokémon with specific gender ratios being Shiny to be as high as 21.34% (while making the chance lower for all other players and Pokémon with different gender ratios, while using the Ability). This is due to how Cute Charm forces a wild Pokémon to be a specific gender when it activates, which is accomplished by modifying the Pokémon&#039;s [[personality value]] to be one of an extremely limited set of values.&lt;br /&gt;
&lt;br /&gt;
The bug from Generation III that can cause a Pokémon&#039;s Shiny status to differ from the hatching animation persists. This again allows Eggs obtained from event distributions (which in Generation IV were only [[List of traded event Pokémon distributions in Generation IV|distributed in Japan]]) and the {{p|Manaphy}} Egg to be Shiny after hatching.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
====In-game Shiny Pokémon====&lt;br /&gt;
[[Generation V]] introduced a mechanism often referred to as a &amp;quot;Shiny lock&amp;quot;, preventing {{pkmn2|wild}} {{p|Reshiram}}, {{p|Zekrom}}, and {{p|Victini}} from being Shiny. Any Pokémon obtained in [[Entree Forest]] (i.e., from the [[Pokémon Dream World]]) are also prevented from being Shiny. Reshiram, Zekrom, and Victini still have Shiny sprites in the games&#039; data.&lt;br /&gt;
&lt;br /&gt;
In {{game|Black and White|s|Pokémon Black 2 and White 2|2}}, the player can obtain three specific Shiny Pokémon (but only two per version). If the player registers every non-event Pokémon in the [[List of Pokémon by New Unova Pokédex number|New Unova Pokédex]], they can receive a [[Permit]] that allows them to travel to the [[Nature Preserve]], where they can encounter a Shiny {{p|Haxorus}}. After defeating [[Benga]] in the [[Black Tower]]{{sup/5|B2}} or [[White Treehollow]]{{sup/5|W2}}, Benga will give the player a Shiny {{p|Gible}}{{sup/5|B2}} or Shiny {{p|Dratini}}{{sup/5|W2}}.&lt;br /&gt;
&lt;br /&gt;
Starting in Generation V, Pokémon in the [[Pokédex]] will appear Shiny if the first specimen of that Pokémon encountered was Shiny.&lt;br /&gt;
&lt;br /&gt;
====Methods of increasing Shiny rates====&lt;br /&gt;
The Masuda method now generates up to six total personality values instead of five. This remains the case in later games.&lt;br /&gt;
&lt;br /&gt;
Generation V also introduces the [[Shiny Charm]], a [[Key Item]] that causes the game to generate up to two extra personality values in an attempt to make a wild or bred Pokémon Shiny. This effect can stack with the Masuda method&#039;s effect. This item is also available in all future games.&lt;br /&gt;
&lt;br /&gt;
====Quirks====&lt;br /&gt;
The bug from Generation III that can cause a Pokémon&#039;s Shiny status to differ from the hatching animation persists. This again allows Eggs obtained from event distributions to be Shiny after hatching.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
[[File:376Metagross-Mega-Shiny.png|thumb|200px|Promotional artwork of a Shiny [[Mega Evolution|Mega]] {{p|Metagross}}]]&lt;br /&gt;
&lt;br /&gt;
====In-game Shiny Pokémon====&lt;br /&gt;
[[Generation VI]] slightly changed how Shiny Pokémon are determined to double the default chances that a Pokémon will be Shiny. The basic formula remains the same, but the threshold for a Pokémon to be Shiny is now 16 instead of 8. This results in a base Shiny probability of 16/65536 or 1/4096.&lt;br /&gt;
&lt;br /&gt;
The following Pokémon are prevented from being Shiny when encountered as [[wild Pokémon]] in Generation VI games: the [[Legendary birds]], {{p|Xerneas}}, {{p|Yveltal}}, {{p|Zygarde}}, {{p|Mewtwo}}, the [[weather trio]], and {{p|Deoxys}}. The in-game gift [[Cosplay Pikachu]] also cannot be Shiny.&lt;br /&gt;
&lt;br /&gt;
====Methods of increasing Shiny rates====&lt;br /&gt;
The [[Poké Radar]] returns for [[Pokémon X and Y]]. The exact mechanics of the Poké Radar in these games are not confirmed, but the Poké Radar can still force a Pokémon in a shaking patch to be Shiny.&lt;br /&gt;
&lt;br /&gt;
In X and Y, in the [[Friend Safari]], Shiny Pokémon are more common. The game achieves this by generating up to four extra personality values when checking if a Pokémon will be Shiny. This effect can stack with the Shiny Charm&#039;s effect.&amp;lt;ref&amp;gt;[https://github.com/wwwwwwzx/3DSRNGTool/wiki/Friend-Safari-RNG Friend Safari RNG · wwwwwwzx/3DSRNGTool Wiki · GitHub]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Fishing#Generation VI|Consecutive fishing]] can increase the odds of finding a Shiny Pokémon as the player builds a chain of reeled-in Pokémon by fishing from the same spot. For every Pokémon added to the chain, the game tries two extra personality values to attempt to make the Pokémon Shiny, up to a chain of 20 Pokémon, at which point the chances reach a maximum of 41/4096 or approximately 1%. This effect can stack with the Shiny Charm&#039;s effect.&amp;lt;ref&amp;gt;[http://mrnbayoh.github.io/pkmn6gen/chain_fishing_shiny/ Pokemon 6G Chain Fishing Probability Analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Omega Ruby and Alpha Sapphire]], {{DL|DexNav|hidden Pokémon}} have a chance to be forced to be Shiny. Unlike most other methods that increase the odds of finding a Shiny Pokémon, this does not increase the number of personality values that the game tries, but instead executes a {{DL|DexNav|Shiny probability|custom algorithm}} to decide whether to force a Shiny personality value. In brief summary, the chances of forcing a Shiny Pokémon grow steadily from 0% at Search Level 0 to 0.06% at Search Level 100 (only surpassing the natural odds of finding a Shiny Pokémon at Search Level 41), then grows steadily to 0.08% at Search Level 200, after which the rate of growth becomes 0.01% for every 100 Search Levels. Certain factors can increase the odds further by performing the check extra times. There is a random 4% chance it will be performed four extra times; if the player has the Shiny Charm it will be performed two extra times; and if the player is encountering the 50th or 100th Pokémon in a chain of hidden Pokémon, it will be performed five or ten extra times respectively. All of these bonuses stack.&amp;lt;ref&amp;gt;[http://mrnbayoh.github.io/pkmn6gen/dexnav_shiny/ Pokemon ORAS DexNav Shiny Encounter Probability Analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
[[File:Shiny Tapu Koko.png|thumb|200px|Promotional artwork of a Shiny {{p|Tapu Koko}}]]&lt;br /&gt;
&lt;br /&gt;
====Methods of increasing Shiny rates====&lt;br /&gt;
In the [[Generation VII]] games, as Pokémon in [[SOS Battle]]s continue calling in allies, the chance that they will be Shiny increases. At chain lengths of 11, 21, and 31, the game will check up to four extra personality values to find a Shiny Pokémon (meaning the maximum number of personality values checked will be 13 for a chain of 31 Pokémon or more). In [[Pokémon Sun and Moon]], the chain length resets to 0 after 255, but in [[Pokémon Ultra Sun and Ultra Moon]], it does not reset. This effect can stack with the Shiny Charm&#039;s effect.&amp;lt;ref&amp;gt;[https://twitter.com/wwwwwwzx/status/947223541925126144 卡璞波波 on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Pokémon Ultra Sun and Ultra Moon, Pokémon encountered through the [[Ultra Warp Ride]] (excluding [[Legendary Pokémon]] and [[Ultra Beast]]s) have a chance to be forced to be Shiny. The Shininess of these Pokémon is determined when the player arrives at the [[Ultra Space Wilds]]. The probability that a Pokémon encountered this way will be Shiny depends on the rarity of the wormhole and the distance traveled.&amp;lt;ref&amp;gt;[https://twitter.com/wwwwwwzx/status/946705752265129985 卡璞波波 on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; {{roundytl|5px}}&amp;quot; | Distance (ly)&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | 0 rings&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | 1 ring&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | 2 rings&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; {{roundytr|5px}}&amp;quot; | 3 rings&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 0–999&lt;br /&gt;
|rowspan=10| 1%&lt;br /&gt;
| {{tt|N/A|Wormholes of this rarity do not appear at this distance}}&lt;br /&gt;
| {{tt|N/A|Wormholes of this rarity do not appear at this distance}}&lt;br /&gt;
|rowspan=4| {{tt|N/A|Wormholes of this rarity do not appear at this distance}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 1000–1499&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 1500–1999&lt;br /&gt;
| 3%&lt;br /&gt;
| 5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 2000–2499&lt;br /&gt;
| 4%&lt;br /&gt;
| 7%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 2500–2999&lt;br /&gt;
| 5%&lt;br /&gt;
| 9%&lt;br /&gt;
| 16%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 3000–3499&lt;br /&gt;
| 6%&lt;br /&gt;
| 11%&lt;br /&gt;
| 20%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 3500–3999&lt;br /&gt;
| 7%&lt;br /&gt;
| 13%&lt;br /&gt;
| 24%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 4000–4499&lt;br /&gt;
| 8%&lt;br /&gt;
| 15%&lt;br /&gt;
| 28%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 4500–4999&lt;br /&gt;
| 9%&lt;br /&gt;
| 17%&lt;br /&gt;
| 32%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff; {{roundybl|5px}}&amp;quot; | 5000+&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 10%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 19%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 36%&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
Note that 3-ring &amp;quot;blooming&amp;quot; wormholes will always contain Legendary Pokémon (which do not have increased odds of being Shiny), unless all Legendary Pokémon which could be encountered in that particular wormhole have already been caught.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=gold&lt;br /&gt;
|genII=Shiny Sandshrew II&lt;br /&gt;
|genIII=Shiny Sandshrew III&lt;br /&gt;
|genIV=Shiny Sandshrew IV&lt;br /&gt;
|genV=Shiny Sandile V&lt;br /&gt;
}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=gold&lt;br /&gt;
|genVI=Shiny Pawniard&lt;br /&gt;
}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=gold&lt;br /&gt;
|Stad2=Shiny Sandshrew Stad 2&lt;br /&gt;
|Colo=Shiny Sandshrew Colo&lt;br /&gt;
|XD=Shiny Sandshrew XD&lt;br /&gt;
|PBR=Shiny Sandshrew PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Unobtainable Shiny Pokémon===&lt;br /&gt;
In all [[generation]]s since Shiny Pokémon debuted, there are a few species that cannot be legitimately obtained Shiny. This can happen if the Pokémon cannot be Shiny in the wild or as an in-game gift (or cannot be obtained this way at all) and has never been distributed as Shiny.&lt;br /&gt;
&lt;br /&gt;
;Generation II&lt;br /&gt;
* {{p|Mew}}&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Mew distributed to Generation II games cannot be Shiny. All Mew distributed to Generation I games have a fixed set of IVs which do not match the requirements to be Shiny.{{fact}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Reflist|group=note}}&lt;br /&gt;
&lt;br /&gt;
;Generation III&lt;br /&gt;
* {{p|Celebi}}&lt;br /&gt;
&lt;br /&gt;
;Generation IV&lt;br /&gt;
* [[Spiky-eared Pichu]]&lt;br /&gt;
* {{p|Celebi}}&lt;br /&gt;
* {{p|Arceus}}&lt;br /&gt;
&lt;br /&gt;
;Generation V&lt;br /&gt;
* {{p|Celebi}}&lt;br /&gt;
* {{p|Arceus}}&lt;br /&gt;
* {{p|Victini}}&lt;br /&gt;
* {{p|Reshiram}}&lt;br /&gt;
* {{p|Zekrom}}&lt;br /&gt;
* {{p|Keldeo}}&lt;br /&gt;
* {{p|Meloetta}}&lt;br /&gt;
&lt;br /&gt;
;Generation VI&lt;br /&gt;
* [[Cosplay Pikachu]]&lt;br /&gt;
* {{p|Celebi}}&lt;br /&gt;
* {{p|Victini}}&lt;br /&gt;
* {{p|Keldeo}}&lt;br /&gt;
* {{p|Meloetta}}&lt;br /&gt;
* {{p|Zygarde}}&lt;br /&gt;
* {{p|Hoopa}}&lt;br /&gt;
* {{p|Volcanion}}&lt;br /&gt;
&lt;br /&gt;
;Generation VII&lt;br /&gt;
* [[List of Pokémon with form differences#Pikachu in a cap|Cap Pikachu]]{{tt|*|With the exception of Partner Cap Pikachu, which is available in its shiny form due to a programming error}}&lt;br /&gt;
* {{p|Victini}}&lt;br /&gt;
* {{p|Keldeo}}&lt;br /&gt;
* {{p|Meloetta}}&lt;br /&gt;
* {{p|Hoopa}}&lt;br /&gt;
* {{p|Volcanion}}&lt;br /&gt;
* {{p|Tapu Lele}}&lt;br /&gt;
* {{p|Tapu Bulu}}&lt;br /&gt;
* {{p|Tapu Fini}}&lt;br /&gt;
* {{p|Cosmog}}&lt;br /&gt;
* {{p|Cosmoem}}&lt;br /&gt;
* {{p|Solgaleo}}&lt;br /&gt;
* {{p|Lunala}}&lt;br /&gt;
* {{p|Necrozma}}&lt;br /&gt;
* {{p|Magearna}}&lt;br /&gt;
* {{p|Marshadow}}&lt;br /&gt;
&amp;lt;!--* {{p|Zeraora}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the side series games==&lt;br /&gt;
[[File:Alternate Color Pokemon Stad.png|thumb|200px|A {{p|Gloom}} nicknamed FruitSalad and an {{p|Ekans}} nicknamed KANS-E, sporting different colors (red eyes instead of the usual yellow)]]&lt;br /&gt;
===Pokémon Stadium===&lt;br /&gt;
In {{eng|Pokémon Stadium}} and [[Pokémon Stadium 2]], Pokémon with a nickname can be colored slightly differently, whether or not they are actually Shiny. The colors a nicknamed Pokémon has are determined by the Pokémon&#039;s nickname and the [[Original Trainer]]&#039;s [[Trainer ID number]] and name.&lt;br /&gt;
&lt;br /&gt;
In the Ekans Hoop Hurl game in the [[Pokémon Stadium (English)#Kids&#039; Club|Kids&#039; Club]], there are golden Diglett that are worth extra points.&lt;br /&gt;
&lt;br /&gt;
In Stadium 2, there is an option while viewing the list to exclude any non-Shiny Pokémon from the listing (i.e. &#039;&#039;Group Color &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt;&#039;&#039;/&#039;&#039;Cancel Color &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt;&#039;&#039;). This will show Shininess, even if the player is currently viewing a [[Generation I]] cartridge in the Lab.&lt;br /&gt;
&lt;br /&gt;
Since the Pokémon in [[Challenge Cup]] are randomly generated, it is possible for them to be Shiny.&lt;br /&gt;
===Pokémon Colosseum===&lt;br /&gt;
[[File:Box Colo 100 s.png|thumb|200px|left|A Shiny {{p|Voltorb}} in Colosseum]]&lt;br /&gt;
[[File:MPR Photography.png|thumb|200px|Shiny {{p|Zigzagoon}}, {{p|Pikachu}}, and {{p|Bibarel}} as seen in My Pokémon Ranch]]&lt;br /&gt;
{{main|List of glitches in Generation III#Shiny Shadow Pokémon bug|List of glitches in Generation III → Shiny Shadow Pokémon bug}}&lt;br /&gt;
In {{g|Colosseum}}, non-Shadow Pokémon obtained in the game (such as the player&#039;s starter {{p|Espeon}} or {{p|Umbreon}} and [[Duking]]&#039;s {{p|Plusle}}) are ensured to be unable to be Shiny.&lt;br /&gt;
&lt;br /&gt;
There is a 1/8192 chance of a [[Shadow Pokémon]] being Shiny, but when a Shiny Shadow Pokémon is captured it is highly improbable that the Pokémon will remain Shiny. Conversely, when an ordinary Shadow Pokémon is captured, there is still the 1/8192 chance of that Pokémon becoming Shiny when it is sent to the player&#039;s party or the [[Pokémon Storage System]]. Shininess is retained through [[purification]].&lt;br /&gt;
&lt;br /&gt;
In Pokémon Colosseum, the color of a Shiny Pokémon can differ drastically from the handheld games.&lt;br /&gt;
&lt;br /&gt;
===Pokémon XD===&lt;br /&gt;
In {{Pokémon XD}}, the game ensures that all Shadow Pokémon are not Shiny by recalculating the Pokémon personality value if it would result in a Shiny Pokémon. However, non-Shadow Pokémon (such as the {{pkmn2|starter}} {{p|Eevee}}, [[in-game trade]]s, [[Mt. Battle]] [[Johto]] starter Pokémon, and [[Poké Spot]] Pokémon) can be Shiny.&lt;br /&gt;
&lt;br /&gt;
Like in Pokémon Colosseum, the color of a Shiny Pokémon can differ drastically from the handheld games. Shiny Pokémon have a different profile icon next to their health bar than their normally-colored counterparts.&lt;br /&gt;
&lt;br /&gt;
===My Pokémon Ranch===&lt;br /&gt;
In [[My Pokémon Ranch]], Pokémon&#039;s Shininess is visible. [[Hayley&#039;s trades|Pokémon traded by Hayley]]—except possibly {{p|Phione}} and {{p|Mew}}—cannot be Shiny.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Battle Revolution===&lt;br /&gt;
In [[Pokémon Battle Revolution]], Shiny Pokémon have face-sprites which show their Shininess. Random Pokémon in Colosseums can be Shiny, but have the same chance of being Shiny as wild Pokémon. This is due to the RNG, which generates a random PID.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the [[spin-off Pokémon games|spin-off games]]==&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
====Pokémon Mystery Dungeon: Explorers of Time, Darkness and Sky====&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]], a Shiny {{mdc|Celebi|2}} is part of the story, although Shiny Pokémon are not obtainable normally in the game.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Mystery Dungeon WiiWare====&lt;br /&gt;
In the [[Pokémon Mystery Dungeon (WiiWare)|Pokémon Mystery Dungeon games]] for [[WiiWare]], Shiny Pokémon can be found in dungeons. Unlike the [[core series]], only 36 different species of Shiny Pokémon are obtainable. The chances of finding one in a dungeon is the same chances as finding one in the wild in the core series. Unlike Shiny Pokémon in the past however, the Shiny Pokémon found in these games have an added bonus: their {{DL|Statistic|Belly}} stat is 200 as opposed to the 100 of normal Pokémon. A [[Red Gyarados]] can also be obtained at Level 30 via Wonder Mail password, as a reference to the one found in the Johto-based games.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Mystery Dungeon: Gates to Infinity====&lt;br /&gt;
{{incomplete|section|how exactly does Shiny Ho-Oh differ from regular one?}}&lt;br /&gt;
[[File:Eternal Ruins Shiny Ho-Oh PMDGTI.png|thumb|200px|A Shiny Ho-Oh found during the [[Eternal Ruins]] mission]]&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Gates to Infinity]], {{p|Ho-Oh}} can be uniquely encountered as a Shiny Pokémon. Unlike the main series games where Shininess affects nothing other than appearance, a Shiny Ho-Oh will be more powerful than a non-Shiny Ho-Oh, as well as having a different moveset.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Super Mystery Dungeon====&lt;br /&gt;
The Shiny {{mdc|Celebi|2}} from Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky makes an appearance. She is rescued as part of an expedition and subsequently [[Connection Orb|connects]] with the player. She has a unique animation that plays when entering a dungeon.&lt;br /&gt;
&lt;br /&gt;
===Super Smash Bros. series===&lt;br /&gt;
In the [[Super Smash Bros.]] series, {{SSB|Pikachu}}, {{SSB|Jigglypuff}}, {{SSB|Mewtwo}}, {{p|Squirtle}}, {{p|Ivysaur}}, {{SSB|Charizard}}, {{SSB|Lucario}}, and {{SSB|Greninja}} each have several different colorations exclusive to the series. One of {{p|Pikachu}}&#039;s alternate colorations is its Shiny coloration wearing {{ga|Red}}&#039;s hat, and one of {{p|Jigglypuff}}&#039;s in [[Super Smash Bros. Brawl]] is its Shiny coloration wearing a straw hat; {{p|Mewtwo}} also has its Shiny coloration in [[Super Smash Bros. Melee]]. All other playable Pokémon in the series do not have their actual Shiny coloration as an alternate coloration.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Rumble series===&lt;br /&gt;
====Pokémon Rumble====&lt;br /&gt;
In [[Pokémon Rumble]], Shiny Pokémon may rarely appear. They will always tip over when defeated. The chances of their appearance are unconfirmed, although they appear to occur more often than in the core series. Shiny Pokémon are always given a special trait, a blue name in menus, and a star below their picture on the Collection screen. Some Shiny Pokémon can be obtained by the use of passwords.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Rumble U====&lt;br /&gt;
Shiny Pokémon return to the [[Pokémon Rumble series]] in [[Pokémon Rumble U]] and function similarly to how they did in the original Pokémon Rumble.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Conquest===&lt;br /&gt;
[[File:Nobunaga and Rayquaza.png|thumb|200px|Art of Nobunaga with his Shiny Rayquaza]]&lt;br /&gt;
A Shiny {{p|Rayquaza}} is featured in {{g|Conquest}}, sharing a Perfect Link with [[Nobunaga]], and is his Pokémon of choice during the [[Dragnor#Second battle (Infinite Tower)|final battle]] of the main scenario. {{DL|List of Wi-Fi Japanese event Pokémon distributions in Generation V|Nobunaga&#039;s Black Rayquaza}} was distributed over Wi-Fi for Japanese {{2v2|Black|White}} players to commemorate the release of the game.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Shuffle===&lt;br /&gt;
There are 15 Shiny Pokémon, including [[Mega Evolution|Mega Evolved]] Pokémon, in [[Pokémon Shuffle]]: {{p|Charizard}}, {{p|Gengar}}, {{p|Magikarp}}, {{p|Gyarados}}, {{p|Mewtwo}}, {{p|Tyranitar}}, {{p|Ho-Oh}}, {{p|Gardevoir}}, {{p|Metagross}}, {{p|Rayquaza}}, {{p|Genesect}}, {{p|Hawlucha}}, {{p|Xerneas}}, {{p|Yveltal}}, and {{p|Diancie}}. Shiny Pokémon are treated as alternate forms of the standard Pokémon, sharing its [[List of Pokémon by Pokémon Shuffle list number|Pokémon list number]] but not its [[Skill]], experience, level, [[Mega Effects|Mega Effect]] (where applicable), and sometimes type.&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
In [[Pokémon GO]], only the Shiny forms of certain Pokémon have been released. Those [[List of Pokémon by evolution family|families]] that have been released are listed below.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#DAA520; border:3px solid #8E6B15&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#EEE; {{roundytl|5px}}&amp;quot; | #&lt;br /&gt;
! style=&amp;quot;background-color:#EEE&amp;quot; | MS&lt;br /&gt;
! style=&amp;quot;background-color:#EEE; {{roundytr|5px}}&amp;quot; | Release date&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 001, 002, 003&lt;br /&gt;
| {{MSP|001|Bulbasaur}} {{MSP|002|Ivysaur}} {{MSP|003|Venusaur}}&lt;br /&gt;
| data-sort-value=&amp;quot;2018-03-25&amp;quot; | March 25, 2018&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 004, 005, 006&lt;br /&gt;
| {{MSP|004|Charmander}} {{MSP|005|Charmeleon}} {{MSP|006|Charizard}}&lt;br /&gt;
| data-sort-value=&amp;quot;2018-05-19&amp;quot; | May 19, 2018&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 025, 026, 172&lt;br /&gt;
| {{MSP|025|Pikachu}} {{MSP|026|Raichu}} {{MSP|172|Pichu}}&lt;br /&gt;
| data-sort-value=&amp;quot;2017-08-09&amp;quot; | August 9, 2017 (Japan); August 14, 2017 (worldwide)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 126, 240&lt;br /&gt;
| {{MSP|126|Magmar}} {{MSP|240|Magby}}&lt;br /&gt;
| data-sort-value=&amp;quot;2018-03-22&amp;quot; | March 22, 2018&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 129, 130&lt;br /&gt;
| {{MSP|129|Magikarp}} {{MSP|130|Gyarados}}&lt;br /&gt;
| data-sort-value=&amp;quot;2017-03-22&amp;quot; | March 22, 2017&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 138, 139&lt;br /&gt;
| {{MSP|138|Omanyte}} {{MSP|139|Omastar}}&lt;br /&gt;
| data-sort-value=&amp;quot;2018-05-24&amp;quot; | May 24, 2018&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 140, 141&lt;br /&gt;
| {{MSP|140|Kabuto}} {{MSP|141|Kabutops}}&lt;br /&gt;
| data-sort-value=&amp;quot;2018-05-24&amp;quot; | May 24, 2018&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 142&lt;br /&gt;
| {{MSP|142|Aerodactyl}}&lt;br /&gt;
| data-sort-value=&amp;quot;2018-05-24&amp;quot; | May 24, 2018&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 147, 148, 149&lt;br /&gt;
| {{MSP|147|Dratini}} {{MSP|148|Dragonair}} {{MSP|149|Dragonite}}&lt;br /&gt;
| data-sort-value=&amp;quot;2018-02-24&amp;quot; | February 24, 2018&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 175, 176&lt;br /&gt;
| {{MSP|175|Togepi}} {{MSP|176|Togetic}}&lt;br /&gt;
| data-sort-value=&amp;quot;2018-03-22&amp;quot; | March 22, 2018&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 179, 180, 181&lt;br /&gt;
| {{MSP|179|Mareep}} {{MSP|180|Flaaffy}} {{MSP|181|Ampharos}}&lt;br /&gt;
| data-sort-value=&amp;quot;2018-04-15&amp;quot; | April 15, 2018&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 198&lt;br /&gt;
| {{MSP|198|Murkrow}}&lt;br /&gt;
| data-sort-value=&amp;quot;2018-03-31&amp;quot; | March 31, 2018&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 202, 360&lt;br /&gt;
| {{MSP|202|Wobbuffet}} {{MSP|360|Wynaut}}&lt;br /&gt;
| data-sort-value=&amp;quot;2018-03-22&amp;quot; | March 22, 2018&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 249&lt;br /&gt;
| {{MSP|249|Lugia}}&lt;br /&gt;
| data-sort-value=&amp;quot;2018-03-16&amp;quot; | March 16, 2018&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 250&lt;br /&gt;
| {{MSP|250|Ho-Oh}}&lt;br /&gt;
| data-sort-value=&amp;quot;2018-05-19&amp;quot; | May 19, 2018&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 261, 262&lt;br /&gt;
| {{MSP|261|Poochyena}} {{MSP|262|Mightyena}}&lt;br /&gt;
| data-sort-value=&amp;quot;2018-02-15&amp;quot; | February 15, 2018&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 296, 297&lt;br /&gt;
| {{MSP|296|Makuhita}} {{MSP|297|Hariyama}}&lt;br /&gt;
| data-sort-value=&amp;quot;2018-05-01&amp;quot; | May 1, 2018&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 302&lt;br /&gt;
| {{MSP|302|Sableye}}&lt;br /&gt;
| data-sort-value=&amp;quot;2017-10-20&amp;quot; | October 20, 2017&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 303&lt;br /&gt;
| {{MSP|303|Mawile}}&lt;br /&gt;
| data-sort-value=&amp;quot;2017-12-08&amp;quot; | December 8, 2017&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 304, 305, 306&lt;br /&gt;
| {{MSP|304|Aron}} {{MSP|305|Lairon}} {{MSP|306|Aggron}}&lt;br /&gt;
| data-sort-value=&amp;quot;2018-01-23&amp;quot; | January 23, 2018&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 307, 308&lt;br /&gt;
| {{MSP|307|Meditite}} {{MSP|308|Medicham}}&lt;br /&gt;
| data-sort-value=&amp;quot;2018-05-01&amp;quot; | May 1, 2018&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 320, 321&lt;br /&gt;
| {{MSP|320|Wailmer}} {{MSP|321|Wailord}}&lt;br /&gt;
| data-sort-value=&amp;quot;2018-04-24&amp;quot; | April 24, 2018&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 333, 334&lt;br /&gt;
| {{MSP|333|Swablu}} {{MSP|334|Altaria}}&lt;br /&gt;
| data-sort-value=&amp;quot;2018-02-09&amp;quot; | February 9, 2018&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 353, 354&lt;br /&gt;
| {{MSP|353|Shuppet}} {{MSP|354|Banette}}&lt;br /&gt;
| data-sort-value=&amp;quot;2017-10-20&amp;quot; | October 31, 2017&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 355, 356&lt;br /&gt;
| {{MSP|355|Duskull}} {{MSP|356|Dusclops}}&lt;br /&gt;
| data-sort-value=&amp;quot;2017-10-20&amp;quot; | October 26, 2017&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 359&lt;br /&gt;
| {{MSP|359|Absol}}&lt;br /&gt;
| data-sort-value=&amp;quot;2017-12-08&amp;quot; | December 8, 2017&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 361, 362&lt;br /&gt;
| {{MSP|361|Snorunt}} {{MSP|362|Glalie}}&lt;br /&gt;
| data-sort-value=&amp;quot;2017-12-22&amp;quot; | December 22, 2017&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 370&lt;br /&gt;
| {{MSP|370|Luvdisc}}&lt;br /&gt;
| data-sort-value=&amp;quot;2018-02-13&amp;quot; | February 13, 2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All Pokémon seen in the overworld appear non-Shiny, but when a player attempts to capture a Pokémon, it may appear as a Shiny Pokémon. Likewise, during a [[Raid Battle]], the Raid Boss always appears non-Shiny, but it may appear Shiny after it is defeated and can be caught. Shiny encounters are random for each player, meaning that if two players attempt to catch the same Pokémon, one player may encounter a Shiny Pokémon and the other may not.&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Magikarp Jump===&lt;br /&gt;
A Shiny {{p|Magikarp}} is one of the possible Magikarp to fish in [[Pokémon: Magikarp Jump]]. Shiny {{p|Feebas}}, {{p|Luvdisc}} and {{p|Corsola}} may also appear in random encounter events during feeding.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
Shiny Pokémon have appeared in the TCG as well, first as {{TCG|Shining Pokémon}} in {{TCG|Neo Revelation}} and {{TCG|Neo Destiny}}, and later as [[Pokémon Star (TCG)|Pokémon]] {{Star}} in {{TCG|EX Team Rocket Returns}} - {{TCG|EX Power Keepers}}. Players can only have one Pokémon {{Star}} per deck. The {{TCG|Stormfront}}, {{TCG|Platinum}}, {{TCG|Supreme Victors}} and {{TCG|Platinum: Arceus|Arceus}} sets include three cards each with alternate coloration artwork and a reverse holo effect, but are not classified as an entirely separate rarity. Unlike Shining Pokémon and Pokémon {{Star}}, these newest alternate coloration cards are not limited by special gameplay and deckbuilding rules, and since the names of the cards are not changed to indicate the alternate coloration, they can be evolved into non-Shiny Stage 1 Pokémon, or, in the case of Shiny {{TCG|Evolution card|evolved Pokémon}}, from normal Basic Pokémon.&lt;br /&gt;
&lt;br /&gt;
Shiny versions of several [[Legendary Pokémon]] were also featured in the {{TCG|Call of Legends}} expansion as secret rares under the &#039;&#039;SL&#039;&#039; numbering subset.&lt;br /&gt;
&lt;br /&gt;
From {{TCG|Next Destinies}} until {{TCG|XY}}, all secret rare cards depicted Shiny Pokémon.&lt;br /&gt;
&lt;br /&gt;
Sometimes, cards with Shiny Pokémon are tied to ongoing events in the {{pkmn|games}} or {{pkmn|anime}}, such as the Shiny {{p|Gengar}} [[List of American region serial code event Pokémon distributions in Generation VI#Gengar|distributed in October 2014]], or the appearance of the [[Genesect Army|Red Genesect]] in &#039;&#039;[[M16|Genesect and the Legend Awakened]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===List of cards featuring Shiny Pokémon===&lt;br /&gt;
{| class=&amp;quot;roundy expandable&amp;quot; style=&amp;quot;float:left; background:#{{gold color light}}; border:5px solid #{{gold color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! List of cards featuring Shiny Pokémon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid #{{gold color light}}; border-collapse: collapse; background:white; margin: auto&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{gold color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
!Type&lt;br /&gt;
!Card&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Expansion&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Charizard}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Fire}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Neo Destiny|Shining Charizard|107}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Neo Destiny}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Raichu}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Lightning}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Neo Destiny|Shining Raichu|111}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Neo Destiny}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Magikarp}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Water}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Neo Revelation|Shining Magikarp|66}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Neo Revelation}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Gyarados}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Water}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Neo Revelation|Shining Gyarados|65}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Neo Revelation}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Kabutops}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Fighting}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Neo Destiny|Shining Kabutops|108}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Neo Destiny}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Mewtwo}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Psychic}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Neo Destiny|Shining Mewtwo|109}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Neo Destiny}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Mew}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Psychic}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|CoroCoro|Shining Mew|promo}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Unnumbered Promotional cards}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Noctowl}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Colorless}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Neo Destiny|Shining Noctowl|110}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Neo Destiny}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Steelix}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Metal}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Neo Destiny|Shining Steelix|112}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Neo Destiny}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Tyranitar}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Darkness}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Neo Destiny|Shining Tyranitar|113}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Neo Destiny}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Celebi}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Grass}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Neo Destiny|Shining Celebi|106}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Neo Destiny}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Charizard}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Darkness}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|EX Dragon Frontiers|Charizard ☆ δ|100}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|EX Dragon Frontiers}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Pikachu}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Lightning}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|EX Holon Phantoms|Pikachu ☆|104}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|EX Holon Phantoms}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Alakazam}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Psychic}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|EX Crystal Guardians|Alakazam ☆|99}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|EX Crystal Guardians}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Gyarados}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Fire}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|EX Holon Phantoms|Gyarados ☆ δ|102}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|EX Holon Phantoms}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Vaporeon}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Water}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|EX Power Keepers|Vaporeon ☆|102}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|EX Power Keepers}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Jolteon}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Lightning}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|EX Power Keepers|Jolteon ☆|101}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|EX Power Keepers}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Flareon}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Fire}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|EX Power Keepers|Flareon ☆|100}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|EX Power Keepers}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Mewtwo}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Psychic}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|EX Holon Phantoms|Mewtwo ☆|103}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|EX Holon Phantoms}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Mew}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Water}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|EX Dragon Frontiers|Mew ☆ δ|101}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|EX Dragon Frontiers}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Espeon}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Psychic}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|POP Series 5|Espeon ☆|16}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|POP Series 5}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Umbreon}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Darkness}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|POP Series 5|Umbreon ☆|17}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|POP Series 5}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Raikou}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Lightning}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|EX Unseen Forces|Raikou ☆|114}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|EX Unseen Forces}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Entei}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Fire}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|EX Unseen Forces|Entei ☆|113}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|EX Unseen Forces}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Suicune}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Water}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|EX Unseen Forces|Suicune ☆|115}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|EX Unseen Forces}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Celebi}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Grass}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|EX Crystal Guardians|Celebi ☆|100}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|EX Crystal Guardians}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Treecko}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Grass}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|EX Team Rocket Returns|Treecko ☆|109}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|EX Team Rocket Returns}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Torchic}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Fire}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|EX Team Rocket Returns|Torchic ☆|108}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|EX Team Rocket Returns}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Mudkip}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Water}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|EX Team Rocket Returns|Mudkip ☆|107}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|EX Team Rocket Returns}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Metagross}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Metal}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|EX Delta Species|Metagross ☆|113}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|EX Delta Species}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Regirock}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Fighting}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|EX Legend Maker|Regirock ☆|91}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|EX Legend Maker}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Regice}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Water}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|EX Legend Maker|Regice ☆|90}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|EX Legend Maker}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Registeel}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Metal}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|EX Legend Maker|Registeel ☆|92}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|EX Legend Maker}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Latias}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Colorless}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|EX Deoxys|Latias ☆|105}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|EX Deoxys}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Latios}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Colorless}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|EX Deoxys|Latios ☆|106}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|EX Deoxys}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Kyogre}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Water}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|EX Delta Species|Kyogre ☆|112}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|EX Delta Species}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Groudon}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Fighting}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|EX Delta Species|Groudon ☆|111}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|EX Delta Species}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Rayquaza}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Colorless}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|EX Deoxys|Rayquaza ☆|107}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|EX Deoxys}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Drifloon}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Psychic}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Stormfront|Drifloon|SH1}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Stormfront}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Duskull}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Psychic}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Stormfront|Duskull|SH2}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Stormfront}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Voltorb}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Lightning}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Stormfront|Voltorb|SH3}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Stormfront}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Lotad}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Grass}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Platinum|Lotad|SH4}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Platinum}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Swablu}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Colorless}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Platinum|Swablu|SH5}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Platinum}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Vulpix}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Fire}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Platinum|Vulpix|SH6}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Platinum}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Milotic}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Water}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Supreme Victors|Milotic|SH7}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Supreme Victors}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Relicanth}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Fighting}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Supreme Victors|Relicanth|SH8}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Supreme Victors}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Yanma}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Grass}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Supreme Victors|Yanma|SH9}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Supreme Victors}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Bagon}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Colorless}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Arceus|Bagon|SH10}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Platinum: Arceus|Arceus}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Ponyta}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Fire}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Arceus|Ponyta|SH11}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Platinum: Arceus|Arceus}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Shinx}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Lightning}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Arceus|Shinx|SH12}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Platinum: Arceus|Arceus}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;1&amp;quot; | {{TCG|Raikou}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Lightning}}&lt;br /&gt;
| class=&amp;quot;1&amp;quot; | {{TCG ID|HGSS Promo|Raikou|19}}&lt;br /&gt;
| class=&amp;quot;1&amp;quot; | {{TCG|HGSS Black Star Promos}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;1&amp;quot; | {{TCG|Entei}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Fire}}&lt;br /&gt;
| class=&amp;quot;1&amp;quot; | {{TCG ID|HGSS Promo|Entei|20}}&lt;br /&gt;
| class=&amp;quot;1&amp;quot; | {{TCG|HGSS Black Star Promos}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;1&amp;quot; | {{TCG|Suicune}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Water}}&lt;br /&gt;
| class=&amp;quot;1&amp;quot; | {{TCG ID|HGSS Promo|Suicune|21}}&lt;br /&gt;
| class=&amp;quot;1&amp;quot; | {{TCG|HGSS Black Star Promos}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Deoxys}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Psychic}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Call of Legends|Deoxys|2}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Call of Legends}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Dialga}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Metal}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Call of Legends|Dialga|3}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Call of Legends}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Entei}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Fire}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Call of Legends|Entei|SL3}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Call of Legends}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Groudon}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Fighting}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Call of Legends|Groudon|6}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Call of Legends}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Ho-Oh}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Fire}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Call of Legends|Ho-Oh|9}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Call of Legends}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Lugia}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Water}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Call of Legends|Lugia|15}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Call of Legends}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Palkia}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Water}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Call of Legends|Palkia|19}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Call of Legends}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Raikou}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Lightning}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Call of Legends|Raikou|SL9}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Call of Legends}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Rayquaza}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Colorless}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Call of Legends|Rayquaza|20}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Call of Legends}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Suicune}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Water}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Call of Legends|Suicune|SL11}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Call of Legends}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Emboar}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Fire}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Black &amp;amp; White|Emboar|20}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Next Destinies}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Zoroark}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Darkness}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Black &amp;amp; White|Zoroark|71}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Next Destinies}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Chandelure}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Psychic}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Noble Victories|Chandelure|60}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Next Destinies}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Hydreigon}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Darkness}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Noble Victories|Hydreigon|79}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Next Destinies}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Gardevoir}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Psychic}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Next Destinies|Gardevoir|57}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Dark Explorers}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Archeops}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Fighting}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Noble Victories|Archeops|67}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Dark Explorers}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Rayquaza}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Dragon}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Dragon Selection|Rayquaza|11}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|BW-P Promotional cards|BW-P Promotional}}{{tt|*|Pokémon + Nobunaga&#039;s Ambition pre-order bonus}}&amp;lt;br&amp;gt;{{TCG|Dragons Exalted}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Reuniclus}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Psychic}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Black &amp;amp; White|Reuniclus|57}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Dragons Exalted}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Serperior}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Grass}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Black &amp;amp; White|Serperior|6}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Dragons Exalted}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Krookodile}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Darkness}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Dark Explorers|Krookodile|66}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Dragons Exalted}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Golurk}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Psychic}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Dragons Exalted|Golurk|59}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Boundaries Crossed}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Terrakion}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Fighting}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Noble Victories|Terrakion|73}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Boundaries Crossed}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Altaria}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Dragon}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Dragons Exalted|Altaria|84}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Boundaries Crossed}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Charizard}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Fire}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Boundaries Crossed|Charizard|20}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Plasma Storm}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Blastoise}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Water}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Boundaries Crossed|Blastoise|31}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Plasma Storm}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Empoleon}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Water}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Dark Explorers|Empoleon|29}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Plasma Freeze}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Sigilyph}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Psychic}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Dragons Exalted|Sigilyph|52}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Plasma Freeze}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Garbodor}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Psychic}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Dragons Exalted|Garbodor|54}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Plasma Freeze}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Garchomp}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Dragon}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Dragons Exalted|Garchomp|90}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Plasma Freeze}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Exeggcute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Grass}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Plasma Freeze|Exeggcute|4}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Plasma Blast}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Virizion}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Grass}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Noble Victories|Virizion|13}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Plasma Blast}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Dusknoir}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Psychic}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Boundaries Crossed|Dusknoir|63}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Plasma Blast}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Genesect}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Grass}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|BW Promo|Genesect|99}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|BW Black Star Promos}}{{tt|*|Comes with the Red Genesect Collection}}&amp;lt;br&amp;gt;{{TCG|BW Black Star Promos}}{{tt|*|Comes with the DVD of the 16th movie}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Gengar}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Psychic}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|XY-P Promo|M Gengar-EX|79}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|XY-P Promotional cards|XY-P Promotional}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Magikarp}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Water}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|XY Promo|Magikarp|143}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|XY Black Star Promos}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Metagross}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Metal}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|XY Promo|Metagross-EX|34}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|XY Black Star Promos}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Metagross}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Metal}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|XY Promo|M Metagross-EX|35}}&lt;br /&gt;
| class-&amp;quot;l&amp;quot; | {{TCG|XY Black Star Promos}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Rayquaza}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Colorless}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|XY Promo|Rayquaza-EX|69}}&lt;br /&gt;
| class-&amp;quot;l&amp;quot; | {{TCG|XY Black Star Promos}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Rayquaza}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Dragon}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|XY-P Promo|Rayquaza|232}}&lt;br /&gt;
| class-&amp;quot;l&amp;quot; | {{TCG|XY Black Star Promos}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Xerneas}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Fairy}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|XY Promo|Xerneas-EX|149}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|XY Black Star Promos}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Yveltal}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Darkness}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|XY  Promo|Yveltal-EX|150}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|XY Black Star Promos}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Kyogre}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Water}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Ancient Origins|Primal Kyogre-EX|96}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Ancient Origins}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Groudon}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Fighting}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Ancient Origins|Primal Groudon-EX|97}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Ancient Origins}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Rayquaza}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Colorless}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Ancient Origins|M Rayquaza-EX|98}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Ancient Origins}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Gyarados}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Water}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|BREAKpoint|Gyarados-EX|26}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|BREAKpoint}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Gyarados}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Water}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|BREAKpoint|M Gyarados-EX|27}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|BREAKpoint}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Gardevoir}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Fairy}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Generations|M Gardevoir-EX|RC31}}{{tt|*|Alongside a normal-colored Mega Gardevoir}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Generations}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Shiftry}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Grass}}{{e|Darkness}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Steam Siege|Shiftry|11}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Steam Siege}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Volcarona}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Grass}}{{e|Fire}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Steam Siege|Volcarona|15}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Steam Siege}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Galvantula}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Lightning}}{{e|Grass}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Steam Siege|Galvantula|42}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Steam Siege}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Bisharp}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Darkness}}{{e|Metal}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Steam Siege|Bisharp|64}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Steam Siege}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Steelix}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Metal}}{{e|Fighting}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Steam Siege|M Steelix-EX|68}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Steam Siege}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Azumarill}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Fairy}}{{e|Water}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Steam Siege|Azumarill|77}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Steam Siege}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Gardevoir}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Fairy}}{{e|Psychic}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Steam Siege|M Gardevoir-EX|79}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Steam Siege}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Tapu Koko}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Lightning}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|SM-P Promo|Tapu Koko|47}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|SM-P Promotional cards}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Tapu Koko}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Lightning}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|SM-P Promo|Tapu Koko-GX|48}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|SM-P Promotional cards}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Ho-Oh}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Fire}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|SM-P Promo|Shining Ho-Oh|83}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|SM-P Promotional cards}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Celebi}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Grass}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Shining Legends|Shining Celebi|4}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Shining Legends}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Genesect}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Grass}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Shining Legends|Shining Genesect|10}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Shining Legends}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Volcanion}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Water}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Shining Legends|Shining Volcanion|28}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Shining Legends}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Mew}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Psychic}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Shining Legends|Shining Mew|41}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Shining Legends}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Jirachi}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Psychic}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Shining Legends|Shining Jirachi|43}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Shining Legends}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Rayquaza}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Dragon}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Shining Legends|Shining Rayquaza|57}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Shining Legends}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Lugia}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Colorless}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Shining Legends|Shining Lugia|58}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Shining Legends}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Arceus}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Colorless}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|Shining Legends|Shining Arceus|59}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Shining Legends}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;roundy expandable&amp;quot; style=&amp;quot;float:left; background:#{{gold color light}}; border:5px solid #{{gold color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Other cards with Shiny Pokémon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid #{{gold color light}}; border-collapse: collapse; background:white; margin: auto&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{gold color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
!Type&lt;br /&gt;
!Card&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Expansion&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Gyarados}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | -&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|BREAKpoint|Gyarados Spirit Link|101}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|BREAKpoint}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Rayquaza}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Psychic}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|XY-P Promo|Hoopa|155}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|XY Black Star Promos}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|Rayquaza}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{e|Lightning}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG ID|XY-P Promo|Poncho-wearing Pikachu|231}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{TCG|XY Black Star Promos}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Ash Noctowl sparkling.png|250px|thumb|Like Shiny Pokémon in the games, {{AP|Noctowl}} sparkles as it exits its Poké Ball]]&lt;br /&gt;
[[File:Jessie Dustox and Shiny Dustox.png|thumb|left|240px|Normal and Shiny Dustox in the anime]]&lt;br /&gt;
{{main|List of alternately colored Pokémon in the anime}}&lt;br /&gt;
Although the games had not premiered alternate colored Pokémon until Generation II, several Pokémon seen beforehand were colored differently. One such example is the [[pink Butterfree]], the mate of [[Ash&#039;s Butterfree]], which appeared as early as [[EP021|the twenty-first episode]]. This is, however, not the standard alternate coloration for a {{p|Butterfree}}, and therefore may not be counted as a Shiny Pokémon. Likewise, the first appearance of a {{cat|Generation III Pokémon}} in &#039;&#039;[[EP205|The Kecleon Caper]]&#039;&#039; featured a non-standard alternate colored Pokémon, this time a purple {{p|Kecleon}}. Another example would be in &#039;&#039;[[SM058|Fighting Back the Tears!]]&#039;&#039;, where a non-standard alternate colored {{p|Mareanie}} (who happens to be [[James&#039;s Mareanie]]&#039;s first love) appears, and later evolves into a {{p|Toxapex}}.&lt;br /&gt;
&lt;br /&gt;
In the [[Orange Archipelago]], certain Pokémon have a different coloration because the climate is different than that of the mainland. For example, a Butterfree, instead of the normal white with black markings, would have gold wings with red spots on them. On [[Pinkan Island]] of the Orange Archipelago, all of the Pokémon are colored pink because the [[Pinkan Berry|Pinkan Berries]] they eat make them that way.&lt;br /&gt;
&lt;br /&gt;
The first true Shiny Pokémon that appeared was a {{AP|Noctowl}} in &#039;&#039;[[EP154|Fowl Play!]]&#039;&#039;. {{Ash}} eventually captured it, and, as in the games, sparkles surround it as it comes from its [[Poké Ball]]. Several other Shiny Pokémon have appeared later as well, often used to make them stand out more, or be the focus of an episode. The term &amp;quot;Shiny&amp;quot; was first used in &#039;&#039;[[DP185|Working on a Right Move!]]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Gyara Dragon Rage Silver Gyarados DragonBreath.png|thumb|200px|Gyara, a regular Gyarados (left) and Silver&#039;s red Gyarados (right) in Pokémon Adventures]]&lt;br /&gt;
[[File:Red Gyarados PM.png|thumb|200px|left|The Red Gyarados in Pokémon Pocket Monsters]]&lt;br /&gt;
Because most manga series are published in {{wp|black-and-white}}, Shiny Pokémon are few and far between. One major exception, because of its importance to the plot of {{5v2|Gold|Silver|Crystal|HeartGold|SoulSilver}}, is the [[red Gyarados]].&lt;br /&gt;
&lt;br /&gt;
===In the movie adaptations===&lt;br /&gt;
A [[Genesect Army|Red Genesect]] appeared in &#039;&#039;{{ma|Genesect and the Legend Awakened}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Shiny {{p|Rayquaza}} appeared in &#039;&#039;{{ma|Hoopa and the Clash of Ages}}&#039;&#039;. It had the ability to Mega Evolve into a Mega Rayquaza.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
In [[Pokémon Adventures]]&#039;s {{chap|Gold, Silver &amp;amp; Crystal}}, {{adv|Silver}} captured [[Silver&#039;s Gyarados|the raging leader]] of a group of Gyarados, who had been on a rampage since [[Team Rocket]] took control of the [[Goldenrod Radio Tower]] and sent out their [[evolution]]-inducing radio waves.&lt;br /&gt;
&lt;br /&gt;
{{adv|Crystal}} mentions that she caught a different colored {{p|Pineco}} as part of the Pokémon sent to {{adv|Professor Oak}} in &#039;&#039;[[PS121|Off Course with Corsola]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===In the Pocket Monsters HGSS Jō&#039;s Big Adventure manga===&lt;br /&gt;
In [[Pocket Monsters HGSS Jō&#039;s Big Adventure]], [[Jō]] and his {{TP|Jō|Totodile}} befriend the [[red Gyarados]] by calming its rampage and feeding it [[berry|berries]]. It later appears to help Jō and [[Lance]] battle [[Ariana]] and [[Petrel]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
The Red Gyarados makes an appearance in &#039;&#039;[[PM099|Stop That Strange Sonic Sound!!]]&#039;&#039; where Team Rocket plots on catching it by luring it out of hiding using sonic waves while at the same time, Clefairy went fishing for it. The Red Gyarados is darker than any normal-colored Gyarados in this media.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:ShinyIntroMinccino.png|thumb|A Shiny {{p|Minccino}} in the introduction screen]]&lt;br /&gt;
* In [[Generation III]] onwards, it is possible for an {{pkmn|Egg}} to hatch Shiny on one game but not another. This is because Shininess is partially determined by the Original [[Trainer ID]] and [[Secret ID]] number. Eggs have the ID and SID of the game they were originally bred on, but change to the ID and SID of the hatcher immediately after hatching. It is this change that affects Shininess.&lt;br /&gt;
** Confusingly, this means that if a player hatches a traded Egg that would have been Shiny on the game it was originally bred on, it will appear Shiny on the hatching screen (since it still has the ID and SID of the original game), and then suddenly no longer be Shiny afterward (once it has obtained the ID and SID of the hatcher&#039;s game). Conversely, it is also possible for a newly hatched Egg to not appear Shiny on the hatching screen and then suddenly become Shiny afterward, if the Egg has been traded.&lt;br /&gt;
** While all (Generation III onward) {{pkmn2|event}} Eggs are set to prevent or force Shininess, if a player other than the one who obtained it from the event hatches the Egg, this prevention is bypassed, allowing an event Egg to hatch Shiny. This is the only way to obtain a Shiny Manaphy.&lt;br /&gt;
* Due to Shininess being determined by IVs in Generation II, several odd quirks arise:&lt;br /&gt;
** Since gender is also determined by IVs in Generation II, it is impossible to have a Shiny {{cat|Pokémon with a gender ratio of seven males to one female}} that is female in those games, as the highest Attack IV a female Pokémon with a gender ratio of seven males to one female can have is 1, while the lowest Attack IV a Shiny Pokémon can have is 2.&lt;br /&gt;
** Since {{p|Unown}}&#039;s letter is also determined by IVs in Generation II, only Unown I and V can be Shiny.&lt;br /&gt;
** Since {{m|Hidden Power}} is determined by IVs, a Shiny Pokémon&#039;s Hidden Power type in Generation II can only be either {{t|Grass}} or {{t|Dragon}}, with a power of either 49 or 69.&lt;br /&gt;
** As Generation II does not allow two Pokémon to breed if they are likely to be from the same family, two Shiny Pokémon can never breed in Generation II.&lt;br /&gt;
* {{game|Black and White|s|Pokémon Black 2 and White 2|2}} have the most in-game event Shiny Pokémon available, with two.&lt;br /&gt;
* In [[Pokémon Sun and Moon]], after entering the [[Hall of Fame]], {{tc|Sightseer}} Marcus appears at the [[Seafolk Village]] [[Pokémon Center]], battling the player with a Shiny {{p|Exeggcute}}. This marks the only time a Trainer outside of a battle facility uses a Shiny Pokémon (excluding capture tutorials).&lt;br /&gt;
* It is possible for all of the following to be Shiny:&lt;br /&gt;
** The {{p|Poochyena}}/{{p|Zigzagoon}} that attacks [[Professor Birch]] in {{game2|Ruby|Sapphire|Emerald}}.&lt;br /&gt;
** The {{p|Zigzagoon}} that [[Wally]] uses in the capture tutorial in {{game2|Ruby|Sapphire|Emerald}}.&lt;br /&gt;
** The {{p|Ralts}} that [[Wally]] catches in {{game2|Ruby|Sapphire|Emerald}} (but only when he catches it and not in subsequent battles).&lt;br /&gt;
** The Pokémon that the {{ka|old man}} encounters in FireRed and LeafGreen.&lt;br /&gt;
** [[Rental Pokémon]] found in the {{DL|Battle Frontier (Generation III)|Battle Factory}} in {{game|Emerald}}.&lt;br /&gt;
** [[Wild Pokémon]] that appear in {{DL|Battle Frontier (Generation III)|Battle Pike}} and {{DL|Battle Frontier (Generation III)|Battle Pyramid}} in {{game|Emerald}}.&lt;br /&gt;
** Battle Frontier Pokémon used by the AI in {{game2|HeartGold|SoulSilver|Platinum}}.&lt;br /&gt;
** The {{p|Minccino}} that appears in the &amp;quot;world of Pokémon&amp;quot; intro in {{game|Black and White|s}}.&lt;br /&gt;
** The {{p|Cinccino}} that appears in the &amp;quot;world of Pokémon&amp;quot; intro in {{game|Black and White|s|Pokémon Black 2 and White 2|2}}&lt;br /&gt;
** The {{p|Purrloin}} that [[Bianca]] catches in {{game|Black and White|s|Pokémon Black 2 and White 2|2}}.&lt;br /&gt;
** The {{p|Fletchling}} that the rival, {{ga|Calem}} or {{ga|Serena}}, uses in the capture tutorial in {{g|X and Y}}.&lt;br /&gt;
** The {{p|Bunnelby}} that the rival, {{ga|Calem}} or {{ga|Serena}}, captures in the tutorial in {{g|X and Y}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Shiny Pokémon&#039;&#039;&lt;br /&gt;
{{langtable|color=DAA520|bordercolor=8E6B15&lt;br /&gt;
|zh_yue=發光寶可夢 &#039;&#039;{{tt|Faatgwōng Pokémon|Shiny Pokémon}}&#039;&#039;&lt;br /&gt;
|zh_cmn=發光寶可夢 / 发光宝可梦 &#039;&#039;{{tt|Fāguāng Pokémon|Shiny Pokémon}}&#039;&#039;&lt;br /&gt;
|cs=Alternativně zbarveného Pokémon&lt;br /&gt;
|nl=Flitsende Pokémon&lt;br /&gt;
|da=Skinne Pokémon&lt;br /&gt;
|fr=Pokémon chromatique&lt;br /&gt;
|de=Schillerndes Pokémon&lt;br /&gt;
|it=Pokémon cromatico&lt;br /&gt;
|ko=빛나는 포켓몬 &#039;&#039;{{tt|Binnaneun Pokémon|Shiny Pokémon}}&#039;&#039;&lt;br /&gt;
|pl=Lśniący Pokémon&lt;br /&gt;
|pt_br=Pokémon Brilhante{{tt|*|Pokémon GO, anime, TCG}}&amp;lt;br&amp;gt;Shiny Pokémon{{tt|*|Nintendo 3DS themes}}&lt;br /&gt;
|pt_eu=Brilhante Pokémon&lt;br /&gt;
|ru=Шайни покемон &#039;&#039;Shayni Pokémon&#039;&#039;&lt;br /&gt;
|es=Pokémon variocolor&lt;br /&gt;
|sv=Glänsande Pokémon&lt;br /&gt;
|vi=Pokémon Sáng Ngời&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Different-colored Pokémon&#039;&#039;&lt;br /&gt;
{{langtable|color=DAA520|bordercolor=8E6B15&lt;br /&gt;
|zh_yue=異色寶可夢 &#039;&#039;{{tt|Yihsīk Pokémon|Different-colored Pokémon}}&#039;&#039;&lt;br /&gt;
|zh_cmn=異色寶可夢 / 异色宝可梦 &#039;&#039;{{tt|Yìsè Pokémon|Different-colored Pokémon}}&#039;&#039;&lt;br /&gt;
|fr=Pokémon de couleur inhabituelle&lt;br /&gt;
|de=Unterschiedlich gefärbte Pokémon&lt;br /&gt;
|it=Pokémon di colore diverso&lt;br /&gt;
|ko=색이 다른 포켓몬 &#039;&#039;{{tt|Saegi Dareun Pokémon|Different-colored Pokémon}}&#039;&#039;&lt;br /&gt;
|es=Pokémon de color diferente&lt;br /&gt;
|vi = Pokémon khác màu&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* {{cat|Episodes in which an alternately colored Pokémon appears}}&lt;br /&gt;
* {{cat|Trainers with Shiny Pokémon}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Variant Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Schillernde Pokémon]]&lt;br /&gt;
[[es:Pokémon variocolor]]&lt;br /&gt;
[[fr:Pokémon chromatique]]&lt;br /&gt;
[[it:Pokémon cromatico]]&lt;br /&gt;
[[ja:色違い]]&lt;br /&gt;
[[zh:異色寶可夢]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Save_data_structure_(Generation_II)&amp;diff=2802098</id>
		<title>Save data structure (Generation II)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Save_data_structure_(Generation_II)&amp;diff=2802098"/>
		<updated>2018-06-01T23:16:29Z</updated>

