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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hitoshi_Ariga&amp;diff=4582733</id>
		<title>Hitoshi Ariga</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hitoshi_Ariga&amp;diff=4582733"/>
		<updated>2026-06-30T15:08:22Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: /* Other games */ bwuh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hitoshi Ariga.png|250px|thumb|Ariga in 2020&amp;lt;ref name=Image&amp;gt;[https://archive.is/6fuXU Image of Ariga from 2020.]&amp;lt;/ref&amp;gt;]]&lt;br /&gt;
[[File:Hitoshi Ariga 2023 vtuber Avatar.png|250px|thumb|Ariga&#039;s VTuber character in 2023]]&lt;br /&gt;
&#039;&#039;&#039;Hitoshi Ariga&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;有賀 ヒトシ&#039;&#039;&#039; &#039;&#039;Ariga Hitoshi&#039;&#039;; born August 23, 1972) is a professional artist who primarily illustrates manga and picture books, and has assumed the position of graphic designer for several Japanese titles in the game industry. He first began providing illustrations for the [[Pokémon Trading Card Game]] in 2011, though has been a fan of the franchise for many years. His main passion, however, lies with the &#039;&#039;{{wp|Mega Man}}&#039;&#039; franchise, known as &#039;&#039;Rockman&#039;&#039; in Japan, where he has illustrated numerous manga and artwork for affiliated products since the mid-90s. He likes to engage the community when he has the opportunity, appearing at exhibitions, and maintaining an online presence across several sites.&lt;br /&gt;
&lt;br /&gt;
[[Ken Sugimori]] recognized Ariga&#039;s design work and invited him to work on {{g|X and Y}}.&amp;lt;ref name=Kalos&amp;gt;[https://www.deviantart.com/hitoshiariga/art/Pocket-Monsters-XY-413536751 Pocket Monsters XY by HitoshiAriga on DeviantArt] (posted on November 14, 2013)&amp;lt;/ref&amp;gt; When designing {{p|Amaura}} and {{p|Aurorus}}, Ariga considered that a sauropod would pair well with {{p|Tyrunt}} and {{p|Tyrantrum}}, suggesting that the latter may have been considered first. Previous Pokémon such as {{p|Lapras}}, {{p|Meganium}}, and {{p|Deino}} already existed with a similar body shape, so Ariga chose to base the new family off the Amargasaurus, with the large fins on its neck.&amp;lt;ref&amp;gt;https://web.archive.org/web/20230410130327/https://twitter.com/ariga_megamix/status/458627994395762689&amp;lt;/ref&amp;gt; In creating the artwork for the [[Villainous team|villainous organization]] [[Nintendo 3DS theme|3DS themes]], Ariga pointed out the special attention given to how it looped seamlessly as the user navigated the 3DS menu.&amp;lt;ref&amp;gt;https://web.archive.org/web/20230410113110/https://twitter.com/ariga_megamix/status/1640157094321217536&amp;lt;/ref&amp;gt; In the same thread, he also revealed that there were plans to create a 3DS theme for [[Team Flare]], but they fell through as a result of the series moving from the [[Nintendo 3DS|3DS]] to the [[Nintendo Switch|Switch]].&amp;lt;ref&amp;gt;https://web.archive.org/web/20230410112857/https://twitter.com/ariga_megamix/status/1641046957325193217&amp;lt;/ref&amp;gt; Ariga&#039;s first spot as the lead character designer on the series was with [[Pokémon UNITE]], though his affinity for paleontology led him to create a new design for {{p|Pikachu}} for the real-life Pokémon Fossil Museum, where he was reached out to by the organizers of the museum themselves.&lt;br /&gt;
&lt;br /&gt;
Although he began officially working on the series in 2011 with the {{PTCG}}, his Pokémon fan art on DeviantArt dates back to 2010. From as early as 2011, Ariga would upload online battles against other players to his YouTube channel, which was something that he continued with well after the release of {{g|Sword and Shield}}.&amp;lt;ref&amp;gt;https://youtu.be/vaOcH66Ofj0&amp;lt;/ref&amp;gt; Though they were uploaded to what was originally his main YouTube channel, Ariga has since shifted focus to regularly live streaming art with his VTuber avatar.&amp;lt;ref&amp;gt;https://www.youtube.com/@ArigaHitoshi/featured&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Designs==&lt;br /&gt;
===Pokémon===&lt;br /&gt;
The following is a list of Pokémon designed by Ariga.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;font-size:80%; margin:auto; text-align:center; {{roundy|20px}} border:2px solid #1a1a1a; background:#ebebeb; color:#000&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;15&amp;quot; style=&amp;quot;{{roundy|20px}} border:2px solid #{{kalos color dark}}; background:#{{kalos color dark}}; font-size:125%; color:white&amp;quot; | &#039;&#039;&#039;{{color2|fff|Generation VI}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{kalos color dark}}; background:#{{kalos color light}};&amp;quot;| [[File:Menu HOME 0675.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{kalos color dark}}; background:#{{kalos color light}};&amp;quot;| [[File:Menu HOME 0679.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{kalos color dark}}; background:#{{kalos color light}};&amp;quot;| [[File:Menu HOME 0680.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{kalos color dark}}; background:#{{kalos color light}};&amp;quot;| [[File:Menu HOME 0681.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{kalos color dark}}; background:#{{kalos color light}};&amp;quot;| [[File:Menu HOME 0686.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{kalos color dark}}; background:#{{kalos color light}};&amp;quot;| [[File:Menu HOME 0687.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{kalos color dark}}; background:#{{kalos color light}};&amp;quot;| [[File:Menu HOME 0696.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{kalos color dark}}; background:#{{kalos color light}};&amp;quot;| [[File:Menu HOME 0697.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{kalos color dark}}; background:#{{kalos color light}};&amp;quot;| [[File:Menu HOME 0698.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{kalos color dark}}; background:#{{kalos color light}};&amp;quot;| [[File:Menu HOME 0699.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{hoenn color dark}}; background:#{{hoenn color light}};&amp;quot;| [[File:Menu HOME 0015-Mega.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Pangoro|000}}&#039;&#039;&#039;&amp;lt;ref name=Kalos/&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Honedge|000}}&#039;&#039;&#039;&amp;lt;ref name=Kalos/&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Doublade|000}}&#039;&#039;&#039;&amp;lt;ref name=Kalos/&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Aegislash|000}}&#039;&#039;&#039;&amp;lt;ref name=Kalos/&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Inkay|000}}&#039;&#039;&#039;&amp;lt;ref name=Kalos/&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Malamar|000}}&#039;&#039;&#039;&amp;lt;ref name=Kalos/&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Tyrunt|000}}&#039;&#039;&#039;&amp;lt;ref name=Kalos/&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Tyrantrum|000}}&#039;&#039;&#039;&amp;lt;ref name=Kalos/&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Amaura|000}}&#039;&#039;&#039;&amp;lt;ref name=Kalos/&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Aurorus|000}}&#039;&#039;&#039;&amp;lt;ref name=Kalos/&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|000|Mega Evolution|Mega}} {{pcolor|Beedrill|000}}&#039;&#039;&#039;&amp;lt;ref name=MegaBeedrill&amp;gt;[https://twitter.com/ariga_megamix/status/548085137955508224 Tweet about designing Mega Beedrill] (posted on December 25, 2014)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;15&amp;quot; style=&amp;quot;{{roundy|20px}} border:2px solid #{{alola color dark}}; background:#{{alola color dark}}; font-size:125%; color:white&amp;quot; | &#039;&#039;&#039;{{color2|fff|Generation VII}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{alola color dark}}; background:#{{alola color light}};&amp;quot;| [[File:Menu HOME 0074-Alola.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{alola color dark}}; background:#{{alola color light}};&amp;quot;| [[File:Menu HOME 0075-Alola.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{alola color dark}}; background:#{{alola color light}};&amp;quot;| [[File:Menu HOME 0076-Alola.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{alola color dark}}; background:#{{alola color light}};&amp;quot;| [[File:Menu HOME 0088-Alola.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{alola color dark}}; background:#{{alola color light}}; overflow:hidden;&amp;quot;| [[File:Menu HOME 0089-Alola.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{alola color dark}}; background:#{{alola color light}};&amp;quot;| [[File:Menu HOME 0736.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{alola color dark}}; background:#{{alola color light}};&amp;quot;| [[File:Menu HOME 0737.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{alola color dark}}; background:#{{alola color light}};&amp;quot;| [[File:Menu HOME 0738.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{alola color dark}}; background:#{{alola color light}};&amp;quot;| [[File:Menu HOME 0774.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{alola color dark}}; background:#{{alola color light}};&amp;quot;| [[File:Menu HOME 0780.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{alola color dark}}; background:#{{alola color light}};&amp;quot;| [[File:Menu HOME 0800.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{alola color dark}}; background:#{{alola color light}};&amp;quot;| [[File:Menu HOME 0800-Ultra.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{color2|000|Alolan form|Alolan}} {{pcolor|Geodude|000}}&#039;&#039;&#039;&amp;lt;ref name=Alola&amp;gt;[https://twitter.com/ariga_megamix/status/804500572967555072 Tweet about designing the Grubbin, Minior, Drampa, Alolan Geodude, and Alolan Grimer families] (posted on December 1, 2016)&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|000|Alolan form|Alolan}} {{pcolor|Graveler|000}}&#039;&#039;&#039;&amp;lt;ref name=Alola&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|000|Alolan form|Alolan}} {{pcolor|Golem|000}}&#039;&#039;&#039;&amp;lt;ref name=Alola&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|000|Alolan form|Alolan}} {{pcolor|Grimer|000}}&#039;&#039;&#039;&amp;lt;ref name=Alola&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|000|Alolan form|Alolan}} {{pcolor|Muk|000}}&#039;&#039;&#039;&amp;lt;ref name=Alola&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Grubbin|000}}&#039;&#039;&#039;&amp;lt;ref name=Alola&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Charjabug|000}}&#039;&#039;&#039;&amp;lt;ref name=Alola&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Vikavolt|000}}&#039;&#039;&#039;&amp;lt;ref name=Alola&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Minior|000}}&#039;&#039;&#039;&amp;lt;ref name=Alola&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt; (all forms)&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Drampa|000}}&#039;&#039;&#039;&amp;lt;ref name=Alola&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Necrozma|000}}&#039;&#039;&#039; &amp;lt;br&amp;gt; (Draft)&amp;lt;ref name=Necrozma&amp;gt;[https://web.archive.org/web/20220817160636/https://twitter.com/ariga_megamix/status/942380524294742016 Tweet about making Necrozma&#039;s draft] (posted on December 15, 2017)&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|000|Ultra Burst|Ultra}} {{pcolor|Necrozma|000}}&#039;&#039;&#039; &amp;lt;br&amp;gt; (Helper)&amp;lt;ref name=UltraNecrozma&amp;gt;[https://web.archive.org/web/20210627144922/https://twitter.com/ariga_megamix/status/941802025385304065 Tweet about assisting with Ultra Necrozma&#039;s design] (posted on December 15, 2017)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;15&amp;quot; style=&amp;quot;{{roundy|20px}} border:2px solid #{{galar color dark}}; background:#{{galar color dark}}; font-size:125%; color:white&amp;quot; | &#039;&#039;&#039;{{color2|fff|Generation VIII}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{galar color dark}}; background:#{{galar color light}};&amp;quot;| [[File:Menu HOME 0821.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{galar color dark}}; background:#{{galar color light}};&amp;quot;| [[File:Menu HOME 0822.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{galar color dark}}; background:#{{galar color light}};&amp;quot;| [[File:Menu HOME 0823.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{galar color dark}}; background:#{{galar color light}};&amp;quot;| [[File:Menu HOME 0880.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{galar color dark}}; background:#{{galar color light}};&amp;quot;| [[File:Menu HOME 0881.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{galar color dark}}; background:#{{galar color light}};&amp;quot;| [[File:Menu HOME 0882.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{galar color dark}}; background:#{{galar color light}};&amp;quot;| [[File:Menu HOME 0883.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{hisui color dark}}; background:#{{hisui color light}};&amp;quot;| [[File:Menu HOME 0215-Hisui.png|x80px]]&amp;lt;br&amp;gt;{{shinystar|LA}}&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{hisui color dark}}; background:#{{hisui color light}};&amp;quot;| [[File:Menu HOME 0903.png|x80px]]&amp;lt;br&amp;gt;{{shinystar|LA}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Rookidee|000}}&#039;&#039;&#039;&amp;lt;ref name=Rookidee&amp;gt;[https://twitter.com/ariga_megamix/status/1213844996975017989 Tweet about designing the Rookidee line] (posted on January 5, 2020)&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Corvisquire|000}}&#039;&#039;&#039;&amp;lt;ref name=Rookidee/&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Corviknight|000}}&#039;&#039;&#039;&amp;lt;ref name=Rookidee/&amp;gt;&amp;lt;ref&amp;gt;[https://twitter.com/ariga_megamix/status/1195152257869737984 Tweet about designing Corviknight] (posted on November 14, 2019)&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Dracozolt|000}}&#039;&#039;&#039;&amp;lt;ref name=GalarFossil&amp;gt;[https://twitter.com/ariga_megamix/status/1319507626372153344 Tweet about designing the Galarian Fossil Pokémon] (posted on October 23, 2020)&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Arctozolt|000}}&#039;&#039;&#039;&amp;lt;ref name=GalarFossil/&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Dracovish|000}}&#039;&#039;&#039;&amp;lt;ref name=GalarFossil/&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Arctovish|000}}&#039;&#039;&#039;&amp;lt;ref name=GalarFossil/&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|000|Hisuian form|Hisuian}} {{pcolor|Sneasel|000}}&#039;&#039;&#039;&amp;lt;ref name=HisuianSneasel&amp;gt;[https://twitter.com/ariga_megamix/status/1493600999038021632 Tweet about designing Hisuian Sneasel and Sneasler] (posted on February 15, 2022)&amp;lt;/ref&amp;gt; &amp;lt;br&amp;gt;(and {{color2|000|Shiny Pokémon|Shiny}})&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Sneasler|000}}&#039;&#039;&#039;&amp;lt;ref name=HisuianSneasel/&amp;gt; &amp;lt;br&amp;gt;(and {{color2|000|Shiny Pokémon|Shiny}})&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;15&amp;quot; style=&amp;quot;{{roundy|20px}} border:2px solid #{{paldea color dark}}; background:#{{paldea color dark}}; font-size:125%; color:white&amp;quot; | &#039;&#039;&#039;{{color2|fff|Generation IX}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{paldea color dark}}; background:#{{paldea color light}};&amp;quot;| [[File:Menu HOME 0932.png|x80px]]&amp;lt;br&amp;gt;{{shinystar|SV}}&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{paldea color dark}}; background:#{{paldea color light}};&amp;quot;| [[File:Menu HOME 0933.png|x80px]]&amp;lt;br&amp;gt;{{shinystar|SV}}&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{paldea color dark}}; background:#{{paldea color light}};&amp;quot;| [[File:Menu HOME 0934.png|x80px]]&amp;lt;br&amp;gt;{{shinystar|SV}}&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{paldea color dark}}; background:#{{paldea color light}};&amp;quot;| [[File:Menu HOME 0956.png|x80px]]&amp;lt;br&amp;gt;{{shinystar|SV}}&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{paldea color dark}}; background:#{{paldea color light}};&amp;quot;| [[File:Menu HOME 0987.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{kitakami color dark}}; background:#{{kitakami color light}};&amp;quot;| [[File:Menu HOME 1017.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{kitakami color dark}}; background:#{{kitakami color light}};&amp;quot;| [[File:Menu HOME 1017-Wellspring Mask.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{kitakami color dark}}; background:#{{kitakami color light}};&amp;quot;| [[File:Menu HOME 1017-Hearthflame Mask.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{kitakami color dark}}; background:#{{kitakami color light}};&amp;quot;| [[File:Menu HOME 1017-Cornerstone Mask.png|x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|25px}} border:2px solid #{{lumiose color dark}}; background:#{{lumiose color light}};&amp;quot;| [[File:0780Drampa-Mega.png|x80px]]&amp;lt;!-- replace with HOME sprite when available --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Nacli|000}}&#039;&#039;&#039;&amp;lt;ref name=Paldea&amp;gt;[https://twitter.com/ariga_megamix/status/1604786117487853568 Tweet about designing the Nacli line and Espathra] (posted on December 19, 2022)&amp;lt;/ref&amp;gt; &amp;lt;br&amp;gt; (and {{color2|000|Shiny Pokémon|Shiny}})&amp;lt;ref name= ShinyPaldea&amp;gt;https://web.archive.org/web/20230329214219/https://twitter.com/ariga_megamix/status/1605476467214675970&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Naclstack|000}}&#039;&#039;&#039;&amp;lt;ref name=Paldea/&amp;gt; &amp;lt;br&amp;gt;(and {{color2|000|Shiny Pokémon|Shiny}})&amp;lt;ref name= ShinyPaldea/&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Garganacl|000}}&#039;&#039;&#039;&amp;lt;ref name=Paldea/&amp;gt; &amp;lt;br&amp;gt;(and {{color2|000|Shiny Pokémon|Shiny}})&amp;lt;ref name= ShinyPaldea/&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Espathra|000}}&#039;&#039;&#039;&amp;lt;ref name=Paldea/&amp;gt; &amp;lt;br&amp;gt;(and {{color2|000|Shiny Pokémon|Shiny}})&amp;lt;ref name= ShinyPaldea/&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Flutter Mane|000}}&#039;&#039;&#039;&amp;lt;ref name=FlutterMane&amp;gt;[https://twitter.com/ariga_megamix/status/1613830459871629317 Tweet about designing Flutter Mane] (posted on January 13, 2023)&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Ogerpon|000}}&#039;&#039;&#039;&amp;lt;ref name=OgerponDesign&amp;gt;[https://archive.is/Bj5mI Ariga confirming he designed Ogerpon, including all of its forms.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Ogerpon|000}}&#039;&#039;&#039;&amp;lt;br&amp;gt; (Wellspring &amp;lt;br&amp;gt; Mask)&amp;lt;ref name=OgerponDesign&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Ogerpon|000}}&#039;&#039;&#039;&amp;lt;br&amp;gt; (Hearthflame &amp;lt;br&amp;gt; Mask)&amp;lt;ref name=OgerponDesign&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{pcolor|Ogerpon|000}}&#039;&#039;&#039;&amp;lt;br&amp;gt; (Cornerstone &amp;lt;br&amp;gt; Mask)&amp;lt;ref name=OgerponDesign&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|000|Mega Evolution|Mega}} {{pcolor|Drampa|000}}&#039;&#039;&#039;&amp;lt;ref name=MegaDrampa&amp;gt;[https://x.com/ariga_megamix/status/2016357810372804793 Post about designing Mega Drampa] (posted on January 27, 2026)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;15&amp;quot; style=&amp;quot;{{roundy|20px}} border:2px solid #{{black 2 color dark}}; background:#{{black 2 color dark}}; font-size:125%; color:white&amp;quot; | &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;15&amp;quot; style=&amp;quot;{{roundy|25px}} border:2px solid #{{black color dark}}; background:#{{black color light}};&amp;quot;| [[File:Pokemon Fossil Museum Pikachu.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;{{color2|000|Pokémon Fossil Museum|Fossil Museum}}&#039;&#039;&#039; &amp;lt;br&amp;gt; {{pcolor|Pikachu|000}}&amp;lt;ref name=&amp;quot;web.archive.org&amp;quot;&amp;gt;https://web.archive.org/web/20221019092439/https://twitter.com/ariga_megamix/status/1384472753638580230&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
The following are a list of characters designed by Ariga.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;font-size:80%; margin:auto; text-align:center; {{roundy|20px}} border:2px solid #1a1a1a; background:#ebebeb; color:#000&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;15&amp;quot; style=&amp;quot;{{roundy|20px}} border:2px solid #{{black 2 color dark}}; background:#{{black 2 color dark}}; font-size:125%; color:white&amp;quot; | &#039;&#039;&#039;{{color|fff|Other}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|2px}} border:2px solid #{{black color dark}}; background:#{{black color light}}; height:100px; width:100px&amp;quot;| [[File:UNITE Erbie.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|2px}} border:2px solid #{{black color dark}}; background:#{{black color light}}; height:100px; width:100px&amp;quot;| [[File:UNITE Professor Phorus.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|2px}} border:2px solid #{{black color dark}}; background:#{{black color light}}; height:100px; width:100px&amp;quot;| [[File:UNITE Zirco.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|2px}} border:2px solid #{{black color dark}}; background:#{{black color light}}; height:100px; width:100px&amp;quot;| [[File:UNITE Aeos Shopkeeper.png|x100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{color2|000|Pokémon UNITE|UNITE}}&#039;&#039;&#039; &amp;lt;br&amp;gt; {{color2|000|Erbie}}&amp;lt;ref name=Unite&amp;gt;[https://twitter.com/ariga_megamix/status/1405553645567897604 Tweet about designing NPCs for Pokémon UNITE] (posted on June 17, 2021)&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|000|Pokémon UNITE|UNITE}}&#039;&#039;&#039; &amp;lt;br&amp;gt; {{color2|000|Professor Phorus}}&amp;lt;ref name=Unite/&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|000|Pokémon UNITE|UNITE}}&#039;&#039;&#039; &amp;lt;br&amp;gt; {{color2|000|Zirco}}&amp;lt;ref name=Unite/&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;{{color2|000|Pokémon UNITE|UNITE}}&#039;&#039;&#039; &amp;lt;br&amp;gt; {{color2|000|Aeos Island}} Shopkeeper&amp;lt;ref name=Unite/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
This is a collection of official Pokémon artwork drawn by Hitoshi Ariga.&lt;br /&gt;
&lt;br /&gt;
There are {{PAGESINCATEGORY:Illus. by Hitoshi Ariga}} cards illustrated by Ariga. For a list of cards he has illustrated, see [[:Category:Illus. by Hitoshi Ariga|here.]]&lt;br /&gt;
&lt;br /&gt;
Ariga has also illustrated {{PAGESINCATEGORY:TCG Pocket cards illustrated by Hitoshi Ariga}} cards appearing in [[Pokémon Trading Card Game Pocket]]. For a full list of TCG Pocket cards he has illustrated, see [[:Category:TCG Pocket cards illustrated by Hitoshi Ariga|here]].&lt;br /&gt;
===Core series games===&lt;br /&gt;
&lt;br /&gt;
This is a collection of core series Pokémon games that Ariga has contributed artwork to.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;font-size:80%; margin:auto; text-align:center; {{roundy|5px}} border:2px solid #1a1a1a; background:#ebebeb; color:#000&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{alpha sapphire color dark}}; background:#{{omega ruby color light}}; height:150px; width:150px&amp;quot;| [[File:Omega Ruby Alpha Sapphire Tabitha.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{alpha sapphire color dark}}; background:#{{omega ruby color light}}; height:150px; width:150px&amp;quot;| [[File:Omega Ruby Alpha Sapphire Courtney.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{alpha sapphire color dark}}; background:#{{omega ruby color light}}; height:150px; width:150px&amp;quot;| [[File:Omega Ruby Alpha Sapphire Team Magma Grunts.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{alpha sapphire color dark}}; background:#{{omega ruby color light}}; height:150px; width:150px&amp;quot;| [[File:Omega Ruby Alpha Sapphire Matt.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{alpha sapphire color dark}}; background:#{{omega ruby color light}}; height:150px; width:150px&amp;quot;| [[File:Omega Ruby Alpha Sapphire Shelly.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{alpha sapphire color dark}}; background:#{{omega ruby color light}}; height:150px; width:150px&amp;quot;| [[File:Omega Ruby Alpha Sapphire Team Aqua Grunts.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{alpha sapphire color dark}}; background:#{{omega ruby color light}}; height:150px; width:150px&amp;quot;| [[File:Omega Ruby Alpha Sapphire Sidney.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{GameIcon|OR}}{{GameIcon|AS}}&amp;lt;br&amp;gt;{{color2|000|Tabitha}}&amp;lt;ref name=ORASTeams&amp;gt;[https://web.archive.org/web/20221019125912/https://twitter.com/ariga_megamix/status/548085277374156800 Tweet about the Teams&#039; executives official illustrations] (posted on December 25, 2014)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{GameIcon|OR}}{{GameIcon|AS}}&amp;lt;br&amp;gt;{{color2|000|Courtney}}&amp;lt;ref name=ORASTeams/&amp;gt;&lt;br /&gt;
|{{GameIcon|OR}}{{GameIcon|AS}}&amp;lt;br&amp;gt;{{tccolor|Team Magma Grunt|000}}s&amp;lt;ref name=ORASTeams/&amp;gt;&lt;br /&gt;
|{{GameIcon|OR}}{{GameIcon|AS}}&amp;lt;br&amp;gt;{{color2|000|Matt}}&amp;lt;ref name=ORASTeams/&amp;gt;&lt;br /&gt;
|{{GameIcon|OR}}{{GameIcon|AS}}&amp;lt;br&amp;gt;{{color2|000|Shelly}}&amp;lt;ref name=ORASTeams/&amp;gt;&lt;br /&gt;
|{{GameIcon|OR}}{{GameIcon|AS}}&amp;lt;br&amp;gt;{{tccolor|Team Aqua Grunt|000}}s&amp;lt;ref name=ORASTeams/&amp;gt;&lt;br /&gt;
|{{GameIcon|OR}}{{GameIcon|AS}}&amp;lt;br&amp;gt;{{color2|000|Sidney}}&amp;lt;ref name=ORASEliteFour&amp;gt;[https://web.archive.org/web/20221019130058/https://twitter.com/ariga_megamix/status/548085394940506112 Tweet about the Elite Four official illustrations] (posted on December 25, 2014)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{alpha sapphire color dark}}; background:#{{omega ruby color light}}; height:150px; width:150px&amp;quot;| [[File:Omega Ruby Alpha Sapphire Phoebe.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{alpha sapphire color dark}}; background:#{{omega ruby color light}}; height:150px; width:150px&amp;quot;| [[File:Omega Ruby Alpha Sapphire Glacia.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{alpha sapphire color dark}}; background:#{{omega ruby color light}}; height:150px; width:150px&amp;quot;| [[File:Omega Ruby Alpha Sapphire Drake.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{alpha sapphire color dark}}; background:#{{omega ruby color light}}; height:150px; width:150px&amp;quot;| [[File:Team Magma vs Team Aqua artwork.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{alpha sapphire color dark}}; background:#{{omega ruby color light}}; height:150px; width:150px&amp;quot;| [[File:ORAS Mega Rayquaza Deoxys artwork.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{alpha sapphire color dark}}; background:#{{omega ruby color light}}; height:150px; width:150px&amp;quot;| [[File:Wally with Mega Gallade.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{alpha sapphire color dark}}; background:#{{omega ruby color light}}; height:150px; width:150px&amp;quot;| [[File:Steven with Mega Metagross.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{GameIcon|OR}}{{GameIcon|AS}}&amp;lt;br&amp;gt;{{color2|000|Phoebe}}&amp;lt;ref name=ORASEliteFour/&amp;gt;&lt;br /&gt;
|{{GameIcon|OR}}{{GameIcon|AS}}&amp;lt;br&amp;gt;{{color2|000|Glacia}}&amp;lt;ref name=ORASEliteFour/&amp;gt;&lt;br /&gt;
|{{GameIcon|OR}}{{GameIcon|AS}}&amp;lt;br&amp;gt;{{color2|000|Drake}}&amp;lt;ref name=ORASEliteFour/&amp;gt;&lt;br /&gt;
|{{GameIcon|OR}}{{GameIcon|AS}}&amp;lt;br&amp;gt;{{color2|000|Team Magma}} VS {{color2|000|Team Aqua}}&amp;lt;ref name=VSMagmaAqua&amp;gt;[https://web.archive.org/web/20211105104823/https://twitter.com/ariga_megamix/status/535724588856918016 Tweet about the Team Magma VS Team Aqua art] (posted on November 21, 2014)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{GameIcon|OR}}{{GameIcon|AS}}&amp;lt;br&amp;gt;{{color2|000|Mega Evolution|Mega}} {{pcolor|Rayquaza|000}} VS {{pcolor|Deoxys|000}}&amp;lt;ref name=VSRayquazaDeoxys&amp;gt;[https://web.archive.org/web/20211213221126/https://twitter.com/ariga_megamix/status/546661209479475200 Tweet about the Mega Rayquaza VS Deoxys art] (posted on December 21, 2014)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{GameIcon|OR}}{{GameIcon|AS}}&amp;lt;br&amp;gt;{{color2|000|Wally}} &amp;amp; {{color2|000|Mega Evolution|Mega}} {{pcolor|Gallade|000}}&amp;lt;ref name=WallyGallade&amp;gt;[https://web.archive.org/web/20211213221125/https://twitter.com/ariga_megamix/status/535724823721177088 Tweet about the Wally &amp;amp; Mega Gallade art] (posted on November 21, 2014)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{GameIcon|OR}}{{GameIcon|AS}}&amp;lt;br&amp;gt;{{color2|000|Steven Stone|Steven}} &amp;amp; {{color2|000|Mega Evolution|Mega}} {{pcolor|Metagross|000}}&amp;lt;ref name=StevenMetagross&amp;gt;[https://web.archive.org/web/20211213221126/https://twitter.com/ariga_megamix/status/497667862173990913 Tweet about the Steven &amp;amp; Mega Metagross art] (posted on August 8, 2014)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{alpha sapphire color dark}}; background:#{{omega ruby color light}}; height:150px; width:150px&amp;quot;| [[File:M18 Promo Artwork 5.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{alpha sapphire color dark}}; background:#{{omega ruby color light}}; height:150px; width:150px&amp;quot;| [[File:2016 Mythical Pokémon Distributions artwork.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{moon color dark}}; background:#{{sun color light}}; height:150px; width:150px&amp;quot;| [[File:Gladion with Silvally.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{moon color dark}}; background:#{{sun color light}}; height:150px; width:150px&amp;quot;| [[File:Sun Moon Ultra Beasts artwork.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ultra moon color dark}}; background:#{{ultra sun color light}}; height:150px; width:150px&amp;quot;| [[File:Ultra Burst artwork.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ultra moon color dark}}; background:#{{ultra sun color light}}; height:150px; width:150px&amp;quot;| [[File:2018 Legendary Pokemon Distributions artwork.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ultra moon color dark}}; background:#{{ultra sun color light}}; height:150px; width:150px&amp;quot;| [[File:Shiny Poipole Distribution Japan.jpg|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{GameIcon|X}}{{GameIcon|y}}{{GameIcon|OR}}{{GameIcon|AS}}&amp;lt;br&amp;gt;{{color2|000|M18|Movie 18}} promotional distribution event&amp;lt;ref name=M18promoevent&amp;gt;[https://twitter.com/ariga_megamix/status/613544013136703488 Tweet about the Movie 18 promotional distribution event key art] (posted on June 25, 2015)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{GameIcon|X}}{{GameIcon|y}}{{GameIcon|OR}}{{GameIcon|AS}}&amp;lt;br&amp;gt;20th Anniversary {{color2|000|Mythical Pokémon|Mythical}} event&amp;lt;ref name=20Jirachi&amp;gt;[https://twitter.com/ariga_megamix/status/688018464477474816 Tweet about the 20th Anniversary Mythical event key art] (posted on January 15, 2016)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{GameIcon|Su}}{{GameIcon|Mo}}&amp;lt;br&amp;gt;{{color2|000|Gladion}} &amp;amp; {{pcolor|Silvally|000}}&amp;lt;ref name=GladionSilvally&amp;gt;[https://web.archive.org/web/20210724221214/https://twitter.com/ariga_megamix/status/791247725996060672 Tweet about the Gladion &amp;amp; Silvally art] (posted on October 26, 2016)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{GameIcon|Su}}{{GameIcon|Mo}}&amp;lt;br&amp;gt;{{color2|000|Ultra Beast}}s&amp;lt;ref name=UltraBeasts&amp;gt;[https://twitter.com/ariga_megamix/status/804500338799587328 Tweet about the Ultra Beast key art] (posted on December 1, 2016)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{GameIcon|US}}{{GameIcon|UM}}&amp;lt;br&amp;gt;{{color2|000|Elio}} and {{color2|000|Ultra Burst|Ultra}} {{pcolor|Necrozma|000}}&amp;lt;ref name=ElioNecrozma&amp;gt;[https://web.archive.org/web/20211105105652/https://twitter.com/ariga_megamix/status/931472014853914627 Tweet about the Elio and Ultra Necrozma key art] (posted on November 17, 2017)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{GameIcon|US}}{{GameIcon|UM}}&amp;lt;br&amp;gt;{{color2|000|Legendary Pokémon}} Celebration event&amp;lt;ref name=LegendaryCelebration&amp;gt;[https://web.archive.org/web/20210418043442/https://twitter.com/ariga_megamix/status/959369530232356864 Tweet about the Legendary Pokémon Celebration event key art] (posted on February 2, 2018)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{GameIcon|US}}{{GameIcon|UM}}&amp;lt;br&amp;gt;{{color2|000|Shiny Pokémon|Shiny}} {{pcolor|Poipole}} and {{color2|000|Shiny Pokémon|Shiny}} {{pcolor|Naganadel}} event&amp;lt;ref name=ShinyPoipoleNaganadel&amp;gt;[https://twitter.com/ariga_megamix/status/968050525705916416 Tweet about the Shiny Poipole and Shiny Naganadel event art] (posted on February 26, 2018)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ultra moon color dark}}; background:#{{ultra sun color light}}; height:150px; width:150px&amp;quot;| [[File:Fula City Zeraora.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ultra moon color dark}}; background:#{{ultra sun color light}}; height:150px; width:150px&amp;quot;| [[File:Wind Lugia.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{Let&#039;s Go Eevee color dark}}; background:#{{Let&#039;s Go Pikachu color light}}; height:150px; width:150px&amp;quot;| [[File:Eevee Partner Moves in LGPE.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{Let&#039;s Go Eevee color dark}}; background:#{{Let&#039;s Go Pikachu color light}}; height:150px; width:150px&amp;quot;| [[File:Pikachu Partner Moves in LGPE.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{shield color dark}}; background:#{{sword color light}}; height:150px; width:150px&amp;quot;| [[File:0888Zacian-Shiny.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{shield color dark}}; background:#{{sword color light}}; height:150px; width:150px&amp;quot;| [[File:0889Zamazenta-Shiny.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{GameIcon|US}}{{GameIcon|UM}}&amp;lt;br&amp;gt;{{color2|000|Fula City}} {{pcolor|Zeraora}}&amp;lt;ref name=FulaCityZeraora&amp;gt;[https://web.archive.org/web/20221019135855/https://twitter.com/ariga_megamix/status/1009659971770802176 Tweet about the Fula City Zeraora key art] (posted on June 21, 2018)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{GameIcon|US}}{{GameIcon|UM}}&amp;lt;br&amp;gt;{{color2|000|Fula City}} {{pcolor|Lugia}}&amp;lt;ref name=FulaCityLugia&amp;gt;[https://web.archive.org/web/20211105105725/https://twitter.com/ariga_megamix/status/981462391102689280 Tweet about the Fula City Lugia key art] (posted on April 4, 2018)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{GameIcon|LGP}}{{GameIcon|LGE}}&amp;lt;br&amp;gt;Steelbook&amp;lt;ref name=LGPESteelbook&amp;gt;[https://web.archive.org/web/20200804224945/https://twitter.com/ariga_megamix/status/1044489055478546432 Tweet about the Let&#039;s Go Steelbook key art] (posted on September 25, 2018)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{GameIcon|LGP}}{{GameIcon|LGE}}&amp;lt;br&amp;gt;Steelbook&amp;lt;ref name=LGPESteelbook&amp;gt;[https://web.archive.org/web/20200804224945/https://twitter.com/ariga_megamix/status/1044489055478546432 Tweet about the Let&#039;s Go Steelbook key art] (posted on September 25, 2018)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{GameIcon|Sw}}{{GameIcon|Sh}}&amp;lt;br&amp;gt;{{color2|000|Shiny Pokémon|Shiny}} {{pcolor|Zacian}} event&amp;lt;ref name=ShinyZacianZamaenta&amp;gt;[https://web.archive.org/web/20211022024640/https://twitter.com/ariga_megamix/status/1451379419927355395 Tweet about the Shiny Zacian and Shiny Zamazenta event art] (posted on October 21, 2021)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{GameIcon|Sw}}{{GameIcon|Sh}}&amp;lt;br&amp;gt;Shiny Zamazenta event&amp;lt;ref name=ShinyZacianZamaenta/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other art===&lt;br /&gt;
{{incomplete|section|needs=More tables to follow the above format}}&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
Slowpoke yawning.png|{{p|Slowpoke}} from the [[Pokémon Daisuki Club|Daisuki Club]]&amp;lt;ref name=&amp;quot;SlowpokeDaisuki&amp;quot;&amp;gt;[https://web.archive.org/web/20221019161221/https://twitter.com/ariga_megamix/status/493583190125060098]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Slowpoke fishing.png|Slowpoke and {{p|Magikarp}} from the [[Pokémon Daisuki Club|Daisuki Club]]&amp;lt;ref name=SlowpokeDaisuki/&amp;gt;&lt;br /&gt;
Slowpoke fishing Basculin.png|Slowpoke attacked by a {{p|Basculin}} from the [[Pokémon Daisuki Club|Daisuki Club]]&amp;lt;ref name=SlowpokeDaisuki/&amp;gt;&lt;br /&gt;
Slowbro being bitten.png|{{p|Slowbro}} being bitten from the [[Pokémon Daisuki Club|Daisuki Club]]&amp;lt;ref name=SlowpokeDaisuki/&amp;gt;&lt;br /&gt;
Slowbro swimming.png|Slowbro swimming from the [[Pokémon Daisuki Club|Daisuki Club]]&amp;lt;ref name=SlowpokeDaisuki/&amp;gt;&lt;br /&gt;
Slowbro losing Shellder.png|Slowbro losing its {{p|Shellder}} from the [[Pokémon Daisuki Club|Daisuki Club]]&amp;lt;ref name=SlowpokeDaisuki/&amp;gt;&lt;br /&gt;
Slowpoke about to evolve.png|Slowpoke using a [[King&#039;s Rock]] from the [[Pokémon Daisuki Club|Daisuki Club]]&amp;lt;ref name=SlowpokeDaisuki/&amp;gt;&lt;br /&gt;
Slowking being bitten.png|{{p|Slowking}} being bitten from the [[Pokémon Daisuki Club|Daisuki Club]]&amp;lt;ref name=SlowpokeDaisuki/&amp;gt;&lt;br /&gt;
Slowking losing Shellder.png|Slowking losing its Shellder from the [[Pokémon Daisuki Club|Daisuki Club]]&amp;lt;ref name=SlowpokeDaisuki/&amp;gt;&lt;br /&gt;
Daisuki Club Slowpoke Fan.png|Slowpoke {{tc|Poké Maniac}} from the [[Pokémon Daisuki Club|Daisuki Club]]&amp;lt;ref name=SlowpokeDaisuki/&amp;gt;&lt;br /&gt;
Daisuki Club Gengar.png|{{p|Gengar}} and a {{tc|Hex Maniac}} from the [[Pokémon Daisuki Club|Daisuki Club]]&amp;lt;ref name=&amp;quot;HalloweenDaisuki&amp;quot;&amp;gt;[https://web.archive.org/web/20221019154736/https://twitter.com/ariga_megamix/status/527062662547382272]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Daisuki Club Misdreavus.png|{{p|Misdreavus}} from the [[Pokémon Daisuki Club|Daisuki Club]]&amp;lt;ref name=HalloweenDaisuki/&amp;gt;&lt;br /&gt;
Daisuki Club Sableye.png|{{p|Sableye}} from the [[Pokémon Daisuki Club|Daisuki Club]]&amp;lt;ref name=HalloweenDaisuki/&amp;gt;&lt;br /&gt;
Daisuki Club Banette.png|{{p|Banette}} from the [[Pokémon Daisuki Club|Daisuki Club]]&amp;lt;ref name=HalloweenDaisuki/&amp;gt;&lt;br /&gt;
Daisuki Club Drifloon.png|{{p|Drifloon}} dragging a {{tc|Preschooler}} from the [[Pokémon Daisuki Club|Daisuki Club]]&amp;lt;ref name=HalloweenDaisuki/&amp;gt;&lt;br /&gt;
Daisuki Club Litwick.png|{{p|Litwick}} and a {{tc|Hiker}} from the [[Pokémon Daisuki Club|Daisuki Club]]&amp;lt;ref name=HalloweenDaisuki/&amp;gt;&lt;br /&gt;
Daisuki Club Chandelure.png|{{p|Chandelure}} and an {{tc|Ace Trainer}} from the [[Pokémon Daisuki Club|Daisuki Club]]&amp;lt;ref name=HalloweenDaisuki/&amp;gt;&lt;br /&gt;
Daisuki Club Cofagrigus.png|{{p|Cofagrigus}} and a {{tc|Punk Guy}} from the [[Pokémon Daisuki Club|Daisuki Club]]&amp;lt;ref name=HalloweenDaisuki/&amp;gt;&lt;br /&gt;
Daisuki Club Pumpkaboo.png|{{p|Pumpkaboo}} from the [[Pokémon Daisuki Club|Daisuki Club]]&amp;lt;ref name=HalloweenDaisuki/&amp;gt;&lt;br /&gt;
Dream Radar Forces of Nature promotional art.png|Artwork from {{pkmn|Dream Radar}}&amp;lt;ref&amp;gt;https://web.archive.org/web/20230623121003/https://twitter.com/ariga_megamix/status/1672213717063471107&amp;lt;/ref&amp;gt;&lt;br /&gt;
Daisuki Club Dragon Horsea.png|{{p|Horsea}} from the [[Pokémon Daisuki Club|Daisuki Club]]&amp;lt;ref name=&amp;quot;DragonDaisuki&amp;quot;&amp;gt;[https://web.archive.org/web/20221019145417/https://twitter.com/ariga_megamix/status/581398357249167360]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Daisuki Club Dragon Dratini.png|{{p|Dratini}} from the [[Pokémon Daisuki Club|Daisuki Club]]&amp;lt;ref name=DragonDaisuki/&amp;gt;&lt;br /&gt;
Daisuki Club Dragon Trapinch.png|{{p|Trapinch}} from the [[Pokémon Daisuki Club|Daisuki Club]]&amp;lt;ref name=DragonDaisuki/&amp;gt;&lt;br /&gt;
Daisuki Club Dragon Bagon.png|{{p|Bagon}} from the [[Pokémon Daisuki Club|Daisuki Club]]&amp;lt;ref name=DragonDaisuki/&amp;gt;&lt;br /&gt;
Daisuki Club Dragon Gible.png|{{p|Gible}} from the [[Pokémon Daisuki Club|Daisuki Club]]&amp;lt;ref name=DragonDaisuki/&amp;gt;&lt;br /&gt;
Daisuki Club Dragon Axew.png|{{p|Axew}} from the [[Pokémon Daisuki Club|Daisuki Club]]&amp;lt;ref name=DragonDaisuki/&amp;gt;&lt;br /&gt;
Daisuki Club Dragon Deino.png|{{p|Deino}} from the [[Pokémon Daisuki Club|Daisuki Club]]&amp;lt;ref name=DragonDaisuki/&amp;gt;&lt;br /&gt;
Daisuki Club Dragon Goomy.png|{{p|Goomy}} from the [[Pokémon Daisuki Club|Daisuki Club]]&amp;lt;ref name=DragonDaisuki/&amp;gt;&lt;br /&gt;
Daisuki Club Dragon Dragon Tamer.png|A {{tc|Dragon Tamer}} from the [[Pokémon Daisuki Club|Daisuki Club]]&amp;lt;ref name=DragonDaisuki/&amp;gt;&lt;br /&gt;
Unova Elite Four Hitoshi Ariga.png|Art of [[Elite Four]] from the Pokémon Trading Card Game&lt;br /&gt;
2018 JP Championships.jpg|Key art for the 2018 JP Championships&amp;lt;ref&amp;gt;https://web.archive.org/web/20221019135034/https://twitter.com/ariga_megamix/status/983179227431227392&amp;lt;/ref&amp;gt;&lt;br /&gt;
3DS Theme Team Rocket Hitoshi Ariga.png|[[Team Rocket]] [[Nintendo 3DS themes|3DS Theme]]&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;&amp;gt;https://web.archive.org/web/20221019135400/https://twitter.com/ariga_megamix/status/780949776556658688&amp;lt;/ref&amp;gt;&lt;br /&gt;
3DS Theme Team Magma Hitoshi Ariga.png|[[Team Magma]] [[Nintendo 3DS themes|3DS Theme]]&amp;lt;ref name=&amp;quot;ReferenceB&amp;quot;&amp;gt;https://web.archive.org/web/20221019135443/https://twitter.com/Pokemon_cojp/status/1070603779605712896&amp;lt;/ref&amp;gt;&lt;br /&gt;
3DS Theme Team Aqua Hitoshi Ariga.png|[[Team Aqua]] [[Nintendo 3DS themes|3DS Theme]]&amp;lt;ref name=&amp;quot;ReferenceB&amp;quot;/&amp;gt;&lt;br /&gt;
3DS Theme Team Galactic Hitoshi Ariga.png|[[Team Galactic]] [[Nintendo 3DS themes|3DS Theme]]&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
3DS Theme Team Plasma Hitoshi Ariga.png|[[Team Plasma]] [[Nintendo 3DS themes|3DS Theme]]&amp;lt;ref name=&amp;quot;ReferenceC&amp;quot;&amp;gt;https://web.archive.org/web/20221019135530/https://twitter.com/ariga_megamix/status/959369354847535104&amp;lt;/ref&amp;gt;&lt;br /&gt;
3DS Theme Neo Team Plasma Hitoshi Ariga.png|[[Team Plasma]] [[Nintendo 3DS themes|3DS Theme]]&amp;lt;ref name=&amp;quot;ReferenceC&amp;quot;/&amp;gt;&lt;br /&gt;
3DS Theme Team Skull Hitoshi Ariga.png|[[Team Skull]] [[Nintendo 3DS themes|3DS Theme]]&amp;lt;ref&amp;gt;https://web.archive.org/web/20221019135557/https://twitter.com/ariga_megamix/status/844529840371871744&amp;lt;/ref&amp;gt;&lt;br /&gt;
Robo Pikachu Merch.jpg|Robo-Pikachu merchandise from the Pokémon Center featuring a {{tc|Super Nerd}} and {{tc|Scientist}}&amp;lt;ref&amp;gt;https://web.archive.org/web/20221019142723/https://twitter.com/ariga_megamix/status/1074978353621286913&amp;lt;/ref&amp;gt;&lt;br /&gt;
2019 JP Championships.jpg|Key art for the 2019 JP Championships&amp;lt;ref&amp;gt;https://web.archive.org/web/20221019140211/https://twitter.com/ariga_megamix/status/1110360484362911750&amp;lt;/ref&amp;gt;&lt;br /&gt;
2020 JP Championships.jpg|Key art for the 2020 JP Championships&amp;lt;ref&amp;gt;https://web.archive.org/web/20221019140154/https://twitter.com/ariga_megamix/status/1271315271530102785&amp;lt;/ref&amp;gt;&lt;br /&gt;
Pokémon Fossil Museum.jpg|Key art for the Pokémon Fossil Museum&amp;lt;ref name=&amp;quot;web.archive.org&amp;quot;/&amp;gt;&lt;br /&gt;
Silence Bridge Ariga artwork.png|Artwork of [[Kanto Route 12|Silence Bridge]] for the Pokémon Center Woodblock Prints&lt;br /&gt;
Vermilion Harbor Ariga artwork.png|Artwork of [[Vermilion City|Vermilion Harbor]] for the Pokémon Center Woodblock Prints&lt;br /&gt;
UNITE Zirco.png|Unused artwork for [[Zirco]] from {{pkmn|UNITE}}&lt;br /&gt;
UNITE Professor Phorus Concept.png|Unused artwork for [[Professor Phorus]] from {{pkmn|UNITE}}&lt;br /&gt;
UNITE Erbie Concept.png|Unused artwork for [[Erbie]] from {{pkmn|UNITE}}&lt;br /&gt;
UNITE Aeos Shopkeeper.png|Unused artwork for the Aeos Island Shopkeeper from {{pkmn|UNITE}}&lt;br /&gt;
UNITE Characters.png|Artwork of [[Erbie]], [[Professor Phorus]], {{p|Elekid}} and {{p|Metagross}} from {{pkmn|UNITE}}&amp;lt;ref&amp;gt;https://web.archive.org/web/20221019140344/https://twitter.com/ariga_megamix/status/1405553645567897604&amp;lt;/ref&amp;gt;&lt;br /&gt;
Kotobukiya ArtFX J Figure Red Pikachu.png|{{ga|Red}} &amp;amp; {{p|Pikachu}} Kotobukiya ArtFx J figurine artwork&amp;lt;ref&amp;gt;https://web.archive.org/web/20221018151949/https://www.kotobukiya.co.jp/product/product-0000002124/&amp;lt;/ref&amp;gt;&lt;br /&gt;
Kotobukiya ArtFX J Figure Red Charmander.png|{{ga|Red}} &amp;amp; {{p|Charmander}} Kotobukiya ArtFx J figurine artwork&amp;lt;ref&amp;gt;https://web.archive.org/web/20221018150105/https://en.kotobukiya.co.jp/product/product-0000003757/&amp;lt;/ref&amp;gt;&lt;br /&gt;
Kotobukiya ArtFX J Figure Leaf Squirtle.png|{{ga|Leaf}} &amp;amp; {{p|Squirtle}} Kotobukiya ArtFx J figurine artwork&amp;lt;ref&amp;gt;https://web.archive.org/web/20221018150115/https://en.kotobukiya.co.jp/product/product-0000003255/&amp;lt;/ref&amp;gt;&lt;br /&gt;
Kotobukiya ArtFX J Figure Blue Eevee.png|{{ga|Blue}} &amp;amp; {{p|Eevee}} Kotobukiya ArtFx J figurine artwork&amp;lt;ref&amp;gt;https://web.archive.org/web/20221018150327/https://twitter.com/Pokemon_cojp/status/1043802171488305153&amp;lt;/ref&amp;gt;&lt;br /&gt;
Kotobukiya ArtFX J Figure Oak Bulbasaur.jpg|[[Professor Oak]] &amp;amp; {{p|Bulbasaur}} Kotobukiya ArtFx J figurine artwork&lt;br /&gt;
Kotobukiya ArtFX J Figure Ethan Cyndaquil Lyra Chikorita.png|{{ga|Ethan}} &amp;amp; {{p|Cyndaquil}} and {{ga|Lyra}} &amp;amp; {{p|Chikorita}} Kotobukiya ArtFx J figurine artwork&amp;lt;ref name=&amp;quot;ReferenceD&amp;quot;&amp;gt;https://web.archive.org/web/20221018150535/https://www.kotobukiya.co.jp/product/product-0000003165/&amp;lt;/ref&amp;gt;&lt;br /&gt;
Kotobukiya ArtFX J Figure Brendan Treecko May Mudkip.png|{{ga|Brendan}} &amp;amp; {{p|Treecko}} and {{ga|May}} &amp;amp; {{p|Mudkip}} Kotobukiya ArtFx J figurine artwork&amp;lt;ref name=&amp;quot;ReferenceE&amp;quot;&amp;gt;https://web.archive.org/web/20221018150400/https://twitter.com/ariga_megamix/status/1548860896536977408&amp;lt;/ref&amp;gt;&lt;br /&gt;
Kotobukiya ArtFX J Figure May Torchic.png|{{ga|May}} &amp;amp; {{p|Torchic}} Kotobukiya ArtFx J figurine artwork&lt;br /&gt;
Kotobukiya ArtFX J Figure May Mudkip.png|{{ga|May}} &amp;amp; {{p|Mudkip}} Kotobukiya ArtFx J figurine artwork&amp;lt;ref name=&amp;quot;ReferenceE&amp;quot;/&amp;gt;&lt;br /&gt;
Kotobukiya ArtFX J Figure Lucas Chimchar.png|{{ga|Lucas}} &amp;amp; {{p|Chimchar}} Kotobukiya ArtFx J figurine artwork&amp;lt;ref&amp;gt;https://web.archive.org/web/20221018150244/https://en.kotobukiya.co.jp/product/product-0000004423/&amp;lt;/ref&amp;gt;&lt;br /&gt;
Kotobukiya ArtFX J Figure Dawn Piplup.png|{{ga|Dawn}} &amp;amp; {{p|Piplup}} Kotobukiya ArtFx J figurine artwork&amp;lt;ref&amp;gt;https://web.archive.org/web/20221018150141/https://en.kotobukiya.co.jp/product/product-0000003563/&amp;lt;/ref&amp;gt;&lt;br /&gt;
Kotobukiya ArtFX J Figure Cynthia Garchomp.png|[[Cynthia]] &amp;amp; {{p|Garchomp}} Kotobukiya ArtFx J figurine artwork&amp;lt;ref&amp;gt;https://web.archive.org/web/20221018150225/https://en.kotobukiya.co.jp/product/product-0000004140/&amp;lt;/ref&amp;gt;&lt;br /&gt;
Kotobukiya ArtFX J Figure Hilda Tepig Rosa Snivy.png|{{ga|Hilda}} &amp;amp; {{p|Tepig}} and {{ga|Rosa}} &amp;amp; {{p|Snivy}} Kotobukiya ArtFx J figurine artwork&amp;lt;ref&amp;gt;https://web.archive.org/web/20221018150608/https://www.kotobukiya.co.jp/product/product-0000002677/&amp;lt;/ref&amp;gt;&lt;br /&gt;
Kotobukiya ArtFX J Figure Nate Oshawott Rosa Snivy.png|{{ga|Nate}} &amp;amp; {{p|Oshawott}} and {{ga|Rosa}} &amp;amp; {{p|Snivy}}  Kotobukiya ArtFx J figurine artwork&amp;lt;ref&amp;gt;https://web.archive.org/web/20221018150311/https://en.kotobukiya.co.jp/product/product-0000004561/&amp;lt;/ref&amp;gt;&lt;br /&gt;
Kotobukiya ArtFX J Figure Serena Fennekin.png|{{ga|Serena}} &amp;amp; {{p|Fennekin}} Kotobukiya ArtFx J figurine artwork&amp;lt;ref&amp;gt;https://web.archive.org/web/20221018151730/https://www.amiami.com/eng/detail/?scode=FIGURE-027927&amp;amp;rank=null&amp;lt;/ref&amp;gt;&lt;br /&gt;
Kotobukiya ArtFX J Figure Selene Rowlet.png|{{ga|Selene}} &amp;amp; {{p|Rowlet}} Kotobukiya ArtFx J figurine artwork&amp;lt;ref&amp;gt;https://web.archive.org/web/20221018150416/https://twitter.com/Pokemon_cojp/status/967308141582045184&amp;lt;/ref&amp;gt;&lt;br /&gt;
Kotobukiya ArtFX J Figure Gloria Sobble.png|{{ga|Gloria}} &amp;amp; {{p|Sobble}} Kotobukiya ArtFx J figurine artwork&amp;lt;ref&amp;gt;https://web.archive.org/web/20221018150213/https://en.kotobukiya.co.jp/product/product-0000004026/&amp;lt;/ref&amp;gt;&lt;br /&gt;
Kotobukiya ArtFX J Figure Onix Pikachu.jpg|{{p|Pikachu}} VS {{p|Onix}} Kotobukiya ArtFx J figurine artwork&amp;lt;ref&amp;gt;https://web.archive.org/web/20221018150434/https://twitter.com/Kotobukiya_EN/status/1197682356385017856&amp;lt;/ref&amp;gt;&lt;br /&gt;
Pikachu&#039;s Adventure Merch Pikachu Hitoshi Ariga.png|Pikachu&#039;s Adventure Merchandise&amp;lt;ref name=&amp;quot;PikachuAdventure&amp;quot;&amp;gt;[https://web.archive.org/web/20221019143108/https://twitter.com/ariga_megamix/status/1286309411179253760]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Pikachu&#039;s Adventure Merch Mew Hitoshi Ariga.png|Pikachu&#039;s Adventure Merchandise&amp;lt;ref name=PikachuAdventure /&amp;gt;&lt;br /&gt;
Pikachu&#039;s Adventure Merch Lugia Hitoshi Ariga.png|Pikachu&#039;s Adventure Merchandise&amp;lt;ref name=PikachuAdventure /&amp;gt;&lt;br /&gt;
Pikachu&#039;s Adventure Merch Rayquaza Hitoshi Ariga.png|Pikachu&#039;s Adventure Merchandise&amp;lt;ref name=PikachuAdventure /&amp;gt;&lt;br /&gt;
Pikachu&#039;s Adventure Merch Darkrai Hitoshi Ariga.jpg|Pikachu&#039;s Adventure Merchandise&amp;lt;ref name=PikachuAdventure /&amp;gt;&lt;br /&gt;
Pikachu&#039;s Adventure Merch Zeraora Hitoshi Ariga.png|Pikachu&#039;s Adventure Merchandise&amp;lt;ref name=PikachuAdventure /&amp;gt;&lt;br /&gt;
Pikachu&#039;s Adventure Merch Kubfu Hitoshi Ariga.png|Pikachu&#039;s Adventure Merchandise&amp;lt;ref name=PikachuAdventure /&amp;gt;&lt;br /&gt;
Masters 1st Anniversary Artwork.png|1-Year Anniversary artwork for [[Pokémon Masters EX|Masters EX]]&amp;lt;ref&amp;gt;[https://twitter.com/ariga_megamix/status/1299225715523506181 Tweet about illustrating the 1st anniversary artwork]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Masters Villain Arc Hoenn Part 2 artwork.png|{{DL|Villain arc|Hoenn: Delta of Land, Sea, and Sky|Villain Arc: Hoenn}} (Part 2) from [[Pokémon Masters EX|Masters EX]]&amp;lt;ref&amp;gt;[https://twitter.com/ariga_megamix/status/1557978246314016776 Tweet about illustrating the Hoenn villain arc (Part 2) title screen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
File:Masters Villain Arc Unova Part 1 artwork.png|{{DL|Villain arc|Unova: Team Plasma &amp;amp; Two Heroes|Villain Arc: Unova}} (Part 1) from [[Pokémon Masters EX|Masters EX]]&amp;lt;ref&amp;gt;[https://twitter.com/ariga_megamix/status/1587728209793019904 Tweet about illustrating the Unova villain arc (Part 1) title screen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
File:Masters Villain Arc Unova Part 2 artwork.png|{{DL|Villain arc|Unova: Team Plasma &amp;amp; Two Heroes|Villain Arc: Unova}} (Part 2) from [[Pokémon Masters EX|Masters EX]]&amp;lt;ref&amp;gt;[https://twitter.com/ariga_megamix/status/1592785583302389760 Tweet about illustrating the Unova villain arc (Part 2) title screen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Masters Villain Arc Kalos Part 1 artwork.png|{{DL|Villain arc|Kalos: Team Flare Flares Up|Villain Arc: Kalos}} (Part 1) from [[Pokémon Masters EX|Masters EX]]&amp;lt;ref name=ArigaKalosMasters&amp;gt;[https://twitter.com/ariga_megamix/status/1633391363587981314 Tweet about illustrating the Kalos villain arc title screen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Masters Villain Arc Kalos Part 2 artwork.png|{{DL|Villain arc|Kalos: Team Flare Flares Up|Villain Arc: Kalos}} (Part 2) from [[Pokémon Masters EX|Masters EX]]&amp;lt;ref name=ArigaKalosMasters/&amp;gt;&lt;br /&gt;
Ca Crea Merch Hitoshi Ariga.png|Ca Crea Merchandise&amp;lt;ref&amp;gt;https://web.archive.org/web/20221019142650/https://twitter.com/ariga_megamix/status/758278478047260672&amp;lt;/ref&amp;gt;&lt;br /&gt;
Hisui Days Merch 1 Hitoshi Ariga.jpg|Hisui Days Merchandise&amp;lt;ref name=&amp;quot;HisuiDays&amp;quot;&amp;gt;[https://web.archive.org/web/20221019143119/https://twitter.com/ariga_megamix/status/1568102021751767041]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Hisui Days Merch 2 Hitoshi Ariga.jpg|Hisui Days Merchandise&amp;lt;ref name=HisuiDays /&amp;gt;&lt;br /&gt;
Kotobukiya ArtFX J Figure Juliana Sprigatito Florian Fuecoco.jpg|{{ga|Juliana}} &amp;amp; {{p|Sprigatito}} and {{ga|Florian}} &amp;amp; {{p|Fuecoco}} Kotobukiya ArtFx J figurine artwork&amp;lt;ref&amp;gt;https://web.archive.org/web/20230826161407/https://twitter.com/ariga_megamix/status/1695301803775250733/photo/1&amp;lt;/ref&amp;gt;&lt;br /&gt;
Armarouge Ceruledge Premium Matte Sleeves.jpg|{{p|Armarouge}} &amp;amp; {{p|Ceruledge}} Premium Matte Sleeves&amp;lt;ref name=ArigaArmarougeCeruledge&amp;gt;[https://web.archive.org/web/20231201175046/https://twitter.com/ariga_megamix/status/1730465758940164441 Ariga confirming he designed the Armarouge &amp;amp; Ceruledge TCG Merch]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Armarouge Ceruledge Deck Case Front.jpg|{{p|Armarouge}} &amp;amp; {{p|Ceruledge}} Deck Case (front)&amp;lt;ref name=ArigaArmarougeCeruledge&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
Armarouge Ceruledge Deck Case Back.jpg|{{p|Armarouge}} &amp;amp; {{p|Ceruledge}} Deck Case (reverse)&amp;lt;ref name=ArigaArmarougeCeruledge&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
Armarouge Ceruledge Deck Case Dividers.jpg|{{p|Armarouge}} &amp;amp; {{p|Ceruledge}} Deck Case Dividers&amp;lt;ref name=ArigaArmarougeCeruledge&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
Armarouge Ceruledge Carrying Case.jpg|{{p|Armarouge}} &amp;amp; {{p|Ceruledge}} Carrying Case&amp;lt;ref name=ArigaArmarougeCeruledge&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
Armarouge Ceruledge Collection File Front.jpg|{{p|Armarouge}} &amp;amp; {{p|Ceruledge}} Collection File (front)&amp;lt;ref name=ArigaArmarougeCeruledge&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
Armarouge Ceruledge Collection File Back.jpg|{{p|Armarouge}} &amp;amp; {{p|Ceruledge}} Collection File (reverse)&amp;lt;ref name=ArigaArmarougeCeruledge&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
Smeargle Sleeves.jpg|{{p|Smeargle}} Sleeves&amp;lt;ref name=SmeargleSleeves&amp;gt;[https://web.archive.org/web/20231228161410/https://twitter.com/ariga_megamix/status/1441256801245163520 Ariga confirming he designed the Smeargle Sleeves.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
HOME Sticker Hisui first partner Pokémon.png|Hisui first partner Pokémon HOME sticker&amp;lt;ref name=HOMEstickerAriga&amp;gt;[https://web.archive.org/web/20220525030816/https://twitter.com/ariga_megamix/status/1529298103337373696 Ariga confirming he designed the Hisui first partner Pokémon sticker and Dialga and Palkia wallpaper]&amp;lt;/ref&amp;gt;&lt;br /&gt;
HOME Wallpaper Spear Pillar.jpg|Spear Pillar HOME wallpaper&amp;lt;ref name=HOMEstickerAriga/&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Trading Card Game|TCG]] artwork===&lt;br /&gt;
This is a collection of official TCG artwork drawn by Ariga.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
File:All Night Party Hitoshi Ariga.jpg|[[All-Night Party (BREAKpoint 96)]]&lt;br /&gt;
File:PeonyChillingReign197.jpg|[[Peony (Chilling Reign 150)|Peony (Full Art) (Chilling Reign 82)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merchandise===&lt;br /&gt;
This is a collection of official Pokémon merchandise that Ariga has contributed artwork to.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:center; font-size:125%; margin:auto; max-width:1200px; text-align:center; {{roundy|5px}} border:2px solid #{{black color dark}}; background:#{{white color dark}}&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:auto; display: flex; flex-wrap: wrap; align-items: flex-start; font-size:80%; padding: 3px; {{roundy|5px}}; #{{white color dark}}; background: #{{white color}}; text-align:center; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1; font-size:80%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|20px}}; border:2px solid #{{white color dark}}; background:#{{white color light}}; flex-basis: 100px; min-width: 80px; height: 150px; overflow:hidden; display: flex; align-items: center; justify-content: center&amp;quot;&amp;gt;[[File:Paradox Pokémon Sleeves - Flutter Mane.png|x150px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&#039;&#039;&#039;{{color2|000|Pokémon Trading Card Game|TCG}}&#039;&#039;&#039;&amp;lt;br&amp;gt;{{pcolor|Flutter Mane|000}} Sleeves&amp;lt;ref name=FlutterManeTCG&amp;gt;[https://archive.is/R25GO Ariga confirming he drew the Flutter Mane sleeves.]&amp;lt;/ref&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Works==&lt;br /&gt;
===Pokémon &amp;amp; [[GAME FREAK]] releases===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#A0A0C4; {{roundy|10px}}; border:5px solid #BBBBE8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#CCF; {{roundytl|5px}}&amp;quot; | Title&lt;br /&gt;
! style=&amp;quot;background-color:#CCF&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;background-color:#CCF&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background-color:#CCF; {{roundytr|5px}}&amp;quot; | Position&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{g|X and Y}}&lt;br /&gt;
| [[Nintendo 3DS]]&lt;br /&gt;
| 2013-10-12&lt;br /&gt;
| Character Design&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{g|Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
| [[Nintendo 3DS]]&lt;br /&gt;
| 2014-11-21&lt;br /&gt;
| Character Design &amp;lt;br&amp;gt; Key art&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{g|Sun and Moon}}&lt;br /&gt;
| [[Nintendo 3DS]]&lt;br /&gt;
| 2016-11-18&lt;br /&gt;
| Character Design &amp;lt;br&amp;gt; Key art&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{g|Ultra Sun and Ultra Moon}}&lt;br /&gt;
| [[Nintendo 3DS]]&lt;br /&gt;
| 2017-11-17&lt;br /&gt;
| Pokémon Characters Design &amp;lt;br&amp;gt; Key art&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Masters EX|Pokémon Masters]]&lt;br /&gt;
| Mobile&lt;br /&gt;
| 2019-08-29&lt;br /&gt;
| Key art&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{g|Sword and Shield}}&lt;br /&gt;
| [[Nintendo Switch]]&lt;br /&gt;
| 2019-11-15&lt;br /&gt;
| Pokémon Design  &lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{g|UNITE}}&lt;br /&gt;
| [[Nintendo Switch]]&lt;br /&gt;
| 2021-07-21&lt;br /&gt;
| Character Design &amp;lt;br&amp;gt; Key art&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{g|Legends: Arceus}}&lt;br /&gt;
| [[Nintendo Switch]]&lt;br /&gt;
| 2022-01-28&lt;br /&gt;
| Pokémon Character Design&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{g|Scarlet and Violet}}&lt;br /&gt;
| [[Nintendo Switch]]&lt;br /&gt;
| 2022-11-18&lt;br /&gt;
| Pokémon Design&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[The Hidden Treasure of Area Zero|Pokémon Scarlet and Violet: The Hidden Treasure of Area Zero]]&lt;br /&gt;
| [[Nintendo Switch]]&lt;br /&gt;
| 2023-02-27&lt;br /&gt;
| Pokémon Design&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{g|Legends: Z-A}}&lt;br /&gt;
| [[Nintendo Switch]]&amp;lt;br&amp;gt;[[Nintendo Switch 2]]&lt;br /&gt;
| 2025-10-16&lt;br /&gt;
| Pokémon Design&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Other games===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin: auto; background: #A0A0C4; {{roundy|10px}}; border: 5px solid #BBBBE8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #CCF; {{roundytl|5px}}&amp;quot; | Title&lt;br /&gt;
! style=&amp;quot;background-color: #CCF&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;background-color: #CCF&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background-color: #CCF; {{roundytr|5px}}&amp;quot; | Position&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Dragon Egg! &#039;&#039;&lt;br /&gt;
| {{wp|TurboGrafx-16}}&lt;br /&gt;
| 1991-09-27&lt;br /&gt;
| Opening Graphics&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Kaizō Chōjin Shubibinman 3: Ikai no Princess&#039;&#039;&lt;br /&gt;
| TurboGrafx-16&lt;br /&gt;
| 1992-02-28&lt;br /&gt;
| Graphics&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Ranma ½: Neighborhood Combat&#039;&#039;&lt;br /&gt;
| [[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;
| 1992-03-27&lt;br /&gt;
| Character Graphics&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Streets of Rage 2&#039;&#039;&lt;br /&gt;
| {{wp|Mega Drive}}&lt;br /&gt;
| 1992-12-20&lt;br /&gt;
| Character Graphics&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Ranma ½: Hard Battle&#039;&#039;&lt;br /&gt;
| SNES&lt;br /&gt;
| 1992-12-25&lt;br /&gt;
| Character Graphics&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;ActRaiser 2&#039;&#039;&lt;br /&gt;
| SNES&lt;br /&gt;
| 1993-10-23&lt;br /&gt;
| Object Design&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Illusion of Gaia&#039;&#039;&lt;br /&gt;
| SNES&lt;br /&gt;
| 1993-11-27&lt;br /&gt;
| Character Graphics&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;GötzenDiener&#039;&#039;&lt;br /&gt;
| TurboGrafx-16&lt;br /&gt;
| 1994-11-25&lt;br /&gt;
| Monster Graphics&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;The Story of Thor: A Successor of The Light&#039;&#039;&lt;br /&gt;
| Mega Drive&lt;br /&gt;
| 1994-12-12&lt;br /&gt;
| Character Design/Character Graphics&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;The Story of Thor 2&#039;&#039;&lt;br /&gt;
| {{wp|Sega Saturn}}&lt;br /&gt;
| 1996-04-26&lt;br /&gt;
| Character Design/Character Graphics&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Vatlva&#039;&#039;&lt;br /&gt;
| Sega Saturn&lt;br /&gt;
| 1996-12-06&lt;br /&gt;
| Character Design&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Rockman &amp;amp; Forte&#039;&#039;&lt;br /&gt;
| SNES&lt;br /&gt;
| 1998-04-24&lt;br /&gt;
| Box art illustration/Dynamo Man Design/Burner Man Design&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Animetic Story Game 1: Cardcaptor Sakura&#039;&#039;&lt;br /&gt;
| {{wp|PlayStation}}&lt;br /&gt;
| 1999-08-05&lt;br /&gt;
| Character Graphics&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Car Battler Joe&#039;&#039;&lt;br /&gt;
| [[Game Boy Advance]]&lt;br /&gt;
| 2001-11-30&lt;br /&gt;
| Character Design/Character Graphics&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Metalgun Slinger&#039;&#039;&lt;br /&gt;
| Game Boy Advance&lt;br /&gt;
| 2002-09-27&lt;br /&gt;
| Character illustration&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Katekyō Hitman Reborn! Battle Arena&#039;&#039;&lt;br /&gt;
| {{wp|PSP}}&lt;br /&gt;
| 2008-09-18&lt;br /&gt;
| Character Illustration&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Katekyō Hitman Reborn! Battle Arena 2 - Spirit Burst&#039;&#039;&lt;br /&gt;
| PSP&lt;br /&gt;
| 2009-09-17&lt;br /&gt;
| Character Illustration&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Deltarune&#039;&#039; &amp;lt;small&amp;gt;(Chapter 5)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Windows&amp;lt;br&amp;gt;macOS&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;[[Nintendo Switch]]&amp;lt;br&amp;gt;[[Nintendo Switch 2]]&lt;br /&gt;
| 2026-06-24&lt;br /&gt;
| Netskie Design&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Manga and light novels===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin: auto; background: #A0A0C4; {{roundy|10px}}; border: 5px solid #BBBBE8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #CCF; {{roundytl|5px}}&amp;quot; | Title&lt;br /&gt;
! style=&amp;quot;background-color: #CCF&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;background-color: #CCF; {{roundytr|5px}}&amp;quot; | Publisher&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Rockman&#039;s Soccer&#039;&#039; (In &#039;&#039;Comic BonBon&#039;&#039;)&lt;br /&gt;
| 1994-12-20&amp;amp;mdash;1995&lt;br /&gt;
| Kodansha&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Rockman Remix&#039;&#039;&lt;br /&gt;
| 1996-04-05&lt;br /&gt;
| Kodansha&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|&#039;&#039;Rockman Megamix&#039;&#039; Vol. 1&lt;br /&gt;
| 1997-04-04&lt;br /&gt;
| Kodansha&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Rockman Maniax&#039;&#039; (In &#039;&#039;Comic BonBon&#039;&#039;)&lt;br /&gt;
| 1997&amp;amp;mdash;1998&lt;br /&gt;
| Kodansha&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Rockman 10 Years History Book&#039;&#039;&lt;br /&gt;
| 1998-03&lt;br /&gt;
| Kodansha&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Rockman Megamix&#039;&#039; Vol. 2&lt;br /&gt;
| 1998-04-08&lt;br /&gt;
| Kodansha&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;The Big O&#039;&#039; Vol. 1&lt;br /&gt;
| 1999-12-16&lt;br /&gt;
| Kodansha&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;The Big O&#039;&#039; Vol. 2&lt;br /&gt;
| 2000-03-23&lt;br /&gt;
| Kodansha&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;The Big O&#039;&#039; Vol. 3&lt;br /&gt;
| 2000-10-23&lt;br /&gt;
| Kodansha&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;The Big O&#039;&#039; Vol. 4&lt;br /&gt;
| 2001-03-23&lt;br /&gt;
| Kodansha&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;The Big O&#039;&#039; Vol. 5&lt;br /&gt;
| 2001-08-23&lt;br /&gt;
| Kodansha&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;The Big O&#039;&#039; Vol. 6&lt;br /&gt;
| 2001-12-21&lt;br /&gt;
| Kodansha&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Mimimi ~The Tale of a Cat and a Robot~&#039;&#039;&lt;br /&gt;
| 2002-06&lt;br /&gt;
| Kodansha&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Rockman Megamix&#039;&#039; Vol. 1 (2003 re-release)&lt;br /&gt;
| 2003-02-06&lt;br /&gt;
| Enterbrain&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Rockman Megamix&#039;&#039; Vol. 2 (2003 re-release)&lt;br /&gt;
| 2003-03-07&lt;br /&gt;
| Enterbrain&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;The Big O -Lost Memory-&#039;&#039; Vol. 1&lt;br /&gt;
| 2003-03-20&lt;br /&gt;
| Kodansha&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Rockman Megamix&#039;&#039; Vol. 3 (2003 re-release)&lt;br /&gt;
| 2003-04-04&lt;br /&gt;
| Enterbrain&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;The Big O -Lost Memory-&#039;&#039; Vol. 2&lt;br /&gt;
| 2003-10-23&lt;br /&gt;
| Kodansha&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Iron Jokers&#039;&#039; (In &#039;&#039;Weekly Shōnen Champion 2004&#039;&#039; issues 20-38)&lt;br /&gt;
| 2004&lt;br /&gt;
| Akita Shoten&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Chi Moji GJ – Neko Shishaku Bōkentan&#039;&#039;&lt;br /&gt;
| 2005-02&lt;br /&gt;
| Shodensha&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Fukushū Suru Kaseki – Neko Shishaku Bōkentan&#039;&#039;&lt;br /&gt;
| 2005-08&lt;br /&gt;
| Shodensha&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Teppan Girl Akane!! &#039;&#039; (In &#039;&#039;Young King 2005&#039;&#039; issue 10 to &#039;&#039;Young King 2006&#039;&#039; issue 19)&lt;br /&gt;
| 2005&amp;amp;mdash;2006&lt;br /&gt;
| Shōnen Gahosha&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Star Wars Manga: Silver&#039;&#039;, &#039;&#039;Oh!! Jawajawa&#039;&#039;&lt;br /&gt;
| 2005-12-22&lt;br /&gt;
| Tokyopop&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Teiritsu Gurentai&#039;&#039;&lt;br /&gt;
| 2006-03-18&lt;br /&gt;
| Takeshobo&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Aka-chan☆Baby Marine-chan&#039;&#039; (&#039;&#039;Hontō ni Atta Yukai na Hanashi Ai no Itonami Special&#039;&#039; April 2006&amp;lt;br&amp;gt;issue to June 2006 issue, &#039;&#039;Hontō ni Atta Yukai na Hanashi DX&#039;&#039; October 2006 issue onwards)&lt;br /&gt;
| 2006&amp;amp;mdash;&lt;br /&gt;
| Takeshobo&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;TRIO de PINCH!!&#039;&#039; (In &#039;&#039;Monthly Comic Alive&#039;&#039; November 2006 issue to April 2007 issue)&lt;br /&gt;
| 2006&amp;amp;mdash;2007&lt;br /&gt;
| Media Factory&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Dinosaur Kingdom D-1 Maze Book&#039;&#039;&lt;br /&gt;
| 2008-02&lt;br /&gt;
| Kin no Hoshi&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Specter Heaven Spirit World Maze Book&#039;&#039;&lt;br /&gt;
| 2009-02-23&lt;br /&gt;
| Kin no Hoshi&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Rockman Megamix&#039;&#039; Vol. 1 (2009 re-release)&lt;br /&gt;
| 2009-05-26&lt;br /&gt;
| BN Comics&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Rockman Megamix&#039;&#039; Vol. 2 (2009 re-release)&lt;br /&gt;
| 2009-05-26&lt;br /&gt;
| BN Comics&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Rockman Gigamix&#039;&#039; Vol. 1&lt;br /&gt;
| 2009-09-30&lt;br /&gt;
| BN Comics&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Rockman Gigamix&#039;&#039; Vol. 2&lt;br /&gt;
| 2010-04-27&lt;br /&gt;
| BN Comics&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Monster Legend Maze Book&#039;&#039;&lt;br /&gt;
| 2010-08&lt;br /&gt;
| Kin no Hoshi&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Rockman Gigamix&#039;&#039; Vol. 3&lt;br /&gt;
| 2010-09-27&lt;br /&gt;
| BN Comics&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Rockman Maniax&#039;&#039; compilation&lt;br /&gt;
| 2011-07-11&lt;br /&gt;
| BN Comics&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Klonoa: Dream Traveller of Noctis Sol&#039;&#039;&lt;br /&gt;
| 2012-09&amp;amp;mdash;&lt;br /&gt;
| ShiftyLook&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;I Love Them! Pokémon Battle&#039;&#039;&lt;br /&gt;
| 2018-02-16&lt;br /&gt;
| Not published (available online)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Other illustrations===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#A0A0C4; {{roundy|10px}}; border:5px solid #BBBBE8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#CCF; {{roundytl|5px}}&amp;quot; | Title&lt;br /&gt;
! style=&amp;quot;background-color:#CCF&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;background-color:#CCF; {{roundytr|5px}}&amp;quot; | Publisher&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Legend 80&#039;s: The Scheme Soundtrack&#039;&#039; cover illustration&lt;br /&gt;
| 2002-08-21&lt;br /&gt;
| Scitron&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Famicom Music Complete Works Rockman 1~6&#039;&#039; cover and booklet illustrations&lt;br /&gt;
| 2002-09-20&lt;br /&gt;
| Capcom &lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Remastered Tracks Rockman Zero&#039;&#039; booklet illustrations&lt;br /&gt;
| 2004-05-28&lt;br /&gt;
| Inti Creates&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Rockman ZX Soundtrack: ZX Tunes&#039;&#039; variant cover illustration&lt;br /&gt;
| 2006-10-27&lt;br /&gt;
| Inti Creates&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;R20 Rockman &amp;amp; Rockman X Official Complete Works&#039;&#039; illustrations&lt;br /&gt;
| 2008-03-25&lt;br /&gt;
| Capcom&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Rockman ZX Soundsketch - ZX GIGAMIX&#039;&#039; booklet illustrations&lt;br /&gt;
| 2008-08-01&lt;br /&gt;
| Inti Creates&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Rockman 9 Arrange Soundtrack&#039;&#039; cover and booklet illustrations&lt;br /&gt;
| 2008-10-10&lt;br /&gt;
| Inti Creates&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Chiptuned Rockman&#039;&#039; illustrations &lt;br /&gt;
| 2009-10-15&lt;br /&gt;
| Inti Creates&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Pokémon&#039;&#039; Trading Card Game illustrations&lt;br /&gt;
| 2011-07&amp;amp;mdash;&lt;br /&gt;
| The Pokémon Company&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;Mega Man Tribute&#039;&#039; limited edition cover illustration&lt;br /&gt;
| 2011-07-19&lt;br /&gt;
| Udon Entertainment&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;R20+5 Rockman &amp;amp; Rockman X Official Complete Works&#039;&#039; illustrations&lt;br /&gt;
| 2012-12-17&lt;br /&gt;
| Capcom&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Hitoshi Ariga&#039;s favorite Pokémon is {{p|Misdreavus}}, as can be seen in an archive of his Twitter bio.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20220401203815/https://twitter.com/ariga_megamix/ Hitoshi Ariga&#039;s Twitter bio] (archived on April 1, 2022)&amp;lt;/ref&amp;gt;&lt;br /&gt;
** He also designed its assumed ancient relative, {{p|Flutter Mane}}.&lt;br /&gt;
* Ariga enjoyed the battle between {{Ash}} and [[Sawyer]] at the [[Lumiose Conference]], so much so that he drew the latter with {{p|Aegislash}} when drawing fan-art of the Pokémon.&amp;lt;ref&amp;gt;https://web.archive.org/web/20230410130615/https://twitter.com/ariga_megamix/status/1510496002331258881&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.ancient.co.jp/~ariga Ariga&#039;s personal website (now defunct)]&lt;br /&gt;
* [http://ameblo.jp/spiceman/ Ariga&#039;s blog]&lt;br /&gt;
* [http://astore.amazon.co.jp/arigamegamix-22 Ariga&#039;s Amazon store]&lt;br /&gt;
* [https://bsky.app/profile/arigamegamix.bsky.social Ariga&#039;s Bluesky]&lt;br /&gt;
* [http://hitoshiariga.deviantart.com Ariga&#039;s DeviantArt]&lt;br /&gt;
* [http://www.facebook.com/pages/%E3%81%82%E3%82%8A%E3%81%8C%E3%81%B2%E3%81%A8%E3%81%97/218641324965417 Ariga&#039;s Facebook]&lt;br /&gt;
* [http://twitter.com/ariga_megamix Ariga&#039;s Twitter]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Designer}}&lt;br /&gt;
{{DEFAULTSORT:Ariga, Hitoshi}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:TCG illustrators]]&lt;br /&gt;
[[Category:Game staff]]&lt;br /&gt;
&lt;br /&gt;
[[de:Hitoshi Ariga]]&lt;br /&gt;
[[es:Hitoshi Ariga]]&lt;br /&gt;
[[fr:Hitoshi Ariga]]&lt;br /&gt;
[[it:Hitoshi Ariga]]&lt;br /&gt;
[[ja:ありがひとし]]&lt;br /&gt;
[[zh:有賀等]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Dire_Claw_(move)&amp;diff=4577630</id>
		<title>Dire Claw (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Dire_Claw_(move)&amp;diff=4577630"/>
		<updated>2026-06-22T20:35:17Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: /* Generation IX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=827&lt;br /&gt;
|name=Dire Claw&lt;br /&gt;
|jname=フェイタルクロー&lt;br /&gt;
|jtrans=Fatal Claw&lt;br /&gt;
|jtranslit=Feitaru Kurō&lt;br /&gt;
|gameimage=Dire Claw IX.png&lt;br /&gt;
|gameimage2=&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Poison&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=15&lt;br /&gt;
|maxpp=24&lt;br /&gt;
|power={{tt|80|60 in Generation VIII}}&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=VIII&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dire Claw&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;フェイタルクロー&#039;&#039;&#039; &#039;&#039;Fatal Claw&#039;&#039;) is a damage-dealing {{type|Poison}} [[move]] introduced during [[Generation VIII]], in [[Pokémon Legends: Arceus]]. It is the [[signature move]] of {{p|Sneasler}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
Dire Claw inflicts damage and has an increased critical-hit ratio. It has a 50% chance (80% chance in the [[Move mastery|strong style]]) to either {{status|poison}} the target, {{status|paralysis|paralyze}} it, or make it {{status|drowsy}}.&lt;br /&gt;
&lt;br /&gt;
{{LegendsMove&lt;br /&gt;
|type=Poison&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=15&lt;br /&gt;
|power=60&lt;br /&gt;
|power-agile=45&lt;br /&gt;
|power-strong=75&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|accuracy-strong=100&lt;br /&gt;
|actionspeed-user=0&lt;br /&gt;
|actionspeed-user-agile=0&lt;br /&gt;
|actionspeed-user-strong=+5&lt;br /&gt;
|actionspeed-target=0&lt;br /&gt;
|actionspeed-target-agile=+3&lt;br /&gt;
|effect=May inflict the target with poison, paralysis, or drowsiness&lt;br /&gt;
|param=Chance&lt;br /&gt;
|param-val=50%&lt;br /&gt;
|param-val-agile=50%&lt;br /&gt;
|param-val-strong=80%&lt;br /&gt;
|param2=Turns&lt;br /&gt;
|param2-val=3&lt;br /&gt;
|param2-val-agile=2&lt;br /&gt;
|param2-val-strong=4&lt;br /&gt;
|param3=[[Critical hit|Crit. Stage]]&lt;br /&gt;
|param3-val=+1&lt;br /&gt;
|param3-val-strong=+2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
====Pokémon Scarlet and Violet====&lt;br /&gt;
Dire Claw&#039;s power has been changed from 60 to 80. It has a 50% chance of leaving the target poisoned, paralyzed, or {{status|sleep|asleep}} (approximately a 16.67% chance for each status individually), and does not have an increased critical-hit ratio.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Champions====&lt;br /&gt;
Dire Claw now only has a 30% chance to inflict a status condition on the target, or a 10% chance of each individual status. It is also now considered a [[slicing move]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Poison}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|LA}}|The user lashes out at the target with ruinous claws, aiming to land a critical hit. This may also leave the target poisoned, paralyzed, or drowsy.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|The user lashes out at the target with ruinous claws, aiming to land a critical hit. This may also leave the target poisoned, paralyzed, or asleep.{{tt|*|Prior to Version 2.0.1}}&amp;lt;br/&amp;gt;The user lashes out at the target with ruinous claws. This may also leave the target poisoned, paralyzed, or asleep.{{tt|*|Version 2.0.1 onwards}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Champs}}|Has a 30% chance of leaving the target poisoned, paralyzed, or asleep.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Poison|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=1|g8g={{gameabbrev8|LA}}|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/2|0903|Sneasler|type=Fighting|type2=Poison|1|Field|Field|11|{{tt|Evo.|Learned upon evolving}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Poison|2}}&lt;br /&gt;
&lt;br /&gt;
===In {{g|Champions}}===&lt;br /&gt;
{{Movehead/Champions|Poison}}&lt;br /&gt;
{{Moveentry/Champions|0903|Sneasler|type=Fighting|type2=Poison|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot/Champions|Poison}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Poison&lt;br /&gt;
|LA=Dire Claw LA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Dire Claw is the only {{type|Poison}} move that can inflict {{status|paralysis}} or {{status|sleep}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{poison color}}|bordercolor={{poison color dark}}&lt;br /&gt;
|zh_yue=剋命爪 &#039;&#039;{{tt|Hākmihng Jáau|Fatal Claw}}&#039;&#039;&lt;br /&gt;
|zh_cmn=剋命爪 / 克命爪 &#039;&#039;{{tt|Kèmìng Zhuǎ|Fatal Claw}}&#039;&#039;&lt;br /&gt;
|fr=Griffes Funestes&lt;br /&gt;
|de=Unheilsklauen&lt;br /&gt;
|it=Artigli Fatali&lt;br /&gt;
|ko=페이탈클로 {{tt|&#039;&#039;Peitalkeullo&#039;&#039;|Fatal Claw}}&lt;br /&gt;
|pt_br=Garra Catastrófica&lt;br /&gt;
|es=Garra Nociva &lt;br /&gt;
}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Slicing moves]]&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
[[Category:Moves in Pokémon Legends: Arceus]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can inflict paralysis]]&lt;br /&gt;
[[Category:Moves that can inflict poison]]&lt;br /&gt;
[[Category:Moves that can inflict sleep]]&lt;br /&gt;
[[Category:Moves with a high critical-hit ratio]]&lt;br /&gt;
&lt;br /&gt;
[[de:Unheilsklauen]]&lt;br /&gt;
[[es:Garra Nociva]]&lt;br /&gt;
[[fr:Griffes Funestes]]&lt;br /&gt;
[[it:Artigli Fatali]]&lt;br /&gt;
[[ja:フェイタルクロー]]&lt;br /&gt;
[[zh:克命爪（招式）]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Blood_Moon_(move)&amp;diff=4577621</id>
		<title>Blood Moon (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Blood_Moon_(move)&amp;diff=4577621"/>
		<updated>2026-06-22T20:31:47Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=9999&lt;br /&gt;
|name=Blood Moon&lt;br /&gt;
|jname=ブラッドムーン&lt;br /&gt;
|jtranslit=Buraddo Mūn&lt;br /&gt;
|jtrans=Blood Moon&lt;br /&gt;
|gameimage=Blood Moon IX.png&lt;br /&gt;
|gameimage2=Blood Moon IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=5&lt;br /&gt;
|maxpp=8&lt;br /&gt;
|power=140&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=IX&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent|footnotes=}} &lt;br /&gt;
&#039;&#039;&#039;Blood Moon&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ブラッドムーン&#039;&#039;&#039; &#039;&#039;Blood Moon&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced during [[Generation IX]], in [[The Teal Mask]]. It is the [[signature move]] of {{form|Ursaluna|Bloodmoon}} {{p|Ursaluna}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Blood Moon inflicts damage. The user cannot select Blood Moon in succession unless the move failed. If the player attempts to use Blood Moon twice in a row, they will be prevented from doing so, and will be allowed to select another move. Once another move is used, Blood Moon can be used again.&lt;br /&gt;
&lt;br /&gt;
If the user cannot select another move (due to [[Choice items]] or having no other usable moves), it will use {{m|Struggle}} every other turn.&lt;br /&gt;
&lt;br /&gt;
{{m|Instruct}} and {{m|Sleep Talk}} allow Blood Moon to be used twice in a row. {{m|Encore}} allows Blood Moon to be used twice in a row, but on subsequent turns of the Encore, the user will be forced to Struggle.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can&#039;t be used twice in a row.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Normal|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=none|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/1|0901|formsig=B|Ursaluna|type=Ground|type2=Normal|1|Field|Field|form=Bloodmoon|70|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Normal|9}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user unleashes the full brunt of its spirit from a full moon that shines as red as blood.|image1=Hamber Ursaluna Blood Moon 1.png|image1p=Preparing|image2=Hamber Ursaluna Blood Moon 2.png|image2p=Bloodmoon Ursaluna}}&lt;br /&gt;
{{movep|type=normal|ms=0901B|pkmn=Ursaluna|method=Bloodmoon Ursaluna forms the image of red full moon in front of its head. It then fires a red and black beam of energy from the red circle on its forehead at the opponent.}}&lt;br /&gt;
{{movebtm|type=normal|user=Hamber|user1=Hamber&#039;s Ursaluna|startcode=HZ130|startname=HZ130|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{Normal color}}|bordercolor={{Normal color light}}&lt;br /&gt;
|zh_yue=血月 &#039;&#039;{{tt|Hyutyuht|Blood Moon}}&#039;&#039;&lt;br /&gt;
|zh_cmn=血月 &#039;&#039;{{tt|Xiěyuè / Xuèyuè|Blood Moon}}&#039;&#039;&lt;br /&gt;
|fr=Lune Rouge&lt;br /&gt;
|de=Blutmond&lt;br /&gt;
|it=Luna Rossa&lt;br /&gt;
|ko=블러드문 &#039;&#039;{{tt|Beulleodeu Mun|Blood Moon}}&#039;&#039;&lt;br /&gt;
|pt_br=Luar de Sangue&lt;br /&gt;
|es=Luna Roja&lt;br /&gt;
}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Blutmond]]&lt;br /&gt;
[[es:Luna Roja]]&lt;br /&gt;
[[fr:Lune Rouge]]&lt;br /&gt;
[[it:Luna Rossa]]&lt;br /&gt;
[[ja:ブラッドムーン]]&lt;br /&gt;
[[zh:血月（招式）]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hyper_Drill_(move)&amp;diff=4577619</id>
		<title>Hyper Drill (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hyper_Drill_(move)&amp;diff=4577619"/>
		<updated>2026-06-22T20:30:57Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: Reverted edit by Uprise (talk) to last revision by Maty93&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=887&lt;br /&gt;
|name=Hyper Drill&lt;br /&gt;
|jname=ハイパードリル&lt;br /&gt;
|jtrans=Hyper Drill&lt;br /&gt;
|jtranslit=Haipā Doriru&lt;br /&gt;
|gameimage=Hyper Drill IX.png&lt;br /&gt;
|gameimage2=Hyper Drill IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=5&lt;br /&gt;
|maxpp=8&lt;br /&gt;
|power=100&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|priority=0&lt;br /&gt;
|gen=IX&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hyper Drill&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ハイパードリル&#039;&#039;&#039; &#039;&#039;Hyper Drill&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation IX]]. It is the [[signature move]] of {{p|Dunsparce}} and {{p|Dudunsparce}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Hyper Drill inflicts damage. It bypasses the effects of {{m|Protect}}, {{m|Detect}}, {{m|Spiky Shield}}, {{m|King&#039;s Shield}}, {{m|Baneful Bunker}}, {{m|Silk Trap}}, and {{m|Burning Bulwark}}, but does not lift the effects of these moves. &lt;br /&gt;
&lt;br /&gt;
===Other effects===&lt;br /&gt;
A {{p|Dunsparce}} that knows this move will [[Evolution|evolve]] into {{p|Dudunsparce}} when leveled up.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Normal|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=none|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/1|0206|Dunsparce|type=Normal|1|Field|Field|32|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0982|Dudunsparce|type=Normal|1|Field|Field|form=All forms|32|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge cost&lt;br /&gt;
! MP&amp;lt;br&amp;gt;(uses)&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|Sync pair|sync pair(s)}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hyper Drill&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|4&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|—&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|{{sync|Larry|Dudunsparce}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
! colspan=12 |{{color2|000|Buddy move}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Bullet Speed Hyper Drill&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|2&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|• Sure Hit&amp;lt;br&amp;gt;• Quick Move&lt;br /&gt;
|&#039;&#039;&#039;Activation Condition:&#039;&#039;&#039; When the user uses any moves one time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deactivation Condition:&#039;&#039;&#039; When this move is used.&lt;br /&gt;
&lt;br /&gt;
Never misses. Lowers the target&#039;s Defense by two stat ranks. Lowers the target&#039;s Normal Type Rebuff by one rank. Applies the Free Move Next effect to the user.&lt;br /&gt;
|{{sync|Larry|Dudunsparce}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color dark}}&amp;quot;&lt;br /&gt;
! colspan=12 |{{color2|fff|Sync move}}&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!{{color2|000|Damage category|Category}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |State&lt;br /&gt;
!Base {{color2|000|power}}&lt;br /&gt;
!Max {{color2|000|power}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Target&lt;br /&gt;
!Effect tag&lt;br /&gt;
!Description&lt;br /&gt;
!Playable {{color2|000|sync pair}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; rowspan=3 | Exceptional Everyman Hyper Drill&lt;br /&gt;
| rowspan=3 align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{physical color}}&amp;quot;|{{color2|{{physical textcolor}}|Physical move|Physical}}&lt;br /&gt;
| colspan=2 | Default&lt;br /&gt;
| rowspan=2 | 250&lt;br /&gt;
| rowspan=2 | 300&lt;br /&gt;
| colspan=2 rowspan=3 | An opponent&lt;br /&gt;
| rowspan=3 | —&lt;br /&gt;
| This attack&#039;s power increases when the target&#039;s Type Rebuff is lowered.&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; rowspan=3 | {{sync|Larry|Dudunsparce}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=2 | 6★ EX&lt;br /&gt;
! rowspan=2 | The first time the user&#039;s sync move is used each battle, the sync move countdown is reduced by three.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! colspan=2 | 6★ EX with EX role&lt;br /&gt;
! 375&lt;br /&gt;
! 450&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user spins the pointed part of its body at high speed to pierce the target.|image1=Larry Dudunsparce Hyper Drill.png|image1p=Dudunsparce}}&lt;br /&gt;
{{movep|type=normal|ms=0982|pkmn=Dudunsparce|method=Dudunsparce turns around and points its tail at the opponent. It then starts spinning rapidly and stabs the opponent with the tip of its tail.}}&lt;br /&gt;
{{movebtm|type=normal|user=Larry|user1=Larry&#039;s Dudunsparce|startcode=HZ059|startname=Dance, Quaxly! The Blue Medali Step!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user spins the pointed part of its body at high speed to pierce the target.|image1=Larry Dudunsparce Hyper Drill Adventures.png|image1p=Dudunsparce}}&lt;br /&gt;
{{movep|type=normal|ms=0982|pkmn=Dudunsparce|method=Dudunsparce turns around and points its tail at the opponent. It then starts spinning rapidly and stabs the opponent with the tip of its tail.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Larry|user1=Larry&#039;s Dudunsparce|startcode=Scarlet &amp;amp; Violet arc (Adventures)|startname=Scarlet &amp;amp; Violet chapter|notes=Debut}}&amp;lt;!--20--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Masters=Hyper Drill Masters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=強力鑽 &#039;&#039;{{tt|Kèuhnglihk Jyun|Powerful Drill}}&#039;&#039;&lt;br /&gt;
|zh_cmn=強力鑽 / 强力钻 &#039;&#039;{{tt|Qiánglì Zuàn|Powerful Drill}}&#039;&#039;&lt;br /&gt;
|cs=Hypervrták&lt;br /&gt;
|fr=Hyperceuse&lt;br /&gt;
|de=Hyperbohrer&lt;br /&gt;
|it=Ipertrapano&lt;br /&gt;
|ko=하이퍼드릴 &#039;&#039;Hyper Drill&#039;&#039;&lt;br /&gt;
|pl=Hiperwiertło&lt;br /&gt;
|pt=Hiperbroca&lt;br /&gt;
|es=Hipertaladro&lt;br /&gt;
}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
[[Category:Moves that do damage through protection]]&lt;br /&gt;
[[Category:Evolution-inducing moves]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Hyperbohrer]]&lt;br /&gt;
[[es:Hipertaladro]]&lt;br /&gt;
[[fr:Hyperceuse]]&lt;br /&gt;
[[it:Ipertrapano]]&lt;br /&gt;
[[ja:ハイパードリル]]&lt;br /&gt;
[[zh:强力钻（招式）]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Triple_Dive_(move)&amp;diff=4577618</id>
		<title>Triple Dive (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Triple_Dive_(move)&amp;diff=4577618"/>
		<updated>2026-06-22T20:30:09Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: Reverted edit by Uprise (talk) to last revision by BulbaBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=865&lt;br /&gt;
|name=Triple Dive&lt;br /&gt;
|jname=トリプルダイブ&lt;br /&gt;
|jtrans=Triple Dive&lt;br /&gt;
|jtranslit=Toripuru Daibu&lt;br /&gt;
|gameimage=Triple Dive IX.png&lt;br /&gt;
|gameimage2=Triple Dive IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Water&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power=30&lt;br /&gt;
|accuracy=95&lt;br /&gt;
|priority=0&lt;br /&gt;
|gen=IX&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Triple Dive&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;トリプルダイブ&#039;&#039;&#039; &#039;&#039;Triple Dive&#039;&#039;) is a damage-dealing {{type|Water}} [[multistrike move]] introduced in [[Generation IX]]. It is the [[signature move]] of {{p|Wugtrio}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Triple Dive inflicts damage, hitting the target three times per use.&lt;br /&gt;
&lt;br /&gt;
If a [[Focus Sash]] activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent. {{a|Sturdy}} will activate with each hit if the defending Pokémon has a maximum HP of 1.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|water}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Water|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=none|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/1|0961|Wugtrio|type=Water|1|Water 3|Water 3|30|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Water|1}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|exp=yes|type=water|gen=The user performs a perfectly timed triple dive, hitting the opponent three times in a row.|image1=Wugtrio Triple Dive.png|image1p=Wugtrio}}&lt;br /&gt;
{{movep|type=water|ms=0961|pkmn=Wugtrio|method=Wugtrio&#039;s body becomes surrounded by swirling water. Then, its heads poke out of the water and hit the opponent, one at a time.}}&lt;br /&gt;
{{movebtm|type=water|user=Wugtrio (Pokémon)|user1=A wild Wugtrio|startcode=HZ103|startname=Nidothing Love!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|zh_yue=三連鑽 &#039;&#039;{{tt|Sāamlìhnjyun|Triple Drill}}&#039;&#039;&lt;br /&gt;
|zh_cmn=三連鑽 / 三连钻 &#039;&#039;{{tt|Sānliánzuàn|Triple Drill}}&#039;&#039;&lt;br /&gt;
|fr=Triple Plongeon&lt;br /&gt;
|de=Tauchtriade&lt;br /&gt;
|it=Triplo Tuffo&lt;br /&gt;
|ko=트리플다이브 &#039;&#039;Triple Dive&#039;&#039;&lt;br /&gt;
|es=Triple Inmersión&lt;br /&gt;
}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multistrike moves]]&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Tauchtriade]]&lt;br /&gt;
[[es:Triple Inmersión]]&lt;br /&gt;
[[fr:Triple Plongeon]]&lt;br /&gt;
[[it:Triplo Tuffo]]&lt;br /&gt;
[[ja:トリプルダイブ]]&lt;br /&gt;
[[zh:三连钻（招式）]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Astral_Barrage_(move)&amp;diff=4577617</id>
		<title>Astral Barrage (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Astral_Barrage_(move)&amp;diff=4577617"/>
		<updated>2026-06-22T20:29:55Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=9000&amp;lt;!--unknown--&amp;gt;&lt;br /&gt;
|name=Astral Barrage&lt;br /&gt;
|jname=アストラルビット&lt;br /&gt;
|jtrans=Astral Bit&lt;br /&gt;
|jtranslit=Asutoraru Bitto&lt;br /&gt;
|gameimage=Astral Barrage IX.png&lt;br /&gt;
|gameimage2=Astral Barrage IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=5&lt;br /&gt;
|maxpp=8&lt;br /&gt;
|power=120&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=VIII&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=adjacentfoes&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Astral Barrage&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アストラルビット&#039;&#039;&#039; &#039;&#039;Astral Bit&#039;&#039;) is a damage-dealing {{type|Ghost}} [[move]] introduced during [[Generation VIII]], in [[The Crown Tundra]]. It is the [[signature move]] of [[List of Pokémon with form differences#Calyrex|Shadow Rider]] {{p|Calyrex}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Astral Barrage deals damage to all adjacent opponents.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Pokémon Brilliant Diamond and Shining Pearl====&lt;br /&gt;
Astral Barrage cannot be selected in a battle.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Ghost}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|SwShLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|BDSP}}|This move can&#039;t be used. It&#039;s recommended that this move is forgotten. Once forgotten, this move can&#039;t be remembered.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Ghost|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=1|g8g={{gameabbrev8|SwSh}}|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/2|0898|formsig=S|Calyrex|type=Psychic|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|form=Shadow Rider|1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Ghost|2}}&lt;br /&gt;
&lt;br /&gt;
===Form change===&lt;br /&gt;
====[[Generation VIII]] onward====&lt;br /&gt;
{{Movehead/Special|Ghost}}&lt;br /&gt;
{{Moveentry/1|0898|formsig=S|Calyrex|type=Psychic|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|form=Shadow Rider|Upon changing into this form{{sup/8|SwSh}}{{sup/9|SV}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Ghost|1}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|genVIII=Astral Barrage VIII&lt;br /&gt;
|genVIII2=Astral Barrage VIII 2&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Astral Barrage is tied with {{m|Shadow Force}} for the highest [[Power|base power]] of all {{type|Ghost}} [[move]]s, excluding [[Z-Move]]s, [[Max Move]]s, and [[G-Max Move]]s.&lt;br /&gt;
* Astral Barrage can only be registered in the mobile version of [[Pokémon HOME]]&#039;s move [[Pokédex]] using a {{p|Smeargle}} that used {{m|Sketch}} to learn the move. This is possible in Pokemon Scarlet and Violet after [[The Indigo Disk]] DLC introduced Smeargle. It shares this trait with {{m|Glacial Lance}}, {{m|Behemoth Blade}}, {{m|Behemoth Bash}}, {{m|Ice Burn}}, and {{m|Freeze Shock}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{Ghost color}}|bordercolor={{Ghost color dark}}&lt;br /&gt;
|zh_yue=星碎 &#039;&#039;{{tt|Sīngseui|Astral Shards}}&#039;&#039;&lt;br /&gt;
|zh_cmn=星碎 &#039;&#039;{{tt|Xīngsuì|Astral Shards}}&#039;&#039;&lt;br /&gt;
|fr=Éclat Spectral&lt;br /&gt;
|de=Astralfragmente&lt;br /&gt;
|it=Schegge Astrali&lt;br /&gt;
|ko=아스트랄비트 {{tt|&#039;&#039;Aseuteuralbiteu&#039;&#039;|Astral Bit}}&lt;br /&gt;
|pt_br=Barricada Astral&lt;br /&gt;
|es=Orbes Espectro&lt;br /&gt;
}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that target all adjacent foes]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Astralfragmente]]&lt;br /&gt;
[[es:Orbes Espectro]]&lt;br /&gt;
[[fr:Éclat Spectral]]&lt;br /&gt;
[[it:Schegge Astrali]]&lt;br /&gt;
[[ja:アストラルビット]]&lt;br /&gt;
[[zh:星碎（招式）]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bolt_Beak_(move)&amp;diff=4577560</id>
		<title>Bolt Beak (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bolt_Beak_(move)&amp;diff=4577560"/>
		<updated>2026-06-22T20:02:37Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=754&lt;br /&gt;
|name=Bolt Beak&lt;br /&gt;
|jname=でんげきくちばし&lt;br /&gt;
|jtrans=Electrical Shock Beak&lt;br /&gt;
|jtranslit=Dengeki Kuchibashi&lt;br /&gt;
|gameimage=Bolt Beak VIII.png&lt;br /&gt;
|gameimage2=Bolt Beak VIII 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Electric&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power=85&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=VIII&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bolt Beak&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;でんげきくちばし&#039;&#039;&#039; &#039;&#039;Electrical Shock Beak&#039;&#039;) is a damage-dealing {{type|Electric}} [[move]] introduced in [[Generation VIII]]. It is the [[signature move]] of the [[Fossilized Bird]] {{OBP|Pokémon|species}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Bolt Beak deals damage. If the user attacks before the target, or if the target switches in during the turn that Bolt Beak is used, its base power doubles to 170.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Pokémon Brilliant Diamond and Shining Pearl====&lt;br /&gt;
Bolt Beak cannot be selected in a battle.&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
Bolt Beak cannot be selected in a battle.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Electric}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|SwShLA}}|The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|BDSP}}|This move can&#039;t be used. It&#039;s recommended that this move is forgotten. Once forgotten, this move can&#039;t be remembered.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|The user stabs the target with its electrified beak. This move&#039;s power is doubled if the user moves before the target.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Electric|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=1|g8g={{gameabbrev8|SwSh}}|g9=none}}&lt;br /&gt;
{{Moveentry/1|0880|Dracozolt|type=Electric|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|63|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0881|Arctozolt|type=Electric|type2=Ice|1|No Eggs Discovered|No Eggs Discovered|63|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Electric|1}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=electric|exp=yes|gen=The user stabs the opponent with its electrified beak.|image1=Goh Arctozolt Bolt Beak.png|image1p=Arctozolt}}&lt;br /&gt;
{{movep|type=electric|ms=881|pkmn=Arctozolt|method=Arctozolt&#039;s beak becomes covered in yellow electricity and it hits the opponent with it.}}&lt;br /&gt;
{{movebtm|type=electric|user=Goh|user1=Goh&#039;s Arctozolt|startcode=JN050|startname=A Pinch of This, a Pinch of That!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|zh_yue=電喙 &#039;&#039;{{tt|Dihn Fui|Electrical Beak}}&#039;&#039;&lt;br /&gt;
|zh_cmn=電喙 / 电喙 &#039;&#039;{{tt|Diàn Huì|Electrical Beak}}&#039;&#039;&lt;br /&gt;
|fr=Prise de Bec&lt;br /&gt;
|de=Schockschnabel&lt;br /&gt;
|it=Beccoshock&lt;br /&gt;
|ko=전격부리 &#039;&#039;Jeon-gyeokburi&#039;&#039;&lt;br /&gt;
|es=Electropico&lt;br /&gt;
}}&lt;br /&gt;
{{Bolt Beak}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves that power up]]&lt;br /&gt;
&lt;br /&gt;
[[de:Schockschnabel]]&lt;br /&gt;
[[es:Electropico]]&lt;br /&gt;
[[fr:Prise de Bec]]&lt;br /&gt;
[[it:Beccoshock]]&lt;br /&gt;
[[ja:でんげきくちばし]]&lt;br /&gt;
[[zh:电喙（招式）]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Snipe_Shot_(move)&amp;diff=4577556</id>
		<title>Snipe Shot (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Snipe_Shot_(move)&amp;diff=4577556"/>
		<updated>2026-06-22T20:01:43Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=745&lt;br /&gt;
|name=Snipe Shot&lt;br /&gt;
|jname=ねらいうち&lt;br /&gt;
|jtrans=Snipe Shot&lt;br /&gt;
|jtranslit=Neraiuchi&lt;br /&gt;
|gameimage=Snipe Shot IX.png&lt;br /&gt;
|gameimage2=Snipe Shot IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Water&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=15&lt;br /&gt;
|maxpp=24&lt;br /&gt;
|power=80&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=VIII&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snipe Shot&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ねらいうち&#039;&#039;&#039; &#039;&#039;Snipe Shot&#039;&#039;) is a damage-dealing {{type|Water}} [[move]] introduced in [[Generation VIII]]. It is the [[signature move]] of {{p|Inteleon}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Snipe Shot deals damage and has an increased [[critical hit]] ratio. It is unaffected by moves and Ability effects that draw in moves, such as {{m|Follow Me}} and {{a|Storm Drain}}.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Pokémon Sword and Shield====&lt;br /&gt;
Prior to Version 1.2.0 of {{pkmn|Sword and Shield}}, if Snipe Shot was selected by {{m|Metronome}}, the move would fail (as Metronome targets oneself when it is used).&lt;br /&gt;
&lt;br /&gt;
In [[Double Battle]]s, due to a glitch, Snipe Shot will fail if called via {{m|Sleep Talk}}.&lt;br /&gt;
====Pokémon Brilliant Diamond and Shining Pearl====&lt;br /&gt;
Snipe Shot cannot be selected in a battle.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Water}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|SwShLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|The user ignores the effects of opposing Pokémon&#039;s moves and Abilities that draw in moves, allowing this move to hit the chosen target.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|BDSP}}|This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Water|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=1|g8g={{gameabbrev8|SwSh}}|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/2|0818|Inteleon|type=Water|2|Water 1|Field|1, {{tt|Evo.|Learned upon evolving}}|{{tt|Evo.|Learned upon evolving}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Water|2}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge cost&lt;br /&gt;
! MP&amp;lt;br&amp;gt;(uses)&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|Sync pair|sync pair(s)}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot;|Snipe Shot&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|—&lt;br /&gt;
|128&lt;br /&gt;
|153&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|—&lt;br /&gt;
|Critical hits land more easily.&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot;|{{sync|Gloria|Inteleon|Summer 2021}}&amp;lt;hr&amp;gt;{{sync|Bede|Inteleon}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==={{g|UNITE}}===&lt;br /&gt;
{{MoveUNITE/Header|move=Snipe Shot|type=Water}}&lt;br /&gt;
{{MoveUNITE|move=Snipe Shot|pokemon=Inteleon|level=7|cooldown=7|description=Has the user aim in the designated direction for a set amount of time and then fire a water projectile, dealing damage to opposing Pokémon it hits while partially ignoring their Sp. Def. The farther away the user is from the opposing Pokémon it hits, the more damage this move does. This move has a set chance of becoming a critical hit. A maximum of three uses can be kept in reserve for this move.|upgradelevel=13|upgrade=Decreases the time it takes to store a use of this move.}}&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=water|gen=The user fires a shot of water at the opponent.|image1=Goh Inteleon Snipe Shot.png|image1p=Goh’s Inteleon|image2=Leon Inteleon Snipe Shot.png|image2p=Leon’s Inteleon|image3=Jacqueline Inteleon Snipe Shot.png|image3p=Jacqueline’s Inteleon}}&lt;br /&gt;
{{movep|type=water|ms=818|pkmn=Inteleon|method=Inteleon fires a shot of water from one or both of its index fingertips at the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=Jacqueline|user1=Jacqueline&#039;s Inteleon|startcode=JN054|startname=Sobble Spies a Stealthy Strategy!|notes=Debut}}&lt;br /&gt;
{{movemid|type=water|user=Goh&#039;s Inteleon|startcode=JN078|startname=Detective Drizzile!}}&lt;br /&gt;
{{movebtm|type=water|user=Leon (anime)|user1=Leon&#039;s Inteleon|startcode=JN129|startname=A Flood of Torrential Gains!}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Evolutions===&lt;br /&gt;
{{moveanime|type=water|gen=The user fires a shot of water at the opponent.|image1=Victor Inteleon Snipe Shot Evolutions.png|image1p=Inteleon}}&lt;br /&gt;
{{movep|type=water|ms=818|pkmn=Inteleon|method=Inteleon fires a shot of water from its index fingertip at the opponent.}}&lt;br /&gt;
{{movebtm|type=water|user=Victor (game)|user1=Victor&#039;s Inteleon|startcode=PE01|startname=The Champion|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=water|exp=yes|gen=The user fires a shot of water at the opponent.|image1=Marvin Sniffler Snipe Shot.png|image1p=Inteleon}}&lt;br /&gt;
{{movep|type=water|ms=818|pkmn=Inteleon|method=Inteleon fires a shot of water from its index fingertip at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=water|user=Sniffler|user1=Marvin&#039;s Sniffler|startcode=PASS34|startname=BAAM!! Incredible Evolution of the Three Pokémon|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Water|&lt;br /&gt;
genVIII=Snipe Shot VIII|&lt;br /&gt;
genVIII2=Snipe Shot VIII 2|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Water&lt;br /&gt;
|Masters=Snipe Shot Masters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This move [[Remoraid (Neo Revelation 50)|originated]] as a TCG {{TCG|attack}}.&lt;br /&gt;
* In [[Pokémon Masters EX]], this has the lowest power of all attack [[List of moves in Pokémon Masters EX|move]]s that cost four move-gauge slots.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ca=Tret Precís{{tt|*|Pokémon Master Journeys: The Series}}&lt;br /&gt;
|zh_yue=狙擊 &#039;&#039;{{tt|Jēuigīk|Snipe Shot}}&#039;&#039;&lt;br /&gt;
|zh_cmn=狙擊 / 狙击 &#039;&#039;{{tt|Jūjí / Jūjī|Snipe Shot}}&#039;&#039;&lt;br /&gt;
|cs=Přesná střela&lt;br /&gt;
|fr=Tir de Précision&lt;br /&gt;
|de=Präzisionsschuss&lt;br /&gt;
|it=Tiromirato&lt;br /&gt;
|ko=노려맞히기 &#039;&#039;{{tt|Noryeo Mathigi|Aim Correctly}}&#039;&#039;&lt;br /&gt;
|pl=Ukryty Strzał&lt;br /&gt;
|pt=Tiro Certeiro&lt;br /&gt;
|ru=Снайперский Выстрел &#039;&#039;Snayperskiy Vistrel&#039;&#039;&lt;br /&gt;
|es=Disparo Certero&lt;br /&gt;
}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
[[Category:Moves with a high critical-hit ratio]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Präzisionsschuss]]&lt;br /&gt;
[[es:Disparo Certero]]&lt;br /&gt;
[[fr:Tir de Précision]]&lt;br /&gt;
[[it:Tiromirato]]&lt;br /&gt;
[[ja:ねらいうち]]&lt;br /&gt;
[[zh:狙击（招式）]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fishious_Rend_(move)&amp;diff=4577551</id>
		<title>Fishious Rend (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fishious_Rend_(move)&amp;diff=4577551"/>
		<updated>2026-06-22T20:00:37Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=755&lt;br /&gt;
|name=Fishious Rend&lt;br /&gt;
|jname=エラがみ&lt;br /&gt;
|jtrans=Gill Bite&lt;br /&gt;
|jtranslit=Era Gami&lt;br /&gt;
|gameimage=Fishious Rend VIII.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Water&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power=85&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=VIII&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fishious Rend&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;エラがみ&#039;&#039;&#039; &#039;&#039;Gill Bite&#039;&#039;) is a damage-dealing {{type|Water}} [[move]] introduced in [[Generation VIII]]. It is the [[signature move]] of the [[Fossilized Fish]] {{OBP|Pokémon|species}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Fishious Rend deals damage. If the user attacks before the target, or if the target switches in during the turn that Fishious Rend is used, its base power doubles to 170. {{a|Strong Jaw}} further increases power by 50%.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Pokémon Brilliant Diamond and Shining Pearl====&lt;br /&gt;
Fishious Rend cannot be selected in a battle.&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
Fishious Rend cannot be selected in a battle.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Water}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|SwShLA}}|The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|BDSP}}|This move can&#039;t be used. It&#039;s recommended that this move is forgotten. Once forgotten, this move can&#039;t be remembered.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|The user rends the target with its hard gills. This move&#039;s power is doubled if the user moves before the target.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Water|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=1|g8g={{gameabbrev8|SwSh}}|g9=none}}&lt;br /&gt;
{{Moveentry/1|0882|Dracovish|type=Water|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|63|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0883|Arctovish|type=Water|type2=Ice|1|No Eggs Discovered|No Eggs Discovered|63|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Water|1}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation VIII]]====&lt;br /&gt;
{{Movehead/Special|Water}}&lt;br /&gt;
{{Moveentry/1|0882|Dracovish|type=Water|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|{{DL|List of event Pokémon distributions in Pokémon Sword and Shield|Marco Hemantha Kaludura Silva&#039;s Dracovish}}|STAB=&#039;&#039;&#039;|note=Lv.&amp;amp;nbsp;50}}&lt;br /&gt;
{{Movefoot|Water|1}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=water|exp=yes|gen=The user rends the target with its hard gills. If the user attacks before the target, the power of this move is increased.|image1=Ash Dracovish Fishious Rend.png|image1p=Dracovish}}&lt;br /&gt;
{{movep|type=water|ms=882|pkmn=Dracovish|method=Dracovish bites down on the opponent. Sometimes, its lower jaw glows light blue as the move is used. If Dracovish attacks before the opponent, the power of the move is increased.}}&lt;br /&gt;
{{movebtm|type=water|user=Ash&#039;s Dracovish|startcode=JN063|startname=On Land, In the Sea, and to the Future!|notes=Debut&amp;lt;br&amp;gt;Enhanced by {{acolor|Strong Jaw|000}}}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Despite being considered a [[biting move]], its description claims that the Pokémon uses its gills to use the attack.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ca=Branquimossec{{tt|*|Pokémon Master Journeys: The Series}}&lt;br /&gt;
|zh_yue=鰓咬 &#039;&#039;{{tt|Sōi Ngáauh|Gill Bite}}&#039;&#039;&lt;br /&gt;
|zh_cmn=鰓咬 / 鳃咬 &#039;&#039;{{tt|Sāi Yǎo|Gill Bite}}&#039;&#039;&lt;br /&gt;
|cs=Žaberní stisk&lt;br /&gt;
|fr=Branchicrok&lt;br /&gt;
|de=Kiemenbiss&lt;br /&gt;
|it=Branchiomorso&lt;br /&gt;
|ko=아가미물기 &#039;&#039;Agamimulgi&#039;&#039;&lt;br /&gt;
|pl=Rybi Zgryz&lt;br /&gt;
|pt=Branquimordida&lt;br /&gt;
|es=Branquibocado&lt;br /&gt;
}}&lt;br /&gt;
{{Bolt Beak|water}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Biting moves]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves that power up]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kiemenbiss]]&lt;br /&gt;
[[es:Branquibocado]]&lt;br /&gt;
[[fr:Branchicrok]]&lt;br /&gt;
[[it:Branchiomorso]]&lt;br /&gt;
[[ja:エラがみ]]&lt;br /&gt;
[[zh:鳃咬（招式）]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Dragon_Hammer_(move)&amp;diff=4577480</id>
		<title>Dragon Hammer (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Dragon_Hammer_(move)&amp;diff=4577480"/>
		<updated>2026-06-22T19:32:40Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: Reverted edit by Uprise (talk) to last revision by BulbaBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=692&lt;br /&gt;
|name=Dragon Hammer&lt;br /&gt;
|jname=ドラゴンハンマー&lt;br /&gt;
|jtrans=Dragon Hammer&lt;br /&gt;
|jtranslit=Doragon Hammā&lt;br /&gt;
|gameimage=Dragon Hammer IX.png&lt;br /&gt;
|gameimage2=Dragon Hammer IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=15&lt;br /&gt;
|maxpp=24&lt;br /&gt;
|power=90&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=VII&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon Hammer&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ドラゴンハンマー&#039;&#039;&#039; &#039;&#039;Dragon Hammer&#039;&#039;) is a damage-dealing {{type|Dragon}} [[move]] introduced in [[Generation VII]]. In Generation VII, it was the [[signature move]] of {{rf|Alolan}} {{p|Exeggutor}}, but other Pokémon could still inherit it via {{pkmn|breeding}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Dragon Hammer deals damage and has no secondary effect.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Pokémon Sword and Shield====&lt;br /&gt;
In Versions 1.0 to 1.1.1 of {{g|Sword and Shield}}, Dragon Hammer could not be selected in a battle. Starting with Version 1.2.0, it is selectable and functions as it did in the previous generation.&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
In Versions 1.0 to 2.0.1 of {{g|Scarlet and Violet}}, Dragon Hammer could not be selected in a battle. Starting with Version 3.0.0, it is selectable and functions as it did in the previous generation.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Dragon}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}|The user uses its body like a hammer to attack the target and inflict damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|The user wields its body like a hammer to attack the target and inflict damage.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Dragon|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/4|0103|formsig=A|Exeggutor|type=Grass|type2=Dragon|1|Grass|Grass|form=Alolan Form|1, {{tt|Evo.|Learned upon evolving}}|1, {{tt|Evo.|Learned upon evolving}}||{{tt|Evo.|Learned upon evolving}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|0357|Tropius|type=Grass|type2=Flying|2|Monster|Grass|−||46|−}}&lt;br /&gt;
{{Moveentry/4|1021|Raging Bolt|type=Electric|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered||||56|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Dragon|4}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Dragon|Egg Move|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=1|g7g={{gameabbrev7|USUM}}|g8=1|g8g={{gameabbrev8|BDSP}}|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/3|0357|Tropius|type=Grass|type2=Flying|2|Monster|Grass|✔|✔|−}}&lt;br /&gt;
{{Movefoot|Dragon|3}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Dragon Hammer|type=Dragon&lt;br /&gt;
|stars=4&lt;br /&gt;
|pow=22.31705&lt;br /&gt;
|charge=1.2&lt;br /&gt;
|range=Dash&lt;br /&gt;
|hits=4&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge cost&lt;br /&gt;
! MP&amp;lt;br&amp;gt;(uses)&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|Sync pair|sync pair(s)}}&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! colspan=12 |{{color2|000|Buddy move}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot;|Taaaaaall Dragon Hammer&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|—&lt;br /&gt;
|&#039;&#039;&#039;Activation Condition:&#039;&#039;&#039; When the user&#039;s Physical Moves ↑ Next effect is rank two or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deactivation Condition:&#039;&#039;&#039; When the user&#039;s Physical Moves ↑ Next effect is rank one or lower.&lt;br /&gt;
&lt;br /&gt;
Leaves the target confused. Leaves the target paralyzed.&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot;|{{sync|Samson Oak|Exeggutor}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=dragon|exp=yes|gen=The user wields its body like a hammer to attack the target and inflict damage.|image1=Samson Exeggutor Dragon Hammer.png|image1p=Alolan Exeggutor}}&lt;br /&gt;
{{movep|type=dragon|ms=103A|pkmn=Exeggutor|method=Alolan Exeggutor swings its neck back and then forward, slamming its heads onto the opponent.}}&lt;br /&gt;
{{movebtm|type=dragon|user=Samson Oak|user1=Samson Oak&#039;s Exeggutor|startcode=SM130|startname=Battling Besties!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=dragon&lt;br /&gt;
|genVII=Dragon Hammer VII&lt;br /&gt;
|genVII2=Dragon Hammer VII 2&lt;br /&gt;
|genVIII=Dragon Hammer VIII&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|Masters=Dragon Hammer Masters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation IX]], its animation is similar to {{m|Ice Hammer}} and {{m|Gigaton Hammer}} when not used by {{p|Tinkaton}}, but with a rose-colored hammer instead of blue or silver, respectively.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{dragon color}}|bordercolor={{dragon color dark}}&lt;br /&gt;
|zh_yue=龍錘 &#039;&#039;{{tt|Lùhngchèuih|Dragon Hammer}}&#039;&#039;&lt;br /&gt;
|zh_cmn=龍錘 / 龙锤 &#039;&#039;{{tt|Lóngchuí|Dragon Hammer}}&#039;&#039;&lt;br /&gt;
|fr=Draco-Marteau&lt;br /&gt;
|de=Drachenhammer&lt;br /&gt;
|it=Marteldrago&lt;br /&gt;
|ko=드래곤해머 {{tt|&#039;&#039;Deuraegonhaemeo&#039;&#039;|Dragon Hammer}}&lt;br /&gt;
|pl=Młot Smoka&lt;br /&gt;
|pt=Martelo Dragão&lt;br /&gt;
|es=Martillo Dragón&lt;br /&gt;
}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Drachenhammer]]&lt;br /&gt;
[[es:Martillo Dragón]]&lt;br /&gt;
[[fr:Draco-Marteau]]&lt;br /&gt;
[[it:Marteldrago]]&lt;br /&gt;
[[ja:ドラゴンハンマー]]&lt;br /&gt;
[[zh:龙锤（招式）]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Revelation_Dance_(move)&amp;diff=4577430</id>
		<title>Revelation Dance (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Revelation_Dance_(move)&amp;diff=4577430"/>
		<updated>2026-06-22T19:04:55Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: Reverted edit by Uprise (talk) to last revision by BulbaBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=686&lt;br /&gt;
|name=Revelation Dance&lt;br /&gt;
|jname=めざめるダンス&lt;br /&gt;
|jtrans=Awakening Dance&lt;br /&gt;
|jtranslit=Mezameru Dansu&lt;br /&gt;
|gameimage=Revelation Dance IX.png&lt;br /&gt;
|gameimage2=Revelation Dance IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=15&lt;br /&gt;
|maxpp=24&lt;br /&gt;
|power=90&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=VII&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revelation Dance&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;めざめるダンス&#039;&#039;&#039; &#039;&#039;Awakening Dance&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation VII]]. It is the [[signature move]] of {{p|Oricorio}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
&lt;br /&gt;
Revelation Dance inflicts damage and has no secondary effect. The [[type]] of Revelation Dance always matches the user&#039;s [[Type order|primary type]].&lt;br /&gt;
&lt;br /&gt;
If a Pokémon has lost its primary {{t|Fire}} type due to {{m|Burn Up}} or its primary {{t|Electric}} type due to {{m|Double Shock}}, Revelation Dance&#039;s type will match its secondary type if it has any, or else have no type (if neither {{m|Forest&#039;s Curse}} or {{m|Trick-or-Treat}} gave it a type), in which case Revelation Dance will not receive {{STAB}}. If a Pokémon has lost its primary {{t|Flying}} type due to having used {{m|Roost}} earlier this turn and uses Revelation Dance due to {{a|Dancer}}, Revelation Dance&#039;s type will match its current type: its secondary type if it has any, or else be {{type|Normal}} (regardless of type additions by Forest&#039;s Curse or Trick-or-Treat).&lt;br /&gt;
&lt;br /&gt;
Revelation Dance is unaffected by {{a|Normalize}}, {{a|Pixilate}}, {{a|Refrigerate}}, {{a|Aerilate}}, and {{a|Galvanize}}. However, it is affected by {{m|Ion Deluge}} (if the move would be Normal-type) and {{m|Electrify}}.&lt;br /&gt;
&lt;br /&gt;
Typeless Revelation Dance does not activate {{a|Color Change}} and is blocked by {{a|Wonder Guard}}. {{m|Conversion 2}} will fail if the last move used by the target was typeless Revelation Dance. &lt;br /&gt;
&lt;br /&gt;
If the user has {{a|Protean}}, it will lose its secondary type (if it has one) when using Revelation Dance.&lt;br /&gt;
&lt;br /&gt;
Regardless of the user&#039;s types, Revelation Dance is always treated as {{type|Normal}} for [[Z-Move]] mechanics, and can be upgraded to {{m|Breakneck Blitz}} by a [[Normalium Z]].&lt;br /&gt;
&lt;br /&gt;
If the user is {{Tera}}stallized, Revelation Dance becomes the user&#039;s Tera Type, unless its Tera Type is {{t|Stellar}}.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
Revelation Dance cannot be selected in a battle.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShLA}}|The user attacks the target by dancing very hard. The user&#039;s type determines the type of this move.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|BDSP}}|This move can&#039;t be used. It&#039;s recommended that this move is forgotten. Once forgotten, this move can&#039;t be remembered.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|The user attacks the target by dancing with all its might. This move becomes the same type as the user&#039;s type.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Normal|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/2|0741|Oricorio|type=Fire|type2=Flying|1|Flying|Flying|form=All forms|40|40|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Normal|2}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
&lt;br /&gt;
Revelation Dance&#039;s [[type]] is always {{t|Ghost}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge cost&lt;br /&gt;
! MP&amp;lt;br&amp;gt;(uses)&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|Sync pair|sync pair(s)}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot;|Revelation Dance&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|—&lt;br /&gt;
|100&lt;br /&gt;
|120&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|—&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot;|{{sync|Dawn|Oricorio|New Year&#039;s 2023}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user attacks the target by dancing with all its might. This move becomes the same type as the user&#039;s type.|image1=Hobbes Oricorio Revelation Dance.png|image1p=Pom-Pom Style Oricorio|image2=Diva Oricorio Revelation Dance.png|image2p=Baile Style Oricorio}}&lt;br /&gt;
{{movep|type=electric|ms=741Po|pkmn=Oricorio|method=Pom-Pom Style Oricorio dances around, rubbing the ends of its wings together and gathering electricity. It then throws its wings forward, firing a bolt of yellow electricity from the ends of the wings at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Hobbes|user1=Hobbes&#039;s Oricorio|startcode=SM008|startname=Lillie&#039;s Egg-xhilarating Challenge!|notes=Debut&amp;lt;br&amp;gt;Electric-type move}}&lt;br /&gt;
{{movep|type=fire|ms=741|pkmn=Oricorio|method=Baile Style Oricorio dances around, surrounding its body in streaks of red-orange fire.}}&lt;br /&gt;
{{movebtm|type=fire|user=Diva|user1=Diva&#039;s Oricorio|startcode=HZ059|startname=Dance, Quaxly! The Blue Medali Step!|notes=Fire-type move}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genVII=Revelation Dance VII&lt;br /&gt;
|genVII2=Revelation Dance VII 2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Masters=Revelation Dance Masters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Revelation Dance and {{m|Judgment}}{{sup/8|LA}} have the only battle mechanics affected by the order of a Pokémon&#039;s [[type]]s (not counting a glitch affecting {{m|Present}} in {{2v2|Gold|Silver}}).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=覺醒之舞 &#039;&#039;{{tt|Goksíng jī Móuh|Awakening Dance}}&#039;&#039;&lt;br /&gt;
|zh_cmn=覺醒之舞 / 觉醒之舞 &#039;&#039;{{tt|Juéxǐng zhī Wǔ|Awakening Dance}}&#039;&#039;&lt;br /&gt;
|nl=Opwekkingsdans&lt;br /&gt;
|fr=Danse Éveil&lt;br /&gt;
|de=Wecktanz&lt;br /&gt;
|it=Mutadanza&lt;br /&gt;
|ko=잠재댄스 &#039;&#039;Jamjaedaenseu&#039;&#039;&lt;br /&gt;
|pl=Taniec Odsłonięcia&lt;br /&gt;
|pt_br=Dança Reveladora&lt;br /&gt;
|pt_eu=Dança Despertar&lt;br /&gt;
|ru=Танец Откровения &#039;&#039;Tanets Otkroveniya&#039;&#039;&lt;br /&gt;
|es_la=Danza Revelación&lt;br /&gt;
|es_eu=Danza Despertar&lt;br /&gt;
}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dance moves]]&lt;br /&gt;
[[Category:Moves that change type]]&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
[[Category:Moves unusable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wecktanz]]&lt;br /&gt;
[[es:Danza Revelación/Danza Despertar]]&lt;br /&gt;
[[fr:Danse Éveil]]&lt;br /&gt;
[[it:Mutadanza]]&lt;br /&gt;
[[ja:めざめるダンス]]&lt;br /&gt;
[[zh:觉醒之舞（招式）]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Anchor_Shot_(move)&amp;diff=4577412</id>
		<title>Anchor Shot (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Anchor_Shot_(move)&amp;diff=4577412"/>
		<updated>2026-06-22T19:00:18Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=677&lt;br /&gt;
|name=Anchor Shot&lt;br /&gt;
|jname=アンカーショット&lt;br /&gt;
|jtrans=Anchor Shot&lt;br /&gt;
|jtranslit=Ankā Shotto&lt;br /&gt;
|gameimage=Anchor Shot VIII.png&lt;br /&gt;
|gameimage2=Anchor Shot VIII 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Steel&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=20&lt;br /&gt;
|maxpp=32&lt;br /&gt;
|power=80&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=VII&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anchor Shot&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アンカーショット&#039;&#039;&#039; &#039;&#039;Anchor Shot&#039;&#039;) is a damage-dealing {{type|Steel}} [[move]] introduced in [[Generation VII]]. It is the [[signature move]] of {{p|Dhelmise}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Anchor Shot inflicts damage and [[Escape prevention|prevents]] foes from [[Escape|fleeing]] or [[Recall|switching out]] as long as the user remains in battle. {{a|Wimp Out}}, {{a|Emergency Exit}}, the [[Red Card]], the [[Shed Shell]], and the [[Eject Button]] can bypass this effect.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Pokémon Brilliant Diamond and Shining Pearl====&lt;br /&gt;
Anchor Shot cannot be selected in a battle.&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
Anchor Shot cannot be selected in a battle.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Steel}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|BDSP}}|This move can&#039;t be used. It&#039;s recommended that this move is forgotten. Once forgotten, this move can&#039;t be remembered.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Steel|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|SwSh}}|g9=none}}&lt;br /&gt;
{{Moveentry/2|0781|Dhelmise|type=Ghost|type2=Grass|1|Mineral|Mineral|32|52}}&lt;br /&gt;
{{Movefoot|Steel|2}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
==={{g|UNITE}}===&lt;br /&gt;
{{MoveUNITE/Header|move=Anchor Shot|type=Steel}}&lt;br /&gt;
{{MoveUNITE|move=Anchor Shot|pokemon=Dhelmise|level=7|cooldown=8.5|description=Has the user throw its anchor in the designated direction and catch an opposing Pokémon with it, dealing damage and leaving it unable to act. The user then pulls the opposing Pokémon toward itself.|upgradelevel=11|upgrade=Increases the amount of damage dealt to the pulled opposing Pokémon.}}&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Steel&lt;br /&gt;
|genVII=Anchor Shot VII&lt;br /&gt;
|genVII2=Anchor Shot VII 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|zh_yue=擲錨 &#039;&#039;{{tt|Jaahkmàauh|Anchor Throw}}&#039;&#039;&lt;br /&gt;
|zh_cmn=擲錨 / 掷锚 &#039;&#039;{{tt|Zhímáo / Zhìmáo|Anchor Throw}}&#039;&#039;&lt;br /&gt;
|fr=Ancrage&lt;br /&gt;
|de=Ankerschuss&lt;br /&gt;
|it=Colpo d&#039;Ancora&lt;br /&gt;
|ko=앵커샷 {{tt|&#039;&#039;Aengkeosyas&#039;&#039;|Anchor Shot}}&amp;lt;sup&amp;gt;{{gen|IX}}+&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;앵커숏 {{tt|&#039;&#039;Aengkeosyos&#039;&#039;|Anchor Shot}}&amp;lt;sup&amp;gt;{{gen|VII}}–{{gen|VIII}}&amp;lt;sup&amp;gt;&lt;br /&gt;
|pt_br=Tiro de Âncora&lt;br /&gt;
|es=Anclaje&lt;br /&gt;
}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
[[Category:Trapping moves]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ankerschuss]]&lt;br /&gt;
[[es:Anclaje]]&lt;br /&gt;
[[fr:Ancrage]]&lt;br /&gt;
[[it:Colpo d&#039;Ancora]]&lt;br /&gt;
[[ja:アンカーショット]]&lt;br /&gt;
[[zh:掷锚（招式）]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Gear_Grind_(move)&amp;diff=4577362</id>
		<title>Gear Grind (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Gear_Grind_(move)&amp;diff=4577362"/>
		<updated>2026-06-22T18:43:09Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: as Make It Rain has shown, preemptively adding the datamined information is not reliable because moves might be modified further&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=544&lt;br /&gt;
|name=Gear Grind&lt;br /&gt;
|jname=ギアソーサー&lt;br /&gt;
|jtrans=Gear Saucer&lt;br /&gt;
|jtranslit=Gia Sōsā&lt;br /&gt;
|gameimage=Gear Grind VIII.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Steel&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=15&lt;br /&gt;
|maxpp=24&lt;br /&gt;
|power=50&lt;br /&gt;
|accuracy=85&lt;br /&gt;
|bdesc=&lt;br /&gt;
|gen=V&lt;br /&gt;
|category6=Clever&lt;br /&gt;
|appeal6=4&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Quite an appealing move.&lt;br /&gt;
|pokefordex=Gear%20Grind&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|flag7=no&lt;br /&gt;
|flag8=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear Grind&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ギアソーサー&#039;&#039;&#039; &#039;&#039;Gear Saucer&#039;&#039;) is a damage-dealing {{type|Steel}} [[multistrike move]] introduced in [[Generation V]]. It is the [[signature move]] of {{p|Klink}}&#039;s [[evolution]]ary line.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Gear Grind inflicts damage, hitting twice per use. Each strike has an equal chance to be a [[critical hit]].&lt;br /&gt;
&lt;br /&gt;
Gear Grind will hit again if the first strike breaks a substitute. {{m|Bide}} and {{m|Counter}} will only acknowledge the second strike of this move.&lt;br /&gt;
&lt;br /&gt;
If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate twice.&lt;br /&gt;
&lt;br /&gt;
If a [[Focus Sash]] activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent. {{a|Sturdy}} will activate with each hit if the defending Pokémon has a maximum HP of 1.&lt;br /&gt;
&lt;br /&gt;
If the target has {{a|Weak Armor}} or {{a|Stamina}}, each strike will activate it.&lt;br /&gt;
&lt;br /&gt;
If the target is holding a [[Rocky Helmet]], the user is damaged for each strike.&lt;br /&gt;
&lt;br /&gt;
If the user is holding a [[King&#039;s Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to [[flinch]].&lt;br /&gt;
&lt;br /&gt;
Gear Grind can also be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if the move {{m|Shift Gear}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Pokémon Brilliant Diamond and Shining Pearl====&lt;br /&gt;
Gear Grind cannot be selected in a battle.&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
Gear Grind cannot be selected in a battle.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|steel}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user attacks by throwing two steel gears at its target.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShLA}}|The user attacks by throwing steel gears at its target twice.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|BDSP}}|This move can&#039;t be used. It&#039;s recommended that this move is forgotten. Once forgotten, this move can&#039;t be remembered.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|The user attacks by throwing steel gears at the target twice in a row.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Steel|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|SwSh}}|g9=none}}&lt;br /&gt;
{{Moveentry/4|0599|Klink|type=Steel|1|Mineral|Mineral|16|16|16|32|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|0600|Klang|type=Steel|1|Mineral|Mineral|1, 16|1, 16|1, 16|32|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|0601|Klinklang|type=Steel|1|Mineral|Mineral|1, 16|1, 16|1, 16|32|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Steel|4}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
==={{g|Mystery Dungeon series}}===&lt;br /&gt;
Gear Grind hits the enemy twice to deal damage. Starting in {{pkmn|Super Mystery Dungeon}}, if a {{DL|Seed|Reviver Seed}} activates, the move will end.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=steel}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pow=5|powmax=99|pp=15|ppmax=50|acc=80%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=5|powmax=99|pp=15|ppmax=30|acc=80%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=steel|GTI=yes|SMD=yes}}&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Gear Grind|type=Steel&lt;br /&gt;
|stars=5&lt;br /&gt;
|pow=45.9619 (Hit 1), 55.47126 (Hit 2)&lt;br /&gt;
|charge=0.58 seconds (Hit 1), 0.7&lt;br /&gt;
|range=Shoot&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! State&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|sync pair}}&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color dark}}&amp;quot;&lt;br /&gt;
! colspan=12 |{{color2|fff|Sync move}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Potential-Surpassing Gear Grind&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| Default&amp;lt;hr&amp;gt;&#039;&#039;&#039;6★ EX&#039;&#039;&#039;&lt;br /&gt;
| 200&amp;lt;hr&amp;gt;&#039;&#039;&#039;300&#039;&#039;&#039;&lt;br /&gt;
| 240&amp;lt;hr&amp;gt;&#039;&#039;&#039;360&#039;&#039;&#039;&lt;br /&gt;
| An opponent&lt;br /&gt;
| —&lt;br /&gt;
| This attack&#039;s power increases when the target is paralyzed.&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{sync|Colress|Klinklang}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Steel}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}&amp;lt;br&amp;gt;{{gameabbrevmd|SMD}}|It damages an enemy 2 times in a row.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=steel|exp=yes|gen=The user attacks by firing its gears.|image1=Colress Klinklang Gear Grind Adventures.png|image1p=Klinklang}}&lt;br /&gt;
{{movep|type=steel|ms=601|pkmn=Klinklang|method=Klinklang fires several of the gears on its body at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=steel|user=Colress|user1=Colress&#039;s Klinklang|startcode=PS522|startname=Homecoming|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Steel|&lt;br /&gt;
genV=Gear Grind V|&lt;br /&gt;
genVI=Gear Grind VI|&lt;br /&gt;
genVI2=Gear Grind VI 2|&lt;br /&gt;
genVII=Gear Grind VII|&lt;br /&gt;
genVII2=Gear Grind VII 2|&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Steel|&lt;br /&gt;
PMDGTI=Gear Grind PMD GTI|&lt;br /&gt;
PSMD=Gear Grind PSMD&lt;br /&gt;
}}&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{steel color}}|bordercolor={{steel color light}}&lt;br /&gt;
|zh_yue=齒輪飛盤 &#039;&#039;{{tt|Chílèuhn Fēipùhn|Flying Gear Saucer}} {{tt|*|Games}}&lt;br /&gt;
|zh_cmn=齒輪飛盤 / 齿轮飞盘 &#039;&#039;{{tt|Chǐlún Fēipán|Flying Gear Saucer}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;齒輪盤 &#039;&#039;{{tt|Chǐlún Pán|Gear Saucer}}&#039;&#039; {{tt|*|Adventures}}&lt;br /&gt;
|fr=Lancécrou&lt;br /&gt;
|de={{tt|Klikk|Klink}}diskus&lt;br /&gt;
|it=Ingracolpo&lt;br /&gt;
|ko=기어소서 {{tt|&#039;&#039;Gi-eososeo&#039;&#039;|Gear Saucer}}&lt;br /&gt;
|pt_br=Moedor&lt;br /&gt;
|es=Rueda Doble&lt;br /&gt;
|vi=Đĩa Bay Bánh Răng&lt;br /&gt;
}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
[[Category:Multistrike moves]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves unusable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Klikkdiskus]]&lt;br /&gt;
[[es:Rueda Doble]]&lt;br /&gt;
[[fr:Lancécrou]]&lt;br /&gt;
[[it:Ingracolpo]]&lt;br /&gt;
[[ja:ギアソーサー]]&lt;br /&gt;
[[zh:齿轮飞盘（招式）]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Southeastern_Islands&amp;diff=4576957</id>
		<title>Southeastern Islands</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Southeastern_Islands&amp;diff=4576957"/>
		<updated>2026-06-22T16:03:33Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: /* Kecleon Shop */ oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DungeonPrevNext|Treacherous Waters|Inferno Cave|3}}&lt;br /&gt;
{{dungeon infobox&lt;br /&gt;
|size=256&lt;br /&gt;
|colorscheme=psychic&lt;br /&gt;
|bordercolorscheme=electric&lt;br /&gt;
|name=Southeastern Islands&lt;br /&gt;
|jname={{tt|なんとうしょとう|Nantō Shotō}}&lt;br /&gt;
|jtrans=Southeastern Islands&lt;br /&gt;
|image=Southeastern Islands Sky.png&lt;br /&gt;
|recruitable=No{{tt|*|Except Raikou}}&lt;br /&gt;
|floors=25&lt;br /&gt;
|rest=No&lt;br /&gt;
|traps=Yes&lt;br /&gt;
|monsterhouses=Yes&lt;br /&gt;
|items=8&lt;br /&gt;
|money=No&lt;br /&gt;
|teamsize=1&lt;br /&gt;
|startlevel=Current&lt;br /&gt;
|maintype={{t|Psychic}}, &amp;lt;small&amp;gt;{{t|Electric}}, {{t|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|boss={{p|Raikou}}{{tt|*|Challenge request only}}&lt;br /&gt;
|map=yes&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Southeastern Islands&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;なんとうしょとう&#039;&#039;&#039; &#039;&#039;Southeastern Islands&#039;&#039;) is a dungeon in [[Pokémon Mystery Dungeon: Explorers of Sky]] which is unlocked after the player has reached {{DL|Rank (Mystery Dungeon)|Exploration Ranks|Master ★★★ Rank}}.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Similarly to the [[Oblivion Forest|other]] [[Treacherous Waters|two]] dungeons before it, the player cannot bring any money and more than 8 items; any excess will be lost forever if not stored. Unlike those two dungeons, only the team leader is allowed, other Pokémon will be returned to [[Chimecho Assembly]] upon entering.&lt;br /&gt;
&lt;br /&gt;
The [[Job (Mystery Dungeon)|jobs]] here are ranked ★4 or ★5 by default, depending on the floor.&lt;br /&gt;
&lt;br /&gt;
All floors are large, with following amount of rooms:&lt;br /&gt;
*3-7 on floor 18&lt;br /&gt;
*3-8 on floors 1, 10 and 16&lt;br /&gt;
*3-9 on floors 2, 9, 17 and 24&lt;br /&gt;
*3-10 on floors 3, 8, 11, 15 and 23&lt;br /&gt;
*3-11 on floors 4, 7, 14, 19 and 22&lt;br /&gt;
*3-12 on floors 5, 6, 13, 20 and 21&lt;br /&gt;
*3-14 on floor 12&lt;br /&gt;
&lt;br /&gt;
There&#039;s 2-5 items on floors 1 through 5, 3-6 on floors 6 through 11 and 4-7 on floors 12 through 25. There&#039;s also 2-5 items buried in the walls.  The items have 8% chance to spawn sticky.&lt;br /&gt;
&lt;br /&gt;
The amount of starting enemies varies per floor:&lt;br /&gt;
*2-4 on floor 1&lt;br /&gt;
*3-5 on floor 2&lt;br /&gt;
*3-6 on floor 3&lt;br /&gt;
*4-7 on floor 4&lt;br /&gt;
*4-8 on floor 5&lt;br /&gt;
*5-9 on floors 6 through 24&lt;br /&gt;
There&#039;s 20% chance that a Monster House on floors 6, 10, 18, 19 and 20 will spawn without items.&lt;br /&gt;
&lt;br /&gt;
The IQ Booster activates every floor. The turn limit is 1000. There is heavy darkness in the dungeon. There is water on floors 2, 4, 8, 13, 16, 20, 23 and 25. Enemies in this dungeon have access to many IQ skills, having 330IQ on floors 1 through 16, 331 on floors 17 through 22 (which causes them to stop using their regular attack), and 600 on floors 23 and 24. The player cannot be rescued if knocked out.&lt;br /&gt;
&lt;br /&gt;
The weather is random on floors 4, 8, 12, 15 and 24.&lt;br /&gt;
&lt;br /&gt;
At the end of dungeon there is a Deluxe Box containing either a stat-boosting item or team leader&#039;s exclusive item.&lt;br /&gt;
&lt;br /&gt;
==Pokémon encountered==&lt;br /&gt;
Each time player enters a floor, only 14 of the following species that can be found on a given floor will be chosen. The unpicked Pokémon&#039;s spawn rate will be added to whichever picked Pokémon is next in the National Dex order, going back to the beginning if needed. &lt;br /&gt;
{{mdloc/h|psychic|electric}}&lt;br /&gt;
{{mdloc|056|Mankey|B1-B24|61-66|0}}&lt;br /&gt;
{{mdloc|081|Magnemite|B1-B24|61-66|0}}&lt;br /&gt;
{{mdloc|097|Hypno|B1-B24|61-66|0}}&lt;br /&gt;
{{mdloc|102|Exeggcute|B1-B24|61-66|0}}&lt;br /&gt;
{{mdloc|178|Xatu|B1-B24|61-66|0}}&lt;br /&gt;
{{mdloc|181|Ampharos|B1-B24|61-66|0}}&lt;br /&gt;
{{mdloc|197|Umbreon|B1-B24|61-66|0}}&lt;br /&gt;
{{mdloc|198|Murkrow|B1-B24|61-66|0}}&lt;br /&gt;
{{mdloc|203|Girafarig|B1-B24|61-66|0}}&lt;br /&gt;
{{mdloc|237|Hitmontop|B1-B24|61-66|0}}&lt;br /&gt;
{{mdloc|239|Elekid|B1-B24|61-66|0}}&lt;br /&gt;
{{mdloc|282|Gardevoir|B1-B24|61-66|0}}&lt;br /&gt;
{{mdloc|297|Hariyama|B1-B24|61-66|0}}&lt;br /&gt;
{{mdloc|304|Aron|B1-B24|61-66|0}}&lt;br /&gt;
{{mdloc|309|Electrike|B1-B24|61-66|0}}&lt;br /&gt;
{{mdloc|311|Plusle|B1-B24|61-66|0}}&lt;br /&gt;
{{mdloc|312|Minun|B1-B24|61-66|0}}&lt;br /&gt;
{{mdloc|326|Grumpig|B1-B24|61-66|0}}&lt;br /&gt;
{{mdloc|359|Absol|B1-B24|61-66|0}}&lt;br /&gt;
{{mdloc|475|Gallade|B1-B24|61-66|0}}&lt;br /&gt;
{{mdloc|243|Raikou|B12-B24|65, 70|100}}&lt;br /&gt;
{{mdloc/f|fighting|Raikou can only be fought through a challenge request.}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
When the game spawns Poké, it will spawn no more than 400 on floors 1 through 5, no more than 450 on floors 6 through 10, no more than 500 on floors 11 through 15, and no more than 550 on floors 16 through 24.&lt;br /&gt;
&lt;br /&gt;
===Ground===&lt;br /&gt;
{{DungeonItem/h|psychic}}&lt;br /&gt;
{{DungeonItem|Poké|3=B1-B24|sprite=MDBag Poké TDS Sprite}}&lt;br /&gt;
{{DungeonItem|Gaggle Specs|Glasses|B1-B24}}&lt;br /&gt;
{{DungeonItem|Insomniscope|Glasses|sprite=MDBag Scope TDS Sprite|B1-B24}}&lt;br /&gt;
{{DungeonItem|No-Aim Scope|Glasses|sprite=MDBag Scope TDS Sprite|B1-B24}}&lt;br /&gt;
{{DungeonItem|Curve Band|Scarf (Mystery Dungeon)|sprite=MDBag Scarf TDS Sprite|B1-B24}}&lt;br /&gt;
{{DungeonItem|Detect Band|Scarf (Mystery Dungeon)|sprite=MDBag Scarf TDS Sprite|B1-B24}}&lt;br /&gt;
{{DungeonItem|Gold Ribbon|Scarf (Mystery Dungeon)|sprite=MDBag Scarf TDS Sprite|B1-B24}}	&lt;br /&gt;
{{DungeonItem|Heal Ribbon|Scarf (Mystery Dungeon)|sprite=MDBag Scarf TDS Sprite|B1-B24}}&lt;br /&gt;
{{DungeonItem|Joy Ribbon|Scarf (Mystery Dungeon)|sprite=MDBag Scarf TDS Sprite|B1-B24}}&lt;br /&gt;
{{DungeonItem|Munch Belt|Scarf (Mystery Dungeon)|sprite=MDBag Scarf TDS Sprite|B1-B24}}&lt;br /&gt;
{{DungeonItem|No-Slip Cap|Scarf (Mystery Dungeon)|sprite=MDBag Scarf TDS Sprite|B1-B24}}	&lt;br /&gt;
{{DungeonItem|Pecha Scarf|Scarf (Mystery Dungeon)|sprite=MDBag Scarf TDS Sprite|B1-B24}}&lt;br /&gt;
{{DungeonItem|Persim Band|Scarf (Mystery Dungeon)|sprite=MDBag Scarf TDS Sprite|B1-B24}}&lt;br /&gt;
{{DungeonItem|Power Band|Scarf (Mystery Dungeon)|sprite=MDBag Scarf TDS Sprite|B1-B24}}	&lt;br /&gt;
{{DungeonItem|Special Band|Scarf (Mystery Dungeon)|sprite=MDBag Scarf TDS Sprite|B1-B24}}	&lt;br /&gt;
{{DungeonItem|Stamina Band|Scarf (Mystery Dungeon)|sprite=MDBag Scarf TDS Sprite|B1-B24}}&lt;br /&gt;
{{DungeonItem|Twist Band|Scarf (Mystery Dungeon)|sprite=MDBag Scarf TDS Sprite|B1-B24}}&lt;br /&gt;
{{DungeonItem|Warp Scarf|Scarf (Mystery Dungeon)|sprite=MDBag Scarf TDS Sprite|B1-B24}}&lt;br /&gt;
{{DungeonItem|Zinc Band|Scarf (Mystery Dungeon)|sprite=MDBag Scarf TDS Sprite|B1-B24}}&lt;br /&gt;
{{DungeonItem|Apple|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Gravelyrock|Lookalike item|B1-B24|sprite=MDBag Gravelerock TDS Sprite}}&lt;br /&gt;
{{DungeonItem|Black Gummi|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Blue Gummi|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Brown Gummi|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Clear Gummi|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Gold Gummi|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Grass Gummi|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Gray Gummi|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Green Gummi|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Orange Gummi|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Pink Gummi|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Purple Gummi|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Red Gummi|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Royal Gummi|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Sky Gummi|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|White Gummi|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Yellow Gummi|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Cheri Berry|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Chesto Berry|3=B1-B24|5=RTRB TDS}}&lt;br /&gt;
{{DungeonItem|Oran Berry|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Oren Berry|Lookalike item|B1-B24|sprite=MDBag Oran Berry TDS Sprite}}&lt;br /&gt;
{{DungeonItem|Pecha Berry|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Rawst Berry|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Blinker Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Doom Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Dough Seed|Lookalike item|sprite=MDBag Seed TDS Sprite|B1-B24}}&lt;br /&gt;
{{DungeonItem|Dropeye Seed|Lookalike item|sprite=MDBag Seed TDS Sprite|B1-B24}}&lt;br /&gt;
{{DungeonItem|Eyedrop Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Joy Seed|Seed|B10-B24}}&lt;br /&gt;
{{DungeonItem|Quick Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Reviser Seed|Lookalike item|sprite=MDBag Seed TDS Sprite|B1-B24}}&lt;br /&gt;
{{DungeonItem|Sleep Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Slip Seed|Lookalike item|sprite=MDBag Seed TDS Sprite|B1-B24}}&lt;br /&gt;
{{DungeonItem|Stun Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Totter Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Via Seed|Lookalike item|sprite=MDBag Seed TDS Sprite|B1-B24}}&lt;br /&gt;
{{DungeonItem|Vile Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Warp Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|X-Eye Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Max Elixir|Health drink|B1-B24|sprite=MDBag Drink TDS Sprite}}&lt;br /&gt;
{{DungeonItem|Mix Elixir|Lookalike item|B1-B24|sprite=MDBag Drink TDS Sprite}}&lt;br /&gt;
{{DungeonItem|All-Hit Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Blowback Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Decoy Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Escape Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Evasion Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Foe-Fear Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Foe-Seal Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Hail Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Hurl Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Identify Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Invisify Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Itemizer Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Lob Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Longtoss Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Luminous Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Mobile Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Petrify Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Pounce Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Quick Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Radar Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Rainy Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Rebound Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Rocky Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Rollcall Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Sandy Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Scanner Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|See-Trap Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Shocker Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Silence Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Sizebust Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Slow Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Slumber Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Stairs Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Stayaway Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Sunny Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Switcher Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Totter Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Transfer Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Trapbust Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Trapper Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Trawl Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Warp Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #{{psychic color light}};&amp;quot; &lt;br /&gt;
| colspan=3 | One of the following per visit to B25&lt;br /&gt;
{{DungeonItem|Leader&#039;s ★★ exclusive item|Exclusive item|B25|{{tt|*|If the species does not have such item, it will instead pick the closest exclusive item it has}}|sprite=None}}&lt;br /&gt;
{{DungeonItem|Wonder Gummi|3=B25}}&lt;br /&gt;
{{DungeonItem|Joy Seed|Seed|B25}}&lt;br /&gt;
{{DungeonItem|Life Seed|Seed|B25}}&lt;br /&gt;
{{DungeonItem|Reviver Seed|Seed|B25}}&lt;br /&gt;
|}&lt;br /&gt;
===Kecleon Shop===&lt;br /&gt;
{{DungeonItem/h|psychic}}&lt;br /&gt;
{{DungeonItem|Stick|4=4-5|Throwing_item|sprite=MDBag Stick RTRB TDS Sprite|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Geo Pebble|Throwing item|sprite=MDBag Geo Pebble TDS Sprite|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Gravelerock|Throwing item|sprite=MDBag Gravelerock TDS Sprite|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Apple|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Big Apple|Apple|sprite=MDBag_Apple_Sprite|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Cheri Berry|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Chesto Berry|3=B1-B24|5=RTRB TDS}}&lt;br /&gt;
{{DungeonItem|Pecha Berry|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Rawst Berry|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Sitrus Berry|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Blast Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Blinker Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Eyedrop Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Heal Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Hunger Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Joy Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Life Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Quick Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Reviver Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Sleep Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Stun Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Totter Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Vanish Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Violent Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Warp Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|X-Eye Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Calcium|Health drink|B1-B24|sprite=MDBag Drink TDS Sprite}}&lt;br /&gt;
{{DungeonItem|Ginseng|Health drink|B1-B24|sprite=MDBag Drink TDS Sprite}}&lt;br /&gt;
{{DungeonItem|Iron|Health drink|B1-B24|sprite=MDBag Drink TDS Sprite}}&lt;br /&gt;
{{DungeonItem|Max Elixir|Health drink|B1-B24|sprite=MDBag Drink TDS Sprite}}&lt;br /&gt;
{{DungeonItem|Protein|Health drink|B1-B24|sprite=MDBag Drink TDS Sprite}}&lt;br /&gt;
{{DungeonItem|Zinc|Health drink|B1-B24|sprite=MDBag Drink TDS Sprite}}&lt;br /&gt;
{{DungeonItem|All-Hit Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|All-Mach Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Blowback Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Cleanse Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Decoy Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Drought Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Foe-Fear Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Foe-Hold Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Foe-Seal Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Hurl Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Itemizer Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Longtoss Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Luminous Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Mobile Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Petrify Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Pierce Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Pounce Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Quick Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Radar Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Rebound Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Rocky Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Scanner Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Silence Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Slow Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Slumber Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Spurn Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Stairs Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Stayaway Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Switcher Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Totter Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Transfer Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Trapbust Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Warp Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Aerial Ace|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Attract|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Avalanche|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Brick Break|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Brine|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Bullet Seed|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Calm Mind|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Captivate|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Dark Pulse|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Dig|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Dive|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Embargo|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Energy Ball|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Explosion|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Fire Blast|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Flamethrower|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Flash|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Focus Blast|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Focus Punch|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Frustration|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Giga Drain|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Giga Impact|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Gyro Ball|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Hidden Power|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Hyper Beam|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Ice Beam|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Iron Tail|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Light Screen|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Natural Gift|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Overheat|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Payback|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Poison Jab|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Protect|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Psych Up|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Psychic|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Recycle|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Reflect|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Rest|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Roar|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Rock Slide|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Roost|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Safeguard|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Shadow Ball|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Shadow Claw|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Shock Wave|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Sleep Talk|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Sludge Bomb|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|SolarBeam|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Stealth Rock|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Steel Wing|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Stone Edge|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Swords Dance|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Taunt|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Thunder Wave|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Thunderbolt|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Torment|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Toxic|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Vacuum-Cut|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Water Pulse|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Wide Slash|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|X-Scissor|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Link Box|3=B1-B24}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Monster House===&lt;br /&gt;
{{DungeonItem/h|psychic}}&lt;br /&gt;
{{DungeonItem|Poké|3=B3-B24|sprite=MDBag Poké TDS Sprite}}&lt;br /&gt;
{{DungeonItem|Black Gummi|Black Gummi|B3-B24}}&lt;br /&gt;
{{DungeonItem|Brown Gummi|Brown Gummi|B3-B24}}&lt;br /&gt;
{{DungeonItem|Clear Gummi|Clear Gummi|B3-B24}}&lt;br /&gt;
{{DungeonItem|Gray Gummi|Gray Gummi|B3-B24}}&lt;br /&gt;
{{DungeonItem|Green Gummi|Green Gummi|B3-B24}}&lt;br /&gt;
{{DungeonItem|Grass Gummi|Grass Gummi|B3-B24}}&lt;br /&gt;
{{DungeonItem|Orange Gummi|Orange Gummi|B3-B24}}&lt;br /&gt;
{{DungeonItem|Pink Gummi|Pink Gummi|B3-B24}}&lt;br /&gt;
{{DungeonItem|Purple Gummi|Purple Gummi|B3-B24}}&lt;br /&gt;
{{DungeonItem|Red Gummi|Red Gummi|B3-B24}}&lt;br /&gt;
{{DungeonItem|Royal Gummi|Royal Gummi|B3-B24}}&lt;br /&gt;
{{DungeonItem|Sky Gummi|Sky Gummi|B3-B24}}&lt;br /&gt;
{{DungeonItem|White Gummi|White Gummi|B3-B24}}&lt;br /&gt;
{{DungeonItem|Yellow Gummi|Yellow Gummi|B3-B24}}&lt;br /&gt;
|}&lt;br /&gt;
===Buried items===&lt;br /&gt;
{{DungeonItem/h|psychic}}&lt;br /&gt;
{{DungeonItem|Poké|3=B1-B24|sprite=MDBag Poké TDS Sprite}}&lt;br /&gt;
|}&lt;br /&gt;
===Hidden Stairs===&lt;br /&gt;
The items are available via Swalot&#039;s Grab Bag; however, there is a 50% chance that the item is instead an Oran Berry. &lt;br /&gt;
{{DungeonItem/h|psychic}}&lt;br /&gt;
{{DungeonItem|Gold Ribbon|Scarf (Mystery Dungeon)|sprite=MDBag_Scarf_Sprite|B1-B24}}&lt;br /&gt;
{{DungeonItem|Geo Pebble|Throwing item|sprite=MDBag Geo Pebble TDS Sprite|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Gravelerock|Throwing item|sprite=MDBag Gravelerock TDS Sprite|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Cheri Berry|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Chesto Berry|3=B1-B24|5=RTRB TDS}}&lt;br /&gt;
{{DungeonItem|Pecha Berry|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Rawst Berry|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Sitrus Berry|3=B1-B24}}&lt;br /&gt;
{{DungeonItem|Blast Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Blinker Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Eyedrop Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Heal Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Life Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Plain Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Quick Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Reviver Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Sleep Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Stun Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Totter Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Vile Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Violent Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|Warp Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|X-Eye Seed|Seed|B1-B24}}&lt;br /&gt;
{{DungeonItem|All-Hit Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Blowback Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Cleanse Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Decoy Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Drought Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Evasion Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Fill-In Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Foe-Fear Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Foe-Seal Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Hail Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Hurl Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Identify Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Itemizer Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Lob Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Longtoss Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Luminous Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Mobile Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Mug Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|One-Shot Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Petrify Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Pierce Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Pounce Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Quick Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Radar Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Rainy Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Rebound Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Rocky Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Rollcall Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Sandy Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Scanner Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|See-Trap Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Shocker Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Silence Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Sizebust Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Slow Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Slumber Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Snatch Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Stairs Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Stayaway Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Sunny Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Switcher Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Totter Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Transfer Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Trapbust Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Trapper Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Warp Orb|Wonder Orb|B1-B24}}&lt;br /&gt;
{{DungeonItem|Aerial Ace|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Attract|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Avalanche|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Blizzard|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Brick Break|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Brine|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Bulk Up|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Bullet Seed|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Calm Mind|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Captivate|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Charge Beam|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Dark Pulse|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Dig|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Dive|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Dragon Claw|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Dragon Pulse|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Drain Punch|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Earthquake|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Embargo|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Endure|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Energy Ball|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Explosion|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Facade|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|False Swipe|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Fire Blast|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Flamethrower|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Flash|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Flash Cannon|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Fling|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Focus Blast|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Focus Punch|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Frustration|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Giga Drain|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Giga Impact|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Grass Knot|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Gyro Ball|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Hidden Power|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Hyper Beam|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Ice Beam|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Iron Tail|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Light Screen|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Natural Gift|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Overheat|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Payback|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Pluck|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Poison Jab|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Protect|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Psych Up|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Psychic|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Recycle|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Reflect|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Rest|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Return|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Roar|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Rock Polish|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Rock Slide|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Roost|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Safeguard|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Secret Power|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Shadow Ball|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Shadow Claw|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Shock Wave|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Silver Wind|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Skill Swap|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Sleep Talk|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Sludge Bomb|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|SolarBeam|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Stealth Rock|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Steel Wing|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Stone Edge|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Substitute|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Swagger|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Swords Dance|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Taunt|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Thief|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Thunder|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Thunder Wave|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Thunderbolt|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Torment|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Toxic|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Trick Room|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|U-turn|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Vacuum-Cut|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Water Pulse|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Wide Slash|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|Will-O-Wisp|TM|B1-B24}}&lt;br /&gt;
{{DungeonItem|X-Scissor|TM|B1-B24}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
The game will spawn following amounts depending on a floor:&lt;br /&gt;
*0 on floor 1&lt;br /&gt;
*3-7 on floor 2&lt;br /&gt;
*4-8 on floor 3&lt;br /&gt;
*4-9 on floor 4&lt;br /&gt;
*5-10 on floor 5&lt;br /&gt;
*5-11 on floor 6&lt;br /&gt;
*6-12 on floor 7&lt;br /&gt;
*6-13 on floors 8 through 24&lt;br /&gt;
It will spawn extra in a Monster House; this is the only condition in which a trap tile will be present on floor 1.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align: center; background: #{{psychic color}}; border: 3px solid #{{electric color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{psychic color light}}; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background-color: #{{psychic color light}} | {{color2|000|Dungeon tile|Trap}}&lt;br /&gt;
! style=&amp;quot;background-color: #{{psychic color light}}; {{roundytr|5px}}&amp;quot; | Floors&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Explosion Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Explosion Trap&#039;&#039;&#039;&lt;br /&gt;
|2.86%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Grimy Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Grimy Trap&#039;&#039;&#039;&lt;br /&gt;
|5.72%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Grudge Trap S.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Grudge Trap&#039;&#039;&#039;&lt;br /&gt;
|11.43%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Gust Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Gust Trap&#039;&#039;&#039;&lt;br /&gt;
|2.86%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Mud Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Mud Trap&#039;&#039;&#039;&lt;br /&gt;
|2.86%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:PP-Zero Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;PP-Zero Trap&#039;&#039;&#039;&lt;br /&gt;
|5.72%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Random Trap S.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Random Trap&#039;&#039;&#039;&lt;br /&gt;
|34.28%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Seal Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Seal Trap&#039;&#039;&#039;&lt;br /&gt;
|11.43%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Selfdestruct Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Selfdestruct Trap&#039;&#039;&#039;&lt;br /&gt;
|2.85%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Slow Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Slow Trap&#039;&#039;&#039;&lt;br /&gt;
|2.86%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Slumber Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Slumber Trap&#039;&#039;&#039;&lt;br /&gt;
|2.86%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Spin Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Spin Trap&#039;&#039;&#039;&lt;br /&gt;
|2.85%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Sticky Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Sticky Trap&#039;&#039;&#039;&lt;br /&gt;
|2.85%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Summon Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Summon Trap&#039;&#039;&#039;&lt;br /&gt;
|5.71%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Warp Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Warp Trap&#039;&#039;&#039;&lt;br /&gt;
|2.86%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
==Other encounters==&lt;br /&gt;
{| style=&amp;quot;background: #{{psychic color}}; margin-left: 10px; margin-bottom: 10px; {{roundy|10px}} border: 3px solid #{{electric color dark}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background: #{{psychic color light}}; {{roundytl|10px}}&amp;quot;| Image&lt;br /&gt;
! style=&amp;quot;background: #{{psychic color light}}&amp;quot; | Encounter&lt;br /&gt;
! style=&amp;quot;background: #{{psychic color light}}&amp;quot; | B1-B2F&lt;br /&gt;
! style=&amp;quot;background: #{{psychic color light}}&amp;quot; | B3F&lt;br /&gt;
! style=&amp;quot;background: #{{psychic color light}}&amp;quot; | B7F&lt;br /&gt;
! style=&amp;quot;background: #{{psychic color light}}&amp;quot; | B11F&lt;br /&gt;
! style=&amp;quot;background: #{{psychic color light}}&amp;quot; | B14F&lt;br /&gt;
! style=&amp;quot;background: #{{psychic color light}}&amp;quot; | B18F&lt;br /&gt;
! style=&amp;quot;background: #{{psychic color light}}&amp;quot; | B21F&lt;br /&gt;
! style=&amp;quot;background: #{{psychic color light}}; {{roundytr|5px}}&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Other floors&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Kecleon Carpet RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Kecleon Shop&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| 8%&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| 35%&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| 25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| 30%&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| 8%&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| 8%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:MDBag Wonder Orb TDS Sprite.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Monster House&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;|7%&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|33%&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|7%&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|33%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;|7%&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Stairs Up RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Hidden Stairs&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;8&amp;quot;|15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{| class=&amp;quot;roundy blacklinks&amp;quot; style=&amp;quot;margin:auto; background: #000; border: 3px solid #{{psychic color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{electric color light}}; {{roundytl|5px}} | Challenger&#039;s Floor ({{p|Raikou}})&lt;br /&gt;
! style=&amp;quot;background:#{{electric color light}}; {{roundytr|5px}} | B25F&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Southeastern Islands Challenger&#039;s Floor Raikou S.png|256px]]&lt;br /&gt;
| [[File:Southeastern Islands 25F Sky.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#{{electric color light}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Pokémon on floors 23 and 24 have an IQ level of 6 stars. Pokémon in IQ Groups C and E have the [[IQ]] skill Intimidator, while those in IQ Groups A and F have All-Terrain Hiker.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{psychic color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja={{tt|南東諸島|なんとうしょとう}}{{tt|*|Official Perfect Guide}} &#039;&#039;Nantō Shotō&#039;&#039;&lt;br /&gt;
|fr=Îles du Sud-Est&lt;br /&gt;
|de=Südöstliche Inseln&lt;br /&gt;
|it=Isole Sudorientali&lt;br /&gt;
|es=Archipiélago Sureste&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PMD2 locations}}&lt;br /&gt;
{{DoubleProjectTag|Locations|Sidegames}}&lt;br /&gt;
{{-}}&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon: Explorers of Sky locations]]&lt;br /&gt;
[[Category:Islands]]&lt;br /&gt;
[[Category: Dungeons containing Legendary or Mythical Pokémon|4]]&lt;br /&gt;
&lt;br /&gt;
[[de:Südöstliche Inseln]]&lt;br /&gt;
[[es:Archipiélago Sureste]]&lt;br /&gt;
[[fr:Îles du Sud-Est]]&lt;br /&gt;
[[it:Isole Sudorientali]]&lt;br /&gt;
[[ja:なんとうしょとう]]&lt;br /&gt;
[[zh:东南小岛]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sucker_Punch_(move)&amp;diff=4563754</id>
		<title>Sucker Punch (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sucker_Punch_(move)&amp;diff=4563754"/>
		<updated>2026-05-30T19:10:50Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: /* Generation IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=389 |&lt;br /&gt;
name=Sucker Punch |&lt;br /&gt;
jname=ふいうち |&lt;br /&gt;
jtrans=Surprise Attack |&lt;br /&gt;
jtranslit=Fuiuchi |&lt;br /&gt;
gameimage=Sucker Punch IX.png |&lt;br /&gt;
gameimagewidth=300 |&lt;br /&gt;
gen=IV |&lt;br /&gt;
type=Dark |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=5 |&lt;br /&gt;
maxpp=8 |&lt;br /&gt;
power={{tt|70|80 prior to Generation VII}}|&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
priority=+1 |&lt;br /&gt;
category=Clever |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Enables the user to perform first in the next turn. |&lt;br /&gt;
category6=Clever|&lt;br /&gt;
appeal6=3|&lt;br /&gt;
jam6=0|&lt;br /&gt;
cdesc6=Excites the audience a lot if used first.|&lt;br /&gt;
pokefordex=Sucker%20Punch |&lt;br /&gt;
touches=yes |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
mirrormove=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=yes |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
mtpt=yes |&lt;br /&gt;
mths=yes|&lt;br /&gt;
na=no |&lt;br /&gt;
target=anyadjacent|&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Sucker Punch&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ふいうち&#039;&#039;&#039; &#039;&#039;Surprise Attack&#039;&#039;) is a damage-dealing {{type|Dark}} [[move]] introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Sucker Punch has a [[power]] of 80. It has a [[priority]] of +1, so it is used before all moves that do not have increased priority. If Sucker Punch&#039;s target has selected a [[physical move|physical]] or [[special move|special]] attack and has not yet had a chance to execute its move, Sucker Punch will damage the target; otherwise, Sucker Punch will fail. Sucker Punch only depends on the move the target has selected, and is not affected by any consideration of whether the attack was actually executed, such as due to [[status condition]]s like {{status|sleep}} or {{status|freeze}}, or {{Abilities}} like {{a|Truant}} stopping the execution of a move or {{m|Encore}} making the target use a different move.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Sucker Punch will now succeed if the opponent is using {{m|Me First}} (despite the fact that Me First is a [[status move]]).&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
Sucker Punch&#039;s base power is reduced to 70.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Pokémon Sword and Shield====&lt;br /&gt;
Due to a [[List of glitches in Generation VIII#Sucker Punch/Quash glitch|glitch]], in a [[Double Battle]] where the player who didn&#039;t initiate the challenge is down to their final Pokémon, that Pokémon&#039;s Sucker Punch originally failed when used against the opponent on their right, regardless of what move that Pokémon selected for the turn. With the release of the version 1.1 update to [[Sword and Shield]], this glitch was fixed and Sucker Punch can now correctly hit Pokémon in that position.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Dark}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|This move enables the user to attack first. It fails if the foe is not readying an attack, however.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|This move enables the user to attack first. It fails if the target is not readying an attack, however.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|This move enables the user to attack first. This move fails if the target is not readying an attack.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Champs}}|This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Dark|g1=none|g2=none|g3=none|g7=2|g8=2|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/8|0019|Rattata|type=Normal|1|Field|Field|19|19|19|25|24||25}}&lt;br /&gt;
{{Moveentry/8|0019|formsig=A|Rattata|type=Dark|type2=Normal|1|Field|Field|form=Alolan Form||||25|24|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0020|Raticate|type=Normal|1|Field|Field|19|19|19|29|34||29}}&lt;br /&gt;
{{Moveentry/8|0020|formsig=A|Raticate|type=Dark|type2=Normal|1|Field|Field|form=Alolan Form||||29|34|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0024|Arbok|type=Poison|2|Field|Dragon|−|−|−|−|1||−|−}}&lt;br /&gt;
{{Moveentry/8|0050|Diglett|type=Ground|1|Field|Field|23|23|23|22|25|20|20|20}}&lt;br /&gt;
{{Moveentry/8|0050|formsig=A|Diglett|type=Ground|type2=Steel|1|Field|Field|form=Alolan Form||||22|25|20||20}}&lt;br /&gt;
{{Moveentry/8|0051|Dugtrio|type=Ground|1|Field|Field|23|23|23|22|25|20|20|20}}&lt;br /&gt;
{{Moveentry/8|0051|formsig=A|Dugtrio|type=Ground|type2=Steel|1|Field|Field|form=Alolan Form||||22|25|20||20}}&lt;br /&gt;
{{Moveentry/8|0071|Victreebel|type=Grass|type2=Poison|1|Grass|Grass|−|−|−|−|1||−|−}}&lt;br /&gt;
{{Moveentry/8|0092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous|22|22|22|22|19|32|32|32}}&lt;br /&gt;
{{Moveentry/8|0093|Haunter|type=Ghost|type2=Poison|1|Amorphous|Amorphous|22|22|22|22|19|36|36|36}}&lt;br /&gt;
{{Moveentry/8|0094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|22|22|22|22|19|36|36|36}}&lt;br /&gt;
{{Moveentry/8|0106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|−|−|−|−|−|−|−|16}}&lt;br /&gt;
{{Moveentry/8|0115|Kangaskhan|type=Normal|1|Monster|Monster|46|49|49|49|50|28|28}}&lt;br /&gt;
{{Moveentry/8|0122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|−|−|−|−|−|40|40}}&lt;br /&gt;
{{Moveentry/8|0122|formsig=G|Mr. Mime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|form=Galarian Form||||||40}}&lt;br /&gt;
{{Moveentry/8|0146|formsig=G|Moltres|type=Dark|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|form=Galarian Form||||||30||30|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0161|Sentret|type=Normal|1|Field|Field|31|31|31|31|||31|31}}&lt;br /&gt;
{{Moveentry/8|0162|Furret|type=Normal|1|Field|Field|36|36|36|36|||36|36}}&lt;br /&gt;
{{Moveentry/8|0167|Spinarak|type=Bug|type2=Poison|1|Bug|Bug|26|26|26|26|||26|26}}&lt;br /&gt;
{{Moveentry/8|0168|Ariados|type=Bug|type2=Poison|1|Bug|Bug|28|28|28|28|||28|28}}&lt;br /&gt;
{{Moveentry/8|0185|Sudowoodo|type=Rock|1|Mineral|Mineral|41|41{{sup/5|BW}}&amp;lt;br&amp;gt;36{{sup/5|B2W2}}|36|40||28|28|28}}&lt;br /&gt;
{{Moveentry/8|0198|Murkrow|type=Dark|type2=Flying|1|Flying|Flying|45|55|55|55|||55|50|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0237|Hitmontop|type=Fighting|1|Human-Like|Human-Like|−|−|−|−||24|24|24}}&lt;br /&gt;
{{Moveentry/8|0261|Poochyena|type=Dark|1|Field|Field|49|49|49{{sup/6|XY}}&amp;lt;br&amp;gt;40{{sup/6|ORAS}}|43|||43|40|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0262|Mightyena|type=Dark|1|Field|Field|62|62|62{{sup/6|XY}}&amp;lt;br&amp;gt;48{{sup/6|ORAS}}|52|||52|52|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0273|Seedot|type=Grass|2|Field|Grass|−|−|−|−||30|30|30|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0274|Nuzleaf|type=Grass|type2=Dark|2|Field|Grass|−|−|−|−||50|50|50|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0275|Shiftry|type=Grass|type2=Dark|2|Field|Grass|−|−|−|−||1|1|{{tt|Rem.|Can only be learned via Move Reminder}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0289|Slaking|type=Normal|1|Field|Field|−|−|−|−|||53|1}}&lt;br /&gt;
{{Moveentry/8|0303|Mawile|type=Steel|type2=Fairy|2|Field|Fairy|46|46|46{{sup/6|XY}}&amp;lt;br&amp;gt;37{{sup/6|ORAS}}|37||20|20}}&lt;br /&gt;
{{Moveentry/8|0327|Spinda|type=Normal|2|Field|Human-Like|32|32|32{{sup/6|XY}}&amp;lt;br&amp;gt;28{{sup/6|ORAS}}|28|||28}}&lt;br /&gt;
{{Moveentry/8|0331|Cacnea|type=Grass|2|Grass|Human-Like|37|37|37{{sup/6|XY}}&amp;lt;br&amp;gt;34{{sup/6|ORAS}}|34|||34|34|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0332|Cacturne|type=Grass|type2=Dark|2|Grass|Human-Like|41|41|41{{sup/6|XY}}&amp;lt;br&amp;gt;35{{sup/6|ORAS}}|35|||35|35|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0352|Kecleon|type=Normal|1|Field|Field|46{{sup/4|DP}}&amp;lt;br&amp;gt;43{{sup/4|PtHGSS}}|43|43{{sup/6|XY}}&amp;lt;br&amp;gt;46{{sup/6|ORAS}}|46|||46}}&lt;br /&gt;
{{Moveentry/8|0353|Shuppet|type=Ghost|1|Amorphous|Amorphous|35|38{{sup/5|BW}}&amp;lt;br&amp;gt;34{{sup/5|B2W2}}|34{{sup/6|XY}}&amp;lt;br&amp;gt;38{{sup/6|ORAS}}|38|||38|38}}&lt;br /&gt;
{{Moveentry/8|0354|Banette|type=Ghost|1|Amorphous|Amorphous|35|42{{sup/5|BW}}&amp;lt;br&amp;gt;34{{sup/5|B2W2}}|34{{sup/6|XY}}&amp;lt;br&amp;gt;40{{sup/6|ORAS}}|40|||40|40}}&lt;br /&gt;
{{Moveentry/8|0359|Absol|type=Dark|1|Field|Field|44|44{{sup/5|BW}}&amp;lt;br&amp;gt;52{{sup/5|B2W2}}|50{{sup/6|XY}}&amp;lt;br&amp;gt;45{{sup/6|ORAS}}|45||40|40|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0367|Huntail|type=Water|1|Water 1|Water 1|−|−|23{{sup/6|ORAS}}|23|||23}}&lt;br /&gt;
{{Moveentry/8|0413|Wormadam|type=Bug|type2=Grass|1|Bug|Bug|form=All forms|−|−|−|1|||1}}&lt;br /&gt;
{{Moveentry/8|0430|Honchkrow|type=Dark|type2=Flying|1|Flying|Flying|−|−|1|1|||1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0431|Glameow|type=Normal|1|Field|Field|41|41|41|41|||41}}&lt;br /&gt;
{{Moveentry/8|0432|Purugly|type=Normal|1|Field|Field|−|−|−|−|||1}}&lt;br /&gt;
{{Moveentry/8|0434|Stunky|type=Poison|type2=Dark|1|Field|Field|−|−|−|39||30|30|30|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0435|Skuntank|type=Poison|type2=Dark|1|Field|Field|−|−|−|39||30|30|30|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0438|Bonsly|type=Rock|1|No Eggs Discovered|No Eggs Discovered|41|41{{sup/5|BW}}&amp;lt;br&amp;gt;36{{sup/5|B2W2}}|36|40||28|28|28}}&lt;br /&gt;
{{Moveentry/8|0439|Mime Jr.|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|−|−|−|−||40|40}}&lt;br /&gt;
{{Moveentry/8|0442|Spiritomb|type=Ghost|type2=Dark|1|Amorphous|Amorphous|31|31|31|31||35|35|35|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0453|Croagunk|type=Poison|type2=Fighting|1|Human-Like|Human-Like|31|31|31|31||24|24|24}}&lt;br /&gt;
{{Moveentry/8|0454|Toxicroak|type=Poison|type2=Fighting|1|Human-Like|Human-Like|31|31|31|31||24|24|24}}&lt;br /&gt;
{{Moveentry/8|0491|Darkrai|type=Dark|1|No Eggs Discovered|No Eggs Discovered|−|−|−|−|||29|29|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0503|formsig=H|Samurott|type=Water|type2=Dark|1|Field|Field|form=Hisuian Form||||||||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0509|Purrloin|type=Dark|1|Field|Field||46|46|46||28|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0510|Liepard|type=Dark|1|Field|Field||55|55|55||34|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0556|Maractus|type=Grass|1|Grass|Grass||42|42|42||16}}&lt;br /&gt;
{{Moveentry/8|0595|Joltik|type=Bug|type2=Electric|1|Bug|Bug||40|40|40||28||28}}&lt;br /&gt;
{{Moveentry/8|0596|Galvantula|type=Bug|type2=Electric|1|Bug|Bug||46|46|46||28||28}}&lt;br /&gt;
{{Moveentry/8|0618|Stunfisk|type=Ground|type2=Electric|2|Water 1|Amorphous||−|−|−||25}}&lt;br /&gt;
{{Moveentry/8|0618|formsig=G|Stunfisk|type=Ground|type2=Steel|2|Water 1|Amorphous|form=Galarian Form||||||25}}&lt;br /&gt;
{{Moveentry/8|0676|Furfrou|type=Normal|1|Field|Field|form=All forms|||42|42}}&lt;br /&gt;
{{Moveentry/8|0678|Meowstic|type=Psychic|1|Field|Field|form=All forms|||48|48||24||24}}&lt;br /&gt;
{{Moveentry/8|0717|Yveltal|type=Dark|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|||80|80||20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0722|Rowlet|type=Grass|type2=Flying|1|Flying|Flying||||32||27||27}}&lt;br /&gt;
{{Moveentry/8|0723|Dartrix|type=Grass|type2=Flying|1|Flying|Flying||||37||35||35}}&lt;br /&gt;
{{Moveentry/8|0724|Decidueye|type=Grass|type2=Ghost|1|Flying|Flying||||38||37||37}}&lt;br /&gt;
{{Moveentry/8|0724|formsig=H|Decidueye|type=Grass|type2=Fighting|1|Flying|Flying|form=Hisuian Form||||||||37}}&lt;br /&gt;
{{Moveentry/8|0745|Lycanroc|type=Rock|1|Field|Field|form=Midday Form||||−||1, {{tt|Evo.|Learned upon evolving}}||{{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Moveentry/8|0745|formsig=D|Lycanroc|type=Rock|1|Field|Field|form=Dusk Form||||−||1||1}}&lt;br /&gt;
{{Moveentry/8|0768|Golisopod|type=Bug|type2=Water|2|Bug|Water 3||||31||24}}&lt;br /&gt;
{{Moveentry/8|0775|Komala|type=Normal|1|Field|Field||||31||||31}}&lt;br /&gt;
{{Moveentry/8|0802|Marshadow|type=Fighting|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered||||56||45}}&lt;br /&gt;
{{Moveentry/8|0816|Sobble|type=Water|2|Water 1|Field||||||20||20}}&lt;br /&gt;
{{Moveentry/8|0817|Drizzile|type=Water|2|Water 1|Field||||||24||24}}&lt;br /&gt;
{{Moveentry/8|0818|Inteleon|type=Water|2|Water 1|Field||||||24||24}}&lt;br /&gt;
{{Moveentry/8|0827|Nickit|type=Dark|1|Field|Field||||||24|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0828|Thievul|type=Dark|1|Field|Field||||||28|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0854|Sinistea|type=Ghost|2|Mineral|Amorphous|form=All forms||||||24||24}}&lt;br /&gt;
{{Moveentry/8|0855|Polteageist|type=Ghost|2|Mineral|Amorphous|form=All forms||||||24||24}}&lt;br /&gt;
{{Moveentry/8|0859|Impidimp|type=Dark|type2=Fairy|2|Fairy|Human-Like||||||24||24|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0860|Morgrem|type=Dark|type2=Fairy|2|Fairy|Human-Like||||||24||24|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0861|Grimmsnarl|type=Dark|type2=Fairy|2|Fairy|Human-Like||||||24||24|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0866|Mr. Rime|type=Ice|type2=Psychic|1|Human-Like|Human-Like||||||40}}&lt;br /&gt;
{{Moveentry/8|0887|Dragapult|type=Dragon|type2=Ghost|2|Amorphous|Dragon||||||1||−}}&lt;br /&gt;
{{Moveentry/8|0892|Urshifu|type=Fighting|type2=Dark|1|No Eggs Discovered|No Eggs Discovered|form=Single Strike Style||||||1||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0919|Nymble|type=Bug|1|Bug|Bug||||||||38|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0920|Lokix|type=Bug|type2=Dark|1|Bug|Bug||||||||40|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0938|Tadbulb|type=Electric|1|Water 1|Water 1||||||||45}}&lt;br /&gt;
{{Moveentry/8|0939|Bellibolt|type=Electric|1|Water 1|Water 1||||||||45}}&lt;br /&gt;
{{Moveentry/8|0960|Wiglett|type=Water|1|Water 3|Water 3||||||||32}}&lt;br /&gt;
{{Moveentry/8|0961|Wugtrio|type=Water|1|Water 3|Water 3||||||||42}}&lt;br /&gt;
{{Moveentry/8|0986|Brute Bonnet|type=Grass|type2=Dark|1|No Eggs Discovered|No Eggs Discovered||||||||56|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|1002|Chien-Pao|type=Dark|type2=Ice|1|No Eggs Discovered|No Eggs Discovered||||||||55|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Dark|8}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Dark|Egg Move|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/7|0023|Ekans|type=Poison|2|Field|Dragon|−|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0032|Nidoran♂|type=Poison|2|Monster|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0069|Bellsprout|type=Grass|type2=Poison|1|Grass|Grass|−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/7|0170|Chinchou|type=Water|type2=Electric|1|Water 2|Water 2|−|−|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/7|0177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0200|Misdreavus|type=Ghost|1|Amorphous|Amorphous|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0228|Houndour|type=Dark|type2=Fire|1|Field|Field|−|✔|✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0261|Poochyena|type=Dark|1|Field|Field|✔|✔|✔|✔||✔|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0300|Skitty|type=Normal|2|Field|Fairy|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like|−|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0303|Mawile|type=Steel|type2=Fairy|2|Field|Fairy|✔|✔|✔|✔|−|✔}}&lt;br /&gt;
{{Moveentry/7|0359|Absol|type=Dark|1|Field|Field|✔|✔|✔|✔|−|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0498|Tepig|type=Fire|1|Field|Field||−|✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/7|0570|Zorua|type=Dark|1|Field|Field||✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0621|Druddigon|type=Dragon|2|Dragon|Monster||✔|✔|✔|✔|note=Chain breed}}&lt;br /&gt;
{{Moveentry/7|0624|Pawniard|type=Dark|type2=Steel|1|Human-Like|Human-Like||✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0631|Heatmor|type=Fire|1|Field|Field||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0708|Phantump|type=Ghost|type2=Grass|2|Grass|Amorphous|||−|−|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0744|Rockruff|type=Rock|1|Field|Field||||✔|−||✔}}&lt;br /&gt;
{{Moveentry/7|0813|Scorbunny|type=Fire|2|Field|Human-Like|||||✔||✔}}&lt;br /&gt;
{{Moveentry/7|0840|Applin|type=Grass|type2=Dragon|2|Grass|Dragon|||||✔||✔}}&lt;br /&gt;
{{Moveentry/7|0852|Clobbopus|type=Fighting|2|Water 1|Human-Like|||||✔}}&lt;br /&gt;
{{Moveentry/7|0871|Pincurchin|type=Electric|2|Water 1|Amorphous|||||✔||✔}}&lt;br /&gt;
{{Moveentry/7|0885|Dreepy|type=Dragon|type2=Ghost|2|Amorphous|Dragon|||||✔||✔}}&lt;br /&gt;
{{Moveentry/7|0906|Sprigatito|type=Grass|2|Field|Grass|||||||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0917|Tarountula|type=Bug|1|Bug|Bug|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0962|Bombirdier|type=Flying|type2=Dark|1|Flying|Flying|||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Dark|7}}&lt;br /&gt;
&lt;br /&gt;
===By [[Move Tutor]]===&lt;br /&gt;
{{Movehead/TMGames|Dark|g1=none|g2=none|g3=none|g5=none|g6=none|g7=none|g8=none|g9=none&lt;br /&gt;
|g4tm=tutor|g4g={{gameabbrev4|PtHGSS}}}}&lt;br /&gt;
{{Moveentry/1|0019|Rattata|type=Normal|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0020|Raticate|type=Normal|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0032|Nidoran♂|type=Poison|2|Monster|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0033|Nidorino|type=Poison|2|Monster|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0034|Nidoking|type=Poison|type2=Ground|2|Monster|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0050|Diglett|type=Ground|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0051|Dugtrio|type=Ground|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0069|Bellsprout|type=Grass|type2=Poison|1|Grass|Grass|✔}}&lt;br /&gt;
{{Moveentry/1|0070|Weepinbell|type=Grass|type2=Poison|1|Grass|Grass|✔}}&lt;br /&gt;
{{Moveentry/1|0071|Victreebel|type=Grass|type2=Poison|1|Grass|Grass|✔}}&lt;br /&gt;
{{Moveentry/1|0074|Geodude|type=Rock|type2=Ground|1|Mineral|Mineral|✔}}&lt;br /&gt;
{{Moveentry/1|0075|Graveler|type=Rock|type2=Ground|1|Mineral|Mineral|✔}}&lt;br /&gt;
{{Moveentry/1|0076|Golem|type=Rock|type2=Ground|1|Mineral|Mineral|✔}}&lt;br /&gt;
{{Moveentry/1|0092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔}}&lt;br /&gt;
{{Moveentry/1|0093|Haunter|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔}}&lt;br /&gt;
{{Moveentry/1|0094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔}}&lt;br /&gt;
{{Moveentry/1|0100|Voltorb|type=Electric|1|Mineral|Mineral|✔}}&lt;br /&gt;
{{Moveentry/1|0101|Electrode|type=Electric|1|Mineral|Mineral|✔}}&lt;br /&gt;
{{Moveentry/1|0106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|✔}}&lt;br /&gt;
{{Moveentry/1|0115|Kangaskhan|type=Normal|1|Monster|Monster|✔}}&lt;br /&gt;
{{Moveentry/1|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔}}&lt;br /&gt;
{{Moveentry/1|0161|Sentret|type=Normal|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0162|Furret|type=Normal|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0167|Spinarak|type=Bug|type2=Poison|1|Bug|Bug|✔}}&lt;br /&gt;
{{Moveentry/1|0168|Ariados|type=Bug|type2=Poison|1|Bug|Bug|✔}}&lt;br /&gt;
{{Moveentry/1|0170|Chinchou|type=Water|type2=Electric|1|Water 2|Water 2|✔}}&lt;br /&gt;
{{Moveentry/1|0171|Lanturn|type=Water|type2=Electric|1|Water 2|Water 2|✔}}&lt;br /&gt;
{{Moveentry/1|0177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|0178|Xatu|type=Psychic|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|0185|Sudowoodo|type=Rock|1|Mineral|Mineral|✔}}&lt;br /&gt;
{{Moveentry/1|0197|Umbreon|type=Dark|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0198|Murkrow|type=Dark|type2=Flying|1|Flying|Flying|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0200|Misdreavus|type=Ghost|1|Amorphous|Amorphous|✔}}&lt;br /&gt;
{{Moveentry/1|0203|Girafarig|type=Normal|type2=Psychic|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0222|Corsola|type=Water|type2=Rock|2|Water 1|Water 3|✔}}&lt;br /&gt;
{{Moveentry/1|0228|Houndour|type=Dark|type2=Fire|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0229|Houndoom|type=Dark|type2=Fire|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0234|Stantler|type=Normal|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0237|Hitmontop|type=Fighting|1|Human-Like|Human-Like|✔}}&lt;br /&gt;
{{Moveentry/1|0251|Celebi|type=Psychic|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|✔}}&lt;br /&gt;
{{Moveentry/1|0261|Poochyena|type=Dark|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0262|Mightyena|type=Dark|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0275|Shiftry|type=Grass|type2=Dark|2|Field|Grass|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0287|Slakoth|type=Normal|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0288|Vigoroth|type=Normal|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0289|Slaking|type=Normal|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0292|Shedinja|type=Bug|type2=Ghost|1|Mineral|Mineral|✔}}&lt;br /&gt;
{{Moveentry/1|0300|Skitty|type=Normal|2|Field|Fairy|✔}}&lt;br /&gt;
{{Moveentry/1|0301|Delcatty|type=Normal|2|Field|Fairy|✔}}&lt;br /&gt;
{{Moveentry/1|0302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0303|Mawile|type=Steel|2|Field|Fairy|✔}}&lt;br /&gt;
{{Moveentry/1|0327|Spinda|type=Normal|2|Field|Human-Like|✔}}&lt;br /&gt;
{{Moveentry/1|0331|Cacnea|type=Grass|2|Grass|Human-Like|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0332|Cacturne|type=Grass|type2=Dark|2|Grass|Human-Like|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0336|Seviper|type=Poison|2|Field|Dragon|✔}}&lt;br /&gt;
{{Moveentry/1|0352|Kecleon|type=Normal|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0353|Shuppet|type=Ghost|1|Amorphous|Amorphous|✔}}&lt;br /&gt;
{{Moveentry/1|0354|Banette|type=Ghost|1|Amorphous|Amorphous|✔}}&lt;br /&gt;
{{Moveentry/1|0355|Duskull|type=Ghost|1|Amorphous|Amorphous|✔}}&lt;br /&gt;
{{Moveentry/1|0356|Dusclops|type=Ghost|1|Amorphous|Amorphous|✔}}&lt;br /&gt;
{{Moveentry/1|0359|Absol|type=Dark|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0367|Huntail|type=Water|1|Water 1|Water 1|✔}}&lt;br /&gt;
{{Moveentry/1|0380|Latias|type=Dragon|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔}}&lt;br /&gt;
{{Moveentry/1|0413|Wormadam|type=Bug|type2=Grass|1|Bug|Bug|form=All forms|✔}}&lt;br /&gt;
{{Moveentry/1|0425|Drifloon|type=Ghost|type2=Flying|1|Amorphous|Amorphous|✔}}&lt;br /&gt;
{{Moveentry/1|0426|Drifblim|type=Ghost|type2=Flying|1|Amorphous|Amorphous|✔}}&lt;br /&gt;
{{Moveentry/1|0429|Mismagius|type=Ghost|1|Amorphous|Amorphous|✔}}&lt;br /&gt;
{{Moveentry/1|0430|Honchkrow|type=Dark|type2=Flying|1|Flying|Flying|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0431|Glameow|type=Normal|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0432|Purugly|type=Normal|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0434|Stunky|type=Poison|type2=Dark|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0435|Skuntank|type=Poison|type2=Dark|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0438|Bonsly|type=Rock|1|No Eggs Discovered|No Eggs Discovered|✔}}&lt;br /&gt;
{{Moveentry/1|0442|Spiritomb|type=Ghost|type2=Dark|1|Amorphous|Amorphous|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0453|Croagunk|type=Poison|type2=Fighting|1|Human-Like|Human-Like|✔}}&lt;br /&gt;
{{Moveentry/1|0454|Toxicroak|type=Poison|type2=Fighting|1|Human-Like|Human-Like|✔}}&lt;br /&gt;
{{Moveentry/1|0477|Dusknoir|type=Ghost|1|Amorphous|Amorphous|✔}}&lt;br /&gt;
{{Moveentry/1|0478|Froslass|type=Ice|type2=Ghost|2|Fairy|Mineral|✔}}&lt;br /&gt;
{{Moveentry/1|0479|Rotom|type=Electric|type2=Ghost|1|Amorphous|Amorphous|form=All forms|✔}}&lt;br /&gt;
{{Moveentry/1|0491|Darkrai|type=Dark|1|No Eggs Discovered|No Eggs Discovered|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Dark|1}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Dark}}&lt;br /&gt;
{{Moveentry/1|0029|Nidoran♀|type=Poison|2|Monster|Field|{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}}}&lt;br /&gt;
{{Moveentry/1|0287|Slakoth|type=Normal|1|Field|Field|{{pkmn|Dream World}} - {{dwa|Dream Park}}}}&lt;br /&gt;
{{Moveentry/1|0302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like|{{pkmn|Dream World}} - {{dwa|Spooky Manor}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0434|Stunky|type=Poison|type2=Dark|1|Field|Field|{{pkmn|Dream World}} - {{dwa|Spooky Manor}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0621|Druddigon|type=Dragon|2|Dragon|Monster|{{pkmn|Dream World}} - {{dwa|Icy Cave}}}}&lt;br /&gt;
{{Moveentry/1|0624|Pawniard|type=Dark|type2=Steel|1|Human-Like|Human-Like|{{pkmn|Dream World}} - {{dwa|Spooky Manor}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Dark|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation IX]]====&lt;br /&gt;
{{Movehead/Special|Dark}}&lt;br /&gt;
{{Moveentry/1|0229|Houndoom|type=Dark|type2=Fire|1|Field|Field|[[Terastal phenomenon|Wild Tera Pokémon]] - [[Alfornada Cavern]]{{sup/9|SV}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0289|Slaking|type=Normal|1|Field|Field|[[Terastal phenomenon|Wild Tera Pokémon]] - [[North Province (Area Two)]]{{sup/9|SV}}}}&lt;br /&gt;
{{Moveentry/1|0871|Pincurchin|type=Electric|2|Water 1|Amorphous|[[Terastal phenomenon|Wild Tera Pokémon]] - [[Glaseado Mountain]]{{sup/9|SV}}}}&lt;br /&gt;
{{Movefoot|Dark|1}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Dark}}&lt;br /&gt;
{{Moveentry/1|0237|Hitmontop|type=Fighting|1|Human-Like|Human-Like|{{DL|List of local Korean event Pokémon distributions in Generation V|Do Heun&#039;s Hitmontop}}}}&lt;br /&gt;
{{Movefoot|Dark|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation VI]]====&lt;br /&gt;
{{Movehead/Special|Dark}}&lt;br /&gt;
{{Moveentry/1|0571|Zoroark|type=Dark|1|Field|Field|[[Sly Zoroark]]|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Dark|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation VII]]====&lt;br /&gt;
{{Movehead/Special|Dark}}&lt;br /&gt;
{{Moveentry/1|0745|formsig=Mn|Lycanroc|type=Rock|1|Field|Field|[[Lycanroc (Pokémon)#In events|Rocky Lycanroc]]|form=Midnight Form}}&lt;br /&gt;
{{Movefoot|Dark|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
{{MDMoveheader|type=dark}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pow=15|pp=7|acc=88%|range=2 tiles away|target=Enemy|cuts=Yes}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pow=15|pp=7|acc=88%|range=2 tiles away|target=Enemy|cuts=Yes}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pow=15|powmax=99|pp=13|ppmax=50|acc=75%|accmax=98%|range=2 tiles away|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=15|powmax=50|pp=13|ppmax=30|acc=75%|accmax=98%|range=2 tiles away|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=dark|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{GoFastAttack&lt;br /&gt;
|id=203&lt;br /&gt;
|move=Sucker Punch&lt;br /&gt;
|type=Dark&lt;br /&gt;
|pow=7&lt;br /&gt;
|energy=8&lt;br /&gt;
|duration=0.7&lt;br /&gt;
|damage_window=0.3 - 0.7&lt;br /&gt;
|pow_trainer=8&lt;br /&gt;
|energy_trainer=7&lt;br /&gt;
|duration_trainer=1&lt;br /&gt;
|users={{MSP/GO|0051|Dugtrio}}{{MSP/GO|0094|Gengar}}{{MSP/GO|0146G|Moltres|Galarian Form}}{{MSP/GO|0162|Furret}}{{MSP/GO|0327|Spinda}}{{MSP/GO|0331|Cacnea}}{{MSP/GO|0332|Cacturne}}{{MSP/GO|0352|Kecleon}}{{MSP/GO|0429|Mismagius}}{{MSP/GO|0442|Spiritomb}}{{MSP/GO|0509|Purrloin}}{{MSP/GO|0595|Joltik}}{{MSP/GO|0676|Furfrou}}{{MSP/GO|0678|Meowstic}}{{MSP/GO|0709|Trevenant}}{{MSP/GO|0717|Yveltal}}{{MSP/GO|0745Md|Lycanroc|Midday Form}}{{MSP/GO|0745D|Lycanroc|Dusk Form}}{{MSP/GO|0802|Marshadow}}{{MSP/GO|0827|Nickit}}{{MSP/GO|0828|Thievul}}{{MSP/GO|0854|Sinistea}}{{MSP/GO|0855|Polteageist}}{{MSP/GO|0859|Impidimp}}{{MSP/GO|0860|Morgrem}}{{MSP/GO|0861|Grimmsnarl}}{{MSP/GO|0892|Urshifu|Single Strike Style}}{{MSP/GO|0920|Lokix}}&lt;br /&gt;
|elite_users={{MSP/GO|0092|Gastly}}&lt;br /&gt;
|snapshot_users={{MSP/GO|0235|Smeargle}}&lt;br /&gt;
|updates=}}&lt;br /&gt;
====Updates====&lt;br /&gt;
;Gyms &amp;amp; Raids&lt;br /&gt;
* &#039;&#039;&#039;July 30, 2016&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Energy boost&#039;&#039;&#039;: 4 → 9&lt;br /&gt;
* &#039;&#039;&#039;February 16, 2017&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 7 → 8&lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 0.7 → 1.2 seconds&lt;br /&gt;
* &#039;&#039;&#039;February 21, 2017&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 8 → 7&lt;br /&gt;
** &#039;&#039;&#039;Energy boost&#039;&#039;&#039;: 9 → 8&lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 1.2 → 0.7 seconds&lt;br /&gt;
&lt;br /&gt;
;Trainer Battles&lt;br /&gt;
* &#039;&#039;&#039;September 3, 2024&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 5 → 8&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Sucker Punch|type=Dark&lt;br /&gt;
|stars=4&lt;br /&gt;
|pow=34.54797&lt;br /&gt;
|charge=0.54&lt;br /&gt;
|range=Arc (melee)&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
==={{g|UNITE}}===&lt;br /&gt;
{{MoveUNITE/Header|move=Sucker Punch|type=Dark}}&lt;br /&gt;
{{MoveUNITE|move=Sucker Punch|pokemon=Absol|level=7|cooldown=5|description=Has the user look for an opening to attack an opposing Pokémon, decreasing the movement speed of the user and the opposing Pokémon for the duration. After a short time, the user charges to attack the opposing Pokémon. However, if the user receives damage or gets attacked before it charges, it attacks immediately, dealing increased damage and shoving the opposing Pokémon.|upgradelevel=13|upgrade=Increases basic attack speed for a short time when this move hits.}}&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Dark}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on a target up to 2 tiles away.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンに ダメージをあたえる ２マスまで とどく|Inflicts damage on a target up to 2 tiles away}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}&amp;lt;br&amp;gt;{{gameabbrevmd|SMD}}&amp;lt;br/&amp;gt;{{gameabbrevmd|RTDX}}|It damages an enemy. It reaches up to 2 tiles away.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=dark|exp=yes|gen=The user launches a surprise attack on the target. This move fails if the target is not readying an attack.|image1=Gizmo Kecleon Sucker Punch.png|image1p=Kecleon|image2=Cynthia Spiritomb Sucker Punch.png|image2p=Spiritomb|image3=Hodge Mightyena Sucker Punch.png|image3p=Mightyena|image4=Liko Floragato Sucker Punch.png|image4p=Floragato}}&lt;br /&gt;
{{movep|type=dark|ms=262|pkmn=Mightyena|method=Mightyena runs around the opponent at high speed before suddenly headbutting them.}}&lt;br /&gt;
{{movemid|type=dark|user=Hodge|user1=Hodge&#039;s Mightyena|startcode=JN007|startname=Serving Up the Flute Cup!|notes=Debut}}&lt;br /&gt;
{{movep|type=dark|ms=352|pkmn=Kecleon|method=When the opponent is about to attack Kecleon, it suddenly hits them with its tail.}}&lt;br /&gt;
{{movemid|type=dark|user=Gizmo Bilt|user1=Gizmo&#039;s Kecleon|startcode=JN078|startname=Detective Drizzile!}}&lt;br /&gt;
{{movep|type=dark|ms=510|pkmn=Liepard|method=When the opponent&#039;s back is turned, Liepard suddenly attacks it.}}&lt;br /&gt;
{{movemid|type=dark|user=Lyla|user1=Lyla&#039;s Liepard|startcode=JN110|startname=Narrowing the Chaser Chase!}}&lt;br /&gt;
{{movep|type=dark|ms=442|pkmn=Spiritomb|method=When the opponent is about to attack, Spiritomb suddenly extends its gaseous body and slams it into the opponent.}}&lt;br /&gt;
{{movemid|type=dark|user=Cynthia (anime)|user1=Cynthia&#039;s Spiritomb|startcode=JN123|startname=Bewitch, Battle, and Bewilder!}}&lt;br /&gt;
{{movep|type=dark|ms=860|pkmn=Morgrem|method=When the opponent&#039;s back is turned, Morgrem suddenly spins around and hits them with his hair.}}&lt;br /&gt;
{{movemid|type=dark|user=Rocket Prize Master|user1=Team Rocket&#039;s Morgrem|startcode=JN127|startname=Just a Scone&#039;s Throw From Here!}}&lt;br /&gt;
{{movep|type=dark|ms=907|pkmn=Floragato|method=When the opponent is about to attack, Floragato launches its vine, startling and distracting them. Then, its foot becomes covered in dark purple energy and it suddenly kicks the opponent. If the opponent is not preparing an attack, the move will fail.}}&lt;br /&gt;
{{movemid|type=dark|user=Liko&#039;s Floragato|startcode=HZ067|startname=Shine on, Terastallization! Liko vs. Roy!}}&lt;br /&gt;
{{movep|type=dark|ms=962|pkmn=Bombirdier|method=When the opponent is about to attack, Bombirdier suddenly flies over and strikes the opponent with its wing, releasing a burst of dark purple energy upon contact.}}&lt;br /&gt;
{{movemid|type=dark|user=Bombirdier (Pokémon)|user1=A wild Bombirdier|startcode=HZ070|startname=Tinkatink&#039;s Hammer Wasn&#039;t Made in a Day}}&lt;br /&gt;
{{movep|type=dark|ms=0908|pkmn=Meowscarada|method=When the opponent is about to attack, Meowscarada throws its green flower.}}&lt;br /&gt;
{{movemid|type=dark|user=Liko&#039;s Meowscarada|startcode=HZ088|startname=The Earthshaking White Zygarde}}&lt;br /&gt;
{{movep|type=dark|ms=0939|pkmn=Bellibolt|method=When the opponent is about to attack, black and red energy appears in front of Bellibolt&#039;s body. Then, it fires the energy as a burst at the opponent.}}&lt;br /&gt;
{{movebtm|type=dark|user=Iono (anime)|user1=Iono&#039;s Bellibolt|startcode=HZ128|startname=HZ128}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{Movemanga|type=dark|exp=yes|gen=The user launches a surprise attack on the target.|image1=Saturn Croagunk Sucker Punch Adventures.png|image1p=Croagunk|image2=N Purrloin Sucker Punch Adventures.png|image2p=Purrloin|image3=Team Yell Linoone Sucker Punch Adventures.png|image3p=Galarian Linoone}}&lt;br /&gt;
{{Movep|type=dark|ms=453|pkmn=Croagunk|method=Croagunk punches the opponent with a powerful blow to the stomach when it is about to use an attack.}}&lt;br /&gt;
{{movemid|type=dark|user=Saturn&#039;s Toxicroak|user1=Saturn&#039;s Croagunk|startcode=PS353|startname=Crowded by Croagunk &amp;amp; Advanced on by Abra II|notes=Debut}}&lt;br /&gt;
{{movep|type=dark|ms=509|pkmn=Purrloin|method=Purrloin jumps high into the air and delivers a powerful kick to the opponent with one of its legs.}}&lt;br /&gt;
{{movemid|type=dark|user=N (Adventures)|user1=N&#039;s Purrloin|startcode=PS467|startname=Letting Go}}&lt;br /&gt;
{{movep|type=dark|ms=264G|pkmn=Linoone|method=Galarian Linoone jumps high in the air and headbutts the opponent with its head.}}&lt;br /&gt;
{{movebtmManga|type=dark|user=Team Yell Grunt (Trainer class)|user1=A Team Yell Grunt&#039;s Linoone|startcode=PASS04|startname=Zap!! A Rising Beam of Light|notes=Galarian Linoone {{color2|000|Manga move errors|cannot legally learn}} Sucker Punch}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
{{Movemanga|type=dark|exp=yes|gen=The user strikes before the opponent can attack.|image1=Koya Absol Sucker Punch.png|image1p=Absol}}&lt;br /&gt;
{{Movep|type=dark|ms=359|pkmn=Absol|method=When the opponent is about to use a move, Absol slashes the opponent with the horn on its head.}}&lt;br /&gt;
{{movebtmManga|type=dark|user=Koya|user1=Koya&#039;s Absol|startcode=DPA25|startname=Clash! Hareta vs. Koya}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=dark&lt;br /&gt;
|genIV=Sucker Punch IV&lt;br /&gt;
|genV=Sucker Punch V&lt;br /&gt;
|genVI=Sucker Punch VI&lt;br /&gt;
|genVII=Sucker Punch VII&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Dark&lt;br /&gt;
|genVIII=Sucker Punch VIII&lt;br /&gt;
}}&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=dark&lt;br /&gt;
|PBR=Sucker Punch PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=dark&lt;br /&gt;
|PMDTDS=Sucker Punch PMD TDS&lt;br /&gt;
|PMDGTI=Sucker Punch PMD GTI&lt;br /&gt;
|PSMD=Sucker Punch PSMD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Despite its name, Sucker Punch is not a [[punching move]]. It is the only move with this distinction.&lt;br /&gt;
** The term &amp;quot;{{wp|sucker punch}}&amp;quot; refers to an unexpected or cheap shot at an opponent, akin to its Japanese name「ふいうち」, which translates to &#039;&#039;surprise attack&#039;&#039;. Thus, many Pokémon that do not possess arms can learn this move, and its base power is not increased by {{a|Iron Fist}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{dark color}}|bordercolor={{dark color light}}&lt;br /&gt;
|zh_yue=突襲 &#039;&#039;{{tt|Dahtjaahp|Assault}}&#039;&#039;&lt;br /&gt;
|zh_cmn=突襲 / 突袭 &#039;&#039;{{tt|Tūxí|Assault}}&#039;&#039;&lt;br /&gt;
|fr=Coup Bas&lt;br /&gt;
|de=Tiefschlag&lt;br /&gt;
|el=Χτύπημα Εξαπάτησης &#039;&#039;Chtýpima Exapátisis&#039;&#039;&lt;br /&gt;
|hi=सर्प्राइज़ पंच &#039;&#039;Surprise Punch&#039;&#039;&lt;br /&gt;
|hu=Váratlan Csapás&lt;br /&gt;
|id=Pukulan Mendadak&lt;br /&gt;
|it=Sbigoattacco&lt;br /&gt;
|ko=기습 &#039;&#039;{{tt|Giseup|Surprise Attack}}&#039;&#039;&lt;br /&gt;
|pl=Mylny Cios{{tt|*|JN123 onwards}}&amp;lt;br&amp;gt;Ssący Cios{{tt|*|JN007-JN110}}&lt;br /&gt;
|pt_br=Soco Enganador&lt;br /&gt;
|pt_eu=Ataque Surpresa&lt;br /&gt;
|ru=Подлый Удар &#039;&#039;{{tt|Podlyy Udar|Sucker Punch}}&#039;&#039; {{tt|*|Pokémon GO}}&amp;lt;br&amp;gt;Запрещенный Приём &#039;&#039;{{tt|Zapreshchennyy Priyëm|Sucker Punch}}&#039;&#039;&lt;br /&gt;
|es=Golpe Bajo&lt;br /&gt;
|th=โจมตีแบบไม่คาดคิด &#039;&#039;{{tt|Chomti Baepmaikhatkhit|Surprise Attack}}&#039;&#039;&lt;br /&gt;
|tr=Ani Yumruk{{tt|*|Pokémon GO}}&amp;lt;br&amp;gt;Şaşırtıcı Darbe&lt;br /&gt;
|vi=Đánh Úp&lt;br /&gt;
}}&lt;br /&gt;
{{Sucker Punch|Dark}}[[Category:Increased priority moves]]&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Increased priority moves]]&lt;br /&gt;
[[Category:Moves that can fail]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Tiefschlag]]&lt;br /&gt;
[[es:Golpe Bajo]]&lt;br /&gt;
[[fr:Coup Bas]]&lt;br /&gt;
[[it:Sbigoattacco]]&lt;br /&gt;
[[ja:ふいうち]]&lt;br /&gt;
[[zh:突袭（招式）]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sucker_Punch_(move)&amp;diff=4563752</id>
		<title>Sucker Punch (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sucker_Punch_(move)&amp;diff=4563752"/>
		<updated>2026-05-30T19:10:27Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: /* Generation IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=389 |&lt;br /&gt;
name=Sucker Punch |&lt;br /&gt;
jname=ふいうち |&lt;br /&gt;
jtrans=Surprise Attack |&lt;br /&gt;
jtranslit=Fuiuchi |&lt;br /&gt;
gameimage=Sucker Punch IX.png |&lt;br /&gt;
gameimagewidth=300 |&lt;br /&gt;
gen=IV |&lt;br /&gt;
type=Dark |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=5 |&lt;br /&gt;
maxpp=8 |&lt;br /&gt;
power={{tt|70|80 prior to Generation VII}}|&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
priority=+1 |&lt;br /&gt;
category=Clever |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Enables the user to perform first in the next turn. |&lt;br /&gt;
category6=Clever|&lt;br /&gt;
appeal6=3|&lt;br /&gt;
jam6=0|&lt;br /&gt;
cdesc6=Excites the audience a lot if used first.|&lt;br /&gt;
pokefordex=Sucker%20Punch |&lt;br /&gt;
touches=yes |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
mirrormove=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=yes |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
mtpt=yes |&lt;br /&gt;
mths=yes|&lt;br /&gt;
na=no |&lt;br /&gt;
target=anyadjacent|&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Sucker Punch&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ふいうち&#039;&#039;&#039; &#039;&#039;Surprise Attack&#039;&#039;) is a damage-dealing {{type|Dark}} [[move]] introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Sucker Punch has a [[power]] of 80. It has a [[priority]] of +1, so it is used before all moves that do not have increased priority. If Sucker Punch&#039;s target has selected a [[physical move|physical]] or [[special move|special]] attack and has not yet had a chance to execute its move, Sucker Punch will damage the target; otherwise, Sucker Punch will fail. Sucker Punch only depends on the move the target has selected, and is not affected by any consideration of whether the attack was actually executed, such as due to [[status condition]]s like {{status|sleep}} or {{status|freeze}}, or {{Abilities}} like {{a|Truant}} stopping the execution of a move or {{m|Encore}} making the user use a different move.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Sucker Punch will now succeed if the opponent is using {{m|Me First}} (despite the fact that Me First is a [[status move]]).&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
Sucker Punch&#039;s base power is reduced to 70.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Pokémon Sword and Shield====&lt;br /&gt;
Due to a [[List of glitches in Generation VIII#Sucker Punch/Quash glitch|glitch]], in a [[Double Battle]] where the player who didn&#039;t initiate the challenge is down to their final Pokémon, that Pokémon&#039;s Sucker Punch originally failed when used against the opponent on their right, regardless of what move that Pokémon selected for the turn. With the release of the version 1.1 update to [[Sword and Shield]], this glitch was fixed and Sucker Punch can now correctly hit Pokémon in that position.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Dark}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|This move enables the user to attack first. It fails if the foe is not readying an attack, however.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|This move enables the user to attack first. It fails if the target is not readying an attack, however.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|This move enables the user to attack first. This move fails if the target is not readying an attack.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Champs}}|This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Dark|g1=none|g2=none|g3=none|g7=2|g8=2|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/8|0019|Rattata|type=Normal|1|Field|Field|19|19|19|25|24||25}}&lt;br /&gt;
{{Moveentry/8|0019|formsig=A|Rattata|type=Dark|type2=Normal|1|Field|Field|form=Alolan Form||||25|24|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0020|Raticate|type=Normal|1|Field|Field|19|19|19|29|34||29}}&lt;br /&gt;
{{Moveentry/8|0020|formsig=A|Raticate|type=Dark|type2=Normal|1|Field|Field|form=Alolan Form||||29|34|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0024|Arbok|type=Poison|2|Field|Dragon|−|−|−|−|1||−|−}}&lt;br /&gt;
{{Moveentry/8|0050|Diglett|type=Ground|1|Field|Field|23|23|23|22|25|20|20|20}}&lt;br /&gt;
{{Moveentry/8|0050|formsig=A|Diglett|type=Ground|type2=Steel|1|Field|Field|form=Alolan Form||||22|25|20||20}}&lt;br /&gt;
{{Moveentry/8|0051|Dugtrio|type=Ground|1|Field|Field|23|23|23|22|25|20|20|20}}&lt;br /&gt;
{{Moveentry/8|0051|formsig=A|Dugtrio|type=Ground|type2=Steel|1|Field|Field|form=Alolan Form||||22|25|20||20}}&lt;br /&gt;
{{Moveentry/8|0071|Victreebel|type=Grass|type2=Poison|1|Grass|Grass|−|−|−|−|1||−|−}}&lt;br /&gt;
{{Moveentry/8|0092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous|22|22|22|22|19|32|32|32}}&lt;br /&gt;
{{Moveentry/8|0093|Haunter|type=Ghost|type2=Poison|1|Amorphous|Amorphous|22|22|22|22|19|36|36|36}}&lt;br /&gt;
{{Moveentry/8|0094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|22|22|22|22|19|36|36|36}}&lt;br /&gt;
{{Moveentry/8|0106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|−|−|−|−|−|−|−|16}}&lt;br /&gt;
{{Moveentry/8|0115|Kangaskhan|type=Normal|1|Monster|Monster|46|49|49|49|50|28|28}}&lt;br /&gt;
{{Moveentry/8|0122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|−|−|−|−|−|40|40}}&lt;br /&gt;
{{Moveentry/8|0122|formsig=G|Mr. Mime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|form=Galarian Form||||||40}}&lt;br /&gt;
{{Moveentry/8|0146|formsig=G|Moltres|type=Dark|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|form=Galarian Form||||||30||30|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0161|Sentret|type=Normal|1|Field|Field|31|31|31|31|||31|31}}&lt;br /&gt;
{{Moveentry/8|0162|Furret|type=Normal|1|Field|Field|36|36|36|36|||36|36}}&lt;br /&gt;
{{Moveentry/8|0167|Spinarak|type=Bug|type2=Poison|1|Bug|Bug|26|26|26|26|||26|26}}&lt;br /&gt;
{{Moveentry/8|0168|Ariados|type=Bug|type2=Poison|1|Bug|Bug|28|28|28|28|||28|28}}&lt;br /&gt;
{{Moveentry/8|0185|Sudowoodo|type=Rock|1|Mineral|Mineral|41|41{{sup/5|BW}}&amp;lt;br&amp;gt;36{{sup/5|B2W2}}|36|40||28|28|28}}&lt;br /&gt;
{{Moveentry/8|0198|Murkrow|type=Dark|type2=Flying|1|Flying|Flying|45|55|55|55|||55|50|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0237|Hitmontop|type=Fighting|1|Human-Like|Human-Like|−|−|−|−||24|24|24}}&lt;br /&gt;
{{Moveentry/8|0261|Poochyena|type=Dark|1|Field|Field|49|49|49{{sup/6|XY}}&amp;lt;br&amp;gt;40{{sup/6|ORAS}}|43|||43|40|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0262|Mightyena|type=Dark|1|Field|Field|62|62|62{{sup/6|XY}}&amp;lt;br&amp;gt;48{{sup/6|ORAS}}|52|||52|52|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0273|Seedot|type=Grass|2|Field|Grass|−|−|−|−||30|30|30|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0274|Nuzleaf|type=Grass|type2=Dark|2|Field|Grass|−|−|−|−||50|50|50|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0275|Shiftry|type=Grass|type2=Dark|2|Field|Grass|−|−|−|−||1|1|{{tt|Rem.|Can only be learned via Move Reminder}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0289|Slaking|type=Normal|1|Field|Field|−|−|−|−|||53|1}}&lt;br /&gt;
{{Moveentry/8|0303|Mawile|type=Steel|type2=Fairy|2|Field|Fairy|46|46|46{{sup/6|XY}}&amp;lt;br&amp;gt;37{{sup/6|ORAS}}|37||20|20}}&lt;br /&gt;
{{Moveentry/8|0327|Spinda|type=Normal|2|Field|Human-Like|32|32|32{{sup/6|XY}}&amp;lt;br&amp;gt;28{{sup/6|ORAS}}|28|||28}}&lt;br /&gt;
{{Moveentry/8|0331|Cacnea|type=Grass|2|Grass|Human-Like|37|37|37{{sup/6|XY}}&amp;lt;br&amp;gt;34{{sup/6|ORAS}}|34|||34|34|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0332|Cacturne|type=Grass|type2=Dark|2|Grass|Human-Like|41|41|41{{sup/6|XY}}&amp;lt;br&amp;gt;35{{sup/6|ORAS}}|35|||35|35|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0352|Kecleon|type=Normal|1|Field|Field|46{{sup/4|DP}}&amp;lt;br&amp;gt;43{{sup/4|PtHGSS}}|43|43{{sup/6|XY}}&amp;lt;br&amp;gt;46{{sup/6|ORAS}}|46|||46}}&lt;br /&gt;
{{Moveentry/8|0353|Shuppet|type=Ghost|1|Amorphous|Amorphous|35|38{{sup/5|BW}}&amp;lt;br&amp;gt;34{{sup/5|B2W2}}|34{{sup/6|XY}}&amp;lt;br&amp;gt;38{{sup/6|ORAS}}|38|||38|38}}&lt;br /&gt;
{{Moveentry/8|0354|Banette|type=Ghost|1|Amorphous|Amorphous|35|42{{sup/5|BW}}&amp;lt;br&amp;gt;34{{sup/5|B2W2}}|34{{sup/6|XY}}&amp;lt;br&amp;gt;40{{sup/6|ORAS}}|40|||40|40}}&lt;br /&gt;
{{Moveentry/8|0359|Absol|type=Dark|1|Field|Field|44|44{{sup/5|BW}}&amp;lt;br&amp;gt;52{{sup/5|B2W2}}|50{{sup/6|XY}}&amp;lt;br&amp;gt;45{{sup/6|ORAS}}|45||40|40|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0367|Huntail|type=Water|1|Water 1|Water 1|−|−|23{{sup/6|ORAS}}|23|||23}}&lt;br /&gt;
{{Moveentry/8|0413|Wormadam|type=Bug|type2=Grass|1|Bug|Bug|form=All forms|−|−|−|1|||1}}&lt;br /&gt;
{{Moveentry/8|0430|Honchkrow|type=Dark|type2=Flying|1|Flying|Flying|−|−|1|1|||1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0431|Glameow|type=Normal|1|Field|Field|41|41|41|41|||41}}&lt;br /&gt;
{{Moveentry/8|0432|Purugly|type=Normal|1|Field|Field|−|−|−|−|||1}}&lt;br /&gt;
{{Moveentry/8|0434|Stunky|type=Poison|type2=Dark|1|Field|Field|−|−|−|39||30|30|30|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0435|Skuntank|type=Poison|type2=Dark|1|Field|Field|−|−|−|39||30|30|30|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0438|Bonsly|type=Rock|1|No Eggs Discovered|No Eggs Discovered|41|41{{sup/5|BW}}&amp;lt;br&amp;gt;36{{sup/5|B2W2}}|36|40||28|28|28}}&lt;br /&gt;
{{Moveentry/8|0439|Mime Jr.|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|−|−|−|−||40|40}}&lt;br /&gt;
{{Moveentry/8|0442|Spiritomb|type=Ghost|type2=Dark|1|Amorphous|Amorphous|31|31|31|31||35|35|35|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0453|Croagunk|type=Poison|type2=Fighting|1|Human-Like|Human-Like|31|31|31|31||24|24|24}}&lt;br /&gt;
{{Moveentry/8|0454|Toxicroak|type=Poison|type2=Fighting|1|Human-Like|Human-Like|31|31|31|31||24|24|24}}&lt;br /&gt;
{{Moveentry/8|0491|Darkrai|type=Dark|1|No Eggs Discovered|No Eggs Discovered|−|−|−|−|||29|29|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0503|formsig=H|Samurott|type=Water|type2=Dark|1|Field|Field|form=Hisuian Form||||||||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0509|Purrloin|type=Dark|1|Field|Field||46|46|46||28|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0510|Liepard|type=Dark|1|Field|Field||55|55|55||34|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0556|Maractus|type=Grass|1|Grass|Grass||42|42|42||16}}&lt;br /&gt;
{{Moveentry/8|0595|Joltik|type=Bug|type2=Electric|1|Bug|Bug||40|40|40||28||28}}&lt;br /&gt;
{{Moveentry/8|0596|Galvantula|type=Bug|type2=Electric|1|Bug|Bug||46|46|46||28||28}}&lt;br /&gt;
{{Moveentry/8|0618|Stunfisk|type=Ground|type2=Electric|2|Water 1|Amorphous||−|−|−||25}}&lt;br /&gt;
{{Moveentry/8|0618|formsig=G|Stunfisk|type=Ground|type2=Steel|2|Water 1|Amorphous|form=Galarian Form||||||25}}&lt;br /&gt;
{{Moveentry/8|0676|Furfrou|type=Normal|1|Field|Field|form=All forms|||42|42}}&lt;br /&gt;
{{Moveentry/8|0678|Meowstic|type=Psychic|1|Field|Field|form=All forms|||48|48||24||24}}&lt;br /&gt;
{{Moveentry/8|0717|Yveltal|type=Dark|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|||80|80||20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0722|Rowlet|type=Grass|type2=Flying|1|Flying|Flying||||32||27||27}}&lt;br /&gt;
{{Moveentry/8|0723|Dartrix|type=Grass|type2=Flying|1|Flying|Flying||||37||35||35}}&lt;br /&gt;
{{Moveentry/8|0724|Decidueye|type=Grass|type2=Ghost|1|Flying|Flying||||38||37||37}}&lt;br /&gt;
{{Moveentry/8|0724|formsig=H|Decidueye|type=Grass|type2=Fighting|1|Flying|Flying|form=Hisuian Form||||||||37}}&lt;br /&gt;
{{Moveentry/8|0745|Lycanroc|type=Rock|1|Field|Field|form=Midday Form||||−||1, {{tt|Evo.|Learned upon evolving}}||{{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Moveentry/8|0745|formsig=D|Lycanroc|type=Rock|1|Field|Field|form=Dusk Form||||−||1||1}}&lt;br /&gt;
{{Moveentry/8|0768|Golisopod|type=Bug|type2=Water|2|Bug|Water 3||||31||24}}&lt;br /&gt;
{{Moveentry/8|0775|Komala|type=Normal|1|Field|Field||||31||||31}}&lt;br /&gt;
{{Moveentry/8|0802|Marshadow|type=Fighting|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered||||56||45}}&lt;br /&gt;
{{Moveentry/8|0816|Sobble|type=Water|2|Water 1|Field||||||20||20}}&lt;br /&gt;
{{Moveentry/8|0817|Drizzile|type=Water|2|Water 1|Field||||||24||24}}&lt;br /&gt;
{{Moveentry/8|0818|Inteleon|type=Water|2|Water 1|Field||||||24||24}}&lt;br /&gt;
{{Moveentry/8|0827|Nickit|type=Dark|1|Field|Field||||||24|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0828|Thievul|type=Dark|1|Field|Field||||||28|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0854|Sinistea|type=Ghost|2|Mineral|Amorphous|form=All forms||||||24||24}}&lt;br /&gt;
{{Moveentry/8|0855|Polteageist|type=Ghost|2|Mineral|Amorphous|form=All forms||||||24||24}}&lt;br /&gt;
{{Moveentry/8|0859|Impidimp|type=Dark|type2=Fairy|2|Fairy|Human-Like||||||24||24|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0860|Morgrem|type=Dark|type2=Fairy|2|Fairy|Human-Like||||||24||24|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0861|Grimmsnarl|type=Dark|type2=Fairy|2|Fairy|Human-Like||||||24||24|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0866|Mr. Rime|type=Ice|type2=Psychic|1|Human-Like|Human-Like||||||40}}&lt;br /&gt;
{{Moveentry/8|0887|Dragapult|type=Dragon|type2=Ghost|2|Amorphous|Dragon||||||1||−}}&lt;br /&gt;
{{Moveentry/8|0892|Urshifu|type=Fighting|type2=Dark|1|No Eggs Discovered|No Eggs Discovered|form=Single Strike Style||||||1||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0919|Nymble|type=Bug|1|Bug|Bug||||||||38|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0920|Lokix|type=Bug|type2=Dark|1|Bug|Bug||||||||40|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0938|Tadbulb|type=Electric|1|Water 1|Water 1||||||||45}}&lt;br /&gt;
{{Moveentry/8|0939|Bellibolt|type=Electric|1|Water 1|Water 1||||||||45}}&lt;br /&gt;
{{Moveentry/8|0960|Wiglett|type=Water|1|Water 3|Water 3||||||||32}}&lt;br /&gt;
{{Moveentry/8|0961|Wugtrio|type=Water|1|Water 3|Water 3||||||||42}}&lt;br /&gt;
{{Moveentry/8|0986|Brute Bonnet|type=Grass|type2=Dark|1|No Eggs Discovered|No Eggs Discovered||||||||56|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|1002|Chien-Pao|type=Dark|type2=Ice|1|No Eggs Discovered|No Eggs Discovered||||||||55|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Dark|8}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Dark|Egg Move|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/7|0023|Ekans|type=Poison|2|Field|Dragon|−|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0032|Nidoran♂|type=Poison|2|Monster|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0069|Bellsprout|type=Grass|type2=Poison|1|Grass|Grass|−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/7|0170|Chinchou|type=Water|type2=Electric|1|Water 2|Water 2|−|−|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/7|0177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0200|Misdreavus|type=Ghost|1|Amorphous|Amorphous|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0228|Houndour|type=Dark|type2=Fire|1|Field|Field|−|✔|✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0261|Poochyena|type=Dark|1|Field|Field|✔|✔|✔|✔||✔|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0300|Skitty|type=Normal|2|Field|Fairy|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like|−|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0303|Mawile|type=Steel|type2=Fairy|2|Field|Fairy|✔|✔|✔|✔|−|✔}}&lt;br /&gt;
{{Moveentry/7|0359|Absol|type=Dark|1|Field|Field|✔|✔|✔|✔|−|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0498|Tepig|type=Fire|1|Field|Field||−|✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/7|0570|Zorua|type=Dark|1|Field|Field||✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0621|Druddigon|type=Dragon|2|Dragon|Monster||✔|✔|✔|✔|note=Chain breed}}&lt;br /&gt;
{{Moveentry/7|0624|Pawniard|type=Dark|type2=Steel|1|Human-Like|Human-Like||✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0631|Heatmor|type=Fire|1|Field|Field||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0708|Phantump|type=Ghost|type2=Grass|2|Grass|Amorphous|||−|−|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0744|Rockruff|type=Rock|1|Field|Field||||✔|−||✔}}&lt;br /&gt;
{{Moveentry/7|0813|Scorbunny|type=Fire|2|Field|Human-Like|||||✔||✔}}&lt;br /&gt;
{{Moveentry/7|0840|Applin|type=Grass|type2=Dragon|2|Grass|Dragon|||||✔||✔}}&lt;br /&gt;
{{Moveentry/7|0852|Clobbopus|type=Fighting|2|Water 1|Human-Like|||||✔}}&lt;br /&gt;
{{Moveentry/7|0871|Pincurchin|type=Electric|2|Water 1|Amorphous|||||✔||✔}}&lt;br /&gt;
{{Moveentry/7|0885|Dreepy|type=Dragon|type2=Ghost|2|Amorphous|Dragon|||||✔||✔}}&lt;br /&gt;
{{Moveentry/7|0906|Sprigatito|type=Grass|2|Field|Grass|||||||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0917|Tarountula|type=Bug|1|Bug|Bug|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0962|Bombirdier|type=Flying|type2=Dark|1|Flying|Flying|||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Dark|7}}&lt;br /&gt;
&lt;br /&gt;
===By [[Move Tutor]]===&lt;br /&gt;
{{Movehead/TMGames|Dark|g1=none|g2=none|g3=none|g5=none|g6=none|g7=none|g8=none|g9=none&lt;br /&gt;
|g4tm=tutor|g4g={{gameabbrev4|PtHGSS}}}}&lt;br /&gt;
{{Moveentry/1|0019|Rattata|type=Normal|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0020|Raticate|type=Normal|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0032|Nidoran♂|type=Poison|2|Monster|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0033|Nidorino|type=Poison|2|Monster|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0034|Nidoking|type=Poison|type2=Ground|2|Monster|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0050|Diglett|type=Ground|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0051|Dugtrio|type=Ground|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0069|Bellsprout|type=Grass|type2=Poison|1|Grass|Grass|✔}}&lt;br /&gt;
{{Moveentry/1|0070|Weepinbell|type=Grass|type2=Poison|1|Grass|Grass|✔}}&lt;br /&gt;
{{Moveentry/1|0071|Victreebel|type=Grass|type2=Poison|1|Grass|Grass|✔}}&lt;br /&gt;
{{Moveentry/1|0074|Geodude|type=Rock|type2=Ground|1|Mineral|Mineral|✔}}&lt;br /&gt;
{{Moveentry/1|0075|Graveler|type=Rock|type2=Ground|1|Mineral|Mineral|✔}}&lt;br /&gt;
{{Moveentry/1|0076|Golem|type=Rock|type2=Ground|1|Mineral|Mineral|✔}}&lt;br /&gt;
{{Moveentry/1|0092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔}}&lt;br /&gt;
{{Moveentry/1|0093|Haunter|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔}}&lt;br /&gt;
{{Moveentry/1|0094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔}}&lt;br /&gt;
{{Moveentry/1|0100|Voltorb|type=Electric|1|Mineral|Mineral|✔}}&lt;br /&gt;
{{Moveentry/1|0101|Electrode|type=Electric|1|Mineral|Mineral|✔}}&lt;br /&gt;
{{Moveentry/1|0106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|✔}}&lt;br /&gt;
{{Moveentry/1|0115|Kangaskhan|type=Normal|1|Monster|Monster|✔}}&lt;br /&gt;
{{Moveentry/1|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔}}&lt;br /&gt;
{{Moveentry/1|0161|Sentret|type=Normal|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0162|Furret|type=Normal|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0167|Spinarak|type=Bug|type2=Poison|1|Bug|Bug|✔}}&lt;br /&gt;
{{Moveentry/1|0168|Ariados|type=Bug|type2=Poison|1|Bug|Bug|✔}}&lt;br /&gt;
{{Moveentry/1|0170|Chinchou|type=Water|type2=Electric|1|Water 2|Water 2|✔}}&lt;br /&gt;
{{Moveentry/1|0171|Lanturn|type=Water|type2=Electric|1|Water 2|Water 2|✔}}&lt;br /&gt;
{{Moveentry/1|0177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|0178|Xatu|type=Psychic|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|0185|Sudowoodo|type=Rock|1|Mineral|Mineral|✔}}&lt;br /&gt;
{{Moveentry/1|0197|Umbreon|type=Dark|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0198|Murkrow|type=Dark|type2=Flying|1|Flying|Flying|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0200|Misdreavus|type=Ghost|1|Amorphous|Amorphous|✔}}&lt;br /&gt;
{{Moveentry/1|0203|Girafarig|type=Normal|type2=Psychic|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0222|Corsola|type=Water|type2=Rock|2|Water 1|Water 3|✔}}&lt;br /&gt;
{{Moveentry/1|0228|Houndour|type=Dark|type2=Fire|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0229|Houndoom|type=Dark|type2=Fire|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0234|Stantler|type=Normal|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0237|Hitmontop|type=Fighting|1|Human-Like|Human-Like|✔}}&lt;br /&gt;
{{Moveentry/1|0251|Celebi|type=Psychic|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|✔}}&lt;br /&gt;
{{Moveentry/1|0261|Poochyena|type=Dark|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0262|Mightyena|type=Dark|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0275|Shiftry|type=Grass|type2=Dark|2|Field|Grass|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0287|Slakoth|type=Normal|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0288|Vigoroth|type=Normal|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0289|Slaking|type=Normal|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0292|Shedinja|type=Bug|type2=Ghost|1|Mineral|Mineral|✔}}&lt;br /&gt;
{{Moveentry/1|0300|Skitty|type=Normal|2|Field|Fairy|✔}}&lt;br /&gt;
{{Moveentry/1|0301|Delcatty|type=Normal|2|Field|Fairy|✔}}&lt;br /&gt;
{{Moveentry/1|0302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0303|Mawile|type=Steel|2|Field|Fairy|✔}}&lt;br /&gt;
{{Moveentry/1|0327|Spinda|type=Normal|2|Field|Human-Like|✔}}&lt;br /&gt;
{{Moveentry/1|0331|Cacnea|type=Grass|2|Grass|Human-Like|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0332|Cacturne|type=Grass|type2=Dark|2|Grass|Human-Like|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0336|Seviper|type=Poison|2|Field|Dragon|✔}}&lt;br /&gt;
{{Moveentry/1|0352|Kecleon|type=Normal|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0353|Shuppet|type=Ghost|1|Amorphous|Amorphous|✔}}&lt;br /&gt;
{{Moveentry/1|0354|Banette|type=Ghost|1|Amorphous|Amorphous|✔}}&lt;br /&gt;
{{Moveentry/1|0355|Duskull|type=Ghost|1|Amorphous|Amorphous|✔}}&lt;br /&gt;
{{Moveentry/1|0356|Dusclops|type=Ghost|1|Amorphous|Amorphous|✔}}&lt;br /&gt;
{{Moveentry/1|0359|Absol|type=Dark|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0367|Huntail|type=Water|1|Water 1|Water 1|✔}}&lt;br /&gt;
{{Moveentry/1|0380|Latias|type=Dragon|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔}}&lt;br /&gt;
{{Moveentry/1|0413|Wormadam|type=Bug|type2=Grass|1|Bug|Bug|form=All forms|✔}}&lt;br /&gt;
{{Moveentry/1|0425|Drifloon|type=Ghost|type2=Flying|1|Amorphous|Amorphous|✔}}&lt;br /&gt;
{{Moveentry/1|0426|Drifblim|type=Ghost|type2=Flying|1|Amorphous|Amorphous|✔}}&lt;br /&gt;
{{Moveentry/1|0429|Mismagius|type=Ghost|1|Amorphous|Amorphous|✔}}&lt;br /&gt;
{{Moveentry/1|0430|Honchkrow|type=Dark|type2=Flying|1|Flying|Flying|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0431|Glameow|type=Normal|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0432|Purugly|type=Normal|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0434|Stunky|type=Poison|type2=Dark|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0435|Skuntank|type=Poison|type2=Dark|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0438|Bonsly|type=Rock|1|No Eggs Discovered|No Eggs Discovered|✔}}&lt;br /&gt;
{{Moveentry/1|0442|Spiritomb|type=Ghost|type2=Dark|1|Amorphous|Amorphous|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0453|Croagunk|type=Poison|type2=Fighting|1|Human-Like|Human-Like|✔}}&lt;br /&gt;
{{Moveentry/1|0454|Toxicroak|type=Poison|type2=Fighting|1|Human-Like|Human-Like|✔}}&lt;br /&gt;
{{Moveentry/1|0477|Dusknoir|type=Ghost|1|Amorphous|Amorphous|✔}}&lt;br /&gt;
{{Moveentry/1|0478|Froslass|type=Ice|type2=Ghost|2|Fairy|Mineral|✔}}&lt;br /&gt;
{{Moveentry/1|0479|Rotom|type=Electric|type2=Ghost|1|Amorphous|Amorphous|form=All forms|✔}}&lt;br /&gt;
{{Moveentry/1|0491|Darkrai|type=Dark|1|No Eggs Discovered|No Eggs Discovered|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Dark|1}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Dark}}&lt;br /&gt;
{{Moveentry/1|0029|Nidoran♀|type=Poison|2|Monster|Field|{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}}}&lt;br /&gt;
{{Moveentry/1|0287|Slakoth|type=Normal|1|Field|Field|{{pkmn|Dream World}} - {{dwa|Dream Park}}}}&lt;br /&gt;
{{Moveentry/1|0302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like|{{pkmn|Dream World}} - {{dwa|Spooky Manor}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0434|Stunky|type=Poison|type2=Dark|1|Field|Field|{{pkmn|Dream World}} - {{dwa|Spooky Manor}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0621|Druddigon|type=Dragon|2|Dragon|Monster|{{pkmn|Dream World}} - {{dwa|Icy Cave}}}}&lt;br /&gt;
{{Moveentry/1|0624|Pawniard|type=Dark|type2=Steel|1|Human-Like|Human-Like|{{pkmn|Dream World}} - {{dwa|Spooky Manor}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Dark|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation IX]]====&lt;br /&gt;
{{Movehead/Special|Dark}}&lt;br /&gt;
{{Moveentry/1|0229|Houndoom|type=Dark|type2=Fire|1|Field|Field|[[Terastal phenomenon|Wild Tera Pokémon]] - [[Alfornada Cavern]]{{sup/9|SV}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0289|Slaking|type=Normal|1|Field|Field|[[Terastal phenomenon|Wild Tera Pokémon]] - [[North Province (Area Two)]]{{sup/9|SV}}}}&lt;br /&gt;
{{Moveentry/1|0871|Pincurchin|type=Electric|2|Water 1|Amorphous|[[Terastal phenomenon|Wild Tera Pokémon]] - [[Glaseado Mountain]]{{sup/9|SV}}}}&lt;br /&gt;
{{Movefoot|Dark|1}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Dark}}&lt;br /&gt;
{{Moveentry/1|0237|Hitmontop|type=Fighting|1|Human-Like|Human-Like|{{DL|List of local Korean event Pokémon distributions in Generation V|Do Heun&#039;s Hitmontop}}}}&lt;br /&gt;
{{Movefoot|Dark|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation VI]]====&lt;br /&gt;
{{Movehead/Special|Dark}}&lt;br /&gt;
{{Moveentry/1|0571|Zoroark|type=Dark|1|Field|Field|[[Sly Zoroark]]|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Dark|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation VII]]====&lt;br /&gt;
{{Movehead/Special|Dark}}&lt;br /&gt;
{{Moveentry/1|0745|formsig=Mn|Lycanroc|type=Rock|1|Field|Field|[[Lycanroc (Pokémon)#In events|Rocky Lycanroc]]|form=Midnight Form}}&lt;br /&gt;
{{Movefoot|Dark|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
{{MDMoveheader|type=dark}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pow=15|pp=7|acc=88%|range=2 tiles away|target=Enemy|cuts=Yes}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pow=15|pp=7|acc=88%|range=2 tiles away|target=Enemy|cuts=Yes}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pow=15|powmax=99|pp=13|ppmax=50|acc=75%|accmax=98%|range=2 tiles away|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=15|powmax=50|pp=13|ppmax=30|acc=75%|accmax=98%|range=2 tiles away|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=dark|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{GoFastAttack&lt;br /&gt;
|id=203&lt;br /&gt;
|move=Sucker Punch&lt;br /&gt;
|type=Dark&lt;br /&gt;
|pow=7&lt;br /&gt;
|energy=8&lt;br /&gt;
|duration=0.7&lt;br /&gt;
|damage_window=0.3 - 0.7&lt;br /&gt;
|pow_trainer=8&lt;br /&gt;
|energy_trainer=7&lt;br /&gt;
|duration_trainer=1&lt;br /&gt;
|users={{MSP/GO|0051|Dugtrio}}{{MSP/GO|0094|Gengar}}{{MSP/GO|0146G|Moltres|Galarian Form}}{{MSP/GO|0162|Furret}}{{MSP/GO|0327|Spinda}}{{MSP/GO|0331|Cacnea}}{{MSP/GO|0332|Cacturne}}{{MSP/GO|0352|Kecleon}}{{MSP/GO|0429|Mismagius}}{{MSP/GO|0442|Spiritomb}}{{MSP/GO|0509|Purrloin}}{{MSP/GO|0595|Joltik}}{{MSP/GO|0676|Furfrou}}{{MSP/GO|0678|Meowstic}}{{MSP/GO|0709|Trevenant}}{{MSP/GO|0717|Yveltal}}{{MSP/GO|0745Md|Lycanroc|Midday Form}}{{MSP/GO|0745D|Lycanroc|Dusk Form}}{{MSP/GO|0802|Marshadow}}{{MSP/GO|0827|Nickit}}{{MSP/GO|0828|Thievul}}{{MSP/GO|0854|Sinistea}}{{MSP/GO|0855|Polteageist}}{{MSP/GO|0859|Impidimp}}{{MSP/GO|0860|Morgrem}}{{MSP/GO|0861|Grimmsnarl}}{{MSP/GO|0892|Urshifu|Single Strike Style}}{{MSP/GO|0920|Lokix}}&lt;br /&gt;
|elite_users={{MSP/GO|0092|Gastly}}&lt;br /&gt;
|snapshot_users={{MSP/GO|0235|Smeargle}}&lt;br /&gt;
|updates=}}&lt;br /&gt;
====Updates====&lt;br /&gt;
;Gyms &amp;amp; Raids&lt;br /&gt;
* &#039;&#039;&#039;July 30, 2016&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Energy boost&#039;&#039;&#039;: 4 → 9&lt;br /&gt;
* &#039;&#039;&#039;February 16, 2017&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 7 → 8&lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 0.7 → 1.2 seconds&lt;br /&gt;
* &#039;&#039;&#039;February 21, 2017&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 8 → 7&lt;br /&gt;
** &#039;&#039;&#039;Energy boost&#039;&#039;&#039;: 9 → 8&lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 1.2 → 0.7 seconds&lt;br /&gt;
&lt;br /&gt;
;Trainer Battles&lt;br /&gt;
* &#039;&#039;&#039;September 3, 2024&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 5 → 8&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Sucker Punch|type=Dark&lt;br /&gt;
|stars=4&lt;br /&gt;
|pow=34.54797&lt;br /&gt;
|charge=0.54&lt;br /&gt;
|range=Arc (melee)&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
==={{g|UNITE}}===&lt;br /&gt;
{{MoveUNITE/Header|move=Sucker Punch|type=Dark}}&lt;br /&gt;
{{MoveUNITE|move=Sucker Punch|pokemon=Absol|level=7|cooldown=5|description=Has the user look for an opening to attack an opposing Pokémon, decreasing the movement speed of the user and the opposing Pokémon for the duration. After a short time, the user charges to attack the opposing Pokémon. However, if the user receives damage or gets attacked before it charges, it attacks immediately, dealing increased damage and shoving the opposing Pokémon.|upgradelevel=13|upgrade=Increases basic attack speed for a short time when this move hits.}}&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Dark}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on a target up to 2 tiles away.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンに ダメージをあたえる ２マスまで とどく|Inflicts damage on a target up to 2 tiles away}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}&amp;lt;br&amp;gt;{{gameabbrevmd|SMD}}&amp;lt;br/&amp;gt;{{gameabbrevmd|RTDX}}|It damages an enemy. It reaches up to 2 tiles away.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=dark|exp=yes|gen=The user launches a surprise attack on the target. This move fails if the target is not readying an attack.|image1=Gizmo Kecleon Sucker Punch.png|image1p=Kecleon|image2=Cynthia Spiritomb Sucker Punch.png|image2p=Spiritomb|image3=Hodge Mightyena Sucker Punch.png|image3p=Mightyena|image4=Liko Floragato Sucker Punch.png|image4p=Floragato}}&lt;br /&gt;
{{movep|type=dark|ms=262|pkmn=Mightyena|method=Mightyena runs around the opponent at high speed before suddenly headbutting them.}}&lt;br /&gt;
{{movemid|type=dark|user=Hodge|user1=Hodge&#039;s Mightyena|startcode=JN007|startname=Serving Up the Flute Cup!|notes=Debut}}&lt;br /&gt;
{{movep|type=dark|ms=352|pkmn=Kecleon|method=When the opponent is about to attack Kecleon, it suddenly hits them with its tail.}}&lt;br /&gt;
{{movemid|type=dark|user=Gizmo Bilt|user1=Gizmo&#039;s Kecleon|startcode=JN078|startname=Detective Drizzile!}}&lt;br /&gt;
{{movep|type=dark|ms=510|pkmn=Liepard|method=When the opponent&#039;s back is turned, Liepard suddenly attacks it.}}&lt;br /&gt;
{{movemid|type=dark|user=Lyla|user1=Lyla&#039;s Liepard|startcode=JN110|startname=Narrowing the Chaser Chase!}}&lt;br /&gt;
{{movep|type=dark|ms=442|pkmn=Spiritomb|method=When the opponent is about to attack, Spiritomb suddenly extends its gaseous body and slams it into the opponent.}}&lt;br /&gt;
{{movemid|type=dark|user=Cynthia (anime)|user1=Cynthia&#039;s Spiritomb|startcode=JN123|startname=Bewitch, Battle, and Bewilder!}}&lt;br /&gt;
{{movep|type=dark|ms=860|pkmn=Morgrem|method=When the opponent&#039;s back is turned, Morgrem suddenly spins around and hits them with his hair.}}&lt;br /&gt;
{{movemid|type=dark|user=Rocket Prize Master|user1=Team Rocket&#039;s Morgrem|startcode=JN127|startname=Just a Scone&#039;s Throw From Here!}}&lt;br /&gt;
{{movep|type=dark|ms=907|pkmn=Floragato|method=When the opponent is about to attack, Floragato launches its vine, startling and distracting them. Then, its foot becomes covered in dark purple energy and it suddenly kicks the opponent. If the opponent is not preparing an attack, the move will fail.}}&lt;br /&gt;
{{movemid|type=dark|user=Liko&#039;s Floragato|startcode=HZ067|startname=Shine on, Terastallization! Liko vs. Roy!}}&lt;br /&gt;
{{movep|type=dark|ms=962|pkmn=Bombirdier|method=When the opponent is about to attack, Bombirdier suddenly flies over and strikes the opponent with its wing, releasing a burst of dark purple energy upon contact.}}&lt;br /&gt;
{{movemid|type=dark|user=Bombirdier (Pokémon)|user1=A wild Bombirdier|startcode=HZ070|startname=Tinkatink&#039;s Hammer Wasn&#039;t Made in a Day}}&lt;br /&gt;
{{movep|type=dark|ms=0908|pkmn=Meowscarada|method=When the opponent is about to attack, Meowscarada throws its green flower.}}&lt;br /&gt;
{{movemid|type=dark|user=Liko&#039;s Meowscarada|startcode=HZ088|startname=The Earthshaking White Zygarde}}&lt;br /&gt;
{{movep|type=dark|ms=0939|pkmn=Bellibolt|method=When the opponent is about to attack, black and red energy appears in front of Bellibolt&#039;s body. Then, it fires the energy as a burst at the opponent.}}&lt;br /&gt;
{{movebtm|type=dark|user=Iono (anime)|user1=Iono&#039;s Bellibolt|startcode=HZ128|startname=HZ128}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{Movemanga|type=dark|exp=yes|gen=The user launches a surprise attack on the target.|image1=Saturn Croagunk Sucker Punch Adventures.png|image1p=Croagunk|image2=N Purrloin Sucker Punch Adventures.png|image2p=Purrloin|image3=Team Yell Linoone Sucker Punch Adventures.png|image3p=Galarian Linoone}}&lt;br /&gt;
{{Movep|type=dark|ms=453|pkmn=Croagunk|method=Croagunk punches the opponent with a powerful blow to the stomach when it is about to use an attack.}}&lt;br /&gt;
{{movemid|type=dark|user=Saturn&#039;s Toxicroak|user1=Saturn&#039;s Croagunk|startcode=PS353|startname=Crowded by Croagunk &amp;amp; Advanced on by Abra II|notes=Debut}}&lt;br /&gt;
{{movep|type=dark|ms=509|pkmn=Purrloin|method=Purrloin jumps high into the air and delivers a powerful kick to the opponent with one of its legs.}}&lt;br /&gt;
{{movemid|type=dark|user=N (Adventures)|user1=N&#039;s Purrloin|startcode=PS467|startname=Letting Go}}&lt;br /&gt;
{{movep|type=dark|ms=264G|pkmn=Linoone|method=Galarian Linoone jumps high in the air and headbutts the opponent with its head.}}&lt;br /&gt;
{{movebtmManga|type=dark|user=Team Yell Grunt (Trainer class)|user1=A Team Yell Grunt&#039;s Linoone|startcode=PASS04|startname=Zap!! A Rising Beam of Light|notes=Galarian Linoone {{color2|000|Manga move errors|cannot legally learn}} Sucker Punch}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
{{Movemanga|type=dark|exp=yes|gen=The user strikes before the opponent can attack.|image1=Koya Absol Sucker Punch.png|image1p=Absol}}&lt;br /&gt;
{{Movep|type=dark|ms=359|pkmn=Absol|method=When the opponent is about to use a move, Absol slashes the opponent with the horn on its head.}}&lt;br /&gt;
{{movebtmManga|type=dark|user=Koya|user1=Koya&#039;s Absol|startcode=DPA25|startname=Clash! Hareta vs. Koya}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=dark&lt;br /&gt;
|genIV=Sucker Punch IV&lt;br /&gt;
|genV=Sucker Punch V&lt;br /&gt;
|genVI=Sucker Punch VI&lt;br /&gt;
|genVII=Sucker Punch VII&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Dark&lt;br /&gt;
|genVIII=Sucker Punch VIII&lt;br /&gt;
}}&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=dark&lt;br /&gt;
|PBR=Sucker Punch PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=dark&lt;br /&gt;
|PMDTDS=Sucker Punch PMD TDS&lt;br /&gt;
|PMDGTI=Sucker Punch PMD GTI&lt;br /&gt;
|PSMD=Sucker Punch PSMD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Despite its name, Sucker Punch is not a [[punching move]]. It is the only move with this distinction.&lt;br /&gt;
** The term &amp;quot;{{wp|sucker punch}}&amp;quot; refers to an unexpected or cheap shot at an opponent, akin to its Japanese name「ふいうち」, which translates to &#039;&#039;surprise attack&#039;&#039;. Thus, many Pokémon that do not possess arms can learn this move, and its base power is not increased by {{a|Iron Fist}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{dark color}}|bordercolor={{dark color light}}&lt;br /&gt;
|zh_yue=突襲 &#039;&#039;{{tt|Dahtjaahp|Assault}}&#039;&#039;&lt;br /&gt;
|zh_cmn=突襲 / 突袭 &#039;&#039;{{tt|Tūxí|Assault}}&#039;&#039;&lt;br /&gt;
|fr=Coup Bas&lt;br /&gt;
|de=Tiefschlag&lt;br /&gt;
|el=Χτύπημα Εξαπάτησης &#039;&#039;Chtýpima Exapátisis&#039;&#039;&lt;br /&gt;
|hi=सर्प्राइज़ पंच &#039;&#039;Surprise Punch&#039;&#039;&lt;br /&gt;
|hu=Váratlan Csapás&lt;br /&gt;
|id=Pukulan Mendadak&lt;br /&gt;
|it=Sbigoattacco&lt;br /&gt;
|ko=기습 &#039;&#039;{{tt|Giseup|Surprise Attack}}&#039;&#039;&lt;br /&gt;
|pl=Mylny Cios{{tt|*|JN123 onwards}}&amp;lt;br&amp;gt;Ssący Cios{{tt|*|JN007-JN110}}&lt;br /&gt;
|pt_br=Soco Enganador&lt;br /&gt;
|pt_eu=Ataque Surpresa&lt;br /&gt;
|ru=Подлый Удар &#039;&#039;{{tt|Podlyy Udar|Sucker Punch}}&#039;&#039; {{tt|*|Pokémon GO}}&amp;lt;br&amp;gt;Запрещенный Приём &#039;&#039;{{tt|Zapreshchennyy Priyëm|Sucker Punch}}&#039;&#039;&lt;br /&gt;
|es=Golpe Bajo&lt;br /&gt;
|th=โจมตีแบบไม่คาดคิด &#039;&#039;{{tt|Chomti Baepmaikhatkhit|Surprise Attack}}&#039;&#039;&lt;br /&gt;
|tr=Ani Yumruk{{tt|*|Pokémon GO}}&amp;lt;br&amp;gt;Şaşırtıcı Darbe&lt;br /&gt;
|vi=Đánh Úp&lt;br /&gt;
}}&lt;br /&gt;
{{Sucker Punch|Dark}}[[Category:Increased priority moves]]&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Increased priority moves]]&lt;br /&gt;
[[Category:Moves that can fail]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Tiefschlag]]&lt;br /&gt;
[[es:Golpe Bajo]]&lt;br /&gt;
[[fr:Coup Bas]]&lt;br /&gt;
[[it:Sbigoattacco]]&lt;br /&gt;
[[ja:ふいうち]]&lt;br /&gt;
[[zh:突袭（招式）]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Localization&amp;diff=4559394</id>
		<title>Localization</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Localization&amp;diff=4559394"/>
		<updated>2026-05-26T19:23:29Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{fan speculation}}&lt;br /&gt;
&#039;&#039;&#039;Localization&#039;&#039;&#039; refers to the translation and regional differences between languages. This includes localization of the [[Pokémon games]], {{pkmn|animation}}, {{pkmn|manga}}, and other media.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
The [[Pokémon (species)|Pokémon species]]&#039; names were introduced in Japanese. Most Pokémon had their names changed in English, French, German, Korean, Chinese, Hindi, and Thai. The English names are used in Spanish, Italian, and Brazilian Portuguese for all Pokémon except [[Type: Null]] and the [[Paradox Pokémon]] (aside from [[Koraidon]] and [[Miraidon]]). Several other languages also use English Pokémon names in their {{pkmn|animated series}} dubs.&lt;br /&gt;
* [[List of Japanese Pokémon names]]&lt;br /&gt;
* [[List of French Pokémon names]]&lt;br /&gt;
* [[List of Spanish Pokémon names]]&lt;br /&gt;
* [[List of German Pokémon names]]&lt;br /&gt;
* [[List of Italian Pokémon names]]&lt;br /&gt;
* [[List of Korean Pokémon names]]&lt;br /&gt;
* [[List of Chinese Pokémon names]]&lt;br /&gt;
* [[List of Brazilian Portuguese Pokémon names]]&lt;br /&gt;
* [[List of Hindi Pokémon names]]&lt;br /&gt;
* [[List of Thai Pokémon names]]&lt;br /&gt;
&lt;br /&gt;
===Types===&lt;br /&gt;
The names of some Pokémon [[type]]s changed between languages. These are some of the more significant changes:&lt;br /&gt;
* {{t|Psychic}} is エスパー &#039;&#039;{{wp|Extrasensory perception|Esper}}&#039;&#039; in Japanese.&lt;br /&gt;
* {{t|Dark}} is あく &#039;&#039;Evil&#039;&#039; in Japanese.&lt;br /&gt;
* {{t|Fire}} is ほのお &#039;&#039;Flame&#039;&#039; in Japanese.&lt;br /&gt;
&lt;br /&gt;
===Categories===&lt;br /&gt;
Some [[Pokémon category|Pokémon categories]] changed between languages. These are some of the more significant changes:&lt;br /&gt;
* {{p|Blastoise}}, {{p|Kabuto}}, and {{p|Kabutops}} (Japanese category: こうらポケモン &#039;&#039;Shell Pokémon&#039;&#039;; English category: Shellfish Pokémon)&lt;br /&gt;
* {{p|Meowth}} (Japanese category: ばけねこポケモン &#039;&#039;{{wp|Bakeneko}} Pokémon&#039;&#039;; English category: Scratch Cat Pokémon)&lt;br /&gt;
* {{p|Persian}} (Japanese category: シャムネコポケモン &#039;&#039;{{wp|Siamese cat|Siamese Cat}} Pokémon&#039;&#039;; English category: Classy Cat Pokémon)&lt;br /&gt;
* {{p|Kangaskhan}} (Japanese category: 	おやこポケモン &#039;&#039;Parent and Child Pokémon&#039;&#039;; English category: Parent Pokémon)&lt;br /&gt;
** The Japanese category refers to both parent and child, but the child is not mentioned in the English translation, most likely because of character limits.&lt;br /&gt;
* The Japanese word ねずみ generally can be equally translated as &amp;quot;mouse&amp;quot; or &amp;quot;rat&amp;quot;. In Pokémon categories, this is usually translated as &amp;quot;mouse&amp;quot;:&lt;br /&gt;
** {{p|Rattata}} and {{p|Raticate}} (Japanese category: ねずみポケモン; English category initially was &amp;quot;Rat Pokémon&amp;quot;, but then changed to &amp;quot;Mouse Pokémon&amp;quot; in Generation III)&lt;br /&gt;
** {{p|Pikachu}}, {{p|Raichu}}, {{p|Sandshrew}}, and {{p|Sandslash}} (Japanese category: ねずみポケモン; English category: &amp;quot;Mouse Pokémon&amp;quot;)&lt;br /&gt;
** {{p|Cyndaquil}} (Japanese category: ひねずみポケモン; English category: Fire Mouse Pokémon)&lt;br /&gt;
** {{p|Pichu}} (Japanese category: こねずみポケモン; English category: Tiny Mouse Pokémon)&lt;br /&gt;
** {{p|Marill}} (Japanese category: みずねずみポケモン; English category: Aqua Mouse Pokémon)&lt;br /&gt;
** {{p|Bidoof}} (Japanese category: まるねずみポケモン; English category: Plump Mouse Pokémon)&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
The names of some Pokémon [[List of Pokémon with form differences|form differences]] changed between languages.&lt;br /&gt;
* [[Dynamax]] and [[Gigantamax]] are ダイマックス &#039;&#039;Daimax&#039;&#039; and キョダイマックス &#039;&#039;Kyodaimax&#039;&#039; in Japanese, respectively.&lt;br /&gt;
* {{p|Furfrou}}&#039;s trims use the word &amp;quot;Trim&amp;quot; in English but カット &#039;&#039;Cut&#039;&#039; in Japanese (however, these words don&#039;t apply to Furfrou&#039;s default state, the Natural Form):&lt;br /&gt;
** Natural Form (Japanese: やせいのすがた &#039;&#039;Wild Form&#039;&#039;)&lt;br /&gt;
*** The Japanese word やせい &#039;&#039;Wild&#039;&#039; also refers to [[wild Pokémon]].&lt;br /&gt;
** Debutante Trim (Japanese: レディカット &#039;&#039;Lady Cut&#039;&#039;)&lt;br /&gt;
** Dandy Trim (Japanese: ジェントルカット &#039;&#039;Gentleman Cut&#039;&#039;)&lt;br /&gt;
** Matron Trim (Japanese: マダムカット &#039;&#039;Madame Cut&#039;&#039;)&lt;br /&gt;
** La Reine Trim (Japanese: クイーンカット &#039;&#039;Queen Cut&#039;&#039;)&lt;br /&gt;
*** This trim uses an English name in the Japanese games, but a French name in the English games.&lt;br /&gt;
** Pharaoh Trim (Japanese: キングダムカット &#039;&#039;Kingdom Cut&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{main|List of characters in other languages}}&lt;br /&gt;
* Some Pokémon games have multiple suggested names for the [[player character]] and/or [[rival]]. These names are often different on each language version. For instance, a character may have different optional names in Japanese, English, French, German, Italian, Spanish, and Korean.&lt;br /&gt;
** In the [[core series]], this applies to the player characters {{ga|Red}}, {{ga|Leaf}}, {{ga|Ethan}}, {{ga|Kris}}, {{ga|Lyra}}, {{ga|Brendan}}, {{ga|May}}, {{ga|Lucas}}, and {{ga|Dawn}}, and the rivals {{ga|Blue}} and {{ga|Barry}}.&lt;br /&gt;
* The {{ka|old man}} blocking the player&#039;s progress in [[Viridian City]] until they deliver [[Oak&#039;s Parcel]] is mentioned to have passed out from being drunk in the original Japanese version, rather than needing his coffee.&lt;br /&gt;
==Locations==&lt;br /&gt;
{{main|List of locations in other languages}}&lt;br /&gt;
* [[Miracle Cycle]] is not named in any of the localized versions besides the French one, where it is known as &amp;quot;Cycles à Gogo&amp;quot;. In all other localized versions, it is simply named Bike Shop.&lt;br /&gt;
* The region of [[Kanto]] goes unnamed in the localzied versions of Generation I, as the only mention of its name (interacting with Town Map before obtaining the [[first partner Pokémon]]) was removed.&lt;br /&gt;
* Prior to Generation IV, [[Celadon Condominiums]] is mistakenly referred to as Celadon Mansion, due to the Japanese loaning the word mansion from English as マンション in a different context than its original.&lt;br /&gt;
==Moves==&lt;br /&gt;
{{main|List of moves in other languages}}&lt;br /&gt;
&lt;br /&gt;
===Moves introduced in Generation I===&lt;br /&gt;
* {{m|Acid Armor}} (Japanese: とける &#039;&#039;Liquefy&#039;&#039;). The Japanese name indicates that the user itself is melting. This is lost in the English translation, but is referenced in the move descriptions from [[Generation II]] onwards.&lt;br /&gt;
** The Japanese name does not include the words &amp;quot;Acid&amp;quot; or &amp;quot;Armor&amp;quot; in any way. &amp;quot;Acid&amp;quot; may have been added in the localization because this is a {{type|Poison}} move, even though several non-Poison Pokémon are able to learn it. &amp;quot;Armor&amp;quot; may have been added in the localization because this move raises the user&#039;s Defense.&lt;br /&gt;
* {{m|Cut}} (Japanese: いあいぎり &#039;&#039;{{wp|Iaido|Iai}} Cut&#039;&#039;). The Japanese name refers to &#039;&#039;{{wp|iaido}}&#039;&#039;, a {{wp|Japanese martial arts|Japanese martial art}}. Specifically, it refers to the technique of drawing a blade from its {{wp|scabbard}}, cutting down the opponent, then re-sheathing the blade.&lt;br /&gt;
* {{m|Guillotine}} (Japanese: ハサミギロチン &#039;&#039;Pincer Guillotine&#039;&#039;). Several Pokémon that use this move have pincers, such as {{p|Kingler}} and {{p|Gliscor}}.&lt;br /&gt;
* {{m|Lovely Kiss}} (Japanese: あくまのキッス &#039;&#039;Demon&#039;s Kiss&#039;&#039;). In some games, a small demon appears in the move animation. This is related to [[Generation II]] move {{m|Sweet Kiss}} (Japanese: てんしのキッス &#039;&#039;Angel&#039;s Kiss&#039;&#039;).&lt;br /&gt;
* {{m|Metronome}} (Japanese: ゆびをふる &#039;&#039;Wag Finger&#039;&#039;). The Japanese name refers to the wagging finger associated with the move, implying the user is randomly deciding a move from a list. The move&#039;s English name refers to the regular ticks associated with the move, which sound like the device it is named after.&lt;br /&gt;
* {{m|Mirror Move}} (Japanese: オウムがえし &#039;&#039;Parrot Mimicry&#039;&#039;). The reference to a parrot (a real-life bird) may be related to the fact that several Pokémon that can learn this move are {{t|Flying|birds}}, such as {{p|Pidgey}} and {{p|Chatot}}. However, this is lost in the English translation.&lt;br /&gt;
* {{m|Pay Day}} (Japanese: ネコにこばん &#039;&#039;Coin for a Cat&#039;&#039;). The Japanese name of the move is an {{wp|idiom}} equivalent to &amp;quot;to cast {{wp|pearls before swine}}.&amp;quot; The coins depicted in the move&#039;s animation are {{wp|Koban (coin)|koban}}, {{wp|gold coin}}s used in the {{wp|Edo period}} of {{wp|History of Japan#Medieval Japan (1185–1573/1600)|feudal Japan}}, the same type of coin as the one on {{p|Meowth}}&#039;s head.&lt;br /&gt;
* {{m|Rest}} (Japanese: ねむる &#039;&#039;Sleep&#039;&#039;). &lt;br /&gt;
* {{m|Swift}} (Japanese: スピードスター &#039;&#039;Speed Star&#039;&#039;). The move&#039;s animation includes stars being thrown at the target.&lt;br /&gt;
* {{m|Tail Whip}} (Japanese: しっぽをふる &#039;&#039;Tail Wag&#039;&#039;). The move&#039;s description mentions that the user &amp;quot;wags its tail cutely, making opposing Pokémon less wary&amp;quot;.&lt;br /&gt;
** The English name &amp;quot;Tail Whip&amp;quot; may incorrectly imply that the user strikes the foe with its tail like a whip, which is not the case in the games. However, in the manga [[Pokémon Adventures]], the Tail Whip user sometimes actually strikes its opponent with the tail, which may be consistent with the English name.&lt;br /&gt;
* {{m|Thunderbolt}} (Japanese: １０まんボルト &#039;&#039;100,000 Volts&#039;&#039;). The number &amp;quot;100,000 volts&amp;quot; is mentioned in the Japanese name, but this is lost in the English translation.&lt;br /&gt;
* {{m|Waterfall}} (Japanese: たきのぼり &#039;&#039;Waterfall Climb&#039;&#039;). The English name is simply the word &amp;quot;Waterfall&amp;quot;, without mentioning the act of climbing waterfalls. Some move descriptions in the games further clarify that the user is actually charging with enough force to climb waterfalls.&lt;br /&gt;
** When this move debuted in Generation I, the moves didn&#039;t have in-game descriptions in the [[core series]] yet. As a result, in the English version of the [[Generation I]] [[core series]] games, there is no indication that this move is related to climbing waterfalls.&lt;br /&gt;
** The description about &amp;quot;charging with enough force to climb waterfalls&amp;quot; debuted in the {{jpn|Pokémon Stadium|Japanese Pokémon Stadium}} (which was not released in English). This is also mentioned in the later games [[Pokémon Stadium]] and [[Pokémon Stadium 2]], not only in Japanese but in English as well.&lt;br /&gt;
** In {{game2|Gold|Silver|Crystal}}, the Japanese move description also mentions &amp;quot;charging with enough force to climb waterfalls&amp;quot;. However, the English version was shortened to simply &amp;quot;An aquatic charge attack.&amp;quot; The only reference to climbing waterfalls in the English text is when [[Clair]] says only once after being defeated: &amp;quot;&amp;lt;sc&amp;gt;RisingBadge&amp;lt;/sc&amp;gt; will enable your {{ScPkmn}} to use the move for climbing {{m|waterfall}}s.&amp;quot; From [[Generation III]] onwards, the English move description is closer to the Japanese version, indicating that the user is charging with enough force to climb waterfalls.&lt;br /&gt;
** In several games, a waterfall appears when this move is used in-battle. This may incorrectly suggest that the user is summoning a waterfall, which would be inconsistent with the move description.&lt;br /&gt;
&lt;br /&gt;
===Moves introduced in Generation II===&lt;br /&gt;
* {{m|False Swipe}} (Japanese: みねうち &#039;&#039;{{jwp|峰打ち|Strike with the Back of the Sword}}&#039;&#039;). False Swipe&#039;s Japanese name is a reference to katanas, which are designed to have a single cutting edge on one side, while the other side is mostly flat. Thus, striking the opponent with the flat side of the katana would not be fatal.&lt;br /&gt;
* {{m|Rain Dance}} (Japanese: あまごい &#039;&#039;Rain Prayer&#039;&#039;). This is the amagoi, a Shinto prayer and rituals for rain.&lt;br /&gt;
** The Japanese name of this move is unrelated to dancing, therefore this is not a [[:Category:Dance moves|dance move]]. As such, Rain Dance is unaffected by {{a|Dancer}}, and [[Tierno]] does not request to see a Pokémon with this move in {{g|X and Y}}. In several animated series and manga depictions, the user is not seen dancing at all.&lt;br /&gt;
* {{m|Sweet Kiss}} (Japanese: てんしのキッス &#039;&#039;Angel&#039;s Kiss&#039;&#039;). In some games, a small angel appears in the move animation. This is related to [[Generation I]] move {{m|Lovely Kiss}} (Japanese: あくまのキッス &#039;&#039;Demon&#039;s Kiss&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
===Moves introduced in Generation III===&lt;br /&gt;
* {{m|Aerial Ace}} (Japanese: つばめがえし &#039;&#039;{{wp|Sasaki Kojirō#Swallow cut|Swallow Return}}&#039;&#039;). The Japanese name references {{wp|Sasaki Kojirō}}&#039;s &amp;quot;{{wp|Sasaki Kojirō#Swallow Cut|Turning Swallow Cut}}&amp;quot; sword technique, so named due to its resemblance to the motion of a swallow&#039;s tail in flight. The cut is usually construed as a quick upward slash followed by a second one down the same direction, same as the move&#039;s animation. As such, it is learned by many Pokémon that are not {{type|Flying}}.&lt;br /&gt;
* {{m|Assist}} (Japanese: ねこのて &#039;&#039;Cat&#039;s Paw&#039;&#039;). The Japanese name is likely a reference to the saying 猫の手も借りたい &#039;&#039;neko no te mo karitai&#039;&#039;, which translates to &amp;quot;I would even like to borrow a cat&#039;s hands&amp;quot; (&amp;quot;I would even like a cat to assist me&amp;quot;), which means &amp;quot;I need all the help I can get&amp;quot;. This is reflected by the way the move works, and that many feline Pokémon are capable of learning it. In some games, a cat&#039;s paw appears in the move animation.&lt;br /&gt;
&lt;br /&gt;
===Moves introduced in Generation IV===&lt;br /&gt;
* {{m|Night Slash}} (Japanese: つじぎり &#039;&#039;Crossroad Killing&#039;&#039;). The Japanese name refers to {{wp|tsujigiri}}, a way in which some samurai would test new swords in feudal Japan. This was by hiding in wait by a road (typically a crossroads, thus its literal translation) and waiting for an unsuspecting commoner (i.e. lower class, and so with far fewer rights than the samurai class) to pass by. He would then strike to kill, and in this way learn how well his new sword could cut.&lt;br /&gt;
* {{m|Sucker Punch}} (Japanese: ふいうち &#039;&#039;Surprise Attack&#039;&#039;). The Japanese name is unrelated to punching. This move can be learned by some Pokémon without arms, such as {{p|Arbok}}, {{p|Gastly}}, and {{p|Electrode}}. It is also unaffected by the Ability {{a|Iron Fist}}, which raises the power of [[:Category:Punching moves|punching moves]].&lt;br /&gt;
* {{m|U-turn}} (Japanese): とんぼがえり &#039;&#039;Round-trip&#039;&#039;). The Japanese name can be alternatively read as &amp;quot;Dragonfly Return&amp;quot;, which is a possible reason for it being a {{type|Bug}} move.&lt;br /&gt;
===Moves introduced in Generation VI===&lt;br /&gt;
* {{m|Nuzzle}} (Japanese: ほっぺすりすり &#039;&#039;Cheek Rub&#039;&#039;). Most [[Appendix:Fan_terminology#Electric_rodents|electric rodent]] Pokémon, who have electric cheeks, can learn this move.&lt;br /&gt;
*{{m|Oblivion Wing}} (Japanese: デスウイング &#039;&#039;Death Wing&#039;&#039;). Most likely changed to remove explicit references to death.&lt;br /&gt;
&lt;br /&gt;
===Moves introduced in Generation VII===&lt;br /&gt;
*{{m|Baneful Bunker}} (Japanese: トーチカ &#039;&#039;Pillbox&#039;&#039;). The Japanese name is a {{wp|Pillbox (military)|military term}} referring to a guarded fort.&lt;br /&gt;
*{{m|First Impression}} (Japanese: であいがしら &#039;&#039;Head-on Collision&#039;&#039;). The Japanese name refers to a concept in insect fighting, where a fight would be usually started by having the two insects collide with each other head-first, referencing the move&#039;s priority status and being usable only on the first turn the user switches in.&lt;br /&gt;
*{{m|Smart Strike}} (Japanese: スマートホーン &#039;&#039;Smart Horn&#039;&#039;). Most Pokémon that learn this move have horns.&lt;br /&gt;
*{{m|Double Iron Bash}} (Japanese: ダブルパンツァー &#039;&#039;Double {{wp|Panzer}}&#039;&#039;). Panzer is a German word that means &amp;quot;armor&amp;quot;, often used in other languages as a loanword in the context of the German military.&lt;br /&gt;
&lt;br /&gt;
===Moves introduced in Generation VIII===&lt;br /&gt;
* {{m|No Retreat}} (Japanese: はいすいのじん &#039;&#039;Last Stand&#039;&#039;). The Japanese name of this move literally means &amp;quot;to fight with one&#039;s back to the river,&amp;quot; an idiom for a desperate last stand. The idiom originated from the historical Battle of Jingxing, where the now-renowned Chinese general Han Xin ordered his army to fight with a river at their backs and no way to cross, successfully routing an enemy ten times their number. The move&#039;s animation is a reference to this.&lt;br /&gt;
* {{m|Octolock}} (Japanese: たこがため &#039;&#039;Octopus Hold&#039;&#039;). The Japanese name refers to a {{wp|Professional wrestling holds#Octopus hold|wrestling hold}} of the same name.&lt;br /&gt;
* {{m|Headlong Rush}} (Japanese: ぶちかまし &#039;&#039;Headlong Rush&#039;&#039;). The Japanese name refers to a sumo term, {{wp|buchikamashi}}; a frontal collision at the start of a match, while also having the kana for ground (ち, chi) in the name, explaining why is it a Ground-type and considered a [[punching move]], as well as why {{p|Hariyama}} can learn it.&lt;br /&gt;
===Moves introduced in Generation IX===&lt;br /&gt;
* {{m|Chilly Reception}} (Japanese: さむいギャグ &#039;&#039;Cold Gag&#039;&#039;). In Japanese, bad jokes are said to be cold, sometimes literally summoning a snowstorm in more comedic series, similarly to how in the Western media a bad joke can elicit a cricket sound.&lt;br /&gt;
* {{m|Fillet Away}} (Japanese: みをけずる &#039;&#039;Cut to the Bone&#039;&#039;). The Japanese name can be literally understood as &amp;quot;to chip away as one&#039;s body&amp;quot;, but figuratively as &amp;quot;to endure hardships&amp;quot;.&lt;br /&gt;
* {{m|Population Bomb}} (Japanese: ネズミざん &#039;&#039;Proliferation&#039;&#039;). The Japanese name for the move can be read as both ねずみ算 nezumizan (to multiply like mice; literally &amp;quot;mouse mathematics&amp;quot;, a common arithmetic problem) and ねずみ斬 nezumizan (mouse cut), explaining why the move is strengthened by Sharpness.&lt;br /&gt;
* {{m|Shed Tail}} (Japanese: しっぽきり &#039;&#039;Tail Shedding&#039;&#039;). The Japanese name comes from a figure of speech 蜥蜴の尻尾切り(lit. to cut a lizard&#039;s tail), which is used whenever one shifts one&#039;s responsibility or work to a subordinate. &lt;br /&gt;
* {{m|Spicy Extract}} (Japanese: ハバネロエキス &#039;&#039;{{wp|Habanero}} Extract&#039;&#039;). Habanero is a breed of chili pepper, known for being very pungent/spicy.&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{main|List of Abilities in other languages}}&lt;br /&gt;
&lt;br /&gt;
===Abilities introduced in Generation III===&lt;br /&gt;
* {{a|Battle Armor}} (Japanese: カブトアーマー &#039;&#039;Kabuto Armor&#039;&#039;). The Japanese name of this ability refers to {{wp|Kabuto}} helmets.&lt;br /&gt;
* {{a|Shield Dust}} (Japanese: りんぷん &#039;&#039;Scales&#039;&#039;). The Japanese name of this ability refers to {{wp|Scale (Insect_anatomy)|insect scales}}.&lt;br /&gt;
* {{a|Serene Grace}} (Japanese: てんのめぐみ &#039;&#039;Heavenly Blessing&#039;&#039;). Most likely changed to avoid references to {{wp|heaven}}.&lt;br /&gt;
* {{a|Arena Trap}} (Japanese: ありじごく &#039;&#039;Antlion&#039;&#039;). The Japanese name refers to the burrowing habits of {{wp|Antlion}}s, used to trap prey.&lt;br /&gt;
&lt;br /&gt;
===Abilities introduced in Generation IV===&lt;br /&gt;
* {{a|Aftermath}} (Japanese: ゆうばく &#039;&#039;Induced Explosion&#039;&#039;). Most Pokémon with this ability can also learn self-destructive moves like {{m|Explosion}}, and the ability is similarly prevented by {{a|Damp}}.&lt;br /&gt;
* {{a|Forewarn}} (Japanese: よちむ &#039;&#039;Prophetic Dream&#039;&#039;). All Pokémon with this ability are {{type|Psychic}}.&lt;br /&gt;
* {{a|Storm Drain}} (Japanese: よびみず &#039;&#039;Pump Priming&#039;&#039;). The Japanese name is a plumbing term that refers to the introduction of fluid into a pump to prepare it for operation.&lt;br /&gt;
&lt;br /&gt;
===Abilities introduced in Generation V===&lt;br /&gt;
* {{a|Big Pecks}} (Japanese: はとむね &#039;&#039;Pigeon Breast&#039;&#039;). The Japanese name, &#039;&#039;Hatomune&#039;&#039;, is a pun, as it can also be taken to mean &amp;quot;a proud heart&amp;quot;. The name &amp;quot;Big Pecks&amp;quot; itself is also a pun, referring to both pecking with a beak and the {{wp|pectoralis major}}.&lt;br /&gt;
* {{a|Contrary}} (Japanese: あまのじゃく &#039;&#039;{{wp|Amanojaku}}&#039;&#039;). Amanojaku is a creature in Japanese folklore that always does the opposite of what is it told to, explaining the Ability&#039;s effect to reverse stat changes. &lt;br /&gt;