		<summary type="html">&lt;p&gt;Flametix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{incomplete|needs=Many things are missing - a lot of information on the Japanese games, for example. Also, documentation on a few sections.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left: 16px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;save data structure&#039;&#039;&#039; for Generation II is stored in the cartridge&#039;s battery-backed RAM chip (SRAM), or as a &amp;quot;.sav&amp;quot; file from most emulators. The structure consists of 32 KB of data, though not every byte is used. Emulators may append additional data for the purposes of maintaining real-time clock operations.&lt;br /&gt;
&lt;br /&gt;
Two regions of the save data have their integrity validated via checksums. These region contain all of the information that directly pertains to the player and his or her Pokémon. Additional information pertinent to the save file is also present in the other regions of the data.&lt;br /&gt;
&lt;br /&gt;
==Data types==&lt;br /&gt;
Unless otherwise noted, integer values occupy the specified number of bytes, and are {{wp|Endianness|big-endian}} and either unsigned or {{wp|two&#039;s complement}}.&lt;br /&gt;
&lt;br /&gt;
Text data is stored in a [[Character encoding in Generation II|proprietary encoding]].&lt;br /&gt;
&lt;br /&gt;
==Item lists==&lt;br /&gt;
Lists of items in the save data follow a particular format.&lt;br /&gt;
&lt;br /&gt;
Lists have entries of 2 bytes each, and a capacity. The total size of the list data, in bytes, is &amp;lt;code&amp;gt;Capacity * 2 + 2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, the player&#039;s pocket inventory can hold 20 item entries, so the size of that list is 20 * 2 + 2 = 42 bytes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background: #c1e3ff; padding: 3px; border: 2px solid #88c8ff; margin-bottom: 10px; border-spacing: 1px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #e6f4ff&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x00&lt;br /&gt;
| 1&lt;br /&gt;
| Count&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x01&lt;br /&gt;
| 2 * Capacity&lt;br /&gt;
| Item entries&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| ...&lt;br /&gt;
| 1&lt;br /&gt;
| Terminator&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Count===&lt;br /&gt;
The number of item entries actually being represented in the list. Note that count and capacity are not the same thing.&lt;br /&gt;
&lt;br /&gt;
===Entries===&lt;br /&gt;
The exact data for each item entry in the list. For more information, see below.&lt;br /&gt;
&lt;br /&gt;
===Terminator===&lt;br /&gt;
The byte following the last item entry, according to &#039;&#039;Count&#039;&#039;, must always be a terminator, which is byte value &amp;lt;code&amp;gt;0xFF&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This spare byte is present at the end of the list data for the event when the list is filled to capacity.&lt;br /&gt;
&lt;br /&gt;
===Entry format===&lt;br /&gt;
The &#039;&#039;Entry&#039;&#039; record has the following format:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background: #c1e3ff; padding: 3px; border: 2px solid #88c8ff; margin-bottom: 10px; border-spacing: 1px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #e6f4ff&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x00&lt;br /&gt;
| 1&lt;br /&gt;
| Count&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x01&lt;br /&gt;
| 1&lt;br /&gt;
| Index&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Count====&lt;br /&gt;
The amount of that particular item. Must be between 1 and 99, inclusive.&lt;br /&gt;
&lt;br /&gt;
====Index====&lt;br /&gt;
The item&#039;s [[List_of_items_by_index_number_(Generation_II)|index]].&lt;br /&gt;
&lt;br /&gt;
==Pokémon lists==&lt;br /&gt;
Lists of Pokémon in the save data follow a particular format.&lt;br /&gt;
&lt;br /&gt;
Lists have entries of varying sizes, and a capacity. The total size of the list data in bytes is &amp;lt;code&amp;gt;Capacity * (Size + 23) + 2&amp;lt;/code&amp;gt; in a save file from an English game, and &amp;lt;code&amp;gt;Capacity * (Size + 13) + 2&amp;lt;/code&amp;gt; in a save file from a Japanese game.&lt;br /&gt;
&lt;br /&gt;
For example, the player&#039;s Pokémon team contains 6 entries and each entry is 48 bytes in size, so the size of that list is 6 * (48 + 23) + 2 = 428 bytes in an English save file, and 6 * (48 + 13) + 2 = 368 bytes in a Japanese one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background: #c1e3ff; padding: 3px; border: 2px solid #88c8ff; margin-bottom: 10px; border-spacing: 1px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #e6f4ff&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x0000&lt;br /&gt;
| 1&lt;br /&gt;
| Count&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x0001&lt;br /&gt;
| Capacity + 1&lt;br /&gt;
| Species&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| ...&lt;br /&gt;
| Capacity * Size&lt;br /&gt;
| Pokémon&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| ...&lt;br /&gt;
| Capacity * 11&lt;br /&gt;
| OT Names&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| ...&lt;br /&gt;
| Capacity * 11&lt;br /&gt;
| Names&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Count===&lt;br /&gt;
The number of Pokémon entries actually being represented in the list. Note that the count and the count and the capacity are not the same thing - a Pokémon list may have a capacity of, say, 30 Pokémon but only use a few of those slots. The count tells how many are actually used.&lt;br /&gt;
&lt;br /&gt;
===Species===&lt;br /&gt;
A list of [[List of Pokémon by index number (Generation II)|species indexes]], one for each Pokémon in the list. This is used by the team menu as well as the PC management interface.&lt;br /&gt;
&lt;br /&gt;
The byte following the last species entry, according to &#039;&#039;Count&#039;&#039;, must always be a terminator, which is the byte &amp;lt;code&amp;gt;0xFF&amp;lt;/code&amp;gt;. This means the species section is one byte longer than just the index numbers would make it.&lt;br /&gt;
&lt;br /&gt;
If an entry in this field is set to &amp;lt;code&amp;gt;0xFD&amp;lt;/code&amp;gt;, then the corresponding Pokémon is still in its egg.&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
The exact data for each Pokémon entry in the list. For the format, please refer to: [[Pokémon data structure in Generation II]]&lt;br /&gt;
&lt;br /&gt;
*For team Pokémon, the entry size is the full 48 bytes as documented in that article.&lt;br /&gt;
*For PC Pokémon, only the first 32 bytes are used, meaning everything after &#039;&#039;Level&#039;&#039; is not included. Instead, those values are regenerated upon withdrawing a Pokémon from the PC. This is the basis of the [[Box trick]].&lt;br /&gt;
&lt;br /&gt;
===OT names===&lt;br /&gt;
[[Character encoding in Generation II|Text strings]] representing the names of the original Trainers for each Pokémon entry. Each name can contain up to 10 characters in a save file from an English game, and up to 5 characters in a save file from Japanese one. Following the 10 or 5 bytes, there is always one &amp;lt;code&amp;gt;0xFF&amp;lt;/code&amp;gt; byte, for a total of 11 or 6 bytes per name.&lt;br /&gt;
&lt;br /&gt;
===Names===&lt;br /&gt;
[[Character encoding in Generation II|Text strings]] representing the names for each Pokémon entry. Each name can contain up to 10 characters in a save file from an English game, and up to 5 characters in a save file from Japanese one. Following the 10 or 5 bytes, there is always one &amp;lt;code&amp;gt;0xFF&amp;lt;/code&amp;gt; byte, for a total of 11 or 6 bytes per name.&lt;br /&gt;
&lt;br /&gt;
A name is considered a &amp;quot;nickname&amp;quot; if it does not perfectly match the default name for a Pokémon. The default name follows these rules:&lt;br /&gt;
&lt;br /&gt;
*The first however many characters must match the species name exactly. This is typically all-uppercase.&lt;br /&gt;
*The remainder of the string must be all terminator characters, aka &amp;lt;code&amp;gt;0x50&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Therefore, if a Pokémon with a 9- or 10-letter species name, such as {{p|Charmander}}, is given a nickname that matches the species name, the nickname will not be retained should that Pokémon evolve.&lt;br /&gt;
&lt;br /&gt;
==File structure==&lt;br /&gt;
Known data within the save file can be found at the following offsets within the data, such that offset 0 is the first byte of an emulator &amp;quot;.sav&amp;quot; file.&lt;br /&gt;
&lt;br /&gt;
Although all data appears twice in the save file, only the primary copy is documented below. For more information, see the [[#Checksums|Checksums]] section.&lt;br /&gt;
&lt;br /&gt;
English and Japanese save files are quite a bit different, mostly due to Japanese Generation II games having 9 boxes in the PC of 30 Pokémon each, while the English games have 14 boxes of 20 each. The save format also differs between game versions, as Crystal has more features than Gold and Silver.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background: #c1e3ff; padding: 3px; border: 2px solid #88c8ff; margin-bottom: 10px; border-spacing: 1px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #e6f4ff&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | English&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Japanese&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Contents&lt;br /&gt;
|- style=&amp;quot;background: #e6f4ff&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Offset&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Size&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Offset&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Size&lt;br /&gt;
|- style=&amp;quot;background: #e6f4ff&amp;quot;&lt;br /&gt;
! {{color|{{Gold color}}|G}}{{color|{{Silver color}}|S}}&lt;br /&gt;
! {{color|{{Crystal color}}|C}}&lt;br /&gt;
! {{color|{{Gold color}}|G}}{{color|{{Silver color}}|S}}&lt;br /&gt;
! {{color|{{Crystal color}}|C}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2000&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2000&lt;br /&gt;
| 8&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2000&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2000&lt;br /&gt;
| 8&lt;br /&gt;
| Options&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2009&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2009&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2009&lt;br /&gt;
|&lt;br /&gt;
| Player Trainer ID&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x200B&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x200B&lt;br /&gt;
| 11&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x200B&lt;br /&gt;
|&lt;br /&gt;
| [[#Player name|Player name]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2013&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2013&lt;br /&gt;
| 11&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2011&lt;br /&gt;
|&lt;br /&gt;
| Unused (Player&#039;s mom name)&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2021&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2021&lt;br /&gt;
| 11&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2017&lt;br /&gt;
|&lt;br /&gt;
| [[#Rival name|Rival name]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x201C&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x201C&lt;br /&gt;
| 11&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x201D&lt;br /&gt;
|&lt;br /&gt;
| Unused (Red&#039;s name)&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2013&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2013&lt;br /&gt;
| 11&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2023&lt;br /&gt;
|&lt;br /&gt;
| Unused (Blue&#039;s name)&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2037&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2037&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[#Daylight savings|Daylight savings]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2053&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2054&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[#Time played|Time played]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x206B&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x206A&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[#Player palette|Player palette]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x23DB&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x23DC&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Money&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x23E4&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x23E5&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[#Johto Badges|Johto Badges]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x23E6&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x23E7&lt;br /&gt;
| 57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[#TM pocket|TM pocket]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x241F&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2420&lt;br /&gt;
| 42&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2400&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2402&lt;br /&gt;
|&lt;br /&gt;
| [[#Item pocket item list|Item pocket item list]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2449&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x244A&lt;br /&gt;
| 54&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[#Key item pocket item list|Key item pocket item list]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2464&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2465&lt;br /&gt;
| 26&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2445&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2447&lt;br /&gt;
|&lt;br /&gt;
| [[#Ball pocket item list|Ball pocket item list]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x247E&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x247F&lt;br /&gt;
| 102&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x245F&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2461&lt;br /&gt;
|&lt;br /&gt;
| [[#PC item list|PC item list]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2724&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2700&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2705&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x26E2&lt;br /&gt;
|&lt;br /&gt;
| [[#Current PC Box number|Current PC Box number]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2727&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2703&lt;br /&gt;
| 126&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2708&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x26E5&lt;br /&gt;
| 81&lt;br /&gt;
| [[#PC Box names|PC Box names]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x288A&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2865&lt;br /&gt;
| 428&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x283E&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x281A&lt;br /&gt;
| 368&lt;br /&gt;
| [[#Team Pokémon list|Team Pokémon list]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2A4C&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2A27&lt;br /&gt;
| 32&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x29CE&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x29AB&lt;br /&gt;
|&lt;br /&gt;
| [[#Pokédex owned, Pokédex seen|Pokédex owned]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2A6C&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2A47&lt;br /&gt;
| 32&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x29EE&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x29CB&lt;br /&gt;
|&lt;br /&gt;
| [[#Pokédex owned, Pokédex seen|Pokédex seen]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2D6C&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2D10&lt;br /&gt;
| 1102&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2D10&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2D10&lt;br /&gt;
| 1352&lt;br /&gt;
| [[#PC Box Pokémon lists|Current Box Pokémon list]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x3E3D&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
| [[#Player gender|Player gender]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x4000&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x4000&lt;br /&gt;
| 1102&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x4000&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x4000&lt;br /&gt;
| 1352&lt;br /&gt;
| [[#PC Box Pokémon lists|PC Box 1 Pokémon list]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x4450&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x4450&lt;br /&gt;
| 1102&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x454A&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x454A&lt;br /&gt;
| 1352&lt;br /&gt;
| [[#PC Box Pokémon lists|PC Box 2 Pokémon list]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x48A0&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x48A0&lt;br /&gt;
| 1102&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x4A94&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x4A94&lt;br /&gt;
| 1352&lt;br /&gt;
| [[#PC Box Pokémon lists|PC Box 3 Pokémon list]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x4CF0&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x4CF0&lt;br /&gt;
| 1102&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x4FDE&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x4FDE&lt;br /&gt;
| 1352&lt;br /&gt;
| [[#PC Box Pokémon lists|PC Box 4 Pokémon list]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x5140&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x5140&lt;br /&gt;
| 1102&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x5528&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x5528&lt;br /&gt;
| 1352&lt;br /&gt;
| [[#PC Box Pokémon lists|PC Box 5 Pokémon list]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x5590&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x5590&lt;br /&gt;
| 1102&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x5A72&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x5A72&lt;br /&gt;
| 1352&lt;br /&gt;
| [[#PC Box Pokémon lists|PC Box 6 Pokémon list]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x59E0&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x59E0&lt;br /&gt;
| 1102&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x6000&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x6000&lt;br /&gt;
| 1352&lt;br /&gt;
| [[#PC Box Pokémon lists|PC Box 7 Pokémon list]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x6000&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x6000&lt;br /&gt;
| 1102&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x654A&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x654A&lt;br /&gt;
| 1352&lt;br /&gt;
| [[#PC Box Pokémon lists|PC Box 8 Pokémon list]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x6450&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x6450&lt;br /&gt;
| 1102&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x6A94&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x6A94&lt;br /&gt;
| 1352&lt;br /&gt;
| [[#PC Box Pokémon lists|PC Box 9 Pokémon list]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x68A0&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x68A0&lt;br /&gt;
| 1102&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| [[#PC Box Pokémon lists|PC Box 10 Pokémon list]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x6CF0&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x6CF0&lt;br /&gt;
| 1102&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| [[#PC Box Pokémon lists|PC Box 11 Pokémon list]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x7140&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x7140&lt;br /&gt;
| 1102&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| [[#PC Box Pokémon lists|PC Box 12 Pokémon list]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x7590&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x7590&lt;br /&gt;
| 1102&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| [[#PC Box Pokémon lists|PC Box 13 Pokémon list]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x79E0&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x79E0&lt;br /&gt;
| 1102&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| [[#PC Box Pokémon lists|PC Box 14 Pokémon list]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2D69&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2D0D&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x2D0D&lt;br /&gt;
|&lt;br /&gt;
| [[#Checksums|Checksum 1]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x7E6D&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x1F0D&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x7F0D&lt;br /&gt;
|&lt;br /&gt;
| [[#Checksums|Checksum 2]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player name===&lt;br /&gt;
Represents [[Character encoding in Generation II|text strings]] that can be from 1 to 7 characters in length, although the save structure allocates 11 bytes for the name.&lt;br /&gt;
&lt;br /&gt;
The first 8 bytes contain the name with any leftover equal to &amp;lt;code&amp;gt;0x50&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Since the name can be 7 bytes at most, the eighth byte will always be &amp;lt;code&amp;gt;0x50&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The remaining 3 bytes are all &amp;lt;code&amp;gt;0x00&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Rival name===&lt;br /&gt;
Represents [[Character encoding in Generation II|text strings]] that can be from 1 to 7 characters in length, although the save structure allocates 11 bytes for the name.&lt;br /&gt;
&lt;br /&gt;
The first 8 bytes contain the name with any leftover equal to &amp;lt;code&amp;gt;0x50&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Since the name can be 7 bytes at most, the eighth byte will always be &amp;lt;code&amp;gt;0x50&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The remaining 9th, 10th, and 11th bytes are equal to &amp;lt;code&amp;gt;0x86&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;0x91&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;0x84&amp;lt;/code&amp;gt; respectively.&lt;br /&gt;
&lt;br /&gt;
===Daylight savings===&lt;br /&gt;
Specifies whether daylight savings time (DST) is in effect.&lt;br /&gt;
&lt;br /&gt;
The highest bit of this field is set to indicate DST is in effect.&lt;br /&gt;
&lt;br /&gt;
The lower 7 bits of this field have unknown significance.&lt;br /&gt;
&lt;br /&gt;
===Time played===&lt;br /&gt;
Specifies how much time has elapsed during gameplay.&lt;br /&gt;
&lt;br /&gt;
This value is actually 4 1-byte values representing, in this order: the hours, minutes, seconds and &amp;quot;frames&amp;quot; that have elapsed. A frame is 1/60&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of a second.&lt;br /&gt;
&lt;br /&gt;
This timer is not halted when the game is paused, and also counts up on the main menu before selecting to continue a saved game.&lt;br /&gt;
&lt;br /&gt;
===Player palette===&lt;br /&gt;
Specifies the colors of the player character.&lt;br /&gt;
&lt;br /&gt;
From a technical standpoint, the lowest 3 bits of this field are transferred to OAM to select the colors when drawing the player character. This means that there are a total of 8 possible palettes:&lt;br /&gt;
&lt;br /&gt;
* Red, &amp;lt;code&amp;gt;0x00&amp;lt;/code&amp;gt;&lt;br /&gt;
* Blue, &amp;lt;code&amp;gt;0x01&amp;lt;/code&amp;gt;&lt;br /&gt;
* Green, &amp;lt;code&amp;gt;0x02&amp;lt;/code&amp;gt;&lt;br /&gt;
* Brown, &amp;lt;code&amp;gt;0x03&amp;lt;/code&amp;gt;&lt;br /&gt;
* Orange, &amp;lt;code&amp;gt;0x04&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gray, &amp;lt;code&amp;gt;0x05&amp;lt;/code&amp;gt;&lt;br /&gt;
* Dark Green, &amp;lt;code&amp;gt;0x06&amp;lt;/code&amp;gt;&lt;br /&gt;
* Dark Red, &amp;lt;code&amp;gt;0x07&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From a practical standpoint, this value is set by the game depending on whether the player character is a boy or a girl:&lt;br /&gt;
&lt;br /&gt;
*For boy characters, this is set to &amp;lt;code&amp;gt;0x00&amp;lt;/code&amp;gt; (red)&lt;br /&gt;
*For girl characters, this is set to &amp;lt;code&amp;gt;0x01&amp;lt;/code&amp;gt; (blue)&lt;br /&gt;
&lt;br /&gt;
Despite only being able to make boy characters in Gold and Silver, this field is still present and functional.&lt;br /&gt;
&lt;br /&gt;
===Johto Badges===&lt;br /&gt;
The eight badges are stored on eight bits, one bit for each badge; &#039;1&#039; means the badge is acquired, &#039;0&#039; otherwise.&lt;br /&gt;
&lt;br /&gt;
From MSB to LSB, badges are in this order: Zephyr, Insect, Plain, Fog, Storm, Mineral, Glacier, Rising.&lt;br /&gt;
&lt;br /&gt;
===TM pocket===&lt;br /&gt;
The items that the player has in his or her TM Pocket inventory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background: #c1e3ff; padding: 3px; border: 2px solid #88c8ff; margin-bottom: 10px; border-spacing: 1px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #e6f4ff&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x00&lt;br /&gt;
| 50&lt;br /&gt;
| TMs list&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family: monospace&amp;quot; | 0x32&lt;br /&gt;
| 7&lt;br /&gt;
| HMs list&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====TMs list====&lt;br /&gt;
Each byte specifies the quantity of the corresponding TM that the player is holding. Should be 0 to 99.&lt;br /&gt;
&lt;br /&gt;
Indexes match item numbers, meaning 0 corresponds with [[TM01]] and 49 corresponds with [[TM50]].&lt;br /&gt;
&lt;br /&gt;
====HMs list====&lt;br /&gt;
Each byte specifies the quantity of the corresponding HM that the player is holding. Should be 0 to 1.&lt;br /&gt;
&lt;br /&gt;
Indexes match item numbers, meaning 0 corresponds with [[HM01]] and 6 corresponds with [[HM07]].&lt;br /&gt;
&lt;br /&gt;
===Item pocket item list===&lt;br /&gt;
The items that the player has in his or her item pocket inventory.&lt;br /&gt;
&lt;br /&gt;
Stored as an [[#Item lists|Item list]] with a capacity of 20.&lt;br /&gt;
&lt;br /&gt;
===Key item pocket item list===&lt;br /&gt;
The items that the player has in his or her Key Item Pocket inventory.&lt;br /&gt;
&lt;br /&gt;
Stored as an [[#Item lists|Item list]] with a capacity of 26.&lt;br /&gt;
&lt;br /&gt;
===Ball pocket item list===&lt;br /&gt;
The items that the player has in his or her Ball Pocket inventory.&lt;br /&gt;
&lt;br /&gt;
Stored as an [[#Item lists|Item list]] with a capacity of 12.&lt;br /&gt;
&lt;br /&gt;
===PC item list===&lt;br /&gt;
The items that the player has stored in the PC.&lt;br /&gt;
&lt;br /&gt;
Stored as an [[#Item lists|Item list]] with a capacity of 50.&lt;br /&gt;
&lt;br /&gt;
===Current PC Box===&lt;br /&gt;
Indicates which [[Pok%C3%A9mon_Storage_System|PC box]] is currently selected, minus 1. That is to say, box 1 is represented as 0, and box 14 is represented as 13.&lt;br /&gt;
&lt;br /&gt;
The lowest 4 bits of this value are the box index.&lt;br /&gt;
&lt;br /&gt;
===PC Box names===&lt;br /&gt;
The 9 (Japanese game) or 14 (English game) box names. Each name is a [[Character encoding in Generation II|string]] between 1 and 8 characters plus a terminator byte, for a total of 9 bytes each.&lt;br /&gt;
&lt;br /&gt;
===Team Pokémon list===&lt;br /&gt;
The Pokémon that the player has in his or her team.&lt;br /&gt;
&lt;br /&gt;
Stored as a [[#Pokémon lists|Pokemon list]] with a capacity of 6 and an entry size of 48 bytes.&lt;br /&gt;
&lt;br /&gt;
===Pokédex owned, Pokédex seen===&lt;br /&gt;
Represents the specific Pokédex entries that have been either seen or owned during gameplay.&lt;br /&gt;
&lt;br /&gt;
Pokémon are indexed by their usual Pokédex order, meaning the order is the same as in the [[List of Pokémon by National Pokédex number#Generation I|National Pokédex]]. However, indexes begin counting at 0, rather than 1.&lt;br /&gt;
&lt;br /&gt;
1 bit is used to represent whether a given Pokémon has been seen/owned. Bits are ordered within bytes from lowest to highest, starting with the first byte. Therefore, the exact bit can be extracted from the list using the following formula:&lt;br /&gt;
&lt;br /&gt;
 Bit = ( Data[ RoundDown(PokeNum / 8) ] / 2 ^ (PokeNum Mod 8) ) AND 1&lt;br /&gt;
&lt;br /&gt;
Or in C-style code (shift occurs before other bitwise operations):&lt;br /&gt;
&lt;br /&gt;
 Bit = Data[PokeNum &amp;gt;&amp;gt; 3] &amp;gt;&amp;gt; (PokeNum &amp;amp; 7) &amp;amp; 1;&lt;br /&gt;
&lt;br /&gt;
====Example====&lt;br /&gt;
Let us say that we want to know whether #120 {{p|Staryu}} has been seen/owned:&lt;br /&gt;
&lt;br /&gt;
*PokeNum becomes 119, since it is 0-based.&lt;br /&gt;
*The byte of the list in which bit 119 is located is = 119 / 8 = 14&lt;br /&gt;
*The bit within that byte is = 119 Mod 8 = 7&lt;br /&gt;
*Dividing the byte value by 2 ^ Bit, or shifting right by Bit, moves the bit to the least-significant position&lt;br /&gt;
*Performing a bitwise AND with 1 will remove all but the least-significant bit&lt;br /&gt;
&lt;br /&gt;
===PC Box Pokémon lists===&lt;br /&gt;
The Pokémon that the player has stored in [[Pokémon Storage System|PC boxes]].&lt;br /&gt;
&lt;br /&gt;
Stored as [[#Pokémon lists|Pokemon lists]] with a capacity of 20 Pokémon in English save files and 30 in Japanese ones, and an entry size of 32 bytes. After every list is the two bytes &amp;lt;code&amp;gt;FF00&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Normally, Pokémon are deposited and withdrawn from the Current Box list, which is within the [[#Checksums|checksum-validated region]] of the save data. When switching boxes, the data from the Current Box is copied to the corresponding PC Box data, then the data from the switched-to PC Box is transferred into the Current Box data.&lt;br /&gt;
&lt;br /&gt;
===Player gender===&lt;br /&gt;
Specifies the gender of the player character:&lt;br /&gt;
&lt;br /&gt;
*For boy characters, this is set to &amp;lt;code&amp;gt;0x00&amp;lt;/code&amp;gt;&lt;br /&gt;
*For girl characters, this is set to &amp;lt;code&amp;gt;0x01&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This field is not within the [[#Checksums|checksum-validated region]].&lt;br /&gt;
&lt;br /&gt;
===Checksums===&lt;br /&gt;
Used to validate the integrity of saved data.&lt;br /&gt;
&lt;br /&gt;
Player data in Generation II is stored in the save file twice. The primary copy is located at &amp;lt;code&amp;gt;0x2009&amp;lt;/code&amp;gt;, and a secondary copy is stored elsewhere in the file. Checksums are performed on both copies and stored in the data.&lt;br /&gt;
&lt;br /&gt;
*If only one checksum is correct, then the information from that copy of the data will be used.&lt;br /&gt;
*If both values are incorrect, the player will be forced to start a new game.&lt;br /&gt;
&lt;br /&gt;
The checksums are simply the 16-bit sum of all byte values of the corresponding byte regions. Checksums are stored as little-endian.&lt;br /&gt;
&lt;br /&gt;
====Gold and Silver====&lt;br /&gt;
The secondary data copy in Gold and Silver is not contiguous like the primary copy is. Instead, it is split across 5 sections and stored at different locations in the save file. The following table shows which sections of the primary copy are relocated for the secondary copy:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background: #c1e3ff; padding: 3px; border: 2px solid #88c8ff; margin-bottom: 10px; border-spacing: 1px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #e6f4ff&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Primary&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Secondary&lt;br /&gt;
|- style=&amp;quot;background: #e6f4ff&amp;quot;&lt;br /&gt;
! From&lt;br /&gt;
! To&lt;br /&gt;
! From&lt;br /&gt;
! To&lt;br /&gt;
|- style=&amp;quot;background: #fff; font-family: monospace&amp;quot;&lt;br /&gt;
| 0x2009&lt;br /&gt;
| 0x222E&lt;br /&gt;
| 0x15C7&lt;br /&gt;
| 0x17EC&lt;br /&gt;
|- style=&amp;quot;background: #fff; font-family: monospace&amp;quot;&lt;br /&gt;
| 0x222F&lt;br /&gt;
| 0x23D8&lt;br /&gt;
| 0x3D96&lt;br /&gt;
| 0x3F3F&lt;br /&gt;
|- style=&amp;quot;background: #fff; font-family: monospace&amp;quot;&lt;br /&gt;
| 0x23D9&lt;br /&gt;
| 0x2855&lt;br /&gt;
| 0x0C6B&lt;br /&gt;
| 0x10E7&lt;br /&gt;
|- style=&amp;quot;background: #fff; font-family: monospace&amp;quot;&lt;br /&gt;
| 0x2856&lt;br /&gt;
| 0x2889&lt;br /&gt;
| 0x7E39&lt;br /&gt;
| 0x7E6C&lt;br /&gt;
|- style=&amp;quot;background: #fff; font-family: monospace&amp;quot;&lt;br /&gt;
| 0x288A&lt;br /&gt;
| 0x2D68&lt;br /&gt;
| 0x10E8&lt;br /&gt;
| 0x15C6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Calculating the checksums, therefore, can be done as follows:&lt;br /&gt;
&lt;br /&gt;
*Sum the bytes from &amp;lt;code&amp;gt;0x2009&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;0x2D68&amp;lt;/code&amp;gt; and store the result at &amp;lt;code&amp;gt;0x2D69&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sum the bytes from &amp;lt;code&amp;gt;0x0C6B&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;0x17EC&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;0x3D96&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;0x3F3F&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;0x7E39&amp;lt;/code&amp;gt; to 7E6C, and store the result at &amp;lt;code&amp;gt;0x7E6D&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Crystal====&lt;br /&gt;
The secondary data copy in Crystal is a byte-for-byte match of the primary copy. The following table shows which regions of the save file are occupied by each copy:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background: #c1e3ff; padding: 3px; border: 2px solid #88c8ff; margin-bottom: 10px; border-spacing: 1px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #e6f4ff&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Primary&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Secondary&lt;br /&gt;
|- style=&amp;quot;background: #e6f4ff&amp;quot;&lt;br /&gt;
! From&lt;br /&gt;
! To&lt;br /&gt;
! From&lt;br /&gt;
! To&lt;br /&gt;
|- style=&amp;quot;background: #fff; font-family: monospace&amp;quot;&lt;br /&gt;
| 0x2009&lt;br /&gt;
| 0x2B82&lt;br /&gt;
| 0x1209&lt;br /&gt;
| 0x1D82&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Calculating the checksums, therefore, can be done as follows:&lt;br /&gt;
&lt;br /&gt;
*Sum the bytes from &amp;lt;code&amp;gt;0x2009&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;0x2B82&amp;lt;/code&amp;gt; and store the result at &amp;lt;code&amp;gt;0x2D0D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sum the bytes from &amp;lt;code&amp;gt;0x1209&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;0x1D82&amp;lt;/code&amp;gt; and store the result at &amp;lt;code&amp;gt;0x1F0D&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For Japanese games, the secondary partition is from &amp;lt;code&amp;gt;0x7209&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;0x7D3A&amp;lt;/code&amp;gt; the checksums can be calculated as follows:&lt;br /&gt;
&lt;br /&gt;
*Sum the bytes from &amp;lt;code&amp;gt;0x2009&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;0x2B3A&amp;lt;/code&amp;gt; and store the result at &amp;lt;code&amp;gt;0x2D0D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sum the bytes from &amp;lt;code&amp;gt;0x7209&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;0x7D3A&amp;lt;/code&amp;gt; and store the result at &amp;lt;code&amp;gt;0x7F0D&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{data structure}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|data structure}}&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Forewarn_(Ability)&amp;diff=2797124</id>
		<title>Talk:Forewarn (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Forewarn_(Ability)&amp;diff=2797124"/>
		<updated>2018-05-22T22:39:15Z</updated>

		<summary type="html">&lt;p&gt;Flametix: /* Bide */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Assigned power==&lt;br /&gt;
Smogon has a list of all moves that are assigned a Base Power under Forewarn; should a new page be created, or can it be added to this page under a new heading to avoid clutter? --[[User:ANinyMouse|Aniny]] 16:40, 28 August 2008 (UTC)&lt;br /&gt;
: How big is the list? If it isn&#039;t like a whole pages worth, it can just be added to the page under a new heading. [[User:Trainer-c|Trainer-c]] 16:45, 28 August 2008 (UTC)&lt;br /&gt;
::So if there is a list, why hasn&#039;t it been added after two and a half years? Also, are those moves assigned base powers at random, or does each move have a sort of hidden base power that is always assigned with Forewarn? If the latter is the case, and the list is too long to integrate into this page, then the base power assigned could probably be added to each individual move&#039;s page, along with perhaps making a separate page compiling all of them. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 12:50, 18 May 2011 (UTC)&lt;br /&gt;
:::I added this list ([http://bulbapedia.bulbagarden.net/w/index.php?title=Forewarn_(Ability)&amp;amp;diff=2041668&amp;amp;oldid=1992944 in 2013]), but note that it may not be accurate to Gen VI. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:20, 17 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bide ==&lt;br /&gt;
&lt;br /&gt;
Could someone test what power Bide shows up as? Pokemon Showdown treats it as an 80 BP move, but it doesn&#039;t appear on this page at all. I want to get some direct confirmation from the games. Thanks in advance. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:39, 22 May 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=SM070&amp;diff=2774483</id>
		<title>SM070</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=SM070&amp;diff=2774483"/>
		<updated>2018-05-07T22:19:35Z</updated>

		<summary type="html">&lt;p&gt;Flametix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{undubbed}}&lt;br /&gt;
&amp;lt;!-- fill in the title links with dub titles only --&amp;gt;&lt;br /&gt;
{{EpicodePrevNext|&lt;br /&gt;
prevcode=SM069 |&lt;br /&gt;
&amp;lt;!--prevtitle= |--&amp;gt;&lt;br /&gt;
nextcode=SM071 |&lt;br /&gt;
&amp;lt;!--nexttitle= |--&amp;gt;&lt;br /&gt;
series=Sun &amp;amp; Moon series |&lt;br /&gt;
colorscheme=Alola}}&lt;br /&gt;
{{EpisodeInfobox|&lt;br /&gt;
epcode=SM070 |&lt;br /&gt;
altepcode=EP1009 |&lt;br /&gt;
colorscheme=Alola |&lt;br /&gt;
title_en= |&lt;br /&gt;
title_ja=牧場を守れ！逆襲の蒼き炎！！ |&lt;br /&gt;
title_ja_trans=Protect the Ranch! The Blue Flame&#039;s Counterattack!! |&lt;br /&gt;
broadcast_jp=April 19, 2018 |&lt;br /&gt;
broadcast_us=&amp;lt;!--Do not assume an air date. If you have an air date you should also provide a title and a source.--&amp;gt; |&lt;br /&gt;
en_op=&amp;lt;!--[[Under The Alolan Moon]]--&amp;gt; |&lt;br /&gt;
ja_op=[[Future Connection|未来コネクション]] |&lt;br /&gt;
ja_ed=[[Twerp, Twerpette|ジャリボーイ・ジャリガール]] |&lt;br /&gt;
olmteam=Team Kato |&lt;br /&gt;
scenarion=1 |&lt;br /&gt;
scenario=面出明美 |&lt;br /&gt;
storyboardn=1 |&lt;br /&gt;
storyboard=樋口香里 |&lt;br /&gt;
directorn=1 |&lt;br /&gt;
director=榎本守 |&lt;br /&gt;
artn=3 |&lt;br /&gt;
art=田之上慎 |&lt;br /&gt;
art2=小林ゆかり |&lt;br /&gt;
art3=志村泉 |&lt;br /&gt;
morecredits=no |&amp;lt;!--please don&#039;t change to &amp;quot;yes&amp;quot; until the corresponding staff page has been updated--&amp;gt;&lt;br /&gt;
epstaffpage=SM061-SM070 |&lt;br /&gt;
footnotes=* {{filb-eppics|sm|070}}&lt;br /&gt;
* {{BMGf|256709|Preview thread on BMGf}} &#039;&#039;Closed&#039;&#039;&lt;br /&gt;
* {{BMGf|258512|Original review thread on BMGf}}&lt;br /&gt;
&amp;lt;!--* {{BMGf||Dub review thread on BMGf}}--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
(Japanese: &#039;&#039;&#039;牧場を守れ！逆襲の蒼き炎！！&#039;&#039;&#039; &#039;&#039;Protect the Ranch! The Blue Flame&#039;s Counterattack!!&#039;&#039;) is the 70th episode of the {{series|Sun &amp;amp; Moon}}, and the 1,009th episode of the [[Pokémon anime]]. It first aired in Japan on April 19, 2018&amp;lt;!-- and is scheduled to air in the United States on *day*--&amp;gt;.&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Blurb==&lt;br /&gt;
Official Blurb from Pokémon.com goes here, with source link--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{an|Kiawe}} is about to take a break from completing some farm work on [[Paniola Ranch]] when his sister, [[Mimo]], comes rushing into the barn to alert him to {{TP|Kiawe|Marowak}}&#039;s misbehavior. Kiawe, Mimo, and {{TP|Kiawe|Turtonator}} rush over to see Marowak flying into the air by some of the {{p|Tauros}} herd&#039;s powerful kicks and horn attacks. Kiawe tells Marowak that it never seems to learn. In response, Marowak goes to headbutt Turtonator, getting stuck in the shelled Pokémon&#039;s chest opening. Kiawe separates the two Pokémon, and Mimo scold Marowak for its aggressive demeanor.&lt;br /&gt;
&lt;br /&gt;
Kiawe looks into the distance, noticing something moving. A golden car speeds along the dirt roads, almost hitting some crossing {{p|Mudbray}} before coming to an abrupt stop on Kiawe&#039;s family property. A man emerges from the vehicle, accompanied by an {{p|Electivire}}. A {{p|Herdier}} starts barking, alerting Kiawe to the unwelcome visitors. Kiawe manages to calm down Herdier, and his parents arrive on the scene. The man dismisses Kiawe, and immediately introduces himself to Kiawe&#039;s parents as [[Bourgain]], the president of the Rainbow Happy Resort Company. He quickly clarifies his intention, to buy up and develop the vacant land for a resort hotel that would attract city folks. [[Sima]] and [[Rango]] tell Bourgain to leave as they are not interested in selling the land. Bourgain laughs and begins to return back to his car, noticing it has been covered in mud by the Mudbray. His Electivire returns to its Poké Ball, and [[Bourgain&#039;s underlings|his underlings]] open the car door for him, before they quickly move off the property. Kiawe and family return to their work. Meanwhile, Bourgain makes a phone call in the car, announcing to someone on the other end to advance the development plan to the next phase. Later, Kiawe rushes to a group of {{p|Miltank}} screaming at the sight of the empty river. Kiawe rushes into the family store, where his parents are already having an intense phone conversation to figure out was has happened to the river. It is revealed that Bourgain&#039;s company, the Rainbow Happy Resort Company, had purchased the upstream rights to the water and constructed a dam.&lt;br /&gt;
&lt;br /&gt;
Now, Kiawe is at school in a foul mood. Everyone else is keeping their distance, speculating as to why he is upset. {{Ash}} arrives on the scene, greeting his fellow classmates. Pikachu is greeted by an enthusiastic Togedemaru, causing the pair to roll on the ground; Poipole mimics this. Ash then spots the disgruntled Kiawe and gets him to talk. Kiawe reveals the latest development with the river dam. {{an|Sophocles}} searches online for information on Bourgain and his company, noting the rapid expansion and dubious reputation for heavy-handed methods. Ash, Sophocles, {{an|Mallow}}, {{an|Lana}}, and {{an|Lillie}} agree to help Kiawe protect his farm.&lt;br /&gt;
&lt;br /&gt;
The group quickly make their way to Kiawe&#039;s family farm via boat. Upon arrival, Kiawe&#039;s parents explain that their water problems have been solved, since a neighbor will lend some water to them. Whilst this trouble may have been solved, the others still insist they wish to help Kiawe&#039;s family out. Sima accepts the group&#039;s assistance, and says she will reward them with some homemade ice-cream, much to their delight. Lillie, Lana, Mallow, and their Pokémon are mop the barn floors, while Ash and Sophocles push hay carts around. Pikachu rescues a curious Poipole, who is tugging on a Tauros&#039; tail. Kiawe is in the midst of herding a group of Tauros towards water when he spots two men, one holding a shovel, with a {{p|Boldore}} and {{p|Roggenrola}}, intimidating some of the Miltank. The Miltank run off through a break in the farm fencing. Just as Kiawe confronts the two men, Bourgain and his Electivire emerge. An exchange of words leads to a battle between Kiawe&#039;s Marowak and Turtonator versus Bourgain and his underlings. Meanwhile, Sophocles out of exhaustion, and having completed his tasks, lays on the clean barn floors. Ash and his friends assemble, and notice Kiawe is nowhere to be seen. They run in search of Kiawe.&lt;br /&gt;
&lt;br /&gt;
The battle between Kiawe and Bourgain begins. Marowak&#039;s {{m|Bonemerang}} knocks {{p|Roggenrola}} to the ground before Turtonator can even send out its {{m|Flamethrower}}. Marowak uses its Bonemerang, this time hitting Boldore, causing Turtonator&#039;s attack to miss its target. Kiawe scolds Marowak for its lack of cooperation, and Marowak defiantly runs straight into Electivire&#039;s {{m|Thunder Punch}}. The attack hits, knocking Marowak to the ground just as Ash and Mimo arrive on the scene. Turtonator intercepts Electivire&#039;s {{m|Thunder}}, taking the full hit, sparing Mimo and Ash, and causing it to faint. {{an|Rotom Pokédex}} scan Electivire noting the electric Pokémon&#039;s strength. Marowak rushes in again, though the attack does nothing. With Turtonator knocked out and Marowak&#039;s thumbs up, Kiawe gets Marowak to perform {{m|Inferno Overdrive}}, though it fails to charge up, sending a powerless Marowak into Electivire&#039;s Thunder Punch, and Marowak faints. Electivire begins to walk towards Kiawe, who is attending to his fainted Pokémon, though Ash intercepts and the rest of his friends arrive on the scene. Bourgain quickly calls back his Pokémon, suggesting that the sale contract should be signed shortly before leaving the scene.&lt;br /&gt;
&lt;br /&gt;
Night has fallen and the group have since retreated back to Kiawe&#039;s house, where the Pokémon are enjoying a fruit dinner. A defiant speech by Rango is met with praise from Sima and Mimo. Ash and his friends begin to get ready for bed, with Rotom, Pikachu, and Poipole already asleep. Kiawe walks outside to find Marowak training its skills. Kiawe interrupts Marowak&#039;s training regime to admit the reason for the botched Z-Move. Kiawe explains that he doubted Marowak, though he doesn&#039;t anymore. Staring at Wela Volcano, Kiawe proclaims his faith in his Pokémon and they begin to train together. Ash is about to join in the training session when Rango interjects, explaining that Kiawe needs the time to himself and his Pokémon.&lt;br /&gt;
&lt;br /&gt;
The next day, Bourgain returns to the family farm, though Ash, his friends, and Kiawe&#039;s family are already waiting. Bourgain asks if the family have reached a decision. Rango initially steps in before Kiawe interrupts, stating that he will take care of the situation. Kiawe says that if Bourgain loses, he will forfeit his interests in the claim. Bourgain states that if he wins, Kiawe will cede his farm. Neither agree nor disagree with the statements, though a battle quickly ensues. Electivire&#039;s Thunder Punch temporarily leaves Marowak&#039;s right leg paralyzed, though it recovers. Marowak responds with an {{m|Iron Head}}, hitting Electivire in the chest. Bourgain gets Electivire to summon rain using {{m|Rain Dance}}, with a fury of air punches the blue sky turns to blackened clouds. Rotom states the rain will put Marowak, a dual {{t|Fire}} and {{type|Ghost}}, at a disadvantage. Kiawe calls for a {{m|Flare Blitz}} attack followed by {{m|Shadow Bone}}. The Iron Head attack lands a hit, striking Electivire&#039;s shin and causing the Pokémon to tear up. Kiawe sees an opportunity, launching into his Firium-Z pose. The intense green-flamed Z-move blows Electivire away, to everyone&#039;s delight.&lt;br /&gt;
&lt;br /&gt;
Despite his loss, Bourgain refuses to leave and signals to his associates waiting in the distance. A pair of heavy yellow digger trucks break through the farm fencing. However, they are interrupted by the arrival of [[Officer Jenny]], who arrests Bourgain for forgery of land ownership documents. Bourgain and his underlings attempt to escape, though they are blocked in by other police vehicles. Officer Jenny later reveals that her older sister is the Officer Jenny of Melemele Island. Simultaneously, Kiawe and Turtonator thank Marowak for its valiant efforts. The police officers leave with Bourgain in custody, the river&#039;s flow returns, and Sima and Mimo approach Ash and his friends with trays of ice-cream cones. To Kiawe&#039;s surprise, Marowak starts misbehaving again and is sent flying into the air by an angered Tauros herd.&lt;br /&gt;
&lt;br /&gt;
==Major events==&lt;br /&gt;
&amp;lt;!-- This is not for summarizing everything that happens in this episode. Only events pertaining to the series as a whole, such as catching and releasing Pokémon and obtaining Badges, go here. --&amp;gt;&lt;br /&gt;
* [[Kiawe&#039;s Marowak]] performs {{m|Inferno Overdrive}} for the first time.&lt;br /&gt;
{{animeevents}}&lt;br /&gt;
&lt;br /&gt;
===Debuts===&lt;br /&gt;
====Pokémon debuts====&lt;br /&gt;
&amp;lt;!--=====TV episode debuts=====--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Humans===&lt;br /&gt;
[[File:Dare da SM070.png|thumb|200px|{{tt|Dare da?|Who&#039;s That Pokémon?}}]]&lt;br /&gt;
* {{Ash}}&lt;br /&gt;
* {{an|Lana}}&lt;br /&gt;
* {{an|Kiawe}}&lt;br /&gt;
* {{an|Lillie}}&lt;br /&gt;
* {{an|Sophocles}}&lt;br /&gt;
* {{an|Mallow}}&lt;br /&gt;
* [[Officer Jenny]]&lt;br /&gt;
* [[Sima]]&lt;br /&gt;
* [[Rango]]&lt;br /&gt;
* [[Mimo]]&lt;br /&gt;
* [[Bourgain]]&lt;br /&gt;
* [[Bourgain&#039;s underlings]]&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
&amp;lt;!--[[File:WTP SM070.png|thumb|200px|Who&#039;s That Pokémon?]]--&amp;gt;&lt;br /&gt;
[[Who&#039;s That Pokémon?]]:&amp;lt;!-- {{p|Pokémon}} &#039;&#039;(US and international)&#039;&#039;,--&amp;gt; {{p|Electivire}} &#039;&#039;(Japan)&#039;&#039;&lt;br /&gt;
* {{p|Pikachu}} ({{OP|Ash|Pikachu}})&lt;br /&gt;
* {{p|Rotom}} ({{an|Rotom Pokédex}})&lt;br /&gt;
* {{p|Poipole}} ({{OP|Ash|Poipole}})&lt;br /&gt;
* {{p|Popplio}} ({{OP|Lana|Popplio}})&lt;br /&gt;
* {{p|Charizard}} ({{an|Kiawe}}&#039;s; [[Poké Ride|Ride Pokémon]])&lt;br /&gt;
* {{p|Turtonator}} ({{OP|Kiawe|Turtonator}})&lt;br /&gt;
* {{p|Marowak}} ({{OP|Kiawe|Marowak}}; [[Regional variant|Alola Form]])&lt;br /&gt;
* {{p|Vulpix}} ({{an|Lillie}}&#039;s; [[Regional variant|Alola Form]]; [[Snowy]])&lt;br /&gt;
* {{p|Togedemaru}} ({{OP|Sophocles|Togedemaru}})&lt;br /&gt;
* {{p|Steenee}} ({{OP|Mallow|Steenee}})&lt;br /&gt;
* {{p|Komala}} ([[Samson Oak]]&#039;s)&lt;br /&gt;
* {{p|Granbull}} ([[Officer Jenny]]&#039;s)&lt;br /&gt;
* {{p|Tauros}} ([[Sima]]&#039;s; multiple)&lt;br /&gt;
* {{p|Miltank}} ([[Sima]]&#039;s; multiple)&lt;br /&gt;
* {{p|Mudbray}} ([[Sima]]&#039;s; multiple)&lt;br /&gt;
* {{p|Herdier}} ([[Sima]]&#039;s)&lt;br /&gt;
* {{p|Electivire}} ([[Bourgain]]&#039;s)&lt;br /&gt;
* {{p|Boldore}} ([[Bourgain&#039;s underlings]]&#039;)&lt;br /&gt;
* {{p|Roggenrola}} ([[Bourgain&#039;s underlings]]&#039;)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[Poké Problem]]: &#039;&#039;What Pokémon does the [[Officer Jenny]] featured in today&#039;s episode have as a partner?&#039;&#039;&lt;br /&gt;
** Host: {{an|Kiawe}}&lt;br /&gt;
** Choices: {{p|Granbull}}, {{p|Growlithe}}, {{p|Arcanine}}, {{p|Manectric}}&lt;br /&gt;
** Answer: Granbull&lt;br /&gt;
* At one point, {{Ash}} [[Breaking the fourth wall|breaks the fourth wall]] by shooing away an image of [[Bourgain]] in the background. {{an|Mallow}} even looks at the image as Ash shoos it away.&lt;br /&gt;
* The {{g|X and Y}} [[wild Pokémon]] battle music can be heard in this episode.&lt;br /&gt;
* Amongst the {{p|Miltank}} herd, there is a baby Miltank much smaller than the others and lacking horns and teats.&lt;br /&gt;
* Mallow and {{an|Lana}} narrate the preview for the [[SM071|next episode]].&lt;br /&gt;
* This marks the first anime appearance of an Electivire in the main series since &#039;&#039;[[DP188|Battling a Thaw in Relations!]]&#039;&#039;, 355 episodes earlier.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* When Kiawe is posing for {{m|Inferno Overdrive}}, his shadow doesn&#039;t line up with him at one point. When he punches the ground, he has his right arm straight up, but his shadow&#039;s right arm is going to his right.&lt;br /&gt;
&lt;br /&gt;
===Dub edits===&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;!--{{Epilang|color=90BDDC|bordercolor=F1912B&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{stub|Anime|Episode}}&lt;br /&gt;
&amp;lt;!-- fill in the title links with dub titles only --&amp;gt;&lt;br /&gt;
{{EpicodePrevNext|&lt;br /&gt;
prevcode=SM069 |&lt;br /&gt;
&amp;lt;!--prevtitle= |--&amp;gt;&lt;br /&gt;
nextcode=SM071 |&lt;br /&gt;
&amp;lt;!--nexttitle= |--&amp;gt;&lt;br /&gt;
series=Sun &amp;amp; Moon series |&lt;br /&gt;
colorscheme=Alola}}&lt;br /&gt;
{{Project Anime notice}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:1009}}&lt;br /&gt;
[[Category:Sun &amp;amp; Moon series episodes|070]]&lt;br /&gt;
[[Category:Episodes focusing on Kiawe]]&lt;br /&gt;
[[Category:Episodes written by Akemi Omode]]&lt;br /&gt;
[[Category:Episodes storyboarded by Kaori Higuchi]]&lt;br /&gt;
[[Category:Episodes directed by Mamoru Enomoto]]&lt;br /&gt;
[[Category:Episodes animated by Makoto Tanoue]]&lt;br /&gt;
[[Category:Episodes animated by Yukari Kobayashi]]&lt;br /&gt;
[[Category:Episodes animated by Izumi Shimura]]&lt;br /&gt;
[[Category:Episodes by multiple animation directors]]&lt;br /&gt;
[[Category:Episodes in which a main character&#039;s Pokémon learns a new move]]&lt;br /&gt;
[[Category:Episodes in which an Ultra Beast appears]]&lt;br /&gt;
&lt;br /&gt;
[[fr:SL070]]&lt;br /&gt;
[[it:SM070]]&lt;br /&gt;
[[ja:SM編第70話]]&lt;br /&gt;
[[zh:精灵宝可梦 太阳＆月亮 第70集]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hidden_Power_(move)&amp;diff=2771424</id>
		<title>Hidden Power (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hidden_Power_(move)&amp;diff=2771424"/>
		<updated>2018-04-29T18:00:18Z</updated>