* {{a|Zen Mode}} (Japanese: ダルマモード &#039;&#039;Daruma Mode&#039;&#039;). The Japanese name refers to {{p|Darmanitan}}&#039;s basis on a {{wp|Daruma doll}}.&lt;br /&gt;
&lt;br /&gt;
===Abilities introduced in Generation VI===&lt;br /&gt;
* {{a|Primordial Sea}} and {{a|Desolate Land}}&#039;s Japanese names match; (Japanese: はじまりのうみ &#039;&#039;Sea of the Beginning&#039;&#039;) and (Japanese: おわりのだいち &#039;&#039;Land of the End&#039;&#039;) respectively.&lt;br /&gt;
&lt;br /&gt;
===Abilities introduced in Generation VIII===&lt;br /&gt;
* {{a|Gorilla Tactics}} (Japanese: ごりむちゅう &#039;&#039;Obsessed Gorilla&#039;&#039;).  The Japanese name of this Ability is a pun, combining 五里霧中 &#039;&#039;gorimuchū&#039;&#039; (a saying meaning lost in a fog) with ゴリラ &#039;&#039;gorira&#039;&#039; (gorilla) and 夢中 &#039;&#039;muchū&#039;&#039; (obsessed). The English name is a play on &#039;&#039;guerilla tactics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{main|List of items in other languages}}&lt;br /&gt;
&lt;br /&gt;
===Items introduced in Generation I===&lt;br /&gt;
* Three [[Poké Ball]]s introduced in Generation I had their names changed in the English localization. Only the Master Ball kept its Japanese name.&lt;br /&gt;
** {{i|Poké Ball}} (Japanese: モンスターボール &#039;&#039;Monster Ball&#039;&#039;)&lt;br /&gt;
** [[Great Ball]] (Japanese: スーパーボール &#039;&#039;Super Ball&#039;&#039;)&lt;br /&gt;
** [[Ultra Ball]] (Japanese: ハイパーボール &#039;&#039;Hyper Ball&#039;&#039;)&lt;br /&gt;
*** The Ultra Ball retains a letter H on its design, referencing its Japanese name.&lt;br /&gt;
* The [[Potion]] and its improved variants introduced in Generation I use the Japanese word ぐすり &#039;&#039;Medicine&#039;&#039;, which does not specify the type of medicine. The word &amp;quot;Potion&amp;quot; would indicate a form of liquid substance; it was introduced in the English translation. With the introduction of item sprites in {{game|FireRed and LeafGreen|s}}, these items are depicted in-game as bottles designed to spray liquid substances, which may be compatible with both the Japanese and English names. Some of these items have also been depicted in official art and {{pkmn|Trading Card Game|TCG}} cards as spray bottles since [[Generation I]] as well, including the {{OBP|Potion|Base Set 94}} and {{OBP|Super Potion|Base Set 90}} cards.&lt;br /&gt;
** Potion (Japanese: キズぐすり &#039;&#039;Wound Medicine&#039;&#039;)&lt;br /&gt;
** Super Potion (Japanese: いいキズぐすり &#039;&#039;Good Wound Medicine&#039;&#039;)&lt;br /&gt;
** Hyper Potion (Japanese: すごいキズぐすり &#039;&#039;Amazing Wound Medicine&#039;&#039;)&lt;br /&gt;
** Max Potion (Japanese: まんたんのくすり &#039;&#039;Tank-Filling Medicine&#039;&#039;)&lt;br /&gt;
** Full Restore (Japanese: かいふくのくすり &#039;&#039;Recovery Medicine&#039;&#039;)&lt;br /&gt;
* The [[drink]]s introduced in Generation I had their names changed in the localization:&lt;br /&gt;
** [[Fresh Water]] (Japanese: おいしいみず &#039;&#039;Delicious Water&#039;&#039;)&lt;br /&gt;
*** Fresh Water is collected from [[Mt. Silver]], according to the Japanese item description in [[Pokémon Gold and Silver Versions|Pokémon Gold, Silver]], [[Pokémon Crystal Version|Crystal]], and {{pkmn|Stadium}}. This is also mentioned in the Korean item description from Pokémon Gold and Silver. The reference to Mt. Silver is not found in the English item description.&lt;br /&gt;
** [[Soda Pop]] (Japanese: サイコソーダ &#039;&#039;Psycho Soda&#039;&#039;)&lt;br /&gt;
** [[Lemonade]] (Japanese: ミックスオレ &#039;&#039;Mix au Lait&#039;&#039;)&lt;br /&gt;
*** The [[Lemonade]]&#039;s Japanese name means &amp;quot;Mix au Lait&amp;quot; instead, meaning a mixture with milk. It&#039;s implied in several places that this is {{wp|flavored milk}} rather than Lemonade.&lt;br /&gt;
* The [[Ether]], [[Elixir]], and their improved versions have Japanese names unrelated to their English names. The Japanese names all include the word &amp;quot;PP&amp;quot; (specifically in the form of katakana &amp;quot;ピーピー&amp;quot;), and don&#039;t involve the words &amp;quot;Ether&amp;quot; or &amp;quot;Elixir&amp;quot; in any way.&lt;br /&gt;
** [[Ether]] (Japanese: ピーピーエイド &#039;&#039;PP Aid&#039;&#039;)&lt;br /&gt;
** [[Max Ether]] (Japanese: ピーピーリカバー &#039;&#039;PP Recover&#039;&#039;)&lt;br /&gt;
** [[Elixir]] (Japanese: ピーピーエイダー &#039;&#039;PP Aider&#039;&#039;)&lt;br /&gt;
** [[Max Elixir]] (Japanese: ピーピーマックス &#039;&#039;PP Max&#039;&#039;)&lt;br /&gt;
* The [[Repel]]&#039;s Japanese name refers refers to insect repellents; it includes the term むし &#039;&#039;Insect&#039;&#039;. The Repel and its improved variants include the word スプレ &#039;&#039;Spray&#039;&#039; in Japanese, indicating their design; however, this word is absent in the English names. Additionally, むしよけ &#039;&#039;Repellent&#039;&#039; is not found in the Japanese names of Super Repel and Max Repel. The [[Super Repel]] and [[Max Repel]] are ranked as &amp;quot;Silver&amp;quot; and &amp;quot;Gold&amp;quot; in Japanese; these words were replaced by &amp;quot;Super&amp;quot; and &amp;quot;Max&amp;quot; in English.&lt;br /&gt;
** [[Repel]] (Japanese: むしよけスプレー &#039;&#039;Repellent Spray&#039;&#039;)&lt;br /&gt;
** [[Super Repel]] (Japanese: シルバースプレー &#039;&#039;Silver Spray&#039;&#039;)&lt;br /&gt;
** [[Max Repel]] (Japanese: ゴールドスプレー &#039;&#039;Gold Spray&#039;&#039;)&lt;br /&gt;
* [[Poké Doll]] (Japanese: ピッピにんぎょう &#039;&#039;{{p|Clefairy|Pippi}} Doll&#039;&#039;) The Japanese name indicates that it&#039;s a {{p|Clefairy}} doll. However, the English item name does not mention Clefairy.&lt;br /&gt;
** The species of Poké Doll has always been clear in the Japanese games since its introduction in Generation I. However, it was only revealed years later in English games, once the Clefairy doll sprite debuted in Pokémon FireRed and LeafGreen.&lt;br /&gt;
*[[Vitamin]]s all have different names in Japanese. Most reference specific compounds:&lt;br /&gt;
** [[Protein]] (Japanese: タウリン &#039;&#039;{{wp|Taurine}}&#039;&#039;) &lt;br /&gt;
** [[Iron]] (Japanese: ブロムヘキシン &#039;&#039;{{wp|Bromhexine}}&#039;&#039;)&lt;br /&gt;
** [[Calcium]] (Japanese: リゾチウム &#039;&#039;{{wp|Lysozyme}}&#039;&#039;)&lt;br /&gt;
** [[Zinc]] (Japanese: キトサン &#039;&#039;{{wp|Chitosan}}&#039;&#039;)&lt;br /&gt;
** [[Carbos]] (Japanese: インドメタシン &#039;&#039;{{wp|Indometacin}}&#039;&#039;)&lt;br /&gt;
* [[Nugget]] (Japanese: きんのたま &#039;&#039;Gold Orb&#039;&#039;). The Japanese name for literally means &amp;quot;golden ball&amp;quot;, which is also a slang term for testicles.&lt;br /&gt;
&lt;br /&gt;
===Items introduced in Generation II===&lt;br /&gt;
* [[Secret Medicine]] (Japanese: ひでんのくすり &#039;&#039;Secret Medicine&#039;&#039;). This item is a pouch of pills. Prior to [[Pokémon Brilliant Diamond and Shining Pearl]], it was known as Secret Potion, like the spray-type medicines, despite not being a liquid medicine.&lt;br /&gt;
** Much like the [[Potion]] and its improved variants introduced in [[Generation I]], the Secret Potion includes the Japanese word くすり &#039;&#039;Medicine&#039;&#039; (which does not indicate exactly what kind of medicine), but was converted to the word &amp;quot;Potion&amp;quot; (which would indicate a form of liquid substance). When the Secret Potion debuted in [[Generation II]], items did not have in-game sprites, so its appearance had not been established yet. Secret Potion&#039;s depiction as a pouch of pills was introduced years later as the item sprite in {{game|Diamond and Pearl|s}}, but its English name remained until [[Pokémon Brilliant Diamond and Shining Pearl]].&lt;br /&gt;
** However, in the &#039;&#039;[[Pokémon the Series]]&#039;&#039; episode &#039;&#039;[[EP209|Machoke, Machoke Man!]]&#039;&#039;, Secret Medicine is depicted as a bottle of medicine, which is consistent with both the Japanese and English names. This predates the introduction of the pouch of pills sprite.&lt;br /&gt;
* [[Rage Candy Bar]] (Japanese: いかりまんじゅう &#039;&#039;Rage Manjū&#039;&#039;). {{wp|Manjū}} is a Japanese sweet made with red bean paste.&lt;br /&gt;
* The [[Slowpoke Tail]]&#039;s Japanese name (Japanese: おいしいシッポ &#039;&#039;Tasty Tail&#039;&#039;) does not specify it as {{p|Slowpoke}}, though dialogue and graphics still refer to it as such.&lt;br /&gt;
* The [[Amulet Coin]] (Japanese: おまもりこばん &#039;&#039;Amulet Koban&#039;&#039;) is originally a {{wp|Koban (coin)|Koban}}, a type of gold coin from the Edo period.&lt;br /&gt;
* [[Cleanse Tag]] (Japanese: きよめのおふだ &#039;&#039;Purification Ofuda&#039;&#039;) and Spell Tag (Japanese: のろいのおふだ &#039;&#039;Cursed Ofuda&#039;&#039;). An {{wp|ofuda}} is a type of traditional Japanese talisman.&lt;br /&gt;
* [[Focus Band]] (Japanese: きあいのハチマキ &#039;&#039;Fighting Spirit Headband&#039;&#039;). The Japanese name refers to a {{wp|Kiai}}, a short shout uttered when performing an attacking move in Japanese martial arts.&lt;br /&gt;
* [[Leek]] (Japanese: ながねぎ &#039;&#039;Scallion&#039;&#039;). {{wp|Scallion}}s are a close relative of the leek, but they aren&#039;t the same species.&lt;br /&gt;
* [[Rainbow Wing]] and [[Silver Wing]] are single feathers in Japanese, but their English names changed to wings instead, presumably because item names were limited to 12 characters at the time. In particular, there is no indication in the English [[Generation II]] games that these items were originally supposed to be feathers, because these games don&#039;t have item sprites. Their item sprites (depicting them as single feathers) debuted in the [[Generation IV]] remakes, but their names remained as before, with the word &amp;quot;Wing&amp;quot;. While the limit was raised to 16 characters in [[Generation VI]], those names remained unchanged until [[Generation IX]], replacing &amp;quot;Wing&amp;quot; with &amp;quot;Feather&amp;quot;, even though these items cannot be obtained.&lt;br /&gt;
** [[Rainbow Wing]] (Japanese: {{tt|虹色の羽根|にじいろのはね}} &#039;&#039;Rainbow Feather&#039;&#039;)&lt;br /&gt;
** [[Silver Wing]] (Japanese: ぎんいろのはね &#039;&#039;Silver Feather&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Items introduced in Generation III===&lt;br /&gt;
* The five [[contest condition|condition]]-related [[Scarf|Scarves]] are Bandannas in Japanese. The English name &amp;quot;Scarf&amp;quot; implies they are worn around the neck, but the Japanese name &amp;quot;Bandanna&amp;quot; implies they are worn at the top of the head.&lt;br /&gt;
* [[Fluffy Tail]] (Japanese: エネコのシッポ &#039;&#039;{{p|Skitty|Eneco}}&#039;s Tail&#039;&#039;). The Japanese name indicates that it&#039;s a {{p|Skitty}}&#039;s tail. However, the English item name does not mention Skitty.&lt;br /&gt;
** In particular, the species of Fluffy Tail is not revealed in the English version of {{game|Ruby and Sapphire|s}}, because this game doesn&#039;t have item sprites. The item sprite depicting a Skitty&#039;s tail debuted in Pokémon FireRed and LeafGreen (however, this item is unavailable in this game outside of trades).&lt;br /&gt;
* [[Lava Cookie]] (Japanese: フエンせんべい &#039;&#039;{{tt|Huen|Lavaridge}} Rice Cracker&#039;&#039;). The Lava Cookie&#039;s sprite appears to be a {{wp|Senbei}}, a type of rice cracker.&lt;br /&gt;
* [[Acro Bike]] (Japanese: ダートじてんしゃ &#039;&#039;Dirt Bike&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
===Items introduced in Generation IV===&lt;br /&gt;
* The three [[Evolution stone]]s introduced in this generation have different names in English and Japanese, although their meanings are related to some extent.&lt;br /&gt;
** [[Shiny Stone]] (Japanese: ひかりのいし &#039;&#039;Light Stone&#039;&#039;)&lt;br /&gt;
** [[Dusk Stone]] (Japanese: やみのいし &#039;&#039;Darkness Stone&#039;&#039;)&lt;br /&gt;
** [[Dawn Stone]] (Japanese: めざめいし &#039;&#039;Awakening Stone&#039;&#039;)&lt;br /&gt;
* [[Old Gateau]] (Japanese: もりのヨウカン &#039;&#039;Forest Yōkan&#039;&#039;). Much like the English localized pun on the [[Old Chateau]], it is a pun on the location it is found in. In Japanese, the Chateau&#039;s name is &amp;quot;Forest Manor&amp;quot; (Japanese: もりのようかん) while the Gateau&#039;s name is &amp;quot;Forest {{wp|Yōkan}}&amp;quot; (Japanese: もりのヨウカン); the two terms are homophones and are pronounced as &#039;&#039;mori no yōkan&#039;&#039;.&lt;br /&gt;
* Like the Focus Band, the [[Focus Sash]]&#039;s (Japanese: きあいのタスキ &#039;&#039;Fighting Spirit Sash&#039;&#039;) Japanese name refers to a Kiai.&lt;br /&gt;
* [[Lunar Feather]] (Japanese: みかづきのはね &#039;&#039;Crescent Moon Feather&#039;&#039;). Much like the [[Generation II]] items [[Rainbow Wing]] and [[Silver Wing]], this item is a single feather in Japanese, but is named &amp;quot;Wing&amp;quot; in English from [[Generation IV]] to [[Pokémon Sword and Shield]]. Additionally, the Japanese name is exactly about the crescent moon, while the English name simply references the moon. It was renamed to Lunar Feather in [[Pokémon Brilliant Diamond and Shining Pearl]], more closely reflecting its Japanese name.&lt;br /&gt;
&lt;br /&gt;
===Items introduced in Generation V===&lt;br /&gt;
* [[Float Stone]] (Japanese: かるいし Pumice Stone). {{wp|Pumice}} is a type of volcanic rock known for being light and porous.&lt;br /&gt;
* All [[Feather]] items are a single feather in Japanese, but are named &amp;quot;Wing&amp;quot; from [[Generation V]] to [[Generation VII|VII]]. They were renamed to Feathers in [[Generation VIII]], which is closer to the Japanese name. This is similar to some earlier Japanese feathers that were converted to wings in the English translation: the [[Generation II]] items [[Rainbow Wing]] and [[Silver Wing]], and the [[Generation IV]] item [[Lunar Feather|Lunar Wing]].&lt;br /&gt;
&lt;br /&gt;
===Items introduced in Generation VII===&lt;br /&gt;
* The [[Bottle Cap]]&#039;s Japanese name includes the fact that it&#039;s silver. This is similar to the [[Gold Bottle Cap]], which kept the reference to gold in English.&lt;br /&gt;
** [[Bottle Cap]] (Japanese: ぎんのおうかん &#039;&#039;Silver Bottle Cap&#039;&#039;)&lt;br /&gt;
** [[Gold Bottle Cap]] (Japanese: きんのおうかん &#039;&#039;Gold Bottle Cap&#039;&#039;)&lt;br /&gt;
* [[Beast Ball]] (Japanese: ウルトラボール &#039;&#039;Ultra Ball&#039;&#039;). Both the Japanese and English names reference the fact that it was developed to catch [[Ultra Beast]]s. Its name changed in the English localization because the Japanese name was already taken by another Poké Ball variant introduced in [[Generation I]], the [[Ultra Ball]].&lt;br /&gt;
* The [[Lure]]&#039;s Japanese name is similar to repel, but むしよけ &#039;&#039;Repellent&#039;&#039; is replaced by むしよせ &#039;&#039;Attractant&#039;&#039;; both terms involve むし &#039;&#039;Insect&#039;&#039;. The Lure and its improved variants include the word コロン &#039;&#039;Cologne&#039;&#039; in Japanese, indicating their design; however, this word is absent in the English names, being replaced by &amp;quot;Lure&amp;quot;. Additionally, むしよせ &#039;&#039;Attractant&#039;&#039; is not found in the Japanese names of Super Lure and Max Lure. Much like the Repel variants, the [[Super Lure]] and [[Max Lure]] are ranked as &amp;quot;Silver&amp;quot; and &amp;quot;Gold&amp;quot; in Japanese; these words were replaced by &amp;quot;Super&amp;quot; and &amp;quot;Max&amp;quot; in English.&lt;br /&gt;
** [[Lure]] (Japanese: むしよせコロン &#039;&#039;Attractant Cologne&#039;&#039;)&lt;br /&gt;
** [[Super Lure]] (Japanese: シルバーコロン &#039;&#039;Silver Cologne&#039;&#039;)&lt;br /&gt;
** [[Max Lure]] (Japanese: ゴールドコロン &#039;&#039;Gold Cologne&#039;&#039;)&lt;br /&gt;
* [[Pewter Crunchies]] (Japanese: ニビあられ &#039;&#039;{{tt|Nibi|Pewter}} Arare&#039;&#039;). {{wp|Arare (food)|Arare}} is a type of Japanese rice cracker.&lt;br /&gt;
* [[Surge Badge]] (Japanese: だいだいバッジ &#039;&#039;Orange Badge&#039;&#039;). Japanese name has the same meaning as that of the [[Thunder Badge]], but uses a different word for &amp;quot;orange&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Items introduced in Generation VIII===&lt;br /&gt;
* All the seven [[Sweet]]s that cause {{p|Milcery}} to evolve into {{p|Alcremie}} are {{wp|amezaiku}} (a form of Japanese candy craft artistry) according to their Japanese names.&lt;br /&gt;
** The [[Love Sweet]]&#039;s name is changed further (Japanese: ハートアメざいく &#039;&#039;Heart Amezaiku&#039;&#039;) The word &amp;quot;Heart&amp;quot; is a more literal description of its shape, while &amp;quot;Love&amp;quot; is an abstract concept.&lt;br /&gt;
&lt;br /&gt;
==Badges==&lt;br /&gt;
* In the Japanese version, the Kanto [[Badge]]s are named after colors. In the English version, most Kanto Badges were renamed. For instance, &amp;quot;グレーバッジ&amp;quot; (Gray Badge) was translated as &amp;quot;Boulder Badge&amp;quot;. The only Kanto Badge that kept its Japanese name in the English Localization (only written with English letters instead of Japanese katakana) was [[Erika]]&#039;s Rainbow Badge.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
* In all [[core series]] games, the player writes a report (Japanese: レポート &#039;&#039;report&#039;&#039;) when saving the game. This &amp;quot;report&amp;quot; option is found at the Japanese version [[main menu]]. The references to writing a report were simply translated as saving the game.&lt;br /&gt;
* The units of measurement used for the Pokémon&#039;s [[List of Pokémon by height|height]] and [[weight]] (as seen in the [[Pokédex]]) depend on the game language.&lt;br /&gt;
** Japanese games: height in meters, weight in kilograms&lt;br /&gt;
** American games: height in feet and inches, weight in pounds&lt;br /&gt;
* In the [[core series]], from [[Generation II]] onwards (as well as all games in the [[Pokémon Stadium series]] since [[Generation I]]), the [[Pokédex]] is able to sort Pokémon by their {{wp|katakana}} name in the Japanese version, or alphabetically in the localized versions.&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
* In the Japanese version of &#039;&#039;[[Pokémon the Series]]&#039;&#039;, {{an|Misty}} often introduces herself as &amp;quot;the world&#039;s most beautiful girl&amp;quot; (Japanese: 世界の美少女). It is implied that this trait was a result of her inferiority complex towards her older sisters. However, this trait was mostly excluded from the [[dub]] until &#039;&#039;[[Pokémon the Series: Sun &amp;amp; Moon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon around the world|*]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Battle_Revolution&amp;diff=4552542</id>
		<title>Pokémon Battle Revolution</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Battle_Revolution&amp;diff=4552542"/>
		<updated>2026-05-15T22:32:09Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: /* Mystery Gift */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_game |colorscheme=pbr|bordercolorscheme=pbr&lt;br /&gt;
|name=Pokémon Battle Revolution&lt;br /&gt;
|jname=ポケモンバトルレボリューション&lt;br /&gt;
|boxart=Battle Revolution EN boxart.jpg&lt;br /&gt;
|caption=Boxart of Pokémon Battle Revolution&lt;br /&gt;
|jbox=Battle Revolution JP boxart.jpg&lt;br /&gt;
|jcaption=Pokémon Battle Revolution Japanese boxart&lt;br /&gt;
|platform=[[Wii]]&lt;br /&gt;
|category=Turn-based strategy&lt;br /&gt;
|players=Single and multiplayer&lt;br /&gt;
|link_method=[[Nintendo Wi-Fi Connection]]&lt;br /&gt;
|developer=[[Genius Sonority]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation IV]] [[side series]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=7&lt;br /&gt;
|acb=G&lt;br /&gt;
|oflc=PG&lt;br /&gt;
|release_date_ja=December 14, 2006&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/game/wii/pbr_sp/ Pokémon.co.jp]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_na=June 25, 2007&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-video-games/pokemon-battle-revolution/ Pokémon.com (US)]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.vooks.net/nintendo-outlines-q2-release-dates-for-us/ Vooks - Nintendo outlines Q2 Release Dates for US]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_au=November 22, 2007&amp;lt;ref&amp;gt;[http://web.archive.org/web/20071107081111/http://games.nintendo.com.au/title.php?id=1275 Nintendo of Australia] (archive)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_eu=December 7, 2007&amp;lt;ref&amp;gt;[http://ms2.nintendo-europe.com/pokemonbattlerevolution/enGB/ Pokémon Battle Revolution official European minisite]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_tw=July 12, 2008&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/game/wii/pbr_sp/ Pokémon.co.jp]&amp;lt;br&amp;gt;[http://www.nintendo.co.jp/wii/rpbj/ Nintendo.co.jp]&amp;lt;br&amp;gt;[https://web.archive.org/web/20070116010003/http://www.nintendo.co.jp/wii/rpbj/ Official Japanese minisite]&lt;br /&gt;
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokemon-battle-revolution/ Pokémon.com (US)]&amp;lt;br&amp;gt;[http://www.pokemon.com/uk/pokemon-video-games/pokemon-battle-revolution/ Pokémon.com (UK)]&amp;lt;br&amp;gt;[https://www.nintendo.com/games/detail/lXtLHZS0Kb_sJy4T9vuBgUfKUibop045 Nintendo.com]&amp;lt;br&amp;gt;[http://ms2.nintendo-europe.com/pokemonbattlerevolution/enGB/ Official European minisite]&amp;lt;br&amp;gt;[https://www.nintendo.co.uk/Games/Wii/Pokemon-Battle-Revolution-282629.html Nintendo.co.uk]&lt;br /&gt;
}}&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
{{StrategyWiki}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Battle Revolution&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンバトルレボリューション&#039;&#039;&#039; &#039;&#039;Pokémon Battle Revolution&#039;&#039;) is the first [[Pokémon games|Pokémon game]] for the [[Wii]]. It supports connectivity with the [[Nintendo DS]], allowing Trainers to battle using their Pokémon from the [[Generation IV]] main series games while using their Nintendo DS as a controller. It was released in Japan on December 14, 2006, two weeks after the Wii launch, and in the United States on June 25, 2007.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Discharge PBR.png|250px|thumb|Two Pokémon hit by {{m|Discharge}} at the same time]]&lt;br /&gt;
[[File:Pokémon Battle Revolution Title Screen.png|thumb|250px|Revolution Title Screen]]&lt;br /&gt;
[[File:Poketopia Battle Revolution.png|thumb|250px|Pokétopia]]&lt;br /&gt;
Pokémon Battle Revolution features eleven different colosseums in a new area called [[Pokétopia]]. Other features include stadiums that have their own special effects, such as randomizing the order of one&#039;s Pokémon.&lt;br /&gt;
&lt;br /&gt;
Players can fully customize their {{OBP|Battle Pass|Battle Revolution}} to use on Nintendo Wi-Fi Connection. Players can customize their {{pkmn|Trainer}} with {{OBP|gear|Battle Revolution}} such as hats, shirts, and glasses. Additionally, for the U.S. release, Nintendo had added the option to customize a Trainer&#039;s skin pigmentation. A key difference from this game compared to the Stadium titles is that minigames are absent from this game. A Trainer can choose 6 Pokémon and get a [[Rental Pass]]; however, if [[Pokémon Diamond and Pearl Versions|Pokémon Diamond, Pearl]], {{v2|Platinum}}, [[Pokémon HeartGold and SoulSilver Versions|HeartGold, or SoulSilver]] is connected, a player can upload their trained Pokémon and get a [[Custom Pass]].&lt;br /&gt;
&lt;br /&gt;
Key differences from other Pokémon console games shown are that the Pokémon can now actually strike at the opponent physically while both Pokémon are rendered on the screen, instead of seeing one {{OBP|Pokémon|species}} attacking and then cutting away to the second getting hit by the attack as in previous titles. Moves that do not contact, however, follow the same style as the older games to keep the pace of gameplay up. When an attack that strikes more than one Pokémon is performed, the screen will split to show two of them being hit simultaneously, instead of showing it as the attack striking one Pokémon first then the second Pokémon next. The game also features a 100-Trainer battle when it is completed for the first time.&lt;br /&gt;
&lt;br /&gt;
Like the two Stadium games, Pokémon Battle Revolution features an announcer that provides play-by-play commentary.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
BRING YOUR BATTLE TO THE BIG SCREEN!&amp;lt;br&amp;gt;Grab a Battle Pass, customise your Trainer and battle your way to the rank of [[Pokétopia]] Master! Or, battle against up to three friends with Pokémon Diamond or Pokémon Pearl using your Nintendo DS system as a controller!&lt;br /&gt;
&lt;br /&gt;
==Battle Pass==&lt;br /&gt;
{{main|Battle Pass (Battle Revolution)}}&lt;br /&gt;
In Pokémon Battle Revolution, the player can chose to play with a [[Custom Pass]] or a [[Rental Pass]].&lt;br /&gt;
&lt;br /&gt;
Playing with a Custom Pass allows the player to use Pokémon from the Sinnoh and Johto games. The Custom Pass section hosts all the Custom Passes created, and Blank Passes to create new ones. A Custom Pass features a custom trainer with editable appearance, catchphrases, pass design and Trainer Title, and a team of six Pokémon copied from [[Pokémon Diamond and Pearl Versions|Pokémon Diamond, Pearl]], {{v2|Platinum}}, [[Pokémon HeartGold and SoulSilver Versions|HeartGold, or SoulSilver]].&lt;br /&gt;
&lt;br /&gt;
Playing with a Rental Pass allows the player to use Pokémon rented from Pokétopia. The Rental Pass section hosts all the different unlocked Rental Passes. Some details are customizable, including the order of the Pokémon on the card, but not the Pokémon themselves, which all have the [[Original Trainer|OT]] PKTOPIA. The initial Rental Passes received at the start of the game feature Novice {{OBP|Nate|Battle Revolution}} or Sprout Trainer [[Cyndy]], though their name and Trainer Title can be edited later.&lt;br /&gt;
&lt;br /&gt;
==Colosseums==&lt;br /&gt;
{{main|Pokétopia|section=Colosseums}}&lt;br /&gt;
The game features eleven different colosseums, one exclusive to multiplayer battles and the other ten each with special changes to normal play or prerequisites and either a {{tc|Colosseum Leader}} or {{tc|Colosseum Master}}. The six Colosseum Leaders wear Pokémon costumes; for example, Marina of the Waterfall Colosseum wears a Kyogre costume. Also, the Crystal Colosseum can hold up to 16 players, the battles are done in a 16-person tournament mode. After beating the Pokétopia Championship, the player is given a {{p|Pikachu}} with {{m|Volt Tackle}}, {{m|Surf}}, and a [[Light Ball]] (Pikachu cannot learn Surf naturally). Each level rule (Level 30 Open and Level 50 All) for a Colosseum has a specific ranking, which goes up as the player wins. As the rank increases, the Trainers become stronger and the Poké Coupon rewards become greater. Around Rank 7, the Leaders and Trainers will begin to use [[Legendary Pokémon]].&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{pbr color dark}}; border:5px solid #{{pbr color}}; {{roundy}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytl|5px}}&amp;quot; | {{color|684d02|Colosseums}}&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}&amp;quot; | {{color|684d02|Battle format&amp;lt;br&amp;gt;(Initial / after beating the Pokétopia Championship)}}&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytr|5px}}&amp;quot; | {{color|684d02|Leader}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Gateway Colosseum]]&lt;br /&gt;
| Rental Battle / Trade Battle&lt;br /&gt;
| Colosseum Master {{OBP|Joe|Battle Revolution}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Main Street Colosseum]]&lt;br /&gt;
| Knockout Battle&lt;br /&gt;
| Colosseum Leader {{OBP|Taylor|Battle Revolution}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Waterfall Colosseum]]&lt;br /&gt;
| Team Battle&lt;br /&gt;
| Colosseum Leader {{OBP|Marina|Battle Revolution}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Neon Colosseum]]&lt;br /&gt;
| Fortune Battle&lt;br /&gt;
| Colosseum Leader [[Rosie]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Crystal Colosseum]]&lt;br /&gt;
| Tournament Battle&lt;br /&gt;
| Colosseum Leader [[Voldon]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Sunny Park Colosseum]]&lt;br /&gt;
| Knockout Battle / [[Little Battle]]&lt;br /&gt;
| Colosseum Master [[Sashay]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Magma Colosseum]]&lt;br /&gt;
| League Battle&lt;br /&gt;
| Colosseum Leader [[Terrell]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Sunset Colosseum]]&lt;br /&gt;
| Select Battle&lt;br /&gt;
| Colosseum Leader [[Dusty]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Courtyard Colosseum]]&lt;br /&gt;
| Knockout Battle / Survival Battle&lt;br /&gt;
| Colosseum Master [[Kruger]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Stargazer Colosseum]]&lt;br /&gt;
| Pokétopia Championship / [[Masters Battle]]&lt;br /&gt;
| Pokétopia Master [[Mysterial]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Lagoon Colosseum]]&lt;br /&gt;
| DS Multiplayer and Wi-Fi Battles only&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{pbr color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shop==&lt;br /&gt;
Using the [[Poké Coupon]]s earned in Battle mode, the player can shop for Gear and Mystery Gifts.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
{{main|Gear (Battle Revolution)}}&lt;br /&gt;
Gear consists of hats, pants, shirts, bags, badges, glasses, hair colors, eye colors, face paint, shoes, and gloves which can be used to alter the outfit and appearance of the Trainer on the player&#039;s {{OBP|Battle Pass|Battle Revolution}}es.&lt;br /&gt;
&lt;br /&gt;
===Mystery Gift===&lt;br /&gt;
[[Poké Coupon]]s can also be used to purchase items which can be sent to the [[Generation IV]] DS games via [[Mystery Gift]]. Some items are not available until certain conditions have been met. These items can be sent every time the player purchases them, but the same save file can only receive each of them once.&lt;br /&gt;
&lt;br /&gt;
{{shop|[[Held item]]s}}&lt;br /&gt;
{{shoprow|{{shopitem|Deep Sea Scale|14400|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 1&amp;lt;/small&amp;gt;|display=DeepSeaScale}}|{{shopitem|Deep Sea Tooth|14400|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 1&amp;lt;/small&amp;gt;|display=DeepSeaTooth}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Soul Dew|14400|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 1&amp;lt;/small&amp;gt;}}|{{shopitem|Protector|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Little Battle]]&amp;lt;sup&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Dubious Disc|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Little Battle]]&amp;lt;sup&amp;gt;}}|{{shopitem|Reaper Cloth|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Little Battle]]&amp;lt;sup&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Upgrade|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Sunny Park Colosseum]]&amp;lt;/small&amp;gt;|5=Up-Grade|display=Up-Grade}}|{{shopitem|Iron Ball|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Sunny Park Colosseum]]&amp;lt;/small&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Dusk Stone|7200|PC}}|{{shopitem|Shiny Stone|7200|PC}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Dawn Stone|7200|PC}}|{{shopitem|King&#039;s Rock|7200|PC}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Light Clay|7200|PC}}|{{shopitem|Quick Claw|7200|PC}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Leftovers|7200|PC}}|{{shopitem|Choice Specs|7200|PC}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Wise Glasses|7200|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;View all battle tutorials&amp;lt;/small&amp;gt;}}|{{shopitem|Expert Belt|7200|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 1&amp;lt;/small&amp;gt;}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|[[Berry|Berries]]}}&lt;br /&gt;
{{shoprow|{{shopitem|Liechi Berry|38400|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 4&amp;lt;/small&amp;gt;}}|{{shopitem|Lansat Berry|38400|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat 50 opponents in {{DL|Courtyard Colosseum|Survival Battle}}&amp;lt;/small&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Starf Berry|38400|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat 100 opponents in {{DL|Courtyard Colosseum|Survival Battle}}&amp;lt;/small&amp;gt;}}|{{shopitem|Enigma Berry|38400|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 8&amp;lt;/small&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ganlon Berry|19200|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Stargazer Colosseum]]&amp;lt;/small&amp;gt;}}|{{shopitem|Salac Berry|19200|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Stargazer Colosseum]]&amp;lt;/small&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Petaya Berry|19200|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Stargazer Colosseum]]&amp;lt;/small&amp;gt;}}|{{shopitem|Apicot Berry|19200|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Stargazer Colosseum]]&amp;lt;/small&amp;gt;}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
{{shop|[[TM]]s}}&lt;br /&gt;
{{shoprow|{{shopitem|TM02|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 1&amp;lt;/small&amp;gt;|5=TM Dragon|6=Dragon Claw}}|{{shopitem|TM05|9600|PC|5=TM Normal|6=Roar}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM12|9600|PC|5=TM Dark|6=Taunt}}|{{shopitem|TM13|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Courtyard Colosseum]]&amp;lt;/small&amp;gt;|5=TM Ice|6=Ice Beam}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM24|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Courtyard Colosseum]]&amp;lt;/small&amp;gt;|5=TM Electric|6=Thunderbolt}}|{{shopitem|TM26|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 1&amp;lt;/small&amp;gt;|5=TM Ground|6=Earthquake}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM29|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Courtyard Colosseum]]&amp;lt;/small&amp;gt;|5=TM Psychic|6=Psychic}}|{{shopitem|TM30|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Courtyard Colosseum]]&amp;lt;/small&amp;gt;|5=TM Ghost|6=Shadow Ball}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM31|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Sunny Park Colosseum]]&amp;lt;/small&amp;gt;|5=TM Fighting|6=Brick Break}}|{{shopitem|TM35|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Courtyard Colosseum]]&amp;lt;/small&amp;gt;|5=TM Fire|6=Flamethrower}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM42|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Sunny Park Colosseum]]&amp;lt;/small&amp;gt;|5=TM Normal|6=Facade}}|{{shopitem|TM48|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Sunny Park Colosseum]]&amp;lt;/small&amp;gt;|5=TM Psychic|6=Skill Swap}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM50|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 1&amp;lt;/small&amp;gt;|5=TM Fire|6=Overheat}}|{{shopitem|TM56|9600|PC|5=TM Dark|6=Fling}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM59|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Little Battle]]&amp;lt;sup&amp;gt;|5=TM Dragon|6=Dragon Pulse}}|{{shopitem|TM71|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Little Battle]]&amp;lt;sup&amp;gt;|5=TM Rock|6=Stone Edge}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM78|9600|PC|5=TM Normal|6=Captivate}}|{{shopitem|TM79|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Little Battle]]&amp;lt;sup&amp;gt;|5=TM Dark|6=Dark Pulse}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM81|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Little Battle]]&amp;lt;sup&amp;gt;|5=TM Bug|6=X-Scissor}}|{{shopitem|TM84|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Sunny Park Colosseum]]&amp;lt;/small&amp;gt;|5=TM Poison|6=Poison Jab}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM87|9600|PC|5=TM Normal|6=Swagger}}|{{shopitem|TM88|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Sunny Park Colosseum]]&amp;lt;/small&amp;gt;|5=TM Flying|6=Pluck}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM92|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 1&amp;lt;/small&amp;gt;|5=TM Psychic|6=Trick Room}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
====Special====&lt;br /&gt;
These gifts can be sent for free an unlimited number of times, but the same save file on a DS game cannot receive more than one of each.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;600px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; line-height:26px; padding-bottom:5px; background:#f8f8ff; border:3px solid #88a; {{roundy|20px}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;line-height:32px&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ccf; {{roundytl|15px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background-color:#ccf; {{roundytr|15px}}&amp;quot; | Purchase condition&lt;br /&gt;
|-&lt;br /&gt;
| [[#Pikachu (Secret Gift)|Secret Gift]]&lt;br /&gt;
| Beat Stargazer Colosseum&lt;br /&gt;
|-&lt;br /&gt;
| [[#Electivire (Shocking Secret Gift)|Shocking Secret Gift]]&lt;br /&gt;
| Enter the region-appropriate code in the “Self-Introduction” field&lt;br /&gt;
|-&lt;br /&gt;
| [[#Magmortar (Heated Secret Gift)|Heated Secret Gift]]&lt;br /&gt;
| Enter the region-appropriate code in the “Self-Introduction” field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bonus Pokémon===&lt;br /&gt;
====Pikachu (Secret Gift)====&lt;br /&gt;
[[File:Surf PBR.png|thumb|right|200px|Pikachu using Surf with the aid of a surfboard]]&lt;br /&gt;
When the player beats Pokétopia Master [[Mysterial]] for the first time, a Secret Gift options becomes available in the shop. It is free, listed at 0 pts. The Gift is a special {{p|Pikachu}} that can be sent to {{game|Diamond and Pearl|s}}, {{game|Platinum}}, and {{game|HeartGold and SoulSilver|s}}. Buying the Secret Gift, the Wii game starts the process to send the gift with instructions and a timer of 3 minutes (180 seconds). The DS console can receive the Mystery Gift from the main menu &amp;quot;Mystery Gift&amp;quot; section, with the wireless option, if all conditions are met.&lt;br /&gt;
&lt;br /&gt;
This gift can be sent to multiple DS Pokémon games, even at the same time within the 180 seconds Mystery Gift window. One DS Pokémon game&#039;s save data can receive only one Pikachu. This is the only Secret Gift available in the Japanese release.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{pbr color dark}}; border:5px solid #{{pbr color}}; {{roundy}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytl|5px}}&amp;quot; | {{color|684d02|Region}}&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}&amp;quot; | {{color2|684d02|Original Trainer|OT}}&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytr|5px}}&amp;quot; | {{color2|684d02|Trainer ID number|ID no.}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Japan&lt;br /&gt;
| {{color|0070f8|ポケトピア}}&lt;br /&gt;
| 12146&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| America&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{color|0070f8|PKTOPIA}}&lt;br /&gt;
| 06257&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Europe&lt;br /&gt;
| 12077&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{pbr color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
{{G4event&lt;br /&gt;
|ball=Poké&lt;br /&gt;
|balllink=Poké Ball (item)&lt;br /&gt;
|pokemon=Pikachu&lt;br /&gt;
|nick=PIKACHU&lt;br /&gt;
|gender=f&lt;br /&gt;
|level=10&lt;br /&gt;
|game=4p&lt;br /&gt;
|ndex=025 f&lt;br /&gt;
|dexno=025&lt;br /&gt;
|nature=Hardy&lt;br /&gt;
|typea=Electric&lt;br /&gt;
|otcolor=blue&lt;br /&gt;
|ot=PKTOPIA&lt;br /&gt;
|id=06257&lt;br /&gt;
|ability1=Static&lt;br /&gt;
|met=Lovely place&lt;br /&gt;
|encounter=fateful&lt;br /&gt;
|type1=Electric|move1=Volt Tackle&lt;br /&gt;
|type2=Water|move2=Surf&lt;br /&gt;
|type3=Normal|move3=Tail Whip&lt;br /&gt;
|type4=Electric|move4=Thunder Wave&lt;br /&gt;
|item=1&lt;br /&gt;
|item1=Light Ball&lt;br /&gt;
|receive=no&lt;br /&gt;
|country=all regions&lt;br /&gt;
|delmove=surf&lt;br /&gt;
|hm=Surf&lt;br /&gt;
|diamond=yes&lt;br /&gt;
|pearl=yes&lt;br /&gt;
|platinum=yes&lt;br /&gt;
|heartgold=yes&lt;br /&gt;
|soulsilver=yes&lt;br /&gt;
|pbr=yes&lt;br /&gt;
|distribution=no}}&lt;br /&gt;
&lt;br /&gt;
=====Wonder Cards=====&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard|lang=jap&lt;br /&gt;
|ms1=025&lt;br /&gt;
|title=ひみつのおくりもの&lt;br /&gt;
|msg=ポケモンバトルレボリュ－ションで&amp;lt;br&amp;gt;ピカチュウの　なみのりを　つかって&amp;lt;br&amp;gt;みよう　サ－フボ－ドにのって　&amp;lt;br&amp;gt;なみのりを　するよ}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms=1&lt;br /&gt;
|ms1=025&lt;br /&gt;
|title=Secret Gift&lt;br /&gt;
|msg=Use PIKACHU&#039;s Surf&amp;lt;br&amp;gt;in Pokémon Battle Revolution&amp;lt;br&amp;gt;and see PIKACHU ride on&amp;lt;br&amp;gt;a surfboard.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms=1&lt;br /&gt;
|ms1=025&lt;br /&gt;
|title=Cadeau Mystère Cadeau Surprise&lt;br /&gt;
|msg=Utilisez l&#039;attaque Surf de PIKACHU&amp;lt;br&amp;gt;dans Pokémon Battle Revolution&amp;lt;br&amp;gt;et vous verrez PIKACHU sur une&amp;lt;br&amp;gt;planche de surf!}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms=1&lt;br /&gt;
|ms1=025&lt;br /&gt;
|title=Geheimgeschehen Geheimgeschenk&lt;br /&gt;
|msg=Führe in Pokémon Battle Revolution&amp;lt;br&amp;gt;mit PIKACHU Surfer aus und&amp;lt;br&amp;gt;erlebe, wie PIKACHU auf&amp;lt;br&amp;gt;dem Surfbrett reitet!}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms=1&lt;br /&gt;
|ms1=025&lt;br /&gt;
|title=Dono Segreto Dono Sorpresa&lt;br /&gt;
|msg=Usa Surf di PIKACHU&amp;lt;br&amp;gt;in Pokémon Battle Revolution&amp;lt;br&amp;gt;se vuoi vederlo&amp;lt;br&amp;gt;su una tavola da surf!}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms=1&lt;br /&gt;
|ms1=025&lt;br /&gt;
|title=Regalo misterioso Regalo sorpresa&lt;br /&gt;
|msg=Emplea el movimiento Surf de PIKACHU&amp;lt;br&amp;gt;en Pokémon Battle Revolution para&amp;lt;br&amp;gt;verlo surfear las olas.}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====Electivire (Shocking Secret Gift)====&lt;br /&gt;
{{p|Electivire}} and the Gold Pass can be unlocked with the following codes by entering a specific code at the “Self-Introduction” option in the Profile menu. The code is case-sensitive, and is only checked on exiting the Profile menu; if the code matches the changed introduction is not saved and the previously entered value will remain (other fields in the profile are changed normally).  This does not happen if the code has already been used; the introduction is changed to it directly in that case. This Secret Gift is not available in the Japanese release.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{pbr color dark}}; border:5px solid #{{pbr color}}; {{roundy}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytl|5px}}&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytr|5px}}&amp;quot; | Code&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|the United States|US}}&lt;br /&gt;
| &amp;lt;code&amp;gt;BA16-X4SH-E2AT&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|the United Kingdom|UK}}&lt;br /&gt;
| &amp;lt;code&amp;gt;tko3-9jwp-34kl&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|France}}&lt;br /&gt;
| &amp;lt;code&amp;gt;jk4i-df87-dsf9&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|Spain}}&lt;br /&gt;
| &amp;lt;code&amp;gt;04in-1ynj-24fv&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|Germany}}&lt;br /&gt;
| &amp;lt;code&amp;gt;0f9-ud0g-ughj&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|Italy}}&lt;br /&gt;
| &amp;lt;code&amp;gt;t4oi-6j8d-sb5r&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{pbr color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{pbr color dark}}; border:5px solid #{{pbr color}}; {{roundy}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytl|5px}}&amp;quot; | {{color|684d02|Region}}&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}&amp;quot; | {{color2|684d02|Original Trainer|OT}}&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytr|5px}}&amp;quot; | {{color2|684d02|Trainer ID number|ID no.}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| America&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{color|0070f8|PKTOPIA}}&lt;br /&gt;
| 06257&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Europe&lt;br /&gt;
| 12077&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{pbr color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
{{G4event&lt;br /&gt;
|ball=Poké&lt;br /&gt;
|balllink=Poké Ball (item)&lt;br /&gt;
|pokemon=Electivire&lt;br /&gt;
|nick=ELECTIVIRE&lt;br /&gt;
|gender=m&lt;br /&gt;
|level=50&lt;br /&gt;
|game=4p&lt;br /&gt;
|ndex=466&lt;br /&gt;
|nature=Adamant&lt;br /&gt;
|typea=Electric&lt;br /&gt;
|otcolor=blue&lt;br /&gt;
|ot=PKTOPIA&lt;br /&gt;
|id=06257&lt;br /&gt;
|ability1=Motor Drive&lt;br /&gt;
|met=Lovely place&lt;br /&gt;
|encounter=fateful&lt;br /&gt;
|type1=Electric|move1=ThunderPunch&lt;br /&gt;
|type2=Ice|move2=Ice Punch&lt;br /&gt;
|type3=Fighting|move3=Cross Chop&lt;br /&gt;
|type4=Ground|move4=Earthquake&lt;br /&gt;
|item=1&lt;br /&gt;
|item1=Magnet&lt;br /&gt;
|receive=no&lt;br /&gt;
|country=America and Europe&lt;br /&gt;
|diamond=yes&lt;br /&gt;
|pearl=yes&lt;br /&gt;
|platinum=yes&lt;br /&gt;
|heartgold=yes&lt;br /&gt;
|soulsilver=yes&lt;br /&gt;
|pbr=yes&lt;br /&gt;
|distribution=no}}&lt;br /&gt;
&lt;br /&gt;
======Wonder Cards======&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms=1&lt;br /&gt;
|ms1=466&lt;br /&gt;
|title=Shocking Secret Gift&lt;br /&gt;
|msg=This is a special Secret Gift&amp;lt;br&amp;gt;You can receive a powerful,&amp;lt;br&amp;gt;Electric-type Pokémon! Try out&amp;lt;br&amp;gt;this Pokémon in battle!}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms1=466&lt;br /&gt;
|title=Cadeau foudroyant&lt;br /&gt;
|msg=Voici un Cadeau Surprise spécial!&amp;lt;br&amp;gt;Vous pouvez recevoir un puissant&amp;lt;br&amp;gt;Pokémon de type Electrik! Essayez-le&amp;lt;br&amp;gt;vite en combat!}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms1=466&lt;br /&gt;
|title=Regalo electrizante&lt;br /&gt;
|msg=Regalo secreto muy especial.&amp;lt;br&amp;gt;¡Podrías recibir un poderoso Pokémon&amp;lt;br&amp;gt;de tipo Eléctrico!&amp;lt;br&amp;gt;¡No dejes de probarlo en combate!}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms1=466&lt;br /&gt;
|title=Geheimgeschehen Schockgeschenk&lt;br /&gt;
|msg=Ein ganz besonderes Geheimgeschenk.&amp;lt;br&amp;gt;Du kannst ein mächtiges&amp;lt;br&amp;gt;Elektro-Pokémon erhalten! Setze&amp;lt;br&amp;gt;dieses Pokémon im Kampf ein!}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms1=466&lt;br /&gt;
|title=Dono Segreto Dono Elettrizzante&lt;br /&gt;
|msg=Questo è un Dono Sorpresa.&amp;lt;br&amp;gt;Puoi ricevere un Pokémon di&amp;lt;br&amp;gt;tipo Elettro molto forte!&amp;lt;br&amp;gt;Mettilo alla prova nella lotta!}}&lt;br /&gt;
&lt;br /&gt;
====Magmortar (Heated Secret Gift)====&lt;br /&gt;
{{p|Magmortar}} and the Silver Pass can be unlocked with the following codes by entering a specific code at the “Self-Introduction” option in the Profile menu.  The code is case-sensitive, and is only checked on exiting the Profile menu; if the code matches the changed introduction is not saved and the previously entered value will remain (other fields in the profile are changed normally).  This does not happen if the code has already been used; the introduction is changed to it directly in that case. This Secret Gift is not available in the Japanese release.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{pbr color dark}}; border:5px solid #{{pbr color}}; {{roundy}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytl|5px}}&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytr|5px}}&amp;quot; | Code&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|the United States|US}}&lt;br /&gt;
| &amp;lt;code&amp;gt;B416-X4HT-VTWF&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|the United Kingdom|UK}}&lt;br /&gt;
| &amp;lt;code&amp;gt;jl49-05kn-odnv&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|France}}&lt;br /&gt;
| &amp;lt;code&amp;gt;13io-h4rf-1tpa&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|Spain}}&lt;br /&gt;
| &amp;lt;code&amp;gt;kn34-q0uc-1mbx&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|Germany}}&lt;br /&gt;
| &amp;lt;code&amp;gt;kre9-ef90-5hgn&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|Italy}}&lt;br /&gt;
| &amp;lt;code&amp;gt;97ea-78hl-jrgu&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{pbr color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{pbr color dark}}; border:5px solid #{{pbr color}}; {{roundy}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytl|5px}}&amp;quot; | {{color|684d02|Region}}&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}&amp;quot; | {{color2|684d02|Original Trainer|OT}}&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytr|5px}}&amp;quot; | {{color2|684d02|Trainer ID number|ID no.}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| America&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{color|0070f8|PKTOPIA}}&lt;br /&gt;
| 06257&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Europe&lt;br /&gt;
| 12077&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{pbr color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
{{G4event&lt;br /&gt;
|ball=Poké&lt;br /&gt;
|balllink=Poké Ball (item)&lt;br /&gt;
|pokemon=Magmortar&lt;br /&gt;
|nick=MAGMORTAR&lt;br /&gt;
|gender=f&lt;br /&gt;
|level=50&lt;br /&gt;
|game=4p&lt;br /&gt;
|ndex=467&lt;br /&gt;
|nature=Modest&lt;br /&gt;
|typea=Fire&lt;br /&gt;
|otcolor=blue&lt;br /&gt;
|ot=PKTOPIA&lt;br /&gt;
|id=06257&lt;br /&gt;
|ability1=Flame Body&lt;br /&gt;
|met=Lovely place&lt;br /&gt;
|encounter=fateful&lt;br /&gt;
|type1=Fire|move1=Flamethrower&lt;br /&gt;
|type2=Psychic|move2=Psychic&lt;br /&gt;
|type3=Normal|move3=Hyper Beam&lt;br /&gt;
|type4=Grass|move4=SolarBeam&lt;br /&gt;
|item=1&lt;br /&gt;
|item1=Charcoal&lt;br /&gt;
|receive=no&lt;br /&gt;
|country=America and Europe&lt;br /&gt;
|diamond=yes&lt;br /&gt;
|pearl=yes&lt;br /&gt;
|platinum=yes&lt;br /&gt;
|heartgold=yes&lt;br /&gt;
|soulsilver=yes&lt;br /&gt;
|pbr=yes&lt;br /&gt;
|distribution=no}}&lt;br /&gt;
&lt;br /&gt;
======Wonder Cards======&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard|ms=1|ms1=467&lt;br /&gt;
|title=Heated Secret Gift&lt;br /&gt;
|msg=This is a special Secret Gift.&amp;lt;br&amp;gt;You can receive a powerful,&amp;lt;br&amp;gt;Fire-type Pokémon! Try out&amp;lt;br&amp;gt;this Pokémon in battle!}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms1=467&lt;br /&gt;
|title=Cadeau enflammé&lt;br /&gt;
|msg=Voici un Cadeau Surprise spécial!&amp;lt;br&amp;gt;Vous pouvez recevoir un puissant&amp;lt;br&amp;gt;Pokémon de type Feu! Essayez-le&amp;lt;br&amp;gt;vite en combat!}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms1=467&lt;br /&gt;
|title=Regalo llamativo&lt;br /&gt;
|msg=Regalo secreto muy especial.&amp;lt;br&amp;gt;¡Podrías recibir un poderoso Pokémon&amp;lt;br&amp;gt;de tipo Fuego!&amp;lt;br&amp;gt;¡No dejes de probarlo en combate!}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms1=467&lt;br /&gt;
|title=Geheimgeschehen Glutgeschenk&lt;br /&gt;
|msg=Ein ganz besonderes Geheimgeschenk.&amp;lt;br&amp;gt;Du kannst ein mächtiges&amp;lt;br&amp;gt;Feuer-Pokémon erhalten! Setze&amp;lt;br&amp;gt;dieses Pokémon im Kampf ein!}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms1=467&lt;br /&gt;
|title=Dono Segreto Dono Rovente&lt;br /&gt;
|msg= Questo è un Dono Sorpresa.&amp;lt;br&amp;gt;Puoi ricevere un Pokémon di&amp;lt;br&amp;gt;tipo Fuoco molto forte!&amp;lt;br&amp;gt;Mettilo alla prova nella lotta!}}&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
The rules for battle could be modified in various ways:&lt;br /&gt;
* Level: The levels of the Pokémon allowed could be set to Anything Goes (No restriction), Level 50 All (levels were set to 50) or a custom range and level total (the maximum combined level allowed of the 6 Pokémon)&lt;br /&gt;
* Entry Pokémon: How many Pokémon were used. Could be set from 1-6, or have no restriction, in which case players could enter as many or as few Pokémon as they wanted.&lt;br /&gt;
* Time limit for one battle: No limit, or a range of 1-99 Minutes. Time continued counting down even during attack animations. When time ran out, the Trainer with the most Pokémon remaining was the winner.&lt;br /&gt;
* Time limit for move selection: No limit, or a range of 20-99 Seconds. If a player ran out of time for move selection, the computer selected their moves for them.&lt;br /&gt;
The following options were either yes/allow or no/disallow selections.&lt;br /&gt;
* Allow same Pokémon on a team?&lt;br /&gt;
* Allow Pokémon with identical [[Held item|hold items]]?&lt;br /&gt;
* Allow two or more Pokémon to be put to {{status|sleep}} on the same [[Party|team]]?&lt;br /&gt;
* Allow two or more Pokémon to be {{status|Freeze|frozen}} on the same team?&lt;br /&gt;
* If all Pokémon faint due to {{m|Explosion}} or {{m|Selfdestruct}}, user loses? (If turned off, such a situation resulted in a draw rather than a victory for either side)&lt;br /&gt;
* Should {{m|Perish Song}} and {{m|Destiny Bond}} fail if used by a team&#039;s final Pokémon?&lt;br /&gt;
* Fixed-damage moves like {{m|Dragon Rage}} and {{m|SonicBoom}} always fail?&lt;br /&gt;
&lt;br /&gt;
==Legendary Pokémon banning controversy==&lt;br /&gt;
Due to the lack of clauses in online random multiplayer, Trainers with [[Legendary Pokémon]] ran rampant on the system, attracting controversy as to why Pokémon Battle Revolution was not using official Pokémon video game tournament rules—which bans [[game mascot]] Legendary Pokémon (except {{p|Suicune}}) and {{p|Mewtwo}}. However, on July 3, 2007, Legendary Pokémon (referred to as &amp;quot;exotic&amp;quot; Pokémon by the game) became banned from the system. Although it was originally speculated to be a [[glitch]], a [[Global Trade System#Temporary legendary Pokémon ban|similar incident]] occurred on the same date in {{game|Diamond and Pearl|s}}. The banning of these Pokémon resulted in significant backlash from the community. A Nintendo representative later stated that the ban was a technical difficulty.&amp;lt;ref&amp;gt;https://forums.serebii.net/threads/ubers-now-banned.255246/page-8#post-6474688&amp;lt;/ref&amp;gt; The similar GTS problem was not addressed. The ban was lifted sometime later, as Legendary Pokémon were then able to be used until the discontinuation of [[Nintendo Wi-Fi Connection]].&lt;br /&gt;
&lt;br /&gt;
Something similar happened to the American [[List of local English event Pokémon distributions in Generation IV#Toys &amp;quot;R&amp;quot; Us Darkrai|Alamos Darkrai]] given out at Toys &amp;quot;R&amp;quot; Us events. While the Japanese {{DL|List of local Japanese event Pokémon distributions in Generation IV|Movie Darkrai}}, the {{p|Darkrai}} obtained from [[Newmoon Island]] by hacking, and the [[Ranger Net#Liberate The Tower.21|Darkrai]] from [[Pokémon Ranger: Shadows of Almia]] worked fine, Alamos Darkrai was not allowed in online random multiplayer. This was fixed later on, and Alamos Darkrai were freely usable until the discontinuation of Nintendo Wi-Fi Connection.&lt;br /&gt;
&lt;br /&gt;
==Development and history==&lt;br /&gt;
The game was first announced by Nintendo president Satoru Iwata at a Nintendo marketing event in Japan on June 7, 2006. At the event, Iwata described Wii-to-DS connectivity using the game as an example, stating that gamers with either Pokémon Diamond or Pearl can play battles using their Diamond or Pearl Pokémon to Pokémon Battle Revolution using their DS as a controller.&lt;br /&gt;
&lt;br /&gt;
The first shown video of Pokémon Battle Revolution showcased a battle between Red and Leaf on what would become the Neon Colosseum. Interestingly, in said movie, a Groudon uses Hyper Beam on a Deoxys, not only defeating it, but leaving a large gash in the floor of the Colosseum, and a hole in the wall. It is unknown if these environment damages would have remained over the course of the battle, but no such thing is possible in the final game. The camera also appeared to be more dynamic than it is in the final game: when selecting its moves, the camera first focuses on the first Pokémon, then quickly pans over to the second Pokémon to select its moves, then pans over to the Trainer who is shown making an attack command, and the attacks begin. The camera simply cuts between these shots in the final game. The last difference is the HP meter that is shown on screen when damage is done. In the video, the numerical value of the HP is shown on the HP meter, however that does not happen in any game mode in the final version.&lt;br /&gt;
&lt;br /&gt;
The DS linkup feature was demoed at 2006 Nintendo World Tour for the first time. As well as allowing Pokémon from a Pokémon Diamond or Pearl cartridge to be used in-game, it replaces the on-screen battle menu normally used in conjunction with the Wii Remote. The battle menu is displayed on the DS touchscreen instead, and is navigated with the stylus. Up to eight players can play in a 1-on-1 tournament, much like the {{Gdis|Battle Frontier|III}}&#039;s [[Battle Dome]] in {{game|Emerald}}.&lt;br /&gt;
&lt;br /&gt;
==Connectivity==&lt;br /&gt;
===Nintendo Wi-Fi Connection===&lt;br /&gt;
Pokémon Battle Revolution could battle with other copies of Pokémon Battle Revolution via [[Nintendo Wi-Fi Connection]]. Online functionality for Pokémon Battle Revolution was shut down on May 20, 2014 with the discontinuation of the Nintendo Wi-Fi Connection service.&lt;br /&gt;
&lt;br /&gt;
When battling online, players can either battle in random matchups or with friends.&lt;br /&gt;
&lt;br /&gt;
When battling in random matchups, only the level 50 all rule set is available, as either [[Double Battle|Double]] or Single Battles (Double being the default). After selecting the preferred Colosseum and Trainer Card, the game matches the player with another random player. During the battle, all Pokémon nicknames are removed and all Trainer quotes are set to their defaults. After the battle, the players can exchange [[Friend Pass]]es, but only if both players agreed to.&lt;br /&gt;
&lt;br /&gt;
Pokémon Battle Revolution also allows players to battle directly with their friends. Friends are registered within the game by using a 12-digit [[Friend Code]], separate from the Wii&#039;s friend system. In a friend battle, players can either use the Colosseum ruleset, or any custom set of rules they have already created within the game. From the friend lobby, players can see the current status of anyone on their friend list and join a battle if that friend is hosting one.&lt;br /&gt;
&lt;br /&gt;
===Copy Pokémon===&lt;br /&gt;
Pokémon Battle Revolution can copy Pokémon from {{game5|Diamond|Pearl|Platinum|HeartGold|SoulSilver}}. Once Pokémon are copied from a DS Pokémon game to Pokémon Battle Revolution, only that same DS Pokémon game can connect to Pokémon Battle Revolution again in the future.&lt;br /&gt;
&lt;br /&gt;
Due to the game being released before {{game|Platinum}}, alternate forms that were introduced in that game or Pokémon HeartGold and SoulSilver are not present in the game. If Origin Forme {{p|Giratina}}, Sky Forme {{p|Shaymin}} or any of {{p|Rotom}}&#039;s alternate forms (all of which were introduced in Pokémon Platinum) would be copied to Pokémon Battle Revolution, they are copied in their base form instead; in the case of Rotom, it will forget its alternate form&#039;s special move, and if it is its only remaining move, it will be replaced by [[Thunder Shock (move)|ThunderShock]]. If Origin Forme Giratina would be copied, it will no longer hold its Griseous Orb. If Spiky-eared Pichu would be copied, it is copied as a regular {{p|Pichu}} instead. Outside of those changes, these Pokémon can then be used like any other Pokémon in the game.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
Pokémon Battle Revolution received mostly negative to lukewarm reviews, which eventually lead to the end of the game&#039;s production. {{wp|IGN}} has given this game a 5.0 out of 10 for many reasons. First, the website claimed, the game lacks many features demonstrated in previous games such as [[Pokémon Stadium]] and [[Pokémon Colosseum]], notably the {{wp|Role-playing game|RPG}} mode. The multiplayer and online battles were also criticized for lacking features such as tournament play. IGN considered it to be a &amp;quot;loyalty tax&amp;quot; on Pokémon fans. {{wp|GameSpot}} gave the game a 5.5 out of 10, their reasons being the repetitive gameplay and the barebones online play. It also added that if the player didn&#039;t have Pokémon Diamond or Pearl for the DS, there wasn&#039;t as much to do. {{wp|Nintendo Power}} gave this game a 6.5 out of 10.&lt;br /&gt;
&lt;br /&gt;
Currently the game has an average of 53% on both {{wp|Game Rankings}} and {{wp|Metacritic}}.&amp;lt;ref&amp;gt;http://www.gamerankings.com/wii/934033-pokemon-battle-revolution/index.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.metacritic.com/games/platforms/wii/pokemonbattlerevolution&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of October 27th 2008, the game has sold 1.32 million copies worldwide.&amp;lt;ref&amp;gt;http://www.vgchartz.com/games/index.php?name=Pokemon+Battle+Revolution&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of the early 2020s, retrospectives have claimed that Pokémon Battle Revolution was underrated at release, and praised the game for its high animation quality with expressive Pokémon.&amp;lt;ref&amp;gt;https://kotaku.com/pokemon-battle-revolution-animations-wii-scarlet-violet-1850362666&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.thegamer.com/best-nintendo-video-games-sold-poorly/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon Battle Revolution}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* An [https://www.youtube.com/watch?v=SgXHys3GrTg unused music track] titled &amp;quot;System04&amp;quot; exists in the game&#039;s data.&lt;br /&gt;
* If the game is modified in any way, it will become impossible to transfer Pokémon from the DS games to the Wii without deleting Pokémon Battle Revolution&#039;s save file data.&amp;lt;ref&amp;gt;[https://tcrf.net/Pok%C3%A9mon_Battle_Revolution#Anti_Piracy_Measure TCRF]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* While not released to the general public, an updated version of the game featuring the Platinum designs of {{ga|Lucas}} and {{ga|Dawn}} was used during the [[2009 World Championships]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=FqvUn-1evDc (HD画質、&#039;09日本一) Pokemon WCS Japan Final (Sr.)] | YouTube&amp;lt;/ref&amp;gt;&lt;br /&gt;
* While all [[Generation IV]] Pokémon received new models and animations, most previously introduced Pokémon had their models updated and reused animations from the {{pkmn|Stadium series|Pokémon Stadium games}}, {{g|Colosseum}}, and {{g|XD: Gale of Darkness}}.&lt;br /&gt;
* When a Pokémon is hit by a move, the animation of the HP bar decreasing changes based on the type of the move that hit it.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{normal color}}|bordercolor={{normal color light}}&lt;br /&gt;
|ja={{tt|ポケモンバトルレボリューション|Pokémon Battle Revolution}}&lt;br /&gt;
|fr=Pokémon Battle Revolution&lt;br /&gt;
|de=Pokémon Battle Revolution&lt;br /&gt;
|it=Pokémon Battle Revolution&lt;br /&gt;
|es=Pokémon Battle Revolution&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Pokemon_Battle_Revolution Official PDF-file manual] for &#039;&#039;Pokémon Battle Revolution&#039;&#039; &amp;lt;small&amp;gt;(English)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Side series}}&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon Battle Revolution|*]]&lt;br /&gt;
[[Category:Wii games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Battle Revolution]]&lt;br /&gt;
[[es:Pokémon Battle Revolution]]&lt;br /&gt;
[[fr:Pokémon Battle Revolution]]&lt;br /&gt;
[[it:Pokémon Battle Revolution]]&lt;br /&gt;
[[ja:ポケモンバトルレボリューション]]&lt;br /&gt;
[[zh:宝可梦对战革命]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Game_intro&amp;diff=4552290</id>
		<title>Game intro</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Game_intro&amp;diff=4552290"/>
		<updated>2026-05-15T15:04:15Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;game intro&#039;&#039;&#039; is the series of cutscenes displayed before the start of a game.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===[[Generation I]]===&lt;br /&gt;
====Pokémon Red, Green, and Blue====&lt;br /&gt;
In {{game|Red and Green|s|Pokémon Red, Green}}, and [[Pokémon Blue (Japan)|Blue]], as well as the international {{game|Red and Blue|s}}, the game intro starts with the [[Game Freak]] logo and a shooting star, then stars of different colors fall below this logo.&lt;br /&gt;
&lt;br /&gt;
After this, there is a short [[Pokémon battle]] cutscene (on a blank background):&lt;br /&gt;
* {{p|Gengar}} vs. {{p|Nidorino}}{{sup/1|RG}}&lt;br /&gt;
* Gengar vs. {{p|Jigglypuff}}{{sup/1|B}}&lt;br /&gt;
&lt;br /&gt;
Due to {{DL|List of glitches in Generation I|Purple Jigglypuff oversight|an oversight}}, when Pokémon Blue is played in [[Color palette (Generations I–II)|color]], Jigglypuff appears purple instead of pink. This is a leftover from the battle between Gengar and Nidorino, as both are purple Pokémon.&lt;br /&gt;
&lt;br /&gt;
At the end of the game intro, the [[player character]] {{ga|Red}} appears below the Pokémon game logo. He throws his [[Poké Ball]] up sometimes (he does not move; only the Poké Ball moves).&lt;br /&gt;
&lt;br /&gt;
The respective [[first partner Pokémon]] with the same color as the current version appears with Red at first: {{p|Bulbasaur}}{{sup/1|G}}, {{p|Charmander}}{{sup/1|R}}, or {{p|Squirtle}}{{sup/1|B}}. Some Pokémon then appear together with the player character, one Pokémon at a time. In each game version, there is a separate list of 16 Pokémon that can appear in this logo scene.&lt;br /&gt;
&lt;br /&gt;
When the games are played in color, all these Pokémon from the logo scene have an unusual color palette. Specifically, they share the same color palette as the player (including dark purple and light pink colors). This is the same palette used in normal gameplay for {{p|Mew}}, {{p|Mewtwo}}, and {{p|Jynx}}.&lt;br /&gt;
&lt;br /&gt;
These are the Pokémon seen together with the player Red in the title screen:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{red color}}; border:3px solid #{{red color dark}}; white-space: nowrap&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundy&amp;quot; style=&amp;quot;color:#fff&amp;quot; colspan=8 | Pokémon Red (including {{color2|fff|Pokémon Red and Green Versions|Japanese}} and {{color2|fff|Pokémon Red and Blue Versions|English}} versions)&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 001.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 004.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 007.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 013.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 017.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 025.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 032.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 035.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0001&amp;lt;/tt&amp;gt; {{pcolor|Bulbasaur|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0004&amp;lt;/tt&amp;gt; {{pcolor|Charmander|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0007&amp;lt;/tt&amp;gt; {{pcolor|Squirtle|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0013&amp;lt;/tt&amp;gt; {{pcolor|Weedle|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0017&amp;lt;/tt&amp;gt; {{pcolor|Pidgeotto|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0025&amp;lt;/tt&amp;gt; {{pcolor|Pikachu|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0032&amp;lt;/tt&amp;gt; {{pcolor|Nidoran♂|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0035&amp;lt;/tt&amp;gt; {{pcolor|Clefairy|000}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 063.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 077.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 092.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 095.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 112.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 123.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 129.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 132.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0063&amp;lt;/tt&amp;gt; {{pcolor|Abra|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0077&amp;lt;/tt&amp;gt; {{pcolor|Ponyta|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0092&amp;lt;/tt&amp;gt; {{pcolor|Gastly|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0095&amp;lt;/tt&amp;gt; {{pcolor|Onix|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0112&amp;lt;/tt&amp;gt; {{pcolor|Rhydon|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0123&amp;lt;/tt&amp;gt; {{pcolor|Scyther|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0129&amp;lt;/tt&amp;gt; {{pcolor|Magikarp|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0132&amp;lt;/tt&amp;gt; {{pcolor|Ditto|000}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{green color}}; border:3px solid #{{green color dark}}; white-space: nowrap&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundy&amp;quot; colspan=8 | {{color2|fff|Pokémon Red and Green Versions|Pokémon Green}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 001.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 004.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 007.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 010.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 017.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 025.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 029.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 035.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0001&amp;lt;/tt&amp;gt; {{pcolor|Bulbasaur|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0004&amp;lt;/tt&amp;gt; {{pcolor|Charmander|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0007&amp;lt;/tt&amp;gt; {{pcolor|Squirtle|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0010&amp;lt;/tt&amp;gt; {{pcolor|Caterpie|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0017&amp;lt;/tt&amp;gt; {{pcolor|Pidgeotto|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0025&amp;lt;/tt&amp;gt; {{pcolor|Pikachu|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0029&amp;lt;/tt&amp;gt; {{pcolor|Nidoran♀|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0035&amp;lt;/tt&amp;gt; {{pcolor|Clefairy|000}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 063.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 077.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 092.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 095.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 112.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 127.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 129.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 132.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0063&amp;lt;/tt&amp;gt; {{pcolor|Abra|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0077&amp;lt;/tt&amp;gt; {{pcolor|Ponyta|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0092&amp;lt;/tt&amp;gt; {{pcolor|Gastly|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0095&amp;lt;/tt&amp;gt; {{pcolor|Onix|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0112&amp;lt;/tt&amp;gt; {{pcolor|Rhydon|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0127&amp;lt;/tt&amp;gt; {{pcolor|Pinsir|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0129&amp;lt;/tt&amp;gt; {{pcolor|Magikarp|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0132&amp;lt;/tt&amp;gt; {{pcolor|Ditto|000}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{blue color}}; border:3px solid #{{blue color dark}}; white-space: nowrap&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundy&amp;quot; style=&amp;quot;color:#fff&amp;quot; colspan=8 | Pokémon Blue (including {{color2|fff|Pokémon Blue Version (Japanese)|Japanese}} and {{color2|fff|Pokémon Red and Blue Versions|English}} versions)&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 001.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 004.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 007.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 026.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 037.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 044.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 056.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 060.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0001&amp;lt;/tt&amp;gt; {{pcolor|Bulbasaur|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0004&amp;lt;/tt&amp;gt; {{pcolor|Charmander|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0007&amp;lt;/tt&amp;gt; {{pcolor|Squirtle|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0026&amp;lt;/tt&amp;gt; {{pcolor|Raichu|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0037&amp;lt;/tt&amp;gt; {{pcolor|Vulpix|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0044&amp;lt;/tt&amp;gt; {{pcolor|Gloom|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0056&amp;lt;/tt&amp;gt; {{pcolor|Mankey|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0060&amp;lt;/tt&amp;gt; {{pcolor|Poliwag|000}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 084.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 094.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 106.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 113.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 135.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 137.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 142.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 143.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0084&amp;lt;/tt&amp;gt; {{pcolor|Doduo|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0094&amp;lt;/tt&amp;gt; {{pcolor|Gengar|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0106&amp;lt;/tt&amp;gt; {{pcolor|Hitmonlee|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0113&amp;lt;/tt&amp;gt; {{pcolor|Chansey|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0135&amp;lt;/tt&amp;gt; {{pcolor|Jolteon|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0137&amp;lt;/tt&amp;gt; {{pcolor|Porygon|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0142&amp;lt;/tt&amp;gt; {{pcolor|Aerodactyl|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0143&amp;lt;/tt&amp;gt; {{pcolor|Snorlax|000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Yellow====&lt;br /&gt;
In {{game|Yellow}}, the game intro starts with the [[Game Freak]] logo and a shooting star, then stars of different colors fall below this logo.&lt;br /&gt;
&lt;br /&gt;
After this, these cutscenes featuring {{p|Pikachu}} appear:&lt;br /&gt;
* A small Pikachu silhouette running towards the player&lt;br /&gt;
* Pikachu jumping while doing a flying kick&lt;br /&gt;
* A larger version of Pikachu running towards the player, this time colored red&lt;br /&gt;
* [[Surfing Pikachu]] in the sea&lt;br /&gt;
* An even larger version of Pikachu running towards the player&lt;br /&gt;
* [[Flying Pikachu]] (a Pikachu flying with balloons) in the sky&lt;br /&gt;
* Pikachu looking at the player and then using an {{t|electric}} move&lt;br /&gt;
&lt;br /&gt;
At the end, a smiling Pikachu with a &amp;quot;Pika!&amp;quot; speech balloon appears below the game logo. He says his name &amp;quot;Pikachu&amp;quot; once, voiced by [[Ikue Otani]]. This is the main [[cry]] used by [[Pikachu (Yellow)|the player&#039;s Pikachu]] in places such as the Pokémon [[summary]].&lt;br /&gt;
&lt;br /&gt;
=====Differences=====&lt;br /&gt;
When run on a [[Game Boy Color]], the international versions of Pokémon Yellow feature Pikachu with a separate color palette from the backgrounds it overlaps.&lt;br /&gt;
&lt;br /&gt;
Normally, when games are run on a [[Super Game Boy]], both backgrounds and overlapping objects share the same color palettes. The Game Boy Color enhancement of Pokémon Yellow mimics these restrictions throughout the majority of the game, despite being capable of assigning different color palettes (regardless of overlapping). These introduction scenes are the only known portion of the game to disobey this &amp;quot;overlapping&amp;quot; restriction.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{yellow color}}; border:3px solid #{{yellow color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GB intro 1.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GB intro 2.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GB intro 3.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GB intro 4.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=4 | Pokémon Yellow intro, as seen on the original Game Boy&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow SGB intro 1.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow SGB intro 2.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow SGB intro 3.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow SGB intro 4.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=4 | Pokémon Yellow intro, as seen on the Super Game Boy and Super Game Boy 2&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GBC U intro 1.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GBC U intro 2.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GBC U intro 3.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GBC U intro 4.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=4 | Pokémon Yellow (international version) intro, as seen on the Game Boy Color&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GBC J intro 1.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GBC J intro 2.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GBC J intro 3.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GBC J intro 4.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=4 | Pokémon Yellow (Japanese version) intro, as seen on the Game Boy Color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Glitches=====&lt;br /&gt;
When run on a Super Game Boy, the international versions of Pokémon Yellow feature a bizarre graphical glitch when the introduction loops more than once.&lt;br /&gt;
&lt;br /&gt;
Normally, color palette 16 (0x10) is intended for introduction scenes of Pikachu against a white background. Instead, the color palette information from the previous title screen is not correctly overwritten—which results in half of color palette 14 (0x0E) and half of color palette 16 displaying the screen. The color palettes are then changed at a later part in the introduction, such that color palette 16 and color palette 0 (0x00) are displaying the screen. Once the title screen is reached a second time, the &amp;quot;Pokémon&amp;quot; logo is displayed in color palette 16, with Pikachu displayed in color palette 0. Repeating the introduction again does not result in any further color palette changes - correct, or incorrect.&lt;br /&gt;
* Introduction scenes of Pikachu against a blue background (using color palette 37) are not affected by this graphical glitch.&lt;br /&gt;
* This graphical glitch is not present when the international version of Pokémon Yellow is run on a Game Boy Color.&lt;br /&gt;
* This graphical glitch is also not present when the japanese version of Pokémon Yellow is run on a Super Game Boy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{yellow color}}; border:3px solid #{{yellow color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow_SGB_intro_glitch_1.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow_SGB_intro_glitch_2.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow_SGB_intro_glitch_3.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow_SGB_intro_glitch_4.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow_SGB_intro_glitch_5.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow_SGB_intro_glitch_6.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=6 | Pokémon Yellow intro looped, with graphical glitches, as seen on a Super Game Boy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Generation II]]===&lt;br /&gt;
====Pokémon Gold and Silver====&lt;br /&gt;
In {{game|Gold and Silver|s}}, the game intro starts with a star quickly moving in a spiral, which turns into the [[Game Freak]] logo.&lt;br /&gt;
&lt;br /&gt;
Then, three {{p|Shellder}} appear underwater. The camera goes upwards, revealing five {{p|Magikarp}} swimming (only four can be seen in clear sight), and then a {{p|Lapras}} travelling on the water surface. Lapras then swims out of view. The camera goes left and quickly transitions into a forest where a {{p|Jigglypuff}} is singing in a forest. A {{p|Pikachu}} appears and attacks Jigglypuff by jumping into it. The camera goes downwards.&lt;br /&gt;
&lt;br /&gt;
In another cutscene, the three [[Johto first partner Pokémon]] appear one at a time ({{p|Chikorita}}, {{p|Cyndaquil}}, and {{p|Totodile}}), while a {{p|Charizard}} outline appears on a black screen. The black screen then changes to white, revealing Charizard; it then uses a {{t|fire}} move.&lt;br /&gt;
&lt;br /&gt;
The game logo then appears, with the respective [[Legendary Pokémon]]: {{p|Ho-Oh}} flying{{sup/2|G}} or {{p|Lugia}} swimming{{sup/2|S}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{johto color}}; border:3px solid #{{johto color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo GS.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Shellder GS intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Magikarp GS intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Lapras GS intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Jigglypuff Pikachu GS intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Jigglypuff Pikachu attack GS intro.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{pcolor|Shellder|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{pcolor|Magikarp|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{pcolor|Lapras|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=2 | {{pcolor|Jigglypuff|000}} and {{pcolor|Pikachu|000}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Chikorita GS intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Cyndaquil GS intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Totodile GS intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Charizard outline GS intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Charizard GS intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Charizard fire GS intro.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{pcolor|Chikorita|000}}{{sup/2|S}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{pcolor|Cyndaquil|000}}{{sup/2|S}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{pcolor|Totodile|000}}{{sup/2|S}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=3 | {{pcolor|Charizard|000}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:GoldTitle.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:SilverTitle.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Japanese GoldTitle.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Japanese SilverTitle.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Korean GoldTitle GBC.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Korean SilverTitle GBC.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Pokémon Gold}}&amp;lt;br&amp;gt;(English)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Pokémon Silver}}&amp;lt;br&amp;gt;(English)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Pokémon Gold}}&amp;lt;br&amp;gt;(Japanese)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Pokémon Silver}}&amp;lt;br&amp;gt;(Japanese)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Pokémon Gold}}&amp;lt;br&amp;gt;(Korean)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Pokémon Silver}}&amp;lt;br&amp;gt;(Korean)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Crystal====&lt;br /&gt;
In {{game|Crystal}}, the game intro starts with a {{p|Ditto}} dropping in the middle of a black screen, which {{m|transform}}s into the [[Game Freak]] logo.&lt;br /&gt;
&lt;br /&gt;
An {{p|Unown}} {{form|Unown|A}} appear on a black screen, uttering some noise and releasing some form of energy. There is then a separate scene with some grass. Unown I and H appear. It cuts back to the grass scene, where a {{p|Suicune}} silhouette runs across the screen. A {{p|Wooper}} and a {{p|Pichu}} appear in front of the grass, startled by the sound of Suicune running.&lt;br /&gt;
&lt;br /&gt;
Unown U, W, G, T, B, E, S, L appears on the black screen. After that, Suicune appears more clearly running on the grass, until it jumps and an Unown F teleports in front of it. After Suicune looks at it, it jumps up, and the third group of Unown appear and surround Suicune. Suicune turns into a silhouette.&lt;br /&gt;
&lt;br /&gt;
The word &amp;quot;Crystal&amp;quot; appears, written by [[Unown symbols|Unown letters]]. After that, a red-eyed purple Suicune silhouette is seen continuously running under the Pokémon Crystal logo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{crystal color}}; border:3px solid #{{crystal color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Ditto C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo C.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Suicune run C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Wooper Pichu C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-A C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-I C intro.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{pcolor|Ditto|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{pcolor|Suicune|000}} running&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{pcolor|Wooper|000}} and {{pcolor|Pichu|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=2 | {{pcolor|Unown|000}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-H C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-U C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-W C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-G C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-T C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-B C intro.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=6 | {{pcolor|Unown|000}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-E C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-S C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-Q C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Suicune Unown-F C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Suicune face C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Suicune Unown jump C intro.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=3 | {{pcolor|Unown|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=3 | {{pcolor|Suicune|000}} and {{pcolor|Unown|000}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Crystal Unown letters.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:CrystalTitle.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Japanese CrystalTitle.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Pokémon Crystal Version|Pokémon Crystal}}&amp;lt;br&amp;gt;({{pcolor|Unown|000}} letters)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Pokémon Crystal Version|Pokémon Crystal}}&amp;lt;br&amp;gt;(English)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Pokémon Crystal Version|Pokémon Crystal}}&amp;lt;br&amp;gt;(Japanese)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
====Pokémon Ruby and Sapphire====&lt;br /&gt;
In {{game|Ruby and Sapphire|s}}, the game intro starts with some plants dripping dew on a puddle. Then, the [[Game Freak]] logo appears and disappears. The camera goes up, where mountains are seen on the horizon, then a small silhouette of an [[Eon duo]] Pokémon is seen flying towards a mountain.&lt;br /&gt;
&lt;br /&gt;
Afterwards, it cuts to the following scene:&lt;br /&gt;
* In Pokémon Ruby, a forest is seen in the background. The sky is clear, and there are mountains behind the forest.&lt;br /&gt;
* In Pokémon Sapphire, the ocean is seen in the background. The sky is cloudy, and there are no mountains visible.&lt;br /&gt;
&lt;br /&gt;
The [[player character]] is seen riding a [[bicycle]]. The [[gender]] of the player character is randomized each time the game is booted and the color of the bicycle is tied to whichever sprite is chosen, with {{ga|Brendan}} riding a blue bicycle and {{ga|May}} riding a green one. The flying [[Legendary Pokémon]] ({{p|Latios}}{{sup/3|R}}/{{p|Latias}}{{sup/3|S}}) is fully revealed as it appears flying closer, and then the player character slows down the bicycle and turns their head to look at it. The Pokémon flies out of view and the player character follows it.&lt;br /&gt;
&lt;br /&gt;
After a quick [[Poké Ball]]-like battleground transition, a {{p|Sharpedo}} and then a {{p|Duskull}} move on the screen. The player character throws two {{i|Poké Ball}}s, sending {{p|Mudkip}} and {{p|Torchic}} out to battle. There is a [[Double Battle]] between them and the two foes (Sharpedo and Duskull), all four use moves, creating a large sphere in the middle. The Pokémon logo appears on a screen alternating between black to white, and then the respective [[super-ancient Pokémon]] appears ({{p|Groudon}}{{sup/3|R}}/{{p|Kyogre}}{{sup/3|S}}) with the full game logo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{hoenn color}}; border:3px solid #{{hoenn color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; colspan=2 | [[File:Game Freak logo RS.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:RubyTitle.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:SapphireTitle.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=2 | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Ruby&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Sapphire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon FireRed and LeafGreen====&lt;br /&gt;
In {{game|FireRed and LeafGreen|s}}, the game intro starts with a shooting star with sparkles, which transitions into the Game Freak logo.&lt;br /&gt;
&lt;br /&gt;
In the middle of a forest, there is a battle between a {{p|Gengar}} and a {{p|Nidorino}}; the Nidorino makes its [[cry]] and the Gengar flails at it. The Nidorino then jumps at the Gengar.&lt;br /&gt;
&lt;br /&gt;
This battle transitions into a monochrome version of {{p|Charizard}}{{sup/3|FR}}/{{p|Venusaur}}{{sup/3|LG}}. This Pokémon is soon colorized (a red palette is applied to Charizard; a green palette is applied to Venusaur), and the game logo appears. In the FireRed background, there is some fire erupting; in the LeafGreen background, there are some leaves in the wind.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{kanto color}}; border:3px solid #{{kanto color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; colspan=2 | [[File:Game Freak logo FRLG.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:FireRedTitle.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:LeafGreenTitle.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=2 | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon FireRed&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon LeafGreen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Emerald====&lt;br /&gt;
In {{game|Emerald}}, the game intro starts with the Game Freak logo appearing and disappearing, with some plants dripping dew on a puddle in the background. The camera pans up, showing mountains on the horizon, then a silhouette of a Pokémon is seen flying towards a mountain.&lt;br /&gt;
&lt;br /&gt;
Afterwards, it cuts to a scene in a forest, where the [[player character]] is seen riding a [[bicycle]] (the gender of the player character is randomized each time the cutscene starts). The player character appear in their Emerald-style clothing and is riding a red bicycle. A {{p|Manectric}} and a {{p|Volbeat}} moves in the same direction as the player character, followed by a {{p|Torchic}} and the previous flying Pokémon revealed to be a {{p|Flygon}}. Everyone, excluding Torchic move out of view, just as the Torchic trips and falls to the ground. It gets up and quickly tries to catch up again.&lt;br /&gt;
&lt;br /&gt;
After a quick [[Poké Ball]]-like battleground transition, a Groudon appears and growls with rocks rising, then a Kyogre appears with bubbles. After a short animation of clouds surrounding the sun, lightnings from the clouds reveal a {{p|Rayquaza}} shadow. Rayquaza then appears as a silhouette and shoots an energy beam in the direction of the player. The Pokémon logo appears on a screen alternating between black to white, and then the Rayquaza appears with the full game logo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{emerald color}}; border:3px solid #{{emerald color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; colspan=2 | [[File:Game Freak logo E.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:EmeraldTitle.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=2 | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Emerald&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====Pokémon Diamond and Pearl====&lt;br /&gt;
In {{game|Diamond and Pearl|s}}, some sparkles appear at the start of the intro, falling from the top DS screen to the bottom one. The Game Freak logo appears at the top, and the text &amp;quot;Game Freak presents&amp;quot; text at the bottom. Some sparkles fall again.&lt;br /&gt;
&lt;br /&gt;
Pokémon Diamond and Pearl are the first [[core series]] games where the Pokémon logo appears at the start (rather than at the end) of the game intro. In those games, the Pokémon logo remains in black and white at the top screen during most of the game intro.&lt;br /&gt;
&lt;br /&gt;
While the monochrome Pokémon logo is shown above, scenes from the [[Sinnoh]] overworld appear at the bottom screen. Some of these scenes use a regular camera angle, while others have a tilted camera angle. These scenes often have subtle differences from the actual gameplay.&lt;br /&gt;
&lt;br /&gt;
The following overworld locations can be seen:&lt;br /&gt;
* The north of {{rt|204|Sinnoh}}&lt;br /&gt;
** In the game intro, {{tc|Aroma Lady}} Taylor is facing south near the stairs and thus would be easily avoidable by the player (rather than facing east near the grass, where the player must battle her to proceed in the game), {{tc|Bug Catcher}} Brandon is blocking the way between fences at the west in a way that would make the small area behind the fence permanently inaccessible to the player (while in actual gameplay he is near the east grass instead), and there is a {{tc|Youngster}} (possibly Youngster Tyler) near the grass in the east where Bug Catcher Brandon is located in normal gameplay.&lt;br /&gt;
** {{tc|Twins}} Liv &amp;amp; Liz, the east [[cuttable plant]], and the [[Awakening]] item ball are absent from the game intro.&lt;br /&gt;
* The south of [[Floaroma Town]] (seen once the camera moves north from Route 204)&lt;br /&gt;
** In the intro, there is a Bug Catcher west of the [[Pokémon Center]], a female character between the Pokémon Center and [[Poké Mart]], and a young girl near the Poké Mart (they are not seen in normal gameplay).&lt;br /&gt;
** In the intro, the female character near the Pokémon Center and the male character between the two west patches of flowers are absent.&lt;br /&gt;
** The male character near the sign and the female character near the flower shop have different sprites (or are different characters) between the game intro and the normal gameplay.&lt;br /&gt;
** The house to the west of the flower shop is smaller in the intro and has four rows of flowers at the east; in normal gameplay, this larger house has only three rows of flowers there.&lt;br /&gt;
* A small portion of the east of {{rt|205|Sinnoh}} (seen once the camera moves east from Floaroma Town)&lt;br /&gt;
* The northwest of Route 205&lt;br /&gt;
** There are two groups of three {{p|Starly}} quickly flying in the game intro.&lt;br /&gt;
** In the intro, the Bug Catcher near the exit of [[Eterna Forest]] is absent, although a Bug Catcher (possibly the same) is found near the place where {{tc|Picnicker}} Siena is located in normal gameplay.&lt;br /&gt;
** In the intro, a Picknicker (possibly Siena) is located in place of {{tc|Battle Girl}} Kelsey (which is absent from the intro).&lt;br /&gt;
** In the intro, {{tc|Camper}} Jacob appears to be on the bridge instead of being near the sign.&lt;br /&gt;
** {{tc|Hiker}}s Daniel and Nicholas appear to be absent from the intro as well, although a Hiker (possibly one of them) is seen north of the ledge near the four trees.&lt;br /&gt;
** Picnicker Karina and the four [[Underground]] air ducts near her are also absent from the intro.&lt;br /&gt;
** In the intro, there is a male character near the bottom level of the stairs south of the bridge.&lt;br /&gt;
** Aroma Lady Elizabeth is nearer to the grass in the intro.&lt;br /&gt;
** The [[Antidote]] (west of the grass patch north of the bridge) and the {{i|Poké Ball}} (at the lower level, west of the bridge) item balls are absent from the game intro.&lt;br /&gt;
&lt;br /&gt;
After the overworld scenes are done, the male player character {{ga|Lucas}} is seen walking towards the camera, then {{p|Turtwig}} appears and uses a leaf move. The female player character {{ga|Dawn}} is seen walking towards the camera as well, with the rival {{ga|Barry}} in the background, then {{p|Chimchar}} appears and uses a fire move. Lucas and Dawn appear both walking together the same way as before, then {{p|Piplup}} appears and uses a bubble move.&lt;br /&gt;
&lt;br /&gt;
The monochrome Pokémon logo disappears from the top screen. Both the top and bottom screens together form an image of [[Mount Coronet]] below a purple sky with lightning. The camera zooms in the mountain, and a diamond{{sup/4|D}}/pearl{{sup/4|P}} symbol appears at the bottom screen, while the Pokémon logo appears with the normal colors (rather than the previous black and white version) at the top, and forms the full game logo.&lt;br /&gt;
&lt;br /&gt;
The diamond{{sup/4|D}}/pearl{{sup/4|P}} symbol zooms out to a CGI rendering of the respective [[Pokémon of myth]] ({{p|Dialga}}{{sup/4|D}}/{{p|Palkia}}{{sup/4|P}}) at the bottom screen, below the game logo (with normal colors).&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{sinnoh color}}; border:3px solid #{{sinnoh color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; colspan=2 | [[File:Game Freak logo DP.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:DiamondTitle.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:PearlTitle.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=2 | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Diamond&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Pearl&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Platinum====&lt;br /&gt;
In {{ga|Platinum}}, some sparkles appear at the start of the intro, falling from the top DS screen to the bottom one. The Game Freak logo appears at the top, and the text &amp;quot;Game Freak presents&amp;quot; text at the bottom. Some sparkles fall again.&lt;br /&gt;
&lt;br /&gt;
A monochrome version of the Pokémon logo appears at the top screen, while the following overworld locations are seen on the bottom screen (some of these scenes use a regular camera angle, while others have a tilted camera angle. These scenes often have subtle differences from actual gameplay):&lt;br /&gt;
* The south of Route 204&lt;br /&gt;
** Youngster Tyler is located in a slightly different place.&lt;br /&gt;
** {{tc|Lass}} Samantha is absent from the intro.&lt;br /&gt;
** A Picnicker is in the game intro, near the north exit of the [[Ravaged Path]]. The Youngster that would normally be there is absent from the intro.&lt;br /&gt;
** The [[Paralyze Heal]] and Awakening item balls are absent from the game intro.&lt;br /&gt;
* The west of Eterna Forest&lt;br /&gt;
** The [[Moss Rock]] is absent from the intro. The rock and the four tiles with no grass found in normal gameplay are simply filled with grass in the intro.&lt;br /&gt;
** Bug Catcher Jack, Lass Briana, {{tc|Psychic}}s Kody and Rachael, and the other Bug Catcher near the west entrance are absent from the game intro.&lt;br /&gt;
* The north of Eterna City&lt;br /&gt;
** In the game intro, there is a Lass (near the [[Team Galactic Eterna Building]]) and a male character (west of the Pokémon Center) that do not appear in normal gameplay.&lt;br /&gt;
** The male {{tc|Team Galactic Grunt}} west of the Pokémon Center is absent from the intro.&lt;br /&gt;
** The {{TM|46|Thief}} is absent from the intro.&lt;br /&gt;
&lt;br /&gt;
Two characters introduced in Platinum appear as full body sprites in front of the Eterna City scene: [[Looker]] and then [[Charon]].&lt;br /&gt;
&lt;br /&gt;
After the overworld scenes are done, the monochrome Pokémon logo disappears from the top screen. Both Lucas and Dawn (wearing their Platinum-style outfits) appear running together towards the camera: Lucas at the top screen and Dawn at the bottom screen. Lucas&#039;s background is filled with tall buildings and a clear sky, while Dawn&#039;s background is filled with small houses and a cloudy sky. Then they appear to battle each other, as each throws a Poké Ball. Lucas&#039;s Pokémon are {{p|Prinplup}}, {{p|Chimchar}}, and {{p|Torterra}}; Dawn&#039;s Pokémon are {{p|Infernape}}, {{p|Piplup}}, and {{p|Grotle}}. Two of the three fully evolved [[first partner Pokémon]], chosen at random each time, appear on the top and bottom screens respectively: Torterra uses a leaf move, Infernape uses a fire move, and {{p|Empoleon}} uses a bubble move. Lightning bolts strike both screens.&lt;br /&gt;
&lt;br /&gt;
[[Cyrus]] appears and looks at the player on the bottom screen. A swirling black portal appears, from which {{p|Giratina}} looks at the player with red eyes and smiles. The camera then enters the portal. At the end, a CGI rendering of {{form|Giratina|Origin Forme}} {{p|Giratina}} appears at the bottom screen, below the game logo (with normal colors).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{platinum color}}; border:3px solid #{{platinum color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo Pt.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:PlatinumTitle.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Platinum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon HeartGold and SoulSilver====&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, the game intro starts with the white text &amp;quot;Game Freak presents&amp;quot; on a black background on the bottom screen. Once the opening animation starts, the text remains for a moment, before disappearing.&lt;br /&gt;
&lt;br /&gt;
This short scene appears at the bottom screen, while the top screen displays the top portion of the sky:&lt;br /&gt;
* In HeartGold, the sun rises in the twilight sky, with some clouds. The sky is above a body of water, with pine trees at the sides. The sun stops, and seconds later {{p|Ho-Oh}} flies into the direction of the camera, and both screens become completely white.&lt;br /&gt;
* In SoulSilver, the moon rises in a clear night sky, without any clouds. The sky is above a body of water, with rocks at the sides. The moon stops, and seconds later {{p|Lugia}} flies into the direction of the camera, and both screens become completely white.&lt;br /&gt;
&lt;br /&gt;
In another scene, the camera moves quickly above the grass in both screens, until it stops and the bottom screen becomes completely black. At the top screen, {{ga|Ethan}} is standing near some small houses. The camera moves right, and {{ga|Lyra}} is also standing with a similar pose. Each of them is holding a Poké Ball and looking at the camera. The camera moves up into a tree, and the scene changes again.&lt;br /&gt;
&lt;br /&gt;
Some overworld scenes are seen at the top screen (while the bottom screen remains black). Some of these scenes use a regular camera angle, while others have a tilted camera angle. These scenes often have subtle differences from actual gameplay.&lt;br /&gt;
&lt;br /&gt;
These are the overworld locations seen at the game intro:&lt;br /&gt;
* [[New Bark Town]]&lt;br /&gt;
** In the game intro, the blue fence at the right of [[Professor Elm]]&#039;s lab is absent, the male NPC is located close to the [[player&#039;s house]] (instead of close to the opposite-gender rival), and the female NPC is located near the lab (instead of near the sign).&lt;br /&gt;
* [[Goldenrod City]]&lt;br /&gt;
** In the game intro, a Lass is near the [[Goldenrod Game Corner|Game Corner]] (but not in normal gameplay) and a {{tc|School Kid}} is located at the south entrance (instead of a {{tc|Beauty}} as in normal gameplay).&lt;br /&gt;
* [[Ecruteak City]]&lt;br /&gt;
** In the game intro, the Barrier Station (the house on the way to the [[Bell Tower]]) is missing the sign at the front. Both the Barrier Station and the smaller house to the left have a red color scheme (including red doors and windows), unlike in normal gameplay. The old man is also closer to it than in normal gameplay.&lt;br /&gt;
** The Lass is closer to the [[Burned Tower]] sign than in regular gameplay as well.&lt;br /&gt;
&lt;br /&gt;
The top screen (where these locations appeared) becomes black, and on the bottom screen, the rival {{ga|Silver}} appears as a black silhouette on a red background, and then a full shot of his face.&lt;br /&gt;
&lt;br /&gt;
This is quickly replaced by the faces of the [[Legendary beasts]] with blank eyes: {{p|Entei}}, {{p|Suicune}}, and {{p|Raikou}}. Then, [[Eusine]] appears on their left as a full body sprite, and quickly disappears. Some {{p|Unown}} move on the screen and push the Legendary beasts out of view. The four [[Team Rocket]] {{tc|Executive}}s ([[Proton]], [[Petrel]], [[Ariana]], and [[Archer]]) appear together, under the large &amp;quot;R&amp;quot; logo of their team.&lt;br /&gt;
&lt;br /&gt;
In another scene, Ethan and Lyra quickly appear again, this time as close-ups of their faces: Ethan at the top screen with a silver-colored background, and Lyra at the bottom screen with a gold-colored background. {{p|Chikorita}} (at the bottom screen) uses a leaf move, then {{p|Cyndaquil}} (at the top screen) uses a fire move, and {{p|Totodile}} (at the bottom screen) uses a water move. Then, both screens become black.&lt;br /&gt;
&lt;br /&gt;
Suicune appears (at the bottom-left corner of the screen) on a cliff, looking at the sea.&lt;br /&gt;
&lt;br /&gt;
* In HeartGold, the camera goes up into the sky. In the bottom screen, a CGI rendering of {{p|Ho-Oh}} appears continuously flying in the sky. This scene is an enhanced remake of Ho-Oh flying at the end of Pokémon Gold&#039;s game intro.&lt;br /&gt;
* In SoulSilver, the camera goes down into the sea. In the bottom screen, a CGI rendering of {{p|Lugia}} appears continuously swimming under the water. This scene is an enhanced remake of Lugia swimming at the end of Pokémon Silver&#039;s game intro.&lt;br /&gt;
&lt;br /&gt;
While the Legendary Pokémon is moving on the bottom screen, the game logo appears at the top screen. The camera occasionally goes closer or further from this Legendary Pokémon, or the camera moves and displays this Legendary Pokémon in another angle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{johto color}}; border:3px solid #{{johto color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo HGSS.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:HeartGoldTitle.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:SoulSilverTitle.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon HeartGold&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon SoulSilver&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Generation V]]===&lt;br /&gt;
====Pokémon Black and White====&lt;br /&gt;
In {{game|Black and White|s}}, the game intro starts with a star moving and hitting the ground, scattering letters of the [[Game Freak]] logo, before forming properly.&lt;br /&gt;
&lt;br /&gt;
[[N&#039;s Castle]] appears on the top screen, where the coronation of [[N]] as king takes place. [[Ghetsis]] (face not shown) walks towards the throne with a crown in hand, while some members of the [[Seven Sages]] are at the side. The screen changes to the crown with Ghetsis&#039;s face in the background, before showing the throne. Then, Ghetsis raises his hands and the crown. N appears walking towards Ghetsis and a close-up side view shot of N is shown, before changing to a close-up shot of his eyes. He closes his eyes, while he reminisces himself as a child with a {{p|Darmanitan}}, a {{p|Zorua}}, and two {{p|Woobat}} in a forest. The camera zooms into young N. Back to the present, Ghetsis raises the crown while [[Anthea and Concordia]] watch on. Ghetsis places the crown on top of N&#039;s head and N opens his eyes. He raises his right hand and the camera pans out.&lt;br /&gt;
&lt;br /&gt;
The following scenes then take place:&lt;br /&gt;
* The male [[player character]] {{ga|Hilbert}} crosses the [[Skyarrow Bridge]], while the word &amp;quot;Hopes!&amp;quot; appears.&lt;br /&gt;
* An {{p|Emolga}} is placed on a bed, while the word &amp;quot;Dreams!&amp;quot; appears.&lt;br /&gt;
* The female player character {{ga|Hilda}} passes through to the multi-player side of the [[Entralink]] and turns into a {{tc|Lass}}, while the word &amp;quot;Discoveries!&amp;quot; appears.&lt;br /&gt;
* A [[Gender|male]] {{p|Frillish}}, a {{p|Minccino}}, an {{p|Audino}}, and {{p|Pansage}} performing in the [[Pokémon Musical]], while the words &amp;quot;Adventures Await&amp;quot; appears.&lt;br /&gt;
* A [[Pokémon battle]] between a {{p|Haxorus}} and Darmanitan, with Haxorus using {{m|Dragon Pulse}}, while the words &amp;quot;You and Your Pokémon!&amp;quot; appears.&lt;br /&gt;
&lt;br /&gt;
A CGI rendering of {{p|Reshiram}}{{sup/5|B}} or {{p|Zekrom}}{{sup/5|W}} appears at the bottom screen, below the game logo. The two screen switches place, with the top screen showing zoomed-in shots of the Pokémon, and the bottom screen with the game logo. If the player presses A or Start, the Pokémon will let out its cry and the camera shows a close-up shot of its face.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unova color}}; border:3px solid #{{unova color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo BWB2W2.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:BlackTitle.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:WhiteTitle.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Black&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon White&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Black 2 and White 2====&lt;br /&gt;
In {{B2W2}}, the game intro starts with a star moving and hitting the ground, scattering letters of the [[Game Freak]] logo, before forming properly.&lt;br /&gt;
&lt;br /&gt;
A black silhouette of {{form|Kyurem|Black}} {{p|Kyurem}}{{sup/5|B2}}/white silhouette of White Kyurem{{sup/5|W2}} appears on the top screen, with the eyes and horn shining yellow. The game logo is then shown.&lt;br /&gt;
&lt;br /&gt;
{{ga|Nate}} appears with a {{i|Poké Ball}} in hand and looks at the camera with {{ga|Rosa}} posing in the background. Both player characters switch places, with Rosa in the front with a Poké Ball and Nate in the back posing. {{p|Tepig}} appears while Nate walks in the [[Marine Tube]] in the background, {{p|Snivy}} appears while scenes from [[Pokéstar Studios]] are shown in the background, and {{p|Oshawott}} appears while Rosa activates the Entralink in the background. A group shot of several [[Team Plasma]] members (a male {{tc|Team Plasma Grunt}}, a female Team Plasma Grunt, a [[Shadow Triad]], and one of the Seven Sages), a shot of [[rival]] [[Hugh]] posing with a Poké Ball, then [[Colress]] holding a book appear. Colress closes the book.&lt;br /&gt;
&lt;br /&gt;
A shot of crystal zooms out to a Zekrom with a blue background and outline of Black Kyurem behind it. The shot is followed by a view of a Reshiram with a red background that shows a silhouette of White Kyurem. Afterward, the [[Swords of Justice]] ({{p|Cobalion}}, {{p|Terrakion}}, and {{p|Virizion}}), then regular Kyurem appear.&lt;br /&gt;
&lt;br /&gt;
A CGI rendering of Black Kyurem{{sup/5|B2}} or White Kyurem{{sup/5|W2}} appears at the bottom screen, below the game logo. The two screen switches place, with the top screen showing zoomed-in shots of the Pokémon, and the bottom screen with the game logo. If the player presses A or Start, the Pokémon will let out its cry and the camera shows a close-up shot of its face.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unova color}}; border:3px solid #{{unova color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo BWB2W2.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Black2Title.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:White2Title.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Black 2&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon White 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Generation VI]]===&lt;br /&gt;
====Pokémon X and Y====&lt;br /&gt;
{{incomplete|section|Game Freak logo missing for Pokémon X}}&lt;br /&gt;
In Pokémon X &amp;amp; Y the game intro starts with a light flash in the color and letter of their corresponding versions (Blue X for Pokémon X and a red Y for Pokémon Y respectively) which transitions to displaying the corresponding letter for each version. The Pokémon logo subsequently appears. And the corresponding version mascot legendary appears as a CGI render on the bottom screen. If left alone it&#039;s followed by a montage of in game footage of the segments where a trainer rides a Skiddo and Rhyhorn. Transitioning to a shot of Lumiose tower. Lumiose City itself and then the forest leading to the Battle Chateau. Before switching to footage of Torchic, Pikachu and Sylveon and footage of Pokémon Aime. Footage in a sports stadium, grinding on rails, showing the female trainer in different outfits. Ending with the animation of using the HM Fly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{kalos color}}; border:3px solid #{{kalos color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
&amp;lt;!--! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo X.png|x250px]]--&amp;gt;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo Y.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:XTitle.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:YTitle.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo (X)--&amp;gt;&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo (Y)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon X&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Omega Ruby and Alpha Sapphire====&lt;br /&gt;
In {{game|Omega Ruby and Alpha Sapphire|s}}, the game intro starts similarly to Ruby and Sapphire: showcasing plants dripping dew on a puddle, although this time a {{p|Beautifly}} can be seen flying through, while {{p|Zigzagoon}} and {{p|Skitty}} scatter through groundcover. The Game Freak logo will then appear and disappear, and the camera will move upwards to showcase mountains in the horizon as {{p|Latios}}{{sup/6|OR}}/{{p|Latias}}{{sup/6|AS}} fly towards the mountains. Unlike in Ruby and Sapphire, this location can be distinguished to be the area of {{rt|103|Hoenn}} where the player first fights the [[rival]].&lt;br /&gt;
&lt;br /&gt;
The intro then shows the Eon Pokémon flying through the Hoenn&#039;s skies, with the same view as when the player is soaring in-game. The Pokémon eventually changes direction and flies towards [[Mt. Chimney]].&lt;br /&gt;
&lt;br /&gt;
The game then cuts to a dirt path with trees and mountains in the background, as Brendan{{sup/6|OR}}/May{{sup/6|AS}} ride the [[Acro Bike]]. The Eon Pokémon appears once again, performing a loop-the-loop and catching the player character attention as it then accelerates off somewhere. The scene ends focusing on the character, as it fades out to white.&lt;br /&gt;
&lt;br /&gt;
After a quick Poké Ball-like battleground transition, the game then displays various in-game scenes:&lt;br /&gt;
*[[Mega Evolution|Mega]] {{p|Camerupt}} using {{m|Overheat}} in a battle at Mt. Chimney, and Mega {{p|Sharpedo}} using {{m|Scald}} in a battle somewhere [[underwater]] (in this order in Omega Ruby, but swapped in Alpha Sapphire).&lt;br /&gt;
*{{p|Groudon}}{{sup/6|OR}}/{{p|Kyogre}}{{sup/6|AS}} surfacing from [[Seafloor Cavern]] and causing the anomalous weather.&lt;br /&gt;
*Mega {{p|Blaziken}}, Mega {{p|Swampert}} and Mega {{p|Sceptile}} in a battle somewhere in {{rt|111|Hoenn}}, out in the sea, and in a forest, respectively.&lt;br /&gt;
*The battle intro for [[Maxie]]{{sup/6|OR}}/[[Archie]]{{sup/6|AS}}.&lt;br /&gt;
*Steven looking at the murals in [[Granite Cave]].&lt;br /&gt;
&lt;br /&gt;
Afterwards intro depicts the respective super-ancient Pokémon in unknown place as a silhouette, as yellow-orange{{sup/6|OR}}/blue{{sup/6|AS}} light flashes by, revealing an omega symbol enveloped in fiery effects{{sup/6|OR}}/alpha symbol enveloped in watery effects{{sup/6|AS}}, upon which the light flashes again and the screen fades out to white. &lt;br /&gt;
&lt;br /&gt;
At the end, a black screen then appears, as on top screen, the Pokémon logo appears, with red{{sup/6|OR}}/blue{{sup/6|AS}} crystal-like background, as the game&#039;s name logo finally appears with more fiery{{sup/6|OR}}/watery{{sup/6|AS}} effects. This causes top screen&#039;s background to transition to flowing lava{{sup/6|OR}}/water{{sup/6|AS}}, while bottom screen now showcases a silhouette of the respective super-ancient Pokémon, now in their [[Primal Reversion|primal state]] (occassionally switching to non-silhouette models of their regular forms if left alone for long enough).&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{hoenn color}}; border:3px solid #{{hoenn color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo ORAS.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Omega RubyTitle.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Alpha SapphireTitle.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Omega Ruby&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Alpha Sapphire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Generation VII]]===&lt;br /&gt;
====Pokémon Sun and Moon====&lt;br /&gt;
In {{g|Sun and Moon}}, a nebulous view of a starry night is shown, quickly revealed to be a close up of the respective [[Legendary Pokémon]] {{p|Solgaleo}}{{sup/7|S}}/ {{p|Lunala}}{{sup/7|M}}, roaring and posing at the bottom screen, with the game logo above.&lt;br /&gt;
&lt;br /&gt;
The respective celestial bodies of each game appear right behind the logo, moving to the upper right{{sup/7|S}}/left{{sup/7|M}} corner, while the respective Legendary Pokémon runs{{sup/7|S}}/flies{{sup/7|M}} until the shine of the heavenly body covers them.&lt;br /&gt;
&lt;br /&gt;
The bottom screen turns to black, and in the top the female [[player character]], {{ga|Selene}}, is seen launching a {{i|Poké Ball}}, then {{p|Popplio}} appears with a blue background filled with bubbles and does a pirouette, followed by {{p|Rowlet}} in a green background flying to the front. The male player character, {{ga|Elio}}, is seen with a Poké Ball on his right hand and pointing to the sky with his left, then {{p|Litten}} appears, jumping towards the camera in a red background.&lt;br /&gt;
&lt;br /&gt;
This is followed by small clips of multiple cinematics that can be seen in-game:&lt;br /&gt;
*Elio and a female {{p|Pikachu}} are about to start {{m|Catastropika}} and Selene with Pikachu finishing up the synchronized dance and pose for the same move. &lt;br /&gt;
*The [[Island kahuna|kahuna]] of [[Melemele Island]], [[Hala]], getting ready for a Grand Trial Battle.&lt;br /&gt;
*[[Gladion]], one of the game rivals and the Team Skull Enforcer, grabbing his right hand and posing, ready for battle.&lt;br /&gt;
*Elio pumping up a {{p|Rockruff}} in the middle of a {{m|Breakneck Blitz}}.&lt;br /&gt;
*Elio riding a [[Poké Ride]] {{p|Lapras}}, encountering {{p|Wishiwashi}}, the [[Totem Pokémon]] of [[Brooklet Hill]] under the rain.&lt;br /&gt;
*Another view of Catastropika, now being executed by a male Pikachu, against a {{p|Bewear}}.&lt;br /&gt;
*Rockruff&#039;s Breakneck Blitz connecting against a foe&#039;s {{rf|Alolan}} {{p|Exeggutor}}.&lt;br /&gt;
*The first Totem Pokémon encountered by the player, {{p|Gumshoos}}{{sup/7|S}}/{{rf|Alolan}} {{p|Raticate}}{{sup/7|M}} roaring in [[Verdant Cavern|Verdant Cave]].&lt;br /&gt;
&lt;br /&gt;
* A quick glimpse of an {{p|Eevee}} in the middle of performing {{m|Extreme Evoboost}}.&lt;br /&gt;
&lt;br /&gt;
Right after these, there are scenes from the Alolan overworld and non-battle oriented gameplay. The following locations can be seen:&lt;br /&gt;
*[[Hau&#039;oli City]], a daytime view from above followed by a nighttime view at the beachfront.&lt;br /&gt;
&lt;br /&gt;
*{{rt|7|Alola}}, showing Elio in Riding gear performing a Tauros Charge.&lt;br /&gt;
&lt;br /&gt;
*{{rt|15|Alola}}, with Elio now surfing on a Poké Ride Sharpedo, destroying some breakable rocks.&lt;br /&gt;
&lt;br /&gt;
*[[Melemele Meadow]], {{rt|3|Alola}}, specifically in a [[Poké Finder]] photo spot zooming in to take a picture of a {{p|Cutiefly}} and a {{fd|Oricorio|Pom-Pom Style}} {{p|Oricorio}}.&lt;br /&gt;
&lt;br /&gt;
*Near [[tall grass]], a session of [[Pokémon Refresh]] with a {{p|Togedemaru}}, being groomed with a comb.&lt;br /&gt;
&lt;br /&gt;
*The Alolan high sea, with Elio and [[Hau]] riding on [[Professor Kukui]]&#039;s boat on their way from Melemele to [[Akala Island|Akala]].&lt;br /&gt;
&lt;br /&gt;
*[[Mahalo Trail]], with [[Lillie]], Selene, and [[Nebby]] surprised looking at {{p|Tapu Koko}} (off view).&lt;br /&gt;
&lt;br /&gt;
The top screen turns black and the Legendary Pokémon reappear, moving towards the camera. After a bright light, both CGI models are now on the lower screen right as the game logos come back on top, the game showcases a a quick 360 degree shot of the CGI models, followed by a zoom in into their faces and a final pose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{alola color}}; border:3px solid #{{alola color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:SunTitle.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:MoonTitle.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Sun&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Moon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Ultra Sun and Ultra Moon====&lt;br /&gt;
{{incomplete|section|Description missing}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{alola color}}; border:3px solid #{{alola color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Ultra SunTitle.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Ultra MoonTitle.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Ultra Sun&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Ultra Moon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!====&lt;br /&gt;
In {{LGPE}}, the [[Game Freak]] logo appears, and changes to the [[player&#039;s house|player&#039;s room]]. The player character is not seen (until their gender and appearance are specified later in the [[new game]]), although this game intro is viewed in first-person from the perspective of the player inside the room.&lt;br /&gt;
&lt;br /&gt;
At the beginning, the player is looking at a TV with a [[Nintendo Switch]] console. It is implied that the player character is playing a game on the Nintendo Switch, which may be an in-universe representation of the real-life person playing Let&#039;s Go, Pikachu! or Let&#039;s Go, Eevee!&lt;br /&gt;
&lt;br /&gt;
Although the TV initially only displays an empty light blue screen, the [[Partner Pokémon (Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!)|Partner]] {{p|Pikachu}}{{sup/7|P}}/{{p|Eevee}}{{sup/7|E}} soon appears in the TV. First, its tail and ears appear as it says its own name, then this Partner Pokémon looks at the player and jumps from the TV screen into the player&#039;s room.&lt;br /&gt;
&lt;br /&gt;
The first-person view moves around (implying that the player is moving) as Pikachu{{sup/7|P}}/Eevee{{sup/7|E}} jumps from the TV table to the ground, then runs to the player&#039;s lap and happily jumps back to the ground. Ultimately, this Partner Pokémon jumps onto the TV table and back inside the TV screen, and the player follows it into the TV screen as well.&lt;br /&gt;
&lt;br /&gt;
Afterwards, the game screen becomes completely white, and then a black Pikachu{{sup/7|P}}/Eevee{{sup/7|E}} silhouette runs from left to right, leaving a trail of stars that becomes the Pokémon logo. This logo moves to the top-left{{sup/7|P}}/top-right{{sup/7|E}} corner and expands into the full title screen of the current game, while Pikachu{{sup/7|P}}/Eevee{{sup/7|E}} appears on a forest background, happily looking at the camera.&lt;br /&gt;
&lt;br /&gt;
If the player does not leave the title screen yet, then Pikachu{{sup/7|P}}/Eevee{{sup/7|E}} will start to happily walk around and look around its surroundings.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{kanto color}}; border:3px solid #{{kanto color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo PE.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:LGPikachuTitle.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:LGEeveeTitle.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon: Let&#039;s Go, Pikachu!&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon: Let&#039;s Go, Eevee!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Generation VIII]]===&lt;br /&gt;
====Pokémon Sword and Shield====&lt;br /&gt;
In {{game|Sword and Shield|s}}, the [[Game Freak]] logo appears in white on a black background. The game&#039;s camera pans to a stadium&#039;s spotlights, across the logos of various sponsors along the edge of the battlefield, and to empty bleachers. Finally, it moves through the challenger entrance of the stadium.&lt;br /&gt;
&lt;br /&gt;
At the title screen, the game&#039;s logo is displayed with a shining effect and a white smoky border around it. If the player has not become the [[Champion]], there is a {{i|Poké Ball}} on top of a faded black X marked in the middle of the battlefield. The camera pans around the empty stadium from various perspectives, showing parts of the stadium in greater detail. Pokémon Sword and Shield are the first games in which the intro changes after the player has beaten the game; if the player has become the Champion, the [[player character]] and their [[party]] will be in the middle of the battlefield and the bleachers will be full of people. If the player idles on the title screen, it will fade to black, then replay the previous cutscene.&lt;br /&gt;
&lt;br /&gt;
If the player presses A, a sound resembling the clanging of metal will play.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{galar color}}; border:3px solid #{{galar color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Game Freak logo SwSh.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |{{color2|000|Game Freak}} logo&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:SwordTitle.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:SwordTitle Champion.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Sword (pre-Champion)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Sword (post-Champion)&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:ShieldTitle.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:ShieldTitle Champion.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Shield (pre-Champion)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Shield (post-Champion)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Brilliant Diamond and Shining Pearl====&lt;br /&gt;
{{incomplete|section|Description and ILCA logo missing}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{sinnoh color}}; border:3px solid #{{sinnoh color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Brilliant DiamondTitle.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Shining PearlTitle.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Brilliant Diamond&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Shining Pearl&lt;br /&gt;
|}&lt;br /&gt;
====Pokémon Legends: Arceus====&lt;br /&gt;
In [[Pokémon Legends: Arceus]], if the player was starting on a new save file, they would be allowed to pick a preset character, and the opening cutscene with {{p|Arceus}} would then play.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{hisui color}}; border:3px solid #{{hisui color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo LA.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Legends ArceusTitle.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Legends: Arceus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Generation IX]]===&lt;br /&gt;
====Pokémon Scarlet and Violet====&lt;br /&gt;
In {{game|Scarlet and Violet|s}}, the [[Game Freak]] logo appears in gray on a white background. Afterwards, it displays the title screen with the game&#039;s logo. There is a static illustration of a classroom with desks, a window with the sun shining through it, and floating specks of sunlight, all surrounded by a cloudy white frame. In the background is ambient noise such as footsteps, talking, [[Rotom Phone]]s, and the main theme song.&lt;br /&gt;
&lt;br /&gt;
If the player has not viewed the credits, the [[Scarlet Book]]{{sup/9|S}}/[[Violet Book]]{{sup/9|V}} will be on the bottom-left desk with a {{i|Poké Ball}} on top of it, it will be a sunny day outside, and the window will be closed. If the player has only viewed the credits for the base game, neither the book nor the Poké Ball will be present and the window will be open, showing the clouds, a tree, and the roof of the school. If the player has viewed the credits for [[The Teal Mask]] and [[The Indigo Disk]], the sun will be setting and the Scarlet Book{{sup/9|S}}/Violet Book{{sup/9|V}} will appear on the bottom-left desk, rotated vertically from its previous position.&lt;br /&gt;
&lt;br /&gt;
If the player presses A, a jingle resembling a school bell will play.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{paldea color}}; border:3px solid #{{paldea color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Game Freak logo SV.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |{{color2|000|Game Freak}} logo&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:ScarletTitle.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:ScarletTitle Post-Credits.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:ScarletTitle Post-DLC.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Scarlet (pre-credits)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Scarlet (post-credits)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Scarlet (post-DLC)&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:VioletTitle.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:VioletTitle Post-Credits.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:VioletTitle Post-DLC.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Violet (pre-credits)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Violet (post-credits)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Violet (post-DLC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Legends: Z-A====&lt;br /&gt;
In [[Pokémon Legends: Z-A]], the title screen and logo flash into view. This is the first entry in the core series games since Pokémon Red, Green, and Blue in Generation I to not show the developer&#039;s logo in the game&#039;s intro. Occasionally, white horizontal {{wp|scan line}}s will appear on the logo for a brief amount of time. Additionally, the Z-A portion is animated individually from the rest of the logo. Inside of the Z, there are green streaks traveling through the hexagon lines in an upwards motion. On the dash, there are two small streaks of color that occasionally light up and travel around the perimeter, one in blue on the top-left and one in red on the bottom-right. Inside of the A, a rainbow gradient will occasionally appear traveling upwards, followed by streaks of white and light green traveling through the vine-like pattern at the bottom. Below the logo is a prompt to press A with a green shadow behind it. This prompt will be white if the player has not watched the credits or black if the player has watched the credits.&lt;br /&gt;
&lt;br /&gt;
In the background are squares that fade in and out, as well as dots that travel upwards in a grid-like arrangement. If the player has not watched the credits, the background will be black, the squares will be gray, the dots will be green. If the player has watched the credits, the squares will be both gray and white and the dots will be white. Additionally, the background will be light shades of green, blue, and red, with the colors slowly rotating clockwise.&lt;br /&gt;
&lt;br /&gt;
If the DLC is not installed, there will be a black rounded text box in the bottom-right corner with white glowing text stating that DLC is available. Next to the text is a white shopping bag icon with a green, blue, and red gradient and a round, golden frame. Pressing - at this screen will take the player to the DLC&#039;s listing on the [[Nintendo Switch#Nintendo eShop|Nintendo eShop]]. Around it is a shadow in a gradient of green, blue, and red that slowly rotates counter-clockwise. If the DLC is installed, there will instead be gray text stating that the DLC is ready.&lt;br /&gt;
&lt;br /&gt;
If the player presses A, a faint jingle will play. The game begins to load as this jingle is playing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{Legends Z-A color}}; border:3px solid #{{Legends Z-A color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Legends_ZATitle.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Legends ZATitle Post-Credits.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pre-credits&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Post-credits&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Legends ZATitle DLC.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Legends ZATitle DLC Post-Credits.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pre-credits with DLC&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Post-credits with DLC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the side series games==&lt;br /&gt;
===Japanese Pokémon Stadium===&lt;br /&gt;
In the Japanese {{jap|Pokémon Stadium}}, these Pokémon appear one at a time in short animations on a black screen, while a crowd cheering and sound effects are heard but no backgorund music: {{p|Venusaur}}, {{p|Articuno}}, {{p|Arcanine}}, {{p|Charizard}}, {{p|Gyarados}}, and {{p|Blastoise}}. This ends with Blastoise shooting water from his two cannons.&lt;br /&gt;
&lt;br /&gt;
After this animation, the title screen appears and a music theme plays. The title screen is a static image featuring the three fully evolved [[Kanto first partner Pokémon]] {{p|Venusaur}}, {{p|Charizard}}, and {{p|Blastoise}}, as well as {{p|Pikachu}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Stadium===&lt;br /&gt;
In [[Pokémon Stadium]], the [[Nintendo 64]] logo appears while Pikachu&#039;s [[cry]] &amp;quot;Pika!&amp;quot; is heard in international versions or people saying &amp;quot;Pokémon&amp;quot; in the Japanese version.&lt;br /&gt;
&lt;br /&gt;
This intro features a rendion of the music theme &amp;quot;Opening Movie&amp;quot;, the same used in the intro of [[Pokémon Red and Blue Versions|Pokémon Red, Blue]], [[Pokémon FireRed and LeafGreen Versions|FireRed, and LeafGreen]]. While this track is playing, the camera moves right to left, displaying {{p|Blastoise}}, {{p|Rhydon}}, {{p|Kangaskhan}}, and {{p|Machoke}}. In another scene, the camera moves left to right, displaying {{p|Kabutops}}, {{p|Scyther}}, {{p|Sandslash}}, and {{p|Nidoking}}. In a cloudy sky, {{p|Charizard}}, {{p|Aerodactyl}}, {{p|Fearow}}, and {{p|Pidgeot}} are flying toward the camera. Underwater, {{p|Tentacruel}}, {{p|Dewgong}}, {{p|Goldeen}}, {{p|Seaking}} swim toward the camera.&lt;br /&gt;
&lt;br /&gt;
The music theme changes, and four ballons appear, which pop and transform into {{p|Clefairy}}, {{p|Jigglypuff}}, {{p|Pikachu}}, who happily land on the ground, and {{p|Psyduck}}, who clumsily trips and falls, appearing to have a headache. Clefairy, Jigglypuff, and Pikachu jump together high enough to disappear at the top of the screen, and bring the game logo down with them. The four Pokémon fall and disappear below the screen.&lt;br /&gt;
&lt;br /&gt;
After this animation, the title screen appears and another music theme plays. The title screen showcases a stadium arena, although the exact content differs depending on whether the save file has beaten the final fight of Round 1 or not:&lt;br /&gt;
*If not, it is a static image featuring a crowd of Pokémon moving towards the camera. Specifically {{p|Psyduck}}, {{p|Bulbasaur}}, and {{p|Hitmonchan}} appear more prominently at the front, and the other Pokémon are {{p|Aerodactyl}}, {{p|Lickitung}}, {{p|Butterfree}}, {{p|Graveler}}, {{p|Exeggutor}}, {{p|Electrode}}, {{p|Nidoking}}, {{p|Wartortle}}, {{p|Doduo}}, {{p|Rhydon}}, {{p|Poliwhirl}}, {{p|Gyarados}}, {{p|Arcanine}}, and {{p|Magnemite}}.&lt;br /&gt;
*Otherwise, it is a static image featuring cut-ins of the final Evolutions of the Kanto [[first partner Pokémon]] ({{p|Venusaur}}, {{p|Charizard}}, and {{p|Blastoise}}), {{p|Pikachu}}, and {{p|Mewtwo}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#929292; border:3px solid #C7C7C7&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Stadium Intro.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Stadium Intro Unlock.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Before clearing Round 1&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |After clearing Round 1&lt;br /&gt;
|}&lt;br /&gt;
===Pokémon Stadium 2===&lt;br /&gt;
In [[Pokémon Stadium 2]], the [[Nintendo 64]] logo appears while Pikachu&#039;s [[cry]] &amp;quot;Pika!&amp;quot; is heard in international versions or people saying &amp;quot;Pokémon&amp;quot; in the Japanese version.&lt;br /&gt;
&lt;br /&gt;
Then a music theme plays while several short animations of the following Pokémon appear one at a time, with different backgrounds: {{p|Scizor}}, {{p|Donphan}}, {{p|Bellossom}}, {{p|Skarmory}}, {{p|Umbreon}}, {{p|Pichu}}, {{p|Lugia}}, and {{p|Ho-Oh}}.&lt;br /&gt;
&lt;br /&gt;
After this animation, the title screen appears and another music theme plays. The title screen is a static image, which once again changes depending on the game&#039;s progress, this time changing a second time for beating the final fight in Round 2.&lt;br /&gt;
*Before clearing Round 1, it features a stadium arena, with a crowd of Pokémon moving towards the camera. Specifically the Johto first partner Pokémon {{p|Cyndaquil}}, {{p|Totodile}}, and {{p|Chikorita}} appear more prominently at the front, and the other Pokémon are {{p|Shuckle}}, {{p|Stantler}}, {{p|Sunkern}}, {{p|Steelix}}, {{p|Xatu}}, {{p|Tyrogue}}, {{p|Flaaffy}}, {{p|Slowking}}, {{p|Kingdra}}, {{p|Ledyba}}, {{p|Lanturn}}, {{p|Granbull}}, {{p|Pupitar}}, {{p|Ampharos}}, {{p|Donphan}}, and {{p|Corsola}}.&lt;br /&gt;
*After clearing Round 1, it features final Evolutions of Johto first partner Pokémon and the [[legendary beasts]] in battle poses, with the former being in front and in full color, while the latter are in the background and in more dull colors.&lt;br /&gt;
*After clearing Round 2, it features {{p|Ho-Oh}} and {{p|Lugia}} side-by-side.&lt;br /&gt;
Despite this game being compatible with the Generation I and II Pokémon, the intro features only Generation II Pokémon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bronze color}}; border:3px solid #{{bronze color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Stadium 2 Intro.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Stadium 2 Intro Unlock.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Stadium 2 Intro Unlock 2.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Before clearing Round 1&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |After clearing Round 1&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |After clearing Round 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&amp;lt;!--&lt;br /&gt;
===Detective Pikachu series===&lt;br /&gt;
====Detective Pikachu====&lt;br /&gt;
====Detective Pikachu Returns====&lt;br /&gt;
!---&amp;gt;&lt;br /&gt;
===Mystery Dungeon series===&lt;br /&gt;
{{missing image|section}}&lt;br /&gt;
====Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team====&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], after Nintendo&#039;s, the Pokémon Company&#039;s, and Chunsoft&#039;s logos (with the Nintendo logo being blue in Japanese and Taiwan releases, black in Korean release of Blue Rescue Team, and red in other releases), as well as the corresponding copyrights, the intro opens with a random Pokémon available as starting choices in the {{md|Personality Quiz}}, visiting the Pelipper Post Office, after which one of the {{p|Pelipper}} sets off into the sky, showcasing the outside of the building.&lt;br /&gt;
&lt;br /&gt;
The game then switches to a static image showcasing aerial view of [[Pokémon Square]] and surrounding areas (with the [[rescue team base]] being a post-renovation Pikachu version), as Pelipper flies by and drops one of the mails it&#039;s carrying. In Red Rescue Team, as the scene fades out to white, the sun sets, turning sky and water orange, whereas in Blue Rescue Team, it stays daytime.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s logo then appears, featuring a background with sea and clouds passing by, as the dropped mail keeps falling down, until Pelipper flies by and catches it. The background here reflects the one seen during the previous scene&#039;s transition, with Red Rescue Team showcasing the sunset and various small horizontal clouds, while Blue Rescue Team has larger, vertical clouds (except for US and Australian releases, where Red Rescue Team&#039;s background here is just an orange palette swap of Blue Rescue Team&#039;s).&lt;br /&gt;
====Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness====&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]], after Nintendo&#039;s, the Pokémon Company&#039;s, and Chunsoft&#039;s logos, as well as the corresponding copyrights, the intro starts on bottom screen, with {{p|Turtwig}} and {{p|Chimchar}} exploring an unknown hallway in a cave, when they suddenly encounter a treasure chest. As they&#039;re about to open it, the screen briefly changes to black with text saying &amp;quot;The discovery of a lifetime!&amp;quot;, and then the chest opens up, bursting with light, fading into more text: &amp;quot;The start of a new adventure!&amp;quot; and &amp;quot;Welcome to a grand tale!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Afterwards, the intro starts showcasing various in-game cutscenes, with more text in-between:&lt;br /&gt;
*Time being frozen in [[Treeshroud Forest]] (&amp;quot;A tale that spans time...&amp;quot;).&lt;br /&gt;
*The panoramic view of the future (&amp;quot;...and darkness.&amp;quot;)&lt;br /&gt;
*{{p|Turtwig}} and {{p|Chimchar}} witnessing the sunrise from Sharpedo&#039;s Bluff after coming back from the future (&amp;quot;It&#039;s the dawn of epic exploration!&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
After this, a close-up of a Time Gear appears on top of screen, as the intro transitions to the title screen, with the bottom screen depicting the Time Gear in Treeshroud Forest{{sup/md|T}}/unknown volcano mentioned as part of the rumors{{sup/md|D}}.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Mystery Dungeon: Explorers of Sky====&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Explorers of Sky]], after Nintendo&#039;s, the Pokémon Company&#039;s, and Chunsoft&#039;s logos, as well as the corresponding copyrights, the intro starts camera panning down into an aerial view of [[Treasure Town]], as Sky Forme Shaymin flies by, leaving behind pink petals in the air.&lt;br /&gt;
&lt;br /&gt;
The next scene showcases {{p|Lapras}} swimming through the sea, as six {{p|Pelipper}} fly by. This then transitions to a scrolling image, with a treasure chest bursting with coins, Explorer Badge, Treasure Bag, Relic Fragment, a map, and a mail with Pelipper symbol on it in foreground, while the background shows the footprint runes at [[Foggy Forest]], the pattern at [[Brine Cave]], and the {{p|Groudon}} and {{p|Kyogre}} part of mural at [[Old Ruins]].&lt;br /&gt;
&lt;br /&gt;
In the next, a close-up of Time Gear in some grassy area is shown. After this, the game switches to {{p|Pikachu}} and {{p|Vulpix}} walking on a dirt path in some grassland, with trees, mountains, and the cloudy sky on horizon, as the game&#039;s logo appears. After this, the game showcases various in-game cutscenes:&lt;br /&gt;
*{{mdc|Bidoof|2}} leaving his family in [[Bidoof&#039;s Wish]].&lt;br /&gt;
*[[Team Charm]] faking out a {{p|Graveler}} in [[Here Comes Team Charm!]].&lt;br /&gt;
*{{mdc|Grovyle|2}} and {{mdc|Dusknoir|2}} being assaulted by the Sableye at [[Black Swamp]].&lt;br /&gt;
*Grovyle, Pikachu and Vulpix arriving near [[Hidden Land]] with Lapras&#039;s help.&lt;br /&gt;
*The flying {{p|Volbeat}} and {{p|Illumise}} around the gushing fountain at [[Fogbound Lake]].&lt;br /&gt;
*{{mdc|Dialga|2}} granting the {{md|partner Pokémon}}&#039;s wish.&lt;br /&gt;
&lt;br /&gt;
After this montage, the game showcases Pikachu and Vulpix finding a treasure chest on a peninsula in an unknown cave flooded with water and filled with various {{wp|speleothem}}s.&lt;br /&gt;
&lt;br /&gt;
As the treasure chest in the cave is opened, it bursts with light and transitions back to the scene with the two Pokémon on the dirt path, where Pikachu suddenly notices something in the distance and draws attention of the [[Wigglytuff&#039;s Guild]] members. The game then shows everyone arriving on a cliff with a further view of the surrounding sea, showcasing a sea beyond the mountains, as the camera pans up towards the sky. After this, the intro fades to the title screen, where the [[Limestone Cavern]] Time Gear is shown on bottom screen.&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
====Pokémon Mystery Dungeon: Gates to Infinity====&lt;br /&gt;
====Pokémon Super Mystery Dungeon====!---&amp;gt;&lt;br /&gt;
====[[Pokémon Mystery Dungeon: Rescue Team DX]]====&lt;br /&gt;
Like in original, the intro opens up with someone visiting the Pelipper Post Office, although since it is seen from first-person POV this time, the visitor is unknown. Pelipper picks up a mail and then flies off, showcasing the outside of the building. This time, several other Pokémon are seen near the building:&lt;br /&gt;
*Four other {{p|Pelipper}} and a single {{p|Wingull}} flying near the building.&lt;br /&gt;
*{{p|Spinda}} looking at the bulletin board; the Bonsly statue is also present here.&lt;br /&gt;
*{{mdc|Caterpie|1}} and {{mdc|Metapod|1}} are interacting with each other.&lt;br /&gt;
*[[List of Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team characters|Diglett and Dugtrio]] are watching the sea.&lt;br /&gt;
&lt;br /&gt;
The game then switches to aerial view of Pokémon Square, this time as as a proper rendering, as three {{p|Taillow}} and three {{p|Pidgey}} pass by in the air. Down on the ground, various other NPCs from the game can be identified:&lt;br /&gt;
*The Pokémon attending to the Pokémon Square facilities (except for {{p|Wigglytuff}}).&lt;br /&gt;
*{{p|Smeargle}}, {{p|Wynaut}}, and {{p|Wobbuffet}} are seen waiting next to [[rescue team base]] (in the pre-renovation version belonging to a Normal-type or a Pikachu hero).&lt;br /&gt;
*{{mdc|Gengar|1}} and {{p|Mr. Mime}} are seen walking towards Pokémon Square from the rescue team base and Pelipper Post Office, respectively.&lt;br /&gt;
*[[Team ACT|Charizard and Tyranitar]] are interacting with Makuhita at its dojo, while Alakazam is walking towards it.&lt;br /&gt;
*{{p|Bellsprout}} &amp;lt;!---possibly? the colors and the movement look vaguely like it!---&amp;gt; is walking towards Whiscash Pond.&lt;br /&gt;
*{{mdc|Shiftry|1}}, {{p|Jumpluff}}, and {{p|Munchlax}} are at the center of Pokémon Square, while {{mdc|Snubbull|1}} and {{mdc|Lombre|1}} are seeing interacting with each other.&lt;br /&gt;
&lt;br /&gt;
The Pelipper is then seen dropping the mail it&#039;s carrying, as the intro transitions to the game&#039;s logo. Three Wingull are seen flying out in the sea, as the Pelipper flies by and catches the dropped mail. The background used here is the blue version with vertical clouds from Blue Rescue Team.&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
===PokéPark series===&lt;br /&gt;
====PokéPark Wii: Pikachu&#039;s Adventure====&lt;br /&gt;
====PokéPark 2: Wonders Beyond====--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pinball series===&lt;br /&gt;
====Pokémon Pinball====&lt;br /&gt;
In [[Pokémon Pinball]], the [[main menu]] with {{p|Pikachu}}&#039;s face and a large {{i|Poké Ball}} appears immediately after the copyright text, with no further introduction.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{Pokémon color}}; border:3px solid #{{Pokémon color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Pinball menu.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Pinball&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Pinball: Ruby and Sapphire====&lt;br /&gt;
In [[Pokémon Pinball: Ruby and Sapphire]], the game intro starts with a black screen and the white text &amp;quot;Pokémon Pinball&amp;quot;. Specifically, the words are formed by the letters individually appearing, each of them quickly jumping once until the text is fully formed.&lt;br /&gt;
&lt;br /&gt;
After a quick sparkle and an explosion in the background, a {{i|Poké Ball}} is sent towards the camera and then quickly travels through several scenes with different Pokémon (with the words &amp;quot;Pokémon Pinball&amp;quot; appearing several times in the background, written with different types and styles): {{p|Torchic}}, {{p|Pichu}} with {{p|Pikachu}}, {{p|Treecko}}, {{p|Minun}} with {{p|Plusle}}, {{p|Mudkip}}, then the ball bounces between two {{p|Chinchou}}. In another scene, {{p|Makuhita}}, {{p|Spoink}}, {{p|Pelipper}}, and {{p|Wailmer}} are seen bouncing, until Wailmer releases the Poké Ball from its mouth, launching this ball far away.&lt;br /&gt;
&lt;br /&gt;
After the Poké Ball is launched, the [[main menu]] with the game logo appears. The logo includes Torchic, Pikachu, Mudkip, and Treecko holding onto the Poké Ball and Pichu holding onto Treecko&#039;s tail. In this logo screen, the ball appears larger than those five Pokémon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{Pokémon color}}; border:3px solid #{{Pokémon color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Pokémon Pinball RS Title Screen.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Pinball: Ruby and Sapphire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Dash===&lt;br /&gt;
In [[Pokémon Dash]], after the logos of [[The Pokémon Company]], [[Nintendo]], and [[Ambrella]], a cloudy sky is seen. A {{p|Pikachu}}, a {{p|Meowth}}, and a {{p|Munchlax}} are waving at the player, while they are riding hot air balloons that look like their respective heads. Pikachu jumps from its balloon and is quickly seen flying helium balloons towards the ground as a [[Flying Pikachu]]. The small balloons disappear as Pikachu lands on a road and runs on all fours towards the player. Pikachu stands up on the grass and says &amp;quot;Pika Pika, Pika!&amp;quot; as the game logo appears. Pikachu moves its arms, head and ears, and blinks its eyes. The [[main menu]] options appear: &amp;quot;One Player&amp;quot; is a helium balloon with a picture of a single Pikachu hot air balloon; &amp;quot;Multiplayer&amp;quot; is a helium balloon with a picture of two Pikachu hot air baloons. Once the player chooses &amp;quot;One Player&amp;quot; or &amp;quot;Multiplayer&amp;quot;, this helium balloon bursts as the game mode starts.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Play It! series===&lt;br /&gt;
In [[Pokémon Play It!]] and {{pkmn|Play It! Version 2}}, these logos appear at the start: [[Wizards of the Coast]], Fluid Entertainment, and [[Pokémon Trading Card Game]]. Then, {{OBP|Julie|Play It!}} talks to the player and narrates the game intro. She introduces herself as a [[Pokémon Trainer]]. When she mentions the {{pkmn|world}}, her left hand glows and Earth appears out of nowhere as a small planet floating in the air, until the planet is seen rotating in space and it turns into a [[Poké Ball]]. Two boys are seen playing the [[Pokémon Trading Card Game]] on a table. Then, one of the boys appears cheering with his hands up. After Julie finishes introducing this game, she asks the player to create a new username or choose one from the list of created usernames.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Pokémon Ranger series===&lt;br /&gt;
====Pokémon Ranger====&lt;br /&gt;
====Pokémon Ranger: Shadows of Almia====&lt;br /&gt;
====Pokémon Ranger: Guardian Signs====&lt;br /&gt;
&lt;br /&gt;
===Pokémon Rumble series===&lt;br /&gt;
====Pokémon Rumble====&lt;br /&gt;
====Pokémon Rumble Blast====&lt;br /&gt;
====Pokémon Rumble U====--&amp;gt;&lt;br /&gt;
===Pokémon Snap series===&lt;br /&gt;
====Pokémon Snap====&lt;br /&gt;
In [[Pokémon Snap]], the intro music starts as the camera shows the {{OBP|River|Snap}} area on the [[Pokémon Island]], which includes a grass field, a river, and a forest. The logos of [[Nintendo]], [[HAL Laboratory, Inc.|HAL Laboratory]], and Jack and Beans appear and disappear with the River area as the background. [[Todd Snap]] appears walking through the forest, but the camera initially focuses on the camera that he is holding, without showing his face. In a different camera angle, he is fully seen while he keeps searching for something. Suddenly, {{p|Mew}} is flying through the tall grass. Todd quickly gets into position and attempts to take pictures of Mew, but the pictures only show it partially because Mew moves too fast. Mew turns into a ball of light and quickly gets away into the sky, disappearing in the distance like fireworks. Todd keeps looking up where Mew disappeared, while the camera zooms out, showing more of the forest.&lt;br /&gt;
&lt;br /&gt;
The title screen appears with the main menu, playing a different music theme. It shows an image of the Pokémon Island surrounded by sea. The game title appears with camera shutter sound effects. There is also a small Pikachu running animation at the bottom of the screen.&lt;br /&gt;
&amp;lt;!--====New Pokémon Snap====--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References to game intros==&lt;br /&gt;
===In the core series games===&lt;br /&gt;
In {{LGPE}}, the [[player&#039;s house|player&#039;s room]] has a {{p|Gengar}} vs. {{p|Nidorino}} battle poster, referencing the battle seen in the game intros from [[Pokémon Red and Blue Versions|Pokémon Red]], [[Pokémon Red and Green Versions|Green]], [[Pokémon FireRed and LeafGreen Versions|FireRed, and LeafGreen]].&lt;br /&gt;
&lt;br /&gt;
===In animation===&lt;br /&gt;
====&#039;&#039;[[Pokémon the Series]]&#039;&#039;====&lt;br /&gt;
At the start of the [[EP001|first episode]], there is a {{p|Gengar}} vs. {{p|Nidorino}} battle displayed on {{Ash}}&#039;s television, referencing the battle seen in the game intros from [[Pokémon Red and Blue Versions|Pokémon Red]], [[Pokémon Red and Green Versions|Green]], [[Pokémon FireRed and LeafGreen Versions|FireRed, and LeafGreen]].&lt;br /&gt;
&lt;br /&gt;
In this version&#039;s battle, Nidorino uses {{m|Horn Attack}}, then Gengar dodges it and uses {{m|Hypnosis}} on Nidorino, causing it to fall {{status|sleep|asleep}}.&lt;br /&gt;
&lt;br /&gt;
====[[Pokémon Origins]]====&lt;br /&gt;
At the start of the [[PO01|first episode]], there is a {{p|Gengar}} vs. {{p|Nidorino}} battle displayed on {{OBP|Red|Origins}}&#039;s television, referencing the battle seen in the game intros from [[Pokémon Red and Blue Versions|Pokémon Red]], [[Pokémon Red and Green Versions|Green]], [[Pokémon FireRed and LeafGreen Versions|FireRed, and LeafGreen]].&lt;br /&gt;
&lt;br /&gt;
In this version&#039;s battle, Gengar uses {{m|Double-Edge}} on Nidorino.&lt;br /&gt;
&lt;br /&gt;
====[[POKÉTOON]]====&lt;br /&gt;
At the end of the [[PT03|third episode]], {{OBP|Blossom|POKÉTOON}}&#039;s {{p|Nidoran♂}} has evolved into a {{p|Nidorino}} and is seen attacking a {{p|Gengar}}, referencing the battle in the game intros from [[Pokémon Red and Blue Versions|Pokémon Red]], [[Pokémon Red and Green Versions|Green]], [[Pokémon FireRed and LeafGreen Versions|FireRed, and LeafGreen]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the [[core series]], there are six [[player character]]s that have never appeared in the game intro cutscenes: {{ga|Kris}}, {{ga|Leaf}}, {{ga|Chase}}, {{ga|Elaine}}, {{ga|Juliana}}, and {{ga|Florian}}.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Game credits]]&lt;br /&gt;
*[[New game]]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Walkthrough:Pok%C3%A9mon_Mystery_Dungeon:_Explorers_of_Sky&amp;diff=4551269</id>
		<title>Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Walkthrough:Pok%C3%A9mon_Mystery_Dungeon:_Explorers_of_Sky&amp;diff=4551269"/>
		<updated>2026-05-13T19:04:55Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
{{Infobox walkthrough&lt;br /&gt;
|background1={{md sky color}}&lt;br /&gt;
|color=FFF&lt;br /&gt;
|title=Pokémon Mystery Dungeon: Explorers of Sky&lt;br /&gt;
|boxart=MD Sky EN boxart.jpg{{!}}border&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Pokémon Mystery Dungeon: Explorers of Sky boxart&lt;br /&gt;
|platform=[[Nintendo DS]]&lt;br /&gt;
|partof={{pkmn|Mystery Dungeon series}}&lt;br /&gt;
|generation={{gen|IV}}&lt;br /&gt;
|mainarticle=Pokémon Mystery Dungeon: Explorers of Sky&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;This is an in-depth walkthrough for [[Pokémon Mystery Dungeon: Explorers of Sky]], the third entry in [[Pokémon Mystery Dungeon series|the series]], for the [[Nintendo DS]].&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin-top:1em; background: #{{md sky color}}; box-shadow: 0 0 0.2em #999999; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: rgba(255, 255, 255, 0.4); {{roundytop|5px}}; font-size: 1.3em; color: #000;&amp;quot; | Contents&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: rgba(255, 255, 255, 0.4); font-size: 1.1em; color: #000;&amp;quot; | Main Story&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 0|Chapter 0]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;Pokémon Selection&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 1|Chapter 1]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;A Storm at Sea&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 2|Chapter 2]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;The New Guild Recruits&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 3|Chapter 3]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;The Scream&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 4|Chapter 4]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;The Gatekeepers&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 5|Chapter 5]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;The First Official Exploration&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 6|Chapter 6]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;Team Skull&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 7|Chapter 7]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;The Guild&#039;s Big Expedition&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 8|Chapter 8]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;Groudon&#039;s Heart&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 9|Chapter 9]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;The Mystery of Fogbound Lake&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 10|Chapter 10]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;Dusknoir&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;[[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 10/Optional content|Chapter 10 &amp;lt;br /&amp;gt;optional content]]&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;Optional content unlocked at this point&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 11|Chapter 11]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;Grovyle the Thief&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 12|Chapter 12]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;The Only Option&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 13|Chapter 13]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;Dusknoir&#039;s Secret&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 14|Chapter 14]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;Into the Future&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 15|Chapter 15]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;The Secret of the Planet&#039;s Paralysis&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 16|Chapter 16]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;A New Dawn&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 17|Chapter 17]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;The Guild&#039;s Crew&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 18|Chapter 18]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;Lapras&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 19|Chapter 19]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;To the Hidden Land&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 20|Chapter 20]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;The Last Adventure&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: rgba(255, 255, 255, 0.4); font-size: 1.1em; color: #000;&amp;quot; | Post-story&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 21|Chapter 21]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;Mystifying Forest&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;[[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 21/Optional content|Chapter 21 &amp;lt;br /&amp;gt;optional content]]&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;Most of the optional content unlocked at this point&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 22|Chapter 22]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;Sky Peak&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 23|Chapter 23]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;Crevice Cave, Blizzard Island&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;[[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 23/Optional content|Chapter 23 &amp;lt;br /&amp;gt;optional content]]&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;Seven Treasures, Jirachi&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 24|Chapter 24]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;Surrounded Sea, Miracle Sea&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 25|Chapter 25]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;Aegis Cave, Concealed Ruins&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 26|Chapter 26]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;Mt. Travail, The Nightmare, Spacial Rift&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 27|Chapter 27]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;Dark Crater&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 28|Chapter 28]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;Marine Resort, Mystery Part and Secret Slab&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 29|Chapter 29]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;Oblivion Forest, Treacherous Waters, Southeastern Islands, Inferno Cave&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 30|Chapter 30]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;Zero Isle North, Zero Isle Center&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 31|Chapter 31]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;Zero Isle West, Zero Isle East&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 32|Chapter 32]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;Zero Isle South, Destiny Tower&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: rgba(255, 255, 255, 0.4); font-size: 1.1em; color: #000;&amp;quot; | Special Episodes&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Special Episode 1|Special Episode 1]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;Bidoof&#039;s Wish&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Special Episode 2|Special Episode 2]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;Igglybuff the Prodigy&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Special Episode 3|Special Episode 3]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;Today&#039;s &amp;quot;Oh My Gosh&amp;quot;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Special Episode 4|Special Episode 4]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;Here Comes Team Charm!&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.5em;&amp;quot; | [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Special Episode 5|Special Episode 5]]&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | &#039;&#039;In the Future of Darkness&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 80%;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;The post-game does not have chapters defined in-game. These walkthrough parts are named here as chapters for better organization.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project Walkthroughs notice}}&lt;br /&gt;
[[Category:Walkthroughs]]&lt;br /&gt;
[[Category:Explorers of Sky walkthrough|*]]&lt;br /&gt;
[[de:Komplettlösung Pokémon Mystery Dungeon 2 Erkundungsteam Himmel]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Walkthrough:Pok%C3%A9mon_Mystery_Dungeon:_Explorers_of_Sky/Chapter_28&amp;diff=4551268</id>
		<title>Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 28</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Walkthrough:Pok%C3%A9mon_Mystery_Dungeon:_Explorers_of_Sky/Chapter_28&amp;diff=4551268"/>
		<updated>2026-05-13T19:01:29Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With Darkrai&#039;s threat neutralized, there&#039;s few new things to do.&lt;br /&gt;
==One Final Backtracking==&lt;br /&gt;
You can now return to Spacial Rift and Dark Crater to pick up new recruits, some of which are not found anywhere else in the game.&lt;br /&gt;
===Spacial Rift===&lt;br /&gt;
*&#039;&#039;&#039;Chatot&#039;&#039;&#039;: B IQ group. The Guild&#039;s right hand and head of intelligence. Gets Sing, STAB Fury Attack, Mirror Move, its signature Chatter (which hits adjacent enemies), as well as Roost via level-up. Its exclusive item sometimes causes enemy attacks to bounce back at the attacker, kinda like Mirror Move.&lt;br /&gt;
*&#039;&#039;&#039;Drapion&#039;&#039;&#039;: Evolution of Skorupi found in Quicksand Pit and the [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 21/Optional content|optional Final Maze]]. It now has access to the elemental fangs.&lt;br /&gt;
*&#039;&#039;&#039;Xatu&#039;&#039;&#039;: Evolution of Natu all the way from Mt. Horn, and the box master of Treasure Town. It only gets one notable move compared to Natu, but what a move it is: Tailwind at Lv. 27.&lt;br /&gt;
*&#039;&#039;&#039;Gallade&#039;&#039;&#039;: The other Kirlia Evolution, which can be recruited directly. Gains Fighting-type and loses Synchronize and Trace in favor of Steadfast. Gallade&#039;s level-up moveset is vastly different from Kirlia, only really sharing Confusion, Double Team and Teleport, and instead getting Leer, Fury Cutter, Slash, Swords Dance, Psycho Cut, Helping Hand, Feint, False Swipe, Protect and Close Combat instead of, Growl, Lucky Chant, Magical Leaf, Calm Mind, Psychic, Imprison, Future Sight, Charm, Hypnosis and Dream Eater, respectively, as well as getting Night Slash and Leaf Blade (though it can learn some of the Kirlia moves via TMs). It is also compatible with Focus Punch and Focus Blast TMs.&lt;br /&gt;
*Kadabra: Seen before in Treeshroud Forest and optional Lost Wilderness.&lt;br /&gt;
*Charizard: The final Evolution of Charmeleon. Although it&#039;s part Flying, it can only walk over lava. It does get access to various moves after this Evolution: Shadow Claw, Dragon Claw, Air Slash and Wing Attack, and at higher levels Flare Blitz and the room-wide Heat Wave! It also gets access to Focus Blast via TMs.&lt;br /&gt;
*&#039;&#039;&#039;Jolteon&#039;&#039;&#039;: The final Eeveelution, Jolteon with Volt Absorb. Swaps Growl, Bite, Baton Pass, Take Down and Trump Card for ThunderShock, Double Kick, Pin Missile, Thunder Fang and Thunder Wave, respectively, while also learning Agility, Thunder, and eventually Discharge, making it quite versatile. It also obviously learns Shock Wave and Thunderbolt via TMs. Its exclusive item may cause attackers to be inflicted with paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Sableye&#039;&#039;&#039;: C IQ group. Dusknoir&#039;s henchmen. Learns Night Shade, Astonish, Fury Swipes, Detect, Shadow Sneak, Faint Attack, Confuse Ray and even Shadow Ball at higher levels. It can also learns Focus Punch, Water Pulse, Shock Wave, Dark Pulse and Cut via TM/HMs. While Stall Ability sounds really awkward, it only works on AI-controlled Sableye and it only makes it stop &#039;&#039;considering&#039;&#039; attacks until there&#039;s an enemy next to it. Its exclusive item may cause attackers to be inflicted with Blinker.&lt;br /&gt;
*&#039;&#039;&#039;Honchkrow&#039;&#039;&#039;: Evolution of Murkrow found in the optional Concealed Ruins. Suffers from stone Evolution syndrome, only learning Astonish, Pursuit, Haze, Wing Attack, Swagger, Nasty Plot, Night Slash and Dark Pulse via level-up (the latter half are new, although Murkrow can learn Dark Pulse via TMs).&lt;br /&gt;
*&#039;&#039;&#039;Magnezone&#039;&#039;&#039;: The head of the local police unit and the final stage of Magnemite line. Learns Barrier and Mirror Coat via level-up in comparison to Magneton.&lt;br /&gt;
*&#039;&#039;&#039;Electivire&#039;&#039;&#039;: The move relearner and linker from Treasure Town and the final Evolution of Elekid and Electabuzz found all the way back at Amp Plains. Exchanges Static for Motor Drive, which makes it immune to Electric moves &#039;&#039;and&#039;&#039; temporarily raises Movement Speed if hit by one. Learns Fire Punch and Giga Impact via level-up as well as Dig and Flamethrower via TMs in comparison to Electabuzz.&lt;br /&gt;
*&#039;&#039;&#039;Solrock&#039;&#039;&#039;: F IQ group. Levitate removes one of its weaknesses. Learns Rock Polish, Psywave and via level-up, can also be taught Flamethrower and Overheat via TMs. Its exclusive item makes its moves sometimes not consume PP.&lt;br /&gt;
*&#039;&#039;&#039;Chimecho&#039;&#039;&#039;: The Evolution of Chingling found all the way at Drenched Bluff and one of the Wigglytuff Guild members. Has a moveset past level 22 (replacing Last Resort for Take Down), learning Yawn, Psywave, Heal Bell, Safeguard and even Healing Wish, making it useful for support.  TM-wise it now also gets Energy Ball.&lt;br /&gt;
*&#039;&#039;&#039;Gligar&#039;&#039;&#039;: The basic stage of Gliscor found in the [[Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 23/Optional content|optional Sky Stairway]] and Mt. Mistral. Compared to Gliscor, doesn&#039;t learn elemental fangs and Night Slash, and needs a TM to get Poison Jab.&lt;br /&gt;
*&#039;&#039;&#039;Bronzor&#039;&#039;&#039;: E IQ group. Those annoying guys from Temporal Tower can be finally recruited here. Has Hypnosis, and at higher levels Imprison, Confuse Ray, and eventually Faint Attack. Can learn Shadow Ball via TMs. Levitate is a useful Ability as always, while Heatproof makes it less weak to Fire-type attacks (as well as burn, although burn is nowhere as bad as poison in this game). &#039;&#039;&#039;Do keep in mind you need two for completionist purposes, Bronzong cannot be recruited directly!&#039;&#039;&#039; Bronzong learns Sunny Day (but &#039;&#039;not&#039;&#039; Rain Dance, unlike in main games) via level-up. Their exclusive items may cause attackers to be afflicted with Blinker and convert Ghost-type damage into healing (although this is before they had a Ghost-type weakness).&lt;br /&gt;
*&#039;&#039;&#039;Toxicroak&#039;&#039;&#039;: Evolution of Croagunk found in optional Lost Wilderness. Works pretty similarly.&lt;br /&gt;
*&#039;&#039;&#039;Tropius&#039;&#039;&#039;: E IQ group. Gets Razor Leaf, Stomp, Sweet Scent, Natural Gift and Leaf Storm via level-up. Can be taught Energy Ball, Bullet Seed and even Silver Wind via TMs. It has both Chlorophyll and Solar Power, as well as learning SolarBeam and Synthesis, but doesn&#039;t get Sunny Day via level-up, so something else would have to set up the sun. Its exclusive item can cause the attacker to be inflicted with sleep, paralysis or poison.&lt;br /&gt;
*&#039;&#039;&#039;Drowzee&#039;&#039;&#039;/&#039;&#039;&#039;Hypno&#039;&#039;&#039;: F IQ group. The very first outlaw you caught and its Evolution. Has Hypnosis, Disable, Psybeam, Zen Headbutt and Swagger on level-up learnset. Learns Focus Punch and Shadow Ball via TMs. Hypno also gets Switcheroo and Nightmare via level-up and Focus Blast via TM. Their exclusive items may cause attackers to be put to sleep and convert Dark-type damage into healing.&lt;br /&gt;
*Spiritomb: Last seen in the optional Sky Stairway.&lt;br /&gt;
*&#039;&#039;&#039;Porygon&#039;&#039;&#039;: E IQ skill. The things that plagued your Temporal Tower climb are finally available, learning Psybeam, Agility, Signal Beam, Recycle, Discharge, as well of course the signature Conversion and Conversion2. It can be taught Blizzard, Thunderbolt, or Shadow Ball via TMs. Note that this is the only place to recruit any of Porygon family; Porygon2 and Porygon-Z &#039;&#039;&#039;require finding the specific items and taking them to Luminous Spring to evolve&#039;&#039;&#039;. Porygon2 learns Defense Curl instead of Sharpen while Porygon-Z gets Nasty Plot instead. Porygon2 and Porygon-Z learn Hyper Beam via level-up while Porygon-Z is the only one to naturally learn Trick Room; everyone else has to use a TM. Porygon-Z also gets Embargo instead of Recycle. Their exclusive items give them passive Conversion2 effect (making their type change to resist last move they were hit with), equivalent of Gap Prober (thrown items and projectiles harmlessly go through allies), as well as convert Fighting-type damage into healing, which makes this family stand out even more.&lt;br /&gt;
*&#039;&#039;&#039;Lunatone&#039;&#039;&#039;: F IQ group. Somewhat of a counterpart to Solrock, having the same type, Ability, and similar movesets (learning Hypnosis, Psychic and Future Sight instead of Fire Spin, Rock Slide and SolarBeam via level-up, as well as being compatible with the Ice-type Ice Beam and Blizzard instead of Fire-type Flamethrower, Fire Blast and Overheat). Even its exclusive item is similar to Solrock, as it makes it restore PP when taking damage.&lt;br /&gt;
&lt;br /&gt;
Palkia fight goes the same as last time. At higher levels it learns Heal Block, Earth Power, Slash, Aqua Tail and Aura Sphere. It can be taught Focus Punch, Blizzard, Thunderbolt, Flamethrower, Shock Wave, Focus Blast and even Cut via the machines. However, its biggest selling point is its unique IQ group, J. This grants it access to PP Saver, Weak-Type Picker, Gap Prober, Wary Fighter, Concentrator, Practice Swinger, Defender, Energy Saver, Hit-and-Runner, Multitalent, Stair Sensor, Map Surveyor, House Avoider, and last but not least, Absolute Mover. This is a mix of support and offensive skills.&lt;br /&gt;
Absolute Mover is effectively a sort of bragging rights rewards, as it is available only to Palkia, which you can recruit only this late into the game, and it requires maxing out the IQ at 990. It lets Palkia move through everything but the indestructible walls, smashing any regular walls in the process for free, effectively bypassing dungeon crawling altogether, especially since it also has Stair Sensor and Map Surveyor to show you the floor layout and approximate stairs location. Palkia&#039;s exclusive item is found in Deep Miracle Sea, and it increases damage by 50%.&lt;br /&gt;
===Dark Crater===&lt;br /&gt;
Many Pokémon found here are also found in the optional Giant Volcano at similar levels; refer to that section for those.&lt;br /&gt;
*&#039;&#039;&#039;Hippowdon&#039;&#039;&#039;: Evolved form of Hippopotas all the way from Quicksand Pit. Gets the elemental fangs via level-up.&lt;br /&gt;
*Rhyperior: Was last seen in the optional Shimmer Desert.&lt;br /&gt;
*&#039;&#039;&#039;Magmortar&#039;&#039;&#039;: Final Evolution of Magmar family. It now learns ThunderPunch and Hyper Beam via level-up, but is also compatible with Thunderbolt TM.&lt;br /&gt;
*Charizard/&#039;&#039;&#039;Typhlosion&#039;&#039;&#039;/&#039;&#039;&#039;Blaziken&#039;&#039;&#039;/&#039;&#039;&#039;Infernape&#039;&#039;&#039;: Final Evolutions of the various Fire-type starting choices.&lt;br /&gt;
**Charizard is a repeat from Spacial Rift.&lt;br /&gt;
**Typhlosion gets Gyro Ball via level-up now, and can learn Focus Blast via TMs.&lt;br /&gt;
**Blaziken gets Fire Punch and Blaze Kick, but replaces Mirror Move for Brave Bird.&lt;br /&gt;
**Infernape learns Punishment and Calm Mind in place of Torment and Slack Off via level-up.&lt;br /&gt;
*&#039;&#039;&#039;Torkoal&#039;&#039;&#039;: E IQ group. The wise elder of Treasure Town; White Smoke prevents its stats from being dropped by opponents (but not self-inflicted ones, so no Overheat spam). Learns Curse, SmokeScreen, Flamethrower, Protect, Lava Plume, and is even just few levels away from the room-clearing Heat Wave. Surprisingly learns Sludge Bomb via TMs. Its exclusive item sometimes burns attackers.&lt;br /&gt;
*Mismagius: Was last seen in the optional Mt. Mistral&lt;br /&gt;
*&#039;&#039;&#039;Aggron&#039;&#039;&#039;: Evolved form of Aron and Lairon from Northern Desert. Level-up moveset is the same, but it is much higher levelled, so it can already know useful moves like Protect, Metal Sound or Metal Burst. It is now compatible with various TMs: Focus Punch, Blizzard, Thunderbolt, Flamethrower, Shock Wave and Focus Blast; since its Sp. Atk can be improved with vitamins, it can actually use those ranged special attacks well unlike in main games.&lt;br /&gt;
==Unexpected Visitor and a Gummi Paradise==&lt;br /&gt;
After doing random jobs from the board for roughly 3 days, you will be visited by an unexpected guest. It&#039;s Manaphy! He came back, seemingly all fine, and now wants to join your team for real.&lt;br /&gt;
&lt;br /&gt;
Manaphy is B IQ group. It learns Tail Glow, Bubble, Charm, Supersonic, BubbleBeam, Water Pulse, Dive and Rain Dance all via level-up, as well as the signature Heart Swap. It can also be taught Blizzard, Shadow Ball and Energy Ball via TMs. Manaphy&#039;s exclusive item is somewhat of oddity, as in Time/Darkness it was available only via an event mission. In Sky however, it is instead available via Croagunk&#039;s Swap Shop like average Pokémon... but not quite yet.&lt;br /&gt;
&lt;br /&gt;
Few days after Manaphy&#039;s return, he will tell you about a discovery: a dungeon full of Gummis! This will unlock Marine Resort, and truly ends the game&#039;s storyline.&lt;br /&gt;
===Hunt For Legendaries and Mythicals===&lt;br /&gt;
Like with graduation, unlocking Marine Resort does several things:&lt;br /&gt;
*Croagunk&#039;s Swap Shop will now offer Manaphy&#039;s exclusive item, as well as Phione&#039;s secret exclusive item.&lt;br /&gt;
*Dusknoir will now spawn in two dungeons. The only real thing Dusknoir has over Dusclops is that it can learn Focus Blast, but do remember that Dusclops still cannot be found anywhere and has to be evolved from Duskull; a sort of weird hole.&lt;br /&gt;
{{mdloc/h|ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;color:#000000&amp;quot; | Sky Stairway&lt;br /&gt;
{{mdloc|477|Dusknoir|49|55|-12}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;color:#000000&amp;quot; | Spacial Rift&lt;br /&gt;
{{mdloc|477|Dusknoir|B14-B15, DB1-DB4|49-50|-12}}&lt;br /&gt;
{{mdloc/f|ghost}}&lt;br /&gt;
*Most importantly, Secret Slab and Mystery Part will now cause many more Legendaries and Mythical Pokémon to spawn here and there, whereas before you could find only Lugia (Deep Miracle Sea), Ho-Oh (Mt. Mistral), and Deoxys (Shimmer Hill). Like before, they will always appear during floor&#039;s initial spawn and have to be recruited like typical. Some can appear in more than one dungeon, as shown above.&lt;br /&gt;
{{mdloc/h|MD Sky}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;color:#000000&amp;quot; | Amp Plains&lt;br /&gt;
{{mdloc|145|Zapdos|7|49|10}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;color:#000000&amp;quot; | Mystifying Forest&lt;br /&gt;
{{mdloc|251|Celebi|10|44|20}}&lt;br /&gt;
{{mdloc|491|Darkrai|13|53|-22}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;color:#000000&amp;quot; | Crevice Cave&lt;br /&gt;
{{mdloc|491|Darkrai|LB2|53|-22}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;color:#000000&amp;quot; | Miracle Sea&lt;br /&gt;
{{mdloc|491|Darkrai|B3|53|-22}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;color:#000000&amp;quot; | Mt. Travail&lt;br /&gt;
{{mdloc|491|Darkrai|17|53|-22}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;color:#000000&amp;quot; | Spacial Rift&lt;br /&gt;
{{mdloc|380|Latias|B10|44|0.1}}&lt;br /&gt;
{{mdloc|491|Darkrai|B14|53|-22}}&lt;br /&gt;
{{mdloc|381|Latios|DB5|44|0.1}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;color:#000000&amp;quot; | Giant Volcano &lt;br /&gt;
{{mdloc|146|Moltres|10|44|30}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;color:#000000&amp;quot; | Happy Outlook&lt;br /&gt;
{{mdloc|380|Latias|B19|43|0.1}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;color:#000000&amp;quot; | Midnight Forest&lt;br /&gt;
{{mdloc|381|Latios|B24|44|0.1}}&lt;br /&gt;
{{mdloc/f|MD Sky}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Zapdos&#039;&#039;&#039;: C IQ group. Learns Thunder Wave, Detect, AncientPower, Agility, Discharge and eventually Rain Dance via level-up. It can also learn Thunderbolt and Shock Wave via TMs. Like Articuno, the exclusive item is found in floor 19 of Zero Isle North and it lets Zapdos sometimes endure a hit with 1HP left.&lt;br /&gt;
*&#039;&#039;&#039;Celebi&#039;&#039;&#039;: B IQ group. Learns Heal Bell, Safeguard and eventually Healing Wish, Leaf Storm and even Perish Song via level-up. It can be taught Water Pulse, Shadow Ball, Shock Wave, Energy Ball and even Silver Wind via TMs (as well as Cut)! The exclusive item is on floor 15 of Zero Isle South and it restores PP of all moves of Celebi by 1 on each floor.&lt;br /&gt;
*&#039;&#039;&#039;Darkrai&#039;&#039;&#039;: I IQ group, the same as Dialga. You might have noticed it has -22% base recruitment rate; this is the second lowest in the game! While you can overcome it with just level bonus (as at 99/100 you get +24.5%), you still probably want Fast Friend and a held item, such as Golden Mask from Zero Isle North. If you played Time/Darkness, do keep in mind that Platinum changed Darkrai&#039;s moveset, and thus, also here! Darkrai at higher levels learns Haze, the signature Dark Void, Nasty Plot (which was Embargo in Time/Darkness), Dream Eater, and Dark Pulse. Can get Focus Punch, Blizzard, Thunderbolt, Shadow Ball, Shock Wave, Sludge Bomb, and Focus Blast via TMs, as well as Dark Pulse early (since it learns it all the way at &#039;&#039;&#039;level 93&#039;&#039;&#039;). Bad Dreams deals flat damage to affected targets. Darkrai&#039;s exclusive items is at 22th floor of Zero Isle North and may cause attackers to be inflicted with Nightmare.&lt;br /&gt;
*&#039;&#039;&#039;Latias&#039;&#039;&#039; D IQ group. Learns Psywave, Wish, Helping Hand, Charm and Healing Wish via level-up, as well as Water Pulse, Ice Beam (but not Blizzard), Thunderbolt, Shock Wave, Shadow Ball, Energy Ball and Cut via TMs/HMs. Has the ever so useful Levitate Ability. Her exclusive item is in 17th floor of Zero Isle West, and may cause Latias to gain Invisible when attacked.&lt;br /&gt;
*&#039;&#039;&#039;Latios&#039;&#039;&#039;: Also D IQ group. Very similar to Latias; switches Wish, Water Sport, Mist Ball, Charm and Healing Wish for Heal Block, Protect, Luster Purge, Dragon Dance, and Memento, respectively. His exclusive item is in the same place, and causes Latios&#039;s Movement Speed to sometimes increase by 1 when attacked.&lt;br /&gt;
*&#039;&#039;&#039;Moltres&#039;&#039;&#039;: C IQ group. Learns Agility, Endure, AncientPower, Flamethrower, Heat Wave and eventually Sunny Day via level-up. Like other Fire-types, can learn Overheat via TMs. Like Zapdos and Articuno, its exclusive item is in Zero Isle North&#039;s 19th floor and lets it sometimes endure a hit with 1HP.&lt;br /&gt;
Additionally, if you bring Mystery Part or Secret Slab to Temporal Spire, mirages of Deoxys will spawn on certain floors. They cannot be recruited and seemingly exist just as sort-of easter egg.&lt;br /&gt;
==Marine Resort==&lt;br /&gt;
Marine Resort is a beach-like are that houses few last recruits. A bunch of Pokémon found here also were in Azurill&#039;s nightmare. At its end are 4 Treasure Boxes guaranteed to have a type Gummi inside.&lt;br /&gt;
&lt;br /&gt;
As reported by Manaphy, you can find many Gummis here. Additionally, the Grab Bags in this dungeon are extremely profitable, as there&#039;s almost a 1 in 5 chance that you will get a Gold Ribbon. This large chance of this item worth 2000 Poké is more than enough to basically outweigh the 100 you have to pay.&lt;br /&gt;
===Pokémon Encountered=== &lt;br /&gt;
{{mdloc/h|Normal}}&lt;br /&gt;
{{mdloc|222|Corsola|1-5|2|8.2}}&lt;br /&gt;
{{mdloc|325|Spoink|1-7|13-14|6.4}}&lt;br /&gt;
{{mdloc|035|Clefairy|1-9|42-43|-4.5}}&lt;br /&gt;
{{mdloc|039|Jigglypuff|1-9|5-6|-4.5}}&lt;br /&gt;
{{mdloc|327|Spinda|1-9|48-49|6.4}}&lt;br /&gt;
{{mdloc|360|Wynaut|1-11|14-16|8.2}}&lt;br /&gt;
{{mdloc|080|Slowbro|1-18|43-46|-12}}&lt;br /&gt;
{{mdloc|098|Krabby|1-18|11-14|6.4}}&lt;br /&gt;
{{mdloc|108|Lickitung|1-18|48-51|8.2}}&lt;br /&gt;
{{mdloc|140|Kabuto|1-18|1-4|6.4}}&lt;br /&gt;
{{mdloc|141|Kabutops|1-18|40-43|1}}&lt;br /&gt;
{{mdloc|147|Dratini|1-18|11-14|8.2}}&lt;br /&gt;
{{mdloc|182|Bellossom|1-18|15-18|-4.5}}&lt;br /&gt;
{{mdloc|196|Espeon|1-18|47-50|-12}}&lt;br /&gt;
{{mdloc|202|Wobbuffet|1-18|48-51|-12}}&lt;br /&gt;
{{mdloc|209|Snubbull|1-18|16-19|6.4}}&lt;br /&gt;
{{mdloc|231|Phanpy|1-18|17-20|8.2}}&lt;br /&gt;
{{mdloc|235|Smeargle|1-18|14-17|6.8}}&lt;br /&gt;
{{mdloc|241|Miltank|1-18|47-50|8.2}}&lt;br /&gt;
{{mdloc|278|Wingull|1-18|11-14|6.4}}&lt;br /&gt;
{{mdloc|279|Pelipper|1-18|40-43|-12}}&lt;br /&gt;
{{mdloc|293|Whismur|1-18|16-19|8.2}}&lt;br /&gt;
{{mdloc|453|Croagunk|1-18|47-50|8.2}}&lt;br /&gt;
{{mdloc|173|Cleffa|2-7|13-14|8.2}}&lt;br /&gt;
{{mdloc|418|Buizel|7-11|12-13|8.2}}&lt;br /&gt;
{{mdloc|463|Lickilicky|7-18|48-50|-12}}&lt;br /&gt;
{{mdloc|174|Igglybuff|8-14|14-15|8.2}}&lt;br /&gt;
{{mdloc|317|Swalot|9-18|48-50|-12}}&lt;br /&gt;
{{mdloc|036|Clefable|10-18|44-45|-12}}&lt;br /&gt;
{{mdloc|040|Wigglytuff|10-18|44-45|-12}}&lt;br /&gt;
{{mdloc|424|Ambipom|10-18|44-45|8.2}}&lt;br /&gt;
{{mdloc/f|water}}&lt;br /&gt;
*&#039;&#039;&#039;Corsola&#039;&#039;: E IQ group. At this level it only knows Tackle, but at higher levels it can get Bubble, STAB multihit that is Rock Blast, BubbleBeam, AncientPower, multihit projectile that is Spike Cannon, Mirror Coat, and eventually room-wide Earth Power. It can also learn Water Pulse, Blizzard, Dig, and Shadow Ball via TMs. Hustle is unfortunately a bit of double-edged Ability for some of those moves. Its exclusive item makes it immune to weather damage, although since it&#039;s part Rock-type, that only prevents hail damage.&lt;br /&gt;
*&#039;&#039;&#039;Spoink&#039;&#039;&#039;: F IQ group. The client of your very first mission. Learns Psywave, Psybeam, Confuse Ray, Magic Coat, Payback, and Bounce. Can learn Shock Wave and Shadow Ball via TMs. &#039;&#039;&#039;Grumpig cannot be recruited directly, so recruit two if you want to be a completionist.&#039;&#039;&#039; Grumpig can additionally learn Focus Punch, Focus Blast, and Energy Ball via TMs. Their exclusive items increase chance of enemies dropping money and convert Dark-type damage into healing.&lt;br /&gt;
*&#039;&#039;&#039;Cleffa&#039;&#039;&#039;/&#039;&#039;&#039;Clefairy&#039;&#039;&#039;/&#039;&#039;&#039;Clefable&#039;&#039;&#039;: B IQ group. The entire Clefairy family can be found here and not anywhere else. Cleffa level-up move pool ends early, like with many baby Pokémon, having Pound, Charm, Encore, Sing, Sweet Kiss, Copycat and Magical Leaf. It can learn Water Pulse, Dig, Shadow Ball, Shock Wave and Flamethrower via TMs at least. Clefairy swaps Sweet Kiss, Copyact and Magical Leaf for DoubleSlap, Defense Curl and Follow Me respectively, as well as expanding massively its level-up moveset, including things like Minimize, Moonlight, and Healing Wish. It can now learn Focus Punch, Thunderbolt and Blizzard via TMs. Clefable suffers from stone Evolution syndrome as usual, having only Minimize, DoubleSlap, Sing, and Metronome in level-ups. It gets access to Focus Blast via TMs. They have a full set of exclusive items with their 3-stars having effects of: causing attackers to be sometimes confused, adding 2 max PP to all moves, and converting Fighting-type damage into healing.&lt;br /&gt;
*&#039;&#039;&#039;Igglybuff&#039;&#039;&#039;/&#039;&#039;&#039;Jigglypuff&#039;&#039;&#039;/&#039;&#039;&#039;Wigglytuff&#039;&#039;&#039;: B IQ group. The evolutionary family of Guildmaster Wigglytuff is finally available for recruitment! Igglybuff, like Cleffa, learns only few moves via level: Sing, Charm, Defense Curl, Pound, Sweet Kiss and Copycat, but can be taught Water Pulse, Dig, Shadow Ball, Shock Wave, and Flamethrower via TMs.  Jigglypuff loses Charm and swaps Sweet Kiss and Copycat for Disable and Rollout, as well as learning more moves via level-up as usual, such as STAB DoubleSlap or Mimic. Like Clefairy, it gains compatibility with Focus Punch, Thunderbolt and Blizzard TMs. Wigglytuff via level learns only Sing, Defense Curl, Disable and DoubleSlap and gains Focus Blast compatibility. Like Clefairy family, Jigglypuff family has whole set of exclusive items; the 3-stars cause Treasure Boxes to be dropped more often, cause attackers to be sometimes put to sleep, and convert Fighting-type damage into heaing.&lt;br /&gt;
*Spinda/Croagunk: Last seen in the optional Lost Wilderness.&lt;br /&gt;
*&#039;&#039;&#039;Wynaut&#039;&#039;&#039;/Wobbuffet&#039;&#039;&#039;: E IQ group. Wynaut and Wobbuffet are gimmicky Pokémon. The former learns Splash, Charm, Encore at Lv. 1 and then Mirror Coat, Counter, Safeguard and Destiny Bond at Lv. 15, while the latter starts with Wynaut&#039;s Lv. 15 moves. They can&#039;t even be taught Vacuum-Cut or Wide Slash like Ditto or Magikarp. They have a full set of exlucsive items; Wynaut&#039;s 3-star increases max HP by 10, while Wobbuffet&#039;s converts Dark-type damage into healing.&lt;br /&gt;
*Slowbro: Seen before in all the various sea dungeons.&lt;br /&gt;
*Krabby/Dratini/Wingull: Last seen all the way back at Craggy Coast.&lt;br /&gt;
*Lickitung/&#039;&#039;&#039;Licklicky&#039;&#039;&#039;: Lickitung was last seen in the optional Lost Wilderness, but Lickilicky can be found only here. Lickilicky can learn Gyro Ball via level-up (and TM) and gets access to Focus Blast via TM.&lt;br /&gt;
*Kabuto/&#039;&#039;&#039;Kabutops&#039;&#039;&#039;: Kabuto was last seen in the optional Final Maze, but Kabutops can be recruited directly here, unlike Omastar. Kabutops gets access to few more moves via level-up, such as Feint, Slash, and eventually Night Slash. It is now also compatible with few more TMs/HMs like Brick Break, X-Scissor or Cut.&lt;br /&gt;
*&#039;&#039;&#039;Bellossom&#039;&#039;&#039;: The other branched Evolution of Gloom. Loses Poison-type, meaning it no longer has STAB on Sludge Bomb. Being a stone Evolution it only learns few moves via level-up: Leaf Blade, Sweet Scent, Stun Spore, Mega Drain, Sunny Day (which lets it capitalize off Chlorophyll), Magical Leaf and Leaf Storm.&lt;br /&gt;
*Espeon/Miltank: Last seen in the optional Shimmer Hill.&lt;br /&gt;
*Snubbull: Last seen all the way back in Steam Cave.&lt;br /&gt;
*Phanpy: Last seen in the optional Final Maze (and Amp Plains after graduation before that).&lt;br /&gt;
*Smeargle: Last seen all the way back in Foggy Forest.&lt;br /&gt;
*Pelipper: Last seen in Brine Cave.&lt;br /&gt;
*&#039;&#039;&#039;Whismur&#039;&#039;&#039;: The previous stage of Loudred and Exploud found in the optional Concealed Ruins and World Abyss. Works similarly to the evolved forms, although cannot learn some of the TMs, such as Overheat.&lt;br /&gt;
*&#039;&#039;&#039;Buizel&#039;&#039;&#039;: The base stage of Floatzel found all the way back in Crystal Crossing. Doesn&#039;t have access to Ice Fang or Crunch via level and Focus Blast via TM, unlike Floatzel.&lt;br /&gt;
*&#039;&#039;&#039;Swalot&#039;&#039;&#039;: Evolution of Gulpin seen in various previous dungeons, such as Mystifying Forest. Swalot learns Body Slam via level-up unlike Gulpin.&lt;br /&gt;
*Ambipom: last seen in the optional Sky Stairway.&lt;br /&gt;
===Items===&lt;br /&gt;
====Ground====&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: auto; width: fit-content;&amp;quot;&amp;gt;&lt;br /&gt;
{{DungeonItem/h|normal}}&lt;br /&gt;
{{DungeonItem|Poké|4=2-250|3=1-18|sprite=MDBag Poké TDS Sprite}}&lt;br /&gt;
{{DungeonItem|Gaggle Specs|Glasses|sprite=MDBag_Glasses TDS Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Insomniscope|Glasses|sprite=MDBag_Scope TDS Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Lockon Specs|Glasses|1-18}}&lt;br /&gt;
{{DungeonItem|No-Aim Scope|Glasses|sprite=MDBag Scope TDS Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Scope Lens|3=1-18}}&lt;br /&gt;
{{DungeonItem|Curve Band|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Def. Scarf|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Detect Band|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Friend Bow|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Gold Ribbon|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Heal Ribbon|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Joy Ribbon|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Mobile Scarf|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|No-Slip Cap|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|No-Stick Cap|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Pass Scarf|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Patsy Band|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Pecha Scarf|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Persim Band|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Power Band|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Racket Band|Scarf (Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Sneak Scarf|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Special Band|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Stamina Band|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Twist Band|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Warp Scarf|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Zinc Band|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Gone Pebble|Lookalike item|sprite=MDBag_Geo Pebble TDS Sprite|3=1-18}}&lt;br /&gt;
{{DungeonItem|Gravelyrock|Lookalike item|sprite=MDBag_Gravelerock TDS Sprite|3=1-18}}&lt;br /&gt;
{{DungeonItem|Apple|sprite=MDBag_Apple_Sprite|3=1-18}}&lt;br /&gt;
{{DungeonItem|Blue Gummi|Blue Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Brown Gummi|Brown Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Grass Gummi|Grass Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Green Gummi|Green Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Orange Gummi|Orange Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Silver Gummi|Silver Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Sky Gummi|Sky Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|White Gummi|White Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Black Gummi|Black Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Clear Gummi|Clear Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Gold Gummi|Gold Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Gray Gummi|Gray Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Pink Gummi|Pink Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Purple Gummi|Purple Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Red Gummi|Red Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Royal Gummi|Royal Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Yellow Gummi|Yellow Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Wander Gummi|Lookalike item|sprite=MDBag Wonder Gummi TDS Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Cheri Berry|Cheri Berry|1-18}}&lt;br /&gt;
{{DungeonItem|Chesto Berry|Chesto Berry|1-18|5=RTRB TDS}}&lt;br /&gt;
{{DungeonItem|Oran Berry|Oran Berry|1-18}}&lt;br /&gt;
{{DungeonItem|Oren Berry|Oran Berry|1-18}}&lt;br /&gt;
{{DungeonItem|Pecha Berry|Pecha Berry|1-18}}&lt;br /&gt;
{{DungeonItem|Rawst Berry|Rawst Berry|1-18|sprite=MDBag Rawst Berry TDS Sprite}}&lt;br /&gt;
{{DungeonItem|Blinker Seed|Seed|1-18}}&lt;br /&gt;
{{DungeonItem|Dough Seed|Lookalike item|1-18|sprite=MDBag Seed TDS Sprite}}&lt;br /&gt;
{{DungeonItem|Dropeye Seed|Lookalike item|1-18||sprite=MDBag Seed TDS Sprite}}&lt;br /&gt;
{{DungeonItem|Eyedrop Seed|Seed|1-18}}&lt;br /&gt;
{{DungeonItem|Quick Seed|Seed|1-18}}&lt;br /&gt;
{{DungeonItem|Reviser Seed|Lookalike item|1-18|sprite=MDBag Seed TDS Sprite}}&lt;br /&gt;
{{DungeonItem|Reviver Seed|Seed|1-18}}&lt;br /&gt;
{{DungeonItem|Sleep Seed|Seed|1-18}}&lt;br /&gt;
{{DungeonItem|Slip Seed|Lookalike item|1-18||sprite=MDBag Seed TDS Sprite}}&lt;br /&gt;
{{DungeonItem|Totter Seed|Seed|1-18}}&lt;br /&gt;
{{DungeonItem|Via Seed|Lookalike item|1-18||sprite=MDBag Seed TDS Sprite}}&lt;br /&gt;
{{DungeonItem|Warp Seed|Seed|1-18}}&lt;br /&gt;
{{DungeonItem|X-Eye Seed|Seed|1-18}}&lt;br /&gt;
{{DungeonItem|Max Elixir|Health drink|sprite=MDBag Drink TDS Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Mix Elixir|Health drink|sprite=MDBag Drink TDS Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|All-Hit Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Blowback Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Cleanse Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Escape Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Evasion Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Foe-Fear Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Foe-Seal Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Hurl Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Petrify Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Pounce Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Radar Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Rebound Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Rollcall Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Scanner Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Switcher Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Trapbust Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Trawl Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Warp Orb|Wonder Orb|1-18}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #{{normal color light}};&amp;quot; &lt;br /&gt;
| colspan=3 | Possible Deluxe Box content&lt;br /&gt;
{{DungeonItem|Blue Gummi|Blue Gummi|19}}&lt;br /&gt;
{{DungeonItem|Black Gummi|Black Gummi|19}}&lt;br /&gt;
{{DungeonItem|Brown Gummi|Brown Gummi|19}}&lt;br /&gt;
{{DungeonItem|Clear Gummi|Clear Gummi|19}}&lt;br /&gt;
{{DungeonItem|Gold Gummi|Gold Gummi|19}}&lt;br /&gt;
{{DungeonItem|Grass Gummi|Grass Gummi|19}}&lt;br /&gt;
{{DungeonItem|Gray Gummi|Gray Gummi|19}}&lt;br /&gt;
{{DungeonItem|Green Gummi|Green Gummi|19}}&lt;br /&gt;
{{DungeonItem|Orange Gummi|Orange Gummi|19}}&lt;br /&gt;
{{DungeonItem|Pink Gummi|Pink Gummi|19}}&lt;br /&gt;
{{DungeonItem|Purple Gummi|Purple Gummi|19}}&lt;br /&gt;
{{DungeonItem|Red Gummi|Red Gummi|19}}&lt;br /&gt;
{{DungeonItem|Royal Gummi|Royal Gummi|19}}&lt;br /&gt;
{{DungeonItem|Silver Gummi|Silver Gummi|19}}&lt;br /&gt;
{{DungeonItem|Sky Gummi|Sky Gummi|19}}&lt;br /&gt;
{{DungeonItem|White Gummi|White Gummi|19}}&lt;br /&gt;
{{DungeonItem|Yellow Gummi|Yellow Gummi|19}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Kecleon Shop====&lt;br /&gt;
9% chance to spawn.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: auto; width: fit-content;&amp;quot;&amp;gt;&lt;br /&gt;
{{DungeonItem/h|normal}}&lt;br /&gt;
{{DungeonItem|Gold Ribbon|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Apple|Apple|1-18}}&lt;br /&gt;
{{DungeonItem|Big Apple|Apple|1-18}}&lt;br /&gt;
{{DungeonItem|Huge Apple|Apple|1-18}}&lt;br /&gt;
{{DungeonItem|Blue Gummi|Blue Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Black Gummi|Black Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Brown Gummi|Brown Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Clear Gummi|Clear Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Gold Gummi|Gold Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Grass Gummi|Grass Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Gray Gummi|Gray Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Green Gummi|Green Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Orange Gummi|Orange Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Pink Gummi|Pink Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Purple Gummi|Purple Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Red Gummi|Red Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Royal Gummi|Royal Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Silver Gummi|Silver Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Sky Gummi|Sky Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|White Gummi|White Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Yellow Gummi|Yellow Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|All-Hit Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Blowback Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Cleanse Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Decoy Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Drought Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Evasion Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Fill-In Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Foe-Fear Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Foe-Seal Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Hail Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Hurl Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Identify Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Invisify Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Itemizer Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Lob Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Longtoss Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Luminous Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Mobile Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Mug Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|One-Shot Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Pierce Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Petrify Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Pounce Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Quick Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Radar Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Rainy Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Rebound Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Rocky Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Rollcall Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Sandy Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Scanner Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|See-Trap Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Shocker Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Silence Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Sizebust Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Slow Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Slumber Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Snatch Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Stairs Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Stayaway Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Sunny Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Switcher Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Totter Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Transfer Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Trapper Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Trapbust Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Warp Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Link Box|3=1-18}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Monster House====&lt;br /&gt;
6% chance to spawn.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: auto; width: fit-content;&amp;quot;&amp;gt;&lt;br /&gt;
{{DungeonItem/h|normal}}&lt;br /&gt;
{{DungeonItem|Poké|4=2-250|3=4-18|sprite=MDBag Poké TDS Sprite}}&lt;br /&gt;
{{DungeonItem|Blue Gummi|Blue Gummi|4-18}}&lt;br /&gt;
{{DungeonItem|Brown Gummi|Brown Gummi|4-18}}&lt;br /&gt;
{{DungeonItem|Grass Gummi|Grass Gummi|4-18}}&lt;br /&gt;
{{DungeonItem|Green Gummi|Green Gummi|4-18}}&lt;br /&gt;
{{DungeonItem|Orange Gummi|Orange Gummi|4-18}}&lt;br /&gt;
{{DungeonItem|Silver Gummi|Silver Gummi|4-18}}&lt;br /&gt;
{{DungeonItem|Sky Gummi|Sky Gummi|4-18}}&lt;br /&gt;
{{DungeonItem|White Gummi|White Gummi|4-18}}&lt;br /&gt;
{{DungeonItem|Black Gummi|Black Gummi|4-18}}&lt;br /&gt;
{{DungeonItem|Clear Gummi|Clear Gummi|4-18}}&lt;br /&gt;
{{DungeonItem|Gold Gummi|Gold Gummi|4-18}}&lt;br /&gt;
{{DungeonItem|Gray Gummi|Gray Gummi|4-18}}&lt;br /&gt;
{{DungeonItem|Pink Gummi|Pink Gummi|4-18}}&lt;br /&gt;
{{DungeonItem|Purple Gummi|Purple Gummi|4-18}}&lt;br /&gt;
{{DungeonItem|Red Gummi|Red Gummi|4-18}}&lt;br /&gt;
{{DungeonItem|Royal Gummi|Royal Gummi|4-18}}&lt;br /&gt;
{{DungeonItem|Yellow Gummi|Yellow Gummi|4-18}}&lt;br /&gt;
{{DungeonItem|Aerial Ace|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Attract|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Brick Break|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Brine|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Bullet Seed|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Calm Mind|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Dig|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Dive|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Embargo|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Energy Ball|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Explosion|TM|4-18}}&lt;br /&gt;
{{DungeonItem|False Swipe|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Flash|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Focus Blast|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Focus Punch|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Giga Drain|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Giga Impact|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Hidden Power|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Hyper Beam|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Iron Tail|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Light Screen|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Natural Gift|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Payback|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Poison Jab|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Protect|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Recycle|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Reflect|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Rest|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Roar|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Rock Slide|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Roost|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Safeguard|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Shadow Claw|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Shock Wave|TM|4-18}}&lt;br /&gt;
{{DungeonItem|SolarBeam|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Stealth Rock|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Steel Wing|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Swords Dance|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Taunt|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Thunder Wave|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Thunderbolt|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Torment|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Vacuum-Cut|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Water Pulse|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Wide Slash|TM|4-18}}&lt;br /&gt;
{{DungeonItem|All-Hit Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|All-Mach Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|Blowback Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|Cleanse Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|Decoy Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|Evasion Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|Foe-Fear Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|Foe-Hold Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|Foe-Seal Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|Hurl Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|Invisify Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|Itemizer Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|Luminous Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|Mug Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|One-Shot Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|Petrify Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|Pounce Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|Radar Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|Rebound Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|Scanner Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|See-Trap Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|Silence Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|Slumber Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|Snatch Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|Spurn Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|Switcher Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|Totter Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|Transfer Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|Trapbust Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|Trawl Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|Warp Orb|Wonder Orb|4-18}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Buried items====&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: auto; width: fit-content;&amp;quot;&amp;gt;&lt;br /&gt;
{{DungeonItem/h|normal}}&lt;br /&gt;
{{DungeonItem|Poké|4=2-250|3=1-18|sprite=MDBag Poké TDS Sprite}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Hidden Stairs====&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: auto; width: fit-content;&amp;quot;&amp;gt;&lt;br /&gt;
{{DungeonItem/h|normal}}&lt;br /&gt;
{{DungeonItem|Gold Ribbon|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Apple|Apple|1-18}}&lt;br /&gt;
{{DungeonItem|Big Apple|Apple|1-18}}&lt;br /&gt;
{{DungeonItem|Huge Apple|Apple|1-18}}&lt;br /&gt;
{{DungeonItem|Blue Gummi|Blue Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Black Gummi|Black Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Brown Gummi|Brown Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Clear Gummi|Clear Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Gold Gummi|Gold Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Grass Gummi|Grass Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Gray Gummi|Gray Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Green Gummi|Green Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Orange Gummi|Orange Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Pink Gummi|Pink Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Purple Gummi|Purple Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Red Gummi|Red Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Royal Gummi|Royal Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Silver Gummi|Silver Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Sky Gummi|Sky Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|White Gummi|White Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Yellow Gummi|Yellow Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|All-Hit Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Blowback Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Cleanse Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Decoy Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Drought Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Evasion Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Fill-In Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Foe-Fear Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Foe-Seal Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Hail Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Hurl Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Identify Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Invisify Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Itemizer Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Lob Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Longtoss Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Luminous Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Mobile Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Mug Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|One-Shot Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Pierce Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Petrify Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Pounce Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Quick Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Radar Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Rainy Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Rebound Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Rocky Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Rollcall Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Sandy Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Scanner Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|See-Trap Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Shocker Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Silence Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Sizebust Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Slow Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Slumber Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Snatch Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Stairs Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Stayaway Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Sunny Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Switcher Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Totter Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Transfer Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Trapper Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Trapbust Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Warp Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Link Box|3=1-18}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Traps Encountered===&lt;br /&gt;
On most floors, the game will spawn 3 to 7 traps on the floor. On floors 1 and 7 it will spawn 2 to 5 traps instead, and on floors 2 and 8 it will spawn 3 to 6 traps instead. The game will spawn extra traps within a Monster House room.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align: center; background: #{{normal color}}; border: 3px solid #{{water color dark}}; margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot;| {{color2|000|Dungeon tile|Trap}}&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}; {{roundytr|5px}}&amp;quot;| Appearance %&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Chestnut Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Chestnut Trap&#039;&#039;&#039;&lt;br /&gt;
|5.46%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Explosion Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Explosion Trap&#039;&#039;&#039;&lt;br /&gt;
|2.18%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Grimy Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Grimy Trap&#039;&#039;&#039;&lt;br /&gt;
|5.47%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Gust Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Gust Trap&#039;&#039;&#039;&lt;br /&gt;
|2.73%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Mud Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Mud Trap&#039;&#039;&#039;&lt;br /&gt;
|2.73%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Poison Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Poison Trap&#039;&#039;&#039;&lt;br /&gt;
|5.47%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Pokémon Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Pokémon Trap&#039;&#039;&#039;&lt;br /&gt;
|5.47%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:PP-Zero Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;PP-Zero Trap&#039;&#039;&#039;&lt;br /&gt;
|5.47%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Seal Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Seal Trap&#039;&#039;&#039;&lt;br /&gt;
|2.73%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Selfdestruct Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Selfdestruct Trap&#039;&#039;&#039;&lt;br /&gt;
|1.64%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Slow Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Slow Trap&#039;&#039;&#039;&lt;br /&gt;
|5.46%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Slumber Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Slumber Trap&#039;&#039;&#039;&lt;br /&gt;
|6.56%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Spin Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Spin Trap&#039;&#039;&#039;&lt;br /&gt;
|4.92%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Sticky Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Sticky Trap&#039;&#039;&#039;&lt;br /&gt;
|2.73%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Summon Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Summon Trap&#039;&#039;&#039;&lt;br /&gt;
|5.46%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Trip Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Trip Trap&#039;&#039;&#039;&lt;br /&gt;
|2.73%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Warp Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Warp Trap&#039;&#039;&#039;&lt;br /&gt;
|5.47%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Wonder Tile RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Wonder Tile&#039;&#039;&#039;&lt;br /&gt;
|27.32%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
{{WalkthroughPrevNext&lt;br /&gt;
|game=MD Sky&lt;br /&gt;
|gamename=Pokémon Mystery Dungeon: Explorers of Sky&lt;br /&gt;
|prevpage=Chapter 27&lt;br /&gt;
|nextpage=Chapter 29&lt;br /&gt;
|prevname=Dark Crater&lt;br /&gt;
|nextname=Oblivion Forest, Treacherous Waters, Southeastern Islands, Inferno Cave&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Project Walkthroughs notice}}&lt;br /&gt;
[[Category:Explorers of Sky walkthrough|28]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Marine_Resort&amp;diff=4551265</id>
		<title>Marine Resort</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Marine_Resort&amp;diff=4551265"/>
		<updated>2026-05-13T18:49:29Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DungeonPrevNext|Concealed Ruins|Bottomless Sea|2}}&lt;br /&gt;
{{Dungeon infobox&lt;br /&gt;
|size=256&lt;br /&gt;
|colorscheme=normal&lt;br /&gt;
|bordercolorscheme=water&lt;br /&gt;
|name=Marine Resort&lt;br /&gt;
|jname={{tt|うみのリゾート|Umi no Rizōto}}&lt;br /&gt;
|jtrans=Marine Resort&lt;br /&gt;
|image=Marine Resort TDS.png&lt;br /&gt;
|recruitable=Yes&lt;br /&gt;
|floors=19&lt;br /&gt;
|rest=No&lt;br /&gt;
|traps=Yes&lt;br /&gt;
|monsterhouses=Yes&lt;br /&gt;
|items=48&lt;br /&gt;
|money=Allowed&lt;br /&gt;
|teamsize=4&lt;br /&gt;
|startlevel=Current&lt;br /&gt;
|maintype={{t|Normal}}, &amp;lt;small&amp;gt;{{t|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|boss=None&lt;br /&gt;
|map=yes&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Marine Resort&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;うみのリゾート&#039;&#039;&#039; &#039;&#039;Marine Resort&#039;&#039;) is a location in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky]]. It has 19 floors with the last floor containing four {{DL|Treasure Box|Deluxe Box}}es, each of which contains a [[Gummi]], and a Warp Zone taking the player out of the dungeon.&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
After clearing [[Dark Crater]] and subsequently clearing three or more jobs, {{p|Manaphy}} will return and join the team. After subsequently passing three more days, Manaphy will tell the {{pkmn2|hero}} and [[Partner Pokémon (Mystery Dungeon)|partner]] about Marine Resort, unlocking the dungeon.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The [[Job (Mystery Dungeon)|jobs]] are ranked E, ★2, ★3, or ★4 by default, depending on the floor. &lt;br /&gt;
&lt;br /&gt;
The floors are all large-sized in this dungeon, with a varying amount of rooms:&lt;br /&gt;
*3-8 rooms on floors 1, 2, and 8&lt;br /&gt;
*3-9 rooms on floors 4 and 5&lt;br /&gt;
*3-10 rooms on other floors&lt;br /&gt;
*3-13 rooms on floor 10&lt;br /&gt;
*3-17 rooms on floor 9&lt;br /&gt;
There are 2-5 items on the ground and 4-7 buried in the walls. There are 2-3 starting enemies on floors 1 through 6 and 2-4 on later floors. &lt;br /&gt;
&lt;br /&gt;
The IQ Booster activates on every even floor. The turn limit is 1000. Enemies in the dungeon have 150IQ. There is water in the dungeon. The weather is cloudy on floors 3 and 9, sunny on floors 4 and 8 and fog on floor 5.&lt;br /&gt;
&lt;br /&gt;
As reported by Manaphy, Gummis are a common item in Marine Resort. Additionally, Gold Ribbon shows up very frequently in the Hidden Stairs item pool.&lt;br /&gt;
&lt;br /&gt;
==Pokémon encountered== &lt;br /&gt;
Most of the Pokémon located here also appeared in Azurill&#039;s [[The Nightmare|nightmare]].&lt;br /&gt;
&lt;br /&gt;
Each time the player enters a floor, only 14 of the species that can be found on a given floor will be chosen. The unpicked Pokémon&#039;s spawn rate will be added to whichever picked Pokémon is next in the National Dex order, going back to the beginning if needed. &lt;br /&gt;
{{mdloc/h|Normal}}&lt;br /&gt;
{{mdloc|222|Corsola|1-5|2|8.2}}&lt;br /&gt;
{{mdloc|325|Spoink|1-7|13-14|6.4}}&lt;br /&gt;
{{mdloc|035|Clefairy|1-9|42-43|-4.5}}&lt;br /&gt;
{{mdloc|039|Jigglypuff|1-9|5-6|-4.5}}&lt;br /&gt;
{{mdloc|327|Spinda|1-9|48-49|6.4}}&lt;br /&gt;
{{mdloc|360|Wynaut|1-11|14-16|8.2}}&lt;br /&gt;
{{mdloc|080|Slowbro|1-18|43-46|-12}}&lt;br /&gt;
{{mdloc|098|Krabby|1-18|11-14|6.4}}&lt;br /&gt;
{{mdloc|108|Lickitung|1-18|48-51|8.2}}&lt;br /&gt;
{{mdloc|140|Kabuto|1-18|1-4|6.4}}&lt;br /&gt;
{{mdloc|141|Kabutops|1-18|40-43|1}}&lt;br /&gt;
{{mdloc|147|Dratini|1-18|11-14|8.2}}&lt;br /&gt;
{{mdloc|182|Bellossom|1-18|15-18|-4.5}}&lt;br /&gt;
{{mdloc|196|Espeon|1-18|47-50|-12}}&lt;br /&gt;
{{mdloc|202|Wobbuffet|1-18|48-51|-12}}&lt;br /&gt;
{{mdloc|209|Snubbull|1-18|16-19|6.4}}&lt;br /&gt;
{{mdloc|231|Phanpy|1-18|17-20|8.2}}&lt;br /&gt;
{{mdloc|235|Smeargle|1-18|14-17|6.8}}&lt;br /&gt;
{{mdloc|241|Miltank|1-18|47-50|8.2}}&lt;br /&gt;
{{mdloc|278|Wingull|1-18|11-14|6.4}}&lt;br /&gt;
{{mdloc|279|Pelipper|1-18|40-43|-12}}&lt;br /&gt;
{{mdloc|293|Whismur|1-18|16-19|8.2}}&lt;br /&gt;
{{mdloc|453|Croagunk|1-18|47-50|8.2}}&lt;br /&gt;
{{mdloc|173|Cleffa|2-7|13-14|8.2}}&lt;br /&gt;
{{mdloc|418|Buizel|7-11|12-13|8.2}}&lt;br /&gt;
{{mdloc|463|Lickilicky|7-18|48-50|-12}}&lt;br /&gt;
{{mdloc|174|Igglybuff|8-14|14-15|8.2}}&lt;br /&gt;
{{mdloc|317|Swalot|9-18|48-50|-12}}&lt;br /&gt;
{{mdloc|036|Clefable|10-18|44-45|-12}}&lt;br /&gt;
{{mdloc|040|Wigglytuff|10-18|44-45|-12}}&lt;br /&gt;
{{mdloc|424|Ambipom|10-18|44-45|8.2}}&lt;br /&gt;
{{mdloc/f|water}}&lt;br /&gt;
==Items==&lt;br /&gt;
===Ground===&lt;br /&gt;
{{DungeonItem/h|normal}}&lt;br /&gt;
{{DungeonItem|Poké|4=2-240{{sup/md|td}}/250{{sup/md|s}}|3=1-18|sprite=MDBag Poké TDS Sprite}}&lt;br /&gt;
{{DungeonItem|Gaggle Specs|Glasses|sprite=MDBag_Glasses TDS Sprite|1-18|{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Insomniscope|Glasses|sprite=MDBag_Scope TDS Sprite|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Lockon Specs|Glasses|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|No-Aim Scope|Glasses|sprite=MDBag Scope TDS Sprite|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Scope Lens|3=1-18|4={{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Curve Band|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Def. Scarf|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Detect Band|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Friend Bow|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Gold Ribbon|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Heal Ribbon|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Joy Ribbon|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Mobile Scarf|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|No-Slip Cap|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18|{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|No-Stick Cap|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Pass Scarf|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Patsy Band|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Pecha Scarf|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Persim Band|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Power Band|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Racket Band|Scarf (Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Sneak Scarf|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Special Band|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Stamina Band|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Twist Band|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Warp Scarf|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Weather Band|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18|{{sup/md|d}}}}&lt;br /&gt;
{{DungeonItem|Zinc Band|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Gone Pebble|4={{sup/md|s}}|Lookalike item|sprite=MDBag_Geo Pebble TDS Sprite|3=1-18}}&lt;br /&gt;
{{DungeonItem|Gravelyrock|4={{sup/md|s}}|Lookalike item|sprite=MDBag_Gravelerock TDS Sprite|3=1-18}}&lt;br /&gt;
{{DungeonItem|Apple|sprite=MDBag_Apple_Sprite|3=1-18}}&lt;br /&gt;
{{DungeonItem|Blue Gummi|Blue Gummi|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Brown Gummi|Brown Gummi|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Grass Gummi|Grass Gummi|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Green Gummi|Green Gummi|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Orange Gummi|Orange Gummi|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Silver Gummi|Silver Gummi|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Sky Gummi|Sky Gummi|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|White Gummi|White Gummi|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Black Gummi|Black Gummi|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Clear Gummi|Clear Gummi|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Gold Gummi|Gold Gummi|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Gray Gummi|Gray Gummi|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Pink Gummi|Pink Gummi|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Purple Gummi|Purple Gummi|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Red Gummi|Red Gummi|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Royal Gummi|Royal Gummi|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Yellow Gummi|Yellow Gummi|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Wander Gummi|Lookalike item|sprite=MDBag Wonder Gummi TDS Sprite|1-18|{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Cheri Berry|Cheri Berry|1-18}}&lt;br /&gt;
{{DungeonItem|Chesto Berry|Chesto  Berry|1-18|5=RTRB TDS}}&lt;br /&gt;
{{DungeonItem|Oran Berry|Oran Berry|1-18}}&lt;br /&gt;
{{DungeonItem|Oren Berry|Oran Berry|1-18|{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Pecha Berry|Pecha Berry|1-18}}&lt;br /&gt;
{{DungeonItem|Rawst Berry|Rawst Berry|1-18|sprite=MDBag Rawst Berry TDS Sprite}}&lt;br /&gt;
{{DungeonItem|Blinker Seed|Seed|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Dough Seed|Lookalike item|1-18|{{sup/md|s}}|sprite=MDBag Seed TDS Sprite}}&lt;br /&gt;
{{DungeonItem|Dropeye Seed|Lookalike item|1-18|{{sup/md|s}}|sprite=MDBag Seed TDS Sprite}}&lt;br /&gt;
{{DungeonItem|Eyedrop Seed|Seed|1-18}}&lt;br /&gt;
{{DungeonItem|Quick Seed|Seed|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Reviser Seed|Lookalike item|1-18|{{sup/md|s}}|sprite=MDBag Seed TDS Sprite}}&lt;br /&gt;
{{DungeonItem|Reviver Seed|Seed|1-18}}&lt;br /&gt;
{{DungeonItem|Sleep Seed|Seed|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Slip Seed|Lookalike item|1-18|{{sup/md|s}}|sprite=MDBag Seed TDS Sprite}}&lt;br /&gt;
{{DungeonItem|Totter Seed|Seed|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Via Seed|Lookalike item|1-18|{{sup/md|s}}|sprite=MDBag Seed TDS Sprite}}&lt;br /&gt;
{{DungeonItem|Warp Seed|Seed|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|X-Eye Seed|Seed|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Max Elixir|Health drink|sprite=MDBag Drink TDS Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Mix Elixir|Health drink|sprite=MDBag Drink TDS Sprite|1-18|{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|All-Hit Orb|Wonder Orb|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Blowback Orb|Wonder Orb|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Cleanse Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Escape Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Evasion Orb|Wonder Orb|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Foe-Fear Orb|Wonder Orb|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Foe-Seal Orb|Wonder Orb|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Hurl Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Petrify Orb|Wonder Orb|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Pounce Orb|Wonder Orb|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Radar Orb|Wonder Orb|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Rebound Orb|Wonder Orb|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Rollcall Orb|Wonder Orb|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Scanner Orb|Wonder Orb|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Switcher Orb|Wonder Orb|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Trapbust Orb|Wonder Orb|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Trawl Orb|Wonder Orb|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Warp Orb|Wonder Orb|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #{{normal color light}};&amp;quot; &lt;br /&gt;
| colspan=3 | Possible Deluxe Box content&lt;br /&gt;
{{DungeonItem|Blue Gummi|Blue Gummi|19}}&lt;br /&gt;
{{DungeonItem|Black Gummi|Black Gummi|19}}&lt;br /&gt;
{{DungeonItem|Brown Gummi|Brown Gummi|19}}&lt;br /&gt;
{{DungeonItem|Clear Gummi|Clear Gummi|19}}&lt;br /&gt;
{{DungeonItem|Gold Gummi|Gold Gummi|19}}&lt;br /&gt;
{{DungeonItem|Grass Gummi|Grass Gummi|19}}&lt;br /&gt;
{{DungeonItem|Gray Gummi|Gray Gummi|19}}&lt;br /&gt;
{{DungeonItem|Green Gummi|Green Gummi|19}}&lt;br /&gt;
{{DungeonItem|Orange Gummi|Orange Gummi|19}}&lt;br /&gt;
{{DungeonItem|Pink Gummi|Pink Gummi|19}}&lt;br /&gt;
{{DungeonItem|Purple Gummi|Purple Gummi|19}}&lt;br /&gt;
{{DungeonItem|Red Gummi|Red Gummi|19}}&lt;br /&gt;
{{DungeonItem|Royal Gummi|Royal Gummi|19}}&lt;br /&gt;
{{DungeonItem|Silver Gummi|Silver Gummi|19}}&lt;br /&gt;
{{DungeonItem|Sky Gummi|Sky Gummi|19}}&lt;br /&gt;
{{DungeonItem|White Gummi|White Gummi|19}}&lt;br /&gt;
{{DungeonItem|Yellow Gummi|Yellow Gummi|19}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kecleon Shop===&lt;br /&gt;
{{DungeonItem/h|normal}}&lt;br /&gt;
{{DungeonItem|Gold Ribbon|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Apple|Apple|1-18}}&lt;br /&gt;
{{DungeonItem|Big Apple|Apple|1-18}}&lt;br /&gt;
{{DungeonItem|Huge Apple|Apple|1-18}}&lt;br /&gt;
{{DungeonItem|Blue Gummi|Blue Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Black Gummi|Black Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Brown Gummi|Brown Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Clear Gummi|Clear Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Gold Gummi|Gold Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Grass Gummi|Grass Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Gray Gummi|Gray Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Green Gummi|Green Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Orange Gummi|Orange Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Pink Gummi|Pink Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Purple Gummi|Purple Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Red Gummi|Red Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Royal Gummi|Royal Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Silver Gummi|Silver Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Sky Gummi|Sky Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|White Gummi|White Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Yellow Gummi|Yellow Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|All-Hit Orb|Wonder Orb|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Blowback Orb|Wonder Orb|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Cleanse Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Decoy Orb|Wonder Orb|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Drought Orb|Wonder Orb|1-18|{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Evasion Orb|Wonder Orb|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Fill-In Orb|Wonder Orb|1-18|{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Foe-Fear Orb|Wonder Orb|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Foe-Seal Orb|Wonder Orb|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Hail Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Hurl Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Identify Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Invisify Orb|Wonder Orb|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Itemizer Orb|Wonder Orb|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Lob Orb|Wonder Orb|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Longtoss Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Luminous Orb|Wonder Orb|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Mobile Orb|Wonder Orb|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Mug Orb|Wonder Orb|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|One-Shot Orb|Wonder Orb|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Pierce Orb|Wonder Orb|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Petrify Orb|Wonder Orb|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Pounce Orb|Wonder Orb|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Quick Orb|Wonder Orb|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Radar Orb|Wonder Orb|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Rainy Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Rebound Orb|Wonder Orb|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Rocky Orb|Wonder Orb|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Rollcall Orb|Wonder Orb|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Sandy Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Scanner Orb|Wonder Orb|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|See-Trap Orb|Wonder Orb|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Shocker Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Silence Orb|Wonder Orb|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Sizebust Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Slow Orb|Wonder Orb|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Slumber Orb|Wonder Orb|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Snatch Orb|Wonder Orb|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Stairs Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Stayaway Orb|Wonder Orb|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Sunny Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Switcher Orb|Wonder Orb|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Totter Orb|Wonder Orb|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Transfer Orb|Wonder Orb|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Trapper Orb|Wonder Orb|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Trapbust Orb|Wonder Orb|1-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Warp Orb|Wonder Orb|1-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Link Box|3=1-18}}&lt;br /&gt;
|}&lt;br /&gt;
===Monster House===&lt;br /&gt;
{{DungeonItem/h|normal}}&lt;br /&gt;
{{DungeonItem|Poké|4=2-240{{sup/md|td}}/250{{sup/md|s}}|3=4-18|sprite=MDBag Poké TDS Sprite}}&lt;br /&gt;
{{DungeonItem|Blue Gummi|Blue Gummi|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Brown Gummi|Brown Gummi|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Grass Gummi|Grass Gummi|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Green Gummi|Green Gummi|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Orange Gummi|Orange Gummi|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Silver Gummi|Silver Gummi|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Sky Gummi|Sky Gummi|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|White Gummi|White Gummi|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Black Gummi|Black Gummi|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Clear Gummi|Clear Gummi|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Gold Gummi|Gold Gummi|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Gray Gummi|Gray Gummi|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Pink Gummi|Pink Gummi|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Purple Gummi|Purple Gummi|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Red Gummi|Red Gummi|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Royal Gummi|Royal Gummi|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Yellow Gummi|Yellow Gummi|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Aerial Ace|TM|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Attract|TM|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Brick Break|TM|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Brine|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Bullet Seed|TM|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Calm Mind|TM|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Dig|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Dive|TM|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Embargo|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Energy Ball|TM|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Explosion|TM|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|False Swipe|TM|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Flash|TM|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Focus Blast|TM|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Focus Punch|TM|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Giga Drain|TM|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Giga Impact|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Hidden Power|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Hyper Beam|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Iron Tail|TM|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Light Screen|TM|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Natural Gift|TM|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Payback|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Poison Jab|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Protect|TM|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Recycle|TM|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Reflect|TM|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Rest|TM|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Roar|TM|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Rock Slide|TM|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Roost|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Safeguard|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Shadow Claw|TM|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Shock Wave|TM|4-18}}&lt;br /&gt;
{{DungeonItem|SolarBeam|TM|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Stealth Rock|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Steel Wing|TM|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Swords Dance|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Taunt|TM|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Thunder Wave|TM|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Thunderbolt|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Torment|TM|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Vacuum-Cut|TM|4-18}}&lt;br /&gt;
{{DungeonItem|Water Pulse|TM|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Wide Slash|TM|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|All-Hit Orb|Wonder Orb|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|All-Mach Orb|Wonder Orb|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Blowback Orb|Wonder Orb|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Cleanse Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|Decoy Orb|Wonder Orb|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Evasion Orb|Wonder Orb|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Foe-Fear Orb|Wonder Orb|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Foe-Hold Orb|Wonder Orb|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Foe-Seal Orb|Wonder Orb|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Hurl Orb|Wonder Orb|4-18}}&lt;br /&gt;
{{DungeonItem|Invisify Orb|Wonder Orb|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Itemizer Orb|Wonder Orb|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Luminous Orb|Wonder Orb|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Mug Orb|Wonder Orb|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|One-Shot Orb|Wonder Orb|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Petrify Orb|Wonder Orb|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Pounce Orb|Wonder Orb|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Radar Orb|Wonder Orb|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Rebound Orb|Wonder Orb|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Scanner Orb|Wonder Orb|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|See-Trap Orb|Wonder Orb|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Silence Orb|Wonder Orb|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Slumber Orb|Wonder Orb|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Snatch Orb|Wonder Orb|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Spurn Orb|Wonder Orb|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Switcher Orb|Wonder Orb|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Totter Orb|Wonder Orb|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Transfer Orb|Wonder Orb|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Trapbust Orb|Wonder Orb|4-18|{{sup/md|d}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Trawl Orb|Wonder Orb|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
{{DungeonItem|Warp Orb|Wonder Orb|4-18|{{sup/md|t}}{{sup/md|s}}}}&lt;br /&gt;
|}&lt;br /&gt;
===Buried items===&lt;br /&gt;
{{DungeonItem/h|normal}}&lt;br /&gt;
{{DungeonItem|Poké|4=2-240{{sup/md|td}}/250{{sup/md|s}}|3=1-18|sprite=MDBag Poké TDS Sprite}}&lt;br /&gt;
|}&lt;br /&gt;
===Hidden Stairs{{sup/md|s}}===&lt;br /&gt;
The items are available either via Grab Bags in the Secret Bazaar (with 50% chance it contains an Oran Berry instead), or inside the Boxes in a Secret Room.&lt;br /&gt;
{{DungeonItem/h|normal}}&lt;br /&gt;
{{DungeonItem|Gold Ribbon|Scarf_(Mystery_Dungeon)|sprite=MDBag_Scarf_Sprite|1-18}}&lt;br /&gt;
{{DungeonItem|Apple|Apple|1-18}}&lt;br /&gt;
{{DungeonItem|Big Apple|Apple|1-18}}&lt;br /&gt;
{{DungeonItem|Huge Apple|Apple|1-18}}&lt;br /&gt;
{{DungeonItem|Blue Gummi|Blue Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Black Gummi|Black Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Brown Gummi|Brown Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Clear Gummi|Clear Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Gold Gummi|Gold Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Grass Gummi|Grass Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Gray Gummi|Gray Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Green Gummi|Green Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Orange Gummi|Orange Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Pink Gummi|Pink Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Purple Gummi|Purple Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Red Gummi|Red Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Royal Gummi|Royal Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Silver Gummi|Silver Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Sky Gummi|Sky Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|White Gummi|White Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|Yellow Gummi|Yellow Gummi|1-18}}&lt;br /&gt;
{{DungeonItem|All-Hit Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Blowback Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Cleanse Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Decoy Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Drought Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Evasion Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Fill-In Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Foe-Fear Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Foe-Seal Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Hail Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Hurl Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Identify Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Invisify Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Itemizer Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Lob Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Longtoss Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Luminous Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Mobile Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Mug Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|One-Shot Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Pierce Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Petrify Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Pounce Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Quick Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Radar Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Rainy Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Rebound Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Rocky Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Rollcall Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Sandy Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Scanner Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|See-Trap Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Shocker Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Silence Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Sizebust Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Slow Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Slumber Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Snatch Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Stairs Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Stayaway Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Sunny Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Switcher Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Totter Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Transfer Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Trapper Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Trapbust Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Warp Orb|Wonder Orb|1-18}}&lt;br /&gt;
{{DungeonItem|Link Box|3=1-18}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
On most floors, the game will spawn 3 to 7 traps on the floor. On floors 1 and 7 it will spawn 2 to 5 traps instead, and on floors 2 and 8 it will spawn 3 to 6 traps instead. The game will spawn extra traps within a Monster House room.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align: center; background: #{{normal color}}; border: 3px solid #{{water color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot;| {{color2|000|Dungeon tile|Trap}}&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}; {{roundytr|5px}}&amp;quot;| Appearance %&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Chestnut Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Chestnut Trap&#039;&#039;&#039;&lt;br /&gt;
|5.46%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Explosion Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Explosion Trap&#039;&#039;&#039;&lt;br /&gt;
|2.18%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Grimy Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Grimy Trap&#039;&#039;&#039;&lt;br /&gt;
|5.47%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Gust Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Gust Trap&#039;&#039;&#039;&lt;br /&gt;
|2.73%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Mud Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Mud Trap&#039;&#039;&#039;&lt;br /&gt;
|2.73%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Poison Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Poison Trap&#039;&#039;&#039;&lt;br /&gt;
|5.47%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Pokémon Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Pokémon Trap&#039;&#039;&#039;&lt;br /&gt;
|5.47%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:PP-Zero Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;PP-Zero Trap&#039;&#039;&#039;&lt;br /&gt;
|5.47%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Seal Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Seal Trap&#039;&#039;&#039;&lt;br /&gt;
|2.73%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Selfdestruct Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Selfdestruct Trap&#039;&#039;&#039;&lt;br /&gt;
|1.64%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Slow Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Slow Trap&#039;&#039;&#039;&lt;br /&gt;
|5.46%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Slumber Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Slumber Trap&#039;&#039;&#039;&lt;br /&gt;
|6.56%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Spin Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Spin Trap&#039;&#039;&#039;&lt;br /&gt;
|4.92%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Sticky Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Sticky Trap&#039;&#039;&#039;&lt;br /&gt;
|2.73%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Summon Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Summon Trap&#039;&#039;&#039;&lt;br /&gt;
|5.46%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Trip Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Trip Trap&#039;&#039;&#039;&lt;br /&gt;
|2.73%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Warp Trap RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Warp Trap&#039;&#039;&#039;&lt;br /&gt;
|5.47%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[File:Wonder Tile RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;Wonder Tile&#039;&#039;&#039;&lt;br /&gt;
|27.32%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other encounters==&lt;br /&gt;
{| style=&amp;quot;background: #{{normal color}}; margin-left: 10px; margin-bottom: 10px; {{roundy|10px}} border: 3px solid #{{water color dark}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}; {{roundytl|10px}}&amp;quot;| Image&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Encounter&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | 1-3F&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}; {{roundytr|5px}}&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | 4-18F&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Kecleon Carpet RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Kecleon Shop&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;  colspan=&amp;quot;2&amp;quot;|9%&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:MDBag Wonder Orb TDS Sprite.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Monster House&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|6%&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Stairs Up RTRB TDS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Hidden Stairs&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #000; border: 3px solid #{{normal color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{water color light}}; {{roundytop|5px}} | 19F&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Marine Resort 19F TDS.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Normal color}}|bordercolor={{water color}}&lt;br /&gt;
|ja={{tt|海|うみ}}のリゾート{{tt|*|Official Perfect Guide}} &#039;&#039;Umi no Rizōto&#039;&#039;&lt;br /&gt;
|de=Meereszuflucht&lt;br /&gt;
|fr=Station Marine&lt;br /&gt;
|it=Riserva Marina&lt;br /&gt;
|es=Refugio Marino&lt;br /&gt;
|ko=바다의 리조트 &#039;&#039;Bada-ui Rijoteu&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PMD2 locations}}&lt;br /&gt;
{{DoubleProjectTag|Locations|Sidegames}}&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Meereszuflucht]]&lt;br /&gt;
[[es:Refugio Marino]]&lt;br /&gt;
[[fr:Station Marine]]&lt;br /&gt;
[[it:Riserva Marina]]&lt;br /&gt;
[[ja:うみのリゾート]]&lt;br /&gt;
[[zh:大海度假地]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Radio&amp;diff=4551221</id>
		<title>Radio</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Radio&amp;diff=4551221"/>
		<updated>2026-05-13T16:53:37Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: /* Mysterious Transmission */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{search|communication technology used in the Pokémon world|other uses|Radio (disambiguation)}}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Radio&#039;&#039;&#039; refers to technology used to send and receive {{wp|radio wave|radio signals}}. Radio programs are known to be broadcast in the [[Kanto]] and [[Johto]] regions of the [[Pokémon world]]. Most radio stations are hosted by [[DJ]]s and are broadcast by the Johto Radio Broadcasting Network from [[Goldenrod Radio Tower]] or by the Kanto Radio Broadcasting Network from the [[Pokémon Tower#Differences among generations|Radio Station]] in Kanto.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
Radio functionality is included in the [[Pokégear]], which is featured in the Johto-based games {{game5|Gold|Silver|Crystal|HeartGold|SoulSilver}}.&lt;br /&gt;
&lt;br /&gt;
===Lucky Number Show{{anchor|Lucky Channel}}===&lt;br /&gt;
The &#039;&#039;&#039;Lucky Number Show&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ラッキーナンバーキャンペーン&#039;&#039;&#039; &#039;&#039;Lucky Number Campaign&#039;&#039;) is a radio program hosted by {{DL|DJ|Reed}} on the &#039;&#039;&#039;Lucky Channel&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ラッキーチャンネル&#039;&#039;&#039; &#039;&#039;Lucky Channel&#039;&#039;) from the Goldenrod Radio Tower in [[Goldenrod City]] in Generation II.&lt;br /&gt;
&lt;br /&gt;
The station broadcasts in Johto on channel 8.5. The channel broadcasts a random [[Original Trainer|OT]] [[Trainer ID number|ID number]] which changes every {{DL|Days of the week|Friday}}. During the week, the player can visit the Radio Tower and talk to a man on the first floor. If any of the player&#039;s Pokémon in the [[party]] or in the [[Pokémon Storage System]] have an OT ID that in whole or in part matches the ID number for the week, they will receive a prize. The player may only receive a prize once per week, even if they have multiple Pokémon with winning IDs. The lucky numbers for the week are randomly generated the first time the player speaks with the man on the first floor of the Radio Tower&amp;lt;!-- (unconfirmed, but possibly also generated when the player switches to the Lucky Number radio channel)--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The possible prizes are:&lt;br /&gt;
{{Itlisth|building}}&lt;br /&gt;
{{itemlist|PP Up|Trainer ID matched last two digits only|G=yes|S=yes|C=yes}}&lt;br /&gt;
{{itemlist|Exp. Share|Trainer ID matched last three or four digits only|G=yes|S=yes|C=yes}}&lt;br /&gt;
{{itemlist|Master Ball|Trainer ID matched exactly|G=yes|S=yes|C=yes}}&lt;br /&gt;
{{Itlistfoot|building}}&lt;br /&gt;
&lt;br /&gt;
While the program is no longer broadcast in Generation IV, the [[Loto-ID|drawing itself]] remains on the Radio Tower&#039;s ground floor, changing daily, rather than weekly, and with the same prizes as the drawings in [[Hoenn]] and [[Sinnoh]].&lt;br /&gt;
&lt;br /&gt;
===Mysterious Transmission===&lt;br /&gt;
When the player is at the [[Ruins of Alph]], strange noises will play and there will be no reception from other stations.&lt;br /&gt;
&lt;br /&gt;
In [[Generation II]], it can be heard on channel 13.5 and it doubles the encounter rate of wild Pokémon.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], it also forces the game half the time to spawn an {{p|Unown}} form the player has not yet caught&amp;lt;ref&amp;gt;https://x.com/AdAstra_GL/status/2053217807957938216&amp;lt;/ref&amp;gt;, and sounds similar to the [[Azure Flute]]. It can be heard if the radio is tuned to somewhere in the center.&lt;br /&gt;
&lt;br /&gt;
===Poké Flute===&lt;br /&gt;
The station plays [[Poké Flute]] music that is used to awaken {{p|Snorlax}}. It requires the [[Pokégear#Radio|EXPN Card]] upgrade.&lt;br /&gt;
&lt;br /&gt;
In Generation II, it can be heard on channel 20.0. In Generation IV, it only plays in the [[Celadon Game Corner]] and the [[Goldenrod Game Corner]]. It can be heard if the radio is tuned near the top, above stations 1 and 2. &lt;br /&gt;
&lt;br /&gt;
===Pokédex Show===&lt;br /&gt;
The &#039;&#039;&#039;Pokédex Show&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;よくわかる　ポケモンずかん&#039;&#039;&#039; &#039;&#039;The Pokédex Made Simple&#039;&#039;) is a radio show available in Johto in Generation II. It operates on radio frequency 4.5 from 4 AM to 10 AM each day. All the other times, [[#Professor Oak&#039;s Pokémon Talk|Professor Oak&#039;s Pokémon Talk]] is broadcasted on that frequency. This show is not hosted by any known DJ. The Pokédex Show randomly broadcasts Pokédex descriptions out of the Pokémon that the player has caught and stored in the Pokédex.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Music===&lt;br /&gt;
The &#039;&#039;&#039;Pokémon Music Channel&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンミュージック チャンネル&#039;&#039;&#039; &#039;&#039;Pokémon Music Channel&#039;&#039;) broadcasts different pieces of music on different [[days of the week]], each with different effects. In Pokémon Crystal, HeartGold, and SoulSilver, the [[Pokégear#Radio|EXPN Card]] is required to listen to the Kanto station.&lt;br /&gt;
&lt;br /&gt;
In Generation II, the program differs between Johto and Kanto. In Johto, the program is known as &#039;&#039;&#039;Pokémon Music&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンミュージック&#039;&#039;&#039; &#039;&#039;Pokémon Music&#039;&#039;), and is hosted by DJ {{DL|DJ|Ben}} on channel 7.5. In Kanto, the program is known as &#039;&#039;&#039;Pokémusic&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケミュージック&#039;&#039;&#039; &#039;&#039;Pokémusic&#039;&#039;) or &#039;&#039;&#039;Let&#039;s All Sing!&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;みんなで　うたおう！&#039;&#039;&#039; &#039;&#039;Let&#039;s Sing, Everybody!&#039;&#039;), and is hosted by DJ {{DL|DJ|Fern}} on channel 18.5.&lt;br /&gt;
&lt;br /&gt;
In Generation IV, the program is hosted by {{DL|DJ|Ben}} in both Kanto and Johto on station 1 (top-left).&lt;br /&gt;
&lt;br /&gt;
The highlighted row in the schedule below marks the current day (in {{wp|Coordinated Universal Time|UTC}} time).&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{silver color}}; border: 3px solid #{{crystal color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{gold color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{gold color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Music&lt;br /&gt;
|- style=&amp;quot;background: #{{gold color light}}&amp;quot;&lt;br /&gt;
! [[Generation II]]&lt;br /&gt;
! [[Generation IV]],&amp;lt;br/&amp;gt;pre-[[National Pokédex]]&lt;br /&gt;
! [[Generation IV]],&amp;lt;br/&amp;gt;post-[[National Pokédex]]&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#{{#ifexpr: {{#time: w}} = 1|{{yellow color}}|FFF}}&amp;quot;&lt;br /&gt;
| {{DL|Days of the week|Monday}} || Pokémon Lullaby || Pokémon March || Pokémon March&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#{{#ifexpr: {{#time: w}} = 2|{{yellow color}}|FFF}}&amp;quot;&lt;br /&gt;
| {{DL|Days of the week|Tuesday}} || Pokémon March || Pokémon Lullaby || Pokémon Lullaby&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#{{#ifexpr: {{#time: w}} = 3|{{yellow color}}|FFF}}&amp;quot;&lt;br /&gt;
| {{DL|Days of the week|Wednesday}} || Pokémon Lullaby || Pokémon March || Hoenn Sound&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#{{#ifexpr: {{#time: w}} = 4|{{yellow color}}|FFF}}&amp;quot;&lt;br /&gt;
| {{DL|Days of the week|Thursday}} || Pokémon March || Pokémon Lullaby || Sinnoh Sound&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#{{#ifexpr: {{#time: w}} = 5|{{yellow color}}|FFF}}&amp;quot;&lt;br /&gt;
| {{DL|Days of the week|Friday}} || Pokémon Lullaby || Pokémon March || Pokémon March&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#{{#ifexpr: {{#time: w}} = 6|{{yellow color}}|FFF}}&amp;quot;&lt;br /&gt;
| {{DL|Days of the week|Saturday}} || Pokémon March || Pokémon Lullaby || Pokémon Lullaby&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{#ifexpr: {{#time: w}} = 0|{{yellow color}}|FFF}}; {{roundybl|5px}}&amp;quot; | {{DL|Days of the week|Sunday}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{#ifexpr: {{#time: w}} = 0|{{yellow color}}|FFF}}&amp;quot; | Pokémon March&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{#ifexpr: {{#time: w}} = 0|{{yellow color}}|FFF}}&amp;quot; | Pokémon March&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{#ifexpr: {{#time: w}} = 0|{{yellow color}}|FFF}}; {{roundybr|5px}}&amp;quot; | Pokémon Past Archive{{tt|*|After receiving GB Sounds; Pokémon March otherwise}} &lt;br /&gt;
|}{{-}}&lt;br /&gt;
====Pokémon March====&lt;br /&gt;
*In Generation II: The song plays on Sundays, Tuesdays, Thursdays, and Saturdays. It doubles the encounter rate, effectively being a stronger [[White Flute]].&lt;br /&gt;
*In Generation IV: The song plays on Sundays, Mondays, Wednesdays, and Fridays pre-[[National Pokédex]], and only on Mondays and Fridays post-National Pokédex after receiving the [[GB Sounds]]. Instead of influencing encounter rate itself, it increases the &#039;&#039;movement rate&#039;&#039; of the formula by 25.&lt;br /&gt;
====Pokémon Lullaby====&lt;br /&gt;
*In Generation II: The song plays on Mondays, Wednesdays, and Fridays. It halves the encounter rate, similarly to [[Black Flute]] in [[Generation III]] and IV.&lt;br /&gt;
*In Generation IV: The song plays on Tuesdays, Thursdays, and Saturdays pre-National Pokédex, and only on Tuesdays and Saturdays post-National Pokédex. It acts opposite of Pokémon March, decreasing the value by 25 (however, if the player is just walking through [[tall grass]] or in a cave and has no other modifiers, this value {{wp|underflow}}s and is set by the game&#039;s code to the cap of 100).&lt;br /&gt;
&lt;br /&gt;
====Pokémon Past Archive====&lt;br /&gt;
The Pokémon Past Archive is only accessible in Generation IV, after the player has acquired the National Pokédex. It has no function in the field, but like the [[GB Sounds]], it plays chiptunes from Generation II. It primarily plays music that the player cannot normally listen to with the GB Sounds (such as the game&#039;s opening and ending themes) as well as music that can be listened to with the GB Sounds but only play a handful of times throughout the game (such as [[Eusine]]&#039;s Theme). It plays on Sundays after receiving the GB Sounds from the Game Freak employee.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Hoenn Sound|Hoenn Sound}} and {{anchor|Sinnoh Sound|Sinnoh Sound}}====&lt;br /&gt;
The Hoenn Sound and Sinnoh Sound channels are also accessible only in Generation IV, post-National Pokédex. In order to successfully attract Pokémon, the music must be currently playing instead of the location music.&lt;br /&gt;
* Hoenn Sound plays a remixed version of the {{rt|101|Hoenn}} theme, which attracts certain wild [[Hoenn]] Pokémon. The song plays on Wednesdays. Attracted Pokémon have a 20% encounter rate each.&lt;br /&gt;
* Sinnoh Sound plays a remixed version of the {{rt|201|Sinnoh}} theme, which attracts certain wild [[Sinnoh]] Pokémon. The song plays on Thursdays. Attracted Pokémon have a 20% encounter rate each, except Shinx, which has a 40% encounter rate due to it being the only Sinnoh Pokémon to appear in its areas. Curiously, it attracts the Generation III Pokémon {{p|Meditite}}, although Meditite does also appear in Sinnoh.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{sinnoh color light}}; border: 3px solid #{{hoenn color dark}}&amp;quot;&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#{{hoenn color}}; {{roundytl|5px}}&amp;quot; | Hoenn Pokémon&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#{{sinnoh color}}&amp;quot; | Sinnoh Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{hoenn color}}; {{roundytr|5px}}&amp;quot; | Areas&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|263&lt;br /&gt;
|{{MSP/3|263|Zigzagoon}}&lt;br /&gt;
|{{p|Zigzagoon}}&lt;br /&gt;
|307&lt;br /&gt;
|{{MSP/3|307|Meditite}}&lt;br /&gt;
|{{p|Meditite}}&lt;br /&gt;
| rowspan=2 | [[Sprout Tower]], [[Bell Tower]], and [[Burned Tower]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|327&lt;br /&gt;
|{{MSP/3|327|Spinda}}&lt;br /&gt;
|{{p|Spinda}}&lt;br /&gt;
|441&lt;br /&gt;
|{{MSP/3|441|Chatot}}&lt;br /&gt;
|{{p|Chatot}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|264&lt;br /&gt;
|{{MSP/3|264|Linoone}}&lt;br /&gt;
|{{p|Linoone}}&lt;br /&gt;
|399&lt;br /&gt;
|{{MSP/3|399|Bidoof}}&lt;br /&gt;
|{{p|Bidoof}}&lt;br /&gt;
| rowspan=2 | [[Route]]s {{rtn|4|Kanto}}, {{rtn|6|Kanto}}, {{rtn|9|Kanto}}, {{rtn|10|Kanto}}, {{rtn|13|Kanto}}, {{rtn|21|Kanto}}, {{rtn|22|Kanto}}, {{rtn|24|Kanto}}, {{rtn|25|Kanto}}, {{rtn|26|Kanto}}, {{rtn|27|Kanto}}, {{rtn|28|Kanto}}, {{rtn|30|Johto}}, {{rtn|31|Johto}}, {{rtn|32|Johto}}, {{rtn|34|Johto}}, {{rtn|35|Johto}}, {{rtn|42|Johto}}, {{rtn|43|Johto}}, {{rtn|44|Johto}}, {{rtn|45|Johto}}, {{rtn|47|Johto}}, [[Ruins of Alph]], and [[Mt. Silver]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|293&lt;br /&gt;
|{{MSP/3|293|Whismur}}&lt;br /&gt;
|{{p|Whismur}}&lt;br /&gt;
|418&lt;br /&gt;
|{{MSP/3|418|Buizel}}&lt;br /&gt;
|{{p|Buizel}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|296&lt;br /&gt;
|{{MSP/3|296|Makuhita}}&lt;br /&gt;
|{{p|Makuhita}}&lt;br /&gt;
|433&lt;br /&gt;
|{{MSP/3|433|Chingling}}&lt;br /&gt;
|{{p|Chingling}}&lt;br /&gt;
| rowspan=2 | [[Slowpoke Well]], [[Union Cave]], [[Mt. Mortar]], [[Dark Cave]], [[Whirl Islands]], [[Mt. Silver Cave]], [[Ice Path]], [[Cliff Cave]], [[Diglett&#039;s Cave]], [[Mt. Moon]], [[Cerulean Cave]], [[Rock Tunnel]], [[Seafoam Islands]], {{ka|Victory Road}}, [[Tohjo Falls]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 359&lt;br /&gt;
| {{MSP/3|359|Absol}}&lt;br /&gt;
| {{p|Absol}}&lt;br /&gt;
|436&lt;br /&gt;
|{{MSP/3|436|Bronzor}}&lt;br /&gt;
|{{p|Bronzor}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|311&lt;br /&gt;
|{{MSP/3|311|Plusle}}&lt;br /&gt;
|{{p|Plusle}}&lt;br /&gt;
| rowspan=2 | 403&lt;br /&gt;
| rowspan=2 | {{MSP/3|403|Shinx}}&lt;br /&gt;
| rowspan=2 | {{p|Shinx}}&lt;br /&gt;
| rowspan=2 | [[Route]]s {{rtn|1|Kanto}}, {{rtn|2|Kanto}}, {{rtn|3|Kanto}}, {{rtn|5|Kanto}}, {{rtn|7|Kanto}}, {{rtn|8|Kanto}}, {{rtn|11|Kanto}}, {{rtn|14|Kanto}}, {{rtn|15|Kanto}}, {{rtn|16|Kanto}}, {{rtn|17|Kanto}}, {{rtn|18|Kanto}}, {{rtn|29|Johto}}, {{rtn|33|Johto}}, {{rtn|36|Johto}}, {{rtn|37|Johto}}, {{rtn|38|Johto}}, {{rtn|39|Johto}}, {{rtn|46|Johto}}, {{rtn|48|Johto}}, and [[National Park]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|312&lt;br /&gt;
|{{MSP/3|312|Minun}}&lt;br /&gt;
|{{p|Minun}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|322&lt;br /&gt;
|{{MSP/3|322|Numel}}&lt;br /&gt;
|{{p|Numel}}&lt;br /&gt;
|406&lt;br /&gt;
|{{MSP/3|406|Budew}}&lt;br /&gt;
|{{p|Budew}}&lt;br /&gt;
| rowspan=2 style=&amp;quot;{{roundybr|5px}}&amp;quot; | [[Ilex Forest]] and [[Viridian Forest]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | 325&lt;br /&gt;
|{{MSP/3|325|Spoink}}&lt;br /&gt;
|{{p|Spoink}}&lt;br /&gt;
| 455&lt;br /&gt;
| {{MSP/3|455|Carnivine}}&lt;br /&gt;
| {{p|Carnivine}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Professor Oak&#039;s Pokémon Talk{{anchor|Pokémon Talk}}===&lt;br /&gt;
&#039;&#039;&#039;Professor Oak&#039;s Pokémon Talk&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;オーキドはかせの　ポケモンこうざ&#039;&#039;&#039; &#039;&#039;{{tt|Dr. Okido&#039;s|Prof. Oak&#039;s}} Pokémon Lecture&#039;&#039;) is a radio show aired on the &#039;&#039;&#039;Pokémon Channel&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモン チャンネル&#039;&#039;&#039; &#039;&#039;Pokémon Channel&#039;&#039;). It is hosted by [[Professor Oak]] and [[DJ Mary]]. The show talks about Pokémon and where they are found. At first, Professor Oak was going to turn down the offer of having his own radio show, but Mary&#039;s energy and enthusiasm convinced him to host it.&lt;br /&gt;
&lt;br /&gt;
In Generation II, the show can be heard on channel 4.5, during the afternoons; in the mornings, the [[#Pokédex Show|Pokédex Show]] is broadcast instead. In Generation IV, the show can be heard all day on station 2 (top-right). After obtaining the [[National Pokédex]], it also informs the listeners of [[mass outbreak]]s. This also includes the ones from Generation II that appeared in a swarm when a Trainer registered into the player&#039;s Pokégear contacted the player. &lt;br /&gt;
&lt;br /&gt;
The following Pokémon may be found by listening to Professor Oak&#039;s Pokémon Talk in Pokémon HeartGold and SoulSilver.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{soulsilver color light}}; border: 3px solid #{{heartgold color dark}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! Location&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Game&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|113|Chansey}}&lt;br /&gt;
|{{p|Chansey}}&lt;br /&gt;
|{{rt|13|Kanto}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|132|Ditto}}&lt;br /&gt;
|{{p|Ditto}}&lt;br /&gt;
|{{rt|47|Johto}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|183|Marill}}&lt;br /&gt;
|{{p|Marill}}&lt;br /&gt;
|[[Mt. Mortar]]&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|193|Yanma}}&lt;br /&gt;
|{{p|Yanma}}&lt;br /&gt;
|{{rt|35|Johto}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|206|Dunsparce}}&lt;br /&gt;
|{{p|Dunsparce}}&lt;br /&gt;
|[[Dark Cave]]&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|209|Snubbull}}&lt;br /&gt;
|{{p|Snubbull}}&lt;br /&gt;
|{{rt|38|Johto}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|211|Qwilfish}}&lt;br /&gt;
|{{p|Qwilfish}}&lt;br /&gt;
|{{rt|32|Johto}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|223|Remoraid}}&lt;br /&gt;
|{{p|Remoraid}}&lt;br /&gt;
|{{rt|44|Johto}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|261|Poochyena}}&lt;br /&gt;
|{{p|Poochyena}}&lt;br /&gt;
|{{rt|1|Kanto}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|278|Wingull}}&lt;br /&gt;
|{{p|Wingull}}&lt;br /&gt;
|[[Vermilion City]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;{{m|Surf}}ing&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|280|Ralts}}&lt;br /&gt;
|{{p|Ralts}}&lt;br /&gt;
|{{rt|34|Johto}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|302|Sableye}}&lt;br /&gt;
|{{p|Sableye}}&lt;br /&gt;
|{{rt|9|Kanto}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:000&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|{{soulsilver color}}|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|303|Mawile}}&lt;br /&gt;
|{{p|Mawile}}&lt;br /&gt;
|{{rt|9|Kanto}}&lt;br /&gt;
! style=&amp;quot;background:000&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|{{heartgold color}}|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|316|Gulpin}}&lt;br /&gt;
|{{p|Gulpin}}&lt;br /&gt;
|{{rt|3|Kanto}}&lt;br /&gt;
! [[Pokémon HeartGold and SoulSilver Versions|{{color|{{heartgold color}}|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|333|Swablu}}&lt;br /&gt;
|{{p|Swablu}}&lt;br /&gt;
|{{rt|45|Johto}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|340|Whiscash}}&lt;br /&gt;
|{{p|Whiscash}}&lt;br /&gt;
|[[Violet City]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Old Rod|Old]]/[[Good Rod|Good]]/[[Super Rod]]s&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|343|Baltoy}}&lt;br /&gt;
|{{p|Baltoy}}&lt;br /&gt;
|{{rt|3|Kanto}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! [[Pokémon HeartGold and SoulSilver Versions|{{color|{{soulsilver color}}|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|366|Clamperl}}&lt;br /&gt;
|{{p|Clamperl}}&lt;br /&gt;
|{{rt|19|Kanto}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;{{m|Surf}}ing&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|369|Relicanth}}&lt;br /&gt;
|{{p|Relicanth}}&lt;br /&gt;
|{{rt|12|Kanto}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Super Rod]]&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|370|Luvdisc}}&lt;br /&gt;
|{{p|Luvdisc}}&lt;br /&gt;
|{{rt|27|Kanto}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;{{m|Surf}}ing&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|401|Kricketot}}&lt;br /&gt;
|{{p|Kricketot}}&lt;br /&gt;
|[[Viridian Forest]]&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|427|Buneary}}&lt;br /&gt;
|{{p|Buneary}}&lt;br /&gt;
|{{rt|25|Kanto}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Radio Transmission===&lt;br /&gt;
A high-pitched screech plays over and over. It only plays in [[Mahogany Town]], {{rt|43|Johto}}, and [[Lake of Rage]] before the player has cleared the [[Team Rocket HQ]].&lt;br /&gt;
&lt;br /&gt;
In Generation II, it can be heard on channel 20.5. In Generation IV, the broadcast causes interference that prevents the radio from tuning in to other stations.&lt;br /&gt;
&lt;br /&gt;
===Team Rocket Announcement===&lt;br /&gt;
The announcement is played on all stations after [[Team Rocket]] succeeds in taking over the Goldenrod Radio Tower. A Team Rocket {{tc|Executive}} announces over the airwaves that they have rejoined, and pleads their boss, [[Giovanni]], to come out of hiding and rejoin them. It begins playing once the player had defeated the seventh [[Gym Leader]], and no longer plays after Team Rocket disbands.&lt;br /&gt;
&lt;br /&gt;
===That Town, These People===&lt;br /&gt;
&#039;&#039;&#039;That Town, These People&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;あのまち このひと&#039;&#039;&#039; &#039;&#039;That Town, These People&#039;&#039;), known as &#039;&#039;&#039;Places and People&#039;&#039;&#039; in Generation II, is a show that focuses on various towns or people.&lt;br /&gt;
&lt;br /&gt;
In Generation II, it is broadcast from Kanto on channel 16.5, and is hosted by {{DL|DJ|Lily}}. In Pokémon Crystal, an [[Pokégear#Radio|EXPN Card]] is required to listen to the program on a Pokégear; however, players can listen to the show on radios in Kanto houses before then. The program pulls the name of a random {{pkmn|Trainer}} the {{player}} has fought, or a random location, and then applies a random quality from the list below to it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is actually great.&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is always happy.&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is cute.&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is definitely odd!&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is inspiring!&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is just my type.&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is just so-so.&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is kind of weird.&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is precocious.&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is quite noisy.&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is right for me?&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is so cool, no?&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is sort of OK.&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is sort of lazy.&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is somewhat bold.&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is too picky!&lt;br /&gt;
&lt;br /&gt;
In Generation IV, the show is broadcast on the &#039;&#039;&#039;Town Channel&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;まちかどチャンネル&#039;&#039;&#039; &#039;&#039;Street Corner Channel&#039;&#039;) on station 3 (bottom-left). It features the top three parts of the towns and cities in both [[Johto]] and [[Kanto]]. It is broadcasted by an unknown announcer. It switches every hour with [[#Trainer Profiles|Trainer Profiles]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{kanto color light}}; border: 3px solid #{{johto color}}&amp;quot;&lt;br /&gt;
! Town&lt;br /&gt;
! 3rd best&lt;br /&gt;
! 2nd best&lt;br /&gt;
! 1st best&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[New Bark Town]]&lt;br /&gt;
|Wind&lt;br /&gt;
|Weather vanes&lt;br /&gt;
|[[Professor Elm]]&#039;s laboratory&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Cherrygrove City]]&lt;br /&gt;
|Roar of the waves&lt;br /&gt;
|Flower beds&lt;br /&gt;
|Guide Gent&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Violet City]]&lt;br /&gt;
|The bridge&lt;br /&gt;
|Pokémon Center&lt;br /&gt;
|[[Sprout Tower]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Azalea Town]]&lt;br /&gt;
|{{p|Farfetch&#039;d}}&#039;s [[charcoal]]&lt;br /&gt;
|[[Slowpoke Well]]&lt;br /&gt;
|[[Kurt]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Goldenrod City]]&lt;br /&gt;
|Dress-Up Guy&lt;br /&gt;
|[[Global Terminal]]&lt;br /&gt;
|[[Goldenrod Radio Tower]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Olivine City]]&lt;br /&gt;
|Olivine Café&lt;br /&gt;
|[[S.S. Aqua]]&lt;br /&gt;
|[[Olivine Lighthouse]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Ecruteak City]]&lt;br /&gt;
|[[Burned Tower]]&lt;br /&gt;
|Dance Theater&lt;br /&gt;
|[[Bellchime Trail]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Cianwood City]]&lt;br /&gt;
|Cianwood Pharmacy&lt;br /&gt;
|Catching {{p|Krabby}}&lt;br /&gt;
|Guide Lady&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Mahogany Town]]&lt;br /&gt;
|Fire lookout points&lt;br /&gt;
|[[Rage Candy Bar|RageCandyBars]]&lt;br /&gt;
|Strange souvenir shop&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Blackthorn City]]&lt;br /&gt;
|[[Dragon&#039;s Den]]&lt;br /&gt;
|[[Ice Path]]&lt;br /&gt;
|Move Deleter and Tutor House&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Pallet Town]]&lt;br /&gt;
|{{ga|Red}}&#039;s house&lt;br /&gt;
|{{ga|Blue}}&#039;s house&lt;br /&gt;
|[[Professor Oak&#039;s Laboratory]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Viridian City]]&lt;br /&gt;
|Streetlights&lt;br /&gt;
|[[Viridian Gym]]&lt;br /&gt;
|[[Trainer House]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Pewter City]]&lt;br /&gt;
|Flower bed&lt;br /&gt;
|Traveling grandpa&lt;br /&gt;
|[[Pewter Museum of Science]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Cerulean City]]&lt;br /&gt;
|Bike Shop&lt;br /&gt;
|Nugget Bridge&lt;br /&gt;
|[[Cerulean Cave]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Lavender Town]]&lt;br /&gt;
|[[Name Rater]]&lt;br /&gt;
|Kanto Radio Station&lt;br /&gt;
|House of Memories&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Vermilion City]]&lt;br /&gt;
|Construction site&lt;br /&gt;
|Pier Gate&lt;br /&gt;
|[[Pokémon Fan Club]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Celadon City]]&lt;br /&gt;
|[[Celadon Condominiums]]&lt;br /&gt;
|Eatathon&lt;br /&gt;
|[[Celadon Department Store]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Fuchsia City]]&lt;br /&gt;
|[[Fuchsia Gym]]&lt;br /&gt;
|[[Pal Park]]&lt;br /&gt;
|Trio of {{p|Aipom}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Cinnabar Island]]&lt;br /&gt;
|Volcano&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |[[Saffron City]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Mr. Psychic&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[Fighting Dojo]]&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | [[Silph Co.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trainer Profiles===&lt;br /&gt;
&#039;&#039;&#039;Trainer Profiles&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;トレーナープロフィール&#039;&#039;&#039; &#039;&#039;Trainer Profiles&#039;&#039;) is a show broadcast on the &#039;&#039;&#039;Street Corner Channel&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;まちかどチャンネル&#039;&#039;&#039; &#039;&#039;Street Corner Channel&#039;&#039;) in Pokémon HeartGold and SoulSilver on station 3 (bottom-left). The host, {{DL|DJ|Snap}}, describes {{DL|Pokémon Trainer|Trainer class}}es found in the game randomly. It switches with [[#That Town, These People|That Town, These People]] every hour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{heartgold color}}; border: 3px solid #{{soulsilver color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Trainer&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{poison color light}}&amp;quot;&lt;br /&gt;
! {{tc|Biker}}&lt;br /&gt;
! [[File:Biker IV OD.png]]&lt;br /&gt;
| Hey kid, get out of my way! If you hang around, I&#039;ll smack you! Get out of the way. Out of the way. My Bike is coming through! It&#039;s so very loud, you&#039;ll cover your ears! We&#039;ll line up and get in the way. Go ahead. Try to stop us Bikers!&lt;br /&gt;
|- style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! {{tc|Bird Keeper}}&lt;br /&gt;
! [[File:Bird Keeper Guitarist HGSS OD.png]]&lt;br /&gt;
| Flying majestically through the sky. Rejecting the land for the open air. Gradually flapping its wings. Riding the wind to soar high into the sky! I want to fly there, too, sometime! The Bird Keeper!&lt;br /&gt;
|- style=&amp;quot;background:#{{fighting color light}}&amp;quot;&lt;br /&gt;
! {{tc|Black Belt}}&lt;br /&gt;
! [[File:Black Belt HGSS OD.png]]&lt;br /&gt;
| I can break ten roof tiles in one chop! Some people think I&#039;m just a hooligan. The palm of my hand becomes covered in blisters. I never forget to bow, and I shout out to psych myself up! I&#039;m the Black Belt!&lt;br /&gt;
|- style=&amp;quot;background:#{{bug color light}}&amp;quot;&lt;br /&gt;
! {{tc|Bug Catcher}}&lt;br /&gt;
! [[File:Bug Catcher IV OD.png]]&lt;br /&gt;
| This boy loves Bug types! He&#039;s so energetic, and he doesn&#039;t mind running through thick grass to catch Bug-type Pokémon! He does what he wants, on the hills and in the fields, the Bug Catcher!&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|forest}}&amp;quot;&lt;br /&gt;
! {{tc|Camper}}&lt;br /&gt;
! [[File:Camper OD.png]]&lt;br /&gt;
| Singing in the cabin. Laa... Laa... La la la la... The plan is to take a three-night, four-day holiday. To fish off the boat, hike in the mountains, and look for {{p|Eevee}} in the east and west. That&#039;s the Camper!&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! {{tc|Firebreather}}&lt;br /&gt;
! [[File:Firebreather OD.png]]&lt;br /&gt;
| The day has come to an end, but it&#039;s still bright. That&#039;s strange, you&#039;d think. There&#039;s an intense fire burning, and it looks like it&#039;s going to burn them. He doesn&#039;t need a candle. He&#039;s a human ablaze, carelessly playing with fire. The Firebreather!&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
! {{tc|Fisherman}}&lt;br /&gt;
! [[File:Fisherman IV OD.png]]&lt;br /&gt;
| Dropping a line in the cold water, in the hopes of catching something big. The line is yanked. The float drops underwater. What was caught? Some lively rubber boots! This poor Fisherman!&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|mountain}}&amp;quot;&lt;br /&gt;
! {{tc|Hiker}}&lt;br /&gt;
! [[File:Hiker IV OD.png]]&lt;br /&gt;
| Yaho... Yaho... Yahohoho... Singing in a loud voice without worrying about what&#039;s around. A bearded man shouts to the sky. From the far mountain. Yahohoho... So happy the echo came back to the Hiker!&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|forest}}&amp;quot;&lt;br /&gt;
! {{tc|Picnicker}}&lt;br /&gt;
! [[File:Picnicker OD.png]]&lt;br /&gt;
| Greeting you with a peace sign, stuffing drinks into a cooler, smiling brightly while hiking through the mountains, you can see her clearly on the horizon. Oh no! Forgot the lunchbox! The number one rule is to protect nature. The Picnicker!&lt;br /&gt;
|- style=&amp;quot;background:#{{ground color light}}&amp;quot;&lt;br /&gt;
! {{tc|Poké Maniac}}&lt;br /&gt;
! [[File:Poké Maniac IV OD.png]]&lt;br /&gt;
| This is so cool isn&#039;t it? The tail is such a great shape. Want to trade figurines? Want to come over and see my collection? Oh hey! This mark is in the wrong place. Looks like I fell for a counterfeit... But it&#039;s art anyway! That&#039;s a Poké Maniac!&lt;br /&gt;
|- style=&amp;quot;background:#{{berries color light}}&amp;quot;&lt;br /&gt;
! {{tc|Pokéfan}}&lt;br /&gt;
! [[File:Pokéfan HGSS OD.png]]&lt;br /&gt;
| Hold it close, cheek to cheek. I always want to be with you, surrounded by wonderful Pokémon. I&#039;ll mutter your name. So happy, I&#039;m dizzy. I love Pokémon! That&#039;s a Pokéfan!&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|ocean}}&amp;quot;&lt;br /&gt;
! {{tc|Sailor}}&lt;br /&gt;
! [[File:Sailor OD.png]]&lt;br /&gt;
| A strong guy on a boat, plunging on through the waves. Dancing and singing and having a merry old time. But gentle as kittens once they get back on land. That&#039;s a Sailor!&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
! {{tc|School Kid}}&lt;br /&gt;
! [[File:School Kid m HGSS OD.png]]&lt;br /&gt;
| Had plenty of success. Learning through constant repetition. Recklessly carrying around notebooks. Attending classes for gifted kids. A wonderful Pokémon Trainer, that School Kid!&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
! {{tc|Swimmer}}♂&lt;br /&gt;
! [[File:Swimmer m HGSS OD.png]]&lt;br /&gt;
| Accidentally inhaling a little ocean water, he now has a sore nose. Swimming around the rocks, pushing ahead with a breaststroke, tirelessly swimming along, and getting a leg cramp! His lungs expand easily but it&#039;s an unlucky day-- it&#039;s raining! That poor Swimmer!&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
! {{tc|Swimmer}}♀&lt;br /&gt;
! [[File:Swimmer f HGSS OD.png]]&lt;br /&gt;
| A silhouette like that of Venus. An adorably dazzling smile. A nickname of &amp;quot;Mermaid.&amp;quot; Swimming around carefree in the early afternoon. Feeling hungry but on a diet. The number of enthusiastic fans. Droplets of water in her dimples. Playing in the water rather than taking a walk, this Swimmer!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundybl|5px}}&amp;quot; | {{tc|Twins}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[File:Twin HGSS OD.png]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}; {{roundybr|5px}}&amp;quot; | These two are always together. They have the same birthday. They always eat together. Do you think you can tell them apart? These Twins!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variety Channel===&lt;br /&gt;
The &#039;&#039;&#039;Variety Channel&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バラエティー チャンネールー&#039;&#039;&#039; &#039;&#039;Variety Channel&#039;&#039;) is a radio channel introduced in Pokémon HeartGold and SoulSilver. The program is hosted on station 4 (bottom-right). It mixes the Buena&#039;s Password channel with a couple new shows. Aside from the aforementioned program are a documentary and radio play; the three programs rotate on an hourly basis throughout the day.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{soulsilver color}}; border: 3px solid #{{heartgold color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}; {{roundytl|5px}}&amp;quot; | Hours&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}; {{roundytr|5px}}&amp;quot; | Program&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 12 am, 3 am, 6 am, 9 am, 12 pm, 3 pm, 6 pm, and 9 pm&lt;br /&gt;
| Pokémon Search Party&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1 am, 4 am, 7 am, 10 am, 1 pm, 4 pm, 7 pm, and 10 pm&lt;br /&gt;
| Serial Radio Drama&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 2 am, 5 am, 8 am, 11 am, 2 pm, 5 pm, 8 pm, and 11 pm&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Buena&#039;s Password&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Search Party====&lt;br /&gt;
&#039;&#039;&#039;Pokémon Search Party&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンそうさくたい&#039;&#039;&#039; &#039;&#039;Pokémon Search Party&#039;&#039;) is a radio documentary covering the events a data crew encounter while exploring [[cave]]s and ruins. More episodes become available as the player advances through the game.&lt;br /&gt;
&lt;br /&gt;
# The Cave Plunged into Darkness ([[Union Cave]]) (Japanese: やみに しずむ どうくつ！)&lt;br /&gt;
# Solving the &amp;lt;sc&amp;gt;{{p|Unown}}&amp;lt;/sc&amp;gt; Puzzle! ([[Ruins of Alph]]) (Japanese: アンノーンの なぞを おえ！)&lt;br /&gt;
# The Dark Shadow that Kidnapped &amp;lt;sc&amp;gt;{{p|Slowpoke}}&amp;lt;/sc&amp;gt;! ([[Slowpoke Well]]) (Japanese: ヤドンを さらう くろいかげ)&lt;br /&gt;
# Great Strategy in [[Ilex Forest]]! (Japanese: ウバメのもり だいさくせん)&lt;br /&gt;
# Look! A [[Red Gyarados]]! ([[Lake of Rage]]) (Japanese: もくげき！ あかいギャラドス)&lt;br /&gt;
# The Shivering Path Out of Ice! ([[Ice Path]]) (Japanese: ふるえる こおりのぬけみち)&lt;br /&gt;
# The Legend Disappeared into the {{m|Whirlpool}}! ([[Whirl Islands]]) (Japanese: うずしおに きえた でんせつ)&lt;br /&gt;
# The [[Viridian Forest]] Search Party! (Japanese: トキワのもりの そうさくたい)&lt;br /&gt;
# Rumors on [[Mt. Moon]]! (Japanese: おつきみやまの うわさ)&lt;br /&gt;
# Illusion Cycling! ({{rt|17|Kanto}}) (Japanese: まぼろし サイクリング！)&lt;br /&gt;
# The Strange &amp;lt;sc&amp;gt;{{p|Giratina}}&amp;lt;/sc&amp;gt;! ([[Distortion World]]) (Japanese: きみょうな ギラティナ！)&lt;br /&gt;
# Found it! The Illusion Space! ([[Mt. Coronet]]) (Japanese: はっけん！ まぼろしのくうかん)&lt;br /&gt;
# The True Shape of the Cave’s Owner! ([[Cerulean Cave]]) (Japanese: どうくつの ぬしの しょうたい)&lt;br /&gt;
&lt;br /&gt;
====Serial Radio Drama====&lt;br /&gt;
The &#039;&#039;&#039;Serial Radio Drama&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;れんぞくラジオドラマ&#039;&#039;&#039; &#039;&#039;Serial Radio Drama&#039;&#039;) program features four different radio plays of varying genres, all of which are performed by Silver Drama (Japanese: シロガネげきだん &#039;&#039;[[Mt. Silver|Shirogane]] Troupe&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
* An anime-style drama titled &amp;quot;The Young Pokéathlete Maximo&amp;quot; (Japanese: ポケスリートしょうねん ケジメ) starring [[Maximo]], eight episodes total&lt;br /&gt;
*# Angry Maximo (Japanese: あれくるう ケジメ)&lt;br /&gt;
*# The Screaming Old Man (Japanese: さけぶ じじい！)&lt;br /&gt;
*# Unforgettable Emotions (Japanese: わすれえぬ おもい)&lt;br /&gt;
*# Hot Blooded (Japanese: たぎる ちしお)&lt;br /&gt;
*# True Friends (Japanese: しんじつの なかま)&lt;br /&gt;
*# The Old Man&#039;s True Face (Japanese: ほんとうの ろうじん)&lt;br /&gt;
*# The Real Me (Japanese: ほんとうの じぶん)&lt;br /&gt;
*# The Real Maximo (Japanese: ほんとうの ケジメ)&lt;br /&gt;
* A suspense drama titled &amp;quot;Johto Case Notes&amp;quot; (Japanese: ジョウトじけんぼ) starring the Radio Crew (Japanese: ラジオクルー), five episodes total&lt;br /&gt;
* A soap opera set around Johto and on the [[S.S. Aqua]] titled &amp;quot;Waves of Love&amp;quot; (Japanese: あいのなみま) starring a couple named East (Japanese: ヒガシ) and West (Japanese: ニシエ), five episodes total&lt;br /&gt;
* A road film-style drama titled &amp;quot;Delinquent Road&amp;quot; (Japanese: つっぱりロード) starring Pario (Japanese: パリオ), four episodes total&lt;br /&gt;
*# &amp;lt;unnamed&amp;gt;&lt;br /&gt;
*# Racing Emotions (Japanese: あいのなみま)&lt;br /&gt;
*# A Rival Appears (Japanese: かそくする おもい)&lt;br /&gt;
*# Bicycle Girl (Japanese: ライバルとうじょう)&lt;br /&gt;
&lt;br /&gt;
====Buena&#039;s Password====&lt;br /&gt;
&#039;&#039;&#039;Buena&#039;s Password&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アオイのあいことば&#039;&#039;&#039; &#039;&#039;{{tt|Aoi|Buena}}&#039;s Password&#039;&#039;) is a quiz show held in the [[Goldenrod Radio Tower]] by [[Buena]] that was first introduced in {{game|Crystal}}. In Generation II, the channel is broadcast on its own station, station 10.5. In Generation IV, it is part of the repertoire of the Variety Channel.&lt;br /&gt;
&lt;br /&gt;
In order to play the quiz show, the player must listen to the Pokégear radio from 6 PM to midnight (in Generation IV, at 2 AM, 5 AM, 8 AM, 11 AM, 2 PM, 5 PM, 8 PM, and 11 PM). A secret password will be announced over the air, along with an invitation for listeners to come to the Goldenrod Radio Tower in [[Goldenrod City]]. The player is to go to the second floor and talk to Buena, the show&#039;s host. She will give the player three options; if the correct one is picked, one point is added to the player&#039;s [[Blue Card]]. Only one point can be earned per day; changing the DS time to a different day will not allow another point to be earned.&lt;br /&gt;
&lt;br /&gt;
In Generation II, points must be spent to buy each prize; whereas in Generation IV, prizes are awarded when the player obtains a certain number of points. Players cannot have more than 30p on the Blue Card. If the player has 30p, they can speak to Buena to register her phone number in the [[Pokégear]] (points will not be spent). In Generation II, the player cannot earn points while their Blue Card has 30p (requiring points to be spent); whereas in Generation IV, the player will be issued a new Blue Card once the 30p limit is hit.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #A6D4FF; border: 3px solid #1E90FF&amp;quot;&lt;br /&gt;
|+ Generation II prizes&lt;br /&gt;
! colspan=2 | Item&lt;br /&gt;
! Points&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Ultra Ball}}&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| 2p&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Full Restore}}&lt;br /&gt;
| [[Full Restore]]&lt;br /&gt;
| 2p&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Nugget}}&lt;br /&gt;
| [[Nugget]]&lt;br /&gt;
| 3p&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Rare Candy}}&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| 3p&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Protein}}&lt;br /&gt;
| [[Protein]]&lt;br /&gt;
| 5p&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Iron}}&lt;br /&gt;
| [[Iron]]&lt;br /&gt;
| 5p&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Carbos}}&lt;br /&gt;
| [[Carbos]]&lt;br /&gt;
| 5p&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Calcium}}&lt;br /&gt;
| [[Calcium]]&lt;br /&gt;
| 5p&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybl|5px}}&amp;quot; | {{bag|HP Up}}&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; | [[HP Up]]&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybr|5px}}&amp;quot; | 5p&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #A6D4FF; border: 3px solid #1E90FF&amp;quot;&lt;br /&gt;
|+ Generation IV prizes&lt;br /&gt;
! colspan=2 | Item&lt;br /&gt;
! Points&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Poké Ball}}&lt;br /&gt;
| {{i|Poké Ball}}&lt;br /&gt;
| 1p&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Full Restore}}&lt;br /&gt;
| [[Full Restore]]&lt;br /&gt;
| 3p&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Protein}}&lt;br /&gt;
| [[Protein]]&lt;br /&gt;
| 5p&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Iron}}&lt;br /&gt;
| [[Iron]]&lt;br /&gt;
| 10p&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Carbos}}&lt;br /&gt;
| [[Carbos]]&lt;br /&gt;
| 15p&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Nugget}}&lt;br /&gt;
| [[Nugget]]&lt;br /&gt;
| 20p&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Rare Candy}}&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| 25p&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybl|5px}}&amp;quot; | {{bag|HP Up}}&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; | [[HP Up]]&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybr|5px}}&amp;quot; | 30p&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Possible passwords=====&lt;br /&gt;
Below is a list of possible passwords on the Buena&#039;s Password show.&amp;lt;ref&amp;gt;[https://github.com/pret/pokecrystal/blob/master/data/radio/buenas_passwords.asm data/radio/buenas_passwords.asm in pret/pokecrystal]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://abcboy101.github.io/poke-corpus/#file=hgss.66 Poké Corpus query (file 66, lines hgss.66.40–hgss.66.69)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background-color: #A6D4FF; border: 3px solid #1E90FF&amp;quot;&lt;br /&gt;
! colspan=3 | Passwords || Gen II || Gen IV&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| {{p|Cyndaquil}} || {{p|Totodile}} || {{p|Chikorita}} || {{yes}} || {{yes}}&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| [[Fresh Water]] || [[Soda Pop]] || [[Lemonade]] || {{yes}} || {{no}}&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| [[Potion]] || [[Antidote]] || [[Parlyz Heal]] || {{yes}} || {{yes}}&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| [[Poké Ball]] || [[Great Ball]] || [[Ultra Ball]] || {{yes}} || {{yes}}&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| {{p|Pikachu}} || {{p|Rattata}} || {{p|Geodude}} || {{yes}} || {{yes}}&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| {{p|Hoothoot}} || {{p|Spinarak}} || {{p|Drowzee}} || {{yes}} || {{yes}}&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| [[New Bark Town]] || [[Cherrygrove City]] || [[Azalea Town]] || {{yes}} || {{yes}}&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| {{t|Flying}} || {{t|Bug}} || {{t|Grass}} || {{yes}} || {{no}}&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| Bug Pokémon || Bird Pokémon || Grass Pokémon || {{no}} || {{yes}}&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| {{m|Tackle}} || {{m|Growl}} || {{m|Mud-Slap}} || {{yes}} || {{yes}}&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| [[X Attack]] || [[X Defend]] || [[X Speed]] || {{yes}} || {{yes}}&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| {{DL||Pokémon Talk}} || {{DL||Pokémon Music}} || {{DL||Lucky Channel}}{{sup/2|GSC}}&amp;lt;br&amp;gt;{{DL||Buena&#039;s Password}}{{sup/4|HGSS}} || {{yes}} || {{yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Buena&#039;s Password Golden Boys.png|thumb|200px|Buena&#039;s Password in [[Pokémon Gold &amp;amp; Silver: The Golden Boys]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
====={{MangaArc|Gold, Silver &amp;amp; Crystal}}=====&lt;br /&gt;
Radios first appeared in &#039;&#039;[[PS091|Murkrow Row]]&#039;&#039; when {{adv|Gold}} was seen enjoying [[DJ Mary]] singing.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS116|Rock, Paper...Scizor]]&#039;&#039;, a wild {{TP|Blue|Rhydon}}, {{p|Arcanine}}, {{p|Alakazam}}, and {{p|Exeggutor}} were attracted by the sound of the Pokémon March being played by a [[Pokémon Association]] van&#039;s radio. {{adv|Blue}} used his {{TP|Blue|Scizor}} to defeat and catch the rampaging Pokémon. The Pokémon Association were impressed so much that they decided to appoint him as the new [[Gym Leader]] of the [[Viridian Gym]].&lt;br /&gt;
&lt;br /&gt;
====={{MangaArc|Omega Ruby &amp;amp; Alpha Sapphire}}=====&lt;br /&gt;
In &#039;&#039;[[PS606|Diancie Shines]]&#039;&#039;, a radio was playing as [[Mr. Briney]] slept, reporting a burglary at the [[Sea Cottage]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Gold &amp;amp; Silver: The Golden Boys===&lt;br /&gt;
Buena&#039;s Password was featured briefly in &#039;&#039;[[GB15|Escape From The Mystery Forest!]]&#039;&#039;, coming on {{GnB|Gold}}&#039;s [[Pokégear]] radio as he was flipping channels while lost in a forest.&lt;br /&gt;
&lt;br /&gt;
In the English translation by [[Chuang Yi]], [[Buena]] is called by her Japanese name, Aoi.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* According to one of [[Professor Oak]]&#039;s [[Professor&#039;s assistant|aides]] at the [[Professor Oak&#039;s Laboratory|Oak Pokémon Research Lab]], Professor Oak&#039;s Pokémon Talk is prerecorded.&lt;br /&gt;
** This explains why the {{player}} can always find Oak in his lab and never at the [[Goldenrod Radio Tower]], even when the show is airing.&lt;br /&gt;
* In the [[Generation II]] games:&lt;br /&gt;
** If the player listens to one of the radios in [[New Bark Town]] before receiving their [[first partner Pokémon]], shows will not play in full, instead ending immediately after their introduction.&lt;br /&gt;
** If the Lucky Channel is left playing, {{DL|DJ|Reed}} will occasionally say, &amp;quot;&#039;&#039;...Repeating myself gets to be a drag...&#039;&#039;&amp;quot;&lt;br /&gt;
* In {{v2|Crystal}}, during the takeover of the Goldenrod Radio Tower by [[Team Rocket]], their message is broadcast on the Buena&#039;s Password channel, even at times when the channel would normally be off the air.&lt;br /&gt;
* In {{2v2|HeartGold|SoulSilver}}:&lt;br /&gt;
** The Town and Street Corner Channels have the same Japanese name.&lt;br /&gt;
** Before the player obtains the [[National Pokédex]], [[Days of the week|Sunday]] is the only day of the week on which the music that plays on the Pokémon Music Channel matches the Generation II games. On every other day, the music is swapped.&lt;br /&gt;
** The poster advertising the Lucky Channel in the lobby of the Goldenrod Radio Tower is still present, despite the channel only appearing in the Generation II games.&lt;br /&gt;
*** In the Japanese versions, the poster instead refers to &#039;&#039;&#039;だいこうひょうポケモンくじ&#039;&#039;&#039; &#039;&#039;The Great Pokémon Lottery&#039;&#039;, as opposed to the original &#039;&#039;&#039;ラッキーチャンネル&#039;&#039;&#039; &#039;&#039;Lucky Channel&#039;&#039;.&lt;br /&gt;
** After the player deactivates the generator in the [[Team Rocket HQ]], the radio in [[Mahogany Town]]&#039;s souvenir shop will be playing a show called the Radio Miniseries, which is not mentioned anywhere else in the games. This may have been the original name of the Serial Radio Drama show.&lt;br /&gt;
** [[Hoenn]] and [[Sinnoh]] Sound play on Wednesdays and Thursdays, respectively, which are considered the third and fourth days of the week in some parts of the world, as well in {{wp|ISO 8601|international standardization}}. This corresponds to Hoenn and Sinnoh&#039;s respective introductions in [[Generation III|Generations III]] and {{gen|IV}}.&lt;br /&gt;
** {{p|Meditite}} is the only Pokémon found via Hoenn or Sinnoh Sound that doesn&#039;t match its [[region]] of introduction, being a {{cat|Generation III Pokémon}} found via Sinnoh Sound. This may be due to its greater prevalence in {{3v2|Diamond|Pearl|Platinum}} than in {{3v2|Ruby|Sapphire|Emerald}}.&lt;br /&gt;
* In {{2v2|FireRed|LeafGreen}}, after the player enters the [[Hall of Fame]], one of Professor Oak&#039;s aides in the Oak Pokémon Research Lab mentions that Professor Oak will soon have his own radio show, a [[List of cross-generational references|reference]] to the Generation II games. In the localizations, he says that the show will be called Professor Oak&#039;s Pokémon &#039;&#039;Seminar&#039;&#039; rather than Professor Oak&#039;s Pokémon Talk.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Pokémon world}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world media]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
&lt;br /&gt;
[[de:Orte und Personen!]]&lt;br /&gt;
[[es:Radio]]&lt;br /&gt;
[[fr:Socio FM]]&lt;br /&gt;
[[it:Radio nel mondo dei Pokémon]]&lt;br /&gt;
[[ja:あのまちこのひと]]&lt;br /&gt;
[[zh:宝可梦世界的广播节目]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ruins_of_Alph&amp;diff=4551220</id>
		<title>Ruins of Alph</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ruins_of_Alph&amp;diff=4551220"/>
		<updated>2026-05-13T16:53:22Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=HGSS Ruins of Alph-{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16|17|18|19=Day|20|21|22|23|0|1|2|3=Night}}.png&lt;br /&gt;
|image_size=256&lt;br /&gt;
|type=ruins&lt;br /&gt;
|mapdesc=A place where you can find a former adventure.&lt;br /&gt;
|location_name=Ruins of Alph&lt;br /&gt;
|japanese_name=アルフのいせき&lt;br /&gt;
|translated_name=Ruins of Alph&lt;br /&gt;
|location=Southwest of [[Violet City]], between [[Route]]s {{rtn|36|Johto}} and {{rtn|32|Johto}}&lt;br /&gt;
|region=Johto&lt;br /&gt;
|generation={{Gen|II}}, {{Gen|IV}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ruins of Alph&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アルフのいせき&#039;&#039;&#039; &#039;&#039;Ruins of Alph&#039;&#039;) are located in [[Johto]] near [[Violet City]], with entrances to the south of {{rt|36|johto}} and west of {{rt|32|johto}}. The ruins are filled with {{p|Unown}} once any of the four slide puzzles inside the chambers have been activated. &lt;br /&gt;
&lt;br /&gt;
If the {{player}} listens to the [[Pokégear]] radio while near or inside the ruins, they will hear strange noises known as Mysterious Transmission on channel 13.5. In {{game|HeartGold and SoulSilver|s}}, the player must be inside one of the chambers, and tuning the radio near the center will broadcast these noises. Having the transmission on in [[Generation IV]] forces the {{p|Unown}} encountered half the time be a shape the player has not yet caught.&amp;lt;ref&amp;gt;https://x.com/AdAstra_GL/status/2053217807957938216&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
[[File:Ruins of Alph Sinjoh Ruins Event.png|thumb|200px|Activating the [[Sinjoh Ruins]] outside the ruins in {{2v2|HeartGold|SoulSilver}}]]&lt;br /&gt;
&lt;br /&gt;
===Outside the ruins===&lt;br /&gt;
There are several {{tc|scientist}}s in the area listening and studying the ruins to discover more about them. They say it is more than it seems and that the puzzles in the caves must have something to do with the mystery of the past of the Ruins of Alph. &lt;br /&gt;
&lt;br /&gt;
===Sinjoh Ruins===&lt;br /&gt;
{{main|Sinjoh Ruins}}&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, if the player has a [[fateful encounter]] or [[Hall of Origin]] {{p|Arceus}} in their party, they can travel to the [[Sinjoh Ruins]] via a scripted event.&lt;br /&gt;
&lt;br /&gt;
If the player has not already completed the Sinjoh Ruins event, if they attempt to enter the Ruins Research Center while Arceus is their walking Pokémon, the head researcher will emerge from the door and be shocked by the presence of Arceus. He then escorts the player inside the ruins, where he mentions that something feels different to normal. The player is then suddenly teleported to the Sinjoh Ruins.&lt;br /&gt;
&lt;br /&gt;
If the player has completed the Sinjoh Ruins event with either a Hall of Origin Arceus or a fateful encounter Arceus (but not both), if they enter the ruins hallway with the other Arceus as their walking Pokémon, they will be teleported to the Sinjoh Ruins.&lt;br /&gt;
&lt;br /&gt;
===Puzzle chambers===&lt;br /&gt;
Four small chambers in the ruins hold slide puzzles that, when solved, cause the floor below the player to break, dropping the player into the underground hall of the ruins. The puzzles also cause {{p|Unown}} to appear in the underground hall. Each puzzle corresponds to a specific subset of the 26 alphabetic forms of Unown. To unlock all 26 alphabetic forms, all four slide puzzles must be activated. The puzzles can be completed in any order. {{game|Crystal}} explains that these puzzles are signals that summon the {{p|Unown}}.&lt;br /&gt;
&lt;br /&gt;
In [[Generation II]], catching three Unown and speaking to a researcher outside the ruins will cause him to unlock [[Unown Mode]] in the player&#039;s Pokédex. In {{game|HeartGold and SoulSilver|s}}, the first completed slide puzzle will cause a man to give the player the [[Unown Report]]. Once the first seven pages of the report are complete and the 26 alphabetic Unown forms have been caught, the ! and ? forms can be encountered in the entrance room.&lt;br /&gt;
&lt;br /&gt;
In Crystal, HeartGold, and SoulSilver, each puzzle chamber has a word written in [[Unown symbols]] on the far wall that is a hint to unlocking a secret room. When the player completes a certain criterion, the secret room opens, revealing several items. Additionally, in these games, completing the slide puzzles reveals part of the history of Unown written in Unown symbols on the floor of the underground hall. In the Japanese version of Crystal, a scientist theorizes that the sudden appearance of these patterns is related to the newly-built [[Pokémon Communication Center]] and the radio waves emanating from it.&lt;br /&gt;
&lt;br /&gt;
The puzzles cause the following Unown to appear in the underground hall:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{psychic color}}; border: 3px solid #{{psychic color dark}}; {{roundy|10px}} padding: 1px; margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{psychic color light}}; {{roundytl|10px}}&amp;quot; | Chamber&lt;br /&gt;
! style=&amp;quot;background:#{{psychic color light}}&amp;quot; | In [[Generation II]]&lt;br /&gt;
! style=&amp;quot;background:#{{psychic color light}}; {{roundytr|10px}}&amp;quot; | In [[Generation IV]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Upper-right entrance 1&lt;br /&gt;
| {{MSP/3|201|Unown}} {{MSP/3|201B|Unown}} {{MSP/3|201C|Unown}} {{MSP/3|201D|Unown}} {{MSP/3|201E|Unown}} {{MSP/3|201F|Unown}} {{MSP/3|201G|Unown}}&amp;lt;br&amp;gt;{{MSP/3|201H|Unown}} {{MSP/3|201I|Unown}} {{MSP/3|201J|Unown}} {{MSP/3|201K|Unown}}&lt;br /&gt;
| {{MSP/3|201|Unown}} {{MSP/3|201B|Unown}} {{MSP/3|201C|Unown}} {{MSP/3|201D|Unown}} {{MSP/3|201E|Unown}} {{MSP/3|201F|Unown}} {{MSP/3|201G|Unown}}&amp;lt;br&amp;gt;{{MSP/3|201H|Unown}} {{MSP/3|201I|Unown}} {{MSP/3|201J|Unown}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Lower-right entrance 1&lt;br /&gt;
| {{MSP/3|201S|Unown}} {{MSP/3|201T|Unown}} {{MSP/3|201U|Unown}} {{MSP/3|201V|Unown}} {{MSP/3|201W|Unown}}&lt;br /&gt;
| {{MSP/3|201R|Unown}} {{MSP/3|201S|Unown}} {{MSP/3|201T|Unown}} {{MSP/3|201U|Unown}} {{MSP/3|201V|Unown}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Upper-left entrance 1&lt;br /&gt;
| {{MSP/3|201X|Unown}} {{MSP/3|201Y|Unown}} {{MSP/3|201Z|Unown}}&lt;br /&gt;
| {{MSP/3|201W|Unown}} {{MSP/3|201X|Unown}} {{MSP/3|201Y|Unown}} {{MSP/3|201Z|Unown}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|10px}}&amp;quot; | Lower-left entrance 1&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{MSP/3|201L|Unown}} {{MSP/3|201M|Unown}} {{MSP/3|201N|Unown}} {{MSP/3|201O|Unown}} {{MSP/3|201P|Unown}} {{MSP/3|201Q|Unown}} {{MSP/3|201R|Unown}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|10px}}&amp;quot; | {{MSP/3|201K|Unown}} {{MSP/3|201L|Unown}} {{MSP/3|201M|Unown}} {{MSP/3|201N|Unown}} {{MSP/3|201O|Unown}} {{MSP/3|201P|Unown}} {{MSP/3|201Q|Unown}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Upper-right entrance 1====&lt;br /&gt;
[[File:Ruins of Alph.jpg|thumb|250px|Artwork of {{ga|Ethan}} at the entrance of the Ruins of Alph]]&lt;br /&gt;
The upper-right entrance 1, near the Route 36 entrance, requires no HM moves to access. In Pokémon Crystal, HeartGold, and SoulSilver, the far wall reads &amp;lt;sc&amp;gt;escape&amp;lt;/sc&amp;gt; upon inspection. Using an [[Escape Rope]] there opens a hidden room. In Crystal, the item is consumed and the player must re-enter the chamber in order to reach the hidden room. In HeartGold and SoulSilver, the item is not consumed and the room opens immediately.&lt;br /&gt;
&lt;br /&gt;
The chamber&#039;s puzzle forms an image of {{p|Kabuto}}. Completing this puzzle and falling through to the floor below reveals the following message spelled out on the ground in Unown:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;sc&amp;gt;Our words shall remain here for the ages&amp;lt;/sc&amp;gt;&#039;&#039;&#039;{{sup/2|C}}&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;sc&amp;gt;Our clan engraved words in this place&amp;lt;/sc&amp;gt;&#039;&#039;&#039;{{sup/4|HGSS}}&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lower-right entrance 1====&lt;br /&gt;
The lower-right entrance 1 requires {{m|Surf}} to cross the pond on the south side of the ruins. In Pokémon Crystal, HeartGold, and SoulSilver, the far wall reads &amp;lt;sc&amp;gt;light&amp;lt;/sc&amp;gt;. Using {{m|Flash}} will open the hidden room.&lt;br /&gt;
&lt;br /&gt;
The chamber&#039;s puzzle forms an image of {{p|Aerodactyl}}. Completing this puzzle and falling through to the floor below reveals the following message spelled out on the ground in Unown:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;sc&amp;gt;Thus we shall erect a Pokémon statue outside&amp;lt;/sc&amp;gt;&#039;&#039;&#039;{{sup/2|C}}&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;sc&amp;gt;Our clan created Pokémon statue outside&amp;lt;/sc&amp;gt;&#039;&#039;&#039;{{sup/4|HGSS}}&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Upper-left entrance 1====&lt;br /&gt;
The upper-left entrance 1 is accessible only from the basement of [[Union Cave]], which requires {{m|Surf}} to navigate. In Pokémon Crystal, HeartGold, and SoulSilver, the far wall reads &amp;lt;sc&amp;gt;Ho Oh&amp;lt;/sc&amp;gt;. The hidden room will open if {{p|Ho-Oh}} is the first Pokémon in the player&#039;s [[party]] in Crystal, or anywhere in the player&#039;s party in Generation IV.&lt;br /&gt;
&lt;br /&gt;
The chamber&#039;s puzzle forms an image of {{p|Ho-Oh}}. Completing this puzzle and falling through to the floor below reveals the following message spelled out on the ground in Unown:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;sc&amp;gt;We humans must learn to walk in harmony with them. We depart for their sakes&amp;lt;/sc&amp;gt;&#039;&#039;&#039;{{sup/2|C}}&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;sc&amp;gt;We humans need to walk with them. We leave here for the sake of them&amp;lt;/sc&amp;gt;&#039;&#039;&#039;{{sup/4|HGSS}}&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lower-left entrance 1====&lt;br /&gt;
The lower-left entrance 1 is accessible only by moving a boulder in the basement of [[Union Cave]], which requires {{m|Surf}} to navigate as well as {{m|Strength}}. In Pokémon Crystal, HeartGold, and SoulSilver, the far wall reads &amp;lt;sc&amp;gt;water&amp;lt;/sc&amp;gt;. In Crystal, the hidden room will open if the player has a [[Water Stone]] in their inventory, and in HeartGold and SoulSilver, it will open when the player selects &amp;quot;Use&amp;quot; on a Water Stone from the [[Bag]] while facing the wall. This act will not consume the item.&lt;br /&gt;
&lt;br /&gt;
The chamber&#039;s puzzle forms an image of {{p|Omanyte}}. Completing this puzzle and falling through to the floor below reveals the following message spelled out on the ground in Unown:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;sc&amp;gt;They possess great insight and refuse the outside world&amp;lt;/sc&amp;gt;&#039;&#039;&#039;{{sup/2|C}}&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;sc&amp;gt;They possess power to sense with mind and reject outside&amp;lt;/sc&amp;gt;&#039;&#039;&#039;{{sup/4|HGSS}}&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Puzzles====&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Ruins of Alph NE puzzle GSC.png|Puzzle in the upper-right entrance 1, featuring {{p|Kabuto}}&amp;lt;br&amp;gt;(Generation II)&lt;br /&gt;
File:Ruins of Alph SE puzzle GSC.png|Puzzle in the lower-right entrance 1, featuring {{p|Aerodactyl}}&amp;lt;br&amp;gt;(Generation II)&lt;br /&gt;
File:Ruins of Alph NW puzzle GSC.png|Puzzle in the upper-left entrance 1, featuring {{p|Ho-Oh}}&amp;lt;br&amp;gt;(Generation II)&lt;br /&gt;
File:Ruins of Alph SW puzzle GSC.png|Puzzle in the lower-left entrance 1, featuring {{p|Omanyte}}&amp;lt;br&amp;gt;(Generation II)&lt;br /&gt;
File:Ruins of Alph NE puzzle HGSS.png|Puzzle in the upper-right entrance 1, featuring {{p|Kabuto}}&amp;lt;br&amp;gt;(Generation IV)&lt;br /&gt;
File:Ruins of Alph SE puzzle HGSS.png|Puzzle in the lower-right entrance 1, featuring {{p|Aerodactyl}}&amp;lt;br&amp;gt;(Generation IV)&lt;br /&gt;
File:Ruins of Alph NW puzzle HGSS.png|Puzzle in the upper-left entrance 1 chamber, featuring {{p|Ho-Oh}}&amp;lt;br&amp;gt;(Generation IV)&lt;br /&gt;
File:Ruins of Alph SW puzzle HGSS.png|Puzzle in the lower-left entrance 1, featuring {{p|Omanyte}}&amp;lt;br&amp;gt;(Generation IV)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{itlisth|ruins}}&lt;br /&gt;
{{itemlist|none|Given by a researcher outside the ruins as an upgrade to the [[Pokédex]] after catching at least three different {{p|Unown}} variants|G=yes|S=yes|C=yes|display=[[Unown Mode]]}}&lt;br /&gt;
{{itemlist|Unown Report|Given by a researcher right after solving the first chamber puzzle|HG=yes|SS=yes}}&lt;br /&gt;
{{itemlist|Potion|In the left wall of the building, southmost of the three in the northeast|HG=yes|SS=yes}}&lt;br /&gt;
{{itemlist|Great Ball|In the central solid rock among a group near the southern entrance &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{itemlist|Tiny Mushroom|In the small mound of dirt east of the western pond &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes|display=[[Tiny Mushroom|TinyMushroom]]}}&lt;br /&gt;
{{itemlist|Rare Candy|In a solid rock west of a [[breakable rock]] to the west of the northern entrance (requires {{m|Rock Smash}}) &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{itemlist|Hyper Potion|North of the western pond (requires {{m|Rock Smash}} or {{m|Surf}})|HG=yes|SS=yes}}&lt;br /&gt;
{{itemlist|Nugget|On a boulder outside the third chamber (accessed via [[Union Cave]]) &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{itemlist|Big Mushroom|On a boulder outside the third chamber (accessed via [[Union Cave]]) &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{itlistfoot|ruins}}&lt;br /&gt;
&lt;br /&gt;
===Rock Smash===&lt;br /&gt;
If the rock contains an item, the game will pick one of the following:&lt;br /&gt;
{{itlisth|ruins}}&lt;br /&gt;
{{itemlist|Red Shard|Found by smashing [[breakable rock]]s (25%)|HG=yes}}&lt;br /&gt;
{{itemlist|Yellow Shard|Found by smashing [[breakable rock]]s (20%)|HG=yes}}&lt;br /&gt;
{{itemlist|Blue Shard|Found by smashing [[breakable rock]]s (25%)|SS=yes}}&lt;br /&gt;
{{itemlist|Green Shard|Found by smashing [[breakable rock]]s (20%)|SS=yes}}&lt;br /&gt;
{{itemlist|Helix Fossil|Found by smashing [[breakable rock]]s (10%)|HG=yes}}&lt;br /&gt;
{{itemlist|Dome Fossil|Found by smashing [[breakable rock]]s (10%)|SS=yes}}&lt;br /&gt;
{{itemlist/2|Max Ether|Old Amber|Found by smashing [[breakable rock]]s (10% each)|HG=yes|SS=yes}}&lt;br /&gt;
{{itemlist/2|Blue Shard|Green Shard|Found by smashing [[breakable rock]]s (10% each)|HG=yes}}&lt;br /&gt;
{{Itemlist/2|Red Shard|Yellow Shard|Found by smashing [[breakable rock]]s (10% each)|SS=yes}}&lt;br /&gt;
{{itemlist|Max Revive|Found by smashing [[breakable rock]]s (5%)|HG=yes|SS=yes}}&lt;br /&gt;
{{itlistfoot|ruins}}&lt;br /&gt;
&lt;br /&gt;
===Upper-right entrance 2===&lt;br /&gt;
{{itlisth|ruins}}&lt;br /&gt;
{{itemlist|none|Hidden room|C=yes|display={{i|Berry}}}}&lt;br /&gt;
{{itemlist|none|Hidden room|C=yes|display=[[PSNCureBerry]]}}&lt;br /&gt;
{{itemlist|Heal Powder|Hidden room|C=yes|HG=yes|SS=yes}}&lt;br /&gt;
{{itemlist|Energy Powder|Hidden room|C=yes|HG=yes|SS=yes|display=[[Energy Powder|EnergyPowder]]}}&lt;br /&gt;
{{itemlist|Oran Berry|Hidden room|HG=yes|SS=yes}}&lt;br /&gt;
{{itemlist|Pecha Berry|Hidden room|HG=yes|SS=yes}}&lt;br /&gt;
{{itlistfoot|ruins}}&lt;br /&gt;
&lt;br /&gt;
===Lower-right entrance 2===&lt;br /&gt;
{{itlisth|ruins}}&lt;br /&gt;
{{itemlist|Heal Powder|Hidden room|C=yes|HG=yes|SS=yes}}&lt;br /&gt;
{{itemlist|Energy Root|Hidden room|C=yes|HG=yes|SS=yes}}&lt;br /&gt;
{{itemlist|none|Hidden room|C=yes|display=[[Gold Berry]]}}&lt;br /&gt;
{{itemlist|Moon Stone|Hidden room|C=yes|HG=yes|SS=yes}}&lt;br /&gt;
{{itemlist|Sitrus Berry|Hidden room|HG=yes|SS=yes}}&lt;br /&gt;
{{itlistfoot|ruins}}&lt;br /&gt;
&lt;br /&gt;
===Upper-left entrance 2===&lt;br /&gt;
{{itlisth|ruins}}&lt;br /&gt;
{{itemlist|Revival Herb|Hidden room|C=yes|HG=yes|SS=yes}}&lt;br /&gt;
{{itemlist|Charcoal|Hidden room|C=yes|HG=yes|SS=yes}}&lt;br /&gt;
{{itemlist|none|Hidden room|C=yes|display=[[Gold Berry]]}}&lt;br /&gt;
{{itemlist|none|Hidden room|C=yes|display=[[MysteryBerry]]}}&lt;br /&gt;
{{itemlist|Life Orb|Hidden room|HG=yes|SS=yes}}&lt;br /&gt;
{{itemlist|Leppa Berry|Hidden room|HG=yes|SS=yes}}&lt;br /&gt;
{{itlistfoot|ruins}}&lt;br /&gt;
&lt;br /&gt;
===Lower-left entrance 2===&lt;br /&gt;
{{itlisth|ruins}}&lt;br /&gt;
{{itemlist|Stardust|Hidden room|C=yes|HG=yes|SS=yes}}&lt;br /&gt;
{{itemlist|Star Piece|Hidden room|C=yes|HG=yes|SS=yes}}&lt;br /&gt;
{{itemlist|none|Hidden room|C=yes|display=[[MysteryBerry]]}}&lt;br /&gt;
{{itemlist|Mystic Water|Hidden room|C=yes|HG=yes|SS=yes}}&lt;br /&gt;
{{itemlist|Leppa Berry|Hidden room|HG=yes|SS=yes}}&lt;br /&gt;
{{itlistfoot|ruins}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Generation II===&lt;br /&gt;
====Inside====&lt;br /&gt;
{{catch/header|ruins|4}}&lt;br /&gt;
{{catch/div|ruins|After at least one puzzle has been solved}}&lt;br /&gt;
{{catch/entry2|201|Unown|yes|yes|yes|Cave|5|all=100%|type1=Psychic}}&lt;br /&gt;
{{catch/footer|ruins}}&lt;br /&gt;
&lt;br /&gt;
The forms of Unown that can appear depend on which puzzles have been solved. Due to how Unown&#039;s form is determined, all of the letters except Z have an even chance of appearing—Unown Z appears 2.34375% of the time instead of 3.90625% of the time.&lt;br /&gt;
* The puzzle in the upper-right entrance 1 causes Unown A, B, C, D, E, F, G, H, I, J, and K to appear.&lt;br /&gt;
* The puzzle in the lower-left entrance 1 causes Unown L, M, N, O, P, Q, and R to appear.&lt;br /&gt;
* The puzzle in the lower-right entrance 1 causes Unown S, T, U, V, and W to appear.&lt;br /&gt;
* The puzzle in the upper-left entrance 1 causes Unown X, Y, and Z to appear.&lt;br /&gt;
&lt;br /&gt;
====Outside====&lt;br /&gt;
{{catch/header|ruins|yes}}&lt;br /&gt;
{{catch/entry2|177|Natu|yes|yes|yes|Grass|18,20,22,24|all=90%|type1=Psychic|type2=Flying}}&lt;br /&gt;
{{catch/entry2|194|Wooper|no|no|yes|Grass|22|0%|0%|5%|type1=Water|type2=Ground}}&lt;br /&gt;
{{catch/entry2|195|Quagsire|no|no|yes|Grass|22|0%|0%|5%|type1=Water|type2=Ground}}&lt;br /&gt;
{{catch/entry2|235|Smeargle|yes|yes|no|Grass|20,22|all=10%|type1=Normal}}&lt;br /&gt;
{{catch/entry2|235|Smeargle|no|no|yes|Grass|20,22|10%|10%|0%|type1=Normal}}&lt;br /&gt;
{{catch/div|water|Surfing}}&lt;br /&gt;
{{catch/entry2|194|Wooper|yes|yes|yes|Surf|15-19|all=60%|type1=Water|type2=Ground}}&lt;br /&gt;
{{catch/entry2|195|Quagsire|yes|yes|yes|Surf|15-24|all=40%|type1=Water|type2=Ground}}&lt;br /&gt;
{{catch/div|water|Fishing}}&lt;br /&gt;
{{catch/entry2|060|Poliwag|yes|yes|yes|Fish Old|10|all=15%|type1=Water}}&lt;br /&gt;
{{catch/entry2|129|Magikarp|yes|yes|yes|Fish Old|10|all=85%|type1=Water}}&lt;br /&gt;
{{catch/entry2|060|Poliwag|yes|yes|yes|Fish Good|20|all=65%|type1=Water}}&lt;br /&gt;
{{catch/entry2|129|Magikarp|yes|yes|yes|Fish Good|20|all=35%|type1=Water}}&lt;br /&gt;
{{catch/entry2|060|Poliwag|yes|yes|yes|Fish Super|40|all=80%|type1=Water}}&lt;br /&gt;
{{catch/entry2|129|Magikarp|yes|yes|yes|Fish Super|40|all=20%|type1=Water}}&lt;br /&gt;
{{catch/footer|ruins}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
====Inside====&lt;br /&gt;
=====Underground hall=====&lt;br /&gt;
{{catch/header|ruins|4}}&lt;br /&gt;
{{catch/div|ruins|After at least one puzzle has been solved}}&lt;br /&gt;
{{catch/entryhs|201|Unown|yes|yes|Cave|5|all={{tt|100%|divided equally among all forms whose puzzles have been solved}}|type1=Psychic}}&lt;br /&gt;
{{catch/footer|ruins}}&lt;br /&gt;
* The puzzle in the upper-right entrance 1 causes Unown A, B, C, D, E, F, G, H, I, and J to appear.&lt;br /&gt;
* The puzzle in the lower-left entrance 1 causes Unown K, L, M, N, O, P, and Q to appear.&lt;br /&gt;
* The puzzle in the lower-right entrance 1 causes Unown R, S, T, U, and V to appear.&lt;br /&gt;
* The puzzle in the upper-left entrance 1 causes Unown W, X, Y, and Z to appear.&lt;br /&gt;
&lt;br /&gt;
=====Entrance=====&lt;br /&gt;
{{catch/header|ruins|4}}&lt;br /&gt;
{{catch/div|ruins|After obtaining all 26 alphabetic Unown forms, completing all 4 tile puzzles, and unlocking all 4 secret rooms}}&lt;br /&gt;
{{catch/entryhs|201QU|Unown|yes|yes|Cave|5|all=50%|type1=Psychic}}&lt;br /&gt;
{{catch/entryhs|201EX|Unown|yes|yes|Cave|5|all=50%|type1=Psychic}}&lt;br /&gt;
{{catch/footer|ruins}}&lt;br /&gt;
&lt;br /&gt;
====Outside====&lt;br /&gt;
{{catch/header|ruins|4}}&lt;br /&gt;
{{catch/entryhs|177|Natu|yes|yes|Grass|18, 20, 22, 24|all=90%|type1=Psychic|type2=Flying}}&lt;br /&gt;
{{catch/entryhs|235|Smeargle|yes|yes|Grass|20, 22|all=10%|type1=Normal}}&lt;br /&gt;
{{catch/div|water|Surfing}}&lt;br /&gt;
{{catch/entryhs|194|Wooper|yes|yes|Surf|10-20|all=60%|type1=Water|type2=Ground}}&lt;br /&gt;
{{catch/entryhs|195|Quagsire|yes|yes|Surf|10-25|all=40%|type1=Water|type2=Ground}}&lt;br /&gt;
{{catch/div|water|Fishing}}&lt;br /&gt;
{{catch/entryhs|060|Poliwag|yes|yes|Fish Old|10|all=15%|type1=Water}}&lt;br /&gt;
{{catch/entryhs|129|Magikarp|yes|yes|Fish Old|10|all=85%|type1=Water}}&lt;br /&gt;
{{catch/entryhs|060|Poliwag|yes|yes|Fish Good|20|all=40%|type1=Water}}&lt;br /&gt;
{{catch/entryhs|129|Magikarp|yes|yes|Fish Good|20|all=60%|type1=Water}}&lt;br /&gt;
{{catch/entryhs|060|Poliwag|yes|yes|Fish Super|40|all=80%|type1=Water}}&lt;br /&gt;
{{catch/entryhs|129|Magikarp|yes|yes|Fish Super|40|all=20%|type1=Water}}&lt;br /&gt;
{{catch/div|ruins|Rock Smash}}&lt;br /&gt;
{{catch/entryhs|074|Geodude|yes|yes|Rock Smash|3-14|all=100%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{catch/div|ruins|Special}}&lt;br /&gt;
{{catch/entryhs|264|Linoone|yes|yes|Hoenn|18|all=20%|type1=Normal}}&lt;br /&gt;
{{catch/entryhs|293|Whismur|yes|yes|Hoenn|20, 22|all=20%|type1=Normal}}&lt;br /&gt;
{{catch/entryhs|399|Bidoof|yes|yes|Sinnoh|18|all=20%|type1=Normal}}&lt;br /&gt;
{{catch/entryhs|418|Buizel|yes|yes|Sinnoh|20, 22|all=20%|type1=Water}}&lt;br /&gt;
{{catch/footer|ruins}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{trainerheader|ruins}}&lt;br /&gt;
{{trainerdiv|ruins|Accessed from Union Cave (requires Surf)}}&lt;br /&gt;
{{trainerentry|Spr GS Psychic.png|Psychic|Nathan|832|1|203|Girafarig|♂|26|None|36=ジョウ|37=Jō}}&lt;br /&gt;
{{trainerfooter|ruins|II}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{trainerheader|ruins}}&lt;br /&gt;
{{trainerdiv|ruins|Accessed from Union Cave (requires Surf)}}&lt;br /&gt;
{{trainerentry|Spr DP Psychic M.png|Psychic|Nathan|832|1|203|Girafarig|♂|26|None|36=ジョウ|37=Jō}}&lt;br /&gt;
{{trainerfooter|ruins|II}}&lt;br /&gt;
&lt;br /&gt;
==Walking Pokémon effects==&lt;br /&gt;
When interacting with [[walking Pokémon]] in {{v2|HeartGold and SoulSilver|s}}, the Pokémon may occasionally show an [[List of walking Pokémon responses in Generation IV|altered response]] specific to this location.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; text-align: center; background-color: #{{locationcolor/med|ruins}}; border: 3px solid #{{locationcolor/dark|ruins}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|ruins}}&amp;quot;&lt;br /&gt;
! Games&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Area&lt;br /&gt;
! Quote&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;10&amp;quot; | {{GameIcon|HG}}{{GameIcon|SS}}&lt;br /&gt;
| [[File:Ani201ODU.png]]&amp;lt;br&amp;gt;{{p|Unown}} (all forms)&lt;br /&gt;
| Anywhere&lt;br /&gt;
| &amp;lt;Pokémon&#039;s name&amp;gt; started spinning around in circles.&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| [[File:Ani201ODN.png]]&amp;lt;br&amp;gt;{{p|Unown}} (all forms)&lt;br /&gt;
| Anywhere&lt;br /&gt;
| Your Pokémon seems to be singing something?&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| [[File:Ani201ODO.png]]&amp;lt;br&amp;gt;{{p|Unown}} (all forms)&lt;br /&gt;
| Anywhere&lt;br /&gt;
| A strange sound is coming from &amp;lt;Pokémon&#039;s name&amp;gt;...&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| [[File:Ani201ODW.png]]&amp;lt;br&amp;gt;{{p|Unown}} (all forms)&lt;br /&gt;
| Anywhere&lt;br /&gt;
| &amp;lt;Pokémon&#039;s name&amp;gt; is growling in a way that sounds almost like speech...&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| [[File:Ani201ODN.png]]&amp;lt;br&amp;gt;{{p|Unown}} (all forms)&lt;br /&gt;
| Anywhere&lt;br /&gt;
| Your Pokémon isn&#039;t moving.&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| [[File:Ani201ODEX.png]]&amp;lt;br&amp;gt;{{p|Unown}} (all forms)&lt;br /&gt;
| Anywhere&lt;br /&gt;
| [Name] is keeping close to you.&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| Other Pokémon&lt;br /&gt;
| Anywhere&lt;br /&gt;
| &amp;lt;Pokémon&#039;s name&amp;gt; is wandering around and listening to the different sounds.&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| Other Pokémon &lt;br /&gt;
| Anywhere&lt;br /&gt;
| &amp;lt;Pokémon&#039;s name&amp;gt; suddenly turned around!&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| Other Pokémon &lt;br /&gt;
| Anywhere&lt;br /&gt;
| &amp;lt;Pokémon&#039;s name&amp;gt; is scratching at the ground as if searching for something.&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| Other Pokémon &lt;br /&gt;
| Anywhere&lt;br /&gt;
| Your Pokémon is staring intently at nothing...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #000; border: 3px solid #{{locationcolor/dark|ruins}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|ruins}}; {{roundytl|5px}}&amp;quot; | Version &lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|ruins}}&amp;quot; | Outside&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|ruins}}&amp;quot; | Hall entrance&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|ruins}}&amp;quot; | Underground hall&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|ruins}}&amp;quot; | Entrance 1&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|ruins}}&amp;quot; | Entrance 2&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|ruins}}; {{roundytr|5px}}&amp;quot; | Research Center&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{gold color}}&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Gold}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Ruins of Alph GSC.png|100px]]&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Ruins of Alph interior GSC.png|120px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Ruins of Alph Puzzle GS.png|120px]]&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Ruins of Alph Research Center GSC.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{silver color}}&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Silver}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{crystal color}}&amp;quot; | {{color2|000|Pokémon Crystal Version|Crystal}}&lt;br /&gt;
|&lt;br /&gt;
| [[File:Ruins of Alph Puzzle C.png|120px]]&lt;br /&gt;
| [[File:Ruins of Alph Item C.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | {{color2|000|Pokémon HeartGold and SoulSilver Versions|HeartGold}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Ruins of Alph Outside HGSS.png|100px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Ruins of Alph Entrance HGSS.png|120px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Ruins of Alph Interior HGSS.png|120px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Ruins of Alph Puzzle HGSS.png|120px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Ruins of Alph Item HGSS.png|120px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Ruins of Alph Research Center HGSS.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | {{color2|000|Pokémon HeartGold and SoulSilver Versions|SoulSilver}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background:#{{locationcolor/light|ruins}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}{{-}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #000; border: 3px solid #{{locationcolor/dark|ruins}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|ruins}}; {{roundytl|5px}}&amp;quot; | Version &lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|ruins}}&amp;quot; | Upper-right entrance 3&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|ruins}}&amp;quot; | Lower-right entrance 3&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|ruins}}&amp;quot; | Lower-left entrance 3&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|ruins}}; {{roundytr|5px}}&amp;quot; | Upper-left entrance 3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{crystal color}}&amp;quot; | {{color2|000|Pokémon Crystal Version|Crystal}}&lt;br /&gt;
| [[File:Ruins of Alph first chamber C.png|150px]]&lt;br /&gt;
| [[File:Ruins of Alph second chamber C.png|150px]]&lt;br /&gt;
| [[File:Ruins of Alph third chamber C.png|130px]]&lt;br /&gt;
| [[File:Ruins of Alph fourth chamber C.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | {{color2|000|Pokémon HeartGold and SoulSilver Versions|HeartGold}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Ruins of Alph first chamber HGSS.png|150px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Ruins of Alph second chamber HGSS.png|150px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Ruins of Alph third chamber HGSS.png|130px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Ruins of Alph fourth chamber HGSS.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | {{color2|000|Pokémon HeartGold and SoulSilver Versions|SoulSilver}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#{{locationcolor/light|ruins}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Location preview|Preview]]==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HGSS Ruins of Alph-Morning.png|Morning (Unown S)&lt;br /&gt;
File:HGSS Ruins of Alph-Day.png|Day/Evening (Unown G)&lt;br /&gt;
File:HGSS Ruins of Alph-Night.png|Night (Unown T)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Ruins of Alph anime.png|thumb|250px|Ruins of Alph in {{aniseries|GS}}]]&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
===={{aniseries|GS}}====&lt;br /&gt;
The Ruins of Alph appeared in &#039;&#039;[[EP163|Fossil Fools]]&#039;&#039;, where {{Ash}} and {{ashfr}} visited them, meeting {{an|Professor Oak}} upon their arrival. Unlike the {{pkmn|games}}, no {{p|Unown}} were featured there. Instead, it was a site where multiple [[Fossil]]s had been dug out. One of the scientists working at the site was [[Foster]], one of Professor Oak&#039;s former top students at [[Celadon University]].&lt;br /&gt;
&lt;br /&gt;
Foster&#039;s research laboratory is close to the site and includes museum exhibits and the Ancient Pokémon Study Park, a man-made environment designed to replicate conditions from two million years ago. The study park includes a robotic {{p|Aerodactyl}} and a volcano. Foster hoped to open the study park to tourists within the next year. Several living {{p|Omanyte}} and {{p|Omastar}} had also decided to live at the park.&lt;br /&gt;
&lt;br /&gt;
After Ash&#039;s query, the group made their way to a nearby reservoir, which was being pumped dry of water and its {{pkmn2|wild}} Omanyte and Omastar populations being stolen by {{TRT}}. After rescuing the Fossil Pokémon, the group agreed that the ancient Pokémon should be left alone and promised Foster not to tell anyone about them.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{| style=&amp;quot;margin:auto; width: 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké|Ruins of Alph|Omanyte|Ruins of Alph Omanyte.png|Rock|Water|link=no|disp=Omanyte (multiple)}}&lt;br /&gt;
| {{ActivePoké|Ruins of Alph|Omastar|Ruins of Alph Omastar.png|Rock|Water|link=no|disp=Omastar (multiple)}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Ruins of Alph Adventures.png|thumb|200px|Ruins of Alph in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|Gold, Silver &amp;amp; Crystal}}====&lt;br /&gt;
The Ruins of Alph first appeared in &#039;&#039;[[PS100|Into the Unown]]&#039;&#039; as the location where {{adv|Gold}} met [[Bugsy]] for the first time. He helped Bugsy rescue his research team who were trapped in the ruins, and also foiled a plan by the [[Team Rocket Elite Trio]] to capture the {{p|Unown}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS134|Hurray for Heracross]]&#039;&#039;, while doing research at the ruins, Bugsy was challenged by {{DL|Legendary beasts (Adventures)|Suicune}}, who was seeking a worthy Trainer to stand on its side during the upcoming confrontation with the [[Masked Man]]. Bugsy did his best, but in the end, he was unable to defeat and {{pkmn2|caught|catch}} the [[Legendary Pokémon]].&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|HeartGold &amp;amp; SoulSilver}}====&lt;br /&gt;
In &#039;&#039;[[PS453|All About Arceus II]]&#039;&#039;, Gold, having rescued Bugsy after [[Ecruteak Gym]] was destroyed by {{adv|Arceus}}, chased Arceus to the Ruins of Alph, where he also found an injured [[Lance]]. After leaving Lance in Bugsy&#039;s care, Gold confronted Arceus by himself. When {{adv|Silver}} and {{adv|Crystal}} soon arrived at the site, with Silver having managed to collect the 16 [[Plate]]s from across [[Johto]], Arceus transported the [[Pokédex holder]]s to the [[Sinjoh Ruins]], unintentionally bringing the four Team Rocket {{tc|Executive}}s along as well. Lance also departed on his own to fetch his allies for the upcoming battle.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS460|All About Arceus IX]]&#039;&#039;, Arceus returned the Pokédex holders, the Executives, Lance, {{adv|Giovanni}}, and [[Pryce]] to the Ruins of Alph. As thanks for helping to prevent the destruction of the Sinjoh Ruins, {{adv|Celebi}} brought Giovanni a medicine that cured him of his long-time illness, allowing him to return to leading [[Team Rocket]]. He asked Silver if he wanted to join him, but Silver refused, vowing to one day crush Team Rocket and make his father turn over a new leaf. Giovanni respected his son&#039;s choice and departed.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Omega Ruby &amp;amp; Alpha Sapphire}}====&lt;br /&gt;
In [[PS614]], it was revealed that [[Archie]] and [[Maxie]] had appeared at the Ruins of Alph when their spirits were pulled out of the [[Distortion World]] during the events of the &#039;&#039;HeartGold &amp;amp; SoulSilver&#039;&#039; arc.&lt;br /&gt;
&lt;br /&gt;
[[File:Ruins of Alph Golden Boys.png|thumb|250px|Ruins of Alph in [[Pokémon Gold &amp;amp; Silver: The Golden Boys]]]]&lt;br /&gt;
===Pokémon Gold &amp;amp; Silver: The Golden Boys===&lt;br /&gt;
In &#039;&#039;[[GB04|Let&#039;s Aim For The Goal!]]&#039;&#039;, {{GnB|Gold}} arrived at the Ruins of Alph and met [[Bugsy]], who told him that a basketball tournament was being held at the ruins to celebrate their anniversary. Gold decided to participate, eventually facing and defeating {{tc|Firebreather}} Takeo in the finals. As a reward for winning, Gold was given an {{p|Elekid}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[GB05|Extreme Power!! The Friday Pokémon]]&#039;&#039;, Gold and Bugsy explored the ruins for a while before deciding to travel to [[Azalea Town]] together, only to learn that an accident had caused the [[Union Cave]] to be temporarily closed from the public.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ruins of Alph PM.png|thumb|250px|Ruins of Alph in [[Pokémon Pocket Monsters]]]]&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
The Ruins of Alph appeared in &#039;&#039;[[PM072|Rampage at the Ruins of Alph!]]&#039;&#039;. [[Red&#039;s Clefairy]] accidentally caused {{PPM|Red}} and his Pokémon to fall through a trap door and meet some {{p|Unown}}. After a while of hanging out together, the Unown got mad at Clefairy for attaching them together and attacked. Afterwards, Clefairy smashed a pillar and caused the ruins to crumble.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
The following gallery is of cards mentioning or featuring the Ruins of Alph in the [[Pokémon Trading Card Game]].&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:RuinsAlphUndaunted76.jpg|[[Ruins of Alph (Undaunted 76)|Ruins of Alph]] ([[Undaunted (TCG)|Undaunted]] 76/90)&lt;br /&gt;
File:RuinWallNeoDiscovery74.jpg|[[Ruin Wall (Neo Discovery 74)|Ruin Wall]] ([[Neo Discovery (TCG)|Neo Discovery]] 74/75)&lt;br /&gt;
File:RuinWallCrossingtheRuins.jpg|[[Ruin Wall (Neo Discovery 74)|Ruin Wall]] ([[Neo Discovery (TCG)|Crossing the Ruins]])&lt;br /&gt;
File:AlphLithographHeartGoldSoulSilverONE.jpg|[[Alph Lithograph (HeartGold &amp;amp; SoulSilver ONE)|Alph Lithograph]] ([[HeartGold &amp;amp; SoulSilver (TCG)|HeartGold &amp;amp; SoulSilver]] ONE)&lt;br /&gt;
File:AlphLithographUnleashedTWO.jpg|[[Alph Lithograph (Unleashed TWO)|Alph Lithograph]] ([[Unleashed (TCG)|Unleashed]] TWO)&lt;br /&gt;
File:AlphLithographUndauntedTHREE.jpg|[[Alph Lithograph (Undaunted THREE)|Alph Lithograph]] ([[Undaunted (TCG)|Undaunted]] THREE)&lt;br /&gt;
File:AlphLithographTriumphantFOUR.jpg|[[Alph Lithograph (Triumphant FOUR)|Alph Lithograph]] ([[Triumphant (TCG)|Triumphant]] FOUR)&lt;br /&gt;
File:NatuUnleashed55.jpg|[[Natu (Unleashed 55)|Natu]] ([[Unleashed (TCG)|Unleashed]] 55/95)&lt;br /&gt;
File:WooperHeartGoldSoulSilver88.jpg|[[Wooper (HeartGold &amp;amp; SoulSilver 88)|Wooper]] ([[HeartGold &amp;amp; SoulSilver (TCG)|HeartGold &amp;amp; SoulSilver]] 88/123)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Merchandise ==&lt;br /&gt;
Four keychains with each featuring a sliding puzzle version of one of the [[Ruins of Alph#Puzzle chambers|puzzles]] have been released on November 21, 2024 as part of the [[Pokémon Gold and Silver 25th Anniversary Commemorative Goods]] collection of merchandise exclusive to the [[Pokémon Center (store)|Pokémon Center]].&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GS 25th Ruins of Alph Unown A.jpg|Kabuto puzzle keychain&lt;br /&gt;
File:GS 25th Ruins of Alph Unown L.jpg|Aerodactyl puzzle keychain&lt;br /&gt;
File:GS 25th Ruins of Alph Unown P.jpg|Ho-Oh puzzle keychain&lt;br /&gt;
File:GS 25th Ruins of Alph Unown H.jpg|Omanyte puzzle keychain&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
{{main|Pokémon world in relation to the real world#Johto|Pokémon world in relation to the real world → Johto}}&lt;br /&gt;
Ruins of Alph may correspond to the {{wp|Ishibutai Kofun}} and {{wp|Takamatsuzuka Tomb}} burial mounds located in the village of {{wp|Asuka, Nara|Asuka}} in the {{wp|Nara Prefecture}}. Both of which are designated as {{wp|Monuments of Japan|National Historic Site of Japan}}.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{locationcolor/med|ruins}}; border:3px solid #{{locationcolor/dark|ruins}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|ruins}}&amp;quot; | Language&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|ruins}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|ruins}}&amp;quot; | Origin&lt;br /&gt;
|-&lt;br /&gt;
| Japanese&lt;br /&gt;
| アルフのいせき &#039;&#039;Alph no Iseki&#039;&#039;&lt;br /&gt;
| From &#039;&#039;{{wp|alphabet}}&#039;&#039;, in reference to the {{p|Unown}} found in its chambers&lt;br /&gt;
|-&lt;br /&gt;
| English&lt;br /&gt;
| Ruins of Alph&lt;br /&gt;
| From &#039;&#039;alphabet&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| German&lt;br /&gt;
| Alph-Ruinen&lt;br /&gt;
| From &#039;&#039;Alphabet&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | European Spanish&lt;br /&gt;
| Ruinas Alfa&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | From &#039;&#039;alfabeto&#039;&#039; (alphabet)&lt;br /&gt;
|-&lt;br /&gt;
| Ruinas Alfabeto&amp;lt;ref group=n name=&amp;quot;Anime&amp;quot;&amp;gt;[[Pokémon animated series]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Latin American Spanish&lt;br /&gt;
| Ruinas de Alph&amp;lt;ref group=n name=&amp;quot;Anime&amp;quot; /&amp;gt;&lt;br /&gt;
| From its English name&lt;br /&gt;
|-&lt;br /&gt;
| French&lt;br /&gt;
| Ruines d&#039;Alpha&lt;br /&gt;
| From &#039;&#039;alphabet&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Italian&lt;br /&gt;
| Rovine d&#039;Alfa&lt;br /&gt;
| From &#039;&#039;alfabeto&#039;&#039; (alphabet)&lt;br /&gt;
|-&lt;br /&gt;
| Korean&lt;br /&gt;
| 알프의 유적 &#039;&#039;Alph-ui Yujeok&#039;&#039;&lt;br /&gt;
| From &#039;&#039;alphabet&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Chinese (Taiwan)&lt;br /&gt;
| 阿露福遺跡 &#039;&#039;Ālùfú Yíjī&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Transcription of its Japanese name&lt;br /&gt;
|-&lt;br /&gt;
| Chinese (Hong Kong)&lt;br /&gt;
| 阿露福遺跡 &#039;&#039;Alouhfūk Wàihjīk&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Chinese (mainland China)&lt;br /&gt;
| 阿露福遗迹 &#039;&#039;Ālùfú Yíjì&#039;&#039;&amp;lt;ref group=n&amp;gt;Pokémon Adventures&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;阿尔芙遗迹 &#039;&#039;Āěrfú Yíjì&#039;&#039;&amp;lt;ref group=n&amp;gt;[[Pokémon Pocket Monsters]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;阿卢萍遗迹 &#039;&#039;Ālúpíng Yíjì&#039;&#039;&amp;lt;ref group=n&amp;gt;[[Pocket Monsters Film Comic]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Brazilian Portuguese&lt;br /&gt;
| Ruínas de Alfa&lt;br /&gt;
| From &#039;&#039;alfabeto&#039;&#039; (alphabet)&lt;br /&gt;
|-&lt;br /&gt;
| Catalan&lt;br /&gt;
| Ruïnes d&#039;Alph&amp;lt;ref group=&amp;quot;n&amp;quot;&amp;gt;Pokémon animated series (Valencian dub)&amp;lt;/ref&amp;gt;&lt;br /&gt;
| From its English name&lt;br /&gt;
|-&lt;br /&gt;
| Czech&lt;br /&gt;
| Ruiny Alph ([[Pokémon Adventures|manga]])&amp;lt;br&amp;gt;Rozvaliny Alph ([[EP163]])&lt;br /&gt;
| From its English name&lt;br /&gt;
|-&lt;br /&gt;
| Finnish&lt;br /&gt;
| Alphin rauniot&lt;br /&gt;
| From its English name&lt;br /&gt;
|-&lt;br /&gt;
| Polish&lt;br /&gt;
| Ruiny Alph&lt;br /&gt;
| From its English name&lt;br /&gt;
|-&lt;br /&gt;
| Swedish&lt;br /&gt;
| Alph-ruinerna&lt;br /&gt;
| From its English name&lt;br /&gt;
|-&lt;br /&gt;
| Vietnamese&lt;br /&gt;
| Di tích Arufu&lt;br /&gt;
| Transcription of its Japanese name&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
{{reflist|group=n}}&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Johto}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Johto locations]]&lt;br /&gt;
[[Category:Gold, Silver and Crystal locations]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations]]&lt;br /&gt;
[[Category:Ruins|Alph]]&lt;br /&gt;
&lt;br /&gt;
[[de:Alph-Ruinen]]&lt;br /&gt;
[[es:Ruinas Alfa]]&lt;br /&gt;
[[fr:Ruines d&#039;Alpha]]&lt;br /&gt;
[[it:Rovine d&#039;Alfa]]&lt;br /&gt;
[[ja:アルフのいせき]]&lt;br /&gt;
[[zh:阿露福遗迹]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Radio&amp;diff=4551218</id>
		<title>Radio</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Radio&amp;diff=4551218"/>
		<updated>2026-05-13T16:49:54Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: /* Mysterious Transmission */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{search|communication technology used in the Pokémon world|other uses|Radio (disambiguation)}}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Radio&#039;&#039;&#039; refers to technology used to send and receive {{wp|radio wave|radio signals}}. Radio programs are known to be broadcast in the [[Kanto]] and [[Johto]] regions of the [[Pokémon world]]. Most radio stations are hosted by [[DJ]]s and are broadcast by the Johto Radio Broadcasting Network from [[Goldenrod Radio Tower]] or by the Kanto Radio Broadcasting Network from the [[Pokémon Tower#Differences among generations|Radio Station]] in Kanto.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
Radio functionality is included in the [[Pokégear]], which is featured in the Johto-based games {{game5|Gold|Silver|Crystal|HeartGold|SoulSilver}}.&lt;br /&gt;
&lt;br /&gt;
===Lucky Number Show{{anchor|Lucky Channel}}===&lt;br /&gt;
The &#039;&#039;&#039;Lucky Number Show&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ラッキーナンバーキャンペーン&#039;&#039;&#039; &#039;&#039;Lucky Number Campaign&#039;&#039;) is a radio program hosted by {{DL|DJ|Reed}} on the &#039;&#039;&#039;Lucky Channel&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ラッキーチャンネル&#039;&#039;&#039; &#039;&#039;Lucky Channel&#039;&#039;) from the Goldenrod Radio Tower in [[Goldenrod City]] in Generation II.&lt;br /&gt;
&lt;br /&gt;
The station broadcasts in Johto on channel 8.5. The channel broadcasts a random [[Original Trainer|OT]] [[Trainer ID number|ID number]] which changes every {{DL|Days of the week|Friday}}. During the week, the player can visit the Radio Tower and talk to a man on the first floor. If any of the player&#039;s Pokémon in the [[party]] or in the [[Pokémon Storage System]] have an OT ID that in whole or in part matches the ID number for the week, they will receive a prize. The player may only receive a prize once per week, even if they have multiple Pokémon with winning IDs. The lucky numbers for the week are randomly generated the first time the player speaks with the man on the first floor of the Radio Tower&amp;lt;!-- (unconfirmed, but possibly also generated when the player switches to the Lucky Number radio channel)--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The possible prizes are:&lt;br /&gt;
{{Itlisth|building}}&lt;br /&gt;
{{itemlist|PP Up|Trainer ID matched last two digits only|G=yes|S=yes|C=yes}}&lt;br /&gt;
{{itemlist|Exp. Share|Trainer ID matched last three or four digits only|G=yes|S=yes|C=yes}}&lt;br /&gt;
{{itemlist|Master Ball|Trainer ID matched exactly|G=yes|S=yes|C=yes}}&lt;br /&gt;
{{Itlistfoot|building}}&lt;br /&gt;
&lt;br /&gt;
While the program is no longer broadcast in Generation IV, the [[Loto-ID|drawing itself]] remains on the Radio Tower&#039;s ground floor, changing daily, rather than weekly, and with the same prizes as the drawings in [[Hoenn]] and [[Sinnoh]].&lt;br /&gt;
&lt;br /&gt;
===Mysterious Transmission===&lt;br /&gt;
When the player is at the [[Ruins of Alph]], strange noises will play and there will be no reception from other stations.&lt;br /&gt;
&lt;br /&gt;
In [[Generation II]], it can be heard on channel 13.5 and it doubles the encounter rate of wild Pokémon.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], it also forces the game half the time to spawn an {{p|Unown}} form the player has not yet encountered&amp;lt;ref&amp;gt;https://x.com/AdAstra_GL/status/2053217807957938216&amp;lt;/ref&amp;gt;, and sounds similar to the [[Azure Flute]]. It can be heard if the radio is tuned to somewhere in the center.&lt;br /&gt;
&lt;br /&gt;
===Poké Flute===&lt;br /&gt;
The station plays [[Poké Flute]] music that is used to awaken {{p|Snorlax}}. It requires the [[Pokégear#Radio|EXPN Card]] upgrade.&lt;br /&gt;
&lt;br /&gt;
In Generation II, it can be heard on channel 20.0. In Generation IV, it only plays in the [[Celadon Game Corner]] and the [[Goldenrod Game Corner]]. It can be heard if the radio is tuned near the top, above stations 1 and 2. &lt;br /&gt;
&lt;br /&gt;
===Pokédex Show===&lt;br /&gt;
The &#039;&#039;&#039;Pokédex Show&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;よくわかる　ポケモンずかん&#039;&#039;&#039; &#039;&#039;The Pokédex Made Simple&#039;&#039;) is a radio show available in Johto in Generation II. It operates on radio frequency 4.5 from 4 AM to 10 AM each day. All the other times, [[#Professor Oak&#039;s Pokémon Talk|Professor Oak&#039;s Pokémon Talk]] is broadcasted on that frequency. This show is not hosted by any known DJ. The Pokédex Show randomly broadcasts Pokédex descriptions out of the Pokémon that the player has caught and stored in the Pokédex.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Music===&lt;br /&gt;
The &#039;&#039;&#039;Pokémon Music Channel&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンミュージック チャンネル&#039;&#039;&#039; &#039;&#039;Pokémon Music Channel&#039;&#039;) broadcasts different pieces of music on different [[days of the week]], each with different effects. In Pokémon Crystal, HeartGold, and SoulSilver, the [[Pokégear#Radio|EXPN Card]] is required to listen to the Kanto station.&lt;br /&gt;
&lt;br /&gt;
In Generation II, the program differs between Johto and Kanto. In Johto, the program is known as &#039;&#039;&#039;Pokémon Music&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンミュージック&#039;&#039;&#039; &#039;&#039;Pokémon Music&#039;&#039;), and is hosted by DJ {{DL|DJ|Ben}} on channel 7.5. In Kanto, the program is known as &#039;&#039;&#039;Pokémusic&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケミュージック&#039;&#039;&#039; &#039;&#039;Pokémusic&#039;&#039;) or &#039;&#039;&#039;Let&#039;s All Sing!&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;みんなで　うたおう！&#039;&#039;&#039; &#039;&#039;Let&#039;s Sing, Everybody!&#039;&#039;), and is hosted by DJ {{DL|DJ|Fern}} on channel 18.5.&lt;br /&gt;
&lt;br /&gt;
In Generation IV, the program is hosted by {{DL|DJ|Ben}} in both Kanto and Johto on station 1 (top-left).&lt;br /&gt;
&lt;br /&gt;
The highlighted row in the schedule below marks the current day (in {{wp|Coordinated Universal Time|UTC}} time).&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{silver color}}; border: 3px solid #{{crystal color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{gold color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{gold color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Music&lt;br /&gt;
|- style=&amp;quot;background: #{{gold color light}}&amp;quot;&lt;br /&gt;
! [[Generation II]]&lt;br /&gt;
! [[Generation IV]],&amp;lt;br/&amp;gt;pre-[[National Pokédex]]&lt;br /&gt;
! [[Generation IV]],&amp;lt;br/&amp;gt;post-[[National Pokédex]]&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#{{#ifexpr: {{#time: w}} = 1|{{yellow color}}|FFF}}&amp;quot;&lt;br /&gt;
| {{DL|Days of the week|Monday}} || Pokémon Lullaby || Pokémon March || Pokémon March&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#{{#ifexpr: {{#time: w}} = 2|{{yellow color}}|FFF}}&amp;quot;&lt;br /&gt;
| {{DL|Days of the week|Tuesday}} || Pokémon March || Pokémon Lullaby || Pokémon Lullaby&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#{{#ifexpr: {{#time: w}} = 3|{{yellow color}}|FFF}}&amp;quot;&lt;br /&gt;
| {{DL|Days of the week|Wednesday}} || Pokémon Lullaby || Pokémon March || Hoenn Sound&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#{{#ifexpr: {{#time: w}} = 4|{{yellow color}}|FFF}}&amp;quot;&lt;br /&gt;
| {{DL|Days of the week|Thursday}} || Pokémon March || Pokémon Lullaby || Sinnoh Sound&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#{{#ifexpr: {{#time: w}} = 5|{{yellow color}}|FFF}}&amp;quot;&lt;br /&gt;
| {{DL|Days of the week|Friday}} || Pokémon Lullaby || Pokémon March || Pokémon March&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#{{#ifexpr: {{#time: w}} = 6|{{yellow color}}|FFF}}&amp;quot;&lt;br /&gt;
| {{DL|Days of the week|Saturday}} || Pokémon March || Pokémon Lullaby || Pokémon Lullaby&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{#ifexpr: {{#time: w}} = 0|{{yellow color}}|FFF}}; {{roundybl|5px}}&amp;quot; | {{DL|Days of the week|Sunday}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{#ifexpr: {{#time: w}} = 0|{{yellow color}}|FFF}}&amp;quot; | Pokémon March&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{#ifexpr: {{#time: w}} = 0|{{yellow color}}|FFF}}&amp;quot; | Pokémon March&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{#ifexpr: {{#time: w}} = 0|{{yellow color}}|FFF}}; {{roundybr|5px}}&amp;quot; | Pokémon Past Archive{{tt|*|After receiving GB Sounds; Pokémon March otherwise}} &lt;br /&gt;
|}{{-}}&lt;br /&gt;
====Pokémon March====&lt;br /&gt;
*In Generation II: The song plays on Sundays, Tuesdays, Thursdays, and Saturdays. It doubles the encounter rate, effectively being a stronger [[White Flute]].&lt;br /&gt;
*In Generation IV: The song plays on Sundays, Mondays, Wednesdays, and Fridays pre-[[National Pokédex]], and only on Mondays and Fridays post-National Pokédex after receiving the [[GB Sounds]]. Instead of influencing encounter rate itself, it increases the &#039;&#039;movement rate&#039;&#039; of the formula by 25.&lt;br /&gt;
====Pokémon Lullaby====&lt;br /&gt;
*In Generation II: The song plays on Mondays, Wednesdays, and Fridays. It halves the encounter rate, similarly to [[Black Flute]] in [[Generation III]] and IV.&lt;br /&gt;
*In Generation IV: The song plays on Tuesdays, Thursdays, and Saturdays pre-National Pokédex, and only on Tuesdays and Saturdays post-National Pokédex. It acts opposite of Pokémon March, decreasing the value by 25 (however, if the player is just walking through [[tall grass]] or in a cave and has no other modifiers, this value {{wp|underflow}}s and is set by the game&#039;s code to the cap of 100).&lt;br /&gt;
&lt;br /&gt;
====Pokémon Past Archive====&lt;br /&gt;
The Pokémon Past Archive is only accessible in Generation IV, after the player has acquired the National Pokédex. It has no function in the field, but like the [[GB Sounds]], it plays chiptunes from Generation II. It primarily plays music that the player cannot normally listen to with the GB Sounds (such as the game&#039;s opening and ending themes) as well as music that can be listened to with the GB Sounds but only play a handful of times throughout the game (such as [[Eusine]]&#039;s Theme). It plays on Sundays after receiving the GB Sounds from the Game Freak employee.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Hoenn Sound|Hoenn Sound}} and {{anchor|Sinnoh Sound|Sinnoh Sound}}====&lt;br /&gt;
The Hoenn Sound and Sinnoh Sound channels are also accessible only in Generation IV, post-National Pokédex. In order to successfully attract Pokémon, the music must be currently playing instead of the location music.&lt;br /&gt;
* Hoenn Sound plays a remixed version of the {{rt|101|Hoenn}} theme, which attracts certain wild [[Hoenn]] Pokémon. The song plays on Wednesdays. Attracted Pokémon have a 20% encounter rate each.&lt;br /&gt;
* Sinnoh Sound plays a remixed version of the {{rt|201|Sinnoh}} theme, which attracts certain wild [[Sinnoh]] Pokémon. The song plays on Thursdays. Attracted Pokémon have a 20% encounter rate each, except Shinx, which has a 40% encounter rate due to it being the only Sinnoh Pokémon to appear in its areas. Curiously, it attracts the Generation III Pokémon {{p|Meditite}}, although Meditite does also appear in Sinnoh.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{sinnoh color light}}; border: 3px solid #{{hoenn color dark}}&amp;quot;&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#{{hoenn color}}; {{roundytl|5px}}&amp;quot; | Hoenn Pokémon&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#{{sinnoh color}}&amp;quot; | Sinnoh Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{hoenn color}}; {{roundytr|5px}}&amp;quot; | Areas&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|263&lt;br /&gt;
|{{MSP/3|263|Zigzagoon}}&lt;br /&gt;
|{{p|Zigzagoon}}&lt;br /&gt;
|307&lt;br /&gt;
|{{MSP/3|307|Meditite}}&lt;br /&gt;
|{{p|Meditite}}&lt;br /&gt;
| rowspan=2 | [[Sprout Tower]], [[Bell Tower]], and [[Burned Tower]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|327&lt;br /&gt;
|{{MSP/3|327|Spinda}}&lt;br /&gt;
|{{p|Spinda}}&lt;br /&gt;
|441&lt;br /&gt;
|{{MSP/3|441|Chatot}}&lt;br /&gt;
|{{p|Chatot}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|264&lt;br /&gt;
|{{MSP/3|264|Linoone}}&lt;br /&gt;
|{{p|Linoone}}&lt;br /&gt;
|399&lt;br /&gt;
|{{MSP/3|399|Bidoof}}&lt;br /&gt;
|{{p|Bidoof}}&lt;br /&gt;
| rowspan=2 | [[Route]]s {{rtn|4|Kanto}}, {{rtn|6|Kanto}}, {{rtn|9|Kanto}}, {{rtn|10|Kanto}}, {{rtn|13|Kanto}}, {{rtn|21|Kanto}}, {{rtn|22|Kanto}}, {{rtn|24|Kanto}}, {{rtn|25|Kanto}}, {{rtn|26|Kanto}}, {{rtn|27|Kanto}}, {{rtn|28|Kanto}}, {{rtn|30|Johto}}, {{rtn|31|Johto}}, {{rtn|32|Johto}}, {{rtn|34|Johto}}, {{rtn|35|Johto}}, {{rtn|42|Johto}}, {{rtn|43|Johto}}, {{rtn|44|Johto}}, {{rtn|45|Johto}}, {{rtn|47|Johto}}, [[Ruins of Alph]], and [[Mt. Silver]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|293&lt;br /&gt;
|{{MSP/3|293|Whismur}}&lt;br /&gt;
|{{p|Whismur}}&lt;br /&gt;
|418&lt;br /&gt;
|{{MSP/3|418|Buizel}}&lt;br /&gt;
|{{p|Buizel}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|296&lt;br /&gt;
|{{MSP/3|296|Makuhita}}&lt;br /&gt;
|{{p|Makuhita}}&lt;br /&gt;
|433&lt;br /&gt;
|{{MSP/3|433|Chingling}}&lt;br /&gt;
|{{p|Chingling}}&lt;br /&gt;
| rowspan=2 | [[Slowpoke Well]], [[Union Cave]], [[Mt. Mortar]], [[Dark Cave]], [[Whirl Islands]], [[Mt. Silver Cave]], [[Ice Path]], [[Cliff Cave]], [[Diglett&#039;s Cave]], [[Mt. Moon]], [[Cerulean Cave]], [[Rock Tunnel]], [[Seafoam Islands]], {{ka|Victory Road}}, [[Tohjo Falls]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 359&lt;br /&gt;
| {{MSP/3|359|Absol}}&lt;br /&gt;
| {{p|Absol}}&lt;br /&gt;
|436&lt;br /&gt;
|{{MSP/3|436|Bronzor}}&lt;br /&gt;
|{{p|Bronzor}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|311&lt;br /&gt;
|{{MSP/3|311|Plusle}}&lt;br /&gt;
|{{p|Plusle}}&lt;br /&gt;
| rowspan=2 | 403&lt;br /&gt;
| rowspan=2 | {{MSP/3|403|Shinx}}&lt;br /&gt;
| rowspan=2 | {{p|Shinx}}&lt;br /&gt;
| rowspan=2 | [[Route]]s {{rtn|1|Kanto}}, {{rtn|2|Kanto}}, {{rtn|3|Kanto}}, {{rtn|5|Kanto}}, {{rtn|7|Kanto}}, {{rtn|8|Kanto}}, {{rtn|11|Kanto}}, {{rtn|14|Kanto}}, {{rtn|15|Kanto}}, {{rtn|16|Kanto}}, {{rtn|17|Kanto}}, {{rtn|18|Kanto}}, {{rtn|29|Johto}}, {{rtn|33|Johto}}, {{rtn|36|Johto}}, {{rtn|37|Johto}}, {{rtn|38|Johto}}, {{rtn|39|Johto}}, {{rtn|46|Johto}}, {{rtn|48|Johto}}, and [[National Park]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|312&lt;br /&gt;
|{{MSP/3|312|Minun}}&lt;br /&gt;
|{{p|Minun}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|322&lt;br /&gt;
|{{MSP/3|322|Numel}}&lt;br /&gt;
|{{p|Numel}}&lt;br /&gt;
|406&lt;br /&gt;
|{{MSP/3|406|Budew}}&lt;br /&gt;
|{{p|Budew}}&lt;br /&gt;
| rowspan=2 style=&amp;quot;{{roundybr|5px}}&amp;quot; | [[Ilex Forest]] and [[Viridian Forest]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | 325&lt;br /&gt;
|{{MSP/3|325|Spoink}}&lt;br /&gt;
|{{p|Spoink}}&lt;br /&gt;
| 455&lt;br /&gt;
| {{MSP/3|455|Carnivine}}&lt;br /&gt;
| {{p|Carnivine}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Professor Oak&#039;s Pokémon Talk{{anchor|Pokémon Talk}}===&lt;br /&gt;
&#039;&#039;&#039;Professor Oak&#039;s Pokémon Talk&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;オーキドはかせの　ポケモンこうざ&#039;&#039;&#039; &#039;&#039;{{tt|Dr. Okido&#039;s|Prof. Oak&#039;s}} Pokémon Lecture&#039;&#039;) is a radio show aired on the &#039;&#039;&#039;Pokémon Channel&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモン チャンネル&#039;&#039;&#039; &#039;&#039;Pokémon Channel&#039;&#039;). It is hosted by [[Professor Oak]] and [[DJ Mary]]. The show talks about Pokémon and where they are found. At first, Professor Oak was going to turn down the offer of having his own radio show, but Mary&#039;s energy and enthusiasm convinced him to host it.&lt;br /&gt;
&lt;br /&gt;
In Generation II, the show can be heard on channel 4.5, during the afternoons; in the mornings, the [[#Pokédex Show|Pokédex Show]] is broadcast instead. In Generation IV, the show can be heard all day on station 2 (top-right). After obtaining the [[National Pokédex]], it also informs the listeners of [[mass outbreak]]s. This also includes the ones from Generation II that appeared in a swarm when a Trainer registered into the player&#039;s Pokégear contacted the player. &lt;br /&gt;
&lt;br /&gt;
The following Pokémon may be found by listening to Professor Oak&#039;s Pokémon Talk in Pokémon HeartGold and SoulSilver.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{soulsilver color light}}; border: 3px solid #{{heartgold color dark}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! Location&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Game&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|113|Chansey}}&lt;br /&gt;
|{{p|Chansey}}&lt;br /&gt;
|{{rt|13|Kanto}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|132|Ditto}}&lt;br /&gt;
|{{p|Ditto}}&lt;br /&gt;
|{{rt|47|Johto}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|183|Marill}}&lt;br /&gt;
|{{p|Marill}}&lt;br /&gt;
|[[Mt. Mortar]]&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|193|Yanma}}&lt;br /&gt;
|{{p|Yanma}}&lt;br /&gt;
|{{rt|35|Johto}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|206|Dunsparce}}&lt;br /&gt;
|{{p|Dunsparce}}&lt;br /&gt;
|[[Dark Cave]]&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|209|Snubbull}}&lt;br /&gt;
|{{p|Snubbull}}&lt;br /&gt;
|{{rt|38|Johto}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|211|Qwilfish}}&lt;br /&gt;
|{{p|Qwilfish}}&lt;br /&gt;
|{{rt|32|Johto}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|223|Remoraid}}&lt;br /&gt;
|{{p|Remoraid}}&lt;br /&gt;
|{{rt|44|Johto}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|261|Poochyena}}&lt;br /&gt;
|{{p|Poochyena}}&lt;br /&gt;
|{{rt|1|Kanto}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|278|Wingull}}&lt;br /&gt;
|{{p|Wingull}}&lt;br /&gt;
|[[Vermilion City]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;{{m|Surf}}ing&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|280|Ralts}}&lt;br /&gt;
|{{p|Ralts}}&lt;br /&gt;
|{{rt|34|Johto}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|302|Sableye}}&lt;br /&gt;
|{{p|Sableye}}&lt;br /&gt;
|{{rt|9|Kanto}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:000&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|{{soulsilver color}}|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|303|Mawile}}&lt;br /&gt;
|{{p|Mawile}}&lt;br /&gt;
|{{rt|9|Kanto}}&lt;br /&gt;
! style=&amp;quot;background:000&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|{{heartgold color}}|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|316|Gulpin}}&lt;br /&gt;
|{{p|Gulpin}}&lt;br /&gt;
|{{rt|3|Kanto}}&lt;br /&gt;
! [[Pokémon HeartGold and SoulSilver Versions|{{color|{{heartgold color}}|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|333|Swablu}}&lt;br /&gt;
|{{p|Swablu}}&lt;br /&gt;
|{{rt|45|Johto}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|340|Whiscash}}&lt;br /&gt;
|{{p|Whiscash}}&lt;br /&gt;
|[[Violet City]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Old Rod|Old]]/[[Good Rod|Good]]/[[Super Rod]]s&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|343|Baltoy}}&lt;br /&gt;
|{{p|Baltoy}}&lt;br /&gt;
|{{rt|3|Kanto}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! [[Pokémon HeartGold and SoulSilver Versions|{{color|{{soulsilver color}}|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|366|Clamperl}}&lt;br /&gt;
|{{p|Clamperl}}&lt;br /&gt;
|{{rt|19|Kanto}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;{{m|Surf}}ing&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|369|Relicanth}}&lt;br /&gt;
|{{p|Relicanth}}&lt;br /&gt;
|{{rt|12|Kanto}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Super Rod]]&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|370|Luvdisc}}&lt;br /&gt;
|{{p|Luvdisc}}&lt;br /&gt;
|{{rt|27|Kanto}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;{{m|Surf}}ing&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|401|Kricketot}}&lt;br /&gt;
|{{p|Kricketot}}&lt;br /&gt;
|[[Viridian Forest]]&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{MSP/3|427|Buneary}}&lt;br /&gt;
|{{p|Buneary}}&lt;br /&gt;
|{{rt|25|Kanto}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|HG}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | [[Pokémon HeartGold and SoulSilver Versions|{{color|000|SS}}]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Radio Transmission===&lt;br /&gt;
A high-pitched screech plays over and over. It only plays in [[Mahogany Town]], {{rt|43|Johto}}, and [[Lake of Rage]] before the player has cleared the [[Team Rocket HQ]].&lt;br /&gt;
&lt;br /&gt;
In Generation II, it can be heard on channel 20.5. In Generation IV, the broadcast causes interference that prevents the radio from tuning in to other stations.&lt;br /&gt;
&lt;br /&gt;
===Team Rocket Announcement===&lt;br /&gt;
The announcement is played on all stations after [[Team Rocket]] succeeds in taking over the Goldenrod Radio Tower. A Team Rocket {{tc|Executive}} announces over the airwaves that they have rejoined, and pleads their boss, [[Giovanni]], to come out of hiding and rejoin them. It begins playing once the player had defeated the seventh [[Gym Leader]], and no longer plays after Team Rocket disbands.&lt;br /&gt;
&lt;br /&gt;
===That Town, These People===&lt;br /&gt;
&#039;&#039;&#039;That Town, These People&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;あのまち このひと&#039;&#039;&#039; &#039;&#039;That Town, These People&#039;&#039;), known as &#039;&#039;&#039;Places and People&#039;&#039;&#039; in Generation II, is a show that focuses on various towns or people.&lt;br /&gt;
&lt;br /&gt;
In Generation II, it is broadcast from Kanto on channel 16.5, and is hosted by {{DL|DJ|Lily}}. In Pokémon Crystal, an [[Pokégear#Radio|EXPN Card]] is required to listen to the program on a Pokégear; however, players can listen to the show on radios in Kanto houses before then. The program pulls the name of a random {{pkmn|Trainer}} the {{player}} has fought, or a random location, and then applies a random quality from the list below to it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is actually great.&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is always happy.&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is cute.&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is definitely odd!&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is inspiring!&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is just my type.&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is just so-so.&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is kind of weird.&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is precocious.&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is quite noisy.&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is right for me?&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is so cool, no?&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is sort of OK.&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is sort of lazy.&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is somewhat bold.&lt;br /&gt;
* &#039;&#039;&amp;lt;Trainer&amp;gt;&#039;&#039; is too picky!&lt;br /&gt;
&lt;br /&gt;
In Generation IV, the show is broadcast on the &#039;&#039;&#039;Town Channel&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;まちかどチャンネル&#039;&#039;&#039; &#039;&#039;Street Corner Channel&#039;&#039;) on station 3 (bottom-left). It features the top three parts of the towns and cities in both [[Johto]] and [[Kanto]]. It is broadcasted by an unknown announcer. It switches every hour with [[#Trainer Profiles|Trainer Profiles]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{kanto color light}}; border: 3px solid #{{johto color}}&amp;quot;&lt;br /&gt;
! Town&lt;br /&gt;
! 3rd best&lt;br /&gt;
! 2nd best&lt;br /&gt;
! 1st best&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[New Bark Town]]&lt;br /&gt;
|Wind&lt;br /&gt;
|Weather vanes&lt;br /&gt;
|[[Professor Elm]]&#039;s laboratory&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Cherrygrove City]]&lt;br /&gt;
|Roar of the waves&lt;br /&gt;
|Flower beds&lt;br /&gt;
|Guide Gent&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Violet City]]&lt;br /&gt;
|The bridge&lt;br /&gt;
|Pokémon Center&lt;br /&gt;
|[[Sprout Tower]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Azalea Town]]&lt;br /&gt;
|{{p|Farfetch&#039;d}}&#039;s [[charcoal]]&lt;br /&gt;
|[[Slowpoke Well]]&lt;br /&gt;
|[[Kurt]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Goldenrod City]]&lt;br /&gt;
|Dress-Up Guy&lt;br /&gt;
|[[Global Terminal]]&lt;br /&gt;
|[[Goldenrod Radio Tower]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Olivine City]]&lt;br /&gt;
|Olivine Café&lt;br /&gt;
|[[S.S. Aqua]]&lt;br /&gt;
|[[Olivine Lighthouse]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Ecruteak City]]&lt;br /&gt;
|[[Burned Tower]]&lt;br /&gt;
|Dance Theater&lt;br /&gt;
|[[Bellchime Trail]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Cianwood City]]&lt;br /&gt;
|Cianwood Pharmacy&lt;br /&gt;
|Catching {{p|Krabby}}&lt;br /&gt;
|Guide Lady&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Mahogany Town]]&lt;br /&gt;
|Fire lookout points&lt;br /&gt;
|[[Rage Candy Bar|RageCandyBars]]&lt;br /&gt;
|Strange souvenir shop&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Blackthorn City]]&lt;br /&gt;
|[[Dragon&#039;s Den]]&lt;br /&gt;
|[[Ice Path]]&lt;br /&gt;
|Move Deleter and Tutor House&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Pallet Town]]&lt;br /&gt;
|{{ga|Red}}&#039;s house&lt;br /&gt;
|{{ga|Blue}}&#039;s house&lt;br /&gt;
|[[Professor Oak&#039;s Laboratory]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Viridian City]]&lt;br /&gt;
|Streetlights&lt;br /&gt;
|[[Viridian Gym]]&lt;br /&gt;
|[[Trainer House]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Pewter City]]&lt;br /&gt;
|Flower bed&lt;br /&gt;
|Traveling grandpa&lt;br /&gt;
|[[Pewter Museum of Science]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Cerulean City]]&lt;br /&gt;
|Bike Shop&lt;br /&gt;
|Nugget Bridge&lt;br /&gt;
|[[Cerulean Cave]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Lavender Town]]&lt;br /&gt;
|[[Name Rater]]&lt;br /&gt;
|Kanto Radio Station&lt;br /&gt;
|House of Memories&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Vermilion City]]&lt;br /&gt;
|Construction site&lt;br /&gt;
|Pier Gate&lt;br /&gt;
|[[Pokémon Fan Club]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Celadon City]]&lt;br /&gt;
|[[Celadon Condominiums]]&lt;br /&gt;
|Eatathon&lt;br /&gt;
|[[Celadon Department Store]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Fuchsia City]]&lt;br /&gt;
|[[Fuchsia Gym]]&lt;br /&gt;
|[[Pal Park]]&lt;br /&gt;
|Trio of {{p|Aipom}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Cinnabar Island]]&lt;br /&gt;
|Volcano&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |[[Saffron City]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Mr. Psychic&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[Fighting Dojo]]&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | [[Silph Co.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trainer Profiles===&lt;br /&gt;
&#039;&#039;&#039;Trainer Profiles&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;トレーナープロフィール&#039;&#039;&#039; &#039;&#039;Trainer Profiles&#039;&#039;) is a show broadcast on the &#039;&#039;&#039;Street Corner Channel&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;まちかどチャンネル&#039;&#039;&#039; &#039;&#039;Street Corner Channel&#039;&#039;) in Pokémon HeartGold and SoulSilver on station 3 (bottom-left). The host, {{DL|DJ|Snap}}, describes {{DL|Pokémon Trainer|Trainer class}}es found in the game randomly. It switches with [[#That Town, These People|That Town, These People]] every hour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{heartgold color}}; border: 3px solid #{{soulsilver color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Trainer&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{poison color light}}&amp;quot;&lt;br /&gt;
! {{tc|Biker}}&lt;br /&gt;
! [[File:Biker IV OD.png]]&lt;br /&gt;
| Hey kid, get out of my way! If you hang around, I&#039;ll smack you! Get out of the way. Out of the way. My Bike is coming through! It&#039;s so very loud, you&#039;ll cover your ears! We&#039;ll line up and get in the way. Go ahead. Try to stop us Bikers!&lt;br /&gt;
|- style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! {{tc|Bird Keeper}}&lt;br /&gt;
! [[File:Bird Keeper Guitarist HGSS OD.png]]&lt;br /&gt;
| Flying majestically through the sky. Rejecting the land for the open air. Gradually flapping its wings. Riding the wind to soar high into the sky! I want to fly there, too, sometime! The Bird Keeper!&lt;br /&gt;
|- style=&amp;quot;background:#{{fighting color light}}&amp;quot;&lt;br /&gt;
! {{tc|Black Belt}}&lt;br /&gt;
! [[File:Black Belt HGSS OD.png]]&lt;br /&gt;
| I can break ten roof tiles in one chop! Some people think I&#039;m just a hooligan. The palm of my hand becomes covered in blisters. I never forget to bow, and I shout out to psych myself up! I&#039;m the Black Belt!&lt;br /&gt;
|- style=&amp;quot;background:#{{bug color light}}&amp;quot;&lt;br /&gt;
! {{tc|Bug Catcher}}&lt;br /&gt;
! [[File:Bug Catcher IV OD.png]]&lt;br /&gt;
| This boy loves Bug types! He&#039;s so energetic, and he doesn&#039;t mind running through thick grass to catch Bug-type Pokémon! He does what he wants, on the hills and in the fields, the Bug Catcher!&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|forest}}&amp;quot;&lt;br /&gt;
! {{tc|Camper}}&lt;br /&gt;
! [[File:Camper OD.png]]&lt;br /&gt;
| Singing in the cabin. Laa... Laa... La la la la... The plan is to take a three-night, four-day holiday. To fish off the boat, hike in the mountains, and look for {{p|Eevee}} in the east and west. That&#039;s the Camper!&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! {{tc|Firebreather}}&lt;br /&gt;
! [[File:Firebreather OD.png]]&lt;br /&gt;
| The day has come to an end, but it&#039;s still bright. That&#039;s strange, you&#039;d think. There&#039;s an intense fire burning, and it looks like it&#039;s going to burn them. He doesn&#039;t need a candle. He&#039;s a human ablaze, carelessly playing with fire. The Firebreather!&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
! {{tc|Fisherman}}&lt;br /&gt;
! [[File:Fisherman IV OD.png]]&lt;br /&gt;
| Dropping a line in the cold water, in the hopes of catching something big. The line is yanked. The float drops underwater. What was caught? Some lively rubber boots! This poor Fisherman!&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|mountain}}&amp;quot;&lt;br /&gt;
! {{tc|Hiker}}&lt;br /&gt;
! [[File:Hiker IV OD.png]]&lt;br /&gt;
| Yaho... Yaho... Yahohoho... Singing in a loud voice without worrying about what&#039;s around. A bearded man shouts to the sky. From the far mountain. Yahohoho... So happy the echo came back to the Hiker!&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|forest}}&amp;quot;&lt;br /&gt;
! {{tc|Picnicker}}&lt;br /&gt;
! [[File:Picnicker OD.png]]&lt;br /&gt;
| Greeting you with a peace sign, stuffing drinks into a cooler, smiling brightly while hiking through the mountains, you can see her clearly on the horizon. Oh no! Forgot the lunchbox! The number one rule is to protect nature. The Picnicker!&lt;br /&gt;
|- style=&amp;quot;background:#{{ground color light}}&amp;quot;&lt;br /&gt;
! {{tc|Poké Maniac}}&lt;br /&gt;
! [[File:Poké Maniac IV OD.png]]&lt;br /&gt;
| This is so cool isn&#039;t it? The tail is such a great shape. Want to trade figurines? Want to come over and see my collection? Oh hey! This mark is in the wrong place. Looks like I fell for a counterfeit... But it&#039;s art anyway! That&#039;s a Poké Maniac!&lt;br /&gt;
|- style=&amp;quot;background:#{{berries color light}}&amp;quot;&lt;br /&gt;
! {{tc|Pokéfan}}&lt;br /&gt;
! [[File:Pokéfan HGSS OD.png]]&lt;br /&gt;
| Hold it close, cheek to cheek. I always want to be with you, surrounded by wonderful Pokémon. I&#039;ll mutter your name. So happy, I&#039;m dizzy. I love Pokémon! That&#039;s a Pokéfan!&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|ocean}}&amp;quot;&lt;br /&gt;
! {{tc|Sailor}}&lt;br /&gt;
! [[File:Sailor OD.png]]&lt;br /&gt;
| A strong guy on a boat, plunging on through the waves. Dancing and singing and having a merry old time. But gentle as kittens once they get back on land. That&#039;s a Sailor!&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
! {{tc|School Kid}}&lt;br /&gt;
! [[File:School Kid m HGSS OD.png]]&lt;br /&gt;
| Had plenty of success. Learning through constant repetition. Recklessly carrying around notebooks. Attending classes for gifted kids. A wonderful Pokémon Trainer, that School Kid!&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
! {{tc|Swimmer}}♂&lt;br /&gt;
! [[File:Swimmer m HGSS OD.png]]&lt;br /&gt;
| Accidentally inhaling a little ocean water, he now has a sore nose. Swimming around the rocks, pushing ahead with a breaststroke, tirelessly swimming along, and getting a leg cramp! His lungs expand easily but it&#039;s an unlucky day-- it&#039;s raining! That poor Swimmer!&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
! {{tc|Swimmer}}♀&lt;br /&gt;
! [[File:Swimmer f HGSS OD.png]]&lt;br /&gt;
| A silhouette like that of Venus. An adorably dazzling smile. A nickname of &amp;quot;Mermaid.&amp;quot; Swimming around carefree in the early afternoon. Feeling hungry but on a diet. The number of enthusiastic fans. Droplets of water in her dimples. Playing in the water rather than taking a walk, this Swimmer!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundybl|5px}}&amp;quot; | {{tc|Twins}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[File:Twin HGSS OD.png]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}; {{roundybr|5px}}&amp;quot; | These two are always together. They have the same birthday. They always eat together. Do you think you can tell them apart? These Twins!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variety Channel===&lt;br /&gt;
The &#039;&#039;&#039;Variety Channel&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バラエティー チャンネールー&#039;&#039;&#039; &#039;&#039;Variety Channel&#039;&#039;) is a radio channel introduced in Pokémon HeartGold and SoulSilver. The program is hosted on station 4 (bottom-right). It mixes the Buena&#039;s Password channel with a couple new shows. Aside from the aforementioned program are a documentary and radio play; the three programs rotate on an hourly basis throughout the day.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{soulsilver color}}; border: 3px solid #{{heartgold color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}; {{roundytl|5px}}&amp;quot; | Hours&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}; {{roundytr|5px}}&amp;quot; | Program&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 12 am, 3 am, 6 am, 9 am, 12 pm, 3 pm, 6 pm, and 9 pm&lt;br /&gt;
| Pokémon Search Party&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1 am, 4 am, 7 am, 10 am, 1 pm, 4 pm, 7 pm, and 10 pm&lt;br /&gt;
| Serial Radio Drama&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 2 am, 5 am, 8 am, 11 am, 2 pm, 5 pm, 8 pm, and 11 pm&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Buena&#039;s Password&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Search Party====&lt;br /&gt;
&#039;&#039;&#039;Pokémon Search Party&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンそうさくたい&#039;&#039;&#039; &#039;&#039;Pokémon Search Party&#039;&#039;) is a radio documentary covering the events a data crew encounter while exploring [[cave]]s and ruins. More episodes become available as the player advances through the game.&lt;br /&gt;
&lt;br /&gt;
# The Cave Plunged into Darkness ([[Union Cave]]) (Japanese: やみに しずむ どうくつ！)&lt;br /&gt;
# Solving the &amp;lt;sc&amp;gt;{{p|Unown}}&amp;lt;/sc&amp;gt; Puzzle! ([[Ruins of Alph]]) (Japanese: アンノーンの なぞを おえ！)&lt;br /&gt;
# The Dark Shadow that Kidnapped &amp;lt;sc&amp;gt;{{p|Slowpoke}}&amp;lt;/sc&amp;gt;! ([[Slowpoke Well]]) (Japanese: ヤドンを さらう くろいかげ)&lt;br /&gt;
# Great Strategy in [[Ilex Forest]]! (Japanese: ウバメのもり だいさくせん)&lt;br /&gt;
# Look! A [[Red Gyarados]]! ([[Lake of Rage]]) (Japanese: もくげき！ あかいギャラドス)&lt;br /&gt;
# The Shivering Path Out of Ice! ([[Ice Path]]) (Japanese: ふるえる こおりのぬけみち)&lt;br /&gt;
# The Legend Disappeared into the {{m|Whirlpool}}! ([[Whirl Islands]]) (Japanese: うずしおに きえた でんせつ)&lt;br /&gt;
# The [[Viridian Forest]] Search Party! (Japanese: トキワのもりの そうさくたい)&lt;br /&gt;
# Rumors on [[Mt. Moon]]! (Japanese: おつきみやまの うわさ)&lt;br /&gt;
# Illusion Cycling! ({{rt|17|Kanto}}) (Japanese: まぼろし サイクリング！)&lt;br /&gt;
# The Strange &amp;lt;sc&amp;gt;{{p|Giratina}}&amp;lt;/sc&amp;gt;! ([[Distortion World]]) (Japanese: きみょうな ギラティナ！)&lt;br /&gt;
# Found it! The Illusion Space! ([[Mt. Coronet]]) (Japanese: はっけん！ まぼろしのくうかん)&lt;br /&gt;
# The True Shape of the Cave’s Owner! ([[Cerulean Cave]]) (Japanese: どうくつの ぬしの しょうたい)&lt;br /&gt;
&lt;br /&gt;
====Serial Radio Drama====&lt;br /&gt;
The &#039;&#039;&#039;Serial Radio Drama&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;れんぞくラジオドラマ&#039;&#039;&#039; &#039;&#039;Serial Radio Drama&#039;&#039;) program features four different radio plays of varying genres, all of which are performed by Silver Drama (Japanese: シロガネげきだん &#039;&#039;[[Mt. Silver|Shirogane]] Troupe&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
* An anime-style drama titled &amp;quot;The Young Pokéathlete Maximo&amp;quot; (Japanese: ポケスリートしょうねん ケジメ) starring [[Maximo]], eight episodes total&lt;br /&gt;
*# Angry Maximo (Japanese: あれくるう ケジメ)&lt;br /&gt;
*# The Screaming Old Man (Japanese: さけぶ じじい！)&lt;br /&gt;
*# Unforgettable Emotions (Japanese: わすれえぬ おもい)&lt;br /&gt;
*# Hot Blooded (Japanese: たぎる ちしお)&lt;br /&gt;
*# True Friends (Japanese: しんじつの なかま)&lt;br /&gt;
*# The Old Man&#039;s True Face (Japanese: ほんとうの ろうじん)&lt;br /&gt;
*# The Real Me (Japanese: ほんとうの じぶん)&lt;br /&gt;
*# The Real Maximo (Japanese: ほんとうの ケジメ)&lt;br /&gt;
* A suspense drama titled &amp;quot;Johto Case Notes&amp;quot; (Japanese: ジョウトじけんぼ) starring the Radio Crew (Japanese: ラジオクルー), five episodes total&lt;br /&gt;
* A soap opera set around Johto and on the [[S.S. Aqua]] titled &amp;quot;Waves of Love&amp;quot; (Japanese: あいのなみま) starring a couple named East (Japanese: ヒガシ) and West (Japanese: ニシエ), five episodes total&lt;br /&gt;
* A road film-style drama titled &amp;quot;Delinquent Road&amp;quot; (Japanese: つっぱりロード) starring Pario (Japanese: パリオ), four episodes total&lt;br /&gt;
*# &amp;lt;unnamed&amp;gt;&lt;br /&gt;
*# Racing Emotions (Japanese: あいのなみま)&lt;br /&gt;
*# A Rival Appears (Japanese: かそくする おもい)&lt;br /&gt;
*# Bicycle Girl (Japanese: ライバルとうじょう)&lt;br /&gt;
&lt;br /&gt;
====Buena&#039;s Password====&lt;br /&gt;
&#039;&#039;&#039;Buena&#039;s Password&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アオイのあいことば&#039;&#039;&#039; &#039;&#039;{{tt|Aoi|Buena}}&#039;s Password&#039;&#039;) is a quiz show held in the [[Goldenrod Radio Tower]] by [[Buena]] that was first introduced in {{game|Crystal}}. In Generation II, the channel is broadcast on its own station, station 10.5. In Generation IV, it is part of the repertoire of the Variety Channel.&lt;br /&gt;
&lt;br /&gt;
In order to play the quiz show, the player must listen to the Pokégear radio from 6 PM to midnight (in Generation IV, at 2 AM, 5 AM, 8 AM, 11 AM, 2 PM, 5 PM, 8 PM, and 11 PM). A secret password will be announced over the air, along with an invitation for listeners to come to the Goldenrod Radio Tower in [[Goldenrod City]]. The player is to go to the second floor and talk to Buena, the show&#039;s host. She will give the player three options; if the correct one is picked, one point is added to the player&#039;s [[Blue Card]]. Only one point can be earned per day; changing the DS time to a different day will not allow another point to be earned.&lt;br /&gt;
&lt;br /&gt;
In Generation II, points must be spent to buy each prize; whereas in Generation IV, prizes are awarded when the player obtains a certain number of points. Players cannot have more than 30p on the Blue Card. If the player has 30p, they can speak to Buena to register her phone number in the [[Pokégear]] (points will not be spent). In Generation II, the player cannot earn points while their Blue Card has 30p (requiring points to be spent); whereas in Generation IV, the player will be issued a new Blue Card once the 30p limit is hit.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #A6D4FF; border: 3px solid #1E90FF&amp;quot;&lt;br /&gt;
|+ Generation II prizes&lt;br /&gt;
! colspan=2 | Item&lt;br /&gt;
! Points&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Ultra Ball}}&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| 2p&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Full Restore}}&lt;br /&gt;
| [[Full Restore]]&lt;br /&gt;
| 2p&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Nugget}}&lt;br /&gt;
| [[Nugget]]&lt;br /&gt;
| 3p&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Rare Candy}}&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| 3p&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Protein}}&lt;br /&gt;
| [[Protein]]&lt;br /&gt;
| 5p&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Iron}}&lt;br /&gt;
| [[Iron]]&lt;br /&gt;
| 5p&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Carbos}}&lt;br /&gt;
| [[Carbos]]&lt;br /&gt;
| 5p&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Calcium}}&lt;br /&gt;
| [[Calcium]]&lt;br /&gt;
| 5p&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybl|5px}}&amp;quot; | {{bag|HP Up}}&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; | [[HP Up]]&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybr|5px}}&amp;quot; | 5p&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #A6D4FF; border: 3px solid #1E90FF&amp;quot;&lt;br /&gt;
|+ Generation IV prizes&lt;br /&gt;
! colspan=2 | Item&lt;br /&gt;
! Points&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Poké Ball}}&lt;br /&gt;
| {{i|Poké Ball}}&lt;br /&gt;
| 1p&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Full Restore}}&lt;br /&gt;
| [[Full Restore]]&lt;br /&gt;
| 3p&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Protein}}&lt;br /&gt;
| [[Protein]]&lt;br /&gt;
| 5p&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Iron}}&lt;br /&gt;
| [[Iron]]&lt;br /&gt;
| 10p&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Carbos}}&lt;br /&gt;
| [[Carbos]]&lt;br /&gt;
| 15p&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Nugget}}&lt;br /&gt;
| [[Nugget]]&lt;br /&gt;
| 20p&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{bag|Rare Candy}}&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| 25p&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybl|5px}}&amp;quot; | {{bag|HP Up}}&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; | [[HP Up]]&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybr|5px}}&amp;quot; | 30p&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Possible passwords=====&lt;br /&gt;
Below is a list of possible passwords on the Buena&#039;s Password show.&amp;lt;ref&amp;gt;[https://github.com/pret/pokecrystal/blob/master/data/radio/buenas_passwords.asm data/radio/buenas_passwords.asm in pret/pokecrystal]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://abcboy101.github.io/poke-corpus/#file=hgss.66 Poké Corpus query (file 66, lines hgss.66.40–hgss.66.69)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background-color: #A6D4FF; border: 3px solid #1E90FF&amp;quot;&lt;br /&gt;
! colspan=3 | Passwords || Gen II || Gen IV&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| {{p|Cyndaquil}} || {{p|Totodile}} || {{p|Chikorita}} || {{yes}} || {{yes}}&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| [[Fresh Water]] || [[Soda Pop]] || [[Lemonade]] || {{yes}} || {{no}}&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| [[Potion]] || [[Antidote]] || [[Parlyz Heal]] || {{yes}} || {{yes}}&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| [[Poké Ball]] || [[Great Ball]] || [[Ultra Ball]] || {{yes}} || {{yes}}&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| {{p|Pikachu}} || {{p|Rattata}} || {{p|Geodude}} || {{yes}} || {{yes}}&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| {{p|Hoothoot}} || {{p|Spinarak}} || {{p|Drowzee}} || {{yes}} || {{yes}}&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| [[New Bark Town]] || [[Cherrygrove City]] || [[Azalea Town]] || {{yes}} || {{yes}}&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| {{t|Flying}} || {{t|Bug}} || {{t|Grass}} || {{yes}} || {{no}}&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| Bug Pokémon || Bird Pokémon || Grass Pokémon || {{no}} || {{yes}}&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| {{m|Tackle}} || {{m|Growl}} || {{m|Mud-Slap}} || {{yes}} || {{yes}}&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| [[X Attack]] || [[X Defend]] || [[X Speed]] || {{yes}} || {{yes}}&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
| {{DL||Pokémon Talk}} || {{DL||Pokémon Music}} || {{DL||Lucky Channel}}{{sup/2|GSC}}&amp;lt;br&amp;gt;{{DL||Buena&#039;s Password}}{{sup/4|HGSS}} || {{yes}} || {{yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Buena&#039;s Password Golden Boys.png|thumb|200px|Buena&#039;s Password in [[Pokémon Gold &amp;amp; Silver: The Golden Boys]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
====={{MangaArc|Gold, Silver &amp;amp; Crystal}}=====&lt;br /&gt;
Radios first appeared in &#039;&#039;[[PS091|Murkrow Row]]&#039;&#039; when {{adv|Gold}} was seen enjoying [[DJ Mary]] singing.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS116|Rock, Paper...Scizor]]&#039;&#039;, a wild {{TP|Blue|Rhydon}}, {{p|Arcanine}}, {{p|Alakazam}}, and {{p|Exeggutor}} were attracted by the sound of the Pokémon March being played by a [[Pokémon Association]] van&#039;s radio. {{adv|Blue}} used his {{TP|Blue|Scizor}} to defeat and catch the rampaging Pokémon. The Pokémon Association were impressed so much that they decided to appoint him as the new [[Gym Leader]] of the [[Viridian Gym]].&lt;br /&gt;
&lt;br /&gt;
====={{MangaArc|Omega Ruby &amp;amp; Alpha Sapphire}}=====&lt;br /&gt;
In &#039;&#039;[[PS606|Diancie Shines]]&#039;&#039;, a radio was playing as [[Mr. Briney]] slept, reporting a burglary at the [[Sea Cottage]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Gold &amp;amp; Silver: The Golden Boys===&lt;br /&gt;
Buena&#039;s Password was featured briefly in &#039;&#039;[[GB15|Escape From The Mystery Forest!]]&#039;&#039;, coming on {{GnB|Gold}}&#039;s [[Pokégear]] radio as he was flipping channels while lost in a forest.&lt;br /&gt;
&lt;br /&gt;
In the English translation by [[Chuang Yi]], [[Buena]] is called by her Japanese name, Aoi.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* According to one of [[Professor Oak]]&#039;s [[Professor&#039;s assistant|aides]] at the [[Professor Oak&#039;s Laboratory|Oak Pokémon Research Lab]], Professor Oak&#039;s Pokémon Talk is prerecorded.&lt;br /&gt;
** This explains why the {{player}} can always find Oak in his lab and never at the [[Goldenrod Radio Tower]], even when the show is airing.&lt;br /&gt;
* In the [[Generation II]] games:&lt;br /&gt;
** If the player listens to one of the radios in [[New Bark Town]] before receiving their [[first partner Pokémon]], shows will not play in full, instead ending immediately after their introduction.&lt;br /&gt;
** If the Lucky Channel is left playing, {{DL|DJ|Reed}} will occasionally say, &amp;quot;&#039;&#039;...Repeating myself gets to be a drag...&#039;&#039;&amp;quot;&lt;br /&gt;
* In {{v2|Crystal}}, during the takeover of the Goldenrod Radio Tower by [[Team Rocket]], their message is broadcast on the Buena&#039;s Password channel, even at times when the channel would normally be off the air.&lt;br /&gt;
* In {{2v2|HeartGold|SoulSilver}}:&lt;br /&gt;
** The Town and Street Corner Channels have the same Japanese name.&lt;br /&gt;
** Before the player obtains the [[National Pokédex]], [[Days of the week|Sunday]] is the only day of the week on which the music that plays on the Pokémon Music Channel matches the Generation II games. On every other day, the music is swapped.&lt;br /&gt;
** The poster advertising the Lucky Channel in the lobby of the Goldenrod Radio Tower is still present, despite the channel only appearing in the Generation II games.&lt;br /&gt;
*** In the Japanese versions, the poster instead refers to &#039;&#039;&#039;だいこうひょうポケモンくじ&#039;&#039;&#039; &#039;&#039;The Great Pokémon Lottery&#039;&#039;, as opposed to the original &#039;&#039;&#039;ラッキーチャンネル&#039;&#039;&#039; &#039;&#039;Lucky Channel&#039;&#039;.&lt;br /&gt;
** After the player deactivates the generator in the [[Team Rocket HQ]], the radio in [[Mahogany Town]]&#039;s souvenir shop will be playing a show called the Radio Miniseries, which is not mentioned anywhere else in the games. This may have been the original name of the Serial Radio Drama show.&lt;br /&gt;
** [[Hoenn]] and [[Sinnoh]] Sound play on Wednesdays and Thursdays, respectively, which are considered the third and fourth days of the week in some parts of the world, as well in {{wp|ISO 8601|international standardization}}. This corresponds to Hoenn and Sinnoh&#039;s respective introductions in [[Generation III|Generations III]] and {{gen|IV}}.&lt;br /&gt;
** {{p|Meditite}} is the only Pokémon found via Hoenn or Sinnoh Sound that doesn&#039;t match its [[region]] of introduction, being a {{cat|Generation III Pokémon}} found via Sinnoh Sound. This may be due to its greater prevalence in {{3v2|Diamond|Pearl|Platinum}} than in {{3v2|Ruby|Sapphire|Emerald}}.&lt;br /&gt;
* In {{2v2|FireRed|LeafGreen}}, after the player enters the [[Hall of Fame]], one of Professor Oak&#039;s aides in the Oak Pokémon Research Lab mentions that Professor Oak will soon have his own radio show, a [[List of cross-generational references|reference]] to the Generation II games. In the localizations, he says that the show will be called Professor Oak&#039;s Pokémon &#039;&#039;Seminar&#039;&#039; rather than Professor Oak&#039;s Pokémon Talk.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Pokémon world}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world media]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
&lt;br /&gt;
[[de:Orte und Personen!]]&lt;br /&gt;
[[es:Radio]]&lt;br /&gt;
[[fr:Socio FM]]&lt;br /&gt;
[[it:Radio nel mondo dei Pokémon]]&lt;br /&gt;
[[ja:あのまちこのひと]]&lt;br /&gt;
[[zh:宝可梦世界的广播节目]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Jasmine/Quotes&amp;diff=4550760</id>
		<title>Jasmine/Quotes</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Jasmine/Quotes&amp;diff=4550760"/>
		<updated>2026-05-12T21:51:36Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: /* {{game|HeartGold and SoulSilver|s}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are [[Jasmine]]&#039;s quotes in the [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
==In the core series==&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
;[[Olivine Lighthouse]]&lt;br /&gt;
* Before obtaining the [[Secret Medicine|SecretPotion]]&lt;br /&gt;
:&#039;&#039;&amp;quot;... This {{ScPkmn}} always kept the sea lit at {{DL|time|night}}. ...But it suddenly got sick... It&#039;s gasping for air... ...I understand that there is a wonderful &amp;lt;sc&amp;gt;{{DL|Cianwood City|Cianwood City Pharmacy|Pharmacy}}&amp;lt;/sc&amp;gt; in &amp;lt;sc&amp;gt;{{ci|Cianwood}}&amp;lt;/sc&amp;gt;... But that&#039;s across the sea... And I can&#039;t leave &amp;lt;sc&amp;gt;[[Amphy]]&amp;lt;/sc&amp;gt; unattended... ...May I ask you to get some medicine for me? Please?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After obtaining the SecretPotion&lt;br /&gt;
:&#039;&#039;&amp;quot;...Will that medicine cure &amp;lt;sc&amp;gt;Amphy&amp;lt;/sc&amp;gt;?&amp;quot;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;No&#039;&#039;&#039;: &#039;&#039;&amp;quot;...I see...&amp;quot;&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&amp;quot;...&amp;lt;sc&amp;gt;Amphy&amp;lt;/sc&amp;gt;, hang on!&amp;quot;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Yes&#039;&#039;&#039;: (after handing over the SecretPotion) &#039;&#039;&amp;quot;...Um, please don&#039;t be offended... ...&amp;lt;sc&amp;gt;Amphy&amp;lt;/sc&amp;gt; will not take anything from anyone but me...&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;... &amp;lt;sc&amp;gt;Amphy&amp;lt;/sc&amp;gt;, how are you feeling?&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;...Oh, I&#039;m so relieved... This is just so wonderful... Thank you so very, very much. ...I will return to the &amp;lt;sc&amp;gt;Gym&amp;lt;/sc&amp;gt;...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Olivine Gym]]&lt;br /&gt;
* Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;...Thank you for your help at the &amp;lt;sc&amp;gt;Lighthouse&amp;lt;/sc&amp;gt;... But this is different. Please allow me to introduce myself. I am &amp;lt;sc&amp;gt;Jasmine&amp;lt;/sc&amp;gt;, a &amp;lt;sc&amp;gt;Gym Leader&amp;lt;/sc&amp;gt;. I use the steel-type. ...Do you know about the steel-type? It&#039;s a type that was only recently discovered. ...Um... May I begin?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;...You are a better trainer than me, in both skill and kindness. In accordance with &amp;lt;sc&amp;gt;League&amp;lt;/sc&amp;gt; rules, I confer upon you this &amp;lt;sc&amp;gt;Badge&amp;lt;/sc&amp;gt;.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;&amp;lt;sc&amp;gt;{{badge|Mineral|MineralBadge}}&amp;lt;/sc&amp;gt; raises {{ScPkmn}}&#039;s &amp;lt;sc&amp;gt;{{DL|Stats|Defense}}&amp;lt;/sc&amp;gt;. ...Um... Please take [[TM23|this]] too...&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;...You could use that [[TM]] to teach &amp;lt;sc&amp;gt;{{m|Iron Tail}}&amp;lt;/sc&amp;gt;.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Um... I don&#039;t know how to say this, but good luck...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==={{game2|Diamond|Pearl|Platinum}}===&lt;br /&gt;
;[[Sunyshore City]]&lt;br /&gt;
* When first talked to&lt;br /&gt;
:&#039;&#039;&amp;quot;...Er...um... M-my name is Jasmine, and I&#039;m a Gym Leader. Oh, I&#039;m sorry, not the Gym Leader of this town... I&#039;m a Gym Leader in the Johto region... ...Er...um... It would be nice if you knew about the Johto region...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If talked to again&lt;br /&gt;
:&#039;&#039;&amp;quot;...This city makes me feel at home somehow. It&#039;s next to the sea, and there&#039;s a lighthouse...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If the player hasn&#039;t won the {{badge|Beacon}} yet&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, if you don&#039;t have the Gym Badge, you&#039;ll be forced to turn back.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If the player has won the Beacon Badge{{sup/4|DP}}&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, that&#039;s this town&#039;s Gym Badge. You must be very good. ...Er...um... P-please, take [[HM07|this]], too.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;...That [[HM|Hidden Machine]]... It contains {{m|Waterfall}}. If you use it, you can get to the {{si|Pokémon League}}. ...Um... I... I don&#039;t know how I should say this, but good luck.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;...I came from very far away because I wanted to get stronger. On the way, I met all sorts of people with their Pokémon... They all looked like they were having fun. I felt happy seeing it.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If the player has won the Beacon Badge{{sup/4|Pt}}&lt;br /&gt;
:&#039;&#039;&amp;quot;...Was {{ga|Barry|that}} your friend? Seeing how you two got along made me happy somehow. It must be wonderful having a friend like that. A person that you can share anything and everything with. A person you can compete with without fighting. ...Um, it made me feel sort of warm seeing you two. It may seem odd, but I&#039;d like you to have this as my thanks. This isn&#039;t much, but...&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;...That Hidden Machine... It contains Waterfall. If you use it, you can get to the Pokémon League. ...Um... I... I don&#039;t know how I should say this, but good luck.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;...I came from very far away because I wanted to get stronger. On the way I met all sorts of people with their Pokémon... They all looked like they were having fun. I felt happy seeing it.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Battle Hall]]{{sup/4|Pt}}&lt;br /&gt;
:&#039;&#039;&amp;quot;I love showy events like Battle Hall challenges and {{pkmn|Contest}}s. They show me aspects of Pokémon that I didn’t know about.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==={{game|HeartGold and SoulSilver|s}}===&lt;br /&gt;
;Olivine Lighthouse&lt;br /&gt;
* Before obtaining the SecretPotion&lt;br /&gt;
:&#039;&#039;&amp;quot;...This Pokémon always kept the sea lit at night. ...But it suddenly got sick... It&#039;s gasping for air... ...I understand that there is a wonderful Pharmacy in Cianwood... But that&#039;s across the sea... And I can&#039;t leave Amphy unattended...&amp;quot;&#039;&#039; (opens the gate to the elevator)&lt;br /&gt;
&lt;br /&gt;
* If talked to again&lt;br /&gt;
:&#039;&#039;&amp;quot;...May I ask you to get some medicine for me? Please?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After obtaining the SecretPotion&lt;br /&gt;
:&#039;&#039;&amp;quot;...Will that medicine cure Amphy?&amp;quot;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;No&#039;&#039;&#039;: &#039;&#039;&amp;quot;...I see...&amp;quot;&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&amp;quot;...Amphy, hang on!&amp;quot;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Yes&#039;&#039;&#039;: (after handing over the SecretPotion) &#039;&#039;&amp;quot;...Um, please don&#039;t be offended... Amphy will not take anything from anyone but me...&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;... Amphy, how are you feeling?&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;...Oh, I&#039;m so relieved... This is just so wonderful... Thank you so very, very much. ...I will return to the Gym...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Olivine Gym&lt;br /&gt;
* Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Thank you for your help at the Lighthouse... But this is different. Please allow me to introduce myself. I&#039;m Jasmine, a Gym Leader. I use the...clang! Steel type! ...Do you know about the Steel type? They are very hard, cold, sharp, and really strong! Um... I&#039;m not lying.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After sending out last Pokémon&lt;br /&gt;
:&#039;&#039;&amp;quot;Properly tempered steel won&#039;t be made rusty by things like this!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When last Pokémon is at critical health&lt;br /&gt;
:&#039;&#039;&amp;quot;Steel will hang on to the very last!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;Well done...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;...You are a better Trainer than me, in both skill and kindness. In accordance with League rules, I confer upon you this Badge.&amp;quot;&lt;br /&gt;
:&#039;&#039;&amp;quot;With that Badge, all Pokémon, including traded Pokémon up to Lv. 70, will obey you without question. Um... Please, take this, too...&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;It is called {{m|Iron Tail}}... Your Pokémon will hit the target with its hard tail, occasionally lowering the target&#039;s Defense...&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Um... I don&#039;t know how to say this, but good luck...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Before trading Steelix&lt;br /&gt;
:&#039;&#039;&amp;quot;Long time, no see. Um... I&#039;m fine, thank you. I don&#039;t know how to say this, but...nothing...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If talked to again&lt;br /&gt;
:&#039;&#039;&amp;quot;Um... Er... Will you trade your Pokémon for mine?&amp;quot;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;No&#039;&#039;&#039;: Oh, uh-huh, I see. That&#039;s disappointing, but I understand.&lt;br /&gt;
::&#039;&#039;&#039;Yes&#039;&#039;&#039;: &#039;&#039;&amp;quot;Really? Thank you very much! I&#039;ll be happy with any Pokémon!&amp;quot;&#039;&#039;&lt;br /&gt;
::* If an Egg was chosen&lt;br /&gt;
:::&#039;&#039;&amp;quot;I like Eggs too, but I&#039;d like a Pokémon, &amp;lt;player&amp;gt;. One that might have a little training...&amp;quot;&#039;&#039;&lt;br /&gt;
::* If Giratina Origin Forme, Shaymin Sky Forme, Spiky-eared Pichu or Rotom&#039;s non-default form was chosen&lt;br /&gt;
:::&#039;&#039;&amp;quot;I&#039;d appreciate it so much... Except that I cannot accept such a precious Pokémon.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After the trade&lt;br /&gt;
:&#039;&#039;&amp;quot;Thank you so much. I&#039;ll take good care of it.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If talked to again after the trade&lt;br /&gt;
:&#039;&#039;&amp;quot;Don&#039;t you sometimes feel like scrubbing Steel-type Pokémon? Don&#039;t you?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Fighting Dojo]]&lt;br /&gt;
* Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;We&#039;re here as we promised... Are you prepared?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;True to your reputation...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Pokégear]] Registering ({{DL|Olivine City|Olivine Café}})&lt;br /&gt;
:&#039;&#039;&amp;quot;Hi! ...! These empty dishes in front of me are not all mine... Er... Actually, the person who sat here ahead of me ate a lot... Anyway, do you want to exchange phone numbers?&amp;quot;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Yes&#039;&#039;&#039;: &#039;&#039;&amp;quot;Now we can contact each other anytime. I should be able to battle you around noon on Wednesdays. I&#039;ll be waiting for your call!&amp;quot;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;No&#039;&#039;&#039;: &#039;&#039;&amp;quot;Oh... I understand...&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Did you change your mind? Will you exchange numbers?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Pokégear Phone&lt;br /&gt;
* Calling her:&lt;br /&gt;
:&#039;&#039;&amp;quot;Hello... How are you? I&#039;m doing well, thanks. There are so many other Trainers out there who are much stronger than me... You should challenge them and see.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Hello... How are you? I&#039;m doing well, thanks. I&#039;m usually free on Wednesdays around noon. I could spare some time... Why don&#039;t you call me again then...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On Wednesdays&lt;br /&gt;
:&#039;&#039;&amp;quot;Hello... How are you? I&#039;m doing well, thanks. Amphy&#039;s gotten better lately. I&#039;ve also been able to take some time to myself. What do you think? Would you like to battle me again?&amp;quot;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Yes&#039;&#039;&#039;: &#039;&#039;&amp;quot;Got it... Well, I&#039;ll see you in Saffron city at the Fighting Dojo, OK?&amp;quot;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;No&#039;&#039;&#039;: &#039;&#039;&amp;quot;I see...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Her calling the player:&lt;br /&gt;
:&#039;&#039;&amp;quot;This is Jasmine. How do I sound? Healthy? Warden Baoba at the Safari Zone... He came over to my Gym once to introduce himself... He talks a little differently, doesn&#039;t he? I heard it&#039;s called {{wp|anastrophe}}...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==={{B2W2}}===&lt;br /&gt;
;[[Pokémon World Tournament]]&lt;br /&gt;
* Before battle (first round)&lt;br /&gt;
:&#039;&#039;&amp;quot;I am Jasmine. I use the... Clang! Steel type!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Before battle (second round)&lt;br /&gt;
:&#039;&#039;&amp;quot;I am Jasmine. I use the... Clang! Steel type! ...Do you know about the Steel type?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Before battle (final round)&lt;br /&gt;
:&#039;&#039;&amp;quot;I am Jasmine. I use the... Clang! Steel type! ...Do you know about the Steel type? They are very cold, hard, sharp, and really strong! Um... I&#039;m not lying.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;Well done...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If the player is defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;I&#039;m glad... I won...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;...You are a better Trainer than me, in both skill and kindness. Um... I don&#039;t know how to say this, but good luck...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After winning&lt;br /&gt;
:&#039;&#039;&amp;quot;Properly tempered steel won&#039;t be made rusty by things like this! If you keep training without giving up, I&#039;m sure we&#039;ll see each other again.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* In the lobby, after the tournament&lt;br /&gt;
:&#039;&#039;&amp;quot;The blend of your kindness and your Pokémon&#039;s strength brought this victory to you. Um... Keep on doing your best... with your Pokémon.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In the side series==&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
* Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Um, I&#039;m &amp;lt;sc&amp;gt;Jasmine&amp;lt;/sc&amp;gt;. Pleased to meet you.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;You must be quite strong to make it this far.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh... Your {{ScPkmn}} are impressive. I think I will enjoy this.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sending out first Pokémon&lt;br /&gt;
:&#039;&#039;&amp;quot;May we please get started?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sending out a new Pokémon&lt;br /&gt;
:&#039;&#039;&amp;quot;Go! &amp;lt;Pokémon&amp;gt;.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Here&#039;s &amp;lt;Pokémon&amp;gt;.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;I&#039;m sending out &amp;lt;Pokémon&amp;gt;.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;&amp;lt;Pokémon&amp;gt;, are you ready?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Recall]]ing a Pokémon&lt;br /&gt;
:&#039;&#039;&amp;quot;I&#039;m recalling &amp;lt;Pokémon&amp;gt;.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;I&#039;m exchanging &amp;lt;Pokémon&amp;gt;.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;That&#039;s enough.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Let&#039;s switch out.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Own Pokémon faints&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh! That means...&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh. How impressive.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s Pokémon faints&lt;br /&gt;
:&#039;&#039;&amp;quot;Tee, hee, hee...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Own Pokémon lands a [[critical hit]]&lt;br /&gt;
:&#039;&#039;&amp;quot;It exploited a weakness perfectly.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s Pokémon lands a critical hit&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh. Well played. That connected with a weak spot.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Successfully {{status|Paralysis|paralyzing}} the player&#039;s Pokémon&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, it&#039;s become paralyzed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Successfully {{status|Freeze|freezing}} the player&#039;s Pokémon&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, it&#039;s become frozen.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Own Pokémon being hurt by [[Bound|binding]]&lt;br /&gt;
:&#039;&#039;&amp;quot;It&#039;s working.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;You are truly strong. I&#039;ll have to try much harder, too.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;I hope you do as well in your next battle.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Perhaps I should step down as a &amp;lt;sc&amp;gt;Gym Leader&amp;lt;/sc&amp;gt;...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After winning&lt;br /&gt;
:&#039;&#039;&amp;quot;I was merely lucky.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;I never expected to win.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Thank you so much.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If the battle ended in a draw&lt;br /&gt;
:&#039;&#039;&amp;quot;We should have no hard feelings over this.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If the player runs from the battle&lt;br /&gt;
:&#039;&#039;&amp;quot;You&#039;re forfeiting? You must have important business to tend to.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===[[Pokémon Puzzle Challenge]]===&lt;br /&gt;
{{incomplete|section|needs=Quotes seem to vary, perhaps depending on how well the player did.}}&lt;br /&gt;
*Easy&lt;br /&gt;
:&#039;&#039;&amp;quot;Um... ...hello. Shall we start?&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Um... How do I say this... Good luck.&amp;quot;&#039;&#039;&lt;br /&gt;
*Normal&lt;br /&gt;
:&#039;&#039;&amp;quot;Um... ...hello. Shall we start?&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;...You&#039;re getting better. This is hard to say... But... Good luck.&amp;quot;&#039;&#039;&lt;br /&gt;
*Hard/Super Hard/Intense&lt;br /&gt;
:&#039;&#039;&amp;quot;Um... ...hello. Shall we start?&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;...You&#039;re better than me. This is hard to say... But... Good luck.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{{main|Jasmine (Masters)}}&lt;br /&gt;
Jasmine&#039;s regular, Special Costume and Academy variants share their voice lines unless noted otherwise.&lt;br /&gt;
;Menu interface (voice clips)&lt;br /&gt;
* After being recruited for the first time&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;m Jasmine, a Gym Leader. I use the...clang! Steel type!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Subsequent recruitments&lt;br /&gt;
: &#039;&#039;&amp;quot;I hope we keep battling together so we can become even better friends!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After being recruited (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;m Jasmine. I hope I can make everyone happy by lighting up the whole town!&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Subsequent recruitments (Holiday 2022)&lt;br /&gt;
:&#039;&#039;&amp;quot;Um... If you like, would you care to join me in lighting up the city?&amp;quot;&#039;&#039;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sync pair viewer&lt;br /&gt;
: &#039;&#039;&amp;quot;Steel-types are very cold, hard, and sharp. And really strong, too.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Seeing other people and Pokémon having fun together makes me feel so happy.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sync pair viewer (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;It makes me so happy when I see people enjoying themselves under the lights.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Steel will hang on to the very last!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Selection screen (forming team)&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;d love to join you!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Selection screen (forming team, Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;Heh, I&#039;m happy to help!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Selection screen (forming team with {{mas|Erika}}){{tt|*|starting from version 2.27.0}}&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;m glad we&#039;re on the same team, Erika.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Selection screen (forming team with {{mas|Whitney}}){{tt|*|starting from version 2.27.0}}&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;ll try to make it fancy, Whitney!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Selection screen (forming team with {{mas|Clair}}){{tt|*|starting from version 2.27.0}}&lt;br /&gt;
: &#039;&#039;&amp;quot;Clair, that outfit is... Um...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Selection screen (forming team with {{mas|Lisia}}){{tt|*|starting from version 2.27.0}}&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;m learning a lot from you, Lisia.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Selection screen (forming team with {{mas|Fantina}}){{tt|*|starting from version 2.27.0}}&lt;br /&gt;
: &#039;&#039;&amp;quot;I don&#039;t think I can dance as well as you, Fantina.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Selection screen (disbanding team)&lt;br /&gt;
: &#039;&#039;&amp;quot;See you!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Selection screen (disbanding team, Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;See you!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Upon learning a new lucky skill&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;m excited to try this out in our next battle!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Upon learning a new lucky skill (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;Heh, we&#039;re shining brighter than ever!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Upon leveling up&lt;br /&gt;
: &#039;&#039;&amp;quot;We&#039;ll be as strong as steel in no time!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Upon leveling up (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;Wow, I feel even stronger now!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Upon reaching max level&lt;br /&gt;
: &#039;&#039;&amp;quot;There&#039;s no match for us now!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Upon reaching max level (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;Heh, we&#039;ll shine on for everyone!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Upon unlocking a new level cap&lt;br /&gt;
: &#039;&#039;&amp;quot;Look how far we&#039;ve come!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Upon unlocking a new level cap (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;Hmhm! Our future is shining bright!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Increasing friendship level cap&lt;br /&gt;
: &#039;&#039;&amp;quot;Well done.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--* Upon evolving Pokémon&lt;br /&gt;
:&#039;&#039;&amp;quot;You&#039;re sparkling brighter than ever!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Upon evolving Pokémon (Holiday 2022)&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, the light of evolution! It&#039;s so bright!&amp;quot;&#039;&#039;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* Receiving EX style&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;m excited to try this out in our next battle!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Receiving EX style (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;Heh, we&#039;re shining brighter than ever!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* During conversation&lt;br /&gt;
: &#039;&#039;&amp;quot;Um...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Er...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Yes?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Mhmhmhm, hh!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Mhmhmhmhmhm!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Hmm-hm-hm! ♪&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Hm.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Ehmhm, hh.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Well done.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Amazing!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Congratulations!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I believe in you!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Mmmh...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Honestly!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;No!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Awwh...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Uhuh, hh, huh, huh...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Oh, no...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Haaah.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Huh?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Wh-what?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Gahh!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Hmmgh.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Oh, dear.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Hmm.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Okay!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Thank you so much.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;m sorry.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Of course!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Sorry.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Owh!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Please?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Oh!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Wow!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Mhmhmhmhm, hh!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;See you!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Alright!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;We won&#039;t hold back!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* During conversation (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;Um...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Hey!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Uhuh.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Hmhmhm!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Eheheheh, hh!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Hm-hm-hm! ♪&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Huh.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Uh, heheheheh.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Hehe, well done!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Oh, perfect!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Congratulations!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;m cheering for you!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Mm-mm!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Huh, how upsetting!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;No!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Mmmh...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Uhuh...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Oh...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Haaah.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Huh?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Huuh?!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Hah!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Ugh.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Haah!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Ummm...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Let&#039;s do this!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Thank you so much!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;m sorry.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Sure.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;No.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Ow!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Please?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I see.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Heheh, fantastic!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Ehehehehe, hh!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;See you!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Time to battle!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;No holding back!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* During special log-in conversation (morning)&lt;br /&gt;
: &#039;&#039;&amp;quot;I woke up so refreshed this morning! I wonder if all the tough battling I did yesterday had anything to do with it.&amp;quot;&#039;&#039;{{tt|*|also used by Academy}}&lt;br /&gt;
: &#039;&#039;&amp;quot;Sometimes when I accidentally brush up against my Pokémon in the morning, her steel is so cold that it wakes me right up!&amp;quot;&#039;&#039;{{tt|*|also used by Special Costume}}&lt;br /&gt;
&lt;br /&gt;
* During special log-in conversation (afternoon)&lt;br /&gt;
: &#039;&#039;&amp;quot;Soaking up some bright, warm sunshine always puts my heart at ease.&amp;quot;&#039;&#039;{{tt|*|also used by Academy}}&lt;br /&gt;
: &#039;&#039;&amp;quot;I always keep a close eye on my Pokémon&#039;s health and well-being. I&#039;d be so upset if she got hurt or sick.&amp;quot;&#039;&#039;{{tt|*|also used by Special Costume}}&lt;br /&gt;
&lt;br /&gt;
* During special log-in conversation (evening)&lt;br /&gt;
: &#039;&#039;&amp;quot;They say that letting your Pokémon get lots of sleep helps them grow faster. Sounds like a good idea, don&#039;t you think?&amp;quot;&#039;&#039;{{tt|*|also used by Academy}}&lt;br /&gt;
: &#039;&#039;&amp;quot;I think it&#039;s really important for Trainers and Pokémon to join together...with one heart and one mind.&amp;quot;&#039;&#039;{{tt|*|also used by Special Costume}}&lt;br /&gt;
&lt;br /&gt;
* During special log-in conversation (morning) (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;Good morning. I hope you have a wonderful day... And I hope the same for everyone else, too!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* During special log-in conversation (afternoon) (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;ll do my best to finish setting up all my light decorations during the daytime.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* During special log-in conversation (evening) (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;Tonight, the city lights are more radiant than ever before... And so are everyone&#039;s smiles!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* During special gift conversation&lt;br /&gt;
: &#039;&#039;&amp;quot;Um...here! Y-you can have this!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* During special gift conversation (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;This is a present for you!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* During special gift conversation ({{tt|Trainer Lodge|after reaching friendship level 30}})&lt;br /&gt;
: &#039;&#039;&amp;quot;I got you something really nice.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Battle interface (voice clips)&lt;br /&gt;
* Co-op match screen&lt;br /&gt;
: &#039;&#039;&amp;quot;Okay!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Co-op match screen (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;Let&#039;s do this!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* VS screen&lt;br /&gt;
: &#039;&#039;&amp;quot;May we begin?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* VS screen (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;Let&#039;s begin!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sending out Pokémon&lt;br /&gt;
: &#039;&#039;&amp;quot;Now!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sending out Pokémon (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;Go!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Using Pokémon move&lt;br /&gt;
: &#039;&#039;&amp;quot;Go for it!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Take this!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Using Pokémon move (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;There!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;You can do it!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Using item&lt;br /&gt;
: &#039;&#039;&amp;quot;Here goes!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Using item (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;Okay!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Using Trainer move&lt;br /&gt;
: &#039;&#039;&amp;quot;Allow me!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Using Trainer move (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;Here!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Using sync move&lt;br /&gt;
: &#039;&#039;&amp;quot;Clang!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Using sync move (Special Costume)&lt;br /&gt;
: &#039;&#039;&amp;quot;We won&#039;t hold back!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Using sync move (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;Light the way!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Using sync move (Academy)&lt;br /&gt;
: &#039;&#039;&amp;quot;Clang!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Unity attack / theme skill&lt;br /&gt;
: &#039;&#039;&amp;quot;Steel!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Bang!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Clang!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Unity attack / theme skill (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;Light!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Right!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Shine!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Uh-oh! &amp;lt;!--Same as for Special Costume--&amp;gt;&lt;br /&gt;
: &#039;&#039;&amp;quot;We won&#039;t hold back!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Uh-oh! (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;Time to battle!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Switching in&lt;br /&gt;
: &#039;&#039;&amp;quot;Here we come!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Switching in (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;Let me help!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Recalling fainted Pokémon&lt;br /&gt;
: &#039;&#039;&amp;quot;We did our best.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Recalling fainted Pokémon (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;I know you did your very best.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Nice&amp;quot; emote&lt;br /&gt;
: &#039;&#039;&amp;quot;Well done!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Nice&amp;quot; emote (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;Good one!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Watch out&amp;quot; emote&lt;br /&gt;
: &#039;&#039;&amp;quot;Please be careful!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Watch out&amp;quot; emote (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;Be careful!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Let&#039;s do this&amp;quot; emote&lt;br /&gt;
: &#039;&#039;&amp;quot;Clang!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Let&#039;s do this&amp;quot; emote (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;Good luck!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Thanks&amp;quot; emote&lt;br /&gt;
: &#039;&#039;&amp;quot;Thank you so much.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Thanks&amp;quot; emote (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;Thank you so much!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Defeat&lt;br /&gt;
: &#039;&#039;&amp;quot;Aw, darn...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Defeat (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;Oh dear, we lost...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Victory&lt;br /&gt;
: &#039;&#039;&amp;quot;Mhmhmhm, hh!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Ehahah, we won!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Victory (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;Hmhmhm!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Umm... Thank you for the battle.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Victory (with Whitney on the team, in response to Whitney){{tt|*|starting from version 2.27.0}}&lt;br /&gt;
: &#039;&#039;&amp;quot;Aw, really?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Victory (with Lisia on the team, speaks first){{tt|*|starting from version 2.28.0}}&lt;br /&gt;
: &#039;&#039;&amp;quot;A heart of steel!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Victory (with Clair on the team, in response to Clair){{tt|*|starting from version 2.40.0}}&lt;br /&gt;
: &#039;&#039;&amp;quot;Ah! No, of course not!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Victory (with Erika on the team, in response to Erika){{tt|*|starting from version 2.53.0}}&lt;br /&gt;
: &#039;&#039;&amp;quot;Oh... You meanie!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Main Story Villain Arc - Johto - Team Rocket&#039;s Revival&lt;br /&gt;
*&#039;&#039;&#039;As Your Friend&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Well...we still have no idea when the next [[Dynamax]] Pokémon will appear.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I hope they&#039;re OK... It is {{mas|Giovanni}} we&#039;re talking about.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Story Event - Serena&#039;s Dessert Party&lt;br /&gt;
*&#039;&#039;&#039;Intro&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Yes, I do! It&#039;s so wonderful!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;d love to try {{mas|Serena|your}} desserts sometime.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Sweet Pick-Me-Up&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;There we go! Nothing like a thorough polishing to get you clean and gleaming as ever, {{p|Steelix}}!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;But I wish I knew why you seem so down...&amp;quot;&#039;&#039;&lt;br /&gt;
* Off-screen&lt;br /&gt;
: &#039;&#039;&amp;quot;Hi, Serena. I see &amp;lt;player&amp;gt; is with you, too.&amp;quot;&#039;&#039;&lt;br /&gt;
* On-screen&lt;br /&gt;
: &#039;&#039;&amp;quot;Well, to tell you the truth, it seems like Steelix is feeling a little dejected today.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I check on her every day while I&#039;m polishing her, so I can tell when something&#039;s wrong.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;A cake?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;ll do anything if it&#039;ll cheer up Steelix!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;On the Hunt for Berries&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Oh, it looks like someone is training over there.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Oh! So it wasn&#039;t just my Steelix.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;That&#039;s a great idea!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;If we&#039;re all having fun together, Steelix and the other Pokémon might cheer up, too.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Surprise Setback&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Well...why don&#039;t we split into two groups and look for one?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;That may be faster than going to each shop as one big group.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Time to Join Forces!&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;It&#039;s not your fault, Serena!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Yes! I&#039;m sure we can do it!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;...[[Team Break]].&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;You&#039;re right. But there&#039;s no telling what Team Break might do...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;We need to hurry!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;If You Play with Fire&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Those are ingredients we gathered to cheer up our Pokémon.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Sweetest Cure-All&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Hehe! It looks like Steelix has cheered right up!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;She&#039;s absolutely sparkling now! Clang! Hehehe!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Prestige Event - Battle Buffet Bash&lt;br /&gt;
*&#039;&#039;&#039;Alola&#039;s Most Famous!&#039;&#039;&#039;&lt;br /&gt;
* Off-screen, as &amp;quot;???&amp;quot;&lt;br /&gt;
: &#039;&#039;&amp;quot;Ummm...&amp;quot;&#039;&#039;&lt;br /&gt;
* After appearing, as Jasmine&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;d like to try that dish, too.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;ve heard rumors that [[Alola]]&#039;s famous Z-Sets are to die for. I&#039;ve been wanting to get my hands on one for ages...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;So when I heard they&#039;d be on the menu at this Battle Buffet Bash, I dropped everything to come and get some.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;What? Oh, no need to worry about that.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;All right! My partner Pokémon is...CLANG!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Th-the Steel type!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Well done...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Th-thank you so much. It makes me really happy to hear that.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I guess I&#039;ll be heading home now...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Time Trial Event - Eternal Rivals&lt;br /&gt;
*&#039;&#039;&#039;Hear Me Roar!&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Yes! Even though Steelix evolves from {{p|Onix}}, the fighting styles that suit them are different.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Hello. I&#039;m a [[Gym Leader]] from [[Johto]]. My specialty Pokémon type is...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Clang!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;The Steel type!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Wha–?! N-no! Absolutely not!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Someday, Somehow!&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;S-sure! But first, I have something I&#039;d like to ask of you...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;P-please let me polish your {{p|Duraludon}}!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Thank you! Hold still, Duraludon. I&#039;ll get you polished up right away!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Costume Event - Poké War Games&lt;br /&gt;
*&#039;&#039;&#039;Team Huddle&#039;&#039;&#039;&lt;br /&gt;
* Wearing her special costume&lt;br /&gt;
: &#039;&#039;&amp;quot;I-I&#039;ll do my best to support you!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;W-wait for me! It&#039;s really hard to move in this costume...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Th-thank {{mas|Grimsley|you}}!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clash of Factions&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Take this!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Phew... We did it!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Um...is it just me, or have we not moved much since we left camp?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I knew it...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;What should we do? At this rate, we won&#039;t find any golden spheres!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;No, I can&#039;t take it easy! I want to support our team!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;What do you mean?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I see!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I love it! Let&#039;s give it a shot!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;We&#039;re heading into enemy territory!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Final Stretch&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Do you know about the Steel type?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;They&#039;re very hard, cold, sharp...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;and really strong!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Nobody gets past me!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;We did it! Now we&#039;ve got two of these golden spheres!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;We won&#039;t let you take any of our spheres!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;We&#039;ll take you down and win the game!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Costume Event - Hilda&#039;s Battle Prep&lt;br /&gt;
*&#039;&#039;&#039;Pokéstar Pro Advice&#039;&#039;&#039;&lt;br /&gt;
* Wearing her special costume&lt;br /&gt;
: &#039;&#039;&amp;quot;Mine is hard to walk in...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;So you&#039;ve done something like this before, {{mas|Rosa}}?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;What kind of place is that?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Wow! You acted in movies?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Really?! You mean, right here and now?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;S-sure! I accept!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Princess vs. Princess&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Aw, we lost...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Um...I&#039;ll also train very hard with {{p|Celesteela}} so we can win at the event, too!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Same here. I feel like I can do so many new things because of this costume!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I-I&#039;m looking forward to battling with {{mas|Hilda|you}} again soon.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Costume Event - Jasmine&#039;s Battle Prep&lt;br /&gt;
*&#039;&#039;&#039;Ultra Steel&#039;&#039;&#039;&lt;br /&gt;
* Wearing her special costume&lt;br /&gt;
: &#039;&#039;&amp;quot;Um... I was thinking of practicing some moves with Steelix for a bit, and I was wondering...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Whoa! Ah, you seem excited...but how do I—&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Oh! Hi there, Hilda!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I was thinking of doing some extra training with my Pokémon.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;But apparently, Celesteela is what they call an [[Ultra Beast]]? So I&#039;m not quite sure what to do...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;H-Hilda? Where are you going?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;O-of course! I&#039;d love to have {{mas|Steven|your}} input, too!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Um... Well...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;... ... ...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;You know what? {{mas|Lusamine|You&#039;re}} so right!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Celesteela is Celesteela. I should be up-front and direct about what I&#039;d like to do, too!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Yes! Thank you for the advice, everyone!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Sure! Let&#039;s do it!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Launching Friendship&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Yay! We did it, Celesteela!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Yes! Thank you so much for all the advice!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Oh, and Celesteela! Thanks for battling with me!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;It looks like you&#039;ve got a few scuffs... How about I give you a good polishing?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;After that, we can all get back to training for the event!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Neo Champions - Leaders of a New Era&lt;br /&gt;
*&#039;&#039;&#039;Inner Fighting Spirit&#039;&#039;&#039;&lt;br /&gt;
* Off-screen, as &amp;quot;???&amp;quot;&lt;br /&gt;
: &#039;&#039;&amp;quot;Clang!&amp;quot;&#039;&#039;&lt;br /&gt;
* After appearing, as Jasmine&lt;br /&gt;
: &#039;&#039;&amp;quot;My Steel-type Pokémon and I are here to help!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Story Event - Shine a Gentle Light&lt;br /&gt;
*&#039;&#039;&#039;Sad Ampharos&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Ampharos...are you OK?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Good morning, Whitney...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;The thing is...Ampharos doesn&#039;t seem to be doing so well. She looks tired.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;m worried she might be sick...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I wish there were some kind of medicine that would make her feel better...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;So, to make Ampharos feel better...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;d love to organize it together...for Ampharos&#039;s sake!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;M-me too?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I don&#039;t need to be too flashy...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Operation: Light Up!&#039;&#039;&#039;&lt;br /&gt;
* Wearing her holiday outfit&lt;br /&gt;
: &#039;&#039;&amp;quot;Sure! I&#039;ll try hard to make them look pretty!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;No...I&#039;m fine.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Whitney is working really hard for this party.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I shouldn&#039;t be the only one having a rest.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I need to finish this by the time it gets dark.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Yes! She&#039;s asking a cook to make a feast!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;She also said she&#039;ll gather a lot of attendees.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Speaking of feast...I wonder what&#039;ll be served...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Ah! Don&#039;t be mean, Erika!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Thank you so much, Ethan!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Oh! You see, Ethan helped me out once before, when another Ampharos was sick.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;He got medicine for us.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;But this Ampharos is different from Amphy at Olivine City&#039;s lighthouse.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;There was a Mareep the lighthouse keeper was raising as Amphy&#039;s successor.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I started to look after her, and she evolved into Ampharos.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;One day, I want this Ampharos to be like Amphy...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;To shine her light across the ocean from the lighthouse and protect the boats at sea.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cutie on a Mission&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I came here hoping this wouldn&#039;t be the case, but it seems the reason for the blackout is here...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Y-yes... Since Volkner is an electrical expert, I thought to ask him for help...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I met Volkner when I stopped by the lighthouse in Sunyshore City...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;And I also heard rumors about him, so...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Um... That you, uh...stand out, in many ways...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;N-normal is fine! Normal lights will be just fine!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I agree...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Party Begins?&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Hello, everyone. Thank you for helping us with our party preparations.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;We organized this party to cheer up Ampharos...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;but I hope everyone else can enjoy it, too.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Please brighten up this party with your beautiful smiles.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I think she&#039;s enjoying herself. She seems to be feeling better now.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Wh-Whitney! Thank you!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Y-yes!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;How is it? Ampharos...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;m so...glad...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Guide through the Darkness&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Where...am I? Where is everyone?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;It&#039;s so dark that I can&#039;t see anything...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Wh-what should I do? I don&#039;t know which way to go...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;That way? Will I be able to get home if I head that way?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Uh...uhh...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Huh? Where am I?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I suppose so... I&#039;m sorry for causing a fuss...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;m sorry...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;And thank you so much for worrying about me...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;When I was lost in the dark, you showed me the way home, didn&#039;t you, Ampharos.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;It&#039;s OK if you don&#039;t understand what I&#039;m saying, as long as you&#039;re by my side...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;It&#039;s very strange. I&#039;m not cold at all.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Even though the breath I exhale is white and it&#039;s been snowing...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;(I know why. It&#039;s because...there&#039;s a warm light that brightens both us and this city...)&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;(And it&#039;s right here, so close to me.)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Solo Event - Kris&#039;s Worries&lt;br /&gt;
*&#039;&#039;&#039;The Missing Pokémon&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;m sorry we couldn&#039;t be more help.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Story Event - Chase the Northern Wind&lt;br /&gt;
*&#039;&#039;&#039;Silver and Sneasel&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;{{mas|Silver|He&#039;s}} used to treating {{p|Sneasel}} after battling.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Yeah. That [[sygna suit|outfit]] is proof that they have a strong bond as a [[sync pair]].&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Story Event - Focus on the Shining Shot!&lt;br /&gt;
*&#039;&#039;&#039;Go, Go, Gogoat&#039;&#039;&#039;&lt;br /&gt;
* Wearing her holiday outfit&lt;br /&gt;
: &#039;&#039;&amp;quot;I-I can&#039;t...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I-I get nervous when someone points their camera at me...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;What?!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;O-OK... I&#039;ll try!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Erm, {{p|Gogoat}}... Don&#039;t speed up too much when I&#039;m on you, OK?&amp;quot;&#039;&#039;&lt;br /&gt;
* Off-screen&lt;br /&gt;
: &#039;&#039;&amp;quot;A-aaaaah! I told you to go slow!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Story Event - Friend-Making Battle&lt;br /&gt;
*&#039;&#039;&#039;Snap the Moment!&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Huh? Y-your friend?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Rika? Are you that person Whitney was talking about?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Yes, she&#039;s my friend!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;m also a Gym Leader from Johto. My name&#039;s Jasmine.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;m a Steel-type user and—&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;*chuckle* Steel-type Pokémon are great, aren&#039;t they?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;So, um...about being your friend...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;d love to!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Breadth and Depth of Friendships&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Um, Poppy.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;As a sign of our friendship, there&#039;s a Pokémon I&#039;d like to entrust you with.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;m sure you&#039;d take great care of her!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Sync Pair Story - A Day with Jasmine&lt;br /&gt;
: &#039;&#039;&amp;quot;Hee hee! You&#039;re as hard, cold, and sharp as ever. Look how pristine you are!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;You&#039;re all cleaned up now, {{p|Steelix}}! You seem perfectly healthy, too. You&#039;re in tip-top condition!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Great job in our last battle!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Oh, &amp;lt;player&amp;gt;! I was just polishing Steelix.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Clang! Um...what do you think?&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;She&#039;s absolutely gleaming!&#039;&#039;&#039;/&#039;&#039;&#039;Why were you polishing her?&#039;&#039;&#039;: &#039;&#039;&amp;quot;When I see a {{type|Steel}} Pokémon, I just can&#039;t help myself. I want to polish it so badly.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Plus, Steelix and I just had a battle. I had to give her a little checkup.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;When I polish Steelix, I also like to make sure she&#039;s in good health.&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;It sounds like an important way to bond!&#039;&#039;&#039;: &#039;&#039;&amp;quot;That&#039;s right! And not just for Steel-type Pokémon. Caring for any Pokémon is an important task.&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;What about Pokémon that don&#039;t like being polished?&#039;&#039;&#039;: &#039;&#039;&amp;quot;I guess polishing works best for Steel-type Pokémon... But you can also hug a Pokémon or brush its fur... There&#039;s plenty you can do!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;If you and your Pokémon partner have a close bond, you can understand exactly what your Pokémon wants.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;That&#039;s one of the reasons why it&#039;s so important to take care of your Pokémon.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Seeing Pokémon get hurt or sick is really painful...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Hee hee, what&#039;s that? You want to get polished some more? Don&#039;t worry—I&#039;ll make you shine even brighter today.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Um... Do you want to help me polish Steelix, &amp;lt;player&amp;gt;?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Don&#039;t worry if you haven&#039;t done it before. I&#039;ll show you how to do it, and then you can copy me!&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;OK!&#039;&#039;&#039;: &#039;&#039;&amp;quot;Hehe, then let&#039;s get started! Steelix looks pretty pleased, too!&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Clang!&#039;&#039;&#039;: &#039;&#039;&amp;quot;Um... You don&#039;t have to copy me THAT much...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Pokémon Center&lt;br /&gt;
* During sync background preview&lt;br /&gt;
: &#039;&#039;&amp;quot;Do you know about the Steel type? They are very hard, cold, sharp, and really strong!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* During sync background preview (Special Costume)&lt;br /&gt;
: &#039;&#039;&amp;quot;Nobody gets past me!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* During sync background preview (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;It&#039;s very strange. I&#039;m not cold at all.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* During sync background preview (Academy)&lt;br /&gt;
: &#039;&#039;&amp;quot;Even Gym Leaders still have many things we have to study.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation&lt;br /&gt;
: &#039;&#039;&amp;quot;It seems that even on [[Pasio]], there are people trying to do bad things...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;and the ones that suffer are their Pokémon.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;We&#039;ve got to do our best to protect those Pokémon.&amp;quot;&#039;&#039;&lt;br /&gt;
:* If spoken to again&lt;br /&gt;
:: &#039;&#039;&amp;quot;If you hear about any suffering Pokémon, please be sure to tell me.&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&amp;quot;I want to help them in whatever way I can.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation&lt;br /&gt;
: &#039;&#039;&amp;quot;[[Olivine City]] in [[Johto]] sits along the coast of a beautiful ocean.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I think that&#039;s why I enjoy being by the ocean so much.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;It makes me feel connected to home...&amp;quot;&#039;&#039;&lt;br /&gt;
:* If spoken to again&lt;br /&gt;
:: &#039;&#039;&amp;quot;Even across the ocean, I feel comfortable so long as I&#039;m around Pokémon I can also find in Johto.&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&amp;quot;I think it&#039;s because they make me feel like I&#039;m still at home.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation&lt;br /&gt;
: &#039;&#039;&amp;quot;Have you had the chance to meet {{mas|Erika}} yet?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I really admire and respect her.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Sometimes I go to her when I need advice.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;She&#039;s such a wonderful person that, well... I actually get a bit nervous around her.&amp;quot;&#039;&#039;&lt;br /&gt;
:* If spoken to again&lt;br /&gt;
:: &#039;&#039;&amp;quot;Um... If you happen to see Erika...&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&amp;quot;telling her that I admire her and think she&#039;s wonderful would be, um, very embarrassing... So, um...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation&lt;br /&gt;
: &#039;&#039;&amp;quot;{{p|Steelix}}&#039;s hard, tough body is incredible, don&#039;t you think?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;There&#039;s hardly anything that can scratch her.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;It&#039;d be great if I could become that strong one day...&amp;quot;&#039;&#039;&lt;br /&gt;
:* If spoken to again&lt;br /&gt;
:: &#039;&#039;&amp;quot;Being kind and considerate toward people and Pokémon—that&#039;s what it means to have a strong heart, I think.&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&amp;quot;Even on Pasio, there are so many people and Pokémon to meet.&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&amp;quot;I want to make my heart stronger, little by little.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation&lt;br /&gt;
: &#039;&#039;&amp;quot;Er...um...Pasio&#039;s a lovely place. Don&#039;t you think so, &amp;lt;player&amp;gt;?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;All over the island, all kinds of people and Pokémon are happily spending time together...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;It makes me happy to see sync pairs having so much fun.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I feel much stronger than usual when I&#039;m with you, &amp;lt;player&amp;gt;.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Um...I hope we can continue to be friends.&amp;quot;&#039;&#039;&lt;br /&gt;
:* If spoken to again&lt;br /&gt;
:: &#039;&#039;&amp;quot;This...might be a weird thing for me to say to you, but...&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&amp;quot;When I look at you and your partner Pokémon, I can feel courage building up inside me.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation&lt;br /&gt;
: &#039;&#039;&amp;quot;Er...um...{{type|Steel}} Pokémon are really wonderful, don&#039;t you think?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;They&#039;re... You know... Clang! And they&#039;re really sharp, too.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Whenever I look at them, I feel like something takes hold of me.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Steel-type Pokémon are just so charming. I could talk about them for hours.&amp;quot;&#039;&#039;&lt;br /&gt;
:* If spoken to again&lt;br /&gt;
:: &#039;&#039;&amp;quot;Um... Sorry for saying something so weird.&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&amp;quot;When I talk about Steel-type Pokémon, I get so passionate that I forget where I am.&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&amp;quot;Um...please don&#039;t look at me so much. It&#039;s kind of embarrassing.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation&lt;br /&gt;
: &#039;&#039;&amp;quot;Um, excuse me... Are you hungry?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;If it&#039;s all right with you, would you like to eat together?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I usually prefer to eat by myself.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;But every now and then, I like to have company while I enjoy a meal.&amp;quot;&#039;&#039;&lt;br /&gt;
:* If spoken to again&lt;br /&gt;
:: &#039;&#039;&amp;quot;Um... Just how hungry are you, &amp;lt;player&amp;gt;?&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&amp;quot;What I mean is, if you&#039;re really, really hungry, we should go to a restaurant where you can eat a lot.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation (Special Costume)&lt;br /&gt;
: &#039;&#039;&amp;quot;Isn&#039;t this new outfit just wonderful?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;A lot of people say it looks heavy, but it really isn&#039;t that bad.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;{{p|Celesteela}} is much, much heavier!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation (Special Costume)&lt;br /&gt;
: &#039;&#039;&amp;quot;I think that the hair accessory I have on is really cute. Every time I move, it swishes.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Maybe I should give a matching one to Celesteela!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation (Special Costume)&lt;br /&gt;
: &#039;&#039;&amp;quot;A while ago, {{mas|Whitney}} said that my sense of style was too plain.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I went to see her wearing these new clothes to see what she thought.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;She said that these were much better but that they&#039;re still not flashy enough...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;If these aren&#039;t colorful enough, then what in the world is?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation (Special Costume)&lt;br /&gt;
: &#039;&#039;&amp;quot;My costume matches Celesteela&#039;s look.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Just like a Steel-type Pokémon, I&#039;m... You know... Clang!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;D-don&#039;t I look very hard, cold, and sharp?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation (Special Costume)&lt;br /&gt;
: &#039;&#039;&amp;quot;Um... What do you think about Celesteela, &amp;lt;player&amp;gt;?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Sometimes people get frightened of Celesteela because it&#039;s an [[Ultra Beast]].&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I really want people to know that they have nothing to be afraid of. Celesteela isn&#039;t scary.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;So I&#039;ll go anywhere and do anything I can to show how great Celesteela is!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation (Special Costume)&lt;br /&gt;
: &#039;&#039;&amp;quot;Umm... &amp;lt;player&amp;gt;? I have a question for you.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Did you know that Celesteela weighs a whopping 2,204.4 pounds?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Isn&#039;t it amazing that Celesteela can fly even though it&#039;s so heavy?!&amp;quot;&#039;&#039;&lt;br /&gt;
:* If spoken to again&lt;br /&gt;
:: &#039;&#039;&amp;quot;I have this dream that I haven&#039;t shared with anyone yet...&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&amp;quot;Someday, I want to go on an adventure with Celesteela, flying around to all the different regions.&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&amp;quot;I know it would be a really, really amazing adventure!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation (Special Costume)&lt;br /&gt;
: &#039;&#039;&amp;quot;Celesteela and Steelix spend lots of time together.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Sometimes they look like they&#039;re discussing something. Other times, it looks like they&#039;re showing off their polished bodies...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;m really curious about what they&#039;re doing together.&amp;quot;&#039;&#039;&lt;br /&gt;
:* If spoken to again&lt;br /&gt;
:: &#039;&#039;&amp;quot;I often see Celesteela and Steelix together right after I&#039;ve polished their bodies...&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&amp;quot;Maybe they really are showing off their shine to each other.&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&amp;quot;If that&#039;s so, I&#039;d better start polishing them even more often than I do now!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;When you&#039;re walking in the dark at night and see a light in the distance, don&#039;t you feel a sense of relief?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;A gently shining light is like a guide you can trust...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;But maybe it also shines on our hearts and warms them up.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Anyway, that&#039;s just a thought I had.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;{{p|Ampharos}} is a really hard worker.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;She always tries so hard to get stronger, even if just by a little bit... She&#039;ll even take on Steelix in battle.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Whenever I see her do that, I feel like I&#039;ve got to work just as hard. It gives me a lot of motivation!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;I got dressed up in fancy clothes for this special day. What do you think?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Out in town, I really stand out...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;But at a time like this, it&#039;s OK to stand out, right?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;Having a party together with everyone is so exciting, isn&#039;t it?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Seeing people and Pokémon having fun really puts a smile on my face.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;And... Well...parties also have lots of good food, right?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;m planning to put up lights in town to make things feel really special.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I really want everyone to feel like they can have a good time...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Would you like to help me, &amp;lt;player&amp;gt;?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;A lot of port towns—in the Johto region and elsewhere—have lighthouses.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Whenever I see a lighthouse, I just can&#039;t help but stop by and visit.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Now that I think about it, there&#039;s a lighthouse on Pasio, too, isn&#039;t there?&amp;quot;&#039;&#039;&lt;br /&gt;
:* If spoken to again&lt;br /&gt;
:: &#039;&#039;&amp;quot;Is there somewhere that&#039;s special to you? Some kind of place or store you always feel a need to visit?&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&amp;quot;If there is, maybe you could share it with me? You don&#039;t have to tell me now—it could be later! But...I&#039;d like that.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;When I look at my Ampharos, she reminds me of [[Amphy]] from [[Olivine Lighthouse|Olivine City&#039;s lighthouse]].&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Amphy shone its light out to sea, keeping ships safe.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I hope my Ampharos can be a light that protects others, just like Amphy.&amp;quot;&#039;&#039;&lt;br /&gt;
:* If spoken to again&lt;br /&gt;
:: &#039;&#039;&amp;quot;I, at least, feel safe when I&#039;m together with Ampharos.&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&amp;quot;That&#039;s because her warm light feels like it&#039;s reaching out and giving me a big hug...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation (Academy)&lt;br /&gt;
: &#039;&#039;&amp;quot;Even Gym Leaders still have many things we have to study.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Although some of us have taken up teaching at Pasio Academy...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I...don&#039;t quite have the confidence for that yet.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation (Academy)&lt;br /&gt;
: &#039;&#039;&amp;quot;When a student or Pokémon at Pasio Academy gets injured...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;sometimes I act as Nurse {{mas|Miriam}}&#039;s assistant and help heal them.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;ve learned a lot about medicine that way.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation (Academy)&lt;br /&gt;
: &#039;&#039;&amp;quot;Whitney always seems to have fun in sports classes.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;But when she messes up or loses, she gets frustrated and starts tearing up...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;She must love sports as much as Pokémon battles!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation (Academy)&lt;br /&gt;
: &#039;&#039;&amp;quot;Erika teaches flower arrangement in Kanto, so she&#039;s a natural when it comes to teaching at the academy.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;But whenever we have classes together as students...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;she loosens up and becomes a bit of a prankster!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation (Academy)&lt;br /&gt;
: &#039;&#039;&amp;quot;Enjoying your time at Pasio Academy, &amp;lt;player&amp;gt;?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;If you ever have any trouble, try talking to teachers or friends.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;And you can always talk to me, of course! I promise I&#039;ll do what I can.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation (Academy)&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;d love to take a class on Pokémon contests.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Knowledge gives me confidence, and with confidence...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;maybe I&#039;ll...get the courage to perform on an even bigger stage...&amp;quot;&#039;&#039;&lt;br /&gt;
:* If spoken to again&lt;br /&gt;
:: &#039;&#039;&amp;quot;Huh? You want ME to teach a class on Pokémon contests?!&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&amp;quot;N-no way! I couldn&#039;t! I&#039;m not qualified to teach!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random conversation (Academy)&lt;br /&gt;
: &#039;&#039;&amp;quot;At Pasio Academy, I&#039;ve been trying to take classes on treating Pokémon illnesses and injuries.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;When I was in Johto, there was [[Secret Medicine|a really effective medicine]] that healed a sick Pokémon instantly.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;So I thought maybe I should learn to make medicine like that myself.&amp;quot;&#039;&#039;&lt;br /&gt;
:* If spoken to again&lt;br /&gt;
:: &#039;&#039;&amp;quot;It seems medical treatments for different Pokémon can vary a lot.&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&amp;quot;The machine at the Pokémon Center is incredible. It can heal any kind of Pokémon!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special log-in conversation (generic)&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;m pleased that we were able to meet up, &amp;lt;player&amp;gt;.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Um... If you happen to have some time, would you mind chatting with me for a bit?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special log-in conversation (generic) (Special Costume)&lt;br /&gt;
: &#039;&#039;&amp;quot;Um... &amp;lt;player&amp;gt;? It&#039;s a beautiful day for an adventure, isn&#039;t it?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I don&#039;t know how to say this, but good luck...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special log-in conversation (generic) (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;Oh, &amp;lt;player&amp;gt;! We meet again.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Let&#039;s have fun today and make it the most special and wonderful day we can.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special log-in conversation (generic) (Academy)&lt;br /&gt;
: &#039;&#039;&amp;quot;Were you about to head to the academy, &amp;lt;player&amp;gt;?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Um... If it&#039;s all right, would you like to go together?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special log-in conversation (morning) (also used by Academy)&lt;br /&gt;
: &#039;&#039;&amp;quot;I woke up so refreshed this morning! I wonder if all the tough battling I did yesterday had anything to do with it.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special log-in conversation (morning) (also used by Special Costume)&lt;br /&gt;
: &#039;&#039;&amp;quot;Sometimes when I accidentally brush up against my Pokémon in the morning, her steel is so cold that it wakes me right up!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special log-in conversation (afternoon) (also used by Academy)&lt;br /&gt;
: &#039;&#039;&amp;quot;Soaking up some bright, warm sunshine always puts my heart at ease.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special log-in conversation (afternoon) (also used by Special Costume)&lt;br /&gt;
: &#039;&#039;&amp;quot;I always keep a close eye on my Pokémon&#039;s health and well-being. I&#039;d be so upset if she got hurt or sick.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special log-in conversation (evening) (also used by Academy)&lt;br /&gt;
: &#039;&#039;&amp;quot;They say that letting your Pokémon get lots of sleep helps them grow faster. Sounds like a good idea, don&#039;t you think?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special log-in conversation (evening) (also used by Special Costume)&lt;br /&gt;
: &#039;&#039;&amp;quot;I think it&#039;s really important for Trainers and Pokémon to join together...with one heart and one mind.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special log-in conversation (morning) (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;Good morning. I hope you have a wonderful day... And I hope the same for everyone else, too!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special log-in conversation (afternoon) (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;ll do my best to finish setting up all my light decorations during the daytime.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special log-in conversation (evening) (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;Tonight, the city lights are more radiant than ever before... And so are everyone&#039;s smiles!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special gift conversation&lt;br /&gt;
: &#039;&#039;&amp;quot;Um... Do you have a moment to spare?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I wanted to give you this. Please don&#039;t feel bad about using it.&amp;quot;&#039;&#039;&lt;br /&gt;
:* After giving out item&lt;br /&gt;
:: &#039;&#039;&amp;quot;I&#039;ll always support you, so...please do your best, OK?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special gift conversation (Special Costume)&lt;br /&gt;
: &#039;&#039;&amp;quot;Um... I was just looking for you.&amp;quot;&#039;&#039;&lt;br /&gt;
:* After giving out item&lt;br /&gt;
:: &#039;&#039;&amp;quot;Please use this on your adventures, if you can!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special gift conversation (Holiday 2022)&lt;br /&gt;
: &#039;&#039;&amp;quot;Um... This is a present.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I hope it&#039;s something that will be precious to you.&amp;quot;&#039;&#039;&lt;br /&gt;
:* After giving out item&lt;br /&gt;
:: &#039;&#039;&amp;quot;If you like my present, I&#039;ll be very happy...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special gift conversation (Academy)&lt;br /&gt;
: &#039;&#039;&amp;quot;Oh! I wanted to give you something, &amp;lt;player&amp;gt;.&amp;quot;&#039;&#039;&lt;br /&gt;
:* After giving out item&lt;br /&gt;
:: &#039;&#039;&amp;quot;Try using it after class today.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special A Shining Night of Gifts log-in conversation with {{DL|Whitney (Masters)|Sawsbuck (Winter Form)|Whitney (Holiday 2022)}} (wearing her holiday outfit)&lt;br /&gt;
: &#039;&#039;&amp;quot;Since you&#039;ve been so good, &amp;lt;player&amp;gt;, we have a present for you!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I hope it&#039;ll provide a light that shines brightly on your wonderful day...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;M-me? A cutie?!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;OK, Whitney!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special Serena&#039;s Dessert Party story event conversation with {{mas|Serena}}&lt;br /&gt;
: &#039;&#039;&amp;quot;I do! I really do!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;There&#039;s nothing better than a sweet treat after a Pokémon battle.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Me too!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special Poké War Games costume event conversation with {{DL|Guzma (Masters)|Buzzwole|Guzma (Special Costume)}} (wearing her special costume)&lt;br /&gt;
: &#039;&#039;&amp;quot;Celesteela and I will protect our team with everything we&#039;ve got!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special Shine a Gentle Light story event blurb (wearing her holiday outfit)&lt;br /&gt;
: &#039;&#039;&amp;quot;Maybe I can prepare some lights for everyone.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special Shine a Gentle Light story event conversation with {{DL|Whitney (Masters)|Sawsbuck (Winter Form)|Whitney (Holiday 2022)}} (wearing her holiday outfit)&lt;br /&gt;
: &#039;&#039;&amp;quot;If everyone is having a fun time under the lights, I&#039;ll feel happy as well.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;*chuckle* That smile never fails to make me feel better, Whitney.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special Type Team-Up (2023) Daily Type Rotation event blurb&lt;br /&gt;
: &#039;&#039;&amp;quot;This topic is complicated...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special Type Team-Up (2023) Daily Type Rotation event conversation with {{mas|Colress}} and {{mas|Molayne}}&lt;br /&gt;
: &#039;&#039;&amp;quot;Listening to all this is making me hungry...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Trainer Lodge]]&lt;br /&gt;
* When spoken to (friendship level 1-9)&lt;br /&gt;
: &#039;&#039;&amp;quot;Umm... Can I help you?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When spoken to (friendship level 10-29)&lt;br /&gt;
: &#039;&#039;&amp;quot;Is something wrong, &amp;lt;player&amp;gt;?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When spoken to (friendship level 30+)&lt;br /&gt;
: &#039;&#039;&amp;quot;Oh, &amp;lt;player&amp;gt;! Let&#039;s face the day with the same... Clang! The same energy as always!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special gift conversation (friendship level 1-9)&lt;br /&gt;
: &#039;&#039;&amp;quot;It&#039;s nothing special, but...you can have this if you like.&amp;quot;&#039;&#039;&lt;br /&gt;
:* After giving out item&lt;br /&gt;
:: &#039;&#039;&amp;quot;I hope you find it useful...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special gift conversation (friendship level 10-29)&lt;br /&gt;
: &#039;&#039;&amp;quot;I have something to give you, &amp;lt;player&amp;gt;!&amp;quot;&#039;&#039;&lt;br /&gt;
:* After giving out item&lt;br /&gt;
:: &#039;&#039;&amp;quot;It&#039;s not much, but this is to thank you for all you&#039;ve done for me.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special gift conversation (friendship level 30+)&lt;br /&gt;
: &#039;&#039;&amp;quot;Er... Umm, this is...from me! Please accept it.&amp;quot;&#039;&#039;&lt;br /&gt;
:* After giving out item&lt;br /&gt;
:: &#039;&#039;&amp;quot;Presents are lovely, don&#039;t you think?&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&amp;quot;Even I feel all warm and fuzzy, and I&#039;m the one who gave it to you!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Chat (available from start)&lt;br /&gt;
: &#039;&#039;&amp;quot;This place is really relaxing for me.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;So many different people talk here. They look like they&#039;re having fun... It makes me happy to see.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;It&#039;s such a warm and welcoming atmosphere, where I can stop and take a breath.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Chat (after completing A Special Day with Jasmine&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Part 1)&lt;br /&gt;
: &#039;&#039;&amp;quot;When you think about it, a marathon relay is a lot like a team battle.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Everyone helps each other as they strive toward the same goal...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;It motivates you to try harder than you would if you were running on your own!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Chat (after completing A Special Day with Jasmine&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Part 2)&lt;br /&gt;
: &#039;&#039;&amp;quot;When someone&#039;s been kind to me, it really leaves a lasting impression.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;And I believe those warm memories motivate me to work hard and help me become kinder.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;So, this might be for selfish reasons, but...I want to keep giving those warm feelings to someone else.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Interactions&lt;br /&gt;
* When conversation is initiated (friendship level 1-9)&lt;br /&gt;
: &#039;&#039;&amp;quot;Umm... Would you like to talk?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When conversation is initiated (friendship level 10-29)&lt;br /&gt;
: &#039;&#039;&amp;quot;So, what shall we talk about?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When conversation is initiated (friendship level 30+)&lt;br /&gt;
: &#039;&#039;&amp;quot;I like the stories you tell me, &amp;lt;player&amp;gt;...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If given a Dining Voucher or Good Dining Voucher&lt;br /&gt;
: &#039;&#039;&amp;quot;For...me? Hee hee, thank you!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If given an Awesome Dining Voucher&lt;br /&gt;
: &#039;&#039;&amp;quot;Whaaa?! Y-you&#039;re giving that...to me?!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Th-thank you... I was just a little surprised to receive something so wonderful!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After the conversation ends (Great / Excellent)&lt;br /&gt;
: &#039;&#039;&amp;quot;That was fun. Let&#039;s do it again when you have some time.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After the conversation ends (Wonderful)&lt;br /&gt;
: &#039;&#039;&amp;quot;I had a wonderful time.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;It&#039;s lovely having someone you can laugh with and talk to about anything, don&#039;t you think?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Friendship Story - A Special Day with Jasmine&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Part 1&lt;br /&gt;
: &#039;&#039;&amp;quot;Um...&amp;lt;player&amp;gt;.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;D-do you think you have good stamina?&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;(Nod confidently.)&#039;&#039;&#039;: &#039;&#039;&amp;quot;Wow! That&#039;s promising!&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;(Say it&#039;s average.)&#039;&#039;&#039;: &#039;&#039;&amp;quot;That&#039;s great!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Actually, I&#039;ve a favor to ask you...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;A marathon relay will be held soon, where participants will be running in teams through famous spots on Pasio.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;m planning on entering the race, but I&#039;m not confident in my stamina, so I&#039;d like you to practice with me...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;A-and if you can, I&#039;d like you to join my team.&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;(Say you&#039;re not sure, as a lot of people on Pasio are athletic.)&#039;&#039;&#039;: &#039;&#039;&amp;quot;Oh, that&#039;s fine!&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;(Say you&#039;re hesitant, as you might not be good enough.)&#039;&#039;&#039;: &#039;&#039;&amp;quot;Um, actually...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;People who&#039;re very athletic, like Chuck, won&#039;t be competing on the same day as us, so you don&#039;t need to worry about that.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;So, you&#039;ll run with me?! Thank you!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;By the way, the prize for the team that wins first place in the marathon is...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;a dining voucher and gift card you can use on Pasio!&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;(Ask her if she wanted the gift card all along.)&#039;&#039;&#039;: &#039;&#039;&amp;quot;Yes, that&#039;s right. To tell the truth…&amp;quot;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;(Ask her if she wanted the dining voucher all along.)&#039;&#039;&#039;: &#039;&#039;&amp;quot;I-I don&#039;t plan to use it all just so I can eat!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I want to gift my prizes.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Of course, if we win, you can receive the prize as well, &amp;lt;player&amp;gt;!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;So, we should practice hard!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Friendship Story - A Special Day with Jasmine&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Part 2&lt;br /&gt;
: &#039;&#039;&amp;quot;Thanks to you, we managed to win. You helped me again.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;You, Trista, and the others are amazing.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;You offer help to people and Pokémon who are hurt or in trouble.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Trista and the others at the Pokémon Center are always taking care of us sync pairs.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;That&#039;s why I wanted to thank them.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I feel relaxed when I come here.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;We&#039;re right next to the ocean, protected by the lighthouse...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;This is a special place, so keep it our secret!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;You know...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;The more someone helps you, and the more you feel their compassion...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;the more it makes you want to share that kindness with others...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;And that can give someone else the energy they need to help even more people.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;It becomes a relay of kindness between people and Pokémon.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;So, although it&#039;s something small...please take this.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Hehehe, did I surprise you?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I was keen to know what you&#039;d like...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;so, I asked the others and found out what it was!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Your thoughtfulness reaches a lot of people, &amp;lt;player&amp;gt;.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Kindness comes around just like this...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;and will help you some day.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;That&#039;s what I think!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Quote pages]]&lt;br /&gt;
&lt;br /&gt;
[[de:Jasmin/Zitate]]&lt;br /&gt;
[[es:Yasmina#Citas]]&lt;br /&gt;
[[fr:Jasmine/Citations]]&lt;br /&gt;
[[it:Jasmine/Citazioni]]&lt;br /&gt;
[[ja:ミカン/引用]]&lt;br /&gt;
[[zh:阿蜜#对话]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Jasmine&amp;diff=4550752</id>
		<title>Jasmine</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Jasmine&amp;diff=4550752"/>
		<updated>2026-05-12T21:26:04Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: /* In the core series games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharInfobox&lt;br /&gt;
|color={{steel color}}&lt;br /&gt;
|corecolor={{steel color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|name=Jasmine&lt;br /&gt;
|jname=ミカン&lt;br /&gt;
|tmname=Mikan&lt;br /&gt;
|slogan=yes&lt;br /&gt;
|sloganline=The Steel-Clad Defense Girl&lt;br /&gt;
|image=HeartGold SoulSilver Jasmine.png&lt;br /&gt;
|size=170px&lt;br /&gt;
|caption=Artwork from {{game|HeartGold and SoulSilver|s}}&amp;lt;br&amp;gt;Illustrated by [[Ken Sugimori]]&amp;lt;ref&amp;gt;[[a:File:JasmineTeamUp145.jpg|Jasmine (Team Up 145)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|gender=Female&lt;br /&gt;
|colors=yes&lt;br /&gt;
|eyes=Blue{{tt|*|Generation II}}, Light brown{{tt|*|Generation IV}}&lt;br /&gt;
|hair=Light brown&lt;br /&gt;
|hometown=[[Olivine City]]&lt;br /&gt;
|region=[[Johto]]&lt;br /&gt;
|relatives={{OBP|Myron|EP208}} (grandfather, animation)&lt;br /&gt;
|trainer=yes&lt;br /&gt;
|trainerclass=[[Gym Leader]]{{sup/2|GSC}}{{sup/4|HGSS}}&amp;lt;br&amp;gt;{{pkmn|Coordinator}}{{sup/4|DPPt}}&amp;lt;br&amp;gt;[[Pokémon Trainer]]{{sup/5|B2W2}}&lt;br /&gt;
|game=yes&lt;br /&gt;
|generation={{gen|II}}, {{gen|IV}}, {{gen|V}}, {{gen|VIII}}&lt;br /&gt;
|games={{game3|Gold and Silver|Gold, Silver|s}}, {{v2|Crystal}}, {{game3|Diamond and Pearl|Diamond, Pearl|s}}, {{v2|Platinum}}, {{game3|HeartGold and SoulSilver|HeartGold, SoulSilver|s}}, [[Pokémon Black and White Versions 2|Black 2, White 2]], {{pkmn|Brilliant Diamond and Shining Pearl|Brilliant Diamond, Shining Pearl}}&amp;lt;br&amp;gt;{{pkmn|Puzzle Challenge}}, {{pkmn|Stadium 2}}, {{pkmn|Masters EX}}&lt;br /&gt;
|leader=yes&lt;br /&gt;
|gym=Olivine Gym&lt;br /&gt;
|specialist=yes&lt;br /&gt;
|type={{t|Steel}} types&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Formerly {{t|Rock}} types{{tt|*|games and &amp;lt;!--Pokémon Adventures?--&amp;gt;manga}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|badge=Badge#Mineral Badge{{!}}Mineral Badge&lt;br /&gt;
|anime=yes&lt;br /&gt;
|epnum=EP208&lt;br /&gt;
|epname=Fight for the Light!&lt;br /&gt;
|enva=[[Tara Jayne]] ([[4Kids Entertainment|4Kids]] dub)&amp;lt;br&amp;gt;[[Alyson Leigh Rosenfeld]] ([[TPCi]] dub)&lt;br /&gt;
|java=[[Yumi Kakazu]]&lt;br /&gt;
|pv=yes&amp;lt;!--Cameo--&amp;gt;&lt;br /&gt;
|pvnum=GOTCHA!&lt;br /&gt;
|pvname=GOTCHA!&lt;br /&gt;
|gameanim=yes&lt;br /&gt;
|envagame=Kimberly Woods&amp;lt;ref name=&amp;quot;Kimberly Woods&amp;quot;&amp;gt;[https://twitter.com/kimberlywoods/status/1273348821435596801 Kimberly Woods on Twitter]&amp;lt;/ref&amp;gt; &amp;lt;small&amp;gt;({{pkmn|Masters EX}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|javagame=Yuka Iguchi&amp;lt;ref&amp;gt;Nintendo DREAM (vol. 329)&amp;lt;/ref&amp;gt; &amp;lt;small&amp;gt;({{pkmn|Masters EX}})&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jasmine&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ミカン&#039;&#039;&#039; &#039;&#039;Mikan&#039;&#039;) is the [[Gym Leader]] of [[Olivine City]]&#039;s [[Gym]], known officially as the [[Olivine Gym]]. She [[Type expert|specializes]] in {{type|Steel}} {{OBP|Pokémon|species}}, and she gives the {{Badge|Mineral}} to {{pkmn|Trainer}}s who defeat her in {{pkmn|battle}}. She also appears in [[Sinnoh]], where she gives the {{player}} the [[HM]]{{sup/4|DPPt}}/[[TM]]{{sup/8|BDSP}} for {{m|Waterfall}} and competes in {{pkmn|Super Contest}}s{{sup/4|DPPt}}/[[Super Contest Show]]s{{sup/8|BDSP}}.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
Jasmine appears in {{game5|Gold|Silver|Crystal|HeartGold|SoulSilver}} as the Gym Leader of the [[Olivine Gym]]. Her title in these games is &amp;quot;The Steel-Clad Defense Girl.&amp;quot; She also appears in {{game2|Diamond|Pearl|Platinum}}, and [[Pokémon Brilliant Diamond and Shining Pearl|their remakes]].&lt;br /&gt;
&lt;br /&gt;
Jasmine is a shy girl who has trouble speaking. She is compassionate, and when [[Amphy]], the {{p|Ampharos}} in the [[Olivine Lighthouse]], falls ill, Jasmine looks after it. Amphy will only take the medicine the {{player}} brings from Jasmine.&lt;br /&gt;
&lt;br /&gt;
When the player first meets Jasmine, she will refuse to battle, as she is busy caring for Amphy. She requests that a [[Secret Medicine|special medicine]] be brought from the [[Cianwood City]] pharmacy. When it is retrieved, she uses it to heal the Ampharos and returns to the Gym afterwards. In battle, she uses the newly-discovered {{type|Steel}} Pokémon, but a {{tc|Gentleman}} in the Lighthouse says she used to train {{type|Rock}} Pokémon such as {{p|Onix}}. Once defeated, she will yield the {{Badge|Mineral}} and {{tm|23|Iron Tail}}.&lt;br /&gt;
&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, after defeating the [[Elite Four]], Jasmine can be fought multiple times in [[Saffron City]]&#039;s [[Fighting Dojo]]. She will use a stronger team here but will not appear until her [[Pokégear]] phone number has been obtained at the [[Olivine City#Olivine Café|Olivine Café]]. She goes there every afternoon, between 1:00 PM and 2:00 PM, and will afterwards travel to [[Kanto]] for battles on Wednesday afternoons. After exchanging numbers at the café, visiting Jasmine at her Gym in Olivine will cause her to offer to make a trade with the player, although the player will need to talk to Jasmine a second time because she will be nervous about it. She offers a {{p|Steelix}} nicknamed Rusty that holds a [[Soothe Bell]]. She will accept any Pokémon in exchange, being the first in-game trade where this is possible (although she won&#039;t accept any Pokémon that cannot be traded to another player: Shaymin in its Sky Forme, Giratina in its Origin Forme, Spiky-eared Pichu, or Rotom in non-default form). Rusty isn&#039;t the same as her battling Steelix, as Rusty is male whereas the other is female.&lt;br /&gt;
&lt;br /&gt;
[[File:Jasmine Pt.png|thumb|200px|Jasmine in {{3v2|Diamond|Pearl|Platinum}}]]&lt;br /&gt;
In {{game2|Diamond|Pearl|Platinum}}, and their respective [[remake]]s, {{g|Brilliant Diamond and Shining Pearl}}, Jasmine is staying in [[Sunyshore City]] for a while, which she says reminds her of home with [[Vista Lighthouse|its lighthouse]] and its location on the sea. She also occasionally enters [[Rank (Contest)|Master Rank]] {{pkmn|Super Contest}}s{{sup/4|DPPt}}/[[Super Contest Show]]s{{sup/8|BDSP}} with her Steelix, [[nickname]]d Rusty. She gives the player [[HM07]]{{sup/4|DPPt}}/[[TM99]]{{sup/8|BDSP}} ({{m|Waterfall}}) after defeating the eighth [[Gym Leader]], [[Volkner]]. A conversation with [[Erika]] in HeartGold and SoulSilver would seem to suggest Jasmine&#039;s appearance in [[Sinnoh]] occurs after the plot of the [[Johto]] games.&lt;br /&gt;
&lt;br /&gt;
Jasmine also appears in {{B2W2}}, taking part in the [[Pokémon World Tournament]]. She can be faced in the [[Johto Leaders Tournament|Johto Leaders]], [[Type Expert Tournament|Type Expert]], and [[World Leaders Tournament]]s.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Jasmine is a young girl with a slender build and fair complexion. She has long brown hair with two spiky bangs on either side of her head, held together by two large orange pearls.&lt;br /&gt;
&lt;br /&gt;
In Generation II, she wears a long white sleveless dress with a large white bow near the neckline, and simple white sandals.&lt;br /&gt;
&lt;br /&gt;
In Generation IV onwards, she wears a long light blue dress with a large orange bow, white sleeves and frills at the bottom, and white slide sandals adorned with a light blue jewel.&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
===={{game2|Gold|Silver|Crystal}}====&lt;br /&gt;
Jasmine has a [[Hyper Potion]].&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{steel color}}&lt;br /&gt;
| border = {{steel color dark}}&lt;br /&gt;
| headcolor = {{steel color light}}&lt;br /&gt;
| sprite = Spr GS Jasmine.png&lt;br /&gt;
| prize = {{pdollar}}3500&lt;br /&gt;
| class = Leader&lt;br /&gt;
| classlink = Gym Leader&lt;br /&gt;
| name = Jasmine&lt;br /&gt;
| location = Olivine Gym&lt;br /&gt;
| game = GSC&lt;br /&gt;
| pokemon = 3&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 2&lt;br /&gt;
| ndex = 0081&lt;br /&gt;
| pokemon = Magnemite&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 30&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| move1 = Thunderbolt | move1type = Electric&lt;br /&gt;
| move2 = Supersonic | move2type = Normal&lt;br /&gt;
| move3 = SonicBoom | move3type = Normal&lt;br /&gt;
| move4 = Thunder Wave | move4type = Electric&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 2&lt;br /&gt;
| ndex = 0081&lt;br /&gt;
| pokemon = Magnemite&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 30&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| move1 = Thunderbolt | move1type = Electric&lt;br /&gt;
| move2 = Supersonic | move2type = Normal&lt;br /&gt;
| move3 = SonicBoom | move3type = Normal&lt;br /&gt;
| move4 = Thunder Wave | move4type = Electric&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 2&lt;br /&gt;
| ndex = 0208&lt;br /&gt;
| pokemon = Steelix&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 35&lt;br /&gt;
| type1 = Steel&lt;br /&gt;
| type2 = Ground&lt;br /&gt;
| move1 = Iron Tail | move1type = Steel&lt;br /&gt;
| move2 = Rock Throw | move2type = Rock&lt;br /&gt;
| move3 = Sunny Day | move3type = Fire&lt;br /&gt;
| move4 = Screech | move4type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
===={{game2|Diamond|Pearl|Platinum}}====&lt;br /&gt;
=====[[Pokémon Super Contest]]s=====&lt;br /&gt;
{{Pokémon/Contest&lt;br /&gt;
|gen=4&lt;br /&gt;
|ndex=0208&lt;br /&gt;
|pokemon=Steelix&lt;br /&gt;
|nickname=Rusty&lt;br /&gt;
|type1=Steel|type2=Ground&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Screech|move1cat=Smart|move1app=2&lt;br /&gt;
|move2=Stone Edge|move2cat=Tough|move2app=2&lt;br /&gt;
|move3=Mud Sport|move3cat=Cute|move3app=2&lt;br /&gt;
|move4=Fire Fang|move4cat=Beauty|move4app=3}}&lt;br /&gt;
&lt;br /&gt;
===={{game|HeartGold and SoulSilver|s}}====&lt;br /&gt;
=====Gym battle=====&lt;br /&gt;
Jasmine has two [[Hyper Potion]]s.&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{steel color}}&lt;br /&gt;
| border = {{steel color dark}}&lt;br /&gt;
| headcolor = {{steel color light}}&lt;br /&gt;
| sprite = Spr HGSS Jasmine.png&lt;br /&gt;
| prize = {{pdollar}}4200&lt;br /&gt;
| class = Leader&lt;br /&gt;
| classlink = Gym Leader&lt;br /&gt;
| name = Jasmine&lt;br /&gt;
| location = Olivine Gym&lt;br /&gt;
| game = HGSS&lt;br /&gt;
| pokemon = 3&lt;br /&gt;
}}{{Pokémon&lt;br /&gt;
| gen = 4&lt;br /&gt;
| ndex = 0081&lt;br /&gt;
| pokemon = Magnemite&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 30&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Magnet Pull&lt;br /&gt;
| move1 = Thunderbolt | move1type = Electric | move1cat = Special&lt;br /&gt;
| move2 = SonicBoom | move2type = Normal | move2cat = Special&lt;br /&gt;
| move3 = Supersonic | move3type = Normal | move3cat = Status&lt;br /&gt;
| move4 = Thunder Wave | move4type = Electric | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 4&lt;br /&gt;
| ndex = 0081&lt;br /&gt;
| pokemon = Magnemite&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 30&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Magnet Pull&lt;br /&gt;
| move1 = Thunderbolt | move1type = Electric | move1cat = Special&lt;br /&gt;
| move2 = SonicBoom | move2type = Normal | move2cat = Special&lt;br /&gt;
| move3 = Supersonic | move3type = Normal | move3cat = Status&lt;br /&gt;
| move4 = Thunder Wave | move4type = Electric | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 4&lt;br /&gt;
| ndex = 0208&lt;br /&gt;
| pokemon = Steelix&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 35&lt;br /&gt;
| type1 = Steel&lt;br /&gt;
| type2 = Ground&lt;br /&gt;
| ability = Sturdy&lt;br /&gt;
| held = Sitrus Berry&lt;br /&gt;
| move1 = Iron Tail | move1type = Steel | move1cat = Physical&lt;br /&gt;
| move2 = Rock Throw | move2type = Rock | move2cat = Physical&lt;br /&gt;
| move3 = Sandstorm | move3type = Rock | move3cat = Status&lt;br /&gt;
| move4 = Screech | move4type = Normal | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
=====[[Rematch]]=====&lt;br /&gt;
Jasmine has three [[Full Restore]]s.&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{steel color}}&lt;br /&gt;
| border = {{steel color dark}}&lt;br /&gt;
| headcolor = {{steel color light}}&lt;br /&gt;
| sprite = Spr HGSS Jasmine.png&lt;br /&gt;
| prize = {{pdollar}}7440&lt;br /&gt;
| class = Leader&lt;br /&gt;
| classlink = Gym Leader&lt;br /&gt;
| name = Jasmine&lt;br /&gt;
| location = Fighting Dojo&lt;br /&gt;
| game = HGSS&lt;br /&gt;
| pokemon = 6&lt;br /&gt;
}}{{Pokémon&lt;br /&gt;
| gen = 4&lt;br /&gt;
| ndex = 0376&lt;br /&gt;
| pokemon = Metagross&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 52&lt;br /&gt;
| type1 = Steel&lt;br /&gt;
| type2 = Psychic&lt;br /&gt;
| ability = Clear Body&lt;br /&gt;
| move1 = Meteor Mash | move1type = Steel | move1cat = Physical&lt;br /&gt;
| move2 = Gravity | move2type = Psychic | move2cat = Status&lt;br /&gt;
| move3 = Bullet Punch | move3type = Steel | move3cat = Physical&lt;br /&gt;
| move4 = Explosion | move4type = Normal | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 4&lt;br /&gt;
| ndex = 0462&lt;br /&gt;
| pokemon = Magnezone&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 56&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Sturdy&lt;br /&gt;
| move1 = Metal Sound | move1type = Steel | move1cat = Status&lt;br /&gt;
| move2 = Mirror Coat | move2type = Psychic | move2cat = Special&lt;br /&gt;
| move3 = Lock-On | move3type = Normal | move3cat = Status&lt;br /&gt;
| move4 = Zap Cannon | move4type = Electric | move4cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 4&lt;br /&gt;
| ndex = 0227&lt;br /&gt;
| pokemon = Skarmory&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 52&lt;br /&gt;
| type1 = Steel&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Sturdy&lt;br /&gt;
| move1 = Steel Wing | move1type = Steel | move1cat = Physical&lt;br /&gt;
| move2 = Night Slash | move2type = Dark | move2cat = Physical&lt;br /&gt;
| move3 = Air Slash | move3type = Flying | move3cat = Special&lt;br /&gt;
| move4 = Spikes | move4type = Ground | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 4&lt;br /&gt;
| ndex = 0437&lt;br /&gt;
| pokemon = Bronzong&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 50&lt;br /&gt;
| type1 = Steel&lt;br /&gt;
| type2 = Psychic&lt;br /&gt;
| ability = Heatproof&lt;br /&gt;
| move1 = Gyro Ball | move1type = Steel | move1cat = Physical&lt;br /&gt;
| move2 = Gravity | move2type = Psychic | move2cat = Status&lt;br /&gt;
| move3 = Hypnosis | move3type = Psychic | move3cat = Status&lt;br /&gt;
| move4 = Dream Eater | move4type = Psychic | move4cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 4&lt;br /&gt;
| ndex = 0395&lt;br /&gt;
| pokemon = Empoleon&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 52&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Torrent&lt;br /&gt;
| move1 = Hydro Pump | move1type = Water | move1cat = Special&lt;br /&gt;
| move2 = Blizzard | move2type = Ice | move2cat = Special&lt;br /&gt;
| move3 = Aqua Jet | move3type = Water | move3cat = Physical&lt;br /&gt;
| move4 = Roar | move4type = Normal | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 4&lt;br /&gt;
| ndex = 0208&lt;br /&gt;
| pokemon = Steelix&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 62&lt;br /&gt;
| type1 = Steel&lt;br /&gt;
| type2 = Ground&lt;br /&gt;
| ability = Sturdy&lt;br /&gt;
| move1 = Iron Tail | move1type = Steel | move1cat = Physical&lt;br /&gt;
| move2 = Stone Edge | move2type = Rock | move2cat = Physical&lt;br /&gt;
| move3 = Stealth Rock | move3type = Rock | move3cat = Status&lt;br /&gt;
| move4 = Roar | move4type = Normal | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
=====[[Pokéathlon]]=====&lt;br /&gt;
{{athletes|type=steel|course=Stamina|sprite=Jasmine HGSS OD.png&lt;br /&gt;
|{{athlete|ndex=208|pokemon=Steelix|type1=Steel|type2=Ground|course=Stamina}}&lt;br /&gt;
|{{athlete|ndex=082|pokemon=Magneton|type1=Electric|type2=Steel|course=Stamina}}&lt;br /&gt;
|{{athlete|ndex=081|pokemon=Magnemite|type1=Electric|type2=Steel|course=Stamina}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====[[Trade]]d to the player=====&lt;br /&gt;
{{Gen4ievent&lt;br /&gt;
|pokemon=Steelix&lt;br /&gt;
|nick=Rusty&lt;br /&gt;
|ndex=0208&lt;br /&gt;
|gender=m&lt;br /&gt;
|ball=Poké&lt;br /&gt;
|type=Steel|type2=Ground&lt;br /&gt;
|ot={{color|e82010|Jasmine}}&lt;br /&gt;
|id=26491&lt;br /&gt;
|nature=Brave&lt;br /&gt;
|item=Soothe Bell&lt;br /&gt;
|met=a link trade&amp;lt;br&amp;gt;({{color2|000|Olivine City}})&lt;br /&gt;
|hpiv=8&lt;br /&gt;
|atkiv=30&lt;br /&gt;
|defiv=28&lt;br /&gt;
|spaiv=18&lt;br /&gt;
|spdiv=20&lt;br /&gt;
|speiv=6&lt;br /&gt;
|ability=Rock Head&lt;br /&gt;
|gift=yes&lt;br /&gt;
|trade=yes&lt;br /&gt;
|method=[[In-game trade]]&lt;br /&gt;
|game=hgss&lt;br /&gt;
|shinylock=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{B2W2}}====&lt;br /&gt;
=====[[Pokémon World Tournament]]=====&lt;br /&gt;
Jasmine uses three of these Pokémon in [[Pokémon battle|Single Battles]], four in [[Double Battle|Double]] and [[Rotation Battle]]s, and all six in [[Triple Battle]]s. Jasmine will always lead with her signature Pokémon, {{p|Steelix}}.&lt;br /&gt;
&lt;br /&gt;
======[[Johto Leaders Tournament]]======&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{steel color}}&lt;br /&gt;
| border = {{steel color dark}}&lt;br /&gt;
| headcolor = {{steel color light}}&lt;br /&gt;
| sprite = Spr B2W2 Jasmine.png&lt;br /&gt;
| prize = 1{{color2|000|Battle Point|BP}}&lt;br /&gt;
| class = {{PK}}{{MN}} Trainer&lt;br /&gt;
| classlink = Pokémon Trainer&lt;br /&gt;
| name = Jasmine&lt;br /&gt;
| location = Pokémon World Tournament&lt;br /&gt;
| game = B2W2&lt;br /&gt;
| pokemon = 6&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 5&lt;br /&gt;
| ndex = 0208&lt;br /&gt;
| pokemon = Steelix&lt;br /&gt;
| gender = both&lt;br /&gt;
| level = 50&lt;br /&gt;
| type1 = Steel&lt;br /&gt;
| type2 = Ground&lt;br /&gt;
| ability = Rock Head&lt;br /&gt;
| ability2 = Sturdy&lt;br /&gt;
| held = Steel Gem&lt;br /&gt;
| move1 = Curse | move1type = Ghost | move1cat = Status&lt;br /&gt;
| move2 = Stone Edge | move2type = Rock | move2cat = Physical&lt;br /&gt;
| move3 = Earthquake | move3type = Ground | move3cat = Physical&lt;br /&gt;
| move4 = Gyro Ball | move4type = Steel | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 5&lt;br /&gt;
| ndex = 0462&lt;br /&gt;
| pokemon = Magnezone&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 50&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Magnet Pull&lt;br /&gt;
| ability2 = Sturdy&lt;br /&gt;
| held = Shuca Berry&lt;br /&gt;
| move1 = Flash Cannon | move1type = Steel | move1cat = Special&lt;br /&gt;
| move2 = Zap Cannon | move2type = Electric | move2cat = Special&lt;br /&gt;
| move3 = Gravity | move3type = Psychic | move3cat = Status&lt;br /&gt;
| move4 = Thunder Wave | move4type = Electric | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 5&lt;br /&gt;
| ndex = 0205&lt;br /&gt;
| pokemon = Forretress&lt;br /&gt;
| gender = both&lt;br /&gt;
| level = 50&lt;br /&gt;
| type1 = Bug&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Sturdy&lt;br /&gt;
| held = Occa Berry&lt;br /&gt;
| move1 = Earthquake | move1type = Ground | move1cat = Physical&lt;br /&gt;
| move2 = Zap Cannon | move2type = Electric | move2cat = Special&lt;br /&gt;
| move3 = Gravity | move3type = Psychic | move3cat = Status&lt;br /&gt;
| move4 = Gyro Ball | move4type = Steel | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 5&lt;br /&gt;
| ndex = 0227&lt;br /&gt;
| pokemon = Skarmory&lt;br /&gt;
| gender = both&lt;br /&gt;
| level = 50&lt;br /&gt;
| type1 = Steel&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Keen Eye&lt;br /&gt;
| ability2 = Sturdy&lt;br /&gt;
| held = Salac Berry&lt;br /&gt;
| move1 = Swords Dance | move1type = Normal | move1cat = Status&lt;br /&gt;
| move2 = Stealth Rock | move2type = Rock | move2cat = Status&lt;br /&gt;
| move3 = Roost | move3type = Flying | move3cat = Status&lt;br /&gt;
| move4 = Brave Bird | move4type = Flying | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 5&lt;br /&gt;
| ndex = 0376&lt;br /&gt;
| pokemon = Metagross&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 50&lt;br /&gt;
| type1 = Steel&lt;br /&gt;
| type2 = Psychic&lt;br /&gt;
| ability = Clear Body&lt;br /&gt;
| held = Liechi Berry&lt;br /&gt;
| move1 = Earthquake | move1type = Ground | move1cat = Physical&lt;br /&gt;
| move2 = Gravity | move2type = Psychic | move2cat = Status&lt;br /&gt;
| move3 = Meteor Mash | move3type = Steel | move3cat = Physical&lt;br /&gt;
| move4 = Bullet Punch | move4type = Steel | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 5&lt;br /&gt;
| ndex = 0303&lt;br /&gt;
| pokemon = Mawile&lt;br /&gt;
| gender = both&lt;br /&gt;
| level = 50&lt;br /&gt;
| type1 = Steel&lt;br /&gt;
| ability = Hyper Cutter&lt;br /&gt;
| ability2 = Intimidate&lt;br /&gt;
| held = Dark Gem&lt;br /&gt;
| move1 = Swords Dance | move1type = Normal | move1cat = Status&lt;br /&gt;
| move2 = Super Fang | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = Sucker Punch | move3type = Dark | move3cat = Physical&lt;br /&gt;
| move4 = Iron Head | move4type = Steel | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
======[[Type Expert Tournament|Type Expert]]/[[World Leaders Tournament]]======&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{steel color}}&lt;br /&gt;
| border = {{steel color dark}}&lt;br /&gt;
| headcolor = {{steel color light}}&lt;br /&gt;
| sprite = Spr B2W2 Jasmine.png&lt;br /&gt;
| prize = 1{{color2|000|Battle Point|BP}}&lt;br /&gt;
| class = {{PK}}{{MN}} Trainer&lt;br /&gt;
| classlink = Pokémon Trainer&lt;br /&gt;
| name = Jasmine&lt;br /&gt;
| location = Pokémon World Tournament&lt;br /&gt;
| game = B2W2&lt;br /&gt;
| pokemon = 6&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 5&lt;br /&gt;
| ndex = 0208&lt;br /&gt;
| pokemon = Steelix&lt;br /&gt;
| gender = both&lt;br /&gt;
| level = 50&lt;br /&gt;
| type1 = Steel&lt;br /&gt;
| type2 = Ground&lt;br /&gt;
| ability = Rock Head&lt;br /&gt;
| ability2 = Sturdy&lt;br /&gt;
| held = Rocky Helmet&lt;br /&gt;
| move1 = Curse | move1type = Ghost | move1cat = Status&lt;br /&gt;
| move2 = Stealth Rock | move2type = Rock | move2cat = Status&lt;br /&gt;
| move3 = Earthquake | move3type = Ground | move3cat = Physical&lt;br /&gt;
| move4 = Gyro Ball | move4type = Steel | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 5&lt;br /&gt;
| ndex = 0462&lt;br /&gt;
| pokemon = Magnezone&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 50&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Magnet Pull&lt;br /&gt;
| ability2 = Sturdy&lt;br /&gt;
| held = Quick Claw&lt;br /&gt;
| move1 = Thunderbolt | move1type = Electric | move1cat = Special&lt;br /&gt;
| move2 = Flash Cannon | move2type = Steel | move2cat = Special&lt;br /&gt;
| move3 = Mirror Coat | move3type = Psychic | move3cat = Special&lt;br /&gt;
| move4 = Magnet Rise | move4type = Electric | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 5&lt;br /&gt;
| ndex = 0205&lt;br /&gt;
| pokemon = Forretress&lt;br /&gt;
| gender = both&lt;br /&gt;
| level = 50&lt;br /&gt;
| type1 = Bug&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Sturdy&lt;br /&gt;
| held = Iron Ball&lt;br /&gt;
| move1 = Earthquake | move1type = Ground | move1cat = Physical&lt;br /&gt;
| move2 = Explosion | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = Toxic | move3type = Poison | move3cat = Status&lt;br /&gt;
| move4 = Gyro Ball | move4type = Steel | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 5&lt;br /&gt;
| ndex = 0227&lt;br /&gt;
| pokemon = Skarmory&lt;br /&gt;
| gender = both&lt;br /&gt;
| level = 50&lt;br /&gt;
| type1 = Steel&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Keen Eye&lt;br /&gt;
| ability2 = Sturdy&lt;br /&gt;
| held = Leftovers&lt;br /&gt;
| move1 = Curse | move1type = Ghost | move1cat = Status&lt;br /&gt;
| move2 = Stealth Rock | move2type = Rock | move2cat = Status&lt;br /&gt;
| move3 = Roost | move3type = Flying | move3cat = Status&lt;br /&gt;
| move4 = Aerial Ace | move4type = Flying | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 5&lt;br /&gt;
| ndex = 0376&lt;br /&gt;
| pokemon = Metagross&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 50&lt;br /&gt;
| type1 = Steel&lt;br /&gt;
| type2 = Psychic&lt;br /&gt;
| ability = Clear Body&lt;br /&gt;
| held = Air Balloon&lt;br /&gt;
| move1 = Earthquake | move1type = Ground | move1cat = Physical&lt;br /&gt;
| move2 = Explosion | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = Meteor Mash | move3type = Steel | move3cat = Physical&lt;br /&gt;
| move4 = Bullet Punch | move4type = Steel | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 5&lt;br /&gt;
| ndex = 0448&lt;br /&gt;
| pokemon = Lucario&lt;br /&gt;
| gender = both&lt;br /&gt;
| level = 50&lt;br /&gt;
| type1 = Fighting&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Steadfast&lt;br /&gt;
| ability2 = Inner Focus&lt;br /&gt;
| held = Life Orb&lt;br /&gt;
| move1 = Aura Sphere | move1type = Fighting | move1cat = Special&lt;br /&gt;
| move2 = Crunch | move2type = Dark | move2cat = Physical&lt;br /&gt;
| move3 = Stone Edge | move3type = Rock | move3cat = Physical&lt;br /&gt;
| move4 = ExtremeSpeed | move4type = Normal | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
======[[Gathered! Gym Leader!]]======&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{steel color}}&lt;br /&gt;
| border = {{steel color dark}}&lt;br /&gt;
| headcolor = {{steel color light}}&lt;br /&gt;
| sprite = Spr B2W2 Jasmine.png&lt;br /&gt;
| prize = 1{{color2|000|Battle Point|BP}}&lt;br /&gt;
| class = {{PK}}{{MN}} Trainer&lt;br /&gt;
| classlink = Pokémon Trainer&lt;br /&gt;
| name = Jasmine&lt;br /&gt;
| location = Pokémon World Tournament&lt;br /&gt;
| game = B2W2&lt;br /&gt;
| pokemon = 4&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 5&lt;br /&gt;
| ndex = 0208&lt;br /&gt;
| pokemon = Steelix&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 50&lt;br /&gt;
| type1 = Steel&lt;br /&gt;
| type2 = Ground&lt;br /&gt;
| ability = Sturdy&lt;br /&gt;
| held = Passho Berry&lt;br /&gt;
| move1 = Stone Edge | move1type = Rock | move1cat = Physical&lt;br /&gt;
| move2 = Bulldoze | move2type = Ground | move2cat = Physical&lt;br /&gt;
| move3 = Gyro Ball | move3type = Steel | move3cat = Physical&lt;br /&gt;
| move4 = Explosion | move4type = Normal | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 5&lt;br /&gt;
| ndex = 0601&lt;br /&gt;
| pokemon = Klinklang&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 50&lt;br /&gt;
| type1 = Steel&lt;br /&gt;
| ability = Plus&lt;br /&gt;
| held = Shuca Berry&lt;br /&gt;
| move1 = Shift Gear | move1type = Steel | move1cat = Status&lt;br /&gt;
| move2 = Wild Charge | move2type = Electric | move2cat = Physical&lt;br /&gt;
| move3 = Giga Impact | move3type = Normal | move3cat = Physical&lt;br /&gt;
| move4 = Gear Grind | move4type = Steel | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 5&lt;br /&gt;
| ndex = 0598&lt;br /&gt;
| pokemon = Ferrothorn&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 50&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Iron Barbs&lt;br /&gt;
| held = Occa Berry&lt;br /&gt;
| move1 = Power Whip | move1type = Grass | move1cat = Physical&lt;br /&gt;
| move2 = Gyro Ball | move2type = Steel | move2cat = Physical&lt;br /&gt;
| move3 = Iron Head | move3type = Steel | move3cat = Physical&lt;br /&gt;
| move4 = Explosion | move4type = Normal | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 5&lt;br /&gt;
| ndex = 0530&lt;br /&gt;
| pokemon = Excadrill&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 50&lt;br /&gt;
| type1 = Ground&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Sand Rush&lt;br /&gt;
| held = Chople Berry&lt;br /&gt;
| move1 = Drill Run | move1type = Ground | move1cat = Physical&lt;br /&gt;
| move2 = X-Scissor | move2type = Bug | move2cat = Physical&lt;br /&gt;
| move3 = Rock Slide | move3type = Rock | move3cat = Physical&lt;br /&gt;
| move4 = Swords Dance | move4type = Normal | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
===={{g|Brilliant Diamond and Shining Pearl}}====&lt;br /&gt;
=====[[Super Contest Show]]s=====&lt;br /&gt;
{{Pokémon/Contest&lt;br /&gt;
|gen=8&lt;br /&gt;
|ndex=0208&lt;br /&gt;
|pokemon=Steelix&lt;br /&gt;
|nickname=Rusty&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Screech|move1type=Normal|move1app=1&lt;br /&gt;
|move2=Fire Fang|move2type=Fire|move2app=2&lt;br /&gt;
|move3=Stone Edge|move3type=Rock|move3app=3&lt;br /&gt;
|move4=Autotomize|move4type=Steel|move4app=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In the side series games==&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
Jasmine appears in [[Pokémon Stadium 2]]&#039;s Johto [[Gym Leader Castle]]. This is the only game where she uses Pokémon outside her specialty type of Steel.&lt;br /&gt;
&lt;br /&gt;
During the game&#039;s end credits, she is seen having a battle with [[Brock]].&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
=====Round 1=====&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{Steel color}}&lt;br /&gt;
| border = {{Steel color dark}}&lt;br /&gt;
| headcolor = {{Steel color light}}&lt;br /&gt;
| sprite = S2 Gym Leader Jasmine.png&lt;br /&gt;
| prize = none&lt;br /&gt;
| class = Gym Leader&lt;br /&gt;
| name = Jasmine&lt;br /&gt;
| location = Gym Leader Castle&lt;br /&gt;
| locationname = Johto Gym Leader Castle&lt;br /&gt;
| game = Stadium2&lt;br /&gt;
| pokemon = 6&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 2&lt;br /&gt;
| ndex = 0208&lt;br /&gt;
| pokemon = Steelix&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 50-100&lt;br /&gt;
| type1 = Steel&lt;br /&gt;
| type2 = Ground&lt;br /&gt;
| held = Scope Lens&lt;br /&gt;
| move1 = Iron Tail | move1type = Steel&lt;br /&gt;
| move2 = Rock Throw | move2type = Rock&lt;br /&gt;
| move3 = Earthquake | move3type = Ground&lt;br /&gt;
| move4 = Strength | move4type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 2&lt;br /&gt;
| ndex = 0222&lt;br /&gt;
| pokemon = Corsola&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 50-100&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| type2 = Rock&lt;br /&gt;
| held = Bitter Berry&lt;br /&gt;
| move1 = BubbleBeam | move1type = Water&lt;br /&gt;
| move2 = Spike Cannon | move2type = Normal&lt;br /&gt;
| move3 = AncientPower | move3type = Rock&lt;br /&gt;
| move4 = Psychic | move4type = Psychic&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 2&lt;br /&gt;
| ndex = 0082&lt;br /&gt;
| pokemon = Magneton&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 50-100&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| held = Mint Berry&lt;br /&gt;
| move1 = ThunderShock | move1type = Electric&lt;br /&gt;
| move2 = Thunder | move2type = Electric&lt;br /&gt;
| move3 = Swift | move3type = Normal&lt;br /&gt;
| move4 = SonicBoom | move4type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 2&lt;br /&gt;
| ndex = 0226&lt;br /&gt;
| pokemon = Mantine&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 50-100&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| held = PRZCureBerry&lt;br /&gt;
| move1 = Surf | move1type = Water&lt;br /&gt;
| move2 = Take Down | move2type = Normal&lt;br /&gt;
| move3 = Wing Attack | move3type = Flying&lt;br /&gt;
| move4 = Sleep Talk | move4type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 2&lt;br /&gt;
| ndex = 0227&lt;br /&gt;
| pokemon = Skarmory&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 50-100&lt;br /&gt;
| type1 = Steel&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| held = Metal Coat&lt;br /&gt;
| move1 = Steel Wing | move1type = Steel&lt;br /&gt;
| move2 = Swift | move2type = Normal&lt;br /&gt;
| move3 = Fly | move3type = Flying&lt;br /&gt;
| move4 = Fury Attack | move4type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 2&lt;br /&gt;
| ndex = 0205&lt;br /&gt;
| pokemon = Forretress&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 50-100&lt;br /&gt;
| type1 = Bug&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| held = PSNCureBerry&lt;br /&gt;
| move1 = Double-Edge | move1type = Normal&lt;br /&gt;
| move2 = Giga Drain | move2type = Grass&lt;br /&gt;
| move3 = Rollout | move3type = Rock&lt;br /&gt;
| move4 = Rapid Spin | move4type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
=====Round 2=====&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{Steel color}}&lt;br /&gt;
| border = {{Steel color dark}}&lt;br /&gt;
| headcolor = {{Steel color light}}&lt;br /&gt;
| sprite = S2 Gym Leader Jasmine.png&lt;br /&gt;
| prize = none&lt;br /&gt;
| class = Gym Leader&lt;br /&gt;
| name = Jasmine&lt;br /&gt;
| location = Gym Leader Castle&lt;br /&gt;
| locationname = Johto Gym Leader Castle&lt;br /&gt;
| game = Stadium2&lt;br /&gt;
| pokemon = 6&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 2&lt;br /&gt;
| ndex = 0208&lt;br /&gt;
| pokemon = Steelix&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 50-100&lt;br /&gt;
| type1 = Steel&lt;br /&gt;
| type2 = Ground&lt;br /&gt;
| held = Quick Claw&lt;br /&gt;
| move1 = Return | move1type = Normal&lt;br /&gt;
| move2 = Iron Tail | move2type = Steel&lt;br /&gt;
| move3 = Earthquake | move3type = Ground&lt;br /&gt;
| move4 = Rock Slide | move4type = Rock&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 2&lt;br /&gt;
| ndex = 0234&lt;br /&gt;
| pokemon = Stantler&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 50-100&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| held = PRZCureBerry&lt;br /&gt;
| move1 = Roar | move1type = Normal&lt;br /&gt;
| move2 = Earthquake | move2type = Ground&lt;br /&gt;
| move3 = Psychic | move3type = Psychic&lt;br /&gt;
| move4 = Light Screen | move4type = Psychic&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 2&lt;br /&gt;
| ndex = 0009&lt;br /&gt;
| pokemon = Blastoise&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 50-100&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| held = MiracleBerry&lt;br /&gt;
| move1 = Surf | move1type = Water&lt;br /&gt;
| move2 = Ice Beam | move2type = Ice&lt;br /&gt;
| move3 = Earthquake | move3type = Ground&lt;br /&gt;
| move4 = Mirror Coat | move4type = Psychic&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 2&lt;br /&gt;
| ndex = 0080&lt;br /&gt;
| pokemon = Slowbro&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 50-100&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| type2 = Psychic&lt;br /&gt;
| held = BrightPowder&lt;br /&gt;
| move1 = Surf | move1type = Water&lt;br /&gt;
| move2 = Earthquake | move2type = Ground&lt;br /&gt;
| move3 = Ice Beam | move3type = Ice&lt;br /&gt;
| move4 = Psychic | move4type = Psychic&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 2&lt;br /&gt;
| ndex = 0078&lt;br /&gt;
| pokemon = Rapidash&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 50-100&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| held = King&#039;s Rock&lt;br /&gt;
| move1 = Stomp | move1type = Normal&lt;br /&gt;
| move2 = Iron Tail | move2type = Steel&lt;br /&gt;
| move3 = Flamethrower | move3type = Fire&lt;br /&gt;
| move4 = Double Kick | move4type = Fighting&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 2&lt;br /&gt;
| ndex = 0212&lt;br /&gt;
| pokemon = Scizor&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 50-100&lt;br /&gt;
| type1 = Bug&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| held = Focus Band&lt;br /&gt;
| move1 = Slash | move1type = Normal&lt;br /&gt;
| move2 = Reversal | move2type = Fighting&lt;br /&gt;
| move3 = Metal Claw | move3type = Steel&lt;br /&gt;
| move4 = Wing Attack | move4type = Flying&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===[[Pokémon Puzzle Challenge]]===&lt;br /&gt;
Jasmine appears as an opponent in [[Pokémon Puzzle Challenge]]. She uses her {{TP|Jasmine|Steelix}} to battle.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{{main|Jasmine (Masters)}}&lt;br /&gt;
Jasmine forms a [[sync pair]] with {{TP|Jasmine|Steelix}}, {{p|Celesteela}}, {{p|Ampharos}}, {{p|Magnemite}}, and {{p|Forretress}} in [[Pokémon Masters EX]]. Both her Steelix and Ampharos are capable of [[Mega Evolution|Mega Evolving]]. Jasmine became a playable sync pair on May 21, 2020.&lt;br /&gt;
&lt;br /&gt;
Jasmine has also made notable appearances in one of the game&#039;s main stories, the [[villain arc]].&lt;br /&gt;
&lt;br /&gt;
{{PairDex/h|Steel}}&lt;br /&gt;
{{PairDex|093|Jasmine|trainerlink=Jasmine (Masters)#Steelix|trainerimg=Jasmine|0208M|Steelix|mega=Steelixite|form=[[Mega Evolution|Mega Steelix]]|pokemonlink=Jasmine&#039;s Steelix|gender=female|Steel|Water|Support|6|Sync Pair Scout}}&lt;br /&gt;
{{PairDex|093|Jasmine|trainerlink=Jasmine (Masters)#Celesteela|trainerimg=Jasmine Special Costume|sygna=Special Costume|0797|Celesteela|Steel|Electric|Support|6|Costume Sync Pair Scout}}&lt;br /&gt;
{{PairDex|093|Jasmine|trainerlink=Jasmine (Masters)#Ampharos|trainerimg=Jasmine Holiday 2022|sygna=Holiday 2022|0181M|Ampharos|mega=Ampharosite|form=[[Mega Evolution|Mega Ampharos]]|gender=female|Electric|Ground|Support|6|Seasonal Sync Pair Scout}}&lt;br /&gt;
{{PairDex|093|Jasmine|trainerlink=Jasmine (Masters)#Magnemite|trainerimg=Jasmine|0081|Magnemite|Steel|Ground|Support|4EX|Trainer Lodge Friendship Level 100}}&lt;br /&gt;
{{PairDex|093|Jasmine|trainerlink=Jasmine (Masters)#Forretress|trainerimg=Jasmine Academy|sygna=[[Pasio Academy|Academy]]|0205|Forretress|gender=female|buddy=yes|Bug|Fire|Support|exrole=Field|6|Costume Sync Pair Scout}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork===&lt;br /&gt;
{|style=&amp;quot;margin:auto; text-align:center; border:3px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%; border-radius: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot;| [[File:Gold Silver Jasmine.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot;| [[File:Crystal Jasmine.png|x250px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; overflow:hidden;&amp;quot; | [[File:Jasmine Sugimori.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Headshot from&amp;lt;br&amp;gt;{{color2|000|Generation II}}&lt;br /&gt;
| Official artwork from&amp;lt;br&amp;gt;{{color2|000|Pokémon Crystal Version|Crystal}}&lt;br /&gt;
| Artwork from the&amp;lt;br&amp;gt;{{color2|000|Game Freak}} website&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sprites and models===&lt;br /&gt;
====In the [[core series]]====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot; | [[File:Spr GS Jasmine.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot; | [[File:Spr HGSS Jasmine.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot; | [[File:VSJasmine.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot; | [[File:Spr B2W2 Jasmine.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot; | [[File:Jasmine Contest BDSP.png|128px]]&lt;br /&gt;
|-&lt;br /&gt;
| Sprite from&amp;lt;br&amp;gt;{{color2|000|Generation II}}&lt;br /&gt;
| Sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon HeartGold and SoulSilver Versions|HeartGold and SoulSilver}}&lt;br /&gt;
| VS sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon HeartGold and SoulSilver Versions|HeartGold and SoulSilver}}&lt;br /&gt;
| Sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Black and White Versions 2|Black 2 and White 2}}&lt;br /&gt;
| Contest model from&amp;lt;br&amp;gt;{{color2|000|Pokémon Brilliant Diamond and Shining Pearl|Brilliant Diamond and Shining Pearl}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot; | [[File:Jasmine II OD.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot; | [[File:Jasmine DPPt OD.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot; | [[File:Jasmine HGSS OD.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot; | [[File:Jasmine OD.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot; | [[File:Jasmine BDSP OD.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Overworld sprite from&amp;lt;br&amp;gt;{{color2|000|Generation II}}&lt;br /&gt;
| Overworld sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Diamond and Pearl Versions|Diamond, Pearl}}, and {{color2|000|Pokémon Platinum Version|Platinum}}&lt;br /&gt;
| Overworld sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon HeartGold and SoulSilver Versions|HeartGold and SoulSilver}}&lt;br /&gt;
| Overworld sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Black and White Versions 2|Black 2 and White 2}}&lt;br /&gt;
| Overworld model from&amp;lt;br&amp;gt;{{color2|000|Pokémon Brilliant Diamond and Shining Pearl|Brilliant Diamond and Shining Pearl}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In other games====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; {{roundytl|20px}}; {{roundytr|20px}}; width:80px&amp;quot; | [[File:Puzzle Challenge Jasmine.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:130px&amp;quot; | [[File:S2 Gym Leader Jasmine.png]][[File:S2 Gym Leader Jasmine alt.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Portrait from&amp;lt;br&amp;gt;{{color2|000|Pokémon Puzzle Challenge|Puzzle Challenge}}&lt;br /&gt;
| Portraits from&amp;lt;br&amp;gt;{{color2|000|Pokémon Stadium 2|Stadium 2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Jasmine/Quotes}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
====History====&lt;br /&gt;
====={{aniseries|GS}}=====&lt;br /&gt;
[[File:Jasmine Johto.png|thumb|250px|Jasmine in &#039;&#039;Pokémon the Series: Gold and Silver&#039;&#039;]]&lt;br /&gt;
Jasmine debuted in &#039;&#039;[[EP208|Fight for the Light!]]&#039;&#039;, where she interrupted {{Ash}}&#039;s [[Gym]] {{pkmn|battle}} because her apprentice [[Janina]] was pretending to be the official [[Gym Leader]]. Jasmine went on to dismiss Janina for impersonating her and also covering her {{p|Onix}} in wax to repel normally effective {{t|Water}} attacks. Jasmine apologized to Ash on Janina&#039;s behalf and added that she would battle him when her {{p|Ampharos}} was feeling better.&lt;br /&gt;
&lt;br /&gt;
Ash and {{ashfr}} later visited the [[Olivine Lighthouse|Shining Lighthouse]] and met up with Jasmine, her grandfather {{OBP|Myron|EP208}}, and her Ampharos, [[nickname]]d Sparkle. Later, Jasmine and the others fled the lighthouse after [[James]] had his {{TP|James|Weezing}} smother them with its thick {{m|Smog}}. {{TRT}} kidnapped Sparkle, and incidentally {{an|Brock}}, though Janina and her Onix managed to rescue the pair, after which Ash sent the trio blasting off. After seeing Janina&#039;s heroism, Jasmine sent her young apprentice along with Ash and his friends to collect some medicine for Sparkle from [[Cianwood City]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP209|Machoke, Machoke Man!]]&#039;&#039;, Ash and the others arrived in Cianwood, and Janina took an express service back to Olivine City to deliver the medicine. Janina later called Ash to inform him that Jasmine was still not up to battling because she was concerned for Sparkle. Following [[Chuck]]&#039;s suggestion, the group took a detour through the [[Whirl Islands]] and later returned to Olivine City in &#039;&#039;[[EP223|Throwing in the Noctowl]]&#039;&#039; for Ash&#039;s match.&lt;br /&gt;
&lt;br /&gt;
Jasmine and her {{TP|Jasmine|Steelix}} helped Ash recover his {{AP|Pikachu}} from Team Rocket before sending them blasting off in &#039;&#039;[[EP224|Nerves of Steelix!]]&#039;&#039;. Ash and Jasmine later had their Gym battle. Though Pikachu defeated Jasmine&#039;s {{p|Magnemite}} in the first round, he was left exhausted and was later defeated by Steelix. In the final round, {{AP|Cyndaquil}} faced off against Steelix. The round proved to be difficult for both sides, but Cyndaquil eventually claimed victory after it used {{m|Flamethrower}} to transform Steelix&#039;s {{m|Sandstorm}} attack into a powerful {{wp|fire whirl}}. Jasmine subsequently gave Ash his sixth Badge, the {{Badge|Mineral}}.&lt;br /&gt;
&lt;br /&gt;
She later reappeared in a flashback in &#039;&#039;[[EP255|Why? Wynaut!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====={{aniseries|DP}}=====&lt;br /&gt;
[[File:Jasmine Sinnoh.png|thumb|200px|Jasmine in &#039;&#039;Pokémon the Series: Diamond and Pearl&#039;&#039;]]&lt;br /&gt;
After a long absence, Jasmine reappeared in [[Sunyshore City]], wearing her [[Generation IV]] outfit, in &#039;&#039;[[DP180|Four Roads Diverged in a Pokémon Port!]]&#039;&#039;. Ash and his friends were surprised to see her again as she watched {{si|Kenny}} practice some of his [[Contest combination]]s. Jasmine explained that she was traveling around and studying [[Contest Battle]]s to become stronger. After [[Flint]] rescued the group from Team Rocket, Jasmine asked him for a battle and he accepted. Jasmine&#039;s battle style hadn&#039;t changed much, however, and Flint&#039;s {{p|Infernape}} knocked out her Steelix with a {{m|Flare Blitz}}.&lt;br /&gt;
&lt;br /&gt;
Jasmine joined Ash and his friends back at the [[Pokémon Center]], where she told {{an|Dawn}} about her fears about being a Gym Leader and explained that it was important for a person to follow their own path. The following day, Jasmine announced that while she enjoyed her {{pkmn|journey}}, she would return to her position as the Olivine Gym Leader to continue her {{pkmn|training}}.&lt;br /&gt;
&lt;br /&gt;
====Character====&lt;br /&gt;
Jasmine is typically gentle and soft-spoken, though in {{pkmn|battle}}, she is markedly more confident and somewhat aggressive, making this a notable departure from her in-game personality. In &#039;&#039;[[EP224|Nerves of Steelix!]]&#039;&#039;, she was not afraid to take on {{TRT}} and was quite vocal in letting {{Ash}} know that she wouldn&#039;t go easy on him during battle. Jasmine holds herself to account in her role as [[Olivine City]]&#039;s [[Gym Leader]] and also expects these standards to be upheld by her apprentices. She is, however, very mindful of her limitations and will seek time away from her Gym Leader duties to collect herself.&lt;br /&gt;
&lt;br /&gt;
Her battle strategy is simply to attack her opponent&#039;s Pokémon. Jasmine&#039;s handling of {{TP|Jasmine|Steelix}} in &#039;&#039;[[DP180|Four Roads Diverged in a Pokémon Port!]]&#039;&#039; was much the same as her strategy during her battle against Ash in &#039;&#039;Nerves of Steelix!&#039;&#039;. In both cases, she was reliant on Steelix&#039;s {{m|Iron Tail}} and {{m|Sandstorm}}. She, however, hopes to implement changes like adding offensive techniques to improve her skills as Gym Leader.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{MissingInfo|2|enva|java}}&lt;br /&gt;
=====On hand=====&lt;br /&gt;
This listing is of Jasmine&#039;s known {{OBP|Pokémon|species}} in {{aniseries|PTS}}:&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Jasmine&lt;br /&gt;
|pkmn=Magnemite&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|img=Jasmine Magnemite.png&lt;br /&gt;
|epnum=EP208&lt;br /&gt;
|epname=Fight for the Light!&lt;br /&gt;
|vajp=&lt;br /&gt;
|vaen=Eric Stuart&lt;br /&gt;
|desc=Jasmine&#039;s {{p|Magnemite}} debuted in &#039;&#039;[[EP208|Fight for the Light!]]&#039;&#039;, where it was first seen riding on Jasmine&#039;s shoulder, something it did throughout the entire episode. It was also the first Pokémon that Jasmine used in her [[Gym]] {{pkmn|battle}} with {{Ash}} in &#039;&#039;[[EP224|Nerves of Steelix!]]&#039;&#039;, where it was faced off against [[Ash&#039;s Pikachu]]. Despite proving itself to be very fast and pretty strong, it exhausted itself and was finally knocked out by Pikachu&#039;s {{m|Quick Attack}}.&lt;br /&gt;
&lt;br /&gt;
Magnemite&#039;s only known move is {{m|Thunder Wave}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Jasmine&lt;br /&gt;
|main=yes&lt;br /&gt;
|pkmn=Steelix&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|img=Jasmine Steelix.png&lt;br /&gt;
|epnum=EP224&lt;br /&gt;
|epname=Nerves of Steelix!&lt;br /&gt;
|vajp=Unshō Ishizuka&lt;br /&gt;
|vaen=Unshō Ishizuka&lt;br /&gt;
|desc={{p|Steelix}} is Jasmine&#039;s main Pokémon. It debuted in &#039;&#039;[[EP224|Nerves of Steelix!]]&#039;&#039;, when Jasmine used it to stop {{TRT}}&#039;s {{p|Wobbuffet}} [[Team Rocket&#039;s mechas|mecha]] and send them blasting off.}}&lt;br /&gt;
&lt;br /&gt;
=====In the [[Olivine Lighthouse|lighthouse]]=====&lt;br /&gt;
{| style=&amp;quot;float:left; width: 25%&amp;quot;&lt;br /&gt;
| {{InactivePoké|Jasmine|Sparkle|Sparkle.png|Electric|link=Amphy|size=158px}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Voice actors====&lt;br /&gt;
{{vatable|color={{steel color}}|bordercolor={{steel color light}}&lt;br /&gt;
|ja=かかずゆみ &#039;&#039;[[Yumi Kakazu]]&#039;&#039;&lt;br /&gt;
|en=[[Tara Jayne]] ([[EP208]], [[EP224]])&amp;lt;br&amp;gt;[[Alyson Leigh Rosenfeld]] ([[DP180]])&lt;br /&gt;
|ar=جمانة الزنجي &#039;&#039;Joumana Zonji&#039;&#039;&lt;br /&gt;
|cs=Jolana Smyčková ([[EP208]])&amp;lt;br&amp;gt;Jana Páleníčková ([[DP180]])&lt;br /&gt;
|fi=Heljä Heikkinen&lt;br /&gt;
|fr_eu=Julie Basecqz ([[EP208]])&amp;lt;br&amp;gt;Alexandra Corréa ([[EP224]])&amp;lt;br&amp;gt;Béatrice Wegnez ([[DP180]])&lt;br /&gt;
|he=דון לני-גבאי &#039;&#039;Dawn Lanny-Gabay&#039;&#039;&lt;br /&gt;
|no=Hanne Dancke Arnesen&lt;br /&gt;
|pl=Joanna Domańska ([[EP208]])&amp;lt;br&amp;gt;Magdalena Beska ([[EP224]])&amp;lt;br&amp;gt;Julia Kołakowska ([[DP180]])&lt;br /&gt;
|pt_br=Letícia Quinto ([[EP208]], [[EP224]])&amp;lt;br&amp;gt;Luciana Baroli ([[DP180]])&lt;br /&gt;
|es_la=Gaby Ugarte&lt;br /&gt;
|es_eu=Conchi López ([[EP208]])&amp;lt;br&amp;gt;Pepa Castro ([[EP224]])&amp;lt;br&amp;gt;María Blanco ([[DP180]])|nl=Marjolein Algera}}&lt;br /&gt;
&lt;br /&gt;
===GOTCHA!===&lt;br /&gt;
Jasmine briefly appeared in [[GOTCHA!]].&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
[[File:Janine Jasmine Adventures.png|thumb|230px|Jasmine in [[Pokémon Adventures]]]]&lt;br /&gt;
====History====&lt;br /&gt;
====={{MangaArc|Gold, Silver &amp;amp; Crystal}}=====&lt;br /&gt;
Jasmine debuted in &#039;&#039;[[PS107|Gligar Glide]]&#039;&#039;, being called by the [[Day-Care Couple|Day-Care Man]]. She was told to come over, as the Egg her two {{p|Togetic}} produced hatched into {{adv|Gold}}&#039;s {{p|Togepi}}, [[Togebo]]. As she passed through [[Ecruteak City]] on her way there, an earthquake caused by [[Team Rocket]] ravaged the area. She managed to escape most of the chaos by escaping to the [[Bell Tower]], but the shaking caused her to get caught in the rubble. Using [[Amphy]] as a distress signal, she caught the attention of both {{adv|Gold}} and {{adv|Silver}}, who arrived to help. They managed to rescue her before the tower collapsed and sent Jasmine off to safety on Amphy&#039;s back. Unaware of the identities of her saviors, Jasmine helped with getting Ecruteak City back to normal.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS113|Delibird Delivery - 1]]&#039;&#039;, Jasmine appeared in [[Professor Elm]]&#039;s fantasy when informing Gold that the [[Masked Man]] may be a Gym Leader.&lt;br /&gt;
&lt;br /&gt;
Jasmine was seen again in &#039;&#039;[[PS152|Buzz Off, Butterfree!]]&#039;&#039;, where she supervised the rebuilding of the Tin Tower in [[Morty]]&#039;s absence. She soon met {{adv|Yellow}} and [[Wilton]], where Yellow was able to put out a fire at the [[Burned Tower]] and free the {{adv|Legendary beasts}} that were imprisoned inside.&lt;br /&gt;
&lt;br /&gt;
At the [[Indigo Plateau]], Jasmine arrives with her fellow Johto Gym Leaders to participate in an exhibition tournament for the Pokémon League against the Kanto Gym Leaders. In the first round, she faces off against the [[Pewter City]] Gym Leader, [[Brock]]. She surprises everyone by using {{p|Steelix}}, a new Pokémon that no one had known about. Since he knew nothing about Steelix or even its type, Brock is eventually defeated. {{adv|Professor Oak}} reveals to everyone the discovery of the new {{type|Steel}}, in which Jasmine specializes. When the Masked Man attacks the Pokémon League, Jasmine and the other Gym Leaders combat his army of mind-controlled {{tc|Team Rocket Grunt}}s. The fight takes them to the [[Magnet Train]], which is used as a diversion to get the Gym Leaders away from the stadium. After the Masked Man is defeated, Jasmine returned to her usual duties as a Gym Leader.&lt;br /&gt;
&lt;br /&gt;
====={{MangaArc|HeartGold &amp;amp; SoulSilver}}=====&lt;br /&gt;
It is revealed that Jasmine left to the [[Sinnoh]] region so that she may partake in Pokémon Contests and refuses to come back until she had mastered them.&lt;br /&gt;
&lt;br /&gt;
====={{MangaArc|Diamond &amp;amp; Pearl}}=====&lt;br /&gt;
In &#039;&#039;[[PS351|Perturbed by Pachirisu]]&#039;&#039;, Jasmine makes a cameo appearance. She is seen together with [[Fantina]], on their way to the Master Rank {{pkmn|Super Contest}} in [[Hearthome City]].&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
This listing is of Jasmine&#039;s Pokémon in the Pokémon Adventures manga.&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Jasmine&lt;br /&gt;
|pkmn=Togetic (×2)&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|img=Jasmine Togetic Adventures.png&lt;br /&gt;
|cap=Jasmine&#039;s Togetic&lt;br /&gt;
|epnum=PS107&lt;br /&gt;
|epname=Gligar Glide&lt;br /&gt;
|desc=Jasmine owns both a male and female {{p|Togetic}}. At one point they were left at the Day Care and produced an Egg together. This Egg would hatch into [[Togebo]], {{adv|Gold}}&#039;s {{p|Togepi}}. At the Pokémon League, they were seen among Jasmine&#039;s team as she decided what to choose for her battle with [[Brock]] but were not picked.&lt;br /&gt;
&lt;br /&gt;
None of Togetic&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Jasmine&lt;br /&gt;
|pkmn=Magneton (×2)&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|img=Jasmine Magneton Adventures.png&lt;br /&gt;
|cap=Jasmine&#039;s Magneton&lt;br /&gt;
|epnum=PS108&lt;br /&gt;
|epname=Quilava Quandary&lt;br /&gt;
|desc=These two {{p|Magneton}} were seen accompanying Jasmine through [[Ecruteak City]]. They, along with their Trainer, were caught in the earthquake that ravaged the entire area. At the Pokémon League, they were seen among Jasmine&#039;s team as she decided what to choose for her battle with [[Brock]] but were not picked.&lt;br /&gt;
&lt;br /&gt;
None of Magneton&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|main=Amphy&lt;br /&gt;
|trainer=Jasmine&lt;br /&gt;
|pkmn=Ampharos&lt;br /&gt;
|nick=Amphy&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|img=Amphy Adventures.png&lt;br /&gt;
|epnum=PS109&lt;br /&gt;
|epname=Ampharos Amore&lt;br /&gt;