		<summary type="html">&lt;p&gt;Flametix: Undo revision 2771422 by Flametix (talk) - never mind someone just mentioned normalize inside the gen 2-3 section when it didn&amp;#039;t exist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{outdated|needs=updates for Generation VI side games due to the introduction of the Fairy type}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=237&lt;br /&gt;
|name=Hidden Power&lt;br /&gt;
|jname=めざめるパワー&lt;br /&gt;
|jtrans=Awakening Power&lt;br /&gt;
|jtranslit=Mezameru Pawā&lt;br /&gt;
|gameimage=Hidden Power VII.png&lt;br /&gt;
|gameimage2=Hidden Power VII 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=15&lt;br /&gt;
|maxpp=24&lt;br /&gt;
|power={{tt|60|Varies in Generations II-V}}&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=II&lt;br /&gt;
|category=Smart&lt;br /&gt;
|appeal=3&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Can be repeatedly used without boring the judge.&lt;br /&gt;
|appealsc=1&lt;br /&gt;
|scdesc=Earn +3 if the Pokémon gets the lowest score.&lt;br /&gt;
|category6=Clever&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=An appealing move that can be used repeatedly without boring the audience.&lt;br /&gt;
|tm2=yes&lt;br /&gt;
|tm#2=10&lt;br /&gt;
|tm3=yes&lt;br /&gt;
|tm#3=10&lt;br /&gt;
|tm4=yes&lt;br /&gt;
|tm#4=10&lt;br /&gt;
|tm5=yes&lt;br /&gt;
|tm#5=10&lt;br /&gt;
|tm6=yes&lt;br /&gt;
|tm#6=10&lt;br /&gt;
|tm7=yes&lt;br /&gt;
|tm#7=10&lt;br /&gt;
|na=no&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hidden Power&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;めざめるパワー&#039;&#039;&#039; &#039;&#039;Awakening Power&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation II]]. Although it appears as a Normal-type move, Hidden Power&#039;s actual type varies. It has been [[TM10]] since Generation II.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
{{main|Hidden Power (move)/Calculation}}&lt;br /&gt;
===Generations II to III===&lt;br /&gt;
Hidden Power inflicts damage using a [[type]] and [[power]] determined by the user&#039;s {{IV}}s. The power varies between 31 and 70 in Generation II, and varies between 30 and 70 in Generations III to V.&lt;br /&gt;
&lt;br /&gt;
Hidden Power can receive [[same-type attack bonus]]. For instance, a {{type|Bug}} Pokémon will receive same-type attack bonus when using a Bug-type Hidden Power. Although Hidden Power is Normal-type in the game&#039;s data, a {{type|Normal}} Hidden Power is not obtainable.&lt;br /&gt;
&lt;br /&gt;
Regardless of Hidden Power&#039;s actual type and [[damage category]], Hidden Power can be countered by {{m|Counter}} but not by {{m|Mirror Coat}}. For other purposes, the damage category of Hidden Power matches its type.&lt;br /&gt;
&lt;br /&gt;
Hidden Power cannot thaw a {{status|frozen}} target, even if its actual type is {{t|Fire}}.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Hidden Power is a [[special move]] regardless of its actual type; it can now be countered by {{m|Mirror Coat}} but not by {{m|Counter}}.&lt;br /&gt;
&lt;br /&gt;
{{type|Fire}} Hidden Power can now thaw a {{status|frozen}} target.&lt;br /&gt;
&lt;br /&gt;
Hidden Power is affected by {{a|Normalize}}. Although Hidden Power is Normal-type in the game&#039;s data, a {{type|Normal}} Hidden Power is not obtainable, except with {{a|Normalize}}.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Hidden Power is no longer affected by {{a|Normalize}}.&lt;br /&gt;
&lt;br /&gt;
===Generation VI onwards===&lt;br /&gt;
Hidden Power&#039;s base power is now always 60. The method for determining the type of Hidden Power is the same as Generation III to V, so a {{type|Fairy}} Hidden Power is not possible.&lt;br /&gt;
&lt;br /&gt;
Due to never being a Normal-type move, Hidden Power is unaffected by {{a|Pixilate}}, {{a|Refrigerate}}, {{a|Aerilate}}, and {{m|Ion Deluge}}. If the user is under the effect of {{m|Electrify}}, Hidden Power&#039;s type will become {{t|Electric}}, regardless of the user&#039;s IVs.&lt;br /&gt;
&lt;br /&gt;
Hidden Power will always be treated as a {{type|Normal}} move for [[Z-Move]]s.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|A peculiar move that changes type and power depending on the &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; using it.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|The power varies with the &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt;.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|The effectiveness varies with the user.{{tt|*|Move}}&amp;lt;br&amp;gt;The attack power varies among different &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt;.{{tt|*|TM}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|An attack that varies in type and intensity depending on the user.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|A unique attack that varies in type and intensity depending on the Pokémon using it.{{tt|*|Move}}&amp;lt;br&amp;gt;A variable move that changes type and power depending on the hidden ability of the Pokémon using it.{{tt|*|TM}}}} &lt;br /&gt;
{{movedescentry|{{gameabbrevss|PBR}}&amp;lt;br/&amp;gt;{{gameabbrev5|BWB2W2}}|A unique attack that varies in type and intensity depending on the Pokémon using it.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}|A unique attack that varies in type depending on the Pokémon using it.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Normal|2}}&lt;br /&gt;
{{Moveentry/6|199|Slowking|type=Water|type2=Psychic|2|Monster|Water 1|||1|1|1|1}}&lt;br /&gt;
{{Moveentry/6|201|Unown|type=Psychic|1|Undiscovered|Undiscovered|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/6|307|Meditite|type=Fighting|type2=Psychic|1|Human-Like|Human-Like||18{{sup/3|RSE}}&amp;lt;br&amp;gt;17{{sup/3|FRLG}}|15|15|15{{sup/6|XY}}&amp;lt;br&amp;gt;20{{sup/6|ORAS}}|20}}&lt;br /&gt;
{{Moveentry/6|308|Medicham|type=Fighting|type2=Psychic|1|Human-Like|Human-Like||18{{sup/3|RSE}}&amp;lt;br&amp;gt;17{{sup/3|FRLG}}|15|15|15{{sup/6|XY}}&amp;lt;br&amp;gt;20{{sup/6|ORAS}}|20}}&lt;br /&gt;
{{Moveentry/6|412|Burmy|type=Bug|1|Bug|Bug|||20|20|20|20}}&lt;br /&gt;
{{Moveentry/6|413|Wormadam|type=Bug|type2=Grass|1|Bug|Bug|||20|20|20|20|form=Plant Cloak}}&lt;br /&gt;
{{Moveentry/6|413G|Wormadam|type=Bug|type2=Ground|1|Bug|Bug|||20|20|20|20|form=Sandy Cloak}}&lt;br /&gt;
{{Moveentry/6|413S|Wormadam|type=Bug|type2=Steel|1|Bug|Bug|||20|20|20|20|form=Trash Cloak}}&lt;br /&gt;
{{Moveentry/6|414|Mothim|type=Bug|type2=Flying|1|Bug|Bug|||20|20|20|20}}&lt;br /&gt;
{{Moveentry/6|422|Shellos|type=Water|2|Water 1|Amorphous|||16|16|16|16}}&lt;br /&gt;
{{Moveentry/6|423|Gastrodon|type=Water|type2=Ground|2|Water 1|Amorphous|||16|16|16|16}}&lt;br /&gt;
{{Moveentry/6|577|Solosis|type=Psychic|1|Amorphous|Amorphous||||14|14|14}}&lt;br /&gt;
{{Moveentry/6|578|Duosion|type=Psychic|1|Amorphous|Amorphous||||14|14|14}}&lt;br /&gt;
{{Moveentry/6|579|Reuniclus|type=Psychic|1|Amorphous|Amorphous||||14|14|14}}&lt;br /&gt;
{{Moveentry/6|605|Elgyem|type=Psychic|1|Human-Like|Human-Like||||22|22|22}}&lt;br /&gt;
{{Moveentry/6|606|Beheeyem|type=Psychic|1|Human-Like|Human-Like||||22|22|22}}&lt;br /&gt;
{{Movefoot|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TM|Normal|2||TM10|TM10|TM10|TM10|TM10|TM10|TM10}}&lt;br /&gt;
{{Moveentry/AllTM|Hidden Power|6|except={{pcolor|Wobbuffet}},&amp;lt;br&amp;gt;{{pcolor|Wynaut}}, {{pcolor|Kricketot}}, {{pcolor|Tynamo}}, {{pcolor|Spewpa}}, and {{pcolor|Pyukumuku}}}}&lt;br /&gt;
{{Movefoot|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
The type and base power of Hidden Power is randomly calculated whenever a Pokémon enters a dungeon, and does not change between floors. The type is selected among each of the 17 types with roughly equal probability (the game chooses from the 18 types, including the {{type|???}}, choosing again if the ???-type is chosen; if this is done 100 times consecutively, Hidden Power will be of the {{type|Fire}}). The base power of the move is chosen among the following values with equal probability: 2, 4, 6, 7, 8, 9, 10, 13, 15, and 17. In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]]&amp;lt;!--and other PMD games?--&amp;gt;, Hidden Power&#039;s [[type]] is listed as &amp;quot;None&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Rumble series]]===&lt;br /&gt;
Hidden Power is randomly assigned any of the 17 types whenever a Toy Pokémon has it as one of its moves. The type does not change for as long as the Pokémon keeps the move.&lt;br /&gt;
&amp;lt;!--Could someone check to see if, when a Pokémon forgets and then relearns Hidden Power, it stays the same type as before?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{Incomplete|section|Specify which type(s) are used for each individual Pokémon.}}&lt;br /&gt;
While Hidden Power is a {{type|Normal}} move in the game data, its actual type varies between individual Pokémon. Its actual type is visible on the status screen of that Pokémon.&lt;br /&gt;
{{GoFastAttack&lt;br /&gt;
|id=281&lt;br /&gt;
|move=Hidden Power&lt;br /&gt;
|image=no&lt;br /&gt;
|type=Unknown&lt;br /&gt;
|pow=15&lt;br /&gt;
|energy=15&lt;br /&gt;
|duration=1.5&lt;br /&gt;
|users={{MSP|121|Starmie}}{{MSP|137|Porygon}}{{MSP|175|Togepi}}{{MSP|176|Togetic}}{{MSP|201|Unown}}{{MSP|233|Porygon2}}&lt;br /&gt;
}}&lt;br /&gt;
*Prior to an update to [[Niantic]]&#039;s servers on February 21, 2017, Hidden Power had a power of 10.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. Its type and power change with the dungeon.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=A unique attack that varies in type and intensity depending on the Pokémon using it.|image1=Ash Larvitar Hidden Power.png |image1p=Larvitar|image2=James Amoonguss Hidden Power.png|image2p=Amoonguss|image3=Unown Hidden Power.png |image3p=Unown|image4=Serena Fennekin Hidden Power.png|image4p=Fennekin}}&lt;br /&gt;
{{movep|type=normal|ms=197|pkmn=Umbreon|method=Umbreon&#039;s eyes glow white, and it unleashes black radiating waves of energy.}}&lt;br /&gt;
{{movemid|type=normal|user=Gary&#039;s Umbreon|startcode=EP171|startname=Power Play!|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=246|pkmn=Larvitar|method=Larvitar gets surrounded by a white aura and rows of small white orbs circle around it. The opponent then gets surrounded by a white aura and is lifted into the air. Larvitar then sends the opponent flying with energy, or Larvitar becomes surrounded by white orbs that combine into a giant blast of energy that is fired at the opponent, or Larvitar releases a green-yellow orb of energy at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Larvitar|user1=Larvitar (anime)|startcode=EP258|startname=Hatch Me if You Can}}&lt;br /&gt;
{{movemid|type=normal|user=Chris (BW088)|user1=Chris&#039;s Larvitar|startcode=BW088|startname=The Mystery of the Missing Cubchoo!}}&lt;br /&gt;
{{movep|type=normal|ms=267|pkmn=Beautifly|method=Two shining silver lines appear around Beautifly and the lines shine brightly, or a bunch of white circles appear in front of Beautifly and they morph with it and it shines brightly, releasing light beams at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Janet|user1=Janet&#039;s Beautifly|startcode=AG013|startname=All Things Bright and Beautifly!}}&lt;br /&gt;
{{movep|type=normal|ms=287|pkmn=Slakoth|method=Slakoth&#039;s body becomes surrounded in a white aura, and it puts its hands together. A ring of white circles appear in its hands and Slakoth shoots the ring at the opponent. The ring of circles surround the opponent, then pulls in and hits the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Norman|user1=Norman&#039;s Slakoth|startcode=AG070|startname=Balance of Power}}&lt;br /&gt;
{{movep|type=normal|ms=284|pkmn=Masquerain|method=A ring of white circles appear over Masquerain&#039;s head. The ring raises up and shoots at the opponent, hitting it.}}&lt;br /&gt;
{{movemid|type=normal|user=Drew|user1=Drew&#039;s Masquerain|startcode=AG078|startname=Cruisin&#039; for a Losin&#039;}}&lt;br /&gt;
{{movep|type=normal|ms=337|pkmn=Lunatone|method=Two rings of white circles appear around Lunatone&#039;s body. The rings spin faster until they become two rings and the rings turn into a white beam that fires at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Lunatone (Pokémon)|user1=A wild Lunatone|startcode=AG087|startname=Crazy as a Lunatone}}&lt;br /&gt;
{{movep|type=normal|ms=214|pkmn=Heracross|method=Two rings of white circles appear and spin around Heracross&#039;s horn. Then, the rings form together into one big white ball in front of Heracross&#039;s horn, and fires a white beam from the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Gordon (AG107)|user1=Gordon&#039;s Heracross|startcode=AG107|startname=Absol-ute Disaster}}&lt;br /&gt;
{{movep|type=normal|ms=212|pkmn=Scizor|method=Two rings of white circles appear around Scizor&#039;s body. Scizor then shoots the white circles at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Katie (Hoenn)|user1=Katie&#039;s Scizor|startcode=AG129|startname=A Judgment Brawl}}&lt;br /&gt;
{{movep|type=normal|ms=207|pkmn=Gligar|method=Two rings of white circles appear and spin around Gligar in an &#039;X&#039; formation. The rings spin faster until they becomes lines, and a white ball of energy is created in front of where the two lines meet in front of Gligar. Multiple white circles are launched from the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Morrison|user1=Morrison&#039;s Gligar|startcode=AG130|startname=Choose It or Lose It!}}&lt;br /&gt;
{{movep|type=normal|ms=231|pkmn=Phanpy|method=Two rings of white circles appear and spin around Phanpy in an &#039;X&#039; formation. Then, the rings disappear and Phanpy blasts the opponent with a white energy beam from in front of its face.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Phanpy|startcode=AG137|startname=Hooked on Onix}}&lt;br /&gt;
{{movep|type=normal|ms=074|pkmn=Geodude|method=Geodude&#039;s body becomes outlined in yellow and it crouches together. Light blue circles then appear around Geodude&#039;s body, and when it stretches its hands at the opponent, the circles are shot at it.}}&lt;br /&gt;
{{movemid|type=normal|user=Roark|user1=Roark&#039;s Geodude|startcode=DP015|startname=Shapes of Things to Come!}}&lt;br /&gt;
{{movep|type=normal|ms=065|pkmn=Alakazam|method=Alakazam&#039;s body becomes outlined in yellow and it points its spoons in front of it. Multiple light blue circles are then released and circle around Alakazam.}}&lt;br /&gt;
{{movemid|type=normal|user=Kenny (Sinnoh)|user1=Kenny&#039;s Alakazam|startcode=DP027|startname=Settling a Not-So-Old Score!}}&lt;br /&gt;
{{movep|type=normal|ms=412|pkmn=Burmy|method=Burmy&#039;s body becomes outlined in yellow and it becomes covered in light blue circles. Burmy then fires the circles at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Cheryl|user1=Cheryl&#039;s Burmy|startcode=DP030|startname=Some Enchanted Sweetening!}}&lt;br /&gt;
{{movep|type=normal|ms=422|pkmn=Shellos|method=Shellos jumps into the air and its body becomes surrounded by light blue circles. The balls then form together in front of Shellos and it shoots multiple light blue balls from the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Zoey&#039;s Shellos|startcode=DP041|startname=A Stand-Up Sit-Down!}}&lt;br /&gt;
{{movep|type=normal|ms=201|pkmn=Unown|method=Unown shoots a red energy beam out of its eye at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Unown (Pokémon)|user1=Multiple wild Unown|startcode=DP060|startname=Journey to the Unown!}}&lt;br /&gt;
{{movep|type=normal|ms=433|pkmn=Chingling|method=Chingling&#039;s body becomes surrounded in a yellow outline and light blue circles appear around Chingling&#039;s body. It then points the tassels on its body at the opponent and the circles fire at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Francesca|user1=Francesca&#039;s Chingling|startcode=DP070|startname=The Bells Are Singing!}}&lt;br /&gt;
{{movep|type=normal|ms=439|pkmn=Mime Jr.|method=The white ball on Mime Jr.&#039;s head glows white and light blue circles surround its body. It then fires the circles at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=James&#039;s Mime Jr.|startcode=DP070|startname=The Bells Are Singing!|notes=Used via {{color2|{{normal color dark}}|Mimic (move)|Mimic}}}}&lt;br /&gt;
{{movep|type=normal|ms=320|pkmn=Wailmer|method=Wailmer&#039;s body becomes surrounded by yellow, and blue circles with yellow outlines appear around it. The circles then fire at the opponent in a spiraling motion. Then, Wailmer&#039;s eyes glow blue and it can control the circles.}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon Coordinator|user1=A Coordinator&#039;s Wailmer|startcode=DP078|startname=Pruning a Passel of Pals!}}&lt;br /&gt;
{{movep|type=normal|ms=428|pkmn=Lopunny|method=Lopunny&#039;s body becomes outlined in yellow and light blue circles move around its body. Lopunny then fires them at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Paris|user1=Paris&#039;s Lopunny|startcode=DP086|startname=Arriving in Style!}}&lt;br /&gt;
{{movep|type=normal|ms=054|pkmn=Psyduck|method=Psyduck&#039;s body becomes outlined in yellow and the front of its body becomes covered by light blue circles. It then fires the circles at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Psyduck (Pokémon)|user1=Three wild Psyduck|startcode=DP087|startname=The Psyduck Stops Here!}}&lt;br /&gt;
{{movep|type=normal|ms=486|pkmn=Regigigas|method=Regigigas&#039;s body becomes outlined in light blue, and the opponent&#039;s body glows light blue, healing or hurting it.}}&lt;br /&gt;
{{movemid|normal|user=Regigigas (Pokémon)|user1=A wild Regigigas|startcode=DP129|startname=Pillars of Friendship!}}&lt;br /&gt;
{{movep|type=normal|ms=473|pkmn=Mamoswine|method=Mamoswine&#039;s tusks glow yellow and light blue circles appear in between its tusks and circle around them. Mamoswine then fires the circles at the opponent, or Mamoswine releases a green-yellow orb of energy at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Dawn&#039;s Mamoswine|startcode=DP134|startname=Promoting Healthy Tangrowth!}}&lt;br /&gt;
{{movep|type=normal|ms=058|pkmn=Growlithe|method=Growlithe&#039;s body becomes outlined in yellow and light blue circles appear and circle around Growlithe&#039;s body. It then fires the circles at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Officer Jenny&#039;s Growlithe|startcode=DP135|startname=Beating the Bustle and Hustle!}}&lt;br /&gt;
{{movep|type=normal|ms=133|pkmn=Eevee|method=Eevee&#039;s body becomes outlined in yellow and multiple light blue circles surround and spin around Eevee&#039;s body. Eevee can also float through the air while the circles surround its body.}}&lt;br /&gt;
{{movemid|type=normal|user=Ursula|user1=Ursula&#039;s two Eevee|startcode=DP174|startname=Last Call - First Round!}}&lt;br /&gt;
{{movep|type=normal|ms=136|pkmn=Flareon|method=Flareon&#039;s body becomes outlined in gold and multiple red circles surround and spin around Flareon&#039;s body. Flareon then fires the circles at the opponent. Flareon can also float through the air while the circles surround its body.}}&lt;br /&gt;
{{movemid|type=normal|user=Ursula|user1=Ursula&#039;s Flareon|startcode=DP174|startname=Last Call - First Round!}}&lt;br /&gt;
{{movep|type=normal|ms=134|pkmn=Vaporeon|method=Vaporeon&#039;s body becomes outlined in light blue and multiple light blue circles surround and spin around Vaporeon&#039;s body. Vaporeon then fires the circles at the opponent. Vaporeon can also float through the air while the circles surround its body.}}&lt;br /&gt;
{{movemid|type=normal|user=Ursula|user1=Ursula&#039;s Vaporeon|startcode=DP174|startname=Last Call - First Round!}}&lt;br /&gt;
{{movep|type=normal|ms=587|pkmn=Emolga|method=Emolga&#039;s body becomes outlined in light green and it puts its hands together in front of it. One or three green-yellow orbs of energy then appear in between Emolga&#039;s hands and Emolga separates its hands, firing the orbs at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Iris&#039;s Emolga|startcode=BW024|startname=Emolga the Irresistible!}}&lt;br /&gt;
{{movep|type=normal|ms=574|pkmn=Gothita|method=The tuft of hair on Gothita&#039;s head glows light green and it reaches up into the air. When it does, its body becomes surrounded in light green, and a large green-yellow orb of energy forms above Gothita&#039;s hands. Gothita then tosses the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Katharine|user1=Katharine&#039;s Gothita|startcode=BW055|startname=Scraggy and the Demanding Gothita!}}&lt;br /&gt;
{{movep|type=normal|ms=641|pkmn=Tornadus|method=Tornadus&#039;s body becomes outlined in light green energy, and the structures on its tail start to glow yellow. Tornadus then swings its tail and fires six light green orbs of energy from its tail, one for each glowing yellow structure on its tail, at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Forces of Nature (anime)#Tornadus|user1=Tornadus (anime)|startcode=BW059|startname=Stopping the Rage of Legends! Part 1}}&lt;br /&gt;
{{movep|type=normal|ms=614|pkmn=Beartic|method=Beartic throws multiple light green orbs of energy at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Georgia&#039;s Beartic|startcode=BW090|startname=Jostling for the Junior Cup!}}&lt;br /&gt;
{{movep|type=normal|ms=641T|pkmn=Tornadus|method=Therian Forme Tornadus&#039;s wings glow light green and its body becomes surrounded by a light green aura. Then, a light green orb of energy appears between its wings and Therian Forme Tornadus fires it at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Forces of Nature (anime)#Tornadus|user1=Tornadus (anime)|startcode=BW097|startname=Unova&#039;s Survival Crisis!}}&lt;br /&gt;
{{movep|type=normal|ms=505|pkmn=Watchog|method=Watchog forms a light green orb of energy between its hands. It then fires the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Mikael|user1=Mikael&#039;s Watchog|startcode=BW103|startname=Curtain Up, Unova League!}}&lt;br /&gt;
{{movep|type=normal|ms=591|pkmn=Amoonguss|method=Amoonguss crosses its arms and its body becomes outlined in light green energy. It then opens its arms, and multiple light green orbs of energy appear around it. Amoonguss then points the top if its head at the opponent and spins, firing the orbs at the opponent. It can also control where the orbs are going.}}&lt;br /&gt;
{{movemid|type=normal|user=James&#039;s Amoonguss|startcode=BW109|startname=New Places... Familiar Faces!}}&lt;br /&gt;
{{movep|type=normal|ms=527|pkmn=Woobat|method=Woobat forms a light green orb of energy between its wings. It then fires the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Woobat|startcode=BW115|startname=The Pokémon Harbor Patrol!}}&lt;br /&gt;
{{movep|type=normal|ms=612|pkmn=Haxorus|method=Haxorus forms a light green orb of energy between its hands. It then fires the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Rhoder|user1=Rhoder&#039;s Haxorus|startcode=BW117|startname=Team Plasma&#039;s Pokémon Manipulation!}}&lt;br /&gt;
{{movep|type=normal|ms=159|pkmn=Croconaw|method=Croconaw glows green and forms a light green orb of energy, then fires the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Officer Jenny|user1=Officer Jenny&#039;s Croconaw|startcode=BW129|startname=The Pirates of Decolore!}}&lt;br /&gt;
{{movep|type=normal|ms=461|pkmn=Weavile|method=Weavile glows green and forms a light green orb of energy between its hands, then fires the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Weavile (Pokémon)|user1=A wild Weavile|startcode=PK25|startname=Eevee &amp;amp; Friends}}&lt;br /&gt;
{{movep|type=normal|ms=632|pkmn=Durant|method=Durant forms a light green orb of energy in front of its body, then fires the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Durant (Pokémon)|user1=Three wild Durant|startcode=M16|startname=Genesect and the Legend Awakened}}&lt;br /&gt;
{{movep|type=normal|ms=429|pkmn=Mismagius|method=Mismagius&#039;s body and eyes glow green and it forms several green orbs of energy, then fires the orbs at the opponent. }}&lt;br /&gt;
{{movemid|type=normal|user=Mismagius (Pokémon)|user1=Two wild Mismagius|startcode=BW135|startname=Mystery on a Deserted Island!}}&lt;br /&gt;
{{movep|type=normal|ms=038|pkmn=Ninetales|method=Ninetales&#039;s body and eyes glow green and it forms several green orbs of energy, then fires the orbs at the opponent. Ninetales&#039;s eyes and body glow green and it forms a light green orb of energy, then fires the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Ninetales (Pokémon)|user1=A wild Ninetales|startcode=BW135|startname=Mystery on a Deserted Island!}}&lt;br /&gt;
{{movep|type=normal|ms=653|pkmn=Fennekin|method=Fennekin opens its mouth and forms a light blue and blue ball of energy in front of it. It then fires the ball at the opponent, or Fennekin forms three light blue orbs of energy around its head. It then fires the orbs at the opponent, which rotate before colliding.}}&lt;br /&gt;
{{movemid|normal|user=Serena&#039;s Fennekin|startcode=XY021|startname=A PokéVision of Things to Come!}}&lt;br /&gt;
{{movemid|normal|user=Mirror Serena|user1=Mirror Serena&#039;s Fennekin|startcode=XY037|startname=The Cave of Mirrors!}}&lt;br /&gt;
{{movep|type=normal|ms=687|pkmn=Malamar|method=Malamar forms a light blue and blue ball of energy in front of its chest. It then fires the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Malamar (Pokémon)|user1=Multiple wild Malamar|startcode=XY054|startname=Facing the Grand Design!}}&lt;br /&gt;
{{movep|type=normal|ms=326|pkmn=Grumpig|method=Grumpig forms a light blue ball of energy in front of its hands. It then throws the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Grumpig (Pokémon)|user1=A wild Grumpig|startcode=XY061|startname=An Oasis of Hope!}}&lt;br /&gt;
{{movep|type=normal|ms=325|pkmn=Spoink|method=Spoink forms a light blue ball of energy in front of its hands. It then throws the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Spoink (Pokémon)|user1=Multiple wild Spoink|startcode=XY061|startname=An Oasis of Hope!}}&lt;br /&gt;
{{movep|type=normal|ms=675|pkmn=Pangoro|method=Pangoro forms a light blue ball of energy in front of its hands. It then throws the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Pangoro (Pokémon)|user1=Three wild Pangoro|startcode=XY071|startname=So You&#039;re Having a Bad Day!}}&lt;br /&gt;
{{movep|type=normal|ms=654|pkmn=Braixen|method=Braixen forms a light blue ball of energy in front of its hands. It then fires the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Serena&#039;s Braixen|startcode=XY082|startname=A Festival Trade! A Festival Farewell?}}&lt;br /&gt;
{{movep|type=normal|ms=671B|pkmn=Florges|method=Florges forms a light blue ball of energy in front of its hands. It then fires the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Florges (anime)|startcode=XY123|startname=A Diamond in the Rough!}}&lt;br /&gt;
{{movep|type=normal|ms=112|pkmn=Rhydon|method=Rhydon forms a light green orb of energy in its mouth. It then fires the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Rhydon (Pokémon)|user1=A wild Rhydon|startcode=M20|startname=I Choose You!}}&lt;br /&gt;
{{movep|type=normal|ms=075|pkmn=Graveler|method=Graveler forms a light green orb of energy in its hands. It then fires the orb at the opponent.}}&lt;br /&gt;
{{movebtm|type=normal|user=Graveler (Pokémon)|user1=A wild Graveler|startcode=M20|startname=I Choose You!}}&lt;br /&gt;
&lt;br /&gt;
* In the dub of &#039;&#039;[[AG027|A Three Team Scheme!]]&#039;&#039;, [[Keanu]] told his {{p|Nincada}} to use Hidden Power. In the original Japanese version, Keanu told Nincada to use {{m|Secret Power}} instead.&lt;br /&gt;
* In the preview for the [[banned episodes|unaired]] [[AG101 (unaired)|AG101]], Chōta&#039;s {{p|Barboach}} is seen using Hidden Power.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=A unique attack that varies in type and intensity depending on the Pokémon using it.|image1=Unown Hidden Power Adventures DP.png|image1p=Unown|image2=Paka Burmy Hidden Power.png|image2p=Burmy|image3=Musha Munna Hidden Power.png|image3p=Munna|image4=Musha Hidden Power.png|image4p=Musharna}}&lt;br /&gt;
{{movep|type=normal|ms=201|pkmn=Unown|method=Unown shocks the opponent with bursts of energy. Sometimes, Unown&#039;s eyes glow before doing so.}}&lt;br /&gt;
{{movemid|type=normal|user=Unown (Pokémon)|user1=Multiple wild Unown|startcode=PS100|startname=Into the Unown|notes=Debut}}&lt;br /&gt;
{{movemid|type=normal|user=Unown (Pokémon)|user1=Grumpy|startcode=PS406|startname=Halting Honchkrow}}&lt;br /&gt;
{{movemid|type=normal|user=Unown (Pokémon)|user1=Flaky|startcode=PS406|startname=Halting Honchkrow}}&lt;br /&gt;
{{movemid|type=normal|user=Unown (Pokémon)|user1=Multiple wild Unown|startcode=PS406|startname=Halting Honchkrow}}&lt;br /&gt;
{{movep|type=normal|ms=412|pkmn=Burmy|method=Burmy jumps into the air and releases waves of energy from its body all around it, damaging the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Paka and Uji|user1=Paka&#039;s Burmy|startcode=PS352|startname=Crowded by Croagunk &amp;amp; Advanced on by Abra I}}&lt;br /&gt;
{{movep|type=normal|ms=517|pkmn=Munna|method=Munna releases waves of energy from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Musha|user1=Black&#039;s Musha|startcode=PS468|startname=Listening to Pokémon}}&lt;br /&gt;
{{movep|type=normal|ms=518|pkmn=Musharna|method=Musharna fires a blast of energy at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Musha|user1=Black&#039;s Musha|startcode=PS523|startname=The Power of Dreams}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user spins in circles and attacks.|image1=Unown Hidden Power PM.png|image1p=Unown}}&lt;br /&gt;
{{movep|type=normal|ms=201|pkmn=Unown|method=Unown spins in circles and attacks the opponent.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Unown (Pokémon)|user1=Multiple wild Unown|startcode=PM072|startname=Rampage at the Ruins of Alph!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=normal&lt;br /&gt;
|genII=Hidden Power II&lt;br /&gt;
|genIII=Hidden Power III&lt;br /&gt;
|genIV=Hidden Power DP&lt;br /&gt;
|PtHGSS=Hidden Power PtHGSS&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=normal&lt;br /&gt;
|genV=Hidden Power V&lt;br /&gt;
|XY=Hidden Power XY&lt;br /&gt;
|ORAS=Hidden Power ORAS&lt;br /&gt;
|ORAS2=Hidden Power ORAS 2&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=normal&lt;br /&gt;
|Stad2=Hidden Power Stad2&lt;br /&gt;
|Colo=Hidden Power Colo&lt;br /&gt;
|XD=Hidden Power XD&lt;br /&gt;
|PBR=Hidden Power PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Hidden Power PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Despite the only move Unown can learn being Hidden Power—learning it at level 1—it could not learn it via [[TM]] until [[Generation VI]]. However, this makes no functional difference other than when searching by TM/HM compatibility, since Unown will always already know Hidden Power and thus be unable to learn it via TM.&lt;br /&gt;
* Prior to [[Generation IV]], Hidden Power was one of the only two moves (along with {{m|Weather Ball}}) which could, depending on the Pokémon, be either [[physical move|physical]] or [[special move|special]], due to the damage category being determined by the type. &lt;br /&gt;
** Despite this, due to Hidden Power&#039;s classification as a {{t|Normal}} move, it was always affected by {{m|Counter}} and never by {{m|Mirror Coat}} prior to Generation IV, regardless of the type Hidden Power became when used.&lt;br /&gt;
* In [[Generation II]], due to [[gender]] being determined by IVs, Hidden Power of a female Pokémon of {{cat|Pokémon with a gender ratio of seven males to one female|species with a seven male to one female ratio}} can only be a [[physical move|physical]] type.&lt;br /&gt;
* In [[Generation II]], due to the spread of [[individual values]] required for alternate coloration, [[Shiny Pokémon]] could only use a {{t|Grass}}- or {{type|Dragon}} Hidden Power with power 49 or 69.&lt;br /&gt;
* Due to the [[List of glitches in Generation III#Roaming Pokémon IV bug|Roaming Pokémon IV bug]], a [[roaming Pokémon]] caught in [[Pokémon Ruby and Sapphire Versions|Pokémon Ruby, Sapphire]], [[Pokémon FireRed and LeafGreen Versions|FireRed, or LeafGreen]] will always have a Hidden Power type of Fighting, and a power of 30 or 31.&lt;br /&gt;
* It is impossible for Pokémon in the {{egg3|Undiscovered}} that are caught or obtained as a gift in [[Pokémon X and Y]] to have a {{type|Fighting}} Hidden Power. In {{pkmn|Omega Ruby and Alpha Sapphire}} and the [[Generation VII]] games, this is true only for [[Legendary Pokémon]], [[Mythical Pokémon]], and [[Ultra Beast]]s in the Undiscovered Egg Group. This is because these Pokémon are guaranteed to have at least three IVs of 31, whereas a Fighting-type Hidden Power requires at least four IVs that are even numbers.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=覺醒力量 &#039;&#039;{{tt|Goksíng Lihkleuhng|Awakening Power}}&#039;&#039;&lt;br /&gt;
|zh_cmn=覺醒力量 / 觉醒力量 &#039;&#039;{{tt|Juéxǐng Lìliàng|Awakening Power}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;催醒  &#039;&#039;{{tt|Cuīxǐng|Hasten Awakening}}&#039;&#039; {{tt|*|Later Anime, Adventures}}&amp;lt;br&amp;gt;覺醒的力量 &#039;&#039;{{tt|Juéxǐng-de Lìliàng|Awakening Power}}&#039;&#039; {{tt|*|Early Anime}}&amp;lt;br&amp;gt;出动能量 &#039;&#039;{{tt|Chūdòng Néngliàng|Moving Energy}} {{tt|*|Manga (Mainland China 21st Century edition)}}&lt;br /&gt;
|cs=Skrytá síla&lt;br /&gt;
|da=Skjult Kraft&lt;br /&gt;
|nl=Verborgen kracht&lt;br /&gt;
|fi=Piilovoima&lt;br /&gt;
|fr=Puissance Cachée{{tt|*|Generation VI onwards}}&amp;lt;br /&amp;gt;Puis. Cachée{{tt|*|Generations II-V}}&lt;br /&gt;
|de=Kraftreserve&lt;br /&gt;
|el=Κρυφή Δύναμη&lt;br /&gt;
|hi=छुपी शक्ति &#039;&#039;Chupi Shakti&#039;&#039;&lt;br /&gt;
|id=Kekuatan Tersembunyi&amp;lt;br /&amp;gt;Kekuatan Dahsyat&lt;br /&gt;
|it=Introforza&lt;br /&gt;
|ko=잠재파워 &#039;&#039;Jamjae Power&#039;&#039;&lt;br /&gt;
|pl=Ukryta Moc&lt;br /&gt;
|pt_eu=Poder Oculto&lt;br /&gt;
|pt_br=Poder Oculto&lt;br /&gt;
|sr=Skrivena moć&lt;br /&gt;
|es_la=Poder Oculto&amp;lt;br /&amp;gt;Poder Escondido ([[DP129]])&lt;br /&gt;
|es_eu=Poder Oculto&lt;br /&gt;
|ro=Puterea Ascunsă&lt;br /&gt;
|sv=Gömda kraften&lt;br /&gt;
|tr=Saklı Güç&lt;br /&gt;
|vi=Đánh Thức Sức Mạnh&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Generation II TMs}}&lt;br /&gt;
{{Generation III TMs}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
{{Generation VI TMs}}&lt;br /&gt;
{{Generation VII TMs}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Moves that change type]]&lt;br /&gt;
[[Category:Moves that have variable power]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kraftreserve]]&lt;br /&gt;
[[fr:Puissance Cachée]]&lt;br /&gt;
[[it:Introforza (mossa)]]&lt;br /&gt;
[[ja:めざめるパワー]]&lt;br /&gt;
[[pl:Hidden Power]]&lt;br /&gt;
[[zh:觉醒力量（招式）]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hidden_Power_(move)&amp;diff=2771422</id>
		<title>Hidden Power (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hidden_Power_(move)&amp;diff=2771422"/>
		<updated>2018-04-29T17:59:08Z</updated>

		<summary type="html">&lt;p&gt;Flametix: normalize is already mentioned in the gen 2-3 section, redundant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{outdated|needs=updates for Generation VI side games due to the introduction of the Fairy type}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=237&lt;br /&gt;
|name=Hidden Power&lt;br /&gt;
|jname=めざめるパワー&lt;br /&gt;
|jtrans=Awakening Power&lt;br /&gt;
|jtranslit=Mezameru Pawā&lt;br /&gt;
|gameimage=Hidden Power VII.png&lt;br /&gt;
|gameimage2=Hidden Power VII 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=15&lt;br /&gt;
|maxpp=24&lt;br /&gt;
|power={{tt|60|Varies in Generations II-V}}&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=II&lt;br /&gt;
|category=Smart&lt;br /&gt;
|appeal=3&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Can be repeatedly used without boring the judge.&lt;br /&gt;
|appealsc=1&lt;br /&gt;
|scdesc=Earn +3 if the Pokémon gets the lowest score.&lt;br /&gt;
|category6=Clever&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=An appealing move that can be used repeatedly without boring the audience.&lt;br /&gt;
|tm2=yes&lt;br /&gt;
|tm#2=10&lt;br /&gt;
|tm3=yes&lt;br /&gt;
|tm#3=10&lt;br /&gt;
|tm4=yes&lt;br /&gt;
|tm#4=10&lt;br /&gt;
|tm5=yes&lt;br /&gt;
|tm#5=10&lt;br /&gt;
|tm6=yes&lt;br /&gt;
|tm#6=10&lt;br /&gt;
|tm7=yes&lt;br /&gt;
|tm#7=10&lt;br /&gt;
|na=no&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hidden Power&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;めざめるパワー&#039;&#039;&#039; &#039;&#039;Awakening Power&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation II]]. Although it appears as a Normal-type move, Hidden Power&#039;s actual type varies. It has been [[TM10]] since Generation II.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
{{main|Hidden Power (move)/Calculation}}&lt;br /&gt;
===Generations II to III===&lt;br /&gt;
Hidden Power inflicts damage using a [[type]] and [[power]] determined by the user&#039;s {{IV}}s. The power varies between 31 and 70 in Generation II, and varies between 30 and 70 in Generations III to V.&lt;br /&gt;
&lt;br /&gt;
Hidden Power can receive [[same-type attack bonus]]. For instance, a {{type|Bug}} Pokémon will receive same-type attack bonus when using a Bug-type Hidden Power. Although Hidden Power is Normal-type in the game&#039;s data, a {{type|Normal}} Hidden Power is not obtainable, except with {{a|Normalize}}.&lt;br /&gt;
&lt;br /&gt;
Regardless of Hidden Power&#039;s actual type and [[damage category]], Hidden Power can be countered by {{m|Counter}} but not by {{m|Mirror Coat}}. For other purposes, the damage category of Hidden Power matches its type.&lt;br /&gt;
&lt;br /&gt;
Hidden Power cannot thaw a {{status|frozen}} target, even if its actual type is {{t|Fire}}.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Hidden Power is a [[special move]] regardless of its actual type; it can now be countered by {{m|Mirror Coat}} but not by {{m|Counter}}.&lt;br /&gt;
&lt;br /&gt;
{{type|Fire}} Hidden Power can now thaw a {{status|frozen}} target.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Hidden Power is no longer affected by {{a|Normalize}}.&lt;br /&gt;
&lt;br /&gt;
===Generation VI onwards===&lt;br /&gt;
Hidden Power&#039;s base power is now always 60. The method for determining the type of Hidden Power is the same as Generation III to V, so a {{type|Fairy}} Hidden Power is not possible.&lt;br /&gt;
&lt;br /&gt;
Due to never being a Normal-type move, Hidden Power is unaffected by {{a|Pixilate}}, {{a|Refrigerate}}, {{a|Aerilate}}, and {{m|Ion Deluge}}. If the user is under the effect of {{m|Electrify}}, Hidden Power&#039;s type will become {{t|Electric}}, regardless of the user&#039;s IVs.&lt;br /&gt;
&lt;br /&gt;
Hidden Power will always be treated as a {{type|Normal}} move for [[Z-Move]]s.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|A peculiar move that changes type and power depending on the &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; using it.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|The power varies with the &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt;.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|The effectiveness varies with the user.{{tt|*|Move}}&amp;lt;br&amp;gt;The attack power varies among different &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt;.{{tt|*|TM}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|An attack that varies in type and intensity depending on the user.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|A unique attack that varies in type and intensity depending on the Pokémon using it.{{tt|*|Move}}&amp;lt;br&amp;gt;A variable move that changes type and power depending on the hidden ability of the Pokémon using it.{{tt|*|TM}}}} &lt;br /&gt;
{{movedescentry|{{gameabbrevss|PBR}}&amp;lt;br/&amp;gt;{{gameabbrev5|BWB2W2}}|A unique attack that varies in type and intensity depending on the Pokémon using it.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}|A unique attack that varies in type depending on the Pokémon using it.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Normal|2}}&lt;br /&gt;
{{Moveentry/6|199|Slowking|type=Water|type2=Psychic|2|Monster|Water 1|||1|1|1|1}}&lt;br /&gt;
{{Moveentry/6|201|Unown|type=Psychic|1|Undiscovered|Undiscovered|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/6|307|Meditite|type=Fighting|type2=Psychic|1|Human-Like|Human-Like||18{{sup/3|RSE}}&amp;lt;br&amp;gt;17{{sup/3|FRLG}}|15|15|15{{sup/6|XY}}&amp;lt;br&amp;gt;20{{sup/6|ORAS}}|20}}&lt;br /&gt;
{{Moveentry/6|308|Medicham|type=Fighting|type2=Psychic|1|Human-Like|Human-Like||18{{sup/3|RSE}}&amp;lt;br&amp;gt;17{{sup/3|FRLG}}|15|15|15{{sup/6|XY}}&amp;lt;br&amp;gt;20{{sup/6|ORAS}}|20}}&lt;br /&gt;
{{Moveentry/6|412|Burmy|type=Bug|1|Bug|Bug|||20|20|20|20}}&lt;br /&gt;
{{Moveentry/6|413|Wormadam|type=Bug|type2=Grass|1|Bug|Bug|||20|20|20|20|form=Plant Cloak}}&lt;br /&gt;
{{Moveentry/6|413G|Wormadam|type=Bug|type2=Ground|1|Bug|Bug|||20|20|20|20|form=Sandy Cloak}}&lt;br /&gt;
{{Moveentry/6|413S|Wormadam|type=Bug|type2=Steel|1|Bug|Bug|||20|20|20|20|form=Trash Cloak}}&lt;br /&gt;
{{Moveentry/6|414|Mothim|type=Bug|type2=Flying|1|Bug|Bug|||20|20|20|20}}&lt;br /&gt;
{{Moveentry/6|422|Shellos|type=Water|2|Water 1|Amorphous|||16|16|16|16}}&lt;br /&gt;
{{Moveentry/6|423|Gastrodon|type=Water|type2=Ground|2|Water 1|Amorphous|||16|16|16|16}}&lt;br /&gt;
{{Moveentry/6|577|Solosis|type=Psychic|1|Amorphous|Amorphous||||14|14|14}}&lt;br /&gt;
{{Moveentry/6|578|Duosion|type=Psychic|1|Amorphous|Amorphous||||14|14|14}}&lt;br /&gt;
{{Moveentry/6|579|Reuniclus|type=Psychic|1|Amorphous|Amorphous||||14|14|14}}&lt;br /&gt;
{{Moveentry/6|605|Elgyem|type=Psychic|1|Human-Like|Human-Like||||22|22|22}}&lt;br /&gt;
{{Moveentry/6|606|Beheeyem|type=Psychic|1|Human-Like|Human-Like||||22|22|22}}&lt;br /&gt;
{{Movefoot|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TM|Normal|2||TM10|TM10|TM10|TM10|TM10|TM10|TM10}}&lt;br /&gt;
{{Moveentry/AllTM|Hidden Power|6|except={{pcolor|Wobbuffet}},&amp;lt;br&amp;gt;{{pcolor|Wynaut}}, {{pcolor|Kricketot}}, {{pcolor|Tynamo}}, {{pcolor|Spewpa}}, and {{pcolor|Pyukumuku}}}}&lt;br /&gt;
{{Movefoot|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
The type and base power of Hidden Power is randomly calculated whenever a Pokémon enters a dungeon, and does not change between floors. The type is selected among each of the 17 types with roughly equal probability (the game chooses from the 18 types, including the {{type|???}}, choosing again if the ???-type is chosen; if this is done 100 times consecutively, Hidden Power will be of the {{type|Fire}}). The base power of the move is chosen among the following values with equal probability: 2, 4, 6, 7, 8, 9, 10, 13, 15, and 17. In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]]&amp;lt;!--and other PMD games?--&amp;gt;, Hidden Power&#039;s [[type]] is listed as &amp;quot;None&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Rumble series]]===&lt;br /&gt;
Hidden Power is randomly assigned any of the 17 types whenever a Toy Pokémon has it as one of its moves. The type does not change for as long as the Pokémon keeps the move.&lt;br /&gt;
&amp;lt;!--Could someone check to see if, when a Pokémon forgets and then relearns Hidden Power, it stays the same type as before?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{Incomplete|section|Specify which type(s) are used for each individual Pokémon.}}&lt;br /&gt;
While Hidden Power is a {{type|Normal}} move in the game data, its actual type varies between individual Pokémon. Its actual type is visible on the status screen of that Pokémon.&lt;br /&gt;
{{GoFastAttack&lt;br /&gt;
|id=281&lt;br /&gt;
|move=Hidden Power&lt;br /&gt;
|image=no&lt;br /&gt;
|type=Unknown&lt;br /&gt;
|pow=15&lt;br /&gt;
|energy=15&lt;br /&gt;
|duration=1.5&lt;br /&gt;
|users={{MSP|121|Starmie}}{{MSP|137|Porygon}}{{MSP|175|Togepi}}{{MSP|176|Togetic}}{{MSP|201|Unown}}{{MSP|233|Porygon2}}&lt;br /&gt;
}}&lt;br /&gt;
*Prior to an update to [[Niantic]]&#039;s servers on February 21, 2017, Hidden Power had a power of 10.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. Its type and power change with the dungeon.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=A unique attack that varies in type and intensity depending on the Pokémon using it.|image1=Ash Larvitar Hidden Power.png |image1p=Larvitar|image2=James Amoonguss Hidden Power.png|image2p=Amoonguss|image3=Unown Hidden Power.png |image3p=Unown|image4=Serena Fennekin Hidden Power.png|image4p=Fennekin}}&lt;br /&gt;
{{movep|type=normal|ms=197|pkmn=Umbreon|method=Umbreon&#039;s eyes glow white, and it unleashes black radiating waves of energy.}}&lt;br /&gt;
{{movemid|type=normal|user=Gary&#039;s Umbreon|startcode=EP171|startname=Power Play!|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=246|pkmn=Larvitar|method=Larvitar gets surrounded by a white aura and rows of small white orbs circle around it. The opponent then gets surrounded by a white aura and is lifted into the air. Larvitar then sends the opponent flying with energy, or Larvitar becomes surrounded by white orbs that combine into a giant blast of energy that is fired at the opponent, or Larvitar releases a green-yellow orb of energy at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Larvitar|user1=Larvitar (anime)|startcode=EP258|startname=Hatch Me if You Can}}&lt;br /&gt;
{{movemid|type=normal|user=Chris (BW088)|user1=Chris&#039;s Larvitar|startcode=BW088|startname=The Mystery of the Missing Cubchoo!}}&lt;br /&gt;
{{movep|type=normal|ms=267|pkmn=Beautifly|method=Two shining silver lines appear around Beautifly and the lines shine brightly, or a bunch of white circles appear in front of Beautifly and they morph with it and it shines brightly, releasing light beams at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Janet|user1=Janet&#039;s Beautifly|startcode=AG013|startname=All Things Bright and Beautifly!}}&lt;br /&gt;
{{movep|type=normal|ms=287|pkmn=Slakoth|method=Slakoth&#039;s body becomes surrounded in a white aura, and it puts its hands together. A ring of white circles appear in its hands and Slakoth shoots the ring at the opponent. The ring of circles surround the opponent, then pulls in and hits the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Norman|user1=Norman&#039;s Slakoth|startcode=AG070|startname=Balance of Power}}&lt;br /&gt;
{{movep|type=normal|ms=284|pkmn=Masquerain|method=A ring of white circles appear over Masquerain&#039;s head. The ring raises up and shoots at the opponent, hitting it.}}&lt;br /&gt;
{{movemid|type=normal|user=Drew|user1=Drew&#039;s Masquerain|startcode=AG078|startname=Cruisin&#039; for a Losin&#039;}}&lt;br /&gt;
{{movep|type=normal|ms=337|pkmn=Lunatone|method=Two rings of white circles appear around Lunatone&#039;s body. The rings spin faster until they become two rings and the rings turn into a white beam that fires at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Lunatone (Pokémon)|user1=A wild Lunatone|startcode=AG087|startname=Crazy as a Lunatone}}&lt;br /&gt;
{{movep|type=normal|ms=214|pkmn=Heracross|method=Two rings of white circles appear and spin around Heracross&#039;s horn. Then, the rings form together into one big white ball in front of Heracross&#039;s horn, and fires a white beam from the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Gordon (AG107)|user1=Gordon&#039;s Heracross|startcode=AG107|startname=Absol-ute Disaster}}&lt;br /&gt;
{{movep|type=normal|ms=212|pkmn=Scizor|method=Two rings of white circles appear around Scizor&#039;s body. Scizor then shoots the white circles at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Katie (Hoenn)|user1=Katie&#039;s Scizor|startcode=AG129|startname=A Judgment Brawl}}&lt;br /&gt;
{{movep|type=normal|ms=207|pkmn=Gligar|method=Two rings of white circles appear and spin around Gligar in an &#039;X&#039; formation. The rings spin faster until they becomes lines, and a white ball of energy is created in front of where the two lines meet in front of Gligar. Multiple white circles are launched from the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Morrison|user1=Morrison&#039;s Gligar|startcode=AG130|startname=Choose It or Lose It!}}&lt;br /&gt;
{{movep|type=normal|ms=231|pkmn=Phanpy|method=Two rings of white circles appear and spin around Phanpy in an &#039;X&#039; formation. Then, the rings disappear and Phanpy blasts the opponent with a white energy beam from in front of its face.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Phanpy|startcode=AG137|startname=Hooked on Onix}}&lt;br /&gt;
{{movep|type=normal|ms=074|pkmn=Geodude|method=Geodude&#039;s body becomes outlined in yellow and it crouches together. Light blue circles then appear around Geodude&#039;s body, and when it stretches its hands at the opponent, the circles are shot at it.}}&lt;br /&gt;
{{movemid|type=normal|user=Roark|user1=Roark&#039;s Geodude|startcode=DP015|startname=Shapes of Things to Come!}}&lt;br /&gt;
{{movep|type=normal|ms=065|pkmn=Alakazam|method=Alakazam&#039;s body becomes outlined in yellow and it points its spoons in front of it. Multiple light blue circles are then released and circle around Alakazam.}}&lt;br /&gt;
{{movemid|type=normal|user=Kenny (Sinnoh)|user1=Kenny&#039;s Alakazam|startcode=DP027|startname=Settling a Not-So-Old Score!}}&lt;br /&gt;
{{movep|type=normal|ms=412|pkmn=Burmy|method=Burmy&#039;s body becomes outlined in yellow and it becomes covered in light blue circles. Burmy then fires the circles at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Cheryl|user1=Cheryl&#039;s Burmy|startcode=DP030|startname=Some Enchanted Sweetening!}}&lt;br /&gt;
{{movep|type=normal|ms=422|pkmn=Shellos|method=Shellos jumps into the air and its body becomes surrounded by light blue circles. The balls then form together in front of Shellos and it shoots multiple light blue balls from the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Zoey&#039;s Shellos|startcode=DP041|startname=A Stand-Up Sit-Down!}}&lt;br /&gt;
{{movep|type=normal|ms=201|pkmn=Unown|method=Unown shoots a red energy beam out of its eye at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Unown (Pokémon)|user1=Multiple wild Unown|startcode=DP060|startname=Journey to the Unown!}}&lt;br /&gt;
{{movep|type=normal|ms=433|pkmn=Chingling|method=Chingling&#039;s body becomes surrounded in a yellow outline and light blue circles appear around Chingling&#039;s body. It then points the tassels on its body at the opponent and the circles fire at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Francesca|user1=Francesca&#039;s Chingling|startcode=DP070|startname=The Bells Are Singing!}}&lt;br /&gt;
{{movep|type=normal|ms=439|pkmn=Mime Jr.|method=The white ball on Mime Jr.&#039;s head glows white and light blue circles surround its body. It then fires the circles at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=James&#039;s Mime Jr.|startcode=DP070|startname=The Bells Are Singing!|notes=Used via {{color2|{{normal color dark}}|Mimic (move)|Mimic}}}}&lt;br /&gt;
{{movep|type=normal|ms=320|pkmn=Wailmer|method=Wailmer&#039;s body becomes surrounded by yellow, and blue circles with yellow outlines appear around it. The circles then fire at the opponent in a spiraling motion. Then, Wailmer&#039;s eyes glow blue and it can control the circles.}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon Coordinator|user1=A Coordinator&#039;s Wailmer|startcode=DP078|startname=Pruning a Passel of Pals!}}&lt;br /&gt;
{{movep|type=normal|ms=428|pkmn=Lopunny|method=Lopunny&#039;s body becomes outlined in yellow and light blue circles move around its body. Lopunny then fires them at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Paris|user1=Paris&#039;s Lopunny|startcode=DP086|startname=Arriving in Style!}}&lt;br /&gt;
{{movep|type=normal|ms=054|pkmn=Psyduck|method=Psyduck&#039;s body becomes outlined in yellow and the front of its body becomes covered by light blue circles. It then fires the circles at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Psyduck (Pokémon)|user1=Three wild Psyduck|startcode=DP087|startname=The Psyduck Stops Here!}}&lt;br /&gt;
{{movep|type=normal|ms=486|pkmn=Regigigas|method=Regigigas&#039;s body becomes outlined in light blue, and the opponent&#039;s body glows light blue, healing or hurting it.}}&lt;br /&gt;
{{movemid|normal|user=Regigigas (Pokémon)|user1=A wild Regigigas|startcode=DP129|startname=Pillars of Friendship!}}&lt;br /&gt;
{{movep|type=normal|ms=473|pkmn=Mamoswine|method=Mamoswine&#039;s tusks glow yellow and light blue circles appear in between its tusks and circle around them. Mamoswine then fires the circles at the opponent, or Mamoswine releases a green-yellow orb of energy at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Dawn&#039;s Mamoswine|startcode=DP134|startname=Promoting Healthy Tangrowth!}}&lt;br /&gt;
{{movep|type=normal|ms=058|pkmn=Growlithe|method=Growlithe&#039;s body becomes outlined in yellow and light blue circles appear and circle around Growlithe&#039;s body. It then fires the circles at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Officer Jenny&#039;s Growlithe|startcode=DP135|startname=Beating the Bustle and Hustle!}}&lt;br /&gt;
{{movep|type=normal|ms=133|pkmn=Eevee|method=Eevee&#039;s body becomes outlined in yellow and multiple light blue circles surround and spin around Eevee&#039;s body. Eevee can also float through the air while the circles surround its body.}}&lt;br /&gt;
{{movemid|type=normal|user=Ursula|user1=Ursula&#039;s two Eevee|startcode=DP174|startname=Last Call - First Round!}}&lt;br /&gt;
{{movep|type=normal|ms=136|pkmn=Flareon|method=Flareon&#039;s body becomes outlined in gold and multiple red circles surround and spin around Flareon&#039;s body. Flareon then fires the circles at the opponent. Flareon can also float through the air while the circles surround its body.}}&lt;br /&gt;
{{movemid|type=normal|user=Ursula|user1=Ursula&#039;s Flareon|startcode=DP174|startname=Last Call - First Round!}}&lt;br /&gt;
{{movep|type=normal|ms=134|pkmn=Vaporeon|method=Vaporeon&#039;s body becomes outlined in light blue and multiple light blue circles surround and spin around Vaporeon&#039;s body. Vaporeon then fires the circles at the opponent. Vaporeon can also float through the air while the circles surround its body.}}&lt;br /&gt;
{{movemid|type=normal|user=Ursula|user1=Ursula&#039;s Vaporeon|startcode=DP174|startname=Last Call - First Round!}}&lt;br /&gt;
{{movep|type=normal|ms=587|pkmn=Emolga|method=Emolga&#039;s body becomes outlined in light green and it puts its hands together in front of it. One or three green-yellow orbs of energy then appear in between Emolga&#039;s hands and Emolga separates its hands, firing the orbs at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Iris&#039;s Emolga|startcode=BW024|startname=Emolga the Irresistible!}}&lt;br /&gt;
{{movep|type=normal|ms=574|pkmn=Gothita|method=The tuft of hair on Gothita&#039;s head glows light green and it reaches up into the air. When it does, its body becomes surrounded in light green, and a large green-yellow orb of energy forms above Gothita&#039;s hands. Gothita then tosses the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Katharine|user1=Katharine&#039;s Gothita|startcode=BW055|startname=Scraggy and the Demanding Gothita!}}&lt;br /&gt;
{{movep|type=normal|ms=641|pkmn=Tornadus|method=Tornadus&#039;s body becomes outlined in light green energy, and the structures on its tail start to glow yellow. Tornadus then swings its tail and fires six light green orbs of energy from its tail, one for each glowing yellow structure on its tail, at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Forces of Nature (anime)#Tornadus|user1=Tornadus (anime)|startcode=BW059|startname=Stopping the Rage of Legends! Part 1}}&lt;br /&gt;
{{movep|type=normal|ms=614|pkmn=Beartic|method=Beartic throws multiple light green orbs of energy at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Georgia&#039;s Beartic|startcode=BW090|startname=Jostling for the Junior Cup!}}&lt;br /&gt;
{{movep|type=normal|ms=641T|pkmn=Tornadus|method=Therian Forme Tornadus&#039;s wings glow light green and its body becomes surrounded by a light green aura. Then, a light green orb of energy appears between its wings and Therian Forme Tornadus fires it at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Forces of Nature (anime)#Tornadus|user1=Tornadus (anime)|startcode=BW097|startname=Unova&#039;s Survival Crisis!}}&lt;br /&gt;
{{movep|type=normal|ms=505|pkmn=Watchog|method=Watchog forms a light green orb of energy between its hands. It then fires the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Mikael|user1=Mikael&#039;s Watchog|startcode=BW103|startname=Curtain Up, Unova League!}}&lt;br /&gt;
{{movep|type=normal|ms=591|pkmn=Amoonguss|method=Amoonguss crosses its arms and its body becomes outlined in light green energy. It then opens its arms, and multiple light green orbs of energy appear around it. Amoonguss then points the top if its head at the opponent and spins, firing the orbs at the opponent. It can also control where the orbs are going.}}&lt;br /&gt;
{{movemid|type=normal|user=James&#039;s Amoonguss|startcode=BW109|startname=New Places... Familiar Faces!}}&lt;br /&gt;
{{movep|type=normal|ms=527|pkmn=Woobat|method=Woobat forms a light green orb of energy between its wings. It then fires the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Woobat|startcode=BW115|startname=The Pokémon Harbor Patrol!}}&lt;br /&gt;
{{movep|type=normal|ms=612|pkmn=Haxorus|method=Haxorus forms a light green orb of energy between its hands. It then fires the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Rhoder|user1=Rhoder&#039;s Haxorus|startcode=BW117|startname=Team Plasma&#039;s Pokémon Manipulation!}}&lt;br /&gt;
{{movep|type=normal|ms=159|pkmn=Croconaw|method=Croconaw glows green and forms a light green orb of energy, then fires the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Officer Jenny|user1=Officer Jenny&#039;s Croconaw|startcode=BW129|startname=The Pirates of Decolore!}}&lt;br /&gt;
{{movep|type=normal|ms=461|pkmn=Weavile|method=Weavile glows green and forms a light green orb of energy between its hands, then fires the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Weavile (Pokémon)|user1=A wild Weavile|startcode=PK25|startname=Eevee &amp;amp; Friends}}&lt;br /&gt;
{{movep|type=normal|ms=632|pkmn=Durant|method=Durant forms a light green orb of energy in front of its body, then fires the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Durant (Pokémon)|user1=Three wild Durant|startcode=M16|startname=Genesect and the Legend Awakened}}&lt;br /&gt;
{{movep|type=normal|ms=429|pkmn=Mismagius|method=Mismagius&#039;s body and eyes glow green and it forms several green orbs of energy, then fires the orbs at the opponent. }}&lt;br /&gt;
{{movemid|type=normal|user=Mismagius (Pokémon)|user1=Two wild Mismagius|startcode=BW135|startname=Mystery on a Deserted Island!}}&lt;br /&gt;
{{movep|type=normal|ms=038|pkmn=Ninetales|method=Ninetales&#039;s body and eyes glow green and it forms several green orbs of energy, then fires the orbs at the opponent. Ninetales&#039;s eyes and body glow green and it forms a light green orb of energy, then fires the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Ninetales (Pokémon)|user1=A wild Ninetales|startcode=BW135|startname=Mystery on a Deserted Island!}}&lt;br /&gt;
{{movep|type=normal|ms=653|pkmn=Fennekin|method=Fennekin opens its mouth and forms a light blue and blue ball of energy in front of it. It then fires the ball at the opponent, or Fennekin forms three light blue orbs of energy around its head. It then fires the orbs at the opponent, which rotate before colliding.}}&lt;br /&gt;
{{movemid|normal|user=Serena&#039;s Fennekin|startcode=XY021|startname=A PokéVision of Things to Come!}}&lt;br /&gt;
{{movemid|normal|user=Mirror Serena|user1=Mirror Serena&#039;s Fennekin|startcode=XY037|startname=The Cave of Mirrors!}}&lt;br /&gt;
{{movep|type=normal|ms=687|pkmn=Malamar|method=Malamar forms a light blue and blue ball of energy in front of its chest. It then fires the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Malamar (Pokémon)|user1=Multiple wild Malamar|startcode=XY054|startname=Facing the Grand Design!}}&lt;br /&gt;
{{movep|type=normal|ms=326|pkmn=Grumpig|method=Grumpig forms a light blue ball of energy in front of its hands. It then throws the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Grumpig (Pokémon)|user1=A wild Grumpig|startcode=XY061|startname=An Oasis of Hope!}}&lt;br /&gt;
{{movep|type=normal|ms=325|pkmn=Spoink|method=Spoink forms a light blue ball of energy in front of its hands. It then throws the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Spoink (Pokémon)|user1=Multiple wild Spoink|startcode=XY061|startname=An Oasis of Hope!}}&lt;br /&gt;
{{movep|type=normal|ms=675|pkmn=Pangoro|method=Pangoro forms a light blue ball of energy in front of its hands. It then throws the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Pangoro (Pokémon)|user1=Three wild Pangoro|startcode=XY071|startname=So You&#039;re Having a Bad Day!}}&lt;br /&gt;
{{movep|type=normal|ms=654|pkmn=Braixen|method=Braixen forms a light blue ball of energy in front of its hands. It then fires the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Serena&#039;s Braixen|startcode=XY082|startname=A Festival Trade! A Festival Farewell?}}&lt;br /&gt;
{{movep|type=normal|ms=671B|pkmn=Florges|method=Florges forms a light blue ball of energy in front of its hands. It then fires the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Florges (anime)|startcode=XY123|startname=A Diamond in the Rough!}}&lt;br /&gt;
{{movep|type=normal|ms=112|pkmn=Rhydon|method=Rhydon forms a light green orb of energy in its mouth. It then fires the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Rhydon (Pokémon)|user1=A wild Rhydon|startcode=M20|startname=I Choose You!}}&lt;br /&gt;
{{movep|type=normal|ms=075|pkmn=Graveler|method=Graveler forms a light green orb of energy in its hands. It then fires the orb at the opponent.}}&lt;br /&gt;
{{movebtm|type=normal|user=Graveler (Pokémon)|user1=A wild Graveler|startcode=M20|startname=I Choose You!}}&lt;br /&gt;
&lt;br /&gt;
* In the dub of &#039;&#039;[[AG027|A Three Team Scheme!]]&#039;&#039;, [[Keanu]] told his {{p|Nincada}} to use Hidden Power. In the original Japanese version, Keanu told Nincada to use {{m|Secret Power}} instead.&lt;br /&gt;
* In the preview for the [[banned episodes|unaired]] [[AG101 (unaired)|AG101]], Chōta&#039;s {{p|Barboach}} is seen using Hidden Power.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=A unique attack that varies in type and intensity depending on the Pokémon using it.|image1=Unown Hidden Power Adventures DP.png|image1p=Unown|image2=Paka Burmy Hidden Power.png|image2p=Burmy|image3=Musha Munna Hidden Power.png|image3p=Munna|image4=Musha Hidden Power.png|image4p=Musharna}}&lt;br /&gt;
{{movep|type=normal|ms=201|pkmn=Unown|method=Unown shocks the opponent with bursts of energy. Sometimes, Unown&#039;s eyes glow before doing so.}}&lt;br /&gt;
{{movemid|type=normal|user=Unown (Pokémon)|user1=Multiple wild Unown|startcode=PS100|startname=Into the Unown|notes=Debut}}&lt;br /&gt;
{{movemid|type=normal|user=Unown (Pokémon)|user1=Grumpy|startcode=PS406|startname=Halting Honchkrow}}&lt;br /&gt;
{{movemid|type=normal|user=Unown (Pokémon)|user1=Flaky|startcode=PS406|startname=Halting Honchkrow}}&lt;br /&gt;
{{movemid|type=normal|user=Unown (Pokémon)|user1=Multiple wild Unown|startcode=PS406|startname=Halting Honchkrow}}&lt;br /&gt;
{{movep|type=normal|ms=412|pkmn=Burmy|method=Burmy jumps into the air and releases waves of energy from its body all around it, damaging the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Paka and Uji|user1=Paka&#039;s Burmy|startcode=PS352|startname=Crowded by Croagunk &amp;amp; Advanced on by Abra I}}&lt;br /&gt;
{{movep|type=normal|ms=517|pkmn=Munna|method=Munna releases waves of energy from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Musha|user1=Black&#039;s Musha|startcode=PS468|startname=Listening to Pokémon}}&lt;br /&gt;
{{movep|type=normal|ms=518|pkmn=Musharna|method=Musharna fires a blast of energy at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Musha|user1=Black&#039;s Musha|startcode=PS523|startname=The Power of Dreams}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user spins in circles and attacks.|image1=Unown Hidden Power PM.png|image1p=Unown}}&lt;br /&gt;
{{movep|type=normal|ms=201|pkmn=Unown|method=Unown spins in circles and attacks the opponent.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Unown (Pokémon)|user1=Multiple wild Unown|startcode=PM072|startname=Rampage at the Ruins of Alph!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=normal&lt;br /&gt;
|genII=Hidden Power II&lt;br /&gt;
|genIII=Hidden Power III&lt;br /&gt;
|genIV=Hidden Power DP&lt;br /&gt;
|PtHGSS=Hidden Power PtHGSS&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=normal&lt;br /&gt;
|genV=Hidden Power V&lt;br /&gt;
|XY=Hidden Power XY&lt;br /&gt;
|ORAS=Hidden Power ORAS&lt;br /&gt;
|ORAS2=Hidden Power ORAS 2&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=normal&lt;br /&gt;
|Stad2=Hidden Power Stad2&lt;br /&gt;
|Colo=Hidden Power Colo&lt;br /&gt;
|XD=Hidden Power XD&lt;br /&gt;
|PBR=Hidden Power PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Hidden Power PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Despite the only move Unown can learn being Hidden Power—learning it at level 1—it could not learn it via [[TM]] until [[Generation VI]]. However, this makes no functional difference other than when searching by TM/HM compatibility, since Unown will always already know Hidden Power and thus be unable to learn it via TM.&lt;br /&gt;
* Prior to [[Generation IV]], Hidden Power was one of the only two moves (along with {{m|Weather Ball}}) which could, depending on the Pokémon, be either [[physical move|physical]] or [[special move|special]], due to the damage category being determined by the type. &lt;br /&gt;
** Despite this, due to Hidden Power&#039;s classification as a {{t|Normal}} move, it was always affected by {{m|Counter}} and never by {{m|Mirror Coat}} prior to Generation IV, regardless of the type Hidden Power became when used.&lt;br /&gt;
* In [[Generation II]], due to [[gender]] being determined by IVs, Hidden Power of a female Pokémon of {{cat|Pokémon with a gender ratio of seven males to one female|species with a seven male to one female ratio}} can only be a [[physical move|physical]] type.&lt;br /&gt;
* In [[Generation II]], due to the spread of [[individual values]] required for alternate coloration, [[Shiny Pokémon]] could only use a {{t|Grass}}- or {{type|Dragon}} Hidden Power with power 49 or 69.&lt;br /&gt;
* Due to the [[List of glitches in Generation III#Roaming Pokémon IV bug|Roaming Pokémon IV bug]], a [[roaming Pokémon]] caught in [[Pokémon Ruby and Sapphire Versions|Pokémon Ruby, Sapphire]], [[Pokémon FireRed and LeafGreen Versions|FireRed, or LeafGreen]] will always have a Hidden Power type of Fighting, and a power of 30 or 31.&lt;br /&gt;
* It is impossible for Pokémon in the {{egg3|Undiscovered}} that are caught or obtained as a gift in [[Pokémon X and Y]] to have a {{type|Fighting}} Hidden Power. In {{pkmn|Omega Ruby and Alpha Sapphire}} and the [[Generation VII]] games, this is true only for [[Legendary Pokémon]], [[Mythical Pokémon]], and [[Ultra Beast]]s in the Undiscovered Egg Group. This is because these Pokémon are guaranteed to have at least three IVs of 31, whereas a Fighting-type Hidden Power requires at least four IVs that are even numbers.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=覺醒力量 &#039;&#039;{{tt|Goksíng Lihkleuhng|Awakening Power}}&#039;&#039;&lt;br /&gt;
|zh_cmn=覺醒力量 / 觉醒力量 &#039;&#039;{{tt|Juéxǐng Lìliàng|Awakening Power}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;催醒  &#039;&#039;{{tt|Cuīxǐng|Hasten Awakening}}&#039;&#039; {{tt|*|Later Anime, Adventures}}&amp;lt;br&amp;gt;覺醒的力量 &#039;&#039;{{tt|Juéxǐng-de Lìliàng|Awakening Power}}&#039;&#039; {{tt|*|Early Anime}}&amp;lt;br&amp;gt;出动能量 &#039;&#039;{{tt|Chūdòng Néngliàng|Moving Energy}} {{tt|*|Manga (Mainland China 21st Century edition)}}&lt;br /&gt;
|cs=Skrytá síla&lt;br /&gt;
|da=Skjult Kraft&lt;br /&gt;
|nl=Verborgen kracht&lt;br /&gt;
|fi=Piilovoima&lt;br /&gt;
|fr=Puissance Cachée{{tt|*|Generation VI onwards}}&amp;lt;br /&amp;gt;Puis. Cachée{{tt|*|Generations II-V}}&lt;br /&gt;
|de=Kraftreserve&lt;br /&gt;
|el=Κρυφή Δύναμη&lt;br /&gt;
|hi=छुपी शक्ति &#039;&#039;Chupi Shakti&#039;&#039;&lt;br /&gt;
|id=Kekuatan Tersembunyi&amp;lt;br /&amp;gt;Kekuatan Dahsyat&lt;br /&gt;
|it=Introforza&lt;br /&gt;
|ko=잠재파워 &#039;&#039;Jamjae Power&#039;&#039;&lt;br /&gt;
|pl=Ukryta Moc&lt;br /&gt;
|pt_eu=Poder Oculto&lt;br /&gt;
|pt_br=Poder Oculto&lt;br /&gt;
|sr=Skrivena moć&lt;br /&gt;
|es_la=Poder Oculto&amp;lt;br /&amp;gt;Poder Escondido ([[DP129]])&lt;br /&gt;
|es_eu=Poder Oculto&lt;br /&gt;
|ro=Puterea Ascunsă&lt;br /&gt;
|sv=Gömda kraften&lt;br /&gt;
|tr=Saklı Güç&lt;br /&gt;
|vi=Đánh Thức Sức Mạnh&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Generation II TMs}}&lt;br /&gt;
{{Generation III TMs}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
{{Generation VI TMs}}&lt;br /&gt;
{{Generation VII TMs}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Moves that change type]]&lt;br /&gt;
[[Category:Moves that have variable power]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kraftreserve]]&lt;br /&gt;
[[fr:Puissance Cachée]]&lt;br /&gt;
[[it:Introforza (mossa)]]&lt;br /&gt;
[[ja:めざめるパワー]]&lt;br /&gt;
[[pl:Hidden Power]]&lt;br /&gt;
[[zh:觉醒力量（招式）]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ultranecrozium_Z&amp;diff=2767297</id>
		<title>Ultranecrozium Z</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ultranecrozium_Z&amp;diff=2767297"/>
		<updated>2018-04-20T01:38:32Z</updated>