|desc={{p|Ampharos|Amphy}} was first seen with Jasmine as she escaped the Ecruteak City earthquake by hiding in the [[Bell Tower]]. With {{adv|Silver}} and {{adv|Gold}}&#039;s help, Amphy got Jasmine to safety.}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Steelix 2}}{{TrainerPoké&lt;br /&gt;
|main=yes&lt;br /&gt;
|trainer=Jasmine&lt;br /&gt;
|pkmn=Steelix&lt;br /&gt;
|stage1=Onix&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|img=Jasmine Steelix Adventures.png&lt;br /&gt;
|epnum=PS155&lt;br /&gt;
|epname=Capital Kabutops&lt;br /&gt;
|desc=Jasmine first used {{p|Steelix}} to battle [[Brock]] at the Pokémon League. He was initially disguised as an {{p|Onix}}, which confused everyone else at his strange appearance. After chipping away at the gravel covering his body, Brock uncovered his true identity but was unable to defeat him. Steelix defeated [[Brock&#039;s Onix]] with {{m|Crunch}}, giving Jasmine the win.}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Gold &amp;amp; Silver: The Golden Boys===&lt;br /&gt;
[[File:Jasmine Golden Boys.png|thumb|200px|Jasmine in Pokémon Gold and Silver: The Golden Boys]]&lt;br /&gt;
[[File:Young Jasmine Golden Boys.png|thumb|left|220px|Jasmine when she was younger]]&lt;br /&gt;
Jasmine first appeared in &#039;&#039;[[GB17|A Spectacular Battle To Save Ampharos]]&#039;&#039; where she wanted {{GnB|Gold}} to lend her his {{TP|Gold|Croconaw}}. She wanted his Croconaw because she needed to get to [[Cianwood City]] to get medicine to cure her [[Amphy|Ampharos]]&#039;s sickness. Jasmine, Gold, and {{GnB|Chris}} went around Olivine City to find a big {{type|Water}} Pokémon. They had no luck though. She found a {{p|Gyarados}} fighting a {{p|Wartortle}} in the middle of a busy street.&lt;br /&gt;
&lt;br /&gt;
Even though it belonged to {{GnB|Black}}, Gold wanted to borrow it and they had a battle. Black chose Gyarados as the Pokémon to battle with against [[Gold&#039;s Pikachu]]. Jasmine tried convincing Black to not use Gyarados, but Black retorted by saying that nothing is fair in a real battle. When Pikachu stood no chance against Gyarados, Jasmine took Gold&#039;s place. Using her {{TP|Jasmine|Steelix}}, she finished Gyarados with one {{m|Iron Tail}}. As Gyarados had been defeated, the group was unable to use it.&lt;br /&gt;
&lt;br /&gt;
The town volunteered to build a raft for the group to use while the captain provided a map for them to go to Cianwood City. As they got on, it was unable to carry them as it can only carry two people. Jasmine decided to go there by herself but Gold and Chris were willing to go there instead. Jasmine stayed behind to look after Amphy while Gold and Chris went on to Cianwood City.&lt;br /&gt;
&lt;br /&gt;
After Gold and Chris had sent the medicine to heal Ampharos to Jasmine, she and the citizens of Olivine traveled to Cianwood City to provide support in stopping the [[Black Tyranitar]]&#039;s rampage.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Jasmine&lt;br /&gt;
|pkmn=Magneton&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|img=Jasmine Magneton Golden Boys.png&lt;br /&gt;
|epnum=GB17&lt;br /&gt;
|epname=A Spectacular Battle To Save Ampharos&lt;br /&gt;
|desc={{p|Magneton}} is only seen wandering with Jasmine.&lt;br /&gt;
&lt;br /&gt;
None of Magneton&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Amphy 2}}{{TrainerPoké&lt;br /&gt;
|main=Amphy&lt;br /&gt;
|trainer=Jasmine&lt;br /&gt;
|pkmn=Ampharos&lt;br /&gt;
|nick=Amphy&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|img=Amphy Golden Boys.png&lt;br /&gt;
|epnum=GB17&lt;br /&gt;
|epname=A Spectacular Battle To Save Ampharos&lt;br /&gt;
|desc={{p|Ampharos}} is the Pokémon that is used to light up the lighthouse in [[Olivine City]].}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Steelix 3}}{{TrainerPoké&lt;br /&gt;
|main=yes&lt;br /&gt;
|trainer=Jasmine&lt;br /&gt;
|pkmn=Steelix&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|img=Jasmine Steelix Golden Boys.png&lt;br /&gt;
|epnum=GB17&lt;br /&gt;
|epname=A Spectacular Battle To Save Ampharos&lt;br /&gt;
|desc=Jasmine sent out {{p|Steelix}} to take {{OBP|Gold|Golden Boys}}&#039;s place in battling {{OBP|Black|Golden Boys}}&#039;s {{p|Gyarados}}. It is kept in a [[Heavy Ball]].}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
[[File:Jasmine PM.png|thumb|200px|Jasmine in Pokémon Pocket Monsters]]&lt;br /&gt;
{{PPM|Red}} encounters Jasmine in &#039;&#039;[[PM091|Light Up The Lighthouse!!]]&#039;&#039; at the [[Olivine Lighthouse]] while she is taking care of her [[Amphy|Ampharos]]. They meet each other again in &#039;&#039;[[PM093|Tyrogue&#039;s in Love?!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{| style=&amp;quot;float:left; width: 50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Jasmine|Ampharos|Jasmine Ampharos PM.png|disp=Amphy|Electric|link=Amphy#In the Pokémon Pocket Monsters manga}}&lt;br /&gt;
| {{InactivePoké|Jasmine|Steelix|Jasmine Steelix PM.png|Steel|Ground|link=Jasmine&#039;s Steelix#In the Pokémon Pocket Monsters manga}} ♂&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
This listing is of cards mentioning or featuring Jasmine or her Pokémon in the [[Pokémon Trading Card Game]].&lt;br /&gt;
&lt;br /&gt;
{{cardlist/header|Jasmine&#039;s Pokémon|Metal|char=yes}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Tyranitar|Jasmine&#039;s Raichu|Half Deck}}|type=Lightning|enset=Tyranitar Half Deck|jpset=Pokémon VS|jprarity=Common|jpnum=027/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Jasmine&#039;s Magneton|28}}|type=Lightning|jpset=Pokémon VS|jprarity=Common|jpnum=028/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Jasmine&#039;s Electabuzz|29}}|type=Lightning|jpset=Pokémon VS|jprarity=Common|jpnum=029/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Jasmine&#039;s Jolteon|30}}|type=Lightning|jpset=Pokémon VS|jprarity=Common|jpnum=030/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Jasmine&#039;s Ampharos|31}}|type=Lightning|jpset=Pokémon VS|jprarity=Common|jpnum=031/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Jasmine&#039;s Steelix|32}}|type=Metal|jpset=Pokémon VS|jprarity=Rare Holo|jpnum=032/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Cosmic Eclipse|Steelix|139}}|type=Metal|expanded=yes|enset=Cosmic Eclipse|enrarity=Rare Secret|ennum=247/236|jpset=Dream League|jprarity=CHR|jpnum=060/049}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Battle Styles|Bronzong|102}}|type=Metal|expanded=yes|enset=Astral Radiance|enrarity=TGH|ennum=TG11/TG30|jpset=VMAX Climax|jprarity=CHR|jpnum=208/184}}&lt;br /&gt;
{{cardlist/div|Other related cards|Metal}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Jasmine&#039;s TM 01|111}}|type=Trainer|type2=Technical Machine|jpset=Pokémon VS|jprarity=Uncommon|jpnum=111/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Jasmine&#039;s TM 02|112}}|type=Trainer|type2=Technical Machine|jpset=Pokémon VS|jprarity=Uncommon|jpnum=112/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|EX Unseen Forces|Mary&#039;s Request|86}}|type=Trainer|type2=Supporter|enset=EX Unseen Forces|enrarity=Uncommon|ennum=86/115|jpset=Golden Sky, Silvery Ocean|jprarity=Uncommon|jpnum=098/106|jpset2=Meganium Constructed Starter Deck|jpnum2=014/016|jpset3=Typhlosion Constructed Starter Deck|jpnum3=014/016|jpset4=Feraligatr Constructed Starter Deck|jpnum4=014/016}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Team Up|Jasmine|145}}|type=Supporter|expanded=yes|enset=Team Up|enrarity=Uncommon|ennum=145/181|jpset=Dark Order|jprarity=U|jpnum=051/052|enset2=Team Up|enrarity2=Rare Ultra|ennum2=177/181|jpset2=Dark Order|jprarity2=SR|jpnum2=058/052}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Surging Sparks|Jasmine&#039;s Gaze|178}}|type=Supporter|standard=yes|enset=Surging Sparks|enrarity=Uncommon|ennum=178/191|jpset=Super Electric Breaker|jprarity=U|jpnum=104/106|enset2=Surging Sparks|enrarity2=Ultra Rare|ennum2=233/191|jpset2=Super Electric Breaker|jprarity2=SR|jpnum2=129/106|enset3=Surging Sparks|enrarity3=Special Illustration Rare|ennum3=245/191|jpset3=Super Electric Breaker|jprarity3=SAR|jpnum3=135/106}}&lt;br /&gt;
{{cardlist/footer|Metal}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Jasmine&#039;s Japanese Leader title is {{tt|鉄壁ガードの女の子|Iron wall-guarded girl}}.&lt;br /&gt;
* In [[Generation III]], a Jasmine lookalike, along with [[Whitney]] and [[Pryce]]&#039;s, can be seen as an audience member in a [[Pokémon Contest]].&lt;br /&gt;
* When rematched in {{2v2|HeartGold|SoulSilver}}, the [[level]]s of Jasmine&#039;s {{OBP|Pokémon|species}} are the highest of all of the [[Johto]] [[Gym Leader]]s, despite her typically being the sixth Gym Leader. Her Steelix reaches level 62, while the maximum of any other Johto Gym Leader is level 60.&lt;br /&gt;
* As seen in HeartGold and SoulSilver, Jasmine&#039;s [[Trainer ID number]] is 26491.&lt;br /&gt;
** She shares her Trainer ID number with an NPC in the [[Generation II]] games named Kim who offers an {{p|Aerodactyl}} for a {{p|Chansey}} on {{rt|14|Kanto}}.&lt;br /&gt;
* Jasmine is the first Trainer known to have changed her type specialization overall, the second being [[Bede]], who used to train {{type|Psychic}} before becoming the {{type|Fairy}} expert he currently is.&lt;br /&gt;
* In all the [[Johto]]-based games, Jasmine appears before Pryce in the [[Badge]] case, but her Steelix&#039;s [[level]] is higher than the levels of all of Pryce&#039;s Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{steel color}}; border:3px solid #{{steel color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{steel color light}}&amp;quot; | Language&lt;br /&gt;
! style=&amp;quot;background:#{{steel color light}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{steel color light}}&amp;quot; | Origin&lt;br /&gt;
|-&lt;br /&gt;
| Japanese&lt;br /&gt;
| ミカン &#039;&#039;Mikan&#039;&#039;&lt;br /&gt;
| From 蜜柑 &#039;&#039;mikan&#039;&#039; ({{wp|Citrus unshiu|satsuma mandarin}}; generic word for {{wp|citrus}} fruit)&lt;br /&gt;
|-&lt;br /&gt;
| English, Latin American Spanish,&amp;lt;br&amp;gt;French, Italian, Indonesian,&amp;lt;br&amp;gt;Brazilian Portuguese&lt;br /&gt;
| Jasmine&lt;br /&gt;
| From &#039;&#039;{{wp|jasmine}}&#039;&#039; and &#039;&#039;mine&#039;&#039; or &#039;&#039;mineral&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| German&lt;br /&gt;
| Jasmin&lt;br /&gt;
| From &#039;&#039;Jasmin&#039;&#039; (jasmine) and &#039;&#039;Mine&#039;&#039; or &#039;&#039;Mineral&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| European Spanish&lt;br /&gt;
| Yasmina&lt;br /&gt;
| From &#039;&#039;jazmín&#039;&#039; (jasmine) and &#039;&#039;mina&#039;&#039; (mine) or &#039;&#039;mineral&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Korean&lt;br /&gt;
| 규리 &#039;&#039;Gyuri&#039;&#039;&lt;br /&gt;
| From 귤 (橘) &#039;&#039;gyul&#039;&#039; (citrus fruit)&lt;br /&gt;
|-&lt;br /&gt;
| Chinese (Traditional)&lt;br /&gt;
| 阿蜜 &#039;&#039;Ā Mì&#039;&#039; / &#039;&#039;A Maht&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | From 蜜柑 &#039;&#039;mìgān / mahtgām&#039;&#039; (satsuma mandarin) and the {{wp|Chinese honorifics#Familial honorifics|familial prefix}} 阿 &#039;&#039;ā / a&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Chinese (Simplified)&lt;br /&gt;
| 阿蜜 &#039;&#039;Ā Mì&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Chinese (Hong Kong)&lt;br /&gt;
| 小蜜 &#039;&#039;Síu Maht&#039;&#039;&amp;lt;ref group=n&amp;gt;[[Pokémon Gold &amp;amp; Silver: The Golden Boys]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| From 蜜柑 &#039;&#039;mahtgām&#039;&#039; (satsuma mandarin) and the {{wp|diminutive}} prefix 小 &#039;&#039;xiǎo / síu&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Chinese (mainland China)&lt;br /&gt;
| 阿桔 &#039;&#039;Ā Jú&#039;&#039;&amp;lt;ref group=n&amp;gt;[[Pokémon Adventures]] volume [[Pokémon Adventures volume 12|12]] (first edition)&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;阿四 &#039;&#039;Ā Sì&#039;&#039;&amp;lt;ref group=n&amp;gt;Pokémon Adventures volume [[Pokémon Adventures volume 9|9]] and [[Pokémon Adventures volume 13|13]] (first edition)&amp;lt;/ref&amp;gt;&lt;br /&gt;
| From 桔 &#039;&#039;jú&#039;&#039; (orange)&amp;lt;br&amp;gt; Mix-up with [[Chuck]]&#039;s Chinese name&lt;br /&gt;
|-&lt;br /&gt;
| Russian&lt;br /&gt;
| Жасмин &#039;&#039;Zhasmin&#039;&#039;&lt;br /&gt;
| Transcription of her English name&lt;br /&gt;
|-&lt;br /&gt;
| Thai&lt;br /&gt;
| มิคัง &#039;&#039;Mikan&#039;&#039;&lt;br /&gt;
| Transcription of her Japanese name&lt;br /&gt;
|-&lt;br /&gt;
| Vietnamese&lt;br /&gt;
| Mikan&lt;br /&gt;
| Transcription of her Japanese name&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
{{reflist|group=n}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{NPC|steel|sinnoh=yes}}&lt;br /&gt;
{{Jasmine&#039;s Pokémon}}&lt;br /&gt;
{{Gym Leaders of Johto}}&lt;br /&gt;
{{Pocket Monsters Characters}}&lt;br /&gt;
{{Golden Boys characters}}&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation characters]]&lt;br /&gt;
[[Category:Manga characters]]&lt;br /&gt;
[[Category:Pokémon Adventures characters]]&lt;br /&gt;
[[Category:Pokémon Pocket Monsters characters]]&lt;br /&gt;
[[Category:Pokémon Gold &amp;amp; Silver: The Golden Boys characters]]&lt;br /&gt;
[[Category:Gold, Silver and Crystal characters]]&lt;br /&gt;
[[Category:Diamond and Pearl characters]]&lt;br /&gt;
[[Category:Platinum characters]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver characters]]&lt;br /&gt;
[[Category:Black 2 and White 2 characters]]&lt;br /&gt;
[[Category:Brilliant Diamond and Shining Pearl characters]]&lt;br /&gt;
[[Category:Stadium 2 characters]]&lt;br /&gt;
[[Category:Gym Leaders]]&lt;br /&gt;
[[Category:Rock-type Trainers]]&lt;br /&gt;
[[Category:Steel-type Trainers]]&lt;br /&gt;
[[Category:Coordinators]]&lt;br /&gt;
&lt;br /&gt;
[[de:Jasmin]]&lt;br /&gt;
[[es:Yasmina]]&lt;br /&gt;
[[fr:Jasmine]]&lt;br /&gt;
[[it:Jasmine]]&lt;br /&gt;
[[ja:ミカン]]&lt;br /&gt;
[[zh:阿蜜]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=In-game_trade&amp;diff=4550751</id>
		<title>In-game trade</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=In-game_trade&amp;diff=4550751"/>
		<updated>2026-05-12T21:25:24Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: /* Pokémon HeartGold and SoulSilver */ thanks Chuggaa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;in-game trade&#039;&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Pokémon Gold and Silver: Official Nintendo Player&#039;s Guide]]&#039;&#039;, page 93&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;[[Pokémon Crystal: Official Nintendo Player&#039;s Guide]]&#039;&#039;, page 24&amp;lt;/ref&amp;gt; or &#039;&#039;&#039;NPC trade&#039;&#039;&#039;{{fact}} is a [[trade]] made with [[Non-player character|NPC]]s in the [[core series]] and [[Spin-off Pokémon games|spin-off]] [[Pokémon games]]. The process uses the same trading sequence as player trades and is usually done for {{OBP|Pokémon|species}} that are difficult or impossible to obtain through other means, or for Pokémon unavailable at that point of the game. In later games, the traded Pokémon often has special moves, like [[Egg Move]]s. Starting in [[Generation III]], the player cannot initiate a trade with another game unless they have at least two Pokémon in their party, but this restriction does not apply to in-game trades.&lt;br /&gt;
&lt;br /&gt;
Prior to {{game|HeartGold and SoulSilver|s}}, the NPC {{pkmn|Trainer}} will always specify a Pokémon they want to trade for. The Pokémon the player receives in the trade will have a fixed [[Original Trainer]] and [[nickname]]; in later games the [[Trainer ID number]], [[held item]], [[Nature]], {{IV}}s, and/or [[level]] can be fixed as well.&lt;br /&gt;
&lt;br /&gt;
Like Pokémon traded externally, the traded Pokémon will be treated as an {{pkmn2|outsider}}, and gain a boosted amount of [[Experience|experience points]] in {{pkmn|battle}}. Prior to [[Generation V]], every Pokémon has the same level as the Pokémon it was traded for, except in {{g|XD: Gale of Darkness}}.&lt;br /&gt;
&lt;br /&gt;
==List of in-game trades==&lt;br /&gt;
The following lists of in-game trade Pokémon only include their [[nickname]]s and [[Original Trainer]] names in English and Japanese. For these names in other languages, see [[List of in-game trades in other languages]].&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{incomplete|section|needs=Check that the Gen II held items of trade Evolutions and Japanese Blue&#039;s Krabby are correct.}}&lt;br /&gt;
All [[Trainer ID number]]s and {{IV}}s are random in the [[Generation I]] games. The [[Original Trainer]] always uses the [[Character encoding (Generation I)#Text control codes|hardcoded text string 0x5D]], which is displayed as &amp;quot;TRAINER&amp;quot; (Japanese: {{j|トレーナー}} &#039;&#039;Trainer&#039;&#039;) in the game&#039;s language. In Western language versions of the handheld games and {{g|Stadium}}, this string is displayed in ALLCAPS (&amp;quot;TRAINER&amp;quot; in English), whereas in {{g|Stadium 2}} it is displayed in title case (&amp;quot;Trainer&amp;quot; in English). When transferred using [[Poké Transporter]], this string is permanently converted to title case in the language of the game it was transferred from, being changed to use a literal string instead of a language-sensitive control character.&lt;br /&gt;
&lt;br /&gt;
The [[held item]] column refers to the item the Pokémon will be holding if it is traded to a [[Generation II]] game. With the exception of Pokémon that evolve during that trade and Krabby in Japanese Blue, they have the same item a [[wild Pokémon]] of the same species [[List of Pokémon by wild held item (Generation II)|would have]] if it were traded to a Generation II game; Pokémon that evolve during the trade have the item their evolved form would have, while Krabby has {{TM|13|Snore}} instead of {{TM|33|Ice Punch}}. Because the Trainer ID numbers and IVs are random, these Pokémon can be {{Shiny}} when [[transfer]]red to a [[Generation II]] game or [[Pokémon Bank]].&lt;br /&gt;
&lt;br /&gt;
====Pokémon Red and Green (Japan), Pokémon Red and Blue (Western)====&lt;br /&gt;
In {{game|Red and Blue|s}}, Nidoran♂ is traded for Nidoran♀; in {{game|Red and Green|s}}, Nidoran♀ is traded for Nidoran♂.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background: #{{green color light}}; border: 3px solid #{{red color}}; text-align:center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Player&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | NPC&#039;s Pokémon&lt;br /&gt;
! English&amp;lt;br&amp;gt;[[nickname]]&lt;br /&gt;
! Japanese&amp;lt;br&amp;gt;[[nickname]]&lt;br /&gt;
! [[Held item]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[Generation II|Gen II]])&amp;lt;/small&amp;gt;&lt;br /&gt;
! [[Original Trainer|OT]]&lt;br /&gt;
|-&lt;br /&gt;
| {{rt|2|Kanto}}&lt;br /&gt;
| {{MSP/3|063|Abra}}&lt;br /&gt;
| {{p|Abra}}&lt;br /&gt;
| {{MSP/3|122|Mr. Mime}}&lt;br /&gt;
| {{p|Mr. Mime}}&lt;br /&gt;
| MARCEL&lt;br /&gt;
| {{j|バリバリ}}&amp;lt;br&amp;gt;&#039;&#039;Baribari&#039;&#039; &lt;br /&gt;
| [[Bitter Berry]]&lt;br /&gt;
| [[File:Mr Mime Trainer I OD.png]]&lt;br /&gt;
|- style=&amp;quot;background:#{{green color light}}&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#FFF&amp;quot; | {{OBP|Underground Path|Kanto Routes 5–6|Underground Path (Rt. 5–6)}}&lt;br /&gt;
| {{MSP/3|029|Nidoran♀}}&lt;br /&gt;
| {{p|Nidoran♀}}&lt;br /&gt;
| {{MSP/3|032|Nidoran♂}}&lt;br /&gt;
| {{p|Nidoran♂}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| {{j|チャッピー}}&amp;lt;br&amp;gt;&#039;&#039;Chappy&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#FFF&amp;quot; | {{TM|43|Detect}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#FFF&amp;quot; | [[File:Reina I OD.png]]&lt;br /&gt;
|- style=&amp;quot;background:#{{blue color light}}&amp;quot;&lt;br /&gt;
| {{MSP/3|032|Nidoran♂}}&lt;br /&gt;
| {{p|Nidoran♂}}&lt;br /&gt;
| {{MSP/3|029|Nidoran♀}}&lt;br /&gt;
| {{p|Nidoran♀}}&lt;br /&gt;
| SPOT&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{rt|11|Kanto}}&lt;br /&gt;
| {{MSP/3|033|Nidorino}}&lt;br /&gt;
| {{p|Nidorino}}&lt;br /&gt;
| {{MSP/3|030|Nidorina}}&lt;br /&gt;
| {{p|Nidorina}}&lt;br /&gt;
| TERRY&lt;br /&gt;
| {{j|テリー}}&amp;lt;br&amp;gt;&#039;&#039;Terry&#039;&#039;&lt;br /&gt;
| {{i|Berry}}&lt;br /&gt;
| [[File:Psychic I OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{rt|18|Kanto}}&lt;br /&gt;
| {{MSP/3|080|Slowbro}}&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
| {{MSP/3|108|Lickitung}}&lt;br /&gt;
| {{p|Lickitung}}&lt;br /&gt;
| MARC&lt;br /&gt;
| {{j|なめぞう}}&amp;lt;br&amp;gt;&#039;&#039;Namezō&#039;&#039;&lt;br /&gt;
| [[Bitter Berry]]&lt;br /&gt;
| [[File:Psychic I OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cerulean City]]&lt;br /&gt;
| {{MSP/3|061|Poliwhirl}}&lt;br /&gt;
| {{p|Poliwhirl}}&lt;br /&gt;
| {{MSP/3|124|Jynx}}&lt;br /&gt;
| {{p|Jynx}}&lt;br /&gt;
| LOLA&lt;br /&gt;
| {{j|まさこ}}&amp;lt;br&amp;gt;&#039;&#039;Masako&#039;&#039;&lt;br /&gt;
| [[Bitter Berry]]&lt;br /&gt;
| [[File:Old man I OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vermilion City]]&lt;br /&gt;
| {{MSP/3|021|Spearow}}&lt;br /&gt;
| {{p|Spearow}}&lt;br /&gt;
| {{MSP/3|083|Farfetch&#039;d}}&lt;br /&gt;
| {{p|Farfetch&#039;d}}&lt;br /&gt;
| DUX&lt;br /&gt;
| {{j|おしょう}}&amp;lt;br&amp;gt;&#039;&#039;Oshō&#039;&#039;&lt;br /&gt;
| [[Bitter Berry]]&lt;br /&gt;
| [[File:Reina I OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinnabar Lab|Pokémon Lab]]&lt;br /&gt;
| {{MSP/3|026|Raichu}}&lt;br /&gt;
| {{p|Raichu}}&lt;br /&gt;
| {{MSP/3|101|Electrode}}&lt;br /&gt;
| {{p|Electrode}}&lt;br /&gt;
| DORIS&lt;br /&gt;
| {{j|おマル}}&amp;lt;br&amp;gt;&#039;&#039;Omaru&#039;&#039;&lt;br /&gt;
| [[Silver Leaf]]&lt;br /&gt;
| [[File:Cinnabar Trainer I OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinnabar Lab|Pokémon Lab]]&lt;br /&gt;
| {{MSP/3|048|Venonat}}&lt;br /&gt;
| {{p|Venonat}}&lt;br /&gt;
| {{MSP/3|114|Tangela}}&lt;br /&gt;
| {{p|Tangela}}&lt;br /&gt;
| CRINKLES&lt;br /&gt;
| {{j|リンダ}}&amp;lt;br&amp;gt;&#039;&#039;Linda&#039;&#039;&lt;br /&gt;
| [[Bitter Berry]]&lt;br /&gt;
| [[File:Beauty I OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinnabar Lab|Pokémon Lab]]&lt;br /&gt;
| {{MSP/3|077|Ponyta}}&lt;br /&gt;
| {{p|Ponyta}}&lt;br /&gt;
| {{MSP/3|086|Seel}}&lt;br /&gt;
| {{p|Seel}}&lt;br /&gt;
| SAILOR&lt;br /&gt;
| {{j|パウーン}}&amp;lt;br&amp;gt;&#039;&#039;Paūn&#039;&#039;&lt;br /&gt;
| {{i|Berry}}&lt;br /&gt;
| [[File:Scientist I OD.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Blue (Japan)====&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background: #{{blue color light}}; border: 3px solid #{{blue color}}; text-align:center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Player&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | NPC&#039;s Pokémon&lt;br /&gt;
! [[Nickname]]&lt;br /&gt;
! [[Held item]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[Generation II|Gen II]])&amp;lt;/small&amp;gt;&lt;br /&gt;
! [[Original Trainer|OT]]&lt;br /&gt;
|-&lt;br /&gt;
| {{rt|2|Kanto}}&lt;br /&gt;
| {{MSP/3|039|Jigglypuff}}&lt;br /&gt;
| {{p|Jigglypuff}}&lt;br /&gt;
| {{MSP/3|122|Mr. Mime}}&lt;br /&gt;
| {{p|Mr. Mime}}&lt;br /&gt;
| {{j|まさる}}&amp;lt;br&amp;gt;&#039;&#039;Masaru&#039;&#039;&lt;br /&gt;
| [[Bitter Berry]]&lt;br /&gt;
| [[File:Mr Mime Trainer I OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{OBP|Underground Path|Kanto Routes 5–6|Underground Path (Rt. 5–6)}}&lt;br /&gt;
| {{MSP/3|019|Rattata}}&lt;br /&gt;
| {{p|Rattata}}&lt;br /&gt;
| {{MSP/3|060|Poliwag}}&lt;br /&gt;
| {{p|Poliwag}}&lt;br /&gt;
| {{j|ロモたん}}&amp;lt;br&amp;gt;&#039;&#039;Romo-tan&#039;&#039;&lt;br /&gt;
| {{i|Berry}}&lt;br /&gt;
| [[File:Reina I OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{rt|11|Kanto}}&lt;br /&gt;
| {{MSP/3|112|Rhydon}}&lt;br /&gt;
| {{p|Rhydon}}&lt;br /&gt;
| {{MSP/3|115|Kangaskhan}}&lt;br /&gt;
| {{p|Kangaskhan}}&lt;br /&gt;
| {{j|ロダン}}&amp;lt;br&amp;gt;&#039;&#039;Rodan&#039;&#039;&lt;br /&gt;
| [[Bitter Berry]]&lt;br /&gt;
| [[File:Psychic I OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{rt|18|Kanto}}&lt;br /&gt;
| {{MSP/3|053|Persian}}&lt;br /&gt;
| {{p|Persian}}&lt;br /&gt;
| {{MSP/3|128|Tauros}}&lt;br /&gt;
| {{p|Tauros}}&lt;br /&gt;
| {{j|ぎゅうた}}&amp;lt;br&amp;gt;&#039;&#039;Gyūta&#039;&#039;&lt;br /&gt;
| [[Bitter Berry]]&lt;br /&gt;
| [[File:Psychic I OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cerulean City]]&lt;br /&gt;
| {{MSP/3|067|Machoke}}&lt;br /&gt;
| {{p|Machoke}}&lt;br /&gt;
| {{MSP/3|093|Haunter}}&lt;br /&gt;
| {{p|Haunter}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;→{{p|Gengar}}&amp;lt;/small&amp;gt;&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;tradeevo&amp;quot;/&amp;gt;&lt;br /&gt;
| {{j|ゴーすけ}}&amp;lt;br&amp;gt;&#039;&#039;Ghosuke&#039;&#039;&lt;br /&gt;
| [[Bitter Berry]]&lt;br /&gt;
| [[File:Old man I OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vermilion City]]&lt;br /&gt;
| {{MSP/3|016|Pidgey}}&lt;br /&gt;
| {{p|Pidgey}}&lt;br /&gt;
| {{MSP/3|083|Farfetch&#039;d}}&lt;br /&gt;
| {{p|Farfetch&#039;d}}&lt;br /&gt;
| {{j|アッカ}}&amp;lt;br&amp;gt;&#039;&#039;Akka&#039;&#039;&lt;br /&gt;
| [[Bitter Berry]]&lt;br /&gt;
| [[File:Reina I OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinnabar Lab|Pokémon Lab]]&lt;br /&gt;
| {{MSP/3|064|Kadabra}}&lt;br /&gt;
| {{p|Kadabra}}&lt;br /&gt;
| {{MSP/3|075|Graveler}}&lt;br /&gt;
| {{p|Graveler}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;→{{p|Golem}}&amp;lt;/small&amp;gt;&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;tradeevo&amp;quot;/&amp;gt;&lt;br /&gt;
| {{j|さぶろう}}&amp;lt;br&amp;gt;&#039;&#039;Saburō&#039;&#039;&lt;br /&gt;
| [[Bitter Berry]]&lt;br /&gt;
| [[File:Cinnabar Trainer I OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinnabar Lab|Pokémon Lab]]&lt;br /&gt;
| {{MSP/3|086|Seel}}&lt;br /&gt;
| {{p|Seel}}&lt;br /&gt;
| {{MSP/3|079|Slowpoke}}&lt;br /&gt;
| {{p|Slowpoke}}&lt;br /&gt;
| {{j|オスカル}}&amp;lt;br&amp;gt;&#039;&#039;Oscar&#039;&#039;&lt;br /&gt;
| {{i|Berry}}&lt;br /&gt;
| [[File:Beauty I OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinnabar Lab|Pokémon Lab]]&lt;br /&gt;
| {{MSP/3|058|Growlithe}}&lt;br /&gt;
| {{p|Growlithe}}&lt;br /&gt;
| {{MSP/3|098|Krabby}}&lt;br /&gt;
| {{p|Krabby}}&lt;br /&gt;
| {{j|どうらく}}&amp;lt;br&amp;gt;&#039;&#039;Dōraku&#039;&#039;&lt;br /&gt;
| {{TM|13|Snore}}&lt;br /&gt;
| [[File:Scientist I OD.png]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;tradeevo&amp;quot;&amp;gt;This Pokémon will evolve due to being traded, but Pokédex data for the unevolved Pokémon will be registered before it evolves.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pokémon Yellow====&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background: #{{yellow color light}}; border: 3px solid #{{yellow color}}; text-align:center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Player&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | NPC&#039;s Pokémon&lt;br /&gt;
! English&amp;lt;br&amp;gt;[[nickname]]&lt;br /&gt;
! Japanese&amp;lt;br&amp;gt;[[nickname]]&lt;br /&gt;
! [[Held item]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[Generation II|Gen II]])&amp;lt;/small&amp;gt;&lt;br /&gt;
! [[Original Trainer|OT]]&lt;br /&gt;
|-&lt;br /&gt;
| {{rt|2|Kanto}}&lt;br /&gt;
| {{MSP/3|035|Clefairy}}&lt;br /&gt;
| {{p|Clefairy}}&lt;br /&gt;
| {{MSP/3|122|Mr. Mime}}&lt;br /&gt;
| {{p|Mr. Mime}}&lt;br /&gt;
| MILES&lt;br /&gt;
| {{j|マイム}}&amp;lt;br&amp;gt;&#039;&#039;Mime&#039;&#039;&lt;br /&gt;
| [[Bitter Berry]]&lt;br /&gt;
| [[File:Mr Mime Trainer I OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{OBP|Underground Path|Kanto Routes 5–6|Underground Path (Rt. 5–6)}}&lt;br /&gt;
| {{MSP/3|104|Cubone}}&lt;br /&gt;
| {{p|Cubone}}&lt;br /&gt;
| {{MSP/3|067|Machoke}}&lt;br /&gt;
| {{p|Machoke}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;→{{p|Machamp}}&amp;lt;/small&amp;gt;&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;tradeevo&amp;quot;/&amp;gt;&lt;br /&gt;
| RICKY&lt;br /&gt;
| {{j|リッキー}}&amp;lt;br&amp;gt;&#039;&#039;Ricky&#039;&#039;&lt;br /&gt;
| [[Bitter Berry]]&lt;br /&gt;
| [[File:Reina I OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{rt|11|Kanto}}&lt;br /&gt;
| {{MSP/3|108|Lickitung}}&lt;br /&gt;
| {{p|Lickitung}}&lt;br /&gt;
| {{MSP/3|051|Dugtrio}}&lt;br /&gt;
| {{p|Dugtrio}}&lt;br /&gt;
| GURIO&lt;br /&gt;
| {{j|ぐりお}}&amp;lt;br&amp;gt;&#039;&#039;Gurio&#039;&#039;&lt;br /&gt;
| [[Gold Berry]]&lt;br /&gt;
| [[File:Psychic I OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{rt|18|Kanto}}&lt;br /&gt;
| {{MSP/3|114|Tangela}}&lt;br /&gt;
| {{p|Tangela}}&lt;br /&gt;
| {{MSP/3|047|Parasect}}&lt;br /&gt;
| {{p|Parasect}}&lt;br /&gt;
| SPIKE&lt;br /&gt;
| {{j|つんつん}}&amp;lt;br&amp;gt;&#039;&#039;Tsuntsun&#039;&#039;&lt;br /&gt;
| [[Gold Leaf]]&lt;br /&gt;
| [[File:Chef I OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinnabar Lab|Pokémon Lab]]&lt;br /&gt;
| {{MSP/3|055|Golduck}}&lt;br /&gt;
| {{p|Golduck}}&lt;br /&gt;
| {{MSP/3|112|Rhydon}}&lt;br /&gt;
| {{p|Rhydon}}&lt;br /&gt;
| BUFFY&lt;br /&gt;
| {{j|ごんすけ}}&amp;lt;br&amp;gt;&#039;&#039;Gonsuke&#039;&#039;&lt;br /&gt;
| [[Silver Leaf]]&lt;br /&gt;
| [[File:Cinnabar Trainer I OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinnabar Lab|Pokémon Lab]]&lt;br /&gt;
| {{MSP/3|058|Growlithe}}&lt;br /&gt;
| {{p|Growlithe}}&lt;br /&gt;
| {{MSP/3|087|Dewgong}}&lt;br /&gt;
| {{p|Dewgong}}&lt;br /&gt;
| CEZANNE&lt;br /&gt;
| {{j|セザンヌ}}&amp;lt;br&amp;gt;&#039;&#039;Cezanne&#039;&#039;&lt;br /&gt;
| [[Gold Leaf]]&lt;br /&gt;
| [[File:Beauty I OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinnabar Lab|Pokémon Lab]]&lt;br /&gt;
| {{MSP/3|115|Kangaskhan}}&lt;br /&gt;
| {{p|Kangaskhan}}&lt;br /&gt;
| {{MSP/3|089|Muk}}&lt;br /&gt;
| {{p|Muk}}&lt;br /&gt;
| STICKY&lt;br /&gt;
| {{j|ベタぼう}}&amp;lt;br&amp;gt;&#039;&#039;Betabō&#039;&#039;&lt;br /&gt;
| [[Gold Leaf]]&lt;br /&gt;
| [[File:Scientist I OD.png]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;tradeevo&amp;quot;&amp;gt;This Pokémon will evolve due to being traded, but Pokédex data for the unevolved Pokémon will be registered before it evolves.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Unused trades====&lt;br /&gt;
There are a few in-game trades in the game data of Generation I games which are not assigned to any NPC.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Red, Green, and Blue (Japan), Pokémon Red and Blue (Western)=====&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background: #{{blue color light}}; border: 3px solid #{{red color}}; text-align:center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Player&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | NPC&#039;s Pokémon&lt;br /&gt;
! English nickname&lt;br /&gt;
! Japanese nickname&lt;br /&gt;
! [[Held item]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[Generation II|Gen II]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | {{MSP/3|012|Butterfree}}&lt;br /&gt;
| rowspan=2 | {{p|Butterfree}}&lt;br /&gt;
| rowspan=2 | {{MSP/3|015|Beedrill}}&lt;br /&gt;
| rowspan=2 | {{p|Beedrill}}&lt;br /&gt;
| rowspan=2 | CHIKUCHIKU&lt;br /&gt;
| {{j|ピピん}}{{sup/1|RG}}&amp;lt;br&amp;gt;&#039;&#039;Pipin&#039;&#039;&lt;br /&gt;
| rowspan=2 | [[Bitter Berry]]&lt;br /&gt;
|-&lt;br /&gt;
| {{j|チクチク}}{{sup/1|JB}}&amp;lt;br&amp;gt;&#039;&#039;Chikuchiku&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Yellow=====&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background: #{{yellow color light}}; border: 3px solid #{{yellow color}}; text-align:center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Player&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | NPC&#039;s Pokémon&lt;br /&gt;
! English [[nickname]]&lt;br /&gt;
! Japanese [[nickname]]&lt;br /&gt;
! [[Held item]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[Generation II|Gen II]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/3|012|Butterfree}}&lt;br /&gt;
| {{p|Butterfree}}&lt;br /&gt;
| {{MSP/3|015|Beedrill}}&lt;br /&gt;
| {{p|Beedrill}}&lt;br /&gt;
| STINGER&lt;br /&gt;
| {{j|チクチク}}&amp;lt;br&amp;gt;&#039;&#039;Chikuchiku&#039;&#039;&lt;br /&gt;
| [[Bitter Berry]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/3|018|Pidgeot}}&lt;br /&gt;
| {{p|Pidgeot}}&lt;br /&gt;
| {{MSP/3|018|Pidgeot}}&lt;br /&gt;
| {{p|Pidgeot}}&lt;br /&gt;
| MARTY&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{j|まつみや}}&amp;lt;br&amp;gt;&#039;&#039;[[Toshinobu Matsumiya|Matsumiya]]&#039;&#039;&lt;br /&gt;
| [[Bitter Berry]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/3|151|Mew}}&lt;br /&gt;
| {{p|Mew}}&lt;br /&gt;
| {{MSP/3|151|Mew}}&lt;br /&gt;
| {{p|Mew}}&lt;br /&gt;
| BART&lt;br /&gt;
| [[Bitter Berry]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
====Pokémon Gold, Silver, and Crystal====&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background: #{{silver color light}}; border: 3px solid #{{gold color}}; text-align:center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Location&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | Player&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | NPC&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Nickname]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Held item]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Original Trainer]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Individual values|IVs]]{{tt|*|HP/Attack/Defense/Speed/Special}}&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! &lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! [[Trainer ID number|ID]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Violet City]]&lt;br /&gt;
| {{MSP/3|069|Bellsprout}}&lt;br /&gt;
| {{p|Bellsprout}}&lt;br /&gt;
| {{MSP/3|095|Onix}}&lt;br /&gt;
| {{p|Onix}}{{male}}&lt;br /&gt;
| ROCKY&lt;br /&gt;
| {{j|ブルブル}}&amp;lt;br&amp;gt;&#039;&#039;Buruburu&#039;&#039;&lt;br /&gt;
| [[Bitter Berry]]&lt;br /&gt;
| [[File:Kyle II OD.png]]&lt;br /&gt;
| KYLE&lt;br /&gt;
| {{j|コンタ}}&amp;lt;br&amp;gt;&#039;&#039;Konta&#039;&#039;&lt;br /&gt;
| 48926&lt;br /&gt;
| 8/9/6/6/6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Goldenrod Department Store]]&lt;br /&gt;
| style=&amp;quot;background:#{{gold color light}}&amp;quot; | {{MSP/3|096|Drowzee}}&lt;br /&gt;
| style=&amp;quot;background:#{{silver color light}}&amp;quot; | {{p|Drowzee}}&lt;br /&gt;
| rowspan=2 | {{MSP/3|066|Machop}}&lt;br /&gt;
| rowspan=2 | {{p|Machop}}{{female}}&lt;br /&gt;
| rowspan=2 | MUSCLE&lt;br /&gt;
| rowspan=2 | {{j|きんにく}}&amp;lt;br&amp;gt;&#039;&#039;Kinniku&#039;&#039;&lt;br /&gt;
| rowspan=2 | [[Gold Berry]]&lt;br /&gt;
| rowspan=2 | [[File:Mike II OD.png]]&lt;br /&gt;
| rowspan=2 | MIKE&lt;br /&gt;
| rowspan=2 | {{j|ナオキ}}&amp;lt;br&amp;gt;&#039;&#039;Naoki&#039;&#039;&lt;br /&gt;
| rowspan=2 | 37460&lt;br /&gt;
| rowspan=2 | 12/3/7/6/6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{crystal color light}}&amp;quot; |  {{MSP/3|063|Abra}}&lt;br /&gt;
| style=&amp;quot;background:#{{crystal color light}}&amp;quot; |  {{p|Abra}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Olivine City]]&lt;br /&gt;
| {{MSP/3|098|Krabby}}&lt;br /&gt;
| {{p|Krabby}}&lt;br /&gt;
| {{MSP/3|100|Voltorb}}&lt;br /&gt;
| {{p|Voltorb}}&lt;br /&gt;
| VOLTY&lt;br /&gt;
| {{j|ビリー}}&amp;lt;br&amp;gt;&#039;&#039;Billy&#039;&#039;&lt;br /&gt;
| [[PRZCureBerry]]&lt;br /&gt;
| [[File:Tim II OD.png]]&lt;br /&gt;
| TIM&lt;br /&gt;
| {{j|ゲン}}&amp;lt;br&amp;gt;&#039;&#039;Gen&#039;&#039;&lt;br /&gt;
| 29189&lt;br /&gt;
| 8/9/8/8/8&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Blackthorn City]]&lt;br /&gt;
| rowspan=2 | {{MSP/3|148|Dragonair}}&lt;br /&gt;
| rowspan=2 | {{p|Dragonair}}{{female}}&lt;br /&gt;
| style=&amp;quot;background:#{{gold color light}}&amp;quot; | {{MSP/3|112|Rhydon}}&lt;br /&gt;
| style=&amp;quot;background:#{{silver color light}}&amp;quot; | {{p|Rhydon}}{{female}}&lt;br /&gt;
| style=&amp;quot;background:#{{gold color light}}&amp;quot; | DON&lt;br /&gt;
| style=&amp;quot;background:#{{silver color light}}&amp;quot; | {{j|ドンドコ}}&amp;lt;br&amp;gt;&#039;&#039;Dondoko&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{gold color light}}&amp;quot; | [[Bitter Berry]]&lt;br /&gt;
| rowspan=2 | [[File:Picnicker II OD.png]]&lt;br /&gt;
| rowspan=2 | EMY&lt;br /&gt;
| rowspan=2 | {{j|ミサコ}}&amp;lt;br&amp;gt;&#039;&#039;Misako&#039;&#039;&lt;br /&gt;
| rowspan=2 | 00283&lt;br /&gt;
| rowspan=2 | 12/7/7/6/6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{crystal color light}}&amp;quot; | {{MSP/3|085|Dodrio}}&lt;br /&gt;
| style=&amp;quot;background:#{{crystal color light}}&amp;quot; |  {{p|Dodrio}}{{female}}&lt;br /&gt;
| style=&amp;quot;background:#{{crystal color light}}&amp;quot; |  DORIS&lt;br /&gt;
| style=&amp;quot;background:#{{crystal color light}}&amp;quot; |  {{j|ドリス}}&amp;lt;br&amp;gt;&#039;&#039;Doris&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{crystal color light}}&amp;quot; |  [[Smoke Ball]]&lt;br /&gt;
|-&lt;br /&gt;
| {{rt|14|Kanto}}&lt;br /&gt;
| {{MSP/3|113|Chansey}}&lt;br /&gt;
| {{p|Chansey}}&lt;br /&gt;
| {{MSP/3|142|Aerodactyl}}&lt;br /&gt;
| {{p|Aerodactyl}}{{male}}&lt;br /&gt;
| AEROY&lt;br /&gt;
| {{j|プッチー}}&amp;lt;br&amp;gt;&#039;&#039;Putchie&#039;&#039;&lt;br /&gt;
| [[Gold Berry]]&lt;br /&gt;
| [[File:DJ Mary II OD.png]]&lt;br /&gt;
| KIM&lt;br /&gt;
| {{j|キヨミ}}&amp;lt;br&amp;gt;&#039;&#039;Kiyomi&#039;&#039;&lt;br /&gt;
| 26491&lt;br /&gt;
| 8/9/6/6/6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Pewter City]]&lt;br /&gt;
| style=&amp;quot;background:#{{gold color light}}&amp;quot; | {{MSP/3|044|Gloom}}&lt;br /&gt;
| style=&amp;quot;background:#{{silver color light}}&amp;quot; | {{p|Gloom}}&lt;br /&gt;
| style=&amp;quot;background:#{{gold color light}}&amp;quot; | {{MSP/3|078|Rapidash}}&lt;br /&gt;
| style=&amp;quot;background:#{{silver color light}}&amp;quot; | {{p|Rapidash}}{{male}}&lt;br /&gt;
| style=&amp;quot;background:#{{gold color light}}&amp;quot; | RUNNY&lt;br /&gt;
| style=&amp;quot;background:#{{silver color light}}&amp;quot; | {{j|カケアシ}}&amp;lt;br&amp;gt;&#039;&#039;Kakeashi&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{gold color light}}&amp;quot; | [[Burnt Berry]]&lt;br /&gt;
| rowspan=2 | [[File:PokéFan II OD.png]]&lt;br /&gt;
| rowspan=2 | CHRIS&lt;br /&gt;
| rowspan=2 | {{j|デンジ}}&amp;lt;br&amp;gt;&#039;&#039;Denji&#039;&#039;&lt;br /&gt;
| rowspan=2 | 15616&lt;br /&gt;
| style=&amp;quot;background:#{{silver color light}}&amp;quot; | 8/9/6/6/6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{crystal color light}}&amp;quot; | {{MSP/3|093|Haunter}}&lt;br /&gt;
| style=&amp;quot;background:#{{crystal color light}}&amp;quot; | {{p|Haunter}}&lt;br /&gt;
| style=&amp;quot;background:#{{crystal color light}}&amp;quot; | {{MSP/3|178|Xatu}}&lt;br /&gt;
| style=&amp;quot;background:#{{crystal color light}}&amp;quot; | {{p|Xatu}}{{male}}&lt;br /&gt;
| style=&amp;quot;background:#{{crystal color light}}&amp;quot; | PAUL&lt;br /&gt;
| style=&amp;quot;background:#{{crystal color light}}&amp;quot; | {{j|ポール}}&amp;lt;br&amp;gt;&#039;&#039;Paul&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{crystal color light}}&amp;quot; | [[MysteryBerry]]&lt;br /&gt;
| style=&amp;quot;background:#{{crystal color light}}&amp;quot; | 8/9/6/8/6&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#{{crystal color light}}&amp;quot;| [[Kanto Power Plant]]&lt;br /&gt;
| style=&amp;quot;background:#{{crystal color light}}&amp;quot;| {{MSP/3|051|Dugtrio}}&lt;br /&gt;
| style=&amp;quot;background:#{{crystal color light}}&amp;quot;| {{p|Dugtrio}}&lt;br /&gt;
| style=&amp;quot;background:#{{crystal color light}}&amp;quot;| {{MSP/3|082|Magneton}}&lt;br /&gt;
| style=&amp;quot;background:#{{crystal color light}}&amp;quot;| {{p|Magneton}}&lt;br /&gt;
| style=&amp;quot;background:#{{crystal color light}}&amp;quot;| MAGGIE&lt;br /&gt;
| style=&amp;quot;background:#{{crystal color light}}&amp;quot;| {{j|てつまる}}&amp;lt;br&amp;gt;&#039;&#039;Tetsumaru&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{crystal color light}}&amp;quot;| [[Metal Coat]]&lt;br /&gt;
| style=&amp;quot;background:#{{crystal color light}}&amp;quot;| [[File:Gym guide II Kanto OD.png]]&lt;br /&gt;
| style=&amp;quot;background:#{{crystal color light}}&amp;quot;| FOREST&lt;br /&gt;
| style=&amp;quot;background:#{{crystal color light}}&amp;quot;| {{j|モリオ}}&amp;lt;br&amp;gt;&#039;&#039;Morio&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{crystal color light}}&amp;quot;| 50082&lt;br /&gt;
| style=&amp;quot;background:#{{crystal color light}}&amp;quot;| 8/9/6/6/6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Stadium 2====&lt;br /&gt;
Due to the {{DL|Nickname|Pokémon Stadium series|color changing mechanic}} in the Pokémon Stadium series, these Pokémon have specific appearances in those games. This changes for each nickname and [[Original Trainer|OT]] name change in [[List of in-game trades in other languages|different languages]].&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #{{silver color light}}; margin:auto; text-align:center; font-size: 80%; {{roundy|20px}}; border: 2px solid #{{gold color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{ground color dark}}; background: #{{rock color light}}; width: 80px&amp;quot; | &amp;lt;div style=&amp;quot;filter:hue-rotate(37deg)&amp;quot;&amp;gt;[[File:Stadium095.png|x80px]]&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;filter:hue-rotate(-4deg)&amp;quot;&amp;gt;[[File:Stadium208.png|x80px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{fighting color dark}}; background: #{{fighting color light}}; width: 80px&amp;quot; | &amp;lt;div style=&amp;quot;filter:hue-rotate(44deg)&amp;quot;&amp;gt;[[File:Stadium066.png|x80px]]&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;filter:hue-rotate(39deg)&amp;quot;&amp;gt;[[File:Stadium067.png|x80px]]&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;filter:hue-rotate(55deg)&amp;quot;&amp;gt;[[File:Stadium068.png|x80px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{electric color dark}}; background: #{{electric color light}}; width: 80px&amp;quot; | &amp;lt;div style=&amp;quot;filter:hue-rotate(10deg)&amp;quot;&amp;gt;[[File:Stadium100.png|x80px]]&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;filter:hue-rotate(10deg)&amp;quot;&amp;gt;[[File:Stadium101.png|x80px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{rock color dark}}; background: #{{ground color light}}; width: 80px&amp;quot; | &amp;lt;div style=&amp;quot;filter:hue-rotate(148deg)&amp;quot;&amp;gt;[[File:Stadium112.png|80px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{flying color dark}}; background: #{{rock color light}}; width: 80px&amp;quot; | &amp;lt;div style=&amp;quot;filter:hue-rotate(-28deg)&amp;quot;&amp;gt;[[File:Stadium142.png|x80px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{fire color dark}}; background: #{{fire color light}}; width: 80px&amp;quot; | &amp;lt;div style=&amp;quot;filter:hue-rotate(-11deg)&amp;quot;&amp;gt;[[File:Stadium078.png|x80px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{flying color dark}}; background: #{{normal color light}}; width: 80px&amp;quot; | &amp;lt;div style=&amp;quot;filter:hue-rotate(17deg)&amp;quot;&amp;gt;[[File:Stadium085.png|x80px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{flying color dark}}; background: #{{psychic color light}}; width: 80px&amp;quot; | &amp;lt;div style=&amp;quot;filter:hue-rotate(8deg)&amp;quot;&amp;gt;[[File:Stadium178.png|x80px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{steel color dark}}; background: #{{electric color light}}; width: 80px&amp;quot; | &amp;lt;div style=&amp;quot;filter:hue-rotate(139deg)&amp;quot;&amp;gt;[[File:Stadium082.png|x80px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ROCKY&lt;br /&gt;
| MUSCLE&lt;br /&gt;
| VOLTY&lt;br /&gt;
| DON&lt;br /&gt;
| AEROY&lt;br /&gt;
| RUNNY&lt;br /&gt;
| DORIS&lt;br /&gt;
| PAUL&lt;br /&gt;
| MAGGIE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Debug test trade data====&lt;br /&gt;
This data appears in all Generation 2 ROMs within a debug function intended to test out trading. Kabīn is possibly a reference to the Game Freak [[Kōji Nishino]] and {{p|Snorlax}} (Japanese: カビゴン) in-jokes, and the [[List of unused Pokémon and character designs|early &#039;Kabīn battle&#039; concept art]]. The code remains in English versions; however, the Japanese names were not translated, resulting in garbage text, which causes problems as the game expects the English name length.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background: #{{crystal color light}}; border: 3px solid #{{crystal color}}; text-align:center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! POV Trainer&lt;br /&gt;
! [[Trainer ID number|ID]]&lt;br /&gt;
! colspan=2 | Sent Pokémon&lt;br /&gt;
! [[Original Trainer|OT]]&lt;br /&gt;
! NPC Trainer&lt;br /&gt;
! [[Trainer ID number|ID]]&lt;br /&gt;
! colspan=2 | Received Pokémon&lt;br /&gt;
! [[Original Trainer|OT]]&lt;br /&gt;
|-&lt;br /&gt;
| ゲーフリ&lt;br /&gt;
&#039;&#039;Game Freak&#039;&#039;&lt;br /&gt;
| 08961{{tt|*|Derived from the hex-string &#039;0123&#039; which is read by the game as x2301, or 8961 in base-16}}&lt;br /&gt;
| {{MSP/3|003|Venusaur}}&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
| かびーん&amp;lt;br&amp;gt;&#039;&#039;Kabīn&#039;&#039;&lt;br /&gt;
|クリーチャ&lt;br /&gt;
&#039;&#039;Creatures&#039;&#039;&lt;br /&gt;
|22020{{tt|*|Derived from the hex-string &#039;0456&#039; which is read by the game as x5604, or 22020 in base-16}}&lt;br /&gt;
|{{MSP/3|006|Charizard}}&lt;br /&gt;
|{{p|Charizard}}&lt;br /&gt;
|マツミヤ&amp;lt;br&amp;gt;&#039;&#039;Matsumiya&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
====Pokémon Ruby and Sapphire====&lt;br /&gt;
These Pokémon all have one [[Contest condition]] that is raised by 30 while the others are all raised by 5, but have a [[sheen]] of 10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background: #{{sapphire color light}}; border: 3px solid #{{ruby color}}; text-align:center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Location&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | Player&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | NPC&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Nickname]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Held item]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Ability]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Nature]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Original Trainer]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Individual values|IVs]]{{tt|*|HP/Attack/Defense/Speed/Sp. Atk/Sp. Def}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Enhanced&amp;lt;br&amp;gt;[[Contest condition|Contest stat]]&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! &lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! [[Trainer ID number|ID]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rustboro City]]&lt;br /&gt;
| {{MSP/3|287|Slakoth}}&lt;br /&gt;
| {{p|Slakoth}}&lt;br /&gt;
| {{MSP/3|296|Makuhita}}&lt;br /&gt;
| {{p|Makuhita}}{{male}}&lt;br /&gt;
| MAKIT&lt;br /&gt;
| {{j|ポテマル}}&amp;lt;br&amp;gt;&#039;&#039;Potemaru&#039;&#039;&lt;br /&gt;
| {{bag|X Attack}}&lt;br /&gt;
| [[X Attack]]&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| Hardy&lt;br /&gt;
| [[File:Ninja Boy RSE OD.png]]&lt;br /&gt;
| ELYSSA{{male}}&lt;br /&gt;
| {{j|モーリン}}&amp;lt;br&amp;gt;&#039;&#039;Maureen&#039;&#039;&lt;br /&gt;
| 49562&lt;br /&gt;
| 5/5/4/4/4/4&lt;br /&gt;
{{Contesttable|Tough}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortree City]]&lt;br /&gt;
| {{MSP/3|025|Pikachu}}&lt;br /&gt;
| {{p|Pikachu}}&lt;br /&gt;
| {{MSP/3|300|Skitty}}&lt;br /&gt;
| {{p|Skitty}}{{female}}&lt;br /&gt;
| SKITIT&lt;br /&gt;
| {{j|ベル}}&amp;lt;br&amp;gt;&#039;&#039;Bell&#039;&#039;&lt;br /&gt;
| {{bag|Glitter Mail}}&lt;br /&gt;
| [[Glitter Mail]]&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| Timid&lt;br /&gt;
| [[File:RSE Flowers Girl OD.png]]&lt;br /&gt;
| DARRELL{{female}}&lt;br /&gt;
| {{j|ユキポン}}&amp;lt;br&amp;gt;&#039;&#039;Yukipon&#039;&#039;&lt;br /&gt;
| 02259&lt;br /&gt;
| 5/4/4/5/4/4&lt;br /&gt;
{{Contesttable|Cute}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pacifidlog Town]]&lt;br /&gt;
| {{MSP/3|182|Bellossom}}&lt;br /&gt;
| {{p|Bellossom}}&lt;br /&gt;
| {{MSP/3|222|Corsola}}&lt;br /&gt;
| {{p|Corsola}}{{female}}&lt;br /&gt;
| COROSO&lt;br /&gt;
| {{j|モモちゃん}}&amp;lt;br&amp;gt;&#039;&#039;Momo-chan&#039;&#039;&lt;br /&gt;
| {{bag|Tropic Mail}}&lt;br /&gt;
| [[Tropic Mail]]&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| Calm&lt;br /&gt;
| [[File:Young Couple f RSE OD.png]]&lt;br /&gt;
| LANE{{female}}&lt;br /&gt;
| {{j|サトチン}}&amp;lt;br&amp;gt;&#039;&#039;Satochin&#039;&#039;&lt;br /&gt;
| 50183&lt;br /&gt;
| 4/4/5/4/4/5&lt;br /&gt;
{{Contesttable|Beauty}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon FireRed and LeafGreen====&lt;br /&gt;
These Pokémon all have one [[Contest condition]] that is raised by 30 while the others are all raised by 5, but have a [[sheen]] of 10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background: #{{leafGreen color light}}; border: 3px solid #{{fireRed color}}; text-align:center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Location&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | Player&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | NPC&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Nickname]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Held item]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Ability]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Nature]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Original Trainer]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Individual values|IVs]]{{tt|*|HP/Attack/Defense/Speed/Sp. Atk/Sp. Def}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Enhanced&amp;lt;br&amp;gt;[[Contest condition|Contest stat]]&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! &lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! [[Trainer ID number|ID]]&lt;br /&gt;
|-&lt;br /&gt;
| {{rt|2|Kanto}}&lt;br /&gt;
| {{MSP/3|063|Abra}}&lt;br /&gt;
| {{p|Abra}}&lt;br /&gt;
| {{MSP/3|122|Mr. Mime}}&lt;br /&gt;
| {{p|Mr. Mime}}{{male}}&lt;br /&gt;
| MIMIEN&lt;br /&gt;
| {{j|バリヤン}}&amp;lt;br&amp;gt;&#039;&#039;Barrien&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| None&lt;br /&gt;
| {{a|Soundproof}}&lt;br /&gt;
| Timid&lt;br /&gt;
| [[File:Reyley FRLG OD.png]]&lt;br /&gt;
| REYLEY{{male}}&lt;br /&gt;
| {{j|ひとまろ}}&amp;lt;br&amp;gt;&#039;&#039;Hitomaro&#039;&#039;&lt;br /&gt;
| 01985&lt;br /&gt;
| 20/15/17/24/23/22&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{OBP|Underground Path|Kanto Routes 5–6|Underground Path (Rt. 5–6)}}&lt;br /&gt;
| style=&amp;quot;background:#{{fireRed color light}}&amp;quot; | {{MSP/3|032|Nidoran♂}}&lt;br /&gt;
| style=&amp;quot;background:#{{fireRed color light}}&amp;quot; | {{p|Nidoran♂}}&lt;br /&gt;
| style=&amp;quot;background:#{{fireRed color light}}&amp;quot; | {{MSP/3|029|Nidoran♀}}&lt;br /&gt;
| style=&amp;quot;background:#{{fireRed color light}}&amp;quot; | {{p|Nidoran♀}}&lt;br /&gt;
| style=&amp;quot;background:#{{fireRed color light}}&amp;quot; | MS. NIDO&lt;br /&gt;
| style=&amp;quot;background:#{{fireRed color light}}&amp;quot; | {{j|ニドちゃん}}&amp;lt;br&amp;gt;&#039;&#039;Nido-chan&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{bag|Tiny Mushroom}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Tiny Mushroom|TinyMushroom]]&lt;br /&gt;
| style=&amp;quot;background:#{{fireRed color light}}&amp;quot; | {{a|Poison Point}}&lt;br /&gt;
| style=&amp;quot;background:#{{fireRed color light}}&amp;quot; | Bold&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Lostelle OD.png]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | SAIGE{{female}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{j|めぐっぺ}}&amp;lt;br&amp;gt;&#039;&#039;Meguppe&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 63184&lt;br /&gt;
| style=&amp;quot;background:#{{fireRed color light}}&amp;quot; | 22/18/25/19/15/22&lt;br /&gt;
{{Contesttable|Tough}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{leafGreen color light}}&amp;quot; | {{MSP/3|029|Nidoran♀}}&lt;br /&gt;
| style=&amp;quot;background:#{{leafGreen color light}}&amp;quot; | {{p|Nidoran♀}}&lt;br /&gt;
| style=&amp;quot;background:#{{leafGreen color light}}&amp;quot; | {{MSP/3|032|Nidoran♂}}&lt;br /&gt;
| style=&amp;quot;background:#{{leafGreen color light}}&amp;quot; | {{p|Nidoran♂}}&lt;br /&gt;
| style=&amp;quot;background:#{{leafGreen color light}}&amp;quot; | MR. NIDO&lt;br /&gt;
| style=&amp;quot;background:#{{leafGreen color light}}&amp;quot; | {{j|ニドくん}}&amp;lt;br&amp;gt;&#039;&#039;Nido-kun&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{leafGreen color light}}&amp;quot; | {{a|Poison Point}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;abilitychange&amp;quot;/&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{leafGreen color light}}&amp;quot; | Lonely&lt;br /&gt;
| style=&amp;quot;background:#{{leafGreen color light}}&amp;quot; | 19/25/18/22/22/15&lt;br /&gt;
{{Contesttable|Cool}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rt|11|Kanto}}&lt;br /&gt;
| style=&amp;quot;background:#{{fireRed color light}}&amp;quot; | {{MSP/3|033|Nidorino}}&lt;br /&gt;
| style=&amp;quot;background:#{{fireRed color light}}&amp;quot; | {{p|Nidorino}}&lt;br /&gt;
| style=&amp;quot;background:#{{fireRed color light}}&amp;quot; | {{MSP/3|030|Nidorina}}&lt;br /&gt;
| style=&amp;quot;background:#{{fireRed color light}}&amp;quot; | {{p|Nidorina}}&lt;br /&gt;
| style=&amp;quot;background:#{{fireRed color light}}&amp;quot; | NINA&lt;br /&gt;
| style=&amp;quot;background:#{{fireRed color light}}&amp;quot; | {{j|ニーナ}}&amp;lt;br&amp;gt;&#039;&#039;Nina&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | None&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{a|Poison Point}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;abilitychange&amp;quot;/&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{fireRed color light}}&amp;quot; | Lonely&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Youngster FRLG OD.png]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | TURNER{{male}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{j|とーたん}}&amp;lt;br&amp;gt;&#039;&#039;Tōtan&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 13637&lt;br /&gt;
| style=&amp;quot;background:#{{fireRed color light}}&amp;quot; | 22/25/18/19/22/15&lt;br /&gt;
{{Contesttable|Cute}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{leafGreen color light}}&amp;quot; | {{MSP/3|030|Nidorina}}&lt;br /&gt;
| style=&amp;quot;background:#{{leafGreen color light}}&amp;quot; | {{p|Nidorina}}&lt;br /&gt;
| style=&amp;quot;background:#{{leafGreen color light}}&amp;quot; | {{MSP/3|033|Nidorino}}&lt;br /&gt;
| style=&amp;quot;background:#{{leafGreen color light}}&amp;quot; | {{p|Nidorino}}&lt;br /&gt;
| style=&amp;quot;background:#{{leafGreen color light}}&amp;quot; | NINO&lt;br /&gt;
| style=&amp;quot;background:#{{leafGreen color light}}&amp;quot; | {{j|ニーノ}}&amp;lt;br&amp;gt;&#039;&#039;Nino&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{leafGreen color light}}&amp;quot; | Bold&lt;br /&gt;
| style=&amp;quot;background:#{{leafGreen color light}}&amp;quot; | 19/18/25/22/15/22&lt;br /&gt;
{{Contesttable|Tough}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rt|18|Kanto}}&lt;br /&gt;
| style=&amp;quot;background:#{{fireRed color light}}&amp;quot; | {{MSP/3|055|Golduck}}&lt;br /&gt;
| style=&amp;quot;background:#{{fireRed color light}}&amp;quot; | {{p|Golduck}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MSP/3|108|Lickitung}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{p|Lickitung}}{{male}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | MARC&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{j|なめぞう}}&amp;lt;br&amp;gt;&#039;&#039;Namezō&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | None&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{a|Own Tempo}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;abilitychange&amp;quot;/&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Relaxed&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Haden FRLG OD.png]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | HADEN{{male}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{j|みちはる}}&amp;lt;br&amp;gt;&#039;&#039;Michiharu&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 01239&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 24/19/21/15/23/21&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#{{Tough color}}&amp;quot; | {{color2|fff|Tough (condition)|Tough}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{leafGreen color light}}&amp;quot; | {{MSP/3|080|Slowbro}}&lt;br /&gt;
| style=&amp;quot;background:#{{leafGreen color light}}&amp;quot; | {{p|Slowbro}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cerulean City]]&lt;br /&gt;
| {{MSP/3|061|Poliwhirl}}&lt;br /&gt;
| {{p|Poliwhirl}}&lt;br /&gt;
| {{MSP/3|124|Jynx}}&lt;br /&gt;
| {{p|Jynx}}&lt;br /&gt;
| ZYNX&lt;br /&gt;
| {{j|コリンダ}}&amp;lt;br&amp;gt;&#039;&#039;Corinda&#039;&#039;&lt;br /&gt;
| {{bag|Fab Mail}}&lt;br /&gt;
| [[Fab Mail]]&lt;br /&gt;
| {{a|Oblivious}}&lt;br /&gt;
| Mild&lt;br /&gt;
| [[File:Old man III OD.png]]&lt;br /&gt;
| DONTAE{{male}}&lt;br /&gt;
| {{j|もりべー}}&amp;lt;br&amp;gt;&#039;&#039;Moribē&#039;&#039;&lt;br /&gt;
| 36728&lt;br /&gt;
| 18/17/18/22/25/21&lt;br /&gt;
{{Contesttable|Beauty}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Vermilion City]]&lt;br /&gt;
| {{MSP/3|021|Spearow}}&lt;br /&gt;
| {{p|Spearow}}&lt;br /&gt;
| {{MSP/3|083|Farfetch&#039;d}}&lt;br /&gt;
| {{p|Farfetch&#039;d}} {{male}}&lt;br /&gt;
| CH&#039;DING&lt;br /&gt;
| {{j|じんすけ}}&amp;lt;br&amp;gt;&#039;&#039;Jinsuke&#039;&#039;&lt;br /&gt;
| {{bag|Stick}}&lt;br /&gt;
| [[Leek|Stick]]&lt;br /&gt;
| {{a|Keen Eye}}&lt;br /&gt;
| Adamant&lt;br /&gt;
| [[File:Lostelle OD.png]]&lt;br /&gt;
| ELYSSA{{female}}&lt;br /&gt;
| {{j|みどりん}}&amp;lt;br&amp;gt;&#039;&#039;Midorin&#039;&#039;&lt;br /&gt;
| 08810&lt;br /&gt;
| 20/25/21/24/15/20&lt;br /&gt;
{{Contesttable|Cool}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinnabar Lab|Pokémon Lab]]&lt;br /&gt;
| {{MSP/3|026|Raichu}}&lt;br /&gt;
| {{p|Raichu}}&lt;br /&gt;
| {{MSP/3|101|Electrode}}&lt;br /&gt;
| {{p|Electrode}}&lt;br /&gt;
| ESPHERE&lt;br /&gt;
| {{j|デンマル}}&amp;lt;br&amp;gt;&#039;&#039;Denmaru&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| None&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| Hasty&lt;br /&gt;
| [[File:Baoba III OD.png]]&lt;br /&gt;
| CLIFTON{{male}}&lt;br /&gt;
| {{j|タナーカ}}&amp;lt;br&amp;gt;&#039;&#039;Tanāka&#039;&#039;&lt;br /&gt;
| 50298&lt;br /&gt;
| 19/16/18/25/25/19&lt;br /&gt;
{{Contesttable|Cool}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinnabar Lab|Pokémon Lab]]&lt;br /&gt;
| {{MSP/3|048|Venonat}}&lt;br /&gt;
| {{p|Venonat}}&lt;br /&gt;
| {{MSP/3|114|Tangela}}&lt;br /&gt;
| {{p|Tangela}}{{male}}&lt;br /&gt;
| TANGENY&lt;br /&gt;
| {{j|じゃじゃお}}&amp;lt;br&amp;gt;&#039;&#039;Jajao&#039;&#039;&lt;br /&gt;
| {{bag|Stardust}}&lt;br /&gt;
| [[Stardust]]&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| Sassy&lt;br /&gt;
| [[File:Selphy OD.png]]&lt;br /&gt;
| NORMA{{female}}&lt;br /&gt;
| {{j|なっつん}}&amp;lt;br&amp;gt;&#039;&#039;Nattsun&#039;&#039;&lt;br /&gt;
| 60042&lt;br /&gt;
| 22/17/25/16/23/20&lt;br /&gt;
{{Contesttable|Cute}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinnabar Lab|Pokémon Lab]]&lt;br /&gt;
| {{MSP/3|077|Ponyta}}&lt;br /&gt;
| {{p|Ponyta}}&lt;br /&gt;
| {{MSP/3|086|Seel}}&lt;br /&gt;
| {{p|Seel}}{{male}}&lt;br /&gt;
| SEELOR&lt;br /&gt;
| {{j|ぱたろー}}&amp;lt;br&amp;gt;&#039;&#039;Patalor&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| None&lt;br /&gt;
| {{a|Thick Fat}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;abilitychange&amp;quot;/&amp;gt;&lt;br /&gt;
| Bold&lt;br /&gt;
| [[File:Haden FRLG OD.png]]&lt;br /&gt;
| GARETT{{male}}&lt;br /&gt;
| {{j|よしもつ}}&amp;lt;br&amp;gt;&#039;&#039;Yoshimotsu&#039;&#039;&lt;br /&gt;
| 09853&lt;br /&gt;
| 24/15/22/16/23/22&lt;br /&gt;
{{Contesttable|Tough}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;abilitychange&amp;quot;&amp;gt;If this Pokémon is evolved in a [[Generation]] {{gen|IV}} or {{gen|V}} game, its Ability will become its second Ability.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pokémon Emerald====&lt;br /&gt;
These Pokémon all have one [[Contest condition]] that is raised by 30 while the others are all raised by 5, but have a [[sheen]] of 10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background: #{{emerald color light}}; border: 3px solid #{{emerald color}}; text-align:center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Location&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | Player&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | NPC&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Nickname]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Held item]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Ability]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Nature]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Original Trainer]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Individual values|IVs]]{{tt|*|HP/Attack/Defense/Speed/Sp. Atk/Sp. Def}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Enhanced&amp;lt;br&amp;gt;[[Contest condition|Contest stat]]&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! &lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! [[Trainer ID number|ID]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rustboro City]]&lt;br /&gt;
| {{MSP/3|280|Ralts}}&lt;br /&gt;
| {{p|Ralts}}&lt;br /&gt;
| {{MSP/3|273|Seedot}}&lt;br /&gt;
| {{p|Seedot}}{{male}}&lt;br /&gt;
| DOTS&lt;br /&gt;
| {{j|セブン}}&amp;lt;br&amp;gt;&#039;&#039;Seven&#039;&#039;&lt;br /&gt;
| {{bag|Chesto Berry}}&lt;br /&gt;
| [[Chesto Berry]]&lt;br /&gt;
| {{a|Early Bird}}&lt;br /&gt;
| Relaxed&lt;br /&gt;
| [[File:Camper RSE OD.png]]&lt;br /&gt;
| KOBE{{male}}&lt;br /&gt;
| {{j|マッチャン}}&amp;lt;br&amp;gt;&#039;&#039;Matchan&#039;&#039;&lt;br /&gt;
| 38726&lt;br /&gt;
| 5/4/5/4/4/4&lt;br /&gt;
{{Contesttable|Cool}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortree City]]&lt;br /&gt;
| {{MSP/3|313|Volbeat}}&lt;br /&gt;
| {{p|Volbeat}}&lt;br /&gt;
| {{MSP/3|311|Plusle}}&lt;br /&gt;
| {{p|Plusle}}{{female}}&lt;br /&gt;
| PLUSES&lt;br /&gt;
| {{j|プラプラ}}&amp;lt;br&amp;gt;&#039;&#039;Purapura&#039;&#039;&lt;br /&gt;
| {{bag|Wood Mail}}&lt;br /&gt;
| [[Wood Mail]]&lt;br /&gt;
| {{a|Plus}}&lt;br /&gt;
| Hasty&lt;br /&gt;
| [[File:Ninja Boy RSE OD.png]]&lt;br /&gt;
| ROMAN{{male}}&lt;br /&gt;
| {{j|アッキー}}&amp;lt;br&amp;gt;&#039;&#039;Akky&#039;&#039;&lt;br /&gt;
| 08460&lt;br /&gt;
| 4/4/4/5/5/4&lt;br /&gt;
{{Contesttable|Cute}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pacifidlog Town]]&lt;br /&gt;
| {{MSP/3|371|Bagon}}&lt;br /&gt;
| {{p|Bagon}}&lt;br /&gt;
| {{MSP/3|116|Horsea}}&lt;br /&gt;
| {{p|Horsea}}{{male}}&lt;br /&gt;
| SEASOR&lt;br /&gt;
| {{j|ゴロー}}&amp;lt;br&amp;gt;&#039;&#039;Gorō&#039;&#039;&lt;br /&gt;
| {{bag|Wave Mail}}&lt;br /&gt;
| [[Wave Mail]]&lt;br /&gt;
| {{a|Swift Swim}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;abilitychange&amp;quot;/&amp;gt;&lt;br /&gt;
| Brave&lt;br /&gt;
| [[File:Cooltrainer m RSE OD.png]]&lt;br /&gt;
| SKYLAR{{male}}&lt;br /&gt;
| {{j|ソガチン}}&amp;lt;br&amp;gt;&#039;&#039;Sogachin&#039;&#039;&lt;br /&gt;
| 46285&lt;br /&gt;
| 5/4/4/4/5/4&lt;br /&gt;
{{Contesttable|Tough}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gdis|Battle Frontier|III}}&lt;br /&gt;
| {{MSP/3|300|Skitty}}&lt;br /&gt;
| {{p|Skitty}}&lt;br /&gt;
| {{MSP/3|052|Meowth}}&lt;br /&gt;
| {{p|Meowth}}{{male}}&lt;br /&gt;
| MEOWOW&lt;br /&gt;
| {{j|チー}}&amp;lt;br&amp;gt;&#039;&#039;Chee&#039;&#039;&lt;br /&gt;
| {{bag|Retro Mail}}&lt;br /&gt;
| [[Retro Mail]]&lt;br /&gt;
| {{a|Pickup}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;abilitychange&amp;quot;/&amp;gt;&lt;br /&gt;
| Naive&lt;br /&gt;
| [[File:Beauty RSE OD.png]]&lt;br /&gt;
| ISIS{{female}}&lt;br /&gt;
| {{j|マリッペ}}&amp;lt;br&amp;gt;&#039;&#039;Marippe&#039;&#039;&lt;br /&gt;
| 25945&lt;br /&gt;
| 4/5/4/5/4/4&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;abilitychange&amp;quot;&amp;gt;If this Pokémon is evolved in a [[Generation]] {{gen|IV}} or {{gen|V}} game, its Ability will become its second Ability.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pokémon XD: Gale of Darkness====&lt;br /&gt;
These Pokémon have random natures, IVs, and [[personality value]]s. They have no held items and can be {{Shiny}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background: #{{XD color light}}; border: 3px solid #{{XD color}}; text-align:center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Location&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | Player&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | NPC&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Nickname]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Level]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Ability]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special moves&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Original Trainer]]&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! [[Trainer ID number|ID]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Outskirt Stand]]&lt;br /&gt;
| [[File:Menu XD 175.png|link=Togepi (Pokémon)|Togepi]]&lt;br /&gt;
| style=&amp;quot;background:#{{cologne color light}}&amp;quot; | &amp;lt;small&amp;gt;Purified&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Togepi}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Menu XD 239.png|link=Elekid (Pokémon)|Elekid]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{p|Elekid}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ZAPRONG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{j|コンセント}}&amp;lt;br&amp;gt;&#039;&#039;Concent&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{a|Static}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{cologne color light}}&amp;quot; | {{m|Cross Chop}}, {{m|Fire Punch}}, {{m|Ice Punch}}, {{m|ThunderPunch}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hordel|HORDEL]]{{male}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{j|ダニー}}&amp;lt;br&amp;gt;Danny&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 41400&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Menu XD 176.png|link=Togetic (Pokémon)|Togetic]]&lt;br /&gt;
| style=&amp;quot;background:#{{cologne color light}}&amp;quot; | &amp;lt;small&amp;gt;Purified&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Togetic}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Pyrite Town]]&lt;br /&gt;
| [[File:Menu XD 328.png|link=Trapinch (Pokémon)|Trapinch]]&lt;br /&gt;
| {{p|Trapinch}}&lt;br /&gt;
| [[File:Menu XD 307.png|link=Meditite (Pokémon)|Meditite]]&lt;br /&gt;
| {{p|Meditite}}&lt;br /&gt;
| MEDITITE&lt;br /&gt;
| {{j|アサナン}}&amp;lt;br&amp;gt;&#039;&#039;Asanan&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 20&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| {{m|Shadow Ball}}, {{m|DynamicPunch}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Duking|DUKING]]{{male}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{j|ギンザル}}&amp;lt;br&amp;gt;&#039;&#039;Ginzaru&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 37149&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Menu XD 283.png|link=Surskit (Pokémon)|Surskit]]&lt;br /&gt;
| {{p|Surskit}}&lt;br /&gt;
| [[File:Menu XD 213.png|link=Shuckle (Pokémon)|Shuckle]]&lt;br /&gt;
| {{p|Shuckle}}&lt;br /&gt;
| SHUCKLE&lt;br /&gt;
| {{j|ツボツボ}}&amp;lt;br&amp;gt;&#039;&#039;Tsubotsubo&#039;&#039;&lt;br /&gt;
| {{a|Sturdy}}&lt;br /&gt;
| {{m|Toxic}}, {{m|Sludge Bomb}}, {{m|Substitute}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Menu XD 194.png|link=Wooper (Pokémon)|Wooper]]&lt;br /&gt;
| {{p|Wooper}}&lt;br /&gt;
| [[File:Menu XD 246.png|link=Larvitar (Pokémon)|Larvitar]]&lt;br /&gt;
| {{p|Larvitar}}&lt;br /&gt;
| LARVITAR&lt;br /&gt;
| {{j|ヨーギラス}}&amp;lt;br&amp;gt;&#039;&#039;Yogiras&#039;&#039;&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| {{m|Dragon Dance}}, {{m|Outrage}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
====Pokémon Diamond, Pearl, and Platinum====&lt;br /&gt;
In the English language version of {{game|Diamond and Pearl|s}}, Kazza, Charap, and Gaspar are functionally [[language of origin|Japanese in origin]]; in Pokémon Platinum and all other language versions of Pokémon Diamond and Pearl, these Pokémon have the same language of origin as the game they were obtained in. While language of origin is normally not visible in Pokémon Diamond and Pearl, being a different language of origin does still have functional effects, such as boosting their [[experience]] gained by 1.7× (instead of 1.5×) and being applicable for the [[Masuda method]]. If traded to {{game|Platinum}}, HeartGold or SoulSilver, these Pokémon can register [[foreign Pokédex entries|Japanese Pokédex entries]]; in later generations, language of origin is explicitly displayed on the status screen.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background: #{{platinum color light}}; border: 3px solid #{{diamond color}}; text-align:center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Location&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | Player&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | NPC&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Nickname]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Held item]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Ability]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Nature]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Original Trainer]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Individual values|IVs]]{{tt|*|HP/Attack/Defense/Sp. Atk/Sp. Def/Speed}}&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! &lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! [[Trainer ID number|ID]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oreburgh City]]&lt;br /&gt;
| {{MSP/3|066|Machop}}&lt;br /&gt;
| {{p|Machop}}&lt;br /&gt;
| {{MSP/3|063|Abra}}&lt;br /&gt;
| {{p|Abra}}{{male}}&lt;br /&gt;
| Kazza&lt;br /&gt;
| {{j|ケーケー}}&amp;lt;br&amp;gt;&#039;&#039;Kēkē&#039;&#039;&lt;br /&gt;
| {{bag|Oran Berry}}&lt;br /&gt;
| [[Oran Berry]]&lt;br /&gt;
| {{a|Synchronize}}&lt;br /&gt;
| Quiet&lt;br /&gt;
| [[File:Hilary DPPt OD.png]]&lt;br /&gt;
| Hilary{{female}}&lt;br /&gt;
| {{j|ハッシー}}&amp;lt;br&amp;gt;&#039;&#039;Hasshi&#039;&#039;&lt;br /&gt;
| 25643&lt;br /&gt;
| 15/15/15/25/25/20&lt;br /&gt;
|-&lt;br /&gt;
| [[Eterna Condominiums]]&lt;br /&gt;
| {{MSP/3|418|Buizel}}&lt;br /&gt;
| {{p|Buizel}}&lt;br /&gt;
| {{MSP/3|441|Chatot}}&lt;br /&gt;
| {{p|Chatot}}{{female}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;contest&amp;quot;/&amp;gt;&lt;br /&gt;
| Charap&lt;br /&gt;
| {{j|ペッチャラ}}&amp;lt;br&amp;gt;&#039;&#039;Petchara&#039;&#039;&lt;br /&gt;
| {{bag|Leppa Berry}}&lt;br /&gt;
| [[Leppa Berry]]&lt;br /&gt;
| {{a|Tangled Feet}}&lt;br /&gt;
| Lonely&lt;br /&gt;
| [[File:Ninja Boy OD.png]]&lt;br /&gt;
| Norton{{male}}&lt;br /&gt;
| {{j|ノブリン}}&amp;lt;br&amp;gt;&#039;&#039;Noburin&#039;&#039;&lt;br /&gt;
| 44142&lt;br /&gt;
| 15/20/15/25/15/25&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowpoint City]]&lt;br /&gt;
| {{MSP/3|308|Medicham}}&lt;br /&gt;
| {{p|Medicham}}&lt;br /&gt;
| {{MSP/3|093|Haunter}}&lt;br /&gt;
| {{p|Haunter}}{{male}}&lt;br /&gt;
| Gaspar&lt;br /&gt;
| {{j|ドロりん}}&amp;lt;br&amp;gt;&#039;&#039;Dororin&#039;&#039;&lt;br /&gt;
| {{bag|Everstone}}&lt;br /&gt;
| [[Everstone]]&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;everstone&amp;quot;/&amp;gt;&lt;br /&gt;
| {{a|Levitate}}&lt;br /&gt;
| Hasty&lt;br /&gt;
| [[File:Beauty DPPt OD.png]]&lt;br /&gt;
| Mindy{{female}}&lt;br /&gt;
| {{j|ミナッチ}}&amp;lt;br&amp;gt;&#039;&#039;Minatchi&#039;&#039;&lt;br /&gt;
| 19248&lt;br /&gt;
| 20/25/15/15/15/25&lt;br /&gt;
|-&lt;br /&gt;
| {{rt|226|Sinnoh}}&lt;br /&gt;
| {{MSP/3|456|Finneon}}&lt;br /&gt;
| {{p|Finneon}}&lt;br /&gt;
| {{MSP/3|129|Magikarp}}&lt;br /&gt;
| {{p|Magikarp}}{{female}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Foreign Pokédex entries|(foreign)]]&amp;lt;/small&amp;gt;&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;Foppa language&amp;quot;/&amp;gt;&lt;br /&gt;
| Foppa&lt;br /&gt;
| {{j|ポッちゃん}}&amp;lt;br&amp;gt;&#039;&#039;Potchan&#039;&#039;&lt;br /&gt;
| {{bag|Lum Berry}}&lt;br /&gt;
| [[Lum Berry]]&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| Mild&lt;br /&gt;
| [[File:Hiker IV OD.png]]&lt;br /&gt;
| {{DL|Foreign Pokédex entries|In Generation IV|Meister}}{{male}}&lt;br /&gt;
| {{j|マイスター}}&amp;lt;br&amp;gt;&#039;&#039;Meister&#039;&#039;&lt;br /&gt;
| 53277&lt;br /&gt;
| 15/25/15/25/15/20&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;contest&amp;quot;&amp;gt;Chatot has all five [[Contest condition]]s raised by 20, with a [[sheen]] of 0.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;everstone&amp;quot;&amp;gt;Due to holding an [[Everstone]], this Haunter [[Evolution prevention|will not evolve]] when obtained in this trade.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Foppa language&amp;quot;&amp;gt;German [[language of origin|in origin]] in all games except German; Japanese in origin in German games.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pokémon HeartGold and SoulSilver====&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background: #{{soulSilver color light}}; border: 3px solid #{{heartGold color}}; text-align:center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Location&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | Player&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | NPC&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Nickname]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Held item]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Ability]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Nature]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Original Trainer]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Individual values|IVs]]{{tt|*|HP/Attack/Defense/Sp. Atk/Sp. Def/Speed}}&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! &lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! [[Trainer ID number|ID]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Violet City]]&lt;br /&gt;
| {{MSP/3|069|Bellsprout}}&lt;br /&gt;
| {{p|Bellsprout}}&lt;br /&gt;
| {{MSP/3|095|Onix}}&lt;br /&gt;
| {{p|Onix}}{{male}}&lt;br /&gt;
| Rocky&lt;br /&gt;
| {{j|ブルブル}}&amp;lt;br&amp;gt;&#039;&#039;Buruburu&#039;&#039;&lt;br /&gt;
| {{bag|Persim Berry}}&lt;br /&gt;
| [[Persim Berry]]&lt;br /&gt;
| {{a|Sturdy}}&lt;br /&gt;
| Hasty&lt;br /&gt;
| [[File:School Kid m HGSS OD.png]]&lt;br /&gt;
| Rudy{{male}}&lt;br /&gt;
| {{j|コンタ}}&amp;lt;br&amp;gt;&#039;&#039;Konta&#039;&#039;&lt;br /&gt;
| 48926&lt;br /&gt;
| 25/20/25/15/15/15&lt;br /&gt;
|-&lt;br /&gt;
| [[Goldenrod Department Store]]&lt;br /&gt;
| {{MSP/3|096|Drowzee}}&lt;br /&gt;
| {{p|Drowzee}}&lt;br /&gt;
| {{MSP/3|066|Machop}}&lt;br /&gt;
| {{p|Machop}}{{female}}&lt;br /&gt;
| Muscle&lt;br /&gt;
| {{j|きんにく}}&amp;lt;br&amp;gt;&#039;&#039;Kinniku&#039;&#039;&lt;br /&gt;
| {{bag|Macho Brace}}&lt;br /&gt;
| [[Macho Brace]]&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| Lonely&lt;br /&gt;
| [[File:Jose HGSS OD.png]]&lt;br /&gt;
| Jose{{male}}&lt;br /&gt;
| {{j|ナオキ}}&amp;lt;br&amp;gt;&#039;&#039;Naoki&#039;&#039;&lt;br /&gt;
| 37460&lt;br /&gt;
| 15/25/20/15/15/20&lt;br /&gt;
|-&lt;br /&gt;
| [[Olivine City]]&lt;br /&gt;
| {{MSP/3|098|Krabby}}&lt;br /&gt;
| {{p|Krabby}}&lt;br /&gt;
| {{MSP/3|100|Voltorb}}&lt;br /&gt;
| {{p|Voltorb}}&lt;br /&gt;
| Billy&lt;br /&gt;
| {{j|ビリー}}&amp;lt;br&amp;gt;&#039;&#039;Billy&#039;&#039;&lt;br /&gt;
| {{bag|Cheri Berry}}&lt;br /&gt;
| [[Cheri Berry]]&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| Hardy&lt;br /&gt;
| [[File:Fisherman IV OD.png]]&lt;br /&gt;
| Richard{{male}}&lt;br /&gt;
| {{j|ジン}}&amp;lt;br&amp;gt;&#039;&#039;Jin&#039;&#039;&lt;br /&gt;
| 29189&lt;br /&gt;
| 15/20/15/25/15/25&lt;br /&gt;
|-&lt;br /&gt;
| [[Blackthorn City]]&lt;br /&gt;
| {{MSP/3|148|Dragonair}}&lt;br /&gt;
| {{p|Dragonair}}{{female}}&lt;br /&gt;
| {{MSP/3|085|Dodrio}}&lt;br /&gt;
| {{p|Dodrio}}{{female}}&lt;br /&gt;
| Doris&lt;br /&gt;
| {{j|ドンドコ}}&amp;lt;br&amp;gt;&#039;&#039;Dondoko&#039;&#039;&lt;br /&gt;
| {{bag|Smoke Ball}}&lt;br /&gt;
| [[Smoke Ball]]&lt;br /&gt;
| {{a|Run Away}}&lt;br /&gt;
| Impish&lt;br /&gt;
| [[File:Lass HGSS OD.png]]&lt;br /&gt;
| Ayana{{female}}&lt;br /&gt;
| {{j|ミサコ}}&amp;lt;br&amp;gt;&#039;&#039;Misako&#039;&#039;&lt;br /&gt;
| 00283&lt;br /&gt;
| 20/20/20/15/15/15&lt;br /&gt;
|-&lt;br /&gt;
| [[Kanto Power Plant]]&lt;br /&gt;
| {{MSP/3|051|Dugtrio}}&lt;br /&gt;
| {{p|Dugtrio}}&lt;br /&gt;
| {{MSP/3|082|Magneton}}&lt;br /&gt;
| {{p|Magneton}}&lt;br /&gt;
| Maggie&lt;br /&gt;
| {{j|さてつ}}&amp;lt;br&amp;gt;&#039;&#039;Satetsu&#039;&#039;&lt;br /&gt;
| {{bag|Metal Coat}}&lt;br /&gt;
| [[Metal Coat]]&lt;br /&gt;
| {{a|Magnet Pull}}&lt;br /&gt;
| Impish&lt;br /&gt;
| [[File:Super Nerd OD.png]]&lt;br /&gt;
| Lorenzo{{male}}&lt;br /&gt;
| {{j|モリオ}}&amp;lt;br&amp;gt;&#039;&#039;Morio&#039;&#039;&lt;br /&gt;
| 50082&lt;br /&gt;
| 15/20/15/20/20/20&lt;br /&gt;
|-&lt;br /&gt;
| [[Pewter City]]&lt;br /&gt;
| {{MSP/3|093|Haunter}}&lt;br /&gt;
| {{p|Haunter}}&lt;br /&gt;
| {{MSP/3|178|Xatu}}&lt;br /&gt;
| {{p|Xatu}}{{male}}&lt;br /&gt;
| Paul&lt;br /&gt;
| {{j|チーフ}}&amp;lt;br&amp;gt;&#039;&#039;Chief&#039;&#039;&lt;br /&gt;
| {{bag|Wacan Berry}}&lt;br /&gt;
| [[Wacan Berry]]&lt;br /&gt;
| {{a|Synchronize}}&lt;br /&gt;
| Modest&lt;br /&gt;
| [[File:Pokéfan HGSS OD.png]]&lt;br /&gt;
| Mondo{{male}}&lt;br /&gt;
| {{j|モンド}}&amp;lt;br&amp;gt;&#039;&#039;Mondo&#039;&#039;&lt;br /&gt;
| 15616&lt;br /&gt;
| 15/20/15/20/20/20&lt;br /&gt;
|-&lt;br /&gt;
| [[Saffron City]]&lt;br /&gt;
| {{MSP/3|025|Pikachu}}&lt;br /&gt;
| {{TP|Lt. Surge|Pikachu}}&lt;br /&gt;
| {{MSP/3|025|Pikachu}}&lt;br /&gt;
| {{TP|Lt. Surge|Pikachu}}{{female}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Foreign Pokédex entries|(foreign)]]&amp;lt;/small&amp;gt;&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;Volty language&amp;quot;/&amp;gt;&lt;br /&gt;
| Volty&lt;br /&gt;
| VOLTY&lt;br /&gt;
| {{bag|Yellow Shard}}&lt;br /&gt;
| [[Yellow Shard]]&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| Jolly&lt;br /&gt;
| [[File:Lt Surge IV OD.png]]&lt;br /&gt;
| [[Lt. Surge|Surge]]{{male}}&lt;br /&gt;
| {{j|マチス}}&amp;lt;br&amp;gt;&#039;&#039;Matisse&#039;&#039;&lt;br /&gt;
| 33038&lt;br /&gt;
| 20/25/18/25/13/31&lt;br /&gt;
|-&lt;br /&gt;
| [[Silph Co.]]&lt;br /&gt;
| {{MSP/3|205|Forretress}}&lt;br /&gt;
| {{p|Forretress}}&lt;br /&gt;
| {{MSP/3|374|Beldum}}&lt;br /&gt;
| {{p|Beldum}}&lt;br /&gt;
| Iron&lt;br /&gt;
| {{j|こうてつ}}&amp;lt;br&amp;gt;&#039;&#039;Kōtetsu&#039;&#039;&lt;br /&gt;
| {{bag|Dawn Stone}}&lt;br /&gt;
| [[Dawn Stone]]&lt;br /&gt;
| {{a|Clear Body}}&lt;br /&gt;
| Brave&lt;br /&gt;
| [[File:Steven IV OD.png]]&lt;br /&gt;
| {{Steven}}{{male}}&lt;br /&gt;
| {{j|ダイゴ}}&amp;lt;br&amp;gt;&#039;&#039;Daigo&#039;&#039;&lt;br /&gt;
| 23478&lt;br /&gt;
| 28/29/24/24/25/23&lt;br /&gt;
|-&lt;br /&gt;
| [[Diglett&#039;s Cave]]&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;Brock&#039;s time&amp;quot;/&amp;gt;&lt;br /&gt;
| {{MSP/3|438|Bonsly}}&lt;br /&gt;
| {{TP|Brock|Bonsly}}&lt;br /&gt;
| {{MSP/3|111|Rhyhorn}}&lt;br /&gt;
| {{p|Rhyhorn}}{{female}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;move&amp;quot;/&amp;gt;&lt;br /&gt;
| Hornlette&lt;br /&gt;
| {{j|つのこ}}&amp;lt;br&amp;gt;&#039;&#039;Tsunoko&#039;&#039;&lt;br /&gt;
| {{bag|Passho Berry}}&lt;br /&gt;
| [[Passho Berry]]&lt;br /&gt;
| {{a|Lightning Rod|Lightningrod}}&lt;br /&gt;
| Relaxed&lt;br /&gt;
| [[File:Brock IV OD.png]]&lt;br /&gt;
| [[Brock]]{{male}}&lt;br /&gt;
| {{j|タケシ}}&amp;lt;br&amp;gt;&#039;&#039;Takeshi&#039;&#039;&lt;br /&gt;
| 06845&lt;br /&gt;
| 22/31/13/22/9/0&lt;br /&gt;
|-&lt;br /&gt;
| [[Olivine Gym]]&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;Jasmine&#039;s time&amp;quot;/&amp;gt;&lt;br /&gt;
| [[File:000MS3.png|link=Pokémon (species)]]&lt;br /&gt;
| Any Pokémon&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;Jasmine&#039;s restriction&amp;quot;/&amp;gt; &lt;br /&gt;
| {{MSP/3|208|Steelix}}&lt;br /&gt;
| {{TP|Jasmine|Steelix}}{{male}}&lt;br /&gt;
| Rusty&lt;br /&gt;
| {{j|ネール}}&amp;lt;br&amp;gt;&#039;&#039;Neil&#039;&#039;&lt;br /&gt;
| {{bag|Soothe Bell}}&lt;br /&gt;
| [[Soothe Bell]]&lt;br /&gt;
| {{a|Rock Head}}&lt;br /&gt;
| Brave&lt;br /&gt;
| [[File:Jasmine HGSS OD.png]]&lt;br /&gt;
| [[Jasmine]]{{female}}&lt;br /&gt;
| {{j|ミカン}}&amp;lt;br&amp;gt;&#039;&#039;Mikan&#039;&#039;&lt;br /&gt;
| 26491&lt;br /&gt;
| 8/30/28/18/20/6&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Brock&#039;s time&amp;quot;&amp;gt;Between 5 PM and 8 PM on Saturdays, after he is defeated at [[Pewter Gym]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;move&amp;quot;&amp;gt;Brock&#039;s Rhyhorn knows {{m|Thunder Fang}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Volty language&amp;quot;&amp;gt;French [[language of origin|in origin]] in English games; English in origin in all other language games.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Jasmine&#039;s time&amp;quot;&amp;gt;Between 1 PM and 2 PM, after she is defeated in a rematch. She offers the trade after being talked to twice.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Jasmine&#039;s restriction&amp;quot;&amp;gt;This trade is still subject to limitations put in trades between players; that is, she will not accept Shaymin in its Sky Forme, Giratina in its Origin Forme, Spiky-eared Pichu, or Rotom in non-default form&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[My Pokémon Ranch]]====&lt;br /&gt;
{{main|Hayley&#039;s trades}}&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Unique to this generation, some of the Pokémon that are traded to the NPC can be battled again by that NPC. These are marked with a † icon. The gender and Ability traded is kept in the new battle, and in Black and White, the traded Pokémon evolves, but the moves may change, even if [[HM]]s were taught to the Pokémon when traded. The new level is five levels above the initial level of the Pokémon traded to the NPC, with a minimum of 65 and a maximum of 100.&lt;br /&gt;
&lt;br /&gt;
Except for trades with Yancy and Curtis, all traded Pokémon are guaranteed to have 1 perfect IV and all others set to 20.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Black and White====&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background: #{{white color light}}; border: 3px solid #{{black color}}; text-align:center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Location&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | Player&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | NPC&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Nickname]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Level]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Held item]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Ability]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Nature]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Original Trainer]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Perfect [[Individual values|IV]]&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! &lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! [[Trainer ID number|ID]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Nacrene City]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{black color light}}&amp;quot; | {{MSP/3|546|Cottonee}}&lt;br /&gt;
| style=&amp;quot;background:#{{black color light}}&amp;quot; | {{p|Cottonee}}&lt;br /&gt;
| style=&amp;quot;background:#{{black color light}}&amp;quot; | {{MSP/3|548|Petilil}}&lt;br /&gt;
| style=&amp;quot;background:#{{black color light}}&amp;quot; | {{p|Petilil}}{{female}}&lt;br /&gt;
| style=&amp;quot;background:#{{black color light}}&amp;quot; | Lillil&lt;br /&gt;
| style=&amp;quot;background:#{{black color light}}&amp;quot; | {{j|チュりん}}&amp;lt;br&amp;gt;&#039;&#039;Churin&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{bag|Cheri Berry}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Cheri Berry]]&lt;br /&gt;
| style=&amp;quot;background:#{{black color light}}&amp;quot; | {{a|Chlorophyll}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Modest&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Lass OD.png]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Dye{{female}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{j|アヤ}}&amp;lt;br&amp;gt;&#039;&#039;Aya&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 39922&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Sp. Attack&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{white color light}}&amp;quot; | {{MSP/3|548|Petilil}}&lt;br /&gt;
| style=&amp;quot;background:#{{white color light}}&amp;quot; | {{p|Petilil}}&lt;br /&gt;
| style=&amp;quot;background:#{{white color light}}&amp;quot; | {{MSP/3|546|Cottonee}}&lt;br /&gt;
| style=&amp;quot;background:#{{white color light}}&amp;quot; | {{p|Cottonee}}{{female}}&lt;br /&gt;
| style=&amp;quot;background:#{{white color light}}&amp;quot; | Fluffee&lt;br /&gt;
| style=&amp;quot;background:#{{white color light}}&amp;quot; | {{j|モンモン}}&amp;lt;br&amp;gt;&#039;&#039;Monmon&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{white color light}}&amp;quot; | {{a|Prankster}}&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Driftveil City]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{black color light}}&amp;quot; | {{MSP/3|572|Minccino}}&lt;br /&gt;
| style=&amp;quot;background:#{{black color light}}&amp;quot; | {{p|Minccino}}&lt;br /&gt;
| style=&amp;quot;background:#{{black color light}}&amp;quot; | {{MSP/3|550|Basculin}}&lt;br /&gt;
| style=&amp;quot;background:#{{black color light}}&amp;quot; | &amp;lt;small&amp;gt;[[List of Pokémon with form differences#Basculin|Red-Striped]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Basculin}}{{male}}&lt;br /&gt;
| style=&amp;quot;background:#{{black color light}}&amp;quot; | Redeye&lt;br /&gt;
| style=&amp;quot;background:#{{black color light}}&amp;quot; | {{j|アカメ}}&amp;lt;br&amp;gt;&#039;&#039;Akame&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 25&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{bag|Sitrus Berry}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Sitrus Berry]]&lt;br /&gt;
| style=&amp;quot;background:#{{black color light}}&amp;quot; | {{a|Reckless}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Adamant&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Youngster OD.png]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kyle{{male}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{j|ナオキ}}&amp;lt;br&amp;gt;&#039;&#039;Naoki&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 27646&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Attack&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{white color light}}&amp;quot; | {{MSP/3|572|Minccino}}&lt;br /&gt;
| style=&amp;quot;background:#{{white color light}}&amp;quot; | {{p|Minccino}}&lt;br /&gt;
| style=&amp;quot;background:#{{white color light}}&amp;quot; | {{MSP/3|550B|Basculin}}&lt;br /&gt;
| style=&amp;quot;background:#{{white color light}}&amp;quot; | &amp;lt;small&amp;gt;[[List of Pokémon with form differences#Basculin|Blue-Striped]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Basculin}}{{male}}&lt;br /&gt;
| style=&amp;quot;background:#{{white color light}}&amp;quot; | Blueeye&lt;br /&gt;
| style=&amp;quot;background:#{{white color light}}&amp;quot; | {{j|アオメ}}&amp;lt;br&amp;gt;&#039;&#039;Aome&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{white color light}}&amp;quot; | {{a|Rock Head}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rt|7|Unova}}&lt;br /&gt;
| {{MSP/3|525|Boldore}}&lt;br /&gt;
| {{p|Boldore}}&lt;br /&gt;
| {{MSP/3|587|Emolga}}&lt;br /&gt;
| {{p|Emolga}}{{male}}&lt;br /&gt;
| Minipete&lt;br /&gt;
| {{j|トビマル}}&amp;lt;br&amp;gt;&#039;&#039;Tobimaru&#039;&#039;&lt;br /&gt;
| 30&lt;br /&gt;
| {{bag|Lum Berry}}&lt;br /&gt;
| [[Lum Berry]]&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| Lax&lt;br /&gt;
| [[File:Hiker OD.png]]&lt;br /&gt;
| Manny{{male}}&lt;br /&gt;
| {{j|ゲンゾウ}}&amp;lt;br&amp;gt;&#039;&#039;Genzō&#039;&#039;&lt;br /&gt;
| 11195&lt;br /&gt;
| Defense&lt;br /&gt;
|-&lt;br /&gt;
| {{rt|15|Unova}}&lt;br /&gt;
| {{MSP/3|132|Ditto}}&lt;br /&gt;
| {{p|Ditto}}&lt;br /&gt;
| {{MSP/3|479|Rotom}}&lt;br /&gt;
| {{p|Rotom}}&lt;br /&gt;
| Eeks&lt;br /&gt;
| {{j|ドッキー}}&amp;lt;br&amp;gt;&#039;&#039;Docky&#039;&#039;&lt;br /&gt;
| 60&lt;br /&gt;
| {{bag|Max Elixir}}&lt;br /&gt;
| [[Max Elixir]]&lt;br /&gt;
| {{a|Levitate}}&lt;br /&gt;
| Gentle&lt;br /&gt;
| [[File:Scientist f OD.png]]&lt;br /&gt;
| Lillian{{female}}&lt;br /&gt;
| {{j|ユイ}}&amp;lt;br&amp;gt;&#039;&#039;Yui&#039;&#039;&lt;br /&gt;
| 54673&lt;br /&gt;
| Sp. Defense&lt;br /&gt;
|-&lt;br /&gt;
| [[Undella Town]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{season|summer}})&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{MSP/3|573|Cinccino}}&lt;br /&gt;
| {{p|Cinccino}}&lt;br /&gt;
| {{MSP/3|446|Munchlax}}&lt;br /&gt;
| {{p|Munchlax}}{{male}}&lt;br /&gt;
| Gorge&lt;br /&gt;
| {{j|まんぷく}}&amp;lt;br&amp;gt;&#039;&#039;Manpuku&#039;&#039;&lt;br /&gt;
| 60&lt;br /&gt;
| {{bag|Leftovers}}&lt;br /&gt;
| [[Leftovers]]&lt;br /&gt;
| {{a|Thick Fat}}&lt;br /&gt;
| Serious&lt;br /&gt;
| [[File:Ander V OD.png]]&lt;br /&gt;
| Ander{{male}}&lt;br /&gt;
| {{j|フトシ}}&amp;lt;br&amp;gt;&#039;&#039;Futoshi&#039;&#039;&lt;br /&gt;
| 40217&lt;br /&gt;
| HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Black 2 and White 2====&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background: #{{white 2 color light}}; border: 3px solid #{{black 2 color}}; text-align:center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Location&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | Player&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | NPC&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Nickname]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Level]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Held item]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Ability]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Nature]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Original Trainer]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Perfect [[Individual values|IV]]&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! &lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! [[Trainer ID number|ID]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rt|4|Unova}}&lt;br /&gt;
| style=&amp;quot;background:#{{black 2 color light}}&amp;quot; | {{MSP/3|546|Cottonee}}&lt;br /&gt;
| style=&amp;quot;background:#{{black 2 color light}}&amp;quot; | {{p|Cottonee}}&lt;br /&gt;
| style=&amp;quot;background:#{{black 2 color light}}&amp;quot; | {{MSP/3|548|Petilil}}&lt;br /&gt;
| style=&amp;quot;background:#{{black 2 color light}}&amp;quot; | {{p|Petilil}}{{female}}&lt;br /&gt;
| style=&amp;quot;background:#{{black 2 color light}}&amp;quot; | Petulia&lt;br /&gt;
| style=&amp;quot;background:#{{black 2 color light}}&amp;quot; | {{j|チュりっぺ}}&amp;lt;br&amp;gt;&#039;&#039;Churippe&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#{{black 2 color light}}&amp;quot; | {{bag|Power Anklet}}&lt;br /&gt;
| style=&amp;quot;background:#{{black 2 color light}}&amp;quot; | [[Power Anklet]]&lt;br /&gt;
| style=&amp;quot;background:#{{black 2 color light}}&amp;quot; | {{a|Own Tempo}}&lt;br /&gt;
| style=&amp;quot;background:#{{black 2 color light}}&amp;quot; | Timid&lt;br /&gt;
| style=&amp;quot;background:#{{black 2 color light}}&amp;quot; | [[File:Lass OD.png]]&lt;br /&gt;
| style=&amp;quot;background:#{{black 2 color light}}&amp;quot; | Calla{{female}}&lt;br /&gt;
| style=&amp;quot;background:#{{black 2 color light}}&amp;quot; | {{j|ユリコ}}&amp;lt;br&amp;gt;&#039;&#039;Yuriko&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{black 2 color light}}&amp;quot; | 65217&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Sp. Attack&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{white 2 color light}}&amp;quot; | {{MSP/3|548|Petilil}}&lt;br /&gt;
| style=&amp;quot;background:#{{white 2 color light}}&amp;quot; | {{p|Petilil}}&lt;br /&gt;
| style=&amp;quot;background:#{{white 2 color light}}&amp;quot; | {{MSP/3|546|Cottonee}}&lt;br /&gt;
| style=&amp;quot;background:#{{white 2 color light}}&amp;quot; | {{p|Cottonee}}{{male}}&lt;br /&gt;
| style=&amp;quot;background:#{{white 2 color light}}&amp;quot; | Fluffee&lt;br /&gt;
| style=&amp;quot;background:#{{white 2 color light}}&amp;quot; | {{j|メンメン}}&amp;lt;br&amp;gt;&#039;&#039;Menmen&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{white 2 color light}}&amp;quot; | {{bag|Power Weight}}&lt;br /&gt;
| style=&amp;quot;background:#{{white 2 color light}}&amp;quot; | [[Power Weight]]&lt;br /&gt;
| style=&amp;quot;background:#{{white 2 color light}}&amp;quot; | {{a|Prankster}}&lt;br /&gt;
| style=&amp;quot;background:#{{white 2 color light}}&amp;quot; | Modest&lt;br /&gt;
| style=&amp;quot;background:#{{white 2 color light}}&amp;quot; | [[File:Youngster OD.png]]&lt;br /&gt;
| style=&amp;quot;background:#{{white 2 color light}}&amp;quot; | Cotton{{male}}&lt;br /&gt;
| style=&amp;quot;background:#{{white 2 color light}}&amp;quot; | {{j|ショウスケ}}&amp;lt;br&amp;gt;&#039;&#039;Shōsuke&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{white 2 color light}}&amp;quot; | 05720&lt;br /&gt;
|-&lt;br /&gt;
| {{rt|7|Unova}}&lt;br /&gt;
| {{MSP/3|587|Emolga}}&lt;br /&gt;
| {{p|Emolga}}&lt;br /&gt;
| {{MSP/3|526|Gigalith}}&lt;br /&gt;
| {{p|Gigalith}}{{male}}&lt;br /&gt;
| Gigalith&lt;br /&gt;
| {{j|ギガイアス}}&amp;lt;br&amp;gt;&#039;&#039;Gigaiath&#039;&#039;&lt;br /&gt;
| 35&lt;br /&gt;
| {{bag|Leppa Berry}}&lt;br /&gt;
| [[Leppa Berry]]&lt;br /&gt;
| {{a|Sturdy}}&lt;br /&gt;
| Adamant&lt;br /&gt;
| [[File:Hiker OD.png]]&lt;br /&gt;
| Manny{{male}}&lt;br /&gt;
| {{j|ゲンゾウ}}&amp;lt;br&amp;gt;&#039;&#039;Genzō&#039;&#039;&lt;br /&gt;
| 11195&lt;br /&gt;
| Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[Humilau City]]&lt;br /&gt;
| {{MSP/3|226|Mantine}}&lt;br /&gt;
| {{p|Mantine}}&lt;br /&gt;
| {{MSP/3|465|Tangrowth}}&lt;br /&gt;
| {{p|Tangrowth}}{{male}}&lt;br /&gt;
| Tangles&lt;br /&gt;
| {{j|フサフサ}}&amp;lt;br&amp;gt;&#039;&#039;Fusafusa&#039;&#039;&lt;br /&gt;
| 45&lt;br /&gt;
| {{bag|Sitrus Berry}}&lt;br /&gt;
| [[Sitrus Berry]]&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| Hardy&lt;br /&gt;
| [[File:Roughneck OD.png]]&lt;br /&gt;
| Slick{{male}}&lt;br /&gt;
| {{j|ツルマル}}&amp;lt;br&amp;gt;&#039;&#039;Tsurumaru&#039;&#039;&lt;br /&gt;
| 27658&lt;br /&gt;
| HP&lt;br /&gt;
|-&lt;br /&gt;
| {{rt|15|Unova}}&lt;br /&gt;
| {{MSP/3|132|Ditto}}&lt;br /&gt;
| {{p|Ditto}}&lt;br /&gt;
| {{MSP/3|479|Rotom}}&lt;br /&gt;
| {{p|Rotom}}&lt;br /&gt;
| Bucky&lt;br /&gt;
| {{j|バッキー}}&amp;lt;br&amp;gt;&#039;&#039;Bucky&#039;&#039;&lt;br /&gt;
| 60&lt;br /&gt;
| {{bag|Max Elixir}}&lt;br /&gt;
| [[Max Elixir]]&lt;br /&gt;
| {{a|Levitate}}&lt;br /&gt;
| Calm&lt;br /&gt;
| [[File:Scientist f OD.png]]&lt;br /&gt;
| Lillian{{female}}&lt;br /&gt;
| {{j|ユイ}}&amp;lt;br&amp;gt;&#039;&#039;Yui&#039;&#039;&lt;br /&gt;
| 54673&lt;br /&gt;
| Sp. Defense&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Accumula Town]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{MSP/3|530|Excadrill}}&lt;br /&gt;
| {{p|Excadrill}}&lt;br /&gt;
| {{MSP/3|424|Ambipom}}&lt;br /&gt;
| {{p|Ambipom}}{{male}}&lt;br /&gt;
| Ambidexter&lt;br /&gt;
| {{j|シッポ}}&amp;lt;br&amp;gt;&#039;&#039;Shippo&#039;&#039;&lt;br /&gt;
| 40&lt;br /&gt;
| {{bag|Sitrus Berry}}&lt;br /&gt;
| [[Sitrus Berry]]&lt;br /&gt;
| {{a|Pickup}}&lt;br /&gt;
| Jolly&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Lass OD.png]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Diana{{female}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{j|ハツネ}}&amp;lt;br&amp;gt;&#039;&#039;Hatsune&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 17074&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Speed&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/3|450|Hippowdon}}&lt;br /&gt;
| {{p|Hippowdon}}&lt;br /&gt;
| {{MSP/3|065|Alakazam}}&lt;br /&gt;
| {{p|Alakazam}}{{male}}&lt;br /&gt;
| Beardy&lt;br /&gt;
| {{j|おヒゲ}}&amp;lt;br&amp;gt;&#039;&#039;Ohige&#039;&#039;&lt;br /&gt;
| 40&lt;br /&gt;
| {{bag|Lum Berry}}&lt;br /&gt;
| [[Lum Berry]]&lt;br /&gt;
| {{a|Synchronize}}&lt;br /&gt;
| Timid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Yancy/Curtis=====&lt;br /&gt;
In [[Nimbasa City]], after returning the [[Dropped Item]] to the owner and calling them 15 times, [[Yancy]] or [[Curtis]] (depending on the player&#039;s [[gender]]) will trade the player a different {{OBP|Pokémon|species}} each day, in this order. Any Pokémon offered by the player will be accepted. Each Pokémon has its [[Hidden Ability]] and can be either male or female.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; margin-right: 10px&amp;quot;&amp;gt;&lt;br /&gt;
;If the player is {{ga|Nate|male}} [[File:Nate OD.png|link=Player character]]&lt;br /&gt;
&lt;br /&gt;
[[File:Yancy OD.png]] Yancy&#039;s Pokémon have the [[Original Trainer]] {{color|E03838|Yancy}} (Japanese: {{color|E03838|{{j|ルリ}}}} &#039;&#039;Ruri&#039;&#039;) and [[Trainer ID number]] 10303.&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background: #{{white 2 color light}}; border: 3px solid #{{white 2 color}}; text-align:center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Yancy]]&#039;s Pokémon&lt;br /&gt;
! [[Level]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Held item]]&lt;br /&gt;
! [[Ability]]&lt;br /&gt;
! [[Nature]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/3|052|Meowth}}&lt;br /&gt;
| {{p|Meowth}}&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | 50&lt;br /&gt;
| {{bag|Rare Candy}}&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| {{a|Unnerve}}&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | Random&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/3|202|Wobbuffet}}&lt;br /&gt;
| {{p|Wobbuffet}}&lt;br /&gt;
| {{bag|Rage Candy Bar}}&lt;br /&gt;
| [[Rage Candy Bar|RageCandyBar]]&lt;br /&gt;
| {{a|Telepathy}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/3|280|Ralts}}&lt;br /&gt;
| {{p|Ralts}}&lt;br /&gt;
| {{bag|Lava Cookie}}&lt;br /&gt;
| [[Lava Cookie]]&lt;br /&gt;
| {{a|Telepathy}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/3|410|Shieldon}}&lt;br /&gt;
| {{p|Shieldon}}&lt;br /&gt;
| {{bag|Old Gateau}}&lt;br /&gt;
| [[Old Gateau]]&lt;br /&gt;
| {{a|Soundproof}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/3|111|Rhyhorn}}&lt;br /&gt;
| {{p|Rhyhorn}}&lt;br /&gt;
| {{bag|Rare Candy}}&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| {{a|Reckless}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/3|422|Shellos}}&lt;br /&gt;
| &amp;lt;small&amp;gt;[[List of Pokémon with form differences#Shellos and Gastrodon|West Sea]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Shellos}}&lt;br /&gt;
| {{bag|Old Gateau}}&lt;br /&gt;
| [[Old Gateau]]&lt;br /&gt;
| {{a|Sand Force}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/3|303|Mawile}}&lt;br /&gt;
| {{p|Mawile}}&lt;br /&gt;
| {{bag|Lava Cookie}}&lt;br /&gt;
| [[Lava Cookie]]&lt;br /&gt;
| {{a|Sheer Force}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/3|442|Spiritomb}}&lt;br /&gt;
| {{p|Spiritomb}}&lt;br /&gt;
| {{bag|Old Gateau}}&lt;br /&gt;
| [[Old Gateau]]&lt;br /&gt;
| {{a|Infiltrator}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/3|143|Snorlax}}&lt;br /&gt;
| {{p|Snorlax}}&lt;br /&gt;
| {{bag|Rare Candy}}&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| {{a|Gluttony}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/3|216|Teddiursa}}&lt;br /&gt;
| {{p|Teddiursa}}&lt;br /&gt;
| {{bag|Rage Candy Bar}}&lt;br /&gt;
| [[Rage Candy Bar|RageCandyBar]]&lt;br /&gt;
| {{a|Honey Gather}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/3|327|Spinda}}&lt;br /&gt;
| {{p|Spinda}}&lt;br /&gt;
| {{bag|Lava Cookie}}&lt;br /&gt;
| [[Lava Cookie]]&lt;br /&gt;
| {{a|Contrary}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/3|175|Togepi}}&lt;br /&gt;
| {{p|Togepi}}&lt;br /&gt;
| {{bag|Rage Candy Bar}}&lt;br /&gt;
| [[Rage Candy Bar|RageCandyBar]]&lt;br /&gt;
| {{a|Super Luck}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; margin-right: 10px&amp;quot;&amp;gt;&lt;br /&gt;
;If the player is {{ga|Rosa|female}} [[File:Rosa OD.png|link=Player character]]&lt;br /&gt;
&lt;br /&gt;
[[File:Curtis OD.png]] Curtis&#039;s Pokémon have the Original Trainer {{color|00E8F8|Curtis}} (Japanese: {{color|00E8F8|{{j|テツ}}}} &#039;&#039;Tetsu&#039;&#039;) and Trainer ID number 54118.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background: #{{black 2 color light}}; border: 3px solid #{{black 2 color}}; text-align:center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Curtis]]&#039;s Pokémon&lt;br /&gt;
! [[Level]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Held item]]&lt;br /&gt;
! [[Ability]]&lt;br /&gt;
! [[Nature]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/3|056|Mankey}}&lt;br /&gt;
| {{p|Mankey}}&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | 50&lt;br /&gt;
| {{bag|Rare Candy}}&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| {{a|Defiant}}&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | Random&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/3|202|Wobbuffet}}&lt;br /&gt;
| {{p|Wobbuffet}}&lt;br /&gt;
| {{bag|Rage Candy Bar}}&lt;br /&gt;
| [[Rage Candy Bar|RageCandyBar]]&lt;br /&gt;
| {{a|Telepathy}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/3|280|Ralts}}&lt;br /&gt;
| {{p|Ralts}}&lt;br /&gt;
| {{bag|Lava Cookie}}&lt;br /&gt;
| [[Lava Cookie]]&lt;br /&gt;
| {{a|Telepathy}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/3|408|Cranidos}}&lt;br /&gt;
| {{p|Cranidos}}&lt;br /&gt;
| {{bag|Old Gateau}}&lt;br /&gt;
| [[Old Gateau]]&lt;br /&gt;
| {{a|Sheer Force}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/3|111|Rhyhorn}}&lt;br /&gt;
| {{p|Rhyhorn}}&lt;br /&gt;
| {{bag|Rare Candy}}&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| {{a|Reckless}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/3|422E|Shellos}}&lt;br /&gt;
| &amp;lt;small&amp;gt;[[List of Pokémon with form differences#Shellos and Gastrodon|East Sea]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Shellos}}&lt;br /&gt;
| {{bag|Old Gateau}}&lt;br /&gt;
| [[Old Gateau]]&lt;br /&gt;
| {{a|Sand Force}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/3|302|Sableye}}&lt;br /&gt;
| {{p|Sableye}}&lt;br /&gt;
| {{bag|Lava Cookie}}&lt;br /&gt;
| [[Lava Cookie]]&lt;br /&gt;
| {{a|Prankster}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/3|442|Spiritomb}}&lt;br /&gt;
| {{p|Spiritomb}}&lt;br /&gt;
| {{bag|Old Gateau}}&lt;br /&gt;
| [[Old Gateau]]&lt;br /&gt;
| {{a|Infiltrator}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/3|143|Snorlax}}&lt;br /&gt;
| {{p|Snorlax}}&lt;br /&gt;
| {{bag|Rare Candy}}&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| {{a|Gluttony}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/3|231|Phanpy}}&lt;br /&gt;
| {{p|Phanpy}}&lt;br /&gt;
| {{bag|Rage Candy Bar}}&lt;br /&gt;
| [[Rage Candy Bar|RageCandyBar]]&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/3|327|Spinda}}&lt;br /&gt;
| {{p|Spinda}}&lt;br /&gt;
| {{bag|Lava Cookie}}&lt;br /&gt;
| [[Lava Cookie]]&lt;br /&gt;
| {{a|Contrary}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/3|175|Togepi}}&lt;br /&gt;
| {{p|Togepi}}&lt;br /&gt;
| {{bag|Rage Candy Bar}}&lt;br /&gt;
| [[Rage Candy Bar|RageCandyBar]]&lt;br /&gt;
| {{a|Super Luck}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
====Pokémon X and Y====&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background: #{{y color light}}; border: 3px solid #{{x color}}; text-align:center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Location&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | Player&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | NPC&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Nickname]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Level]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Held item]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Ability]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Nature]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Original Trainer]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Individual values|IVs]]{{tt|*|Name of the perfect IV only if it is fixed and others are random. HP/Attack/Defense/Sp. Atk/Sp. Def/Speed if all fixed.}}&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! &lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! [[Trainer ID number|ID]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Santalune City]]&lt;br /&gt;
| {{MSP/6|659|Bunnelby}}&lt;br /&gt;
| {{p|Bunnelby}}&lt;br /&gt;
| {{MSP/6|083|Farfetch&#039;d}}&lt;br /&gt;
| {{p|Farfetch&#039;d}}{{male}}&lt;br /&gt;
| Quacklin&#039;&lt;br /&gt;
| {{j|マー}}&amp;lt;br&amp;gt;&#039;&#039;Mā&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| None&lt;br /&gt;
| {{a|Keen Eye}}&lt;br /&gt;
| Jolly&lt;br /&gt;
| [[File:VSHiker.png|80px]]&lt;br /&gt;
| Cliff&lt;br /&gt;
| {{j|ぐりお}}&amp;lt;br&amp;gt;&#039;&#039;Gurio&#039;&#039;&lt;br /&gt;
| 00185&lt;br /&gt;
| Speed&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyllage City]]&lt;br /&gt;
| {{MSP/6|370|Luvdisc}}&lt;br /&gt;
| {{p|Luvdisc}}&lt;br /&gt;
| {{MSP/6|208XY|Steelix}}&lt;br /&gt;
| {{p|Steelix}}{{female}}&lt;br /&gt;
| Thumper&lt;br /&gt;
| {{j|カッチ}}&amp;lt;br&amp;gt;&#039;&#039;Katchi&#039;&#039;&lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
| None&lt;br /&gt;
| {{a|Rock Head}}&lt;br /&gt;
| Impish&lt;br /&gt;
| [[File:VSAce Trainer M.png|80px]]&lt;br /&gt;
| Farris&lt;br /&gt;
| {{j|アイン}}&amp;lt;br&amp;gt;&#039;&#039;Ain&#039;&#039;&lt;br /&gt;
| 19250&lt;br /&gt;
| Defense&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowbelle City]]&lt;br /&gt;
| {{MSP/6|039|Jigglypuff}}&lt;br /&gt;
| {{p|Jigglypuff}}&lt;br /&gt;
| {{MSP/6|625|Bisharp}}&lt;br /&gt;
| {{p|Bisharp}}{{male}}&lt;br /&gt;
| Pierce&lt;br /&gt;
| {{j|キール}}&amp;lt;br&amp;gt;&#039;&#039;Kill&#039;&#039;&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
| None&lt;br /&gt;
| {{a|Defiant}}&lt;br /&gt;
| Adamant&lt;br /&gt;
| &amp;lt;!--[[File:Punky VI OD.png]]--&amp;gt;&lt;br /&gt;
| Punky&lt;br /&gt;
| {{j|パンク}}&amp;lt;br&amp;gt;&#039;&#039;Punk&#039;&#039;&lt;br /&gt;
| 03447&lt;br /&gt;
| Attack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Vaniville Town]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:000MS6.png|link=Pokémon (species)]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Any Pokémon&lt;br /&gt;
| {{MSP/6|650|Chespin}}&lt;br /&gt;
| {{p|Chespin}}{{tt|*|If the player started with Fennekin}}&lt;br /&gt;
| Chester&lt;br /&gt;
| {{j|ハリぼん}}&amp;lt;br&amp;gt;&#039;&#039;Haribon&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | None&lt;br /&gt;
| {{a|Overgrow}}&lt;br /&gt;
| Adamant&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:VSShauna.png|80px]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Shauna]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{j|サナ}}&amp;lt;br&amp;gt;&#039;&#039;Sana&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 00037&lt;br /&gt;
| 20/31/20/20/20/20&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/6|653|Fennekin}}&lt;br /&gt;
| {{p|Fennekin}}{{tt|*|If the player started with Froakie}}&lt;br /&gt;
| Kinniekins&lt;br /&gt;
| {{j|フォッぷ}}&amp;lt;br&amp;gt;&#039;&#039;Foppu&#039;&#039;&lt;br /&gt;
| {{a|Blaze}}&lt;br /&gt;
| Modest&lt;br /&gt;
| 20/20/20/31/20/20&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/6|656|Froakie}}&lt;br /&gt;
| {{p|Froakie}}{{tt|*|If the player started with Chespin}}&lt;br /&gt;
| Froabble&lt;br /&gt;
| {{j|ゲコっち}}&amp;lt;br&amp;gt;&#039;&#039;Gekotchi&#039;&#039;&lt;br /&gt;
| {{a|Torrent}}&lt;br /&gt;
| Jolly&lt;br /&gt;
| 20/20/20/20/20/31&lt;br /&gt;
|-&lt;br /&gt;
| [[Lumiose City]]&lt;br /&gt;
| [[File:000MS6.png|link=Pokémon (species)]]&lt;br /&gt;
| Any Pokémon&lt;br /&gt;
| {{MSP/6|280|Ralts}}&lt;br /&gt;
| {{TP|Diantha|Ralts}}{{female}}&lt;br /&gt;
| Ralts&lt;br /&gt;
| {{j|ラルトス}}&amp;lt;br&amp;gt;&#039;&#039;Ralts&#039;&#039;&lt;br /&gt;
| 5&lt;br /&gt;
| {{bag|Gardevoirite}}&lt;br /&gt;
| [[Gardevoirite]]&lt;br /&gt;
| {{a|Synchronize}}&lt;br /&gt;
| Modest&lt;br /&gt;
| [[File:VSDiantha.png|80px]]&lt;br /&gt;
| [[Diantha]]&lt;br /&gt;
| {{j|カルネ}}&amp;lt;br&amp;gt;&#039;&#039;Carne&#039;&#039;&lt;br /&gt;
| 37110&lt;br /&gt;
| 20/20/20/31/20/31&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Kalos hotels]]&lt;br /&gt;
| {{MSP/6|130|Gyarados}}&lt;br /&gt;
| {{p|Gyarados}}&lt;br /&gt;
| {{MSP/6|129|Magikarp}}&lt;br /&gt;
| {{p|Magikarp}}{{male}}&lt;br /&gt;
| Carpe Diem&lt;br /&gt;
| {{j|こいこい}}&amp;lt;br&amp;gt;&#039;&#039;Koikoi&#039;&#039;&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| None&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| Random&lt;br /&gt;
| [[File:VSHiker.png|80px]]&lt;br /&gt;
| Caveat&lt;br /&gt;
| {{j|カープ}}&amp;lt;br&amp;gt;&#039;&#039;Carp&#039;&#039;&lt;br /&gt;
| 44285&lt;br /&gt;
| Attack, Sp. Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:000MS6.png|link=Pokémon (species)]]&lt;br /&gt;
| Any Pokémon&lt;br /&gt;
| {{MSP/6|133|Eevee}}&lt;br /&gt;
| {{p|Eevee}}{{female}}&lt;br /&gt;
| Stevie&lt;br /&gt;
| {{j|アマヤル}}&amp;lt;br&amp;gt;&#039;&#039;Amayaru&#039;&#039;&lt;br /&gt;
| 5&lt;br /&gt;
| {{bag|Rare Candy}}&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| {{a|Run Away}}&lt;br /&gt;
| Docile&lt;br /&gt;
| [[File:VSMaid.png|80px]]&lt;br /&gt;
| Elena&lt;br /&gt;
| {{j|ヘレン}}&amp;lt;br&amp;gt;&#039;&#039;Helen&#039;&#039;&lt;br /&gt;
| 29294&lt;br /&gt;
| Random&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Omega Ruby and Alpha Sapphire====&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background: #{{Alpha Sapphire color light}}; border: 3px solid #{{Omega Ruby color}}; text-align:center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Location&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | Player&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | NPC&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Nickname]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Level]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Held item]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Ability]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Nature]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Original Trainer]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Perfect [[Individual values|IV]]&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! &lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! [[Trainer ID number|ID]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rustboro City]]&lt;br /&gt;
| {{MSP/6|287|Slakoth}}&lt;br /&gt;
| {{p|Slakoth}}&lt;br /&gt;
| {{MSP/6|296|Makuhita}}&lt;br /&gt;
| {{p|Makuhita}}{{male}}&lt;br /&gt;
| Makit&lt;br /&gt;
| {{j|ポテマル}}&amp;lt;br&amp;gt;&#039;&#039;Potemaru&#039;&#039;&lt;br /&gt;
| 9&lt;br /&gt;
| {{bag|X Attack}}&lt;br /&gt;
| [[X Attack]]&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| Brave&lt;br /&gt;
| [[File:VSSchoolkid M.png|80px]]&lt;br /&gt;
| Darrell&lt;br /&gt;
| {{j|モーリン}}&amp;lt;br&amp;gt;&#039;&#039;Maureen&#039;&#039;&lt;br /&gt;
| 30724&lt;br /&gt;
| Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortree City]]&lt;br /&gt;
| {{MSP/6|327|Spinda}}&lt;br /&gt;
| {{p|Spinda}}&lt;br /&gt;
| {{MSP/6|300|Skitty}}&lt;br /&gt;
| {{p|Skitty}}{{female}}&lt;br /&gt;
| Skitit&lt;br /&gt;
| {{j|ベルベル}}&amp;lt;br&amp;gt;&#039;&#039;Bell Bell&#039;&#039;&lt;br /&gt;
| 30&lt;br /&gt;
| {{bag|Magost Berry}}&lt;br /&gt;
| [[Magost Berry]]&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| Naughty&lt;br /&gt;
| [[File:VSSchoolkid F.png|80px]]&lt;br /&gt;
| Elyssa&lt;br /&gt;
| {{j|ユキポン}}&amp;lt;br&amp;gt;&#039;&#039;Yukipon&#039;&#039;&lt;br /&gt;
| 03239&lt;br /&gt;
| Speed&lt;br /&gt;
|-&lt;br /&gt;
| [[Pacifidlog Town]]&lt;br /&gt;
| {{MSP/6|182|Bellossom}}&lt;br /&gt;
| {{p|Bellossom}}&lt;br /&gt;
| {{MSP/6|222|Corsola}}&lt;br /&gt;
| {{p|Corsola}}{{female}}&lt;br /&gt;
| Coroso&lt;br /&gt;
| {{j|モモちゃん}}&amp;lt;br&amp;gt;&#039;&#039;Momo-chan&#039;&#039;&lt;br /&gt;
| 50&lt;br /&gt;
| {{bag|Heart Scale}}&lt;br /&gt;
| [[Heart Scale]]&lt;br /&gt;
| {{a|Regenerator}}&lt;br /&gt;
| Calm&lt;br /&gt;
| [[File:VSAroma Lady.png|80px]]&lt;br /&gt;
| Lane&lt;br /&gt;
| {{j|サトチン}}&amp;lt;br&amp;gt;&#039;&#039;Satochin&#039;&#039;&lt;br /&gt;
| 00325&lt;br /&gt;
| HP, Sp. Def&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{incomplete|section|needs=Do trade Pokémon in this generation have fixed or random IVs and can they be shiny?}}&lt;br /&gt;
====Pokémon Sun and Moon====&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background: #{{moon color light}}; border: 3px solid #{{sun color}}; text-align:center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Location&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | Player&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | NPC&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Nickname]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Level]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Held item]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Ability]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Nature]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Original Trainer]]&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! &lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! [[Trainer ID number|ID]]&lt;br /&gt;
|-&lt;br /&gt;
| {{rt|2|Alola}}&lt;br /&gt;
| {{MSP/6|021|Spearow}}&lt;br /&gt;
| {{p|Spearow}}&lt;br /&gt;
| {{MSP/6|066|Machop}}&lt;br /&gt;
| {{p|Machop}}{{male}}&lt;br /&gt;
| Macho&lt;br /&gt;
| {{j|シトサン}}&amp;lt;br&amp;gt;&#039;&#039;Shito-san&#039;&#039;&lt;br /&gt;
| 9&lt;br /&gt;
| {{bag|X Attack}}&lt;br /&gt;
| [[X Attack]]&lt;br /&gt;
| {{a|No Guard}}&lt;br /&gt;
| Brave&lt;br /&gt;
| [[File:Lass SM OD.png|50px]]&lt;br /&gt;
| Hila&lt;br /&gt;
| {{j|ヒラヒラ}}&amp;lt;br&amp;gt;&#039;&#039;Hirahira&#039;&#039;&lt;br /&gt;
| 000410&lt;br /&gt;
|-&lt;br /&gt;
| {{rt|5|Alola}}&lt;br /&gt;
| {{MSP/6|506|Lillipup}}&lt;br /&gt;
| {{p|Lillipup}}&lt;br /&gt;
| {{MSP/6|761|Bounsweet}}&lt;br /&gt;
| {{p|Bounsweet}}{{female}}&lt;br /&gt;
| Bouncee&lt;br /&gt;
| {{j|タリーヨ}}&amp;lt;br&amp;gt;&#039;&#039;Tarīyo&#039;&#039;&lt;br /&gt;
| 16&lt;br /&gt;
| {{bag|Bright Powder}}&lt;br /&gt;
| [[Bright Powder]]&lt;br /&gt;
| {{a|Leaf Guard}}&lt;br /&gt;
| Adamant&lt;br /&gt;
| [[File:Rising Star m SM OD.png|50px]]&lt;br /&gt;
| Kihei&lt;br /&gt;
| キヘ&amp;lt;br&amp;gt;&#039;&#039;Kihe&#039;&#039;&lt;br /&gt;
| 610507&lt;br /&gt;
|-&lt;br /&gt;
| [[Konikoni City]]&lt;br /&gt;
| {{MSP/6|041|Zubat}}&lt;br /&gt;
| {{p|Zubat}}&lt;br /&gt;
| {{MSP/6|061|Poliwhirl}}&lt;br /&gt;
| {{p|Poliwhirl}}{{female}}&lt;br /&gt;
| Whirly&lt;br /&gt;
| {{j|ヤンヤン}}&amp;lt;br&amp;gt;&#039;&#039;Yanyan&#039;&#039;&lt;br /&gt;
| 22&lt;br /&gt;
| [[File:Held Waterium Z Sprite.png]]&lt;br /&gt;
| [[Waterium Z]]&lt;br /&gt;
| {{a|Damp}}&lt;br /&gt;
| Naughty&lt;br /&gt;
| [[File:Preschooler f SM OD.png|50px]]&lt;br /&gt;
| Laule&#039;a&lt;br /&gt;
| {{j|ラウレア}}&amp;lt;br&amp;gt;&#039;&#039;Laule&#039;a&#039;&#039;&lt;br /&gt;
| 590916&lt;br /&gt;
|-&lt;br /&gt;
| [[Malie City]]&lt;br /&gt;
| {{MSP/6|674|Pancham}}&lt;br /&gt;
| {{p|Pancham}}&lt;br /&gt;
| {{MSP/6|440|Happiny}}&lt;br /&gt;
| {{p|Happiny}}{{female}}&lt;br /&gt;
| Happini&lt;br /&gt;
| {{j|うゆゆ}}&amp;lt;br&amp;gt;&#039;&#039;Uyuyu&#039;&#039;&lt;br /&gt;
| 27&lt;br /&gt;
| &lt;br /&gt;
| None&lt;br /&gt;
| {{a|Serene Grace}}&lt;br /&gt;
| Calm&lt;br /&gt;
| [[File:Sightseer f SM OD.png|50px]]&lt;br /&gt;
| Momoe&lt;br /&gt;
| {{j|モエモエ}}&amp;lt;br&amp;gt;&#039;&#039;Moemoe&#039;&#039;&lt;br /&gt;
| 010913&lt;br /&gt;
|-&lt;br /&gt;
| [[Tapu Village]]&lt;br /&gt;
| {{MSP/6|093|Haunter}}&lt;br /&gt;
| {{p|Haunter}}&lt;br /&gt;
| {{MSP/6|075A|Graveler}}&lt;br /&gt;
| &amp;lt;small&amp;gt;{{rf|Alolan}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Graveler}}{{male}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;→{{p|Golem}}&amp;lt;/small&amp;gt;&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;tradeevo&amp;quot;/&amp;gt;&lt;br /&gt;
| Veler&lt;br /&gt;
| {{j|シヨッカ}}&amp;lt;br&amp;gt;&#039;&#039;Shiyokka&#039;&#039;&lt;br /&gt;
| 32&lt;br /&gt;
| [[File:Held Rockium Z Sprite.png]]&lt;br /&gt;
| [[Rockium Z]]&lt;br /&gt;
| {{a|Magnet Pull}}&lt;br /&gt;
| Impish&lt;br /&gt;
| [[File:Hiker SM OD.png|50px]]&lt;br /&gt;
| Sill&lt;br /&gt;
| {{j|ヘパ}}&amp;lt;br&amp;gt;&#039;&#039;Hepa&#039;&#039;&lt;br /&gt;
| 610602&lt;br /&gt;
|-&lt;br /&gt;
| [[Seafolk Village]]&lt;br /&gt;
| {{MSP/6|210|Granbull}}&lt;br /&gt;
| {{p|Granbull}}&lt;br /&gt;
| {{MSP/6|762|Steenee}}&lt;br /&gt;
| {{p|Steenee}}{{female}}&lt;br /&gt;
| Stena&lt;br /&gt;
| {{j|ノッキリア}}&amp;lt;br&amp;gt;&#039;&#039;Nokkiria&#039;&#039;&lt;br /&gt;
| 43&lt;br /&gt;
| [[File:Held Grassium Z Sprite.png]]&lt;br /&gt;
| [[Grassium Z]]&lt;br /&gt;
| {{a|Leaf Guard}}&lt;br /&gt;
| Careful&lt;br /&gt;
| [[File:Veteran f SM OD.png|50px]]&lt;br /&gt;
| Kumu&lt;br /&gt;
| {{j|クム}}&amp;lt;br&amp;gt;&#039;&#039;Kumu&#039;&#039;&lt;br /&gt;
| 610503&lt;br /&gt;
|-&lt;br /&gt;
| [[Poni Gauntlet]]&lt;br /&gt;
| {{MSP/6|760|Bewear}}&lt;br /&gt;
| {{p|Bewear}}&lt;br /&gt;
| {{MSP/6|663|Talonflame}}&lt;br /&gt;
| {{p|Talonflame}}{{male}}&lt;br /&gt;
| Talo&lt;br /&gt;
| {{j|ツノリー}}&amp;lt;br&amp;gt;&#039;&#039;Tsunorī&#039;&#039;&lt;br /&gt;
| 59&lt;br /&gt;
| [[File:Held Firium Z Sprite.png]]&lt;br /&gt;
| [[Firium Z]]&lt;br /&gt;
| {{a|Gale Wings}}&lt;br /&gt;
| Jolly&lt;br /&gt;
| [[File:Punk Guy SM OD.png|50px]]&lt;br /&gt;
| Anga&lt;br /&gt;
| {{j|フフー}}&amp;lt;br&amp;gt;&#039;&#039;Fufū&#039;&#039;&lt;br /&gt;
| 581022&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;tradeevo&amp;quot;&amp;gt;This Pokémon will evolve due to being traded, but Pokédex data for the unevolved Pokémon will be registered before it evolves.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pokémon Ultra Sun and Ultra Moon====&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background: #{{Ultra Moon color light}}; border: 3px solid #{{Ultra Sun color}}; text-align:center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Location&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | Player&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | NPC&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Nickname]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Level]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Held item]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Ability]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Nature]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Original Trainer]]&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! &lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! [[Trainer ID number|ID]]&lt;br /&gt;
|-&lt;br /&gt;
| {{rt|2|Alola}}&lt;br /&gt;
| {{MSP/6|021|Spearow}}&lt;br /&gt;
| {{p|Spearow}}&lt;br /&gt;
| {{MSP/6|701|Hawlucha}}&lt;br /&gt;
| {{p|Hawlucha}}{{male}}&lt;br /&gt;
| Cha&lt;br /&gt;
| {{j|オーガー}}&amp;lt;br&amp;gt;&#039;&#039;Auger&#039;&#039;&lt;br /&gt;
| 8&lt;br /&gt;
| {{bag|X Attack}}&lt;br /&gt;
| [[X Attack]]&lt;br /&gt;
| {{a|Unburden}}&lt;br /&gt;
| Brave&lt;br /&gt;
| [[File:Lass SM OD.png|50px]]&lt;br /&gt;
| Hila&lt;br /&gt;
| {{j|ヒラヒラ}}&amp;lt;br&amp;gt;&#039;&#039;Hirahira&#039;&#039;&lt;br /&gt;
| 000410&lt;br /&gt;
|-&lt;br /&gt;
| {{rt|5|Alola}}&lt;br /&gt;
| {{MSP/6|506|Lillipup}}&lt;br /&gt;
| {{p|Lillipup}}&lt;br /&gt;
| {{MSP/6|714|Noibat}}&lt;br /&gt;
| {{p|Noibat}}{{male}}&lt;br /&gt;
| Noinoi&lt;br /&gt;
| {{j|りくひさ}}&amp;lt;br&amp;gt;&#039;&#039;Rikuhisa&#039;&#039;&lt;br /&gt;
| 19&lt;br /&gt;
| {{bag|Bright Powder}}&lt;br /&gt;
| [[Bright Powder]]&lt;br /&gt;
| {{a|Frisk}}&lt;br /&gt;
| Modest&lt;br /&gt;
| [[File:Rising Star m SM OD.png|50px]]&lt;br /&gt;
| Kihei&lt;br /&gt;
| {{j|キヘ}}&amp;lt;br&amp;gt;&#039;&#039;Kihe&#039;&#039;&lt;br /&gt;
| 610507&lt;br /&gt;
|-&lt;br /&gt;
| [[Royal Avenue]]&lt;br /&gt;
| {{MSP/6|072|Tentacool}}&lt;br /&gt;
| {{p|Tentacool}}&lt;br /&gt;
| {{MSP/6|339|Barboach}}&lt;br /&gt;
| {{p|Barboach}}{{female}}&lt;br /&gt;
| Babo&lt;br /&gt;
| {{j|レナレナ}}&amp;lt;br&amp;gt;&#039;&#039;Renarena&#039;&#039;&lt;br /&gt;
| 21&lt;br /&gt;
| {{bag|Pecha Berry}}&lt;br /&gt;
| [[Pecha Berry]]&lt;br /&gt;
| {{a|Anticipation}}&lt;br /&gt;
| Naughty&lt;br /&gt;
| [[File:Cook SM OD.png|50px]]&lt;br /&gt;
| Yuichi&lt;br /&gt;
| {{j|ユイッチー}}&amp;lt;br&amp;gt;&#039;&#039;Yuitchī&#039;&#039;&lt;br /&gt;
| 590916&lt;br /&gt;
|-&lt;br /&gt;
| {{rt|8|Alola}}&lt;br /&gt;
| {{MSP/6|732|Trumbeak}}&lt;br /&gt;
| {{p|Trumbeak}}&lt;br /&gt;
| {{MSP/6|024|Arbok}}&lt;br /&gt;
| {{p|Arbok}}{{female}}&lt;br /&gt;
| Arbo&lt;br /&gt;
| {{j|ロイ}}&amp;lt;br&amp;gt;&#039;&#039;Roy&#039;&#039;&lt;br /&gt;
| 22&lt;br /&gt;
| {{bag|Balm Mushroom}}&lt;br /&gt;
| [[Balm Mushroom]]&lt;br /&gt;
| {{a|Intimidate}}&lt;br /&gt;
| Impish&lt;br /&gt;
| [[File:Backpacker SM OD.png|50x50px]]&lt;br /&gt;
| Miyo&lt;br /&gt;
| {{j|キーヤン}}&amp;lt;br&amp;gt;&#039;&#039;Kīyan&#039;&#039;&lt;br /&gt;
| 010913&lt;br /&gt;
|-&lt;br /&gt;
| [[Tapu Village]]&lt;br /&gt;
| {{MSP/6|708|Phantump}}&lt;br /&gt;
| {{p|Phantump}}&lt;br /&gt;
| {{MSP/6|708|Phantump}}&lt;br /&gt;
| {{p|Phantump}}{{male}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;→{{p|Trevenant}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| Tumptump&lt;br /&gt;
| {{j|ワーイ}}&amp;lt;br&amp;gt;&#039;&#039;Waai&#039;&#039;&lt;br /&gt;
| 33&lt;br /&gt;
| [[File:Held Grassium Z Sprite.png]]&lt;br /&gt;
| [[Grassium Z]]&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| Calm&lt;br /&gt;
| [[File:Hiker SM OD.png|50px]]&lt;br /&gt;
| Sill&lt;br /&gt;
| {{j|ヘパ}}&amp;lt;br&amp;gt;&#039;&#039;Hepa&#039;&#039;&lt;br /&gt;
| 610602&lt;br /&gt;
|-&lt;br /&gt;
| [[Seafolk Village]]&lt;br /&gt;
| {{MSP/6|210|Granbull}}&lt;br /&gt;
| {{p|Granbull}}&lt;br /&gt;
| {{MSP/6|422|Shellos}}&lt;br /&gt;
| &amp;lt;small&amp;gt;[[List of Pokémon with form differences#Shellos and Gastrodon|West Sea]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Shellos}}{{female}}&lt;br /&gt;
| Solle&lt;br /&gt;
| {{j|バブコ}}&amp;lt;br&amp;gt;&#039;&#039;Babuko&#039;&#039;&lt;br /&gt;
| 44&lt;br /&gt;
| [[File:Held Waterium Z Sprite.png]]&lt;br /&gt;
| [[Waterium Z]]&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| Quiet&lt;br /&gt;
| [[File:Veteran f SM OD.png|50px]]&lt;br /&gt;
| Kumu&lt;br /&gt;
| {{j|クム}}&amp;lt;br&amp;gt;&#039;&#039;Kumu&#039;&#039;&lt;br /&gt;
| 610503&lt;br /&gt;
|-&lt;br /&gt;
| [[Poni Gauntlet]]&lt;br /&gt;
| {{MSP/6|760|Bewear}}&lt;br /&gt;
| {{p|Bewear}}&lt;br /&gt;
| {{MSP/6|128|Tauros}}&lt;br /&gt;
| {{p|Tauros}}{{male}}&lt;br /&gt;
| Professor&lt;br /&gt;
| {{j|きょうじゅ}}&amp;lt;br&amp;gt;&#039;&#039;Professor&#039;&#039;&lt;br /&gt;
| 59&lt;br /&gt;
| [[File:Held Normalium Z Sprite.png]]&lt;br /&gt;
| [[Normalium Z]]&lt;br /&gt;
| {{a|Intimidate}}&lt;br /&gt;
| Jolly&lt;br /&gt;
| [[File:Punk Guy SM OD.png|50px]]&lt;br /&gt;
| Anga&lt;br /&gt;
| {{j|フフー}}&amp;lt;br&amp;gt;&#039;&#039;Fufū&#039;&#039;&lt;br /&gt;
| 581022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!====&lt;br /&gt;
In [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]], all in-game trades can be repeated an unlimited amount of times. These trades are the only way to obtain [[Alolan form]]s outside of [[GO Park]] or trading with other {{player}}s. All traded Pokémon have no nicknames, have randomized Natures, have two guaranteed perfect IVs, and can be either gender and {{Shiny}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background: #{{Let&#039;s Go Eevee color light}}; border: 3px solid #{{Let&#039;s Go Pikachu color}}; text-align:center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Location&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |Player&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |NPC&#039;s Pokémon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | {{color2|{{Let&#039;s Go Eevee color dark}}|Level}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | {{color2|{{Let&#039;s Go Eevee color dark}}|Original Trainer}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Perfect {{color2|{{Let&#039;s Go Eevee color dark}}|Individual values|IVs}}&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!English&lt;br /&gt;
!Japanese&lt;br /&gt;
!{{color2|{{Let&#039;s Go Eevee color dark}}|Trainer ID number|ID}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Cerulean City]]&lt;br /&gt;
|{{MSP/PE|019|Rattata}}&lt;br /&gt;
|{{p|Rattata}}&lt;br /&gt;
|{{MSP/PE|019A|Rattata}}&lt;br /&gt;
|&amp;lt;small&amp;gt;{{rf|Alolan}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Rattata}}&lt;br /&gt;
|12&lt;br /&gt;
|[[File:VSLass PE.png|50px]]&lt;br /&gt;
|Tatianna&lt;br /&gt;
|{{j|ミニコ}}&amp;lt;br&amp;gt;&#039;&#039;Miniko&#039;&#039;&lt;br /&gt;
|121106&lt;br /&gt;
|HP, Attack&lt;br /&gt;
|-&lt;br /&gt;
|[[Vermilion City]]&lt;br /&gt;
|{{MSP/PE|074|Geodude}}&lt;br /&gt;
|{{p|Geodude}}&lt;br /&gt;
|{{MSP/PE|074A|Geodude}}&lt;br /&gt;
|&amp;lt;small&amp;gt;{{rf|Alolan}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Geodude}}&lt;br /&gt;
|16&lt;br /&gt;
|[[File:VSHiker PE.png|50px]]&lt;br /&gt;
|Higeo&lt;br /&gt;
|{{j|コツブ}}&amp;lt;br&amp;gt;&#039;&#039;Kotsubu&#039;&#039;&lt;br /&gt;
| 551873&lt;br /&gt;
|HP, Attack&lt;br /&gt;
|-&lt;br /&gt;
|[[Lavender Town]]&lt;br /&gt;
|{{MSP/PE|050|Diglett}}&lt;br /&gt;
|{{p|Diglett}}&lt;br /&gt;
| {{MSP/PE|050A|Diglett}}&lt;br /&gt;
|&amp;lt;small&amp;gt;{{rf|Alolan}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Diglett}}&lt;br /&gt;
|25&lt;br /&gt;
|[[File:VSBeauty PE.png|50px]]&lt;br /&gt;
|Diggette&lt;br /&gt;
|{{j|レディダグ}}&amp;lt;br&amp;gt;&#039;&#039;Ladydug&#039;&#039;&lt;br /&gt;
|520159&lt;br /&gt;
|Attack, Speed&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Celadon City]]&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Pikachu color light}}&amp;quot; |{{MSP/PE|027|Sandshrew}}&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Pikachu color light}}&amp;quot; |{{p|Sandshrew}}&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Pikachu color light}}&amp;quot; |{{MSP/PE|027A|Sandshrew}}&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Pikachu color light}}&amp;quot; |&amp;lt;small&amp;gt;{{rf|Alolan}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Sandshrew}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |27&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:VSCamper PE.png|50px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Nicholice&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{j|ボーアイス}}&amp;lt;br&amp;gt;&#039;&#039;Beauice&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |703019&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Pikachu color light}}&amp;quot; |Attack, Defense&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color light}}&amp;quot; |{{MSP/PE|037|Vulpix}}&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color light}}&amp;quot; |{{p|Vulpix}}&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color light}}&amp;quot; |{{MSP/PE|037A|Vulpix}}&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color light}}&amp;quot; |&amp;lt;small&amp;gt;{{rf|Alolan}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Vulpix}}&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color light}}&amp;quot; | Sp. Attack, Speed&lt;br /&gt;
|-&lt;br /&gt;
|[[Saffron City]]&lt;br /&gt;
|{{MSP/PE|026|Raichu}}&lt;br /&gt;
|{{p|Raichu}}&lt;br /&gt;
|{{MSP/PE|026A|Raichu}}&lt;br /&gt;
|&amp;lt;small&amp;gt;{{rf|Alolan}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Raichu}}&lt;br /&gt;
|30&lt;br /&gt;
|[[File:VSAce Trainer F PE.png|50px]]&lt;br /&gt;
|Psytrice&lt;br /&gt;
|{{j|エリッチ}}&amp;lt;br&amp;gt;&#039;&#039;Erich&#039;&#039;&lt;br /&gt;
|940711&lt;br /&gt;
|Sp. Attack, Speed&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuchsia City]]&lt;br /&gt;
|{{MSP/PE|105|Marowak}}&lt;br /&gt;
|{{p|Marowak}}&lt;br /&gt;
|{{MSP/PE|105A|Marowak}}&lt;br /&gt;
|&amp;lt;small&amp;gt;{{rf|Alolan}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Marowak}}&lt;br /&gt;
|38&lt;br /&gt;
|[[File:VSGentleman PE.png|50px]]&lt;br /&gt;
|Genmar&lt;br /&gt;
|{{j|ジェンガラ}}&amp;lt;br&amp;gt;&#039;&#039;Jengara&#039;&#039;&lt;br /&gt;
|102595&lt;br /&gt;
|Attack, Defense&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Cinnabar Island]]&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Pikachu color light}}&amp;quot; |{{MSP/PE|088|Grimer}}&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Pikachu color light}}&amp;quot; |&lt;br /&gt;
{{p|Grimer}}&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Pikachu color light}}&amp;quot; |{{MSP/PE|088A|Grimer}}&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Pikachu color light}}&amp;quot; |&amp;lt;small&amp;gt;{{rf|Alolan}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Grimer}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |44&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:VSPunk Guy PE.png|50px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Darko&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{j|ワルモン}}&amp;lt;br&amp;gt;&#039;&#039;Warumon&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |000219&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Pikachu color light}}&amp;quot; |HP, Attack&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color light}}&amp;quot; |{{MSP/PE|052|Meowth}}&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color light}}&amp;quot; |{{p|Meowth}}&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color light}}&amp;quot; |{{MSP/PE|052A|Meowth}}&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color light}}&amp;quot; |&amp;lt;small&amp;gt;{{rf|Alolan}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Meowth}}&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color light}}&amp;quot; |HP, Speed&lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Plateau|Pokémon League]]&lt;br /&gt;
|{{MSP/PE|103|Exeggutor}}&lt;br /&gt;
|{{p|Exeggutor}}&lt;br /&gt;
|{{MSP/PE|103A|Exeggutor}}&lt;br /&gt;
|&amp;lt;small&amp;gt;{{rf|Alolan}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Exeggutor}}&lt;br /&gt;
|46&lt;br /&gt;
|[[File:VSSuper Nerd PE.png|50px]]&lt;br /&gt;
|Exemann&lt;br /&gt;
|{{j|マニシ}}&amp;lt;br&amp;gt;&#039;&#039;Manishi&#039;&#039;&lt;br /&gt;
|060310&lt;br /&gt;
|Attack, Sp. Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Pokémon Sword and Shield====&lt;br /&gt;
In the base game of Pokémon Sword and Shield all in-game trade Pokémon have nicknames, have set Natures, have set gender, cannot be {{Shiny}}, and have static IVs. Each in-game trade Pokémon has 15 IVs in every stat.&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background: #{{Shield color light}}; border: 3px solid #{{Sword color}}; text-align:center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Location&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |Player&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |NPC&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Nickname]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Level]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Dynamax|Dynamax Level]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |[[Held item]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Ability]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Nature]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |[[Original Trainer]]&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
!English&lt;br /&gt;
!Japanese&lt;br /&gt;
!&lt;br /&gt;
!English&lt;br /&gt;
!Japanese&lt;br /&gt;
![[Trainer ID number|ID]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Motostoke]]&lt;br /&gt;
|{{MSP/8c|659|Bunnelby}}&lt;br /&gt;
|&lt;br /&gt;
{{p|Bunnelby}}&lt;br /&gt;
|{{MSP/8c|819|Skwovet}}&lt;br /&gt;
|{{p|Skwovet}}{{male}}&lt;br /&gt;
|Cheekers&lt;br /&gt;
|{{j|ほっぺ}}&amp;lt;br&amp;gt;&#039;&#039;Hoppe&#039;&#039;&lt;br /&gt;
|10 &lt;br /&gt;
|1&lt;br /&gt;
|{{bag|Oran Berry}}&lt;br /&gt;
|&lt;br /&gt;
[[Oran Berry]]&lt;br /&gt;
|{{a|Cheek Pouch}}&lt;br /&gt;
|Mild&lt;br /&gt;
|[[File:Y-Comm Profile Lass.png|50px]]&lt;br /&gt;
|Haley&lt;br /&gt;
|{{j|ハツミ}}&amp;lt;br&amp;gt;&#039;&#039;Hatsumi&#039;&#039;&lt;br /&gt;
|648753&lt;br /&gt;
|-&lt;br /&gt;
|[[Turffield Stadium]]&lt;br /&gt;
|{{MSP/8c|052G|Meowth}}&lt;br /&gt;
|&amp;lt;small&amp;gt;{{rf|Galarian}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Meowth}}&lt;br /&gt;
|{{MSP/8c|052|Meowth}}&lt;br /&gt;
|{{p|Meowth}}{{male}}&lt;br /&gt;
|Cash&lt;br /&gt;
|{{j|コバン}}&amp;lt;br&amp;gt;&#039;&#039;{{wp|Koban (coin)|Koban}}&#039;&#039;&lt;br /&gt;
|18&lt;br /&gt;
|1&lt;br /&gt;
|{{bag|Sitrus Berry}}&lt;br /&gt;
|[[Sitrus Berry]]&lt;br /&gt;
|{{a|Technician}}&lt;br /&gt;
|Timid&lt;br /&gt;
|[[File:Y-Comm Profile Schoolboy.png|50px]]&lt;br /&gt;
|Mattia&lt;br /&gt;
|{{j|ジョバンニ}}&amp;lt;br&amp;gt;&#039;&#039;Giovanni&#039;&#039;&lt;br /&gt;
|263455&lt;br /&gt;
|-&lt;br /&gt;
|[[Hulbury]]&lt;br /&gt;
|{{MSP/8c|572|Minccino}}&lt;br /&gt;
|&lt;br /&gt;
{{p|Minccino}}&lt;br /&gt;
|{{MSP/8c|546|Cottonee}}&lt;br /&gt;
|{{p|Cottonee}}{{female}}&lt;br /&gt;
|Candyfloss&lt;br /&gt;
|{{j|わたあめ}}&amp;lt;br&amp;gt;&#039;&#039;Wataame&#039;&#039;&lt;br /&gt;
|23&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|{{a|Prankster}}&lt;br /&gt;
|Modest&lt;br /&gt;
|[[File:Y-Comm Profile Backpacker.png|50px]]&lt;br /&gt;
|Grazia &lt;br /&gt;
|{{j|マイド}}&amp;lt;br&amp;gt;&#039;&#039;Maido&#039;&#039;&lt;br /&gt;
| 101154&lt;br /&gt;
|-&lt;br /&gt;
|[[Hammerlocke]]&lt;br /&gt;
|{{MSP/8c|848|Toxel}}&lt;br /&gt;
|{{p|Toxel}}&lt;br /&gt;
|{{MSP/8c|175|Togepi}}&lt;br /&gt;
|{{p|Togepi}}{{male}}&lt;br /&gt;
|Snips&lt;br /&gt;
|{{j|チョッキ}}&amp;lt;br&amp;gt;&#039;&#039;Chokki&#039;&#039;&lt;br /&gt;
|25&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|{{a|Serene Grace}}&lt;br /&gt;
|Timid &lt;br /&gt;
|&lt;br /&gt;
| Holly &lt;br /&gt;
|{{j|タカラコ}}&amp;lt;br&amp;gt;&#039;&#039;Takarako&#039;&#039;&lt;br /&gt;
| 109591&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Stow-on-Side]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{MSP/8c|556|Maractus}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{{p|Maractus}}&lt;br /&gt;
| style=&amp;quot;background: #{{sword color light}}&amp;quot; |{{MSP/8c|856|Hatenna}}&lt;br /&gt;
| style=&amp;quot;background: #{{sword color light}}&amp;quot; |{{p|Hatenna}}{{female}}&lt;br /&gt;
| style=&amp;quot;background: #{{sword color light}}&amp;quot; |Fringe&lt;br /&gt;
| style=&amp;quot;background: #{{sword color light}}&amp;quot; |{{j|まえがみ}}&amp;lt;br&amp;gt;&#039;&#039;Maegami&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |30&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |None &lt;br /&gt;
| style=&amp;quot;background: #{{sword color light}}&amp;quot; |{{a|Anticipation}}&lt;br /&gt;
| style=&amp;quot;background: #{{sword color light}}&amp;quot; |Quiet&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Romeo&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{j|ロミオ}}&amp;lt;br&amp;gt;&#039;&#039;Romeo&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #{{sword color light}}&amp;quot; |101101&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{shield color light}}&amp;quot; |{{MSP/8c|859|Impidimp}}&lt;br /&gt;
| style=&amp;quot;background: #{{shield color light}}&amp;quot; |{{p|Impidimp}}{{male}}&lt;br /&gt;
| style=&amp;quot;background: #{{shield color light}}&amp;quot; |Peepers&lt;br /&gt;
| style=&amp;quot;background: #{{shield color light}}&amp;quot; |{{j|ギョロギョロ}}&amp;lt;br&amp;gt;&#039;&#039;Gyorogyoro&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #{{shield color light}}&amp;quot; |{{a|Prankster}}&lt;br /&gt;
| style=&amp;quot;background: #{{shield color light}}&amp;quot; | Brave&lt;br /&gt;
| style=&amp;quot;background: #{{shield color light}}&amp;quot; |256081&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballonlea Stadium]]&lt;br /&gt;
|{{MSP/8c|562G|Yamask}}&lt;br /&gt;
|&amp;lt;small&amp;gt;{{rf|Galarian}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Yamask}}&lt;br /&gt;
|{{MSP/8c|562|Yamask}}&lt;br /&gt;
|{{p|Yamask}}{{male}}&lt;br /&gt;
|Masky&lt;br /&gt;
|{{j|カーメン}}&amp;lt;br&amp;gt;&#039;&#039;Carmen&#039;&#039;&lt;br /&gt;
|35&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|{{a|Mummy}}&lt;br /&gt;
|Bold &lt;br /&gt;
|[[File:Y-Comm Profile Poké Kid F.png|50px]]&lt;br /&gt;
|Eve&lt;br /&gt;
|{{j|イヴ}}&amp;lt;br&amp;gt;&#039;&#039;Eve&#039;&#039;&lt;br /&gt;
|102534&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
[[Circhester]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{MSP/8c|583|Vanillish}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{p|Vanillish}}&lt;br /&gt;
| style=&amp;quot;background: #{{sword color light}}&amp;quot; |{{MSP/8c|538|Throh}}&lt;br /&gt;
| style=&amp;quot;background: #{{sword color light}}&amp;quot; |&lt;br /&gt;
{{p|Throh}}♂&lt;br /&gt;
| style=&amp;quot;background: #{{sword color light}}&amp;quot; |Reddos&lt;br /&gt;
| style=&amp;quot;background: #{{sword color light}}&amp;quot; |{{j|あかなげ}}&amp;lt;br&amp;gt;&#039;&#039;Akanage&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |37&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |None&lt;br /&gt;
| style=&amp;quot;background: #{{sword color light}}&amp;quot; |{{a|Inner Focus}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adamant&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Grimm&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{j|シラユキ}}&amp;lt;br&amp;gt;&#039;&#039;Shirayuki&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #{{sword color light}}&amp;quot; |768945 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{shield color light}}&amp;quot; |{{MSP/8c|539|Sawk}}&lt;br /&gt;
| style=&amp;quot;background: #{{shield color light}}&amp;quot; |{{p|Sawk}}{{male}}&lt;br /&gt;
| style=&amp;quot;background: #{{shield color light}}&amp;quot; |Blubop &lt;br /&gt;
| style=&amp;quot;background: #{{shield color light}}&amp;quot; |{{j|あおぱん}}&amp;lt;br&amp;gt;&#039;&#039;Aopan&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #{{shield color light}}&amp;quot; |{{a|Sturdy}}&lt;br /&gt;
| style=&amp;quot;background: #{{shield color light}}&amp;quot; |881426&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikemuth]]&lt;br /&gt;
|{{MSP/8c|862|Obstagoon}}&lt;br /&gt;
|{{p|Obstagoon}}&lt;br /&gt;
|{{MSP/8c|122|Mr. Mime}}&lt;br /&gt;
|{{p|Mr. Mime}}{{male}}&lt;br /&gt;
|Mymo&lt;br /&gt;
|{{j|バリさん}}&amp;lt;br&amp;gt;&#039;&#039;Bari-san&#039;&#039;&lt;br /&gt;
|40&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|{{a|Soundproof}}&lt;br /&gt;
|Calm&lt;br /&gt;
|[[File:VSTeam Yell Grunt M.png|75px]]&lt;br /&gt;
|Edmund&lt;br /&gt;
|{{j|タナベ}}&amp;lt;br&amp;gt;&#039;&#039;Tanabe&#039;&#039;&lt;br /&gt;
| 891846&lt;br /&gt;
|-&lt;br /&gt;
|[[Wyndon]]&lt;br /&gt;
|{{MSP/8c|873|Frosmoth}}&lt;br /&gt;
|&lt;br /&gt;
{{p|Frosmoth}}&lt;br /&gt;
|{{MSP/8c|884|Duraludon}}&lt;br /&gt;
|{{p|Duraludon}}{{male}}&lt;br /&gt;
|Linear&lt;br /&gt;
|{{j|ちょくせん}}&amp;lt;br&amp;gt;&#039;&#039;Chokusen&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|{{a|Heavy Metal}}&lt;br /&gt;
|Adamant&lt;br /&gt;
|[[File:Y-Comm Profile Artist.png|50px]]&lt;br /&gt;
| Kapoor&lt;br /&gt;
|{{j|カプーア}}&amp;lt;br&amp;gt;&#039;&#039;Kapoor&#039;&#039;&lt;br /&gt;
|101141&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== The Isle of Armor=====&lt;br /&gt;
{{incomplete|section|needs=If the Pokémon offered changes between days/Regina&#039;s model}}&lt;br /&gt;
Regina&#039;s trades can be done an unlimited number of times. After trading with her, she will randomly relocate elsewhere on the [[Isle of Armor]], offering another Pokémon, randomly, from the table below. All traded Pokémon have no nicknames, have randomized Natures, can be either gender, can be {{Shiny}}, and have a static [[Egg Move]]. Normal form Pokémon have their [[Hidden Ability]] (besides {{p|Weezing}}, which can have either its Hidden Ability or one of its 2 standard abilities), while Alolan Form Pokémon can have either of their standard Abilities. The trades for Farfetch&#039;d and Darumaka are only available to players whose base game is [[Pokémon Sword and Shield|Pokémon Sword]], while the trades for Ponyta and Corsola are are only available to players whose base game is [[Pokémon Sword and Shield|Pokémon Shield]].&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background: #{{Isle of Armor color light}}; border: 3px solid #{{Isle of Armor color}}; text-align:center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Location&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |Player&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |NPC&#039;s Pokémon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Level]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Dynamax|Dynamax Level]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Ability]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Egg Move]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |[[Original Trainer]]&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
!English&lt;br /&gt;
!Japanese&lt;br /&gt;
![[Trainer ID number|ID]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; |[[Brawlers&#039; Cave]]&amp;lt;br&amp;gt;[[Challenge Beach]]&amp;lt;br&amp;gt;[[Challenge Road]]&amp;lt;br&amp;gt;[[Courageous Cavern]]&amp;lt;br&amp;gt;[[Fields of Honor]]&amp;lt;br&amp;gt;[[Forest of Focus]]&amp;lt;br&amp;gt;[[Honeycalm Island]]&amp;lt;br&amp;gt;[[Honeycalm Sea]]&amp;lt;br&amp;gt;[[Insular Sea]]&amp;lt;br&amp;gt;[[Loop Lagoon]]&amp;lt;br&amp;gt;[[Potbottom Desert]]&amp;lt;br&amp;gt;[[Soothing Wetlands]]&amp;lt;br&amp;gt;[[Stepping-Stone Sea]]&amp;lt;br&amp;gt;[[Training Lowlands]]&amp;lt;br&amp;gt;[[Workout Sea]]&lt;br /&gt;
|{{MSP/8c|052G|Meowth}}&lt;br /&gt;
|{{p|Meowth}}&lt;br /&gt;
|{{MSP/8c|052|Meowth}}&lt;br /&gt;
|{{p|Meowth}}&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; |15&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; |5&lt;br /&gt;
|{{a|Unnerve}}&lt;br /&gt;
|{{m|Last Resort}}&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; |Regina&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; |チホコ&amp;lt;br&amp;gt;&#039;&#039;Chihoko&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; |101141&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{shield color light}}&amp;quot; |{{MSP/8c|077G|Ponyta}}&lt;br /&gt;
| style=&amp;quot;background: #{{shield color light}}&amp;quot; |{{p|Ponyta}}&lt;br /&gt;
| style=&amp;quot;background: #{{shield color light}}&amp;quot; |{{MSP/8c|077|Ponyta}}&lt;br /&gt;
| style=&amp;quot;background: #{{shield color light}}&amp;quot; |{{p|Ponyta}}&lt;br /&gt;
| style=&amp;quot;background: #{{shield color light}}&amp;quot; |{{a|Flame Body}}&lt;br /&gt;
| style=&amp;quot;background: #{{shield color light}}&amp;quot; |{{m|Morning Sun}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{sword color light}}&amp;quot; |{{MSP/8c|083G|Farfetch&#039;d}}&lt;br /&gt;
| style=&amp;quot;background: #{{sword color light}}&amp;quot; |{{p|Farfetch&#039;d}}&lt;br /&gt;
| style=&amp;quot;background: #{{sword color light}}&amp;quot; |{{MSP/8c|083|Farfetch&#039;d}}&lt;br /&gt;
| style=&amp;quot;background: #{{sword color light}}&amp;quot; |{{p|Farfetch&#039;d}}&lt;br /&gt;
| style=&amp;quot;background: #{{sword color light}}&amp;quot; |{{a|Defiant}}&lt;br /&gt;
| style=&amp;quot;background: #{{sword color light}}&amp;quot; |{{m|Quick Attack}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/8c|103|Exeggutor}}&lt;br /&gt;
|{{p|Exeggutor}}&lt;br /&gt;
|{{MSP/8c|103A|Exeggutor}}&lt;br /&gt;
|{{p|Exeggutor}}&lt;br /&gt;
|{{a|Frisk}}&lt;br /&gt;
|{{m|Ancient Power}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/8c|105|Marowak}}&lt;br /&gt;
|{{p|Marowak}}&lt;br /&gt;
|{{MSP/8c|105A|Marowak}}&lt;br /&gt;
|{{p|Marowak}}&lt;br /&gt;
|{{a|Cursed Body}} or&amp;lt;br&amp;gt;{{a|Lightning Rod}}&lt;br /&gt;
|&lt;br /&gt;
{{m|Curse}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/8c|110G|Weezing}}&lt;br /&gt;
|{{p|Weezing}}&lt;br /&gt;
|{{MSP/8c|110|Weezing}}&lt;br /&gt;
|{{p|Weezing}}&lt;br /&gt;
|{{a|Stench}}, {{a|Levitate}} or&amp;lt;br&amp;gt;{{a|Neutralizing Gas}}&lt;br /&gt;
|{{m|Pain Split}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/8c|122G|Mr. Mime}}&lt;br /&gt;
|&lt;br /&gt;
{{p|Mr. Mime}}&lt;br /&gt;
|{{MSP/8c|122|Mr. Mime}}&lt;br /&gt;
|&lt;br /&gt;
{{p|Mr. Mime}}&lt;br /&gt;
|{{a|Technician}}&lt;br /&gt;
|&lt;br /&gt;
{{m|Fake Out}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{shield color light}}&amp;quot; |{{MSP/8c|222G|Corsola}}&lt;br /&gt;
| style=&amp;quot;background: #{{shield color light}}&amp;quot; |{{p|Corsola}}&lt;br /&gt;
| style=&amp;quot;background: #{{shield color light}}&amp;quot; |{{MSP/8c|222|Corsola}}&lt;br /&gt;
| style=&amp;quot;background: #{{shield color light}}&amp;quot; |{{p|Corsola}}&lt;br /&gt;
| style=&amp;quot;background: #{{shield color light}}&amp;quot; |{{a|Regenerator}}&lt;br /&gt;
| style=&amp;quot;background: #{{shield color light}}&amp;quot; |{{m|Head Smash}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/8c|263G|Zigzagoon}}&lt;br /&gt;
|{{p|Zigzagoon}}&lt;br /&gt;
|{{MSP/8c|263|Zigzagoon}}&lt;br /&gt;
|{{p|Zigzagoon}}&lt;br /&gt;
|{{a|Quick Feet}}&lt;br /&gt;
|{{m|Extreme Speed}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{sword color light}}&amp;quot; |{{MSP/8c|554G|Darumaka}}&lt;br /&gt;
| style=&amp;quot;background: #{{sword color light}}&amp;quot; |&lt;br /&gt;
{{p|Darumaka}}&lt;br /&gt;
| style=&amp;quot;background: #{{sword color light}}&amp;quot; |{{MSP/8c|554|Darumaka}}&lt;br /&gt;
| style=&amp;quot;background: #{{sword color light}}&amp;quot; |&lt;br /&gt;
{{p|Darumaka}}&lt;br /&gt;
| style=&amp;quot;background: #{{sword color light}}&amp;quot; |{{a|Inner Focus}}&lt;br /&gt;
| style=&amp;quot;background: #{{sword color light}}&amp;quot; |{{m|Extrasensory}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/8c|618G|Stunfisk}}&lt;br /&gt;
|&lt;br /&gt;
{{p|Stunfisk}}&lt;br /&gt;
|{{MSP/8c|618|Stunfisk}}&lt;br /&gt;
|&lt;br /&gt;
{{p|Stunfisk}}&lt;br /&gt;
|{{a|Sand Veil}}&lt;br /&gt;
|&lt;br /&gt;
{{m|Yawn}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Brilliant Diamond and Shining Pearl====&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background: #{{Shining Pearl color light}}; border: 3px solid #{{brilliant diamond color}}; text-align:center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Location&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | Player&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |NPC&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Nickname]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Level]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |[[Held item]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Ability]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Nature]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |[[Original Trainer]]&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
!English&lt;br /&gt;
!Japanese &lt;br /&gt;
!&lt;br /&gt;
!English&lt;br /&gt;
!Japanese&lt;br /&gt;
![[Trainer ID number|ID]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oreburgh City]]&lt;br /&gt;
|{{MSP/BDSP|066|Machop}}&lt;br /&gt;
|{{p|Machop}}&lt;br /&gt;
|{{MSP/BDSP|063|Abra}}&lt;br /&gt;
|{{p|Abra}}{{male}}&lt;br /&gt;
|Kazza&lt;br /&gt;
|{{j|ケーケー}}&amp;lt;br&amp;gt;&#039;&#039;Kēkē&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|{{bag/s|Oran Berry|BDSP|size=24px}}&lt;br /&gt;
|&lt;br /&gt;
[[Oran Berry]]&lt;br /&gt;
|{{a|Synchronize}}&lt;br /&gt;
|Quiet&lt;br /&gt;
|[[File:School Kid F BDSP OD.png|48px]]&lt;br /&gt;
|Hilary{{female}}&lt;br /&gt;
|{{j|ハッシー}}&amp;lt;br&amp;gt;&#039;&#039;Hasshi&#039;&#039;&lt;br /&gt;
|025643 &lt;br /&gt;
|-&lt;br /&gt;
|[[Eterna Condominiums]]&lt;br /&gt;
|{{MSP/BDSP|418|Buizel}}&lt;br /&gt;
|{{p|Buizel}}&lt;br /&gt;
|{{MSP/BDSP|441|Chatot}}&lt;br /&gt;
|{{p|Chatot}}{{female}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;contest&amp;quot; /&amp;gt;&lt;br /&gt;
|Charap&lt;br /&gt;
|{{j|ペッチャラ}}&amp;lt;br&amp;gt;&#039;&#039;Petchara&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|{{bag/s|Leppa Berry|BDSP|size=24px}}&lt;br /&gt;
|[[Leppa Berry]]&lt;br /&gt;
|{{a|Tangled Feet}}&lt;br /&gt;
|Lonely&lt;br /&gt;
|&lt;br /&gt;
|Norton{{male}}&lt;br /&gt;
|{{j|ノブリン}}&amp;lt;br&amp;gt;&#039;&#039;Noburin&#039;&#039;&lt;br /&gt;
|044142&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowpoint City]]&lt;br /&gt;
|{{MSP/BDSP|308|Medicham}}&lt;br /&gt;
|&lt;br /&gt;
{{p|Medicham}}&lt;br /&gt;
|{{MSP/BDSP|093|Haunter}}&lt;br /&gt;
|{{p|Haunter}}{{male}}&lt;br /&gt;
|Gaspar&lt;br /&gt;
|{{j|ドロりん}}&amp;lt;br&amp;gt;&#039;&#039;Dororin&#039;&#039;&lt;br /&gt;
|33&lt;br /&gt;
|{{bag/s|Everstone|BDSP|size=24px}}&lt;br /&gt;
|[[Everstone]]&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;everstone&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{{a|Levitate}}&lt;br /&gt;
|Hasty&lt;br /&gt;
|[[File:Beauty BDSP OD.png|48px]]&lt;br /&gt;
|Mindy{{female}}&lt;br /&gt;
|{{j|ミナッチ}}&amp;lt;br&amp;gt;&#039;&#039;Minatchi&#039;&#039;&lt;br /&gt;
|019248&lt;br /&gt;
|-&lt;br /&gt;
|{{rt|226|Sinnoh}}&lt;br /&gt;
|{{MSP/BDSP|456|Finneon}}&lt;br /&gt;
|{{p|Finneon}}&lt;br /&gt;
|{{MSP/BDSP|129|Magikarp}}&lt;br /&gt;
|{{p|Magikarp}}{{female}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Foreign Pokédex entries|(foreign)]]&amp;lt;/small&amp;gt;&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;Foppa language&amp;quot; /&amp;gt;&lt;br /&gt;
|Foppa&lt;br /&gt;
|{{j|ポッちゃん}}&amp;lt;br&amp;gt;&#039;&#039;Potchan&#039;&#039;&lt;br /&gt;
|45&lt;br /&gt;
|{{bag/s|Lum Berry|BDSP|size=24px}}&lt;br /&gt;
|[[Lum Berry]]&lt;br /&gt;
|{{a|Swift Swim}}&lt;br /&gt;
|Mild&lt;br /&gt;
|[[File:Hiker BDSP OD.png|48px]]&lt;br /&gt;
|{{DL|Foreign Pokédex entries|In Generation IV|Meister}}{{male}}&lt;br /&gt;
|{{j|マイスター}}&amp;lt;br&amp;gt;&#039;&#039;Meister&#039;&#039;&lt;br /&gt;
|053277&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;contest&amp;quot;&amp;gt;Chatot has all five [[Contest condition]]s raised by 20, with a [[sheen]] of 0.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;everstone&amp;quot;&amp;gt;Due to holding an [[Everstone]], this Haunter [[Evolution prevention|will not evolve]] when obtained in this trade.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Foppa language&amp;quot;&amp;gt;German [[language of origin|in origin]] all games except German; Japanese in origin in German games.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
====Pokémon Scarlet and Violet====&lt;br /&gt;
{{missing image|section|NPC avatars}}&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background: #{{Violet color light}}; border: 3px solid #{{Scarlet color}}; text-align:center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Location&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |Player&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |NPC&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Nickname]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Level]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Terastal phenomenon|Tera Type]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |[[Held item]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Ability]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Nature]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |[[Original Trainer]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Individual values|IVs]]{{tt|*|HP/Attack/Defense/Sp. Atk/Sp. Def/Speed}}&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
!English&lt;br /&gt;
!Japanese&lt;br /&gt;
!English&lt;br /&gt;
!Japanese&lt;br /&gt;
![[Trainer ID number|ID]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cortondo]]&lt;br /&gt;
|{{MSP/9|0669|Flabébé}}&lt;br /&gt;
|{{p|Flabébé}}&amp;lt;br&amp;gt;(any form)&lt;br /&gt;
|{{MSP/9|0872|Snom}}&lt;br /&gt;
|{{p|Snom}}{{female}}&lt;br /&gt;
|Snowsalot&lt;br /&gt;
|{{j|こゆきち}}&amp;lt;br&amp;gt;&#039;&#039;Koyukichi&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|{{a|Shield Dust}}&lt;br /&gt;
|Bashful &lt;br /&gt;
|Glen{{male}}&lt;br /&gt;
|{{j|ヒカタロ}}&amp;lt;br&amp;gt;&#039;&#039;Hikataro&#039;&#039;&lt;br /&gt;
|50724&lt;br /&gt;
|31/18/13/28/26/20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Cascarrafa]]&lt;br /&gt;
|{{MSP/9|0194|Wooper|form=-Paldea}}&lt;br /&gt;
|&amp;lt;small&amp;gt;{{rf|Paldean}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Wooper}}&lt;br /&gt;
|{{MSP/9|0194|Wooper}}&lt;br /&gt;
|{{p|Wooper}}{{male}}&lt;br /&gt;
|Manchester&lt;br /&gt;
|{{j|マサオ}}&amp;lt;br&amp;gt;&#039;&#039;Masao&#039;&#039;&lt;br /&gt;
|18&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|{{bag/s|Rare Candy|SV|size=24px}}&lt;br /&gt;
|&lt;br /&gt;
[[Rare Candy]]&lt;br /&gt;
|{{a|Water Absorb}}&lt;br /&gt;
|Relaxed&lt;br /&gt;
|Sue{{female}}&lt;br /&gt;
|{{j|チェミ}}&amp;lt;br&amp;gt;&#039;&#039;Chemi&#039;&#039;&lt;br /&gt;
|33081&lt;br /&gt;
|27/18/25/16/31/13&lt;br /&gt;
|-&lt;br /&gt;
|[[Levincia]]&lt;br /&gt;
|{{MSP/9|0871|Pincurchin}}&lt;br /&gt;
|{{p|Pincurchin}}&lt;br /&gt;
|{{MSP/9|0093|Haunter}}&lt;br /&gt;
|{{p|Haunter}}{{female}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;→{{p|Gengar}}&amp;lt;/small&amp;gt;&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;tradeevo&amp;quot; /&amp;gt;&lt;br /&gt;
|Hauntikins&lt;br /&gt;
|{{j|ちみちゃん}}&amp;lt;br&amp;gt;&#039;&#039;Chimi-chan&#039;&#039;&lt;br /&gt;
|25&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|{{a|Levitate}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;→{{a|Cursed Body}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|Lonely&lt;br /&gt;
| Blossom{{female}}&lt;br /&gt;
|{{j|サキねえ}}&amp;lt;br&amp;gt;&#039;&#039;Saki-nē&#039;&#039;&lt;br /&gt;
|16519&lt;br /&gt;
|14/20/25/28/16/31&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;tradeevo&amp;quot;&amp;gt;This Pokémon will evolve due to being traded, and Pokédex data for the unevolved Pokémon will be registered before it evolves.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
=====The Indigo Disk=====&lt;br /&gt;
If the player invites a particular [[Gym Leader]], [[Elite Four]] member, [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}} staff member, [[Geeta]], or [[Cyrano]] to the [[League Club Room]] for the third time, then they will offer to trade a Pokémon of theirs for any of the player&#039;s Pokémon, as long as its OT is the player, and the Pokémon is not a {{Shiny}} or [[Special Pokémon]]. These Pokémon come without nicknames or held items. Each of these Pokémon has a {{DL|List of Ribbons in the games|Partner Ribbon}}.&lt;br /&gt;
&amp;lt;!-- currently uses fallback colors --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background: #{{blueberry color light}}; border: 3px solid #{{blueberry color}}; text-align:center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Location &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |NPC&#039;s Pokémon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Level]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Terastal phenomenon|Tera Type]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Ability]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Nature]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |[[Original Trainer]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Individual values|IVs]]{{tt|*|HP/Attack/Defense/Sp. Atk/Sp. Def/Speed}}&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!English&lt;br /&gt;
!Japanese&lt;br /&gt;
![[Trainer ID number|ID]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;30&amp;quot; |[[League Club Room]]&lt;br /&gt;
|{{MSP/9|0240|Magby}}&lt;br /&gt;
|{{p|Magby}}{{male}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;quickball&amp;quot; /&amp;gt;&lt;br /&gt;
|12&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|{{a|Vital Spirit}}&lt;br /&gt;
|Docile&lt;br /&gt;
|[[File:VSCrispin.png|50x50px]]&lt;br /&gt;
|[[Crispin]]{{male}}&lt;br /&gt;
|{{j|アカマツ}}&amp;lt;br&amp;gt;&#039;&#039;Akamatsu&#039;&#039;&lt;br /&gt;
|418071&lt;br /&gt;
|31/12/25/31/31/15 &lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/9|0982|Dudunsparce}}&lt;br /&gt;
|{{p|Dudunsparce}}{{male}}&lt;br /&gt;
|35&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|{{a|Serene Grace}}&lt;br /&gt;
|Relaxed&lt;br /&gt;
|[[File:VSLarry.png|50x50px]]&lt;br /&gt;
|[[Larry]]{{male}}&lt;br /&gt;
|{{j|アオキ}}&amp;lt;br&amp;gt;&#039;&#039;Aoki&#039;&#039;&lt;br /&gt;
|766634&lt;br /&gt;
|15/24/31/31/11/26&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/9|0194|Wooper|form=-Paldea}}&lt;br /&gt;
|&amp;lt;small&amp;gt;{{rf|Paldean}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Wooper}}{{male}}&lt;br /&gt;
|8&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|{{a|Unaware}}&lt;br /&gt;
|Naughty&lt;br /&gt;
|[[File:VSRika.png|50x50px]]&lt;br /&gt;
|[[Rika]]{{female}}&lt;br /&gt;
|{{j|チリ}}&amp;lt;br&amp;gt;&#039;&#039;Chili&#039;&#039;&lt;br /&gt;
|591912&lt;br /&gt;
|27/31/31/16/30/6&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/9|0922|Pawmo}}&lt;br /&gt;
|{{p|Pawmo}}{{male}}&lt;br /&gt;
|24&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|{{a|Volt Absorb}}&lt;br /&gt;
|Hasty&lt;br /&gt;
|[[File:VSClavell {{rand/2|S|V}}.png|50x50px]]&lt;br /&gt;
|[[Clavell]]{{male}}&lt;br /&gt;
|{{j|クラベル}}&amp;lt;br&amp;gt;&#039;&#039;Clavel&#039;&#039;&lt;br /&gt;
|209896&lt;br /&gt;
|15/22/31/14/3/29&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/9|0974|Cetoddle}}&lt;br /&gt;
|{{p|Cetoddle}}{{male}}&lt;br /&gt;
|37&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|{{a|Sheer Force}}&lt;br /&gt;
|Bashful&lt;br /&gt;
|[[File:VSGrusha.png|50x50px]]&lt;br /&gt;
|[[Grusha]]{{male}}&lt;br /&gt;
|{{j|グルーシャ}}&amp;lt;br&amp;gt;&#039;&#039;Grusha&#039;&#039;&lt;br /&gt;
|209896&lt;br /&gt;
|31/23/18/15/9/31&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/9|0976|Veluza}}&lt;br /&gt;
|{{p|Veluza}}{{female}}&lt;br /&gt;
|20&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|{{a|Sharpness}}&lt;br /&gt;
| Sassy&lt;br /&gt;
|[[File:VSKofu.png|50x50px]]&lt;br /&gt;
|[[Kofu]]{{male}}&lt;br /&gt;
|{{j|ハイダイ}}&amp;lt;br&amp;gt;&#039;&#039;Haidai&#039;&#039;&lt;br /&gt;
|373015&lt;br /&gt;
|31/28/14/14/18/26&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/9|0997|Arctibax}}&lt;br /&gt;
|{{p|Arctibax}}{{male}}&lt;br /&gt;
|45&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|{{a|Thermal Exchange}}&lt;br /&gt;
|Relaxed&lt;br /&gt;
|[[File:VSHassel 2.png|50x50px]]&lt;br /&gt;
|[[Hassel]]{{male}}&lt;br /&gt;
|{{j|ハッサク}}&amp;lt;br&amp;gt;&#039;&#039;Hassaku&#039;&#039;&lt;br /&gt;
|316242&lt;br /&gt;
|24/22/21/30/31/30&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/9|0415|Combee}}&lt;br /&gt;
|{{p|Combee}}{{female}}&lt;br /&gt;
|15&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|{{a|Hustle}}&lt;br /&gt;
|Calm&lt;br /&gt;
|[[File:VSKaty.png|50x50px]]&lt;br /&gt;
|[[Katy]]{{female}}&lt;br /&gt;
|{{j|カエデ}}&amp;lt;br&amp;gt;&#039;&#039;Kaede&#039;&#039;&lt;br /&gt;
|993663&lt;br /&gt;
|24/22/31/28/0/16&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/9|0884|Duraludon}}&lt;br /&gt;
|{{p|Duraludon}}{{male}}&lt;br /&gt;
|36&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|&lt;br /&gt;
{{a|Stalwart}}&lt;br /&gt;
|Quiet&lt;br /&gt;
|[[File:VSDrayton.png|50x50px]]&lt;br /&gt;
|[[Drayton]]{{male}}&lt;br /&gt;
|{{j|カキツバタ}}&amp;lt;br&amp;gt;&#039;&#039;Kakitsubata&#039;&#039;&lt;br /&gt;
|217978&lt;br /&gt;
|20/30/25/31/13/0&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/9|0307|Meditite}}&lt;br /&gt;
|{{p|Meditite}}{{male}}&lt;br /&gt;
|28&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|{{a|Pure Power}}&lt;br /&gt;
|Quirky&lt;br /&gt;
|[[File:VSDendra.png|50x50px]]&lt;br /&gt;
|[[Dendra]]{{female}}&lt;br /&gt;
|{{j|キハダ}}&amp;lt;br&amp;gt;&#039;&#039;Kihada&#039;&#039;&lt;br /&gt;
|137719&lt;br /&gt;
|24/30/12/0/6/29&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/9|0192|Sunflora}}&lt;br /&gt;
|{{p|Sunflora}}{{male}}&lt;br /&gt;
|40&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|{{a|Solar Power}}&lt;br /&gt;
|Brave&lt;br /&gt;
|[[File:VSBrassius.png|50x50px]]&lt;br /&gt;
|[[Brassius]]{{male}}&lt;br /&gt;
|{{j|コルサ}}&amp;lt;br&amp;gt;&#039;&#039;Colsa&#039;&#039;&lt;br /&gt;
|584457&lt;br /&gt;
|12/19/25/16/24/20&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/9|0747|Mareanie}}&lt;br /&gt;
|{{p|Mareanie}}{{female}}&lt;br /&gt;
|20&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|{{a|Regenerator}}&lt;br /&gt;
|Timid&lt;br /&gt;
|[[File:VSMiriam.png|50x50px]]&lt;br /&gt;
|[[Miriam]]{{female}}&lt;br /&gt;
|{{j|ミモザ}}&amp;lt;br&amp;gt;&#039;&#039;Mimosa&#039;&#039;&lt;br /&gt;
| 158604&lt;br /&gt;
|30/21/10/22/29/16&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/9|0081|Magnemite}}&lt;br /&gt;
|{{p|Magnemite}}&lt;br /&gt;
| 22&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|{{a|Magnet Pull}}&lt;br /&gt;
|Rash&lt;br /&gt;
|[[File:VSIono.png|50x50px]]&lt;br /&gt;
|[[Iono]]{{female}}&lt;br /&gt;
|{{j|ナンジャモ}}&amp;lt;br&amp;gt;&#039;&#039;Nanjyamo&#039;&#039;&lt;br /&gt;
|568659&lt;br /&gt;
|4/29/8/31/2/30&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/9|0227|Skarmory}}&lt;br /&gt;
|{{p|Skarmory}}{{female}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;heavyball&amp;quot; /&amp;gt;&lt;br /&gt;
|40&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|{{a|Sturdy}}&lt;br /&gt;
|Lonely&lt;br /&gt;
|[[File:VSAmarys.png|50x50px]]&lt;br /&gt;
|[[Amarys]]{{female}}&lt;br /&gt;
|{{j|ネリネ}}&amp;lt;br&amp;gt;&#039;&#039;Nerine&#039;&#039;&lt;br /&gt;
|745642&lt;br /&gt;
| 24/15/22/14/9/19&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/9|0969|Glimmet}}&lt;br /&gt;
|{{p|Glimmet}}{{female}}&lt;br /&gt;
|5&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|{{a|Corrosion}}&lt;br /&gt;
|Modest&lt;br /&gt;
|[[File:VSGeeta.png|50x50px]]&lt;br /&gt;
|[[Geeta]]{{female}}&lt;br /&gt;
|{{j|オモダカ}}&amp;lt;br&amp;gt;&#039;&#039;Omodaka&#039;&#039;&lt;br /&gt;
|661291&lt;br /&gt;
| 31/0/22/30/31/31&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/9|0958|Tinkatuff}}&lt;br /&gt;
|{{p|Tinkatuff}}{{female}}&lt;br /&gt;
|25&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|{{a|Mold Breaker}}&lt;br /&gt;
|Careful &lt;br /&gt;
|[[File:VSPoppy.png|50x50px]]&lt;br /&gt;
|[[Poppy]]{{female}}&lt;br /&gt;
|{{j|ポピー}}&amp;lt;br&amp;gt;&#039;&#039;Poppy&#039;&#039;&lt;br /&gt;
|949475&lt;br /&gt;
|12/29/29/28/22/26&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/9|0971|Greavard}}&lt;br /&gt;
|{{p|Greavard}}{{male}}&lt;br /&gt;
|10&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|{{a|Fluffy}}&lt;br /&gt;
|Jolly&lt;br /&gt;
|[[File:VSRyme.png|50x50px]]&lt;br /&gt;
|[[Ryme]]{{female}}&lt;br /&gt;
|{{j|ライム}}&amp;lt;br&amp;gt;&#039;&#039;Lime&#039;&#039;&lt;br /&gt;
| 275703&lt;br /&gt;
|15/26/14/4/31/16&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/9|0999|Gimmighoul}}&lt;br /&gt;
|{{p|Gimmighoul}}&lt;br /&gt;
|30 &lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|{{a|Rattled}}&lt;br /&gt;
|Sassy&lt;br /&gt;
|[[File:VSRaifort.png|50x50px]]&lt;br /&gt;
|[[Raifort]]{{female}}&lt;br /&gt;
|{{j|レホール}}&amp;lt;br&amp;gt;&#039;&#039;Raifort&#039;&#039;&lt;br /&gt;
|361010&lt;br /&gt;
|5/12/1/16/18/22&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/9|0955|Flittle}}&lt;br /&gt;
|{{p|Flittle}}{{female}}&lt;br /&gt;
|32&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|{{a|Speed Boost}}&lt;br /&gt;
|Impish&lt;br /&gt;
|[[File:VSTulip.png|50x50px]]&lt;br /&gt;
|[[Tulip]]{{female}}&lt;br /&gt;
|{{j|リップ}}&amp;lt;br&amp;gt;&#039;&#039;Lip&#039;&#039;&lt;br /&gt;
|149671&lt;br /&gt;
|13/20/12/21/21/12&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/9|0857|Hattrem}}&lt;br /&gt;
|{{p|Hattrem}}{{female}}&lt;br /&gt;
|33 &lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|&lt;br /&gt;
{{a|Healer}}&lt;br /&gt;
|Serious&lt;br /&gt;
|[[File:VSSaguaro.png|50x50px]]&lt;br /&gt;
|[[Saguaro]]{{male}}&lt;br /&gt;
|{{j|サワロ}}&amp;lt;br&amp;gt;&#039;&#039;Saguaro&#039;&#039;&lt;br /&gt;
|654886&lt;br /&gt;
|22/18/18/31/31/7&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/9|0052|Meowth|form=-Alola}}&lt;br /&gt;
|&amp;lt;small&amp;gt;{{rf|Alolan}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Meowth}}{{female}}&lt;br /&gt;
|21&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|{{a|Technician}}&lt;br /&gt;
|Relaxed&lt;br /&gt;
|[[File:VSSalvatore.png|50x50px]]&lt;br /&gt;
|[[Salvatore]]{{male}}&lt;br /&gt;
|{{j|セイジ}}&amp;lt;br&amp;gt;&#039;&#039;Sage&#039;&#039;&lt;br /&gt;
|314512&lt;br /&gt;
|9/31/24/12/12/11&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/9|0522|Blitzle}}&lt;br /&gt;
|{{p|Blitzle}}{{male}}{{shinystar}}&lt;br /&gt;
|20&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|{{a|Lightning Rod}}&lt;br /&gt;
|Hardy&lt;br /&gt;
|[[File:VSCyrano.png|50x50px]]&lt;br /&gt;
|[[Cyrano]]{{male}}&lt;br /&gt;
|{{j|シアノ}}&amp;lt;br&amp;gt;&#039;&#039;Cyano&#039;&#039;&lt;br /&gt;
|390518&lt;br /&gt;
|31/25/23/23/31/31&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/9|0209|Snubbull}}&lt;br /&gt;
|{{p|Snubbull}}{{male}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;nestball&amp;quot; /&amp;gt;&lt;br /&gt;
|18&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|{{a|Intimidate}}&lt;br /&gt;
|Adamant&lt;br /&gt;
|[[File:VSLacey.png|50x50px]]&lt;br /&gt;
|[[Lacey]]{{female}}&lt;br /&gt;
|{{j|タロ}}&amp;lt;br&amp;gt;&#039;&#039;Taro&#039;&#039;&lt;br /&gt;
|816963&lt;br /&gt;
|18/30/24/24/25/31&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/9|0744|Rockruff}}&lt;br /&gt;
|{{p|Rockruff}}{{female}}&lt;br /&gt;
|12&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|{{a|Steadfast}}&lt;br /&gt;
|Impish&lt;br /&gt;
|[[File:VSTyme.png|50x50px]]&lt;br /&gt;
|[[Tyme]]{{female}}&lt;br /&gt;
|{{j|タイム}}&amp;lt;br&amp;gt;&#039;&#039;Thyme&#039;&#039;&lt;br /&gt;
|980975&lt;br /&gt;
|20/30/2/15/17/19&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/9|0316|Gulpin}}&lt;br /&gt;
|{{p|Gulpin}}{{female}}&lt;br /&gt;
| 17&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|&lt;br /&gt;
{{a|Gluttony}}&lt;br /&gt;
|Gentle&lt;br /&gt;
|[[File:VSJacq.png|50x50px]]&lt;br /&gt;
|[[Jacq]]{{male}}&lt;br /&gt;
|{{j|ジニア}}&amp;lt;br&amp;gt;&#039;&#039;Zinnia&#039;&#039;&lt;br /&gt;
|134745&lt;br /&gt;
|12/28/25/17/31/19&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/9|0128|Tauros|form=-Paldea Combat}}&lt;br /&gt;
|{{p|Tauros}}{{male}}&lt;br /&gt;
|50&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|{{a|Intimidate}}&lt;br /&gt;
|Jolly&lt;br /&gt;
|[[File:VSNemona {{rand/2|S|V}}.png|50x50px]]&lt;br /&gt;
|[[Nemona]]{{female}}&lt;br /&gt;
|{{j|ネモ}}&amp;lt;br&amp;gt;&#039;&#039;Nemo&#039;&#039;&lt;br /&gt;
|933665&lt;br /&gt;
|31/31/26/31/31/31&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/9|0819|Skwovet}}&lt;br /&gt;
|{{p|Skwovet}}{{female}}&lt;br /&gt;
|7&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|&lt;br /&gt;
{{a|Gluttony}}&lt;br /&gt;
|Gentle&lt;br /&gt;
|[[File:VSArven {{rand/2|S|V}}.png|50x50px]]&lt;br /&gt;
|[[Arven]]{{male}}&lt;br /&gt;
|{{j|ペパー}}&amp;lt;br&amp;gt;&#039;&#039;Peper&#039;&#039;&lt;br /&gt;
|105971&lt;br /&gt;
|14/12/22/23/22/10&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/9|0133|Eevee}}&lt;br /&gt;
|{{p|Eevee}}{{male}}&lt;br /&gt;
|1&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|{{a|Anticipation}}&lt;br /&gt;
|Modest&lt;br /&gt;
|[[File:VSPenny.png|50x50px]]&lt;br /&gt;
|[[Penny]]{{female}}&lt;br /&gt;
|{{j|ボタン}}&amp;lt;br&amp;gt;&#039;&#039;Botan&#039;&#039;&lt;br /&gt;
|376983&lt;br /&gt;
|8/26/31/31/31/31&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/9|1012|Poltchageist}}&lt;br /&gt;
|{{p|Poltchageist}}&lt;br /&gt;
|30&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|{{a|Hospitality}}&lt;br /&gt;
|Sassy&lt;br /&gt;
|[[File:VSCarmine.png|50x50px]]&lt;br /&gt;
|[[Carmine]]{{female}}&lt;br /&gt;
|{{j|ゼイユ}}&amp;lt;br&amp;gt;&#039;&#039;Seille&#039;&#039;&lt;br /&gt;
| 704310&lt;br /&gt;
|12/19/29/31/3/22&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP/9|0840|Applin}}&lt;br /&gt;
|{{p|Applin}}{{male}}&lt;br /&gt;
|15&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|{{a|Bulletproof}}&lt;br /&gt;
|Modest&lt;br /&gt;
|[[File:VSKieran 5.png|50x50px]]&lt;br /&gt;
|[[Kieran]]{{male}}&lt;br /&gt;
|{{j|スグリ}}&amp;lt;br&amp;gt;&#039;&#039;Suguri&#039;&#039;&lt;br /&gt;
|184745&lt;br /&gt;
|30/31/22/31/26/18&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;quickball&amp;quot;&amp;gt;This Pokémon is stored in a [[Quick Ball]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;heavyball&amp;quot;&amp;gt;This Pokémon is stored in a [[Heavy Ball]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;nestball&amp;quot;&amp;gt;This Pokémon is stored in a [[Nest Ball]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pokémon Legends: Z-A====&lt;br /&gt;
{{incomplete|section|needs=Japanese nicknames and OTs}}&lt;br /&gt;
In [[Pokémon Legends: Z-A]], completing one in-game trade (Pikachu for Heracross) is required for the story, as part of [[Side Mission|Side Mission 002: A Use for an Evolution Stone!]], itself part of [[Main Mission|Main Mission 5: The City in the Shadow of Prism Tower]].&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background: #{{Legends Z-A color light}}; border: 3px solid #{{Legends Z-A color}}; text-align:center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Location&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |Player&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |NPC&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Nickname]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Level]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |[[Held item]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Nature]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |[[Original Trainer]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Individual values|IVs]]{{tt|*|HP/Attack/Defense/Sp. Atk/Sp. Def/Speed}}&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
!English&lt;br /&gt;
!Japanese&lt;br /&gt;
!English&lt;br /&gt;
!Japanese&lt;br /&gt;
![[Trainer ID number|ID]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Passage du Palais]]&lt;br /&gt;
|{{MSP/ZA|0025|Pikachu}}&lt;br /&gt;
|{{p|Pikachu}}&lt;br /&gt;
|{{MSP/ZA|0214|Heracross}}&lt;br /&gt;
|{{p|Heracross}}{{male}}&lt;br /&gt;
|Bois&lt;br /&gt;
|{{j|ボワ}}&amp;lt;br&amp;gt;&#039;&#039;{{tt|Bois|Bowa}}&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave&lt;br /&gt;
|Tracie{{female}}&lt;br /&gt;
|{{j|エシャン}}&amp;lt;br&amp;gt;&#039;&#039;Eshan&#039;&#039;&lt;br /&gt;
|797394&lt;br /&gt;
|31/31/15/15/15/31&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
|[[Académie Étoile]]&lt;br /&gt;
|{{MSP/ZA|0063|Abra}}&lt;br /&gt;
|{{p|Abra}}&lt;br /&gt;
|{{MSP/ZA|0447|Riolu}}&lt;br /&gt;
|{{p|Riolu}}{{male}}&lt;br /&gt;
|Riolouie&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[South Boulevard]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Quasartico, Inc.]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Académie Étoile]]&lt;br /&gt;
|{{MSP/ZA|0063|Abra}}&lt;br /&gt;
|[[Abra (Pokémon)|Abra]]&lt;br /&gt;
|{{MSP/ZA|0447|Riolu}}&lt;br /&gt;
|[[Riolu (Pokémon)|Riolu]]{{Male}}&lt;br /&gt;
|Riolouie&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rash&lt;br /&gt;
|Bond{{Male}}&lt;br /&gt;
|&lt;br /&gt;
|348226&lt;br /&gt;
|15/31/15/31/15/31&lt;br /&gt;
|-&lt;br /&gt;
|[[South Boulevard]]&lt;br /&gt;
|{{MSP/ZA|0079|Slowpoke}}&lt;br /&gt;
|[[Slowpoke (Pokémon)|Slowpoke]]&lt;br /&gt;
|{{MSP/ZA|0079|Slowpoke|form=-Galar}}&lt;br /&gt;
|[[Slowpoke (Pokémon)|Slowpoke]]{{Male}}&lt;br /&gt;
|Spicy&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bold&lt;br /&gt;
|Quille{{Male}}&lt;br /&gt;
|&lt;br /&gt;
|934764&lt;br /&gt;
|1/31/31/25/31/26&lt;br /&gt;
|-&lt;br /&gt;
|[[Quasartico Inc.]]&lt;br /&gt;
|{{MSP/ZA|0026|Raichu}}&lt;br /&gt;
|[[Raichu (Pokémon)|Raichu]]&lt;br /&gt;
|{{MSP/ZA|0026|Raichu|form=-Alola}}&lt;br /&gt;
|[[Raichu (Pokémon)|Raichu]]{{Male}}&lt;br /&gt;
|Floffy&lt;br /&gt;
|&lt;br /&gt;
|64&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Jolly&lt;br /&gt;
|Griddella{{Female}}&lt;br /&gt;
|&lt;br /&gt;
|693489&lt;br /&gt;
|20/20/20/20/20/20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Mega Dimension=====&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; background: #{{Mega Dimension color light}}; border: 3px solid #{{Mega Dimension color}}; text-align:center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Location&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |Player&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |NPC&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Nickname]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Level]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |[[Held item]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Nature]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |[[Original Trainer]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Individual values|IVs]]{{tt|*|HP/Attack/Defense/Sp. Atk/Sp. Def/Speed}}&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
!English&lt;br /&gt;
!Japanese&lt;br /&gt;
!English&lt;br /&gt;
!Japanese&lt;br /&gt;
![[Trainer ID number|ID]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bleu Sector 6]]&lt;br /&gt;
|{{MSP/ZA|0137|Porygon}}&lt;br /&gt;
|{{p|Porygon}}&lt;br /&gt;
|{{MSP/ZA|0137|Porygon}}&lt;br /&gt;
|{{p|Porygon}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;→{{p|Porygon2}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|Alias&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|{{bag/s|Upgrade|ZA|size=24px}}&lt;br /&gt;
|&lt;br /&gt;
[[Upgrade]]&lt;br /&gt;
|Modest&lt;br /&gt;
|Trian{{male}}&lt;br /&gt;
|&lt;br /&gt;
|065536&lt;br /&gt;
|???/???/???/???/???/???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Prior to [[Generation V]], since the {{OBP|Pokémon|species}} received in an in-game trade is the same [[level]] as the Pokémon traded for it, it is [[Underleveled Pokémon#Underleveled Pokémon from in-game trade|sometimes possible]] to receive a Pokémon at a [[Underleveled Pokémon|lower level]] than normally possible.&lt;br /&gt;
* In {{game|Red and Green|s}} and {{game|Red and Blue|s}}, four Pokémon are exclusive to in-game trades: {{p|Lickitung}}, {{p|Jynx}}, {{p|Farfetch&#039;d}}, and {{p|Mr. Mime}}. &lt;br /&gt;
** In [[Pokémon Blue Version (Japanese)|Japanese Pokémon Blue]], Lickitung and Jynx were made available in the wild. In {{game|Yellow}}, Lickitung and Farfetch&#039;d were made available in the wild as well. Therefore, Mr. Mime (in all languages) and Jynx (in languages other than Japanese) remained unavailable in the wild until [[Generation II]].&lt;br /&gt;
** Due to being exclusive to in-game trades, until the release of later games in which they could be obtained in the wild, they could only have their traded nicknames and the Original Trainer of &amp;quot;TRAINER&amp;quot;.&lt;br /&gt;
* In {{game|Red and Blue|s}}, the {{tc|Scientist}} at the [[Cinnabar Lab|Pokémon Lab]] on [[Cinnabar Island]] who [[trade]]s {{p|Electrode}} for {{p|Raichu}} claims that Raichu evolved, which is not possible. This is due to a context-ignorant translation of the Japanese {{game|Blue| (Japanese)}} text, in which the player trades {{p|Kadabra}} for {{p|Graveler}}, both of which [[Evolution|evolve]] by trade&lt;br /&gt;
** Similarly, the old man who trades the player {{p|Jynx}} for {{p|Poliwhirl}} in [[Cerulean City]] claims that Poliwhirl &amp;quot;went and evolved&amp;quot;. Poliwhirl does not evolve by trade in the [[Generation I]] games but rather through the use of a [[Water Stone]]. In the context of the Japanese Pokémon Blue, the old man trades away {{p|Haunter}} for {{p|Machoke}}, both of which evolve by trade.&lt;br /&gt;
* In {{game|Crystal}}, once the player trades a {{p|Haunter}} for Chris&#039;s {{p|Xatu}} &amp;quot;Paul&amp;quot; in [[Pewter City]], Chris comments after the trade &#039;&#039;&amp;quot;Uh? What happened?&amp;quot;&#039;&#039;, and then in later interactions &#039;&#039;&amp;quot;Trading is so odd... I still have a lot to learn about it.&amp;quot;&#039;&#039; Although it is not explicitly said, Chris&#039;s surprise may suggest that Haunter evolved into {{p|Gengar}}. However, this dialogue does not change even if the player trades this Haunter holding an [[Everstone]], which would normally prevent this Evolution.&lt;br /&gt;
** In {{game|HeartGold and SoulSilver|s}}, the player can trade a {{p|Haunter}} for Mondo&#039;s {{p|Xatu}} &amp;quot;Paul&amp;quot; in [[Pewter City]]. However, after the trade, Mondo says instead: &#039;&#039;&amp;quot;How wonderful! You made my day! Thanks to you, I have finally got the Pokémon I’ve been looking for... since forever!&amp;quot;&#039;&#039; It is not explicitly said if Haunter evolved into Gengar. As in the previous game, Mondo&#039;s dialogue does not change if Haunter is traded holding an [[Everstone]].&lt;br /&gt;
* In {{game|Ruby and Sapphire|s}}, Elyssa and Darrell&#039;s names do not traditionally match their genders. Since their names are switched in [[Pokémon Omega Ruby and Alpha Sapphire|the games&#039; remakes]], it is likely this was a mistake.&lt;br /&gt;
* Pokémon received from in-game trades in the [[Generation VI]] and {{gen|VIII}} games have [[Memory (game mechanic)|memories]] set. For example, in {{g|Sword and Shield}}, the Togepi the player can trade for has the memory &amp;quot;Snips hatched from an Egg and saw Holly for the first time in a castle&amp;quot;.&lt;br /&gt;
* Kapoor&#039;s name and {{tc|Artist}} Trainer class are likely a reference to British artist {{wp|Anish Kapoor}}. The {{p|Duraludon}} he trades furthers this reference, since the real-life Kapoor has worked on numerous architectural projects.&lt;br /&gt;
* In {{game2|Diamond|Pearl|Platinum}}, it is possible to become permanently trapped if the player trades away Finneon for Meister&#039;s Magikarp and has nothing else in their party that can learn {{m|Surf}} or {{m|Fly}}, as well as no [[Rare Candy|Rare Candies]] to evolve Magikarp, or [[fishing|fishing rods]] to [[black out]] or evolve Magikarp. This is only possible if the Finneon is traded from another game, since it is required for the player to have the Good Rod to catch it.&lt;br /&gt;
* [[Pokémon Legends: Arceus]] is the only [[core series]] game to not feature in-game trades.&lt;br /&gt;
* [[Pokémon Legends: Z-A]] is the only core series game to have an in-game trade that is required to complete the story.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
*[[List of in-game trades in other languages]]&lt;br /&gt;
&lt;br /&gt;
{{in-game events}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods of obtaining Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Tausch#Liste von Tauschen innerhalb der Spiele]]&lt;br /&gt;
[[es:Lista de intercambios Pokémon de los videojuegos]]&lt;br /&gt;
[[fr:Échange interne]]&lt;br /&gt;
[[it:Elenco degli scambi in-game]]&lt;br /&gt;
[[ja:ゲーム内交換]]&lt;br /&gt;
[[zh:游戏内连接交换列表]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Game_intro&amp;diff=4550672</id>
		<title>Game intro</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Game_intro&amp;diff=4550672"/>
		<updated>2026-05-12T18:55:19Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: /* Pokémon Stadium 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;game intro&#039;&#039;&#039; is the series of cutscenes displayed before the start of a game.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===[[Generation I]]===&lt;br /&gt;
====Pokémon Red, Green, and Blue====&lt;br /&gt;
In {{game|Red and Green|s|Pokémon Red, Green}}, and [[Pokémon Blue (Japan)|Blue]], as well as the international {{game|Red and Blue|s}}, the game intro starts with the [[Game Freak]] logo and a shooting star, then stars of different colors fall below this logo.&lt;br /&gt;
&lt;br /&gt;
After this, there is a short [[Pokémon battle]] cutscene (on a blank background):&lt;br /&gt;
* {{p|Gengar}} vs. {{p|Nidorino}}{{sup/1|RG}}&lt;br /&gt;
* Gengar vs. {{p|Jigglypuff}}{{sup/1|B}}&lt;br /&gt;
&lt;br /&gt;
Due to {{DL|List of glitches in Generation I|Purple Jigglypuff oversight|an oversight}}, when Pokémon Blue is played in [[Color palette (Generations I–II)|color]], Jigglypuff appears purple instead of pink. This is a leftover from the battle between Gengar and Nidorino, as both are purple Pokémon.&lt;br /&gt;
&lt;br /&gt;
At the end of the game intro, the [[player character]] {{ga|Red}} appears below the Pokémon game logo. He throws his [[Poké Ball]] up sometimes (he does not move; only the Poké Ball moves).&lt;br /&gt;
&lt;br /&gt;
The respective [[first partner Pokémon]] with the same color as the current version appears with Red at first: {{p|Bulbasaur}}{{sup/1|G}}, {{p|Charmander}}{{sup/1|R}}, or {{p|Squirtle}}{{sup/1|B}}. Some Pokémon then appear together with the player character, one Pokémon at a time. In each game version, there is a separate list of 16 Pokémon that can appear in this logo scene.&lt;br /&gt;
&lt;br /&gt;
When the games are played in color, all these Pokémon from the logo scene have an unusual color palette. Specifically, they share the same color palette as the player (including dark purple and light pink colors). This is the same palette used in normal gameplay for {{p|Mew}}, {{p|Mewtwo}}, and {{p|Jynx}}.&lt;br /&gt;
&lt;br /&gt;
These are the Pokémon seen together with the player Red in the title screen:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{red color}}; border:3px solid #{{red color dark}}; white-space: nowrap&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundy&amp;quot; style=&amp;quot;color:#fff&amp;quot; colspan=8 | Pokémon Red (including {{color2|fff|Pokémon Red and Green Versions|Japanese}} and {{color2|fff|Pokémon Red and Blue Versions|English}} versions)&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 001.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 004.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 007.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 013.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 017.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 025.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 032.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 035.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0001&amp;lt;/tt&amp;gt; {{pcolor|Bulbasaur|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0004&amp;lt;/tt&amp;gt; {{pcolor|Charmander|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0007&amp;lt;/tt&amp;gt; {{pcolor|Squirtle|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0013&amp;lt;/tt&amp;gt; {{pcolor|Weedle|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0017&amp;lt;/tt&amp;gt; {{pcolor|Pidgeotto|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0025&amp;lt;/tt&amp;gt; {{pcolor|Pikachu|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0032&amp;lt;/tt&amp;gt; {{pcolor|Nidoran♂|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0035&amp;lt;/tt&amp;gt; {{pcolor|Clefairy|000}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 063.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 077.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 092.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 095.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 112.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 123.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 129.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 132.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0063&amp;lt;/tt&amp;gt; {{pcolor|Abra|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0077&amp;lt;/tt&amp;gt; {{pcolor|Ponyta|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0092&amp;lt;/tt&amp;gt; {{pcolor|Gastly|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0095&amp;lt;/tt&amp;gt; {{pcolor|Onix|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0112&amp;lt;/tt&amp;gt; {{pcolor|Rhydon|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0123&amp;lt;/tt&amp;gt; {{pcolor|Scyther|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0129&amp;lt;/tt&amp;gt; {{pcolor|Magikarp|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0132&amp;lt;/tt&amp;gt; {{pcolor|Ditto|000}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{green color}}; border:3px solid #{{green color dark}}; white-space: nowrap&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundy&amp;quot; colspan=8 | {{color2|fff|Pokémon Red and Green Versions|Pokémon Green}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 001.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 004.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 007.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 010.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 017.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 025.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 029.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 035.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0001&amp;lt;/tt&amp;gt; {{pcolor|Bulbasaur|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0004&amp;lt;/tt&amp;gt; {{pcolor|Charmander|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0007&amp;lt;/tt&amp;gt; {{pcolor|Squirtle|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0010&amp;lt;/tt&amp;gt; {{pcolor|Caterpie|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0017&amp;lt;/tt&amp;gt; {{pcolor|Pidgeotto|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0025&amp;lt;/tt&amp;gt; {{pcolor|Pikachu|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0029&amp;lt;/tt&amp;gt; {{pcolor|Nidoran♀|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0035&amp;lt;/tt&amp;gt; {{pcolor|Clefairy|000}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 063.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 077.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 092.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 095.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 112.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 127.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 129.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 132.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0063&amp;lt;/tt&amp;gt; {{pcolor|Abra|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0077&amp;lt;/tt&amp;gt; {{pcolor|Ponyta|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0092&amp;lt;/tt&amp;gt; {{pcolor|Gastly|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0095&amp;lt;/tt&amp;gt; {{pcolor|Onix|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0112&amp;lt;/tt&amp;gt; {{pcolor|Rhydon|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0127&amp;lt;/tt&amp;gt; {{pcolor|Pinsir|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0129&amp;lt;/tt&amp;gt; {{pcolor|Magikarp|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0132&amp;lt;/tt&amp;gt; {{pcolor|Ditto|000}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{blue color}}; border:3px solid #{{blue color dark}}; white-space: nowrap&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundy&amp;quot; style=&amp;quot;color:#fff&amp;quot; colspan=8 | Pokémon Blue (including {{color2|fff|Pokémon Blue Version (Japanese)|Japanese}} and {{color2|fff|Pokémon Red and Blue Versions|English}} versions)&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 001.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 004.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 007.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 026.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 037.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 044.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 056.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 060.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0001&amp;lt;/tt&amp;gt; {{pcolor|Bulbasaur|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0004&amp;lt;/tt&amp;gt; {{pcolor|Charmander|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0007&amp;lt;/tt&amp;gt; {{pcolor|Squirtle|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0026&amp;lt;/tt&amp;gt; {{pcolor|Raichu|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0037&amp;lt;/tt&amp;gt; {{pcolor|Vulpix|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0044&amp;lt;/tt&amp;gt; {{pcolor|Gloom|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0056&amp;lt;/tt&amp;gt; {{pcolor|Mankey|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0060&amp;lt;/tt&amp;gt; {{pcolor|Poliwag|000}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 084.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 094.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 106.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 113.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 135.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 137.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 142.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 143.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0084&amp;lt;/tt&amp;gt; {{pcolor|Doduo|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0094&amp;lt;/tt&amp;gt; {{pcolor|Gengar|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0106&amp;lt;/tt&amp;gt; {{pcolor|Hitmonlee|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0113&amp;lt;/tt&amp;gt; {{pcolor|Chansey|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0135&amp;lt;/tt&amp;gt; {{pcolor|Jolteon|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0137&amp;lt;/tt&amp;gt; {{pcolor|Porygon|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0142&amp;lt;/tt&amp;gt; {{pcolor|Aerodactyl|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0143&amp;lt;/tt&amp;gt; {{pcolor|Snorlax|000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Yellow====&lt;br /&gt;
In {{game|Yellow}}, the game intro starts with the [[Game Freak]] logo and a shooting star, then stars of different colors fall below this logo.&lt;br /&gt;
&lt;br /&gt;
After this, these cutscenes featuring {{p|Pikachu}} appear:&lt;br /&gt;
* A small Pikachu silhouette running towards the player&lt;br /&gt;
* Pikachu jumping while doing a flying kick&lt;br /&gt;
* A larger version of Pikachu running towards the player, this time colored red&lt;br /&gt;
* [[Surfing Pikachu]] in the sea&lt;br /&gt;
* An even larger version of Pikachu running towards the player&lt;br /&gt;
* [[Flying Pikachu]] (a Pikachu flying with balloons) in the sky&lt;br /&gt;
* Pikachu looking at the player and then using an {{t|electric}} move&lt;br /&gt;
&lt;br /&gt;
At the end, a smiling Pikachu with a &amp;quot;Pika!&amp;quot; speech balloon appears below the game logo. He says his name &amp;quot;Pikachu&amp;quot; once, voiced by [[Ikue Otani]]. This is the main [[cry]] used by [[Pikachu (Yellow)|the player&#039;s Pikachu]] in places such as the Pokémon [[summary]].&lt;br /&gt;
&lt;br /&gt;
=====Differences=====&lt;br /&gt;
When run on a [[Game Boy Color]], the international versions of Pokémon Yellow feature Pikachu with a separate color palette from the backgrounds it overlaps.&lt;br /&gt;
&lt;br /&gt;
Normally, when games are run on a [[Super Game Boy]], both backgrounds and overlapping objects share the same color palettes. The Game Boy Color enhancement of Pokémon Yellow mimics these restrictions throughout the majority of the game, despite being capable of assigning different color palettes (regardless of overlapping). These introduction scenes are the only known portion of the game to disobey this &amp;quot;overlapping&amp;quot; restriction.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{yellow color}}; border:3px solid #{{yellow color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GB intro 1.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GB intro 2.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GB intro 3.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GB intro 4.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=4 | Pokémon Yellow intro, as seen on the original Game Boy&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow SGB intro 1.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow SGB intro 2.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow SGB intro 3.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow SGB intro 4.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=4 | Pokémon Yellow intro, as seen on the Super Game Boy and Super Game Boy 2&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GBC U intro 1.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GBC U intro 2.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GBC U intro 3.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GBC U intro 4.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=4 | Pokémon Yellow (international version) intro, as seen on the Game Boy Color&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GBC J intro 1.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GBC J intro 2.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GBC J intro 3.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GBC J intro 4.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=4 | Pokémon Yellow (Japanese version) intro, as seen on the Game Boy Color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Glitches=====&lt;br /&gt;
When run on a Super Game Boy, the international versions of Pokémon Yellow feature a bizarre graphical glitch when the introduction loops more than once.&lt;br /&gt;
&lt;br /&gt;
Normally, color palette 16 (0x10) is intended for introduction scenes of Pikachu against a white background. Instead, the color palette information from the previous title screen is not correctly overwritten—which results in half of color palette 14 (0x0E) and half of color palette 16 displaying the screen. The color palettes are then changed at a later part in the introduction, such that color palette 16 and color palette 0 (0x00) are displaying the screen. Once the title screen is reached a second time, the &amp;quot;Pokémon&amp;quot; logo is displayed in color palette 16, with Pikachu displayed in color palette 0. Repeating the introduction again does not result in any further color palette changes - correct, or incorrect.&lt;br /&gt;
* Introduction scenes of Pikachu against a blue background (using color palette 37) are not affected by this graphical glitch.&lt;br /&gt;
* This graphical glitch is not present when the international version of Pokémon Yellow is run on a Game Boy Color.&lt;br /&gt;
* This graphical glitch is also not present when the japanese version of Pokémon Yellow is run on a Super Game Boy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{yellow color}}; border:3px solid #{{yellow color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow_SGB_intro_glitch_1.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow_SGB_intro_glitch_2.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow_SGB_intro_glitch_3.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow_SGB_intro_glitch_4.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow_SGB_intro_glitch_5.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow_SGB_intro_glitch_6.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=6 | Pokémon Yellow intro looped, with graphical glitches, as seen on a Super Game Boy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Generation II]]===&lt;br /&gt;
====Pokémon Gold and Silver====&lt;br /&gt;
In {{game|Gold and Silver|s}}, the game intro starts with a star quickly moving in a spiral, which turns into the [[Game Freak]] logo.&lt;br /&gt;
&lt;br /&gt;
Then, three {{p|Shellder}} appear underwater. The camera goes upwards, revealing five {{p|Magikarp}} swimming (only four can be seen in clear sight), and then a {{p|Lapras}} travelling on the water surface. Lapras then swims out of view. The camera goes left and quickly transitions into a forest where a {{p|Jigglypuff}} is singing in a forest. A {{p|Pikachu}} appears and attacks Jigglypuff by jumping into it. The camera goes downwards.&lt;br /&gt;
&lt;br /&gt;
In another cutscene, the three [[Johto first partner Pokémon]] appear one at a time ({{p|Chikorita}}, {{p|Cyndaquil}}, and {{p|Totodile}}), while a {{p|Charizard}} outline appears on a black screen. The black screen then changes to white, revealing Charizard; it then uses a {{t|fire}} move.&lt;br /&gt;
&lt;br /&gt;
The game logo then appears, with the respective [[Legendary Pokémon]]: {{p|Ho-Oh}} flying{{sup/2|G}} or {{p|Lugia}} swimming{{sup/2|S}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{johto color}}; border:3px solid #{{johto color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo GS.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Shellder GS intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Magikarp GS intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Lapras GS intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Jigglypuff Pikachu GS intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Jigglypuff Pikachu attack GS intro.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{pcolor|Shellder|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{pcolor|Magikarp|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{pcolor|Lapras|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=2 | {{pcolor|Jigglypuff|000}} and {{pcolor|Pikachu|000}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Chikorita GS intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Cyndaquil GS intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Totodile GS intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Charizard outline GS intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Charizard GS intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Charizard fire GS intro.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{pcolor|Chikorita|000}}{{sup/2|S}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{pcolor|Cyndaquil|000}}{{sup/2|S}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{pcolor|Totodile|000}}{{sup/2|S}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=3 | {{pcolor|Charizard|000}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:GoldTitle.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:SilverTitle.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Japanese GoldTitle.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Japanese SilverTitle.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Korean GoldTitle GBC.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Korean SilverTitle GBC.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Pokémon Gold}}&amp;lt;br&amp;gt;(English)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Pokémon Silver}}&amp;lt;br&amp;gt;(English)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Pokémon Gold}}&amp;lt;br&amp;gt;(Japanese)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Pokémon Silver}}&amp;lt;br&amp;gt;(Japanese)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Pokémon Gold}}&amp;lt;br&amp;gt;(Korean)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Pokémon Silver}}&amp;lt;br&amp;gt;(Korean)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Crystal====&lt;br /&gt;
In {{game|Crystal}}, the game intro starts with a {{p|Ditto}} dropping in the middle of a black screen, which {{m|transform}}s into the [[Game Freak]] logo.&lt;br /&gt;
&lt;br /&gt;
An {{p|Unown}} {{form|Unown|A}} appear on a black screen, uttering some noise and releasing some form of energy. There is then a separate scene with some grass. Unown I and H appear. It cuts back to the grass scene, where a {{p|Suicune}} silhouette runs across the screen. A {{p|Wooper}} and a {{p|Pichu}} appear in front of the grass, startled by the sound of Suicune running.&lt;br /&gt;
&lt;br /&gt;
Unown U, W, G, T, B, E, S, L appears on the black screen. After that, Suicune appears more clearly running on the grass, until it jumps and an Unown F teleports in front of it. After Suicune looks at it, it jumps up, and the third group of Unown appear and surround Suicune. Suicune turns into a silhouette.&lt;br /&gt;
&lt;br /&gt;
The word &amp;quot;Crystal&amp;quot; appears, written by [[Unown symbols|Unown letters]]. After that, a red-eyed purple Suicune silhouette is seen continuously running under the Pokémon Crystal logo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{crystal color}}; border:3px solid #{{crystal color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Ditto C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo C.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Suicune run C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Wooper Pichu C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-A C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-I C intro.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{pcolor|Ditto|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{pcolor|Suicune|000}} running&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{pcolor|Wooper|000}} and {{pcolor|Pichu|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=2 | {{pcolor|Unown|000}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-H C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-U C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-W C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-G C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-T C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-B C intro.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=6 | {{pcolor|Unown|000}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-E C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-S C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-Q C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Suicune Unown-F C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Suicune face C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Suicune Unown jump C intro.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=3 | {{pcolor|Unown|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=3 | {{pcolor|Suicune|000}} and {{pcolor|Unown|000}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Crystal Unown letters.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:CrystalTitle.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Japanese CrystalTitle.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Pokémon Crystal Version|Pokémon Crystal}}&amp;lt;br&amp;gt;({{pcolor|Unown|000}} letters)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Pokémon Crystal Version|Pokémon Crystal}}&amp;lt;br&amp;gt;(English)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Pokémon Crystal Version|Pokémon Crystal}}&amp;lt;br&amp;gt;(Japanese)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
====Pokémon Ruby and Sapphire====&lt;br /&gt;
In {{game|Ruby and Sapphire|s}}, the game intro starts with some plants dripping dew on a puddle. Then, the [[Game Freak]] logo appears and disappears. The camera goes up, where mountains are seen on the horizon, then a small silhouette of an [[Eon duo]] Pokémon is seen flying towards a mountain.&lt;br /&gt;
&lt;br /&gt;
Afterwards, it cuts to the following scene:&lt;br /&gt;
* In Pokémon Ruby, a forest is seen in the background. The sky is clear, and there are mountains behind the forest.&lt;br /&gt;
* In Pokémon Sapphire, the ocean is seen in the background. The sky is cloudy, and there are no mountains visible.&lt;br /&gt;
&lt;br /&gt;
The [[player character]] is seen riding a [[bicycle]]. The [[gender]] of the player character is randomized each time the game is booted and the color of the bicycle is tied to whichever sprite is chosen, with {{ga|Brendan}} riding a blue bicycle and {{ga|May}} riding a green one. The flying [[Legendary Pokémon]] ({{p|Latios}}{{sup/3|R}}/{{p|Latias}}{{sup/3|S}}) is fully revealed as it appears flying closer, and then the player character slows down the bicycle and turns their head to look at it. The Pokémon flies out of view and the player character follows it.&lt;br /&gt;
&lt;br /&gt;
After a quick [[Poké Ball]]-like battleground transition, a {{p|Sharpedo}} and then a {{p|Duskull}} move on the screen. The player character throws two {{i|Poké Ball}}s, sending {{p|Mudkip}} and {{p|Torchic}} out to battle. There is a [[Double Battle]] between them and the two foes (Sharpedo and Duskull), all four use moves, creating a large sphere in the middle. The Pokémon logo appears on a screen alternating between black to white, and then the respective [[super-ancient Pokémon]] appears ({{p|Groudon}}{{sup/3|R}}/{{p|Kyogre}}{{sup/3|S}}) with the full game logo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{hoenn color}}; border:3px solid #{{hoenn color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; colspan=2 | [[File:Game Freak logo RS.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:RubyTitle.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:SapphireTitle.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=2 | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Ruby&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Sapphire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon FireRed and LeafGreen====&lt;br /&gt;
In {{game|FireRed and LeafGreen|s}}, the game intro starts with a shooting star with sparkles, which transitions into the Game Freak logo.&lt;br /&gt;
&lt;br /&gt;
In the middle of a forest, there is a battle between a {{p|Gengar}} and a {{p|Nidorino}}; the Nidorino makes its [[cry]] and the Gengar flails at it. The Nidorino then jumps at the Gengar.&lt;br /&gt;
&lt;br /&gt;
This battle transitions into a monochrome version of {{p|Charizard}}{{sup/3|FR}}/{{p|Venusaur}}{{sup/3|LG}}. This Pokémon is soon colorized (a red palette is applied to Charizard; a green palette is applied to Venusaur), and the game logo appears. In the FireRed background, there is some fire erupting; in the LeafGreen background, there are some leaves in the wind.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{kanto color}}; border:3px solid #{{kanto color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; colspan=2 | [[File:Game Freak logo FRLG.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:FireRedTitle.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:LeafGreenTitle.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=2 | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon FireRed&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon LeafGreen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Emerald====&lt;br /&gt;
In {{game|Emerald}}, the game intro starts with the Game Freak logo appearing and disappearing, with some plants dripping dew on a puddle in the background. The camera pans up, showing mountains on the horizon, then a silhouette of a Pokémon is seen flying towards a mountain.&lt;br /&gt;
&lt;br /&gt;
Afterwards, it cuts to a scene in a forest, where the [[player character]] is seen riding a [[bicycle]] (the gender of the player character is randomized each time the cutscene starts). The player character appear in their Emerald-style clothing and is riding a red bicycle. A {{p|Manectric}} and a {{p|Volbeat}} moves in the same direction as the player character, followed by a {{p|Torchic}} and the previous flying Pokémon revealed to be a {{p|Flygon}}. Everyone, excluding Torchic move out of view, just as the Torchic trips and falls to the ground. It gets up and quickly tries to catch up again.&lt;br /&gt;
&lt;br /&gt;
After a quick [[Poké Ball]]-like battleground transition, a Groudon appears and growls with rocks rising, then a Kyogre appears with bubbles. After a short animation of clouds surrounding the sun, lightnings from the clouds reveal a {{p|Rayquaza}} shadow. Rayquaza then appears as a silhouette and shoots an energy beam in the direction of the player. The Pokémon logo appears on a screen alternating between black to white, and then the Rayquaza appears with the full game logo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{emerald color}}; border:3px solid #{{emerald color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; colspan=2 | [[File:Game Freak logo E.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:EmeraldTitle.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=2 | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Emerald&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====Pokémon Diamond and Pearl====&lt;br /&gt;
In {{game|Diamond and Pearl|s}}, some sparkles appear at the start of the intro, falling from the top DS screen to the bottom one. The Game Freak logo appears at the top, and the text &amp;quot;Game Freak presents&amp;quot; text at the bottom. Some sparkles fall again.&lt;br /&gt;
&lt;br /&gt;
Pokémon Diamond and Pearl are the first [[core series]] games where the Pokémon logo appears at the start (rather than at the end) of the game intro. In those games, the Pokémon logo remains in black and white at the top screen during most of the game intro.&lt;br /&gt;
&lt;br /&gt;
While the monochrome Pokémon logo is shown above, scenes from the [[Sinnoh]] overworld appear at the bottom screen. Some of these scenes use a regular camera angle, while others have a tilted camera angle. These scenes often have subtle differences from the actual gameplay.&lt;br /&gt;
&lt;br /&gt;
The following overworld locations can be seen:&lt;br /&gt;
* The north of {{rt|204|Sinnoh}}&lt;br /&gt;
** In the game intro, {{tc|Aroma Lady}} Taylor is facing south near the stairs and thus would be easily avoidable by the player (rather than facing east near the grass, where the player must battle her to proceed in the game), {{tc|Bug Catcher}} Brandon is blocking the way between fences at the west in a way that would make the small area behind the fence permanently inaccessible to the player (while in actual gameplay he is near the east grass instead), and there is a {{tc|Youngster}} (possibly Youngster Tyler) near the grass in the east where Bug Catcher Brandon is located in normal gameplay.&lt;br /&gt;
** {{tc|Twins}} Liv &amp;amp; Liz, the east [[cuttable plant]], and the [[Awakening]] item ball are absent from the game intro.&lt;br /&gt;
* The south of [[Floaroma Town]] (seen once the camera moves north from Route 204)&lt;br /&gt;
** In the intro, there is a Bug Catcher west of the [[Pokémon Center]], a female character between the Pokémon Center and [[Poké Mart]], and a young girl near the Poké Mart (they are not seen in normal gameplay).&lt;br /&gt;
** In the intro, the female character near the Pokémon Center and the male character between the two west patches of flowers are absent.&lt;br /&gt;
** The male character near the sign and the female character near the flower shop have different sprites (or are different characters) between the game intro and the normal gameplay.&lt;br /&gt;
** The house to the west of the flower shop is smaller in the intro and has four rows of flowers at the east; in normal gameplay, this larger house has only three rows of flowers there.&lt;br /&gt;
* A small portion of the east of {{rt|205|Sinnoh}} (seen once the camera moves east from Floaroma Town)&lt;br /&gt;
* The northwest of Route 205&lt;br /&gt;
** There are two groups of three {{p|Starly}} quickly flying in the game intro.&lt;br /&gt;
** In the intro, the Bug Catcher near the exit of [[Eterna Forest]] is absent, although a Bug Catcher (possibly the same) is found near the place where {{tc|Picnicker}} Siena is located in normal gameplay.&lt;br /&gt;
** In the intro, a Picknicker (possibly Siena) is located in place of {{tc|Battle Girl}} Kelsey (which is absent from the intro).&lt;br /&gt;
** In the intro, {{tc|Camper}} Jacob appears to be on the bridge instead of being near the sign.&lt;br /&gt;
** {{tc|Hiker}}s Daniel and Nicholas appear to be absent from the intro as well, although a Hiker (possibly one of them) is seen north of the ledge near the four trees.&lt;br /&gt;
** Picnicker Karina and the four [[Underground]] air ducts near her are also absent from the intro.&lt;br /&gt;
** In the intro, there is a male character near the bottom level of the stairs south of the bridge.&lt;br /&gt;
** Aroma Lady Elizabeth is nearer to the grass in the intro.&lt;br /&gt;
** The [[Antidote]] (west of the grass patch north of the bridge) and the {{i|Poké Ball}} (at the lower level, west of the bridge) item balls are absent from the game intro.&lt;br /&gt;
&lt;br /&gt;
After the overworld scenes are done, the male player character {{ga|Lucas}} is seen walking towards the camera, then {{p|Turtwig}} appears and uses a leaf move. The female player character {{ga|Dawn}} is seen walking towards the camera as well, with the rival {{ga|Barry}} in the background, then {{p|Chimchar}} appears and uses a fire move. Lucas and Dawn appear both walking together the same way as before, then {{p|Piplup}} appears and uses a bubble move.&lt;br /&gt;
&lt;br /&gt;
The monochrome Pokémon logo disappears from the top screen. Both the top and bottom screens together form an image of [[Mount Coronet]] below a purple sky with lightning. The camera zooms in the mountain, and a diamond{{sup/4|D}}/pearl{{sup/4|P}} symbol appears at the bottom screen, while the Pokémon logo appears with the normal colors (rather than the previous black and white version) at the top, and forms the full game logo.&lt;br /&gt;
&lt;br /&gt;
The diamond{{sup/4|D}}/pearl{{sup/4|P}} symbol zooms out to a CGI rendering of the respective [[Pokémon of myth]] ({{p|Dialga}}{{sup/4|D}}/{{p|Palkia}}{{sup/4|P}}) at the bottom screen, below the game logo (with normal colors).&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{sinnoh color}}; border:3px solid #{{sinnoh color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; colspan=2 | [[File:Game Freak logo DP.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:DiamondTitle.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:PearlTitle.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=2 | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Diamond&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Pearl&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Platinum====&lt;br /&gt;
In {{ga|Platinum}}, some sparkles appear at the start of the intro, falling from the top DS screen to the bottom one. The Game Freak logo appears at the top, and the text &amp;quot;Game Freak presents&amp;quot; text at the bottom. Some sparkles fall again.&lt;br /&gt;
&lt;br /&gt;
A monochrome version of the Pokémon logo appears at the top screen, while the following overworld locations are seen on the bottom screen (some of these scenes use a regular camera angle, while others have a tilted camera angle. These scenes often have subtle differences from actual gameplay):&lt;br /&gt;
* The south of Route 204&lt;br /&gt;
** Youngster Tyler is located in a slightly different place.&lt;br /&gt;
** {{tc|Lass}} Samantha is absent from the intro.&lt;br /&gt;
** A Picnicker is in the game intro, near the north exit of the [[Ravaged Path]]. The Youngster that would normally be there is absent from the intro.&lt;br /&gt;
** The [[Paralyze Heal]] and Awakening item balls are absent from the game intro.&lt;br /&gt;
* The west of Eterna Forest&lt;br /&gt;
** The [[Moss Rock]] is absent from the intro. The rock and the four tiles with no grass found in normal gameplay are simply filled with grass in the intro.&lt;br /&gt;
** Bug Catcher Jack, Lass Briana, {{tc|Psychic}}s Kody and Rachael, and the other Bug Catcher near the west entrance are absent from the game intro.&lt;br /&gt;
* The north of Eterna City&lt;br /&gt;
** In the game intro, there is a Lass (near the [[Team Galactic Eterna Building]]) and a male character (west of the Pokémon Center) that do not appear in normal gameplay.&lt;br /&gt;
** The male {{tc|Team Galactic Grunt}} west of the Pokémon Center is absent from the intro.&lt;br /&gt;
** The {{TM|46|Thief}} is absent from the intro.&lt;br /&gt;
&lt;br /&gt;
Two characters introduced in Platinum appear as full body sprites in front of the Eterna City scene: [[Looker]] and then [[Charon]].&lt;br /&gt;
&lt;br /&gt;
After the overworld scenes are done, the monochrome Pokémon logo disappears from the top screen. Both Lucas and Dawn (wearing their Platinum-style outfits) appear running together towards the camera: Lucas at the top screen and Dawn at the bottom screen. Lucas&#039;s background is filled with tall buildings and a clear sky, while Dawn&#039;s background is filled with small houses and a cloudy sky. Then they appear to battle each other, as each throws a Poké Ball. Lucas&#039;s Pokémon are {{p|Prinplup}}, {{p|Chimchar}}, and {{p|Torterra}}; Dawn&#039;s Pokémon are {{p|Infernape}}, {{p|Piplup}}, and {{p|Grotle}}. Two of the three fully evolved [[first partner Pokémon]], chosen at random each time, appear on the top and bottom screens respectively: Torterra uses a leaf move, Infernape uses a fire move, and {{p|Empoleon}} uses a bubble move. Lightning bolts strike both screens.&lt;br /&gt;
&lt;br /&gt;
[[Cyrus]] appears and looks at the player on the bottom screen. A swirling black portal appears, from which {{p|Giratina}} looks at the player with red eyes and smiles. The camera then enters the portal. At the end, a CGI rendering of {{form|Giratina|Origin Forme}} {{p|Giratina}} appears at the bottom screen, below the game logo (with normal colors).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{platinum color}}; border:3px solid #{{platinum color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo Pt.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:PlatinumTitle.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Platinum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon HeartGold and SoulSilver====&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, the game intro starts with the white text &amp;quot;Game Freak presents&amp;quot; on a black background on the bottom screen. Once the opening animation starts, the text remains for a moment, before disappearing.&lt;br /&gt;
&lt;br /&gt;
This short scene appears at the bottom screen, while the top screen displays the top portion of the sky:&lt;br /&gt;
* In HeartGold, the sun rises in the twilight sky, with some clouds. The sky is above a body of water, with pine trees at the sides. The sun stops, and seconds later {{p|Ho-Oh}} flies into the direction of the camera, and both screens become completely white.&lt;br /&gt;
* In SoulSilver, the moon rises in a clear night sky, without any clouds. The sky is above a body of water, with rocks at the sides. The moon stops, and seconds later {{p|Lugia}} flies into the direction of the camera, and both screens become completely white.&lt;br /&gt;
&lt;br /&gt;
In another scene, the camera moves quickly above the grass in both screens, until it stops and the bottom screen becomes completely black. At the top screen, {{ga|Ethan}} is standing near some small houses. The camera moves right, and {{ga|Lyra}} is also standing with a similar pose. Each of them is holding a Poké Ball and looking at the camera. The camera moves up into a tree, and the scene changes again.&lt;br /&gt;
&lt;br /&gt;
Some overworld scenes are seen at the top screen (while the bottom screen remains black). Some of these scenes use a regular camera angle, while others have a tilted camera angle. These scenes often have subtle differences from actual gameplay.&lt;br /&gt;
&lt;br /&gt;
These are the overworld locations seen at the game intro:&lt;br /&gt;
* [[New Bark Town]]&lt;br /&gt;
** In the game intro, the blue fence at the right of [[Professor Elm]]&#039;s lab is absent, the male NPC is located close to the [[player&#039;s house]] (instead of close to the opposite-gender rival), and the female NPC is located near the lab (instead of near the sign).&lt;br /&gt;
* [[Goldenrod City]]&lt;br /&gt;
** In the game intro, a Lass is near the [[Goldenrod Game Corner|Game Corner]] (but not in normal gameplay) and a {{tc|School Kid}} is located at the south entrance (instead of a {{tc|Beauty}} as in normal gameplay).&lt;br /&gt;
* [[Ecruteak City]]&lt;br /&gt;
** In the game intro, the Barrier Station (the house on the way to the [[Bell Tower]]) is missing the sign at the front. Both the Barrier Station and the smaller house to the left have a red color scheme (including red doors and windows), unlike in normal gameplay. The old man is also closer to it than in normal gameplay.&lt;br /&gt;
** The Lass is closer to the [[Burned Tower]] sign than in regular gameplay as well.&lt;br /&gt;
&lt;br /&gt;
The top screen (where these locations appeared) becomes black, and on the bottom screen, the rival {{ga|Silver}} appears as a black silhouette on a red background, and then a full shot of his face.&lt;br /&gt;
&lt;br /&gt;
This is quickly replaced by the faces of the [[Legendary beasts]] with blank eyes: {{p|Entei}}, {{p|Suicune}}, and {{p|Raikou}}. Then, [[Eusine]] appears on their left as a full body sprite, and quickly disappears. Some {{p|Unown}} move on the screen and push the Legendary beasts out of view. The four [[Team Rocket]] {{tc|Executive}}s ([[Proton]], [[Petrel]], [[Ariana]], and [[Archer]]) appear together, under the large &amp;quot;R&amp;quot; logo of their team.&lt;br /&gt;
&lt;br /&gt;
In another scene, Ethan and Lyra quickly appear again, this time as close-ups of their faces: Ethan at the top screen with a silver-colored background, and Lyra at the bottom screen with a gold-colored background. {{p|Chikorita}} (at the bottom screen) uses a leaf move, then {{p|Cyndaquil}} (at the top screen) uses a fire move, and {{p|Totodile}} (at the bottom screen) uses a water move. Then, both screens become black.&lt;br /&gt;
&lt;br /&gt;
Suicune appears (at the bottom-left corner of the screen) on a cliff, looking at the sea.&lt;br /&gt;
&lt;br /&gt;
* In HeartGold, the camera goes up into the sky. In the bottom screen, a CGI rendering of {{p|Ho-Oh}} appears continuously flying in the sky. This scene is an enhanced remake of Ho-Oh flying at the end of Pokémon Gold&#039;s game intro.&lt;br /&gt;
* In SoulSilver, the camera goes down into the sea. In the bottom screen, a CGI rendering of {{p|Lugia}} appears continuously swimming under the water. This scene is an enhanced remake of Lugia swimming at the end of Pokémon Silver&#039;s game intro.&lt;br /&gt;
&lt;br /&gt;
While the Legendary Pokémon is moving on the bottom screen, the game logo appears at the top screen. The camera occasionally goes closer or further from this Legendary Pokémon, or the camera moves and displays this Legendary Pokémon in another angle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{johto color}}; border:3px solid #{{johto color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo HGSS.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:HeartGoldTitle.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:SoulSilverTitle.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon HeartGold&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon SoulSilver&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Generation V]]===&lt;br /&gt;
====Pokémon Black and White====&lt;br /&gt;
In {{game|Black and White|s}}, the game intro starts with a star moving and hitting the ground, scattering letters of the [[Game Freak]] logo, before forming properly.&lt;br /&gt;
&lt;br /&gt;
[[N&#039;s Castle]] appears on the top screen, where the coronation of [[N]] as king takes place. [[Ghetsis]] (face not shown) walks towards the throne with a crown in hand, while some members of the [[Seven Sages]] are at the side. The screen changes to the crown with Ghetsis&#039;s face in the background, before showing the throne. Then, Ghetsis raises his hands and the crown. N appears walking towards Ghetsis and a close-up side view shot of N is shown, before changing to a close-up shot of his eyes. He closes his eyes, while he reminisces himself as a child with a {{p|Darmanitan}}, a {{p|Zorua}}, and two {{p|Woobat}} in a forest. The camera zooms into young N. Back to the present, Ghetsis raises the crown while [[Anthea and Concordia]] watch on. Ghetsis places the crown on top of N&#039;s head and N opens his eyes. He raises his right hand and the camera pans out.&lt;br /&gt;
&lt;br /&gt;
The following scenes then take place:&lt;br /&gt;
* The male [[player character]] {{ga|Hilbert}} crosses the [[Skyarrow Bridge]], while the word &amp;quot;Hopes!&amp;quot; appears.&lt;br /&gt;
* An {{p|Emolga}} is placed on a bed, while the word &amp;quot;Dreams!&amp;quot; appears.&lt;br /&gt;
* The female player character {{ga|Hilda}} passes through to the multi-player side of the [[Entralink]] and turns into a {{tc|Lass}}, while the word &amp;quot;Discoveries!&amp;quot; appears.&lt;br /&gt;
* A [[Gender|male]] {{p|Frillish}}, a {{p|Minccino}}, an {{p|Audino}}, and {{p|Pansage}} performing in the [[Pokémon Musical]], while the words &amp;quot;Adventures Await&amp;quot; appears.&lt;br /&gt;
* A [[Pokémon battle]] between a {{p|Haxorus}} and Darmanitan, with Haxorus using {{m|Dragon Pulse}}, while the words &amp;quot;You and Your Pokémon!&amp;quot; appears.&lt;br /&gt;
&lt;br /&gt;
A CGI rendering of {{p|Reshiram}}{{sup/5|B}} or {{p|Zekrom}}{{sup/5|W}} appears at the bottom screen, below the game logo. The two screen switches place, with the top screen showing zoomed-in shots of the Pokémon, and the bottom screen with the game logo. If the player presses A or Start, the Pokémon will let out its cry and the camera shows a close-up shot of its face.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unova color}}; border:3px solid #{{unova color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo BWB2W2.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:BlackTitle.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:WhiteTitle.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Black&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon White&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Black 2 and White 2====&lt;br /&gt;
In {{B2W2}}, the game intro starts with a star moving and hitting the ground, scattering letters of the [[Game Freak]] logo, before forming properly.&lt;br /&gt;
&lt;br /&gt;
A black silhouette of {{form|Kyurem|Black}} {{p|Kyurem}}{{sup/5|B2}}/white silhouette of White Kyurem{{sup/5|W2}} appears on the top screen, with the eyes and horn shining yellow. The game logo is then shown.&lt;br /&gt;
&lt;br /&gt;
{{ga|Nate}} appears with a {{i|Poké Ball}} in hand and looks at the camera with {{ga|Rosa}} posing in the background. Both player characters switch places, with Rosa in the front with a Poké Ball and Nate in the back posing. {{p|Tepig}} appears while Nate walks in the [[Marine Tube]] in the background, {{p|Snivy}} appears while scenes from [[Pokéstar Studios]] are shown in the background, and {{p|Oshawott}} appears while Rosa activates the Entralink in the background. A group shot of several [[Team Plasma]] members (a male {{tc|Team Plasma Grunt}}, a female Team Plasma Grunt, a [[Shadow Triad]], and one of the Seven Sages), a shot of [[rival]] [[Hugh]] posing with a Poké Ball, then [[Colress]] holding a book appear. Colress closes the book.&lt;br /&gt;
&lt;br /&gt;
A shot of crystal zooms out to a Zekrom with a blue background and outline of Black Kyurem behind it. The shot is followed by a view of a Reshiram with a red background that shows a silhouette of White Kyurem. Afterward, the [[Swords of Justice]] ({{p|Cobalion}}, {{p|Terrakion}}, and {{p|Virizion}}), then regular Kyurem appear.&lt;br /&gt;
&lt;br /&gt;
A CGI rendering of Black Kyurem{{sup/5|B2}} or White Kyurem{{sup/5|W2}} appears at the bottom screen, below the game logo. The two screen switches place, with the top screen showing zoomed-in shots of the Pokémon, and the bottom screen with the game logo. If the player presses A or Start, the Pokémon will let out its cry and the camera shows a close-up shot of its face.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unova color}}; border:3px solid #{{unova color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo BWB2W2.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Black2Title.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:White2Title.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Black 2&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon White 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Generation VI]]===&lt;br /&gt;
====Pokémon X and Y====&lt;br /&gt;
{{incomplete|section|Game Freak logo missing for Pokémon X}}&lt;br /&gt;
In Pokémon X &amp;amp; Y the game intro starts with a light flash in the color and letter of their corresponding versions (Blue X for Pokémon X and a red Y for Pokémon Y respectively) which transitions to displaying the corresponding letter for each version. The Pokémon logo subsequently appears. And the corresponding version mascot legendary appears as a CGI render on the bottom screen. If left alone it&#039;s followed by a montage of in game footage of the segments where a trainer rides a Skiddo and Rhyhorn. Transitioning to a shot of Lumiose tower. Lumiose City itself and then the forest leading to the Battle Chateau. Before switching to footage of Torchic, Pikachu and Sylveon and footage of Pokémon Aime. Footage in a sports stadium, grinding on rails, showing the female trainer in different outfits. Ending with the animation of using the HM Fly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{kalos color}}; border:3px solid #{{kalos color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
&amp;lt;!--! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo X.png|x250px]]--&amp;gt;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo Y.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:XTitle.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:YTitle.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo (X)--&amp;gt;&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo (Y)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon X&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Omega Ruby and Alpha Sapphire====&lt;br /&gt;
In {{game|Omega Ruby and Alpha Sapphire|s}}, the game intro starts similarly to Ruby and Sapphire: showcasing plants dripping dew on a puddle, although this time a {{p|Beautifly}} can be seen flying through, while {{p|Zigzagoon}} and {{p|Skitty}} scatter through groundcover. The Game Freak logo will then appear and disappear, and the camera will move upwards to showcase mountains in the horizon as {{p|Latios}}{{sup/6|OR}}/{{p|Latias}}{{sup/6|AS}} fly towards the mountains. Unlike in Ruby and Sapphire, this location can be distinguished to be the area of {{rt|103|Hoenn}} where the player first fights the [[rival]].&lt;br /&gt;
&lt;br /&gt;
The intro then shows the Eon Pokémon flying through the Hoenn&#039;s skies, with the same view as when the player is soaring in-game. The Pokémon eventually changes direction and flies towards [[Mt. Chimney]].&lt;br /&gt;
&lt;br /&gt;
The game then cuts to a dirt path with trees and mountains in the background, as Brendan{{sup/6|OR}}/May{{sup/6|AS}} ride the [[Acro Bike]]. The Eon Pokémon appears once again, performing a loop-the-loop and catching the player character attention as it then accelerates off somewhere. The scene ends focusing on the character, as it fades out to white.&lt;br /&gt;
&lt;br /&gt;
After a quick Poké Ball-like battleground transition, the game then displays various in-game scenes:&lt;br /&gt;
*[[Mega Evolution|Mega]] {{p|Camerupt}} using {{m|Overheat}} in a battle at Mt. Chimney, and Mega {{p|Sharpedo}} using {{m|Scald}} in a battle somewhere [[underwater]] (in this order in Omega Ruby, but swapped in Alpha Sapphire).&lt;br /&gt;
*{{p|Groudon}}{{sup/6|OR}}/{{p|Kyogre}}{{sup/6|AS}} surfacing from [[Seafloor Cavern]] and causing the anomalous weather.&lt;br /&gt;
*Mega {{p|Blaziken}}, Mega {{p|Swampert}} and Mega {{p|Sceptile}} in a battle somewhere in {{rt|111|Hoenn}}, out in the sea, and in a forest, respectively.&lt;br /&gt;
*The battle intro for [[Maxie]]{{sup/6|OR}}/[[Archie]]{{sup/6|AS}}.&lt;br /&gt;
*Steven looking at the murals in [[Granite Cave]].&lt;br /&gt;
&lt;br /&gt;
Afterwards intro depicts the respective super-ancient Pokémon in unknown place as a silhouette, as yellow-orange{{sup/6|OR}}/blue{{sup/6|AS}} light flashes by, revealing an omega symbol enveloped in fiery effects{{sup/6|OR}}/alpha symbol enveloped in watery effects{{sup/6|AS}}, upon which the light flashes again and the screen fades out to white. &lt;br /&gt;
&lt;br /&gt;
At the end, a black screen then appears, as on top screen, the Pokémon logo appears, with red{{sup/6|OR}}/blue{{sup/6|AS}} crystal-like background, as the game&#039;s name logo finally appears with more fiery{{sup/6|OR}}/watery{{sup/6|AS}} effects. This causes top screen&#039;s background to transition to flowing lava{{sup/6|OR}}/water{{sup/6|AS}}, while bottom screen now showcases a silhouette of the respective super-ancient Pokémon, now in their [[Primal Reversion|primal state]] (occassionally switching to non-silhouette models of their regular forms if left alone for long enough).&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{hoenn color}}; border:3px solid #{{hoenn color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo ORAS.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Omega RubyTitle.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Alpha SapphireTitle.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Omega Ruby&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Alpha Sapphire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Generation VII]]===&lt;br /&gt;
====Pokémon Sun and Moon====&lt;br /&gt;
In {{g|Sun and Moon}}, a nebulous view of a starry night is shown, quickly revealed to be a close up of the respective [[Legendary Pokémon]] {{p|Solgaleo}}{{sup/7|S}}/ {{p|Lunala}}{{sup/7|M}}, roaring and posing at the bottom screen, with the game logo above.&lt;br /&gt;
&lt;br /&gt;
The respective celestial bodies of each game appear right behind the logo, moving to the upper right{{sup/7|S}}/left{{sup/7|M}} corner, while the respective Legendary Pokémon runs{{sup/7|S}}/flies{{sup/7|M}} until the shine of the heavenly body covers them.&lt;br /&gt;
&lt;br /&gt;
The bottom screen turns to black, and in the top the female [[player character]], {{ga|Selene}}, is seen launching a {{i|Poké Ball}}, then {{p|Popplio}} appears with a blue background filled with bubbles and does a pirouette, followed by {{p|Rowlet}} in a green background flying to the front. The male player character, {{ga|Elio}}, is seen with a Poké Ball on his right hand and pointing to the sky with his left, then {{p|Litten}} appears, jumping towards the camera in a red background.&lt;br /&gt;
&lt;br /&gt;
This is followed by small clips of multiple cinematics that can be seen in-game:&lt;br /&gt;
*Elio and a female {{p|Pikachu}} are about to start {{m|Catastropika}} and Selene with Pikachu finishing up the synchronized dance and pose for the same move. &lt;br /&gt;
*The [[Island kahuna|kahuna]] of [[Melemele Island]], [[Hala]], getting ready for a Grand Trial Battle.&lt;br /&gt;
*[[Gladion]], one of the game rivals and the Team Skull Enforcer, grabbing his right hand and posing, ready for battle.&lt;br /&gt;
*Elio pumping up a {{p|Rockruff}} in the middle of a {{m|Breakneck Blitz}}.&lt;br /&gt;
*Elio riding a [[Poké Ride]] {{p|Lapras}}, encountering {{p|Wishiwashi}}, the [[Totem Pokémon]] of [[Brooklet Hill]] under the rain.&lt;br /&gt;
*Another view of Catastropika, now being executed by a male Pikachu, against a {{p|Bewear}}.&lt;br /&gt;
*Rockruff&#039;s Breakneck Blitz connecting against a foe&#039;s {{rf|Alolan}} {{p|Exeggutor}}.&lt;br /&gt;
*The first Totem Pokémon encountered by the player, {{p|Gumshoos}}{{sup/7|S}}/{{rf|Alolan}} {{p|Raticate}}{{sup/7|M}} roaring in [[Verdant Cavern|Verdant Cave]].&lt;br /&gt;
&lt;br /&gt;
* A quick glimpse of an {{p|Eevee}} in the middle of performing {{m|Extreme Evoboost}}.&lt;br /&gt;
&lt;br /&gt;
Right after these, there are scenes from the Alolan overworld and non-battle oriented gameplay. The following locations can be seen:&lt;br /&gt;
*[[Hau&#039;oli City]], a daytime view from above followed by a nighttime view at the beachfront.&lt;br /&gt;
&lt;br /&gt;
*{{rt|7|Alola}}, showing Elio in Riding gear performing a Tauros Charge.&lt;br /&gt;
&lt;br /&gt;
*{{rt|15|Alola}}, with Elio now surfing on a Poké Ride Sharpedo, destroying some breakable rocks.&lt;br /&gt;
&lt;br /&gt;
*[[Melemele Meadow]], {{rt|3|Alola}}, specifically in a [[Poké Finder]] photo spot zooming in to take a picture of a {{p|Cutiefly}} and a {{fd|Oricorio|Pom-Pom Style}} {{p|Oricorio}}.&lt;br /&gt;
&lt;br /&gt;
*Near [[tall grass]], a session of [[Pokémon Refresh]] with a {{p|Togedemaru}}, being groomed with a comb.&lt;br /&gt;
&lt;br /&gt;
*The Alolan high sea, with Elio and [[Hau]] riding on [[Professor Kukui]]&#039;s boat on their way from Melemele to [[Akala Island|Akala]].&lt;br /&gt;
&lt;br /&gt;
*[[Mahalo Trail]], with [[Lillie]], Selene, and [[Nebby]] surprised looking at {{p|Tapu Koko}} (off view).&lt;br /&gt;
&lt;br /&gt;
The top screen turns black and the Legendary Pokémon reappear, moving towards the camera. After a bright light, both CGI models are now on the lower screen right as the game logos come back on top, the game showcases a a quick 360 degree shot of the CGI models, followed by a zoom in into their faces and a final pose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{alola color}}; border:3px solid #{{alola color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:SunTitle.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:MoonTitle.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Sun&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Moon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Ultra Sun and Ultra Moon====&lt;br /&gt;
{{incomplete|section|Description missing}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{alola color}}; border:3px solid #{{alola color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Ultra SunTitle.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Ultra MoonTitle.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Ultra Sun&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Ultra Moon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!====&lt;br /&gt;
In {{LGPE}}, the [[Game Freak]] logo appears, and changes to the [[player&#039;s house|player&#039;s room]]. The player character is not seen (until their gender and appearance are specified later in the [[new game]]), although this game intro is viewed in first-person from the perspective of the player inside the room.&lt;br /&gt;
&lt;br /&gt;
At the beginning, the player is looking at a TV with a [[Nintendo Switch]] console. It is implied that the player character is playing a game on the Nintendo Switch, which may be an in-universe representation of the real-life person playing Let&#039;s Go, Pikachu! or Let&#039;s Go, Eevee!&lt;br /&gt;
&lt;br /&gt;
Although the TV initially only displays an empty light blue screen, the [[Partner Pokémon (Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!)|Partner]] {{p|Pikachu}}{{sup/7|P}}/{{p|Eevee}}{{sup/7|E}} soon appears in the TV. First, its tail and ears appear as it says its own name, then this Partner Pokémon looks at the player and jumps from the TV screen into the player&#039;s room.&lt;br /&gt;
&lt;br /&gt;
The first-person view moves around (implying that the player is moving) as Pikachu{{sup/7|P}}/Eevee{{sup/7|E}} jumps from the TV table to the ground, then runs to the player&#039;s lap and happily jumps back to the ground. Ultimately, this Partner Pokémon jumps onto the TV table and back inside the TV screen, and the player follows it into the TV screen as well.&lt;br /&gt;
&lt;br /&gt;
Afterwards, the game screen becomes completely white, and then a black Pikachu{{sup/7|P}}/Eevee{{sup/7|E}} silhouette runs from left to right, leaving a trail of stars that becomes the Pokémon logo. This logo moves to the top-left{{sup/7|P}}/top-right{{sup/7|E}} corner and expands into the full title screen of the current game, while Pikachu{{sup/7|P}}/Eevee{{sup/7|E}} appears on a forest background, happily looking at the camera.&lt;br /&gt;
&lt;br /&gt;
If the player does not leave the title screen yet, then Pikachu{{sup/7|P}}/Eevee{{sup/7|E}} will start to happily walk around and look around its surroundings.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{kanto color}}; border:3px solid #{{kanto color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo PE.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:LGPikachuTitle.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:LGEeveeTitle.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon: Let&#039;s Go, Pikachu!&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon: Let&#039;s Go, Eevee!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Generation VIII]]===&lt;br /&gt;
====Pokémon Sword and Shield====&lt;br /&gt;
In {{game|Sword and Shield|s}}, the [[Game Freak]] logo appears in white on a black background. The game&#039;s camera pans to a stadium&#039;s spotlights, across the logos of various sponsors along the edge of the battlefield, and to empty bleachers. Finally, it moves through the challenger entrance of the stadium.&lt;br /&gt;
&lt;br /&gt;
At the title screen, the game&#039;s logo is displayed with a shining effect and a white smoky border around it. If the player has not become the [[Champion]], there is a {{i|Poké Ball}} on top of a faded black X marked in the middle of the battlefield. The camera pans around the empty stadium from various perspectives, showing parts of the stadium in greater detail. Pokémon Sword and Shield are the first games in which the intro changes after the player has beaten the game; if the player has become the Champion, the [[player character]] and their [[party]] will be in the middle of the battlefield and the bleachers will be full of people. If the player idles on the title screen, it will fade to black, then replay the previous cutscene.&lt;br /&gt;
&lt;br /&gt;
If the player presses A, a sound resembling the clanging of metal will play.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{galar color}}; border:3px solid #{{galar color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Game Freak logo SwSh.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |{{color2|000|Game Freak}} logo&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:SwordTitle.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:SwordTitle Champion.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Sword (pre-Champion)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Sword (post-Champion)&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:ShieldTitle.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:ShieldTitle Champion.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Shield (pre-Champion)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Shield (post-Champion)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Brilliant Diamond and Shining Pearl====&lt;br /&gt;
{{incomplete|section|Description and ILCA logo missing}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{sinnoh color}}; border:3px solid #{{sinnoh color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Brilliant DiamondTitle.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Shining PearlTitle.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Brilliant Diamond&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Shining Pearl&lt;br /&gt;
|}&lt;br /&gt;
====Pokémon Legends: Arceus====&lt;br /&gt;
In [[Pokémon Legends: Arceus]], if the player was starting on a new save file, they would be allowed to pick a preset character, and the opening cutscene with {{p|Arceus}} would then play.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{hisui color}}; border:3px solid #{{hisui color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo LA.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Legends ArceusTitle.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Legends: Arceus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Generation IX]]===&lt;br /&gt;
====Pokémon Scarlet and Violet====&lt;br /&gt;
In {{game|Scarlet and Violet|s}}, the [[Game Freak]] logo appears in gray on a white background. Afterwards, it displays the title screen with the game&#039;s logo. There is a static illustration of a classroom with desks, a window with the sun shining through it, and floating specks of sunlight, all surrounded by a cloudy white frame. In the background is ambient noise such as footsteps, talking, [[Rotom Phone]]s, and the main theme song.&lt;br /&gt;
&lt;br /&gt;
If the player has not viewed the credits, the [[Scarlet Book]]{{sup/9|S}}/[[Violet Book]]{{sup/9|V}} will be on the bottom-left desk with a {{i|Poké Ball}} on top of it, it will be a sunny day outside, and the window will be closed. If the player has only viewed the credits for the base game, neither the book nor the Poké Ball will be present and the window will be open, showing the clouds, a tree, and the roof of the school. If the player has viewed the credits for [[The Teal Mask]] and [[The Indigo Disk]], the sun will be setting and the Scarlet Book{{sup/9|S}}/Violet Book{{sup/9|V}} will appear on the bottom-left desk, rotated vertically from its previous position.&lt;br /&gt;
&lt;br /&gt;
If the player presses A, a jingle resembling a school bell will play.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{paldea color}}; border:3px solid #{{paldea color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Game Freak logo SV.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |{{color2|000|Game Freak}} logo&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:ScarletTitle.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:ScarletTitle Post-Credits.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:ScarletTitle Post-DLC.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Scarlet (pre-credits)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Scarlet (post-credits)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Scarlet (post-DLC)&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:VioletTitle.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:VioletTitle Post-Credits.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:VioletTitle Post-DLC.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Violet (pre-credits)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Violet (post-credits)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Violet (post-DLC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Legends: Z-A====&lt;br /&gt;
In [[Pokémon Legends: Z-A]], the title screen and logo flash into view. This is the first entry in the core series games since Pokémon Red, Green, and Blue in Generation I to not show the developer&#039;s logo in the game&#039;s intro. Occasionally, white horizontal {{wp|scan line}}s will appear on the logo for a brief amount of time. Additionally, the Z-A portion is animated individually from the rest of the logo. Inside of the Z, there are green streaks traveling through the hexagon lines in an upwards motion. On the dash, there are two small streaks of color that occasionally light up and travel around the perimeter, one in blue on the top-left and one in red on the bottom-right. Inside of the A, a rainbow gradient will occasionally appear traveling upwards, followed by streaks of white and light green traveling through the vine-like pattern at the bottom. Below the logo is a prompt to press A with a green shadow behind it. This prompt will be white if the player has not watched the credits or black if the player has watched the credits.&lt;br /&gt;
&lt;br /&gt;
In the background are squares that fade in and out, as well as dots that travel upwards in a grid-like arrangement. If the player has not watched the credits, the background will be black, the squares will be gray, the dots will be green. If the player has watched the credits, the squares will be both gray and white and the dots will be white. Additionally, the background will be light shades of green, blue, and red, with the colors slowly rotating clockwise.&lt;br /&gt;
&lt;br /&gt;
If the DLC is not installed, there will be a black rounded text box in the bottom-right corner with white glowing text stating that DLC is available. Next to the text is a white shopping bag icon with a green, blue, and red gradient and a round, golden frame. Pressing - at this screen will take the player to the DLC&#039;s listing on the [[Nintendo Switch#Nintendo eShop|Nintendo eShop]]. Around it is a shadow in a gradient of green, blue, and red that slowly rotates counter-clockwise. If the DLC is installed, there will instead be gray text stating that the DLC is ready.&lt;br /&gt;
&lt;br /&gt;
If the player presses A, a faint jingle will play. The game begins to load as this jingle is playing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{Legends Z-A color}}; border:3px solid #{{Legends Z-A color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Legends_ZATitle.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Legends ZATitle Post-Credits.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pre-credits&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Post-credits&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Legends ZATitle DLC.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Legends ZATitle DLC Post-Credits.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pre-credits with DLC&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Post-credits with DLC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the side series games==&lt;br /&gt;
===Japanese Pokémon Stadium===&lt;br /&gt;
In the Japanese {{jap|Pokémon Stadium}}, these Pokémon appear one at a time in short animations on a black screen, while a crowd cheering and sound effects are heard but no backgorund music: {{p|Venusaur}}, {{p|Articuno}}, {{p|Arcanine}}, {{p|Charizard}}, {{p|Gyarados}}, and {{p|Blastoise}}. This ends with Blastoise shooting water from his two cannons.&lt;br /&gt;
&lt;br /&gt;
After this animation, the title screen appears and a music theme plays. The title screen is a static image featuring the three fully evolved [[Kanto first partner Pokémon]] {{p|Venusaur}}, {{p|Charizard}}, and {{p|Blastoise}}, as well as {{p|Pikachu}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Stadium===&lt;br /&gt;
In [[Pokémon Stadium]], the [[Nintendo 64]] logo appears while Pikachu&#039;s [[cry]] &amp;quot;Pika!&amp;quot; is heard in international versions or people saying &amp;quot;Pokémon&amp;quot; in the Japanese version.&lt;br /&gt;
&lt;br /&gt;
This intro features a rendion of the music theme &amp;quot;Opening Movie&amp;quot;, the same used in the intro of [[Pokémon Red and Blue Versions|Pokémon Red, Blue]], [[Pokémon FireRed and LeafGreen Versions|FireRed, and LeafGreen]]. While this track is playing, the camera moves right to left, displaying {{p|Blastoise}}, {{p|Rhydon}}, {{p|Kangaskhan}}, and {{p|Machoke}}. In another scene, the camera moves left to right, displaying {{p|Kabutops}}, {{p|Scyther}}, {{p|Sandslash}}, and {{p|Nidoking}}. In a cloudy sky, {{p|Charizard}}, {{p|Aerodactyl}}, {{p|Fearow}}, and {{p|Pidgeot}} are flying toward the camera. Underwater, {{p|Tentacruel}}, {{p|Dewgong}}, {{p|Goldeen}}, {{p|Seaking}} swim toward the camera.&lt;br /&gt;
&lt;br /&gt;
The music theme changes, and four ballons appear, which pop and transform into {{p|Clefairy}}, {{p|Jigglypuff}}, {{p|Pikachu}}, who happily land on the ground, and {{p|Psyduck}}, who clumsily trips and falls, appearing to have a headache. Clefairy, Jigglypuff, and Pikachu jump together high enough to disappear at the top of the screen, and bring the game logo down with them. The four Pokémon fall and disappear below the screen.&lt;br /&gt;
&lt;br /&gt;
After this animation, the title screen appears and another music theme plays. The title screen showcases a stadium arena, although the exact content differs depending on whether the save file has beaten the final fight of Round 1 or not:&lt;br /&gt;
*If not, it is a static image featuring a crowd of Pokémon moving towards the camera. Specifically {{p|Psyduck}}, {{p|Bulbasaur}}, and {{p|Hitmonchan}} appear more prominently at the front, and the other Pokémon are {{p|Aerodactyl}}, {{p|Lickitung}}, {{p|Butterfree}}, {{p|Graveler}}, {{p|Exeggutor}}, {{p|Electrode}}, {{p|Nidoking}}, {{p|Wartortle}}, {{p|Doduo}}, {{p|Rhydon}}, {{p|Poliwhirl}}, {{p|Gyarados}}, {{p|Arcanine}}, and {{p|Magnemite}}.&lt;br /&gt;
*Otherwise, it is a static image featuring cut-ins of the final Evolutions of the Kanto [[first partner Pokémon]] ({{p|Venusaur}}, {{p|Charizard}}, and {{p|Blastoise}}), {{p|Pikachu}}, and {{p|Mewtwo}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#929292; border:3px solid #C7C7C7&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Stadium Intro.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Stadium Intro Unlock.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Before clearing Round 1&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |After clearing Round 1&lt;br /&gt;
|}&lt;br /&gt;
===Pokémon Stadium 2===&lt;br /&gt;
In [[Pokémon Stadium 2]], the [[Nintendo 64]] logo appears while Pikachu&#039;s [[cry]] &amp;quot;Pika!&amp;quot; is heard in international versions or people saying &amp;quot;Pokémon&amp;quot; in the Japanese version.&lt;br /&gt;
&lt;br /&gt;
Then a music theme plays while several short animations of the following Pokémon appear one at a time, with different backgrounds: {{p|Scizor}}, {{p|Donphan}}, {{p|Bellossom}}, {{p|Skarmory}}, {{p|Umbreon}}, {{p|Pichu}}, {{p|Lugia}}, and {{p|Ho-Oh}}.&lt;br /&gt;
&lt;br /&gt;
After this animation, the title screen appears and another music theme plays. The title screen is a static image, which once again changes depending on the game&#039;s progress, this time changing a second time for beating the final fight in Round 2.&lt;br /&gt;
*Before clearing Round 1, it features a stadium arena, with a crowd of Pokémon moving towards the camera. Specifically the Johto first partner Pokémon {{p|Cyndaquil}}, {{p|Totodile}}, and {{p|Chikorita}} appear more prominently at the front, and the other Pokémon are {{p|Shuckle}}, {{p|Stantler}}, {{p|Sunkern}}, {{p|Steelix}}, {{p|Xatu}}, {{p|Tyrogue}}, {{p|Flaaffy}}, {{p|Slowking}}, {{p|Kingdra}}, {{p|Ledyba}}, {{p|Lanturn}}, {{p|Granbull}}, {{p|Pupitar}}, {{p|Ampharos}}, {{p|Donphan}}, and {{p|Corsola}}.&lt;br /&gt;
*After clearing Round 1, it features final Evolutions of Johto first partner Pokémon and the [[legendary beasts]] in battle poses, with the former being in front and in full color, while the latter are in the background and in more dull colors.&lt;br /&gt;
*After clearing Round 2, it features {{p|Ho-Oh}} and {{p|Lugia}} side-by-side.&lt;br /&gt;
Despite this game being compatible with the Generation I and II Pokémon, the intro features only Generation II Pokémon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bronze color}}; border:3px solid #{{bronze color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Stadium 2 Intro.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Stadium 2 Intro Unlock.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Stadium 2 Intro Unlock 2.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Before clearing Round 1&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |After clearing Round 1&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |After clearing Round 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&amp;lt;!--&lt;br /&gt;
===Detective Pikachu series===&lt;br /&gt;
====Detective Pikachu====&lt;br /&gt;
====Detective Pikachu Returns====&lt;br /&gt;
&lt;br /&gt;
===Mystery Dungeon series===&lt;br /&gt;
====Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team====&lt;br /&gt;
====Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness====&lt;br /&gt;
====Pokémon Mystery Dungeon: Explorers of Sky====&lt;br /&gt;
====Pokémon Mystery Dungeon: Gates to Infinity====&lt;br /&gt;
====Pokémon Super Mystery Dungeon====&lt;br /&gt;
&lt;br /&gt;
===PokéPark series===&lt;br /&gt;
====PokéPark Wii: Pikachu&#039;s Adventure====&lt;br /&gt;
====PokéPark 2: Wonders Beyond====--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pinball series===&lt;br /&gt;
====Pokémon Pinball====&lt;br /&gt;
In [[Pokémon Pinball]], the [[main menu]] with {{p|Pikachu}}&#039;s face and a large {{i|Poké Ball}} appears immediately after the copyright text, with no further introduction.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{Pokémon color}}; border:3px solid #{{Pokémon color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Pinball menu.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Pinball&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Pinball: Ruby and Sapphire====&lt;br /&gt;
In [[Pokémon Pinball: Ruby and Sapphire]], the game intro starts with a black screen and the white text &amp;quot;Pokémon Pinball&amp;quot;. Specifically, the words are formed by the letters individually appearing, each of them quickly jumping once until the text is fully formed.&lt;br /&gt;
&lt;br /&gt;
After a quick sparkle and an explosion in the background, a {{i|Poké Ball}} is sent towards the camera and then quickly travels through several scenes with different Pokémon (with the words &amp;quot;Pokémon Pinball&amp;quot; appearing several times in the background, written with different types and styles): {{p|Torchic}}, {{p|Pichu}} with {{p|Pikachu}}, {{p|Treecko}}, {{p|Minun}} with {{p|Plusle}}, {{p|Mudkip}}, then the ball bounces between two {{p|Chinchou}}. In another scene, {{p|Makuhita}}, {{p|Spoink}}, {{p|Pelipper}}, and {{p|Wailmer}} are seen bouncing, until Wailmer releases the Poké Ball from its mouth, launching this ball far away.&lt;br /&gt;
&lt;br /&gt;
After the Poké Ball is launched, the [[main menu]] with the game logo appears. The logo includes Torchic, Pikachu, Mudkip, and Treecko holding onto the Poké Ball and Pichu holding onto Treecko&#039;s tail. In this logo screen, the ball appears larger than those five Pokémon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{Pokémon color}}; border:3px solid #{{Pokémon color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Pokémon Pinball RS Title Screen.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Pinball: Ruby and Sapphire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Dash===&lt;br /&gt;
In [[Pokémon Dash]], after the logos of [[The Pokémon Company]], [[Nintendo]], and [[Ambrella]], a cloudy sky is seen. A {{p|Pikachu}}, a {{p|Meowth}}, and a {{p|Munchlax}} are waving at the player, while they are riding hot air balloons that look like their respective heads. Pikachu jumps from its balloon and is quickly seen flying helium balloons towards the ground as a [[Flying Pikachu]]. The small balloons disappear as Pikachu lands on a road and runs on all fours towards the player. Pikachu stands up on the grass and says &amp;quot;Pika Pika, Pika!&amp;quot; as the game logo appears. Pikachu moves its arms, head and ears, and blinks its eyes. The [[main menu]] options appear: &amp;quot;One Player&amp;quot; is a helium balloon with a picture of a single Pikachu hot air balloon; &amp;quot;Multiplayer&amp;quot; is a helium balloon with a picture of two Pikachu hot air baloons. Once the player chooses &amp;quot;One Player&amp;quot; or &amp;quot;Multiplayer&amp;quot;, this helium balloon bursts as the game mode starts.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Play It! series===&lt;br /&gt;
In [[Pokémon Play It!]] and {{pkmn|Play It! Version 2}}, these logos appear at the start: [[Wizards of the Coast]], Fluid Entertainment, and [[Pokémon Trading Card Game]]. Then, {{OBP|Julie|Play It!}} talks to the player and narrates the game intro. She introduces herself as a [[Pokémon Trainer]]. When she mentions the {{pkmn|world}}, her left hand glows and Earth appears out of nowhere as a small planet floating in the air, until the planet is seen rotating in space and it turns into a [[Poké Ball]]. Two boys are seen playing the [[Pokémon Trading Card Game]] on a table. Then, one of the boys appears cheering with his hands up. After Julie finishes introducing this game, she asks the player to create a new username or choose one from the list of created usernames.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Pokémon Ranger series===&lt;br /&gt;
====Pokémon Ranger====&lt;br /&gt;
====Pokémon Ranger: Shadows of Almia====&lt;br /&gt;
====Pokémon Ranger: Guardian Signs====&lt;br /&gt;
&lt;br /&gt;
===Pokémon Rumble series===&lt;br /&gt;
====Pokémon Rumble====&lt;br /&gt;
====Pokémon Rumble Blast====&lt;br /&gt;
====Pokémon Rumble U====--&amp;gt;&lt;br /&gt;
===Pokémon Snap series===&lt;br /&gt;
====Pokémon Snap====&lt;br /&gt;
In [[Pokémon Snap]], the intro music starts as the camera shows the {{OBP|River|Snap}} area on the [[Pokémon Island]], which includes a grass field, a river, and a forest. The logos of [[Nintendo]], [[HAL Laboratory, Inc.|HAL Laboratory]], and Jack and Beans appear and disappear with the River area as the background. [[Todd Snap]] appears walking through the forest, but the camera initially focuses on the camera that he is holding, without showing his face. In a different camera angle, he is fully seen while he keeps searching for something. Suddenly, {{p|Mew}} is flying through the tall grass. Todd quickly gets into position and attempts to take pictures of Mew, but the pictures only show it partially because Mew moves too fast. Mew turns into a ball of light and quickly gets away into the sky, disappearing in the distance like fireworks. Todd keeps looking up where Mew disappeared, while the camera zooms out, showing more of the forest.&lt;br /&gt;
&lt;br /&gt;
The title screen appears with the main menu, playing a different music theme. It shows an image of the Pokémon Island surrounded by sea. The game title appears with camera shutter sound effects. There is also a small Pikachu running animation at the bottom of the screen.&lt;br /&gt;
&amp;lt;!--====New Pokémon Snap====--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References to game intros==&lt;br /&gt;
===In the core series games===&lt;br /&gt;
In {{LGPE}}, the [[player&#039;s house|player&#039;s room]] has a {{p|Gengar}} vs. {{p|Nidorino}} battle poster, referencing the battle seen in the game intros from [[Pokémon Red and Blue Versions|Pokémon Red]], [[Pokémon Red and Green Versions|Green]], [[Pokémon FireRed and LeafGreen Versions|FireRed, and LeafGreen]].&lt;br /&gt;
&lt;br /&gt;
===In animation===&lt;br /&gt;
====&#039;&#039;[[Pokémon the Series]]&#039;&#039;====&lt;br /&gt;
At the start of the [[EP001|first episode]], there is a {{p|Gengar}} vs. {{p|Nidorino}} battle displayed on {{Ash}}&#039;s television, referencing the battle seen in the game intros from [[Pokémon Red and Blue Versions|Pokémon Red]], [[Pokémon Red and Green Versions|Green]], [[Pokémon FireRed and LeafGreen Versions|FireRed, and LeafGreen]].&lt;br /&gt;
&lt;br /&gt;
In this version&#039;s battle, Nidorino uses {{m|Horn Attack}}, then Gengar dodges it and uses {{m|Hypnosis}} on Nidorino, causing it to fall {{status|sleep|asleep}}.&lt;br /&gt;
&lt;br /&gt;
====[[Pokémon Origins]]====&lt;br /&gt;
At the start of the [[PO01|first episode]], there is a {{p|Gengar}} vs. {{p|Nidorino}} battle displayed on {{OBP|Red|Origins}}&#039;s television, referencing the battle seen in the game intros from [[Pokémon Red and Blue Versions|Pokémon Red]], [[Pokémon Red and Green Versions|Green]], [[Pokémon FireRed and LeafGreen Versions|FireRed, and LeafGreen]].&lt;br /&gt;
&lt;br /&gt;
In this version&#039;s battle, Gengar uses {{m|Double-Edge}} on Nidorino.&lt;br /&gt;
&lt;br /&gt;
====[[POKÉTOON]]====&lt;br /&gt;
At the end of the [[PT03|third episode]], {{OBP|Blossom|POKÉTOON}}&#039;s {{p|Nidoran♂}} has evolved into a {{p|Nidorino}} and is seen attacking a {{p|Gengar}}, referencing the battle in the game intros from [[Pokémon Red and Blue Versions|Pokémon Red]], [[Pokémon Red and Green Versions|Green]], [[Pokémon FireRed and LeafGreen Versions|FireRed, and LeafGreen]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the [[core series]], there are six [[player character]]s that have never appeared in the game intro cutscenes: {{ga|Kris}}, {{ga|Leaf}}, {{ga|Chase}}, {{ga|Elaine}}, {{ga|Juliana}}, and {{ga|Florian}}.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Game credits]]&lt;br /&gt;
*[[New game]]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Game_intro&amp;diff=4550669</id>
		<title>Game intro</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Game_intro&amp;diff=4550669"/>
		<updated>2026-05-12T18:49:30Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;game intro&#039;&#039;&#039; is the series of cutscenes displayed before the start of a game.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===[[Generation I]]===&lt;br /&gt;
====Pokémon Red, Green, and Blue====&lt;br /&gt;
In {{game|Red and Green|s|Pokémon Red, Green}}, and [[Pokémon Blue (Japan)|Blue]], as well as the international {{game|Red and Blue|s}}, the game intro starts with the [[Game Freak]] logo and a shooting star, then stars of different colors fall below this logo.&lt;br /&gt;
&lt;br /&gt;
After this, there is a short [[Pokémon battle]] cutscene (on a blank background):&lt;br /&gt;
* {{p|Gengar}} vs. {{p|Nidorino}}{{sup/1|RG}}&lt;br /&gt;
* Gengar vs. {{p|Jigglypuff}}{{sup/1|B}}&lt;br /&gt;
&lt;br /&gt;
Due to {{DL|List of glitches in Generation I|Purple Jigglypuff oversight|an oversight}}, when Pokémon Blue is played in [[Color palette (Generations I–II)|color]], Jigglypuff appears purple instead of pink. This is a leftover from the battle between Gengar and Nidorino, as both are purple Pokémon.&lt;br /&gt;
&lt;br /&gt;
At the end of the game intro, the [[player character]] {{ga|Red}} appears below the Pokémon game logo. He throws his [[Poké Ball]] up sometimes (he does not move; only the Poké Ball moves).&lt;br /&gt;
&lt;br /&gt;
The respective [[first partner Pokémon]] with the same color as the current version appears with Red at first: {{p|Bulbasaur}}{{sup/1|G}}, {{p|Charmander}}{{sup/1|R}}, or {{p|Squirtle}}{{sup/1|B}}. Some Pokémon then appear together with the player character, one Pokémon at a time. In each game version, there is a separate list of 16 Pokémon that can appear in this logo scene.&lt;br /&gt;
&lt;br /&gt;
When the games are played in color, all these Pokémon from the logo scene have an unusual color palette. Specifically, they share the same color palette as the player (including dark purple and light pink colors). This is the same palette used in normal gameplay for {{p|Mew}}, {{p|Mewtwo}}, and {{p|Jynx}}.&lt;br /&gt;
&lt;br /&gt;
These are the Pokémon seen together with the player Red in the title screen:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{red color}}; border:3px solid #{{red color dark}}; white-space: nowrap&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundy&amp;quot; style=&amp;quot;color:#fff&amp;quot; colspan=8 | Pokémon Red (including {{color2|fff|Pokémon Red and Green Versions|Japanese}} and {{color2|fff|Pokémon Red and Blue Versions|English}} versions)&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 001.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 004.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 007.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 013.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 017.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 025.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 032.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 035.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0001&amp;lt;/tt&amp;gt; {{pcolor|Bulbasaur|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0004&amp;lt;/tt&amp;gt; {{pcolor|Charmander|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0007&amp;lt;/tt&amp;gt; {{pcolor|Squirtle|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0013&amp;lt;/tt&amp;gt; {{pcolor|Weedle|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0017&amp;lt;/tt&amp;gt; {{pcolor|Pidgeotto|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0025&amp;lt;/tt&amp;gt; {{pcolor|Pikachu|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0032&amp;lt;/tt&amp;gt; {{pcolor|Nidoran♂|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0035&amp;lt;/tt&amp;gt; {{pcolor|Clefairy|000}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 063.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 077.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 092.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 095.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 112.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 123.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 129.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 132.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0063&amp;lt;/tt&amp;gt; {{pcolor|Abra|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0077&amp;lt;/tt&amp;gt; {{pcolor|Ponyta|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0092&amp;lt;/tt&amp;gt; {{pcolor|Gastly|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0095&amp;lt;/tt&amp;gt; {{pcolor|Onix|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0112&amp;lt;/tt&amp;gt; {{pcolor|Rhydon|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0123&amp;lt;/tt&amp;gt; {{pcolor|Scyther|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0129&amp;lt;/tt&amp;gt; {{pcolor|Magikarp|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0132&amp;lt;/tt&amp;gt; {{pcolor|Ditto|000}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{green color}}; border:3px solid #{{green color dark}}; white-space: nowrap&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundy&amp;quot; colspan=8 | {{color2|fff|Pokémon Red and Green Versions|Pokémon Green}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 001.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 004.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 007.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 010.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 017.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 025.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 029.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 035.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0001&amp;lt;/tt&amp;gt; {{pcolor|Bulbasaur|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0004&amp;lt;/tt&amp;gt; {{pcolor|Charmander|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0007&amp;lt;/tt&amp;gt; {{pcolor|Squirtle|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0010&amp;lt;/tt&amp;gt; {{pcolor|Caterpie|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0017&amp;lt;/tt&amp;gt; {{pcolor|Pidgeotto|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0025&amp;lt;/tt&amp;gt; {{pcolor|Pikachu|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0029&amp;lt;/tt&amp;gt; {{pcolor|Nidoran♀|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0035&amp;lt;/tt&amp;gt; {{pcolor|Clefairy|000}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 063.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 077.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 092.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 095.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 112.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 127.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 129.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1g 132.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0063&amp;lt;/tt&amp;gt; {{pcolor|Abra|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0077&amp;lt;/tt&amp;gt; {{pcolor|Ponyta|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0092&amp;lt;/tt&amp;gt; {{pcolor|Gastly|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0095&amp;lt;/tt&amp;gt; {{pcolor|Onix|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0112&amp;lt;/tt&amp;gt; {{pcolor|Rhydon|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0127&amp;lt;/tt&amp;gt; {{pcolor|Pinsir|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0129&amp;lt;/tt&amp;gt; {{pcolor|Magikarp|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0132&amp;lt;/tt&amp;gt; {{pcolor|Ditto|000}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{blue color}}; border:3px solid #{{blue color dark}}; white-space: nowrap&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundy&amp;quot; style=&amp;quot;color:#fff&amp;quot; colspan=8 | Pokémon Blue (including {{color2|fff|Pokémon Blue Version (Japanese)|Japanese}} and {{color2|fff|Pokémon Red and Blue Versions|English}} versions)&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 001.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 004.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 007.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 026.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 037.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 044.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 056.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 060.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0001&amp;lt;/tt&amp;gt; {{pcolor|Bulbasaur|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0004&amp;lt;/tt&amp;gt; {{pcolor|Charmander|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0007&amp;lt;/tt&amp;gt; {{pcolor|Squirtle|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0026&amp;lt;/tt&amp;gt; {{pcolor|Raichu|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0037&amp;lt;/tt&amp;gt; {{pcolor|Vulpix|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0044&amp;lt;/tt&amp;gt; {{pcolor|Gloom|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0056&amp;lt;/tt&amp;gt; {{pcolor|Mankey|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0060&amp;lt;/tt&amp;gt; {{pcolor|Poliwag|000}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 084.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 094.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 106.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 113.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 135.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 137.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 142.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Spr 1b 143.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0084&amp;lt;/tt&amp;gt; {{pcolor|Doduo|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0094&amp;lt;/tt&amp;gt; {{pcolor|Gengar|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0106&amp;lt;/tt&amp;gt; {{pcolor|Hitmonlee|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0113&amp;lt;/tt&amp;gt; {{pcolor|Chansey|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0135&amp;lt;/tt&amp;gt; {{pcolor|Jolteon|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0137&amp;lt;/tt&amp;gt; {{pcolor|Porygon|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0142&amp;lt;/tt&amp;gt; {{pcolor|Aerodactyl|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | &amp;lt;tt&amp;gt;#0143&amp;lt;/tt&amp;gt; {{pcolor|Snorlax|000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Yellow====&lt;br /&gt;