		<summary type="html">&lt;p&gt;Flametix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemInfobox/head&lt;br /&gt;
|name=Ultranecrozium Z&lt;br /&gt;
|jname=ウルトラネクロＺ&lt;br /&gt;
|jtrans=Ultranecro Z&lt;br /&gt;
|art=Ultra Sun Ultra Moon Ultranecrozium Z&lt;br /&gt;
|caption=Artwork from [[Pokémon Ultra Sun and Ultra Moon]]&lt;br /&gt;
|size=100px&lt;br /&gt;
|gen=VII&lt;br /&gt;
|colorscheme=Z-Crystals&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox/BagRowBottom|VII|Z-Crystals}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ultranecrozium Z&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ウルトラネクロＺ&#039;&#039;&#039; &#039;&#039;Ultranecro Z&#039;&#039;) is a type of [[Z-Crystal]] introduced in [[Pokémon Ultra Sun and Ultra Moon]]. It is a Pokémon-specific Z-Crystal associated with {{p|Necrozma}} and allows it to transform into Ultra Necrozma after fusing with {{p|Solgaleo}} or {{p|Lunala}}, and allows it to upgrade its {{m|Photon Geyser}} into the special [[Z-Move]] {{m|Light That Burns the Sky}} when it is Ultra Necrozma.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Price===&lt;br /&gt;
{{ItemPrice/head‎|Z-Crystals}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev7|USUM}}|N/A|N/A}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effect===&lt;br /&gt;
====[[File:Bag Ultranecrozium Z Sprite.png]] Bag item====&lt;br /&gt;
Can create Ultranecrozium Z held items for Necrozma in the party.&lt;br /&gt;
&lt;br /&gt;
====[[File:Held Ultranecrozium Z Sprite.png]] Held item====&lt;br /&gt;
{{incomplete|section|needs=Can a Pokémon other than Necrozma that is transformed into an Ultra Necrozma use the Z-Move Light That Burns the Sky even if it does not hold an Ultranecrozium Z?}}&lt;br /&gt;
=====In battle=====&lt;br /&gt;
Allows {{p|Necrozma}} to transform into Ultra Necrozma after using Ultra Burst and upgrades its {{m|Photon Geyser}} into the special [[Z-Move]] {{m|Light That Burns the Sky}}.&lt;br /&gt;
&lt;br /&gt;
A Pokémon transformed into Ultra Necroma cannot use any other Z-Move than Light that Burns the Sky, even if holding the appropriate Z-Crystal.&lt;br /&gt;
&lt;br /&gt;
Unaffected by item negating effects (such as {{m|Embargo}} and {{a|Klutz}}). Item manipulating effects (such as {{m|Trick}} and {{m|Fling}}) cannot remove a Z-Crystal from a Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{p|Rayquaza}} cannot [[Mega Evolution|Mega Evolve]] if it holds a Z-Crystal.&lt;br /&gt;
&lt;br /&gt;
=====Outside of battle=====&lt;br /&gt;
A held Ultranecrozium Z is automatically removed if the Pokémon is [[trade]]d between players.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
====Bag item====&lt;br /&gt;
{{movedesc|Z-Crystals}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|USUM}}|It&#039;s a crystal that turns Necrozma fused with Solgaleo or Lunala into a new form.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Held item====&lt;br /&gt;
{{movedesc|Z-Crystals}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|USUM}}|This is a crystallized form of Z-Power. It upgrades Necrozma&#039;s Photon Geyser to a Z-Move.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Acquisition===&lt;br /&gt;
{{ItemAvailability/head‎|Z-Crystals}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev7|USUM}}&lt;br /&gt;
| [[Mount Lanakila]] (dropped by Necrozma when caught)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Appearances===&lt;br /&gt;
This is artwork of the Ultranecrozium Z as seen on the official [[Pokémon Global Link]].&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Z-Crystals color dark}}; border:5px solid #{{Z-Crystals color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#{{Z-Crystals color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Ultranecrozium Z Sprite.png|x100px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{Z-Crystals color light}}; {{roundybottom|5px}}&amp;quot; | Ultranecrozium Z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Z-Crystals color light}}|bordercolor={{Z-Crystals color}}&lt;br /&gt;
|zh_yue=究極奈克洛Ｚ &#039;&#039;{{tt|Gaugihk Noihhāklok Z|Ultra Necro Z}}&#039;&#039;&lt;br /&gt;
|zh_cmn=究極奈克洛Ｚ / 究极奈克洛Ｚ &#039;&#039;{{tt|Jiūjí Nàikèluò Z|Ultra Necro Z}}&#039;&#039;&lt;br /&gt;
|fr=Ultranécrozélite&lt;br /&gt;
|de=Ultranecronium Z&lt;br /&gt;
|it=Ultranecrozium Z&lt;br /&gt;
|ko=울트라네크로Z &#039;&#039;Ultranecro-Z&#039;&#039;&lt;br /&gt;
|ru=Ультранекрозиум Z &#039;&#039;Ul&#039;tranekrozium Z&#039;&#039;&lt;br /&gt;
|es=Ultranecrostal Z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*On Smogon&#039;s Itemdex:&lt;br /&gt;
**[http://www.smogon.com/dex/sm/items/ultranecrozium_z/ Generation VII]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Z-Crystals]]&lt;br /&gt;
[[Category:Held items]]&lt;br /&gt;
[[Category:Form-changing items]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ultranecronium Z]]&lt;br /&gt;
[[fr:Ultranécrozélite]]&lt;br /&gt;
[[it:Ultranecrozium Z]]&lt;br /&gt;
[[ja:ウルトラネクロＺ]]&lt;br /&gt;
[[zh:究極奈克洛Ｚ（道具）]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=PS356&amp;diff=2756657</id>
		<title>PS356</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=PS356&amp;diff=2756657"/>
		<updated>2018-03-23T21:12:13Z</updated>

		<summary type="html">&lt;p&gt;Flametix: fixing title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonAdventuresInfobox&lt;br /&gt;
|title_en={{tt|Magnificent Meditite &amp;amp; Really Riolu I|VIZ Media}}/{{tt|VS Meditite and Riolu I|Chuang Yi}}&lt;br /&gt;
|title_ja=VS アサナン &amp;amp; リオル I&lt;br /&gt;
|title_ro=VS Asanan &amp;amp; Riolu I&lt;br /&gt;
|image=PS356.png&lt;br /&gt;
|chapter=Diamond &amp;amp; Pearl&lt;br /&gt;
|volume=32&lt;br /&gt;
|number=356&lt;br /&gt;
|location=[[Veilstone City]]&amp;lt;br&amp;gt;{{rt|210|Sinnoh}}&amp;lt;br&amp;gt;[[Veilstone Game Corner]]&lt;br /&gt;
|prev_round=Knowledge of the Unown II&lt;br /&gt;
|next_round=Magnificent Meditite &amp;amp; Really Riolu II&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{tt|Magnificent Meditite &amp;amp; Really Riolu I|VIZ Media}}/{{tt|VS Meditite and Riolu I|Chuang Yi}}&#039;&#039;&#039; or &#039;&#039;&#039;Slots and Maylene&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;VS アサナン &amp;amp; リオル I&#039;&#039;&#039; &#039;&#039;VS {{tt|Asanan|Meditite}} &amp;amp; Riolu I&#039;&#039; or &#039;&#039;&#039;スロットとスモモ&#039;&#039;&#039; &#039;&#039;Slots and {{tt|Sumomo|Maylene}}&#039;&#039;) is the 356th round of the [[Pokémon Adventures]] manga.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{incomplete plot}}&lt;br /&gt;
&lt;br /&gt;
==Major events==&lt;br /&gt;
* Because they were unable to go through {{rt|210|Sinnoh}}, {{adv|Diamond}}, {{adv|Pearl}}, and {{adv|Platinum}} arrive in [[Veilstone City]].&lt;br /&gt;
* Platinum and [[Chimler]] practice out the [[Zoom Lens]] that she won at the [[Veilstone Game Corner]], with the result of almost scorching [[Maylene]].&lt;br /&gt;
* Maylene accepts Platinum&#039;s Gym challenge.&lt;br /&gt;
&lt;br /&gt;
{{Adventuresevents}}&lt;br /&gt;
{{endspoilers}}&lt;br /&gt;
&lt;br /&gt;
===Debuts===&lt;br /&gt;
* [[Maylene]]&lt;br /&gt;
&lt;br /&gt;
====Pokémon debuts====&lt;br /&gt;
* {{p|Riolu}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Humans===&lt;br /&gt;
* {{adv|Diamond}}&lt;br /&gt;
* {{adv|Pearl}}&lt;br /&gt;
* {{adv|Platinum}}&lt;br /&gt;
* [[Maylene]]&lt;br /&gt;
* {{tc|Ninja Boy}}&lt;br /&gt;
* {{tc|Tuber}}&lt;br /&gt;
* {{tc|Poké Kid}}&lt;br /&gt;
* [[Veilstone Game Corner]] manager&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
* {{p|Munchlax}} ({{adv|Lax}}; {{adv|Diamond}}&#039;s)&lt;br /&gt;
* {{p|Grotle}}  ([[Tru]]/{{tt|Wig|Chuang Yi}}; {{adv|Diamond}}&#039;s)&lt;br /&gt;
* {{p|Chatot}} ([[Chatler]]/{{tt|Chahiko|Chuang Yi}}; {{adv|Pearl}}&#039;s)&lt;br /&gt;
* {{p|Monferno}} ([[Chimler]]/{{tt|Chimhiko|Chuang Yi}}; {{adv|Pearl}}&#039;s)   &lt;br /&gt;
* {{p|Ponyta}} ({{OP|Platinum|Ponyta}})&lt;br /&gt;
* {{p|Prinplup}} ({{OP|Platinum|Prinplup}})&lt;br /&gt;
* {{p|Riolu}} ([[Maylene]]&#039;s)&lt;br /&gt;
* {{p|Meditite}} ([[Maylene]]&#039;s)&lt;br /&gt;
* {{p|Psyduck}} (multiple; flashback)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Errors===&lt;br /&gt;
* In the [[Chuang Yi]] version, the [[Zoom Lens]] is called its Japanese name, Focus Lens.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Epilang|color=FFCCCC|bordercolor=9999FF&lt;br /&gt;
|zh_cmn={{tt|VS 瑪沙那、利歐路I|VS Meditite, Riolu I}} (Taiwan)&amp;lt;br&amp;gt;{{tt|VS 玛沙那、利欧路I|VS Meditite, Riolu I}} (Mainland China)&lt;br /&gt;
|ko={{tt|VS 요가랑 · 리오르 I|VS Meditite, Riolu I}}&lt;br /&gt;
|vi = VS Asanan VS Riolu I - Trò chơi quay vòng và Sumomo&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Manga notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Kapitel 356 (Pocket Monsters SPECIAL)]]&lt;br /&gt;
[[it:PS356]]&lt;br /&gt;
[[pl:PS356]]&lt;br /&gt;
[[zh:PS356]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Global_Trade_System&amp;diff=2753508</id>
		<title>Talk:Global Trade System</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Global_Trade_System&amp;diff=2753508"/>
		<updated>2018-03-16T02:06:33Z</updated>

		<summary type="html">&lt;p&gt;Flametix: /* Predecessor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Generation VII restrictions lifted? ==&lt;br /&gt;
&lt;br /&gt;
Supposedly, Pokémon that are not available in the Alola region are now allowed to be traded on the GTS and that it was impossible to trade them until today.  Would this be able to be added to the article and, if so, does anyone know more about the subject to confirm that it is true?  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 13:59, 24 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Predecessor ==&lt;br /&gt;
&lt;br /&gt;
The Gen 3 union room also had a GTS-like function where you could put Pokemon up for trade in the room and search based by type. Maybe it could get a mention on the page with a screenshot. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 02:06, 16 March 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Global_Trade_System&amp;diff=2753507</id>
		<title>Talk:Global Trade System</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Global_Trade_System&amp;diff=2753507"/>
		<updated>2018-03-16T02:06:25Z</updated>

		<summary type="html">&lt;p&gt;Flametix: /* Predecessor */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Generation VII restrictions lifted? ==&lt;br /&gt;
&lt;br /&gt;
Supposedly, Pokémon that are not available in the Alola region are now allowed to be traded on the GTS and that it was impossible to trade them until today.  Would this be able to be added to the article and, if so, does anyone know more about the subject to confirm that it is true?  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 13:59, 24 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Predecessor ==&lt;br /&gt;
&lt;br /&gt;
The Gen 3 union room also had a GTS-like function where you could put Pokemon up for trade in the room and search based by type. Maybe it could get a mention on the page with a screenshot.&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_HeartGold_and_SoulSilver_beta&amp;diff=2753502</id>
		<title>Pokémon HeartGold and SoulSilver beta</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_HeartGold_and_SoulSilver_beta&amp;diff=2753502"/>
		<updated>2018-03-16T01:39:18Z</updated>

		<summary type="html">&lt;p&gt;Flametix: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{move|Development leftovers of Pokémon HeartGold and SoulSilver}}&lt;br /&gt;
{{incomplete|article}}&lt;br /&gt;
{{game|HeartGold and SoulSilver|s}}, as remakes of {{game|Gold and Silver|s}}, implemented redone elements of the original games. Nonetheless, as individual games, they have gone through similar stages of development as all the other [[core series]] games.&lt;br /&gt;
&lt;br /&gt;
==Global information==&lt;br /&gt;
===Pre-release===&lt;br /&gt;
====Sprites====&lt;br /&gt;
{{incomplete|section|What is Cyndaquil&#039;s beta front sprite while the opening of the games}}&lt;br /&gt;
[[CoroCoro]]&#039;s editions containing pre-release information of the games depicted earlier sprites for {{ga|Silver}}, {{p|Chikorita}}, {{p|Pikachu}} and {{DL|List of Nintendo event Pokémon with in-game effects|Pikachu-colored Pichu}}. Chikorita&#039;s leaf was darker.&lt;br /&gt;
&lt;br /&gt;
An earlier back sprite for {{ga|Ethan}} was also shown. His hair was slightly different and there was a symbol on his hat. There is also a prototype sprite for {{p|Lugia}}.&lt;br /&gt;
&lt;br /&gt;
In addition, there is a [[Shiny Pokémon|shiny]] sprite for the [[Spiky-eared Pichu]] within the coding of the games. However, it&#039;s impossible to legitimately obtain such form, due to the fact that this Pokémon is assigned a fixed [[personality value]].&lt;br /&gt;
&lt;br /&gt;
Earlier screenshots also depict the [[Slowpoke Well]] with a {{tc|Team Rocket Grunt}} standing where [[Proton]] is in the final release, as was the case with the original {{game|Gold and Silver|s}}. Another screenshot depicts the Mystri Stage in the [[Sinjoh Ruins]] with the three circles being identically colored. In the final release, they have three different colors specific to each circle.&lt;br /&gt;
&lt;br /&gt;
{{p|Cyndaquil}}&#039;s front sprite in the opening of the games is different from its front sprite used during regular gameplay.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; font-size:80%; {{roundy|20px}} border: 2px solid #{{heartgold color dark}}; background: #{{heartgold color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:GoldHGSS beta back.png‎]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Spr HGSS Silver Beta.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Spr 4h 152b.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Spr_4h_025b.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Spr_4h_172b s.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Spr_4h_172N_s.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Ethan (game)|Ethan}}&#039;s prototype back sprite&lt;br /&gt;
| {{color2|000|Silver (game)|Silver}}&#039;s prototype front sprite&lt;br /&gt;
| {{color2|000|Chikorita (Pokémon)|Chikorita}}&#039;s prototype front sprite&lt;br /&gt;
| {{color2|000|Pikachu (Pokémon)|Pikachu}}&#039;s prototype front sprite&lt;br /&gt;
| {{color2|000|List of Nintendo event Pokémon with in-game effects#Pikachu-colored Pichu|Pikachu-colored Pichu}}&#039;s prototype front sprite&lt;br /&gt;
| Shiny {{color2|000|Spiky-eared Pichu}}&#039;s sprite&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HGSS Prerelease Ethan vs Silver.png‎|{{ga|Ethan}} vs. {{ga|Silver}}; their prototype sprites in the unfinished {{pkmn|battle}} screen&lt;br /&gt;
File:HGSS Prerelease Slowpoke Well.png|[[Slowpoke Well]], lacking [[Proton]]&lt;br /&gt;
File:HGSS Prerelease Cynthia Arceus.jpg|Earlier version of the [[Sinjoh Ruins|Mystri Stage]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Items====&lt;br /&gt;
[[Pokémon Diamond and Pearl beta#Hidden items|All]] [[Pokémon Platinum beta#Items|items]] present in the internal data of {{game|Diamond and Pearl|s}} and {{game|Platinum}} are found in {{game|HeartGold and SoulSilver|s}}, in addition to the latter&#039;s exclusive items.&lt;br /&gt;
* {{DL|List of unobtainable items|Photo Album}}, a [[Key Item]] for storing photos. It was replaced with photo storage integration in the [[PC]];&lt;br /&gt;
* {{DL|Valuable item|SlowpokeTail}}, an expensive but useless item. It makes a comeback from the original games and can be obtained through modification of the saved game but it has no function. Interestingly, it was made a Key Item (it was a regular item in the [[Generation II]] games).&lt;br /&gt;
&lt;br /&gt;
====Debugging features====&lt;br /&gt;
The [[Pokémon Platinum beta#Debugging features|same debugging tools]] found in the internal data of {{game|Platinum}} are also present in {{game|HeartGold and SoulSilver|s}}.&lt;br /&gt;
&lt;br /&gt;
===Post-release===&lt;br /&gt;
A [[PokéGear]] icon that resembles {{ga|Kris}} was discovered in leftover data.&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; font-size:80%; {{roundy|20px}} border: 2px solid #{{heartgold color dark}}; background: #{{heartgold color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color light}}&amp;quot;|[[File:Unused HGSS PokéGear Icon for Kris.png‎]]&lt;br /&gt;
|-&lt;br /&gt;
| Unused {{color2|000|PokéGear}} icon from&amp;lt;br/&amp;gt;{{color2|000|Pokémon HeartGold and SoulSilver Versions|HeartGold and SoulSilver}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
Unused map description data in the Pokégear exists for several locations.&lt;br /&gt;
:&#039;&#039;&amp;quot;A Battle Stadium with five different sets of rules to enjoy.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;A mountain where something mysterious awaits you underfoot.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;[[Pokéathlon Dome|A place where Pokémon can compete against each other&#039;s strengths.]]&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;[[Bellchime Trail|A path said to always be bathed in sunset, no matter what the season.]]&amp;quot;&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Head Smash Nosepass===&lt;br /&gt;
Nosepass has {{m|Head Smash}} listed as an [[Egg move]] but is not able to breed with any Pokémon that knows this move making this egg move impossible to breed onto a Nosepass.&lt;br /&gt;
&lt;br /&gt;
====Anti-Piracy====&lt;br /&gt;
If the game detects it is being played via a flash card or emulator, it will freeze during one of the first Trainer battles with the Poké Balls spinning indefinitely.&lt;br /&gt;
&lt;br /&gt;
====References to Pokémon Gold/Silver====&lt;br /&gt;
There are two references leftover in game referring to the original [[Generation II]] games. However, the wording or reference has been altered in such a way that is no longer relevant.&lt;br /&gt;
&lt;br /&gt;
=====Apricorn Balls=====&lt;br /&gt;
[[Kurt]] used to only be able to produce one Poké Ball at a time in Gold and Silver but in Crystal and HeartGold/SoulSilver he is able to make multiple Poké Balls at one time. However, he still refers to the multiple Poké Balls being made as a singular Poké Ball being made regardless.&lt;br /&gt;
&lt;br /&gt;
=====Lucky Channel advertisement=====&lt;br /&gt;
In the [[Goldenrod Radio Tower]], on the first floor; there is still an advertisement on the wall for &#039;&#039;Lucky Channel&#039;&#039; which was a radio channel in the Generation II games the player character could tune in to. The channel was replaced with [[Felicity]] who gives the player prizes if their Trainer ID matches with that of the Pokémon. However, in the original Japanese releases, the wording for the &#039;&#039;Lucky Channel&#039;&#039; advertisement is altered to make it seem like it may have either been an upcoming or scrapped radio show. &amp;lt;ref&amp;gt;[https://tcrf.net/Pok%C3%A9mon_HeartGold_and_SoulSilver#Obsolete_References_to_Gold.2FSilver.2FCrystal_Features Obsolete References to Gold/Silver/Crystal - TCRF]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Localization-specific information==&lt;br /&gt;
&amp;lt;!--===Pre-release===--&amp;gt;&lt;br /&gt;
===Post-release===&lt;br /&gt;
====Game Corners====&lt;br /&gt;
Due to [[Pokémon controversy#Gambling|legal issues]] related with {{wp|gambling}}, the interior design of both [[Goldenrod Game Corner|Goldenrod]] and [[Celadon Game Corner]]s was completely overhauled in all non-Japanese releases of {{game|HeartGold and SoulSilver|s}}. However, the original design is still present within the internal data of the localized releases, despite being severely limited, since most dialogue scripts were removed (with the exception of the [[Coin]] purchase interface, which is still completely functional and translated) and the [[slot machine]] interface pointers are redirected to the [[Voltorb Flip]] interface instead.&lt;br /&gt;
&lt;br /&gt;
{{beta|heartgold|soulsilver}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon HeartGold und SoulSilver (Vorabversion)]]&lt;br /&gt;
[[it:Pokémon HeartGold e SoulSilver beta]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Explosion_(move)&amp;diff=2750729</id>
		<title>Talk:Explosion (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Explosion_(move)&amp;diff=2750729"/>
		<updated>2018-03-07T23:10:30Z</updated>

		<summary type="html">&lt;p&gt;Flametix: /* Explosion effect order */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should we add the fact that only two Pokémon can get STAB from this move - Lickilicky and Smeargle? (I think so, anyway.) {{ani|281}}[[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://freewebs.com/thepixelcafe &amp;lt;span style=&amp;quot;color:#FF7BBD;&amp;quot;&amp;gt;δ&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;{{MS|281|Kirlia}} 03:17, 28 November 2007 (UTC)&lt;br /&gt;
*So you&#039;re implying that due to [[STAB]], Explosion will do 1000 damage, right? [[User:ht14|ht14]] 22:25, April 11, 2008 (GMT)&lt;br /&gt;
**No, the [[STAB]] would make it 750, not 1000, as the [[STAB]] multiplier is 1.5x not 2x.--[[User:Wikifixer|Wikifixer]] 15:45, 28 November 2008 (UTC)&lt;br /&gt;
***The [[STAB]] boosts the Base Power from 250 to 375, Silk Scarf further boosts it to 412.5, and i don&#039;t know how that translates into actual battle damage, but 412.5 BP sounds brill to me. Though a Blaze/Overgrowth Fire/Grass Type with Overheat/Leaf Storm and a Charcoal/Miracle Seed does more I think... like 600+ or something. [[user:494alex]] 23:19, May 13th, 2009 (GMT)&lt;br /&gt;
****I really think what keeps the record is Sunshine+STAB+Flash Fire+Choice Specs(+Heatran&#039;s Sp. Atk)+Overheat keeps the record. BP with all those multipliers is 1.5*1.5*1.5*1.5*140=708.75, and combined with Heatran, it&#039;s really terrible.&lt;br /&gt;
&lt;br /&gt;
== Focus Sash ==&lt;br /&gt;
&lt;br /&gt;
Does the [[Focus Sash]] save a Pokémon from fainting when it uses Explosion? [[User:Zesty Cactus|Zesty Cactus]] 04:50, 22 July 2009 (UTC)&lt;br /&gt;
:Yes of course it does. Stop posting this on every page. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 20:44, 22 July 2009 (UTC)&lt;br /&gt;
::Are you sure? I&#039;m pretty sure he means the user of explosion and that wouldnt make much sense to me. [[User:Dexington|Dexington]] 22:00, 22 July 2009 (UTC)&lt;br /&gt;
:::Focus Sash does not prevent it from fainting...Forretress killed Abra along with itself...--[[User:PsychicRider|&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Psychic&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:PsychicRider|&amp;lt;sub style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Rider&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039;&amp;lt;small&amp;gt;&#039;&#039;[[Special:Contributions/PsychicRider|&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;☮&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt; 22:14, 22 July 2009 (UTC)&lt;br /&gt;
::::Dexington&#039;s right, I meant &amp;quot;does it protect the USER of Explosion&amp;quot;, I guess I should have made that clearer. Thanks guys.[[User:Zesty Cactus|Zesty Cactus]] 02:27, 25 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Both trainers on their last Pokemon ==&lt;br /&gt;
&lt;br /&gt;
If both trainers are on their last pokemon, and one uses Explosion/Selfdestruct, knocking the other out, who wins? In the following situations:&lt;br /&gt;
*In-game, the player&#039;s last pokemon uses Explosion/Self destruct and knocks out a wild pokemon.&lt;br /&gt;
*In-game, the player&#039;s last pokemon uses Explosion/Selfdestruct and knocks out an NPC trainer&#039;s last pokemon.&lt;br /&gt;
*In-game, a wild pokemon uses Explosion/Selfdestruct and knocks out the player&#039;s last pokemon.&lt;br /&gt;
*In-game, an NPC trainer&#039;s last pokemon uses Explosion/Selfdestruct and knocks out the player&#039;s last pokemon.&lt;br /&gt;
*Over the GTS/link cable, one player&#039;s last pokemon uses Explosion/Selfdestruct and knocks out the other player&#039;s last pokemon.&lt;br /&gt;
{{unsigned|The Void}}&lt;br /&gt;
:*Both die, no EXP given (unless the EXP share is on a different Pokémon)&lt;br /&gt;
:*Both die, it counts as the player losing the battle and blacks out&lt;br /&gt;
:*Both die, the player blacks out&lt;br /&gt;
:*Both die, it counts as the player losing the battle and blacks out&lt;br /&gt;
:*I haven&#039;t tried this, but I imagine it&#039;s a tie game&lt;br /&gt;
:&amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 20:12, 17 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stunky/Skuntank ==&lt;br /&gt;
&lt;br /&gt;
Actually, the part about Stunky and Skuntank exploding - which was recently removed - is true. It happened to me, at least. &amp;quot;Skuntank would like to join your team. &amp;lt;No&amp;gt; Skuntank exploded. Skuntank went away.&amp;quot;&lt;br /&gt;
I think it&#039;s like that for Pokémon with the Aftermath ability. Needs confirmation, though. [[User:FireMeowth|FireMeowth]] 20:10, 22 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Life Orb ==&lt;br /&gt;
&lt;br /&gt;
Article states that &amp;quot;This attack can achieve up to 412.5 Base Power if powered up with Lickilicky&#039;s STAB and a Silk Scarf.&amp;quot; Silk Scarf only boosts by 20% in Generation IV, as I recall. Does Life Orb (30% boost) not affect the power of Explosion because of the inability to remove HP? --[[User:Zukiedo|&amp;lt;span style=&amp;quot;color:#A000DF&amp;quot;&amp;gt;Zukiedo&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Zukiedo|&amp;lt;span style=&amp;quot;color:#00A0DF&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 05:12, 24 February 2010 (UTC)&lt;br /&gt;
:I think it does. If not, there&#039;s still Choice Band. --[[User:PLA|PLA]] 11:35, 16 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
If an ability like Pure Power were Skill Swapped onto a Lickilicky holding a Silk Scarf, surely it would do even more damage? And would this be worth adding to the section about the maximum possible damage? [[User:Mattachu|Mattachu]] 15:41:45, 04 May 2010 (UTC)&lt;br /&gt;
:I don&#039;t think so, since that bit is more about move modifiers than ATK modifiers. Explosion would do even more damage with +6 ATK and -6 foe DEF, but that doesn&#039;t seem very noteworthy to me. Even in terms of most damage possible for any move (which would be more interesting), I think a calculation on Rollout still has the trophy anyway. --[[User:PLA|PLA]] 16:25, 4 May 2010 (UTC)&lt;br /&gt;
::Actually, I think the prize goes to Water Spout under Rain used by a Water-type with Adaptability on a Ground/Rock Pokémon. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 06:46, 5 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Shedinja==&lt;br /&gt;
&lt;br /&gt;
If Explosion was hacked onto a Shedinja, would it knock it out? [[User:Borg184|Borg184]] 04:36, 5 June 2010 (UTC)&lt;br /&gt;
:Explosion sets the user&#039;s HP to 0, then does damage. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 06:20, 5 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Max Damage==&lt;br /&gt;
&lt;br /&gt;
I used Pokemon.marriland&#039;s calculator with a lv100 golem against a lv100 chansey:&lt;br /&gt;
That attack will do between 2337 and 2749 damage!{{unsigned|Ashclaw}}&lt;br /&gt;
:That&#039;s nowhere near the maximum damage this move can do. The maximum is 19476 damage. That&#039;s when it&#039;s used by a level 100 {{p|Lickilicky}} with an Attack IV of 31, 252 Attack EVs, a nature beneficial to Attack, holding a [[Silk Scarf]] uses Explosion on a level 1 {{p|Chansey}} with a Defense IV of 0 and a nature that lowers Defense hits for a critical hit the with the highest random number generated. However, we won&#039;t be mentioning it in the article. The maximum damage award goes to {{m|Rollout}}. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:50, 9 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sturdy ==&lt;br /&gt;
&lt;br /&gt;
With sturdy allowing the pokemon to survive a potential k-o, does this move fail, allow the user to survive or still faint the user if they have sturdy? [[User:Mattrules161|Mattrules161]] 14:10, 16 April 2011 (UTC)&lt;br /&gt;
:Explosion sets the user&#039;s HP to 0, so Sturdy does not work. The user will faint as if it didn&#039;t have Sturdy. [[User:Dry Paratroopa|Dry Paratroopa]] 19:08, 28 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Strongest move?==&lt;br /&gt;
I know that under optimal circumstances (abilities, natures, held items, weather, etc.), lots of moves are more powerful.  But is it still worth mentioning it has the highest unmodified power of any move, or has that changed? --[[User:KingStarscream|KingStarscream]] ([[User talk:KingStarscream|talk]]) 14:43, 17 May 2013 (UTC)&lt;br /&gt;
:That&#039;s like second sentence of this article. How did you miss it? [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 14:45, 17 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Explosion effect order ==&lt;br /&gt;
&lt;br /&gt;
This is about the sentence &amp;quot;Explosion returns to damaging the target before the user faints.&amp;quot; I noticed in Gen 7 that Explosion would &amp;quot;behave&amp;quot; differently based on if animations were on or not. If they were on, Explosion would appear to hit opponents first and then the user would faint. If not, the user&#039;s HP would drop to 0, faint, and then opponents would be hit. Is damaging the target what really happens first behind the scenes? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 23:10, 7 March 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Time&amp;diff=2749298</id>
		<title>Time</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Time&amp;diff=2749298"/>
		<updated>2018-03-03T14:26:34Z</updated>

		<summary type="html">&lt;p&gt;Flametix: &lt;/p&gt;
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{| width=&amp;quot;100%&amp;quot;&amp;lt;!--Gen IV--&amp;gt;&lt;br /&gt;
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! width=&amp;quot;20%&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{diamond color}}; color:#000;&amp;quot; | &amp;amp;nbsp;D&amp;amp;nbsp;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{pearl color}}; color:#000;&amp;quot; | &amp;amp;nbsp;P&amp;amp;nbsp;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{platinum color}}; color:#000;&amp;quot; | &amp;amp;nbsp;Pt&amp;amp;nbsp;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{heartgold color}}; color:#000;&amp;quot; | &amp;amp;nbsp;HG&amp;amp;nbsp;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{soulsilver color}}; color:#000;&amp;quot; | &amp;amp;nbsp;SS&amp;amp;nbsp;&lt;br /&gt;
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{| width=&amp;quot;100%&amp;quot;&amp;lt;!--Gen V--&amp;gt;&lt;br /&gt;
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! width=&amp;quot;25%&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{black color}}; color:#fff;&amp;quot; | &amp;amp;nbsp;B&amp;amp;nbsp;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{white color}}; color:#000;&amp;quot; | &amp;amp;nbsp;W&amp;amp;nbsp;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{black 2 color}}; color:#fff;&amp;quot; | &amp;amp;nbsp;B2&amp;amp;nbsp;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{white 2 color}}; color:#000;&amp;quot; | &amp;amp;nbsp;W2&amp;amp;nbsp;&lt;br /&gt;
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{| width=&amp;quot;100%&amp;quot;&amp;lt;!--Gen VI--&amp;gt;&lt;br /&gt;
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! width=&amp;quot;25%&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{Alpha Sapphire color}}; color:#fff;&amp;quot; | &amp;amp;nbsp;AS&amp;amp;nbsp;&lt;br /&gt;
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{| width=&amp;quot;50%&amp;quot; style=&amp;quot;margin: auto&amp;quot;&amp;lt;!--Gen VII (Sun)--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{sun color}}; color:#000;&amp;quot; | &amp;amp;nbsp;S&amp;amp;nbsp;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{ultra sun color}}; color:#000;&amp;quot; | &amp;amp;nbsp;US&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;line-height:8px;&amp;quot; | &amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!  colspan=&amp;quot;2&amp;quot; | {{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Day|Night}}&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}} color dark}}; color:#{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}} textcolor}};&amp;quot; |&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot; style=&amp;quot;margin: auto&amp;quot;&amp;lt;!--Gen VII (Moon)--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{moon color}}; color:#000;&amp;quot; | &amp;amp;nbsp;M&amp;amp;nbsp;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{ultra moon color}}; color:#000;&amp;quot; | &amp;amp;nbsp;UM&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;line-height:8px;&amp;quot; | &amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Time&#039;&#039;&#039; is a mechanic in the [[Pokémon games]]. It was introduced in [[Generation II]] and has been a major component of almost all games released afterward. Time affects both the [[evolution]] of several {{OBP|Pokémon|species}} and whether certain Pokémon can be found in the [[wild Pokémon|wild]]. Some events may take place at a specific time of day, or on a particular [[days of the week|day of the week]].&lt;br /&gt;
&lt;br /&gt;
{{Berries}} are governed by the time function, maturing after a certain amount of time has passed. Much like [[weather]], the games&#039; time function has been revised and expanded in each subsequent generation after its introduction.&lt;br /&gt;
&lt;br /&gt;
==Generation II==&lt;br /&gt;
[[File:MorningGS.png|thumb|right|250px|{{rt|29|Johto}} in the morning]]&lt;br /&gt;
In [[Generation II]], the changing time of day was a highly touted feature for the games; several Pokémon were even designed with this in mind, such as {{p|Hoothoot}} and {{p|Noctowl}}, while others would only appear in certain areas at certain [[Nocturnal Pokémon|times]] [[Matutinal Pokémon|of]] [[Diurnal Pokémon|day]].&lt;br /&gt;
&lt;br /&gt;
At the beginning of all three games, the clock would be set upon starting a new game, even before the {{player}} is named. The default time is 10:00 a.m. The clock can be reset through a code in all three games, though it is more difficult to do so in {{game|Crystal}}. The player&#039;s {{jo|Mom}} will change the clock by an hour for {{wp|daylight saving time}}.&lt;br /&gt;
&lt;br /&gt;
{{p|Eevee}} was given two [[List of Pokémon with cross-generational evolutions|new evolutions]] to take advantage of the changing time: {{p|Espeon}}, which it would become if its [[friendship]] maxed out during the morning or day, and {{p|Umbreon}}, which it would become if its friendship maxed during the night.&lt;br /&gt;
&lt;br /&gt;
===Times of day===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{johto color}}; border: 3px solid #{{johto color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{johto color light}}; {{roundytl|5px}}&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background:#{{johto color light}}&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background:#{{johto color light}}; {{roundytr|5px}}&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | 4:00 a.m. - 9:59 a.m.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 10:00 a.m. - 5:59 p.m.&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | 6:00 p.m. - 3:59 a.m.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Morning====&lt;br /&gt;
Morning, referred to as &amp;lt;sc&amp;gt;Morn&amp;lt;/sc&amp;gt; in-game, is the time from 4:00 a.m. to 9:59 a.m. Many [[Pokémon Trainer]]s are still asleep and there are many {{type|Bug}} Pokémon in the wild. However, the wild Pokémon that appear in the Morning are mostly the same as Day, with only slight differences. During the Morning, the rising sun tints the entire landscape with a yellowish hue.&lt;br /&gt;
[[File:DayGS.png|thumb|right|200px|Daytime near the water.]]&lt;br /&gt;
&lt;br /&gt;
====Day====&lt;br /&gt;
Day is the time from 10:00 a.m. to 5:59 p.m. The landscape is not tinted at all during this time, making it seem closer to the [[Generation I]] games (which do not have a time system). Day is the busiest time, as most people are up and about at this time and a wide variety of Pokémon appear.&lt;br /&gt;
&lt;br /&gt;
====Night====&lt;br /&gt;
Night, referred to as &amp;lt;sc&amp;gt;Nite&amp;lt;/sc&amp;gt; in-game, is the time from 6:00 p.m. to 3:59 a.m. During the Night, Pokémon encountered by {{m|Headbutt}}ing trees may be {{Status|sleep}}ing at the start of the encounter. Wild Pokémon battles taking place at night use a slightly different music track. The world is colored a bluish-purple, and buildings have their lights on.&lt;br /&gt;
&lt;br /&gt;
[[File:NightGS.png|thumb|200px|right|Nighttime. Note the building lights illuminating brightly.]]&lt;br /&gt;
&lt;br /&gt;
===Days of the week===&lt;br /&gt;
{{main|Days of the week}}&lt;br /&gt;
When the [[Pokégear]] is first received, the player&#039;s mother will ask {{ga|Ethan|him}} or {{ga|Kris|her}} to set the day of the week as well. This affects several things, such as the [[National Park]]&#039;s [[Bug-Catching Contest]] and which of the [[Week Siblings]] appears, though not much else.&lt;br /&gt;
&lt;br /&gt;
===Resetting the clock===&lt;br /&gt;
In the Western and Korean versions, a secret function for resetting the game&#039;s clock that requires a password may be accessed from the title screen. The password is generated from the player&#039;s [[Original Trainer|name]], [[Trainer ID number]], and current amount of [[Pokémon Dollar|money]] ([http://www.filb.de/pwf/ Filb&#039;s secret password generator for the Western versions]). The game will then reboot and the [[main menu]] will return the &amp;quot;TIME NOT SET&amp;quot; [[error message]]. Proceeding will then load a screen in which the player can adjust the clock&#039;s data, including the [[Days of the week|weekday]].  Due to a bug, the password only takes into account the first five characters of the player&#039;s name.&lt;br /&gt;
&lt;br /&gt;
While the function for manually resetting the clock is not available in the Japanese versions, the main menu error and the actual clock adjustment screen exist in all versions as they are used for when the clock data is invalid or corrupted.&lt;br /&gt;
&lt;br /&gt;
====Western Gold and Silver====&lt;br /&gt;
Hold &#039;&#039;&#039;↓&#039;&#039;&#039;, &#039;&#039;&#039;SELECT&#039;&#039;&#039;, and &#039;&#039;&#039;B&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Western Crystal and Korean Gold and Silver====&lt;br /&gt;
# Hold &#039;&#039;&#039;↓&#039;&#039;&#039;, &#039;&#039;&#039;SELECT&#039;&#039;&#039;, and &#039;&#039;&#039;B&#039;&#039;&#039;&lt;br /&gt;
# Release &#039;&#039;&#039;↓&#039;&#039;&#039; and &#039;&#039;&#039;B&#039;&#039;&#039;, while still holding &#039;&#039;&#039;SELECT&#039;&#039;&#039;&lt;br /&gt;
# Hold &#039;&#039;&#039;←&#039;&#039;&#039; and &#039;&#039;&#039;↑&#039;&#039;&#039;, while still holding &#039;&#039;&#039;SELECT&#039;&#039;&#039;&lt;br /&gt;
# Release &#039;&#039;&#039;SELECT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Generation III==&lt;br /&gt;
Unlike Generation II, [[Generation III]] had no separate time periods, or even an ability to check the time in-game unless the player traveled back to [[Littleroot Town]], where he or she had set an analog clock at the beginning of the game. Also, unlike Generation II, the time-based events were very few and extremely far between, with the clock mostly running to keep track of the growth of planted [[Berry|Berries]] ([[Berry glitch|although this was not completely foolproof]]). Additionally, there was no way to change the clock in this generation, not even for daylight saving time.&lt;br /&gt;
&lt;br /&gt;
There were, however, some time-based functions in the games. For example, [[Shoal Cave]]&#039;s water level would change every six hours, at 3:00 and 9:00 a.m. and p.m. Just the same, Eevee would be able to evolve into Espeon if the in-game time was between 12:00 p.m. and 11:59 p.m. Eevee would be able to evolve into Umbreon if the in-game time was between 12:00 a.m. and 11:59 a.m.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{hoenn color}}; border: 3px solid #{{hoenn color dark}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Time-based evolutions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{hoenn color light}}; {{roundytl|5px}}&amp;quot; | Day Evolution&lt;br /&gt;
! style=&amp;quot;background:#{{hoenn color light}}; {{roundytr|5px}}&amp;quot; | Night Evolution&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | 12:00 p.m. - 11:59 p.m.&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | 12:00 a.m. - 11:59 a.m.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Although a small part of the game, some events occur on a daily basis. [[Lilycove Department Store]] gives out Pokémon Loto Tickets for the [[Pokémon Lottery Corner]], with the winning number changing daily. An old man who lives in [[Pacifidlog Town]] looks out for {{gdis|Mirage Island|III}}, and will, every day, generate a random number between 0 and 65535 and if this number matches the personality value of any of the Pokémon in the party, Mirage Island will appear in the game.&lt;br /&gt;
&lt;br /&gt;
In {{game|FireRed and LeafGreen|s}}, however, the time function is completely absent, allowing it to be more like the [[Generation I]] games. This also makes it impossible for Eevee to evolve into either Espeon or Umbreon in these games. In order to do so, the player would have to trade Eevee to [[Pokémon Ruby and Sapphire Versions|Ruby]], [[Pokémon Ruby and Sapphire Versions|Sapphire]] or [[Pokémon Emerald Version|Emerald]] and have it evolve in one of those games. The same holds true for [[Pokémon Colosseum]], where Espeon and Umbreon are obtainable as [[Starter Pokémon]]. In [[Pokémon XD: Gale of Darkness|XD]], Eevee can only be evolved into Espeon or Umbreon by a method that is not time-dependent, the [[Sun and Moon Shards]].&lt;br /&gt;
&lt;br /&gt;
==Generation IV==&lt;br /&gt;
[[File:Gen IV Time change.png|frame|The overworld as it cycles through the day]]&lt;br /&gt;
In [[Generation IV]], the time function returned fully with many features from Generation II, including changes in the overworld lighting and in the availability of wild Pokémon at different [[Nocturnal Pokémon|times]] [[Matutinal Pokémon|of]] [[Diurnal Pokémon|day]]. However, this time it uses the [[Nintendo DS]]&#039;s system clock. Many new Pokémon have evolutions influenced by the time of day; for example, {{p|Gligar}} will only evolve into {{p|Gliscor}} at night. The three time periods from Generation II return, with smoother transitions between them.&lt;br /&gt;
&lt;br /&gt;
A calendar and day of the week system are also present. The game keeps track of the date of capture of every Pokémon. Some in-game events are influenced by the day of the week; for example, {{p|Drifloon}} only appear in the [[Valley Windworks]] on Fridays, and battles with {{ga|Barry}} in the [[Battle Zone]] can only be initiated on weekends.&lt;br /&gt;
&lt;br /&gt;
The [[Pokédex]] also has a new function that displays where Pokémon are found in each time period. When it is first opened, the [[Sinnoh Pokédex]] will also default to the current time of day.&lt;br /&gt;
&lt;br /&gt;
===Times of day===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{sinnoh color}}; border: 3px solid #{{sinnoh color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{sinnoh color light}}; {{roundytl|5px}}&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background:#{{sinnoh color light}}&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background:#{{sinnoh color light}}; {{roundytr|5px}}&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | 4:00 a.m. - 9:59 a.m.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 10:00 a.m. - 7:59 p.m.&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | 8:00 p.m. - 3:59 a.m.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Morning====&lt;br /&gt;
Morning tints everything a pale blue color, changing from dark blue of night into bright blue of daytime. Morning lasts from 4:00 a.m. to 9:59 a.m.&lt;br /&gt;
&lt;br /&gt;
====Day====&lt;br /&gt;
Everything takes on its natural color during the day. Day lasts from 10:00 a.m. to 7:59 p.m., with twilight lasting from around 5:00 p.m. until night sets in. Twilight has its own set of eyecatches.&lt;br /&gt;
&lt;br /&gt;
====Night====&lt;br /&gt;
Much like its Generation II counterpart, the world is dark, but pockmarked by the bright lights of buildings. Night lasts from 8:00 p.m. to 3:59 a.m., with lights in buildings turning off at 12:00 midnight. A majority of areas in [[Sinnoh]] have slightly different music during the night, including [[Pokémon Center]]s, though this is not true in [[Kanto]] and [[Johto]].&lt;br /&gt;
&lt;br /&gt;
==Generation V==&lt;br /&gt;
In {{game|Black and White|s}}, the concept of [[seasons]] was introduced. These are akin to the seasons in the real world, only to allow for less restrictive gameplay, the seasons change with every month.&lt;br /&gt;
&lt;br /&gt;
Time of day now varies depending on the current season. As in HeartGold and SoulSilver, day is divided in four different parts: morning, when floodlights in the cities switch off and the sun starts to rise; daytime, when everything is lightened; evening, when the floodlights switch on in the cities and everything starts to be lit with an orange hue; and then nighttime, which is characterized by a darker landscape, both in the overworld map and in battle.&lt;br /&gt;
&lt;br /&gt;
In favor of seasons, Pokémon are no longer found at different times of day, meaning Pokémon that one would suspect to find only at night will be found during all times of day.&lt;br /&gt;
&lt;br /&gt;
===Time of day in relation to season===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{unova color}}; border: 3px solid #{{unova color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unova color light}}; {{roundytl|5px}}&amp;quot; | Season&lt;br /&gt;
! style=&amp;quot;background:#{{unova color light}}&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background:#{{unova color light}}&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background:#{{unova color light}}&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background:#{{unova color light}}; {{roundytr|5px}}&amp;quot; | Night&lt;br /&gt;
|- style=&amp;quot;background:#{{spring color light}}&amp;quot;&lt;br /&gt;
! Spring&lt;br /&gt;
| 5:00 a.m. - 9:59 a.m.&lt;br /&gt;
| 10:00 a.m. - 4:59 p.m.&lt;br /&gt;
| 5:00 p.m. - 7:59 p.m.&lt;br /&gt;
| 8:00 p.m. - 4:59 a.m.&lt;br /&gt;
|- style=&amp;quot;background:#{{summer color light}}&amp;quot;&lt;br /&gt;
! Summer&lt;br /&gt;
| 4:00 a.m. - 8:59 a.m.&lt;br /&gt;
| 9:00 a.m. - 6:59 p.m.&lt;br /&gt;
| 7:00 p.m. - 8:59 p.m.&lt;br /&gt;
| 9:00 p.m. - 3:59 a.m.&lt;br /&gt;
|- style=&amp;quot;background:#{{autumn color light}}&amp;quot;&lt;br /&gt;
! Autumn&lt;br /&gt;
| 6:00 a.m. - 9:59 a.m.&lt;br /&gt;
| 10:00 a.m. - 5:59 p.m.&lt;br /&gt;
| 6:00 p.m. - 7:59 p.m.&lt;br /&gt;
| 8:00 p.m. - 5:59 a.m.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{winter color light}}; {{roundybl|5px}}&amp;quot; | Winter&lt;br /&gt;
| style=&amp;quot;background:#{{winter color light}}&amp;quot; | 7:00 a.m. - 10:59 a.m.&lt;br /&gt;
| style=&amp;quot;background:#{{winter color light}}&amp;quot; | 11:00 a.m. - 4:59 p.m.&lt;br /&gt;
| style=&amp;quot;background:#{{winter color light}}&amp;quot; | 5:00 p.m. - 6:59 p.m.&lt;br /&gt;
| style=&amp;quot;background:#{{winter color light}}; {{roundybr|5px}}&amp;quot; | 7:00 p.m. - 6:59 a.m.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Generation VI==&lt;br /&gt;
Time continued to be based on the system clock in Generation VI, now using the 3DS&#039;s clock to track time. Seasons from Generation V did not carry over, however. Therefore, the intervals for when morning, day, evening, and night occur are now constant. Unlike in previous generations, where the time period transitions lasted a few seconds, they may last up to 15 minutes, allowing less abrupt changes in the overworld lighting. If the 3DS clock is changed, time-based events will not occur for 24 hours and any Berries will reset.&lt;br /&gt;
&lt;br /&gt;
===Times of day===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{kalos color}}; border: 3px solid #{{kalos color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{kalos color light}}; {{roundytl|5px}}&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background:#{{kalos color light}}&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background:#{{kalos color light}}&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background:#{{kalos color light}}; {{roundytr|5px}}&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | 4:00 a.m. - 10:59 a.m.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 11:00 a.m. - 5:59 p.m.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 6:00 p.m. - 8:59 p.m.&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | 9:00 p.m. - 3:59 a.m.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Generation VII==&lt;br /&gt;
In [[Pokémon Sun and Moon|Pokémon Sun]] and [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun]], the clock functions conventionally, matching the [[Nintendo 3DS]]&#039;s clock; however, in [[Pokémon Sun and Moon|Pokémon Moon]] and [[Pokémon Ultra Sun and Ultra Moon|Ultra Moon]], the game runs its time offset by 12 hours from the 3DS&#039;s clock. In Pokémon Moon and Ultra Moon, this difference mainly affects the day-night cycle. Events that refresh daily still refresh when the 3DS&#039;s clock hits midnight (or noon in-game in Moon and Ultra Moon) and events that rely on the day of the week correlate to the day according to the 3DS&#039;s clock.&lt;br /&gt;
&lt;br /&gt;
Specific scenes in the game, such as in the beginning of the game, will be set at specific times, with the clock effectively frozen until that part of the story is completed. Regardless of the games, the player is eventually able to travel to a world that has the opposite time by using the [[Ultra Wormhole]] at the [[Altar of the Sunne]]/[[Altar of the Moone|Moone]].&lt;br /&gt;
&lt;br /&gt;
Different Pokémon can once again be found depending on the time of day. In the [[Rotom Pokédex]], these species are denoted with a different icon when viewed in the Habitat menu. Certain areas in [[Alola]] have slightly different background music depending on the time of day, such as [[Hau&#039;oli City]].&lt;br /&gt;
&lt;br /&gt;
===Times of day===&lt;br /&gt;
Note that these times refer to the time on the 3DS&#039;s clock. That is, within Pokémon Moon and Ultra Moon, &amp;quot;day&amp;quot; still starts at 6 a.m. as far as the game world is concerned. This may be seen at any place that acknowledges the time, such as the [[Pokémon Center Café]].&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{alola color}}; border: 3px solid #{{alola color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{alola color light}}; {{roundytl|5px}}&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;background:#{{alola color light}}&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background:#{{alola color light}}&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background:#{{alola color light}}&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background:#{{alola color light}}; {{roundytr|5px}}&amp;quot; | Night&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{sun color light}}&amp;quot; | {{color2|000|Pokémon Sun and Moon|Sun}}&lt;br /&gt;
! style=&amp;quot;background:#{{ultra sun color light}}&amp;quot; | {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun}}&lt;br /&gt;
| 6:00 a.m. - 9:59 a.m.&lt;br /&gt;
| 10:00 a.m. - 4:59 p.m.&lt;br /&gt;
| 5:00 p.m. - 5:59 p.m.&lt;br /&gt;
| 6:00 p.m. - 5:59 a.m.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{moon color light}}; {{roundybl|5px}}&amp;quot; | {{color2|000|Pokémon Sun and Moon|Moon}}&lt;br /&gt;
! style=&amp;quot;background:#{{ultra moon color light}}; {{roundybl|5px}}&amp;quot; | {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Moon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 6:00 p.m. - 9:59 p.m.&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 10:00 p.m. - 4:59 a.m.&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 5:00 a.m. - 5:59 a.m.&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 6:00 a.m. - 5:59 p.m.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Time-specific events==&lt;br /&gt;
:&#039;&#039;Please note that this section relates only to events that occur at specific times but not on a particular day. For events that occur only on specific days of the week please see [[Days of the week]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Time-based evolutions===&lt;br /&gt;
With the introduction of time in Generation II, time-based evolutions were also introduced. The table below summarizes the in-game times during which [[:Category:Pokémon that evolve based on time|Pokémon that evolve based on time]] can evolve in various games across the generations. Since time was not implemented in {{game|FireRed and LeafGreen|s}}, these Pokémon cannot evolve in those games.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#{{bulba color light}}; {{roundytl|5px}}&amp;quot; | Games&lt;br /&gt;
! style=&amp;quot;background:#{{day color light}}&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background:#{{night color light}}; {{roundytr|5px}}&amp;quot; | Night&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! colspan=2 | {{GameIcon|G}}{{GameIcon|S}}{{GameIcon|C}}&lt;br /&gt;
| 4:00 a.m. - 5:59 p.m.&lt;br /&gt;
| 6:00 p.m. - 3:59 a.m.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! colspan=2 | {{GameIcon|Ru}}{{GameIcon|Sa}}{{GameIcon|E}}&lt;br /&gt;
| 12:00 p.m. - 11:59 p.m.&lt;br /&gt;
| 12:00 a.m. - 11:59 a.m.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! colspan=2 | {{GameIcon|D}}{{GameIcon|P}}{{GameIcon|Pt}}&amp;lt;br&amp;gt;{{GameIcon|HG}}{{GameIcon|SS}}&lt;br /&gt;
| 4:00 a.m. - 7:59 p.m.&lt;br /&gt;
| 8:00 p.m. - 3:59 a.m.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! rowspan=4 | {{color|{{crystal color dark}}|{{GameIcon|Bl}}{{GameIcon|W}}&amp;lt;br&amp;gt;{{GameIcon|B2}}{{GameIcon|W2}}}}&lt;br /&gt;
! style=&amp;quot;background:#{{spring color light}}&amp;quot; | Spring&lt;br /&gt;
| 5:00 a.m. - 7:59 p.m.&lt;br /&gt;
| 8:00 p.m. - 4:59 a.m.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{summer color light}}&amp;quot; | Summer&lt;br /&gt;
| 4:00 a.m. - 8:59 p.m.&lt;br /&gt;
| 9:00 p.m. - 3:59 a.m.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{autumn color light}}&amp;quot; | Autumn&lt;br /&gt;
| 6:00 a.m. - 7:59 p.m.&lt;br /&gt;
| 8:00 p.m. - 5:59 a.m.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{winter color light}}&amp;quot; | Winter&lt;br /&gt;
| 7:00 a.m. - 6:59 p.m.&lt;br /&gt;
| 7:00 p.m. - 6:59 a.m.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! colspan=2 | {{GameIcon|X}}{{GameIcon|y}}&amp;lt;br&amp;gt;{{GameIcon|OR}}{{GameIcon|AS}}&lt;br /&gt;
| 4:00 a.m. - 7:59 p.m.&lt;br /&gt;
| 8:00 p.m. - 3:59 a.m.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 rowspan=2 style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | {{GameIcon|Su}}{{GameIcon|US}}&amp;lt;br&amp;gt;{{GameIcon|Mo}}{{GameIcon|UM}}{{tt|*|This time refers to the time on the 3DS&#039;s clock}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 6:00 a.m. - 5:59 p.m.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 6:00 p.m. - 5:59 a.m.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 6:00 p.m. - 5:59 a.m.&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | 6:00 a.m. - 5:59 p.m.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
*{{Daisy}} will massage the player&#039;s Pokémon between 3:00 and 4:00 p.m.&lt;br /&gt;
*{{tc|Policeman|Officer}}s will only challenge the player at night from 6:00 p.m. to 3:59 a.m.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
====Pokémon Ruby, Sapphire, and Emerald====&lt;br /&gt;
*The tides in [[Shoal Cave]] depend on the time of day. It is high tide from 9:00 a.m. to 3:00 p.m. and 9:00 p.m. to 3:00 a.m., and low tide from 3:00 p.m. to 9:00 p.m. and 3:00 a.m. to 9:00 a.m.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
====Pokémon Diamond, Pearl, and Platinum====&lt;br /&gt;
*{{tc|Jogger}}s will only challenge the player in the morning from 4:00 to 9:59 a.m.&lt;br /&gt;
*{{tc|Policeman|Policemen}} will only challenge the player at night from 8:00 p.m. to 3:59 a.m.&lt;br /&gt;
*The player can catch {{p|Rotom}} once from 8:00 p.m. to 3:59 a.m. in the [[Old Chateau]].&lt;br /&gt;
*The [[Pal Park]] transfer can occur only once every 24 hours.&lt;br /&gt;
*Certain music changes depending on if it&#039;s daytime or night.&lt;br /&gt;
====Pokémon HeartGold and SoulSilver====&lt;br /&gt;
*[[Daisy Oak|Daisy]] will massage the player&#039;s Pokémon between 3:00 p.m. and 4:00 p.m.&lt;br /&gt;
*{{tc|Policeman|Policemen}} will only challenge the player at night from 8:00 p.m. to 3:59 a.m.&lt;br /&gt;
*[[Clair]]&#039;s phone number can be registered on any day between 6:00 a.m. and 10:00 a.m. at the [[Dragon&#039;s Den]] after battling her and [[Lance]] in the Dragon&#039;s Den.&lt;br /&gt;
*[[Pryce]]&#039;s phone number can be registered on any day between 6:00 a.m. and 10:00 a.m. at the bottom of the Lake of Rage (not main area).&lt;br /&gt;
*[[Lt. Surge]]&#039;s phone number can be registered on any day between 9:00 a.m. and 11:00 a.m. in front of the Power Plant after capturing {{p|Zapdos}} and the player arrives {{pkmn2|walking}} with a {{p|Pikachu}}.&lt;br /&gt;
*[[Brock]]&#039;s phone number can be registered on any day between noon and 3:00 p.m. at the Pewter entrance to [[Diglett&#039;s Cave]].&lt;br /&gt;
*[[Whitney]]&#039;s phone number can be registered on any day between noon and 4:00 p.m. at the Goldenrod Department Store on the 6th floor.&lt;br /&gt;
*[[Jasmine]]&#039;s phone number can be registered on any day between 1:00 p.m. and 2:00 p.m. at Olivine Diner.&lt;br /&gt;
*{{ga|Blue}}&#039;s phone number can be registered on any day between 3:00 p.m. and 4:00 p.m. at Pallet Town, from Daisy after she massages one of the player&#039;s Pokémon 7 times.&lt;br /&gt;
*[[Misty]]&#039;s phone number can be registered on any day between 4:00 p.m. and 6:00 p.m. at the end of {{rt|25|Kanto}} to the east of [[Bill]]&#039;s [[Sea Cottage]] when {{p|Suicune}} is not there.&lt;br /&gt;
*[[Janine]]&#039;s phone number can be registered on any day between 4:00 p.m. and 6:00 p.m. at the [[Pokémon League Reception Gate]] in front of {{ka|Victory Road}}.&lt;br /&gt;
*[[Morty]] can be rematched on Tuesday between 8:00 p.m. and midnight at the Fighting Dojo in Saffron City.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
*Trainers may be battled every day in the [[Big Stadium and Small Court]]. However, they cannot be battled during sports events that occur during certain times and days of the week.&lt;br /&gt;
*The [[Royal Unova]] can be boarded only during the evening.&lt;br /&gt;
*A businessman in [[Lacunosa Town]] gives out a {{b|Pecha}}, {{b|Leppa}}, {{b|Lum}}, or {{b|Bluk}} Berry on Sundays{{sup/5|Bl}}{{sup/5|W}}/everyday{{sup/5|B2}}{{sup/5|W2}} during nighttime.&lt;br /&gt;
*The Black Empoleon biker gang will &amp;quot;take over&amp;quot; the [[Tubeline Bridge]] on Friday evenings and nights, and their leader can be challenged.{{sup/5|Bl}}{{sup/5|W}}&lt;br /&gt;
*A girl on {{rt|8|Unova}} will give out one of four [[In-battle effect item#Condition boosters|weather rocks]] per day. The rock changes depending on the time of day:&lt;br /&gt;
{| style=&amp;quot;padding-left:20px&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding-right:10px&amp;quot; | Time of Day&lt;br /&gt;
! Rock given&lt;br /&gt;
|-&lt;br /&gt;
| Morning&lt;br /&gt;
| Damp Rock&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|Day|Afternoon in-game}}&lt;br /&gt;
| Heat Rock&lt;br /&gt;
|-&lt;br /&gt;
| Evening&lt;br /&gt;
| Smooth Rock&lt;br /&gt;
|-&lt;br /&gt;
| Night&lt;br /&gt;
| Icy Rock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
{{incomplete|section|More info on ORAS}}&lt;br /&gt;
====Pokémon X and Y====&lt;br /&gt;
*At the Juice Shoppe in [[Lumiose City]]:&lt;br /&gt;
**Pre-made Berry Juice is sold to the player once a day.&lt;br /&gt;
**Juice may be made for free from Berries from the player&#039;s inventory once a day.&lt;br /&gt;
*[[Lumiose Galette]]s may be purchased for {{PDollar}}100 ({{PDollar}}80 if the player is more {{DL|Lumiose City|Style|stylish}}) for four hours at a time starting at 3 a.m., 9 a.m., 3 p.m., and 9 p.m.&lt;br /&gt;
**Once per day, the player may also receive a free [[Moomoo Milk]] if they purchase a galette during the hours of 3 a.m., 9 a.m., 3 p.m., or 9 p.m.&lt;br /&gt;
*In [[Camphrier Town]] lives a man who makes daily requests to see a specific Pokémon type that is giving off good vibes. If the player shows him a Pokémon bearing requested type, he will reward them a berry of their choosing.&lt;br /&gt;
**A {{tc|Maid}} in the same house will also give the player a [[Sweet Heart]] once per day as well.&lt;br /&gt;
*A massage therapist in [[Cyllage City]] will massage the player&#039;s lead Pokémon once a day.&lt;br /&gt;
*{{rt|18|Kalos}}&#039;s Psychic Inver will battle the player in an Inverse Battle once a day.&lt;br /&gt;
*Between 8 p.m. and 9 p.m., [[Mega Stone]]s can be found after upgrading the [[Key Stone|Mega Ring]].&lt;br /&gt;
&lt;br /&gt;
====Pokémon Omega Ruby and Alpha Sapphire====&lt;br /&gt;
*The tides in [[Shoal Cave]] depend on the time of day. It is high tide from 9:00 a.m. to 3:00 p.m. and 9:00 p.m. to 3:00 a.m., and low tide from 3:00 p.m. to 9:00 p.m. and 3:00 a.m. to 9:00 a.m.&lt;br /&gt;
*In the [[Nameless Cavern]], one of the [[lake guardians]] can be encountered depending on the time of day. {{p|Mesprit}} appears between 4:00 a.m. and 7:59 p.m., {{p|Uxie}} appears between 8:00 p.m. and 8:59 p.m., and {{p|Azelf}} appears between 9:00 p.m. and 3:59 a.m.&lt;br /&gt;
*In the [[Trackless Forest]], one of the [[Legendary beasts]] can be encountered depending on the time of day. Each one appears for twenty minutes of every hour. {{p|Raikou}}, from zero to 19 minutes past the hour; {{p|Entei}}, from 20 to 39 minutes past; and {{p|Suicune}}, from 40 to 59 minutes past.&lt;br /&gt;
*In the [[Island Cave]], {{p|Regigigas}} can be found during the daytime. It requires the player to have a {{p|Regirock}}, {{p|Registeel}}, and {{p|Regice}} that has been nicknamed and is holding a [[Casteliacone]], [[Icy Rock]], [[Never-Melt Ice]], or [[Snowball]].&lt;br /&gt;
*The music that plays when [[soaring in the sky]] changes depending on the time of day.&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{incomplete|section|More info}}&lt;br /&gt;
====Pokémon Sun and Moon====&lt;br /&gt;
*The music that plays in [[Iki Town]], [[Festival Plaza]], [[Hau&#039;oli City]], [[Heahea City]], [[Paniola Town]], [[Poké Pelago]], [[Konikoni City]], [[Malie City]], and [[Seafolk Village]] change depending on whether it is day or night.&lt;br /&gt;
*Certain Pokémon can be found on the [[Poké Finder]] depending on whether it is day or night.&lt;br /&gt;
*Certain Zygarde Cells can be found depending on whether it is day or night.&lt;br /&gt;
*At the [[Altar of the Sunne]]{{sup/7|S}}/[[Altar of the Moone]]{{sup/7|M}}, having {{p|Solgaleo}} in the [[party]] at night or {{p|Lunala}} during the day will allow the player to travel to the Altar of the Moone{{sup/7|S}}/Altar of the Sunne{{sup/7|M}}.&lt;br /&gt;
*[[Pink Nectar]] can be found in the day only, and [[Yellow Nectar]] can be found at night only.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Ultra Sun and Ultra Moon====&lt;br /&gt;
*The music that plays in Iki Town, Festival Plaza, Hau&#039;oli City, Heahea City, Paniola Town, Poké Pelago, Konikoni City, Malie City, and Seafolk Village change depending on whether it is day or night.&lt;br /&gt;
*Certain Pokémon can be found on the Poké Finder depending on whether it is day or night.&lt;br /&gt;
*At the Altar of the Sunne{{sup/7|US}}/Altar of the Moone{{sup/7|UM}}, having Necrozma in its Dusk Mane form in the party at night or Dawn Wings during the day will allow the player to travel to the Altar of the Moone{{sup/7|US}}/Altar of the Sunne{{sup/7|UM}}.&lt;br /&gt;
*Pink Nectar can be found in the day only, and Yellow Nectar can be found at night only.&lt;br /&gt;
*{{p|Rockruff}} will evolve into [[List of Pokémon with form differences#Lycanroc|Dusk Form]] {{p|Lycanroc}} from 5 p.m. to 5:59 p.m. only (opposite the real time in Pokémon Ultra Moon).&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Mystery Dungeon series===&lt;br /&gt;
In the [[Pokémon Mystery Dungeon series]] a day has passed every time the player comes back from an adventure or plays [[Sentry Duty]]. During the story, one day can incorporate clearing several dungeons in a row with save points inbetween. &lt;br /&gt;
&lt;br /&gt;
Clearing [[Blizzard Island]] gives the player the choice to go through [[Crevice Cave]] or not, if the player chooses not to a day has passed. When going to [[Hidden Land]], a day never passes unless the player leaves back to [[Treasure Town]] or completes [[Temporal Tower]].&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Conquest]]===&lt;br /&gt;
The shortest unit of time measured in Pokémon Conquest is a month (not real time). Every story starts on January, Year 1. In two stories (&#039;&#039;The Rebel&#039;&#039; and &#039;&#039;Tragic Determination&#039;&#039;), the goal is to defeat [[Nobunaga]] before January, Year 4 (before 3 years had passed).&lt;br /&gt;
&lt;br /&gt;
Opposing armies will only attack at the very start of the month, except for one time in &#039;&#039;The Legend of Ransei&#039;&#039; where Shingen or Kenshin attack after they decline a battle with the {{player}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
In [[Pokémon GO]], day and night changes depend on sunset and sunrise in the player&#039;s location. The difference between day and night is the appearance, the music, and that {{p|Eevee}} evolves into {{p|Espeon}} and {{p|Umbreon}} respectively when [[buddy Pokémon|walked]] 10 km. Additionally, [[Raid Battle]]s do not spawn during a specific range of hours at night.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Morning&#039;&#039;&lt;br /&gt;
{{langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=&lt;br /&gt;
|zh_cmn=&lt;br /&gt;
|nl=&lt;br /&gt;
|fr_ca=Matin{{tt|*|Diamond manual}}&lt;br /&gt;
|fr_eu=&lt;br /&gt;
|de=&lt;br /&gt;
|it=&lt;br /&gt;
|ko=&lt;br /&gt;
|pt=&lt;br /&gt;
|ru=&lt;br /&gt;
|es=Mañana&lt;br /&gt;
|vi=&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Night&#039;&#039;&lt;br /&gt;
{{langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=&lt;br /&gt;
|zh_cmn=&lt;br /&gt;
|nl=&lt;br /&gt;
|fr_ca=Tard le soir{{tt|*|Diamond manual}}&lt;br /&gt;
|fr_eu=&lt;br /&gt;
|de=&lt;br /&gt;
|it=&lt;br /&gt;
|ko=&lt;br /&gt;
|pt=&lt;br /&gt;
|ru=&lt;br /&gt;
|es=Noche&lt;br /&gt;
|vi=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Time]]&lt;br /&gt;
&lt;br /&gt;
[[de:Zeit]]&lt;br /&gt;
[[fr:Temps (durée)]]&lt;br /&gt;
[[it:Tempo]]&lt;br /&gt;
[[ja:時間帯]]&lt;br /&gt;
[[zh:时间]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Trend&amp;diff=2746103</id>
		<title>Trend</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Trend&amp;diff=2746103"/>
		<updated>2018-02-22T02:13:19Z</updated>

		<summary type="html">&lt;p&gt;Flametix: Undo revision 2746101 by Flametix (talk) - i was mistaken sorry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;trend&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;はやり&#039;&#039;&#039; &#039;&#039;trend&#039;&#039;) is a special saying introduced in {{3v|Ruby|Sapphire|Emerald}}, with altered usage in the [[Generation IV]] games {{3v|Diamond|Pearl|Platinum}}. In Generation III, the player is able to create their own trendy phase by combining a set of two or more words on the phrase selection screen.&lt;br /&gt;
&lt;br /&gt;
==Generation III==&lt;br /&gt;
In [[Generation III]], the trendy phrase is selected by the {{player}} by talking to a boy outside Dewford Hall in [[Dewford Town]] by using the [[easy chat system]]. Although it is a tiny island community, if someone says something &amp;quot;trendy&amp;quot; there, it quickly spreads throughout the rest of Hoenn. Dewford Town is famous for these fads. Trendy phrases are usually passed around in Dewford Hall, called &amp;quot;Everyone&#039;s information exchange!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Note that if the player has already changed the trend once, it becomes harder to change the trend a second time without [[mixing records]].&lt;br /&gt;
&lt;br /&gt;
===Feebas===&lt;br /&gt;
The trendy phrase in {{3v|Ruby|Sapphire|Emerald}} affects the pattern of {{p|Feebas}} on {{rt|119|Hoenn}}. By changing the trendy phrase in [[Dewford Town]], the six tiles where the {{p|Feebas}} are positioned will change.&lt;br /&gt;
&lt;br /&gt;
==Generation IV==&lt;br /&gt;
In [[Generation IV]], a trendy phrase is an additional phrase which can be used in the [[easy chat system]]. They appear in the &amp;quot;Tough Words&amp;quot; category. There are thirty-two different words programmed into the game, but only one may be obtained daily. They can be learned from an elderly man in the north-easternmost house in [[Snowpoint City]] in {{3v2|Diamond|Pearl|Platinum}}, and from an elderly man on {{rt|16|Kanto}} in {{2v2|HeartGold|SoulSilver}}. Receiving a new trendy phrase will not alter any {{cat|game mechanics}}. They typically refer to {{wp|science}}, {{wp|business}} and {{wp|the arts}}.&lt;br /&gt;
&lt;br /&gt;
===List of Generation IV trendy phrases===&lt;br /&gt;
* {{wp|Artery}}&lt;br /&gt;
* {{wp|Bone density|Bone Density}}&lt;br /&gt;
* {{wp|Cadenza}}&lt;br /&gt;
* {{wp|Conductivity}}&lt;br /&gt;
* {{wp|Contour}}&lt;br /&gt;
* {{wp|Copyright}}&lt;br /&gt;
* {{wp|Cross-stitch|Cross-Stitch}}&lt;br /&gt;
* {{wp|Cubism}}&lt;br /&gt;
* {{wp|Earth tone|Earth Tones}}&lt;br /&gt;
* {{wp|Education}}&lt;br /&gt;
* {{wp|Ceramic glaze|Flambe}}&lt;br /&gt;
* {{wp|Fractals}}&lt;br /&gt;
* {{wp|GMT}}&lt;br /&gt;
* {{wp|Golden Ratio}}&lt;br /&gt;
* {{wp|Exfoliation (cosmetology)|Gommage}}&lt;br /&gt;
* {{wp|Howling}}&lt;br /&gt;
* {{wp|Implant}}&lt;br /&gt;
* {{wp|Irritability}}&lt;br /&gt;
* {{wp|Exchange rate|Money Rate}}&lt;br /&gt;
* {{wp|Neutrino}}&lt;br /&gt;
* {{wp|Omnibus}}&lt;br /&gt;
* {{wp|pH|PH Balance}}&lt;br /&gt;
* {{wp|Polyphenol}}&lt;br /&gt;
* {{wp|Rapid eye movement sleep|REM Sleep}}&lt;br /&gt;
* {{wp|Resolution}}&lt;br /&gt;
* {{wp|Spreadsheet}}&lt;br /&gt;
* {{wp|Port and starboard|Starboard}}&lt;br /&gt;
* {{wp|Share price|Stock Prices}}&lt;br /&gt;
* {{wp|Streaming}}&lt;br /&gt;
* {{wp|Two-step|Two-Step}}&lt;br /&gt;
* {{wp|Ubiquitous computing|Ubiquitous}}&lt;br /&gt;
* {{wp|Vector}}&lt;br /&gt;
&lt;br /&gt;
==Generation VI==&lt;br /&gt;
In [[Generation VI]], the trendy phrase is selected by the {{player}} by talking to a boy outside Dewford Hall in [[Dewford Town]]. Due to the removal of the [[easy chat system]], the player creates a phrase by selecting an item from the Items or Medicine Pockets and a word choice out of schools, parties, masters, festivals, dances, songs, collections, qualities, houses, or -dexes. Although it is a tiny island community, if someone says something &amp;quot;trendy&amp;quot; there, it quickly spreads throughout the rest of Hoenn. Dewford Town is famous for these fads. Trendy phrases are usually passed around in Dewford Hall, called &amp;quot;Everyone exchanges information here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trends are featured on the {{DL|PokéNav Plus|BuzzNav}} program {{DL|TV Mauville|Trend Shoot!}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|de=Trend&lt;br /&gt;
|fr=Mode&lt;br /&gt;
|it=Moda&lt;br /&gt;
|ko={{tt|유행|yuhaeng}} &#039;&#039;trend&#039;&#039;&lt;br /&gt;
|es=Moda}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[zh:流行语]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Trend&amp;diff=2746101</id>
		<title>Trend</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Trend&amp;diff=2746101"/>
		<updated>2018-02-22T02:08:59Z</updated>

		<summary type="html">&lt;p&gt;Flametix: removed incorrect info. The trend can simply be changed by inputting another trend to the NPC.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;trend&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;はやり&#039;&#039;&#039; &#039;&#039;trend&#039;&#039;) is a special saying introduced in {{3v|Ruby|Sapphire|Emerald}}, with altered usage in the [[Generation IV]] games {{3v|Diamond|Pearl|Platinum}}. In Generation III, the player is able to create their own trendy phase by combining a set of two or more words on the phrase selection screen.&lt;br /&gt;
&lt;br /&gt;
==Generation III==&lt;br /&gt;
In [[Generation III]], the trendy phrase is selected by the {{player}} by talking to a boy outside Dewford Hall in [[Dewford Town]] and using the [[easy chat system]]. Although it is a tiny island community, if someone says something &amp;quot;trendy&amp;quot; there, it quickly spreads throughout the rest of Hoenn. Dewford Town is famous for these fads. Trendy phrases are usually passed around in Dewford Hall, called &amp;quot;Everyone&#039;s information exchange!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
===Feebas===&lt;br /&gt;
The trendy phrase in {{3v|Ruby|Sapphire|Emerald}} affects the pattern of {{p|Feebas}} on {{rt|119|Hoenn}}. By changing the trendy phrase in [[Dewford Town]], the six tiles where the {{p|Feebas}} are positioned will change.&lt;br /&gt;
&lt;br /&gt;
==Generation IV==&lt;br /&gt;
In [[Generation IV]], a trendy phrase is an additional phrase which can be used in the [[easy chat system]]. They appear in the &amp;quot;Tough Words&amp;quot; category. There are thirty-two different words programmed into the game, but only one may be obtained daily. They can be learned from an elderly man in the north-easternmost house in [[Snowpoint City]] in {{3v2|Diamond|Pearl|Platinum}}, and from an elderly man on {{rt|16|Kanto}} in {{2v2|HeartGold|SoulSilver}}. Receiving a new trendy phrase will not alter any {{cat|game mechanics}}. They typically refer to {{wp|science}}, {{wp|business}} and {{wp|the arts}}.&lt;br /&gt;
&lt;br /&gt;
===List of Generation IV trendy phrases===&lt;br /&gt;
* {{wp|Artery}}&lt;br /&gt;
* {{wp|Bone density|Bone Density}}&lt;br /&gt;
* {{wp|Cadenza}}&lt;br /&gt;
* {{wp|Conductivity}}&lt;br /&gt;
* {{wp|Contour}}&lt;br /&gt;
* {{wp|Copyright}}&lt;br /&gt;
* {{wp|Cross-stitch|Cross-Stitch}}&lt;br /&gt;
* {{wp|Cubism}}&lt;br /&gt;
* {{wp|Earth tone|Earth Tones}}&lt;br /&gt;
* {{wp|Education}}&lt;br /&gt;
* {{wp|Ceramic glaze|Flambe}}&lt;br /&gt;
* {{wp|Fractals}}&lt;br /&gt;
* {{wp|GMT}}&lt;br /&gt;
* {{wp|Golden Ratio}}&lt;br /&gt;
* {{wp|Exfoliation (cosmetology)|Gommage}}&lt;br /&gt;
* {{wp|Howling}}&lt;br /&gt;
* {{wp|Implant}}&lt;br /&gt;
* {{wp|Irritability}}&lt;br /&gt;
* {{wp|Exchange rate|Money Rate}}&lt;br /&gt;
* {{wp|Neutrino}}&lt;br /&gt;
* {{wp|Omnibus}}&lt;br /&gt;
* {{wp|pH|PH Balance}}&lt;br /&gt;
* {{wp|Polyphenol}}&lt;br /&gt;
* {{wp|Rapid eye movement sleep|REM Sleep}}&lt;br /&gt;
* {{wp|Resolution}}&lt;br /&gt;
* {{wp|Spreadsheet}}&lt;br /&gt;
* {{wp|Port and starboard|Starboard}}&lt;br /&gt;
* {{wp|Share price|Stock Prices}}&lt;br /&gt;
* {{wp|Streaming}}&lt;br /&gt;
* {{wp|Two-step|Two-Step}}&lt;br /&gt;
* {{wp|Ubiquitous computing|Ubiquitous}}&lt;br /&gt;
* {{wp|Vector}}&lt;br /&gt;
&lt;br /&gt;
==Generation VI==&lt;br /&gt;
In [[Generation VI]], the trendy phrase is selected by the {{player}} by talking to a boy outside Dewford Hall in [[Dewford Town]]. Due to the removal of the [[easy chat system]], the player creates a phrase by selecting an item from the Items or Medicine Pockets and a choice from schools, parties, masters, festivals, dances, songs, collections, qualities, houses, or -dexes. Although it is a tiny island community, if someone says something &amp;quot;trendy&amp;quot; there, it quickly spreads throughout the rest of Hoenn. Dewford Town is famous for these fads. Trendy phrases are usually passed around in Dewford Hall, called &amp;quot;Everyone exchanges information here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trends are featured on the {{DL|PokéNav Plus|BuzzNav}} program {{DL|TV Mauville|Trend Shoot!}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|de=Trend&lt;br /&gt;
|fr=Mode&lt;br /&gt;
|it=Moda&lt;br /&gt;
|ko={{tt|유행|yuhaeng}} &#039;&#039;trend&#039;&#039;&lt;br /&gt;
|es=Moda}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[zh:流行语]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=White_City&amp;diff=2740084</id>
		<title>White City</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=White_City&amp;diff=2740084"/>
		<updated>2018-02-05T03:53:56Z</updated>

		<summary type="html">&lt;p&gt;Flametix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:White City.png|thumb|250px|White City in Pokémon Stadium 2]]&lt;br /&gt;
:&#039;&#039;Not to be confused with [[White Forest]] or [[Black City]].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;White City&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ホワイトシティ&#039;&#039;&#039; &#039;&#039;White City&#039;&#039;) is the city visited in the [[Nintendo 64]] [[Pokémon games|game]], [[Pokémon Stadium 2]]. The city&#039;s most notable sites are the large [[Stadium Cup|Pokémon Stadium]], the [[Professor Oak&#039;s Laboratory|Laboratory]], the prestigious [[Earl Dervish|Earl]]&#039;s Pokémon Academy, and the [[Gym Leader Castle]]. {{ga|Silver}} can be fought here. &lt;br /&gt;
&lt;br /&gt;
==Areas of interest==&lt;br /&gt;
===Kid&#039;s Club===&lt;br /&gt;
White City also features a Kid&#039;s Club where {{player}}s can play [[Pokémon Stadium series mini-games|minigames]] involving various Pokémon competing which each other for the best score or best time. Kid&#039;s Club features a minigame champion mode where players compete to collect the selected amount of coins and the winner of the game gets to see a display of the Pokémon from the minigames that player won in. If the [[Nintendo 64]] [[Transfer Pak]] is attached alongside one of the [[Game Boy]] or [[Game Boy Color]] Pokémon games and that player wins the minigame champion mode, then the coins that were selected will be distributed to the [[Coin Case]] in the respective game. &lt;br /&gt;
&lt;br /&gt;
The club also features a new quiz game where one player can tackle as many questions as they can answer within a certain time limit. The modes Easy, Normal, and Hard determine the type of questions that appear. The quiz game also features a multiplayer mode where players compete to answer questions until one player reaches a score of ten. White City also has a Free Battle arena where players can battle against each other using Pokémon from [[Generation I]] and [[Generation II]], and even fight a CPU player.&lt;br /&gt;
&lt;br /&gt;
===Gym Leader Castle===&lt;br /&gt;
{{main|Gym Leader Castle}}&lt;br /&gt;
The Gym Leader Castle is divided into two parts: the [[Johto]] and [[Kanto]] Gym Leader Castles. The Johto Castle features the Johto region [[Gym Leader]]s, [[Elite Four]], the {{pkmn|Champion}}, and even four [[Team Rocket]] members. Completing the Johto Castle will unlock the Kanto Castle, where the eight Kanto Gym Leaders from {{game2|Gold|Silver|Crystal}} can be battle. If the player is victorious against all eight Kanto Gym Leaders, they are allowed to challenge {{ga|Red}}.&lt;br /&gt;
&lt;br /&gt;
===Oak&#039;s Laboratory===&lt;br /&gt;
The [[Professor Oak&#039;s Laboratory|laboratory]] is only accessible with a Game Boy or Game Boy Color Pokémon game inserted in the Nintendo 64 Transfer Pak. The lab features a PC system much like a [[Pokémon Center]] with an easier way to organize, move, and transfer Pokémon. The PC can be used to transfer items and mail as well and even release Pokémon. The PC features a special box called the N64 Box, this being the storage system for Pokémon Stadium 2 and can be used to transfer Pokémon in a different form of trading by dropping off the Pokémon for whichever game the player are sending them to (i.e., Red) and then insert {{game|Red and Blue|s|Red}} in the Transfer Pak and transfer the Pokémon from the N64 Box to one of the PC Boxes in the actual game. The transfer can also be done to the current Pokémon party as long as an available space exists. &lt;br /&gt;
&lt;br /&gt;
Also, a [[Pokédex]] is available for viewing much like the original Pokédex, but with more detailed areas with pictures of Pokémon. A trade machine is also here where two Nintendo 64 Transfer Pak holders can trade between each other rather than using link cables. A special case for items called the Metal Case (for Gold and Silver) lets the player drop off items and keep them in the game, and can be used to transfer items to other players, much like Pokémon. The Color Case is for {{3v|Red|Blue|Yellow}} versions only, and can be used like the Metal Case.&lt;br /&gt;
&lt;br /&gt;
===Earl&#039;s Pokémon Academy===&lt;br /&gt;
{{main|Earl&#039;s Pokémon Academy}}&lt;br /&gt;
Earl&#039;s Academy is a sophisticated library for new players and veterans who want to learn more about their Pokémon. The academy features a Class Room where players can learn about the game, get quizzed on it, then battle against students learning various battle techniques. If all classes are completed, the player unlocks the question mark door, which enters data about {{game|Crystal}} (only when used in the Transfer Pak) alongside a data entry for the move {{m|Curse}}. Besides that, some moves are highlighted indicating that those moves have extra features which can be viewed at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
===Game Boy Tower===&lt;br /&gt;
{{main|Game Boy Tower}}&lt;br /&gt;
The Game Boy Tower allows players to play their Pokémon Game Boy and Game Boy Color games on the TV screen with wallpaper and two loading features: Load Little and Load Max.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
When the player completes all of the [[Stadium Mode]]s and the Gym Leader Castle, the player is rewarded access to VS [[Rival]] cave where they can battle against Silver. Defeating Silver not only finishes the game, but also unlocks the Rival Cave map for Free Battle mode. Most maps from the game must be played on at least once to unlock them on Free Battle mode. The last feature of White City is Your Room, where player&#039;s can decorate their room with various items held in the game. The items can be increased by utilizing [[Mystery Gift]] from the main menu.&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===Round 1===&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{silver color}}&lt;br /&gt;
|headcolor={{silver color light}}&lt;br /&gt;
|bordercolor={{silver color dark}}&lt;br /&gt;
|sprite=S2 Silver.png&lt;br /&gt;
|prize=N/A&lt;br /&gt;
|name={{color2|000|Silver (game)|Rival}}&lt;br /&gt;
|game=Pokémon Stadium 2&lt;br /&gt;
|location=White City&lt;br /&gt;
|pokemon=3}}&lt;br /&gt;
|{{Pokémon/2&lt;br /&gt;
|ndex=150&lt;br /&gt;
|pokemon=Mewtwo&lt;br /&gt;
|level=100&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|held=TwistedSpoon&lt;br /&gt;
|move1=Psychic|move1type=Psychic&lt;br /&gt;
|move2=ThunderPunch|move2type=Electric&lt;br /&gt;
|move3=Hidden Power|move3type=Fighting&lt;br /&gt;
|move4=Safeguard|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/2&lt;br /&gt;
|ndex=250&lt;br /&gt;
|pokemon=Ho-Oh&lt;br /&gt;
|level=100&lt;br /&gt;
|type1=Fire|type2=Flying&lt;br /&gt;
|held=Charcoal&lt;br /&gt;
|move1=Sacred Fire|move1type=Fire&lt;br /&gt;
|move2=Steel Wing|move2type=Steel&lt;br /&gt;
|move3=Earthquake|move3type=Ground&lt;br /&gt;
|move4=Safeguard|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/2&lt;br /&gt;
|ndex=249&lt;br /&gt;
|pokemon=Lugia&lt;br /&gt;
|level=100&lt;br /&gt;
|type1=Psychic|type2=Flying&lt;br /&gt;
|held=Sharp Beak&lt;br /&gt;
|move1=Aeroblast|move1type=Flying&lt;br /&gt;
|move2=Psychic|move2type=Psychic&lt;br /&gt;
|move3=Surf|move3type=Water&lt;br /&gt;
|move4=Safeguard|move4type=Normal}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Round 2===&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{silver color}}&lt;br /&gt;
|headcolor={{silver color light}}&lt;br /&gt;
|bordercolor={{silver color dark}}&lt;br /&gt;
|sprite=S2 Silver.png&lt;br /&gt;
|prize=N/A&lt;br /&gt;
|name={{color2|000|Silver (game)|Rival}}&lt;br /&gt;
|game=Pokémon Stadium 2&lt;br /&gt;
|location=White City&lt;br /&gt;
|pokemon=3}}&lt;br /&gt;
|{{Pokémon/2&lt;br /&gt;
|ndex=249&lt;br /&gt;
|pokemon=Lugia&lt;br /&gt;
|level=100&lt;br /&gt;
|type1=Psychic|type2=Flying&lt;br /&gt;
|held=Leftovers|move1=Aeroblast&lt;br /&gt;
|move1type=Flying|move2=Psychic&lt;br /&gt;
|move2type=Psychic|move3=Earthquake&lt;br /&gt;
|move3type=Ground|move4=Safeguard&lt;br /&gt;
|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/2&lt;br /&gt;
|ndex=250&lt;br /&gt;
|pokemon=Ho-Oh&lt;br /&gt;
|level=100&lt;br /&gt;
|type1=Fire|type2=Flying&lt;br /&gt;
|held=Quick Claw&lt;br /&gt;
|move1=Sacred Fire|move1type=Fire&lt;br /&gt;
|move2=Thunder|move2type=Electric&lt;br /&gt;
|move3=Earthquake|move3type=Ground&lt;br /&gt;
|move4=Giga Drain|move4type=Grass}}&lt;br /&gt;
|{{Pokémon/2&lt;br /&gt;
|ndex=150&lt;br /&gt;
|pokemon=Mewtwo&lt;br /&gt;
|level=100&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|held=King&#039;s Rock&lt;br /&gt;
|move1=Psychic|move1type=Psychic&lt;br /&gt;
|move2=Thunderbolt|move2type=Electric&lt;br /&gt;
|move3=Submission|move3type=Fighting&lt;br /&gt;
|move4=Recover|move4type=Normal}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the international versions of Pokémon Stadium 2, if an international version of [[Pokémon Red and Blue Versions|Pokémon Blue]] is connected and the player views the locations of wild Pokémon in the Pokédex, the game instead uses the [[level]]s and locations for the Japanese version of {{game|Blue| (Japanese)}}. This does not occur in the original Pokémon Stadium.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;!-- In the German version, it doesn&#039;t have the name, instead it&#039;s referred to as &amp;quot;Stadium and other institutions&amp;quot; --&amp;gt;&lt;br /&gt;
{{langtable|color={{gold color}}|bordercolor={{silver color light}}&lt;br /&gt;
|es_eu=Ciudad Blanca&lt;br /&gt;
|it=Chiarapoli&lt;br /&gt;
|fr=White City&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stadium Series}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Stadium 2]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Odd_Egg&amp;diff=2737553</id>
		<title>Odd Egg</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Odd_Egg&amp;diff=2737553"/>
		<updated>2018-01-30T21:27:21Z</updated>

		<summary type="html">&lt;p&gt;Flametix: added a [citation needed] to the 50% odd egg shiny chance in japan. we don&amp;#039;t have the data so it is impossible to verify&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Odd Egg&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;なぞのタマゴ&#039;&#039;&#039; &#039;&#039;Odd Egg&#039;&#039;) is a specific {{pkmn2|gift}} {{pkmn|Egg}} the player receives in {{game|Crystal}}. The Pokémon it hatches into has a higher-than-usual chance of being {{Shiny}}.&lt;br /&gt;
&lt;br /&gt;
The Egg can hatch into {{p|Pichu}}, {{p|Cleffa}}, {{p|Igglybuff}}, {{p|Tyrogue}}, {{p|Smoochum}}, {{p|Elekid}}, or {{p|Magby}}. Regardless of the Pokémon that hatches, it will know {{m|Dizzy Punch}}.&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
In the Japanese version of {{game|Crystal}}, if the player had received an event that distributed the {{key|II|Egg Ticket}} via the [[Pokémon Mobile System GB]], they could obtain an Egg Ticket from the [[Day-Care Couple|Day-Care Man]] at the [[Pokémon Day Care]] on {{rt|34|Johto}}. If taken to the [[Pokémon Communication Center]], which is located in [[Goldenrod City]], the player could exchange it with the [[Pokémon Center Nurse]] in the Trade Corner for the Odd Egg.&lt;br /&gt;
&lt;br /&gt;
In the international versions of Pokémon Crystal, the player could receive the Odd Egg from the Day-Care Man at the Pokémon Day Care on Route 34. This change was likely due to the Pokémon Mobile System GB not being a part of the international version of Pokémon Crystal.&lt;br /&gt;
&lt;br /&gt;
==Hatched Pokémon==&lt;br /&gt;
Pokémon hatched from the Odd Egg can have one of two different sets of possible {{IV}}s ({{stat|Attack}}/{{stat|Defense}}/{{stat|Speed}}/{{stat|Special}}): 0/0/0/0 (not {{Shiny}}) or 2/10/10/10 (Shiny). Due to [[gender]] being determined by IVs in the [[Generation II]] games, this means that all hatched Pokémon will always be female (except {{p|Tyrogue}}, which is always male). Additionally, Shiny Pokémon hatched from the Odd Egg will always have {{type|Grass}} {{m|Hidden Power}} with power 31, while non-Shiny Pokémon will have {{type|Fighting}} Hidden Power with power 49.&lt;br /&gt;
&lt;br /&gt;
Unlike other Pokémon hatched from Eggs, the Pokémon hatched from the Odd Egg have 20 [[friendship]] (rather than 120). All Pokémon hatched from the Odd Egg hatch with 125 total [[experience]]; while this is the minimum experience for a level 5 {{cat|Pokémon in the Medium Fast experience group}} experience group (most possible hatched Pokémon), this results in 25 excess experience for {{cat|Pokémon in the Fast experience group}} ({{p|Igglybuff}} and {{p|Cleffa}}), which only need 100 experience to be at level 5.&lt;br /&gt;
&lt;br /&gt;
In the Japanese version of Pokémon Crystal, there is a 50% chance the hatched Pokémon will be Shiny (IVs 2/10/10/10) and a 50% chance it will not (IVs 0/0/0/0).{{fact}}&lt;br /&gt;
&lt;br /&gt;
In the international versions of Pokémon Crystal, there is a 14% chance the hatched Pokémon will be Shiny (IVs 2/10/10/10) and an 86% chance it will not (IVs 0/0/0/0), but the chance of any particular Pokémon species hatching from the Egg and the chance of any given species being Shiny are not uniform.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background: #{{crystal color light}}; border: 3px solid #{{crystal color dark}}&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;International versions&#039;&#039;&#039;&lt;br /&gt;
!colspan=2|Pokémon&lt;br /&gt;
!Coloration&lt;br /&gt;
!IVs&lt;br /&gt;
!Chance&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{MSP|172|Pichu}}&lt;br /&gt;
|{{p|Pichu}}&lt;br /&gt;
|Normal&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|8%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{MSP|172|Pichu}}&lt;br /&gt;
|{{p|Pichu}}&lt;br /&gt;
|Shiny&lt;br /&gt;
|2/10/10/10&lt;br /&gt;
|1%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{MSP|173|Cleffa}}&lt;br /&gt;
|{{p|Cleffa}}&lt;br /&gt;
|Normal&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|16%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{MSP|173|Cleffa}}&lt;br /&gt;
|{{p|Cleffa}}&lt;br /&gt;
|Shiny&lt;br /&gt;
|2/10/10/10&lt;br /&gt;
|3%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{MSP|174|Igglybuff}}&lt;br /&gt;
|{{p|Igglybuff}}&lt;br /&gt;
|Normal&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|16%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{MSP|174|Igglybuff}}&lt;br /&gt;
|{{p|Igglybuff}}&lt;br /&gt;
|Shiny&lt;br /&gt;
|2/10/10/10&lt;br /&gt;
|3%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{MSP|236|Tyrogue}}&lt;br /&gt;
|{{p|Tyrogue}}&lt;br /&gt;
|Normal&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|10%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{MSP|236|Tyrogue}}&lt;br /&gt;
|{{p|Tyrogue}}&lt;br /&gt;
|Shiny&lt;br /&gt;
|2/10/10/10&lt;br /&gt;
|1%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{MSP|238|Smoochum}}&lt;br /&gt;
|{{p|Smoochum}}&lt;br /&gt;
|Normal&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|14%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{MSP|238|Smoochum}}&lt;br /&gt;
|{{p|Smoochum}}&lt;br /&gt;
|Shiny&lt;br /&gt;
|2/10/10/10&lt;br /&gt;
|2%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{MSP|239|Elekid}}&lt;br /&gt;
|{{p|Elekid}}&lt;br /&gt;
|Normal&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|12%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{MSP|239|Elekid}}&lt;br /&gt;
|{{p|Elekid}}&lt;br /&gt;
|Shiny&lt;br /&gt;
|2/10/10/10&lt;br /&gt;
|2%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{MSP|240|Magby}}&lt;br /&gt;
|{{p|Magby}}&lt;br /&gt;
|Normal&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|10%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{MSP|240|Magby}}&lt;br /&gt;
|{{p|Magby}}&lt;br /&gt;
|Shiny&lt;br /&gt;
|2/10/10/10&lt;br /&gt;
|2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Possible Pokémon==&lt;br /&gt;
===Pichu===&lt;br /&gt;
{{G2ievent|&lt;br /&gt;
pokemon=Pichu|&lt;br /&gt;
nick=PICHU|&lt;br /&gt;
gender=f|&lt;br /&gt;
level=5|&lt;br /&gt;
game=2c|&lt;br /&gt;
ndex=172|&lt;br /&gt;
typea=Electric|&lt;br /&gt;
met=Place hatched|&lt;br /&gt;
type1=Electric|move1=ThunderShock|&lt;br /&gt;
type2=Normal|move2=Charm|&lt;br /&gt;
type3=Normal|move3=Dizzy Punch|&lt;br /&gt;
gold=no|&lt;br /&gt;
silver=no|&lt;br /&gt;
crystal=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Cleffa===&lt;br /&gt;
{{G2ievent|&lt;br /&gt;
pokemon=Cleffa|&lt;br /&gt;
nick=CLEFFA|&lt;br /&gt;
gender=f|&lt;br /&gt;
level=5|&lt;br /&gt;
game=2c|&lt;br /&gt;
ndex=173|&lt;br /&gt;
typea=Normal|&lt;br /&gt;
met=Place hatched|&lt;br /&gt;
type1=Normal|move1=Pound|&lt;br /&gt;
type2=Normal|move2=Charm|&lt;br /&gt;
type3=Normal|move3=Dizzy Punch|&lt;br /&gt;
gold=no|&lt;br /&gt;
silver=no|&lt;br /&gt;
crystal=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Igglybuff===&lt;br /&gt;
{{G2ievent|&lt;br /&gt;
pokemon=Igglybuff|&lt;br /&gt;
nick=IGGLYBUFF|&lt;br /&gt;
gender=f|&lt;br /&gt;
level=5|&lt;br /&gt;
game=2c|&lt;br /&gt;
ndex=174|&lt;br /&gt;
typea=Normal|&lt;br /&gt;
met=Place hatched|&lt;br /&gt;
type1=Normal|move1=Sing|&lt;br /&gt;
type2=Normal|move2=Charm|&lt;br /&gt;
type3=Normal|move3=Dizzy Punch|&lt;br /&gt;
gold=no|&lt;br /&gt;
silver=no|&lt;br /&gt;
crystal=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tyrogue===&lt;br /&gt;
{{G2ievent|&lt;br /&gt;
pokemon=Tyrogue|&lt;br /&gt;
nick=TYROGUE|&lt;br /&gt;
gender=m|&lt;br /&gt;
level=5|&lt;br /&gt;
game=2c|&lt;br /&gt;
ndex=236|&lt;br /&gt;
typea=Fighting|&lt;br /&gt;
met=Place hatched|&lt;br /&gt;
type1=Normal|move1=Tackle|&lt;br /&gt;
type2=Normal|move2=Dizzy Punch|&lt;br /&gt;
gold=no|&lt;br /&gt;
silver=no|&lt;br /&gt;
crystal=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Smoochum===&lt;br /&gt;
{{G2ievent|&lt;br /&gt;
pokemon=Smoochum|&lt;br /&gt;
nick=SMOOCHUM|&lt;br /&gt;
gender=f|&lt;br /&gt;
level=5|&lt;br /&gt;
game=2c|&lt;br /&gt;
ndex=238|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Ice|&lt;br /&gt;
typeb=Psychic|&lt;br /&gt;
met=Place hatched|&lt;br /&gt;
type1=Normal|move1=Pound|&lt;br /&gt;
type2=Ghost|move2=Lick|&lt;br /&gt;
type3=Normal|move3=Dizzy Punch|&lt;br /&gt;
gold=no|&lt;br /&gt;
silver=no|&lt;br /&gt;
crystal=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Elekid===&lt;br /&gt;
{{G2ievent|&lt;br /&gt;
pokemon=Elekid|&lt;br /&gt;
nick=ELEKID|&lt;br /&gt;
gender=f|&lt;br /&gt;
level=5|&lt;br /&gt;
game=2c|&lt;br /&gt;
ndex=239|&lt;br /&gt;
typea=Electric|&lt;br /&gt;
met=Place hatched|&lt;br /&gt;
type1=Normal|move1=Quick Attack|&lt;br /&gt;
type2=Normal|move2=Leer|&lt;br /&gt;
type3=Normal|move3=Dizzy Punch|&lt;br /&gt;
gold=no|&lt;br /&gt;
silver=no|&lt;br /&gt;
crystal=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magby===&lt;br /&gt;
{{G2ievent|&lt;br /&gt;
pokemon=Magby|&lt;br /&gt;
nick=MAGBY|&lt;br /&gt;
gender=f|&lt;br /&gt;
level=5|&lt;br /&gt;
game=2c|&lt;br /&gt;
ndex=240|&lt;br /&gt;
typea=Fire|&lt;br /&gt;
met=Place hatched|&lt;br /&gt;
type1=Fire|move1=Ember|&lt;br /&gt;
type2=Normal|move2=Dizzy Punch|&lt;br /&gt;
gold=no|&lt;br /&gt;
silver=no|&lt;br /&gt;
crystal=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{crystal color light}}|bordercolor={{crystal color dark}}&lt;br /&gt;
|fr=Œuf Bizarre&lt;br /&gt;
|de=Kurios-Ei&lt;br /&gt;
|it=Uovo Strano&lt;br /&gt;
|es=Huevo extraño&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Crystal]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kurios-Ei]]&lt;br /&gt;
[[ja:なぞのタマゴ]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Colosseum_Bonus_Disc&amp;diff=2323865</id>
		<title>Talk:Pokémon Colosseum Bonus Disc</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Colosseum_Bonus_Disc&amp;diff=2323865"/>
		<updated>2015-08-22T16:10:36Z</updated>

		<summary type="html">&lt;p&gt;Flametix: FRLG bonus disc transfer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Availability==&lt;br /&gt;
Should the event Jirachi say that it can be obtained in FireRed/LeafGreen/Emerald, even though it can only be transfered to Ruby and Sapphire?--[[User:Purimpopoie|Purimpopoie]] 03:03, 26 August 2009 (UTC)&lt;br /&gt;
:If it can&#039;t be transferred directly from the disc to FR/LG/E, then I think it should be taken off. The other event Pokémon only list the games it can be directly transferred to, I don&#039;t see how this is any different. [[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400;&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#3CB371;&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:56, 26 August 2009 (UTC)&lt;br /&gt;
::Fixed.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 05:25, 26 August 2009 (UTC)&lt;br /&gt;
I think the page could be made more clear about whether the disc is is available once use per game cartridge or once per game save file.--[[User:Delecti|Delecti]] 04:46, 4 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can confirm that it&#039;s once per save file.  --[[User:Shiningpikablu252|Shiningpikablu252]] 06:30, 4 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ageto Celebi ==&lt;br /&gt;
&lt;br /&gt;
Is there a reason that we use &amp;quot;Ageto Celebi&amp;quot; instead of &amp;quot;Agate Celebi&amp;quot;? We don&#039;t call {{DL|List of Japanese region Nintendo Network event Pokémon distributions in Generation VI|Steven&#039;s Beldum}} &amp;quot;Daigo&#039;s Beldum&amp;quot; on the Japanese event page. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 00:51, 10 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== FRLG Bonus Disc tranfer ==&lt;br /&gt;
&lt;br /&gt;
https://tcrf.net/Pok%C3%A9mon_Colosseum#US_Bonus_Disc&lt;br /&gt;
&lt;br /&gt;
TCRF says that with some sort of hex editing, the bonus disc can be transferred to FRLG games and Japanese games. Should this be added even though it doesn&#039;t support this automatically? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 16:10, 22 August 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pomeg_glitch&amp;diff=2294081</id>
		<title>Talk:Pomeg glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pomeg_glitch&amp;diff=2294081"/>
		<updated>2015-06-10T23:54:21Z</updated>