In {{game|Yellow}}, the game intro starts with the [[Game Freak]] logo and a shooting star, then stars of different colors fall below this logo.&lt;br /&gt;
&lt;br /&gt;
After this, these cutscenes featuring {{p|Pikachu}} appear:&lt;br /&gt;
* A small Pikachu silhouette running towards the player&lt;br /&gt;
* Pikachu jumping while doing a flying kick&lt;br /&gt;
* A larger version of Pikachu running towards the player, this time colored red&lt;br /&gt;
* [[Surfing Pikachu]] in the sea&lt;br /&gt;
* An even larger version of Pikachu running towards the player&lt;br /&gt;
* [[Flying Pikachu]] (a Pikachu flying with balloons) in the sky&lt;br /&gt;
* Pikachu looking at the player and then using an {{t|electric}} move&lt;br /&gt;
&lt;br /&gt;
At the end, a smiling Pikachu with a &amp;quot;Pika!&amp;quot; speech balloon appears below the game logo. He says his name &amp;quot;Pikachu&amp;quot; once, voiced by [[Ikue Otani]]. This is the main [[cry]] used by [[Pikachu (Yellow)|the player&#039;s Pikachu]] in places such as the Pokémon [[summary]].&lt;br /&gt;
&lt;br /&gt;
=====Differences=====&lt;br /&gt;
When run on a [[Game Boy Color]], the international versions of Pokémon Yellow feature Pikachu with a separate color palette from the backgrounds it overlaps.&lt;br /&gt;
&lt;br /&gt;
Normally, when games are run on a [[Super Game Boy]], both backgrounds and overlapping objects share the same color palettes. The Game Boy Color enhancement of Pokémon Yellow mimics these restrictions throughout the majority of the game, despite being capable of assigning different color palettes (regardless of overlapping). These introduction scenes are the only known portion of the game to disobey this &amp;quot;overlapping&amp;quot; restriction.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{yellow color}}; border:3px solid #{{yellow color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GB intro 1.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GB intro 2.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GB intro 3.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GB intro 4.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=4 | Pokémon Yellow intro, as seen on the original Game Boy&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow SGB intro 1.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow SGB intro 2.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow SGB intro 3.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow SGB intro 4.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=4 | Pokémon Yellow intro, as seen on the Super Game Boy and Super Game Boy 2&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GBC U intro 1.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GBC U intro 2.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GBC U intro 3.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GBC U intro 4.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=4 | Pokémon Yellow (international version) intro, as seen on the Game Boy Color&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GBC J intro 1.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GBC J intro 2.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GBC J intro 3.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow GBC J intro 4.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=4 | Pokémon Yellow (Japanese version) intro, as seen on the Game Boy Color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Glitches=====&lt;br /&gt;
When run on a Super Game Boy, the international versions of Pokémon Yellow feature a bizarre graphical glitch when the introduction loops more than once.&lt;br /&gt;
&lt;br /&gt;
Normally, color palette 16 (0x10) is intended for introduction scenes of Pikachu against a white background. Instead, the color palette information from the previous title screen is not correctly overwritten—which results in half of color palette 14 (0x0E) and half of color palette 16 displaying the screen. The color palettes are then changed at a later part in the introduction, such that color palette 16 and color palette 0 (0x00) are displaying the screen. Once the title screen is reached a second time, the &amp;quot;Pokémon&amp;quot; logo is displayed in color palette 16, with Pikachu displayed in color palette 0. Repeating the introduction again does not result in any further color palette changes - correct, or incorrect.&lt;br /&gt;
* Introduction scenes of Pikachu against a blue background (using color palette 37) are not affected by this graphical glitch.&lt;br /&gt;
* This graphical glitch is not present when the international version of Pokémon Yellow is run on a Game Boy Color.&lt;br /&gt;
* This graphical glitch is also not present when the japanese version of Pokémon Yellow is run on a Super Game Boy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{yellow color}}; border:3px solid #{{yellow color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow_SGB_intro_glitch_1.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow_SGB_intro_glitch_2.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow_SGB_intro_glitch_3.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow_SGB_intro_glitch_4.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow_SGB_intro_glitch_5.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Yellow_SGB_intro_glitch_6.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=6 | Pokémon Yellow intro looped, with graphical glitches, as seen on a Super Game Boy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Generation II]]===&lt;br /&gt;
====Pokémon Gold and Silver====&lt;br /&gt;
In {{game|Gold and Silver|s}}, the game intro starts with a star quickly moving in a spiral, which turns into the [[Game Freak]] logo.&lt;br /&gt;
&lt;br /&gt;
Then, three {{p|Shellder}} appear underwater. The camera goes upwards, revealing five {{p|Magikarp}} swimming (only four can be seen in clear sight), and then a {{p|Lapras}} travelling on the water surface. Lapras then swims out of view. The camera goes left and quickly transitions into a forest where a {{p|Jigglypuff}} is singing in a forest. A {{p|Pikachu}} appears and attacks Jigglypuff by jumping into it. The camera goes downwards.&lt;br /&gt;
&lt;br /&gt;
In another cutscene, the three [[Johto first partner Pokémon]] appear one at a time ({{p|Chikorita}}, {{p|Cyndaquil}}, and {{p|Totodile}}), while a {{p|Charizard}} outline appears on a black screen. The black screen then changes to white, revealing Charizard; it then uses a {{t|fire}} move.&lt;br /&gt;
&lt;br /&gt;
The game logo then appears, with the respective [[Legendary Pokémon]]: {{p|Ho-Oh}} flying{{sup/2|G}} or {{p|Lugia}} swimming{{sup/2|S}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{johto color}}; border:3px solid #{{johto color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo GS.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Shellder GS intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Magikarp GS intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Lapras GS intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Jigglypuff Pikachu GS intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Jigglypuff Pikachu attack GS intro.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{pcolor|Shellder|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{pcolor|Magikarp|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{pcolor|Lapras|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=2 | {{pcolor|Jigglypuff|000}} and {{pcolor|Pikachu|000}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Chikorita GS intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Cyndaquil GS intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Totodile GS intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Charizard outline GS intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Charizard GS intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Charizard fire GS intro.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{pcolor|Chikorita|000}}{{sup/2|S}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{pcolor|Cyndaquil|000}}{{sup/2|S}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{pcolor|Totodile|000}}{{sup/2|S}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=3 | {{pcolor|Charizard|000}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:GoldTitle.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:SilverTitle.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Japanese GoldTitle.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Japanese SilverTitle.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Korean GoldTitle GBC.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Korean SilverTitle GBC.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Pokémon Gold}}&amp;lt;br&amp;gt;(English)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Pokémon Silver}}&amp;lt;br&amp;gt;(English)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Pokémon Gold}}&amp;lt;br&amp;gt;(Japanese)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Pokémon Silver}}&amp;lt;br&amp;gt;(Japanese)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Pokémon Gold}}&amp;lt;br&amp;gt;(Korean)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Pokémon Silver}}&amp;lt;br&amp;gt;(Korean)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Crystal====&lt;br /&gt;
In {{game|Crystal}}, the game intro starts with a {{p|Ditto}} dropping in the middle of a black screen, which {{m|transform}}s into the [[Game Freak]] logo.&lt;br /&gt;
&lt;br /&gt;
An {{p|Unown}} {{form|Unown|A}} appear on a black screen, uttering some noise and releasing some form of energy. There is then a separate scene with some grass. Unown I and H appear. It cuts back to the grass scene, where a {{p|Suicune}} silhouette runs across the screen. A {{p|Wooper}} and a {{p|Pichu}} appear in front of the grass, startled by the sound of Suicune running.&lt;br /&gt;
&lt;br /&gt;
Unown U, W, G, T, B, E, S, L appears on the black screen. After that, Suicune appears more clearly running on the grass, until it jumps and an Unown F teleports in front of it. After Suicune looks at it, it jumps up, and the third group of Unown appear and surround Suicune. Suicune turns into a silhouette.&lt;br /&gt;
&lt;br /&gt;
The word &amp;quot;Crystal&amp;quot; appears, written by [[Unown symbols|Unown letters]]. After that, a red-eyed purple Suicune silhouette is seen continuously running under the Pokémon Crystal logo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{crystal color}}; border:3px solid #{{crystal color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Ditto C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo C.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Suicune run C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Wooper Pichu C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-A C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-I C intro.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{pcolor|Ditto|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{pcolor|Suicune|000}} running&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{pcolor|Wooper|000}} and {{pcolor|Pichu|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=2 | {{pcolor|Unown|000}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-H C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-U C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-W C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-G C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-T C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-B C intro.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=6 | {{pcolor|Unown|000}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-E C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-S C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Unown-Q C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Suicune Unown-F C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Suicune face C intro.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Suicune Unown jump C intro.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=3 | {{pcolor|Unown|000}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=3 | {{pcolor|Suicune|000}} and {{pcolor|Unown|000}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Crystal Unown letters.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:CrystalTitle.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Japanese CrystalTitle.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Pokémon Crystal Version|Pokémon Crystal}}&amp;lt;br&amp;gt;({{pcolor|Unown|000}} letters)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Pokémon Crystal Version|Pokémon Crystal}}&amp;lt;br&amp;gt;(English)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Pokémon Crystal Version|Pokémon Crystal}}&amp;lt;br&amp;gt;(Japanese)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
====Pokémon Ruby and Sapphire====&lt;br /&gt;
In {{game|Ruby and Sapphire|s}}, the game intro starts with some plants dripping dew on a puddle. Then, the [[Game Freak]] logo appears and disappears. The camera goes up, where mountains are seen on the horizon, then a small silhouette of an [[Eon duo]] Pokémon is seen flying towards a mountain.&lt;br /&gt;
&lt;br /&gt;
Afterwards, it cuts to the following scene:&lt;br /&gt;
* In Pokémon Ruby, a forest is seen in the background. The sky is clear, and there are mountains behind the forest.&lt;br /&gt;
* In Pokémon Sapphire, the ocean is seen in the background. The sky is cloudy, and there are no mountains visible.&lt;br /&gt;
&lt;br /&gt;
The [[player character]] is seen riding a [[bicycle]]. The [[gender]] of the player character is randomized each time the game is booted and the color of the bicycle is tied to whichever sprite is chosen, with {{ga|Brendan}} riding a blue bicycle and {{ga|May}} riding a green one. The flying [[Legendary Pokémon]] ({{p|Latios}}{{sup/3|R}}/{{p|Latias}}{{sup/3|S}}) is fully revealed as it appears flying closer, and then the player character slows down the bicycle and turns their head to look at it. The Pokémon flies out of view and the player character follows it.&lt;br /&gt;
&lt;br /&gt;
After a quick [[Poké Ball]]-like battleground transition, a {{p|Sharpedo}} and then a {{p|Duskull}} move on the screen. The player character throws two {{i|Poké Ball}}s, sending {{p|Mudkip}} and {{p|Torchic}} out to battle. There is a [[Double Battle]] between them and the two foes (Sharpedo and Duskull), all four use moves, creating a large sphere in the middle. The Pokémon logo appears on a screen alternating between black to white, and then the respective [[super-ancient Pokémon]] appears ({{p|Groudon}}{{sup/3|R}}/{{p|Kyogre}}{{sup/3|S}}) with the full game logo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{hoenn color}}; border:3px solid #{{hoenn color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; colspan=2 | [[File:Game Freak logo RS.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:RubyTitle.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:SapphireTitle.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=2 | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Ruby&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Sapphire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon FireRed and LeafGreen====&lt;br /&gt;
In {{game|FireRed and LeafGreen|s}}, the game intro starts with a shooting star with sparkles, which transitions into the Game Freak logo.&lt;br /&gt;
&lt;br /&gt;
In the middle of a forest, there is a battle between a {{p|Gengar}} and a {{p|Nidorino}}; the Nidorino makes its [[cry]] and the Gengar flails at it. The Nidorino then jumps at the Gengar.&lt;br /&gt;
&lt;br /&gt;
This battle transitions into a monochrome version of {{p|Charizard}}{{sup/3|FR}}/{{p|Venusaur}}{{sup/3|LG}}. This Pokémon is soon colorized (a red palette is applied to Charizard; a green palette is applied to Venusaur), and the game logo appears. In the FireRed background, there is some fire erupting; in the LeafGreen background, there are some leaves in the wind.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{kanto color}}; border:3px solid #{{kanto color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; colspan=2 | [[File:Game Freak logo FRLG.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:FireRedTitle.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:LeafGreenTitle.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=2 | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon FireRed&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon LeafGreen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Emerald====&lt;br /&gt;
In {{game|Emerald}}, the game intro starts with the Game Freak logo appearing and disappearing, with some plants dripping dew on a puddle in the background. The camera pans up, showing mountains on the horizon, then a silhouette of a Pokémon is seen flying towards a mountain.&lt;br /&gt;
&lt;br /&gt;
Afterwards, it cuts to a scene in a forest, where the [[player character]] is seen riding a [[bicycle]] (the gender of the player character is randomized each time the cutscene starts). The player character appear in their Emerald-style clothing and is riding a red bicycle. A {{p|Manectric}} and a {{p|Volbeat}} moves in the same direction as the player character, followed by a {{p|Torchic}} and the previous flying Pokémon revealed to be a {{p|Flygon}}. Everyone, excluding Torchic move out of view, just as the Torchic trips and falls to the ground. It gets up and quickly tries to catch up again.&lt;br /&gt;
&lt;br /&gt;
After a quick [[Poké Ball]]-like battleground transition, a Groudon appears and growls with rocks rising, then a Kyogre appears with bubbles. After a short animation of clouds surrounding the sun, lightnings from the clouds reveal a {{p|Rayquaza}} shadow. Rayquaza then appears as a silhouette and shoots an energy beam in the direction of the player. The Pokémon logo appears on a screen alternating between black to white, and then the Rayquaza appears with the full game logo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{emerald color}}; border:3px solid #{{emerald color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; colspan=2 | [[File:Game Freak logo E.png]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:EmeraldTitle.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=2 | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Emerald&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====Pokémon Diamond and Pearl====&lt;br /&gt;
In {{game|Diamond and Pearl|s}}, some sparkles appear at the start of the intro, falling from the top DS screen to the bottom one. The Game Freak logo appears at the top, and the text &amp;quot;Game Freak presents&amp;quot; text at the bottom. Some sparkles fall again.&lt;br /&gt;
&lt;br /&gt;
Pokémon Diamond and Pearl are the first [[core series]] games where the Pokémon logo appears at the start (rather than at the end) of the game intro. In those games, the Pokémon logo remains in black and white at the top screen during most of the game intro.&lt;br /&gt;
&lt;br /&gt;
While the monochrome Pokémon logo is shown above, scenes from the [[Sinnoh]] overworld appear at the bottom screen. Some of these scenes use a regular camera angle, while others have a tilted camera angle. These scenes often have subtle differences from the actual gameplay.&lt;br /&gt;
&lt;br /&gt;
The following overworld locations can be seen:&lt;br /&gt;
* The north of {{rt|204|Sinnoh}}&lt;br /&gt;
** In the game intro, {{tc|Aroma Lady}} Taylor is facing south near the stairs and thus would be easily avoidable by the player (rather than facing east near the grass, where the player must battle her to proceed in the game), {{tc|Bug Catcher}} Brandon is blocking the way between fences at the west in a way that would make the small area behind the fence permanently inaccessible to the player (while in actual gameplay he is near the east grass instead), and there is a {{tc|Youngster}} (possibly Youngster Tyler) near the grass in the east where Bug Catcher Brandon is located in normal gameplay.&lt;br /&gt;
** {{tc|Twins}} Liv &amp;amp; Liz, the east [[cuttable plant]], and the [[Awakening]] item ball are absent from the game intro.&lt;br /&gt;
* The south of [[Floaroma Town]] (seen once the camera moves north from Route 204)&lt;br /&gt;
** In the intro, there is a Bug Catcher west of the [[Pokémon Center]], a female character between the Pokémon Center and [[Poké Mart]], and a young girl near the Poké Mart (they are not seen in normal gameplay).&lt;br /&gt;
** In the intro, the female character near the Pokémon Center and the male character between the two west patches of flowers are absent.&lt;br /&gt;
** The male character near the sign and the female character near the flower shop have different sprites (or are different characters) between the game intro and the normal gameplay.&lt;br /&gt;
** The house to the west of the flower shop is smaller in the intro and has four rows of flowers at the east; in normal gameplay, this larger house has only three rows of flowers there.&lt;br /&gt;
* A small portion of the east of {{rt|205|Sinnoh}} (seen once the camera moves east from Floaroma Town)&lt;br /&gt;
* The northwest of Route 205&lt;br /&gt;
** There are two groups of three {{p|Starly}} quickly flying in the game intro.&lt;br /&gt;
** In the intro, the Bug Catcher near the exit of [[Eterna Forest]] is absent, although a Bug Catcher (possibly the same) is found near the place where {{tc|Picnicker}} Siena is located in normal gameplay.&lt;br /&gt;
** In the intro, a Picknicker (possibly Siena) is located in place of {{tc|Battle Girl}} Kelsey (which is absent from the intro).&lt;br /&gt;
** In the intro, {{tc|Camper}} Jacob appears to be on the bridge instead of being near the sign.&lt;br /&gt;
** {{tc|Hiker}}s Daniel and Nicholas appear to be absent from the intro as well, although a Hiker (possibly one of them) is seen north of the ledge near the four trees.&lt;br /&gt;
** Picnicker Karina and the four [[Underground]] air ducts near her are also absent from the intro.&lt;br /&gt;
** In the intro, there is a male character near the bottom level of the stairs south of the bridge.&lt;br /&gt;
** Aroma Lady Elizabeth is nearer to the grass in the intro.&lt;br /&gt;
** The [[Antidote]] (west of the grass patch north of the bridge) and the {{i|Poké Ball}} (at the lower level, west of the bridge) item balls are absent from the game intro.&lt;br /&gt;
&lt;br /&gt;
After the overworld scenes are done, the male player character {{ga|Lucas}} is seen walking towards the camera, then {{p|Turtwig}} appears and uses a leaf move. The female player character {{ga|Dawn}} is seen walking towards the camera as well, with the rival {{ga|Barry}} in the background, then {{p|Chimchar}} appears and uses a fire move. Lucas and Dawn appear both walking together the same way as before, then {{p|Piplup}} appears and uses a bubble move.&lt;br /&gt;
&lt;br /&gt;
The monochrome Pokémon logo disappears from the top screen. Both the top and bottom screens together form an image of [[Mount Coronet]] below a purple sky with lightning. The camera zooms in the mountain, and a diamond{{sup/4|D}}/pearl{{sup/4|P}} symbol appears at the bottom screen, while the Pokémon logo appears with the normal colors (rather than the previous black and white version) at the top, and forms the full game logo.&lt;br /&gt;
&lt;br /&gt;
The diamond{{sup/4|D}}/pearl{{sup/4|P}} symbol zooms out to a CGI rendering of the respective [[Pokémon of myth]] ({{p|Dialga}}{{sup/4|D}}/{{p|Palkia}}{{sup/4|P}}) at the bottom screen, below the game logo (with normal colors).&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{sinnoh color}}; border:3px solid #{{sinnoh color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; colspan=2 | [[File:Game Freak logo DP.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:DiamondTitle.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:PearlTitle.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; colspan=2 | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Diamond&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Pearl&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Platinum====&lt;br /&gt;
In {{ga|Platinum}}, some sparkles appear at the start of the intro, falling from the top DS screen to the bottom one. The Game Freak logo appears at the top, and the text &amp;quot;Game Freak presents&amp;quot; text at the bottom. Some sparkles fall again.&lt;br /&gt;
&lt;br /&gt;
A monochrome version of the Pokémon logo appears at the top screen, while the following overworld locations are seen on the bottom screen (some of these scenes use a regular camera angle, while others have a tilted camera angle. These scenes often have subtle differences from actual gameplay):&lt;br /&gt;
* The south of Route 204&lt;br /&gt;
** Youngster Tyler is located in a slightly different place.&lt;br /&gt;
** {{tc|Lass}} Samantha is absent from the intro.&lt;br /&gt;
** A Picnicker is in the game intro, near the north exit of the [[Ravaged Path]]. The Youngster that would normally be there is absent from the intro.&lt;br /&gt;
** The [[Paralyze Heal]] and Awakening item balls are absent from the game intro.&lt;br /&gt;
* The west of Eterna Forest&lt;br /&gt;
** The [[Moss Rock]] is absent from the intro. The rock and the four tiles with no grass found in normal gameplay are simply filled with grass in the intro.&lt;br /&gt;
** Bug Catcher Jack, Lass Briana, {{tc|Psychic}}s Kody and Rachael, and the other Bug Catcher near the west entrance are absent from the game intro.&lt;br /&gt;
* The north of Eterna City&lt;br /&gt;
** In the game intro, there is a Lass (near the [[Team Galactic Eterna Building]]) and a male character (west of the Pokémon Center) that do not appear in normal gameplay.&lt;br /&gt;
** The male {{tc|Team Galactic Grunt}} west of the Pokémon Center is absent from the intro.&lt;br /&gt;
** The {{TM|46|Thief}} is absent from the intro.&lt;br /&gt;
&lt;br /&gt;
Two characters introduced in Platinum appear as full body sprites in front of the Eterna City scene: [[Looker]] and then [[Charon]].&lt;br /&gt;
&lt;br /&gt;
After the overworld scenes are done, the monochrome Pokémon logo disappears from the top screen. Both Lucas and Dawn (wearing their Platinum-style outfits) appear running together towards the camera: Lucas at the top screen and Dawn at the bottom screen. Lucas&#039;s background is filled with tall buildings and a clear sky, while Dawn&#039;s background is filled with small houses and a cloudy sky. Then they appear to battle each other, as each throws a Poké Ball. Lucas&#039;s Pokémon are {{p|Prinplup}}, {{p|Chimchar}}, and {{p|Torterra}}; Dawn&#039;s Pokémon are {{p|Infernape}}, {{p|Piplup}}, and {{p|Grotle}}. Two of the three fully evolved [[first partner Pokémon]], chosen at random each time, appear on the top and bottom screens respectively: Torterra uses a leaf move, Infernape uses a fire move, and {{p|Empoleon}} uses a bubble move. Lightning bolts strike both screens.&lt;br /&gt;
&lt;br /&gt;
[[Cyrus]] appears and looks at the player on the bottom screen. A swirling black portal appears, from which {{p|Giratina}} looks at the player with red eyes and smiles. The camera then enters the portal. At the end, a CGI rendering of {{form|Giratina|Origin Forme}} {{p|Giratina}} appears at the bottom screen, below the game logo (with normal colors).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{platinum color}}; border:3px solid #{{platinum color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo Pt.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:PlatinumTitle.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Platinum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon HeartGold and SoulSilver====&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, the game intro starts with the white text &amp;quot;Game Freak presents&amp;quot; on a black background on the bottom screen. Once the opening animation starts, the text remains for a moment, before disappearing.&lt;br /&gt;
&lt;br /&gt;
This short scene appears at the bottom screen, while the top screen displays the top portion of the sky:&lt;br /&gt;
* In HeartGold, the sun rises in the twilight sky, with some clouds. The sky is above a body of water, with pine trees at the sides. The sun stops, and seconds later {{p|Ho-Oh}} flies into the direction of the camera, and both screens become completely white.&lt;br /&gt;
* In SoulSilver, the moon rises in a clear night sky, without any clouds. The sky is above a body of water, with rocks at the sides. The moon stops, and seconds later {{p|Lugia}} flies into the direction of the camera, and both screens become completely white.&lt;br /&gt;
&lt;br /&gt;
In another scene, the camera moves quickly above the grass in both screens, until it stops and the bottom screen becomes completely black. At the top screen, {{ga|Ethan}} is standing near some small houses. The camera moves right, and {{ga|Lyra}} is also standing with a similar pose. Each of them is holding a Poké Ball and looking at the camera. The camera moves up into a tree, and the scene changes again.&lt;br /&gt;
&lt;br /&gt;
Some overworld scenes are seen at the top screen (while the bottom screen remains black). Some of these scenes use a regular camera angle, while others have a tilted camera angle. These scenes often have subtle differences from actual gameplay.&lt;br /&gt;
&lt;br /&gt;
These are the overworld locations seen at the game intro:&lt;br /&gt;
* [[New Bark Town]]&lt;br /&gt;
** In the game intro, the blue fence at the right of [[Professor Elm]]&#039;s lab is absent, the male NPC is located close to the [[player&#039;s house]] (instead of close to the opposite-gender rival), and the female NPC is located near the lab (instead of near the sign).&lt;br /&gt;
* [[Goldenrod City]]&lt;br /&gt;
** In the game intro, a Lass is near the [[Goldenrod Game Corner|Game Corner]] (but not in normal gameplay) and a {{tc|School Kid}} is located at the south entrance (instead of a {{tc|Beauty}} as in normal gameplay).&lt;br /&gt;
* [[Ecruteak City]]&lt;br /&gt;
** In the game intro, the Barrier Station (the house on the way to the [[Bell Tower]]) is missing the sign at the front. Both the Barrier Station and the smaller house to the left have a red color scheme (including red doors and windows), unlike in normal gameplay. The old man is also closer to it than in normal gameplay.&lt;br /&gt;
** The Lass is closer to the [[Burned Tower]] sign than in regular gameplay as well.&lt;br /&gt;
&lt;br /&gt;
The top screen (where these locations appeared) becomes black, and on the bottom screen, the rival {{ga|Silver}} appears as a black silhouette on a red background, and then a full shot of his face.&lt;br /&gt;
&lt;br /&gt;
This is quickly replaced by the faces of the [[Legendary beasts]] with blank eyes: {{p|Entei}}, {{p|Suicune}}, and {{p|Raikou}}. Then, [[Eusine]] appears on their left as a full body sprite, and quickly disappears. Some {{p|Unown}} move on the screen and push the Legendary beasts out of view. The four [[Team Rocket]] {{tc|Executive}}s ([[Proton]], [[Petrel]], [[Ariana]], and [[Archer]]) appear together, under the large &amp;quot;R&amp;quot; logo of their team.&lt;br /&gt;
&lt;br /&gt;
In another scene, Ethan and Lyra quickly appear again, this time as close-ups of their faces: Ethan at the top screen with a silver-colored background, and Lyra at the bottom screen with a gold-colored background. {{p|Chikorita}} (at the bottom screen) uses a leaf move, then {{p|Cyndaquil}} (at the top screen) uses a fire move, and {{p|Totodile}} (at the bottom screen) uses a water move. Then, both screens become black.&lt;br /&gt;
&lt;br /&gt;
Suicune appears (at the bottom-left corner of the screen) on a cliff, looking at the sea.&lt;br /&gt;
&lt;br /&gt;
* In HeartGold, the camera goes up into the sky. In the bottom screen, a CGI rendering of {{p|Ho-Oh}} appears continuously flying in the sky. This scene is an enhanced remake of Ho-Oh flying at the end of Pokémon Gold&#039;s game intro.&lt;br /&gt;
* In SoulSilver, the camera goes down into the sea. In the bottom screen, a CGI rendering of {{p|Lugia}} appears continuously swimming under the water. This scene is an enhanced remake of Lugia swimming at the end of Pokémon Silver&#039;s game intro.&lt;br /&gt;
&lt;br /&gt;
While the Legendary Pokémon is moving on the bottom screen, the game logo appears at the top screen. The camera occasionally goes closer or further from this Legendary Pokémon, or the camera moves and displays this Legendary Pokémon in another angle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{johto color}}; border:3px solid #{{johto color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo HGSS.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:HeartGoldTitle.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:SoulSilverTitle.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon HeartGold&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon SoulSilver&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Generation V]]===&lt;br /&gt;
====Pokémon Black and White====&lt;br /&gt;
In {{game|Black and White|s}}, the game intro starts with a star moving and hitting the ground, scattering letters of the [[Game Freak]] logo, before forming properly.&lt;br /&gt;
&lt;br /&gt;
[[N&#039;s Castle]] appears on the top screen, where the coronation of [[N]] as king takes place. [[Ghetsis]] (face not shown) walks towards the throne with a crown in hand, while some members of the [[Seven Sages]] are at the side. The screen changes to the crown with Ghetsis&#039;s face in the background, before showing the throne. Then, Ghetsis raises his hands and the crown. N appears walking towards Ghetsis and a close-up side view shot of N is shown, before changing to a close-up shot of his eyes. He closes his eyes, while he reminisces himself as a child with a {{p|Darmanitan}}, a {{p|Zorua}}, and two {{p|Woobat}} in a forest. The camera zooms into young N. Back to the present, Ghetsis raises the crown while [[Anthea and Concordia]] watch on. Ghetsis places the crown on top of N&#039;s head and N opens his eyes. He raises his right hand and the camera pans out.&lt;br /&gt;
&lt;br /&gt;
The following scenes then take place:&lt;br /&gt;
* The male [[player character]] {{ga|Hilbert}} crosses the [[Skyarrow Bridge]], while the word &amp;quot;Hopes!&amp;quot; appears.&lt;br /&gt;
* An {{p|Emolga}} is placed on a bed, while the word &amp;quot;Dreams!&amp;quot; appears.&lt;br /&gt;
* The female player character {{ga|Hilda}} passes through to the multi-player side of the [[Entralink]] and turns into a {{tc|Lass}}, while the word &amp;quot;Discoveries!&amp;quot; appears.&lt;br /&gt;
* A [[Gender|male]] {{p|Frillish}}, a {{p|Minccino}}, an {{p|Audino}}, and {{p|Pansage}} performing in the [[Pokémon Musical]], while the words &amp;quot;Adventures Await&amp;quot; appears.&lt;br /&gt;
* A [[Pokémon battle]] between a {{p|Haxorus}} and Darmanitan, with Haxorus using {{m|Dragon Pulse}}, while the words &amp;quot;You and Your Pokémon!&amp;quot; appears.&lt;br /&gt;
&lt;br /&gt;
A CGI rendering of {{p|Reshiram}}{{sup/5|B}} or {{p|Zekrom}}{{sup/5|W}} appears at the bottom screen, below the game logo. The two screen switches place, with the top screen showing zoomed-in shots of the Pokémon, and the bottom screen with the game logo. If the player presses A or Start, the Pokémon will let out its cry and the camera shows a close-up shot of its face.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unova color}}; border:3px solid #{{unova color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo BWB2W2.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:BlackTitle.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:WhiteTitle.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Black&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon White&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Black 2 and White 2====&lt;br /&gt;
In {{B2W2}}, the game intro starts with a star moving and hitting the ground, scattering letters of the [[Game Freak]] logo, before forming properly.&lt;br /&gt;
&lt;br /&gt;
A black silhouette of {{form|Kyurem|Black}} {{p|Kyurem}}{{sup/5|B2}}/white silhouette of White Kyurem{{sup/5|W2}} appears on the top screen, with the eyes and horn shining yellow. The game logo is then shown.&lt;br /&gt;
&lt;br /&gt;
{{ga|Nate}} appears with a {{i|Poké Ball}} in hand and looks at the camera with {{ga|Rosa}} posing in the background. Both player characters switch places, with Rosa in the front with a Poké Ball and Nate in the back posing. {{p|Tepig}} appears while Nate walks in the [[Marine Tube]] in the background, {{p|Snivy}} appears while scenes from [[Pokéstar Studios]] are shown in the background, and {{p|Oshawott}} appears while Rosa activates the Entralink in the background. A group shot of several [[Team Plasma]] members (a male {{tc|Team Plasma Grunt}}, a female Team Plasma Grunt, a [[Shadow Triad]], and one of the Seven Sages), a shot of [[rival]] [[Hugh]] posing with a Poké Ball, then [[Colress]] holding a book appear. Colress closes the book.&lt;br /&gt;
&lt;br /&gt;
A shot of crystal zooms out to a Zekrom with a blue background and outline of Black Kyurem behind it. The shot is followed by a view of a Reshiram with a red background that shows a silhouette of White Kyurem. Afterward, the [[Swords of Justice]] ({{p|Cobalion}}, {{p|Terrakion}}, and {{p|Virizion}}), then regular Kyurem appear.&lt;br /&gt;
&lt;br /&gt;
A CGI rendering of Black Kyurem{{sup/5|B2}} or White Kyurem{{sup/5|W2}} appears at the bottom screen, below the game logo. The two screen switches place, with the top screen showing zoomed-in shots of the Pokémon, and the bottom screen with the game logo. If the player presses A or Start, the Pokémon will let out its cry and the camera shows a close-up shot of its face.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unova color}}; border:3px solid #{{unova color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo BWB2W2.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Black2Title.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:White2Title.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Black 2&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon White 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Generation VI]]===&lt;br /&gt;
====Pokémon X and Y====&lt;br /&gt;
{{incomplete|section|Game Freak logo missing for Pokémon X}}&lt;br /&gt;
In Pokémon X &amp;amp; Y the game intro starts with a light flash in the color and letter of their corresponding versions (Blue X for Pokémon X and a red Y for Pokémon Y respectively) which transitions to displaying the corresponding letter for each version. The Pokémon logo subsequently appears. And the corresponding version mascot legendary appears as a CGI render on the bottom screen. If left alone it&#039;s followed by a montage of in game footage of the segments where a trainer rides a Skiddo and Rhyhorn. Transitioning to a shot of Lumiose tower. Lumiose City itself and then the forest leading to the Battle Chateau. Before switching to footage of Torchic, Pikachu and Sylveon and footage of Pokémon Aime. Footage in a sports stadium, grinding on rails, showing the female trainer in different outfits. Ending with the animation of using the HM Fly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{kalos color}}; border:3px solid #{{kalos color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
&amp;lt;!--! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo X.png|x250px]]--&amp;gt;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo Y.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:XTitle.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:YTitle.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo (X)--&amp;gt;&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo (Y)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon X&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Omega Ruby and Alpha Sapphire====&lt;br /&gt;
In {{game|Omega Ruby and Alpha Sapphire|s}}, the game intro starts similarly to Ruby and Sapphire: showcasing plants dripping dew on a puddle, although this time a {{p|Beautifly}} can be seen flying through, while {{p|Zigzagoon}} and {{p|Skitty}} scatter through groundcover. The Game Freak logo will then appear and disappear, and the camera will move upwards to showcase mountains in the horizon as {{p|Latios}}{{sup/6|OR}}/{{p|Latias}}{{sup/6|AS}} fly towards the mountains. Unlike in Ruby and Sapphire, this location can be distinguished to be the area of {{rt|103|Hoenn}} where the player first fights the [[rival]].&lt;br /&gt;
&lt;br /&gt;
The intro then shows the Eon Pokémon flying through the Hoenn&#039;s skies, with the same view as when the player is soaring in-game. The Pokémon eventually changes direction and flies towards [[Mt. Chimney]].&lt;br /&gt;
&lt;br /&gt;
The game then cuts to a dirt path with trees and mountains in the background, as Brendan{{sup/6|OR}}/May{{sup/6|AS}} ride the [[Acro Bike]]. The Eon Pokémon appears once again, performing a loop-the-loop and catching the player character attention as it then accelerates off somewhere. The scene ends focusing on the character, as it fades out to white.&lt;br /&gt;
&lt;br /&gt;
After a quick Poké Ball-like battleground transition, the game then displays various in-game scenes:&lt;br /&gt;
*[[Mega Evolution|Mega]] {{p|Camerupt}} using {{m|Overheat}} in a battle at Mt. Chimney, and Mega {{p|Sharpedo}} using {{m|Scald}} in a battle somewhere [[underwater]] (in this order in Omega Ruby, but swapped in Alpha Sapphire).&lt;br /&gt;
*{{p|Groudon}}{{sup/6|OR}}/{{p|Kyogre}}{{sup/6|AS}} surfacing from [[Seafloor Cavern]] and causing the anomalous weather.&lt;br /&gt;
*Mega {{p|Blaziken}}, Mega {{p|Swampert}} and Mega {{p|Sceptile}} in a battle somewhere in {{rt|111|Hoenn}}, out in the sea, and in a forest, respectively.&lt;br /&gt;
*The battle intro for [[Maxie]]{{sup/6|OR}}/[[Archie]]{{sup/6|AS}}.&lt;br /&gt;
*Steven looking at the murals in [[Granite Cave]].&lt;br /&gt;
&lt;br /&gt;
Afterwards intro depicts the respective super-ancient Pokémon in unknown place as a silhouette, as yellow-orange{{sup/6|OR}}/blue{{sup/6|AS}} light flashes by, revealing an omega symbol enveloped in fiery effects{{sup/6|OR}}/alpha symbol enveloped in watery effects{{sup/6|AS}}, upon which the light flashes again and the screen fades out to white. &lt;br /&gt;
&lt;br /&gt;
At the end, a black screen then appears, as on top screen, the Pokémon logo appears, with red{{sup/6|OR}}/blue{{sup/6|AS}} crystal-like background, as the game&#039;s name logo finally appears with more fiery{{sup/6|OR}}/watery{{sup/6|AS}} effects. This causes top screen&#039;s background to transition to flowing lava{{sup/6|OR}}/water{{sup/6|AS}}, while bottom screen now showcases a silhouette of the respective super-ancient Pokémon, now in their [[Primal Reversion|primal state]] (occassionally switching to non-silhouette models of their regular forms if left alone for long enough).&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{hoenn color}}; border:3px solid #{{hoenn color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo ORAS.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Omega RubyTitle.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Alpha SapphireTitle.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Omega Ruby&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Alpha Sapphire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Generation VII]]===&lt;br /&gt;
====Pokémon Sun and Moon====&lt;br /&gt;
In {{g|Sun and Moon}}, a nebulous view of a starry night is shown, quickly revealed to be a close up of the respective [[Legendary Pokémon]] {{p|Solgaleo}}{{sup/7|S}}/ {{p|Lunala}}{{sup/7|M}}, roaring and posing at the bottom screen, with the game logo above.&lt;br /&gt;
&lt;br /&gt;
The respective celestial bodies of each game appear right behind the logo, moving to the upper right{{sup/7|S}}/left{{sup/7|M}} corner, while the respective Legendary Pokémon runs{{sup/7|S}}/flies{{sup/7|M}} until the shine of the heavenly body covers them.&lt;br /&gt;
&lt;br /&gt;
The bottom screen turns to black, and in the top the female [[player character]], {{ga|Selene}}, is seen launching a {{i|Poké Ball}}, then {{p|Popplio}} appears with a blue background filled with bubbles and does a pirouette, followed by {{p|Rowlet}} in a green background flying to the front. The male player character, {{ga|Elio}}, is seen with a Poké Ball on his right hand and pointing to the sky with his left, then {{p|Litten}} appears, jumping towards the camera in a red background.&lt;br /&gt;
&lt;br /&gt;
This is followed by small clips of multiple cinematics that can be seen in-game:&lt;br /&gt;
*Elio and a female {{p|Pikachu}} are about to start {{m|Catastropika}} and Selene with Pikachu finishing up the synchronized dance and pose for the same move. &lt;br /&gt;
*The [[Island kahuna|kahuna]] of [[Melemele Island]], [[Hala]], getting ready for a Grand Trial Battle.&lt;br /&gt;
*[[Gladion]], one of the game rivals and the Team Skull Enforcer, grabbing his right hand and posing, ready for battle.&lt;br /&gt;
*Elio pumping up a {{p|Rockruff}} in the middle of a {{m|Breakneck Blitz}}.&lt;br /&gt;
*Elio riding a [[Poké Ride]] {{p|Lapras}}, encountering {{p|Wishiwashi}}, the [[Totem Pokémon]] of [[Brooklet Hill]] under the rain.&lt;br /&gt;
*Another view of Catastropika, now being executed by a male Pikachu, against a {{p|Bewear}}.&lt;br /&gt;
*Rockruff&#039;s Breakneck Blitz connecting against a foe&#039;s {{rf|Alolan}} {{p|Exeggutor}}.&lt;br /&gt;
*The first Totem Pokémon encountered by the player, {{p|Gumshoos}}{{sup/7|S}}/{{rf|Alolan}} {{p|Raticate}}{{sup/7|M}} roaring in [[Verdant Cavern|Verdant Cave]].&lt;br /&gt;
&lt;br /&gt;
* A quick glimpse of an {{p|Eevee}} in the middle of performing {{m|Extreme Evoboost}}.&lt;br /&gt;
&lt;br /&gt;
Right after these, there are scenes from the Alolan overworld and non-battle oriented gameplay. The following locations can be seen:&lt;br /&gt;
*[[Hau&#039;oli City]], a daytime view from above followed by a nighttime view at the beachfront.&lt;br /&gt;
&lt;br /&gt;
*{{rt|7|Alola}}, showing Elio in Riding gear performing a Tauros Charge.&lt;br /&gt;
&lt;br /&gt;
*{{rt|15|Alola}}, with Elio now surfing on a Poké Ride Sharpedo, destroying some breakable rocks.&lt;br /&gt;
&lt;br /&gt;
*[[Melemele Meadow]], {{rt|3|Alola}}, specifically in a [[Poké Finder]] photo spot zooming in to take a picture of a {{p|Cutiefly}} and a {{fd|Oricorio|Pom-Pom Style}} {{p|Oricorio}}.&lt;br /&gt;
&lt;br /&gt;
*Near [[tall grass]], a session of [[Pokémon Refresh]] with a {{p|Togedemaru}}, being groomed with a comb.&lt;br /&gt;
&lt;br /&gt;
*The Alolan high sea, with Elio and [[Hau]] riding on [[Professor Kukui]]&#039;s boat on their way from Melemele to [[Akala Island|Akala]].&lt;br /&gt;
&lt;br /&gt;
*[[Mahalo Trail]], with [[Lillie]], Selene, and [[Nebby]] surprised looking at {{p|Tapu Koko}} (off view).&lt;br /&gt;
&lt;br /&gt;
The top screen turns black and the Legendary Pokémon reappear, moving towards the camera. After a bright light, both CGI models are now on the lower screen right as the game logos come back on top, the game showcases a a quick 360 degree shot of the CGI models, followed by a zoom in into their faces and a final pose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{alola color}}; border:3px solid #{{alola color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:SunTitle.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:MoonTitle.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Sun&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Moon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Ultra Sun and Ultra Moon====&lt;br /&gt;
{{incomplete|section|Description missing}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{alola color}}; border:3px solid #{{alola color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Ultra SunTitle.png|x250px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Ultra MoonTitle.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Ultra Sun&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Ultra Moon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!====&lt;br /&gt;
In {{LGPE}}, the [[Game Freak]] logo appears, and changes to the [[player&#039;s house|player&#039;s room]]. The player character is not seen (until their gender and appearance are specified later in the [[new game]]), although this game intro is viewed in first-person from the perspective of the player inside the room.&lt;br /&gt;
&lt;br /&gt;
At the beginning, the player is looking at a TV with a [[Nintendo Switch]] console. It is implied that the player character is playing a game on the Nintendo Switch, which may be an in-universe representation of the real-life person playing Let&#039;s Go, Pikachu! or Let&#039;s Go, Eevee!&lt;br /&gt;
&lt;br /&gt;
Although the TV initially only displays an empty light blue screen, the [[Partner Pokémon (Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!)|Partner]] {{p|Pikachu}}{{sup/7|P}}/{{p|Eevee}}{{sup/7|E}} soon appears in the TV. First, its tail and ears appear as it says its own name, then this Partner Pokémon looks at the player and jumps from the TV screen into the player&#039;s room.&lt;br /&gt;
&lt;br /&gt;
The first-person view moves around (implying that the player is moving) as Pikachu{{sup/7|P}}/Eevee{{sup/7|E}} jumps from the TV table to the ground, then runs to the player&#039;s lap and happily jumps back to the ground. Ultimately, this Partner Pokémon jumps onto the TV table and back inside the TV screen, and the player follows it into the TV screen as well.&lt;br /&gt;
&lt;br /&gt;
Afterwards, the game screen becomes completely white, and then a black Pikachu{{sup/7|P}}/Eevee{{sup/7|E}} silhouette runs from left to right, leaving a trail of stars that becomes the Pokémon logo. This logo moves to the top-left{{sup/7|P}}/top-right{{sup/7|E}} corner and expands into the full title screen of the current game, while Pikachu{{sup/7|P}}/Eevee{{sup/7|E}} appears on a forest background, happily looking at the camera.&lt;br /&gt;
&lt;br /&gt;
If the player does not leave the title screen yet, then Pikachu{{sup/7|P}}/Eevee{{sup/7|E}} will start to happily walk around and look around its surroundings.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{kanto color}}; border:3px solid #{{kanto color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo PE.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:LGPikachuTitle.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:LGEeveeTitle.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon: Let&#039;s Go, Pikachu!&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon: Let&#039;s Go, Eevee!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Generation VIII]]===&lt;br /&gt;
====Pokémon Sword and Shield====&lt;br /&gt;
In {{game|Sword and Shield|s}}, the [[Game Freak]] logo appears in white on a black background. The game&#039;s camera pans to a stadium&#039;s spotlights, across the logos of various sponsors along the edge of the battlefield, and to empty bleachers. Finally, it moves through the challenger entrance of the stadium.&lt;br /&gt;
&lt;br /&gt;
At the title screen, the game&#039;s logo is displayed with a shining effect and a white smoky border around it. If the player has not become the [[Champion]], there is a {{i|Poké Ball}} on top of a faded black X marked in the middle of the battlefield. The camera pans around the empty stadium from various perspectives, showing parts of the stadium in greater detail. Pokémon Sword and Shield are the first games in which the intro changes after the player has beaten the game; if the player has become the Champion, the [[player character]] and their [[party]] will be in the middle of the battlefield and the bleachers will be full of people. If the player idles on the title screen, it will fade to black, then replay the previous cutscene.&lt;br /&gt;
&lt;br /&gt;
If the player presses A, a sound resembling the clanging of metal will play.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{galar color}}; border:3px solid #{{galar color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Game Freak logo SwSh.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |{{color2|000|Game Freak}} logo&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:SwordTitle.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:SwordTitle Champion.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Sword (pre-Champion)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Sword (post-Champion)&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:ShieldTitle.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:ShieldTitle Champion.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Shield (pre-Champion)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Shield (post-Champion)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Brilliant Diamond and Shining Pearl====&lt;br /&gt;
{{incomplete|section|Description and ILCA logo missing}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{sinnoh color}}; border:3px solid #{{sinnoh color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Brilliant DiamondTitle.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Shining PearlTitle.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Brilliant Diamond&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Shining Pearl&lt;br /&gt;
|}&lt;br /&gt;
====Pokémon Legends: Arceus====&lt;br /&gt;
In [[Pokémon Legends: Arceus]], if the player was starting on a new save file, they would be allowed to pick a preset character, and the opening cutscene with {{p|Arceus}} would then play.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{hisui color}}; border:3px solid #{{hisui color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:Game Freak logo LA.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Legends ArceusTitle.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | {{color2|000|Game Freak}} logo&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Legends: Arceus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Generation IX]]===&lt;br /&gt;
====Pokémon Scarlet and Violet====&lt;br /&gt;
In {{game|Scarlet and Violet|s}}, the [[Game Freak]] logo appears in gray on a white background. Afterwards, it displays the title screen with the game&#039;s logo. There is a static illustration of a classroom with desks, a window with the sun shining through it, and floating specks of sunlight, all surrounded by a cloudy white frame. In the background is ambient noise such as footsteps, talking, [[Rotom Phone]]s, and the main theme song.&lt;br /&gt;
&lt;br /&gt;
If the player has not viewed the credits, the [[Scarlet Book]]{{sup/9|S}}/[[Violet Book]]{{sup/9|V}} will be on the bottom-left desk with a {{i|Poké Ball}} on top of it, it will be a sunny day outside, and the window will be closed. If the player has only viewed the credits for the base game, neither the book nor the Poké Ball will be present and the window will be open, showing the clouds, a tree, and the roof of the school. If the player has viewed the credits for [[The Teal Mask]] and [[The Indigo Disk]], the sun will be setting and the Scarlet Book{{sup/9|S}}/Violet Book{{sup/9|V}} will appear on the bottom-left desk, rotated vertically from its previous position.&lt;br /&gt;
&lt;br /&gt;
If the player presses A, a jingle resembling a school bell will play.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{paldea color}}; border:3px solid #{{paldea color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Game Freak logo SV.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |{{color2|000|Game Freak}} logo&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:ScarletTitle.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:ScarletTitle Post-Credits.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:ScarletTitle Post-DLC.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Scarlet (pre-credits)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; | Pokémon Scarlet (post-credits)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Scarlet (post-DLC)&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; | [[File:VioletTitle.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:VioletTitle Post-Credits.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:VioletTitle Post-DLC.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Violet (pre-credits)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Violet (post-credits)&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Violet (post-DLC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Legends: Z-A====&lt;br /&gt;
In [[Pokémon Legends: Z-A]], the title screen and logo flash into view. This is the first entry in the core series games since Pokémon Red, Green, and Blue in Generation I to not show the developer&#039;s logo in the game&#039;s intro. Occasionally, white horizontal {{wp|scan line}}s will appear on the logo for a brief amount of time. Additionally, the Z-A portion is animated individually from the rest of the logo. Inside of the Z, there are green streaks traveling through the hexagon lines in an upwards motion. On the dash, there are two small streaks of color that occasionally light up and travel around the perimeter, one in blue on the top-left and one in red on the bottom-right. Inside of the A, a rainbow gradient will occasionally appear traveling upwards, followed by streaks of white and light green traveling through the vine-like pattern at the bottom. Below the logo is a prompt to press A with a green shadow behind it. This prompt will be white if the player has not watched the credits or black if the player has watched the credits.&lt;br /&gt;
&lt;br /&gt;
In the background are squares that fade in and out, as well as dots that travel upwards in a grid-like arrangement. If the player has not watched the credits, the background will be black, the squares will be gray, the dots will be green. If the player has watched the credits, the squares will be both gray and white and the dots will be white. Additionally, the background will be light shades of green, blue, and red, with the colors slowly rotating clockwise.&lt;br /&gt;
&lt;br /&gt;
If the DLC is not installed, there will be a black rounded text box in the bottom-right corner with white glowing text stating that DLC is available. Next to the text is a white shopping bag icon with a green, blue, and red gradient and a round, golden frame. Pressing - at this screen will take the player to the DLC&#039;s listing on the [[Nintendo Switch#Nintendo eShop|Nintendo eShop]]. Around it is a shadow in a gradient of green, blue, and red that slowly rotates counter-clockwise. If the DLC is installed, there will instead be gray text stating that the DLC is ready.&lt;br /&gt;
&lt;br /&gt;
If the player presses A, a faint jingle will play. The game begins to load as this jingle is playing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{Legends Z-A color}}; border:3px solid #{{Legends Z-A color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Legends_ZATitle.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Legends ZATitle Post-Credits.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pre-credits&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Post-credits&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Legends ZATitle DLC.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Legends ZATitle DLC Post-Credits.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pre-credits with DLC&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Post-credits with DLC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the side series games==&lt;br /&gt;
===Japanese Pokémon Stadium===&lt;br /&gt;
In the Japanese {{jap|Pokémon Stadium}}, these Pokémon appear one at a time in short animations on a black screen, while a crowd cheering and sound effects are heard but no backgorund music: {{p|Venusaur}}, {{p|Articuno}}, {{p|Arcanine}}, {{p|Charizard}}, {{p|Gyarados}}, and {{p|Blastoise}}. This ends with Blastoise shooting water from his two cannons.&lt;br /&gt;
&lt;br /&gt;
After this animation, the title screen appears and a music theme plays. The title screen is a static image featuring the three fully evolved [[Kanto first partner Pokémon]] {{p|Venusaur}}, {{p|Charizard}}, and {{p|Blastoise}}, as well as {{p|Pikachu}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Stadium===&lt;br /&gt;
In [[Pokémon Stadium]], the [[Nintendo 64]] logo appears while Pikachu&#039;s [[cry]] &amp;quot;Pika!&amp;quot; is heard in international versions or people saying &amp;quot;Pokémon&amp;quot; in the Japanese version.&lt;br /&gt;
&lt;br /&gt;
This intro features a rendion of the music theme &amp;quot;Opening Movie&amp;quot;, the same used in the intro of [[Pokémon Red and Blue Versions|Pokémon Red, Blue]], [[Pokémon FireRed and LeafGreen Versions|FireRed, and LeafGreen]]. While this track is playing, the camera moves right to left, displaying {{p|Blastoise}}, {{p|Rhydon}}, {{p|Kangaskhan}}, and {{p|Machoke}}. In another scene, the camera moves left to right, displaying {{p|Kabutops}}, {{p|Scyther}}, {{p|Sandslash}}, and {{p|Nidoking}}. In a cloudy sky, {{p|Charizard}}, {{p|Aerodactyl}}, {{p|Fearow}}, and {{p|Pidgeot}} are flying toward the camera. Underwater, {{p|Tentacruel}}, {{p|Dewgong}}, {{p|Goldeen}}, {{p|Seaking}} swim toward the camera.&lt;br /&gt;
&lt;br /&gt;
The music theme changes, and four ballons appear, which pop and transform into {{p|Clefairy}}, {{p|Jigglypuff}}, {{p|Pikachu}}, who happily land on the ground, and {{p|Psyduck}}, who clumsily trips and falls, appearing to have a headache. Clefairy, Jigglypuff, and Pikachu jump together high enough to disappear at the top of the screen, and bring the game logo down with them. The four Pokémon fall and disappear below the screen.&lt;br /&gt;
&lt;br /&gt;
After this animation, the title screen appears and another music theme plays. The title screen showcases a stadium arena, although the exact content differs depending on whether the save file has beaten the final fight of Round 1 or not:&lt;br /&gt;
*If not, it is a static image featuring a crowd of Pokémon moving towards the camera. Specifically {{p|Psyduck}}, {{p|Bulbasaur}}, and {{p|Hitmonchan}} appear more prominently at the front, and the other Pokémon are {{p|Aerodactyl}}, {{p|Lickitung}}, {{p|Butterfree}}, {{p|Graveler}}, {{p|Exeggutor}}, {{p|Electrode}}, {{p|Nidoking}}, {{p|Wartortle}}, {{p|Doduo}}, {{p|Rhydon}}, {{p|Poliwhirl}}, {{p|Gyarados}}, {{p|Arcanine}}, and {{p|Magnemite}}.&lt;br /&gt;
*Otherwise, it is a static image featuring cut-ins of the final Evolutions of the Kanto [[first partner Pokémon]] ({{p|Venusaur}}, {{p|Charizard}}, and {{p|Blastoise}}), {{p|Pikachu}}, and {{p|Mewtwo}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#929292; border:3px solid #C7C7C7&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Stadium Intro.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Stadium Intro Unlock.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Before clearing Round 1&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |After clearing Round 1&lt;br /&gt;
|}&lt;br /&gt;
===Pokémon Stadium 2===&lt;br /&gt;
In [[Pokémon Stadium 2]], the [[Nintendo 64]] logo appears while Pikachu&#039;s [[cry]] &amp;quot;Pika!&amp;quot; is heard in international versions or people saying &amp;quot;Pokémon&amp;quot; in the Japanese version.&lt;br /&gt;
&lt;br /&gt;
Then a music theme plays while several short animations of these Pokémon appear one at a time, with different backgrounds: {{p|Scizor}}, {{p|Donphan}}, {{p|Bellossom}}, {{p|Skarmory}}, {{p|Umbreon}}, {{p|Pichu}}, {{p|Lugia}}, and {{p|Ho-Oh}}.&lt;br /&gt;
&lt;br /&gt;
After this animation, the title screen appears and another music theme plays. The title screen is a static image, which once again changes depending on the game&#039;s progress, this time changing a second time for beating the final fight in Round 2.&lt;br /&gt;
*Before clearing Round 1, it features a stadium arena, with a crowd of Pokémon moving towards the camera. Specifically the Johto first partner Pokémon {{p|Cyndaquil}}, {{p|Totodile}}, and {{p|Chikorita}} appear more prominently at the front, and the other Pokémon are {{p|Shuckle}}, {{p|Stantler}}, {{p|Sunkern}}, {{p|Steelix}}, {{p|Xatu}}, {{p|Tyrogue}}, {{p|Flaaffy}}, {{p|Slowking}}, {{p|Kingdra}}, {{p|Ledyba}}, {{p|Lanturn}}, {{p|Granbull}}, {{p|Pupitar}}, {{p|Ampharos}}, {{p|Donphan}}, and {{p|Corsola}}.&lt;br /&gt;
*After clearing Round 1, it features final Evolutions of Johto first partner Pokémon and the [[legendary beasts]] in battle poses, with the former being in front and in full color, while the latter are in the background and in more dull colors.&lt;br /&gt;
*After clearing Round 2, it features {{p|Ho-Oh}} and {{p|Lugia}} side-by-side.&lt;br /&gt;
Despite this game being compatible with the Generation I and II Pokémon, the intro features only Generation II Pokémon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bronze color}}; border:3px solid #{{bronze color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Stadium 2 Intro.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Stadium 2 Intro Unlock.png|x150px]]&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Stadium 2 Intro Unlock 2.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Before clearing Round 1&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |After clearing Round 1&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |After clearing Round 2&lt;br /&gt;
|}&lt;br /&gt;
==In the spin-off games==&amp;lt;!--&lt;br /&gt;
===Detective Pikachu series===&lt;br /&gt;
====Detective Pikachu====&lt;br /&gt;
====Detective Pikachu Returns====&lt;br /&gt;
&lt;br /&gt;
===Mystery Dungeon series===&lt;br /&gt;
====Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team====&lt;br /&gt;
====Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness====&lt;br /&gt;
====Pokémon Mystery Dungeon: Explorers of Sky====&lt;br /&gt;
====Pokémon Mystery Dungeon: Gates to Infinity====&lt;br /&gt;
====Pokémon Super Mystery Dungeon====&lt;br /&gt;
&lt;br /&gt;
===PokéPark series===&lt;br /&gt;
====PokéPark Wii: Pikachu&#039;s Adventure====&lt;br /&gt;
====PokéPark 2: Wonders Beyond====--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pinball series===&lt;br /&gt;
====Pokémon Pinball====&lt;br /&gt;
In [[Pokémon Pinball]], the [[main menu]] with {{p|Pikachu}}&#039;s face and a large {{i|Poké Ball}} appears immediately after the copyright text, with no further introduction.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{Pokémon color}}; border:3px solid #{{Pokémon color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Pinball menu.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Pinball&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Pinball: Ruby and Sapphire====&lt;br /&gt;
In [[Pokémon Pinball: Ruby and Sapphire]], the game intro starts with a black screen and the white text &amp;quot;Pokémon Pinball&amp;quot;. Specifically, the words are formed by the letters individually appearing, each of them quickly jumping once until the text is fully formed.&lt;br /&gt;
&lt;br /&gt;
After a quick sparkle and an explosion in the background, a {{i|Poké Ball}} is sent towards the camera and then quickly travels through several scenes with different Pokémon (with the words &amp;quot;Pokémon Pinball&amp;quot; appearing several times in the background, written with different types and styles): {{p|Torchic}}, {{p|Pichu}} with {{p|Pikachu}}, {{p|Treecko}}, {{p|Minun}} with {{p|Plusle}}, {{p|Mudkip}}, then the ball bounces between two {{p|Chinchou}}. In another scene, {{p|Makuhita}}, {{p|Spoink}}, {{p|Pelipper}}, and {{p|Wailmer}} are seen bouncing, until Wailmer releases the Poké Ball from its mouth, launching this ball far away.&lt;br /&gt;
&lt;br /&gt;
After the Poké Ball is launched, the [[main menu]] with the game logo appears. The logo includes Torchic, Pikachu, Mudkip, and Treecko holding onto the Poké Ball and Pichu holding onto Treecko&#039;s tail. In this logo screen, the ball appears larger than those five Pokémon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{Pokémon color}}; border:3px solid #{{Pokémon color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF; width:160px&amp;quot; |[[File:Pokémon Pinball RS Title Screen.png]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#CCCCCC&amp;quot; |Pokémon Pinball: Ruby and Sapphire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Dash===&lt;br /&gt;
In [[Pokémon Dash]], after the logos of [[The Pokémon Company]], [[Nintendo]], and [[Ambrella]], a cloudy sky is seen. A {{p|Pikachu}}, a {{p|Meowth}}, and a {{p|Munchlax}} are waving at the player, while they are riding hot air balloons that look like their respective heads. Pikachu jumps from its balloon and is quickly seen flying helium balloons towards the ground as a [[Flying Pikachu]]. The small balloons disappear as Pikachu lands on a road and runs on all fours towards the player. Pikachu stands up on the grass and says &amp;quot;Pika Pika, Pika!&amp;quot; as the game logo appears. Pikachu moves its arms, head and ears, and blinks its eyes. The [[main menu]] options appear: &amp;quot;One Player&amp;quot; is a helium balloon with a picture of a single Pikachu hot air balloon; &amp;quot;Multiplayer&amp;quot; is a helium balloon with a picture of two Pikachu hot air baloons. Once the player chooses &amp;quot;One Player&amp;quot; or &amp;quot;Multiplayer&amp;quot;, this helium balloon bursts as the game mode starts.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Play It! series===&lt;br /&gt;
In [[Pokémon Play It!]] and {{pkmn|Play It! Version 2}}, these logos appear at the start: [[Wizards of the Coast]], Fluid Entertainment, and [[Pokémon Trading Card Game]]. Then, {{OBP|Julie|Play It!}} talks to the player and narrates the game intro. She introduces herself as a [[Pokémon Trainer]]. When she mentions the {{pkmn|world}}, her left hand glows and Earth appears out of nowhere as a small planet floating in the air, until the planet is seen rotating in space and it turns into a [[Poké Ball]]. Two boys are seen playing the [[Pokémon Trading Card Game]] on a table. Then, one of the boys appears cheering with his hands up. After Julie finishes introducing this game, she asks the player to create a new username or choose one from the list of created usernames.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Pokémon Ranger series===&lt;br /&gt;
====Pokémon Ranger====&lt;br /&gt;
====Pokémon Ranger: Shadows of Almia====&lt;br /&gt;
====Pokémon Ranger: Guardian Signs====&lt;br /&gt;
&lt;br /&gt;
===Pokémon Rumble series===&lt;br /&gt;
====Pokémon Rumble====&lt;br /&gt;
====Pokémon Rumble Blast====&lt;br /&gt;
====Pokémon Rumble U====--&amp;gt;&lt;br /&gt;
===Pokémon Snap series===&lt;br /&gt;
====Pokémon Snap====&lt;br /&gt;
In [[Pokémon Snap]], the intro music starts as the camera shows the {{OBP|River|Snap}} area on the [[Pokémon Island]], which includes a grass field, a river, and a forest. The logos of [[Nintendo]], [[HAL Laboratory, Inc.|HAL Laboratory]], and Jack and Beans appear and disappear with the River area as the background. [[Todd Snap]] appears walking through the forest, but the camera initially focuses on the camera that he is holding, without showing his face. In a different camera angle, he is fully seen while he keeps searching for something. Suddenly, {{p|Mew}} is flying through the tall grass. Todd quickly gets into position and attempts to take pictures of Mew, but the pictures only show it partially because Mew moves too fast. Mew turns into a ball of light and quickly gets away into the sky, disappearing in the distance like fireworks. Todd keeps looking up where Mew disappeared, while the camera zooms out, showing more of the forest.&lt;br /&gt;
&lt;br /&gt;
The title screen appears with the main menu, playing a different music theme. It shows an image of the Pokémon Island surrounded by sea. The game title appears with camera shutter sound effects. There is also a small Pikachu running animation at the bottom of the screen.&lt;br /&gt;
&amp;lt;!--====New Pokémon Snap====--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References to game intros==&lt;br /&gt;
===In the core series games===&lt;br /&gt;
In {{LGPE}}, the [[player&#039;s house|player&#039;s room]] has a {{p|Gengar}} vs. {{p|Nidorino}} battle poster, referencing the battle seen in the game intros from [[Pokémon Red and Blue Versions|Pokémon Red]], [[Pokémon Red and Green Versions|Green]], [[Pokémon FireRed and LeafGreen Versions|FireRed, and LeafGreen]].&lt;br /&gt;
&lt;br /&gt;
===In animation===&lt;br /&gt;
====&#039;&#039;[[Pokémon the Series]]&#039;&#039;====&lt;br /&gt;
At the start of the [[EP001|first episode]], there is a {{p|Gengar}} vs. {{p|Nidorino}} battle displayed on {{Ash}}&#039;s television, referencing the battle seen in the game intros from [[Pokémon Red and Blue Versions|Pokémon Red]], [[Pokémon Red and Green Versions|Green]], [[Pokémon FireRed and LeafGreen Versions|FireRed, and LeafGreen]].&lt;br /&gt;
&lt;br /&gt;
In this version&#039;s battle, Nidorino uses {{m|Horn Attack}}, then Gengar dodges it and uses {{m|Hypnosis}} on Nidorino, causing it to fall {{status|sleep|asleep}}.&lt;br /&gt;
&lt;br /&gt;
====[[Pokémon Origins]]====&lt;br /&gt;
At the start of the [[PO01|first episode]], there is a {{p|Gengar}} vs. {{p|Nidorino}} battle displayed on {{OBP|Red|Origins}}&#039;s television, referencing the battle seen in the game intros from [[Pokémon Red and Blue Versions|Pokémon Red]], [[Pokémon Red and Green Versions|Green]], [[Pokémon FireRed and LeafGreen Versions|FireRed, and LeafGreen]].&lt;br /&gt;
&lt;br /&gt;
In this version&#039;s battle, Gengar uses {{m|Double-Edge}} on Nidorino.&lt;br /&gt;
&lt;br /&gt;
====[[POKÉTOON]]====&lt;br /&gt;
At the end of the [[PT03|third episode]], {{OBP|Blossom|POKÉTOON}}&#039;s {{p|Nidoran♂}} has evolved into a {{p|Nidorino}} and is seen attacking a {{p|Gengar}}, referencing the battle in the game intros from [[Pokémon Red and Blue Versions|Pokémon Red]], [[Pokémon Red and Green Versions|Green]], [[Pokémon FireRed and LeafGreen Versions|FireRed, and LeafGreen]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the [[core series]], there are six [[player character]]s that have never appeared in the game intro cutscenes: {{ga|Kris}}, {{ga|Leaf}}, {{ga|Chase}}, {{ga|Elaine}}, {{ga|Juliana}}, and {{ga|Florian}}.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Game credits]]&lt;br /&gt;
*[[New game]]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_IV&amp;diff=4547863</id>
		<title>List of glitches in Generation IV</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_IV&amp;diff=4547863"/>
		<updated>2026-05-10T08:33:49Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: /* Giratina form change glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a &#039;&#039;&#039;list of glitches in the [[Generation IV]] [[Pokémon games]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Battle glitches==&lt;br /&gt;
{{main|List of battle glitches in Generation IV}}&lt;br /&gt;
&lt;br /&gt;
==Overworld glitches==&lt;br /&gt;
{{main|List of overworld glitches in Generation IV}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Diamond, Pearl, Platinum, HeartGold, and SoulSilver==&lt;br /&gt;
===Corrupted save file cloning===&lt;br /&gt;
Occasionally, when the [[Save|save file]] gets corrupted, the {{OBP|Pokémon|species}} data is kept. When this happens, the game can still be saved, but the save file will be unable to be loaded. With the assistance of another handheld and another game, the Pokémon can be [[trade]]d from the game with the corrupted save file. After the trade is completed, if the game is rebooted, the Pokémon traded from the corrupted save file will be in both games but the other traded Pokémon will be lost.&lt;br /&gt;
&lt;br /&gt;
===DNS Mystery gift exploit===&lt;br /&gt;
When a player sets Nintendo Wifi connection, entering a certain Primary DNS and Secondary DNS (variable by game) will enable them to receive most of the past Wifi Mystery Gift events. &lt;br /&gt;
Also, the GTS can be accessed even though the service has been discontinued.&lt;br /&gt;
&lt;br /&gt;
===GTS morphing glitch===&lt;br /&gt;
[[File:Mew Torterra Glitch GTS.png|thumb|250px|An example of the morphing glitch. This is not a Torterra, but a Mew morphed into one and nicknamed &amp;quot;TORTERRA&amp;quot;]]&lt;br /&gt;
There have been somewhat numerous reports of a [[glitch]] that happened in the [[Global Terminal|GTS]] that causes a player&#039;s offered {{OBP|Pokémon|species}} to become &amp;quot;morphed&amp;quot;. The Pokémon&#039;s sprite will change into that of a different Pokémon and the gender might be swapped as well. The game will also say it is the same species it used to be (e.g.: a morphed {{p|Heatran}} would still be recognized as such) and it will be holding a {{DL|List of unobtainable items|Seal Bag}}, an unused [[item]]. There is no confirmed way to reproduce this glitch; however in many of the reports, people have claimed that the glitch happened right after the GTS came up with no searches for any of the Pokémon but did not send out a Communication Error. After it stops blocking all access to other Pokémon, it is believed that is when the glitch is most likely to happen. Trying to withdraw the glitch Pokémon may result in a Communication Error but when the game lets a player withdraw the Pokémon, it returns to normal.&lt;br /&gt;
&lt;br /&gt;
A similar glitch occurred where the Pokémon in the GTS is morphed into the wanted Pokémon (as shown in the photo). Instead of its name being the same as before, its name is now that of the wanted Pokémon, but still the same species as the Pokémon originally offered. There&#039;s also the possibility of the morphed Pokémon holding a Seal Bag. Most of the time, trying to [[trade]] for it will either cause a Communication Error or say that the Pokémon has been traded. In addition, sometimes these glitched Pokémon will be the only that appear when searching for Pokémon of a certain [[level]].&lt;br /&gt;
&lt;br /&gt;
===GTS trade Evolution oversight===&lt;br /&gt;
There is a glitch in the [[Global Terminal|GTS]] that allows {{OBP|Pokémon|species}} to [[Evolution|evolve]] by being [[trade]]d, but without actually trading them.&lt;br /&gt;
&lt;br /&gt;
Players must first place a {{cat|Pokémon that evolve through trading|Pokémon that evolves by trading it}} (with the correct [[held item]], like [[Metal Coat]] for {{p|Scyther}} or [[Electirizer]] for {{p|Electabuzz}}) onto the GTS. To prevent the deposited Pokémon from being traded away, players should request an impossible trade, such as a [[level]] 9 and under {{p|Mewtwo}}. The player must then search for a Pokémon on the GTS and trade for it. After this has been done, returning to the Pokémon that was placed on the GTS by the player and taking it back will cause it to evolve.&lt;br /&gt;
&lt;br /&gt;
The risk of not being able to reacquire a Pokémon while trying to evolve it through [[trade Evolution]] over the GTS is very great and this could have been a planned countermeasure. The requirement (a trade) must still be met in order for the Pokémon to evolve, but this system would prevent a player from potentially losing the Pokémon they wanted to evolve.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|-MEPpSTuYEM|channel/UCfA2k3vubAAytJIarM7G2zQ|name= Pokemon Glitches for Bulbapedia|platinum}}&lt;br /&gt;
&lt;br /&gt;
===GTS vanishing glitch===&lt;br /&gt;
There have also been instances of a &amp;quot;vanishing&amp;quot; glitch on the [[Global Terminal|GTS]]. After uploading a {{OBP|Pokémon|species}} to the server and checking its summary without changing the Pokémon, the &amp;quot;SUMMARY&amp;quot; button is sometimes replaced with &amp;quot;DEPOSIT&amp;quot;, suggesting that the Pokémon has been [[trade]]d. Selecting &amp;quot;DEPOSIT&amp;quot; will cause a Communication Error, and the player will return to the front desk. Logging on to the server again will cause the Pokémon to reappear, with no noticeable changes.&lt;br /&gt;
&lt;br /&gt;
===Pal Park name encoding glitch===&lt;br /&gt;
In Western versions of the games, all characters before &#039;0&#039; (0xA1) on the Gen 3 {{OBP|character encoding|Generation III}} table use the Japanese table rather than the international one. In other words, when a Pokémon is sent through [[Pal Park]], all characters in its [[nickname]] and [[OT]] that occur before &#039;0&#039; on the international encoding table will be converted to their corresponding characters in the Japanese character encoding. This also affects the non-inputtable character &#039;{{PDollar}}&#039; (0xB7), which is converted to &#039;円&#039;.&lt;br /&gt;
&lt;br /&gt;
This appears to be the result of the developers using the Japanese encoding as a base and, for Western games, only changing the encodings for characters that are able to be input by the player (like changing fullwidth characters to {{wp|halfwidth}}, or changing the quotation marks to match the language of the Pokémon). However the assumption that a Pokémon can only have inputtable characters in their Nickname and OT is false. Indeed, there are a few [[in-game trade]]s in the Spanish games which have non-inputtable characters in either their OT or nickname, and a few preset {{pkmn|Trainer}} names in the Spanish games also contain non-inputtable characters. All applicable cases are listed below.&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Original character&lt;br /&gt;
! Corrupted character&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| Á&lt;br /&gt;
| い&lt;br /&gt;
| Hiragana &#039;&#039;i&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Í&lt;br /&gt;
| コ&lt;br /&gt;
| Katakana &#039;&#039;ko&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ú&lt;br /&gt;
| つ&lt;br /&gt;
| Hiragana &#039;&#039;tsu&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
;In-game trade nicknames&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Original game&lt;br /&gt;
!Language&lt;br /&gt;
!OT&lt;br /&gt;
!Pokémon&lt;br /&gt;
!Original nickname&lt;br /&gt;
!Corrupted nickname&lt;br /&gt;
|-&lt;br /&gt;
|{{gameabbrev3|LG}}&lt;br /&gt;
|Spanish&lt;br /&gt;
|QUICA&amp;lt;!--SAIGE--&amp;gt;&lt;br /&gt;
|{{p|Nidoran♂}}&lt;br /&gt;
|NIDRÁN&amp;lt;!--MR. NIDO--&amp;gt;&lt;br /&gt;
|NIDRいN&lt;br /&gt;
|-&lt;br /&gt;
|{{gameabbrev3|FRLG}}&lt;br /&gt;
|Spanish&lt;br /&gt;
|GOYO&amp;lt;!--GARETT--&amp;gt;&lt;br /&gt;
|{{p|Seel}}&lt;br /&gt;
|SEELÍN&amp;lt;!--SEELOR--&amp;gt;&lt;br /&gt;
|SEELコN&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;In-game trade OTs&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Original game&lt;br /&gt;
!Language&lt;br /&gt;
!Pokémon&lt;br /&gt;
!Original OT&lt;br /&gt;
!Corrupted OT&lt;br /&gt;
|-&lt;br /&gt;
|{{gameabbrev3|FRLG}}&lt;br /&gt;
|Spanish&lt;br /&gt;
|{{p|Mr. Mime}}&lt;br /&gt;
|RÚTEO&amp;lt;!--REYLEY--&amp;gt;&lt;br /&gt;
|RつTEO&lt;br /&gt;
|-&lt;br /&gt;
|{{gameabbrevss|Colo}}&amp;lt;br&amp;gt;{{gameabbrevss|XD}}&amp;lt;/br&amp;gt;&lt;br /&gt;
|Spanish&lt;br /&gt;
|{{p|Plusle}}&amp;lt;br&amp;gt;{{p|Meditite}}&amp;lt;br&amp;gt;{{p|Shuckle}}&amp;lt;br&amp;gt;{{p|Larvitar}}&lt;br /&gt;
|GERMÁN&amp;lt;!--DUKING--&amp;gt;&lt;br /&gt;
|GERMいN&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Default names&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Original game&lt;br /&gt;
!Language&lt;br /&gt;
!Gender&lt;br /&gt;
!Original name&lt;br /&gt;
!Corrupted name&lt;br /&gt;
|-&lt;br /&gt;
|{{gameabbrev3|FR}}&lt;br /&gt;
|Spanish&lt;br /&gt;
|Male&lt;br /&gt;
|LLAMÍN&lt;br /&gt;
|LLAMコN&lt;br /&gt;
|-&lt;br /&gt;
|{{gameabbrev3|FRLG}}&lt;br /&gt;
|Spanish&lt;br /&gt;
|Male&lt;br /&gt;
|ÁLVARO&lt;br /&gt;
|いLVARO&lt;br /&gt;
|-&lt;br /&gt;
|{{gameabbrev3|FRLG}}&lt;br /&gt;
|Spanish&lt;br /&gt;
|Female&lt;br /&gt;
|MARÍA&lt;br /&gt;
|MARコA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pomeg glitch===&lt;br /&gt;
{{main|Pomeg glitch}}&lt;br /&gt;
&lt;br /&gt;
===Trade cloning===&lt;br /&gt;
If a player is [[Trade|trading]] {{OBP|Pokémon|species}} and one of the handhelds is turned off at a certain time, the Pokémon that was traded to the game that was not turned off will appear in both player&#039;s [[Party|parties]]. However, this glitch is very difficult to perform and quite commonly corrupts the [[Save|save file]].&lt;br /&gt;
&lt;br /&gt;
===Tweaking===&lt;br /&gt;
{{main|Tweaking}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Diamond and Pearl==&lt;br /&gt;
===Egg determination glitch===&lt;br /&gt;
This glitch requires a {{OBP|Pokémon|species}} and an {{pkmn|Egg}} in the same spot of adjacent boxes on the [[Pokémon Storage System]]. By having the cursor on the Pokémon in one box, pressing the &#039;&#039;&#039;L&#039;&#039;&#039; or &#039;&#039;&#039;R&#039;&#039;&#039; buttons to switch boxes as the display is rolling over to the next piece of data will allow the player to see the [[held item]] (always none), [[Nature]], [[Ability]], or [[type]] of the Pokémon inside an Egg.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|XITo3P-0APQ|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|normal|grass}}&lt;br /&gt;
&lt;br /&gt;
===Friendship underflow glitch===&lt;br /&gt;
This glitch allows [[friendship]] to underflow to values close to 255. The player must do these:&lt;br /&gt;
# Start a wild encounter.&lt;br /&gt;
# Lose some HP on the Pokémon to increase friendship of, but don&#039;t make it faint.&lt;br /&gt;
# Use some [[Energy Powder|EnergyPowder]] or an [[Energy Root]] in the battle.&lt;br /&gt;
# Run away from the battle.&lt;br /&gt;
{{YouTubeEmbed|7_6Lbhpkrpk|ChickasaurusGL|cute}}&lt;br /&gt;
&lt;br /&gt;
===GTS cloning===&lt;br /&gt;
This [[Cloning glitches|cloning]] method is reminiscent of the methods from the first two generations and involves the [[Global Trade System|GTS]].&lt;br /&gt;
&lt;br /&gt;
If the {{OBP|Pokémon|species}} is deposited in the GTS and the connection is interrupted at the right time, the Pokémon in question would be in the player&#039;s [[party]] or [[Pokémon Storage System]] box and in the GTS, requiring the player only to withdraw the Pokémon from the GTS to obtain the clone.&lt;br /&gt;
&lt;br /&gt;
===Ribbon check glitch===&lt;br /&gt;
When the player&#039;s party is being checked for the total amount of unique [[Ribbon|Ribbons]] at the [[Ribbon Syndicate]], Pokémon in party slots after an {{pkmn|Egg}} will not have their ribbons counted.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|4BX2-HR86Ws|channel/UCAnOLpOXsqJIvFOfaaZxjNw|name=Meinanutshell|electric}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Platinum==&lt;br /&gt;
===GTS level display oversight===&lt;br /&gt;
In early releases of the American version, when seeking {{OBP|Pokémon|species}} on the [[Global Terminal|GTS]], the game will not display the [[level]] range of the wanted Pokémon. This can result in confusion as offers are blocked so even if a player has the right Pokémon to offer but it is not at the right level, it will not able to be selected.&lt;br /&gt;
&lt;br /&gt;
This glitch is not present the original Japanese versions or in other localized releases, indicating that it was a minor error made in the development of the American version. Nintendo offered a patch for the problem by sending in an affected game.&lt;br /&gt;
&lt;br /&gt;
===Member Card name error===&lt;br /&gt;
If the player receives the [[Member Card]] from the man in the [[Poké Mart]] that delivers [[event Pokémon]] or [[event item]]s, the name will be displayed as &amp;quot;Member&#039;s Card&amp;quot; as opposed to &amp;quot;Member Card&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Pokémon Diamond, Pearl, and Platinum==&lt;br /&gt;
===Disappearing PC Pokémon glitch===&lt;br /&gt;
{{GlitchResearch|Need info on what causes it.}}&lt;br /&gt;
Sometimes, Pokémon placed in the PC may disappear completely.&amp;lt;ref&amp;gt;[http://www.nintendolife.com/forums/ds/pokemon_diamond_and_pearl_disappearing_pokemon Pokemon Diamond and Pearl disappearing Pokemon? - DSi / DS Forum - Page 1]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.pokecommunity.com/archive/index.php/t-191335.html D/P/Pt: Dissapearing Pokémon? [Archive&amp;amp;#93; - The PokéCommunity Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===HM05 Defog error===&lt;br /&gt;
[[File:HM05 Defog glitch.png|thumb|250px|HM05 error.]]&lt;br /&gt;
{{HM|05|Defog}} appears as a {{type|Water}} [[HM]] rather than a {{type|Flying}} one.&lt;br /&gt;
&lt;br /&gt;
===Wild Pokémon with Run Away glitch===&lt;br /&gt;
The game displays the wrong message when successfully fleeing from a wild Pokémon with the ability [[Run Away]]. This only occurs after a player&#039;s Pokémon faints just after the wild Pokémon moved.&lt;br /&gt;
The game code behaves as if the wild Pokémon was the subject of the escape, and because of the wild Pokémon having Run Away, the special message &amp;quot;&#039;&#039;&#039;&amp;lt;Pokémon name&amp;gt; escaped using Run Away!&#039;&#039;&#039;&amp;quot; tries to be displayed (instead of the normal message &amp;quot;&#039;&#039;&#039;Got away safely&#039;&#039;&#039;&amp;quot;). However, due to how messages with buffers work in battles in Gen IV, this message index is added +1 when a wild Pokémon triggers the message, thus displaying the message &amp;quot;&#039;&#039;&#039;The wild &amp;lt;Pokémon name&amp;gt; fled!&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
{{YouTubeEmbed|Z-KOKxeCYeY|mikelan98}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon HeartGold and SoulSilver==&lt;br /&gt;
===Buena&#039;s Password glitch===&lt;br /&gt;
{{GlitchResearch|This glitch is not fully confirmed, may affect other events that change daily and needs further testing.}}&lt;br /&gt;
If the player saves the game as soon as they have stepped through a doorway or stairway and their first {{OBP|Pokémon|species}} has not appeared, then [[Buena]] will not give a new password the following day or any thereafter unless the player re-saves in a new location that allows the [[Walking Pokémon|primary Pokémon]] to leave its [[Poké Ball]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Lullaby underflow===&lt;br /&gt;
If the player&#039;s [[radio]] is playing Pokémon Lullaby, the &#039;&#039;movement rate&#039;&#039; of the encounter algorithm is decreased by 25. However, as the default value while walking in [[tall grass]] or in a [[cave]] is 20 and there&#039;s no code that prevents it from {{wp|underflow}}ing, if there are no factors present that increase it, the value is decreased below 0 (and then set by the game&#039;s code to the cap of 100).&lt;br /&gt;
&lt;br /&gt;
===Pokéwalker data cloning===&lt;br /&gt;
{{GlitchResearch|If the cloned Pokémon is traded out to another game, or leveled up in the Pokéwalker, does the game accept?}}&lt;br /&gt;
When a {{OBP|Pokémon|species}} is successfully transferred to the [[Pokéwalker]] but the game is turned off before [[Save|saving]], the Pokémon would appear in both the Pokéwalker and the [[Pokémon Storage System]] box it was in before the transfer. However, attempting to bring the Pokémon in the Pokéwalker back into the game would cause it to be {{pkmn2|released}} into the {{pkmn2|wild}}, even if the original Pokémon data had already been deleted or moved, such as being [[trade]]d or released. This is because the data of the Pokémon that was transferred was not saved onto the game, thus the game will not recognize the Pokémon that is on the Pokéwalker, therefore it releases it. The game only recognizes Pokémon caught from the Pokéwalker and the Pokémon&#039;s data that is stored in the game after the transfer. This is to prevent external or third-party devices from transferring Pokémon data onto the game.&lt;br /&gt;
&lt;br /&gt;
==Pokémon Platinum, HeartGold, and SoulSilver==&lt;br /&gt;
===Giratina form change glitch===&lt;br /&gt;
If {{p|Giratina}} has its held item changed to or from the [[Griseous Orb]] in the [[PC]] (i.e. using the &amp;quot;Move Pokémon&amp;quot; or &amp;quot;Move Items&amp;quot; option), it will change [[form]], but its stats will not change to reflect its new form. It will retain these stats even after [[save|saving]] or being [[trade]]d and uses these stats during link battles. Its stats will be changed to those of the correct form if it has its held item changed outside of the PC. Its stats are recalculated when [[level]]ed up, but since these changes are considered to be as a result of the level up, leveling up a Giratina affected by this glitch can cause negative stat growths if it is high level enough that the difference in the Formes&#039; stats outweighs the level-up growths.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|3SJv08lMtxE|ChickasaurusGL|ghost}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Battle Revolution==&lt;br /&gt;
===Mystery Gift exploit===&lt;br /&gt;
Although only one [[Mystery Gift]] is intended to be received by the player through its 300 seconds of transmission, there is nothing to stop a player with another handheld and a different game cartridge from receiving the same gift. For example, when purchasing a [[Salac Berry]] for 19,200 [[Poké Coupon]]s and receiving it on one game cartridge, another player with a different handheld and game can quickly receive a copy of the same Salac Berry for free, provided that the 300-second period haven&#039;t expired.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der vierten Generation]]&lt;br /&gt;
[[es:Lista de glitches de la cuarta generación]]&lt;br /&gt;
[[fr:Liste des bugs de la quatrième génération]]&lt;br /&gt;
[[it:Elenco glitch in quarta generazione]]&lt;br /&gt;
[[zh:遊戲漏洞（第四世代）]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_2000_Stadium_Tour&amp;diff=4544732</id>
		<title>Pokémon 2000 Stadium Tour</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_2000_Stadium_Tour&amp;diff=4544732"/>
		<updated>2026-05-04T21:48:34Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: https://x.com/GamingXperience/status/2050738027824099790&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stadium tour logo.png|frame|right|The 2000 Stadium Tour logo]]&lt;br /&gt;
The &#039;&#039;&#039;Pokémon 2000 Stadium Tour&#039;&#039;&#039; was a series of events that were held across {{pmin|the United States}} and {{pmin|Canada}}&amp;lt;ref&amp;gt;[http://web.archive.org/web/20000519171041/http://www.nintendo.ca/cgi-bin/fetch_events.cgi?thing=6610107 Nintendo of Canada (Archive)] (Retrieved January 9, 2014)&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20150907000402/https://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=6;t=000134 The Azure Heights Forum (Archive)] (Retrieved May 4, 2026)&amp;lt;/ref&amp;gt; in 2000 promoting the release of [[Pokémon Stadium]] for the [[Nintendo 64]] game console. At the event, attendees could see a preview of Pokémon Stadium and receive [[List of European language event Pokémon distributions in Generation I#Pokémon 2000 Stadium Tour Mew|a Mew]] for the [[Generation I]] [[Game Boy]] games. Using the new [[Transfer Pak]], competitors were able to watch their best Pokémon, from their favorite Game Boy game, battle in full 3D on the Nintendo 64. The Stadium Tour hosted Pokémon Battles in three skill groups: Beginner, Intermediate and Advanced. Trainers were allowed to use either {{game3|Red and Blue|Pokémon Red, Blue|s}}, or {{v2|Yellow}} for the tournament. If the attendees and their Pokémon performed well, they had the opportunity to earn Official Pokémon Trainer Badges. Pokémon Masters from Nintendo were on-hand to challenge the very best Pokémon Trainers to a Pokémon Master Trainer Challenge on mammoth big screen televisions. The winner of the east coast tournament at the Montgomery Mall in Maryland was Alex Ed Prins-Stairs.&lt;br /&gt;
&lt;br /&gt;
==The Final Battle==&lt;br /&gt;
[[File:Alex Ed Prins-Stairs Trophy.jpg|thumb|right|125px|A picture of the trophy won by the East Coast Pokémon 2000 Stadium Tour champion.]]&lt;br /&gt;
The final Pokémon battle for the trophy was fought 3-on-3 at {{wp|Westfield Montgomery|Montgomery Mall}} in {{wp|Bethesda, Maryland|Bethesda}}, {{wp|Maryland}} using [[Pokémon Stadium]] (which had not yet been released). The battle was between competitor Ed Prins-Stairs (who went by the name Alex Prins-Stairs at the time) and a &amp;quot;Pokémon Master&amp;quot; staff member. The battle was cast live to a big screen television.&lt;br /&gt;
&lt;br /&gt;
Prins-Stairs&#039;s team was {{p|Mewtwo}}, {{p|Mew}} and {{p|Starmie}} while the staff member&#039;s team was {{p|Mewtwo}}, {{p|Mew}} and {{p|Articuno}}. The match ultimately ended with the staff member forfeiting, resulting in Prins-Stairs being declared the winner. The trophy was mailed to the winner along with a {{i|Poké Ball}} filled with candy and a {{p|Mewtwo}} beanie plush.&lt;br /&gt;
&lt;br /&gt;
==Dates and locations==&lt;br /&gt;
===United States===&lt;br /&gt;
====East Coast Tour====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;width:auto; text-align:center; background: #ccf; border: 3px solid blue;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Date&lt;br /&gt;
! City&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| February 5–6&lt;br /&gt;
| {{wp|Baltimore|Baltimore, Maryland}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| February 12–13&lt;br /&gt;
| {{wp|Tampa|Tampa, Florida}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| February 19–20&lt;br /&gt;
| {{wp|Miami|Miami, Florida}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| February 26–27&lt;br /&gt;
| {{wp|Philadelphia|Philadelphia, Pennsylvania}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| March 4–5&lt;br /&gt;
| {{wp|New York/New Jersey}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| March 11–12&lt;br /&gt;
| {{wp|Boston| Boston, Massachusetts}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| March 18–19&lt;br /&gt;
| {{wp|Cincinnati|Cincinnati, Ohio}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| March 25–26&lt;br /&gt;
| {{wp|Detroit|Detroit, Michigan}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| April 1–2&lt;br /&gt;
| {{wp|Chicago| Chicago, Illinois}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| April 8–9&lt;br /&gt;
| {{wp|St. Louis|St. Louis, Missouri}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====West Coast Tour====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;width:auto; text-align:center; background: #ccf; border: 3px solid blue;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Date&lt;br /&gt;
! City&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| February 5–6&lt;br /&gt;
| {{wp|New Orleans|New Orleans, Louisiana}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| February 12–13&lt;br /&gt;
| {{wp|Houston|Houston, Texas}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| February 19–20&lt;br /&gt;
| {{wp|Dallas-Ft. Worth, Texas}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| February 26–27&lt;br /&gt;
| {{wp|Los Angeles|Los Angeles (North), California}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| March 4–5&lt;br /&gt;
| {{wp|Los Angeles|Los Angeles (South), California}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| March 11–12&lt;br /&gt;
| {{wp|Phoenix|Phoenix, Arizona}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| March 18–19&lt;br /&gt;
| {{wp|Sacramento|Sacramento, California}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| March 25–26&lt;br /&gt;
| {{wp|Portland|Portland, Oregon}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| April 1–2&lt;br /&gt;
| {{wp|Minneapolis|Minneapolis, Minnesota}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| April 8–9&lt;br /&gt;
| {{wp|Kansas City|Kansas City, Kansas}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Canada===&lt;br /&gt;
{{incomplete|section|needs=info from [https://web.archive.org/web/20150907000402/https://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=6;t=000134 Azure Heights]}}&lt;br /&gt;
{| style=&amp;quot;background: #285078; {{roundy|0.5em}}; border: 3.5px solid #901820;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! Province&lt;br /&gt;
! Location&lt;br /&gt;
! Dates&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Alberta}}&lt;br /&gt;
| Unknown Stadium, {{wp|Calgary}}&lt;br /&gt;
| March ??, 2000&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Alberta}}&lt;br /&gt;
| [http://www.southcentremall.com/ South Centre Mall], {{wp|Calgary}}&lt;br /&gt;
| March ??, 2000&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Pokémon 2000 Stadium Tour Westfield Baltimore.jpg|The Westfield Shopping Center in Baltimore during the event&lt;br /&gt;
File:Stadium tour.jpg|The Pokémon Stadium section&lt;br /&gt;
File:Central mew.jpg|Attendees waiting in line to receive Mew&lt;br /&gt;
File:Car of pikachu.jpg|The specialty designed Pikachu {{wp|Volkswagen Beetle}}&lt;br /&gt;
File:Mew line 1.jpg|Attendees waiting in line to receive Mew&lt;br /&gt;
File:Trainerbattle.jpg|Players were able to see their Pokémon for the first time in 3D using the [[Transfer Pak]].&lt;br /&gt;
File:Gym link battles.jpg|Players battled via the [[Game Link Cable|Game Boy Game Link Cable]] to earn Pokémon Stadium [[Gym Leader]] Badges.&lt;br /&gt;
File:Teamrocket2000.jpg|Attendees even cosplayed at the event to show their love for Pokémon.&lt;br /&gt;
File:Flier.jpg|Flier for the East vs. West Pokémon Stadium Exhibition Tournament&lt;br /&gt;
File:Pokémon 2000 Stadium Tour Woodbridge guide.jpg|An event guide for the Woodbridge Center Mall stop&lt;br /&gt;
File:Mew certificate.jpg|Sample certificate of authenticity for the event {{p|Mew}}&lt;br /&gt;
File:Pokémon 2000 Stadium Tour badge.jpg|Badges&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Event Pokémon==&lt;br /&gt;
===Pokémon 2000 Stadium Tour Mew===&lt;br /&gt;
All people who attended the Pokémon 2000 Stadium Tour could receive a {{p|Mew}} by downloading one from a distribution machine. These came with a certificate of authenticity, which included the Pokémon&#039;s ID number.&lt;br /&gt;
{{G1event|&lt;br /&gt;
pokemon=Mew|&lt;br /&gt;
nick=MEW|&lt;br /&gt;
level=5|&lt;br /&gt;
game=1y|&lt;br /&gt;
ndex=151|&lt;br /&gt;
typea=Psychic|&lt;br /&gt;
ot={{tt|LUIGE|East coast tour}}&amp;lt;br&amp;gt;{{tt|LUIGW|West coast tour}}&amp;lt;br&amp;gt;{{tt|LINKE|East coast tour}}&amp;lt;br&amp;gt; {{tt|LINKW|West coast tour}}|&lt;br /&gt;
id={{tt|Random|Each Mew had a unique ID number (ranging anywhere from 00000 to 65535), which came written on a certificate of authenticity provided with the Mew.}}|&lt;br /&gt;
&amp;lt;!--All event Mew have an IVs of 10/1/12/5--&amp;gt;&lt;br /&gt;
item=Bitter Berry|&lt;br /&gt;
type1=Normal|move1=Pound|&lt;br /&gt;
disdate=2|&lt;br /&gt;
datedis=February 5 to April 9, 2000|&lt;br /&gt;
country=the United States|&lt;br /&gt;
red=yes|&lt;br /&gt;
blue=yes|&lt;br /&gt;
yellow=yes}}&lt;br /&gt;
&lt;br /&gt;
===Canadian Pokémon Stadium Tour 2000 Mew===&lt;br /&gt;
Mew [http://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=7;t=000544 was] [http://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=6;t=000134 distributed] to participants at the Pokémon 2000 Stadium Tour stops across {{pmin|Canada}} in 2000.&lt;br /&gt;
{{G1event|&lt;br /&gt;
pokemon=Mew|&lt;br /&gt;
nick=MEW|&lt;br /&gt;
level=5|&lt;br /&gt;
game=1y|&lt;br /&gt;
ndex=151|&lt;br /&gt;
typea=Psychic|&lt;br /&gt;
ot=LUIGIC&amp;lt;br&amp;gt;YOSHIC|&lt;br /&gt;
id=00000-65535|&lt;br /&gt;
item=Bitter Berry|&lt;br /&gt;
type1=Normal|move1=Pound|&lt;br /&gt;
disdate=2|&lt;br /&gt;
datedis=March ?? to ??? ??, 2000|&lt;br /&gt;
country=Canada|&lt;br /&gt;
red=yes|&lt;br /&gt;
blue=yes|&lt;br /&gt;
yellow=yes}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://web.archive.org/web/20000304003655/pokemon.com/events/stadiumtour_schedule.html Official event site (archived)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=8fRL8hXJ0D4 Television commercial]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Project Real-Life notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Promotional tours]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Shiny_Pok%C3%A9mon&amp;diff=4544221</id>
		<title>Shiny Pokémon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Shiny_Pok%C3%A9mon&amp;diff=4544221"/>
		<updated>2026-05-04T14:31:44Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: /* In the side series games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pokémon Gallery Encounter with Shining.png|300px|thumb|&amp;quot;Pokémon Gallery: Encounter with Shiny Pokémon&amp;quot; by [[Ken Sugimori]], which depicts {{ga|Ethan}} encountering a Shiny {{p|Charizard}}]]&lt;br /&gt;
A &#039;&#039;&#039;Shiny Pokémon&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{ruby|色違|いろちが}}い&#039;&#039;&#039; &#039;&#039;color variation&#039;&#039;; &#039;&#039;&#039;{{ruby|光|ひか}}る&#039;&#039;&#039; &#039;&#039;shining&#039;&#039;) is a specific {{OBP|Pokémon|species}} with a different coloration to what is usual for its species. It is one of the many differences that a Pokémon can have within its species.&lt;br /&gt;
&lt;br /&gt;
[[Form]] differences, such as that of {{p|Shellos}} and {{p|Gastrodon}}, are not normal or Shiny variations of one another, but their individual forms can be Shiny.&lt;br /&gt;
&lt;br /&gt;
==Terminology==&lt;br /&gt;
{{main|Terminology of Shiny Pokémon}}&lt;br /&gt;
&lt;br /&gt;
They were originally called &#039;&#039;&#039;rare&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;レア&#039;&#039;&#039; &#039;&#039;rare&#039;&#039;) in the debug menu from {{game|Gold and Silver|s}}, &#039;&#039;&#039;Color Pokémon&#039;&#039;&#039; in {{g|Stadium 2}}, and also referred to as &#039;&#039;&#039;Alt. Color&#039;&#039;&#039; in the [[Generation III]] [[easy chat system]]. The &#039;&#039;&#039;{{TCG|Shining Pokémon}}&#039;&#039;&#039; from the {{pkmn|Trading Card Game}} were also introduced before the word &amp;quot;Shiny&amp;quot; was officially used in Pokémon games. Some early guidebooks also refer to them as &amp;quot;&#039;&#039;&#039;colored Pokémon&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;specially colored Pokémon&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The term &amp;quot;&#039;&#039;&#039;Shiny Pokémon&#039;&#039;&#039;&amp;quot; was first created by fans based on the sparkling sound effect and animation at the start of an encounter with one in the {{pkmn|games}}. The first known use in official media was in [[Pokémon Ruby and Sapphire: Prima&#039;s Official Strategy Guide|a guidebook]] for {{game|Ruby and Sapphire|s}}.&amp;lt;ref&amp;gt;&#039;&#039;&amp;quot;There are still &#039;shiny&#039; Pokémon, from Gold and Silver.&amp;quot;&#039;&#039; - &#039;&#039;[[Pokémon Ruby and Sapphire: Prima&#039;s Official Strategy Guide]]&#039;&#039;, page 7&amp;lt;/ref&amp;gt; The first in-game appearance of this term was in [[Wonder Card]]s for Shiny {{p|Milotic}} distributed in {{game|Platinum}}.&lt;br /&gt;
&lt;br /&gt;
Some specific Shiny Pokémon have official in-universe terms describing their unique coloration. Among these are:&lt;br /&gt;
&lt;br /&gt;
* Golden [[Magikarp]]&lt;br /&gt;
* [[Red Gyarados]]&lt;br /&gt;
* {{p|Pikachu}}-colored {{p|Pichu}}&lt;br /&gt;
* Brown {{p|Donphan}}&amp;lt;ref&amp;gt;Refered to as such in &#039;&#039;[[AG114|Date Expectations]]&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Silver {{p|Metagross}}&amp;lt;ref&amp;gt;Refered to as such in &#039;&#039;[[DP117|Noodles! Roamin&#039; Off!]]&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Black Rayquaza]]&amp;lt;ref&amp;gt;First refered to as such in &#039;&#039;[[HZ045|From So Far Away]]&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Genesect Army|Red Genesect]]&amp;lt;ref&amp;gt;First refered to as such in &#039;&#039;[[M16|Genesect and the Legend Awakened]]&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Dark {{p|Hawlucha}}&amp;lt;ref&amp;gt;Refered to as such in &#039;&#039;[[XY051|When Light and Dark Collide!]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[White Zygarde]]&amp;lt;ref&amp;gt;Refered to as such in the title of &#039;&#039;[[HZ088|The Earthshaking White Zygarde]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;How Shiny Pokémon have been marked throughout the generations&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#DAA520; border:3px solid #8E6B15&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#000&amp;quot;&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#DDD; {{roundytl|5px}}&amp;quot; | {{gameabbrev2|GSC}}&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#DDD&amp;quot; | {{pkmn|Stadium 2}}&lt;br /&gt;
| width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#DDD&amp;quot; | {{gameabbrev3|FRLG}}&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#DDD&amp;quot; | [[Generation IV|Gen IV]]&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#DDD&amp;quot; | [[Generation V|Gen V]]&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#DDD&amp;quot; | [[Generation VI|Gen VI]]&lt;br /&gt;
| width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#DDD&amp;quot; | {{gameabbrev7|SMUSUM}}&lt;br /&gt;
| width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#DDD&amp;quot; | {{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;[[Pokédex]]&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
| width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#DDD&amp;quot; | {{gameabbrev7|PE}}&lt;br /&gt;
| width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#DDD&amp;quot; | {{gameabbrev8|SwShBDSP}}&lt;br /&gt;
| width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#DDD&amp;quot; | {{gameabbrev8|LA}}&lt;br /&gt;
| width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#DDD&amp;quot; | {{gameabbrev8|LA}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;[[Pokédex]]&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#DDD&amp;quot; | {{pkmn|HOME}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Mobile&amp;lt;/small&amp;gt;&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#DDD; {{roundytr|5px}}&amp;quot; | [[Generation IX|Gen IX]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#777; {{roundybl|5px}}&amp;quot; | [[File:ShinyIIStars.png|center]]&lt;br /&gt;
| style=&amp;quot;background:#777&amp;quot; | [[File:ShinyStad2Star.png|center]]&lt;br /&gt;
| style=&amp;quot;background:#777&amp;quot; | [[File:ShinyFRLGStar.png]]&lt;br /&gt;
| style=&amp;quot;background:#777&amp;quot; | [[File:ShinyIVStar.png]]&lt;br /&gt;
| style=&amp;quot;background:#777&amp;quot; | [[File:ShinyVStar.png]]&lt;br /&gt;
| style=&amp;quot;background:#777&amp;quot; | [[File:ShinyVIStar.png]]&lt;br /&gt;
| style=&amp;quot;background:#777&amp;quot; | [[File:ShinyVIIStar.png]]&lt;br /&gt;
| style=&amp;quot;background:#777&amp;quot; | [[File:ShinyVIIStar Pokédex.png]]&lt;br /&gt;
| style=&amp;quot;background:#777&amp;quot; | [[File:ShinyLGPEStar.png]]&lt;br /&gt;
| style=&amp;quot;background:#777&amp;quot; | [[File:ShinyVIIIStar.png]]&lt;br /&gt;
| style=&amp;quot;background:#777&amp;quot; | [[File:ShinyLAStar.png]]&lt;br /&gt;
| style=&amp;quot;background:#777&amp;quot; | [[File:ShinyLAStar Pokédex.png]]&lt;br /&gt;
| style=&amp;quot;background:#777&amp;quot; | [[File:ShinyHOMEStar.png]]&lt;br /&gt;
| style=&amp;quot;background:#777; {{roundybr|5px}}&amp;quot; | [[File:ShinySVStar.png]]&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
Shiny Pokémon were introduced in the [[Generation II]] games. When a Shiny Pokémon appears in the wild or from its [[Poké Ball]], [[#Appearance|it is surrounded]] by a flash of stars or light, which is accompanied by a pinging sound effect.&lt;br /&gt;
&lt;br /&gt;
Individual Pokémon cannot change their Shininess. A Shiny Pokémon will always be Shiny, and a regular Pokémon will never become Shiny. Upon [[Evolution]], a Pokémon retains its Shiny status; for example, a Shiny {{p|Charmander}}, if leveled up, will eventually become a Shiny {{p|Charmeleon}} and then a Shiny {{p|Charizard}}, while a regular Charmander will become a regular Charmeleon and then a regular Charizard.&lt;br /&gt;
&lt;br /&gt;
An icon (seen in the table above) appears on the status screen of Shiny Pokémon in most games. In Generation II, this icon appears in the top-right corner of the screen, by the gender symbol, while in most other games, it appears in or near one of the corners of the Pokémon&#039;s image. &lt;br /&gt;
&lt;br /&gt;
{{game2|Ruby|Sapphire|Emerald}}, however, do not have any icon, instead turning the Pokémon&#039;s usually white [[Pokédex]] number into a gold one. In all core series [[Generation III]] games, the striped background of the Pokémon&#039;s image has a lighter shade when Shiny; likewise, in Generation IV and V, the color of some elements of the status screen differ for Shiny Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
[[File:Specially colored Pokémon.png|thumb|right|250px|Early explanation about Shiny Pokémon&amp;lt;br&amp;gt;(&#039;&#039;[[Pokémon Gold and Silver: Complete Pokédex]]&#039;&#039;, page 9)]]&lt;br /&gt;
Shiny Pokémon can differ in color from their normal counterparts very little or very much. Some Pokémon, such as {{p|Glaceon}} or {{p|Pichu}}, have a Shiny coloration only a few shades darker or lighter in color, while others, such as {{p|Caterpie}} or {{p|Smeargle}}, have dramatic differences in color.&lt;br /&gt;
&lt;br /&gt;
An [[Evolution#Evolutionary lines|evolutionary line]] is not necessarily guaranteed to have similar Shiny colorations even if their standard colorations are the same; both {{p|Ponyta}} and {{p|Rapidash}} have orange flames, but a Shiny Ponyta has blue flames while a Shiny Rapidash has gray flames (this is switched in [[Generation II]]). Sometimes, two Pokémon in an evolutionary line with different standard colorations will have the same Shiny coloration, as in the case of {{p|Skitty}} and {{p|Delcatty}}.&lt;br /&gt;
&lt;br /&gt;
Little is known about how Shiny colorations are chosen. While it is often rumored that early Shiny colorations were determined algorithmically, all Pokémon&#039;s Shiny colorations are individually defined in the game data&amp;lt;ref&amp;gt;[https://github.com/pret/pokegold/blob/1521f52e37741a9220a1362443df6d0462e582d3/data/pokemon/palettes.asm Pokémon Gold Disassembly]&amp;lt;/ref&amp;gt; and Pokémon with similar palettes have distinct Shiny colorations even in [[Generation II]].&amp;lt;ref&amp;gt;[https://twitter.com/DrLavaYT/status/1235549199543885825 @DrLavaYT] on Twitter&amp;lt;/ref&amp;gt; [[James Turner]], who has worked as a Pokémon designer since [[Generation V]], stated that the first time he selected Shiny colorations was in [[Generation VII]], when he selected the Shiny colorations of the [[Ultra Beast]]s he designed.&amp;lt;ref&amp;gt;[https://twitter.com/JamesTurner_42/status/1091889698555875328 @JamesTurner_42] on Twitter&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the [[Game Boy]] mode of {{game|Gold and Silver|s}}, the sprites of both regular and Shiny Pokémon use the same shades of gray. A Shiny Pokémon can still be identified by the stars on its status screen or the animation shown when it comes into battle.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon HeartGold and SoulSilver Versions|Pokémon HeartGold, SoulSilver]], {{LGPE|Let&#039;s Go, Pikachu!, Let&#039;s Go, Eevee!}}, {{pkmn|Legends: Arceus}}, {{pkmn|Scarlet and Violet|Scarlet, Violet}}, and {{pkmn|Legends: Z-A}}, a Pokémon&#039;s Shininess is visible in the overworld, though this only applies to Pokémon following the player in HeartGold and SoulSilver, and does not apply to static encounters. Additionally, in Pokémon Legends: Arceus and Pokémon Legends: Z-A, the party icon of Shiny Pokémon will depict its Shiny coloration.&lt;br /&gt;
&lt;br /&gt;
===Determining Shininess===&lt;br /&gt;
====Generation II====&lt;br /&gt;
In Generation II, being Shiny is determined by a Pokémon&#039;s [[DVs]], equivalent to {{IV}}s from Generation III onward. If a Pokémon&#039;s Speed, Defense, and Special DVs are all 10, and its Attack DV is 2, 3, 6, 7, 10, 11, 14 or 15, it will be Shiny. Because of this, a Shiny Pokémon traded to a [[Generation I]] game and then traded back to Generation II will retain its Shininess, and a Pokémon obtained in Generation I whose DVs meet the requirements for Shininess will also become Shiny when traded to Generation II.&lt;br /&gt;
&lt;br /&gt;
Since the HP DV is calculated from the other four DVs, a Shiny Pokémon&#039;s HP DV will always be either 0 or 8. Shiny Pokémon are generally above average in terms of DVs, but only slightly.&lt;br /&gt;
&lt;br /&gt;
The probability of a Pokémon encountered in the wild or obtained as a [[gift Pokémon|gift]], [[in-game trade]], or {{pkmn2|event}} in Generation II having its DVs line up in the above manner is 1/8192 (assuming every IV combination has the same probability, which is usually the case).&lt;br /&gt;
&lt;br /&gt;
The probability differs for [[Pokémon breeding|bred]] Pokémon, as their DVs are partially influenced by their parents. Specifically, a parent passes its Special stat (plus or minus 8) and its Defense stat to its children that are the opposite gender from it. (If Ditto is one of the parents, it is always the one that passes these stats.) This means that if a Shiny parent passes its DVs to a child, the child&#039;s inherited Defense DV will always be 10, its inherited Special DV will have a 1/2 chance of being 10, its randomly generated Attack DV will have a 1/2 chance of being an appropriate value, and its randomly generated Speed DV will have 1/16 chance of being 10. This results in a 1/64 chance that such a child will be Shiny. These breeding mechanics also mean that if a child inherits its DVs from a Pokémon that does not have a Defense DV of 10 and a Special DV of 2 or 10, it cannot be Shiny.&lt;br /&gt;
&lt;br /&gt;
=====Transferring from Generation I Virtual Console games=====&lt;br /&gt;
Pokémon transported to {{g|Bank}} from the [[Virtual Console]] releases of the Generation I games via [[Poké Transporter]] may be Shiny after being transported. Since Version 1.3 of Poké Transporter, this is determined the same way as in the Generation II games. Prior to Version 1.3, the roles of the Attack and Defense DVs were swapped, meaning that the process did not properly correspond to Generation II.&lt;br /&gt;
&lt;br /&gt;
The same {{DL||quirks}} that apply to transferring Pokémon from Generation I to Generation II games also apply.&lt;br /&gt;
&lt;br /&gt;
The {{p|Mew}} that were distributed to the Generation I Virtual Console games have DVs of 15 in every stat, meaning they can never be Shiny.&lt;br /&gt;
&lt;br /&gt;
====Generation III onwards====&lt;br /&gt;
{{main|Personality value#Shininess|Personality value → Shininess}}&lt;br /&gt;
From [[Generation III]] onward, whether a Pokémon is Shiny depends on the Pokémon&#039;s [[Original Trainer]]&#039;s [[ID number]] and secret ID number, as well as the Pokémon&#039;s [[personality value]]. The exact calculation is:&lt;br /&gt;
:&amp;lt;code&amp;gt;TrainerID &#039;&#039;&#039;xor&#039;&#039;&#039; SecretID &#039;&#039;&#039;xor&#039;&#039;&#039; PersonalityValue&amp;lt;sub&amp;gt;31..16&amp;lt;/sub&amp;gt; &#039;&#039;&#039;xor&#039;&#039;&#039; PersonalityValue&amp;lt;sub&amp;gt;15..0&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
where the latter two values represent the highest and lowest 16 bits of the 32-bit personality value respectively.&lt;br /&gt;
&lt;br /&gt;
The above formula can result in a number ranging from 0 to 65535. In Generations III to V, if this result is less than 8, then the Pokémon is Shiny, giving an overall probability of 8/65536 or 1/8192, exactly the same as in Generation II. Starting in [[Generation VI]], this threshold was increased to 16 (meaning the result must be &#039;&#039;less than&#039;&#039; 16), effectively doubling the probability from preceding generations. In [[Pokémon Sword and Shield]], if this result equals 0, or if the Pokémon has the [[fateful encounter]] flag set, then the Pokémon has square Shiny sparkles (dubbed &amp;quot;Glistening&amp;quot; by some fans).&lt;br /&gt;
&lt;br /&gt;
===Shiny Pokémon rates===&lt;br /&gt;
The table below summarizes the rates at which Shiny Pokémon can be found by the methods that will be detailed below. The [[Shiny Charm]] can directly add to the odds for most methods, with [[hidden Pokémon]] being affected uniquely.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;5px&amp;quot; style=&amp;quot;margin: auto; text-align: center; background: #{{gold color light}}; border: 3px solid #{{gold color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}; {{roundytl|5px}}&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}&amp;quot; | [[#Generation II|Gen. II]]&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}&amp;quot; | [[#Generation III|Gen. III]]&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}&amp;quot; | [[#Generation IV|Gen. IV]]&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}&amp;quot; | [[#Generation V|Gen. V]]&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}&amp;quot; | [[#Generation VI|Gen. VI]]&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}&amp;quot; | [[#Generation VII|Gen. VII]]&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}&amp;quot; | [[#Generation VIII|Gen. VIII]]&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}; {{roundytr|5px}}&amp;quot; | [[#Generation IX|Gen. IX]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}&amp;quot; | [[#Determining Shininess|Base rate]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 1/8192 || colspan=&amp;quot;4&amp;quot; | 1/4096&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}&amp;quot; | [[Pokémon breeding|Breeding]] a Shiny Pokémon&amp;lt;br&amp;gt;if the offspring is the opposite gender&lt;br /&gt;
| 1/64 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}&amp;quot; | [[Masuda method]]&lt;br /&gt;
| &amp;amp;mdash; || &amp;amp;mdash; || 5/8192 or 1/1638.4 || 6/8192 or 1/1366 || colspan=&amp;quot;4&amp;quot; | 6/4096 or 1/682.˙6&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}&amp;quot; | [[Poké Radar]] chaining (single patch): ≥40&lt;br /&gt;
| &amp;amp;mdash; || &amp;amp;mdash; || 41/8192 or 1 in 199.8 || &amp;amp;mdash; || 1/100&amp;lt;ref&amp;gt;[https://github.com/wwwwwwzx/3DSRNGTool/blob/e6b269611b6ada8ddc169139333b1347d78d4b6a/3DSRNGTool/Gen6/PokeRadar.cs#L52 PokeRadar RNG wwwwwwzx/3DSRNGTool · GitHub]&amp;lt;/ref&amp;gt; || &amp;amp;mdash; || 1/99&amp;lt;ref name=&amp;quot;bdsptable&amp;quot;&amp;gt;https://twitter.com/Sibuna_Switch/status/1462473371917111303&amp;lt;/ref&amp;gt; || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}&amp;quot; | Forcing a gender with {{a|Cute Charm}}&lt;br /&gt;
| &amp;amp;mdash; || &amp;amp;mdash; || 1/24576&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;If 0 out of 25 values result in Shininess, the Pokémon can only be Shiny if Cute Charm fails.&amp;lt;/ref&amp;gt; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}&amp;quot; | [[Shiny Charm]]&lt;br /&gt;
| &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || +2/8192{{sup/5|B2W2}} or 1/2731 || colspan=&amp;quot;4&amp;quot; | +2/4096&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Adds 3 extra Shiny rolls in {{g|Legends: Arceus}}.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;platable&amp;quot;&amp;gt;https://web.archive.org/web/20220127135601/https://twitter.com/Sibuna_Switch/status/1486699504732717057&amp;lt;/ref&amp;gt;&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;In {{g|Brilliant Diamond and Shining Pearl}}, it only adds extra rolls while breeding.&amp;lt;/ref&amp;gt; 1/1365&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}&amp;quot; | [[Friend Safari]]&lt;br /&gt;
| &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || 5/4096 or 1/819.2 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}&amp;quot; | [[Fishing#Generation VI|Consecutive fishing]]: ≥20&lt;br /&gt;
| &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || 41/4096 or 1/99.902 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}&amp;quot; | {{DL|DexNav|Hidden Pokémon}}: Search Level 200 + X&lt;br /&gt;
| &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || 0.08% + X*0.0001% || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}&amp;quot; | [[SOS Battle]]s: ≥31&lt;br /&gt;
| &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || 13/4096 or 1/315 || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}};&amp;quot; | [[Dynamax Adventure]]&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 13.6/4096 or 1/300&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;If Shiny Charm, 1/100. Star sparkles variant only.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}};&amp;quot; | [[Grand Underground]]&amp;lt;br&amp;gt;after &amp;quot;something good happens&amp;quot;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 2/4096&amp;lt;ref name=&amp;quot;bdsptable&amp;quot;/&amp;gt; or 1/2048&lt;br /&gt;
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|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}};&amp;quot; | [[Mass outbreak]]&lt;br /&gt;
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|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}};&amp;quot; | [[Massive mass outbreak]]&lt;br /&gt;
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| 13/4096&amp;lt;ref name=&amp;quot;twitter.com&amp;quot;&amp;gt;https://twitter.com/Sibuna_Switch/status/1498056331315625984&amp;lt;/ref&amp;gt; or 1/315.54&lt;br /&gt;
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|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}};&amp;quot; | [[Pokédex]] research level 10&lt;br /&gt;
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! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}};&amp;quot; | [[Pokédex]] research level max&lt;br /&gt;
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! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}};&amp;quot; | After knocking out 60+ Pokémon in a [[mass outbreak]]&lt;br /&gt;
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| 1/1365&amp;lt;ref name=&amp;quot;scaviotable&amp;quot;&amp;gt;https://www.reddit.com/r/PokemonScarletViolet/comments/yygwqr/shiny_rates_infographic/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}; {{roundybl|5px}}&amp;quot; | [[Sandwich#Sparkling Power|Sparkling Power 3]]&lt;br /&gt;
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{{-}}&lt;br /&gt;
{{Reflist|group=note}}&lt;br /&gt;
&lt;br /&gt;
===Shiny first partner Pokémon===&lt;br /&gt;
In most core series games, the first partner Pokémon appear in their regular non-Shiny forms before the player chooses one, even if the chosen first partner Pokémon turns out to be Shiny. Therefore, the player is unable to verify if a first partner Pokémon is Shiny before obtaining it.&lt;br /&gt;
&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, the player is exceptionally able to check if {{p|Chikorita}}, {{p|Cyndaquil}}, or {{p|Totodile}} are Shiny before choosing one of them as their first partner Pokémon. However, if this first partner Pokémon that appeared as Shiny is obtained by the rival {{ga|Silver}} instead, it will appear as a regular non-Shiny Pokémon for the remainder of the game. The rival&#039;s Pokémon teams are predefined in the game data, with no flag to account for a possible Shiny first partner Pokémon.&lt;br /&gt;
&lt;br /&gt;
In some games from [[Pokémon X and Y]] onwards, there are some cutscenes and dialogue before the player is able to obtain the first partner Pokémon and verify if it is Shiny.&lt;br /&gt;
&lt;br /&gt;
===Transformed Pokémon===&lt;br /&gt;
[[File:Pikachu Shiny Mew.png|thumb|right|Shiny {{p|Mew}} transformed into Pikachu in Generation II]]&lt;br /&gt;
These are the results of {{m|Transform}} or {{a|Imposter}} used by or on a Shiny Pokémon.&lt;br /&gt;
&lt;br /&gt;
* In Generation I and II [[core series]] games (when played in [[Color palette (Generations I–II)|color]]), the transformed Pokémon retains its original color palette. For instance, Shiny {{p|Ditto}} and Shiny {{p|Mew}} are both blue Pokémon, so they will transform into blue versions of the target.&lt;br /&gt;
* In {{jpn|Pokémon Stadium|Japanese Pokémon Stadium}} and [[Pokémon Stadium]], the transformed Pokémon has the normal colors of the target.&lt;br /&gt;
* In {{g|Stadium 2}} and [[Generation III]] games (including {{g|Colosseum}} and {{Pokémon XD|XD}}), a Shiny Pokémon transforms into the Shiny version of the target Pokémon. Likewise, a non-Shiny Pokémon transforms into the non-Shiny version of the target Pokémon.&lt;br /&gt;
*: For instance, if a Shiny Ditto uses Transform on a non-Shiny (red) Magikarp, then Ditto becomes a Shiny (golden) Magikarp.&lt;br /&gt;
* From [[Generation IV]] onwards (including {{g|Battle Revolution}}), Transform copies the target&#039;s coloration; whether or not the transformed Pokémon is Shiny depends on whether the target is, not the user.&lt;br /&gt;
*: For instance, if any Ditto (Shiny or not) uses Transform on a non-Shiny (red) Magikarp, then Ditto becomes a non-Shiny Magikarp as well. Likewise, if any Ditto uses Transform on a Shiny (golden) Magikarp, Ditto becomes a Shiny Magikarp as well.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
====In-game Shiny Pokémon====&lt;br /&gt;
In Generation II, any Pokémon can be Shiny, but the game includes a [[red Gyarados]] that the player must encounter at the [[Lake of Rage]] during the course of the story. In {{game|Crystal}}, the [[Odd Egg]] also has a high chance of hatching a Shiny Pokémon: 50% in Japanese games, and 14% in all other languages.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20030424175247/http://upc.pkmn.co.uk/games/crystal/oddegg.shtml Odd Egg - Pokémon Crystal - The Ultimate Pokemon Center] (archived)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Quirks====&lt;br /&gt;
Pokémon that are transferred from [[Generation I]] games may also be Shiny, depending on their DVs. Due to correlations between [[Pseudorandom number generation|pseudorandom numbers]] in the Generation I games, Pokémon encountered in those games in [[tall grass]], on [[cave tile]]s, or by {{m|Surf}}ing on [[water tile|water]] cannot have a set of DVs that would allow them to be Shiny in Generation II. [[Fishing]] encounters, [[gift Pokémon]] (including from [[Pokémon Stadium]]), stationary Pokémon (such as {{p|Snorlax}} and {{p|Mewtwo}}), and [[in-game trade]]s can have any set of DVs, so they always have the same 1/8192 chance of having a Shiny DV combination.&amp;lt;ref&amp;gt;[http://wiki.pokemonspeedruns.com/index.php?title=Pokémon_Red/Blue_Wild_DVs Pokémon Red/Blue Wild DVs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to Shininess being determined by DVs, certain oddities arise in other things that are also determined by DVs in Generation II:&lt;br /&gt;
* It is impossible to have a Shiny {{cat|Pokémon with a gender ratio of seven males to one female}} that is female in those games, as the highest Attack DV a female Pokémon with a gender ratio of seven males to one female can have is 1, while the lowest Attack DV a Shiny Pokémon can have is 2.&lt;br /&gt;
**In v1.2 of [[Poké Transporter]], when transferring Pokémon from [[Generation I]], [[gender]] was determined randomly&amp;lt;ref&amp;gt;https://twitter.com/SciresM/status/824147081698967555&amp;lt;/ref&amp;gt; instead of being determined by the Attack DV. As a result, prior to v1.3, it was possible for Transporter to generate &amp;quot;1 ♀ : 7 ♂&amp;quot; [[List of Pokémon by gender ratio#1 ♀ : 7 ♂|gender ratio]] Pokémon as both Female and Shiny.&lt;br /&gt;
* Only Unown I and V can be Shiny.&lt;br /&gt;
* A Shiny Pokémon&#039;s Hidden Power type in Generation II can only be either {{t|Grass}} or {{t|Dragon}}, with a power of either 49 or 69.&lt;br /&gt;
* In {{g|Stadium 2}}, Shiny Smeargle can only have pattern ID of 2, 3, 4, 6, 7 or 8.&lt;br /&gt;
* As Generation II does not allow two Pokémon to breed if they have the same Defense DVs, two Shiny Pokémon can never breed in Generation II.&lt;br /&gt;
* Each [[non-player character]] has a certain set of DVs shared by all of their Pokémon. Therefore, it would be technically possible for a NPC to have a team entirely consisting of Shiny Pokémon, but they cannot have a team with some Shiny and some non-Shiny Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Shiny Ditto glitch====&lt;br /&gt;
{{main|Transform glitches#Shiny Ditto glitch|Shiny Ditto glitch}}&lt;br /&gt;
&lt;br /&gt;
In Generations {{gen|I}} and {{gen|II}}, it is possible to use {{DL|Transform glitches|Shiny Ditto glitch|a glitch}} to catch a Shiny {{p|Ditto}}. If a wild Pokémon uses {{m|Transform}} twice (that is, transforms again while already transformed), when caught it will be a Ditto with the same DVs as the penultimate Pokémon it transformed into. This can be used to copy the DVs of a Shiny Pokémon owned by the player.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
====In-game Shiny Pokémon====&lt;br /&gt;
In [[Generation III]], some Shiny Pokémon appear on NPCs&#039; teams. In {{game|FireRed and LeafGreen|s}}, three Trainers in the [[Trainer Tower]] have Shiny Pokémon: the Trainer on the seventh floor in the Single Battle mode has a Shiny {{p|Meowth}}, the pair of Trainers on the first floor in the [[Double Battle]] mode have a Shiny {{p|Espeon}}, and the second Trainer on the fourth floor in the Knockout Mode has a Shiny {{p|Seaking}}. Several {{g|Battle e}} Trainers also have Pokémon which are preset as Shiny.&lt;br /&gt;
&lt;br /&gt;
====Quirks====&lt;br /&gt;
A bug with the way Shininess is handled for Eggs can cause the Shiny status of a Pokémon hatched from an Egg to differ from the Egg hatching animation. This means that a hatched Pokémon may appear to be Shiny during the hatching animation, but actually not be, and vice versa. This happens because an Egg is initially given the [[original Trainer|OT]], [[Trainer ID number|Trainer ID]] and [[secret ID]] of the game in which it is generated, and if it is hatched in a different game, the hatched Pokémon will be given the Trainer details of that game&#039;s player; the problem originates in the fact that this update does not occur until after the cutscene of the Egg hatching, so while it may be Shiny for the player who hatched it, it may not be Shiny for the player who obtained the Egg (or vice versa). This also allows Eggs obtained from event distributions (which in Generation III were only [[List of Japanese event Pokémon distributions in Generation III|distributed in Japan]]) to hatch a Shiny Pokémon when they would otherwise be non-Shiny Pokémon. This bug was not fixed until [[Generation VI]].&lt;br /&gt;
&lt;br /&gt;
{{p|Unown}} also has an uneven distribution of Shiny probability depending on its form. This is because {{p|Unown}}&#039;s form is also determined by its [[personality value]]. The exact probability for any given form depends on the player&#039;s Trainer ID and Secret ID, but it can have the values 1/5120, 1/6144, 1/9216, 1/10240, or 1/18432.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
[[File:0172Pichu-Shiny 2.png|thumb|200px|[[List of event Pokémon with in-game effects#Pichu|Pikachu-colored Pichu]], a Shiny {{p|Pichu}} available via {{pkmn2|event}}]]&lt;br /&gt;
====In-game Shiny Pokémon====&lt;br /&gt;
In the [[Generation IV]] [[remake]]s of Generation II&#039;s {{game|Gold and Silver|s}}, {{game|HeartGold and SoulSilver|s}}, the player once again must encounter a [[red Gyarados]] at the [[Lake of Rage]] during the course of the story.&lt;br /&gt;
&lt;br /&gt;
[[Spiky-eared Pichu]] cannot be Shiny, although unused Shiny version of the sprite exists in the game&#039;s data.&lt;br /&gt;
&lt;br /&gt;
While technically not obtained within the actual game, Pokémon caught via the [[Pokéwalker]] cannot be Shiny.&amp;lt;ref&amp;gt;[https://www.smogon.com/forums/threads/past-gen-rng-research.61090/post-2634864 Pokewalker RNG Research]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Methods of increasing Shiny rates====&lt;br /&gt;
Generation IV introduced the first intended methods to increase the chances of finding a Shiny Pokémon.&lt;br /&gt;
&lt;br /&gt;
The [[Masuda method]] refers to breeding two Pokémon originating from games of different languages to increase the chances of breeding a Shiny Pokémon. Under these circumstances, the game generates up to five total personality values to attempt to find one that will be Shiny. Despite being obtainable in one&#039;s native language savefile, foreign language Pokémon obtained via [[in-game trade]]s, such as the {{DL|Foreign Pokédex entries|In Generation IV|Meister}}&#039;s {{p|Magikarp|Foppa}} and [[Lt. Surge]]&#039;s {{p|Pikachu|Volty}}, are treated as being from the [[language of origin]] shown by the language tag,&amp;lt;ref&amp;gt;https://web.archive.org/web/20220814231524/https://twitter.com/Sibuna_Switch/status/1558955387369439232&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1558988423460925440&amp;lt;/ref&amp;gt; so if bred with a parent caught in the same save file,&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1558956869829492737&amp;lt;/ref&amp;gt; the Masuda method will take effect.&lt;br /&gt;
&lt;br /&gt;
The [[Poké Radar]] slowly improves the odds of finding a Shiny Pokémon as the player builds a chain. The odds can reach a maximum of 41/8192 (approximately 1/200) for a single patch of grass for a chain of length 40 or higher; since up to four patches of grass can shake, the total odds become approximately 1/50. If the Poké Radar forces a Pokémon to be Shiny, it constructs a semi-random personality value that will fulfill the requirement for the Pokémon to be Shiny.&lt;br /&gt;
&lt;br /&gt;
====Quirks====&lt;br /&gt;
{{a|Cute Charm}} can make it possible for players with certain [[Trainer ID number]] and [[Secret ID]] combinations to manipulate the chance of Pokémon with specific gender ratios being Shiny to be as high as 21.34% (while making the chance lower for all other players and Pokémon with different gender ratios, while using the Ability). This is due to how Cute Charm forces a wild Pokémon to be a specific gender when it activates, which is accomplished by modifying the Pokémon&#039;s [[personality value]] to be one of an extremely limited set of values.&lt;br /&gt;
&lt;br /&gt;
The bug from Generation III that can cause a Pokémon&#039;s Shiny status to differ from the hatching animation persists. This again allows Eggs obtained from event distributions (which in Generation IV were only [[List of traded event Pokémon distributions in Generation IV|distributed in Japan]]) and the {{p|Manaphy}} Egg to be Shiny after hatching.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
====In-game Shiny Pokémon====&lt;br /&gt;
In {{B2W2}}, the player can obtain three specific Shiny Pokémon (however two version exclusive). If the player registers every non-event Pokémon in the [[List of Pokémon by Unova Pokédex number in Pokémon Black 2 and White 2|Unova Pokédex]], they can receive a [[Permit]] that allows them to travel to the [[Nature Preserve]], where they can encounter a Shiny {{p|Haxorus}}. After defeating [[Benga]] in the [[Black Tower]]{{sup/5|B2}} or [[White Treehollow]]{{sup/5|W2}}, Benga will give the player a Shiny {{p|Gible}}{{sup/5|B2}} or Shiny {{p|Dratini}}{{sup/5|W2}}. &lt;br /&gt;
&lt;br /&gt;
Starting in Generation V, Pokémon in the [[Pokédex]] will appear Shiny if the first specimen of that Pokémon encountered was Shiny (though it is possible to switch the form so that the [[Pokédex]] displays the Shiny form if it is encountered later).&lt;br /&gt;
&lt;br /&gt;
Generation V introduced a mechanism preventing certain wild encounters from being encountered as Shiny; however, all such Pokémon still have Shiny sprites in their data.&lt;br /&gt;
&lt;br /&gt;
The following Pokémon are prevented from being Shiny when encountered as a [[wild Pokémon]] in-game: {{p|Victini}}{{sup/5|BW}}, {{p|Reshiram}}, {{p|Zekrom}}, and the {{p|Zoroark}} encountered in [[Lostlorn Forest]]{{sup/5|BW}}. Additionally, all Pokémon encountered in [[Hidden Grotto]]s cannot be Shiny.&lt;br /&gt;
&lt;br /&gt;
The following [[gift Pokémon]] are also prevented from being Shiny: {{p|Zorua}}{{sup/5|BW}}/{{p|Eevee}}{{sup/5|B2W2}} obtained in [[Castelia City]], and the {{p|Deerling}} obtained on {{rt|6|Unova}}{{sup/5|B2W2}}.&lt;br /&gt;
&lt;br /&gt;
While technically not obtained within the actual games, Pokémon caught via {{g|Dream World}} or {{g|Dream Radar}} cannot be Shiny.&lt;br /&gt;
&lt;br /&gt;
====Methods of increasing Shiny rates====&lt;br /&gt;
The Masuda method now generates up to six total personality values instead of five. This remains the case in later games.&lt;br /&gt;
&lt;br /&gt;
Generation V also introduces the [[Shiny Charm]], a [[Key Item]] that increases the chances of encountering Shiny Pokémon, both in the {{pkmn2|wild}}, (including static encounters, such as {{pkmn2|Legendary|legendaries}}&amp;lt;ref&amp;gt;https://github.com/Admiral-Fish/PokeFinder/issues/17&amp;lt;/ref&amp;gt;), and via {{pkmn|breeding}}. This is done by generating two extra [[personality value]]s to attempt to find one that is Shiny, effectively resulting in a tripled chance to find Shiny Pokémon compared to the base chance; from 1/8192 to approximately 3/8192 (roughly 1/2731). This stacks with most other modifiers which increase the Shiny encounter rate, such as the [[Masuda method]]. It has no effect on Pokémon obtained via NPCs as {{pkmn2|gift}}s or via [[Mystery Gift]].&lt;br /&gt;
&lt;br /&gt;
====Quirks====&lt;br /&gt;
The bug from Generation III that can cause a Pokémon&#039;s Shiny status to differ from the hatching animation persists. This again allows Eggs obtained from event distributions to be Shiny after hatching.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
====In-game Shiny Pokémon====&lt;br /&gt;
[[Generation VI]] slightly changed how Shiny Pokémon are determined to double the default chances that a Pokémon will be Shiny. The basic formula remains the same, but the threshold for a Pokémon to be Shiny is now 16 instead of 8. This results in a base Shiny probability of approximately 16/65536, or 1/4096.&lt;br /&gt;
&lt;br /&gt;
The following Pokémon are prevented from being Shiny when encountered as [[wild Pokémon]] in {{g|X and Y}}: the [[legendary birds]], the [[aura trio]], {{p|Mewtwo}}, and the {{p|Snorlax}} encountered on [[Kalos Route 7]]. Additionally, the gifted {{p|Lucario}} at the [[Tower of Mastery]] and [[in-game trade]] Pokémon cannot be Shiny, either.&lt;br /&gt;
&lt;br /&gt;
The following Pokémon are prevented from being Shiny when encountered as [[wild Pokémon]] in {{g|Omega Ruby and Alpha Sapphire}}: the [[super-ancient Pokémon]] and {{p|Deoxys}}. Additionally, the gifted [[Cosplay Pikachu]] and [[in-game trade]] Pokémon cannot be Shiny, either.&lt;br /&gt;
&lt;br /&gt;
====Methods of increasing Shiny rates====&lt;br /&gt;
The [[Poké Radar]] returns for {{g|X and Y}}. Similarly to its function in Diamond, Pearl and Platinum the Poké Radar can still force a Pokémon in a shaking patch to be Shiny. The rate of sparkling grass patches begins at 1/8100 and maximizes at 1/100 after a chain of 40 Pokémon. If the alternate upbeat music is playing after an encounter the shiny patch rate will stay at 1/100 regardless of the chain length until the music changes back. If a Shiny Pokémon from a sparkling patch is caught and the upbeat music was not active the shiny rate resets to 1/8100.&lt;br /&gt;
&lt;br /&gt;
In X and Y&#039;s [[Friend Safari]], Shiny Pokémon are more common. The game achieves this by generating up to four extra personality values when checking if a Pokémon will be Shiny. This effect can stack with the Shiny Charm&#039;s effect.&amp;lt;ref&amp;gt;[https://github.com/wwwwwwzx/3DSRNGTool/wiki/Friend-Safari-RNG Friend Safari RNG · wwwwwwzx/3DSRNGTool Wiki · GitHub]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Fishing#Generation VI|Consecutive fishing]] can increase the odds of finding a Shiny Pokémon as the player builds a chain of reeled-in Pokémon by fishing from the same spot. For every Pokémon added to the chain, the game tries two extra personality values to attempt to make the Pokémon Shiny, up to a chain of 20 Pokémon, at which point the chances reach a maximum of 41/4096 or approximately 1%. This effect can stack with the Shiny Charm&#039;s effect.&amp;lt;ref&amp;gt;[http://mrnbayoh.github.io/pkmn6gen/chain_fishing_shiny/ Pokemon 6G Chain Fishing Probability Analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In {{g|Omega Ruby and Alpha Sapphire}}, {{DL|DexNav|hidden Pokémon}} have a chance to be forced to be Shiny. Unlike most other methods that increase the odds of finding a Shiny Pokémon, this does not increase the number of personality values that the game tries, but instead executes a {{DL|DexNav|Shiny probability|custom algorithm}} to decide whether to force a Shiny personality value. In brief summary, the chances of forcing a Shiny Pokémon grow steadily from 0% at Search Level 0 to 0.06% at Search Level 100 (only surpassing the natural odds of finding a Shiny Pokémon at Search Level 41), then grows steadily to 0.08% at Search Level 200, after which the rate of growth becomes 0.01% for every 100 Search Levels. Certain factors can increase the odds further by performing the check extra times. There is a random 4% chance it will be performed four extra times; if the player has the Shiny Charm it will be performed two extra times; and if the player is encountering the 50th or 100th Pokémon in a chain of hidden Pokémon, it will be performed five or ten extra times respectively. All of these bonuses stack.&amp;lt;ref&amp;gt;[http://mrnbayoh.github.io/pkmn6gen/dexnav_shiny/ Pokemon ORAS DexNav Shiny Encounter Probability Analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
====In-game Shiny Pokémon====&lt;br /&gt;
In {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}, after entering the [[Hall of Fame]], {{tc|Sightseer}} Marcus appears at the [[Seafolk Village]] [[Pokémon Center]], battling the player with a Shiny {{p|Exeggcute}}. &lt;br /&gt;
&lt;br /&gt;
The following Pokémon are prevented from being Shiny when encountered as [[wild Pokémon]] in Generation VII games: the [[guardian deities]], the [[light trio]], {{p|Zygarde}} in [[Resolution Cave]]{{sup/7|USUM}}, the two {{p|Wishiwashi}} encountered during the [[trial]] in [[Brooklet Hill#Brooklet Hill proper 3|Brooklet Hill]]{{sup/7|SM}}, {{p|Pinsir}} on [[Exeggutor Island]]{{sup/7|USUM}}, {{p|Bewear}} in the [[Hau&#039;oli City#Shopping District 4|Hau&#039;oli City Shopping District]]{{sup/7|USUM}}, the {{p|Gastly}} and {{p|Drifloon}} at the [[Trainers&#039; School (Alola)|Trainers&#039; School]]{{sup/7|USUM}}, the {{p|Sandygast}} on [[Alola Route 15|Route 15]]{{sup/7|USUM}}, the static encounter female {{p|Frillish}} on [[Alola Route 14|Route 14]]{{sup/7|USUM}}, and the {{p|Electrode}} found in [[Team Rocket&#039;s Castle]].&lt;br /&gt;
&lt;br /&gt;
The following [[Ultra Beast]] encounters are prevented from being Shiny in Pokémon Sun and Moon, but are not prevented from being Shiny in Ultra Sun and Ultra Moon: {{p|Nihilego}}, {{p|Buzzwole}}, {{p|Pheromosa}}, {{p|Xurkitree}}, {{p|Celesteela}}, {{p|Kartana}}, and {{p|Guzzlord}}.&lt;br /&gt;
&lt;br /&gt;
The following [[gift Pokémon]] are also prevented from being Shiny: {{p|Cosmog}}, {{p|Magearna}}, all {{p|Zygarde}} obtained from {{rt|16|Alola}} and the [[Zygarde Cube]], and all [[Totem]]-sized Pokémon obtained on [[Heahea Beach]]{{sup/7|USUM}}.&lt;br /&gt;
&lt;br /&gt;
====Methods of increasing Shiny rates====&lt;br /&gt;
=====Pokémon Sun and Moon=====&lt;br /&gt;
In {{g|Sun and Moon}}, as well as {{g|Ultra Sun and Ultra Moon}}, as Pokémon in [[SOS Battle]]s continue calling in allies, the chance that they will be Shiny increases. At chain lengths of 11, 21, and 31, the game will check up to four extra personality values to find a Shiny Pokémon (meaning the maximum number of personality values checked will be 13 for a chain of 31 Pokémon or more). This effect can stack with the Shiny Charm&#039;s effect.&amp;lt;ref&amp;gt;[https://twitter.com/wwwwwwzx/status/947223541925126144 wwwwwwzx on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In {{g|Sun and Moon}}, the chain length value is stored as an {{wp|8-bit computing|8-bit integer}}. As a result, the chain length will reset to 0 if the chain length exceeds 255 due to {{wp|integer overflow}}. This issue was fixed in {{g|Ultra Sun and Ultra Moon}}, allowing SOS chains of any length.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; {{roundytl|5px}}&amp;quot; | SOS&amp;lt;br&amp;gt;Chain Length&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Shiny Rate&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | &amp;lt;small&amp;gt;{{bag2|Shiny Charm}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 0–10&lt;br /&gt;
| 1/4096&lt;br /&gt;
| 1/1365.67&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 11–20&lt;br /&gt;
| 1/819.6&lt;br /&gt;
| 1/585.57&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 21–30&lt;br /&gt;
| 1/455.56&lt;br /&gt;
| 1/372.82&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff; {{roundybl|5px}}&amp;quot; | {{tt|31+|In Sun and Moon, the maximum chain length is 255. At a chain of 256, the chain length resets to 0.}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1/315.54&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 1/273.53&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Ultra Sun and Ultra Moon=====&lt;br /&gt;
In Pokémon Ultra Sun and Ultra Moon, Pokémon encountered through the [[Ultra Warp Ride]] (excluding [[Legendary Pokémon]] and [[Ultra Beast]]s) have a chance to be forced to be Shiny. The Shininess of these Pokémon is determined when the player arrives at the [[Ultra Space Wilds]]. The probability that a Pokémon encountered this way will be Shiny depends on the rarity of the wormhole and the distance traveled.&amp;lt;ref&amp;gt;[https://twitter.com/wwwwwwzx/status/946705752265129985 wwwwwwzx on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; {{roundytl|5px}}&amp;quot; | Distance (ly)&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | 0 rings&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | 1 ring&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | 2 rings&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; {{roundytr|5px}}&amp;quot; | 3 rings&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 0–999&lt;br /&gt;
|rowspan=10| 1%&lt;br /&gt;
| {{tt|N/A|Wormholes of this rarity do not appear at this distance}}&lt;br /&gt;
| {{tt|N/A|Wormholes of this rarity do not appear at this distance}}&lt;br /&gt;
|rowspan=4| {{tt|N/A|Wormholes of this rarity do not appear at this distance}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 1000–1499&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 1500–1999&lt;br /&gt;
| 3%&lt;br /&gt;
| 5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 2000–2499&lt;br /&gt;
| 4%&lt;br /&gt;
| 7%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 2500–2999&lt;br /&gt;
| 5%&lt;br /&gt;
| 9%&lt;br /&gt;
| 16%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 3000–3499&lt;br /&gt;
| 6%&lt;br /&gt;
| 11%&lt;br /&gt;
| 20%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 3500–3999&lt;br /&gt;
| 7%&lt;br /&gt;
| 13%&lt;br /&gt;
| 24%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 4000–4499&lt;br /&gt;
| 8%&lt;br /&gt;
| 15%&lt;br /&gt;
| 28%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 4500–4999&lt;br /&gt;
| 9%&lt;br /&gt;
| 17%&lt;br /&gt;
| 32%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff; {{roundybl|5px}}&amp;quot; | 5000+&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 10%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 19%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 36%&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
Note that 3-ring &amp;quot;blooming&amp;quot; wormholes will always contain Legendary Pokémon (which do not have increased odds of being Shiny), unless all Legendary Pokémon that could be encountered in that particular wormhole have already been caught.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!=====&lt;br /&gt;
In {{LGPE}}, Shiny Pokémon rates can be increased dramatically with catch combos and lures. However, combos past 31 will have no additional effect on shiny chance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; {{roundytl|5px}}&amp;quot; | Catch Combo&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Base Shiny Rate&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | &amp;lt;small&amp;gt;{{bag2|Lure}}&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | &amp;lt;small&amp;gt;{{bag2|Shiny Charm}}&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; {{roundytr|5px}}&amp;quot; | &amp;lt;small&amp;gt;{{bag2|Lure}} &amp;amp;&amp;lt;br&amp;gt;{{bag2|Shiny Charm}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 0–10&lt;br /&gt;
| 1/4096&lt;br /&gt;
| 1/2048.25&lt;br /&gt;
| 1/1365.67&lt;br /&gt;
| 1/1024.38&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 11–20&lt;br /&gt;
| 1/1024.38&lt;br /&gt;
| 1/819.6&lt;br /&gt;
| 1/683.08&lt;br /&gt;
| 1/585.57&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 21–30&lt;br /&gt;
| 1/512.44&lt;br /&gt;
| 1/455.56&lt;br /&gt;
| 1/410.05&lt;br /&gt;
| 1/372.82&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff; {{roundybl|5px}}&amp;quot; | 31+&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1/341.79&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1/315.54&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1/293.04&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 1/273.53&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
The [[Catch Combo]] bonus is only applied to the next Pokémon of the chained species to spawn after the prior Pokémon is captured, meaning the player must continue to catch Pokémon regardless of chain length, or the bonus will not apply to any subsequent spawns. The bonus does not apply to any Pokémon that spawn nearby that do not match the currently chained species.&amp;lt;ref&amp;gt;https://web.archive.org/web/20220213211628/https://twitter.com/Sibuna_Switch/status/1492970750264979456&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With a catch combo of 31 or higher, a [[Shiny Charm]], and a [[Lure]], the next Pokémon of the chained species to spawn will have the highest shiny chance of 1/273.53.&lt;br /&gt;
&lt;br /&gt;
The above three Shiny-increasing methods have no effect on [[in-game trade]]s or [[gift Pokémon]].&amp;lt;ref&amp;gt;https://www.reddit.com/r/PokemonLetsGo/comments/a48ruf/shiny_chances_an_update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
In {{g|Sword and Shield}} and {{g|Brilliant Diamond and Shining Pearl}}, [[Symbol encounter|Pokémon that appear in the overworld]] use their standard coloration, regardless of whether they are Shiny or not. They will not be revealed to be Shiny until they are encountered. [[Walking Pokémon]] assigned to follow the player in [[Isle of Armor]], [[Crown Tundra]], and {{g|Brilliant Diamond and Shining Pearl}} outdoor areas will use their correct coloration. In {{g|Legends: Arceus}}, Shiny Pokémon that appear in the overworld will be colored properly, play the Shiny animation and audio cue when spawning, and periodically play the Shiny animation and audio cue while roaming the overworld. An example of the audio cue can be found below:&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|sKzfB5rNrpM|channel/UC_m6cRHEk_EOafZz5QXGI8A|name=Diflic|Legends Arceus|Legends Arceus}}&lt;br /&gt;
&lt;br /&gt;
Beginning with Pokémon Sword and Shield, Shiny Pokémon that hatch from Eggs now have a sparkling animation displayed.&lt;br /&gt;
&lt;br /&gt;
====Variants====&lt;br /&gt;
In {{g|Sword and Shield}}, there are two different types of Shiny Pokémon, distinguished only by the type of sparkle animation that plays when they enter battle. One type has an animation with star-shaped sparkles (similar to previous generations), while the other uses square-shaped sparkles (dubbed &amp;quot;Glistening&amp;quot; by some fans).&lt;br /&gt;
&lt;br /&gt;
{{main|#Appearance|Shiny Pokémon → Appearance}}&lt;br /&gt;
&lt;br /&gt;
Like Shininess itself, the type of Shiny sparkle a Pokémon has is determined by its [[personality value]]. Ordinarily, there is a 15/16 chance of a Shiny Pokémon having a personality value that yields star sparkles, and a 1/16 chance of it having a personality value that yields square sparkles. (For Shiny Pokémon obtained in Generation III, IV, or V, due to the different Shiny rate in those games, there is instead a 7/8 chance of a Shiny Pokémon having star sparkles, and a 1/8 chance of it having square sparkles.)&lt;br /&gt;
&lt;br /&gt;
However, wild encounters in Pokémon Sword and Shield have drastically different rates for each Shiny sparkle type. Shiny Pokémon encountered in the wild in Pokémon Sword and Shield have a 65521/65536 chance of having square sparkles and a 15/65536 chance of having star sparkles.&amp;lt;ref&amp;gt;https://twitter.com/SciresM/status/1197039032112304128&amp;lt;/ref&amp;gt; This does not apply to Pokémon hatched from {{pkmn|Egg}}s, received as {{pkmn2|gift}}s, or encountered in [[Max Raid Battle]]s.&lt;br /&gt;
&lt;br /&gt;
Shiny Pokémon obtained from [[Dynamax Adventures]] always have star sparkles. Pokémon that are guaranteed to be Shiny (i.e. from Max Raid Battles during some [[Wild Area News]] events) always have a personality value that yields square sparkles.&lt;br /&gt;
&lt;br /&gt;
Additionally, starting in Pokémon Sword and Shield v1.1.0, Shiny Pokémon met in a [[fateful encounter]] or transferred from {{g|GO}} always have square sparkles, regardless of their personality value.&amp;lt;ref&amp;gt;https://twitter.com/SciresM/status/1273492861065912320&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In {{g|Brilliant Diamond and Shining Pearl}} and {{g|Legends: Arceus}}, these variants are not distinguishable from each other, as all Shiny Pokémon use the same entry animation with star-shaped sparkles like in previous [[generation]]s.&lt;br /&gt;
&lt;br /&gt;
====In-game Shiny Pokémon====&lt;br /&gt;
[[File:Legends Arceus Request 19 Ponyta.png|thumb|250px|The Shiny {{p|Ponyta}} from the  &#039;&#039;A Peculiar Ponyta&#039;&#039; {{DL|Task (Legends: Arceus)|Requests|request}} in {{g|Legends: Arceus}}]]&lt;br /&gt;
In Pokémon Sword and Shield, the following Pokémon are prevented from being Shiny when encountered as wild Pokémon: the {{rf|Galarian}} {{p|Slowpoke}} at {{DL|Wedgehurst|Wedgehurst Station}},&amp;lt;ref&amp;gt;https://github.com/kwsch/PKHeX/blob/e7d60a88de8b89b687aae46f2ed151cc81249eb7/PKHeX.Core/Legality/Encounters/Data/Gen8/Encounters8.cs#L342&amp;lt;/ref&amp;gt; the {{p|Corvisquire}} on [[Galar Route 3]],&amp;lt;ref&amp;gt;https://github.com/kwsch/PKHeX/blob/e7d60a88de8b89b687aae46f2ed151cc81249eb7/PKHeX.Core/Legality/Encounters/Data/Gen8/Encounters8.cs#L101&amp;lt;/ref&amp;gt; {{p|Zacian}}, {{p|Zamazenta}}, {{p|Eternatus}}, the Galarian [[legendary birds]], {{p|Keldeo}}, {{p|Glastrier}}, {{p|Spectrier}}, and {{p|Calyrex}}. Additionally, all [[Gift Pokémon#Generation VIII|in-game gift Pokémon]] (except the fossil Pokémon from [[Cara Liss]]) cannot be Shiny.&amp;lt;ref&amp;gt;https://github.com/kwsch/PKHeX/blob/e7d60a88de8b89b687aae46f2ed151cc81249eb7/PKHeX.Core/Legality/Encounters/Data/Gen8/Encounters8.cs#L35-L70&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pokémon that are too high a level for the player to catch with the current [[Badge]]s (described as &amp;quot;very strong-looking&amp;quot; in-game) cannot be Shiny, except Pokémon that appear as static encounters.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Brilliant Diamond and Shining Pearl, the following Pokémon are prevented from being Shiny: the [[Gift Pokémon#Generation VIII|gift Mew and Jirachi]] in [[Floaroma Town]] and all Pokémon available via [[in-game trade]].&lt;br /&gt;
&lt;br /&gt;
In Pokémon Legends: Arceus, all {{pkmn2|Legendary}}, {{pkmn2|Mythical}}, and {{pkmn2|Gift}} Pokémon are prevented from being Shiny, as well as certain static encounters during [[Task (Legends: Arceus)#Missions|Mission]]s and [[Task (Legends: Arceus)#Requests|Request]]s, such as the three Alpha Pokémon found in [[Lake Verity]], [[Lake Valor|Valor]], and [[Lake Acuity|Acuity]]&#039;s caves during Missions 14, 15, and 16.&lt;br /&gt;
&lt;br /&gt;
In the {{DL|Task (Legends: Arceus)|Requests|request}} &#039;&#039;A Peculiar Ponyta&#039;&#039;, the player will encounter a guaranteed Shiny {{p|Ponyta}}. Once they&#039;ve calmed the first frenzied [[Noble Pokémon]], they will be able to pick up this request in [[Jubilife Village]] from Yota.&lt;br /&gt;
&lt;br /&gt;
=====Max Raid Battles=====&lt;br /&gt;
In Pokémon Sword and Shield, whether the Pokémon currently occupying an active [[Pokémon Den]] is Shiny or not is determined when the den becomes active, and will not change if the game is reset. For dens activated with a [[Wishing Piece]], the Shiny status of the Pokémon in the den is also predetermined for every subsequent day the den remains active. The chance of encountering a Shiny Pokémon in a [[Max Raid Battle]] is not affected by the [[Shiny Charm]].&lt;br /&gt;
&lt;br /&gt;
Although Pokémon encountered in Max Raid Battles can always be caught regardless of how many Badges the player has, if the Pokémon&#039;s level is too high for the number of [[Badge]]s the player has, it will be forced not to be Shiny. However, because Shiny status is determined when the Max Raid Battle spawns, if the player earns enough Badges before defeating it, the Pokémon will be Shiny upon capture even if they lacked the required Badges when it spawned.&lt;br /&gt;
&lt;br /&gt;
======Wild Area News events======&lt;br /&gt;
Pokémon Sword and Shield has had several [[Wild Area News]] events that included Shiny Pokémon. During these events, one of the 5★ [[Max Raid Battle]] encounter slots was guaranteed to be a Shiny Pokémon. As mentioned above, these guaranteed Shiny Pokémon will always have square sparkles.&lt;br /&gt;
&lt;br /&gt;
The following is a list of such events in reverse chronological order:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin:auto; background:#{{blue color dark}}; border:3px solid #{{moon color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}; {{roundytl|5px}}&amp;quot; | Start date&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}&amp;quot; | End date&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}&amp;quot; | Focus Shiny Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}&amp;quot; | Notes&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}; {{roundytr|5px}}&amp;quot; | Source&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| September 9, 2022&lt;br /&gt;
| September 19, 2022&lt;br /&gt;
! {{MSP/HOME|0872 s|Snom}}&lt;br /&gt;
| Released to coincide with a {{wp|Full Moon}}.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/encounter-pyukumuku-pincurchin-and-snom-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| August 12, 2022&lt;br /&gt;
| August 21, 2022&lt;br /&gt;
! {{MSP/HOME|0861 s|Grimmsnarl}}&lt;br /&gt;
| Themed around &amp;quot;imp Pokémon&amp;quot;, released for {{wp|Bon Festival}}.&lt;br /&gt;
| [https://twitter.com/SerebiiNet/status/1557880450709946376]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| July 1, 2022&lt;br /&gt;
| July 10, 2022&lt;br /&gt;
! {{MSP/HOME|0183 s|Marill}}&lt;br /&gt;
| Themed around &amp;quot;Defeating Water-type Pokémon to earn [[Fresh Water]], [[Soda Pop]], and [[Lemonade]]&amp;quot;, however, due to an oversight, the event did not reward any of the above.&amp;lt;ref&amp;gt;https://www.serebii.net/swordshield/maxraidbattles/eventden-waterevent.shtml&amp;lt;/ref&amp;gt;&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/defeat-water-type-pokemon-to-earn-refreshing-beverages-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| May 19, 2022&lt;br /&gt;
| May 22, 2022&lt;br /&gt;
! {{MSP/HOME|0090 s|Shellder}}&lt;br /&gt;
|&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/catch-shellder-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| April 1, 2022&lt;br /&gt;
| April 2, 2022&lt;br /&gt;
! {{MSP/HOME|0185 s|Sudowoodo}}&lt;br /&gt;
| Released for {{wp|April Fool&#039;s Day}}.&lt;br /&gt;
| [https://www.cnet.com/tech/gaming/shiny-sudowoodo-appearing-in-pokemon-sword-and-shield-for-april-fools-day/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| March 18, 2022&lt;br /&gt;
| March 27, 2022&lt;br /&gt;
! {{MSP/HOME|0697 s|Tyrantrum}}&lt;br /&gt;
| Themed around Unova/Kalos region &amp;quot;fossil Pokémon&amp;quot;.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/catch-fossil-pokemon-and-look-for-shiny-tyrantrum-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| February 11, 2022&lt;br /&gt;
| February 20, 2022&lt;br /&gt;
! [[File:Dynamax icon.png|24px|Gigantamax]]&amp;lt;br&amp;gt;{{MSP/HOME|0868 s|Milcery}}&lt;br /&gt;
| Released for {{wp|Valentine&#039;s Day}}, re-run of event from February 11 to 14, 2021. Has the [[Gigantamax#Gigantamax Factor|Gigantamax Factor]].&lt;br /&gt;
| [https://dotesports.com/pokemon/news/pokemon-sword-and-shields-next-max-raid-battle-event-will-feature-milcery]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| January 1, 2022&lt;br /&gt;
| January 9, 2022&lt;br /&gt;
! {{MSP/HOME|0129 s|Magikarp}}&lt;br /&gt;
| Released for {{wp|New Year}}.&lt;br /&gt;
| [https://web.archive.org/web/20220129174348/https://www.cnet.com/tech/gaming/pokemon-sword-and-shield-are-celebrating-the-new-year-with-a-shiny-pokemon-event/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| December 17, 2021&lt;br /&gt;
| December 26, 2021&lt;br /&gt;
! {{MSP/HOME|0225 s|Delibird}}&lt;br /&gt;
| Released for the {{wp|Holiday season}}.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/starmie-delibird-and-cryogonal-spread-cheer-in-holiday-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| November 19, 2021&lt;br /&gt;
| November 28, 2021&lt;br /&gt;
! {{MSP/HOME|0133 s|Eevee}}&lt;br /&gt;
| Themed around [[Eevee#Evolution|Eevee&#039;s evolutionary line]].&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/encounter-eevee-and-its-evolutions-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| October 29, 2021&lt;br /&gt;
| October 31, 2021&lt;br /&gt;
! {{MSP/HOME|0571 s|Zoroark}}&lt;br /&gt;
| Released for {{wp|Halloween}}.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/halloween-max-raid-battles-bring-sableye-dusknoir-thievul-and-more/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| September 17, 2021&lt;br /&gt;
| September 19, 2021&lt;br /&gt;
! {{MSP/HOME|0337 s|Lunatone}}{{MSP/HOME|0338 s|Solrock}}&lt;br /&gt;
| Released for the autumnal {{wp|Equinox}}.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/seek-shiny-lunatone-and-shiny-solrock-in-max-raid-battles-across-galar/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| September 3, 2021&lt;br /&gt;
| September 5, 2021&lt;br /&gt;
! {{MSP/HOME|0573 s|Cinccino}}&lt;br /&gt;
| Themed around &amp;quot;cleaning&amp;quot;.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/altaria-mow-rotom-cinccino-and-wimpod-come-to-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| August 20, 2021&lt;br /&gt;
| August 22, 2021&lt;br /&gt;
! {{MSP/HOME|0609 s|Chandelure}}&lt;br /&gt;
| Released for {{wp|Bon Festival}}.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/encounter-gengar-drifblim-chandelure-and-more-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| August 6, 2021&lt;br /&gt;
| August 8, 2021&lt;br /&gt;
! {{MSP/HOME|0584 s|Vanilluxe}}&lt;br /&gt;
| Released for {{wp|Summer}}.&lt;br /&gt;
| [https://www.pokemon.com/uk/pokemon-news/encounter-pinsir-heracross-ninjask-fan-rotom-and-more-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| July 23, 2021&lt;br /&gt;
| July 25, 2021&lt;br /&gt;
! {{MSP/HOME|0138 s|Omanyte}}&lt;br /&gt;
| Themed around Kanto region &amp;quot;fossil Pokémon&amp;quot;.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/discover-dynamax-forms-of-omanyte-kabuto-and-aerodactyl-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| July 9, 2021&lt;br /&gt;
| July 11, 2021&lt;br /&gt;
! [[File:Dynamax icon.png|24px|Gigantamax]]&amp;lt;br&amp;gt;{{MSP/HOME|0879Gi s|Copperajah}}&lt;br /&gt;
| Have the [[Gigantamax#Gigantamax Factor|Gigantamax Factor]].&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/gigantamax-charizard-gigantamax-copperajah-and-more-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| June 25, 2021&lt;br /&gt;
| June 27, 2021&lt;br /&gt;
! {{MSP/HOME|0853 s|Grapploct}}&lt;br /&gt;
| Themed around &amp;quot;tentacled Pokémon&amp;quot;.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/encounter-octillery-malamar-and-grapploct-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| May 21, 2021&lt;br /&gt;
| May 23, 2021&lt;br /&gt;
! {{MSP/HOME|0186 s|Politoed}}&lt;br /&gt;
| Themed around &amp;quot;frog Pokémon/the rainy season&amp;quot;.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/battle-gigantamax-venusaur-and-more-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| May 21, 2021&lt;br /&gt;
| May 23, 2021&lt;br /&gt;
! {{MSP/HOME|0831 s|Wooloo}}&lt;br /&gt;
|&lt;br /&gt;
| [https://www.pokemon.com/uk/pokemon-news/herd-wooloo-and-dubwool-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| April 30, 2021&lt;br /&gt;
| May 2, 2021&lt;br /&gt;
! {{MSP/HOME|0052G s|Meowth}}&lt;br /&gt;
|&lt;br /&gt;
| [https://www.pokemon.com/uk/pokemon-news/face-various-meowth-including-shiny-galarian-meowth-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| April 23, 2021&lt;br /&gt;
| April 25, 2021&lt;br /&gt;
! {{MSP/HOME|0875 s|Eiscue}}&lt;br /&gt;
| Released for World Penguin Day.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/celebrate-world-penguin-day-with-max-raid-battles-featuring-eiscue/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| April 2, 2021&lt;br /&gt;
| April 4, 2021&lt;br /&gt;
! {{MSP/HOME|0184 s|Azumarill}}&lt;br /&gt;
| Released for {{wp|Easter}}.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/pokemon-sword-and-pokemon-shield-offers-gigantamax-cinderace-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| March 26, 2021&lt;br /&gt;
| March 28, 2021&lt;br /&gt;
! {{MSP/HOME|0549 s|Lilligant}}&lt;br /&gt;
| Released for the spring {{wp|Equinox}}.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/floral-pokemon-are-blooming-in-pokemon-sword-and-pokemon-shield-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| February 27, 2021&lt;br /&gt;
| February 28, 2021&lt;br /&gt;
! [[File:Dynamax icon.png|24px|Gigantamax]]&amp;lt;br&amp;gt;{{MSP/HOME|0025Gi s|Pikachu}}&lt;br /&gt;
| Released for [[Pokémon Day]]. Have the [[Gigantamax#Gigantamax Factor|Gigantamax Factor]]. Part of [[List of other event distributions in Generation VIII#Gigantamax Pikachu Max Raid Battle items|1 Million Victories]] challenge.&lt;br /&gt;
| [https://twitter.com/Pokemon_cojp/status/1366606719565115394?s=20]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| February 11, 2021&lt;br /&gt;
| February 14, 2021&lt;br /&gt;
! [[File:Dynamax icon.png|24px|Gigantamax]]&amp;lt;br&amp;gt;{{MSP/HOME|0868 s|Milcery}}&lt;br /&gt;
| Released for {{wp|Valentine&#039;s Day}}. Have the [[Gigantamax#Gigantamax Factor|Gigantamax Factor]].&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/face-milcery-and-earn-sweets-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| February 4, 2021&lt;br /&gt;
| February 8, 2021&lt;br /&gt;
! {{MSP/HOME|0845 s|Cramorant}}&lt;br /&gt;
| Released to celebrate Pokémon featured in [[Secrets of the Jungle]]. Part of [[List of other event distributions in Generation VIII#Cramorant Max Raid Battle items|1 Million Victories]] challenge.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/trainers-unite-for-max-raid-battles-cramorant-gifts-and-glory/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| January 22, 2021&lt;br /&gt;
| January 24, 2021&lt;br /&gt;
! {{MSP/HOME|0128 s|Tauros}}&lt;br /&gt;
| Released for {{wp|Chinese New Year}}.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/encounter-tauros-miltank-and-bouffalant-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| January 8, 2021&lt;br /&gt;
| January 11, 2021&lt;br /&gt;
! {{MSP/HOME|0819 s|Skwovet}}{{MSP/HOME|0820 s|Greedent}}&lt;br /&gt;
| Re-run of event from November 20 to 22, 2021&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/track-down-shiny-skwovet-and-more-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| December 1, 2020&lt;br /&gt;
| December 31, 2020&lt;br /&gt;
! {{MSP/HOME|0037A s|Vulpix}}&lt;br /&gt;
| Released for {{wp|Christmas}}.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/encounter-alolan-vulpix-delibird-and-more-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| November 20, 2020&lt;br /&gt;
| November 22, 2020&lt;br /&gt;
! {{MSP/HOME|0819 s|Skwovet}}&lt;br /&gt;
| Received a re-run on January 8 to 11, 2021.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/track-down-shiny-skwovet-and-more-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| October 30, 2020&lt;br /&gt;
| November 1, 2020&lt;br /&gt;
! {{MSP/HOME|0711Sm s|Gourgeist|Small Size}}{{MSP/HOME|0711Su s|Gourgeist|Super Size}}&lt;br /&gt;
| Released for {{wp|Halloween}}.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/take-on-trevenant-mimikyu-shiny-gourgeist-and-more-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| September 18, 2020&lt;br /&gt;
| September 20, 2020&lt;br /&gt;
! {{MSP/HOME|0036 s|Clefable}}&lt;br /&gt;
| Released for the autumnal {{wp|Equinox}}.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/encounter-musharna-lilligant-shiny-clefable-and-more-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| August 6, 2020&lt;br /&gt;
| August 9, 2020&lt;br /&gt;
! {{MSP/HOME|0025 s|Pikachu}}&lt;br /&gt;
|&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/discover-pikachu-raichu-and-pichu-in-max-raid-battles-in-pokemon-sword-and-pokemon-shield/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| July 17, 2020&lt;br /&gt;
| July 19, 2020&lt;br /&gt;
! {{MSP/HOME|0321 s|Wailord}}&lt;br /&gt;
| Released for {{wp|Marine Day}}.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/aquatic-pokemon-including-shiny-wailord-arrive-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| June 17, 2020&lt;br /&gt;
| June 28, 2020&lt;br /&gt;
! {{MSP/HOME|0807 s|Zeraora}}&lt;br /&gt;
| Zeraora was uncatchable, part of [[List of game-based Pokémon distributions in Generation VIII#1 Million Victories Shiny Zeraora|1 Million Victories]] challenge.&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;At the launch of [[The Isle of Armor]], uncatchable {{p|Zeraora}} [[Wild Area News#June 17 to 28, 2020|appeared]] in 3★-5★ raids. In 5★ raids, one of the Zeraora encounters was Shiny and set to a higher difficulty. Players eventually received [[List of game-based Pokémon distributions in Generation VIII#1 Million Victories Shiny Zeraora|Shiny Zeraora]] via {{g|HOME}} as a reward for collectively defeating over 1 million Zeraora in [[Max Raid Battle]]s.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/Pokemon_cojp/status/1275629411514175488&amp;lt;/ref&amp;gt;&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/earn-a-shiny-zeraora-and-armorite-ore-in-pokemon-sword-and-pokemon-shield/]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | December 31, 2019&lt;br /&gt;
| style=&amp;quot;background:#fff; | January 3, 2020&lt;br /&gt;
! style=&amp;quot;background:#fff; | {{MSP/HOME|0129 s|Magikarp}}&lt;br /&gt;
| style=&amp;quot;background:#fff; | Released for the {{wp|Japanese New Year}}.&lt;br /&gt;
|style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | [https://www.pokemon.com/us/pokemon-news/more-shiny-magikarp-briefly-appearing-in-pokemon-sword-and-pokemon-shield-max-raid-battles/]&lt;br /&gt;
|}&lt;br /&gt;
{{Reflist|group=note}}&lt;br /&gt;
&lt;br /&gt;
=====Traded Eggs=====&lt;br /&gt;
Unlike in previous generations, where {{pkmn|Egg}}s keep their original [[personality value]]s when traded and can potentially go from Shiny to non-Shiny or vice-versa if hatched by a player with a different [[Trainer ID number|Trainer ID]] and Secret ID, Eggs traded in [[Generation VIII]] have their personality values altered according to the hatcher&#039;s TID/SID, to ensure they retain their original Shiny status when hatched by a player other than the original owner.&lt;br /&gt;
&lt;br /&gt;
====Methods of increasing Shiny rates====&lt;br /&gt;
=====Pokémon Sword and Shield=====&lt;br /&gt;
In Pokémon Sword and Shield, the number of times that the player has caught or defeated each species of Pokémon increases the chance of Pokémon of that species appearing as a [[Brilliant Pokémon]] in the overworld.&amp;lt;ref&amp;gt;https://web.archive.org/web/20211013174605/https://twitter.com/Sibuna_Switch/status/1448334955461939210&amp;lt;/ref&amp;gt; This number is recorded in the player&#039;s Pokédex as &amp;quot;Number Battled&amp;quot;. The number recorded increases when opponents are defeated in wild battles, Max Raid Battles, and Trainer battles (except link battles, the {{gal|Battle Tower}}, and [[Restricted Sparring]]).&lt;br /&gt;
&lt;br /&gt;
The appearance rate of Brilliant Pokémon is further increased while [[Brilliant Pokémon#Fishing|chain fishing]]; depending on the length of the chain, a bonus between +2% and +25% will be added to the base appearance rate.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1448334998474477577&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brilliant Pokémon are more likely to be Shiny depending on the &amp;quot;Number Battled&amp;quot; for that species. When determining a Brilliant Pokémon&#039;s personality value, if the Pokémon would not be Shiny the game will regenerate the personality value a number of times depending on the &amp;quot;Number Battled&amp;quot;, up to a maximum of 6 times.&amp;lt;ref&amp;gt;https://web.archive.org/web/20211013174621/https://twitter.com/Sibuna_Switch/status/1448335003834851333&amp;lt;/ref&amp;gt; Non-Brilliant Pokémon are not affected and do not have enhanced Shiny rates.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#{{blue color light}}; {{roundytl|5px}}&amp;quot; | No. Battled&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Brilliant&amp;lt;br&amp;gt;appearance rate&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Bonus&amp;lt;br&amp;gt;Shiny Rolls&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Approximate Shiny rate&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | No Charm&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Shiny Charm&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 1&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 1&lt;br /&gt;
| 1/2048.25&lt;br /&gt;
| 1/1024.38&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 20&lt;br /&gt;
| 2%&lt;br /&gt;
| 1&lt;br /&gt;
| 1/2048.25&lt;br /&gt;
| 1/1024.38&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 50&lt;br /&gt;
| 2.5%&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1365.67&lt;br /&gt;
| 1/819.6&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 100&lt;br /&gt;
| 3%&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1024.38&lt;br /&gt;
| 1/683.08&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 200&lt;br /&gt;
| 3%&lt;br /&gt;
| 4&lt;br /&gt;
| 1/819.6&lt;br /&gt;
| 1/585.57&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 300&lt;br /&gt;
| 3%&lt;br /&gt;
| 5&lt;br /&gt;
| 1/683.08&lt;br /&gt;
| 1/512.44&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff; {{roundybl|5px}}&amp;quot; | 500&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 3%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1/585.57&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 1/455.56&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Brilliant Diamond and Shining Pearl=====&lt;br /&gt;
In the [[Grand Underground]], the Lightstone bonus&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1459147114110492676&amp;lt;/ref&amp;gt; allows for 1 bonus Shiny reroll after all players in an instance of the Grand Underground collect pink sparkles left by Diglett and Dugtrio that occasionally appear at corners and intersections, that give 1 and 3 points respectively.&lt;br /&gt;
&lt;br /&gt;
Accumulating 40 of these points displays the message &amp;quot;something good will happen&amp;quot;, and a whistle sound will play to all players in the instance. This increases the Shiny odds for Pokémon in [[Grand Underground#Pokémon Hideaways|Hideaways]] from 1/4096 to 1/2048.25, for a period of 4 minutes. After the 4 minute period is over, a whistle will sound and the counter resets to 0, allowing Diglett and Dugtrio to appear again.&lt;br /&gt;
&lt;br /&gt;
Additionally, [[Poké Radar]] chaining is available, and has [[Poké Radar#Chain Bonuses|chain bonuses]] that differ from Pokémon Diamond &amp;amp; Pearl, capping out at a Shiny rate of 1/99 when the player reaches a chain length of 40+.&amp;lt;ref name=&amp;quot;bdsptable&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Legends: Arceus=====&lt;br /&gt;
In Pokémon Legends: Arceus, completing Research Tasks to increase a Pokémon&#039;s Pokédex entry grants extra shiny rolls for that species once the entry reaches Level 10, and completing all Research Tasks for a given entry upgrades that entry to &amp;quot;Perfect&amp;quot;, granting even more shiny rolls that stack with other bonus rolls.&lt;br /&gt;
&lt;br /&gt;
The Shiny Charm in this game also grants 3 additional shiny rolls (instead of 2 in prior games), and is obtainable after all Pokédex entries are at Research 10.&lt;br /&gt;
&lt;br /&gt;
Massive Mass Outbreaks grant 12 additional rolls, and Mass Outbreaks grant an additional 25 rolls, both of which will stack with any rolls granted from the Shiny Charm, or the player&#039;s Pokédex Research progress for that species.&amp;lt;ref name=&amp;quot;twitter.com&amp;quot;/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; {{roundytl|5px}}&amp;quot; | Variables&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Wild&amp;lt;br&amp;gt;Shiny Rate&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Wild&amp;lt;br&amp;gt;Shiny Rolls&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Mass Outbreak&amp;lt;br&amp;gt;Shiny Rate&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Mass Outbreak&amp;lt;br&amp;gt;Shiny Rolls&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Massive&amp;lt;br&amp;gt;Mass Outbreak&amp;lt;br&amp;gt;Shiny Rate&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Massive&amp;lt;br&amp;gt;Mass Outbreak&amp;lt;br&amp;gt;Shiny Rolls&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Base Shiny Rate&lt;br /&gt;
| 1/4096&lt;br /&gt;
| 1&lt;br /&gt;
| 1/158.02&lt;br /&gt;
| 26&lt;br /&gt;
| 1/315.54&lt;br /&gt;
| 13&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Species Research Level 10&lt;br /&gt;
| 1/2048.25&lt;br /&gt;
| 2&lt;br /&gt;
| 1/152.19&lt;br /&gt;
| 27&lt;br /&gt;
| 1/293.04&lt;br /&gt;
| 14&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Species Research Perfect&lt;br /&gt;
| 1/1024.38&lt;br /&gt;
| 4&lt;br /&gt;
| 1/141.72&lt;br /&gt;
| 29&lt;br /&gt;
| 1/256.47&lt;br /&gt;
| 16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Shiny Charm &amp;amp;&amp;lt;br&amp;gt;Species Research Level 10&lt;br /&gt;
| 1/819.6&lt;br /&gt;
| 5&lt;br /&gt;
| 1/137.02&lt;br /&gt;
| 30&lt;br /&gt;
| 1/241.41&lt;br /&gt;
| 17&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff; {{roundybl|5px}}&amp;quot; | Shiny Charm &amp;amp;&amp;lt;br&amp;gt;Species Research Perfect&lt;br /&gt;
| 1/585.57&lt;br /&gt;
| 7&lt;br /&gt;
| 1/128.49&lt;br /&gt;
| 32&lt;br /&gt;
| 1/216.05&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 19&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
In {{g|Scarlet and Violet}}, all {{pkmn2|wild}} Shiny Pokémon will appear as Shiny in the overworld. However, unlike those found in {{g|Legends: Arceus}}, there is no audio or visual effect to alert the player to a nearby Shiny prior to being encountered and beginning a battle. Additionally, while using the {{DL|Let&#039;s Go!|Auto Battle}} feature, [[walking Pokémon]] will refuse to attack Shiny Pokémon. However, this will not happen while using the [[Synchro Machine]].&lt;br /&gt;
&lt;br /&gt;
The star and square sparkle variants that appeared in {{g|Sword and Shield}} are not present in Scarlet and Violet. Pokémon that previously appeared with square sparkles, if transferred to Scarlet or Violet, will display standard star-shaped sparkles like any other Shiny Pokémon.&lt;br /&gt;
&lt;br /&gt;
When multiple players join a co-op session via the [[Union Circle]], each player has a radius where Pokémon will generate around them, and the chance of a Shiny appearing, and their respective bonus Shiny rolls, are determined by the player that &amp;quot;caused&amp;quot; that Pokémon to appear. If multiple players stand near each other, one of the player&#039;s spawns will take priority. If players stand near the player hosting the Union Circle, it appears to always prioritize the host player&#039;s spawns and respective Shiny chances.&lt;br /&gt;
&lt;br /&gt;
====In-game Shiny Pokémon====&lt;br /&gt;
{{incomplete|section|needs=More specific location info for the fixed symbol encounters that are Shiny-locked post-v1.0.1, encounter tables [https://twitter.com/Sibuna_Switch/status/1601990353564966915? here] for reference.}}&lt;br /&gt;
In {{g|Scarlet and Violet}}, [[List of in-game event Pokémon in Pokémon Scarlet and Violet|all static encounters]], NPC {{pkmn2|gift}}s (such as the [[first partner Pokémon]]), and NPC [[in-game trade]]s (with one exception) are coded never to appear as Shiny.&amp;lt;ref&amp;gt;https://web.archive.org/web/20221217013124/https://twitter.com/Sibuna_Switch/status/1602047739751432192&amp;lt;/ref&amp;gt; Static encounters include:&lt;br /&gt;
*All Legendary Pokémon, including [[List of in-game event Pokémon in Pokémon Scarlet and Violet#Koraidon|Koraidon]], [[List of in-game event Pokémon in Pokémon Scarlet and Violet#Miraidon|Miraidon]], all four [[List of in-game event Pokémon in Pokémon Scarlet and Violet#Treasures of ruin|treasures of ruin]], all three of [[List of in-game event Pokémon in Pokémon Scarlet and Violet#The Loyal Three|The Loyal Three]], [[List of in-game event Pokémon in Pokémon Scarlet and Violet#Ogerpon|Ogerpon]], [[List of in-game event Pokémon in Pokémon Scarlet and Violet#Terapagos|Terapagos]], and all Legendary Pokémon encountered from speaking to [[Snacksworth]]&lt;br /&gt;
*[[Titan Pokémon]]&lt;br /&gt;
*All {{p|Gimmighoul}}&lt;br /&gt;
*The {{p|Lechonk}} encountered during the catching tutorial on [[Poco Path]]&lt;br /&gt;
*[[Artazon Gym]] Test {{p|Sunflora}}&lt;br /&gt;
*The interactable {{p|Tatsugiri}} at [[Casseroya Lake]] prior to the &amp;quot;False Dragon&amp;quot; Titan encounter&lt;br /&gt;
*[[List of in-game event Pokémon in Pokémon Scarlet and Violet#Bloodmoon Ursaluna|Bloodmoon Ursaluna]]&lt;br /&gt;
*[[List of in-game event Pokémon in Pokémon Scarlet and Violet#Gouging Fire|Gouging Fire]], [[List of in-game event Pokémon in Pokémon Scarlet and Violet#Raging Bolt|Raging Bolt]], [[List of in-game event Pokémon in Pokémon Scarlet and Violet#Iron Boulder|Iron Boulder]] and [[List of in-game event Pokémon in Pokémon Scarlet and Violet#Iron Crown|Iron Crown]]&lt;br /&gt;
&lt;br /&gt;
There are also some fixed [[symbol encounter]]s that are only prevented from being Shiny in v1.0.1 onward, but could generate as Shiny in v1.0.0, specifically:&lt;br /&gt;
*The two Green Plumage Form {{p|Squawkabilly}} located on the roof of the player&#039;s house in [[Cabo Poco]]&lt;br /&gt;
*The {{p|Wingull}} and {{p|Fletchling}} that fly away when approached in Cabo Poco, [[Poco Path]] and [[South Province (Area One)]]&lt;br /&gt;
*{{p|Tarountula}} in South Province (Area One)&lt;br /&gt;
*{{p|Wattrel}} in [[West Province (Area Two)]] and [[East Province (Area Two)]]&lt;br /&gt;
*{{p|Wingull}} in [[North Province (Area Three)]].&lt;br /&gt;
&lt;br /&gt;
Wild Tera Pokémon have the standard 1/4096 chance to appear as Shiny.&amp;lt;ref&amp;gt;https://web.archive.org/web/20221211190854/https://twitter.com/Sibuna_Switch/status/1601990024920444928&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the [[RNG]] being limited to 32-bit seeds for [[Tera Raid Battle]]s (1,046,775 possible Shiny seeds out of 4,294,967,295 possible seeds), the chance of a Shiny Pokémon appearing in a Tera Raid is 1/4103.05 rather than the typical 1/4096. A Shiny Pokémon will appear Shiny during the fight, but there is no visual or audio cue such as sparkles.&lt;br /&gt;
&lt;br /&gt;
The fixed [[symbol encounter]]s listed above (also known as [[wanderer]]s), wild Tera Pokémon, and Pokémon generated in [[Tera Raid Battle]]s are all unaffected by the [[Shiny Charm]] and Sparkling Power from [[sandwich]]es, and {{pkmn|Egg}}s only benefit from the Shiny Charm, but not from Sparkling Power.&lt;br /&gt;
* All wild Pokémon that appear in the [[Area Zero Underdepths]] are considered fixed symbol/wanderer encounters internally, and are subject to the restrictions above.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1753874296772935729&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In [[The Teal Mask]], after completing [[Ogre Oustin&#039;]] on Hard difficulty for the first time, the receptionist rewards the player with a Shiny {{p|Munchlax}}. This Munchlax has a [[Mark|Crafty Mark]] and is the maximum possible [[Size and weight variation#Generation IX|Scale]].&lt;br /&gt;
&lt;br /&gt;
In [[The Indigo Disk]], [[Cyrano]] will trade a Shiny {{p|Blitzle}} to the player after he is invited to the League Club Room as a special coach.&lt;br /&gt;
&lt;br /&gt;
In {{g|Legends: Z-A}}, most static encounters, {{pkmn2|Gift}} Pokémon (except fossil Pokémon), and NPC [[in-game trade]]s are coded never to appear as Shiny. However, in the [[Mission (Legends: Z-A)#Side missions|Side Mission]] &#039;&#039;A Shiny Mareep?&#039;&#039;, the player will encounter a guaranteed Shiny {{p|Mareep}}. Additionally, {{tc|Champion}} Soignée of the [[Furfrou League]] battles the player with a full team of [[Furfrou]], including a Shiny Furfrou as her last Pokémon.&lt;br /&gt;
&lt;br /&gt;
In [[Mega Dimension]], after defeating {{p|Rayquaza}}, [[Philippe]] can do a scan after each 25,000 points obtained in [[Hyperspace Lumiose]] to reveal a special Hyperspace Lumiose dimension, within can be {{p|Latias}}, {{p|Latios}}, {{p|Cobalion}}, {{p|Terrakion}}, {{p|Virizion}}, {{p|Keldeo}}, or {{p|Meloetta}}. Keldeo and Meloetta are coded never to appear as Shiny, though the other five still can be.&lt;br /&gt;
&lt;br /&gt;
====Methods of increasing Shiny rates====&lt;br /&gt;
In Pokémon Scarlet and Violet, both [[Mass Outbreak]]s and the &amp;quot;&#039;&#039;&#039;Sparkling Power&#039;&#039;&#039;&amp;quot; bonus from certain [[sandwich]]es have an effect on the chances for a Pokémon to appear as Shiny in the wild.&lt;br /&gt;
&lt;br /&gt;
Outbreaks can be cleared via {{pkmn2|caught|catching}}, {{pkmn|battle|battling}}, or using the {{DL|Let&#039;s Go!|Auto Battle}} feature to forcibly despawn Pokémon, and this progress is retained even if the game is saved and exited, or if the player leaves the area. However, Pokémon that despawn if the player leaves the area, enters a town, or enters a [[Picnic]] will not deplete a mass outbreak, allowing for the player to progress to 60 cleared Pokémon, then continue respawning the mass outbreak encounters indefinitely.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1593273003957055488&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During multiplayer sessions via the [[Union Circle]], progress in an outbreak is shared by all players, and the outbreaks that appear will match the host player&#039;s single-player session. Any progress in a given outbreak is retained between single-player and multiplayer.&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
! {{color|FFF|Base Shiny Rate}}&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; {{roundytl|5px}}&amp;quot; | Variables&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Wild&amp;lt;br&amp;gt;Shiny Rate&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Mass Outbreak&amp;lt;br&amp;gt;Shiny Rate&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Shiny Rolls&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Base Shiny Rates&lt;br /&gt;
| 1/4096&lt;br /&gt;
| 1/4096&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Outbreak: 30-59 Cleared&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/2048.25&lt;br /&gt;
| 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Outbreak: 60+ Cleared&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/1365.67&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Sparkling Power Lvl. 1&lt;br /&gt;
| 1/2048.25&lt;br /&gt;
| 1/2048.25&lt;br /&gt;
| 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Outbreak: 30-59 Cleared&amp;lt;br&amp;gt;Sparkling Power Lvl. 1&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/1365.67&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Outbreak: 60+ Cleared&amp;lt;br&amp;gt;Sparkling Power Lvl. 1&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/1024.38&lt;br /&gt;
| 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Sparkling Power Lvl. 2&lt;br /&gt;
| 1/1365.67&lt;br /&gt;
| 1/1365.67&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Outbreak: 30-59 Cleared&amp;lt;br&amp;gt;Sparkling Power Lvl. 2&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/1024.38&lt;br /&gt;
| 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Outbreak: 60+ Cleared&amp;lt;br&amp;gt;Sparkling Power Lvl. 2&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/819.60&lt;br /&gt;
| 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Sparkling Power Lvl. 3&lt;br /&gt;
| 1/1024.38&lt;br /&gt;
| 1/1024.38&lt;br /&gt;
| 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Outbreak: 30-59 Cleared&amp;lt;br&amp;gt;Sparkling Power Lvl. 3&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/819.60&lt;br /&gt;
| 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff; {{roundybl|5px}}&amp;quot; | Outbreak: 60+ Cleared&amp;lt;br&amp;gt;Sparkling Power Lvl. 3&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/683.08&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
! {{Bag2|Shiny Charm}}&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; {{roundytl|5px}}&amp;quot; | Variables&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Wild&amp;lt;br&amp;gt;Shiny Rate&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Mass Outbreak&amp;lt;br&amp;gt;Shiny Rate&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Shiny Rolls&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Base Shiny Rate &amp;amp; {{Bag|Shiny Charm}}&lt;br /&gt;
| 1/1365.67&lt;br /&gt;
| 1/1365.67&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Outbreak: 30-59 Cleared &amp;amp; {{Bag|Shiny Charm}}&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/1024.38&lt;br /&gt;
| 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Outbreak: 60+ Cleared &amp;amp; {{Bag|Shiny Charm}}&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/819.60&lt;br /&gt;
| 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Sparkling Power Lvl. 1 &amp;amp; {{Bag|Shiny Charm}}&lt;br /&gt;
| 1/1024.38&lt;br /&gt;
| 1/1024.38&lt;br /&gt;
| 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Outbreak: 30-59 Cleared&amp;lt;br&amp;gt;Sparkling Power Lvl. 1 &amp;amp; {{Bag|Shiny Charm}}&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/819.60&lt;br /&gt;
| 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Outbreak: 60+ Cleared&amp;lt;br&amp;gt;Sparkling Power Lvl. 1 &amp;amp; {{Bag|Shiny Charm}}&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/683.08&lt;br /&gt;
| 6&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Sparkling Power Lvl. 2 &amp;amp; {{Bag|Shiny Charm}}&lt;br /&gt;
| 1/819.60&lt;br /&gt;
| 1/819.60&lt;br /&gt;
| 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Outbreak: 30-59 Cleared&amp;lt;br&amp;gt;Sparkling Power Lvl. 2 &amp;amp; {{Bag|Shiny Charm}}&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/683.08&lt;br /&gt;
| 6&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Outbreak: 60+ Cleared&amp;lt;br&amp;gt;Sparkling Power Lvl. 2 &amp;amp; {{Bag|Shiny Charm}}&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/585.57&lt;br /&gt;
| 7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Sparkling Power Lv. 3 &amp;amp; {{Bag|Shiny Charm}}&lt;br /&gt;
| 1/683.08&lt;br /&gt;
| 1/683.08&lt;br /&gt;
| 6&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Outbreak: 30-59 Cleared&amp;lt;br&amp;gt;Sparkling Power Lv. 3 &amp;amp; {{Bag|Shiny Charm}}&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/585.57&lt;br /&gt;
| 7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff; {{roundybl|5px}}&amp;quot; | Outbreak: 60+ Cleared&amp;lt;br&amp;gt;Sparkling Power Lv. 3 &amp;amp; {{Bag|Shiny Charm}}&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/512.44&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 8&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
======Poké Portal News events======&lt;br /&gt;
;Tera Raid Battles&lt;br /&gt;
Pokémon Scarlet and Violet has had multiple [[Poké Portal News]] [[Tera Raid Battle]] events that featured a Shiny Pokémon.&lt;br /&gt;
&lt;br /&gt;
The following is a list of such events in reverse chronological order:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin:auto; background:#{{blue color dark}}; border:3px solid #{{moon color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}; {{roundytl|5px}}&amp;quot; | Start date&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}&amp;quot; | End date&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}&amp;quot; | Focus Shiny Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}; {{roundytr|5px}}&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; | September 1, 2025&lt;br /&gt;
| style=&amp;quot;background:#fff; | September 14, 2025&lt;br /&gt;
! style=&amp;quot;background:#fff; | {{MSP/HOME|1004 s|Chi-Yu}}&lt;br /&gt;
| style=&amp;quot;background:#fff; | Chi-Yu was uncatchable, part of [[List of event Pokémon distributions in Pokémon Scarlet and Violet#Shiny Chi-Yu|1 Million Victories]] challenge.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; | August 18, 2025&lt;br /&gt;
| style=&amp;quot;background:#fff; | August 31, 2025&lt;br /&gt;
! style=&amp;quot;background:#fff; | {{MSP/HOME|1003 s|Ting-Lu}}&lt;br /&gt;
| style=&amp;quot;background:#fff; | Ting-Lu was uncatchable, part of [[List of event Pokémon distributions in Pokémon Scarlet and Violet#Shiny Ting-Lu|1 Million Victories]] challenge.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; | August 4, 2025&lt;br /&gt;
| style=&amp;quot;background:#fff; | August 17, 2025&lt;br /&gt;
! style=&amp;quot;background:#fff; | {{MSP/HOME|1002 s|Chien-Pao}}&lt;br /&gt;
| style=&amp;quot;background:#fff; | Chien-Pao was uncatchable, part of [[List of event Pokémon distributions in Pokémon Scarlet and Violet#Shiny Chien-Pao|1 Million Victories]] challenge.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; | July 23, 2025&lt;br /&gt;
| style=&amp;quot;background:#fff; | August 3, 2025&lt;br /&gt;
! style=&amp;quot;background:#fff; | {{MSP/HOME|1001 s|Wo-Chien}}&lt;br /&gt;
| style=&amp;quot;background:#fff; | Wo-Chien was uncatchable, part of [[List of event Pokémon distributions in Pokémon Scarlet and Violet#Shiny Wo-Chien|1 Million Victories]] challenge.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | December 19, 2024&lt;br /&gt;
| style=&amp;quot;background:#fff; | January 5, 2025&lt;br /&gt;
! style=&amp;quot;background:#fff; | {{MSP/HOME|0384 s|Rayquaza}}&lt;br /&gt;
|style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Released in commermoration of {{g|Scarlet and Violet}}&#039;s second anniversary.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Mass Outbreaks&lt;br /&gt;
Pokémon Scarlet and Violet has had several Poké Portal News events that boosted the Shiny rates of certain species of Pokémon in [[Mass outbreak]]s. During these events, the Pokémon that appeared had a flat 0.5% bonus chance of being Shiny.&lt;br /&gt;
&lt;br /&gt;
The following is a list of such events in reverse chronological order:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin:auto; background:#{{blue color dark}}; border:3px solid #{{moon color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{blue color light}}; {{roundytl|5px}}&amp;quot; | Start date&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{blue color light}}&amp;quot; | End date&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#{{blue color light}}&amp;quot; | Boosted Shiny Pokémon&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{blue color light}}&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{paldea color}}&amp;quot; | {{color2|000|Paldea}}&lt;br /&gt;
! style=&amp;quot;background:#{{kitakami color}}&amp;quot; | {{color2|000|Kitakami}}&lt;br /&gt;
! style=&amp;quot;background:#{{blueberry color}}&amp;quot; | {{color2|fff|Terarium}}&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| September 1, 2025&lt;br /&gt;
| September 14, 2025&lt;br /&gt;
! {{MSP/HOME|0935 s|Charcadet}}&lt;br /&gt;
! {{MSP/HOME|0037 s|Vulpix}}&lt;br /&gt;
! {{MSP/HOME|0322 s|Numel}}&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| August 18, 2025&lt;br /&gt;
| August 31, 2025&lt;br /&gt;
! {{MSP/HOME|0194P s|Wooper}}&lt;br /&gt;
! {{MSP/HOME|0749 s|Mudbray}}&lt;br /&gt;
! {{MSP/HOME|0529 s|Drilbur}}&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| August 4, 2025&lt;br /&gt;
| August 17, 2025&lt;br /&gt;
! {{MSP/HOME|0996 s|Frigibax}}&lt;br /&gt;
! {{MSP/HOME|0361 s|Snorunt}}&lt;br /&gt;
! {{MSP/HOME|0613 s|Cubchoo}}&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| July 23, 2025&lt;br /&gt;
| August 3, 2025&lt;br /&gt;
! {{MSP/HOME|0951 s|Capsakid}}&lt;br /&gt;
! {{MSP/HOME|0548 s|Petilil}}&lt;br /&gt;
! {{MSP/HOME|0043 s|Oddish}}&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| July 4, 2025&lt;br /&gt;
| July 6, 2025&lt;br /&gt;
! {{MSP/HOME|0702 s|Dedenne}}{{MSP/HOME|0921 s|Pawmi}}&lt;br /&gt;
! {{MSP/HOME|0417 s|Pachirisu}}{{MSP/HOME|0877 s|Morpeko}}&lt;br /&gt;
! {{MSP/HOME|0311 s|Plusle}}{{MSP/HOME|0312 s|Minun}}&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| June 5, 2025&lt;br /&gt;
| June 15, 2025&lt;br /&gt;
! colspan=3 | {{MSP/HOME|0233 s|Porygon2}}&lt;br /&gt;
| Released to celebrate the release of the [[Nintendo Switch 2]].&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| June 2, 2025&lt;br /&gt;
| June 4, 2025&lt;br /&gt;
! colspan=3 | {{MSP/HOME|0137 s|Porygon}}&lt;br /&gt;
| Released to celebrate the release of the [[Nintendo Switch 2]].&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| May 30, 2025&lt;br /&gt;
| June 1, 2025&lt;br /&gt;
! {{MSP/HOME|0917 s|Tarountula}}&lt;br /&gt;
! {{MSP/HOME|0167 s|Spinarak}}&lt;br /&gt;
! {{MSP/HOME|0048 s|Venonat}}&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| April 30, 2025&lt;br /&gt;
| May 8, 2025&lt;br /&gt;
! {{MSP/HOME|0960 s|Wiglett}}&lt;br /&gt;
! {{MSP/HOME|0058 s|Growlithe}}&lt;br /&gt;
! {{MSP/HOME|0333 s|Swablu}}&lt;br /&gt;
| Released to celebrate {{wp|Golden Week (Japan)|Golden Week}}.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| February 28, 2025&lt;br /&gt;
| March 20, 2025&lt;br /&gt;
! {{MSP/HOME|0928 s|Smoliv}}{{MSP/HOME|0935 s|Charcadet}}{{MSP/HOME|0963 s|Finizen}}&lt;br /&gt;
! {{MSP/HOME|0060 s|Poliwag}}{{MSP/HOME|0540 s|Sewaddle}}{{MSP/HOME|0840 s|Applin}}&lt;br /&gt;
! {{MSP/HOME|0123 s|Scyther}}{{MSP/HOME|0131 s|Lapras}}{{MSP/HOME|0137 s|Porygon}}&lt;br /&gt;
| Released to celebrate [[Pokémon Day]]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| February 7, 2025&lt;br /&gt;
| February 9, 2025&lt;br /&gt;
! {{MSP/HOME|0661 s|Fletchling}}&lt;br /&gt;
! {{MSP/HOME|0396 s|Starly}}&lt;br /&gt;
! {{MSP/HOME|0731 s|Pikipek}}&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| January 17, 2025&lt;br /&gt;
| January 19, 2025&lt;br /&gt;
! {{MSP/HOME|0973 s|Flamigo}}&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| January 10, 2025&lt;br /&gt;
| January 12, 2025&lt;br /&gt;
! {{MSP/HOME|0843 s|Silicobra}}&lt;br /&gt;
! {{MSP/HOME|0023 s|Ekans}}&lt;br /&gt;
! {{MSP/HOME|0336 s|Seviper}}&lt;br /&gt;
| Released to celebrate the {{wp|Chinese New Year|Year of the Snake}}.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| December 19, 2024&lt;br /&gt;
| January 5, 2025&lt;br /&gt;
! {{MSP/HOME|0974 s|Cetoddle}}&lt;br /&gt;
! {{MSP/HOME|0703 s|Carbink}}&lt;br /&gt;
! {{MSP/HOME|0611 s|Fraxure}}&lt;br /&gt;
| Released alongside the 5 Star Raid for Shiny {{p|Rayquaza}}.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| August 23, 2024&lt;br /&gt;
| September 1, 2024&lt;br /&gt;
! {{MSP/HOME|0246 s|Larvitar}}{{MSP/HOME|0371 s|Bagon}}&lt;br /&gt;
! {{MSP/HOME|0704 s|Goomy}}{{MSP/HOME|0705H s|Sliggoo}}&lt;br /&gt;
! {{MSP/HOME|0374 s|Beldum}}&lt;br /&gt;
| Released alongside the 7 Star Raid for {{p|Dragonite}}. These mass outbreaks also have an increased chance of having the Charismatic [[Mark]].&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| August 9, 2024&lt;br /&gt;
| August 22, 2024&lt;br /&gt;
! {{MSP/HOME|0940 s|Wattrel}}&lt;br /&gt;
! {{MSP/HOME|0447 s|Riolu}}&lt;br /&gt;
! {{MSP/HOME|0764 s|Comfey}}&lt;br /&gt;
| Released to celebrate the [[2024 Pokémon World Championships]]. These mass outbreaks also have an increased chance of having the Pumped-Up [[Mark]].&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| July 26, 2024&lt;br /&gt;
| August 8, 2024&lt;br /&gt;
! {{MSP/HOME|0978 s|Tatsugiri}}&lt;br /&gt;
! {{MSP/HOME|0978D s|Tatsugiri}}&lt;br /&gt;
! {{MSP/HOME|0978S s|Tatsugiri}}&lt;br /&gt;
| Released alongside the 7 Star Raid for {{p|Dondozo}}.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| July 11, 2024&lt;br /&gt;
| July 25, 2024&lt;br /&gt;
! {{MSP/HOME|0172 s|Pichu}}&lt;br /&gt;
! {{MSP/HOME|0025 s|Pikachu}}{{MSP/HOME|0778 s|Mimikyu}}&lt;br /&gt;
! {{MSP/HOME|0026 s|Raichu}}{{MSP/HOME|0026A s|Raichu}}&lt;br /&gt;
| Released to celebrate the season.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| April 26, 2024&lt;br /&gt;
| May 6, 2024&lt;br /&gt;
! {{MSP/HOME|0129 s|Magikarp}}{{MSP/HOME|0965 s|Varoom}}&lt;br /&gt;
! {{MSP/HOME|0403 s|Shinx}}&lt;br /&gt;
! {{MSP/HOME|0953 s|Rellor}}&lt;br /&gt;
| Released to celebrate {{wp|Golden Week (Japan)|Golden Week}}.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| February 23, 2024&lt;br /&gt;
| February 27, 2024&lt;br /&gt;
! {{MSP/HOME|0100 s|Voltorb}}{{MSP/HOME|0100H s|Voltorb}}{{MSP/HOME|0590 s|Foongus}}&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
| Released to celebrate [[Pokémon Day]].&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| December 22, 2023&lt;br /&gt;
| December 24, 2023&lt;br /&gt;
! colspan=3 | {{MSP/HOME|0225 s|Delibird}}&lt;br /&gt;
| Released for the {{wp|Holiday season}}.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | December 8, 2023&lt;br /&gt;
| December 21, 2023&lt;br /&gt;
! {{MSP/HOME|0669 s|Flabébé}}&lt;br /&gt;
! {{MSP/HOME|0607 s|Litwick}}&lt;br /&gt;
! {{MSP/HOME|0868 s|Milcery}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | Released to celebrate the release of [[The Indigo Disk]].&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=gold&lt;br /&gt;
|genII=Shiny Sandshrew II&lt;br /&gt;
|genIII=Shiny Sandshrew III&lt;br /&gt;
|genIV=Shiny Sandshrew IV&lt;br /&gt;
|genV=Shiny Sandile V&lt;br /&gt;
|genVI=Shiny Pawniard VI&lt;br /&gt;
|SMUSUM=Shiny Sneasel VII&lt;br /&gt;
}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=gold&lt;br /&gt;
|LGPE=Shiny Meltan PE&lt;br /&gt;
|SwSh=Shiny Star Wooloo SWSH&lt;br /&gt;
|SwSh2=Shiny Square Wooloo SWSH&lt;br /&gt;
|BDSP=Shiny Drifloon BDSP&lt;br /&gt;
|LA=Shiny Hisuian Zoura LA&lt;br /&gt;
|SV=Shiny Revavroom SV&lt;br /&gt;
|ZA=Shiny Ampharos ZA&lt;br /&gt;
}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=gold&lt;br /&gt;
|Stad2=Shiny Sandshrew Stad 2&lt;br /&gt;
|Colo=Shiny Sandshrew Colo&lt;br /&gt;
|XD=Shiny Sandshrew XD&lt;br /&gt;
|PBR=Shiny Sandshrew PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Unobtainable Shiny Pokémon===&lt;br /&gt;
{{main|List of unobtainable Shiny Pokémon}}&lt;br /&gt;
[[File:HOME0494 s.png|thumb|150px|Shiny {{p|Victini}} is an example of an unobtainable Shiny Pokémon.]]&lt;br /&gt;
In all [[generation]]s since Shiny Pokémon debuted, there are a few species that cannot be legitimately obtained as Shiny. These Pokémon are commonly referred to by fans as {{DL|Appendix:Fan terminology|Shiny-locked}}.&lt;br /&gt;
&lt;br /&gt;
This can happen if the Pokémon is coded not to appear as Shiny in the wild or via in-game {{pkmn2|gift}}s or [[in-game trade|trades]] and if the Pokémon cannot be [[Breeding|bred]] or has never been distributed as Shiny via [[event]]s.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Non-playable character&#039;s Shiny Pokémon===&lt;br /&gt;
[[File:ShinyIntroMinccino.png|thumb|A Shiny {{p|Minccino}} in the introduction screen]]&lt;br /&gt;
It is possible for all of the following NPC Pokémon to be Shiny:&lt;br /&gt;
* The {{p|Rattata}} that the [[dude]] catches in the tutorial in {{game2|Gold|Silver|Crystal}}.&lt;br /&gt;
* The {{p|Poochyena}}{{sup/3|RuSa}}/{{p|Zigzagoon}}{{sup/3|Em}} that attacks [[Professor Birch]] in {{game2|Ruby|Sapphire|Emerald}}.&lt;br /&gt;
* The {{p|Zigzagoon}} that [[Wally]] uses in the catching tutorial in {{game2|Ruby|Sapphire|Emerald}}.&lt;br /&gt;
* The {{p|Ralts}} that Wally catches in {{game2|Ruby|Sapphire|Emerald}}. In subsequent battles his Pokémon will never be Shiny.&lt;br /&gt;
* The {{p|Weedle}} that the {{ka|old man}} catches in the tutorial in {{game|FireRed and LeafGreen|s}}.&lt;br /&gt;
* The {{p|Rattata}}, {{p|Poliwag}} and {{p|Butterfree}} that [[Primo]] uses during the [[Teachy TV]] tutorials in {{game|FireRed and LeafGreen|s}}.&lt;br /&gt;
* The {{p|Pidgey}}, {{p|Oddish}} and {{p|Jigglypuff}} that [[Primo]] battles against during the Teachy TV tutorials in {{game|FireRed and LeafGreen|s}} (Jigglypuff is used in the catching tutorial). They don&#039;t sparkle when encountered.&lt;br /&gt;
* The [[Marowak (ghost)|Marowak ghost]] fought in [[Pokémon Tower]] of {{game|FireRed and LeafGreen|s}}, revealed by having the [[Silph Scope]]. The ghost {{p|Marowak}} doesn&#039;t sparkle when revealed and the ghost sprite doesn’t show Shininess.&lt;br /&gt;
* [[Rental Pokémon]] found in the {{gdis|Battle Factory|III}} in {{game|Emerald}}.&lt;br /&gt;
* {{gdis|Battle Frontier|III}} Pokémon used by the CPU in {{game|Emerald}}.&lt;br /&gt;
* [[Wild Pokémon]] that appear in the [[Battle Pike]] and [[Battle Pyramid]] in {{game|Emerald}}.&lt;br /&gt;
* [[Shadow Pokémon]] encountered a second time in {{g|Colosseum}}. Notably, shadow {{p|Hitmontop}} can appear as shiny the first time that it can be snagged. When caught, in these instances Shadow Pokémon won&#039;t be granted to be shiny.&lt;br /&gt;
* The {{p|Salamence}} that the player uses in the simulation at the start of {{g|XD: Gale of Darkness}}.&lt;br /&gt;
* The Pokémon that the player uses in [[Battle CD]]s in {{g|XD: Gale of Darkness}}.&lt;br /&gt;
* The {{p|Starly}} that attacks the player in {{game|Diamond and Pearl|s}}, as well as in {{game|Brilliant Diamond and Shining Pearl|s}}.&lt;br /&gt;
* The {{p|Bidoof}} that {{ga|Lucas}} or {{ga|Dawn}} catches in the tutorial in {{game|Brilliant Diamond and Shining Pearl|s}}.&lt;br /&gt;
* {{gdis|Battle Frontier|IV}} Pokémon used by the CPU in {{game2|HeartGold|SoulSilver|Platinum}}.&lt;br /&gt;
* [[Rental Pass]] Pokémon and Pokémon used by Trainers in {{g|Battle Revolution}}.&lt;br /&gt;
* [[Professor Juniper]]&#039;s {{p|Minccino}}{{sup/5|BW}}/{{p|Cinccino}}{{sup/5|B2W2}} that appears in the &amp;quot;world of Pokémon&amp;quot; intro in {{game|Black and White|s}} and {{B2W2}}.&lt;br /&gt;
* The {{p|Minccino}} that Professor Juniper uses in the catching tutorial in {{game|Black and White|s}}, and the {{p|Patrat}} that she catches in the same tutorial.&lt;br /&gt;
* The {{p|Whimsicott}}{{sup/5|B}}/{{p|Lilligant}}{{sup/5|W}} used by {{tc|Lass}} [[Nacrene City|Dye]] in her battle in {{game|Black and White|s}}, if the player [[trade]]d her a Shiny {{p|Cottonee}}{{sup/5|B}}/{{p|Petilil}}{{sup/5|W}}.&lt;br /&gt;
* The  {{p|Lillipup}} that [[Bianca]] uses in the catching tutorial in {{B2W2}}, and the {{p|Purrloin}} she catches in the same tutorial.&lt;br /&gt;
* The {{p|Excadrill}} used by {{tc|Lass}} [[Accumula Town|Diana]] in her first battle in {{B2W2}}, and the {{p|Hippowdon}} used in her second battle, if the player [[trade]]d her a Shiny Excadrill or Hippowdon.&lt;br /&gt;
* The {{p|Fletchling}} that the rival, {{ga|Calem}} or {{ga|Serena}}, uses in the catching tutorial and the {{p|Bunnelby}} they catch in the same tutorial in {{g|X and Y}}.&lt;br /&gt;
* The Pokémon in Pokédex entries shown by [[Watt Trader]]s across [[Isle of Armor]] in {{g|Sword and Shield}} to add species as seen.&lt;br /&gt;
* [[Arven]]&#039;s Pokémon that he uses in the battles against the [[Titan Pokémon]] in {{g|Scarlet and Violet}}.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
Below is a gallery of all artwork related to Shiny Pokémon in the [[core series]], with exception of artwork associated with the [[Pokémon Global Link]]. Many of the artwork featured were used to promote certain events.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon Gallery Collection - Chance Encounter with a Shiny Pokémon.jpg|Shiny {{p|Charizard}}&lt;br /&gt;
0094Gengar-Mega-Shiny.png|Shiny [[Mega Evolution|Mega]] {{p|Gengar}}&lt;br /&gt;
Pokémon Day 2022 Johto Artwork.png|Artwork of {{ga|Ethan}} encountering the [[Red Gyarados|Red]] {{p|Gyarados}} for [[Pokémon Day]] 2022&lt;br /&gt;
0172Pichu-Shiny.png|{{p|Pikachu}}-colored {{p|Pichu}}&lt;br /&gt;
0172Pichu-Shiny 2.png|Pikachu-colored Pichu&lt;br /&gt;
Pichupichushrine.png|Pikachu-colored Pichu and [[Spiky-eared Pichu]]&lt;br /&gt;
Double Pichu art.png|Pikachu-colored Pichu and Spiky-Eared Pichu&lt;br /&gt;
Shiny Legendary Beasts.png|Shiny [[legendary beasts]] ({{p|Raikou}}, {{p|Entei}}, and {{p|Suicune}})&lt;br /&gt;
Zoroark legendary beasts.png|Shiny legendary beasts and {{p|Zoroark}}&lt;br /&gt;
0251Celebi-Shiny.png|Shiny {{p|Celebi}}&lt;br /&gt;
0374Beldum-Shiny.png|[[Steven]]&#039;s Shiny {{p|Beldum}}&lt;br /&gt;
0376Metagross-Shiny.png|Steven&#039;s Shiny [[Steven&#039;s Metagross|Metagross]]&lt;br /&gt;
0376Metagross-Mega-Shiny.png|Shiny Mega {{p|Metagross}}&lt;br /&gt;
0384Rayquaza-Shiny.png|Black {{p|Rayquaza}}&lt;br /&gt;
SV Shiny Lucario Event.png|A Shiny {{p|Lucario}} with {{ga|Florian}} (by [[Raita Kazama]]&amp;lt;ref name=SVLucario&amp;gt;[https://web.archive.org/web/20231211081957/https://twitter.com/kazamaraita/status/1734094266635550755 Kazama confirming he drew the SV Shiny Lucario Event art.]&amp;lt;/ref&amp;gt;)&lt;br /&gt;
Shiny Pokémon of myth.png|Shiny [[Pokémon of myth]] ({{p|Palkia}}, {{p|Dialga}}, and {{p|Giratina}})&lt;br /&gt;
0483Dialga-Shiny.png|Shiny Dialga&lt;br /&gt;
0484Palkia-Shiny.png|Shiny Palkia&lt;br /&gt;
0487Giratina-Shiny.png|Shiny Giratina ({{form|Giratina|Altered Forme}})&lt;br /&gt;
649Genesect BW anime 5.png|[[Genesect Army|Red Genesect]]&lt;br /&gt;
Legendary Pokémon Celebration Shiny Zygarde 2.png|Shiny {{p|Zygarde}} ({{form|Zygarde|50% Forme}})&lt;br /&gt;
0773Silvally-Shiny.png|Shiny {{p|Silvally}}&lt;br /&gt;
0785Tapu Koko-Shiny.png|Shiny {{p|Tapu Koko}} (by [[kawayoo]]&amp;lt;ref name=ShinyTapuKokoArt&amp;gt;[https://archive.is/CoPfJ kawayoo confirming he drew the Shiny Tapu Koko event art.]&amp;lt;/ref&amp;gt;)&lt;br /&gt;
0803Poipole-Shiny.png|Shiny {{p|Poipole}} (by [[Hitoshi Ariga]]&amp;lt;ref name=ShinyPoipoleNaganadel&amp;gt;[https://twitter.com/ariga_megamix/status/968050525705916416 Tweet about the Shiny Poipole and Shiny Naganadel event art] (posted on February 26, 2018)&amp;lt;/ref&amp;gt;)&lt;br /&gt;
0804Naganadel-Shiny.png|Shiny {{p|Naganadel}}&lt;br /&gt;
Shiny Zacian Zamazenta JP.jpg|Shiny [[legendary heroes]] ({{p|Zacian}} and {{p|Zamazenta}}, by [[Hitoshi Ariga]]&amp;lt;ref name=ShinyZacianZamaenta&amp;gt;[https://web.archive.org/web/20211022024640/https://twitter.com/ariga_megamix/status/1451379419927355395 Tweet about the Shiny Zacian and Shiny Zamazenta event art] (posted on October 21, 2021)&amp;lt;/ref&amp;gt;)&lt;br /&gt;
0888Zacian-Shiny.png|Shiny Zacian&lt;br /&gt;
0889Zamazenta-Shiny.png|Shiny Zamazenta&lt;br /&gt;
0890Eternatus-Shiny.jpg|Shiny {{p|Eternatus}}&lt;br /&gt;
1007Koraidon-Shiny.jpg|Shiny {{p|Koraidon}}&lt;br /&gt;
1008Miraidon-Shiny.jpg|Shiny {{p|Miraidon}}&lt;br /&gt;
&amp;lt;/Gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the side series games==&lt;br /&gt;
===Pokémon Stadium series===&lt;br /&gt;
[[Pokémon Stadium]], [[Pokémon Stadium 2]], as well as the Japanese {{jpn|Pokémon Stadium}}, feature a [[Nickname#Pokémon Stadium series|nickname mechanic]] by which a non-Shiny Pokémon&#039;s {{wp|hue}} can be rotated a certain amount which causes changes in its coloration. The colors a nicknamed Pokémon has are determined by the Pokémon&#039;s nickname and the [[Original Trainer]]&#039;s [[Trainer ID number]] and name. Conversely, a Shiny Pokémon&#039;s color palette changes can be more complex, they often also include a change to the {{wp|Colorfulness#Saturation|saturation}} and {{wp|lightness}}. Hue rotations for Shiny Pokémon can also be made outside of the range used for nickname color shifts. {{p|Weedle}}, {{p|Kakuna}}, {{p|Geodude}}, and {{p|Graveler}} all have Shiny appearances which can be mimicked by specific value combinations although they will be missing the characteristic sparkle effect. Shiny {{p|Clefairy}}, {{p|Clefable}}, {{p|Jigglypuff}}, {{p|Wigglytuff}}, {{p|Gyarados}}, {{p|Noctowl}}, {{p|Cleffa}}, and {{p|Igglybuff}} use special textures instead of shifting the colors of their default appearance. {{p|Smeargle}} also demonstrate a non-standard alternate coloration in Stadium 2, their back and tail markings can be red, green or blue depending on their [[Individual Values#Smeargle&#039;s patterns&#039; colors|DVs]].&amp;lt;ref&amp;gt;https://docs.google.com/document/d/1u4PDIfP9VerQSQibzHPzQh5oRNBUhmEi10F4kZ2uuho/edit?usp=sharing&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Stadium 2, nicknamed Shiny Pokémon do not vary in color. This also applies to Eggs containing Shiny Pokémon as the game internally considers &amp;quot;EGG&amp;quot; to be a nickname. It is therefore possible to determine if a Pokémon is Shiny before it hatches since a Shiny Egg will always retain its default color.&amp;lt;ref&amp;gt;https://bluemoonfalls.com/pages/tools/egg-previewer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Ekans Hoop Hurl game in the {{g|Stadium series mini-games|Kids Club}}, there are golden Diglett that are worth extra points. In Pokémon Stadium 2 mini-games, when a compatible [[Pokémon Storage System|box]] or [[party]] Pokémon is not available from a [[Transfer Pak]] or it is disconnected, there are {{DL|Pokémon Stadium series mini-games|List of mini-games 2|color variations that it defaults to}}.&lt;br /&gt;
&lt;br /&gt;
In Stadium 2, there is an option while viewing the list to exclude any non-Shiny Pokémon from the listing (i.e. &#039;&#039;Group Color {{ScPkmn}}&#039;&#039;/&#039;&#039;Cancel Color {{ScPkmn}}&#039;&#039;). This will show Shininess, even if the player is currently viewing a [[Generation I]] cartridge in the Lab.&lt;br /&gt;
&lt;br /&gt;
It is possible for [[Challenge Cup]] Pokémon to be Shiny.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Stadium 2, the color of a Shiny Pokémon can differ drastically from what it is in the Generation II core series games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;font-size:80%; margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{gold color dark}}; background:#{{gold color}}; color:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{gold color dark}}; background:#{{gold color light}}; width:80px; overflow:hidden;&amp;quot; |[[File:Spr 2g 123.png]][[File:Spr 2s 123.png]][[File:Spr 2c 123.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{gold color dark}}; background:#{{gold color light}}; width:80px; overflow:hidden;&amp;quot; |[[File:Spr 2g 123 s.png]][[File:Spr 2s 123 s.png]][[File:Spr 2c 123 s.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Non-Shiny Scyther in Generation II core series&lt;br /&gt;
| Shiny Scyther in Generation II core series&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{gold color dark}}; background:#{{gold color light}}; width:80px; overflow:hidden;&amp;quot; |[[File:Stadium123.png|64px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{gold color dark}}; background:#{{gold color light}}; width:80px; overflow:hidden;&amp;quot; |[[File:Stadium123 Shiny.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Non-Shiny Scyther in Stadium 2&lt;br /&gt;
| Shiny Scyther in Stadium 2&lt;br /&gt;
|}&lt;br /&gt;
===Pokémon Colosseum===&lt;br /&gt;
{{main|List of battle glitches in Generation III#Shiny Shadow Pokémon bug|List of battle glitches in Generation III → Shiny Shadow Pokémon bug}}&lt;br /&gt;
In {{g|Colosseum}}, non-Shadow Pokémon obtained in the game—such as the player&#039;s initial {{p|Espeon}} or {{p|Umbreon}} and [[Duking]]&#039;s {{p|Plusle}}—are prevented from being Shiny.&lt;br /&gt;
&lt;br /&gt;
There is roughly a 1/8192 chance of a Shadow Pokémon being Shiny.&amp;lt;!--technically it&#039;s slightly higher (unless the player&#039;s Trainer ID/Secret ID match the NPC&#039;s), because PIDs that could be Shiny for that Trainer are re-rolled--&amp;gt; When a [[Shadow Pokémon]] is first encountered, it is assigned a random [[personality value]], but the game ensures that the personality value does not cause it to be Shiny for its NPC Trainer (using that Trainer&#039;s Trainer ID and Secret ID). When the player catches the Shadow Pokémon, because it retains that same personality value but now has a different Trainer ID and Secret ID, it is possible for the Shadow Pokémon to be Shiny for the player. In subsequent encounters, the Shadow Pokémon retains the same personality value it had in the first encounter (meaning that whether it is Shiny for the player or not cannot change); however, because its NPC Trainer&#039;s Trainer ID and Secret ID can differ, it can be Shiny for its NPC Trainer in these subsequent encounters.&lt;br /&gt;
&lt;br /&gt;
[[Purification]] has no effect on the Shiny status of a Pokémon: Shiny Pokémon remain Shiny, and non-Shiny Pokémon cannot become Shiny.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Colosseum, the color of a Shiny Pokémon can differ drastically from what it is in the Generation III core series games.&lt;br /&gt;
{| style=&amp;quot;font-size:80%; margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{gold color dark}}; background:#{{gold color}}; color:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{gold color dark}}; background:#{{gold color light}}; width:80px; overflow:hidden;&amp;quot; |[[File:Spr 3r 214.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{gold color dark}}; background:#{{gold color light}}; width:80px; overflow:hidden;&amp;quot; |[[File:Spr 3r 214 s.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Non-Shiny Heracross in Generation III core series&lt;br /&gt;
| Shiny Heracross in Generation III core series&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{gold color dark}}; background:#{{gold color light}}; width:80px; overflow:hidden;&amp;quot; |[[File:Box Colo 214.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{gold color dark}}; background:#{{gold color light}}; width:80px; overflow:hidden;&amp;quot; |[[File:Box Colo 214 s.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Non-Shiny Heracross&#039;s box sprite in Colosseum&lt;br /&gt;
| Shiny Heracross&#039;s box sprite in Colosseum&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Pokémon XD===&lt;br /&gt;
In {{Pokémon XD}}, the game ensures that all Shadow Pokémon are not Shiny by recalculating the Pokémon&#039;s [[personality value]] if it would result in a Shiny Pokémon. However, non-Shadow Pokémon (such as the initial {{p|Eevee}}, [[in-game trade]]s, [[Mt. Battle]] [[Johto first partner Pokémon]], and [[Poké Spot]] Pokémon) can be Shiny.&lt;br /&gt;
&lt;br /&gt;
Like in Pokémon Colosseum, the color of a Shiny Pokémon can differ drastically from the core series games. Shiny Pokémon have a different profile icon next to their health bar than their normally-colored counterparts.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;font-size:80%; margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{gold color dark}}; background:#{{gold color}}; color:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{gold color dark}}; background:#{{gold color light}}; width:80px; overflow:hidden;&amp;quot; |[[File:Spr 3r 136.png]][[File:Spr 3f 136.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{gold color dark}}; background:#{{gold color light}}; width:80px; overflow:hidden;&amp;quot; |[[File:Spr 3r 136 s.png]][[File:Spr 3f 136 s.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Non-Shiny Flareon in Generation III core series&lt;br /&gt;
| Shiny Flareon in Generation III core series&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{gold color dark}}; background:#{{gold color light}}; width:80px; overflow:hidden;&amp;quot; |[[File:Box XD 136.png]][[File:Menu XD 136.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{gold color dark}}; background:#{{gold color light}}; width:80px; overflow:hidden;&amp;quot; |[[File:Box XD 136 s.png]][[File:Menu XD 136 s.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Non-Shiny Flareon in XD&lt;br /&gt;
| Shiny Flareon in XD&lt;br /&gt;
|}&lt;br /&gt;
===My Pokémon Ranch===&lt;br /&gt;
[[File:MPR Photography.png|thumb|200px|Shiny {{p|Zigzagoon}}, {{p|Pikachu}}, and {{p|Bibarel}} as seen in My Pokémon Ranch]]&lt;br /&gt;
In [[My Pokémon Ranch]], Pokémon&#039;s Shininess is visible. [[Hayley&#039;s trades|Pokémon traded by Hayley]] cannot be Shiny. (Including {{p|Mew}} and {{p|Phione}}, which despite having variable [[personality value]]s, they both use the {{DL|Pseudorandom number generation|Alternative pseudorandom number generator (ARNG)|antishiny ARNG}} generation method which prevents them from being Shiny, the same way as Type 1 [[Wonder Card]] Pokémon and {{vg|Pokémon Ranger}}&#039;s {{p|Manaphy}} Egg.)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Battle Revolution===&lt;br /&gt;
{{incomplete|section|needs=technical documentation. [https://twitter.com/TheAbsol/status/1635763531915116554 Research Thread] [https://twitter.com/Noa_Kyogre/status/1638960527488712705 Additional photos][https://twitter.com/Noa_Kyogre/status/1650521267441897473 Video of shiny lucario outfit]}}&lt;br /&gt;
{{bad image|section|2=better images}}&lt;br /&gt;
[[File:Pokémon Battle Revolution Shiny Groudon Costume.jpg|300px|thumb|The standard and Shiny versions of the Groudon Gear costume, as shown in the official guidebook]]&lt;br /&gt;
In {{g|Battle Revolution}}, Shiny Pokémon have face-sprites which show their Shininess. Random Pokémon in Colosseum can be Shiny, but have the same chance of being Shiny as wild Pokémon. Similarly to Colosseum, the Shiny Pokémon can be drastically different from their core series game counterparts.&lt;br /&gt;
&lt;br /&gt;
The costumes worn by the {{tc|Colosseum Leader}}s also have a 1/8192 chance to appear as Shiny, and if the Leader is encountered and defeated for the first time while wearing the Shiny variant of their outfit, it will grant the player the ability to wear that {{OBP|gear|Battle Revolution}} on their {{OBP|Battle Pass|Battle Revolution}}es.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Pokémon Champions===&lt;br /&gt;
Pokémon that appear in [[Roster Ranch]] can be Shiny.&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
====Pokémon Mystery Dungeon: Explorers of Time, Darkness and Sky====&lt;br /&gt;
[[File:251Celebi Shiny PMD Explorers.png|thumb|200px|Shiny Celebi]]&lt;br /&gt;
In {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}} and {{g|Mystery Dungeon: Explorers of Sky|Explorers of Sky}}, a Shiny {{mdc|Celebi|2}} is part of the story, although Shiny Pokémon are not obtainable normally in the game.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Mystery Dungeon WiiWare====&lt;br /&gt;
[[File:Shiny Roserade PMD BSL.png|thumb|200px|Shiny Roserade]]&lt;br /&gt;
:&#039;&#039;See also: {{DL|Pokémon Mystery Dungeon (WiiWare)|Shiny Pokémon|Pokémon Mystery Dungeon (WiiWare) → Shiny Pokémon}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the [[Mystery Dungeon (WiiWare)|Pokémon Mystery Dungeon games]] for [[WiiWare]], Shiny Pokémon can be found in dungeons. Unlike the [[core series]], only 36 different species of Shiny Pokémon are obtainable. The chances of finding one in a dungeon is the same as finding one in the wild in the core series. Unlike Shiny Pokémon in the past however, the Shiny Pokémon found in these games have an added bonus: their {{DL|Stat|Belly}} stat starts at 200 as opposed to the 100 of normal Pokémon. A [[Red Gyarados]] can also be obtained at Level 30 via a {{DL|Pokémon Mystery Dungeon (WiiWare)|Pal Passwords|Pal Password}}, as a reference to the one found in the Johto-based games.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Mystery Dungeon: Gates to Infinity====&lt;br /&gt;
[[File:Shiny Ho-Oh PMD GTI.png|thumb|200px|Shiny Ho-Oh]]&lt;br /&gt;
In {{g|Mystery Dungeon: Gates to Infinity}}, {{p|Ho-Oh}} can be uniquely encountered as a Shiny Pokémon at [[Eternal Ruins]] through a [[Legend of the Mysterious Ruins]] job request. This is a challenge boss only, so the Pokémon cannot be recruited.&lt;br /&gt;
&lt;br /&gt;
This Shiny Ho-Oh has a slightly different moveset to the regular Ho-Oh that can be met (which is also an unrecruitable challenge boss). It also has a unique animation that plays before the battle begins.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Super Mystery Dungeon====&lt;br /&gt;
[[File:Shiny Celebi PSMD.png|thumb|200px|Shiny Celebi]]&lt;br /&gt;
The Shiny {{mdc|Celebi|2}} from Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky makes an appearance. She is rescued as part of an expedition and subsequently [[Connection Orb|connects]] with the player. She has a unique animation that plays when entering a dungeon.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Mystery Dungeon: Rescue Team DX====&lt;br /&gt;
[[File:Shiny Gyarados PMDDX.png|thumb|200px|Shiny Gyarados]]&lt;br /&gt;
:&#039;&#039;See also: {{DL|Pokémon Mystery Dungeon: Rescue Team DX|Strong foes and Shiny Pokémon|Pokémon Mystery Dungeon: Rescue Team DX → Strong foes and Shiny Pokémon}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
27 [[Mystery Dungeon]]s, once completed for the first time, will have &amp;quot;Strong Foe&amp;quot; Pokémon that spawn. These Pokémon have a higher than normal chance of being Shiny compared to the core series games. Shiny Pokémon cannot be recruited unless the Player has the [[Friend Bow]] equipped and the Shiny Pokémon&#039;s respective Camp purchased. [[Recruitment]] is still not guaranteed if these criteria are met.&lt;br /&gt;
&lt;br /&gt;
Additionally, the Shiny {{mdc|Celebi|2}} from past Pokémon Mystery Dungeon games also makes a cameo appearance, and can be recruited after clearing [[Purity Forest]] and visiting [[Mystery House]]s—rare rooms that spawn in post-game dungeons—with an {{DL|Mystery House|Invitations|invitation}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Pokémon Ranger series ===&lt;br /&gt;
{{Missing image|section}}&lt;br /&gt;
In [[Pokémon Ranger: Guardian Signs]], by charging up the [[Capture Styler]] before drawing {{p|Ho-Oh}}&#039;s [[Ranger Sign]] to repeat its boss battle, the player can battle a more powerful Shiny Ho-Oh.&lt;br /&gt;
===Super Smash Bros. series===&lt;br /&gt;
In the [[Super Smash Bros.]] series, {{SSB|Pikachu}}, {{SSB|Jigglypuff}}, {{SSB|Mewtwo}}, {{SSB|Pichu}}, {{SSB|Squirtle}}, {{SSB|Ivysaur}}, {{SSB|Charizard}}, {{SSB|Lucario}}, {{SSB|Greninja}}, and {{SSB|Incineroar}} each have several different colorations exclusive to the series.&lt;br /&gt;
* One of {{p|Pikachu}}&#039;s alternate colorations is its Shiny coloration wearing {{ga|Red}}&#039;s hat.&lt;br /&gt;
* One of {{p|Jigglypuff}}&#039;s alternate colorations in [[Super Smash Bros. Brawl]] is its Shiny coloration wearing a straw hat&lt;br /&gt;
* {{p|Mewtwo}} has its Shiny coloration in [[Super Smash Bros. Melee]].&lt;br /&gt;
* {{p|Squirtle}} and {{p|Ivysaur}} both have their current Shiny colorations, but {{p|Charizard}} has its original Shiny coloration from {{game|Gold and Silver|s|Pokémon Gold/Silver}}/{{v2|Crystal}}.&lt;br /&gt;
* One of {{p|Incineroar}}&#039;s alternate colorations greatly resembles its Shiny coloration&lt;br /&gt;
&lt;br /&gt;
All other playable Pokémon in the series (Pichu, Lucario, Greninja) do not have their actual Shiny coloration as an alternate coloration.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Rumble series===&lt;br /&gt;
====Pokémon Rumble====&lt;br /&gt;
[[File:Shiny Mothim PR.png|200px|thumb|Shiny Mothim]]&lt;br /&gt;
In {{g|Rumble}}, Shiny Pokémon may rarely appear, starting with a 1/8192 chance when playing solo and reaching a maximum of a 1/2048 chance with four players&amp;lt;ref&amp;gt;https://x.com/lincolnlm_/status/1754040777225961862&amp;lt;/ref&amp;gt;. They will always tip over when defeated. Shiny Pokémon are always given a special trait, a blue name in menus, and a star below their picture on the Collection screen. Some Shiny Pokémon can be obtained by the use of passwords.&lt;br /&gt;
&lt;br /&gt;
The Pokémon that appear during the credits can be Shiny, as well.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Rumble U====&lt;br /&gt;
[[File:Rumble U Red Genesect Figure.png|200px|thumb|Shiny Genesect]]&lt;br /&gt;
In {{g|Rumble U}}, Shiny Pokémon are only obtainable through the use of {{DL|Pokémon Rumble U|passwords}} or the [[Pokémon Rumble U NFC Figures#Shiny figures|Pokémon Rumble U NFC Figures]]. As a result, only the following Pokémon can be Shiny:&lt;br /&gt;
* {{p|Pikachu}} (figure)&lt;br /&gt;
* {{p|Magikarp}} (password)&lt;br /&gt;
* {{p|Gyarados}} (password)&lt;br /&gt;
* {{p|Eevee}} (figure)&lt;br /&gt;
* {{p|Garchomp}} (password)&lt;br /&gt;
* {{p|Snivy}} (password)&lt;br /&gt;
* {{p|Oshawott}} (password)&lt;br /&gt;
* {{p|Eelektross}} (password)&lt;br /&gt;
* {{p|Genesect}} (figure)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Conquest===&lt;br /&gt;
[[File:Nobunaga and Rayquaza.png|thumb|200px|Art of Nobunaga with his Shiny Rayquaza]]&lt;br /&gt;
A Shiny {{p|Rayquaza}} is featured in {{g|Conquest}}, sharing a Perfect Link with [[Nobunaga]], and is his Pokémon of choice during the [[Dragnor#Second battle (Infinite Tower)|final battle]] of {{DL|List of Pokémon Conquest stories|The Legend of Ransei}} (the main scenario). To obtain it on the playable version of Nobunaga, the player must obtain all other {{DL|Kingdom event|Legendary Pokémon}} (excluding {{p|Reshiram}}) and have control of [[Dragnor]] during {{DL|List of Pokémon Conquest stories|Two Heroes of Ransei}} (the final scenario).&lt;br /&gt;
&lt;br /&gt;
In the core series games, {{DL|List of Wi-Fi Japanese event Pokémon distributions in Generation V|Nobunaga&#039;s Black Rayquaza}} was distributed over Wi-Fi for Japanese {{2v2|Black|White}} players to commemorate the release of Pokémon Conquest. The [[TCG]] also received a [[Rayquaza (BW-P Promo 144)|promo card featuring this Rayquaza]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Shuffle===&lt;br /&gt;
There are 15 Shiny Pokémon, including [[Mega Evolution|Mega Evolved]] Pokémon, in {{g|Shuffle}}. Shiny Pokémon are treated as alternate forms of the standard Pokémon, sharing its [[List of Pokémon by Pokémon Shuffle list number|Pokémon list number]] but not its {{OBP|Skill|Shuffle}}, experience, level, [[Mega Evolution (Shuffle)|Mega Effect]] (where applicable), and sometimes type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable roundtable&amp;quot; style=&amp;quot;margin: auto; text-align:center; border: 2px solid #{{cute color}}; background: #{{cute color light}}&amp;quot;&lt;br /&gt;
! rowspan=2 style=&amp;quot;background-color: #{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Dex#&lt;br /&gt;
! rowspan=2 style=&amp;quot;background-color: #{{beauty color light}}&amp;quot; | NDex&lt;br /&gt;
! rowspan=2 style=&amp;quot;background-color: #{{beauty color light}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Icon&lt;br /&gt;
! rowspan=2 style=&amp;quot;background-color: #{{beauty color light}}&amp;quot; | Pokémon&lt;br /&gt;
! rowspan=2 style=&amp;quot;background-color: #{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color: #{{beauty color light}}&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=2 style=&amp;quot;background-color: #{{beauty color light}}&amp;quot; | Max&amp;lt;br&amp;gt;[[File:Raise Max Level.png|20px|Raise Max Level|link=Pokémon Shuffle#Enhancements]] RML&lt;br /&gt;
! rowspan=2 style=&amp;quot;background-color: #{{beauty color light}}&amp;quot; | Initial&amp;lt;br&amp;gt;{{OBP|Skill|Shuffle}}&lt;br /&gt;
! rowspan=2 style=&amp;quot;background-color: #{{beauty color light}}; | [[File:Skill Swapper.png|20px|link=]] Alternate&amp;lt;br&amp;gt;{{OBP|Skill|Shuffle|Skill(s)}}&lt;br /&gt;
! rowspan=2 style=&amp;quot;background-color: #{{beauty color light}}; {{roundytr|5px}}&amp;quot; | [[File:Amelia icon.png|20px|link=]] [[Amelia]]&amp;lt;br&amp;gt;icons&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #{{beauty color light}}&amp;quot; | Lv 1&lt;br /&gt;
! style=&amp;quot;background-color: #{{beauty color light}}&amp;quot; | Max&lt;br /&gt;
{{ShDex|006|006S|Charizard|Flying|60|5|apmax=105|Nosedive|N/A|Shiny|amelia=3}}&lt;br /&gt;
{{ShDex|108|701S|Hawlucha|Fighting|50|10|apmax=115|Hammering Streak|N/A|Shiny|amelia=1}}&lt;br /&gt;
{{ShDex|114|094S|Gengar|Ghost|70|5|apmax=110|Blindside|N/A|Shiny|amelia=3}}&lt;br /&gt;
{{ShDex|156|716S|Xerneas|Fairy|80|5|apmax=115|Hyper Drain|N/A|Shiny|amelia=3}}&lt;br /&gt;
{{ShDex|157|717S|Yveltal|Dark|80|5|apmax=115|Hyper Drain|N/A|Shiny|amelia=3}}&lt;br /&gt;
{{ShDex|158|150S|Mewtwo|Psychic|80|5|apmax=115|Mega Boost|N/A|Shiny|amelia=2}}&lt;br /&gt;
{{ShDex|162|384S|Rayquaza|Flying|80|5|apmax=115|Dragon Talon|N/A|Shiny|amelia=2}}&lt;br /&gt;
{{ShDex|210|248S|Tyranitar|Dark|80|5|apmax=115|Barrier Shot|N/A|Shiny|amelia=3}}&lt;br /&gt;
{{ShDex|226|649S|Genesect|Bug|80|5|apmax=115|Last-Ditch Effort|N/A|Shiny|amelia=3}}&lt;br /&gt;
{{ShDex|298|282S|Gardevoir|Fairy|70|5|apmax=110|Stabilize++|N/A|Shiny|amelia=3}}&lt;br /&gt;
{{ShDex|306|250S|Ho-Oh|Fire|80|5|apmax=115|Cross Attack+|N/A|Shiny|amelia=3}}&lt;br /&gt;
{{ShDex|307|719S|Diancie|Fairy|70|15|apmax=130|Block Shot|N/A|Shiny|amelia=3}}&lt;br /&gt;
{{ShDex|477|129S|Magikarp|Water|30|10|apmax=100|Cheer|{{DL|Skill (Shuffle)|Dragon Shriek}}|Shiny|amelia=0}}&lt;br /&gt;
{{ShDex|478|130S|Gyarados|Water|70|5|apmax=110|L-Boost|N/A|Shiny|amelia=2}}&lt;br /&gt;
{{ShDex|641|376S|Metagross|Steel|80|10|apmax=130|Hammering Streak|N/A|Shiny|amelia=3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
{{main|Shiny Pokémon (GO)}}&lt;br /&gt;
In {{g|GO}}, certain Pokémon species have a chance of being Shiny, with each species having its own Shiny rate. For most Pokémon, the Shiny rate is approximately 1 in 512. However, in certain [[List of events in Pokémon GO|in-game events]], the Shiny chance may be increased for certain Pokémon. For example, on [[Community Day]]s, the featured Pokémon will always have increased Shiny odds. Shiny Pokémon may be encountered through any method: randomly in the {{pkmn2|wild}}, from hatching {{pkmn|Egg}}s, by completing [[Field Research]] tasks, by winning {{OBP|Raid Battle|GO}}s, or as [[GO Battle League]] rewards. All Pokémon seen in the overworld appear non-Shiny, but when a player attempts to capture a Pokémon, it may appear as a Shiny Pokémon. Likewise, during a Raid Battle, the Raid Boss always appears non-Shiny during battle, but it may become Shiny during the bonus challenge. Shiny encounters are random for each player, meaning that if two players attempt to catch the same Pokémon, one player may encounter a Shiny Pokémon and the other may not.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Duel===&lt;br /&gt;
There are several figures that are Shiny Pokémon in [[Pokémon Duel]]. These figures are usually posed identically or near-identically to their regular Pokémon counterparts. A Shiny figure&#039;s Data Disk is always identical to the regular version&#039;s but a few have different Abilities. A Shiny figure cannot evolve or change form into a non-Shiny figure nor vice-versa. Additionally, a Shiny figure cannot be selected to be made into a {{DL|Tournament (Duel)|Golden and Silver Figures|Golden or Silver Figure}}. The following is a list of Shiny figures.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|10px}}; margin:auto; text-align:center; border: 3px solid #{{blue color light}}; background: #{{moon color}}; display: grid; grid-template-columns: repeat(auto-fill, minmax(70px, 1fr)); grid-gap:2px; padding:2px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|395|Shiny Rayquaza|EX|ShinyRayquaza}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|397|Shiny Metagross|EX|ShinyMetagross}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|399|Shiny Ho-Oh|EX|ShinyHo-Oh}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|400|Shiny Gyarados|Rare|ShinyGyarados}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|401|Shiny Magikarp|Common|ShinyMagikarp}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|507|Shiny Mega Gengar|UX|ShinyMegaGengar}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|509|Shiny Gengar|EX|ShinyGengar}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|512|Shiny Eevee|Rare|ShinyEevee}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|513|Shiny Vaporeon|Rare|ShinyVaporeon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|514|Shiny Jolteon|Rare|ShinyJolteon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|515|Shiny Flareon|Rare|ShinyFlareon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|516|Shiny Espeon|Rare|ShinyEspeon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|517|Shiny Umbreon|Rare|ShinyUmbreon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|518|Shiny Leafeon|Rare|ShinyLeafeon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|519|Shiny Glaceon|Rare|ShinyGlaceon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|520|Shiny Sylveon|Rare|ShinySylveon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|623|Shiny Tapu Koko|EX|ShinyTapuKoko}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|628|Shiny Mimikyu|Rare|ShinyMimikyu}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|629|Shiny Mewtwo|EX|ShinyMewtwo}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|630|Shiny Charizard|EX|ShinyCharizard}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|633|Shiny Genesect|EX|ShinyGenesect}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|638|Shiny Mega Rayquaza|UX|ShinyMegaRayquaza}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|639|Shiny Mega Charizard X|UX|ShinyMegaCharizardX}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|640|Shiny Mega Charizard Y|UX|ShinyMegaCharizardY}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|641|Shiny Mega Mewtwo X|UX|ShinyMegaMewtwoX}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|642|Shiny Mega Mewtwo Y|UX|ShinyMegaMewtwoY}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|643|Shiny Greninja|EX|ShinyGreninja}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Magikarp Jump===&lt;br /&gt;
[[File:Magikarp Jump Pattern 99.png|thumb|Gold Magikarp|100px]]&lt;br /&gt;
A Shiny {{p|Magikarp}}, referred to as a Gold Magikarp, is one of the possible Magikarp to fish in [[Pokémon: Magikarp Jump]]. Shiny {{p|Feebas}}, {{p|Luvdisc}} and {{p|Corsola}} may also appear in random encounter events during feeding. If the player breaks the [[Everstone]] that the Shiny {{p|Magikarp}} is holding and evolves it into a {{p|Gyarados}}, the {{p|Gyarados}} will also be Shiny.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Quest===&lt;br /&gt;
[[File:Shiny Tangela PQ.png|thumb|200px|Shiny Tangela]]&lt;br /&gt;
Shiny Pokémon are available in {{g|Quest}}, with their standard alternate color scheme. However, this only applies to the model of the Pokémon. The icon for the Pokémon will use the standard coloration. The &amp;quot;short detail block&amp;quot; for the Pokémon, seen in various menus when selecting the Pokémon (often, just above the [[Power Charm]]), includes a white star in the lower left corner.&lt;br /&gt;
&lt;br /&gt;
In the [[Pokédex]], if the player has obtained a Shiny Pokémon of the species, then while viewing the details for that species the same white star will be present to the right of the species name, now enclosed in a yellow box. Tapping the Pokémon displayed will cause it to switch to the Shiny coloration. A second tap reverts the colors to normal These are not saved at any point, moving to a different Pokémon&#039;s information or closing the Pokédex resets the displayed color to normal.&lt;br /&gt;
&amp;lt;!--This isn&#039;t allowed to say Pokédex entry--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only gameplay related benefit to having a Shiny Pokémon in Pokémon Quest is that obtaining one completes the &amp;quot;Shiny Pokémon&amp;quot; Challenge Quest, which rewards 20 PM Tickets.&lt;br /&gt;
&lt;br /&gt;
The exact chance of a Pokémon the player befriends being Shiny is unknown, but is estimated to be between 1/75 and 1/100. It is unknown if wild Pokémon in stages are able to be Shiny.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Masters EX===&lt;br /&gt;
In {{g|Masters EX}}, some of the {{mas|Egg Pokémon}} have a chance to be Shiny. Other characters would later form sync pairs with Shiny Pokémon. A Shiny {{p|Celebi}} also makes its appearance during the [[special event]]s {{DL|Special event|Double Trouble}} and {{DL|Special event|Blasting Off Again}}, while a Shiny {{p|Rayquaza}} can be battled during the special event {{DL|Special event|Shiny Rayquaza Appears}}.&lt;br /&gt;
&lt;br /&gt;
The following is a list of playable [[sync pair]]s with Shiny Pokémon.&lt;br /&gt;
{{PairDex/h|Masters}}&lt;br /&gt;
{{PairDex|081|Steven|trainerlink=Steven (Masters)#Rayquaza|trainerimg=Steven Anniversary 2021|sygna=Anniversary 2021|0384 s|Rayquaza|shiny=yes|mega=Key Stone|form=[[Mega Evolution|Mega Rayquaza]]|master=yes|Flying|Ice|Physical Strike|exrole=Field|6|Master Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|144|Sonia|trainerlink=Sonia (Masters)#Tsareena|trainerimg=Sonia Special Costume|sygna=Special Costume|0763 s|Tsareena|gender=female|shiny=yes|Grass|Bug|Physical Strike|6|Costume Sync Pair Scout}}&lt;br /&gt;
{{PairDex|099|Morty|trainerlink=Morty (Masters)#Ho-Oh|trainerimg=Morty Sygna|sygna=[[Sygna suit|Sygna Suit]]|0250 s|Ho-Oh|shiny=yes|Fire|Electric|Support|exrole=Field|6|Poké Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|068|Hilda|trainerlink=Hilda (Masters)#Grapploct|trainerimg=Hilda Summer 2022|sygna=Summer 2022|0853 s|shiny=yes|Grapploct|gender=female|Fighting|Psychic|Support|6|Seasonal Sync Pair Scout}}&lt;br /&gt;
{{PairDex|092|Wally|trainerlink=Wally (Masters)#Gardevoir|trainerimg=Wally Sygna|sygna=[[Sygna suit|Sygna Suit]]|0282 s|Gardevoir|shiny=yes|mega=Gardevoirite|buddy=yes|form=[[Mega Evolution|Mega Gardevoir]]|gender=male|Fairy|Ghost|Tech|exrole=Sprint|6|Poké Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|071|Calem|trainerlink=Calem (Masters)#Greninja (Sync Move: Dark ↔ Water)|trainerimg=Calem Champion|sygna={{pkmn|Champion}}|0658 s|Greninja|shiny=yes|master=yes|buddy=yes|gender=male|Dark|Bug|Support|exrole=Tech|6|Master Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|107|Lisia|trainerlink=Lisia (Masters)#Rapidash (Galarian Form)|trainerimg=Lisia New Years 2023|sygna=New Year&#039;s 2023|0078G s|shiny=yes|Rapidash|gender=male|form=[[Galarian form|Galarian Form]]|Fairy|Ghost|Physical Strike|6|Seasonal Sync Pair Scout}}&lt;br /&gt;
{{PairDex|120|Diantha|trainerlink=Diantha (Masters)#Diancie|trainerimg=Diantha Sygna|sygna=[[Sygna suit|Sygna Suit]]|0719 s|Diancie|shiny=yes|buddy=yes|form=[[Mega Evolution|Mega Diancie]]|mega=Diancite|Rock|Steel|Tech|exrole=Field|6|Poké Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|081|Steven|trainerlink=Steven (Masters)#Stoutland|trainerimg=Steven Special Costume|sygna=Special Costume|0508 s|Stoutland|gender=male|shiny=yes|buddy=yes|Normal|Fighting|Tech|6|Costume Sync Pair Scout}}&lt;br /&gt;
{{PairDex|168|Eusine|trainerlink=Eusine (Masters)#Suicune|trainerimg=Eusine|0245 s|Suicune|shiny=yes|buddy=yes|Water|Electric|Special Strike|exrole=Tech|6|Poké Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|109|Nate|trainerlink=Nate (Masters)#Haxorus|trainerimg=Nate Champion|sygna={{pkmn|Champion}}|0612 s|Haxorus|shiny=yes|gender=male|master=yes|buddy=yes|Dragon|Fairy|Physical Strike|exrole=Field|6|Master Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|091|Silver|trainerlink=Silver (Masters)#Tyranitar|trainerimg=Silver Champion|sygna={{pkmn|Champion}}|0248 s|Tyranitar|form=[[Mega Evolution|Mega Tyranitar]]|mega=Tyranitarite|shiny=yes|master=yes|buddy=yes|gender=male|Rock|Fighting|Physical Strike|exrole=Sprint|6|Master Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|103|Lillie|trainerlink=Lillie (Masters)#Primarina|trainerimg=Lillie Holiday 2024|sygna=Holiday 2024|0730 s|Primarina|shiny=yes|gender=female|buddy=yes|Fairy|Poison|Sprint|exrole=Support|6|Seasonal Sync Pair Scout}}&lt;br /&gt;
{{PairDex|204|Poppy|trainerlink=Poppy (Masters)#Steelix|trainerimg=Poppy New Year 2025|sygna=New Year&#039;s 2025|0208 f s|Steelix|mega=Steelixite|form=[[Mega Evolution|Mega Steelix]]|gender=female|shiny=yes|buddy=yes|Steel|Fire|Field|exrole=Support|6|Seasonal Sync Pair Scout}}&lt;br /&gt;
{{PairDex|113|May|trainerlink=May (Masters)#Kyogre|trainerimg=May Champion|sygna={{pkmn|Champion}}|0382 s|Kyogre|form=[[Primal Reversion|Primal Kyogre]]|mega=Blue Orb|shiny=yes|master=yes|buddy=yes|Water|Grass|Field|exrole=Special Strike|6|Master Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|018|Brendan|trainerlink=Brendan (Masters)#Groudon|trainerimg=Brendan Champion|sygna={{pkmn|Champion}}|0383 s|Groudon|form=[[Primal Reversion|Primal Groudon]]|mega=Red Orb|shiny=yes|master=yes|buddy=yes|Ground|Water|Field|exrole=Physical Strike|6|Master Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|229|Teddy|sygna={{tc|Hiker}}|trainerlink=Teddy (Masters)#Rellor|trainerimg=Hiker|0953 s|Rellor|gender=male|shiny=yes|Bug|Flying|Support|3|Special Event&amp;lt;br&amp;gt;&#039;&#039;Rolling in Gold&#039;&#039;}}&lt;br /&gt;
{{PairDex|122|Elio|trainerlink=Elio (Masters)#Necrozma (Dusk Mane)|trainerimg=Elio Champion|sygna={{pkmn|Champion}}|0800DM s|Necrozma|form={{Form|Necrozma|Dusk Mane}}|shiny=yes|master=yes|buddy=yes|Steel|Dark|Physical Strike|exrole=Sprint|6|Master Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|121|Selene|trainerlink=Selene (Masters)#Necrozma (Dawn Wings)|trainerimg=Selene Champion|sygna={{pkmn|Champion}}|0800DW s|Necrozma|form={{Form|Necrozma|Dawn Wings}}|shiny=yes|master=yes|buddy=yes|Ghost|Dark|Sprint|exrole=Field|6|Master Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|067|Hilbert|trainerlink=Hilbert (Masters)#Kyurem (White Kyurem)|trainerimg=Hilbert Champion|0646W s|sygna={{pkmn|Champion}}|shiny=yes|Kyurem|exmaster=yes|buddy=yes|form={{Form|Kyurem|White Kyurem}}|Ice|Steel|Field|exrole=Special Strike|6|EX Master Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|129|Lana|trainerlink=Lana (Masters)#Dondozo|trainerimg=Lana New Year 2026|sygna=New Year&#039;s 2026|0977 s|shiny=yes|Dondozo|gender=female|buddy=yes|tera=Dragon|Dragon|Ice|Support|exrole=Field|6|Seasonal Sync Pair Scout}}&lt;br /&gt;
{{PairDex|201|Rika|trainerlink=Rika (Masters)#Quagsire|trainerimg=Rika Palentines 2026|sygna=Palentine&#039;s 2026|0195 f s|shiny=yes|Quagsire|gender=female|buddy=yes|Ground|Grass|Special Strike|exrole=Field|6|Seasonal Sync Pair Scout}}&lt;br /&gt;
{{PairDex|166|Adaman|trainerlink=Adaman (Masters)#Sylveon|trainerimg=Adaman Palentines 2026|sygna=Palentine&#039;s 2026|0700 s|shiny=yes|Sylveon|gender=male|buddy=yes|Fairy|Steel|Physical Strike|exrole=Field|6|Seasonal Sync Pair Scout}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Café ReMix===&lt;br /&gt;
In {{g|Café ReMix}}, there was only Shiny {{p|Celebi}} available as a part of special event from December 23, 2020, to January 31, 2021. There were no new Shiny Pokémon added until the major overhaul.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Café ReMix, Shiny Pokémon can now be found randomly when selecting a customer. Similar to {{g|GO}}, new Shiny Pokémon are added over time, the first being Shiny {{p|Minccino}} and {{p|Eevee}}. Shiny variants are treated as separate Pokémon, although they share the same speciality (except for Celebi), skill and alternate outfits with normal variants. From January 12, 2022, the &amp;quot;Shuffle Customers&amp;quot; button now shines if there&#039;s a Shiny Pokémon in the customer pool.&lt;br /&gt;
&lt;br /&gt;
Sometimes there are events called &#039;&#039;Welcome, Shiny Pokémon!&#039;&#039; that increase Shiny encounter rate for specific Pokémon, or in Shiny {{p|Rowlet}}&#039;s case, are distributed via daily stamp during certain events. The following is a list of such events in reverse chronological order:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{Café color}}; border:3px solid #{{Café color dark}}; text-align:center; margin:auto;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#{{Café color light}}&amp;quot; | Shiny Pokémon Available (V. 6.30)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Café color light}}&amp;quot; |Availability&lt;br /&gt;
! style=&amp;quot;background:#{{Café color light}}&amp;quot; |Pokémon&lt;br /&gt;
|-&lt;br /&gt;
|rowspan = 2 |Regular gameplay (Very rare)&lt;br /&gt;
|[[File:CaféReMix0001 s.png|25px]] [[File:CaféReMix0007 s.png|25px]] [[File:CaféReMix0133 s.png|25px]] [[File:CaféReMix0175 s.png|25px]] [[File:CaféReMix0202 s.png|25px]] [[File:CaféReMix0209 s.png|25px]]  [[File:CaféReMix0281 s.png|25px]]&amp;lt;br&amp;gt;[[File:CaféReMix0390 s.png|25px]] [[File:CaféReMix0396 s.png|25px]] [[File:CaféReMix0393 s.png|25px]] [[File:CaféReMix0418 s.png|25px]] [[File:CaféReMix0446 s.png|25px]] [[File:CaféReMix0501 s.png|25px]] [[File:CaféReMix0508 s.png|25px]]&amp;lt;br&amp;gt;[[File:CaféReMix0531 s.png|25px]] [[File:CaféReMix0572 s.png|25px]] [[File:CaféReMix0685 s.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#FEECBC;&amp;quot;|[[File:CaféReMix0215 s.png|25px]] [[File:CaféReMix0448 s.png|25px]] &lt;br /&gt;
|-&lt;br /&gt;
|Monthly Goals (Premium Pass)&lt;br /&gt;
|style=&amp;quot;background-color:#FEECBC;&amp;quot;|[[File:CaféReMix0129 s.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 |Event&lt;br /&gt;
|[[File:CaféReMix0039 s.png|25px]] [[File:CaféReMix0103 s.png|25px]] [[File:CaféReMix0312 s.png|25px]] [[File:CaféReMix0722 s.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#FEECBC;&amp;quot;|[[File:CaféReMix0006 s.png|x25px]] [[File:CaféReMix0054 s.png|25px]] [[File:CaféReMix0079G s.png|25px]] [[File:CaféReMix0130 s.png|25px]] [[File:CaféReMix0185 s.png|25px]] [[File:CaféReMix0216 s.png|25px]] [[File:CaféReMix0215H s.png|25px]]&amp;lt;br&amp;gt;[[File:CaféReMix0311 s.png|25px]]  [[File:CaféReMix0334 s.png|25px]] [[File:CaféReMix0429 s.png|25px]] [[File:CaféReMix0570H s.png|25px]] [[File:CaféReMix0609 s.png|25px]] [[File:CaféReMix0658 s.png|25px]] [[File:CaféReMix0926 s.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-image: linear-gradient(180deg, #CD99E0, #B7DEF5, #A4F7BE);&amp;quot;|[[File:CaféReMix0251 s.png|x25px]] [[File:CaféReMix0282 s.png|25px]] [[File:CaféReMix0417 s.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon UNITE===&lt;br /&gt;
From February 22 to March 12, 2024, Shiny {{p|Rayquaza}} replaced the regular Rayquaza that normally appears as an objective Pokémon on [[Theia Sky Ruins]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Sleep===&lt;br /&gt;
In [[Pokémon Sleep]], Pokémon that appear during sleep research have a small chance of being Shiny. Shiny Pokémon will always be hungry during Snack Time, and any [[biscuit]] given to it will instantly fill its friendship points to the maximum. Some [[list of events (Sleep)|events]] increase the chances of finding certain Shiny Pokémon during sleep research.&lt;br /&gt;
&lt;br /&gt;
Shiny Pokémon studied will appear as Shiny in the home screen and in menus. The player can set a Shiny Pokémon as their profile icon if they have befriended a Shiny Pokémon of that species, even if the player has evolved the Shiny Pokémon of that species. Shiny Pokémon appear as such in photos and research shared with the player&#039;s research community. However, the Pokémon icon displayed next to unopened research will never appear Shiny, even if the studied Pokémon is Shiny.&lt;br /&gt;
&lt;br /&gt;
Shiny Pokémon can be sent to [[Professor Neroli]] just like any other Pokémon, which is equivalent to [[release|releasing]] a Pokémon in the core series games and cannot be undone. Sending a Shiny Pokémon to the professor yields the same amount of {{sleep|candy}} as sending a non-Shiny Pokémon of that species.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Trading Card Game Pocket===&lt;br /&gt;
Shiny Pokémon were introduced in the {{TCGP|Shining Revelry}} expansion of [[Pokémon Trading Card Game Pocket]]. In Pokémon Trading Card Game Pocket, Shiny Pokémon have a special [[rarity]] symbol, {{Rar/TCGP|Shiny|1}}. &lt;br /&gt;
&lt;br /&gt;
The following is a list of Shiny Pokémon in Pokémon Trading Card Game Pocket.&lt;br /&gt;
&lt;br /&gt;
{{TCGPocketCardList/Header|Shiny Pokémon|Rainbow|nocat=yes}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Shining Revelry|Weedle|97}}|type=Grass|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Shining Revelry|rarity=Shiny|rarity count=1|num=097/072}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Shining Revelry|Kakuna|98}}|type=Grass|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Shining Revelry|rarity=Shiny|rarity count=1|num=098/072}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Shining Revelry|Charmander|99}}|type=Fire|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fire|set=Shining Revelry|rarity=Shiny|rarity count=1|num=099/072}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Shining Revelry|Charmeleon|100}}|type=Fire|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fire|set=Shining Revelry|rarity=Shiny|rarity count=1|num=100/072}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Shining Revelry|Wiglett|101}}|type=Water|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Water|set=Shining Revelry|rarity=Shiny|rarity count=1|num=101/072}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Shining Revelry|Dondozo|102}}|type=Water|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Water|set=Shining Revelry|rarity=Shiny|rarity count=1|num=102/072}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Shining Revelry|Pachirisu|103}}|type=Lightning|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Lightning|set=Shining Revelry|rarity=Shiny|rarity count=1|num=103/072}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Shining Revelry|Riolu|104}}|type=Fighting|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fighting|set=Shining Revelry|rarity=Shiny|rarity count=1|num=104/072}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Shining Revelry|Varoom|105}}|type=Metal|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Metal|set=Shining Revelry|rarity=Shiny|rarity count=1|num=105/072}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Shining Revelry|Revavroom|106}}|type=Metal|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Metal|set=Shining Revelry|rarity=Shiny|rarity count=1|num=106/072}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Shining Revelry|Beedrill ex|107|Beedrill}}{{TCGP Icon|ex}}|type=Grass|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Shining Revelry|rarity=Shiny|rarity count=2|num=107/072}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Shining Revelry|Charizard ex|108|Charizard}}{{TCGP Icon|ex}}|type=Fire|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fire|set=Shining Revelry|rarity=Shiny|rarity count=2|num=108/072}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Shining Revelry|Wugtrio ex|109|Wugtrio}}{{TCGP Icon|ex}}|type=Water|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Water|set=Shining Revelry|rarity=Shiny|rarity count=2|num=109/072}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Shining Revelry|Lucario ex|110|Lucario}}{{TCGP Icon|ex}}|type=Fighting|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fighting|set=Shining Revelry|rarity=Shiny|rarity count=2|num=110/072}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Promo-A|Mewtwo ex|50|Mewtwo}}{{TCGP Icon|ex}}|type=Psychic|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Psychic|set=Promo-A|rarity=none|num=050/P-A}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Promo-A|Cyclizar|51}}|type=Colorless|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Colorless|set=Promo-A|rarity=none|num=051/P-A}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Bulbasaur|210}}|type=Grass|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Celestial Guardians|rarity=Shiny|rarity count=1|num=210/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Ivysaur|211}}|type=Grass|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Celestial Guardians|rarity=Shiny|rarity count=1|num=211/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Venusaur|212}}|type=Grass|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Celestial Guardians|rarity=Shiny|rarity count=1|num=212/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Exeggcute|213}}|type=Grass|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Celestial Guardians|rarity=Shiny|rarity count=1|num=213/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Exeggutor|214}}|type=Grass|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Celestial Guardians|rarity=Shiny|rarity count=1|num=214/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Squirtle|215}}|type=Water|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Water|set=Celestial Guardians|rarity=Shiny|rarity count=1|num=215/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Wartortle|216}}|type=Water|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Water|set=Celestial Guardians|rarity=Shiny|rarity count=1|num=216/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Blastoise|217}}|type=Water|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Water|set=Celestial Guardians|rarity=Shiny|rarity count=1|num=217/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Staryu|218}}|type=Water|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Water|set=Celestial Guardians|rarity=Shiny|rarity count=1|num=218/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Starmie|219}}|type=Water|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Water|set=Celestial Guardians|rarity=Shiny|rarity count=1|num=219/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Gastly|220}}|type=Psychic|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Psychic|set=Celestial Guardians|rarity=Shiny|rarity count=1|num=220/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Haunter|221}}|type=Psychic|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Psychic|set=Celestial Guardians|rarity=Shiny|rarity count=1|num=221/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Gengar|222}}|type=Psychic|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Psychic|set=Celestial Guardians|rarity=Shiny|rarity count=1|num=222/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Machop|223}}|type=Fighting|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fighting|set=Celestial Guardians|rarity=Shiny|rarity count=1|num=223/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Machoke|224}}|type=Fighting|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fighting|set=Celestial Guardians|rarity=Shiny|rarity count=1|num=224/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Machamp|225}}|type=Fighting|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fighting|set=Celestial Guardians|rarity=Shiny|rarity count=1|num=225/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Cubone|226}}|type=Fighting|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fighting|set=Celestial Guardians|rarity=Shiny|rarity count=1|num=226/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Marowak|227}}|type=Fighting|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fighting|set=Celestial Guardians|rarity=Shiny|rarity count=1|num=227/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Jigglypuff|228}}|type=Colorless|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Colorless|set=Celestial Guardians|rarity=Shiny|rarity count=1|num=228/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Wigglytuff|229}}|type=Colorless|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Colorless|set=Celestial Guardians|rarity=Shiny|rarity count=1|num=229/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Venusaur ex|230|Venusaur}}{{TCGP Icon|ex}}|type=Grass|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Celestial Guardians|rarity=Shiny|rarity count=2|num=230/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Exeggutor ex|231|Exeggutor}}{{TCGP Icon|ex}}|type=Grass|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Celestial Guardians|rarity=Shiny|rarity count=2|num=231/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Blastoise ex|232|Blastoise}}{{TCGP Icon|ex}}|type=Water|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Water|set=Celestial Guardians|rarity=Shiny|rarity count=2|num=232/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Starmie ex|233|Starmie}}{{TCGP Icon|ex}}|type=Water|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Water|set=Celestial Guardians|rarity=Shiny|rarity count=2|num=233/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Gengar ex|234|Gengar}}{{TCGP Icon|ex}}|type=Psychic|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Psychic|set=Celestial Guardians|rarity=Shiny|rarity count=2|num=234/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Machamp ex|235|Machamp}}{{TCGP Icon|ex}}|type=Fighting|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fighting|set=Celestial Guardians|rarity=Shiny|rarity count=2|num=235/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Marowak ex|236|Marowak}}{{TCGP Icon|ex}}|type=Fighting|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fighting|set=Celestial Guardians|rarity=Shiny|rarity count=2|num=236/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Wigglytuff ex|237|Wigglytuff}}{{TCGP Icon|ex}}|type=Colorless|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Colorless|set=Celestial Guardians|rarity=Shiny|rarity count=2|num=237/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Extradimensional Crisis|Growlithe|89}}|type=Fire|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fire|set=Extradimensional Crisis|rarity=Shiny|rarity count=1|num=089/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Extradimensional Crisis|Arcanine|90}}|type=Fire|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fire|set=Extradimensional Crisis|rarity=Shiny|rarity count=1|num=090/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Extradimensional Crisis|Froakie|91}}|type=Water|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Water|set=Extradimensional Crisis|rarity=Shiny|rarity count=1|num=091/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Extradimensional Crisis|Frogadier|92}}|type=Water|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Water|set=Extradimensional Crisis|rarity=Shiny|rarity count=1|num=092/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Extradimensional Crisis|Greninja|93}}|type=Water|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Water|set=Extradimensional Crisis|rarity=Shiny|rarity count=1|num=093/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Extradimensional Crisis|Jynx|94}}|type=Psychic|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Psychic|set=Extradimensional Crisis|rarity=Shiny|rarity count=1|num=094/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Extradimensional Crisis|Pidgey|95}}|type=Colorless|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Colorless|set=Extradimensional Crisis|rarity=Shiny|rarity count=1|num=095/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Extradimensional Crisis|Pidgeotto|96}}|type=Colorless|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Colorless|set=Extradimensional Crisis|rarity=Shiny|rarity count=1|num=096/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Extradimensional Crisis|Pidgeot|97}}|type=Colorless|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Colorless|set=Extradimensional Crisis|rarity=Shiny|rarity count=1|num=097/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Extradimensional Crisis|Aerodactyl|98}}|type=Colorless|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Colorless|set=Extradimensional Crisis|rarity=Shiny|rarity count=1|num=098/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Extradimensional Crisis|Celebi ex|99|Celebi}}{{TCGP Icon|ex}}|type=Grass|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Extradimensional Crisis|rarity=Shiny|rarity count=2|num=099/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Extradimensional Crisis|Arcanine ex|100|Arcanine}}{{TCGP Icon|ex}}|type=Fire|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fire|set=Extradimensional Crisis|rarity=Shiny|rarity count=2|num=100/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Extradimensional Crisis|Aerodactyl ex|101|Aerodactyl}}{{TCGP Icon|ex}}|type=Fighting|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fighting|set=Extradimensional Crisis|rarity=Shiny|rarity count=2|num=101/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Extradimensional Crisis|Pidgeot ex|102|Pidgeot}}{{TCGP Icon|ex}}|type=Colorless|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Colorless|set=Extradimensional Crisis|rarity=Shiny|rarity count=2|num=102/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Eevee Grove|Pinsir|93}}|type=Grass|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Eevee Grove|rarity=Shiny|rarity count=1|num=093/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Eevee Grove|Lapras|94}}|type=Water|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Water|set=Eevee Grove|rarity=Shiny|rarity count=1|num=094/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Eevee Grove|Voltorb|95}}|type=Lightning|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Lightning|set=Eevee Grove|rarity=Shiny|rarity count=1|num=095/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Eevee Grove|Electrode|96}}|type=Lightning|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Lightning|set=Eevee Grove|rarity=Shiny|rarity count=1|num=096/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Eevee Grove|Ralts|97}}|type=Psychic|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Psychic|set=Eevee Grove|rarity=Shiny|rarity count=1|num=097/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Eevee Grove|Kirlia|98}}|type=Psychic|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Psychic|set=Eevee Grove|rarity=Shiny|rarity count=1|num=098/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Eevee Grove|Gardevoir|99}}|type=Psychic|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Psychic|set=Eevee Grove|rarity=Shiny|rarity count=1|num=099/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Eevee Grove|Ekans|100}}|type=Darkness|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Darkness|set=Eevee Grove|rarity=Shiny|rarity count=1|num=100/069}}&lt;br /&gt;