		<summary type="html">&lt;p&gt;Flametix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cleanup==&lt;br /&gt;
Hmm... I personally think this could be cleaned up. Anyone willing to do it? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 02:45, 17 March 2008 (UTC)&lt;br /&gt;
:Actually I wanted proof first. I don&#039;t want all this comotion like the FAKE Glatra glitch[[User:Pokemaniac102|&amp;lt;font color=#FF0000&amp;gt;Po&amp;lt;/font&amp;gt;&amp;lt;font color=#FFFF00&amp;gt;ke&amp;lt;/font&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;font color=#00FF00&amp;gt;Ma&amp;lt;/font&amp;gt;&amp;lt;font color=#00FFFF&amp;gt;ni&amp;lt;/font&amp;gt;&amp;lt;font color=#0000FF&amp;gt;ac&amp;lt;/font&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;font color=#FF00FF&amp;gt;102&amp;lt;/font&amp;gt;]] 02:46, 17 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It&#039;s... not like Glatra. Go look up Pomeg Glitch on Youtube and there&#039;s probably bucketloads of proof there. [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 02:47, 17 March 2008 (UTC)&lt;br /&gt;
:::So it does exist, and it&#039;s a bit popular. It should be cleaned up. I guess I&#039;ll try[[User:Pokemaniac102|&amp;lt;font color=#FF0000&amp;gt;Po&amp;lt;/font&amp;gt;&amp;lt;font color=#FFFF00&amp;gt;ke&amp;lt;/font&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;font color=#00FF00&amp;gt;Ma&amp;lt;/font&amp;gt;&amp;lt;font color=#00FFFF&amp;gt;ni&amp;lt;/font&amp;gt;&amp;lt;font color=#0000FF&amp;gt;ac&amp;lt;/font&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;font color=#FF00FF&amp;gt;102&amp;lt;/font&amp;gt;]] 02:49, 17 March 2008 (UTC)&lt;br /&gt;
:::Should we remove the PERFORMING THE GLITCH part?[[User:Pokemaniac102|&amp;lt;font color=#FF0000&amp;gt;Po&amp;lt;/font&amp;gt;&amp;lt;font color=#FFFF00&amp;gt;ke&amp;lt;/font&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;font color=#00FF00&amp;gt;Ma&amp;lt;/font&amp;gt;&amp;lt;font color=#00FFFF&amp;gt;ni&amp;lt;/font&amp;gt;&amp;lt;font color=#0000FF&amp;gt;ac&amp;lt;/font&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;font color=#FF00FF&amp;gt;102&amp;lt;/font&amp;gt;]] 02:59, 17 March 2008 (UTC)&lt;br /&gt;
::::Probably just sum it up, such as &#039;When a Pokémon has more than 10 HP EVs, get it to 1 HP and use a Pomeg Berry on it&#039; but that&#039;s just off the top of my head /: [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 03:01, 17 March 2008 (UTC)&lt;br /&gt;
:::::I FINISHED![[User:Pokemaniac102|&amp;lt;font color=#FF0000&amp;gt;Po&amp;lt;/font&amp;gt;&amp;lt;font color=#FFFF00&amp;gt;ke&amp;lt;/font&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;font color=#00FF00&amp;gt;Ma&amp;lt;/font&amp;gt;&amp;lt;font color=#00FFFF&amp;gt;ni&amp;lt;/font&amp;gt;&amp;lt;font color=#0000FF&amp;gt;ac&amp;lt;/font&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;font color=#FF00FF&amp;gt;102&amp;lt;/font&amp;gt;]] 04:00, 17 March 2008 (UTC)&lt;br /&gt;
::::::Well, the article says the Pomeg Berry lowers HP by 2, but I did some tests and it&#039;s not always like that. Sometimes the HP are lowered by 1 instead. &#039;&#039;&#039;&#039;&#039;--[[User:HackMew|HackMew]] 13:40, 13 September 2009 (UTC)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Evolve==&lt;br /&gt;
If you evolve the egg with the Pomeg Glitch, does it stay evolved when the egg hatches? --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:43, 19 June 2008 (UTC)&lt;br /&gt;
:Yes, a Pokémon will remain evolved when the egg hatches.  It even drops back to level 5 while keeping the attacks and evolution form; this is the main reason why the Dragonite handed out at a recent event is actually nothing special.  This can also create combinations that would be considered impossibly low without usage of this glitch, such as a level 5 Electivire (raise Elekid egg to level 30 and evolve, Pal Park the ensuing Electabuzz, then trade it while holding the correct item) or a level 6 Magnezone (raise Magnemite egg to level 30 and evolve, Pal Park the ensuing Magneton, then level it up one level in the area of Mt. Coronet).  --[[User:Shiningpikablu252|Shiningpikablu252]] 02:51, 23 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==In Pokémon Blue==&lt;br /&gt;
I have experienced a similar glitch in Pokemon Blue where my MissingNo. got pixel blocks as hit point numbers, and a 1-hit KO took 30 minutes to kill it.  What happened there?-Glitchunter&lt;br /&gt;
&lt;br /&gt;
== looking at an egg&#039;s stats ==&lt;br /&gt;
&lt;br /&gt;
While battling with an egg, can you look at its stats, ability, nature, etc. in the menu?&lt;br /&gt;
*No you cannot reach it from the menu since it appears the Egg&#039;s Pokémon info. [[User:ATEMVEGETA|ATEMVEGETA]] 21:42, 22 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Eggs ==&lt;br /&gt;
&lt;br /&gt;
Wow, maybe this glitch could be used to determine an Egg&#039;s true identity! [[User:SilverCharmeleon|SilverCharmeleon]] 02:40, 23 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can you send them to Pal Park? ==&lt;br /&gt;
&lt;br /&gt;
Can you send a Pomeg&#039;d Pokémon with &amp;quot;?35&amp;quot; HP to Pal Park? &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|Spriteless}} ([[User talk:Spriteless|talk]] • [[Special:Contributions/Spriteless|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:No. Pokémon have to be in the PC to be Pal Park&#039;d, and the PC resets HP to maximum. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 01:03, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== dp ==&lt;br /&gt;
&lt;br /&gt;
i managed to pomeg a lv.47 lapras in pearl successfully, but it says emerald exlusive.{{u|Laxafett}}25 April 2009(UTC)&lt;br /&gt;
:Proof plz? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 08:47, 25 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Appendix==&lt;br /&gt;
Since this article seems like more of a guide than an actual, factual article, I propose it should be moved into the &amp;lt;code&amp;gt;Appendix:&amp;lt;/code&amp;gt; namespace. Therefor I am holding a vote here to see what the users think. Thanks, --[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 00:47, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Move it===&lt;br /&gt;
*[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]]&lt;br /&gt;
*[[User:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#40ad72;&amp;quot;&amp;gt;&#039;&#039;&#039;☆Cool&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#FFD733;&amp;quot;&amp;gt;&#039;&#039;&#039;ピカチ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/CoolPikachu!|&amp;lt;span style=&amp;quot;color:#0098d8;&amp;quot;&amp;gt;&#039;&#039;&#039;ュウ!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
* [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;~~&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] - [[User_talk:Takoto|&amp;lt;span style=&amp;quot;color:#F4C2C2&amp;quot;&amp;gt;サソデイ]]&amp;lt;/span&amp;gt; 01:00, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Don&#039;t move it===&lt;br /&gt;
*&amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; with cleanup, this article could be factual. It just needs a rewrite - the whole &amp;quot;one must&amp;quot; thing has gotta go.&lt;br /&gt;
*Needs a rewrite. Just because it &amp;quot;looks like&amp;quot; a guide doesn&#039;t mean we dump the crap in Appendix and forget about it. I&#039;ll take charge. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 01:01, 28 April 2009 (UTC)&lt;br /&gt;
*What they said. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 01:05, 28 April 2009 (UTC)&lt;br /&gt;
* It&#039;s a glitch, shouldn&#039;t it stay as a glitch article? [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 01:09, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===HEY===&lt;br /&gt;
Echy is currently revamping it. I&#039;ll unprotect it when I finish. Which should be tomorrow evening. K? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 08:15, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In Emerald only? I don&#039;t think so. ==&lt;br /&gt;
&lt;br /&gt;
First of all, I didn&#039;t try it myself but I found [http://www.youtube.com/watch?v=_6BY1fbXPlk&amp;amp;fmt=18 a video on YouTube] that proves that this glitch also works in Ruby and Sapphire, not just Emerald. At least, effects of the glitch occur in RS. [[User:Pokemon lover|Pokemon lover]] 09:47, 30 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes and no. As the video description says: &amp;quot;Take the Pokémon affected by the Pomeg Berry Glitch in Pokémon Emerald, &#039;&#039;transfer it&#039;&#039; to Pokémon Ruby, and watch what happens.&amp;quot; The glitch can&#039;t be reproduced as you do in Emerald, simply because the Pomeg Berry works differently in R/S. If you tried using it, you would get the usual message &amp;quot;DAD&#039;s advice... PlayerName, there&#039;s a time and place for everything!&amp;quot;. Even the description is different, indeed. While the Emerald one is &amp;quot;Makes a Pokémon friendly but lowers base HP.&amp;quot;, in R/S it&#039;s &amp;quot;PokéBlock ingredient. Plant in loamy soil to grow POMEG.&amp;quot; &#039;&#039;&#039;&#039;&#039;--[[User:HackMew|HackMew]] 13:33, 13 September 2009 (UTC)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sending out ?????????? ==&lt;br /&gt;
&lt;br /&gt;
The page used to say that one could send out ?????????? through this glitch. Now it has been changed to &amp;quot;A normal Pokémon will be sent out with 0 HP and will act like ??????????.&amp;quot;. Which is correct? [[User:Blueapple128|Blueapple128]] 18:45, 16 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Two things==&lt;br /&gt;
Hey, two things:&lt;br /&gt;
1. I still don&#039;t understand the egg battle as well as trade glitch. Does it evolve when traded if it is somehow effected by the pomeg, or what?&lt;br /&gt;
2. I think we should stop using youtube videos, due to the fact that Chinese users, and others in China, will be unable to view them. ----[[User:Desukaan563|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Desukaan563&#039;s userpage has a Value Formula to measure Pokémon worth&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Desukaan563|&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 08:20, 24 November 2010 (UTC)&lt;br /&gt;
:We don&#039;t remove features for everyone because some people can&#039;t see them. If we did, there would be no roundy corners because most IE users can&#039;t see them. The trade glitch occurs when you trade a Pokémon that evolves by trading while it is in an Egg. The Pomeg glitch does not cause it, but it makes it possible, because you can evolve Pokémon while they are still inside eggs, meaning that you can get a Kadabra in an egg. The egg battle is caused by having only a fainted Pokémon and an egg in the party; I have made it work on Emerald, but my game just freezes when I try it on Diamond. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:08, 24 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Which GenIV games... ==&lt;br /&gt;
&lt;br /&gt;
...does this work for? I think it should be mentioned. [[User:TruePikachu|--TruePikachu]] 03:18, 13 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
All of them. [[User:OwnageMuch|OwnageMuch]] 22:37, 18 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:But you can&#039;t pomeg an egg, you can battle with a fainted Pokémon, but the egg part is impossible, at least I haven&#039;t been able to do it, and I&#039;ve tried it lots of times... [[User:YukitoOoO|YukitoOoO]] 18:01, 17 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Generation V==&lt;br /&gt;
Does this work in Generation V? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:23, 19 January 2011 (UTC)&lt;br /&gt;
:NO.{{unsigned|‎Dank101}}&lt;br /&gt;
&lt;br /&gt;
==Egg Battling==&lt;br /&gt;
The page says that an egg you&#039;ve battled with using the Pomeg glitch will hatch at level 5, even if you&#039;ve gained levels with it or even evolved it while it was still in the egg. My question is this: Wouldn&#039;t it hatch at level 1 in Generation IV games? --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 20:23, 17 April 2011 (UTC)&lt;br /&gt;
:You can&#039;t train an egg with the Pomeg glitch in Gen IV. [[User:OwnageMuch|OwnageMuch]] 23:31, 17 April 2011 (UTC)&lt;br /&gt;
::Then that should be mentioned on the page, because it currently says no such thing. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 23:58, 17 April 2011 (UTC)&lt;br /&gt;
So when preforming the egg battle glitch in gen III i&#039;ve noticed that after i defeat the wild pokemon i&#039;m fighting with the egg i white out. is this normal or am i doing something wrong. if you do white out, it should be mentioned on the page. [[User:Mr. Pokemaniac|Mr. Pokemaniac]] ([[User talk:Mr. Pokemaniac|talk]]) 20:57, 23 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why isn&#039;t it in a video format? ==&lt;br /&gt;
&lt;br /&gt;
One of the videos here is linked instead of video format. Why won&#039;t somebody change it for quick access? (Sorry, dunno how to make video format stuff like that) --[[User:Princesska28|Princesska28]] 04:41, 28 August 2011 (UTC)&lt;br /&gt;
:Done. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:52, 28 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== False Swipe ==&lt;br /&gt;
&lt;br /&gt;
If a Pokémon with 0 HP was attacked by False Swipe, what would happen? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 10:22, 23 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Substructure shuffling, etc ==&lt;br /&gt;
&lt;br /&gt;
The latest fun with the Pomeg glitch [http://www.youtube.com/watch?v=nOEwPnv2TFM involves] corrupting boxed Pokemon to various degrees, allowing for things like changing which substructure is read as what. There&#039;s more scattered throughout [http://forums.glitchcity.info/index.php/topic,6868.0.html here]; the article should probably be updated by someone who actually understands this stuff. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:22, 14 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Um..alright ==&lt;br /&gt;
&lt;br /&gt;
Somebody should really make/find a better video for gen IV. I can&#039;t see anything on the available one. Maybe once I get far enough in my Heart Gold ROM, which could take a very long time, I could make a somewhat better video myself with some dumb hypercam. But isn&#039;t there somebody who&#039;s better equipped to make a high-quality video of the glitch on here? [[User:Velocityraptor|Velocityraptor]] ([[User talk:Velocityraptor|talk]]) 18:06, 11 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gen 3 behaviour + GEN V ==&lt;br /&gt;
&lt;br /&gt;
Due to a YouTube comment I decided to check if in Gen 3, the Pomeg Berry acted by depleting 10 EVs each time or lowering straight to 100 EVs like the article said. With A-Save I found that a Pokemon with 255 EVs went down to 245 EVs so Gen 3&#039;s behaviour works like Gen 5&#039;s. Will edit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EDIT: A Pomeg glitched Pokemon can&#039;t be transferred through generations. Pokemon have to be in the Box, which resets HP to maximum. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 23:51, 10 June 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pomeg_glitch&amp;diff=2294080</id>
		<title>Pomeg glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pomeg_glitch&amp;diff=2294080"/>
		<updated>2015-06-10T23:53:03Z</updated>

		<summary type="html">&lt;p&gt;Flametix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GlitchResearch|What happens if a Pokémon affected by glitch is transferred (or tried to) to Generation V?}}&lt;br /&gt;
The &#039;&#039;&#039;Pomeg glitch&#039;&#039;&#039; is a [[glitch]] exclusive to {{game|Emerald}} and [[Generation IV]] games.&lt;br /&gt;
&lt;br /&gt;
==Performing the glitch==&lt;br /&gt;
The Pomeg glitch involves using a [[Pomeg Berry]] on a Pokémon whose current HP is very low. The Pomeg Berry lowers the HP {{EV}}s of a Pokémon by 10 in [[Generation III]]. Since every 4 EVs is equivalent to 1 HP (at level 100), the Pokémon&#039;s HP will decrease with each Pomeg Berry used, as long as the Pokémon has 4 or more EVs in HP. In this way, it is possible to lower the Pokémon&#039;s current HP to 0 (without causing it to faint) or a negative number.&lt;br /&gt;
&lt;br /&gt;
For example, if a Pokémon with 8 HP EVs currently has 1 HP out of a maximum of 100, using a Pomeg Berry will decrease the EVs to 0. As a result, the Pokémon should lose 2 HP and have a current HP of -1 and a maximum of 98. However, due to the [[wp:Unsigned integer|unsigned]] manner in which this data is stored, the game interprets a negative number as a very high number; therefore, if a Pokémon&#039;s current HP drops to -1, it will be interpreted as 65,535 and be displayed as &amp;quot;?35&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], the glitch was partially corrected so that a Pomeg Berry could not glitch a Pokémon with 3 or fewer HP (a Pomeg Berry will usually decrease a Pokémon&#039;s HP by 2). However, the glitch still exists but must be performed on a Pokémon with greater than 4 current HP and 116 or more HP EVs. When a Pomeg Berry is consumed with more than 100 EVs, it resets the EVs to 100. With an EV total of 116, the Pokémon would lose at least 4 HP to reach 0 current HP. &lt;br /&gt;
&lt;br /&gt;
In [[Generation V]] EV Berries always decrease EVs by 10, and will no longer decrease EVs by more than 10 if the Pokémon has over 100 EVs, making the Pomeg glitch unusable.&lt;br /&gt;
&lt;br /&gt;
The player can undo the effects by simply healing in a [[Pokémon Center]] or using a [[Revive]] when the HP goes back to 0 after using a healing item during which the HP is at &amp;quot;?35&amp;quot;.&lt;br /&gt;
==Sub-glitches==&lt;br /&gt;
Several other glitches derive from the Pomeg glitch, such as the ability to battle with an Egg, battling with no Pokémon at all, or battling for an unlimited amount of times. Other than Eruption/Water Spout related sub-glitch, these cannot be performed in {{game|Ruby and Sapphire|s}}.&lt;br /&gt;
&lt;br /&gt;
===In Generation III===&lt;br /&gt;
====Battling with no Pokémon====&lt;br /&gt;
If there is only one Pokémon in the player&#039;s party when affected by this glitch, and goes into faint status using a healing item, the player will not white out. This is because the game does not check for this on the field. If the player walks into [[tall grass]] and encounters a wild Pokémon or starts a battle in any other way, the Pokémon will be sent out with 0 HP, the {{shiny}} animation will not play, and will faint at the beginning of the battle if it is commanded to attack the opponent, causing the normal [[Black out|whiteout]] scenario. If on the first turn an item is used to revive the Pokémon the battle will continue as normal.&lt;br /&gt;
&lt;br /&gt;
====Battling with an Egg====&lt;br /&gt;
If the player has only an Egg in his or her party with the Pokémon affected, the Egg (or rather, the Pokémon that would be inside) can be forced into battle by following the same steps, but putting the Egg at the head of the party. The Egg will have the same stats it would have upon hatching, as well as all of the moves. This allows it to battle as if it were a normal Pokémon. When battling with an Egg, the sprite of the Pokémon within the Egg is displayed; however, there may be irregularity in the coloring of the Pokémon. This may be because the game is reading the backsprite of the Pokémon within the Egg and the color palette of the Egg itself. &lt;br /&gt;
&lt;br /&gt;
An Egg that battles can gain experience in this way, and with patience, level up, learn moves, and even evolve before hatching. However when it hatches the level is set to 5, {{EV}}s reset to zero and all [[Experience|EXP]] gained in the Egg is removed. This allows level 5 versions of high-evolutionary Pokémon such as {{p|Tyranitar}} or {{p|Dragonite}} to be obtainable, it also allows otherwise illegal moveset/level combinations, such as a level 5 {{p|Staryu}} with {{m|Hydro Pump}}.&lt;br /&gt;
====Healing with Eruption/Water Spout====&lt;br /&gt;
If the Pokémon that has been affected by the glitch uses Eruption or Water Spout, the attack may heal the opponent if the user has enough Sp. Atk and the opponent has low level, low Sp. Def and double weakness to the attack.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|OdHRxG9jC0U|ChickasaurusGL|HP}}&lt;br /&gt;
====Infinite battle====&lt;br /&gt;
If the Pokémon that has been affected is sent out with 65,535 HP against an opponent that uses an HP-stealing move like {{m|Absorb}}, the Pokémon&#039;s HP will be stolen until it reaches the normal maximum amount, nearly 65,000 HP lower than the glitched amount for a Pokémon with the absolute maximum HP. If a second HP-stealing move is used, the Pokémon will lose its full HP, go down to 0, and then repeat from the top again.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|om_gbtMAw6I|v0id19|Spicy}}&lt;br /&gt;
&lt;br /&gt;
====Sprite glitch====&lt;br /&gt;
{{Cleanup|section}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{GlitchResearch| Needs list of all moves that work with this glitch }}&lt;br /&gt;
&lt;br /&gt;
This sub-glitch changes a Pokémon&#039;s sprite depending on the moves the affected Pokémon performs or is attacked with.&lt;br /&gt;
&lt;br /&gt;
After performing the Pomeg glitch, the player must enter a battle using a Pokémon currently affected by the glitch against another that knows one of the correct moves. The second step is letting a turn pass either by use of the [[Oran Berry]] on the glitched Pokémon, moves with little or no damage to the foe, or wait for it to use the effective move twice, unless the player&#039;s Pokémon has been damaged before. If this were to happen, it will only require being hit once by the effective move.&lt;br /&gt;
&lt;br /&gt;
Certain moves affect the glitched Pokémon.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{spicy color}}; border:2px solid #{{spicy color dark}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background:#{{spicy color light}};&amp;quot; | Move&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background:#{{spicy color light}};&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Absorb}}&lt;br /&gt;
| Drags sprite towards enemy&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Acid}}&lt;br /&gt;
| Enemy sprite goes near Acid and moves with it.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Air Cutter}}&lt;br /&gt;
| Moves the Pokémon from the enemy to the original position of the glitched Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|String Shot}} &lt;br /&gt;
| Moves along the string&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Odor Sleuth}}&lt;br /&gt;
| Never ends, screen freezes with the words &amp;quot;Wild/Foe (Pokémon) used Odor Sleuth!&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Sunny Day}} &lt;br /&gt;
| User flies down with the sun&#039;s rays.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Bite}}&lt;br /&gt;
| Moves along the bottom Jaw/Teeth.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Charge}}&lt;br /&gt;
| User shrinks to very small size.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Bone Club}}&lt;br /&gt;
| User&#039;s sprite is rotated.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{youtubevid|mywjwEl9HwE|TeamofNoobs|spicy}}&lt;br /&gt;
&lt;br /&gt;
Certain moves also affect the opponent Pokémon.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{spicy color}}; border:2px solid #{{spicy color dark}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background:#{{spicy color light}};&amp;quot; | Move&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background:#{{spicy color light}};&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Charm}} &lt;br /&gt;
| Depends on opponent Pokémon, commonly reduces size of opponent sprite.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Sunny Day}} &lt;br /&gt;
| Inverts opponent Pokémon&#039;s sprite. Causes very odd effects between turns.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Screech}}&lt;br /&gt;
| A box (color depends by Pokémon) appears on user and user goes narrower. After this user returns to normal width. Part of Sunny Day&#039;s odd effects.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{youtubevid|K2y2oqzEbaE|VaePomegGlitch|spicy}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
&lt;br /&gt;
====Egg trade evolution glitch====&lt;br /&gt;
If a Pokémon in an {{pkmn|Egg}} evolves into a Pokémon that evolves by trade such as {{p|Kadabra}}, the Egg will evolve when traded, for example into {{p|Alakazam}}.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|dOvw0wtZItw|VaePomegGlitch|spicy}}&lt;br /&gt;
&lt;br /&gt;
====Access Pokémon beyond slot 6====&lt;br /&gt;
&lt;br /&gt;
This sub-glitch allows the player to access Pokémon beyond slot 6. &lt;br /&gt;
&lt;br /&gt;
To do this, the player has to have at least 3 Pokémon in their party, one to four fainted, one normal, and one affected by the Pomeg glitch.&lt;br /&gt;
&lt;br /&gt;
The player should enter a wild battle with their Pomeg glitched Pokémon, swap to their normal Pokémon, and then run. After doing this, the normal Pokémon should be deposited into a PC at a Pokémon Center, and then a Potion should be used on the Pomeg-affected Pokémon to get it&#039;s HP at 0. Once done, entering any battle will cause the player to send out [[Ten question marks|??????????]], and viewing its Pokémon screen, looking at any of its stats, exiting the stat screen, and then scrolling down allows the player access Pokémon beyond the 6th slot.&lt;br /&gt;
{{youtubevid|KME8eusvRAc|Werster|spicy}}&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|R3XreB4GLnE|ChickasaurusGL|spicy}}&lt;br /&gt;
&lt;br /&gt;
===In Generation IV===&lt;br /&gt;
====Battling with no Pokémon====&lt;br /&gt;
{{GlitchResearch|HGSS&amp;lt;!--likely places include Fighting Dojo, Indigo Plateau, and Trainer House--&amp;gt;}}&lt;br /&gt;
In {{3v2|Diamond|Pearl|Platinum}}, if the player&#039;s only Pokémon are [[fainting|fainted]] or {{pkmn|Egg}}s, battling a Trainer in the [[Battleground]], {{si|Pokémon League}}, or [[Seven Stars Restaurant]] will cause the player to send out a [[-----]] (or two ----- at the Seven Stars Restaurant). &lt;br /&gt;
&lt;br /&gt;
This glitch can be performed if the last conscious non-Egg Pokémon in the player&#039;s party is a Pokémon whose level is above 40 but less than 100 with a high amount of {{stat|HP}} {{EV}}s, whose remaining HP is the same as below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Remaining HP = (HP lost through use of a Pomeg Berry) - (HP gained through use of a Rare Candy after using a Pomeg Berry)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then a [[Pomeg Berry]] must be used, which makes the Pokémon&#039;s HP roll over to a {{tt|very high|or sometimes considered negative}} number. Then a {{DL|Vitamin|Rare Candy}} must be used to level up the Pokémon, causing it to faint. The player does not [[black out]].&lt;br /&gt;
&lt;br /&gt;
By battling at the {{si|Pokémon League}} or [[Battleground]], the player will send out a -----.&lt;br /&gt;
&lt;br /&gt;
At the [[Seven Stars Restaurant]], the player can perform the glitch in a [[Double Battle]]. Once the battle starts, the player will send out two -----. Due to being unable to target -----, opponents will target their ally.&lt;br /&gt;
&lt;br /&gt;
This can be performed with one or more Pokémon, as long as all of them are fainted or {{pkmn|Egg}}s. If performed with more than one Pokémon, the second Pokémon will appear in the first slot on the party screen, the third in the second, etc.&lt;br /&gt;
&lt;br /&gt;
During the battle, if the game checks to see if either player has no Pokémon left (whenever a Pokémon takes damage and at the end of each round), the player will automatically black out if the only Pokémon they have are -----. If performed the glitch with a fainted Pokémon in the second party slot or further and a [[Revive]] or {{DL|Herbal medicine|Revival Herb}} is used to revive it mid-battle, the player will not lose; however, at the end of the round the player will be forced to switch it in. If this happens in a Double Battle under this glitch, the Pokémon will replace the left -----; the right -----&#039;s sprite will remain, but its turn will always be skipped.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|E12pPXg4-dM|ChickasaurusGL|normal}}&lt;br /&gt;
(glitch begins at 5:14)&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Bug de la Baie Grena]]&lt;br /&gt;
[[it:Glitch della Baccagrana]]&lt;br /&gt;
[[zh:红榴漏洞]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pomeg_glitch&amp;diff=2294079</id>
		<title>Talk:Pomeg glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pomeg_glitch&amp;diff=2294079"/>
		<updated>2015-06-10T23:51:12Z</updated>

		<summary type="html">&lt;p&gt;Flametix: Gen 3 behaviour&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cleanup==&lt;br /&gt;
Hmm... I personally think this could be cleaned up. Anyone willing to do it? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 02:45, 17 March 2008 (UTC)&lt;br /&gt;
:Actually I wanted proof first. I don&#039;t want all this comotion like the FAKE Glatra glitch[[User:Pokemaniac102|&amp;lt;font color=#FF0000&amp;gt;Po&amp;lt;/font&amp;gt;&amp;lt;font color=#FFFF00&amp;gt;ke&amp;lt;/font&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;font color=#00FF00&amp;gt;Ma&amp;lt;/font&amp;gt;&amp;lt;font color=#00FFFF&amp;gt;ni&amp;lt;/font&amp;gt;&amp;lt;font color=#0000FF&amp;gt;ac&amp;lt;/font&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;font color=#FF00FF&amp;gt;102&amp;lt;/font&amp;gt;]] 02:46, 17 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It&#039;s... not like Glatra. Go look up Pomeg Glitch on Youtube and there&#039;s probably bucketloads of proof there. [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 02:47, 17 March 2008 (UTC)&lt;br /&gt;
:::So it does exist, and it&#039;s a bit popular. It should be cleaned up. I guess I&#039;ll try[[User:Pokemaniac102|&amp;lt;font color=#FF0000&amp;gt;Po&amp;lt;/font&amp;gt;&amp;lt;font color=#FFFF00&amp;gt;ke&amp;lt;/font&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;font color=#00FF00&amp;gt;Ma&amp;lt;/font&amp;gt;&amp;lt;font color=#00FFFF&amp;gt;ni&amp;lt;/font&amp;gt;&amp;lt;font color=#0000FF&amp;gt;ac&amp;lt;/font&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;font color=#FF00FF&amp;gt;102&amp;lt;/font&amp;gt;]] 02:49, 17 March 2008 (UTC)&lt;br /&gt;
:::Should we remove the PERFORMING THE GLITCH part?[[User:Pokemaniac102|&amp;lt;font color=#FF0000&amp;gt;Po&amp;lt;/font&amp;gt;&amp;lt;font color=#FFFF00&amp;gt;ke&amp;lt;/font&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;font color=#00FF00&amp;gt;Ma&amp;lt;/font&amp;gt;&amp;lt;font color=#00FFFF&amp;gt;ni&amp;lt;/font&amp;gt;&amp;lt;font color=#0000FF&amp;gt;ac&amp;lt;/font&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;font color=#FF00FF&amp;gt;102&amp;lt;/font&amp;gt;]] 02:59, 17 March 2008 (UTC)&lt;br /&gt;
::::Probably just sum it up, such as &#039;When a Pokémon has more than 10 HP EVs, get it to 1 HP and use a Pomeg Berry on it&#039; but that&#039;s just off the top of my head /: [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 03:01, 17 March 2008 (UTC)&lt;br /&gt;
:::::I FINISHED![[User:Pokemaniac102|&amp;lt;font color=#FF0000&amp;gt;Po&amp;lt;/font&amp;gt;&amp;lt;font color=#FFFF00&amp;gt;ke&amp;lt;/font&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;font color=#00FF00&amp;gt;Ma&amp;lt;/font&amp;gt;&amp;lt;font color=#00FFFF&amp;gt;ni&amp;lt;/font&amp;gt;&amp;lt;font color=#0000FF&amp;gt;ac&amp;lt;/font&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;font color=#FF00FF&amp;gt;102&amp;lt;/font&amp;gt;]] 04:00, 17 March 2008 (UTC)&lt;br /&gt;
::::::Well, the article says the Pomeg Berry lowers HP by 2, but I did some tests and it&#039;s not always like that. Sometimes the HP are lowered by 1 instead. &#039;&#039;&#039;&#039;&#039;--[[User:HackMew|HackMew]] 13:40, 13 September 2009 (UTC)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Evolve==&lt;br /&gt;
If you evolve the egg with the Pomeg Glitch, does it stay evolved when the egg hatches? --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:43, 19 June 2008 (UTC)&lt;br /&gt;
:Yes, a Pokémon will remain evolved when the egg hatches.  It even drops back to level 5 while keeping the attacks and evolution form; this is the main reason why the Dragonite handed out at a recent event is actually nothing special.  This can also create combinations that would be considered impossibly low without usage of this glitch, such as a level 5 Electivire (raise Elekid egg to level 30 and evolve, Pal Park the ensuing Electabuzz, then trade it while holding the correct item) or a level 6 Magnezone (raise Magnemite egg to level 30 and evolve, Pal Park the ensuing Magneton, then level it up one level in the area of Mt. Coronet).  --[[User:Shiningpikablu252|Shiningpikablu252]] 02:51, 23 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==In Pokémon Blue==&lt;br /&gt;
I have experienced a similar glitch in Pokemon Blue where my MissingNo. got pixel blocks as hit point numbers, and a 1-hit KO took 30 minutes to kill it.  What happened there?-Glitchunter&lt;br /&gt;
&lt;br /&gt;
== looking at an egg&#039;s stats ==&lt;br /&gt;
&lt;br /&gt;
While battling with an egg, can you look at its stats, ability, nature, etc. in the menu?&lt;br /&gt;
*No you cannot reach it from the menu since it appears the Egg&#039;s Pokémon info. [[User:ATEMVEGETA|ATEMVEGETA]] 21:42, 22 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Eggs ==&lt;br /&gt;
&lt;br /&gt;
Wow, maybe this glitch could be used to determine an Egg&#039;s true identity! [[User:SilverCharmeleon|SilverCharmeleon]] 02:40, 23 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can you send them to Pal Park? ==&lt;br /&gt;
&lt;br /&gt;
Can you send a Pomeg&#039;d Pokémon with &amp;quot;?35&amp;quot; HP to Pal Park? &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|Spriteless}} ([[User talk:Spriteless|talk]] • [[Special:Contributions/Spriteless|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:No. Pokémon have to be in the PC to be Pal Park&#039;d, and the PC resets HP to maximum. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 01:03, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== dp ==&lt;br /&gt;
&lt;br /&gt;
i managed to pomeg a lv.47 lapras in pearl successfully, but it says emerald exlusive.{{u|Laxafett}}25 April 2009(UTC)&lt;br /&gt;
:Proof plz? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 08:47, 25 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Appendix==&lt;br /&gt;
Since this article seems like more of a guide than an actual, factual article, I propose it should be moved into the &amp;lt;code&amp;gt;Appendix:&amp;lt;/code&amp;gt; namespace. Therefor I am holding a vote here to see what the users think. Thanks, --[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 00:47, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Move it===&lt;br /&gt;
*[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]]&lt;br /&gt;
*[[User:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#40ad72;&amp;quot;&amp;gt;&#039;&#039;&#039;☆Cool&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#FFD733;&amp;quot;&amp;gt;&#039;&#039;&#039;ピカチ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/CoolPikachu!|&amp;lt;span style=&amp;quot;color:#0098d8;&amp;quot;&amp;gt;&#039;&#039;&#039;ュウ!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
* [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;~~&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] - [[User_talk:Takoto|&amp;lt;span style=&amp;quot;color:#F4C2C2&amp;quot;&amp;gt;サソデイ]]&amp;lt;/span&amp;gt; 01:00, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Don&#039;t move it===&lt;br /&gt;
*&amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; with cleanup, this article could be factual. It just needs a rewrite - the whole &amp;quot;one must&amp;quot; thing has gotta go.&lt;br /&gt;
*Needs a rewrite. Just because it &amp;quot;looks like&amp;quot; a guide doesn&#039;t mean we dump the crap in Appendix and forget about it. I&#039;ll take charge. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 01:01, 28 April 2009 (UTC)&lt;br /&gt;
*What they said. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 01:05, 28 April 2009 (UTC)&lt;br /&gt;
* It&#039;s a glitch, shouldn&#039;t it stay as a glitch article? [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 01:09, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===HEY===&lt;br /&gt;
Echy is currently revamping it. I&#039;ll unprotect it when I finish. Which should be tomorrow evening. K? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 08:15, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In Emerald only? I don&#039;t think so. ==&lt;br /&gt;
&lt;br /&gt;
First of all, I didn&#039;t try it myself but I found [http://www.youtube.com/watch?v=_6BY1fbXPlk&amp;amp;fmt=18 a video on YouTube] that proves that this glitch also works in Ruby and Sapphire, not just Emerald. At least, effects of the glitch occur in RS. [[User:Pokemon lover|Pokemon lover]] 09:47, 30 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes and no. As the video description says: &amp;quot;Take the Pokémon affected by the Pomeg Berry Glitch in Pokémon Emerald, &#039;&#039;transfer it&#039;&#039; to Pokémon Ruby, and watch what happens.&amp;quot; The glitch can&#039;t be reproduced as you do in Emerald, simply because the Pomeg Berry works differently in R/S. If you tried using it, you would get the usual message &amp;quot;DAD&#039;s advice... PlayerName, there&#039;s a time and place for everything!&amp;quot;. Even the description is different, indeed. While the Emerald one is &amp;quot;Makes a Pokémon friendly but lowers base HP.&amp;quot;, in R/S it&#039;s &amp;quot;PokéBlock ingredient. Plant in loamy soil to grow POMEG.&amp;quot; &#039;&#039;&#039;&#039;&#039;--[[User:HackMew|HackMew]] 13:33, 13 September 2009 (UTC)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sending out ?????????? ==&lt;br /&gt;
&lt;br /&gt;
The page used to say that one could send out ?????????? through this glitch. Now it has been changed to &amp;quot;A normal Pokémon will be sent out with 0 HP and will act like ??????????.&amp;quot;. Which is correct? [[User:Blueapple128|Blueapple128]] 18:45, 16 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Two things==&lt;br /&gt;
Hey, two things:&lt;br /&gt;
1. I still don&#039;t understand the egg battle as well as trade glitch. Does it evolve when traded if it is somehow effected by the pomeg, or what?&lt;br /&gt;
2. I think we should stop using youtube videos, due to the fact that Chinese users, and others in China, will be unable to view them. ----[[User:Desukaan563|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Desukaan563&#039;s userpage has a Value Formula to measure Pokémon worth&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Desukaan563|&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 08:20, 24 November 2010 (UTC)&lt;br /&gt;
:We don&#039;t remove features for everyone because some people can&#039;t see them. If we did, there would be no roundy corners because most IE users can&#039;t see them. The trade glitch occurs when you trade a Pokémon that evolves by trading while it is in an Egg. The Pomeg glitch does not cause it, but it makes it possible, because you can evolve Pokémon while they are still inside eggs, meaning that you can get a Kadabra in an egg. The egg battle is caused by having only a fainted Pokémon and an egg in the party; I have made it work on Emerald, but my game just freezes when I try it on Diamond. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:08, 24 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Which GenIV games... ==&lt;br /&gt;
&lt;br /&gt;
...does this work for? I think it should be mentioned. [[User:TruePikachu|--TruePikachu]] 03:18, 13 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
All of them. [[User:OwnageMuch|OwnageMuch]] 22:37, 18 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:But you can&#039;t pomeg an egg, you can battle with a fainted Pokémon, but the egg part is impossible, at least I haven&#039;t been able to do it, and I&#039;ve tried it lots of times... [[User:YukitoOoO|YukitoOoO]] 18:01, 17 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Generation V==&lt;br /&gt;
Does this work in Generation V? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:23, 19 January 2011 (UTC)&lt;br /&gt;
:NO.{{unsigned|‎Dank101}}&lt;br /&gt;
&lt;br /&gt;
==Egg Battling==&lt;br /&gt;
The page says that an egg you&#039;ve battled with using the Pomeg glitch will hatch at level 5, even if you&#039;ve gained levels with it or even evolved it while it was still in the egg. My question is this: Wouldn&#039;t it hatch at level 1 in Generation IV games? --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 20:23, 17 April 2011 (UTC)&lt;br /&gt;
:You can&#039;t train an egg with the Pomeg glitch in Gen IV. [[User:OwnageMuch|OwnageMuch]] 23:31, 17 April 2011 (UTC)&lt;br /&gt;
::Then that should be mentioned on the page, because it currently says no such thing. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 23:58, 17 April 2011 (UTC)&lt;br /&gt;
So when preforming the egg battle glitch in gen III i&#039;ve noticed that after i defeat the wild pokemon i&#039;m fighting with the egg i white out. is this normal or am i doing something wrong. if you do white out, it should be mentioned on the page. [[User:Mr. Pokemaniac|Mr. Pokemaniac]] ([[User talk:Mr. Pokemaniac|talk]]) 20:57, 23 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why isn&#039;t it in a video format? ==&lt;br /&gt;
&lt;br /&gt;
One of the videos here is linked instead of video format. Why won&#039;t somebody change it for quick access? (Sorry, dunno how to make video format stuff like that) --[[User:Princesska28|Princesska28]] 04:41, 28 August 2011 (UTC)&lt;br /&gt;
:Done. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:52, 28 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== False Swipe ==&lt;br /&gt;
&lt;br /&gt;
If a Pokémon with 0 HP was attacked by False Swipe, what would happen? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 10:22, 23 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Substructure shuffling, etc ==&lt;br /&gt;
&lt;br /&gt;
The latest fun with the Pomeg glitch [http://www.youtube.com/watch?v=nOEwPnv2TFM involves] corrupting boxed Pokemon to various degrees, allowing for things like changing which substructure is read as what. There&#039;s more scattered throughout [http://forums.glitchcity.info/index.php/topic,6868.0.html here]; the article should probably be updated by someone who actually understands this stuff. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:22, 14 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Um..alright ==&lt;br /&gt;
&lt;br /&gt;
Somebody should really make/find a better video for gen IV. I can&#039;t see anything on the available one. Maybe once I get far enough in my Heart Gold ROM, which could take a very long time, I could make a somewhat better video myself with some dumb hypercam. But isn&#039;t there somebody who&#039;s better equipped to make a high-quality video of the glitch on here? [[User:Velocityraptor|Velocityraptor]] ([[User talk:Velocityraptor|talk]]) 18:06, 11 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gen 3 behaviour==&lt;br /&gt;
&lt;br /&gt;
Due to a YouTube comment I decided to check if in Gen 3, the Pomeg Berry acted by depleting 10 EVs each time or lowering straight to 100 EVs like the article said. With A-Save I found that a Pokemon with 255 EVs went down to 245 EVs so Gen 3&#039;s behaviour works like Gen 5&#039;s. Will edit --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 23:51, 10 June 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_I&amp;diff=2254691</id>
		<title>Talk:List of glitches in Generation I</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_I&amp;diff=2254691"/>
		<updated>2015-02-27T00:25:55Z</updated>

		<summary type="html">&lt;p&gt;Flametix: /* Surfing Pikachu vanishing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List of minor glitches==&lt;br /&gt;
These comments are here from when this article was located at &amp;quot;List of minor glitches&amp;quot;, so they may no longer be applicable to this page. Please do not reply to them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:44, 30 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Surfing outside [[Turnback Cave]]===&lt;br /&gt;
I just thought that I&#039;d point out that you can {{m|surf}} outside Turnback Cave with no music. What I did was I used {{m|Rock Climb}}, then immedietly got onto my [[List of key items in Generation IV#Bicycle|Bike]], then rode up to the water and press A (to surf). This all happened in a period of about 4 - 5 seconds, and I surfed around on the pond with no surfing music. It seems to only work the first time you try (I&#039;ve done it twice), and this is for {{v2|Diamond}}. ~[[User:Takharii|&amp;lt;font color=&amp;quot;#B69E00&amp;quot;&amp;gt;Takhar&amp;lt;/font&amp;gt;]][[User talk:Takharii|&amp;lt;font color=&amp;quot;#E1E1E1&amp;quot;&amp;gt;eon&amp;lt;/font&amp;gt;]] 01:00, 18 April 2010 (UTC)&lt;br /&gt;
:Hm... Maybe we should get another source... Anyone? [[User:CuboneKing|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Tan&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Green color light&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 01:16, 18 April 2010 (UTC)&lt;br /&gt;
::I&#039;ve heard of situation around [[Spring Path]] where riding the bike causes the music to stop, but I couldn&#039;t get it to work. Can you repeat it? If not, it might just be dust jamming the system or something. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:22, 18 April 2010 (UTC)&lt;br /&gt;
:::I could make a video and YouTube it, if its neccesary, but yeah, it might be the game having trouble handling all the action, rather than a glitch. ~[[User:Takharii|&amp;lt;font color=&amp;quot;#B69E00&amp;quot;&amp;gt;Takhar&amp;lt;/font&amp;gt;]][[User talk:Takharii|&amp;lt;font color=&amp;quot;#E1E1E1&amp;quot;&amp;gt;eon&amp;lt;/font&amp;gt;]] 01:40, 18 April 2010 (UTC)&lt;br /&gt;
::::Well, a video would be good, but all I wanted to know was if it could be repeated. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:58, 18 April 2010 (UTC)&lt;br /&gt;
:::::Yes, what I meant was: I&#039;ve had this happen to me on two separate occasions (different days). The glitch occurs, then I try to repeat it (get off the pond and repeat the steps taken) and it doesn&#039;t seem to work. So it only works sometimes. I&#039;ll try to make a video, anyway. ~[[User:Takharii|&amp;lt;font color=&amp;quot;#B69E00&amp;quot;&amp;gt;Takhar&amp;lt;/font&amp;gt;]][[User talk:Takharii|&amp;lt;font color=&amp;quot;#E1E1E1&amp;quot;&amp;gt;eon&amp;lt;/font&amp;gt;]] 02:01, 18 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Glitch with supereffectiveness using a move normally not very effective===&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=0IeGdpFRGtQ&lt;br /&gt;
&lt;br /&gt;
As seen here, {{m|Discharge}} was used by {{p|Maggyo}} against a {{p|Denchura}}. Strangely, it was deemed supereffective by the game. Should this be added? - [[User:050294|050294]] 03:31, 21 October 2010 (UTC)&lt;br /&gt;
:The video has been taken down, so it was likely a fake. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:01, 24 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Kecleon glitch===&lt;br /&gt;
The following comments come from the talk page of the Kecleon glitch, which was merged into this page --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:31, 25 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
====What====&lt;br /&gt;
What the heck is the {{p|Kecleon}} Glitch? [[User:Pokedex493|Pokedex493]] 18:38, 2 September 2010 (UTC)&lt;br /&gt;
:Also, the Kecleon Glitch article page should not be deleted because articles about glitches should always stay on there. [[User:Pokedex493|Pokedex493]] 18:40, 2 September 2010 (UTC)&lt;br /&gt;
::The article tells you exactly what it is. Also, the article should be deleted and the content paced on [[list of minor glitches]]. The whole purpose of that page is to stop pages like this from being created. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:39, 4 September 2010 (UTC)&lt;br /&gt;
:::Per SnorlaxMonster --[[User:Chickasaurus|Chickasaurus]] 14:14, 8 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
====Cause====&lt;br /&gt;
Note: This is based somewhat on presumed data. I&#039;m pretty sure the game does this though.&lt;br /&gt;
&lt;br /&gt;
Couldn&#039;t the cause of this come from the Kecleon only aiming for whoever its item or attacked it? If the Pass Scarf causes it to attack the enemy, the chain reaction would then cause it to act as a team member, as Kecleon&#039;s data {{tt|causes it to be on the opposite side of the one it attacked|I think it does at least}}. Since the enemy is then defeated, Kecleon follows the team to the next floor, but doesn&#039;t go farther than this because the game would {{tt|only|presumably}} make it &#039;&#039;act&#039;&#039; like a team member, rather than being one. [[User:Turtwig A|&amp;lt;font color=&amp;quot;#CD7F32&amp;quot;&amp;gt;Turtwig&#039;s&amp;lt;/font&amp;gt;]] [[Turtwig (Pokémon)|&amp;lt;font color=&amp;quot;#FF7F00&amp;quot;&amp;gt;A-B-Cs&amp;lt;/font&amp;gt;]] ([[User talk:Turtwig A|&amp;lt;font color=&amp;quot;#green&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]] |  [[Special:Contributions/Turtwig A|&amp;lt;font color=&amp;quot;#yellow&amp;quot;&amp;gt;contribs&amp;lt;/font&amp;gt;]]) 12:23, 9 September 2010 (UTC)&lt;br /&gt;
:That seems right to me. That&#039;s basically how I thought it worked too. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:52, 9 September 2010 (UTC)&lt;br /&gt;
:That seems right to me too, but I&#039;ve never tried this glitch before, so I don&#039;t know. [[User:Pokedex493|Pokedex493]] 23:04, 10 September 2010 (UTC)&lt;br /&gt;
::&#039;Cause it&#039;s not a glitch. It&#039;s with all Pokémon that battle the player (barring {{a|Run Away}} when HP is low). [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 00:35, 11 September 2010 (UTC)&lt;br /&gt;
:::There&#039;s a difference. Those will still attack, not just follow the player. Not to mention that the Kecleon are faster than the team, and can easily be able to defeat it. Never activated it before either though. [[User:Turtwig A|&amp;lt;font color=&amp;quot;#CD7F32&amp;quot;&amp;gt;Turtwig&#039;s&amp;lt;/font&amp;gt;]] [[Turtwig (Pokémon)|&amp;lt;font color=&amp;quot;#FF7F00&amp;quot;&amp;gt;A-B-Cs&amp;lt;/font&amp;gt;]] ([[User talk:Turtwig A|&amp;lt;font color=&amp;quot;#green&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]] |  [[Special:Contributions/Turtwig A|&amp;lt;font color=&amp;quot;#yellow&amp;quot;&amp;gt;contribs&amp;lt;/font&amp;gt;]]) 00:37, 11 September 2010 &lt;br /&gt;
:It {{tt|may be a|Think of it, Kecleon acting weird and all}} glitch.---[[User:Pokemaniac2000|Pokemaniac2000]] 02:36, 29 September 2010(UTC)&lt;br /&gt;
&lt;br /&gt;
====Discussion regarding potential deletion====&lt;br /&gt;
This article has been marked for deletion.  I&#039;m not really in a position to give my opinion here... it seems just as notable as plenty of other glitches we have/have had articles on, but at the same time, it is sort of walkthrough-ish.  Personally, I think all glitches with the exception of a select few should be merged into one article for all the glitches in each game, with subsections for each glitch.  That&#039;s just me, though.  Discuss.  The article will likely be deleted within the next week or two if no convinving arguments are presented.  --[[User:Politoed666|&amp;lt;span style=&amp;quot;color:#00B7EB&amp;quot;&amp;gt;&#039;&#039;P&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#008080&amp;quot;&amp;gt;&#039;&#039;o&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Politoed666|&amp;lt;span style=&amp;quot;color:#0095B6&amp;quot;&amp;gt;&#039;&#039;L&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00CCCC&amp;quot;&amp;gt;&#039;&#039;i&#039;&#039;&amp;lt;/span&amp;gt;]] 19:35, 7 October 2010 (UTC)&lt;br /&gt;
:Well, that is kinda what [[list of minor glitches]] is for, and what is really wanted is that it remains there but doesn&#039;t get its own page. However, having specific glitch sections on the articles of the games themselves is a good idea. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:43, 9 October 2010 (UTC)&lt;br /&gt;
::To me, this seems better suited to the list of glitches as opposed to just deleting it or giving it its own article. --[[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:45, 9 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I suppose it&#039;s decided then.  Anyone want to volunteer to condense and move it?  --[[User:Politoed666|&amp;lt;span style=&amp;quot;color:#00B7EB&amp;quot;&amp;gt;&#039;&#039;P&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#008080&amp;quot;&amp;gt;&#039;&#039;o&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Politoed666|&amp;lt;span style=&amp;quot;color:#0095B6&amp;quot;&amp;gt;&#039;&#039;L&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00CCCC&amp;quot;&amp;gt;&#039;&#039;i&#039;&#039;&amp;lt;/span&amp;gt;]] 19:08, 13 October 2010 (UTC)&lt;br /&gt;
::::[[List of minor glitches#Kecleon glitch|Did that a while ago]]. Since there seems to be consensus, I&#039;ll just redirect this page there. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:06, 17 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Similar to the cut glitch===&lt;br /&gt;
&lt;br /&gt;
Giovanni drops a Silph Scope at the Game Corner in Generation 1, and it&#039;s possible to appear on top of it. Looking back, I wonder if that&#039;s normal.&lt;br /&gt;
&lt;br /&gt;
Also, certain Pokemon cries will sound glitchy every couple replays in Generation 1. Pikachu&#039;s cry sounds different every six plays, for example [[User:Zouje|Zouje]] 17:43, 31 December 2010 (UTC)&lt;br /&gt;
#So you can just walk on top of it without a collision? How do you appear on top of it?&lt;br /&gt;
#Can you link to a video of this please? I&#039;m interested. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:42, 1 January 2011 (UTC)&lt;br /&gt;
:#Basically if you fight him from the left hand side the Silph Scope item ball appears in that same spot but remains invisible because of the priority of the player&#039;s sprite until you walk away. You can also stand on a boulder in Gold/Silver via the same stand on a tree method from Red/Blue and jump from a ledge and land on a person in Vermilion City.&lt;br /&gt;
:#Interrupting certain sound effects can cause minor &#039;oddities&#039; such as these (try playing Electabuzz&#039;s cry immediately after Jynx&#039;s for instance). There is a related &#039;music doubling trick&#039; where a &#039;sound effect is playing&#039; flag doesn&#039;t activate the first time but I haven&#039;t been able to replicate it. --[[User:Chickasaurus|Chickasaurus]] 16:37, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Raimon Gym Trainer glitch===&lt;br /&gt;
&lt;br /&gt;
Could the glitch occur with Rich Boy Roland?  Seeing as both him and Lady Colette are the only trainers are in the roller coaster cars, Roland could possibly be able to trigger this glitch.  Also, can you still talk to Colette while she is on the track or does the game act like she is not there after the battle? {{unsigned|Super goku}} 21:18, 18 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Grass next to stairs glitch===&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=BTe-BTQbw-s&lt;br /&gt;
&lt;br /&gt;
Should it be added to the list? If it does, can someone do? My english sucks. :/ [[User:Metang|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;•●&amp;lt;/font&amp;gt;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#000080&amp;quot;&amp;gt;MΣƬΛПG&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;●•&amp;lt;/font&amp;gt;]] 21:21, 6 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Marowak Ghost Glitch===&lt;br /&gt;
&lt;br /&gt;
Is there any proof that the Marowak Ghost-Pokedoll event is actually a glitch? Considering you can use a Pokedoll on pre-Scoped Ghastly to end battles, it doesn&#039;t seem likely that it is really a glitch. After all, the Marowak Ghost is still coded as a Pokemon, just an uncatch-able one. [[User:Scorponis|Scorponis]] 19:23, 7 February 2011 (UTC)&lt;br /&gt;
:For me it is a glitch. First for bypassing a major event, second because it doesn&#039;t occur in Firered/Leafgreen versions. [[User:Metang|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;•●&amp;lt;/font&amp;gt;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#000080&amp;quot;&amp;gt;MΣƬΛПG&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;●•&amp;lt;/font&amp;gt;]] 20:47, 7 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Poké Radar===&lt;br /&gt;
&lt;br /&gt;
I noticed that when I have a chain of Pikachu on my Poké Radar in the Trophy Garden on my Pearl version, and I go into a spot on the edge of the grass, even if a Pikachu turns up from it, my chain ends. I am using a Max Repel to block all other Pokémon, and have a high enough level in my first slot for the Repel to work. Should this glitch be on here? [[User:EnosShayrem|EnosShayrem]] 15:37, 17 February 2011 (UTC)&lt;br /&gt;
:If you walk 7 or more steps to find a pokemon with radar the chain can break. Not a glitch. [[User:OwnageMuch|OwnageMuch]] 03:31, 18 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===R/S/E Walk on water glitch===&lt;br /&gt;
&lt;br /&gt;
There is a glitch in R/S/E where if you press B at the right time while entering the Seafloor Cave, you&#039;ll be asked to resurface while you&#039;re over its entrance. If you choose to do so, the game will put you on a rock in the water (not technically a water tile), so you&#039;ll be on your feet and able to walk on the water. Video here: http://www.youtube.com/watch?v=YB4qqYYy7nc&lt;br /&gt;
I have tried it and I can verify that it works. Good for adding? [[User:Silverlucario|Frezgle]] 21:45, 21 February 2011 (UTC)&lt;br /&gt;
:Yes. (Oh hi Frezparce, I think I&#039;ve seen you before from HoO forums) --[[User:Chickasaurus|Chickasaurus]] 21:48, 21 February 2011 (UTC)&lt;br /&gt;
::Yeah, I was there for a bit a while ago d: And, it&#039;s added. [[User:Silverlucario|Frezgle]] 00:33, 22 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Potential additions===&lt;br /&gt;
&lt;br /&gt;
I&#039;m passing on some of the things I&#039;ve been looking at to you people.&lt;br /&gt;
&lt;br /&gt;
* Mail Trick glitch: If an enemy Pokémon tricks away your Mail you still keep it (JPN Ruby/Sapphire)&lt;br /&gt;
* After 1792 Battle Tower fights in Platinum/HG/SS (possibly D/P too) the Tower resets, but Tower Tycoon Palmer starts appearing again, as a normal, &#039;wannabe trainer&#039; (see Tower Tycoon event skip).&lt;br /&gt;
* &amp;lt;s&amp;gt;Pressing B to resurface from underwater entrances (see [http://www.youtube.com/watch?v=YB4qqYYy7nc] (first uploaded here I believe: [http://www.youtube.com/watch?v=ZqdLWm7rVf0]) + looked into a little here: [http://profglitch.proboards.com/index.cgi?board=gcltempboard&amp;amp;action=display&amp;amp;thread=233&amp;amp;page=2] ) &amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Selfdestruct/Explosion audio glitch: Winning via a sacrificial move in Generation I plays the victory theme even though you black out (fixed in Gen II)&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Substitute glitch: Using Selfdestruct/Explosion on a Substitute will break it but not faint the user, the picture of the user disappears (Gen I)&amp;lt;/s&amp;gt;&lt;br /&gt;
* Breaking through Paralysis/Burn: Increasing or decreasing the appropriate stat breaks through the drop (e.g. Agility when Paralysed breaks through hindering effect of Paralysis) (Gen I)&lt;br /&gt;
* Its possible to combine moves like Reflect and Barrier/Light Screen and Amnesia to roll-over 1023 Defense/Special Defense and consequently end up which much lower defences due to the larger number modulo 1024. (Gen I)&lt;br /&gt;
* A few glitches from PRAMA initative, like this walking Pikachu one [http://www.prama-initiative.com/index.php?page=glitches-mineurs-rbj-8#Pikachu]&lt;br /&gt;
* If a user&#039;s regular Ditto transforms and the player switches the transformation away to a shiny Pokémon the transformation momentarily appears shiny. (G/S) (need to verify)&lt;br /&gt;
* A shiny Ditto transforming into another Shiny Pokémon makes the transformation a normal Pokémon until DPPt (need to verify)&lt;br /&gt;
* A miss from Rage reduces its accuracy the next turn to 0.4%&lt;br /&gt;
* Focus Energy in Gen I is completely broken. [http://hax.iimarck.us/files/rbymoveinfo.txt]&lt;br /&gt;
* Other Red/Green select bugs like &#039;fossil conversion&#039; except dokokashira if they&#039;re notable.&lt;br /&gt;
* Other Gen I battle mechanics related glitches e.g. [http://sourceforge.net/apps/mediawiki/openpkmn/index.php?title=Differences_in_Mechanics#Move_Mechanics_of_Note]&lt;br /&gt;
* Ledge glitch needs expanding to apply to a Gentleman west of Lilycove and [http://profglitch.proboards.com/index.cgi?board=gcltempboard&amp;amp;action=display&amp;amp;thread=265 a trainer in the Abandoned Ship]&lt;br /&gt;
* B/W AI oversight forcing trainer to send out fainted Pokémon (needs verifying) [http://www.youtube.com/watch?v=rPoQ6QRi3to]&lt;br /&gt;
* Pokémon Yellow critical save glitch [http://www.youtube.com/watch?v=7yXTpnUCh5Q]&lt;br /&gt;
* Pal Park ability change&lt;br /&gt;
* If you Pal Park a Pokémon with an accented name (from in-game trade from another localization) there&#039;s no support for the character when it reaches Gen IV (turns into a Japanese character instead) (thanks Blaziken257) &lt;br /&gt;
* Sketch glitch (G/S), Mimic glitch (JP D/P)&lt;br /&gt;
* A little problem where Shiny shadow Pokémon may change back to normal coloured Shadow Pokémon and vice versa (Colosseum) (needs verifying) [http://www.youtube.com/watch?v=y9dM0UDD7c4]&lt;br /&gt;
* Disappearing over-world Pokémon (a derivative of Trainer-Fly/Mew-Trick when your Start Button is disabled (Red/Blue)&lt;br /&gt;
* Life Orb glitch (Pokémon Battle Revolution)&lt;br /&gt;
* Magic Coated Dark Void glitch (Pokémon Battle Revolution)&lt;br /&gt;
* Japanese D/P Ace Trainer oversight [http://www.youtube.com/watch?v=OaNIKkRSYiQ]&lt;br /&gt;
&lt;br /&gt;
* Also Smogon reported on Slow Start (JP D/P), Choiced U-Turn (D/P), Choiced Pursuit (JP D/P) + Hitting through Protect without Shadow Force (D/P) glitches here [http://www.smogon.com/ingame/misc/gen4_glitches#choiced_pursuit] though RE: Choiced U-Turn there have been reports of it not working outside of battle simulators. &lt;br /&gt;
* The rumour that there is a chance a Master Ball will fail in Generation I, any video verification?&lt;br /&gt;
&lt;br /&gt;
--[[User:Chickasaurus|Chickasaurus]] 22:37, 21 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don&#039;t have a video, but it says [[Poké Ball|here]] that any ball can miss in Gen. I. [[User:Pokabu82|&amp;lt;font color=&amp;quot;#FF7F00&amp;quot;&amp;gt;Pokabu&amp;lt;/font&amp;gt;]][[user talk:Pokabu82|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;82&amp;lt;/font&amp;gt;]] 22:58, 21 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Route 9 Biker Glitch (Gen V)===&lt;br /&gt;
&lt;br /&gt;
This is probably a glitch, but it might be something done on purpose for whatever reason. I&#039;ve only noticed this on Route 9, where two bikers are riding back and forth, but when you hold down B, &#039;&#039;they&#039;&#039; speed up. I&#039;m in the process of checking whether this applies to other moving trainers or just them. --[[User:JRBockus|JRBockus]] 06:06, 12 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===False Thief Glitch===&lt;br /&gt;
&lt;br /&gt;
Is this actually a glitch? If kelcon calls a price, I don&#039;t think so. It&#039;s like if someone drops an apple core on your lawn, it&#039;s yours, right? But if you just pick it up, forget what I said. [[User:Focus58|&amp;lt;font color=&amp;quot;dark blue&amp;quot;&amp;gt;Focus&amp;lt;/font&amp;gt;]][[User talk:Focus58|&amp;lt;font color=&amp;quot;dark gold&amp;quot;&amp;gt;58&amp;lt;/font&amp;gt;]] 22:19, 16 April 2011 (UTC)&lt;br /&gt;
:Well, it is, because you don&#039;t get a choice whether or not to buy it, you just pick it up. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:32, 1 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Trapped in Solaceon Town===&lt;br /&gt;
&lt;br /&gt;
In Platinum version, I was trapped in Solaceon town for some odd reason. I just started from the last save, and as I was riding my bike up through Solaceon town, I hit an invisible barrier right where the border is to route 210. I rode back and then tried again to get to route 210, and it let me through. I noticed this glitch wasn&#039;t listed, so I wanted to know if this has happened to anybody else. --[[User:Fimbulwinter2012|&amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;☆&#039;&#039;&#039;FiMbUlWiNtEr2O|2&#039;&#039;&#039;☆&amp;lt;/span&amp;gt;]] 14:26, 19 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
You probably [[tweaking|tweaked]] without realising. :) [[User:OwnageMuch|OwnageMuch]] 04:00, 20 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Black Belt Glitch===&lt;br /&gt;
&lt;br /&gt;
What I don&#039;t understand is the whole reasoning behind it. First of all, how can consecutive spaces result in something like&lt;br /&gt;
 D n  i&lt;br /&gt;
  o e  n...&lt;br /&gt;
unless the program was something like &lt;br /&gt;
 Opponent1::Say(&amp;quot;D n  i\n o e  n...&amp;quot;);&lt;br /&gt;
which would have made it intentional. Secondly, the letters are aligned correctly, something rare in glitches. If it was caused by spaces (the ASCII 0x20 variety) wrapping around like the HP bar in the Pomeg Glitch, ZZAZZ, Super Glitch (?), etc., even if it is a restricted text window (which is unlikely given the device type), the &#039; &#039; and &#039;...&#039; would have also alternated the line, resulting in&lt;br /&gt;
 D n   n&lt;br /&gt;
  o e i ...&lt;br /&gt;
Thirdly, it could be a sort of joke among the programmers. What other &#039;phrase&#039; do we know that follows this pattern?&lt;br /&gt;
 P M&lt;br /&gt;
  K N&lt;br /&gt;
So, once and for all, is it actually a glitch? I can&#039;t wrap my head around how it could (although there are some other glitches far more confusing). Or is it just an error in the coding, not related to consecutive spaces? (Driftveil&#039;s... Old... Lady... comes... to... mind...) In any case, the &amp;quot;glitch&amp;quot; either needs more detail or the detail present is incorrect. [[User:TruePikachu|--TruePikachu]] 05:46, 24 June 2011 (UTC) (and yes, I am aware the game uses a variable-width font, not monospaced)&lt;br /&gt;
:I think the glitch is that he can sometimes also say really random text? Or do I understand it wrong? [[User:OwnageMuch|OwnageMuch]] 10:01, 24 June 2011 (UTC)&lt;br /&gt;
::I don&#039;t personally own Platinum; I quoted the phrase from the supplied video. [[User:TruePikachu|--TruePikachu]] 20:13, 24 June 2011 (UTC)&lt;br /&gt;
:::Yeah, he said Done in like in the video when I battled him. I don&#039;t think he ever says anything random—people just didn&#039;t see Done in. I think there was something on this on a GCL wiki page. Unfortunately, it&#039;s not archived. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:22, 25 June 2011 (UTC)&lt;br /&gt;
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===TM67 Retaliate not a glitch????===&lt;br /&gt;
&lt;br /&gt;
Are you sure that&#039;s a Dark-type TM sprite? It looks an awful lot like a normal-type TM.&lt;br /&gt;
:Nope, it&#039;s black, so it&#039;s dark. And please sign with four tildes &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. :--[[User:SuperAipom7|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;SuperAipom7&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:SuperAipom7|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Questions?&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 16:32, 26 June 2011 (UTC)&lt;br /&gt;
[[File:TM67_Retaliate_glitch.png|thumb]]&lt;br /&gt;
::But only in the Japanese games, which is probably what confused you. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:34, 26 June 2011 (UTC)&lt;br /&gt;
:::Ah, yes, I forgot about that. :--[[User:SuperAipom7|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;SuperAipom7&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:SuperAipom7|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Questions?&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 16:35, 26 June 2011 (UTC) &amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Defining &#039;minor&#039;===&lt;br /&gt;
&lt;br /&gt;
This page is probably starting to get too large again, like what happened to [[glitch]] a long time ago. Why are things like the Pewter Gym skip, experience underflow glitch, 0 PP underflow glitch and no stone evolving glitch to be considered minor, and where should we draw the line between minor and &#039;normal&#039;? --[[User:Chickasaurus|Chickasaurus]] 19:39, 7 July 2011 (UTC)&lt;br /&gt;
:...as in not minor, but not major either. --[[User:Chickasaurus|Chickasaurus]] 19:57, 7 July 2011 (UTC)&lt;br /&gt;
::My plan is to split this up into &amp;quot;List of glitches in Generation I&amp;quot; etc., with even glitches like the [[mew glitch]] listed, but with main article links. Since you brought this up, I&#039;ll probably do it today (I&#039;ve been planning to do this for months now). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:38, 8 July 2011 (UTC)&lt;br /&gt;
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===Pokémon Center terrain===&lt;br /&gt;
I was playing Blue version in a Gameboy Advance and the cartridge shifted a little bit, and when I walked inside of the Pokémon Center it was all jagged and I could only walk in certain areas. Is this notable or is it just some random thing?[[User:SONICバリヤ|SONICバリヤ]] 04:04, 8 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Pretrty much anything can happen if you shift the cartridge. [[User:OwnageMuch|OwnageMuch]] 05:27, 8 July 2011 (UTC)&lt;br /&gt;
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===Rival looks the wrong way===&lt;br /&gt;
I found a glitch in {{game|Yellow}}, its when you stand right below the table with the pokedexes and talk to {{Prof|Oak}}, when your {{tc|Rival}} starts talking, he will look the wrong way --[[User:Pikashoe|Pikashoe]] ([[User talk:Pikashoe|talk]]) 18:37, 12 June 2014 (UTC)&lt;br /&gt;
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== Oak Lab glitch? ==&lt;br /&gt;
&lt;br /&gt;
I remember a few years ago (and I recently began to try it again) that when you are first at Oak&#039;s lab he will always ask you to choose what Pokemon you want. I found a neat but weird glitch where if you try to leave the lab he will call you back (nothing unusual). However like the Bike Glitch if you keep pressing B then after awhile the game glitches and you are unable to do anything. Don&#039;t know if this has been mentioned though... [[User:Frozen Fennec|Frozen Fennec]]&lt;br /&gt;
: OK so I just tried this again a moment ago. Apparently pressing B while trying to leave will make you and Prof. Oak disappear and the game unplayable. [[User:Frozen Fennec|Frozen Fennec]]&lt;br /&gt;
::That sounds interesting. Any chance you could upload a video? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:15, 18 July 2011 (UTC)&lt;br /&gt;
Where am I going to upload it to? But yea, used to do this glitch a lot when I was younger because I thought I could skip out on getting a starter. Not sure if this glitch can be done on an emulator. Found a video of it, pressing start afterward brings you right back, lol. http://www.youtube.com/watch?v=9iAF20EdMiU [[User:Frozen Fennec|Frozen Fennec]]&lt;br /&gt;
:It&#039;s true, and its a legitimate glitch from long ago. It works on a real Game Boy, on {{2v2|Red|Blue}}. Though despite what [http://www.prama-initiative.com/index.php?page=glitches-mineurs-rbj#Labo PRAMA Initiative] say it doesn&#039;t seem to work on {{game|Yellow}}. You don&#039;t have to spam B, just keep closing the menu and holding down and it&#039;ll eventually glitch out. I read last year about a similar trick within the [[S.S. Anne]] itself, but I can&#039;t remember it unfortunately.&lt;br /&gt;
&lt;br /&gt;
:You can also &#039;read&#039; while pointing away from a bookshelf or scroll. The moment you press A, simply turn away. This can also be used with NPCs, to make them turn away but not talk to you.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|xrpYso3KMiw|PramaTheTrust|Blue}} -[[User:Chickasaurus|Chickasaurus]] 15:40, 18 July 2011 (UTC)&lt;br /&gt;
::Well, if either of you could write a section about it, I&#039;d appreciate it. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:04, 20 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Expanding upon the Shiny Ditto glitch==&lt;br /&gt;
Perhaps there should be mention that it works on any Pokémon who uses Transform, not just Ditto?  I haven&#039;t tested any of this out, but I heard you can get a Shiny Mew this way (as long as during the Mew glitch, you make sure that the Pokémon with the Special stat of 21 know Swords Dance and you let the encountered Ditto use Swords Dance at least twice, which will make the Mew that appears be over level 10 and able to use Transform).  I&#039;ve also heard that Shiny Pupitar, Tyranitar, and Lugia can be obtained this way (the Ghost forme, Kabutops fossil forme, and the Aerodactyl fossil forme MissingNo.s inherit attacks of the last Pokémon viewed, so view the Pokédex entry or stats page of a Ditto before the encounter and each of those MissingNo.s will be able to Transform... so get them to Transform into your Shiny Pokémon and catch them).  When these three MissingNo. formes are traded over to Generation II they will become Pupitar, Tyranitar, and Lugia (if the game allows the trade... sometimes it does, sometimes it doesn&#039;t). [[User:Dannyjenn|Dannyjenn]] 00:14, 18 March 2012 (UTC)&lt;br /&gt;
:In [[Generation I]] and [[Generation II|II]] all Pokémon that use Transform turn into {{p|Ditto}}. This normally isn&#039;t a problem, because Mew (normally) can&#039;t be found in the wild, but if you get a Pokémon like {{p|Spearow}} to {{m|Mirror Move}} Transform, it will also turn into {{p|Ditto}}. --[[User:Chickasaurus|Chickasaurus]] 00:25, 18 March 2012 (UTC)&lt;br /&gt;
::So you&#039;re saying that Shiny Mew and Shiny MissingNo.s would be impossible this way?  Just wondering because I heard that someone has done it before... however, like I said, I never tested it so I have no idea if that person was lieing. [[User:Dannyjenn|Dannyjenn]] 00:33, 18 March 2012 (UTC)&lt;br /&gt;
:::Unfortunately not, I don&#039;t think so. I haven&#039;t tested this particular glitch either, but I know out of experience that all Pokémon in Generation I and II which use {{m|Transform}} turn into {{p|Ditto}} upon capture. Presumably, it copies both species values (i.e. it becomes a stable Ditto all the time) but feel free to correct me if I&#039;m wrong. The shiny Ditto glitch works because transforming copies a Pokémon&#039;s DVs, therefore the opponent &amp;quot;transforming into your transformation&amp;quot; copies the [[Effort values|DV]]s of the shiny Pokémon you used from Generation II. In Generation II, shiny Pokémon are determined by their DVs.&lt;br /&gt;
&lt;br /&gt;
:::You might be interested in the [[Bug-Catching Contest data copy glitch]], but the shiny Pokémon you can get from it are unfortunately [[unstable hybrid Pokémon]]. There is another method of obtaining shiny Mew via an altered version of the [[remaining HP glitch]], [http://profglitch.proboards.com/index.cgi?action=display&amp;amp;board=gcltempboard&amp;amp;thread=368&amp;amp;page=1 discovered by Paco81], but it&#039;s complicated and I don&#039;t really understand it. The idea is to manipulate the Pokémon&#039;s [[Effort values|DV]]s manually to create a shiny Pokémon. --[[User:Chickasaurus|Chickasaurus]] 01:04, 18 March 2012 (UTC)&lt;br /&gt;
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==Change Magikarp into Mew (Pokémon Green)==&lt;br /&gt;
I recently added a glitch that turns a Magikarp into a Mew.  Someone deleted it.  Why is that?  Is it because I never posted a discussion about it before editing the page?  Sorry, I&#039;m new... I don&#039;t exactly know the protocol of adding content to pages.  If that&#039;s the reason, could someone let me know?  Are we supposed to discuss everything before making major edits to the page?  I just figured since it was a glitch with no mention then it&#039;d be fine to add. [[User:Dannyjenn|Dannyjenn]] 00:38, 18 March 2012 (UTC)&lt;br /&gt;
:It was me, but I added an article about it under [[second type glitch]], because it isn&#039;t specific to {{p|Magikarp}} or {{type|Water}} Pokémon. Don&#039;t worry about it. BTW, I replied to your discussion under [[Talk:Magikarp (Pokémon)]] --[[User:Chickasaurus|Chickasaurus]] 00:45, 18 March 2012 (UTC)&lt;br /&gt;
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==Team rocket teleporting member glitch==&lt;br /&gt;
So in Pokemon Blue I&#039;m at Safforon city and I got into the Pokemone center then exit. I make Red walk left and then up when the path turns and then right when the path branches off. I walk right and then talk to the team rocket member that says &amp;quot;Being evil makes me feel so alive!&amp;quot; I then walk past him and go forward till I&#039;m in front of Silph Co. The team rocket member that is supposed to be sleeping next to the door is a few paces from his position. Going up to talk to him will make him warp back to the place at the door and likewise waiting a bit will also make him warp to the door. It is possible to stand on the place where the team rocket member was and then have the player standing on top of him. I don&#039;t know if this occurs just in Blue and Red versions so I was wondering if someone could possibly find out and then add it. [[User:Minor Notes|Minor Notes]] ([[User talk:Minor Notes|talk]]) 22:01, 20 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Invisible Oak Glitch==&lt;br /&gt;
It&#039;s listed twice on the page and even the description is exactly the same in both. [[User: Ariano|Արիանո]] 07:34, 19 January 2013 (UTC)&lt;br /&gt;
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== Combine Save Surf glitch with S.S. Anne Reboard glitch ==&lt;br /&gt;
&lt;br /&gt;
From my experience, the S.S. Anne Reboard glitch is just an application of the Save Surf glitch and should really be under the former glitch&#039;s section in the article. pikalax 05:42, 27 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gate Glitch Video ==&lt;br /&gt;
&lt;br /&gt;
I noticed that there wasn&#039;t a Bulbapedia video for the Gate Glitch, so I have a video of the glitch at: &lt;br /&gt;
[http://www.youtube.com/watch?v=BA_bo-c0wuA]&lt;br /&gt;
&lt;br /&gt;
I hope you will use it! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Iamchazzi|Iamchazzi]] ([[User talk:Iamchazzi|talk]]) 17:58, 27 August 2013 (UTC)iamchazzi&lt;br /&gt;
:Added. --[[User:NOBODY|NOBODY]] ([[User talk:NOBODY|talk]]) 22:02, 27 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Prevented progress ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Prevented progress:&lt;br /&gt;
&lt;br /&gt;
If the player&#039;s starter Pokémon evolves before they obtain their Pokédex from Prof. Oak, the game will assume, since they have two Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed.&lt;br /&gt;
This glitch was fixed in the Japanese Blue but it reappears in the Japanese Yellow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ok, I understand how in Pokémon Red and Green this can work, but this is impossible in Yellow, since in Yellow Pikachu can&#039;t evolve. So it&#039;s impossible to use this glitch. Anybody? --&#039;&#039;&#039;&#039;&#039;[[User:Dr. James|Dr. James]]&#039;&#039;&#039;&#039;&#039; &amp;lt;small&amp;gt;([[User talk:Dr. James|tell me]])&amp;lt;/small&amp;gt; 00:47, 25 November 2013 (UTC)&lt;br /&gt;
:You can use this glitch by cheating to obtain a second Pokémon of another species. You don&#039;t even have to cheat to obtain the Pokémon itself since all that is required is the &amp;quot;walk through walls&amp;quot; cheat code to bypass the overworld collision data so that you can reach a Poké Mart and buy Poké Balls to catch another Pokémon. [[User:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Sato&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]][[User talk:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Mew&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]] 18:03, 5 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Any Shiny ==&lt;br /&gt;
&lt;br /&gt;
On YouTube, MissingnoXpert describes how to make any Pokemon shiny(trade from gen 2, http://www.youtube.com/watch?v=V0QDZQhjxzY .) Should I add this?--[[User:SamurottMaster4747|SamurottMaster4747]] ([[User talk:SamurottMaster4747|talk]]) 23:13, 1 January 2014 (UTC)&lt;br /&gt;
: That glitch is currently on Gen II&#039;s article. I don&#039;t think there&#039;s any point in mentioning it here, as it has no effect in the Gen I games. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:16, 3 January 2014 (UTC)&lt;br /&gt;
==Game breaking canoe glitch?==&lt;br /&gt;
Canoe (0x07) or ????? is an item that you can get through item manipulation. If you attempt the surf glitch with the canoe using the pond in Viridian, and get off of it, the game will lock up. Any help? {{unsigned|Katakanaglitch}}&lt;br /&gt;
:That sounds interesting regarding the lock up, but I tried the Surf glitch on both Red/Blue and Yellow on the Viridian City pond and it worked correctly, making me surf down on to a ground tile and letting me walk away afterwards. I used the ?????, too. Where exactly did you perform the Surf glitch? Can you send a screenshot?&lt;br /&gt;
:By the way, I don&#039;t know if you&#039;re aware, but canoe is misleading because it implies the name of the item is known, while it isn&#039;t. The number of question marks is likely irrelevant because there&#039;s another item with the same name (hex: 2C) that was probably a cut key item. --[[User:Chickasaurus|Chickasaurus]] ([[User talk:Chickasaurus|talk]]) 23:11, 27 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bind glitch ==&lt;br /&gt;
&lt;br /&gt;
Ok so I just found a glitch in Pokémon Blue regarding the move Bind. When using Bind against a Ghost type Pokémon, it will not affect it, as Ghost is inmune to Normal type. But in subsequent turns, the game will act as if the move connected, and will trap the Pokémon, preventing it from moving, but without doing damage.&lt;br /&gt;
Should it be added? [[User:LinkNinjaMaster|LinkNinjaMaster]] ([[User talk:LinkNinjaMaster|talk]]) 05:13, 16 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Safari Zone trick ==&lt;br /&gt;
I was looking in archives for the U.S. Pokemon website, and I found something interesting. I don&#039;t know if it qualifies as a glitch, but I haven&#039;t heard of it anywhere else. https://web.archive.org/web/19990508033626/http://www.pokemon.com/games/safari.html [[User:JacobTheDoduo|JacobtheDoduo]] ([[User talk:JacobTheDoduo|talk]]) 01:44, 21 May 2014 (UTC)&lt;br /&gt;
:[http://bulbapedia.bulbagarden.net/wiki/Old_man_glitch#Other_coast_related_exploits It&#039;s mentioned on this page].  --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 01:47, 21 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Surfing Pikachu vanishing ==&lt;br /&gt;
&lt;br /&gt;
This seems like it&#039;s supposed to be under Yellow, since that&#039;s the only game where you can have a Pikachu onscreen. Also, can anyone give some insight on this &amp;quot;glitch&amp;quot;? There&#039;s not much detail on it. [[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 00:25, 27 February 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_I&amp;diff=2254688</id>
		<title>Talk:List of glitches in Generation I</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_I&amp;diff=2254688"/>
		<updated>2015-02-27T00:25:24Z</updated>

		<summary type="html">&lt;p&gt;Flametix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List of minor glitches==&lt;br /&gt;
These comments are here from when this article was located at &amp;quot;List of minor glitches&amp;quot;, so they may no longer be applicable to this page. Please do not reply to them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:44, 30 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Surfing outside [[Turnback Cave]]===&lt;br /&gt;
I just thought that I&#039;d point out that you can {{m|surf}} outside Turnback Cave with no music. What I did was I used {{m|Rock Climb}}, then immedietly got onto my [[List of key items in Generation IV#Bicycle|Bike]], then rode up to the water and press A (to surf). This all happened in a period of about 4 - 5 seconds, and I surfed around on the pond with no surfing music. It seems to only work the first time you try (I&#039;ve done it twice), and this is for {{v2|Diamond}}. ~[[User:Takharii|&amp;lt;font color=&amp;quot;#B69E00&amp;quot;&amp;gt;Takhar&amp;lt;/font&amp;gt;]][[User talk:Takharii|&amp;lt;font color=&amp;quot;#E1E1E1&amp;quot;&amp;gt;eon&amp;lt;/font&amp;gt;]] 01:00, 18 April 2010 (UTC)&lt;br /&gt;
:Hm... Maybe we should get another source... Anyone? [[User:CuboneKing|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Tan&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Green color light&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 01:16, 18 April 2010 (UTC)&lt;br /&gt;
::I&#039;ve heard of situation around [[Spring Path]] where riding the bike causes the music to stop, but I couldn&#039;t get it to work. Can you repeat it? If not, it might just be dust jamming the system or something. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:22, 18 April 2010 (UTC)&lt;br /&gt;
:::I could make a video and YouTube it, if its neccesary, but yeah, it might be the game having trouble handling all the action, rather than a glitch. ~[[User:Takharii|&amp;lt;font color=&amp;quot;#B69E00&amp;quot;&amp;gt;Takhar&amp;lt;/font&amp;gt;]][[User talk:Takharii|&amp;lt;font color=&amp;quot;#E1E1E1&amp;quot;&amp;gt;eon&amp;lt;/font&amp;gt;]] 01:40, 18 April 2010 (UTC)&lt;br /&gt;
::::Well, a video would be good, but all I wanted to know was if it could be repeated. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:58, 18 April 2010 (UTC)&lt;br /&gt;
:::::Yes, what I meant was: I&#039;ve had this happen to me on two separate occasions (different days). The glitch occurs, then I try to repeat it (get off the pond and repeat the steps taken) and it doesn&#039;t seem to work. So it only works sometimes. I&#039;ll try to make a video, anyway. ~[[User:Takharii|&amp;lt;font color=&amp;quot;#B69E00&amp;quot;&amp;gt;Takhar&amp;lt;/font&amp;gt;]][[User talk:Takharii|&amp;lt;font color=&amp;quot;#E1E1E1&amp;quot;&amp;gt;eon&amp;lt;/font&amp;gt;]] 02:01, 18 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Glitch with supereffectiveness using a move normally not very effective===&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=0IeGdpFRGtQ&lt;br /&gt;
&lt;br /&gt;
As seen here, {{m|Discharge}} was used by {{p|Maggyo}} against a {{p|Denchura}}. Strangely, it was deemed supereffective by the game. Should this be added? - [[User:050294|050294]] 03:31, 21 October 2010 (UTC)&lt;br /&gt;
:The video has been taken down, so it was likely a fake. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:01, 24 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Kecleon glitch===&lt;br /&gt;
The following comments come from the talk page of the Kecleon glitch, which was merged into this page --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:31, 25 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
====What====&lt;br /&gt;
What the heck is the {{p|Kecleon}} Glitch? [[User:Pokedex493|Pokedex493]] 18:38, 2 September 2010 (UTC)&lt;br /&gt;
:Also, the Kecleon Glitch article page should not be deleted because articles about glitches should always stay on there. [[User:Pokedex493|Pokedex493]] 18:40, 2 September 2010 (UTC)&lt;br /&gt;
::The article tells you exactly what it is. Also, the article should be deleted and the content paced on [[list of minor glitches]]. The whole purpose of that page is to stop pages like this from being created. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:39, 4 September 2010 (UTC)&lt;br /&gt;
:::Per SnorlaxMonster --[[User:Chickasaurus|Chickasaurus]] 14:14, 8 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
====Cause====&lt;br /&gt;
Note: This is based somewhat on presumed data. I&#039;m pretty sure the game does this though.&lt;br /&gt;
&lt;br /&gt;
Couldn&#039;t the cause of this come from the Kecleon only aiming for whoever its item or attacked it? If the Pass Scarf causes it to attack the enemy, the chain reaction would then cause it to act as a team member, as Kecleon&#039;s data {{tt|causes it to be on the opposite side of the one it attacked|I think it does at least}}. Since the enemy is then defeated, Kecleon follows the team to the next floor, but doesn&#039;t go farther than this because the game would {{tt|only|presumably}} make it &#039;&#039;act&#039;&#039; like a team member, rather than being one. [[User:Turtwig A|&amp;lt;font color=&amp;quot;#CD7F32&amp;quot;&amp;gt;Turtwig&#039;s&amp;lt;/font&amp;gt;]] [[Turtwig (Pokémon)|&amp;lt;font color=&amp;quot;#FF7F00&amp;quot;&amp;gt;A-B-Cs&amp;lt;/font&amp;gt;]] ([[User talk:Turtwig A|&amp;lt;font color=&amp;quot;#green&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]] |  [[Special:Contributions/Turtwig A|&amp;lt;font color=&amp;quot;#yellow&amp;quot;&amp;gt;contribs&amp;lt;/font&amp;gt;]]) 12:23, 9 September 2010 (UTC)&lt;br /&gt;
:That seems right to me. That&#039;s basically how I thought it worked too. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:52, 9 September 2010 (UTC)&lt;br /&gt;
:That seems right to me too, but I&#039;ve never tried this glitch before, so I don&#039;t know. [[User:Pokedex493|Pokedex493]] 23:04, 10 September 2010 (UTC)&lt;br /&gt;
::&#039;Cause it&#039;s not a glitch. It&#039;s with all Pokémon that battle the player (barring {{a|Run Away}} when HP is low). [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 00:35, 11 September 2010 (UTC)&lt;br /&gt;
:::There&#039;s a difference. Those will still attack, not just follow the player. Not to mention that the Kecleon are faster than the team, and can easily be able to defeat it. Never activated it before either though. [[User:Turtwig A|&amp;lt;font color=&amp;quot;#CD7F32&amp;quot;&amp;gt;Turtwig&#039;s&amp;lt;/font&amp;gt;]] [[Turtwig (Pokémon)|&amp;lt;font color=&amp;quot;#FF7F00&amp;quot;&amp;gt;A-B-Cs&amp;lt;/font&amp;gt;]] ([[User talk:Turtwig A|&amp;lt;font color=&amp;quot;#green&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]] |  [[Special:Contributions/Turtwig A|&amp;lt;font color=&amp;quot;#yellow&amp;quot;&amp;gt;contribs&amp;lt;/font&amp;gt;]]) 00:37, 11 September 2010 &lt;br /&gt;
:It {{tt|may be a|Think of it, Kecleon acting weird and all}} glitch.---[[User:Pokemaniac2000|Pokemaniac2000]] 02:36, 29 September 2010(UTC)&lt;br /&gt;
&lt;br /&gt;
====Discussion regarding potential deletion====&lt;br /&gt;
This article has been marked for deletion.  I&#039;m not really in a position to give my opinion here... it seems just as notable as plenty of other glitches we have/have had articles on, but at the same time, it is sort of walkthrough-ish.  Personally, I think all glitches with the exception of a select few should be merged into one article for all the glitches in each game, with subsections for each glitch.  That&#039;s just me, though.  Discuss.  The article will likely be deleted within the next week or two if no convinving arguments are presented.  --[[User:Politoed666|&amp;lt;span style=&amp;quot;color:#00B7EB&amp;quot;&amp;gt;&#039;&#039;P&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#008080&amp;quot;&amp;gt;&#039;&#039;o&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Politoed666|&amp;lt;span style=&amp;quot;color:#0095B6&amp;quot;&amp;gt;&#039;&#039;L&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00CCCC&amp;quot;&amp;gt;&#039;&#039;i&#039;&#039;&amp;lt;/span&amp;gt;]] 19:35, 7 October 2010 (UTC)&lt;br /&gt;
:Well, that is kinda what [[list of minor glitches]] is for, and what is really wanted is that it remains there but doesn&#039;t get its own page. However, having specific glitch sections on the articles of the games themselves is a good idea. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:43, 9 October 2010 (UTC)&lt;br /&gt;
::To me, this seems better suited to the list of glitches as opposed to just deleting it or giving it its own article. --[[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:45, 9 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I suppose it&#039;s decided then.  Anyone want to volunteer to condense and move it?  --[[User:Politoed666|&amp;lt;span style=&amp;quot;color:#00B7EB&amp;quot;&amp;gt;&#039;&#039;P&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#008080&amp;quot;&amp;gt;&#039;&#039;o&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Politoed666|&amp;lt;span style=&amp;quot;color:#0095B6&amp;quot;&amp;gt;&#039;&#039;L&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00CCCC&amp;quot;&amp;gt;&#039;&#039;i&#039;&#039;&amp;lt;/span&amp;gt;]] 19:08, 13 October 2010 (UTC)&lt;br /&gt;
::::[[List of minor glitches#Kecleon glitch|Did that a while ago]]. Since there seems to be consensus, I&#039;ll just redirect this page there. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:06, 17 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Similar to the cut glitch===&lt;br /&gt;
&lt;br /&gt;
Giovanni drops a Silph Scope at the Game Corner in Generation 1, and it&#039;s possible to appear on top of it. Looking back, I wonder if that&#039;s normal.&lt;br /&gt;
&lt;br /&gt;
Also, certain Pokemon cries will sound glitchy every couple replays in Generation 1. Pikachu&#039;s cry sounds different every six plays, for example [[User:Zouje|Zouje]] 17:43, 31 December 2010 (UTC)&lt;br /&gt;
#So you can just walk on top of it without a collision? How do you appear on top of it?&lt;br /&gt;
#Can you link to a video of this please? I&#039;m interested. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:42, 1 January 2011 (UTC)&lt;br /&gt;
:#Basically if you fight him from the left hand side the Silph Scope item ball appears in that same spot but remains invisible because of the priority of the player&#039;s sprite until you walk away. You can also stand on a boulder in Gold/Silver via the same stand on a tree method from Red/Blue and jump from a ledge and land on a person in Vermilion City.&lt;br /&gt;
:#Interrupting certain sound effects can cause minor &#039;oddities&#039; such as these (try playing Electabuzz&#039;s cry immediately after Jynx&#039;s for instance). There is a related &#039;music doubling trick&#039; where a &#039;sound effect is playing&#039; flag doesn&#039;t activate the first time but I haven&#039;t been able to replicate it. --[[User:Chickasaurus|Chickasaurus]] 16:37, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Raimon Gym Trainer glitch===&lt;br /&gt;
&lt;br /&gt;
Could the glitch occur with Rich Boy Roland?  Seeing as both him and Lady Colette are the only trainers are in the roller coaster cars, Roland could possibly be able to trigger this glitch.  Also, can you still talk to Colette while she is on the track or does the game act like she is not there after the battle? {{unsigned|Super goku}} 21:18, 18 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Grass next to stairs glitch===&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=BTe-BTQbw-s&lt;br /&gt;
&lt;br /&gt;
Should it be added to the list? If it does, can someone do? My english sucks. :/ [[User:Metang|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;•●&amp;lt;/font&amp;gt;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#000080&amp;quot;&amp;gt;MΣƬΛПG&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;●•&amp;lt;/font&amp;gt;]] 21:21, 6 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Marowak Ghost Glitch===&lt;br /&gt;
&lt;br /&gt;
Is there any proof that the Marowak Ghost-Pokedoll event is actually a glitch? Considering you can use a Pokedoll on pre-Scoped Ghastly to end battles, it doesn&#039;t seem likely that it is really a glitch. After all, the Marowak Ghost is still coded as a Pokemon, just an uncatch-able one. [[User:Scorponis|Scorponis]] 19:23, 7 February 2011 (UTC)&lt;br /&gt;
:For me it is a glitch. First for bypassing a major event, second because it doesn&#039;t occur in Firered/Leafgreen versions. [[User:Metang|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;•●&amp;lt;/font&amp;gt;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#000080&amp;quot;&amp;gt;MΣƬΛПG&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;●•&amp;lt;/font&amp;gt;]] 20:47, 7 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Poké Radar===&lt;br /&gt;
&lt;br /&gt;
I noticed that when I have a chain of Pikachu on my Poké Radar in the Trophy Garden on my Pearl version, and I go into a spot on the edge of the grass, even if a Pikachu turns up from it, my chain ends. I am using a Max Repel to block all other Pokémon, and have a high enough level in my first slot for the Repel to work. Should this glitch be on here? [[User:EnosShayrem|EnosShayrem]] 15:37, 17 February 2011 (UTC)&lt;br /&gt;
:If you walk 7 or more steps to find a pokemon with radar the chain can break. Not a glitch. [[User:OwnageMuch|OwnageMuch]] 03:31, 18 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===R/S/E Walk on water glitch===&lt;br /&gt;
&lt;br /&gt;
There is a glitch in R/S/E where if you press B at the right time while entering the Seafloor Cave, you&#039;ll be asked to resurface while you&#039;re over its entrance. If you choose to do so, the game will put you on a rock in the water (not technically a water tile), so you&#039;ll be on your feet and able to walk on the water. Video here: http://www.youtube.com/watch?v=YB4qqYYy7nc&lt;br /&gt;
I have tried it and I can verify that it works. Good for adding? [[User:Silverlucario|Frezgle]] 21:45, 21 February 2011 (UTC)&lt;br /&gt;
:Yes. (Oh hi Frezparce, I think I&#039;ve seen you before from HoO forums) --[[User:Chickasaurus|Chickasaurus]] 21:48, 21 February 2011 (UTC)&lt;br /&gt;
::Yeah, I was there for a bit a while ago d: And, it&#039;s added. [[User:Silverlucario|Frezgle]] 00:33, 22 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Potential additions===&lt;br /&gt;
&lt;br /&gt;
I&#039;m passing on some of the things I&#039;ve been looking at to you people.&lt;br /&gt;
&lt;br /&gt;
* Mail Trick glitch: If an enemy Pokémon tricks away your Mail you still keep it (JPN Ruby/Sapphire)&lt;br /&gt;
* After 1792 Battle Tower fights in Platinum/HG/SS (possibly D/P too) the Tower resets, but Tower Tycoon Palmer starts appearing again, as a normal, &#039;wannabe trainer&#039; (see Tower Tycoon event skip).&lt;br /&gt;
* &amp;lt;s&amp;gt;Pressing B to resurface from underwater entrances (see [http://www.youtube.com/watch?v=YB4qqYYy7nc] (first uploaded here I believe: [http://www.youtube.com/watch?v=ZqdLWm7rVf0]) + looked into a little here: [http://profglitch.proboards.com/index.cgi?board=gcltempboard&amp;amp;action=display&amp;amp;thread=233&amp;amp;page=2] ) &amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Selfdestruct/Explosion audio glitch: Winning via a sacrificial move in Generation I plays the victory theme even though you black out (fixed in Gen II)&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Substitute glitch: Using Selfdestruct/Explosion on a Substitute will break it but not faint the user, the picture of the user disappears (Gen I)&amp;lt;/s&amp;gt;&lt;br /&gt;
* Breaking through Paralysis/Burn: Increasing or decreasing the appropriate stat breaks through the drop (e.g. Agility when Paralysed breaks through hindering effect of Paralysis) (Gen I)&lt;br /&gt;
* Its possible to combine moves like Reflect and Barrier/Light Screen and Amnesia to roll-over 1023 Defense/Special Defense and consequently end up which much lower defences due to the larger number modulo 1024. (Gen I)&lt;br /&gt;
* A few glitches from PRAMA initative, like this walking Pikachu one [http://www.prama-initiative.com/index.php?page=glitches-mineurs-rbj-8#Pikachu]&lt;br /&gt;
* If a user&#039;s regular Ditto transforms and the player switches the transformation away to a shiny Pokémon the transformation momentarily appears shiny. (G/S) (need to verify)&lt;br /&gt;
* A shiny Ditto transforming into another Shiny Pokémon makes the transformation a normal Pokémon until DPPt (need to verify)&lt;br /&gt;
* A miss from Rage reduces its accuracy the next turn to 0.4%&lt;br /&gt;
* Focus Energy in Gen I is completely broken. [http://hax.iimarck.us/files/rbymoveinfo.txt]&lt;br /&gt;
* Other Red/Green select bugs like &#039;fossil conversion&#039; except dokokashira if they&#039;re notable.&lt;br /&gt;
* Other Gen I battle mechanics related glitches e.g. [http://sourceforge.net/apps/mediawiki/openpkmn/index.php?title=Differences_in_Mechanics#Move_Mechanics_of_Note]&lt;br /&gt;
* Ledge glitch needs expanding to apply to a Gentleman west of Lilycove and [http://profglitch.proboards.com/index.cgi?board=gcltempboard&amp;amp;action=display&amp;amp;thread=265 a trainer in the Abandoned Ship]&lt;br /&gt;
* B/W AI oversight forcing trainer to send out fainted Pokémon (needs verifying) [http://www.youtube.com/watch?v=rPoQ6QRi3to]&lt;br /&gt;
* Pokémon Yellow critical save glitch [http://www.youtube.com/watch?v=7yXTpnUCh5Q]&lt;br /&gt;
* Pal Park ability change&lt;br /&gt;
* If you Pal Park a Pokémon with an accented name (from in-game trade from another localization) there&#039;s no support for the character when it reaches Gen IV (turns into a Japanese character instead) (thanks Blaziken257) &lt;br /&gt;
* Sketch glitch (G/S), Mimic glitch (JP D/P)&lt;br /&gt;
* A little problem where Shiny shadow Pokémon may change back to normal coloured Shadow Pokémon and vice versa (Colosseum) (needs verifying) [http://www.youtube.com/watch?v=y9dM0UDD7c4]&lt;br /&gt;
* Disappearing over-world Pokémon (a derivative of Trainer-Fly/Mew-Trick when your Start Button is disabled (Red/Blue)&lt;br /&gt;
* Life Orb glitch (Pokémon Battle Revolution)&lt;br /&gt;
* Magic Coated Dark Void glitch (Pokémon Battle Revolution)&lt;br /&gt;
* Japanese D/P Ace Trainer oversight [http://www.youtube.com/watch?v=OaNIKkRSYiQ]&lt;br /&gt;
&lt;br /&gt;
* Also Smogon reported on Slow Start (JP D/P), Choiced U-Turn (D/P), Choiced Pursuit (JP D/P) + Hitting through Protect without Shadow Force (D/P) glitches here [http://www.smogon.com/ingame/misc/gen4_glitches#choiced_pursuit] though RE: Choiced U-Turn there have been reports of it not working outside of battle simulators. &lt;br /&gt;
* The rumour that there is a chance a Master Ball will fail in Generation I, any video verification?&lt;br /&gt;
&lt;br /&gt;
--[[User:Chickasaurus|Chickasaurus]] 22:37, 21 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don&#039;t have a video, but it says [[Poké Ball|here]] that any ball can miss in Gen. I. [[User:Pokabu82|&amp;lt;font color=&amp;quot;#FF7F00&amp;quot;&amp;gt;Pokabu&amp;lt;/font&amp;gt;]][[user talk:Pokabu82|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;82&amp;lt;/font&amp;gt;]] 22:58, 21 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Route 9 Biker Glitch (Gen V)===&lt;br /&gt;
&lt;br /&gt;
This is probably a glitch, but it might be something done on purpose for whatever reason. I&#039;ve only noticed this on Route 9, where two bikers are riding back and forth, but when you hold down B, &#039;&#039;they&#039;&#039; speed up. I&#039;m in the process of checking whether this applies to other moving trainers or just them. --[[User:JRBockus|JRBockus]] 06:06, 12 March 2011 (UTC)&lt;br /&gt;
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===False Thief Glitch===&lt;br /&gt;
&lt;br /&gt;
Is this actually a glitch? If kelcon calls a price, I don&#039;t think so. It&#039;s like if someone drops an apple core on your lawn, it&#039;s yours, right? But if you just pick it up, forget what I said. [[User:Focus58|&amp;lt;font color=&amp;quot;dark blue&amp;quot;&amp;gt;Focus&amp;lt;/font&amp;gt;]][[User talk:Focus58|&amp;lt;font color=&amp;quot;dark gold&amp;quot;&amp;gt;58&amp;lt;/font&amp;gt;]] 22:19, 16 April 2011 (UTC)&lt;br /&gt;
:Well, it is, because you don&#039;t get a choice whether or not to buy it, you just pick it up. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:32, 1 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Trapped in Solaceon Town===&lt;br /&gt;
&lt;br /&gt;
In Platinum version, I was trapped in Solaceon town for some odd reason. I just started from the last save, and as I was riding my bike up through Solaceon town, I hit an invisible barrier right where the border is to route 210. I rode back and then tried again to get to route 210, and it let me through. I noticed this glitch wasn&#039;t listed, so I wanted to know if this has happened to anybody else. --[[User:Fimbulwinter2012|&amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;☆&#039;&#039;&#039;FiMbUlWiNtEr2O|2&#039;&#039;&#039;☆&amp;lt;/span&amp;gt;]] 14:26, 19 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
You probably [[tweaking|tweaked]] without realising. :) [[User:OwnageMuch|OwnageMuch]] 04:00, 20 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Black Belt Glitch===&lt;br /&gt;
&lt;br /&gt;
What I don&#039;t understand is the whole reasoning behind it. First of all, how can consecutive spaces result in something like&lt;br /&gt;
 D n  i&lt;br /&gt;
  o e  n...&lt;br /&gt;
unless the program was something like &lt;br /&gt;
 Opponent1::Say(&amp;quot;D n  i\n o e  n...&amp;quot;);&lt;br /&gt;
which would have made it intentional. Secondly, the letters are aligned correctly, something rare in glitches. If it was caused by spaces (the ASCII 0x20 variety) wrapping around like the HP bar in the Pomeg Glitch, ZZAZZ, Super Glitch (?), etc., even if it is a restricted text window (which is unlikely given the device type), the &#039; &#039; and &#039;...&#039; would have also alternated the line, resulting in&lt;br /&gt;
 D n   n&lt;br /&gt;
  o e i ...&lt;br /&gt;
Thirdly, it could be a sort of joke among the programmers. What other &#039;phrase&#039; do we know that follows this pattern?&lt;br /&gt;
 P M&lt;br /&gt;
  K N&lt;br /&gt;
So, once and for all, is it actually a glitch? I can&#039;t wrap my head around how it could (although there are some other glitches far more confusing). Or is it just an error in the coding, not related to consecutive spaces? (Driftveil&#039;s... Old... Lady... comes... to... mind...) In any case, the &amp;quot;glitch&amp;quot; either needs more detail or the detail present is incorrect. [[User:TruePikachu|--TruePikachu]] 05:46, 24 June 2011 (UTC) (and yes, I am aware the game uses a variable-width font, not monospaced)&lt;br /&gt;
:I think the glitch is that he can sometimes also say really random text? Or do I understand it wrong? [[User:OwnageMuch|OwnageMuch]] 10:01, 24 June 2011 (UTC)&lt;br /&gt;
::I don&#039;t personally own Platinum; I quoted the phrase from the supplied video. [[User:TruePikachu|--TruePikachu]] 20:13, 24 June 2011 (UTC)&lt;br /&gt;
:::Yeah, he said Done in like in the video when I battled him. I don&#039;t think he ever says anything random—people just didn&#039;t see Done in. I think there was something on this on a GCL wiki page. Unfortunately, it&#039;s not archived. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:22, 25 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===TM67 Retaliate not a glitch????===&lt;br /&gt;
&lt;br /&gt;
Are you sure that&#039;s a Dark-type TM sprite? It looks an awful lot like a normal-type TM.&lt;br /&gt;
:Nope, it&#039;s black, so it&#039;s dark. And please sign with four tildes &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. :--[[User:SuperAipom7|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;SuperAipom7&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:SuperAipom7|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Questions?&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 16:32, 26 June 2011 (UTC)&lt;br /&gt;
[[File:TM67_Retaliate_glitch.png|thumb]]&lt;br /&gt;
::But only in the Japanese games, which is probably what confused you. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:34, 26 June 2011 (UTC)&lt;br /&gt;
:::Ah, yes, I forgot about that. :--[[User:SuperAipom7|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;SuperAipom7&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:SuperAipom7|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Questions?&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 16:35, 26 June 2011 (UTC) &amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Defining &#039;minor&#039;===&lt;br /&gt;
&lt;br /&gt;
This page is probably starting to get too large again, like what happened to [[glitch]] a long time ago. Why are things like the Pewter Gym skip, experience underflow glitch, 0 PP underflow glitch and no stone evolving glitch to be considered minor, and where should we draw the line between minor and &#039;normal&#039;? --[[User:Chickasaurus|Chickasaurus]] 19:39, 7 July 2011 (UTC)&lt;br /&gt;
:...as in not minor, but not major either. --[[User:Chickasaurus|Chickasaurus]] 19:57, 7 July 2011 (UTC)&lt;br /&gt;
::My plan is to split this up into &amp;quot;List of glitches in Generation I&amp;quot; etc., with even glitches like the [[mew glitch]] listed, but with main article links. Since you brought this up, I&#039;ll probably do it today (I&#039;ve been planning to do this for months now). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:38, 8 July 2011 (UTC)&lt;br /&gt;
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===Pokémon Center terrain===&lt;br /&gt;
I was playing Blue version in a Gameboy Advance and the cartridge shifted a little bit, and when I walked inside of the Pokémon Center it was all jagged and I could only walk in certain areas. Is this notable or is it just some random thing?[[User:SONICバリヤ|SONICバリヤ]] 04:04, 8 July 2011 (UTC)&lt;br /&gt;
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Pretrty much anything can happen if you shift the cartridge. [[User:OwnageMuch|OwnageMuch]] 05:27, 8 July 2011 (UTC)&lt;br /&gt;
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===Rival looks the wrong way===&lt;br /&gt;
I found a glitch in {{game|Yellow}}, its when you stand right below the table with the pokedexes and talk to {{Prof|Oak}}, when your {{tc|Rival}} starts talking, he will look the wrong way --[[User:Pikashoe|Pikashoe]] ([[User talk:Pikashoe|talk]]) 18:37, 12 June 2014 (UTC)&lt;br /&gt;
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== Oak Lab glitch? ==&lt;br /&gt;
&lt;br /&gt;
I remember a few years ago (and I recently began to try it again) that when you are first at Oak&#039;s lab he will always ask you to choose what Pokemon you want. I found a neat but weird glitch where if you try to leave the lab he will call you back (nothing unusual). However like the Bike Glitch if you keep pressing B then after awhile the game glitches and you are unable to do anything. Don&#039;t know if this has been mentioned though... [[User:Frozen Fennec|Frozen Fennec]]&lt;br /&gt;
: OK so I just tried this again a moment ago. Apparently pressing B while trying to leave will make you and Prof. Oak disappear and the game unplayable. [[User:Frozen Fennec|Frozen Fennec]]&lt;br /&gt;
::That sounds interesting. Any chance you could upload a video? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:15, 18 July 2011 (UTC)&lt;br /&gt;
Where am I going to upload it to? But yea, used to do this glitch a lot when I was younger because I thought I could skip out on getting a starter. Not sure if this glitch can be done on an emulator. Found a video of it, pressing start afterward brings you right back, lol. http://www.youtube.com/watch?v=9iAF20EdMiU [[User:Frozen Fennec|Frozen Fennec]]&lt;br /&gt;
:It&#039;s true, and its a legitimate glitch from long ago. It works on a real Game Boy, on {{2v2|Red|Blue}}. Though despite what [http://www.prama-initiative.com/index.php?page=glitches-mineurs-rbj#Labo PRAMA Initiative] say it doesn&#039;t seem to work on {{game|Yellow}}. You don&#039;t have to spam B, just keep closing the menu and holding down and it&#039;ll eventually glitch out. I read last year about a similar trick within the [[S.S. Anne]] itself, but I can&#039;t remember it unfortunately.&lt;br /&gt;
&lt;br /&gt;
:You can also &#039;read&#039; while pointing away from a bookshelf or scroll. The moment you press A, simply turn away. This can also be used with NPCs, to make them turn away but not talk to you.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|xrpYso3KMiw|PramaTheTrust|Blue}} -[[User:Chickasaurus|Chickasaurus]] 15:40, 18 July 2011 (UTC)&lt;br /&gt;
::Well, if either of you could write a section about it, I&#039;d appreciate it. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:04, 20 July 2011 (UTC)&lt;br /&gt;
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==Expanding upon the Shiny Ditto glitch==&lt;br /&gt;
Perhaps there should be mention that it works on any Pokémon who uses Transform, not just Ditto?  I haven&#039;t tested any of this out, but I heard you can get a Shiny Mew this way (as long as during the Mew glitch, you make sure that the Pokémon with the Special stat of 21 know Swords Dance and you let the encountered Ditto use Swords Dance at least twice, which will make the Mew that appears be over level 10 and able to use Transform).  I&#039;ve also heard that Shiny Pupitar, Tyranitar, and Lugia can be obtained this way (the Ghost forme, Kabutops fossil forme, and the Aerodactyl fossil forme MissingNo.s inherit attacks of the last Pokémon viewed, so view the Pokédex entry or stats page of a Ditto before the encounter and each of those MissingNo.s will be able to Transform... so get them to Transform into your Shiny Pokémon and catch them).  When these three MissingNo. formes are traded over to Generation II they will become Pupitar, Tyranitar, and Lugia (if the game allows the trade... sometimes it does, sometimes it doesn&#039;t). [[User:Dannyjenn|Dannyjenn]] 00:14, 18 March 2012 (UTC)&lt;br /&gt;
:In [[Generation I]] and [[Generation II|II]] all Pokémon that use Transform turn into {{p|Ditto}}. This normally isn&#039;t a problem, because Mew (normally) can&#039;t be found in the wild, but if you get a Pokémon like {{p|Spearow}} to {{m|Mirror Move}} Transform, it will also turn into {{p|Ditto}}. --[[User:Chickasaurus|Chickasaurus]] 00:25, 18 March 2012 (UTC)&lt;br /&gt;
::So you&#039;re saying that Shiny Mew and Shiny MissingNo.s would be impossible this way?  Just wondering because I heard that someone has done it before... however, like I said, I never tested it so I have no idea if that person was lieing. [[User:Dannyjenn|Dannyjenn]] 00:33, 18 March 2012 (UTC)&lt;br /&gt;
:::Unfortunately not, I don&#039;t think so. I haven&#039;t tested this particular glitch either, but I know out of experience that all Pokémon in Generation I and II which use {{m|Transform}} turn into {{p|Ditto}} upon capture. Presumably, it copies both species values (i.e. it becomes a stable Ditto all the time) but feel free to correct me if I&#039;m wrong. The shiny Ditto glitch works because transforming copies a Pokémon&#039;s DVs, therefore the opponent &amp;quot;transforming into your transformation&amp;quot; copies the [[Effort values|DV]]s of the shiny Pokémon you used from Generation II. In Generation II, shiny Pokémon are determined by their DVs.&lt;br /&gt;
&lt;br /&gt;
:::You might be interested in the [[Bug-Catching Contest data copy glitch]], but the shiny Pokémon you can get from it are unfortunately [[unstable hybrid Pokémon]]. There is another method of obtaining shiny Mew via an altered version of the [[remaining HP glitch]], [http://profglitch.proboards.com/index.cgi?action=display&amp;amp;board=gcltempboard&amp;amp;thread=368&amp;amp;page=1 discovered by Paco81], but it&#039;s complicated and I don&#039;t really understand it. The idea is to manipulate the Pokémon&#039;s [[Effort values|DV]]s manually to create a shiny Pokémon. --[[User:Chickasaurus|Chickasaurus]] 01:04, 18 March 2012 (UTC)&lt;br /&gt;
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==Change Magikarp into Mew (Pokémon Green)==&lt;br /&gt;
I recently added a glitch that turns a Magikarp into a Mew.  Someone deleted it.  Why is that?  Is it because I never posted a discussion about it before editing the page?  Sorry, I&#039;m new... I don&#039;t exactly know the protocol of adding content to pages.  If that&#039;s the reason, could someone let me know?  Are we supposed to discuss everything before making major edits to the page?  I just figured since it was a glitch with no mention then it&#039;d be fine to add. [[User:Dannyjenn|Dannyjenn]] 00:38, 18 March 2012 (UTC)&lt;br /&gt;
:It was me, but I added an article about it under [[second type glitch]], because it isn&#039;t specific to {{p|Magikarp}} or {{type|Water}} Pokémon. Don&#039;t worry about it. BTW, I replied to your discussion under [[Talk:Magikarp (Pokémon)]] --[[User:Chickasaurus|Chickasaurus]] 00:45, 18 March 2012 (UTC)&lt;br /&gt;
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==Team rocket teleporting member glitch==&lt;br /&gt;
So in Pokemon Blue I&#039;m at Safforon city and I got into the Pokemone center then exit. I make Red walk left and then up when the path turns and then right when the path branches off. I walk right and then talk to the team rocket member that says &amp;quot;Being evil makes me feel so alive!&amp;quot; I then walk past him and go forward till I&#039;m in front of Silph Co. The team rocket member that is supposed to be sleeping next to the door is a few paces from his position. Going up to talk to him will make him warp back to the place at the door and likewise waiting a bit will also make him warp to the door. It is possible to stand on the place where the team rocket member was and then have the player standing on top of him. I don&#039;t know if this occurs just in Blue and Red versions so I was wondering if someone could possibly find out and then add it. [[User:Minor Notes|Minor Notes]] ([[User talk:Minor Notes|talk]]) 22:01, 20 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Invisible Oak Glitch==&lt;br /&gt;
It&#039;s listed twice on the page and even the description is exactly the same in both. [[User: Ariano|Արիանո]] 07:34, 19 January 2013 (UTC)&lt;br /&gt;
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== Combine Save Surf glitch with S.S. Anne Reboard glitch ==&lt;br /&gt;
&lt;br /&gt;
From my experience, the S.S. Anne Reboard glitch is just an application of the Save Surf glitch and should really be under the former glitch&#039;s section in the article. pikalax 05:42, 27 February 2013 (UTC)&lt;br /&gt;
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== Gate Glitch Video ==&lt;br /&gt;
&lt;br /&gt;
I noticed that there wasn&#039;t a Bulbapedia video for the Gate Glitch, so I have a video of the glitch at: &lt;br /&gt;
[http://www.youtube.com/watch?v=BA_bo-c0wuA]&lt;br /&gt;
&lt;br /&gt;
I hope you will use it! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Iamchazzi|Iamchazzi]] ([[User talk:Iamchazzi|talk]]) 17:58, 27 August 2013 (UTC)iamchazzi&lt;br /&gt;
:Added. --[[User:NOBODY|NOBODY]] ([[User talk:NOBODY|talk]]) 22:02, 27 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Prevented progress ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Prevented progress:&lt;br /&gt;
&lt;br /&gt;
If the player&#039;s starter Pokémon evolves before they obtain their Pokédex from Prof. Oak, the game will assume, since they have two Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed.&lt;br /&gt;
This glitch was fixed in the Japanese Blue but it reappears in the Japanese Yellow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ok, I understand how in Pokémon Red and Green this can work, but this is impossible in Yellow, since in Yellow Pikachu can&#039;t evolve. So it&#039;s impossible to use this glitch. Anybody? --&#039;&#039;&#039;&#039;&#039;[[User:Dr. James|Dr. James]]&#039;&#039;&#039;&#039;&#039; &amp;lt;small&amp;gt;([[User talk:Dr. James|tell me]])&amp;lt;/small&amp;gt; 00:47, 25 November 2013 (UTC)&lt;br /&gt;
:You can use this glitch by cheating to obtain a second Pokémon of another species. You don&#039;t even have to cheat to obtain the Pokémon itself since all that is required is the &amp;quot;walk through walls&amp;quot; cheat code to bypass the overworld collision data so that you can reach a Poké Mart and buy Poké Balls to catch another Pokémon. [[User:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Sato&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]][[User talk:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Mew&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]] 18:03, 5 March 2014 (UTC)&lt;br /&gt;
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== Any Shiny ==&lt;br /&gt;
&lt;br /&gt;
On YouTube, MissingnoXpert describes how to make any Pokemon shiny(trade from gen 2, http://www.youtube.com/watch?v=V0QDZQhjxzY .) Should I add this?--[[User:SamurottMaster4747|SamurottMaster4747]] ([[User talk:SamurottMaster4747|talk]]) 23:13, 1 January 2014 (UTC)&lt;br /&gt;
: That glitch is currently on Gen II&#039;s article. I don&#039;t think there&#039;s any point in mentioning it here, as it has no effect in the Gen I games. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:16, 3 January 2014 (UTC)&lt;br /&gt;
==Game breaking canoe glitch?==&lt;br /&gt;
Canoe (0x07) or ????? is an item that you can get through item manipulation. If you attempt the surf glitch with the canoe using the pond in Viridian, and get off of it, the game will lock up. Any help? {{unsigned|Katakanaglitch}}&lt;br /&gt;
:That sounds interesting regarding the lock up, but I tried the Surf glitch on both Red/Blue and Yellow on the Viridian City pond and it worked correctly, making me surf down on to a ground tile and letting me walk away afterwards. I used the ?????, too. Where exactly did you perform the Surf glitch? Can you send a screenshot?&lt;br /&gt;
:By the way, I don&#039;t know if you&#039;re aware, but canoe is misleading because it implies the name of the item is known, while it isn&#039;t. The number of question marks is likely irrelevant because there&#039;s another item with the same name (hex: 2C) that was probably a cut key item. --[[User:Chickasaurus|Chickasaurus]] ([[User talk:Chickasaurus|talk]]) 23:11, 27 January 2014 (UTC)&lt;br /&gt;
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== Bind glitch ==&lt;br /&gt;
&lt;br /&gt;
Ok so I just found a glitch in Pokémon Blue regarding the move Bind. When using Bind against a Ghost type Pokémon, it will not affect it, as Ghost is inmune to Normal type. But in subsequent turns, the game will act as if the move connected, and will trap the Pokémon, preventing it from moving, but without doing damage.&lt;br /&gt;
Should it be added? [[User:LinkNinjaMaster|LinkNinjaMaster]] ([[User talk:LinkNinjaMaster|talk]]) 05:13, 16 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Safari Zone trick ==&lt;br /&gt;
I was looking in archives for the U.S. Pokemon website, and I found something interesting. I don&#039;t know if it qualifies as a glitch, but I haven&#039;t heard of it anywhere else. https://web.archive.org/web/19990508033626/http://www.pokemon.com/games/safari.html [[User:JacobTheDoduo|JacobtheDoduo]] ([[User talk:JacobTheDoduo|talk]]) 01:44, 21 May 2014 (UTC)&lt;br /&gt;
:[http://bulbapedia.bulbagarden.net/wiki/Old_man_glitch#Other_coast_related_exploits It&#039;s mentioned on this page].  --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 01:47, 21 May 2014 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== Surfing Pikachu vanishing ==&lt;br /&gt;
&lt;br /&gt;
This seems like it&#039;s supposed to be under Yellow, since that&#039;s the only game where you can have a Pikachu onscreen. Also, can anyone give some insight on this &amp;quot;glitch&amp;quot;? There&#039;s not much detail on it.&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Helix_Fossil&amp;diff=2249454</id>
		<title>Helix Fossil</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Helix_Fossil&amp;diff=2249454"/>
		<updated>2015-02-14T18:54:19Z</updated>