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{{TCGPocketCardList/Release|type=Lightning|set=Mega Shine|rarity=Shiny|rarity count=1|num=098/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Hawlucha|99}}|type=Fighting|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fighting|set=Mega Shine|rarity=Shiny|rarity count=1|num=099/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Gastly|100}}|type=Darkness|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Darkness|set=Mega Shine|rarity=Shiny|rarity count=1|num=100/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Haunter|101}}|type=Darkness|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Darkness|set=Mega Shine|rarity=Shiny|rarity count=1|num=101/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Zorua|102}}|type=Darkness|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Darkness|set=Mega Shine|rarity=Shiny|rarity count=1|num=102/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Zoroark|103}}|type=Darkness|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Darkness|set=Mega Shine|rarity=Shiny|rarity count=1|num=103/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Forretress|104}}|type=Metal|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Metal|set=Mega Shine|rarity=Shiny|rarity count=1|num=104/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Dratini|105}}|type=Dragon|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Dragon|set=Mega Shine|rarity=Shiny|rarity count=1|num=105/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Dragonair|106}}|type=Dragon|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Dragon|set=Mega Shine|rarity=Shiny|rarity count=1|num=106/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Dragonite|107}}|type=Dragon|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Dragon|set=Mega Shine|rarity=Shiny|rarity count=1|num=107/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Axew|108}}|type=Dragon|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Dragon|set=Mega Shine|rarity=Shiny|rarity count=1|num=108/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Fraxure|109}}|type=Dragon|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Dragon|set=Mega Shine|rarity=Shiny|rarity count=1|num=109/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Haxorus|110}}|type=Dragon|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Dragon|set=Mega Shine|rarity=Shiny|rarity count=1|num=110/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Mega Charizard X ex|111|Mega Charizard X}}{{TCGP Icon|Mega ex}}|type=Fire|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fire|set=Mega Shine|rarity=Shiny|rarity count=2|num=111/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Mega Slowbro ex|112|Mega Slowbro}}{{TCGP Icon|Mega ex}}|type=Water|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Water|set=Mega Shine|rarity=Shiny|rarity count=2|num=112/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Mega Manectric ex|113|Mega Manectric}}{{TCGP Icon|Mega ex}}|type=Lightning|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Lightning|set=Mega Shine|rarity=Shiny|rarity count=2|num=113/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Mega Gengar ex|114|Mega Gengar}}{{TCGP Icon|Mega ex}}|type=Darkness|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Darkness|set=Mega Shine|rarity=Shiny|rarity count=2|num=114/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Mega Scizor ex|115|Mega Scizor}}{{TCGP Icon|Mega ex}}|type=Metal|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Metal|set=Mega Shine|rarity=Shiny|rarity count=2|num=115/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Pulsing Aura|Cottonee|205}}|type=Grass|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Pulsing Aura|rarity=Shiny|rarity count=1|num=205/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Pulsing Aura|Torchic|206}}|type=Fire|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fire|set=Pulsing Aura|rarity=Shiny|rarity count=1|num=206/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Pulsing Aura|Combusken|207}}|type=Fire|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fire|set=Pulsing Aura|rarity=Shiny|rarity count=1|num=207/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Pulsing Aura|Blaziken|208}}|type=Fire|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fire|set=Pulsing Aura|rarity=Shiny|rarity count=1|num=208/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Pulsing Aura|Frillish|209}}|type=Water|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Water|set=Pulsing Aura|rarity=Shiny|rarity count=1|num=209/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Pulsing Aura|Jellicent|210}}|type=Water|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Water|set=Pulsing Aura|rarity=Shiny|rarity count=1|num=210/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Pulsing Aura|Onix|211}}|type=Fighting|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fighting|set=Pulsing Aura|rarity=Shiny|rarity count=1|num=211/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Pulsing Aura|Zubat|212}}|type=Darkness|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Darkness|set=Pulsing Aura|rarity=Shiny|rarity count=1|num=212/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Pulsing Aura|Golbat|213}}|type=Darkness|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Darkness|set=Pulsing Aura|rarity=Shiny|rarity count=1|num=213/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Pulsing Aura|Crobat|214}}|type=Darkness|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Darkness|set=Pulsing Aura|rarity=Shiny|rarity count=1|num=214/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Pulsing Aura|Grimer|215}}|type=Darkness|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Darkness|set=Pulsing Aura|rarity=Shiny|rarity count=1|num=215/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Pulsing Aura|Muk|216}}|type=Darkness|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Darkness|set=Pulsing Aura|rarity=Shiny|rarity count=1|num=216/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Pulsing Aura|Absol|217}}|type=Darkness|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Darkness|set=Pulsing Aura|rarity=Shiny|rarity count=1|num=217/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Pulsing Aura|Skrelp|218}}|type=Darkness|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Darkness|set=Pulsing Aura|rarity=Shiny|rarity count=1|num=218/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Pulsing Aura|Steelix|219}}|type=Metal|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Metal|set=Pulsing Aura|rarity=Shiny|rarity count=1|num=219/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Pulsing Aura|Chansey|220}}|type=Colorless|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Colorless|set=Pulsing Aura|rarity=Shiny|rarity count=1|num=220/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Pulsing Aura|Blissey|221}}|type=Colorless|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Colorless|set=Pulsing Aura|rarity=Shiny|rarity count=1|num=221/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Pulsing Aura|Porygon|222}}|type=Colorless|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Colorless|set=Pulsing Aura|rarity=Shiny|rarity count=1|num=222/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Pulsing Aura|Porygon2|223}}|type=Colorless|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Colorless|set=Pulsing Aura|rarity=Shiny|rarity count=1|num=223/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Pulsing Aura|Porygon-Z|224}}|type=Colorless|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Colorless|set=Pulsing Aura|rarity=Shiny|rarity count=1|num=224/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Pulsing Aura|Whimsicott ex|225|Whimsicott}}{{TCGP Icon|ex}}|type=Grass|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Pulsing Aura|rarity=Shiny|rarity count=2|num=225/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Pulsing Aura|Mega Blaziken ex|226|Mega Blaziken}}{{TCGP Icon|Mega ex}}|type=Fire|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fire|set=Pulsing Aura|rarity=Shiny|rarity count=2|num=226/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Pulsing Aura|Greninja ex|227|Greninja}}{{TCGP Icon|ex}}|type=Water|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Water|set=Pulsing Aura|rarity=Shiny|rarity count=2|num=227/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Pulsing Aura|Jolteon ex|228|Jolteon}}{{TCGP Icon|ex}}|type=Lightning|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Lightning|set=Pulsing Aura|rarity=Shiny|rarity count=2|num=228/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Pulsing Aura|Hitmonchan ex|229|Hitmonchan}}{{TCGP Icon|ex}}|type=Fighting|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fighting|set=Pulsing Aura|rarity=Shiny|rarity count=2|num=229/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Pulsing Aura|Mega Absol ex|230|Mega Absol}}{{TCGP Icon|Mega ex}}|type=Darkness|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Darkness|set=Pulsing Aura|rarity=Shiny|rarity count=2|num=230/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Pulsing Aura|Dragalge ex|231|Dragalge}}{{TCGP Icon|ex}}|type=Darkness|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Darkness|set=Pulsing Aura|rarity=Shiny|rarity count=2|num=231/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Pulsing Aura|Mega Steelix ex|232|Mega Steelix}}{{TCGP Icon|Mega ex}}|type=Metal|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Metal|set=Pulsing Aura|rarity=Shiny|rarity count=2|num=232/155}}&lt;br /&gt;
&lt;br /&gt;
{{TCGPocketCardList/Footer|type=Rainbow}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|List of cards featuring Shiny Pokémon}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
{{main|List of alternately colored Pokémon in animation}}&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
[[File:Ash Noctowl sparkling.png|250px|thumb|[[Ash&#039;s Noctowl|Ash&#039;s Shiny Noctowl]] sparkling as it is sent out from its Poké Ball, similar to how Shiny Pokémon sparkle when sent into battle in the core series games]]&lt;br /&gt;
[[File:Jessie Dustox and Shiny Dustox.png|thumb|left|240px|Normal and Shiny Dustox in {{aniseries|DP}}]]&lt;br /&gt;
Although the games had not introduced alternately colored Pokémon until [[Generation II]], several Pokémon seen in {{aniseries|PTS}} beforehand were colored differently. One such example is the [[pink Butterfree]], the mate of [[Ash&#039;s Butterfree]], which appeared as early as [[EP021|the twenty-first episode]]. This is, however, not the standard alternate coloration for a {{p|Butterfree}}, and therefore may not be counted as a Shiny Pokémon. Likewise, the first appearance of a {{cat|Generation III Pokémon}} in &#039;&#039;[[EP205|The Kecleon Caper]]&#039;&#039; featured a non-standard alternately colored Pokémon, this time a purple {{p|Kecleon}}. Another example would be in &#039;&#039;[[SM058|Fighting Back the Tears!]]&#039;&#039;, where a non-standard alternately colored {{p|Mareanie}} (who happens to be [[James&#039;s Mareanie]]&#039;s first love) appears, and later evolves into a {{p|Toxapex}}.&lt;br /&gt;
&lt;br /&gt;
In the [[Orange Islands]], certain Pokémon have a different coloration because the climate is different than that of the mainland. For example, a Butterfree, instead of the normal white with black markings, would have gold wings with red spots on them. On [[Pinkan Island]] of the Orange Islands, all of the Pokémon are colored pink because the [[Pinkan Berry|Pinkan Berries]] they eat make them that way.&lt;br /&gt;
&lt;br /&gt;
The first true Shiny Pokémon that appeared was a {{AP|Noctowl}} in &#039;&#039;[[EP154|Fowl Play!]]&#039;&#039;. {{Ash}} eventually {{pkmn2|caught}} it, and, as in the games, sparkles surround it as it comes from its {{i|Poké Ball}}. Several other Shiny Pokémon have appeared later as well, often used to make them stand out more, or be the focus of an episode. The term &amp;quot;Shiny&amp;quot; was first used in &#039;&#039;[[DP185|Working on a Right Move!]]&#039;&#039;.&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Pokémon Horizons: The Series&#039;&#039;===&lt;br /&gt;
[[File:Roy Lucario sparkling.png|250px|thumb|[[Roy&#039;s Lucario|Roy&#039;s Shiny Lucario]] sparkling as it is sent out from its Poké Ball]]&lt;br /&gt;
In {{aniseries|HZ}}, two Shiny [[Legendary Pokémon]], [[Lucius]]&#039;s [[Black Rayquaza]] and [[Gibeon]]&#039;s [[White Zygarde]], play major roles in the backstory of the original [[Explorers]] and [[Laqua]]. One of [[Roy]]&#039;s goals as a {{pkmn|Trainer}} is to catch the Black Rayquaza and earn its respect. The White Zygarde eventually joins Gibeon&#039;s grandson, [[Amethio]], one year after its original Trainer passed away.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ089|Where the Adventure Leads]]&#039;&#039;, [[Roy]] was revealed to have obtained a Shiny {{TP|Roy|Lucario}} that is capable of [[Mega Evolution|Mega Evolving]]. It is shown to have a yellow [[Aura]] to match its coloration.&lt;br /&gt;
{{right clear}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Generations===&lt;br /&gt;
[[File:Shiny Hisuian Zorua Hisuian Snow.png|thumb|250px|A Shiny {{rf|Hisuian}} {{p|Zorua}} in [[Pokémon: Hisuian Snow]]]]&lt;br /&gt;
In &#039;&#039;[[PG04|The Lake of Rage]]&#039;&#039;, the [[Red Gyarados]] appeared at the [[Lake of Rage]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Hisuian Snow===&lt;br /&gt;
A Shiny {{rf|Hisuian}} {{p|Zorua}} debuted in &#039;&#039;[[HIS01|Onto the Icy Blue]]&#039;&#039;, which was befriended by [[Alec]] as a child. In &#039;&#039;[[HIS03|Two Hues]]&#039;&#039;, it was revealed to have evolved into a {{p|Zoroark}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Shiny Zebstrika DSD.png|thumb|left|200px|A Shiny Zebstrika in [[Dragonite and the Special Delivery]]]]&lt;br /&gt;
===POKÉTOON===&lt;br /&gt;
A Shiny {{p|Hoppip}} appeared in [[PT14]], as part of a group of Hoppip, {{p|Skiploom}}, and {{p|Jumpluff}} that were causing trouble at the [[Safari Zone]].&lt;br /&gt;
&lt;br /&gt;
A Shiny {{p|Charcadet}} appeared in [[PT16]]. It evolved into a Shiny {{OBP|Ceruledge|POKÉTOON}} after touching a set of [[Malicious Armor]].&lt;br /&gt;
&lt;br /&gt;
===Dragonite and the Special Delivery===&lt;br /&gt;
A Shiny {{p|Zebstrika}} could be seen in a herd of wild Zebstrika in [[Dragonite and the Special Delivery]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
Because most manga series are published in {{wp|black-and-white}}, Shiny Pokémon are few and far between. One major exception, because of its importance to the plot of {{5v2|Gold|Silver|Crystal|HeartGold|SoulSilver}}, is the [[red Gyarados]].&lt;br /&gt;
&lt;br /&gt;
[[File:Gyara Dragon Rage Silver Gyarados DragonBreath.png|thumb|250px|Gyara, a regular Gyarados (left) and Silver&#039;s red Gyarados (right) in [[Pokémon Adventures]]]]&lt;br /&gt;
[[File:Blake Colress Genesect.png|thumb|left|250px|A Shiny Genesect (left) and a regular Genesect (right) in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|Gold, Silver &amp;amp; Crystal}}====&lt;br /&gt;
In &#039;&#039;[[PS112|Raise the Red Gyarados]]&#039;&#039;, {{adv|Silver}} caught a [[Silver&#039;s Gyarados|Shiny Gyarados]], the raging leader of a group of Gyarados, who had been on a rampage since [[Team Rocket]] took control of the [[Goldenrod Radio Tower]] and sent out their [[Evolution]]-inducing radio waves.&lt;br /&gt;
&lt;br /&gt;
{{adv|Crystal}} mentioned that she had caught a different-colored {{p|Pineco}} as part of the Pokémon sent to {{adv|Professor Oak}} in &#039;&#039;[[PS121|Off Course with Corsola]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Black &amp;amp; White}}====&lt;br /&gt;
A Shiny {{p|Genesect}} appeared in &#039;&#039;[[PS515|The Shadow Triad]]&#039;&#039;, although it wasn&#039;t revealed to be Shiny at this time.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Black 2 &amp;amp; White 2}}====&lt;br /&gt;
In &#039;&#039;[[PS546|Giant Chasm]]&#039;&#039;, the Shiny Genesect was revealed to be owned by [[Colress]], who used it to battle [[Blake&#039;s Genesect]].&lt;br /&gt;
&lt;br /&gt;
[[File:Lance Gyarados JNM.png|thumb|left|150px|The red Gyarados in {{ma|Pokémon Journeys}}]]&lt;br /&gt;
[[File:Slakoth EYE.png|thumb|250px|A Shiny Slakoth in [[I Can&#039;t Choose, Eevee]]]]&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
The Red Gyarados made an appearance in &#039;&#039;[[PM099|Stop That Strange Sonic Sound!!]]&#039;&#039;, where [[Team Rocket]] plotted on catching it by luring it out of hiding using sonic waves, while at the same time, {{TP|Red|Clefairy}} went fishing for it. The Red Gyarados is darker than any normal-colored Gyarados in this media.&lt;br /&gt;
&lt;br /&gt;
===Pocket Monsters HGSS Jō&#039;s Big Adventure===&lt;br /&gt;
In [[Pocket Monsters HGSS Jō&#039;s Big Adventure]], [[Jō]] and his {{TP|Jō|Totodile}} befriend the [[red Gyarados]] by calming its rampage and feeding it {{Berries}}. It later appears to help Jō and [[Lance]] battle [[Ariana]] and [[Petrel]].&lt;br /&gt;
&lt;br /&gt;
===Movie adaptations===&lt;br /&gt;
A [[Genesect Army|Red Genesect]] appeared in &#039;&#039;{{ma|Genesect and the Legend Awakened}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Shiny {{p|Rayquaza}} appeared in &#039;&#039;{{ma|Hoopa and the Clash of Ages}}&#039;&#039;. It had the ability to [[Mega Evolution|Mega Evolve]] into a Mega Rayquaza.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Journeys===&lt;br /&gt;
{{main|Lance&#039;s Gyarados}}&lt;br /&gt;
The red Gyarados, owned by {{an|Lance}}, appeared in &#039;&#039;[[JNM04|Flash of the Titans!]]&#039;&#039;. It participated in the finals of the [[World Coronation Series]] and was defeated by {{an|Leon}} and his {{TP|Leon|Charizard}}.&lt;br /&gt;
&lt;br /&gt;
A Shiny {{p|Larvesta}} appeared in the [[JNM24|final chapter]] of the manga. It evolved into a {{p|Volcarona}}, which [[Goh]] collected scales from to clear his [[Project Mew]] [[Field Research|Trial Mission]].&lt;br /&gt;
&lt;br /&gt;
===I Can&#039;t Choose, Eevee===&lt;br /&gt;
A wild Shiny Slakoth appeared in [[EYE05]], sleeping on the back of a {{p|Trevenant}}&#039;s head.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation III]] through [[Generation VII]] , it is possible for an {{pkmn|Egg}} to hatch Shiny on one game but not another. This is because Shininess is partially determined by the Original [[Trainer ID]] and [[Secret ID]] number. Eggs have the ID and SID of the game they were originally bred on, but change to the ID and SID of the hatcher immediately after hatching. It is this change that affects Shininess.&lt;br /&gt;
** Confusingly, this means that if a {{player}} hatches a traded Egg that would have been Shiny on the game it was originally bred on, it will appear Shiny on the hatching screen (since it still has the ID and SID of the original game), and then suddenly no longer be Shiny afterward (once it has obtained the ID and SID of the hatcher&#039;s game). Conversely, it is also possible for a newly hatched Egg to not appear Shiny on the hatching screen and then suddenly become Shiny afterward, if the Egg has been traded.&lt;br /&gt;
** While all (Generation III onward) {{pkmn2|event}} Eggs are set to prevent or force Shininess, if a player other than the one who obtained it from the event hatches the Egg, this prevention is bypassed, allowing an event Egg to hatch Shiny. This was the only way to obtain a Shiny {{p|Manaphy}} prior to an event Manaphy being distributed.&lt;br /&gt;
* {{B2W2}} have the most in-game event Shiny Pokémon available (excluding [[Wild Area News]]), with two.&lt;br /&gt;
* In {{g|Scarlet and Violet}}, during one of [[Jacq]]&#039;s biology classes, he mentions &amp;quot;the chance of finding a Shiny Pokémon in the wild is 1 in 4000&amp;quot;, which is an inaccurate approximation compared to the true standard chance of 1/4096.&lt;br /&gt;
* While most Shiny Pokémon differ at least slightly from their standard coloration, and forms that differ only in color usually also have visually distinct Shiny variants, there are several exceptions:&lt;br /&gt;
** [[Pikachu in a cap]], the [[Partner Pokémon (Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!)|partner Pikachu and Eevee]], the frenzied [[Noble Pokémon]], Meteor Form {{p|Minior}}, {{p|Revavroom}}&#039;s [[Starmobile]] forms, {{p|Koraidon}} and {{p|Miraidon}}&#039;s non-battle forms, and Stellar Form {{p|Terapagos}} lack distinct Shiny color palettes.&lt;br /&gt;
*** Original and World Cap Pikachu have distinct Shiny color palettes in [[Pokémon GO]] only.&lt;br /&gt;
** {{p|Marshadow}} only has a distinct Shiny color palette in its Zenith transformation, except in [[Pokémon HOME]], where its normal appearance also has a very slightly different Shiny color palette.&lt;br /&gt;
** Prior to [[Generation VIII]], Sunny, Rainy, and Snowy Form {{p|Castform}} and {{p|Magearna}}&#039;s standard form also lacked distinct Shiny color palettes.&lt;br /&gt;
** Minior&#039;s Core forms and {{p|Alcremie}}&#039;s non-Gigantamax forms share a single Shiny color palette.&lt;br /&gt;
*** In [[Pokémon Bank]], Minior&#039;s Shiny Core forms were given a slight tint to indicate their form, which was made even more pronounced in V1.0.0 of the mobile version of Pokémon HOME. However, in the Switch version and subsequent mobile versions of HOME, as well as in {{g|Scarlet and Violet}}, they retain their shared Shiny color palette.&lt;br /&gt;
** While [[Zygarde Cell]]s have been shown to have a distinct Shiny coloration in {{aniseries|HZ}}, this is not reflected in the games.&lt;br /&gt;
** Eternal Flower {{p|Floette}} and Mega Floette lack distinct Shiny color palettes in Pokémon HOME only.&lt;br /&gt;
* The [[Pokéstar Studios opponents#F-00|Pokéstar Studios opponent F-00]] has unique Shiny variants for both of its forms, which are unused in the final game and can only be seen by [[cheating]]. All other opponents lack distinct Shiny color palettes in the final game.&lt;br /&gt;
** Most of the opponents, as well as the Prop used during filming, have unused beta sprites for their normal and Shiny variants; however, with the exception of the {{p|Smeargle}} featured in the Love and Battles series (which has the same Shiny colors as normal Smeargle), the Shiny sprites are just silhouettes.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Shiny Pokémon&#039;&#039;&lt;br /&gt;
{{langtable|color=DAA520|bordercolor=8E6B15&lt;br /&gt;
|zh_yue=發光寶可夢 &#039;&#039;{{tt|Faatgwōng Pokémon|Shiny Pokémon}}&#039;&#039;&lt;br /&gt;
|zh_cmn=發光寶可夢 / 发光宝可梦 &#039;&#039;{{tt|Fāguāng Pokémon|Shiny Pokémon}}&#039;&#039;&lt;br /&gt;
|cs=Alternativně zbarveného Pokémon&lt;br /&gt;
|nl=Schitterende Pokémon&lt;br /&gt;
|da=Skinne Pokémon&lt;br /&gt;
|fi=Kiilto-Pokémon&lt;br /&gt;
|fr=Pokémon chromatique&lt;br /&gt;
|de=Schillerndes Pokémon&lt;br /&gt;
|id=Pokémon Bersinar&lt;br /&gt;
|it=Pokémon cromatico&lt;br /&gt;
|ko=빛나는 포켓몬 &#039;&#039;{{tt|Binnaneun Pokémon|Shiny Pokémon}}&#039;&#039;&lt;br /&gt;
|pl=Lśniący Pokémon&lt;br /&gt;
|pt_br=Pokémon Brilhante{{tt|*|Pokémon GO, animated series, TCG}}&amp;lt;br&amp;gt;Pokémon shiny{{tt|*|Manga}}&amp;lt;br&amp;gt;Shiny Pokémon{{tt|*|Nintendo 3DS themes}}&lt;br /&gt;
|pt_eu=Pokémon brilhante&lt;br /&gt;
|ru=Шайни покемон &#039;&#039;Shayni Pokémon&#039;&#039;&lt;br /&gt;
|es_la=Pokémon brillante{{tt|*|Pokémon the Series: Black &amp;amp; White, Pokémon GO}}&amp;lt;br&amp;gt;Pokémon Shiny{{tt|*|Pokémon Journeys: The Series}}&lt;br /&gt;
|es_eu=Pokémon variocolor&amp;lt;ref&amp;gt;[https://www.pokemon.com/es/play-pokemon/sobre/glosario-de-videojuegos-pokemon Pokémon site in Spanish | Glosario de videojuegos Pokémon]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|sv=Glänsande Pokémon&lt;br /&gt;
|tr=Parlak Pokémon&amp;lt;!-- Source: Pokémon GO --&amp;gt;&lt;br /&gt;
|vi=Pokémon Sáng Ngời&lt;br /&gt;
|no=Skinnende Pokémon&lt;br /&gt;
|ca=Pokémon varicolor&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Different-colored Pokémon&#039;&#039;&lt;br /&gt;
{{langtable|color=DAA520|bordercolor=8E6B15&lt;br /&gt;
|zh_yue=異色寶可夢 &#039;&#039;{{tt|Yihsīk Pokémon|Different-colored Pokémon}}&#039;&#039;&lt;br /&gt;
|zh_cmn=異色寶可夢 / 异色宝可梦 &#039;&#039;{{tt|Yìsè Pokémon|Different-colored Pokémon}}&#039;&#039;&lt;br /&gt;
|fi=Erivärinen Pokémon&lt;br /&gt;
|fr=Pokémon de couleur inhabituelle&lt;br /&gt;
|de=Unterschiedlich gefärbte Pokémon&lt;br /&gt;
|it=Pokémon di colore diverso&lt;br /&gt;
|ko=색이 다른 포켓몬 &#039;&#039;{{tt|Saegi Dareun Pokémon|Different-colored Pokémon}}&#039;&#039;&lt;br /&gt;
|pl=Pokémon o innym kolorze&lt;br /&gt;
|pt=Pokémon de cor diferente&lt;br /&gt;
|es=Pokémon de color diferente&lt;br /&gt;
|th=โปเกมอนสีแตกต่าง &#039;&#039;Pokémon Si Taektang&#039;&#039;&lt;br /&gt;
|vi=Pokémon khác màu&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* {{cat|Episodes in which an alternately colored Pokémon appears}}&lt;br /&gt;
* {{cat|Trainers with Shiny Pokémon}}&lt;br /&gt;
&lt;br /&gt;
{{forms}}&lt;br /&gt;
{{Pokémon individuality|Gold}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Variant Pokémon]]&lt;br /&gt;
[[Category:Shiny Pokémon|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Schillernde Pokémon]]&lt;br /&gt;
[[es:Pokémon brillante/Pokémon variocolor]]&lt;br /&gt;
[[fr:Pokémon chromatique]]&lt;br /&gt;
[[it:Pokémon cromatico]]&lt;br /&gt;
[[ja:色違い]]&lt;br /&gt;
[[zh:異色寶可夢]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Confusion_(move)&amp;diff=4543854</id>
		<title>Confusion (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Confusion_(move)&amp;diff=4543854"/>
		<updated>2026-05-03T16:44:14Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: /* Pokémon animated series */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This article is about the Pokémon move. For the status condition, see {{status|Confusion|Confusion (status condition)}}.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=93&lt;br /&gt;
|name=Confusion&lt;br /&gt;
|jname=ねんりき&lt;br /&gt;
|jtranslit=Nenriki&lt;br /&gt;
|jtrans=Telekinesis&lt;br /&gt;
|gameimage=Confusion IX.png&lt;br /&gt;
|gameimage2=Confusion IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=25&lt;br /&gt;
|maxpp=40&lt;br /&gt;
|power=50&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Clever&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=3&lt;br /&gt;
|cdesc=Startles the Pokémon that appealed before the user.&lt;br /&gt;
|appealsc=3&lt;br /&gt;
|scdesc=A basic performance using a move known by the Pokémon.&lt;br /&gt;
|category6=Clever&lt;br /&gt;
|appeal6=4&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Quite an appealing move.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Confusion&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ねんりき&#039;&#039;&#039; &#039;&#039;Telekinesis&#039;&#039;) is a damage-dealing {{type|Psychic}} [[move]] introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Confusion does damage and has a 10% chance of {{status|Confusion|confusing}} the target.&lt;br /&gt;
&lt;br /&gt;
Confusion can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Future Sight}}, {{m|Kinesis}}, {{m|Psychic}}, and {{m|Teleport}} to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 2 bonus appeal points if {{m|Calm Mind}}, {{m|Kinesis}}, or {{m|Psychic}} was used in the previous turn.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Pokémon Legends: Arceus====&lt;br /&gt;
{{LegendsMove&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=20&lt;br /&gt;
|power=50&lt;br /&gt;
|power-agile=40&lt;br /&gt;
|power-strong=60&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|accuracy-strong=100&lt;br /&gt;
|actionspeed-user=0&lt;br /&gt;
|actionspeed-user-agile=0&lt;br /&gt;
|actionspeed-user-strong=+5&lt;br /&gt;
|actionspeed-target=0&lt;br /&gt;
|actionspeed-target-agile=+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
====Pokémon Legends: Z-A====&lt;br /&gt;
{{LegendsZAMove&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|power=50&lt;br /&gt;
|cooldown=6&lt;br /&gt;
|charge-time=20&lt;br /&gt;
|effect=May confuse the target for 2–5 turns.&lt;br /&gt;
|param=Chance&lt;br /&gt;
|param-val=10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Psychic}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|A &amp;lt;sc&amp;gt;Psychic&amp;lt;/sc&amp;gt;-type attack. Has a one-in-ten chance of leaving the target confused.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|An attack that may cause confusion.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A psychic attack that may cause confusion.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A weak telekinetic attack that may also leave the foe confused.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The foe is hit by a weak telekinetic force. It may also leave the foe confused.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The target is hit by a weak telekinetic force. It may also leave the target confused.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSP}}|The target is hit by a weak telekinetic force. This may also confuse the target.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|LA}}|The target is hit with a weak telekinetic force to inflict damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|ZA}}|The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Psychic|g7=2|g8=3|g9=2}}&lt;br /&gt;
{{Moveentry/13|0039|Jigglypuff|type=Normal|type2=Fairy|1|Fairy|Fairy|–|–|–|–|–|–|–|–|–|–||–|16}}&lt;br /&gt;
{{Moveentry/13|0040|Wigglytuff|type=Normal|type2=Fairy|1|Fairy|Fairy|–|–|–|–|–|–|–|–|–|–||–|16}}&lt;br /&gt;
{{Moveentry/13|0012|Butterfree|type=Bug|type2=Flying|1|Bug|Bug|1, 12{{sup/1|RGB}}&amp;lt;br&amp;gt;1, 10{{sup/1|Y}}|1, 10|1, 10|1, 10|1, 10|1, 10|1, 11|1|8|8}}&lt;br /&gt;
{{Moveentry/13|0048|Venonat|type=Bug|type2=Poison|1|Bug|Bug|19{{sup/1|Y}}|17|17|11|11|11|11|12||11||11}}&lt;br /&gt;
{{Moveentry/13|0049|Venomoth|type=Bug|type2=Poison|1|Bug|Bug|1{{sup/1|Y}}|17|17|11|11|11|11|1, 12||11||11}}&lt;br /&gt;
{{Moveentry/13|0054|Psyduck|type=Water|2|Water 1|Field|36|16|16|18|18{{sup/5|BW}}&amp;lt;br&amp;gt;15{{sup/5|B2W2}}|15{{sup/6|XY}}&amp;lt;br&amp;gt;11{{sup/6|ORAS}}|10|14|6|6|6|6}}&lt;br /&gt;
{{Moveentry/13|0055|Golduck|type=Water|2|Water 1|Field|39|1, 16|16|18|18{{sup/5|BW}}&amp;lt;br&amp;gt;15{{sup/5|B2W2}}|15{{sup/6|XY}}&amp;lt;br&amp;gt;11{{sup/6|ORAS}}|10|1, 14|6|6|6|1}}&lt;br /&gt;
{{Moveentry/13|0064|Kadabra|type=Psychic|1|Human-Like|Human-Like|1, 16{{sup/1|RGB}}&amp;lt;br&amp;gt;16{{sup/1|Y}}|1, 16|1, 16|1, 16|1, 16|1, 16|1, 16|1|1, {{tt|Evo.|Learned upon evolving}}|1, {{tt|Evo.|Learned upon evolving}}|{{tt|Evo.|Learned upon evolving}}||{{tt|Evo.|Learned upon evolving}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0065|Alakazam|type=Psychic|1|Human-Like|Human-Like|1, 16{{sup/1|RGB}}&amp;lt;br&amp;gt;16{{sup/1|Y}}|1, 16|1, 16|1, 16|1, 16|1, 16|1, 16|1|1|1|6||{{tt|Rem.|Can only be learned via Move Reminder}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0077|formsig=G|Ponyta|type=Psychic|1|Field|Field|form=Galarian Form|||||||||10|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0078|formsig=G|Rapidash|type=Psychic|type2=Fairy|1|Field|Field|form=Galarian Form|||||||||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1|1|20|20{{sup/3|RSE}}&amp;lt;br&amp;gt;17{{sup/3|FRLG}}|15|14|14|14|18|12|12||12|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0079|formsig=G|Slowpoke|type=Psychic|2|Monster|Water 1|form=Galarian Form|||||||||12|||12|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|1|20|20{{sup/3|RSE}}&amp;lt;br&amp;gt;17{{sup/3|FRLG}}|15|14|14|14|18|12|12||12|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0080|formsig=G|Slowbro|type=Poison|type2=Psychic|2|Monster|Water 1|form=Galarian Form|||||||||12|||12|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous|–|–|–|–|–|–|–|–|–|–|–|–|8}}&lt;br /&gt;
{{Moveentry/13|0093|Haunter|type=Ghost|type2=Poison|1|Amorphous|Amorphous|–|–|–|–|–|–|–|–|–|–|–|–|8}}&lt;br /&gt;
{{Moveentry/13|0094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|–|–|–|–|–|–|–|–|–|–|–|–|8}}&lt;br /&gt;
{{Moveentry/13|0096|Drowzee|type=Psychic|1|Human-Like|Human-Like|17|18|18{{sup/3|RSE}}&amp;lt;br&amp;gt;11{{sup/3|FRLG}}|9|9|9|9|9||9||9|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0097|Hypno|type=Psychic|1|Human-Like|Human-Like|1, 17|1, 18|1, 18{{sup/3|RSE}}&amp;lt;br&amp;gt;1, 11{{sup/3|FRLG}}|1, 9|1, 9|1, 9|1, 9|1, 9||1, 9||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0102|Exeggcute|type=Grass|type2=Psychic|1|Grass|Grass|−|19|19|27|27|27|27|14|20|20||20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0103|Exeggutor|type=Grass|type2=Psychic|1|Grass|Grass|−|1|1|1|1|1|1|1|1|1||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0103|formsig=A|Exeggutor|type=Grass|type2=Dragon|1|Grass|Grass|form=Alolan Form|||||||1|1|1|||1}}&lt;br /&gt;
{{Moveentry/13|0114|Tangela|type=Grass|1|Grass|Grass|−|−|−|−|−|−|−|10|−|−|−}}&lt;br /&gt;
{{Moveentry/13|0122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|1, 15|6|5|1|1|1|1|1|12|12|1||12|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0122|formsig=G|Mr. Mime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|form=Galarian Form|||||||||12||||12|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0124|Jynx|type=Ice|type2=Psychic|1|Human-Like|Human-Like|−|−|−|−|−|−|−|12|12|12|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0144|formsig=G|Articuno|type=Psychic|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|form=Galarian Form|||||||||5|||5|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0150|Mewtwo|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|1|1|1|1|1|1|1|1|1|1||1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|−|−|−|−|−|−|−|1|−|−||−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0163|Hoothoot|type=Normal|type2=Flying|1|Flying|Flying||34|34|21|21|21|10||9|9||9}}&lt;br /&gt;
{{Moveentry/13|0164|Noctowl|type=Normal|type2=Flying|1|Flying|Flying||41|41|22|22|22|10||9|9||9}}&lt;br /&gt;
{{Moveentry/13|0174|Igglybuff|type=Normal|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|–|–|–|–|–|–|–||–|–||–|16}}&lt;br /&gt;
{{Moveentry/13|0196|Espeon|type=Psychic|1|Field|Field||16|16|15|15{{sup/5|BW}}&amp;lt;br&amp;gt;9{{sup/5|B2W2}}|9|1, {{tt|Evo.|Learned upon evolving}}||1, {{tt|Evo.|Learned upon evolving}}|1, {{tt|Evo.|Learned upon evolving}}|{{tt|Evo.|Learned upon evolving}}|{{tt|Evo.|Learned upon evolving}}|{{tt|Evo.|Learned upon evolving}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0199|Slowking|type=Water|type2=Psychic|2|Monster|Water 1||20|20{{sup/3|RSE}}&amp;lt;br&amp;gt;17{{sup/3|FRLG}}|15|14|14|14||12|12||12|{{tt|Rem.|Can only be learned via Move Reminder}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0199|formsig=G|Slowking|type=Poison|type2=Psychic|2|Monster|Water 1|form=Galarian Form|||||||||12|||12|{{tt|Rem.|Can only be learned via Move Reminder}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0200|Misdreavus|type=Ghost|1|Amorphous|Amorphous||−|−|−|−|−|−|||1|6|1}}&lt;br /&gt;
{{Moveentry/13|0203|Girafarig|type=Normal|type2=Psychic|1|Field|Field||1, 7|13|1|1|1|1|||5||5|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0234|Stantler|type=Normal|1|Field|Field||−|−|−|−|−|−|||−|5|−|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0238|Smoochum|type=Ice|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered||21|21|15|15|15|15||12|12|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0251|Celebi|type=Psychic|type2=Grass|1|No Eggs Discovered|No Eggs Discovered||1|1|1|1|1|1||1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0269|Dustox|type=Bug|type2=Poison|1|Bug|Bug|||1, 10|1, 10|1, 10|1, 10{{sup/6|XY}}&amp;lt;br&amp;gt;12{{sup/6|ORAS}}|12|||12|{{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Moveentry/13|0280|Ralts|type=Psychic|type2=Fairy|2|Human-Like|Amorphous|||6|6|6|6{{sup/6|XY}}&amp;lt;br&amp;gt;4{{sup/6|ORAS}}|4||6|6|1|6|6|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0281|Kirlia|type=Psychic|type2=Fairy|2|Human-Like|Amorphous|||1, 6|1, 6|1, 6|1, 6{{sup/6|XY}}&amp;lt;br&amp;gt;1, 4{{sup/6|ORAS}}|1, 4||1|1|1|1|6|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0282|Gardevoir|type=Psychic|type2=Fairy|2|Human-Like|Amorphous|||1, 6|1, 6|1, 6|1, 6{{sup/6|XY}}&amp;lt;br&amp;gt;1, 4{{sup/6|ORAS}}|1, 4||1|1|1|6|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0307|Meditite|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|||9|8|8|8{{sup/6|XY}}&amp;lt;br&amp;gt;7{{sup/6|ORAS}}|7|||7||1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0308|Medicham|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|||1, 9|1, 8|1, 8|1, 8{{sup/6|XY}}&amp;lt;br&amp;gt;1, 7{{sup/6|ORAS}}|1, 7|||1, 7||1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0325|Spoink|type=Psychic|1|Field|Field|||−|−|−|−|−|||1||7|7|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0326|Grumpig|type=Psychic|1|Field|Field|||−|−|−|−|−|||1||1|7|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0337|Lunatone|type=Rock|type2=Psychic|1|Mineral|Mineral|||7|1|1|1|1||1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0338|Solrock|type=Rock|type2=Psychic|1|Mineral|Mineral|||7|1|1|1|1||1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0343|Baltoy|type=Ground|type2=Psychic|1|Mineral|Mineral|||1|1|1|1|1||6|6|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0344|Claydol|type=Ground|type2=Psychic|1|Mineral|Mineral|||1|1|1|1|1||1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0358|Chimecho|type=Psychic|1|Amorphous|Amorphous|||14|14|14|14{{sup/6|XY}}&amp;lt;br&amp;gt;1, 10{{sup/6|ORAS}}|1, 10|||1, 10|6|1|7|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0368|Gorebyss|type=Water|1|Water 1|Water 1|||8|6|6|6{{sup/6|XY}}&amp;lt;br&amp;gt;1{{sup/6|ORAS}}|1|||1}}&lt;br /&gt;
{{Moveentry/13|0375|Metang|type=Steel|type2=Psychic|1|Mineral|Mineral|||20|1, 20|1, 20|1, 20|1, {{tt|Evo.|Learned upon evolving}}||1, {{tt|Evo.|Learned upon evolving}}|1, {{tt|Evo.|Learned upon evolving}}||{{tt|Evo.|Learned upon evolving}}|{{tt|Evo.|Learned upon evolving}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0376|Metagross|type=Steel|type2=Psychic|1|Mineral|Mineral|||1, 20|1, 20|1, 20|1, 20|1||1|1||1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0380|Latias|type=Dragon|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|||−|−|−|−|−||15|15||15|15|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0381|Latios|type=Dragon|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|||−|−|−|−|−||15|15||15|15|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0385|Jirachi|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|||1|1|1|1|1||1|1||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0413|Wormadam|type=Bug|type2=Grass|1|Bug|Bug|form=All forms||||23|23|23|23|||23|11}}&lt;br /&gt;
{{Moveentry/13|0414|Mothim|type=Bug|type2=Flying|1|Bug|Bug||||23|23|23|23|||23|11}}&lt;br /&gt;
{{Moveentry/13|0425|Drifloon|type=Ghost|type2=Flying|1|Amorphous|Amorphous||||−|−|−|−||−|−|1|−}}&lt;br /&gt;
{{Moveentry/13|0426|Drifblim|type=Ghost|type2=Flying|1|Amorphous|Amorphous||||−|−|−|−||−|−|1|−}}&lt;br /&gt;
{{Moveentry/13|0429|Mismagius|type=Ghost|1|Amorphous|Amorphous||||−|−|−|−|||1|6|−}}&lt;br /&gt;
{{Moveentry/13|0433|Chingling|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||14|14|14{{sup/6|XY}}&amp;lt;br&amp;gt;10{{sup/6|ORAS}}|10|||10|6|10|7|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0436|Bronzor|type=Steel|type2=Psychic|1|Mineral|Mineral||||1|1|1|1||1|1|6|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0437|Bronzong|type=Steel|type2=Psychic|1|Mineral|Mineral||||1|1|1|1||1|1|6|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0439|Mime Jr.|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||||1|1|1|1||12|12|1||12|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0475|Gallade|type=Psychic|type2=Fighting|2|Human-Like|Amorphous||||1, 6|1, 6|1, 6{{sup/6|XY}}&amp;lt;br&amp;gt;1, 4{{sup/6|ORAS}}|1, 4||1|1|1|1|6|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0480|Uxie|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||21{{sup/4|DP}}&amp;lt;br&amp;gt;1{{sup/4|PtHGSS}}|1|1|1||1|1|1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0481|Mesprit|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||21{{sup/4|DP}}&amp;lt;br&amp;gt;1{{sup/4|PtHGSS}}|1|1|1||1|1|1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0482|Azelf|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||21{{sup/4|DP}}&amp;lt;br&amp;gt;1{{sup/4|PtHGSS}}|1|1|1||1|1|1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0488|Cresselia|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||1|1|1|1||1|1|6|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0489|Phione|type=Water|2|Water 1|Fairy||||−|−|−|−|||−|6|−}}&lt;br /&gt;
{{Moveentry/13|0490|Manaphy|type=Water|2|Water 1|Fairy||||−|−|−|−|||−|6|−}}&lt;br /&gt;
{{Moveentry/13|0491|Darkrai|type=Dark|1|No Eggs Discovered|No Eggs Discovered||||−|−|−|−|||−|−|−|1}}&lt;br /&gt;
{{Moveentry/13|0493|Arceus|type=Normal|1|No Eggs Discovered|No Eggs Discovered|form=All forms||||−|−|−|−|||−|6|−}}&lt;br /&gt;
{{Moveentry/13|0494|Victini|type=Psychic|type2=Fire|1|No Eggs Discovered|No Eggs Discovered|||||1|1|1||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0527|Woobat|type=Psychic|type2=Flying|2|Field|Flying|||||1|1|1||5|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0528|Swoobat|type=Psychic|type2=Flying|2|Field|Flying|||||1|1|1||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0561|Sigilyph|type=Psychic|type2=Flying|1|Flying|Flying|||||−|−|−||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0562|Yamask|type=Ghost|2|Mineral|Amorphous|||||−|−|−||−||||1}}&lt;br /&gt;
{{Moveentry/13|0562|formsig=G|Yamask|type=Ground|type2=Ghost|2|Mineral|Amorphous|form=Galarian Form|||||||||−||||1}}&lt;br /&gt;
{{Moveentry/13|0563|Cofagrigus|type=Ghost|2|Mineral|Amorphous|||||−|−|−||−||||1}}&lt;br /&gt;
{{Moveentry/13|0574|Gothita|type=Psychic|1|Human-Like|Human-Like|||||3|3|3||1|||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0575|Gothorita|type=Psychic|1|Human-Like|Human-Like|||||1, 3|1, 3|1, 3||1|||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0576|Gothitelle|type=Psychic|1|Human-Like|Human-Like|||||1, 3|1, 3|1, 3||1|||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0577|Solosis|type=Psychic|1|Amorphous|Amorphous|||||−|−|−||1|||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0578|Duosion|type=Psychic|1|Amorphous|Amorphous|||||−|−|−||1|||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0579|Reuniclus|type=Psychic|1|Amorphous|Amorphous|||||−|−|−||1|||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0605|Elgyem|type=Psychic|1|Human-Like|Human-Like|||||1|1|1||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0606|Beheeyem|type=Psychic|1|Human-Like|Human-Like|||||1|1|1||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0648|Meloetta|type=Normal|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|||||11|11|1, 11|||||1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0677|Espurr|type=Psychic|1|Field|Field||||||9|9||9|||9|9|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0678|Meowstic|type=Psychic|1|Field|Field|form=All forms||||||9|1, 9||9|||9|9|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0720|Hoopa|type=Psychic|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|form=All forms||||||1|1|||||1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0765|Oranguru|type=Normal|type2=Psychic|1|Field|Field|||||||1||1|||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0779|Bruxish|type=Water|type2=Psychic|1|Water 2|Water 2|||||||9|||||9|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0786|Tapu Lele|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||||||1||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0792|Lunala|type=Psychic|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|||||||1||1|||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0800|Necrozma|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|||||||1||1|||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0825|Dottler|type=Bug|type2=Psychic|1|Bug|Bug|||||||||1, {{tt|Evo.|Learned upon evolving}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0826|Orbeetle|type=Bug|type2=Psychic|1|Bug|Bug|||||||||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0856|Hatenna|type=Psychic|1|Fairy|Fairy|||||||||1|||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0857|Hattrem|type=Psychic|1|Fairy|Fairy|||||||||1|||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0858|Hatterene|type=Psychic|type2=Fairy|1|Fairy|Fairy|||||||||1|||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0866|Mr. Rime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|||||||||12||||12|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0867|Runerigus|type=Ground|type2=Ghost|2|Mineral|Amorphous|||||||||−||||1}}&lt;br /&gt;
{{Moveentry/13|0898|Calyrex|type=Psychic|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||||||||1|||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0899|Wyrdeer|type=Normal|type2=Psychic|1|Field|Field|||||||||||5|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0954|Rabsca|type=Bug|type2=Psychic|1|Bug|Bug||||||||||||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0955|Flittle|type=Psychic|1|Flying|Flying||||||||||||5|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0956|Espathra|type=Psychic|1|Flying|Flying||||||||||||5|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|0981|Farigiraf|type=Normal|type2=Psychic|1|Field|Field||||||||||||5|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|1015|Munkidori|type=Poison|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered||||||||||||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/13|1023|Iron Crown|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered||||||||||||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Psychic|13}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Psychic|Egg Move|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=none}}&lt;br /&gt;
{{Moveentry/8|0007|Squirtle|type=Water|2|Monster|Water 1|✔|−|−|−|−|−|−|−}}&lt;br /&gt;
{{Moveentry/8|0032|Nidoran♂|type=Poison|2|Monster|Field|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/8|0063|Abra|type=Psychic|1|Human-Like|Human-Like|−|−|−|−|−|−|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0114|Tangela|type=Grass|1|Grass|Grass|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/8|0187|Hoppip|type=Grass|type2=Flying|2|Fairy|Grass|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Movefoot|Psychic|8}}&lt;br /&gt;
&lt;br /&gt;
===Form change===&lt;br /&gt;
====[[Generation VII]]====&lt;br /&gt;
{{Movehead/Special|Psychic}}&lt;br /&gt;
{{Moveentry/1|0800|Necrozma|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|Having no other moves{{sup/7|USUM}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Psychic|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation VIII]] onward====&lt;br /&gt;
{{Movehead/Special|Psychic}}&lt;br /&gt;
{{Moveentry/1|0800|Necrozma|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|Having no other moves{{sup/8|SwSh}}{{sup/9|SV}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0898|Calyrex|type=Psychic|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|Having no other moves{{sup/8|SwSh}}{{sup/9|SV}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Psychic|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
==={{g|Mystery Dungeon series}}===&lt;br /&gt;
Confusion deals damage and may leave the target {{DL|Status condition (Mystery Dungeon)|confused}}.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=psychic}}&lt;br /&gt;
{{MDMoveRow|game=RB|pow=5|pp=22|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pow=5|pp=22|acc=85%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pow=5|pp=22|acc=85%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pow=5|powmax=99|pp=18|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=5|powmax=99|pp=18|ppmax=40|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=psychic|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
===[[Super Smash Bros.]] series===&lt;br /&gt;
{{SSB|Mewtwo}} uses {{sbw|Confusion}} as its side special move. The move acts as a grab, ignoring shields while flipping the opponent in midair. Additionally, the move is capable of reflecting projectiles, although they would not damage the initial user of the projectile in [[Super Smash Bros. Melee]]. This was fixed in [[Super Smash Bros. for Nintendo 3DS/Wii U]].&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Conquest]]===&lt;br /&gt;
{{Conquestmove&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|grid={{Conquestmove/Grid/columns|dist=2}}&lt;br /&gt;
|stars=2&lt;br /&gt;
|pow=29&lt;br /&gt;
|acc=100%&lt;br /&gt;
|eff=10% chance to confuse the target&lt;br /&gt;
|users={{CSP|280|Ralts}} &amp;amp;nbsp;&amp;amp;nbsp;{{CSP|433|Chingling}} &amp;amp;nbsp;&amp;amp;nbsp;{{CSP|574|Gothita}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{GoFastAttack&lt;br /&gt;
|id=235&lt;br /&gt;
|move=Confusion&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|pow=20&lt;br /&gt;
|energy=15&lt;br /&gt;
|duration=1.6&lt;br /&gt;
|damage_window=0.6 - 1.6&lt;br /&gt;
|pow_trainer=16&lt;br /&gt;
|energy_trainer=14&lt;br /&gt;
|turns=4&lt;br /&gt;
|users={{MSP/GO|0012|Butterfree}}{{MSP/GO|0048|Venonat}}{{MSP/GO|0049|Venomoth}}{{MSP/GO|0055|Golduck}}{{MSP/GO|0064|Kadabra}}{{MSP/GO|0065|Alakazam}}{{MSP/GO|0079|Slowpoke}}{{MSP/GO|0079G|Slowpoke|Galarian Form}}{{MSP/GO|0080|Slowbro}}{{MSP/GO|0080G|Slowbro|Galarian Form}}{{MSP/GO|0096|Drowzee}}{{MSP/GO|0097|Hypno}}{{MSP/GO|0102|Exeggcute}}{{MSP/GO|0103|Exeggutor}}{{MSP/GO|0122|Mr. Mime}}{{MSP/GO|0122G|Mr. Mime|Galarian Form}}{{MSP/GO|0124|Jynx}}{{MSP/GO|0144G|Articuno|Galarian Form}}{{MSP/GO|0150|Mewtwo}}{{MSP/GO|0150A|Mewtwo|Armored Mewtwo}}{{MSP/GO|0196|Espeon}}{{MSP/GO|0199|Slowking}}{{MSP/GO|0199G|Slowking|Galarian Form}}{{MSP/GO|0203|Girafarig}}{{MSP/GO|0251|Celebi}}{{MSP/GO|0269|Dustox}}{{MSP/GO|0280|Ralts}}{{MSP/GO|0281|Kirlia}}{{MSP/GO|0282|Gardevoir}}{{MSP/GO|0307|Meditite}}{{MSP/GO|0337|Lunatone}}{{MSP/GO|0338|Solrock}}{{MSP/GO|0343|Baltoy}}{{MSP/GO|0344|Claydol}}{{MSP/GO|0368|Gorebyss}}{{MSP/GO|0385|Jirachi}}{{MSP/GO|0413|Wormadam|Plant Cloak}}{{MSP/GO|0413G|Wormadam|Sandy Cloak}}{{MSP/GO|0413S|Wormadam|Trash Cloak}}{{MSP/GO|0436|Bronzor}}{{MSP/GO|0437|Bronzong}}{{MSP/GO|0439|Mime Jr.}}{{MSP/GO|0475|Gallade}}{{MSP/GO|0480|Uxie}}{{MSP/GO|0481|Mesprit}}{{MSP/GO|0482|Azelf}}{{MSP/GO|0488|Cresselia}}{{MSP/GO|0494|Victini}}{{MSP/GO|0527|Woobat}}{{MSP/GO|0528|Swoobat}}{{MSP/GO|0574|Gothita}}{{MSP/GO|0575|Gothorita}}{{MSP/GO|576|Gothitelle}}{{MSP/GO|605|Elgyem}}{{MSP/GO|606|Beheeyem}}{{MSP/GO|648|Meloetta|Aria Forme}}{{MSP/GO|677|Espurr}}{{MSP/GO|678|Meowstic|Male}}{{MSP/GO|0678 f|Meowstic|Female}}{{MSP/GO|0720|Hoopa|Confined}}{{MSP/GO|0720U|Hoopa|Unbound}}{{MSP/GO|0765|Oranguru}}{{MSP/GO|0779|Bruxish}}{{MSP/GO|0786|Tapu Lele}}{{MSP/GO|0792|Lunala}}{{MSP/GO|0825|Dottler}}{{MSP/GO|0826|Orbeetle}}{{MSP/GO|0856|Hatenna}}{{MSP/GO|0857|Hattrem}}{{MSP/GO|0858|Hatterene}}{{MSP/GO|0866|Mr. Rime}}{{MSP/GO|0899|Wyrdeer}}&lt;br /&gt;
|snapshot_users={{MSP/GO|0235|Smeargle}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Updates====&lt;br /&gt;
;Gyms &amp;amp; Raids&lt;br /&gt;
* &#039;&#039;&#039;July 30, 2016&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 12 → 15&lt;br /&gt;
** &#039;&#039;&#039;Energy boost&#039;&#039;&#039;: 7 → 14&lt;br /&gt;
* &#039;&#039;&#039;February 16, 2017&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 15 → 20&lt;br /&gt;
** &#039;&#039;&#039;Energy boost&#039;&#039;&#039;: 14 → 10&lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 1.51 → 2.1 seconds&lt;br /&gt;
** &#039;&#039;&#039;Damage window&#039;&#039;&#039;: 1.31 - 1.51 → 0.6 - 1.6 seconds&lt;br /&gt;
* &#039;&#039;&#039;February 21, 2017&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Energy boost&#039;&#039;&#039;: 10 → 15&lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 2.1 → 1.6 seconds&lt;br /&gt;
;Trainer Battles&lt;br /&gt;
* &#039;&#039;&#039;January 31, 2019&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 12 → 16&lt;br /&gt;
* &#039;&#039;&#039;September 2, 2025&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Energy boost&#039;&#039;&#039;: 12 → 14&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Confusion|type=Psychic&lt;br /&gt;
|stars=2&lt;br /&gt;
|pow=47.05378&lt;br /&gt;
|charge=0.9&lt;br /&gt;
|range=Circular (ranged)&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=May confuse the foe}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 65px&amp;quot;|{{color2|000|Damage category|Category}}&lt;br /&gt;
! style=&amp;quot;width: 85px&amp;quot;|Move gauge cost&lt;br /&gt;
! style=&amp;quot;width: 45px&amp;quot;|MP&amp;lt;br&amp;gt;(uses)&lt;br /&gt;
! style=&amp;quot;width: 50px&amp;quot;|Base {{color2|000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 50px&amp;quot;|Max {{color2|000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 65px&amp;quot;|{{color2|000|Accuracy}}&lt;br /&gt;
! style=&amp;quot;width: 60px&amp;quot;|Target&lt;br /&gt;
! style=&amp;quot;width: 45px&amp;quot;|Effect Tag(s)&lt;br /&gt;
! style=&amp;quot;width: 190px&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;width: 270px&amp;quot;|Playable {{color2|000|Sync pair|sync pair(s)}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|—&lt;br /&gt;
|18&lt;br /&gt;
|21&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|—&lt;br /&gt;
|Has a chance (10%) of leaving the target confused.&lt;br /&gt;
|{{sync|Liza|Lunatone}}&amp;lt;hr&amp;gt;{{sync|Giovanni|Mewtwo}} &amp;lt;small&amp;gt;(before {{mas|Mega Evolution|Mega Evolving}} only)&amp;lt;/small&amp;gt;&amp;lt;hr&amp;gt;{{sync|Sabrina|Chingling|New Year&#039;s 2022}}&amp;lt;hr&amp;gt;{{sync|Dawn|Cresselia|sygna=y}}&amp;lt;hr&amp;gt;{{sync|Lucian|Girafarig}}&amp;lt;hr&amp;gt;{{sync|Hilda|Victini|sygna=y}}&amp;lt;hr&amp;gt;{{sync|Bede|Galarian Articuno|Champion}}&amp;lt;hr&amp;gt;{{sync|Elio|Espeon}}&amp;lt;hr&amp;gt;{{sync|Will|Slowbro}}&amp;lt;hr&amp;gt;{{sync/player|Mesprit}}&amp;lt;hr&amp;gt;{{sync/player|egg|Exeggcute/Exeggutor}}&amp;lt;hr&amp;gt;{{sync/player|egg|Slowpoke/Slowbro}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Description prior to Version 2.10.0 (from June 28, 2021): Has a very small chance of leaving the target confused.&lt;br /&gt;
&lt;br /&gt;
==={{g|UNITE}}===&lt;br /&gt;
{{MoveUNITE/Header|move=Confusion|type=Psychic}}&lt;br /&gt;
{{MoveUNITE|move=Confusion|pokemon=Psyduck|level=1 or 3|cooldown=6|description=Has the user release weak telekinetic force toward opposing Pokémon, dealing damage and leaving them unable to act. While the mysterious power is active, damage dealt to opposing Pokémon is increased.}}&lt;br /&gt;
{{MoveUNITE|move=Confusion|pokemon=Galarian Rapidash|level=1 or 3|cooldown=4|description=Has the user release a telekinetic force around itself, dealing damage to opposing Pokémon. If this move hits opposing Pokémon, the user&#039;s movement speed is increased for a short time.}}&lt;br /&gt;
{{MoveUNITE|move=Confusion|pokemon=Mr. Mime|pokemonfile=UNITE Mr Mime License Card.png|iconfile=UNITE Mr Mime Confusion.png|imagefile=Confusion Mr Mime UNITE.png|level=4|cooldown=5|description=Attacks straight in front of the user, dealing damage to opposing Pokémon and shoving it. If an opposing Pokémon shoved by this move hits an obstacle, it receives increased damage from this move and is left unable to act for a short time. If the opposing Pokémon is currently power-swapped, it is not shoved but receives increased damage from this move and is left unable to act for a short time.|upgradelevel=11|upgrade=Increases damage dealt by this move.}}&lt;br /&gt;
{{MoveUNITE|move=Confusion|pokemon=Mewtwo|pokemonfile=UNITE Mewtwo X License Card.png|imagefile=Confusion Mewtwo UNITE.png|level=1 or 3|cooldown=6|description=Has the user deal damage to an opposing Pokémon and leave it unable to act for a short time.}}&lt;br /&gt;
{{MoveUNITE|move=Confusion|pokemon=Mewtwo|pokemonfile=UNITE Mewtwo Y License Card.png|imagefile=Confusion Mewtwo UNITE.png|level=1 or 3|cooldown=6|description=Has the user deal damage to an opposing Pokémon and leave it unable to act for a short time.}}&lt;br /&gt;
{{MoveUNITE|move=Confusion|pokemon=Gardevoir|level=1 or 3|cooldown=4|description=Attacks straight in the designated direction, dealing damage to opposing Pokémon it hits and decreasing their movement speed for a short time.}}&lt;br /&gt;
{{MoveUNITE|move=Confusion|pokemon=Latias|iconfile=UNITE Latios Confusion.png|level=1 or 3|cooldown=8|description=Has the user release a weak telekinetic force in the designated direction, dealing damage and applying a slowing effect to opposing Pokémon it hits.}}&lt;br /&gt;
{{MoveUNITE|move=Confusion|pokemon=Latios|level=1 or 3|cooldown=8|description=Has the user release a weak telekinetic force in the designated direction, dealing damage and applying a slowing effect to opposing Pokémon it hits.}}&lt;br /&gt;
{{MoveUNITE|move=Confusion|pokemon=Hoopa|level=1 or 3|cooldown=9|description=Has the user unleash a telekinetic force in the designated direction, dealing damage to the first opposing Pokémon it hits. The telekinetic force clings to that Pokémon and then causes a delayed explosion. The explosion deals damage to opposing Pokémon in the area of effect and decreases their movement speed for a short time.}}&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Psychic}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. It may also leave the target confused.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target. It may also afflict the targeted enemy with a Confused status condition, which makes its movements and attacks go astray.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで こんらんじょうたいにかえる|Inflicts damage on the target. It may also afflict the targeted enemy with a Confused status condition, which makes its movements and attacks go astray}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Conq}}|The target is hit by a weak telekinetic force. It may also leave the target confused.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|It damages an enemy. It could also cause the Confused status condition. The Confused status impairs its sense of direction.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It damages an enemy. It could also make the enemy confused.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=psychic|exp=yes|gen=The target is hit by a weak telekinetic force. This may also confuse the target.|image1=Oranguru Confusion.png|image1p=Oranguru|image2=Psyduck Confusion.png|image2p=Psyduck|image3=Damon Gothitelle Confusion.png|image3p=Gothitelle|image4=Chalce Medicham Confusion.png|image4p=Medicham}}&lt;br /&gt;
{{movep|type=Psychic|ms=0064|pkmn=Kadabra|method=Kadabra&#039;s eyes flash red, and it uses psychic powers to control the opponent.}}&lt;br /&gt;
{{movemid|type=psychic|user=Sabrina&#039;s Kadabra|startcode=EP022|startname=Abra and the Psychic Showdown|notes=Debut}}&lt;br /&gt;
{{movep|type=Psychic|ms=0054|pkmn=Psyduck|method=Psyduck&#039;s eyes glow blue or purple and the opponent becomes outlined in a similarly colored aura. It then uses psychic powers to move it.}}&lt;br /&gt;
{{movemid|type=psychic|user=Misty&#039;s Psyduck|startcode=EP032|startname=The Ninja Poké-Showdown}}&lt;br /&gt;
{{movemid|type=psychic|user=Marina (EP091)|user1=Marina&#039;s Psyduck|startcode=EP091|startname=Bye Bye Psyduck}}&lt;br /&gt;
{{movemid|type=psychic|user=Emily (AG140)|user1=Emily&#039;s Psyduck|startcode=AG140|startname=Sitting Psyduck}}&lt;br /&gt;
{{movemid|type=psychic|user=Psyduck (Pokémon)|user1=Three wild Psyduck|startcode=DP087|startname=The Psyduck Stops Here!}}&lt;br /&gt;
{{movemid|type=psychic|user=Trainer (JN057)|user1=A Trainer&#039;s Psyduck|startcode=JN057|startname=Memories of a Warming Kindness!}}&lt;br /&gt;
{{movep|type=Psychic|ms=0055|pkmn=Golduck|method=Golduck&#039;s eyes glow light blue and it can control the opponent with its mind. The opponent also glows light blue. On occasion, this will confuse the opponent.}}&lt;br /&gt;
{{movemid|type=psychic|user=Golduck (Pokémon)|user1=A wild Golduck|startcode=EP091|startname=Bye Bye Psyduck}}&lt;br /&gt;
{{movemid|type=psychic|user=Katie (Hoenn)|user1=Katie&#039;s Golduck|startcode=AG129|startname=A Judgment Brawl}}&lt;br /&gt;
{{movep|type=Psychic|ms=0203|pkmn=Girafarig|method=Girafarig&#039;s eyes glow light blue, and the opponent becomes outlined in blue energy. Girafarig can then control the target with its mind.}}&lt;br /&gt;
{{movemid|type=psychic|user=Cherry|user1=Cherry&#039;s Girafarig|startcode=EP156|startname=The Psychic Sidekicks!}}&lt;br /&gt;
{{movep|type=Psychic|ms=0164|pkmn=Noctowl|method=Noctowl&#039;s eyebrow tufts glow blue and they release a blue light toward the opponent or the opponent becomes outlined in blue energy and Noctowl can control the opponent with its mind.}}&lt;br /&gt;
{{movemid|type=psychic|user=Ash&#039;s Noctowl|startcode=EP182|startname=From Ghost to Ghost}}&lt;br /&gt;
{{movep|type=Psychic|ms=0065|pkmn=Alakazam|method=Alakazam&#039;s eyes glow red and shoot black waves of psychic energy toward the opponent.}}&lt;br /&gt;
{{movemid|type=psychic|user=Eusine|user1=Eusine&#039;s Alakazam|startcode=EP227|startname=For Ho-Oh the Bells Toll!}}&lt;br /&gt;
{{movep|type=psychic|ms=0080|pkmn=Slowbro|method=Slowbro&#039;s eyes glow blue and it points at the opponent. The opponent becomes outlined in light blue energy and Slowbro can control it with its mind.}}&lt;br /&gt;
{{movemid|type=psychic|user=Madeleine (EP244)|user1=Madeleine&#039;s Slowbro|startcode=EP244|startname=Enlighten Up!}}&lt;br /&gt;
{{movep|type=Psychic|ms=0199|pkmn=Slowking|method=Slowking&#039;s eyes glow blue and Slowking can control the opponent with its mind, or Slowking releases blue waves of energy at the opponent.}}&lt;br /&gt;
{{movemid|type=psychic|user=Alice Telesu|user1=Alice Telesu&#039;s Arthur|startcode=EP260|startname=A Crowning Achievement}}&lt;br /&gt;
{{movep|type=Psychic|ms=0049|pkmn=Venomoth|method=Venomoth&#039;s eyes glow blue and it uses psychic powers to control the opponent.}}&lt;br /&gt;
{{movemid|type=psychic|user=Chaz (anime)|user1=Chaz&#039;s Venomoth|startcode=AG013|startname=All Things Bright and Beautifly!}}&lt;br /&gt;
{{movep|type=psychic|ms=0308|pkmn=Medicham|method=Medicham holds out its hands and they each become surrounded by a light blue or pink aura. The opponent also becomes surrounded in light blue or pink energy and Medicham can then control the opponent with its mind; or, Medicham&#039;s eyes glow purple and the opponent becomes surrounded in purple energy. Medicham can then control the opponent.}}&lt;br /&gt;
{{movemid|type=psychic|user=Grace (Hoenn)|user1=Grace&#039;s Medicham|startcode=AG050|startname=Pros and Con Artists|notes=Incorrectly referred to as {{mcolor|Psychic|000}} in its debut appearance in the English dub&amp;lt;br&amp;gt;English dub debut in &#039;&#039;{{color2|000|AG051|Come What May!}}&#039;&#039;}}&lt;br /&gt;
{{movemid|type=psychic|user=Candice|user1=Candice&#039;s Medicham|startcode=DP127|startname=Sliding into Seventh!}}&lt;br /&gt;
{{movemid|type=psychic|user=Chalce|user1=Chalce&#039;s Medicham|startcode=HZ064|startname=The Approaching Shadow!}}&lt;br /&gt;
{{movep|type=psychic|ms=0338|pkmn=Solrock|method=Solrock&#039;s eyes glow light blue. The opponent also becomes surrounded by a light blue aura and Solrock can then control the opponent with its mind.}}&lt;br /&gt;
{{movemid|type=psychic|user=Solrock (Pokémon)|user1=A wild Solrock|startcode=AG063|startname=Take the Lombre Home}}&lt;br /&gt;
{{movemid|type=psychic|user=Brandon (anime)|user1=Brandon&#039;s Solrock|startcode=AG190|startname=Pace - The Final Frontier!}}&lt;br /&gt;
{{movep|type=Psychic|ms=0343|pkmn=Baltoy|method=Baltoy&#039;s eyes glow blue. The opponent also becomes surrounded by a light blue aura and Baltoy can then control the opponent with its mind.}}&lt;br /&gt;
{{movemid|type=psychic|user=Calista (AG076)|user1=Calista&#039;s Baltoy|startcode=AG076|startname=Me, Myself and Time}}&lt;br /&gt;
{{movemid|type=psychic|user=Tate and Liza|user1=Mossdeep Gym&#039;s four Baltoy|startcode=AG099|startname=It&#039;s Still Rocket Roll to Me!}}&lt;br /&gt;
{{movep|type=psychic|ms=0376|pkmn=Metagross|method=Metagross&#039;s eyes glow red and its body becomes outlined in light blue energy. The opponent also becomes outlined in blue energy and Metagross can control it; or, the &#039;X&#039; on Metagross&#039;s face glows blue and the opponent becomes outlined in blue energy. Metagross can then control the opponent with its mind.}}&lt;br /&gt;
{{movemid|type=psychic|user=Rebecca (M07)|user1=Rebecca&#039;s Metagross|startcode=M07|startname=Destiny Deoxys}}&lt;br /&gt;
{{movemid|type=psychic|user=Tyson (Hoenn)|user1=Tyson&#039;s Metagross|startcode=AG125|startname=Like a Meowth to a Flame}}&lt;br /&gt;
{{movep|type=psychic|ms=0368|pkmn=Gorebyss|method=Gorebyss&#039;s eyes glow light blue. The opponent becomes outlined in blue energy and Gorebyss can control it with its mind.}}&lt;br /&gt;
{{movemid|type=psychic|user=Nancy|user1=Nancy&#039;s Gorebyss|startcode=AG095|startname=The Evolutionary War}}&lt;br /&gt;
{{movep|type=psychic|ms=0375|pkmn=Metang|method=Metang&#039;s eyes glow light blue, and the opponent becomes outlined in light blue energy. Metang can then control the opponent with its mind.}}&lt;br /&gt;
{{movemid|type=psychic|user=Morrison&#039;s Metang|startcode=AG126|startname=Saved by the Beldum}}&lt;br /&gt;
{{movep|type=psychic|ms=122|pkmn=Mr. Mime|method=Mr. Mime&#039;s eyes glow light blue. The opponent also becomes outlined in blue energy and Mr. Mime can control them with its mind.}}&lt;br /&gt;
{{movemid|type=psychic|user=Rhonda (AG141)|user1=Rhonda&#039;s Mr. Mime|startcode=AG141|startname=Hail to the Chef!|notes=Referred to as {{mcolor|Psychic|000}} in the English dub}}&lt;br /&gt;
{{movep|type=psychic|ms=0094|pkmn=Gengar|method=Gengar lifts its arms and its body becomes outlined in light blue energy. Gengar can then control the opponent with its mind.}}&lt;br /&gt;
{{movemid|type=psychic|user=Team Meanies|user1=Gengar of Team Meanies|startcode=Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate!|startname=Pokémon Mystery Dungeon: Team Go-Getters out of the Gate|notes=Gengar {{color2|000|Animated series move errors|could not legally learn}} Confusion {{color2|000|Generation III|at the time}}}}&lt;br /&gt;
{{movep|type=psychic|ms=0012|pkmn=Butterfree|method=Butterfree&#039;s eyes glow light blue or light purple and the opponent becomes surrounded by a similarly colored aura. Butterfree can then control the opponent with its mind.}}&lt;br /&gt;
{{movemid|type=psychic|user=Drew|user1=Drew&#039;s Butterfree|startcode=AG187|startname=The Unbeatable Lightness of Seeing!}}&lt;br /&gt;
{{movemid|type=psychic|user=Butterfree (Pokémon)|user1=A wild Butterfree|startcode=BW130|startname=Butterfree and Me!}}&lt;br /&gt;
{{movep|type=Psychic|ms=0307|pkmn=Meditite|method=Meditite&#039;s eyes glow purple and the opponent becomes surrounded by purple energy. Meditite can then control the opponent with its mind. On occasion, this will confuse the opponent.}}&lt;br /&gt;
{{movemid|type=psychic|user=Maylene|user1=Maylene&#039;s Meditite|startcode=DP067|startname=Crossing the Battle Line!}}&lt;br /&gt;
{{movep|type=Psychic|ms=0433|pkmn=Chingling|method=Chingling&#039;s eyes glow purple and the opponent becomes outlined in purple energy. Chingling can then control the opponent with its mind.}}&lt;br /&gt;
{{movemid|type=psychic|user=Francesca|user1=Francesca&#039;s Chingling|startcode=DP070|startname=The Bells Are Singing!}}&lt;br /&gt;
{{movemid|type=psychic|user=Marilyn|user1=Marilyn&#039;s Chingling|startcode=DP125|startname=Battling A Cute Drama!}}&lt;br /&gt;
{{movep|type=Psychic|ms=0269|pkmn=Dustox|method=Dustox&#039;s eyes glow purple and the opponent glows purple as well. Dustox can then control the opponent with its mind.}}&lt;br /&gt;
{{movemid|type=psychic|user=Austin|user1=Austin&#039;s Dustox|startcode=DP073|startname=Crossing Paths}}&lt;br /&gt;
{{movep|type=psychic|ms=0413G|pkmn=Wormadam|method=Wormadam&#039;s whole body becomes outlined in purple energy and her eyes glow purple as well. The opponent then becomes outlined in purple energy and Wormadam can control it.}}&lt;br /&gt;
{{movemid|type=psychic|user=Ursula|user1=Ursula&#039;s Wormadam|startcode=DP114|startname=Another One Gabites the Dust!}}&lt;br /&gt;
{{movep|type=psychic|ms=0576|pkmn=Gothitelle|method=Gothitelle&#039;s eyes glow red and its body becomes surrounded by a red aura. The opponent&#039;s body glows red and becomes outlined in red energy. Gothitelle can then move the opponent with its mind. While controlling the opponent, Gothitelle can make its eyes and outline glow brighter, and the glow around the opponent also glows brighter, damaging it.}}&lt;br /&gt;
{{movemid|type=psychic|user=Damon|user1=Damon&#039;s Gothitelle|startcode=M14|startname=Black—Victini and Reshiram}}&lt;br /&gt;
{{movep|type=psychic|ms=0574|pkmn=Gothita|method=Gothita&#039;s eyes glow pale red and its body becomes surrounded by a similarly colored aura. The opponent&#039;s body becomes outlined in pale red energy and its body starts to glow the same color. Gothita can then control the opponent with its mind.}}&lt;br /&gt;
{{movemid|type=psychic|user=Pokémon Trainer|user1=A Trainer&#039;s Gothita|startcode=M14|startname=White—Victini and Zekrom&amp;lt;br&amp;gt;Black—Victini and Reshiram}}&lt;br /&gt;
{{movep|type=psychic|ms=0765|pkmn=Oranguru|method=The leaves on Oranguru&#039;s fan glow purple and it thrusts it forward, causing the target to briefly become outlined in a purple glow, confusing it.}}&lt;br /&gt;
{{movemid|type=psychic|user=Oranguru (anime)|startcode=SM039|startname=Mallow and the Forest Teacher!}}&lt;br /&gt;
{{movep|type=psychic|ms=0856|pkmn=Hatenna|method=The orb on top of Hatenna&#039;s head glows purple. The opponent then becomes outlined in purple energy and Hatenna can control it.}}&lt;br /&gt;
{{movemid|type=psychic|user=Liko&#039;s Hatenna|startcode=HZ028|startname=The Stolen Treasure|notes=Confirmed in &#039;&#039;{{color2|000|HZ063|Ice Battle! Cold-Eyed Grusha}}&#039;&#039;}}&lt;br /&gt;
{{movep|type=psychic|ms=0857|pkmn=Hattrem|method=The tip of Hattrem&#039;s head glows purple. The opponent then becomes outlined in purple energy and Hattrem can control it.}}&lt;br /&gt;
{{movemid|type=psychic|user=Liko&#039;s Hattrem|startcode=HZ063|startname=Ice Battle! Cold-Eyed Grusha|notes=Enhanceable by {{color2|000|Terastal phenomenon|Terastallization}}}}&lt;br /&gt;
{{movep|type=psychic|ms=0858|pkmn=Hatterene|method=The bulb and tentacle on Hatterene&#039;s head glows pink. Sometimes, she also releases a pulse of pink, mist-like energy from them at the opponent. The opponent then becomes outlined in purple energy and Hatterene can control it.}}&lt;br /&gt;
{{movebtm|type=psychic|user=Liko&#039;s Hatterene|startcode=HZ121|startname=The Catcher in the Sky}}&lt;br /&gt;
&lt;br /&gt;
* In the English [[dub]] of &#039;&#039;[[EP182|From Ghost to Ghost]]&#039;&#039;, [[Morty]] commanded his {{p|Gastly}} to use Confusion, which it [[Animated series move errors|could not legally learn]] until {{g|Legends: Z-A}}. In the original Japanese version, no attack command was given.&lt;br /&gt;
&lt;br /&gt;
====Pokédex entries====&lt;br /&gt;
{{Animedexheader|Johto|no}}&lt;br /&gt;
{{Animedexbody|EP182|Confusion|Ash&#039;s Pokédex|Confusion. This powerful {{t|Psychic}} [[move|attack]] {{status|Confusion|confuses}} an opponent and [[damage|weakens]] it as well.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Johto}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Origins===&lt;br /&gt;
{{moveanime|type=psychic|exp=yes|gen=The foe is hit by a strong telekinetic force.|image1=Red Charizard Slash PO.png|image1p=Mewtwo (barrier)|image2=Red Mewtwo Confusion 2 PO.png|image2p=Mewtwo (sphere)|image3=Red Mewtwo Confusion 1 PO.png|image3p=Mewtwo (blast)}}&lt;br /&gt;
{{movep|type=psychic|ms=150|pkmn=Mewtwo|method=Mewtwo thrusts its hand forward, firing a purple blast of energy from it at the opponent, or Mewtwo forms a purple energy barrier in front of its body, blocking the opponent&#039;s attack. It then turns the barrier into a sphere of energy that surrounds the opponent, which is then hurled away.}}&lt;br /&gt;
{{movebtm|type=psychic|user=Red (Origins)|user1=Red&#039;s Mewtwo|startcode=PO04|startname=File 4: Charizard|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Ash &amp;amp; Pikachu===&lt;br /&gt;
{{movemanga|type=psychic|exp=yes|gen=The user controls the opponent with its body.|image1=Calista Baltoy Confusion AP.png|image1p=Baltoy}}&lt;br /&gt;
{{movep|type=psychic|ms=343|pkmn=Baltoy|method=Baltoy&#039;s lifts its arm and controls the opponent with them.}}&lt;br /&gt;
{{movebtmManga|type=psychic|user=Calista (AG076)|user1=Calista&#039;s Baltoy|startcode=SP26|startname=Hunt For The Treasure Of The Universe!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===How I Became a Pokémon Card===&lt;br /&gt;
{{movemanga|type=psychic|exp=yes|gen=The user uses its mind to control the opponent.|image1=Psyduck Confusion HIBAPC.png|image1p=Psyduck|image2=Slowpoke Confusion HIBAPC.png|image2p=Slowpoke|image3=Drowzee Confusion HIBAPC.png|image3p=Drowzee}}&lt;br /&gt;
{{movep|type=tcg water|ms=054|pkmn=Psyduck|method=Psyduck uses its mind to control the opponent.}}&lt;br /&gt;
{{movemid|type=tcg water|user=Psyduck (Pokémon)|user1=A wild Psyduck|startcode=PW13|notes=Debut}}&lt;br /&gt;
{{movep|type=tcg psychic|ms=079|pkmn=Slowpoke|method=Slowpoke uses its mind to control the opponent.}}&lt;br /&gt;
{{movemid|type=tcg psychic|user=Slowpoke (Pokémon)|user1=A wild Slowpoke|startcode=PW18}}&lt;br /&gt;
{{movep|type=tcg psychic|ms=096|pkmn=Drowzee|method=Drowzee closes its eyes and uses its mind to control the opponent.}}&lt;br /&gt;
{{movebtmManga|type=tcg psychic|user=Drowzee (Pokémon)|user1=A wild Drowzee|startcode=PW22}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=psychic|exp=yes|gen=The user hits the target with a weak telekintic force.|image1=Bede Hatenna Confusion Adventures.png|image1p=Hatenna|image2=Rara Confusion.png|image2p=Ralts|image3=Al Slowpoke Confusion Adentures.png|image3p=Slowpoke|image4=Sabrina Mr Mime Confusion.png|image4p=Mr. Mime}}&lt;br /&gt;
{{movep|type=psychic|ms=055|pkmn=Golduck|method=Golduck raises its hand and transmits an image of the surroundings to the Trainer&#039;s Pokédex, or Golduck fires a beam of psychic energy from the palm of one of its hands at the opponent.}}&lt;br /&gt;
{{movemidManga|type=psychic|user=Blue&#039;s Golduck|startcode=PS028|startname=Peace of Mime|notes=Debut}}&lt;br /&gt;
{{movep|type=psychic|ms=079|pkmn=Slowpoke|method=Slowpoke raises both of its front arms in the air and it can control the opponent.}}&lt;br /&gt;
{{movemid|type=psychic|user=Team Rocket Elite Trio|user1=Al&#039;s Slowpoke|startcode=PS056|startname=The Coming of Slowpoke (Eventually)}}&lt;br /&gt;
{{movep|type=psychic|ms=122|pkmn=Mr. Mime|method=Mr. Mime raises its index finger in the air and fires a beam of psychic energy from the middle of its finger at the opponent.}}&lt;br /&gt;
{{movemid|type=psychic|user=Sabrina|user1=Sabrina&#039;s Mr. Mime|startcode=PS158|startname=Silly Scyther}}&lt;br /&gt;
{{movep|type=psychic|ms=280|pkmn=Ralts|method=Ralts raises both of its arms in the air and it can control the opponent with its mind; or, Ralts raises both of its arms and an electric-like beam of psychic energy comes out of its hands and hits the opponent.}}&lt;br /&gt;
{{movemidManga|type=psychic|user=Rara|user1=Ruby&#039;s Rara|startcode=PS181|startname=Creeping Past Cacnea}}&lt;br /&gt;
{{movep|type=psychic|ms=856|pkmn=Hatenna|method=Hatenna releases a psychic energy from her body, allowing her to lift objects with her mind.}}&lt;br /&gt;
{{movemid|type=psychic|user=Bede|user1=Bede&#039;s Hatenna|startcode=PASS06|startname=Watch Out!! Strong Rivals}}&lt;br /&gt;
{{movep|type=psychic|ms=981|pkmn=Farigiraf|method=The eyes of Farigiraf&#039;s tail head glow. It then releases a beam of psychic energy from its face, allowing it to pin the opponent in place.}}&lt;br /&gt;
{{movebtmManga|type=psychic|user=Jacq|user1=Jacq&#039;s Farigiraf|startcode=PASV01|startname=Speeding! Paldea&#039;s Prince of Speed!!}}&lt;br /&gt;
&lt;br /&gt;
* [[Blaine]]&#039;s {{adv|Mewtwo}} was revealed to know Confusion on the official website, but it was never shown using the move.&lt;br /&gt;
* A wild {{p|Dustox}} was revealed to know Confusion on the official website, but it was never shown using the move.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Colosseum Snatcher Leo===&lt;br /&gt;
{{movemanga|type=psychic|exp=yes|gen=The user hits the target with a weak telekinetic force.|image1=Wes Espeon Confusion CSL.png|image1p=Espeon}}&lt;br /&gt;
{{movep|type=psychic|ms=196|pkmn=Espeon|method=Espeon fires a bright ball of psychic energy at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=psychic|user=Wes|user1=Wes&#039;s Espeon|startcode=Pokémon Colosseum Snatchers|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Gold &amp;amp; Silver: The Golden Boys===&lt;br /&gt;
{{movemanga|type=psychic|exp=yes|gen=The user uses its psychic powers from its mind.|image1=Psyduck Confusion Golden Boys.png|image1p=Psyduck}}&lt;br /&gt;
{{movep|type=psychic|ms=054|pkmn=Psyduck|method=Psyduck uses its psychic powers from its mind.}}&lt;br /&gt;
{{movebtmManga|type=psychic|user=Psyduck (Pokémon)|user1=A wild Psyduck|startcode=GB16|startname=The New Pokémon Is Hatched!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Yeah! I Got Pokémon!===&lt;br /&gt;
{{movemanga|type=psychic|exp=yes|gen=The user releases psychic energy at the opponent.|image1=Shu Slowpoke Confusion.png|image1p=Slowpoke}}&lt;br /&gt;
{{movep|type=psychic|ms=079|pkmn=Slowpoke|method=Slowpoke releases psychic energy at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=psychic|user=Shu|user1=Shu&#039;s Slowpoke|startcode=GDZ26|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|genI=Confusion I&lt;br /&gt;
|genII=Confusion II&lt;br /&gt;
|genIII=Confusion III&lt;br /&gt;
|genIV=Confusion IV&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|genV=Confusion V&lt;br /&gt;
|genVI=Confusion VI&lt;br /&gt;
|SMUSUM=Confusion VII&lt;br /&gt;
|SMUSUM2=Confusion VII 2&lt;br /&gt;
|LGPE=Confusion PE&lt;br /&gt;
|LGPE2=Confusion PE 2&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|genVIII=Confusion VIII&lt;br /&gt;
|genVIII2=Confusion VIII 2&lt;br /&gt;
|LA=Confusion LA&lt;br /&gt;
|ZA=Confusion ZA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|Stad=Confusion Stad&lt;br /&gt;
|Stad2=Confusion Stad2&lt;br /&gt;
|Colo=Confusion Colo&lt;br /&gt;
|XD=Confusion XD&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|PBR=Confusion PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|PMDRB=Confusion PMD RB&lt;br /&gt;
|PMDTDS=Confusion PMD TDS&lt;br /&gt;
|PMDGTI=Confusion PMD GTI&lt;br /&gt;
|PSMD=Confusion PSMD&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|Masters=Confusion Masters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The English name of this move is semantically dissimilar to its Japanese name, ねんりき &#039;&#039;Nenriki&#039;&#039;, which can be translated to mean &#039;&#039;mindpower&#039;&#039;. This has been known to cause some confusion when depicted in the English dub of the animated series.&lt;br /&gt;
* In the animated series, Confusion seems to have exactly the same effect as the move {{m|Psychic}}.&lt;br /&gt;
* A majority of the time when Confusion is featured in the [[Pokémon Trading Card Game]], it causes the Defending Pokémon to be {{TCG|Paralyzed}} rather than {{TCG|Confused}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|zh_yue=念力 &#039;&#039;{{tt|Nihmlihk|Psychokinesis}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;精神念力 &#039;&#039;{{tt|Jīngsàhn Nihmlihk|Psychokinesis}}&#039;&#039;&lt;br /&gt;
|zh_cmn=念力 &#039;&#039;{{tt|Niànlì|Psychokinesis}}&#039;&#039;&lt;br /&gt;
|cs=Zmatení&lt;br /&gt;
|da=Forvirring&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|nl=Verwarring&lt;br /&gt;
|fi=Sekaannus (Original Series) &amp;lt;br&amp;gt;Hämmennys (Advanced Generation)&lt;br /&gt;
|fr=Choc Mental&amp;lt;br&amp;gt;Choc Psy (TCG only, up until {{TCG|Call of Legends}}, inconsistently capitalized)&lt;br /&gt;
|de=Konfusion (all media except the TCG, except between {{TCG|Emerging Powers}} and {{TCG|Evolutions}})&amp;lt;br&amp;gt;Psyschock (TCG only, up until {{TCG|Neo Destiny}}, used interchangeably with &amp;quot;Psychoschock&amp;quot;)&amp;lt;br&amp;gt;Psychoschock (TCG only, up until {{TCG|Call of Legends}})&amp;lt;br&amp;gt;Mentale Blockade (TCG only, {{TCG|Sun &amp;amp; Moon}} onward)&lt;br /&gt;
|en=Confusion (all media except the TCG)&amp;lt;br&amp;gt;Psyshock (TCG only, up until {{TCG|Call of Legends}})&amp;lt;br&amp;gt;Psy Bolt (TCG only, {{TCG|Emerging Powers}} onward&amp;lt;!-- not featured in Black &amp;amp; White --&amp;gt;)&lt;br /&gt;
|el=Σύγχυση &#039;&#039;Sýgchysi&#039;&#039;&lt;br /&gt;
|hi=कंफ़्यूज़न &#039;&#039;Confusion&#039;&#039; {{tt|*|Pokémon GO}}&amp;lt;br&amp;gt;चक्रादों &#039;&#039;Chakraado&#039;&#039;&amp;lt;!--, Uljhan me daalna--&amp;gt;&lt;br /&gt;
|id=Psikokinesis&lt;br /&gt;
|it=Confusione (all media except the TCG)&amp;lt;br&amp;gt;Psicoshock (TCG only, up until {{TCG|Call of Legends}})&amp;lt;br&amp;gt;Psico (TCG only, {{TCG|Emerging Powers}} onward)&lt;br /&gt;
|ko=염동력 &#039;&#039;{{tt|Yeomdongnyeok|Psychokinesis, similar meaning with Psychic (move)}}&#039;&#039;&lt;br /&gt;
|no=Forvirring&lt;br /&gt;
|pl=Zamęt&amp;lt;!--{{tt|*|Diamond and Pearl series onwards}}&amp;lt;br&amp;gt;Konfuzja{{tt|*|Advanced}}&amp;lt;br&amp;gt;Zmieszanie{{tt|*|EP271}}&amp;lt;br&amp;gt;Zmyłka{{tt|*|EP260}}&amp;lt;br&amp;gt;Skołowanie{{tt|*|EP256}}&amp;lt;br&amp;gt;Ogłupienie{{tt|*|EP252}}&amp;lt;br&amp;gt;Zamieszanie{{tt|*|EP022-EP032, EP182, EP244}}&amp;lt;br&amp;gt;Zawrót Głowy{{tt|*|EP217}}&amp;lt;br&amp;gt;Dezorientacja{{tt|*|EP066, EP156}}&amp;lt;br&amp;gt;Oszałamiający Atak{{tt|*|EP156}}&amp;lt;br&amp;gt;Siła Umysłu{{tt|*|EP154}}&amp;lt;br&amp;gt;Silny Atak{{tt|*|EP104}}&amp;lt;br&amp;gt;Ogłupiający Atak{{tt|*|EP052}}---&amp;gt;&lt;br /&gt;
|pt_br=Confusão&amp;lt;br&amp;gt;Raio Psíquico (TCG only)&lt;br /&gt;
|pt_eu=Confusão (Pokémon Chronicles)&lt;br /&gt;
|ro=Confuzie&lt;br /&gt;
|ru=Замешательство &#039;&#039;{{tt|Zameshatel&#039;stvo|Confusion}}&#039;&#039;&lt;br /&gt;
|sr=Zbunjivanje&lt;br /&gt;
|es_la=Confusión&amp;lt;!--&amp;lt;br&amp;gt;Perturbación ([[AG076]])--&amp;gt;&amp;lt;br&amp;gt;Psicotrueno (TCG only)&lt;br /&gt;
|es_eu=Confusión (all media except the TCG)&amp;lt;br&amp;gt;Psyshock (TCG only, up until {{TCG|HeartGold &amp;amp; SoulSilver}})&amp;lt;br&amp;gt;Psicocarga (only [[Slowking (Call of Legends 32)]])&amp;lt;br&amp;gt;Rayo Psi (TCG only, {{TCG|Emerging Powers}} onward)&lt;br /&gt;
|sv=Förvirring&lt;br /&gt;
|th=จิตตานุภาพ &#039;&#039;{{tt|Chittanuphap|Mindpower}}&#039;&#039;&lt;br /&gt;
|tr=Kafa Karışıklığı{{tt|*|Pokémon GO}}&amp;lt;br&amp;gt;Karmaşa&lt;br /&gt;
|vi=Gây Rối&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can jam]]&lt;br /&gt;
[[Category:Moves that can confuse]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves in Pokémon Legends: Arceus]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
[[Category:Moves in Pokémon Legends: Z-A]]&lt;br /&gt;
&lt;br /&gt;
[[de:Konfusion]]&lt;br /&gt;
[[es:Confusión]]&lt;br /&gt;
[[fr:Choc Mental]]&lt;br /&gt;
[[it:Confusione]]&lt;br /&gt;
[[ja:ねんりき]]&lt;br /&gt;
[[zh:念力（招式）]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Egg_Move&amp;diff=4538932</id>
		<title>Egg Move</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Egg_Move&amp;diff=4538932"/>
		<updated>2026-04-27T21:21:37Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: /* Explorers of Time, Darkness and Sky */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;Egg Move&#039;&#039;&#039;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20210506221632/https://www.pokemon.com/us/strategy/the-details-of-discovering-pokemon-eggs/ The Details of Discovering Pokémon Eggs | Pokemon.com] (archived)&amp;lt;/ref&amp;gt; (Japanese: &#039;&#039;&#039;タマゴわざ&#039;&#039;&#039; &#039;&#039;Egg Move&#039;&#039;), capitalized as &#039;&#039;&#039;&amp;lt;sc&amp;gt;Egg&amp;lt;/sc&amp;gt; move&#039;&#039;&#039; in [[Pokémon Stadium 2]], is a special [[move]] that a {{OBP|Pokémon|species}} is able to inherit through {{pkmn|breeding}} from only one parent. Egg Moves often (but not always) cannot be learned through other means.&lt;br /&gt;
&lt;br /&gt;
Aside from Egg Moves, there are several other ways of inheriting moves from parents. Prior to Generation VI, a bred Pokémon will inherit any [[TM]]/[[HM]] moves which its father knows, if it is compatible with that TM/HM. In Pokémon Crystal, a bred Pokémon will inherit any compatible [[Move Tutor]] moves which its father knows. Additionally, if both parents know a move that the bred Pokémon can learn via level-up, it will inherit that move. From {{game|Emerald}} onward, a bred {{p|Pichu}} will know {{m|Volt Tackle}} if either of its parents are holding a [[Light Ball]]. However, inheriting moves in these ways is distinct from inheriting moves as Egg Moves.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Breeding===&lt;br /&gt;
If either parent (only the male parent prior to [[Generation VI]]) knows a move that is an Egg Move for the child&#039;s [[Pokémon (species)|species]], that child will be born knowing the move.&lt;br /&gt;
&lt;br /&gt;
For example, if a male {{p|Snorlax}} that knows {{m|Belly Drum}} is bred with a female {{p|Charizard}} that knows {{m|Dragon Rush}}, the resulting {{p|Charmander}} will know Belly Drum and Dragon Rush (or only Belly Drum, prior to Generation VI).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #A890F0; border: 5px solid #6D5E9C&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{flying color dark}}; {{roundytl|5px}};&amp;quot; | {{color|{{flying color light}}|Parents}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[File:0143Snorlax.png|100px]]&amp;lt;br&amp;gt;{{pcolor|Snorlax|{{normal color dark}}}} {{male}}&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}; {{roundytr|5px}};&amp;quot; | [[File:0006Charizard.png|100px]]&amp;lt;br&amp;gt;{{pcolor|Charizard|{{fire color dark}}}} {{female}}&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{flying color dark}}&amp;quot; rowspan=&amp;quot;4&amp;quot; | {{color2|{{flying color light}}|Move|Moves}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color dark}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Belly Drum|{{normal color light}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{Dragon color dark}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Dragon Rush|{{Dragon color light}}}}&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | {{mcolor|Rest|{{psychic color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}}&amp;quot; | {{mcolor|Shadow Claw|{{ghost color dark}}}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | {{mcolor|Zen Headbutt|{{psychic color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}&amp;quot; | {{mcolor|Flamethrower|{{fire color dark}}}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Body Slam|{{normal color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{flying color light}}&amp;quot; | {{mcolor|Fly|{{flying color dark}}}}&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{flying color dark}}&amp;quot; | {{color|{{flying color light}}|Offspring}}&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:0004Charmander.png|100px]]&amp;lt;br&amp;gt;{{pcolor|Charmander|{{fire color dark}}}}&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{flying color dark}}; {{roundybl|5px}};&amp;quot; rowspan=&amp;quot;4&amp;quot; | {{color2|{{flying color light}}|Move|Moves}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | {{mcolor|Scratch|{{normal color dark}}}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; colspan=&amp;quot;2&amp;quot; | {{mcolor|Growl|{{normal color dark}}}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#{{normal color dark}}&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;{{mcolor|Belly Drum|{{normal color light}}}}&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#{{dragon color dark}}; {{roundybr|5px}};&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;{{mcolor|Dragon Rush|{{dragon color light}}}}&#039;&#039;&#039;{{tt2|*|Generation VI onward|{{dragon color light}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Obtaining Pokémon with Egg Moves===&lt;br /&gt;
There are some situations where it is possible to encounter a Pokémon that knows an Egg Move in the wild.&lt;br /&gt;
&lt;br /&gt;
* In {{game|Emerald}}, {{p|Seedot}} and {{p|Nuzleaf}} encountered through a [[mass outbreak]] will know {{m|Leech Seed}}, a move otherwise only available to them as an Egg Move.&lt;br /&gt;
* In {{g|Omega Ruby and Alpha Sapphire}}, it is possible to encounter {{DL|DexNav|Hidden Pokémon}} that already know a random Egg Move as their first move. A few special Hidden Pokémon even appear on {{rt|102|Hoenn}} in fixed areas, and these particular Pokémon always have a specific Egg Move as their first move.&lt;br /&gt;
* In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]], Pokémon obtained via {{DL|QR Scanner|Island Scan}} will know a specific Egg Move (unless they have none).&lt;br /&gt;
* In {{g|Sword and Shield}}, [[Brilliant Pokémon]] will know a random Egg Move.&lt;br /&gt;
* In {{g|Brilliant Diamond and Shining Pearl}}, Pokémon found in {{DL|Grand Underground|Pokémon Hideaways}} may know a random Egg Move, excluding the moves that the Pokémon also learn via level-up.&lt;br /&gt;
* In {{g|Scarlet and Violet}}, some Pokémon encountered in [[Tera Raid Battle]]s and wild Terastallized Pokémon will know Egg Moves.&lt;br /&gt;
&lt;br /&gt;
===Egg Move transference===&lt;br /&gt;
In {{g|Sword and Shield}}, [[Pokémon Brilliant Diamond and Shining Pearl]] and {{g|Scarlet and Violet}}, it is possible to transfer Egg Moves between Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Nursery====&lt;br /&gt;
In {{g|Sword and Shield}} and [[Pokémon Brilliant Diamond and Shining Pearl]], if two Pokémon of the same species are placed together in the [[Pokémon Nursery]], if one of the Pokémon has an empty move slot and the other knows an Egg Move, the Pokémon with the empty slot will learn the Egg Move. This will occur even if the Pokémon are the same [[gender]].&lt;br /&gt;
&lt;br /&gt;
Egg Moves are transferred in the same order they appear on the move list; if the Pokémon learning moves has fewer move slots than the number of Egg Moves known by the other Pokémon, only the moves highest up on the teaching Pokémon&#039;s move list are learned, up to the number of empty slots.&lt;br /&gt;
&lt;br /&gt;
Only Egg Moves for the Pokémon&#039;s current species can be transferred. If the Pokémon has a [[Baby Pokémon]] as a pre-evolved form that has different Egg Moves, those moves cannot be transferred by evolved Pokémon this way. For example, {{p|Munchlax}} has {{m|Belch}} as an Egg Move, but {{p|Snorlax}} does not; even if two Snorlax are placed in the Pokémon Nursery, one knowing Belch and one with an empty move slot, Belch will never be transferred because it is not an Egg Move for Snorlax.&lt;br /&gt;
&lt;br /&gt;
Prior to [[The Isle of Armor]] expansion, this was the only way for Pokémon with the [[Gigantamax Factor]] to learn Egg Moves.&lt;br /&gt;
&lt;br /&gt;
====Picnic====&lt;br /&gt;
In {{g|Scarlet and Violet}}, if the player goes on a [[picnic]] while one of their party Pokémon holds a [[Mirror Herb]] and has at least one empty move slot, they may learn an Egg Move from another party member. This is the only way for male-only and gender unknown Pokémon, as well as Battle Bond {{p|Greninja}} and Bloodmoon {{p|Ursaluna}} to inherit Egg Moves.&lt;br /&gt;
&lt;br /&gt;
===Relearning Egg Moves===&lt;br /&gt;
From [[Generation VI]] onward, any move that a Pokémon knew when it hatched can be taught to it again by the [[Move Reminder]] if it ever forgets it (unless the Pokémon is given a [[battle-ready symbol]]), regardless of whether that move is an Egg Move. Forgotten hatched moves will be listed at the top of the list of moves that can be relearned, above the Pokémon&#039;s forgotten level-up moves.&lt;br /&gt;
&lt;br /&gt;
Egg Moves transferred through the [[Pokémon Nursery]] or present on the original moveset of a [[Brilliant Pokémon]] in [[Generation VIII]] cannot be relearned from the Move Reminder if forgotten.&lt;br /&gt;
&lt;br /&gt;
Egg Moves transferred using a [[Mirror Herb]] in [[Generation IX]] cannot be relearned using the Move Reminder feature if forgotten, but can instead be retaught using the Mirror Herb again.&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
===Mutually-exclusive Egg Moves===&lt;br /&gt;
Prior to [[Generation VI]], Egg Moves can only be inherited from the father Pokémon during breeding, making certain combinations of moves impossible to possess. Starting in Generation VI, this is no longer an issue, due to both parents being able to pass down Egg Moves at the same time.&lt;br /&gt;
&lt;br /&gt;
For example, {{p|Tentacool}} can learn both {{m|Rapid Spin}} and {{m|Mirror Coat}} as Egg Moves, but no Pokémon in the {{egg|Water 3}} [[Egg Group]] can possess both moves at the same time in any game prior to Generation VI, so it is impossible for Tentacool to inherit both moves together. However, starting in Generation VI, both parents are able to pass down Egg Moves at the same time, making it possible for a Tentacool to inherit these moves if each of its parents knows one of the moves.&lt;br /&gt;
&lt;br /&gt;
====Incense breeding====&lt;br /&gt;
For families that have [[baby Pokémon]] which can only be produced when using [[Incense]], often the baby Pokémon and its evolved form have different Egg Moves. Prior to [[Generation VIII]], if each has an Egg Move that the other does not, and both moves are only available to that family as Egg Moves, the two moves become mutually exclusive.&lt;br /&gt;
&lt;br /&gt;
For example, starting in [[Generation VI]], {{p|Budew}} has {{m|Extrasensory}} as an Egg Move while {{p|Roselia}} has {{m|Bullet Seed}} as an Egg Move, but neither has the other move as their own Egg Move. Because in Generation VI the Roselia line only has access to both moves as Egg Moves, a Roselia cannot know both moves simultaneously.&lt;br /&gt;
&lt;br /&gt;
===Unobtainable Egg Moves===&lt;br /&gt;
In some games, sometimes a move is programmed as an Egg Move for a certain Pokémon, but there was no way of legitimately obtaining it (without using glitches). This happens when a Pokémon has an Egg Move that no Pokémon in their Egg Group can learn except as an Egg Move and there are no valid chain breeding pathways, or when the only Pokémon in their Egg Group that can learn the move cannot pass it to the Pokémon. This cannot occur for Pokémon in the {{egg3|Field}}, due to male {{p|Smeargle}} being able to pass down any Egg Move.&lt;br /&gt;
&lt;br /&gt;
In {{g|Brilliant Diamond and Shining Pearl}}, because Pokémon transferred into the game from other games have their movesets temporarily reset, several Egg Moves that had been possible to learn in previous games were unobtainable in these games until the 3.0.0 {{g|HOME}} update, which allowed Pokémon transferred from other games that have the move marked as relearnable (e.g. by having it known upon hatching) to be retaught when moving the Pokémon into those games.&lt;br /&gt;
&lt;br /&gt;
In {{g|Scarlet and Violet}}, because Egg Moves can be passed using a [[Mirror Herb]] regardless of Egg Groups, any move that can be learned by at least one Pokémon can be inherited as an Egg Move. However, on release of {{g|Scarlet and Violet}}, because there were some moves that no Pokémon could learn, there were still several Egg Moves that are unobtainable. These became available when {{g|HOME}} updated to 3.0.0.&lt;br /&gt;
&lt;br /&gt;
The following is a full list of all historically unobtainable Egg Moves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;background:#{{normal color}}; border:3px solid #{{normal color light}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap&amp;quot;&lt;br /&gt;
! Games&lt;br /&gt;
! #&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! Egg Move&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Parent Egg Groups&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2.0&amp;quot; | {{Gameabbrev2|GS}}&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0001&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{MSP/3|001|Bulbasaur}} || {{p|Bulbasaur}}&lt;br /&gt;
| {{m|Charm}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Monster egg color}}&amp;quot; | {{color2|FFF|Monster (Egg Group)|Monster}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Grass egg color}}&amp;quot; | {{color2|FFF|Grass (Egg Group)|Grass}}&lt;br /&gt;
| {{p|Nidoran♀}} can learn Charm by breeding and is in the Monster Egg Group, but cannot pass the move down due to being female-only. This move was intended to be learnable by {{p|Cubone}} and {{p|Marowak}}.&amp;lt;ref name=&amp;quot;CuboneMarowakCharm&amp;quot;&amp;gt;[https://github.com/pret/pokegold-spaceworld/blob/master/data/pokemon/evos_attacks.asm#L1368-L1393 data/pokemon/evos_attacks.asm (lines 1368-1393) in pret/pokegold-spaceworld (disassembly of the Spaceworld &#039;97 demo)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regained as an Egg Move in [[Generation III]], where it can be inherited from {{p|Shroomish}} by chain breeding. From [[Generation V]] onward, it can inherit the move directly from {{p|Cottonee}}.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2.0&amp;quot; | {{Gameabbrev2|GS}}&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0043&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{MSP/3|043|Oddish}} || {{p|Oddish}}&lt;br /&gt;
| {{m|Charm}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#{{Grass egg color}}&amp;quot; | {{color2|FFF|Grass (Egg Group)|Grass}}&lt;br /&gt;
| Oddish would inherit this move as an Egg Move from {{p|Bulbasaur}} by chain breeding, but Bulbasaur cannot learn this move.&lt;br /&gt;
&lt;br /&gt;
Regained as an Egg Move in [[Generation III]], where it can be inherited from {{p|Shroomish}} by chain breeding. From [[Generation V]] onward, it can inherit the move directly from {{p|Cottonee}}.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; data-sort-value=&amp;quot;2.0&amp;quot; | {{Gameabbrev2|GS}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0120&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; class=&amp;quot;c&amp;quot; | {{MSP/3|120|Staryu}} || rowspan=&amp;quot;3&amp;quot; | {{p|Staryu}}&lt;br /&gt;
| {{m|Aurora Beam}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#{{Water 3 egg color}}&amp;quot; | {{color2|FFF|Water 3 (Egg Group)|Water 3}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Staryu is [[gender unknown]], so can only breed with {{p|Ditto}} and thus cannot inherit any Egg Moves.&amp;lt;br&amp;gt;&lt;br /&gt;
Staryu having Egg Moves and the ability to learn {{m|Attract}} in Generation II only may suggest Staryu and Starmie were intended to be gendered, but were made gender unknown shortly before release.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Barrier}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Supersonic}}&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2.0&amp;quot; | {{Gameabbrev2|GS}}&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0143&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{MSP/3|143|Snorlax}} || {{p|Snorlax}}&lt;br /&gt;
| {{m|Charm}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#{{Monster egg color}}&amp;quot; | {{color2|FFF|Monster (Egg Group)|Monster}}&lt;br /&gt;
| {{p|Nidoran♀}} can learn Charm by breeding and is in the Monster Egg Group, but cannot pass the move down due to being female-only. This move was intended to be learnable by {{p|Cubone}} and {{p|Marowak}}.&amp;lt;ref name=&amp;quot;CuboneMarowakCharm&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regained as an Egg Move in [[Generation III]], where it can be inherited from {{p|Bulbasaur}} by chain breeding. From [[Generation VI]] onward, it can inherit the move directly from the {{p|Tyrunt}} evolutionary line.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2.0&amp;quot; | {{Gameabbrev2|GS}}&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0238&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{MSP/3|238|Smoochum}} || {{p|Smoochum}}&lt;br /&gt;
| {{m|Lovely Kiss}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#{{Human-Like egg color}}&amp;quot; | {{color2|FFF|Human-Like (Egg Group)|Human-Like}}&lt;br /&gt;
| Its evolved form, {{p|Jynx}}, can learn the move, but cannot pass the move down due to being female-only. While female Pokémon can pass down Egg Moves from Generation VI onward, making this Egg Move possible, Smoochum no longer has Lovely Kiss as an Egg Move.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4.2&amp;quot; | {{Gameabbrev4|HGSS}}&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0299&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{MSP/3|299|Nosepass}} || {{p|Nosepass}}&lt;br /&gt;
| {{m|Head Smash}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#{{Mineral egg color}}&amp;quot; | {{color2|FFF|Mineral (Egg Group)|Mineral}}&lt;br /&gt;
| Regained as an Egg Move in [[Generation IX]], where it can be inherited from {{p|Sudowoodo}}. While Sudowoodo existed in Generation IV games, it could not learn Head Smash until [[Generation VII]].&lt;br /&gt;
&lt;br /&gt;
{{p|Aegislash}} could learn Head Smash since its introduction in [[Generation VI]], but Nosepass didn&#039;t have Head Smash as an Egg Move at this point.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;6.0&amp;quot; | {{Gameabbrev6|XY}}&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0236&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{MSP/6|236|Tyrogue}} || {{p|Tyrogue}}&lt;br /&gt;
| {{m|Ally Switch}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#{{Human-Like egg color}}&amp;quot; | {{color2|FFF|Human-Like (Egg Group)|Human-Like}}&lt;br /&gt;
| Several Pokémon in the Human-Like Egg Group can learn Ally Switch, but because the Tyrogue evolutionary line is male-only and none of its [[Evolution]]s can learn Ally Switch, it cannot inherit the Egg Move from any of them.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;7.1&amp;quot; | {{Gameabbrev7|USUM}}&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0198&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{MSP/6|198|Murkrow}} || {{p|Murkrow}}&lt;br /&gt;
| {{m|Punishment}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#{{Flying egg color}}&amp;quot; | {{color2|FFF|Flying (Egg Group)|Flying}}&lt;br /&gt;
| {{p|Vullaby}} and {{p|Mandibuzz}} can learn Punishment and are in the Flying Egg Group, but because they are female-only and are from a different evolutionary line, they cannot pass the move down.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unobtainable in Nintendo Switch&#039;s Firered and Leafgreen===&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Due to {{g|Firered and Leafgreen}} not having every Pokémon in the Pokédex, as well as no way to trade or transfer them, some egg moves can&#039;t be obtained in the Nintendo Swtch version of those games.&lt;br /&gt;
&lt;br /&gt;
===Obtainable from {{g|XD: Gale of Darkness}}===&lt;br /&gt;
In Pokémon XD: Gale of Darkness, almost every [[Shadow Pokémon]] gets a move that it cannot learn otherwise once it is [[Purification|Purified]]. Some of these moves are Egg moves that can only be obtained this way in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;background:#{{normal color}}; border:3px solid #{{normal color light}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! Egg Move&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0090&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{MSP/3|090|Shellder}} || {{p|Shellder}}&lt;br /&gt;
| {{m|Take Down}}&lt;br /&gt;
| Only method for Shellder to inherit the move until {{p|Kabuto}} could learn the move in [[Generation VI]] by breeding.&lt;br /&gt;
|-&lt;br /&gt;
|0107&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{MSP/3|107|Hitmonchan}} || {{p|Hitmonchan}}&lt;br /&gt;
| {{m|Helping Hand}}&lt;br /&gt;
| Can&#039;t inherit outside {{p|Tyrogue}}&#039;s evolved forms due to being Male only. Starting in Generation IV, Tyrogue could learn the move through level up.&lt;br /&gt;
|-&lt;br /&gt;
|0123&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{MSP/3|123|Scyther}} || {{p|Scyther}}&lt;br /&gt;
| {{m|Razor Wind}}&lt;br /&gt;
| Starting in Generation IV, Scyther could learn the move through level up.&lt;br /&gt;
|-&lt;br /&gt;
|0143&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{MSP/3|143|Snorlax}} || {{p|Snorlax}}&lt;br /&gt;
| {{m|Fissure}}&lt;br /&gt;
| Starting in Generation IV, Snorlax could learn the move through chain breeding.&lt;br /&gt;
|-&lt;br /&gt;
|0219&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{MSP/3|219|Magcargo}} || {{p|Magcargo}}&lt;br /&gt;
| {{m|Heat Wave}}&lt;br /&gt;
| Only method for {{p|Slugma}} to inherit the move until a [[Move Tutor]] could be found in [[Pokémon Platinum Version|Platinum]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced techniques==&lt;br /&gt;
===Chain breeding===&lt;br /&gt;
{{main|Chain breeding}}&lt;br /&gt;
In some cases, a Pokémon species has an Egg Move, but other Pokémon in its Egg Group can also only learn that move as an Egg Move. In such cases, the move must be bred through a series of intermediate Pokémon that are in multiple Egg Groups. This process is referred to by fans as chain breeding.&lt;br /&gt;
&lt;br /&gt;
For example, {{p|Spinda}} can learn {{m|Wish}} as an Egg Move and is in the {{egg|Field}} and {{egg3|Human-Like}}s, but the other Pokémon in those Egg Groups can only learn Wish as an Egg Move. To solve this, a Pokémon like {{p|Skitty}} could learn the move as an Egg Move from {{p|Togetic}}, then breed it onto a Spinda.&lt;br /&gt;
&lt;br /&gt;
===Smeargle===&lt;br /&gt;
Because {{p|Smeargle}} can learn almost any move by using {{m|Sketch}}, a male Smeargle can pass down any Egg Move to its offspring. This makes passing down Egg Moves to Pokémon in the {{egg3|Field}} (Smeargle&#039;s Egg Group) simpler.&lt;br /&gt;
&lt;br /&gt;
Some Egg Moves require a Smeargle to be initially passed down, due to no other male parents existing in that Egg Group. For example, in [[Generation VII]], {{p|Lillipup}} can learn {{m|Psychic Fangs}} as an Egg Move, but no Pokémon other than Smeargle in the {{egg3|Field}} can learn Psychic Fangs other than as an Egg Move, and no chain breeding pathway exists, so Smeargle is required to initially pass down Psychic Fangs to Lillipup.&lt;br /&gt;
&lt;br /&gt;
Since Smeargle can have any combination of possible Egg Moves to pass down to its offspring, there are no mutually-exclusive Egg Moves for any Pokémon in the Field Egg Group in any generation.&lt;br /&gt;
&lt;br /&gt;
===Previous generation Egg Moves===&lt;br /&gt;
Some Pokémon have Egg Moves that no other Pokémon in their [[Egg Group]] can learn in that generation, but that an appropriate parent Pokémon in an earlier generation was able to learn.&lt;br /&gt;
&lt;br /&gt;
For example, from [[Generation V]] onward {{p|Bagon}} can learn {{m|Defense Curl}} as an Egg Move, but no other families in the {{egg3|Dragon}} can learn Defense Curl in these generations. However, Defense Curl is a [[Move Tutor]] move in {{game|Emerald}}, where it can be taught to some Pokémon in the Dragon Egg Group (including {{p|Shelgon}} and {{p|Salamence}}). Alternately, in {{g|Omega Ruby and Alpha Sapphire}}, Bagon encountered as {{DL|DexNav|Hidden Pokémon}} can know any Egg Move, including Defense Curl. One of these Pokémon is required to initially pass down Defense Curl to Bagon.&lt;br /&gt;
&lt;br /&gt;
===Event-exclusive Egg Moves===&lt;br /&gt;
Some Pokémon have Egg Moves that no Pokémon in their [[Egg Group]] can learn except as an Egg Move, but a Pokémon in their Egg Group that knows the move was once available.&lt;br /&gt;
&lt;br /&gt;
For example, from {{game|HeartGold and SoulSilver|s}} onward, {{p|Dratini}} can learn {{m|Extreme Speed}} as an Egg Move, but no Pokémon in the {{egg|Water 1}} or {{egg3|Dragon}}s can learn Extreme Speed other than as an Egg Move. However, in {{game|Crystal}}, HeartGold and SoulSilver, a {{pkmn2|gift}} Dratini received in the [[Dragon&#039;s Den]] can know Extreme Speed; additionally, in Generation V and VI there have been event distributions of a {{p|Dragonite}} that knows Extreme Speed. One of these gift or event distribution Pokémon is required to initially pass down Extreme Speed to Dratini.&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
====Explorers of Time, Darkness and Sky====&lt;br /&gt;
In Pokémon Mystery Dungeon: [[Pokémon Mystery Dungeon: Explorers of Time and Darkness|Explorers of Time, Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], Pokémon hatched from {{pkmn|Egg}}s in the {{DL|Treasure Town|Chansey Day Care}} will know Egg Moves. They will learn a sufficient number of moves to fill their initial moveset, meaning that a species with one move at level 1 will be given three random Egg Moves, which is determined when the hatched Pokémon joins the team. The Pokémon&#039;s species and gender are determined when completing the requisite dungeon [[Job (Mystery Dungeon)|mission]], based on the Pokémon available on the destination floor&#039;s spawn table. Additionally, in Explorers of Sky, some {{pkmn2|hero}} and {{md|Partner Pokémon|partner}} species, including the newly added candidates, will initially know a set Egg Move. Egg Moves cannot be relearned if the player chooses to forget them. Unlike [[core series]] games prior to [[Generation VI]], it is possible for hatched Pokémon to learn any Egg Move combinations (otherwise only available to Pokémon in the {{egg|Field}} egg group).&lt;br /&gt;
&lt;br /&gt;
A select few Pokémon have programmed Egg Moves, but cannot be hatched from an Egg under normal circumstances, making them unobtainable. This is because neither the affected Pokémon nor their Evolutions appear on any floor that can normally be used as a job destination:&lt;br /&gt;
{{ResponsiveList/h|MD Darkness|color-dark=#{{md time color dark}}}}&lt;br /&gt;
{{Pokeli|118|Goldeen|msp=MSP/3}}&lt;br /&gt;
{{Pokeli|206|Dunsparce|msp=MSP/3|note={{sup/md|td}}}}&lt;br /&gt;
{{Pokeli|313|Volbeat|msp=MSP/3|note={{sup/md|td}}}}&lt;br /&gt;
{{Pokeli|325|Spoink|msp=MSP/3|note={{sup/md|td}}}}&lt;br /&gt;
{{Pokeli|352|Kecleon|msp=MSP/3}}&lt;br /&gt;
{{Pokeli|420|Cherubi|msp=MSP/3|note={{sup/md|td}}}}&lt;br /&gt;
{{Pokeli|441|Chatot|msp=MSP/3}}&lt;br /&gt;
{{ResponsiveList/f}}&lt;br /&gt;
In Explorers of Sky, {{p|Dunsparce}}, {{p|Volbeat}} and {{p|Cherubi}} can instead be hatched from an Egg obtained as a random reward for drinks served at [[Spinda&#039;s Café]].&lt;br /&gt;
&lt;br /&gt;
====Other games====&lt;br /&gt;
Although Eggs are not present from [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] onwards, Egg Moves are still present on most hero and partner species. In [[Pokémon Super Mystery Dungeon]], they can be relearned from [[Hawlucha&#039;s Slam School]] in the postgame for a fee, but can be taught to other Pokémon of that species. Super Mystery Dungeon and [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]] also feature TM and tutor-exclusive moves on hero and partner candidates. All unique starter moves in Rescue Team DX can be freely relearned.&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Azurill Sing.png|thumb|250px|An {{p|Azurill}} using {{m|Sing}}, a move it learned from a {{p|Jigglypuff}} while in an Egg]]&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
===={{aniseries|RS}}====&lt;br /&gt;
In &#039;&#039;[[AG012|The Lotad Lowdown]]&#039;&#039;, when {{Ash}} and {{ashfr}} encountered a group of {{p|Lotad}} that knew {{m|Water Gun}}, [[Max]] mentioned that Lotad can&#039;t usually learn Water Gun, alluding to its Egg Move status for Lotad [[Generation III|at the time]].&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|JN}}====&lt;br /&gt;
In &#039;&#039;[[JN021|Caring for a Mystery!]]&#039;&#039;, a scenario similar to Egg Moves was presented by [[Professor Cerise]]. While Ash and [[Goh]] were looking after a [[Ash&#039;s Riolu|Pokémon Egg]], the Professor told them a story of a {{p|Jigglypuff}} who {{m|Sing|sang}} to an {{p|Azurill}} Egg everyday. When it hatched, the Azurill sang the same song Jigglypuff sang to it.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=蛋招式 &#039;&#039;{{tt|Daahn Jīusīk|Egg Move}}&#039;&#039;&lt;br /&gt;
|zh_cmn=蛋招式 &#039;&#039;{{tt|Dàn Zhāoshì|Egg Move}}&#039;&#039;&lt;br /&gt;
|fr=Capacité Œuf&lt;br /&gt;
|de=Ei-Attacke&lt;br /&gt;
|it=Mossa Uovo&lt;br /&gt;
|ko=알 기술 &#039;&#039;{{tt|Al Gisul|Egg Move}}&#039;&#039;&lt;br /&gt;
|ru=Яйцевой Приём &#039;&#039;Yaytsevoy Priyom&#039;&#039;&lt;br /&gt;
|es=Movimiento de Huevo&amp;lt;br&amp;gt;Movimiento Huevo{{sup/ss|Stad2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Pokémon breeding]]&lt;br /&gt;
* [[Egg Group]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ei-Attacken]]&lt;br /&gt;
[[es:Movimiento de Huevo]]&lt;br /&gt;
[[fr:Capacité Œuf]]&lt;br /&gt;
[[it:Mossa Uovo]]&lt;br /&gt;
[[ja:タマゴわざ]]&lt;br /&gt;
[[zh:蛋招式]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Egg&amp;diff=4538931</id>
		<title>Pokémon Egg</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Egg&amp;diff=4538931"/>
		<updated>2026-04-27T21:21:24Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: /* Pokémon Mystery Dungeon series */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{samename|sandwich ingredient|Egg (item)}} &#039;&#039;For the [[curry]] ingredient, see [[Boiled Egg]]. For the Egg-related [[glitch]]es, see [[Glitch Egg]] and [[Bad Egg]].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:SugimoriEggs.png|right|thumb|235px|Eggs of {{p|Togepi}} and {{p|Elekid}}]]&lt;br /&gt;
[[File:Hatching Egg V.png|frame|right|A {{p|Larvesta}} hatching from its Egg]]&lt;br /&gt;
A &#039;&#039;&#039;Pokémon Egg&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンのタマゴ&#039;&#039;&#039; &#039;&#039;Pokémon Egg&#039;&#039;) is an object from which most {{OBP|Pokémon|species}} are known to hatch. Pokémon Eggs have appeared in all [[core series]] games where Pokémon breeding has been available, and were a major plot point in [[Generation II]], in which they were introduced. They have also appeared in several spin-off games. According to an NPC, &amp;quot;Strictly speaking, they&#039;re not Eggs. They&#039;re more like a Pokémon cradle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In some animation and manga appearances, an Egg&#039;s shell will have a pattern that reflects the appearance of the Pokémon inside.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
Pokémon Eggs are produced by {{pkmn|breeding}} two Pokémon of a compatible [[Egg Group]] and opposite gender together and will contain, by default, the lowest species in the evolutionary line of the mother. According to a girl in [[Solaceon Town]], where one of many [[Pokémon Day Care]]s are located, no one has ever seen a Pokémon lay an Egg, and thus, it is not confirmed that this is how they appear. According to Professor Elm, as quoted by a man in [[Hearthome City]], and a {{tc|Monsieur}} in [[Coumarine City]], Eggs are not actually eggs and are more like &amp;quot;cradles&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some Pokémon, known as [[baby Pokémon]], are also found by hatching them from an Egg created by their evolved forms, either naturally or through use of a held [[incense]]. Unlike other species {{egg|No Eggs Discovered|which cannot breed}}, baby Pokémon evolve into species which can do so. In the games, [[Legendary Pokémon]] cannot breed in captivity, and only two [[Mythical Pokémon]]—{{p|Manaphy}} and {{p|Phione}}—are capable of breeding, both producing Phione Eggs when bred with {{p|Ditto}}.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
[[File:Egg Gen II.png|frame|right|An Egg&#039;s status screen in [[Generation II]]]]&lt;br /&gt;
The amount of time left until a Pokémon hatches from its Egg is determined by the number of [[Egg cycles]] (which are measured in steps) that the player walks when it is in the party (including movement on a [[Bicycle]] or while {{m|Surf}}ing). In-game [[time]] has no direct bearing on Egg hatching.&lt;br /&gt;
&lt;br /&gt;
Eggs utilize the same memory allocation as Pokémon, so the coding structure is very similar. What would be the [[friendship]] value in a Pokémon is the [[Egg cycle]] count for an Egg. Unlike friendship, this value counts down at the end of every Egg cycle.&lt;br /&gt;
&lt;br /&gt;
From [[Generation V]] to [[Generation VIII]], an Egg will hatch when its Egg cycle count reaches zero. If multiple Eggs become ready to hatch at the same time, the first Egg in the party will hatch first while each subsequent Egg will hatch with each subsequent step. In {{g|Brilliant Diamond and Shining Pearl}}, the subsequent step is no longer required as each subsequent eggs will hatch sequentially (due to the textbox with the &amp;quot;Oh?&amp;quot; message immediately appearing when brought back in the overworld after hatching an egg) instead.&lt;br /&gt;
&lt;br /&gt;
In Generations {{gen|III}}, {{gen|IV}}, and {{g|Scarlet and Violet}}, an Egg will only hatch if its Egg cycle count is zero before an Egg cycle ends (meaning that an extra Egg cycle must be walked). Only one Egg can hatch per Egg cycle, since Eggs are processed in order and if one hatches, any remaining Eggs are not touched.&lt;br /&gt;
&lt;br /&gt;
[[Generation II]] is like Generations III and IV, except that an Egg will hatch when its Egg cycle count reaches zero.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Scarlet and Violet, an Egg will not hatch when climbing, gliding or flying with [[Koraidon]] or [[Miraidon]].&lt;br /&gt;
&lt;br /&gt;
The number of Egg cycles that an Egg has left determines the text that is shown on its status screen.&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
[[File:Gold Silver Beta Egg.png|thumb|A [[Pokémon Gold and Silver beta|pre-release image]] of an Egg hatching in Pokémon Gold and Silver]]&lt;br /&gt;
Generation II introduced the system of Egg creation and hatching that would continue, much unaltered, to the present. The first Pokémon Egg obtainable by the {{player}} in the series was a [[Key Item]] given by [[Mr. Pokémon]] in {{game2|Gold|Silver|Crystal}}. The [[Mystery Egg]] is to be delivered to [[Professor Elm]] in [[New Bark Town]]; he will then study it and have one of his aides return it to the player in the [[Violet City]] [[Pokémon Center]].&lt;br /&gt;
&lt;br /&gt;
Elm&#039;s studies show that when a Pokémon Egg is carried with a {{pkmn|Trainer}} with a [[party]] of lively Pokémon, it will eventually hatch. This is easily proven, as some time after the Egg is given, if it is kept in the party, it will hatch into a {{p|Togepi}}.&lt;br /&gt;
&lt;br /&gt;
The player reaching the Daycare on {{rt|34|Johto}} marks where the game mechanics of breeding are truly introduced. Though unrevealed in the games (and only ever truly shown by {{g|Stadium 2}} and [[Pokédex 3D]]), Pokémon belong to one or two of fifteen [[Egg Group]]s, and those which share an Egg Group and are of opposite gender are capable of breeding. Pokémon without gender can be bred with a {{p|Ditto}}, as can any other Pokémon not in the {{egg2|No Eggs Discovered}}. Pokémon in the No Eggs Discovered Group will not breed with any Pokémon or produce any Eggs.&lt;br /&gt;
&lt;br /&gt;
Pokémon that hatch from an Egg will come out at level 5, having whatever moves their species can learn by that level, any move both parents know that the hatched Pokémon can learn through level-up, any [[TM]] or [[HM]] moves they are compatible with that were known by their father, and any [[Egg Move]]s their father passed down. The father&#039;s moves take priority over the moves the species would usually have at that level.&lt;br /&gt;
&lt;br /&gt;
These are the only games in which an Egg&#039;s status screen differs considerably from that of a normal Pokémon, as all later games use either a modified version of the Pokémon status screen of that game (as is the case in Generation III), or the same status screen, minus some pages (as is the case in Generation IV, V, and VII).&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
Generation III retained much of the system introduced in Generation II, with only one major change: [[incense]]s are introduced that, if held by the appropriate Pokémon, will cause them to produce Eggs that hatch into new baby Pokémon (who were introduced in this generation). There are incenses for {{p|Marill}}&#039;s and {{p|Wobbuffet}}&#039;s evolutionary lines, which allow them to produce Eggs that hatch into {{p|Azurill}} and {{p|Wynaut}} respectively. Presumably, these incenses are meant to keep the results of breeding consistent across generations while still allowing earlier Evolutions to be introduced.&lt;br /&gt;
&lt;br /&gt;
All other mechanics present in Generation II are present in Generation III, including the system for hatching Eggs, except that Eggs require an extra Egg cycle to hatch. Egg Groups now have more members, but the groups themselves number the same as in Generation II, and no Pokémon have changed groups.&lt;br /&gt;
&lt;br /&gt;
In {{game|Emerald}}, several more mechanics were added. A Pokémon&#039;s [[Nature]] could be influenced if its mother held an [[Everstone]] while in the Day Care, while Pokémon with {{a|Magma Armor}} or {{a|Flame Body}} shorten the hatching process if they are in the party with Eggs.&lt;br /&gt;
&lt;br /&gt;
In Generation III, a Pokémon Egg&#039;s type is listed as {{t|???}}.&lt;br /&gt;
&lt;br /&gt;
No Eggs can be obtained from or traded to [[Pokémon Colosseum]] or {{XD}}.&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
{{incomplete|section|needs=Manaphy Egg in Ranch}}&lt;br /&gt;
[[Generation IV]] expanded on the mechanics found in {{game|Emerald}}, making them standard to the series, as well as added more baby Pokémon only obtainable through [[incense]] breeding. In {{game|HeartGold and SoulSilver|s}}, rather than just the female, either parent now has a 50% chance to pass down its nature if it holds an [[Everstone]]. In addition to this, Pokémon Eggs now hatch at level 1. This would have been possible in [[Generation III]] as well, but was not in [[Generation II]] due to a glitch in the programming that caused level 1 &amp;quot;[[Experience#Experience to level|Medium Slow]]&amp;quot; Pokémon to jump to level 100 instantly when leveled up.&lt;br /&gt;
&lt;br /&gt;
A minor change in mechanics from Generation III causes Eggs to hatch slightly earlier, with the length of an Egg cycle dropping from 256 to 255 steps. The Manaphy Egg obtainable from Ranger games has its own sprite that is different from other, normal Eggs&#039; sprites.&lt;br /&gt;
&lt;br /&gt;
Trainers can use the Pokétch {{DL|Pokétch|Day-Care Checker}} app to check whether or not an Egg has been produced, unlike in previous generations, where Trainers attempting to breed two Pokémon would need to stay near the Day Care if they wished to get an Egg as soon as it was ready.&lt;br /&gt;
&lt;br /&gt;
Eggs may also be transferred to [[My Pokémon Ranch]], but they will not hatch as long as they are kept in the game. When the ranch reaches the maximum level (level 25, requiring 999 Pokémon to be present in the ranch), [[Hayley]] will offer to trade any Pokémon Egg for her Mew.&lt;br /&gt;
&lt;br /&gt;
In {{game2|Diamond|Pearl|Platinum}}, Eggs cannot be given massages; if attempted, the [[Massage Girl]] will exclaim, &amp;quot;That&#039;s silly! I&#039;d break that Egg if I tried to massage it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Poketch Egg.png|An Egg on the [[Pokétch]]&lt;br /&gt;
File:Ranch Egg.png|An Egg in [[My Pokémon Ranch]]&lt;br /&gt;
File:Menu PBR Egg.png|An Egg in [[Pokémon Battle Revolution]]&lt;br /&gt;
File:Menu PBR Manaphy Egg.png|A Manaphy Egg in Pokémon Battle Revolution&lt;br /&gt;
File:Dragon hatch HGSS.png|An Egg produced by {{p|Arceus}}, about to hatch into {{p|Dialga}}, {{p|Palkia}} or {{p|Giratina}}&lt;br /&gt;
File:ManaphyEggmssoa.png|Manaphy Egg in {{g|Ranger: Shadows of Almia}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Special dates =====&lt;br /&gt;
In the [[Generation IV]] games, [[Egg cycle]]s are reduced from 255 steps to 230 steps on certain days. For example, on a reduced-cycle day, a {{p|Magikarp}} will take 1380 steps to hatch instead of 1530 steps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #{{Frontier color}}; border: 3px solid #{{Frontier color dark}}; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #{{Frontier color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;background-color: #{{Frontier color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Significance&lt;br /&gt;
! style=&amp;quot;background-color: #{{Frontier color light}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Games&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Frontier color light}}&amp;quot;&lt;br /&gt;
! [[Pokémon Diamond and Pearl Versions|&amp;lt;span style=&amp;quot;background-color:#{{diamond color}}; color: #000;&amp;quot;&amp;gt;&amp;amp;nbsp;D&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background-color:#{{pearl color}}; color: #000;&amp;quot;&amp;gt;&amp;amp;nbsp;P&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
! [[Pokémon Platinum Version|&amp;lt;span style=&amp;quot;background-color:#{{platinum color}}; color:#000;&amp;quot;&amp;gt;&amp;amp;nbsp;Pt&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
! [[Pokémon HeartGold and SoulSilver Versions|&amp;lt;span style=&amp;quot;background-color:#{{gold color}}; color:#000;&amp;quot;&amp;gt;&amp;amp;nbsp;HG&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background-color:#{{silver color}}; color:#000;&amp;quot;&amp;gt;&amp;amp;nbsp;SS&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | January 12&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | [[Junichi Masuda]]&#039;s birthday&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | February 14&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{wp|Valentine&#039;s Day}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | March 3&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{wp|Hinamatsuri}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | April 1&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Beginning of Japanese school year&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | May 1&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{wp|May Day}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | June 11&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Unknown&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | July 7&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{wp|Tanabata}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | August 21&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Unknown&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | September 7&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{aniseries|PtS}} premiere in North America&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | September 28&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{game|Diamond and Pearl|s}} Japanese release date&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | October 31&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{wp|Halloween}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | November 21&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{game|Ruby and Sapphire|s}} Japanese release date&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | December 14&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{game|Crystal}} Japanese release date&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | December 24&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{wp|Christmas Eve}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | December 25&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{wp|Christmas}} Day&lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#{{grass egg color light}}&amp;quot; | ✓&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
Building on the mechanics introduced in HeartGold and SoulSilver, Generation V makes it possible for female Pokémon with a Hidden Ability to pass on their Hidden Ability to their offspring, unless the father is a Ditto. The Manaphy Egg is found [[List of Pokémon by index number in Generation V|in the coding of Black and White]], but was not used.&lt;br /&gt;
&lt;br /&gt;
A significant change to the mechanics of [[Egg cycle]]s in Generation IV causes Eggs to hatch at earlier times; Eggs now hatch when their Egg cycle count drops from 1 to 0, rather than when it is 0 at the end of an Egg cycle, effectively reducing the number of Egg cycles that need to be walked by 1. The length of an Egg cycle was also increased from 255 to 257 steps, but this effect is overshadowed by the change in the hatching trigger.&lt;br /&gt;
&lt;br /&gt;
==== Generation VI====&lt;br /&gt;
Again expanding on mechanics from previous games, Generation VI builds upon the mechanics from Generation V by allowing mothers to pass on [[Egg Move]]s and [[Poké Ball]]s, removing the ability to pass on [[TM]]s and [[HM]]s from the father, and allowing any Pokémon to pass down Hidden Abilities when bred with Ditto. Another new mechanic is the ability for the parents to pass down five IVs if one of them holds a [[Destiny Knot]].&lt;br /&gt;
&lt;br /&gt;
====Generation VII====&lt;br /&gt;
Again expanding on mechanics from previous games, Generation VII builds upon the mechanics from Generation VI by allowing fathers to pass on [[Poké Ball]]s when bred with Ditto and randomizing which Poké Ball is passed down when two Pokémon of the same species breed and they are in different balls.&lt;br /&gt;
&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
Again expanding on mechanics from previous games, Generation VIII builds upon the mechanics from Generation VII by allowing two Pokémon to pass Egg Moves to each other if one knows the move and the other has an open move slot for it.&lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
In {{g|Scarlet and Violet}}, Eggs can be found during [[Picnic]]s. Species that produced different baby Pokémon if holding an incense now produce these baby Pokémon naturally. Incenses do not appear in these games.&lt;br /&gt;
&lt;br /&gt;
In some cases that the game may crash, {{Shiny}} Pokémon that are hatched from the Eggs can appear again, but only if the game was saved before the Egg is hatched and it is in the {{player}}&#039;s [[party]].&lt;br /&gt;
&lt;br /&gt;
===Eggs received from in-game events ===&lt;br /&gt;
{{main|List of Pokémon Eggs from in-game events}}&lt;br /&gt;
&lt;br /&gt;
In several [[core series]] games, the player is able to obtain Pokémon Eggs from certain [[non-player character]]s.&lt;br /&gt;
&lt;br /&gt;
In the [[Generation I]] games, their [[Generation VII]] remakes, and in {{pkmn|Legends: Arceus}}, there are no Pokémon Eggs due to the absence of the {{pkmn|breeding}} mechanic. In [[Pokémon X and Y|Pokémon X, Y]], [[Pokémon Sword and Shield|Sword, and Shield]], the breeding mechanic is available but no Eggs are received from in-game events.&lt;br /&gt;
&lt;br /&gt;
Some Eggs can also be received in [[Pokémon Box Ruby &amp;amp; Sapphire]] and transferred to the [[Generation III]] games.&lt;br /&gt;
&lt;br /&gt;
===Other known Eggs===&lt;br /&gt;
Some Pokémon in the {{egg|No Eggs Discovered}} [[Egg Group]] have also been known to hatch from Eggs:&lt;br /&gt;
* The [[lake guardians]] {{p|Uxie}}, {{p|Mesprit}}, and {{p|Azelf}} were born from the same Egg, according to one of Azelf&#039;s [[Pokédex entry|Pokédex entries]].&lt;br /&gt;
* {{p|Arceus}} was born from an Egg before the universe existed, according to some of its Pokédex entries.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{rock color dark}}; background: #{{rock color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{rock color dark}}; background: #{{green color light}}; width:100px&amp;quot; |[[File:Spr 2g Egg.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{rock color dark}}; background: #{{green color light}}; width:100px&amp;quot; |[[File:Spr 3r Egg.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{rock color dark}}; background: #{{green color light}}; width:100px&amp;quot; |[[File:Spr 3e Egg.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{rock color dark}}; background: #{{green color light}}; width:100px&amp;quot; |[[File:Spr 4d Egg.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{rock color dark}}; background: #{{green color light}}; width:100px&amp;quot; |[[File:Spr 5b Egg.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{rock color dark}}; background: #{{green color light}}; width:100px&amp;quot; |[[File:Spr b 5b Egg.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{rock color dark}}; background: #{{green color light}}; width:100px&amp;quot; |[[File:Spr 6x Egg.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{rock color dark}}; background: #{{green color light}}; width:100px&amp;quot; |[[File:Egg LGPE Model.png|50px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{rock color dark}}; background: #{{green color light}}; width:100px&amp;quot; |[[File:HOMEEgg.png|50px]]&lt;br /&gt;
|- style=&amp;quot;font-size: 80%&amp;quot;&lt;br /&gt;
|Image from&amp;lt;br&amp;gt;{{color2|000|Generation II}}&lt;br /&gt;
|Image from&amp;lt;br&amp;gt;{{color2|000|Pokémon Ruby and Sapphire Versions|Pokémon Ruby, Sapphire}}, {{color2|000|Pokémon FireRed and LeafGreen Versions|FireRed and LeafGreen}}&lt;br /&gt;
|Image from&amp;lt;br&amp;gt;{{color2|000|Pokémon Emerald Version|Pokémon Emerald}}&lt;br /&gt;
|Image from&amp;lt;br&amp;gt;{{color2|000|Generation IV}}&lt;br /&gt;
|Image from&amp;lt;br&amp;gt;{{color2|000|Generation V}} (front)&lt;br /&gt;
|Image from&amp;lt;br&amp;gt;{{color2|000|Generation V}} (back)&lt;br /&gt;
|Image from&amp;lt;br&amp;gt;{{color2|000|Generation VI|Generations VI}} and {{color2|000|Generation VII|VII}}&lt;br /&gt;
|(Unused) Image from&amp;lt;br&amp;gt;Let&#039;s Go Pikachu and Eevee&lt;br /&gt;
|Image from&amp;lt;br&amp;gt;{{color2|000|Pokémon HOME}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{rock color dark}}; background: #{{green color light}}; width:100px&amp;quot; |[[File:MS Egg II.png]] [[File:AniMS Egg II.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{rock color dark}}; background: #{{green color light}}; width:100px&amp;quot; |[[File:EggMS3.png]]{{ani|Egg}}&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{rock color dark}}; background: #{{green color light}}; width:100px&amp;quot; |{{bag|Mystery Egg}}&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{rock color dark}}; background: #{{green color light}}; width:100px&amp;quot; |[[File:EggMS6.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{rock color dark}}; background: #{{green color light}}; width:100px&amp;quot; |[[File:EggMS8.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{rock color dark}}; background: #{{green color light}}; width:100px&amp;quot; |[[File:EggMSBDSP.png|68px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{rock color dark}}; background: #{{green color light}}; width:100px&amp;quot; |[[File:Menu LA Egg.png|68px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{rock color dark}}; background: #{{green color light}}; width:100px&amp;quot; |[[File:Menu SV Egg.png|68px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{rock color dark}}; background: #{{green color light}}; width:100px&amp;quot; |[[File:Menu HOME Egg.png|68px]]&lt;br /&gt;
|- style=&amp;quot;font-size: 80%&amp;quot;&lt;br /&gt;
| Menu sprites from&amp;lt;br&amp;gt;{{color2|000|Generation II}}&lt;br /&gt;
|Menu sprites from&amp;lt;br&amp;gt;{{color2|000|Generation III|Generations III}}, {{color2|000|Generation IV|IV}}, and {{color2|000|Generation V|V}}&lt;br /&gt;
|{{color2|000|Mystery Egg}} sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon HeartGold and SoulSilver Versions|HeartGold and SoulSilver}}&lt;br /&gt;
|Menu sprite from&amp;lt;br&amp;gt;{{color2|000|Generation VI|Generations VI}} and {{color2|000|Generation VII|VII}}&lt;br /&gt;
|Menu sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Sword and Shield|Sword and Shield}}&lt;br /&gt;
| Menu sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Brilliant Diamond and Shining Pearl|Brilliant Diamond and Shining Pearl}}&lt;br /&gt;
|Dummied-out menu sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Legends: Arceus|Legends: Arceus}}&lt;br /&gt;
|Menu sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Scarlet and Violet|Scarlet and Violet}}&lt;br /&gt;
|Menu sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon HOME|HOME}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Manaphy Egg ====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{water color dark}}; background: #{{water color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{red color dark}}; background: #{{red color light}}; width:100px&amp;quot; |[[File:Spr 4d ManaphyEgg.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{red color dark}}; background: #{{red color light}}; width:100px&amp;quot; |[[File:Spr 5b ManaphyEgg.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{red color dark}}; background: #{{red color light}}; width:100px&amp;quot;| [[File:AniManaphyEggMS.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{red color dark}}; background: #{{red color light}}; width:100px&amp;quot; |[[File:ManaphyEggMSBDSP.png|68px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{red color dark}}; background: #{{red color light}}; width:100px&amp;quot; |[[File:HOMEManaphyEgg.png|100px]]&lt;br /&gt;
|- style=&amp;quot;font-size: 80%&amp;quot;&lt;br /&gt;
| {{pcolor|Manaphy|000}} Egg sprite from {{color2|000|Generation IV}}&lt;br /&gt;
| {{pcolor|Manaphy|000}} Egg sprite from {{color2|000|Generation V}}&lt;br /&gt;
| {{pcolor|Manaphy|000}} Egg menu sprite from {{color2|000|Generation IV|Generations IV}} and {{color2|000|Generation V|V}}&lt;br /&gt;
| {{pcolor|Manaphy|000}} Egg menu sprite from {{color2|000|Pokémon Brilliant Diamond and Shining Pearl|Brilliant Diamond and Shining Pearl}}&lt;br /&gt;
| {{pcolor|Manaphy|000}} Egg model from {{color2|000|Pokémon HOME|HOME}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the side series games==&lt;br /&gt;
===Pokémon Stadium 2===&lt;br /&gt;
[[File:Stadium 2 Egg.png|frame|Egg]]&lt;br /&gt;
{{missing image|section|Add image of a Shiny Egg in comparison to non-Shiny Eggs in the Pokémon Lab from Pokémon Stadium 2}}&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Stadium 2]], &amp;quot;EGG&amp;quot; is considered a [[nickname]] of the Pokémon species inside. Due to Pokémon Stadium 2 hue shifting nicknamed Pokémon into different colors, Eggs get hue shifted as well. This can be seen when viewing Eggs in the [[Pokémon Lab (Stadium)|Pokémon Lab]]. Shinies do not ever get hue shifted, and therefore, all Pokémon Eggs with a Shiny inside are the default tan color without any color change. This way, it is possible to tell if a Pokémon Egg is Shiny before it hatches.&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
[[File:Hey You Pikachu Togepi Egg.png|thumb|right|A Togepi Egg]]&lt;br /&gt;
===Hey You, Pikachu!===&lt;br /&gt;
In [[Hey You, Pikachu!]], a Togepi Egg can be found and hatched while completing the Pokémon Picnic missions. In Japan, this game was released before the launch of Generation II, making it the first Egg to appear in a game.&lt;br /&gt;
&lt;br /&gt;
=== Pokémon Snap===&lt;br /&gt;
The Eggs of the [[Kanto]] [[legendary birds]] appeared in {{g|Snap}}. This was the first appearance of Pokémon Eggs outside of Japan. These Eggs could be hatched by player interaction.&lt;br /&gt;
&lt;br /&gt;
*{{p|Articuno}}: This Egg is in the {{OBP|Cave|Snap}} area. It is silver and has a crystalline form. It hatches with the aid of two dancing {{p|Jynx}}.&lt;br /&gt;
*{{p|Zapdos}}: This Egg is in the [[Tunnel]] area. It is yellow with a jagged electric pattern on it. It hatches with the aid of a {{p|Pikachu}}&#039;s {{m|Thunderbolt}}.&lt;br /&gt;
*{{p|Moltres}}: This Egg is in the {{OBP|Volcano|Snap}} area. It is white with a red flame design on it. It hatches when a [[Pester Ball]] or an apple knocks it into the lava.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Articuno Egg Snap.png|Articuno Egg&lt;br /&gt;
File:Zapdos Egg Snap.png|Zapdos Egg&lt;br /&gt;
File:Moltres Egg Snap.png|Moltres Egg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon Puzzle Challenge===&lt;br /&gt;
[[File:Puzzle Challenge Eggs.png|thumb|right|Eggs available in Puzzle Challenge]]&lt;br /&gt;
Four Eggs are available as unlockables in {{g|Puzzle Challenge}}; over time, they will hatch, and the Pokémon inside are only playable in Marathon mode. &lt;br /&gt;
*{{p|Magby}} is available after hatching the Fire Egg.&lt;br /&gt;
*{{p|Elekid}} is available after hatching the Lightning Egg.&lt;br /&gt;
*{{p|Igglybuff}} is available after hatching the Normal Circle Egg.&lt;br /&gt;
*{{p|Cleffa}} is available after hatching the Normal Star Egg.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Breeder mini===&lt;br /&gt;
[[File:Pokémon Breeder egg.png|thumb|120px|right|{{pkmn|Breeder mini}} Eggs]]&lt;br /&gt;
Three Eggs containing {{p|Treecko}}, {{p|Torchic}}, and {{p|Mudkip}} are available for the player to choose between in {{g|Breeder mini}}. However, these Eggs have a generic appearance, rather than their individual designs present in other media.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Channel===&lt;br /&gt;
{{missing image|section|images of the following Eggs: Azurill, Sentret, and Wynaut}}&lt;br /&gt;
In {{g|Channel}}, Pokémon Eggs appear on the &#039;&#039;Eggzamination: Hatch Up!&#039;&#039; channel, where the player can guess which Pokémon is within an Egg, and will win money if correct on hatching, which can take any time between 5 minutes to 24 hours. While some Pokémon hatch from plain white Eggs, a number of Eggs that have appeared in the animated series are a main feature on the channel.&lt;br /&gt;
&lt;br /&gt;
Pokémon that hatch from their animated series Eggs include {{p|Aipom}}, {{p|Azurill}}, {{p|Bellsprout}}, {{p|Cleffa}}, {{p|Hoppip}}, {{p|Igglybuff}}, {{p|Krabby}}, {{p|Ledyba}}, {{p|Magby}}, {{p|Mudkip}}, {{p|Phanpy}}, {{p|Pichu}}, {{p|Sentret}}, {{p|Slowpoke}}, {{p|Smoochum}}, {{p|Swinub}}, {{p|Teddiursa}}, {{p|Togepi}}, {{p|Torchic}}, {{p|Treecko}}, {{p|Wooper}}, and {{p|Wynaut}}.&lt;br /&gt;
&lt;br /&gt;
Pokémon that hatch from plain white Eggs include {{p|Bulbasaur}}, {{p|Chansey}}, {{p|Charmander}}, {{p|Chikorita}}, {{p|Corsola}}, {{p|Cubone}}, {{p|Diglett}}, {{p|Delibird}}, {{p|Eevee}}, {{p|Geodude}}, {{p|Girafarig}}, {{p|Goldeen}}, {{p|Hoothoot}}, {{p|Koffing}}, {{p|Mr. Mime}}, {{p|Natu}}, {{p|Poliwag}}, {{p|Psyduck}}, {{p|Remoraid}}, {{p|Shellder}}, {{p|Smeargle}}, {{p|Squirtle}}, {{p|Sudowoodo}}, {{p|Vulpix}}, and {{p|Zubat}}.&lt;br /&gt;
&amp;lt;!--Vulpix does have an animated series Egg, but hatches from a WHITE Egg in Pokémon Channel--&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Blank Egg Channel.png|Generic Egg&lt;br /&gt;
File:Oddish Egg Channel.png|Oddish Egg&lt;br /&gt;
File:Bellsprout Egg Channel.png|Bellsprout Egg&lt;br /&gt;
File:Slowpoke Egg Channel.png|Slowpoke Egg&lt;br /&gt;
File:Krabby Egg Channel.png|Krabby Egg&lt;br /&gt;
File:Ledyba Egg Channel.png|Ledyba Egg&lt;br /&gt;
File:Pichu Egg Channel.png|Pichu Egg&lt;br /&gt;
File:Cleffa Egg Channel.png|Cleffa Egg&lt;br /&gt;
File:Igglybuff Egg Channel.png|Igglybuff Egg&lt;br /&gt;
File:Togepi Egg Channel.png|Togepi Egg&lt;br /&gt;
File:Hoppip Egg Channel.png|Hoppip Egg&lt;br /&gt;
File:Aipom Egg Channel.png|Aipom Egg&lt;br /&gt;
File:Wooper Egg Channel.png|Wooper Egg&lt;br /&gt;
File:Teddiursa Egg Channel.png|Teddiursa Egg&lt;br /&gt;
File:Swinub Egg Channel.png|Swinub Egg&lt;br /&gt;
File:Phanpy Egg Channel.png|Phanpy Egg&lt;br /&gt;
File:Smoochum Egg Channel.png|Smoochum Egg&lt;br /&gt;
File:Magby Egg Channel.png|Magby Egg&lt;br /&gt;
File:Treecko Egg Channel.png|Treecko Egg&lt;br /&gt;
File:Torchic Egg Channel.png|Torchic Egg&lt;br /&gt;
File:Mudkip Egg Channel.png|Mudkip Egg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pinball: Ruby &amp;amp; Sapphire===&lt;br /&gt;
[[File:Pinball RS Egg.png|thumb|right|Pinball RS Eggs]]&lt;br /&gt;
Eggs can be hatched while playing in Egg Mode in {{g|Pinball: Ruby &amp;amp; Sapphire}}. While playing on the [[Ruby Field]], hit {{p|Cyndaquil}} into the Egg stand three times to start heating the Egg. Hitting it once more will make the Egg hatch. Afterwards, sending the ball into the Egg stand again will lead to {{p|Aerodactyl}} or {{p|Totodile}} replacing the Egg. While playing on the [[Sapphire Field]], send the ball through the Egg Stand to turn on one of the lights. This only works by sending the ball up the lower Egg Loop and not through Spoink launching the ball. Once all four lights are lit, the Egg will hatch the next time the ball is sent through the Egg stand. Afterwards, sending the ball through the Egg stand once more makes a new Egg appear and the process starts over. After an Egg has been hatched it must be caught by hitting it twice with the {{i|Poké Ball}} in less than a minute, otherwise it will go back into the Egg Stand.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Pokémon Mystery Dungeon: Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the player can earn Eggs as a reward for jobs with a reward listed as ???. In Explorers of Sky, Eggs can additionally be rewarded at random for drinks served at [[Spinda&#039;s Café]]. Only one Egg can be kept at a time, and will be sent to [[Treasure Town#Chansey Day Care|Chansey&#039;s Day Care]]. The Egg will hatch after a random number of days, at which point, the hatched Pokémon will ask to join the player&#039;s team, be at level 1, and know [[Egg Move]]s. Additionally, a Pokémon hatched from an Egg will start with a +10 maximum HP bonus, and a +5 bonus to Attack, Special Attack, Defense and Special Defense. Neither Egg Moves nor the stat bonuses carry over inside of dungeons that start the player at level 1, such as [[Zero Isle South]] or {{OBP|Destiny Tower|Explorers of Sky}}.&lt;br /&gt;
&lt;br /&gt;
The species of the Pokémon hatched from an Egg will be randomly determined depending on the Pokémon available on the destination floor&#039;s spawn table, but will remain fixed once the Egg has been received. The Egg Moves known by the Pokémon are instead determined the moment the Pokémon hatches, making it possible to reset for a desired moveset. Additionally, the Pokémon hatched from an Egg, assuming it is not gender unknown, will be either male or female depending on whether the job destination floor was on an odd number or even number respectively. An Egg rewarded from Spinda&#039;s Café will contain a Pokémon with a randomly chosen gender.&lt;br /&gt;
&lt;br /&gt;
A select few Pokémon cannot be hatched from an Egg under normal circumstances, as neither the affected Pokémon nor their Evolutions appear on any floor that can normally be used as a job destination:&lt;br /&gt;
{{ResponsiveList/h|MD Darkness|color-dark=#{{md time color dark}}}}&lt;br /&gt;
{{Pokeli|118|Goldeen|msp=MSP/3}}&lt;br /&gt;
{{Pokeli|206|Dunsparce|msp=MSP/3|note={{sup/md|td}}}}&lt;br /&gt;
{{Pokeli|313|Volbeat|msp=MSP/3|note={{sup/md|td}}}}&lt;br /&gt;
{{Pokeli|325|Spoink|msp=MSP/3|note={{sup/md|td}}}}&lt;br /&gt;
{{Pokeli|352|Kecleon|msp=MSP/3}}&lt;br /&gt;
{{Pokeli|420|Cherubi|msp=MSP/3|note={{sup/md|td}}}}&lt;br /&gt;
{{Pokeli|441|Chatot|msp=MSP/3}}&lt;br /&gt;
{{ResponsiveList/f}}&lt;br /&gt;
In Explorers of Sky, {{p|Dunsparce}}, {{p|Volbeat}} and {{p|Cherubi}} can instead be hatched from an Egg obtained as a random reward for drinks served at [[Spinda&#039;s Café]].&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
A [[Wonder Egg]] can be found at the end of the [[Surrounded Sea]], which will hatch into {{p|Manaphy}} the next morning.&lt;br /&gt;
{{Endspoilers}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Battle Chess===&lt;br /&gt;
==== Pokémon Battle Chess BW Version====&lt;br /&gt;
In [[Pokémon Battle Chess]] BW Version, a {{p|Victini}} Egg acts as the equivalent of a king piece in chess. The Egg can take three hits before it hatches, and Victini can take one before fainting. If this Victini faints, the controlling player loses. The Egg can still be moved even while unhatched, though only when it has been damaged at least once.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Battle Chess (Set)====&lt;br /&gt;
In the Pokémon Battle Chess set, a {{p|Togepi}} Egg replaced Victini as the king piece.  Both Togepi and Victini have the same rules as an Egg and when undamaged, though they have different movement and damage rules for when each has taken damaged after hatching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Egg Yellow Battle Chess.png|Untouched&lt;br /&gt;
File:Egg2 Yellow Battle Chess.png|Damaged once&lt;br /&gt;
File:Egg3 Yellow Battle Chess.png|Damaged twice&lt;br /&gt;
File:Egg Blue Battle Chess.png|Untouched&lt;br /&gt;
File:Egg2 Blue Battle Chess.png|Damaged once&lt;br /&gt;
File:Egg3 Blue Battle Chess.png|Damaged twice&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon Picross===&lt;br /&gt;
[[File:Egg Pokémon Picross.png|thumb|right|Egg puzzle in Pokémon Picross]]&lt;br /&gt;
In [[Pokémon Picross]], a Pokémon Egg appeared as a puzzle in [[Pokémon Picross Stages#Area 00|Area 00-03]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
:&#039;&#039;For current and historic lists of Eggs in {{g|GO}}, see [[List of Eggs in Pokémon GO]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In {{g|GO}}, a Pokémon Egg can be hatched by placing it inside an [[Egg Incubator]] and travelling a required distance. A player can hold a maximum of nine Eggs at once and cannot discard unhatched Eggs. In addition, if these nine slots are filled, there are three bonus Egg slots that can only hold Strange Eggs and Eggs obtained from Adventure Sync rewards. The player&#039;s travel is only counted towards hatching an Egg at low speeds (i.e. walking and running speeds). [[Adventure Sync]] allows the player&#039;s walked distance to be tracked even while the app is closed; without it, only walking while the app is open counts towards hatching Eggs.&lt;br /&gt;
&lt;br /&gt;
There are six different distances which Eggs can require: 1, 2, 5, 7, 10, and 12&amp;amp;nbsp;km. Starting October 25, 2016, Eggs are colored based on the total distance required to hatch them: 2&amp;amp;nbsp;km Eggs are white with green spots, 5&amp;amp;nbsp;km Eggs are white with orange spots, 7&amp;amp;nbsp;km Eggs are yellow with pink spots, 10&amp;amp;nbsp;km Eggs are white with purple spots, and 12&amp;amp;nbsp;km Eggs (also known as Strange Eggs) are white with red spots. 7&amp;amp;nbsp;km Eggs were introduced on June 21, 2018, initially only being able to hatch into [[Alolan form]]s, but the pool has since been expanded to include [[baby Pokémon]] as well. Strange Eggs were introduced on October 12, 2020. Daily Adventure Eggs were introduced on October 15, 2025. When the player logs into the game for the first time on a new day, a Daily Adventure Egg will automatically be placed into its own Incubator that can only be used with the Daily Adventure Egg. The player can only hold and incubate one Daily Adventure Egg at a time. Hatching the Daily Adventure Egg will also reward the player with 10,000 XP.&lt;br /&gt;
&lt;br /&gt;
In December 2020, three bonus storage spaces were added. If the player already has nine Eggs, Eggs can still be received from weekly Adventure Sync rewards or from Team GO Rocket Leader battles and placed into one of these slots. The Daily Adventure Egg does not count toward the player&#039;s current Egg storage.&lt;br /&gt;
&lt;br /&gt;
Eggs can be obtained in a variety of ways. Each of the listed methods has its own separate pool of obtainable Pokémon Eggs.&lt;br /&gt;
*Spinning a [[PokéStop]] or {{OBP|Gym|GO}} has a chance of awarding the player a 2&amp;amp;nbsp;km, 5&amp;amp;nbsp;km, or 10&amp;amp;nbsp;km Egg.&lt;br /&gt;
* [[Gift]]s from {{OBP|Friends|GO}} have a chance of containing a 7&amp;amp;nbsp;km.&lt;br /&gt;
*Weekly [[Adventure Sync]] rewards may include Eggs. The player can obtain a 5&amp;amp;nbsp;km Egg for walking 25&amp;amp;nbsp;km and a 10&amp;amp;nbsp;km Egg for walking 50&amp;amp;nbsp;km.&lt;br /&gt;
*Winning a [[Trainer Battle (GO)|battle]] against a {{tc|Team GO Rocket Leader}} will award a Strange Egg (12&amp;amp;nbsp;km Egg).&lt;br /&gt;
*Logging into Pokémon GO for the first time on a new day (Daily Adventure Egg).&lt;br /&gt;
&lt;br /&gt;
While it is not possible to know what will hatch from an Egg beforehand, an Egg&#039;s properties are determined at the time it is obtained (not when it is hatched). The hatched Pokémon&#039;s [[power up]] level will match the player&#039;s [[Trainer level]] at the time its Egg was obtained, capped at level 20. Its origin location will be the location at which the player obtained Egg; for Eggs obtained from Gifts, it will be the location at which the Friend obtained the Gift. Pokémon that are hatched from Eggs are guaranteed at least 10 {{IV}}s (out of the maximum 15) in each stat. Region-exclusive Pokémon can only be hatched from Eggs obtained in its respective region; only during the 2018 and 2019 Ultra Bonus events, region-exclusive Pokémon (i.e. {{p|Farfetch&#039;d}}, {{p|Kangaskhan}}, {{p|Mr. Mime}}, and {{p|Tauros}}) were obtainable worldwide from 7&amp;amp;nbsp;km Eggs. Although the possible pool of Pokémon obtainable from Eggs is occasionally updated, these changes do not affect Eggs that players already have on hand, including Event Pokémon hatched after the event when it was obtained has ended.&lt;br /&gt;
&lt;br /&gt;
Hatching Eggs is the only way to obtain most baby Pokémon, along with {{p|Salandit}}, {{p|Varoom}}, {{p|Charcadet}} and {{p|Larvesta}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Originally, Egg distance corresponds to the number of [[Egg cycle]]s to hatch the Pokémon in the core series games. Pokémon which take 5 to 15 cycles require 2&amp;amp;nbsp;km in Pokémon GO, Pokémon which require 20 cycles (except [[starter Pokémon]] and Pokémon that have pre-Evolutions in the core series) take 5&amp;amp;nbsp;km, and Pokémon which require 25 cycles or more take 10&amp;amp;nbsp;km (except Eevee). Starter Pokémon, and 20 cycle Pokémon that have pre-Evolutions in the core series, take 2&amp;amp;nbsp;km to hatch rather than 5&amp;amp;nbsp;km. Additionally, while Eevee (which has 35 cycles in the core series) used to take 10&amp;amp;nbsp;km to hatch, it now only takes 5&amp;amp;nbsp;km.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Upon hatching an Egg, a player will receive a random amount of {{OBP|Stardust|GO}} and {{OBP|Candy|GO}} dependent on the Egg&#039;s distance. The number of Candy received directly corresponds to the amount of Stardust received.&lt;br /&gt;
* 2 to 7&amp;amp;nbsp;km: &amp;lt;math&amp;gt;Candy = \left\lfloor {stardust \over 75} \right\rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
*10&amp;amp;nbsp;km: &amp;lt;math&amp;gt;Candy = \left\lfloor {stardust \over 100} \right\rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
*12&amp;amp;nbsp;km: &amp;lt;math&amp;gt;Candy = \left\lfloor {stardust \over 200} \right\rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background-color:#{{night color}}; border:3px solid #{{blue color light}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #{{blue color light}}; color:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; |Distance&lt;br /&gt;
!{{color2|fff|Stardust (GO)|Stardust}}&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; |{{color2|fff|Candy (GO)|Candy}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
![[File:GO Daily Adventure Egg.png|60px]]&amp;lt;br&amp;gt;1&amp;amp;nbsp;km&lt;br /&gt;
|{{Stardust}}TBA&lt;br /&gt;
|{{Candy}}TBA&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
![[File:GO Egg 2 km.png|60px]]&amp;lt;br&amp;gt;2&amp;amp;nbsp;km&lt;br /&gt;
|{{Stardust}}400 - 800&lt;br /&gt;
|{{Candy}}5 - 10&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
![[File:GO Egg 5 km.png|60px]]&amp;lt;br&amp;gt;5&amp;amp;nbsp;km&lt;br /&gt;
|{{Stardust}}800 - 1600&lt;br /&gt;
|{{Candy}}10 - 21&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
![[File:GO Egg 7 km.png|60px]]&amp;lt;br&amp;gt;7&amp;amp;nbsp;km&lt;br /&gt;
|{{Stardust}}800 - 1600&lt;br /&gt;
|{{Candy}}10 - 21&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
![[File:GO Egg 10 km.png|60px]]&amp;lt;br&amp;gt;10&amp;amp;nbsp;km&lt;br /&gt;
|{{Stardust}}1600 - 3200&lt;br /&gt;
|{{Candy}}16 - 32&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundybl|5px}}&amp;quot; |[[File:GO Egg 12 km.png|60px]]&amp;lt;br&amp;gt;12&amp;amp;nbsp;km&lt;br /&gt;
|{{Stardust}}3200 - 6400&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; |{{Candy}}16 - 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Masters EX===&lt;br /&gt;
[[File:Masters Egg.png|thumb|150px|Egg in Pokémon Masters EX]]&lt;br /&gt;
{{main|Egg Pokémon (Masters)}}&lt;br /&gt;
In {{g|Masters EX}}, the player character ({{mas|Scottie}} or {{mas|Bettie}}) can form [[sync pair]]s with Pokémon that are hatched from Eggs. Eggs can appear as random drops from certain battles, and some Eggs are available only during limited-time events.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Playhouse===&lt;br /&gt;
{{missing image|section|Add sprite image of the egg from this game}}&lt;br /&gt;
In [[Pokémon Playhouse]], the player is able to hatch several Eggs.&lt;br /&gt;
&lt;br /&gt;
===Eevee × Tamagotchi===&lt;br /&gt;
[[File:Tamagotchi Egg.png|thumb|right|Egg in Eevee × Tamagotchi]]&lt;br /&gt;
In [[Eevee × Tamagotchi]], the player&#039;s {{p|Eevee}} hatches from an Egg at the start of the game.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
[[File:Breeding house Eggs.png|thumb|220px|left|Pokémon Eggs at a [[Pokémon Day Care|breeding house]] in &#039;&#039;[[AG150|May&#039;s Egg-Cellent Adventure]]&#039;&#039;]]&lt;br /&gt;
[[File:Reverted Eggs anime.png|thumb|250px|Pokémon Eggs created by [[devolution]] in &#039;&#039;[[JN089|The Gates of Warp!]]&#039;&#039;]]&lt;br /&gt;
{{aniseries|PTS}} was where Pokémon Eggs made their debut, with {{Ash}} finding an Egg in &#039;&#039;[[EP046|Attack of the Prehistoric Pokémon]]&#039;&#039; predating Pokémon Snap by nearly a year. The Egg was kept safe by {{an|Brock}}, but unlike later episodes, was not kept in its own case. Later Eggs have been shown to be kept in a [[Egg case|case]], which includes a {{i|Poké Ball}} for the baby to be put into upon hatching.&lt;br /&gt;
&lt;br /&gt;
In earlier [[series]], Eggs are depicted with unique patterns that match the Pokémon contained within. This was changed in {{aniseries|JN}}, with Eggs instead being closer to the generic Egg design from the games; however, the spots on Eggs do vary in color based on the Pokémon, rather than only being green like in the games.&lt;br /&gt;
&lt;br /&gt;
Aside from Togepi&#039;s Egg, which hatched similarly to a real egg, later Eggs are shown to flash white before hatching, then to glow white and transform into the Pokémon they contain, similarly to [[Evolution]]. By {{aniseries|BW}}, hatching Eggs would be depicted as glowing and the eggshell bursting open to reveal the young Pokémon, much like in the games.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP263|Address Unown]]&#039;&#039;, it was revealed that Pokémon are able to see the world outside of their Eggs. Additionally, Pokémon have been seen interacting from inside their Eggs, with {{p|Manaphy}} using {{m|Heart Swap}} on the [[Team Rocket trio]] before it even hatched (it is also implied that it was the one who gave {{an|May}} the dream involving [[Samiya|the Sea Temple]]).&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HS15|Putting the Air Back in Aerodactyl!]]&#039;&#039;, a fossilized {{p|Aerodactyl}} Egg is shown and revealed to have been used in conjunction with an [[Old Amber]] to resurrect a living Aerodactyl.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN089|The Gates of Warp!]]&#039;&#039; and &#039;&#039;[[JN090|Showdown at the Gates of Warp!]]&#039;&#039;, {{OBP|Dialga|recurring}} and {{OBP|Palkia|recurring}}&#039;s battling, due to them both being instigated by [[Alternate World Team Rocket]], had caused many Pokémon to [[Devolution|devolve]] and turn back into Eggs. Once the crisis was resolved, Dialga and Palkia repaired the distortions and freed the Pokémon from their Egg forms, reversing the devolutions.&lt;br /&gt;
&lt;br /&gt;
===Pokémon hatched from Eggs ===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{blue color}}; border:3px solid #{{black color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{unknown color light}}; {{roundytl|5px}}; color:#FFF&amp;quot; |Pokémon&lt;br /&gt;
! style=&amp;quot;background: #{{unknown color light}}; color:#FFF&amp;quot; |Episode appeared&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Episode hatched&lt;br /&gt;
! style=&amp;quot;background: #{{unknown color light}}; color:#FFF&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background: #{{unknown color light}}; {{roundytr|5px}}; color:#FFF&amp;quot; |Notes&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot; &lt;br /&gt;
|[[File:Togepi Egg.png|200px]]&lt;br /&gt;
|[[Misty&#039;s Togepi]]&lt;br /&gt;
|&#039;&#039;[[EP046|Attack of the Prehistoric Pokémon]]&#039;&#039;&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;&#039;&#039;[[EP050|Who Gets to Keep Togepi?]]&#039;&#039;&lt;br /&gt;
|White with blue and red triangular spots.&lt;br /&gt;
|Found by {{Ash}}. Raised by {{an|Brock}}.&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot; &lt;br /&gt;
|[[File:Phanpy Egg.png|200px]]&lt;br /&gt;
|[[Ash&#039;s Phanpy]]&lt;br /&gt;
|&#039;&#039;[[EP228|Extreme Pokémon!]]&#039;&#039;&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;&#039;&#039;[[EP230|Hatching a Plan!]]&#039;&#039;&lt;br /&gt;
| Light blue with no design.&lt;br /&gt;
|Given to {{Ash}} by [[Mr. Shellby]].&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot; &lt;br /&gt;
| [[File:Larvitar Egg.png|200px]]&lt;br /&gt;
|[[Ash&#039;s Larvitar]]&lt;br /&gt;
|&#039;&#039;[[EP257|Lapras of Luxury]]&#039;&#039;&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;&#039;&#039;[[EP258|Hatch Me If You Can!]]&#039;&#039;&lt;br /&gt;
|Jade green with no design.&lt;br /&gt;
|Given to {{Ash}} by [[Naomi]].&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot; &lt;br /&gt;
|[[File:May Eevee Egg.png|200px]]&lt;br /&gt;
|[[May&#039;s Eevee]]&lt;br /&gt;
|&#039;&#039;[[AG150|May&#039;s Egg-Cellent Adventure]]&#039;&#039;&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;&#039;&#039;[[AG157|Time-Warp Heals All Wounds]]&#039;&#039;&lt;br /&gt;
|Brown with a cream-colored zigzag stripe around its middle.&lt;br /&gt;
|Given to {{an|May}} by [[Christopher and Jeannie]].&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot; &lt;br /&gt;
|[[File:Happiny Egg.png|200px]]&lt;br /&gt;
|[[Brock&#039;s Happiny]]&lt;br /&gt;
|&#039;&#039;[[DP033|All Dressed Up With Somewhere To Go!]]&#039;&#039;&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;&#039;&#039;[[DP038|One Big Happiny Family!]]&#039;&#039;&lt;br /&gt;
|Light pink with a white stripe around the center and a red top.&lt;br /&gt;
|Received by {{an|Brock}} for winning the [[Pokémon Dress-Up Contest]].&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot; &lt;br /&gt;
|[[File:Cyndaquil Egg.png|200px]]&lt;br /&gt;
|[[Dawn&#039;s Cyndaquil]]&lt;br /&gt;
|&#039;&#039;[[DP143|An Egg Scramble!]]&#039;&#039;&lt;br /&gt;
|Mostly green, with a cream colored bottom and three red spots near the bottom.&lt;br /&gt;
|Received by {{an|Dawn}} for winning the [[Johto Festival]].&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot; &lt;br /&gt;
|[[File:Scraggy Egg.png|200px]]&lt;br /&gt;
|[[Ash&#039;s Scraggy]]&lt;br /&gt;
|&#039;&#039;[[BW012|Here Comes the Trubbish Squad!]]&#039;&#039;&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;&#039;&#039;[[BW017|Scraggy-Hatched to be Wild!]]&#039;&#039;&lt;br /&gt;
|Tan with brown spots.&lt;br /&gt;
|Given to {{Ash}} by [[Karena]].&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot; &lt;br /&gt;
|[[File:Ash Noibat Egg.png|200px]]&lt;br /&gt;
|[[Ash&#039;s Noibat]]&lt;br /&gt;
|&#039;&#039;[[XY076|A Not-So-Flying Start!]]&#039;&#039;&lt;br /&gt;
|Lavender with purple markings that resemble a Noibat&#039;s ears.&lt;br /&gt;
|Found by [[Ash&#039;s Hawlucha]].&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot; &lt;br /&gt;
| [[File:Ash Froakie Egg.png|200px]]&lt;br /&gt;
|&lt;br /&gt;
[[Ash&#039;s Froakie]]&lt;br /&gt;
|&lt;br /&gt;
|Light blue with white markings that resemble a Froakie&#039;s hands.&lt;br /&gt;
|Hatched offscreen. Shown in a flashback in &#039;&#039;[[XY092|Cloudy Fate, Bright Future!]]&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot; &lt;br /&gt;
|[[File:Pikipek Egg.png|200px]]&lt;br /&gt;
|[[Ash&#039;s Rowlet]]&lt;br /&gt;
|&lt;br /&gt;
|Very little of the Egg was seen.&lt;br /&gt;
|Hatched offscreen. Shown in a flashback in &#039;&#039;[[SM004|First Catch in Alola, Ketchum-Style!]]&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot; &lt;br /&gt;
|[[File:Lillie Egg.png|200px]]&lt;br /&gt;
|[[Snowy]]&lt;br /&gt;
|&#039;&#039;[[SM008|Lillie&#039;s Egg-xhilarating Challenge!]]&#039;&#039;&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;&#039;&#039;[[SM013|Racing to a Big Event!]]&#039;&#039;&lt;br /&gt;
|White with a blue pattern that looked like flowers.&lt;br /&gt;
|Given to {{an|Lillie}} by [[Samson Oak]].&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot; &lt;br /&gt;
|[[File:Ash Riolu Egg.png|200px]]&lt;br /&gt;
|[[Ash&#039;s Riolu]]&lt;br /&gt;
|&#039;&#039;[[JN021|Caring for a Mystery!]]&#039;&#039;&lt;br /&gt;
|Resembled an Egg from the core series games with light blue spots. The pattern of the spots was identical to all Eggs in [[Pokémon GO]] at the time of its appearance.&lt;br /&gt;
|Given to {{Ash}} by the [[Vermilion City]] [[Nurse Joy]].&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot; &lt;br /&gt;
|[[File:Ash Pichu Egg.png|200px]]&lt;br /&gt;
|[[Ash&#039;s Pikachu|Ash&#039;s Pichu]]&lt;br /&gt;
|&#039;&#039;[[JN090|Showdown at the Gates of Warp!]]&#039;&#039;&lt;br /&gt;
|Resembled an Egg from the core series games with yellow spots.&lt;br /&gt;
|[[Devolution|Devolved]] into an Egg due to the influence of {{OBP|Dialga|recurring}} and {{OBP|Palkia|recurring}}. Reverted back.&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot; &lt;br /&gt;
|[[File:Ash Dratini Gastly Egg.png|200px]]&lt;br /&gt;
|[[Ash&#039;s Dragonite|Ash&#039;s Dratini]]&lt;br /&gt;
|&#039;&#039;[[JN090|Showdown at the Gates of Warp!]]&#039;&#039;&lt;br /&gt;
|Resembled an Egg from the core series games with sky blue spots.&lt;br /&gt;
|[[Devolution|Devolved]] into an Egg due to the influence of {{OBP|Dialga|recurring}} and {{OBP|Palkia|recurring}}. Reverted back.&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot; &lt;br /&gt;
|[[File:Ash Dratini Gastly Egg.png|200px]]&lt;br /&gt;
|[[Ash&#039;s Gengar|Ash&#039;s Gastly]]&lt;br /&gt;
|&#039;&#039;[[JN090|Showdown at the Gates of Warp!]]&#039;&#039;&lt;br /&gt;
|Resembled an Egg from the core series games with dark purple spots.&lt;br /&gt;
|[[Devolution|Devolved]] into an Egg due to the influence of {{OBP|Dialga|recurring}} and {{OBP|Palkia|recurring}}. Reverted back.&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot; &lt;br /&gt;
|[[File:Dawn Goh Piplup Scorbunny Eggs.png|200px]]&lt;br /&gt;
|[[Dawn&#039;s Piplup]]&lt;br /&gt;
|&#039;&#039;[[JN090|Showdown at the Gates of Warp!]]&#039;&#039;&lt;br /&gt;
|Resembled an Egg from the core series games with dark blue spots.&lt;br /&gt;
| [[Devolution|Devolved]] into an Egg due to the influence of {{OBP|Dialga|recurring}} and {{OBP|Palkia|recurring}}. Reverted back.&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot; &lt;br /&gt;
|[[File:Dawn Goh Piplup Scorbunny Eggs.png|200px]]&lt;br /&gt;
|[[Goh&#039;s Scorbunny]]&lt;br /&gt;
|&#039;&#039;[[JN090|Showdown at the Gates of Warp!]]&#039;&#039;&lt;br /&gt;
|Resembled an Egg from the core series games with orange spots.&lt;br /&gt;
|[[Devolution|Devolved]] into an Egg due to the influence of {{OBP|Dialga|recurring}} and {{OBP|Palkia|recurring}}. Reverted back.&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot; &lt;br /&gt;
|[[File:Goh Sobble Egg.png|200px]]&lt;br /&gt;
|[[Goh&#039;s Sobble]]&lt;br /&gt;
|&#039;&#039;[[JN090|Showdown at the Gates of Warp!]]&#039;&#039;&lt;br /&gt;
|Resembled an Egg from the core series games with light blue spots.&lt;br /&gt;
|[[Devolution|Devolved]] into an Egg due to the influence of {{OBP|Dialga|recurring}} and {{OBP|Palkia|recurring}}. Reverted back.&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot; &lt;br /&gt;
|[[File:Ash Goh Gastly Dratini Trapinch Aerodactyl Eggs.png|200px]]&lt;br /&gt;
|[[Goh&#039;s Flygon|Goh&#039;s Trapinch]]&lt;br /&gt;
|&#039;&#039;[[JN090|Showdown at the Gates of Warp!]]&#039;&#039;&lt;br /&gt;
|Resembled an Egg from the core series games with burnt-orange spots.&lt;br /&gt;
|[[Devolution|Devolved]] into an Egg due to the influence of {{OBP|Dialga|recurring}} and {{OBP|Palkia|recurring}}. Reverted back.&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot; &lt;br /&gt;
|[[File:Goh Trapinch Aerodactyl Egg.png|200px]]&lt;br /&gt;
|[[Goh&#039;s Aerodactyl]]&lt;br /&gt;
|&#039;&#039;[[JN090|Showdown at the Gates of Warp!]]&#039;&#039;&lt;br /&gt;
|Resembled an Egg from the core series games with bluish-gray spots.&lt;br /&gt;
|[[Devolution|Devolved]] into an Egg due to the influence of {{OBP|Dialga|recurring}} and {{OBP|Palkia|recurring}}. Reverted back.&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot; &lt;br /&gt;
|[[File:Goh Grookey Egg.png|200px]]&lt;br /&gt;
|&lt;br /&gt;
[[Goh&#039;s Grookey]]&lt;br /&gt;
|&#039;&#039;[[JN090|Showdown at the Gates of Warp!]]&#039;&#039;&lt;br /&gt;
|Resembled an Egg from the core series games with lime green spots.&lt;br /&gt;
|[[Devolution|Devolved]] into an Egg due to the influence of {{OBP|Dialga|recurring}} and {{OBP|Palkia|recurring}}. Reverted back.&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot; &lt;br /&gt;
|[[File:Cynthia Gible Egg.png|200px]]&lt;br /&gt;
|[[Cynthia&#039;s Garchomp|Cynthia&#039;s Gible]]&lt;br /&gt;
|&lt;br /&gt;
|Resembled an Egg from the core series games with dark blue spots.&lt;br /&gt;
| Hatched offscreen. Shown in a flashback in &#039;&#039;[[JN122|It&#039;s... Champion Time!]]&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon hatched from Eggs that were not seen===&lt;br /&gt;
[[File:Eevee hatches.png|right|thumb|[[May&#039;s Eevee]] hatching from its Egg in &#039;&#039;[[AG157|Time Warp Heals All Wounds]]&#039;&#039;]]&lt;br /&gt;
;[[Misty&#039;s Azurill]]&lt;br /&gt;
:It was the offspring of [[Tracey&#039;s Marill]], and then {{Tracey}} gave it to {{an|Misty}} as mentioned in &#039;&#039;[[AG132|The Scheme Team!]]&#039;&#039;, when Azurill itself first appeared.&lt;br /&gt;
;[[Iris&#039;s Axew]]&lt;br /&gt;
:Axew was given to Iris prior to the start of the series a few days after he had hatched.&lt;br /&gt;
&lt;br /&gt;
===Other Pokémon Eggs===&lt;br /&gt;
[[File:Mudkip hatching.png|200px|thumb|A {{p|Mudkip}} hatching from its Egg in &#039;&#039;[[AG025|A Mudkip Mission]]&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;[[EP228|Extreme Pokémon!]]&#039;&#039;: An entire breeding house full of Eggs appeared in this episode. Several &amp;quot;dummy&amp;quot; Eggs were used in the race. A large number of the Egg varieties seen, both real and dummy, are unique to this episode. Some of the designs seen are similar to {{p|Beedrill}}, {{p|Farfetch&#039;d}}, {{p|Drowzee}}, {{p|Starmie}}, and {{p|Heracross}}, although Beedrill and Starmie usually cannot hatch from Eggs directly.&lt;br /&gt;
*&#039;&#039;[[AG025|A Mudkip Mission]]&#039;&#039;: This episode showed a home where baby {{p|Mudkip}} were bred and even showed one hatching and spraying May in the face. These Eggs were small and blue with orange spots.&lt;br /&gt;
*&#039;&#039;[[AG150|May&#039;s Egg-Cellent Adventure]]&#039;&#039;: An entire breeding house full of Eggs appeared in this episode. Primarily, it featured an Egg of a {{p|Vulpix}} which was about to hatch, which was two shades of red with a design of curls separating the top from the bottom, reflecting the design of Vulpix&#039;s tails. Many other Eggs appeared in the breeding house. Based on the design, some of the other Eggs were identified as {{p|Aipom}}, {{p|Bellsprout}}, {{p|Chinchou}}, {{p|Cleffa}}, {{p|Elekid}}, {{p|Igglybuff}}, {{p|Ledyba}}, {{p|Magby}}, {{p|Pichu}}, {{p|Sandshrew}}, {{p|Sentret}}, {{p|Smoochum}}, {{p|Spinarak}}, {{p|Swinub}}, {{p|Teddiursa}}, and {{p|Wooper}}. A few of the designs were more difficult to distinguish than others.&lt;br /&gt;
*&#039;&#039;[[M09|Pokémon Ranger and the Temple of the Sea]]&#039;&#039;: A [[Manaphy (M09)|Manaphy]] Egg was primary to the plot of this movie. During the movie, while everyone was trying to protect the Egg, the center began to glow. When {{an|May}} caught it after being tossed into the air, it began to hatch into a {{p|Manaphy}}. This Egg was translucent blue with a red, yolk-like sphere and a ring of yellow dots inside of it.&lt;br /&gt;
*&#039;&#039;[[DP087|The Psyduck Stops Here!]]&#039;&#039;: {{p|Psyduck}} Eggs were seen in this episode and were the reason why the Psyduck were blocking the road. These Eggs were yellow with patterns that looked like Psyduck&#039;s feet.&lt;br /&gt;
*&#039;&#039;[[SM001|In Alola to New Adventure!]]&#039;&#039;: [[Samson Oak]] received this Vulpix Egg from his cousin, {{an|Professor Oak}}. In &#039;&#039;[[SM008|Lillie&#039;s Egg-xhilarating Challenge!]]&#039;&#039;, Samson offered Ash and his classmates the opportunity to raise either this Egg or a [[Snowy|white one]]. When the latter was chosen, Samson chose to raise the remaining Egg himself. In &#039;&#039;[[SM014|Getting to Know You!]]&#039;&#039;, it hatched into a Vulpix. Unlike the previous Vulpix Egg, this Vulpix Egg was orange in color.&lt;br /&gt;
*&#039;&#039;[[SM004|First Catch in Alola, Ketchum-Style!]]&#039;&#039;: {{p|Pikipek}} Eggs were seen in this episode and were hatched alongside [[Ash&#039;s Rowlet]] by a {{p|Toucannon}}.&lt;br /&gt;
* &#039;&#039;[[M23|Pokémon the Movie: Secrets of the Jungle]]&#039;&#039;: {{p|Celebi}} is rumored to visit the jungle in times of peace and leave behind an egg from the future in its wake.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Pokémon Journeys: The Series]]&#039;&#039; &amp;amp; &#039;&#039;[[Pokémon Horizons: The Series]]&#039;&#039;====&lt;br /&gt;
Eggs seen in these series feature a more standardized design, closely resembling the generic Egg designs from the [[core series]] games, albeit with the color of the spots depending on the Pokémon inside.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[JN080|Trial on a Golden Scale!]]&#039;&#039;: {{p|Larvesta}} Eggs were seen in this episode, being the target of a [[Nito|Pokémon poacher]]. They had red spots.&lt;br /&gt;
*&#039;&#039;[[JN089|The Gates of Warp!]]&#039;&#039;: Due to the influence of {{p|Dialga}} and {{p|Palkia}}, [[Alternate World Dawn]]&#039;s {{p|Piplup}} reverted back into an Egg with dark blue spots. Multiple other reverted Eggs also appeared in the episode.&lt;br /&gt;
* &#039;&#039;[[JN090|Showdown at the Gates of Warp!]]&#039;&#039;: Due to the influence of {{p|Dialga}} and {{p|Palkia}}, [[Alternate World Ash]]&#039;s {{p|Infernape}} reverted back into an Egg with orange spots. Several other Egg spot colors were also seen with reverted Pokémon such as [[Alternate World Chloe]]&#039;s {{p|Eevee}}–brown, [[Alternate World Team Rocket]]&#039;s {{p|Croagunk}}, {{p|Glameow}}, {{p|Rhyhorn}}, and {{p|Stunky}}, and a Trainer&#039;s {{p|Buizel}} and {{p|Shieldon}}–orange and yellow spots, respectively. Alternate World Ash&#039;s {{p|Pichu}} and Alternate World Goh&#039;s {{p|Trapinch}}, {{p|Aerodactyl}}, {{p|Scorbunny}} reverted into Eggs very similar to their counterparts from the main world.&lt;br /&gt;
* &#039;&#039;[[HZ037|Fuecoco…Becomes a Crook?!]]&#039;&#039;: {{p|Sandile}} Eggs were seen in this episode and were the reason why the Sandile, {{p|Krokorok}}, and {{p|Krookodile}} were disturbing the group of {{OBP|Archeologists|HZ037}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Elekid Egg.png|An {{p|Elekid}} Egg in &#039;&#039;[[EP228|Extreme Pokémon!]]&#039;&#039;&lt;br /&gt;
File:Sentret Egg.png|A {{p|Sentret}} Egg in &#039;&#039;Extreme Pokémon!&#039;&#039;&lt;br /&gt;
File:Pichu Egg.png|A {{p|Pichu}} Egg in &#039;&#039;Extreme Pokémon!&#039;&#039;&lt;br /&gt;
File:Dummy Pokémon Eggs 1.png|&amp;quot;Dummy&amp;quot; Eggs in &#039;&#039;Extreme Pokémon!&#039;&#039;&lt;br /&gt;
File:Dummy Pokémon Eggs 2.png|&amp;quot;Dummy&amp;quot; Eggs in &#039;&#039;Extreme Pokémon!&#039;&#039;&lt;br /&gt;
File:Aerodactyl Egg.png|A fossilized [[Aerodactyl (Pokémon)|Aerodactyl]] Egg in &#039;&#039;[[HS15|Putting the Air Back in Aerodactyl!]]&#039;&#039;&lt;br /&gt;
File:Aipom Egg.png|An {{p|Aipom}} Egg in &#039;&#039;[[AG150|May&#039;s Egg-Cellent Adventure]]&#039;&#039;&lt;br /&gt;
File:Bellsprout Egg.png|A {{p|Bellsprout}} Egg in &#039;&#039;May&#039;s Egg-Cellent Adventure&#039;&#039;&lt;br /&gt;
File:Chinchou Egg.png|A {{p|Chinchou}} Egg in &#039;&#039;May&#039;s Egg-Cellent Adventure&#039;&#039;&lt;br /&gt;
File:Cleffa Egg.png|A {{p|Cleffa}} Egg in &#039;&#039;May&#039;s Egg-Cellent Adventure&#039;&#039;&lt;br /&gt;
File:Igglybuff Egg.png|An {{p|Igglybuff}} Egg in &#039;&#039;May&#039;s Egg-Cellent Adventure&#039;&#039;&lt;br /&gt;
File:Ledyba Egg.png|A {{p|Ledyba}} Egg in &#039;&#039;May&#039;s Egg-Cellent Adventure&#039;&#039;&lt;br /&gt;
File:Magby Egg.png|A {{p|Magby}} Egg in &#039;&#039;May&#039;s Egg-Cellent Adventure&#039;&#039;&lt;br /&gt;
File:Sandshrew Egg.png|A {{p|Sandshrew}} Egg in &#039;&#039;May&#039;s Egg-Cellent Adventure&#039;&#039;&lt;br /&gt;
File:Smoochum Egg.png|A {{p|Smoochum}} Egg in &#039;&#039;May&#039;s Egg-Cellent Adventure&#039;&#039;&lt;br /&gt;
File:Spinarak Egg.png|A {{p|Spinarak}} Egg in &#039;&#039;May&#039;s Egg-Cellent Adventure&#039;&#039;&lt;br /&gt;
File:Swinub Egg.png|A {{p|Swinub}} Egg in &#039;&#039;May&#039;s Egg-Cellent Adventure&#039;&#039;&lt;br /&gt;
File:Teddiursa Egg.png|A {{p|Teddiursa}} Egg in &#039;&#039;May&#039;s Egg-Cellent Adventure&#039;&#039;&lt;br /&gt;
File:Wooper Egg.png|A {{p|Wooper}} Egg in &#039;&#039;May&#039;s Egg-Cellent Adventure&#039;&#039;&lt;br /&gt;
File:Vulpix Egg.png|A {{p|Vulpix}} Egg in &#039;&#039;May&#039;s Egg-Cellent Adventure&#039;&#039;&lt;br /&gt;
File:Slowpoke Egg.png|A {{p|Slowpoke}} Egg in &#039;&#039;May&#039;s Egg-Cellent Adventure&#039;&#039;&lt;br /&gt;
File:Manaphy Egg anime.png|A {{OBP|Manaphy|M09}} Egg in &#039;&#039;[[M09|Pokémon Ranger and the Temple of the Sea]]&#039;&#039;&lt;br /&gt;
File:Psyduck Eggs anime.png|Three {{p|Psyduck}} with their Eggs in &#039;&#039;[[DP087|The Psyduck Stops Here!]]&#039;&#039;&lt;br /&gt;
File:Samson Egg.png|A {{p|Vulpix}} Egg in &#039;&#039;[[SM014|Getting to Know You!]]&#039;&#039;&lt;br /&gt;
File:Pikipek Egg.png|Five {{p|Pikipek}} Eggs and a {{p|Rowlet}} Egg in &#039;&#039;[[SM004|First Catch in Alola, Ketchum-Style!]]&#039;&#039;&lt;br /&gt;
File:Larvesta egg anime.png|Six {{p|Larvesta}} Eggs in &#039;&#039;[[JN080|Trial on a Golden Scale!]]&#039;&#039;&lt;br /&gt;
File:Alternate World Dawn Piplup Egg.png|A Piplup Egg in &#039;&#039;[[JN089|The Gates of Warp!]]&#039;&#039;&lt;br /&gt;
File:Alternate World Ash Pichu Egg.png|A Pichu Egg in &#039;&#039;[[JN090|Showdown at the Gates of Warp!]]&#039;&#039;&lt;br /&gt;
File:Goh Sobble Egg.png|A Chimchar Egg (right) in &#039;&#039;[[JN090|Showdown at the Gates of Warp!]]&#039;&#039;&lt;br /&gt;
File:Buizel Shieldon Eggs anime.png|A Buizel (left) and Shieldon (right) Egg in &#039;&#039;[[JN090|Showdown at the Gates of Warp!]]&#039;&#039;&lt;br /&gt;
File:Sandile egg anime.png|Sandile Eggs in &#039;&#039;[[HZ037|Fuecoco…Becomes a Crook?!]]&#039;&#039; &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Gold Pichu Egg Golden Boys.png|thumb|200px|A Pichu Egg in [[Pokémon Gold &amp;amp; Silver: The Golden Boys]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|Red, Green &amp;amp; Blue}}====&lt;br /&gt;
In &#039;&#039;[[PS013|Sigh for Psyduck]]&#039;&#039;, [[Mr. Fuji]]&#039;s deceased {{p|Doduo}} is shown hatching from an Egg in a photograph. Notably, this was before the concept of Pokémon Eggs was introduced, and the Egg seen in the photograph was more similar to a real-life bird egg.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Gold, Silver &amp;amp; Crystal}}====&lt;br /&gt;
In &#039;&#039;[[PS101|Teddiursa&#039;s Picnic]]&#039;&#039;, {{adv|Gold}} received an Egg produced by [[Jasmine]]&#039;s two {{p|Togetic}}, which eventually hatched into a {{p|Togepi}}, nicknamed [[Togebo]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS160|Playful Porygon2]]&#039;&#039;, [[Pika]] and [[Chuchu]], {{adv|Red}} and {{adv|Yellow}}&#039;s respective {{p|Pikachu}}, produced an Egg, which later hatched into Gold&#039;s {{p|Pichu}}, [[Pibu]]. It initially appeared as a plain Egg without a pattern, with the Pichu pattern only appearing on it shortly before it hatched.&lt;br /&gt;
&lt;br /&gt;
In a flashback shown in &#039;&#039;[[PS180|The Last Battle XIV]]&#039;&#039;, [[Pryce]]&#039;s {{p|Lapras}}, La Glace, was shown hatching from an Egg.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Diamond &amp;amp; Pearl}}====&lt;br /&gt;
In &#039;&#039;[[PS377|Hurrah for Rapidash]]&#039;&#039;, [[Roark&#039;s Cranidos]] is seen as an egg in a flashback.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS380|Lucky Lucario II]]&#039;&#039;, [[Riley]]&#039;s {{p|Riolu}}&#039;s Egg was put inside a cavern as a final task for {{adv|Diamond}} during his training on [[Iron Island]]. It hatched soon after being found.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Platinum}}====&lt;br /&gt;
In &#039;&#039;[[PS441|Alternate Dimension Showdown XI]]&#039;&#039;, Diamond was given a {{p|Manaphy}} Egg by {{adv|Looker}}, who had been entrusted with it during a mission in [[Fiore]]. The Egg later hatched into Manaphy at the [[Pokémon Day Care]]. Manaphy later produced an Egg that hatched into a {{p|Phione}}.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|HeartGold &amp;amp; SoulSilver}}====&lt;br /&gt;
In &#039;&#039;[[PS460|All About Arceus IX]]&#039;&#039;, Red&#039;s {{p|Snorlax}}, [[Snor]], and {{adv|Emerald}}&#039;s Snorlax were revealed to have produced an Egg.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mr Fuji Doduo Egg.png|[[Mr Fuji]]&#039;s {{p|Doduo}} hatching from its Egg&lt;br /&gt;
File:Togebo Egg.png|Togepi ([[Togebo]]) Egg&lt;br /&gt;
File:Pibu Egg.png|Pichu ([[Pibu]]) Egg&lt;br /&gt;
File:Day-Care Couple Azurill Wynaut Adventures.png|{{p|Igglybuff}} Egg&lt;br /&gt;
File:Pryce La Glace Egg Adventures.png|Pryce&#039;s {{p|Lapras}} Egg&lt;br /&gt;
File:Riley Riolu Egg Adventures.png|Riley&#039;s {{p|Riolu}} Egg&lt;br /&gt;
File:Roark Cranidos Egg Adventures.png|[[Roark&#039;s Cranidos]] Egg&lt;br /&gt;
File:Manaphy Egg Adventures.png|{{p|Manaphy}} Egg&lt;br /&gt;
File:Phione Egg Adventures.png|{{p|Phione}} Egg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
*[[Hareta]] received an Egg from his father, [[Kaisei]], at the end of &#039;&#039;[[DPA27|A Surprise Visit from Hareta&#039;s Father!]]&#039;&#039;. It hatched into a {{TP|Hareta|Minun}} in &#039;&#039;[[DPA30|The Anger of Legendary Pokémon Heatran]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Hareta Minun Egg.png|[[Hareta]]&#039;s {{TP|Hareta|Minun}} Egg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon Gold &amp;amp; Silver: The Golden Boys===&lt;br /&gt;
*{{GnB|Gold}} received a Pokémon Egg from the [[Day-Care Couple]] in &#039;&#039;[[GB10|A Huge Mysterious Tree!!]]&#039;&#039;. It hatched into {{p|Pichu}} in &#039;&#039;[[GB16|The New Pokémon Is Hatched!!]]&#039;&#039;.&lt;br /&gt;
*{{GnB|Chris}} hatched a {{p|Togepi}} from an Egg that {{GnB|Gold}} delivered to [[Professor Elm]] in &#039;&#039;[[GB15|Escape From The Mystery Forest!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Chris Togepi Egg Golden Boys.png|{{GnB|Chris}}&#039;s {{p|Togepi}} Egg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Yeah! I Got Pokémon!===&lt;br /&gt;
*In &#039;&#039;[[GDZ55|Babysitting Isn&#039;t Easy!]]&#039;&#039;, [[Shu]] was tasked with babysitting {{p|Smoochum}}, {{p|Cleffa}}, {{p|Igglybuff}}, and {{p|Magby}} Eggs, which all ended up hatching at once.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
*{{PPM|Red}} hatched a {{TP|Red|Togepi}} Egg in &#039;&#039;[[PM066|Hatch the Pokémon Egg!!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Red Togepi Egg PM.png|Togepi Egg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
*{{TCG ID|Challenge from the|_____&#039;s Chansey|Darkness}}: Depicts a {{p|Chansey}} hatching from an Egg, as well as many other generic Eggs in the background.&lt;br /&gt;
*{{TCG ID|Neo Discovery|Fossil Egg|72}}: Used to hatch into any Pokémon that evolves from {{TCG ID|Fossil|Mysterious Fossil|62}}.&lt;br /&gt;
*{{TCG ID|Movie VS Pack|Manaphy&#039;s Egg|16}}: Used to hatch into [[Manaphy (TCG)#Sea&#039;s Manaphy|Sea&#039;s Manaphy]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The color of a standard Pokémon Egg may be a reference to the standard {{smw|Yoshi Egg}}, as one of its early appearances was in &#039;&#039;{{smw|Yoshi (game)|Yoshi}}&#039;&#039;, a game also developed by [[Game Freak]].&lt;br /&gt;
*The Eggs of {{p|Elekid}} and {{p|Magby}} are the only Eggs whose designs depict those of the Pokémon&#039;s {{p|Electabuzz|evolved}} {{p|Magmar|form}}, rather than the Pokémon it directly hatches into.&lt;br /&gt;
*{{OBP|Manaphy|M09}}, which is {{pkmn2|Mythical}}, is the only Pokémon which has been seen hatching from an Egg in the animated series that is unable to evolve.&lt;br /&gt;
*Even though Eggs are incapable of battling, they have [[base stats]] programmed into the game. Each stat is 10.&lt;br /&gt;
**Through [[Pomeg glitch|a glitch]] in {{game|Emerald}} and [[Generation IV]], Eggs can actually battle in-game.&lt;br /&gt;
*In {{2v2|Ruby|Sapphire}}, there was a bug when Pokémon hatched from an Egg in another game was traded to either game. When done, the &amp;quot;Egg&amp;quot; that appears after the location where the Egg hatched in the summary will change to &amp;quot;met&amp;quot; when traded to Ruby or Sapphire. This bug was fixed in {{game|Emerald}}.&lt;br /&gt;
**Also in Generations III, IV, and V, when an Egg is generated, it is given the OT, ID, secret ID, and game identifier of the game which created it. This can cause an Egg which is traded to hatch {{Shiny}} and then be normally colored, or hatch normally colored, and then be Shiny. This is due to the change in OT, ID, and secret ID happening after the hatching cutscene.&lt;br /&gt;
**This issue is also present if a Pokémon is traded between the main and remake games of the third and fourth generations: the game identifier is never changed, meaning that an Azurill Egg generated in Hoenn, but then traded to Kanto and hatched will, though identifying itself as having the Kanto player as its OT, still be marked as having been generated in Hoenn. When transferred via Pal Park to Generation IV, it will say that it is from Hoenn, rather than Kanto, as this is determined not by [[List of locations by index number in Generation III|index number]] of the location hatched, but by game identifier. In Generation IV, this occurs between Sinnoh and Johto games when Pokémon are transferred forward to Generation V. It cannot occur between Kanto/Hoenn and Johto/Sinnoh games, however, as Pokémon Eggs cannot be transferred via Pal Park.&lt;br /&gt;
**Both issues were resolved in [[Generation VI]], where an Egg uses its current owner&#039;s OT, ID, secret ID, and game identifier while hatching.&lt;br /&gt;
*The DVs of the Pokémon hatched from the Odd Egg will always be either 0/2/10/10/10 if Shiny or all 0 if non-Shiny, regardless of language version. These are the lowest possible values in Generation II for any Shiny or non-Shiny Pokémon, respectively.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20141231124858/http://upokecenter.dreamhosters.com/articles/pokemon-video-games/pokemon-crystal/pokemon-crystal-odd-egg/ Odd Egg - The Ultimate Pokémon Center (archive)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The Odd Egg always hatches with 125 experience points. This matches the base [[experience]] for the {{cat|Pokémon in the Medium Fast experience group|Medium Fast}} experience group (which includes {{p|Pichu}}, {{p|Tyrogue}}, {{p|Smoochum}}, {{p|Elekid}} and {{p|Magby}} in this instance), but exceeds the base experience for the {{cat|Pokémon in the Fast experience group|Fast}} experience group. This makes it possible for a {{p|Cleffa}} or {{p|Igglybuff}} hatched from the Odd Egg to start with more experience points than it would normally have.&lt;br /&gt;
**This, in turn, means hatching a Cleffa or Igglybuff from the Odd Egg is the only way to newly obtain a Pokémon that already has experience point progress towards its next level.&lt;br /&gt;
*Prior to [[Generation IV]], due to the fact that Pokémon hatched from Eggs at level 5, several [[wild Pokémon]] found in early [[route]]s had lower levels than newly-hatched Pokémon.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|ja=タマゴ &#039;&#039;Egg&#039;&#039;&lt;br /&gt;
|zh_yue=蛋 &#039;&#039;{{tt|Dáan|Egg}}&#039;&#039;&lt;br /&gt;
|zh_cmn=蛋 &#039;&#039;{{tt|Dàn|Egg}}&#039;&#039;&lt;br /&gt;
|da=Æg&lt;br /&gt;
|nl=Ei&lt;br /&gt;
|fi=Muna&lt;br /&gt;
|fr=Œuf&lt;br /&gt;
|de=Ei&lt;br /&gt;
|hi={{tt|अंडा|Aṇḍā}} &#039;&#039;{{tt|Anda|Egg}}&#039;&#039;&lt;br /&gt;
|hu=Tojás&lt;br /&gt;
|id=Telur&lt;br /&gt;
|it=Uovo&lt;br /&gt;
|ko=알 &#039;&#039;Egg&#039;&#039;&lt;br /&gt;
|no=Egg&lt;br /&gt;
|pl=Jajo&lt;br /&gt;
|pt_br=Ovo&lt;br /&gt;
|ru=Яйцо &#039;&#039;Yaytso&#039;&#039;&lt;br /&gt;
|es=Huevo&lt;br /&gt;
|sv=Ägg&lt;br /&gt;
|tr=Yumurta&lt;br /&gt;
|vi=Trứng Pokémon&lt;br /&gt;
|th=ไข่ &#039;&#039;Egg&#039;&#039;&lt;br /&gt;
|pt_eu=Ovo{{tt|*|Platinum manual}}&lt;br /&gt;
|ca=Ou&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Egg Watch&#039;&#039;&lt;br /&gt;
{{Langtable|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|ja=タマゴの様子 &#039;&#039;Tamago no Yōsu&#039;&#039;&lt;br /&gt;
|zh_yue=蛋的樣子 &#039;&#039;Dáan dīk yeuhng jí&#039;&#039;&lt;br /&gt;
|zh_cmn=蛋的状况 &#039;&#039;Dàn de zhuàng kuàng&#039;&#039;&lt;br /&gt;
|fr=Surveillance de l’Œuf&lt;br /&gt;
|de=Eiprüfer&lt;br /&gt;
|it=Osservazione Uovo&lt;br /&gt;
|ko=알의 상태 &#039;&#039;Al-ui Sangtae&#039;&#039;&lt;br /&gt;
|es=Estado del Huevo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
*{{cat|Episodes in which a main character obtains a Pokémon Egg}}&lt;br /&gt;
* [[Pokémon breeding]]&lt;br /&gt;
* [[Lucky Egg]]&lt;br /&gt;
&lt;br /&gt;
== References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Methods of obtaining Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ei]]&lt;br /&gt;
[[es:Huevo Pokémon]]&lt;br /&gt;
[[fr:Œuf de Pokémon]]&lt;br /&gt;
[[it:Uova Pokémon]]&lt;br /&gt;
[[ja:タマゴ]]&lt;br /&gt;
[[zh:宝可梦的蛋]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Battle_Arcade&amp;diff=4535275</id>
		<title>Battle Arcade</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Battle_Arcade&amp;diff=4535275"/>
		<updated>2026-04-20T15:05:03Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: /* Battle Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Facility infobox&lt;br /&gt;
|name=Arcade&lt;br /&gt;
|jname=バトルルーレット&lt;br /&gt;
|jtrans=Battle Roulette&lt;br /&gt;
|image=Battle Roulette.png&lt;br /&gt;
|color=arcade&lt;br /&gt;
|slogan=Where Events Sway Outcomes&lt;br /&gt;
|bpr=7&lt;br /&gt;
|partsing=3&lt;br /&gt;
|partdoub=3&lt;br /&gt;
|BP=Few&amp;lt;!--2 per round before round 3--&amp;gt;&lt;br /&gt;
|brain=Arcade Star Dahlia&lt;br /&gt;
|brainlink=Dahlia&lt;br /&gt;
|brainvs=VSDahlia&lt;br /&gt;
|silver=21&lt;br /&gt;
|gold=49&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Battle Arcade&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルルーレット&#039;&#039;&#039; &#039;&#039;Battle Roulette&#039;&#039;) is a [[Battle facility|facility]] located in the southeastern corner of the {{gdis|Battle Frontier|IV}}. The building itself looks like a large tent, with articular domes, much like {{wp|Saint Basil&#039;s Cathedral}}. Inside the Arcade, it is dark with strange patterns on the walls and floors like a circus tent. In the stadium room, there is a large screen called the &#039;&#039;Game Board&#039;&#039; that most of the game is displayed on.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
The player battles seven Trainers consecutively in a knock-out, much like all other facilities in the Battle Frontier. Before entering, Trainers will choose three Pokémon to battle, having their [[level]] reduced to 50. Prior to battles, all items equipped on the Pokémon used are removed. Battles in the Battle Arcade are 3 vs 3. Upon entering, the player&#039;s Pokémon will be seen on the Game Board. The foe&#039;s Pokémon will also be seen when they enter the field.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See also: [[List of Battle Frontier Trainers in Generation IV]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before a battle begins, the player must play the game board to determine the condition of the battle. The game board is a massive roulette machine that will scroll quickly through a grid of small boxes, known as &#039;&#039;Events&#039;&#039;. The roulette will stop by touching a button that appears on the touch screen, or after scrolling for 30 seconds. Landing on a dark purple box affects the player while landing on a red box affects the foe. Gray boxes, on the other hand, affect both foes. Each event will have a different effect; some may lower the opponent&#039;s HP, poison the opponent&#039;s Pokémon, or speed up the game board. The choice may affect the player&#039;s Pokémon, the opponent&#039;s, or even the field. The board may land on status conditions, weather changes, level changes, Berries and more. It may even land on nothing. The initial speed of the game board depends on the current round the player is in, with higher rounds having higher initial speeds.&lt;br /&gt;
&lt;br /&gt;
Every battle is called a &#039;&#039;game&#039;&#039;; for example, the first battle is known as &#039;&#039;Game No. 1&#039;&#039;. After winning a battle, the player&#039;s Pokémon will be healed completely, and the player will have the option to continue, rest, retire, or get their most recent battle recorded on their [[Vs. Recorder]].&lt;br /&gt;
&lt;br /&gt;
===Roulette events===&lt;br /&gt;
For the first six sets, only specific events can appear, while the events that don&#039;t target the player, the foe, or the field itself will not be generated on certain battles in a given set.&amp;lt;ref name=&amp;quot;altissimoi&amp;quot;&amp;gt;https://altissimo1.github.io/Main-Series/DPPt/battle-arcade.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://github.com/gainax3/retsam_00jupc/blob/main/src/frontier/roulette/roulette.dat&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{arcade color dark}}; {{roundy}}; border: 5px solid #{{arcade color}}&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{arcade color light}}; {{roundytl|5px}}&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background: #{{arcade color light}};&amp;quot; | Target&lt;br /&gt;
! style=&amp;quot;background: #{{arcade color light}};&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background: #{{arcade color light}};&amp;quot; | Availability&lt;br /&gt;
! style=&amp;quot;background: #{{arcade color light}}; {{roundytr|5px}}&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;background: #{{red color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Lower HP Foe icon.png]]&lt;br /&gt;
| Lowers foes&#039; HP&lt;br /&gt;
| Foe&lt;br /&gt;
| Lowers Pokémon&#039;s HP by 20%&lt;br /&gt;
| Set 2+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{red color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Poison Foe icon.png]]&lt;br /&gt;
| Poisons foes&lt;br /&gt;
| Foe&lt;br /&gt;
| Poisons Pokémon&lt;br /&gt;
| Set 1, 3, 7+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{red color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Paralyze Foe icon.png]]&lt;br /&gt;
| Paralyzes foes&lt;br /&gt;
| Foe&lt;br /&gt;
| Paralyzes Pokémon&lt;br /&gt;
| Set 1, 3, 7+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{red color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Burn Foe icon.png]]&lt;br /&gt;
| Burns foes&lt;br /&gt;
| Foe&lt;br /&gt;
| Burns Pokémon&lt;br /&gt;
| Set 1, 3, 7+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{red color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Sleep Foe icon.png]]&lt;br /&gt;
| Puts foe to sleep&lt;br /&gt;
| Foe&lt;br /&gt;
| Puts one Pokémon to sleep&lt;br /&gt;
| Set 5+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{red color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Freeze Foe icon.png]]&lt;br /&gt;
| Freezes foe&lt;br /&gt;
| Foe&lt;br /&gt;
| Freezes one Pokémon&lt;br /&gt;
| Set 5+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{red color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Berry Foe icon.png]]&lt;br /&gt;
| Foes get Berries&lt;br /&gt;
| Foe&lt;br /&gt;
| All Pokémon gain a Berry&lt;br /&gt;
| Set 1-3, 7+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{red color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Item Foe icon.png]]&lt;br /&gt;
| Foes get items&lt;br /&gt;
| Foe&lt;br /&gt;
| All Pokémon gain a held item&lt;br /&gt;
| Set 4+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{red color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Level Up Foe icon.png]]&lt;br /&gt;
| Foes level up&lt;br /&gt;
| Foe&lt;br /&gt;
| All Pokémon gain 3 levels&lt;br /&gt;
| Set 2+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{blue color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Lower HP Ally icon.png]]&lt;br /&gt;
| Lowers allies&#039; HP&lt;br /&gt;
| Ally&lt;br /&gt;
| Lowers Pokémon&#039;s HP by 20%&lt;br /&gt;
| Set 2+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{blue color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Poison Ally icon.png]]&lt;br /&gt;
| Poisons allies&lt;br /&gt;
| Ally&lt;br /&gt;
| Poisons Pokémon&lt;br /&gt;
| Sets 1, 3, 7+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{blue color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Paralyze Ally icon.png]]&lt;br /&gt;
| Paralyzes allies&lt;br /&gt;
| Ally&lt;br /&gt;
| Paralyzes Pokémon&lt;br /&gt;
| Sets 1, 3, 7+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{blue color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Burn Ally icon.png]]&lt;br /&gt;
| Burns allies&lt;br /&gt;
| Ally&lt;br /&gt;
| Burns Pokémon&lt;br /&gt;
| Sets 1, 3, 7+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{blue color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Sleep Ally icon.png]]&lt;br /&gt;
| Puts ally to sleep&lt;br /&gt;
| Ally&lt;br /&gt;
| Puts one Pokémon to sleep&lt;br /&gt;
| Set 5+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{blue color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Freeze Ally icon.png]]&lt;br /&gt;
| Freezes ally&lt;br /&gt;
| Ally&lt;br /&gt;
| Freezes one Pokémon&lt;br /&gt;
| Set 5+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{blue color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Berry Ally icon.png]]&lt;br /&gt;
| Allies get Berries&lt;br /&gt;
| Ally&lt;br /&gt;
| All Pokémon gain a Berry&lt;br /&gt;
| Set 1-3, 7+&lt;br /&gt;
| Remainder of the round&lt;br /&gt;
|- style=&amp;quot;background: #{{blue color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Item Ally icon.png]]&lt;br /&gt;
| Allies get items&lt;br /&gt;
| Ally&lt;br /&gt;
| All Pokémon gain a held item&lt;br /&gt;
| Set 4+&lt;br /&gt;
| Remainder of the round&lt;br /&gt;
|- style=&amp;quot;background: #{{blue color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Level Up Ally icon.png]]&lt;br /&gt;
| Allies level up&lt;br /&gt;
| Ally&lt;br /&gt;
| All Pokémon gain 3 levels&lt;br /&gt;
| Set 2+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Sun icon.png]]&lt;br /&gt;
| Sunny&lt;br /&gt;
| Field&lt;br /&gt;
| Battle in Sunny weather&lt;br /&gt;
| Set 2-3, 7+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Rain icon.png]]&lt;br /&gt;
| Rain&lt;br /&gt;
| Field&lt;br /&gt;
| Battle in Rainy weather&lt;br /&gt;
| Set 2-3, 7+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Sandstorm icon.png]]&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| Field&lt;br /&gt;
| Battle in Sandstorm weather&lt;br /&gt;
| Set 2-3, 7+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Hail icon.png]]&lt;br /&gt;
| Hail&lt;br /&gt;
| Field&lt;br /&gt;
| Battle in Hail weather&lt;br /&gt;
| Set 2-3, 7+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Fog icon.png]]&lt;br /&gt;
| Fog&lt;br /&gt;
| Field&lt;br /&gt;
| Battle in thick fog&lt;br /&gt;
| Set 4, 6+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Trick Room icon.png]]&lt;br /&gt;
| Trick Room&lt;br /&gt;
| Field&lt;br /&gt;
| Battle in Trick Room conditions for the first 5 turns&lt;br /&gt;
| Set 4, 6+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Swap Teams icon.png]]&lt;br /&gt;
| Pokémon swap&lt;br /&gt;
| -&lt;br /&gt;
| Battle after swapping all Pokémon with foe&lt;br /&gt;
| Battle 1-6&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Speed Up icon.png]]&lt;br /&gt;
| Speed Up&lt;br /&gt;
| -&lt;br /&gt;
| Increase the speed of subsequent roulette flashes by 1&lt;br /&gt;
| Battle 1-6&lt;br /&gt;
| Remainder of the round&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Speed Down icon.png]]&lt;br /&gt;
| Speed Down&lt;br /&gt;
| -&lt;br /&gt;
| Decrease the speed of subsequent roulette flashes by 1&lt;br /&gt;
| Set 1-3, 7+&amp;lt;br/&amp;gt;Battle 1-6&lt;br /&gt;
| Remainder of the round&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Random icon.png]]&lt;br /&gt;
| Random&lt;br /&gt;
| -&lt;br /&gt;
| Makes subsequent roulette flashes non-sequential&lt;br /&gt;
| Battle 1-6&lt;br /&gt;
| Next roulette game&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade BP icon.png]]&lt;br /&gt;
| Get 1BP&lt;br /&gt;
| -&lt;br /&gt;
| Get 1BP and battle with no other event&lt;br /&gt;
| Set 4+&amp;lt;br/&amp;gt;Battle 1, 3, 5&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Pass icon.png]]&lt;br /&gt;
| No battle&lt;br /&gt;
| -&lt;br /&gt;
| Move onto the next Trainer without battling&lt;br /&gt;
| Set 5+&amp;lt;br/&amp;gt;Battle 2, 4, 6&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade No Event icon.png]]&lt;br /&gt;
| No Event&lt;br /&gt;
| -&lt;br /&gt;
| Battle with no event&lt;br /&gt;
| Always&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade BP Plus icon.png]]&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Get 3BP&lt;br /&gt;
| -&lt;br /&gt;
| Get 3BP and battle with no other event&lt;br /&gt;
| Set 7+&amp;lt;br/&amp;gt;Battle 2, 4, 6&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 1 battle&lt;br /&gt;
|}{{-}}&lt;br /&gt;
====Items====&lt;br /&gt;
The {{Berries}} and items gained from events change depending on the set, and can include both beneficial and harmful items.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{arcade color}}; border:3px solid #{{arcade color dark}}; margin:auto; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#{{arcade color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{arcade color light}}; {{roundytl|5px}}&amp;quot; |&lt;br /&gt;
! Set 1-3&lt;br /&gt;
! Set 4-7&lt;br /&gt;
! Set 8+&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{arcade color light}} | Berries&lt;br /&gt;
| {{bag3|Cheri Berry}}{{bag3|Chesto Berry}}{{bag3|Pecha Berry}}{{bag3|Rawst Berry}}{{bag3|Aspear Berry}}{{bag3|Persim Berry}}{{bag3|Sitrus Berry}}{{bag3|Lum Berry}}&lt;br /&gt;
| {{bag3|Persim Berry}}{{bag3|Sitrus Berry}}{{bag3|Lum Berry}}{{bag3|Occa Berry}}{{bag3|Passho Berry}}{{bag3|Wacan Berry}}{{bag3|Rindo Berry}}{{bag3|Yache Berry}}&amp;lt;br/&amp;gt;{{bag3|Chople Berry}}{{bag3|Kebia Berry}}{{bag3|Shuca Berry}}{{bag3|Coba Berry}}{{bag3|Payapa Berry}}{{bag3|Tanga Berry}}{{bag3|Charti Berry}}{{bag3|Kasib Berry}}&amp;lt;br/&amp;gt;{{bag3|Haban Berry}}{{bag3|Colbur Berry}}{{bag3|Babiri Berry}}{{bag3|Chilan Berry}}&lt;br /&gt;
| {{bag3|Persim Berry}}{{bag3|Sitrus Berry}}{{bag3|Lum Berry}}{{bag3|Liechi Berry}}{{bag3|Ganlon Berry}}{{bag3|Salac Berry}}{{bag3|Petaya Berry}}{{bag3|Apicot Berry}}&amp;lt;br/&amp;gt;{{bag3|Lansat Berry}}{{bag3|Starf Berry}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{arcade color light}} | Items&lt;br /&gt;
| style=&amp;quot;background:#888&amp;quot; | {{bag3|King&#039;s Rock}}{{bag3|Quick Claw}}{{bag3|BrightPowder}}{{bag3|Metronome|Metronome (item)}}{{bag3|Big Root}}{{bag3|Focus Band}}{{bag3|Focus Sash}}{{bag3|Leftovers}}&amp;lt;br/&amp;gt;{{bag3|Iron Ball}}{{bag3|Lagging Tail}}{{bag3|Black Sludge}}&lt;br /&gt;
| {{bag3|Iron Ball}}{{bag3|Lagging Tail}}{{bag3|Black Sludge}}{{bag3|White Herb}}{{bag3|Power Herb}}{{bag3|Muscle Band}}{{bag3|Wise Glasses}}{{bag3|Shell Bell}}&amp;lt;br/&amp;gt;{{bag3|Scope Lens}}{{bag3|Wide Lens}}{{bag3|Zoom Lens}}{{bag3|Expert Belt}}{{bag3|Life Orb}}&lt;br /&gt;
| {{bag3|Focus Band}}{{bag3|Focus Sash}}{{bag3|Leftovers}}{{bag3|Scope Lens}}{{bag3|Wide Lens}}{{bag3|Zoom Lens}}{{bag3|Expert Belt}}{{bag3|Life Orb}}&amp;lt;br/&amp;gt;{{bag3|Choice Band}}{{bag3|Choice Scarf}}{{bag3|Choice Specs}}&lt;br /&gt;
|}&lt;br /&gt;
The game has held items defined for Sets 1 through 3, but since the game will not generate this event until Set 4, it is effectively unused.&amp;lt;ref name=&amp;quot;altissimoi&amp;quot;/&amp;gt;&lt;br /&gt;
====Performance====&lt;br /&gt;
The player&#039;s performance in each battle is secretly scored, causing the odds of specific event groups to change:&amp;lt;ref name=&amp;quot;YouTube video&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{arcade color}}; border:3px solid #{{arcade color dark}}; margin:auto; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#{{arcade color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{arcade color light}}; {{roundytl|5px}}&amp;quot; | Score&lt;br /&gt;
! Ally&lt;br /&gt;
! Foe&lt;br /&gt;
! Field&lt;br /&gt;
! Other&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 0-4 || 75% || 10% || 10% || 5%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 5-10 || 40% || 25% || 30% || 5%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 11-15 || 30% || 30% || 35% || 5%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 16-20 || 20% || 35% || 30% || 15%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 21-24 || 15% || 15% || 40% || 30%&lt;br /&gt;
|}&lt;br /&gt;
The player receives points for:&lt;br /&gt;
*Amount of turns to finish the battle; 10 for 2 turns or less, 6 for 3-4, 4 for 5-6, 2 for 7-8, and 0 for 9 or more.&lt;br /&gt;
*Amount of their Pokémon that have been knocked out; 8 for 0, 6 for 1, 4 for 2, and 0 for 3-4.&lt;br /&gt;
*Amount of their Pokémon that have a status condition; 6 for 0, 4 for 1, 2 for 2, and 0 for 3-4.&lt;br /&gt;
====Roulette speed====&lt;br /&gt;
The roulette stays on a given event for a specific amount of frames. The roulette will also stop on its own after 900 frames, or half a minute, as Generation IV games run at 30 frames per second. &amp;lt;ref name=&amp;quot;YouTube video&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=NEUiqr2uVuU Gen 4&#039;s Battle Arcade Fooled EVERYONE For 18 Years. Why?]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{arcade color}}; border:3px solid #{{arcade color dark}}; margin:auto; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#{{arcade color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{arcade color light}}; {{roundytl|5px}}&amp;quot; | Value&lt;br /&gt;
! Frames&lt;br /&gt;
! Note&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| -3&lt;br /&gt;
| 20&lt;br /&gt;
| Slowest speed&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| -2&lt;br /&gt;
| 16&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| -1&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| Default at win streak of 0-28&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| Default at win streak of 29-48&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Default at win streak of 49 or higher&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| Fastest speed&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| Identical to 1 frame setting.&lt;br /&gt;
|}&lt;br /&gt;
====Nullify events====&lt;br /&gt;
Events that inflict [[status condition]]s do not apply to Pokémon that have certain types or Abilities.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{arcade color dark}}; {{roundy}}; border: 5px solid #{{arcade color}}&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background: #{{poison color}}; {{roundytop|5px}}&amp;quot; width=&amp;quot;20%&amp;quot; | {{color2|000|Poison (status ailment)|Poison}}&lt;br /&gt;
! style=&amp;quot;background: #{{ice color}}; {{roundytop|5px}}&amp;quot; width=&amp;quot;20%&amp;quot; | {{color2|000|Freeze (status ailment)|Freeze}}&lt;br /&gt;
! style=&amp;quot;background: #{{fire color}}; {{roundytop|5px}}&amp;quot; width=&amp;quot;20%&amp;quot; | {{color2|000|Burn (status ailment)|Burn}}&lt;br /&gt;
! style=&amp;quot;background: #{{status color}}; {{roundytop|5px}}&amp;quot; width=&amp;quot;20%&amp;quot; | {{color2|000|Sleep (status ailment)|Sleep}}&lt;br /&gt;
! style=&amp;quot;background: #{{electric color}}; {{roundytop|5px}}&amp;quot; width=&amp;quot;20%&amp;quot; | {{color2|000|Paralysis (status ailment)|Paralysis}}&lt;br /&gt;
|- style=&amp;quot;background: #{{arcade color light}}; {{roundybottom|5px}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039;{{color2|000|Ability}}&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{acolor|Immunity|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;{{color2|000|Type}}&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{tcolor|Steel|000}}, {{tcolor|Poison|000}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{acolor|Magma Armor|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{tcolor|Ice|000}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{acolor|Water Veil|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{tcolor|Fire|000}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{acolor|Insomnia|000}}&amp;lt;br&amp;gt;{{acolor|Vital Spirit|000}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{acolor|Limber|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{tcolor|Ground|000}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Battle Points===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{arcade color}}; border:3px solid #{{arcade color dark}}; margin:auto; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#{{arcade color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{arcade color light}}; {{roundytl|5px}}&amp;quot; | Set&lt;br /&gt;
! Battle No.&lt;br /&gt;
! Singles&lt;br /&gt;
! Doubles&lt;br /&gt;
! style=&amp;quot;background: #{{arcade color light}}; {{roundytr|5px}}&amp;quot; | Multi&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1 to 7&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 7&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 8 to 14&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 15 to 21&lt;br /&gt;
| 20&amp;lt;br/&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Arcade Star)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 22 to 28&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 29 to 35&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 36 to 42&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 43 to 49&lt;br /&gt;
| 20&amp;lt;br/&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Arcade Star)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| 5&lt;br /&gt;
| 16&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | 8+&lt;br /&gt;
| 50+&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Arcade Star===&lt;br /&gt;
[[Dahlia]] is the [[Frontier Brain]] for the Battle Arcade. She can be challenged on the 21st consecutive Single Battle. Once defeated, she will give away the silver commemorative print. Dahlia can be challenged again on the 49th consecutive Single Battle, and will give away the gold commemorative print when defeated.&lt;br /&gt;
&lt;br /&gt;
====Silver Print challenge====&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{arcade color}}&lt;br /&gt;
| border = {{arcade color dark}}&lt;br /&gt;
| headcolor = {{arcade color light}}&lt;br /&gt;
| sprite = Spr Pt Dahlia.png&lt;br /&gt;
| prize = 20{{color2|000|Battle Point|BP}}&lt;br /&gt;
| class = Arcade Star&lt;br /&gt;
| classlink = Dahlia&lt;br /&gt;
| name = {{color2|000|Dahlia}}&lt;br /&gt;
| location = Battle Arcade&lt;br /&gt;
| locationname = Battle Arcade&lt;br /&gt;
| game = PtHGSS&lt;br /&gt;
| pokemon = 3&lt;br /&gt;
| table = yes&lt;br /&gt;
}}&lt;br /&gt;
{{Lop/facility/head|{{arcade color light}}|{{arcade color}}|{{arcade color}}}}&lt;br /&gt;
{{lop/facility|game=3|477|Dusknoir||Shadow Punch|Ghost|Fling|Dark|Will-O-Wisp|Fire|Trick Room|Psychic|Brave||252|252|||}}&lt;br /&gt;
{{lop/facility|game=3|308|Medicham||Zen Headbutt|Psychic|Reversal|Fighting|Endure|Normal|Fake Out|Normal|Jolly||252||||252}}&lt;br /&gt;
{{lop/facility|game=3|272|Ludicolo||Waterfall|Water|Razor Leaf|Grass|Drain Punch|Fighting|Swords Dance|Normal|Adamant||252|||252|}}&lt;br /&gt;
{{lop/facility/foot|{{arcade color light}}}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
====Gold Print challenge====&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{arcade color}}&lt;br /&gt;
| border = {{arcade color dark}}&lt;br /&gt;
| headcolor = {{arcade color light}}&lt;br /&gt;
| sprite = Spr Pt Dahlia.png&lt;br /&gt;
| prize = 20{{color2|000|Battle Point|BP}}&lt;br /&gt;
| class = Arcade Star&lt;br /&gt;
| classlink = Dahlia&lt;br /&gt;
| name = {{color2|000|Dahlia}}&lt;br /&gt;
| location = Battle Arcade&lt;br /&gt;
| locationname = Battle Arcade&lt;br /&gt;
| game = PtHGSS&lt;br /&gt;
| pokemon = 3&lt;br /&gt;
| table = yes&lt;br /&gt;
}}&lt;br /&gt;
{{Lop/facility/head|{{arcade color light}}|{{arcade color}}|{{arcade color}}}}&lt;br /&gt;
{{lop/facility|game=3|145|Zapdos||Thunderbolt|Electric|Air Cutter|Flying|Heat Wave|Fire|Signal Beam|Bug|Modest||||252||252}}&lt;br /&gt;
{{lop/facility|game=3|257|Blaziken||Flare Blitz|Fire|Superpower|Fighting|ThunderPunch|Electric|Night Slash|Dark|Adamant||252||||252}}&lt;br /&gt;
{{lop/facility|game=3|468|Togekiss||Hyper Beam|Normal|Air Slash|Flying|Aura Sphere|Fighting|Psychic|Psychic|Modest||||252||252}}&lt;br /&gt;
{{lop/facility/foot|{{arcade color light}}}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
==Layout==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{arcade color}}; {{roundy}};&amp;quot; width=&amp;quot;250px&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Arcade exterior PtHGSS.png|200px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Arcade interior PtHGSS.png|200px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Arcade hallway HGSS.png|200px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:VS Dahlia.png|200px]]&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;small&amp;gt;Outside the Battle Arcade&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Inside the Battle Arcade&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Hallway leading to the stage&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Before battle in the Battle Arcade&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
Artwork depicting the Battle Arcade is seen in {{mas|Dahlia}}&#039;s mindscape.&lt;br /&gt;
{| style=&amp;quot;background: #{{masters color dark}}; {{roundy}}; border: #{{masters color dark}};&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background: #{{masters color light}}; {{roundy}}; border: #{{masters color light}};&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background: #{{water color light}}; {{roundy}}; border: #{{water color light}}; padding: 0px 5px 5px 5px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;{{color2|000|Dahlia (Masters)#Ludicolo|Dahlia &amp;amp; Ludicolo}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dahlia Mindscape.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Battle Arcade Adventures.png|thumb|260px|The Battle Arcade in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|Platinum}}====&lt;br /&gt;
The Battle Arcade first appeared in &#039;&#039;[[PS418|Deprogramming Porygon-Z]]&#039;&#039; as a part of the {{gdis|Battle Frontier|IV}}. In &#039;&#039;[[PS421|Clobbering Claydol]]&#039;&#039;, {{adv|Platinum}} challenged it as her second Battle Frontier facility. With the skills she had [[PS356|honed]] at the [[Veilstone Game Corner]], she was easily able to land the roulette on the symbols she wanted, making the battle conditions work in her favor.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS423|Tackling Togekiss]]&#039;&#039;, Platinum won her 20th consecutive battle, being ready to face [[Dahlia]]. She planned to use the roulette to {{status|paralysis|paralyze}} her opponent&#039;s Pokémon, but just when she was about to stop the roulette, a tremor originating from [[Stark Mountain]] disrupted her, causing her to overgo the 30 second time limit to stop the roulette, leaving it to Dahlia to do it instead. She landed on the [[trade]] panel, meaning that the {{pkmn|Trainer}}s had to trade their Pokémon for this battle. Platinum was reluctant to fight against her own Pokémon, initially giving Dahlia the advantage. However, Platinum refused to give up, and managed to motivate her Pokémon fight to their fullest, giving her the confidence required to make a comeback. In &#039;&#039;[[PS425|Cooling Off Heatran]]&#039;&#039;, she managed to win the battle, earning herself the [[Commemorative print|Arcade Print]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
This listing is of cards mentioning or featuring the Battle Arcade in the [[Pokémon Trading Card Game]].&lt;br /&gt;
&lt;br /&gt;
{{cardlist/header|Pokémon in Battle Arcade|Stadium|char=yes}}&lt;br /&gt;
{{cardlist/entry|cardname=[[Blaziken FB (Supreme Victors 2)|Blaziken]] {{SP|FB}}|type=Fire|enset=Supreme Victors|enrarity=Rare Holo|ennum=2/147|jpsetlink=Supreme Victors|jpset=Beat of the Frontier|jprarity=Rare Holo|jpnum=019/100}}&lt;br /&gt;
{{cardlist/entry|cardname=[[Dusknoir FB (Supreme Victors 26)|Dusknoir]] {{SP|FB}}|type=Psychic|enset=Supreme Victors|enrarity=Rare|ennum=26/147|jpsetlink=Supreme Victors|jpset=Beat of the Frontier|jprarity=Rare|jpnum=051/100}}&lt;br /&gt;
{{cardlist/footer|Stadium}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{arcade color}}|bordercolor={{arcade color dark}}&lt;br /&gt;
|zh_cmn=對戰輪盤 &#039;&#039;{{tt|Duìzhàn Lúnpán|Battle Roulette}}&#039;&#039;&lt;br /&gt;
|fr_ca=Arcade de Combat&lt;br /&gt;
|fr_eu=Arcade de Combat&lt;br /&gt;
|de=Kampfarkaden&lt;br /&gt;
|it=Arena Lotta&lt;br /&gt;
|ko=배틀룰렛 &#039;&#039;Battle Roulette&#039;&#039;&lt;br /&gt;
|es=Ruleta Batalla&lt;br /&gt;
|vi=Vòng xoay giao đấu&lt;br /&gt;
}}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Generation IV Frontier Brains}}&lt;br /&gt;
{{Sinnoh}}&lt;br /&gt;
{{Johto}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Platinum locations]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations]]&lt;br /&gt;
[[Category:Battle facilities]]&lt;br /&gt;
[[Category:Battle Frontier]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kampfarkaden]]&lt;br /&gt;
[[es:Ruleta Batalla]]&lt;br /&gt;
[[fr:Arcade de Combat]]&lt;br /&gt;
[[it:Arena Lotta]]&lt;br /&gt;
[[ja:バトルルーレット]]&lt;br /&gt;
[[zh:对战轮盘]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Battle_Arcade&amp;diff=4535274</id>
		<title>Battle Arcade</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Battle_Arcade&amp;diff=4535274"/>
		<updated>2026-04-20T15:03:16Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: there, done&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Facility infobox&lt;br /&gt;
|name=Arcade&lt;br /&gt;
|jname=バトルルーレット&lt;br /&gt;
|jtrans=Battle Roulette&lt;br /&gt;
|image=Battle Roulette.png&lt;br /&gt;
|color=arcade&lt;br /&gt;
|slogan=Where Events Sway Outcomes&lt;br /&gt;
|bpr=7&lt;br /&gt;
|partsing=3&lt;br /&gt;
|partdoub=3&lt;br /&gt;
|BP=Few&amp;lt;!--2 per round before round 3--&amp;gt;&lt;br /&gt;
|brain=Arcade Star Dahlia&lt;br /&gt;
|brainlink=Dahlia&lt;br /&gt;
|brainvs=VSDahlia&lt;br /&gt;
|silver=21&lt;br /&gt;
|gold=49&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Battle Arcade&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルルーレット&#039;&#039;&#039; &#039;&#039;Battle Roulette&#039;&#039;) is a [[Battle facility|facility]] located in the southeastern corner of the {{gdis|Battle Frontier|IV}}. The building itself looks like a large tent, with articular domes, much like {{wp|Saint Basil&#039;s Cathedral}}. Inside the Arcade, it is dark with strange patterns on the walls and floors like a circus tent. In the stadium room, there is a large screen called the &#039;&#039;Game Board&#039;&#039; that most of the game is displayed on.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
The player battles seven Trainers consecutively in a knock-out, much like all other facilities in the Battle Frontier. Before entering, Trainers will choose three Pokémon to battle, having their [[level]] reduced to 50. Prior to battles, all items equipped on the Pokémon used are removed. Battles in the Battle Arcade are 3 vs 3. Upon entering, the player&#039;s Pokémon will be seen on the Game Board. The foe&#039;s Pokémon will also be seen when they enter the field.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See also: [[List of Battle Frontier Trainers in Generation IV]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before a battle begins, the player must play the game board to determine the condition of the battle. The game board is a massive roulette machine that will scroll quickly through a grid of small boxes, known as &#039;&#039;Events&#039;&#039;. The roulette will stop by touching a button that appears on the touch screen, or after scrolling for 30 seconds. Landing on a dark purple box affects the player while landing on a red box affects the foe. Gray boxes, on the other hand, affect both foes. Each event will have a different effect; some may lower the opponent&#039;s HP, poison the opponent&#039;s Pokémon, or speed up the game board. The choice may affect the player&#039;s Pokémon, the opponent&#039;s, or even the field. The board may land on status conditions, weather changes, level changes, Berries and more. It may even land on nothing. The initial speed of the game board depends on the current round the player is in, with higher rounds having higher initial speeds.&lt;br /&gt;
&lt;br /&gt;
Every battle is called a &#039;&#039;game&#039;&#039;; for example, the first battle is known as &#039;&#039;Game No. 1&#039;&#039;. After winning a battle, the player&#039;s Pokémon will be healed completely, and the player will have the option to continue, rest, retire, or get their most recent battle recorded on their [[Vs. Recorder]].&lt;br /&gt;
&lt;br /&gt;
===Roulette events===&lt;br /&gt;
For the first six sets, only specific events can appear, while the events that don&#039;t target the player, the foe, or the field itself will not be generated on certain battles in a given set.&amp;lt;ref name=&amp;quot;altissimoi&amp;quot;&amp;gt;https://altissimo1.github.io/Main-Series/DPPt/battle-arcade.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://github.com/gainax3/retsam_00jupc/blob/main/src/frontier/roulette/roulette.dat&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{arcade color dark}}; {{roundy}}; border: 5px solid #{{arcade color}}&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{arcade color light}}; {{roundytl|5px}}&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background: #{{arcade color light}};&amp;quot; | Target&lt;br /&gt;
! style=&amp;quot;background: #{{arcade color light}};&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background: #{{arcade color light}};&amp;quot; | Availability&lt;br /&gt;
! style=&amp;quot;background: #{{arcade color light}}; {{roundytr|5px}}&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;background: #{{red color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Lower HP Foe icon.png]]&lt;br /&gt;
| Lowers foes&#039; HP&lt;br /&gt;
| Foe&lt;br /&gt;
| Lowers Pokémon&#039;s HP by 20%&lt;br /&gt;
| Set 2+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{red color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Poison Foe icon.png]]&lt;br /&gt;
| Poisons foes&lt;br /&gt;
| Foe&lt;br /&gt;
| Poisons Pokémon&lt;br /&gt;
| Set 1, 3, 7+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{red color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Paralyze Foe icon.png]]&lt;br /&gt;
| Paralyzes foes&lt;br /&gt;
| Foe&lt;br /&gt;
| Paralyzes Pokémon&lt;br /&gt;
| Set 1, 3, 7+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{red color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Burn Foe icon.png]]&lt;br /&gt;
| Burns foes&lt;br /&gt;
| Foe&lt;br /&gt;
| Burns Pokémon&lt;br /&gt;
| Set 1, 3, 7+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{red color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Sleep Foe icon.png]]&lt;br /&gt;
| Puts foe to sleep&lt;br /&gt;
| Foe&lt;br /&gt;
| Puts one Pokémon to sleep&lt;br /&gt;
| Set 5+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{red color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Freeze Foe icon.png]]&lt;br /&gt;
| Freezes foe&lt;br /&gt;
| Foe&lt;br /&gt;
| Freezes one Pokémon&lt;br /&gt;
| Set 5+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{red color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Berry Foe icon.png]]&lt;br /&gt;
| Foes get Berries&lt;br /&gt;
| Foe&lt;br /&gt;
| All Pokémon gain a Berry&lt;br /&gt;
| Set 1-3, 7+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{red color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Item Foe icon.png]]&lt;br /&gt;
| Foes get items&lt;br /&gt;
| Foe&lt;br /&gt;
| All Pokémon gain a held item&lt;br /&gt;
| Set 4+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{red color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Level Up Foe icon.png]]&lt;br /&gt;
| Foes level up&lt;br /&gt;
| Foe&lt;br /&gt;
| All Pokémon gain 3 levels&lt;br /&gt;
| Set 2+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{blue color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Lower HP Ally icon.png]]&lt;br /&gt;
| Lowers allies&#039; HP&lt;br /&gt;
| Ally&lt;br /&gt;
| Lowers Pokémon&#039;s HP by 20%&lt;br /&gt;
| Set 2+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{blue color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Poison Ally icon.png]]&lt;br /&gt;
| Poisons allies&lt;br /&gt;
| Ally&lt;br /&gt;
| Poisons Pokémon&lt;br /&gt;
| Sets 1, 3, 7+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{blue color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Paralyze Ally icon.png]]&lt;br /&gt;
| Paralyzes allies&lt;br /&gt;
| Ally&lt;br /&gt;
| Paralyzes Pokémon&lt;br /&gt;
| Sets 1, 3, 7+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{blue color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Burn Ally icon.png]]&lt;br /&gt;
| Burns allies&lt;br /&gt;
| Ally&lt;br /&gt;
| Burns Pokémon&lt;br /&gt;
| Sets 1, 3, 7+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{blue color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Sleep Ally icon.png]]&lt;br /&gt;
| Puts ally to sleep&lt;br /&gt;
| Ally&lt;br /&gt;
| Puts one Pokémon to sleep&lt;br /&gt;
| Set 5+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{blue color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Freeze Ally icon.png]]&lt;br /&gt;
| Freezes ally&lt;br /&gt;
| Ally&lt;br /&gt;
| Freezes one Pokémon&lt;br /&gt;
| Set 5+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{blue color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Berry Ally icon.png]]&lt;br /&gt;
| Allies get Berries&lt;br /&gt;
| Ally&lt;br /&gt;
| All Pokémon gain a Berry&lt;br /&gt;
| Set 1-3, 7+&lt;br /&gt;
| Remainder of the round&lt;br /&gt;
|- style=&amp;quot;background: #{{blue color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Item Ally icon.png]]&lt;br /&gt;
| Allies get items&lt;br /&gt;
| Ally&lt;br /&gt;
| All Pokémon gain a held item&lt;br /&gt;
| Set 4+&lt;br /&gt;
| Remainder of the round&lt;br /&gt;
|- style=&amp;quot;background: #{{blue color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Level Up Ally icon.png]]&lt;br /&gt;
| Allies level up&lt;br /&gt;
| Ally&lt;br /&gt;
| All Pokémon gain 3 levels&lt;br /&gt;
| Set 2+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Sun icon.png]]&lt;br /&gt;
| Sunny&lt;br /&gt;
| Field&lt;br /&gt;
| Battle in Sunny weather&lt;br /&gt;
| Set 2-3, 7+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Rain icon.png]]&lt;br /&gt;
| Rain&lt;br /&gt;
| Field&lt;br /&gt;
| Battle in Rainy weather&lt;br /&gt;
| Set 2-3, 7+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Sandstorm icon.png]]&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| Field&lt;br /&gt;
| Battle in Sandstorm weather&lt;br /&gt;
| Set 2-3, 7+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Hail icon.png]]&lt;br /&gt;
| Hail&lt;br /&gt;
| Field&lt;br /&gt;
| Battle in Hail weather&lt;br /&gt;
| Set 2-3, 7+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Fog icon.png]]&lt;br /&gt;
| Fog&lt;br /&gt;
| Field&lt;br /&gt;
| Battle in thick fog&lt;br /&gt;
| Set 4, 6+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Trick Room icon.png]]&lt;br /&gt;
| Trick Room&lt;br /&gt;
| Field&lt;br /&gt;
| Battle in Trick Room conditions for the first 5 turns&lt;br /&gt;
| Set 4, 6+&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Swap Teams icon.png]]&lt;br /&gt;
| Pokémon swap&lt;br /&gt;
| -&lt;br /&gt;
| Battle after swapping all Pokémon with foe&lt;br /&gt;
| Battle 1-6&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Speed Up icon.png]]&lt;br /&gt;
| Speed Up&lt;br /&gt;
| -&lt;br /&gt;
| Increase the speed of subsequent roulette flashes by 1&lt;br /&gt;
| Battle 1-6&lt;br /&gt;
| Remainder of the round&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Speed Down icon.png]]&lt;br /&gt;
| Speed Down&lt;br /&gt;
| -&lt;br /&gt;
| Decrease the speed of subsequent roulette flashes by 1&lt;br /&gt;
| Set 1-3, 7+&amp;lt;br/&amp;gt;Battle 1-6&lt;br /&gt;
| Remainder of the round&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Random icon.png]]&lt;br /&gt;
| Random&lt;br /&gt;
| -&lt;br /&gt;
| Makes subsequent roulette flashes non-sequential&lt;br /&gt;
| Battle 1-6&lt;br /&gt;
| Next roulette game&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade BP icon.png]]&lt;br /&gt;
| Get 1BP&lt;br /&gt;
| -&lt;br /&gt;
| Get 1BP and battle with no other event&lt;br /&gt;
| Set 4+&amp;lt;br/&amp;gt;Battle 1, 3, 5&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade Pass icon.png]]&lt;br /&gt;
| No battle&lt;br /&gt;
| -&lt;br /&gt;
| Move onto the next Trainer without battling&lt;br /&gt;
| Set 5+&amp;lt;br/&amp;gt;Battle 2, 4, 6&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade No Event icon.png]]&lt;br /&gt;
| No Event&lt;br /&gt;
| -&lt;br /&gt;
| Battle with no event&lt;br /&gt;
| Always&lt;br /&gt;
| 1 battle&lt;br /&gt;
|- style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
| [[File:Battle Arcade BP Plus icon.png]]&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Get 3BP&lt;br /&gt;
| -&lt;br /&gt;
| Get 3BP and battle with no other event&lt;br /&gt;
| Set 7+&amp;lt;br/&amp;gt;Battle 2, 4, 6&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 1 battle&lt;br /&gt;
|}{{-}}&lt;br /&gt;
====Items====&lt;br /&gt;
The {{Berries}} and items gained from events change depending on the set, and can include both beneficial and harmful items.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{arcade color}}; border:3px solid #{{arcade color dark}}; margin:auto; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#{{arcade color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{arcade color light}}; {{roundytl|5px}}&amp;quot; |&lt;br /&gt;
! Set 1-3&lt;br /&gt;
! Set 4-7&lt;br /&gt;
! Set 8+&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{arcade color light}} | Berries&lt;br /&gt;
| {{bag3|Cheri Berry}}{{bag3|Chesto Berry}}{{bag3|Pecha Berry}}{{bag3|Rawst Berry}}{{bag3|Aspear Berry}}{{bag3|Persim Berry}}{{bag3|Sitrus Berry}}{{bag3|Lum Berry}}&lt;br /&gt;
| {{bag3|Persim Berry}}{{bag3|Sitrus Berry}}{{bag3|Lum Berry}}{{bag3|Occa Berry}}{{bag3|Passho Berry}}{{bag3|Wacan Berry}}{{bag3|Rindo Berry}}{{bag3|Yache Berry}}&amp;lt;br/&amp;gt;{{bag3|Chople Berry}}{{bag3|Kebia Berry}}{{bag3|Shuca Berry}}{{bag3|Coba Berry}}{{bag3|Payapa Berry}}{{bag3|Tanga Berry}}{{bag3|Charti Berry}}{{bag3|Kasib Berry}}&amp;lt;br/&amp;gt;{{bag3|Haban Berry}}{{bag3|Colbur Berry}}{{bag3|Babiri Berry}}{{bag3|Chilan Berry}}&lt;br /&gt;
| {{bag3|Persim Berry}}{{bag3|Sitrus Berry}}{{bag3|Lum Berry}}{{bag3|Liechi Berry}}{{bag3|Ganlon Berry}}{{bag3|Salac Berry}}{{bag3|Petaya Berry}}{{bag3|Apicot Berry}}&amp;lt;br/&amp;gt;{{bag3|Lansat Berry}}{{bag3|Starf Berry}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{arcade color light}} | Items&lt;br /&gt;
| style=&amp;quot;background:#888&amp;quot; | {{bag3|King&#039;s Rock}}{{bag3|Quick Claw}}{{bag3|BrightPowder}}{{bag3|Metronome|Metronome (item)}}{{bag3|Big Root}}{{bag3|Focus Band}}{{bag3|Focus Sash}}{{bag3|Leftovers}}&amp;lt;br/&amp;gt;{{bag3|Iron Ball}}{{bag3|Lagging Tail}}{{bag3|Black Sludge}}&lt;br /&gt;
| {{bag3|Iron Ball}}{{bag3|Lagging Tail}}{{bag3|Black Sludge}}{{bag3|White Herb}}{{bag3|Power Herb}}{{bag3|Muscle Band}}{{bag3|Wise Glasses}}{{bag3|Shell Bell}}&amp;lt;br/&amp;gt;{{bag3|Scope Lens}}{{bag3|Wide Lens}}{{bag3|Zoom Lens}}{{bag3|Expert Belt}}{{bag3|Life Orb}}&lt;br /&gt;
| {{bag3|Focus Band}}{{bag3|Focus Sash}}{{bag3|Leftovers}}{{bag3|Scope Lens}}{{bag3|Wide Lens}}{{bag3|Zoom Lens}}{{bag3|Expert Belt}}{{bag3|Life Orb}}&amp;lt;br/&amp;gt;{{bag3|Choice Band}}{{bag3|Choice Scarf}}{{bag3|Choice Specs}}&lt;br /&gt;
|}&lt;br /&gt;
The game has held items defined for Sets 1 through 3, but since the game will not generate this event until Set 4, it is effectively unused.&amp;lt;ref name=&amp;quot;altissimoi&amp;quot;/&amp;gt;&lt;br /&gt;
====Performance====&lt;br /&gt;
The player&#039;s performance in each battle is secretly scored, causing the odds of specific event groups to change:&amp;lt;ref name=&amp;quot;YouTube video&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{arcade color}}; border:3px solid #{{arcade color dark}}; margin:auto; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#{{arcade color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{arcade color light}}; {{roundytl|5px}}&amp;quot; | Score&lt;br /&gt;
! Ally&lt;br /&gt;
! Foe&lt;br /&gt;
! Field&lt;br /&gt;
! Other&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 0-4 || 75% || 10% || 10% || 5%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 5-10 || 40% || 25% || 30% || 5%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 11-15 || 30% || 30% || 35% || 5%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 16-20 || 20% || 35% || 30% || 15%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 21-24 || 15% || 15% || 40% || 30%&lt;br /&gt;
|}&lt;br /&gt;
The player receives points for:&lt;br /&gt;
*Amount of turns to finish the battle; 10 for 2 turns or less, 6 for 3-4, 4 for 5-6, 2 for 7-8, and 0 for 9 or more.&lt;br /&gt;
*Amount of their Pokémon that have been knocked out; 8 for 0, 6 for 1, 4 for 2, and 0 for 3-4.&lt;br /&gt;
*Amount of their Pokémon that have a status condition; 6 for 0, 4 for 1, 2 for 2, and 0 for 3-4.&lt;br /&gt;
====Roulette speed====&lt;br /&gt;
The roulette stays on a given event for a specific amount of frames. The roulette will also stop on its own after 900 frames, or half a minute, as Generation IV games run at 30 frames per second. &amp;lt;ref name=&amp;quot;YouTube video&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=NEUiqr2uVuU Gen 4&#039;s Battle Arcade Fooled EVERYONE For 18 Years. Why?]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{arcade color}}; border:3px solid #{{arcade color dark}}; margin:auto; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#{{arcade color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{arcade color light}}; {{roundytl|5px}}&amp;quot; | Value&lt;br /&gt;
! Frames&lt;br /&gt;
! Note&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| -3&lt;br /&gt;
| 20&lt;br /&gt;
| Slowest speed&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| -2&lt;br /&gt;
| 16&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| -1&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| Default at win streak of 0-28&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| Default at win streak of 29-48&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Default at win streak of 49 or higher&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| Fastest speed&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| Identical to 1 frame setting.&lt;br /&gt;
|}&lt;br /&gt;
====Nullify events====&lt;br /&gt;
Events that inflict [[status condition]]s do not apply to Pokémon that have certain types or Abilities.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{arcade color dark}}; {{roundy}}; border: 5px solid #{{arcade color}}&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background: #{{poison color}}; {{roundytop|5px}}&amp;quot; width=&amp;quot;20%&amp;quot; | {{color2|000|Poison (status ailment)|Poison}}&lt;br /&gt;
! style=&amp;quot;background: #{{ice color}}; {{roundytop|5px}}&amp;quot; width=&amp;quot;20%&amp;quot; | {{color2|000|Freeze (status ailment)|Freeze}}&lt;br /&gt;
! style=&amp;quot;background: #{{fire color}}; {{roundytop|5px}}&amp;quot; width=&amp;quot;20%&amp;quot; | {{color2|000|Burn (status ailment)|Burn}}&lt;br /&gt;
! style=&amp;quot;background: #{{status color}}; {{roundytop|5px}}&amp;quot; width=&amp;quot;20%&amp;quot; | {{color2|000|Sleep (status ailment)|Sleep}}&lt;br /&gt;
! style=&amp;quot;background: #{{electric color}}; {{roundytop|5px}}&amp;quot; width=&amp;quot;20%&amp;quot; | {{color2|000|Paralysis (status ailment)|Paralysis}}&lt;br /&gt;
|- style=&amp;quot;background: #{{arcade color light}}; {{roundybottom|5px}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039;{{color2|000|Ability}}&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{acolor|Immunity|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;{{color2|000|Type}}&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{tcolor|Steel|000}}, {{tcolor|Poison|000}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{acolor|Magma Armor|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{tcolor|Ice|000}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{acolor|Water Veil|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{tcolor|Fire|000}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{acolor|Insomnia|000}}&amp;lt;br&amp;gt;{{acolor|Vital Spirit|000}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{acolor|Limber|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{tcolor|Ground|000}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Battle Points===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{arcade color}}; border:3px solid #{{arcade color dark}}; margin:auto; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#{{arcade color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{arcade color light}}; {{roundytl|5px}}&amp;quot; | Round&lt;br /&gt;
! Battle No.&lt;br /&gt;
! Singles&lt;br /&gt;
! Doubles&lt;br /&gt;
! style=&amp;quot;background: #{{arcade color light}}; {{roundytr|5px}}&amp;quot; | Multi&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1 to 7&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 7&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 8 to 14&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 15 to 21&lt;br /&gt;
| 20&amp;lt;br/&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Arcade Star)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 22 to 28&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 29 to 35&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 36 to 42&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 43 to 49&lt;br /&gt;
| 20&amp;lt;br/&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Arcade Star)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| 5&lt;br /&gt;
| 16&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | 8+&lt;br /&gt;
| 50+&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Arcade Star===&lt;br /&gt;
[[Dahlia]] is the [[Frontier Brain]] for the Battle Arcade. She can be challenged on the 21st consecutive Single Battle. Once defeated, she will give away the silver commemorative print. Dahlia can be challenged again on the 49th consecutive Single Battle, and will give away the gold commemorative print when defeated.&lt;br /&gt;
&lt;br /&gt;
====Silver Print challenge====&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{arcade color}}&lt;br /&gt;
| border = {{arcade color dark}}&lt;br /&gt;
| headcolor = {{arcade color light}}&lt;br /&gt;
| sprite = Spr Pt Dahlia.png&lt;br /&gt;
| prize = 20{{color2|000|Battle Point|BP}}&lt;br /&gt;
| class = Arcade Star&lt;br /&gt;
| classlink = Dahlia&lt;br /&gt;
| name = {{color2|000|Dahlia}}&lt;br /&gt;
| location = Battle Arcade&lt;br /&gt;
| locationname = Battle Arcade&lt;br /&gt;
| game = PtHGSS&lt;br /&gt;
| pokemon = 3&lt;br /&gt;
| table = yes&lt;br /&gt;
}}&lt;br /&gt;
{{Lop/facility/head|{{arcade color light}}|{{arcade color}}|{{arcade color}}}}&lt;br /&gt;
{{lop/facility|game=3|477|Dusknoir||Shadow Punch|Ghost|Fling|Dark|Will-O-Wisp|Fire|Trick Room|Psychic|Brave||252|252|||}}&lt;br /&gt;
{{lop/facility|game=3|308|Medicham||Zen Headbutt|Psychic|Reversal|Fighting|Endure|Normal|Fake Out|Normal|Jolly||252||||252}}&lt;br /&gt;
{{lop/facility|game=3|272|Ludicolo||Waterfall|Water|Razor Leaf|Grass|Drain Punch|Fighting|Swords Dance|Normal|Adamant||252|||252|}}&lt;br /&gt;
{{lop/facility/foot|{{arcade color light}}}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
====Gold Print challenge====&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{arcade color}}&lt;br /&gt;
| border = {{arcade color dark}}&lt;br /&gt;
| headcolor = {{arcade color light}}&lt;br /&gt;
| sprite = Spr Pt Dahlia.png&lt;br /&gt;
| prize = 20{{color2|000|Battle Point|BP}}&lt;br /&gt;
| class = Arcade Star&lt;br /&gt;
| classlink = Dahlia&lt;br /&gt;
| name = {{color2|000|Dahlia}}&lt;br /&gt;
| location = Battle Arcade&lt;br /&gt;
| locationname = Battle Arcade&lt;br /&gt;
| game = PtHGSS&lt;br /&gt;
| pokemon = 3&lt;br /&gt;
| table = yes&lt;br /&gt;
}}&lt;br /&gt;
{{Lop/facility/head|{{arcade color light}}|{{arcade color}}|{{arcade color}}}}&lt;br /&gt;
{{lop/facility|game=3|145|Zapdos||Thunderbolt|Electric|Air Cutter|Flying|Heat Wave|Fire|Signal Beam|Bug|Modest||||252||252}}&lt;br /&gt;
{{lop/facility|game=3|257|Blaziken||Flare Blitz|Fire|Superpower|Fighting|ThunderPunch|Electric|Night Slash|Dark|Adamant||252||||252}}&lt;br /&gt;
{{lop/facility|game=3|468|Togekiss||Hyper Beam|Normal|Air Slash|Flying|Aura Sphere|Fighting|Psychic|Psychic|Modest||||252||252}}&lt;br /&gt;
{{lop/facility/foot|{{arcade color light}}}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
==Layout==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{arcade color}}; {{roundy}};&amp;quot; width=&amp;quot;250px&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Arcade exterior PtHGSS.png|200px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Arcade interior PtHGSS.png|200px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Arcade hallway HGSS.png|200px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:VS Dahlia.png|200px]]&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;small&amp;gt;Outside the Battle Arcade&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Inside the Battle Arcade&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Hallway leading to the stage&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Before battle in the Battle Arcade&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
Artwork depicting the Battle Arcade is seen in {{mas|Dahlia}}&#039;s mindscape.&lt;br /&gt;
{| style=&amp;quot;background: #{{masters color dark}}; {{roundy}}; border: #{{masters color dark}};&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background: #{{masters color light}}; {{roundy}}; border: #{{masters color light}};&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background: #{{water color light}}; {{roundy}}; border: #{{water color light}}; padding: 0px 5px 5px 5px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;{{color2|000|Dahlia (Masters)#Ludicolo|Dahlia &amp;amp; Ludicolo}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dahlia Mindscape.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Battle Arcade Adventures.png|thumb|260px|The Battle Arcade in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|Platinum}}====&lt;br /&gt;
The Battle Arcade first appeared in &#039;&#039;[[PS418|Deprogramming Porygon-Z]]&#039;&#039; as a part of the {{gdis|Battle Frontier|IV}}. In &#039;&#039;[[PS421|Clobbering Claydol]]&#039;&#039;, {{adv|Platinum}} challenged it as her second Battle Frontier facility. With the skills she had [[PS356|honed]] at the [[Veilstone Game Corner]], she was easily able to land the roulette on the symbols she wanted, making the battle conditions work in her favor.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS423|Tackling Togekiss]]&#039;&#039;, Platinum won her 20th consecutive battle, being ready to face [[Dahlia]]. She planned to use the roulette to {{status|paralysis|paralyze}} her opponent&#039;s Pokémon, but just when she was about to stop the roulette, a tremor originating from [[Stark Mountain]] disrupted her, causing her to overgo the 30 second time limit to stop the roulette, leaving it to Dahlia to do it instead. She landed on the [[trade]] panel, meaning that the {{pkmn|Trainer}}s had to trade their Pokémon for this battle. Platinum was reluctant to fight against her own Pokémon, initially giving Dahlia the advantage. However, Platinum refused to give up, and managed to motivate her Pokémon fight to their fullest, giving her the confidence required to make a comeback. In &#039;&#039;[[PS425|Cooling Off Heatran]]&#039;&#039;, she managed to win the battle, earning herself the [[Commemorative print|Arcade Print]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
This listing is of cards mentioning or featuring the Battle Arcade in the [[Pokémon Trading Card Game]].&lt;br /&gt;
&lt;br /&gt;
{{cardlist/header|Pokémon in Battle Arcade|Stadium|char=yes}}&lt;br /&gt;
{{cardlist/entry|cardname=[[Blaziken FB (Supreme Victors 2)|Blaziken]] {{SP|FB}}|type=Fire|enset=Supreme Victors|enrarity=Rare Holo|ennum=2/147|jpsetlink=Supreme Victors|jpset=Beat of the Frontier|jprarity=Rare Holo|jpnum=019/100}}&lt;br /&gt;
{{cardlist/entry|cardname=[[Dusknoir FB (Supreme Victors 26)|Dusknoir]] {{SP|FB}}|type=Psychic|enset=Supreme Victors|enrarity=Rare|ennum=26/147|jpsetlink=Supreme Victors|jpset=Beat of the Frontier|jprarity=Rare|jpnum=051/100}}&lt;br /&gt;
{{cardlist/footer|Stadium}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{arcade color}}|bordercolor={{arcade color dark}}&lt;br /&gt;
|zh_cmn=對戰輪盤 &#039;&#039;{{tt|Duìzhàn Lúnpán|Battle Roulette}}&#039;&#039;&lt;br /&gt;
|fr_ca=Arcade de Combat&lt;br /&gt;
|fr_eu=Arcade de Combat&lt;br /&gt;
|de=Kampfarkaden&lt;br /&gt;
|it=Arena Lotta&lt;br /&gt;
|ko=배틀룰렛 &#039;&#039;Battle Roulette&#039;&#039;&lt;br /&gt;
|es=Ruleta Batalla&lt;br /&gt;
|vi=Vòng xoay giao đấu&lt;br /&gt;
}}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Generation IV Frontier Brains}}&lt;br /&gt;
{{Sinnoh}}&lt;br /&gt;
{{Johto}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Platinum locations]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations]]&lt;br /&gt;
[[Category:Battle facilities]]&lt;br /&gt;
[[Category:Battle Frontier]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kampfarkaden]]&lt;br /&gt;
[[es:Ruleta Batalla]]&lt;br /&gt;
[[fr:Arcade de Combat]]&lt;br /&gt;
[[it:Arena Lotta]]&lt;br /&gt;
[[ja:バトルルーレット]]&lt;br /&gt;
[[zh:对战轮盘]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Card_e_Room&amp;diff=4534139</id>
		<title>Card e Room</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Card_e_Room&amp;diff=4534139"/>
		<updated>2026-04-18T09:57:37Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: /* Shadow Pokémon Trainers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{translated title}}&lt;br /&gt;
{{search|Card e Room in Pokémon Colosseum|the Card e Room in Pokémon Pinball: Ruby &amp;amp; Sapphire|Pokémon Pinball: Ruby &amp;amp; Sapphire#e-Reader Room|Pokémon Pinball: Ruby &amp;amp; Sapphire → e-Reader Room}}&lt;br /&gt;
{{Infobox location&lt;br /&gt;
|type=building&lt;br /&gt;
|image=E Reader Room Colosseum.png&lt;br /&gt;
|location_name=Card e Room&lt;br /&gt;
|japanese_name=カードｅルーム&lt;br /&gt;
|translated_name=Card e Room&lt;br /&gt;
|location=[[Phenac City]]&lt;br /&gt;
|region=Orre&lt;br /&gt;
|generation={{gen|III}}&lt;br /&gt;
|map=Orre Phenac City Map.png&lt;br /&gt;
|mapsize=300px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The (Japanese: &#039;&#039;&#039;カードｅルーム&#039;&#039;&#039; &#039;&#039;Card e Room&#039;&#039;) is a room located through the left door in the lobby area of [[Phenac Stadium]] in {{g|Colosseum}}. In non-Japanese versions of the game, the room is sealed and cannot legitimately be accessed. In the Japanese game, it can only be entered after completing the main story.&lt;br /&gt;
&lt;br /&gt;
In this room, the player can battle {{tc|Sim Trainer|VR Trainers}} by entering the Virtual Capsule and scanning {{pkmn|Battle e}} cards with the [[e-Reader]]. The specific cards that can be used in this room are the [[Pokémon Colosseum Double Battle e]] cards and {{BE|Pokémon Colosseum Double Battle e Promotional cards}}, which were only released in Japan. Special stage cards can also change the virtual battle stage from the default Phenac Stadium stage.&lt;br /&gt;
&lt;br /&gt;
==Battle modes==&lt;br /&gt;
There are two modes of battle that can be chosen after entering the Virtual Capsule: Panel Battle and Endless Battle. The Endless Battle mode can only be unlocked by completing the Panel Battle mode.&lt;br /&gt;
&lt;br /&gt;
===Panel Battle===&lt;br /&gt;
In Panel Battle mode, VR Trainers are faced by scanning Trainer cards into the e-Reader, and as the player defeats different VR Trainers, a panel for that Trainer is filled in. Trainers that have been defeated cannot be re-challenged in this mode. This mode also has three difficulty levels&amp;amp;mdash;Easy, Normal, and Difficult&amp;amp;mdash;which the player must progress through by defeating every Trainer in the current difficulty level.&lt;br /&gt;
&lt;br /&gt;
Special bonus VR Trainers will also appear to challenge the player. The regular and promotional cards act differently in this respect. The Double Battle e cards and the two promotional cards are treated as three separate Panel Battle challenges, switchable by scrolling vertically. With the regular Double Battle e cards when a row (a pack of a given color) is completed in a given difficulty a bonus VR Trainer will appear to challenge the player. With the promotional cards the bonus VR Trainer only appears after the player has defeated the card&#039;s featured Trainer in each of the three difficulty levels.&lt;br /&gt;
&lt;br /&gt;
Each VR Trainer defeated in the Panel Battle mode earns the player [[Poké Coupon]]s, with the bonus VR Trainers also awarding an additional item.&lt;br /&gt;
&lt;br /&gt;
===Endless Battle===&lt;br /&gt;
[[File:E Reader Panel Menus.png|thumb|200px|Panel Menus for the regular Trainers and the promotional Trainers]]&lt;br /&gt;
The Endless Battle mode is unlocked after defeating the most difficult Panel Battle Trainers.&lt;br /&gt;
&lt;br /&gt;
Endless Battle is an endurance challenge against all of the VR Trainers available in Panel Battle mode. Before each battle the player must scan one of their Double Battle e cards which will begin a fight with that Trainer. Scanning a Stadium card will change the current background. Endless Battle is always set to Difficult mode and the player&#039;s  Pokémon are not healed between battles. Every five battles the player will be automatically taken to a battle against a random bonus Trainer from the Panel Battle mode. This bonus Trainer may also be one of the bonus Trainers included with the promotional cards Hunter Bit or Team Snagem Gaku, but only if the player has defeated their Difficult mode in Panel Battle. If the bonus Trainer is defeated the player will be awarded Poké Coupons and be prompted to scan another card. After the player has defeated a Trainer they cannot scan that Trainer&#039;s card again until they have defeated 20 card Trainers and 4 bonus Trainers, after which all cards will be able to be scanned again to prevent the player from running out of opponents. The bonus Trainers do not have this restriction and can potentially repeat even before the player has defeated 24 Trainers.&lt;br /&gt;
&lt;br /&gt;
As the player wins more battles in a row they will receive increasing amounts of Poké Coupons from each bonus Trainer:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Battle&lt;br /&gt;
!Poké Coupons&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|1200&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|2400&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|4800&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|9600&lt;br /&gt;
|}&lt;br /&gt;
After the player has won 30 battles in a row no more Poké Coupons will be awarded until the player loses a battle and the win streak is reset.&lt;br /&gt;
&lt;br /&gt;
The player&#039;s highest win streak is tracked and is displayed under the current win streak.&lt;br /&gt;
[[File:Endless Battle.png|thumb|200px|The menu displayed between battles in Endless Battle mode. The current streak is highlighted pink when it is higher than the record highest streak.]]&amp;lt;!--The menu displayed in between battles in Endless Battle mode. A blue title card in the top left displays Endless Battle in Japanese. Two grey fields extend from the middle right displaying the current win streak at 73 and the record win streak at 25, with 45,971 Poké Coupons. The field below displays Under Colosseum in Japanese. A text box centered towards the bottom reads in Japanese &amp;quot;Scan a Pokémon Colosseum Double Battle e+ card. Press B to cancel.&amp;quot; The background is a glowing outline of a stadium with a Poke Ball design in the center.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
After clearing each row on each difficulty, different items are obtainable.&lt;br /&gt;
{{itlisth|building}}&lt;br /&gt;
{{Itemlist|Revive|Prize for clearing red row on Easy difficulty|Colo=yes}}&lt;br /&gt;
{{Itemlist|Full Heal|Prize for clearing blue row on Easy difficulty|Colo=yes}}&lt;br /&gt;
{{Itemlist|Hyper Potion|Prize for clearing yellow row on Easy difficulty|Colo=yes}}&lt;br /&gt;
{{Itemlist|Big Pearl|Prize for clearing green row on Easy difficulty|Colo=yes}}&lt;br /&gt;
{{Itemlist|Nugget|Prize for clearing red row on Normal difficulty|Colo=yes}}&lt;br /&gt;
{{Itemlist|Full Restore|Prize for clearing blue row on Normal difficulty|Colo=yes}}&lt;br /&gt;
{{Itemlist|PP Up|Prize for clearing yellow row on Normal difficulty|Colo=yes}}&lt;br /&gt;
{{Itemlist|Ether|Prize for clearing green row on Normal difficulty|Colo=yes}}&lt;br /&gt;
{{Itemlist|White Herb|Prize for clearing red row on Difficult difficulty|Colo=yes}}&lt;br /&gt;
{{Itemlist|Mental Herb|Prize for clearing blue row on Difficult difficulty|Colo=yes}}&lt;br /&gt;
{{Itemlist|Max Ether|Prize for clearing yellow row on Difficult difficulty|Colo=yes}}&lt;br /&gt;
{{Itemlist|Elixir|Prize for clearing green row on Difficult difficulty|Colo=yes}}&lt;br /&gt;
{{Itemlist|Net Ball|Prize for clearing promotional aqua-blue row on Difficult difficulty|Colo=yes}}&lt;br /&gt;
{{Itemlist|Timer Ball|Prize for clearing promotional pink row on Difficult difficulty|Colo=yes}}&lt;br /&gt;
{{itlistfoot|building}}&lt;br /&gt;
&lt;br /&gt;
==Regular Pokémon Trainers==&lt;br /&gt;
When the player scans cards from the main four packs of the Double Battle e series it unlocks the ability to battle the Trainers that are included on the cards. Each Trainer card has three difficulty levels and the Trainers may be battled in any order. &lt;br /&gt;
&lt;br /&gt;
Upon beating the five Trainers in a pack the player will immediately battle a sixth bonus Trainer, which awards 80 Poké Coupons instead of 50 as well as a bonus item. If the bonus Trainer wins the player will not be credited for defeating the Trainer prior and will have to scan that Trainer&#039;s card again and defeat them in order to rematch the bonus Trainer.&lt;br /&gt;
&lt;br /&gt;
Once all Trainers of one difficulty have been defeated the player must snag the Shadow Pokémon from the Trainer that spawns outside the capsule before proceeding to the next difficulty.&lt;br /&gt;
&lt;br /&gt;
A list of Trainers and their teams can be found here:&lt;br /&gt;
{{main|Red Pack (Battle e)}}&lt;br /&gt;
{{main|Blue Pack (Battle e)}}&lt;br /&gt;
{{main|Yellow Pack (Battle e)}}&lt;br /&gt;
{{main|Green Pack (Battle e)}}&lt;br /&gt;
&lt;br /&gt;
==Promotional Pokémon Trainers==&lt;br /&gt;
{{main|Pokémon Colosseum Double Battle e Promotional cards (Battle e)}}&lt;br /&gt;
Two Double Battle e cards for were released as promotional material for Pokémon Colosseum at limited events, and in specific magazines/strategy guides. The player may scan these cards to participate in virtual battles with the trainers.&lt;br /&gt;
&lt;br /&gt;
The two promotional e-Reader cards Trainers use their own menu space in the panel battle menu apart from the [[Pokémon Colosseum Double Battle e]] set, which can be viewed by scrolling up and down on the Panel Battle menu.  &lt;br /&gt;
&lt;br /&gt;
==Shadow Pokémon Trainers==&lt;br /&gt;
After all the regular Double Battle e card Trainers of a given difficulty are beaten in Panel Battle mode, the player will be challenged by a real Trainer outside of the Virtual Capsule who owns a special [[Shadow Pokémon]] which can only be snagged here. These battles take place in the main arena of Phenac Stadium. These Shadow Pokémon also count towards the number of Shadow Pokémon the player has caught, but do not count for completion relating to how many Shadow Pokémon the player has snagged or purified, including spawning Shadow {{p|Togetic}}, receiving {{p|Ho-Oh}} at [[Mt. Battle]], or receiving {{p|Celebi}} from the Japanese [[Pokémon Colosseum Bonus Disc]]. If a Trainer that appears here is defeated without snagging their Shadow Pokémon they will remain in the room and continue to block access to the Virtual Capsule until the Pokémon is snagged.&lt;br /&gt;
&lt;br /&gt;
===Easy===&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{colo color}}&lt;br /&gt;
| border = {{colo color dark}}&lt;br /&gt;
| headcolor = {{colo color light}}&lt;br /&gt;
| sprite = Colo Chaser m 2.png&lt;br /&gt;
| size = 80px&lt;br /&gt;
| prize = {{pdollar}}820&lt;br /&gt;
| class = Chaser&lt;br /&gt;
| name = {{tt|Bodesu|ボデス}}&lt;br /&gt;
| location = Card e Room&lt;br /&gt;
| game = Colo&lt;br /&gt;
| pokemon = 4&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0302&lt;br /&gt;
| pokemon = Sableye&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| type2 = Ghost&lt;br /&gt;
| ability = Keen Eye&lt;br /&gt;
| move1 = Thief | move1type = Dark&lt;br /&gt;
| move2 = Confuse Ray | move2type = Ghost&lt;br /&gt;
| move3 = Fake Out | move3type = Normal&lt;br /&gt;
| move4 = Astonish | move4type = Ghost&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0088&lt;br /&gt;
| pokemon = Grimer&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 41&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| ability = Sticky Hold&lt;br /&gt;
| move1 = Disable | move1type = Normal&lt;br /&gt;
| move2 = Torment | move2type = Dark&lt;br /&gt;
| move3 = Curse | move3type = ???&lt;br /&gt;
| move4 = Shock Wave | move4type = Electric&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0316&lt;br /&gt;
| pokemon = Gulpin&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| ability = Liquid Ooze&lt;br /&gt;
| move1 = Dream Eater | move1type = Psychic&lt;br /&gt;
| move2 = Yawn | move2type = Normal&lt;br /&gt;
| move3 = Amnesia | move3type = Psychic&lt;br /&gt;
| move4 = Sludge Bomb | move4type = Poison&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| shadow = yes&lt;br /&gt;
| ndex = 0175&lt;br /&gt;
| pokemon = Togepi&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 20&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Serene Grace&lt;br /&gt;
| move1 = Shadow Rush | move1type = Shadow | move1cat = Physical&lt;br /&gt;
| move2 = Charm | move2type = Normal&lt;br /&gt;
| move3 = Sweet Kiss | move3type = Normal&lt;br /&gt;
| move4 = Yawn | move4type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
===Normal===&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{colo color}}&lt;br /&gt;
| border = {{colo color dark}}&lt;br /&gt;
| headcolor = {{colo color light}}&lt;br /&gt;
| sprite = Colo Hunter f.png&lt;br /&gt;
| size = 80px&lt;br /&gt;
| prize = {{pdollar}}816&lt;br /&gt;
| class = Hunter&lt;br /&gt;
| name = {{tt|Horu|ホル}}&lt;br /&gt;
| location = Card e Room&lt;br /&gt;
| game = Colo&lt;br /&gt;
| pokemon = 4&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0300&lt;br /&gt;
| pokemon = Skitty&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 51&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Cute Charm&lt;br /&gt;
| move1 = Charm | move1type = Normal&lt;br /&gt;
| move2 = Fake Tears | move2type = Dark&lt;br /&gt;
| move3 = Covet | move3type = Normal&lt;br /&gt;
| move4 = Sing | move4type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0211&lt;br /&gt;
| pokemon = Qwilfish&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 51&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| type2 = Poison&lt;br /&gt;
| ability = Poison Point&lt;br /&gt;
| move1 = Astonish | move1type = Ghost&lt;br /&gt;
| move2 = Spikes | move2type = Ground&lt;br /&gt;
| move3 = Attract | move3type = Normal&lt;br /&gt;
| move4 = Water Pulse | move4type = Water&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0355&lt;br /&gt;
| pokemon = Duskull&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 50&lt;br /&gt;
| type1 = Ghost&lt;br /&gt;
| ability = Levitate&lt;br /&gt;
| move1 = Confuse Ray | move1type = Ghost&lt;br /&gt;
| move2 = Astonish | move2type = Ghost&lt;br /&gt;
| move3 = Night Shade | move3type = Ghost&lt;br /&gt;
| move4 = Memento | move4type = Dark&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| shadow = yes&lt;br /&gt;
| ndex = 0179&lt;br /&gt;
| pokemon = Mareep&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 37&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| ability = Static&lt;br /&gt;
| move1 = Shadow Rush | move1type = Shadow  | move1cat = Physical&lt;br /&gt;
| move2 = ThunderShock | move2type = Electric&lt;br /&gt;
| move3 = Thunder Wave | move3type = Electric&lt;br /&gt;
| move4 = Cotton Spore | move4type = Grass&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
===Difficult===&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{colo color}}&lt;br /&gt;
| border = {{colo color dark}}&lt;br /&gt;
| headcolor = {{colo color light}}&lt;br /&gt;
| sprite = Colo Bodybuilder m 1.png&lt;br /&gt;
| size = 80px&lt;br /&gt;
| prize = {{pdollar}}1,440&lt;br /&gt;
| class = Bodybuilder&lt;br /&gt;
| name = {{tt|Wāban|ワーバン}}&lt;br /&gt;
| location = Card e Room&lt;br /&gt;
| game = Colo&lt;br /&gt;
| pokemon = 4&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0198&lt;br /&gt;
| pokemon = Murkrow&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 60&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Insomnia&lt;br /&gt;
| move1 = Pursuit | move1type = Dark&lt;br /&gt;
| move2 = Toxic | move2type = Poison&lt;br /&gt;
| move3 = Aerial Ace | move3type = Flying&lt;br /&gt;
| move4 = Shadow Ball | move4type = Ghost&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0344&lt;br /&gt;
| pokemon = Claydol&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 60&lt;br /&gt;
| type1 = Ground&lt;br /&gt;
| type2 = Psychic&lt;br /&gt;
| ability = Levitate&lt;br /&gt;
| move1 = Earthquake | move1type = Ground&lt;br /&gt;
| move2 = Psychic | move2type = Psychic&lt;br /&gt;
| move3 = Skill Swap | move3type = Psychic&lt;br /&gt;
| move4 = Light Screen | move4type = Psychic&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0208&lt;br /&gt;
| pokemon = Steelix&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 60&lt;br /&gt;
| type1 = Steel&lt;br /&gt;
| type2 = Ground&lt;br /&gt;
| ability = Rock Head&lt;br /&gt;
| move1 = Sandstorm | move1type = Rock&lt;br /&gt;
| move2 = Crunch | move2type = Dark&lt;br /&gt;
| move3 = Rock Tomb | move3type = Rock&lt;br /&gt;
| move4 = Toxic | move4type = Poison&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| shadow = yes&lt;br /&gt;
| ndex = 0212&lt;br /&gt;
| pokemon = Scizor&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 50&lt;br /&gt;
| type1 = Bug&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Swarm&lt;br /&gt;
| move1 = Shadow Rush | move1type = Shadow  | move1cat = Physical&lt;br /&gt;
| move2 = Metal Claw | move2type = Steel&lt;br /&gt;
| move3 = Swords Dance | move3type = Normal&lt;br /&gt;
| move4 = Slash | move4type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Each card back has a scene taken from a battle with the Trainer contained on the card, sometimes depicting Pokémon that Trainer only has on later difficulties. The only exceptions are the Stadium background cards, which depict Wes standing across from a Trainer in the depicted Stadium, and the promotional cards {{tc|Hunter}} Bit and {{tc|Team Snagem}} Gaku, which have scenes taken from fights with their respective bonus Trainers.&lt;br /&gt;
* The colors of the four booster packs may be a reference to the four versions of Generation I Pokémon games in Japan.&lt;br /&gt;
* The Shadow Pokémon that are found in the Card e Room have fixed [[gender]]s, [[Nature]]s, and {{Abilities}}, and 0 in every [[Individual values|individual value]]. Despite this, they can still be {{Shiny}}.&lt;br /&gt;
* The Shadow Pokémon found here are the only ones in Pokémon Colosseum where the [[Dive Ball]] can be used with its increased ×3.5 catch rate, as they are battled in Phenac Stadium, where the battlefield is considered to be an [[underwater]] location.&lt;br /&gt;
* The animation sequence used at the beginning of a battle in the Card e Room is recycled in [[Pokémon XD: Gale of Darkness]] for the introductions of [[Battle Sims]].&lt;br /&gt;
&lt;br /&gt;
{{Orre}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Orre locations]]&lt;br /&gt;
[[Category:Colosseum locations]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Shiny_Pok%C3%A9mon&amp;diff=4534117</id>
		<title>Shiny Pokémon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Shiny_Pok%C3%A9mon&amp;diff=4534117"/>
		<updated>2026-04-18T07:26:07Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: /* In the side series games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pokémon Gallery Encounter with Shining.png|300px|thumb|&amp;quot;Pokémon Gallery: Encounter with Shiny Pokémon&amp;quot; by [[Ken Sugimori]], which depicts {{ga|Ethan}} encountering a Shiny {{p|Charizard}}]]&lt;br /&gt;
A &#039;&#039;&#039;Shiny Pokémon&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{ruby|色違|いろちが}}い&#039;&#039;&#039; &#039;&#039;color variation&#039;&#039;; &#039;&#039;&#039;{{ruby|光|ひか}}る&#039;&#039;&#039; &#039;&#039;shining&#039;&#039;) is a specific {{OBP|Pokémon|species}} with a different coloration to what is usual for its species. It is one of the many differences that a Pokémon can have within its species.&lt;br /&gt;
&lt;br /&gt;
[[Form]] differences, such as that of {{p|Shellos}} and {{p|Gastrodon}}, are not normal or Shiny variations of one another, but their individual forms can be Shiny.&lt;br /&gt;
&lt;br /&gt;
==Terminology==&lt;br /&gt;
{{main|Terminology of Shiny Pokémon}}&lt;br /&gt;
&lt;br /&gt;
They were originally called &#039;&#039;&#039;rare&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;レア&#039;&#039;&#039; &#039;&#039;rare&#039;&#039;) in the debug menu from {{game|Gold and Silver|s}}, &#039;&#039;&#039;Color Pokémon&#039;&#039;&#039; in {{g|Stadium 2}}, and also referred to as &#039;&#039;&#039;Alt. Color&#039;&#039;&#039; in the [[Generation III]] [[easy chat system]]. The &#039;&#039;&#039;{{TCG|Shining Pokémon}}&#039;&#039;&#039; from the {{pkmn|Trading Card Game}} were also introduced before the word &amp;quot;Shiny&amp;quot; was officially used in Pokémon games. Some early guidebooks also refer to them as &amp;quot;&#039;&#039;&#039;colored Pokémon&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;specially colored Pokémon&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The term &amp;quot;&#039;&#039;&#039;Shiny Pokémon&#039;&#039;&#039;&amp;quot; was first created by fans based on the sparkling sound effect and animation at the start of an encounter with one in the {{pkmn|games}}. Eventually, this term fell into official usage in Generation IV, used on promotional material promoting Shiny [[event Pokémon]].&lt;br /&gt;
&lt;br /&gt;
Some specific Shiny Pokémon have official in-universe terms describing their unique coloration, among these are:&lt;br /&gt;
&lt;br /&gt;
* Golden [[Magikarp]]&lt;br /&gt;
* Red [[Gyarados]]&lt;br /&gt;
* {{p|Pikachu}}-colored {{p|Pichu}}&lt;br /&gt;
* Brown {{p|Donphan}}&amp;lt;ref&amp;gt;Refered to as such in &#039;&#039;[[AG114|Date Expectations]]&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Silver {{p|Metagross}}&amp;lt;ref&amp;gt;Refered to as such in &#039;&#039;[[DP117|Noodles! Roamin&#039; Off!]]&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Black {{p|Rayquaza}}&amp;lt;ref&amp;gt;First refered to as such in &#039;&#039;[[HZ045|From So Far Away]]&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Red {{p|Genesect}}&amp;lt;ref&amp;gt;First refered to as such in &#039;&#039;[[M16|Genesect and the Legend Awakened]]&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Dark {{p|Hawlucha}}&amp;lt;ref&amp;gt;Refered to as such in &#039;&#039;[[XY051|When Light and Dark Collide!]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* White {{p|Zygarde}}&amp;lt;ref&amp;gt;Refered to as such in the title of &#039;&#039;[[HZ088|The Earthshaking White Zygarde]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;How Shiny Pokémon have been marked throughout the generations&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#DAA520; border:3px solid #8E6B15&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#000&amp;quot;&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#DDD; {{roundytl|5px}}&amp;quot; | {{gameabbrev2|GSC}}&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#DDD&amp;quot; | {{pkmn|Stadium 2}}&lt;br /&gt;
| width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#DDD&amp;quot; | {{gameabbrev3|FRLG}}&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#DDD&amp;quot; | [[Generation IV|Gen IV]]&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#DDD&amp;quot; | [[Generation V|Gen V]]&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#DDD&amp;quot; | [[Generation VI|Gen VI]]&lt;br /&gt;
| width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#DDD&amp;quot; | {{gameabbrev7|SMUSUM}}&lt;br /&gt;
| width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#DDD&amp;quot; | {{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;[[Pokédex]]&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
| width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#DDD&amp;quot; | {{gameabbrev7|PE}}&lt;br /&gt;
| width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#DDD&amp;quot; | {{gameabbrev8|SwShBDSP}}&lt;br /&gt;
| width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#DDD&amp;quot; | {{gameabbrev8|LA}}&lt;br /&gt;
| width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#DDD&amp;quot; | {{gameabbrev8|LA}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;[[Pokédex]]&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#DDD&amp;quot; | {{pkmn|HOME}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Mobile&amp;lt;/small&amp;gt;&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; style=&amp;quot;background:#DDD; {{roundytr|5px}}&amp;quot; | [[Generation IX|Gen IX]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#777; {{roundybl|5px}}&amp;quot; | [[File:ShinyIIStars.png|center]]&lt;br /&gt;
| style=&amp;quot;background:#777&amp;quot; | [[File:ShinyStad2Star.png|center]]&lt;br /&gt;
| style=&amp;quot;background:#777&amp;quot; | [[File:ShinyFRLGStar.png]]&lt;br /&gt;
| style=&amp;quot;background:#777&amp;quot; | [[File:ShinyIVStar.png]]&lt;br /&gt;
| style=&amp;quot;background:#777&amp;quot; | [[File:ShinyVStar.png]]&lt;br /&gt;
| style=&amp;quot;background:#777&amp;quot; | [[File:ShinyVIStar.png]]&lt;br /&gt;
| style=&amp;quot;background:#777&amp;quot; | [[File:ShinyVIIStar.png]]&lt;br /&gt;
| style=&amp;quot;background:#777&amp;quot; | [[File:ShinyVIIStar Pokédex.png]]&lt;br /&gt;
| style=&amp;quot;background:#777&amp;quot; | [[File:ShinyLGPEStar.png]]&lt;br /&gt;
| style=&amp;quot;background:#777&amp;quot; | [[File:ShinyVIIIStar.png]]&lt;br /&gt;
| style=&amp;quot;background:#777&amp;quot; | [[File:ShinyLAStar.png]]&lt;br /&gt;
| style=&amp;quot;background:#777&amp;quot; | [[File:ShinyLAStar Pokédex.png]]&lt;br /&gt;
| style=&amp;quot;background:#777&amp;quot; | [[File:ShinyHOMEStar.png]]&lt;br /&gt;
| style=&amp;quot;background:#777; {{roundybr|5px}}&amp;quot; | [[File:ShinySVStar.png]]&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
Shiny Pokémon were introduced in the [[Generation II]] games. When a Shiny Pokémon appears in the wild or from its [[Poké Ball]], [[#Appearance|it is surrounded]] by a flash of stars or light, which is accompanied by a pinging sound effect.&lt;br /&gt;
&lt;br /&gt;
Individual Pokémon cannot change their Shininess. A Shiny Pokémon will always be Shiny, and a regular Pokémon will never become Shiny. Upon [[Evolution]], a Pokémon retains its Shiny status; for example, a Shiny {{p|Charmander}}, if leveled up, will eventually become a Shiny {{p|Charmeleon}} and then a Shiny {{p|Charizard}}, while a regular Charmander will become a regular Charmeleon and then a regular Charizard.&lt;br /&gt;
&lt;br /&gt;
An icon (seen in the table above) appears on the status screen of Shiny Pokémon in most games. In Generation II, this icon appears in the top-right corner of the screen, by the gender symbol, while in most other games, it appears in or near one of the corners of the Pokémon&#039;s image. &lt;br /&gt;
&lt;br /&gt;
{{game2|Ruby|Sapphire|Emerald}}, however, do not have any icon, instead turning the Pokémon&#039;s usually white [[Pokédex]] number into a gold one. In all core series [[Generation III]] games, the striped background of the Pokémon&#039;s image has a lighter shade when Shiny; likewise, in Generation IV and V, the color of some elements of the status screen differ for Shiny Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
[[File:Specially colored Pokémon.png|thumb|right|250px|Early explanation about Shiny Pokémon&amp;lt;br&amp;gt;(&#039;&#039;[[Pokémon Gold and Silver: Complete Pokédex]]&#039;&#039;, page 9)]]&lt;br /&gt;