		<summary type="html">&lt;p&gt;Flametix: Adding ORAS to the section that says which game te description came from (Dome says XYORAS, Helix said XY only)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bag Dome Fossil Sprite.png|frame]]&lt;br /&gt;
[[File:Bag Helix Fossil Sprite.png|frame]]&lt;br /&gt;
The &#039;&#039;&#039;Dome Fossil&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|こうらのカセキ|Kōra no Kaseki}}&#039;&#039;&#039; &#039;&#039;Carapace Fossil&#039;&#039;) and &#039;&#039;&#039;Helix Fossil&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|かいのカセキ|Kai no Kaseki}}&#039;&#039;&#039; &#039;&#039;Shellfish Fossil&#039;&#039;) are [[Fossil]]s which can be regenerated into {{p|Kabuto}} and {{p|Omanyte}}, respectively.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
[[File:Helix Fossil artwork.png|thumb|right|Helix Fossil artwork from Generation I]]In the Generation I and III games, the Dome and Helix Fossils are [[key item]]s found in [[Mt. Moon]] after defeating a {{tc|Super Nerd}}. While both are present, {{player}}s are allowed to choose only one, as the other one will be taken by the Super Nerd. If brought to the [[Pokémon Lab]] on [[Cinnabar Island]], the Dome and Helix Fossils can be regenerated into {{p|Kabuto}} and {{p|Omanyte}}, respectively. The Pokémon extracted from the Super Nerd&#039;s Fossil is seen in the zoo just outside the {{safari|Kanto}}. &lt;br /&gt;
&lt;br /&gt;
In {{3v2|Diamond|Pearl|Platinum}}, they are no longer key items, being demoted to simply items. They can be found by mining in [[the Underground]] after obtaining the [[National Pokédex]]. Helix Fossils are more common in Diamond while Dome Fossils are more common in Pearl. If brought to the [[Oreburgh Mining Museum]], the Dome and Helix Fossils can be regenerated into {{p|Kabuto}} and {{p|Omanyte}}, respectively.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|HeartGold|SoulSilver}}, the Dome and Helix Fossils can be found randomly by {{m|Rock Smash|smashing rocks}} at the [[Ruins of Alph]]. The Dome Fossil is exclusive to SoulSilver while the Helix Fossil is exclusive to HeartGold. If brought to the [[Pewter Museum of Science]], the Dome and Helix Fossils can be regenerated into {{p|Kabuto}} and {{p|Omanyte}}, respectively.&lt;br /&gt;
&lt;br /&gt;
In {{4v|Black|White|2}}, a {{tc|Worker}} in the [[Ice Rock]] room of [[Twist Mountain]] hands out a random Fossil from previous generations, including the Dome and Helix Fossils, once per day. If brought to the [[Nacrene Gym|Nacrene Museum]], the Dome and Helix Fossils can be regenerated into {{p|Kabuto}} and {{p|Omanyte}}, respectively.&lt;br /&gt;
&lt;br /&gt;
Rocks purchased in {{DL|Join Avenue|Antique Shop}}s of Black 2 and White 2&#039;s [[Join Avenue]] may contain Dome or Helix Fossils.&lt;br /&gt;
&lt;br /&gt;
Both Dome and Helix Fossils can be found via Rock Smash in the [[Glittering Cave]], but they are {{DL|Version exclusive|Generation VI|exclusive to Pokémon Y}}.&lt;br /&gt;
&lt;br /&gt;
In {{pkmn|Omega Ruby and Alpha Sapphire}}, they can be found randomly through Rock Smash in different {{DL|Soaring in the sky|Mirage spots}}. However the Dome Fossil is exclusive to Omega Ruby and the Helix Fossil is exclusive to Alpha Sapphire. They can be brought to the [[Devon Corporation]] in [[Rustboro City]] to regenerate them into Kabuto and Omanyte, respectively. &lt;br /&gt;
&lt;br /&gt;
===Flavor text===&lt;br /&gt;
====Dome Fossil====&lt;br /&gt;
{{movedesc|rock}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Stad}}|A fossil of a Pokémon that lived in prehistoric times.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|E}}|A piece of ancient marine Pokémon&#039;s shell.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A fossil of an ancient, seafloor-dwelling Pokémon. It appears to be part of a shell.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}&amp;lt;br&amp;gt;{{gameabbrev3|BWB2W2}}|A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a shell.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|A fossil from a prehistoric Pokémon that once lived in the sea. It could be a shell or carapace.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
====Helix Fossil====&lt;br /&gt;
{{movedesc|rock}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Stad}}|A fossil of a Pokémon that lived in prehistoric times.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|E}}|A piece of ancient marine Pokémon&#039;s seashell.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A fossil of an ancient, seafloor-dwelling Pokémon. It appears to be part of a seashell.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}&amp;lt;br&amp;gt;{{gameabbrev3|BWB2W2}}|A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a seashell.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|A fossil from a prehistoric Pokémon that once lived in the sea. It might be a piece of a seashell.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Dome Fossil anime.png|thumb|250px|A Dome Fossil in the anime]]&lt;br /&gt;
===In the main series===&lt;br /&gt;
In the {{pkmn|anime}}, Dome Fossils were first seen in &#039;&#039;[[EP089|Shell Shock!]]&#039;&#039;. They made up the structure of an island, and were revived into Kabuto in red moonlight, causing the whole island to collapse and sink.&lt;br /&gt;
&lt;br /&gt;
A Dome Fossil made a cameo appearance in &#039;&#039;[[DP107|Ancient Family Matters!]]&#039;&#039; during a visual representation of [[Roark]]&#039;s love of Fossils in an argument with [[Byron]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW014|A Night in the Nacrene City Museum!]]&#039;&#039;, a Dome Fossil was first seen chasing [[Hawes]], as he claimed it to be doing, but was later seen safely placed in a display case. Hawes later explained what it was to Ash and {{ashfr}}. It was later revealed that the {{p|Yamask}} in the Nacrene City Museum was using its move {{m|Psychic}} to make the Dome Fossil float and chase after Hawes after he put its mask in a display case, thinking that it was a replica Yamask mask given to him as a gift from the company that made a {{p|Cofagrigus}} replica after purchasing it from them for the museum.&lt;br /&gt;
&lt;br /&gt;
[[File:Super Nerd PO.png|230px|left|thumb|Dome and Helix Fossils in Pokémon Origins]]&lt;br /&gt;
===In Pokémon Origins===&lt;br /&gt;
Helix and Dome Fossils briefly appeared in the [[Pokémon Origins]] episode &#039;&#039;[[PO02|File 2 - Cubone]]&#039;&#039;, where they were shown being hogged by a {{tc|Super Nerd}} at [[Mt. Moon]].&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
Both Fossils appear on the artwork for the {{TCG|Mysterious Fossil}} card. However, the artwork depicts the Dome Fossil as the Fossil of a {{p|Kabutops}}, Kabuto&#039;s evolution, rather than of a Kabuto. The two Fossils were later split off into their own individual cards.&lt;br /&gt;
&lt;br /&gt;
{{cardlist/header|Related cards|Trainer|char=yes}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Fossil|Mysterious Fossil|62}}|type=Trainer|enset=Fossil|enrarity=Common|ennum=62/62|jpsetlink=Fossil|jpset=Mystery of the Fossils|jprarity=Common|enset2=Legendary Collection|enrarity2=Common|ennum2=109/110|enset3=EX Sandstorm|enrarity3=Common|ennum3=91/100|enset4=EX Legend Maker|enrarity4=Common|ennum4=79/92|jpsetlink4=EX Legend Maker|jpset4=Mirage Forest|jprarity4=Uncommon|jpnum4=078/086|enset5=EX Holon Phantoms|enrarity5=Common|ennum5=92/110|enset6=EX Power Keepers|enrarity6=Common|ennum6=85/108|jpsetlink6=EX Power Keepers|jpset6=World Champions Pack|jprarity6=Common|jpnum6=087/108}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Majestic Dawn|Dome Fossil|89}}|type=Trainer|enset=Majestic Dawn|enrarity=Common|ennum=89/100|jpsetlink=Moonlit Pursuit/Dawn Dash|jpset=Dawn Dash|jprarity=Uncommon|ensetlink2=Platinum: Arceus|enset2=Arceus|enrarity2=Common|ennum2=92/99|jpsetlink2=Platinum: Arceus|jpset2=Advent of Arceus|jprarity2=Uncommon|jpnum2=082/090}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Majestic Dawn|Helix Fossil|91}}|type=Trainer|enset=Majestic Dawn|enrarity=Common|ennum=91/100|jpsetlink=Moonlit Pursuit/Dawn Dash|jpset=Moonlit Pursuit|jprarity=Uncommon|ensetlink2=Platinum: Arceus|enset2=Arceus|enrarity2=Common|ennum2=93/99|jpsetlink2=Platinum: Arceus|jpset2=Advent of Arceus|jprarity2=Uncommon|jpnum2=081/090}}&lt;br /&gt;
{{cardlist/footer|Trainer}}&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
===Underground===&lt;br /&gt;
This is the artwork of the Fossils in [[The Underground]]:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{cynthia color dark}}; border: 5px solid #{{cynthia color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Mine Helix Fossil 1.png]]&amp;lt;br&amp;gt;[[File:Mine Helix Fossil 2.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Mine Dome Fossil.png]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Helix Fossil}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Dome Fossil}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Dream World===&lt;br /&gt;
This is the artwork of the Fossils in the [[Pokémon Dream World]]:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{cynthia color dark}}; border: 5px solid #{{cynthia color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Helix Fossil Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Dome Fossil Sprite.png]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Helix Fossil}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Dome Fossil}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;  |&lt;br /&gt;
&#039;&#039;Dome&#039;&#039;&lt;br /&gt;
{{langtable|color={{rock color light}}|bordercolor={{rock color}}&lt;br /&gt;
|fr=Fossile Dôme&lt;br /&gt;
|de=Domfossil&lt;br /&gt;
|it=Domofossile&lt;br /&gt;
|es=Fósil Domo&lt;br /&gt;
|ko=껍질화석 &#039;&#039;Kkeopjil Hwaseok&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&#039;&#039;Helix&#039;&#039;&lt;br /&gt;
{{langtable|color={{rock color light}}|bordercolor={{rock color}}&lt;br /&gt;
|fr=Nautile &amp;lt;!--- apparently they made it this way!---&amp;gt;&lt;br /&gt;
|de=Helixfossil&lt;br /&gt;
|it=Helixfossile&lt;br /&gt;
|es=Fósil Helix&lt;br /&gt;
|ko=조개화석 &#039;&#039;Jogae Hwaseok&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Fossil}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fossils]]&lt;br /&gt;
[[Category:Key items]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Nautile]]&lt;br /&gt;
[[it:Domofossile e Helixfossile]]&lt;br /&gt;
[[ja:かいのカセキ]]&lt;br /&gt;
[[zh:贝之化石（道具）]]&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Fly_(move)&amp;diff=2144791</id>
		<title>Talk:Fly (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Fly_(move)&amp;diff=2144791"/>
		<updated>2014-07-14T13:06:10Z</updated>

		<summary type="html">&lt;p&gt;Flametix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My Honchkrow in Diamond has been hurt while Flown Up High by wild Machokes&#039; Submission and Cross Chop moves... Does anybody know why? I might be missing something simple here. [[User:Punkrockrevel|Punkrockrevel]] 22:15, 13 November 2007 (UTC)&lt;br /&gt;
:Most likely [[No Guard (ability)|No Guard]]. --[[User:Johans|Johans]] 22:40, 13 November 2007 (UTC)&lt;br /&gt;
::Yeah, I figured out it&#039;d be an ability shortly after posting this, but couldn&#039;t be bothered to get back online. I blush, I do. Thanks. [[User:Punkrockrevel|Punkrockrevel]] 05:51, 14 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Anime ==&lt;br /&gt;
&lt;br /&gt;
In the anime I have deducted that any flying type can fly, but must learn the actual move to fly fast enough into the enemy to cause damage, faster than a tackled attack. --[[User:Dark Lord Revan|Dark Lord Revan]] 05:02, 25 November 2007 (UTC)&lt;br /&gt;
:Maybe the difference begins with this move&#039;s Japanese name not meaning just &amp;quot;fly&amp;quot;. --[[User:Johans|Johans]] 05:09, 25 November 2007 (UTC)&lt;br /&gt;
::But dealing with the English version, I don&#039;t think any Pokémon in flight is using &#039;Fly&#039;. I had the impression uses of the move were about carrying trainers, like Pidgeot in &#039;&#039;Pallet Party Panic&#039;&#039;. -[[User:Damien Nightstar|Damien Nightstar]] 11:57, 13 September 2008 (UTC)&lt;br /&gt;
:::Has anyone ever given their Pokémon an attack order to use Fly? Answering that might help to clear things up a bit. --[[User:Teradyne|Teradyne]] 00:12, 22 February 2009 (UTC)&lt;br /&gt;
::::No one has ever commanded a Pokemon to use the move fly in the Anime. I think the pictures should be taken down. [[User:Pelipper Rocks|Pelipper Rocks]] 06:43, 22 February 2009 (UTC)&lt;br /&gt;
:::::Charizard learned it. And anime not Anime. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#A2958D&amp;quot;&amp;gt;►&amp;lt;/span&amp;gt;[[User:Kevzo8|&amp;lt;span style=&amp;quot;color:#E3E3E3&amp;quot;&amp;gt;Ҝə&amp;lt;/span&amp;gt;]][[Special:Contributions/Kevzo8|&amp;lt;span style=&amp;quot;color:#E6E6EE&amp;quot;&amp;gt;υz&amp;lt;/span&amp;gt;]][[User_talk:Kevzo8|&amp;lt;span style=&amp;quot;color:#BBBBBB&amp;quot;&amp;gt;ø8&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 06:51, 22 February 2009 (UTC)&lt;br /&gt;
::::::If he never used it as an attack (that is, having been given an attack order of &amp;quot;Use Fly&amp;quot;, or another similar order), then I would have a hard time believing that Fly was used. The ONLY time that I would believe to be a canon use of the attack would be in Movie 3, during the battle at the beginning. Ash&#039;s Noctowl looked as if it may have used Fly when flying up to attack Aipom. However, it&#039;s hard to tell without hearing Ash give the actual command. --[[User:Teradyne|Teradyne]] 16:41, 22 February 2009 (UTC)&lt;br /&gt;
:::::::Why do so many people have such difficulty understanding that the act of flying and the actual move fly are two different things? [[User:Pelipper Rocks|Pelipper Rocks]] 04:50, 23 February 2009 (UTC)&lt;br /&gt;
::::::::Who knows. However, after watching the battle again, it&#039;s more likely that Noctowl was using Take Down, and not Fly. Is anyone &#039;&#039;&#039;absolutely&#039;&#039;&#039; sure that Fly has been used in the anime and movies? If not, I vote that we remove the information, or reword the section to say that the instances are not fully confirmed.--[[User:Teradyne|Teradyne]] 19:08, 26 February 2009 (UTC)&lt;br /&gt;
::::::::: Unfortunately, I cannot find a single occurrence when the trainer specifically said &amp;quot;Use Fly&amp;quot;. Therefore, I agree that the &#039;In the anime&#039; section should be deleted. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User Talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;512&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:06, 28 February 2009 (UTC)&lt;br /&gt;
I have seen every episode of the show. Even the banned ones, except for Shaking Island Battle: Barboach vs. Wiscash. Anyways, the MOVE fly has never been used, and therefore I think that the pictures should be removed. Especially since the episode which the picture is from doesn&#039;t  say that the pokemon is USING fly. {{Unsigned|Pelipper Rocks}}&lt;br /&gt;
&lt;br /&gt;
== The anime pictures. ==&lt;br /&gt;
&lt;br /&gt;
It would be useful if somebody would clarify which episodes the pictures are from. Just saying... [[User:TheBlazikenMaster|TheBlazikenMaster]] 01:20, 6 March 2008 (UTC)&lt;br /&gt;
:Well below the pics, we say when the Pokémon first used the move. And this is the same for all moves, so if you want to change it, bring it up on the move dex project&#039;s talk page. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 11:54, 6 March 2008 (UTC)&lt;br /&gt;
::That&#039;s exactly the problem, I don&#039;t know from what episode Image:Fly anime.jpg is from. [[User:TheBlazikenMaster|TheBlazikenMaster]] 15:35, 6 March 2008 (UTC)&lt;br /&gt;
:::It says under the explanation of when they used the move. It was in [[DP013]]. In the pic, it says &#039;&#039;many flying-types&#039;&#039;. Just match that up with the explanation that says &#039;&#039;&#039;Many Flying-type Pokémon&#039;&#039;&#039;. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:59, 6 March 2008 (UTC)&lt;br /&gt;
::::I&#039;m very sorry about not noticing, my dumb mistakes. [[User:TheBlazikenMaster|TheBlazikenMaster]] 18:54, 9 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Gen I?==&lt;br /&gt;
what about Flying Pikachu? &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:11, 12 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Required Badges==&lt;br /&gt;
&lt;br /&gt;
Would it be feasible to list which badges are required in order to use Fly outside of battle to move around each game&#039;s respective regions? --[[User:Lord Kelvin|Lord Kelvin]] 06:46, 14 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Really? ==&lt;br /&gt;
&lt;br /&gt;
Zubat and Golbat can learn Fly in Generation IV? [[user:Baby G|Baby G]] &amp;lt;small&amp;gt;([[user talk:Baby G|talk to me]])&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;([[Special:Contributions/Baby_G|see my edits]])&amp;lt;/small&amp;gt; 02:46, 13 September 2008 (UTC)&lt;br /&gt;
:As an HM, yes. [[User:Bulbapedian|Bulbapedian]] 02:47, 13 September 2008 (UTC)&lt;br /&gt;
::Including in Diamond and Pearl? Or just in Platinum? [[user:Baby G|Baby G]] &amp;lt;small&amp;gt;([[user talk:Baby G|talk to me]])&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;([[Special:Contributions/Baby_G|see my edits]])&amp;lt;/small&amp;gt; 18:49, 13 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thunder in Gen I ==&lt;br /&gt;
&lt;br /&gt;
Thunder was unable to hit mid-Fly Pokémon until Gen II, that&#039;s why I changed it. [[User:Dragoness|Dragoness]] 08:47, 4 December 2008 (UTC)Dragoness&lt;br /&gt;
:Well, I want to know how many times you tried. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|Talk]]|[[User:Optimatum/sig/Pikachu|Links]]&amp;lt;/sub&amp;gt; 16:22, 17 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== *cough* ==&lt;br /&gt;
I&#039;m probably going to get yelled at for even suggesting this, but this this image constitute the move Fly in the anime???  --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User Talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;512&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:55, 28 February 2009 (UTC)&lt;br /&gt;
:No. Flying and using the move fly are two different things. [[User:Pelipper Rocks|Pelipper Rocks]] 23:41, 3 March 2009 (UTC)&lt;br /&gt;
::You kinda need proof of that. What if the producers of the anime say that every Pokémon seen flying is actually using the move Fly? We can&#039;t go on your word alone. &#039;&#039;&#039;~ &amp;lt;span style=&amp;quot;font-family: Verdana; &amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#6c8b21;&amp;quot;&amp;gt;ove&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#a1cf31;&amp;quot;&amp;gt;rgr&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#c0df75;&amp;quot;&amp;gt;own&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;[[User:Sol|s]][[User_talk:Sol|o]][[Special:Contributions/Sol|l]]&amp;lt;/sub&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; 23:43, 3 March 2009 (UTC)&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;I HAVE AN IDEA!!!&#039;&#039;&#039;&#039;&#039; I&#039;m going to submit this arguement to Pokemon.com, and hopefully they&#039;ll respond on the website. (You know that {{p|Phione}} controversy on the website when they changed their answer? ([http://www.pokemon.com/#mailbag_02042008]) I sent that question in.) --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User Talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;512&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:45, 3 March 2009 (UTC)&lt;br /&gt;
::::what phione contreversy? {{unsigned|Lambie}}&lt;br /&gt;
&lt;br /&gt;
== Smeargle ==&lt;br /&gt;
&lt;br /&gt;
Should [[Smeargle (Pokémon)|Smeargle]]&#039;s move [[Sketch (move)|Sketch]] be included here because it can use Fly outside of battle after it is learned? Just a random question, no need to yell at me if it shouldn&#039;t.--[[User:23-03-33|Tom]] 17:55, 8 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Flying Pikachu ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t Pikachu be added to the list of Pokémon able to learn Fly be added to this list, as it is possible to catch a Pikachu knowing the move in the [[Yellow Forest]] PokéWalker course (obviously it would need to be added under special)?[[User:Watchermark|Watchermark]] 22:16, 15 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Delibird==&lt;br /&gt;
Well, i&#039;m updating the anime section, and i think i&#039;m going to get rid of delibird and heracross, especially Delibrid. In the picture, Delibird is just flying, not carrying anyone on its back.  I wrote in the {{m|Surf}} anime section a while ago and it got deleted, the person saying that all Pokemon that can swim can learn surf, but accoring to the Delibird pic, that means all Pokemon with wings can learn Fly, which is untrue.  So, i&#039;m going to delete it, if you want you can put it back up, but I&#039;m going to get rid of it. (and Heracross too, because Heracross can&#039;t learn it). [[User:Littlmiget123|Littlmiget123]] 14:39, 30 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I also got rid of Garchomp 2, since it can&#039;t learn it. Sorry people! [[User:Littlmiget123|Littlmiget123]] 14:39, 30 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==HootHoot==&lt;br /&gt;
I just went to Falkner&#039;s article and it says his HootHoot used Fly in the episode, but it doesn&#039;t say that in the fly article. I haven&#039;t seen the episode so im not sure if it really did use fly.  {{unsigned|Lambie}}&lt;br /&gt;
&lt;br /&gt;
It never uses fly, I&#039;ve seen the episode. [[User:Littlmiget123|Littlmiget123]] 13:13, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Oh My Arceus!! ==&lt;br /&gt;
&lt;br /&gt;
What in the world is up with the bottom of this page? --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Broadway;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Land&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;fish&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt; 13:42, 1 August 2010 (UTC)&lt;br /&gt;
:Yeah, I don&#039;t think Arceus is a Bug type. [[User:Bladecutter|Bladecutter]] 17:23, 13 September 2010 (UTC)&lt;br /&gt;
::It&#039;s called Arceus type.  Arceus&#039;s type changes every day to a random type. [[User:Littlmiget123|Littlmiget123]] 00:41, 14 September 2010 (UTC)&lt;br /&gt;
:::Every &#039;&#039;second&#039;&#039;, actually. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 00:47, 14 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Replacement header image ==&lt;br /&gt;
&lt;br /&gt;
Transparencies fixed!&lt;br /&gt;
&lt;br /&gt;
http://bmgf.bulbagarden.net/picture.php?albumid=2973&amp;amp;pictureid=32993&lt;br /&gt;
&lt;br /&gt;
http://bmgf.bulbagarden.net/picture.php?albumid=2973&amp;amp;pictureid=32994&lt;br /&gt;
&lt;br /&gt;
How about these? --[[User:Turtwig Lover|Turtwig Lover]] 09:22, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Charizard ==&lt;br /&gt;
&lt;br /&gt;
We can&#039;t be inconsistent. Either [[Ash&#039;s Charizard]] and [[Charla]] need to be removed from this page, or Fly needs to be added to their pages. Kenji-girl has [http://bulbapedia.bulbagarden.net/w/index.php?title=Ash%27s_Charizard&amp;amp;diff=906293&amp;amp;oldid=906286 removed it] from Charizard&#039;s page before. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:54, 11 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Outside Of Battle image ==&lt;br /&gt;
&lt;br /&gt;
I think the page would look cleaner if the outside of battle image was moved to the infobox, istead of just floating around on the page and making it look untidy. This should also be done for other moves with out of battle images. [[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#FFFFFF; background-color:#6890F0&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;[[Latios (Pokémon)|&amp;lt;span style=&amp;quot;color:red; background-color:#6890F0&amp;quot;&amp;gt; Δ  ]]&amp;lt;/span&amp;gt; 11:55, 19 November 2011 (UTC)&lt;br /&gt;
:Could I get at least get a reply please? There&#039;s been 4 edits to this section, yet no-ones bothered replying. Sorry if this comes across as being rude, it&#039;s not supposed to be. [[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#FFFFFF; background-color:#6890F0&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;[[Latios (Pokémon)|&amp;lt;span style=&amp;quot;color:red; background-color:#6890F0&amp;quot;&amp;gt; Δ  ]]&amp;lt;/span&amp;gt; 15:43, 19 November 2011 (UTC)&lt;br /&gt;
::Well, I have nothing against it.&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 15:46, 19 November 2011 (UTC)&lt;br /&gt;
:::I actually support this idea (for Fly and the pictures/animations that exist for other moves usable outside of battle), because nearly every other image associated with a move (mainly, anime and manga usages; and past-generation game depictions) is located in a gallery specifically reserved for that type of image, making the &amp;quot;outside of battle&amp;quot; example images look somewhat out of place in comparison. In my opinion, moving such images to the infobox would help articles appear to be arranged better. [[User:Fenyx4|Fenyx4]] 09:13, 20 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::This looks like a fantastic idea, I think we should do this for all moves that have an effect out of battle. I would also suggest that those like Headbutt, Dive, Defog etc should be added to the previous generations thingo at the bottom, rather than spaced throughout the article. &#039;&#039;&#039;[[User:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#00693E&amp;quot;&amp;gt;Toon Ganondorf&amp;lt;/span&amp;gt; ]]   [[User Talk:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;(t&amp;lt;/span&amp;gt;]]  [[Special:Contributions/Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;c)&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:23, 20 November 2011 (UTC)&lt;br /&gt;
:::::Yeah, I think this is a good idea. Seems like a good place for it. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:50, 21 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Adventures ==&lt;br /&gt;
&lt;br /&gt;
Cyrus&#039;s Magnezone used Fly or Magnet Rise? Cynthia&#039;s Garchomp is really &amp;quot;flying through the skies&amp;quot; as the text in this page states or only running, with Dragon Rush or something? These are allowed in the table while a Pikachu flying with balloons (what&#039;s considered &amp;quot;Fly&amp;quot; by the TCG and [[Media:Yellow Forest US Art.png|game art]]) is not? [[User talk:Duke R|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#0a0&amp;quot; face=&amp;quot;Lucida Sans Unicode&amp;quot;&amp;gt;|) u |( e&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] [[Special:Contributions/Duke R|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#b00&amp;quot; face=&amp;quot;Verdana&amp;quot;&amp;gt;®&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 22:32, 17 January 2012 (UTC)&lt;br /&gt;
:Magnet Rise is a completely different move. It allows a Pokemon to levitate over Ground-type attacks. The manga usually stays true to the games move-wise, so when a Trainer is flying on a Pokemon&#039;s back, it&#039;s usually Fly. ...um, running? There have been several parts where Garchomp is flying... when its fighting Cyrus in Celestic Town, in Veilstone City, and on Spear Pillar to name three off the top of my head. [[User:Littlmiget123|Littlmiget123]] 02:35, 18 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Capture ==&lt;br /&gt;
&lt;br /&gt;
Is it worth noting that (in Emerald at least), Poké balls can be successfully thrown at wild Pokémon in the semi-invulnerable turn of Fly? I tried to catch Rayquaza several times in this way but it broke free of the Ball. Also, this is slightly off-topic, but I have confirmed that in Pearl and White, the semi-invulnerable stage of Shadow Force and Dig prevents capture. —&amp;lt;small&amp;gt;&#039;&#039;&#039;[[User:Team Magma Zangoose|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;Team Magma&amp;lt;/span&amp;gt;]] [[User talk:Team Magma Zangoose|&amp;lt;span style=&amp;quot;color:#A00000&amp;quot;&amp;gt;Zangoose ⚡&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/small&amp;gt; 02:19, 30 September 2012 (UTC)&lt;br /&gt;
:This is noted on [[Poké Ball#Poké Ball accuracy]]. I think it would be appropriate to add it to all pages about moves with a semi-invulnerable turn. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:45, 29 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Chuchu ==&lt;br /&gt;
&lt;br /&gt;
While on Chuchu&#039;s page, it said that it knows fly. Should Chuchu go under the Manga section, or do we not count it because she&#039;s not really flying, just using balloons. If the latter is the case, then we will have to remove Fly from Chuchu&#039;s page. [[User:Iml908|Iml908]] ([[User talk:Iml908|talk]]) 21:07, 14 November 2012 (UTC)&lt;br /&gt;
:Here&#039;s the thing:&lt;br /&gt;
#First of all, we don&#039;t base an article on another article, one does not have to agree with the other, except for layout in some cases.&lt;br /&gt;
#The move Fly has been used by the Flying Pikachu in the TCG and depicted as a Pikachu wrapped by strings with floating balloons. A Pikachu with Fly could also be found in the Pokéwalker Area Yellow Forest, whose artwork had exactly the same situation. However, for some reason, Bulbapedia staff does not believe that a move is legitimate if it needs an object that does not belong to the Pokémon (even with examples like Genesect&#039;s Drives and Rotom&#039;s home appliances).&lt;br /&gt;
:So, the only thing we can do here so far is to leave this information in the Trivia section, and try to make productive edits in other articles. [[User:Duke R|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#444&amp;quot; face=&amp;quot;Lucida Sans Unicode&amp;quot;&amp;gt;|) u |( e&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] [[User talk:Duke R|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#b00&amp;quot; face=&amp;quot;Verdana&amp;quot;&amp;gt;®&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 23:53, 14 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Forced learning ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m getting reports that the information put in the generation VI section is false, and that you can refuse to learn it. Anyone able to try this? [[User:Turtwig A|&amp;lt;font color=&amp;quot;#CD7F32&amp;quot;&amp;gt;Turtwig&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#FF7F00&amp;quot;&amp;gt;A&amp;lt;/font&amp;gt;]] ([[User talk:Turtwig A|&amp;lt;font color=&amp;quot;#green&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]] | [[Special:Contributions/Turtwig A|&amp;lt;font color=&amp;quot;#yellow&amp;quot;&amp;gt;contribs&amp;lt;/font&amp;gt;]]) 02:34, 8 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
Just noticed that Charizard has &amp;quot;Y&amp;quot; as alt text in the chart for Pokémon that can learn Fly via HM (indicating that it can learn Fly in Yellow, but not Red/Blue/Green). The meaning of that tag has become a lot more ambiguous, now that there is a &amp;quot;Pokémon Y&amp;quot; as well as a &amp;quot;Mega Charizard Y&amp;quot;. It&#039;s probably simple enough to change the alt text, but I wanted to bring this to someone&#039;s attention in case this problem exists elsewhere on the wiki as well. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 17:08, 9 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Removing a Notification ==&lt;br /&gt;
[http://bulbapedia.bulbagarden.net/w/index.php?title=Fly_(move)&amp;amp;diff=0&amp;amp;oldid=2066340 This Edit] removes a notification template, suggesting that it is complete, despite there still being holes (such as Lugia and Ho-oh). Would it be alright for it to be reverted? or was it removed for a reason? [[User:Tacopill|Tacopill]] ([[User talk:Tacopill|talk]]) 00:42, 3 February 2014 (UTC)&lt;br /&gt;
: reverted, sorry about that --[[User:StatelessDrake|StatelessDrake]] ([[User talk:StatelessDrake|talk]]) 01:00, 3 February 2014 (UTC)&lt;br /&gt;
::Not a problem :) [[User:Tacopill|Tacopill]] ([[User talk:Tacopill|talk]]) 01:53, 3 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;spots they&#039;ve been to&amp;quot; ==&lt;br /&gt;
What exactly does that mean for towns? Does it require the player to heal? Does it require them to enter the Pokécenter? Or does it just require them to enter the region of the town? [[User:Nixitur|Nixitur]] ([[User talk:Nixitur|talk]]) 22:45, 8 March 2014 (UTC)&lt;br /&gt;
: In towns, it usually just brings you to the Pokémon Center, as long as you&#039;ve healed there. In your hometown, it just brings you to your house. At least, I think that&#039;s how it works. - [[User:Pringles|Pringles]] 00:23, 9 March 2014 (UTC)&lt;br /&gt;
:: That&#039;s great and all, but completely unrelated to what I asked. I was asking what the requirements were to being able to fly to a specific place. [[User:Nixitur|Nixitur]] ([[User talk:Nixitur|talk]]) 23:30, 9 March 2014 (UTC)&lt;br /&gt;
:::Pringles partially answered: &amp;quot;. . .as long as you&#039;ve healed there.&amp;quot; However, I was always under the impression that you merely had to step within the boundaries of the town. --[[User:WyndFox|&amp;lt;span style=&amp;quot;color:#992232&amp;quot;&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span style=&amp;quot;color:2B65EC&amp;quot;&amp;gt;Fox&amp;lt;/span&amp;gt;]] 23:52, 9 March 2014 (UTC)&lt;br /&gt;
::::You just have to enter the town/city.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#025DA6&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#5A96C5&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#EA1A3E&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F16A81&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 03:01, 10 March 2014 (UTC)&lt;br /&gt;
:::::There are some exceptions, like B/W&#039;s Opelucid City where you need to hear Plasma&#039;s speech and you can&#039;t Fly to the Center. I&#039;m also curious about if you can Fly to Ever Grande City since the boundaries are just outside the waterfall.--[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 13:06, 14 July 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2062097</id>
		<title>Talk:List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2062097"/>
		<updated>2014-01-23T22:56:10Z</updated>

		<summary type="html">&lt;p&gt;Flametix: /* Possible Damage Glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sky Trainers ==&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t really a glitch, the player can&#039;t speak with them because they&#039;re too far away, and when the player steps into the area, they&#039;re not programmed to do anything if the player&#039;s already fought them. Like the previous rebattling trainers, {{tc|Pokémon Breeder}} in [[Pokémon Black and White Versions 2#Gameplay changes|Black 2 and White 2]]. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:18, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as &amp;quot;it always happens&amp;quot;, because it clearly doesn&#039;t. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 12:26, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t? I thought I had done that before.... -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:56, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You can talk to them after you have fought them.  However, you need to leave the area and come back later to do so, which is different when compared to other trainers.  (Making sure the game is patched to 1.1 may help as well.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:47, 7 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mystery Egg ==&lt;br /&gt;
We should probably mention its effects, shouldn&#039;t we?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:50, 5 November 2013 (UTC)&lt;br /&gt;
:I don&#039;t think anyone actually knows of any as of yet. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 21:49, 6 November 2013 (UTC)&lt;br /&gt;
::It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:12, 6 November 2013 (UTC)&lt;br /&gt;
::: Okay, wasn&#039;t it confirmed that the Mystery Egg glitch was happening to &#039;&#039;one guy&#039;&#039; because of a hardware issue, not anything to do with the game&#039;s coding? In that case, I don&#039;t think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there&#039;s actual reports of other players with this problem who probably don&#039;t have the same hardware issues, in which case, please link me to them. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:47, 6 November 2013 (UTC)&lt;br /&gt;
:::People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It&#039;s not &amp;quot;just one guy&amp;quot;. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 23:00, 6 November 2013 (UTC)&lt;br /&gt;
:::: I say again, give me a link to actual proof. I don&#039;t want to go by hearsay, because hearsay is what started the whole &amp;quot;bad eggs on WT because people started hacking&amp;quot; fiasco despite hacking being quite impossible at this point. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:00, 7 November 2013 (UTC)&lt;br /&gt;
:::::I don&#039;t think anyone actually has gotten Bad Eggs from Wonder Trade. To my knowledge, people (who didn&#039;t get them) just speculated that was where they came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 7 November 2013 (UTC)&lt;br /&gt;
Well, I found [http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ two] other people who got them, though the thread quickly devolves into &amp;quot;they&#039;re from wonder trade because hacks!&amp;quot; nonsense. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:15, 7 November 2013 (UTC)&lt;br /&gt;
:I&#039;ve heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 06:05, 13 November 2013 (UTC)&lt;br /&gt;
::They will duplicate in every box, and if all boxes are filled, they will replace your team. [[User:BlueJolteon|BlueJolteon]] ([[User talk:BlueJolteon|talk]]) 10:15, 2 January 2014 (UTC)&lt;br /&gt;
:::Well I have tried and succeeded in viewing game data from the cartridge, and seeing that even being able to get into the game&#039;s code is semi-easy, you could easily recreate your boxes and whatnot. I&#039;ve watched people copy pokemon by using the sd card. I don&#039;t understand most of the code within the data, but all of your pc information is stored in your sd. I saw a guy deposited a pokemon on the gts and he re-wrote his sd card to have its previous data, he was able to &amp;quot;go back in time&amp;quot; and withdraw a pokemon from te gts but it wasalso in it&#039;s pc. And if the gts is still on the same lines as the previous one, who says that no one got a hacked egg from the gts and somehow spread it? Not very much proof, but theories and other occurrences is what I&#039;m relying on. [[User:Kiko2558|Kiko2558]] ([[User talk:Kiko2558|talk]]) 06:42, 13 January 2014 (UTC)&lt;br /&gt;
::::That&#039;s a pretty wild claim, Kiko. I don&#039;t suppose you could supply some proof that you&#039;ve gotten into the game&#039;s code? From what I&#039;ve heard, it&#039;s quite far from easy this generation. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:31, 13 January 2014 (UTC)&lt;br /&gt;
:::::You can still mod your 3DS to get into significant parts of the code.  But to the point, the game does store the data on the SD card for the Pokémon.  It doesn&#039;t make sense to anyone at the moment, so most just copy the whole thing so that they can do the GTS clone trick since the data for the GTS Pokémon isn&#039;t stored on the SD card.  As for the Mystery Egg issue, we would need video proof that someone can trade it to another cart without using SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:22, 15 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;d been under the impression that the game kept track of its most recent save file, so the player couldn&#039;t just swap in an earlier one like that. Am I mistaken? Can you provide some proof for this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:14, 15 January 2014 (UTC)&lt;br /&gt;
:::::::[http://www.youtube.com/watch?v=0Sau6iqSsEE This was what I was referring to.]  It looks like if this worked, then the 1.2 patch fixed it.  A different cloning glitch would is discussed [http://forums.glitchcity.info/index.php?topic=6791.0 on Glitch Laboratories] and [http://projectpokemon.org/forums/showthread.php?34160-Cloning-Pokemon-in-X-Y on Pokemon Project].  A good video of it is [https://www.youtube.com/watch?v=AMTR6bq3A9E located on Youtube.]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:52, 15 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wonder Trade evolution movelearning glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren&#039;t replaced. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:27, 30 November 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- [[User:Pringles|Pringles]] 23:23, 30 November 2013 (UTC)&lt;br /&gt;
::The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that&#039;s what you mean. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:37, 30 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pumpkaboo Hp problem ==&lt;br /&gt;
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 22:49, 14 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe it got EVs? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:48, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Friend Safari Menu Glitch ==&lt;br /&gt;
When on Friend Safari, while being online with the other player, I met a Butterfree, Beautifly and Vivillion (3rd slot). But after coming out the menu displaying for that certain Safari did not display Vivillion but the Pokéball sign remained. I went back in and confirmed that Vivillion was in fact there. But when I came back out again no Vivillion was still displayed.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 23:36, 2 January 2014 (UTC)&lt;br /&gt;
:The Vivillon icon glitch used to be here but some believe it to be intentional. Though in my opinion it&#039;s quite clearly not, at the very least don&#039;t add that back on the page until there&#039;s a consensus supporting its readdition. &amp;lt;font color=&amp;quot;#7faf00&amp;quot;&amp;gt;&#039;&#039;&#039;Soulweaver&#039;&#039;&#039;&amp;lt;/font&amp;gt; (U.S.) &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:02, 3 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Daycare Sign glitch==&lt;br /&gt;
I&#039;ve run by just about every sign that&#039;s the same type as the Daycare&#039;s with no glitches; the two in front of Connecting Cave&#039;s entrances don&#039;t turn your head until you&#039;re directly in front of them, though. The only sign I know I haven&#039;t checked is the one in front of the monument in Geosenge. Also, the sign at the beginning of Santalune Forest doesn&#039;t cause the head turn, but it&#039;s a different kind of sign. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:35, 10 January 2014 (UTC)&lt;br /&gt;
:Well, I just went to the Friend Safari, the Battle Chateau, and the Connecting Cave signs and got a reaction from the four, but still nothing for the Day Care.  I will note that if your a step away from being infront of the sign, your head will turn towards the sign just a bit.  (As for the Trainer Tip signs, they act a bit weird in that the player will only face the closest part of the sign, but I still get a reaction.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 06:00, 10 January 2014 (UTC)&lt;br /&gt;
:Guessing this sign is similar to route signs which have the same behavior. Your head won&#039;t turn towards a route sign, but they still display text. I could spend the rest of the day going through all the signs in the game, but I&#039;m sure there&#039;s quite a few signs that share the same behavior as the Day Care sign. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 14:59, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Possible Damage Glitch==&lt;br /&gt;
As I was doing a triple battle at restaurant le yeah, I had a lv 100 charizard, 52 typhlosion, and 46 swampert. My charizard mega evolves and uses solar beam on a level 31 sigiylf, no problem there. My fully special attack ev trained lv 52 typhlosion uses an eruption and gets a crit on swampert, does half health, still sort of normal. Then my swampert, who has almost no ev training at all, uses earthquake on my typhlosion, super effective, critical hit, does only half health. (Also, I just left out the mantine and Emolga since they used protect or something). No video proof, it only happened once. {{unsigned|Kiko2558}}&lt;br /&gt;
&lt;br /&gt;
FLAMETIX:&lt;br /&gt;
Maybe the Swampert had an Attack lowering nature.&lt;br /&gt;
&lt;br /&gt;
Also, here&#039;s damage calculations from Showdown&#039;s damage calculator:&lt;br /&gt;
0- Atk Swampert Earthquake vs. 0 HP / 252+ Def Typhlosion on a critical hit: 74-90 (46.5 - 56.6%) -- 69.9% chance to 2HKO&lt;br /&gt;
&lt;br /&gt;
Lowest attack possible with the Typhlosion being EVd in Defense results in a 2HKO.&lt;br /&gt;
&lt;br /&gt;
0- Atk Swampert Earthquake vs. 252 HP / 0+ Def Typhlosion on a critical hit: 98-116 (51 - 60.4%) -- guaranteed 2HKO&lt;br /&gt;
&lt;br /&gt;
EV&#039;d in HP.&lt;br /&gt;
&lt;br /&gt;
Triple battles and doubles lower the power of multi target moves, and both things point to doing a 2HKO.&lt;br /&gt;
&lt;br /&gt;
It depends on the Swampert&#039;s stats: if it&#039;s not a -Attack or it has high IVs, it can change. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:56, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move overwriting glitch ==&lt;br /&gt;
&lt;br /&gt;
This seems like intentional behavior to me. Either they simply let the Pokémon use the move that it no longer knows, or it lets the Pokémon use the new move, which could cause problems. For example, if you select a move that hits multiple targets, and then replace it with a move that has only a single target before the move is made, then what? The only other alternative is to force the Pokémon to make no move at all.&lt;br /&gt;
&lt;br /&gt;
So, this doesn&#039;t really seem like a glitch to me. Interested to hear what you think. --[[User:Dada|Dada]] ([[User talk:Dada|talk]]) 14:38, 13 January 2014 (UTC)&lt;br /&gt;
:Dunno. In Generation III at least, the new move is used. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:18, 13 January 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2062094</id>
		<title>Talk:List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2062094"/>
		<updated>2014-01-23T22:48:54Z</updated>

		<summary type="html">&lt;p&gt;Flametix: /* Pumpkaboo Hp problem */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sky Trainers ==&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t really a glitch, the player can&#039;t speak with them because they&#039;re too far away, and when the player steps into the area, they&#039;re not programmed to do anything if the player&#039;s already fought them. Like the previous rebattling trainers, {{tc|Pokémon Breeder}} in [[Pokémon Black and White Versions 2#Gameplay changes|Black 2 and White 2]]. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:18, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as &amp;quot;it always happens&amp;quot;, because it clearly doesn&#039;t. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 12:26, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t? I thought I had done that before.... -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:56, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You can talk to them after you have fought them.  However, you need to leave the area and come back later to do so, which is different when compared to other trainers.  (Making sure the game is patched to 1.1 may help as well.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:47, 7 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mystery Egg ==&lt;br /&gt;
We should probably mention its effects, shouldn&#039;t we?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:50, 5 November 2013 (UTC)&lt;br /&gt;
:I don&#039;t think anyone actually knows of any as of yet. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 21:49, 6 November 2013 (UTC)&lt;br /&gt;
::It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:12, 6 November 2013 (UTC)&lt;br /&gt;
::: Okay, wasn&#039;t it confirmed that the Mystery Egg glitch was happening to &#039;&#039;one guy&#039;&#039; because of a hardware issue, not anything to do with the game&#039;s coding? In that case, I don&#039;t think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there&#039;s actual reports of other players with this problem who probably don&#039;t have the same hardware issues, in which case, please link me to them. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:47, 6 November 2013 (UTC)&lt;br /&gt;
:::People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It&#039;s not &amp;quot;just one guy&amp;quot;. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 23:00, 6 November 2013 (UTC)&lt;br /&gt;
:::: I say again, give me a link to actual proof. I don&#039;t want to go by hearsay, because hearsay is what started the whole &amp;quot;bad eggs on WT because people started hacking&amp;quot; fiasco despite hacking being quite impossible at this point. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:00, 7 November 2013 (UTC)&lt;br /&gt;
:::::I don&#039;t think anyone actually has gotten Bad Eggs from Wonder Trade. To my knowledge, people (who didn&#039;t get them) just speculated that was where they came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 7 November 2013 (UTC)&lt;br /&gt;
Well, I found [http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ two] other people who got them, though the thread quickly devolves into &amp;quot;they&#039;re from wonder trade because hacks!&amp;quot; nonsense. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:15, 7 November 2013 (UTC)&lt;br /&gt;
:I&#039;ve heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 06:05, 13 November 2013 (UTC)&lt;br /&gt;
::They will duplicate in every box, and if all boxes are filled, they will replace your team. [[User:BlueJolteon|BlueJolteon]] ([[User talk:BlueJolteon|talk]]) 10:15, 2 January 2014 (UTC)&lt;br /&gt;
:::Well I have tried and succeeded in viewing game data from the cartridge, and seeing that even being able to get into the game&#039;s code is semi-easy, you could easily recreate your boxes and whatnot. I&#039;ve watched people copy pokemon by using the sd card. I don&#039;t understand most of the code within the data, but all of your pc information is stored in your sd. I saw a guy deposited a pokemon on the gts and he re-wrote his sd card to have its previous data, he was able to &amp;quot;go back in time&amp;quot; and withdraw a pokemon from te gts but it wasalso in it&#039;s pc. And if the gts is still on the same lines as the previous one, who says that no one got a hacked egg from the gts and somehow spread it? Not very much proof, but theories and other occurrences is what I&#039;m relying on. [[User:Kiko2558|Kiko2558]] ([[User talk:Kiko2558|talk]]) 06:42, 13 January 2014 (UTC)&lt;br /&gt;
::::That&#039;s a pretty wild claim, Kiko. I don&#039;t suppose you could supply some proof that you&#039;ve gotten into the game&#039;s code? From what I&#039;ve heard, it&#039;s quite far from easy this generation. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:31, 13 January 2014 (UTC)&lt;br /&gt;
:::::You can still mod your 3DS to get into significant parts of the code.  But to the point, the game does store the data on the SD card for the Pokémon.  It doesn&#039;t make sense to anyone at the moment, so most just copy the whole thing so that they can do the GTS clone trick since the data for the GTS Pokémon isn&#039;t stored on the SD card.  As for the Mystery Egg issue, we would need video proof that someone can trade it to another cart without using SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:22, 15 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;d been under the impression that the game kept track of its most recent save file, so the player couldn&#039;t just swap in an earlier one like that. Am I mistaken? Can you provide some proof for this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:14, 15 January 2014 (UTC)&lt;br /&gt;
:::::::[http://www.youtube.com/watch?v=0Sau6iqSsEE This was what I was referring to.]  It looks like if this worked, then the 1.2 patch fixed it.  A different cloning glitch would is discussed [http://forums.glitchcity.info/index.php?topic=6791.0 on Glitch Laboratories] and [http://projectpokemon.org/forums/showthread.php?34160-Cloning-Pokemon-in-X-Y on Pokemon Project].  A good video of it is [https://www.youtube.com/watch?v=AMTR6bq3A9E located on Youtube.]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:52, 15 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wonder Trade evolution movelearning glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren&#039;t replaced. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:27, 30 November 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- [[User:Pringles|Pringles]] 23:23, 30 November 2013 (UTC)&lt;br /&gt;
::The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that&#039;s what you mean. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:37, 30 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pumpkaboo Hp problem ==&lt;br /&gt;
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 22:49, 14 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe it got EVs? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:48, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Friend Safari Menu Glitch ==&lt;br /&gt;
When on Friend Safari, while being online with the other player, I met a Butterfree, Beautifly and Vivillion (3rd slot). But after coming out the menu displaying for that certain Safari did not display Vivillion but the Pokéball sign remained. I went back in and confirmed that Vivillion was in fact there. But when I came back out again no Vivillion was still displayed.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 23:36, 2 January 2014 (UTC)&lt;br /&gt;
:The Vivillon icon glitch used to be here but some believe it to be intentional. Though in my opinion it&#039;s quite clearly not, at the very least don&#039;t add that back on the page until there&#039;s a consensus supporting its readdition. &amp;lt;font color=&amp;quot;#7faf00&amp;quot;&amp;gt;&#039;&#039;&#039;Soulweaver&#039;&#039;&#039;&amp;lt;/font&amp;gt; (U.S.) &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:02, 3 January 2014 (UTC)&lt;br /&gt;
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==Daycare Sign glitch==&lt;br /&gt;
I&#039;ve run by just about every sign that&#039;s the same type as the Daycare&#039;s with no glitches; the two in front of Connecting Cave&#039;s entrances don&#039;t turn your head until you&#039;re directly in front of them, though. The only sign I know I haven&#039;t checked is the one in front of the monument in Geosenge. Also, the sign at the beginning of Santalune Forest doesn&#039;t cause the head turn, but it&#039;s a different kind of sign. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:35, 10 January 2014 (UTC)&lt;br /&gt;
:Well, I just went to the Friend Safari, the Battle Chateau, and the Connecting Cave signs and got a reaction from the four, but still nothing for the Day Care.  I will note that if your a step away from being infront of the sign, your head will turn towards the sign just a bit.  (As for the Trainer Tip signs, they act a bit weird in that the player will only face the closest part of the sign, but I still get a reaction.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 06:00, 10 January 2014 (UTC)&lt;br /&gt;
:Guessing this sign is similar to route signs which have the same behavior. Your head won&#039;t turn towards a route sign, but they still display text. I could spend the rest of the day going through all the signs in the game, but I&#039;m sure there&#039;s quite a few signs that share the same behavior as the Day Care sign. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 14:59, 23 January 2014 (UTC)&lt;br /&gt;
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==Possible Damage Glitch==&lt;br /&gt;
As I was doing a triple battle at restaurant le yeah, I had a lv 100 charizard, 52 typhlosion, and 46 swampert. My charizard mega evolves and uses solar beam on a level 31 sigiylf, no problem there. My fully special attack ev trained lv 52 typhlosion uses an eruption and gets a crit on swampert, does half health, still sort of normal. Then my swampert, who has almost no ev training at all, uses earthquake on my typhlosion, super effective, critical hit, does only half health. (Also, I just left out the mantine and Emolga since they used protect or something). No video proof, it only happened once. {{unsigned|Kiko2558}}&lt;br /&gt;
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== Move overwriting glitch ==&lt;br /&gt;
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This seems like intentional behavior to me. Either they simply let the Pokémon use the move that it no longer knows, or it lets the Pokémon use the new move, which could cause problems. For example, if you select a move that hits multiple targets, and then replace it with a move that has only a single target before the move is made, then what? The only other alternative is to force the Pokémon to make no move at all.&lt;br /&gt;
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So, this doesn&#039;t really seem like a glitch to me. Interested to hear what you think. --[[User:Dada|Dada]] ([[User talk:Dada|talk]]) 14:38, 13 January 2014 (UTC)&lt;br /&gt;
:Dunno. In Generation III at least, the new move is used. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:18, 13 January 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Flametix</name></author>
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