Shiny Pokémon can differ in color from their normal counterparts very little or very much. Some Pokémon, such as {{p|Glaceon}} or {{p|Pichu}}, have a Shiny coloration only a few shades darker or lighter in color, while others, such as {{p|Caterpie}} or {{p|Smeargle}}, have dramatic differences in color.&lt;br /&gt;
&lt;br /&gt;
An [[Evolution#Evolutionary lines|evolutionary line]] is not necessarily guaranteed to have similar Shiny colorations even if their standard colorations are the same; both {{p|Ponyta}} and {{p|Rapidash}} have orange flames, but a Shiny Ponyta has blue flames while a Shiny Rapidash has gray flames (this is switched in [[Generation II]]). Sometimes, two Pokémon in an evolutionary line with different standard colorations will have the same Shiny coloration, as in the case of {{p|Skitty}} and {{p|Delcatty}}.&lt;br /&gt;
&lt;br /&gt;
Little is known about how Shiny colorations are chosen. While it is often rumored that early Shiny colorations were determined algorithmically, all Pokémon&#039;s Shiny colorations are individually defined in the game data&amp;lt;ref&amp;gt;[https://github.com/pret/pokegold/blob/1521f52e37741a9220a1362443df6d0462e582d3/data/pokemon/palettes.asm Pokémon Gold Disassembly]&amp;lt;/ref&amp;gt; and Pokémon with similar palettes have distinct Shiny colorations even in [[Generation II]].&amp;lt;ref&amp;gt;[https://twitter.com/DrLavaYT/status/1235549199543885825 @DrLavaYT] on Twitter&amp;lt;/ref&amp;gt; [[James Turner]], who has worked as a Pokémon designer since [[Generation V]], stated that the first time he selected Shiny colorations was in [[Generation VII]], when he selected the Shiny colorations of the [[Ultra Beast]]s he designed.&amp;lt;ref&amp;gt;[https://twitter.com/JamesTurner_42/status/1091889698555875328 @JamesTurner_42] on Twitter&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the [[Game Boy]] mode of {{game|Gold and Silver|s}}, the sprites of both regular and Shiny Pokémon use the same shades of gray. A Shiny Pokémon can still be identified by the stars on its status screen or the animation shown when it comes into battle.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon HeartGold and SoulSilver Versions|Pokémon HeartGold, SoulSilver]], {{LGPE|Let&#039;s Go, Pikachu!, Let&#039;s Go, Eevee!}}, {{pkmn|Legends: Arceus}}, {{pkmn|Scarlet and Violet|Scarlet, Violet}}, and {{pkmn|Legends: Z-A}}, a Pokémon&#039;s Shininess is visible in the overworld, though this only applies to Pokémon following the player in HeartGold and SoulSilver, and does not apply to static encounters. Additionally, in Pokémon Legends: Arceus and Pokémon Legends: Z-A, the party icon of Shiny Pokémon will depict its Shiny coloration.&lt;br /&gt;
&lt;br /&gt;
===Determining Shininess===&lt;br /&gt;
====Generation II====&lt;br /&gt;
In Generation II, being Shiny is determined by a Pokémon&#039;s [[DVs]], equivalent to {{IV}}s from Generation III onward. If a Pokémon&#039;s Speed, Defense, and Special DVs are all 10, and its Attack DV is 2, 3, 6, 7, 10, 11, 14 or 15, it will be Shiny. Because of this, a Shiny Pokémon traded to a [[Generation I]] game and then traded back to Generation II will retain its Shininess, and a Pokémon obtained in Generation I whose DVs meet the requirements for Shininess will also become Shiny when traded to Generation II.&lt;br /&gt;
&lt;br /&gt;
Since the HP DV is calculated from the other four DVs, a Shiny Pokémon&#039;s HP DV will always be either 0 or 8. Shiny Pokémon are generally above average in terms of DVs, but only slightly.&lt;br /&gt;
&lt;br /&gt;
The probability of a Pokémon encountered in the wild or obtained as a [[gift Pokémon|gift]], [[in-game trade]], or {{pkmn2|event}} in Generation II having its DVs line up in the above manner is 1/8192 (assuming every IV combination has the same probability, which is usually the case).&lt;br /&gt;
&lt;br /&gt;
The probability differs for [[Pokémon breeding|bred]] Pokémon, as their DVs are partially influenced by their parents. Specifically, a parent passes its Special stat (plus or minus 8) and its Defense stat to its children that are the opposite gender from it. (If Ditto is one of the parents, it is always the one that passes these stats.) This means that if a Shiny parent passes its DVs to a child, the child&#039;s inherited Defense DV will always be 10, its inherited Special DV will have a 1/2 chance of being 10, its randomly generated Attack DV will have a 1/2 chance of being an appropriate value, and its randomly generated Speed DV will have 1/16 chance of being 10. This results in a 1/64 chance that such a child will be Shiny. These breeding mechanics also mean that if a child inherits its DVs from a Pokémon that does not have a Defense DV of 10 and a Special DV of 2 or 10, it cannot be Shiny.&lt;br /&gt;
&lt;br /&gt;
=====Transferring from Generation I Virtual Console games=====&lt;br /&gt;
Pokémon transported to {{g|Bank}} from the [[Virtual Console]] releases of the Generation I games via [[Poké Transporter]] may be Shiny after being transported. Since Version 1.3 of Poké Transporter, this is determined the same way as in the Generation II games. Prior to Version 1.3, the roles of the Attack and Defense DVs were swapped, meaning that the process did not properly correspond to Generation II.&lt;br /&gt;
&lt;br /&gt;
The same {{DL||quirks}} that apply to transferring Pokémon from Generation I to Generation II games also apply.&lt;br /&gt;
&lt;br /&gt;
The {{p|Mew}} that were distributed to the Generation I Virtual Console games have DVs of 15 in every stat, meaning they can never be Shiny.&lt;br /&gt;
&lt;br /&gt;
====Generation III onwards====&lt;br /&gt;
{{main|Personality value#Shininess|Personality value → Shininess}}&lt;br /&gt;
From [[Generation III]] onward, whether a Pokémon is Shiny depends on the Pokémon&#039;s [[Original Trainer]]&#039;s [[ID number]] and secret ID number, as well as the Pokémon&#039;s [[personality value]]. The exact calculation is:&lt;br /&gt;
:&amp;lt;code&amp;gt;TrainerID &#039;&#039;&#039;xor&#039;&#039;&#039; SecretID &#039;&#039;&#039;xor&#039;&#039;&#039; PersonalityValue&amp;lt;sub&amp;gt;31..16&amp;lt;/sub&amp;gt; &#039;&#039;&#039;xor&#039;&#039;&#039; PersonalityValue&amp;lt;sub&amp;gt;15..0&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
where the latter two values represent the highest and lowest 16 bits of the 32-bit personality value respectively.&lt;br /&gt;
&lt;br /&gt;
The above formula can result in a number ranging from 0 to 65535. In Generations III to V, if this result is less than 8, then the Pokémon is Shiny, giving an overall probability of 8/65536 or 1/8192, exactly the same as in Generation II. Starting in [[Generation VI]], this threshold was increased to 16 (meaning the result must be &#039;&#039;less than&#039;&#039; 16), effectively doubling the probability from preceding generations. In [[Pokémon Sword and Shield]], if this result equals 0, or if the Pokémon has the [[fateful encounter]] flag set, then the Pokémon has square Shiny sparkles (dubbed &amp;quot;Glistening&amp;quot; by some fans).&lt;br /&gt;
&lt;br /&gt;
===Shiny Pokémon rates===&lt;br /&gt;
The table below summarizes the rates at which Shiny Pokémon can be found by the methods that will be detailed below. The [[Shiny Charm]] can directly add to the odds for most methods, with [[hidden Pokémon]] being affected uniquely.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;5px&amp;quot; style=&amp;quot;margin: auto; text-align: center; background: #{{gold color light}}; border: 3px solid #{{gold color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}; {{roundytl|5px}}&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}&amp;quot; | [[#Generation II|Gen. II]]&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}&amp;quot; | [[#Generation III|Gen. III]]&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}&amp;quot; | [[#Generation IV|Gen. IV]]&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}&amp;quot; | [[#Generation V|Gen. V]]&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}&amp;quot; | [[#Generation VI|Gen. VI]]&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}&amp;quot; | [[#Generation VII|Gen. VII]]&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}&amp;quot; | [[#Generation VIII|Gen. VIII]]&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}; {{roundytr|5px}}&amp;quot; | [[#Generation IX|Gen. IX]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}&amp;quot; | [[#Determining Shininess|Base rate]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 1/8192 || colspan=&amp;quot;4&amp;quot; | 1/4096&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}&amp;quot; | [[Pokémon breeding|Breeding]] a Shiny Pokémon&amp;lt;br&amp;gt;if the offspring is the opposite gender&lt;br /&gt;
| 1/64 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}&amp;quot; | [[Masuda method]]&lt;br /&gt;
| &amp;amp;mdash; || &amp;amp;mdash; || 5/8192 or 1/1638.4 || 6/8192 or 1/1366 || colspan=&amp;quot;4&amp;quot; | 6/4096 or 1/682.˙6&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}&amp;quot; | [[Poké Radar]] chaining (single patch): ≥40&lt;br /&gt;
| &amp;amp;mdash; || &amp;amp;mdash; || 41/8192 or 1 in 199.8 || &amp;amp;mdash; || 1/100&amp;lt;ref&amp;gt;[https://github.com/wwwwwwzx/3DSRNGTool/blob/e6b269611b6ada8ddc169139333b1347d78d4b6a/3DSRNGTool/Gen6/PokeRadar.cs#L52 PokeRadar RNG wwwwwwzx/3DSRNGTool · GitHub]&amp;lt;/ref&amp;gt; || &amp;amp;mdash; || 1/99&amp;lt;ref name=&amp;quot;bdsptable&amp;quot;&amp;gt;https://twitter.com/Sibuna_Switch/status/1462473371917111303&amp;lt;/ref&amp;gt; || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}&amp;quot; | Forcing a gender with {{a|Cute Charm}}&lt;br /&gt;
| &amp;amp;mdash; || &amp;amp;mdash; || 1/24576&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;If 0 out of 25 values result in Shininess, the Pokémon can only be Shiny if Cute Charm fails.&amp;lt;/ref&amp;gt; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}&amp;quot; | [[Shiny Charm]]&lt;br /&gt;
| &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || +2/8192{{sup/5|B2W2}} or 1/2731 || colspan=&amp;quot;4&amp;quot; | +2/4096&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Adds 3 extra Shiny rolls in {{g|Legends: Arceus}}.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;platable&amp;quot;&amp;gt;https://web.archive.org/web/20220127135601/https://twitter.com/Sibuna_Switch/status/1486699504732717057&amp;lt;/ref&amp;gt;&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;In {{g|Brilliant Diamond and Shining Pearl}}, it only adds extra rolls while breeding.&amp;lt;/ref&amp;gt; 1/1365&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}&amp;quot; | [[Friend Safari]]&lt;br /&gt;
| &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || 5/4096 or 1/819.2 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}&amp;quot; | [[Fishing#Generation VI|Consecutive fishing]]: ≥20&lt;br /&gt;
| &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || 41/4096 or 1/99.902 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}&amp;quot; | {{DL|DexNav|Hidden Pokémon}}: Search Level 200 + X&lt;br /&gt;
| &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || 0.08% + X*0.0001% || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}&amp;quot; | [[SOS Battle]]s: ≥31&lt;br /&gt;
| &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || 13/4096 or 1/315 || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}};&amp;quot; | [[Dynamax Adventure]]&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 13.6/4096 or 1/300&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;If Shiny Charm, 1/100. Star sparkles variant only.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}};&amp;quot; | [[Grand Underground]]&amp;lt;br&amp;gt;after &amp;quot;something good happens&amp;quot;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 2/4096&amp;lt;ref name=&amp;quot;bdsptable&amp;quot;/&amp;gt; or 1/2048&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}};&amp;quot; | [[Mass outbreak]]&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 26/4096&amp;lt;ref name=&amp;quot;platable&amp;quot;/&amp;gt;{{sup/8|LA}} or 1/158.02&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}};&amp;quot; | [[Massive mass outbreak]]&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 13/4096&amp;lt;ref name=&amp;quot;twitter.com&amp;quot;&amp;gt;https://twitter.com/Sibuna_Switch/status/1498056331315625984&amp;lt;/ref&amp;gt; or 1/315.54&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}};&amp;quot; | [[Pokédex]] research level 10&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 2/4096&amp;lt;ref name=&amp;quot;platable&amp;quot;/&amp;gt; or 1/2048.25&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}};&amp;quot; | [[Pokédex]] research level max&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 4/4096&amp;lt;ref name=&amp;quot;platable&amp;quot;/&amp;gt; or 1/1024&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}};&amp;quot; | After knocking out 60+ Pokémon in a [[mass outbreak]]&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 1/1365&amp;lt;ref name=&amp;quot;scaviotable&amp;quot;&amp;gt;https://www.reddit.com/r/PokemonScarletViolet/comments/yygwqr/shiny_rates_infographic/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! class=&amp;quot;l&amp;quot; style=&amp;quot;background: #{{gold color}}; {{roundybl|5px}}&amp;quot; | [[Sandwich#Sparkling Power|Sparkling Power 3]]&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybr|5px}};&amp;quot; | 1/1024&amp;lt;ref name=&amp;quot;scaviotable&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Reflist|group=note}}&lt;br /&gt;
&lt;br /&gt;
===Shiny first partner Pokémon===&lt;br /&gt;
In most core series games, the first partner Pokémon appear in their regular non-Shiny forms before the player chooses one, even if the chosen first partner Pokémon turns out to be Shiny. Therefore, the player is unable to verify if a first partner Pokémon is Shiny before obtaining it.&lt;br /&gt;
&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, the player is exceptionally able to check if {{p|Chikorita}}, {{p|Cyndaquil}}, or {{p|Totodile}} are Shiny before choosing one of them as their first partner Pokémon. However, if this first partner Pokémon that appeared as Shiny is obtained by the rival {{ga|Silver}} instead, it will appear as a regular non-Shiny Pokémon for the remainder of the game. The rival&#039;s Pokémon teams are predefined in the game data, with no flag to account for a possible Shiny first partner Pokémon.&lt;br /&gt;
&lt;br /&gt;
In some games from [[Pokémon X and Y]] onwards, there are some cutscenes and dialogue before the player is able to obtain the first partner Pokémon and verify if it is Shiny.&lt;br /&gt;
&lt;br /&gt;
===Transformed Pokémon===&lt;br /&gt;
[[File:Pikachu Shiny Mew.png|thumb|right|Shiny {{p|Mew}} transformed into Pikachu in Generation II]]&lt;br /&gt;
These are the results of {{m|Transform}} or {{a|Imposter}} used by or on a Shiny Pokémon.&lt;br /&gt;
&lt;br /&gt;
* In Generation I and II [[core series]] games (when played in [[Color palette (Generations I–II)|color]]), the transformed Pokémon retains its original color palette. For instance, Shiny {{p|Ditto}} and Shiny {{p|Mew}} are both blue Pokémon, so they will transform into blue versions of the target.&lt;br /&gt;
* In {{jpn|Pokémon Stadium|Japanese Pokémon Stadium}} and [[Pokémon Stadium]], the transformed Pokémon has the normal colors of the target.&lt;br /&gt;
* In {{g|Stadium 2}} and [[Generation III]] games (including {{g|Colosseum}} and {{Pokémon XD|XD}}), a Shiny Pokémon transforms into the Shiny version of the target Pokémon. Likewise, a non-Shiny Pokémon transforms into the non-Shiny version of the target Pokémon.&lt;br /&gt;
*: For instance, if a Shiny Ditto uses Transform on a non-Shiny (red) Magikarp, then Ditto becomes a Shiny (golden) Magikarp.&lt;br /&gt;
* From [[Generation IV]] onwards (including {{g|Battle Revolution}}), Transform copies the target&#039;s coloration; whether or not the transformed Pokémon is Shiny depends on whether the target is, not the user.&lt;br /&gt;
*: For instance, if any Ditto (Shiny or not) uses Transform on a non-Shiny (red) Magikarp, then Ditto becomes a non-Shiny Magikarp as well. Likewise, if any Ditto uses Transform on a Shiny (golden) Magikarp, Ditto becomes a Shiny Magikarp as well.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
====In-game Shiny Pokémon====&lt;br /&gt;
In Generation II, any Pokémon can be Shiny, but the game includes a [[red Gyarados]] that the player must encounter at the [[Lake of Rage]] during the course of the story. In {{game|Crystal}}, the [[Odd Egg]] also has a high chance of hatching a Shiny Pokémon: 50% in Japanese games, and 14% in all other languages.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20030424175247/http://upc.pkmn.co.uk/games/crystal/oddegg.shtml Odd Egg - Pokémon Crystal - The Ultimate Pokemon Center] (archived)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Quirks====&lt;br /&gt;
Pokémon that are transferred from [[Generation I]] games may also be Shiny, depending on their DVs. Due to correlations between [[Pseudorandom number generation|pseudorandom numbers]] in the Generation I games, Pokémon encountered in those games in [[tall grass]], on [[cave tile]]s, or by {{m|Surf}}ing on [[water tile|water]] cannot have a set of DVs that would allow them to be Shiny in Generation II. [[Fishing]] encounters, [[gift Pokémon]] (including from [[Pokémon Stadium]]), stationary Pokémon (such as {{p|Snorlax}} and {{p|Mewtwo}}), and [[in-game trade]]s can have any set of DVs, so they always have the same 1/8192 chance of having a Shiny DV combination.&amp;lt;ref&amp;gt;[http://wiki.pokemonspeedruns.com/index.php?title=Pokémon_Red/Blue_Wild_DVs Pokémon Red/Blue Wild DVs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to Shininess being determined by DVs, certain oddities arise in other things that are also determined by DVs in Generation II:&lt;br /&gt;
* It is impossible to have a Shiny {{cat|Pokémon with a gender ratio of seven males to one female}} that is female in those games, as the highest Attack DV a female Pokémon with a gender ratio of seven males to one female can have is 1, while the lowest Attack DV a Shiny Pokémon can have is 2.&lt;br /&gt;
**In v1.2 of [[Poké Transporter]], when transferring Pokémon from [[Generation I]], [[gender]] was determined randomly&amp;lt;ref&amp;gt;https://twitter.com/SciresM/status/824147081698967555&amp;lt;/ref&amp;gt; instead of being determined by the Attack DV. As a result, prior to v1.3, it was possible for Transporter to generate &amp;quot;1 ♀ : 7 ♂&amp;quot; [[List of Pokémon by gender ratio#1 ♀ : 7 ♂|gender ratio]] Pokémon as both Female and Shiny.&lt;br /&gt;
* Only Unown I and V can be Shiny.&lt;br /&gt;
* A Shiny Pokémon&#039;s Hidden Power type in Generation II can only be either {{t|Grass}} or {{t|Dragon}}, with a power of either 49 or 69.&lt;br /&gt;
* In {{g|Stadium 2}}, Shiny Smeargle can only have pattern ID of 2, 3, 4, 6, 7 or 8.&lt;br /&gt;
* As Generation II does not allow two Pokémon to breed if they have the same Defense DVs, two Shiny Pokémon can never breed in Generation II.&lt;br /&gt;
* Each [[non-player character]] has a certain set of DVs shared by all of their Pokémon. Therefore, it would be technically possible for a NPC to have a team entirely consisting of Shiny Pokémon, but they cannot have a team with some Shiny and some non-Shiny Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Shiny Ditto glitch====&lt;br /&gt;
{{main|Transform glitches#Shiny Ditto glitch|Shiny Ditto glitch}}&lt;br /&gt;
&lt;br /&gt;
In Generations {{gen|I}} and {{gen|II}}, it is possible to use {{DL|Transform glitches|Shiny Ditto glitch|a glitch}} to catch a Shiny {{p|Ditto}}. If a wild Pokémon uses {{m|Transform}} twice (that is, transforms again while already transformed), when caught it will be a Ditto with the same DVs as the penultimate Pokémon it transformed into. This can be used to copy the DVs of a Shiny Pokémon owned by the player.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
====In-game Shiny Pokémon====&lt;br /&gt;
In [[Generation III]], some Shiny Pokémon appear on NPCs&#039; teams. In {{game|FireRed and LeafGreen|s}}, three Trainers in the [[Trainer Tower]] have Shiny Pokémon: the Trainer on the seventh floor in the Single Battle mode has a Shiny {{p|Meowth}}, the pair of Trainers on the first floor in the [[Double Battle]] mode have a Shiny {{p|Espeon}}, and the second Trainer on the fourth floor in the Knockout Mode has a Shiny {{p|Seaking}}. Several {{g|Battle e}} Trainers also have Pokémon which are preset as Shiny.&lt;br /&gt;
&lt;br /&gt;
====Quirks====&lt;br /&gt;
A bug with the way Shininess is handled for Eggs can cause the Shiny status of a Pokémon hatched from an Egg to differ from the Egg hatching animation. This means that a hatched Pokémon may appear to be Shiny during the hatching animation, but actually not be, and vice versa. This happens because an Egg is initially given the [[original Trainer|OT]], [[Trainer ID number|Trainer ID]] and [[secret ID]] of the game in which it is generated, and if it is hatched in a different game, the hatched Pokémon will be given the Trainer details of that game&#039;s player; the problem originates in the fact that this update does not occur until after the cutscene of the Egg hatching, so while it may be Shiny for the player who hatched it, it may not be Shiny for the player who obtained the Egg (or vice versa). This also allows Eggs obtained from event distributions (which in Generation III were only [[List of Japanese event Pokémon distributions in Generation III|distributed in Japan]]) to hatch a Shiny Pokémon when they would otherwise be non-Shiny Pokémon. This bug was not fixed until [[Generation VI]].&lt;br /&gt;
&lt;br /&gt;
{{p|Unown}} also has an uneven distribution of Shiny probability depending on its form. This is because {{p|Unown}}&#039;s form is also determined by its [[personality value]]. The exact probability for any given form depends on the player&#039;s Trainer ID and Secret ID, but it can have the values 1/5120, 1/6144, 1/9216, 1/10240, or 1/18432.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
[[File:0172Pichu-Shiny 2.png|thumb|200px|[[List of event Pokémon with in-game effects#Pichu|Pikachu-colored Pichu]], a Shiny {{p|Pichu}} available via {{pkmn2|event}}]]&lt;br /&gt;
====In-game Shiny Pokémon====&lt;br /&gt;
In the [[Generation IV]] [[remake]]s of Generation II&#039;s {{game|Gold and Silver|s}}, {{game|HeartGold and SoulSilver|s}}, the player once again must encounter a [[red Gyarados]] at the [[Lake of Rage]] during the course of the story.&lt;br /&gt;
&lt;br /&gt;
[[Spiky-eared Pichu]] cannot be Shiny, although unused Shiny version of the sprite exists in the game&#039;s data.&lt;br /&gt;
&lt;br /&gt;
While technically not obtained within the actual game, Pokémon caught via the [[Pokéwalker]] cannot be Shiny.&amp;lt;ref&amp;gt;[https://www.smogon.com/forums/threads/past-gen-rng-research.61090/post-2634864 Pokewalker RNG Research]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Methods of increasing Shiny rates====&lt;br /&gt;
Generation IV introduced the first intended methods to increase the chances of finding a Shiny Pokémon.&lt;br /&gt;
&lt;br /&gt;
The [[Masuda method]] refers to breeding two Pokémon originating from games of different languages to increase the chances of breeding a Shiny Pokémon. Under these circumstances, the game generates up to five total personality values to attempt to find one that will be Shiny. Despite being obtainable in one&#039;s native language savefile, foreign language Pokémon obtained via [[in-game trade]]s, such as the {{DL|Foreign Pokédex entries|In Generation IV|Meister}}&#039;s {{p|Magikarp|Foppa}} and [[Lt. Surge]]&#039;s {{p|Pikachu|Volty}}, are treated as being from the [[language of origin]] shown by the language tag,&amp;lt;ref&amp;gt;https://web.archive.org/web/20220814231524/https://twitter.com/Sibuna_Switch/status/1558955387369439232&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1558988423460925440&amp;lt;/ref&amp;gt; so if bred with a parent caught in the same save file,&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1558956869829492737&amp;lt;/ref&amp;gt; the Masuda method will take effect.&lt;br /&gt;
&lt;br /&gt;
The [[Poké Radar]] slowly improves the odds of finding a Shiny Pokémon as the player builds a chain. The odds can reach a maximum of 41/8192 (approximately 1/200) for a single patch of grass for a chain of length 40 or higher; since up to four patches of grass can shake, the total odds become approximately 1/50. If the Poké Radar forces a Pokémon to be Shiny, it constructs a semi-random personality value that will fulfill the requirement for the Pokémon to be Shiny.&lt;br /&gt;
&lt;br /&gt;
====Quirks====&lt;br /&gt;
{{a|Cute Charm}} can make it possible for players with certain [[Trainer ID number]] and [[Secret ID]] combinations to manipulate the chance of Pokémon with specific gender ratios being Shiny to be as high as 21.34% (while making the chance lower for all other players and Pokémon with different gender ratios, while using the Ability). This is due to how Cute Charm forces a wild Pokémon to be a specific gender when it activates, which is accomplished by modifying the Pokémon&#039;s [[personality value]] to be one of an extremely limited set of values.&lt;br /&gt;
&lt;br /&gt;
The bug from Generation III that can cause a Pokémon&#039;s Shiny status to differ from the hatching animation persists. This again allows Eggs obtained from event distributions (which in Generation IV were only [[List of traded event Pokémon distributions in Generation IV|distributed in Japan]]) and the {{p|Manaphy}} Egg to be Shiny after hatching.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
====In-game Shiny Pokémon====&lt;br /&gt;
In {{B2W2}}, the player can obtain three specific Shiny Pokémon (however two version exclusive). If the player registers every non-event Pokémon in the [[List of Pokémon by Unova Pokédex number in Pokémon Black 2 and White 2|Unova Pokédex]], they can receive a [[Permit]] that allows them to travel to the [[Nature Preserve]], where they can encounter a Shiny {{p|Haxorus}}. After defeating [[Benga]] in the [[Black Tower]]{{sup/5|B2}} or [[White Treehollow]]{{sup/5|W2}}, Benga will give the player a Shiny {{p|Gible}}{{sup/5|B2}} or Shiny {{p|Dratini}}{{sup/5|W2}}. &lt;br /&gt;
&lt;br /&gt;
Starting in Generation V, Pokémon in the [[Pokédex]] will appear Shiny if the first specimen of that Pokémon encountered was Shiny (though it is possible to switch the form so that the [[Pokédex]] displays the Shiny form if it is encountered later).&lt;br /&gt;
&lt;br /&gt;
Generation V introduced a mechanism preventing certain wild encounters from being encountered as Shiny; however, all such Pokémon still have Shiny sprites in their data.&lt;br /&gt;
&lt;br /&gt;
The following Pokémon are prevented from being Shiny when encountered as a [[wild Pokémon]] in-game: {{p|Victini}}{{sup/5|BW}}, {{p|Reshiram}}, {{p|Zekrom}}, and the {{p|Zoroark}} encountered in [[Lostlorn Forest]]{{sup/5|BW}}. Additionally, all Pokémon encountered in [[Hidden Grotto]]s cannot be Shiny.&lt;br /&gt;
&lt;br /&gt;
The following [[gift Pokémon]] are also prevented from being Shiny: {{p|Zorua}}{{sup/5|BW}}/{{p|Eevee}}{{sup/5|B2W2}} obtained in [[Castelia City]], and the {{p|Deerling}} obtained on {{rt|6|Unova}}{{sup/5|B2W2}}.&lt;br /&gt;
&lt;br /&gt;
While technically not obtained within the actual games, Pokémon caught via {{g|Dream World}} or {{g|Dream Radar}} cannot be Shiny.&lt;br /&gt;
&lt;br /&gt;
====Methods of increasing Shiny rates====&lt;br /&gt;
The Masuda method now generates up to six total personality values instead of five. This remains the case in later games.&lt;br /&gt;
&lt;br /&gt;
Generation V also introduces the [[Shiny Charm]], a [[Key Item]] that increases the chances of encountering Shiny Pokémon, both in the {{pkmn2|wild}}, (including static encounters, such as {{pkmn2|Legendary|legendaries}}&amp;lt;ref&amp;gt;https://github.com/Admiral-Fish/PokeFinder/issues/17&amp;lt;/ref&amp;gt;), and via {{pkmn|breeding}}. This is done by generating two extra [[personality value]]s to attempt to find one that is Shiny, effectively resulting in a tripled chance to find Shiny Pokémon compared to the base chance; from 1/8192 to approximately 3/8192 (roughly 1/2731). This stacks with most other modifiers which increase the Shiny encounter rate, such as the [[Masuda method]]. It has no effect on Pokémon obtained via NPCs as {{pkmn2|gift}}s or via [[Mystery Gift]].&lt;br /&gt;
&lt;br /&gt;
====Quirks====&lt;br /&gt;
The bug from Generation III that can cause a Pokémon&#039;s Shiny status to differ from the hatching animation persists. This again allows Eggs obtained from event distributions to be Shiny after hatching.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
====In-game Shiny Pokémon====&lt;br /&gt;
[[Generation VI]] slightly changed how Shiny Pokémon are determined to double the default chances that a Pokémon will be Shiny. The basic formula remains the same, but the threshold for a Pokémon to be Shiny is now 16 instead of 8. This results in a base Shiny probability of approximately 16/65536, or 1/4096.&lt;br /&gt;
&lt;br /&gt;
The following Pokémon are prevented from being Shiny when encountered as [[wild Pokémon]] in {{g|X and Y}}: the [[legendary birds]], the [[aura trio]], {{p|Mewtwo}}, and the {{p|Snorlax}} encountered on [[Kalos Route 7]]. Additionally, the gifted {{p|Lucario}} at the [[Tower of Mastery]] and [[in-game trade]] Pokémon cannot be Shiny, either.&lt;br /&gt;
&lt;br /&gt;
The following Pokémon are prevented from being Shiny when encountered as [[wild Pokémon]] in {{g|Omega Ruby and Alpha Sapphire}}: the [[super-ancient Pokémon]] and {{p|Deoxys}}. Additionally, the gifted [[Cosplay Pikachu]] and [[in-game trade]] Pokémon cannot be Shiny, either.&lt;br /&gt;
&lt;br /&gt;
====Methods of increasing Shiny rates====&lt;br /&gt;
The [[Poké Radar]] returns for {{g|X and Y}}. Similarly to its function in Diamond, Pearl and Platinum the Poké Radar can still force a Pokémon in a shaking patch to be Shiny. The rate of sparkling grass patches begins at 1/8100 and maximizes at 1/100 after a chain of 40 Pokémon. If the alternate upbeat music is playing after an encounter the shiny patch rate will stay at 1/100 regardless of the chain length until the music changes back. If a Shiny Pokémon from a sparkling patch is caught and the upbeat music was not active the shiny rate resets to 1/8100.&lt;br /&gt;
&lt;br /&gt;
In X and Y&#039;s [[Friend Safari]], Shiny Pokémon are more common. The game achieves this by generating up to four extra personality values when checking if a Pokémon will be Shiny. This effect can stack with the Shiny Charm&#039;s effect.&amp;lt;ref&amp;gt;[https://github.com/wwwwwwzx/3DSRNGTool/wiki/Friend-Safari-RNG Friend Safari RNG · wwwwwwzx/3DSRNGTool Wiki · GitHub]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Fishing#Generation VI|Consecutive fishing]] can increase the odds of finding a Shiny Pokémon as the player builds a chain of reeled-in Pokémon by fishing from the same spot. For every Pokémon added to the chain, the game tries two extra personality values to attempt to make the Pokémon Shiny, up to a chain of 20 Pokémon, at which point the chances reach a maximum of 41/4096 or approximately 1%. This effect can stack with the Shiny Charm&#039;s effect.&amp;lt;ref&amp;gt;[http://mrnbayoh.github.io/pkmn6gen/chain_fishing_shiny/ Pokemon 6G Chain Fishing Probability Analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In {{g|Omega Ruby and Alpha Sapphire}}, {{DL|DexNav|hidden Pokémon}} have a chance to be forced to be Shiny. Unlike most other methods that increase the odds of finding a Shiny Pokémon, this does not increase the number of personality values that the game tries, but instead executes a {{DL|DexNav|Shiny probability|custom algorithm}} to decide whether to force a Shiny personality value. In brief summary, the chances of forcing a Shiny Pokémon grow steadily from 0% at Search Level 0 to 0.06% at Search Level 100 (only surpassing the natural odds of finding a Shiny Pokémon at Search Level 41), then grows steadily to 0.08% at Search Level 200, after which the rate of growth becomes 0.01% for every 100 Search Levels. Certain factors can increase the odds further by performing the check extra times. There is a random 4% chance it will be performed four extra times; if the player has the Shiny Charm it will be performed two extra times; and if the player is encountering the 50th or 100th Pokémon in a chain of hidden Pokémon, it will be performed five or ten extra times respectively. All of these bonuses stack.&amp;lt;ref&amp;gt;[http://mrnbayoh.github.io/pkmn6gen/dexnav_shiny/ Pokemon ORAS DexNav Shiny Encounter Probability Analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
====In-game Shiny Pokémon====&lt;br /&gt;
In {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}, after entering the [[Hall of Fame]], {{tc|Sightseer}} Marcus appears at the [[Seafolk Village]] [[Pokémon Center]], battling the player with a Shiny {{p|Exeggcute}}. &lt;br /&gt;
&lt;br /&gt;
The following Pokémon are prevented from being Shiny when encountered as [[wild Pokémon]] in Generation VII games: the [[guardian deities]], the [[light trio]], {{p|Zygarde}} in [[Resolution Cave]]{{sup/7|USUM}}, the two {{p|Wishiwashi}} encountered during the [[trial]] in [[Brooklet Hill#Brooklet Hill proper 3|Brooklet Hill]]{{sup/7|SM}}, {{p|Pinsir}} on [[Exeggutor Island]]{{sup/7|USUM}}, {{p|Bewear}} in the [[Hau&#039;oli City#Shopping District 4|Hau&#039;oli City Shopping District]]{{sup/7|USUM}}, the {{p|Gastly}} and {{p|Drifloon}} at the [[Trainers&#039; School (Alola)|Trainers&#039; School]]{{sup/7|USUM}}, the {{p|Sandygast}} on [[Alola Route 15|Route 15]]{{sup/7|USUM}}, the static encounter female {{p|Frillish}} on [[Alola Route 14|Route 14]]{{sup/7|USUM}}, and the {{p|Electrode}} found in [[Team Rocket&#039;s Castle]].&lt;br /&gt;
&lt;br /&gt;
The following [[Ultra Beast]] encounters are prevented from being Shiny in Pokémon Sun and Moon, but are not prevented from being Shiny in Ultra Sun and Ultra Moon: {{p|Nihilego}}, {{p|Buzzwole}}, {{p|Pheromosa}}, {{p|Xurkitree}}, {{p|Celesteela}}, {{p|Kartana}}, and {{p|Guzzlord}}.&lt;br /&gt;
&lt;br /&gt;
The following [[gift Pokémon]] are also prevented from being Shiny: {{p|Cosmog}}, {{p|Magearna}}, all {{p|Zygarde}} obtained from {{rt|16|Alola}} and the [[Zygarde Cube]], and all [[Totem]]-sized Pokémon obtained on [[Heahea Beach]]{{sup/7|USUM}}.&lt;br /&gt;
&lt;br /&gt;
====Methods of increasing Shiny rates====&lt;br /&gt;
=====Pokémon Sun and Moon=====&lt;br /&gt;
In {{g|Sun and Moon}}, as well as {{g|Ultra Sun and Ultra Moon}}, as Pokémon in [[SOS Battle]]s continue calling in allies, the chance that they will be Shiny increases. At chain lengths of 11, 21, and 31, the game will check up to four extra personality values to find a Shiny Pokémon (meaning the maximum number of personality values checked will be 13 for a chain of 31 Pokémon or more). This effect can stack with the Shiny Charm&#039;s effect.&amp;lt;ref&amp;gt;[https://twitter.com/wwwwwwzx/status/947223541925126144 wwwwwwzx on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In {{g|Sun and Moon}}, the chain length value is stored as an {{wp|8-bit computing|8-bit integer}}. As a result, the chain length will reset to 0 if the chain length exceeds 255 due to {{wp|integer overflow}}. This issue was fixed in {{g|Ultra Sun and Ultra Moon}}, allowing SOS chains of any length.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; {{roundytl|5px}}&amp;quot; | SOS&amp;lt;br&amp;gt;Chain Length&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Shiny Rate&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | &amp;lt;small&amp;gt;{{bag2|Shiny Charm}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 0–10&lt;br /&gt;
| 1/4096&lt;br /&gt;
| 1/1365.67&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 11–20&lt;br /&gt;
| 1/819.6&lt;br /&gt;
| 1/585.57&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 21–30&lt;br /&gt;
| 1/455.56&lt;br /&gt;
| 1/372.82&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff; {{roundybl|5px}}&amp;quot; | {{tt|31+|In Sun and Moon, the maximum chain length is 255. At a chain of 256, the chain length resets to 0.}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1/315.54&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 1/273.53&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Ultra Sun and Ultra Moon=====&lt;br /&gt;
In Pokémon Ultra Sun and Ultra Moon, Pokémon encountered through the [[Ultra Warp Ride]] (excluding [[Legendary Pokémon]] and [[Ultra Beast]]s) have a chance to be forced to be Shiny. The Shininess of these Pokémon is determined when the player arrives at the [[Ultra Space Wilds]]. The probability that a Pokémon encountered this way will be Shiny depends on the rarity of the wormhole and the distance traveled.&amp;lt;ref&amp;gt;[https://twitter.com/wwwwwwzx/status/946705752265129985 wwwwwwzx on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; {{roundytl|5px}}&amp;quot; | Distance (ly)&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | 0 rings&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | 1 ring&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | 2 rings&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; {{roundytr|5px}}&amp;quot; | 3 rings&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 0–999&lt;br /&gt;
|rowspan=10| 1%&lt;br /&gt;
| {{tt|N/A|Wormholes of this rarity do not appear at this distance}}&lt;br /&gt;
| {{tt|N/A|Wormholes of this rarity do not appear at this distance}}&lt;br /&gt;
|rowspan=4| {{tt|N/A|Wormholes of this rarity do not appear at this distance}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 1000–1499&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 1500–1999&lt;br /&gt;
| 3%&lt;br /&gt;
| 5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 2000–2499&lt;br /&gt;
| 4%&lt;br /&gt;
| 7%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 2500–2999&lt;br /&gt;
| 5%&lt;br /&gt;
| 9%&lt;br /&gt;
| 16%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 3000–3499&lt;br /&gt;
| 6%&lt;br /&gt;
| 11%&lt;br /&gt;
| 20%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 3500–3999&lt;br /&gt;
| 7%&lt;br /&gt;
| 13%&lt;br /&gt;
| 24%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 4000–4499&lt;br /&gt;
| 8%&lt;br /&gt;
| 15%&lt;br /&gt;
| 28%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 4500–4999&lt;br /&gt;
| 9%&lt;br /&gt;
| 17%&lt;br /&gt;
| 32%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff; {{roundybl|5px}}&amp;quot; | 5000+&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 10%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 19%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 36%&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
Note that 3-ring &amp;quot;blooming&amp;quot; wormholes will always contain Legendary Pokémon (which do not have increased odds of being Shiny), unless all Legendary Pokémon that could be encountered in that particular wormhole have already been caught.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!=====&lt;br /&gt;
In {{LGPE}}, Shiny Pokémon rates can be increased dramatically with catch combos and lures. However, combos past 31 will have no additional effect on shiny chance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; {{roundytl|5px}}&amp;quot; | Catch Combo&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Base Shiny Rate&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | &amp;lt;small&amp;gt;{{bag2|Lure}}&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | &amp;lt;small&amp;gt;{{bag2|Shiny Charm}}&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; {{roundytr|5px}}&amp;quot; | &amp;lt;small&amp;gt;{{bag2|Lure}} &amp;amp;&amp;lt;br&amp;gt;{{bag2|Shiny Charm}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 0–10&lt;br /&gt;
| 1/4096&lt;br /&gt;
| 1/2048.25&lt;br /&gt;
| 1/1365.67&lt;br /&gt;
| 1/1024.38&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 11–20&lt;br /&gt;
| 1/1024.38&lt;br /&gt;
| 1/819.6&lt;br /&gt;
| 1/683.08&lt;br /&gt;
| 1/585.57&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 21–30&lt;br /&gt;
| 1/512.44&lt;br /&gt;
| 1/455.56&lt;br /&gt;
| 1/410.05&lt;br /&gt;
| 1/372.82&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff; {{roundybl|5px}}&amp;quot; | 31+&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1/341.79&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1/315.54&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1/293.04&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 1/273.53&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
The [[Catch Combo]] bonus is only applied to the next Pokémon of the chained species to spawn after the prior Pokémon is captured, meaning the player must continue to catch Pokémon regardless of chain length, or the bonus will not apply to any subsequent spawns. The bonus does not apply to any Pokémon that spawn nearby that do not match the currently chained species.&amp;lt;ref&amp;gt;https://web.archive.org/web/20220213211628/https://twitter.com/Sibuna_Switch/status/1492970750264979456&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With a catch combo of 31 or higher, a [[Shiny Charm]], and a [[Lure]], the next Pokémon of the chained species to spawn will have the highest shiny chance of 1/273.53.&lt;br /&gt;
&lt;br /&gt;
The above three Shiny-increasing methods have no effect on [[in-game trade]]s or [[gift Pokémon]].&amp;lt;ref&amp;gt;https://www.reddit.com/r/PokemonLetsGo/comments/a48ruf/shiny_chances_an_update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
In {{g|Sword and Shield}} and {{g|Brilliant Diamond and Shining Pearl}}, [[Symbol encounter|Pokémon that appear in the overworld]] use their standard coloration, regardless of whether they are Shiny or not. They will not be revealed to be Shiny until they are encountered. [[Walking Pokémon]] assigned to follow the player in [[Isle of Armor]], [[Crown Tundra]], and {{g|Brilliant Diamond and Shining Pearl}} outdoor areas will use their correct coloration. In {{g|Legends: Arceus}}, Shiny Pokémon that appear in the overworld will be colored properly, play the Shiny animation and audio cue when spawning, and periodically play the Shiny animation and audio cue while roaming the overworld. An example of the audio cue can be found below:&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|sKzfB5rNrpM|channel/UC_m6cRHEk_EOafZz5QXGI8A|name=Diflic|Legends Arceus|Legends Arceus}}&lt;br /&gt;
&lt;br /&gt;
Beginning with Pokémon Sword and Shield, Shiny Pokémon that hatch from Eggs now have a sparkling animation displayed.&lt;br /&gt;
&lt;br /&gt;
====Variants====&lt;br /&gt;
In {{g|Sword and Shield}}, there are two different types of Shiny Pokémon, distinguished only by the type of sparkle animation that plays when they enter battle. One type has an animation with star-shaped sparkles (similar to previous generations), while the other uses square-shaped sparkles (dubbed &amp;quot;Glistening&amp;quot; by some fans).&lt;br /&gt;
&lt;br /&gt;
{{main|#Appearance|Shiny Pokémon → Appearance}}&lt;br /&gt;
&lt;br /&gt;
Like Shininess itself, the type of Shiny sparkle a Pokémon has is determined by its [[personality value]]. Ordinarily, there is a 15/16 chance of a Shiny Pokémon having a personality value that yields star sparkles, and a 1/16 chance of it having a personality value that yields square sparkles. (For Shiny Pokémon obtained in Generation III, IV, or V, due to the different Shiny rate in those games, there is instead a 7/8 chance of a Shiny Pokémon having star sparkles, and a 1/8 chance of it having square sparkles.)&lt;br /&gt;
&lt;br /&gt;
However, wild encounters in Pokémon Sword and Shield have drastically different rates for each Shiny sparkle type. Shiny Pokémon encountered in the wild in Pokémon Sword and Shield have a 65521/65536 chance of having square sparkles and a 15/65536 chance of having star sparkles.&amp;lt;ref&amp;gt;https://twitter.com/SciresM/status/1197039032112304128&amp;lt;/ref&amp;gt; This does not apply to Pokémon hatched from {{pkmn|Egg}}s, received as {{pkmn2|gift}}s, or encountered in [[Max Raid Battle]]s.&lt;br /&gt;
&lt;br /&gt;
Shiny Pokémon obtained from [[Dynamax Adventures]] always have star sparkles. Pokémon that are guaranteed to be Shiny (i.e. from Max Raid Battles during some [[Wild Area News]] events) always have a personality value that yields square sparkles.&lt;br /&gt;
&lt;br /&gt;
Additionally, starting in Pokémon Sword and Shield v1.1.0, Shiny Pokémon met in a [[fateful encounter]] or transferred from {{g|GO}} always have square sparkles, regardless of their personality value.&amp;lt;ref&amp;gt;https://twitter.com/SciresM/status/1273492861065912320&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In {{g|Brilliant Diamond and Shining Pearl}} and {{g|Legends: Arceus}}, these variants are not distinguishable from each other, as all Shiny Pokémon use the same entry animation with star-shaped sparkles like in previous [[generation]]s.&lt;br /&gt;
&lt;br /&gt;
====In-game Shiny Pokémon====&lt;br /&gt;
[[File:Legends Arceus Request 19 Ponyta.png|thumb|250px|The Shiny {{p|Ponyta}} from the  &#039;&#039;A Peculiar Ponyta&#039;&#039; {{DL|Task (Legends: Arceus)|Requests|request}} in {{g|Legends: Arceus}}]]&lt;br /&gt;
In Pokémon Sword and Shield, the following Pokémon are prevented from being Shiny when encountered as wild Pokémon: the {{rf|Galarian}} {{p|Slowpoke}} at {{DL|Wedgehurst|Wedgehurst Station}},&amp;lt;ref&amp;gt;https://github.com/kwsch/PKHeX/blob/e7d60a88de8b89b687aae46f2ed151cc81249eb7/PKHeX.Core/Legality/Encounters/Data/Gen8/Encounters8.cs#L342&amp;lt;/ref&amp;gt; the {{p|Corvisquire}} on [[Galar Route 3]],&amp;lt;ref&amp;gt;https://github.com/kwsch/PKHeX/blob/e7d60a88de8b89b687aae46f2ed151cc81249eb7/PKHeX.Core/Legality/Encounters/Data/Gen8/Encounters8.cs#L101&amp;lt;/ref&amp;gt; {{p|Zacian}}, {{p|Zamazenta}}, {{p|Eternatus}}, the Galarian [[legendary birds]], {{p|Keldeo}}, {{p|Glastrier}}, {{p|Spectrier}}, and {{p|Calyrex}}. Additionally, all [[Gift Pokémon#Generation VIII|in-game gift Pokémon]] (except the fossil Pokémon from [[Cara Liss]]) cannot be Shiny.&amp;lt;ref&amp;gt;https://github.com/kwsch/PKHeX/blob/e7d60a88de8b89b687aae46f2ed151cc81249eb7/PKHeX.Core/Legality/Encounters/Data/Gen8/Encounters8.cs#L35-L70&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pokémon that are too high a level for the player to catch with the current [[Badge]]s (described as &amp;quot;very strong-looking&amp;quot; in-game) cannot be Shiny, except Pokémon that appear as static encounters.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Brilliant Diamond and Shining Pearl, the following Pokémon are prevented from being Shiny: the [[Gift Pokémon#Generation VIII|gift Mew and Jirachi]] in [[Floaroma Town]] and all Pokémon available via [[in-game trade]].&lt;br /&gt;
&lt;br /&gt;
In Pokémon Legends: Arceus, all {{pkmn2|Legendary}}, {{pkmn2|Mythical}}, and {{pkmn2|Gift}} Pokémon are prevented from being Shiny, as well as certain static encounters during [[Task (Legends: Arceus)#Missions|Mission]]s and [[Task (Legends: Arceus)#Requests|Request]]s, such as the three Alpha Pokémon found in [[Lake Verity]], [[Lake Valor|Valor]], and [[Lake Acuity|Acuity]]&#039;s caves during Missions 14, 15, and 16.&lt;br /&gt;
&lt;br /&gt;
In the {{DL|Task (Legends: Arceus)|Requests|request}} &#039;&#039;A Peculiar Ponyta&#039;&#039;, the player will encounter a guaranteed Shiny {{p|Ponyta}}. Once they&#039;ve calmed the first frenzied [[Noble Pokémon]], they will be able to pick up this request in [[Jubilife Village]] from Yota.&lt;br /&gt;
&lt;br /&gt;
=====Max Raid Battles=====&lt;br /&gt;
In Pokémon Sword and Shield, whether the Pokémon currently occupying an active [[Pokémon Den]] is Shiny or not is determined when the den becomes active, and will not change if the game is reset. For dens activated with a [[Wishing Piece]], the Shiny status of the Pokémon in the den is also predetermined for every subsequent day the den remains active. The chance of encountering a Shiny Pokémon in a [[Max Raid Battle]] is not affected by the [[Shiny Charm]].&lt;br /&gt;
&lt;br /&gt;
Although Pokémon encountered in Max Raid Battles can always be caught regardless of how many Badges the player has, if the Pokémon&#039;s level is too high for the number of [[Badge]]s the player has, it will be forced not to be Shiny. However, because Shiny status is determined when the Max Raid Battle spawns, if the player earns enough Badges before defeating it, the Pokémon will be Shiny upon capture even if they lacked the required Badges when it spawned.&lt;br /&gt;
&lt;br /&gt;
======Wild Area News events======&lt;br /&gt;
Pokémon Sword and Shield has had several [[Wild Area News]] events that included Shiny Pokémon. During these events, one of the 5★ [[Max Raid Battle]] encounter slots was guaranteed to be a Shiny Pokémon. As mentioned above, these guaranteed Shiny Pokémon will always have square sparkles.&lt;br /&gt;
&lt;br /&gt;
The following is a list of such events in reverse chronological order:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin:auto; background:#{{blue color dark}}; border:3px solid #{{moon color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}; {{roundytl|5px}}&amp;quot; | Start date&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}&amp;quot; | End date&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}&amp;quot; | Focus Shiny Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}&amp;quot; | Notes&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}; {{roundytr|5px}}&amp;quot; | Source&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| September 9, 2022&lt;br /&gt;
| September 19, 2022&lt;br /&gt;
! {{MSP/HOME|0872 s|Snom}}&lt;br /&gt;
| Released to coincide with a {{wp|Full Moon}}.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/encounter-pyukumuku-pincurchin-and-snom-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| August 12, 2022&lt;br /&gt;
| August 21, 2022&lt;br /&gt;
! {{MSP/HOME|0861 s|Grimmsnarl}}&lt;br /&gt;
| Themed around &amp;quot;imp Pokémon&amp;quot;, released for {{wp|Bon Festival}}.&lt;br /&gt;
| [https://twitter.com/SerebiiNet/status/1557880450709946376]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| July 1, 2022&lt;br /&gt;
| July 10, 2022&lt;br /&gt;
! {{MSP/HOME|0183 s|Marill}}&lt;br /&gt;
| Themed around &amp;quot;Defeating Water-type Pokémon to earn [[Fresh Water]], [[Soda Pop]], and [[Lemonade]]&amp;quot;, however, due to an oversight, the event did not reward any of the above.&amp;lt;ref&amp;gt;https://www.serebii.net/swordshield/maxraidbattles/eventden-waterevent.shtml&amp;lt;/ref&amp;gt;&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/defeat-water-type-pokemon-to-earn-refreshing-beverages-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| May 19, 2022&lt;br /&gt;
| May 22, 2022&lt;br /&gt;
! {{MSP/HOME|0090 s|Shellder}}&lt;br /&gt;
|&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/catch-shellder-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| April 1, 2022&lt;br /&gt;
| April 2, 2022&lt;br /&gt;
! {{MSP/HOME|0185 s|Sudowoodo}}&lt;br /&gt;
| Released for {{wp|April Fool&#039;s Day}}.&lt;br /&gt;
| [https://www.cnet.com/tech/gaming/shiny-sudowoodo-appearing-in-pokemon-sword-and-shield-for-april-fools-day/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| March 18, 2022&lt;br /&gt;
| March 27, 2022&lt;br /&gt;
! {{MSP/HOME|0697 s|Tyrantrum}}&lt;br /&gt;
| Themed around Unova/Kalos region &amp;quot;fossil Pokémon&amp;quot;.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/catch-fossil-pokemon-and-look-for-shiny-tyrantrum-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| February 11, 2022&lt;br /&gt;
| February 20, 2022&lt;br /&gt;
! [[File:Dynamax icon.png|24px|Gigantamax]]&amp;lt;br&amp;gt;{{MSP/HOME|0868 s|Milcery}}&lt;br /&gt;
| Released for {{wp|Valentine&#039;s Day}}, re-run of event from February 11 to 14, 2021. Has the [[Gigantamax#Gigantamax Factor|Gigantamax Factor]].&lt;br /&gt;
| [https://dotesports.com/pokemon/news/pokemon-sword-and-shields-next-max-raid-battle-event-will-feature-milcery]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| January 1, 2022&lt;br /&gt;
| January 9, 2022&lt;br /&gt;
! {{MSP/HOME|0129 s|Magikarp}}&lt;br /&gt;
| Released for {{wp|New Year}}.&lt;br /&gt;
| [https://web.archive.org/web/20220129174348/https://www.cnet.com/tech/gaming/pokemon-sword-and-shield-are-celebrating-the-new-year-with-a-shiny-pokemon-event/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| December 17, 2021&lt;br /&gt;
| December 26, 2021&lt;br /&gt;
! {{MSP/HOME|0225 s|Delibird}}&lt;br /&gt;
| Released for the {{wp|Holiday season}}.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/starmie-delibird-and-cryogonal-spread-cheer-in-holiday-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| November 19, 2021&lt;br /&gt;
| November 28, 2021&lt;br /&gt;
! {{MSP/HOME|0133 s|Eevee}}&lt;br /&gt;
| Themed around [[Eevee#Evolution|Eevee&#039;s evolutionary line]].&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/encounter-eevee-and-its-evolutions-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| October 29, 2021&lt;br /&gt;
| October 31, 2021&lt;br /&gt;
! {{MSP/HOME|0571 s|Zoroark}}&lt;br /&gt;
| Released for {{wp|Halloween}}.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/halloween-max-raid-battles-bring-sableye-dusknoir-thievul-and-more/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| September 17, 2021&lt;br /&gt;
| September 19, 2021&lt;br /&gt;
! {{MSP/HOME|0337 s|Lunatone}}{{MSP/HOME|0338 s|Solrock}}&lt;br /&gt;
| Released for the autumnal {{wp|Equinox}}.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/seek-shiny-lunatone-and-shiny-solrock-in-max-raid-battles-across-galar/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| September 3, 2021&lt;br /&gt;
| September 5, 2021&lt;br /&gt;
! {{MSP/HOME|0573 s|Cinccino}}&lt;br /&gt;
| Themed around &amp;quot;cleaning&amp;quot;.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/altaria-mow-rotom-cinccino-and-wimpod-come-to-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| August 20, 2021&lt;br /&gt;
| August 22, 2021&lt;br /&gt;
! {{MSP/HOME|0609 s|Chandelure}}&lt;br /&gt;
| Released for {{wp|Bon Festival}}.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/encounter-gengar-drifblim-chandelure-and-more-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| August 6, 2021&lt;br /&gt;
| August 8, 2021&lt;br /&gt;
! {{MSP/HOME|0584 s|Vanilluxe}}&lt;br /&gt;
| Released for {{wp|Summer}}.&lt;br /&gt;
| [https://www.pokemon.com/uk/pokemon-news/encounter-pinsir-heracross-ninjask-fan-rotom-and-more-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| July 23, 2021&lt;br /&gt;
| July 25, 2021&lt;br /&gt;
! {{MSP/HOME|0138 s|Omanyte}}&lt;br /&gt;
| Themed around Kanto region &amp;quot;fossil Pokémon&amp;quot;.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/discover-dynamax-forms-of-omanyte-kabuto-and-aerodactyl-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| July 9, 2021&lt;br /&gt;
| July 11, 2021&lt;br /&gt;
! [[File:Dynamax icon.png|24px|Gigantamax]]&amp;lt;br&amp;gt;{{MSP/HOME|0879Gi s|Copperajah}}&lt;br /&gt;
| Have the [[Gigantamax#Gigantamax Factor|Gigantamax Factor]].&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/gigantamax-charizard-gigantamax-copperajah-and-more-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| June 25, 2021&lt;br /&gt;
| June 27, 2021&lt;br /&gt;
! {{MSP/HOME|0853 s|Grapploct}}&lt;br /&gt;
| Themed around &amp;quot;tentacled Pokémon&amp;quot;.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/encounter-octillery-malamar-and-grapploct-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| May 21, 2021&lt;br /&gt;
| May 23, 2021&lt;br /&gt;
! {{MSP/HOME|0186 s|Politoed}}&lt;br /&gt;
| Themed around &amp;quot;frog Pokémon/the rainy season&amp;quot;.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/battle-gigantamax-venusaur-and-more-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| May 21, 2021&lt;br /&gt;
| May 23, 2021&lt;br /&gt;
! {{MSP/HOME|0831 s|Wooloo}}&lt;br /&gt;
|&lt;br /&gt;
| [https://www.pokemon.com/uk/pokemon-news/herd-wooloo-and-dubwool-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| April 30, 2021&lt;br /&gt;
| May 2, 2021&lt;br /&gt;
! {{MSP/HOME|0052G s|Meowth}}&lt;br /&gt;
|&lt;br /&gt;
| [https://www.pokemon.com/uk/pokemon-news/face-various-meowth-including-shiny-galarian-meowth-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| April 23, 2021&lt;br /&gt;
| April 25, 2021&lt;br /&gt;
! {{MSP/HOME|0875 s|Eiscue}}&lt;br /&gt;
| Released for World Penguin Day.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/celebrate-world-penguin-day-with-max-raid-battles-featuring-eiscue/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| April 2, 2021&lt;br /&gt;
| April 4, 2021&lt;br /&gt;
! {{MSP/HOME|0184 s|Azumarill}}&lt;br /&gt;
| Released for {{wp|Easter}}.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/pokemon-sword-and-pokemon-shield-offers-gigantamax-cinderace-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| March 26, 2021&lt;br /&gt;
| March 28, 2021&lt;br /&gt;
! {{MSP/HOME|0549 s|Lilligant}}&lt;br /&gt;
| Released for the spring {{wp|Equinox}}.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/floral-pokemon-are-blooming-in-pokemon-sword-and-pokemon-shield-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| February 27, 2021&lt;br /&gt;
| February 28, 2021&lt;br /&gt;
! [[File:Dynamax icon.png|24px|Gigantamax]]&amp;lt;br&amp;gt;{{MSP/HOME|0025Gi s|Pikachu}}&lt;br /&gt;
| Released for [[Pokémon Day]]. Have the [[Gigantamax#Gigantamax Factor|Gigantamax Factor]]. Part of [[List of other event distributions in Generation VIII#Gigantamax Pikachu Max Raid Battle items|1 Million Victories]] challenge.&lt;br /&gt;
| [https://twitter.com/Pokemon_cojp/status/1366606719565115394?s=20]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| February 11, 2021&lt;br /&gt;
| February 14, 2021&lt;br /&gt;
! [[File:Dynamax icon.png|24px|Gigantamax]]&amp;lt;br&amp;gt;{{MSP/HOME|0868 s|Milcery}}&lt;br /&gt;
| Released for {{wp|Valentine&#039;s Day}}. Have the [[Gigantamax#Gigantamax Factor|Gigantamax Factor]].&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/face-milcery-and-earn-sweets-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| February 4, 2021&lt;br /&gt;
| February 8, 2021&lt;br /&gt;
! {{MSP/HOME|0845 s|Cramorant}}&lt;br /&gt;
| Released to celebrate Pokémon featured in [[Secrets of the Jungle]]. Part of [[List of other event distributions in Generation VIII#Cramorant Max Raid Battle items|1 Million Victories]] challenge.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/trainers-unite-for-max-raid-battles-cramorant-gifts-and-glory/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| January 22, 2021&lt;br /&gt;
| January 24, 2021&lt;br /&gt;
! {{MSP/HOME|0128 s|Tauros}}&lt;br /&gt;
| Released for {{wp|Chinese New Year}}.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/encounter-tauros-miltank-and-bouffalant-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| January 8, 2021&lt;br /&gt;
| January 11, 2021&lt;br /&gt;
! {{MSP/HOME|0819 s|Skwovet}}{{MSP/HOME|0820 s|Greedent}}&lt;br /&gt;
| Re-run of event from November 20 to 22, 2021&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/track-down-shiny-skwovet-and-more-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| December 1, 2020&lt;br /&gt;
| December 31, 2020&lt;br /&gt;
! {{MSP/HOME|0037A s|Vulpix}}&lt;br /&gt;
| Released for {{wp|Christmas}}.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/encounter-alolan-vulpix-delibird-and-more-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| November 20, 2020&lt;br /&gt;
| November 22, 2020&lt;br /&gt;
! {{MSP/HOME|0819 s|Skwovet}}&lt;br /&gt;
| Received a re-run on January 8 to 11, 2021.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/track-down-shiny-skwovet-and-more-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| October 30, 2020&lt;br /&gt;
| November 1, 2020&lt;br /&gt;
! {{MSP/HOME|0711Sm s|Gourgeist|Small Size}}{{MSP/HOME|0711Su s|Gourgeist|Super Size}}&lt;br /&gt;
| Released for {{wp|Halloween}}.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/take-on-trevenant-mimikyu-shiny-gourgeist-and-more-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| September 18, 2020&lt;br /&gt;
| September 20, 2020&lt;br /&gt;
! {{MSP/HOME|0036 s|Clefable}}&lt;br /&gt;
| Released for the autumnal {{wp|Equinox}}.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/encounter-musharna-lilligant-shiny-clefable-and-more-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| August 6, 2020&lt;br /&gt;
| August 9, 2020&lt;br /&gt;
! {{MSP/HOME|0025 s|Pikachu}}&lt;br /&gt;
|&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/discover-pikachu-raichu-and-pichu-in-max-raid-battles-in-pokemon-sword-and-pokemon-shield/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| July 17, 2020&lt;br /&gt;
| July 19, 2020&lt;br /&gt;
! {{MSP/HOME|0321 s|Wailord}}&lt;br /&gt;
| Released for {{wp|Marine Day}}.&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/aquatic-pokemon-including-shiny-wailord-arrive-in-max-raid-battles/]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| June 17, 2020&lt;br /&gt;
| June 28, 2020&lt;br /&gt;
! {{MSP/HOME|0807 s|Zeraora}}&lt;br /&gt;
| Zeraora was uncatchable, part of [[List of game-based Pokémon distributions in Generation VIII#1 Million Victories Shiny Zeraora|1 Million Victories]] challenge.&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;At the launch of [[The Isle of Armor]], uncatchable {{p|Zeraora}} [[Wild Area News#June 17 to 28, 2020|appeared]] in 3★-5★ raids. In 5★ raids, one of the Zeraora encounters was Shiny and set to a higher difficulty. Players eventually received [[List of game-based Pokémon distributions in Generation VIII#1 Million Victories Shiny Zeraora|Shiny Zeraora]] via {{g|HOME}} as a reward for collectively defeating over 1 million Zeraora in [[Max Raid Battle]]s.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/Pokemon_cojp/status/1275629411514175488&amp;lt;/ref&amp;gt;&lt;br /&gt;
| [https://www.pokemon.com/us/pokemon-news/earn-a-shiny-zeraora-and-armorite-ore-in-pokemon-sword-and-pokemon-shield/]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | December 31, 2019&lt;br /&gt;
| style=&amp;quot;background:#fff; | January 3, 2020&lt;br /&gt;
! style=&amp;quot;background:#fff; | {{MSP/HOME|0129 s|Magikarp}}&lt;br /&gt;
| style=&amp;quot;background:#fff; | Released for the {{wp|Japanese New Year}}.&lt;br /&gt;
|style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | [https://www.pokemon.com/us/pokemon-news/more-shiny-magikarp-briefly-appearing-in-pokemon-sword-and-pokemon-shield-max-raid-battles/]&lt;br /&gt;
|}&lt;br /&gt;
{{Reflist|group=note}}&lt;br /&gt;
&lt;br /&gt;
=====Traded Eggs=====&lt;br /&gt;
Unlike in previous generations, where {{pkmn|Egg}}s keep their original [[personality value]]s when traded and can potentially go from Shiny to non-Shiny or vice-versa if hatched by a player with a different [[Trainer ID number|Trainer ID]] and Secret ID, Eggs traded in [[Generation VIII]] have their personality values altered according to the hatcher&#039;s TID/SID, to ensure they retain their original Shiny status when hatched by a player other than the original owner.&lt;br /&gt;
&lt;br /&gt;
====Methods of increasing Shiny rates====&lt;br /&gt;
=====Pokémon Sword and Shield=====&lt;br /&gt;
In Pokémon Sword and Shield, the number of times that the player has caught or defeated each species of Pokémon increases the chance of Pokémon of that species appearing as a [[Brilliant Pokémon]] in the overworld.&amp;lt;ref&amp;gt;https://web.archive.org/web/20211013174605/https://twitter.com/Sibuna_Switch/status/1448334955461939210&amp;lt;/ref&amp;gt; This number is recorded in the player&#039;s Pokédex as &amp;quot;Number Battled&amp;quot;. The number recorded increases when opponents are defeated in wild battles, Max Raid Battles, and Trainer battles (except link battles, the {{gal|Battle Tower}}, and [[Restricted Sparring]]).&lt;br /&gt;
&lt;br /&gt;
The appearance rate of Brilliant Pokémon is further increased while [[Brilliant Pokémon#Fishing|chain fishing]]; depending on the length of the chain, a bonus between +2% and +25% will be added to the base appearance rate.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1448334998474477577&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brilliant Pokémon are more likely to be Shiny depending on the &amp;quot;Number Battled&amp;quot; for that species. When determining a Brilliant Pokémon&#039;s personality value, if the Pokémon would not be Shiny the game will regenerate the personality value a number of times depending on the &amp;quot;Number Battled&amp;quot;, up to a maximum of 6 times.&amp;lt;ref&amp;gt;https://web.archive.org/web/20211013174621/https://twitter.com/Sibuna_Switch/status/1448335003834851333&amp;lt;/ref&amp;gt; Non-Brilliant Pokémon are not affected and do not have enhanced Shiny rates.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#{{blue color light}}; {{roundytl|5px}}&amp;quot; | No. Battled&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Brilliant&amp;lt;br&amp;gt;appearance rate&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Bonus&amp;lt;br&amp;gt;Shiny Rolls&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Approximate Shiny rate&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | No Charm&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Shiny Charm&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 1&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 1&lt;br /&gt;
| 1/2048.25&lt;br /&gt;
| 1/1024.38&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 20&lt;br /&gt;
| 2%&lt;br /&gt;
| 1&lt;br /&gt;
| 1/2048.25&lt;br /&gt;
| 1/1024.38&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 50&lt;br /&gt;
| 2.5%&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1365.67&lt;br /&gt;
| 1/819.6&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 100&lt;br /&gt;
| 3%&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1024.38&lt;br /&gt;
| 1/683.08&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 200&lt;br /&gt;
| 3%&lt;br /&gt;
| 4&lt;br /&gt;
| 1/819.6&lt;br /&gt;
| 1/585.57&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | 300&lt;br /&gt;
| 3%&lt;br /&gt;
| 5&lt;br /&gt;
| 1/683.08&lt;br /&gt;
| 1/512.44&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff; {{roundybl|5px}}&amp;quot; | 500&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 3%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1/585.57&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 1/455.56&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Brilliant Diamond and Shining Pearl=====&lt;br /&gt;
In the [[Grand Underground]], the Lightstone bonus&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1459147114110492676&amp;lt;/ref&amp;gt; allows for 1 bonus Shiny reroll after all players in an instance of the Grand Underground collect pink sparkles left by Diglett and Dugtrio that occasionally appear at corners and intersections, that give 1 and 3 points respectively.&lt;br /&gt;
&lt;br /&gt;
Accumulating 40 of these points displays the message &amp;quot;something good will happen&amp;quot;, and a whistle sound will play to all players in the instance. This increases the Shiny odds for Pokémon in [[Grand Underground#Pokémon Hideaways|Hideaways]] from 1/4096 to 1/2048.25, for a period of 4 minutes. After the 4 minute period is over, a whistle will sound and the counter resets to 0, allowing Diglett and Dugtrio to appear again.&lt;br /&gt;
&lt;br /&gt;
Additionally, [[Poké Radar]] chaining is available, and has [[Poké Radar#Chain Bonuses|chain bonuses]] that differ from Pokémon Diamond &amp;amp; Pearl, capping out at a Shiny rate of 1/99 when the player reaches a chain length of 40+.&amp;lt;ref name=&amp;quot;bdsptable&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Legends: Arceus=====&lt;br /&gt;
In Pokémon Legends: Arceus, completing Research Tasks to increase a Pokémon&#039;s Pokédex entry grants extra shiny rolls for that species once the entry reaches Level 10, and completing all Research Tasks for a given entry upgrades that entry to &amp;quot;Perfect&amp;quot;, granting even more shiny rolls that stack with other bonus rolls.&lt;br /&gt;
&lt;br /&gt;
The Shiny Charm in this game also grants 3 additional shiny rolls (instead of 2 in prior games), and is obtainable after all Pokédex entries are at Research 10.&lt;br /&gt;
&lt;br /&gt;
Massive Mass Outbreaks grant 12 additional rolls, and Mass Outbreaks grant an additional 25 rolls, both of which will stack with any rolls granted from the Shiny Charm, or the player&#039;s Pokédex Research progress for that species.&amp;lt;ref name=&amp;quot;twitter.com&amp;quot;/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; {{roundytl|5px}}&amp;quot; | Variables&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Wild&amp;lt;br&amp;gt;Shiny Rate&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Wild&amp;lt;br&amp;gt;Shiny Rolls&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Mass Outbreak&amp;lt;br&amp;gt;Shiny Rate&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Mass Outbreak&amp;lt;br&amp;gt;Shiny Rolls&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Massive&amp;lt;br&amp;gt;Mass Outbreak&amp;lt;br&amp;gt;Shiny Rate&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Massive&amp;lt;br&amp;gt;Mass Outbreak&amp;lt;br&amp;gt;Shiny Rolls&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Base Shiny Rate&lt;br /&gt;
| 1/4096&lt;br /&gt;
| 1&lt;br /&gt;
| 1/158.02&lt;br /&gt;
| 26&lt;br /&gt;
| 1/315.54&lt;br /&gt;
| 13&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Species Research Level 10&lt;br /&gt;
| 1/2048.25&lt;br /&gt;
| 2&lt;br /&gt;
| 1/152.19&lt;br /&gt;
| 27&lt;br /&gt;
| 1/293.04&lt;br /&gt;
| 14&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Species Research Perfect&lt;br /&gt;
| 1/1024.38&lt;br /&gt;
| 4&lt;br /&gt;
| 1/141.72&lt;br /&gt;
| 29&lt;br /&gt;
| 1/256.47&lt;br /&gt;
| 16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Shiny Charm &amp;amp;&amp;lt;br&amp;gt;Species Research Level 10&lt;br /&gt;
| 1/819.6&lt;br /&gt;
| 5&lt;br /&gt;
| 1/137.02&lt;br /&gt;
| 30&lt;br /&gt;
| 1/241.41&lt;br /&gt;
| 17&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff; {{roundybl|5px}}&amp;quot; | Shiny Charm &amp;amp;&amp;lt;br&amp;gt;Species Research Perfect&lt;br /&gt;
| 1/585.57&lt;br /&gt;
| 7&lt;br /&gt;
| 1/128.49&lt;br /&gt;
| 32&lt;br /&gt;
| 1/216.05&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 19&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
In {{g|Scarlet and Violet}}, all {{pkmn2|wild}} Shiny Pokémon will appear as Shiny in the overworld. However, unlike those found in {{g|Legends: Arceus}}, there is no audio or visual effect to alert the player to a nearby Shiny prior to being encountered and beginning a battle. Additionally, while using the {{DL|Let&#039;s Go!|Auto Battle}} feature, [[walking Pokémon]] will refuse to attack Shiny Pokémon. However, this will not happen while using the [[Synchro Machine]].&lt;br /&gt;
&lt;br /&gt;
The star and square sparkle variants that appeared in {{g|Sword and Shield}} are not present in Scarlet and Violet. Pokémon that previously appeared with square sparkles, if transferred to Scarlet or Violet, will display standard star-shaped sparkles like any other Shiny Pokémon.&lt;br /&gt;
&lt;br /&gt;
When multiple players join a co-op session via the [[Union Circle]], each player has a radius where Pokémon will generate around them, and the chance of a Shiny appearing, and their respective bonus Shiny rolls, are determined by the player that &amp;quot;caused&amp;quot; that Pokémon to appear. If multiple players stand near each other, one of the player&#039;s spawns will take priority. If players stand near the player hosting the Union Circle, it appears to always prioritize the host player&#039;s spawns and respective Shiny chances.&lt;br /&gt;
&lt;br /&gt;
====In-game Shiny Pokémon====&lt;br /&gt;
{{incomplete|section|needs=More specific location info for the fixed symbol encounters that are Shiny-locked post-v1.0.1, encounter tables [https://twitter.com/Sibuna_Switch/status/1601990353564966915? here] for reference.}}&lt;br /&gt;
In {{g|Scarlet and Violet}}, [[List of in-game event Pokémon in Pokémon Scarlet and Violet|all static encounters]], NPC {{pkmn2|gift}}s (such as the [[first partner Pokémon]]), and NPC [[in-game trade]]s (with one exception) are coded never to appear as Shiny.&amp;lt;ref&amp;gt;https://web.archive.org/web/20221217013124/https://twitter.com/Sibuna_Switch/status/1602047739751432192&amp;lt;/ref&amp;gt; Static encounters include:&lt;br /&gt;
*All Legendary Pokémon, including [[List of in-game event Pokémon in Pokémon Scarlet and Violet#Koraidon|Koraidon]], [[List of in-game event Pokémon in Pokémon Scarlet and Violet#Miraidon|Miraidon]], all four [[List of in-game event Pokémon in Pokémon Scarlet and Violet#Treasures of ruin|treasures of ruin]], all three of [[List of in-game event Pokémon in Pokémon Scarlet and Violet#The Loyal Three|The Loyal Three]], [[List of in-game event Pokémon in Pokémon Scarlet and Violet#Ogerpon|Ogerpon]], [[List of in-game event Pokémon in Pokémon Scarlet and Violet#Terapagos|Terapagos]], and all Legendary Pokémon encountered from speaking to [[Snacksworth]]&lt;br /&gt;
*[[Titan Pokémon]]&lt;br /&gt;
*All {{p|Gimmighoul}}&lt;br /&gt;
*The {{p|Lechonk}} encountered during the catching tutorial on [[Poco Path]]&lt;br /&gt;
*[[Artazon Gym]] Test {{p|Sunflora}}&lt;br /&gt;
*The interactable {{p|Tatsugiri}} at [[Casseroya Lake]] prior to the &amp;quot;False Dragon&amp;quot; Titan encounter&lt;br /&gt;
*[[List of in-game event Pokémon in Pokémon Scarlet and Violet#Bloodmoon Ursaluna|Bloodmoon Ursaluna]]&lt;br /&gt;
*[[List of in-game event Pokémon in Pokémon Scarlet and Violet#Gouging Fire|Gouging Fire]], [[List of in-game event Pokémon in Pokémon Scarlet and Violet#Raging Bolt|Raging Bolt]], [[List of in-game event Pokémon in Pokémon Scarlet and Violet#Iron Boulder|Iron Boulder]] and [[List of in-game event Pokémon in Pokémon Scarlet and Violet#Iron Crown|Iron Crown]]&lt;br /&gt;
&lt;br /&gt;
There are also some fixed [[symbol encounter]]s that are only prevented from being Shiny in v1.0.1 onward, but could generate as Shiny in v1.0.0, specifically:&lt;br /&gt;
*The two Green Plumage Form {{p|Squawkabilly}} located on the roof of the player&#039;s house in [[Cabo Poco]]&lt;br /&gt;
*The {{p|Wingull}} and {{p|Fletchling}} that fly away when approached in Cabo Poco, [[Poco Path]] and [[South Province (Area One)]]&lt;br /&gt;
*{{p|Tarountula}} in South Province (Area One)&lt;br /&gt;
*{{p|Wattrel}} in [[West Province (Area Two)]] and [[East Province (Area Two)]]&lt;br /&gt;
*{{p|Wingull}} in [[North Province (Area Three)]].&lt;br /&gt;
&lt;br /&gt;
Wild Tera Pokémon have the standard 1/4096 chance to appear as Shiny.&amp;lt;ref&amp;gt;https://web.archive.org/web/20221211190854/https://twitter.com/Sibuna_Switch/status/1601990024920444928&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the [[RNG]] being limited to 32-bit seeds for [[Tera Raid Battle]]s (1,046,775 possible Shiny seeds out of 4,294,967,295 possible seeds), the chance of a Shiny Pokémon appearing in a Tera Raid is 1/4103.05 rather than the typical 1/4096. A Shiny Pokémon will appear Shiny during the fight, but there is no visual or audio cue such as sparkles.&lt;br /&gt;
&lt;br /&gt;
The fixed [[symbol encounter]]s listed above (also known as [[wanderer]]s), wild Tera Pokémon, and Pokémon generated in [[Tera Raid Battle]]s are all unaffected by the [[Shiny Charm]] and Sparkling Power from [[sandwich]]es, and {{pkmn|Egg}}s only benefit from the Shiny Charm, but not from Sparkling Power.&lt;br /&gt;
* All wild Pokémon that appear in the [[Area Zero Underdepths]] are considered fixed symbol/wanderer encounters internally, and are subject to the restrictions above.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1753874296772935729&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In [[The Teal Mask]], after completing [[Ogre Oustin&#039;]] on Hard difficulty for the first time, the receptionist rewards the player with a Shiny {{p|Munchlax}}. This Munchlax has a [[Mark|Crafty Mark]] and is the maximum possible [[Size and weight variation#Generation IX|Scale]].&lt;br /&gt;
&lt;br /&gt;
In [[The Indigo Disk]], [[Cyrano]] will trade a Shiny {{p|Blitzle}} to the player after he is invited to the League Club Room as a special coach.&lt;br /&gt;
&lt;br /&gt;
In {{g|Legends: Z-A}}, most static encounters, {{pkmn2|Gift}} Pokémon (except fossil Pokémon), and NPC [[in-game trade]]s are coded never to appear as Shiny. However, in the [[Mission (Legends: Z-A)#Side missions|Side Mission]] &#039;&#039;A Shiny Mareep?&#039;&#039;, the player will encounter a guaranteed Shiny {{p|Mareep}}. Additionally, {{tc|Champion}} Soignée of the [[Furfrou League]] battles the player with a full team of [[Furfrou]], including a Shiny Furfrou as her last Pokémon.&lt;br /&gt;
&lt;br /&gt;
In [[Mega Dimension]], after defeating {{p|Rayquaza}}, [[Philippe]] can do a scan after each 25,000 points obtained in [[Hyperspace Lumiose]] to reveal a special Hyperspace Lumiose dimension, within can be {{p|Latias}}, {{p|Latios}}, {{p|Cobalion}}, {{p|Terrakion}}, {{p|Virizion}}, {{p|Keldeo}}, or {{p|Meloetta}}. Keldeo and Meloetta are coded never to appear as Shiny, though the other five still can be.&lt;br /&gt;
&lt;br /&gt;
====Methods of increasing Shiny rates====&lt;br /&gt;
In Pokémon Scarlet and Violet, both [[Mass Outbreak]]s and the &amp;quot;&#039;&#039;&#039;Sparkling Power&#039;&#039;&#039;&amp;quot; bonus from certain [[sandwich]]es have an effect on the chances for a Pokémon to appear as Shiny in the wild.&lt;br /&gt;
&lt;br /&gt;
Outbreaks can be cleared via {{pkmn2|caught|catching}}, {{pkmn|battle|battling}}, or using the {{DL|Let&#039;s Go!|Auto Battle}} feature to forcibly despawn Pokémon, and this progress is retained even if the game is saved and exited, or if the player leaves the area. However, Pokémon that despawn if the player leaves the area, enters a town, or enters a [[Picnic]] will not deplete a mass outbreak, allowing for the player to progress to 60 cleared Pokémon, then continue respawning the mass outbreak encounters indefinitely.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1593273003957055488&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During multiplayer sessions via the [[Union Circle]], progress in an outbreak is shared by all players, and the outbreaks that appear will match the host player&#039;s single-player session. Any progress in a given outbreak is retained between single-player and multiplayer.&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
! {{color|FFF|Base Shiny Rate}}&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; {{roundytl|5px}}&amp;quot; | Variables&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Wild&amp;lt;br&amp;gt;Shiny Rate&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Mass Outbreak&amp;lt;br&amp;gt;Shiny Rate&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Shiny Rolls&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Base Shiny Rates&lt;br /&gt;
| 1/4096&lt;br /&gt;
| 1/4096&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Outbreak: 30-59 Cleared&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/2048.25&lt;br /&gt;
| 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Outbreak: 60+ Cleared&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/1365.67&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Sparkling Power Lvl. 1&lt;br /&gt;
| 1/2048.25&lt;br /&gt;
| 1/2048.25&lt;br /&gt;
| 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Outbreak: 30-59 Cleared&amp;lt;br&amp;gt;Sparkling Power Lvl. 1&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/1365.67&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Outbreak: 60+ Cleared&amp;lt;br&amp;gt;Sparkling Power Lvl. 1&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/1024.38&lt;br /&gt;
| 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Sparkling Power Lvl. 2&lt;br /&gt;
| 1/1365.67&lt;br /&gt;
| 1/1365.67&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Outbreak: 30-59 Cleared&amp;lt;br&amp;gt;Sparkling Power Lvl. 2&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/1024.38&lt;br /&gt;
| 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Outbreak: 60+ Cleared&amp;lt;br&amp;gt;Sparkling Power Lvl. 2&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/819.60&lt;br /&gt;
| 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Sparkling Power Lvl. 3&lt;br /&gt;
| 1/1024.38&lt;br /&gt;
| 1/1024.38&lt;br /&gt;
| 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Outbreak: 30-59 Cleared&amp;lt;br&amp;gt;Sparkling Power Lvl. 3&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/819.60&lt;br /&gt;
| 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff; {{roundybl|5px}}&amp;quot; | Outbreak: 60+ Cleared&amp;lt;br&amp;gt;Sparkling Power Lvl. 3&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/683.08&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
! {{Bag2|Shiny Charm}}&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; {{roundytl|5px}}&amp;quot; | Variables&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Wild&amp;lt;br&amp;gt;Shiny Rate&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Mass Outbreak&amp;lt;br&amp;gt;Shiny Rate&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}&amp;quot; | Shiny Rolls&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Base Shiny Rate &amp;amp; {{Bag|Shiny Charm}}&lt;br /&gt;
| 1/1365.67&lt;br /&gt;
| 1/1365.67&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Outbreak: 30-59 Cleared &amp;amp; {{Bag|Shiny Charm}}&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/1024.38&lt;br /&gt;
| 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Outbreak: 60+ Cleared &amp;amp; {{Bag|Shiny Charm}}&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/819.60&lt;br /&gt;
| 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Sparkling Power Lvl. 1 &amp;amp; {{Bag|Shiny Charm}}&lt;br /&gt;
| 1/1024.38&lt;br /&gt;
| 1/1024.38&lt;br /&gt;
| 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Outbreak: 30-59 Cleared&amp;lt;br&amp;gt;Sparkling Power Lvl. 1 &amp;amp; {{Bag|Shiny Charm}}&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/819.60&lt;br /&gt;
| 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Outbreak: 60+ Cleared&amp;lt;br&amp;gt;Sparkling Power Lvl. 1 &amp;amp; {{Bag|Shiny Charm}}&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/683.08&lt;br /&gt;
| 6&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Sparkling Power Lvl. 2 &amp;amp; {{Bag|Shiny Charm}}&lt;br /&gt;
| 1/819.60&lt;br /&gt;
| 1/819.60&lt;br /&gt;
| 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Outbreak: 30-59 Cleared&amp;lt;br&amp;gt;Sparkling Power Lvl. 2 &amp;amp; {{Bag|Shiny Charm}}&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/683.08&lt;br /&gt;
| 6&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Outbreak: 60+ Cleared&amp;lt;br&amp;gt;Sparkling Power Lvl. 2 &amp;amp; {{Bag|Shiny Charm}}&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/585.57&lt;br /&gt;
| 7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Sparkling Power Lv. 3 &amp;amp; {{Bag|Shiny Charm}}&lt;br /&gt;
| 1/683.08&lt;br /&gt;
| 1/683.08&lt;br /&gt;
| 6&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot; | Outbreak: 30-59 Cleared&amp;lt;br&amp;gt;Sparkling Power Lv. 3 &amp;amp; {{Bag|Shiny Charm}}&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/585.57&lt;br /&gt;
| 7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{blue color light}}; color:#fff; {{roundybl|5px}}&amp;quot; | Outbreak: 60+ Cleared&amp;lt;br&amp;gt;Sparkling Power Lv. 3 &amp;amp; {{Bag|Shiny Charm}}&lt;br /&gt;
| colspan=1 style=&amp;quot;background:#999&amp;quot; |&lt;br /&gt;
| 1/512.44&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 8&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
======Poké Portal News events======&lt;br /&gt;
;Tera Raid Battles&lt;br /&gt;
Pokémon Scarlet and Violet has had multiple [[Poké Portal News]] [[Tera Raid Battle]] events that featured a Shiny Pokémon.&lt;br /&gt;
&lt;br /&gt;
The following is a list of such events in reverse chronological order:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin:auto; background:#{{blue color dark}}; border:3px solid #{{moon color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}; {{roundytl|5px}}&amp;quot; | Start date&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}&amp;quot; | End date&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}&amp;quot; | Focus Shiny Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}; {{roundytr|5px}}&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; | September 1, 2025&lt;br /&gt;
| style=&amp;quot;background:#fff; | September 14, 2025&lt;br /&gt;
! style=&amp;quot;background:#fff; | {{MSP/HOME|1004 s|Chi-Yu}}&lt;br /&gt;
| style=&amp;quot;background:#fff; | Chi-Yu was uncatchable, part of [[List of event Pokémon distributions in Pokémon Scarlet and Violet#Shiny Chi-Yu|1 Million Victories]] challenge.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; | August 18, 2025&lt;br /&gt;
| style=&amp;quot;background:#fff; | August 31, 2025&lt;br /&gt;
! style=&amp;quot;background:#fff; | {{MSP/HOME|1003 s|Ting-Lu}}&lt;br /&gt;
| style=&amp;quot;background:#fff; | Ting-Lu was uncatchable, part of [[List of event Pokémon distributions in Pokémon Scarlet and Violet#Shiny Ting-Lu|1 Million Victories]] challenge.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; | August 4, 2025&lt;br /&gt;
| style=&amp;quot;background:#fff; | August 17, 2025&lt;br /&gt;
! style=&amp;quot;background:#fff; | {{MSP/HOME|1002 s|Chien-Pao}}&lt;br /&gt;
| style=&amp;quot;background:#fff; | Chien-Pao was uncatchable, part of [[List of event Pokémon distributions in Pokémon Scarlet and Violet#Shiny Chien-Pao|1 Million Victories]] challenge.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; | July 23, 2025&lt;br /&gt;
| style=&amp;quot;background:#fff; | August 3, 2025&lt;br /&gt;
! style=&amp;quot;background:#fff; | {{MSP/HOME|1001 s|Wo-Chien}}&lt;br /&gt;
| style=&amp;quot;background:#fff; | Wo-Chien was uncatchable, part of [[List of event Pokémon distributions in Pokémon Scarlet and Violet#Shiny Wo-Chien|1 Million Victories]] challenge.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | December 19, 2024&lt;br /&gt;
| style=&amp;quot;background:#fff; | January 5, 2025&lt;br /&gt;
! style=&amp;quot;background:#fff; | {{MSP/HOME|0384 s|Rayquaza}}&lt;br /&gt;
|style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Released in commermoration of {{g|Scarlet and Violet}}&#039;s second anniversary.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Mass Outbreaks&lt;br /&gt;
Pokémon Scarlet and Violet has had several Poké Portal News events that boosted the Shiny rates of certain species of Pokémon in [[Mass outbreak]]s. During these events, the Pokémon that appeared had a flat 0.5% bonus chance of being Shiny.&lt;br /&gt;
&lt;br /&gt;
The following is a list of such events in reverse chronological order:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin:auto; background:#{{blue color dark}}; border:3px solid #{{moon color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{blue color light}}; {{roundytl|5px}}&amp;quot; | Start date&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{blue color light}}&amp;quot; | End date&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#{{blue color light}}&amp;quot; | Boosted Shiny Pokémon&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{blue color light}}&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{paldea color}}&amp;quot; | {{color2|000|Paldea}}&lt;br /&gt;
! style=&amp;quot;background:#{{kitakami color}}&amp;quot; | {{color2|000|Kitakami}}&lt;br /&gt;
! style=&amp;quot;background:#{{blueberry color}}&amp;quot; | {{color2|fff|Terarium}}&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| September 1, 2025&lt;br /&gt;
| September 14, 2025&lt;br /&gt;
! {{MSP/HOME|0935 s|Charcadet}}&lt;br /&gt;
! {{MSP/HOME|0037 s|Vulpix}}&lt;br /&gt;
! {{MSP/HOME|0322 s|Numel}}&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| August 18, 2025&lt;br /&gt;
| August 31, 2025&lt;br /&gt;
! {{MSP/HOME|0194P s|Wooper}}&lt;br /&gt;
! {{MSP/HOME|0749 s|Mudbray}}&lt;br /&gt;
! {{MSP/HOME|0529 s|Drilbur}}&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| August 4, 2025&lt;br /&gt;
| August 17, 2025&lt;br /&gt;
! {{MSP/HOME|0996 s|Frigibax}}&lt;br /&gt;
! {{MSP/HOME|0361 s|Snorunt}}&lt;br /&gt;
! {{MSP/HOME|0613 s|Cubchoo}}&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| July 23, 2025&lt;br /&gt;
| August 3, 2025&lt;br /&gt;
! {{MSP/HOME|0951 s|Capsakid}}&lt;br /&gt;
! {{MSP/HOME|0548 s|Petilil}}&lt;br /&gt;
! {{MSP/HOME|0043 s|Oddish}}&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| July 4, 2025&lt;br /&gt;
| July 6, 2025&lt;br /&gt;
! {{MSP/HOME|0702 s|Dedenne}}{{MSP/HOME|0921 s|Pawmi}}&lt;br /&gt;
! {{MSP/HOME|0417 s|Pachirisu}}{{MSP/HOME|0877 s|Morpeko}}&lt;br /&gt;
! {{MSP/HOME|0311 s|Plusle}}{{MSP/HOME|0312 s|Minun}}&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| June 5, 2025&lt;br /&gt;
| June 15, 2025&lt;br /&gt;
! colspan=3 | {{MSP/HOME|0233 s|Porygon2}}&lt;br /&gt;
| Released to celebrate the release of the [[Nintendo Switch 2]].&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| June 2, 2025&lt;br /&gt;
| June 4, 2025&lt;br /&gt;
! colspan=3 | {{MSP/HOME|0137 s|Porygon}}&lt;br /&gt;
| Released to celebrate the release of the [[Nintendo Switch 2]].&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| May 30, 2025&lt;br /&gt;
| June 1, 2025&lt;br /&gt;
! {{MSP/HOME|0917 s|Tarountula}}&lt;br /&gt;
! {{MSP/HOME|0167 s|Spinarak}}&lt;br /&gt;
! {{MSP/HOME|0048 s|Venonat}}&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| April 30, 2025&lt;br /&gt;
| May 8, 2025&lt;br /&gt;
! {{MSP/HOME|0960 s|Wiglett}}&lt;br /&gt;
! {{MSP/HOME|0058 s|Growlithe}}&lt;br /&gt;
! {{MSP/HOME|0333 s|Swablu}}&lt;br /&gt;
| Released to celebrate {{wp|Golden Week (Japan)|Golden Week}}.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| February 28, 2025&lt;br /&gt;
| March 20, 2025&lt;br /&gt;
! {{MSP/HOME|0928 s|Smoliv}}{{MSP/HOME|0935 s|Charcadet}}{{MSP/HOME|0963 s|Finizen}}&lt;br /&gt;
! {{MSP/HOME|0060 s|Poliwag}}{{MSP/HOME|0540 s|Sewaddle}}{{MSP/HOME|0840 s|Applin}}&lt;br /&gt;
! {{MSP/HOME|0123 s|Scyther}}{{MSP/HOME|0131 s|Lapras}}{{MSP/HOME|0137 s|Porygon}}&lt;br /&gt;
| Released to celebrate [[Pokémon Day]]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| February 7, 2025&lt;br /&gt;
| February 9, 2025&lt;br /&gt;
! {{MSP/HOME|0661 s|Fletchling}}&lt;br /&gt;
! {{MSP/HOME|0396 s|Starly}}&lt;br /&gt;
! {{MSP/HOME|0731 s|Pikipek}}&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| January 17, 2025&lt;br /&gt;
| January 19, 2025&lt;br /&gt;
! {{MSP/HOME|0973 s|Flamigo}}&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| January 10, 2025&lt;br /&gt;
| January 12, 2025&lt;br /&gt;
! {{MSP/HOME|0843 s|Silicobra}}&lt;br /&gt;
! {{MSP/HOME|0023 s|Ekans}}&lt;br /&gt;
! {{MSP/HOME|0336 s|Seviper}}&lt;br /&gt;
| Released to celebrate the {{wp|Chinese New Year|Year of the Snake}}.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| December 19, 2024&lt;br /&gt;
| January 5, 2025&lt;br /&gt;
! {{MSP/HOME|0974 s|Cetoddle}}&lt;br /&gt;
! {{MSP/HOME|0703 s|Carbink}}&lt;br /&gt;
! {{MSP/HOME|0611 s|Fraxure}}&lt;br /&gt;
| Released alongside the 5 Star Raid for Shiny {{p|Rayquaza}}.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| August 23, 2024&lt;br /&gt;
| September 1, 2024&lt;br /&gt;
! {{MSP/HOME|0246 s|Larvitar}}{{MSP/HOME|0371 s|Bagon}}&lt;br /&gt;
! {{MSP/HOME|0704 s|Goomy}}{{MSP/HOME|0705H s|Sliggoo}}&lt;br /&gt;
! {{MSP/HOME|0374 s|Beldum}}&lt;br /&gt;
| Released alongside the 7 Star Raid for {{p|Dragonite}}. These mass outbreaks also have an increased chance of having the Charismatic [[Mark]].&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| August 9, 2024&lt;br /&gt;
| August 22, 2024&lt;br /&gt;
! {{MSP/HOME|0940 s|Wattrel}}&lt;br /&gt;
! {{MSP/HOME|0447 s|Riolu}}&lt;br /&gt;
! {{MSP/HOME|0764 s|Comfey}}&lt;br /&gt;
| Released to celebrate the [[2024 Pokémon World Championships]]. These mass outbreaks also have an increased chance of having the Pumped-Up [[Mark]].&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| July 26, 2024&lt;br /&gt;
| August 8, 2024&lt;br /&gt;
! {{MSP/HOME|0978 s|Tatsugiri}}&lt;br /&gt;
! {{MSP/HOME|0978D s|Tatsugiri}}&lt;br /&gt;
! {{MSP/HOME|0978S s|Tatsugiri}}&lt;br /&gt;
| Released alongside the 7 Star Raid for {{p|Dondozo}}.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| July 11, 2024&lt;br /&gt;
| July 25, 2024&lt;br /&gt;
! {{MSP/HOME|0172 s|Pichu}}&lt;br /&gt;
! {{MSP/HOME|0025 s|Pikachu}}{{MSP/HOME|0778 s|Mimikyu}}&lt;br /&gt;
! {{MSP/HOME|0026 s|Raichu}}{{MSP/HOME|0026A s|Raichu}}&lt;br /&gt;
| Released to celebrate the season.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| April 26, 2024&lt;br /&gt;
| May 6, 2024&lt;br /&gt;
! {{MSP/HOME|0129 s|Magikarp}}{{MSP/HOME|0965 s|Varoom}}&lt;br /&gt;
! {{MSP/HOME|0403 s|Shinx}}&lt;br /&gt;
! {{MSP/HOME|0953 s|Rellor}}&lt;br /&gt;
| Released to celebrate {{wp|Golden Week (Japan)|Golden Week}}.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| February 23, 2024&lt;br /&gt;
| February 27, 2024&lt;br /&gt;
! {{MSP/HOME|0100 s|Voltorb}}{{MSP/HOME|0100H s|Voltorb}}{{MSP/HOME|0590 s|Foongus}}&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
| Released to celebrate [[Pokémon Day]].&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| December 22, 2023&lt;br /&gt;
| December 24, 2023&lt;br /&gt;
! colspan=3 | {{MSP/HOME|0225 s|Delibird}}&lt;br /&gt;
| Released for the {{wp|Holiday season}}.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | December 8, 2023&lt;br /&gt;
| December 21, 2023&lt;br /&gt;
! {{MSP/HOME|0669 s|Flabébé}}&lt;br /&gt;
! {{MSP/HOME|0607 s|Litwick}}&lt;br /&gt;
! {{MSP/HOME|0868 s|Milcery}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | Released to celebrate the release of [[The Indigo Disk]].&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=gold&lt;br /&gt;
|genII=Shiny Sandshrew II&lt;br /&gt;
|genIII=Shiny Sandshrew III&lt;br /&gt;
|genIV=Shiny Sandshrew IV&lt;br /&gt;
|genV=Shiny Sandile V&lt;br /&gt;
|genVI=Shiny Pawniard VI&lt;br /&gt;
|SMUSUM=Shiny Sneasel VII&lt;br /&gt;
}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=gold&lt;br /&gt;
|LGPE=Shiny Meltan PE&lt;br /&gt;
|SwSh=Shiny Star Wooloo SWSH&lt;br /&gt;
|SwSh2=Shiny Square Wooloo SWSH&lt;br /&gt;
|BDSP=Shiny Drifloon BDSP&lt;br /&gt;
|LA=Shiny Hisuian Zoura LA&lt;br /&gt;
|SV=Shiny Revavroom SV&lt;br /&gt;
|ZA=Shiny Ampharos ZA&lt;br /&gt;
}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=gold&lt;br /&gt;
|Stad2=Shiny Sandshrew Stad 2&lt;br /&gt;
|Colo=Shiny Sandshrew Colo&lt;br /&gt;
|XD=Shiny Sandshrew XD&lt;br /&gt;
|PBR=Shiny Sandshrew PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Unobtainable Shiny Pokémon===&lt;br /&gt;
{{main|List of unobtainable Shiny Pokémon}}&lt;br /&gt;
[[File:HOME0494 s.png|thumb|150px|Shiny {{p|Victini}} is an example of an unobtainable Shiny Pokémon.]]&lt;br /&gt;
In all [[generation]]s since Shiny Pokémon debuted, there are a few species that cannot be legitimately obtained as Shiny. These Pokémon are commonly referred to by fans as {{DL|Appendix:Fan terminology|Shiny-locked}}.&lt;br /&gt;
&lt;br /&gt;
This can happen if the Pokémon is coded not to appear as Shiny in the wild or via in-game {{pkmn2|gift}}s or [[in-game trade|trades]] and if the Pokémon cannot be [[Breeding|bred]] or has never been distributed as Shiny via [[event]]s.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Non-playable character&#039;s Shiny Pokémon===&lt;br /&gt;
[[File:ShinyIntroMinccino.png|thumb|A Shiny {{p|Minccino}} in the introduction screen]]&lt;br /&gt;
It is possible for all of the following NPC Pokémon to be Shiny:&lt;br /&gt;
* The {{p|Rattata}} that the [[dude]] catches in the tutorial in {{game2|Gold|Silver|Crystal}}.&lt;br /&gt;
* The {{p|Poochyena}}{{sup/3|RuSa}}/{{p|Zigzagoon}}{{sup/3|Em}} that attacks [[Professor Birch]] in {{game2|Ruby|Sapphire|Emerald}}.&lt;br /&gt;
* The {{p|Zigzagoon}} that [[Wally]] uses in the catching tutorial in {{game2|Ruby|Sapphire|Emerald}}.&lt;br /&gt;
* The {{p|Ralts}} that Wally catches in {{game2|Ruby|Sapphire|Emerald}}. In subsequent battles his Pokémon will never be Shiny.&lt;br /&gt;
* The {{p|Weedle}} that the {{ka|old man}} catches in the tutorial in {{game|FireRed and LeafGreen|s}}.&lt;br /&gt;
* The {{p|Rattata}}, {{p|Poliwag}} and {{p|Butterfree}} that [[Primo]] uses during the [[Teachy TV]] tutorials in {{game|FireRed and LeafGreen|s}}.&lt;br /&gt;
* The {{p|Pidgey}}, {{p|Oddish}} and {{p|Jigglypuff}} that [[Primo]] battles against during the Teachy TV tutorials in {{game|FireRed and LeafGreen|s}} (Jigglypuff is used in the catching tutorial). They don&#039;t sparkle when encountered.&lt;br /&gt;
* The [[Marowak (ghost)|Marowak ghost]] fought in [[Pokémon Tower]] of {{game|FireRed and LeafGreen|s}}, revealed by having the [[Silph Scope]]. The ghost {{p|Marowak}} doesn&#039;t sparkle when revealed and the ghost sprite doesn’t show Shininess.&lt;br /&gt;
* [[Rental Pokémon]] found in the {{gdis|Battle Factory|III}} in {{game|Emerald}}.&lt;br /&gt;
* {{gdis|Battle Frontier|III}} Pokémon used by the CPU in {{game|Emerald}}.&lt;br /&gt;
* [[Wild Pokémon]] that appear in the [[Battle Pike]] and [[Battle Pyramid]] in {{game|Emerald}}.&lt;br /&gt;
* [[Shadow Pokémon]] encountered a second time in {{g|Colosseum}}. Notably, shadow {{p|Hitmontop}} can appear as shiny the first time that it can be snagged. When caught, in these instances Shadow Pokémon won&#039;t be granted to be shiny.&lt;br /&gt;
* The {{p|Salamence}} that the player uses in the simulation at the start of {{g|XD: Gale of Darkness}}.&lt;br /&gt;
* The Pokémon that the player uses in [[Battle CD]]s in {{g|XD: Gale of Darkness}}.&lt;br /&gt;
* The {{p|Starly}} that attacks the player in {{game|Diamond and Pearl|s}}, as well as in {{game|Brilliant Diamond and Shining Pearl|s}}.&lt;br /&gt;
* The {{p|Bidoof}} that {{ga|Lucas}} or {{ga|Dawn}} catches in the tutorial in {{game|Brilliant Diamond and Shining Pearl|s}}.&lt;br /&gt;
* {{gdis|Battle Frontier|IV}} Pokémon used by the CPU in {{game2|HeartGold|SoulSilver|Platinum}}.&lt;br /&gt;
* [[Rental Pass]] Pokémon and Pokémon used by Trainers in {{g|Battle Revolution}}.&lt;br /&gt;
* [[Professor Juniper]]&#039;s {{p|Minccino}}{{sup/5|BW}}/{{p|Cinccino}}{{sup/5|B2W2}} that appears in the &amp;quot;world of Pokémon&amp;quot; intro in {{game|Black and White|s}} and {{B2W2}}.&lt;br /&gt;
* The {{p|Minccino}} that Professor Juniper uses in the catching tutorial in {{game|Black and White|s}}, and the {{p|Patrat}} that she catches in the same tutorial.&lt;br /&gt;
* The {{p|Whimsicott}}{{sup/5|B}}/{{p|Lilligant}}{{sup/5|W}} used by {{tc|Lass}} [[Nacrene City|Dye]] in her battle in {{game|Black and White|s}}, if the player [[trade]]d her a Shiny {{p|Cottonee}}{{sup/5|B}}/{{p|Petilil}}{{sup/5|W}}.&lt;br /&gt;
* The  {{p|Lillipup}} that [[Bianca]] uses in the catching tutorial in {{B2W2}}, and the {{p|Purrloin}} she catches in the same tutorial.&lt;br /&gt;
* The {{p|Excadrill}} used by {{tc|Lass}} [[Accumula Town|Diana]] in her first battle in {{B2W2}}, and the {{p|Hippowdon}} used in her second battle, if the player [[trade]]d her a Shiny Excadrill or Hippowdon.&lt;br /&gt;
* The {{p|Fletchling}} that the rival, {{ga|Calem}} or {{ga|Serena}}, uses in the catching tutorial and the {{p|Bunnelby}} they catch in the same tutorial in {{g|X and Y}}.&lt;br /&gt;
* The Pokémon in Pokédex entries shown by [[Watt Trader]]s across [[Isle of Armor]] in {{g|Sword and Shield}} to add species as seen.&lt;br /&gt;
* [[Arven]]&#039;s Pokémon that he uses in the battles against the [[Titan Pokémon]] in {{g|Scarlet and Violet}}.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
Below is a gallery of all artwork related to Shiny Pokémon in the [[core series]], with exception of artwork associated with the [[Pokémon Global Link]]. Many of the artwork featured were used to promote certain events.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon Gallery Collection - Chance Encounter with a Shiny Pokémon.jpg|Shiny {{p|Charizard}}&lt;br /&gt;
0094Gengar-Mega-Shiny.png|Shiny [[Mega Evolution|Mega]] {{p|Gengar}}&lt;br /&gt;
Pokémon Day 2022 Johto Artwork.png|Artwork of {{ga|Ethan}} encountering the [[Red Gyarados|Red]] {{p|Gyarados}} for [[Pokémon Day]] 2022&lt;br /&gt;
0172Pichu-Shiny.png|{{p|Pikachu}}-colored {{p|Pichu}}&lt;br /&gt;
0172Pichu-Shiny 2.png|Pikachu-colored Pichu&lt;br /&gt;
Pichupichushrine.png|Pikachu-colored Pichu and [[Spiky-eared Pichu]]&lt;br /&gt;
Double Pichu art.png|Pikachu-colored Pichu and Spiky-Eared Pichu&lt;br /&gt;
Shiny Legendary Beasts.png|Shiny [[legendary beasts]] ({{p|Raikou}}, {{p|Entei}}, and {{p|Suicune}})&lt;br /&gt;
Zoroark legendary beasts.png|Shiny legendary beasts and {{p|Zoroark}}&lt;br /&gt;
0251Celebi-Shiny.png|Shiny {{p|Celebi}}&lt;br /&gt;
0374Beldum-Shiny.png|[[Steven]]&#039;s Shiny {{p|Beldum}}&lt;br /&gt;
0376Metagross-Shiny.png|Steven&#039;s Shiny [[Steven&#039;s Metagross|Metagross]]&lt;br /&gt;
0376Metagross-Mega-Shiny.png|Shiny Mega {{p|Metagross}}&lt;br /&gt;
0384Rayquaza-Shiny.png|Black {{p|Rayquaza}}&lt;br /&gt;
SV Shiny Lucario Event.png|A Shiny {{p|Lucario}} with {{ga|Florian}} (by [[Raita Kazama]]&amp;lt;ref name=SVLucario&amp;gt;[https://web.archive.org/web/20231211081957/https://twitter.com/kazamaraita/status/1734094266635550755 Kazama confirming he drew the SV Shiny Lucario Event art.]&amp;lt;/ref&amp;gt;)&lt;br /&gt;
Shiny Pokémon of myth.png|Shiny [[Pokémon of myth]] ({{p|Palkia}}, {{p|Dialga}}, and {{p|Giratina}})&lt;br /&gt;
0483Dialga-Shiny.png|Shiny Dialga&lt;br /&gt;
0484Palkia-Shiny.png|Shiny Palkia&lt;br /&gt;
0487Giratina-Shiny.png|Shiny Giratina ({{form|Giratina|Altered Forme}})&lt;br /&gt;
649Genesect BW anime 5.png|[[Genesect Army|Red Genesect]]&lt;br /&gt;
Legendary Pokémon Celebration Shiny Zygarde 2.png|Shiny {{p|Zygarde}} ({{form|Zygarde|50% Forme}})&lt;br /&gt;
0773Silvally-Shiny.png|Shiny {{p|Silvally}}&lt;br /&gt;
0785Tapu Koko-Shiny.png|Shiny {{p|Tapu Koko}} (by [[kawayoo]]&amp;lt;ref name=ShinyTapuKokoArt&amp;gt;[https://archive.is/CoPfJ kawayoo confirming he drew the Shiny Tapu Koko event art.]&amp;lt;/ref&amp;gt;)&lt;br /&gt;
0803Poipole-Shiny.png|Shiny {{p|Poipole}} (by [[Hitoshi Ariga]]&amp;lt;ref name=ShinyPoipoleNaganadel&amp;gt;[https://twitter.com/ariga_megamix/status/968050525705916416 Tweet about the Shiny Poipole and Shiny Naganadel event art] (posted on February 26, 2018)&amp;lt;/ref&amp;gt;)&lt;br /&gt;
0804Naganadel-Shiny.png|Shiny {{p|Naganadel}}&lt;br /&gt;
Shiny Zacian Zamazenta JP.jpg|Shiny [[legendary heroes]] ({{p|Zacian}} and {{p|Zamazenta}}, by [[Hitoshi Ariga]]&amp;lt;ref name=ShinyZacianZamaenta&amp;gt;[https://web.archive.org/web/20211022024640/https://twitter.com/ariga_megamix/status/1451379419927355395 Tweet about the Shiny Zacian and Shiny Zamazenta event art] (posted on October 21, 2021)&amp;lt;/ref&amp;gt;)&lt;br /&gt;
0888Zacian-Shiny.png|Shiny Zacian&lt;br /&gt;
0889Zamazenta-Shiny.png|Shiny Zamazenta&lt;br /&gt;
0890Eternatus-Shiny.jpg|Shiny {{p|Eternatus}}&lt;br /&gt;
1007Koraidon-Shiny.jpg|Shiny {{p|Koraidon}}&lt;br /&gt;
1008Miraidon-Shiny.jpg|Shiny {{p|Miraidon}}&lt;br /&gt;
&amp;lt;/Gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the side series games==&lt;br /&gt;
===Pokémon Stadium series===&lt;br /&gt;
[[Pokémon Stadium]], [[Pokémon Stadium 2]], as well as the Japanese {{jpn|Pokémon Stadium}}, feature a [[Nickname#Pokémon Stadium series|nickname mechanic]] by which a non-Shiny Pokémon&#039;s {{wp|hue}} can be rotated a certain amount which causes changes in its coloration. The colors a nicknamed Pokémon has are determined by the Pokémon&#039;s nickname and the [[Original Trainer]]&#039;s [[Trainer ID number]] and name. Conversely, a Shiny Pokémon&#039;s color palette changes can be more complex, they often also include a change to the {{wp|Colorfulness#Saturation|saturation}} and {{wp|lightness}}. Hue rotations for Shiny Pokémon can also be made outside of the range used for nickname color shifts. {{p|Weedle}}, {{p|Kakuna}}, {{p|Geodude}}, and {{p|Graveler}} all have Shiny appearances which can be mimicked by specific value combinations although they will be missing the characteristic sparkle effect. Shiny {{p|Clefairy}}, {{p|Clefable}}, {{p|Jigglypuff}}, {{p|Wigglytuff}}, {{p|Gyarados}}, {{p|Noctowl}}, {{p|Cleffa}}, and {{p|Igglybuff}} use special textures instead of shifting the colors of their default appearance. {{p|Smeargle}} also demonstrate a non-standard alternate coloration in Stadium 2, their back and tail markings can be red, green or blue depending on their [[Individual Values#Smeargle&#039;s patterns&#039; colors|DVs]].&amp;lt;ref&amp;gt;https://docs.google.com/document/d/1u4PDIfP9VerQSQibzHPzQh5oRNBUhmEi10F4kZ2uuho/edit?usp=sharing&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Stadium 2, nicknamed Shiny Pokémon do not vary in color. This also applies to Eggs containing Shiny Pokémon as the game internally considers &amp;quot;EGG&amp;quot; to be a nickname. It is therefore possible to determine if a Pokémon is Shiny before it hatches since a Shiny Egg will always retain its default color.&amp;lt;ref&amp;gt;https://bluemoonfalls.com/pages/tools/egg-previewer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Ekans Hoop Hurl game in the {{g|Stadium series mini-games|Kids Club}}, there are golden Diglett that are worth extra points. In Pokémon Stadium 2 mini-games, when a compatible [[Pokémon Storage System|box]] or [[party]] Pokémon is not available from a [[Transfer Pak]] or it is disconnected, there are {{DL|Pokémon Stadium series mini-games|List of mini-games 2|color variations that it defaults to}}.&lt;br /&gt;
&lt;br /&gt;
In Stadium 2, there is an option while viewing the list to exclude any non-Shiny Pokémon from the listing (i.e. &#039;&#039;Group Color {{ScPkmn}}&#039;&#039;/&#039;&#039;Cancel Color {{ScPkmn}}&#039;&#039;). This will show Shininess, even if the player is currently viewing a [[Generation I]] cartridge in the Lab.&lt;br /&gt;
&lt;br /&gt;
It is possible for [[Challenge Cup]] Pokémon to be Shiny.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Stadium 2, the color of a Shiny Pokémon can differ drastically from what it is in the Generation II core series games.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Colosseum===&lt;br /&gt;
{{main|List of battle glitches in Generation III#Shiny Shadow Pokémon bug|List of battle glitches in Generation III → Shiny Shadow Pokémon bug}}&lt;br /&gt;
In {{g|Colosseum}}, non-Shadow Pokémon obtained in the game—such as the player&#039;s initial {{p|Espeon}} or {{p|Umbreon}} and [[Duking]]&#039;s {{p|Plusle}}—are prevented from being Shiny.&lt;br /&gt;
&lt;br /&gt;
There is roughly a 1/8192 chance of a Shadow Pokémon being Shiny.&amp;lt;!--technically it&#039;s slightly higher (unless the player&#039;s Trainer ID/Secret ID match the NPC&#039;s), because PIDs that could be Shiny for that Trainer are re-rolled--&amp;gt; When a [[Shadow Pokémon]] is first encountered, it is assigned a random [[personality value]], but the game ensures that the personality value does not cause it to be Shiny for its NPC Trainer (using that Trainer&#039;s Trainer ID and Secret ID). When the player catches the Shadow Pokémon, because it retains that same personality value but now has a different Trainer ID and Secret ID, it is possible for the Shadow Pokémon to be Shiny for the player. In subsequent encounters, the Shadow Pokémon retains the same personality value it had in the first encounter (meaning that whether it is Shiny for the player or not cannot change); however, because its NPC Trainer&#039;s Trainer ID and Secret ID can differ, it can be Shiny for its NPC Trainer in these subsequent encounters.&lt;br /&gt;
&lt;br /&gt;
[[Purification]] has no effect on the Shiny status of a Pokémon: Shiny Pokémon remain Shiny, and non-Shiny Pokémon cannot become Shiny.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Colosseum, the color of a Shiny Pokémon can differ drastically from what it is in the Generation III core series games.&lt;br /&gt;
{| style=&amp;quot;font-size:80%; margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{gold color dark}}; background:#{{gold color}}; color:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{gold color dark}}; background:#{{gold color light}}; width:80px; overflow:hidden;&amp;quot; |[[File:Spr 3r 214.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{gold color dark}}; background:#{{gold color light}}; width:80px; overflow:hidden;&amp;quot; |[[File:Spr 3r 214 s.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Non-Shiny Heracross in Generation III core series&lt;br /&gt;
| Shiny Heracross in Generation III core series&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{gold color dark}}; background:#{{gold color light}}; width:80px; overflow:hidden;&amp;quot; |[[File:Box Colo 214.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{gold color dark}}; background:#{{gold color light}}; width:80px; overflow:hidden;&amp;quot; |[[File:Box Colo 214 s.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Non-Shiny Heracross&#039;s box sprite in Colosseum&lt;br /&gt;
| Shiny Heracross&#039;s box sprite in Colosseum&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Pokémon XD===&lt;br /&gt;
In {{Pokémon XD}}, the game ensures that all Shadow Pokémon are not Shiny by recalculating the Pokémon&#039;s [[personality value]] if it would result in a Shiny Pokémon. However, non-Shadow Pokémon (such as the initial {{p|Eevee}}, [[in-game trade]]s, [[Mt. Battle]] [[Johto first partner Pokémon]], and [[Poké Spot]] Pokémon) can be Shiny.&lt;br /&gt;
&lt;br /&gt;
Like in Pokémon Colosseum, the color of a Shiny Pokémon can differ drastically from the core series games. Shiny Pokémon have a different profile icon next to their health bar than their normally-colored counterparts.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;font-size:80%; margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{gold color dark}}; background:#{{gold color}}; color:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{gold color dark}}; background:#{{gold color light}}; width:80px; overflow:hidden;&amp;quot; |[[File:Spr 3r 136.png]][[File:Spr 3f 136.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{gold color dark}}; background:#{{gold color light}}; width:80px; overflow:hidden;&amp;quot; |[[File:Spr 3r 136 s.png]][[File:Spr 3f 136 s.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Non-Shiny Flareon in Generation III core series&lt;br /&gt;
| Shiny Flareon in Generation III core series&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{gold color dark}}; background:#{{gold color light}}; width:80px; overflow:hidden;&amp;quot; |[[File:Box XD 136.png]][[File:Menu XD 136.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{gold color dark}}; background:#{{gold color light}}; width:80px; overflow:hidden;&amp;quot; |[[File:Box XD 136 s.png]][[File:Menu XD 136 s.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Non-Shiny Flareon in XD&lt;br /&gt;
| Shiny Flareon in XD&lt;br /&gt;
|}&lt;br /&gt;
===My Pokémon Ranch===&lt;br /&gt;
[[File:MPR Photography.png|thumb|200px|Shiny {{p|Zigzagoon}}, {{p|Pikachu}}, and {{p|Bibarel}} as seen in My Pokémon Ranch]]&lt;br /&gt;
In [[My Pokémon Ranch]], Pokémon&#039;s Shininess is visible. [[Hayley&#039;s trades|Pokémon traded by Hayley]] cannot be Shiny. (Including {{p|Mew}} and {{p|Phione}}, which despite having variable [[personality value]]s, they both use the {{DL|Pseudorandom number generation|Alternative pseudorandom number generator (ARNG)|antishiny ARNG}} generation method which prevents them from being Shiny, the same way as Type 1 [[Wonder Card]] Pokémon and {{vg|Pokémon Ranger}}&#039;s {{p|Manaphy}} Egg.)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Battle Revolution===&lt;br /&gt;
{{incomplete|section|needs=technical documentation. [https://twitter.com/TheAbsol/status/1635763531915116554 Research Thread] [https://twitter.com/Noa_Kyogre/status/1638960527488712705 Additional photos][https://twitter.com/Noa_Kyogre/status/1650521267441897473 Video of shiny lucario outfit]}}&lt;br /&gt;
{{bad image|section|2=better images}}&lt;br /&gt;
[[File:Pokémon Battle Revolution Shiny Groudon Costume.jpg|300px|thumb|The standard and Shiny versions of the Groudon Gear costume, as shown in the official guidebook]]&lt;br /&gt;
In {{g|Battle Revolution}}, Shiny Pokémon have face-sprites which show their Shininess. Random Pokémon in Colosseum can be Shiny, but have the same chance of being Shiny as wild Pokémon. Similarly to Colosseum, the Shiny Pokémon can be drastically different from their core series game counterparts.&lt;br /&gt;
&lt;br /&gt;
The costumes worn by the {{tc|Colosseum Leader}}s also have a 1/8192 chance to appear as Shiny, and if the Leader is encountered and defeated for the first time while wearing the Shiny variant of their outfit, it will grant the player the ability to wear that {{OBP|gear|Battle Revolution}} on their {{OBP|Battle Pass|Battle Revolution}}es.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Pokémon Champions===&lt;br /&gt;
Pokémon that appear in [[Roster Ranch]] can be Shiny.&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
====Pokémon Mystery Dungeon: Explorers of Time, Darkness and Sky====&lt;br /&gt;
[[File:251Celebi Shiny PMD Explorers.png|thumb|200px|Shiny Celebi]]&lt;br /&gt;
In {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}} and {{g|Mystery Dungeon: Explorers of Sky|Explorers of Sky}}, a Shiny {{mdc|Celebi|2}} is part of the story, although Shiny Pokémon are not obtainable normally in the game.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Mystery Dungeon WiiWare====&lt;br /&gt;
[[File:Shiny Roserade PMD BSL.png|thumb|200px|Shiny Roserade]]&lt;br /&gt;
:&#039;&#039;See also: {{DL|Pokémon Mystery Dungeon (WiiWare)|Shiny Pokémon|Pokémon Mystery Dungeon (WiiWare) → Shiny Pokémon}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the [[Mystery Dungeon (WiiWare)|Pokémon Mystery Dungeon games]] for [[WiiWare]], Shiny Pokémon can be found in dungeons. Unlike the [[core series]], only 36 different species of Shiny Pokémon are obtainable. The chances of finding one in a dungeon is the same as finding one in the wild in the core series. Unlike Shiny Pokémon in the past however, the Shiny Pokémon found in these games have an added bonus: their {{DL|Stat|Belly}} stat starts at 200 as opposed to the 100 of normal Pokémon. A [[Red Gyarados]] can also be obtained at Level 30 via a {{DL|Pokémon Mystery Dungeon (WiiWare)|Pal Passwords|Pal Password}}, as a reference to the one found in the Johto-based games.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Mystery Dungeon: Gates to Infinity====&lt;br /&gt;
[[File:Shiny Ho-Oh PMD GTI.png|thumb|200px|Shiny Ho-Oh]]&lt;br /&gt;
In {{g|Mystery Dungeon: Gates to Infinity}}, {{p|Ho-Oh}} can be uniquely encountered as a Shiny Pokémon at [[Eternal Ruins]] through a [[Legend of the Mysterious Ruins]] job request. This is a challenge boss only, so the Pokémon cannot be recruited.&lt;br /&gt;
&lt;br /&gt;
This Shiny Ho-Oh has a slightly different moveset to the regular Ho-Oh that can be met (which is also an unrecruitable challenge boss). It also has a unique animation that plays before the battle begins.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Super Mystery Dungeon====&lt;br /&gt;
[[File:Shiny Celebi PSMD.png|thumb|200px|Shiny Celebi]]&lt;br /&gt;
The Shiny {{mdc|Celebi|2}} from Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky makes an appearance. She is rescued as part of an expedition and subsequently [[Connection Orb|connects]] with the player. She has a unique animation that plays when entering a dungeon.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Mystery Dungeon: Rescue Team DX====&lt;br /&gt;
[[File:Shiny Gyarados PMDDX.png|thumb|200px|Shiny Gyarados]]&lt;br /&gt;
:&#039;&#039;See also: {{DL|Pokémon Mystery Dungeon: Rescue Team DX|Strong foes and Shiny Pokémon|Pokémon Mystery Dungeon: Rescue Team DX → Strong foes and Shiny Pokémon}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
27 [[Mystery Dungeon]]s, once completed for the first time, will have &amp;quot;Strong Foe&amp;quot; Pokémon that spawn. These Pokémon have a higher than normal chance of being Shiny compared to the core series games. Shiny Pokémon cannot be recruited unless the Player has the [[Friend Bow]] equipped and the Shiny Pokémon&#039;s respective Camp purchased. [[Recruitment]] is still not guaranteed if these criteria are met.&lt;br /&gt;
&lt;br /&gt;
Additionally, the Shiny {{mdc|Celebi|2}} from past Pokémon Mystery Dungeon games also makes a cameo appearance, and can be recruited after clearing [[Purity Forest]] and visiting [[Mystery House]]s—rare rooms that spawn in post-game dungeons—with an {{DL|Mystery House|Invitations|invitation}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Pokémon Ranger series ===&lt;br /&gt;
{{Missing image|section}}&lt;br /&gt;
In [[Pokémon Ranger: Guardian Signs]], by charging up the [[Capture Styler]] before drawing {{p|Ho-Oh}}&#039;s [[Ranger Sign]] to repeat its boss battle, the player can battle a more powerful Shiny Ho-Oh.&lt;br /&gt;
===Super Smash Bros. series===&lt;br /&gt;
In the [[Super Smash Bros.]] series, {{SSB|Pikachu}}, {{SSB|Jigglypuff}}, {{SSB|Mewtwo}}, {{SSB|Pichu}}, {{SSB|Squirtle}}, {{SSB|Ivysaur}}, {{SSB|Charizard}}, {{SSB|Lucario}}, {{SSB|Greninja}}, and {{SSB|Incineroar}} each have several different colorations exclusive to the series.&lt;br /&gt;
* One of {{p|Pikachu}}&#039;s alternate colorations is its Shiny coloration wearing {{ga|Red}}&#039;s hat.&lt;br /&gt;
* One of {{p|Jigglypuff}}&#039;s alternate colorations in [[Super Smash Bros. Brawl]] is its Shiny coloration wearing a straw hat&lt;br /&gt;
* {{p|Mewtwo}} has its Shiny coloration in [[Super Smash Bros. Melee]].&lt;br /&gt;
* {{p|Squirtle}} and {{p|Ivysaur}} both have their current Shiny colorations, but {{p|Charizard}} has its original Shiny coloration from {{game|Gold and Silver|s|Pokémon Gold/Silver}}/{{v2|Crystal}}.&lt;br /&gt;
* One of {{p|Incineroar}}&#039;s alternate colorations greatly resembles its Shiny coloration&lt;br /&gt;
&lt;br /&gt;
All other playable Pokémon in the series (Pichu, Lucario, Greninja) do not have their actual Shiny coloration as an alternate coloration.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Rumble series===&lt;br /&gt;
====Pokémon Rumble====&lt;br /&gt;
[[File:Shiny Mothim PR.png|200px|thumb|Shiny Mothim]]&lt;br /&gt;
In {{g|Rumble}}, Shiny Pokémon may rarely appear, starting with a 1/8192 chance when playing solo and reaching a maximum of a 1/2048 chance with four players&amp;lt;ref&amp;gt;https://x.com/lincolnlm_/status/1754040777225961862&amp;lt;/ref&amp;gt;. They will always tip over when defeated. Shiny Pokémon are always given a special trait, a blue name in menus, and a star below their picture on the Collection screen. Some Shiny Pokémon can be obtained by the use of passwords.&lt;br /&gt;
&lt;br /&gt;
The Pokémon that appear during the credits can be Shiny, as well.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Rumble U====&lt;br /&gt;
[[File:Rumble U Red Genesect Figure.png|200px|thumb|Shiny Genesect]]&lt;br /&gt;
In {{g|Rumble U}}, Shiny Pokémon are only obtainable through the use of {{DL|Pokémon Rumble U|passwords}} or the [[Pokémon Rumble U NFC Figures#Shiny figures|Pokémon Rumble U NFC Figures]]. As a result, only the following Pokémon can be Shiny:&lt;br /&gt;
* {{p|Pikachu}} (figure)&lt;br /&gt;
* {{p|Magikarp}} (password)&lt;br /&gt;
* {{p|Gyarados}} (password)&lt;br /&gt;
* {{p|Eevee}} (figure)&lt;br /&gt;
* {{p|Garchomp}} (password)&lt;br /&gt;
* {{p|Snivy}} (password)&lt;br /&gt;
* {{p|Oshawott}} (password)&lt;br /&gt;
* {{p|Eelektross}} (password)&lt;br /&gt;
* {{p|Genesect}} (figure)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Conquest===&lt;br /&gt;
[[File:Nobunaga and Rayquaza.png|thumb|200px|Art of Nobunaga with his Shiny Rayquaza]]&lt;br /&gt;
A Shiny {{p|Rayquaza}} is featured in {{g|Conquest}}, sharing a Perfect Link with [[Nobunaga]], and is his Pokémon of choice during the [[Dragnor#Second battle (Infinite Tower)|final battle]] of {{DL|List of Pokémon Conquest stories|The Legend of Ransei}} (the main scenario). To obtain it on the playable version of Nobunaga, the player must obtain all other {{DL|Kingdom event|Legendary Pokémon}} (excluding {{p|Reshiram}}) and have control of [[Dragnor]] during {{DL|List of Pokémon Conquest stories|Two Heroes of Ransei}} (the final scenario).&lt;br /&gt;
&lt;br /&gt;
In the core series games, {{DL|List of Wi-Fi Japanese event Pokémon distributions in Generation V|Nobunaga&#039;s Black Rayquaza}} was distributed over Wi-Fi for Japanese {{2v2|Black|White}} players to commemorate the release of Pokémon Conquest. The [[TCG]] also received a [[Rayquaza (BW-P Promo 144)|promo card featuring this Rayquaza]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Shuffle===&lt;br /&gt;
There are 15 Shiny Pokémon, including [[Mega Evolution|Mega Evolved]] Pokémon, in {{g|Shuffle}}. Shiny Pokémon are treated as alternate forms of the standard Pokémon, sharing its [[List of Pokémon by Pokémon Shuffle list number|Pokémon list number]] but not its {{OBP|Skill|Shuffle}}, experience, level, [[Mega Evolution (Shuffle)|Mega Effect]] (where applicable), and sometimes type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable roundtable&amp;quot; style=&amp;quot;margin: auto; text-align:center; border: 2px solid #{{cute color}}; background: #{{cute color light}}&amp;quot;&lt;br /&gt;
! rowspan=2 style=&amp;quot;background-color: #{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Dex#&lt;br /&gt;
! rowspan=2 style=&amp;quot;background-color: #{{beauty color light}}&amp;quot; | NDex&lt;br /&gt;
! rowspan=2 style=&amp;quot;background-color: #{{beauty color light}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Icon&lt;br /&gt;
! rowspan=2 style=&amp;quot;background-color: #{{beauty color light}}&amp;quot; | Pokémon&lt;br /&gt;
! rowspan=2 style=&amp;quot;background-color: #{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color: #{{beauty color light}}&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=2 style=&amp;quot;background-color: #{{beauty color light}}&amp;quot; | Max&amp;lt;br&amp;gt;[[File:Raise Max Level.png|20px|Raise Max Level|link=Pokémon Shuffle#Enhancements]] RML&lt;br /&gt;
! rowspan=2 style=&amp;quot;background-color: #{{beauty color light}}&amp;quot; | Initial&amp;lt;br&amp;gt;{{OBP|Skill|Shuffle}}&lt;br /&gt;
! rowspan=2 style=&amp;quot;background-color: #{{beauty color light}}; | [[File:Skill Swapper.png|20px|link=]] Alternate&amp;lt;br&amp;gt;{{OBP|Skill|Shuffle|Skill(s)}}&lt;br /&gt;
! rowspan=2 style=&amp;quot;background-color: #{{beauty color light}}; {{roundytr|5px}}&amp;quot; | [[File:Amelia icon.png|20px|link=]] [[Amelia]]&amp;lt;br&amp;gt;icons&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #{{beauty color light}}&amp;quot; | Lv 1&lt;br /&gt;
! style=&amp;quot;background-color: #{{beauty color light}}&amp;quot; | Max&lt;br /&gt;
{{ShDex|006|006S|Charizard|Flying|60|5|apmax=105|Nosedive|N/A|Shiny|amelia=3}}&lt;br /&gt;
{{ShDex|108|701S|Hawlucha|Fighting|50|10|apmax=115|Hammering Streak|N/A|Shiny|amelia=1}}&lt;br /&gt;
{{ShDex|114|094S|Gengar|Ghost|70|5|apmax=110|Blindside|N/A|Shiny|amelia=3}}&lt;br /&gt;
{{ShDex|156|716S|Xerneas|Fairy|80|5|apmax=115|Hyper Drain|N/A|Shiny|amelia=3}}&lt;br /&gt;
{{ShDex|157|717S|Yveltal|Dark|80|5|apmax=115|Hyper Drain|N/A|Shiny|amelia=3}}&lt;br /&gt;
{{ShDex|158|150S|Mewtwo|Psychic|80|5|apmax=115|Mega Boost|N/A|Shiny|amelia=2}}&lt;br /&gt;
{{ShDex|162|384S|Rayquaza|Flying|80|5|apmax=115|Dragon Talon|N/A|Shiny|amelia=2}}&lt;br /&gt;
{{ShDex|210|248S|Tyranitar|Dark|80|5|apmax=115|Barrier Shot|N/A|Shiny|amelia=3}}&lt;br /&gt;
{{ShDex|226|649S|Genesect|Bug|80|5|apmax=115|Last-Ditch Effort|N/A|Shiny|amelia=3}}&lt;br /&gt;
{{ShDex|298|282S|Gardevoir|Fairy|70|5|apmax=110|Stabilize++|N/A|Shiny|amelia=3}}&lt;br /&gt;
{{ShDex|306|250S|Ho-Oh|Fire|80|5|apmax=115|Cross Attack+|N/A|Shiny|amelia=3}}&lt;br /&gt;
{{ShDex|307|719S|Diancie|Fairy|70|15|apmax=130|Block Shot|N/A|Shiny|amelia=3}}&lt;br /&gt;
{{ShDex|477|129S|Magikarp|Water|30|10|apmax=100|Cheer|{{DL|Skill (Shuffle)|Dragon Shriek}}|Shiny|amelia=0}}&lt;br /&gt;
{{ShDex|478|130S|Gyarados|Water|70|5|apmax=110|L-Boost|N/A|Shiny|amelia=2}}&lt;br /&gt;
{{ShDex|641|376S|Metagross|Steel|80|10|apmax=130|Hammering Streak|N/A|Shiny|amelia=3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
{{main|Shiny Pokémon (GO)}}&lt;br /&gt;
In {{g|GO}}, certain Pokémon species have a chance of being Shiny, with each species having its own Shiny rate. For most Pokémon, the Shiny rate is approximately 1 in 512. However, in certain [[List of events in Pokémon GO|in-game events]], the Shiny chance may be increased for certain Pokémon. For example, on [[Community Day]]s, the featured Pokémon will always have increased Shiny odds. Shiny Pokémon may be encountered through any method: randomly in the {{pkmn2|wild}}, from hatching {{pkmn|Egg}}s, by completing [[Field Research]] tasks, by winning {{OBP|Raid Battle|GO}}s, or as [[GO Battle League]] rewards. All Pokémon seen in the overworld appear non-Shiny, but when a player attempts to capture a Pokémon, it may appear as a Shiny Pokémon. Likewise, during a Raid Battle, the Raid Boss always appears non-Shiny during battle, but it may become Shiny during the bonus challenge. Shiny encounters are random for each player, meaning that if two players attempt to catch the same Pokémon, one player may encounter a Shiny Pokémon and the other may not.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Duel===&lt;br /&gt;
There are several figures that are Shiny Pokémon in [[Pokémon Duel]]. These figures are usually posed identically or near-identically to their regular Pokémon counterparts. A Shiny figure&#039;s Data Disk is always identical to the regular version&#039;s but a few have different Abilities. A Shiny figure cannot evolve or change form into a non-Shiny figure nor vice-versa. Additionally, a Shiny figure cannot be selected to be made into a {{DL|Tournament (Duel)|Golden and Silver Figures|Golden or Silver Figure}}. The following is a list of Shiny figures.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|10px}}; margin:auto; text-align:center; border: 3px solid #{{blue color light}}; background: #{{moon color}}; display: grid; grid-template-columns: repeat(auto-fill, minmax(70px, 1fr)); grid-gap:2px; padding:2px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|395|Shiny Rayquaza|EX|ShinyRayquaza}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|397|Shiny Metagross|EX|ShinyMetagross}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|399|Shiny Ho-Oh|EX|ShinyHo-Oh}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|400|Shiny Gyarados|Rare|ShinyGyarados}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|401|Shiny Magikarp|Common|ShinyMagikarp}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|507|Shiny Mega Gengar|UX|ShinyMegaGengar}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|509|Shiny Gengar|EX|ShinyGengar}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|512|Shiny Eevee|Rare|ShinyEevee}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|513|Shiny Vaporeon|Rare|ShinyVaporeon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|514|Shiny Jolteon|Rare|ShinyJolteon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|515|Shiny Flareon|Rare|ShinyFlareon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|516|Shiny Espeon|Rare|ShinyEspeon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|517|Shiny Umbreon|Rare|ShinyUmbreon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|518|Shiny Leafeon|Rare|ShinyLeafeon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|519|Shiny Glaceon|Rare|ShinyGlaceon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|520|Shiny Sylveon|Rare|ShinySylveon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|623|Shiny Tapu Koko|EX|ShinyTapuKoko}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|628|Shiny Mimikyu|Rare|ShinyMimikyu}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|629|Shiny Mewtwo|EX|ShinyMewtwo}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|630|Shiny Charizard|EX|ShinyCharizard}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|633|Shiny Genesect|EX|ShinyGenesect}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|638|Shiny Mega Rayquaza|UX|ShinyMegaRayquaza}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|639|Shiny Mega Charizard X|UX|ShinyMegaCharizardX}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|640|Shiny Mega Charizard Y|UX|ShinyMegaCharizardY}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|641|Shiny Mega Mewtwo X|UX|ShinyMegaMewtwoX}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|642|Shiny Mega Mewtwo Y|UX|ShinyMegaMewtwoY}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{roundy|5px}}; background-color:#FFF&amp;quot;&amp;gt;{{fig|643|Shiny Greninja|EX|ShinyGreninja}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Magikarp Jump===&lt;br /&gt;
[[File:Magikarp Jump Pattern 99.png|thumb|Gold Magikarp|100px]]&lt;br /&gt;
A Shiny {{p|Magikarp}}, referred to as a Gold Magikarp, is one of the possible Magikarp to fish in [[Pokémon: Magikarp Jump]]. Shiny {{p|Feebas}}, {{p|Luvdisc}} and {{p|Corsola}} may also appear in random encounter events during feeding. If the player breaks the [[Everstone]] that the Shiny {{p|Magikarp}} is holding and evolves it into a {{p|Gyarados}}, the {{p|Gyarados}} will also be Shiny.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Quest===&lt;br /&gt;
[[File:Shiny Tangela PQ.png|thumb|200px|Shiny Tangela]]&lt;br /&gt;
Shiny Pokémon are available in {{g|Quest}}, with their standard alternate color scheme. However, this only applies to the model of the Pokémon. The icon for the Pokémon will use the standard coloration. The &amp;quot;short detail block&amp;quot; for the Pokémon, seen in various menus when selecting the Pokémon (often, just above the [[Power Charm]]), includes a white star in the lower left corner.&lt;br /&gt;
&lt;br /&gt;
In the [[Pokédex]], if the player has obtained a Shiny Pokémon of the species, then while viewing the details for that species the same white star will be present to the right of the species name, now enclosed in a yellow box. Tapping the Pokémon displayed will cause it to switch to the Shiny coloration. A second tap reverts the colors to normal These are not saved at any point, moving to a different Pokémon&#039;s information or closing the Pokédex resets the displayed color to normal.&lt;br /&gt;
&amp;lt;!--This isn&#039;t allowed to say Pokédex entry--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only gameplay related benefit to having a Shiny Pokémon in Pokémon Quest is that obtaining one completes the &amp;quot;Shiny Pokémon&amp;quot; Challenge Quest, which rewards 20 PM Tickets.&lt;br /&gt;
&lt;br /&gt;
The exact chance of a Pokémon the player befriends being Shiny is unknown, but is estimated to be between 1/75 and 1/100. It is unknown if wild Pokémon in stages are able to be Shiny.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Masters EX===&lt;br /&gt;
In {{g|Masters EX}}, some of the {{mas|Egg Pokémon}} have a chance to be Shiny. Other characters would later form sync pairs with Shiny Pokémon. A Shiny {{p|Celebi}} also makes its appearance during the [[special event]]s {{DL|Special event|Double Trouble}} and {{DL|Special event|Blasting Off Again}}, while a Shiny {{p|Rayquaza}} can be battled during the special event {{DL|Special event|Shiny Rayquaza Appears}}.&lt;br /&gt;
&lt;br /&gt;
The following is a list of playable [[sync pair]]s with Shiny Pokémon.&lt;br /&gt;
{{PairDex/h|Masters}}&lt;br /&gt;
{{PairDex|081|Steven|trainerlink=Steven (Masters)#Rayquaza|trainerimg=Steven Anniversary 2021|sygna=Anniversary 2021|0384 s|Rayquaza|shiny=yes|mega=Key Stone|form=[[Mega Evolution|Mega Rayquaza]]|master=yes|Flying|Ice|Physical Strike|exrole=Field|6|Master Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|144|Sonia|trainerlink=Sonia (Masters)#Tsareena|trainerimg=Sonia Special Costume|sygna=Special Costume|0763 s|Tsareena|gender=female|shiny=yes|Grass|Bug|Physical Strike|6|Costume Sync Pair Scout}}&lt;br /&gt;
{{PairDex|099|Morty|trainerlink=Morty (Masters)#Ho-Oh|trainerimg=Morty Sygna|sygna=[[Sygna suit|Sygna Suit]]|0250 s|Ho-Oh|shiny=yes|Fire|Electric|Support|exrole=Field|6|Poké Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|068|Hilda|trainerlink=Hilda (Masters)#Grapploct|trainerimg=Hilda Summer 2022|sygna=Summer 2022|0853 s|shiny=yes|Grapploct|gender=female|Fighting|Psychic|Support|6|Seasonal Sync Pair Scout}}&lt;br /&gt;
{{PairDex|092|Wally|trainerlink=Wally (Masters)#Gardevoir|trainerimg=Wally Sygna|sygna=[[Sygna suit|Sygna Suit]]|0282 s|Gardevoir|shiny=yes|mega=Gardevoirite|buddy=yes|form=[[Mega Evolution|Mega Gardevoir]]|gender=male|Fairy|Ghost|Tech|exrole=Sprint|6|Poké Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|071|Calem|trainerlink=Calem (Masters)#Greninja (Sync Move: Dark ↔ Water)|trainerimg=Calem Champion|sygna={{pkmn|Champion}}|0658 s|Greninja|shiny=yes|master=yes|buddy=yes|gender=male|Dark|Bug|Support|exrole=Tech|6|Master Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|107|Lisia|trainerlink=Lisia (Masters)#Rapidash (Galarian Form)|trainerimg=Lisia New Years 2023|sygna=New Year&#039;s 2023|0078G s|shiny=yes|Rapidash|gender=male|form=[[Galarian form|Galarian Form]]|Fairy|Ghost|Physical Strike|6|Seasonal Sync Pair Scout}}&lt;br /&gt;
{{PairDex|120|Diantha|trainerlink=Diantha (Masters)#Diancie|trainerimg=Diantha Sygna|sygna=[[Sygna suit|Sygna Suit]]|0719 s|Diancie|shiny=yes|buddy=yes|form=[[Mega Evolution|Mega Diancie]]|mega=Diancite|Rock|Steel|Tech|exrole=Field|6|Poké Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|081|Steven|trainerlink=Steven (Masters)#Stoutland|trainerimg=Steven Special Costume|sygna=Special Costume|0508 s|Stoutland|gender=male|shiny=yes|buddy=yes|Normal|Fighting|Tech|6|Costume Sync Pair Scout}}&lt;br /&gt;
{{PairDex|168|Eusine|trainerlink=Eusine (Masters)#Suicune|trainerimg=Eusine|0245 s|Suicune|shiny=yes|buddy=yes|Water|Electric|Special Strike|exrole=Tech|6|Poké Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|109|Nate|trainerlink=Nate (Masters)#Haxorus|trainerimg=Nate Champion|sygna={{pkmn|Champion}}|0612 s|Haxorus|shiny=yes|gender=male|master=yes|buddy=yes|Dragon|Fairy|Physical Strike|exrole=Field|6|Master Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|091|Silver|trainerlink=Silver (Masters)#Tyranitar|trainerimg=Silver Champion|sygna={{pkmn|Champion}}|0248 s|Tyranitar|form=[[Mega Evolution|Mega Tyranitar]]|mega=Tyranitarite|shiny=yes|master=yes|buddy=yes|gender=male|Rock|Fighting|Physical Strike|exrole=Sprint|6|Master Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|103|Lillie|trainerlink=Lillie (Masters)#Primarina|trainerimg=Lillie Holiday 2024|sygna=Holiday 2024|0730 s|Primarina|shiny=yes|gender=female|buddy=yes|Fairy|Poison|Sprint|exrole=Support|6|Seasonal Sync Pair Scout}}&lt;br /&gt;
{{PairDex|204|Poppy|trainerlink=Poppy (Masters)#Steelix|trainerimg=Poppy New Year 2025|sygna=New Year&#039;s 2025|0208 f s|Steelix|mega=Steelixite|form=[[Mega Evolution|Mega Steelix]]|gender=female|shiny=yes|buddy=yes|Steel|Fire|Field|exrole=Support|6|Seasonal Sync Pair Scout}}&lt;br /&gt;
{{PairDex|113|May|trainerlink=May (Masters)#Kyogre|trainerimg=May Champion|sygna={{pkmn|Champion}}|0382 s|Kyogre|form=[[Primal Reversion|Primal Kyogre]]|mega=Blue Orb|shiny=yes|master=yes|buddy=yes|Water|Grass|Field|exrole=Special Strike|6|Master Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|018|Brendan|trainerlink=Brendan (Masters)#Groudon|trainerimg=Brendan Champion|sygna={{pkmn|Champion}}|0383 s|Groudon|form=[[Primal Reversion|Primal Groudon]]|mega=Red Orb|shiny=yes|master=yes|buddy=yes|Ground|Water|Field|exrole=Physical Strike|6|Master Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|229|Teddy|sygna={{tc|Hiker}}|trainerlink=Teddy (Masters)#Rellor|trainerimg=Hiker|0953 s|Rellor|gender=male|shiny=yes|Bug|Flying|Support|3|Special Event&amp;lt;br&amp;gt;&#039;&#039;Rolling in Gold&#039;&#039;}}&lt;br /&gt;
{{PairDex|122|Elio|trainerlink=Elio (Masters)#Necrozma (Dusk Mane)|trainerimg=Elio Champion|sygna={{pkmn|Champion}}|0800DM s|Necrozma|form={{Form|Necrozma|Dusk Mane}}|shiny=yes|master=yes|buddy=yes|Steel|Dark|Physical Strike|exrole=Sprint|6|Master Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|121|Selene|trainerlink=Selene (Masters)#Necrozma (Dawn Wings)|trainerimg=Selene Champion|sygna={{pkmn|Champion}}|0800DW s|Necrozma|form={{Form|Necrozma|Dawn Wings}}|shiny=yes|master=yes|buddy=yes|Ghost|Dark|Sprint|exrole=Field|6|Master Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|067|Hilbert|trainerlink=Hilbert (Masters)#Kyurem (White Kyurem)|trainerimg=Hilbert Champion|0646W s|sygna={{pkmn|Champion}}|shiny=yes|Kyurem|exmaster=yes|buddy=yes|form={{Form|Kyurem|White Kyurem}}|Ice|Steel|Field|exrole=Special Strike|6|EX Master Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|129|Lana|trainerlink=Lana (Masters)#Dondozo|trainerimg=Lana New Year 2026|sygna=New Year&#039;s 2026|0977 s|shiny=yes|Dondozo|gender=female|buddy=yes|tera=Dragon|Dragon|Ice|Support|exrole=Field|6|Seasonal Sync Pair Scout}}&lt;br /&gt;
{{PairDex|201|Rika|trainerlink=Rika (Masters)#Quagsire|trainerimg=Rika Palentines 2026|sygna=Palentine&#039;s 2026|0195 f s|shiny=yes|Quagsire|gender=female|buddy=yes|Ground|Grass|Special Strike|exrole=Field|6|Seasonal Sync Pair Scout}}&lt;br /&gt;
{{PairDex|166|Adaman|trainerlink=Adaman (Masters)#Sylveon|trainerimg=Adaman Palentines 2026|sygna=Palentine&#039;s 2026|0700 s|shiny=yes|Sylveon|gender=male|buddy=yes|Fairy|Steel|Physical Strike|exrole=Field|6|Seasonal Sync Pair Scout}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Café ReMix===&lt;br /&gt;
In {{g|Café ReMix}}, there was only Shiny {{p|Celebi}} available as a part of special event from December 23, 2020, to January 31, 2021. There were no new Shiny Pokémon added until the major overhaul.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Café ReMix, Shiny Pokémon can now be found randomly when selecting a customer. Similar to {{g|GO}}, new Shiny Pokémon are added over time, the first being Shiny {{p|Minccino}} and {{p|Eevee}}. Shiny variants are treated as separate Pokémon, although they share the same speciality (except for Celebi), skill and alternate outfits with normal variants. From January 12, 2022, the &amp;quot;Shuffle Customers&amp;quot; button now shines if there&#039;s a Shiny Pokémon in the customer pool.&lt;br /&gt;
&lt;br /&gt;
Sometimes there are events called &#039;&#039;Welcome, Shiny Pokémon!&#039;&#039; that increase Shiny encounter rate for specific Pokémon, or in Shiny {{p|Rowlet}}&#039;s case, are distributed via daily stamp during certain events. The following is a list of such events in reverse chronological order:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{Café color}}; border:3px solid #{{Café color dark}}; text-align:center; margin:auto;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#{{Café color light}}&amp;quot; | Shiny Pokémon Available (V. 6.30)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Café color light}}&amp;quot; |Availability&lt;br /&gt;
! style=&amp;quot;background:#{{Café color light}}&amp;quot; |Pokémon&lt;br /&gt;
|-&lt;br /&gt;
|rowspan = 2 |Regular gameplay (Very rare)&lt;br /&gt;
|[[File:CaféReMix0001 s.png|25px]] [[File:CaféReMix0007 s.png|25px]] [[File:CaféReMix0133 s.png|25px]] [[File:CaféReMix0175 s.png|25px]] [[File:CaféReMix0202 s.png|25px]] [[File:CaféReMix0209 s.png|25px]]  [[File:CaféReMix0281 s.png|25px]]&amp;lt;br&amp;gt;[[File:CaféReMix0390 s.png|25px]] [[File:CaféReMix0396 s.png|25px]] [[File:CaféReMix0393 s.png|25px]] [[File:CaféReMix0418 s.png|25px]] [[File:CaféReMix0446 s.png|25px]] [[File:CaféReMix0501 s.png|25px]] [[File:CaféReMix0508 s.png|25px]]&amp;lt;br&amp;gt;[[File:CaféReMix0531 s.png|25px]] [[File:CaféReMix0572 s.png|25px]] [[File:CaféReMix0685 s.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#FEECBC;&amp;quot;|[[File:CaféReMix0215 s.png|25px]] [[File:CaféReMix0448 s.png|25px]] &lt;br /&gt;
|-&lt;br /&gt;
|Monthly Goals (Premium Pass)&lt;br /&gt;
|style=&amp;quot;background-color:#FEECBC;&amp;quot;|[[File:CaféReMix0129 s.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 |Event&lt;br /&gt;
|[[File:CaféReMix0039 s.png|25px]] [[File:CaféReMix0103 s.png|25px]] [[File:CaféReMix0312 s.png|25px]] [[File:CaféReMix0722 s.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#FEECBC;&amp;quot;|[[File:CaféReMix0006 s.png|x25px]] [[File:CaféReMix0054 s.png|25px]] [[File:CaféReMix0079G s.png|25px]] [[File:CaféReMix0130 s.png|25px]] [[File:CaféReMix0185 s.png|25px]] [[File:CaféReMix0216 s.png|25px]] [[File:CaféReMix0215H s.png|25px]]&amp;lt;br&amp;gt;[[File:CaféReMix0311 s.png|25px]]  [[File:CaféReMix0334 s.png|25px]] [[File:CaféReMix0429 s.png|25px]] [[File:CaféReMix0570H s.png|25px]] [[File:CaféReMix0609 s.png|25px]] [[File:CaféReMix0658 s.png|25px]] [[File:CaféReMix0926 s.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-image: linear-gradient(180deg, #CD99E0, #B7DEF5, #A4F7BE);&amp;quot;|[[File:CaféReMix0251 s.png|x25px]] [[File:CaféReMix0282 s.png|25px]] [[File:CaféReMix0417 s.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon UNITE===&lt;br /&gt;
From February 22 to March 12, 2024, Shiny {{p|Rayquaza}} replaced the regular Rayquaza that normally appears as an objective Pokémon on [[Theia Sky Ruins]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Sleep===&lt;br /&gt;
In [[Pokémon Sleep]], Pokémon that appear during sleep research have a small chance of being Shiny. Shiny Pokémon will always be hungry during Snack Time, and any [[biscuit]] given to it will instantly fill its friendship points to the maximum. Some [[list of events (Sleep)|events]] increase the chances of finding certain Shiny Pokémon during sleep research.&lt;br /&gt;
&lt;br /&gt;
Shiny Pokémon studied will appear as Shiny in the home screen and in menus. The player can set a Shiny Pokémon as their profile icon if they have befriended a Shiny Pokémon of that species, even if the player has evolved the Shiny Pokémon of that species. Shiny Pokémon appear as such in photos and research shared with the player&#039;s research community. However, the Pokémon icon displayed next to unopened research will never appear Shiny, even if the studied Pokémon is Shiny.&lt;br /&gt;
&lt;br /&gt;
Shiny Pokémon can be sent to [[Professor Neroli]] just like any other Pokémon, which is equivalent to [[release|releasing]] a Pokémon in the core series games and cannot be undone. Sending a Shiny Pokémon to the professor yields the same amount of {{sleep|candy}} as sending a non-Shiny Pokémon of that species.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Trading Card Game Pocket===&lt;br /&gt;
Shiny Pokémon were introduced in the {{TCGP|Shining Revelry}} expansion of [[Pokémon Trading Card Game Pocket]]. In Pokémon Trading Card Game Pocket, Shiny Pokémon have a special [[rarity]] symbol, {{Rar/TCGP|Shiny|1}}. &lt;br /&gt;
&lt;br /&gt;
The following is a list of Shiny Pokémon in Pokémon Trading Card Game Pocket.&lt;br /&gt;
&lt;br /&gt;
{{TCGPocketCardList/Header|Shiny Pokémon|Rainbow|nocat=yes}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Shining Revelry|Weedle|97}}|type=Grass|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Shining Revelry|rarity=Shiny|rarity count=1|num=097/072}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Shining Revelry|Kakuna|98}}|type=Grass|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Shining Revelry|rarity=Shiny|rarity count=1|num=098/072}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Shining Revelry|Charmander|99}}|type=Fire|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fire|set=Shining Revelry|rarity=Shiny|rarity count=1|num=099/072}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Shining Revelry|Charmeleon|100}}|type=Fire|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fire|set=Shining Revelry|rarity=Shiny|rarity count=1|num=100/072}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Shining Revelry|Wiglett|101}}|type=Water|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Water|set=Shining Revelry|rarity=Shiny|rarity count=1|num=101/072}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Shining Revelry|Dondozo|102}}|type=Water|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Water|set=Shining Revelry|rarity=Shiny|rarity count=1|num=102/072}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Shining Revelry|Pachirisu|103}}|type=Lightning|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Lightning|set=Shining Revelry|rarity=Shiny|rarity count=1|num=103/072}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Shining Revelry|Riolu|104}}|type=Fighting|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fighting|set=Shining Revelry|rarity=Shiny|rarity count=1|num=104/072}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Shining Revelry|Varoom|105}}|type=Metal|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Metal|set=Shining Revelry|rarity=Shiny|rarity count=1|num=105/072}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Shining Revelry|Revavroom|106}}|type=Metal|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Metal|set=Shining Revelry|rarity=Shiny|rarity count=1|num=106/072}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Shining Revelry|Beedrill ex|107|Beedrill}}{{TCGP Icon|ex}}|type=Grass|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Shining Revelry|rarity=Shiny|rarity count=2|num=107/072}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Shining Revelry|Charizard ex|108|Charizard}}{{TCGP Icon|ex}}|type=Fire|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fire|set=Shining Revelry|rarity=Shiny|rarity count=2|num=108/072}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Shining Revelry|Wugtrio ex|109|Wugtrio}}{{TCGP Icon|ex}}|type=Water|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Water|set=Shining Revelry|rarity=Shiny|rarity count=2|num=109/072}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Shining Revelry|Lucario ex|110|Lucario}}{{TCGP Icon|ex}}|type=Fighting|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fighting|set=Shining Revelry|rarity=Shiny|rarity count=2|num=110/072}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Promo-A|Mewtwo ex|50|Mewtwo}}{{TCGP Icon|ex}}|type=Psychic|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Psychic|set=Promo-A|rarity=none|num=050/P-A}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Promo-A|Cyclizar|51}}|type=Colorless|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Colorless|set=Promo-A|rarity=none|num=051/P-A}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Bulbasaur|210}}|type=Grass|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Celestial Guardians|rarity=Shiny|rarity count=1|num=210/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Ivysaur|211}}|type=Grass|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Celestial Guardians|rarity=Shiny|rarity count=1|num=211/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Venusaur|212}}|type=Grass|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Celestial Guardians|rarity=Shiny|rarity count=1|num=212/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Celestial Guardians|Exeggcute|213}}|type=Grass|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Celestial Guardians|rarity=Shiny|rarity count=1|num=213/155}}&lt;br /&gt;
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{{TCGPocketCardList/Release|type=Psychic|set=Fantastical Parade|rarity=Shiny|rarity count=1|num=214/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Fantastical Parade|Clefable|215}}|type=Psychic|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Psychic|set=Fantastical Parade|rarity=Shiny|rarity count=1|num=215/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Fantastical Parade|Latias|216}}|type=Psychic|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Psychic|set=Fantastical Parade|rarity=Shiny|rarity count=1|num=216/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Fantastical Parade|Latios|217}}|type=Psychic|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Psychic|set=Fantastical Parade|rarity=Shiny|rarity count=1|num=217/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Fantastical Parade|Hitmonlee|218}}|type=Fighting|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fighting|set=Fantastical Parade|rarity=Shiny|rarity count=1|num=218/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Fantastical Parade|Hitmonchan|219}}|type=Fighting|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fighting|set=Fantastical Parade|rarity=Shiny|rarity count=1|num=219/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Fantastical Parade|Kabuto|220}}|type=Fighting|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fighting|set=Fantastical Parade|rarity=Shiny|rarity count=1|num=220/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Fantastical Parade|Kabutops|221}}|type=Fighting|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fighting|set=Fantastical Parade|rarity=Shiny|rarity count=1|num=221/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Fantastical Parade|Phanpy|222}}|type=Fighting|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fighting|set=Fantastical Parade|rarity=Shiny|rarity count=1|num=222/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Fantastical Parade|Tyrogue|223}}|type=Fighting|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fighting|set=Fantastical Parade|rarity=Shiny|rarity count=1|num=223/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Fantastical Parade|Tauros|224}}|type=Colorless|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Colorless|set=Fantastical Parade|rarity=Shiny|rarity count=1|num=224/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Fantastical Parade|Flareon ex|225|Flareon}}{{TCGP Icon|ex}}|type=Fire|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fire|set=Fantastical Parade|rarity=Shiny|rarity count=2|num=225/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Fantastical Parade|Ho-Oh ex|226|Ho-Oh}}{{TCGP Icon|ex}}|type=Fire|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fire|set=Fantastical Parade|rarity=Shiny|rarity count=2|num=226/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Fantastical Parade|Kingdra ex|227|Kingdra}}{{TCGP Icon|ex}}|type=Water|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Water|set=Fantastical Parade|rarity=Shiny|rarity count=2|num=227/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Fantastical Parade|Espeon ex|228|Espeon}}{{TCGP Icon|ex}}|type=Psychic|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Psychic|set=Fantastical Parade|rarity=Shiny|rarity count=2|num=228/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Fantastical Parade|Sylveon ex|229|Sylveon}}{{TCGP Icon|ex}}|type=Psychic|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Psychic|set=Fantastical Parade|rarity=Shiny|rarity count=2|num=229/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Fantastical Parade|Donphan ex|230|Donphan}}{{TCGP Icon|ex}}|type=Fighting|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fighting|set=Fantastical Parade|rarity=Shiny|rarity count=2|num=230/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Fantastical Parade|Umbreon ex|231|Umbreon}}{{TCGP Icon|ex}}|type=Darkness|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Darkness|set=Fantastical Parade|rarity=Shiny|rarity count=2|num=231/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Fantastical Parade|Lugia ex|232|Lugia}}{{TCGP Icon|ex}}|type=Colorless|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Colorless|set=Fantastical Parade|rarity=Shiny|rarity count=2|num=232/155}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Paldean Wonders|Sprigatito|116}}|type=Grass|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Paldean Wonders|rarity=Shiny|rarity count=1|num=116/093}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Paldean Wonders|Floragato|117}}|type=Grass|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Paldean Wonders|rarity=Shiny|rarity count=1|num=117/093}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Paldean Wonders|Meowscarada|118}}|type=Grass|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Paldean Wonders|rarity=Shiny|rarity count=1|num=118/093}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Paldean Wonders|Pawmi|119}}|type=Lightning|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Lightning|set=Paldean Wonders|rarity=Shiny|rarity count=1|num=119/093}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Paldean Wonders|Pawmo|120}}|type=Lightning|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Lightning|set=Paldean Wonders|rarity=Shiny|rarity count=1|num=120/093}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Paldean Wonders|Pawmot|121}}|type=Lightning|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Lightning|set=Paldean Wonders|rarity=Shiny|rarity count=1|num=121/093}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Paldean Wonders|Gimmighoul|122}}|type=Psychic|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Psychic|set=Paldean Wonders|rarity=Shiny|rarity count=1|num=122/093}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Paldean Wonders|Tinkatink|123}}|type=Metal|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Metal|set=Paldean Wonders|rarity=Shiny|rarity count=1|num=123/093}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Paldean Wonders|Tinkatuff|124}}|type=Metal|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Metal|set=Paldean Wonders|rarity=Shiny|rarity count=1|num=124/093}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Paldean Wonders|Gholdengo|125}}|type=Metal|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Metal|set=Paldean Wonders|rarity=Shiny|rarity count=1|num=125/093}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Paldean Wonders|Entei ex|126|Entei}}{{TCGP Icon|ex}}|type=Fire|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fire|set=Paldean Wonders|rarity=Shiny|rarity count=2|num=126/093}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Paldean Wonders|Suicune ex|127|Suicune}}{{TCGP Icon|ex}}|type=Water|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Water|set=Paldean Wonders|rarity=Shiny|rarity count=2|num=127/093}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Paldean Wonders|Raikou ex|128|Raikou}}{{TCGP Icon|ex}}|type=Lightning|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Lightning|set=Paldean Wonders|rarity=Shiny|rarity count=2|num=128/093}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Paldean Wonders|Tinkaton ex|129|Tinkaton}}{{TCGP Icon|ex}}|type=Metal|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Metal|set=Paldean Wonders|rarity=Shiny|rarity count=2|num=129/093}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Mew|86}}|type=Psychic|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Psychic|set=Mega Shine|rarity=Star|rarity count=3|num=086/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Scyther|87}}|type=Grass|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Mega Shine|rarity=Shiny|rarity count=1|num=087/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Pineco|88}}|type=Grass|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Mega Shine|rarity=Shiny|rarity count=1|num=088/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Phantump|89}}|type=Grass|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Mega Shine|rarity=Shiny|rarity count=1|num=089/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Trevenant|90}}|type=Grass|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Grass|set=Mega Shine|rarity=Shiny|rarity count=1|num=090/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Charmander|91}}|type=Fire|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fire|set=Mega Shine|rarity=Shiny|rarity count=1|num=091/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Charmeleon|92}}|type=Fire|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fire|set=Mega Shine|rarity=Shiny|rarity count=1|num=092/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Ponyta|93}}|type=Fire|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fire|set=Mega Shine|rarity=Shiny|rarity count=1|num=093/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Rapidash|94}}|type=Fire|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fire|set=Mega Shine|rarity=Shiny|rarity count=1|num=094/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Slowpoke|95}}|type=Water|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Water|set=Mega Shine|rarity=Shiny|rarity count=1|num=095/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Pikachu|96}}|type=Lightning|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Lightning|set=Mega Shine|rarity=Shiny|rarity count=1|num=096/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Raichu|97}}|type=Lightning|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Lightning|set=Mega Shine|rarity=Shiny|rarity count=1|num=097/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Electrike|98}}|type=Lightning|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Lightning|set=Mega Shine|rarity=Shiny|rarity count=1|num=098/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Hawlucha|99}}|type=Fighting|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fighting|set=Mega Shine|rarity=Shiny|rarity count=1|num=099/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Gastly|100}}|type=Darkness|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Darkness|set=Mega Shine|rarity=Shiny|rarity count=1|num=100/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Haunter|101}}|type=Darkness|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Darkness|set=Mega Shine|rarity=Shiny|rarity count=1|num=101/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Zorua|102}}|type=Darkness|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Darkness|set=Mega Shine|rarity=Shiny|rarity count=1|num=102/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Zoroark|103}}|type=Darkness|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Darkness|set=Mega Shine|rarity=Shiny|rarity count=1|num=103/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Forretress|104}}|type=Metal|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Metal|set=Mega Shine|rarity=Shiny|rarity count=1|num=104/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Dratini|105}}|type=Dragon|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Dragon|set=Mega Shine|rarity=Shiny|rarity count=1|num=105/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Dragonair|106}}|type=Dragon|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Dragon|set=Mega Shine|rarity=Shiny|rarity count=1|num=106/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Dragonite|107}}|type=Dragon|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Dragon|set=Mega Shine|rarity=Shiny|rarity count=1|num=107/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Axew|108}}|type=Dragon|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Dragon|set=Mega Shine|rarity=Shiny|rarity count=1|num=108/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Fraxure|109}}|type=Darkness|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Dragon|set=Mega Shine|rarity=Shiny|rarity count=1|num=109/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Haxorus|110}}|type=Dragon|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Dragon|set=Mega Shine|rarity=Shiny|rarity count=1|num=110/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Mega Charizard X ex|111|Mega Charizard X}}{{TCGP Icon|Mega ex}}|type=Fire|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Fire|set=Mega Shine|rarity=Shiny|rarity count=2|num=111/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Mega Slowbro ex|112|Mega Slowbro}}{{TCGP Icon|Mega ex}}|type=Water|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Water|set=Mega Shine|rarity=Shiny|rarity count=2|num=112/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Mega Manectric ex|113|Mega Manectric}}{{TCGP Icon|Mega ex}}|type=Lightning|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Lightning|set=Mega Shine|rarity=Shiny|rarity count=2|num=113/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Mega Gengar ex|114|Mega Gengar}}{{TCGP Icon|Mega ex}}|type=Darkness|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Darkness|set=Mega Shine|rarity=Shiny|rarity count=2|num=114/069}}&lt;br /&gt;
{{TCGPocketCardList/Card|cardname={{TCG ID|Mega Shine|Mega Scizor ex|115|Mega Scizor}}{{TCGP Icon|Mega ex}}|type=Metal|rows=1}}&lt;br /&gt;
{{TCGPocketCardList/Release|type=Metal|set=Mega Shine|rarity=Shiny|rarity count=2|num=115/069}}&lt;br /&gt;
&lt;br /&gt;
{{TCGPocketCardList/Footer|type=Rainbow}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|List of cards featuring Shiny Pokémon}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
{{main|List of alternately colored Pokémon in animation}}&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
[[File:Ash Noctowl sparkling.png|250px|thumb|[[Ash&#039;s Noctowl|Ash&#039;s Shiny Noctowl]] sparkling as it is sent out from its Poké Ball, similar to how Shiny Pokémon sparkle when sent into battle in the core series games]]&lt;br /&gt;
[[File:Jessie Dustox and Shiny Dustox.png|thumb|left|240px|Normal and Shiny Dustox in {{aniseries|DP}}]]&lt;br /&gt;
Although the games had not introduced alternately colored Pokémon until [[Generation II]], several Pokémon seen in {{aniseries|PTS}} beforehand were colored differently. One such example is the [[pink Butterfree]], the mate of [[Ash&#039;s Butterfree]], which appeared as early as [[EP021|the twenty-first episode]]. This is, however, not the standard alternate coloration for a {{p|Butterfree}}, and therefore may not be counted as a Shiny Pokémon. Likewise, the first appearance of a {{cat|Generation III Pokémon}} in &#039;&#039;[[EP205|The Kecleon Caper]]&#039;&#039; featured a non-standard alternately colored Pokémon, this time a purple {{p|Kecleon}}. Another example would be in &#039;&#039;[[SM058|Fighting Back the Tears!]]&#039;&#039;, where a non-standard alternately colored {{p|Mareanie}} (who happens to be [[James&#039;s Mareanie]]&#039;s first love) appears, and later evolves into a {{p|Toxapex}}.&lt;br /&gt;
&lt;br /&gt;
In the [[Orange Islands]], certain Pokémon have a different coloration because the climate is different than that of the mainland. For example, a Butterfree, instead of the normal white with black markings, would have gold wings with red spots on them. On [[Pinkan Island]] of the Orange Islands, all of the Pokémon are colored pink because the [[Pinkan Berry|Pinkan Berries]] they eat make them that way.&lt;br /&gt;
&lt;br /&gt;
The first true Shiny Pokémon that appeared was a {{AP|Noctowl}} in &#039;&#039;[[EP154|Fowl Play!]]&#039;&#039;. {{Ash}} eventually {{pkmn2|caught}} it, and, as in the games, sparkles surround it as it comes from its {{i|Poké Ball}}. Several other Shiny Pokémon have appeared later as well, often used to make them stand out more, or be the focus of an episode. The term &amp;quot;Shiny&amp;quot; was first used in &#039;&#039;[[DP185|Working on a Right Move!]]&#039;&#039;.&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Pokémon Horizons: The Series&#039;&#039;===&lt;br /&gt;
[[File:Roy Lucario sparkling.png|250px|thumb|[[Roy&#039;s Lucario|Roy&#039;s Shiny Lucario]] sparkling as it is sent out from its Poké Ball]]&lt;br /&gt;
In {{aniseries|HZ}}, two Shiny [[Legendary Pokémon]], [[Lucius]]&#039;s [[Black Rayquaza]] and [[Gibeon]]&#039;s [[White Zygarde]], play major roles in the backstory of the original [[Explorers]] and [[Laqua]]. One of [[Roy]]&#039;s goals as a {{pkmn|Trainer}} is to catch the Black Rayquaza and earn its respect. The White Zygarde eventually joins Gibeon&#039;s grandson, [[Amethio]], one year after its original Trainer passed away.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ089|Where the Adventure Leads]]&#039;&#039;, [[Roy]] was revealed to have obtained a Shiny {{TP|Roy|Lucario}} that is capable of [[Mega Evolution|Mega Evolving]]. It is shown to have a yellow [[Aura]] to match its coloration.&lt;br /&gt;
{{right clear}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Generations===&lt;br /&gt;
[[File:Shiny Hisuian Zorua Hisuian Snow.png|thumb|250px|A Shiny {{rf|Hisuian}} {{p|Zorua}} in [[Pokémon: Hisuian Snow]]]]&lt;br /&gt;
In &#039;&#039;[[PG04|The Lake of Rage]]&#039;&#039;, the [[Red Gyarados]] appeared at the [[Lake of Rage]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Hisuian Snow===&lt;br /&gt;
A Shiny {{rf|Hisuian}} {{p|Zorua}} debuted in &#039;&#039;[[HIS01|Onto the Icy Blue]]&#039;&#039;, which was befriended by [[Alec]] as a child. In &#039;&#039;[[HIS03|Two Hues]]&#039;&#039;, it was revealed to have evolved into a {{p|Zoroark}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Shiny Zebstrika DSD.png|thumb|left|200px|A Shiny Zebstrika in [[Dragonite and the Special Delivery]]]]&lt;br /&gt;
===POKÉTOON===&lt;br /&gt;
A Shiny {{p|Hoppip}} appeared in [[PT14]], as part of a group of Hoppip, {{p|Skiploom}}, and {{p|Jumpluff}} that were causing trouble at the [[Safari Zone]].&lt;br /&gt;
&lt;br /&gt;
A Shiny {{p|Charcadet}} appeared in [[PT16]]. It evolved into a Shiny {{OBP|Ceruledge|POKÉTOON}} after touching a set of [[Malicious Armor]].&lt;br /&gt;
&lt;br /&gt;
===Dragonite and the Special Delivery===&lt;br /&gt;
A Shiny {{p|Zebstrika}} could be seen in a herd of wild Zebstrika in [[Dragonite and the Special Delivery]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
Because most manga series are published in {{wp|black-and-white}}, Shiny Pokémon are few and far between. One major exception, because of its importance to the plot of {{5v2|Gold|Silver|Crystal|HeartGold|SoulSilver}}, is the [[red Gyarados]].&lt;br /&gt;
&lt;br /&gt;
[[File:Gyara Dragon Rage Silver Gyarados DragonBreath.png|thumb|250px|Gyara, a regular Gyarados (left) and Silver&#039;s red Gyarados (right) in [[Pokémon Adventures]]]]&lt;br /&gt;
[[File:Blake Colress Genesect.png|thumb|left|250px|A Shiny Genesect (left) and a regular Genesect (right) in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|Gold, Silver &amp;amp; Crystal}}====&lt;br /&gt;
In &#039;&#039;[[PS112|Raise the Red Gyarados]]&#039;&#039;, {{adv|Silver}} caught a [[Silver&#039;s Gyarados|Shiny Gyarados]], the raging leader of a group of Gyarados, who had been on a rampage since [[Team Rocket]] took control of the [[Goldenrod Radio Tower]] and sent out their [[Evolution]]-inducing radio waves.&lt;br /&gt;
&lt;br /&gt;
{{adv|Crystal}} mentioned that she had caught a different-colored {{p|Pineco}} as part of the Pokémon sent to {{adv|Professor Oak}} in &#039;&#039;[[PS121|Off Course with Corsola]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Black &amp;amp; White}}====&lt;br /&gt;
A Shiny {{p|Genesect}} appeared in &#039;&#039;[[PS515|The Shadow Triad]]&#039;&#039;, although it wasn&#039;t revealed to be Shiny at this time.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Black 2 &amp;amp; White 2}}====&lt;br /&gt;
In &#039;&#039;[[PS546|Giant Chasm]]&#039;&#039;, the Shiny Genesect was revealed to be owned by [[Colress]], who used it to battle [[Blake&#039;s Genesect]].&lt;br /&gt;
&lt;br /&gt;
[[File:Lance Gyarados JNM.png|thumb|left|150px|The red Gyarados in {{ma|Pokémon Journeys}}]]&lt;br /&gt;
[[File:Slakoth EYE.png|thumb|250px|A Shiny Slakoth in [[I Can&#039;t Choose, Eevee]]]]&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
The Red Gyarados made an appearance in &#039;&#039;[[PM099|Stop That Strange Sonic Sound!!]]&#039;&#039;, where [[Team Rocket]] plotted on catching it by luring it out of hiding using sonic waves, while at the same time, {{TP|Red|Clefairy}} went fishing for it. The Red Gyarados is darker than any normal-colored Gyarados in this media.&lt;br /&gt;
&lt;br /&gt;
===Pocket Monsters HGSS Jō&#039;s Big Adventure===&lt;br /&gt;
In [[Pocket Monsters HGSS Jō&#039;s Big Adventure]], [[Jō]] and his {{TP|Jō|Totodile}} befriend the [[red Gyarados]] by calming its rampage and feeding it {{Berries}}. It later appears to help Jō and [[Lance]] battle [[Ariana]] and [[Petrel]].&lt;br /&gt;
&lt;br /&gt;
===Movie adaptations===&lt;br /&gt;
A [[Genesect Army|Red Genesect]] appeared in &#039;&#039;{{ma|Genesect and the Legend Awakened}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Shiny {{p|Rayquaza}} appeared in &#039;&#039;{{ma|Hoopa and the Clash of Ages}}&#039;&#039;. It had the ability to [[Mega Evolution|Mega Evolve]] into a Mega Rayquaza.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Journeys===&lt;br /&gt;
{{main|Lance&#039;s Gyarados}}&lt;br /&gt;
The red Gyarados, owned by {{an|Lance}}, appeared in &#039;&#039;[[JNM04|Flash of the Titans!]]&#039;&#039;. It participated in the finals of the [[World Coronation Series]] and was defeated by {{an|Leon}} and his {{TP|Leon|Charizard}}.&lt;br /&gt;
&lt;br /&gt;
A Shiny {{p|Larvesta}} appeared in the [[JNM24|final chapter]] of the manga. It evolved into a {{p|Volcarona}}, which [[Goh]] collected scales from to clear his [[Project Mew]] [[Field Research|Trial Mission]].&lt;br /&gt;
&lt;br /&gt;
===I Can&#039;t Choose, Eevee===&lt;br /&gt;
A wild Shiny Slakoth appeared in [[EYE05]], sleeping on the back of a {{p|Trevenant}}&#039;s head.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation III]] through [[Generation VII]] , it is possible for an {{pkmn|Egg}} to hatch Shiny on one game but not another. This is because Shininess is partially determined by the Original [[Trainer ID]] and [[Secret ID]] number. Eggs have the ID and SID of the game they were originally bred on, but change to the ID and SID of the hatcher immediately after hatching. It is this change that affects Shininess.&lt;br /&gt;
** Confusingly, this means that if a {{player}} hatches a traded Egg that would have been Shiny on the game it was originally bred on, it will appear Shiny on the hatching screen (since it still has the ID and SID of the original game), and then suddenly no longer be Shiny afterward (once it has obtained the ID and SID of the hatcher&#039;s game). Conversely, it is also possible for a newly hatched Egg to not appear Shiny on the hatching screen and then suddenly become Shiny afterward, if the Egg has been traded.&lt;br /&gt;
** While all (Generation III onward) {{pkmn2|event}} Eggs are set to prevent or force Shininess, if a player other than the one who obtained it from the event hatches the Egg, this prevention is bypassed, allowing an event Egg to hatch Shiny. This was the only way to obtain a Shiny {{p|Manaphy}} prior to an event Manaphy being distributed.&lt;br /&gt;
* {{B2W2}} have the most in-game event Shiny Pokémon available (excluding [[Wild Area News]]), with two.&lt;br /&gt;
* In {{g|Scarlet and Violet}}, during one of [[Jacq]]&#039;s biology classes, he mentions &amp;quot;the chance of finding a Shiny Pokémon in the wild is 1 in 4000&amp;quot;, which is an inaccurate approximation compared to the true standard chance of 1/4096.&lt;br /&gt;
* While most Shiny Pokémon differ at least slightly from their standard coloration, and forms that differ only in color usually also have visually distinct Shiny variants, there are several exceptions:&lt;br /&gt;
** [[Pikachu in a cap]], the [[Partner Pokémon (Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!)|partner Pikachu and Eevee]], the frenzied [[Noble Pokémon]], Meteor Form {{p|Minior}}, {{p|Revavroom}}&#039;s [[Starmobile]] forms, {{p|Koraidon}} and {{p|Miraidon}}&#039;s non-battle forms, and Stellar Form {{p|Terapagos}} lack distinct Shiny color palettes.&lt;br /&gt;
*** Original and World Cap Pikachu have distinct Shiny color palettes in [[Pokémon GO]] only.&lt;br /&gt;
** {{p|Marshadow}} only has a distinct Shiny color palette in its Zenith transformation, except in [[Pokémon HOME]], where its normal appearance also has a very slightly different Shiny color palette.&lt;br /&gt;
** Prior to [[Generation VIII]], Sunny, Rainy, and Snowy Form {{p|Castform}} and {{p|Magearna}}&#039;s standard form also lacked distinct Shiny color palettes.&lt;br /&gt;
** Minior&#039;s Core forms and {{p|Alcremie}}&#039;s non-Gigantamax forms share a single Shiny color palette.&lt;br /&gt;
*** In [[Pokémon Bank]], Minior&#039;s Shiny Core forms were given a slight tint to indicate their form, which was made even more pronounced in V1.0.0 of the mobile version of Pokémon HOME. However, in the Switch version and subsequent mobile versions of HOME, as well as in {{g|Scarlet and Violet}}, they retain their shared Shiny color palette.&lt;br /&gt;
** While [[Zygarde Cell]]s have been shown to have a distinct Shiny coloration in {{aniseries|HZ}}, this is not reflected in the games.&lt;br /&gt;
** Eternal Flower {{p|Floette}} and Mega Floette lack distinct Shiny color palettes in Pokémon HOME only.&lt;br /&gt;
* The [[Pokéstar Studios opponents#F-00|Pokéstar Studios opponent F-00]] has unique Shiny variants for both of its forms, which are unused in the final game and can only be seen by [[cheating]]. All other opponents lack distinct Shiny color palettes in the final game.&lt;br /&gt;
** Most of the opponents, as well as the Prop used during filming, have unused beta sprites for their normal and Shiny variants; however, with the exception of the {{p|Smeargle}} featured in the Love and Battles series (which has the same Shiny colors as normal Smeargle), the Shiny sprites are just silhouettes.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Shiny Pokémon&#039;&#039;&lt;br /&gt;
{{langtable|color=DAA520|bordercolor=8E6B15&lt;br /&gt;
|zh_yue=發光寶可夢 &#039;&#039;{{tt|Faatgwōng Pokémon|Shiny Pokémon}}&#039;&#039;&lt;br /&gt;
|zh_cmn=發光寶可夢 / 发光宝可梦 &#039;&#039;{{tt|Fāguāng Pokémon|Shiny Pokémon}}&#039;&#039;&lt;br /&gt;
|cs=Alternativně zbarveného Pokémon&lt;br /&gt;
|nl=Schitterende Pokémon&lt;br /&gt;
|da=Skinne Pokémon&lt;br /&gt;
|fi=Kiilto-Pokémon&lt;br /&gt;
|fr=Pokémon chromatique&lt;br /&gt;
|de=Schillerndes Pokémon&lt;br /&gt;
|id=Pokémon Bersinar&lt;br /&gt;
|it=Pokémon cromatico&lt;br /&gt;
|ko=빛나는 포켓몬 &#039;&#039;{{tt|Binnaneun Pokémon|Shiny Pokémon}}&#039;&#039;&lt;br /&gt;
|pl=Lśniący Pokémon&lt;br /&gt;
|pt_br=Pokémon Brilhante{{tt|*|Pokémon GO, animated series, TCG}}&amp;lt;br&amp;gt;Pokémon shiny{{tt|*|Manga}}&amp;lt;br&amp;gt;Shiny Pokémon{{tt|*|Nintendo 3DS themes}}&lt;br /&gt;
|pt_eu=Pokémon brilhante&lt;br /&gt;
|ru=Шайни покемон &#039;&#039;Shayni Pokémon&#039;&#039;&lt;br /&gt;
|es_la=Pokémon brillante{{tt|*|Pokémon the Series: Black &amp;amp; White, Pokémon GO}}&amp;lt;br&amp;gt;Pokémon Shiny{{tt|*|Pokémon Journeys: The Series}}&lt;br /&gt;
|es_eu=Pokémon variocolor&amp;lt;ref&amp;gt;[https://www.pokemon.com/es/play-pokemon/sobre/glosario-de-videojuegos-pokemon Pokémon site in Spanish | Glosario de videojuegos Pokémon]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|sv=Glänsande Pokémon&lt;br /&gt;
|tr=Parlak Pokémon&amp;lt;!-- Source: Pokémon GO --&amp;gt;&lt;br /&gt;
|vi=Pokémon Sáng Ngời&lt;br /&gt;
|no=Skinnende Pokémon&lt;br /&gt;
|ca=Pokémon varicolor&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Different-colored Pokémon&#039;&#039;&lt;br /&gt;
{{langtable|color=DAA520|bordercolor=8E6B15&lt;br /&gt;
|zh_yue=異色寶可夢 &#039;&#039;{{tt|Yihsīk Pokémon|Different-colored Pokémon}}&#039;&#039;&lt;br /&gt;
|zh_cmn=異色寶可夢 / 异色宝可梦 &#039;&#039;{{tt|Yìsè Pokémon|Different-colored Pokémon}}&#039;&#039;&lt;br /&gt;
|fi=Erivärinen Pokémon&lt;br /&gt;
|fr=Pokémon de couleur inhabituelle&lt;br /&gt;
|de=Unterschiedlich gefärbte Pokémon&lt;br /&gt;
|it=Pokémon di colore diverso&lt;br /&gt;
|ko=색이 다른 포켓몬 &#039;&#039;{{tt|Saegi Dareun Pokémon|Different-colored Pokémon}}&#039;&#039;&lt;br /&gt;
|pl=Pokémon o innym kolorze&lt;br /&gt;
|pt=Pokémon de cor diferente&lt;br /&gt;
|es=Pokémon de color diferente&lt;br /&gt;
|th=โปเกมอนสีแตกต่าง &#039;&#039;Pokémon Si Taektang&#039;&#039;&lt;br /&gt;
|vi=Pokémon khác màu&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* {{cat|Episodes in which an alternately colored Pokémon appears}}&lt;br /&gt;
* {{cat|Trainers with Shiny Pokémon}}&lt;br /&gt;
&lt;br /&gt;
{{forms}}&lt;br /&gt;
{{Pokémon individuality|Gold}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Variant Pokémon]]&lt;br /&gt;
[[Category:Shiny Pokémon|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Schillernde Pokémon]]&lt;br /&gt;
[[es:Pokémon brillante/Pokémon variocolor]]&lt;br /&gt;
[[fr:Pokémon chromatique]]&lt;br /&gt;
[[it:Pokémon cromatico]]&lt;br /&gt;
[[ja:色違い]]&lt;br /&gt;
[[zh:異色寶可夢]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Champions&amp;diff=4534112</id>
		<title>Pokémon Champions</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Champions&amp;diff=4534112"/>
		<updated>2026-04-18T07:04:23Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{search|game|the type of Trainer|Pokémon Champion}}&lt;br /&gt;
{{Infobox game&lt;br /&gt;
|colorscheme=champions&lt;br /&gt;
|bordercolorscheme=champions&lt;br /&gt;
|name=Pokémon Champions&lt;br /&gt;
|jname={{Ruby|Pokémon|ポケモン}} {{Ruby|Champions|チャンピオンズ}}&lt;br /&gt;
|boxart=Pokémon Champions eShop.jpg&lt;br /&gt;
|caption=Pokémon Champions eShop banner&lt;br /&gt;
|platform=[[Nintendo Switch]] &amp;lt;small&amp;gt;(enhanced for the [[Nintendo Switch 2]] via version update)&amp;lt;/small&amp;gt;, {{wp|iOS}}, {{wp|iPadOS}}, {{wp|Android (operating system)|Android}}&lt;br /&gt;
|category=Battle simulation&lt;br /&gt;
|players=1-2&lt;br /&gt;
|link_method=N/A&lt;br /&gt;
|gen_series=[[Generation IX]] [[side series]]&lt;br /&gt;
|developer=[[The Pokémon Works]]&lt;br /&gt;
|publisher=[[Nintendo]]/[[The Pokémon Company]]&lt;br /&gt;
|release_date_ja=April 8, 2026 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Summer 2026 &amp;lt;small&amp;gt;(iOS, iPadOS, Android)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_na=April 7, 2026&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;release&amp;quot;/&amp;gt; &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;2026 &amp;lt;small&amp;gt;(iOS, iPadOS, Android)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_au=April 8, 2026 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;2026 &amp;lt;small&amp;gt;(iOS, iPadOS, Android)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_eu=April 8, 2026 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;2026 &amp;lt;small&amp;gt;(iOS, iPadOS, Android)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_kr=April 8, 2026 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Summer 2026 &amp;lt;small&amp;gt;(iOS, iPadOS, Android)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_hk=April 8, 2026 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Summer 2026 &amp;lt;small&amp;gt;(iOS, iPadOS, Android)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_tw=April 8, 2026 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Summer 2026 &amp;lt;small&amp;gt;(iOS, iPadOS, Android)&amp;lt;/small&amp;gt;&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=PG&lt;br /&gt;
|oflc=PG&lt;br /&gt;
|pegi=7&lt;br /&gt;
|grb=ALL&lt;br /&gt;
|gsrr=6+&lt;br /&gt;
|website_ja=[https://www.pokemonchampions.jp Official site]&lt;br /&gt;
|website_en=[https://champions.pokemon.com Official site]&amp;lt;br&amp;gt;[https://pokemon.com/us/pokemon-video-games/pokemon-champions Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Champions&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{Ruby|Pokémon|ポケモン}} {{Ruby|Champions|チャンピオンズ}}&#039;&#039;&#039;) is a {{wp|Freemium|free-to-start}} [[side series]] Pokémon game for the [[Nintendo Switch]], {{wp|iOS}}, {{wp|iPadOS}}, and {{wp|Android}}. It allows players to {{pkmn|battle}} using the same mechanics as the [[core series]] games, including [[type]]s, {{Abilities}}, and [[move]]s. The game was released worldwide on April 8, 2026 on the Nintendo Switch.&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;release&amp;quot;&amp;gt;Due to time zones, the game was released on April 7, 2026 in North America, even though it was released at the same time as the rest of the world.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game was announced worldwide on [[Pokémon Day#2025|Pokémon Day]], February 27, 2025, at 11 P.M. JST via a [[Pokémon Presents#February 27, 2025|Pokémon Presents]]. It is playable in ten languages: Japanese, English, German, European and Latin American Spanish, French, Italian, Korean, and Simplified and Traditional Chinese.&lt;br /&gt;
&lt;br /&gt;
On the Nintendo Switch, both a free-to-start version and a paid &#039;&#039;&#039;Pokémon Champions + Starter Pack&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;『Pokémon Champions』 + スターターパック&#039;&#039;&#039; &#039;&#039;Pokémon Champions + Starter Pack&#039;&#039;) bundle are available.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Features===&lt;br /&gt;
* Like in the [[Battle Stadium]] in the Nintendo Switch core series games, the game features both a Ranked Battle and a Casual Battle mode. It also features a Private Battle mode for battles with family and friends.&lt;br /&gt;
* Players can [[Mega Evolution|Mega Evolve]] their Pokémon through the use of a new item called the [[Omni Ring]]. Artwork of this item and the Pokémon Champions website suggest that other techniques, such as [[Z-Move]]s, [[Dynamax]]/[[Gigantamax]], and {{Tera}}stallization, will also be supported in the future.&amp;lt;ref&amp;gt;[https://champions.pokemon.com/en-us/ Pokémon Champions | The Omni Ring—A Battle Essential!] &amp;quot;Other special features may be added to the Omni Ring in the future! Research is being conducted to make the Omni Ring capable of drawing out a variety of Pokémon capabilities.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* New Abilities are introduced for some of the Mega Evolutions introduced in {{g|Legends: Z-A}}: {{a|Dragonize}}, {{a|Mega Sol}}, {{a|Piercing Drill}}, and {{a|Spicy Spray}}.&lt;br /&gt;
* Only a select pool of Pokémon, moves, and held items was made available at the release.&lt;br /&gt;
* Players are capable of seeing in-game how often certain held items, moves, and the like are used on specific Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Changes from Scarlet and Violet and Generation VIII=== &amp;lt;!--some moves like Snap Trap were not present in Scarlet and Violet --&amp;gt;&lt;br /&gt;
* Moves that the target Pokémon is doubly weak to or doubly resists are now listed as &amp;quot;extremely effective&amp;quot; and &amp;quot;mostly ineffective&amp;quot;, respectively, and have their own icons for such as well, rather than being grouped with regular &amp;quot;super effective&amp;quot; and &amp;quot;not very effective&amp;quot; modifiers.&lt;br /&gt;
* [[Level]] is not displayed, with Pokémon stats being calculated as if they were level 50.&lt;br /&gt;
* [[Individual values]] cannot be modified in-game,&amp;lt;ref&amp;gt;https://www.gamespot.com/articles/pokemon-champions-will-take-a-key-stat-out-of-its-battle-equation/1100-6538998/?ftag=CAD-01-10abi2f&amp;lt;/ref&amp;gt; with the Pokémon stats being calculated as if they had 31 IVs in all stats.&lt;br /&gt;
* [[Effort value]]s are replaced by the new [[Stat Point]]s system. In certain circumstances, &amp;lt;!--e.g. when only investing EVs in three stats--&amp;gt; it is possible to increase stats by one point more than the effort values allow.&lt;br /&gt;
* Items triggering now causes a pop-up banner to show up (like with Abilities), displaying the item&#039;s sprite.&lt;br /&gt;
* Stat alterations (such as {{a|Intimidate}}&#039;s {{stat|Attack}} reduction) are now resolved on both opposing Pokémon at once, rather than one by one.&lt;br /&gt;
* Effects that raise or lower multiple stats at once (such as {{m|Parting Shot}}) now only display one message for all the raised or lowered stats, rather than an individual one for each stat.&lt;br /&gt;
* Several status conditions were made weaker:&lt;br /&gt;
** {{status|Freeze|Frozen}} Pokémon now have a 25% chance to naturally thaw out each turn instead of 20%, and will always thaw out after three turns.&lt;br /&gt;
** {{status|Paralysis}} now has only 1/8 chance to prevent affected Pokémon from acting, rather than 1/4.&lt;br /&gt;
** {{status|Sleep}} now lasts 2-3 turns instead of 2-4, with a 2/3 chance to last three turns and a 1/3 chance to last two turns.&lt;br /&gt;
* Some Abilities were modified&lt;br /&gt;
** {{a|Healer}} now triggers 50% of the time instead of 30%.&lt;br /&gt;
** {{a|Unseen Fist}} now deals only 25% damage on protecting targets instead of 100%.&lt;br /&gt;
* Several moves were modified:&lt;br /&gt;
** {{m|Apple Acid}}, {{m|Fire Lash}}, {{m|Grav Apple}}, and {{m|Spirit Shackle}} had their base power increased from 80 to 90.&lt;br /&gt;
** {{m|Beak Blast}} and {{m|Mountain Gale}} had their base power increased from 100 to 120.&lt;br /&gt;
** {{m|Bone Rush}}, {{m|Infernal Parade}}, and {{m|Night Daze}} had their base power increased by 5 each, totaling 30, 65, and 90, respectively.&lt;br /&gt;
** {{m|Crabhammer}} and {{m|Syrup Bomb}} had their accuracy increased by 5 each, totaling 95% and 90%, respectively.&lt;br /&gt;
** {{m|Crush Claw}}, {{m|Dragon Claw}}, and {{m|Shadow Claw}} are now considered to be [[slicing move]]s.&lt;br /&gt;
** {{m|Dire Claw}}&#039;s secondary effect chance was lowered from 50% to 30%. It is also now considered a slicing move.&lt;br /&gt;
** {{m|Dragon Cheer}} is now considered a [[sound-based move]].&lt;br /&gt;
** {{m|Fake Out}} and {{m|First Impression}} can no longer be used after the turn the user switches into the battle; if the user is forced to use them when ineligible via effects such as {{m|Encore}}, it will instead use {{m|Struggle}}.&lt;br /&gt;
** {{m|First Impression}} had its base power increased from 90 to 100.&lt;br /&gt;
** {{m|Freeze-Dry}} can no longer inflict {{status|freeze}}.&lt;br /&gt;
** {{m|Iron Head}} and {{m|Moonblast}}&#039;s secondary effect chances were lowered from 30% to 20% and 10%, respectively.&lt;br /&gt;
** {{m|Psyshield Bash}}&#039;s base power was increased from 70 to 90.&lt;br /&gt;
** {{m|Salt Cure}}&#039;s passive damage was halved, dealing 1/16 of target&#039;s maximum HP per turn normally, and 1/8 against Water and Steel types.&lt;br /&gt;
** {{m|Snap Trap}} had its type changed from Grass to Steel.&lt;br /&gt;
** {{m|Toxic Thread}} now lowers Speed by two stages rather than one.&lt;br /&gt;
** {{m|Trop Kick}}&#039;s base power was increased from 70 to 85.&lt;br /&gt;
* If a Pokémon is forced to use a different move than selected due to Encore, it will now perform that move at its usual priority, rather than of the move that was selected.&lt;br /&gt;
* [[PP]] of moves is now set to fixed values of 8, 12, 16, and 20, if their base PP values in Scarlet and Violet (or Generation VIII) were 5, 10, 15, or at least 20, respectively (although the [https://www.youtube.com/watch?v=pOfW-qdsvpU pre-release overview trailer] showcases moves with their previous PP values). However, certain moves appear to have those base values modified, causing values different than expected in Champions:&lt;br /&gt;
** {{m|Baneful Bunker}}, {{m|King&#039;s Shield}}, {{m|Protect}}, and {{m|Spiky Shield}} have 8 PP instead of 12, matching {{m|Detect}}.&lt;br /&gt;
** {{m|Beak Blast}} has 8 PP instead of 16.&lt;br /&gt;
** {{m|Night Slash}} has 20 PP instead of 16.&lt;br /&gt;
** {{m|Sandstorm}} and {{m|Snowscape}} have 8 PP instead of 12, matching {{m|Sunny Day}} and {{m|Rain Dance}}.&lt;br /&gt;
&amp;lt;!--- &lt;br /&gt;
other moves found to be rebalanced, that aren&#039;t in the game yet:&lt;br /&gt;
Gear Grind: 50-&amp;gt;60 power AND 85-&amp;gt;90% accuracy&lt;br /&gt;
Anchor Shot: 80-&amp;gt;90 power&lt;br /&gt;
Revelation Dance and Dragon Hammer: 90-&amp;gt;100 power&lt;br /&gt;
Snipe Shot: 80-&amp;gt;85 power&lt;br /&gt;
Bolt Beak and Fishious Rend: 85-&amp;gt;80 power&lt;br /&gt;
Astral Barrage: 120-&amp;gt;110 power&lt;br /&gt;
Triple Dive: 30-&amp;gt;35 power&lt;br /&gt;
Hyper Drill: 100-&amp;gt;120 power&lt;br /&gt;
Blood Moon: 140-&amp;gt;130 power&lt;br /&gt;
Make It Rain: 100-&amp;gt;95% accuracy&lt;br /&gt;
Purify: 20-&amp;gt;8PP (to match other healing moves, as it wasn&#039;t in SV)&lt;br /&gt;
Obstruct: 12-&amp;gt;8PP&lt;br /&gt;
Spin Out and Shell Trap: 8-&amp;gt;12PP&lt;br /&gt;
Nihil Light: 12-&amp;gt;8PP&lt;br /&gt;
Metal Claw: Now considered a slicing move&lt;br /&gt;
!---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Connectivity==&lt;br /&gt;
[[File:CP Connectivity demo.jpg|300px|thumb|left|News banner detailing connectitity to Pokémon Champions]]&lt;br /&gt;
Pokémon Champions can connect with [[Pokémon HOME]], allowing for use of Pokémon from the [[core series]] games and {{g|GO}}, though this is limited to Pokémon that appear in Pokémon Champions. Pokémon originally obtained in Pokémon Champions cannot be deposited in Pokémon HOME. A Pokémon sent to Champions from HOME is referred to as &amp;quot;visiting&amp;quot; Pokémon Champions, and must be received through the Recruit menu in order to be used in the game. The Recruit menu is also used to send Pokémon back to HOME.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon is sent to visit Champions for the first time [[Effort Values]] (converted to the new Stat Point system), stat alignment (from either its [[Nature]] or [[Mint]]), and the moveset of the most recently visited game are carried over. Any changes in Champions are not reflected when the Pokémon is sent back to HOME, and any subsequent changes in another game will not affect the data in Champions. The way effort values are converted to Stat Points matches how EV training works at level 50 with an odd [[Individual values|IV]]: 4 EVs for the first Stat Point in a stat and 8 EVs for each additional Stat Point. Therefore a Pokémon fully EV trained in 3 or 4 stats will have a maximum of 65 Stat Points when transferred and be able to earn on additional Stat Point in Champions. Pokémon EV trained in 5 or 6 stats will already be able to be transferred with 66 Stat Points.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Downloadable content==&lt;br /&gt;
In addition to [[Shop (Champions)#Premium Shop|certain in-app purchases]], the game offers the &#039;&#039;&#039;Pokémon Champions + Starter Pack&#039;&#039;&#039; bundle as downloadable content which provides the player with certain in-game benefits.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{champions color}}; border:3px solid #{{champions color dark}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{champions color light}}&amp;quot; | Banner&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{champions color light}}&amp;quot; | Name&lt;br /&gt;
! colspan=&amp;quot;26&amp;quot; style=&amp;quot;background:#{{champions color light}}&amp;quot; | Price&lt;br /&gt;
|- style=&amp;quot;background:#{{champions color light}}&amp;quot;&lt;br /&gt;
! {{wp|Argentine peso|ARS}}&lt;br /&gt;
! {{wp|Australian dollar|AUD}}&lt;br /&gt;
! {{wp|Brazilian real|BRL}}&lt;br /&gt;
! {{wp|Canadian dollar|CAD}}&lt;br /&gt;
! {{wp|Swiss franc|CHF}}&lt;br /&gt;
! {{wp|Chilean peso|CLP}}&lt;br /&gt;
! {{wp|Colombian peso|COP}}&lt;br /&gt;
! {{wp|Czech koruna|CZK}}&lt;br /&gt;
! {{wp|Danish krone|DKK}}&lt;br /&gt;
! {{wp|Euro|EUR}}&lt;br /&gt;
! {{wp|Pound sterling|GBP}}&lt;br /&gt;
! {{wp|Hong Kong dollar|HKD}}&lt;br /&gt;
! {{wp|Japanese yen|JPY}}&lt;br /&gt;
! {{wp|South Korean won|KRW}}&lt;br /&gt;
! {{wp|Mexican peso|MXN}}&lt;br /&gt;
! {{wp|Malaysian ringgit|MYR}}&lt;br /&gt;
! {{wp|Norwegian krone|NOK}}&lt;br /&gt;
! {{wp|New Zealand dollar|NZD}}&lt;br /&gt;
! {{wp|Peruvian sol|PEN}}&lt;br /&gt;
! {{wp|Polish złoty|PLN}}&lt;br /&gt;
! {{wp|Swedish krona|SEK}}&lt;br /&gt;
! {{wp|Singapore dollar|SGD}}&lt;br /&gt;
! {{wp|Thai baht|THB}}&lt;br /&gt;
! {{wp|New Taiwan dollar|TWD}}&lt;br /&gt;
! {{wp|United States dollar|USD}}&lt;br /&gt;
! {{wp|South African rand|ZAR}}&lt;br /&gt;
|- class=&amp;quot;r&amp;quot;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | [[File:Pokémon Champions + Starter Pack eShop.jpg|170px]]&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Pokémon Champions + Starter Pack&lt;br /&gt;
| $9,899 || $10.50 || R$38.90 || $9.99 || 6.90&amp;amp;nbsp;CHF || $7,230 || $32,300 || 175.00&amp;amp;nbsp;Kč || 52.00&amp;amp;nbsp;kr || €6.99 || £5.99 || $49 || ¥980 || ₩10,000 || $144.00 || RM31.90 || 83.00&amp;amp;nbsp;kr || $11.55 || S/28.00 || 30.00&amp;amp;nbsp;zł || 78.00&amp;amp;nbsp;kr || $9.78 || ฿279 || $200 || $6.99 || R146.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Starter Pack===&lt;br /&gt;
This pack includes the following extras:&lt;br /&gt;
&lt;br /&gt;
* 50 additional Pokémon Storage spaces which allows the player to permanently store 80 Pokémon by default instead of 30 (or 100 spots instead of 50 if the player has progressed to Champion Rank).&lt;br /&gt;
* The [[File:CP Battle Song Icon.png|20px|link=Battle Song]] &#039;&#039;&#039;Battle! (Trainer Battle)&#039;&#039;&#039; song from [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]] as background music.&lt;br /&gt;
* 30 {{bag/s|Teammate Ticket|CP|size=24px}} [[Teammate Ticket]]s, used to permanently recruit Pokémon from [[Roster Ranch]] (1 ticket per recruitment).&lt;br /&gt;
* 50 {{bag/s|Training Ticket|CP|size=24px}} [[Training Ticket]]s, used to waive [[VP]] costs when training Pokémon (1 ticket per training session, regardless of the sessions cost in VP).&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Supported Pokémon==&lt;br /&gt;
{{main|List of Pokémon in Pokémon Champions}}&lt;br /&gt;
Not all Pokémon available in Pokémon HOME are present in the game.&amp;lt;ref&amp;gt;[https://press.pokemon.com/en/releases/POKEMON-EXPANDS-ENTERTAINMENT-OFFERINGS-WITH-NEW-WAYS-TO-PLAY-IN-THE-P#_ftn1 February 27, 2025 Press Release &amp;amp;mdash; &#039;&#039;POKÉMON EXPANDS ENTERTAINMENT OFFERINGS WITH NEW WAYS TO PLAY IN THE POKÉMON LEGENDS: Z-A VIDEO GAME AND THE REVEAL OF POKÉMON CHAMPIONS&#039;&#039;]&amp;lt;/ref&amp;gt; More Pokémon may be added in batches alongside new regulations.&amp;lt;ref&amp;gt;[https://champions.pokemon.com/en-us/gameplay/ Pokémon Champions | Seasons and Regulations!] &amp;quot;The Pokémon you can use and other parameters will change with each new set of regulations. You never know—new Pokémon just might become eligible.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shop==&lt;br /&gt;
{{main|Shop (Champions)}}&lt;br /&gt;
The Shop screen is divided into two sections: the {{DL|Shop (Champions)|Premium Shop}}, where memberships and Premium Battle Passes can be purchased with real-world currency, and the {{DL|Shop (Champions)|Frontier Shop}}, where [[Victory Point|VP]] can be exchanged for [[held item]]s and clothing.&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon Champions}}&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{champions color}}; border:3px solid #{{champions color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{champions color light}}&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;background:#{{champions color light}}&amp;quot; | Locations&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | April 7, 2026&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;release&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;April 8, 2026&lt;br /&gt;
| &#039;&#039;&#039;Nintendo eShop&#039;&#039;&#039;: {{pmin|Latin America|Argentina}}, {{pmin|Australia}}, Austria, {{pmin|Belgium}}, {{pmin|Brazil}}, {{pmin|Bulgaria}}, {{pmin|Canada}}, {{pmin|Latin America|Chile}}, {{pmin|Latin America|Colombia}}, {{pmin|Croatia}}, Cyprus, {{pmin|the Czech Republic|Czech Republic}}, {{pmin|Denmark}}, Estonia, {{pmin|Finland}}, {{pmin|France}}, {{pmin|Germany}}, {{pmin|Greece}}, {{pmin|Hong Kong}}, {{pmin|Hungary}}, {{pmin|Ireland}}, {{pmin|Italy}}, {{pmin|Japan}}, {{pmin|Latvia}}, {{pmin|Lithuania}}, Luxembourg, {{pmin|Malaysia}}, Malta, {{pmin|Latin America|Mexico}}, {{pmin|the Netherlands|Netherlands}}, {{pmin|New Zealand}}, {{pmin|Norway}}, {{pmin|Latin America|Peru}}, {{pmin|Poland}}, {{pmin|Portugal}}, {{pmin|Romania}}, {{pmin|Singapore}}, {{pmin|Slovakia}}, Slovenia, {{pmin|South Africa}}, {{pmin|South Korea}}, {{pmin|Spain}}, {{pmin|Sweden}}, Switzerland, {{pmin|Taiwan}}, {{pmin|Thailand}}, {{pmin|the United Kingdom|United Kingdom}}, {{pmin|the United States|United States}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Champions Icon.png|Switch game icon&lt;br /&gt;
Pokémon Champions logo.png|Game logo in all languages&lt;br /&gt;
Pokémon Champions key art.png|Key art&lt;br /&gt;
Pokémon Champions key art 2.png|Second key art&lt;br /&gt;
Champions player male.png|[[Willem]], the male player character&lt;br /&gt;
Champions player female.png|[[Becca]], the female player character&lt;br /&gt;
Champions Omni Ring.png|[[Omni Ring]]&lt;br /&gt;
Champions Tatora.png|[[Tatora]]&lt;br /&gt;
Champions Kitt.png|[[Kitt]]&lt;br /&gt;
Champions Cordy.png|[[Cordy]]&lt;br /&gt;
Champions Caraway.png|[[Caraway]]&lt;br /&gt;
Champions Kajima.png|[[Kajima]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{champions color}}|bordercolor={{champions color dark}}&lt;br /&gt;
|zh_yue=Pokémon Champions&lt;br /&gt;
|zh_cmn=Pokémon Champions&lt;br /&gt;
|fr=Pokémon Champions&lt;br /&gt;
|de=Pokémon Champions&lt;br /&gt;
|it=Pokémon Champions&lt;br /&gt;
|ko={{tt|Pokémon Champions|포켓몬 챔피언스}}&lt;br /&gt;
|es_la=Pokémon Champions&lt;br /&gt;
|es_eu=Pokémon Champions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{reflist|group=note}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Side series}}&lt;br /&gt;
{{DLC}}&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
[[Category:Unity games]]&lt;br /&gt;
[[Category:Pokémon Champions|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Champions]]&lt;br /&gt;
[[es:Pokémon Champions]]&lt;br /&gt;
[[fr:Pokémon Champions]]&lt;br /&gt;
[[it:Pokémon Champions]]&lt;br /&gt;
[[ja:Pokémon Champions]]&lt;br /&gt;
[[zh:Pokémon Champions]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Healer_(Ability)&amp;diff=4534111</id>
		<title>Healer (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Healer_(Ability)&amp;diff=4534111"/>
		<updated>2026-04-18T07:01:32Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{samename|Special Ability in [[Pokémon Battle Trozei]]|List of Special Abilities in Pokémon Battle Trozei}}&lt;br /&gt;
{{AbilityInfobox/header&lt;br /&gt;
|name=Healer&lt;br /&gt;
|jpname=いやしのこころ&lt;br /&gt;
|jptrans=Healing Heart&lt;br /&gt;
|jptranslit=Iyashi no Kokoro&lt;br /&gt;
|colorscheme=normal&lt;br /&gt;
|gen=V&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInfobox/desc|V|May heal an ally&#039;s status conditions.}}&lt;br /&gt;
{{AbilityInfobox/desc|VI|Sometimes heals an ally&#039;s status condition.}}&lt;br /&gt;
{{AbilityInfobox/desc|VII|Sometimes heals an ally&#039;s status condition.}}&lt;br /&gt;
{{AbilityInfobox/desc|VIII|Sometimes heals an ally&#039;s status condition.}}&lt;br /&gt;
{{AbilityInfobox/desc|IX|Sometimes cures the status conditions of the Pokémon&#039;s allies.}}&lt;br /&gt;
{{AbilityInfobox/desc/Champions|The Pokémon has a 50% chance of curing the status conditions of its allies at the end of every turn.}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Healer&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;いやしのこころ&#039;&#039;&#039; &#039;&#039;Healing Heart&#039;&#039;) is an [[Ability]] introduced in [[Generation V]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
====Generations V to VIII====&lt;br /&gt;
At the end of each turn, Healer has a 30% chance of curing an adjacent ally&#039;s [[status condition]]. If the Pokémon has multiple adjacent allies with status conditions, it has an independent 30% chance of curing each one, and can cure more than one in the same turn. If it cures a status condition, it does so before {{status|burn}} or {{status|poison}} damage is dealt on that turn.&lt;br /&gt;
====Generation IX====&lt;br /&gt;
=====Pokémon Champions=====&lt;br /&gt;
Healer now triggers 50% of the time.&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Healer has no effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Healer==&lt;br /&gt;
{{Ability/head|Normal}}&lt;br /&gt;
{{Ability/entry|0113|Chansey|Normal|Normal|Natural Cure|Serene Grace|Healer}}&lt;br /&gt;
{{Ability/entry|0182|Bellossom|Grass|Grass|Chlorophyll|None|Healer}}&lt;br /&gt;
{{Ability/entry|0242|Blissey|Normal|Normal|Natural Cure|Serene Grace|Healer}}&lt;br /&gt;
{{Ability/entry|0531|Audino|Normal|Normal|Healer|Regenerator|Klutz}}&lt;br /&gt;
{{Ability/entry|0531|form=-Mega|Audino|Normal|Fairy|Healer|None|None|formlink={{color2|000|Mega Evolution|Mega Audino}}}}&lt;br /&gt;
{{Ability/entry|0594|Alomomola|Water|Water|Healer|Hydration|Regenerator}}&lt;br /&gt;
{{Ability/entry|0682|Spritzee|Fairy|Fairy|Healer|None|Aroma Veil}}&lt;br /&gt;
{{Ability/entry|0683|Aromatisse|Fairy|Fairy|Healer|None|Aroma Veil}}&lt;br /&gt;
{{ability/entry|0856|Hatenna|Psychic|Psychic|Healer|Anticipation|Magic Bounce}}&lt;br /&gt;
{{ability/entry|0857|Hattrem|Psychic|Psychic|Healer|Anticipation|Magic Bounce}}&lt;br /&gt;
{{ability/entry|0858|Hatterene|Psychic|Fairy|Healer|Anticipation|Magic Bounce}}&lt;br /&gt;
{{Ability/foot|Normal}}&lt;br /&gt;
&lt;br /&gt;
* In [[Pokémon Legends: Arceus]]&#039;s internal code, [[List of Pokémon with form differences#Forces of Nature|Incarnate Forme]] {{p|Enamorus}}&#039;s Ability is Healer instead of {{a|Cute Charm}}.&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Conq}}|The Pokémon may heal an adjacent ally&#039;s status ailments.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|Sometimes heals bad status conditions of allies standing next to the Pokémon.{{tt|*|Ability description}}&amp;lt;br&amp;gt;Sometimes it heals the bad status conditions of allies next to the Pokémon!{{tt|*|Used in message log}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|Sometimes it heals the bad status conditions of teammates next to the Pokémon!}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The Pokémon sometimes cures the status conditions of its allies.|image1=Liko Hattrem Healer.png|image1p=Hattrem}}&lt;br /&gt;
{{movep|type=normal|ms=857|pkmn=Hattrem|method=Hattrem makes her partner&#039;s Poké Ball glow yellow, healing their status conditions.}}&lt;br /&gt;
{{movebtm|type=normal|user=Liko&#039;s Hattrem|startcode=HZ067|startname=Shine on, Terastallization! Liko vs. Roy!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
* {{adv|White}}&#039;s {{p|Alomomola}}, Nancy, was revealed to have Healer as her Ability in the [[PokéSPedia]] data-book.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=治癒之心 &#039;&#039;{{tt|Jihyuh jī Sām|Healing Heart}}&#039;&#039;&lt;br /&gt;
|zh_cmn=治癒之心 / 治愈之心 &#039;&#039;{{tt|Zhìyù zhī Xīn|Healing Heart}}&#039;&#039;&lt;br /&gt;
|fi=Parantaja&lt;br /&gt;
|fr=Cœur Soin&lt;br /&gt;
|de=Heilherz&lt;br /&gt;
|it=Curacuore&lt;br /&gt;
|ko=치유의마음 &#039;&#039;Chiyu-ui Ma&#039;eum&#039;&#039;&lt;br /&gt;
|pl=Uzdrowiciel&lt;br /&gt;
|pt_br=Curador (animated series, Mega Evolution website)&amp;lt;br&amp;gt;Cura (manga)&lt;br /&gt;
|pt_eu=Curador&lt;br /&gt;
|es_la=Alma Sanadora&lt;br /&gt;
|es_eu=Alma Cura&lt;br /&gt;
|vi=Trái Tim Trị Liệu&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities which only have an effect with an ally]]&lt;br /&gt;
[[Category:Abilities that affect allies]]&lt;br /&gt;
[[Category:Abilities that can heal non-volatile status conditions]]&lt;br /&gt;
[[Category:Abilities that activate at the end of the turn]]&lt;br /&gt;
&lt;br /&gt;
[[de:Heilherz]]&lt;br /&gt;
[[es:Alma Sanadora/Alma Cura]]&lt;br /&gt;
[[fr:Cœur Soin]]&lt;br /&gt;
[[it:Curacuore]]&lt;br /&gt;
[[ja:いやしのこころ]]&lt;br /&gt;
[[zh:治愈之心（特性）]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=IQ&amp;diff=4532922</id>
		<title>IQ</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=IQ&amp;diff=4532922"/>
		<updated>2026-04-15T15:31:29Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;IQ&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;かしこさ&#039;&#039;&#039; &#039;&#039;smartness&#039;&#039;) is a skill system in {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}, {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}}, {{g|Mystery Dungeon: Explorers of Sky}} and [[Pokémon Mystery Dungeon (WiiWare)]]. Various benefits can be unlocked by increasing a Pokémon&#039;s IQ, which is accomplished by feeding them [[Gummi]]s. Eating a Gummi may also raise Attack, Defense, Special Attack, or Special Defense by 1 (or 3 in the case of a Wonder Gummi). In rare instances, all stats may be raised at once.&lt;br /&gt;
&lt;br /&gt;
As a Pokémon&#039;s IQ increases, they learn a number of skills to help traveling in dungeons. IQ also substitutes for [[friendship]] in the main series; Pokémon that normally evolve by friendship instead require a certain amount of IQ to evolve.&lt;br /&gt;
&lt;br /&gt;
While this game mechanic is named after the {{wp|intelligence quotient}}, these two metrics are unrelated. When speaking to {{p|Alakazam}} or {{p|Noctowl}} in dungeons, they will mention their high IQ, regardless of how many IQ points they actually have.&lt;br /&gt;
&lt;br /&gt;
In {{g|Mystery Dungeon: Gates to Infinity}}, the mechanic was replaced by [[Team Skill]]s, and in {{g|Super Mystery Dungeon}}, most of the IQ skills can be found on [[Looplet]]s and [[Emera]]s. Some IQ Skills were naturally integrated into Pokémon AI in these games as well. {{g|Mystery Dungeon: Rescue Team DX}} also has the [[Rare quality]] feature, which functions similarly.&lt;br /&gt;
&lt;br /&gt;
==IQ points==&lt;br /&gt;
While the actual IQ value of a Pokémon is a hidden number, their level of IQ is represented through the number of stars in their summary. From this, it is possible to find out the approximate range of a Pokémon&#039;s IQ number.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; justify-content: center; align-items: flex-start; gap: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;width: 10em; background: #{{MD color light}}; border: 3px solid #{{MD color}};&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Red Rescue Team&amp;lt;br&amp;gt;and&amp;lt;br&amp;gt;Blue Rescue Team&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Stars !! IQ&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 150&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 300&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 700&lt;br /&gt;
|-&lt;br /&gt;
| MAX || 990&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;width: 10em; background: #{{MD color light}}; border: 3px solid #{{MD color}};&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Explorers of Time,&amp;lt;br&amp;gt;Darkness,&amp;lt;br&amp;gt;and Sky&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Stars !! IQ&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 0.5 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 1.5 || 110&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 160&lt;br /&gt;
|-&lt;br /&gt;
| 2.5 || 210&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 260&lt;br /&gt;
|-&lt;br /&gt;
| 3.5 || 310&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 360&lt;br /&gt;
|-&lt;br /&gt;
| 4.5 || 410&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 460&lt;br /&gt;
|-&lt;br /&gt;
| 5.5 || 510&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 560&lt;br /&gt;
|-&lt;br /&gt;
| 6.5 || 610&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 660&lt;br /&gt;
|-&lt;br /&gt;
| 7.5 || 710&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 760&lt;br /&gt;
|-&lt;br /&gt;
| 8.5 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 860&lt;br /&gt;
|-&lt;br /&gt;
| 9.5 || 910&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 960&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
IQ points may be raised from the use of [[Gummi]]s. The number of IQ points a Pokémon gains from each Gummi depends on the type of Gummi. Each Gummi is preferred by a particular type. The relation of that type to the type of the Pokémon being given the Gummi can be used to work out the amount of IQ points the Pokémon will gain:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; width:auto; text-align:center; background: #{{MD color light}}; border: 3px solid #{{MD color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Relation to type&lt;br /&gt;
! IQ points gained&lt;br /&gt;
|-&lt;br /&gt;
| Matches Pokémon&#039;s type&lt;br /&gt;
| 7 (Red and Blue Rescue Teams)&amp;lt;br/&amp;gt;5 (Explorers of Time, Darkness, and Sky)&lt;br /&gt;
|-&lt;br /&gt;
| Strong against Pokémon&#039;s type&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Neutral against Pokémon&#039;s type&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Weak against Pokémon&#039;s type&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Ineffective against Pokémon&#039;s type&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In Red and Blue Rescue Team, Gold (Psychic) Gummis are considered strong against the Ghost type as opposed to neutral.&lt;br /&gt;
&lt;br /&gt;
In the case of dual types, this is first calculated for both types individually. In Red and Blue Rescue Teams, the two are then added together. Because of this, Pokémon with two types will increase their IQ at a faster rate than Pokémon with just one type. For an example, take a dual-type {{2t|Water|Ground}} Pokémon such as {{p|Swampert}}. A Blue (Water) Gummi will add 11 IQ points as it is a Water type (+7) and Water attacks are strong against Ground Pokémon (+4). A Yellow (Electric) Gummi will add 5 IQ points as Electric attacks are strong against Water Pokémon (+4) and ineffective against Ground Pokémon (+1).&lt;br /&gt;
&lt;br /&gt;
In Explorers of Time, Darkness, and Sky, the higher of the two values is used. Thus, Gummis matching the Pokémon&#039;s type are always preferred over other types of Gummis. Furthermore, IQ can be raised with other items: Wonder Gummis raise IQ by 15 points. Nectar raises IQ by 10 points. The [[lookalike item]] [[Gravelyrock]] raises IQ by 10 points for {{p|Bonsly}} and {{p|Sudowoodo}}.&lt;br /&gt;
&lt;br /&gt;
Drinks mixed in [[Spinda&#039;s Café]] may also raise IQ. All Gummi drinks act identically to regular Gummis but are guaranteed to provide a stat boost. A good Gummi drink raises IQ by 2 additional points. A good [[Max Elixir]] drink raises IQ by 2 points, while a good [[Eyedrop Seed]] drink raises IQ by 3 points. Good drinks from edible lookalike items raise IQ by 3 points (2 for Gravelyrocks), but a standard drink from these items may decrease a random stat. Miracle drinks will increase either HP, a random stat, or IQ by a random amount between 2 and 5.&lt;br /&gt;
&lt;br /&gt;
IQ can also be raised by holding an [[IQ Booster]] which occasionally boosts the Pokémon&#039;s IQ as it moves between floors. The item raises IQ by one point on certain floors of dungeons. Because the amount of IQ gained depends on the dungeon difficulty, easy dungeons with low-level Pokémon, like Mt. Bristle, will give the holder a small trickle while harder dungeons with dangerous, high-level Pokémon, like [[Zero Isle North]], will provide a boost on every floor.&lt;br /&gt;
&lt;br /&gt;
==IQ skills==&lt;br /&gt;
Whenever a new IQ skill is learned, it turns on every IQ skill, regardless of whether the player disabled it before.&lt;br /&gt;
&lt;br /&gt;
===Red and Blue Rescue Team===&lt;br /&gt;
In Red and Blue Rescue Teams, a Pokémon&#039;s IQ skills can be checked in the menu under each individual team member at any time in dungeons or Friend Areas. While there are a total of 23 skills, it is only possible to have twelve active at a time. While the five skills without a group can be active simultaneously, there can only be one active skill from groups A–G at any time.&lt;br /&gt;
{| class=&amp;quot;sortable roundtable&amp;quot; style=&amp;quot;width: 100%; text-align:center; background: #{{MD color light}}; border: 3px solid #{{MD color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Required IQ&lt;br /&gt;
! Group&lt;br /&gt;
! Name&lt;br /&gt;
! Affects&lt;br /&gt;
! Game description&lt;br /&gt;
! Other notes&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| All&lt;br /&gt;
| Item Catcher&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon can catch and hold a thrown item. It can&#039;t make a catch if it is already holding an item. It also can&#039;t catch Seeds and drink items.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| All&lt;br /&gt;
| Course Checker&lt;br /&gt;
| Partner Pokémon&lt;br /&gt;
| If this Pokémon has a foe targeted for a move or a thrown item, it will check first for walls and other Pokémon that may get in the way. It will stop if there is an obstacle.&lt;br /&gt;
| In the case of [[linked move]]s, Course Checker will only check the first one. For example, {{m|Growl}}+{{m|Razor Leaf}} will have Razor Leaf be used every time Growl can be used, regardless of whether there&#039;s a valid target for the projectile.&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| B&lt;br /&gt;
| Dedicated Traveler&lt;br /&gt;
| Partner Pokémon&lt;br /&gt;
| The Pokémon will focus on traveling. It will use moves and items less often.&lt;br /&gt;
| As long as moving is an option, the partner will do so and not stop to attack any nearby Pokémon, although due to the way turn order is processed, unusual positioning of the team might cause AI to attack anyway.&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| All&lt;br /&gt;
| Item Master&lt;br /&gt;
| Partner Pokémon&lt;br /&gt;
| The Pokémon will use or throw its hold item.&lt;br /&gt;
| The main benefit of this skill is that it can be turned off to provide an extra storage space, however, turning the skill off stops the Pokémon from using Reviver Seeds.&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| G&lt;br /&gt;
| Exclusive Move-User&lt;br /&gt;
| Partner Pokémon&lt;br /&gt;
| The Pokémon will only use moves. It will not use its regular attack.&lt;br /&gt;
| This can be used in conjunction with the move menu to get the partner to use a particular attack.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| G&lt;br /&gt;
| PP Checker&lt;br /&gt;
| Partner Pokémon&lt;br /&gt;
| The Pokémon will stop using linked moves that are on the verge of delinking. It also stops using moves with no PP left.&lt;br /&gt;
| AI will never pick a move at 0PP and a linked move at 1PP, causing other moves to be picked more often. As it is possible to stop partners using a particular move, this can safely be switched with Exclusive Move-User when required. This skill doesn&#039;t take {{a|Pressure}} into account, resulting in linked moves still becoming delinked when one move has 2 PP remaining.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| B&lt;br /&gt;
| Efficiency Expert&lt;br /&gt;
| Partner Pokémon&lt;br /&gt;
| When battling several foes, the Pokémon will first target Pokémon with the lowest HP.&lt;br /&gt;
| As the weaker foes are likely to go down in one hit, this allows the leader to focus on the stronger ones without the annoyance of the attacks from the weakest.&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| All&lt;br /&gt;
| Status Checker&lt;br /&gt;
| Partner Pokémon&lt;br /&gt;
| If its target has a status problem, the Pokémon will not use moves that cause the same status problem.&lt;br /&gt;
| Although the game mentions status problems, this IQ skill is actually responsible for making AI check whether the move would do anything, such as using Growl on a target that is already at -10 Attack, attacking a frozen target with a move that doesn&#039;t thaw them, using Endeavor when the user has more health than the target, or trying to use Spikes in a hallway. This also stops AI from spamming healing moves at full health and instead only consider them when at 25% HP or less (except for Ingrain and Swallow, which are used below half and full health, respectively). Notably, the AI does not need this skill active to use status-inflicting Seeds properly.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| All&lt;br /&gt;
| Nontraitor&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| If it becomes Confused or is Cowering, the Pokémon&#039;s wildly thrown attacks will not hit friends.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| E&lt;br /&gt;
| Self-Curer&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon recovers faster from status problems.&lt;br /&gt;
| Temporary status conditions will usually not last beyond 3 turns with this skill.&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| A&lt;br /&gt;
| Quick Dodger&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon becomes better at evading attacks and moves.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 110&lt;br /&gt;
| A&lt;br /&gt;
| Type-Advantage Master&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon&#039;s critical-hit rate is boosted when attacking foes with a type disadvantage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 130&lt;br /&gt;
| B&lt;br /&gt;
| Weak-Type Picker&lt;br /&gt;
| Partner Pokémon&lt;br /&gt;
| When battling several foes, the Pokémon will first target Pokémon that have a type disadvantage.&lt;br /&gt;
| Makes AI always choose a move with the best type-based weight, instead of choosing them randomly with odds depending on the move&#039;s internal weight (with double weakness being prioritized over regular weakness), regardless of whether the move actually deals damage. Sunny weather, {{a|Thick Fat}}, {{m|Mud Sport}} and {{m|Water Sport}} are counted as a type resistance, while {{a|Flash Fire}}, {{a|Levitate}}, {{a|Water Absorb}} and {{a|Volt Absorb}} make the relevant type of moves only used as a last resort. If the move would hit the target for at least neutral damage, then STAB, {{m|Charge}}, {{a|Overgrow}}, {{a|Blaze}}, {{a|Torrent}}, {{a|Swarm}}, and sunny weather double the weight. However, the AI seems to incorrectly interpret some dual-type interactions.&amp;lt;ref name=&amp;quot;Red Blue Rescue Team AI&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=PxC0WFfANUY All the details: AI in Pokémon Mystery Dungeon: Red/Blue Rescue Team]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 140&lt;br /&gt;
| D&lt;br /&gt;
| Trap Avoider&lt;br /&gt;
| Partner Pokémon&lt;br /&gt;
| The Pokémon often avoids stepping on visible traps.&lt;br /&gt;
| Switching places with the partner when standing on a trap will not count towards Trap Avoider. Partners will also avoid Wonder Tiles.&lt;br /&gt;
|-&lt;br /&gt;
| 160&lt;br /&gt;
| E&lt;br /&gt;
| Nonsleeper&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon resists sleep from traps and the moves of foes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 200&lt;br /&gt;
| B&lt;br /&gt;
| EXP. Go-Getter&lt;br /&gt;
| Partner Pokémon&lt;br /&gt;
| When battling several foes, the Pokémon will first target the Pokémon that are worth the most Exp. Points.&lt;br /&gt;
| This is bugged and makes the AI actually target enemies that are worth the &#039;&#039;least&#039;&#039; experience.&lt;br /&gt;
|-&lt;br /&gt;
| 250&lt;br /&gt;
| E&lt;br /&gt;
| Energy Saver&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon&#039;s Belly empties slower.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 300&lt;br /&gt;
| F&lt;br /&gt;
| Lava Evader&lt;br /&gt;
| Partner Pokémon&lt;br /&gt;
| The Pokémon will avoid fiery lava.&lt;br /&gt;
| This makes AI avoid walking over lava, even if their mobility type would make them immune to getting burned by walking over it.&lt;br /&gt;
|-&lt;br /&gt;
| 400&lt;br /&gt;
| C&lt;br /&gt;
| All-Terrain Hiker&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon gains the ability to walk on water, lava, and clouds.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 500&lt;br /&gt;
| A&lt;br /&gt;
| Sure-Hit Attacker&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon&#039;s regular attacks never miss.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 600&lt;br /&gt;
| F&lt;br /&gt;
| Trap Seer&lt;br /&gt;
| Leader Pokémon&lt;br /&gt;
| If the Pokémon is on an undiscovered trap, upon taking a step it will make the trap visible without setting it off.&lt;br /&gt;
| Stepping on an exposed trap will still have an effect. In combination with Trap Avoider, the danger of traps practically disappears.&lt;br /&gt;
|-&lt;br /&gt;
| 800&lt;br /&gt;
| D&lt;br /&gt;
| House Avoider&lt;br /&gt;
| Partner Pokémon&lt;br /&gt;
| The Pokémon avoids monster houses.&lt;br /&gt;
| The AI will avoid walking into undiscovered Monster Houses. It is still possible to walk into one manually or be forced to by other means.&lt;br /&gt;
|-&lt;br /&gt;
| 990&lt;br /&gt;
| C&lt;br /&gt;
| Super Mobile&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon gains the ability to walk on water, lava, and clouds. It can also dig its way through walls.&lt;br /&gt;
| Digging through walls with this skill does not increase belly consumption. Partners will tend to dig their own path so are better suited to All-Terrain Hiker.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Explorers of Time, Darkness and Sky===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable roundtable&amp;quot; style=&amp;quot;width: 100%; text-align:center; background: #{{MD color light}}; border: 3px solid #{{MD color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Required IQ&lt;br /&gt;
! Group(s)&lt;br /&gt;
! Name&lt;br /&gt;
! Affects&lt;br /&gt;
! Game description&lt;br /&gt;
! Other notes&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| All&lt;br /&gt;
| Escapist&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon has the power to let rescue targets escape a dungeon. This is an essential IQ Skill for exploration teams. Team members must always be ready to use this skill, so it can&#039;t be turned off.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| All&lt;br /&gt;
| Course Checker&lt;br /&gt;
| Partner Pokémon&lt;br /&gt;
| If this Pokémon targets an enemy with a move or a thrown item, it will first check for walls and other Pokémon that may get in the way, then stop the action if such an obstacle exists.&lt;br /&gt;
| In the case of [[linked move]]s, Course Checker will only check the first one. For example, {{m|Growl}}+{{m|Razor Leaf}} will have Razor Leaf be used every time Growl can be used, regardless of whether there&#039;s a valid target for the projectile.&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| A,B,D&lt;br /&gt;
| Dedicated Traveler&lt;br /&gt;
| Partner Pokémon&lt;br /&gt;
| The Pokémon will focus on traveling. It will use moves and items less often.&lt;br /&gt;
| As long as moving is an option, the partner will do so and not stop to attack any nearby Pokémon, although due to the way turn order is processed, unusual positioning of the team might cause AI to attack anyway.&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| All&lt;br /&gt;
| Item Catcher&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon can catch and hold a thrown item, unless it is already holding an item. It can&#039;t catch seeds or health drinks.&lt;br /&gt;
| Projectiles like [[Throwing item#Gravelerock|Gravelerocks]] or [[Throwing item#Iron Thorn|Iron Thorns]] can be caught by team members, but not by enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| All&lt;br /&gt;
| Item Master&lt;br /&gt;
| Partner Pokémon&lt;br /&gt;
| The Pokémon will use or throw its hold item.&lt;br /&gt;
| This skill must be turned on for the Pokémon to use [[Seed#Reviver Seed|Reviver]] and [[Lookalike item#Reviser Seed|Reviser]] Seeds. It does not prevent the Pokémon from using {{m|Natural Gift}} with a held Seed or Berry.&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| All&lt;br /&gt;
| Exclusive Move-User&lt;br /&gt;
| Partner Pokémon&lt;br /&gt;
| The Pokémon only uses moves, not its regular attack. It won&#039;t use moves that are out of PP or moves with a link that will delink if used one more time.&lt;br /&gt;
| Works the same as in Red and Blue Rescue Team, but is now also responsible for PP Checker logic.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| E,H&lt;br /&gt;
| Efficiency Expert&lt;br /&gt;
| Partner Pokémon&lt;br /&gt;
| When near several enemies, the Pokémon will target the one that has the lowest HP.&lt;br /&gt;
| Checks the enemy&#039;s HP number, rather than percentage of HP remaining.&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| All&lt;br /&gt;
| Status Checker&lt;br /&gt;
| Partner Pokémon&lt;br /&gt;
| The Pokémon will not use moves that cause a status problem if the target already has the same status problem.&lt;br /&gt;
| Works the same as in Rescue Team, but now AI avoids spamming self-healing moves at full health regardless of whether this is active, though proper use of more complex moves still requires this to be active. This IQ skill incorrectly interprets {{m|Gastro Acid}} effect and prevents {{m|Healing Wish}} from being used to cure it (but not {{m|Lunar Dance}}). This IQ skill also checks against passive effects from [[exclusive item]]s.&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| B,E&lt;br /&gt;
| Cheerleader&lt;br /&gt;
| Partner Pokémon&lt;br /&gt;
| The Pokémon cheers on nearby team members, boosting their Attack and Special Attack by 1 level.&lt;br /&gt;
| Works for adjacent allies. Two adjacent allies will boost each other if both of them have Cheerleader, but a Pokémon adjacent to more than one ally with this skill only receive one boost.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| All&lt;br /&gt;
| Nontraitor&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| If the Pokémon has a Confused status or a Cowering status, its wildly aimed attack will not hit friends.&lt;br /&gt;
| Also applies during Blinker status. Turning this skill off allows a Pokémon to target its teammates with certain beneficial moves like {{m|Role Play}} and {{m|Sketch}} when affected by these status conditions. Moves that normally damage teammates (like {{m|Earthquake}}) are unaffected.&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| A,G&lt;br /&gt;
| Acute Sniffer&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| When it reaches a new floor, the Pokémon knows the number of items that are lying on the ground.&lt;br /&gt;
| This number includes buried items, which are normally inaccessible.&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| A,D,F,G,I,J&lt;br /&gt;
| PP Saver&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon will occasionally use a move without consuming PP.&lt;br /&gt;
| 8% activation rate; ignores {{a|Pressure}} but not No-Charger. Conserves PP for all moves in a linked set.&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| B,E,H&lt;br /&gt;
| Bodyguard&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| If a team member next to this Pokémon is in trouble and has low HP, the Pokémon will step in to take attacks aimed at the friend.&lt;br /&gt;
| Works for allies below 25% HP when an attack is used. Only works against single-target attacks. If an ally falls below 25% HP during a move with multiple hits, a Pokémon with Bodyguard will take the remaining attacks. The skill will not activate if the Pokémon with Bodyguard is affected by certain status conditions.&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| D,F,G,H,I&lt;br /&gt;
| Self-Curer&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon recovers faster than usual from status problems.&lt;br /&gt;
| Volatile status conditions last for half as many turns (rounded up).&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| C,E,H&lt;br /&gt;
| Brick-Tough&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon&#039;s body becomes tougher, which gives it more HP. This IQ Skill can&#039;t be turned off.&lt;br /&gt;
| Increases maximum HP by 10.&lt;br /&gt;
|-&lt;br /&gt;
| 105&lt;br /&gt;
| A,B,C,F&lt;br /&gt;
| Type-Advantage Master&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon critical-hit rate is boosted when attacking enemies that have a type disadvantage.&lt;br /&gt;
| Super-effective attacks have a 40% chance to score a critical hit. Other critical-hit rate bonuses are ignored, except for those that would set it to 100% or zero.&lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| F,J&lt;br /&gt;
| Weak-Type Picker&lt;br /&gt;
| Partner Pokémon&lt;br /&gt;
| When near several enemies, the Pokémon will target the one that has a type disadvantage.&lt;br /&gt;
| Caused the AI to choose a move with best type-based weight, instead of picking at at random with odds based on move&#039;s internal weight, as explained in the Red and Blue Rescue Team section above. {{a|Mold Breaker}}, {{a|Normalize}} and {{a|Scrappy}} are taken into account, although none of the Pokémon that can have Weak-Type Picker naturally possess any of those Abilities.&lt;br /&gt;
|-&lt;br /&gt;
| 130&lt;br /&gt;
| C,E,I&lt;br /&gt;
| Power Pitcher&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon&#039;s throwing power is boosted, so thrown or hurled items inflict greater damage.&lt;br /&gt;
| Increases throwing damage dealt by 50%. Does not affect fixed damage items like [[Throwing item#Geo Pebble|Geo Pebbles]], or [[Throwing item#Gravelerock|Gravelerocks]], but causes thrown sticky items and [[Throwing item#Unown Stones|Unown Stones]] to inflict 3 damage instead of 2 and 90 damage instead of 60, respectively.&lt;br /&gt;
|-&lt;br /&gt;
| 140&lt;br /&gt;
| A,C,E,I&lt;br /&gt;
| Survivalist&lt;br /&gt;
| Leader Pokémon&lt;br /&gt;
| The Pokémon&#039;s Belly fills up more than usual from eating. It may also resist the bad effects of eating Grimy Food.&lt;br /&gt;
| Increases Belly gained by 10% (rounded up). 50% chance to consume Grimy Food with no ill effects.&lt;br /&gt;
|-&lt;br /&gt;
| 150&lt;br /&gt;
| A,B,H&lt;br /&gt;
| Coin Watcher&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon has a keen eye for money. When picking up Poké, it will find more than usual.&lt;br /&gt;
| Increases money earned from picking up coins by 20% (rounded down). Only applies to coins directly picked up by a Pokémon with this IQ skill.&lt;br /&gt;
|-&lt;br /&gt;
| 160&lt;br /&gt;
| A,B,C&lt;br /&gt;
| Nonsleeper&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon resists sleep inflicted on it from traps and enemy moves.&lt;br /&gt;
| Prevents the Pokémon from falling asleep for any reason, including [[Seed#Sleep Seed|Sleep Seed]] and {{m|Rest}}.&lt;br /&gt;
|-&lt;br /&gt;
| 170&lt;br /&gt;
| B,D,F,J&lt;br /&gt;
| Gap Prober&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon can send thrown items and deliver its moves through team members to target only enemies. For this IQ Skill to work, the Course Checker skill must be turned off.&lt;br /&gt;
| Disabling Course Checker may also cause ally Pokémon to waste PP trying to attack enemies through walls.&lt;br /&gt;
|-&lt;br /&gt;
| 175&lt;br /&gt;
| B,E,H&lt;br /&gt;
| Wise Healer&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon recovers more HP than usual if it uses an HP-healing move or item.&lt;br /&gt;
| Increases HP gained from Oran Berries, Sitrus Berries, and moves by 15% (rounded down).&lt;br /&gt;
|-&lt;br /&gt;
| 180&lt;br /&gt;
| E,F,H,J&lt;br /&gt;
| Wary Fighter&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| If the Pokémon misses its attack, it takes a step back to distance itself from its target.&lt;br /&gt;
| Also applies to self-targeting moves like {{m|Protect}}, but not to line-of-sight moves. Triggers upon at least one miss. Absorbed/nullified moves count as a miss. Immediately ends status effects which prohibit travel. Pokémon that step into tiles they cannot normally enter (such as water or lava) will warp randomly.&lt;br /&gt;
|-&lt;br /&gt;
| 185&lt;br /&gt;
| C,D,J&lt;br /&gt;
| Concentrator&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon is focused on making its attacks hit, so its accuracy is boosted by 1 level. Its evasion is reduced by 1 level, however.&lt;br /&gt;
| All moves with 5 accuracy stars (and some moves with 4 accuracy stars, along with {{m|Blizzard}}) will no longer miss under normal conditions. Overrides the accuracy bonus granted to female Pokémon. {{a|No Guard}}&#039;s effect prevents this skill from working, even for the user.&lt;br /&gt;
|-&lt;br /&gt;
| 190&lt;br /&gt;
| B,E,H,I&lt;br /&gt;
| Deep Breather&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| When it reaches a new floor, the Pokémon breathes deeply, which slightly restores the PP of its moves.&lt;br /&gt;
| 1 PP is restored per floor. This affects a random move among those that do not have full PP.&lt;br /&gt;
|-&lt;br /&gt;
| 195&lt;br /&gt;
| C,D,G,I,J&lt;br /&gt;
| Practice Swinger&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| When the Pokémon fails to hit the target with an attack or move, its Attack and Special Attack get boosted for only the next turn.&lt;br /&gt;
| Attack and Special Attack are boosted until the Pokémon successfully deals damage or the next turn ends (whichever occurs first). In the case of multi-target moves or multi-strike moves, the boost only applies to a single hit.&lt;br /&gt;
|-&lt;br /&gt;
| 200&lt;br /&gt;
| C,G,I&lt;br /&gt;
| Exp. Go-Getter&lt;br /&gt;
| Partner Pokémon&lt;br /&gt;
| When near several enemies, the Pokémon will target the one that is worth the most Exp. Points.&lt;br /&gt;
| Now correctly prioritizes enemies that are worth the most experience. Outlaws are worth 0 Exp. Points.&lt;br /&gt;
|-&lt;br /&gt;
| 220&lt;br /&gt;
| C,I&lt;br /&gt;
| Aggressor&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon becomes very aggressive, so its Attack and Special Attack are both boosted by 1 level. Its Defense and Special Defense are both reduced by 1 level, however.&lt;br /&gt;
| Stacks with Counter Basher and an ally&#039;s Cheerleader.&lt;br /&gt;
|-&lt;br /&gt;
| 230&lt;br /&gt;
| E,J&lt;br /&gt;
| Defender&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon becomes very defensive, so its Defense and Special Defense are both boosted by 1 level. Its Attack and Special Attack are both reduced by 1 level, however.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 240&lt;br /&gt;
| D,G&lt;br /&gt;
| Trap Avoider&lt;br /&gt;
| Partner Pokémon&lt;br /&gt;
| The Pokémon avoids stepping on visible traps (and Wonder Tiles) when walking.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 250&lt;br /&gt;
| E,J&lt;br /&gt;
| Energy Saver&lt;br /&gt;
| Leader Pokémon&lt;br /&gt;
| The Pokémon&#039;s Belly empties slower.&lt;br /&gt;
| Belly lasts 33% longer.&lt;br /&gt;
|-&lt;br /&gt;
| 260&lt;br /&gt;
| D,F,I&lt;br /&gt;
| Sharpshooter&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| Boosts the critical-hit ratios of the Pokémon&#039;s moves and attacks.&lt;br /&gt;
| Increases critical-hit rate by a flat 15%. Identical to [[Scope Lens]], with which it does not stack.&lt;br /&gt;
|-&lt;br /&gt;
| 270&lt;br /&gt;
| F,G,J&lt;br /&gt;
| Hit-and-Runner&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon may avoid a counterstrike that the enemy uses in response to being struck with an attack or move.&lt;br /&gt;
| Ignores counterattacks 33% of the time.&lt;br /&gt;
|-&lt;br /&gt;
| 280&lt;br /&gt;
| C&lt;br /&gt;
| Counter Basher&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon takes on the Counter status, so it counterstrikes under certain conditions. Its Defense will be reduced by 1 level, however.&lt;br /&gt;
| 12% chance to counterattack adjacent foe for 100% of damage taken. Cuts corners, and stacks with other Counter effects.&lt;br /&gt;
|-&lt;br /&gt;
| 290&lt;br /&gt;
| E,G,H,I&lt;br /&gt;
| Quick Healer&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon&#039;s natural HP-recovery speed is boosted.&lt;br /&gt;
| Natural HP recovery speed is doubled. Gives the same benefit as the [[Scarves#Heal Ribbon|Heal Ribbon]], with which it does not stack.&lt;br /&gt;
|-&lt;br /&gt;
| 300&lt;br /&gt;
| All&lt;br /&gt;
| Lava Evader&lt;br /&gt;
| Partner Pokémon&lt;br /&gt;
| The Pokémon will avoid walking on fiery lava.&lt;br /&gt;
| This makes AI avoid walking over lava, even if their mobility type would make them immune to getting burned by walking over it.&lt;br /&gt;
|-&lt;br /&gt;
| 310&lt;br /&gt;
| A,F,J&lt;br /&gt;
| Multitalent&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon becomes so talented with its moves that it gets slightly more PP to spend on them. This IQ Skill can&#039;t be turned off.&lt;br /&gt;
| Increases maximum PP of all moves by 5.&lt;br /&gt;
|-&lt;br /&gt;
| 320&lt;br /&gt;
| F,G&lt;br /&gt;
| Exp. Elite&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon earns extra Exp. Points after defeating enemies.&lt;br /&gt;
| Additive 10% bonus to experience gained.&lt;br /&gt;
|-&lt;br /&gt;
| 330&lt;br /&gt;
| D,E&lt;br /&gt;
| Counter Hitter&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon takes on the Mini Counter stats, which makes it strike back against attackers in certain conditions.&lt;br /&gt;
| 12% chance to counterattack adjacent foe for 1/4 of damage taken. Cuts corners, and stacks with other Counter effects.&lt;br /&gt;
|-&lt;br /&gt;
| 340&lt;br /&gt;
| C,G&lt;br /&gt;
| Erratic Player&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon&#039;s battle performance is erratic, so the positive and negative effects of types influence the power of moves more intensely. This affects the power of moves that the Pokémon uses, as well as the power of moves that hit the Pokémon!&lt;br /&gt;
| Multipliers for super effective/not very effective/ineffective damage change from 140%/70%/50% to 170%/50%/25%, respectively. Skill can be turned off to lessen the negative impacts of a type disadvantage, unless the enemy also has Erratic Player.&lt;br /&gt;
|-&lt;br /&gt;
| 350&lt;br /&gt;
| A,B&lt;br /&gt;
| Haggler&lt;br /&gt;
| Leader Pokémon&lt;br /&gt;
| The Pokémon can bargain with Kecleon merchants in dungeons, so it will get lower prices for purchases and higher prices for items it sells.&lt;br /&gt;
| Sell prices are 20% higher, and buy prices are 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| 360&lt;br /&gt;
| C,D&lt;br /&gt;
| Clutch Performer&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| If the Pokémon&#039;s HP gets dangerously low, its evasiveness is boosted by 2 levels.&lt;br /&gt;
| Activates below 25% HP. {{a|No Guard}}&#039;s effect prevents this skill from working, even for the user.&lt;br /&gt;
|-&lt;br /&gt;
| 370&lt;br /&gt;
| A&lt;br /&gt;
| Collector&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| When an enemy is defeated, the chances that it will leave a treasure box behind are slightly better.&lt;br /&gt;
| Improves treasure box drop rate to 1 in 9. Only applies if the Pokémon with Collector dealt the finishing blow.&lt;br /&gt;
|-&lt;br /&gt;
| 400&lt;br /&gt;
| A,F,H,I&lt;br /&gt;
| All-Terrain Hiker&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon gains the ability to cross water and lava and walk through gulleys.&lt;br /&gt;
| Pokémon that can normally pass through walls will lose the ability to do so. Pokémon will warp if this skill is disabled while occupying a normally-inaccessible tile.&lt;br /&gt;
|-&lt;br /&gt;
| 420&lt;br /&gt;
| A,B,F,H&lt;br /&gt;
| Trap Buster&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon may remove traps it steps on. Beware: this IQ Skill won&#039;t work all of the time and also affects Wonder Tiles.&lt;br /&gt;
| 33% chance to destroy a trap instead of triggering its effect.&lt;br /&gt;
|-&lt;br /&gt;
| 440&lt;br /&gt;
| D,G,H&lt;br /&gt;
| Critical Dodger&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon is able to slip out of the reach of dangerous attacks so that critical hits don&#039;t make an impact.&lt;br /&gt;
| Provides the same effect as {{a|Battle Armor}} and {{a|Shell Armor}}.&lt;br /&gt;
|-&lt;br /&gt;
| 480&lt;br /&gt;
| A,D,F,G,J&lt;br /&gt;
| Stair Sensor&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| When it reaches a new floor, the Pokémon uses its intuition to know where the floor&#039;s stairway is.&lt;br /&gt;
| If the user is on the same X or Y coordinate at stairs, an arrow shows up and points in a cardinal direction. Otherwise, the arrow points in an ordinal direction.&lt;br /&gt;
|-&lt;br /&gt;
| 500&lt;br /&gt;
| E,J&lt;br /&gt;
| Sure-Hit Attacker&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon&#039;s regular attacks never miss.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 520&lt;br /&gt;
| C,D,I&lt;br /&gt;
| Extra Striker&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon attacks at a faster rate, so it may lash out with an extra attack right after its first one.&lt;br /&gt;
| 33% chance to use regular attack twice.&lt;br /&gt;
|-&lt;br /&gt;
| 540&lt;br /&gt;
| D,G,H,I&lt;br /&gt;
| Quick Dodger&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon becomes better at evading attacks and moves.&lt;br /&gt;
| Most attacking moves have two associated accuracy values that are multiplied together; Quick Dodger reduces both by a flat 10%.&lt;br /&gt;
|-&lt;br /&gt;
| 550&lt;br /&gt;
| B,H&lt;br /&gt;
| Fast Friend&lt;br /&gt;
| Leader Pokémon&lt;br /&gt;
| Improves the chances that defeated enemies will want to join the exploration team.&lt;br /&gt;
| Boosts recruitment chance by 5%. Required along with [[Golden Mask]] and a level 99+ leader for recruiting {{p|Kecleon}}.&lt;br /&gt;
|-&lt;br /&gt;
| 560&lt;br /&gt;
| C,E,I,J&lt;br /&gt;
| Intimidator&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| Under certain conditions the Pokémon can intimidate an enemy that attacks, which gives it a Cringe status condition.&lt;br /&gt;
| 33% chance to cancel an incoming close-ranged attack, regardless of the direction the attacker is facing. PP is still deducted from the attacker. Attackers with {{a|Inner Focus}} are unaffected. Does not affect line-of-sight moves, room-range moves, or thrown items. Can affect allies if they target the Intimidator with a close-ranged move for any reason.&lt;br /&gt;
|-&lt;br /&gt;
| 570&lt;br /&gt;
| C,F&lt;br /&gt;
| No-Charger&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon charges then unleashes any move that normally requires 2 turns in only one turn. Powering up these charge-up moves so quickly consumes 2 PP, however.&lt;br /&gt;
| When the Pokémon&#039;s attack frequency is boosted by {{a|Unburden}}, {{a|Swift Swim}}, or {{a|Chlorophyll}}, the second instant use of an affected move will cost an additional 1 PP, consuming 3 PP total.&lt;br /&gt;
|-&lt;br /&gt;
| 580&lt;br /&gt;
| A,G,J&lt;br /&gt;
| Map Surveyor&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon is able to sense the layout of the dungeon floor.&lt;br /&gt;
| Does not reveal the location of the stairs.&lt;br /&gt;
|-&lt;br /&gt;
| 600&lt;br /&gt;
| B,D,G&lt;br /&gt;
| Trap Seer&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon will not activate a hidden trap when it steps on it. The trap will then be visible.&lt;br /&gt;
| Partners will never trigger invisible traps even without Trap Seer, but they will be revealed if Trap Seer is on. Other Pokémon without Trap Avoider may trigger visible traps.&lt;br /&gt;
|-&lt;br /&gt;
| 750&lt;br /&gt;
| D,G&lt;br /&gt;
| Quick Striker&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon attacks at a very fast rate, so it will always lash out with an extra attack right after the first one.&lt;br /&gt;
| Only affects the regular A-button attack. Does not stack with Extra Striker.&lt;br /&gt;
|-&lt;br /&gt;
| 800&lt;br /&gt;
| A,B,E,F,H,I,J&lt;br /&gt;
| House Avoider&lt;br /&gt;
| Partner Pokémon&lt;br /&gt;
| The Pokémon senses nearby Monster Houses. It will stop 1 tile before the entrance of a Monster House.&lt;br /&gt;
| This causes AI to never walk on its own into an undiscovered Monster House, although they can still be walked into manually by a leader or other means.&lt;br /&gt;
|-&lt;br /&gt;
| 850&lt;br /&gt;
| A,B,C,F&lt;br /&gt;
| Pierce Hurler&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| Pokémon&#039;s thrown items pierce through walls and other Pokémon without stopping, but impact all Pokémon they hit along the way.&lt;br /&gt;
| Includes Gummis and vitamins. Thrown items may still miss, unless the leader throws an item while holding [[Glasses|Lockon Specs]].&lt;br /&gt;
|-&lt;br /&gt;
| 900&lt;br /&gt;
| B,H&lt;br /&gt;
| Nature Gifter&lt;br /&gt;
| Leader Pokémon&lt;br /&gt;
| The effects of any Seed or Berry that the Pokémon eats spread to the whole party. This IQ Skill only works for the team leader.&lt;br /&gt;
| Does not include [[Seed#Blast Seed|Blast Seeds]], [[Lookalike item#Dough Seed|Dough Seeds]], or [[Seed#Reviver Seed|Reviver]] and [[Lookalike item#Reviser Seed|Reviser]] Seeds when eaten from the Treasure Bag. Seeds and Berries thrown at a leader with this skill are unaffected, even if the leader threw them at a Pokémon holding a [[Scarves#Bounce Band|Bounce Band]] or at themselves with a [[Scarves#Curve Band|Curve Band]].&lt;br /&gt;
|-&lt;br /&gt;
| 950&lt;br /&gt;
| I&lt;br /&gt;
| Time Tripper&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon&#039;s Movement Speed is boosted by 1 level while this IQ Skill is active.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 990&lt;br /&gt;
| J&lt;br /&gt;
| Absolute Mover&lt;br /&gt;
| All Pokémon&lt;br /&gt;
| The Pokémon gains the ability to cross water and lava, walk through gulleys, and dig its way through walls.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemies with IQ skills==&lt;br /&gt;
===Red and Blue Rescue Team===&lt;br /&gt;
Enemy Pokémon only have Item Catcher, Status Checker and PP Checker on by default. If they&#039;re at Level 16 or higher, they also have Item Master active. Bosses additionally possess Self-Curer.&amp;lt;ref name=&amp;quot;Red Blue Rescue Team AI&amp;quot;/&amp;gt;&lt;br /&gt;
===Explorers of Time, Darkness, and Sky===&lt;br /&gt;
The enemy Pokémon now have IQ points, with values depending on the dungeon floor, causing them to have various IQ skills depending on how the dungeon&#039;s intended difficulty.&lt;br /&gt;
&lt;br /&gt;
The AI always has Dedicated Traveler, Lava Evader and Weak-Type Picker disabled, has Item Master disabled until 150IQ and Exclusive Move-User disabled until 331IQ.&amp;lt;ref/&amp;gt;[https://www.youtube.com/watch?v=WNem-yI14Ek  Changes to AI in Pokémon Mystery Dungeon: Explorers of Sky]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; width:auto; text-align:center; background: #{{MD color light}}; border: 3px solid #{{MD color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Where&lt;br /&gt;
! IQ&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Before [[Steam Cave]], [[Marowak Dojo]] 1-2F&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Steam Cave]] to [[Temporal Tower]], [[Spacial Rift]] 1-9F, [[Zero Isle West]], [[Zero Isle South]] 1-39F, [[Destiny Tower (Explorers of Sky)|Destiny Tower]]  1-39F, Special Episode dungeons (except&amp;lt;br/&amp;gt;Special Episode 4)&lt;br /&gt;
| 26&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Marowak Dojo 3-5F, [[Mystifying Forest]], [[Sky Peak Mountain Path]], [[Blizzard Island]] 1-14F, [[Crevice Cave]], [[Surrounded Sea]] 1-14F, [[Miracle Sea]] 1-14F, [[Aegis Cave]],&amp;lt;br/&amp;gt;{{OBP|Mt. Travail|Explorers of Time, Darkness, and Sky}} 1-9F, [[The Nightmare]] 1-9F, Spacial Rift 10-15F, Deep Spacial Rift 1-4F, [[Dark Crater]], Deep Dark Crater 1-4F, [[Concealed Ruins]] 1-19F,&amp;lt;br/&amp;gt; [[Marine Resort]], [[Lake Afar]] 1-9F, [[Happy Outlook]] 1-14F, [[Mt. Mistral]] 1-9F, [[Shimmer Hill]] 1-9F, [[Lost Wilderness]] 1-9F, [[Midnight Forest]] 1-9F, [[Final Maze]],&amp;lt;br/&amp;gt; [[Zero Isle North]] 1-13F, [[Zero Isle East]] 1-15F, Zero Isle South 40-69F, Destiny Tower 40-69F, Special Episode 4 dungeons&lt;br /&gt;
| 150&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Zero Isle North 14-19F&lt;br /&gt;
| 200&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lake Afar 10-24F, Happy Outlook 15-19F, Mt. Mistral 10-19F, Shimmer Hill 10-17F, Lost Wilderness 10-17F, Midnight Forest 10-24F, Zero Isle North 20-29F,&amp;lt;br/&amp;gt;Zero Isle East 16-29F, Zero Isle South 70-79F, Destiny Tower 70-79F, [[Oblivion Forest]], [[Treacherous Waters]] 1-16F, [[Southeastern Islands]] 1-16F, [[Inferno Cave]] 1-16F&lt;br /&gt;
| 330&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blizzard Island 15-20F, Lower Crevice Cave, Surrounded Sea 15-19F, Miracle Sea 15-18F, Deep Miracle Sea, Mt. Travail 10-19F, The Nightmare 10-17F,&amp;lt;br/&amp;gt;Deep Spacial Rift 5-9F, Deep Dark Crater 5-14F, Concealed Ruins 20-29F, Zero Isle North 30-49F, Zero Isle East 30-40F, Zero Isle South 80-98F,&amp;lt;br/&amp;gt;Destiny Tower 80-98F, Treacherous Waters 17-19F, Southeastern Islands 17-22F, Inferno Cave 17-22F, [[Bottomless Sea]], [[Shimmer Desert]], [[Mt. Avalanche]],&amp;lt;br/&amp;gt;[[Giant Volcano]], [[World Abyss]], [[Sky Stairway]], {{OBP|Mystery Jungle|Explorers of Time, Darkness, and Sky}}&lt;br /&gt;
| 331&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Zero Isle North 50-69F, Southeastern Islands 23-24F, Inferno Cave 23-29F&lt;br /&gt;
| 600&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Zero Isle North 70-74F, [[Zero Isle Center]]&lt;br /&gt;
| 850&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Bosses&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Beach Cave]] boss fight, [[Drowzee (Explorers of Time, Darkness, and Sky)|Drowzee]], [[Labyrinth Cave|Gabite]]&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Other main story bosses, Special Episode bosses (except Special Episode 4), {{p|Mesprit}}, {{p|Azelf}}&lt;br /&gt;
| 26&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mystifying Forest boss fight, Special Episode 4 bosses, [[Sky Peak Mountain Path]] boss fights&lt;br /&gt;
| 150&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fake {{p|Groudon}}, [[Crevice Cave|Froslass]], [[legendary giants]], {{p|Uxie}}, {{p|Mew}}&lt;br /&gt;
| 330&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Miracle Sea|Gyarados]], {{p|Articuno}}, {{p|Heatran}}, {{p|Giratina}}&lt;br /&gt;
| 331&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Primal Dialga|Dialga]]{{tt|*|in main game}}, [[Aegis Cave|Aegis Cave Pit]] boss fight, {{p|Palkia}}, Dark Crater boss fight, [[Super-ancient Pokémon]]&lt;br /&gt;
| 600&lt;br /&gt;
|}&lt;br /&gt;
All Pokémon [[recruitment|recruited]] onto a team start with 0 IQ, regardless of how much they had when fought.&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
All Pokémon that [[friendship Evolution|evolve by friendship]] in the core series require an increased IQ to evolve in Mystery Dungeon. The number of IQ stars required varies between species.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; width:auto; text-align:center; background: #{{MD color light}}; border: 3px solid #{{MD color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pokémon&lt;br /&gt;
! IQ&lt;br /&gt;
! Evolve to&lt;br /&gt;
! Notes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{p|Eevee}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | 100&lt;br /&gt;
| {{p|Espeon}}&lt;br /&gt;
| Also requires {{DL|Mystery Dungeon evolutionary items|Sun Ribbon}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Umbreon}}&lt;br /&gt;
| Also requires {{DL|Mystery Dungeon evolutionary items|Lunar Ribbon}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Riolu}}&lt;br /&gt;
| {{p|Lucario}}&lt;br /&gt;
| Also requires {{DL|Mystery Dungeon evolutionary items|Sun Ribbon}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Budew}}&lt;br /&gt;
| {{p|Roselia}}&lt;br /&gt;
| Also requires {{DL|Mystery Dungeon evolutionary items|Sun Ribbon}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Chingling}}&lt;br /&gt;
| {{p|Chimecho}}&lt;br /&gt;
| Also requires {{DL|Mystery Dungeon evolutionary items|Lunar Ribbon}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Golbat}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 150 (Red and Blue Rescue Team)&amp;lt;br/&amp;gt;200 (Explorers of Time, Darkness, and Sky)&lt;br /&gt;
| {{p|Crobat}}&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Togepi}}&lt;br /&gt;
| {{p|Togetic}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Chansey}}&lt;br /&gt;
| {{p|Blissey}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Pichu}}&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | 200&lt;br /&gt;
| {{p|Pikachu}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Cleffa}}&lt;br /&gt;
| {{p|Clefairy}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Igglybuff}}&lt;br /&gt;
| {{p|Jigglypuff}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Azurill}}&lt;br /&gt;
| {{p|Marill}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Buneary}}&lt;br /&gt;
| {{p|Lopunny}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Munchlax}}&lt;br /&gt;
| {{p|Snorlax}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
The moves {{m|Frustration}} and {{m|Return}} deal set damage depending on the IQ level. With no IQ points, Return does 5HP damage while Frustration does 45HP damage. At maximum IQ, these values are reversed. While they are weak attacks in Mystery Dungeon, Frustration is useful in [[Wish Cave]], [[Joyous Tower]] and [[Purity Forest]] where the Pokémon&#039;s IQ level is temporarily reduced to 0 along with their level being temporarily reduced to 1.&lt;br /&gt;
&lt;br /&gt;
A select few Pokémon can learn special moves if their IQ is high enough:&lt;br /&gt;
&lt;br /&gt;
===Red and Blue Rescue Teams===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; width:auto; text-align:center; background: #{{MD color light}}; border: 3px solid #{{MD color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pokémon&lt;br /&gt;
! IQ Points&lt;br /&gt;
! Level&lt;br /&gt;
! Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
| 333&lt;br /&gt;
| 99&lt;br /&gt;
| {{m|Frenzy Plant}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Charizard}}&lt;br /&gt;
| 333&lt;br /&gt;
| 99&lt;br /&gt;
| {{m|Blast Burn}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| 333&lt;br /&gt;
| 99&lt;br /&gt;
| {{m|Hydro Cannon}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Pichu}}&lt;br /&gt;
| 333&lt;br /&gt;
| 50&lt;br /&gt;
| {{m|Volt Tackle}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Explorers of Time, Darkness, and Sky===&lt;br /&gt;
* All fully evolved {{type|Grass}} [[first partner Pokémon]] may learn {{m|Frenzy Plant}} at level 72 with 300 IQ.&lt;br /&gt;
* All fully evolved {{type|Fire}} first partner Pokémon may learn {{m|Blast Burn}} at level 72 with 300 IQ.&lt;br /&gt;
* All fully evolved {{type|Water}} first partner Pokémon may learn {{m|Hydro Cannon}} at level 72 with 300 IQ.&lt;br /&gt;
* All {{type|Dragon}} Pokémon may learn {{m|Draco Meteor}} at level 72 with 300 IQ.&lt;br /&gt;
&lt;br /&gt;
==IQ groups==&lt;br /&gt;
In Explorers of Time, Darkness, and Sky, Pokémon are split into 10 IQ groups (from A to J), which affects what types of IQ skills they will learn. What follows is a list of skills and which Group they belong to. Note that some IQ skills appear in more than one group, especially those which are learnt at the start. Also, unlike in the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|first games]], every IQ skill can be turned on.&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; width:auto; text-align:center; background: #{{MD color light}}; border: 3px solid #{{MD color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group&lt;br /&gt;
! Skill&lt;br /&gt;
! When Learned&lt;br /&gt;
! Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;24&amp;quot; | A&lt;br /&gt;
| Dedicated Traveler&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Prioritizes moving over using attacks or items.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Course Checker&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Refrains from attacks that would be blocked by walls or allies.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Escapist&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can use the Explorer Badge to leave the dungeon. Cannot be turned off.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Item Catcher&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can catch a Throwing Item and keep it for its own.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Item Master&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can use and throw its held item.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Exclusive Move-User&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Uses only moves, not regular attacks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Status Checker&lt;br /&gt;
| 25 (☆0.5)&lt;br /&gt;
| Refrains from moves that inflict a status effect that the foe already has.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nontraitor&lt;br /&gt;
| 40 (☆0.5)&lt;br /&gt;
| Does not attack friends, even when confused or in cowering status.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Acute Sniffer&lt;br /&gt;
| 50 (☆0.5)&lt;br /&gt;
| Lets you know the number of items on the floor.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| PP Saver&lt;br /&gt;
| 55 (☆0.5)&lt;br /&gt;
| Sometimes gets to use a move without draining PP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Type-Advantage Master&lt;br /&gt;
| 105 (☆1)&lt;br /&gt;
| Raises the critical-hit rate of type-effective moves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Survivalist&lt;br /&gt;
| 140 (☆1.5)&lt;br /&gt;
| Restores more Belly stat when eating food. Sometimes avoids getting status effects when eating Grimy Food.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Coin Watcher&lt;br /&gt;
| 150 (☆1.5)&lt;br /&gt;
| When picking up Poké, the Pokémon pulls in 1.2 times the value of the coin. Cannot be turned off.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nonsleeper&lt;br /&gt;
| 160 (☆2)&lt;br /&gt;
| Pokémon is immune to nightmare, sleep, yawning and napping status.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lava Evader&lt;br /&gt;
| 300 (☆3)&lt;br /&gt;
| Avoids entering lava.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Multitalent&lt;br /&gt;
| 310 (☆3.5)&lt;br /&gt;
| Adds 5 to Pokémon&#039;s max PP. Cannot be turned off.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haggler&lt;br /&gt;
| 350 (☆3.5)&lt;br /&gt;
| Can buy low and sell high at Kecleon Markets inside the dungeons.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Collector&lt;br /&gt;
| 370 (☆4)&lt;br /&gt;
| Raises fallen foes&#039; rate of dropping Treasure Boxes.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| All-Terrain Hiker&lt;br /&gt;
| 400 (☆4)&lt;br /&gt;
| Can cross water, lava and valleys.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Trap Buster&lt;br /&gt;
| 420 (☆4.5)&lt;br /&gt;
| Occasionally destroys traps by stepping on them.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stair Sensor&lt;br /&gt;
| 480 (☆5)&lt;br /&gt;
| Learns the location of the stairs when changing floors.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Map Surveyor&lt;br /&gt;
| 580 (☆6)&lt;br /&gt;
| Knows the floor layout.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| House Avoider&lt;br /&gt;
| 800 (☆8)&lt;br /&gt;
| Does not enter Monster Houses.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pierce Hurler&lt;br /&gt;
| 850 (☆8.5)&lt;br /&gt;
| Throwing items penetrate Pokémon and walls and continues flying.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;24&amp;quot; | B&lt;br /&gt;
| Dedicated Traveler&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Prioritizes moving over using attacks or items.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Course Checker&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Refrains from attacks that would be blocked by walls or allies.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Escapist&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can use the Explorer Badge to leave the dungeon. Cannot be turned off.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Item Catcher&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can catch a Throwing Item and keep it for its own.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Item Master&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can use and throw its held item.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Exclusive Move-User&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Uses only moves, not regular attacks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Status Checker&lt;br /&gt;
| 25 (☆0.5)&lt;br /&gt;
| Refrains from moves that inflict a status effect that the foe already has.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cheerleader&lt;br /&gt;
| 30 (☆0.5)&lt;br /&gt;
| Raises the Attack and Sp. Attack of neighboring allies by 1 level.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nontraitor&lt;br /&gt;
| 40 (☆0.5)&lt;br /&gt;
| Does not attack allies, even when confused or in cowering status.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bodyguard&lt;br /&gt;
| 65 (☆1)&lt;br /&gt;
| Takes damage in place of friends who are low on HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Type-Advantage Master&lt;br /&gt;
| 105 (☆1)&lt;br /&gt;
| Raises the critical-hit rate of type-effective moves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Coin Watcher&lt;br /&gt;
| 150 (☆1.5)&lt;br /&gt;
| When picking up Poké, the Pokémon pulls in 1.2 times the value of the coin. Cannot be turned off.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nonsleeper&lt;br /&gt;
| 160 (☆2)&lt;br /&gt;
| Pokémon is immune to nightmare, sleep, yawning and napping.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gap Prober&lt;br /&gt;
| 170 (☆2)&lt;br /&gt;
| Moves and throwing items pass harmlessly through allies.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wise Healer&lt;br /&gt;
| 175 (☆2)&lt;br /&gt;
| Raises the effectiveness of HP-recovery items and moves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Deep Breather&lt;br /&gt;
| 190 (☆2)&lt;br /&gt;
| Recovers 1 PP to a random move when changing floors.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lava Evader&lt;br /&gt;
| 300 (☆3)&lt;br /&gt;
| Avoids entering lava.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haggler&lt;br /&gt;
| 350 (☆3.5)&lt;br /&gt;
| Can buy low and sell high at Kecleon Markets inside dungeons.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Trap Buster&lt;br /&gt;
| 420 (☆4.5)&lt;br /&gt;
| Occasionally destroys traps by stepping on them.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fast Friend&lt;br /&gt;
| 550 (☆5.5)&lt;br /&gt;
| Raises likelihood of recruiting defeated foes by 5%.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Trap Seer&lt;br /&gt;
| 600 (☆6)&lt;br /&gt;
| Pokémon can see hidden Traps at its feet without setting them off.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| House Avoider&lt;br /&gt;
| 800 (☆8)&lt;br /&gt;
| Does not enter Monster Houses.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pierce Hurler&lt;br /&gt;
| 850 (☆8.5)&lt;br /&gt;
| Throwing items penetrate Pokémon and walls, and continue flying.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nature Gifter&lt;br /&gt;
| 900 (☆9)&lt;br /&gt;
| Extends the effects of seeds and berries to the allies. Only works for leader Pokémon.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;24&amp;quot; | C&lt;br /&gt;
| Course Checker&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Refrains from attacks that would be blocked by walls or allies.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Escapist&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can use the Explorer Badge to leave the dungeon. Cannot be turned off.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Item Catcher&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can catch a Throwing Item and keep it for its own.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Item Master&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can use and throw its held item.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Exclusive Move-User&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Uses only moves, not regular attacks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Status Checker&lt;br /&gt;
| 25 (☆0.5)&lt;br /&gt;
| Refrains from moves that inflict a status effect that the foe already has.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nontraitor&lt;br /&gt;
| 40 (☆0.5)&lt;br /&gt;
| Does not attack allies, even when confused or in cowering status.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brick-Tough&lt;br /&gt;
| 100 (☆1)&lt;br /&gt;
| Adds 10 to max HP. Cannot be turned off.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Type-Advantage Master&lt;br /&gt;
| 105 (☆1)&lt;br /&gt;
| Raises the critical-hit rate of type-effective moves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Pitcher&lt;br /&gt;
| 130 (☆1.5)&lt;br /&gt;
| Throwing items deal 1.5 times the damage. Does not work with Geo Pebbles and Gravelerocks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Survivalist&lt;br /&gt;
| 140 (☆1.5)&lt;br /&gt;
| Restores more Belly stat when eating food. Sometimes avoids getting status effects when eating Grimy Food.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nonsleeper&lt;br /&gt;
| 160 (☆2)&lt;br /&gt;
| Pokémon is immune to nightmare, sleep, yawning and napping.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Concentrator&lt;br /&gt;
| 185 (☆2)&lt;br /&gt;
| Raises Accuracy by 1 but decreases Evasion by 1.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Practice Swinger&lt;br /&gt;
| 195 (☆2)&lt;br /&gt;
| Raises Attack and Special Attack by 1 on the turn after a missed attack.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Exp. Go-Getter&lt;br /&gt;
| 200 (☆2)&lt;br /&gt;
| Prioritizes attack foes with a higher experience point payout.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aggressor&lt;br /&gt;
| 220 (☆2.5)&lt;br /&gt;
| Raises both Attack stats by 1 each, but decreases both Defense stats by 1 each.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Counter Basher&lt;br /&gt;
| 280 (☆3)&lt;br /&gt;
| Lowers Defense by 1, and sometimes sends the damage taken back to the foe if the foe is adjacent.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lava Evader&lt;br /&gt;
| 300 (☆3)&lt;br /&gt;
| Avoids entering lava.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Erratic Player&lt;br /&gt;
| 340 (☆3.5)&lt;br /&gt;
| Increases multiplier effect of type compatibility.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clutch Performer&lt;br /&gt;
| 360 (☆4)&lt;br /&gt;
| Raises Evasion by 2 when HP is below 25%.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Extra Striker&lt;br /&gt;
| 520 (☆5.5)&lt;br /&gt;
| Sometimes strikes again following an attack.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Intimidator&lt;br /&gt;
| 560 (☆6)&lt;br /&gt;
| Sometimes causes attacking foe to cringe.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| No-Charger&lt;br /&gt;
| 570 (☆6)&lt;br /&gt;
| Unleashes charged attacks in one turn, while draining 2 PP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pierce Hurler&lt;br /&gt;
| 850 (☆8.5)&lt;br /&gt;
| Throwing Items penetrate Pokémon and walls and continues flying.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;24&amp;quot; | D&lt;br /&gt;
| Course Checker&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Refrains from attacks that would be blocked by walls or allies.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Escapist&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can use the Explorer Badge to leave the dungeon. Cannot be turned off.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Item Catcher&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can catch a Throwing Item and keep it for its own.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Item Master&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can use and throw its held item.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dedicated Traveler&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Prioritizes moving over using attacks or items.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Exclusive Move-User&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Uses only moves, not regular attacks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Status Checker&lt;br /&gt;
| 25 (☆0.5)&lt;br /&gt;
| Refrains from moves that inflict a status effect that the foe already has.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nontraitor&lt;br /&gt;
| 40 (☆0.5)&lt;br /&gt;
| Does not attack allies, even when confused or in cowering status.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| PP Saver&lt;br /&gt;
| 55 (☆0.5)&lt;br /&gt;
| Sometimes gets to use a move without draining PP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Self-Curer&lt;br /&gt;
| 70 (☆1)&lt;br /&gt;
| Shortens required turns for Pokémon to heal from status.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gap Prober&lt;br /&gt;
| 170 (☆2)&lt;br /&gt;
| Moves and throwing items pass harmlessly through allies.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Concentrator&lt;br /&gt;
| 185 (☆2)&lt;br /&gt;
| Raises Accuracy by 1 but decreases Evasion by 1.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Practice Swinger&lt;br /&gt;
| 195 (☆2)&lt;br /&gt;
| Raises Attack and Special Attack by 1 on the turn after a missed attack.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Trap Avoider&lt;br /&gt;
| 240 (☆2.5)&lt;br /&gt;
| Avoids visible traps only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sharpshooter&lt;br /&gt;
| 260 (☆3)&lt;br /&gt;
| Raises critical-hit ratio.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lava Evader&lt;br /&gt;
| 300 (☆3)&lt;br /&gt;
| Avoids entering lava.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Counter Hitter&lt;br /&gt;
| 330 (☆3.5)&lt;br /&gt;
| Sometimes counters 1/4 of the damage received back to the adjacent opponent.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clutch Performer&lt;br /&gt;
| 360 (☆4)&lt;br /&gt;
| Raises Evasion by 2 when HP is below 25%.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critical Dodger&lt;br /&gt;
| 440 (☆4.5)&lt;br /&gt;
| Immunity to critical hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stair Sensor&lt;br /&gt;
| 480 (☆5)&lt;br /&gt;
| Learns the location of the stairs when changing floors.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Extra Striker&lt;br /&gt;
| 520 (☆5.5)&lt;br /&gt;
| Sometimes strikes again following an attack.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Dodger&lt;br /&gt;
| 540 (☆5.5)&lt;br /&gt;
| Raises likelihood of dodging attacks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Trap Seer&lt;br /&gt;
| 600 (☆6)&lt;br /&gt;
| Able to step on traps without setting off.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Striker&lt;br /&gt;
| 750 (☆7.5)&lt;br /&gt;
| Can do two regular attacks in one turn in a row.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;24&amp;quot; | E&lt;br /&gt;
| Course Checker&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Refrains from attacks that would be blocked by walls or allies.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Escapist&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can use the Explorer Badge to leave the dungeon. Cannot be turned off.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Item Catcher&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can catch a Throwing Item and keep it for its own.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Item Master&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can use and throw its held item.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Exclusive Move-User&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Uses only moves, not regular attacks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Efficiency Expert&lt;br /&gt;
| 10 (☆0.5)&lt;br /&gt;
| Attacks Pokémon with the lowest HP first.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Status Checker&lt;br /&gt;
| 25 (☆0.5)&lt;br /&gt;
| Refrains from moves that inflict a status effect that the foe already has.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cheerleader&lt;br /&gt;
| 30 (☆0.5)&lt;br /&gt;
| Raises the Attack and Sp. Attack of neighboring allies by 1 level.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nontraitor&lt;br /&gt;
| 40 (☆0.5)&lt;br /&gt;
| Does not attack allies, even when confused or in cowering status.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bodyguard&lt;br /&gt;
| 65 (☆1)&lt;br /&gt;
| Takes damage in place of friends who are low on HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brick-Tough&lt;br /&gt;
| 100 (☆1)&lt;br /&gt;
| Adds 10 to max HP. Cannot be turned off.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Pitcher&lt;br /&gt;
| 130 (☆1.5)&lt;br /&gt;
| Throwing items deal 1.5 times the damage. Does not work with Geo Pebbles and Gravelerocks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Survivalist&lt;br /&gt;
| 140 (☆1.5)&lt;br /&gt;
| Restores more Belly stat when eating food. Sometimes avoids getting status effects when eating Grimy Food.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wise Healer&lt;br /&gt;
| 175 (☆2)&lt;br /&gt;
| Raises the effectiveness of HP-recovery items and moves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wary Fighter&lt;br /&gt;
| 180 (☆2)&lt;br /&gt;
| User steps back one tile when it misses a move.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Deep Breather&lt;br /&gt;
| 190 (☆2)&lt;br /&gt;
| Recovers 1 PP to a random move when changing floors.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defender&lt;br /&gt;
| 230 (☆2.5)&lt;br /&gt;
| Raises Defense and Sp. Defense by 1 but lowers Attack and Sp. Attack by 1.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Energy Saver&lt;br /&gt;
| 250 (☆2.5)&lt;br /&gt;
| Belly goes down slower.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Healer&lt;br /&gt;
| 290 (☆3)&lt;br /&gt;
| Raises natural HP recovery.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lava Evader&lt;br /&gt;
| 300 (☆3)&lt;br /&gt;
| Avoids entering lava.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Counter Hitter&lt;br /&gt;
| 330 (☆3.5)&lt;br /&gt;
| Sometimes counters 1/4 of the damage received back to the adjacent opponent.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sure-Hit Attacker&lt;br /&gt;
| 500 (☆5)&lt;br /&gt;
| Regular attacks do not miss.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Intimidator&lt;br /&gt;
| 560 (☆6)&lt;br /&gt;
| Sometimes causes attacking foe to cringe.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| House Avoider&lt;br /&gt;
| 800 (☆8)&lt;br /&gt;
| Does not enter Monster Houses.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;24&amp;quot; | F&lt;br /&gt;
| Course Checker&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Refrains from attacks that would be blocked by walls or allies.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Escapist&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can use the Explorer Badge to leave the dungeon. Cannot be turned off.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Item Catcher&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can catch a Throwing Item and keep it for its own.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Item Master&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can use and throw its held item.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Exclusive Move-User&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Uses only moves, not regular attacks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Status Checker&lt;br /&gt;
| 25 (☆0.5)&lt;br /&gt;
| Refrains from moves that inflict a status effect that the foe already has.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nontraitor&lt;br /&gt;
| 40 (☆0.5)&lt;br /&gt;
| Does not attack allies, even when confused or in cowering status.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| PP Saver&lt;br /&gt;
| 55 (☆0.5)&lt;br /&gt;
| Sometimes gets to use a move without draining PP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Self Curer&lt;br /&gt;
| 70 (☆1)&lt;br /&gt;
| Shortens required turns for Pokémon to heal from status.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Type-Advantage Master&lt;br /&gt;
| 105 (☆1)&lt;br /&gt;
| Raises critical hit rate for type-effective moves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Weak-Type Picker&lt;br /&gt;
| 125 (☆1.5)&lt;br /&gt;
| Targets foes with good type compatibility.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gap Prober&lt;br /&gt;
| 170 (☆2)&lt;br /&gt;
| Ranged moves and throwing items can pass allies without causing damage.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wary Fighter&lt;br /&gt;
| 180 (☆2)&lt;br /&gt;
| User steps back one tile when it misses a move.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sharpshooter&lt;br /&gt;
| 260 (☆3)&lt;br /&gt;
| Raises critical-hit ratio.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hit-and-Runner&lt;br /&gt;
| 270 (☆3)&lt;br /&gt;
| Sometimes cancels foe&#039;s counter-attacks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lava Evader&lt;br /&gt;
| 300 (☆3)&lt;br /&gt;
| Avoids entering lava.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Multitalent&lt;br /&gt;
| 310 (☆3.5)&lt;br /&gt;
| Adds 5 to Pokémon&#039;s max PP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Exp. Elite&lt;br /&gt;
| 320 (☆3.5)&lt;br /&gt;
| Earns more experience when defeating foes.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| All-Terrain Hiker&lt;br /&gt;
| 400 (☆4)&lt;br /&gt;
| Can walk on water, lava and valleys.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Trap Buster&lt;br /&gt;
| 420 (☆4.5)&lt;br /&gt;
| Sometimes destroys traps when stepping on them.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stair Sensor&lt;br /&gt;
| 480 (☆5)&lt;br /&gt;
| Learns the location of stairs when changing floors.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| No-Charger&lt;br /&gt;
| 570 (☆6)&lt;br /&gt;
| Automatically uses charged attack without delay at the cost of 2 PP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| House Avoider&lt;br /&gt;
| 800 (☆8)&lt;br /&gt;
| Does not enter Monster Houses.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pierce Hurler&lt;br /&gt;
| 850 (☆8.5)&lt;br /&gt;
| Throwing items penetrate Pokémon and keep flying.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;24&amp;quot; | G&lt;br /&gt;
| Course Checker&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Refrains from attacks that would be blocked by walls or allies.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Escapist&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can use the Explorer Badge to leave the dungeon. Cannot be turned off.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Item Catcher&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can catch a thrown item and keep it for its own.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Item Master&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can use and throw its hold item.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Exclusive Move-User&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Uses only moves, not regular attacks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Status Checker&lt;br /&gt;
| 25 (☆0.5)&lt;br /&gt;
| Refrains from moves that inflict a status effect that the foe already has.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nontraitor&lt;br /&gt;
| 40 (☆0.5)&lt;br /&gt;
| Does not attack allies, even when confused or in cowering status.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Acute Sniffer&lt;br /&gt;
| 50 (☆0.5)&lt;br /&gt;
| Lets you know the number of items on the floor.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| PP Saver&lt;br /&gt;
| 55 (☆0.5)&lt;br /&gt;
| Sometimes gets to use a move without draining PP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Self-Curer&lt;br /&gt;
| 70 (☆1)&lt;br /&gt;
| Shortens Pokémon&#039;s turns until its status change is cured.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Practice Swinger&lt;br /&gt;
| 195 (☆2)&lt;br /&gt;
| Raises Attack and Sp. Attack by 1 on the turn after a missed attack.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Exp. Go-Getter&lt;br /&gt;
| 200 (☆2)&lt;br /&gt;
| Prioritizes attacking foes with a high experience-point payout.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Trap Avoider&lt;br /&gt;
| 240 (☆2.5)&lt;br /&gt;
| Dodges visible traps.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hit-and-Runner&lt;br /&gt;
| 270 (☆3)&lt;br /&gt;
| Sometimes nullifies counter-attacks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Healer&lt;br /&gt;
| 290 (☆3)&lt;br /&gt;
| Raises rate of natural recovery.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lava Evader&lt;br /&gt;
| 300 (☆3)&lt;br /&gt;
| Avoids entering lava.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Exp. Elite&lt;br /&gt;
| 320 (☆3.5)&lt;br /&gt;
| Earns more experience when defeating foes.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Erratic Player&lt;br /&gt;
| 340 (☆3.5)&lt;br /&gt;
| Increases the multiplier effect of type compatibility.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critical Dodger&lt;br /&gt;
| 440 (☆4.5)&lt;br /&gt;
| Pokémon is immune to critical-hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stair Sensor&lt;br /&gt;
| 480 (☆5)&lt;br /&gt;
| Learns the location of the stairs when changing floors.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Dodger&lt;br /&gt;
| 540 (☆5.5)&lt;br /&gt;
| Raises the likelihood of dodging attacks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Map Surveyor&lt;br /&gt;
| 580 (☆6)&lt;br /&gt;
| Knows the floor layout.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Trap Seer&lt;br /&gt;
| 600 (☆6)&lt;br /&gt;
| Pokémon can see hidden traps at its feet without setting them off.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Striker&lt;br /&gt;
| 750 (☆7.5)&lt;br /&gt;
| Can do two regular attacks in a row.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;24&amp;quot; | H&lt;br /&gt;
| Course Checker&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Refrains from attacks that would be blocked by walls or allies.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Escapist&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can use the Explorer Badge to leave the dungeon. Cannot be turned off.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Item Catcher&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can catch a thrown item and keep it for its own.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Item Master&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can use and throw its hold item.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Exclusive Move-User&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Uses only moves, not regular attacks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Efficiency Expert&lt;br /&gt;
| 10 (☆0.5)&lt;br /&gt;
| Targets foes with low HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Status Checker&lt;br /&gt;
| 25 (☆0.5)&lt;br /&gt;
| Refrains from moves that inflict a status effect that the foe already has.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nontraitor&lt;br /&gt;
| 40 (☆0.5)&lt;br /&gt;
| Does not attack allies, even when confused or in cowering status.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bodyguard&lt;br /&gt;
| 65 (☆1)&lt;br /&gt;
| Takes damage in place of allies who are low on HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Self-Curer&lt;br /&gt;
| 70 (☆1)&lt;br /&gt;
| Shortens Pokémon&#039;s turns until its status change is cured.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brick-Tough&lt;br /&gt;
| 100 (☆1)&lt;br /&gt;
| Adds 10 to max HP. Cannot be turned off.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Coin Watcher&lt;br /&gt;
| 150 (☆1.5)&lt;br /&gt;
| When Picking up Poké, the Pokémon pulls in 1.2 times the value of the coin. Cannot be turned off.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wise Healer&lt;br /&gt;
| 175 (☆2)&lt;br /&gt;
| Raises the effectiveness of HP-recovery items and moves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wary Fighter&lt;br /&gt;
| 180 (☆2)&lt;br /&gt;
| Moves back 1 square when its attack misses.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Deep Breather&lt;br /&gt;
| 190 (☆2)&lt;br /&gt;
| Recovers 1 PP to a random move when changing floors.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Healer&lt;br /&gt;
| 290 (☆3)&lt;br /&gt;
| Raises rate of natural HP recovery.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lava Evader&lt;br /&gt;
| 300 (☆3)&lt;br /&gt;
| Avoids entering lava.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| All-Terrain Hiker&lt;br /&gt;
| 400 (☆4)&lt;br /&gt;
| Can cross water, lava, and valleys.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Trap Buster&lt;br /&gt;
| 420 (☆4.5)&lt;br /&gt;
| Occasionally destroys traps by stepping on them.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critical Dodger&lt;br /&gt;
| 440 (☆4.5)&lt;br /&gt;
| Pokémon is immune to critical-hits.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Dodger&lt;br /&gt;
| 540 (☆5.5)&lt;br /&gt;
| Raises likelihood of dodging attacks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fast Friend&lt;br /&gt;
| 550 (☆5.5)&lt;br /&gt;
| Raises likelihood of recruiting defeated foes by 5%.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| House Avoider&lt;br /&gt;
| 800 (☆8)&lt;br /&gt;
| Does not enter Monster Houses.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nature Giver&lt;br /&gt;
| 900 (☆9)&lt;br /&gt;
| Extends the effects of seeds and berries to the Pokémon&#039;s allies. Only works for Leader Pokémon.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;24&amp;quot; | I&lt;br /&gt;
| Course Checker&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Refrains from attacks that would be blocked by walls or allies.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Escapist&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can use the Explorer Badge to leave the dungeon. Cannot be turned off.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Item Catcher&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can catch a thrown item and keep it for its own.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Item Master&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can use and throw its hold item.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Exclusive Move-User&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Uses only moves, not regular attacks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Status Checker&lt;br /&gt;
| 25 (☆0.5)&lt;br /&gt;
| Refrains from moves that inflict a status effect that the foe already has.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nontraitor&lt;br /&gt;
| 40 (☆0.5)&lt;br /&gt;
| Does not attack allies, even when confused or in cowering status.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| PP Saver&lt;br /&gt;
| 55 (☆0.5)&lt;br /&gt;
| Sometimes gets to use a move without draining PP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Self-Curer&lt;br /&gt;
| 70 (☆1)&lt;br /&gt;
| Shortens Pokémon&#039;s turns until its status change is cured.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Pitcher&lt;br /&gt;
| 130 (☆1.5)&lt;br /&gt;
| Throwing items deal 1.5 times the damage. Does not work with Gravelerocks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Survivalist&lt;br /&gt;
| 140 (☆1.5)&lt;br /&gt;
| Restores more Belly stat when eating food. Sometimes avoids getting status effects when eating Grimy Food.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Deep Breather&lt;br /&gt;
| 190 (☆2)&lt;br /&gt;
| Recovers 1 PP to a random move when changing floors.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Practice Swinger&lt;br /&gt;
| 195 (☆2)&lt;br /&gt;
| Raises Attack and Sp. Attack by 1 on the turn after a missed attack.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Exp. Go-Getter&lt;br /&gt;
| 200 (☆2)&lt;br /&gt;
| Prioritizes attacking foes with a high experience-point payout.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aggressor&lt;br /&gt;
| 220 (☆2.5)&lt;br /&gt;
| Raises Attack and Sp. Attack by 1 but lowers Defense and Sp. Defense by 1.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sharpshooter&lt;br /&gt;
| 260 (☆3)&lt;br /&gt;
| Raises critical-hit rate.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Healer&lt;br /&gt;
| 290 (☆3)&lt;br /&gt;
| Raises rate of natural HP recovery.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lava Evader&lt;br /&gt;
| 300 (☆3)&lt;br /&gt;
| Avoids entering lava.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| All-Terrain Hiker&lt;br /&gt;
| 400 (☆4)&lt;br /&gt;
| Can cross water, lava, and valleys.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Extra Striker&lt;br /&gt;
| 520 (☆5.5)&lt;br /&gt;
| Sometimes strikes again following an attack.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Dodger&lt;br /&gt;
| 540 (☆5.5)&lt;br /&gt;
| Raises the likelihood of dodging attacks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Intimidator&lt;br /&gt;
| 560 (☆6)&lt;br /&gt;
| Sometimes causes attacking foe to cringe.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| House Avoider&lt;br /&gt;
| 800 (☆8)&lt;br /&gt;
| Does not enter Monster Houses.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Time Tripper&lt;br /&gt;
| 950 (☆9.5)&lt;br /&gt;
| Raises initial Speed by 1.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;24&amp;quot; | J&lt;br /&gt;
| Course Checker&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Refrains from attacks that would be blocked by walls or allies.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Escapist&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can use the Explorer Badge to leave the dungeon. Cannot be turned off.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Item Catcher&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can catch a thrown item and keep it for its own.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Item Master&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Can use and throw its hold item.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Exclusive Move-User&lt;br /&gt;
| Base Skill&lt;br /&gt;
| Uses only moves, not regular attacks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Status Checker&lt;br /&gt;
| 25 (☆0.5)&lt;br /&gt;
| Refrains from moves that inflict a status effect that the foe already has.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nontraitor&lt;br /&gt;
| 40 (☆0.5)&lt;br /&gt;
| Does not attack friends, even when confused or otherwise troubled.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| PP Saver&lt;br /&gt;
| 55 (☆0.5)&lt;br /&gt;
| Sometimes gets to use a move without draining PP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Weak-Type Picker&lt;br /&gt;
| 125 (☆1.5)&lt;br /&gt;
| Targets foes with good type compatibility.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gap Prober&lt;br /&gt;
| 170 (☆2)&lt;br /&gt;
| Moves and Throwing Items pass harmlessly through ally.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wary Fighter&lt;br /&gt;
| 180 (☆2)&lt;br /&gt;
| Moves back 1 square when its attack misses.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Concentrator&lt;br /&gt;
| 185 (☆2)&lt;br /&gt;
| Raises Accuracy by 1 but lowers Evasiveness by 1.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Practice Swinger&lt;br /&gt;
| 195 (☆2)&lt;br /&gt;
| Raises Attack and Sp. Attack by 1 on the turn after a missed attack.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defender&lt;br /&gt;
| 230 (☆2.5)&lt;br /&gt;
| Raises Defense and Sp. Defense by 1 but lowers Attack and Sp. Attack by 1.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Energy Saver&lt;br /&gt;
| 250 (☆2.5)&lt;br /&gt;
| Belly stat depletes more slowly.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hit-and-Runner&lt;br /&gt;
| 270 (☆3)&lt;br /&gt;
| Sometimes nullifies counter-attacks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lava Evader&lt;br /&gt;
| 300 (☆3)&lt;br /&gt;
| Avoids entering lava.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Multitalent&lt;br /&gt;
| 310 (☆3.5)&lt;br /&gt;
| Adds 5 to Pokémon&#039;s max PP. Cannot be turned off.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stair Sensor&lt;br /&gt;
| 480 (☆5)&lt;br /&gt;
| Learns the location of the stairs when changing floors.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sure-Hit Attacker&lt;br /&gt;
| 500 (☆5)&lt;br /&gt;
| Regular attacks never miss.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Intimidator&lt;br /&gt;
| 560 (☆6)&lt;br /&gt;
| Sometimes causes attacking foe to cringe.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Map Surveyor&lt;br /&gt;
| 580 (☆6)&lt;br /&gt;
| Knows the floor layout.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| House Avoider&lt;br /&gt;
| 800 (☆8)&lt;br /&gt;
| Does not enter Monster Houses.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absolute Mover&lt;br /&gt;
| 990 (☆10)&lt;br /&gt;
| Can cross water, lava, and valleys, and can crush walls.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Ironically, Meowth is not in the correct IQ Group to obtain the Coin Watcher IQ Skill.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[List of Pokémon by IQ group]]&lt;br /&gt;
* [[Team Skill]]&lt;br /&gt;
* [[Stat (Mystery Dungeon)]]&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{MD color}}|bordercolor={{MD color dark}}&lt;br /&gt;
|fr_ca=QI{{tt|*|Blue Rescue Team manual}}&lt;br /&gt;
|fr_eu=Q.I.&lt;br /&gt;
|de=IQ-Fähigkeit&lt;br /&gt;
|it=QI&lt;br /&gt;
|ko=지능 &#039;&#039;{{tt|Jineung|Intelligence}}&#039;&#039;&lt;br /&gt;
|es=CI&lt;br /&gt;
}}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon]]&lt;br /&gt;
&lt;br /&gt;
[[de:IQ-Fähigkeit]]&lt;br /&gt;
[[es:CI]]&lt;br /&gt;
[[fr:Q.I.]]&lt;br /&gt;
[[it:QI]]&lt;br /&gt;
[[ja:かしこさ]]&lt;br /&gt;
[[zh:聪慧度（不可思议迷宫）]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Dungeon_tile&amp;diff=4532046</id>
		<title>Dungeon tile</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Dungeon_tile&amp;diff=4532046"/>
		<updated>2026-04-14T19:28:18Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: /* Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|&amp;lt;nowiki/&amp;gt;article|needs=Japanese name[[Category:Articles missing names in other languages]], in-game descriptions, Adventure Squad trap list}}&lt;br /&gt;
{{missing image}}&lt;br /&gt;
A &#039;&#039;&#039;dungeon tile&#039;&#039;&#039; is a game element exclusive to the [[Pokémon Mystery Dungeon series]]. Dungeon floors are made of various dungeon tiles.&lt;br /&gt;
&lt;br /&gt;
==Types of tiles==&lt;br /&gt;
===Terrain tiles===&lt;br /&gt;
These types of tiles are part of the dungeon&#039;s environment and structure.&lt;br /&gt;
&lt;br /&gt;
*Walls&lt;br /&gt;
*Water&lt;br /&gt;
*Lava (also called magma and hot floor)&lt;br /&gt;
*Air (also called clouds and gulleys)&lt;br /&gt;
&lt;br /&gt;
In earlier games, the move {{m|Dig}} can only be used on regular terrain, not any of the special types of terrain above, and the move {{m|Dive}} can only be used on water tiles (including regular tiles in water dungeons). In {{g|Mystery Dungeon: Gates to Infinity}} onward, however, only air tiles prevent the use of Dig and Dive. The move {{m|Roost}} also fails on air tiles.&lt;br /&gt;
&lt;br /&gt;
====Wall====&lt;br /&gt;
Traveling through a wall generally costs the player 5 points of {{stat|Belly}}. Most dungeons in Gates to Infinity do not use the hunger feature, however, so in those locations, the player loses 5% of their max HP instead of belly points.&lt;br /&gt;
&lt;br /&gt;
Walls can be turned into regular floor tiles if they are within the blast radius of {{m|Self-Destruct}}, {{m|Explosion}}, {{m|Hyper Beam}}{{sup/md|SMD}}, [[#Effect tile|Blast Traps]], or Big Blast Traps, by using {{m|Rock Smash}}{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|BSL}}{{sup/md|SMD}}, by Pokémon with the [[IQ]] skills Super Mobile or Absolute Mover, by using a {{DL|Wonder Orb|One-Room Orb}}, by the standard attack of a [[Mega Evolution|Mega Evolved]] Pokémon or of a Pokémon holding a [[Looplet]] with the Tunnel [[emera]], or by using a {{DL|Wand|Tunnel Wand}}.&lt;br /&gt;
&lt;br /&gt;
Certain walls, such as those on the edges of a dungeon or around a Key Chamber, are impassable and indestructible. Sometimes, an entire dungeon or floor is filled with such walls. Walls are not destructible in Gates to Infinity, and certain dungeons in Super Mystery Dungeon.&lt;br /&gt;
&lt;br /&gt;
====Water====&lt;br /&gt;
{{DL|Status condition (Mystery Dungeon)|Burned}} Pokémon will be cured of their burn if they end their turn on a water tile, and Pokémon standing on a water tile cannot be burned. Traversable water terrain, such as in [[Lake Afar]], do not cure burns.&lt;br /&gt;
&lt;br /&gt;
{{DL|Wonder Orb|Drought Orb}}s can be used to clear away all water tiles on a floor.&lt;br /&gt;
&lt;br /&gt;
Specific [[Exclusive item]]s for {{p|Manaphy}} and {{p|Phione}} in the Explorers games will activate on water tiles and terrain.&lt;br /&gt;
&lt;br /&gt;
In Gates to Infinity, certain dungeons such as [[Forest of Shadows]] contain pits with water. However, these can be traversed only by flying Pokémon; water-walking Pokémon only have the benefit of walking on shallow pools of water, such as those in [[Scalchop Beach]]. It is also possible to be burned on water tiles, though it will still be cured by moving to another.&lt;br /&gt;
&lt;br /&gt;
====Lava====&lt;br /&gt;
Lava tiles can only be traversed safely by {{type|Fire}} Pokémon, {{p|Rhydon}}{{sup/md|TDS}}&amp;lt;sup&amp;gt; and later&amp;lt;/sup&amp;gt;, {{p|Rhyperior}}, and {{p|Groudon}}; any other Pokémon will be inflicted with a {{DL|Status condition (Mystery Dungeon)|burned|burn}} if they end their turn over lava.&lt;br /&gt;
&lt;br /&gt;
Gates to Infinity dungeons contain pits with lava; these count as air tiles and as such will not burn Pokémon, unlike the hot floor which functions like lava tiles in previous games. A Pokémon with the Mobile status can also safely traverse over these hot floor tiles without getting burned.&lt;br /&gt;
&lt;br /&gt;
===Room tile===&lt;br /&gt;
&#039;&#039;&#039;Room tiles&#039;&#039;&#039; are completely different from terrain tiles, as these tiles are always located within a room on the dungeon floor and can only be placed or appear within a room. They can either denote something important, cause special effects to moves or items, take the player to the next floor or can even be a floor tile that can cause negative or positive effects to the teammates. There are even some tiles in the games that are unused, but can only be created and used through hacking, such as the [[Pokémon Mystery Dungeon: Gates to Infinity beta#Unused tiles|Exit]] tile.&lt;br /&gt;
&lt;br /&gt;
====Carpet====&lt;br /&gt;
&#039;&#039;&#039;Carpet&#039;&#039;&#039; denotes the area of a [[Kecleon Shop]]. Any item found on carpet belongs to the Shop and leaving without paying for it will cause several {{p|Kecleon}} to appear and attack the party. Dropping an item on carpet and leaving will make the item belong to the Shop. In Red/Blue Rescue Team through to the Adventure Squad games, the carpet will not cover the outer edge of a larger room or any entrances. However, in Gates to Infinity and later, the carpet tiles cover the entire room, so that entering or leaving the room result in entering or leaving the Kecleon Shop respectively.&lt;br /&gt;
&lt;br /&gt;
====Special tiles====&lt;br /&gt;
In Gates to Infinity, there are special tiles that occur behind the locked doors of a detour or all over a dungeon floor due to [[mysteriosity]]. They can give benefits to or put at a disadvantage any Pokémon who stands on them. They only appear in dungeons that are unlocked after the main story is completed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{MD color dark}}; margin: auto; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}; width: 110px; {{roundytl|5px}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | Effect &lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Barrage Tile&lt;br /&gt;
| [[File:BarrageTileGTI.png]]&lt;br /&gt;
| Any Pokémon standing on this tile can use a move two times in one turn.&lt;br /&gt;
| While standing on this tile, you can use a move two times in a row in one turn! The move&#039;s PP will be reduced as if you used it two times. (Enemies can take advantage of this tile, too, so be careful!)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Dodge Tile&lt;br /&gt;
| [[File:DodgeTileGTI.png]]&lt;br /&gt;
| Any Pokémon standing on this tile will avoid attacks more easily.&lt;br /&gt;
| While on this tile, you can dodge moves more easily! (Enemies can take advantage of this tile, too, so be careful!)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Mystery Tile&lt;br /&gt;
| [[File:MysteryTileGTI.png]]&lt;br /&gt;
| Any Pokémon standing on this tile will be immune to bad status effects.&lt;br /&gt;
| While on this tile, bad statuses won&#039;t affect you! (Enemies can take advantage of this tile, too, so be careful!)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pierce Tile&lt;br /&gt;
| [[File:PierceTileGTI.png]]&lt;br /&gt;
| Any Pokémon that throws items while standing on this tile will cause the item to keep moving on until it disappears. The thrown item will also go through walls and enemies too.&lt;br /&gt;
| Throw items while on this tile, and they will go through both enemies and walls, continuing on forever!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Taunt Tile&lt;br /&gt;
| [[File:TauntTileGTI.png]]&lt;br /&gt;
| Any Pokémon standing on this tile that uses a move that only causes status effects won&#039;t work, but attacks that do damage will do more damage.&lt;br /&gt;
| While on this tile, you can&#039;t use status moves. However, your damaging attacks will become more powerful. (Enemies can take advantage of this tile, too, so be careful!)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Weight Tile&lt;br /&gt;
| [[File:WeightTileGTI.png]]&lt;br /&gt;
| Any chance of an attack landing a critical hit from the Pokémon standing on this tile will depend on the Pokémon&#039;s weight.&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; |The heavier the Pokémon on this tile is, the better chance it will have at landing critical hits when attacking an enemy! (Enemies can take advantage of this tile, too, so be careful!)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stairs====&lt;br /&gt;
&#039;&#039;&#039;Stairs&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;かいだん&#039;&#039;&#039; &#039;&#039;Stairs&#039;&#039;) are the most common way to proceed to the next floor of a dungeon. They can either appear as stairs going up or going down. In Gates to Infinity and Super Mystery Dungeon, stairs will appear in a variety of different colors, depending on the type of dungeon.&lt;br /&gt;
&lt;br /&gt;
In [[Meteor Cave]], the stairs will be disabled until the floor&#039;s {{p|Deoxys}} clone is defeated, or in Rescue Team DX, the Normal Forme is defeated. In Gates to Infinity and Super Mystery Dungeon, the stairs are interacted with before enemy turns rather than after, making it easier to advance when enemies are nearby.&lt;br /&gt;
&lt;br /&gt;
====Warp Zone====&lt;br /&gt;
A &#039;&#039;&#039;Warp Zone&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ワープゾーン&#039;&#039;&#039; &#039;&#039;Warp Zone&#039;&#039;) is a tile that only appears in [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon: Red Rescue Team, Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]]. It is used in certain dungeons instead of stairs to progress to the next floor or exit the dungeon, normally after defeating a boss. They have exactly the same appearance as Warp Traps.&lt;br /&gt;
&lt;br /&gt;
====Rescue Spot/Rescue Point====&lt;br /&gt;
A &#039;&#039;&#039;Rescue Spot&#039;&#039;&#039;{{sup/md|RB}}/&#039;&#039;&#039;Rescue Point&#039;&#039;&#039;{{sup/md|TDS}} (Japanese: &#039;&#039;&#039;きゅうじょちてん&#039;&#039;&#039; &#039;&#039;Rescue Point&#039;&#039;) is a tile that allows the player to complete a rescue and then send an A-OK Mail via [[Wonder Mail]] code, Wireless Connection or Nintendo Wi-Fi Connection. A Rescue Spot{{sup/md|RB}}/Rescue Point{{sup/md|TDS}} will appear in the same place as where the stairs would normally be, on the same floor as where the other player was defeated when performing a friend rescue. The room with a Rescue Spot{{sup/md|RB}}/Rescue Point{{sup/md|TDS}} will always be guarded by a [[Monster House]].&lt;br /&gt;
&lt;br /&gt;
====Effect tile====&lt;br /&gt;
{{redirect|Sticky|the [[Ultra Beast]] codenamed UB Sticky in Japanese|Poipole (Pokémon)}}&lt;br /&gt;
{{samename|traps in the [[Underground]] in {{game2|Diamond|Pearl|Platinum}}|Trap}}&lt;br /&gt;
&#039;&#039;&#039;Effect tiles&#039;&#039;&#039; are floor tiles within rooms that can do various effects, such as resetting the Pokémon&#039;s [[stat]]s, damaging a Pokémon, or even causing a [[Status condition (Mystery Dungeon)|status ailment]]. These tiles are completely separate objects in Red and Blue Rescue Team through to the [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] games, but in Pokémon Mystery Dungeon: Gates to Infinity and later, these tiles are in the same location as items and are considered as &amp;quot;items&amp;quot; which cannot be picked up, but are triggered upon stepping on it.&lt;br /&gt;
&lt;br /&gt;
The effect tiles that cause negative effects to the player and their teammates are known as &#039;&#039;&#039;Traps&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;わな&#039;&#039;&#039;{{sup/md|RB}}{{sup/md|TDS}}/&#039;&#039;&#039;ワナ&#039;&#039;&#039;{{sup/md|GTI}}{{sup/md|SMD}}{{sup/md|RTDX}} &#039;&#039;Trap&#039;&#039;). Before being stepped on, they are disguised as regular floor tiles and remain hidden until they are stepped on. Using a {{DL|Wonder Orb|See-Trap Orb}}, eating an {{DL|Seed|Eyedrop Seed}}, or having the leader hold the {{DL|Glasses|Goggle Specs}} or {{DL|Looplet|Grass Looplet}}{{sup/md|SMD}} will make all traps on the floor visible. If the leader uses a normal attack on a space in front of themselves, it can also reveal the trap on that particular space. In [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], this move is called Trap Finder, and can reveal traps one tile around the user. &lt;br /&gt;
&lt;br /&gt;
Traps will not trigger if stepped on by enemies unless the trap was created by the party via a {{DL|Wonder Orb|Trapper Orb}} or a move such as {{m|Spikes}}. Hidden traps will also not activate when stepped on by team members, even if the leader can see them, and in Gates to Infinity onward, team members will actively avoid visible traps, functionally replacing the Trap Avoider IQ skill. The leader Pokémon can avoid activating a trap with the Trap Seer IQ skill, while the Trap Buster IQ skill, Trap-Busting [[Team Skill]], and Wary Walk [[Rare quality]] may destroy a trap that is stepped on. Starting in Gates to Infinity, the move {{m|Rapid Spin}} can also destroy traps in front of the user. The {{DL|Looplet|Earth Looplet}} and Trap Proof [[emera]] nullify the effects of traps.&lt;br /&gt;
&lt;br /&gt;
In every Pokémon Mystery Dungeon game except for Gates to Infinity, traps will never be created on the tile at the entrance of a room. Prior to Pokémon Mystery Dungeon: Gates to Infinity, all traps except for Summon Trap, Pokémon Trap, and Grudge Trap will remain after being stepped on; there is no limit to how many times they can be triggered. However, from Gates to Infinity onwards, all traps have a chance of breaking after being triggered. Most traps in these games have a 100% chance of breaking, but some have a 30% chance of breaking after each activation and can be triggered repeatedly until they break.&lt;br /&gt;
&lt;br /&gt;
In Explorers of Time, Darkness, and Sky, the traps present in dungeons can vary between versions, sometimes significantly.&lt;br /&gt;
&lt;br /&gt;
From Gates to Infinity onwards, [[Monster House]]s will usually contain a mix of both items and traps, usually having a larger amount of traps compared to other rooms. There is always at least one item and one trap within a Monster House, but it will always contain a total of 14 items and traps in the room altogether.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;background: #{{MD color dark}}; margin: auto; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}; width: 10px; {{roundytl|5px}}&amp;quot; | #&amp;lt;br&amp;gt;({{color2|000|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|RB}})&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}; width: 10px&amp;quot; | #&amp;lt;br&amp;gt;({{color2|000|Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|TD}}{{color2|000|Pokémon Mystery Dungeon: Explorers of Sky|S}})&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}; width: 10px&amp;quot; | #&amp;lt;br&amp;gt;({{color2|000|Pokémon Mystery Dungeon: Gates to Infinity|GtI}}/{{color2|000|Pokémon Super Mystery Dungeon|SMD}})&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}; width: 10px&amp;quot; | #&amp;lt;br&amp;gt;({{color2|000|Pokémon Mystery Dungeon: Rescue Team DX|RTDX}})&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}; width: 110px&amp;quot; | Effect tile&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{color2|000|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|RB}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{color2|000|Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|TD}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{color2|000|Pokémon Mystery Dungeon: Explorers of Sky|Sky}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{color2|000|Pokémon Mystery Dungeon (WiiWare)|BSL}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{color2|000|Pokémon Mystery Dungeon: Gates to Infinity|GtI}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{color2|000|Pokémon Super Mystery Dungeon|SMD}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{color2|000|Pokémon Mystery Dungeon: Rescue Team DX|RTDX}}&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#{{MD color}}; {{roundytr|5px}}&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 31&lt;br /&gt;
| ?&lt;br /&gt;
| Apple Trap&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Diamond color}}&amp;quot; | ✓&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Turns a random item in the Bag into a {{DL|Food (Mystery Dungeon)|Big Apple}}. It will always break after use.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 13&lt;br /&gt;
| ?&lt;br /&gt;
| Big Blast Trap&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Diamond color}}&amp;quot; | ✓&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Causes an explosion in a 5×5 area that cuts the party&#039;s HP in half and deals 80 damage to other Pokémon in range, or 100% max HP damage to any enemies{{sup/md|SMD}}{{sup/md|RTDX}}. All {{type|Fire}} Pokémon take half of the regular damage. Items and walls within the blast area are destroyed. Not triggered if the weather is Rain or a Pokémon with the [[Ability]] {{a|Damp}} is on the floor. It will always break after use.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 12&lt;br /&gt;
| ?&lt;br /&gt;
| Blast Trap&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Diamond color}}&amp;quot; | ✓&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Causes an explosion in a 3×3 area that cuts the party&#039;s HP in half and deals 40 damage to other Pokémon in range, or 100% max HP damage to any enemies{{sup/md|SMD}}{{sup/md|RTDX}}. All {{type|Fire}} Pokémon take half of the regular damage. Items and walls within the blast range are destroyed. Not triggered if the weather is Rain or a Pokémon with {{a|Damp}} is on the floor. It will always break after use.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| 16&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Chestnut Trap&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Sky color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{fire color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Drops chestnuts onto the Pokémon, dealing 10 damage. It is replaced with the Spiky Trap in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 32&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Discord Trap{{tt|*|It is the only trap in Pokémon Super Mystery Dungeon to not have an Adventure Hint entry}}&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Causes the party to be inflicted with {{DL|Status condition (Mystery Dungeon)|Discord}}. It will always break after use.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 35&lt;br /&gt;
| ?&lt;br /&gt;
| Ditto&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Diamond color}}&amp;quot; | ✓&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | In some dungeons in &#039;&#039;Super Mystery Dungeon&#039;&#039; and &#039;&#039;Rescue Team DX&#039;&#039; (often where the Pokémon {{p|Ditto}} is one of the enemy Pokémon that appears on the floors), Ditto can sometimes be found disguised as an item. This tile acts like a trap and has a 95% activation rate, just like traps do. If one of the party steps on it, the item will disappear and Ditto will appear next to the Pokémon that activated it; however, if the Pokémon has a {{DL|Emera|Trap Proof}} emera, {{DL|Looplet|Earth Looplet}}, or the trap fails to work, then nothing will happen. When standing on a Ditto tile, the player can either step off, check the tile info, or activate it, as with other traps. If Ditto gets a chance to attack (which it will in &#039;&#039;Super Mystery Dungeon&#039;&#039; unless the team has a Travel Speed boost), it will immediately use the move {{m|Transform}} to transform into the targeted party member, causing all other team members in the room to become [[Status condition (Mystery Dungeon)#Confused|confused]]. Even though this tile acts like a trap, and uses an in-game icon of a trap in its info, it is not considered a real trap and is undetectable by the {{DL|Looplet|Grass Looplet}}. It is unaffected by {{DL|Wonder Orb|Trawl Orb}}s, but will be destroyed by explosions.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 29&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Emera-Crush Trap&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | An [[emera]] attached to the Pokémon&#039;s [[looplet]] is lost. It will always break after use.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 30&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Emera-Swap Trap&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | An emera in the Pokémon&#039;s looplet is changed into a different emera. It will always break after use.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| 14&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Explosion Trap&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Sky color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{fire color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Causes an explosion in a 5×5 area that cuts the party&#039;s HP in half and deals 80 damage to wild Pokémon. {{type|Fire}} Pokémon take half of the regular damage. Items and walls within the blast area are destroyed. Not triggered if the weather is Rain or a Pokémon with the [[Ability]] {{a|Damp}} is on the floor. It is replaced with the Big Blast Trap in &#039;&#039;[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]&#039;&#039; and later.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 27&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Gold Floor&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | A floor tile that exists in &#039;&#039;[[Pokémon Mystery Dungeon: Gates to Infinity]]&#039;&#039; and later. When these tiles appear in dungeons, they will only contain a Gold Bar. These tiles are only visible and can only be triggered if the leader is holding a {{DL|Glasses|Gold Scope}}. In &#039;&#039;{{pkmn|Super Mystery Dungeon}}&#039;&#039;, these tiles may contain additional items in place of Gold Bars, including {{DL|Seed|Joy Seed|Joy Seeds}} and [[Health drink|Vitamins]]. They will only be visible in dungeons when the leader is holding an {{DL|Looplet|Excavation Looplet}}. Outside of dungeons, Gold Floors will only indicate the presence of a rare item that can be picked up.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| 03&lt;br /&gt;
| 28&lt;br /&gt;
| ?&lt;br /&gt;
| Grimy Trap&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Sky color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{fire color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Diamond color}}&amp;quot; | ✓&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Causes some [[Food (Mystery Dungeon)|food items]] to turn into {{DL|Food (Mystery Dungeon)|Grimy Food}}. In [[Pokémon Super Mystery Dungeon]], if the leader steps on it, a food item in the bag may be turned into {{DL|Food (Mystery Dungeon)|Grimy Food}}, but if a teammate steps on it and is holding a food item, it may be turned into {{DL|Food (Mystery Dungeon)|Grimy Food}}. Cannot be triggered by teammates in games prior to [[Pokémon Super Mystery Dungeon]]. It will always break after use in &#039;&#039;[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]&#039;&#039; and later.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 24&lt;br /&gt;
| 24&lt;br /&gt;
| ?&lt;br /&gt;
| Grudge Trap&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Sky color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{fire color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Diamond color}}&amp;quot; | ✓&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | All wild Pokémon are warped near the trap and given the {{DL|Status condition (Mystery Dungeon)|Grudge}} status. It will disappear/break after being triggered in every game.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| 07&lt;br /&gt;
| 06&lt;br /&gt;
| ?&lt;br /&gt;
| Gust Trap&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Sky color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{fire color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Diamond color}}&amp;quot; | ✓&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon that stepped on it is sent flying 10 squares in any direction. Hitting a wall or Pokémon causes 5 damage (to both Pokémon, when applicable). If it lands on the water, above a crag, or in lava and cannot stand on such a tile, it will be warped into a random room of the floor. It will always break after use in &#039;&#039;[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]&#039;&#039; and later.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 21&lt;br /&gt;
| ?&lt;br /&gt;
| Hunger Trap&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Diamond color}}&amp;quot; | ✓&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Reduces {{stat|Belly}} by 10, or to 0 if the victim&#039;s Belly is less than 10. There&#039;s a chance that this trap can be stepped on more than once; it has a 30% chance of breaking when it is set off.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 03&lt;br /&gt;
| 01&lt;br /&gt;
| 01&lt;br /&gt;
| ?&lt;br /&gt;
| Mud Trap&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Sky color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{fire color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Diamond color}}&amp;quot; | ✓&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Will lower the {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack|Sp. Atk}}, {{stat|Special Defense|Sp. Def}}, {{stat|Accuracy|accuracy}}, or {{stat|Evasiveness|evasiveness}} statistic, chosen randomly, and by one level{{sup/md|RB}}/three levels{{sup/md|TDS}}{{sup/md|GTI}}. Does not affect Pokémon with the {{a|Clear Body}} Ability. It will always break after use in &#039;&#039;[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]&#039;&#039; and later.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 07&lt;br /&gt;
| 05&lt;br /&gt;
| 04&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Pitfall Trap&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Sky color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{fire color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Deals 5{{sup/md|RB}}{{sup/md|TDS}}/10{{sup/md|GTI}} damage. If triggered by the player, the party falls to the next floor (or out of the dungeon, if on the last floor). If triggered by a teammate, they disappear from the dungeon and have to be reselected again, either from the [[Friend Area]]s{{sup/md|RB}}, [[Chimecho Assembly]]{{sup/md|TDS}}, or {{DL|Pokémon Paradise|Quagsire Assembly}}{{sup/md|GTI}}. If triggered by the mission client, they disappear and the mission is failed. Only appears in descending dungeons. It will always break after use in &#039;&#039;[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]&#039;&#039;. Though this trap does not exist in &#039;&#039;Super Mystery Dungeon&#039;&#039;, a new model and left-over Adventure Hint text from Gates to Infinity still exist within the game.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 08&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| ?&lt;br /&gt;
| Poison Trap&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Sky color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{fire color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Diamond color}}&amp;quot; | ✓&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Inflicts {{DL|Status condition (Mystery Dungeon)|Poison}}. Doesn&#039;t affect {{type|Steel}} and {{type|Poison}} Pokémon, or Pokémon with {{a|Immunity}}. It will always break after use in &#039;&#039;[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]&#039;&#039; and later.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| 18&lt;br /&gt;
| 17&lt;br /&gt;
| ?&lt;br /&gt;
| Pokémon Trap&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Sky color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{fire color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Diamond color}}&amp;quot; | ✓&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Causes any items on the floor (up to a limit) within the room to turn into wild Pokémon. It disappears/breaks after triggering in every game. In [[Meteor Cave]], there are no spawnable Pokémon, so it breaks without doing anything.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 14&lt;br /&gt;
| ?&lt;br /&gt;
| PP-Zero Trap{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;PP Leech Trap{{sup/md|GTI}}{{sup/md|SMD}}{{sup/md|RTDX}}&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Sky color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{fire color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Diamond color}}&amp;quot; | ✓&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Reduces one move&#039;s PP to 0. It will always break after use in &#039;&#039;[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]&#039;&#039; and later.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 36&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Progress Point&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Upon using a [[Progress Device]] item, this tile will be created underneath the player and the game will be saved. The game can be saved again if the player steps on the tile or activates it through the menu. This is the 36th tile in the game&#039;s internal code. Another tile, under the same name, is created via the Progress Device + item. This functions similarly, and if the player decides to give up in the dungeon (either upon fainting or giving up in the options), all items and money will be kept. This is the 37th tile in the game&#039;s internal code.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 23&lt;br /&gt;
| 23&lt;br /&gt;
| ?&lt;br /&gt;
| Random Trap&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Sky color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{fire color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Diamond color}}&amp;quot; | ✓&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Becomes any other trap. If applicable, the selected trap will affect all party members instead of only the one that stepped on the trap. Not triggered if the weather is Rain or a Pokémon with {{a|Damp}} is on the floor. It will always break after use in &#039;&#039;[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]&#039;&#039; and later.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 04&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| ?&lt;br /&gt;
| Seal Trap&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Sky color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{fire color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Diamond color}}&amp;quot; | ✓&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Causes one move to be {{DL|Status condition (Mystery Dungeon)|Sealed}}. It will always break after use in &#039;&#039;[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]&#039;&#039; and later.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| 13&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Selfdestruct Trap&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Sky color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{fire color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Causes an explosion in a 3×3 area that deals a quarter of HP damage to any party member and deals 40 damage to wild Pokémon within range. {{type|Fire}} Pokémon take half of the regular damage. Items and walls within the blast range are destroyed. Not triggered if the weather is Rain or a Pokémon with {{a|Damp}} is on the floor. It is replaced with the &amp;quot;Blast Trap&amp;quot; in &#039;&#039;[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]&#039;&#039; and later.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| 10&lt;br /&gt;
| 09&lt;br /&gt;
| ?&lt;br /&gt;
| Slow Trap&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Sky color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{fire color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Diamond color}}&amp;quot; | ✓&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Temporarily lowers [[Travel Speed]]. It will always break after use in &#039;&#039;[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]&#039;&#039; and later.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| 09&lt;br /&gt;
| 08&lt;br /&gt;
| ?&lt;br /&gt;
| Slumber Trap&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Sky color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{fire color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Diamond color}}&amp;quot; | ✓&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Causes the {{DL|Status condition (Mystery Dungeon)|sleep}} status. It will always break after use in &#039;&#039;[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]&#039;&#039; and later.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 26&lt;br /&gt;
| ?&lt;br /&gt;
| Sparkling Floor&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Diamond color}}&amp;quot; | ✓&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Will either spawn a wild Pokémon, or give the player a Gold Bar or other rare item. Outside of dungeons in &#039;&#039;Pokémon Super Mystery Dungeon&#039;&#039;, this tile indicates the presence of a normal item that can be picked up. Also in &#039;&#039;Super Mystery Dungeon&#039;&#039;, there is a 33rd tile in the game&#039;s code which is an unused duplicate of the Sparkling Floor that does nothing when stepped on.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 18&lt;br /&gt;
| ?&lt;br /&gt;
| Spiked Tile{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;Spikes{{sup/md|SMD}}{{sup/md|RTDX}}&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Sky color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{fire color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Diamond color}}&amp;quot; | ✓&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Deals 15{{sup/md|RB}}/20{{sup/md|TDS}}/30{{sup/md|SMD}} damage. Created by using {{m|Spikes}} and is always visible. In &#039;&#039;[[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time/Darkness]]&#039;&#039; and later, the party will not trigger its own traps unless they are activated through the menu. In &#039;&#039;[[Pokémon Super Mystery Dungeon]]&#039;&#039;, it was renamed to &amp;quot;Spikes&amp;quot; and can also appear randomly on dungeon floors with other traps, even without an enemy Pokémon using the move; these Spikes tiles are invisible until stepped on. In [[Pokémon Super Mystery Dungeon]], there&#039;s a chance that this trap can be stepped on more than once, and it has a 30% chance of breaking when it is set off.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 15&lt;br /&gt;
| ?&lt;br /&gt;
| Spiky Trap&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Diamond color}}&amp;quot; | ✓&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Drops spiky balls on the Pokémon that steps on it, dealing 10{{sup/md|GtI}}/25{{sup/md|SMD}}{{sup/md|RTDX}} damage. It will always break after use.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| 08&lt;br /&gt;
| 07&lt;br /&gt;
| ?&lt;br /&gt;
| Spin Trap&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Sky color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{fire color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Diamond color}}&amp;quot; | ✓&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Inflicts the {{DL|Status condition (Mystery Dungeon)|Confused}} status. It will always break after use in &#039;&#039;[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]&#039;&#039; and later.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 20&lt;br /&gt;
| 19&lt;br /&gt;
| ?&lt;br /&gt;
| Stealth Rock&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Sky color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{fire color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Diamond color}}&amp;quot; | ✓&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Deals damage equal to 1/8 of the victim&#039;s max HP, factoring in type-effectiveness (except in &#039;&#039;Explorers&#039;&#039;; Rock-types are also immune). Using {{m|Stealth Rock}} creates the trap, which remains invisible until stepped on. The party will not trigger its own traps unless they are activated through the menu. This trap can also appear randomly in various dungeons in &#039;&#039;{{pkmn|Super Mystery Dungeon}}&#039;&#039;. In &#039;&#039;[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]&#039;&#039; and later, this trap has a 30% chance of breaking when it is set off.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 01&lt;br /&gt;
| 02&lt;br /&gt;
| 02&lt;br /&gt;
| ?&lt;br /&gt;
| Sticky Trap&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Sky color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{fire color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Diamond color}}&amp;quot; | ✓&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Causes the leader&#039;s held item to become sticky, rendering it useless. Sticky items are indicated with a {{color|{{red color}}|×}} symbol. If a sticky item is held, it cannot be taken off its proper holder. In &#039;&#039;{{pkmn|Super Mystery Dungeon}}&#039;&#039;, or if the player triggers it and no item is held, a random item in the inventory will become sticky. Cleanse Orbs, clearing the dungeon, and (in &#039;&#039;[[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]]&#039;&#039;) paying {{p|Lickilicky}} at a [[Secret Bazaar]] removes stickiness from all items in the inventory, including held items. It will always break after use in &#039;&#039;[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]&#039;&#039; and later.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 34&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Stunfisk&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | In some dungeons where the Pokémon {{p|Stunfisk}} is one of the enemy Pokémon that appears on the floors, one can spawn completely hidden as a floor title, just like an ordinary trap would. This tile acts like a trap and has a 95% activation rate, just like traps do. Using a {{DL|Wonder Orb|See-Trap Orb}} will have no effect and won&#039;t reveal any invisible Stunfisk tiles in rooms. If the player steps on the Stunfisk, it will immediately appear and give them the {{DL|Status condition (Mystery Dungeon)|Paralyzed}} status. Even though this tile acts like a trap, and even uses an in-game icon of a trap in its info, it&#039;s not considered a real trap at all.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 06&lt;br /&gt;
| 04&lt;br /&gt;
| 03&lt;br /&gt;
| ?&lt;br /&gt;
| Summon Trap&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Sky color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{fire color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Diamond color}}&amp;quot; | ✓&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Summons 1-4 wild Pokémon to adjacent tiles. It disappears/breaks after triggering in every game.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 21&lt;br /&gt;
| 20&lt;br /&gt;
| ?&lt;br /&gt;
| Toxic Spikes&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Sky color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{fire color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Diamond color}}&amp;quot; | ✓&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Inflicts {{DL|Status condition (Mystery Dungeon)|Poison}} and deals damage (10{{sup/md|TDS}}/20{{sup/md|SMD}} damage). {{type|Poison}} and {{type|Steel}} Pokémon will still be damaged from the trap though they will not be poisoned. {{type|Flying}} and levitating Pokémon will also be affected by the trap. Using {{m|Toxic Spikes}} creates the trap, which is permanently visible. The party will not trigger its own traps unless they are activated through the menu. In &#039;&#039;{{pkmn|Super Mystery Dungeon}}&#039;&#039;, Toxic Spikes traps can appear randomly in some dungeons, even without an enemy using the move; such traps are invisible until stepped on. In &#039;&#039;[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]&#039;&#039; and later, there&#039;s a chance that the trap can be stepped on more than once, with a 30% chance of breaking each time.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 25&lt;br /&gt;
| ?&lt;br /&gt;
| Training Switch&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Diamond color}}&amp;quot; | ✓&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | A tile appearing in certain dungeons starting with &#039;&#039;Gates to Infinity&#039;&#039;. When stepped on, the party will gain the {{DL|Status condition (Mystery Dungeon)|Trained}} status, which causes moves to gain more growth points when used. The status will end when the party moves on to the next floor or leaves the dungeon. Training Switches can only be used once and will always break after being stepped on.&lt;br /&gt;
&lt;br /&gt;
Apart from rarely appearing on floors randomly in some dungeons in &#039;&#039;Gates to Infinity&#039;&#039;, Training Switches will always appear behind locked doors. However, in certain purchasable DLC dungeons in &#039;&#039;Gates to Infinity&#039;&#039;, Training Switches are more common and will randomly appear on floors.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 05&lt;br /&gt;
| 22&lt;br /&gt;
| 22&lt;br /&gt;
| ?&lt;br /&gt;
| Trip Trap&lt;br /&gt;
| ✗{{tt|*|It is unused in Red/Blue Rescue Team, but it is found in the game&#039;s code and will work if implemented through hacking. Using a Trapper Orb will never create one, either.}}&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Sky color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{fire color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Diamond color}}&amp;quot; | ✓&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon drops its held item. It will always break after use in &#039;&#039;[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]&#039;&#039; and later. In &#039;&#039;Rescue Team DX&#039;&#039;, 2-3 items are removed from the Toolbox instead.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 02&lt;br /&gt;
| 06&lt;br /&gt;
| 05&lt;br /&gt;
| ?&lt;br /&gt;
| Warp Trap&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Sky color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{fire color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Diamond color}}&amp;quot; | ✓&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Warps the Pokémon to a random regular floor tile. It will always break after use in &#039;&#039;[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]&#039;&#039; and later. In &#039;&#039;Rescue Team DX&#039;&#039;, some dungeons feature 2x2 island areas with three items and a Warp Trap that does not break.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 09&lt;br /&gt;
| 17&lt;br /&gt;
| 16&lt;br /&gt;
| ?&lt;br /&gt;
| Wonder Tile&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Sky color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{fire color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Diamond color}}&amp;quot; | ✓&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Causes any stat changes of the Pokémon stepping on them to be reverted. This tile will never break in any game, regardless of how many times it is stepped on.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mobility==&lt;br /&gt;
There are a total of seven mobility types, six of which are natural to Pokémon. Effects that change Pokémon [[type]] do not affect mobility.&lt;br /&gt;
&lt;br /&gt;
In {{g|Super Mystery Dungeon}}, the last question of the [[Connection Orb]]&#039;s Fuzzy Search pertains to mobility.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{MD color dark}}; margin: auto; border:3px solid #{{MD color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}| Other means &lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}; {{roundytr|5px}}&amp;quot; | Passable terrain&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| N/A&lt;br /&gt;
| Pokémon with IQ skills Super Mobile or Absolute Mover&lt;br /&gt;
| All (destroys walls)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|092|Gastly}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|093|Haunter}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|094|Gengar}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|200|Misdreavus}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|429|Mismagius}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|292|Shedinja}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|353|Shuppet}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|354|Banette}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|355|Duskull}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|356|Dusclops}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|477|Dusknoir}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|479|Rotom}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|491|Darkrai}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Pokémon holding a {{DL|Scarf (Mystery Dungeon)|Mobile Scarf}} or a [[Looplet]] with a Mobility [[emera]]&lt;br /&gt;
* Pokémon that have used a {{DL|Wonder Orb|Mobile Orb}}&lt;br /&gt;
| All&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
*All Pokémon with {{a|Levitate}} (except {{p|Gastly}} line,&amp;lt;br/&amp;gt;{{p|Misdreavus}} line, {{p|Duskull}} and regular {{p|Rotom}})&lt;br /&gt;
*All {{type|Flying}} Pokémon (except {{p|Farfetch&#039;d}},&amp;lt;br/&amp;gt;{{p|Doduo}} line, {{p|Togetic}}, {{p|Natu}} line, {{p|Delibird}}, {{p|Tropius}},&amp;lt;br/&amp;gt;{{p|Archen}} and {{p|Hawlucha}})&lt;br /&gt;
*The following:&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|049|Venomoth}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|063|Abra}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|081|Magnemite}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|082|Magneton}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|462|Magnezone}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|150|Mewtwo}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|151|Mew}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|251|Celebi}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|269|Dustox}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|313|Volbeat}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|314|Illumise}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|351|Castform}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|362|Glalie}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|374|Beldum}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|375|Metang}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|385|Jirachi}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|386|Deoxys}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|637|Volcarona}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|679|Honedge}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|680|Doublade}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|681|Aegislash}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|682|Spritzee}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|703|Carbink}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|707|Klefki}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|719|Diancie}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|720|Hoopa}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Pokémon with [[IQ]] skill All-Terrain Hiker&lt;br /&gt;
* Pokémon under the effect of {{m|Magnet Rise}}&lt;br /&gt;
| All but walls&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|All {{type|Water}} that don&#039;t fly, as well as the following:&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|345|Lileep}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|346|Cradily}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|347|Anorith}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|348|Armaldo}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|686|Inkay}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|687|Malamar}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|691|Dragalge}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Pokémon that have used a {{DL|Seed|Slip Seed}}&lt;br /&gt;
*{{type|Water}} Pokémon that can fly, when [[grounded]]{{sup/md|GtI}}{{sup/md|SMD}}{{sup/md|RTDX}}&lt;br /&gt;
| Regular and water&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|All {{type|Fire}} that don&#039;t fly, as well as the following:&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|112|Rhydon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|464|Rhyperior}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|383|Groudon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{type|Fire}} Pokémon that can fly, when [[grounded]]{{sup/md|GtI}}{{sup/md|SMD}}{{sup/md|RTDX}}&lt;br /&gt;
| Regular and lava&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|011|Metapod}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|014|Kakuna}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|266|Silcoon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|268|Cascoon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| Regular; can only move as leader, or teammate{{sup/md|RTDX}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Other Pokémon not mentioned above&lt;br /&gt;
| Other Pokémon that can fly, when [[grounded]]{{sup/md|GtI}}{{sup/md|SMD}}{{sup/md|RTDX}}&lt;br /&gt;
| Regular&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If a Pokémon cannot travel on a given type of terrain but is forced onto it from the effect of a move or item or by switching places with the leader, it will be warped away to a random point of normal terrain in the dungeon. In {{g|Mystery Dungeon: Explorers of Sky|Explorers of Sky}} onward, allies will be warped near the leader. In {{pkmn|Super Mystery Dungeon}} onward, allies cannot switch places with the leader over impassable terrain.&lt;br /&gt;
&lt;br /&gt;
In games other than Super Mystery Dungeon, enemy {{p|Sudowoodo}} spawn as sleeping Pokémon and sometimes do not use their sleeping animation, giving the impression that they are immobile until approached or attacked.&lt;br /&gt;
&lt;br /&gt;
===Changes===&lt;br /&gt;
Certain Pokémon have changed their mobility type between games.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{MD color dark}}; margin: auto; border:3px solid #{{MD color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}| Old mobility&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}; {{roundytr|5px}}&amp;quot; | New mobility&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #{{sinnoh color light}};&amp;quot; &lt;br /&gt;
! colspan=3 | Changed in Time and Darkness&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #fff;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|112|Rhydon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| Normal&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #{{fire color light}}|Lava&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #fff;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|345|Lileep}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|346|Cradily}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|347|Anorith}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| Normal&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #{{water color light}}|Water&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #{{GS color light}};&amp;quot; &lt;br /&gt;
! colspan=3 | Changed in Adventure Squad&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #fff;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|016|Pidgey}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|017|Pidgeotto}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|018|Pidgeot}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|021|Spearow}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|022|Fearow}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|123|Scyther}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|150|Mewtwo}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|163|Hoothoot}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|164|Noctowl}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|176|Togetic}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|187|Hoppip}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|188|Skiploom}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|189|Jumpluff}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|198|Murkrow}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|430|Honchkrow}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|227|Skarmory}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|276|Taillow}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|277|Swellow}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|313|Volbeat}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|314|Illumise}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|334|Altaria}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|351|Castform}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|362|Glalie}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|373|Salamence}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|396|Starly}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|397|Staravia}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|398|Staraptor}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|441|Chatot}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|492S|Shaymin}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| Normal&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #{{flying color light}}|Flying&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #fff;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|356|Dusclops}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| Normal&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #{{ghost color light}}|Incorporeal&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #fff;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|006|Charizard}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #{{fire color light}}|Lava&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #{{flying color light}}|Flying&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #fff;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|149|Dragonite}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|249|Lugia}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #{{water color light}}|Water&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #{{flying color light}}|Flying&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #fff;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|307|Meditite}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #{{flying color light}}|Flying&lt;br /&gt;
| Normal&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #{{silver color}}&lt;br /&gt;
! colspan=3 | Changed in Gates to Infinity&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #fff;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|373|Salamence}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #{{flying color light}}|Flying&lt;br /&gt;
| Normal&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #{{gold color}}&lt;br /&gt;
! colspan=3 | Changed in Super Mystery Dungeon&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #fff;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|011|Metapod}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| Normal&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #{{bug color light}}|Still&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #fff;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|348|Armaldo}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| Normal&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #{{water color light}}|Water&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #fff;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/3|373|Salamence}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|567|Archeops}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|587|Emolga}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|629|Vullaby}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| Normal&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #{{flying color light}}|Flying&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #fff;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|137|Porygon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|233|Porygon2}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|474|Porygon-Z}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|147|Dratini}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|148|Dragonair}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|298|Azurill}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #{{water color light}}|Water&lt;br /&gt;
| Normal&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #fff;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSP/6|176|Togetic}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #{{flying color light}}|Flying&lt;br /&gt;
| Normal&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #{{MD red color}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&amp;lt;!--please use &amp;quot;&amp;lt;br&amp;gt;&amp;quot; or &amp;quot;&amp;lt;br/&amp;gt;&amp;quot; code at the same areas as in the game&#039;s text--&amp;gt;&lt;br /&gt;
===Info===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Stairs&lt;br /&gt;
| {{gameabbrevmd|RB}}&amp;lt;br&amp;gt;{{gameabbrevmd|TDS}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stairs leading to the next floor.&amp;lt;br&amp;gt;If you are on the final floor, &amp;lt;br&amp;gt;you will escape from the dungeon.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;MD&#039;&#039;&#039;{{gameabbrevmd|BSL}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{tt|つぎのフロアに　すすむための　かいだん&amp;lt;br&amp;gt;さいごのフロアのばあいは&amp;lt;br&amp;gt;ダンジョンから　だっしゅつするぞ！|Stairs leading to the next floor. If you are on the final floor, you will escape from the dungeon!}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stairs leading to the next floor. You won&#039;t&amp;lt;br&amp;gt;be able to return to the previous floor,&amp;lt;br&amp;gt;so make sure you&#039;re ready to move on.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&amp;lt;br&amp;gt;{{gameabbrevmd|RTDX}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | It&#039;s the stairs!&amp;lt;br&amp;gt;You can go to the next floor.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Hidden Stairs&lt;br /&gt;
|{{gameabbrevmd|S}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | You&#039;ve found the Hidden Stairs! An enticing&amp;lt;br/&amp;gt;scent lingers in the air... What in the world&amp;lt;br/&amp;gt;could these stairs lead to?&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|Warp Zone&lt;br /&gt;
| {{gameabbrevmd|RB}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The warp zone leading to the next floor.&amp;lt;br&amp;gt;If you are on the final floor, &amp;lt;br&amp;gt;you will escape from the dungeon.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|TDS}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The warp zone leading to the next floor. If you&amp;lt;br&amp;gt;are on the final floor, you will escape from&amp;lt;br&amp;gt;the dungeon.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Rescue Spot&lt;br /&gt;
| {{gameabbrevmd|RB}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | You reached the rescue spot where your&amp;lt;br/&amp;gt;friend&#039;s team went down!&amp;lt;br/&amp;gt;Send an A-OK Mail from the Pelipper Post&amp;lt;br/&amp;gt;Office to let your friend know you&#039;ve&amp;lt;br/&amp;gt;rescued the defeated team.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Rescue Point&lt;br /&gt;
| {{gameabbrevmd|TDS}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | You reached the rescue spot where your&amp;lt;br/&amp;gt;friend&#039;s team went down! Send an A-OK Mail to&amp;lt;br/&amp;gt;let your friend know you&#039;ve rescued the&amp;lt;br/&amp;gt;defeated team.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Wonder Tile&lt;br /&gt;
| {{gameabbrevmd|RB}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | An odd floor tile seen in many dungeons.&amp;lt;br&amp;gt;Stepping on it resets the&amp;lt;br&amp;gt;Pokémon&#039;s {{stat|Attack}}, {{stat|Defense}}, and so on,&amp;lt;br&amp;gt;if they are boosted or reduced.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|TDS}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this curious floor tile, &amp;lt;br&amp;gt;found in many dungeons, &amp;lt;br&amp;gt;restores the Pokémon&#039;s {{stat|Attack}}, {{stat|Defense}}, &amp;lt;br&amp;gt;and other stats to normal levels, &amp;lt;br&amp;gt;whether they&#039;re reduced or boosted.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;MD&#039;&#039;&#039;{{gameabbrevmd|BSL}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{tt|いろんなダンジョンでみかける&amp;lt;br&amp;gt;ふしぎなゆか&amp;lt;br&amp;gt;ふむと　こうげき　ぼうぎょなどの&amp;lt;br&amp;gt;だんかいが　あがっていても&amp;lt;br&amp;gt;さがっていても　もとのじょうたいに&amp;lt;br&amp;gt;もどってしまう|Stepping on this curious floor tile, found in many dungeons, restores the Pokémon&#039;s Attack, Defense, and other stats to normal levels, whether they&#039;re reduced or boosted.}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this curious floor tile, found in&amp;lt;br&amp;gt;many dungeons, restores your &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;Attack&amp;lt;/span&amp;gt;,&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;Defense&amp;lt;/span&amp;gt;, and other stats to normal levels,&amp;lt;br&amp;gt;whether they&#039;re lowered or boosted.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it resets your &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;Attack&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;Sp. Atk&amp;lt;/span&amp;gt;,&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;Defense&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;Sp. Def&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;accuracy&amp;lt;/span&amp;gt;, and &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;evasiveness&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;if any had been changed.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|RTDX}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this tile resets your &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Attack&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Sp. Atk&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Defense&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Sp. Def&amp;lt;/span&amp;gt;,&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;accuracy&amp;lt;/span&amp;gt;, and &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;evasiveness&amp;lt;/span&amp;gt; if any had been changed.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Training Switch&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap gives your party&amp;lt;br&amp;gt;the [[Status condition (Mystery Dungeon)#Trained| &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Trained&amp;lt;/span&amp;gt;]] status.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it causes your party&amp;lt;br&amp;gt;to be [[Status condition (Mystery Dungeon)#Trained|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;trained&amp;lt;/span&amp;gt;]].&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|RTDX}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it causes all your teammates to be [[Status condition (Mystery Dungeon)#Trained|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Trained&amp;lt;/span&amp;gt;]].&amp;lt;br&amp;gt;This effect lasts until you go to the next floor.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{tt|Progress Point|The Progress Point tile created from a Progress Device.}}&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it enables you to&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;save&amp;lt;/span&amp;gt; your adventure!&amp;lt;br&amp;gt;You can use it as many times as you&#039;d like.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{tt|Progress Point|The Progress Point tile created from a Progress Device +.}}&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it enables you&amp;lt;br&amp;gt;to &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;save&amp;lt;/span&amp;gt; your adventure!&amp;lt;br&amp;gt;You can use it as many times as you&#039;d like.&amp;lt;br&amp;gt;Also, even if you are defeated,&amp;lt;br&amp;gt;you won&#039;t lose items or [[File:Poké currency VI Sprite.png]].&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Sparkling Floor&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | An item might be buried under this floor.&amp;lt;br&amp;gt;But be careful--if you go digging for&amp;lt;br&amp;gt;items, an enemy might jump out!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&amp;lt;br&amp;gt;{{gameabbrevmd|RTDX}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Something is buried under this floor.&amp;lt;br&amp;gt;Stepping on it makes an item or an enemy&amp;lt;br&amp;gt;Pokémon appear.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Gold Floor&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When you have a [[File:MDBag Glasses V Sprite.png]][[Glasses#Gold Scope|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Gold Scope&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;and step on this floor, you can get a&amp;lt;br&amp;gt; [[File:MDBag Gold Bar V Sprite.png]][[Gold Bar|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Gold Bar&amp;lt;/span&amp;gt;]] .&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot;| Ditto&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Wha…?&amp;lt;br&amp;gt;It looks like it will start moving.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot;| Stunfisk&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Wha…?&amp;lt;br&amp;gt;It looks like it will start moving.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| Gust Trap&lt;br /&gt;
| {{gameabbrevmd|RB}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap triggers a blast&amp;lt;br&amp;gt;of some sort that sends the Pokémon&amp;lt;br/&amp;gt;flying.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|TDS}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap triggers a gust of&amp;lt;br&amp;gt;wind that sends the pokémon flying.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap triggers a gust of&amp;lt;br&amp;gt;wind that sends you flying.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it sends you flying in&amp;lt;br&amp;gt;a random direction.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|RTDX}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap sends you flying in a random direction.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| Warp Trap&lt;br /&gt;
| {{gameabbrevmd|RB}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap instantly warps&amp;lt;br&amp;gt;the Pokémon to another spot on the floor.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|TDS}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap warps the&amp;lt;br&amp;gt;Pokémon to another tile on the floor&amp;lt;br/&amp;gt;instantly.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap warps you&amp;lt;br&amp;gt;to another spot on the floor.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it warps you&amp;lt;br&amp;gt;to somewhere else on the floor.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap warps you to somewhere else on the floor.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pitfall Trap&lt;br /&gt;
| {{gameabbrevmd|RB}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap drops the Pokémon&amp;lt;br/&amp;gt;to the next floor, inflicting damage.&amp;lt;br/&amp;gt;If it&#039;s not the team leader, the Pokémon&amp;lt;br/&amp;gt;faints. If that happens, even a Reviver&amp;lt;br/&amp;gt;Seed can&#039;t help the fainted Pokémon.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|TDS}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap flings this&amp;lt;br/&amp;gt;Pokémon to the next floor, which &amp;lt;br/&amp;gt;inflicts damage and makes the Pokémon&amp;lt;br/&amp;gt;faint. The team leader will not faint,&amp;lt;br/&amp;gt;however. Pokémon that faint can&#039;t be&amp;lt;br/&amp;gt;helped with a Reviver Seed.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap makes you fall into&amp;lt;br&amp;gt;a deep pit that causes damage and moves&amp;lt;br&amp;gt;you to the next floor. If a Pokémon other&amp;lt;br&amp;gt;than the leader falls, it will faint. The&amp;lt;br&amp;gt;fainted Pokémon can&#039;t be helped with a&amp;lt;br&amp;gt; [[File:MDBag Seed V Sprite.png]][[Seed#Reviver Seed|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Reviver Seed&amp;lt;/span&amp;gt;]], so be careful!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Discord Trap&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it creates a [[Status condition (Mystery Dungeon)#Discord|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;discord&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;among your party.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| Seal Trap&lt;br /&gt;
| {{gameabbrevmd|RB}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap disables one&amp;lt;br/&amp;gt;of the Pokémon&#039;s moves as long&amp;lt;br/&amp;gt;as it remains on the same floor.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|TDS}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap disables one&amp;lt;br/&amp;gt;of the Pokémon&#039;s moves. The effect wears&amp;lt;br/&amp;gt;off when the Pokémon leaves the floor.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap causes the [[Status condition (Mystery Dungeon)#Sealed| &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Sealed&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;status condition to one of your moves.&amp;lt;br&amp;gt;The effect wears off when you leave&amp;lt;br&amp;gt;the floor.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it seals one move.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|RTDX}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap seals one move.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | PP-Zero Trap&lt;br /&gt;
| {{gameabbrevmd|RB}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap completely drains&amp;lt;br/&amp;gt;the [[PP]] of a random move.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|TDS}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap completely drains&amp;lt;br/&amp;gt;the [[PP]] of one of the Pokémon&#039;s moves.&amp;lt;br/&amp;gt;The move is randomly chosen.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | PP Leech Trap&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap completely drains&amp;lt;br&amp;gt;the &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;PP&amp;lt;/span&amp;gt; of one of your moves.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it drains the &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;PP&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;of &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; of your moves to &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|RTDX}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap drains the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;PP&amp;lt;/span&amp;gt; of one of your moves to &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Slow Trap&lt;br /&gt;
| {{gameabbrevmd|RB}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap lowers&amp;lt;br&amp;gt;the Pokémon&#039;s [[Travel Speed|Movement Speed]] by one level.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|TDS}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap reduces the &amp;lt;br&amp;gt;Pokémon&#039;s [[Travel Speed|Movement Speed]] by 1 level.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap lowers&amp;lt;br&amp;gt;your &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;Travel Speed&amp;lt;/span&amp;gt; by 1 level.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it lowers your [[Travel Speed| &amp;lt;span style=&amp;quot;color: green&amp;gt;Travel Speed&amp;lt;/span&amp;gt;]].&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|RTDX}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap lowers your [[Travel Speed| &amp;lt;span style=&amp;quot;color: orange&amp;gt;Travel Speed&amp;lt;/span&amp;gt;]] for a while.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Slumber Trap&lt;br /&gt;
| {{gameabbrevmd|RB}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap releases a sleeping&amp;lt;br/&amp;gt; gas that puts the Pokémon to&amp;lt;br/&amp;gt;{{status|Sleep|sleep}}.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|TDS}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap releases a&amp;lt;br/&amp;gt;gas that causes a {{status|Sleep}} status.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;MD&#039;&#039;&#039;{{gameabbrevmd|BSL}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{tt|このわなをふむと&amp;lt;br&amp;gt;ねむりガスが　ふきだしてきて&amp;lt;br&amp;gt;すいめんじょうたいに　たってしまう|Stepping on this trap releases a gas that causes a Sleep status.}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap releases a gas&amp;lt;br&amp;gt;that causes the [[Status condition (Mystery Dungeon)#Sleep| &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Sleep&amp;lt;/span&amp;gt;]] status.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it makes you [[Status condition (Mystery Dungeon)#Sleep|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;sleep&amp;lt;/span&amp;gt;]].&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|RTDX}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it makes you [[Status condition (Mystery Dungeon)#Sleep|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Sleep&amp;lt;/span&amp;gt;]] for a while.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Poison Trap&lt;br /&gt;
| {{gameabbrevmd|RB}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap looses poison&amp;lt;br&amp;gt;spikes that leave the Pokémon {{status|Poison|poisoned}}.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|TDS}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap releases spikes&amp;lt;br&amp;gt;that afflict the Pokémon with a&amp;lt;br/&amp;gt;{{status|Poison|Poisoned}} status condition.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap releases spikes&amp;lt;br&amp;gt;that cause the [[Status condition (Mystery Dungeon)#Poisoned| &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Poisoned&amp;lt;/span&amp;gt;]] status condition.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it makes you [[Status condition (Mystery Dungeon)#Poisoned|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;poisoned&amp;lt;/span&amp;gt;]].&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|RTDX}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap makes you [[Status condition (Mystery Dungeon)#Poisoned|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Poisoned&amp;lt;/span&amp;gt;]].&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| Spin Trap&lt;br /&gt;
| {{gameabbrevmd|RB}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot;| Stepping on this trap spins the Pokémon&amp;lt;br&amp;gt;around dizzyingly, making it&amp;lt;br&amp;gt;{{status|Confusion|confused}}.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|TDS}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot;| Stepping on this trap spins the Pokémon&amp;lt;br&amp;gt;around and makes it dizzy, causing a&amp;lt;br&amp;gt;{{status|Confusion|Confused}} status.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot;| Stepping on this trap spins you around&amp;lt;br&amp;gt;and makes you dizzy, causing the&amp;lt;br&amp;gt;[[Status condition (Mystery Dungeon)#Confused|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;confused&amp;lt;/span&amp;gt;]] status.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it makes you [[Status condition (Mystery Dungeon)#Confused|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;confused&amp;lt;/span&amp;gt;]].&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|RTDX}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap makes you [[Status condition (Mystery Dungeon)#Confused|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;confused&amp;lt;/span&amp;gt;]] for a while.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Selfdestruct Trap&lt;br /&gt;
| {{gameabbrevmd|RB}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap makes it explode.&amp;lt;br/&amp;gt;Its damage extends to other Pokémon,&amp;lt;br/&amp;gt;items, and walls around the trap.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|TDS}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap causes an&amp;lt;br/&amp;gt;explosion, damaging all surrounding&amp;lt;br/&amp;gt;Pokémon, items, and walls.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Explosion Trap&lt;br /&gt;
| {{gameabbrevmd|RB}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap triggers a&amp;lt;br/&amp;gt;huge explosion.&amp;lt;br/&amp;gt;Its damage extends to other Pokémon,&amp;lt;br/&amp;gt;items, and walls. It has a bigger&amp;lt;br/&amp;gt;range than a Selfdestruct Trap.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|TDS}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap causes a&amp;lt;br/&amp;gt;huge explosion, damaging all surrounding&amp;lt;br/&amp;gt;Pokémon, items, and walls. It has a&amp;lt;br/&amp;gt;range that is much wider than a&amp;lt;br/&amp;gt;Selfdestruct Trap.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Blast Trap&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap causes an &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;explosion&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;that damages all nearby Pokémon and items.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it causes a blast.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap causes a blast.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Big Blast Trap&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap causes a&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;huge explosion&amp;lt;/span&amp;gt; that damages all&amp;lt;br&amp;gt;nearby Pokémon and items.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it causes a huge blast.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|RTDX}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap causes a huge blast.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|Chestnut Trap&lt;br /&gt;
| {{gameabbrevmd|RB}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap makes a spiky,&amp;lt;br/&amp;gt;unshelled Chestnut drop, inflicting&amp;lt;br/&amp;gt; damage.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|TDS}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap makes spiky&amp;lt;br/&amp;gt;Chestnuts fall, inflicting damage on the&amp;lt;br/&amp;gt;Pokémon.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Spiky Trap&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap damages you&amp;lt;br&amp;gt;with its spikes.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it damages you.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|RTDX}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap damages you.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Summon Trap&lt;br /&gt;
| {{gameabbrevmd|RB}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap releases a sweet&amp;lt;br&amp;gt;aroma that attracts Pokémon from afar.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|TDS}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap releases a sweet&amp;lt;br&amp;gt;aroma that attracts Pokémon from&amp;lt;br/&amp;gt;afar.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap releases a sweet&amp;lt;br&amp;gt;aroma that attracts Pokémon from afar.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it causes enemy Pokémon&amp;lt;br&amp;gt;to appear near you.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|RTDX}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap causes enemy Pokémon&amp;lt;br&amp;gt;to appear near you.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Grudge Trap&lt;br /&gt;
| {{gameabbrevmd|S}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap causes enemy&amp;lt;br/&amp;gt;Pokémon to appear, surrounding the&amp;lt;br/&amp;gt;Pokémon. It affects all Pokémon on&amp;lt;br/&amp;gt;the floor with a {{m|Grudge}} status effect.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap causes enemy&amp;lt;br&amp;gt;Pokémon to appear near you.&amp;lt;br&amp;gt;Also, enemy Pokémon on the floor will get&amp;lt;br&amp;gt;the [[Status condition (Mystery Dungeon)#Grudge| &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Grudge&amp;lt;/span&amp;gt;]] status condition.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it causes enemy Pokémon to&amp;lt;br&amp;gt;hold a [[Status condition (Mystery Dungeon)#Grudge|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;grudge&amp;lt;/span&amp;gt;]] and come for you.&amp;lt;br&amp;gt;Also, the &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;PP&amp;lt;/span&amp;gt; of the move you used on an enemy&amp;lt;br&amp;gt;with a [[Status condition (Mystery Dungeon)#Grudge|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;grudge&amp;lt;/span&amp;gt;]] will be &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|RTDX}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap causes enemy Pokémon on the floor to hold&amp;lt;br&amp;gt;a [[Status condition (Mystery Dungeon)#Grudge|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Grudge&amp;lt;/span&amp;gt;]] and come for you. The &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;PP&amp;lt;/span&amp;gt; of moves you use on an&amp;lt;br&amp;gt;enemy with a [[Status condition (Mystery Dungeon)#Grudge|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Grudge&amp;lt;/span&amp;gt;]] will go to &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Pokémon Trap&lt;br /&gt;
| {{gameabbrevmd|RB}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap transforms all&amp;lt;br/&amp;gt;items in the room into hostile Pokémon.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|TDS}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap transforms all&amp;lt;br/&amp;gt;items in the same room into enemy&amp;lt;br/&amp;gt;Pokémon.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap transforms all items&amp;lt;br&amp;gt;in the same room into Pokémon.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it transforms items on the&amp;lt;br&amp;gt;floor of the room into enemy Pokémon.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|RTDX}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap transforms nearby items on the ground into&amp;lt;br&amp;gt;enemy Pokémon.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Trip Trap&lt;br /&gt;
| {{gameabbrevmd|TDS}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap makes the&amp;lt;br&amp;gt;Pokémon trip and drop its held item.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap makes you trip and&amp;lt;br&amp;gt;drop your held item.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it makes you drop your held item.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|RTDX}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it makes you drop an item. You could even&amp;lt;br&amp;gt;drop more than one&amp;amp;mdash;so be careful!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Sticky Trap&lt;br /&gt;
| {{gameabbrevmd|RB}}&amp;lt;br/&amp;gt;{{gameabbrevmd|TDS}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap makes a random&amp;lt;br&amp;gt;item become sticky and unusable.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap makes a random item&amp;lt;br&amp;gt;become sticky and unusable.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If the leader steps on it, an item in the&amp;lt;br&amp;gt;Bag becomes sticky.&amp;lt;br&amp;gt;If a Pokémon other than the leader steps on it,&amp;lt;br&amp;gt;the Pokémon&#039;s held item becomes sticky.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|RTDX}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If the leader steps on this trap, an item in the Toolbox&amp;lt;br&amp;gt;becomes sticky. If a Pokémon other than the leader steps on this&amp;lt;br&amp;gt;trap, the Pokémon&#039;s held item becomes sticky. If you want to use a&amp;lt;br&amp;gt;sticky item again, you will need to use a [[File:MDBag Wonder Orb VI Sprite.png]][[Wonder Orb#Cleanse Orb| &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Cleanse Orb&amp;lt;/span&amp;gt;]] on it&amp;lt;br&amp;gt;or leave the dungeon with the item.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Mud Trap&lt;br /&gt;
| {{gameabbrevmd|RB}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap makes it blow&amp;lt;br/&amp;gt;mud that lowers the Pokémon&#039;s {{stat|Attack}},&amp;lt;br/&amp;gt;{{stat|Defense}}, {{stat|Special Attack}}, or&amp;lt;br/&amp;gt;{{stat|Special Defense}} by one level.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|TDS}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap makes it spew&amp;lt;br/&amp;gt;mud that reduces the Pokémon&#039;s {{stat|Attack}},&amp;lt;br/&amp;gt;{{stat|Defense}}, {{stat|Special Attack}}, or {{stat|Special Defense|Special}}&amp;lt;br/&amp;gt;{{stat|Special Defense|Defense}} by 3 levels.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap makes it spew mud&amp;lt;br&amp;gt;that lowers the Pokémon&#039;s &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;Attack&amp;lt;/span&amp;gt;,&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;Defense&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;Special Attack&amp;lt;/span&amp;gt;, or&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;Special Defense&amp;lt;/span&amp;gt; a lot.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it lowers your &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;Attack&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;Defense&amp;lt;/span&amp;gt;,&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;Sp. Atk&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;Sp. Def&amp;lt;/span&amp;gt;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|RTDX}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it sharply lowers one of your stats&amp;amp;mdash;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Attack&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Defense&amp;lt;/span&amp;gt;,&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Sp. Atk&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Sp. Def&amp;lt;/span&amp;gt;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Grimy Trap&lt;br /&gt;
| {{gameabbrevmd|RB}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap makes it spew&amp;lt;br/&amp;gt;muck that gums up food.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|TDS}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap makes it spew&amp;lt;br/&amp;gt;muck that gunks up food.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap makes it spew a&amp;lt;br&amp;gt;filthy grime that covers your food. Yuck!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If the leader steps on it, food in the Bag&amp;lt;br&amp;gt;will become [[File:MDBag Grimy Food VI Sprite.png]][[Food (Mystery Dungeon)#Grimy Food|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Grimy Food&amp;lt;/span&amp;gt;]].&amp;lt;br&amp;gt;If a Pokémon other than the leader steps on it,&amp;lt;br&amp;gt;its held item will become [[File:MDBag Grimy Food VI Sprite.png]][[Food (Mystery Dungeon)#Grimy Food|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Grimy Food&amp;lt;/span&amp;gt;]].&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|RTDX}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If the leader steps on this trap, food in the Toolbox will&amp;lt;br&amp;gt;become [[File:MDBag Grimy Food VI Sprite.png]][[Food (Mystery Dungeon)#Grimy Food|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Grimy Food&amp;lt;/span&amp;gt;]]. If a Pokémon other than the leader steps&amp;lt;br&amp;gt;on this trap, the food it&#039;s holding will become [[File:MDBag Grimy Food VI Sprite.png]][[Food (Mystery Dungeon)#Grimy Food|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Grimy Food&amp;lt;/span&amp;gt;]].&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |  Apple Trap&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it changes an item in the&amp;lt;br&amp;gt;Bag to a [[File:MDBag Apple Fresh VI Sprite.png]][[Food (Mystery Dungeon)#Big Apple|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Big Apple&amp;lt;/span&amp;gt;]].&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|RTDX}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap changes an item in the Toolbox into&amp;lt;br&amp;gt;a [[File:MDBag Apple Fresh VI Sprite.png]][[Food (Mystery Dungeon)#Big Apple|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Big Apple&amp;lt;/span&amp;gt;]].&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Hunger Trap&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it makes you hungry!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|RTDX}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap makes your &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Belly&amp;lt;/span&amp;gt; a bit emptier.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Emera-Swap Trap&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it swaps an emera on a [[File:MDBag Looplet 1 VI Sprite.png]]looplet&amp;lt;br&amp;gt;for another emera.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Emera-Crush Trap&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it causes an emera on&amp;lt;br&amp;gt;a [[File:MDBag Looplet 1 VI Sprite.png]]looplet to come off a disappear.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|Spiked Tile&lt;br /&gt;
| {{gameabbrevmd|RB}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap inflicts damage.&amp;lt;br/&amp;gt;It can be made using the move {{m|Spikes}}.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|TDS}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap, which is made&amp;lt;br/&amp;gt;with the {{m|Spikes}} move, inflicts damage&amp;lt;br/&amp;gt;on the Pokémon.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|Spikes&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it damages you.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|RTDX}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap damages you.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Toxic Spikes&lt;br /&gt;
| {{gameabbrevmd|TDS}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap inflicts damage&amp;lt;br/&amp;gt;and causes a {{status|Poison|Poisoned}}&amp;lt;br/&amp;gt;status. This trap is made with the&amp;lt;br/&amp;gt;{{m|Toxic Spikes}} move.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap damages you and&amp;lt;br&amp;gt;causes the [[Status condition (Mystery Dungeon)#Poisoned| &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Poisoned&amp;lt;/span&amp;gt;]] status.&amp;lt;br&amp;gt;This trap is made by using the&amp;lt;br&amp;gt;[[Toxic Spikes (move)| &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Toxic Spikes&amp;lt;/span&amp;gt;]] move.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it damages you and&amp;lt;br&amp;gt;makes you [[Status condition (Mystery Dungeon)#Poisoned|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;poisoned&amp;lt;/span&amp;gt;]].&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|RTDX}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap damages you and&amp;lt;br&amp;gt;makes you [[Status condition (Mystery Dungeon)#Poisoned|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Poisoned&amp;lt;/span&amp;gt;]].&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Stealth Rock&lt;br /&gt;
| {{gameabbrevmd|TDS}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap, which is made&amp;lt;br/&amp;gt;with the {{m|Stealth Rock}} move, inflicts&amp;lt;br/&amp;gt;damage on the Pokémon!&amp;lt;br/&amp;gt;The trap is invisible when created!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on this trap damages you.&amp;lt;br&amp;gt;This trap is made using the&amp;lt;br&amp;gt;[[Stealth Rock (move)| &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Stealth Rock&amp;lt;/span&amp;gt;]] move.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stepping on it damages you with&amp;lt;br&amp;gt;a Rock-type move.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|RTDX}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If you step on this trap, you&#039;ll take Rock-type damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; rowspan=&amp;quot;4&amp;quot; | Random Trap&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{gameabbrevmd|S}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; class=&amp;quot;l&amp;quot; | Stepping on this trap releases the same&amp;lt;br/&amp;gt;effect as another trap appearing&amp;lt;br/&amp;gt;on the floor. Also, this trap affects&amp;lt;br/&amp;gt;everyone in the party!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{gameabbrevmd|GTI}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; class=&amp;quot;l&amp;quot; | Stepping on this trap releases the same&amp;lt;br&amp;gt;effect as another trap appearing on&amp;lt;br&amp;gt;the floor. Also, this trap affects your&amp;lt;br&amp;gt;entire party!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{gameabbrevmd|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; class=&amp;quot;l&amp;quot; | Stepping on it has a random effect&amp;lt;br&amp;gt;on your party!&amp;lt;br&amp;gt;Who knows what kind of effect&amp;lt;br&amp;gt;it may have?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{gameabbrevmd|RTDX}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; class=&amp;quot;l&amp;quot; | Stepping on this trap has a random effect on your party!&amp;lt;br&amp;gt;Who knows what kind of effect it may have?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventure Hint===&amp;lt;!--use colspan in the table to add more lines--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Wonder Tile&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| This is a [[File:IconTileGTI.png]]Wonder Tile. If your stats&amp;lt;br&amp;gt;have been lowered by moves such as&amp;lt;br&amp;gt;[[Growl (move)|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Growl&amp;lt;/span&amp;gt;]] or [[Tail Whip (move)|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Tail Whip&amp;lt;/span&amp;gt;]], stepping&amp;lt;br&amp;gt;on this will return them to normal.&amp;lt;br&amp;gt;But watch out! Any raised stats&amp;lt;br&amp;gt;will also be returned to normal.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| If your stats are lowered by a trap or by an&amp;lt;br&amp;gt;enemy&#039;s move, walk over a [[File:IconTileSMD.png]]&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Wonder Tile&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;to restore them to normal.&amp;lt;br&amp;gt;But watch out! Any raised stats will&amp;lt;br&amp;gt;also be returned to normal!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Training Switch&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| This is a [[File:IconTileGTI.png]]Training Switch.&amp;lt;br&amp;gt;Step on it, and moves that you and your&amp;lt;br&amp;gt;party members use will power up more&amp;lt;br&amp;gt;quickly while on this floor!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| This is a [[File:IconTileSMD.png]]&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Training Switch&amp;lt;/span&amp;gt;.&amp;lt;br&amp;gt;Step on it, and your moves that you and your&amp;lt;br&amp;gt;teammates use will power up more&amp;lt;br&amp;gt;quickly while on this floor!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Gust Trap&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapGTI.png]]Gust Trap!&amp;lt;br&amp;gt;The Pokémon that steps on this trap will&amp;lt;br&amp;gt;be blown away! If it gets blown on top of&amp;lt;br&amp;gt;a crag or into the water, the Pokémon will&amp;lt;br&amp;gt;be warped somewhere.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapSMD.png]]&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Gust Trap&amp;lt;/span&amp;gt;!&amp;lt;br&amp;gt;The Pokémon that steps on this trap will&amp;lt;br&amp;gt;be blown away! If it gets blown to&amp;lt;br&amp;gt;somewhere it can&#039;t land, such as on top of&amp;lt;br&amp;gt;a crag or in the water, the Pokémon will&amp;lt;br&amp;gt;be warped somewhere else.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Warp Trap&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapGTI.png]]Warp Trap!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you get separated from a party member,&amp;lt;br&amp;gt;try switching that party member&#039;s tactics&amp;lt;br&amp;gt;to &amp;quot;Wait there.&amp;quot; This will make it easier&amp;lt;br&amp;gt;for you to regroup.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapSMD.png]]&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Warp Trap&amp;lt;/span&amp;gt;!&amp;lt;br&amp;gt;The Pokémon that steps on this trap will&amp;lt;br&amp;gt;be warped away! If you get separated from&amp;lt;br&amp;gt;a teammate, try switching that teammate&#039;s&amp;lt;br&amp;gt;tactics to Wait there. This will make it&amp;lt;br&amp;gt;easier for you to regroup.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|RTDX}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapSMD.png]]&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Warp Trap&amp;lt;/span&amp;gt;! The Pokémon that steps on this&amp;lt;br&amp;gt;trap will be warped to somewhere on the floor! If a&amp;lt;br&amp;gt;teammate gets separated from the team, try&amp;lt;br&amp;gt;switching that teammate&#039;s &amp;lt;span style=&amp;quot;color: orange&amp;gt;tactics&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color: orange&amp;gt;Wait there&amp;lt;/span&amp;gt;.&amp;lt;br&amp;gt;This will make it easier for you to regroup.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pitfall Trap&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapGTI.png]]Pitfall Trap!&amp;lt;br&amp;gt;The Pokémon that steps on this trap will&amp;lt;br&amp;gt;fall down to the next floor!&amp;lt;br&amp;gt;If a party member falls, you&#039;ll be separated!&amp;lt;br&amp;gt;You&#039;ll have to return to Quagsire Assembly&amp;lt;br&amp;gt;to choose the party member again.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Seal Trap&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapGTI.png]]Seal Trap!&amp;lt;br&amp;gt;The Pokémon that steps on this trap will&amp;lt;br&amp;gt;be unable to use one of its moves!&amp;lt;br&amp;gt;Move on to the next floor, or use a&amp;lt;br&amp;gt;[[File:MDBag Seed V Sprite.png]]Heal Seed to return to normal.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapSMD.png]]&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Seal Trap&amp;lt;/span&amp;gt;!&amp;lt;br&amp;gt;The Pokémon that steps on this trap will&amp;lt;br&amp;gt;be unable to use &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; move!&amp;lt;br&amp;gt;To return to normal, move on to the next&amp;lt;br&amp;gt;floor or use a [[File:MDBag Seed VI Sprite.png]][[Seed#Heal Seed|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Heal Seed&amp;lt;/span&amp;gt;]].&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | PP Leech Trap&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapGTI.png]]PP Leech Trap!&amp;lt;br&amp;gt;If a Pokémon steps on this trap,&amp;lt;br&amp;gt;the &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;PP&amp;lt;/span&amp;gt; of one of its moves will be&amp;lt;br&amp;gt;reduced to 0!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapSMD.png]]&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;PP Leech Trap&amp;lt;/span&amp;gt;!&amp;lt;br&amp;gt;If a Pokémon steps on this trap, the &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;PP&amp;lt;/span&amp;gt; of&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; move will be reduced to &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Slow Trap&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapGTI.png]]Slow Trap!&amp;lt;br&amp;gt;The Pokémon that steps on this trap&amp;lt;br&amp;gt;will have its Speed lowered temporarily!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapSMD.png]]&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Slow Trap&amp;lt;/span&amp;gt;!&amp;lt;br&amp;gt;The Pokémon that steps on this trap&amp;lt;br&amp;gt;will become [[Status condition (Mystery Dungeon)#Slow|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;slow&amp;lt;/span&amp;gt;]], and its&amp;lt;br&amp;gt;[[Travel Speed|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Travel Speed&amp;lt;/span&amp;gt;]] will go down temporarily!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Slumber Trap&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapGTI.png]]Slumber Trap!&amp;lt;br&amp;gt;The Pokémon that steps on this trap&amp;lt;br&amp;gt;will temporarily fall asleep!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapSMD.png]]&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Slumber Trap&amp;lt;/span&amp;gt;!&amp;lt;br&amp;gt;The Pokémon that steps on this trap&amp;lt;br&amp;gt;will get the [[Status condition (Mystery Dungeon)#Sleep|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;sleep&amp;lt;/span&amp;gt;]] status&amp;lt;br&amp;gt;and fall asleep!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Poison Trap&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapGTI.png]]Poison Trap!&amp;lt;br&amp;gt;The Pokémon that steps on this trap will&amp;lt;br&amp;gt;become Poisoned!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapSMD.png]]&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Poison Trap&amp;lt;/span&amp;gt;!&amp;lt;br&amp;gt;The Pokémon that steps on this trap&amp;lt;br&amp;gt;will become [[Status condition (Mystery Dungeon)#Poisoned|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;poisoned&amp;lt;/span&amp;gt;]]!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Spin Trap&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapGTI.png]]Spin Trap!&amp;lt;br&amp;gt;The Pokémon that steps on this trap&amp;lt;br&amp;gt;will become confused!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapSMD.png]]&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Spin Trap&amp;lt;/span&amp;gt;!&amp;lt;br&amp;gt;The Pokémon that steps on this trap&amp;lt;br&amp;gt;will become [[Status condition (Mystery Dungeon)#Confused|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;confused&amp;lt;/span&amp;gt;]]!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Blast Trap&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapGTI.png]]Blast Trap!&amp;lt;br&amp;gt;If a Pokémon steps on this trap, the trap&amp;lt;br&amp;gt;will explode, damaging nearby Pokémon!&amp;lt;br&amp;gt;Nearby items on the ground will be&amp;lt;br&amp;gt;destroyed and disappear, too!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapSMD.png]]&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Blast Trap&amp;lt;/span&amp;gt;!&amp;lt;br&amp;gt;If a Pokémon steps on this trap, the trap&amp;lt;br&amp;gt;will explode, damaging nearby Pokémon!&amp;lt;br&amp;gt;Nearby items on the ground will be&amp;lt;br&amp;gt;destroyed and will disappear!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Big Blast Trap&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapGTI.png]]Big Blast Trap!&amp;lt;br&amp;gt;If a Pokémon steps on this trap,&amp;lt;br&amp;gt;a big explosion will occur, damaging all&amp;lt;br&amp;gt;nearby Pokémon!&amp;lt;br&amp;gt;Nearby items on the ground will be&amp;lt;br&amp;gt;destroyed and disappear, too!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapSMD.png]]&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Big Blast Trap&amp;lt;/span&amp;gt;!&amp;lt;br&amp;gt;If a Pokémon steps on this trap,&amp;lt;br&amp;gt;a big explosion will occur, damaging&amp;lt;br&amp;gt;all nearby Pokémon!&amp;lt;br&amp;gt;Nearby items on the ground will be&amp;lt;br&amp;gt;destroyed and will disappear!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Spiky Trap&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapGTI.png]]Spiky Trap!&amp;lt;br&amp;gt;The Pokémon that steps on this trap will&amp;lt;br&amp;gt;take damage!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapSMD.png]]&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Spiky Trap&amp;lt;/span&amp;gt;!&amp;lt;br&amp;gt;The Pokémon that steps on&amp;lt;br&amp;gt;this trap will take damage!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Summon Trap&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapGTI.png]]Summon Trap!&amp;lt;br&amp;gt;An enemy Pokémon will appear close to&amp;lt;br&amp;gt;the Pokémon that steps on this trap!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapSMD.png]]&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Summon Trap&amp;lt;/span&amp;gt;!&amp;lt;br&amp;gt;An enemy Pokémon will appear close to&amp;lt;br&amp;gt;the Pokémon that steps on this trap!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Grudge Trap&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{gameabbrevmd|GTI}}&lt;br /&gt;
| Oh no! It&#039;s a [[File:IconTrapGTI.png]]Grudge Trap!&amp;lt;br&amp;gt;All of the enemies on this floor will gain&amp;lt;br&amp;gt;the Grudge status!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| If you defeat an enemy with the&amp;lt;br&amp;gt;Grudge status,&amp;lt;br&amp;gt;the &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;PP&amp;lt;/span&amp;gt; of the move last used will be&amp;lt;br&amp;gt;reduced to &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;!&amp;lt;br&amp;gt;It might be a good idea to run through this&amp;lt;br&amp;gt;floor without fighting!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| Enemies on the entire floor will hold a&amp;lt;br&amp;gt;[[Status condition (Mystery Dungeon)#Grudge|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;grudge&amp;lt;/span&amp;gt;]] and come for you!&amp;lt;br&amp;gt;The &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;PP&amp;lt;/span&amp;gt; of the move you used on an enemy&amp;lt;br&amp;gt;with a [[Status condition (Mystery Dungeon)#Grudge|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;grudge&amp;lt;/span&amp;gt;]] will be &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Pokémon Trap&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapGTI.png]]Pokémon Trap!&amp;lt;br&amp;gt;If a Pokémon steps on this trap, an item on&amp;lt;br&amp;gt;the ground in the room will turn into&amp;lt;br&amp;gt;an enemy Pokémon!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapSMD.png]]&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Pokémon Trap&amp;lt;/span&amp;gt;!&amp;lt;br&amp;gt;If a Pokémon steps on this trap, items&amp;lt;br&amp;gt;on the ground in the room will transform&amp;lt;br&amp;gt;into enemy Pokémon!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Trip Trap&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapGTI.png]]Trip Trap!&amp;lt;br&amp;gt;The Pokémon that steps on this trap will&amp;lt;br&amp;gt;drop its held item on the ground!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapSMD.png]]&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Trip Trap&amp;lt;/span&amp;gt;!&amp;lt;br&amp;gt;The Pokémon that steps on this trap&amp;lt;br&amp;gt;will drop its held item onto the ground!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Sticky Trap&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapGTI.png]]Sticky Trap!&amp;lt;br&amp;gt;If a Pokémon steps on this trap, one of its&amp;lt;br&amp;gt;items will get all sticky and become&amp;lt;br&amp;gt;unusable! Either leave the dungeon, or use&amp;lt;br&amp;gt;a [[File:MDBag Wonder Orb V Sprite.png]]Cleanse Orb to return to normal.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapSMD.png]]&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Sticky Trap&amp;lt;/span&amp;gt;! If a Pokémon steps&amp;lt;br&amp;gt;on this trap, &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; item will get sticky&amp;lt;br&amp;gt;and become unusable!&amp;lt;br&amp;gt;Either leave the dungeon or use a&amp;lt;br&amp;gt;[[File:MDBag Wonder Orb VI Sprite.png]][[Wonder Orb#Cleanse Orb|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Cleanse Orb&amp;lt;/span&amp;gt;]] to return to normal.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Mud Trap&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapGTI.png]]Mud Trap!&amp;lt;br&amp;gt;The Pokémon that steps on this trap will&amp;lt;br&amp;gt;have its stats lowered.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapSMD.png]]&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Mud Trap&amp;lt;/span&amp;gt;!&amp;lt;br&amp;gt;The Pokémon that steps on this trap&amp;lt;br&amp;gt;will have its &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;Attack&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;Sp. Atk&amp;lt;/span&amp;gt;,&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;Defense&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;Sp. Def&amp;lt;/span&amp;gt; lowered.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Grimy Trap&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapGTI.png]]Grimy Trap!&amp;lt;br&amp;gt;Any [[File:MDBag Apple V Sprite.png]]Apple inside your Bag&amp;lt;br&amp;gt;may turn into [[File:MDBag Grimy Food V Sprite.png]]Grimy Food.&amp;lt;br&amp;gt;Eat it and something bad will happen.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapSMD.png]]&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Grimy Trap&amp;lt;/span&amp;gt;!&amp;lt;br&amp;gt;Any food item inside your Bag, such as an&amp;lt;br&amp;gt;[[File:MDBag Apple Fresh VI Sprite.png]][[Food (Mystery Dungeon)#Apple|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Apple&amp;lt;/span&amp;gt;]], may turn into [[File:MDBag Grimy Food VI Sprite.png]][[Food (Mystery Dungeon)#Grimy Food|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Grimy Food&amp;lt;/span&amp;gt;]].&amp;lt;br&amp;gt;If you eat it, something bad will happen.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Apple Trap&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| It&#039;s an [[File:IconTrapSMD.png]]&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Apple Trap&amp;lt;/span&amp;gt;!&amp;lt;br&amp;gt;If you step on it, &amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; item in your Bag&amp;lt;br&amp;gt;will become a [[File:MDBag Apple Fresh VI Sprite.png]][[Food (Mystery Dungeon)#Big Apple|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Big Apple&amp;lt;/span&amp;gt;]]!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Hunger Trap&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapSMD.png]]&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Hunger Trap&amp;lt;/span&amp;gt;!&amp;lt;br&amp;gt;Your {{stat|Belly|&amp;lt;span style=&amp;quot;color: skyblue&amp;quot;&amp;gt;Belly&amp;lt;/span&amp;gt;}} will become empty!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Emera-Swap Trap&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| It&#039;s an [[File:IconTrapSMD.png]]&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Emera-Swap Trap&amp;lt;/span&amp;gt;! If you step on it,&amp;lt;br&amp;gt;an emera set into a [[File:MDBag Looplet 1 VI Sprite.png]]looplet will be&amp;lt;br&amp;gt;replaced with another emera!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Emera-Crush Trap&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| It&#039;s an [[File:IconTrapSMD.png]]&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Emera-Crush Trap&amp;lt;/span&amp;gt;!&amp;lt;br&amp;gt;If you step on it, an emera set into&amp;lt;br&amp;gt;a [[File:MDBag Looplet 1 VI Sprite.png]]looplet will drop off and disappear!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spikes&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapSMD.png]]&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Spikes&amp;lt;/span&amp;gt; trap!&amp;lt;br&amp;gt;The Pokémon that steps on it&amp;lt;br&amp;gt;will take damage!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Toxic Spikes&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapGTI.png]]Toxic Spikes!&amp;lt;br&amp;gt;The Pokémon that steps on this trap will&amp;lt;br&amp;gt;take damage and also become&amp;lt;br&amp;gt;Poisoned!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapSMD.png]]&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Toxic Spikes&amp;lt;/span&amp;gt; trap!&amp;lt;br&amp;gt;The Pokémon that steps on this trap will&amp;lt;br&amp;gt;take damage and also become&amp;lt;br&amp;gt;[[Status condition (Mystery Dungeon)#Poisoned|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;poisoned&amp;lt;/span&amp;gt;]]!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Stealth Rock&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapGTI.png]]Stealth Rock!&amp;lt;br&amp;gt;The Pokémon that steps on this trap will&amp;lt;br&amp;gt;take damage!&amp;lt;br&amp;gt;If the Pokémon is weak against Rock,&amp;lt;br&amp;gt;the damage will be greater.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
| It&#039;s a [[File:IconTrapSMD.png]]&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Stealth Rock&amp;lt;/span&amp;gt; trap! The Pokémon&amp;lt;br&amp;gt;that steps on this trap will take damage!&amp;lt;br&amp;gt;If the Pokémon is weak against Rock-type&amp;lt;br&amp;gt;moves, the damage will be greater.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Random Trap&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{gameabbrevmd|GTI}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | It&#039;s a [[File:IconTrapGTI.png]]Random Trap!&amp;lt;br&amp;gt;Who knows what kind of effect&amp;lt;br&amp;gt;it will have?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{gameabbrevmd|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | It&#039;s a [[File:IconTrapSMD.png]]&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Random Trap&amp;lt;/span&amp;gt;!&amp;lt;br&amp;gt;If a Pokémon steps on it, a random thing&amp;lt;br&amp;gt;will happen to you and your teammates.&amp;lt;br&amp;gt;Who knows what kind of effect&amp;lt;br&amp;gt;it may have?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
{{missing image|section}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}&amp;quot; | Tile&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | {{gameabbrevmd|RB}} &amp;amp; {{gameabbrevmd|TDS}}&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | {{gameabbrevmd|BSL}}&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | {{gameabbrevmd|GTI}}&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | {{gameabbrevmd|SMD}}&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}&amp;quot; | {{gameabbrevmd|RTDX}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Stairs&lt;br /&gt;
| [[File:Stairs Up RTRB TDS.png]][[File:Stairs Down RTRB TDS.png]][[File:Stairs Disabled RTRB.png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Stairs Up GTI.png]]&amp;lt;br&amp;gt;[[File:Stairs Up Orange GTI.png]][[File:Stairs Down Orange GTI.png]]&lt;br /&gt;
| [[File:Stairs Up SMD.png]][[File:Stairs Down SMD.png]]&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#FFF&lt;br /&gt;
| Warp Zone&lt;br /&gt;
| [[File:Warp Trap RTRB TDS.png]]&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Wonder Tile&lt;br /&gt;
| [[File:Wonder Tile RTRB TDS.png]]&lt;br /&gt;
| [[File:Wonder Tile BSL.png]]&lt;br /&gt;
| [[File:Wonder Tile GTI.png]]&lt;br /&gt;
| [[File:Wonder Tile SMD.png]]&lt;br /&gt;
| [[File:Wonder Tile artwork RTDX.png|96px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&lt;br /&gt;
| Training Switch&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[File:Training Switch GTI.png]]&lt;br /&gt;
| [[File:Training Switch SMD.png]]&lt;br /&gt;
| [[File:Training Switch artwork RTDX.png|96px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Rescue Spot{{sup/md|RB}}&amp;lt;br/&amp;gt;Rescue Point{{sup/md|TDS}}&lt;br /&gt;
| [[File:Rescue Point RTRB TDS.png]]&lt;br /&gt;
|&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&lt;br /&gt;
| {{tt|Progress Point|The Progress Point tile created from a Progress Device.}}&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[File:Progress Point SMD.png]]&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&lt;br /&gt;
| {{tt|Progress Point|The Progress Point tile created from a Progress Device +.}}&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[File:Progress Point alt SMD.png]]&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Sparkling Floor&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[File:Sparkling Floor GTI.png]]&lt;br /&gt;
| [[File:Sparkling Floor SMD.png]]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Gold Floor&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[File:Gold Floor GTI.png]]&lt;br /&gt;
|&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Carpet&lt;br /&gt;
| [[File:Kecleon Carpet RTRB TDS.png]]&lt;br /&gt;
| [[File:Kecleon Carpet BSL.png]]&lt;br /&gt;
| [[File:Kecleon Carpet GTI.png]]&lt;br /&gt;
| [[File:Kecleon Carpet SMD.png]]&lt;br /&gt;
| [[File:Kecleon Carpet RTDX.png|96px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Gust Trap&lt;br /&gt;
| [[File:Gust Trap RTRB TDS.png]]&lt;br /&gt;
| [[File:Gust Trap BSL.png]]&lt;br /&gt;
| [[File:Gust Trap GTI.png]]&lt;br /&gt;
| [[File:Gust Trap SMD.png]]&lt;br /&gt;
| [[File:Gust Trap artwork RTDX.png|96px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Warp Trap&lt;br /&gt;
| [[File:Warp Trap RTRB TDS.png]]&lt;br /&gt;
| [[File:Warp Trap BSL.png]]&lt;br /&gt;
| [[File:Warp Trap GTI.png]]&lt;br /&gt;
| [[File:Warp Trap SMD.png]]&lt;br /&gt;
| [[File:Warp Trap artwork RTDX.png|96px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pitfall Trap{{tt|*|A model exists in Super Mystery Dungeon though the trap is not used}}&lt;br /&gt;
| [[File:Pitfall Trap RTRB TDS.png]]&lt;br /&gt;
| [[File:Pitfall Trap BSL.png]]&lt;br /&gt;
| [[File:Pitfall Trap GTI.png]]&lt;br /&gt;
| [[File:Pitfall Trap SMD.png]]&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Discord Trap&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[File:Discord Trap SMD.png]]&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Seal Trap&lt;br /&gt;
| [[File:Seal Trap RTRB TDS.png]]&lt;br /&gt;
| [[File:Seal Trap BSL.png]]&lt;br /&gt;
| [[File:Seal Trap GTI.png]]&lt;br /&gt;
| [[File:Seal Trap SMD.png]]&lt;br /&gt;
| [[File:Seal Trap artwork RTDX.png|96px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| PP-Zero Trap{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;PP Leech Trap{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| [[File:PP-Zero Trap RTRB TDS.png]]&lt;br /&gt;
| [[File:PP-Zero Trap BSL.png]]&lt;br /&gt;
| [[File:PP Leech Trap GTI.png]]&lt;br /&gt;
| [[File:PP Leech Trap SMD.png]]&lt;br /&gt;
| [[File:PP Leech Trap artwork RTDX.png|96px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Slow Trap&lt;br /&gt;
| [[File:Slow Trap RTRB TDS.png]]&lt;br /&gt;
| [[File:Slow Trap BSL.png]]&lt;br /&gt;
| [[File:Slow Trap GTI.png]]&lt;br /&gt;
| [[File:Slow Trap SMD.png]]&lt;br /&gt;
| [[File:Slow Trap artwork RTDX.png|96px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Slumber Trap&lt;br /&gt;
| [[File:Slumber Trap RTRB TDS.png]]&lt;br /&gt;
| [[File:Slumber Trap BSL.png]]&lt;br /&gt;
| [[File:Slumber Trap GTI.png]]&lt;br /&gt;
| [[File:Slumber Trap SMD.png]]&lt;br /&gt;
| [[File:Slumber Trap artwork RTDX.png|96px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Poison Trap&lt;br /&gt;
| [[File:Poison Trap RTRB TDS.png]]&lt;br /&gt;
| [[File:Poison Trap BSL.png]]&lt;br /&gt;
| [[File:Poison Trap GTI.png]]&lt;br /&gt;
| [[File:Poison Trap SMD.png]]&lt;br /&gt;
| [[File:Poison Trap artwork RTDX.png|96px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spin Trap&lt;br /&gt;
| [[File:Spin Trap RTRB TDS.png]]&lt;br /&gt;
| [[File:Spin Trap BSL.png]]&lt;br /&gt;
| [[File:Spin Trap GTI.png]]&lt;br /&gt;
| [[File:Spin Trap SMD.png]]&lt;br /&gt;
| [[File:Spin Trap artwork RTDX.png|96px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Selfdestruct Trap&lt;br /&gt;
| [[File:Selfdestruct Trap RTRB TDS.png]]&lt;br /&gt;
| [[File:Selfdestruct Trap BSL.png]]&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Explosion Trap&lt;br /&gt;
| [[File:Explosion Trap RTRB TDS.png]]&lt;br /&gt;
| [[File:Explosion Trap BSL.png]]&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Blast Trap&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[File:Blast Trap GTI.png]]&lt;br /&gt;
| [[File:Blast Trap SMD.png]]&lt;br /&gt;
| [[File:Blast Trap artwork RTDX.png|96px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Big Blast Trap&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[File:Big Blast Trap GTI.png]]&lt;br /&gt;
| [[File:Big Blast Trap SMD.png]]&lt;br /&gt;
| [[File:Big Blast Trap artwork RTDX.png|96px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chestnut Trap&lt;br /&gt;
| [[File:Chestnut Trap RTRB TDS.png]]&lt;br /&gt;
| [[File:Chestnut Trap BSL.png]]&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spiky Trap&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[File:Spiky Trap GTI.png]]&lt;br /&gt;
| [[File:Spiky Trap SMD.png]]&lt;br /&gt;
| [[File:Spiky Trap artwork RTDX.png|96px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Sticky Trap&lt;br /&gt;
| [[File:Sticky Trap RTRB TDS.png]]&lt;br /&gt;
| [[File:Sticky Trap BSL.png]]&lt;br /&gt;
| [[File:Sticky Trap GTI.png]]&lt;br /&gt;
| [[File:Sticky Trap SMD.png]]&lt;br /&gt;
| [[File:Sticky Trap artwork RTDX.png|96px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Mud Trap&lt;br /&gt;
| [[File:Mud Trap RTRB TDS.png]]&lt;br /&gt;
| [[File:Mud Trap BSL.png]]&lt;br /&gt;
| [[File:Mud Trap GTI.png]]&lt;br /&gt;
| [[File:Mud Trap SMD.png]]&lt;br /&gt;
| [[File:Mud Trap artwork RTDX.png|96px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Grimy Trap&lt;br /&gt;
| [[File:Grimy Trap RTRB TDS.png]]&lt;br /&gt;
| [[File:Grimy Trap BSL.png]]&lt;br /&gt;
| [[File:Grimy Trap GTI.png]]&lt;br /&gt;
| [[File:Grimy Trap SMD.png]]&lt;br /&gt;
| [[File:Grimy Trap artwork RTDX.png|96px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Apple Trap&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[File:Apple Trap SMD.png]]&lt;br /&gt;
| [[File:Apple Trap artwork RTDX.png|96px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Hunger Trap&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[File:Hunger Trap SMD.png]]&lt;br /&gt;
| [[File:Hunger Trap artwork RTDX.png|96px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Summon Trap&lt;br /&gt;
| [[File:Summon Trap RTRB TDS.png]]&lt;br /&gt;
| [[File:Summon Trap BSL.png]]&lt;br /&gt;
| [[File:Summon Trap GTI.png]]&lt;br /&gt;
| [[File:Summon Trap SMD.png]]&lt;br /&gt;
| [[File:Summon Trap artwork RTDX.png|96px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Grudge Trap&lt;br /&gt;
| [[File:Grudge Trap S.png]]&lt;br /&gt;
| [[File:Grudge Trap BSL.png]]&lt;br /&gt;
| [[File:Grudge Trap GTI.png]]&lt;br /&gt;
| [[File:Grudge Trap SMD.png]]&lt;br /&gt;
| [[File:Grudge Trap artwork RTDX.png|96px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pokémon Trap&lt;br /&gt;
| [[File:Pokémon Trap RTRB TDS.png]]&lt;br /&gt;
| [[File:Pokémon Trap BSL.png]]&lt;br /&gt;
| [[File:Pokémon Trap GTI.png]]&lt;br /&gt;
| [[File:Pokémon Trap SMD.png]]&lt;br /&gt;
| [[File:Pokémon Trap artwork RTDX.png|96px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Trip Trap&lt;br /&gt;
| [[File:Trip Trap RTRB TDS.png]]&lt;br /&gt;
| [[File:Trip Trap BSL.png]]&lt;br /&gt;
| [[File:Trip Trap GTI.png]]&lt;br /&gt;
| [[File:Trip Trap SMD.png]]&lt;br /&gt;
| [[File:Trip Trap artwork RTDX.png|96px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Emera-Swap Trap&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[File:Emera-Swap Trap SMD.png]]&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Emera-Crush Trap&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[File:Emera-Crush Trap SMD.png]]&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spiked Tile{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;Spikes{{sup/md|SMD}}&lt;br /&gt;
| [[File:Spiked Tile RTRB TDS.png]]&lt;br /&gt;
| [[File:Spiked Tile BSL.png]]&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[File:Spikes SMD.png]]&lt;br /&gt;
| [[File:Spikes artwork RTDX.png|96px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Toxic Spikes&lt;br /&gt;
| [[File:Toxic Spikes TDS.png]]&lt;br /&gt;
| [[File:Toxic Spikes BSL.png]]&lt;br /&gt;
| [[File:Toxic Spikes GTI.png]]&lt;br /&gt;
| [[File:Toxic Spikes SMD.png]]&lt;br /&gt;
| [[File:Toxic Spikes artwork RTDX.png|96px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Stealth Rock&lt;br /&gt;
| [[File:Stealth Rock TDS.png]]&lt;br /&gt;
| [[File:Stealth Rock BSL.png]]&lt;br /&gt;
| [[File:Stealth Rock GTI.png]]&lt;br /&gt;
| [[File:Stealth Rock SMD.png]]&lt;br /&gt;
| [[File:Stealth Rock artwork RTDX.png|96px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot;| Random Trap&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot;| [[File:Random Trap S.png]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot;| [[File:Random Trap BSL.png]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot;| [[File:Random Trap GTI.png]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot;| [[File:Random Trap SMD.png]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot;| [[File:Random Trap artwork RTDX.png|96px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
Note: Since [[Pokémon Mystery Dungeon: Explorers of Sky]] and later games were never released in South Korea, many names of dungeon tiles that appeared in Pokémon Mystery Dungeon: Explorers of Sky and later were never localized in Korean. These have been marked with a &amp;lt;code&amp;gt;—&amp;lt;/code&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;width: 100%; text-align: center; border: 2px solid #{{MD color light}}; background: #{{MD color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}; {{roundytl|5px}}&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | {{flag|Japan|Japanese|20px}} Japanese&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | {{flag|France|20px}} French&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | {{flag|Germany|20px}} German&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | {{flag|Italy|20px}} Italian&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | {{flag|Spain|20px}} Spanish&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}&amp;quot; | {{flag|South Korea|20px}} Korean&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Wonder Tile || {{tt|ふしぎなゆか|Wonder Tile}} || Case Miracle || Wunder-Feld || Mattomagica || Baldosa Mágica || {{tt|이상한 마루|Strange Tile}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Training Switch || {{tt|たんれんスイッチ|Training Switch}} || Bachopiège{{sup/md|GTI}}&amp;lt;br&amp;gt;Piège Bachotage{{sup/md|SMD}} || Trainingsschalter || Interruttore Addestramento || Baldosa Práctica || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Stairs || {{tt|かいだん|Stairs}} || Escalier{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;Escaliers{{sup/md|GTI}}{{sup/md|SMD}} || Treppe || Scale || Escaleras{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;escaleras{{sup/md|GTI}}{{sup/md|SMD}} || {{tt|계단|Stairs}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Warp Zone || {{tt|ワープゾーン|Warp Zone}} || Téléporteur || Warp-Feld || Zona teletrasporto || Telepuerto || {{tt|워프 포인트|Warp Point}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Rescue Spot{{sup/md|RB}}&amp;lt;br/&amp;gt;Rescue Point{{sup/md|TDS}} || {{tt|きゅうじょちてん|Rescue Point}} || Point de secours || Rettungszone || Punto SOS || Punto de rescate ||&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Progress Point || {{tt|きろくポイント|Record Point}} || Point de Sauvegarde || Speicherpunkt || Punto Salvadati || Punto de Guardado || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Carpet || {{tt|カーペット|Carpet}} || Tapis || Teppich || Tappeto || Alfombra || {{tt|카펫|Carpet}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Sparkling Floor || {{tt|キラキラゆか|Sparkling Floor}} || Sol Brillant || Leuchtboden || Suolo Brillante || Baldosa Brillante || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Gold Floor || {{tt|おうごんゆか|Gold Floor}} || Sol Doré || Goldboden || Suolo Dorato || Baldosa Dorada || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Stunfisk || {{tt|マッギョ|Maggyo}} || Limonde || Flunschlik-Falle || Stunfisk || Stunfisk || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Ditto || {{tt|メタモン|Metamon}} || Métamorph || Ditto-Falle || Ditto || Ditto || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chestnut Trap || {{tt|イガグリスイッチ|Burr Switch}} || Piège Châtaigne || Kastanien-Falle || Castagnotrappola || Trampa Castañazo || {{tt|밤송이 스위치|Chestnut Switch}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spiky Trap || {{tt|トゲトゲのワナ|Spiky Trap}} || Piège Barbelé || Kastanien-Falle || Spinetrappola || Trampa Púas || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pitfall Trap || {{tt|おとしあな|Pitfall}} || Piège Trappe || Gruben-Falle || Precipitotrappola || Trampa Trampilla || {{tt|구멍함정|Pit Trap}}{{sup/md|B}}&amp;lt;br&amp;gt;{{tt|빠뜨리기 구멍|Vanish Pit}}{{sup/md|TD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Grudge Trap || {{tt|おんねんスイッチ|Grudge Switch}}{{sup/md|S}}&amp;lt;br&amp;gt;{{tt|おんねんのワナ|Grudge Trap}}{{sup/md|SMD}} || Piège Rancune || Nachspiel-Falle{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;Groll-Falle{{sup/md|GTI}}{{sup/md|SMD}} || Rancortrappola || Trampa Rabia || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Sticky Trap || {{tt|くっつきスイッチ|Sticky Switch}}{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;{{tt|くっつきのワナ|Sticky Trap}}{{sup/md|GTI}}{{sup/md|SMD}} || Piège Glu || Klebe-Falle || Viscidotrappola || Trampa Pegajosa || {{tt|끈적끈적 스위치|Sticky Switch}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spin Trap || {{tt|ぐるぐるスイッチ|Round and Round Switch}}{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;{{tt|ぐるぐるのワナ|Round and Round Trap}}{{sup/md|GTI}}{{sup/md|SMD}} || Piège Tournis || Schwindel-Falle || Storditrappola || Trampa Rotatoria || {{tt|빙글빙글 스위치|Round and Round Switch}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Trip Trap || {{tt|ころびスイッチ|Fall Switch}}{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;{{tt|ころばせのワナ|Tripping Trap}}{{sup/md|GTI}}{{sup/md|SMD}} || Croche-Piège || Stolper-Falle || Inciampotrappola || Trampa Tropezón || {{tt|데굴데굴 스위치|Falling Switch}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Selfdestruct Trap || {{tt|じばくスイッチ|Selfdestruct Switch}} || Piège Voltomine || Spreng-Falle || Scoppiotrappola || Trampa Autodestr. || {{tt|자폭 스위치|Selfdestruct Switch}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Blast Trap || {{tt|ばくはのワナ|Blast Trap}} || Piège Explosif || Spreng-Falle || Scoppiotrappola || Trampa Explosiva || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Poison Trap || {{tt|どくばりスイッチ|Poison Switch}}{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;{{tt|どくばりのワナ|Poison Trap}}{{sup/md|GTI}}{{sup/md|SMD}} || Piège Poison || Gift-Falle || Velenotrappola || Trampa Venenosa || {{tt|독침|Stinger}}{{sup/md|B}}&amp;lt;br&amp;gt;{{tt|독침 스위치|Stinger Switch}}{{sup/md|TD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Gust Trap || {{tt|とっぷうスイッチ|Gust Switch}}{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;{{tt|とっぷうのワナ|Gust Trap}}{{sup/md|GTI}}{{sup/md|SMD}} || Piège Ventilo || Wind-Falle || Rafficotrappola || Trampa Tornado || {{tt|날려버리기함정|Blow-away Trap}}{{sup/md|B}}&amp;lt;br&amp;gt;{{tt|돌풍 스위치|Gust Switch}}{{sup/md|TD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Mud Trap || {{tt|どろスイッチ|Mud Switch}}{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;{{tt|どろのワナ|Mud Trap}}{{sup/md|GTI}}{{sup/md|SMD}} || Piège Boue || Matsch-Falle || Fangotrappola || Trampa Lodo || {{tt|진흙 스위치|Mud Switch}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Slumber Trap || {{tt|バクスイッチ|Doze Switch}}{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;{{tt|すいみんのワナ|Sleep Trap}}{{sup/md|GTI}}{{sup/md|SMD}} || Piège Soporifique || Traum-Falle || Sonnotrappola || Trampa Somnífera || {{tt|수면 가스 스위치|Sleep Gas Switch}}{{sup/md|B}}&amp;lt;br&amp;gt;{{tt|잠들기 스위치|Sleep Switch}}{{sup/md|TD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Explosion Trap || {{tt|ばくはスイッチ|Blast Switch}} || Piège Électromine || Bomben-Falle || Boomtrappola || Trampa Explosiva || {{tt|대폭발 스위치|Explosion Switch}}{{sup/md|B}}&amp;lt;br&amp;gt;{{tt|폭파 스위치|Blasting Switch}}{{sup/md|TD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Big Blast Trap || {{tt|だいばくはのワナ|Big Blast Trap}} || Piège Très Explosif || Bomben-Falle || Megascoppiotrappola || Trampa Destructiva || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Grimy Trap || {{tt|ベトベタスイッチ|Grime Switch}}{{sup/md|RB}}{{sup/md|TDS}}{{tt|*|Betobata (ベトベタ) may also be derived from Betobatā (ベトベター), Grimer&#039;s Japanese name.}}&amp;lt;br&amp;gt;{{tt|ベトベタのワナ|Grime Trap}}{{sup/md|GTI}}{{sup/md|SMD}} || Piège Tadmorv{{sup/md|RB}}{{sup/md|TDS}}{{tt|*|Named after Tadmorv. Which is Grimer&#039;s French name.}}&amp;lt;br&amp;gt;Piège Morveux{{sup/md|GTI}}{{sup/md|SMD}} || Sleim-Falle || Grimertrappola || Trampa Pestilente{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;Trampa Apestosa{{sup/md|GTI}}{{sup/md|SMD}} || {{tt|오물 스위치|Filthy Switch}}{{sup/md|B}}&amp;lt;br&amp;gt;{{tt|질퍽 스위치|Grime Switch}}{{sup/md|TD}}{{tt|*|Jilpeog (질퍽) may also be derived from Jilpeogi (질퍽이), Grimer&#039;s Korean name.}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Apple Trap || {{tt|リンゴのワナ|Apple Trap}} || Piège Pomme || Apfel-Falle || Melatrappola || Trampa Manzana || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Hunger Trap || {{tt|はらへりのワナ|Hunger Trap}} || Piège Faim || Hunger-Falle || Fametrappola || Trampa Hambre || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Seal Trap || {{tt|ふういんスイッチ|Seal Switch}}{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;{{tt|ふういんのワナ|Sealing Trap}}{{sup/md|GTI}}{{sup/md|SMD}} || Piège Verrou || Siegel-Falle || Sigillotrappola || Trampa Sellante || {{tt|봉인 스위치|Seal Switch}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pokémon Trap || {{tt|ポケモンスイッチ|Pokémon Switch}}{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;{{tt|ポケモンのワナ|Pokémon Trap}}{{sup/md|GTI}}{{sup/md|SMD}} || Piège Pokémon || Pokémon-Falle || Pokétrappola || Trampa Nido || {{tt|포켓몬 스위치|Pokémon Switch}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Slow Trap || {{tt|ヤドンスイッチ|Yadon Switch}}{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;{{tt|どんそくのワナ|Lagging Trap}}{{sup/md|GTI}}{{sup/md|SMD}} || Piège Ramoloss{{sup/md|RB}}{{sup/md|TDS}}{{tt|*|Named after Ramoloss. Which is Slowpoke&#039;s French name.}}&amp;lt;br&amp;gt;Piège Lenteur{{sup/md|GTI}}{{sup/md|SMD}} || Lahm-Falle || Rallentotrappola || Trampa Ralentí || {{tt|야돈 스위치|Yadon Switch}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Random Trap || {{tt|ゆびふりスイッチ|Wag Finger Switch}}{{sup/md|S}}&amp;lt;br&amp;gt;{{tt|ゆびふりのワナ|Wag Finger Trap}}{{sup/md|SMD}} || Piège Aléa || Zufalls-Falle || Casotrappola || Trampa Azar || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Summon Trap || {{tt|よびよせスイッチ|Summon Switch}}{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;{{tt|よびよせのワナ|Summon Trap}}{{sup/md|GTI}}{{sup/md|SMD}} || Piège Appeau || Sammel-Falle || Attirotrappola || Trampa Aromática || {{tt|소환트랩|Summon Trap}}{{sup/md|B}}&amp;lt;br&amp;gt;{{tt|불러내기 스위치|Call Switch}}{{sup/md|TD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Warp Trap || {{tt|ワープスイッチ|Warp Switch}}{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;{{tt|ワープのワナ|Warp Trap}}{{sup/md|GTI}}{{sup/md|SMD}} || Télépiège || Warp-Falle || Teletrappola || Teletrampa || {{tt|워프 스위치|Warp Switch}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| PP-Zero Trap{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;PP Leech Trap{{sup/md|GTI}}{{sup/md|SMD}} || {{tt|わざへりのわな|Move Leech Trap}}{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;{{tt|わざへりのワナ|Move Leech Trap}}{{sup/md|GTI}}{{sup/md|SMD}} || Piège PP-Zéro || AP-Minus-Falle{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;AP-Schwund-Falle{{sup/md|GTI}}{{sup/md|SMD}} || Trappola Zero PP || Trampa Anula-PP{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;Trampa Resta-PP{{sup/md|GTI}}{{sup/md|SMD}} || {{tt|기술줄임 함정|Technical Reduction Trap}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Stealth Rock || {{tt|ステルスロック|Stealth Rock}} || Piège de Roc || Tarnsteine || Levitoroccia || Trampa Rocas ||&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Toxic Spikes || {{tt|どくびし|Toxic Spikes}} || Pics Toxik || Giftspitzen || Fielepunte || Púas Tóxicas ||&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spiked Tile{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;Spikes{{sup/md|SMD}} || {{tt|まきびし|Caltrop}} || Piège Picots{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;Picots{{sup/md|SMD}} || Stachel-Feld || Mattopunte{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;Punte{{sup/md|SMD}} || Baldosa Púas{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;Púas{{sup/md|SMD}} || {{tt|압정|Tack}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Emera-Crush Trap || {{tt|ラピスけしのワナ|Lapis Removal Trap}} || Piège Anti-Éphélite || Sipalschwund-Falle || Trappola Eliminalitos || Trampa Robairistales || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Emera-Swap Trap || {{tt|ラピスがえのワナ|Lapis Replacement Trap}} || Piège Changeur d&#039;Éphélite || Sipalwechsel-Falle || Trappola Scambialitos || Trampa Cambiairistales || &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Discord Trap || {{tt|こじらせのワナ|Aggravation Trap}} || Piège Discorde || Hinderungs-Falle || Intoppotrappola || Trampa Desavenencia || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Special tiles}}&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon]]&lt;br /&gt;
&lt;br /&gt;
[[it:Mattonella dungeon]]&lt;br /&gt;
[[zh:迷宫地形]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Freeze-Dry_(move)&amp;diff=4531988</id>
		<title>Freeze-Dry (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Freeze-Dry_(move)&amp;diff=4531988"/>
		<updated>2026-04-14T18:00:40Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: /* Effect */ ah yes, my favorite Pokemon move, Dry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=573&lt;br /&gt;
|name=Freeze-Dry&lt;br /&gt;
|jname=フリーズドライ&lt;br /&gt;
|jtrans=Freeze-Dry&lt;br /&gt;
|jtranslit=Furīzu Dorai&lt;br /&gt;
|gameimage=Freeze-Dry IX.png&lt;br /&gt;
|gameimage2=Freeze-Dry IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Ice&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=20&lt;br /&gt;
|maxpp=32&lt;br /&gt;
|power=70&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=VI&lt;br /&gt;
|category=Beautiful&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=An appealing move that can be used repeatedly without boring the audience.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Freeze-Dry&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;フリーズドライ&#039;&#039;&#039; &#039;&#039;Freeze-Dry&#039;&#039;) is a damage-dealing {{type|Ice}} [[move]] introduced in [[Generation VI]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Freeze-Dry deals damage. Freeze-Dry will always deal supereffective (x2) damage to the {{type|Water}}, even during [[Inverse Battle]]s or if its type is changed.&lt;br /&gt;
===Generation VI to VIII===&lt;br /&gt;
Freeze-Dry has a 10% chance of {{status|freeze|freezing}} the target.&lt;br /&gt;
===Generation IX===&lt;br /&gt;
====Pokémon Legends: Z-A====&lt;br /&gt;
{{LegendsZAMove&lt;br /&gt;
|type=Ice&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|power=70&lt;br /&gt;
|cooldown=9&lt;br /&gt;
|charge-time=10&lt;br /&gt;
|effect=May freeze the target.&lt;br /&gt;
|param=Chance&lt;br /&gt;
|param-val=10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Champions====&lt;br /&gt;
Freeze-Dry can no longer freeze the target.&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{|class=&amp;quot;roundy&amp;quot;style=&amp;quot;margin-bottom:3px;text-align:center;background-color:#{{Ice color dark}};border:3px solid #{{Ice color}};border-collapse:separate;font-size:90%&amp;quot;cellpadding=3px width=550px&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#{{Ice color light}};{{roundytop|10px}};font-size=90%&amp;quot;colspan=3|Offensive properties of Freeze-Dry&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#3A3B3C;color:white&amp;quot;width=33%|Super effective (×2):&lt;br /&gt;
!style=&amp;quot;background-color:#3A3B3C;color:white&amp;quot;width=34%|Not very effective (×½):&lt;br /&gt;
!style=&amp;quot;background-color:#3A3B3C;color:white&amp;quot;width=33%|No effect (×0):&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF;{{roundybl|10px}}&amp;quot;height=60px|{{TypeIcon|Water}}{{TypeIcon|Grass}}{{TypeIcon|Ground}}{{TypeIcon|Flying}}{{TypeIcon|Dragon}}&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;|{{TypeIcon|Fire}}{{TypeIcon|Ice}}{{TypeIcon|Steel}}&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF;{{roundybr|10px}}&amp;quot;|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Under {{m|Electrify}}====&lt;br /&gt;
{|class=&amp;quot;roundy&amp;quot;style=&amp;quot;margin-bottom:3px;text-align:center;background-color:#{{Electric color dark}};border:3px solid #{{Electric color}};border-collapse:separate;font-size:90%&amp;quot;cellpadding=3px width=550px&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#{{Electric color light}};{{roundytop|10px}};font-size=90%&amp;quot;colspan=3|Offensive properties of Freeze-Dry under Electrify&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#3A3B3C;color:white&amp;quot;width=33%|Super effective (×2):&lt;br /&gt;
!style=&amp;quot;background-color:#3A3B3C;color:white&amp;quot;width=34%|Not very effective (×½):&lt;br /&gt;
!style=&amp;quot;background-color:#3A3B3C;color:white&amp;quot;width=33%|No effect (×0):&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF;{{roundybl|10px}}&amp;quot;height=60px|{{TypeIcon|Water}}{{TypeIcon|Flying}}&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;|{{TypeIcon|Grass}}{{TypeIcon|Electric}}{{TypeIcon|Dragon}}&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF;{{roundybr|10px}}&amp;quot;|{{TypeIcon|Ground}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Under {{a|Normalize}}====&lt;br /&gt;
{|class=&amp;quot;roundy&amp;quot;style=&amp;quot;margin-bottom:3px;text-align:center;background-color:#{{Normal color dark}};border:3px solid #{{Normal color}};border-collapse:separate;font-size:90%&amp;quot;cellpadding=3px width=550px&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#{{Normal color light}};{{roundytop|10px}};font-size=90%&amp;quot;colspan=3|Offensive properties of Freeze-Dry under Normalize&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#3A3B3C;color:white&amp;quot;width=25%|Super effective (×2):&lt;br /&gt;
!style=&amp;quot;background-color:#3A3B3C;color:white&amp;quot;width=25%|Not very effective (×½):&lt;br /&gt;
!style=&amp;quot;background-color:#3A3B3C;color:white&amp;quot;width=25%|No effect (×0):&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF;{{roundybl|10px}}&amp;quot;height=60px|{{TypeIcon|Water}}&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;|{{TypeIcon|Rock}}{{TypeIcon|Steel}}&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF;{{roundybr|10px}}&amp;quot;|{{TypeIcon|Ghost}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====During [[Inverse Battle]]s====&lt;br /&gt;
{|class=&amp;quot;roundy&amp;quot;style=&amp;quot;margin-bottom:3px;text-align:center;background-color:#{{Unknown color dark}};border:3px solid #{{Unknown color}};border-collapse:separate;font-size:90%&amp;quot;cellpadding=3px width=550px&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#{{Unknown color light}};{{roundytop|10px}};font-size=90%&amp;quot;colspan=3|Offensive properties of Freeze-Dry during Inverse Battles&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#3A3B3C;color:white&amp;quot;width=33%|Super effective (×2):&lt;br /&gt;
!style=&amp;quot;background-color:#3A3B3C;color:white&amp;quot;width=34%|Not very effective (×½):&lt;br /&gt;
!style=&amp;quot;background-color:#3A3B3C;color:white&amp;quot;width=33%|No effect (×0):&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF;{{roundybl|10px}}&amp;quot;height=60px|{{TypeIcon|Fire}}{{TypeIcon|Ice}}{{TypeIcon|Steel}}{{TypeIcon|Water}}&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;|{{TypeIcon|Grass}}{{TypeIcon|Ground}}{{TypeIcon|Flying}}{{TypeIcon|Dragon}}&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF;{{roundybr|10px}}&amp;quot;|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Ice}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|ZA}}|The user attacks by rapidly lowering targets&#039; temperature. This move is super effective on Water-type Pokémon, and it may also leave targets frozen.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Champs}}|This move is also super effective against Water-type Pokémon.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Ice|g1=none|g2=none|g3=none|g4=none|g5=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=2}}&lt;br /&gt;
{{Moveentry/6|0037|formsig=A|Vulpix|type=Ice|1|Field|Field|form=Alolan Form||−|−||48|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0038|formsig=A|Ninetales|type=Ice|type2=Fairy|1|Field|Field|form=Alolan Form||−|−||{{tt|Rem.|Can only be learned via Move Reminder}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0122|formsig=G|Mr. Mime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|form=Galarian Form|||44|||40|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0144|Articuno|type=Ice|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|1|43|35|35|35|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0225|Delibird|type=Ice|type2=Flying|2|Water 1|Field|−|−|−|−|−|37|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0362|Glalie|type=Ice|2|Fairy|Mineral|42{{sup/6|ORAS}}|1, {{tt|Evo.|Learned upon evolving}}|1, {{tt|Evo.|Learned upon evolving}}|1, {{tt|Evo.|Learned upon evolving}}|{{tt|Evo.|Learned upon evolving}}|{{tt|Evo.|Learned upon evolving}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0471|Glaceon|type=Ice|1|Field|Field|−|−|40|40|40|40|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0584|Vanilluxe|type=Ice|1|Mineral|Mineral|1|1|1|||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0615|Cryogonal|type=Ice|1|Mineral|Mineral|50|49|36||36|36|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0646|Kyurem|type=Dragon|type2=Ice|1|No Eggs Discovered|No Eggs Discovered|form=All forms|−|−|1||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0698|Amaura|type=Rock|type2=Ice|1|Monster|Monster|−|−|36|||36|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0699|Aurorus|type=Rock|type2=Ice|1|Monster|Monster|1, 77|1, {{tt|Evo.|Learned upon evolving}}|36|||36|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0866|Mr. Rime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|||44|||40|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0875|Eiscue|type=Ice|2|Water 1|Field|||36||36|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0881|Arctozolt|type=Electric|type2=Ice|1|No Eggs Discovered|No Eggs Discovered|||42|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0883|Arctovish|type=Water|type2=Ice|1|No Eggs Discovered|No Eggs Discovered|||42|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0991|Iron Bundle|type=Ice|type2=Water|1|No Eggs Discovered|No Eggs Discovered|||||42|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0996|Frigibax|type=Dragon|type2=Ice|2|Dragon|Mineral|||||−|50|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0997|Arctibax|type=Dragon|type2=Ice|2|Dragon|Mineral|||||−|50|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|0998|Baxcalibur|type=Dragon|type2=Ice|2|Dragon|Mineral|||||−|50|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Ice|6}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Ice|Egg Move|g1=none|g2=none|g3=none|g4=none|g5=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/5|0037|formsig=A|Vulpix|type=Ice|1|Field|Field|form=Alolan Form||✔|✔||−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0220|Swinub|type=Ice|type2=Ground|1|Field|Field|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;|&amp;lt;!--note=Chain breeding--&amp;gt;}}&lt;br /&gt;
{{Moveentry/5|0225|Delibird|type=Ice|type2=Flying|2|Water 1|Field|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;|&amp;lt;!--note=Chain breeding--&amp;gt;}}&lt;br /&gt;
{{Moveentry/5|0554|formsig=G|Darumaka|type=Ice|1|Field|Field|form=Galarian Form|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|0996|Frigibax|type=Dragon|type2=Ice|2|Dragon|Mineral|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Ice|5}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation VII]]====&lt;br /&gt;
{{Movehead/Special|Ice}}&lt;br /&gt;
{{Moveentry/1|0220|Swinub|type=Ice|type2=Ground|1|Field|Field|{{DL|QR Scanner|Island Scan}} - [[Tapu Village]]{{sup/7|SM}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Ice|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation IX]]====&lt;br /&gt;
{{Movehead/Special|Ice}}&lt;br /&gt;
{{Moveentry/1|0996|Frigibax|type=Dragon|type2=Ice|2|Dragon|Mineral|[[Terastal phenomenon|Wild Tera Pokémon]] - [[Glaseado Mountain]]{{sup/9|SV}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Ice|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Freeze-Dry inflicts damage, and is super effective against {{type|Water}} Pokémon. It may also {{DL|Status condition (Mystery Dungeon)|frozen|freeze}} the target.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=ice}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=18|powmax=99|pp=13|ppmax=30|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=ice|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Freeze-Dry|type=Ice&lt;br /&gt;
|stars=4&lt;br /&gt;
|pow=47.34352&lt;br /&gt;
|charge=0.74&lt;br /&gt;
|range=Circular (ranged)&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=May freeze the foe}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{|class=&amp;quot;roundy&amp;quot;style=&amp;quot;margin:auto;background:#{{ice color}};border:3px solid #{{ice color dark}};text-align:center;width:80%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{ice color light}}&amp;quot;&lt;br /&gt;
!style=&amp;quot;{{roundytl|5px}}&amp;quot;|Name&lt;br /&gt;
!{{color2|000|Damage category|Category}}&lt;br /&gt;
!State&lt;br /&gt;
!Base {{color2|000|power}}&lt;br /&gt;
!Max {{color2|000|power}}&lt;br /&gt;
!Target&lt;br /&gt;
!Effect tag&lt;br /&gt;
!Description&lt;br /&gt;
!style=&amp;quot;{{roundytr|5px}}&amp;quot;|Playable {{color2|000|sync pair}}&lt;br /&gt;
|-style=&amp;quot;background:#{{ice color dark}}&amp;quot;&lt;br /&gt;
!colspan=12|{{color2|fff|Sync move}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot;|Glacial Freeze-Dry&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|Default&amp;lt;hr&amp;gt;&#039;&#039;&#039;6★ EX&#039;&#039;&#039;&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|An opponent&lt;br /&gt;
|—&lt;br /&gt;
|Become {{me|Glalie}} until the end of battle.&amp;lt;hr&amp;gt;&#039;&#039;&#039;The sync buff is doubled the first time a sync move is used.&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot;|{{sync|Glacia|Glalie}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Ice}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It could make an enemy frozen. It&#039;s super effective on Water-type Pokémon.{{tt|*|Move Summary}}&amp;lt;br&amp;gt;It damages an enemy. It&#039;s super effective on Water-type Pokémon, too. It could also make the enemy frozen.{{tt|*|Move Description}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=ice|exp=yes|gen=The user attacks by rapidly lowering the target&#039;s temperature. This may also leave the target frozen.|image1=Glalie Freeze-Dry.png|image1p=Glalie|image2=Leon Mr Rime Freeze-Dry.png|image2p=Mr. Rime|image3=Mega Glalie Freeze-Dry.png|image3p=Mega Glalie}}&lt;br /&gt;
{{movep|type=ice|ms=362M|pkmn=Glalie|method=Mega Glalie charges an orb of light blue energy in between the horns on its head. It then fires a beam of light blue energy from the orb at the opponent, freezing them.}}&lt;br /&gt;
{{movemid|type=ice|user=Levi|user1=Levi&#039;s Glalie|startcode=M19|startname=Volcanion and the Mechanical Marvel|notes=Debut}}&lt;br /&gt;
{{movep|type=ice|ms=362|pkmn=Glalie|method=Glalie releases a gust of cold air from its mouth at the opponent, freezing them.}}&lt;br /&gt;
{{movemid|type=ice|user=Pokémon Trainer|user1=A Trainer&#039;s Glalie|startcode=JN047|startname=Crowning the Chow Crusher!}}&lt;br /&gt;
{{movep|type=ice|ms=866|pkmn=Mr. Rime|method=Mr. Rime spins its cane and points it at the opponent, releasing a gust of cold air from it that freezes the opponent.}}&lt;br /&gt;
{{movebtm|type=ice|user=Leon (anime)|user1=Leon&#039;s Mr. Rime|startcode=JN129|startname=A Flood of Torrential Gains!}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Ice&lt;br /&gt;
|genVI=XY Prerelease Aurorus Freeze-Dry&lt;br /&gt;
|genVI2=Freeze-Dry VI 2&lt;br /&gt;
|genVII=Freeze-Dry VII&lt;br /&gt;
|genVII2=Freeze-Dry VII 2&lt;br /&gt;
|genVIII=Freeze-Dry VIII&lt;br /&gt;
|genVIII2=Freeze-Dry VIII 2&lt;br /&gt;
|ZA=Freeze-Dry ZA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Ice&lt;br /&gt;
|PSMD=Freeze-Dry PSMD&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Freeze-Dry is the only {{type|Ice}} move introduced in [[Generation VI]].&lt;br /&gt;
*This move [[Articuno (Fossil 2)|originated]] as a {{PTCG}} {{TCG|attack}}.&lt;br /&gt;
*The combination of Freeze-Dry and any damage-dealing {{type|Water}} move is the only combination of two moves that hits all 171 possible Pokémon type combinations for at least neutral damage and can be learned by at least one Pokémon.&lt;br /&gt;
**In a [[Double Battle]], the only set of eight moves that hits all 171 possible Pokémon type combinations for super effective damage and can be learned by a pair of Pokémon is the set of Freeze-Dry and any damage-dealing {{t|Dark}}-, {{t|Fairy}}-, {{t|Fighting}}-, {{t|Fire}}-, {{t|Ground}}-, {{t|Rock}}-, and {{type|Steel}} moves.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{ice color}}|bordercolor={{ice color light}}&lt;br /&gt;
|zh_yue=冷凍乾燥 &#039;&#039;{{tt|Láahngdung Gōnchou|Freeze-Dry}}&#039;&#039;&lt;br /&gt;
|zh_cmn=冷凍乾燥 / 冷冻干燥 &#039;&#039;{{tt|Lěngdòng Gānzào|Freeze-Dry}}&#039;&#039;&lt;br /&gt;
|fr=Lyophilisation&lt;br /&gt;
|de=Gefriertrockner&lt;br /&gt;
|it=Liofilizzazione&lt;br /&gt;
|ko=프리즈드라이 {{tt|&#039;&#039;Peurijeudeurai&#039;&#039;|Freeze-Dry}}&lt;br /&gt;
|pl=Suchy Mróz&lt;br /&gt;
|pt_br=Liofilização (games, animated series, {{TCG|Paldean Fates}}–present)&amp;lt;br&amp;gt;Congelar ({{TCG|Fossil}})&amp;lt;ref group=n&amp;gt;Prior to the introduction of Freeze-Dry as a move in core series games.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|pt_eu=Congelar&lt;br /&gt;
|es=Liofilización&lt;br /&gt;
|ca=Liofilització&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
{{reflist|group=n}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beauty moves]]&lt;br /&gt;
[[Category:Moves that can inflict freeze]]&lt;br /&gt;
[[Category:Moves that have special type effectiveness properties]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
[[Category:Moves in Pokémon Legends: Z-A]]&lt;br /&gt;
&lt;br /&gt;
[[de:Gefriertrockner]]&lt;br /&gt;
[[es:Liofilización]]&lt;br /&gt;
[[fr:Lyophilisation]]&lt;br /&gt;
[[it:Liofilizzazione]]&lt;br /&gt;
[[ja:フリーズドライ]]&lt;br /&gt;
[[zh:冷冻干燥（招式）]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Recoil&amp;diff=4531967</id>
		<title>Recoil</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Recoil&amp;diff=4531967"/>
		<updated>2026-04-14T17:24:20Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Search|damage caused by some moves|the beta name of Magneton|Magneton (Pokémon)}}&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Recharging]], a mechanic that has the same name in Japanese.&#039;&#039;&lt;br /&gt;
[[File:Take Down IX 2.png|300px|right|thumb|{{m|Take Down}}, a recoil move, is used.]]&lt;br /&gt;
&#039;&#039;&#039;Recoil&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|反動|はんどう}}&#039;&#039;&#039; &#039;&#039;recoil&#039;&#039;) is the damage taken by the attacking Pokémon when successfully using certain risky [[move]]s. In most cases, recoil damage is proportional to the [[damage]] dealt to the opponent, but some moves (most notably {{m|Struggle}}) cause the user to take damage proportional to their own {{stat|HP}}.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=3 style=&amp;quot;margin:auto; width:50%; border:3px solid #{{physical color dark}}; background:#{{physical color}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundytl|5px}} background:#{{physical color light}}&amp;quot; | Generation I&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{physical color light}}&amp;quot; | Generation II&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{physical color light}}&amp;quot; | Generation III&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{physical color light}}&amp;quot; | Generation IV&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{physical color light}}&amp;quot; | Generation V&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{physical color light}}&amp;quot; | Generation VI&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{physical color light}}&amp;quot; | Generation VII&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{physical color light}}&amp;quot; | Generation VIII&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundytr|5px}} background:#{{physical color light}}&amp;quot; | Generation IX&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;blacklinks&amp;quot; style=&amp;quot;background:#{{Galar color light}};&amp;quot; | {{gameabbrev8|SwShBDSP}}&lt;br /&gt;
! class=&amp;quot;blacklinks&amp;quot; style=&amp;quot;background:#{{Sinnoh color light}};&amp;quot; | {{gameabbrev8|LA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundybl|5px}}&amp;quot; | &#039;&#039;&amp;quot;{{tt|(Enemy)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt;&#039;s hit with recoil!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(Wild/Foe)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; is hit with recoil!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(The wild/foe&#039;s)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; is hit with recoil!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(The wild/foe&#039;s)|No prefix when referring to player&#039;s Pokémon and certain wild Pokémon}} &amp;lt;Pokémon&amp;gt; is damaged by recoil!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(The wild/opposing)|No prefix when referring to player&#039;s Pokémon and certain wild Pokémon}} &amp;lt;Pokémon&amp;gt; is damaged by the recoil!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(The wild/The opposing/Totem)|No prefix when referring to player&#039;s Pokémon and certain wild Pokémon}} &amp;lt;Pokémon&amp;gt; is damaged by the recoil!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(The wild/opposing/&amp;lt;Trainer name&amp;gt;&#039;s)|No prefix when referring to player&#039;s Pokémon and certain wild Pokémon}} &amp;lt;Pokémon&amp;gt; was damaged by the recoil!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;&amp;lt;Pokémon&amp;gt; was damaged by the recoil!&amp;quot;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | &#039;&#039;&amp;quot;{{tt|(The wild/opposing)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; was damaged by the recoil!&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Moves that have recoil are damage-dealing moves that cause the user to take damage after being used.&lt;br /&gt;
&lt;br /&gt;
For most recoil moves, the amount of recoil damage is proportional to the damage dealt (the exact proportion varying between moves); however, for {{m|Struggle}} (from [[Generation IV]] onward) and {{m|Shadow Rush}} (in {{pkmn|Colosseum}} only), the recoil damage is proportional to the user&#039;s maximum {{stat|HP}}, while {{m|Shadow End}} has recoil proportional to the user&#039;s current HP.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Stadium]] only, if a recoil move knocks out the opponent, then the user will not take recoil damage. &lt;br /&gt;
&lt;br /&gt;
Several Abilities affect recoil moves. None of them affect Struggle, Shadow Rush{{sup/ss|Colo}}, or Shadow End.&lt;br /&gt;
* The Ability {{a|Rock Head}} prevents the Pokémon that has it from taking recoil damage.&lt;br /&gt;
* The Ability {{a|Reckless}} increases the [[power]] of moves with recoil by 20%, except {{m|Struggle}}. (Due to increasing the damage dealt, this also increases the recoil by the same proportion.)&lt;br /&gt;
* The Ability {{a|Magic Guard}} prevents the Pokémon that has it from taking indirect damage (including recoil damage).&lt;br /&gt;
&lt;br /&gt;
Recoil is not considered an [[additional effect]] by {{a|Sheer Force}}. Even if a recoil move does have a secondary effect that is suppressed by Sheer Force (such as {{m|Flare Blitz}}), Sheer Force does not prevent the user from taking recoil damage.&lt;br /&gt;
&lt;br /&gt;
Recoil is mandatory to evolve White-striped {{p|Basculin}} into {{p|Basculegion}}, as White-striped Basculin must cumulatively lose 294 [[HP]] to recoil damage without [[fainting]] to evolve.&lt;br /&gt;
&lt;br /&gt;
===Similar mechanics===&lt;br /&gt;
Some moves have [[crash damage]], a similar concept where the user takes damage only if the move fails to affect its target. Though these moves are also affected by {{a|Reckless}}, this damage is not recoil damage.&lt;br /&gt;
&lt;br /&gt;
The item [[Life Orb]] causes its holder to take damage whenever it uses a move, but this damage is not recoil damage. Additionally, unlike recoil damage, this damage can be prevented by Sheer Force (if the move used has an additional effect).&lt;br /&gt;
&lt;br /&gt;
The moves {{m|Mind Blown}}, {{m|Steel Beam}}, and {{m|Chloroblast}} cause the user to take damage after use, but this damage is not recoil damage. [[:Category:Moves that cause the user to faint|Several other moves]] deal damage to the user that always causes it to [[Fainting|faint]] when used.&lt;br /&gt;
&lt;br /&gt;
==Moves with recoil damage==&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #{{physical color light}}; border: 3px solid #{{physical color}};&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! Category&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Recoil&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Brave Bird}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 120&lt;br /&gt;
| 100%&lt;br /&gt;
| ⅓ of damage dealt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Double-Edge}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100 &amp;lt;small&amp;gt;(Gen. I)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;120 &amp;lt;small&amp;gt;(Gen. II+)&amp;lt;/small&amp;gt;&lt;br /&gt;
| 100%&lt;br /&gt;
| ⅓ of damage dealt &amp;lt;small&amp;gt;(Gen. III+)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;¼ of damage dealt &amp;lt;small&amp;gt;(Gen. I-II)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Flare Blitz}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 120&lt;br /&gt;
| 100%&lt;br /&gt;
| ⅓ of damage dealt&lt;br /&gt;
| 10% chance of [[Burn (status condition)|burning]] the target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Head Charge}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 120&lt;br /&gt;
| 100%&lt;br /&gt;
| ¼ of damage dealt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Head Smash}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 150&lt;br /&gt;
| 80%&lt;br /&gt;
| ½ of damage dealt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Light of Ruin}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 140&lt;br /&gt;
| 90%&lt;br /&gt;
| ½ of damage dealt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Self-Destruct}}{{sup/8|LA}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 150&lt;br /&gt;
| 100%&lt;br /&gt;
| ⅘ of user&#039;s maximum HP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Shadow End}}&lt;br /&gt;
{{statustable|Shadow}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 120&lt;br /&gt;
| 60%&lt;br /&gt;
| ½ of user&#039;s current HP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Shadow Rush}}{{sup/ss|Colo}}&lt;br /&gt;
{{statustable|Shadow}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 90&lt;br /&gt;
| 100%&lt;br /&gt;
| ¹⁄₁₆ of user&#039;s maximum HP&lt;br /&gt;
| 95% chance to land a [[critical hit]] when the Pokémon is in [[Hyper Mode]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Struggle}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 50&lt;br /&gt;
| 100% &amp;lt;small&amp;gt;(Gen. I-III)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;—% &amp;lt;small&amp;gt;(Gen. IV+)&amp;lt;/small&amp;gt;&lt;br /&gt;
| ¼ of user&#039;s maximum HP &amp;lt;small&amp;gt;(Gen. IV+)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;¼ of damage dealt &amp;lt;small&amp;gt;(Gen. II-III)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;½ of damage dealt &amp;lt;small&amp;gt;(Gen. I)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Hits {{type|Ghost}} Pokémon in [[Pokémon Stadium]] and from Generation II onward&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Submission}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 80&lt;br /&gt;
| 80%&lt;br /&gt;
| ¼ of damage dealt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Take Down}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 90&lt;br /&gt;
| 85%&lt;br /&gt;
| ¼ of damage dealt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 120&lt;br /&gt;
| 100%&lt;br /&gt;
| ⅓ of damage dealt&lt;br /&gt;
| 10% chance of [[Paralysis (status condition)|paralyzing]] the target&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Wave Crash}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|75 &amp;lt;small&amp;gt;(Gen. VIII)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;120 &amp;lt;small&amp;gt;(Gen. IX+)&amp;lt;/small&amp;gt;&lt;br /&gt;
|100%&lt;br /&gt;
| ⅓ of damage dealt &lt;br /&gt;
|Also raises the user&#039;s action speed in Legends: Arceus&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Wild Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 90&lt;br /&gt;
| 100%&lt;br /&gt;
| ¼ of damage dealt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Wood Hammer}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 120&lt;br /&gt;
| 100%&lt;br /&gt;
| ⅓ of damage dealt&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Recoil Damage anime.png|thumb|230px|Bunnelby damaged by recoil in {{aniseries|XY}}]]&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
Recoil has been noted multiple times in {{aniseries|PTS}}, most notably after {{AP|Pikachu}} uses {{m|Volt Tackle}}. {{an|Brock}} has stated many times that Volt Tackle causes recoil and is very risky.&lt;br /&gt;
&lt;br /&gt;
{{Ash}}&#039;s {{AP|Staraptor}} and [[Reggie]]&#039;s {{p|Staraptor}} both know {{m|Brave Bird}}, which was stated to do recoil damage, making it a very risky move. The same goes for [[Flint]]&#039;s {{TP|Flint|Infernape}} and [[Ash&#039;s Infernape]], who both know {{m|Flare Blitz}}, and [[Roark]]&#039;s {{TP|Roark|Rampardos}}, who knows {{m|Head Smash}}.&lt;br /&gt;
&lt;br /&gt;
{{m|Take Down}} is referred to as a risky move numerous times in the animated series, along with {{m|Double-Edge}}. However, in some early {{aniseries|OS}} episodes, such as &#039;&#039;[[EP063|The Battle of the Badge]]&#039;&#039;, where [[Ash&#039;s Pidgeotto]] used Double-Edge, it apparently took no recoil damage.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY067|The Moment of Lumiose Truth!]]&#039;&#039;, [[Clemont&#039;s Bunnelby]] was revealed to have learned {{m|Wild Charge}}. However, immediately after using Wild Charge, Bunnelby used {{m|Dig}} to cut down on the effects of recoil damage.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ash Talonflame Brave Bird.png|{{m|Brave Bird}} being used by [[Ash&#039;s Talonflame]]&lt;br /&gt;
Stephan Zebstrika Double-Edge.png|{{m|Double-Edge}} being used by [[Stephan]]&#039;s {{p|Zebstrika}}&lt;br /&gt;
Ash Infernape Flare Blitz.png|{{m|Flare Blitz}} being used by [[Ash&#039;s Infernape]]&lt;br /&gt;
Alder Bouffalant Head Charge.png|{{m|Head Charge}} being used by [[Alder]]&#039;s {{p|Bouffalant}}&lt;br /&gt;
Roark Cranidos Head Smash.png|{{m|Head Smash}} being used by [[Roark&#039;s Cranidos]]&lt;br /&gt;
Chuck Machoke Submission.png|{{m|Submission}} being used by [[Chuck]]&#039;s {{p|Machoke}}&lt;br /&gt;
Dawn Piloswine Take Down.png|{{m|Take Down}} being used by [[Dawn&#039;s Piloswine]]&lt;br /&gt;
Visquez Raichu Volt Tackle.png|{{m|Volt Tackle}} being used by [[Visquez]]&#039;s {{p|Raichu}}&lt;br /&gt;
Volkner Electivire Wild Charge.png|{{m|Wild Charge}} being used by [[Volkner]]&#039;s {{p|Electivire}}&lt;br /&gt;
Samson Komala Wood Hammer.png|{{m|Wood Hammer}} being used by [[Samson Oak]]&#039;s {{p|Komala}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Pokémon Horizons: The Series&#039;&#039;===&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Renta Yuno Prince Twirly Double-Edge.png|{{m|Double-Edge}} being used by [[Renta]] and [[Yuno]]&#039;s {{p|Oinkologne}}, Prince and Twirly&lt;br /&gt;
Diana Arcanine Flare Blitz.png|{{m|Flare Blitz}} being used by [[Diana]]&#039;s {{p|Arcanine}}&lt;br /&gt;
Captain Pikachu Volt Tackle.png|{{m|Volt Tackle}} being used by [[Friede]]&#039;s {{p|Pikachu}}, [[Captain Pikachu]]&lt;br /&gt;
Drayton Kingdra Wave Crash.png|{{m|Wave Crash}} being used by [[Drayton]]&#039;s {{p|Kingdra}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===&#039;&#039;Pokémon Adventures&#039;&#039;===&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Henry Lancelot Brave Bird.png|{{m|Brave Bird}} being used by {{Henry}}&#039;s {{p|Sirfetch&#039;d}}, [[Lancelot]]&lt;br /&gt;
Kiki Skitty Double-Edge.png|{{m|Double-Edge}} being used by {{adv|Ruby}}&#039;s {{p|Skitty}}, [[Kiki]]&lt;br /&gt;
Chimler Flare Blitz.png|{{m|Flare Blitz}} being used by {{adv|Pearl}}&#039;s {{p|Infernape}}, [[Chimler]]&lt;br /&gt;
Alder Bouffalant Head Charge Adventures.png|{{m|Head Charge}} being used by [[Alder]]&#039;s {{p|Bouffalant}}&lt;br /&gt;
Bo Head Smash.png|{{m|Head Smash}} being used by {{adv|Black}}&#039;s {{p|Emboar}}, [[Bo]]&lt;br /&gt;
Yellow Gravvy Graveler Omny Omanyte Kitty Caterpie Struggle.png|{{m|Struggle}} being used by {{DL|Yellow (Adventures)|Gravvy}}, [[Omny]], and [[Kitty]]&lt;br /&gt;
Blue Machamp Submission.png|{{m|Submission}} being used by [[Blue&#039;s Machamp]]&lt;br /&gt;
Rono Take Down.png|{{m|Take Down}} being used by {{adv|Sapphire}}&#039;s {{p|Lairon}}, [[Rono]]&lt;br /&gt;
Pibu Volt Tackle.png|{{m|Volt Tackle}} being used by {{adv|Gold}}&#039;s {{p|Pichu}}, [[Pibu]]&lt;br /&gt;
Elec Wild Charge.png|{{m|Wild Charge}} being used by {{adv|X}}&#039;s {{p|Manectric}}, [[Élec]]&lt;br /&gt;
Tru Wood Hammer.png|{{m|Wood Hammer}} being used by {{adv|Diamond}}&#039;s {{p|Torterra}}, [[Tru]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
The [[Pokémon Trading Card Game]] does not officially recognize recoil damage. Regardless, certain [[Attack (TCG)|attacks]] cause a {{TCG|Pokémon}} to inflict {{TCG|damage}} &amp;quot;to itself&amp;quot;, and damage dealt to itself is distinguished from damage dealt to opponents. (The card [[Protection Cube (Flashfire 95)|Protection Cube]] protects a Pokémon from damage inflicted by its own attacks.)  Some common variations on attacks that inflict damage to their users are attacks that only do so if a {{TCG|coin}} flip has a &amp;quot;Tails&amp;quot; result, and attacks that only cause self damage if the player chooses to deal more damage to the [[Appendix:Glossary (TCG)#Defending Pokémon|Defending Pokémon]].&lt;br /&gt;
&lt;br /&gt;
Attacks named after attacks from the [[core series]] that cause recoil damage, such as [[Take Down]] and [[Double-Edge]], often cause the Pokémon to deal damage to itself. The moves [[Self-Destruct]] and [[Explosion]], which cause the user to [[faint]] in the games, usually only cause self damage equal to the card&#039;s maximum {{TCG|HP}} in the Trading Card Game. This means that HP increasing effects or damage reducing effects can allow a Pokémon to survive dealing damage to itself that is intended to cause it to be [[Appendix:Glossary (TCG)#Knock Out|Knocked Out]]. (Some effects, such as [[Minior (Guardians Rising 77)|Minior&#039;s]] Cosmicsplosion, do specifically Knock Out the user.) &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In Japanese, [[recharge|recharging]] after usage of a move such as {{m|Hyper Beam}} does not have a unique terminology and is called the same as recoil (Japanese: &#039;&#039;&#039;{{tt|反動|はんどう}}&#039;&#039;&#039; &#039;&#039;recoil&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{physical color}}|bordercolor={{physical color light}}&lt;br /&gt;
|da=Rekylskade&lt;br /&gt;
|fi=Vastavahinko ([[XY067]])&amp;lt;br&amp;gt;Takapotku ([[DP185]])&lt;br /&gt;
|fr=Contrecoup&lt;br /&gt;
|de=Rückstoß&lt;br /&gt;
|it=Contraccolpo&lt;br /&gt;
|ko=반동 {{tt|&#039;&#039;Bandong&#039;&#039;|recoil}}&lt;br /&gt;
|no=Støtskade&lt;br /&gt;
|pl=Obrażenia zwrotne&lt;br /&gt;
|pt_br=Dano reverso ({{pkmn|UNITE}}, [[XY067]]–present)&amp;lt;br&amp;gt;Recuo ([[DP186]], manga)&amp;lt;br&amp;gt;Prejuízo ([[DP185]]–[[DP186]])&amp;lt;br&amp;gt;Ricochete ([[DP017]])&lt;br /&gt;
|pt_eu=Danos reversos ([[XY067]])&amp;lt;br&amp;gt;Ressalto ([[DP185]]–[[DP186]])&lt;br /&gt;
|es_la=Daño colateral&lt;br /&gt;
|es_eu=Daño de retroceso&lt;br /&gt;
|sv=Rekylskada&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Life Orb]]&lt;br /&gt;
* [[Crash damage]]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Rückstoß-Attacke]]&lt;br /&gt;
[[es:Daño de retroceso]]&lt;br /&gt;
[[fr:Contrecoup]]&lt;br /&gt;
[[it:Contraccolpo]]&lt;br /&gt;
[[ja:反動技]]&lt;br /&gt;
[[zh:反作用力伤害的招式]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Recoil&amp;diff=4531966</id>
		<title>Recoil</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Recoil&amp;diff=4531966"/>
		<updated>2026-04-14T17:24:05Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: the PMD status being called that is probably because its translation is separate and usually more direct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Search|damage caused by some moves|the beta name of Magneton|Magneton (Pokémon)}}&lt;br /&gt;
:&#039;&#039;Not to be confused with the [[Recharging]], a mechanic that has the same name in Japanese.&#039;&#039;&lt;br /&gt;
[[File:Take Down IX 2.png|300px|right|thumb|{{m|Take Down}}, a recoil move, is used.]]&lt;br /&gt;
&#039;&#039;&#039;Recoil&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|反動|はんどう}}&#039;&#039;&#039; &#039;&#039;recoil&#039;&#039;) is the damage taken by the attacking Pokémon when successfully using certain risky [[move]]s. In most cases, recoil damage is proportional to the [[damage]] dealt to the opponent, but some moves (most notably {{m|Struggle}}) cause the user to take damage proportional to their own {{stat|HP}}.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=3 style=&amp;quot;margin:auto; width:50%; border:3px solid #{{physical color dark}}; background:#{{physical color}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundytl|5px}} background:#{{physical color light}}&amp;quot; | Generation I&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{physical color light}}&amp;quot; | Generation II&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{physical color light}}&amp;quot; | Generation III&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{physical color light}}&amp;quot; | Generation IV&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{physical color light}}&amp;quot; | Generation V&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{physical color light}}&amp;quot; | Generation VI&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{physical color light}}&amp;quot; | Generation VII&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{physical color light}}&amp;quot; | Generation VIII&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundytr|5px}} background:#{{physical color light}}&amp;quot; | Generation IX&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;blacklinks&amp;quot; style=&amp;quot;background:#{{Galar color light}};&amp;quot; | {{gameabbrev8|SwShBDSP}}&lt;br /&gt;
! class=&amp;quot;blacklinks&amp;quot; style=&amp;quot;background:#{{Sinnoh color light}};&amp;quot; | {{gameabbrev8|LA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundybl|5px}}&amp;quot; | &#039;&#039;&amp;quot;{{tt|(Enemy)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt;&#039;s hit with recoil!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(Wild/Foe)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; is hit with recoil!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(The wild/foe&#039;s)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; is hit with recoil!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(The wild/foe&#039;s)|No prefix when referring to player&#039;s Pokémon and certain wild Pokémon}} &amp;lt;Pokémon&amp;gt; is damaged by recoil!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(The wild/opposing)|No prefix when referring to player&#039;s Pokémon and certain wild Pokémon}} &amp;lt;Pokémon&amp;gt; is damaged by the recoil!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(The wild/The opposing/Totem)|No prefix when referring to player&#039;s Pokémon and certain wild Pokémon}} &amp;lt;Pokémon&amp;gt; is damaged by the recoil!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(The wild/opposing/&amp;lt;Trainer name&amp;gt;&#039;s)|No prefix when referring to player&#039;s Pokémon and certain wild Pokémon}} &amp;lt;Pokémon&amp;gt; was damaged by the recoil!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;&amp;lt;Pokémon&amp;gt; was damaged by the recoil!&amp;quot;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | &#039;&#039;&amp;quot;{{tt|(The wild/opposing)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; was damaged by the recoil!&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Moves that have recoil are damage-dealing moves that cause the user to take damage after being used.&lt;br /&gt;
&lt;br /&gt;
For most recoil moves, the amount of recoil damage is proportional to the damage dealt (the exact proportion varying between moves); however, for {{m|Struggle}} (from [[Generation IV]] onward) and {{m|Shadow Rush}} (in {{pkmn|Colosseum}} only), the recoil damage is proportional to the user&#039;s maximum {{stat|HP}}, while {{m|Shadow End}} has recoil proportional to the user&#039;s current HP.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Stadium]] only, if a recoil move knocks out the opponent, then the user will not take recoil damage. &lt;br /&gt;
&lt;br /&gt;
Several Abilities affect recoil moves. None of them affect Struggle, Shadow Rush{{sup/ss|Colo}}, or Shadow End.&lt;br /&gt;
* The Ability {{a|Rock Head}} prevents the Pokémon that has it from taking recoil damage.&lt;br /&gt;
* The Ability {{a|Reckless}} increases the [[power]] of moves with recoil by 20%, except {{m|Struggle}}. (Due to increasing the damage dealt, this also increases the recoil by the same proportion.)&lt;br /&gt;
* The Ability {{a|Magic Guard}} prevents the Pokémon that has it from taking indirect damage (including recoil damage).&lt;br /&gt;
&lt;br /&gt;
Recoil is not considered an [[additional effect]] by {{a|Sheer Force}}. Even if a recoil move does have a secondary effect that is suppressed by Sheer Force (such as {{m|Flare Blitz}}), Sheer Force does not prevent the user from taking recoil damage.&lt;br /&gt;
&lt;br /&gt;
Recoil is mandatory to evolve White-striped {{p|Basculin}} into {{p|Basculegion}}, as White-striped Basculin must cumulatively lose 294 [[HP]] to recoil damage without [[fainting]] to evolve.&lt;br /&gt;
&lt;br /&gt;
===Similar mechanics===&lt;br /&gt;
Some moves have [[crash damage]], a similar concept where the user takes damage only if the move fails to affect its target. Though these moves are also affected by {{a|Reckless}}, this damage is not recoil damage.&lt;br /&gt;
&lt;br /&gt;
The item [[Life Orb]] causes its holder to take damage whenever it uses a move, but this damage is not recoil damage. Additionally, unlike recoil damage, this damage can be prevented by Sheer Force (if the move used has an additional effect).&lt;br /&gt;
&lt;br /&gt;
The moves {{m|Mind Blown}}, {{m|Steel Beam}}, and {{m|Chloroblast}} cause the user to take damage after use, but this damage is not recoil damage. [[:Category:Moves that cause the user to faint|Several other moves]] deal damage to the user that always causes it to [[Fainting|faint]] when used.&lt;br /&gt;
&lt;br /&gt;
==Moves with recoil damage==&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #{{physical color light}}; border: 3px solid #{{physical color}};&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! Category&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Recoil&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Brave Bird}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 120&lt;br /&gt;
| 100%&lt;br /&gt;
| ⅓ of damage dealt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Double-Edge}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100 &amp;lt;small&amp;gt;(Gen. I)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;120 &amp;lt;small&amp;gt;(Gen. II+)&amp;lt;/small&amp;gt;&lt;br /&gt;
| 100%&lt;br /&gt;
| ⅓ of damage dealt &amp;lt;small&amp;gt;(Gen. III+)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;¼ of damage dealt &amp;lt;small&amp;gt;(Gen. I-II)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Flare Blitz}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 120&lt;br /&gt;
| 100%&lt;br /&gt;
| ⅓ of damage dealt&lt;br /&gt;
| 10% chance of [[Burn (status condition)|burning]] the target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Head Charge}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 120&lt;br /&gt;
| 100%&lt;br /&gt;
| ¼ of damage dealt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Head Smash}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 150&lt;br /&gt;
| 80%&lt;br /&gt;
| ½ of damage dealt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Light of Ruin}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 140&lt;br /&gt;
| 90%&lt;br /&gt;
| ½ of damage dealt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Self-Destruct}}{{sup/8|LA}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 150&lt;br /&gt;
| 100%&lt;br /&gt;
| ⅘ of user&#039;s maximum HP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Shadow End}}&lt;br /&gt;
{{statustable|Shadow}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 120&lt;br /&gt;
| 60%&lt;br /&gt;
| ½ of user&#039;s current HP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Shadow Rush}}{{sup/ss|Colo}}&lt;br /&gt;
{{statustable|Shadow}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 90&lt;br /&gt;
| 100%&lt;br /&gt;
| ¹⁄₁₆ of user&#039;s maximum HP&lt;br /&gt;
| 95% chance to land a [[critical hit]] when the Pokémon is in [[Hyper Mode]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Struggle}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 50&lt;br /&gt;
| 100% &amp;lt;small&amp;gt;(Gen. I-III)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;—% &amp;lt;small&amp;gt;(Gen. IV+)&amp;lt;/small&amp;gt;&lt;br /&gt;
| ¼ of user&#039;s maximum HP &amp;lt;small&amp;gt;(Gen. IV+)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;¼ of damage dealt &amp;lt;small&amp;gt;(Gen. II-III)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;½ of damage dealt &amp;lt;small&amp;gt;(Gen. I)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Hits {{type|Ghost}} Pokémon in [[Pokémon Stadium]] and from Generation II onward&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Submission}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 80&lt;br /&gt;
| 80%&lt;br /&gt;
| ¼ of damage dealt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Take Down}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 90&lt;br /&gt;
| 85%&lt;br /&gt;
| ¼ of damage dealt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 120&lt;br /&gt;
| 100%&lt;br /&gt;
| ⅓ of damage dealt&lt;br /&gt;
| 10% chance of [[Paralysis (status condition)|paralyzing]] the target&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Wave Crash}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|75 &amp;lt;small&amp;gt;(Gen. VIII)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;120 &amp;lt;small&amp;gt;(Gen. IX+)&amp;lt;/small&amp;gt;&lt;br /&gt;
|100%&lt;br /&gt;
| ⅓ of damage dealt &lt;br /&gt;
|Also raises the user&#039;s action speed in Legends: Arceus&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Wild Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 90&lt;br /&gt;
| 100%&lt;br /&gt;
| ¼ of damage dealt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Wood Hammer}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 120&lt;br /&gt;
| 100%&lt;br /&gt;
| ⅓ of damage dealt&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Recoil Damage anime.png|thumb|230px|Bunnelby damaged by recoil in {{aniseries|XY}}]]&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
Recoil has been noted multiple times in {{aniseries|PTS}}, most notably after {{AP|Pikachu}} uses {{m|Volt Tackle}}. {{an|Brock}} has stated many times that Volt Tackle causes recoil and is very risky.&lt;br /&gt;
&lt;br /&gt;
{{Ash}}&#039;s {{AP|Staraptor}} and [[Reggie]]&#039;s {{p|Staraptor}} both know {{m|Brave Bird}}, which was stated to do recoil damage, making it a very risky move. The same goes for [[Flint]]&#039;s {{TP|Flint|Infernape}} and [[Ash&#039;s Infernape]], who both know {{m|Flare Blitz}}, and [[Roark]]&#039;s {{TP|Roark|Rampardos}}, who knows {{m|Head Smash}}.&lt;br /&gt;
&lt;br /&gt;
{{m|Take Down}} is referred to as a risky move numerous times in the animated series, along with {{m|Double-Edge}}. However, in some early {{aniseries|OS}} episodes, such as &#039;&#039;[[EP063|The Battle of the Badge]]&#039;&#039;, where [[Ash&#039;s Pidgeotto]] used Double-Edge, it apparently took no recoil damage.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY067|The Moment of Lumiose Truth!]]&#039;&#039;, [[Clemont&#039;s Bunnelby]] was revealed to have learned {{m|Wild Charge}}. However, immediately after using Wild Charge, Bunnelby used {{m|Dig}} to cut down on the effects of recoil damage.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ash Talonflame Brave Bird.png|{{m|Brave Bird}} being used by [[Ash&#039;s Talonflame]]&lt;br /&gt;
Stephan Zebstrika Double-Edge.png|{{m|Double-Edge}} being used by [[Stephan]]&#039;s {{p|Zebstrika}}&lt;br /&gt;
Ash Infernape Flare Blitz.png|{{m|Flare Blitz}} being used by [[Ash&#039;s Infernape]]&lt;br /&gt;
Alder Bouffalant Head Charge.png|{{m|Head Charge}} being used by [[Alder]]&#039;s {{p|Bouffalant}}&lt;br /&gt;
Roark Cranidos Head Smash.png|{{m|Head Smash}} being used by [[Roark&#039;s Cranidos]]&lt;br /&gt;
Chuck Machoke Submission.png|{{m|Submission}} being used by [[Chuck]]&#039;s {{p|Machoke}}&lt;br /&gt;
Dawn Piloswine Take Down.png|{{m|Take Down}} being used by [[Dawn&#039;s Piloswine]]&lt;br /&gt;
Visquez Raichu Volt Tackle.png|{{m|Volt Tackle}} being used by [[Visquez]]&#039;s {{p|Raichu}}&lt;br /&gt;
Volkner Electivire Wild Charge.png|{{m|Wild Charge}} being used by [[Volkner]]&#039;s {{p|Electivire}}&lt;br /&gt;
Samson Komala Wood Hammer.png|{{m|Wood Hammer}} being used by [[Samson Oak]]&#039;s {{p|Komala}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Pokémon Horizons: The Series&#039;&#039;===&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Renta Yuno Prince Twirly Double-Edge.png|{{m|Double-Edge}} being used by [[Renta]] and [[Yuno]]&#039;s {{p|Oinkologne}}, Prince and Twirly&lt;br /&gt;
Diana Arcanine Flare Blitz.png|{{m|Flare Blitz}} being used by [[Diana]]&#039;s {{p|Arcanine}}&lt;br /&gt;
Captain Pikachu Volt Tackle.png|{{m|Volt Tackle}} being used by [[Friede]]&#039;s {{p|Pikachu}}, [[Captain Pikachu]]&lt;br /&gt;
Drayton Kingdra Wave Crash.png|{{m|Wave Crash}} being used by [[Drayton]]&#039;s {{p|Kingdra}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===&#039;&#039;Pokémon Adventures&#039;&#039;===&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Henry Lancelot Brave Bird.png|{{m|Brave Bird}} being used by {{Henry}}&#039;s {{p|Sirfetch&#039;d}}, [[Lancelot]]&lt;br /&gt;
Kiki Skitty Double-Edge.png|{{m|Double-Edge}} being used by {{adv|Ruby}}&#039;s {{p|Skitty}}, [[Kiki]]&lt;br /&gt;
Chimler Flare Blitz.png|{{m|Flare Blitz}} being used by {{adv|Pearl}}&#039;s {{p|Infernape}}, [[Chimler]]&lt;br /&gt;
Alder Bouffalant Head Charge Adventures.png|{{m|Head Charge}} being used by [[Alder]]&#039;s {{p|Bouffalant}}&lt;br /&gt;
Bo Head Smash.png|{{m|Head Smash}} being used by {{adv|Black}}&#039;s {{p|Emboar}}, [[Bo]]&lt;br /&gt;
Yellow Gravvy Graveler Omny Omanyte Kitty Caterpie Struggle.png|{{m|Struggle}} being used by {{DL|Yellow (Adventures)|Gravvy}}, [[Omny]], and [[Kitty]]&lt;br /&gt;
Blue Machamp Submission.png|{{m|Submission}} being used by [[Blue&#039;s Machamp]]&lt;br /&gt;
Rono Take Down.png|{{m|Take Down}} being used by {{adv|Sapphire}}&#039;s {{p|Lairon}}, [[Rono]]&lt;br /&gt;
Pibu Volt Tackle.png|{{m|Volt Tackle}} being used by {{adv|Gold}}&#039;s {{p|Pichu}}, [[Pibu]]&lt;br /&gt;
Elec Wild Charge.png|{{m|Wild Charge}} being used by {{adv|X}}&#039;s {{p|Manectric}}, [[Élec]]&lt;br /&gt;
Tru Wood Hammer.png|{{m|Wood Hammer}} being used by {{adv|Diamond}}&#039;s {{p|Torterra}}, [[Tru]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
The [[Pokémon Trading Card Game]] does not officially recognize recoil damage. Regardless, certain [[Attack (TCG)|attacks]] cause a {{TCG|Pokémon}} to inflict {{TCG|damage}} &amp;quot;to itself&amp;quot;, and damage dealt to itself is distinguished from damage dealt to opponents. (The card [[Protection Cube (Flashfire 95)|Protection Cube]] protects a Pokémon from damage inflicted by its own attacks.)  Some common variations on attacks that inflict damage to their users are attacks that only do so if a {{TCG|coin}} flip has a &amp;quot;Tails&amp;quot; result, and attacks that only cause self damage if the player chooses to deal more damage to the [[Appendix:Glossary (TCG)#Defending Pokémon|Defending Pokémon]].&lt;br /&gt;
&lt;br /&gt;
Attacks named after attacks from the [[core series]] that cause recoil damage, such as [[Take Down]] and [[Double-Edge]], often cause the Pokémon to deal damage to itself. The moves [[Self-Destruct]] and [[Explosion]], which cause the user to [[faint]] in the games, usually only cause self damage equal to the card&#039;s maximum {{TCG|HP}} in the Trading Card Game. This means that HP increasing effects or damage reducing effects can allow a Pokémon to survive dealing damage to itself that is intended to cause it to be [[Appendix:Glossary (TCG)#Knock Out|Knocked Out]]. (Some effects, such as [[Minior (Guardians Rising 77)|Minior&#039;s]] Cosmicsplosion, do specifically Knock Out the user.) &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In Japanese, [[recharge|recharging]] after usage of a move such as {{m|Hyper Beam}} does not have a unique terminology and is called the same as recoil (Japanese: &#039;&#039;&#039;{{tt|反動|はんどう}}&#039;&#039;&#039; &#039;&#039;recoil&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{physical color}}|bordercolor={{physical color light}}&lt;br /&gt;
|da=Rekylskade&lt;br /&gt;
|fi=Vastavahinko ([[XY067]])&amp;lt;br&amp;gt;Takapotku ([[DP185]])&lt;br /&gt;
|fr=Contrecoup&lt;br /&gt;
|de=Rückstoß&lt;br /&gt;
|it=Contraccolpo&lt;br /&gt;
|ko=반동 {{tt|&#039;&#039;Bandong&#039;&#039;|recoil}}&lt;br /&gt;
|no=Støtskade&lt;br /&gt;
|pl=Obrażenia zwrotne&lt;br /&gt;
|pt_br=Dano reverso ({{pkmn|UNITE}}, [[XY067]]–present)&amp;lt;br&amp;gt;Recuo ([[DP186]], manga)&amp;lt;br&amp;gt;Prejuízo ([[DP185]]–[[DP186]])&amp;lt;br&amp;gt;Ricochete ([[DP017]])&lt;br /&gt;
|pt_eu=Danos reversos ([[XY067]])&amp;lt;br&amp;gt;Ressalto ([[DP185]]–[[DP186]])&lt;br /&gt;
|es_la=Daño colateral&lt;br /&gt;
|es_eu=Daño de retroceso&lt;br /&gt;
|sv=Rekylskada&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Life Orb]]&lt;br /&gt;
* [[Crash damage]]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Rückstoß-Attacke]]&lt;br /&gt;
[[es:Daño de retroceso]]&lt;br /&gt;
[[fr:Contrecoup]]&lt;br /&gt;
[[it:Contraccolpo]]&lt;br /&gt;
[[ja:反動技]]&lt;br /&gt;
[[zh:反作用力伤害的招式]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_items_by_index_number_in_Pok%C3%A9mon_Champions&amp;diff=4531435</id>
		<title>List of items by index number in Pokémon Champions</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_items_by_index_number_in_Pok%C3%A9mon_Champions&amp;diff=4531435"/>
		<updated>2026-04-13T15:19:30Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: idk where else to put this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[item]] has an &#039;&#039;&#039;index number&#039;&#039;&#039; that identifies it in any game. The following list enumerates them according to the way they are stored in [[Pokémon Champions]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background-color:#{{champions color dark}}; border:5px solid #{{champions color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#fff; border:1px solid #{{champions color dark}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{champions color}}; {{roundytl|5px}}&amp;quot; | #&lt;br /&gt;
! style=&amp;quot;background-color:#{{champions color}}&amp;quot; | Hex&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#{{champions color}}&amp;quot; | Bag&lt;br /&gt;
! style=&amp;quot;background-color:#{{champions color}}; {{roundytr|5px}}&amp;quot; | Item&lt;br /&gt;
{{hexlist|Cheri Berry|0095|149|6=Cheri Berry CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Chesto Berry|0096|150|6=Chesto Berry CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Pecha Berry|0097|151|6=Pecha Berry CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Rawst Berry|0098|152|6=Rawst Berry CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Aspear Berry|0099|153|6=Aspear Berry CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Leppa Berry|009A|154|6=Leppa Berry CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Oran Berry|009B|155|6=Oran Berry CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Persim Berry|009C|156|6=Persim Berry CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Lum Berry|009D|157|6=Lum Berry CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Sitrus Berry|009E|158|6=Sitrus Berry CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Occa Berry|00B8|184|6=Occa Berry CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Passho Berry|00B9|185|6=Passho Berry CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Wacan Berry|00BA|186|6=Wacan Berry CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Rindo Berry|00BB|187|6=Rindo Berry CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Yache Berry|00BC|188|6=Yache Berry CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Chople Berry|00BD|189|6=Chople Berry CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Kebia Berry|00BE|190|6=Kebia Berry CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Shuca Berry|00BF|191|6=Shuca Berry CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Coba Berry|00C0|192|6=Coba Berry CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Payapa Berry|00C1|193|6=Payapa Berry CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Tanga Berry|00C2|194|6=Tanga Berry CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Charti Berry|00C3|195|6=Charti Berry CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Kasib Berry|00C4|196|6=Kasib Berry CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Haban Berry|00C5|197|6=Haban Berry CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Colbur Berry|00C6|198|6=Colbur Berry CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Babiri Berry|00C7|199|6=Babiri Berry CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Chilan Berry|00C8|200|6=Chilan Berry CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Bright Powder|00D5|213|6=Bright Powder CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|White Herb|00D6|214|6=White Herb CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Quick Claw|00D9|217|6=Quick Claw CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Mental Herb|00DB|219|6=Mental Herb CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|King&#039;s Rock|00DD|221|6=King&#039;s Rock CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Silver Powder|00DE|222|6=Silver Powder CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Focus Band|00E6|230|6=Focus Band CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Scope Lens|00E8|232|6=Scope Lens CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Metal Coat|00E9|233|6=Metal Coat CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Leftovers|00EA|234|6=Leftovers CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Light Ball|00EC|236|6=Light Ball CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Soft Sand|00ED|237|6=Soft Sand CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Hard Stone|00EE|238|6=Hard Stone CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Miracle Seed|00EF|239|6=Miracle Seed CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Black Glasses|00F0|240|6=Black Glasses CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Black Belt (item){{!}}Black Belt|00F1|241|6=Black Belt CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Magnet|00F2|242|6=Magnet CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Mystic Water|00F3|243|6=Mystic Water CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Sharp Beak|00F4|244|6=Sharp Beak CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Poison Barb|00F5|245|6=Poison Barb CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Never-Melt Ice|00F6|246|6=Never-Melt Ice CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Spell Tag|00F7|247|6=Spell Tag CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Twisted Spoon|00F8|248|6=Twisted Spoon CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Charcoal|00F9|249|6=Charcoal CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Dragon Fang|00FA|250|6=Dragon Fang CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Silk Scarf|00FB|251|6=Silk Scarf CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Shell Bell|00FD|253|6=Shell Bell CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Focus Sash|0113|275|6=Focus Sash CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Choice Scarf|011F|287|6=Choice Scarf CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Gengarite|0290|656|6=Gengarite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Gardevoirite|0291|657|6=Gardevoirite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Ampharosite|0292|658|6=Ampharosite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Venusaurite|0293|659|6=Venusaurite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Charizardite X|0294|660|6=Charizardite X CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Blastoisinite|0295|661|6=Blastoisinite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Medichamite|0299|665|6=Medichamite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Houndoominite|029A|666|6=Houndoominite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Aggronite|029B|667|6=Aggronite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Banettite|029C|668|6=Banettite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Tyranitarite|029D|669|6=Tyranitarite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Scizorite|029E|670|6=Scizorite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Pinsirite|029F|671|6=Pinsirite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Aerodactylite|02A0|672|6=Aerodactylite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Lucarionite|02A1|673|6=Lucarionite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Abomasite|02A2|674|6=Abomasite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Kangaskhanite|02A3|675|6=Kangaskhanite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Gyaradosite|02A4|676|6=Gyaradosite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Absolite|02A5|677|6=Absolite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Charizardite Y|02A6|678|6=Charizardite Y CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Alakazite|02A7|679|6=Alakazite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Heracronite|02A8|680|6=Heracronite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Manectite|02AA|682|6=Manectite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Garchompite|02AB|683|6=Garchompite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Roseli Berry|02AE|686|6=Roseli Berry CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Sablenite|02F2|754|6=Sablenite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Altarianite|02F3|755|6=Altarianite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Galladite|02F4|756|6=Galladite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Audinite|02F5|757|6=Audinite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Sharpedonite|02F7|759|6=Sharpedonite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Slowbronite|02F8|760|6=Slowbronite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Steelixite|02F9|761|6=Steelixite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Pidgeotite|02FA|762|6=Pidgeotite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Glalitite|02FB|763|6=Glalitite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Cameruptite|02FF|767|6=Cameruptite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Lopunnite|0300|768|6=Lopunnite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Beedrillite|0302|770|6=Beedrillite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Fairy Feather|0961|2401|6=Fairy Feather CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Clefablite|09FF|2559|6=Clefablite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Victreebelite|0A00|2560|6=Victreebelite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Starminite|0A01|2561|6=Starminite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Dragoninite|0A02|2562|6=Dragoninite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Meganiumite|0A03|2563|6=Meganiumite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Feraligite|0A04|2564|6=Feraligite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Skarmorite|0A05|2565|6=Skarmorite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Froslassite|0A06|2566|6=Froslassite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Emboarite|0A09|2569|6=Emboarite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Excadrite|0A0A|2570|6=Excadrite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Chandelurite|0A0E|2574|6=Chandelurite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Chesnaughtite|0A0F|2575|6=Chesnaughtite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Delphoxite|0A10|2576|6=Delphoxite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Greninjite|0A11|2577|6=Greninjite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Floettite|0A13|2579|6=Floettite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Hawluchanite|0A17|2583|6=Hawluchanite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Drampanite|0A19|2585|6=Drampanite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Chimechite|0A4D|2637|6=Chimechite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Golurkite|0A52|2642|6=Golurkite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Meowsticite|0A53|2643|6=Meowsticite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Crabominite|0A54|2644|6=Crabominite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Scovillainite|0A57|2647|6=Scovillainite CP|8=no|size=32px}}&lt;br /&gt;
{{hexlist|Glimmoranite|0A5A|2650|6=Glimmoranite CP|8=no|size=32px}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The following items were seen held by various Pokémon in the overview trailer, but were not made available on release: [[Black Sludge]], [[Blunder Policy]], [[Rocky Helmet]], [[Throat Spray]], and [[Weakness Policy]]. Additionally, Rocky Helmet is shown as a graphic in the game&#039;s UI.&lt;br /&gt;
==See also==&lt;br /&gt;
* [[List of Key Items in Generation IX]]&lt;br /&gt;
&lt;br /&gt;
{{Items by index number}}&lt;br /&gt;
{{DoubleProjectTag|ItemDex|Games|the items in the Pokémon world and the Pokémon games, respectively.}}&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Champions&amp;diff=4531434</id>
		<title>Pokémon Champions</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Champions&amp;diff=4531434"/>
		<updated>2026-04-13T15:15:16Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{search|game|the type of Trainer|Pokémon Champion}}&lt;br /&gt;
{{Infobox game&lt;br /&gt;
|colorscheme=champions&lt;br /&gt;
|bordercolorscheme=champions&lt;br /&gt;
|name=Pokémon Champions&lt;br /&gt;
|jname={{Ruby|Pokémon|ポケモン}} {{Ruby|Champions|チャンピオンズ}}&lt;br /&gt;
|boxart=Pokémon Champions eShop.jpg&lt;br /&gt;
|caption=Pokémon Champions eShop banner&lt;br /&gt;
|platform=[[Nintendo Switch]] &amp;lt;small&amp;gt;(enhanced for the [[Nintendo Switch 2]] via version update)&amp;lt;/small&amp;gt;, {{wp|iOS}}, {{wp|iPadOS}}, {{wp|Android}}&lt;br /&gt;
|category=Battle simulation&lt;br /&gt;
|players=1-2&lt;br /&gt;
|link_method=N/A&lt;br /&gt;
|gen_series=[[Generation IX]] [[side series]]&lt;br /&gt;
|developer=[[The Pokémon Works]]&lt;br /&gt;
|publisher=[[Nintendo]]/[[The Pokémon Company]]&lt;br /&gt;
|release_date_ja=April 8, 2026 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Summer 2026 &amp;lt;small&amp;gt;(iOS, iPadOS, Android)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_na=April 7, 2026&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;release&amp;quot;/&amp;gt; &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;2026 &amp;lt;small&amp;gt;(iOS, iPadOS, Android)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_au=April 8, 2026 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;2026 &amp;lt;small&amp;gt;(iOS, iPadOS, Android)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_eu=April 8, 2026 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;2026 &amp;lt;small&amp;gt;(iOS, iPadOS, Android)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_kr=April 8, 2026 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Summer 2026 &amp;lt;small&amp;gt;(iOS, iPadOS, Android)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_hk=April 8, 2026 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Summer 2026 &amp;lt;small&amp;gt;(iOS, iPadOS, Android)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_tw=April 8, 2026 &amp;lt;small&amp;gt;(Nintendo Switch)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Summer 2026 &amp;lt;small&amp;gt;(iOS, iPadOS, Android)&amp;lt;/small&amp;gt;&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=PG&lt;br /&gt;
|oflc=PG&lt;br /&gt;
|pegi=7&lt;br /&gt;
|grb=ALL&lt;br /&gt;
|gsrr=6+&lt;br /&gt;
|website_ja=[https://www.pokemonchampions.jp Official site]&lt;br /&gt;
|website_en=[https://champions.pokemon.com Official site]&amp;lt;br&amp;gt;[https://pokemon.com/us/pokemon-video-games/pokemon-champions Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Champions&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{Ruby|Pokémon|ポケモン}} {{Ruby|Champions|チャンピオンズ}}&#039;&#039;&#039;) is a {{wp|Freemium|free-to-start}} [[side series]] Pokémon game for the [[Nintendo Switch]], {{wp|iOS}}, {{wp|iPadOS}}, and {{wp|Android}}. It allows players to {{pkmn|battle}} using the same mechanics as the [[core series]] games, including [[type]]s, {{Abilities}}, and [[move]]s. The game was released worldwide on April 8, 2026 on the Nintendo Switch.&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;release&amp;quot;&amp;gt;Due to time zones, the game was released on April 7, 2026 in North America, even though it was released at the same time as the rest of the world.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game was announced worldwide on [[Pokémon Day#2025|Pokémon Day]], February 27, 2025, at 11 P.M. JST via a [[Pokémon Presents#February 27, 2025|Pokémon Presents]]. It is playable in ten languages: Japanese, English, German, European and Latin American Spanish, French, Italian, Korean, and Simplified and Traditional Chinese.&lt;br /&gt;
&lt;br /&gt;
On the Nintendo Switch, both a free-to-start version and a paid &#039;&#039;&#039;Pokémon Champions + Starter Pack&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;『Pokémon Champions』 + スターターパック&#039;&#039;&#039; &#039;&#039;Pokémon Champions + Starter Pack&#039;&#039;) bundle are available.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Features===&lt;br /&gt;
* Like in the [[Battle Stadium]] in the Nintendo Switch core series games, the game features both a Ranked Battle and a Casual Battle mode. It also features a Private Battle mode for battles with family and friends.&lt;br /&gt;
* Players can [[Mega Evolution|Mega Evolve]] their Pokémon through the use of a new item called the [[Omni Ring]]. Artwork of this item and the Pokémon Champions website suggest that other techniques, such as [[Z-Move]]s, [[Dynamax]]/[[Gigantamax]], and {{Tera}}stallization, will also be supported in the future.&amp;lt;ref&amp;gt;[https://champions.pokemon.com/en-us/ Pokémon Champions | The Omni Ring—A Battle Essential!] &amp;quot;Other special features may be added to the Omni Ring in the future! Research is being conducted to make the Omni Ring capable of drawing out a variety of Pokémon capabilities.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* New Abilities are introduced for some of the Mega Evolutions introduced in {{g|Legends: Z-A}}: {{a|Dragonize}}, {{a|Mega Sol}}, {{a|Piercing Drill}}, and {{a|Spicy Spray}}.&lt;br /&gt;
* Only a select pool of Pokémon, moves, and held items was made available at the release.&lt;br /&gt;
* Players are capable of seeing in-game how often certain held items, moves, etc., are used on specific Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Changes from Scarlet and Violet and Generation VIII=== &amp;lt;!---some moves like Snap Trap were not present in Scarlet and Violet !---&amp;gt;&lt;br /&gt;
* Moves that the target Pokémon is doubly weak to or doubly resists are now listed as &amp;quot;extremely effective&amp;quot; and &amp;quot;mostly ineffective&amp;quot;, respectively, and have their own icons for such as well, rather than being grouped with regular &amp;quot;super effective&amp;quot; and &amp;quot;not very effective&amp;quot; modifiers.&lt;br /&gt;
* [[Level]] is not displayed, with Pokémon stats being calculated as it they were level 50.&lt;br /&gt;
* [[Individual values]] cannot be modified in-game,&amp;lt;ref&amp;gt;https://www.gamespot.com/articles/pokemon-champions-will-take-a-key-stat-out-of-its-battle-equation/1100-6538998/?ftag=CAD-01-10abi2f&amp;lt;/ref&amp;gt; with the Pokémon stats being calculated as if they had 31 IVs in all stats.&lt;br /&gt;
* [[Effort value]]s are replaced by the new [[Stat Point]]s system. In certain circumstances, &amp;lt;!--e.g. when only investing EVs in three stats--&amp;gt; it is possible to increase stats by one point more than the effort values allow.&lt;br /&gt;
* Items triggering now causes a pop-up banner to show up (like with Abilities), displaying the item&#039;s sprite.&lt;br /&gt;
* Stat alterations (such as {{a|Intimidate}}&#039;s {{stat|Attack}} reduction) are now resolved on both opposing Pokémon at once, rather than one by one.&lt;br /&gt;
* Effects that raise or lower multiple stats at once (such as {{m|Parting Shot}}) now only display one message for all the raised or lowered stats, rather than an individual one for each stat.&lt;br /&gt;
* Several status conditions were made weaker:&lt;br /&gt;
** {{status|Freeze|Frozen}} Pokémon now have a 25% chance to naturally thaw out each turn instead of 20%, and will always thaw out after three turns.&lt;br /&gt;
** {{status|Paralysis}} now has only 1/8 chance to prevent affected Pokémon from acting, rather than 1/4.&lt;br /&gt;
** {{status|Sleep}} now lasts 2-3 turns instead of 2-4, with a 2/3 chance to last three turns and a 1/3 chance to last two turns.&lt;br /&gt;
* {{a|Unseen Fist}} now deals only 25% damage on protecting targets instead of 100%.&lt;br /&gt;
* Several moves were modified:&lt;br /&gt;
** {{m|Apple Acid}}, {{m|Fire Lash}}, {{m|Grav Apple}}, and {{m|Spirit Shackle}} had their base power increased from 80 to 90.&lt;br /&gt;
** {{m|Beak Blast}} and {{m|Mountain Gale}} had their base power increased from 100 to 120.&lt;br /&gt;
** {{m|Bone Rush}}, {{m|Infernal Parade}} and {{m|Night Daze}} had their base power increased by 5 each, from 25 to 30, 60 to 65, and 85 to 90, respectively.&lt;br /&gt;
** {{m|Crabhammer}} and {{m|Syrup Bomb}} had their accuracy increased by 5 each, from 90% to 95% and 85% to 90%, respectively.&lt;br /&gt;
** {{m|Dire Claw}}&#039;s secondary effect chance was lowered from 50% to 30%. It is also now considered a [[slicing move]].&lt;br /&gt;
** {{m|Dragon Claw}} and {{m|Shadow Claw}} are now considered to be slicing moves.&lt;br /&gt;
** {{m|Fake Out}} can no longer be used after the turn the user switches into the battle; if the user is forced to use it when ineligible via effects such as {{m|Encore}}, it will instead use {{m|Struggle}}.&lt;br /&gt;
** {{m|First Impression}} had its base power increased from 90 to 100.&lt;br /&gt;
** {{m|Iron Head}} and {{m|Moonblast}}&#039;s secondary effect chances were lowered from 30% to 20% and 10%, respectively.&lt;br /&gt;
** {{m|Psyshield Bash}}&#039;s base power was increased from 70 to 90.&lt;br /&gt;
** {{m|Salt Cure}}&#039;s passive damage was halved, dealing 1/16 of target&#039;s maximum HP per turn normally, and 1/8 against Water and Steel types.&lt;br /&gt;
** {{m|Snap Trap}} had its type changed from Grass to Steel.&lt;br /&gt;
** {{m|Toxic Thread}} now lowers Speed by two stages rather than one.&lt;br /&gt;
** {{m|Trop Kick}}&#039;s base power was increased from 70 to 85.&lt;br /&gt;
* If a Pokémon is forced to use a different move than selected due to Encore, it will now perform that move at its usual priority, rather than of the move that was selected.&lt;br /&gt;
* [[PP]] of moves is now set to fixed values of 8, 12, 16, and 20, if their base PP values in Scarlet and Violet (or Generation VIII) were 5, 10, 15, or at least 20, respectively (although the [https://www.youtube.com/watch?v=pOfW-qdsvpU pre-release overview trailer] showcases moves with their previous PP values). However, certain moves appear to have those base values modified, causing values different than expected in Champions:&lt;br /&gt;
** {{m|Baneful Bunker}}, {{m|King&#039;s Shield}}, {{m|Protect}}, and {{m|Spiky Shield}} have 8 PP instead of 12, matching {{m|Detect}}.&lt;br /&gt;
** {{m|Beak Blast}} has 8 PP instead of 16.&lt;br /&gt;
** {{m|Night Slash}} has 20 PP instead of 16.&lt;br /&gt;
** {{m|Sandstorm}} and {{m|Snowscape}} have 8 PP instead of 12, matching {{m|Sunny Day}} and {{m|Rain Dance}}.&lt;br /&gt;
&amp;lt;!--- &lt;br /&gt;
other moves found to be rebalanced, that aren&#039;t in the game yet:&lt;br /&gt;
Gear Grind: 50-&amp;gt;60 power AND 85-&amp;gt;90% accuracy&lt;br /&gt;
Anchor Shot: 80-&amp;gt;90 power&lt;br /&gt;
Revelation Dance and Dragon Hammer: 90-&amp;gt;100 power&lt;br /&gt;
Snipe Shot: 80-&amp;gt;85 power&lt;br /&gt;
Bolt Beak and Fishious Rend: 85-&amp;gt;80 power&lt;br /&gt;
Astral Barrage: 120-&amp;gt;110 power&lt;br /&gt;
Triple Dive: 30-&amp;gt;35 power&lt;br /&gt;
Hyper Drill: 100-&amp;gt;120 power&lt;br /&gt;
Blood Moon: 140-&amp;gt;130 power&lt;br /&gt;
Make It Rain: 100-&amp;gt;95% accuracy&lt;br /&gt;
Purify: 20-&amp;gt;8PP (to match other healing moves, as it wasn&#039;t in SV)&lt;br /&gt;
Obstruct: 12-&amp;gt;8PP&lt;br /&gt;
Spin Out and Shell Trap: 8-&amp;gt;12PP&lt;br /&gt;
Nihil Light: 12-&amp;gt;8PP&lt;br /&gt;
!---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Connectivity==&lt;br /&gt;
[[File:CP Connectivity demo.jpg|300px|thumb|left|News banner detailing connectitity to Pokémon Champions]]&lt;br /&gt;
Pokémon Champions can connect with [[Pokémon HOME]], allowing for use of Pokémon from the [[core series]] games and {{g|GO}}, though this is limited to Pokémon that appear in Pokémon Champions. Pokémon originally obtained in Pokémon Champions cannot be deposited in Pokémon HOME. A Pokémon sent to Champions from HOME is referred to as &amp;quot;visiting&amp;quot; Pokémon Champions, and must be received through the Recruit menu in order to be used in the game. The Recruit menu is also used to send Pokémon back to HOME.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon is sent to visit Champions for the first time [[Effort Values]] (converted to the new Stat Point system), stat alignment (from either its [[Nature]] or [[Mint]]), and the moveset of the most recently visited game are carried over. Any changes in Champions are not reflected when the Pokémon is sent back to HOME, and any subsequent changes in another game will not affect the data in Champions. The way effort values are converted to Stat Points matches how EV training works at level 50 with an odd [[Individual values|IV]]: 4 EVs for the first Stat Point in a stat and 8 EVs for each additional Stat Point. Therefore a Pokémon fully EV trained in 3 or 4 stats will have a maximum of 65 Stat Points when transferred and be able to earn on additional Stat Point in Champions. Pokémon EV trained in 5 or 6 stats will already be able to be transferred with 66 Stat Points.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Downloadable content==&lt;br /&gt;
In addition to [[Shop (Champions)#Premium Shop|certain in-app purchases]], the game offers the &#039;&#039;&#039;Pokémon Champions + Starter Pack&#039;&#039;&#039; bundle as downloadable content which provides the player with certain in-game benefits.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{champions color}}; border:3px solid #{{champions color dark}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{champions color light}}&amp;quot; | Banner&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{champions color light}}&amp;quot; | Name&lt;br /&gt;
! colspan=&amp;quot;26&amp;quot; style=&amp;quot;background:#{{champions color light}}&amp;quot; | Price&lt;br /&gt;
|- style=&amp;quot;background:#{{champions color light}}&amp;quot;&lt;br /&gt;
! {{wp|Argentine peso|ARS}}&lt;br /&gt;
! {{wp|Australian dollar|AUD}}&lt;br /&gt;
! {{wp|Brazilian real|BRL}}&lt;br /&gt;
! {{wp|Canadian dollar|CAD}}&lt;br /&gt;
! {{wp|Swiss franc|CHF}}&lt;br /&gt;
! {{wp|Chilean peso|CLP}}&lt;br /&gt;
! {{wp|Colombian peso|COP}}&lt;br /&gt;
! {{wp|Czech koruna|CZK}}&lt;br /&gt;
! {{wp|Danish krone|DKK}}&lt;br /&gt;
! {{wp|Euro|EUR}}&lt;br /&gt;
! {{wp|Pound sterling|GBP}}&lt;br /&gt;
! {{wp|Hong Kong dollar|HKD}}&lt;br /&gt;
! {{wp|Japanese yen|JPY}}&lt;br /&gt;
! {{wp|South Korean won|KRW}}&lt;br /&gt;
! {{wp|Mexican peso|MXN}}&lt;br /&gt;
! {{wp|Malaysian ringgit|MYR}}&lt;br /&gt;
! {{wp|Norwegian krone|NOK}}&lt;br /&gt;
! {{wp|New Zealand dollar|NZD}}&lt;br /&gt;
! {{wp|Peruvian sol|PEN}}&lt;br /&gt;
! {{wp|Polish złoty|PLN}}&lt;br /&gt;
! {{wp|Swedish krona|SEK}}&lt;br /&gt;
! {{wp|Singapore dollar|SGD}}&lt;br /&gt;
! {{wp|Thai baht|THB}}&lt;br /&gt;
! {{wp|New Taiwan dollar|TWD}}&lt;br /&gt;
! {{wp|United States dollar|USD}}&lt;br /&gt;
! {{wp|South African rand|ZAR}}&lt;br /&gt;
|- class=&amp;quot;r&amp;quot;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | [[File:Pokémon Champions + Starter Pack eShop.jpg|170px]]&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Pokémon Champions + Starter Pack&lt;br /&gt;
| $9,899 || $10.50 || R$38.90 || $9.99 || 6.90&amp;amp;nbsp;CHF || $7,230 || $32,300 || 175.00&amp;amp;nbsp;Kč || 52.00&amp;amp;nbsp;kr || €6.99 || £5.99 || $49 || ¥980 || ₩10,000 || $144.00 || RM31.90 || 83.00&amp;amp;nbsp;kr || $11.55 || S/28.00 || 30.00&amp;amp;nbsp;zł || 78.00&amp;amp;nbsp;kr || $9.78 || ฿279 || $200 || $6.99 || R146.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Starter Pack===&lt;br /&gt;
This pack includes the following extras:&lt;br /&gt;
&lt;br /&gt;
* 50 additional Pokémon Storage spaces which allows the player to by default permanently store 80 Pokémon instead of 30 (or 100 spots instead of 50 if the player has progressed to Champion Rank).&lt;br /&gt;
* The [[File:CP Battle Song Icon.png|20px|link=Battle Song]] &#039;&#039;&#039;Battle! (Trainer Battle)&#039;&#039;&#039; song from [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]] as background music.&lt;br /&gt;
* 30 {{bag/s|Teammate Ticket|CP|size=24px}} [[Teammate Ticket]]s, used to permanently recruit pokemon from [[Roster Ranch]] (1 ticket per recruitment).&lt;br /&gt;
* 50 {{bag/s|Training Ticket|CP|size=24px}} [[Training Ticket]]s, used to waive [[VP]] costs when training Pokémon (1 ticket per training session, regardless of the sessions cost in VP).&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Supported Pokémon==&lt;br /&gt;
{{main|List of Pokémon in Pokémon Champions}}&lt;br /&gt;
Not all Pokémon available in Pokémon HOME are present in the game.&amp;lt;ref&amp;gt;[https://press.pokemon.com/en/releases/POKEMON-EXPANDS-ENTERTAINMENT-OFFERINGS-WITH-NEW-WAYS-TO-PLAY-IN-THE-P#_ftn1 February 27, 2025 Press Release &amp;amp;mdash; &#039;&#039;POKÉMON EXPANDS ENTERTAINMENT OFFERINGS WITH NEW WAYS TO PLAY IN THE POKÉMON LEGENDS: Z-A VIDEO GAME AND THE REVEAL OF POKÉMON CHAMPIONS&#039;&#039;]&amp;lt;/ref&amp;gt; More Pokémon may be added in batches alongside new regulations.&amp;lt;ref&amp;gt;[https://champions.pokemon.com/en-us/gameplay/ Pokémon Champions | Seasons and Regulations!] &amp;quot;The Pokémon you can use and other parameters will change with each new set of regulations. You never know—new Pokémon just might become eligible.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shop==&lt;br /&gt;
{{main|Shop (Champions)}}&lt;br /&gt;
The Shop screen is divided into two sections: the {{DL|Shop (Champions)|Premium Shop}}, where memberships and Premium Battle Passes can be purchased with real-world currency, and the {{DL|Shop (Champions)|Frontier Shop}}, where [[Victory Point|VP]] can be exchanged for [[held item]]s and clothing.&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon Champions}}&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{champions color}}; border:3px solid #{{champions color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{champions color light}}&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;background:#{{champions color light}}&amp;quot; | Locations&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | April 7, 2026&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;release&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;April 8, 2026&lt;br /&gt;
| &#039;&#039;&#039;Nintendo eShop&#039;&#039;&#039;: {{pmin|Latin America|Argentina}}, {{pmin|Australia}}, Austria, {{pmin|Belgium}}, {{pmin|Brazil}}, {{pmin|Bulgaria}}, {{pmin|Canada}}, {{pmin|Latin America|Chile}}, {{pmin|Latin America|Colombia}}, {{pmin|Croatia}}, Cyprus, {{pmin|the Czech Republic|Czech Republic}}, {{pmin|Denmark}}, Estonia, {{pmin|Finland}}, {{pmin|France}}, {{pmin|Germany}}, {{pmin|Greece}}, {{pmin|Hong Kong}}, {{pmin|Hungary}}, {{pmin|Ireland}}, {{pmin|Italy}}, {{pmin|Japan}}, {{pmin|Latvia}}, {{pmin|Lithuania}}, Luxembourg, {{pmin|Malaysia}}, Malta, {{pmin|Latin America|Mexico}}, {{pmin|the Netherlands|Netherlands}}, {{pmin|New Zealand}}, {{pmin|Norway}}, {{pmin|Latin America|Peru}}, {{pmin|Poland}}, {{pmin|Portugal}}, {{pmin|Romania}}, {{pmin|Singapore}}, {{pmin|Slovakia}}, Slovenia, {{pmin|South Africa}}, {{pmin|South Korea}}, {{pmin|Spain}}, {{pmin|Sweden}}, Switzerland, {{pmin|Taiwan}}, {{pmin|Thailand}}, {{pmin|the United Kingdom|United Kingdom}}, {{pmin|the United States|United States}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Champions Icon.png|Switch game icon&lt;br /&gt;
Pokémon Champions logo.png|Game logo in all languages&lt;br /&gt;
Pokémon Champions key art.png|Key art&lt;br /&gt;
Pokémon Champions key art 2.png|Second key art&lt;br /&gt;
Champions player male.png|[[Willem]], the male player character&lt;br /&gt;
Champions player female.png|[[Becca]], the female player character&lt;br /&gt;
Champions Omni Ring.png|[[Omni Ring]]&lt;br /&gt;
Champions Tatora.png|[[Tatora]]&lt;br /&gt;
Champions Kitt.png|[[Kitt]]&lt;br /&gt;
Champions Cordy.png|[[Cordy]]&lt;br /&gt;
Champions Caraway.png|[[Caraway]]&lt;br /&gt;
Champions Kajima.png|[[Kajima]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{champions color}}|bordercolor={{champions color dark}}&lt;br /&gt;
|zh_yue=Pokémon Champions&lt;br /&gt;
|zh_cmn=Pokémon Champions&lt;br /&gt;
|fr=Pokémon Champions&lt;br /&gt;
|de=Pokémon Champions&lt;br /&gt;
|it=Pokémon Champions&lt;br /&gt;
|ko={{tt|Pokémon Champions|포켓몬 챔피언스}}&lt;br /&gt;
|es_la=Pokémon Champions&lt;br /&gt;
|es_eu=Pokémon Champions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{reflist|group=note}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Side series}}&lt;br /&gt;
{{DLC}}&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
[[Category:Unity games]]&lt;br /&gt;
[[Category:Pokémon Champions|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Champions]]&lt;br /&gt;
[[es:Pokémon Champions]]&lt;br /&gt;
[[fr:Pokémon Champions]]&lt;br /&gt;
[[it:Pokémon Champions]]&lt;br /&gt;
[[ja:Pokémon Champions]]&lt;br /&gt;
[[zh:Pokémon Champions]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Rapid_Spin_(move)&amp;diff=4531432</id>
		<title>Rapid Spin (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Rapid_Spin_(move)&amp;diff=4531432"/>
		<updated>2026-04-13T15:07:25Z</updated>

		<summary type="html">&lt;p&gt;Eridanus: /* Generations V to VIII */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=229&lt;br /&gt;
|name=Rapid Spin&lt;br /&gt;
|jname=こうそくスピン&lt;br /&gt;
|jtrans=Rapid Spin&lt;br /&gt;
|jtranslit=Kōsoku Supin&lt;br /&gt;
|gameimage=Rapid Spin IX.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=40&lt;br /&gt;
|maxpp=64&lt;br /&gt;
|power={{tt|50|20 prior to Generation VIII}}&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=II&lt;br /&gt;
|category=Cool&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Can avoid being startled by others once.&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Earn +2 if the Pokémon performs first in the turn.&lt;br /&gt;
|appeal6=1&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Works better the more the crowd is excited.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rapid Spin&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;こうそくスピン&#039;&#039;&#039; &#039;&#039;Rapid Spin&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Rapid Spin inflicts damage and then removes the effects of any [[bound|binding moves]] and {{m|Leech Seed}} from the user, as well as [[entry hazard]]s from the user&#039;s side of the field.&lt;br /&gt;
&lt;br /&gt;
The following moves&#039; effects are affected:&lt;br /&gt;
{| style=&amp;quot;float:left; background: #{{normal color light}}; {{roundy|10px}} border: 5px solid #{{normal color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #{{normal color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! {{color2|000|Move}}&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{movelist|Bind|Normal|cat=Physical}}&lt;br /&gt;
{{movelist|Clamp|Water|cat=Physical}}&lt;br /&gt;
{{movelist|Fire Spin|Fire|cat=Special}}&lt;br /&gt;
{{movelist|G-Max Centiferno|Fire|cat=???}}&lt;br /&gt;
{{movelist|G-Max Sandblast|Ground|cat=???}}&lt;br /&gt;
{{movelist|G-Max Steelsurge|Steel|cat=???}}&lt;br /&gt;
{{movelist|Infestation|Bug|cat=Special}}&lt;br /&gt;
{{movelist|Leech Seed|Grass|cat=Status}}&lt;br /&gt;
{{movelist|Magma Storm|Fire|cat=Special}}&lt;br /&gt;
{{movelist|Sand Tomb|Ground|cat=Physical}}&lt;br /&gt;
{{movelist|Snap Trap|Grass|cat=Physical}}&lt;br /&gt;
{{movelist|Spikes|Ground|cat=Status}}&lt;br /&gt;
{{movelist|Stealth Rock|Rock|cat=Status}}&lt;br /&gt;
{{movelist|Sticky Web|Bug|cat=Status}}&lt;br /&gt;
{{movelist|Thunder Cage|Electric|cat=Special}}&lt;br /&gt;
{{movelist|Toxic Spikes|Poison|cat=Status}}&lt;br /&gt;
{{movelist|Whirlpool|Water|cat=Special}}&lt;br /&gt;
{{movelist|Wrap|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===Generations II to IV===&lt;br /&gt;
Rapid Spin has a power of 20.&lt;br /&gt;
&lt;br /&gt;
Rapid Spin&#039;s secondary effect triggers even if the user faints after using the move (due to target&#039;s {{a|Rough Skin}} or user&#039;s [[Life Orb]]).&lt;br /&gt;
===Generations V to VII===&lt;br /&gt;
Rapid Spin&#039;s secondary effect no longer triggers if the user faints from the target&#039;s Rough Skin, {{a|Iron Barbs}}, or [[Rocky Helmet]]. However, fainting from Life Orb&#039;s recoil still does not prevent this effect.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII onwards===&lt;br /&gt;
Rapid Spin now has a power of 50. When inflicting damage, Rapid Spin now also raises the user&#039;s {{stat|Speed}} by one stage.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|A &amp;lt;sc&amp;gt;Normal&amp;lt;/sc&amp;gt;-type attack. By spinning quickly, the user can escape from restraining moves.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|A high-speed spinning attack.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Spins the body at high speed to strike the foe.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|An attack that frees the user from &amp;lt;sc&amp;gt;Bind&amp;lt;/sc&amp;gt;, &amp;lt;sc&amp;gt;Wrap&amp;lt;/sc&amp;gt;, &amp;lt;sc&amp;gt;Leech Seed&amp;lt;/sc&amp;gt;, and &amp;lt;sc&amp;gt;Spikes&amp;lt;/sc&amp;gt;.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Spins the body at high speed to strike target.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}|A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}|A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user&#039;s Speed stat.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user&#039;s Speed stat.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Champs}}|Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user&#039;s side. Boosts the user&#039;s Speed stat by 1 stage.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Normal|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/9|0007|Squirtle|type=Water|2|Monster|Water 1|23|23|19|19|19|19|9|9|9}}&lt;br /&gt;
{{Moveentry/9|0008|Wartortle|type=Water|2|Monster|Water 1|25|25|20|20|20|21|9|9|9}}&lt;br /&gt;
{{Moveentry/9|0009|Blastoise|type=Water|2|Monster|Water 1|25|25|20|20|20|21|9|9|9}}&lt;br /&gt;
{{Moveentry/9|0027|Sandshrew|type=Ground|1|Field|Field|−|−|13|13{{sup/5|BW}}&amp;lt;br&amp;gt;9{{sup/5|B2W2}}|9|9|15|15|15}}&lt;br /&gt;
{{Moveentry/9|0027|formsig=A|Sandshrew|type=Ice|type2=Steel|1|Field|Field|form=Alolan Form||||||9|15||15}}&lt;br /&gt;
{{Moveentry/9|0028|Sandslash|type=Ground|1|Field|Field|−|−|13|13{{sup/5|BW}}&amp;lt;br&amp;gt;9{{sup/5|B2W2}}|9|9|15|15|15}}&lt;br /&gt;
{{Moveentry/9|0028|formsig=A|Sandslash|type=Ice|type2=Steel|1|Field|Field|form=Alolan Form||||||−|1||{{tt|Rem.|Can only be learned via Move Reminder}}}}&lt;br /&gt;
{{Moveentry/9|0120|Staryu|type=Water|1|Water 3|Water 3|13|10|10|10|10{{sup/6|XY}}&amp;lt;br&amp;gt;7{{sup/6|ORAS}}|7|12|12}}&lt;br /&gt;
{{Moveentry/9|0121|Starmie|type=Water|type2=Psychic|1|Water 3|Water 3|1|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/9|0122|formsig=G|Mr. Mime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|form=Galarian Form|||||||1}}&lt;br /&gt;
{{Moveentry/9|0204|Pineco|type=Bug|1|Bug|Bug|22|22|12{{sup/4|DP}}&amp;lt;br&amp;gt;17{{sup/4|PtHGSS}}|17|17|17||17|17}}&lt;br /&gt;
{{Moveentry/9|0205|Forretress|type=Bug|type2=Steel|1|Bug|Bug|22|22|12{{sup/4|DP}}&amp;lt;br&amp;gt;17{{sup/4|PtHGSS}}|17|17|17||17|17}}&lt;br /&gt;
{{Moveentry/9|0232|Donphan|type=Ground|1|Field|Field|41|41|6|6|6|6||6|6}}&lt;br /&gt;
{{Moveentry/9|0237|Hitmontop|type=Fighting|1|Human-Like|Human-Like|25|25|24|24|24|19|1|1|16}}&lt;br /&gt;
{{Moveentry/9|0324|Torkoal|type=Fire|1|Field|Field||−|23|23|25{{sup/6|XY}}&amp;lt;br&amp;gt;10{{sup/6|ORAS}}|10|8|8|8}}&lt;br /&gt;
{{Moveentry/9|0343|Baltoy|type=Ground|type2=Psychic|1|Mineral|Mineral||5|5|7{{sup/5|BW}}&amp;lt;br&amp;gt;4{{sup/5|B2W2}}|4|4|3|3}}&lt;br /&gt;
{{Moveentry/9|0344|Claydol|type=Ground|type2=Psychic|1|Mineral|Mineral||1, 5|1, 5|1, 7{{sup/5|BW}}&amp;lt;br&amp;gt;1, 4{{sup/5|B2W2}}|1, 4|1, 4|1|1}}&lt;br /&gt;
{{Moveentry/9|0529|Drilbur|type=Ground|1|Field|Field||||5|5|5|1||1}}&lt;br /&gt;
{{Moveentry/9|0530|Excadrill|type=Ground|type2=Steel|1|Field|Field||||1, 5|1, 5|1, 5|1||1}}&lt;br /&gt;
{{Moveentry/9|0615|Cryogonal|type=Ice|1|Mineral|Mineral||||13|13|1|8||8}}&lt;br /&gt;
{{Moveentry/9|0712|Bergmite|type=Ice|2|Monster|Mineral|||||35|35|1||1}}&lt;br /&gt;
{{Moveentry/9|0713|Avalugg|type=Ice|2|Monster|Mineral|||||35|35|1||1}}&lt;br /&gt;
{{Moveentry/9|0713|formsig=H|Avalugg|type=Ice|type2=Rock|2|Monster|Mineral|form=Hisuian Form|||||||||1}}&lt;br /&gt;
{{Moveentry/9|0761|Bounsweet|type=Grass|1|Grass|Grass||||||9|8||8}}&lt;br /&gt;
{{Moveentry/9|0762|Steenee|type=Grass|1|Grass|Grass||||||1, 9|1||1}}&lt;br /&gt;
{{Moveentry/9|0763|Tsareena|type=Grass|1|Grass|Grass||||||1, 9|1||1}}&lt;br /&gt;
{{Moveentry/9|0775|Komala|type=Normal|1|Field|Field||||||11|||11|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0781|Dhelmise|type=Ghost|type2=Grass|1|Mineral|Mineral||||||1|1}}&lt;br /&gt;
{{Moveentry/9|0795|Pheromosa|type=Bug|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered||||||1|1}}&lt;br /&gt;
{{Moveentry/9|0829|Gossifleur|type=Grass|1|Grass|Grass|||||||4}}&lt;br /&gt;
{{Moveentry/9|0830|Eldegoss|type=Grass|1|Grass|Grass|||||||1}}&lt;br /&gt;
{{Moveentry/9|0837|Rolycoly|type=Rock|1|Mineral|Mineral|||||||5||5}}&lt;br /&gt;
{{Moveentry/9|0838|Carkol|type=Rock|type2=Fire|1|Mineral|Mineral|||||||1||1}}&lt;br /&gt;
{{Moveentry/9|0839|Coalossal|type=Rock|type2=Fire|1|Mineral|Mineral|||||||1||1}}&lt;br /&gt;
{{Moveentry/9|0866|Mr. Rime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|||||||1}}&lt;br /&gt;
{{Moveentry/9|0894|Regieleki|type=Electric|1|No Eggs Discovered|No Eggs Discovered|||||||1||1}}&lt;br /&gt;
{{Moveentry/9|0946|Bramblin|type=Grass|type2=Ghost|1|Grass|Grass|||||||||9}}&lt;br /&gt;
{{Moveentry/9|0947|Brambleghast|type=Grass|type2=Ghost|1|Grass|Grass|||||||||9}}&lt;br /&gt;
{{Moveentry/9|0967|Cyclizar|type=Dragon|type2=Normal|1|Field|Field|||||||||7|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0984|Great Tusk|type=Ground|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered|||||||||21}}&lt;br /&gt;
{{Moveentry/9|0990|Iron Treads|type=Ground|type2=Steel|1|No Eggs Discovered|No Eggs Discovered|||||||||21}}&lt;br /&gt;
{{Moveentry/9|1024|Terapagos|type=Normal|1|No Eggs Discovered|No Eggs Discovered|||||||||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Normal|9}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Normal|Egg Move|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/9|0027|Sandshrew|type=Ground|1|Field|Field|✔|✔|✔|✔|✔|✔|−|✔|−}}&lt;br /&gt;
{{Moveentry/9|0072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|✔|✔|✔|✔|✔|✔|✔|✔|✔|note=Chain breed}}&lt;br /&gt;
{{Moveentry/9|0090|Shellder|type=Water|1|Water 3|Water 3|✔|✔|✔|✔|✔|✔|−|✔|−|note=Chain breed}}&lt;br /&gt;
{{Moveentry/9|0140|Kabuto|type=Rock|type2=Water|2|Water 1|Water 3|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0225|Delibird|type=Ice|type2=Flying|2|Water 1|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0236|Tyrogue|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0327|Spinda|type=Normal|2|Field|Human-Like||−|−|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0347|Anorith|type=Rock|type2=Bug|1|Water 3|Water 3||✔|✔|✔|✔|✔|✔|✔|note=Chain breeding}}&lt;br /&gt;
{{Moveentry/9|0529|Drilbur|type=Ground|1|Field|Field||||✔|✔|✔|−||−}}&lt;br /&gt;
{{Moveentry/9|0776|Turtonator|type=Fire|type2=Dragon|2|Monster|Dragon||||||−|✔}}&lt;br /&gt;
{{Moveentry/9|0877|Morpeko|type=Electric|type2=Dark|2|Field|Fairy|||||||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0912|Quaxly|type=Water|2|Flying|Water 1|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0948|Toedscool|type=Ground|type2=Grass|1|Grass|Grass|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0978|Tatsugiri|type=Dragon|type2=Water|1|Water 2|Water 2|form=All forms|||||||||✔}}&lt;br /&gt;
{{Movefoot|Normal|9}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation II]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|0074|Geodude|type=Rock|type2=Ground|1|Mineral|Mineral|{{DL|List of PCNY event Pokémon distributions in Generation II|Rapid Spin Geodude|New York Pokémon Center}}}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Rapid Spin deals damage and removes the {{DL|Status condition (Mystery Dungeon)|Leech Seed}} status from the user, as well as any status conditions that prevent the Pokémon from moving (e.g. {{DL|Status condition (Mystery Dungeon)|bound}}, {{DL|Status condition (Mystery Dungeon)|Ingrain}}, {{DL|Status condition (Mystery Dungeon)||Fire Spin}}). Starting with {{pkmn|Mystery Dungeon: Gates to Infinity|Gates to Infinity}}, it will also remove any traps from the tile in front.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=normal}}&lt;br /&gt;
{{MDMoveRow|game=RB|pow=4|pp=17|acc=90%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pow=4|pp=17|acc=90%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pow=4|pp=17|acc=90%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pow=2|powmax=99|pp=30|ppmax=99|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=2|powmax=99|pp=30|ppmax=99|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Rapid Spin|type=Normal&lt;br /&gt;
|stars=1&lt;br /&gt;
|pow=34.03969&lt;br /&gt;
|charge=0.78&lt;br /&gt;
|range=Circular (self)&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
==={{g|UNITE}}===&lt;br /&gt;
{{MoveUNITE/Header|move=Rapid Spin|type=Normal}}&lt;br /&gt;
{{MoveUNITE|move=Rapid Spin|pokemon=Blastoise|level=7|cooldown=10|description=Has the user spin rapidly, dealing damage over time to nearby opposing Pokémon. Changes the mechanics of the user&#039;s basic attacks as well as its Hydro Pump and Water Spout moves. Using this move resets the cooldown of Hydro Pump or Water Spout. While this move is in effect, the user becomes resistant to hindrances. In addition, the user&#039;s next basic attack after this move ends becomes a boosted attack.|upgradelevel=13|upgrade=Also increases the user&#039;s Defense and Sp. Def while using this move.}}&lt;br /&gt;
{{MoveUNITE|move=Rapid Spin|pokemon=Tsareena|level=1 or 3|cooldown=7.5|description=Has the user spin in the designated direction, dealing damage to any opposing Pokémon it hits. When this move hits, it raises the user&#039;s movement speed for a short time.}}&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. It also frees the user from Leech Seed, Leg Hold, Ingrain, or Constriction.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target. It also frees the user from Leech Seed status, Shadow Hold status, Ingrain status, and Constriction status.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンに ダメージをあたえる しかも やどりぎじょうたい かげふみじょうたい ねをはりじょうたい しめつけじょうたいから ぬけだすことができる|Inflicts damage on the target. It also frees the user from Leech Seed status, Shadow Hold status, Ingrain status, and Constriction status}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|It damages an enemy and breaks a trap underneath the enemy. It also frees you from the Leech Seed, Bound, Fire Spin, and Sand Tomb status.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It damages an enemy. It also frees you from being bound and from the immobile and Leech Seed statuses. It destroys any trap in front of you.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RTDX}}|It damages an enemy. It also frees you from being bound and from the Leech Seed status. It destroys any trap in front of you, too.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user performs a spin attack at high speed, which allows it to break free from binding moves and deflect the opponent&#039;s attacks.|image1=Wulfric Bergmite Rapid Spin.png|image1p=Bergmite|image2=Samson Komala Rapid Spin.png|image2p=Komala|image3=Buck Claydol Rapid Spin.png|image3p=Claydol|image4=Pagogo Rapid Spin.png|image4p=Terastal Form Terapagos}}&lt;br /&gt;
{{movep|type=normal|ms=0009|pkmn=Blastoise|method=Blastoise pulls its head, arms, legs, and cannons into its shell and spins like a disc. It either deflects the opponent&#039;s attack or spins into the opponent. The attack also allows Blastoise to escape binding attacks, such as {{mcolor|Fire Spin|000}}.}}&lt;br /&gt;
{{movemid|type=normal|user=Mewtwo (M01)|user1=Mewtwo&#039;s Blastoisetwo|startcode=M01|startname=Mewtwo Strikes Back!|notes=Debut}}&lt;br /&gt;
{{movemid|type=normal|user=Gary&#039;s Blastoise|startcode=EP270|startname=Can&#039;t Beat the Heat!}}&lt;br /&gt;
{{movemid|type=normal|user=Sid|user1=Sid&#039;s Blastoise|startcode=M07|startname=Destiny Deoxys}}&lt;br /&gt;
{{movemid|type=normal|user=Tierno&#039;s Blastoise|startcode=XY090|startname=Tag Team Battle Inspiration!}}&lt;br /&gt;
{{movep|type=normal|ms=0120|pkmn=Staryu|method=Staryu spins like a saw blade, using the tips of its appendages as a cutting edge, or if stuck in a whirlpool, it spins around in the opposite direction as the whirlpool.}}&lt;br /&gt;
{{movemid|type=normal|user=Misty&#039;s Staryu|startcode=M03|startname=Spell of the Unown: Entei}}&lt;br /&gt;
{{movep|type=normal|ms=0237|pkmn=Hitmontop|method=Hitmontop does a headstand, spins, and tackles the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Chigusa|user1=Chigusa&#039;s Hitmontop|startcode=EP166|startname=Two Hits and a Miss}}&lt;br /&gt;
{{movemid|type=normal|user=Butch|user1=Butch&#039;s Hitmontop|startcode=EP222|startname=A Promise is a Promise}}&lt;br /&gt;
{{movemid|type=normal|user=Terri|user1=Terri&#039;s Hitmontop|startcode=AG145|startname=Pasta La Vista!}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon Trainer|user1=A Trainer&#039;s Hitmontop|startcode=AG176|startname=The Ole&#039; Berate and Switch!}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon Coordinator|user1=A Coordinator&#039;s Hitmontop|startcode=DP161|startname=Yes in Dee Dee, It&#039;s Dawn!}}&lt;br /&gt;
{{movep|type=normal|ms=0205|pkmn=Forretress|method=Forretress spins and tackles the opponent. Sometimes, it pulls its horns into its body and closes up its shell to attack.}}&lt;br /&gt;
{{movemid|type=normal|user=Brock&#039;s Forretress|startcode=EP260|startname=A Crowning Achievement}}&lt;br /&gt;
{{movep|type=normal|ms=0343|pkmn=Baltoy|method=Baltoy spins rapidly, deflecting attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Calista (AG076)|user1=Calista&#039;s Baltoy|startcode=AG076|startname=Me, Myself and Time}}&lt;br /&gt;
{{movep|type=normal|ms=0344|pkmn=Claydol|method=Claydol spins around quickly, repelling any attack back at the opponent; or, Claydol lifts its arms, spins around quickly, and floats towards the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Giant Pokémon|user1=A giant Claydol|startcode=AG104|startname=Claydol Big and Tall}}&lt;br /&gt;
{{movemid|type=normal|user=Spenser|user1=Spenser&#039;s Claydol|startcode=AG164|startname=Ka Boom with a View!}}&lt;br /&gt;
{{movemid|type=normal|user=Buck|user1=Buck&#039;s Claydol|startcode=DP181|startname=Bucking the Treasure Trend!}}&lt;br /&gt;
{{movep|type=normal|ms=0007|pkmn=Squirtle|method=Squirtle pulls its limbs into its shell and spins around, hitting the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=May&#039;s Squirtle|startcode=AG152|startname=On Olden Pond}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Squirtle|startcode=AG189|startname=Gathering the Gang of Four!}}&lt;br /&gt;
{{movemid|type=normal|user=Tierno&#039;s Squirtle|startcode=XY039|startname=Summer of Discovery!}}&lt;br /&gt;
{{movep|type=normal|ms=0008|pkmn=Wartortle|method=Wartortle pulls all of its limbs into its shell, and it spins like a disk.}}&lt;br /&gt;
{{movemid|type=normal|user=May&#039;s Wartortle|startcode=DP077|startname=Staging a Heroes&#039; Welcome!}}&lt;br /&gt;
{{movemid|type=normal|user=Tierno&#039;s Wartortle|startcode=XY065|startname=Good Friends, Great Training!}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon Trainer|user1=A Trainer&#039;s Wartortle|startcode=HZ090|startname=Eyes to the Skies Once Again (Part One)}}&lt;br /&gt;
{{movep|type=normal|ms=0477|pkmn=Dusknoir|method=Dusknoir spins its body rapidly, knocking the opponent away from it.}}&lt;br /&gt;
{{movemid|type=normal|user=Dusknoir (Explorers of Time, Darkness, and Sky)|startcode=Pokémon Mystery Dungeon: Explorers of Sky - Beyond Time &amp;amp; Darkness|startname=Pokémon Mystery Dungeon: Explorers of Sky - Beyond Time &amp;amp; Darkness|notes=Dusknoir {{color2|000|Animated series move errors|cannot legally learn}} Rapid Spin}}&lt;br /&gt;
{{movep|type=normal|ms=0530|pkmn=Excadrill|method=Excadrill opens both of its claws and holds them both forward. Both claws begin to glow silver and spin rapidly. As the claws spin, they let off yellow static electricity. Excadrill can then block attacks, or strike the opponent with one of its claws by thrusting its arm forward; or, Excadrill holds out both of its arms and both of its claws start to glow silver. It then spins its body rapidly while turning its head upwards. As it spins, its body releases yellow static electricity.}}&lt;br /&gt;
{{movemid|type=normal|user=Clay&#039;s Excadrill|startcode=BW061|startname=Battling the King of the Mines!}}&lt;br /&gt;
{{movep|type=normal|ms=0615|pkmn=Cryogonal|method=Cryogonal spins rapidly and tackles the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Brycen|user1=Brycen&#039;s Cryogonal|startcode=BW079|startname=Caution: Icy Battle Conditions!}}&lt;br /&gt;
{{movemid|type=normal|user=Cryogonal (Pokémon)|user1=Multiple wild Cryogonal|startcode=BW102|startname=Team Eevee and the Pokémon Rescue Squad!}}&lt;br /&gt;
{{movep|type=normal|ms=0712|pkmn=Bergmite|method=Bergmite&#039;s body spins in a counterclockwise direction and charges towards the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Wulfric|user1=Wulfric&#039;s Bergmite|startcode=XY122|startname=A Real Icebreaker!}}&lt;br /&gt;
{{movep|type=normal|ms=0775|pkmn=Komala|method=Komala jumps up, spins around, and kicks its opponent with its feet.}}&lt;br /&gt;
{{movemid|type=normal|user=Samson Oak|user1=Samson Oak&#039;s Komala|startcode=SM056|startname=Let Sleeping Pokémon Lie!}}&lt;br /&gt;
{{movep|type=normal|ms=0027A|pkmn=Sandshrew|method=Alolan Sandshrew spins around with the front part of its body facing the ground and then slams its body into the opponent once or multiple times.}}&lt;br /&gt;
{{movemid|type=normal|user=Sandshrew (Pokémon)|user1=A wild Sandshrew|startcode=SM080|startname=Not Caving Under Pressure!}}&lt;br /&gt;
{{movep|type=normal|ms=0204|pkmn=Pineco|method=Pineco spins rapidly and tackles the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Pineco (Pokémon)|user1=A wild Pineco|startcode=JN032|startname=Time After Time!}}&lt;br /&gt;
{{movep|type=normal|ms=0837|pkmn=Rolycoly|method=Rolycoly spins rapidly and tackles the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Wakaba (HZ020)|user1=Wakaba&#039;s Rolycoly|startcode=HZ020|startname=Kabu&#039;s Battle Training!}}&lt;br /&gt;
{{movep|type=normal|ms=0946|pkmn=Bramblin|method=Bramblin&#039;s stalks spin rapidly and it slams its body into the opponent multiple times.}}&lt;br /&gt;
{{movemid|type=normal|user=Shine|user1=Shine&#039;s Bramblin|startcode=HZ035|startname=The Wild Pair, Friede and Cap!}}&lt;br /&gt;
{{movep|type=normal|ms=1024T|pkmn=Terapagos|method=Terastal Form Terapagos spins rapidly and tackles the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Pagogo|user1=Liko&#039;s Pagogo|startcode=HZ098|startname=Reunion in Cortondo}}&lt;br /&gt;
{{movep|type=normal|ms=0028|pkmn=Sandslash|method=Sandslash spins rapidly, allowing it to break free from a bind.}}&lt;br /&gt;
{{movebtm|type=normal|user=Ann|user1=Ann&#039;s Sandslash|startcode=HZ115|startname=HZ115}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Ash &amp;amp; Pikachu===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user attacks by spinning around.|image1=Calista Baltoy Rapid Spin AP.png|image1p=Baltoy}}&lt;br /&gt;
{{movep|type=normal|ms=343|pkmn=Baltoy|method=Baltoy spins around to attack.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Calista (AG076)|user1=Calista&#039;s Baltoy|startcode=SP26|startname=Hunt For The Treasure Of The Universe!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user performs a spin attack at high speed to strike the target.|image1=Misty Starmie Rapid Spin Adventures.png|image1p=Starmie|image2=Hau Komala Rapid Spin Adventures.png|image2p=Komala|image3=Chuck Hitmontop Rapid Spin Adventures.png|image3p=Hitmontop}}&lt;br /&gt;
{{movep|type=normal|ms=121|pkmn=Starmie|method=Starmie jumps into the air and spins its body rapidly, then charges at the opponent, spinning like a frisbee.}}&lt;br /&gt;
{{movemid|type=normal|user=Misty&#039;s Starmie|startcode=PS156|startname=Notorious Noctowl|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=237|pkmn=Hitmontop|method=Hitmontop jumps into the air and spins its body rapidly, then charges at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Chuck|user1=Chuck&#039;s Hitmontop|startcode=PS162|startname=Heckled by Hitmontop}}&lt;br /&gt;
{{movep|type=normal|ms=775|pkmn=Komala|method=Komala turns on its side and rolls rapidly around the opponent.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Hau|user1=Hau&#039;s Komala|startcode=PASM05|startname=The Announcement and the Prize}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Yeah! I Got Pokémon!===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user can repel attacks by spinning around.|image1=Hideki Pineco Rapid Spin.png|image1p=Pineco}}&lt;br /&gt;
{{movep|type=normal|ms=204|pkmn=Pineco|method=Pineco spins around, repelling attacks.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Hideki|user1=Hideki&#039;s Pineco|startcode=GDZ75|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genII=Rapid Spin II&lt;br /&gt;
|genIII=Rapid Spin III&lt;br /&gt;
|genIV=Rapid Spin IV&lt;br /&gt;
|genV=Rapid Spin V&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genVI=Rapid Spin VI&lt;br /&gt;
|genVI2=Rapid Spin VI 2&lt;br /&gt;
|genVII=Rapid Spin VII&lt;br /&gt;
|genVII2=Rapid Spin VII 2&lt;br /&gt;
|genVIII=Rapid Spin VIII&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad2=Rapid Spin Stad2&lt;br /&gt;
|Colo=Rapid Spin Colo&lt;br /&gt;
|XD=Rapid Spin XD&lt;br /&gt;
|PBR=Rapid Spin PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Rapid Spin PMD RB&lt;br /&gt;
|PMDTDS=Rapid Spin PMD TDS&lt;br /&gt;
|PMDGTI=Rapid Spin PMD GTI&lt;br /&gt;
|PSMD=Rapid Spin PSMD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Rapid Spin was one of the first [[Generation II]] moves introduced and named. It was seen being used by {{OBP|Mewtwo|M01}}&#039;s {{p|Blastoise|Blastoisetwo}} in &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;, prior to the release of {{2v2|Gold|Silver}}.&lt;br /&gt;
* The animation for Rapid Spin when used by {{p|Blastoise}} in {{g|UNITE}} and [[Pokkén Tournament DX]] is akin to how [[Ash&#039;s Squirtle]] uses {{m|Hydro Pump}} in {{aniseries|PTS}}, which appears to be a [[List of references to popular culture in Pokémon|reference]] to {{wp|Gamera}}&#039;s spinning flight.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color light}}&lt;br /&gt;
|ca=Gir Ràpid{{tt|*|Pokémon Master Journeys: The Series}}&lt;br /&gt;
|zh_yue=高速旋轉 &#039;&#039;{{tt|Gōuchūk Syùhnjyún|Rapid Spin}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;高速迴轉 &#039;&#039;{{tt|Gōuchūk Wùihjyún|Rapid Rotation}}&#039;&#039; {{tt|*|XY065}}&amp;lt;br&amp;gt;高速游開 &#039;&#039;{{tt|Gōuchūk Yàuhhōi|Rapid Swim}}&#039;&#039; {{tt|*|M03}}&lt;br /&gt;
|zh_cmn=高速旋轉 / 高速旋转 &#039;&#039;{{tt|Gāosù Xuánzhuǎn|Rapid Spin}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;高速迴轉 / 高速回转 &#039;&#039;{{tt|Gāosù Huízhuǎn|Rapid Rotation}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|cs=Prudké otáčky &amp;lt;br&amp;gt; Rychlý vír (Black &amp;amp; White series)&lt;br /&gt;
|nl=Snelle draai&lt;br /&gt;
|fi=Huimakieppi{{tt|*|Original series}}&amp;lt;br&amp;gt;Pikapyörre/Pikahyrrä{{tt|*|Advanced Generation series}}&lt;br /&gt;
|fr=Tour Rapide&lt;br /&gt;
|de=Turbodreher&lt;br /&gt;
|el=Περιστροφή&lt;br /&gt;
|hi=तेज़ घूमो &#039;&#039;Tez Ghoomo&#039;&#039;&lt;br /&gt;
|id=Putaran Kecepatan Tinggi&lt;br /&gt;
|it=Rapigiro&lt;br /&gt;
|ko=고속스핀 &#039;&#039;Gosokseupin&#039;&#039;&lt;br /&gt;
|pl=Szybki Zwrot&amp;lt;!--{{tt|*|EP213-EP222, Diamond and Pearl series onwards}}&amp;lt;br&amp;gt;Wirująca Kula{{tt|*|AG040}}&amp;lt;br&amp;gt;Wirowanie{{tt|*|EP166, EP273, AG009-AG012, AG026}}&amp;lt;br&amp;gt;Bąk{{tt|*|AG025}}&amp;lt;br&amp;gt;Szybkie Wiertło{{tt|*|AG023}}&amp;lt;br&amp;gt;Szybki Obrót{{tt|*|EP213, EP273}}&amp;lt;br&amp;gt;Szybki Unik/Szybkie Wirowanie{{tt|*|EP270}}&amp;lt;br&amp;gt;Wirujący Pocisk/Szybki Atak{{tt|*|EP261}}&amp;lt;br&amp;gt;Raptowne Ścięcie{{tt|*|EP260}}&amp;lt;br&amp;gt;Piruet{{tt|*|M03}}--&amp;gt;&lt;br /&gt;
|pt_br=Giro Rápido&lt;br /&gt;
|pt_eu=Rodopio Rápido&lt;br /&gt;
|sr=Brzo Okretanje&lt;br /&gt;
|es=Giro Rápido&lt;br /&gt;
|sv=Snabbspinn&lt;br /&gt;
|vi=Vòng Xoay Siêu Tốc&lt;br /&gt;
}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can raise the user&#039;s Speed]]&lt;br /&gt;
[[Category:Entry hazard-removing moves]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
[[Category:Moves that were used in the animated series before their game debut]]&lt;br /&gt;
&lt;br /&gt;
[[de:Turbodreher]]&lt;br /&gt;
[[es:Giro Rápido]]&lt;br /&gt;
[[fr:Tour Rapide]]&lt;br /&gt;
[[it:Rapigiro]]&lt;br /&gt;
[[ja:こうそくスピン]]&lt;br /&gt;
[[zh:高速旋转（招式）]]&lt;/div&gt;</summary>
		<author><name>Eridanus</name></author>
	</entry>
</feed>